[2015-06-13 09:00:24] [VERION] loading version from install dir: .\ [2015-06-13 09:00:24] [VERSION] VERSION: 0.19263 [2015-06-13 09:00:24] [VERSION] BUILD: 20150612_214307 [2015-06-13 09:00:24] #################### StarMade ####################### [2015-06-13 09:00:24] # version 0.19263 - build 20150612_214307 # [2015-06-13 09:00:24] ##################################################### [2015-06-13 09:00:24] [SERIAL] "not retrieved" [2015-06-13 09:00:24] [STARTER] template dir exists. overwriting template with current data [2015-06-13 09:00:24] [IO][COPY] FILE FROM D:\Starmade\DevVersion V12\192xx\.\data\config\FactionConfig.xml to D:\Starmade\DevVersion V12\192xx\.\customFactionConfig\FactionConfigTemplate.xml [2015-06-13 09:00:24] [IO][COPY] FILE FROM D:\Starmade\DevVersion V12\192xx\.\data\config\customFactionConfigHOWTO.txt to D:\Starmade\DevVersion V12\192xx\.\customFactionConfig\customFactionConfigHOWTO.txt [2015-06-13 09:00:24] [RESOURCES][CustomTextures] No need to create pack.zip. Hash matches (as rewriting a zip changes the hash on it) [2015-06-13 09:00:24] [SERVER] using world: world0; .\server-database\world0\ [2015-06-13 09:00:24] [INIT] Segment Database Path: D:\Starmade\DevVersion V12\192xx\.\server-database\world0\DATA; creating dir sucessfull? false [2015-06-13 09:00:24] [LIBLOADER] OS ARCHITECTURE amd64 [2015-06-13 09:00:24] [LIBLOADER] LOADED WINDOWS 64bit NATIVE LIBRARIES [2015-06-13 09:00:24] [LIBLOADER] LOADED NATIVE LIBRARIES [2015-06-13 09:00:24] [MAIN] LOADED ENGINE SETTINGS [2015-06-13 09:00:24] [INITIALIZE] REMOTE CLASSES REGISTERED [2015-06-13 09:00:24] [INITIALIZE] RESOURCE MANAGER INITIALIZED [2015-06-13 09:00:24] ERROR: no content in Resource: D:\Starmade\DevVersion V12\192xx\file:\D:\Starmade\DevVersion%20V12\192xx\StarMade.jar!\org\schema\game\network\commands [2015-06-13 09:00:24] ################# Loading from JAR ##################### [2015-06-13 09:00:24] ######################################################## [2015-06-13 09:00:24] [INITIALIZE] REMOTE COMMANDS REGISTERED [2015-06-13 09:00:24] [INITIALIZE] SECURITY MANAGER SET [2015-06-13 09:00:24] [INITIALIZE] COMMAND ID's ASSIGNED [2015-06-13 09:00:25] [INITIALIZE] BLOCK CONFIGURATION READ [2015-06-13 09:00:25] [MAIN] INITIALIZATION COMPLETED [2015-06-13 09:00:25] [MAIN] CHECKING IF MIGRATION NECESSARY [2015-06-13 09:00:25] [BLUEPRINT][MIGRATION] NO CONVERSION NEEDED: no old bb file exists: D:\Starmade\DevVersion V12\192xx\.\blueprints\catalog.txt [2015-06-13 09:00:25] [SERVER] ###### READING ALL BLUEPRINTS! [2015-06-13 09:00:25] [SERVER] ###### READING ALL 18 BLUEPRINTS FINISHED! TOOK 29ms [2015-06-13 09:00:25] [MAIN] MIGRATION PROCESS DONE [2015-06-13 09:00:25] [MAIN] STARTING WITH ARGUMENTS: [-force, -port:4242] [2015-06-13 09:00:25] [LookAndFeel] NATIVE LF com.sun.java.swing.plaf.windows.WindowsLookAndFeel [2015-06-13 09:00:25] [CLIENT][GUI] Starting Client Login&Settings Dialog [2015-06-13 09:00:25] Difficulty read: easy [2015-06-13 09:00:25] WRITTEN SERVER DIFFICULTY LEVEL 10 [2015-06-13 09:01:45] [CLIENT][TEXTURE] CURRENT TEX PACK: Default [2015-06-13 09:01:45] [SERVER] initializing [2015-06-13 09:01:45] [CLIENT] initializing 0.19263 (20150612_214307) [2015-06-13 09:01:45] [INIT] Seed File: D:\Starmade\DevVersion V12\192xx\.\server-database\world0\.seed [2015-06-13 09:01:45] [SQL] Fetching connection (may take some if game crashed on the run before) [2015-06-13 09:01:45] [SQL] connection successfull [2015-06-13 09:01:45] [DATABASE] ENTITIES UID SIZE: 128 [2015-06-13 09:01:45] [DATABASE] FTL UID SIZE: 128 [2015-06-13 09:01:45] [DATABASE] SYSTEMS UID SIZE: 128 [2015-06-13 09:01:45] [SERVER] Request Thread pool size is: 25 [2015-06-13 09:01:46] [SERVER] port 4242 is open [2015-06-13 09:01:46] [SERVER] USING TCP... [2015-06-13 09:01:46] [PARSER] not parsed: movingFallingStandard [2015-06-13 09:01:46] [PARSER] not parsed: movingFallingLedge [2015-06-13 09:01:46] [PARSER] not parsed: movingLandingShortFall [2015-06-13 09:01:46] [PARSER] not parsed: movingLandingMiddleFall [2015-06-13 09:01:46] [PARSER] not parsed: movingLandingLongFall [2015-06-13 09:01:46] [PARSER] not parsed: upperBodyGun [2015-06-13 09:01:46] [PARSER] not parsed: upperBodyFabricator [2015-06-13 09:01:46] [PARSER] not parsed: attacking [2015-06-13 09:01:46] [PARSER] not parsed: death [2015-06-13 09:01:46] [PARSER] not parsed: sitting [2015-06-13 09:01:46] [PARSER] not parsed: hit [2015-06-13 09:01:46] [PARSER] not parsed: salutes [2015-06-13 09:01:46] [PARSER] not parsed: talk [2015-06-13 09:01:46] [PARSER] not parsed: helmet [2015-06-13 09:01:46] [SERVER][CATALOG] READ RAW BLUEPRINTS: 18 [2015-06-13 09:01:46] [SERVER][UNIVERSE] LOADING SECTOR... (2, 2, 2) [2015-06-13 09:01:46] [SERVER][TAG] set infinite supply on shop obfuscated.LT@45a2e378 [2015-06-13 09:01:46] [SERVER][LOADENTITY] WARNING: SHOP IN Sector[2](2, 2, 2) FROM TAG: ENTITY_SHOP_1434139248561.ent took long: 25ms [2015-06-13 09:01:46] [SERVER][SECTOR][LOADING_ENTITY] WARNING: Sector[2](2, 2, 2) loading entity: ENTITY_SHOP_1434139248561 took long: 110ms [2015-06-13 09:01:47] [SERVER] Ship[SmilingTester_1434178440612](4) loaded activation state: ActBuffer 0; Delay 0; DelayNR 0 [2015-06-13 09:01:47] [SERVER][SECTOR][LOADING_ENTITY] WARNING: Sector[2](2, 2, 2) loading entity: ENTITY_SHIP_SmilingTester_1434178440612 took long: 108ms [2015-06-13 09:01:47] [SERVER] SpaceStation[ENTITY_SPACESTATION_SmilingTester_1434139519346(5)] loaded activation state: ActBuffer 0; Delay 0; DelayNR 0 [2015-06-13 09:01:47] [SERVER] ManagedAsteroid(6)sec[2] loaded activation state: ActBuffer 0; Delay 0; DelayNR 0 [2015-06-13 09:01:47] [SERVER] Ship[SmilingTester_1434139271996](8) loaded activation state: ActBuffer 0; Delay 0; DelayNR 0 [2015-06-13 09:01:47] [SERVER][UNIVERSE] WARNING: LOADING SECTOR TOOK SOME TIME... (2, 2, 2): STATS: inst 43ms, loadDB 1ms, add 236ms, entity 238ms [2015-06-13 09:01:47] [SERVERCONTROLLER][INIT] SERVER STARTED UPDATING [2015-06-13 09:01:47] [ServerListener] Server initialization OK... now waiting for connections [2015-06-13 09:01:47] [LOCAL GAME] CHANGED PORT TO 4242 [2015-06-13 09:01:47] [CLIENT] Added observer for GameClientController [2015-06-13 09:01:47] [CLIENT] set own model path to D:\Starmade\StarMade Stuff\Skins\Shepard2.0.smskin [2015-06-13 09:01:47] WARNING: Found unknown Windows version: Windows 7 [2015-06-13 09:01:47] Attempting to use default windows plug-in. [2015-06-13 09:01:47] Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin [2015-06-13 09:01:47] [SERVER][UPDATE] WARNING: handleQueuedSynchronizedObjects update took 76 on Server(0) [2015-06-13 09:01:47] SPAWNING WITH Shop(3): AICharacter[(ENTITY_CREATURE_1434139264439_0)(0)] [2015-06-13 09:01:47] [CREATURE] Server(0) SETTING AFFINITY OF AICharacter[(ENTITY_CREATURE_1434139264439_0)(10)] FROM null to Shop(3) on Server(0) [2015-06-13 09:01:47] [CREATURE] AICharacter[(ENTITY_CREATURE_1434139264439_0)(10)] align on Shop(3) [2015-06-13 09:01:47] [SERVER][AI][ACTIVATE] Enter gravity of 3 [2015-06-13 09:01:47] [NT] Big FullUpdate: 13747 bytes: SenableGameState(1) [2015-06-13 09:01:47] [NT] Big FullUpdate: 17408 bytes: SpaceStation[ENTITY_SPACESTATION_SmilingTester_1434139519346(5)] [2015-06-13 09:01:47] [NT] Big FullUpdate: 17416 bytes: ManagedAsteroid(6)sec[2](!) [2015-06-13 09:01:47] [NT] Big FullUpdate: 34206 bytes: Shop(3) [2015-06-13 09:01:47] Server(0) AICharacter[(ENTITY_CREATURE_1434139264439_0)(10)] HANDLE SCHEDULED GRAVITY (0.0, 0.0, 0.0), Shop(3) [2015-06-13 09:01:47] [GRAVITY] AICharacter[(ENTITY_CREATURE_1434139264439_0)(10)] Server(0) SOURCE CHANGE null -> Shop(3) [2015-06-13 09:01:47] [SIMPLETRANSFORMABLE] Server(0) AICharacter[(ENTITY_CREATURE_1434139264439_0)(10)] gravity change sent [2015-06-13 09:01:47] [GRAVITY] AICharacter[(ENTITY_CREATURE_1434139264439_0)(10)] changed gravity on Server(0) Shop(3) -> (0.0, 0.0, 0.0) [2015-06-13 09:01:47] [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1434139264439_0)(10)] Server(0) starting gravity change: (-3.0, -6.6393633, 2.973896) [2015-06-13 09:01:47] Server(0)[ABSTRACTCHARACTER] AICharacter[(ENTITY_CREATURE_1434139264439_0)(10)] INITIALIZING GRAVITY FOR Shop(3) [2015-06-13 09:01:47] [CLIENT][GAMEINPUT] TOTAL INPUT DEVICES: 5 [2015-06-13 09:01:47] [JOYSTICK] reading config ./joystick.cfg [2015-06-13 09:01:47] [PLAYERCHARACTER] Server(0) of AICharacter[(ENTITY_CREATURE_1434139264439_0)(10)] gravity to: [WARNING] UNKNOWN SIDE -1 [2015-06-13 09:01:47] [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1434139264439_0)(10)] Server(0) starting gravity change DONE: source: Shop(3) origin: (-3.0, -6.6393633, 2.973896) [2015-06-13 09:01:47] [SERVER][UPDATE] WARNING: object local update of AICharacter[(ENTITY_CREATURE_1434139264439_0)(10)] took 100 [2015-06-13 09:01:47] [JOYSTICK] writing config ./joystick.cfg [2015-06-13 09:01:47] [SERVER][UPDATE] WARNING: object local update of 10 objects took 103 [2015-06-13 09:01:47] [CLIENT] Client State and Controller successfully created [2015-06-13 09:01:47] [CLIENT] trying to connect to localhost:4242 [2015-06-13 09:01:47] [SERVER] sending remote forced animation 0: ForcedAnimation [type=null, animation=null, loopMode=null, speed=0.0, fullBody=false] [2015-06-13 09:01:47] [CLIENT] establishing new socket connection to localhost:4242 [2015-06-13 09:01:47] [CLIENT] Trying TCP... [2015-06-13 09:01:47] [SERVERSOCKET] Connection made. starting new processor 61016, /127.0.0.1; local: 4242, /127.0.0.1, keepalive false [2015-06-13 09:01:47] [CLIENT] SOCKET CONNECTED TO SERVER [2015-06-13 09:01:47] [SERVER] connection registered (TRunning: 0/0/0) 0 [2015-06-13 09:01:47] [CLIENT] logging in now... SmilingTester; ; [2015-06-13 09:01:47] [SERVER][PROCESSOR] client setup completed for PID: 0. listening for input [2015-06-13 09:01:47] Server(0) AICharacter[(ENTITY_CREATURE_1434139264439_0)(10)] HANDLE SCHEDULED GRAVITY (0.0, -9.89, 0.0), Shop(3) [2015-06-13 09:01:47] [GRAVITY] AICharacter[(ENTITY_CREATURE_1434139264439_0)(10)] Server(0) Acceleration changed to (0.0, -9.89, 0.0) [2015-06-13 09:01:47] [SIMPLETRANSFORMABLE] Server(0) AICharacter[(ENTITY_CREATURE_1434139264439_0)(10)] gravity change sent [2015-06-13 09:01:47] [GRAVITY] AICharacter[(ENTITY_CREATURE_1434139264439_0)(10)] changed gravity on Server(0) Shop(3) -> (0.0, -9.89, 0.0) [2015-06-13 09:01:47] [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1434139264439_0)(10)] Server(0) starting gravity change: (-3.0, -6.6393633, 2.973896) [2015-06-13 09:01:47] Server(0)[ABSTRACTCHARACTER] AICharacter[(ENTITY_CREATURE_1434139264439_0)(10)] INITIALIZING GRAVITY FOR Shop(3) [2015-06-13 09:01:47] [PLAYERCHARACTER] Server(0) of AICharacter[(ENTITY_CREATURE_1434139264439_0)(10)] gravity to: TOP [2015-06-13 09:01:47] [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1434139264439_0)(10)] Server(0) starting gravity change DONE: source: Shop(3) origin: (-3.0, -6.6393633, 2.973896) [2015-06-13 09:01:47] [SERVER][LOGIN] new client connected. given id: 1: description: SmilingTester [2015-06-13 09:01:47] [SERVER][LOGIN] return code 0 [2015-06-13 09:01:48] [CLIENT] not logged int to server: discarding pong [2015-06-13 09:01:56] [INIT] Retrieved auth style: 1 [2015-06-13 09:01:56] [AUTH] authenticating SmilingTester; useAuth: false; requireAuth: false [2015-06-13 09:01:56] [SESSION_CALLBACK] no player verification is necessary! [2015-06-13 09:01:56] [LOGIN] checking user agent: 0: SmilingTester [2015-06-13 09:01:56] [LOGIN] successful auth: now protecting username SmilingTester with null [2015-06-13 09:01:56] [SERVER] loaded faction for PlS[SmilingTester ; id(11)(1)f(0)] -> 0 [2015-06-13 09:01:56] [SERVER] player LOADED FROM DISK SmilingTester, credits: 99032000 [2015-06-13 09:01:56] [SERVER] adding player to synch queue (ID: 11) (SECTOR: (2, 2, 2) [2]) [2015-06-13 09:01:56] [SERVER][LOGIN] login received. returning login info for RegisteredClient: SmilingTester (1) connected: true: returnCode: 0 [2015-06-13 09:01:56] [Client] [LOGIN]: Client sucessfully registered with id: 1 [2015-06-13 09:01:56] [CLIENT] logged in as: Client(1) [2015-06-13 09:01:56] [CLIENT] executing login hooks... [2015-06-13 09:01:56] [SEND][SERVERMESSAGE] [SERVERMSG (type 0): SmilingTester has joined the game] to RegisteredClient: SmilingTester (1) connected: true [2015-06-13 09:01:56] [SERVER] WARNING: UPDATING SERVER SECTORPROXMITY TOOK 32 [2015-06-13 09:01:56] Revived PlayerState PlS[SmilingTester ; id(11)(1)f(0)] [2015-06-13 09:01:56] [SERVER] SERIALIZED PROXIMITY (2, 2, 2) [2015-06-13 09:01:56] [SYNCHRONIZE] Client(1) IS WAITING TO SYNCH WITH SERVER - SKIPPING INPUT [2015-06-13 09:01:56] [SYNCHRONIZE] Client(1) IS WAITING TO SYNCH WITH SERVER - SKIPPED INPUT [2015-06-13 09:01:56] [SYNCHRONIZE] Client(1) IS WAITING TO SYNCH WITH SERVER - SKIPPING INPUT [2015-06-13 09:01:56] [SYNCHRONIZE] Client(1) IS WAITING TO SYNCH WITH SERVER - SKIPPED INPUT [2015-06-13 09:01:56] [SYNCHRONIZE] Client(1) IS WAITING TO SYNCH WITH SERVER - SKIPPING INPUT [2015-06-13 09:01:56] [SYNCHRONIZE] Client(1) IS WAITING TO SYNCH WITH SERVER - SKIPPED INPUT [2015-06-13 09:01:56] [SYNCHRONIZE] Client(1) IS WAITING TO SYNCH WITH SERVER - SKIPPING INPUT [2015-06-13 09:01:56] [SYNCHRONIZE] Client(1) IS WAITING TO SYNCH WITH SERVER - SKIPPED INPUT [2015-06-13 09:01:56] [SYNCHRONIZE] Client(1) IS WAITING TO SYNCH WITH SERVER - SKIPPING INPUT [2015-06-13 09:01:56] [SYNCHRONIZE] Client(1) IS WAITING TO SYNCH WITH SERVER - SKIPPED INPUT [2015-06-13 09:01:56] SET INITIAL SECTOR ID TO 2 [2015-06-13 09:01:56] [CLIENT] RECEIVED STARTING SECTOR: (2, 2, 2) [2015-06-13 09:01:56] [CLIENT] RESET TO LOCAL CUSTOM TEXTURES [2015-06-13 09:01:56] [CLIENT] Server is using default block behavior: CSUM: remote: 3178890d705336d54a3067460011d15c94e427a9 ::: local: 3178890d705336d54a3067460011d15c94e427a9 [2015-06-13 09:01:56] [CLIENT] Server is using default block properties [2015-06-13 09:01:56] [CLIENT] Server is using default block config [2015-06-13 09:01:56] [CLIENT] finished executing client hooks: [#document: null] [2015-06-13 09:01:56] [CLIENT] synchronizing ALL Client(1) [2015-06-13 09:01:56] [SERVER][UNIVERSE] LOADING SECTOR... (1, 1, 1) [2015-06-13 09:01:56] [SERVER][UNIVERSE] LOADING SECTOR... (1, 1, 2) [2015-06-13 09:01:56] [SERVER][UNIVERSE] LOADING SECTOR... (1, 1, 3) [2015-06-13 09:01:56] [SERVER][UNIVERSE] LOADING SECTOR... (1, 2, 1) [2015-06-13 09:01:56] [SERVER][UNIVERSE] LOADING SECTOR... (1, 2, 2) [2015-06-13 09:01:56] [SERVER][UNIVERSE] LOADING SECTOR... (1, 2, 3) [2015-06-13 09:01:56] [SERVER][UNIVERSE] LOADING SECTOR... (1, 3, 1) [2015-06-13 09:01:56] [SERVER][UNIVERSE] LOADING SECTOR... (1, 3, 2) [2015-06-13 09:01:56] [SERVER][UNIVERSE] LOADING SECTOR... (1, 3, 3) [2015-06-13 09:01:56] [SERVER][UNIVERSE] LOADING SECTOR... (2, 1, 1) [2015-06-13 09:01:56] [SERVER][UNIVERSE] LOADING SECTOR... (2, 1, 2) [2015-06-13 09:01:56] [SERVER][UNIVERSE] LOADING SECTOR... (2, 1, 3) [2015-06-13 09:01:56] [SERVER][UNIVERSE] LOADING SECTOR... (2, 2, 1) [2015-06-13 09:01:56] [SERVER][UNIVERSE] LOADING SECTOR... (2, 2, 3) [2015-06-13 09:01:56] [SERVER][UNIVERSE] LOADING SECTOR... (2, 3, 1) [2015-06-13 09:01:56] [SERVER][UNIVERSE] LOADING SECTOR... (2, 3, 2) [2015-06-13 09:01:56] [SERVER][UNIVERSE] LOADING SECTOR... (2, 3, 3) [2015-06-13 09:01:56] [SERVER][UNIVERSE] LOADING SECTOR... (3, 1, 1) [2015-06-13 09:01:56] [SERVER][UNIVERSE] LOADING SECTOR... (3, 1, 2) [2015-06-13 09:01:56] [SERVER][UNIVERSE] LOADING SECTOR... (3, 1, 3) [2015-06-13 09:01:56] [SERVER][UNIVERSE] LOADING SECTOR... (3, 2, 1) [2015-06-13 09:01:56] [SERVER][UNIVERSE] LOADING SECTOR... (3, 2, 2) [2015-06-13 09:01:56] [SERVER][UNIVERSE] LOADING SECTOR... (3, 2, 3) [2015-06-13 09:01:56] [SERVER][UNIVERSE] LOADING SECTOR... (3, 3, 1) [2015-06-13 09:01:56] [SERVER][UNIVERSE] LOADING SECTOR... (3, 3, 2) [2015-06-13 09:01:56] [SERVER][UNIVERSE] LOADING SECTOR... (3, 3, 3) [2015-06-13 09:01:56] [UNIVERSE] WARNING: Sector Ping took 56 [2015-06-13 09:01:56] [SERVER][UPDATE] WARNING: UNIVERSE update took 57 [2015-06-13 09:01:56] [SERVER] (client needs synch) SENDING SYNCHALL TO RegisteredClient: SmilingTester (1) connected: true [2015-06-13 09:01:56] [SERVER] sending ALLSYNCHRONIZING update to SmilingTester 13, 13 [2015-06-13 09:01:56] [SYNC_SENDER] SENDING ALL OBJECTS: 13 [2015-06-13 09:01:56] [NT] Big FullUpdate: 6854 bytes: SenableGameState(1) [2015-06-13 09:01:56] [SERVER] sending remote forced animation 0: ForcedAnimation [type=null, animation=null, loopMode=null, speed=0.0, fullBody=false] [2015-06-13 09:01:56] [NT] Big FullUpdate: 8936 bytes: SpaceStation[ENTITY_SPACESTATION_SmilingTester_1434139519346(5)] [2015-06-13 09:01:56] [SERVER] SERIALIZED PROXIMITY (2, 2, 2) [2015-06-13 09:01:56] [NT] Big FullUpdate: 8944 bytes: ManagedAsteroid(6)sec[2](!) [2015-06-13 09:01:56] [NT] Big FullUpdate: 17293 bytes: Shop(3) [2015-06-13 09:01:56] [SERVER] ALL-SYNCHRONIZE TO SmilingTester TOOK 6 ms [2015-06-13 09:01:56] [SERVER] SYNCHALL TO RegisteredClient: SmilingTester (1) connected: true took: 6 [2015-06-13 09:01:56] [CLIENT] 1 Sync all update received [2015-06-13 09:01:56] [SYNCHRONIZE] FORCED UPDATE [2015-06-13 09:01:56] [CLIENT] SCHEDULING SECTOR CHANGE FOR AICharacter[(null)(10)] FROM -2 TO 2 [2015-06-13 09:01:56] [CLIENT] chat channels loaded 1 [2015-06-13 09:01:56] [SKINMANAGER] PlS[SmilingTester ; id(11)(1)f(0)] Client(1) received skin filename [2015-06-13 09:01:56] [PlayerState] Client successfully received player state Client(1), owner: 1 [2015-06-13 09:01:56] [CHAT] Client(1) initializing data from network object 0 [2015-06-13 09:01:56] [CLIENT] 1 executed RequestSynchronizeAll. fetched objects 13 [2015-06-13 09:01:56] [CLIENT] RE- synchronized client: 1 [2015-06-13 09:01:56] [CLIENT] connected to server localhost:4242 [2015-06-13 09:01:56] [CLIENT] Client State and Controller successfully connected [2015-06-13 09:01:56] [CLIENT] State initializing [2015-06-13 09:01:56] [CLIENT] Chat initializing [2015-06-13 09:01:56] [CLIENT] Client(1) asking for new IDS [2015-06-13 09:01:56] SENDING new ID RANGE TO CLIENT 39; packet -32763 [2015-06-13 09:01:56] Client got new ID range 39 [2015-06-13 09:01:56] [CLIENT] Client(1) received new IDS [2015-06-13 09:01:56] [CLIENT] ID RANGE AQUIRE TOOK 2 [2015-06-13 09:01:56] [CLIENT] Control Manager initializing [2015-06-13 09:01:56] [CLIENT][CONTROLLER] Switched to auto roam (spawn screen) [2015-06-13 09:01:56] [CLIENT][CONTROLLER] Switched to auto roam (spawn screen) [2015-06-13 09:01:56] [CLIENT][CONTROLLER] Switched to auto roam (spawn screen) [2015-06-13 09:01:56] [CLIENT] InternalCallback initializing [2015-06-13 09:01:56] [CLIENT] State initialized. GameMode: SANDBOX [2015-06-13 09:01:56] [CLIENT] Client State and Controller successfully initialized [2015-06-13 09:01:56] ################### ENGINE SETTINGS ########################## [2015-06-13 09:01:56] C_USE_NEW_PLAYER_MODEL_ true [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] CONTROL_HELP false [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] C_MOUSE_BUTTOM_SWITCH false [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] G_RESOLUTION 1680 x 1050 [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] G_FULLSCREEN false [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] G_VSYNCH true [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] G_FOV 100.0 [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] G_MAX_SEGEMENTSDRAWN 10000 [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] G_DRAW_SURROUNDING_GALAXIES_IN_MAP false [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] D_LIFETIME_NORM 60 [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] G_WINDOWED_BORDERLESS false [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] S_SOUND_SYSTEM_ENABLED true [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] S_SOUND_ENABLED true [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] S_SOUND_VOLUME_GLOBAL 5 [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] N_TRANSMIT_RAW_DEBUG_POSITIONS false [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] C_SELECTED_JOYSTICK 4 [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] ICON_BAKERY_BLOCKSTYLE_ROTATE_DEG -90.0 [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] MOUSE_WHEEL_SENSIBILITY 7.0E-4 [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] BUILD_MODE_SHIFT_SPEED 60.0 [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] ORBITAL_CAM_SPEED 0.5 [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] G_DAMAGE_DISPLAY 3000 [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] G_STAR_COUNT 2048 [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] G_VBO_BULKMODE_SIZE 8 [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] G_DRAW_FOG false [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] G_DRAW_BEAMS true [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] G_DRAW_EXHAUST_PLUMS true [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] D_INFO_CONTROLMANAGER false [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] D_INFO_SHADER true [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] T_ENABLE_TEXTURE_BAKER false [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] D_INFO_DRAW_TIMES false [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] D_INFO_DRAW_SPACE_PARTICLE false [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] G_SPACE_PARTICLE true [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] G_DRAW_MOUSE_COLLISION false [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] G_ATMOSPHERE_SHADER normal [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] G_SHADOW_QUALITY ULTRA [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] G_DRAW_SHIELDS true [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] G_DRAW_WATER true [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] G_DRAW_BACKGOUND true [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] G_WATER_USER_MIPMAPS false [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] E_NAVIGATION_FILTER 621 [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] G_DRAW_ENTITIES true [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] G_FRUSTUM_CULLTING true [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] G_DRAW_EFFECTS true [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] G_SHADER_RELOAD false [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] G_FRAMRATE_FIXED 60 [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] G_SHADERS_ACTIVE true [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] G_DEBUG_DRAW_GRID false [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] G_DEBUG_DRAW_LINES true [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] F_FRAME_BUFFER_USE true [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] T_TERRAIN_DRAW true [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] T_TERRAIN_WIREFRAME_DRAW false [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] G_CULLING_ACTIVE true [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] G_TEXTURE_ARRAYS true [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] G_AUTO_NORMALIZATION true [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] G_DRAW_BY_SIDES true [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] G_WIREFRAMED false [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] G_NORMAL_MAPPING true [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] G_TEXTURE_COMPRESSION false [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] G_TEXTURE_ARRAY_COMPRESSION false [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] G_TEXTURE_ARRAY_MIPMAP true [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] G_TEXTURE_MIPMAP true [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] G_SHADOWS false [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] G_SHADOWS_VSM false [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] S_PAUSED false [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] S_SETTINGS_SHOW false [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] MINIMAP_MODE LARGE [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] SECTOR_INDICATION_MODE INDICATION_ONLY [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] S_KEY_ALLOW_DUPLICATES true [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] G_PROD_BG true [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] G_PROD_BG_QUALITY 2048 [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] G_TEXTURE_PACK Default [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] GIF_WIDTH 640 [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] GIF_HEIGHT 640 [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] GIF_FPS 15 [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] GIF_GUI false [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] G_DEBRIS_THRESHOLD_MS 4 [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] G_TEXTURE_PACK_RESOLUTION 256 [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] S_INITIAL_SETTING Single Player [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] S_GAME_MODE Sandbox [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] G_BONE_ANIMATION true [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] P_NT_DEBUG_ACTIVE false [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] P_PHYSICS_DEBUG_ACTIVE_OCCLUSION false [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] P_PHYSICS_DEBUG_ACTIVE false [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] P_PHYSICS_DEBUG_MODE 0 [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] G_DEUBG_LINE_DRAWING_ACTIVATED false [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] G_WINDOW_START_POSITION center [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] G_DRAW_GUI_ACTIVE true [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] G_DRAW_NO_OVERLAYS false [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] G_PARTICLE_SORTING true [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] P_PHYSICS_ACTIVATED true [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] G_SMOKE_QUALITY false [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] G_DRAW_STARS false [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] G_DRAW_PASTE_PREVIEW true [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] G_USE_SPRITE_VBO true [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] S_TUTORIAL false [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] G_AUTOSELECT_CONTROLLERS true [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] S_INFO_DRAW FPS_AND_PING [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] G_VBO_FLAG STATIC [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] N_LAG_COMPENSATION true [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] N_IGNORE_SAVED_UPLINK_CREDENTIALS_IN_SINGLEPLAYER true [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] N_SERVER_TIME_UPDATE_FREQUENCE 2000 [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] M_TEXTURE_PACK_CONFIG_TOOL ./data/textures/block/Default/64/ [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] G_MULTI_SAMPLE 0 [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] M_MOUSE_SENSITIVITY 0.5 [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] G_HIT_INDICATION_SIZE 1.6 [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] F_BLOOM false [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] F_BLOOM_INTENSITY 0.4 [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] S_MOUSE_LOCK true [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] G_DRAW_ADV_BUILDMODE_BLOCK_PREVIEW true [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] G_DRAW_ALL_CONNECTIONS false [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] G_SHOW_PURE_NUMBERS_FOR_SHIELD_AND_POWER false [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] S_FLIP_HOTBAR_MOUSEWHEEL_WITHOUT_CTRL true [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] S_ZOOM_MOUSEWHEEL SLOTS [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] S_MOUSE_SHIP_INVERT false [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] S_MOUSE_ALL_INVERT false [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] S_USE_REGION_SIGNATURE_TEST false [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] G_PREVIEW_TO_BUILD_BLOCK_TEST true [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] S_EXIT_ON_ESC false [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] G_USE_HIGH_QUALITY_ACKGROUND false [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] G_DRAW_POPUPS true [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] G_USE_VBO_MAP false [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] G_DRAW_JUMP_OVERLAY true [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] G_MAG_FILTER_LINEAR_BLOCKS false [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] G_MAG_FILTER_LINEAR_GUI true [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] G_MAX_BEAMS 1024 [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] SEGMENT_REQUEST_BATCH 32 [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] CLIENT_BUFFER_SIZE 65536 [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] ICON_BAKERY_SINGLE_RESOLUTION 150 [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] G_RAYTRACE_COUNT 256 [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] ICON_BAKERY_SINGLE_ICONS false [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] G_MUST_CONFIRM_DETACHEMENT_AT_SPEED 50.0 [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] G_USE_SHADER4 true [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] O_OCULUS_RENDERING false [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] G_USE_VERTEX_LIGHTING_ONLY false [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] CLIENT_TRAFFIC_CLASS true [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] G_DRAW_SELECTED_BLOCK_WOBBLE true [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] G_USE_TWO_COMPENENT_SHADER false [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] A_FORCE_AUTHENTICATION_METHOD -1 [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] MIN_FFA 2 [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] B_UNDO_REDO_MAX 45 [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] N_ARTIFICIAL_DELAY 0 [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] SEGMENT_PIECE_QUEUE_SINGLEPLAYER 32767 [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] G_MAX_MISSILE_TRAILS 150 [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] G_USE_OCCLUSION_CULLING false [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] C_AUTOASSIGN_WEAPON_SLOTS true [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] G_DRAW_NT_STATS_OVERLAY false [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] CLIENT_CUSTOM_TEXTURE_PATH ./customBlockTextures [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] SECRET none [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] USE_OPEN_AL_SOUND true [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] LIMIT_FPS_UNFOCUS true [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] GUI_USE_DISPLAY_LISTS false [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] USE_GL_MULTI_DRAWARRAYS true [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] USE_GL_MULTI_DRAWARRAYS_INITIAL_SET false [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] CHAT_CLOSE_ON_ENTER true [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] A_FORCE_LOCAL_SAVE_ENABLED_IN_SINGLE_PLAYER false [2015-06-13 09:01:56] ---------------------------------------------------------------- [2015-06-13 09:01:56] G_SHIP_INFO_ZOOM 1 [2015-06-13 09:01:56] ################### /ENGINE SETTINGS ######################### [2015-06-13 09:01:56] [CLIENT] disposing connection dialog: DONE [2015-06-13 09:01:56] FULLSCREEN false; 1680 / 1050 [2015-06-13 09:01:56] WARNING Displaymode already set!!! [2015-06-13 09:01:56] ARB_SUPPORTED COULD NOT BE RETRIEVED [2015-06-13 09:01:56] [DISPLAY] ViewPort for Resolution: 1680x1050: 1680, 1035 [2015-06-13 09:01:56] FILE CREATED: true [2015-06-13 09:01:56] [GLFrame] Open-GL initialized [2015-06-13 09:01:56] Starting up SoundSystem... [2015-06-13 09:01:57] Initializing LWJGL OpenAL [2015-06-13 09:01:57] (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org) [2015-06-13 09:01:57] OpenAL initialized. [2015-06-13 09:01:57] Running on thread: ClientThread Adapter: aticfx64 Driver Version: 8.17.10.1333 Vendor: ATI Technologies Inc. OpenGL Version: 4.4.13283 Compatibility Profile Context 14.501.1003.0 Renderer: AMD Radeon R9 200 Series [2015-06-13 09:01:57] [GLFrame] loading content data [2015-06-13 09:01:57] [PARSER] not parsed: movingFallingStandard [2015-06-13 09:01:57] [PARSER] not parsed: movingFallingLedge [2015-06-13 09:01:57] [PARSER] not parsed: movingLandingShortFall [2015-06-13 09:01:57] [PARSER] not parsed: movingLandingMiddleFall [2015-06-13 09:01:57] [PARSER] not parsed: movingLandingLongFall [2015-06-13 09:01:57] [PARSER] not parsed: upperBodyGun [2015-06-13 09:01:57] [PARSER] not parsed: upperBodyFabricator [2015-06-13 09:01:57] [PARSER] not parsed: attacking [2015-06-13 09:01:57] [PARSER] not parsed: death [2015-06-13 09:01:57] [PARSER] not parsed: sitting [2015-06-13 09:01:57] [PARSER] not parsed: hit [2015-06-13 09:01:57] [PARSER] not parsed: salutes [2015-06-13 09:01:57] [PARSER] not parsed: talk [2015-06-13 09:01:57] [PARSER] not parsed: helmet [2015-06-13 09:01:57] LOADING SOUND: data\audio-resource\Actions\0022_action - buttons push big.ogg [2015-06-13 09:01:58] LOADING SOUND: data\audio-resource\Actions\0022_action - buttons push medium.wav [2015-06-13 09:01:58] LOADING SOUND: data\audio-resource\Actions\0022_action - buttons push small.wav [2015-06-13 09:01:58] LOADING SOUND: data\audio-resource\Actions\0022_action - enter digits in digital keypad.ogg [2015-06-13 09:01:58] LOADING SOUND: data\audio-resource\Actions\0022_action - error invalid.ogg [2015-06-13 09:01:58] LOADING SOUND: data\audio-resource\Actions\0022_action - fuel fill up (loop).ogg [2015-06-13 09:01:58] LOADING SOUND: data\audio-resource\Actions\0022_action - fuel fill up quick.ogg [2015-06-13 09:01:58] LOADING SOUND: data\audio-resource\Actions\0022_action - keyboard typing.ogg [2015-06-13 09:01:58] LOADING SOUND: data\audio-resource\Actions\0022_action - purchase register _chick-ching_.ogg [2015-06-13 09:01:58] LOADING SOUND: data\audio-resource\Actions\0022_action - purchase with coins.ogg [2015-06-13 09:01:58] LOADING SOUND: data\audio-resource\Actions\0022_action - purchase with credits.ogg [2015-06-13 09:01:58] LOADING SOUND: data\audio-resource\Actions\0022_action - receive coins.ogg [2015-06-13 09:01:58] [SERVERPROCESSOR][WARNING} PING timeout warning. resending ping to RegisteredClient: SmilingTester (1) connected: true Retries left: 12; socket connected: true; socket closed: false; inputShutdown: false; outputShutdown: false; ProcessorID: 0 [2015-06-13 09:01:58] [SERVERPROCESSOR][WARNING} PING has been resent to RegisteredClient: SmilingTester (1) connected: true [2015-06-13 09:01:58] [SERVER][WARNING] Recovered Ping for RegisteredClient: SmilingTester (1) connected: true; Retries left: 11; retries resetting [2015-06-13 09:01:58] LOADING SOUND: data\audio-resource\Actions\0022_action - receive credits.ogg [2015-06-13 09:01:58] LOADING SOUND: data\audio-resource\Actions\0022_action - repair ship power drill & ratchet.ogg [2015-06-13 09:01:58] LOADING SOUND: data\audio-resource\Actions\0022_action - switches flip big.ogg [2015-06-13 09:01:58] LOADING SOUND: data\audio-resource\Actions\0022_action - switches flip small.ogg [2015-06-13 09:01:58] LOADING SOUND: data\audio-resource\Actions\0022_action - upgrade ship power tools.ogg [2015-06-13 09:01:58] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - computer lab tech (loop).ogg [2015-06-13 09:01:58] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - interior cockpit (loop).ogg [2015-06-13 09:01:58] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - shop machinery (loop).ogg [2015-06-13 09:01:58] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - space wind omnious light warbling tones (loop).ogg [2015-06-13 09:01:58] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - spaceship hangar busy engines machinery and rumbles (loop).ogg [2015-06-13 09:01:58] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - spaceship hangar light (loop).ogg [2015-06-13 09:01:58] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - air release steam valve.ogg [2015-06-13 09:01:58] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - ambient hangar sounds drill.ogg [2015-06-13 09:01:58] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - ambient hangar sounds hydraulics.ogg [2015-06-13 09:01:58] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - ambient hangar sounds working with ratchet.ogg [2015-06-13 09:01:58] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - digital readout busy.ogg [2015-06-13 09:01:58] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - digital readout light.ogg [2015-06-13 09:01:58] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - light flicker.ogg [2015-06-13 09:01:58] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - radar pulse.ogg [2015-06-13 09:01:58] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - radio static interference with glitchy voices.ogg [2015-06-13 09:01:58] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - servo movement.ogg [2015-06-13 09:01:58] LOADING SOUND: data\audio-resource\Explosions\0022_explosion.ogg [2015-06-13 09:01:58] LOADING SOUND: data\audio-resource\Explosions\0022_explosion_2.ogg [2015-06-13 09:01:58] LOADING SOUND: data\audio-resource\Explosions\0022_explosion_3.ogg [2015-06-13 09:01:58] LOADING SOUND: data\audio-resource\Explosions\0022_explosion_4.ogg [2015-06-13 09:01:58] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - achievement reached 1.ogg [2015-06-13 09:01:58] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - achievement reached 2.ogg [2015-06-13 09:01:58] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - achievement reached 3.ogg [2015-06-13 09:01:58] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - achievement reached 4.ogg [2015-06-13 09:01:58] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - cockpit warning beep.ogg [2015-06-13 09:01:58] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - level completed.ogg [2015-06-13 09:01:58] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - level up 1.ogg [2015-06-13 09:01:58] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - level up 2.ogg [2015-06-13 09:01:59] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - low armor _electric_ warning chime.ogg [2015-06-13 09:01:59] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - low fuel warning constant beeps (loop).ogg [2015-06-13 09:01:59] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - notification chime 1.ogg [2015-06-13 09:01:59] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - notification chime 2.ogg [2015-06-13 09:01:59] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - power down big.ogg [2015-06-13 09:01:59] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - power down small.ogg [2015-06-13 09:01:59] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - power up big.ogg [2015-06-13 09:01:59] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - power up small.ogg [2015-06-13 09:01:59] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - prompt 1.ogg [2015-06-13 09:01:59] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - prompt 2.ogg [2015-06-13 09:01:59] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - prompt 3.ogg [2015-06-13 09:01:59] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - prompt 4.ogg [2015-06-13 09:01:59] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - save game chime.ogg [2015-06-13 09:01:59] LOADING SOUND: data\audio-resource\Items\0022_item - forcefield activate.ogg [2015-06-13 09:01:59] LOADING SOUND: data\audio-resource\Items\0022_item - forcefield loop.ogg [2015-06-13 09:01:59] LOADING SOUND: data\audio-resource\Items\0022_item - forcefield powerdown.ogg [2015-06-13 09:01:59] LOADING SOUND: data\audio-resource\Items\0022_item - pick up coin ding.ogg [2015-06-13 09:01:59] LOADING SOUND: data\audio-resource\Items\0022_item - pick up health.ogg [2015-06-13 09:01:59] LOADING SOUND: data\audio-resource\Items\0022_item - pick up weapon.ogg [2015-06-13 09:01:59] LOADING SOUND: data\audio-resource\Items\0022_item - shield activate.ogg [2015-06-13 09:01:59] LOADING SOUND: data\audio-resource\Items\0022_item - shield loop.ogg [2015-06-13 09:01:59] LOADING SOUND: data\audio-resource\Items\0022_item - shield powerdown.ogg [2015-06-13 09:01:59] LOADING SOUND: data\audio-resource\Items\0022_item - special item pickup 1.ogg [2015-06-13 09:01:59] LOADING SOUND: data\audio-resource\Items\0022_item - special item pickup 2.ogg [2015-06-13 09:01:59] LOADING SOUND: data\audio-resource\Items\0022_item - special item pickup 3.ogg [2015-06-13 09:01:59] LOADING SOUND: data\audio-resource\Items\0022_item - use special blastwave.ogg [2015-06-13 09:01:59] LOADING SOUND: data\audio-resource\Items\0022_item - use special dissapear energetic hum (loop).ogg [2015-06-13 09:01:59] LOADING SOUND: data\audio-resource\Items\0022_item - use special energy zap.ogg [2015-06-13 09:01:59] LOADING SOUND: data\audio-resource\Items\0022_item - use special light beam.ogg [2015-06-13 09:01:59] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - back.ogg [2015-06-13 09:01:59] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - cancel.wav [2015-06-13 09:01:59] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - enter.wav [2015-06-13 09:01:59] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - error 1.wav [2015-06-13 09:01:59] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - error 2.wav [2015-06-13 09:01:59] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - highlight 1.ogg [2015-06-13 09:01:59] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - highlight 2.ogg [2015-06-13 09:01:59] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - highlight 3.wav [2015-06-13 09:01:59] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - pause.ogg [2015-06-13 09:01:59] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - select 1.ogg [2015-06-13 09:01:59] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - select 2.ogg [2015-06-13 09:01:59] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - select 3.ogg [2015-06-13 09:01:59] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - select 4.ogg [2015-06-13 09:01:59] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - swoosh scroll large.ogg [2015-06-13 09:01:59] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - swoosh scroll small.ogg [2015-06-13 09:01:59] LOADING SOUND: data\audio-resource\Menu UI\0022_misc - blast synthetic explosion big.ogg [2015-06-13 09:01:59] LOADING SOUND: data\audio-resource\Menu UI\0022_misc - blast synthetic explosion small.ogg [2015-06-13 09:01:59] LOADING SOUND: data\audio-resource\Menu UI\0022_misc - engine start up.ogg [2015-06-13 09:01:59] LOADING SOUND: data\audio-resource\Menu UI\0022_misc - ship pass by quick.ogg [2015-06-13 09:01:59] LOADING SOUND: data\audio-resource\Menu UI\0022_misc - ship pass by slow.ogg [2015-06-13 09:01:59] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - engine thrusters big ship low pitched (loop).ogg [2015-06-13 09:01:59] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - engine thrusters medium ship medium pitched (loop).ogg [2015-06-13 09:01:59] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - engine thrusters small ship high pitched (loop).ogg [2015-06-13 09:01:59] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - hit large explosion big enemy ship blow up.ogg [2015-06-13 09:01:59] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - hit medium explosion medium enemy ship blow up.ogg [2015-06-13 09:01:59] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - hit no explosion metallic impact on enemy ship.ogg [2015-06-13 09:01:59] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - hit no explosion synthetic impact on enemy ship.ogg [2015-06-13 09:01:59] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - hit small explosion small enemy ship blow up.ogg [2015-06-13 09:01:59] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - collision with asteroid large.ogg [2015-06-13 09:01:59] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - collision with asteroid small.wav [2015-06-13 09:01:59] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - collision with metal large.ogg [2015-06-13 09:02:00] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - collision with metal small.ogg [2015-06-13 09:02:00] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - int. cockpit alarm 1 (loop).ogg [2015-06-13 09:02:00] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - int. cockpit alarm 2 (loop).ogg [2015-06-13 09:02:00] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - int. cockpit alarm medium pitched (loop).ogg [2015-06-13 09:02:00] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large engine thruster end release gas.ogg [2015-06-13 09:02:00] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large engine thruster loop.ogg [2015-06-13 09:02:00] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large engine thruster start push gas.ogg [2015-06-13 09:02:00] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large impact with shields disabled metallic hit big.ogg [2015-06-13 09:02:00] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large impact with shields disabled metallic hit small.ogg [2015-06-13 09:02:00] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large impact with shields enabled synthetic hit big.ogg [2015-06-13 09:02:00] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large impact with shields enabled synthetic hit small.wav [2015-06-13 09:02:00] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - laser gun single fire big.ogg [2015-06-13 09:02:00] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - lightspeed space wind.ogg [2015-06-13 09:02:00] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - lock on target unsuccessful tone.ogg [2015-06-13 09:02:00] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - locked on target successful beep.ogg [2015-06-13 09:02:00] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - locking on target pulse (loop).ogg [2015-06-13 09:02:00] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - medium engine thrusters end release gas.ogg [2015-06-13 09:02:00] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - medium engine thrusters loop.ogg [2015-06-13 09:02:00] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - medium engine thrusters start push gas.wav [2015-06-13 09:02:00] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - ship turbulence heavy.ogg [2015-06-13 09:02:00] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - ship turbulence medium.ogg [2015-06-13 09:02:00] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - ship turbulence small.ogg [2015-06-13 09:02:00] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - small engine thruster end release gas.wav [2015-06-13 09:02:00] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - small engine thruster loop.ogg [2015-06-13 09:02:00] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - small engine thrusters start push gas.wav [2015-06-13 09:02:00] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - turbo boost large.ogg [2015-06-13 09:02:00] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - turbo boost medium.ogg [2015-06-13 09:02:00] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - turbo boost small.ogg [2015-06-13 09:02:00] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_laser_cannon_1.ogg [2015-06-13 09:02:00] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_laser_cannon_1_burst.ogg [2015-06-13 09:02:00] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_laser_cannon_2.ogg [2015-06-13 09:02:00] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_laser_cannon_2_burst.ogg [2015-06-13 09:02:00] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_proton_torpedo_1.ogg [2015-06-13 09:02:00] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_proton_torpedo_2.ogg [2015-06-13 09:02:00] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship enemy - laser gun fire burst.ogg [2015-06-13 09:02:00] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship enemy - laser gun single fire large.ogg [2015-06-13 09:02:00] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship enemy - laser gun single fire medium.ogg [2015-06-13 09:02:00] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship enemy - laser gun single fire small.ogg [2015-06-13 09:02:00] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - canon fire 1.ogg [2015-06-13 09:02:00] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - canon fire 2.ogg [2015-06-13 09:02:00] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser gun burst fire three.ogg [2015-06-13 09:02:00] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser gun burst fire two.ogg [2015-06-13 09:02:00] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser gun single fire medium.ogg [2015-06-13 09:02:00] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser gun single fire small.ogg [2015-06-13 09:02:00] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser impact with shields disabled metallic hit big.ogg [2015-06-13 09:02:00] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser impact with shields disabled metallic hit small.ogg [2015-06-13 09:02:00] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser impact with shields enabled synthetic hit big.ogg [2015-06-13 09:02:00] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser impact with shields enabled synthetic hit small.ogg [2015-06-13 09:02:00] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - missile fire 1.ogg [2015-06-13 09:02:00] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - missile fire 2.ogg [2015-06-13 09:02:00] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - ricochet laser hits metal.ogg [2015-06-13 09:02:00] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - special synthetic weapon fire 1.ogg [2015-06-13 09:02:00] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - special synthetic weapon fire 2.ogg [2015-06-13 09:02:00] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - special synthetic weapon recharged 1.ogg [2015-06-13 09:02:00] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - special synthetic weapon recharged 2.ogg [2015-06-13 09:02:00] [SceneParser] now parsing scene: data//models/ground/\sky [2015-06-13 09:02:00] ... parse Mesh data//models/ground/\sky-sphere-mesh.mesh.xml 0 [2015-06-13 09:02:01] [SceneParser] now parsing scene: data//models/ground/\box [2015-06-13 09:02:01] ... parse Mesh data//models/ground/\Box.mesh.xml 0 [2015-06-13 09:02:01] [WARNING][ResourceLoader] File Does Not exist: data/models/ground/brick_normal.png [2015-06-13 09:02:01] [SceneParser] now parsing scene: data//models/ground/\sphere-low [2015-06-13 09:02:01] ... parse Mesh data//models/ground/\planet-mesh.mesh.xml 0 [2015-06-13 09:02:01] [SceneParser] now parsing scene: data//models/ground/\GeoSphere300x10 [2015-06-13 09:02:01] ... parse Mesh data//models/ground/\GeoSphere300x10.mesh.xml 0 [2015-06-13 09:02:01] [SceneParser] now parsing scene: data//models/ground/\planet [2015-06-13 09:02:01] ... parse Mesh data//models/ground/\Planet.mesh.xml 0 [2015-06-13 09:02:01] [SceneParser] now parsing scene: data//models/ground/\atmosphere [2015-06-13 09:02:01] ... parse Mesh data//models/ground/\Atmosphere.mesh.xml 0 [2015-06-13 09:02:01] [SceneParser] now parsing scene: data//models/ground/\asteroid [2015-06-13 09:02:01] ... parse Mesh data//models/ground/\asteroid.mesh.xml 0 [2015-06-13 09:02:01] [WARNING][ResourceLoader] File Does Not exist: data/models/ground/asteroid_normal.jpg [2015-06-13 09:02:01] [SceneParser] now parsing scene: data//models/ground/\exaustplum [2015-06-13 09:02:01] ... parse Mesh data//models/ground/\ExaustPlum.mesh.xml 0 [2015-06-13 09:02:01] [SceneParser] now parsing scene: data//models/ground/\simplebeam [2015-06-13 09:02:01] ... parse Mesh data//models/ground/\beam.mesh.xml 0 [2015-06-13 09:02:01] [SceneParser] now parsing scene: data//models/ground/\arrow [2015-06-13 09:02:01] ... parse Mesh data//models/ground/\arrow.mesh.xml 0 [2015-06-13 09:02:01] [WARNING][ResourceLoader] File Does Not exist: data/models/ground/arrow_normal.png [2015-06-13 09:02:01] [SceneParser] now parsing scene: data//models/ground/\blackhole [2015-06-13 09:02:01] ... parse Mesh data//models/ground/\blackhole.mesh.xml 0 [2015-06-13 09:02:01] [SceneParser] now parsing scene: data//models/ground/\BlDebris0 [2015-06-13 09:02:01] ... parse Mesh data//models/ground/\BlDebris_0.mesh.xml 0 [2015-06-13 09:02:01] ... parse Mesh data//models/ground/\BlDebris_1.mesh.xml 6 [2015-06-13 09:02:01] ... parse Mesh data//models/ground/\BlDebris_2.mesh.xml 12 [2015-06-13 09:02:01] ... parse Mesh data//models/ground/\BlDebris_3.mesh.xml 18 [2015-06-13 09:02:01] ... parse Mesh data//models/ground/\BlDebris_4.mesh.xml 24 [2015-06-13 09:02:01] [SceneParser] now parsing scene: data//models/ground/\fnTube [2015-06-13 09:02:01] ... parse Mesh data//models/ground/\fnTube.mesh.xml 0 [2015-06-13 09:02:01] [SceneParser] now parsing scene: data//models/character/\AccHelmet [2015-06-13 09:02:01] ... parse Mesh data//models/character/\AccHelmet.mesh.xml 0 [2015-06-13 09:02:01] [WARNING][ResourceLoader] File Does Not exist: data/models/character/playerhelm_normal.png [2015-06-13 09:02:01] [SceneParser] now parsing scene: data//models/character/\AccFabricator [2015-06-13 09:02:01] ... parse Mesh data//models/character/\AccFabricator.mesh.xml 0 [2015-06-13 09:02:01] [WARNING][ResourceLoader] File Does Not exist: data/models/character/accfabricator_normal.png [2015-06-13 09:02:01] [SceneParser] now parsing scene: data//models/character/\AccPistol [2015-06-13 09:02:01] ... parse Mesh data//models/character/\AccPistol.mesh.xml 0 [2015-06-13 09:02:01] [WARNING][ResourceLoader] File Does Not exist: data/models/character/WeapPistol_normal.png [2015-06-13 09:02:01] [SceneParser] now parsing scene: data//models/character/\konata [2015-06-13 09:02:01] ... parse Mesh data//models/character/\Character.mesh.xml 0 [2015-06-13 09:02:01] [WARNING][ResourceLoader] File Does Not exist: data/models/character/uvw_normal.png [2015-06-13 09:02:01] [SceneParser] now parsing scene: data//models/character/\PlayerMdl [2015-06-13 09:02:01] ... parse Mesh data//models/character/\PlayerMdl.mesh.xml 0 [2015-06-13 09:02:01] [WARNING][ResourceLoader] File Does Not exist: data/models/character/playertex_normal.png [2015-06-13 09:02:01] [SceneParser] now parsing scene: data//models/character/\FaunQuadAracLegs [2015-06-13 09:02:01] ... parse Mesh data//models/character/\AracLeg.mesh.xml 0 [2015-06-13 09:02:01] [WARNING][ResourceLoader] File Does Not exist: data/models/character/QuadLegsTex01_normal.png [2015-06-13 09:02:01] [SceneParser] now parsing scene: data//models/character/\FaunQuadBodyShell [2015-06-13 09:02:01] ... parse Mesh data//models/character/\FaunQBodyTorso.mesh.xml 0 [2015-06-13 09:02:01] [WARNING][ResourceLoader] File Does Not exist: data/models/character/QuadTorsoTex01_normal.png [2015-06-13 09:02:05] [RESOURCE] Init Shop FrameBuffer [2015-06-13 09:02:05] [FrameBuffer] creating frame buffer 512 / 512 [2015-06-13 09:02:05] [FrameBuffer] initializing frame buffer textures [2015-06-13 09:02:05] [UTIL] native buffer fetch took 291 ms; invoked GC: true; new size 2097280; index: 0 [2015-06-13 09:02:05] [RESOURCE] Loading cube textures [2015-06-13 09:02:08] [RESOURCE] Loading cube textures DONE [2015-06-13 09:02:08] [RESOURCE] Loading effects [2015-06-13 09:02:08] [RESOURCE] Loading effects done [2015-06-13 09:02:08] [RESOURCE] Loading background [2015-06-13 09:02:08] [RESOURCE] Loading background DONE [2015-06-13 09:02:09] [GLFRAME] Content has been loaded [2015-06-13 09:02:09] [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere/SkyFromSpace.vert; data//shader/atmosphere/SkyFromSpace.frag [2015-06-13 09:02:09] [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere/SkyFromAtmosphere.vert; data//shader/atmosphere/SkyFromAtmosphere.frag [2015-06-13 09:02:09] [INIT][CLIENT][SHADER] Loading Shader: data//shader/perpixel/perpixel.vert.glsl; data//shader/perpixel/perpixel.frag.glsl [2015-06-13 09:02:09] [INIT][CLIENT][SHADER] Loading Shader: data//shader/blackhole/blackhole.vert.glsl; data//shader/blackhole/blackhole.frag.glsl [2015-06-13 09:02:09] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/selectionSingle.vert.glsl; data//shader/cube/selectionSingle.frag.glsl [2015-06-13 09:02:09] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/beamHitSingle.vert.glsl; data//shader/cube/beamHitSingle.frag.glsl [2015-06-13 09:02:09] [INIT][CLIENT][SHADER] Loading Shader: data//shader/plasma/plasma.vert.glsl; data//shader/plasma/plasma.frag.glsl [2015-06-13 09:02:09] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/godrays.vert.glsl; data//shader/bloom/godrays.frag.glsl [2015-06-13 09:02:09] [INIT][CLIENT][SHADER] Loading Shader: data//shader/tubes/tube.vert.glsl; data//shader/tubes/tube.frag.glsl [2015-06-13 09:02:09] [INIT][CLIENT][SHADER] Loading Shader: data//shader/ocDistortion/ocDistortion_vert.glsl; data//shader/ocDistortion/ocDistortion_frag.glsl [2015-06-13 09:02:09] [INIT][CLIENT][SHADER] Loading Shader: data//shader/simplebeam/simplebeam.vert.glsl; data//shader/simplebeam/simplebeam.frag.glsl [2015-06-13 09:02:09] [INIT][CLIENT][SHADER] Loading Shader: data//shader/pulse/pulse.vert.glsl; data//shader/pulse/pulse.frag.glsl [2015-06-13 09:02:09] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bump.vert; data//shader/bump.frag [2015-06-13 09:02:09] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/standard/projectile.vsh; data//shader/projectiles/standard/projectile.fsh [2015-06-13 09:02:09] [INIT][CLIENT][SHADER] Loading Shader: data//shader/scanline/scanline.vert.glsl; data//shader/scanline/scanline.frag.glsl [2015-06-13 09:02:09] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/trail/projectileTrail.vsh; data//shader/projectiles/trail/projectileTrail.fsh [2015-06-13 09:02:09] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/standard/projectileQuad.vsh; data//shader/projectiles/standard/projectileQuad.fsh [2015-06-13 09:02:09] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/beam/projectileQuad.vsh; data//shader/projectiles/beam/projectileQuad.fsh [2015-06-13 09:02:09] [INIT][CLIENT][SHADER] Loading Shader: data//shader/explosion/explosion.vsh; data//shader/explosion/explosion.fsh [2015-06-13 09:02:09] [INIT][CLIENT][SHADER] Loading Shader: data//shader/spacedustExt/spacedust.vsh; data//shader/spacedustExt/spacedust.fsh [2015-06-13 09:02:09] [INIT][CLIENT][SHADER] Loading Shader: data//shader/planet.vert.glsl; data//shader/planet.frag.glsl [2015-06-13 09:02:09] [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere.vert.glsl; data//shader/atmosphere.frag.glsl [2015-06-13 09:02:09] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom.vert.glsl; data//shader/bloom2D.frag.glsl [2015-06-13 09:02:09] [INIT][CLIENT][SHADER] Loading Shader: data//shader/sun.vert.glsl; data//shader/sun.frag.glsl [2015-06-13 09:02:09] [INIT][CLIENT][SHADER] Loading Shader: data//shader/lava/lava.vert.glsl; data//shader/lava/lava.frag.glsl [2015-06-13 09:02:09] [INIT][CLIENT][SHADER] Loading Shader: data//shader/silhouette.vert.glsl; data//shader/silhouette.frag.glsl [2015-06-13 09:02:09] [INIT][CLIENT][SHADER] Loading Shader: data//shader/silhouette.vert.glsl; data//shader/silhouette2DAlpha.frag.glsl [2015-06-13 09:02:09] [INIT][CLIENT][SHADER] Loading Shader: data//shader/thruster/thruster.vert.glsl; data//shader/thruster/thruster.frag.glsl [2015-06-13 09:02:09] [INIT][CLIENT][SHADER] Loading Shader: data//shader/starsExt/stars.vsh; data//shader/starsExt/stars.fsh [2015-06-13 09:02:09] [INIT][CLIENT][SHADER] Loading Shader: data//shader/starsExt/field.vert.glsl; data//shader/starsExt/field.frag.glsl [2015-06-13 09:02:09] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bg.vert.glsl; data//shader/bg.frag.glsl [2015-06-13 09:02:09] [INIT][CLIENT][SHADER] Loading Shader: data//shader/hyperspace/tunnel.vert.glsl; data//shader/hyperspace/tunnel.frag.glsl [2015-06-13 09:02:09] [INIT][CLIENT][SHADER] Loading Shader: data//shader/starsExt/starsflare.vsh; data//shader/starsExt/starsflare.fsh [2015-06-13 09:02:09] [INIT][CLIENT][SHADER] Loading Shader: data//shader/hud/powerbar/powerbar.vert.glsl; data//shader/hud/powerbar/powerbar.frag.glsl [2015-06-13 09:02:09] [INIT][CLIENT][SHADER] Loading Shader: data//shader/hud/powerbar/powerbarHorizontal.vert.glsl; data//shader/hud/powerbar/powerbarHorizontal.frag.glsl [2015-06-13 09:02:09] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-06-13 09:02:09] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-06-13 09:02:09] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-06-13 09:02:09] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-06-13 09:02:09] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-06-13 09:02:09] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-06-13 09:02:09] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/simplecube.vsh; data//shader/cube/quads13/simplecube.fsh [2015-06-13 09:02:09] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-06-13 09:02:09] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-06-13 09:02:09] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-06-13 09:02:09] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/shard/shard.vert.glsl; data//shader/cube/shard/shard.frag.glsl [2015-06-13 09:02:09] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/shieldCube/shieldcube-3rd.vsh; data//shader/cube/shieldCube/shieldcube.fsh [2015-06-13 09:02:09] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/jumpCube/jumpcube.vsh; data//shader/cube/jumpCube/jumpcube.fsh [2015-06-13 09:02:09] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cubemap.vsh; data//shader/cubemap.fsh [2015-06-13 09:02:09] [INIT][CLIENT][SHADER] Loading Shader: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl [2015-06-13 09:02:09] [INIT][CLIENT][SHADER] Loading Shader: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl [2015-06-13 09:02:09] [INIT][CLIENT][SHADER] Loading Shader: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl [2015-06-13 09:02:09] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/bloom.vert.glsl; data//shader/bloom/bloom1.frag.glsl [2015-06-13 09:02:09] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/bloom.vert.glsl; data//shader/bloom/bloom2.frag.glsl [2015-06-13 09:02:09] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/bloom.vert.glsl; data//shader/bloom/bloom3.frag.glsl [2015-06-13 09:02:09] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/bloom.vert.glsl; data//shader/bloom/bloom4.frag.glsl [2015-06-13 09:02:09] [FrameBuffer] creating frame buffer 1680 / 1035 [2015-06-13 09:02:09] [FrameBuffer] initializing frame buffer textures [2015-06-13 09:02:09] [FrameBuffer] creating frame buffer 1680 / 1035 [2015-06-13 09:02:09] [FrameBuffer] initializing frame buffer textures [2015-06-13 09:02:09] [FrameBuffer] creating frame buffer 1680 / 1035 [2015-06-13 09:02:09] [FrameBuffer] initializing frame buffer textures [2015-06-13 09:02:09] [FrameBuffer] creating frame buffer 840 / 517 [2015-06-13 09:02:09] [FrameBuffer] initializing frame buffer textures [2015-06-13 09:02:09] [CLIENT] creating galaxy (0, 0, 0); Stars: 3123; created in: 326ms [2015-06-13 09:02:09] [CLIENT][STARSKY] reloading stars [2015-06-13 09:02:09] [CLIENT] Stars: NEW SYSTEM: (-2147483648, -2147483648, -2147483648) [2015-06-13 09:02:09] [GHOST-OBJECT] SWEEP TEST TIME: 23 [2015-06-13 09:02:09] [UNIVERSE] WARNING: Sector UPDATE took 33; sectors updated: 27 [2015-06-13 09:02:09] [SERVER][UPDATE] WARNING: UNIVERSE update took 33 [2015-06-13 09:02:10] [BG] updating field [2015-06-13 09:02:10] [FrameBuffer] creating frame buffer 2048 / 2048 [2015-06-13 09:02:10] [FrameBuffer] initializing frame buffer textures [2015-06-13 09:02:10] [FrameBuffer] creating frame buffer 2048 / 2048 [2015-06-13 09:02:10] [FrameBuffer] initializing frame buffer textures [2015-06-13 09:02:10] [SHADER] validate: current FBO: 6 [2015-06-13 09:02:10] [CLIENT][BACKGROUND] generating background took: 6ms [2015-06-13 09:02:10] [SHADER] validate: current FBO: 4 [2015-06-13 09:02:10] [GRAPHICS] TRY USING VBO MAPPED BUFFER: false [2015-06-13 09:02:10] [SHADER] validate: current FBO: 4 [2015-06-13 09:02:10] [SHADER] validate: current FBO: 4 [2015-06-13 09:02:10] [SHADER] validate: current FBO: 4 [2015-06-13 09:02:10] [SHADER] validate: current FBO: 4 [2015-06-13 09:02:10] [SHADER] validate: current FBO: 4 [2015-06-13 09:02:10] [SHADER] validate: current FBO: 5 [2015-06-13 09:02:10] [CLIENT][CHAT] [message] [SERVER]: SmilingTester has joined the game [2015-06-13 09:02:10] [CLIENT] UPDATING SECTOR FOR AICharacter[(ENTITY_CREATURE_1434139264439_0)(10)] FROM -2 TO 2 [2015-06-13 09:02:10] Client(1) [GRAVITY] AICharacter[(ENTITY_CREATURE_1434139264439_0)(10)] RECEIVED REMOTE GRAVITY: 3 --- (0.0, -9.89, 0.0) [2015-06-13 09:02:10] AICharacter[(ENTITY_CREATURE_1434139264439_0)(10)] GRAVITY UPDATE:::::: GRAV[ENTITY_SHOP_1434139248561(3); (0.0, 0.0, 0.0)] [2015-06-13 09:02:10] [GRAVITY] AICharacter[(ENTITY_CREATURE_1434139264439_0)(10)] FLAG changed gravity on Client(1) Shop(3) -> (0.0, -9.89, 0.0) [2015-06-13 09:02:10] [CREATURE] Client(1) SETTING AFFINITY OF AICharacter[(ENTITY_CREATURE_1434139264439_0)(10)] FROM null to Shop(3) on Client(1) [2015-06-13 09:02:10] [CLIENT][TEXTURE][SYNCHRONIZER] ADDED TO UPDATE QUEUE: PlS[SmilingTester ; id(11)(1)f(0)] for PlS[SmilingTester ; id(11)(1)f(0)] [2015-06-13 09:02:10] [SHADER] validate: current FBO: 4 [2015-06-13 09:02:10] [SHADER] validate: current FBO: 4 [2015-06-13 09:02:10] [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1434139264439_0)(10)] Client(1) starting gravity change: (-3.0, -7.0251102, 2.988123) [2015-06-13 09:02:10] Client(1)[ABSTRACTCHARACTER] AICharacter[(ENTITY_CREATURE_1434139264439_0)(10)] INITIALIZING GRAVITY FOR Shop(3) [2015-06-13 09:02:10] [PLAYERCHARACTER] Client(1) of AICharacter[(ENTITY_CREATURE_1434139264439_0)(10)] gravity to: TOP [2015-06-13 09:02:10] [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1434139264439_0)(10)] Client(1) starting gravity change DONE: source: Shop(3) origin: (-3.0, -7.0251102, 2.988123) [2015-06-13 09:02:10] [CHAT] Server(0) initializing data from network object 40 [2015-06-13 09:02:10] [SHADER] validate: current FBO: 4 [2015-06-13 09:02:10] [SERVER] Sending all available channels to PlS[SmilingTester ; id(11)(1)f(0)]; total existing: 1 [2015-06-13 09:02:10] [SERVER] Sending available channel to PlS[SmilingTester ; id(11)(1)f(0)]: all [2015-06-13 09:02:10] [CLIENT][TEXTURE-SYNCH] not using default skin. time of last changed skin: Mon Mar 16 21:06:12 CET 2015 [2015-06-13 09:02:10] [CLIENT][TEXTURE-SYNCH] requesting tex synch of PlS[SmilingTester ; id(11)(1)f(0)] [2015-06-13 09:02:10] [CLIENT] Client received new channel: all; creating... [2015-06-13 09:02:10] [CLIENT] Client received existing channel mod: all; CREATE [2015-06-13 09:02:10] [CLIENT] WARNING: member in channel: all already existed [2015-06-13 09:02:10] [CLIENT] successfully rejoined all; opening chat: false [2015-06-13 09:02:10] [SERVER][PLAYERMESSAGE] received message request from PlS[SmilingTester ; id(11)(1)f(0)] for 10 messages [2015-06-13 09:02:10] [SEGMENTPROVIDER] WARNING: ANALYZING RETURN REQ: Size: 4; Total: 15; Sync: 15; loop: 0; notify: 0 [2015-06-13 09:02:10] [DB] loading messages set from 1434178930592 for receiver smilingtester: SELECT SENDER, RECEIVER, TOPIC, MESSAGE, SENT, READ FROM PLAYER_MESSAGES WHERE RECEIVER = 'smilingtester' AND SENT < 1434178930592 ORDER BY SENT DESC LIMIT 10; [2015-06-13 09:02:10] [CLIENT] RECEIVED INITIAL INVETORY LIST FOR ManagedAsteroid(6)sec[2] [2015-06-13 09:02:10] Extracting file: skin_main_diff.png exists: true, is Dir: true. D:\Starmade\DevVersion V12\192xx\.\texTmp [2015-06-13 09:02:10] Extracting file: skin_main_em.png exists: true, is Dir: true. D:\Starmade\DevVersion V12\192xx\.\texTmp [2015-06-13 09:02:10] Extracting file: skin_helmet_diff.png exists: true, is Dir: true. D:\Starmade\DevVersion V12\192xx\.\texTmp [2015-06-13 09:02:10] Extracting file: skin_helmet_em.png exists: true, is Dir: true. D:\Starmade\DevVersion V12\192xx\.\texTmp [2015-06-13 09:02:10] [SKIN] OWN REFRESH LOADING D:\Starmade\StarMade Stuff\Skins\Shepard2.0.smskin AS SmilingTester [2015-06-13 09:02:10] [SKIN] REMOVING TMP PATH: D:\Starmade\DevVersion V12\192xx\.\texTmp [2015-06-13 09:02:10] USE BUFFER RANGE: true [2015-06-13 09:02:11] [UNIVERSE] WARNING: Sector UPDATE took 71; sectors updated: 27 [2015-06-13 09:02:11] [SERVER][UPDATE] WARNING: UNIVERSE update took 71 [2015-06-13 09:02:12] [SERVER][UPDATE] WARNING: object local update of SpaceStation[ENTITY_SPACESTATION_SmilingTester_1434139519346(5)] took 162 [2015-06-13 09:02:12] [SERVER][UPDATE] WARNING: object local update of 13 objects took 163 [2015-06-13 09:02:14] [CLIENT][PlayerInput] successfully deactivated obfuscated.O@1e37b0f6 [2015-06-13 09:02:14] [SERVER] org.schema.game.server.controller.GameServerController@177c3b2b SPAWNING NEW CHARACTER FOR PlS[SmilingTester ; id(11)(1)f(0)] [2015-06-13 09:02:14] [PlayerCharacter] Server(0) Set initial transform to (0.0, -6.5, -8.0) [2015-06-13 09:02:15] [CLIENT] SCHEDULING SECTOR CHANGE FOR PlayerCharacter[(null)(139)] FROM -2 TO 2 [2015-06-13 09:02:15] [CLIENT] UPDATING SECTOR FOR PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingTester)(139)] FROM -2 TO 2 [2015-06-13 09:02:15] [CLIENT]: PlS[SmilingTester ; id(11)(1)f(0)] request control: null -> PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingTester)(139)] [2015-06-13 09:02:15] [CLIENT] client spawned character and player: PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingTester)(139)]; PlS[SmilingTester ; id(11)(1)f(0)] [2015-06-13 09:02:15] Client(1) [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingTester)(139)] RECEIVED REMOTE GRAVITY: -1 --- (0.0, 0.0, 0.0) [2015-06-13 09:02:15] [CONTROLLERSTATE] Server(0); PlS[SmilingTester ; id(11)(1)f(0)] CONTROLLER REQUEST RECEIVED ControllerRequest [player=PlS[SmilingTester ; id(11)(1)f(0)], fromId=-1 (null), fromPos=(0, 0, 0), toId=139 (PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingTester)(139)]), toPos=(0, 0, 0), hide=false] [2015-06-13 09:02:15] [CONTROLLER][ADD-UNIT] (Server(0)): PlS[SmilingTester ; id(11)(1)f(0)] Added to controllers: PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingTester)(139)] [2015-06-13 09:02:15] [CONTROLLERSTATE] Client(1); PlS[SmilingTester ; id(11)(1)f(0)] CONTROLLER REQUEST RECEIVED ControllerRequest [player=PlS[SmilingTester ; id(11)(1)f(0)], fromId=-1 (null), fromPos=(0, 0, 0), toId=139 (PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingTester)(139)]), toPos=(0, 0, 0), hide=false] [2015-06-13 09:02:15] [SHADER] validate: current FBO: 2 [2015-06-13 09:02:15] [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingTester)(139)] FLAG changed gravity on Server(0) null -> (0.0, 0.0, 0.0) [2015-06-13 09:02:15] Server(0) PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingTester)(139)] (handleGravity()) Deactivating gravity [2015-06-13 09:02:15] [CLIENT] REQUESTING SYSTEM: (0, 0, 0) [2015-06-13 09:02:15] [CLIENT][BUILDTOOLS] Reset area placement [2015-06-13 09:02:15] BACKGROUND SOUND: 0.175; 0.35; 0.5 [2015-06-13 09:02:15] [CONTROLLER][ADD-UNIT] (Client(1)): PlS[SmilingTester ; id(11)(1)f(0)] Added to controllers: PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingTester)(139)] [2015-06-13 09:02:15] [CLIENT] CURRENT MAIN CONTROLLING IS NOW: PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingTester)(139)]; at: (-149.57466, 3.027267, -4.780212) [2015-06-13 09:02:15] [CLIENT] WARNING: UPDATE OF (OTHER) PlS[SmilingTester ; id(11)(1)f(0)] took 51 [2015-06-13 09:02:15] [CLIENT-CONTROLLER][WARNING] state update took 53ms [2015-06-13 09:02:15] [CLIENT][BUILDTOOLS] Reset area placement [2015-06-13 09:02:15] [SERVER][GALAXY] REQUESTING SYSTEM (0, 0, 0); exists in DB: true; TIME: 1ms: GalaxyRequestAndAwnser [ownerUID=null, factionUID=0, secX=2, secY=2, secZ=2, networkObjectOnServer=NetworkObject(NetworkClientChannel; 0)] [2015-06-13 09:02:15] [SERVER][GALAXY] SENDING SYSTEM BACK TO CLIENT: 2, 2, 2 [2015-06-13 09:02:15] [SERVER][UPDATE] WARNING: UNIVERSE update took 34 [2015-06-13 09:02:15] DRAWING TIME OF 117 elements: 242(242.37483); unifroms: 0.0; pointer 0.0; upChk 0.0; frust 0.0; update 0.0; draw: 0.0; totD: 0.0 [2015-06-13 09:02:15] [CLIENT][POPUP] INFO: Gravity neutralized [2015-06-13 09:02:15] [WARPING OT OF COLLISION][CHECK_SINGLE] NOHIT -> can spawn here!! (-149.57466, 3.027267, -4.780212) [2015-06-13 09:02:15] [PLAYERCHARACTER][ONPHYSICSADD][Client(1)] WARPING OUT OF COLLISION: PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingTester)(139)]: (-149.57466, 3.027267, -4.780212) -> (-149.57466, 3.027267, -4.780212) [2015-06-13 09:02:15] [REMOTETRANFORM][WARP] Client(1) SETTING WARP POSITION from (-149.57466, 3.027267, -4.780212) TO (-149.57466, 3.027267, -4.780212) for PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingTester)(139)] [2015-06-13 09:02:15] [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingTester)(139)] FLAG changed gravity on Client(1) null -> (0.0, 0.0, 0.0) [2015-06-13 09:02:15] Client(1) PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingTester)(139)] (handleGravity()) Deactivating gravity [2015-06-13 09:02:15] [CLIENT][POPUP] INFO: If you are stuck in a block, press UP. Time left to use this: 8 secs [2015-06-13 09:02:23] BLOCK ORIENTATION FOR Grey Standard Armor: FRONT [2015-06-13 09:02:35] HIT RESULT near: (5, 22, 9)[Storage]o[FRONT][active][50hp][BLOCK], on ManagedAsteroid(6)sec[2] [2015-06-13 09:02:35] [CLIENT][POPUP] GAME: Opened Storage Location: (5, 22, 9) of Rock (2, 2, 2) [2015-06-13 09:02:36] HIT RESULT near: (5, 22, 9)[Storage]o[FRONT][active][50hp][BLOCK], on ManagedAsteroid(6)sec[2] [2015-06-13 09:02:36] HIT RESULT near: (5, 23, 9)[Faction Module]o[FRONT][inactive][255hp][BLOCK], on ManagedAsteroid(6)sec[2] [2015-06-13 09:02:36] [CLIENT][POPUP] GAME: You have to be in a faction to activate this blockRock (2, 2, 2) [2015-06-13 09:02:40] BLOCK ORIENTATION FOR Power Reactor Module: FRONT [2015-06-13 09:02:40] SETTING BBB TO DEFAULT:: Thruster Module [2015-06-13 09:02:41] BLOCK ORIENTATION FOR Ship Core: FRONT [2015-06-13 09:02:41] SETTING BBB TO DEFAULT:: Cannon Barrel [2015-06-13 09:02:41] BLOCK ORIENTATION FOR Build Block: FRONT [2015-06-13 09:02:41] BLOCK ORIENTATION FOR Salvage Computer: FRONT [2015-06-13 09:02:42] HIT RESULT near: (5, 23, 9)[Faction Module]o[FRONT][inactive][255hp][BLOCK], on ManagedAsteroid(6)sec[2] [2015-06-13 09:02:42] [CLIENT][POPUP] GAME: You have to be in a faction to activate this blockRock (2, 2, 2) [2015-06-13 09:02:43] [GHOST-OBJECT] SWEEP TEST TIME: 81 [2015-06-13 09:02:43] [UNIVERSE] WARNING: Sector UPDATE took 81; sectors updated: 27 [2015-06-13 09:02:43] [SERVER][UPDATE] WARNING: UNIVERSE update took 82 [2015-06-13 09:02:44] HIT RESULT near: (5, 24, 9)[Capsule Refinery]o[FRONT][active][25hp][BLOCK], on ManagedAsteroid(6)sec[2] [2015-06-13 09:02:44] [CLIENT][POPUP] GAME: Opened Capsule Refinery Location: (5, 24, 9) of Rock (2, 2, 2) [2015-06-13 09:02:45] HIT RESULT near: (5, 24, 9)[Capsule Refinery]o[FRONT][active][25hp][BLOCK], on ManagedAsteroid(6)sec[2] [2015-06-13 09:02:49] HIT RESULT near: (5, 25, 9)[Basic Factory]o[FRONT][active][100hp][BLOCK], on ManagedAsteroid(6)sec[2] [2015-06-13 09:02:49] [CLIENT][POPUP] GAME: Opened Basic Factory Location: (5, 25, 9) of Rock (2, 2, 2) [2015-06-13 09:02:50] HIT RESULT near: (5, 25, 9)[Basic Factory]o[FRONT][active][100hp][BLOCK], on ManagedAsteroid(6)sec[2] [2015-06-13 09:02:51] HIT RESULT near: (5, 26, 9)[Micro Assembler]o[FRONT][active][25hp][BLOCK], on ManagedAsteroid(6)sec[2] [2015-06-13 09:02:51] [CLIENT][POPUP] GAME: Opened Micro Assembler Location: (5, 26, 9) of Rock (2, 2, 2) [2015-06-13 09:02:52] HIT RESULT near: (5, 26, 9)[Micro Assembler]o[FRONT][active][25hp][BLOCK], on ManagedAsteroid(6)sec[2] [2015-06-13 09:02:53] HIT RESULT near: (5, 27, 9)[Standard Factory]o[FRONT][active][100hp][BLOCK], on ManagedAsteroid(6)sec[2] [2015-06-13 09:02:53] [CLIENT][POPUP] GAME: Opened Standard Factory Location: (5, 27, 9) of Rock (2, 2, 2) [2015-06-13 09:02:55] HIT RESULT near: (5, 27, 9)[Standard Factory]o[FRONT][active][100hp][BLOCK], on ManagedAsteroid(6)sec[2] [2015-06-13 09:02:56] HIT RESULT near: (5, 28, 9)[Advanced Factory]o[FRONT][active][100hp][BLOCK], on ManagedAsteroid(6)sec[2] [2015-06-13 09:02:56] [CLIENT][POPUP] GAME: Opened Advanced Factory Location: (5, 28, 9) of Rock (2, 2, 2) [2015-06-13 09:02:58] HIT RESULT near: (5, 28, 9)[Advanced Factory]o[FRONT][active][100hp][BLOCK], on ManagedAsteroid(6)sec[2] [2015-06-13 09:02:59] HIT RESULT near: (5, 23, 9)[Faction Module]o[FRONT][inactive][255hp][BLOCK], on ManagedAsteroid(6)sec[2] [2015-06-13 09:02:59] [CLIENT][POPUP] GAME: You have to be in a faction to activate this blockRock (2, 2, 2) [2015-06-13 09:03:02] HIT RESULT near: (5, 28, 9)[Advanced Factory]o[FRONT][active][100hp][BLOCK], on ManagedAsteroid(6)sec[2] [2015-06-13 09:03:05] HIT RESULT near: (5, 28, 9)[Advanced Factory]o[FRONT][active][100hp][BLOCK], on ManagedAsteroid(6)sec[2] [2015-06-13 09:03:06] HIT RESULT near: (5, 29, 9)[BOBBY AI Module]o[FRONT][inactive][100hp][BLOCK], on ManagedAsteroid(6)sec[2] [2015-06-13 09:03:06] [CLIENT][POPUP] GAME: Acitvated ships AI Element Rock (2, 2, 2) [2015-06-13 09:03:14] [PlayerExternal] nearest: null; (interaction: false) [2015-06-13 09:03:20] HIT RESULT near: (5, 29, 9)[BOBBY AI Module]o[FRONT][inactive][100hp][BLOCK], on ManagedAsteroid(6)sec[2] [2015-06-13 09:03:20] [CLIENT][POPUP] GAME: Acitvated ships AI Element Rock (2, 2, 2) [2015-06-13 09:03:30] [GHOST-OBJECT] SWEEP TEST TIME: 47 [2015-06-13 09:03:30] [UNIVERSE] WARNING: Sector UPDATE took 47; sectors updated: 27 [2015-06-13 09:03:30] [SERVER][UPDATE] WARNING: UNIVERSE update took 47 [2015-06-13 09:04:02] BLOCK ORIENTATION FOR Grey Standard Armor: FRONT [2015-06-13 09:04:02] BLOCK ORIENTATION FOR Power Reactor Module: FRONT [2015-06-13 09:04:02] SETTING BBB TO DEFAULT:: Thruster Module [2015-06-13 09:04:02] BLOCK ORIENTATION FOR Ship Core: FRONT [2015-06-13 09:04:02] SETTING BBB TO DEFAULT:: Thruster Module [2015-06-13 09:04:02] BLOCK ORIENTATION FOR Power Reactor Module: FRONT [2015-06-13 09:04:03] [CLIENT][ExternalController] adding block to segment: ManagedAsteroid(6)sec[2]((0, 16, 0))[s1110; Hash246; id 2195]; ManagedAsteroid(6)sec[2]((0, 16, 0))[s1110; Hash246; id 2195] [2015-06-13 09:04:03] [GETNEXTTONEAREST] SIDE: RIGHT: (-3.5003662, 21.187742, -0.91271734); (-4, 21, -1) [2015-06-13 09:04:03] [CLIENT][EDIT] PLACING AT (5, 29, 7)[NONE]o[FRONT][active][0hp]; size: (1, 1, 1) --> (1, 1, 1); orient 0(FRONT) -map-> 0 PHY: {RigBExOrig@2020346844([CCS|CLI ManagedAsteroid(6)sec[2]])} [2015-06-13 09:04:03] adding new element to KP at (5, 29, 7)[NONE]o[FRONT][active][0hp], type 2 [2015-06-13 09:04:04] [CLIENT][ExternalController] adding block to segment: ManagedAsteroid(6)sec[2](!)((0, 16, 0))[s1111; Hash246; id 2195]; ManagedAsteroid(6)sec[2](!)((0, 16, 0))[s1111; Hash246; id 2195] [2015-06-13 09:04:04] [GETNEXTTONEAREST] SIDE: BOTTOM: (-3.1262817, 20.500378, -0.7314911); (-3, 21, -1) [2015-06-13 09:04:04] [CLIENT][EDIT] PLACING AT (5, 28, 7)[NONE]o[FRONT][active][0hp]; size: (1, 1, 1) --> (1, -1, 1); orient 0(FRONT) -map-> 0 PHY: {RigBExOrig@2020346844([CCS|CLI ManagedAsteroid(6)sec[2](!)])} [2015-06-13 09:04:04] adding new element to KP at (5, 28, 7)[NONE]o[FRONT][active][0hp], type 2 [2015-06-13 09:04:04] [CLIENT][ExternalController] adding block to segment: ManagedAsteroid(6)sec[2](!)((0, 16, 0))[s1112; Hash246; id 2195]; ManagedAsteroid(6)sec[2](!)((0, 16, 0))[s1112; Hash246; id 2195] [2015-06-13 09:04:04] [GETNEXTTONEAREST] SIDE: BOTTOM: (-3.372345, 19.501345, -1.4243674); (-3, 20, -1) [2015-06-13 09:04:04] [CLIENT][EDIT] PLACING AT (5, 27, 7)[NONE]o[FRONT][active][0hp]; size: (1, 1, 1) --> (1, -1, 1); orient 0(FRONT) -map-> 0 PHY: {RigBExOrig@2020346844([CCS|CLI ManagedAsteroid(6)sec[2](!)])} [2015-06-13 09:04:04] adding new element to KP at (5, 27, 7)[NONE]o[FRONT][active][0hp], type 2 [2015-06-13 09:04:05] [CLIENT][ExternalController] adding block to segment: ManagedAsteroid(6)sec[2](!)((0, 16, 0))[s1113; Hash246; id 2195]; ManagedAsteroid(6)sec[2](!)((0, 16, 0))[s1113; Hash246; id 2195] [2015-06-13 09:04:05] [GETNEXTTONEAREST] SIDE: RIGHT: (-3.5003967, 18.407509, -1.2093811); (-4, 18, -1) [2015-06-13 09:04:05] [CLIENT][EDIT] PLACING AT (5, 26, 7)[NONE]o[FRONT][active][0hp]; size: (1, 1, 1) --> (1, 1, 1); orient 0(FRONT) -map-> 0 PHY: {RigBExOrig@2020346844([CCS|CLI ManagedAsteroid(6)sec[2](!)])} [2015-06-13 09:04:05] adding new element to KP at (5, 26, 7)[NONE]o[FRONT][active][0hp], type 2 [2015-06-13 09:04:06] [CLIENT][ExternalController] adding block to segment: ManagedAsteroid(6)sec[2](!)((0, 16, 0))[s1114; Hash246; id 2195]; ManagedAsteroid(6)sec[2](!)((0, 16, 0))[s1114; Hash246; id 2195] [2015-06-13 09:04:06] [GETNEXTTONEAREST] SIDE: RIGHT: (-3.5006866, 16.831598, -1.2925992); (-4, 17, -1) [2015-06-13 09:04:06] [CLIENT][EDIT] PLACING AT (5, 25, 7)[NONE]o[FRONT][active][0hp]; size: (1, 1, 1) --> (1, 1, 1); orient 0(FRONT) -map-> 0 PHY: {RigBExOrig@2020346844([CCS|CLI ManagedAsteroid(6)sec[2](!)])} [2015-06-13 09:04:06] adding new element to KP at (5, 25, 7)[NONE]o[FRONT][active][0hp], type 2 [2015-06-13 09:04:08] [CLIENT][ExternalController] adding block to segment: ManagedAsteroid(6)sec[2](!)((0, 16, 0))[s1115; Hash246; id 2195]; ManagedAsteroid(6)sec[2](!)((0, 16, 0))[s1115; Hash246; id 2195] [2015-06-13 09:04:08] [GETNEXTTONEAREST] SIDE: RIGHT: (-2.5004883, 21.130436, -1.0473518); (-3, 21, -1) [2015-06-13 09:04:08] [CLIENT][EDIT] PLACING AT (6, 29, 7)[NONE]o[FRONT][active][0hp]; size: (1, 1, 1) --> (1, 1, 1); orient 0(FRONT) -map-> 0 PHY: {RigBExOrig@2020346844([CCS|CLI ManagedAsteroid(6)sec[2](!)])} [2015-06-13 09:04:08] adding new element to KP at (6, 29, 7)[NONE]o[FRONT][active][0hp], type 2 [2015-06-13 09:04:11] [CLIENT][ExternalController] adding block to segment: ManagedAsteroid(6)sec[2](!)((0, 16, 0))[s1116; Hash246; id 2195]; ManagedAsteroid(6)sec[2](!)((0, 16, 0))[s1116; Hash246; id 2195] [2015-06-13 09:04:11] [GETNEXTTONEAREST] SIDE: RIGHT: (-1.5004883, 20.916344, -0.9347868); (-2, 21, -1) [2015-06-13 09:04:11] [CLIENT][EDIT] PLACING AT (7, 29, 7)[NONE]o[FRONT][active][0hp]; size: (1, 1, 1) --> (1, 1, 1); orient 0(FRONT) -map-> 0 PHY: {RigBExOrig@2020346844([CCS|CLI ManagedAsteroid(6)sec[2](!)])} [2015-06-13 09:04:11] adding new element to KP at (7, 29, 7)[NONE]o[FRONT][active][0hp], type 2 [2015-06-13 09:04:12] [CLIENT][ExternalController] adding block to segment: ManagedAsteroid(6)sec[2](!)((0, 16, 0))[s1117; Hash246; id 2195]; ManagedAsteroid(6)sec[2](!)((0, 16, 0))[s1117; Hash246; id 2195] [2015-06-13 09:04:12] [GETNEXTTONEAREST] SIDE: RIGHT: (-0.5001068, 20.923923, -1.0150838); (-1, 21, -1) [2015-06-13 09:04:12] [CLIENT][EDIT] PLACING AT (8, 29, 7)[NONE]o[FRONT][active][0hp]; size: (1, 1, 1) --> (1, 1, 1); orient 0(FRONT) -map-> 0 PHY: {RigBExOrig@2020346844([CCS|CLI ManagedAsteroid(6)sec[2](!)])} [2015-06-13 09:04:12] adding new element to KP at (8, 29, 7)[NONE]o[FRONT][active][0hp], type 2 [2015-06-13 09:04:25] [CLIENT][ExternalController] adding block to segment: ManagedAsteroid(6)sec[2](!)((0, 16, 0))[s1118; Hash246; id 2195]; ManagedAsteroid(6)sec[2](!)((0, 16, 0))[s1118; Hash246; id 2195] [2015-06-13 09:04:25] [GETNEXTTONEAREST] SIDE: RIGHT: (0.5, 20.903463, -0.9383888); (0, 21, -1) [2015-06-13 09:04:25] [CLIENT][EDIT] PLACING AT (9, 29, 7)[NONE]o[FRONT][active][0hp]; size: (1, 1, 1) --> (1, 1, 1); orient 0(FRONT) -map-> 0 PHY: {RigBExOrig@2020346844([CCS|CLI ManagedAsteroid(6)sec[2](!)])} [2015-06-13 09:04:25] adding new element to KP at (9, 29, 7)[NONE]o[FRONT][active][0hp], type 2 [2015-06-13 09:04:27] [CLIENT][ExternalController] adding block to segment: ManagedAsteroid(6)sec[2](!)((0, 16, 0))[s1119; Hash246; id 2195]; ManagedAsteroid(6)sec[2](!)((0, 16, 0))[s1119; Hash246; id 2195] [2015-06-13 09:04:27] [GETNEXTTONEAREST] SIDE: BACK: (0.986084, 21.213509, -1.499898); (1, 21, -1) [2015-06-13 09:04:27] [CLIENT][EDIT] PLACING AT (9, 29, 6)[NONE]o[FRONT][active][0hp]; size: (1, 1, 1) --> (1, 1, -1); orient 0(FRONT) -map-> 0 PHY: {RigBExOrig@2020346844([CCS|CLI ManagedAsteroid(6)sec[2](!)])} [2015-06-13 09:04:27] adding new element to KP at (9, 29, 6)[NONE]o[FRONT][active][0hp], type 2 [2015-06-13 09:04:28] [CLIENT][ExternalController] adding block to segment: ManagedAsteroid(6)sec[2](!)((0, 16, 0))[s1120; Hash246; id 2195]; ManagedAsteroid(6)sec[2](!)((0, 16, 0))[s1120; Hash246; id 2195] [2015-06-13 09:04:28] [GETNEXTTONEAREST] SIDE: BACK: (0.9802551, 21.114841, -2.499834); (1, 21, -2) [2015-06-13 09:04:28] [CLIENT][EDIT] PLACING AT (9, 29, 5)[NONE]o[FRONT][active][0hp]; size: (1, 1, 1) --> (1, 1, -1); orient 0(FRONT) -map-> 0 PHY: {RigBExOrig@2020346844([CCS|CLI ManagedAsteroid(6)sec[2](!)])} [2015-06-13 09:04:28] adding new element to KP at (9, 29, 5)[NONE]o[FRONT][active][0hp], type 2 [2015-06-13 09:04:28] [CLIENT][ExternalController] adding block to segment: ManagedAsteroid(6)sec[2](!)((0, 16, 0))[s1121; Hash246; id 2195]; ManagedAsteroid(6)sec[2](!)((0, 16, 0))[s1121; Hash246; id 2195] [2015-06-13 09:04:28] [GETNEXTTONEAREST] SIDE: BACK: (0.95869446, 21.0556, -3.4996243); (1, 21, -3) [2015-06-13 09:04:28] [CLIENT][EDIT] PLACING AT (9, 29, 4)[NONE]o[FRONT][active][0hp]; size: (1, 1, 1) --> (1, 1, -1); orient 0(FRONT) -map-> 0 PHY: {RigBExOrig@2020346844([CCS|CLI ManagedAsteroid(6)sec[2](!)])} [2015-06-13 09:04:28] adding new element to KP at (9, 29, 4)[NONE]o[FRONT][active][0hp], type 2 [2015-06-13 09:04:29] [CLIENT][ExternalController] adding block to segment: ManagedAsteroid(6)sec[2](!)((0, 16, 0))[s1122; Hash246; id 2195]; ManagedAsteroid(6)sec[2](!)((0, 16, 0))[s1122; Hash246; id 2195] [2015-06-13 09:04:29] [GETNEXTTONEAREST] SIDE: BACK: (0.9427643, 20.973812, -4.499542); (1, 21, -4) [2015-06-13 09:04:29] [CLIENT][EDIT] PLACING AT (9, 29, 3)[NONE]o[FRONT][active][0hp]; size: (1, 1, 1) --> (1, 1, -1); orient 0(FRONT) -map-> 0 PHY: {RigBExOrig@2020346844([CCS|CLI ManagedAsteroid(6)sec[2](!)])} [2015-06-13 09:04:29] adding new element to KP at (9, 29, 3)[NONE]o[FRONT][active][0hp], type 2 [2015-06-13 09:04:30] [CLIENT][ExternalController] adding block to segment: ManagedAsteroid(6)sec[2](!)((0, 16, 0))[s1123; Hash246; id 2195]; ManagedAsteroid(6)sec[2](!)((0, 16, 0))[s1123; Hash246; id 2195] [2015-06-13 09:04:30] [GETNEXTTONEAREST] SIDE: BACK: (0.8805542, 21.159933, -5.499731); (1, 21, -5) [2015-06-13 09:04:30] [CLIENT][EDIT] PLACING AT (9, 29, 2)[NONE]o[FRONT][active][0hp]; size: (1, 1, 1) --> (1, 1, -1); orient 0(FRONT) -map-> 0 PHY: {RigBExOrig@2020346844([CCS|CLI ManagedAsteroid(6)sec[2](!)])} [2015-06-13 09:04:30] adding new element to KP at (9, 29, 2)[NONE]o[FRONT][active][0hp], type 2 [2015-06-13 09:04:30] [CLIENT][ExternalController] adding block to segment: ManagedAsteroid(6)sec[2](!)((0, 16, 0))[s1124; Hash246; id 2195]; ManagedAsteroid(6)sec[2](!)((0, 16, 0))[s1124; Hash246; id 2195] [2015-06-13 09:04:30] [GETNEXTTONEAREST] SIDE: BACK: (0.8878479, 21.189892, -6.499769); (1, 21, -6) [2015-06-13 09:04:30] DOING SINGLE COLLISION: obfuscated.QP@13b1881b [2015-06-13 09:04:30] NO CONTACT ------------------------------------- [2015-06-13 09:04:30] [CLIENT][EDIT] PLACING AT (9, 29, 1)[NONE]o[FRONT][active][0hp]; size: (1, 1, 1) --> (1, 1, -1); orient 0(FRONT) -map-> 0 PHY: {RigBExOrig@2020346844([CCS|CLI ManagedAsteroid(6)sec[2](!)])} [2015-06-13 09:04:30] adding new element to KP at (9, 29, 1)[NONE]o[FRONT][active][0hp], type 2 [2015-06-13 09:04:30] DOING SINGLE COLLISION: obfuscated.QP@533537c3 [2015-06-13 09:04:30] NO CONTACT ------------------------------------- [2015-06-13 09:04:32] [CLIENT][ExternalController] adding block to segment: ManagedAsteroid(6)sec[2](!)((0, 16, 0))[s1125; Hash246; id 2195]; ManagedAsteroid(6)sec[2](!)((0, 16, 0))[s1125; Hash246; id 2195] [2015-06-13 09:04:32] [GETNEXTTONEAREST] SIDE: BACK: (1.0796509, 20.770008, -7.4991884); (1, 21, -7) [2015-06-13 09:04:32] [CLIENT][EDIT] PLACING AT (9, 29, 0)[NONE]o[FRONT][active][0hp]; size: (1, 1, 1) --> (1, 1, -1); orient 0(FRONT) -map-> 0 PHY: {RigBExOrig@2020346844([CCS|CLI ManagedAsteroid(6)sec[2](!)])} [2015-06-13 09:04:32] adding new element to KP at (9, 29, 0)[NONE]o[FRONT][active][0hp], type 2 [2015-06-13 09:04:39] [CLIENT][ExternalController] adding block to segment: ManagedAsteroid(6)sec[2](!)((0, 16, 0))[s1126; Hash246; id 2195]; ManagedAsteroid(6)sec[2](!)((0, 16, 0))[s1126; Hash246; id 2195] [2015-06-13 09:04:39] [GETNEXTTONEAREST] SIDE: BACK: (0.9599762, 21.111038, -8.499585); (1, 21, -8) [2015-06-13 09:04:39] [CLIENT][EDIT] PLACING AT (9, 29, -1)[NONE]o[FRONT][active][0hp]; size: (1, 1, 1) --> (1, 1, -1); orient 0(FRONT) -map-> 0 PHY: {RigBExOrig@2020346844([CCS|CLI ManagedAsteroid(6)sec[2](!)])} [2015-06-13 09:04:39] adding new element to KP at (9, 29, -1)[NONE]o[FRONT][active][0hp], type 2 [2015-06-13 09:04:45] HIT RESULT near: (5, 26, 9)[Micro Assembler]o[FRONT][active][25hp][BLOCK], on ManagedAsteroid(6)sec[2](!) [2015-06-13 09:04:45] [CLIENT][POPUP] GAME: Opened Micro Assembler Location: (5, 26, 9) of Rock (2, 2, 2) [2015-06-13 09:04:48] HIT RESULT near: (5, 26, 9)[Micro Assembler]o[FRONT][active][25hp][BLOCK], on ManagedAsteroid(6)sec[2](!) [2015-06-13 09:04:54] [PLAYEREXTERNALCONTROLLER] CUBE RESULT NOT AVAILABLE [2015-06-13 09:04:55] [CLIENT][ExternalController] adding block to segment: ManagedAsteroid(6)sec[2](!)((0, 16, 0))[s1126; Hash246; id 2195]; ManagedAsteroid(6)sec[2](!)((0, 16, 0))[s1126; Hash246; id 2195] [2015-06-13 09:04:55] [GETNEXTTONEAREST] SIDE: TOP: (-2.9631805, 21.499893, -0.91338825); (-3, 21, -1) [2015-06-13 09:04:55] [CLIENT][EDIT] PLACING AT (5, 30, 7)[NONE]o[FRONT][active][0hp]; size: (1, 1, 1) --> (1, 1, 1); orient 0(FRONT) -map-> 0 PHY: {RigBExOrig@2020346844([CCS|CLI ManagedAsteroid(6)sec[2](!)])} [2015-06-13 09:04:55] adding new element to KP at (5, 30, 7)[NONE]o[FRONT][active][0hp], type 2 [2015-06-13 09:04:56] [CLIENT][ExternalController] adding block to segment: ManagedAsteroid(6)sec[2](!)((0, 16, 0))[s1127; Hash246; id 2195]; ManagedAsteroid(6)sec[2](!)((0, 16, 0))[s1127; Hash246; id 2195] [2015-06-13 09:04:56] [GETNEXTTONEAREST] SIDE: TOP: (-2.8179932, 22.499521, -0.7691364); (-3, 22, -1) [2015-06-13 09:04:56] [CLIENT][EDIT] PLACING AT (5, 31, 7)[NONE]o[FRONT][active][0hp]; size: (1, 1, 1) --> (1, 1, 1); orient 0(FRONT) -map-> 0 PHY: {RigBExOrig@2020346844([CCS|CLI ManagedAsteroid(6)sec[2](!)])} [2015-06-13 09:04:56] adding new element to KP at (5, 31, 7)[NONE]o[FRONT][active][0hp], type 2 [2015-06-13 09:05:10] [CLIENT][ExternalController] adding block to segment: ManagedAsteroid(6)sec[2](!)((0, 16, -16))[s1025; Hash-65275; id 2192]; ManagedAsteroid(6)sec[2](!)((0, 16, -16))[s1025; Hash-65275; id 2192] [2015-06-13 09:05:10] [GETNEXTTONEAREST] SIDE: BACK: (1.0183411, 20.639685, -9.499989); (1, 21, -9) [2015-06-13 09:05:10] [CLIENT][EDIT] PLACING AT (9, 29, -2)[NONE]o[FRONT][active][0hp]; size: (1, 1, 1) --> (1, 1, -1); orient 0(FRONT) -map-> 0 PHY: {RigBExOrig@2020346844([CCS|CLI ManagedAsteroid(6)sec[2](!)])} [2015-06-13 09:05:10] adding new element to KP at (9, 29, -2)[NONE]o[FRONT][active][0hp], type 2 [2015-06-13 09:05:11] [CLIENT][ExternalController] adding block to segment: ManagedAsteroid(6)sec[2](!)((0, 16, -16))[s1026; Hash-65275; id 2192]; ManagedAsteroid(6)sec[2](!)((0, 16, -16))[s1026; Hash-65275; id 2192] [2015-06-13 09:05:11] [GETNEXTTONEAREST] SIDE: BACK: (1.261322, 20.786568, -10.499847); (1, 21, -10) [2015-06-13 09:05:11] [CLIENT][EDIT] PLACING AT (9, 29, -3)[NONE]o[FRONT][active][0hp]; size: (1, 1, 1) --> (1, 1, -1); orient 0(FRONT) -map-> 0 PHY: {RigBExOrig@2020346844([CCS|CLI ManagedAsteroid(6)sec[2](!)])} [2015-06-13 09:05:11] adding new element to KP at (9, 29, -3)[NONE]o[FRONT][active][0hp], type 2 [2015-06-13 09:05:13] [CLIENT][ExternalController] adding block to segment: ManagedAsteroid(6)sec[2](!)((0, 16, -16))[s1027; Hash-65275; id 2192]; ManagedAsteroid(6)sec[2](!)((0, 16, -16))[s1027; Hash-65275; id 2192] [2015-06-13 09:05:13] [GETNEXTTONEAREST] SIDE: RIGHT: (1.4998169, 20.794336, -11.341484); (1, 21, -11) [2015-06-13 09:05:13] [CLIENT][EDIT] PLACING AT (10, 29, -3)[NONE]o[FRONT][active][0hp]; size: (1, 1, 1) --> (1, 1, 1); orient 0(FRONT) -map-> 0 PHY: {RigBExOrig@2020346844([CCS|CLI ManagedAsteroid(6)sec[2](!)])} [2015-06-13 09:05:13] adding new element to KP at (10, 29, -3)[NONE]o[FRONT][active][0hp], type 2 [2015-06-13 09:05:14] [SHADER] validate: current FBO: 4 [2015-06-13 09:05:14] [SHADER] validate: current FBO: 4 [2015-06-13 09:05:14] [GETNEAREST] SIDE: BACK(1): (2.1284485, 20.880234, -11.499983); (2, 21, -11) [2015-06-13 09:05:14] [SEGCONTROLLER][ELEMENT][REMOVE] PICKING UP: (10, 29, -3)[Power Reactor Module]o[FRONT][inactive][25hp][BLOCK]; orientation: 0; FRONT [2015-06-13 09:05:14] [REMOVE] Cannot remove: filter not matched Ship Core(1) [2015-06-13 09:05:15] [GETNEAREST] SIDE: RIGHT(4): (1.4999542, 21.298342, -8.946346); (1, 21, -9) [2015-06-13 09:05:15] [SEGCONTROLLER][ELEMENT][REMOVE] PICKING UP: (9, 29, -1)[Power Reactor Module]o[FRONT][inactive][25hp][BLOCK]; orientation: 0; FRONT [2015-06-13 09:05:15] [REMOVE] Cannot remove: filter not matched Ship Core(1) [2015-06-13 09:05:18] [CLIENT][ExternalController] adding block to segment: ManagedAsteroid(6)sec[2](!)((0, 16, -16))[s1027; Hash-65275; id 2192]; ManagedAsteroid(6)sec[2](!)((0, 16, -16))[s1027; Hash-65275; id 2192] [2015-06-13 09:05:18] [GETNEXTTONEAREST] SIDE: BACK: (1.1235046, 20.879402, -11.499523); (1, 21, -11) [2015-06-13 09:05:18] [CLIENT][EDIT] PLACING AT (9, 29, -4)[NONE]o[FRONT][active][0hp]; size: (1, 1, 1) --> (1, 1, -1); orient 0(FRONT) -map-> 0 PHY: {RigBExOrig@2020346844([CCS|CLI ManagedAsteroid(6)sec[2](!)])} [2015-06-13 09:05:18] adding new element to KP at (9, 29, -4)[NONE]o[FRONT][active][0hp], type 2 [2015-06-13 09:05:38] SETTING BBB TO DEFAULT:: Thruster Module [2015-06-13 09:05:38] BLOCK ORIENTATION FOR Ship Core: FRONT [2015-06-13 09:05:38] SETTING BBB TO DEFAULT:: Cannon Barrel [2015-06-13 09:05:38] BLOCK ORIENTATION FOR Build Block: FRONT [2015-06-13 09:05:43] NOW GRABBING: UnnamedSceneNode; 0; -1 [2015-06-13 09:05:45] SWITCHING SLOTS: 24, 7 [2015-06-13 09:05:45] [CLIENT] Executing inventory slot switch/mod: SwitchOrCombineRequest [inv: Inventory: (2; (0, 0, 0)){16=>[slot 16; t Unknown(-32); c 1; mt 101], 18=>[slot 18; t Unknown(-11); c 1; mt 102], 1=>[slot 1; t Power Reactor Module(2); c 8; mt -1], 12=>[slot 12; t Salvage Module(24); c 5; mt -1], 13=>[slot 13; t Unknown(-32); c 1; mt 103], 14=>[slot 14; t Unknown(-32); c 1; mt 104], 8=>[slot 8; t Salvage Computer(4); c 1; mt -1], 15=>[slot 15; t Unknown(-32); c 1; mt 106], 17=>[slot 17; t Unknown(-12); c 1; mt 105], 3=>[slot 3; t Ship Core(1); c 99; mt -1], 2=>[slot 2; t Thruster Module(8); c 8; mt -1], 4=>[slot 4; t Cannon Barrel(16); c 15; mt -1], 7=>[slot 7; t Build Block(123); c 1; mt -1], 0=>[slot 0; t Grey Standard Armor(5); c 30; mt -1]} slot=24, subSlot=-1, otherSlot=7, otherInventory=Inventory: (2; (0, 0, 0)){16=>[slot 16; t Unknown(-32); c 1; mt 101], 18=>[slot 18; t Unknown(-11); c 1; mt 102], 1=>[slot 1; t Power Reactor Module(2); c 8; mt -1], 12=>[slot 12; t Salvage Module(24); c 5; mt -1], 13=>[slot 13; t Unknown(-32); c 1; mt 103], 14=>[slot 14; t Unknown(-32); c 1; mt 104], 8=>[slot 8; t Salvage Computer(4); c 1; mt -1], 15=>[slot 15; t Unknown(-32); c 1; mt 106], 17=>[slot 17; t Unknown(-12); c 1; mt 105], 3=>[slot 3; t Ship Core(1); c 99; mt -1], 2=>[slot 2; t Thruster Module(8); c 8; mt -1], 4=>[slot 4; t Cannon Barrel(16); c 15; mt -1], 7=>[slot 7; t Build Block(123); c 1; mt -1], 0=>[slot 0; t Grey Standard Armor(5); c 30; mt -1]}, count=1] [2015-06-13 09:05:45] [INVENTORY] PUT NOW ORIGINAL: [slot 24; t Build Block(123); c 1; mt -1] ON 24 [2015-06-13 09:05:45] [SERVER] execute action: InventoryClientAction [ownInventoryOwnerId=11, ownInventoryPosId=(0, 0, 0), otherInventoryOwnerId=11, otherInventoryPosId=(0, 0, 0), slot=24, otherSlot=7, subSlot=-1, count=1] [2015-06-13 09:05:45] [INVENTORY] PUT NOW ORIGINAL: [slot 24; t Build Block(123); c 1; mt -1] ON 24 [2015-06-13 09:05:45] NOW GRABBING: UnnamedSceneNode; 0; -1 [2015-06-13 09:05:46] SWITCHING SLOTS: 6, 24 [2015-06-13 09:05:46] [CLIENT] Executing inventory slot switch/mod: SwitchOrCombineRequest [inv: Inventory: (2; (0, 0, 0)){16=>[slot 16; t Unknown(-32); c 1; mt 101], 18=>[slot 18; t Unknown(-11); c 1; mt 102], 1=>[slot 1; t Power Reactor Module(2); c 8; mt -1], 12=>[slot 12; t Salvage Module(24); c 5; mt -1], 13=>[slot 13; t Unknown(-32); c 1; mt 103], 14=>[slot 14; t Unknown(-32); c 1; mt 104], 24=>[slot 24; t Build Block(123); c 1; mt -1], 8=>[slot 8; t Salvage Computer(4); c 1; mt -1], 15=>[slot 15; t Unknown(-32); c 1; mt 106], 17=>[slot 17; t Unknown(-12); c 1; mt 105], 3=>[slot 3; t Ship Core(1); c 99; mt -1], 2=>[slot 2; t Thruster Module(8); c 8; mt -1], 4=>[slot 4; t Cannon Barrel(16); c 15; mt -1], 0=>[slot 0; t Grey Standard Armor(5); c 30; mt -1]} slot=6, subSlot=-1, otherSlot=24, otherInventory=Inventory: (2; (0, 0, 0)){16=>[slot 16; t Unknown(-32); c 1; mt 101], 18=>[slot 18; t Unknown(-11); c 1; mt 102], 1=>[slot 1; t Power Reactor Module(2); c 8; mt -1], 12=>[slot 12; t Salvage Module(24); c 5; mt -1], 13=>[slot 13; t Unknown(-32); c 1; mt 103], 14=>[slot 14; t Unknown(-32); c 1; mt 104], 24=>[slot 24; t Build Block(123); c 1; mt -1], 8=>[slot 8; t Salvage Computer(4); c 1; mt -1], 15=>[slot 15; t Unknown(-32); c 1; mt 106], 17=>[slot 17; t Unknown(-12); c 1; mt 105], 3=>[slot 3; t Ship Core(1); c 99; mt -1], 2=>[slot 2; t Thruster Module(8); c 8; mt -1], 4=>[slot 4; t Cannon Barrel(16); c 15; mt -1], 0=>[slot 0; t Grey Standard Armor(5); c 30; mt -1]}, count=1] [2015-06-13 09:05:46] [INVENTORY] PUT NOW ORIGINAL: [slot 6; t Build Block(123); c 1; mt -1] ON 6 [2015-06-13 09:05:46] [SERVER] execute action: InventoryClientAction [ownInventoryOwnerId=11, ownInventoryPosId=(0, 0, 0), otherInventoryOwnerId=11, otherInventoryPosId=(0, 0, 0), slot=6, otherSlot=24, subSlot=-1, count=1] [2015-06-13 09:05:46] [INVENTORY] PUT NOW ORIGINAL: [slot 6; t Build Block(123); c 1; mt -1] ON 6 [2015-06-13 09:05:47] BLOCK ORIENTATION FOR Salvage Computer: FRONT [2015-06-13 09:05:48] BLOCK ORIENTATION FOR Build Block: FRONT [2015-06-13 09:05:51] [CLIENT][ExternalController] adding block to segment: ManagedAsteroid(6)sec[2](!)((0, 16, 0))[s1128; Hash246; id 2195]; ManagedAsteroid(6)sec[2](!)((0, 16, 0))[s1128; Hash246; id 2195] [2015-06-13 09:05:51] [CLIENT][POPUP] ERROR: ERROR Build blocks cannot be placed on Asteroids [2015-06-13 09:05:51] Type is not allowed on ManagedAsteroid(6)sec[2](!); 123 [2015-06-13 09:05:52] [CLIENT][ExternalController] adding block to segment: ManagedAsteroid(6)sec[2](!)((0, 16, 0))[s1128; Hash246; id 2195]; ManagedAsteroid(6)sec[2](!)((0, 16, 0))[s1128; Hash246; id 2195] [2015-06-13 09:05:52] Type is not allowed on ManagedAsteroid(6)sec[2](!); 123 [2015-06-13 09:05:57] [CLIENT][PlayerInput] successfully deactivated obfuscated.S@5545cc54 [2015-06-13 09:05:57] [CLIENT][BUILDTOOLS] Reset area placement [2015-06-13 09:05:59] NOW GRABBING: UnnamedSceneNode; 0; -1 [2015-06-13 09:06:00] SWITCHING SLOTS: 10, 6 [2015-06-13 09:06:00] [CLIENT] Executing inventory slot switch/mod: SwitchOrCombineRequest [inv: Inventory: (2; (0, 0, 0)){16=>[slot 16; t Unknown(-32); c 1; mt 101], 18=>[slot 18; t Unknown(-11); c 1; mt 102], 1=>[slot 1; t Power Reactor Module(2); c 8; mt -1], 12=>[slot 12; t Salvage Module(24); c 5; mt -1], 13=>[slot 13; t Unknown(-32); c 1; mt 103], 14=>[slot 14; t Unknown(-32); c 1; mt 104], 8=>[slot 8; t Salvage Computer(4); c 1; mt -1], 6=>[slot 6; t Build Block(123); c 1; mt -1], 15=>[slot 15; t Unknown(-32); c 1; mt 106], 17=>[slot 17; t Unknown(-12); c 1; mt 105], 3=>[slot 3; t Ship Core(1); c 99; mt -1], 2=>[slot 2; t Thruster Module(8); c 8; mt -1], 4=>[slot 4; t Cannon Barrel(16); c 15; mt -1], 0=>[slot 0; t Grey Standard Armor(5); c 30; mt -1]} slot=10, subSlot=-1, otherSlot=6, otherInventory=Inventory: (2; (0, 0, 0)){16=>[slot 16; t Unknown(-32); c 1; mt 101], 18=>[slot 18; t Unknown(-11); c 1; mt 102], 1=>[slot 1; t Power Reactor Module(2); c 8; mt -1], 12=>[slot 12; t Salvage Module(24); c 5; mt -1], 13=>[slot 13; t Unknown(-32); c 1; mt 103], 14=>[slot 14; t Unknown(-32); c 1; mt 104], 8=>[slot 8; t Salvage Computer(4); c 1; mt -1], 6=>[slot 6; t Build Block(123); c 1; mt -1], 15=>[slot 15; t Unknown(-32); c 1; mt 106], 17=>[slot 17; t Unknown(-12); c 1; mt 105], 3=>[slot 3; t Ship Core(1); c 99; mt -1], 2=>[slot 2; t Thruster Module(8); c 8; mt -1], 4=>[slot 4; t Cannon Barrel(16); c 15; mt -1], 0=>[slot 0; t Grey Standard Armor(5); c 30; mt -1]}, count=1] [2015-06-13 09:06:00] [INVENTORY] PUT NOW ORIGINAL: [slot 10; t Build Block(123); c 1; mt -1] ON 10 [2015-06-13 09:06:00] [SERVER] execute action: InventoryClientAction [ownInventoryOwnerId=11, ownInventoryPosId=(0, 0, 0), otherInventoryOwnerId=11, otherInventoryPosId=(0, 0, 0), slot=10, otherSlot=6, subSlot=-1, count=1] [2015-06-13 09:06:00] [INVENTORY] PUT NOW ORIGINAL: [slot 10; t Build Block(123); c 1; mt -1] ON 10 [2015-06-13 09:06:06] [PLAYEREXTERNALCONTROLLER] CUBE RESULT NOT AVAILABLE [2015-06-13 09:06:08] BLOCK ORIENTATION FOR Salvage Computer: FRONT [2015-06-13 09:06:09] STYLE CHANGED: LOADING :: Salvage Computer : :: Rail Docker [2015-06-13 09:06:10] [CLIENT][ExternalController] adding block to segment: ManagedAsteroid(6)sec[2](!)((0, 16, 0))[s1128; Hash246; id 2195]; ManagedAsteroid(6)sec[2](!)((0, 16, 0))[s1128; Hash246; id 2195] [2015-06-13 09:06:10] [CLIENT] BLOCK style: 6; ORIENTATION: 0; iO [2015-06-13 09:06:10] [GETNEXTTONEAREST] SIDE: RIGHT: (-2.5, 18.144815, -6.41654); (-3, 18, -6) [2015-06-13 09:06:10] [CLIENT][EDIT] PLACING AT (6, 26, 2)[NONE]o[FRONT][active][0hp]; size: (1, 1, 1) --> (1, 1, 1); orient 0(FRONT) -map-> 0 PHY: {RigBExOrig@2020346844([CCS|CLI ManagedAsteroid(6)sec[2](!)])} [2015-06-13 09:06:10] adding new element to KP at (6, 26, 2)[NONE]o[FRONT][active][0hp], type 663 [2015-06-13 09:06:12] [GETNEAREST] SIDE: RIGHT(4): (-2.5038147, 18.17998, -6.014477); (-3, 18, -6) [2015-06-13 09:06:12] [SEGCONTROLLER][ELEMENT][REMOVE] PICKING UP: (5, 26, 2)[Chabaz]o[FRONT][inactive][50hp][BLOCK]; orientation: 0; FRONT [2015-06-13 09:06:12] [REMOVE] Cannot remove: filter not matched Ship Core(1) [2015-06-13 09:06:13] [PLAYERINTERACTION] CHECK AI SLOT: 27 selected: 5 [2015-06-13 09:06:13] DRAWING DEBUG: 663; ; 0; 0; 663; [2015-06-13 09:06:13] [SINGLE_BLOCK_DRAWER] CHECKING FOR ERROR [2015-06-13 09:06:13] [SHADER] validate: current FBO: 2 [2015-06-13 09:06:13] DRAWING DEBUG: 230000663; ; 0; 23; 663; [2015-06-13 09:06:13] [SINGLE_BLOCK_DRAWER] CHECKING FOR ERROR [2015-06-13 09:06:13] DRAWING DEBUG: 220000663; ; 0; 22; 663; [2015-06-13 09:06:13] [SINGLE_BLOCK_DRAWER] CHECKING FOR ERROR [2015-06-13 09:06:13] DRAWING DEBUG: 210000663; ; 0; 21; 663; [2015-06-13 09:06:13] [SINGLE_BLOCK_DRAWER] CHECKING FOR ERROR [2015-06-13 09:06:13] DRAWING DEBUG: 200000663; ; 0; 20; 663; [2015-06-13 09:06:13] [SINGLE_BLOCK_DRAWER] CHECKING FOR ERROR [2015-06-13 09:06:13] DRAWING DEBUG: 190000663; ; 0; 19; 663; [2015-06-13 09:06:13] [SINGLE_BLOCK_DRAWER] CHECKING FOR ERROR [2015-06-13 09:06:13] DRAWING DEBUG: 180000663; ; 0; 18; 663; [2015-06-13 09:06:13] [SINGLE_BLOCK_DRAWER] CHECKING FOR ERROR [2015-06-13 09:06:15] [CLIENT][ExternalController] adding block to segment: ManagedAsteroid(6)sec[2](!)((0, 16, 0))[s1128; Hash246; id 2195]; ManagedAsteroid(6)sec[2](!)((0, 16, 0))[s1128; Hash246; id 2195] [2015-06-13 09:06:15] [CLIENT] BLOCK style: 6; ORIENTATION: 20; iV [2015-06-13 09:06:15] [CLIENT][PLACEBLOCK] BLOCK ORIENTATION (5) EXTENSION: 12 -> 4 [2015-06-13 09:06:15] [GETNEXTTONEAREST] SIDE: RIGHT: (-2.5038147, 17.973217, -6.2021236); (-3, 18, -6) [2015-06-13 09:06:15] [CLIENT][EDIT] PLACING AT (6, 26, 2)[NONE]o[FRONT][inactive][1hp]; size: (1, 1, 1) --> (1, 1, 1); orient 4(RIGHT) -map-> 4 PHY: {RigBExOrig@2020346844([CCS|CLI ManagedAsteroid(6)sec[2](!)])} [2015-06-13 09:06:15] adding new element to KP at (6, 26, 2)[NONE]o[FRONT][inactive][1hp], type 663 [2015-06-13 09:06:17] [INIT][CLIENT][SHADER] Loading Shader: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl [2015-06-13 09:06:17] [SHADER] validate: current FBO: 4 [2015-06-13 09:06:17] [INIT][CLIENT][SHADER] Loading Shader: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl [2015-06-13 09:06:17] [SHADER] validate: current FBO: 4 [2015-06-13 09:06:18] HIT RESULT near: (8, 8, 8)[Ship Core]o[FRONT][active][250hp][BLOCK], on Ship[SmilingTester_1434178440612](4) [2015-06-13 09:06:18] [CLIENT] CHANGED ENTERED: set to: (8, 8, 8)[Ship Core]o[FRONT][active][250hp][BLOCK] [2015-06-13 09:06:18] [CLIENT] Player character enter used [2015-06-13 09:06:18] [CLIENT]: PlS[SmilingTester ; id(11)(1)f(0)] request control: PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingTester)(139)] -> Ship[SmilingTester_1434178440612](4) [2015-06-13 09:06:18] [CONTROLLERSTATE] Server(0); PlS[SmilingTester ; id(11)(1)f(0)] CONTROLLER REQUEST RECEIVED ControllerRequest [player=PlS[SmilingTester ; id(11)(1)f(0)], fromId=139 (PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingTester)(139)]), fromPos=(0, 0, 0), toId=4 (Ship[SmilingTester_1434178440612](4)), toPos=(8, 8, 8), hide=true] [2015-06-13 09:06:19] [CONTROLLERSTATE][REMOVE-UNIT] Server(0); REMOVING CONTROLLER UNIT FROM PlS[SmilingTester ; id(11)(1)f(0)]: PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingTester)(139)]; detach pos: (-148.1244, 0.8360214, -15.531315) [2015-06-13 09:06:19] [CONTROLLER][ADD-UNIT] (Server(0)): PlS[SmilingTester ; id(11)(1)f(0)] Added to controllers: Ship[SmilingTester_1434178440612](4) [2015-06-13 09:06:19] [CONTROLLERSTATE] Client(1); PlS[SmilingTester ; id(11)(1)f(0)] CONTROLLER REQUEST RECEIVED ControllerRequest [player=PlS[SmilingTester ; id(11)(1)f(0)], fromId=139 (PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingTester)(139)]), fromPos=(0, 0, 0), toId=4 (Ship[SmilingTester_1434178440612](4)), toPos=(8, 8, 8), hide=true] [2015-06-13 09:06:19] [CONTROLLERSTATE][REMOVE-UNIT] Client(1); REMOVING CONTROLLER UNIT FROM PlS[SmilingTester ; id(11)(1)f(0)]: PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingTester)(139)]; detach pos: (-148.1244, 0.8360214, -15.531315) [2015-06-13 09:06:19] [CONTROLLER][ADD-UNIT] (Client(1)): PlS[SmilingTester ; id(11)(1)f(0)] Added to controllers: Ship[SmilingTester_1434178440612](4) [2015-06-13 09:06:19] [CLIENT] CURRENT MAIN CONTROLLING IS NOW: Ship[SmilingTester_1434178440612](4); at: (-137.83566, 9.914229, -6.877922) [2015-06-13 09:06:19] [SHADER] validate: current FBO: 4 [2015-06-13 09:06:19] [SHADER] validate: current FBO: 4 [2015-06-13 09:06:19] [SHADER] validate: current FBO: 4 [2015-06-13 09:06:19] [SHADER] validate: current FBO: 4 [2015-06-13 09:06:19] [SHADER] validate: current FBO: 4 [2015-06-13 09:06:19] [CLIENT] Object: PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingTester)(139)] Set NT hidden false -> true [2015-06-13 09:06:19] [CLIENT] SWITCHING TO USING SHIP CAMERA (last cam: obfuscated.hm@4eb52395); DOCKED: false; RAIL: false [2015-06-13 09:06:19] [SHADER] validate: current FBO: 2 [2015-06-13 09:06:44] [CLIENT][POPUP] INFO: Shop has infinite supply [2015-06-13 09:06:44] [SERVER] Executing Shopping Buy: 1 of Plex Door for PlS[SmilingTester ; id(11)(1)f(0)] [2015-06-13 09:06:45] [SERVER] SERVER AUTOSAVE START. Dumping server State! [2015-06-13 09:06:45] [SERVER] WRITING PLAYER TO DISK: PlS[SmilingTester ; id(11)(1)f(0)] DD: true [2015-06-13 09:06:45] [SERVER] WRITING ENTITY TAG: PlS[SmilingTester ; id(11)(1)f(0)] [2015-06-13 09:06:45] [SERVER][TAG] SPAWNING POINT OF PlS[SmilingTester ; id(11)(1)f(0)] WRITTEN: (0.0, -6.5, -8.0) [2015-06-13 09:06:45] [SERVER][TAG] LOGOUT SPAWNING POINT OF PlS[SmilingTester ; id(11)(1)f(0)] WRITTEN: (2.0655239, -4.5691605, -18.783735) SECTOR (2, 2, 2) [2015-06-13 09:06:45] [SERVER] WRITING FACTIONS AND CATALOG!!! Count: 18 [2015-06-13 09:06:45] [DATABASE] UPDATING SECTOR: (1, 2, 2) trans: false [2015-06-13 09:06:45] [SERVER] SERVER AUTOSAVE END. ServerState saved! [2015-06-13 09:06:45] [SEND][SERVERMESSAGE] [SERVERMSG (type 2): SERVER AUTO-SAVING] to RegisteredClient: SmilingTester (1) connected: true [2015-06-13 09:06:45] [CLIENT][POPUP] GAME: [SERVER]: SERVER AUTO-SAVING [2015-06-13 09:06:45] [SERVER] SERVER SECTOR WRITING STARTED #16 active: true at (1, 2, 2) (ents: 0) [2015-06-13 09:06:45] [DATABASE] UPDATING SECTOR: (2, 2, 1) trans: false [2015-06-13 09:06:45] [SERVER] SERVER SECTOR WRITING STARTED #25 active: true at (2, 2, 1) (ents: 0) [2015-06-13 09:06:45] [DATABASE] UPDATING SECTOR: (3, 1, 3) trans: false [2015-06-13 09:06:45] [SERVER] SERVER SECTOR WRITING STARTED #32 active: true at (3, 1, 3) (ents: 0) [2015-06-13 09:06:45] [DATABASE] UPDATING SECTOR: (2, 1, 1) trans: false [2015-06-13 09:06:45] [SERVER] SERVER SECTOR WRITING STARTED #22 active: true at (2, 1, 1) (ents: 0) [2015-06-13 09:06:45] [DATABASE] UPDATING SECTOR: (1, 1, 1) trans: false [2015-06-13 09:06:45] [SERVER] SERVER SECTOR WRITING STARTED #12 active: true at (1, 1, 1) (ents: 0) [2015-06-13 09:06:45] [DATABASE] UPDATING SECTOR: (3, 3, 3) trans: false [2015-06-13 09:06:45] [SERVER] SERVER SECTOR WRITING STARTED #38 active: true at (3, 3, 3) (ents: 0) [2015-06-13 09:06:45] [DATABASE] UPDATING SECTOR: (1, 1, 3) trans: false [2015-06-13 09:06:45] [SERVER] SERVER SECTOR WRITING STARTED #14 active: true at (1, 1, 3) (ents: 0) [2015-06-13 09:06:45] [DATABASE] UPDATING SECTOR: (2, 1, 3) trans: false [2015-06-13 09:06:45] [SERVER] SERVER SECTOR WRITING STARTED #24 active: true at (2, 1, 3) (ents: 0) [2015-06-13 09:06:45] [DATABASE] UPDATING SECTOR: (3, 2, 3) trans: false [2015-06-13 09:06:45] [SERVER] SERVER SECTOR WRITING STARTED #35 active: true at (3, 2, 3) (ents: 0) [2015-06-13 09:06:45] [DATABASE] UPDATING SECTOR: (2, 3, 1) trans: false [2015-06-13 09:06:45] [SERVER] SERVER SECTOR WRITING STARTED #27 active: true at (2, 3, 1) (ents: 0) [2015-06-13 09:06:45] [DATABASE] UPDATING SECTOR: (1, 2, 3) trans: false [2015-06-13 09:06:45] [SERVER] SERVER SECTOR WRITING STARTED #17 active: true at (1, 2, 3) (ents: 0) [2015-06-13 09:06:45] [DATABASE] UPDATING SECTOR: (3, 3, 1) trans: false [2015-06-13 09:06:45] [SERVER] SERVER SECTOR WRITING STARTED #36 active: true at (3, 3, 1) (ents: 0) [2015-06-13 09:06:45] [SERVER] SERVER SECTOR WRITING STARTED #20 active: true at (1, 3, 3) (ents: 1) [2015-06-13 09:06:45] [DATABASE] UPDATING SECTOR: (2, 3, 2) trans: false [2015-06-13 09:06:45] [SERVER] SERVER SECTOR WRITING STARTED #28 active: true at (2, 3, 2) (ents: 0) [2015-06-13 09:06:45] [DATABASE] UPDATING SECTOR: (2, 2, 3) trans: false [2015-06-13 09:06:45] [SERVER] SERVER SECTOR WRITING STARTED #26 active: true at (2, 2, 3) (ents: 0) [2015-06-13 09:06:45] [DATABASE] UPDATING SECTOR: (3, 1, 2) trans: false [2015-06-13 09:06:45] [SERVER] SERVER SECTOR WRITING STARTED #31 active: true at (3, 1, 2) (ents: 0) [2015-06-13 09:06:45] [DATABASE] UPDATING SECTOR: (2, 3, 3) trans: false [2015-06-13 09:06:45] [SERVER] SERVER SECTOR WRITING STARTED #29 active: true at (2, 3, 3) (ents: 0) [2015-06-13 09:06:45] [DATABASE] UPDATING SECTOR: (1, 3, 1) trans: false [2015-06-13 09:06:45] [SERVER] SERVER SECTOR WRITING STARTED #18 active: true at (1, 3, 1) (ents: 0) [2015-06-13 09:06:45] [DATABASE] UPDATING SECTOR: (1, 3, 2) trans: false [2015-06-13 09:06:45] [SERVER] SERVER SECTOR WRITING STARTED #19 active: true at (1, 3, 2) (ents: 0) [2015-06-13 09:06:45] [DATABASE] UPDATING SECTOR: (3, 2, 1) trans: false [2015-06-13 09:06:45] [SERVER] SERVER SECTOR WRITING STARTED #33 active: true at (3, 2, 1) (ents: 0) [2015-06-13 09:06:45] [DATABASE] UPDATING SECTOR: (1, 1, 2) trans: false [2015-06-13 09:06:45] [SERVER] SERVER SECTOR WRITING STARTED #13 active: true at (1, 1, 2) (ents: 0) [2015-06-13 09:06:45] [DATABASE] UPDATING SECTOR: (3, 3, 2) trans: false [2015-06-13 09:06:45] [SERVER] SERVER SECTOR WRITING STARTED #37 active: true at (3, 3, 2) (ents: 0) [2015-06-13 09:06:45] [DATABASE] UPDATING SECTOR: (3, 2, 2) trans: false [2015-06-13 09:06:45] [SERVER] SERVER SECTOR WRITING STARTED #34 active: true at (3, 2, 2) (ents: 0) [2015-06-13 09:06:45] [DATABASE] UPDATING SECTOR: (3, 1, 1) trans: false [2015-06-13 09:06:45] [SERVER] SERVER SECTOR WRITING STARTED #30 active: true at (3, 1, 1) (ents: 0) [2015-06-13 09:06:45] [DATABASE] UPDATING SECTOR: (2, 1, 2) trans: false [2015-06-13 09:06:45] [SERVER] SERVER SECTOR WRITING STARTED #23 active: true at (2, 1, 2) (ents: 0) [2015-06-13 09:06:45] [DATABASE] UPDATING SECTOR: (2, 2, 2) trans: false [2015-06-13 09:06:45] [SERVER] SERVER SECTOR WRITING STARTED #2 active: true at (2, 2, 2) (ents: 9) [2015-06-13 09:06:45] [SERVER] WRITING ENTITY TAG: SpaceStation[ENTITY_SPACESTATION_SmilingTester_1434139519346(5)] [2015-06-13 09:06:45] [SERVER] Database: Entry SpaceStation[ENTITY_SPACESTATION_SmilingTester_1434139519346(5)] skipped SQL update since it hasn't changed [2015-06-13 09:06:45] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of SpaceStation[ENTITY_SPACESTATION_SmilingTester_1434139519346(5)] since it hasn't changed: lastChanged: 1434178907106 / last written 1434178907106 [2015-06-13 09:06:45] [SERVER][DEBUG] WRITTEN SpaceStation[ENTITY_SPACESTATION_SmilingTester_1434139519346(5)]; lastWrite 0; written segments: 0 [2015-06-13 09:06:45] [SERVER] WRITING ENTITY TAG: PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingTester)(139)] [2015-06-13 09:06:45] [SERVER] WRITING ENTITY TAG: Ship[SmilingTester_1434139271996](8) [2015-06-13 09:06:45] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[SmilingTester_1434139271996](8) since it hasn't changed: lastChanged: 1434178907120 / last written 1434178907120 [2015-06-13 09:06:45] [SERVER][DEBUG] WRITTEN Ship[SmilingTester_1434139271996](8); lastWrite 0; written segments: 0 [2015-06-13 09:06:45] [SERVER] WRITING ENTITY TAG: ManagedAsteroid(6)sec[2](!) [2015-06-13 09:06:45] [SERVER] Database: Entry ManagedAsteroid(6)sec[2](!) skipped SQL update since it hasn't changed [2015-06-13 09:06:45] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) WRITING ManagedAsteroid(6)sec[2](!) since it HAS changed: lastChanged: 1434179175346 / last written 1434178907117 [2015-06-13 09:06:45] [SERVER] WRITING ENTITY TAG: Shop(3) [2015-06-13 09:06:45] [SERVER] Database: Entry Shop(3) skipped SQL update since it hasn't changed [2015-06-13 09:06:45] [SERVER] WRITING ENTITY TAG: Ship[SmilingTester_1434178440612](4) [2015-06-13 09:06:45] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) WRITING Ship[SmilingTester_1434178440612](4) since it HAS changed: lastChanged: 1434179166062 / last written 1434178906997 [2015-06-13 09:06:45] [SERVER][DEBUG] WRITTEN Ship[SmilingTester_1434178440612](4); lastWrite 1434179205648; written segments: 1 [2015-06-13 09:06:45] [SERVER] (>100) SERVER SECTOR WRITING FINSISHED #2 (2, 2, 2) (ents: 9) took: 152 ms [2015-06-13 09:06:45] [DATABASE] UPDATING SECTOR: (1, 2, 1) trans: false [2015-06-13 09:06:45] [SERVER] SERVER SECTOR WRITING STARTED #15 active: true at (1, 2, 1) (ents: 0) [2015-06-13 09:06:46] [SERVER] Executing Shopping Buy: 1 of Glass Door for PlS[SmilingTester ; id(11)(1)f(0)] [2015-06-13 09:06:50] [SERVER] Executing Shopping Buy: 1 of Blast Door Wedge for PlS[SmilingTester ; id(11)(1)f(0)] [2015-06-13 09:06:53] [SERVER] Executing Shopping Buy: 1 of Blast Door for PlS[SmilingTester ; id(11)(1)f(0)] [2015-06-13 09:06:55] [SERVER] Executing Shopping Buy: 1 of Glass Door Wedge for PlS[SmilingTester ; id(11)(1)f(0)] [2015-06-13 09:06:57] [SERVER] Executing Shopping Buy: 1 of Plex Door Wedge for PlS[SmilingTester ; id(11)(1)f(0)] [2015-06-13 09:07:02] [SERVER] Executing Shopping Buy: 1 of Forcefield (Red) for PlS[SmilingTester ; id(11)(1)f(0)] [2015-06-13 09:07:05] [SERVER] Executing Shopping Buy: 1 of Forcefield Wedge (Red) for PlS[SmilingTester ; id(11)(1)f(0)] [2015-06-13 09:07:07] [SERVER] Executing Shopping Buy: 1 of Forcefield (Blue) for PlS[SmilingTester ; id(11)(1)f(0)] [2015-06-13 09:07:08] [SERVER] Executing Shopping Buy: 1 of Forcefield Wedge (Blue) for PlS[SmilingTester ; id(11)(1)f(0)] [2015-06-13 09:07:10] [SERVER] Executing Shopping Buy: 1 of Forcefield (Yellow) for PlS[SmilingTester ; id(11)(1)f(0)] [2015-06-13 09:07:12] [SERVER] Executing Shopping Buy: 1 of Forcefield Wedge (Yellow) for PlS[SmilingTester ; id(11)(1)f(0)] [2015-06-13 09:07:30] [SERVER] updating prices for: obfuscated.LT@45a2e378 took 7 [2015-06-13 09:08:11] [CLIENT][POPUP] INFO: Shop has infinite supply [2015-06-13 09:08:11] [SERVER] Executing Shopping Buy: 1 of Gravity Unit for PlS[SmilingTester ; id(11)(1)f(0)] [2015-06-13 09:08:17] [CLIENT][POPUP] INFO: Shop has infinite supply [2015-06-13 09:08:17] [SERVER] Executing Shopping Buy: 1 of Power Capacitor for PlS[SmilingTester ; id(11)(1)f(0)] [2015-06-13 09:08:18] [SERVER] Executing Shopping Buy: 1 of Power Capacitor for PlS[SmilingTester ; id(11)(1)f(0)] [2015-06-13 09:08:18] [SERVER] Executing Shopping Buy: 1 of Power Capacitor for PlS[SmilingTester ; id(11)(1)f(0)] [2015-06-13 09:08:18] [SERVER] Executing Shopping Buy: 1 of Power Capacitor for PlS[SmilingTester ; id(11)(1)f(0)] [2015-06-13 09:08:18] [SERVER] Executing Shopping Buy: 1 of Power Capacitor for PlS[SmilingTester ; id(11)(1)f(0)] [2015-06-13 09:08:18] [SERVER] Executing Shopping Buy: 1 of Power Capacitor for PlS[SmilingTester ; id(11)(1)f(0)] [2015-06-13 09:08:18] [SERVER] Executing Shopping Buy: 1 of Power Capacitor for PlS[SmilingTester ; id(11)(1)f(0)] [2015-06-13 09:08:19] [SERVER] Executing Shopping Buy: 1 of Power Capacitor for PlS[SmilingTester ; id(11)(1)f(0)] [2015-06-13 09:08:19] [SERVER] Executing Shopping Buy: 1 of Power Capacitor for PlS[SmilingTester ; id(11)(1)f(0)] [2015-06-13 09:08:19] [SERVER] Executing Shopping Buy: 1 of Power Capacitor for PlS[SmilingTester ; id(11)(1)f(0)] [2015-06-13 09:08:19] [SERVER] Executing Shopping Buy: 1 of Power Capacitor for PlS[SmilingTester ; id(11)(1)f(0)] [2015-06-13 09:08:19] [SERVER] Executing Shopping Buy: 1 of Power Capacitor for PlS[SmilingTester ; id(11)(1)f(0)] [2015-06-13 09:08:20] [SERVER] Executing Shopping Buy: 1 of Power Capacitor for PlS[SmilingTester ; id(11)(1)f(0)] [2015-06-13 09:08:20] [SERVER] Executing Shopping Buy: 1 of Power Capacitor for PlS[SmilingTester ; id(11)(1)f(0)] [2015-06-13 09:08:20] [SERVER] Executing Shopping Buy: 1 of Power Capacitor for PlS[SmilingTester ; id(11)(1)f(0)] [2015-06-13 09:08:20] [SERVER] Executing Shopping Buy: 1 of Power Capacitor for PlS[SmilingTester ; id(11)(1)f(0)] [2015-06-13 09:08:24] [SERVER] Executing Shopping Buy: 1 of Warhead for PlS[SmilingTester ; id(11)(1)f(0)] [2015-06-13 09:08:28] [SERVER] Executing Shopping Buy: 1 of Scanner Computer for PlS[SmilingTester ; id(11)(1)f(0)] [2015-06-13 09:08:35] [CLIENT][POPUP] INFO: Shop has infinite supply [2015-06-13 09:08:35] [SERVER] Executing Shopping Buy: 1 of Missile Computer for PlS[SmilingTester ; id(11)(1)f(0)] [2015-06-13 09:08:38] [SERVER] Executing Shopping Buy: 1 of Cannon Computer for PlS[SmilingTester ; id(11)(1)f(0)] [2015-06-13 09:08:43] [CLIENT][POPUP] INFO: Shop has infinite supply [2015-06-13 09:08:43] [SERVER] Executing Shopping Buy: 1 of Damage Beam Computer for PlS[SmilingTester ; id(11)(1)f(0)] [2015-06-13 09:08:45] [SERVER] Executing Shopping Buy: 1 of Damage Pulse Computer for PlS[SmilingTester ; id(11)(1)f(0)] [2015-06-13 09:08:46] [SIMULATION] checking sectors to plan activity.... (-2, -2, -2) to (6, 6, 6) [2015-06-13 09:11:45] [SERVER] SERVER AUTOSAVE START. Dumping server State! [2015-06-13 09:11:45] [SERVER] WRITING PLAYER TO DISK: PlS[SmilingTester ; id(11)(1)f(0)] DD: true [2015-06-13 09:11:45] [SERVER] WRITING ENTITY TAG: PlS[SmilingTester ; id(11)(1)f(0)] [2015-06-13 09:11:45] [SERVER][TAG] SPAWNING POINT OF PlS[SmilingTester ; id(11)(1)f(0)] WRITTEN: (0.0, -6.5, -8.0) [2015-06-13 09:11:45] [SERVER][TAG] LOGOUT SPAWNING POINT OF PlS[SmilingTester ; id(11)(1)f(0)] WRITTEN: (2.0655239, -4.5691605, -18.783735) SECTOR (2, 2, 2) [2015-06-13 09:11:45] [SERVER] WRITING FACTIONS AND CATALOG!!! Count: 18 [2015-06-13 09:11:45] [SERVER] SERVER SECTOR WRITING STARTED #16 active: true at (1, 2, 2) (ents: 0) [2015-06-13 09:11:45] [SERVER] SERVER SECTOR WRITING STARTED #25 active: true at (2, 2, 1) (ents: 0) [2015-06-13 09:11:45] [SERVER] SERVER SECTOR WRITING STARTED #32 active: true at (3, 1, 3) (ents: 0) [2015-06-13 09:11:45] [SERVER] SERVER SECTOR WRITING STARTED #22 active: true at (2, 1, 1) (ents: 0) [2015-06-13 09:11:45] [SERVER] SERVER SECTOR WRITING STARTED #12 active: true at (1, 1, 1) (ents: 0) [2015-06-13 09:11:45] [SERVER] SERVER SECTOR WRITING STARTED #38 active: true at (3, 3, 3) (ents: 0) [2015-06-13 09:11:45] [SERVER] SERVER SECTOR WRITING STARTED #14 active: true at (1, 1, 3) (ents: 0) [2015-06-13 09:11:45] [SERVER] SERVER SECTOR WRITING STARTED #24 active: true at (2, 1, 3) (ents: 0) [2015-06-13 09:11:45] [SERVER] SERVER SECTOR WRITING STARTED #35 active: true at (3, 2, 3) (ents: 0) [2015-06-13 09:11:45] [SERVER] SERVER SECTOR WRITING STARTED #27 active: true at (2, 3, 1) (ents: 0) [2015-06-13 09:11:45] [SERVER] SERVER SECTOR WRITING STARTED #17 active: true at (1, 2, 3) (ents: 0) [2015-06-13 09:11:45] [SERVER] SERVER SECTOR WRITING STARTED #36 active: true at (3, 3, 1) (ents: 0) [2015-06-13 09:11:45] [SERVER] SERVER SECTOR WRITING STARTED #20 active: true at (1, 3, 3) (ents: 1) [2015-06-13 09:11:45] [SERVER] SERVER SECTOR WRITING STARTED #28 active: true at (2, 3, 2) (ents: 0) [2015-06-13 09:11:45] [SERVER] SERVER SECTOR WRITING STARTED #26 active: true at (2, 2, 3) (ents: 0) [2015-06-13 09:11:45] [SERVER] SERVER SECTOR WRITING STARTED #31 active: true at (3, 1, 2) (ents: 0) [2015-06-13 09:11:45] [SERVER] SERVER SECTOR WRITING STARTED #29 active: true at (2, 3, 3) (ents: 0) [2015-06-13 09:11:45] [SERVER] SERVER SECTOR WRITING STARTED #18 active: true at (1, 3, 1) (ents: 0) [2015-06-13 09:11:45] [SERVER] SERVER SECTOR WRITING STARTED #19 active: true at (1, 3, 2) (ents: 0) [2015-06-13 09:11:45] [SERVER] SERVER SECTOR WRITING STARTED #33 active: true at (3, 2, 1) (ents: 0) [2015-06-13 09:11:45] [SERVER] SERVER SECTOR WRITING STARTED #13 active: true at (1, 1, 2) (ents: 0) [2015-06-13 09:11:45] [SERVER] SERVER SECTOR WRITING STARTED #37 active: true at (3, 3, 2) (ents: 0) [2015-06-13 09:11:45] [SERVER] SERVER SECTOR WRITING STARTED #34 active: true at (3, 2, 2) (ents: 0) [2015-06-13 09:11:45] [SERVER] SERVER SECTOR WRITING STARTED #30 active: true at (3, 1, 1) (ents: 0) [2015-06-13 09:11:45] [SERVER] SERVER SECTOR WRITING STARTED #23 active: true at (2, 1, 2) (ents: 0) [2015-06-13 09:11:45] [SERVER] SERVER SECTOR WRITING STARTED #2 active: true at (2, 2, 2) (ents: 9) [2015-06-13 09:11:45] [SERVER] Database: Entry Asteroid(9)sec[2] skipped SQL update since it hasn't changed [2015-06-13 09:11:45] [SERVER] WRITING ENTITY TAG: SpaceStation[ENTITY_SPACESTATION_SmilingTester_1434139519346(5)] [2015-06-13 09:11:45] [SERVER] Database: Entry SpaceStation[ENTITY_SPACESTATION_SmilingTester_1434139519346(5)] skipped SQL update since it hasn't changed [2015-06-13 09:11:45] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of SpaceStation[ENTITY_SPACESTATION_SmilingTester_1434139519346(5)] since it hasn't changed: lastChanged: 1434178907106 / last written 1434179205561 [2015-06-13 09:11:45] [SERVER][DEBUG] WRITTEN SpaceStation[ENTITY_SPACESTATION_SmilingTester_1434139519346(5)]; lastWrite 0; written segments: 0 [2015-06-13 09:11:45] [SERVER] WRITING ENTITY TAG: PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingTester)(139)] [2015-06-13 09:11:45] [SERVER] SERVER AUTOSAVE END. ServerState saved! [2015-06-13 09:11:45] [SEND][SERVERMESSAGE] [SERVERMSG (type 2): SERVER AUTO-SAVING] to RegisteredClient: SmilingTester (1) connected: true [2015-06-13 09:11:45] [SERVER] WRITING ENTITY TAG: Ship[SmilingTester_1434139271996](8) [2015-06-13 09:11:45] [CLIENT][POPUP] GAME: [SERVER]: SERVER AUTO-SAVING [2015-06-13 09:11:45] [SERVER] Database: Entry Ship[SmilingTester_1434139271996](8) skipped SQL update since it hasn't changed [2015-06-13 09:11:45] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[SmilingTester_1434139271996](8) since it hasn't changed: lastChanged: 1434178907120 / last written 1434179205568 [2015-06-13 09:11:45] [SERVER][DEBUG] WRITTEN Ship[SmilingTester_1434139271996](8); lastWrite 0; written segments: 0 [2015-06-13 09:11:45] [SERVER] WRITING ENTITY TAG: ManagedAsteroid(6)sec[2](!) [2015-06-13 09:11:45] [SERVER] Database: Entry ManagedAsteroid(6)sec[2](!) skipped SQL update since it hasn't changed [2015-06-13 09:11:45] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of ManagedAsteroid(6)sec[2](!) since it hasn't changed: lastChanged: 1434179175346 / last written 1434179205587 [2015-06-13 09:11:45] [SERVER] WRITING ENTITY TAG: Shop(3) [2015-06-13 09:11:45] [SERVER] Database: Entry Shop(3) skipped SQL update since it hasn't changed [2015-06-13 09:11:45] [SERVER] WRITING ENTITY TAG: Ship[SmilingTester_1434178440612](4) [2015-06-13 09:11:45] [SERVER] Database: Entry Ship[SmilingTester_1434178440612](4) skipped SQL update since it hasn't changed [2015-06-13 09:11:45] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[SmilingTester_1434178440612](4) since it hasn't changed: lastChanged: 1434179166062 / last written 1434179205655 [2015-06-13 09:11:45] [SERVER][DEBUG] WRITTEN Ship[SmilingTester_1434178440612](4); lastWrite 1434179205648; written segments: 0 [2015-06-13 09:11:45] [SERVER] Database: Entry Asteroid(7)sec[2] skipped SQL update since it hasn't changed [2015-06-13 09:11:45] [SERVER] SERVER SECTOR WRITING STARTED #15 active: true at (1, 2, 1) (ents: 0) [2015-06-13 09:13:53] BLOCK ORIENTATION FOR Plex Door: FRONT [2015-06-13 09:13:57] chat carrier reset!!! up 5 [2015-06-13 09:13:57] [ADMIN COMMAND] JUMP from RegisteredClient: SmilingTester (1) connected: true params: [] [2015-06-13 09:13:57] [REMOTETRANFORM][WARP] Server(0) SETTING WARP POSITION from (2.0655239, -4.5691605, -18.783735) TO (-150.82079, 2.230192, -15.251158) for Ship[SmilingTester_1434178440612](4) [2015-06-13 09:13:57] [SEND][SERVERMESSAGE] [ADMIN COMMAND] Object successfully jumped to (-150.82079, 2.230192, -15.251158) to RegisteredClient: SmilingTester (1) connected: true [2015-06-13 09:13:57] [CLIENT][CHAT] [message] [SERVER]: [ADMIN COMMAND] Object successfully jumped to (-150.82079, 2.230192, -15.251158) [2015-06-13 09:13:57] [REMOTE] Received warp: Ship[SmilingTester_1434178440612](4): (-150.82079, 2.230192, -15.251158) [2015-06-13 09:13:57] RECEIVED BREADCAST VELOS: Ship[SmilingTester_1434178440612](4) : (0.0, 0.0, 0.0); (1.1314264E-7, 1.6611594E-7, 1.1726928E-7) [2015-06-13 09:13:57] [REMOTE] FLAGGIN OWN CLIENT warp: Ship[SmilingTester_1434178440612](4): (-150.82079, 2.230192, -15.251158) [2015-06-13 09:14:06] [CLIENT] EXIT SHIP FROM EXTRYPOINT (8, 8, 8) OF Ship[SmilingTester_1434178440612](4); segSec: 2; [2015-06-13 09:14:06] [CLIENT]: PlS[SmilingTester ; id(11)(1)f(0)] request control: Ship[SmilingTester_1434178440612](4) -> PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingTester)(139)] [2015-06-13 09:14:06] [CLIENT] CHANGED ENTERED: set to: null [2015-06-13 09:14:06] [CONTROLLERSTATE] Server(0); PlS[SmilingTester ; id(11)(1)f(0)] CONTROLLER REQUEST RECEIVED ControllerRequest [player=PlS[SmilingTester ; id(11)(1)f(0)], fromId=4 (Ship[SmilingTester_1434178440612](4)), fromPos=(8, 8, 8), toId=139 (PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingTester)(139)]), toPos=(0, 0, 0), hide=true] [2015-06-13 09:14:06] [CONTROLLERSTATE][REMOVE-UNIT] Server(0); REMOVING CONTROLLER UNIT FROM PlS[SmilingTester ; id(11)(1)f(0)]: Ship[SmilingTester_1434178440612](4); detach pos: (-146.10497, 2.6696098, -23.961395) [2015-06-13 09:14:06] [CONTROLLER][ADD-UNIT] (Server(0)): PlS[SmilingTester ; id(11)(1)f(0)] Added to controllers: PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingTester)(139)] [2015-06-13 09:14:06] [CONTROLLERSTATE] Client(1); PlS[SmilingTester ; id(11)(1)f(0)] CONTROLLER REQUEST RECEIVED ControllerRequest [player=PlS[SmilingTester ; id(11)(1)f(0)], fromId=4 (Ship[SmilingTester_1434178440612](4)), fromPos=(8, 8, 8), toId=139 (PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingTester)(139)]), toPos=(0, 0, 0), hide=true] [2015-06-13 09:14:06] [CONTROLLERSTATE][REMOVE-UNIT] Client(1); REMOVING CONTROLLER UNIT FROM PlS[SmilingTester ; id(11)(1)f(0)]: Ship[SmilingTester_1434178440612](4); detach pos: (-146.10497, 2.6696098, -23.961395) [2015-06-13 09:14:06] [CLIENT][BUILDTOOLS] Reset area placement [2015-06-13 09:14:06] BACKGROUND SOUND: 0.175; 0.35; 0.5 [2015-06-13 09:14:06] [CONTROLLER][ADD-UNIT] (Client(1)): PlS[SmilingTester ; id(11)(1)f(0)] Added to controllers: PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingTester)(139)] [2015-06-13 09:14:06] [CLIENT] CURRENT MAIN CONTROLLING IS NOW: PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingTester)(139)]; at: (-146.10497, 2.6696098, -23.961395) [2015-06-13 09:14:06] [CLIENT][POPUP] INFO: If you are stuck in a block, press UP. Time left to use this: 8 secs [2015-06-13 09:14:06] [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingTester)(139)] FLAG changed gravity on Client(1) null -> (0.0, 0.0, 0.0) [2015-06-13 09:14:06] [SERVER] snap plCntrldObj PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingTester)(139)] from (-146.10497, 2.6696098, -23.961395) (original (-146.10497, 2.6696098, -23.961395) [(0.0, 0.0, 0.0)] PhysObjNotNull? true) to (-140.1244, 8.836021, -7.531315); ATTACHED: false [2015-06-13 09:14:06] [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingTester)(139)] FLAG changed gravity on Server(0) null -> (0.0, 0.0, 0.0) [2015-06-13 09:14:06] Server(0) PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingTester)(139)] (handleGravity()) Deactivating gravity [2015-06-13 09:14:06] [CLIENT] Object: PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingTester)(139)] Set NT hidden true -> false [2015-06-13 09:14:06] [CLIENT][POPUP] INFO: Gravity neutralized [2015-06-13 09:14:06] [WARPING OT OF COLLISION][CHECK WARP] NOHIT -> can spawn here!! (-147.29099, 2.8479192, -23.921951) [2015-06-13 09:14:06] [PLAYERCHARACTER][ONPHYSICSADD][Client(1)] WARPING OUT OF COLLISION: PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingTester)(139)]: (-146.10497, 2.6696098, -23.961395) -> (-147.29099, 2.8479192, -23.921951) [2015-06-13 09:14:06] [REMOTETRANFORM][WARP] Client(1) SETTING WARP POSITION from (-146.10497, 2.6696098, -23.961395) TO (-147.29099, 2.8479192, -23.921951) for PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingTester)(139)] [2015-06-13 09:14:09] STYLE CHANGED: LOADING :: Plex Door : :: Plex Door Wedge [2015-06-13 09:14:10] BLOCK ORIENTATION FOR Plex Door: FRONT [2015-06-13 09:14:10] STYLE CHANGED: LOADING :: Plex Door : :: Plex Door Wedge [2015-06-13 09:14:11] BLOCK ORIENTATION FOR Plex Door: FRONT [2015-06-13 09:14:11] [PLAYEREXTERNALCONTROLLER] CUBE RESULT NOT AVAILABLE [2015-06-13 09:14:13] [CLIENT][ExternalController] adding block to segment: ManagedAsteroid(6)sec[2](!)((0, 16, -16))[s1028; Hash-65275; id 2192]; ManagedAsteroid(6)sec[2](!)((0, 16, -16))[s1028; Hash-65275; id 2192] [2015-06-13 09:14:13] PLACING MULTISLOT: 0 -> 122 [2015-06-13 09:14:13] [GETNEXTTONEAREST] SIDE: RIGHT: (-4.5001373, 15.463524, -15.208641); (-5, 15, -15) [2015-06-13 09:14:13] [CLIENT][EDIT] PLACING AT (4, 23, -7)[NONE]o[FRONT][active][0hp]; size: (1, 1, 1) --> (1, 1, 1); orient 0(FRONT) -map-> 0 PHY: {RigBExOrig@2020346844([CCS|CLI ManagedAsteroid(6)sec[2](!)])} [2015-06-13 09:14:13] adding new element to KP at (4, 23, -7)[NONE]o[FRONT][active][0hp], type 122 [2015-06-13 09:14:14] STYLE CHANGED: LOADING :: Plex Door : :: Plex Door Wedge [2015-06-13 09:14:15] [CLIENT][ExternalController] adding block to segment: ManagedAsteroid(6)sec[2](!)((0, 16, -16))[s1029; Hash-65275; id 2192]; ManagedAsteroid(6)sec[2](!)((0, 16, -16))[s1029; Hash-65275; id 2192] [2015-06-13 09:14:15] [CLIENT] BLOCK style: 1; ORIENTATION: 0; kr [2015-06-13 09:14:15] [GETNEXTTONEAREST] SIDE: RIGHT: (-4.500183, 15.167362, -15.831797); (-5, 15, -16) [2015-06-13 09:14:15] [CLIENT][EDIT] PLACING AT (4, 23, -8)[NONE]o[FRONT][active][0hp]; size: (1, 1, 1) --> (1, 1, 1); orient 0(FRONT) -map-> 0 PHY: {RigBExOrig@2020346844([CCS|CLI ManagedAsteroid(6)sec[2](!)])} [2015-06-13 09:14:15] adding new element to KP at (4, 23, -8)[NONE]o[FRONT][active][0hp], type 588 [2015-06-13 09:14:16] BLOCK ORIENTATION FOR Glass Door: FRONT [2015-06-13 09:14:17] [CLIENT][ExternalController] adding block to segment: ManagedAsteroid(6)sec[2](!)((0, 16, -16))[s1030; Hash-65275; id 2192]; ManagedAsteroid(6)sec[2](!)((0, 16, -16))[s1030; Hash-65275; id 2192] [2015-06-13 09:14:17] PLACING MULTISLOT: 0 -> 589 [2015-06-13 09:14:17] [GETNEXTTONEAREST] SIDE: RIGHT: (-4.5001984, 14.221026, -14.874296); (-5, 14, -15) [2015-06-13 09:14:17] [CLIENT][EDIT] PLACING AT (4, 22, -7)[NONE]o[FRONT][active][0hp]; size: (1, 1, 1) --> (1, 1, 1); orient 0(FRONT) -map-> 0 PHY: {RigBExOrig@2020346844([CCS|CLI ManagedAsteroid(6)sec[2](!)])} [2015-06-13 09:14:17] adding new element to KP at (4, 22, -7)[NONE]o[FRONT][active][0hp], type 589 [2015-06-13 09:14:17] STYLE CHANGED: LOADING :: Glass Door : :: Glass Door Wedge [2015-06-13 09:14:18] [CLIENT][ExternalController] adding block to segment: ManagedAsteroid(6)sec[2](!)((0, 16, -16))[s1031; Hash-65275; id 2192]; ManagedAsteroid(6)sec[2](!)((0, 16, -16))[s1031; Hash-65275; id 2192] [2015-06-13 09:14:18] [CLIENT] BLOCK style: 1; ORIENTATION: 0; kr [2015-06-13 09:14:18] [GETNEXTTONEAREST] SIDE: RIGHT: (-4.5058136, 14.192943, -15.778349); (-5, 14, -16) [2015-06-13 09:14:18] [CLIENT][EDIT] PLACING AT (4, 22, -8)[NONE]o[FRONT][active][0hp]; size: (1, 1, 1) --> (1, 1, 1); orient 0(FRONT) -map-> 0 PHY: {RigBExOrig@2020346844([CCS|CLI ManagedAsteroid(6)sec[2](!)])} [2015-06-13 09:14:18] adding new element to KP at (4, 22, -8)[NONE]o[FRONT][active][0hp], type 590 [2015-06-13 09:14:18] [DRAWER][WARNING] update took 25 ms [2015-06-13 09:14:20] BLOCK ORIENTATION FOR Blast Door: FRONT [2015-06-13 09:14:21] [CLIENT][ExternalController] adding block to segment: ManagedAsteroid(6)sec[2](!)((0, 16, -16))[s1032; Hash-65275; id 2192]; ManagedAsteroid(6)sec[2](!)((0, 16, -16))[s1032; Hash-65275; id 2192] [2015-06-13 09:14:21] PLACING MULTISLOT: 0 -> 591 [2015-06-13 09:14:21] [GETNEXTTONEAREST] SIDE: RIGHT: (-4.5003204, 12.923793, -14.714634); (-5, 13, -15) [2015-06-13 09:14:21] [CLIENT][EDIT] PLACING AT (4, 21, -7)[NONE]o[FRONT][active][0hp]; size: (1, 1, 1) --> (1, 1, 1); orient 0(FRONT) -map-> 0 PHY: {RigBExOrig@2020346844([CCS|CLI ManagedAsteroid(6)sec[2](!)])} [2015-06-13 09:14:21] adding new element to KP at (4, 21, -7)[NONE]o[FRONT][active][0hp], type 591 [2015-06-13 09:14:21] STYLE CHANGED: LOADING :: Blast Door : :: Blast Door Wedge [2015-06-13 09:14:22] [CLIENT][ExternalController] adding block to segment: ManagedAsteroid(6)sec[2](!)((0, 16, -16))[s1033; Hash-65275; id 2192]; ManagedAsteroid(6)sec[2](!)((0, 16, -16))[s1033; Hash-65275; id 2192] [2015-06-13 09:14:22] [CLIENT] BLOCK style: 1; ORIENTATION: 0; kr [2015-06-13 09:14:22] [GETNEXTTONEAREST] SIDE: RIGHT: (-4.5000916, 12.731982, -16.127981); (-5, 13, -16) [2015-06-13 09:14:22] [CLIENT][EDIT] PLACING AT (4, 21, -8)[NONE]o[FRONT][active][0hp]; size: (1, 1, 1) --> (1, 1, 1); orient 0(FRONT) -map-> 0 PHY: {RigBExOrig@2020346844([CCS|CLI ManagedAsteroid(6)sec[2](!)])} [2015-06-13 09:14:22] adding new element to KP at (4, 21, -8)[NONE]o[FRONT][active][0hp], type 592 [2015-06-13 09:14:25] BLOCK ORIENTATION FOR Salvage Computer: FRONT [2015-06-13 09:14:25] BLOCK ORIENTATION FOR Forcefield (Red): FRONT [2015-06-13 09:14:26] [CLIENT][ExternalController] adding block to segment: ManagedAsteroid(6)sec[2](!)((0, 16, -16))[s1034; Hash-65275; id 2192]; ManagedAsteroid(6)sec[2](!)((0, 16, -16))[s1034; Hash-65275; id 2192] [2015-06-13 09:14:26] PLACING MULTISLOT: 0 -> 659 [2015-06-13 09:14:26] [GETNEXTTONEAREST] SIDE: RIGHT: (-4.5000305, 11.768164, -14.887243); (-5, 12, -15) [2015-06-13 09:14:26] [CLIENT][EDIT] PLACING AT (4, 20, -7)[NONE]o[FRONT][active][0hp]; size: (1, 1, 1) --> (1, 1, 1); orient 0(FRONT) -map-> 0 PHY: {RigBExOrig@2020346844([CCS|CLI ManagedAsteroid(6)sec[2](!)])} [2015-06-13 09:14:26] adding new element to KP at (4, 20, -7)[NONE]o[FRONT][active][0hp], type 659 [2015-06-13 09:14:26] STYLE CHANGED: LOADING :: Forcefield (Red) : :: Forcefield Wedge (Red) [2015-06-13 09:14:28] [CLIENT][ExternalController] adding block to segment: ManagedAsteroid(6)sec[2](!)((0, 16, -16))[s1035; Hash-65275; id 2192]; ManagedAsteroid(6)sec[2](!)((0, 16, -16))[s1035; Hash-65275; id 2192] [2015-06-13 09:14:28] [CLIENT] BLOCK style: 1; ORIENTATION: 0; kr [2015-06-13 09:14:28] [GETNEXTTONEAREST] SIDE: RIGHT: (-4.513794, 11.750791, -15.870729); (-5, 12, -16) [2015-06-13 09:14:28] [CLIENT][EDIT] PLACING AT (4, 20, -8)[NONE]o[FRONT][active][0hp]; size: (1, 1, 1) --> (1, 1, 1); orient 0(FRONT) -map-> 0 PHY: {RigBExOrig@2020346844([CCS|CLI ManagedAsteroid(6)sec[2](!)])} [2015-06-13 09:14:28] adding new element to KP at (4, 20, -8)[NONE]o[FRONT][active][0hp], type 673 [2015-06-13 09:14:33] HIT RESULT near: (4, 21, -7)[Blast Door]o[FRONT][active][250hp][BLOCK], on ManagedAsteroid(6)sec[2](!) [2015-06-13 09:14:33] [CLIENT] ACTIVATE BLOCK (std) (4, 21, -7)[Blast Door]o[FRONT][active][250hp][BLOCK] [2015-06-13 09:14:34] HIT RESULT near: (4, 21, -7)[Blast Door]o[FRONT][inactive][250hp][BLOCK], on ManagedAsteroid(6)sec[2](!) [2015-06-13 09:14:34] [CLIENT] ACTIVATE BLOCK (std) (4, 21, -7)[Blast Door]o[FRONT][inactive][250hp][BLOCK] [2015-06-13 09:14:45] NOW GRABBING: UnnamedSceneNode; 0; -1 [2015-06-13 09:14:46] SWITCHING SLOTS: 5, 19 [2015-06-13 09:14:46] [CLIENT] Executing inventory slot switch/mod: SwitchOrCombineRequest [inv: Inventory: (2; (0, 0, 0)){16=>[slot 16; t Unknown(-32); c 1; mt 101], 25=>[slot 25; t Cannon Computer(6); c 1; mt -1], 1=>[slot 1; t Power Reactor Module(2); c 8; mt -1], 22=>[slot 22; t Warhead(14); c 1; mt -1], 12=>[slot 12; t Salvage Module(24); c 5; mt -1], 14=>[slot 14; t Unknown(-32); c 1; mt 104], 24=>[slot 24; t Missile Computer(38); c 1; mt -1], 27=>[slot 27; t Damage Pulse Computer(416); c 1; mt -1], 17=>[slot 17; t Unknown(-12); c 1; mt 105], 3=>[slot 3; t Ship Core(1); c 99; mt -1], 21=>[slot 21; t Power Capacitor(331); c 16; mt -1], 20=>[slot 20; t Gravity Unit(56); c 1; mt -1], 26=>[slot 26; t Damage Beam Computer(414); c 1; mt -1], 18=>[slot 18; t Unknown(-11); c 1; mt 102], 19=>[slot 19; t TYPE_MULTI_SLOT; Multislot: yellow force field; c 0; mt -1], 13=>[slot 13; t Unknown(-32); c 1; mt 103], 10=>[slot 10; t Build Block(123); c 1; mt -1], 23=>[slot 23; t Scanner Computer(654); c 1; mt -1], 8=>[slot 8; t Salvage Computer(4); c 1; mt -1], 15=>[slot 15; t Unknown(-32); c 1; mt 106], 2=>[slot 2; t Thruster Module(8); c 8; mt -1], 4=>[slot 4; t Cannon Barrel(16); c 15; mt -1], 11=>[slot 11; t TYPE_MULTI_SLOT; Multislot: blue force field; c 0; mt -1], 0=>[slot 0; t Grey Standard Armor(5); c 30; mt -1]} slot=5, subSlot=-1, otherSlot=19, otherInventory=Inventory: (2; (0, 0, 0)){16=>[slot 16; t Unknown(-32); c 1; mt 101], 25=>[slot 25; t Cannon Computer(6); c 1; mt -1], 1=>[slot 1; t Power Reactor Module(2); c 8; mt -1], 22=>[slot 22; t Warhead(14); c 1; mt -1], 12=>[slot 12; t Salvage Module(24); c 5; mt -1], 14=>[slot 14; t Unknown(-32); c 1; mt 104], 24=>[slot 24; t Missile Computer(38); c 1; mt -1], 27=>[slot 27; t Damage Pulse Computer(416); c 1; mt -1], 17=>[slot 17; t Unknown(-12); c 1; mt 105], 3=>[slot 3; t Ship Core(1); c 99; mt -1], 21=>[slot 21; t Power Capacitor(331); c 16; mt -1], 20=>[slot 20; t Gravity Unit(56); c 1; mt -1], 26=>[slot 26; t Damage Beam Computer(414); c 1; mt -1], 18=>[slot 18; t Unknown(-11); c 1; mt 102], 19=>[slot 19; t TYPE_MULTI_SLOT; Multislot: yellow force field; c 0; mt -1], 13=>[slot 13; t Unknown(-32); c 1; mt 103], 10=>[slot 10; t Build Block(123); c 1; mt -1], 23=>[slot 23; t Scanner Computer(654); c 1; mt -1], 8=>[slot 8; t Salvage Computer(4); c 1; mt -1], 15=>[slot 15; t Unknown(-32); c 1; mt 106], 2=>[slot 2; t Thruster Module(8); c 8; mt -1], 4=>[slot 4; t Cannon Barrel(16); c 15; mt -1], 11=>[slot 11; t TYPE_MULTI_SLOT; Multislot: blue force field; c 0; mt -1], 0=>[slot 0; t Grey Standard Armor(5); c 30; mt -1]}, count=1] [2015-06-13 09:14:46] [SERVER] execute action: InventoryClientAction [ownInventoryOwnerId=11, ownInventoryPosId=(0, 0, 0), otherInventoryOwnerId=11, otherInventoryPosId=(0, 0, 0), slot=5, otherSlot=19, subSlot=-1, count=1] [2015-06-13 09:14:47] NOW GRABBING: UnnamedSceneNode; 0; -1 [2015-06-13 09:14:49] SWITCHING SLOTS: 6, 11 [2015-06-13 09:14:49] [CLIENT] Executing inventory slot switch/mod: SwitchOrCombineRequest [inv: Inventory: (2; (0, 0, 0)){16=>[slot 16; t Unknown(-32); c 1; mt 101], 25=>[slot 25; t Cannon Computer(6); c 1; mt -1], 1=>[slot 1; t Power Reactor Module(2); c 8; mt -1], 22=>[slot 22; t Warhead(14); c 1; mt -1], 12=>[slot 12; t Salvage Module(24); c 5; mt -1], 14=>[slot 14; t Unknown(-32); c 1; mt 104], 24=>[slot 24; t Missile Computer(38); c 1; mt -1], 27=>[slot 27; t Damage Pulse Computer(416); c 1; mt -1], 17=>[slot 17; t Unknown(-12); c 1; mt 105], 3=>[slot 3; t Ship Core(1); c 99; mt -1], 21=>[slot 21; t Power Capacitor(331); c 16; mt -1], 20=>[slot 20; t Gravity Unit(56); c 1; mt -1], 26=>[slot 26; t Damage Beam Computer(414); c 1; mt -1], 18=>[slot 18; t Unknown(-11); c 1; mt 102], 13=>[slot 13; t Unknown(-32); c 1; mt 103], 10=>[slot 10; t Build Block(123); c 1; mt -1], 5=>[slot 5; t TYPE_MULTI_SLOT; Multislot: yellow force field; c 0; mt -1], 23=>[slot 23; t Scanner Computer(654); c 1; mt -1], 8=>[slot 8; t Salvage Computer(4); c 1; mt -1], 15=>[slot 15; t Unknown(-32); c 1; mt 106], 2=>[slot 2; t Thruster Module(8); c 8; mt -1], 4=>[slot 4; t Cannon Barrel(16); c 15; mt -1], 11=>[slot 11; t TYPE_MULTI_SLOT; Multislot: blue force field; c 0; mt -1], 0=>[slot 0; t Grey Standard Armor(5); c 30; mt -1]} slot=6, subSlot=-1, otherSlot=11, otherInventory=Inventory: (2; (0, 0, 0)){16=>[slot 16; t Unknown(-32); c 1; mt 101], 25=>[slot 25; t Cannon Computer(6); c 1; mt -1], 1=>[slot 1; t Power Reactor Module(2); c 8; mt -1], 22=>[slot 22; t Warhead(14); c 1; mt -1], 12=>[slot 12; t Salvage Module(24); c 5; mt -1], 14=>[slot 14; t Unknown(-32); c 1; mt 104], 24=>[slot 24; t Missile Computer(38); c 1; mt -1], 27=>[slot 27; t Damage Pulse Computer(416); c 1; mt -1], 17=>[slot 17; t Unknown(-12); c 1; mt 105], 3=>[slot 3; t Ship Core(1); c 99; mt -1], 21=>[slot 21; t Power Capacitor(331); c 16; mt -1], 20=>[slot 20; t Gravity Unit(56); c 1; mt -1], 26=>[slot 26; t Damage Beam Computer(414); c 1; mt -1], 18=>[slot 18; t Unknown(-11); c 1; mt 102], 13=>[slot 13; t Unknown(-32); c 1; mt 103], 10=>[slot 10; t Build Block(123); c 1; mt -1], 5=>[slot 5; t TYPE_MULTI_SLOT; Multislot: yellow force field; c 0; mt -1], 23=>[slot 23; t Scanner Computer(654); c 1; mt -1], 8=>[slot 8; t Salvage Computer(4); c 1; mt -1], 15=>[slot 15; t Unknown(-32); c 1; mt 106], 2=>[slot 2; t Thruster Module(8); c 8; mt -1], 4=>[slot 4; t Cannon Barrel(16); c 15; mt -1], 11=>[slot 11; t TYPE_MULTI_SLOT; Multislot: blue force field; c 0; mt -1], 0=>[slot 0; t Grey Standard Armor(5); c 30; mt -1]}, count=1] [2015-06-13 09:14:49] [SERVER] execute action: InventoryClientAction [ownInventoryOwnerId=11, ownInventoryPosId=(0, 0, 0), otherInventoryOwnerId=11, otherInventoryPosId=(0, 0, 0), slot=6, otherSlot=11, subSlot=-1, count=1] [2015-06-13 09:14:53] BLOCK ORIENTATION FOR Grey Standard Armor: FRONT [2015-06-13 09:14:53] BLOCK ORIENTATION FOR Power Reactor Module: FRONT [2015-06-13 09:14:53] SETTING BBB TO DEFAULT:: Thruster Module [2015-06-13 09:14:53] BLOCK ORIENTATION FOR Ship Core: FRONT [2015-06-13 09:14:53] SETTING BBB TO DEFAULT:: Thruster Module [2015-06-13 09:14:53] BLOCK ORIENTATION FOR Ship Core: FRONT [2015-06-13 09:14:53] SETTING BBB TO DEFAULT:: Cannon Barrel [2015-06-13 09:14:53] BLOCK ORIENTATION FOR Forcefield (Yellow): FRONT [2015-06-13 09:14:55] [CLIENT][ExternalController] adding block to segment: ManagedAsteroid(6)sec[2](!)((0, 16, -16))[s1036; Hash-65275; id 2192]; ManagedAsteroid(6)sec[2](!)((0, 16, -16))[s1036; Hash-65275; id 2192] [2015-06-13 09:14:55] PLACING MULTISLOT: 0 -> 661 [2015-06-13 09:14:55] [GETNEXTTONEAREST] SIDE: RIGHT: (-4.500824, 11.244571, -14.961893); (-5, 11, -15) [2015-06-13 09:14:55] [CLIENT][EDIT] PLACING AT (4, 19, -7)[NONE]o[FRONT][active][0hp]; size: (1, 1, 1) --> (1, 1, 1); orient 0(FRONT) -map-> 0 PHY: {RigBExOrig@2020346844([CCS|CLI ManagedAsteroid(6)sec[2](!)])} [2015-06-13 09:14:55] adding new element to KP at (4, 19, -7)[NONE]o[FRONT][active][0hp], type 661 [2015-06-13 09:14:55] STYLE CHANGED: LOADING :: Forcefield (Yellow) : :: Forcefield Wedge (Yellow) [2015-06-13 09:14:56] [CLIENT][ExternalController] adding block to segment: ManagedAsteroid(6)sec[2](!)((0, 16, -16))[s1037; Hash-65275; id 2192]; ManagedAsteroid(6)sec[2](!)((0, 16, -16))[s1037; Hash-65275; id 2192] [2015-06-13 09:14:56] [CLIENT] BLOCK style: 1; ORIENTATION: 0; kr [2015-06-13 09:14:56] [GETNEXTTONEAREST] SIDE: RIGHT: (-4.5003815, 11.052056, -15.782213); (-5, 11, -16) [2015-06-13 09:14:56] [CLIENT][EDIT] PLACING AT (4, 19, -8)[NONE]o[FRONT][active][0hp]; size: (1, 1, 1) --> (1, 1, 1); orient 0(FRONT) -map-> 0 PHY: {RigBExOrig@2020346844([CCS|CLI ManagedAsteroid(6)sec[2](!)])} [2015-06-13 09:14:56] adding new element to KP at (4, 19, -8)[NONE]o[FRONT][active][0hp], type 675 [2015-06-13 09:14:57] BLOCK ORIENTATION FOR Forcefield (Blue): FRONT [2015-06-13 09:14:59] [CLIENT][ExternalController] adding block to segment: ManagedAsteroid(6)sec[2](!)((0, 16, -16))[s1038; Hash-65275; id 2192]; ManagedAsteroid(6)sec[2](!)((0, 16, -16))[s1038; Hash-65275; id 2192] [2015-06-13 09:14:59] PLACING MULTISLOT: 0 -> 660 [2015-06-13 09:14:59] [GETNEXTTONEAREST] SIDE: RIGHT: (-4.5000763, 10.319446, -14.94656); (-5, 10, -15) [2015-06-13 09:14:59] [CLIENT][EDIT] PLACING AT (4, 18, -7)[NONE]o[FRONT][active][0hp]; size: (1, 1, 1) --> (1, 1, 1); orient 0(FRONT) -map-> 0 PHY: {RigBExOrig@2020346844([CCS|CLI ManagedAsteroid(6)sec[2](!)])} [2015-06-13 09:14:59] adding new element to KP at (4, 18, -7)[NONE]o[FRONT][active][0hp], type 660 [2015-06-13 09:15:00] STYLE CHANGED: LOADING :: Forcefield (Blue) : :: Forcefield Wedge (Blue) [2015-06-13 09:15:01] [CLIENT][ExternalController] adding block to segment: ManagedAsteroid(6)sec[2](!)((0, 16, -16))[s1039; Hash-65275; id 2192]; ManagedAsteroid(6)sec[2](!)((0, 16, -16))[s1039; Hash-65275; id 2192] [2015-06-13 09:15:01] [CLIENT] BLOCK style: 1; ORIENTATION: 0; kr [2015-06-13 09:15:01] [GETNEXTTONEAREST] SIDE: RIGHT: (-4.5001373, 10.097652, -15.755957); (-5, 10, -16) [2015-06-13 09:15:01] [CLIENT][EDIT] PLACING AT (4, 18, -8)[NONE]o[FRONT][active][0hp]; size: (1, 1, 1) --> (1, 1, 1); orient 0(FRONT) -map-> 0 PHY: {RigBExOrig@2020346844([CCS|CLI ManagedAsteroid(6)sec[2](!)])} [2015-06-13 09:15:01] adding new element to KP at (4, 18, -8)[NONE]o[FRONT][active][0hp], type 674 [2015-06-13 09:15:06] [PlayerExternal] nearest: null; (interaction: false) [2015-06-13 09:15:08] HIT RESULT near: (4, 18, -7)[Forcefield (Blue)]o[FRONT][active][250hp][BLOCK], on ManagedAsteroid(6)sec[2](!) [2015-06-13 09:15:08] [CLIENT] ACTIVATE BLOCK (std) (4, 18, -7)[Forcefield (Blue)]o[FRONT][active][250hp][BLOCK] [2015-06-13 09:15:08] HIT RESULT near: (4, 18, -7)[Forcefield (Blue)]o[FRONT][inactive][250hp][BLOCK], on ManagedAsteroid(6)sec[2](!) [2015-06-13 09:15:08] [CLIENT] ACTIVATE BLOCK (std) (4, 18, -7)[Forcefield (Blue)]o[FRONT][inactive][250hp][BLOCK] [2015-06-13 09:15:11] HIT RESULT near: (4, 18, -7)[Forcefield (Blue)]o[FRONT][active][250hp][BLOCK], on ManagedAsteroid(6)sec[2](!) [2015-06-13 09:15:11] [CLIENT] ACTIVATE BLOCK (std) (4, 18, -7)[Forcefield (Blue)]o[FRONT][active][250hp][BLOCK] [2015-06-13 09:15:12] HIT RESULT near: (4, 18, -7)[Forcefield (Blue)]o[FRONT][inactive][250hp][BLOCK], on ManagedAsteroid(6)sec[2](!) [2015-06-13 09:15:12] [CLIENT] ACTIVATE BLOCK (std) (4, 18, -7)[Forcefield (Blue)]o[FRONT][inactive][250hp][BLOCK] [2015-06-13 09:15:22] HIT RESULT near: (4, 23, -7)[Plex Door]o[FRONT][active][100hp][BLOCK], on ManagedAsteroid(6)sec[2](!) [2015-06-13 09:15:22] [CLIENT] ACTIVATE BLOCK (std) (4, 23, -7)[Plex Door]o[FRONT][active][100hp][BLOCK] [2015-06-13 09:15:23] HIT RESULT near: (4, 23, -7)[Plex Door]o[FRONT][inactive][100hp][BLOCK], on ManagedAsteroid(6)sec[2](!) [2015-06-13 09:15:23] [CLIENT] ACTIVATE BLOCK (std) (4, 23, -7)[Plex Door]o[FRONT][inactive][100hp][BLOCK] [2015-06-13 09:15:38] BLOCK ORIENTATION FOR Salvage Computer: FRONT [2015-06-13 09:15:41] NOW GRABBING: UnnamedSceneNode; 0; -1 [2015-06-13 09:15:42] SWITCHING SLOTS: 9, 22 [2015-06-13 09:15:42] [CLIENT] Executing inventory slot switch/mod: SwitchOrCombineRequest [inv: Inventory: (2; (0, 0, 0)){16=>[slot 16; t Unknown(-32); c 1; mt 101], 25=>[slot 25; t Cannon Computer(6); c 1; mt -1], 1=>[slot 1; t Power Reactor Module(2); c 8; mt -1], 22=>[slot 22; t Warhead(14); c 1; mt -1], 12=>[slot 12; t Salvage Module(24); c 5; mt -1], 14=>[slot 14; t Unknown(-32); c 1; mt 104], 24=>[slot 24; t Missile Computer(38); c 1; mt -1], 27=>[slot 27; t Damage Pulse Computer(416); c 1; mt -1], 17=>[slot 17; t Unknown(-12); c 1; mt 105], 3=>[slot 3; t Ship Core(1); c 99; mt -1], 21=>[slot 21; t Power Capacitor(331); c 16; mt -1], 20=>[slot 20; t Gravity Unit(56); c 1; mt -1], 26=>[slot 26; t Damage Beam Computer(414); c 1; mt -1], 18=>[slot 18; t Unknown(-11); c 1; mt 102], 13=>[slot 13; t Unknown(-32); c 1; mt 103], 10=>[slot 10; t Build Block(123); c 1; mt -1], 23=>[slot 23; t Scanner Computer(654); c 1; mt -1], 8=>[slot 8; t Salvage Computer(4); c 1; mt -1], 15=>[slot 15; t Unknown(-32); c 1; mt 106], 2=>[slot 2; t Thruster Module(8); c 8; mt -1], 4=>[slot 4; t Cannon Barrel(16); c 15; mt -1], 0=>[slot 0; t Grey Standard Armor(5); c 30; mt -1]} slot=9, subSlot=-1, otherSlot=22, otherInventory=Inventory: (2; (0, 0, 0)){16=>[slot 16; t Unknown(-32); c 1; mt 101], 25=>[slot 25; t Cannon Computer(6); c 1; mt -1], 1=>[slot 1; t Power Reactor Module(2); c 8; mt -1], 22=>[slot 22; t Warhead(14); c 1; mt -1], 12=>[slot 12; t Salvage Module(24); c 5; mt -1], 14=>[slot 14; t Unknown(-32); c 1; mt 104], 24=>[slot 24; t Missile Computer(38); c 1; mt -1], 27=>[slot 27; t Damage Pulse Computer(416); c 1; mt -1], 17=>[slot 17; t Unknown(-12); c 1; mt 105], 3=>[slot 3; t Ship Core(1); c 99; mt -1], 21=>[slot 21; t Power Capacitor(331); c 16; mt -1], 20=>[slot 20; t Gravity Unit(56); c 1; mt -1], 26=>[slot 26; t Damage Beam Computer(414); c 1; mt -1], 18=>[slot 18; t Unknown(-11); c 1; mt 102], 13=>[slot 13; t Unknown(-32); c 1; mt 103], 10=>[slot 10; t Build Block(123); c 1; mt -1], 23=>[slot 23; t Scanner Computer(654); c 1; mt -1], 8=>[slot 8; t Salvage Computer(4); c 1; mt -1], 15=>[slot 15; t Unknown(-32); c 1; mt 106], 2=>[slot 2; t Thruster Module(8); c 8; mt -1], 4=>[slot 4; t Cannon Barrel(16); c 15; mt -1], 0=>[slot 0; t Grey Standard Armor(5); c 30; mt -1]}, count=1] [2015-06-13 09:15:42] [INVENTORY] PUT NOW ORIGINAL: [slot 9; t Warhead(14); c 1; mt -1] ON 9 [2015-06-13 09:15:42] [SERVER] execute action: InventoryClientAction [ownInventoryOwnerId=11, ownInventoryPosId=(0, 0, 0), otherInventoryOwnerId=11, otherInventoryPosId=(0, 0, 0), slot=9, otherSlot=22, subSlot=-1, count=1] [2015-06-13 09:15:42] [INVENTORY] PUT NOW ORIGINAL: [slot 9; t Warhead(14); c 1; mt -1] ON 9 [2015-06-13 09:15:43] NOW GRABBING: UnnamedSceneNode; 0; -1 [2015-06-13 09:15:44] SWITCHING SLOTS: 7, 23 [2015-06-13 09:15:44] [CLIENT] Executing inventory slot switch/mod: SwitchOrCombineRequest [inv: Inventory: (2; (0, 0, 0)){16=>[slot 16; t Unknown(-32); c 1; mt 101], 25=>[slot 25; t Cannon Computer(6); c 1; mt -1], 1=>[slot 1; t Power Reactor Module(2); c 8; mt -1], 12=>[slot 12; t Salvage Module(24); c 5; mt -1], 14=>[slot 14; t Unknown(-32); c 1; mt 104], 24=>[slot 24; t Missile Computer(38); c 1; mt -1], 27=>[slot 27; t Damage Pulse Computer(416); c 1; mt -1], 17=>[slot 17; t Unknown(-12); c 1; mt 105], 3=>[slot 3; t Ship Core(1); c 99; mt -1], 21=>[slot 21; t Power Capacitor(331); c 16; mt -1], 20=>[slot 20; t Gravity Unit(56); c 1; mt -1], 26=>[slot 26; t Damage Beam Computer(414); c 1; mt -1], 18=>[slot 18; t Unknown(-11); c 1; mt 102], 9=>[slot 9; t Warhead(14); c 1; mt -1], 13=>[slot 13; t Unknown(-32); c 1; mt 103], 10=>[slot 10; t Build Block(123); c 1; mt -1], 23=>[slot 23; t Scanner Computer(654); c 1; mt -1], 8=>[slot 8; t Salvage Computer(4); c 1; mt -1], 15=>[slot 15; t Unknown(-32); c 1; mt 106], 2=>[slot 2; t Thruster Module(8); c 8; mt -1], 4=>[slot 4; t Cannon Barrel(16); c 15; mt -1], 0=>[slot 0; t Grey Standard Armor(5); c 30; mt -1]} slot=7, subSlot=-1, otherSlot=23, otherInventory=Inventory: (2; (0, 0, 0)){16=>[slot 16; t Unknown(-32); c 1; mt 101], 25=>[slot 25; t Cannon Computer(6); c 1; mt -1], 1=>[slot 1; t Power Reactor Module(2); c 8; mt -1], 12=>[slot 12; t Salvage Module(24); c 5; mt -1], 14=>[slot 14; t Unknown(-32); c 1; mt 104], 24=>[slot 24; t Missile Computer(38); c 1; mt -1], 27=>[slot 27; t Damage Pulse Computer(416); c 1; mt -1], 17=>[slot 17; t Unknown(-12); c 1; mt 105], 3=>[slot 3; t Ship Core(1); c 99; mt -1], 21=>[slot 21; t Power Capacitor(331); c 16; mt -1], 20=>[slot 20; t Gravity Unit(56); c 1; mt -1], 26=>[slot 26; t Damage Beam Computer(414); c 1; mt -1], 18=>[slot 18; t Unknown(-11); c 1; mt 102], 9=>[slot 9; t Warhead(14); c 1; mt -1], 13=>[slot 13; t Unknown(-32); c 1; mt 103], 10=>[slot 10; t Build Block(123); c 1; mt -1], 23=>[slot 23; t Scanner Computer(654); c 1; mt -1], 8=>[slot 8; t Salvage Computer(4); c 1; mt -1], 15=>[slot 15; t Unknown(-32); c 1; mt 106], 2=>[slot 2; t Thruster Module(8); c 8; mt -1], 4=>[slot 4; t Cannon Barrel(16); c 15; mt -1], 0=>[slot 0; t Grey Standard Armor(5); c 30; mt -1]}, count=1] [2015-06-13 09:15:44] [INVENTORY] PUT NOW ORIGINAL: [slot 7; t Scanner Computer(654); c 1; mt -1] ON 7 [2015-06-13 09:15:44] [SERVER] execute action: InventoryClientAction [ownInventoryOwnerId=11, ownInventoryPosId=(0, 0, 0), otherInventoryOwnerId=11, otherInventoryPosId=(0, 0, 0), slot=7, otherSlot=23, subSlot=-1, count=1] [2015-06-13 09:15:44] [INVENTORY] PUT NOW ORIGINAL: [slot 7; t Scanner Computer(654); c 1; mt -1] ON 7 [2015-06-13 09:15:45] NOW GRABBING: UnnamedSceneNode; 0; -1 [2015-06-13 09:15:46] SWITCHING SLOTS: 6, 27 [2015-06-13 09:15:46] [CLIENT] Executing inventory slot switch/mod: SwitchOrCombineRequest [inv: Inventory: (2; (0, 0, 0)){16=>[slot 16; t Unknown(-32); c 1; mt 101], 25=>[slot 25; t Cannon Computer(6); c 1; mt -1], 1=>[slot 1; t Power Reactor Module(2); c 8; mt -1], 12=>[slot 12; t Salvage Module(24); c 5; mt -1], 14=>[slot 14; t Unknown(-32); c 1; mt 104], 24=>[slot 24; t Missile Computer(38); c 1; mt -1], 27=>[slot 27; t Damage Pulse Computer(416); c 1; mt -1], 17=>[slot 17; t Unknown(-12); c 1; mt 105], 3=>[slot 3; t Ship Core(1); c 99; mt -1], 21=>[slot 21; t Power Capacitor(331); c 16; mt -1], 20=>[slot 20; t Gravity Unit(56); c 1; mt -1], 26=>[slot 26; t Damage Beam Computer(414); c 1; mt -1], 18=>[slot 18; t Unknown(-11); c 1; mt 102], 9=>[slot 9; t Warhead(14); c 1; mt -1], 13=>[slot 13; t Unknown(-32); c 1; mt 103], 10=>[slot 10; t Build Block(123); c 1; mt -1], 8=>[slot 8; t Salvage Computer(4); c 1; mt -1], 15=>[slot 15; t Unknown(-32); c 1; mt 106], 2=>[slot 2; t Thruster Module(8); c 8; mt -1], 4=>[slot 4; t Cannon Barrel(16); c 15; mt -1], 7=>[slot 7; t Scanner Computer(654); c 1; mt -1], 0=>[slot 0; t Grey Standard Armor(5); c 30; mt -1]} slot=6, subSlot=-1, otherSlot=27, otherInventory=Inventory: (2; (0, 0, 0)){16=>[slot 16; t Unknown(-32); c 1; mt 101], 25=>[slot 25; t Cannon Computer(6); c 1; mt -1], 1=>[slot 1; t Power Reactor Module(2); c 8; mt -1], 12=>[slot 12; t Salvage Module(24); c 5; mt -1], 14=>[slot 14; t Unknown(-32); c 1; mt 104], 24=>[slot 24; t Missile Computer(38); c 1; mt -1], 27=>[slot 27; t Damage Pulse Computer(416); c 1; mt -1], 17=>[slot 17; t Unknown(-12); c 1; mt 105], 3=>[slot 3; t Ship Core(1); c 99; mt -1], 21=>[slot 21; t Power Capacitor(331); c 16; mt -1], 20=>[slot 20; t Gravity Unit(56); c 1; mt -1], 26=>[slot 26; t Damage Beam Computer(414); c 1; mt -1], 18=>[slot 18; t Unknown(-11); c 1; mt 102], 9=>[slot 9; t Warhead(14); c 1; mt -1], 13=>[slot 13; t Unknown(-32); c 1; mt 103], 10=>[slot 10; t Build Block(123); c 1; mt -1], 8=>[slot 8; t Salvage Computer(4); c 1; mt -1], 15=>[slot 15; t Unknown(-32); c 1; mt 106], 2=>[slot 2; t Thruster Module(8); c 8; mt -1], 4=>[slot 4; t Cannon Barrel(16); c 15; mt -1], 7=>[slot 7; t Scanner Computer(654); c 1; mt -1], 0=>[slot 0; t Grey Standard Armor(5); c 30; mt -1]}, count=1] [2015-06-13 09:15:46] [INVENTORY] PUT NOW ORIGINAL: [slot 6; t Damage Pulse Computer(416); c 1; mt -1] ON 6 [2015-06-13 09:15:46] [SERVER] execute action: InventoryClientAction [ownInventoryOwnerId=11, ownInventoryPosId=(0, 0, 0), otherInventoryOwnerId=11, otherInventoryPosId=(0, 0, 0), slot=6, otherSlot=27, subSlot=-1, count=1] [2015-06-13 09:15:46] [INVENTORY] PUT NOW ORIGINAL: [slot 6; t Damage Pulse Computer(416); c 1; mt -1] ON 6 [2015-06-13 09:15:46] [SIMULATION] checking sectors to plan activity.... (-2, -2, -2) to (6, 6, 6) [2015-06-13 09:15:47] [BUILDBAR] Fast Switch GUIAncorUnnamedSceneNode; class obfuscated.FA [2015-06-13 09:15:47] [CLIENT][INVENTORY] FastSwitch: No exisitng slot found: -1; checking free [2015-06-13 09:15:47] [CLIENT][INVENTORY] FastSwitch: slot found: 4 -> 11 [2015-06-13 09:15:47] [CLIENT] Executing inventory slot switch/mod: SwitchOrCombineRequest [inv: Inventory: (2; (0, 0, 0)){16=>[slot 16; t Unknown(-32); c 1; mt 101], 25=>[slot 25; t Cannon Computer(6); c 1; mt -1], 1=>[slot 1; t Power Reactor Module(2); c 8; mt -1], 12=>[slot 12; t Salvage Module(24); c 5; mt -1], 14=>[slot 14; t Unknown(-32); c 1; mt 104], 24=>[slot 24; t Missile Computer(38); c 1; mt -1], 17=>[slot 17; t Unknown(-12); c 1; mt 105], 3=>[slot 3; t Ship Core(1); c 99; mt -1], 21=>[slot 21; t Power Capacitor(331); c 16; mt -1], 20=>[slot 20; t Gravity Unit(56); c 1; mt -1], 26=>[slot 26; t Damage Beam Computer(414); c 1; mt -1], 18=>[slot 18; t Unknown(-11); c 1; mt 102], 9=>[slot 9; t Warhead(14); c 1; mt -1], 13=>[slot 13; t Unknown(-32); c 1; mt 103], 10=>[slot 10; t Build Block(123); c 1; mt -1], 8=>[slot 8; t Salvage Computer(4); c 1; mt -1], 6=>[slot 6; t Damage Pulse Computer(416); c 1; mt -1], 15=>[slot 15; t Unknown(-32); c 1; mt 106], 2=>[slot 2; t Thruster Module(8); c 8; mt -1], 4=>[slot 4; t Cannon Barrel(16); c 15; mt -1], 7=>[slot 7; t Scanner Computer(654); c 1; mt -1], 0=>[slot 0; t Grey Standard Armor(5); c 30; mt -1]} slot=11, subSlot=-1, otherSlot=4, otherInventory=Inventory: (2; (0, 0, 0)){16=>[slot 16; t Unknown(-32); c 1; mt 101], 25=>[slot 25; t Cannon Computer(6); c 1; mt -1], 1=>[slot 1; t Power Reactor Module(2); c 8; mt -1], 12=>[slot 12; t Salvage Module(24); c 5; mt -1], 14=>[slot 14; t Unknown(-32); c 1; mt 104], 24=>[slot 24; t Missile Computer(38); c 1; mt -1], 17=>[slot 17; t Unknown(-12); c 1; mt 105], 3=>[slot 3; t Ship Core(1); c 99; mt -1], 21=>[slot 21; t Power Capacitor(331); c 16; mt -1], 20=>[slot 20; t Gravity Unit(56); c 1; mt -1], 26=>[slot 26; t Damage Beam Computer(414); c 1; mt -1], 18=>[slot 18; t Unknown(-11); c 1; mt 102], 9=>[slot 9; t Warhead(14); c 1; mt -1], 13=>[slot 13; t Unknown(-32); c 1; mt 103], 10=>[slot 10; t Build Block(123); c 1; mt -1], 8=>[slot 8; t Salvage Computer(4); c 1; mt -1], 6=>[slot 6; t Damage Pulse Computer(416); c 1; mt -1], 15=>[slot 15; t Unknown(-32); c 1; mt 106], 2=>[slot 2; t Thruster Module(8); c 8; mt -1], 4=>[slot 4; t Cannon Barrel(16); c 15; mt -1], 7=>[slot 7; t Scanner Computer(654); c 1; mt -1], 0=>[slot 0; t Grey Standard Armor(5); c 30; mt -1]}, count=-1] [2015-06-13 09:15:47] [INVENTORY] PUT NOW ORIGINAL: [slot 11; t Cannon Barrel(16); c 15; mt -1] ON 11 [2015-06-13 09:15:47] [SERVER] execute action: InventoryClientAction [ownInventoryOwnerId=11, ownInventoryPosId=(0, 0, 0), otherInventoryOwnerId=11, otherInventoryPosId=(0, 0, 0), slot=11, otherSlot=4, subSlot=-1, count=-1] [2015-06-13 09:15:47] [INVENTORY] PUT NOW ORIGINAL: [slot 11; t Cannon Barrel(16); c 15; mt -1] ON 11 [2015-06-13 09:15:47] [BUILDBAR] Fast Switch GUIAncorUnnamedSceneNode; class obfuscated.FA [2015-06-13 09:15:47] [CLIENT][INVENTORY] FastSwitch: No exisitng slot found: -1; checking free [2015-06-13 09:15:47] [CLIENT][INVENTORY] FastSwitch: slot found: 3 -> 19 [2015-06-13 09:15:47] [CLIENT] Executing inventory slot switch/mod: SwitchOrCombineRequest [inv: Inventory: (2; (0, 0, 0)){16=>[slot 16; t Unknown(-32); c 1; mt 101], 25=>[slot 25; t Cannon Computer(6); c 1; mt -1], 1=>[slot 1; t Power Reactor Module(2); c 8; mt -1], 12=>[slot 12; t Salvage Module(24); c 5; mt -1], 14=>[slot 14; t Unknown(-32); c 1; mt 104], 24=>[slot 24; t Missile Computer(38); c 1; mt -1], 17=>[slot 17; t Unknown(-12); c 1; mt 105], 3=>[slot 3; t Ship Core(1); c 99; mt -1], 21=>[slot 21; t Power Capacitor(331); c 16; mt -1], 20=>[slot 20; t Gravity Unit(56); c 1; mt -1], 26=>[slot 26; t Damage Beam Computer(414); c 1; mt -1], 18=>[slot 18; t Unknown(-11); c 1; mt 102], 9=>[slot 9; t Warhead(14); c 1; mt -1], 13=>[slot 13; t Unknown(-32); c 1; mt 103], 10=>[slot 10; t Build Block(123); c 1; mt -1], 8=>[slot 8; t Salvage Computer(4); c 1; mt -1], 6=>[slot 6; t Damage Pulse Computer(416); c 1; mt -1], 11=>[slot 11; t Cannon Barrel(16); c 15; mt -1], 2=>[slot 2; t Thruster Module(8); c 8; mt -1], 15=>[slot 15; t Unknown(-32); c 1; mt 106], 7=>[slot 7; t Scanner Computer(654); c 1; mt -1], 0=>[slot 0; t Grey Standard Armor(5); c 30; mt -1]} slot=19, subSlot=-1, otherSlot=3, otherInventory=Inventory: (2; (0, 0, 0)){16=>[slot 16; t Unknown(-32); c 1; mt 101], 25=>[slot 25; t Cannon Computer(6); c 1; mt -1], 1=>[slot 1; t Power Reactor Module(2); c 8; mt -1], 12=>[slot 12; t Salvage Module(24); c 5; mt -1], 14=>[slot 14; t Unknown(-32); c 1; mt 104], 24=>[slot 24; t Missile Computer(38); c 1; mt -1], 17=>[slot 17; t Unknown(-12); c 1; mt 105], 3=>[slot 3; t Ship Core(1); c 99; mt -1], 21=>[slot 21; t Power Capacitor(331); c 16; mt -1], 20=>[slot 20; t Gravity Unit(56); c 1; mt -1], 26=>[slot 26; t Damage Beam Computer(414); c 1; mt -1], 18=>[slot 18; t Unknown(-11); c 1; mt 102], 9=>[slot 9; t Warhead(14); c 1; mt -1], 13=>[slot 13; t Unknown(-32); c 1; mt 103], 10=>[slot 10; t Build Block(123); c 1; mt -1], 8=>[slot 8; t Salvage Computer(4); c 1; mt -1], 6=>[slot 6; t Damage Pulse Computer(416); c 1; mt -1], 11=>[slot 11; t Cannon Barrel(16); c 15; mt -1], 2=>[slot 2; t Thruster Module(8); c 8; mt -1], 15=>[slot 15; t Unknown(-32); c 1; mt 106], 7=>[slot 7; t Scanner Computer(654); c 1; mt -1], 0=>[slot 0; t Grey Standard Armor(5); c 30; mt -1]}, count=-1] [2015-06-13 09:15:47] [INVENTORY] PUT NOW ORIGINAL: [slot 19; t Ship Core(1); c 99; mt -1] ON 19 [2015-06-13 09:15:47] [SERVER] execute action: InventoryClientAction [ownInventoryOwnerId=11, ownInventoryPosId=(0, 0, 0), otherInventoryOwnerId=11, otherInventoryPosId=(0, 0, 0), slot=19, otherSlot=3, subSlot=-1, count=-1] [2015-06-13 09:15:47] [INVENTORY] PUT NOW ORIGINAL: [slot 19; t Ship Core(1); c 99; mt -1] ON 19 [2015-06-13 09:15:48] [BUILDBAR] Fast Switch GUIAncorUnnamedSceneNode; class obfuscated.FA [2015-06-13 09:15:48] [CLIENT][INVENTORY] FastSwitch: No exisitng slot found: -1; checking free [2015-06-13 09:15:48] [CLIENT][INVENTORY] FastSwitch: slot found: 2 -> 22 [2015-06-13 09:15:48] [CLIENT] Executing inventory slot switch/mod: SwitchOrCombineRequest [inv: Inventory: (2; (0, 0, 0)){16=>[slot 16; t Unknown(-32); c 1; mt 101], 25=>[slot 25; t Cannon Computer(6); c 1; mt -1], 1=>[slot 1; t Power Reactor Module(2); c 8; mt -1], 12=>[slot 12; t Salvage Module(24); c 5; mt -1], 14=>[slot 14; t Unknown(-32); c 1; mt 104], 24=>[slot 24; t Missile Computer(38); c 1; mt -1], 17=>[slot 17; t Unknown(-12); c 1; mt 105], 21=>[slot 21; t Power Capacitor(331); c 16; mt -1], 20=>[slot 20; t Gravity Unit(56); c 1; mt -1], 26=>[slot 26; t Damage Beam Computer(414); c 1; mt -1], 18=>[slot 18; t Unknown(-11); c 1; mt 102], 19=>[slot 19; t Ship Core(1); c 99; mt -1], 9=>[slot 9; t Warhead(14); c 1; mt -1], 13=>[slot 13; t Unknown(-32); c 1; mt 103], 10=>[slot 10; t Build Block(123); c 1; mt -1], 8=>[slot 8; t Salvage Computer(4); c 1; mt -1], 6=>[slot 6; t Damage Pulse Computer(416); c 1; mt -1], 11=>[slot 11; t Cannon Barrel(16); c 15; mt -1], 2=>[slot 2; t Thruster Module(8); c 8; mt -1], 15=>[slot 15; t Unknown(-32); c 1; mt 106], 7=>[slot 7; t Scanner Computer(654); c 1; mt -1], 0=>[slot 0; t Grey Standard Armor(5); c 30; mt -1]} slot=22, subSlot=-1, otherSlot=2, otherInventory=Inventory: (2; (0, 0, 0)){16=>[slot 16; t Unknown(-32); c 1; mt 101], 25=>[slot 25; t Cannon Computer(6); c 1; mt -1], 1=>[slot 1; t Power Reactor Module(2); c 8; mt -1], 12=>[slot 12; t Salvage Module(24); c 5; mt -1], 14=>[slot 14; t Unknown(-32); c 1; mt 104], 24=>[slot 24; t Missile Computer(38); c 1; mt -1], 17=>[slot 17; t Unknown(-12); c 1; mt 105], 21=>[slot 21; t Power Capacitor(331); c 16; mt -1], 20=>[slot 20; t Gravity Unit(56); c 1; mt -1], 26=>[slot 26; t Damage Beam Computer(414); c 1; mt -1], 18=>[slot 18; t Unknown(-11); c 1; mt 102], 19=>[slot 19; t Ship Core(1); c 99; mt -1], 9=>[slot 9; t Warhead(14); c 1; mt -1], 13=>[slot 13; t Unknown(-32); c 1; mt 103], 10=>[slot 10; t Build Block(123); c 1; mt -1], 8=>[slot 8; t Salvage Computer(4); c 1; mt -1], 6=>[slot 6; t Damage Pulse Computer(416); c 1; mt -1], 11=>[slot 11; t Cannon Barrel(16); c 15; mt -1], 2=>[slot 2; t Thruster Module(8); c 8; mt -1], 15=>[slot 15; t Unknown(-32); c 1; mt 106], 7=>[slot 7; t Scanner Computer(654); c 1; mt -1], 0=>[slot 0; t Grey Standard Armor(5); c 30; mt -1]}, count=-1] [2015-06-13 09:15:48] [INVENTORY] PUT NOW ORIGINAL: [slot 22; t Thruster Module(8); c 8; mt -1] ON 22 [2015-06-13 09:15:48] [SERVER] execute action: InventoryClientAction [ownInventoryOwnerId=11, ownInventoryPosId=(0, 0, 0), otherInventoryOwnerId=11, otherInventoryPosId=(0, 0, 0), slot=22, otherSlot=2, subSlot=-1, count=-1] [2015-06-13 09:15:48] [INVENTORY] PUT NOW ORIGINAL: [slot 22; t Thruster Module(8); c 8; mt -1] ON 22 [2015-06-13 09:15:48] [BUILDBAR] Fast Switch GUIAncorUnnamedSceneNode; class obfuscated.FA [2015-06-13 09:15:48] [CLIENT][INVENTORY] FastSwitch: No exisitng slot found: -1; checking free [2015-06-13 09:15:48] [CLIENT][INVENTORY] FastSwitch: slot found: 1 -> 23 [2015-06-13 09:15:48] [CLIENT] Executing inventory slot switch/mod: SwitchOrCombineRequest [inv: Inventory: (2; (0, 0, 0)){16=>[slot 16; t Unknown(-32); c 1; mt 101], 25=>[slot 25; t Cannon Computer(6); c 1; mt -1], 1=>[slot 1; t Power Reactor Module(2); c 8; mt -1], 22=>[slot 22; t Thruster Module(8); c 8; mt -1], 12=>[slot 12; t Salvage Module(24); c 5; mt -1], 14=>[slot 14; t Unknown(-32); c 1; mt 104], 24=>[slot 24; t Missile Computer(38); c 1; mt -1], 17=>[slot 17; t Unknown(-12); c 1; mt 105], 21=>[slot 21; t Power Capacitor(331); c 16; mt -1], 20=>[slot 20; t Gravity Unit(56); c 1; mt -1], 26=>[slot 26; t Damage Beam Computer(414); c 1; mt -1], 18=>[slot 18; t Unknown(-11); c 1; mt 102], 19=>[slot 19; t Ship Core(1); c 99; mt -1], 9=>[slot 9; t Warhead(14); c 1; mt -1], 13=>[slot 13; t Unknown(-32); c 1; mt 103], 10=>[slot 10; t Build Block(123); c 1; mt -1], 8=>[slot 8; t Salvage Computer(4); c 1; mt -1], 6=>[slot 6; t Damage Pulse Computer(416); c 1; mt -1], 11=>[slot 11; t Cannon Barrel(16); c 15; mt -1], 15=>[slot 15; t Unknown(-32); c 1; mt 106], 7=>[slot 7; t Scanner Computer(654); c 1; mt -1], 0=>[slot 0; t Grey Standard Armor(5); c 30; mt -1]} slot=23, subSlot=-1, otherSlot=1, otherInventory=Inventory: (2; (0, 0, 0)){16=>[slot 16; t Unknown(-32); c 1; mt 101], 25=>[slot 25; t Cannon Computer(6); c 1; mt -1], 1=>[slot 1; t Power Reactor Module(2); c 8; mt -1], 22=>[slot 22; t Thruster Module(8); c 8; mt -1], 12=>[slot 12; t Salvage Module(24); c 5; mt -1], 14=>[slot 14; t Unknown(-32); c 1; mt 104], 24=>[slot 24; t Missile Computer(38); c 1; mt -1], 17=>[slot 17; t Unknown(-12); c 1; mt 105], 21=>[slot 21; t Power Capacitor(331); c 16; mt -1], 20=>[slot 20; t Gravity Unit(56); c 1; mt -1], 26=>[slot 26; t Damage Beam Computer(414); c 1; mt -1], 18=>[slot 18; t Unknown(-11); c 1; mt 102], 19=>[slot 19; t Ship Core(1); c 99; mt -1], 9=>[slot 9; t Warhead(14); c 1; mt -1], 13=>[slot 13; t Unknown(-32); c 1; mt 103], 10=>[slot 10; t Build Block(123); c 1; mt -1], 8=>[slot 8; t Salvage Computer(4); c 1; mt -1], 6=>[slot 6; t Damage Pulse Computer(416); c 1; mt -1], 11=>[slot 11; t Cannon Barrel(16); c 15; mt -1], 15=>[slot 15; t Unknown(-32); c 1; mt 106], 7=>[slot 7; t Scanner Computer(654); c 1; mt -1], 0=>[slot 0; t Grey Standard Armor(5); c 30; mt -1]}, count=-1] [2015-06-13 09:15:48] [INVENTORY] PUT NOW ORIGINAL: [slot 23; t Power Reactor Module(2); c 8; mt -1] ON 23 [2015-06-13 09:15:48] [SERVER] execute action: InventoryClientAction [ownInventoryOwnerId=11, ownInventoryPosId=(0, 0, 0), otherInventoryOwnerId=11, otherInventoryPosId=(0, 0, 0), slot=23, otherSlot=1, subSlot=-1, count=-1] [2015-06-13 09:15:48] [INVENTORY] PUT NOW ORIGINAL: [slot 23; t Power Reactor Module(2); c 8; mt -1] ON 23 [2015-06-13 09:15:50] [BUILDBAR] Fast Switch UnnamedSceneNode; class obfuscated.xQ [2015-06-13 09:15:50] [CLIENT][INVENTORY] FastSwitch: No exisitng slot found: -1; checking free [2015-06-13 09:15:50] [CLIENT][INVENTORY] FastSwitch: slot found: 24 -> 1 [2015-06-13 09:15:51] [CLIENT] Executing inventory slot switch/mod: SwitchOrCombineRequest [inv: Inventory: (2; (0, 0, 0)){16=>[slot 16; t Unknown(-32); c 1; mt 101], 25=>[slot 25; t Cannon Computer(6); c 1; mt -1], 22=>[slot 22; t Thruster Module(8); c 8; mt -1], 12=>[slot 12; t Salvage Module(24); c 5; mt -1], 14=>[slot 14; t Unknown(-32); c 1; mt 104], 24=>[slot 24; t Missile Computer(38); c 1; mt -1], 17=>[slot 17; t Unknown(-12); c 1; mt 105], 21=>[slot 21; t Power Capacitor(331); c 16; mt -1], 20=>[slot 20; t Gravity Unit(56); c 1; mt -1], 26=>[slot 26; t Damage Beam Computer(414); c 1; mt -1], 18=>[slot 18; t Unknown(-11); c 1; mt 102], 19=>[slot 19; t Ship Core(1); c 99; mt -1], 9=>[slot 9; t Warhead(14); c 1; mt -1], 13=>[slot 13; t Unknown(-32); c 1; mt 103], 10=>[slot 10; t Build Block(123); c 1; mt -1], 23=>[slot 23; t Power Reactor Module(2); c 8; mt -1], 8=>[slot 8; t Salvage Computer(4); c 1; mt -1], 6=>[slot 6; t Damage Pulse Computer(416); c 1; mt -1], 11=>[slot 11; t Cannon Barrel(16); c 15; mt -1], 15=>[slot 15; t Unknown(-32); c 1; mt 106], 7=>[slot 7; t Scanner Computer(654); c 1; mt -1], 0=>[slot 0; t Grey Standard Armor(5); c 30; mt -1]} slot=1, subSlot=-1, otherSlot=24, otherInventory=Inventory: (2; (0, 0, 0)){16=>[slot 16; t Unknown(-32); c 1; mt 101], 25=>[slot 25; t Cannon Computer(6); c 1; mt -1], 22=>[slot 22; t Thruster Module(8); c 8; mt -1], 12=>[slot 12; t Salvage Module(24); c 5; mt -1], 14=>[slot 14; t Unknown(-32); c 1; mt 104], 24=>[slot 24; t Missile Computer(38); c 1; mt -1], 17=>[slot 17; t Unknown(-12); c 1; mt 105], 21=>[slot 21; t Power Capacitor(331); c 16; mt -1], 20=>[slot 20; t Gravity Unit(56); c 1; mt -1], 26=>[slot 26; t Damage Beam Computer(414); c 1; mt -1], 18=>[slot 18; t Unknown(-11); c 1; mt 102], 19=>[slot 19; t Ship Core(1); c 99; mt -1], 9=>[slot 9; t Warhead(14); c 1; mt -1], 13=>[slot 13; t Unknown(-32); c 1; mt 103], 10=>[slot 10; t Build Block(123); c 1; mt -1], 23=>[slot 23; t Power Reactor Module(2); c 8; mt -1], 8=>[slot 8; t Salvage Computer(4); c 1; mt -1], 6=>[slot 6; t Damage Pulse Computer(416); c 1; mt -1], 11=>[slot 11; t Cannon Barrel(16); c 15; mt -1], 15=>[slot 15; t Unknown(-32); c 1; mt 106], 7=>[slot 7; t Scanner Computer(654); c 1; mt -1], 0=>[slot 0; t Grey Standard Armor(5); c 30; mt -1]}, count=-1] [2015-06-13 09:15:51] [INVENTORY] PUT NOW ORIGINAL: [slot 1; t Missile Computer(38); c 1; mt -1] ON 1 [2015-06-13 09:15:51] [SERVER] execute action: InventoryClientAction [ownInventoryOwnerId=11, ownInventoryPosId=(0, 0, 0), otherInventoryOwnerId=11, otherInventoryPosId=(0, 0, 0), slot=1, otherSlot=24, subSlot=-1, count=-1] [2015-06-13 09:15:51] [INVENTORY] PUT NOW ORIGINAL: [slot 1; t Missile Computer(38); c 1; mt -1] ON 1 [2015-06-13 09:15:51] [BUILDBAR] Fast Switch UnnamedSceneNode; class obfuscated.xQ [2015-06-13 09:15:51] [CLIENT][INVENTORY] FastSwitch: No exisitng slot found: -1; checking free [2015-06-13 09:15:51] [CLIENT][INVENTORY] FastSwitch: slot found: 25 -> 2 [2015-06-13 09:15:51] [CLIENT] Executing inventory slot switch/mod: SwitchOrCombineRequest [inv: Inventory: (2; (0, 0, 0)){16=>[slot 16; t Unknown(-32); c 1; mt 101], 25=>[slot 25; t Cannon Computer(6); c 1; mt -1], 1=>[slot 1; t Missile Computer(38); c 1; mt -1], 22=>[slot 22; t Thruster Module(8); c 8; mt -1], 12=>[slot 12; t Salvage Module(24); c 5; mt -1], 14=>[slot 14; t Unknown(-32); c 1; mt 104], 17=>[slot 17; t Unknown(-12); c 1; mt 105], 21=>[slot 21; t Power Capacitor(331); c 16; mt -1], 20=>[slot 20; t Gravity Unit(56); c 1; mt -1], 26=>[slot 26; t Damage Beam Computer(414); c 1; mt -1], 18=>[slot 18; t Unknown(-11); c 1; mt 102], 19=>[slot 19; t Ship Core(1); c 99; mt -1], 9=>[slot 9; t Warhead(14); c 1; mt -1], 13=>[slot 13; t Unknown(-32); c 1; mt 103], 10=>[slot 10; t Build Block(123); c 1; mt -1], 23=>[slot 23; t Power Reactor Module(2); c 8; mt -1], 8=>[slot 8; t Salvage Computer(4); c 1; mt -1], 6=>[slot 6; t Damage Pulse Computer(416); c 1; mt -1], 11=>[slot 11; t Cannon Barrel(16); c 15; mt -1], 15=>[slot 15; t Unknown(-32); c 1; mt 106], 7=>[slot 7; t Scanner Computer(654); c 1; mt -1], 0=>[slot 0; t Grey Standard Armor(5); c 30; mt -1]} slot=2, subSlot=-1, otherSlot=25, otherInventory=Inventory: (2; (0, 0, 0)){16=>[slot 16; t Unknown(-32); c 1; mt 101], 25=>[slot 25; t Cannon Computer(6); c 1; mt -1], 1=>[slot 1; t Missile Computer(38); c 1; mt -1], 22=>[slot 22; t Thruster Module(8); c 8; mt -1], 12=>[slot 12; t Salvage Module(24); c 5; mt -1], 14=>[slot 14; t Unknown(-32); c 1; mt 104], 17=>[slot 17; t Unknown(-12); c 1; mt 105], 21=>[slot 21; t Power Capacitor(331); c 16; mt -1], 20=>[slot 20; t Gravity Unit(56); c 1; mt -1], 26=>[slot 26; t Damage Beam Computer(414); c 1; mt -1], 18=>[slot 18; t Unknown(-11); c 1; mt 102], 19=>[slot 19; t Ship Core(1); c 99; mt -1], 9=>[slot 9; t Warhead(14); c 1; mt -1], 13=>[slot 13; t Unknown(-32); c 1; mt 103], 10=>[slot 10; t Build Block(123); c 1; mt -1], 23=>[slot 23; t Power Reactor Module(2); c 8; mt -1], 8=>[slot 8; t Salvage Computer(4); c 1; mt -1], 6=>[slot 6; t Damage Pulse Computer(416); c 1; mt -1], 11=>[slot 11; t Cannon Barrel(16); c 15; mt -1], 15=>[slot 15; t Unknown(-32); c 1; mt 106], 7=>[slot 7; t Scanner Computer(654); c 1; mt -1], 0=>[slot 0; t Grey Standard Armor(5); c 30; mt -1]}, count=-1] [2015-06-13 09:15:51] [INVENTORY] PUT NOW ORIGINAL: [slot 2; t Cannon Computer(6); c 1; mt -1] ON 2 [2015-06-13 09:15:51] [SERVER] execute action: InventoryClientAction [ownInventoryOwnerId=11, ownInventoryPosId=(0, 0, 0), otherInventoryOwnerId=11, otherInventoryPosId=(0, 0, 0), slot=2, otherSlot=25, subSlot=-1, count=-1] [2015-06-13 09:15:51] [INVENTORY] PUT NOW ORIGINAL: [slot 2; t Cannon Computer(6); c 1; mt -1] ON 2 [2015-06-13 09:15:52] [BUILDBAR] Fast Switch UnnamedSceneNode; class obfuscated.xQ [2015-06-13 09:15:52] [CLIENT][INVENTORY] FastSwitch: No exisitng slot found: -1; checking free [2015-06-13 09:15:52] [CLIENT][INVENTORY] FastSwitch: slot found: 26 -> 3 [2015-06-13 09:15:52] [CLIENT] Executing inventory slot switch/mod: SwitchOrCombineRequest [inv: Inventory: (2; (0, 0, 0)){16=>[slot 16; t Unknown(-32); c 1; mt 101], 1=>[slot 1; t Missile Computer(38); c 1; mt -1], 22=>[slot 22; t Thruster Module(8); c 8; mt -1], 12=>[slot 12; t Salvage Module(24); c 5; mt -1], 14=>[slot 14; t Unknown(-32); c 1; mt 104], 17=>[slot 17; t Unknown(-12); c 1; mt 105], 21=>[slot 21; t Power Capacitor(331); c 16; mt -1], 20=>[slot 20; t Gravity Unit(56); c 1; mt -1], 26=>[slot 26; t Damage Beam Computer(414); c 1; mt -1], 18=>[slot 18; t Unknown(-11); c 1; mt 102], 19=>[slot 19; t Ship Core(1); c 99; mt -1], 9=>[slot 9; t Warhead(14); c 1; mt -1], 13=>[slot 13; t Unknown(-32); c 1; mt 103], 10=>[slot 10; t Build Block(123); c 1; mt -1], 23=>[slot 23; t Power Reactor Module(2); c 8; mt -1], 8=>[slot 8; t Salvage Computer(4); c 1; mt -1], 6=>[slot 6; t Damage Pulse Computer(416); c 1; mt -1], 2=>[slot 2; t Cannon Computer(6); c 1; mt -1], 11=>[slot 11; t Cannon Barrel(16); c 15; mt -1], 15=>[slot 15; t Unknown(-32); c 1; mt 106], 7=>[slot 7; t Scanner Computer(654); c 1; mt -1], 0=>[slot 0; t Grey Standard Armor(5); c 30; mt -1]} slot=3, subSlot=-1, otherSlot=26, otherInventory=Inventory: (2; (0, 0, 0)){16=>[slot 16; t Unknown(-32); c 1; mt 101], 1=>[slot 1; t Missile Computer(38); c 1; mt -1], 22=>[slot 22; t Thruster Module(8); c 8; mt -1], 12=>[slot 12; t Salvage Module(24); c 5; mt -1], 14=>[slot 14; t Unknown(-32); c 1; mt 104], 17=>[slot 17; t Unknown(-12); c 1; mt 105], 21=>[slot 21; t Power Capacitor(331); c 16; mt -1], 20=>[slot 20; t Gravity Unit(56); c 1; mt -1], 26=>[slot 26; t Damage Beam Computer(414); c 1; mt -1], 18=>[slot 18; t Unknown(-11); c 1; mt 102], 19=>[slot 19; t Ship Core(1); c 99; mt -1], 9=>[slot 9; t Warhead(14); c 1; mt -1], 13=>[slot 13; t Unknown(-32); c 1; mt 103], 10=>[slot 10; t Build Block(123); c 1; mt -1], 23=>[slot 23; t Power Reactor Module(2); c 8; mt -1], 8=>[slot 8; t Salvage Computer(4); c 1; mt -1], 6=>[slot 6; t Damage Pulse Computer(416); c 1; mt -1], 2=>[slot 2; t Cannon Computer(6); c 1; mt -1], 11=>[slot 11; t Cannon Barrel(16); c 15; mt -1], 15=>[slot 15; t Unknown(-32); c 1; mt 106], 7=>[slot 7; t Scanner Computer(654); c 1; mt -1], 0=>[slot 0; t Grey Standard Armor(5); c 30; mt -1]}, count=-1] [2015-06-13 09:15:52] [INVENTORY] PUT NOW ORIGINAL: [slot 3; t Damage Beam Computer(414); c 1; mt -1] ON 3 [2015-06-13 09:15:52] [SERVER] execute action: InventoryClientAction [ownInventoryOwnerId=11, ownInventoryPosId=(0, 0, 0), otherInventoryOwnerId=11, otherInventoryPosId=(0, 0, 0), slot=3, otherSlot=26, subSlot=-1, count=-1] [2015-06-13 09:15:52] [INVENTORY] PUT NOW ORIGINAL: [slot 3; t Damage Beam Computer(414); c 1; mt -1] ON 3 [2015-06-13 09:15:53] [BUILDBAR] Fast Switch UnnamedSceneNode; class obfuscated.xQ [2015-06-13 09:15:53] [CLIENT][INVENTORY] FastSwitch: No exisitng slot found: -1; checking free [2015-06-13 09:15:53] [CLIENT][INVENTORY] FastSwitch: slot found: 20 -> 4 [2015-06-13 09:15:53] [CLIENT] Executing inventory slot switch/mod: SwitchOrCombineRequest [inv: Inventory: (2; (0, 0, 0)){16=>[slot 16; t Unknown(-32); c 1; mt 101], 1=>[slot 1; t Missile Computer(38); c 1; mt -1], 22=>[slot 22; t Thruster Module(8); c 8; mt -1], 12=>[slot 12; t Salvage Module(24); c 5; mt -1], 14=>[slot 14; t Unknown(-32); c 1; mt 104], 17=>[slot 17; t Unknown(-12); c 1; mt 105], 3=>[slot 3; t Damage Beam Computer(414); c 1; mt -1], 21=>[slot 21; t Power Capacitor(331); c 16; mt -1], 20=>[slot 20; t Gravity Unit(56); c 1; mt -1], 18=>[slot 18; t Unknown(-11); c 1; mt 102], 19=>[slot 19; t Ship Core(1); c 99; mt -1], 9=>[slot 9; t Warhead(14); c 1; mt -1], 13=>[slot 13; t Unknown(-32); c 1; mt 103], 10=>[slot 10; t Build Block(123); c 1; mt -1], 23=>[slot 23; t Power Reactor Module(2); c 8; mt -1], 8=>[slot 8; t Salvage Computer(4); c 1; mt -1], 6=>[slot 6; t Damage Pulse Computer(416); c 1; mt -1], 2=>[slot 2; t Cannon Computer(6); c 1; mt -1], 11=>[slot 11; t Cannon Barrel(16); c 15; mt -1], 15=>[slot 15; t Unknown(-32); c 1; mt 106], 7=>[slot 7; t Scanner Computer(654); c 1; mt -1], 0=>[slot 0; t Grey Standard Armor(5); c 30; mt -1]} slot=4, subSlot=-1, otherSlot=20, otherInventory=Inventory: (2; (0, 0, 0)){16=>[slot 16; t Unknown(-32); c 1; mt 101], 1=>[slot 1; t Missile Computer(38); c 1; mt -1], 22=>[slot 22; t Thruster Module(8); c 8; mt -1], 12=>[slot 12; t Salvage Module(24); c 5; mt -1], 14=>[slot 14; t Unknown(-32); c 1; mt 104], 17=>[slot 17; t Unknown(-12); c 1; mt 105], 3=>[slot 3; t Damage Beam Computer(414); c 1; mt -1], 21=>[slot 21; t Power Capacitor(331); c 16; mt -1], 20=>[slot 20; t Gravity Unit(56); c 1; mt -1], 18=>[slot 18; t Unknown(-11); c 1; mt 102], 19=>[slot 19; t Ship Core(1); c 99; mt -1], 9=>[slot 9; t Warhead(14); c 1; mt -1], 13=>[slot 13; t Unknown(-32); c 1; mt 103], 10=>[slot 10; t Build Block(123); c 1; mt -1], 23=>[slot 23; t Power Reactor Module(2); c 8; mt -1], 8=>[slot 8; t Salvage Computer(4); c 1; mt -1], 6=>[slot 6; t Damage Pulse Computer(416); c 1; mt -1], 2=>[slot 2; t Cannon Computer(6); c 1; mt -1], 11=>[slot 11; t Cannon Barrel(16); c 15; mt -1], 15=>[slot 15; t Unknown(-32); c 1; mt 106], 7=>[slot 7; t Scanner Computer(654); c 1; mt -1], 0=>[slot 0; t Grey Standard Armor(5); c 30; mt -1]}, count=-1] [2015-06-13 09:15:53] [INVENTORY] PUT NOW ORIGINAL: [slot 4; t Gravity Unit(56); c 1; mt -1] ON 4 [2015-06-13 09:15:53] [SERVER] execute action: InventoryClientAction [ownInventoryOwnerId=11, ownInventoryPosId=(0, 0, 0), otherInventoryOwnerId=11, otherInventoryPosId=(0, 0, 0), slot=4, otherSlot=20, subSlot=-1, count=-1] [2015-06-13 09:15:53] [INVENTORY] PUT NOW ORIGINAL: [slot 4; t Gravity Unit(56); c 1; mt -1] ON 4 [2015-06-13 09:15:54] [BUILDBAR] Fast Switch UnnamedSceneNode; class obfuscated.xQ [2015-06-13 09:15:54] [CLIENT][INVENTORY] FastSwitch: No exisitng slot found: -1; checking free [2015-06-13 09:15:54] [CLIENT][INVENTORY] FastSwitch: slot found: 21 -> 5 [2015-06-13 09:15:54] [CLIENT] Executing inventory slot switch/mod: SwitchOrCombineRequest [inv: Inventory: (2; (0, 0, 0)){16=>[slot 16; t Unknown(-32); c 1; mt 101], 1=>[slot 1; t Missile Computer(38); c 1; mt -1], 22=>[slot 22; t Thruster Module(8); c 8; mt -1], 12=>[slot 12; t Salvage Module(24); c 5; mt -1], 14=>[slot 14; t Unknown(-32); c 1; mt 104], 17=>[slot 17; t Unknown(-12); c 1; mt 105], 3=>[slot 3; t Damage Beam Computer(414); c 1; mt -1], 21=>[slot 21; t Power Capacitor(331); c 16; mt -1], 18=>[slot 18; t Unknown(-11); c 1; mt 102], 19=>[slot 19; t Ship Core(1); c 99; mt -1], 9=>[slot 9; t Warhead(14); c 1; mt -1], 13=>[slot 13; t Unknown(-32); c 1; mt 103], 10=>[slot 10; t Build Block(123); c 1; mt -1], 23=>[slot 23; t Power Reactor Module(2); c 8; mt -1], 8=>[slot 8; t Salvage Computer(4); c 1; mt -1], 4=>[slot 4; t Gravity Unit(56); c 1; mt -1], 6=>[slot 6; t Damage Pulse Computer(416); c 1; mt -1], 2=>[slot 2; t Cannon Computer(6); c 1; mt -1], 11=>[slot 11; t Cannon Barrel(16); c 15; mt -1], 15=>[slot 15; t Unknown(-32); c 1; mt 106], 7=>[slot 7; t Scanner Computer(654); c 1; mt -1], 0=>[slot 0; t Grey Standard Armor(5); c 30; mt -1]} slot=5, subSlot=-1, otherSlot=21, otherInventory=Inventory: (2; (0, 0, 0)){16=>[slot 16; t Unknown(-32); c 1; mt 101], 1=>[slot 1; t Missile Computer(38); c 1; mt -1], 22=>[slot 22; t Thruster Module(8); c 8; mt -1], 12=>[slot 12; t Salvage Module(24); c 5; mt -1], 14=>[slot 14; t Unknown(-32); c 1; mt 104], 17=>[slot 17; t Unknown(-12); c 1; mt 105], 3=>[slot 3; t Damage Beam Computer(414); c 1; mt -1], 21=>[slot 21; t Power Capacitor(331); c 16; mt -1], 18=>[slot 18; t Unknown(-11); c 1; mt 102], 19=>[slot 19; t Ship Core(1); c 99; mt -1], 9=>[slot 9; t Warhead(14); c 1; mt -1], 13=>[slot 13; t Unknown(-32); c 1; mt 103], 10=>[slot 10; t Build Block(123); c 1; mt -1], 23=>[slot 23; t Power Reactor Module(2); c 8; mt -1], 8=>[slot 8; t Salvage Computer(4); c 1; mt -1], 4=>[slot 4; t Gravity Unit(56); c 1; mt -1], 6=>[slot 6; t Damage Pulse Computer(416); c 1; mt -1], 2=>[slot 2; t Cannon Computer(6); c 1; mt -1], 11=>[slot 11; t Cannon Barrel(16); c 15; mt -1], 15=>[slot 15; t Unknown(-32); c 1; mt 106], 7=>[slot 7; t Scanner Computer(654); c 1; mt -1], 0=>[slot 0; t Grey Standard Armor(5); c 30; mt -1]}, count=-1] [2015-06-13 09:15:54] [INVENTORY] PUT NOW ORIGINAL: [slot 5; t Power Capacitor(331); c 16; mt -1] ON 5 [2015-06-13 09:15:54] [SERVER] execute action: InventoryClientAction [ownInventoryOwnerId=11, ownInventoryPosId=(0, 0, 0), otherInventoryOwnerId=11, otherInventoryPosId=(0, 0, 0), slot=5, otherSlot=21, subSlot=-1, count=-1] [2015-06-13 09:15:54] [INVENTORY] PUT NOW ORIGINAL: [slot 5; t Power Capacitor(331); c 16; mt -1] ON 5 [2015-06-13 09:15:58] [PLAYERINTERACTION] CHECK AI SLOT: 27 selected: 8 [2015-06-13 09:15:58] DRAWING DEBUG: 4; ; 0; 0; 4; [2015-06-13 09:15:58] [SINGLE_BLOCK_DRAWER] CHECKING FOR ERROR [2015-06-13 09:16:00] BLOCK ORIENTATION FOR Warhead: TOP [2015-06-13 09:16:00] BLOCK ORIENTATION FOR Grey Standard Armor: FRONT [2015-06-13 09:16:00] BLOCK ORIENTATION FOR Missile Computer: FRONT [2015-06-13 09:16:00] BLOCK ORIENTATION FOR Cannon Computer: FRONT [2015-06-13 09:16:00] BLOCK ORIENTATION FOR Damage Beam Computer: FRONT [2015-06-13 09:16:00] SETTING BBB TO DEFAULT:: Gravity Unit [2015-06-13 09:16:01] BLOCK ORIENTATION FOR Power Capacitor: FRONT [2015-06-13 09:16:01] BLOCK ORIENTATION FOR Damage Pulse Computer: FRONT [2015-06-13 09:16:09] BLOCK ORIENTATION FOR Scanner Computer: FRONT [2015-06-13 09:16:09] BLOCK ORIENTATION FOR Salvage Computer: FRONT [2015-06-13 09:16:09] BLOCK ORIENTATION FOR Scanner Computer: FRONT [2015-06-13 09:16:09] BLOCK ORIENTATION FOR Damage Pulse Computer: FRONT [2015-06-13 09:16:09] BLOCK ORIENTATION FOR Power Capacitor: FRONT [2015-06-13 09:16:10] [PLAYEREXTERNALCONTROLLER] CUBE RESULT NOT AVAILABLE [2015-06-13 09:16:12] [PLAYEREXTERNALCONTROLLER] CUBE RESULT NOT AVAILABLE [2015-06-13 09:16:12] [CLIENT][ExternalController] adding block to segment: ManagedAsteroid(6)sec[2](!)((0, 16, 0))[s1129; Hash246; id 2195]; ManagedAsteroid(6)sec[2](!)((0, 16, 0))[s1129; Hash246; id 2195] [2015-06-13 09:16:12] [GETNEXTTONEAREST] SIDE: FRONT: (-6.397995, 15.874716, 4.4998784); (-6, 16, 4) [2015-06-13 09:16:12] [CLIENT][EDIT] PLACING AT (2, 24, 13)[NONE]o[FRONT][active][0hp]; size: (1, 1, 1) --> (1, 1, 1); orient 0(FRONT) -map-> 0 PHY: {RigBExOrig@2020346844([CCS|CLI ManagedAsteroid(6)sec[2](!)])} [2015-06-13 09:16:12] adding new element to KP at (2, 24, 13)[NONE]o[FRONT][active][0hp], type 331 [2015-06-13 09:16:13] [CLIENT][ExternalController] adding block to segment: ManagedAsteroid(6)sec[2](!)((0, 16, 0))[s1130; Hash246; id 2195]; ManagedAsteroid(6)sec[2](!)((0, 16, 0))[s1130; Hash246; id 2195] [2015-06-13 09:16:13] [GETNEXTTONEAREST] SIDE: FRONT: (-5.0528107, 15.796983, 4.4997354); (-5, 16, 4) [2015-06-13 09:16:13] [CLIENT][EDIT] PLACING AT (3, 24, 13)[NONE]o[FRONT][active][0hp]; size: (1, 1, 1) --> (1, 1, 1); orient 0(FRONT) -map-> 0 PHY: {RigBExOrig@2020346844([CCS|CLI ManagedAsteroid(6)sec[2](!)])} [2015-06-13 09:16:13] adding new element to KP at (3, 24, 13)[NONE]o[FRONT][active][0hp], type 331 [2015-06-13 09:16:13] [CLIENT][ExternalController] adding block to segment: ManagedAsteroid(6)sec[2](!)((0, 16, 0))[s1131; Hash246; id 2195]; ManagedAsteroid(6)sec[2](!)((0, 16, 0))[s1131; Hash246; id 2195] [2015-06-13 09:16:13] [GETNEXTTONEAREST] SIDE: FRONT: (-4.899475, 15.293329, 4.4999995); (-5, 15, 4) [2015-06-13 09:16:13] [CLIENT][EDIT] PLACING AT (3, 23, 13)[NONE]o[FRONT][active][0hp]; size: (1, 1, 1) --> (1, 1, 1); orient 0(FRONT) -map-> 0 PHY: {RigBExOrig@2020346844([CCS|CLI ManagedAsteroid(6)sec[2](!)])} [2015-06-13 09:16:13] adding new element to KP at (3, 23, 13)[NONE]o[FRONT][active][0hp], type 331 [2015-06-13 09:16:14] [CLIENT][ExternalController] adding block to segment: ManagedAsteroid(6)sec[2](!)((0, 16, 0))[s1132; Hash246; id 2195]; ManagedAsteroid(6)sec[2](!)((0, 16, 0))[s1132; Hash246; id 2195] [2015-06-13 09:16:14] [GETNEXTTONEAREST] SIDE: FRONT: (-4.8016663, 14.333605, 4.499814); (-5, 14, 4) [2015-06-13 09:16:14] [CLIENT][EDIT] PLACING AT (3, 22, 13)[NONE]o[FRONT][active][0hp]; size: (1, 1, 1) --> (1, 1, 1); orient 0(FRONT) -map-> 0 PHY: {RigBExOrig@2020346844([CCS|CLI ManagedAsteroid(6)sec[2](!)])} [2015-06-13 09:16:14] adding new element to KP at (3, 22, 13)[NONE]o[FRONT][active][0hp], type 331 [2015-06-13 09:16:14] [CLIENT][ExternalController] adding block to segment: ManagedAsteroid(6)sec[2](!)((0, 16, 0))[s1133; Hash246; id 2195]; ManagedAsteroid(6)sec[2](!)((0, 16, 0))[s1133; Hash246; id 2195] [2015-06-13 09:16:14] [GETNEXTTONEAREST] SIDE: FRONT: (-6.141464, 14.223458, 4.499375); (-6, 14, 4) [2015-06-13 09:16:14] [CLIENT][EDIT] PLACING AT (2, 22, 13)[NONE]o[FRONT][active][0hp]; size: (1, 1, 1) --> (1, 1, 1); orient 0(FRONT) -map-> 0 PHY: {RigBExOrig@2020346844([CCS|CLI ManagedAsteroid(6)sec[2](!)])} [2015-06-13 09:16:14] adding new element to KP at (2, 22, 13)[NONE]o[FRONT][active][0hp], type 331 [2015-06-13 09:16:15] [CLIENT][ExternalController] adding block to segment: ManagedAsteroid(6)sec[2](!)((0, 16, 0))[s1134; Hash246; id 2195]; ManagedAsteroid(6)sec[2](!)((0, 16, 0))[s1134; Hash246; id 2195] [2015-06-13 09:16:15] [GETNEXTTONEAREST] SIDE: FRONT: (-7.5813904, 14.0612335, 4.4999666); (-8, 14, 4) [2015-06-13 09:16:15] [CLIENT][EDIT] PLACING AT (0, 22, 13)[NONE]o[FRONT][active][0hp]; size: (1, 1, 1) --> (1, 1, 1); orient 0(FRONT) -map-> 0 PHY: {RigBExOrig@2020346844([CCS|CLI ManagedAsteroid(6)sec[2](!)])} [2015-06-13 09:16:15] adding new element to KP at (0, 22, 13)[NONE]o[FRONT][active][0hp], type 331 [2015-06-13 09:16:15] [CLIENT][ExternalController] adding block to segment: ManagedAsteroid(6)sec[2](!)((0, 16, 0))[s1135; Hash246; id 2195]; ManagedAsteroid(6)sec[2](!)((0, 16, 0))[s1135; Hash246; id 2195] [2015-06-13 09:16:15] [GETNEXTTONEAREST] SIDE: FRONT: (-7.069626, 14.057455, 4.4998507); (-7, 14, 4) [2015-06-13 09:16:15] [CLIENT][EDIT] PLACING AT (1, 22, 13)[NONE]o[FRONT][active][0hp]; size: (1, 1, 1) --> (1, 1, 1); orient 0(FRONT) -map-> 0 PHY: {RigBExOrig@2020346844([CCS|CLI ManagedAsteroid(6)sec[2](!)])} [2015-06-13 09:16:15] adding new element to KP at (1, 22, 13)[NONE]o[FRONT][active][0hp], type 331 [2015-06-13 09:16:16] [CLIENT][ExternalController] adding block to segment: ManagedAsteroid(6)sec[2](!)((0, 16, 0))[s1136; Hash246; id 2195]; ManagedAsteroid(6)sec[2](!)((0, 16, 0))[s1136; Hash246; id 2195] [2015-06-13 09:16:16] [GETNEXTTONEAREST] SIDE: FRONT: (-6.7977905, 15.011444, 4.499985); (-7, 15, 4) [2015-06-13 09:16:16] [CLIENT][EDIT] PLACING AT (1, 23, 13)[NONE]o[FRONT][active][0hp]; size: (1, 1, 1) --> (1, 1, 1); orient 0(FRONT) -map-> 0 PHY: {RigBExOrig@2020346844([CCS|CLI ManagedAsteroid(6)sec[2](!)])} [2015-06-13 09:16:16] adding new element to KP at (1, 23, 13)[NONE]o[FRONT][active][0hp], type 331 [2015-06-13 09:16:16] [CLIENT][ExternalController] adding block to segment: ManagedAsteroid(6)sec[2](!)((0, 16, 0))[s1137; Hash246; id 2195]; ManagedAsteroid(6)sec[2](!)((0, 16, 0))[s1137; Hash246; id 2195] [2015-06-13 09:16:16] [GETNEXTTONEAREST] SIDE: FRONT: (-6.1284637, 15.149841, 4.499934); (-6, 15, 4) [2015-06-13 09:16:16] [CLIENT][EDIT] PLACING AT (2, 23, 13)[NONE]o[FRONT][active][0hp]; size: (1, 1, 1) --> (1, 1, 1); orient 0(FRONT) -map-> 0 PHY: {RigBExOrig@2020346844([CCS|CLI ManagedAsteroid(6)sec[2](!)])} [2015-06-13 09:16:16] adding new element to KP at (2, 23, 13)[NONE]o[FRONT][active][0hp], type 331 [2015-06-13 09:16:18] [CLIENT][ExternalController] adding block to segment: ManagedAsteroid(6)sec[2](!)((0, 16, 0))[s1138; Hash246; id 2195]; ManagedAsteroid(6)sec[2](!)((0, 16, 0))[s1138; Hash246; id 2195] [2015-06-13 09:16:18] [GETNEXTTONEAREST] SIDE: FRONT: (-8.048904, 15.3138275, 4.4995956); (-8, 15, 4) [2015-06-13 09:16:18] [CLIENT][EDIT] PLACING AT (0, 23, 13)[NONE]o[FRONT][active][0hp]; size: (1, 1, 1) --> (1, 1, 1); orient 0(FRONT) -map-> 0 PHY: {RigBExOrig@2020346844([CCS|CLI ManagedAsteroid(6)sec[2](!)])} [2015-06-13 09:16:18] adding new element to KP at (0, 23, 13)[NONE]o[FRONT][active][0hp], type 331 [2015-06-13 09:16:19] [CLIENT][ExternalController] adding block to segment: ManagedAsteroid(6)sec[2](!)((0, 16, 0))[s1139; Hash246; id 2195]; ManagedAsteroid(6)sec[2](!)((0, 16, 0))[s1139; Hash246; id 2195] [2015-06-13 09:16:19] [GETNEXTTONEAREST] SIDE: LEFT: (-6.499771, 16.047964, 5.165458); (-6, 16, 5) [2015-06-13 09:16:19] [CLIENT][EDIT] PLACING AT (1, 24, 13)[NONE]o[FRONT][active][0hp]; size: (1, 1, 1) --> (-1, 1, 1); orient 0(FRONT) -map-> 0 PHY: {RigBExOrig@2020346844([CCS|CLI ManagedAsteroid(6)sec[2](!)])} [2015-06-13 09:16:19] adding new element to KP at (1, 24, 13)[NONE]o[FRONT][active][0hp], type 331 [2015-06-13 09:16:19] [CLIENT][ExternalController] adding block to segment: ManagedAsteroid(6)sec[2](!)((0, 16, 0))[s1140; Hash246; id 2195]; ManagedAsteroid(6)sec[2](!)((0, 16, 0))[s1140; Hash246; id 2195] [2015-06-13 09:16:19] [GETNEXTTONEAREST] SIDE: FRONT: (-7.691986, 16.229416, 4.49917); (-8, 16, 4) [2015-06-13 09:16:19] [CLIENT][EDIT] PLACING AT (0, 24, 13)[NONE]o[FRONT][active][0hp]; size: (1, 1, 1) --> (1, 1, 1); orient 0(FRONT) -map-> 0 PHY: {RigBExOrig@2020346844([CCS|CLI ManagedAsteroid(6)sec[2](!)])} [2015-06-13 09:16:19] adding new element to KP at (0, 24, 13)[NONE]o[FRONT][active][0hp], type 331 [2015-06-13 09:16:19] [SERVER] updating prices for: obfuscated.LT@45a2e378 took 31 [2015-06-13 09:16:21] [CLIENT][ExternalController] adding block to segment: ManagedAsteroid(6)sec[2](!)((0, 16, 0))[s1141; Hash246; id 2195]; ManagedAsteroid(6)sec[2](!)((0, 16, 0))[s1141; Hash246; id 2195] [2015-06-13 09:16:21] [GETNEXTTONEAREST] SIDE: FRONT: (-7.8580933, 14.996438, 5.4993773); (-8, 15, 5) [2015-06-13 09:16:21] [CLIENT][EDIT] PLACING AT (0, 23, 14)[NONE]o[FRONT][active][0hp]; size: (1, 1, 1) --> (1, 1, 1); orient 0(FRONT) -map-> 0 PHY: {RigBExOrig@2020346844([CCS|CLI ManagedAsteroid(6)sec[2](!)])} [2015-06-13 09:16:21] adding new element to KP at (0, 23, 14)[NONE]o[FRONT][active][0hp], type 331 [2015-06-13 09:16:22] [CLIENT][ExternalController] adding block to segment: ManagedAsteroid(6)sec[2](!)((0, 16, 0))[s1142; Hash246; id 2195]; ManagedAsteroid(6)sec[2](!)((0, 16, 0))[s1142; Hash246; id 2195] [2015-06-13 09:16:22] [GETNEXTTONEAREST] SIDE: FRONT: (-7.055069, 15.011049, 5.4995046); (-7, 15, 5) [2015-06-13 09:16:22] [CLIENT][EDIT] PLACING AT (1, 23, 14)[NONE]o[FRONT][active][0hp]; size: (1, 1, 1) --> (1, 1, 1); orient 0(FRONT) -map-> 0 PHY: {RigBExOrig@2020346844([CCS|CLI ManagedAsteroid(6)sec[2](!)])} [2015-06-13 09:16:22] adding new element to KP at (1, 23, 14)[NONE]o[FRONT][active][0hp], type 331 [2015-06-13 09:16:22] [CLIENT][ExternalController] adding block to segment: ManagedAsteroid(6)sec[2](!)((0, 16, 0))[s1143; Hash246; id 2195]; ManagedAsteroid(6)sec[2](!)((0, 16, 0))[s1143; Hash246; id 2195] [2015-06-13 09:16:22] [GETNEXTTONEAREST] SIDE: FRONT: (-5.9098053, 14.974497, 5.4997635); (-6, 15, 5) [2015-06-13 09:16:22] [CLIENT][EDIT] PLACING AT (2, 23, 14)[NONE]o[FRONT][active][0hp]; size: (1, 1, 1) --> (1, 1, 1); orient 0(FRONT) -map-> 0 PHY: {RigBExOrig@2020346844([CCS|CLI ManagedAsteroid(6)sec[2](!)])} [2015-06-13 09:16:22] adding new element to KP at (2, 23, 14)[NONE]o[FRONT][active][0hp], type 331 [2015-06-13 09:16:23] [CLIENT][ExternalController] adding block to segment: ManagedAsteroid(6)sec[2](!)((0, 16, 0))[s1144; Hash246; id 2195]; ManagedAsteroid(6)sec[2](!)((0, 16, 0))[s1144; Hash246; id 2195] [2015-06-13 09:16:23] [GETNEXTTONEAREST] SIDE: FRONT: (-5.0435944, 15.007503, 5.4995217); (-5, 15, 5) [2015-06-13 09:16:23] [CLIENT][EDIT] PLACING AT (3, 23, 14)[NONE]o[FRONT][active][0hp]; size: (1, 1, 1) --> (1, 1, 1); orient 0(FRONT) -map-> 0 PHY: {RigBExOrig@2020346844([CCS|CLI ManagedAsteroid(6)sec[2](!)])} [2015-06-13 09:16:23] adding new element to KP at (3, 23, 14)[NONE]o[FRONT][active][0hp], type 331 [2015-06-13 09:16:33] BLOCK ORIENTATION FOR Damage Pulse Computer: FRONT [2015-06-13 09:16:33] SETTING BBB TO DEFAULT:: Gravity Unit [2015-06-13 09:16:34] BLOCK ORIENTATION FOR Damage Beam Computer: FRONT [2015-06-13 09:16:34] [PLAYEREXTERNALCONTROLLER] CUBE RESULT NOT AVAILABLE [2015-06-13 09:16:36] [CLIENT][ExternalController] adding block to segment: ManagedAsteroid(6)sec[2](!)((0, 16, -16))[s1040; Hash-65275; id 2192]; ManagedAsteroid(6)sec[2](!)((0, 16, -16))[s1040; Hash-65275; id 2192] [2015-06-13 09:16:36] [GETNEXTTONEAREST] SIDE: RIGHT: (-4.5000305, 15.640197, -18.43303); (-5, 16, -18) [2015-06-13 09:16:36] [CLIENT][EDIT] PLACING AT (4, 24, -10)[NONE]o[FRONT][active][0hp]; size: (1, 1, 1) --> (1, 1, 1); orient 0(FRONT) -map-> 0 PHY: {RigBExOrig@2020346844([CCS|CLI ManagedAsteroid(6)sec[2](!)])} [2015-06-13 09:16:36] adding new element to KP at (4, 24, -10)[NONE]o[FRONT][active][0hp], type 414 [2015-06-13 09:16:37] SETTING BBB TO DEFAULT:: Gravity Unit [2015-06-13 09:16:37] BLOCK ORIENTATION FOR Cannon Computer: FRONT [2015-06-13 09:16:39] [CLIENT][ExternalController] adding block to segment: ManagedAsteroid(6)sec[2](!)((0, 16, -16))[s1041; Hash-65275; id 2192]; ManagedAsteroid(6)sec[2](!)((0, 16, -16))[s1041; Hash-65275; id 2192] [2015-06-13 09:16:39] [GETNEXTTONEAREST] SIDE: RIGHT: (-4.502289, 15.07802, -18.206718); (-5, 15, -18) [2015-06-13 09:16:39] [CLIENT][EDIT] PLACING AT (4, 23, -10)[NONE]o[FRONT][active][0hp]; size: (1, 1, 1) --> (1, 1, 1); orient 0(FRONT) -map-> 0 PHY: {RigBExOrig@2020346844([CCS|CLI ManagedAsteroid(6)sec[2](!)])} [2015-06-13 09:16:39] adding new element to KP at (4, 23, -10)[NONE]o[FRONT][active][0hp], type 6 [2015-06-13 09:16:40] BLOCK ORIENTATION FOR Missile Computer: FRONT [2015-06-13 09:16:41] [CLIENT][ExternalController] adding block to segment: ManagedAsteroid(6)sec[2](!)((0, 16, -16))[s1042; Hash-65275; id 2192]; ManagedAsteroid(6)sec[2](!)((0, 16, -16))[s1042; Hash-65275; id 2192] [2015-06-13 09:16:41] [GETNEXTTONEAREST] SIDE: RIGHT: (-4.5001984, 17.182594, -18.084473); (-5, 17, -18) [2015-06-13 09:16:41] [CLIENT][EDIT] PLACING AT (4, 25, -10)[NONE]o[FRONT][active][0hp]; size: (1, 1, 1) --> (1, 1, 1); orient 0(FRONT) -map-> 0 PHY: {RigBExOrig@2020346844([CCS|CLI ManagedAsteroid(6)sec[2](!)])} [2015-06-13 09:16:41] adding new element to KP at (4, 25, -10)[NONE]o[FRONT][active][0hp], type 38 [2015-06-13 09:16:41] [CUBE] WARNING: context switch time: 14 ms : 0ms: O 0; P 0; U 0::; map false; range true; init false unmap true [2015-06-13 09:16:44] SETTING BBB TO DEFAULT:: Gravity Unit [2015-06-13 09:16:44] BLOCK ORIENTATION FOR Damage Pulse Computer: FRONT [2015-06-13 09:16:45] BLOCK ORIENTATION FOR Scanner Computer: FRONT [2015-06-13 09:16:45] BLOCK ORIENTATION FOR Damage Pulse Computer: FRONT [2015-06-13 09:16:45] [SERVER] SERVER AUTOSAVE START. Dumping server State! [2015-06-13 09:16:45] [SERVER] WRITING PLAYER TO DISK: PlS[SmilingTester ; id(11)(1)f(0)] DD: true [2015-06-13 09:16:45] [SERVER] WRITING ENTITY TAG: PlS[SmilingTester ; id(11)(1)f(0)] [2015-06-13 09:16:45] [SERVER][TAG] SPAWNING POINT OF PlS[SmilingTester ; id(11)(1)f(0)] WRITTEN: (0.0, -6.5, -8.0) [2015-06-13 09:16:45] [SERVER][TAG] LOGOUT SPAWNING POINT OF PlS[SmilingTester ; id(11)(1)f(0)] WRITTEN: (-149.41533, 3.3582942, -24.416922) SECTOR (2, 2, 2) [2015-06-13 09:16:45] [SERVER] WRITING FACTIONS AND CATALOG!!! Count: 18 [2015-06-13 09:16:45] [SERVER] SERVER SECTOR WRITING STARTED #16 active: true at (1, 2, 2) (ents: 0) [2015-06-13 09:16:45] [SERVER] SERVER SECTOR WRITING STARTED #25 active: true at (2, 2, 1) (ents: 0) [2015-06-13 09:16:45] [SERVER] SERVER SECTOR WRITING STARTED #32 active: true at (3, 1, 3) (ents: 0) [2015-06-13 09:16:45] [SERVER] SERVER SECTOR WRITING STARTED #22 active: true at (2, 1, 1) (ents: 0) [2015-06-13 09:16:45] [SERVER] SERVER SECTOR WRITING STARTED #12 active: true at (1, 1, 1) (ents: 0) [2015-06-13 09:16:45] [SERVER] SERVER SECTOR WRITING STARTED #38 active: true at (3, 3, 3) (ents: 0) [2015-06-13 09:16:45] [SERVER] SERVER SECTOR WRITING STARTED #14 active: true at (1, 1, 3) (ents: 0) [2015-06-13 09:16:45] [SERVER] SERVER SECTOR WRITING STARTED #24 active: true at (2, 1, 3) (ents: 0) [2015-06-13 09:16:45] [SERVER] SERVER SECTOR WRITING STARTED #35 active: true at (3, 2, 3) (ents: 0) [2015-06-13 09:16:45] [SERVER] SERVER SECTOR WRITING STARTED #27 active: true at (2, 3, 1) (ents: 0) [2015-06-13 09:16:45] [SERVER] SERVER SECTOR WRITING STARTED #17 active: true at (1, 2, 3) (ents: 0) [2015-06-13 09:16:45] [SERVER] SERVER SECTOR WRITING STARTED #36 active: true at (3, 3, 1) (ents: 0) [2015-06-13 09:16:45] [SERVER] SERVER SECTOR WRITING STARTED #20 active: true at (1, 3, 3) (ents: 1) [2015-06-13 09:16:45] [SERVER] SERVER SECTOR WRITING STARTED #28 active: true at (2, 3, 2) (ents: 0) [2015-06-13 09:16:45] [SERVER] SERVER SECTOR WRITING STARTED #26 active: true at (2, 2, 3) (ents: 0) [2015-06-13 09:16:45] [SERVER] SERVER SECTOR WRITING STARTED #31 active: true at (3, 1, 2) (ents: 0) [2015-06-13 09:16:45] [SERVER] SERVER SECTOR WRITING STARTED #29 active: true at (2, 3, 3) (ents: 0) [2015-06-13 09:16:45] [SERVER] SERVER SECTOR WRITING STARTED #18 active: true at (1, 3, 1) (ents: 0) [2015-06-13 09:16:45] [SERVER] SERVER SECTOR WRITING STARTED #19 active: true at (1, 3, 2) (ents: 0) [2015-06-13 09:16:45] [SERVER] SERVER SECTOR WRITING STARTED #33 active: true at (3, 2, 1) (ents: 0) [2015-06-13 09:16:45] [SERVER] SERVER SECTOR WRITING STARTED #13 active: true at (1, 1, 2) (ents: 0) [2015-06-13 09:16:45] [SERVER] SERVER SECTOR WRITING STARTED #37 active: true at (3, 3, 2) (ents: 0) [2015-06-13 09:16:45] [SERVER] SERVER SECTOR WRITING STARTED #34 active: true at (3, 2, 2) (ents: 0) [2015-06-13 09:16:45] [SERVER] SERVER SECTOR WRITING STARTED #30 active: true at (3, 1, 1) (ents: 0) [2015-06-13 09:16:45] [SERVER] SERVER SECTOR WRITING STARTED #23 active: true at (2, 1, 2) (ents: 0) [2015-06-13 09:16:45] [SERVER] SERVER SECTOR WRITING STARTED #2 active: true at (2, 2, 2) (ents: 9) [2015-06-13 09:16:45] [SERVER] Database: Entry Asteroid(9)sec[2] skipped SQL update since it hasn't changed [2015-06-13 09:16:45] [SERVER] WRITING ENTITY TAG: SpaceStation[ENTITY_SPACESTATION_SmilingTester_1434139519346(5)] [2015-06-13 09:16:45] [SERVER] SERVER AUTOSAVE END. ServerState saved! [2015-06-13 09:16:45] [SEND][SERVERMESSAGE] [SERVERMSG (type 2): SERVER AUTO-SAVING] to RegisteredClient: SmilingTester (1) connected: true [2015-06-13 09:16:45] [SERVER] Database: Entry SpaceStation[ENTITY_SPACESTATION_SmilingTester_1434139519346(5)] skipped SQL update since it hasn't changed [2015-06-13 09:16:45] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of SpaceStation[ENTITY_SPACESTATION_SmilingTester_1434139519346(5)] since it hasn't changed: lastChanged: 1434178907106 / last written 1434179505569 [2015-06-13 09:16:45] [SERVER][DEBUG] WRITTEN SpaceStation[ENTITY_SPACESTATION_SmilingTester_1434139519346(5)]; lastWrite 0; written segments: 0 [2015-06-13 09:16:45] [SERVER] WRITING ENTITY TAG: PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingTester)(139)] [2015-06-13 09:16:45] [SERVER] WRITING ENTITY TAG: Ship[SmilingTester_1434139271996](8) [2015-06-13 09:16:45] [SERVER] Database: Entry Ship[SmilingTester_1434139271996](8) skipped SQL update since it hasn't changed [2015-06-13 09:16:45] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[SmilingTester_1434139271996](8) since it hasn't changed: lastChanged: 1434178907120 / last written 1434179505573 [2015-06-13 09:16:45] [SERVER][DEBUG] WRITTEN Ship[SmilingTester_1434139271996](8); lastWrite 0; written segments: 0 [2015-06-13 09:16:45] [SERVER] WRITING ENTITY TAG: ManagedAsteroid(6)sec[2](!) [2015-06-13 09:16:45] [CLIENT][POPUP] GAME: [SERVER]: SERVER AUTO-SAVING [2015-06-13 09:16:45] [SERVER] Database: Entry ManagedAsteroid(6)sec[2](!) skipped SQL update since it hasn't changed [2015-06-13 09:16:45] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) WRITING ManagedAsteroid(6)sec[2](!) since it HAS changed: lastChanged: 1434179801659 / last written 1434179505577 [2015-06-13 09:16:45] [SERVER] WRITING ENTITY TAG: Shop(3) [2015-06-13 09:16:45] [SERVER] Database: Entry Shop(3) skipped SQL update since it hasn't changed [2015-06-13 09:16:45] [SERVER] WRITING ENTITY TAG: Ship[SmilingTester_1434178440612](4) [2015-06-13 09:16:45] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[SmilingTester_1434178440612](4) since it hasn't changed: lastChanged: 1434179166062 / last written 1434179505582 [2015-06-13 09:16:45] [SERVER][DEBUG] WRITTEN Ship[SmilingTester_1434178440612](4); lastWrite 1434179205648; written segments: 0 [2015-06-13 09:16:45] [SERVER] Database: Entry Asteroid(7)sec[2] skipped SQL update since it hasn't changed [2015-06-13 09:16:45] [SERVER] SERVER SECTOR WRITING STARTED #15 active: true at (1, 2, 1) (ents: 0) [2015-06-13 09:16:46] [CLIENT][ExternalController] adding block to segment: ManagedAsteroid(6)sec[2](!)((0, 16, -16))[s1043; Hash-65275; id 2192]; ManagedAsteroid(6)sec[2](!)((0, 16, -16))[s1043; Hash-65275; id 2192] [2015-06-13 09:16:46] [GETNEXTTONEAREST] SIDE: RIGHT: (-4.506546, 13.925355, -18.10494); (-5, 14, -18) [2015-06-13 09:16:46] [CLIENT][EDIT] PLACING AT (4, 22, -10)[NONE]o[FRONT][active][0hp]; size: (1, 1, 1) --> (1, 1, 1); orient 0(FRONT) -map-> 0 PHY: {RigBExOrig@2020346844([CCS|CLI ManagedAsteroid(6)sec[2](!)])} [2015-06-13 09:16:46] adding new element to KP at (4, 22, -10)[NONE]o[FRONT][active][0hp], type 416 [2015-06-13 09:16:47] BLOCK ORIENTATION FOR Scanner Computer: FRONT [2015-06-13 09:16:48] [CLIENT][ExternalController] adding block to segment: ManagedAsteroid(6)sec[2](!)((0, 16, -16))[s1044; Hash-65275; id 2192]; ManagedAsteroid(6)sec[2](!)((0, 16, -16))[s1044; Hash-65275; id 2192] [2015-06-13 09:16:48] [GETNEXTTONEAREST] SIDE: RIGHT: (-4.5000763, 13.09314, -18.0746); (-5, 13, -18) [2015-06-13 09:16:48] [CLIENT][EDIT] PLACING AT (4, 21, -10)[NONE]o[FRONT][active][0hp]; size: (1, 1, 1) --> (1, 1, 1); orient 0(FRONT) -map-> 0 PHY: {RigBExOrig@2020346844([CCS|CLI ManagedAsteroid(6)sec[2](!)])} [2015-06-13 09:16:48] adding new element to KP at (4, 21, -10)[NONE]o[FRONT][active][0hp], type 654 [2015-06-13 09:16:51] BLOCK ORIENTATION FOR Salvage Computer: FRONT [2015-06-13 09:16:51] BLOCK ORIENTATION FOR Warhead: TOP [2015-06-13 09:16:51] BLOCK ORIENTATION FOR Grey Standard Armor: FRONT [2015-06-13 09:16:51] SETTING BBB TO DEFAULT:: Gravity Unit [2015-06-13 09:16:54] [CLIENT][ExternalController] adding block to segment: ManagedAsteroid(6)sec[2](!)((0, 16, -16))[s1045; Hash-65275; id 2192]; ManagedAsteroid(6)sec[2](!)((0, 16, -16))[s1045; Hash-65275; id 2192] [2015-06-13 09:16:54] [GETNEXTTONEAREST] SIDE: RIGHT: (-4.5085297, 11.12915, -12.658855); (-5, 11, -13) [2015-06-13 09:16:54] [CLIENT][EDIT] PLACING AT (4, 19, -5)[NONE]o[FRONT][active][0hp]; size: (1, 1, 1) --> (1, 1, 1); orient 3(BOTTOM) -map-> 3 PHY: {RigBExOrig@2020346844([CCS|CLI ManagedAsteroid(6)sec[2](!)])} [2015-06-13 09:16:54] adding new element to KP at (4, 19, -5)[NONE]o[FRONT][active][0hp], type 56 [2015-06-13 09:16:54] [CLIENT][POPUP] INFO: INFO: Use gravity when you are outside the ship. Look at gravity module and press R [2015-06-13 09:16:57] HIT RESULT near: (4, 19, -5)[Gravity Unit]o[BOTTOM][inactive][25hp][BLOCK], on ManagedAsteroid(6)sec[2](!) [2015-06-13 09:16:57] [CLIENT][POPUP] GAME: You entered the Gravity of Rock (2, 2, 2) [2015-06-13 09:16:57] [CLIENT][ACTIVATE] Enter gravity of ManagedAsteroid(6)sec[2](!) [2015-06-13 09:16:57] Client(1) PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingTester)(139)] HANDLE SCHEDULED GRAVITY (0.0, -9.89, 0.0), ManagedAsteroid(6)sec[2](!) [2015-06-13 09:16:57] [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingTester)(139)] Client(1) SOURCE CHANGE null -> ManagedAsteroid(6)sec[2](!) [2015-06-13 09:16:57] [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingTester)(139)] Client(1) Acceleration changed to (0.0, -9.89, 0.0) [2015-06-13 09:16:57] [SIMPLETRANSFORMABLE] Client(1) PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingTester)(139)] gravity change sent [2015-06-13 09:16:57] [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingTester)(139)] changed gravity on Client(1) ManagedAsteroid(6)sec[2](!) -> (0.0, -9.89, 0.0) [2015-06-13 09:16:57] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingTester)(139)] Client(1) starting gravity change: (-148.15048, 0.70588446, -18.3537) [2015-06-13 09:16:57] Client(1)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingTester)(139)] INITIALIZING GRAVITY FOR ManagedAsteroid(6)sec[2](!) [2015-06-13 09:16:57] [PLAYERCHARACTER] Client(1) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingTester)(139)] gravity to: TOP [2015-06-13 09:16:57] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingTester)(139)] Client(1) starting gravity change DONE: source: ManagedAsteroid(6)sec[2](!) origin: (-148.15048, 0.70588493, -18.3537) [2015-06-13 09:16:57] Server(0) [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingTester)(139)] RECEIVED REMOTE GRAVITY: 6 --- (0.0, -9.89, 0.0) [2015-06-13 09:16:57] PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingTester)(139)] GRAVITY UPDATE:::::: GRAV[ENTITY_FLOATINGROCKMANAGED_1434178479876_2_2_2_2(6); (0.0, 0.0, 0.0)] [2015-06-13 09:16:57] [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingTester)(139)] FLAG changed gravity on Server(0) ManagedAsteroid(6)sec[2](!) -> (0.0, -9.89, 0.0) [2015-06-13 09:16:57] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingTester)(139)] Server(0) starting gravity change: (-148.15048, 0.70588446, -18.3537) [2015-06-13 09:16:57] Server(0)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingTester)(139)] INITIALIZING GRAVITY FOR ManagedAsteroid(6)sec[2](!) [2015-06-13 09:16:57] [PLAYERCHARACTER] Server(0) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingTester)(139)] gravity to: TOP [2015-06-13 09:16:57] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingTester)(139)] Server(0) starting gravity change DONE: source: ManagedAsteroid(6)sec[2](!) origin: (-148.15048, 0.70588493, -18.3537) [2015-06-13 09:16:57] Client(1) [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingTester)(139)] !!!IGNORE!!! RECEIVED REMOTE GRAVITY: 6 --- (0.0, -9.89, 0.0) [2015-06-13 09:17:00] [GRAVITY][Client(1)] gravity reset for PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingTester)(139)] -> ManagedAsteroid(6)sec[2](!): AABB test failed: Own: (-16.150482, -56.239697, -29.3537); (17.849518, -22.239697, 4.6462994) ---- Source (-17.050999, -22.050999, -30.050999); (3.051, 31.050999, 8.050999) of ManagedAsteroid(6)sec[2](!) [2015-06-13 09:17:00] [GRAVITY][Client(1)] gravity reset for PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingTester)(139)] -> ManagedAsteroid(6)sec[2](!): AABB test failed: Own: (-16.150482, -56.764416, -29.3537); (17.849518, -22.764416, 4.6462994) ---- Source (-17.050999, -22.050999, -30.050999); (3.051, 31.050999, 8.050999) of ManagedAsteroid(6)sec[2](!) [2015-06-13 09:17:00] [GRAVITY][Client(1)] gravity reset for PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingTester)(139)] -> ManagedAsteroid(6)sec[2](!): AABB test failed: Own: (-16.150482, -57.29188, -29.3537); (17.849518, -23.291882, 4.6462994) ---- Source (-17.050999, -22.050999, -30.050999); (3.051, 31.050999, 8.050999) of ManagedAsteroid(6)sec[2](!) [2015-06-13 09:17:00] [GRAVITY][Client(1)] gravity reset for PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingTester)(139)] -> ManagedAsteroid(6)sec[2](!): AABB test failed: Own: (-16.150482, -57.822094, -29.3537); (17.849518, -23.822094, 4.6462994) ---- Source (-17.050999, -22.050999, -30.050999); (3.051, 31.050999, 8.050999) of ManagedAsteroid(6)sec[2](!) [2015-06-13 09:17:00] [GRAVITY][Client(1)] gravity reset for PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingTester)(139)] -> ManagedAsteroid(6)sec[2](!): AABB test failed: Own: (-16.150482, -58.355053, -29.3537); (17.849518, -24.355053, 4.6462994) ---- Source (-17.050999, -22.050999, -30.050999); (3.051, 31.050999, 8.050999) of ManagedAsteroid(6)sec[2](!) [2015-06-13 09:17:00] [GRAVITY][Client(1)] gravity reset for PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingTester)(139)] -> ManagedAsteroid(6)sec[2](!): AABB test failed: Own: (-16.150482, -58.890762, -29.3537); (17.849518, -24.890762, 4.6462994) ---- Source (-17.050999, -22.050999, -30.050999); (3.051, 31.050999, 8.050999) of ManagedAsteroid(6)sec[2](!) [2015-06-13 09:17:00] [GRAVITY][Client(1)] gravity reset for PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingTester)(139)] -> ManagedAsteroid(6)sec[2](!): AABB test failed: Own: (-16.150482, -59.42922, -29.3537); (17.849518, -25.429218, 4.6462994) ---- Source (-17.050999, -22.050999, -30.050999); (3.051, 31.050999, 8.050999) of ManagedAsteroid(6)sec[2](!) [2015-06-13 09:17:00] [GRAVITY][Client(1)] gravity reset for PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingTester)(139)] -> ManagedAsteroid(6)sec[2](!): AABB test failed: Own: (-16.150482, -59.97042, -29.3537); (17.849518, -25.97042, 4.6462994) ---- Source (-17.050999, -22.050999, -30.050999); (3.051, 31.050999, 8.050999) of ManagedAsteroid(6)sec[2](!) [2015-06-13 09:17:00] [GRAVITY][Client(1)] gravity reset for PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingTester)(139)] -> ManagedAsteroid(6)sec[2](!): AABB test failed: Own: (-16.150482, -60.51437, -29.3537); (17.849518, -26.51437, 4.6462994) ---- Source (-17.050999, -22.050999, -30.050999); (3.051, 31.050999, 8.050999) of ManagedAsteroid(6)sec[2](!) [2015-06-13 09:17:00] [GRAVITY][Client(1)] gravity reset for PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingTester)(139)] -> ManagedAsteroid(6)sec[2](!): AABB test failed: Own: (-16.150482, -61.061066, -29.3537); (17.849518, -27.061066, 4.6462994) ---- Source (-17.050999, -22.050999, -30.050999); (3.051, 31.050999, 8.050999) of ManagedAsteroid(6)sec[2](!) [2015-06-13 09:17:00] [GRAVITY][Client(1)] gravity reset for PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingTester)(139)] -> ManagedAsteroid(6)sec[2](!): AABB test failed: Own: (-16.150482, -61.610508, -29.3537); (17.849518, -27.610508, 4.6462994) ---- Source (-17.050999, -22.050999, -30.050999); (3.051, 31.050999, 8.050999) of ManagedAsteroid(6)sec[2](!) [2015-06-13 09:17:00] [GRAVITY][Client(1)] gravity reset for PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingTester)(139)] -> ManagedAsteroid(6)sec[2](!): AABB test failed: Own: (-16.150482, -62.1627, -29.3537); (17.849518, -28.1627, 4.6462994) ---- Source (-17.050999, -22.050999, -30.050999); (3.051, 31.050999, 8.050999) of ManagedAsteroid(6)sec[2](!) [2015-06-13 09:17:00] [GRAVITY][Client(1)] gravity reset for PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingTester)(139)] -> ManagedAsteroid(6)sec[2](!): AABB test failed: Own: (-16.150482, -62.71764, -29.3537); (17.849518, -28.71764, 4.6462994) ---- Source (-17.050999, -22.050999, -30.050999); (3.051, 31.050999, 8.050999) of ManagedAsteroid(6)sec[2](!) [2015-06-13 09:17:00] [GRAVITY][Client(1)] gravity reset for PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingTester)(139)] -> ManagedAsteroid(6)sec[2](!): AABB test failed: Own: (-16.150482, -63.275326, -29.3537); (17.849518, -29.275326, 4.6462994) ---- Source (-17.050999, -22.050999, -30.050999); (3.051, 31.050999, 8.050999) of ManagedAsteroid(6)sec[2](!) [2015-06-13 09:17:00] [GRAVITY][Client(1)] gravity reset for PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingTester)(139)] -> ManagedAsteroid(6)sec[2](!): AABB test failed: Own: (-16.150482, -63.83576, -29.3537); (17.849518, -29.835758, 4.6462994) ---- Source (-17.050999, -22.050999, -30.050999); (3.051, 31.050999, 8.050999) of ManagedAsteroid(6)sec[2](!) [2015-06-13 09:17:00] [GRAVITY][Client(1)] gravity reset for PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingTester)(139)] -> ManagedAsteroid(6)sec[2](!): AABB test failed: Own: (-16.150482, -64.39894, -29.3537); (17.849518, -30.398937, 4.6462994) ---- Source (-17.050999, -22.050999, -30.050999); (3.051, 31.050999, 8.050999) of ManagedAsteroid(6)sec[2](!) [2015-06-13 09:17:00] [GRAVITY][Client(1)] gravity reset for PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingTester)(139)] -> ManagedAsteroid(6)sec[2](!): AABB test failed: Own: (-16.150482, -64.96486, -29.3537); (17.849518, -30.964863, 4.6462994) ---- Source (-17.050999, -22.050999, -30.050999); (3.051, 31.050999, 8.050999) of ManagedAsteroid(6)sec[2](!) [2015-06-13 09:17:00] [GRAVITY][Client(1)] gravity reset for PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingTester)(139)] -> ManagedAsteroid(6)sec[2](!): AABB test failed: Own: (-16.150482, -65.53354, -29.3537); (17.849518, -31.533539, 4.6462994) ---- Source (-17.050999, -22.050999, -30.050999); (3.051, 31.050999, 8.050999) of ManagedAsteroid(6)sec[2](!) [2015-06-13 09:17:00] [GRAVITY][Client(1)] gravity reset for PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingTester)(139)] -> ManagedAsteroid(6)sec[2](!): AABB test failed: Own: (-16.150482, -66.104965, -29.3537); (17.849518, -32.10496, 4.6462994) ---- Source (-17.050999, -22.050999, -30.050999); (3.051, 31.050999, 8.050999) of ManagedAsteroid(6)sec[2](!) [2015-06-13 09:17:00] [GRAVITY][Client(1)] gravity reset for PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingTester)(139)] -> ManagedAsteroid(6)sec[2](!): AABB test failed: Own: (-16.150482, -66.67913, -29.3537); (17.849518, -32.67913, 4.6462994) ---- Source (-17.050999, -22.050999, -30.050999); (3.051, 31.050999, 8.050999) of ManagedAsteroid(6)sec[2](!) [2015-06-13 09:17:00] [GRAVITY][Client(1)] gravity reset for PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingTester)(139)] -> ManagedAsteroid(6)sec[2](!): AABB test failed: Own: (-16.150482, -67.25604, -29.3537); (17.849518, -33.256046, 4.6462994) ---- Source (-17.050999, -22.050999, -30.050999); (3.051, 31.050999, 8.050999) of ManagedAsteroid(6)sec[2](!) [2015-06-13 09:17:00] [GRAVITY][Client(1)] gravity reset for PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingTester)(139)] -> ManagedAsteroid(6)sec[2](!): AABB test failed: Own: (-16.150482, -67.83571, -29.3537); (17.849518, -33.83571, 4.6462994) ---- Source (-17.050999, -22.050999, -30.050999); (3.051, 31.050999, 8.050999) of ManagedAsteroid(6)sec[2](!) [2015-06-13 09:17:00] [GRAVITY][Client(1)] gravity reset for PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingTester)(139)] -> ManagedAsteroid(6)sec[2](!): AABB test failed: Own: (-16.150482, -68.41812, -29.3537); (17.849518, -34.418118, 4.6462994) ---- Source (-17.050999, -22.050999, -30.050999); (3.051, 31.050999, 8.050999) of ManagedAsteroid(6)sec[2](!) [2015-06-13 09:17:00] [GRAVITY][Client(1)] gravity reset for PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingTester)(139)] -> ManagedAsteroid(6)sec[2](!): AABB test failed: Own: (-16.150482, -69.00328, -29.3537); (17.849518, -35.003277, 4.6462994) ---- Source (-17.050999, -22.050999, -30.050999); (3.051, 31.050999, 8.050999) of ManagedAsteroid(6)sec[2](!) [2015-06-13 09:17:00] [GRAVITY][Client(1)] gravity reset for PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingTester)(139)] -> ManagedAsteroid(6)sec[2](!): AABB test failed: Own: (-16.150482, -69.59119, -29.3537); (17.849518, -35.591183, 4.6462994) ---- Source (-17.050999, -22.050999, -30.050999); (3.051, 31.050999, 8.050999) of ManagedAsteroid(6)sec[2](!) [2015-06-13 09:17:00] [GRAVITY][Client(1)] gravity reset for PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingTester)(139)] -> ManagedAsteroid(6)sec[2](!): AABB test failed: Own: (-16.150482, -70.18184, -29.3537); (17.849518, -36.181835, 4.6462994) ---- Source (-17.050999, -22.050999, -30.050999); (3.051, 31.050999, 8.050999) of ManagedAsteroid(6)sec[2](!) [2015-06-13 09:17:00] [GRAVITY][Client(1)] gravity reset for PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingTester)(139)] -> ManagedAsteroid(6)sec[2](!): AABB test failed: Own: (-16.150482, -70.77524, -29.3537); (17.849518, -36.775234, 4.6462994) ---- Source (-17.050999, -22.050999, -30.050999); (3.051, 31.050999, 8.050999) of ManagedAsteroid(6)sec[2](!) [2015-06-13 09:17:00] [GRAVITY][Client(1)] gravity reset for PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingTester)(139)] -> ManagedAsteroid(6)sec[2](!): AABB test failed: Own: (-16.150482, -71.37138, -29.3537); (17.849518, -37.371384, 4.6462994) ---- Source (-17.050999, -22.050999, -30.050999); (3.051, 31.050999, 8.050999) of ManagedAsteroid(6)sec[2](!) [2015-06-13 09:17:00] [GRAVITY][Client(1)] gravity reset for PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingTester)(139)] -> ManagedAsteroid(6)sec[2](!): AABB test failed: Own: (-16.150482, -71.970276, -29.3537); (17.849518, -37.970276, 4.6462994) ---- Source (-17.050999, -22.050999, -30.050999); (3.051, 31.050999, 8.050999) of ManagedAsteroid(6)sec[2](!) [2015-06-13 09:17:00] [GRAVITY][Client(1)] gravity reset for PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingTester)(139)] -> ManagedAsteroid(6)sec[2](!): AABB test failed: Own: (-16.150482, -72.571915, -29.3537); (17.849518, -38.571915, 4.6462994) ---- Source (-17.050999, -22.050999, -30.050999); (3.051, 31.050999, 8.050999) of ManagedAsteroid(6)sec[2](!) [2015-06-13 09:17:00] [GRAVITY][Client(1)] gravity reset for PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingTester)(139)] -> ManagedAsteroid(6)sec[2](!): AABB test failed: Own: (-16.150482, -73.1763, -29.3537); (17.849518, -39.1763, 4.6462994) ---- Source (-17.050999, -22.050999, -30.050999); (3.051, 31.050999, 8.050999) of ManagedAsteroid(6)sec[2](!) [2015-06-13 09:17:00] [GRAVITY][Client(1)] gravity reset for PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingTester)(139)] -> ManagedAsteroid(6)sec[2](!): AABB test failed: Own: (-16.150482, -73.78343, -29.3537); (17.849518, -39.783432, 4.6462994) ---- Source (-17.050999, -22.050999, -30.050999); (3.051, 31.050999, 8.050999) of ManagedAsteroid(6)sec[2](!) [2015-06-13 09:17:00] [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingTester)(139)] Client(1) SOURCE CHANGE ManagedAsteroid(6)sec[2](!) -> null [2015-06-13 09:17:00] [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingTester)(139)] Client(1) Acceleration changed to (0.0, 0.0, 0.0) [2015-06-13 09:17:00] [SIMPLETRANSFORMABLE] Client(1) PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingTester)(139)] gravity change sent [2015-06-13 09:17:00] [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingTester)(139)] changed gravity on Client(1) null -> (0.0, 0.0, 0.0) [2015-06-13 09:17:00] Client(1) PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingTester)(139)] (handleGravity()) Deactivating gravity [2015-06-13 09:17:00] Server(0) [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingTester)(139)] RECEIVED REMOTE GRAVITY: -1 --- (0.0, 0.0, 0.0) [2015-06-13 09:17:00] [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingTester)(139)] FLAG changed gravity on Server(0) null -> (0.0, 0.0, 0.0) [2015-06-13 09:17:00] Server(0) PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingTester)(139)] (handleGravity()) Deactivating gravity [2015-06-13 09:17:00] [CLIENT][POPUP] INFO: Gravity neutralized [2015-06-13 09:17:00] Client(1) [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingTester)(139)] !!!IGNORE!!! RECEIVED REMOTE GRAVITY: -1 --- (0.0, 0.0, 0.0) [2015-06-13 09:17:04] chat carrier reset!!! up 5 [2015-06-13 09:17:04] [ADMIN COMMAND] JUMP from RegisteredClient: SmilingTester (1) connected: true params: [] [2015-06-13 09:17:04] [REMOTETRANFORM][WARP] Server(0) SETTING WARP POSITION from (-148.88998, -54.840622, -18.583801) TO (-153.39563, 5.5419087, -19.939625) for PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingTester)(139)] [2015-06-13 09:17:04] [SEND][SERVERMESSAGE] [ADMIN COMMAND] Object successfully jumped to (-153.39563, 5.5419087, -19.939625) to RegisteredClient: SmilingTester (1) connected: true [2015-06-13 09:17:04] [SERVER] snap plCntrldObj PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingTester)(139)] from (-153.25601, 5.7038918, -19.941975) (original (-153.25601, 5.7038918, -19.941975) [(0.0, 0.0, 0.0)] PhysObjNotNull? true) to (-148.78198, -56.276196, -18.551306); ATTACHED: false [2015-06-13 09:17:04] [CLIENT][CHAT] [message] [SERVER]: [ADMIN COMMAND] Object successfully jumped to (-153.39563, 5.5419087, -19.939625) [2015-06-13 09:17:04] [REMOTE] Received warp: PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingTester)(139)]: (-153.39563, 5.5419087, -19.939625) [2015-06-13 09:17:04] [REMOTE] FLAGGIN OWN CLIENT warp: PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingTester)(139)]: (-153.39563, 5.5419087, -19.939625) [2015-06-13 09:17:09] BLOCK ORIENTATION FOR Salvage Computer: FRONT [2015-06-13 09:17:09] BLOCK ORIENTATION FOR Warhead: TOP [2015-06-13 09:17:14] [CLIENT][ExternalController] adding block to segment: ManagedAsteroid(6)sec[2](!)((-16, 16, -32))[s123; Hash-14807484; id 2187]; ManagedAsteroid(6)sec[2](!)((-16, 16, -32))[s123; Hash-14807484; id 2187] [2015-06-13 09:17:14] [GETNEXTTONEAREST] SIDE: BACK: (-9.834747, 16.166506, -29.49952); (-10, 16, -29) [2015-06-13 09:17:14] [CLIENT][EDIT] PLACING AT (-2, 24, -22)[NONE]o[FRONT][active][0hp]; size: (1, 1, 1) --> (1, 1, -1); orient 0(FRONT) -map-> 0 PHY: {RigBExOrig@2020346844([CCS|CLI ManagedAsteroid(6)sec[2](!)])} [2015-06-13 09:17:14] adding new element to KP at (-2, 24, -22)[NONE]o[FRONT][active][0hp], type 14 [2015-06-13 09:17:21] NOW GRABBING: UnnamedSceneNode; 0; -1 [2015-06-13 09:17:22] SWITCHING SLOTS: 9, 13 [2015-06-13 09:17:22] [CLIENT] Executing inventory slot switch/mod: SwitchOrCombineRequest [inv: Inventory: (2; (0, 0, 0)){16=>[slot 16; t Unknown(-32); c 1; mt 101], 22=>[slot 22; t Thruster Module(8); c 8; mt -1], 12=>[slot 12; t Salvage Module(24); c 5; mt -1], 14=>[slot 14; t Unknown(-32); c 1; mt 104], 17=>[slot 17; t Unknown(-12); c 1; mt 105], 18=>[slot 18; t Unknown(-11); c 1; mt 102], 19=>[slot 19; t Ship Core(1); c 99; mt -1], 13=>[slot 13; t Unknown(-32); c 1; mt 103], 10=>[slot 10; t Build Block(123); c 1; mt -1], 23=>[slot 23; t Power Reactor Module(2); c 8; mt -1], 8=>[slot 8; t Salvage Computer(4); c 1; mt -1], 15=>[slot 15; t Unknown(-32); c 1; mt 106], 11=>[slot 11; t Cannon Barrel(16); c 15; mt -1], 0=>[slot 0; t Grey Standard Armor(5); c 30; mt -1]} slot=9, subSlot=-1, otherSlot=13, otherInventory=Inventory: (2; (0, 0, 0)){16=>[slot 16; t Unknown(-32); c 1; mt 101], 22=>[slot 22; t Thruster Module(8); c 8; mt -1], 12=>[slot 12; t Salvage Module(24); c 5; mt -1], 14=>[slot 14; t Unknown(-32); c 1; mt 104], 17=>[slot 17; t Unknown(-12); c 1; mt 105], 18=>[slot 18; t Unknown(-11); c 1; mt 102], 19=>[slot 19; t Ship Core(1); c 99; mt -1], 13=>[slot 13; t Unknown(-32); c 1; mt 103], 10=>[slot 10; t Build Block(123); c 1; mt -1], 23=>[slot 23; t Power Reactor Module(2); c 8; mt -1], 8=>[slot 8; t Salvage Computer(4); c 1; mt -1], 15=>[slot 15; t Unknown(-32); c 1; mt 106], 11=>[slot 11; t Cannon Barrel(16); c 15; mt -1], 0=>[slot 0; t Grey Standard Armor(5); c 30; mt -1]}, count=1] [2015-06-13 09:17:22] [INVENTORY] PUT NOW ORIGINAL: [slot 9; t Unknown(-32); c 1; mt 103] ON 9 [2015-06-13 09:17:22] [SERVER] execute action: InventoryClientAction [ownInventoryOwnerId=11, ownInventoryPosId=(0, 0, 0), otherInventoryOwnerId=11, otherInventoryPosId=(0, 0, 0), slot=9, otherSlot=13, subSlot=-1, count=1] [2015-06-13 09:17:22] [INVENTORY] PUT NOW ORIGINAL: [slot 9; t Unknown(-32); c 1; mt 103] ON 9 [2015-06-13 09:17:26] NOW GRABBING: UnnamedSceneNode; 0; -1 [2015-06-13 09:17:27] SWITCHING SLOTS: 1, 22 [2015-06-13 09:17:27] [CLIENT] Executing inventory slot switch/mod: SwitchOrCombineRequest [inv: Inventory: (2; (0, 0, 0)){16=>[slot 16; t Unknown(-32); c 1; mt 101], 22=>[slot 22; t Thruster Module(8); c 8; mt -1], 12=>[slot 12; t Salvage Module(24); c 5; mt -1], 14=>[slot 14; t Unknown(-32); c 1; mt 104], 17=>[slot 17; t Unknown(-12); c 1; mt 105], 18=>[slot 18; t Unknown(-11); c 1; mt 102], 19=>[slot 19; t Ship Core(1); c 99; mt -1], 9=>[slot 9; t Unknown(-32); c 1; mt 103], 10=>[slot 10; t Build Block(123); c 1; mt -1], 23=>[slot 23; t Power Reactor Module(2); c 8; mt -1], 8=>[slot 8; t Salvage Computer(4); c 1; mt -1], 15=>[slot 15; t Unknown(-32); c 1; mt 106], 11=>[slot 11; t Cannon Barrel(16); c 15; mt -1], 0=>[slot 0; t Grey Standard Armor(5); c 30; mt -1]} slot=1, subSlot=-1, otherSlot=22, otherInventory=Inventory: (2; (0, 0, 0)){16=>[slot 16; t Unknown(-32); c 1; mt 101], 22=>[slot 22; t Thruster Module(8); c 8; mt -1], 12=>[slot 12; t Salvage Module(24); c 5; mt -1], 14=>[slot 14; t Unknown(-32); c 1; mt 104], 17=>[slot 17; t Unknown(-12); c 1; mt 105], 18=>[slot 18; t Unknown(-11); c 1; mt 102], 19=>[slot 19; t Ship Core(1); c 99; mt -1], 9=>[slot 9; t Unknown(-32); c 1; mt 103], 10=>[slot 10; t Build Block(123); c 1; mt -1], 23=>[slot 23; t Power Reactor Module(2); c 8; mt -1], 8=>[slot 8; t Salvage Computer(4); c 1; mt -1], 15=>[slot 15; t Unknown(-32); c 1; mt 106], 11=>[slot 11; t Cannon Barrel(16); c 15; mt -1], 0=>[slot 0; t Grey Standard Armor(5); c 30; mt -1]}, count=8] [2015-06-13 09:17:27] [INVENTORY] PUT NOW ORIGINAL: [slot 1; t Thruster Module(8); c 8; mt -1] ON 1 [2015-06-13 09:17:27] [SERVER] execute action: InventoryClientAction [ownInventoryOwnerId=11, ownInventoryPosId=(0, 0, 0), otherInventoryOwnerId=11, otherInventoryPosId=(0, 0, 0), slot=1, otherSlot=22, subSlot=-1, count=8] [2015-06-13 09:17:27] [INVENTORY] PUT NOW ORIGINAL: [slot 1; t Thruster Module(8); c 8; mt -1] ON 1 [2015-06-13 09:17:32] BLOCK ORIENTATION FOR Grey Standard Armor: FRONT [2015-06-13 09:17:32] SETTING BBB TO DEFAULT:: Thruster Module [2015-06-13 09:17:42] [CLIENT][ExternalController] adding block to segment: ManagedAsteroid(6)sec[2](!)((0, 16, -16))[s1046; Hash-65275; id 2192]; ManagedAsteroid(6)sec[2](!)((0, 16, -16))[s1046; Hash-65275; id 2192] [2015-06-13 09:17:42] [GETNEXTTONEAREST] SIDE: RIGHT: (-3.5000763, 19.757898, -11.17416); (-4, 20, -11) [2015-06-13 09:17:42] [CLIENT][EDIT] PLACING AT (5, 28, -3)[NONE]o[FRONT][active][0hp]; size: (1, 1, 1) --> (1, 1, 1); orient 0(FRONT) -map-> 0 PHY: {RigBExOrig@2020346844([CCS|CLI ManagedAsteroid(6)sec[2](!)])} [2015-06-13 09:17:42] adding new element to KP at (5, 28, -3)[NONE]o[FRONT][active][0hp], type 8 [2015-06-13 09:17:42] [CLIENT][ExternalController] adding block to segment: ManagedAsteroid(6)sec[2](!)((0, 16, -16))[s1047; Hash-65275; id 2192]; ManagedAsteroid(6)sec[2](!)((0, 16, -16))[s1047; Hash-65275; id 2192] [2015-06-13 09:17:42] [GETNEXTTONEAREST] SIDE: RIGHT: (-3.5006104, 19.430298, -11.137665); (-4, 19, -11) [2015-06-13 09:17:42] [CLIENT][EDIT] PLACING AT (5, 27, -3)[NONE]o[FRONT][active][0hp]; size: (1, 1, 1) --> (1, 1, 1); orient 0(FRONT) -map-> 0 PHY: {RigBExOrig@2020346844([CCS|CLI ManagedAsteroid(6)sec[2](!)])} [2015-06-13 09:17:42] adding new element to KP at (5, 27, -3)[NONE]o[FRONT][active][0hp], type 8 [2015-06-13 09:17:43] [CLIENT][ExternalController] adding block to segment: ManagedAsteroid(6)sec[2](!)((0, 16, -16))[s1048; Hash-65275; id 2192]; ManagedAsteroid(6)sec[2](!)((0, 16, -16))[s1048; Hash-65275; id 2192] [2015-06-13 09:17:43] [GETNEXTTONEAREST] SIDE: BOTTOM: (-3.2825317, 18.500648, -11.133553); (-3, 19, -11) [2015-06-13 09:17:43] [CLIENT][EDIT] PLACING AT (5, 26, -3)[NONE]o[FRONT][active][0hp]; size: (1, 1, 1) --> (1, -1, 1); orient 0(FRONT) -map-> 0 PHY: {RigBExOrig@2020346844([CCS|CLI ManagedAsteroid(6)sec[2](!)])} [2015-06-13 09:17:43] adding new element to KP at (5, 26, -3)[NONE]o[FRONT][active][0hp], type 8 [2015-06-13 09:17:44] [CLIENT][ExternalController] adding block to segment: ManagedAsteroid(6)sec[2](!)((0, 16, -16))[s1049; Hash-65275; id 2192]; ManagedAsteroid(6)sec[2](!)((0, 16, -16))[s1049; Hash-65275; id 2192] [2015-06-13 09:17:44] [GETNEXTTONEAREST] SIDE: RIGHT: (-3.503891, 17.020506, -11.187927); (-4, 17, -11) [2015-06-13 09:17:44] [CLIENT][EDIT] PLACING AT (5, 25, -3)[NONE]o[FRONT][active][0hp]; size: (1, 1, 1) --> (1, 1, 1); orient 0(FRONT) -map-> 0 PHY: {RigBExOrig@2020346844([CCS|CLI ManagedAsteroid(6)sec[2](!)])} [2015-06-13 09:17:44] adding new element to KP at (5, 25, -3)[NONE]o[FRONT][active][0hp], type 8 [2015-06-13 09:17:44] [CLIENT][ExternalController] adding block to segment: ManagedAsteroid(6)sec[2](!)((0, 16, -16))[s1050; Hash-65275; id 2192]; ManagedAsteroid(6)sec[2](!)((0, 16, -16))[s1050; Hash-65275; id 2192] [2015-06-13 09:17:44] [GETNEXTTONEAREST] SIDE: RIGHT: (-3.5, 15.87841, -11.256327); (-4, 16, -11) [2015-06-13 09:17:44] [CLIENT][EDIT] PLACING AT (5, 24, -3)[NONE]o[FRONT][active][0hp]; size: (1, 1, 1) --> (1, 1, 1); orient 0(FRONT) -map-> 0 PHY: {RigBExOrig@2020346844([CCS|CLI ManagedAsteroid(6)sec[2](!)])} [2015-06-13 09:17:44] adding new element to KP at (5, 24, -3)[NONE]o[FRONT][active][0hp], type 8 [2015-06-13 09:17:45] [CLIENT][ExternalController] adding block to segment: ManagedAsteroid(6)sec[2](!)((0, 16, -16))[s1051; Hash-65275; id 2192]; ManagedAsteroid(6)sec[2](!)((0, 16, -16))[s1051; Hash-65275; id 2192] [2015-06-13 09:17:45] [GETNEXTTONEAREST] SIDE: RIGHT: (-3.5000153, 14.655547, -11.094328); (-4, 15, -11) [2015-06-13 09:17:45] [CLIENT][EDIT] PLACING AT (5, 23, -3)[NONE]o[FRONT][active][0hp]; size: (1, 1, 1) --> (1, 1, 1); orient 0(FRONT) -map-> 0 PHY: {RigBExOrig@2020346844([CCS|CLI ManagedAsteroid(6)sec[2](!)])} [2015-06-13 09:17:45] adding new element to KP at (5, 23, -3)[NONE]o[FRONT][active][0hp], type 8 [2015-06-13 09:17:47] [PLAYEREXTERNALCONTROLLER] CUBE RESULT NOT AVAILABLE [2015-06-13 09:17:50] [CLIENT][ExternalController] adding block to segment: ManagedAsteroid(6)sec[2](!)((0, 16, -16))[s1052; Hash-65275; id 2192]; ManagedAsteroid(6)sec[2](!)((0, 16, -16))[s1052; Hash-65275; id 2192] [2015-06-13 09:17:50] [GETNEXTTONEAREST] SIDE: RIGHT: (-3.5000305, 14.128283, -11.08831); (-4, 14, -11) [2015-06-13 09:17:50] [CLIENT][EDIT] PLACING AT (5, 22, -3)[NONE]o[FRONT][active][0hp]; size: (1, 1, 1) --> (1, 1, 1); orient 0(FRONT) -map-> 0 PHY: {RigBExOrig@2020346844([CCS|CLI ManagedAsteroid(6)sec[2](!)])} [2015-06-13 09:17:50] adding new element to KP at (5, 22, -3)[NONE]o[FRONT][active][0hp], type 8 [2015-06-13 09:17:50] [CLIENT][ExternalController] adding block to segment: ManagedAsteroid(6)sec[2](!)((0, 16, -16))[s1053; Hash-65275; id 2192]; ManagedAsteroid(6)sec[2](!)((0, 16, -16))[s1053; Hash-65275; id 2192] [2015-06-13 09:17:50] [GETNEXTTONEAREST] SIDE: RIGHT: (-3.500122, 12.90033, -11.08831); (-4, 13, -11) [2015-06-13 09:17:50] [CLIENT][EDIT] PLACING AT (5, 21, -3)[NONE]o[FRONT][active][0hp]; size: (1, 1, 1) --> (1, 1, 1); orient 0(FRONT) -map-> 0 PHY: {RigBExOrig@2020346844([CCS|CLI ManagedAsteroid(6)sec[2](!)])} [2015-06-13 09:17:50] adding new element to KP at (5, 21, -3)[NONE]o[FRONT][active][0hp], type 8 [2015-06-13 09:18:04] BLOCK ORIENTATION FOR Salvage Computer: FRONT [2015-06-13 09:18:06] [PLAYEREXTERNALCONTROLLER] CUBE RESULT NOT AVAILABLE [2015-06-13 09:18:07] [CLIENT][ExternalController] adding block to segment: ManagedAsteroid(6)sec[2](!)((0, 16, -16))[s1054; Hash-65275; id 2192]; ManagedAsteroid(6)sec[2](!)((0, 16, -16))[s1054; Hash-65275; id 2192] [2015-06-13 09:18:07] [GETNEXTTONEAREST] SIDE: RIGHT: (-4.5, 10.79032, -17.994946); (-5, 11, -18) [2015-06-13 09:18:07] [CLIENT][EDIT] PLACING AT (4, 19, -10)[NONE]o[FRONT][active][0hp]; size: (1, 1, 1) --> (1, 1, 1); orient 0(FRONT) -map-> 0 PHY: {RigBExOrig@2020346844([CCS|CLI ManagedAsteroid(6)sec[2](!)])} [2015-06-13 09:18:07] adding new element to KP at (4, 19, -10)[NONE]o[FRONT][active][0hp], type 4 [2015-06-13 09:18:07] [GLFRAME] THROWN: class java.lang.ClassCastException Now Printing StackTrace [2015-06-13 09:18:07] java.lang.ClassCastException: obfuscated.KP cannot be cast to obfuscated.Lf [2015-06-13 09:18:07] at org.schema.game.common.controller.elements.beam.harvest.SalvageBeamCollectionManager.(SourceFile:28) [2015-06-13 09:18:07] at org.schema.game.common.controller.elements.beam.harvest.SalvageElementManager.getNewCollectionManager(SourceFile:60) [2015-06-13 09:18:07] at org.schema.game.common.controller.elements.beam.harvest.SalvageElementManager.getNewCollectionManager(SourceFile:24) [2015-06-13 09:18:07] at org.schema.game.common.controller.elements.ManagerModuleCollection.addControllerBlockFromAddedBlock(SourceFile:44) [2015-06-13 09:18:07] at org.schema.game.common.controller.elements.ManagerContainer.addControllerBlockWithAddingBlock(SourceFile:845) [2015-06-13 09:18:07] at org.schema.game.common.controller.elements.ManagerContainer.onAddedElementSynched(SourceFile:877) [2015-06-13 09:18:07] at obfuscated.KP.onAddedElementSynched(SourceFile:35) [2015-06-13 09:18:07] at org.schema.game.common.data.world.SegmentData.onAddingElementUnsynched(SourceFile:914) [2015-06-13 09:18:07] at org.schema.game.common.data.world.SegmentData.setInfoElementUnsynched(SourceFile:1493) [2015-06-13 09:18:07] at org.schema.game.common.data.world.SegmentData.setInfoElement(SourceFile:1397) [2015-06-13 09:18:07] at org.schema.game.common.data.world.Segment.a(SourceFile:185) [2015-06-13 09:18:07] at org.schema.game.common.controller.EditableSendableSegmentController.build(SourceFile:190) [2015-06-13 09:18:07] at org.schema.game.common.controller.EditableSendableSegmentController.getNearestIntersection(SourceFile:775) [2015-06-13 09:18:07] at obfuscated.cM.a(SourceFile:352) [2015-06-13 09:18:07] at obfuscated.dh.f(SourceFile:168) [2015-06-13 09:18:07] at obfuscated.dh.a(SourceFile:818) [2015-06-13 09:18:07] at obfuscated.bV.a(SourceFile:281) [2015-06-13 09:18:07] at obfuscated.cM.a(SourceFile:1218) [2015-06-13 09:18:07] at obfuscated.bV.a(SourceFile:281) [2015-06-13 09:18:07] at obfuscated.bV.a(SourceFile:281) [2015-06-13 09:18:07] at obfuscated.cy.a(SourceFile:319) [2015-06-13 09:18:07] at obfuscated.bV.a(SourceFile:281) [2015-06-13 09:18:07] at obfuscated.ca.a(SourceFile:248) [2015-06-13 09:18:07] at obfuscated.C.updateStateInput(SourceFile:2993) [2015-06-13 09:18:07] at obfuscated.aoC.a(SourceFile:1178) [2015-06-13 09:18:07] at obfuscated.C.h(SourceFile:2308) [2015-06-13 09:18:07] at obfuscated.Kc.run(SourceFile:86) [2015-06-13 09:18:07] at java.lang.Thread.run(Unknown Source) [2015-06-13 09:18:07] [GLFRAME] THROWN: class java.lang.ClassCastExceptionPrinting StackTrace DONE [2015-06-13 09:18:07] java.lang.ClassCastException: obfuscated.KP cannot be cast to obfuscated.Lf [2015-06-13 09:18:07] at org.schema.game.common.controller.elements.beam.harvest.SalvageBeamCollectionManager.(SourceFile:28) [2015-06-13 09:18:07] at org.schema.game.common.controller.elements.beam.harvest.SalvageElementManager.getNewCollectionManager(SourceFile:60) [2015-06-13 09:18:07] at org.schema.game.common.controller.elements.beam.harvest.SalvageElementManager.getNewCollectionManager(SourceFile:24) [2015-06-13 09:18:07] at org.schema.game.common.controller.elements.ManagerModuleCollection.addControllerBlockFromAddedBlock(SourceFile:44) [2015-06-13 09:18:07] at org.schema.game.common.controller.elements.ManagerContainer.addControllerBlockWithAddingBlock(SourceFile:845) [2015-06-13 09:18:07] at org.schema.game.common.controller.elements.ManagerContainer.onAddedElementSynched(SourceFile:877) [2015-06-13 09:18:07] at obfuscated.KP.onAddedElementSynched(SourceFile:35) [2015-06-13 09:18:07] at org.schema.game.common.data.world.SegmentData.onAddingElementUnsynched(SourceFile:914) [2015-06-13 09:18:07] at org.schema.game.common.data.world.SegmentData.setInfoElementUnsynched(SourceFile:1493) [2015-06-13 09:18:07] at org.schema.game.common.data.world.SegmentData.setInfoElement(SourceFile:1397) [2015-06-13 09:18:07] at org.schema.game.common.data.world.Segment.a(SourceFile:185) [2015-06-13 09:18:07] at org.schema.game.common.controller.EditableSendableSegmentController.build(SourceFile:190) [2015-06-13 09:18:07] at org.schema.game.common.controller.EditableSendableSegmentController.getNearestIntersection(SourceFile:775) [2015-06-13 09:18:07] at obfuscated.cM.a(SourceFile:352) [2015-06-13 09:18:07] at obfuscated.dh.f(SourceFile:168) [2015-06-13 09:18:07] at obfuscated.dh.a(SourceFile:818) [2015-06-13 09:18:07] at obfuscated.bV.a(SourceFile:281) [2015-06-13 09:18:07] at obfuscated.cM.a(SourceFile:1218) [2015-06-13 09:18:07] at obfuscated.bV.a(SourceFile:281) [2015-06-13 09:18:07] at obfuscated.bV.a(SourceFile:281) [2015-06-13 09:18:07] at obfuscated.cy.a(SourceFile:319) [2015-06-13 09:18:07] at obfuscated.bV.a(SourceFile:281) [2015-06-13 09:18:07] at obfuscated.ca.a(SourceFile:248) [2015-06-13 09:18:07] at obfuscated.C.updateStateInput(SourceFile:2993) [2015-06-13 09:18:07] at obfuscated.aoC.a(SourceFile:1178) [2015-06-13 09:18:07] at obfuscated.C.h(SourceFile:2308) [2015-06-13 09:18:07] at obfuscated.Kc.run(SourceFile:86) [2015-06-13 09:18:07] at java.lang.Thread.run(Unknown Source) [2015-06-13 09:18:12] AGAIN PRINTING STACK TRACE [2015-06-13 09:18:12] java.lang.ClassCastException: obfuscated.KP cannot be cast to obfuscated.Lf [2015-06-13 09:18:12] at org.schema.game.common.controller.elements.beam.harvest.SalvageBeamCollectionManager.(SourceFile:28) [2015-06-13 09:18:12] at org.schema.game.common.controller.elements.beam.harvest.SalvageElementManager.getNewCollectionManager(SourceFile:60) [2015-06-13 09:18:12] at org.schema.game.common.controller.elements.beam.harvest.SalvageElementManager.getNewCollectionManager(SourceFile:24) [2015-06-13 09:18:12] at org.schema.game.common.controller.elements.ManagerModuleCollection.addControllerBlockFromAddedBlock(SourceFile:44) [2015-06-13 09:18:12] at org.schema.game.common.controller.elements.ManagerContainer.addControllerBlockWithAddingBlock(SourceFile:845) [2015-06-13 09:18:12] at org.schema.game.common.controller.elements.ManagerContainer.onAddedElementSynched(SourceFile:877) [2015-06-13 09:18:12] at obfuscated.KP.onAddedElementSynched(SourceFile:35) [2015-06-13 09:18:12] at org.schema.game.common.data.world.SegmentData.onAddingElementUnsynched(SourceFile:914) [2015-06-13 09:18:12] at org.schema.game.common.data.world.SegmentData.setInfoElementUnsynched(SourceFile:1493) [2015-06-13 09:18:12] at org.schema.game.common.data.world.SegmentData.setInfoElement(SourceFile:1397) [2015-06-13 09:18:12] at org.schema.game.common.data.world.Segment.a(SourceFile:185) [2015-06-13 09:18:12] at org.schema.game.common.controller.EditableSendableSegmentController.build(SourceFile:190) [2015-06-13 09:18:12] at org.schema.game.common.controller.EditableSendableSegmentController.getNearestIntersection(SourceFile:775) [2015-06-13 09:18:12] at obfuscated.cM.a(SourceFile:352) [2015-06-13 09:18:12] at obfuscated.dh.f(SourceFile:168) [2015-06-13 09:18:12] at obfuscated.dh.a(SourceFile:818) [2015-06-13 09:18:12] at obfuscated.bV.a(SourceFile:281) [2015-06-13 09:18:12] at obfuscated.cM.a(SourceFile:1218) [2015-06-13 09:18:12] at obfuscated.bV.a(SourceFile:281) [2015-06-13 09:18:12] at obfuscated.bV.a(SourceFile:281) [2015-06-13 09:18:12] at obfuscated.cy.a(SourceFile:319) [2015-06-13 09:18:12] at obfuscated.bV.a(SourceFile:281) [2015-06-13 09:18:12] at obfuscated.ca.a(SourceFile:248) [2015-06-13 09:18:12] at obfuscated.C.updateStateInput(SourceFile:2993) [2015-06-13 09:18:12] at obfuscated.aoC.a(SourceFile:1178) [2015-06-13 09:18:12] at obfuscated.C.h(SourceFile:2308) [2015-06-13 09:18:12] at obfuscated.Kc.run(SourceFile:86) [2015-06-13 09:18:12] at java.lang.Thread.run(Unknown Source) [2015-06-13 09:18:12] [GLFrame] (ErrorDialog Chose Exit) Error Message: obfuscated.KP cannot be cast to obfuscated.Lf [2015-06-13 09:18:12] [CLIENT] SAVING CLIENT CHANNEL all Open: false; [2015-06-13 09:18:12] [CLIENT] chat channels saved [2015-06-13 09:18:12] !!!! THIS DISPLAYS THE STACKTRACE OF A REGULAR GL FRAME EXIT [2015-06-13 09:18:12] org.schema.schine.graphicsengine.core.FinishedFrameException [2015-06-13 09:18:12] at obfuscated.aoC.a(SourceFile:335) [2015-06-13 09:18:12] at obfuscated.fV.exit(SourceFile:451) [2015-06-13 09:18:12] at obfuscated.aoC.a(SourceFile:212) [2015-06-13 09:18:12] at obfuscated.aoC.a(SourceFile:1178) [2015-06-13 09:18:12] at obfuscated.C.h(SourceFile:2308) [2015-06-13 09:18:12] at obfuscated.Kc.run(SourceFile:86) [2015-06-13 09:18:12] at java.lang.Thread.run(Unknown Source) [2015-06-13 09:18:12] [SERVER] now executing regular shutdown [2015-06-13 09:18:12] [SERVER] SERVER SHUTDOWN. Dumping server State! [2015-06-13 09:18:12] [SERVER] WRITING PLAYER TO DISK: PlS[SmilingTester ; id(11)(1)f(0)] DD: true [2015-06-13 09:18:12] [SERVER] WRITING ENTITY TAG: PlS[SmilingTester ; id(11)(1)f(0)] [2015-06-13 09:18:12] [SERVER][TAG] SPAWNING POINT OF PlS[SmilingTester ; id(11)(1)f(0)] WRITTEN: (0.0, -6.5, -8.0) [2015-06-13 09:18:12] [SERVER][TAG] LOGOUT SPAWNING POINT OF PlS[SmilingTester ; id(11)(1)f(0)] WRITTEN: (-150.2133, -0.80403334, -23.954212) SECTOR (2, 2, 2) [2015-06-13 09:18:12] [SERVER] WRITING FACTIONS AND CATALOG!!! Count: 18 [2015-06-13 09:18:12] [AUDIO] Cleaning up sound system [2015-06-13 09:18:12] SoundSystem shutting down... [2015-06-13 09:18:12] [SERVER] Terminate: Writing Entity: Sector[16](1, 2, 2); trans: false; [] [2015-06-13 09:18:12] [SERVER] Terminate: Writing Entity: Sector[25](2, 2, 1); trans: false; [] [2015-06-13 09:18:12] [SERVER] Terminate: Writing Entity: Sector[32](3, 1, 3); trans: false; [] [2015-06-13 09:18:12] [SERVER] Terminate: Writing Entity: Sector[22](2, 1, 1); trans: false; [] [2015-06-13 09:18:12] [SERVER] Terminate: Writing Entity: Sector[12](1, 1, 1); trans: false; [] [2015-06-13 09:18:12] [SERVER] Terminate: Writing Entity: Sector[38](3, 3, 3); trans: false; [] [2015-06-13 09:18:12] [SERVER] Terminate: Writing Entity: Sector[14](1, 1, 3); trans: false; [] [2015-06-13 09:18:12] [SERVER] Terminate: Writing Entity: Sector[24](2, 1, 3); trans: false; [] [2015-06-13 09:18:12] [SERVER] Terminate: Writing Entity: Sector[35](3, 2, 3); trans: false; [] [2015-06-13 09:18:12] [SERVER] Terminate: Writing Entity: Sector[27](2, 3, 1); trans: false; [] [2015-06-13 09:18:12] [SERVER] Terminate: Writing Entity: Sector[17](1, 2, 3); trans: false; [] [2015-06-13 09:18:12] [SERVER] Terminate: Writing Entity: Sector[36](3, 3, 1); trans: false; [] [2015-06-13 09:18:12] [SERVER] Terminate: Writing Entity: Sector[20](1, 3, 3); trans: true; [Asteroid(21)sec[20]] [2015-06-13 09:18:12] [SERVER] Terminate: Writing Entity: Sector[28](2, 3, 2); trans: false; [] [2015-06-13 09:18:12] [SERVER] Terminate: Writing Entity: Sector[26](2, 2, 3); trans: false; [] [2015-06-13 09:18:12] [SERVER] Terminate: Writing Entity: Sector[31](3, 1, 2); trans: false; [] [2015-06-13 09:18:12] [SERVER] Terminate: Writing Entity: Sector[29](2, 3, 3); trans: false; [] [2015-06-13 09:18:12] [SERVER] Terminate: Writing Entity: Sector[18](1, 3, 1); trans: false; [] [2015-06-13 09:18:12] [SERVER] Terminate: Writing Entity: Sector[19](1, 3, 2); trans: false; [] [2015-06-13 09:18:12] [SERVER] Terminate: Writing Entity: Sector[33](3, 2, 1); trans: false; [] [2015-06-13 09:18:12] [SERVER] Terminate: Writing Entity: Sector[13](1, 1, 2); trans: false; [] [2015-06-13 09:18:12] [SERVER] Terminate: Writing Entity: Sector[37](3, 3, 2); trans: false; [] [2015-06-13 09:18:12] [SERVER] Terminate: Writing Entity: Sector[34](3, 2, 2); trans: false; [] [2015-06-13 09:18:12] [SERVER] Terminate: Writing Entity: Sector[30](3, 1, 1); trans: false; [] [2015-06-13 09:18:12] [SERVER] Terminate: Writing Entity: Sector[23](2, 1, 2); trans: false; [] [2015-06-13 09:18:12] [SERVER] Terminate: Writing Entity: Sector[2](2, 2, 2); trans: false; [Asteroid(9)sec[2], AICharacter[(ENTITY_CREATURE_1434139264439_0)(10)], SpaceStation[ENTITY_SPACESTATION_SmilingTester_1434139519346(5)], PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingTester)(139)], Ship[SmilingTester_1434139271996](8), ManagedAsteroid(6)sec[2](!), Shop(3), Ship[SmilingTester_1434178440612](4), Asteroid(7)sec[2]] [2015-06-13 09:18:12] [SERVER] Terminate: Writing Entity: Sector[15](1, 2, 1); trans: false; [] [2015-06-13 09:18:12] [SERVER] SERVER SECTOR WRITING STARTED #16 active: true at (1, 2, 2) (ents: 0) [2015-06-13 09:18:12] [SERVER] SERVER SECTOR WRITING STARTED #25 active: true at (2, 2, 1) (ents: 0) [2015-06-13 09:18:12] [SERVER] SERVER SECTOR WRITING STARTED #32 active: true at (3, 1, 3) (ents: 0) [2015-06-13 09:18:12] [SERVER] SERVER SECTOR WRITING STARTED #22 active: true at (2, 1, 1) (ents: 0) [2015-06-13 09:18:12] [SERVER] SERVER SECTOR WRITING STARTED #12 active: true at (1, 1, 1) (ents: 0) [2015-06-13 09:18:12] [SERVER] SERVER SECTOR WRITING STARTED #38 active: true at (3, 3, 3) (ents: 0) [2015-06-13 09:18:12] [SERVER] SERVER SECTOR WRITING STARTED #14 active: true at (1, 1, 3) (ents: 0) [2015-06-13 09:18:12] [SERVER] SERVER SECTOR WRITING STARTED #24 active: true at (2, 1, 3) (ents: 0) [2015-06-13 09:18:12] [SERVER] SERVER SECTOR WRITING STARTED #35 active: true at (3, 2, 3) (ents: 0) [2015-06-13 09:18:12] [SERVER] SERVER SECTOR WRITING STARTED #27 active: true at (2, 3, 1) (ents: 0) [2015-06-13 09:18:12] [SERVER] SERVER SECTOR WRITING STARTED #17 active: true at (1, 2, 3) (ents: 0) [2015-06-13 09:18:12] [SERVER] SERVER SECTOR WRITING STARTED #36 active: true at (3, 3, 1) (ents: 0) [2015-06-13 09:18:12] [SERVER] SERVER SECTOR WRITING STARTED #20 active: true at (1, 3, 3) (ents: 1) [2015-06-13 09:18:12] [SERVER] Terminate: DONE Writing Entity: Sector[20](1, 3, 3): Asteroid(21)sec[20] [2015-06-13 09:18:12] [SERVER] SERVER SECTOR WRITING STARTED #28 active: true at (2, 3, 2) (ents: 0) [2015-06-13 09:18:12] [SERVER] SERVER SECTOR WRITING STARTED #26 active: true at (2, 2, 3) (ents: 0) [2015-06-13 09:18:12] [SERVER] SERVER SECTOR WRITING STARTED #31 active: true at (3, 1, 2) (ents: 0) [2015-06-13 09:18:12] [SERVER] SERVER SECTOR WRITING STARTED #29 active: true at (2, 3, 3) (ents: 0) [2015-06-13 09:18:12] [SERVER] SERVER SECTOR WRITING STARTED #18 active: true at (1, 3, 1) (ents: 0) [2015-06-13 09:18:12] [SERVER] SERVER SECTOR WRITING STARTED #19 active: true at (1, 3, 2) (ents: 0) [2015-06-13 09:18:12] [SERVER] SERVER SECTOR WRITING STARTED #33 active: true at (3, 2, 1) (ents: 0) [2015-06-13 09:18:12] [SERVER] SERVER SECTOR WRITING STARTED #13 active: true at (1, 1, 2) (ents: 0) [2015-06-13 09:18:12] [SERVER] SERVER SECTOR WRITING STARTED #37 active: true at (3, 3, 2) (ents: 0) [2015-06-13 09:18:12] [SERVER] SERVER SECTOR WRITING STARTED #34 active: true at (3, 2, 2) (ents: 0) [2015-06-13 09:18:12] [SERVER] SERVER SECTOR WRITING STARTED #30 active: true at (3, 1, 1) (ents: 0) [2015-06-13 09:18:12] [SERVER] SERVER SECTOR WRITING STARTED #23 active: true at (2, 1, 2) (ents: 0) [2015-06-13 09:18:12] [SERVER] SERVER SECTOR WRITING STARTED #2 active: true at (2, 2, 2) (ents: 9) [2015-06-13 09:18:12] [SERVER] Database: Entry Asteroid(9)sec[2] skipped SQL update since it hasn't changed [2015-06-13 09:18:12] [SERVER] Terminate: DONE Writing Entity: Sector[2](2, 2, 2): Asteroid(9)sec[2] [2015-06-13 09:18:12] [SERVER] Terminate: DONE Writing Entity: Sector[2](2, 2, 2): AICharacter[(ENTITY_CREATURE_1434139264439_0)(10)] [2015-06-13 09:18:12] [SERVER] WRITING ENTITY TAG: SpaceStation[ENTITY_SPACESTATION_SmilingTester_1434139519346(5)] [2015-06-13 09:18:12] [SERVER] Database: Entry SpaceStation[ENTITY_SPACESTATION_SmilingTester_1434139519346(5)] skipped SQL update since it hasn't changed [2015-06-13 09:18:12] [SERVER] Terminate: DONE Writing Entity: Sector[2](2, 2, 2): SpaceStation[ENTITY_SPACESTATION_SmilingTester_1434139519346(5)] [2015-06-13 09:18:12] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of SpaceStation[ENTITY_SPACESTATION_SmilingTester_1434139519346(5)] since it hasn't changed: lastChanged: 1434178907106 / last written 1434179805601 [2015-06-13 09:18:12] [SERVER][DEBUG] WRITTEN SpaceStation[ENTITY_SPACESTATION_SmilingTester_1434139519346(5)]; lastWrite 0; written segments: 0 [2015-06-13 09:18:12] [SERVER] WRITING ENTITY TAG: PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingTester)(139)] [2015-06-13 09:18:12] [SERVER] Terminate: DONE Writing Entity: Sector[2](2, 2, 2): PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingTester)(139)] [2015-06-13 09:18:12] [SERVER] WRITING ENTITY TAG: Ship[SmilingTester_1434139271996](8) [2015-06-13 09:18:12] [SERVER] Database: Entry Ship[SmilingTester_1434139271996](8) skipped SQL update since it hasn't changed [2015-06-13 09:18:12] [SERVER] Terminate: DONE Writing Entity: Sector[2](2, 2, 2): Ship[SmilingTester_1434139271996](8) [2015-06-13 09:18:12] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[SmilingTester_1434139271996](8) since it hasn't changed: lastChanged: 1434178907120 / last written 1434179805606 [2015-06-13 09:18:12] [SERVER][DEBUG] WRITTEN Ship[SmilingTester_1434139271996](8); lastWrite 0; written segments: 0 [2015-06-13 09:18:12] [SERVER] WRITING ENTITY TAG: ManagedAsteroid(6)sec[2](!) [2015-06-13 09:18:12] [SERVER] Database: Entry ManagedAsteroid(6)sec[2](!) skipped SQL update since it hasn't changed [2015-06-13 09:18:12] [SERVER] Terminate: DONE Writing Entity: Sector[2](2, 2, 2): ManagedAsteroid(6)sec[2](!) [2015-06-13 09:18:12] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) WRITING ManagedAsteroid(6)sec[2](!) since it HAS changed: lastChanged: 1434179870767 / last written 1434179805612 [2015-06-13 09:18:12] [SERVER] WAITING FOR THREAD POOL TO TERMINATE; Active: 0 [2015-06-13 09:18:12] [SERVER] SERVER THREAD POOL TERMINATED [2015-06-13 09:18:12] [SERVER] WAITING FOR WRITING QUEUE TO FINISH; Active: 2 [2015-06-13 09:18:12] [SERVER] WRITING ENTITY TAG: Shop(3) [2015-06-13 09:18:12] [SERVER] Database: Entry Shop(3) skipped SQL update since it hasn't changed [2015-06-13 09:18:12] [SERVER] Terminate: DONE Writing Entity: Sector[2](2, 2, 2): Shop(3) [2015-06-13 09:18:12] [SERVER] WRITING ENTITY TAG: Ship[SmilingTester_1434178440612](4) [2015-06-13 09:18:12] [SERVER] Database: Entry Ship[SmilingTester_1434178440612](4) skipped SQL update since it hasn't changed [2015-06-13 09:18:12] [SERVER] Terminate: DONE Writing Entity: Sector[2](2, 2, 2): Ship[SmilingTester_1434178440612](4) [2015-06-13 09:18:12] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[SmilingTester_1434178440612](4) since it hasn't changed: lastChanged: 1434179166062 / last written 1434179805669 [2015-06-13 09:18:12] [SERVER][DEBUG] WRITTEN Ship[SmilingTester_1434178440612](4); lastWrite 1434179205648; written segments: 0 [2015-06-13 09:18:12] [SERVER] Database: Entry Asteroid(7)sec[2] skipped SQL update since it hasn't changed [2015-06-13 09:18:12] [SERVER] Terminate: DONE Writing Entity: Sector[2](2, 2, 2): Asteroid(7)sec[2] [2015-06-13 09:18:12] [SERVER] SERVER SECTOR WRITING STARTED #15 active: true at (1, 2, 1) (ents: 0) [2015-06-13 09:18:12] Author: Paul Lamb, www.paulscode.com [2015-06-13 09:18:12] [CLIENT] CLIENT SHUTDOWN. Dumping client data! [2015-06-13 09:18:12] [CLIENT] CLIENT SHUTDOWN. client data saved! [2015-06-13 09:18:12] [CLIENT] CLIENT SHUTDOWN. thread pool terminated! [2015-06-13 09:18:12] [GLFrame] terminated frame: exiting program; finished: true [2015-06-13 09:18:12] Exiting because of terminated frame [2015-06-13 09:18:12] org.schema.schine.network.client.ClientProcessor@55270043 sending logout [2015-06-13 09:18:12] [CLIENT] CLOSING SOCKET [2015-06-13 09:18:12] [CLIENT] CLOSING SOCKET [2015-06-13 09:18:12] [SERVER] NTException on: RegisteredClient: SmilingTester (1) connected: true; ProcessorID: 0 [2015-06-13 09:18:12] java.net.SocketException: Socket closed [2015-06-13 09:18:12] at java.net.SocketInputStream.socketRead0(Native Method) [2015-06-13 09:18:12] at java.net.SocketInputStream.socketRead(Unknown Source) [2015-06-13 09:18:12] at java.net.SocketInputStream.read(Unknown Source) [2015-06-13 09:18:12] at java.net.SocketInputStream.read(Unknown Source) [2015-06-13 09:18:12] at java.net.SocketInputStream.read(Unknown Source) [2015-06-13 09:18:12] at java.io.DataInputStream.readInt(Unknown Source) [2015-06-13 09:18:12] at org.schema.schine.network.client.ClientProcessor.run(SourceFile:729) [2015-06-13 09:18:12] at java.lang.Thread.run(Unknown Source) [2015-06-13 09:18:12] [SERVER] last received size: 2 [2015-06-13 09:18:12] [ClientProcessor] EXIT: Input Stream closed. Terminating Client Processor [2015-06-13 09:18:12] [SERVER] last received check: 23 [2015-06-13 09:18:12] [SERVER] last received header: 123: Stream [2015-06-13 09:18:12] [SERVER] last received command: Synchronize[void] [2015-06-13 09:18:12] [CLIENT] SAVING CLIENT CHANNEL all Open: false; [2015-06-13 09:18:12] [SERVER][LASTRECEIVED] decoded class #0: NetworkPlayerHumanCharacter; decoded: [(RemotePhysicsTransform; val: org.schema.schine.network.objects.NetworkTransformation@44f02b65)] [2015-06-13 09:18:12] [SERVER][LASTRECEIVED] decoded class #1: NetworkPlayer; decoded: [(r(-0.11366744, -0.7019807, -0.11508354, 0.69341695))] [2015-06-13 09:18:12] [CLIENT] chat channels saved [2015-06-13 09:18:12] java.io.EOFException [2015-06-13 09:18:12] at java.io.DataInputStream.readInt(Unknown Source) [2015-06-13 09:18:12] at org.schema.schine.network.server.ServerProcessor.run(SourceFile:896) [2015-06-13 09:18:12] at java.lang.Thread.run(Unknown Source) [2015-06-13 09:18:12] [SERVER][DISCONNECT] Client 'RegisteredClient: SmilingTester (1) connected: true' HAS BEEN DISCONNECTED . PROBE: false; ProcessorID: 0 [2015-06-13 09:18:12] [SERVER] Client <1> logged out from server. connections count: 0 [2015-06-13 09:18:12] [SERVER] UNREGISTERING CLIENT RegisteredClient: SmilingTester (1) connected: true [2015-06-13 09:18:12] [SERVER] UNREGISTER DONE FOR CLIENT RegisteredClient: SmilingTester (1) connected: true [2015-06-13 09:18:12] [SERVER] SERVER PROCESSOR STOPPED FOR RegisteredClient: SmilingTester (1) connected: true; PID 0 [2015-06-13 09:18:12] [SERVER] SERVER THREAD QUEUE TERMINATED [2015-06-13 09:18:12] [SHUTDOWN] all queued writing jobs finished. closing database [2015-06-13 09:18:13] [SHUTDOWN] database closed successfully [2015-06-13 09:18:13] [SERVER] SERVER SHUTDOWN. ServerState saved!