With some angles of view, it is simply impossible to move forward or backward render navigation in Galaxy Map impossible. The following gifs expose the problem ; I press the button **Q & E** (vertical translation) and go up and down in the column (normal reaction since Q & E are use for my up and down strafe) BUT then when I press **W & S** (horizontal translation ; W = forward, S = backward) and I still go up and down instead of go forward or backward.
{F6926}
{F6928}
Result : I'm stuck in that column.
Feature request below here, unrelated to bug:
~~This bug just only reinforces my opinion about navigation in Galaxy Map: it should be rethought. I have presented Starmade to 4 friends, and 4 (5 +me) are unanimous on the feedback: that navigation system in Galaxy Map is really untidy and confusing. We suffer from disorientation whenever we plunge or raise the sight of camera since Y axis and Z axis switch like all the 3-5 seconds (when it isn't stuck in Y axis like there). The switch between the vertical translation to the horizontal one is really annoying and difficult to manage, it is not respect the [[https://en.wikipedia.org/wiki/Principle_of_least_astonishment|principle of least astonishment]].~~
~~SOLUTION : The A & E must be used to move up and down **on the Y axis of the map only** and Z & S to move forward and backward **on the Z axis of the map only** and that no matter what.~~
~~Because like that, as well as the Q & D are clearly identify to does only the lateral movements relative to the map plan, the A & E would be clearly identify to does only up and down (relative to the map initial plan) and Z & S would be clearly identify to does only forward and backward (relative to the map initial plan). There would be no more weird switchs of key control.~~
~~Of course some current players used to the system will surely grumble because it's going to ask them to change a bad habit they had to learn in order to handle the game. But when a programmer develops a program he must keep in mind that its program will be in the hands of an user, not a programmer.
And for sure this system will be more understandable and logical for new users than the actual one.~~