[2015-08-23 21:38:21] [VERION] loading version from install dir: .\ [2015-08-23 21:38:21] [VERSION] VERSION: 0.19401 [2015-08-23 21:38:21] [VERSION] BUILD: 20150820_221933 [2015-08-23 21:38:21] #################### StarMade ####################### [2015-08-23 21:38:21] # version 0.19401 - build 20150820_221933 # [2015-08-23 21:38:21] ##################################################### [2015-08-23 21:38:21] [SERIAL] "not retrieved" [2015-08-23 21:38:21] [STARTER] template dir exists. overwriting template with current data [2015-08-23 21:38:22] [IO][COPY] FILE FROM D:\Games\StarMade\.\data\config\FactionConfig.xml to D:\Games\StarMade\.\customFactionConfig\FactionConfigTemplate.xml [2015-08-23 21:38:22] [IO][COPY] FILE FROM D:\Games\StarMade\.\data\config\customFactionConfigHOWTO.txt to D:\Games\StarMade\.\customFactionConfig\customFactionConfigHOWTO.txt [2015-08-23 21:38:22] [RESOURCES][CustomTextures] No need to create pack.zip. Hash matches (as rewriting a zip changes the hash on it) [2015-08-23 21:38:23] [SERVER] using world: New Start; .\server-database\new start\ [2015-08-23 21:38:23] [INIT] Segment Database Path: D:\Games\StarMade\.\server-database\new start\DATA; exists? true; is Dir? true; creating dir sucessfull (gives false if exists)? false [2015-08-23 21:38:24] [LIBLOADER] OS ARCHITECTURE amd64 [2015-08-23 21:38:25] [LIBLOADER] LOADED WINDOWS 64bit NATIVE LIBRARIES [2015-08-23 21:38:25] [LIBLOADER] LOADED NATIVE LIBRARIES [2015-08-23 21:38:25] [MAIN] LOADED ENGINE SETTINGS [2015-08-23 21:38:26] [INITIALIZE] REMOTE CLASSES REGISTERED [2015-08-23 21:38:26] [INITIALIZE] RESOURCE MANAGER INITIALIZED [2015-08-23 21:38:26] ERROR: no content in Resource: D:\Games\StarMade\file:\D:\Games\StarMade\StarMade.jar!\org\schema\game\network\commands [2015-08-23 21:38:26] ################# Loading from JAR ##################### [2015-08-23 21:38:26] ######################################################## [2015-08-23 21:38:26] [INITIALIZE] REMOTE COMMANDS REGISTERED [2015-08-23 21:38:26] [INITIALIZE] SECURITY MANAGER SET [2015-08-23 21:38:26] [INITIALIZE] COMMAND ID's ASSIGNED [2015-08-23 21:38:27] [INITIALIZE] BLOCK CONFIGURATION READ [2015-08-23 21:38:27] [MAIN] INITIALIZATION COMPLETED [2015-08-23 21:38:27] [MAIN] CHECKING IF MIGRATION NECESSARY [2015-08-23 21:38:27] [BLUEPRINT][MIGRATION] NO CONVERSION NEEDED: no old bb file exists: D:\Games\StarMade\.\blueprints\catalog.txt [2015-08-23 21:38:27] [SERVER] ###### READING ALL BLUEPRINTS! [2015-08-23 21:38:28] [TAG] WARNING STRUCT DESERIALIZATION took too long: 37; [2015-08-23 21:38:28] [TAG] WARNING STRUCT DESERIALIZATION took too long: 38; [2015-08-23 21:38:28] [SERVER] ###### READING ALL 134 BLUEPRINTS FINISHED! TOOK 987ms [2015-08-23 21:38:28] [MAIN] MIGRATION PROCESS DONE [2015-08-23 21:38:28] [MAIN] INITIALIZING PRECALCULATED EXPLOSION DATA [2015-08-23 21:38:29] [MAIN] STARTING WITH ARGUMENTS: [-force, -port:4242] [2015-08-23 21:38:29] [LookAndFeel] NATIVE LF com.sun.java.swing.plaf.windows.WindowsLookAndFeel [2015-08-23 21:38:30] [CLIENT][GUI] Starting Client Login&Settings Dialog [2015-08-23 21:38:30] [TEXTURE-PACK] WARNING: ignoring lava.png: not a directory [2015-08-23 21:38:30] [TEXTURE-PACK] WARNING: ignoring shield_tex.png: not a directory [2015-08-23 21:38:31] Difficulty read: hard [2015-08-23 21:38:31] WRITTEN SERVER DIFFICULTY LEVEL 100 [2015-08-23 21:38:37] [CLIENT][TEXTURE] CURRENT TEX PACK: Default [2015-08-23 21:38:37] [SERVER] initializing [2015-08-23 21:38:37] [CLIENT] initializing 0.19401 (20150820_221933) [2015-08-23 21:38:37] [INIT] Seed File: D:\Games\StarMade\.\server-database\new start\.seed [2015-08-23 21:38:37] [SQL] Fetching connection (may take some if game crashed on the run before) [2015-08-23 21:38:38] [SQL] connection successfull [2015-08-23 21:38:38] [DATABASE] ENTITIES UID SIZE: 128 [2015-08-23 21:38:38] [DATABASE] FTL UID SIZE: 128 [2015-08-23 21:38:38] [DATABASE] SYSTEMS UID SIZE: 128 [2015-08-23 21:38:39] [SERVER] Request Thread pool size is: 25 [2015-08-23 21:38:40] [SERVER] port 4242 is open [2015-08-23 21:38:40] [SERVER] USING TCP... [2015-08-23 21:38:40] [PARSER] not parsed: idlingFloating [2015-08-23 21:38:40] [PARSER] not parsed: idlingGravity [2015-08-23 21:38:40] [PARSER] not parsed: dancingGravity [2015-08-23 21:38:40] [PARSER] not parsed: movingJumpingJumpUp [2015-08-23 21:38:40] [PARSER] not parsed: movingJumpingJumpDown [2015-08-23 21:38:40] [PARSER] not parsed: movingFallingStandard [2015-08-23 21:38:40] [PARSER] not parsed: movingFallingLedge [2015-08-23 21:38:40] [PARSER] not parsed: movingLandingShortFall [2015-08-23 21:38:40] [PARSER] not parsed: movingLandingMiddleFall [2015-08-23 21:38:40] [PARSER] not parsed: movingLandingLongFall [2015-08-23 21:38:40] [PARSER] not parsed: movingNoGravityGravToNoGrav [2015-08-23 21:38:40] [PARSER] not parsed: movingNoGravityNoGravToGrav [2015-08-23 21:38:40] [PARSER] not parsed: movingNoGravityFloatMoveN [2015-08-23 21:38:40] [PARSER] not parsed: movingNoGravityFloatMoveS [2015-08-23 21:38:40] [PARSER] not parsed: movingNoGravityFloatMoveUp [2015-08-23 21:38:40] [PARSER] not parsed: movingNoGravityFloatMoveDown [2015-08-23 21:38:40] [PARSER] not parsed: movingNoGravityFloatRot [2015-08-23 21:38:40] [PARSER] not parsed: movingNoGravityFloatHit [2015-08-23 21:38:40] [PARSER] not parsed: movingNoGravityFloatDeath [2015-08-23 21:38:40] [PARSER] not parsed: movingByFootCrawling [2015-08-23 21:38:40] [PARSER] not parsed: movingByFootCrawlingNorth [2015-08-23 21:38:40] [PARSER] not parsed: movingByFootCrawlingSouth [2015-08-23 21:38:40] [PARSER] not parsed: movingByFootCrawlingWest [2015-08-23 21:38:40] [PARSER] not parsed: movingByFootCrawlingEast [2015-08-23 21:38:40] [PARSER] not parsed: movingByFootCrawlingNorthEast [2015-08-23 21:38:40] [PARSER] not parsed: movingByFootCrawlingNorthWest [2015-08-23 21:38:40] [PARSER] not parsed: movingByFootCrawlingSouthWest [2015-08-23 21:38:40] [PARSER] not parsed: movingByFootCrawlingSouthEast [2015-08-23 21:38:40] [PARSER] not parsed: movingByFootSlowWalking [2015-08-23 21:38:40] [PARSER] not parsed: movingByFootSlowWalkingNorth [2015-08-23 21:38:40] [PARSER] not parsed: movingByFootSlowWalkingSouth [2015-08-23 21:38:40] [PARSER] not parsed: movingByFootSlowWalkingWest [2015-08-23 21:38:40] [PARSER] not parsed: movingByFootSlowWalkingEast [2015-08-23 21:38:40] [PARSER] not parsed: movingByFootSlowWalkingNorthEast [2015-08-23 21:38:40] [PARSER] not parsed: movingByFootSlowWalkingNorthWest [2015-08-23 21:38:40] [PARSER] not parsed: movingByFootSlowWalkingSouthWest [2015-08-23 21:38:40] [PARSER] not parsed: movingByFootSlowWalkingSouthEast [2015-08-23 21:38:40] [PARSER] not parsed: movingByFootWalking [2015-08-23 21:38:40] [PARSER] not parsed: movingByFootWalkingNorth [2015-08-23 21:38:40] [PARSER] not parsed: movingByFootWalkingSouth [2015-08-23 21:38:40] [PARSER] not parsed: movingByFootWalkingWest [2015-08-23 21:38:40] [PARSER] not parsed: movingByFootWalkingEast [2015-08-23 21:38:40] [PARSER] not parsed: movingByFootWalkingNorthEast [2015-08-23 21:38:40] [PARSER] not parsed: movingByFootWalkingNorthWest [2015-08-23 21:38:40] [PARSER] not parsed: movingByFootWalkingSouthWest [2015-08-23 21:38:40] [PARSER] not parsed: movingByFootWalkingSouthEast [2015-08-23 21:38:40] [PARSER] not parsed: movingByFootRunning [2015-08-23 21:38:40] [PARSER] not parsed: movingByFootRunningNorth [2015-08-23 21:38:40] [PARSER] not parsed: movingByFootRunningSouth [2015-08-23 21:38:40] [PARSER] not parsed: movingByFootRunningWest [2015-08-23 21:38:40] [PARSER] not parsed: movingByFootRunningEast [2015-08-23 21:38:40] [PARSER] not parsed: movingByFootRunningNorthEast [2015-08-23 21:38:40] [PARSER] not parsed: movingByFootRunningNorthWest [2015-08-23 21:38:40] [PARSER] not parsed: movingByFootRunningSouthWest [2015-08-23 21:38:40] [PARSER] not parsed: movingByFootRunningSouthEast [2015-08-23 21:38:40] [PARSER] not parsed: upperBodyGun [2015-08-23 21:38:40] [PARSER] not parsed: upperBodyGunIdle [2015-08-23 21:38:40] [PARSER] not parsed: upperBodyGunIdleIn [2015-08-23 21:38:40] [PARSER] not parsed: upperBodyGunDraw [2015-08-23 21:38:40] [PARSER] not parsed: upperBodyGunAway [2015-08-23 21:38:40] [PARSER] not parsed: upperBodyGunFire [2015-08-23 21:38:40] [PARSER] not parsed: upperBodyGunFireHeavy [2015-08-23 21:38:40] [PARSER] not parsed: upperBodyGunMeelee [2015-08-23 21:38:40] [PARSER] not parsed: upperBodyFabricator [2015-08-23 21:38:40] [PARSER] not parsed: upperBodyFabricatorIdle [2015-08-23 21:38:40] [PARSER] not parsed: upperBodyFabricatorDraw [2015-08-23 21:38:40] [PARSER] not parsed: upperBodyFabricatorAway [2015-08-23 21:38:40] [PARSER] not parsed: upperBodyFabricatorFire [2015-08-23 21:38:40] [PARSER] not parsed: upperBodyFabricatorPumpAction [2015-08-23 21:38:40] [PARSER] not parsed: attacking [2015-08-23 21:38:40] [PARSER] not parsed: attackingMeelee [2015-08-23 21:38:40] [PARSER] not parsed: attackingMeeleeFloating [2015-08-23 21:38:40] [PARSER] not parsed: attackingMeeleeGravity [2015-08-23 21:38:40] [PARSER] not parsed: death [2015-08-23 21:38:40] [PARSER] not parsed: deathFloating [2015-08-23 21:38:40] [PARSER] not parsed: deathGravity [2015-08-23 21:38:40] [PARSER] not parsed: sitting [2015-08-23 21:38:40] [PARSER] not parsed: sittingBlock [2015-08-23 21:38:40] [PARSER] not parsed: sittingBlockNoFloor [2015-08-23 21:38:40] [PARSER] not parsed: sittingBlockNoFloorIdle [2015-08-23 21:38:40] [PARSER] not parsed: sittingBlockFloor [2015-08-23 21:38:40] [PARSER] not parsed: sittingBlockFloorIdle [2015-08-23 21:38:40] [PARSER] not parsed: sittingWedge [2015-08-23 21:38:40] [PARSER] not parsed: sittingWedgeNoFloor [2015-08-23 21:38:40] [PARSER] not parsed: sittingWedgeNoFloorIdle [2015-08-23 21:38:40] [PARSER] not parsed: sittingWedgeFloor [2015-08-23 21:38:40] [PARSER] not parsed: sittingWedgeFloorIdle [2015-08-23 21:38:40] [PARSER] not parsed: hit [2015-08-23 21:38:40] [PARSER] not parsed: hitSmall [2015-08-23 21:38:40] [PARSER] not parsed: hitSmallFloating [2015-08-23 21:38:40] [PARSER] not parsed: hitSmallGravity [2015-08-23 21:38:40] [PARSER] not parsed: salutes [2015-08-23 21:38:40] [PARSER] not parsed: salutesSalute [2015-08-23 21:38:40] [PARSER] not parsed: talk [2015-08-23 21:38:40] [PARSER] not parsed: talkSalute [2015-08-23 21:38:40] [PARSER] not parsed: helmet [2015-08-23 21:38:40] [PARSER] not parsed: helmetOn [2015-08-23 21:38:40] [PARSER] not parsed: helmetOff [2015-08-23 21:38:40] [PARSER] not parsed: idlingFloating [2015-08-23 21:38:40] [PARSER] not parsed: idlingGravity [2015-08-23 21:38:40] [PARSER] not parsed: dancingGravity [2015-08-23 21:38:40] [PARSER] not parsed: movingJumpingJumpUp [2015-08-23 21:38:40] [PARSER] not parsed: movingJumpingJumpDown [2015-08-23 21:38:40] [PARSER] not parsed: movingFallingStandard [2015-08-23 21:38:40] [PARSER] not parsed: movingFallingLedge [2015-08-23 21:38:40] [PARSER] not parsed: movingLandingShortFall [2015-08-23 21:38:40] [PARSER] not parsed: movingLandingMiddleFall [2015-08-23 21:38:40] [PARSER] not parsed: movingLandingLongFall [2015-08-23 21:38:40] [PARSER] not parsed: movingNoGravityGravToNoGrav [2015-08-23 21:38:40] [PARSER] not parsed: movingNoGravityNoGravToGrav [2015-08-23 21:38:40] [PARSER] not parsed: movingNoGravityFloatMoveN [2015-08-23 21:38:40] [PARSER] not parsed: movingNoGravityFloatMoveS [2015-08-23 21:38:40] [PARSER] not parsed: movingNoGravityFloatMoveUp [2015-08-23 21:38:40] [PARSER] not parsed: movingNoGravityFloatMoveDown [2015-08-23 21:38:40] [PARSER] not parsed: movingNoGravityFloatRot [2015-08-23 21:38:40] [PARSER] not parsed: movingNoGravityFloatHit [2015-08-23 21:38:40] [PARSER] not parsed: movingNoGravityFloatDeath [2015-08-23 21:38:40] [PARSER] not parsed: movingByFootCrawling [2015-08-23 21:38:40] [PARSER] not parsed: movingByFootCrawlingNorth [2015-08-23 21:38:40] [PARSER] not parsed: movingByFootCrawlingSouth [2015-08-23 21:38:40] [PARSER] not parsed: movingByFootCrawlingWest [2015-08-23 21:38:40] [PARSER] not parsed: movingByFootCrawlingEast [2015-08-23 21:38:40] [PARSER] not parsed: movingByFootCrawlingNorthEast [2015-08-23 21:38:40] [PARSER] not parsed: movingByFootCrawlingNorthWest [2015-08-23 21:38:40] [PARSER] not parsed: movingByFootCrawlingSouthWest [2015-08-23 21:38:40] [PARSER] not parsed: movingByFootCrawlingSouthEast [2015-08-23 21:38:40] [PARSER] not parsed: movingByFootSlowWalking [2015-08-23 21:38:40] [PARSER] not parsed: movingByFootSlowWalkingNorth [2015-08-23 21:38:40] [PARSER] not parsed: movingByFootSlowWalkingSouth [2015-08-23 21:38:40] [PARSER] not parsed: movingByFootSlowWalkingWest [2015-08-23 21:38:40] [PARSER] not parsed: movingByFootSlowWalkingEast [2015-08-23 21:38:40] [PARSER] not parsed: movingByFootSlowWalkingNorthEast [2015-08-23 21:38:40] [PARSER] not parsed: movingByFootSlowWalkingNorthWest [2015-08-23 21:38:40] [PARSER] not parsed: movingByFootSlowWalkingSouthWest [2015-08-23 21:38:40] [PARSER] not parsed: movingByFootSlowWalkingSouthEast [2015-08-23 21:38:40] [PARSER] not parsed: movingByFootWalking [2015-08-23 21:38:40] [PARSER] not parsed: movingByFootWalkingNorth [2015-08-23 21:38:40] [PARSER] not parsed: movingByFootWalkingSouth [2015-08-23 21:38:40] [PARSER] not parsed: movingByFootWalkingWest [2015-08-23 21:38:40] [PARSER] not parsed: movingByFootWalkingEast [2015-08-23 21:38:40] [PARSER] not parsed: movingByFootWalkingNorthEast [2015-08-23 21:38:40] [PARSER] not parsed: movingByFootWalkingNorthWest [2015-08-23 21:38:40] [PARSER] not parsed: movingByFootWalkingSouthWest [2015-08-23 21:38:40] [PARSER] not parsed: movingByFootWalkingSouthEast [2015-08-23 21:38:40] [PARSER] not parsed: movingByFootRunning [2015-08-23 21:38:40] [PARSER] not parsed: movingByFootRunningNorth [2015-08-23 21:38:40] [PARSER] not parsed: movingByFootRunningSouth [2015-08-23 21:38:40] [PARSER] not parsed: movingByFootRunningWest [2015-08-23 21:38:40] [PARSER] not parsed: movingByFootRunningEast [2015-08-23 21:38:40] [PARSER] not parsed: movingByFootRunningNorthEast [2015-08-23 21:38:40] [PARSER] not parsed: movingByFootRunningNorthWest [2015-08-23 21:38:40] [PARSER] not parsed: movingByFootRunningSouthWest [2015-08-23 21:38:40] [PARSER] not parsed: movingByFootRunningSouthEast [2015-08-23 21:38:40] [PARSER] not parsed: upperBodyGun [2015-08-23 21:38:40] [PARSER] not parsed: upperBodyGunIdle [2015-08-23 21:38:40] [PARSER] not parsed: upperBodyGunIdleIn [2015-08-23 21:38:40] [PARSER] not parsed: upperBodyGunDraw [2015-08-23 21:38:40] [PARSER] not parsed: upperBodyGunAway [2015-08-23 21:38:40] [PARSER] not parsed: upperBodyGunFire [2015-08-23 21:38:40] [PARSER] not parsed: upperBodyGunFireHeavy [2015-08-23 21:38:40] [PARSER] not parsed: upperBodyGunMeelee [2015-08-23 21:38:40] [PARSER] not parsed: upperBodyFabricator [2015-08-23 21:38:40] [PARSER] not parsed: upperBodyFabricatorIdle [2015-08-23 21:38:40] [PARSER] not parsed: upperBodyFabricatorDraw [2015-08-23 21:38:40] [PARSER] not parsed: upperBodyFabricatorAway [2015-08-23 21:38:40] [PARSER] not parsed: upperBodyFabricatorFire [2015-08-23 21:38:40] [PARSER] not parsed: upperBodyFabricatorPumpAction [2015-08-23 21:38:40] [PARSER] not parsed: attacking [2015-08-23 21:38:40] [PARSER] not parsed: attackingMeelee [2015-08-23 21:38:40] [PARSER] not parsed: attackingMeeleeFloating [2015-08-23 21:38:40] [PARSER] not parsed: attackingMeeleeGravity [2015-08-23 21:38:40] [PARSER] not parsed: death [2015-08-23 21:38:40] [PARSER] not parsed: deathFloating [2015-08-23 21:38:40] [PARSER] not parsed: deathGravity [2015-08-23 21:38:40] [PARSER] not parsed: sitting [2015-08-23 21:38:40] [PARSER] not parsed: sittingBlock [2015-08-23 21:38:40] [PARSER] not parsed: sittingBlockNoFloor [2015-08-23 21:38:40] [PARSER] not parsed: sittingBlockNoFloorIdle [2015-08-23 21:38:40] [PARSER] not parsed: sittingBlockFloor [2015-08-23 21:38:40] [PARSER] not parsed: sittingBlockFloorIdle [2015-08-23 21:38:40] [PARSER] not parsed: sittingWedge [2015-08-23 21:38:40] [PARSER] not parsed: sittingWedgeNoFloor [2015-08-23 21:38:40] [PARSER] not parsed: sittingWedgeNoFloorIdle [2015-08-23 21:38:40] [PARSER] not parsed: sittingWedgeFloor [2015-08-23 21:38:40] [PARSER] not parsed: sittingWedgeFloorIdle [2015-08-23 21:38:40] [PARSER] not parsed: hit [2015-08-23 21:38:40] [PARSER] not parsed: hitSmall [2015-08-23 21:38:40] [PARSER] not parsed: hitSmallFloating [2015-08-23 21:38:40] [PARSER] not parsed: hitSmallGravity [2015-08-23 21:38:40] [PARSER] not parsed: salutes [2015-08-23 21:38:40] [PARSER] not parsed: salutesSalute [2015-08-23 21:38:40] [PARSER] not parsed: talk [2015-08-23 21:38:40] [PARSER] not parsed: talkSalute [2015-08-23 21:38:40] [PARSER] not parsed: helmet [2015-08-23 21:38:40] [PARSER] not parsed: helmetOn [2015-08-23 21:38:40] [PARSER] not parsed: helmetOff [2015-08-23 21:38:40] [PARSER] not parsed: movingFallingStandard [2015-08-23 21:38:40] [PARSER] not parsed: movingFallingLedge [2015-08-23 21:38:40] [PARSER] not parsed: movingLandingShortFall [2015-08-23 21:38:40] [PARSER] not parsed: movingLandingMiddleFall [2015-08-23 21:38:40] [PARSER] not parsed: movingLandingLongFall [2015-08-23 21:38:40] [PARSER] not parsed: upperBodyGun [2015-08-23 21:38:40] [PARSER] not parsed: upperBodyGunIdle [2015-08-23 21:38:40] [PARSER] not parsed: upperBodyGunIdleIn [2015-08-23 21:38:40] [PARSER] not parsed: upperBodyGunDraw [2015-08-23 21:38:40] [PARSER] not parsed: upperBodyGunAway [2015-08-23 21:38:40] [PARSER] not parsed: upperBodyGunFire [2015-08-23 21:38:40] [PARSER] not parsed: upperBodyGunFireHeavy [2015-08-23 21:38:40] [PARSER] not parsed: upperBodyGunMeelee [2015-08-23 21:38:40] [PARSER] not parsed: upperBodyFabricator [2015-08-23 21:38:40] [PARSER] not parsed: upperBodyFabricatorIdle [2015-08-23 21:38:40] [PARSER] not parsed: upperBodyFabricatorDraw [2015-08-23 21:38:40] [PARSER] not parsed: upperBodyFabricatorAway [2015-08-23 21:38:40] [PARSER] not parsed: upperBodyFabricatorFire [2015-08-23 21:38:40] [PARSER] not parsed: upperBodyFabricatorPumpAction [2015-08-23 21:38:40] [PARSER] not parsed: attacking [2015-08-23 21:38:40] [PARSER] not parsed: attackingMeelee [2015-08-23 21:38:40] [PARSER] not parsed: attackingMeeleeFloating [2015-08-23 21:38:40] [PARSER] not parsed: attackingMeeleeGravity [2015-08-23 21:38:40] [PARSER] not parsed: death [2015-08-23 21:38:40] [PARSER] not parsed: deathFloating [2015-08-23 21:38:40] [PARSER] not parsed: deathGravity [2015-08-23 21:38:40] [PARSER] not parsed: sitting [2015-08-23 21:38:40] [PARSER] not parsed: sittingBlock [2015-08-23 21:38:40] [PARSER] not parsed: sittingBlockNoFloor [2015-08-23 21:38:40] [PARSER] not parsed: sittingBlockNoFloorIdle [2015-08-23 21:38:40] [PARSER] not parsed: sittingBlockFloor [2015-08-23 21:38:40] [PARSER] not parsed: sittingBlockFloorIdle [2015-08-23 21:38:40] [PARSER] not parsed: sittingWedge [2015-08-23 21:38:40] [PARSER] not parsed: sittingWedgeNoFloor [2015-08-23 21:38:40] [PARSER] not parsed: sittingWedgeNoFloorIdle [2015-08-23 21:38:40] [PARSER] not parsed: sittingWedgeFloor [2015-08-23 21:38:40] [PARSER] not parsed: sittingWedgeFloorIdle [2015-08-23 21:38:40] [PARSER] not parsed: hit [2015-08-23 21:38:40] [PARSER] not parsed: hitSmall [2015-08-23 21:38:40] [PARSER] not parsed: hitSmallFloating [2015-08-23 21:38:40] [PARSER] not parsed: hitSmallGravity [2015-08-23 21:38:40] [PARSER] not parsed: salutes [2015-08-23 21:38:40] [PARSER] not parsed: salutesSalute [2015-08-23 21:38:40] [PARSER] not parsed: talk [2015-08-23 21:38:40] [PARSER] not parsed: talkSalute [2015-08-23 21:38:40] [PARSER] not parsed: helmet [2015-08-23 21:38:40] [PARSER] not parsed: helmetOn [2015-08-23 21:38:40] [PARSER] not parsed: helmetOff [2015-08-23 21:38:40] [SERVER][READTAG] WARNING: org.schema.game.server.controller.GameServerController@393608f8 READING tag: FACTIONS; .fac took long: 48ms [2015-08-23 21:38:40] [SERVER][CATALOG] READ RAW BLUEPRINTS: 134 [2015-08-23 21:38:40] [SERVER][READTAG] WARNING: org.schema.game.server.controller.GameServerController@393608f8 READING tag: CATALOG; .cat took long: 17ms [2015-08-23 21:38:41] [SERVER][READTAG] WARNING: org.schema.game.server.controller.GameServerController@393608f8 READING tag: SIMULATION_STATE; .sim took long: 27ms [2015-08-23 21:38:41] [SIM] loading simulation group type: 0: SimulationGroup[NULL_PROGRAM] [2015-08-23 21:38:41] [SIM] loading simulation group type: 0: SimulationGroup[NULL_PROGRAM] [2015-08-23 21:38:41] [SIM] loading simulation group type: 0: SimulationGroup[NULL_PROGRAM] [2015-08-23 21:38:41] [SIM] loading simulation group type: 0: SimulationGroup[NULL_PROGRAM] [2015-08-23 21:38:41] [SIM] loading simulation group type: 0: SimulationGroup[NULL_PROGRAM] [2015-08-23 21:38:41] [SERVER][UNIVERSE] LOADING SECTOR... (2, 2, 2) [2015-08-23 21:38:41] [SERVER][READTAG] WARNING: org.schema.game.server.controller.GameServerController@393608f8 READING tag: ENTITY_SHOP_1429937234815.ent; took long: 47ms [2015-08-23 21:38:42] [SERVER][LOADENTITY] WARNING: SHOP IN Sector[2](2, 2, 2) FROM TAG: ENTITY_SHOP_1429937234815.ent took long: 132ms [2015-08-23 21:38:42] [SERVER][SECTOR][LOADING_ENTITY] WARNING: Sector[2](2, 2, 2) loading entity: ENTITY_SHOP_1429937234815 took long: 465ms [2015-08-23 21:38:42] [SERVER][UNIVERSE] WARNING: LOADING SECTOR TOOK SOME TIME... (2, 2, 2): STATS: inst 357ms, loadDB 31ms, add 439ms, entity 734ms [2015-08-23 21:38:42] [SERVERCONTROLLER][INIT] SERVER STARTED UPDATING [2015-08-23 21:38:42] [ServerListener] Server initialization OK... now waiting for connections [2015-08-23 21:38:42] [LOCAL GAME] CHANGED PORT TO 4242 [2015-08-23 21:38:42] [CLIENT] Added observer for GameClientController [2015-08-23 21:38:42] [SERVER][UPDATE] WARNING: handleQueuedSynchronizedObjects update took 129 on Server(0) [2015-08-23 21:38:42] [FACTIONMANAGER] MAKING FACTION TURN: Thu Aug 20 14:25:57 PDT 2015; 18; Turn: 60.0 [2015-08-23 21:38:42] [FACTIONMANAGER] faction update took: 1ms [2015-08-23 21:38:42] SPAWNING WITH Shop(3): AICharacter[(ENTITY_CREATURE_1429937285704_0)(0)] [2015-08-23 21:38:42] [CREATURE] Server(0) SETTING AFFINITY OF AICharacter[(ENTITY_CREATURE_1429937285704_0)(7)] FROM null to Shop(3) on Server(0) [2015-08-23 21:38:42] [CREATURE] AICharacter[(ENTITY_CREATURE_1429937285704_0)(7)] align on Shop(3) [2015-08-23 21:38:42] [SERVER][AI][ACTIVATE] Enter gravity of 3 [2015-08-23 21:38:42] [SERVER] updating prices for: obfuscated.Nq@5046e02c took 77 [2015-08-23 21:38:42] [SERVER][UPDATE] WARNING: object local update of Shop(3) took 80 [2015-08-23 21:38:42] [SERVER][UPDATE] WARNING: object local update of 6 objects took 85 [2015-08-23 21:38:43] [NT] Big FullUpdate: 31675 bytes: SenableGameState(1) [2015-08-23 21:38:43] [NT] Big FullUpdate: 17537 bytes: Shop(3) [2015-08-23 21:38:43] WARNING: Found unknown Windows version: Windows 8.1 [2015-08-23 21:38:43] Attempting to use default windows plug-in. [2015-08-23 21:38:43] Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin [2015-08-23 21:38:43] [SERVER][UPDATE] WARNING: handleQueuedSynchronizedObjects update took 28 on Server(0) [2015-08-23 21:38:43] Server(0) AICharacter[(ENTITY_CREATURE_1429937285704_0)(7)] HANDLE SCHEDULED GRAVITY (0.0, 0.0, 0.0), Shop(3) [2015-08-23 21:38:43] [GRAVITY] AICharacter[(ENTITY_CREATURE_1429937285704_0)(7)] Server(0) SOURCE CHANGE null -> Shop(3) [2015-08-23 21:38:43] [SIMPLETRANSFORMABLE] Server(0) AICharacter[(ENTITY_CREATURE_1429937285704_0)(7)] gravity change sent [2015-08-23 21:38:43] [GRAVITY] AICharacter[(ENTITY_CREATURE_1429937285704_0)(7)] changed gravity on Server(0) Shop(3) -> (0.0, 0.0, 0.0) [2015-08-23 21:38:43] [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1429937285704_0)(7)] Server(0) starting gravity change: (2.9980268, -6.6393647, -1.0) [2015-08-23 21:38:43] Server(0)[ABSTRACTCHARACTER] AICharacter[(ENTITY_CREATURE_1429937285704_0)(7)] INITIALIZING GRAVITY FOR Shop(3) [2015-08-23 21:38:43] [PLAYERCHARACTER] Server(0) of AICharacter[(ENTITY_CREATURE_1429937285704_0)(7)] gravity to: [WARNING] UNKNOWN SIDE -1 [2015-08-23 21:38:43] [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1429937285704_0)(7)] Server(0) starting gravity change DONE: source: Shop(3) origin: (2.9980268, -6.6393647, -1.0) [2015-08-23 21:38:43] [SERVER][UPDATE] WARNING: object local update of AICharacter[(ENTITY_CREATURE_1429937285704_0)(7)] took 167 [2015-08-23 21:38:43] [SERVER][UPDATE] WARNING: object local update of 7 objects took 169 [2015-08-23 21:38:43] [SERVER] sending remote forced animation 0: ForcedAnimation [type=null, animation=null, loopMode=null, speed=0.0, fullBody=false] [2015-08-23 21:38:43] Server(0) AICharacter[(ENTITY_CREATURE_1429937285704_0)(7)] HANDLE SCHEDULED GRAVITY (0.0, -9.89, 0.0), Shop(3) [2015-08-23 21:38:43] [GRAVITY] AICharacter[(ENTITY_CREATURE_1429937285704_0)(7)] Server(0) Acceleration changed to (0.0, -9.89, 0.0) [2015-08-23 21:38:43] [SIMPLETRANSFORMABLE] Server(0) AICharacter[(ENTITY_CREATURE_1429937285704_0)(7)] gravity change sent [2015-08-23 21:38:43] [GRAVITY] AICharacter[(ENTITY_CREATURE_1429937285704_0)(7)] changed gravity on Server(0) Shop(3) -> (0.0, -9.89, 0.0) [2015-08-23 21:38:43] [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1429937285704_0)(7)] Server(0) starting gravity change: (2.9980268, -6.6393647, -1.0) [2015-08-23 21:38:43] Server(0)[ABSTRACTCHARACTER] AICharacter[(ENTITY_CREATURE_1429937285704_0)(7)] INITIALIZING GRAVITY FOR Shop(3) [2015-08-23 21:38:43] [PLAYERCHARACTER] Server(0) of AICharacter[(ENTITY_CREATURE_1429937285704_0)(7)] gravity to: TOP [2015-08-23 21:38:43] [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1429937285704_0)(7)] Server(0) starting gravity change DONE: source: Shop(3) origin: (2.9980268, -6.6393647, -1.0) [2015-08-23 21:38:43] [GHOST-OBJECT] SWEEP TEST TIME: 19 [2015-08-23 21:38:43] [UNIVERSE] WARNING: Sector UPDATE took 44; sectors updated: 1 [2015-08-23 21:38:43] [SERVER][UPDATE] WARNING: UNIVERSE update took 44 [2015-08-23 21:38:43] [CLIENT][GAMEINPUT] TOTAL INPUT DEVICES: 8 [2015-08-23 21:38:43] [JOYSTICK] cannot read default joystick file because it does not exist [2015-08-23 21:38:43] [CLIENT] Client State and Controller successfully created [2015-08-23 21:38:43] [CLIENT] trying to connect to localhost:4242 [2015-08-23 21:38:43] [CLIENT] establishing new socket connection to localhost:4242 [2015-08-23 21:38:43] [CLIENT] Trying TCP... [2015-08-23 21:38:43] [CLIENT] SOCKET CONNECTED TO SERVER [2015-08-23 21:38:43] [SERVERSOCKET] Connection made. starting new processor 50789, /127.0.0.1; local: 4242, /127.0.0.1, keepalive false [2015-08-23 21:38:43] [CLIENT] logging in now... MrPlatipus1111; ; [2015-08-23 21:38:43] [SERVER] connection registered (TRunning: 0/0/0) 0 [2015-08-23 21:38:43] [SERVER][PROCESSOR] client setup completed for PID: 0. listening for input [2015-08-23 21:38:43] [SERVER][LOGIN] new client connected. given id: 1: description: MrPlatipus1111 [2015-08-23 21:38:43] [SERVER][LOGIN] return code 0 [2015-08-23 21:38:44] [INIT] Retrieved auth style: 1 [2015-08-23 21:38:44] [AUTH] authenticating MrPlatipus1111; useAuth: false; requireAuth: false [2015-08-23 21:38:44] [SESSION_CALLBACK] no player verification is necessary! [2015-08-23 21:38:44] [LOGIN] checking user agent: 0: MrPlatipus1111 [2015-08-23 21:38:44] [LOGIN] successful auth: now protecting username MrPlatipus1111 with null [2015-08-23 21:38:44] [SERVER] checking ip ban: 127.0.0.1 [2015-08-23 21:38:44] [SERVER][READTAG] WARNING: org.schema.game.server.controller.GameServerController@393608f8 READING tag: ENTITY_PLAYERSTATE_MrPlatipus1111; .ent took long: 21ms [2015-08-23 21:38:44] [SERVER] loaded faction for PlS[MrPlatipus1111 ; id(8)(1)f(0)] -> 0 [2015-08-23 21:38:44] [SERVER] player LOADED FROM DISK MrPlatipus1111, credits: 2147483647 [2015-08-23 21:38:44] [SERVER] adding player to synch queue (ID: 8) (SECTOR: (2, 2, 2) [2]) [2015-08-23 21:38:44] [SERVER][LOGIN] login received. returning login info for RegisteredClient: MrPlatipus1111 (1) connected: true: returnCode: 0 [2015-08-23 21:38:44] [Client] [LOGIN]: Client sucessfully registered with id: 1 [2015-08-23 21:38:44] [CLIENT] logged in as: Client(1) [2015-08-23 21:38:44] [CLIENT] executing login hooks... [2015-08-23 21:38:44] [SERVER][UPDATE] WARNING: handleQueuedSynchronizedObjects update took 13 on Server(0) [2015-08-23 21:38:44] [SERVER] WARNING: UPDATING SERVER SECTORPROXMITY TOOK 159 [2015-08-23 21:38:44] Revived PlayerState PlS[MrPlatipus1111 ; id(8)(1)f(0)] [2015-08-23 21:38:44] [SERVER][UPDATE] WARNING: object local update of PlS[MrPlatipus1111 ; id(8)(1)f(0)] took 171 [2015-08-23 21:38:44] [SERVER][UPDATE] WARNING: object local update of 8 objects took 173 [2015-08-23 21:38:44] SET INITIAL SECTOR ID TO 2 [2015-08-23 21:38:44] [CLIENT] RECEIVED STARTING SECTOR: (2, 2, 2) [2015-08-23 21:38:44] [SERVER] SERIALIZED PROXIMITY (2, 2, 2) [2015-08-23 21:38:44] [SEND][SERVERMESSAGE] [SERVERMSG (type 0): MrPlatipus1111 has joined the game] to RegisteredClient: MrPlatipus1111 (1) connected: true [2015-08-23 21:38:44] [CLIENT] RESET TO LOCAL CUSTOM TEXTURES [2015-08-23 21:38:44] [CLIENT] Server is using default block behavior: CSUM: remote: 3a7dfee39a608a671c2ad5fe438027c6e2260cea ::: local: 3a7dfee39a608a671c2ad5fe438027c6e2260cea [2015-08-23 21:38:44] [CLIENT] Server is using default block properties [2015-08-23 21:38:44] [SERVER][UNIVERSE] LOADING SECTOR... (1, 1, 1) [2015-08-23 21:38:44] [CLIENT] Server is using default block config [2015-08-23 21:38:44] [CLIENT] finished executing client hooks: [#document: null] [2015-08-23 21:38:44] [CLIENT] synchronizing ALL Client(1) [2015-08-23 21:38:44] [SERVER][READTAG] WARNING: org.schema.game.server.controller.GameServerController@393608f8 READING tag: ENTITY_SHIP_MrPlatipus1111_1429937496554.ent; took long: 88ms [2015-08-23 21:38:45] [SERVER] Ship[MrPlatipus1111_1429937496554](10) loaded activation state: ActBuffer 0; Delay 0; DelayNR 0 [2015-08-23 21:38:45] [SERVER][SECTOR][LOADING_ENTITY] WARNING: Sector[9](1, 1, 1) loading entity: ENTITY_SHIP_MrPlatipus1111_1429937496554 took long: 621ms [2015-08-23 21:38:45] [SERVER][READTAG] WARNING: org.schema.game.server.controller.GameServerController@393608f8 READING tag: ENTITY_SHIP_Constitution Class Shuttle_1429942790124.ent; took long: 45ms [2015-08-23 21:38:45] [SERVER] Ship[Constitution Class Shuttle_1429942790124](11) loaded activation state: ActBuffer 0; Delay 0; DelayNR 0 [2015-08-23 21:38:45] [SERVER][UNIVERSE] WARNING: LOADING SECTOR TOOK SOME TIME... (1, 1, 1): STATS: inst 1ms, loadDB 2ms, add 2ms, entity 669ms [2015-08-23 21:38:45] [SERVER][UNIVERSE] LOADING SECTOR... (1, 1, 2) [2015-08-23 21:38:45] [SERVER][UNIVERSE] LOADING SECTOR... (1, 1, 3) [2015-08-23 21:38:45] [SERVER][UNIVERSE] LOADING SECTOR... (1, 2, 1) [2015-08-23 21:38:45] [SERVER][UNIVERSE] LOADING SECTOR... (1, 2, 2) [2015-08-23 21:38:45] [SERVER][UNIVERSE] LOADING SECTOR... (1, 2, 3) [2015-08-23 21:38:45] [SERVER][UNIVERSE] LOADING SECTOR... (1, 3, 1) [2015-08-23 21:38:45] [SERVER][UNIVERSE] LOADING SECTOR... (1, 3, 2) [2015-08-23 21:38:45] [SERVER][UNIVERSE] LOADING SECTOR... (1, 3, 3) [2015-08-23 21:38:45] [SERVER][UNIVERSE] LOADING SECTOR... (2, 1, 1) [2015-08-23 21:38:45] [SERVER][READTAG] WARNING: org.schema.game.server.controller.GameServerController@393608f8 READING tag: ENTITY_SHIP_MOB_SIM_USS Aries St 1_7_0.ent; took long: 37ms [2015-08-23 21:38:45] [SERVER] Ship[USS Aries St 1 7-0](22) loaded activation state: ActBuffer 0; Delay 0; DelayNR 0 [2015-08-23 21:38:45] [SERVER][UNIVERSE] WARNING: LOADING SECTOR TOOK SOME TIME... (2, 1, 1): STATS: inst 1ms, loadDB 0ms, add 1ms, entity 38ms [2015-08-23 21:38:45] [SERVER][UNIVERSE] LOADING SECTOR... (2, 1, 2) [2015-08-23 21:38:45] [SERVER][UNIVERSE] LOADING SECTOR... (2, 1, 3) [2015-08-23 21:38:45] [SERVER][UNIVERSE] LOADING SECTOR... (2, 2, 1) [2015-08-23 21:38:45] [SERVER][UNIVERSE] LOADING SECTOR... (2, 2, 3) [2015-08-23 21:38:45] [SERVER][UNIVERSE] LOADING SECTOR... (2, 3, 1) [2015-08-23 21:38:45] [SERVER][READTAG] WARNING: org.schema.game.server.controller.GameServerController@393608f8 READING tag: ENTITY_SHIP_MOB_SIM_Shipping Crate Mk 2_5_1.ent; took long: 42ms [2015-08-23 21:38:45] [SERVER] Ship[Shipping Crate Mk 2 5-1](28) loaded activation state: ActBuffer 0; Delay 0; DelayNR 0 [2015-08-23 21:38:45] [SERVER] Ship[Constitution Class Shuttle 5-2](29) loaded activation state: ActBuffer 0; Delay 0; DelayNR 0 [2015-08-23 21:38:45] [SERVER][UNIVERSE] WARNING: LOADING SECTOR TOOK SOME TIME... (2, 3, 1): STATS: inst 0ms, loadDB 1ms, add 1ms, entity 52ms [2015-08-23 21:38:45] [SERVER][UNIVERSE] LOADING SECTOR... (2, 3, 2) [2015-08-23 21:38:45] [SERVER][UNIVERSE] LOADING SECTOR... (2, 3, 3) [2015-08-23 21:38:45] [SERVER][UNIVERSE] LOADING SECTOR... (3, 1, 1) [2015-08-23 21:38:45] [SERVER][UNIVERSE] LOADING SECTOR... (3, 1, 2) [2015-08-23 21:38:45] [SERVER][UNIVERSE] LOADING SECTOR... (3, 1, 3) [2015-08-23 21:38:45] [SERVER][UNIVERSE] LOADING SECTOR... (3, 2, 1) [2015-08-23 21:38:45] [SERVER][UNIVERSE] LOADING SECTOR... (3, 2, 2) [2015-08-23 21:38:45] [SERVER][UNIVERSE] LOADING SECTOR... (3, 2, 3) [2015-08-23 21:38:45] [SERVER][UNIVERSE] LOADING SECTOR... (3, 3, 1) [2015-08-23 21:38:45] [SERVER][UNIVERSE] LOADING SECTOR... (3, 3, 2) [2015-08-23 21:38:45] [SERVER][UNIVERSE] LOADING SECTOR... (3, 3, 3) [2015-08-23 21:38:45] [UNIVERSE] WARNING: Sector Ping took 828 [2015-08-23 21:38:45] [UNIVERSE] WARNING: Sector UPDATE took 41; sectors updated: 27 [2015-08-23 21:38:45] [SERVER][UPDATE] WARNING: UNIVERSE update took 871 [2015-08-23 21:38:45] [SERVER] (client needs synch) SENDING SYNCHALL TO RegisteredClient: MrPlatipus1111 (1) connected: true [2015-08-23 21:38:45] [SERVER] sending ALLSYNCHRONIZING update to MrPlatipus1111 10, 10 [2015-08-23 21:38:45] [SYNC_SENDER] SENDING ALL OBJECTS: 10 [2015-08-23 21:38:45] [NT] Big FullUpdate: 15820 bytes: SenableGameState(1) [2015-08-23 21:38:45] [SERVER] SERIALIZED PROXIMITY (2, 2, 2) [2015-08-23 21:38:45] [NT] Big FullUpdate: 8727 bytes: Shop(3) [2015-08-23 21:38:45] [SERVER] sending remote forced animation 0: ForcedAnimation [type=null, animation=null, loopMode=null, speed=0.0, fullBody=false] [2015-08-23 21:38:45] [SERVER] ALL-SYNCHRONIZE TO MrPlatipus1111 TOOK 11 ms [2015-08-23 21:38:45] [SERVER] SYNCHALL TO RegisteredClient: MrPlatipus1111 (1) connected: true took: 12 [2015-08-23 21:38:45] [CLIENT] 1 Sync all update received [2015-08-23 21:38:45] [SYNCHRONIZE] FORCED UPDATE [2015-08-23 21:38:45] [SERVER][UPDATE] WARNING: handleQueuedSynchronizedObjects update took 22 on Server(0) [2015-08-23 21:38:45] [CLIENT] chat channels loaded 0 [2015-08-23 21:38:45] [SKINMANAGER] PlS[MrPlatipus1111 ; id(8)(1)f(0)] Client(1) received skin filename [2015-08-23 21:38:45] [PlayerState] Client successfully received player state Client(1), owner: 1 [2015-08-23 21:38:45] [CHAT] Client(1) initializing data from network object 0 [2015-08-23 21:38:45] [CLIENT] 1 executed RequestSynchronizeAll. fetched objects 10 [2015-08-23 21:38:45] [CLIENT] RE- synchronized client: 1 [2015-08-23 21:38:45] [CLIENT] connected to server localhost:4242 [2015-08-23 21:38:45] [CLIENT] Client State and Controller successfully connected [2015-08-23 21:38:45] [CLIENT] State initializing [2015-08-23 21:38:45] [CLIENT] Chat initializing [2015-08-23 21:38:45] [CLIENT] Client(1) asking for new IDS [2015-08-23 21:38:45] [GHOST-OBJECT] SWEEP TEST TIME: 52 [2015-08-23 21:38:45] [UNIVERSE] WARNING: Sector UPDATE took 144; sectors updated: 27 [2015-08-23 21:38:45] [SERVER][UPDATE] WARNING: UNIVERSE update took 145 [2015-08-23 21:38:45] SENDING new ID RANGE TO CLIENT 41; packet -32763 [2015-08-23 21:38:45] Client got new ID range 41 [2015-08-23 21:38:45] [CLIENT] Client(1) received new IDS [2015-08-23 21:38:45] [CLIENT] ID RANGE AQUIRE TOOK 164 [2015-08-23 21:38:45] [CLIENT] Control Manager initializing [2015-08-23 21:38:46] [CLIENT][CONTROLLER] Switched to auto roam (spawn screen) [2015-08-23 21:38:46] [CLIENT][CONTROLLER] Switched to auto roam (spawn screen) [2015-08-23 21:38:46] [CLIENT][CONTROLLER] Switched to auto roam (spawn screen) [2015-08-23 21:38:46] [CLIENT] InternalCallback initializing [2015-08-23 21:38:46] [CLIENT] State initialized. GameMode: SANDBOX [2015-08-23 21:38:46] [CLIENT] Client State and Controller successfully initialized [2015-08-23 21:38:46] ################### ENGINE SETTINGS ########################## [2015-08-23 21:38:46] C_USE_NEW_PLAYER_MODEL_ true [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] CONTROL_HELP false [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] C_MOUSE_BUTTOM_SWITCH false [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] G_RESOLUTION 1366 x 768 [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] G_FULLSCREEN true [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] G_VSYNCH false [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] G_FOV 85.0 [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] G_MAX_SEGEMENTSDRAWN 1500 [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] G_DRAW_SURROUNDING_GALAXIES_IN_MAP false [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] HIT_INDICATION_NUMBERS_LIFETIME 0.4 [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] D_LIFETIME_NORM 30 [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] G_WINDOWED_BORDERLESS false [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] S_SOUND_SYSTEM_ENABLED true [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] S_SOUND_ENABLED true [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] S_SOUND_VOLUME_GLOBAL 4 [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] N_TRANSMIT_RAW_DEBUG_POSITIONS false [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] C_SELECTED_JOYSTICK -1 [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] ICON_BAKERY_BLOCKSTYLE_ROTATE_DEG -90.0 [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] MOUSE_WHEEL_SENSIBILITY 7.0E-4 [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] BUILD_MODE_SHIFT_SPEED 25.0 [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] ORBITAL_CAM_SPEED 0.5 [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] G_DAMAGE_DISPLAY 600 [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] G_STAR_COUNT 4096 [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] G_VBO_BULKMODE_SIZE 4 [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] G_DRAW_FOG false [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] G_DRAW_BEAMS true [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] G_DRAW_EXHAUST_PLUMS true [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] D_INFO_CONTROLMANAGER false [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] D_INFO_SHADER true [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] T_ENABLE_TEXTURE_BAKER false [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] D_INFO_DRAW_TIMES false [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] D_INFO_DRAW_SPACE_PARTICLE false [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] G_SPACE_PARTICLE true [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] G_DRAW_MOUSE_COLLISION false [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] G_ATMOSPHERE_SHADER normal [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] G_SHADOW_QUALITY BEST [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] G_DRAW_SHIELDS true [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] G_DRAW_WATER true [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] G_DRAW_BACKGOUND true [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] G_WATER_USER_MIPMAPS false [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] E_NAVIGATION_FILTER 869 [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] G_DRAW_ENTITIES true [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] G_FRUSTUM_CULLTING true [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] G_DRAW_EFFECTS true [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] G_SHADER_RELOAD false [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] G_FRAMRATE_FIXED -1 [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] G_SHADERS_ACTIVE true [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] G_DEBUG_DRAW_GRID false [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] G_DEBUG_DRAW_LINES true [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] F_FRAME_BUFFER_USE false [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] T_TERRAIN_DRAW true [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] T_TERRAIN_WIREFRAME_DRAW false [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] G_CULLING_ACTIVE true [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] G_TEXTURE_ARRAYS false [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] G_AUTO_NORMALIZATION true [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] G_DRAW_BY_SIDES true [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] G_WIREFRAMED false [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] G_NORMAL_MAPPING false [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] G_TEXTURE_COMPRESSION true [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] G_TEXTURE_ARRAY_COMPRESSION true [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] G_TEXTURE_ARRAY_MIPMAP true [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] G_TEXTURE_MIPMAP true [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] G_SHADOWS false [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] G_SHADOWS_VSM false [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] S_PAUSED false [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] S_SETTINGS_SHOW false [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] MINIMAP_MODE SMALL [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] SECTOR_INDICATION_MODE INDICATION_ONLY [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] S_KEY_ALLOW_DUPLICATES true [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] G_PROD_BG true [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] G_PROD_BG_QUALITY 2048 [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] G_TEXTURE_PACK Default [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] GIF_WIDTH 640 [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] GIF_HEIGHT 640 [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] GIF_FPS 15 [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] GIF_GUI false [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] G_DEBRIS_THRESHOLD_MS 4 [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] G_TEXTURE_PACK_RESOLUTION 256 [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] S_INITIAL_SETTING Single Player [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] S_GAME_MODE Sandbox [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] G_BONE_ANIMATION true [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] P_NT_DEBUG_ACTIVE false [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] P_PHYSICS_DEBUG_ACTIVE_OCCLUSION false [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] P_PHYSICS_DEBUG_ACTIVE false [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] P_PHYSICS_DEBUG_MODE 0 [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] G_DEUBG_LINE_DRAWING_ACTIVATED false [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] G_WINDOW_START_POSITION center [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] G_DRAW_GUI_ACTIVE true [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] G_DRAW_NO_OVERLAYS false [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] G_PARTICLE_SORTING true [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] P_PHYSICS_ACTIVATED true [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] G_SMOKE_QUALITY false [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] G_DRAW_STARS true [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] G_DRAW_PASTE_PREVIEW true [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] G_USE_SPRITE_VBO true [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] S_TUTORIAL false [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] G_AUTOSELECT_CONTROLLERS true [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] S_INFO_DRAW NO_INFO [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] G_VBO_FLAG STATIC [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] N_LAG_COMPENSATION true [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] N_IGNORE_SAVED_UPLINK_CREDENTIALS_IN_SINGLEPLAYER true [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] N_SERVER_TIME_UPDATE_FREQUENCE 2000 [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] M_TEXTURE_PACK_CONFIG_TOOL ./data/textures/block/Default/64/ [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] G_MULTI_SAMPLE 0 [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] M_MOUSE_SENSITIVITY 0.5 [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] G_HIT_INDICATION_SIZE 1.0 [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] F_BLOOM false [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] F_BLOOM_INTENSITY 0.4 [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] S_MOUSE_LOCK true [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] G_DRAW_ADV_BUILDMODE_BLOCK_PREVIEW true [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] G_DRAW_ALL_CONNECTIONS false [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] G_SHOW_PURE_NUMBERS_FOR_SHIELD_AND_POWER false [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] S_FLIP_HOTBAR_MOUSEWHEEL_WITHOUT_CTRL true [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] S_ZOOM_MOUSEWHEEL SLOTS [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] S_MOUSE_SHIP_INVERT false [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] S_MOUSE_ALL_INVERT false [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] S_USE_REGION_SIGNATURE_TEST false [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] G_PREVIEW_TO_BUILD_BLOCK_TEST false [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] S_EXIT_ON_ESC false [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] G_USE_HIGH_QUALITY_ACKGROUND false [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] G_DRAW_POPUPS true [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] G_USE_VBO_MAP false [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] G_DRAW_JUMP_OVERLAY true [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] G_MAG_FILTER_LINEAR_BLOCKS false [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] G_MAG_FILTER_LINEAR_GUI false [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] G_MAX_BEAMS 1024 [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] SEGMENT_REQUEST_BATCH 32 [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] CLIENT_BUFFER_SIZE 65536 [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] ICON_BAKERY_SINGLE_RESOLUTION 150 [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] G_RAYTRACE_COUNT 64 [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] ICON_BAKERY_SINGLE_ICONS false [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] G_MUST_CONFIRM_DETACHEMENT_AT_SPEED 50.0 [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] G_USE_SHADER4 true [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] O_OCULUS_RENDERING false [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] G_USE_VERTEX_LIGHTING_ONLY false [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] CLIENT_TRAFFIC_CLASS true [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] G_DRAW_SELECTED_BLOCK_WOBBLE true [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] G_USE_TWO_COMPENENT_SHADER false [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] A_FORCE_AUTHENTICATION_METHOD -1 [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] MIN_FFA 2 [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] B_UNDO_REDO_MAX 30 [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] N_ARTIFICIAL_DELAY 0 [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] SEGMENT_PIECE_QUEUE_SINGLEPLAYER 32767 [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] G_MAX_MISSILE_TRAILS 128 [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] G_USE_OCCLUSION_CULLING true [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] C_AUTOASSIGN_WEAPON_SLOTS true [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] G_DRAW_NT_STATS_OVERLAY false [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] CLIENT_CUSTOM_TEXTURE_PATH ./customBlockTextures [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] SECRET none [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] USE_OPEN_AL_SOUND true [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] LIMIT_FPS_UNFOCUS true [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] GUI_USE_DISPLAY_LISTS false [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] USE_GL_MULTI_DRAWARRAYS false [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] USE_GL_MULTI_DRAWARRAYS_INITIAL_SET false [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] CHAT_CLOSE_ON_ENTER true [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] A_FORCE_LOCAL_SAVE_ENABLED_IN_SINGLE_PLAYER false [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] G_SHIP_INFO_ZOOM 0 [2015-08-23 21:38:46] ---------------------------------------------------------------- [2015-08-23 21:38:46] G_SINGLEPLAYER_CREATIVE_MODE false [2015-08-23 21:38:46] ################### /ENGINE SETTINGS ######################### [2015-08-23 21:38:46] [CLIENT] disposing connection dialog: DONE [2015-08-23 21:38:46] FULLSCREEN true; 1366 / 768 [2015-08-23 21:38:46] CHECKING DISPLAY MODE: 1280 x 600 x 32 @60Hz [2015-08-23 21:38:46] CHECKING DISPLAY MODE: 1366 x 768 x 32 @60Hz [2015-08-23 21:38:46] Compatible DisplayMode found: 1366 x 768 x 32 @60Hz; fullsceen capable true [2015-08-23 21:38:46] ARB_SUPPORTED COULD NOT BE RETRIEVED [2015-08-23 21:38:49] [DISPLAY] ViewPort for Resolution: 1366x768: 1366, 768 [2015-08-23 21:38:49] FILE CREATED: true [2015-08-23 21:38:49] [GLFrame] Open-GL initialized [2015-08-23 21:38:49] Starting up SoundSystem... [2015-08-23 21:38:49] Initializing LWJGL OpenAL [2015-08-23 21:38:49] (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org) [2015-08-23 21:38:49] OpenAL initialized. [2015-08-23 21:38:49] Running on thread: ClientThread Adapter: igdumdim64 Driver Version: 10.18.10.3308 Vendor: Intel OpenGL Version: 4.0.0 - Build 10.18.10.3308 Renderer: Intel(R) HD Graphics 4000 [2015-08-23 21:38:50] [WARNING] initializing Texture data/./image-resource/schine.png took 722 ms [2015-08-23 21:38:50] [GLFrame] loading content data [2015-08-23 21:38:50] [PARSER] not parsed: idlingFloating [2015-08-23 21:38:50] [PARSER] not parsed: idlingGravity [2015-08-23 21:38:50] [PARSER] not parsed: dancingGravity [2015-08-23 21:38:50] [PARSER] not parsed: movingJumpingJumpUp [2015-08-23 21:38:50] [PARSER] not parsed: movingJumpingJumpDown [2015-08-23 21:38:50] [PARSER] not parsed: movingFallingStandard [2015-08-23 21:38:50] [PARSER] not parsed: movingFallingLedge [2015-08-23 21:38:50] [PARSER] not parsed: movingLandingShortFall [2015-08-23 21:38:50] [PARSER] not parsed: movingLandingMiddleFall [2015-08-23 21:38:50] [PARSER] not parsed: movingLandingLongFall [2015-08-23 21:38:50] [PARSER] not parsed: movingNoGravityGravToNoGrav [2015-08-23 21:38:50] [PARSER] not parsed: movingNoGravityNoGravToGrav [2015-08-23 21:38:50] [PARSER] not parsed: movingNoGravityFloatMoveN [2015-08-23 21:38:50] [PARSER] not parsed: movingNoGravityFloatMoveS [2015-08-23 21:38:50] [PARSER] not parsed: movingNoGravityFloatMoveUp [2015-08-23 21:38:50] [PARSER] not parsed: movingNoGravityFloatMoveDown [2015-08-23 21:38:50] [PARSER] not parsed: movingNoGravityFloatRot [2015-08-23 21:38:50] [PARSER] not parsed: movingNoGravityFloatHit [2015-08-23 21:38:50] [PARSER] not parsed: movingNoGravityFloatDeath [2015-08-23 21:38:50] [PARSER] not parsed: movingByFootCrawling [2015-08-23 21:38:50] [PARSER] not parsed: movingByFootCrawlingNorth [2015-08-23 21:38:50] [PARSER] not parsed: movingByFootCrawlingSouth [2015-08-23 21:38:50] [PARSER] not parsed: movingByFootCrawlingWest [2015-08-23 21:38:50] [PARSER] not parsed: movingByFootCrawlingEast [2015-08-23 21:38:50] [PARSER] not parsed: movingByFootCrawlingNorthEast [2015-08-23 21:38:50] [PARSER] not parsed: movingByFootCrawlingNorthWest [2015-08-23 21:38:50] [PARSER] not parsed: movingByFootCrawlingSouthWest [2015-08-23 21:38:50] [PARSER] not parsed: movingByFootCrawlingSouthEast [2015-08-23 21:38:50] [PARSER] not parsed: movingByFootSlowWalking [2015-08-23 21:38:50] [PARSER] not parsed: movingByFootSlowWalkingNorth [2015-08-23 21:38:50] [PARSER] not parsed: movingByFootSlowWalkingSouth [2015-08-23 21:38:50] [PARSER] not parsed: movingByFootSlowWalkingWest [2015-08-23 21:38:50] [PARSER] not parsed: movingByFootSlowWalkingEast [2015-08-23 21:38:50] [PARSER] not parsed: movingByFootSlowWalkingNorthEast [2015-08-23 21:38:50] [PARSER] not parsed: movingByFootSlowWalkingNorthWest [2015-08-23 21:38:50] [PARSER] not parsed: movingByFootSlowWalkingSouthWest [2015-08-23 21:38:50] [PARSER] not parsed: movingByFootSlowWalkingSouthEast [2015-08-23 21:38:50] [PARSER] not parsed: movingByFootWalking [2015-08-23 21:38:50] [PARSER] not parsed: movingByFootWalkingNorth [2015-08-23 21:38:50] [PARSER] not parsed: movingByFootWalkingSouth [2015-08-23 21:38:50] [PARSER] not parsed: movingByFootWalkingWest [2015-08-23 21:38:50] [PARSER] not parsed: movingByFootWalkingEast [2015-08-23 21:38:50] [PARSER] not parsed: movingByFootWalkingNorthEast [2015-08-23 21:38:50] [PARSER] not parsed: movingByFootWalkingNorthWest [2015-08-23 21:38:50] [PARSER] not parsed: movingByFootWalkingSouthWest [2015-08-23 21:38:50] [PARSER] not parsed: movingByFootWalkingSouthEast [2015-08-23 21:38:50] [PARSER] not parsed: movingByFootRunning [2015-08-23 21:38:50] [PARSER] not parsed: movingByFootRunningNorth [2015-08-23 21:38:50] [PARSER] not parsed: movingByFootRunningSouth [2015-08-23 21:38:50] [PARSER] not parsed: movingByFootRunningWest [2015-08-23 21:38:50] [PARSER] not parsed: movingByFootRunningEast [2015-08-23 21:38:50] [PARSER] not parsed: movingByFootRunningNorthEast [2015-08-23 21:38:50] [PARSER] not parsed: movingByFootRunningNorthWest [2015-08-23 21:38:50] [PARSER] not parsed: movingByFootRunningSouthWest [2015-08-23 21:38:50] [PARSER] not parsed: movingByFootRunningSouthEast [2015-08-23 21:38:50] [PARSER] not parsed: upperBodyGun [2015-08-23 21:38:50] [PARSER] not parsed: upperBodyGunIdle [2015-08-23 21:38:50] [PARSER] not parsed: upperBodyGunIdleIn [2015-08-23 21:38:50] [PARSER] not parsed: upperBodyGunDraw [2015-08-23 21:38:50] [PARSER] not parsed: upperBodyGunAway [2015-08-23 21:38:50] [PARSER] not parsed: upperBodyGunFire [2015-08-23 21:38:50] [PARSER] not parsed: upperBodyGunFireHeavy [2015-08-23 21:38:50] [PARSER] not parsed: upperBodyGunMeelee [2015-08-23 21:38:50] [PARSER] not parsed: upperBodyFabricator [2015-08-23 21:38:50] [PARSER] not parsed: upperBodyFabricatorIdle [2015-08-23 21:38:50] [PARSER] not parsed: upperBodyFabricatorDraw [2015-08-23 21:38:50] [PARSER] not parsed: upperBodyFabricatorAway [2015-08-23 21:38:50] [PARSER] not parsed: upperBodyFabricatorFire [2015-08-23 21:38:50] [PARSER] not parsed: upperBodyFabricatorPumpAction [2015-08-23 21:38:50] [PARSER] not parsed: attacking [2015-08-23 21:38:50] [PARSER] not parsed: attackingMeelee [2015-08-23 21:38:50] [PARSER] not parsed: attackingMeeleeFloating [2015-08-23 21:38:50] [PARSER] not parsed: attackingMeeleeGravity [2015-08-23 21:38:50] [PARSER] not parsed: death [2015-08-23 21:38:50] [PARSER] not parsed: deathFloating [2015-08-23 21:38:50] [PARSER] not parsed: deathGravity [2015-08-23 21:38:50] [PARSER] not parsed: sitting [2015-08-23 21:38:50] [PARSER] not parsed: sittingBlock [2015-08-23 21:38:50] [PARSER] not parsed: sittingBlockNoFloor [2015-08-23 21:38:50] [PARSER] not parsed: sittingBlockNoFloorIdle [2015-08-23 21:38:50] [PARSER] not parsed: sittingBlockFloor [2015-08-23 21:38:50] [PARSER] not parsed: sittingBlockFloorIdle [2015-08-23 21:38:50] [PARSER] not parsed: sittingWedge [2015-08-23 21:38:50] [PARSER] not parsed: sittingWedgeNoFloor [2015-08-23 21:38:50] [PARSER] not parsed: sittingWedgeNoFloorIdle [2015-08-23 21:38:50] [PARSER] not parsed: sittingWedgeFloor [2015-08-23 21:38:50] [PARSER] not parsed: sittingWedgeFloorIdle [2015-08-23 21:38:50] [PARSER] not parsed: hit [2015-08-23 21:38:50] [PARSER] not parsed: hitSmall [2015-08-23 21:38:50] [PARSER] not parsed: hitSmallFloating [2015-08-23 21:38:50] [PARSER] not parsed: hitSmallGravity [2015-08-23 21:38:50] [PARSER] not parsed: salutes [2015-08-23 21:38:50] [PARSER] not parsed: salutesSalute [2015-08-23 21:38:50] [PARSER] not parsed: talk [2015-08-23 21:38:50] [PARSER] not parsed: talkSalute [2015-08-23 21:38:50] [PARSER] not parsed: helmet [2015-08-23 21:38:50] [PARSER] not parsed: helmetOn [2015-08-23 21:38:50] [PARSER] not parsed: helmetOff [2015-08-23 21:38:50] [PARSER] not parsed: idlingFloating [2015-08-23 21:38:50] [PARSER] not parsed: idlingGravity [2015-08-23 21:38:50] [PARSER] not parsed: dancingGravity [2015-08-23 21:38:50] [PARSER] not parsed: movingJumpingJumpUp [2015-08-23 21:38:50] [PARSER] not parsed: movingJumpingJumpDown [2015-08-23 21:38:50] [PARSER] not parsed: movingFallingStandard [2015-08-23 21:38:50] [PARSER] not parsed: movingFallingLedge [2015-08-23 21:38:50] [PARSER] not parsed: movingLandingShortFall [2015-08-23 21:38:50] [PARSER] not parsed: movingLandingMiddleFall [2015-08-23 21:38:50] [PARSER] not parsed: movingLandingLongFall [2015-08-23 21:38:50] [PARSER] not parsed: movingNoGravityGravToNoGrav [2015-08-23 21:38:50] [PARSER] not parsed: movingNoGravityNoGravToGrav [2015-08-23 21:38:50] [PARSER] not parsed: movingNoGravityFloatMoveN [2015-08-23 21:38:50] [PARSER] not parsed: movingNoGravityFloatMoveS [2015-08-23 21:38:50] [PARSER] not parsed: movingNoGravityFloatMoveUp [2015-08-23 21:38:50] [PARSER] not parsed: movingNoGravityFloatMoveDown [2015-08-23 21:38:50] [PARSER] not parsed: movingNoGravityFloatRot [2015-08-23 21:38:50] [PARSER] not parsed: movingNoGravityFloatHit [2015-08-23 21:38:50] [PARSER] not parsed: movingNoGravityFloatDeath [2015-08-23 21:38:50] [PARSER] not parsed: movingByFootCrawling [2015-08-23 21:38:50] [PARSER] not parsed: movingByFootCrawlingNorth [2015-08-23 21:38:50] [PARSER] not parsed: movingByFootCrawlingSouth [2015-08-23 21:38:50] [PARSER] not parsed: movingByFootCrawlingWest [2015-08-23 21:38:50] [PARSER] not parsed: movingByFootCrawlingEast [2015-08-23 21:38:50] [PARSER] not parsed: movingByFootCrawlingNorthEast [2015-08-23 21:38:50] [PARSER] not parsed: movingByFootCrawlingNorthWest [2015-08-23 21:38:50] [PARSER] not parsed: movingByFootCrawlingSouthWest [2015-08-23 21:38:50] [PARSER] not parsed: movingByFootCrawlingSouthEast [2015-08-23 21:38:50] [PARSER] not parsed: movingByFootSlowWalking [2015-08-23 21:38:50] [PARSER] not parsed: movingByFootSlowWalkingNorth [2015-08-23 21:38:50] [PARSER] not parsed: movingByFootSlowWalkingSouth [2015-08-23 21:38:50] [PARSER] not parsed: movingByFootSlowWalkingWest [2015-08-23 21:38:50] [PARSER] not parsed: movingByFootSlowWalkingEast [2015-08-23 21:38:50] [PARSER] not parsed: movingByFootSlowWalkingNorthEast [2015-08-23 21:38:50] [PARSER] not parsed: movingByFootSlowWalkingNorthWest [2015-08-23 21:38:50] [PARSER] not parsed: movingByFootSlowWalkingSouthWest [2015-08-23 21:38:50] [PARSER] not parsed: movingByFootSlowWalkingSouthEast [2015-08-23 21:38:50] [PARSER] not parsed: movingByFootWalking [2015-08-23 21:38:50] [PARSER] not parsed: movingByFootWalkingNorth [2015-08-23 21:38:50] [PARSER] not parsed: movingByFootWalkingSouth [2015-08-23 21:38:50] [PARSER] not parsed: movingByFootWalkingWest [2015-08-23 21:38:50] [PARSER] not parsed: movingByFootWalkingEast [2015-08-23 21:38:50] [PARSER] not parsed: movingByFootWalkingNorthEast [2015-08-23 21:38:50] [PARSER] not parsed: movingByFootWalkingNorthWest [2015-08-23 21:38:50] [PARSER] not parsed: movingByFootWalkingSouthWest [2015-08-23 21:38:50] [PARSER] not parsed: movingByFootWalkingSouthEast [2015-08-23 21:38:50] [PARSER] not parsed: movingByFootRunning [2015-08-23 21:38:50] [PARSER] not parsed: movingByFootRunningNorth [2015-08-23 21:38:50] [PARSER] not parsed: movingByFootRunningSouth [2015-08-23 21:38:50] [PARSER] not parsed: movingByFootRunningWest [2015-08-23 21:38:50] [PARSER] not parsed: movingByFootRunningEast [2015-08-23 21:38:50] [PARSER] not parsed: movingByFootRunningNorthEast [2015-08-23 21:38:50] [PARSER] not parsed: movingByFootRunningNorthWest [2015-08-23 21:38:50] [PARSER] not parsed: movingByFootRunningSouthWest [2015-08-23 21:38:50] [PARSER] not parsed: movingByFootRunningSouthEast [2015-08-23 21:38:50] [PARSER] not parsed: upperBodyGun [2015-08-23 21:38:50] [PARSER] not parsed: upperBodyGunIdle [2015-08-23 21:38:50] [PARSER] not parsed: upperBodyGunIdleIn [2015-08-23 21:38:50] [PARSER] not parsed: upperBodyGunDraw [2015-08-23 21:38:50] [PARSER] not parsed: upperBodyGunAway [2015-08-23 21:38:50] [PARSER] not parsed: upperBodyGunFire [2015-08-23 21:38:50] [PARSER] not parsed: upperBodyGunFireHeavy [2015-08-23 21:38:50] [PARSER] not parsed: upperBodyGunMeelee [2015-08-23 21:38:50] [PARSER] not parsed: upperBodyFabricator [2015-08-23 21:38:50] [PARSER] not parsed: upperBodyFabricatorIdle [2015-08-23 21:38:50] [PARSER] not parsed: upperBodyFabricatorDraw [2015-08-23 21:38:50] [PARSER] not parsed: upperBodyFabricatorAway [2015-08-23 21:38:50] [PARSER] not parsed: upperBodyFabricatorFire [2015-08-23 21:38:50] [PARSER] not parsed: upperBodyFabricatorPumpAction [2015-08-23 21:38:50] [PARSER] not parsed: attacking [2015-08-23 21:38:50] [PARSER] not parsed: attackingMeelee [2015-08-23 21:38:50] [PARSER] not parsed: attackingMeeleeFloating [2015-08-23 21:38:50] [PARSER] not parsed: attackingMeeleeGravity [2015-08-23 21:38:50] [PARSER] not parsed: death [2015-08-23 21:38:50] [PARSER] not parsed: deathFloating [2015-08-23 21:38:50] [PARSER] not parsed: deathGravity [2015-08-23 21:38:50] [PARSER] not parsed: sitting [2015-08-23 21:38:50] [PARSER] not parsed: sittingBlock [2015-08-23 21:38:50] [PARSER] not parsed: sittingBlockNoFloor [2015-08-23 21:38:50] [PARSER] not parsed: sittingBlockNoFloorIdle [2015-08-23 21:38:50] [PARSER] not parsed: sittingBlockFloor [2015-08-23 21:38:50] [PARSER] not parsed: sittingBlockFloorIdle [2015-08-23 21:38:50] [PARSER] not parsed: sittingWedge [2015-08-23 21:38:50] [PARSER] not parsed: sittingWedgeNoFloor [2015-08-23 21:38:50] [PARSER] not parsed: sittingWedgeNoFloorIdle [2015-08-23 21:38:50] [PARSER] not parsed: sittingWedgeFloor [2015-08-23 21:38:50] [PARSER] not parsed: sittingWedgeFloorIdle [2015-08-23 21:38:50] [PARSER] not parsed: hit [2015-08-23 21:38:50] [PARSER] not parsed: hitSmall [2015-08-23 21:38:50] [PARSER] not parsed: hitSmallFloating [2015-08-23 21:38:50] [PARSER] not parsed: hitSmallGravity [2015-08-23 21:38:50] [PARSER] not parsed: salutes [2015-08-23 21:38:50] [PARSER] not parsed: salutesSalute [2015-08-23 21:38:50] [PARSER] not parsed: talk [2015-08-23 21:38:50] [PARSER] not parsed: talkSalute [2015-08-23 21:38:50] [PARSER] not parsed: helmet [2015-08-23 21:38:50] [PARSER] not parsed: helmetOn [2015-08-23 21:38:50] [PARSER] not parsed: helmetOff [2015-08-23 21:38:50] [PARSER] not parsed: movingFallingStandard [2015-08-23 21:38:50] [PARSER] not parsed: movingFallingLedge [2015-08-23 21:38:50] [PARSER] not parsed: movingLandingShortFall [2015-08-23 21:38:50] [PARSER] not parsed: movingLandingMiddleFall [2015-08-23 21:38:50] [PARSER] not parsed: movingLandingLongFall [2015-08-23 21:38:50] [PARSER] not parsed: upperBodyGun [2015-08-23 21:38:50] [PARSER] not parsed: upperBodyGunIdle [2015-08-23 21:38:50] [PARSER] not parsed: upperBodyGunIdleIn [2015-08-23 21:38:50] [PARSER] not parsed: upperBodyGunDraw [2015-08-23 21:38:50] [PARSER] not parsed: upperBodyGunAway [2015-08-23 21:38:50] [PARSER] not parsed: upperBodyGunFire [2015-08-23 21:38:50] [PARSER] not parsed: upperBodyGunFireHeavy [2015-08-23 21:38:50] [PARSER] not parsed: upperBodyGunMeelee [2015-08-23 21:38:50] [PARSER] not parsed: upperBodyFabricator [2015-08-23 21:38:50] [PARSER] not parsed: upperBodyFabricatorIdle [2015-08-23 21:38:50] [PARSER] not parsed: upperBodyFabricatorDraw [2015-08-23 21:38:50] [PARSER] not parsed: upperBodyFabricatorAway [2015-08-23 21:38:50] [PARSER] not parsed: upperBodyFabricatorFire [2015-08-23 21:38:50] [PARSER] not parsed: upperBodyFabricatorPumpAction [2015-08-23 21:38:50] [PARSER] not parsed: attacking [2015-08-23 21:38:50] [PARSER] not parsed: attackingMeelee [2015-08-23 21:38:50] [PARSER] not parsed: attackingMeeleeFloating [2015-08-23 21:38:50] [PARSER] not parsed: attackingMeeleeGravity [2015-08-23 21:38:50] [PARSER] not parsed: death [2015-08-23 21:38:50] [PARSER] not parsed: deathFloating [2015-08-23 21:38:50] [PARSER] not parsed: deathGravity [2015-08-23 21:38:50] [PARSER] not parsed: sitting [2015-08-23 21:38:50] [PARSER] not parsed: sittingBlock [2015-08-23 21:38:50] [PARSER] not parsed: sittingBlockNoFloor [2015-08-23 21:38:50] [PARSER] not parsed: sittingBlockNoFloorIdle [2015-08-23 21:38:50] [PARSER] not parsed: sittingBlockFloor [2015-08-23 21:38:50] [PARSER] not parsed: sittingBlockFloorIdle [2015-08-23 21:38:50] [PARSER] not parsed: sittingWedge [2015-08-23 21:38:50] [PARSER] not parsed: sittingWedgeNoFloor [2015-08-23 21:38:50] [PARSER] not parsed: sittingWedgeNoFloorIdle [2015-08-23 21:38:50] [PARSER] not parsed: sittingWedgeFloor [2015-08-23 21:38:50] [PARSER] not parsed: sittingWedgeFloorIdle [2015-08-23 21:38:50] [PARSER] not parsed: hit [2015-08-23 21:38:50] [PARSER] not parsed: hitSmall [2015-08-23 21:38:50] [PARSER] not parsed: hitSmallFloating [2015-08-23 21:38:50] [PARSER] not parsed: hitSmallGravity [2015-08-23 21:38:50] [PARSER] not parsed: salutes [2015-08-23 21:38:50] [PARSER] not parsed: salutesSalute [2015-08-23 21:38:50] [PARSER] not parsed: talk [2015-08-23 21:38:50] [PARSER] not parsed: talkSalute [2015-08-23 21:38:50] [PARSER] not parsed: helmet [2015-08-23 21:38:50] [PARSER] not parsed: helmetOn [2015-08-23 21:38:50] [PARSER] not parsed: helmetOff [2015-08-23 21:38:51] LOADING SOUND: data\audio-resource\Actions\0022_action - buttons push big.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Actions\0022_action - buttons push medium.wav [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Actions\0022_action - buttons push small.wav [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Actions\0022_action - enter digits in digital keypad.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Actions\0022_action - error invalid.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Actions\0022_action - fuel fill up (loop).ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Actions\0022_action - fuel fill up quick.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Actions\0022_action - keyboard typing.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Actions\0022_action - purchase register _chick-ching_.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Actions\0022_action - purchase with coins.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Actions\0022_action - purchase with credits.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Actions\0022_action - receive coins.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Actions\0022_action - receive credits.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Actions\0022_action - repair ship power drill & ratchet.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Actions\0022_action - switches flip big.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Actions\0022_action - switches flip small.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Actions\0022_action - upgrade ship power tools.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - computer lab tech (loop).ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - interior cockpit (loop).ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - shop machinery (loop).ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - space wind omnious light warbling tones (loop).ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - spaceship hangar busy engines machinery and rumbles (loop).ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - spaceship hangar light (loop).ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - air release steam valve.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - ambient hangar sounds drill.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - ambient hangar sounds hydraulics.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - ambient hangar sounds working with ratchet.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - digital readout busy.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - digital readout light.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - light flicker.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - radar pulse.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - radio static interference with glitchy voices.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - servo movement.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Explosions\0022_explosion.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Explosions\0022_explosion_2.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Explosions\0022_explosion_3.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Explosions\0022_explosion_4.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - achievement reached 1.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - achievement reached 2.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - achievement reached 3.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - achievement reached 4.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - cockpit warning beep.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - level completed.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - level up 1.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - level up 2.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - low armor _electric_ warning chime.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - low fuel warning constant beeps (loop).ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - notification chime 1.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - notification chime 2.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - power down big.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - power down small.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - power up big.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - power up small.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - prompt 1.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - prompt 2.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - prompt 3.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - prompt 4.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - save game chime.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Items\0022_item - forcefield activate.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Items\0022_item - forcefield loop.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Items\0022_item - forcefield powerdown.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Items\0022_item - pick up coin ding.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Items\0022_item - pick up health.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Items\0022_item - pick up weapon.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Items\0022_item - shield activate.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Items\0022_item - shield loop.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Items\0022_item - shield powerdown.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Items\0022_item - special item pickup 1.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Items\0022_item - special item pickup 2.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Items\0022_item - special item pickup 3.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Items\0022_item - use special blastwave.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Items\0022_item - use special dissapear energetic hum (loop).ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Items\0022_item - use special energy zap.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Items\0022_item - use special light beam.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - back.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - cancel.wav [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - enter.wav [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - error 1.wav [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - error 2.wav [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - highlight 1.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - highlight 2.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - highlight 3.wav [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - pause.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - select 1.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - select 2.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - select 3.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - select 4.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - swoosh scroll large.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - swoosh scroll small.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Menu UI\0022_misc - blast synthetic explosion big.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Menu UI\0022_misc - blast synthetic explosion small.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Menu UI\0022_misc - engine start up.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Menu UI\0022_misc - ship pass by quick.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Menu UI\0022_misc - ship pass by slow.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - engine thrusters big ship low pitched (loop).ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - engine thrusters medium ship medium pitched (loop).ogg [2015-08-23 21:38:52] [UNIVERSE] WARNING: Sector UPDATE took 51; sectors updated: 27 [2015-08-23 21:38:52] [SERVER][UPDATE] WARNING: UNIVERSE update took 51 [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - engine thrusters small ship high pitched (loop).ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - hit large explosion big enemy ship blow up.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - hit medium explosion medium enemy ship blow up.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - hit no explosion metallic impact on enemy ship.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - hit no explosion synthetic impact on enemy ship.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - hit small explosion small enemy ship blow up.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - collision with asteroid large.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - collision with asteroid small.wav [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - collision with metal large.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - collision with metal small.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - int. cockpit alarm 1 (loop).ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - int. cockpit alarm 2 (loop).ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - int. cockpit alarm medium pitched (loop).ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large engine thruster end release gas.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large engine thruster loop.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large engine thruster start push gas.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large impact with shields disabled metallic hit big.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large impact with shields disabled metallic hit small.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large impact with shields enabled synthetic hit big.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large impact with shields enabled synthetic hit small.wav [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - laser gun single fire big.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - lightspeed space wind.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - lock on target unsuccessful tone.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - locked on target successful beep.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - locking on target pulse (loop).ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - medium engine thrusters end release gas.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - medium engine thrusters loop.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - medium engine thrusters start push gas.wav [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - ship turbulence heavy.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - ship turbulence medium.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - ship turbulence small.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - small engine thruster end release gas.wav [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - small engine thruster loop.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - small engine thrusters start push gas.wav [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - turbo boost large.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - turbo boost medium.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - turbo boost small.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_laser_cannon_1.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_laser_cannon_1_burst.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_laser_cannon_2.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_laser_cannon_2_burst.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_proton_torpedo_1.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_proton_torpedo_2.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship enemy - laser gun fire burst.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship enemy - laser gun single fire large.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship enemy - laser gun single fire medium.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship enemy - laser gun single fire small.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - canon fire 1.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - canon fire 2.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser gun burst fire three.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser gun burst fire two.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser gun single fire medium.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser gun single fire small.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser impact with shields disabled metallic hit big.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser impact with shields disabled metallic hit small.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser impact with shields enabled synthetic hit big.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser impact with shields enabled synthetic hit small.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - missile fire 1.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - missile fire 2.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - ricochet laser hits metal.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - special synthetic weapon fire 1.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - special synthetic weapon fire 2.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - special synthetic weapon recharged 1.ogg [2015-08-23 21:38:52] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - special synthetic weapon recharged 2.ogg [2015-08-23 21:38:52] [SceneParser] now parsing scene: data//models/ground/\sky [2015-08-23 21:38:52] ... parse Mesh data//models/ground/\sky-sphere-mesh.mesh.xml 0 [2015-08-23 21:38:53] [SceneParser] now parsing scene: data//models/ground/\box [2015-08-23 21:38:53] ... parse Mesh data//models/ground/\Box.mesh.xml 0 [2015-08-23 21:38:53] [WARNING][ResourceLoader] File Does Not exist: data/models/ground/brick_normal.png [2015-08-23 21:38:53] [SceneParser] now parsing scene: data//models/ground/\sphere-low [2015-08-23 21:38:53] ... parse Mesh data//models/ground/\planet-mesh.mesh.xml 0 [2015-08-23 21:38:53] [SceneParser] now parsing scene: data//models/ground/\GeoSphere300x10 [2015-08-23 21:38:53] ... parse Mesh data//models/ground/\GeoSphere300x10.mesh.xml 0 [2015-08-23 21:38:53] [SceneParser] now parsing scene: data//models/ground/\planet [2015-08-23 21:38:53] ... parse Mesh data//models/ground/\Planet.mesh.xml 0 [2015-08-23 21:38:53] [SceneParser] now parsing scene: data//models/ground/\atmosphere [2015-08-23 21:38:53] ... parse Mesh data//models/ground/\Atmosphere.mesh.xml 0 [2015-08-23 21:38:53] [SceneParser] now parsing scene: data//models/ground/\asteroid [2015-08-23 21:38:53] ... parse Mesh data//models/ground/\asteroid.mesh.xml 0 [2015-08-23 21:38:54] [WARNING][ResourceLoader] File Does Not exist: data/models/ground/asteroid_normal.jpg [2015-08-23 21:38:54] [SceneParser] now parsing scene: data//models/ground/\exaustplum [2015-08-23 21:38:54] ... parse Mesh data//models/ground/\ExaustPlum.mesh.xml 0 [2015-08-23 21:38:54] [SceneParser] now parsing scene: data//models/ground/\simplebeam [2015-08-23 21:38:54] ... parse Mesh data//models/ground/\beam.mesh.xml 0 [2015-08-23 21:38:54] [SceneParser] now parsing scene: data//models/ground/\arrow [2015-08-23 21:38:54] ... parse Mesh data//models/ground/\arrow.mesh.xml 0 [2015-08-23 21:38:54] [WARNING][ResourceLoader] File Does Not exist: data/models/ground/arrow_normal.png [2015-08-23 21:38:54] [SceneParser] now parsing scene: data//models/ground/\blackhole [2015-08-23 21:38:54] ... parse Mesh data//models/ground/\blackhole.mesh.xml 0 [2015-08-23 21:38:54] [SceneParser] now parsing scene: data//models/ground/\BlDebris0 [2015-08-23 21:38:54] ... parse Mesh data//models/ground/\BlDebris_0.mesh.xml 0 [2015-08-23 21:38:54] ... parse Mesh data//models/ground/\BlDebris_1.mesh.xml 6 [2015-08-23 21:38:55] ... parse Mesh data//models/ground/\BlDebris_2.mesh.xml 12 [2015-08-23 21:38:55] ... parse Mesh data//models/ground/\BlDebris_3.mesh.xml 18 [2015-08-23 21:38:55] ... parse Mesh data//models/ground/\BlDebris_4.mesh.xml 24 [2015-08-23 21:38:55] [SceneParser] now parsing scene: data//models/ground/\fnTube [2015-08-23 21:38:55] ... parse Mesh data//models/ground/\fnTube.mesh.xml 0 [2015-08-23 21:38:55] [SceneParser] now parsing scene: data//models/character/\AccHelmet [2015-08-23 21:38:55] ... parse Mesh data//models/character/\AccHelmet.mesh.xml 0 [2015-08-23 21:38:55] [WARNING][ResourceLoader] File Does Not exist: data/models/character/playerhelm_normal.png [2015-08-23 21:38:55] [SceneParser] now parsing scene: data//models/character/\AccFabricator [2015-08-23 21:38:55] ... parse Mesh data//models/character/\AccFabricator.mesh.xml 0 [2015-08-23 21:38:55] [WARNING][ResourceLoader] File Does Not exist: data/models/character/accfabricator_normal.png [2015-08-23 21:38:55] [SceneParser] now parsing scene: data//models/character/\AccPistol [2015-08-23 21:38:55] ... parse Mesh data//models/character/\AccPistol.mesh.xml 0 [2015-08-23 21:38:55] [WARNING][ResourceLoader] File Does Not exist: data/models/character/WeapPistol_normal.png [2015-08-23 21:38:55] [SceneParser] now parsing scene: data//models/character/\konata [2015-08-23 21:38:55] ... parse Mesh data//models/character/\Character.mesh.xml 0 [2015-08-23 21:38:56] [WARNING][ResourceLoader] File Does Not exist: data/models/character/uvw_normal.png [2015-08-23 21:38:56] [SceneParser] now parsing scene: data//models/character/\PlayerMdl [2015-08-23 21:38:56] ... parse Mesh data//models/character/\PlayerMdl.mesh.xml 0 [2015-08-23 21:38:56] [WARNING][ResourceLoader] File Does Not exist: data/models/character/playertex_normal.png [2015-08-23 21:38:56] [SceneParser] now parsing scene: data//models/character/\hoppy_legs [2015-08-23 21:38:56] ... parse Mesh data//models/character/\MdlLegs.mesh.xml 0 [2015-08-23 21:38:57] [WARNING][ResourceLoader] File Does Not exist: data/models/character/hoppy_desert_normal.png [2015-08-23 21:38:57] [SceneParser] now parsing scene: data//models/character/\hoppy_body [2015-08-23 21:38:57] ... parse Mesh data//models/character/\MdlBody.mesh.xml 0 [2015-08-23 21:38:57] [WARNING][ResourceLoader] File Does Not exist: data/models/character/hoppy_desert_normal.png [2015-08-23 21:38:57] [SceneParser] now parsing scene: data//models/character/\FaunQuadAracLegs [2015-08-23 21:38:57] ... parse Mesh data//models/character/\AracLeg.mesh.xml 0 [2015-08-23 21:38:58] [GHOST-OBJECT] SWEEP TEST TIME: 77 [2015-08-23 21:38:58] [UNIVERSE] WARNING: Sector UPDATE took 79; sectors updated: 27 [2015-08-23 21:38:58] [SERVER][UPDATE] WARNING: UNIVERSE update took 79 [2015-08-23 21:38:58] [WARNING][ResourceLoader] File Does Not exist: data/models/character/QuadLegsTex01_normal.png [2015-08-23 21:38:58] [SceneParser] now parsing scene: data//models/character/\FaunQuadBodyShell [2015-08-23 21:38:58] ... parse Mesh data//models/character/\FaunQBodyTorso.mesh.xml 0 [2015-08-23 21:38:58] [WARNING][ResourceLoader] File Does Not exist: data/models/character/QuadTorsoTex01_normal.png [2015-08-23 21:38:58] [WARNING] initializing Texture data//image-resource/ai-panel-gui-.png took 365 ms [2015-08-23 21:38:59] [WARNING] initializing Texture data//image-resource/build-icons-00-16x16-gui-.png took 437 ms [2015-08-23 21:39:04] [RESOURCE] Init Shop FrameBuffer [2015-08-23 21:39:05] [UTIL] native buffer fetch took 278 ms; invoked GC: true; new size 2097280; index: 0 [2015-08-23 21:39:05] [RESOURCE] Loading cube textures [2015-08-23 21:39:15] [RESOURCE] Loading cube textures DONE [2015-08-23 21:39:15] [RESOURCE] Loading effects [2015-08-23 21:39:15] [RESOURCE] Loading effects done [2015-08-23 21:39:16] [RESOURCE] Loading background [2015-08-23 21:39:16] [RESOURCE] Loading background DONE [2015-08-23 21:39:16] [OCLUSION] INITIALIZING OCCLUSION QUERIES: 3000 [2015-08-23 21:39:16] [OCLUSION] Reinitializing queries: 3000 [2015-08-23 21:39:17] [GLFRAME] Content has been loaded [2015-08-23 21:39:17] [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere/SkyFromSpace.vert; data//shader/atmosphere/SkyFromSpace.frag [2015-08-23 21:39:17] [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere/SkyFromAtmosphere.vert; data//shader/atmosphere/SkyFromAtmosphere.frag [2015-08-23 21:39:17] [INIT][CLIENT][SHADER] Loading Shader: data//shader/perpixel/perpixel.vert.glsl; data//shader/perpixel/perpixel.frag.glsl [2015-08-23 21:39:17] [INIT][CLIENT][SHADER] Loading Shader: data//shader/blackhole/blackhole.vert.glsl; data//shader/blackhole/blackhole.frag.glsl [2015-08-23 21:39:17] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/selectionSingle.vert.glsl; data//shader/cube/selectionSingle.frag.glsl [2015-08-23 21:39:17] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/beamHitSingle.vert.glsl; data//shader/cube/beamHitSingle.frag.glsl [2015-08-23 21:39:17] [INIT][CLIENT][SHADER] Loading Shader: data//shader/plasma/plasma.vert.glsl; data//shader/plasma/plasma.frag.glsl [2015-08-23 21:39:17] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/godrays.vert.glsl; data//shader/bloom/godrays.frag.glsl [2015-08-23 21:39:17] [INIT][CLIENT][SHADER] Loading Shader: data//shader/tubes/tube.vert.glsl; data//shader/tubes/tube.frag.glsl [2015-08-23 21:39:17] [INIT][CLIENT][SHADER] Loading Shader: data//shader/ocDistortion/ocDistortion_vert.glsl; data//shader/ocDistortion/ocDistortion_frag.glsl [2015-08-23 21:39:17] [INIT][CLIENT][SHADER] Loading Shader: data//shader/simplebeam/simplebeam.vert.glsl; data//shader/simplebeam/simplebeam.frag.glsl [2015-08-23 21:39:17] [INIT][CLIENT][SHADER] Loading Shader: data//shader/pulse/pulse.vert.glsl; data//shader/pulse/pulse.frag.glsl [2015-08-23 21:39:17] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bump.vert; data//shader/bump.frag [2015-08-23 21:39:17] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/standard/projectile.vsh; data//shader/projectiles/standard/projectile.fsh [2015-08-23 21:39:17] [INIT][CLIENT][SHADER] Loading Shader: data//shader/scanline/scanline.vert.glsl; data//shader/scanline/scanline.frag.glsl [2015-08-23 21:39:17] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/trail/projectileTrail.vsh; data//shader/projectiles/trail/projectileTrail.fsh [2015-08-23 21:39:17] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/standard/projectileQuad.vsh; data//shader/projectiles/standard/projectileQuad.fsh [2015-08-23 21:39:17] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/beam/projectileQuad.vsh; data//shader/projectiles/beam/projectileQuad.fsh [2015-08-23 21:39:17] [INIT][CLIENT][SHADER] Loading Shader: data//shader/explosion/explosion.vsh; data//shader/explosion/explosion.fsh [2015-08-23 21:39:17] [INIT][CLIENT][SHADER] Loading Shader: data//shader/spacedustExt/spacedust.vsh; data//shader/spacedustExt/spacedust.fsh [2015-08-23 21:39:18] [INIT][CLIENT][SHADER] Loading Shader: data//shader/planet.vert.glsl; data//shader/planet.frag.glsl [2015-08-23 21:39:18] [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere.vert.glsl; data//shader/atmosphere.frag.glsl [2015-08-23 21:39:18] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom.vert.glsl; data//shader/bloom2D.frag.glsl [2015-08-23 21:39:18] [INIT][CLIENT][SHADER] Loading Shader: data//shader/sun.vert.glsl; data//shader/sun.frag.glsl [2015-08-23 21:39:18] [INIT][CLIENT][SHADER] Loading Shader: data//shader/lava/lava.vert.glsl; data//shader/lava/lava.frag.glsl [2015-08-23 21:39:18] [INIT][CLIENT][SHADER] Loading Shader: data//shader/silhouette.vert.glsl; data//shader/silhouette.frag.glsl [2015-08-23 21:39:18] [INIT][CLIENT][SHADER] Loading Shader: data//shader/silhouette.vert.glsl; data//shader/silhouette2DAlpha.frag.glsl [2015-08-23 21:39:18] [INIT][CLIENT][SHADER] Loading Shader: data//shader/thruster/thruster.vert.glsl; data//shader/thruster/thruster.frag.glsl [2015-08-23 21:39:18] [INIT][CLIENT][SHADER] Loading Shader: data//shader/starsExt/stars.vsh; data//shader/starsExt/stars.fsh [2015-08-23 21:39:18] [INIT][CLIENT][SHADER] Loading Shader: data//shader/starsExt/field.vert.glsl; data//shader/starsExt/field.frag.glsl [2015-08-23 21:39:18] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bg.vert.glsl; data//shader/bg.frag.glsl [2015-08-23 21:39:18] [INIT][CLIENT][SHADER] Loading Shader: data//shader/hyperspace/tunnel.vert.glsl; data//shader/hyperspace/tunnel.frag.glsl [2015-08-23 21:39:18] [INIT][CLIENT][SHADER] Loading Shader: data//shader/starsExt/starsflare.vsh; data//shader/starsExt/starsflare.fsh [2015-08-23 21:39:18] [INIT][CLIENT][SHADER] Loading Shader: data//shader/hud/powerbar/powerbar.vert.glsl; data//shader/hud/powerbar/powerbar.frag.glsl [2015-08-23 21:39:18] [INIT][CLIENT][SHADER] Loading Shader: data//shader/hud/powerbar/powerbarHorizontal.vert.glsl; data//shader/hud/powerbar/powerbarHorizontal.frag.glsl [2015-08-23 21:39:18] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/simplecube.vsh; data//shader/cube/quads13/simplecube.fsh [2015-08-23 21:39:18] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-08-23 21:39:18] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-08-23 21:39:18] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-08-23 21:39:18] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-08-23 21:39:18] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-08-23 21:39:18] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-08-23 21:39:18] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-08-23 21:39:18] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-08-23 21:39:18] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-08-23 21:39:18] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-08-23 21:39:18] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-08-23 21:39:18] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-08-23 21:39:18] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-08-23 21:39:18] java.lang.RuntimeException: data//shader/cube/quads13/cube-3rd.vsh, data//shader/cube/quads13/cubeTArray.fsh Number of Fragment Texture Image Units exceeds HW limits. LINK STATUS: 0 [2015-08-23 21:39:18] at obfuscated.ayn.b(SourceFile:249) [2015-08-23 21:39:18] at obfuscated.ayn.(SourceFile:109) [2015-08-23 21:39:18] at obfuscated.ayo.a(SourceFile:829) [2015-08-23 21:39:18] at obfuscated.ayo.b(SourceFile:421) [2015-08-23 21:39:18] at obfuscated.gU.c(SourceFile:405) [2015-08-23 21:39:18] at obfuscated.gU.a(SourceFile:309) [2015-08-23 21:39:18] at obfuscated.ara.e(SourceFile:759) [2015-08-23 21:39:18] at obfuscated.ara.a(SourceFile:1144) [2015-08-23 21:39:18] at obfuscated.C.h(SourceFile:2731) [2015-08-23 21:39:18] at obfuscated.Lt.run(SourceFile:92) [2015-08-23 21:39:18] at java.lang.Thread.run(Unknown Source) [2015-08-23 21:40:32] AGAIN PRINTING STACK TRACE [2015-08-23 21:40:32] java.lang.RuntimeException: data//shader/cube/quads13/cube-3rd.vsh, data//shader/cube/quads13/cubeTArray.fsh Number of Fragment Texture Image Units exceeds HW limits. LINK STATUS: 0 [2015-08-23 21:40:32] at obfuscated.ayn.b(SourceFile:249) [2015-08-23 21:40:32] at obfuscated.ayn.(SourceFile:109) [2015-08-23 21:40:32] at obfuscated.ayo.a(SourceFile:829) [2015-08-23 21:40:32] at obfuscated.ayo.b(SourceFile:421) [2015-08-23 21:40:32] at obfuscated.gU.c(SourceFile:405) [2015-08-23 21:40:32] at obfuscated.gU.a(SourceFile:309) [2015-08-23 21:40:32] at obfuscated.ara.e(SourceFile:759) [2015-08-23 21:40:32] at obfuscated.ara.a(SourceFile:1144) [2015-08-23 21:40:32] at obfuscated.C.h(SourceFile:2731) [2015-08-23 21:40:32] at obfuscated.Lt.run(SourceFile:92) [2015-08-23 21:40:32] at java.lang.Thread.run(Unknown Source) [2015-08-23 21:40:32] [CRASHREPORTER] RUNNING COMMAND: [java, -jar, D:\Games\StarMade\.\CrashAndBugReport.jar, ] [2015-08-23 21:40:32] Exiting because of starting crash report [2015-08-23 21:40:32] [CLIENT] chat channels saved [2015-08-23 21:40:32] [SERVER][UPDATE] WARNING: handleQueuedSynchronizedObjects update took 97 on Client(1) [2015-08-23 21:40:32] [CLIENT] queued synchronized objects 97 [2015-08-23 21:40:32] [CLIENT][CHAT] [message] [SERVER]: MrPlatipus1111 has joined the game [2015-08-23 21:40:32] [CLIENT] UPDATING SECTOR FOR AICharacter[(ENTITY_CREATURE_1429937285704_0)(7)] FROM -2 TO 2 [2015-08-23 21:40:32] Client(1) [GRAVITY] AICharacter[(ENTITY_CREATURE_1429937285704_0)(7)] RECEIVED REMOTE GRAVITY: 3 --- (0.0, -9.89, 0.0) [2015-08-23 21:40:32] AICharacter[(ENTITY_CREATURE_1429937285704_0)(7)] GRAVITY UPDATE:::::: GRAV[ENTITY_SHOP_1429937234815(3); (0.0, 0.0, 0.0)] [2015-08-23 21:40:32] [GRAVITY] AICharacter[(ENTITY_CREATURE_1429937285704_0)(7)] FLAG changed gravity on Client(1) Shop(3) -> (0.0, -9.89, 0.0) [2015-08-23 21:40:32] [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1429937285704_0)(7)] Client(1) starting gravity change: (2.9999993, -6.6393766, -0.76132286) [2015-08-23 21:40:32] Client(1)[ABSTRACTCHARACTER] AICharacter[(ENTITY_CREATURE_1429937285704_0)(7)] INITIALIZING GRAVITY FOR Shop(3) [2015-08-23 21:40:32] [PLAYERCHARACTER] Client(1) of AICharacter[(ENTITY_CREATURE_1429937285704_0)(7)] gravity to: TOP [2015-08-23 21:40:32] [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1429937285704_0)(7)] Client(1) starting gravity change DONE: source: Shop(3) origin: (2.9999993, -6.6393766, -0.76132286) [2015-08-23 21:40:32] [CREATURE] Client(1) SETTING AFFINITY OF AICharacter[(ENTITY_CREATURE_1429937285704_0)(7)] FROM null to Shop(3) on Client(1) [2015-08-23 21:40:32] [CLIENT][TEXTURE][SYNCHRONIZER] ADDED TO UPDATE QUEUE: PlS[MrPlatipus1111 ; id(8)(1)f(0)] for PlS[MrPlatipus1111 ; id(8)(1)f(0)] [2015-08-23 21:40:32] [CHAT] Server(0) initializing data from network object 42 [2015-08-23 21:40:32] [GRAPHICS] TRY USING VBO MAPPED BUFFER: false [2015-08-23 21:40:33] [SERVER] Sending all available channels to PlS[MrPlatipus1111 ; id(8)(1)f(0)]; total existing: 1 [2015-08-23 21:40:33] [SERVER] Sending available channel to PlS[MrPlatipus1111 ; id(8)(1)f(0)]: all [2015-08-23 21:40:33] [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere/SkyFromSpace.vert; data//shader/atmosphere/SkyFromSpace.frag [2015-08-23 21:40:33] [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere/SkyFromAtmosphere.vert; data//shader/atmosphere/SkyFromAtmosphere.frag [2015-08-23 21:40:33] [INIT][CLIENT][SHADER] Loading Shader: data//shader/perpixel/perpixel.vert.glsl; data//shader/perpixel/perpixel.frag.glsl [2015-08-23 21:40:33] [INIT][CLIENT][SHADER] Loading Shader: data//shader/blackhole/blackhole.vert.glsl; data//shader/blackhole/blackhole.frag.glsl [2015-08-23 21:40:33] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/selectionSingle.vert.glsl; data//shader/cube/selectionSingle.frag.glsl [2015-08-23 21:40:33] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/beamHitSingle.vert.glsl; data//shader/cube/beamHitSingle.frag.glsl [2015-08-23 21:40:33] [INIT][CLIENT][SHADER] Loading Shader: data//shader/plasma/plasma.vert.glsl; data//shader/plasma/plasma.frag.glsl [2015-08-23 21:40:33] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/godrays.vert.glsl; data//shader/bloom/godrays.frag.glsl [2015-08-23 21:40:33] !!!! THIS DISPLAYS THE STACKTRACE OF A REGULAR GL FRAME EXIT [2015-08-23 21:40:33] org.schema.schine.graphicsengine.core.FinishedFrameException [2015-08-23 21:40:33] at obfuscated.ara.a(SourceFile:171) [2015-08-23 21:40:33] at obfuscated.gf.exit(SourceFile:1054) [2015-08-23 21:40:33] at obfuscated.are.run(SourceFile:420) [2015-08-23 21:40:33] at java.awt.event.InvocationEvent.dispatch(Unknown Source) [2015-08-23 21:40:33] at java.awt.EventQueue.dispatchEventImpl(Unknown Source) [2015-08-23 21:40:33] at java.awt.EventQueue.access$500(Unknown Source) [2015-08-23 21:40:33] at java.awt.EventQueue$3.run(Unknown Source) [2015-08-23 21:40:33] at java.awt.EventQueue$3.run(Unknown Source) [2015-08-23 21:40:33] at java.security.AccessController.doPrivileged(Native Method) [2015-08-23 21:40:33] at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source) [2015-08-23 21:40:33] at java.awt.EventQueue.dispatchEvent(Unknown Source) [2015-08-23 21:40:33] at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source) [2015-08-23 21:40:33] at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source) [2015-08-23 21:40:33] at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source) [2015-08-23 21:40:33] at java.awt.EventDispatchThread.pumpEvents(Unknown Source) [2015-08-23 21:40:33] at java.awt.EventDispatchThread.pumpEvents(Unknown Source) [2015-08-23 21:40:33] at java.awt.EventDispatchThread.run(Unknown Source) [2015-08-23 21:40:33] [SERVER] now executing regular shutdown [2015-08-23 21:40:33] [SERVER] SERVER SHUTDOWN. Dumping server State! [2015-08-23 21:40:33] [SERVER] WRITING PLAYER TO DISK: PlS[MrPlatipus1111 ; id(8)(1)f(0)] DD: true [2015-08-23 21:40:33] [SERVER] WRITING ENTITY TAG: PlS[MrPlatipus1111 ; id(8)(1)f(0)] to .\server-database\new start\ENTITY_PLAYERSTATE_MrPlatipus1111.ent [2015-08-23 21:40:33] [SERVER] WRITING FACTIONS AND CATALOG!!! Count: 18 [2015-08-23 21:40:33] [INIT][CLIENT][SHADER] Loading Shader: data//shader/tubes/tube.vert.glsl; data//shader/tubes/tube.frag.glsl [2015-08-23 21:40:33] [INIT][CLIENT][SHADER] Loading Shader: data//shader/ocDistortion/ocDistortion_vert.glsl; data//shader/ocDistortion/ocDistortion_frag.glsl [2015-08-23 21:40:33] [INIT][CLIENT][SHADER] Loading Shader: data//shader/simplebeam/simplebeam.vert.glsl; data//shader/simplebeam/simplebeam.frag.glsl [2015-08-23 21:40:33] [INIT][CLIENT][SHADER] Loading Shader: data//shader/pulse/pulse.vert.glsl; data//shader/pulse/pulse.frag.glsl [2015-08-23 21:40:33] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bump.vert; data//shader/bump.frag [2015-08-23 21:40:33] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/standard/projectile.vsh; data//shader/projectiles/standard/projectile.fsh [2015-08-23 21:40:33] [INIT][CLIENT][SHADER] Loading Shader: data//shader/scanline/scanline.vert.glsl; data//shader/scanline/scanline.frag.glsl [2015-08-23 21:40:33] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/trail/projectileTrail.vsh; data//shader/projectiles/trail/projectileTrail.fsh [2015-08-23 21:40:33] [SERVER] Terminate: Writing Entity: Sector[16](1, 2, 3); trans: false; [] [2015-08-23 21:40:33] [SERVER] Terminate: Writing Entity: Sector[25](2, 2, 1); trans: false; [] [2015-08-23 21:40:33] [DATABASE] UPDATING SECTOR: (1, 2, 3) trans: false [2015-08-23 21:40:33] [SERVER] Terminate: Writing Entity: Sector[32](3, 1, 1); trans: false; [] [2015-08-23 21:40:33] [SERVER] Terminate: Writing Entity: Sector[12](1, 1, 2); trans: false; [] [2015-08-23 21:40:33] [SERVER] Terminate: Writing Entity: Sector[38](3, 3, 1); trans: false; [] [2015-08-23 21:40:33] [SERVER] Terminate: Writing Entity: Sector[14](1, 2, 1); trans: false; [] [2015-08-23 21:40:33] [SERVER] Terminate: Writing Entity: Sector[24](2, 1, 3); trans: false; [] [2015-08-23 21:40:33] [SERVER] Terminate: Writing Entity: Sector[35](3, 2, 1); trans: false; [] [2015-08-23 21:40:33] [SERVER] Terminate: Writing Entity: Sector[27](2, 3, 1); trans: false; [Ship[Constitution Class Shuttle 5-2](29), Ship[Shipping Crate Mk 2 5-1](28)] [2015-08-23 21:40:33] [SERVER] Terminate: Writing Entity: Sector[17](1, 3, 1); trans: false; [] [2015-08-23 21:40:33] [SERVER] Terminate: Writing Entity: Sector[21](2, 1, 1); trans: false; [Ship[USS Aries St 1 7-0](22)] [2015-08-23 21:40:33] [SERVER] Terminate: Writing Entity: Sector[20](1, 3, 3); trans: false; [] [2015-08-23 21:40:33] [SERVER] Terminate: Writing Entity: Sector[36](3, 2, 2); trans: false; [] [2015-08-23 21:40:33] [SERVER] Terminate: Writing Entity: Sector[26](2, 2, 3); trans: false; [] [2015-08-23 21:40:33] [SERVER] Terminate: Writing Entity: Sector[31](2, 3, 3); trans: false; [] [2015-08-23 21:40:33] [SERVER] Terminate: Writing Entity: Sector[18](1, 3, 2); trans: true; [Asteroid(19)sec[18]] [2015-08-23 21:40:33] [SERVER] Terminate: Writing Entity: Sector[33](3, 1, 2); trans: false; [] [2015-08-23 21:40:33] [SERVER] Terminate: Writing Entity: Sector[9](1, 1, 1); trans: false; [Ship[MrPlatipus1111_1429937496554](10), Ship[Constitution Class Shuttle_1429942790124](11)] [2015-08-23 21:40:33] [SERVER] Terminate: Writing Entity: Sector[13](1, 1, 3); trans: false; [] [2015-08-23 21:40:33] [SERVER] Terminate: Writing Entity: Sector[37](3, 2, 3); trans: false; [] [2015-08-23 21:40:33] [SERVER] Terminate: Writing Entity: Sector[34](3, 1, 3); trans: false; [] [2015-08-23 21:40:33] [SERVER] Terminate: Writing Entity: Sector[30](2, 3, 2); trans: false; [] [2015-08-23 21:40:33] [SERVER] Terminate: Writing Entity: Sector[23](2, 1, 2); trans: false; [] [2015-08-23 21:40:33] [SERVER] Terminate: Writing Entity: Sector[39](3, 3, 2); trans: false; [] [2015-08-23 21:40:33] [SERVER] Terminate: Writing Entity: Sector[2](2, 2, 2); trans: true; [Asteroid(5)sec[2], Asteroid(6)sec[2], Shop(3), Asteroid(4)sec[2], AICharacter[(ENTITY_CREATURE_1429937285704_0)(7)]] [2015-08-23 21:40:33] [SERVER] Terminate: Writing Entity: Sector[15](1, 2, 2); trans: false; [] [2015-08-23 21:40:33] [SERVER] Terminate: Writing Entity: Sector[40](3, 3, 3); trans: false; [] [2015-08-23 21:40:33] [SERVER] SERVER SECTOR WRITING STARTED #16 active: true at (1, 2, 3) (ents: 0) [2015-08-23 21:40:33] [DATABASE] UPDATING SECTOR: (2, 2, 1) trans: false [2015-08-23 21:40:33] [SERVER] SERVER SECTOR WRITING STARTED #25 active: true at (2, 2, 1) (ents: 0) [2015-08-23 21:40:33] [DATABASE] UPDATING SECTOR: (3, 1, 1) trans: false [2015-08-23 21:40:33] [SERVER] SERVER SECTOR WRITING STARTED #32 active: true at (3, 1, 1) (ents: 0) [2015-08-23 21:40:33] [DATABASE] UPDATING SECTOR: (1, 1, 2) trans: false [2015-08-23 21:40:33] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/standard/projectileQuad.vsh; data//shader/projectiles/standard/projectileQuad.fsh [2015-08-23 21:40:33] [SERVER] SERVER SECTOR WRITING STARTED #12 active: true at (1, 1, 2) (ents: 0) [2015-08-23 21:40:33] [DATABASE] UPDATING SECTOR: (3, 3, 1) trans: false [2015-08-23 21:40:33] [SERVER] SERVER SECTOR WRITING STARTED #38 active: true at (3, 3, 1) (ents: 0) [2015-08-23 21:40:33] [DATABASE] UPDATING SECTOR: (1, 2, 1) trans: false [2015-08-23 21:40:33] [SERVER] SERVER SECTOR WRITING STARTED #14 active: true at (1, 2, 1) (ents: 0) [2015-08-23 21:40:33] [DATABASE] UPDATING SECTOR: (2, 1, 3) trans: false [2015-08-23 21:40:33] [SERVER] SERVER SECTOR WRITING STARTED #24 active: true at (2, 1, 3) (ents: 0) [2015-08-23 21:40:33] [DATABASE] UPDATING SECTOR: (3, 2, 1) trans: false [2015-08-23 21:40:33] [SERVER] SERVER SECTOR WRITING STARTED #35 active: true at (3, 2, 1) (ents: 0) [2015-08-23 21:40:33] [DATABASE] UPDATING SECTOR: (2, 3, 1) trans: false [2015-08-23 21:40:33] [SERVER] SERVER SECTOR WRITING STARTED #27 active: true at (2, 3, 1) (ents: 2) [2015-08-23 21:40:33] [SERVER] WRITING ENTITY TAG: Ship[Constitution Class Shuttle 5-2](29) to .\server-database\new start\ENTITY_SHIP_MOB_SIM_Constitution Class Shuttle_5_2.ent [2015-08-23 21:40:33] [SIM][TAG] WRITING GROUP SimulationGroup ->[ahF->ahO] ; [ENTITY_SHIP_MOB_SIM_USS Aries St 1_1_0, ENTITY_SHIP_MOB_SIM_Shipping Crate Mk 2_1_1, ENTITY_SHIP_MOB_SIM_Constitution Class Shuttle_1_2, ENTITY_SHIP_MOB_SIM_Enterprise A Shuttlecraft_1_3] [2015-08-23 21:40:33] [SIM][TAG] WRITING GROUP SimulationGroup ->[ahF->ahO] ; [ENTITY_SHIP_MOB_SIM_USS Aries St 1_3_0, ENTITY_SHIP_MOB_SIM_Shipping Crate Mk 2_3_1, ENTITY_SHIP_MOB_SIM_Constitution Class Shuttle_3_2] [2015-08-23 21:40:33] [SIM][TAG] WRITING GROUP SimulationGroup ->[ahF->ahO] ; [ENTITY_SHIP_MOB_SIM_USS Aries St 1_5_0, ENTITY_SHIP_MOB_SIM_Shipping Crate Mk 2_5_1, ENTITY_SHIP_MOB_SIM_Constitution Class Shuttle_5_2] [2015-08-23 21:40:33] [SIM][TAG] WRITING GROUP SimulationGroup ->[ahF->ahO] ; [ENTITY_SHIP_MOB_SIM_USS Aries St 1_6_0, ENTITY_SHIP_MOB_SIM_Shipping Crate Mk 2_6_1] [2015-08-23 21:40:33] [SIM][TAG] WRITING GROUP SimulationGroup ->[ahF->ahO] ; [ENTITY_SHIP_MOB_SIM_USS Aries St 1_7_0, ENTITY_SHIP_MOB_SIM_Shipping Crate Mk 2_7_1, ENTITY_SHIP_MOB_SIM_Constitution Class Shuttle_7_2] [2015-08-23 21:40:33] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/beam/projectileQuad.vsh; data//shader/projectiles/beam/projectileQuad.fsh [2015-08-23 21:40:33] [SERVER] Database: Entry Ship[Constitution Class Shuttle 5-2](29) skipped SQL update since it hasn't changed [2015-08-23 21:40:33] [SERVER] WARNING: WRITING ENTITY TAG: Ship[Constitution Class Shuttle 5-2](29) FINISHED: 48ms -> tagcreate: 27; tagwrite: 20; rename: 0; delete: 0; DB: 0 [2015-08-23 21:40:33] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[Constitution Class Shuttle 5-2](29) since it hasn't changed: lastChanged: 1440391125322 / last written 1440391125322 [2015-08-23 21:40:33] [SERVER][DEBUG] WRITTEN Ship[Constitution Class Shuttle 5-2](29); lastWrite 0; written segments: 0 [2015-08-23 21:40:33] [SERVER] Terminate: DONE Writing Entity: Sector[27](2, 3, 1): Ship[Constitution Class Shuttle 5-2](29) [2015-08-23 21:40:33] [SERVER] WRITING ENTITY TAG: Ship[Shipping Crate Mk 2 5-1](28) to .\server-database\new start\ENTITY_SHIP_MOB_SIM_Shipping Crate Mk 2_5_1.ent [2015-08-23 21:40:33] [INIT][CLIENT][SHADER] Loading Shader: data//shader/explosion/explosion.vsh; data//shader/explosion/explosion.fsh [2015-08-23 21:40:33] [INIT][CLIENT][SHADER] Loading Shader: data//shader/spacedustExt/spacedust.vsh; data//shader/spacedustExt/spacedust.fsh [2015-08-23 21:40:33] [SERVER] Database: Entry Ship[Shipping Crate Mk 2 5-1](28) skipped SQL update since it hasn't changed [2015-08-23 21:40:33] [SERVER] WARNING: WRITING ENTITY TAG: Ship[Shipping Crate Mk 2 5-1](28) FINISHED: 27ms -> tagcreate: 1; tagwrite: 24; rename: 1; delete: 0; DB: 1 [2015-08-23 21:40:33] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[Shipping Crate Mk 2 5-1](28) since it hasn't changed: lastChanged: 1440391125314 / last written 1440391125314 [2015-08-23 21:40:33] [SERVER][DEBUG] WRITTEN Ship[Shipping Crate Mk 2 5-1](28); lastWrite 0; written segments: 0 [2015-08-23 21:40:33] [SERVER] Terminate: DONE Writing Entity: Sector[27](2, 3, 1): Ship[Shipping Crate Mk 2 5-1](28) [2015-08-23 21:40:33] [DATABASE] UPDATING SECTOR: (1, 3, 1) trans: false [2015-08-23 21:40:33] [SERVER] SERVER SECTOR WRITING STARTED #17 active: true at (1, 3, 1) (ents: 0) [2015-08-23 21:40:33] [DATABASE] UPDATING SECTOR: (2, 1, 1) trans: false [2015-08-23 21:40:33] [SERVER] SERVER SECTOR WRITING STARTED #21 active: true at (2, 1, 1) (ents: 1) [2015-08-23 21:40:33] [SERVER] WRITING ENTITY TAG: Ship[USS Aries St 1 7-0](22) to .\server-database\new start\ENTITY_SHIP_MOB_SIM_USS Aries St 1_7_0.ent [2015-08-23 21:40:33] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[USS Aries St 1 7-0](22) since it hasn't changed: lastChanged: 1440391125260 / last written 1440391125260 [2015-08-23 21:40:33] [SERVER][DEBUG] WRITTEN Ship[USS Aries St 1 7-0](22); lastWrite 0; written segments: 0 [2015-08-23 21:40:33] [SERVER] Terminate: DONE Writing Entity: Sector[21](2, 1, 1): Ship[USS Aries St 1 7-0](22) [2015-08-23 21:40:33] [DATABASE] UPDATING SECTOR: (1, 3, 3) trans: false [2015-08-23 21:40:33] [SERVER] SERVER SECTOR WRITING STARTED #20 active: true at (1, 3, 3) (ents: 0) [2015-08-23 21:40:33] [DATABASE] UPDATING SECTOR: (3, 2, 2) trans: false [2015-08-23 21:40:33] [SERVER] SERVER SECTOR WRITING STARTED #36 active: true at (3, 2, 2) (ents: 0) [2015-08-23 21:40:33] [DATABASE] UPDATING SECTOR: (2, 2, 3) trans: false [2015-08-23 21:40:33] [SERVER] SERVER SECTOR WRITING STARTED #26 active: true at (2, 2, 3) (ents: 0) [2015-08-23 21:40:33] [DATABASE] UPDATING SECTOR: (2, 3, 3) trans: false [2015-08-23 21:40:33] [SERVER] SERVER SECTOR WRITING STARTED #31 active: true at (2, 3, 3) (ents: 0) [2015-08-23 21:40:33] [SERVER] SERVER SECTOR WRITING STARTED #18 active: true at (1, 3, 2) (ents: 1) [2015-08-23 21:40:33] [SERVER] Terminate: DONE Writing Entity: Sector[18](1, 3, 2): Asteroid(19)sec[18] [2015-08-23 21:40:33] [DATABASE] UPDATING SECTOR: (3, 1, 2) trans: false [2015-08-23 21:40:33] [SERVER] SERVER SECTOR WRITING STARTED #33 active: true at (3, 1, 2) (ents: 0) [2015-08-23 21:40:33] [DATABASE] UPDATING SECTOR: (1, 1, 1) trans: false [2015-08-23 21:40:33] [SERVER] SERVER SECTOR WRITING STARTED #9 active: true at (1, 1, 1) (ents: 2) [2015-08-23 21:40:33] [SERVER] WRITING ENTITY TAG: Ship[MrPlatipus1111_1429937496554](10) to .\server-database\new start\ENTITY_SHIP_MrPlatipus1111_1429937496554.ent [2015-08-23 21:40:33] [INIT][CLIENT][SHADER] Loading Shader: data//shader/planet.vert.glsl; data//shader/planet.frag.glsl [2015-08-23 21:40:33] [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere.vert.glsl; data//shader/atmosphere.frag.glsl [2015-08-23 21:40:33] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom.vert.glsl; data//shader/bloom2D.frag.glsl [2015-08-23 21:40:33] [SERVER] Database: Entry Ship[MrPlatipus1111_1429937496554](10) skipped SQL update since it hasn't changed [2015-08-23 21:40:33] [SERVER] WARNING: WRITING ENTITY TAG: Ship[MrPlatipus1111_1429937496554](10) FINISHED: 35ms -> tagcreate: 1; tagwrite: 33; rename: 1; delete: 0; DB: 0 [2015-08-23 21:40:33] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[MrPlatipus1111_1429937496554](10) since it hasn't changed: lastChanged: 1440391124621 / last written 1440391124621 [2015-08-23 21:40:33] [SERVER][DEBUG] WRITTEN Ship[MrPlatipus1111_1429937496554](10); lastWrite 0; written segments: 0 [2015-08-23 21:40:33] [SERVER] Terminate: DONE Writing Entity: Sector[9](1, 1, 1): Ship[MrPlatipus1111_1429937496554](10) [2015-08-23 21:40:33] [SERVER] WRITING ENTITY TAG: Ship[Constitution Class Shuttle_1429942790124](11) to .\server-database\new start\ENTITY_SHIP_Constitution Class Shuttle_1429942790124.ent [2015-08-23 21:40:33] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[Constitution Class Shuttle_1429942790124](11) since it hasn't changed: lastChanged: 1440391125201 / last written 1440391125201 [2015-08-23 21:40:33] [SERVER][DEBUG] WRITTEN Ship[Constitution Class Shuttle_1429942790124](11); lastWrite 0; written segments: 0 [2015-08-23 21:40:33] [SERVER] Terminate: DONE Writing Entity: Sector[9](1, 1, 1): Ship[Constitution Class Shuttle_1429942790124](11) [2015-08-23 21:40:33] [DATABASE] UPDATING SECTOR: (1, 1, 3) trans: false [2015-08-23 21:40:33] [SERVER] SERVER SECTOR WRITING STARTED #13 active: true at (1, 1, 3) (ents: 0) [2015-08-23 21:40:33] [DATABASE] UPDATING SECTOR: (3, 2, 3) trans: false [2015-08-23 21:40:33] [SERVER] SERVER SECTOR WRITING STARTED #37 active: true at (3, 2, 3) (ents: 0) [2015-08-23 21:40:33] [DATABASE] UPDATING SECTOR: (3, 1, 3) trans: false [2015-08-23 21:40:33] [SERVER] SERVER SECTOR WRITING STARTED #34 active: true at (3, 1, 3) (ents: 0) [2015-08-23 21:40:33] [DATABASE] UPDATING SECTOR: (2, 3, 2) trans: false [2015-08-23 21:40:33] [SERVER] SERVER SECTOR WRITING STARTED #30 active: true at (2, 3, 2) (ents: 0) [2015-08-23 21:40:33] [DATABASE] UPDATING SECTOR: (2, 1, 2) trans: false [2015-08-23 21:40:33] [SERVER] SERVER SECTOR WRITING STARTED #23 active: true at (2, 1, 2) (ents: 0) [2015-08-23 21:40:33] [DATABASE] UPDATING SECTOR: (3, 3, 2) trans: false [2015-08-23 21:40:34] [SERVER] SERVER SECTOR WRITING STARTED #39 active: true at (3, 3, 2) (ents: 0) [2015-08-23 21:40:34] [SERVER] SERVER SECTOR WRITING STARTED #2 active: true at (2, 2, 2) (ents: 5) [2015-08-23 21:40:34] [SERVER] Terminate: DONE Writing Entity: Sector[2](2, 2, 2): Asteroid(5)sec[2] [2015-08-23 21:40:34] [SERVER] Terminate: DONE Writing Entity: Sector[2](2, 2, 2): Asteroid(6)sec[2] [2015-08-23 21:40:34] [SERVER] WRITING ENTITY TAG: Shop(3) to .\server-database\new start\ENTITY_SHOP_1429937234815.ent [2015-08-23 21:40:34] [SERVER] Database: Entry Shop(3) skipped SQL update since it hasn't changed [2015-08-23 21:40:34] [SERVER] WARNING: WRITING ENTITY TAG: Shop(3) FINISHED: 53ms -> tagcreate: 8; tagwrite: 44; rename: 1; delete: 0; DB: 0 [2015-08-23 21:40:34] [INIT][CLIENT][SHADER] Loading Shader: data//shader/sun.vert.glsl; data//shader/sun.frag.glsl [2015-08-23 21:40:34] [SERVER] Terminate: DONE Writing Entity: Sector[2](2, 2, 2): Shop(3) [2015-08-23 21:40:34] [SERVER] Terminate: DONE Writing Entity: Sector[2](2, 2, 2): Asteroid(4)sec[2] [2015-08-23 21:40:34] [SERVER] Terminate: DONE Writing Entity: Sector[2](2, 2, 2): AICharacter[(ENTITY_CREATURE_1429937285704_0)(7)] [2015-08-23 21:40:34] [DATABASE] UPDATING SECTOR: (1, 2, 2) trans: false [2015-08-23 21:40:34] [SERVER] SERVER SECTOR WRITING STARTED #15 active: true at (1, 2, 2) (ents: 0) [2015-08-23 21:40:34] [DATABASE] UPDATING SECTOR: (3, 3, 3) trans: false [2015-08-23 21:40:34] [SERVER] SERVER SECTOR WRITING STARTED #40 active: true at (3, 3, 3) (ents: 0) [2015-08-23 21:40:34] [INIT][CLIENT][SHADER] Loading Shader: data//shader/lava/lava.vert.glsl; data//shader/lava/lava.frag.glsl [2015-08-23 21:40:34] [INIT][CLIENT][SHADER] Loading Shader: data//shader/silhouette.vert.glsl; data//shader/silhouette.frag.glsl [2015-08-23 21:40:34] [SERVER] WAITING FOR THREAD POOL TO TERMINATE; Active: 0 [2015-08-23 21:40:34] [INIT][CLIENT][SHADER] Loading Shader: data//shader/silhouette.vert.glsl; data//shader/silhouette2DAlpha.frag.glsl [2015-08-23 21:40:34] [SERVER] SERVER THREAD POOL TERMINATED [2015-08-23 21:40:34] [SERVER] WAITING FOR WRITING QUEUE TO FINISH; Active: 0 [2015-08-23 21:40:34] [SERVER] SERVER THREAD QUEUE TERMINATED [2015-08-23 21:40:34] [SHUTDOWN] all queued writing jobs finished. closing database [2015-08-23 21:40:34] [INIT][CLIENT][SHADER] Loading Shader: data//shader/thruster/thruster.vert.glsl; data//shader/thruster/thruster.frag.glsl [2015-08-23 21:40:34] [INIT][CLIENT][SHADER] Loading Shader: data//shader/starsExt/stars.vsh; data//shader/starsExt/stars.fsh [2015-08-23 21:40:34] [INIT][CLIENT][SHADER] Loading Shader: data//shader/starsExt/field.vert.glsl; data//shader/starsExt/field.frag.glsl [2015-08-23 21:40:34] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bg.vert.glsl; data//shader/bg.frag.glsl [2015-08-23 21:40:34] [INIT][CLIENT][SHADER] Loading Shader: data//shader/hyperspace/tunnel.vert.glsl; data//shader/hyperspace/tunnel.frag.glsl [2015-08-23 21:40:34] [INIT][CLIENT][SHADER] Loading Shader: data//shader/starsExt/starsflare.vsh; data//shader/starsExt/starsflare.fsh [2015-08-23 21:40:34] [INIT][CLIENT][SHADER] Loading Shader: data//shader/hud/powerbar/powerbar.vert.glsl; data//shader/hud/powerbar/powerbar.frag.glsl [2015-08-23 21:40:34] [INIT][CLIENT][SHADER] Loading Shader: data//shader/hud/powerbar/powerbarHorizontal.vert.glsl; data//shader/hud/powerbar/powerbarHorizontal.frag.glsl [2015-08-23 21:40:34] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/simplecube.vsh; data//shader/cube/quads13/simplecube.fsh [2015-08-23 21:40:34] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-08-23 21:40:34] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-08-23 21:40:34] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-08-23 21:40:34] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-08-23 21:40:34] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-08-23 21:40:34] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-08-23 21:40:34] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-08-23 21:40:34] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-08-23 21:40:34] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-08-23 21:40:34] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-08-23 21:40:34] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-08-23 21:40:34] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-08-23 21:40:34] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-08-23 21:40:34] [CLIENT][TEXTURE-SYNCH] requesting tex synch of PlS[MrPlatipus1111 ; id(8)(1)f(0)] [2015-08-23 21:40:34] [SERVER][UPDATE] WARNING: handleQueuedSynchronizedObjects update took 28 on Client(1) [2015-08-23 21:40:35] [CLIENT] creating galaxy (0, 0, 0); Stars: 3030; created in: 621ms [2015-08-23 21:40:35] [CLIENT] WARNING: UPDATE OF (OTHER) [CLIENT ReSector(21)true; (2, 1, 1); ] took 621 [2015-08-23 21:40:35] [CLIENT] WARNING: UPDATE OF (OTHER) PlS[MrPlatipus1111 ; id(8)(1)f(0)] took 106 [2015-08-23 21:40:35] [CLIENT-CONTROLLER][WARNING] state update took 810ms [2015-08-23 21:40:35] [SERVER] NTException on: RegisteredClient: MrPlatipus1111 (1) connected: true; ProcessorID: 0 [2015-08-23 21:40:35] [SERVER] last received size: 28 [2015-08-23 21:40:35] [SERVER] last received check: 42 [2015-08-23 21:40:35] [SERVER] last received header: 123: Stream [2015-08-23 21:40:35] [SERVER] last received command: Synchronize[void] [2015-08-23 21:40:35] java.io.IOException: MORE BYTES AVAILABLE: 23; total size28 [2015-08-23 21:40:35] at org.schema.schine.network.server.ServerProcessor.run(SourceFile:590) [2015-08-23 21:40:35] at java.lang.Thread.run(Unknown Source) [2015-08-23 21:40:35] [SERVER][DISCONNECT] Client 'RegisteredClient: MrPlatipus1111 (1) connected: true' HAS BEEN DISCONNECTED . PROBE: false; ProcessorID: 0 [2015-08-23 21:40:35] [SERVER] Client <1> logged out from server. connections count: 0 [2015-08-23 21:40:35] [CLIENT] EOFConnection (last file size: 2; last packet timestamp: 1440391235673) [2015-08-23 21:40:35] [SERVER] UNREGISTERING CLIENT RegisteredClient: MrPlatipus1111 (1) connected: true [2015-08-23 21:40:35] java.io.EOFException [2015-08-23 21:40:35] at java.io.DataInputStream.readInt(Unknown Source) [2015-08-23 21:40:35] at org.schema.schine.network.client.ClientProcessor.run(SourceFile:319) [2015-08-23 21:40:35] at java.lang.Thread.run(Unknown Source) [2015-08-23 21:40:35] [SERVER] UNREGISTER DONE FOR CLIENT RegisteredClient: MrPlatipus1111 (1) connected: true [2015-08-23 21:40:35] [ClientProcessor] EXIT: Input Stream closed. Terminating Client Processor [2015-08-23 21:40:35] [SERVER] SERVER PROCESSOR STOPPED FOR RegisteredClient: MrPlatipus1111 (1) connected: true; PID 0 [2015-08-23 21:40:36] [AUDIO] Cleaning up sound system [2015-08-23 21:40:36] SoundSystem shutting down... [2015-08-23 21:40:36] Author: Paul Lamb, www.paulscode.com [2015-08-23 21:40:36] [CLIENT] CLIENT SHUTDOWN. Dumping client data! [2015-08-23 21:40:36] [CLIENT] CLIENT SHUTDOWN. client data saved! [2015-08-23 21:40:36] [CLIENT] CLIENT SHUTDOWN. thread pool terminated! [2015-08-23 21:40:36] [GLFrame] terminated frame: exiting program; finished: true [2015-08-23 21:40:36] Exiting because of terminated frame [2015-08-23 21:40:36] org.schema.schine.network.client.ClientProcessor@6cc04351 sending logout [2015-08-23 21:40:36] [CLIENT] CLOSING SOCKET [2015-08-23 21:40:36] [CLIENT] CLOSING SOCKET [2015-08-23 21:40:36] [CLIENT] chat channels saved [2015-08-23 21:40:36] [SHUTDOWN] database closed successfully [2015-08-23 21:40:36] [SERVER] SERVER SHUTDOWN. ServerState saved!