[2016-07-02 03:23:11] [VERION] loading version from install dir: .\ [2016-07-02 03:23:12] [VERSION] VERSION: 0.198.223 [2016-07-02 03:23:12] [VERSION] BUILD: 20160623_212422 [2016-07-02 03:23:12] #################### StarMade ####################### [2016-07-02 03:23:12] # version 0.198.223 - build 20160623_212422 # [2016-07-02 03:23:12] ##################################################### [2016-07-02 03:23:12] [SERIAL] "not retrieved" [2016-07-02 03:23:12] [TEXTURE-PACK] WARNING: ignoring lava.png: not a directory [2016-07-02 03:23:12] [TEXTURE-PACK] WARNING: ignoring lava.png.zip: not a directory [2016-07-02 03:23:12] [TEXTURE-PACK] WARNING: ignoring shield_tex.png: not a directory [2016-07-02 03:23:12] [TEXTURE-PACK] WARNING: ignoring shield_tex.png.zip: not a directory [2016-07-02 03:23:12] [TEXTURE-PACK] WARNING: ignoring lava.png: not a directory [2016-07-02 03:23:12] [TEXTURE-PACK] WARNING: ignoring lava.png.zip: not a directory [2016-07-02 03:23:12] [TEXTURE-PACK] WARNING: ignoring shield_tex.png: not a directory [2016-07-02 03:23:12] [TEXTURE-PACK] WARNING: ignoring shield_tex.png.zip: not a directory [2016-07-02 03:23:12] [SERVER] using world: 1; .\server-database\1\ [2016-07-02 03:23:12] [INIT] Segment Database Path: C:\Users\themaster\Desktop\release ver\StarMade\.\server-database\1\DATA; exists? true; is Dir? true; creating dir sucessfull (gives false if exists)? false [2016-07-02 03:23:12] [LIBLOADER] OS Windows 7 - 6.1 [2016-07-02 03:23:12] [LIBLOADER] OS ARCHITECTURE amd64 [2016-07-02 03:23:12] [LIBLOADER] LOADED NATIVE LIBRARIES [2016-07-02 03:23:12] [LIBLOADER] FastNoiseSIMD Seed: 101 [2016-07-02 03:23:12] [LIBLOADER] FastNoiseSIMD Level: 2 [2016-07-02 03:23:12] [MAIN] CHECKING IF MIGRATION NECESSARY [2016-07-02 03:23:12] [MAIN] MIGRATION PROCESS DONE [2016-07-02 03:23:12] [MAIN] STARTING WITH ARGUMENTS: [-force, -port:4242] [2016-07-02 03:23:12] [LANGUAGE] loading language: english; Resolved to english [2016-07-02 03:23:12] DUIPLICATE KEY UP_SHIP - ROTATE_RIGHT_SHIP [2016-07-02 03:23:12] DUIPLICATE KEY ROTATE_RIGHT_SHIP - UP_SHIP [2016-07-02 03:23:12] DUIPLICATE KEY UP_SHIP - ROTATE_RIGHT_SHIP [2016-07-02 03:23:12] DUIPLICATE KEY DOWN_SHIP - ROTATE_LEFT_SHIP [2016-07-02 03:23:12] DUIPLICATE KEY ROTATE_LEFT_SHIP - DOWN_SHIP [2016-07-02 03:23:12] DUIPLICATE KEY ROTATE_RIGHT_SHIP - UP_SHIP [2016-07-02 03:23:12] DUIPLICATE KEY UP_SHIP - ROTATE_RIGHT_SHIP [2016-07-02 03:23:12] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-07-02 03:23:12] DUIPLICATE KEY ROTATE_RIGHT_SHIP - UP_SHIP [2016-07-02 03:23:12] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-07-02 03:23:12] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-07-02 03:23:12] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-07-02 03:23:12] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-07-02 03:23:12] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-07-02 03:23:12] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-07-02 03:23:12] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-07-02 03:23:12] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-07-02 03:23:12] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-07-02 03:23:12] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-07-02 03:23:12] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-07-02 03:23:12] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-07-02 03:23:12] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-07-02 03:23:12] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-07-02 03:23:12] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-07-02 03:23:12] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-07-02 03:23:12] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-07-02 03:23:12] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-07-02 03:23:12] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-07-02 03:23:12] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-07-02 03:23:12] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-07-02 03:23:12] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-07-02 03:23:12] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-07-02 03:23:12] [LANGUAGE] Loading English; Version: 0 [2016-07-02 03:23:12] [LANGUAGE] LOADED FONT PATH/NAME: font/Monda-Regular.ttf [2016-07-02 03:23:12] [GRAPHICS] set display mode: FULLSCREEN: false; dim: 1920 / 1080 [2016-07-02 03:23:12] [GRAPHICS] WARNING Displaymode already set!!! [2016-07-02 03:23:12] ARB_SUPPORTED COULD NOT BE RETRIEVED [2016-07-02 03:23:13] [DISPLAY] ViewPort for Resolution: 1920x1080: 1920, 1065 [2016-07-02 03:23:13] FILE CREATED: true [2016-07-02 03:23:13] [GLFrame] Open-GL initialized [2016-07-02 03:23:13] Running on thread: main Adapter: aticfx64 Driver Version: 8.17.10.1404 Vendor: ATI Technologies Inc. OpenGL Version: 4.5.13399 Compatibility Profile Context 15.200.1062.1003 Renderer: AMD Radeon HD 6800 Series [2016-07-02 03:23:13] [FONT] FONT PATH TO LOAD: font/Monda-Regular.ttf; false; true [2016-07-02 03:23:13] [FONT] created from font file: C:\Users\themaster\Desktop\release ver\StarMade\data\font\Monda-Regular.ttf [2016-07-02 03:23:13] [CLIENT] INITIALIZING LOADING SCREEN [2016-07-02 03:23:13] [TEXTURE] data/./image-resource/schine.png LOAD TAKEN: stream: 1 ms; data: 9 ms; create: 61 ms [2016-07-02 03:23:13] [TEXTURE] data/./image-resource/loadingscreen-background.png LOAD TAKEN: stream: 0 ms; data: 69 ms; create: 1 ms [2016-07-02 03:23:13] [TEXTURE] data/./image-resource/SM_logo_white_nostar.png LOAD TAKEN: stream: 1 ms; data: 8 ms; create: 0 ms [2016-07-02 03:23:13] [SceneParser] now parsing scene: data/./models/3Dlogo/\3Dlogo [2016-07-02 03:23:13] ... parse Mesh data/./models/3Dlogo/\3Dlogo.mesh.xml 0 [2016-07-02 03:23:13] ... parse Mesh data/./models/3Dlogo/\3Dstar.mesh.xml 8 [2016-07-02 03:23:13] [GLFrame] loading content data [2016-07-02 03:23:13] [CLIENT] STARTING UP OPEN GL [2016-07-02 03:23:13] ############## LOADING RESOURCE ServerSettings [2016-07-02 03:23:13] ############## DONE IN 1 ms [2016-07-02 03:23:13] ############## LOADING RESOURCE MainMenuBackgroundShader [2016-07-02 03:23:13] [INIT][CLIENT][SHADER] Loading Shader: data//shader/loadingscreen/bg.vert.glsl; data//shader/loadingscreen/bg.frag.glsl [2016-07-02 03:23:13] ############## DONE IN 10 ms [2016-07-02 03:23:13] ############## LOADING RESOURCE ai-panel-gui- [2016-07-02 03:23:13] [TEXTURE] data//image-resource/ai-panel-gui-.png LOAD TAKEN: stream: 1 ms; data: 30 ms; create: 1 ms [2016-07-02 03:23:13] ############## DONE IN 32 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE bar-4x1-gui- [2016-07-02 03:23:14] [TEXTURE] data//image-resource/bar-4x1-gui-.png LOAD TAKEN: stream: 1 ms; data: 6 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 8 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE bars [2016-07-02 03:23:14] [TEXTURE] data//image-resource/bars.png LOAD TAKEN: stream: 0 ms; data: 2 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 3 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE box [2016-07-02 03:23:14] [TEXTURE] data//image-resource/box.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 2 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE build-icons-00-16x16-gui- [2016-07-02 03:23:14] [TEXTURE] data//image-resource/build-icons-00-16x16-gui-.png LOAD TAKEN: stream: 0 ms; data: 22 ms; create: 2 ms [2016-07-02 03:23:14] ############## DONE IN 26 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE build-icons-01-16x16-gui- [2016-07-02 03:23:14] [TEXTURE] data//image-resource/build-icons-01-16x16-gui-.png LOAD TAKEN: stream: 1 ms; data: 13 ms; create: 2 ms [2016-07-02 03:23:14] ############## DONE IN 22 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE build-icons-02-16x16-gui- [2016-07-02 03:23:14] [TEXTURE] data//image-resource/build-icons-02-16x16-gui-.png LOAD TAKEN: stream: 1 ms; data: 23 ms; create: 1 ms [2016-07-02 03:23:14] ############## DONE IN 27 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE build-icons-extra-gui- [2016-07-02 03:23:14] [TEXTURE] data//image-resource/build-icons-extra-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 1 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE buttons-8x8-gui- [2016-07-02 03:23:14] [TEXTURE] data//image-resource/buttons-8x8-gui-.png LOAD TAKEN: stream: 1 ms; data: 13 ms; create: 1 ms [2016-07-02 03:23:14] ############## DONE IN 16 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE catalog-panel-gui- [2016-07-02 03:23:14] [TEXTURE] data//image-resource/catalog-panel-gui-.png LOAD TAKEN: stream: 0 ms; data: 8 ms; create: 1 ms [2016-07-02 03:23:14] ############## DONE IN 9 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE crosshair-build-c-gui- [2016-07-02 03:23:14] [TEXTURE] data//image-resource/crosshair-build-c-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 0 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE crosshair-c-gui- [2016-07-02 03:23:14] [TEXTURE] data//image-resource/crosshair-c-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 0 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE crosshair-hit-c-gui- [2016-07-02 03:23:14] [TEXTURE] data//image-resource/crosshair-hit-c-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 0 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE crosshair-missile-c-gui- [2016-07-02 03:23:14] [TEXTURE] data//image-resource/crosshair-missile-c-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 1 ms [2016-07-02 03:23:14] ############## DONE IN 1 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE crosshair-simple-c-gui- [2016-07-02 03:23:14] [TEXTURE] data//image-resource/crosshair-simple-c-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 1 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE cubaton-counts-4x4-gui- [2016-07-02 03:23:14] [TEXTURE] data//image-resource/cubaton-counts-4x4-gui-.png LOAD TAKEN: stream: 1 ms; data: 1 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 2 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE cubaton-sprites-4x4-gui- [2016-07-02 03:23:14] [TEXTURE] data//image-resource/cubaton-sprites-4x4-gui-.png LOAD TAKEN: stream: 0 ms; data: 2 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 2 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE detail [2016-07-02 03:23:14] [TEXTURE] data//image-resource/detail.png LOAD TAKEN: stream: 0 ms; data: 4 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 5 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE detail_normal [2016-07-02 03:23:14] [TEXTURE] data//image-resource/detail_normal.png LOAD TAKEN: stream: 0 ms; data: 6 ms; create: 1 ms [2016-07-02 03:23:14] ############## DONE IN 7 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE dirtlense [2016-07-02 03:23:14] [TEXTURE] data//image-resource/dirtlense.png LOAD TAKEN: stream: 1 ms; data: 11 ms; create: 2 ms [2016-07-02 03:23:14] ############## DONE IN 15 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE dust [2016-07-02 03:23:14] [TEXTURE] data//image-resource/dust.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 0 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE energy_tex [2016-07-02 03:23:14] [TEXTURE] data//image-resource/energy_tex.png LOAD TAKEN: stream: 0 ms; data: 3 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 3 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE faction-personal-panel-gui- [2016-07-02 03:23:14] [TEXTURE] data//image-resource/faction-personal-panel-gui-.png LOAD TAKEN: stream: 1 ms; data: 10 ms; create: 1 ms [2016-07-02 03:23:14] ############## DONE IN 13 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE flare [2016-07-02 03:23:14] [TEXTURE] data//image-resource/flare.png LOAD TAKEN: stream: 1 ms; data: 4 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 5 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE fontset-standard [2016-07-02 03:23:14] [TEXTURE] data//image-resource/fontset-standard.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 1 ms [2016-07-02 03:23:14] ############## DONE IN 2 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE gui/ingame/tools-16x16-gui- [2016-07-02 03:23:14] [TEXTURE] data//image-resource/gui/ingame/tools-16x16-gui-.png LOAD TAKEN: stream: 0 ms; data: 3 ms; create: 1 ms [2016-07-02 03:23:14] ############## DONE IN 6 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE gui/ingame/UI 16px Center_Case-gui- [2016-07-02 03:23:14] [TEXTURE] data//image-resource/gui/ingame/UI 16px Center_Case-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 1 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE gui/ingame/UI 16px Horizontal-1x8-gui- [2016-07-02 03:23:14] [TEXTURE] data//image-resource/gui/ingame/UI 16px Horizontal-1x8-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 0 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE gui/ingame/UI 16px Scanlines-gui- [2016-07-02 03:23:14] [TEXTURE] data//image-resource/gui/ingame/UI 16px Scanlines-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 0 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE gui/ingame/UI 16px Stars-1x4-gui- [2016-07-02 03:23:14] [TEXTURE] data//image-resource/gui/ingame/UI 16px Stars-1x4-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 1 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE gui/ingame/UI 16px Vertical-8x1-gui- [2016-07-02 03:23:14] [TEXTURE] data//image-resource/gui/ingame/UI 16px Vertical-8x1-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 1 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE gui/ingame/UI 16px-1x4-gui- [2016-07-02 03:23:14] [TEXTURE] data//image-resource/gui/ingame/UI 16px-1x4-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 1 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE gui/ingame/UI 16px-8x8-gui- [2016-07-02 03:23:14] [TEXTURE] data//image-resource/gui/ingame/UI 16px-8x8-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 1 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE gui/ingame/UI 32px Center SBFalse [2016-07-02 03:23:14] [TEXTURE] data//image-resource/gui/ingame/UI 32px Center SBFalse.png LOAD TAKEN: stream: 0 ms; 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data: 1 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 2 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE gui/ingame/UI 8px Center_Background-gui- [2016-07-02 03:23:14] [TEXTURE] data//image-resource/gui/ingame/UI 8px Center_Background-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 2 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE gui/ingame/UI 8px Center_Button-gui- [2016-07-02 03:23:14] [TEXTURE] data//image-resource/gui/ingame/UI 8px Center_Button-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 1 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE gui/ingame/UI 8px Center_Filter-gui- [2016-07-02 03:23:14] [TEXTURE] data//image-resource/gui/ingame/UI 8px Center_Filter-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 1 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE gui/ingame/UI 8px Center_Foreground-gui- [2016-07-02 03:23:14] [TEXTURE] data//image-resource/gui/ingame/UI 8px Center_Foreground-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 1 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE gui/ingame/UI 8px Center_PopUp-gui- [2016-07-02 03:23:14] [TEXTURE] data//image-resource/gui/ingame/UI 8px Center_PopUp-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 0 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE gui/ingame/UI 8px Center_Progress-gui- [2016-07-02 03:23:14] [TEXTURE] data//image-resource/gui/ingame/UI 8px Center_Progress-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 1 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE gui/ingame/UI 8px Center_Textbox-gui- [2016-07-02 03:23:14] [TEXTURE] data//image-resource/gui/ingame/UI 8px Center_Textbox-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 1 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE gui/ingame/UI 8px Corners-8x8-gui- [2016-07-02 03:23:14] [TEXTURE] data//image-resource/gui/ingame/UI 8px Corners-8x8-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 1 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE gui/ingame/UI 8px Horizontal-1x16-gui- [2016-07-02 03:23:14] [TEXTURE] data//image-resource/gui/ingame/UI 8px Horizontal-1x16-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 2 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE gui/ingame/UI 8px Notification-gui- copy [2016-07-02 03:23:14] [TEXTURE] data//image-resource/gui/ingame/UI 8px Notification-gui- copy.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 2 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE gui/ingame/UI 8px Tooltip-gui- [2016-07-02 03:23:14] [TEXTURE] data//image-resource/gui/ingame/UI 8px Tooltip-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 1 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE gui/ingame/UI 8px Vertical-32x1-gui- [2016-07-02 03:23:14] [TEXTURE] data//image-resource/gui/ingame/UI 8px Vertical-32x1-gui-.png LOAD TAKEN: stream: 0 ms; 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data: 0 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 0 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE gui/menu/UI 16px Stars-1x4-gui- [2016-07-02 03:23:14] [TEXTURE] data//image-resource/gui/menu/UI 16px Stars-1x4-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 1 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE gui/menu/UI 16px Vertical-8x1-gui- [2016-07-02 03:23:14] [TEXTURE] data//image-resource/gui/menu/UI 16px Vertical-8x1-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 2 ms [2016-07-02 03:23:14] ############## DONE IN 3 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE gui/menu/UI 16px-8x8-gui- [2016-07-02 03:23:14] [TEXTURE] data//image-resource/gui/menu/UI 16px-8x8-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 1 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE gui/menu/UI 32px Center SBFalse [2016-07-02 03:23:14] [TEXTURE] data//image-resource/gui/menu/UI 32px Center SBFalse.png LOAD TAKEN: stream: 1 ms; 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data: 0 ms; create: 1 ms [2016-07-02 03:23:14] ############## DONE IN 2 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE gui/menu/UI 8px Center_Background-gui- [2016-07-02 03:23:14] [TEXTURE] data//image-resource/gui/menu/UI 8px Center_Background-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 1 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE gui/menu/UI 8px Center_Button-gui- [2016-07-02 03:23:14] [TEXTURE] data//image-resource/gui/menu/UI 8px Center_Button-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 1 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE gui/menu/UI 8px Center_Filter-gui- [2016-07-02 03:23:14] [TEXTURE] data//image-resource/gui/menu/UI 8px Center_Filter-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 0 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE gui/menu/UI 8px Center_Foreground-gui- [2016-07-02 03:23:14] [TEXTURE] data//image-resource/gui/menu/UI 8px Center_Foreground-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 0 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE gui/menu/UI 8px Center_PopUp-gui- [2016-07-02 03:23:14] [TEXTURE] data//image-resource/gui/menu/UI 8px Center_PopUp-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 1 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE gui/menu/UI 8px Center_Progress-gui- [2016-07-02 03:23:14] [TEXTURE] data//image-resource/gui/menu/UI 8px Center_Progress-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 0 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE gui/menu/UI 8px Center_Textbox-gui- [2016-07-02 03:23:14] [TEXTURE] data//image-resource/gui/menu/UI 8px Center_Textbox-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 0 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE gui/menu/UI 8px Corners-8x8-gui- [2016-07-02 03:23:14] [TEXTURE] data//image-resource/gui/menu/UI 8px Corners-8x8-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 1 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE gui/menu/UI 8px Horizontal-1x16-gui- [2016-07-02 03:23:14] [TEXTURE] data//image-resource/gui/menu/UI 8px Horizontal-1x16-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 1 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE gui/menu/UI 8px Notification-gui- copy [2016-07-02 03:23:14] [TEXTURE] data//image-resource/gui/menu/UI 8px Notification-gui- copy.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 0 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE gui/menu/UI 8px Tooltip-gui- [2016-07-02 03:23:14] [TEXTURE] data//image-resource/gui/menu/UI 8px Tooltip-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 1 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE gui/menu/UI 8px Vertical-32x1-gui- [2016-07-02 03:23:14] [TEXTURE] data//image-resource/gui/menu/UI 8px Vertical-32x1-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 1 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE gui/menu/UI_MainTheme-2x2-gui- [2016-07-02 03:23:14] [TEXTURE] data//image-resource/gui/menu/UI_MainTheme-2x2-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 1 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE gui/menu/UI_MainThemeBg-gui- [2016-07-02 03:23:14] [TEXTURE] data//image-resource/gui/menu/UI_MainThemeBg-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 2 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE gui/menu/UI_MainThemeLeftRight-1x2-gui- [2016-07-02 03:23:14] [TEXTURE] data//image-resource/gui/menu/UI_MainThemeLeftRight-1x2-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 1 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE gui/menu/UI_MainThemeTopBottom-2x1-gui- [2016-07-02 03:23:14] [TEXTURE] data//image-resource/gui/menu/UI_MainThemeTopBottom-2x1-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 1 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE help-gui- [2016-07-02 03:23:14] [TEXTURE] data//image-resource/help-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 1 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE hud-arrow-c-gui- [2016-07-02 03:23:14] [TEXTURE] data//image-resource/hud-arrow-c-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 1 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE hud-arrow-gui- [2016-07-02 03:23:14] [TEXTURE] data//image-resource/hud-arrow-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 0 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE hud-sides-left-gui- [2016-07-02 03:23:14] [TEXTURE] data//image-resource/hud-sides-left-gui-.png LOAD TAKEN: stream: 0 ms; data: 3 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 3 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE hud-sides-right-gui- [2016-07-02 03:23:14] [TEXTURE] data//image-resource/hud-sides-right-gui-.png LOAD TAKEN: stream: 1 ms; data: 2 ms; create: 1 ms [2016-07-02 03:23:14] ############## DONE IN 4 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE hud-target-4x4-gui- [2016-07-02 03:23:14] [TEXTURE] data//image-resource/hud-target-4x4-gui-.png LOAD TAKEN: stream: 0 ms; data: 2 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 2 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE hud-target-c-4x4-gui- [2016-07-02 03:23:14] [TEXTURE] data//image-resource/hud-target-c-4x4-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 1 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE HUD_Bar [2016-07-02 03:23:14] [TEXTURE] data//image-resource/HUD_Bar.png LOAD TAKEN: stream: 0 ms; data: 6 ms; create: 1 ms [2016-07-02 03:23:14] ############## DONE IN 7 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE HUD_CombatNote-gui- [2016-07-02 03:23:14] [TEXTURE] data//image-resource/HUD_CombatNote-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 1 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE HUD_HorizontalBar-1x4-gui- [2016-07-02 03:23:14] [TEXTURE] data//image-resource/HUD_HorizontalBar-1x4-gui-.png LOAD TAKEN: stream: 1 ms; data: 1 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 2 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE HUD_Hotbar-8x2-gui- [2016-07-02 03:23:14] [TEXTURE] data//image-resource/HUD_Hotbar-8x2-gui-.png LOAD TAKEN: stream: 1 ms; data: 2 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 3 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE HUD_Hotbar-gui- [2016-07-02 03:23:14] [TEXTURE] data//image-resource/HUD_Hotbar-gui-.png LOAD TAKEN: stream: 0 ms; data: 3 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 4 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE HUD_Map-2x1-gui- [2016-07-02 03:23:14] [TEXTURE] data//image-resource/HUD_Map-2x1-gui-.png LOAD TAKEN: stream: 1 ms; data: 2 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 4 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE HUD_MapLarge-2x1-gui- [2016-07-02 03:23:14] [TEXTURE] data//image-resource/HUD_MapLarge-2x1-gui-.png LOAD TAKEN: stream: 1 ms; data: 8 ms; create: 1 ms [2016-07-02 03:23:14] ############## DONE IN 10 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE HUD_PlayerHP-1x4-gui- [2016-07-02 03:23:14] [TEXTURE] data//image-resource/HUD_PlayerHP-1x4-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 1 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE HUD_pointers-c-8x8-gui- [2016-07-02 03:23:14] [TEXTURE] data//image-resource/HUD_pointers-c-8x8-gui-.png LOAD TAKEN: stream: 1 ms; data: 6 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 8 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE hud_pointers-c-8x8 [2016-07-02 03:23:14] [TEXTURE] data//image-resource/hud_pointers-c-8x8.png LOAD TAKEN: stream: 1 ms; data: 4 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 5 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE HUD_ServerNote-gui- [2016-07-02 03:23:14] [TEXTURE] data//image-resource/HUD_ServerNote-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 2 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE HUD_ServerNote_Colour-gui- [2016-07-02 03:23:14] [TEXTURE] data//image-resource/HUD_ServerNote_Colour-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 1 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE HUD_Sprites-8x8-gui- [2016-07-02 03:23:14] [TEXTURE] data//image-resource/HUD_Sprites-8x8-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 2 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE HUD_Target-2x4-gui- [2016-07-02 03:23:14] [TEXTURE] data//image-resource/HUD_Target-2x4-gui-.png LOAD TAKEN: stream: 1 ms; data: 4 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 6 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE icon [2016-07-02 03:23:14] [TEXTURE] data//image-resource/icon.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 1 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE icon16 [2016-07-02 03:23:14] [TEXTURE] data//image-resource/icon16.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 1 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE icon32 [2016-07-02 03:23:14] [TEXTURE] data//image-resource/icon32.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 1 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE info-panel-big-gui- [2016-07-02 03:23:14] [TEXTURE] data//image-resource/info-panel-big-gui-.png LOAD TAKEN: stream: 0 ms; data: 7 ms; create: 1 ms [2016-07-02 03:23:14] ############## DONE IN 8 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE info-panel-gui- [2016-07-02 03:23:14] [TEXTURE] data//image-resource/info-panel-gui-.png LOAD TAKEN: stream: 1 ms; data: 2 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 3 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE info [2016-07-02 03:23:14] [TEXTURE] data//image-resource/info.png LOAD TAKEN: stream: 1 ms; data: 7 ms; create: 1 ms [2016-07-02 03:23:14] ############## DONE IN 9 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE inventory-gui- [2016-07-02 03:23:14] [TEXTURE] data//image-resource/inventory-gui-.png LOAD TAKEN: stream: 1 ms; data: 8 ms; create: 1 ms [2016-07-02 03:23:14] ############## DONE IN 10 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE inventory-slot-gui- [2016-07-02 03:23:14] [TEXTURE] data//image-resource/inventory-slot-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 1 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE inventory-slots-gui- [2016-07-02 03:23:14] [TEXTURE] data//image-resource/inventory-slots-gui-.png LOAD TAKEN: stream: 0 ms; data: 4 ms; create: 1 ms [2016-07-02 03:23:14] ############## DONE IN 5 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE inventory-slots-simple-gui- [2016-07-02 03:23:14] [TEXTURE] data//image-resource/inventory-slots-simple-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 2 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE lens_flare-4x1-c- [2016-07-02 03:23:14] [TEXTURE] data//image-resource/lens_flare-4x1-c-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 1 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE lens_flare [2016-07-02 03:23:14] [TEXTURE] data//image-resource/lens_flare.png LOAD TAKEN: stream: 0 ms; data: 2 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 3 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE loadingscreen-background [2016-07-02 03:23:14] [TEXTURE] data//image-resource/loadingscreen-background.png LOAD TAKEN: stream: 0 ms; data: 24 ms; create: 2 ms [2016-07-02 03:23:14] ############## DONE IN 26 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE map-sprites-8x2-c-gui- [2016-07-02 03:23:14] [TEXTURE] data//image-resource/map-sprites-8x2-c-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 1 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE menu-panel-gui- [2016-07-02 03:23:14] [TEXTURE] data//image-resource/menu-panel-gui-.png LOAD TAKEN: stream: 0 ms; data: 2 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 2 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE meta-icons-00-16x16-gui- [2016-07-02 03:23:14] [TEXTURE] data//image-resource/meta-icons-00-16x16-gui-.png LOAD TAKEN: stream: 0 ms; data: 12 ms; create: 2 ms [2016-07-02 03:23:14] ############## DONE IN 15 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE missile [2016-07-02 03:23:14] [TEXTURE] data//image-resource/missile.png LOAD TAKEN: stream: 0 ms; data: 4 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 5 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE navigation-panel-gui- [2016-07-02 03:23:14] [TEXTURE] data//image-resource/navigation-panel-gui-.png LOAD TAKEN: stream: 0 ms; data: 12 ms; create: 1 ms [2016-07-02 03:23:14] ############## DONE IN 13 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE optionsJoystick-gui- [2016-07-02 03:23:14] [TEXTURE] data//image-resource/optionsJoystick-gui-.png LOAD TAKEN: stream: 1 ms; data: 8 ms; create: 1 ms [2016-07-02 03:23:14] ############## DONE IN 11 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE optionsKeyboard-gui- [2016-07-02 03:23:14] [TEXTURE] data//image-resource/optionsKeyboard-gui-.png LOAD TAKEN: stream: 1 ms; data: 9 ms; create: 1 ms [2016-07-02 03:23:14] ############## DONE IN 11 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE optionsPanel-gui- [2016-07-02 03:23:14] [TEXTURE] data//image-resource/optionsPanel-gui-.png LOAD TAKEN: stream: 1 ms; data: 11 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 13 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE panel-std-gui- [2016-07-02 03:23:14] [TEXTURE] data//image-resource/panel-std-gui-.png LOAD TAKEN: stream: 1 ms; data: 7 ms; create: 1 ms [2016-07-02 03:23:14] ############## DONE IN 10 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE planet-desert-diff [2016-07-02 03:23:14] [TEXTURE] data//image-resource/planet-desert-diff.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 2 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE planet-earth-clouds [2016-07-02 03:23:14] [TEXTURE] data//image-resource/planet-earth-clouds.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 1 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE planet-earth-diff [2016-07-02 03:23:14] [TEXTURE] data//image-resource/planet-earth-diff.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 2 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE planet-earth-normal [2016-07-02 03:23:14] [TEXTURE] data//image-resource/planet-earth-normal.png LOAD TAKEN: stream: 0 ms; data: 18 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 18 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE planet-earth-specular [2016-07-02 03:23:14] [TEXTURE] data//image-resource/planet-earth-specular.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 1 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE planet-ice-diff [2016-07-02 03:23:14] [TEXTURE] data//image-resource/planet-ice-diff.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 1 ms [2016-07-02 03:23:14] ############## DONE IN 1 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE planet-mars-diff [2016-07-02 03:23:14] [TEXTURE] data//image-resource/planet-mars-diff.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 0 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE planet-purple-diff [2016-07-02 03:23:14] [TEXTURE] data//image-resource/planet-purple-diff.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 0 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE playertex [2016-07-02 03:23:14] [TEXTURE] data//image-resource/playertex.png LOAD TAKEN: stream: 1 ms; data: 1 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 2 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE playertex_shading [2016-07-02 03:23:14] [TEXTURE] data//image-resource/playertex_shading.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 2 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE powerbar-1x4-gui- [2016-07-02 03:23:14] [TEXTURE] data//image-resource/powerbar-1x4-gui-.png LOAD TAKEN: stream: 0 ms; data: 3 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 3 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE powerbar-2x4-gui- [2016-07-02 03:23:14] [TEXTURE] data//image-resource/powerbar-2x4-gui-.png LOAD TAKEN: stream: 1 ms; data: 2 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 3 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE QuadLegsTex01 [2016-07-02 03:23:14] [TEXTURE] data//image-resource/QuadLegsTex01.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 1 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE QuadTorsoTex01 [2016-07-02 03:23:14] [TEXTURE] data//image-resource/QuadTorsoTex01.png LOAD TAKEN: stream: 0 ms; data: 2 ms; create: 2 ms [2016-07-02 03:23:14] ############## DONE IN 4 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE radarBackground [2016-07-02 03:23:14] [TEXTURE] data//image-resource/radarBackground.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 1 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE radarGUIBackground [2016-07-02 03:23:14] [TEXTURE] data//image-resource/radarGUIBackground.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 1 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE schine [2016-07-02 03:23:14] [TEXTURE] data//image-resource/schine.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 2 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE screen-gui- [2016-07-02 03:23:14] [TEXTURE] data//image-resource/screen-gui-.png LOAD TAKEN: stream: 0 ms; data: 3 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 3 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE sell-item-dropzone-gui- [2016-07-02 03:23:14] [TEXTURE] data//image-resource/sell-item-dropzone-gui-.png LOAD TAKEN: stream: 1 ms; data: 1 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 2 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE shield_tex [2016-07-02 03:23:14] [TEXTURE] data//image-resource/shield_tex.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 1 ms [2016-07-02 03:23:14] ############## DONE IN 2 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE shop-panel-gui- [2016-07-02 03:23:14] [TEXTURE] data//image-resource/shop-panel-gui-.png LOAD TAKEN: stream: 0 ms; data: 9 ms; create: 1 ms [2016-07-02 03:23:14] ############## DONE IN 10 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE shopinrange-gui- [2016-07-02 03:23:14] [TEXTURE] data//image-resource/shopinrange-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 1 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE sidebar-gui- [2016-07-02 03:23:14] [TEXTURE] data//image-resource/sidebar-gui-.png LOAD TAKEN: stream: 0 ms; data: 5 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 5 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE sidebarwep-gui- [2016-07-02 03:23:14] [TEXTURE] data//image-resource/sidebarwep-gui-.png LOAD TAKEN: stream: 1 ms; data: 6 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 8 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE small-dialog-gui- [2016-07-02 03:23:14] [TEXTURE] data//image-resource/small-dialog-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 2 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE smallinfo-panel-gui- [2016-07-02 03:23:14] [TEXTURE] data//image-resource/smallinfo-panel-gui-.png LOAD TAKEN: stream: 0 ms; data: 4 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 4 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE smoke4 [2016-07-02 03:23:14] [TEXTURE] data//image-resource/smoke4.png LOAD TAKEN: stream: 0 ms; data: 2 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 2 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE smoke_alpha [2016-07-02 03:23:14] [TEXTURE] data//image-resource/smoke_alpha.png LOAD TAKEN: stream: 0 ms; data: 2 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 2 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE smoke_color [2016-07-02 03:23:14] [TEXTURE] data//image-resource/smoke_color.png LOAD TAKEN: stream: 0 ms; data: 2 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 2 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE SM_logo_white_nostar [2016-07-02 03:23:14] [TEXTURE] data//image-resource/SM_logo_white_nostar.png LOAD TAKEN: stream: 0 ms; data: 4 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 4 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE specmap2 [2016-07-02 03:23:14] [TEXTURE] data//image-resource/specmap2.png LOAD TAKEN: stream: 1 ms; data: 12 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 13 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE star [2016-07-02 03:23:14] [TEXTURE] data//image-resource/star.png LOAD TAKEN: stream: 1 ms; data: 1 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 2 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE starColorMap-gui- [2016-07-02 03:23:14] [TEXTURE] data//image-resource/starColorMap-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 1 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE starmade-icon [2016-07-02 03:23:14] [TEXTURE] data//image-resource/starmade-icon.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 2 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE starmade-logo [2016-07-02 03:23:14] [TEXTURE] data//image-resource/starmade-logo.png LOAD TAKEN: stream: 0 ms; data: 2 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 3 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE starSprite [2016-07-02 03:23:14] [TEXTURE] data//image-resource/starSprite.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 1 ms [2016-07-02 03:23:14] ############## DONE IN 1 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE std-message-gui- [2016-07-02 03:23:14] [TEXTURE] data//image-resource/std-message-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 2 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE stellarSprites-2x2-c- [2016-07-02 03:23:14] [TEXTURE] data//image-resource/stellarSprites-2x2-c-.png LOAD TAKEN: stream: 1 ms; data: 4 ms; create: 1 ms [2016-07-02 03:23:14] ############## DONE IN 6 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE structure-panel-gui- [2016-07-02 03:23:14] [TEXTURE] data//image-resource/structure-panel-gui-.png LOAD TAKEN: stream: 1 ms; data: 8 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 9 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE sunSprite-c- [2016-07-02 03:23:14] [TEXTURE] data//image-resource/sunSprite-c-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 1 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE symm-plane [2016-07-02 03:23:14] [TEXTURE] data//image-resource/symm-plane.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 1 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE textinput-panel-gui- [2016-07-02 03:23:14] [TEXTURE] data//image-resource/textinput-panel-gui-.png LOAD TAKEN: stream: 0 ms; data: 3 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 3 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE tools-16x16-gui- [2016-07-02 03:23:14] [TEXTURE] data//image-resource/tools-16x16-gui-.png LOAD TAKEN: stream: 0 ms; data: 3 ms; create: 1 ms [2016-07-02 03:23:14] ############## DONE IN 4 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE top-bar-gui- [2016-07-02 03:23:14] [TEXTURE] data//image-resource/top-bar-gui-.png LOAD TAKEN: stream: 1 ms; data: 1 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 3 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE UI 16px Center_Case-gui- [2016-07-02 03:23:14] [TEXTURE] data//image-resource/UI 16px Center_Case-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 1 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE UI 16px Horizontal-1x8-gui- [2016-07-02 03:23:14] [TEXTURE] data//image-resource/UI 16px Horizontal-1x8-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 1 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE UI 16px Scanlines-gui- [2016-07-02 03:23:14] [TEXTURE] data//image-resource/UI 16px Scanlines-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 1 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE UI 16px Stars-1x4-gui- [2016-07-02 03:23:14] [TEXTURE] data//image-resource/UI 16px Stars-1x4-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 1 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE UI 16px Vertical-8x1-gui- [2016-07-02 03:23:14] [TEXTURE] data//image-resource/UI 16px Vertical-8x1-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 2 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE UI 16px-1x4-gui- [2016-07-02 03:23:14] [TEXTURE] data//image-resource/UI 16px-1x4-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 0 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE UI 16px-8x8-gui- [2016-07-02 03:23:14] [TEXTURE] data//image-resource/UI 16px-8x8-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 1 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE UI 32px Center SBFalse [2016-07-02 03:23:14] [TEXTURE] data//image-resource/UI 32px Center SBFalse.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 1 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE UI 32px Center SBFTrue [2016-07-02 03:23:14] [TEXTURE] data//image-resource/UI 32px Center SBFTrue.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 0 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE UI 32px Corners-8x8-gui- [2016-07-02 03:23:14] [TEXTURE] data//image-resource/UI 32px Corners-8x8-gui-.png LOAD TAKEN: stream: 1 ms; data: 1 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 3 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE UI 32px Vertical-8x1-gui- [2016-07-02 03:23:14] [TEXTURE] data//image-resource/UI 32px Vertical-8x1-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 0 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE UI 32px-horizontals-1x32-gui- [2016-07-02 03:23:14] [TEXTURE] data//image-resource/UI 32px-horizontals-1x32-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 1 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE UI 8px Center_Background-gui- [2016-07-02 03:23:14] [TEXTURE] data//image-resource/UI 8px Center_Background-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 1 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE UI 8px Center_Button-gui- [2016-07-02 03:23:14] [TEXTURE] data//image-resource/UI 8px Center_Button-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 0 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE UI 8px Center_Filter-gui- [2016-07-02 03:23:14] [TEXTURE] data//image-resource/UI 8px Center_Filter-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 0 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE UI 8px Center_Foreground-gui- [2016-07-02 03:23:14] [TEXTURE] data//image-resource/UI 8px Center_Foreground-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 1 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE UI 8px Center_PopUp-gui- [2016-07-02 03:23:14] [TEXTURE] data//image-resource/UI 8px Center_PopUp-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 1 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE UI 8px Center_Progress-gui- [2016-07-02 03:23:14] [TEXTURE] data//image-resource/UI 8px Center_Progress-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 1 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE UI 8px Center_Textbox-gui- [2016-07-02 03:23:14] [TEXTURE] data//image-resource/UI 8px Center_Textbox-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 1 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE UI 8px Corners-8x8-gui- [2016-07-02 03:23:14] [TEXTURE] data//image-resource/UI 8px Corners-8x8-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 1 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE UI 8px Horizontal-1x16-gui- [2016-07-02 03:23:14] [TEXTURE] data//image-resource/UI 8px Horizontal-1x16-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 1 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE UI 8px Notification-gui- copy [2016-07-02 03:23:14] [TEXTURE] data//image-resource/UI 8px Notification-gui- copy.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 1 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE UI 8px Vertical-16x1-gui- [2016-07-02 03:23:14] [TEXTURE] data//image-resource/UI 8px Vertical-16x1-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 0 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE UI_MainTheme-2x2-gui- [2016-07-02 03:23:14] [TEXTURE] data//image-resource/UI_MainTheme-2x2-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 1 ms [2016-07-02 03:23:14] ############## DONE IN 2 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE UI_MainThemeBg-gui- [2016-07-02 03:23:14] [TEXTURE] data//image-resource/UI_MainThemeBg-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 1 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE UI_MainThemeLeftRight-1x2-gui- [2016-07-02 03:23:14] [TEXTURE] data//image-resource/UI_MainThemeLeftRight-1x2-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 1 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE UI_MainThemeTopBottom-2x1-gui- [2016-07-02 03:23:14] [TEXTURE] data//image-resource/UI_MainThemeTopBottom-2x1-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 1 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE unlink-weapon-dropzone-gui- [2016-07-02 03:23:14] [TEXTURE] data//image-resource/unlink-weapon-dropzone-gui-.png LOAD TAKEN: stream: 0 ms; data: 2 ms; create: 0 ms [2016-07-02 03:23:14] ############## DONE IN 3 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE weapon-assign-panel-gui- [2016-07-02 03:23:14] [TEXTURE] data//image-resource/weapon-assign-panel-gui-.png LOAD TAKEN: stream: 1 ms; data: 8 ms; create: 1 ms [2016-07-02 03:23:14] ############## DONE IN 10 ms [2016-07-02 03:23:14] ############## LOADING RESOURCE CONFIG_HUD [2016-07-02 03:23:15] ############## DONE IN 230 ms [2016-07-02 03:23:15] ############## LOADING RESOURCE CONFIG_GUI [2016-07-02 03:23:15] ############## DONE IN 13 ms [2016-07-02 03:23:15] [GLFRAME] Content has been loaded [2016-07-02 03:23:15] [MOVIE] opening movie file: C:\Users\themaster\Desktop\release ver\StarMade\.\data\video\SchineSplashScreen.mp4 [2016-07-02 03:23:16] ffmpeg version N-43418-g633b90c Copyright (c) 2000-2012 the FFmpeg developers built on Aug 9 2012 23:56:26 with gcc 4.7.1 (GCC) configuration: --enable-gpl --enable-version3 --disable-pthreads --enable-runtime-cpudetect --enable-avisynth --enable-bzlib --enable-frei0r --enable-libass --enable-libcelt --enable-libopencore-amrnb --enable-libopencore-amrwb --enable-libfreetype --enable-libgsm --enable-libmp3lame --enable-libnut --enable-libopenjpeg --enable-librtmp --enable-libschroedinger --enable-libspeex --enable-libtheora --enable-libutvideo --enable-libvo-aacenc --enable-libvo-amrwbenc --enable-libvorbis --enable-libvpx --enable-libx264 --enable-libxavs --enable-libxvid --enable-zlib libavutil 51. 67.100 / 51. 67.100 libavcodec 54. 51.100 / 54. 51.100 libavformat 54. 22.104 / 54. 22.104 libavdevice 54. 2.100 / 54. 2.100 libavfilter 3. 7.100 / 3. 7.100 libswscale 2. 1.101 / 2. 1.101 libswresample 0. 15.100 / 0. 15.100 libpostproc 52. 0.100 [2016-07-02 03:23:16] / 52. 0.100 Input #0, mov,mp4,m4a,3gp,3g2,mj2, from 'C:\Users\themaster\Desktop\release ver\StarMade\.\data\video\SchineSplashScreen.mp4': Metadata: major_brand : mp42 minor_version : 0 compatible_brands: mp42mp41 creation_time : 2016-05-25 20:15:03 Duration: 00:00:05.58, start: 0.000000, bitrate: 2979 kb/s Stream #0:0(eng): Video: h264 (Main) (avc1 / 0x31637661), yuv420p, 1920x1080 [SAR 1:1 DAR 16:9], 2794 kb/s, 29.97 fps, 29.97 tbr, 30k tbn, 59.94 tbc Metadata: creation_time : 2016-05-25 20:15:03 handler_name : ?Mainconcept Video Media Handler Stream #0:1(eng): Audio: aac (mp4a / 0x6134706D), 48000 Hz, stereo, s16, 189 kb/s Metadata: creation_time : 2016-05-25 20:15:03 handler_name : #Mainconcept MP4 Sound Media Handler Output #0, rawvideo, to 'pipe:': Metadata: major_brand : mp42 minor_version : 0 compatible_brands: mp42mp41 encoder : Lavf54.22.104 Stream #0:0(eng): Video: rawvideo (RGB[24] / 0x18424752), rgb24, 1920x1080 [SAR 1:1 DAR 16:9], q=2-31, 200 kb/s, 90k tbn, 29.97 tbc Metadata: creation_time : 2016-05-25 20:15:03 handler_name : ?Mainconcept Video Media Handler Stream mapping: Stream #0:0 -> #0:0 (h264 -> rawvideo) Press [q] to stop, [?] for help frame= 15 fps=0.0 q=0.0 size= 91125kB time=00:00:00.50 bitrate=1491500.5kbits/s dup=1 drop=0 [2016-07-02 03:23:16] [GRAPHICS] set display mode: FULLSCREEN: false; dim: 1920 / 1061 [2016-07-02 03:23:16] [GRAPHICS] Viewport resized: 1920, 1061 [2016-07-02 03:23:16] frame= 21 fps= 21 q=0.0 size= 127575kB time=00:00:00.70 bitrate=1491500.5kbits/s dup=1 drop=0 [2016-07-02 03:23:17] [GRAPHICS] set display mode: FULLSCREEN: false; dim: 1920 / 1061 [2016-07-02 03:23:17] [GRAPHICS] WARNING Displaymode already set!!! [2016-07-02 03:23:17] [GRAPHICS] Viewport resized: 1920, 1061 [2016-07-02 03:23:17] frame= 36 fps= 19 q=0.0 size= 218700kB time=00:00:01.20 bitrate=1491500.5kbits/s dup=1 drop=0 [2016-07-02 03:23:18] frame= 54 fps= 23 q=0.0 size= 328050kB time=00:00:01.80 bitrate=1491500.5kbits/s dup=1 drop=0 [2016-07-02 03:23:18] [VIDEOSTREAM] cleaned up video stream 1920x1080 [2016-07-02 03:23:18] [MOVIE] Destroying Video Process [2016-07-02 03:23:18] [MOVIE] Destroying Audio Process [2016-07-02 03:23:18] ffmpeg version N-43418-g633b90c Copyright (c) 2000-2012 the FFmpeg developers built on Aug 9 2012 23:56:26 with gcc 4.7.1 (GCC) configuration: --enable-gpl --enable-version3 --disable-pthreads --enable-runtime-cpudetect --enable-avisynth --enable-bzlib --enable-frei0r --enable-libass --enable-libcelt --enable-libopencore-amrnb --enable-libopencore-amrwb --enable-libfreetype --enable-libgsm --enable-libmp3lame --enable-libnut --enable-libopenjpeg --enable-librtmp --enable-libschroedinger --enable-libspeex --enable-libtheora --enable-libutvideo --enable-libvo-aacenc --enable-libvo-amrwbenc --enable-libvorbis --enable-libvpx --enable-libx264 --enable-libxavs --enable-libxvid --enable-zlib libavutil 51. 67.100 / 51. 67.100 libavcodec 54. 51.100 / 54. 51.100 libavformat 54. 22.104 / 54. 22.104 libavdevice 54. 2.100 / 54. 2.100 libavfilter 3. 7.100 / 3. 7.100 libswscale 2. 1.101 / 2. 1.101 libswresample 0. 15.100 / 0. 15.100 libpostproc 52. 0.100 [2016-07-02 03:23:18] / 52. 0.100 Input #0, mov,mp4,m4a,3gp,3g2,mj2, from 'C:\Users\themaster\Desktop\release ver\StarMade\.\data\video\SchineSplashScreen.mp4': Metadata: major_brand : mp42 minor_version : 0 compatible_brands: mp42mp41 creation_time : 2016-05-25 20:15:03 Duration: 00:00:05.58, start: 0.000000, bitrate: 2979 kb/s Stream #0:0(eng): Video: h264 (Main) (avc1 / 0x31637661), yuv420p, 1920x1080 [SAR 1:1 DAR 16:9], 2794 kb/s, 29.97 fps, 29.97 tbr, 30k tbn, 59.94 tbc Metadata: creation_time : 2016-05-25 20:15:03 handler_name : ?Mainconcept Video Media Handler Stream #0:1(eng): Audio: aac (mp4a / 0x6134706D), 48000 Hz, stereo, s16, 189 kb/s Metadata: creation_time : 2016-05-25 20:15:03 handler_name : #Mainconcept MP4 Sound Media Handler Output #0, wav, to 'pipe:': Metadata: major_brand : mp42 minor_version : 0 compatible_brands: mp42mp41 encoder : Lavf54.22.104 Stream #0:0(eng): Audio: pcm_s16le ([1][0][0][0] / 0x0001), 48000 Hz, stereo, s16, 1536 kb/s Metadata: creation_time : 2016-05-25 20:15:03 handler_name : #Mainconcept MP4 Sound Media Handler Stream mapping: Stream #0:1 -> #0:0 (aac -> pcm_s16le) Press [q] to stop, [?] for help av_interleaved_write_frame(): Broken pipe [2016-07-02 03:23:18] av_interleaved_write_frame(): Broken pipe [2016-07-02 03:23:19] [GUI] Offline Player Name Changed to [2016-07-02 03:23:20] [GUI] Offline Player Name Changed to spunkie [2016-07-02 03:23:20] [GUI] SELECTED SP INFO obfuscated.MW@d16256de [2016-07-02 03:23:22] [GUI] SELECTED SP INFO obfuscated.MW@31 [2016-07-02 03:23:24] [GUI] SELECTED SP INFO obfuscated.MW@31 [2016-07-02 03:23:24] [SERVER] using world: 1; .\server-database\1\ [2016-07-02 03:23:24] [INIT] Segment Database Path: C:\Users\themaster\Desktop\release ver\StarMade\.\server-database\1\DATA; exists? true; is Dir? true; creating dir sucessfull (gives false if exists)? false [2016-07-02 03:23:24] [STARTER] template dir exists. overwriting template with current data [2016-07-02 03:23:24] [IO][COPY] FILE FROM C:\Users\themaster\Desktop\release ver\StarMade\.\data\config\FactionConfig.xml to C:\Users\themaster\Desktop\release ver\StarMade\.\customFactionConfig\FactionConfigTemplate.xml [2016-07-02 03:23:24] [IO][COPY] FILE FROM C:\Users\themaster\Desktop\release ver\StarMade\.\data\config\customFactionConfigHOWTO.txt to C:\Users\themaster\Desktop\release ver\StarMade\.\customFactionConfig\customFactionConfigHOWTO.txt [2016-07-02 03:23:24] [STARTER] template dir exists. overwriting template with current data [2016-07-02 03:23:24] [IO][COPY] FILE FROM C:\Users\themaster\Desktop\release ver\StarMade\.\data\config\customBlockBehaviorConfigTemplate.xml to C:\Users\themaster\Desktop\release ver\StarMade\.\customBlockBehaviorConfig\customBlockBehaviorConfigTemplate.xml [2016-07-02 03:23:24] [IO][COPY] FILE FROM C:\Users\themaster\Desktop\release ver\StarMade\.\data\config\customBlockBehaviorConfigHOWTO.txt to C:\Users\themaster\Desktop\release ver\StarMade\.\customBlockBehaviorConfig\customBlockBehaviorConfigHOWTO.txt [2016-07-02 03:23:24] [RESOURCES][CustomTextures] No need to create pack.zip. Hash matches (as rewriting a zip changes the hash on it) [2016-07-02 03:23:25] [INITIALIZE] REMOTE CLASSES REGISTERED [2016-07-02 03:23:25] [INITIALIZE] RESOURCE MANAGER INITIALIZED [2016-07-02 03:23:25] ERROR: no content in Resource: C:\Users\themaster\Desktop\release ver\StarMade\file:\C:\Users\themaster\Desktop\release%20ver\StarMade\StarMade.jar!\org\schema\game\network\commands [2016-07-02 03:23:25] ################# Loading from JAR ##################### [2016-07-02 03:23:25] ######################################################## [2016-07-02 03:23:25] [INITIALIZE] REMOTE COMMANDS REGISTERED [2016-07-02 03:23:25] [INITIALIZE] SECURITY MANAGER SET [2016-07-02 03:23:25] [INITIALIZE] COMMAND ID's ASSIGNED. NOW READING BLOCK CONFIG [2016-07-02 03:23:25] [INITIALIZE] BLOCK CONFIGURATION READ [2016-07-02 03:23:25] [BLUEPRINT][MIGRATION] NO CONVERSION NEEDED: no old bb file exists: C:\Users\themaster\Desktop\release ver\StarMade\.\blueprints\catalog.txt [2016-07-02 03:23:25] [SERVER] initializing [2016-07-02 03:23:25] java.lang.Exception: Server Shutdown: false [2016-07-02 03:23:25] at org.schema.schine.network.server.ServerState.setShutdown(SourceFile:253) [2016-07-02 03:23:25] at obfuscated.QS.run(SourceFile:1178) [2016-07-02 03:23:25] at java.lang.Thread.run(Unknown Source) [2016-07-02 03:23:25] java.lang.Exception: Server created: true [2016-07-02 03:23:25] at org.schema.schine.network.server.ServerState.setCreated(SourceFile:261) [2016-07-02 03:23:25] at org.schema.schine.network.server.ServerState.(SourceFile:47) [2016-07-02 03:23:25] at obfuscated.aoQ.(SourceFile:302) [2016-07-02 03:23:25] at obfuscated.QS.run(SourceFile:1182) [2016-07-02 03:23:25] at java.lang.Thread.run(Unknown Source) [2016-07-02 03:23:25] [SERVER] Server State Created! [2016-07-02 03:23:25] [CLIENT] initializing 0.198.223 (20160623_212422) [2016-07-02 03:23:25] [CLIENT] WAITING FOR SERVER [2016-07-02 03:23:25] [INIT] Seed File: C:\Users\themaster\Desktop\release ver\StarMade\.\server-database\1\.seed [2016-07-02 03:23:25] [SQL] Fetching connection (may take some if game crashed on the run before) [2016-07-02 03:23:26] [SQL] connection successfull [2016-07-02 03:23:26] [SQL] Database migration needed: FLEET_MEMBERS :: FACTION [2016-07-02 03:23:26] [DATABASE] ENTITIES UID SIZE: 128 [2016-07-02 03:23:26] [DATABASE] FTL UID SIZE: 128 [2016-07-02 03:23:26] [DATABASE] SYSTEMS UID SIZE: 128 [2016-07-02 03:23:26] [SERVER] Request Thread pool size is: 25 [2016-07-02 03:23:26] EXPLOSION DATA: aggregation data: dim size: 128; total Memory used: 4 MB; max memory: 7.8 GB [2016-07-02 03:23:26] [EXPLOSION] DATA: ray info data: dim size: 16; total instances used: 4096 [2016-07-02 03:23:26] [EXPLOSION] Array init took 0 ms [2016-07-02 03:23:26] [EXPLOSION] 'Ray' File read took 1ms [2016-07-02 03:23:26] [EXPLOSION] DATA: sizeOrder size: 10485760 -> 40 MB [2016-07-02 03:23:26] [EXPLOSION] 'Order' File read took 106 ms [2016-07-02 03:23:27] [SERVER] port 4242 is open [2016-07-02 03:23:27] [SERVER] USING TCP... [2016-07-02 03:23:27] [PARSER] not parsed: idlingFloating [2016-07-02 03:23:27] [PARSER] not parsed: idlingGravity [2016-07-02 03:23:27] [PARSER] not parsed: dancingGravity [2016-07-02 03:23:27] [PARSER] not parsed: movingJumpingJumpUp [2016-07-02 03:23:27] [PARSER] not parsed: movingJumpingJumpDown [2016-07-02 03:23:27] [PARSER] not parsed: movingFallingStandard [2016-07-02 03:23:27] [PARSER] not parsed: movingFallingLedge [2016-07-02 03:23:27] [PARSER] not parsed: movingLandingShortFall [2016-07-02 03:23:27] [PARSER] not parsed: movingLandingMiddleFall [2016-07-02 03:23:27] [PARSER] not parsed: movingLandingLongFall [2016-07-02 03:23:27] [PARSER] not parsed: movingNoGravityGravToNoGrav [2016-07-02 03:23:27] [PARSER] not parsed: movingNoGravityNoGravToGrav [2016-07-02 03:23:27] [PARSER] not parsed: movingNoGravityFloatMoveN [2016-07-02 03:23:27] [PARSER] not parsed: movingNoGravityFloatMoveS [2016-07-02 03:23:27] [PARSER] not parsed: movingNoGravityFloatMoveUp [2016-07-02 03:23:27] [PARSER] not parsed: movingNoGravityFloatMoveDown [2016-07-02 03:23:27] [PARSER] not parsed: movingNoGravityFloatRot [2016-07-02 03:23:27] [PARSER] not parsed: movingNoGravityFloatHit [2016-07-02 03:23:27] [PARSER] not parsed: movingNoGravityFloatDeath [2016-07-02 03:23:27] [PARSER] not parsed: movingByFootCrawling [2016-07-02 03:23:27] [PARSER] not parsed: movingByFootCrawlingNorth [2016-07-02 03:23:27] [PARSER] not parsed: movingByFootCrawlingSouth [2016-07-02 03:23:27] [PARSER] not parsed: movingByFootCrawlingWest [2016-07-02 03:23:27] [PARSER] not parsed: movingByFootCrawlingEast [2016-07-02 03:23:27] [PARSER] not parsed: movingByFootCrawlingNorthEast [2016-07-02 03:23:27] [PARSER] not parsed: movingByFootCrawlingNorthWest [2016-07-02 03:23:27] [PARSER] not parsed: movingByFootCrawlingSouthWest [2016-07-02 03:23:27] [PARSER] not parsed: movingByFootCrawlingSouthEast [2016-07-02 03:23:27] [PARSER] not parsed: movingByFootSlowWalking [2016-07-02 03:23:27] [PARSER] not parsed: movingByFootSlowWalkingNorth [2016-07-02 03:23:27] [PARSER] not parsed: movingByFootSlowWalkingSouth [2016-07-02 03:23:27] [PARSER] not parsed: movingByFootSlowWalkingWest [2016-07-02 03:23:27] [PARSER] not parsed: movingByFootSlowWalkingEast [2016-07-02 03:23:27] [PARSER] not parsed: movingByFootSlowWalkingNorthEast [2016-07-02 03:23:27] [PARSER] not parsed: movingByFootSlowWalkingNorthWest [2016-07-02 03:23:27] [PARSER] not parsed: movingByFootSlowWalkingSouthWest [2016-07-02 03:23:27] [PARSER] not parsed: movingByFootSlowWalkingSouthEast [2016-07-02 03:23:27] [PARSER] not parsed: movingByFootWalking [2016-07-02 03:23:27] [PARSER] not parsed: movingByFootWalkingNorth [2016-07-02 03:23:27] [PARSER] not parsed: movingByFootWalkingSouth [2016-07-02 03:23:27] [PARSER] not parsed: movingByFootWalkingWest [2016-07-02 03:23:27] [PARSER] not parsed: movingByFootWalkingEast [2016-07-02 03:23:27] [PARSER] not parsed: movingByFootWalkingNorthEast [2016-07-02 03:23:27] [PARSER] not parsed: movingByFootWalkingNorthWest [2016-07-02 03:23:27] [PARSER] not parsed: movingByFootWalkingSouthWest [2016-07-02 03:23:27] [PARSER] not parsed: movingByFootWalkingSouthEast [2016-07-02 03:23:27] [PARSER] not parsed: movingByFootRunning [2016-07-02 03:23:27] [PARSER] not parsed: movingByFootRunningNorth [2016-07-02 03:23:27] [PARSER] not parsed: movingByFootRunningSouth [2016-07-02 03:23:27] [PARSER] not parsed: movingByFootRunningWest [2016-07-02 03:23:27] [PARSER] not parsed: movingByFootRunningEast [2016-07-02 03:23:27] [PARSER] not parsed: movingByFootRunningNorthEast [2016-07-02 03:23:27] [PARSER] not parsed: movingByFootRunningNorthWest [2016-07-02 03:23:27] [PARSER] not parsed: movingByFootRunningSouthWest [2016-07-02 03:23:27] [PARSER] not parsed: movingByFootRunningSouthEast [2016-07-02 03:23:27] [PARSER] not parsed: upperBodyGun [2016-07-02 03:23:27] [PARSER] not parsed: upperBodyGunIdle [2016-07-02 03:23:27] [PARSER] not parsed: upperBodyGunIdleIn [2016-07-02 03:23:27] [PARSER] not parsed: upperBodyGunDraw [2016-07-02 03:23:27] [PARSER] not parsed: upperBodyGunAway [2016-07-02 03:23:27] [PARSER] not parsed: upperBodyGunFire [2016-07-02 03:23:27] [PARSER] not parsed: upperBodyGunFireHeavy [2016-07-02 03:23:27] [PARSER] not parsed: upperBodyGunMeelee [2016-07-02 03:23:27] [PARSER] not parsed: upperBodyFabricator [2016-07-02 03:23:27] [PARSER] not parsed: upperBodyFabricatorIdle [2016-07-02 03:23:27] [PARSER] not parsed: upperBodyFabricatorDraw [2016-07-02 03:23:27] [PARSER] not parsed: upperBodyFabricatorAway [2016-07-02 03:23:27] [PARSER] not parsed: upperBodyFabricatorFire [2016-07-02 03:23:27] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-07-02 03:23:27] [PARSER] not parsed: attacking [2016-07-02 03:23:27] [PARSER] not parsed: attackingMeelee [2016-07-02 03:23:27] [PARSER] not parsed: attackingMeeleeFloating [2016-07-02 03:23:27] [PARSER] not parsed: attackingMeeleeGravity [2016-07-02 03:23:27] [PARSER] not parsed: death [2016-07-02 03:23:27] [PARSER] not parsed: deathFloating [2016-07-02 03:23:27] [PARSER] not parsed: deathGravity [2016-07-02 03:23:27] [PARSER] not parsed: sitting [2016-07-02 03:23:27] [PARSER] not parsed: sittingBlock [2016-07-02 03:23:27] [PARSER] not parsed: sittingBlockNoFloor [2016-07-02 03:23:27] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-07-02 03:23:27] [PARSER] not parsed: sittingBlockFloor [2016-07-02 03:23:27] [PARSER] not parsed: sittingBlockFloorIdle [2016-07-02 03:23:27] [PARSER] not parsed: sittingWedge [2016-07-02 03:23:27] [PARSER] not parsed: sittingWedgeNoFloor [2016-07-02 03:23:27] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-07-02 03:23:27] [PARSER] not parsed: sittingWedgeFloor [2016-07-02 03:23:27] [PARSER] not parsed: sittingWedgeFloorIdle [2016-07-02 03:23:27] [PARSER] not parsed: hit [2016-07-02 03:23:27] [PARSER] not parsed: hitSmall [2016-07-02 03:23:27] [PARSER] not parsed: hitSmallFloating [2016-07-02 03:23:27] [PARSER] not parsed: hitSmallGravity [2016-07-02 03:23:27] [PARSER] not parsed: salutes [2016-07-02 03:23:27] [PARSER] not parsed: salutesSalute [2016-07-02 03:23:27] [PARSER] not parsed: talk [2016-07-02 03:23:27] [PARSER] not parsed: talkSalute [2016-07-02 03:23:27] [PARSER] not parsed: helmet [2016-07-02 03:23:27] [PARSER] not parsed: helmetOn [2016-07-02 03:23:27] [PARSER] not parsed: helmetOff [2016-07-02 03:23:27] [PARSER] not parsed: idlingFloating [2016-07-02 03:23:27] [PARSER] not parsed: idlingGravity [2016-07-02 03:23:27] [PARSER] not parsed: dancingGravity [2016-07-02 03:23:27] [PARSER] not parsed: movingJumpingJumpUp [2016-07-02 03:23:27] [PARSER] not parsed: movingJumpingJumpDown [2016-07-02 03:23:27] [PARSER] not parsed: movingFallingStandard [2016-07-02 03:23:27] [PARSER] not parsed: movingFallingLedge [2016-07-02 03:23:27] [PARSER] not parsed: movingLandingShortFall [2016-07-02 03:23:27] [PARSER] not parsed: movingLandingMiddleFall [2016-07-02 03:23:27] [PARSER] not parsed: movingLandingLongFall [2016-07-02 03:23:27] [PARSER] not parsed: movingNoGravityGravToNoGrav [2016-07-02 03:23:27] [PARSER] not parsed: movingNoGravityNoGravToGrav [2016-07-02 03:23:27] [PARSER] not parsed: movingNoGravityFloatMoveN [2016-07-02 03:23:27] [PARSER] not parsed: movingNoGravityFloatMoveS [2016-07-02 03:23:27] [PARSER] not parsed: movingNoGravityFloatMoveUp [2016-07-02 03:23:27] [PARSER] not parsed: movingNoGravityFloatMoveDown [2016-07-02 03:23:27] [PARSER] not parsed: movingNoGravityFloatRot [2016-07-02 03:23:27] [PARSER] not parsed: movingNoGravityFloatHit [2016-07-02 03:23:27] [PARSER] not parsed: movingNoGravityFloatDeath [2016-07-02 03:23:27] [PARSER] not parsed: movingByFootCrawling [2016-07-02 03:23:27] [PARSER] not parsed: movingByFootCrawlingNorth [2016-07-02 03:23:27] [PARSER] not parsed: movingByFootCrawlingSouth [2016-07-02 03:23:27] [PARSER] not parsed: movingByFootCrawlingWest [2016-07-02 03:23:27] [PARSER] not parsed: movingByFootCrawlingEast [2016-07-02 03:23:27] [PARSER] not parsed: movingByFootCrawlingNorthEast [2016-07-02 03:23:27] [PARSER] not parsed: movingByFootCrawlingNorthWest [2016-07-02 03:23:27] [PARSER] not parsed: movingByFootCrawlingSouthWest [2016-07-02 03:23:27] [PARSER] not parsed: movingByFootCrawlingSouthEast [2016-07-02 03:23:27] [PARSER] not parsed: movingByFootSlowWalking [2016-07-02 03:23:27] [PARSER] not parsed: movingByFootSlowWalkingNorth [2016-07-02 03:23:27] [PARSER] not parsed: movingByFootSlowWalkingSouth [2016-07-02 03:23:27] [PARSER] not parsed: movingByFootSlowWalkingWest [2016-07-02 03:23:27] [PARSER] not parsed: movingByFootSlowWalkingEast [2016-07-02 03:23:27] [PARSER] not parsed: movingByFootSlowWalkingNorthEast [2016-07-02 03:23:27] [PARSER] not parsed: movingByFootSlowWalkingNorthWest [2016-07-02 03:23:27] [PARSER] not parsed: movingByFootSlowWalkingSouthWest [2016-07-02 03:23:27] [PARSER] not parsed: movingByFootSlowWalkingSouthEast [2016-07-02 03:23:27] [PARSER] not parsed: movingByFootWalking [2016-07-02 03:23:27] [PARSER] not parsed: movingByFootWalkingNorth [2016-07-02 03:23:27] [PARSER] not parsed: movingByFootWalkingSouth [2016-07-02 03:23:27] [PARSER] not parsed: movingByFootWalkingWest [2016-07-02 03:23:27] [PARSER] not parsed: movingByFootWalkingEast [2016-07-02 03:23:27] [PARSER] not parsed: movingByFootWalkingNorthEast [2016-07-02 03:23:27] [PARSER] not parsed: movingByFootWalkingNorthWest [2016-07-02 03:23:27] [PARSER] not parsed: movingByFootWalkingSouthWest [2016-07-02 03:23:27] [PARSER] not parsed: movingByFootWalkingSouthEast [2016-07-02 03:23:27] [PARSER] not parsed: movingByFootRunning [2016-07-02 03:23:27] [PARSER] not parsed: movingByFootRunningNorth [2016-07-02 03:23:27] [PARSER] not parsed: movingByFootRunningSouth [2016-07-02 03:23:27] [PARSER] not parsed: movingByFootRunningWest [2016-07-02 03:23:27] [PARSER] not parsed: movingByFootRunningEast [2016-07-02 03:23:27] [PARSER] not parsed: movingByFootRunningNorthEast [2016-07-02 03:23:27] [PARSER] not parsed: movingByFootRunningNorthWest [2016-07-02 03:23:27] [PARSER] not parsed: movingByFootRunningSouthWest [2016-07-02 03:23:27] [PARSER] not parsed: movingByFootRunningSouthEast [2016-07-02 03:23:27] [PARSER] not parsed: upperBodyGun [2016-07-02 03:23:27] [PARSER] not parsed: upperBodyGunIdle [2016-07-02 03:23:27] [PARSER] not parsed: upperBodyGunIdleIn [2016-07-02 03:23:27] [PARSER] not parsed: upperBodyGunDraw [2016-07-02 03:23:27] [PARSER] not parsed: upperBodyGunAway [2016-07-02 03:23:27] [PARSER] not parsed: upperBodyGunFire [2016-07-02 03:23:27] [PARSER] not parsed: upperBodyGunFireHeavy [2016-07-02 03:23:27] [PARSER] not parsed: upperBodyGunMeelee [2016-07-02 03:23:27] [PARSER] not parsed: upperBodyFabricator [2016-07-02 03:23:27] [PARSER] not parsed: upperBodyFabricatorIdle [2016-07-02 03:23:27] [PARSER] not parsed: upperBodyFabricatorDraw [2016-07-02 03:23:27] [PARSER] not parsed: upperBodyFabricatorAway [2016-07-02 03:23:27] [PARSER] not parsed: upperBodyFabricatorFire [2016-07-02 03:23:27] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-07-02 03:23:27] [PARSER] not parsed: attacking [2016-07-02 03:23:27] [PARSER] not parsed: attackingMeelee [2016-07-02 03:23:27] [PARSER] not parsed: attackingMeeleeFloating [2016-07-02 03:23:27] [PARSER] not parsed: attackingMeeleeGravity [2016-07-02 03:23:27] [PARSER] not parsed: death [2016-07-02 03:23:27] [PARSER] not parsed: deathFloating [2016-07-02 03:23:27] [PARSER] not parsed: deathGravity [2016-07-02 03:23:27] [PARSER] not parsed: sitting [2016-07-02 03:23:27] [PARSER] not parsed: sittingBlock [2016-07-02 03:23:27] [PARSER] not parsed: sittingBlockNoFloor [2016-07-02 03:23:27] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-07-02 03:23:27] [PARSER] not parsed: sittingBlockFloor [2016-07-02 03:23:27] [PARSER] not parsed: sittingBlockFloorIdle [2016-07-02 03:23:27] [PARSER] not parsed: sittingWedge [2016-07-02 03:23:27] [PARSER] not parsed: sittingWedgeNoFloor [2016-07-02 03:23:27] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-07-02 03:23:27] [PARSER] not parsed: sittingWedgeFloor [2016-07-02 03:23:27] [PARSER] not parsed: sittingWedgeFloorIdle [2016-07-02 03:23:27] [PARSER] not parsed: hit [2016-07-02 03:23:27] [PARSER] not parsed: hitSmall [2016-07-02 03:23:27] [PARSER] not parsed: hitSmallFloating [2016-07-02 03:23:27] [PARSER] not parsed: hitSmallGravity [2016-07-02 03:23:27] [PARSER] not parsed: salutes [2016-07-02 03:23:27] [PARSER] not parsed: salutesSalute [2016-07-02 03:23:27] [PARSER] not parsed: talk [2016-07-02 03:23:27] [PARSER] not parsed: talkSalute [2016-07-02 03:23:27] [PARSER] not parsed: helmet [2016-07-02 03:23:27] [PARSER] not parsed: helmetOn [2016-07-02 03:23:27] [PARSER] not parsed: helmetOff [2016-07-02 03:23:27] [PARSER] not parsed: movingFallingStandard [2016-07-02 03:23:27] [PARSER] not parsed: movingFallingLedge [2016-07-02 03:23:27] [PARSER] not parsed: movingLandingShortFall [2016-07-02 03:23:27] [PARSER] not parsed: movingLandingMiddleFall [2016-07-02 03:23:27] [PARSER] not parsed: movingLandingLongFall [2016-07-02 03:23:27] [PARSER] not parsed: upperBodyGun [2016-07-02 03:23:27] [PARSER] not parsed: upperBodyGunIdle [2016-07-02 03:23:27] [PARSER] not parsed: upperBodyGunIdleIn [2016-07-02 03:23:27] [PARSER] not parsed: upperBodyGunDraw [2016-07-02 03:23:27] [PARSER] not parsed: upperBodyGunAway [2016-07-02 03:23:27] [PARSER] not parsed: upperBodyGunFire [2016-07-02 03:23:27] [PARSER] not parsed: upperBodyGunFireHeavy [2016-07-02 03:23:27] [PARSER] not parsed: upperBodyGunMeelee [2016-07-02 03:23:27] [PARSER] not parsed: upperBodyFabricator [2016-07-02 03:23:27] [PARSER] not parsed: upperBodyFabricatorIdle [2016-07-02 03:23:27] [PARSER] not parsed: upperBodyFabricatorDraw [2016-07-02 03:23:27] [PARSER] not parsed: upperBodyFabricatorAway [2016-07-02 03:23:27] [PARSER] not parsed: upperBodyFabricatorFire [2016-07-02 03:23:27] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-07-02 03:23:27] [PARSER] not parsed: attacking [2016-07-02 03:23:27] [PARSER] not parsed: attackingMeelee [2016-07-02 03:23:27] [PARSER] not parsed: attackingMeeleeFloating [2016-07-02 03:23:27] [PARSER] not parsed: attackingMeeleeGravity [2016-07-02 03:23:27] [PARSER] not parsed: death [2016-07-02 03:23:27] [PARSER] not parsed: deathFloating [2016-07-02 03:23:27] [PARSER] not parsed: deathGravity [2016-07-02 03:23:27] [PARSER] not parsed: sitting [2016-07-02 03:23:27] [PARSER] not parsed: sittingBlock [2016-07-02 03:23:27] [PARSER] not parsed: sittingBlockNoFloor [2016-07-02 03:23:27] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-07-02 03:23:27] [PARSER] not parsed: sittingBlockFloor [2016-07-02 03:23:27] [PARSER] not parsed: sittingBlockFloorIdle [2016-07-02 03:23:27] [PARSER] not parsed: sittingWedge [2016-07-02 03:23:27] [PARSER] not parsed: sittingWedgeNoFloor [2016-07-02 03:23:27] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-07-02 03:23:27] [PARSER] not parsed: sittingWedgeFloor [2016-07-02 03:23:27] [PARSER] not parsed: sittingWedgeFloorIdle [2016-07-02 03:23:27] [PARSER] not parsed: hit [2016-07-02 03:23:27] [PARSER] not parsed: hitSmall [2016-07-02 03:23:27] [PARSER] not parsed: hitSmallFloating [2016-07-02 03:23:27] [PARSER] not parsed: hitSmallGravity [2016-07-02 03:23:27] [PARSER] not parsed: salutes [2016-07-02 03:23:27] [PARSER] not parsed: salutesSalute [2016-07-02 03:23:27] [PARSER] not parsed: talk [2016-07-02 03:23:27] [PARSER] not parsed: talkSalute [2016-07-02 03:23:27] [PARSER] not parsed: helmet [2016-07-02 03:23:27] [PARSER] not parsed: helmetOn [2016-07-02 03:23:27] [PARSER] not parsed: helmetOff [2016-07-02 03:23:27] [SERVER] ###### READING ALL BLUEPRINTS! [2016-07-02 03:23:27] [TAG] WARNING STRUCT DESERIALIZATION took too long: 33; [2016-07-02 03:23:27] [TAG] WARNING STRUCT DESERIALIZATION took too long: 33; [2016-07-02 03:23:27] [TAG] WARNING STRUCT DESERIALIZATION took too long: 33; [2016-07-02 03:23:27] [TAG] WARNING STRUCT DESERIALIZATION took too long: 41; [2016-07-02 03:23:27] [TAG] WARNING STRUCT DESERIALIZATION took too long: 52; [2016-07-02 03:23:27] [TAG] WARNING STRUCT DESERIALIZATION took too long: 52; [2016-07-02 03:23:27] [TAG] WARNING STRUCT DESERIALIZATION took too long: 56; [2016-07-02 03:23:27] [TAG] WARNING STRUCT DESERIALIZATION took too long: 57; [2016-07-02 03:23:27] [TAG] WARNING STRUCT DESERIALIZATION took too long: 57; [2016-07-02 03:23:27] [TAG] WARNING STRUCT DESERIALIZATION took too long: 57; [2016-07-02 03:23:27] [TAG] WARNING STRUCT DESERIALIZATION took too long: 57; [2016-07-02 03:23:27] [TAG] WARNING STRUCT DESERIALIZATION took too long: 57; [2016-07-02 03:23:27] [TAG] WARNING STRUCT DESERIALIZATION took too long: 55; [2016-07-02 03:23:27] [TAG] WARNING STRUCT DESERIALIZATION took too long: 55; [2016-07-02 03:23:27] [TAG] WARNING STRUCT DESERIALIZATION took too long: 55; [2016-07-02 03:23:27] [TAG] WARNING STRUCT DESERIALIZATION took too long: 41; [2016-07-02 03:23:27] [TAG] WARNING STRUCT DESERIALIZATION took too long: 64; [2016-07-02 03:23:27] [TAG] WARNING STRUCT DESERIALIZATION took too long: 64; [2016-07-02 03:23:27] [TAG] WARNING STRUCT DESERIALIZATION took too long: 63; [2016-07-02 03:23:27] [TAG] WARNING STRUCT DESERIALIZATION took too long: 63; [2016-07-02 03:23:27] [TAG] WARNING STRUCT DESERIALIZATION took too long: 63; [2016-07-02 03:23:27] [TAG] WARNING STRUCT DESERIALIZATION took too long: 35; [2016-07-02 03:23:27] [TAG] WARNING STRUCT DESERIALIZATION took too long: 62; [2016-07-02 03:23:27] [TAG] WARNING STRUCT DESERIALIZATION took too long: 62; [2016-07-02 03:23:27] [TAG] WARNING STRUCT DESERIALIZATION took too long: 67; [2016-07-02 03:23:27] [TAG] WARNING STRUCT DESERIALIZATION took too long: 67; [2016-07-02 03:23:27] [TAG] WARNING STRUCT DESERIALIZATION took too long: 39; [2016-07-02 03:23:27] [TAG] WARNING STRUCT DESERIALIZATION took too long: 67; [2016-07-02 03:23:27] [TAG] WARNING STRUCT DESERIALIZATION took too long: 67; [2016-07-02 03:23:27] [TAG] WARNING STRUCT DESERIALIZATION took too long: 66; [2016-07-02 03:23:27] [TAG] WARNING STRUCT DESERIALIZATION took too long: 67; [2016-07-02 03:23:27] [TAG] WARNING STRUCT DESERIALIZATION took too long: 67; [2016-07-02 03:23:27] [TAG] WARNING STRUCT DESERIALIZATION took too long: 67; [2016-07-02 03:23:27] [TAG] WARNING STRUCT DESERIALIZATION took too long: 33; [2016-07-02 03:23:27] [TAG] WARNING STRUCT DESERIALIZATION took too long: 68; [2016-07-02 03:23:27] [TAG] WARNING STRUCT DESERIALIZATION took too long: 68; [2016-07-02 03:23:27] [TAG] WARNING STRUCT DESERIALIZATION took too long: 79; [2016-07-02 03:23:27] [TAG] WARNING STRUCT DESERIALIZATION took too long: 80; [2016-07-02 03:23:27] [TAG] WARNING STRUCT DESERIALIZATION took too long: 80; [2016-07-02 03:23:27] [TAG] WARNING STRUCT DESERIALIZATION took too long: 84; [2016-07-02 03:23:27] [TAG] WARNING STRUCT DESERIALIZATION took too long: 84; [2016-07-02 03:23:27] [TAG] WARNING STRUCT DESERIALIZATION took too long: 84; [2016-07-02 03:23:27] [TAG] WARNING STRUCT DESERIALIZATION took too long: 76; [2016-07-02 03:23:27] [TAG] WARNING STRUCT DESERIALIZATION took too long: 77; [2016-07-02 03:23:27] [TAG] WARNING STRUCT DESERIALIZATION took too long: 77; [2016-07-02 03:23:27] [TAG] WARNING STRUCT DESERIALIZATION took too long: 33; [2016-07-02 03:23:27] [TAG] WARNING STRUCT DESERIALIZATION took too long: 81; [2016-07-02 03:23:27] [TAG] WARNING STRUCT DESERIALIZATION took too long: 82; [2016-07-02 03:23:27] [TAG] WARNING STRUCT DESERIALIZATION took too long: 82; [2016-07-02 03:23:27] [TAG] WARNING STRUCT DESERIALIZATION took too long: 80; [2016-07-02 03:23:27] [TAG] WARNING STRUCT DESERIALIZATION took too long: 81; [2016-07-02 03:23:27] [SERVER] ###### READING ALL 53 BLUEPRINTS FINISHED! TOOK 219ms [2016-07-02 03:23:27] [SERVER][CATALOG] READ RAW BLUEPRINTS: 53 [2016-07-02 03:23:27] [ServerListener] Server initialization OK... now waiting for connections [2016-07-02 03:23:27] [SERVERCONTROLLER][INIT] (listenerId[0]) SERVER STARTED UPDATING [2016-07-02 03:23:27] [SERVER] SERVER INIT FINISHED [2016-07-02 03:23:27] [LOCAL GAME] CHANGED PORT TO 4242 [2016-07-02 03:23:27] [CLIENT] Added observer for GameClientController [2016-07-02 03:23:28] [SERVER][UPDATE] WARNING: handleQueuedSynchronizedObjects update took 34 on Server(0) [2016-07-02 03:23:28] [NT] Big FullUpdate: 25460 bytes: SenableGameState(1) [2016-07-02 03:23:28] WARNING: Found unknown Windows version: Windows 7 [2016-07-02 03:23:28] Attempting to use default windows plug-in. [2016-07-02 03:23:28] Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin [2016-07-02 03:23:28] [CLIENT][GAMEINPUT] TOTAL INPUT DEVICES: 4 [2016-07-02 03:23:28] [JOYSTICK] cannot read default joystick file because it does not exist [2016-07-02 03:23:28] [CLIENT] Client State and Controller successfully created [2016-07-02 03:23:28] [CLIENT] trying to connect to localhost:4242 [2016-07-02 03:23:28] [CLIENT] establishing new socket connection to localhost:4242 [2016-07-02 03:23:28] [CLIENT] Trying TCP... [2016-07-02 03:23:28] [SERVERSOCKET] Connection made. starting new processor 62069, /127.0.0.1; local: 4242, /127.0.0.1, keepalive false [2016-07-02 03:23:28] [CLIENT] SOCKET CONNECTED TO SERVER [2016-07-02 03:23:28] [SERVER] ListenerId[0] connection registered (TRunning: 1/0/0) 0 [2016-07-02 03:23:28] [CLIENT] logging in now... spunkie; ; [2016-07-02 03:23:28] [SERVER][PROCESSOR] client setup completed for PID: 0. listening for input [2016-07-02 03:23:28] [SERVER][LOGIN] new client connected. given id: 1: description: spunkie [2016-07-02 03:23:28] [SERVER][LOGIN] return code 0 [2016-07-02 03:23:28] [SERVER] PREPARING LOGIN (spunkie) [2016-07-02 03:23:28] [SERVER] PROCESSING LOGIN (spunkie) [2016-07-02 03:23:28] [INIT] Retrieved auth style: 1 [2016-07-02 03:23:28] [AUTH] authenticating spunkie; useAuth: false; requireAuth: false [2016-07-02 03:23:28] [SESSION_CALLBACK] no player verification is necessary! [2016-07-02 03:23:28] [LOGIN] checking user agent: 0: spunkie [2016-07-02 03:23:28] [LOGIN] successful auth: now protecting username spunkie with null [2016-07-02 03:23:28] [SERVER] checking ip ban: 127.0.0.1 [2016-07-02 03:23:28] [SERVER][UNIVERSE] LOADING SECTOR... (2, 2, 2) [2016-07-02 03:23:29] [UNIVERSE] creation time: 276 ms [2016-07-02 03:23:29] [UNIVERSE] NPC NODES: [(-3, -1, -12), (3, -3, -1), (0, 1, -14), (25, -1, -7), (-1, -3, -2), (24, 0, -7), (-26, -1, 1)] [2016-07-02 03:23:29] [SERVER][READTAG] WARNING: org.schema.game.server.controller.GameServerController@24040acd READING tag: ENTITY_SHOP_1467454466370.ent; took long: 18ms [2016-07-02 03:23:29] [CLIENT] not logged int to server: discarding pong [2016-07-02 03:23:29] [SERVER][LOADENTITY] WARNING: SHOP IN Sector[3](2, 2, 2) FROM TAG: ENTITY_SHOP_1467454466370.ent took long: 39ms [2016-07-02 03:23:29] [SERVER][SECTOR][LOADING_ENTITY] WARNING: Sector[3](2, 2, 2) loading entity: ENTITY_SHOP_1467454466370 took long: 167ms [2016-07-02 03:23:29] [SERVER][UNIVERSE] WARNING: LOADING SECTOR TOOK SOME TIME... (2, 2, 2): STATS: inst 2ms, loadDB 3ms, add 295ms, entity 167ms [2016-07-02 03:23:29] [SERVER] loaded faction for PlS[spunkie ; id(2)(1)f(0)] -> 0 [2016-07-02 03:23:29] [SERVER] player LOADED FROM DISK spunkie, credits: 13122 [2016-07-02 03:23:29] [SERVER][UNIVERSE] LOADING SECTOR... (-9, 83, 8) [2016-07-02 03:23:29] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-1, 5, 0) [2016-07-02 03:23:29] POPULATE EMPTY (-9, 83, 8) [2016-07-02 03:23:29] [SERVER] adding player to synch queue (ID: 2) (SECTOR: (-9, 83, 8) [6]) [2016-07-02 03:23:29] [SERVER][LOGIN] login received. returning login info for RegisteredClient: spunkie (1) connected: true: returnCode: 0 [2016-07-02 03:23:29] [Client] [LOGIN]: Client sucessfully registered with id: 1 [2016-07-02 03:23:29] [CLIENT] logged in as: Client(1) [2016-07-02 03:23:29] [CLIENT] executing login hooks... [2016-07-02 03:23:29] [SERVER][UPDATE] WARNING: handleQueuedSynchronizedObjects update took 31 on Server(0) [2016-07-02 03:23:29] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-1, 5, 1) [2016-07-02 03:23:29] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-2, 5, 1) [2016-07-02 03:23:29] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-1, 4, 1) [2016-07-02 03:23:29] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-2, 4, 1) [2016-07-02 03:23:29] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-2, 5, 0) [2016-07-02 03:23:29] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-1, 4, 0) [2016-07-02 03:23:29] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-2, 4, 0) [2016-07-02 03:23:29] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-2, 4, -1) [2016-07-02 03:23:29] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-1, 4, -1) [2016-07-02 03:23:29] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (0, 4, -1) [2016-07-02 03:23:29] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-2, 5, -1) [2016-07-02 03:23:29] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-1, 5, -1) [2016-07-02 03:23:29] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (0, 5, -1) [2016-07-02 03:23:29] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-2, 6, -1) [2016-07-02 03:23:29] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-1, 6, -1) [2016-07-02 03:23:29] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (0, 6, -1) [2016-07-02 03:23:29] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-2, 6, 0) [2016-07-02 03:23:29] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-1, 6, 0) [2016-07-02 03:23:29] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (0, 4, 1) [2016-07-02 03:23:29] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (0, 5, 1) [2016-07-02 03:23:29] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-2, 6, 1) [2016-07-02 03:23:29] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-1, 6, 1) [2016-07-02 03:23:29] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (0, 6, 1) [2016-07-02 03:23:29] [SERVER] WARNING: UPDATING SERVER SECTORPROXMITY TOOK 115 [2016-07-02 03:23:29] [SERVER][UPDATE] WARNING: object local update of PlS[spunkie ; id(2)(1)f(0)] took 117 [2016-07-02 03:23:29] SPAWNING WITH Shop(4): AICharacter[(ENTITY_CREATURE_1467454468347_0)(A. Trader, the 4197431580537901556th)(0)] [2016-07-02 03:23:29] [CREATURE] Server(0) SETTING AFFINITY OF AICharacter[(ENTITY_CREATURE_1467454468347_0)(A. Trader, the 4197431580537901556th)(7)] FROM null to Shop(4) on Server(0) [2016-07-02 03:23:29] [CREATURE] AICharacter[(ENTITY_CREATURE_1467454468347_0)(A. Trader, the 4197431580537901556th)(7)] align on Shop(4) [2016-07-02 03:23:29] [SERVER][AI][ACTIVATE] AICharacter[(ENTITY_CREATURE_1467454468347_0)(A. Trader, the 4197431580537901556th)(7)] A. Trader, the 4197431580537901556th Enter gravity of 4 [2016-07-02 03:23:29] [SERVER][UPDATE] WARNING: object local update of 4 objects took 120 [2016-07-02 03:23:29] SET INITIAL SECTOR ID TO 6 [2016-07-02 03:23:29] [CLIENT] RECEIVED STARTING SECTOR: (-9, 83, 8) [2016-07-02 03:23:29] [SERVER] SERIALIZED PROXIMITY (-9, 83, 8) [2016-07-02 03:23:29] [CLIENT] RESET TO LOCAL CUSTOM TEXTURES [2016-07-02 03:23:29] [CLIENT] Server is using default block behavior: CSUM: remote: 5e45499cd28eb959333cd0aa3d2500f598b342f3 ::: local: 5e45499cd28eb959333cd0aa3d2500f598b342f3 [2016-07-02 03:23:29] [CLIENT] Server is using default block properties [2016-07-02 03:23:29] [CLIENT] Server is using default block config [2016-07-02 03:23:29] [CLIENT] finished executing client hooks: [#document: null] [2016-07-02 03:23:29] [CLIENT] synchronizing ALL Client(1) [2016-07-02 03:23:29] [NT] Big FullUpdate: 22404 bytes: Shop(4) [2016-07-02 03:23:29] [SEND][SERVERMESSAGE] [SERVERMSG (type 0): [391, spunkie]] to RegisteredClient: spunkie (1) connected: true [2016-07-02 03:23:29] [CLIENT] FORMATING: [391, spunkie]; type: Integer [2016-07-02 03:23:29] [CLIENT] Server message: %s has joined the game. [2016-07-02 03:23:29] [SERVER][UNIVERSE] LOADING SECTOR... (-10, 82, 7) [2016-07-02 03:23:29] POPULATE EMPTY (-10, 82, 7) [2016-07-02 03:23:29] [SERVER][UNIVERSE] LOADING SECTOR... (-10, 82, 8) [2016-07-02 03:23:29] POPULATE EMPTY (-10, 82, 8) [2016-07-02 03:23:29] [SERVER][UNIVERSE] LOADING SECTOR... (-10, 82, 9) [2016-07-02 03:23:29] POPULATE EMPTY (-10, 82, 9) [2016-07-02 03:23:29] [SERVER][UNIVERSE] LOADING SECTOR... (-10, 83, 7) [2016-07-02 03:23:29] POPULATE EMPTY (-10, 83, 7) [2016-07-02 03:23:29] [SERVER][UNIVERSE] LOADING SECTOR... (-10, 83, 8) [2016-07-02 03:23:29] POPULATE EMPTY (-10, 83, 8) [2016-07-02 03:23:29] [SERVER][UNIVERSE] LOADING SECTOR... (-10, 83, 9) [2016-07-02 03:23:29] POPULATE EMPTY (-10, 83, 9) [2016-07-02 03:23:29] [SERVER][UNIVERSE] LOADING SECTOR... (-10, 84, 7) [2016-07-02 03:23:29] POPULATE EMPTY (-10, 84, 7) [2016-07-02 03:23:29] [SERVER][UNIVERSE] LOADING SECTOR... (-10, 84, 8) [2016-07-02 03:23:29] POPULATE EMPTY (-10, 84, 8) [2016-07-02 03:23:29] [SERVER][UNIVERSE] LOADING SECTOR... (-10, 84, 9) [2016-07-02 03:23:29] POPULATE EMPTY (-10, 84, 9) [2016-07-02 03:23:29] [SERVER][UNIVERSE] LOADING SECTOR... (-9, 82, 7) [2016-07-02 03:23:29] POPULATE EMPTY (-9, 82, 7) [2016-07-02 03:23:29] [SERVER][UNIVERSE] LOADING SECTOR... (-9, 82, 8) [2016-07-02 03:23:29] POPULATE EMPTY (-9, 82, 8) [2016-07-02 03:23:29] [SERVER][UNIVERSE] LOADING SECTOR... (-9, 82, 9) [2016-07-02 03:23:29] POPULATE EMPTY (-9, 82, 9) [2016-07-02 03:23:29] [SERVER][UNIVERSE] LOADING SECTOR... (-9, 83, 7) [2016-07-02 03:23:29] POPULATE EMPTY (-9, 83, 7) [2016-07-02 03:23:29] [SERVER][UNIVERSE] LOADING SECTOR... (-9, 83, 9) [2016-07-02 03:23:29] POPULATE EMPTY (-9, 83, 9) [2016-07-02 03:23:29] [SERVER][UNIVERSE] LOADING SECTOR... (-9, 84, 7) [2016-07-02 03:23:29] POPULATE EMPTY (-9, 84, 7) [2016-07-02 03:23:29] [SERVER][UNIVERSE] LOADING SECTOR... (-9, 84, 8) [2016-07-02 03:23:29] POPULATE EMPTY (-9, 84, 8) [2016-07-02 03:23:29] [SERVER][UNIVERSE] LOADING SECTOR... (-9, 84, 9) [2016-07-02 03:23:29] POPULATE EMPTY (-9, 84, 9) [2016-07-02 03:23:29] [SERVER][UNIVERSE] LOADING SECTOR... (-8, 82, 7) [2016-07-02 03:23:29] POPULATE EMPTY (-8, 82, 7) [2016-07-02 03:23:29] [SERVER][UNIVERSE] LOADING SECTOR... (-8, 82, 8) [2016-07-02 03:23:29] POPULATE EMPTY (-8, 82, 8) [2016-07-02 03:23:29] [SERVER][UNIVERSE] LOADING SECTOR... (-8, 82, 9) [2016-07-02 03:23:29] POPULATE EMPTY (-8, 82, 9) [2016-07-02 03:23:29] [SERVER][UNIVERSE] LOADING SECTOR... (-8, 83, 7) [2016-07-02 03:23:29] POPULATE EMPTY (-8, 83, 7) [2016-07-02 03:23:29] [SERVER][UNIVERSE] LOADING SECTOR... (-8, 83, 8) [2016-07-02 03:23:29] POPULATE EMPTY (-8, 83, 8) [2016-07-02 03:23:29] [SERVER][UNIVERSE] LOADING SECTOR... (-8, 83, 9) [2016-07-02 03:23:29] POPULATE EMPTY (-8, 83, 9) [2016-07-02 03:23:29] [SERVER][UNIVERSE] LOADING SECTOR... (-8, 84, 7) [2016-07-02 03:23:29] POPULATE EMPTY (-8, 84, 7) [2016-07-02 03:23:29] [SERVER][UNIVERSE] LOADING SECTOR... (-8, 84, 8) [2016-07-02 03:23:29] POPULATE EMPTY (-8, 84, 8) [2016-07-02 03:23:29] [SERVER][UNIVERSE] LOADING SECTOR... (-8, 84, 9) [2016-07-02 03:23:29] POPULATE EMPTY (-8, 84, 9) [2016-07-02 03:23:29] [UNIVERSE] WARNING: Sector Ping took 43 [2016-07-02 03:23:29] [SERVER][UPDATE] WARNING: UNIVERSE update took 48 [2016-07-02 03:23:29] Server(0) AICharacter[(ENTITY_CREATURE_1467454468347_0)(A. Trader, the 4197431580537901556th)(7)] HANDLE SCHEDULED GRAVITY (0.0, 0.0, 0.0), Shop(4) [2016-07-02 03:23:29] [GRAVITY] AICharacter[(ENTITY_CREATURE_1467454468347_0)(A. Trader, the 4197431580537901556th)(7)] Server(0) SOURCE CHANGE null -> Shop(4) [2016-07-02 03:23:29] [SIMPLETRANSFORMABLE] Server(0) AICharacter[(ENTITY_CREATURE_1467454468347_0)(A. Trader, the 4197431580537901556th)(7)] gravity change sent [2016-07-02 03:23:29] [GRAVITY] AICharacter[(ENTITY_CREATURE_1467454468347_0)(A. Trader, the 4197431580537901556th)(7)] changed gravity on Server(0) Shop(4) -> (0.0, 0.0, 0.0) [2016-07-02 03:23:29] [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1467454468347_0)(A. Trader, the 4197431580537901556th)(7)] Server(0) starting gravity change: (0.0019043561, -6.535, 0.96209306) [2016-07-02 03:23:29] Server(0)[ABSTRACTCHARACTER] AICharacter[(ENTITY_CREATURE_1467454468347_0)(A. Trader, the 4197431580537901556th)(7)] INITIALIZING GRAVITY FOR Shop(4) [2016-07-02 03:23:29] [PLAYERCHARACTER] Server(0) of AICharacter[(ENTITY_CREATURE_1467454468347_0)(A. Trader, the 4197431580537901556th)(7)] gravity to: [WARNING] UNKNOWN SIDE -1 [2016-07-02 03:23:29] [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1467454468347_0)(A. Trader, the 4197431580537901556th)(7)] Server(0) starting gravity change DONE: source: Shop(4) origin: (0.0019043561, -6.535, 0.96209306) [2016-07-02 03:23:29] [SERVER][UPDATE] WARNING: object local update of AICharacter[(ENTITY_CREATURE_1467454468347_0)(A. Trader, the 4197431580537901556th)(7)] took 198 [2016-07-02 03:23:29] [SERVER][UPDATE] WARNING: object local update of 5 objects took 198 [2016-07-02 03:23:29] [SERVER] (client needs synch) SENDING SYNCHALL TO RegisteredClient: spunkie (1) connected: true [2016-07-02 03:23:29] [SERVER] sending ALLSYNCHRONIZING update to spunkie 7, 7 [2016-07-02 03:23:29] [SYNC_SENDER] SENDING ALL OBJECTS: 7 [2016-07-02 03:23:29] [NT] Big FullUpdate: 12736 bytes: SenableGameState(1) [2016-07-02 03:23:29] [SERVER] SERIALIZED PROXIMITY (-9, 83, 8) [2016-07-02 03:23:29] [NT] Big FullUpdate: 11421 bytes: Shop(4) [2016-07-02 03:23:29] [SERVER] sending remote forced animation 0: ForcedAnimation [type=null, animation=null, loopMode=null, speed=0.0, fullBody=false] [2016-07-02 03:23:29] [SERVER] ALL-SYNCHRONIZE TO spunkie TOOK 8 ms [2016-07-02 03:23:29] [SERVER] SYNCHALL TO RegisteredClient: spunkie (1) connected: true took: 8 [2016-07-02 03:23:29] [CLIENT] 1 Sync all update received [2016-07-02 03:23:29] [SERVER] sending remote forced animation 0: ForcedAnimation [type=null, animation=null, loopMode=null, speed=0.0, fullBody=false] [2016-07-02 03:23:29] [SYNCHRONIZE] FORCED UPDATE [2016-07-02 03:23:29] Server(0) AICharacter[(ENTITY_CREATURE_1467454468347_0)(A. Trader, the 4197431580537901556th)(7)] HANDLE SCHEDULED GRAVITY (0.0, -9.89, 0.0), Shop(4) [2016-07-02 03:23:29] [GRAVITY] AICharacter[(ENTITY_CREATURE_1467454468347_0)(A. Trader, the 4197431580537901556th)(7)] Server(0) Acceleration changed to (0.0, -9.89, 0.0) [2016-07-02 03:23:29] [SIMPLETRANSFORMABLE] Server(0) AICharacter[(ENTITY_CREATURE_1467454468347_0)(A. Trader, the 4197431580537901556th)(7)] gravity change sent [2016-07-02 03:23:29] [GRAVITY] AICharacter[(ENTITY_CREATURE_1467454468347_0)(A. Trader, the 4197431580537901556th)(7)] changed gravity on Server(0) Shop(4) -> (0.0, -9.89, 0.0) [2016-07-02 03:23:29] [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1467454468347_0)(A. Trader, the 4197431580537901556th)(7)] Server(0) starting gravity change: (0.0019043561, -6.535, 0.96209306) [2016-07-02 03:23:29] Server(0)[ABSTRACTCHARACTER] AICharacter[(ENTITY_CREATURE_1467454468347_0)(A. Trader, the 4197431580537901556th)(7)] INITIALIZING GRAVITY FOR Shop(4) [2016-07-02 03:23:29] [PLAYERCHARACTER] Server(0) of AICharacter[(ENTITY_CREATURE_1467454468347_0)(A. Trader, the 4197431580537901556th)(7)] gravity to: TOP [2016-07-02 03:23:29] [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1467454468347_0)(A. Trader, the 4197431580537901556th)(7)] Server(0) starting gravity change DONE: source: Shop(4) origin: (0.0019043561, -6.535, 0.96209306) [2016-07-02 03:23:29] [CLIENT] chat channels loaded 1 [2016-07-02 03:23:29] [SKINMANAGER] PlS[spunkie ; id(2)(1)f(0)] Client(1) received skin filename [2016-07-02 03:23:29] [PlayerState] Client successfully received player state Client(1), owner: 1 [2016-07-02 03:23:30] [SYNC-RECEIVER] Client(1) DECODING OF NEW OBJECT Shop(4) TOOK 93 [2016-07-02 03:23:30] [CHAT] Client(1) initializing data from network object 0 [2016-07-02 03:23:30] [CLIENT] 1 executed RequestSynchronizeAll. fetched objects 7 [2016-07-02 03:23:30] [CLIENT] RE- synchronized client: 1 [2016-07-02 03:23:30] [CLIENT] connected to server localhost:4242 [2016-07-02 03:23:30] [CLIENT] Client State and Controller successfully connected [2016-07-02 03:23:30] [CLIENT] State initializing [2016-07-02 03:23:30] [CLIENT] Chat initializing [2016-07-02 03:23:30] [CLIENT] Client(1) asking for new IDS [2016-07-02 03:23:30] SENDING new ID RANGE TO CLIENT 60; packet -32763 [2016-07-02 03:23:30] Client got new ID range 60 [2016-07-02 03:23:30] [CLIENT] Client(1) received new IDS [2016-07-02 03:23:30] [CLIENT] ID RANGE AQUIRE TOOK 5 [2016-07-02 03:23:30] [CLIENT] Control Manager initializing [2016-07-02 03:23:30] [CLIENT][CONTROLLER] Switched to auto roam (spawn screen) [2016-07-02 03:23:30] [CLIENT][CONTROLLER] Switched to auto roam (spawn screen) [2016-07-02 03:23:30] [CLIENT][CONTROLLER] Switched to auto roam (spawn screen) [2016-07-02 03:23:30] [CLIENT] InternalCallback initializing [2016-07-02 03:23:30] [CLIENT] State initialized. GameMode: SANDBOX [2016-07-02 03:23:30] [CLIENT] Client State and Controller successfully initialized [2016-07-02 03:23:30] ################### ENGINE SETTINGS ########################## [2016-07-02 03:23:30] C_USE_NEW_PLAYER_MODEL_ true [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] CONTROL_HELP false [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] C_MOUSE_BUTTOM_SWITCH false [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] G_RESOLUTION 1920 x 1080 [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] G_FULLSCREEN false [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] G_WINDOWED_BORDERLESS false [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] G_TEXTURE_PACK Default [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] G_TEXTURE_PACK_RESOLUTION 128 [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] G_VSYNCH false [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] G_MULTI_SAMPLE_TARGET 0 [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] G_MULTI_SAMPLE 0 [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] G_FOV 110.0 [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] G_MAX_SEGEMENTSDRAWN 4000 [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] G_NORMAL_MAPPING false [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] G_SHADOWS false [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] G_SHADOW_QUALITY BAREBONE [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] G_SHADOWS_TARGET false [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] G_SHADOW_QUALITY_TARGET BAREBONE [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] G_PROD_BG true [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] G_PROD_BG_QUALITY 2048 [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] G_DRAW_SURROUNDING_GALAXIES_IN_MAP false [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] HIT_INDICATION_NUMBERS_LIFETIME 6.0 [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] PLAYER_SKIN_CREATE [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] PLAYER_SKIN [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] D_LIFETIME_NORM 0 [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] S_SOUND_SYSTEM_ENABLED false [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] S_SOUND_ENABLED true [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] S_SOUND_VOLUME_GLOBAL 10 [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] USE_OPEN_AL_SOUND true [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] N_TRANSMIT_RAW_DEBUG_POSITIONS false [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] C_SELECTED_JOYSTICK -1 [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] ICON_BAKERY_BLOCKSTYLE_ROTATE_DEG -90.0 [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] MOUSE_WHEEL_SENSIBILITY 7.0E-4 [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] BUILD_MODE_SHIFT_SPEED 200.0 [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] ORBITAL_CAM_SPEED 0.5 [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] G_DAMAGE_DISPLAY 2000 [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] G_STAR_COUNT 0 [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] G_VBO_BULKMODE_SIZE 4 [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] G_DRAW_FOG false [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] G_DRAW_BEAMS true [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] G_DRAW_EXHAUST_PLUMS false [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] D_INFO_CONTROLMANAGER false [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] D_INFO_SHADER true [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] T_ENABLE_TEXTURE_BAKER false [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] D_INFO_DRAW_TIMES false [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] D_INFO_DRAW_SPACE_PARTICLE false [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] G_SPACE_PARTICLE false [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] G_DRAW_MOUSE_COLLISION false [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] G_ATMOSPHERE_SHADER normal [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] F_FRAME_BUFFER_USE false [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] G_SHADOW_NEAR_DIST 1.0 [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] G_SHADOW_FAR_DIST 75.0 [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] G_SHADOW_DEPTH_RANGE_NEAR 0.0 [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] G_SHADOW_DEPTH_RANGE_FAR 1.0 [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] G_SHADOW_SPLIT_FAR_0 0.325 [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] G_SHADOW_SPLIT_NEAR_1 0.325 [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] G_SHADOW_SPLIT_FAR_1 0.325 [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] G_SHADOW_SPLIT_NEAR_2 0.325 [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] G_SHADOW_SPLIT_MULT 1.005 [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] G_SHADOW_CROP_MATRIX_MAX -1000.0 [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] G_SHADOW_CROP_MATRIX_MIN 1000.0 [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] G_SHADOW_EXTRA_BACKUP 20.0 [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] G_SHADOW_NEAR_CLIP 0.05 [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] G_SHADOW_SPLIT_RADIUS_ADD_0 0.0 [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] G_SHADOW_SPLIT_RADIUS_ADD_1 10.0 [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] G_SHADOW_SPLIT_RADIUS_ADD_2 0.0 [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] G_SHADOW_SPLIT_RADIUS_ADD_3 0.0 [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] G_SHADOW_SPLIT_ORTHO_FAR_ADDED_0 0.0 [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] G_SHADOW_SPLIT_ORTHO_FAR_ADDED_1 100.0 [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] G_SHADOW_SPLIT_ORTHO_FAR_ADDED_2 0.0 [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] G_SHADOW_SPLIT_ORTHO_FAR_ADDED_3 0.0 [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] G_SHADOW_SPLIT_ORTHO_NEAR_ADDED -100.0 [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] G_SHADOW_ULTRA_FAR_BOUND_ADDED_0 -0.023 [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] G_SHADOW_ULTRA_FAR_BOUND_ADDED_1 -0.002 [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] G_SHADOW_ULTRA_FAR_BOUND_ADDED_2 -0.002 [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] G_SHADOW_OTHER_QUALITY_FAR_BOUND_ADDED_0 -0.023 [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] G_SHADOW_OTHER_QUALITY_FAR_BOUND_ADDED_1 -0.002 [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] G_SHADOW_OTHER_QUALITY_FAR_BOUND_ADDED_2 -0.0 [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] G_SHADOW_FOV_ADDED_RAD 0.2 [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] G_SHADOW_DISPLAY_SHADOW_MAP false [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] G_DRAW_SHIELDS true [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] G_DRAW_WATER true [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] G_DRAW_BACKGOUND true [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] G_WATER_USER_MIPMAPS false [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] E_NAVIGATION_FILTER 365 [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] G_DRAW_ENTITIES true [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] G_FRUSTUM_CULLTING true [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] G_DRAW_EFFECTS true [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] G_SHADER_RELOAD false [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] G_FRAMRATE_FIXED -1 [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] G_SHADERS_ACTIVE true [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] G_DEBUG_DRAW_GRID false [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] G_DEBUG_DRAW_LINES true [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] T_TERRAIN_DRAW true [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] T_TERRAIN_WIREFRAME_DRAW false [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] G_CULLING_ACTIVE true [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] G_TEXTURE_ARRAYS false [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] G_AUTO_NORMALIZATION true [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] G_DRAW_BY_SIDES true [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] G_WIREFRAMED false [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] G_TEXTURE_COMPRESSION_BLOCKS false [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] G_TEXTURE_ARRAY_COMPRESSION true [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] G_TEXTURE_ARRAY_MIPMAP true [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] G_TEXTURE_MIPMAP true [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] G_SHADOWS_VSM false [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] S_PAUSED false [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] S_SETTINGS_SHOW false [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] MINIMAP_MODE LARGE [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] SECTOR_INDICATION_MODE INDICATION_ONLY [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] S_KEY_ALLOW_DUPLICATES true [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] GIF_WIDTH 640 [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] GIF_HEIGHT 640 [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] GIF_FPS 15 [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] GIF_GUI false [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] G_DEBRIS_THRESHOLD_MS 4 [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] S_INITIAL_SETTING Multi Player [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] S_GAME_MODE Sandbox [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] G_BONE_ANIMATION true [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] P_NT_DEBUG_ACTIVE false [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] P_PHYSICS_DEBUG_ACTIVE_OCCLUSION false [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] P_PHYSICS_DEBUG_ACTIVE false [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] P_PHYSICS_DEBUG_MODE 0 [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] G_DEUBG_LINE_DRAWING_ACTIVATED false [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] G_WINDOW_START_POSITION center [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] G_DRAW_GUI_ACTIVE true [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] G_DRAW_NO_OVERLAYS false [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] G_PARTICLE_SORTING true [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] P_PHYSICS_ACTIVATED true [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] G_SMOKE_QUALITY false [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] G_DRAW_STARS false [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] G_DRAW_PASTE_PREVIEW true [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] G_USE_SPRITE_VBO true [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] TUTORIAL_NEW false [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] G_AUTOSELECT_CONTROLLERS true [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] S_INFO_DRAW SOME_INFO [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] G_VBO_FLAG STATIC [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] N_LAG_COMPENSATION true [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] N_IGNORE_SAVED_UPLINK_CREDENTIALS_IN_SINGLEPLAYER true [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] N_SERVERTIME_UPDATE_FREQUENCE 10000 [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] M_TEXTURE_PACK_CONFIG_TOOL ./data/textures/block/Default/64/ [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] G_MIPMAP_LEVEL_MAX 3 [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] M_MOUSE_SENSITIVITY 1.5 [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] G_HIT_INDICATION_SIZE 1.5 [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] F_BLOOM true [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] F_BLOOM_INTENSITY 1.0E-4 [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] S_MOUSE_LOCK true [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] G_DRAW_ADV_BUILDMODE_BLOCK_PREVIEW true [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] G_DRAW_ALL_CONNECTIONS false [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] G_SHOW_PURE_NUMBERS_FOR_SHIELD_AND_POWER false [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] S_FLIP_HOTBAR_MOUSEWHEEL_WITHOUT_CTRL true [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] S_ZOOM_MOUSEWHEEL SLOTS [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] S_MOUSE_SHIP_INVERT false [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] S_MOUSE_ALL_INVERT false [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] S_USE_REGION_SIGNATURE_TEST false [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] G_PREVIEW_TO_BUILD_BLOCK true [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] S_EXIT_ON_ESC false [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] G_USE_HIGH_QUALITY_ACKGROUND false [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] G_DRAW_POPUPS true [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] G_USE_VBO_MAP true [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] G_DRAW_JUMP_OVERLAY true [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] G_MAG_FILTER_LINEAR_BLOCKS false [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] G_MAG_FILTER_LINEAR_GUI false [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] G_MAX_BEAMS 4096 [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] SEGMENT_REQUEST_BATCH 32 [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] CLIENT_BUFFER_SIZE 65536 [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] ICON_BAKERY_SINGLE_RESOLUTION 150 [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] G_RAYTRACE_COUNT 64 [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] ICON_BAKERY_SINGLE_ICONS false [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] G_MUST_CONFIRM_DETACHEMENT_AT_SPEED 50.0 [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] G_USE_SHADER4 true [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] O_OCULUS_RENDERING false [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] G_USE_VERTEX_LIGHTING_ONLY false [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] CLIENT_TRAFFIC_CLASS true [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] G_DRAW_SELECTED_BLOCK_WOBBLE true [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] G_USE_TWO_COMPENENT_SHADER false [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] A_FORCE_AUTHENTICATION_METHOD -1 [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] MIN_FFA 2 [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] B_UNDO_REDO_MAX 30 [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] N_ARTIFICIAL_DELAY 0 [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] SEGMENT_PIECE_QUEUE_SINGLEPLAYER 32767 [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] G_MAX_MISSILE_TRAILS 128 [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] G_USE_OCCLUSION_CULLING false [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] C_AUTOASSIGN_WEAPON_SLOTS true [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] G_DRAW_NT_STATS_OVERLAY false [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] CLIENT_CUSTOM_TEXTURE_PATH ./customBlockTextures [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] SECRET none [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] LIMIT_FPS_UNFOCUS true [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] GUI_USE_DISPLAY_LISTS false [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] USE_GL_MULTI_DRAWARRAYS false [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] USE_GL_MULTI_DRAWARRAYS_INITIAL_SET false [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] CHAT_CLOSE_ON_ENTER true [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] A_FORCE_LOCAL_SAVE_ENABLED_IN_SINGLE_PLAYER false [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] G_SHIP_INFO_ZOOM 2 [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] G_SINGLEPLAYER_CREATIVE_MODE false [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] G_DRAW_LAG_OBJECTS_IN_HUD false [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] G_SHOW_SYMMETRY_PLANES true [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] LANGUAGE_PACK english [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] LANGUAGE_PACK_ASSIGNED true [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] DELETE_SEVER_DATABASE_ON_STARTUP false [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] G_BASIC_SELECTION_BOX false [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] OFFLINE_PLAYER_NAME spunkie [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] ONLINE_PLAYER_NAME derp [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] SERVERLIST_COMPATIBLE true [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] SERVERLIST_RESPONSIVE true [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] SERVERLIST_FAVORITES false [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] SERVERLIST_CUSTOMS false [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] CUBE_LIGHT_NORMALIZER_NEW true [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] SERVERLIST_LAST_SERVER_USED [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] LAST_GAME SP;1;4242;spunkie [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] PLAY_INTRO true [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] TUTORIAL_BUTTON_BLINKING true [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] TUTORIAL_PLAY_INTRO false [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] TUTORIAL_WATCHED fundamentals; [2016-07-02 03:23:30] ---------------------------------------------------------------- [2016-07-02 03:23:30] LOD_DISTANCE_IN_THRESHOLD 80.0 [2016-07-02 03:23:30] ################### /ENGINE SETTINGS ######################### [2016-07-02 03:23:30] [CLIENT] DISPOSING CONNECTION DIALOG [2016-07-02 03:23:30] [CLIENT] disposing connection dialog: null [2016-07-02 03:23:30] [CLIENT] GRAPHICS CONTEXT: obfuscated.avr@47a12ef8 [2016-07-02 03:23:30] ############## LOADING RESOURCE FONT [2016-07-02 03:23:30] [PARSER] not parsed: idlingFloating [2016-07-02 03:23:30] [PARSER] not parsed: idlingGravity [2016-07-02 03:23:30] [PARSER] not parsed: dancingGravity [2016-07-02 03:23:30] [PARSER] not parsed: movingJumpingJumpUp [2016-07-02 03:23:30] [PARSER] not parsed: movingJumpingJumpDown [2016-07-02 03:23:30] [PARSER] not parsed: movingFallingStandard [2016-07-02 03:23:30] [PARSER] not parsed: movingFallingLedge [2016-07-02 03:23:30] [PARSER] not parsed: movingLandingShortFall [2016-07-02 03:23:30] [PARSER] not parsed: movingLandingMiddleFall [2016-07-02 03:23:30] [PARSER] not parsed: movingLandingLongFall [2016-07-02 03:23:30] [PARSER] not parsed: movingNoGravityGravToNoGrav [2016-07-02 03:23:30] [PARSER] not parsed: movingNoGravityNoGravToGrav [2016-07-02 03:23:30] [PARSER] not parsed: movingNoGravityFloatMoveN [2016-07-02 03:23:30] [PARSER] not parsed: movingNoGravityFloatMoveS [2016-07-02 03:23:30] [PARSER] not parsed: movingNoGravityFloatMoveUp [2016-07-02 03:23:30] [PARSER] not parsed: movingNoGravityFloatMoveDown [2016-07-02 03:23:30] [PARSER] not parsed: movingNoGravityFloatRot [2016-07-02 03:23:30] [PARSER] not parsed: movingNoGravityFloatHit [2016-07-02 03:23:30] [PARSER] not parsed: movingNoGravityFloatDeath [2016-07-02 03:23:30] [PARSER] not parsed: movingByFootCrawling [2016-07-02 03:23:30] [PARSER] not parsed: movingByFootCrawlingNorth [2016-07-02 03:23:30] [PARSER] not parsed: movingByFootCrawlingSouth [2016-07-02 03:23:30] [PARSER] not parsed: movingByFootCrawlingWest [2016-07-02 03:23:30] [PARSER] not parsed: movingByFootCrawlingEast [2016-07-02 03:23:30] [PARSER] not parsed: movingByFootCrawlingNorthEast [2016-07-02 03:23:30] [PARSER] not parsed: movingByFootCrawlingNorthWest [2016-07-02 03:23:30] [PARSER] not parsed: movingByFootCrawlingSouthWest [2016-07-02 03:23:30] [PARSER] not parsed: movingByFootCrawlingSouthEast [2016-07-02 03:23:30] [PARSER] not parsed: movingByFootSlowWalking [2016-07-02 03:23:30] [PARSER] not parsed: movingByFootSlowWalkingNorth [2016-07-02 03:23:30] [PARSER] not parsed: movingByFootSlowWalkingSouth [2016-07-02 03:23:30] [PARSER] not parsed: movingByFootSlowWalkingWest [2016-07-02 03:23:30] [PARSER] not parsed: movingByFootSlowWalkingEast [2016-07-02 03:23:30] [PARSER] not parsed: movingByFootSlowWalkingNorthEast [2016-07-02 03:23:30] [PARSER] not parsed: movingByFootSlowWalkingNorthWest [2016-07-02 03:23:30] [PARSER] not parsed: movingByFootSlowWalkingSouthWest [2016-07-02 03:23:30] [PARSER] not parsed: movingByFootSlowWalkingSouthEast [2016-07-02 03:23:30] [PARSER] not parsed: movingByFootWalking [2016-07-02 03:23:30] [PARSER] not parsed: movingByFootWalkingNorth [2016-07-02 03:23:30] [PARSER] not parsed: movingByFootWalkingSouth [2016-07-02 03:23:30] [PARSER] not parsed: movingByFootWalkingWest [2016-07-02 03:23:30] [PARSER] not parsed: movingByFootWalkingEast [2016-07-02 03:23:30] [PARSER] not parsed: movingByFootWalkingNorthEast [2016-07-02 03:23:30] [PARSER] not parsed: movingByFootWalkingNorthWest [2016-07-02 03:23:30] [PARSER] not parsed: movingByFootWalkingSouthWest [2016-07-02 03:23:30] [PARSER] not parsed: movingByFootWalkingSouthEast [2016-07-02 03:23:30] [PARSER] not parsed: movingByFootRunning [2016-07-02 03:23:30] [PARSER] not parsed: movingByFootRunningNorth [2016-07-02 03:23:30] [PARSER] not parsed: movingByFootRunningSouth [2016-07-02 03:23:30] [PARSER] not parsed: movingByFootRunningWest [2016-07-02 03:23:30] [PARSER] not parsed: movingByFootRunningEast [2016-07-02 03:23:30] [PARSER] not parsed: movingByFootRunningNorthEast [2016-07-02 03:23:30] [PARSER] not parsed: movingByFootRunningNorthWest [2016-07-02 03:23:30] [PARSER] not parsed: movingByFootRunningSouthWest [2016-07-02 03:23:30] [PARSER] not parsed: movingByFootRunningSouthEast [2016-07-02 03:23:30] [PARSER] not parsed: upperBodyGun [2016-07-02 03:23:30] [PARSER] not parsed: upperBodyGunIdle [2016-07-02 03:23:30] [PARSER] not parsed: upperBodyGunIdleIn [2016-07-02 03:23:30] [PARSER] not parsed: upperBodyGunDraw [2016-07-02 03:23:30] [PARSER] not parsed: upperBodyGunAway [2016-07-02 03:23:30] [PARSER] not parsed: upperBodyGunFire [2016-07-02 03:23:30] [PARSER] not parsed: upperBodyGunFireHeavy [2016-07-02 03:23:30] [PARSER] not parsed: upperBodyGunMeelee [2016-07-02 03:23:30] [PARSER] not parsed: upperBodyFabricator [2016-07-02 03:23:30] [PARSER] not parsed: upperBodyFabricatorIdle [2016-07-02 03:23:30] [PARSER] not parsed: upperBodyFabricatorDraw [2016-07-02 03:23:30] [PARSER] not parsed: upperBodyFabricatorAway [2016-07-02 03:23:30] [PARSER] not parsed: upperBodyFabricatorFire [2016-07-02 03:23:30] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-07-02 03:23:30] [PARSER] not parsed: attacking [2016-07-02 03:23:30] [PARSER] not parsed: attackingMeelee [2016-07-02 03:23:30] [PARSER] not parsed: attackingMeeleeFloating [2016-07-02 03:23:30] [PARSER] not parsed: attackingMeeleeGravity [2016-07-02 03:23:30] [PARSER] not parsed: death [2016-07-02 03:23:30] [PARSER] not parsed: deathFloating [2016-07-02 03:23:30] [PARSER] not parsed: deathGravity [2016-07-02 03:23:30] [PARSER] not parsed: sitting [2016-07-02 03:23:30] [PARSER] not parsed: sittingBlock [2016-07-02 03:23:30] [PARSER] not parsed: sittingBlockNoFloor [2016-07-02 03:23:30] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-07-02 03:23:30] [PARSER] not parsed: sittingBlockFloor [2016-07-02 03:23:30] [PARSER] not parsed: sittingBlockFloorIdle [2016-07-02 03:23:30] [PARSER] not parsed: sittingWedge [2016-07-02 03:23:30] [PARSER] not parsed: sittingWedgeNoFloor [2016-07-02 03:23:30] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-07-02 03:23:30] [PARSER] not parsed: sittingWedgeFloor [2016-07-02 03:23:30] [PARSER] not parsed: sittingWedgeFloorIdle [2016-07-02 03:23:30] [PARSER] not parsed: hit [2016-07-02 03:23:30] [PARSER] not parsed: hitSmall [2016-07-02 03:23:30] [PARSER] not parsed: hitSmallFloating [2016-07-02 03:23:30] [PARSER] not parsed: hitSmallGravity [2016-07-02 03:23:30] [PARSER] not parsed: salutes [2016-07-02 03:23:30] [PARSER] not parsed: salutesSalute [2016-07-02 03:23:30] [PARSER] not parsed: talk [2016-07-02 03:23:30] [PARSER] not parsed: talkSalute [2016-07-02 03:23:30] [PARSER] not parsed: helmet [2016-07-02 03:23:30] [PARSER] not parsed: helmetOn [2016-07-02 03:23:30] [PARSER] not parsed: helmetOff [2016-07-02 03:23:30] [PARSER] not parsed: idlingFloating [2016-07-02 03:23:30] [PARSER] not parsed: idlingGravity [2016-07-02 03:23:30] [PARSER] not parsed: dancingGravity [2016-07-02 03:23:30] [PARSER] not parsed: movingJumpingJumpUp [2016-07-02 03:23:30] [PARSER] not parsed: movingJumpingJumpDown [2016-07-02 03:23:30] [PARSER] not parsed: movingFallingStandard [2016-07-02 03:23:30] [PARSER] not parsed: movingFallingLedge [2016-07-02 03:23:30] [PARSER] not parsed: movingLandingShortFall [2016-07-02 03:23:30] [PARSER] not parsed: movingLandingMiddleFall [2016-07-02 03:23:30] [PARSER] not parsed: movingLandingLongFall [2016-07-02 03:23:30] [PARSER] not parsed: movingNoGravityGravToNoGrav [2016-07-02 03:23:30] [PARSER] not parsed: movingNoGravityNoGravToGrav [2016-07-02 03:23:30] [PARSER] not parsed: movingNoGravityFloatMoveN [2016-07-02 03:23:30] [PARSER] not parsed: movingNoGravityFloatMoveS [2016-07-02 03:23:30] [PARSER] not parsed: movingNoGravityFloatMoveUp [2016-07-02 03:23:30] [PARSER] not parsed: movingNoGravityFloatMoveDown [2016-07-02 03:23:30] [PARSER] not parsed: movingNoGravityFloatRot [2016-07-02 03:23:30] [PARSER] not parsed: movingNoGravityFloatHit [2016-07-02 03:23:30] [PARSER] not parsed: movingNoGravityFloatDeath [2016-07-02 03:23:30] [PARSER] not parsed: movingByFootCrawling [2016-07-02 03:23:30] [PARSER] not parsed: movingByFootCrawlingNorth [2016-07-02 03:23:30] [PARSER] not parsed: movingByFootCrawlingSouth [2016-07-02 03:23:30] [PARSER] not parsed: movingByFootCrawlingWest [2016-07-02 03:23:30] [PARSER] not parsed: movingByFootCrawlingEast [2016-07-02 03:23:30] [PARSER] not parsed: movingByFootCrawlingNorthEast [2016-07-02 03:23:30] [PARSER] not parsed: movingByFootCrawlingNorthWest [2016-07-02 03:23:30] [PARSER] not parsed: movingByFootCrawlingSouthWest [2016-07-02 03:23:30] [PARSER] not parsed: movingByFootCrawlingSouthEast [2016-07-02 03:23:30] [PARSER] not parsed: movingByFootSlowWalking [2016-07-02 03:23:30] [PARSER] not parsed: movingByFootSlowWalkingNorth [2016-07-02 03:23:30] [PARSER] not parsed: movingByFootSlowWalkingSouth [2016-07-02 03:23:30] [PARSER] not parsed: movingByFootSlowWalkingWest [2016-07-02 03:23:30] [PARSER] not parsed: movingByFootSlowWalkingEast [2016-07-02 03:23:30] [PARSER] not parsed: movingByFootSlowWalkingNorthEast [2016-07-02 03:23:30] [PARSER] not parsed: movingByFootSlowWalkingNorthWest [2016-07-02 03:23:30] [PARSER] not parsed: movingByFootSlowWalkingSouthWest [2016-07-02 03:23:30] [PARSER] not parsed: movingByFootSlowWalkingSouthEast [2016-07-02 03:23:30] [PARSER] not parsed: movingByFootWalking [2016-07-02 03:23:30] [PARSER] not parsed: movingByFootWalkingNorth [2016-07-02 03:23:30] [PARSER] not parsed: movingByFootWalkingSouth [2016-07-02 03:23:30] [PARSER] not parsed: movingByFootWalkingWest [2016-07-02 03:23:30] [PARSER] not parsed: movingByFootWalkingEast [2016-07-02 03:23:30] [PARSER] not parsed: movingByFootWalkingNorthEast [2016-07-02 03:23:30] [PARSER] not parsed: movingByFootWalkingNorthWest [2016-07-02 03:23:30] [PARSER] not parsed: movingByFootWalkingSouthWest [2016-07-02 03:23:30] [PARSER] not parsed: movingByFootWalkingSouthEast [2016-07-02 03:23:30] [PARSER] not parsed: movingByFootRunning [2016-07-02 03:23:30] [PARSER] not parsed: movingByFootRunningNorth [2016-07-02 03:23:30] [PARSER] not parsed: movingByFootRunningSouth [2016-07-02 03:23:30] [PARSER] not parsed: movingByFootRunningWest [2016-07-02 03:23:30] [PARSER] not parsed: movingByFootRunningEast [2016-07-02 03:23:30] [PARSER] not parsed: movingByFootRunningNorthEast [2016-07-02 03:23:30] [PARSER] not parsed: movingByFootRunningNorthWest [2016-07-02 03:23:30] [PARSER] not parsed: movingByFootRunningSouthWest [2016-07-02 03:23:30] [PARSER] not parsed: movingByFootRunningSouthEast [2016-07-02 03:23:30] [PARSER] not parsed: upperBodyGun [2016-07-02 03:23:30] [PARSER] not parsed: upperBodyGunIdle [2016-07-02 03:23:30] [PARSER] not parsed: upperBodyGunIdleIn [2016-07-02 03:23:30] [PARSER] not parsed: upperBodyGunDraw [2016-07-02 03:23:30] [PARSER] not parsed: upperBodyGunAway [2016-07-02 03:23:30] [PARSER] not parsed: upperBodyGunFire [2016-07-02 03:23:30] [PARSER] not parsed: upperBodyGunFireHeavy [2016-07-02 03:23:30] [PARSER] not parsed: upperBodyGunMeelee [2016-07-02 03:23:30] [PARSER] not parsed: upperBodyFabricator [2016-07-02 03:23:30] [PARSER] not parsed: upperBodyFabricatorIdle [2016-07-02 03:23:30] [PARSER] not parsed: upperBodyFabricatorDraw [2016-07-02 03:23:30] [PARSER] not parsed: upperBodyFabricatorAway [2016-07-02 03:23:30] [PARSER] not parsed: upperBodyFabricatorFire [2016-07-02 03:23:30] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-07-02 03:23:30] [PARSER] not parsed: attacking [2016-07-02 03:23:30] [PARSER] not parsed: attackingMeelee [2016-07-02 03:23:30] [PARSER] not parsed: attackingMeeleeFloating [2016-07-02 03:23:30] [PARSER] not parsed: attackingMeeleeGravity [2016-07-02 03:23:30] [PARSER] not parsed: death [2016-07-02 03:23:30] [PARSER] not parsed: deathFloating [2016-07-02 03:23:30] [PARSER] not parsed: deathGravity [2016-07-02 03:23:30] [PARSER] not parsed: sitting [2016-07-02 03:23:30] [PARSER] not parsed: sittingBlock [2016-07-02 03:23:30] [PARSER] not parsed: sittingBlockNoFloor [2016-07-02 03:23:30] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-07-02 03:23:30] [PARSER] not parsed: sittingBlockFloor [2016-07-02 03:23:30] [PARSER] not parsed: sittingBlockFloorIdle [2016-07-02 03:23:30] [PARSER] not parsed: sittingWedge [2016-07-02 03:23:30] [PARSER] not parsed: sittingWedgeNoFloor [2016-07-02 03:23:30] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-07-02 03:23:30] [PARSER] not parsed: sittingWedgeFloor [2016-07-02 03:23:30] [PARSER] not parsed: sittingWedgeFloorIdle [2016-07-02 03:23:30] [PARSER] not parsed: hit [2016-07-02 03:23:30] [PARSER] not parsed: hitSmall [2016-07-02 03:23:30] [PARSER] not parsed: hitSmallFloating [2016-07-02 03:23:30] [PARSER] not parsed: hitSmallGravity [2016-07-02 03:23:30] [PARSER] not parsed: salutes [2016-07-02 03:23:30] [PARSER] not parsed: salutesSalute [2016-07-02 03:23:30] [PARSER] not parsed: talk [2016-07-02 03:23:30] [PARSER] not parsed: talkSalute [2016-07-02 03:23:30] [PARSER] not parsed: helmet [2016-07-02 03:23:30] [PARSER] not parsed: helmetOn [2016-07-02 03:23:30] [PARSER] not parsed: helmetOff [2016-07-02 03:23:30] [PARSER] not parsed: movingFallingStandard [2016-07-02 03:23:30] [PARSER] not parsed: movingFallingLedge [2016-07-02 03:23:30] [PARSER] not parsed: movingLandingShortFall [2016-07-02 03:23:30] [PARSER] not parsed: movingLandingMiddleFall [2016-07-02 03:23:30] [PARSER] not parsed: movingLandingLongFall [2016-07-02 03:23:30] [PARSER] not parsed: upperBodyGun [2016-07-02 03:23:30] [PARSER] not parsed: upperBodyGunIdle [2016-07-02 03:23:30] [PARSER] not parsed: upperBodyGunIdleIn [2016-07-02 03:23:30] [PARSER] not parsed: upperBodyGunDraw [2016-07-02 03:23:30] [PARSER] not parsed: upperBodyGunAway [2016-07-02 03:23:30] [PARSER] not parsed: upperBodyGunFire [2016-07-02 03:23:30] [PARSER] not parsed: upperBodyGunFireHeavy [2016-07-02 03:23:30] [PARSER] not parsed: upperBodyGunMeelee [2016-07-02 03:23:30] [PARSER] not parsed: upperBodyFabricator [2016-07-02 03:23:30] [PARSER] not parsed: upperBodyFabricatorIdle [2016-07-02 03:23:30] [PARSER] not parsed: upperBodyFabricatorDraw [2016-07-02 03:23:30] [PARSER] not parsed: upperBodyFabricatorAway [2016-07-02 03:23:30] [PARSER] not parsed: upperBodyFabricatorFire [2016-07-02 03:23:30] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-07-02 03:23:30] [PARSER] not parsed: attacking [2016-07-02 03:23:30] [PARSER] not parsed: attackingMeelee [2016-07-02 03:23:30] [PARSER] not parsed: attackingMeeleeFloating [2016-07-02 03:23:30] [PARSER] not parsed: attackingMeeleeGravity [2016-07-02 03:23:30] [PARSER] not parsed: death [2016-07-02 03:23:30] [PARSER] not parsed: deathFloating [2016-07-02 03:23:30] [PARSER] not parsed: deathGravity [2016-07-02 03:23:30] [PARSER] not parsed: sitting [2016-07-02 03:23:30] [PARSER] not parsed: sittingBlock [2016-07-02 03:23:30] [PARSER] not parsed: sittingBlockNoFloor [2016-07-02 03:23:30] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-07-02 03:23:30] [PARSER] not parsed: sittingBlockFloor [2016-07-02 03:23:30] [PARSER] not parsed: sittingBlockFloorIdle [2016-07-02 03:23:30] [PARSER] not parsed: sittingWedge [2016-07-02 03:23:30] [PARSER] not parsed: sittingWedgeNoFloor [2016-07-02 03:23:30] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-07-02 03:23:30] [PARSER] not parsed: sittingWedgeFloor [2016-07-02 03:23:30] [PARSER] not parsed: sittingWedgeFloorIdle [2016-07-02 03:23:30] [PARSER] not parsed: hit [2016-07-02 03:23:30] [PARSER] not parsed: hitSmall [2016-07-02 03:23:30] [PARSER] not parsed: hitSmallFloating [2016-07-02 03:23:30] [PARSER] not parsed: hitSmallGravity [2016-07-02 03:23:30] [PARSER] not parsed: salutes [2016-07-02 03:23:30] [PARSER] not parsed: salutesSalute [2016-07-02 03:23:30] [PARSER] not parsed: talk [2016-07-02 03:23:30] [PARSER] not parsed: talkSalute [2016-07-02 03:23:30] [PARSER] not parsed: helmet [2016-07-02 03:23:30] [PARSER] not parsed: helmetOn [2016-07-02 03:23:30] [PARSER] not parsed: helmetOff [2016-07-02 03:23:30] [CLIENT] AFTER GRAPHICS RUN! [2016-07-02 03:23:30] [CLIENT] REMOVING CONNECTION DIALOG [2016-07-02 03:23:31] ############## DONE IN 883 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE CONFIG_GUI [2016-07-02 03:23:31] ############## DONE IN 5 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_action - buttons push big [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_action - buttons push medium [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_action - buttons push small [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_action - enter digits in digital keypad [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_action - error invalid [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_action - fuel fill up (loop) [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_action - fuel fill up quick [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_action - keyboard typing [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_action - purchase register _chick-ching_ [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_action - purchase with coins [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_action - purchase with credits [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_action - receive coins [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_action - receive credits [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_action - repair ship power drill & ratchet [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_action - switches flip big [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_action - switches flip small [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_action - upgrade ship power tools [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_ambience loop - computer lab tech (loop) [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_ambience loop - interior cockpit (loop) [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_ambience loop - shop machinery (loop) [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_ambience loop - space wind omnious light warbling tones (loop) [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_ambience loop - spaceship hangar busy engines machinery and rumbles (loop) [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_ambience loop - spaceship hangar light (loop) [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_ambience sfx - air release steam valve [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_ambience sfx - ambient hangar sounds drill [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_ambience sfx - ambient hangar sounds hydraulics [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_ambience sfx - ambient hangar sounds working with ratchet [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_ambience sfx - digital readout busy [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_ambience sfx - digital readout light [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_ambience sfx - light flicker [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_ambience sfx - radar pulse [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_ambience sfx - radio static interference with glitchy voices [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_ambience sfx - servo movement [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_explosion [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_explosion_2 [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_explosion_3 [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_explosion_4 [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_gameplay - achievement reached 1 [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_gameplay - achievement reached 2 [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_gameplay - achievement reached 3 [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_gameplay - achievement reached 4 [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_gameplay - cockpit warning beep [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_gameplay - level completed [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_gameplay - level up 1 [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_gameplay - level up 2 [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_gameplay - low armor _electric_ warning chime [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_gameplay - low fuel warning constant beeps (loop) [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_gameplay - notification chime 1 [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_gameplay - notification chime 2 [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_gameplay - power down big [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_gameplay - power down small [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_gameplay - power up big [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_gameplay - power up small [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_gameplay - prompt 1 [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_gameplay - prompt 2 [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_gameplay - prompt 3 [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_gameplay - prompt 4 [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_gameplay - save game chime [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_item - forcefield activate [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_item - forcefield loop [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_item - forcefield powerdown [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_item - pick up coin ding [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_item - pick up health [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_item - pick up weapon [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_item - shield activate [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_item - shield loop [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_item - shield powerdown [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_item - special item pickup 1 [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_item - special item pickup 2 [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_item - special item pickup 3 [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_item - use special blastwave [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_item - use special dissapear energetic hum (loop) [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_item - use special energy zap [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_item - use special light beam [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_menu_ui - back [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_menu_ui - cancel [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_menu_ui - enter [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_menu_ui - error 1 [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_menu_ui - error 2 [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_menu_ui - highlight 1 [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_menu_ui - highlight 2 [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_menu_ui - highlight 3 [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_menu_ui - pause [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_menu_ui - select 1 [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_menu_ui - select 2 [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_menu_ui - select 3 [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_menu_ui - select 4 [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_menu_ui - swoosh scroll large [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_menu_ui - swoosh scroll small [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_misc - blast synthetic explosion big [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_misc - blast synthetic explosion small [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_misc - engine start up [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_misc - ship pass by quick [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_misc - ship pass by slow [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_spaceship enemy - engine thrusters big ship low pitched (loop) [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_spaceship enemy - engine thrusters medium ship medium pitched (loop) [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_spaceship enemy - engine thrusters small ship high pitched (loop) [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_spaceship enemy - hit large explosion big enemy ship blow up [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_spaceship enemy - hit medium explosion medium enemy ship blow up [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_spaceship enemy - hit no explosion metallic impact on enemy ship [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_spaceship enemy - hit no explosion synthetic impact on enemy ship [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_spaceship enemy - hit small explosion small enemy ship blow up [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_spaceship user - collision with asteroid large [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_spaceship user - collision with asteroid small [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_spaceship user - collision with metal large [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_spaceship user - collision with metal small [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_spaceship user - int. cockpit alarm 1 (loop) [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_spaceship user - int. cockpit alarm 2 (loop) [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_spaceship user - int. cockpit alarm medium pitched (loop) [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_spaceship user - large engine thruster end release gas [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_spaceship user - large engine thruster loop [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_spaceship user - large engine thruster start push gas [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_spaceship user - large impact with shields disabled metallic hit big [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_spaceship user - large impact with shields disabled metallic hit small [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_spaceship user - large impact with shields enabled synthetic hit big [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_spaceship user - large impact with shields enabled synthetic hit small [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_spaceship user - laser gun single fire big [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_spaceship user - lightspeed space wind [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_spaceship user - lock on target unsuccessful tone [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_spaceship user - locked on target successful beep [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_spaceship user - locking on target pulse (loop) [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_spaceship user - medium engine thrusters end release gas [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_spaceship user - medium engine thrusters loop [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_spaceship user - medium engine thrusters start push gas [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_spaceship user - ship turbulence heavy [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_spaceship user - ship turbulence medium [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_spaceship user - ship turbulence small [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_spaceship user - small engine thruster end release gas [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_spaceship user - small engine thruster loop [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_spaceship user - small engine thrusters start push gas [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_spaceship user - turbo boost large [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_spaceship user - turbo boost medium [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_spaceship user - turbo boost small [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_laser_cannon_1 [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_laser_cannon_1_burst [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_laser_cannon_2 [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_laser_cannon_2_burst [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_proton_torpedo_1 [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_proton_torpedo_2 [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_spaceship enemy - laser gun fire burst [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_spaceship enemy - laser gun single fire large [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_spaceship enemy - laser gun single fire medium [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_spaceship enemy - laser gun single fire small [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_spaceship user - canon fire 1 [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_spaceship user - canon fire 2 [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_spaceship user - laser gun burst fire three [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_spaceship user - laser gun burst fire two [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_spaceship user - laser gun single fire medium [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_spaceship user - laser gun single fire small [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_spaceship user - laser impact with shields disabled metallic hit big [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_spaceship user - laser impact with shields disabled metallic hit small [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_spaceship user - laser impact with shields enabled synthetic hit big [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_spaceship user - laser impact with shields enabled synthetic hit small [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_spaceship user - missile fire 1 [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_spaceship user - missile fire 2 [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_spaceship user - ricochet laser hits metal [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_spaceship user - special synthetic weapon fire 1 [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_spaceship user - special synthetic weapon fire 2 [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_spaceship user - special synthetic weapon recharged 1 [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE 0022_spaceship user - special synthetic weapon recharged 2 [2016-07-02 03:23:31] ############## DONE IN 0 ms [2016-07-02 03:23:31] ############## LOADING RESOURCE Sky [2016-07-02 03:23:31] [SceneParser] now parsing scene: data//models/ground/\sky [2016-07-02 03:23:31] ... parse Mesh data//models/ground/\sky-sphere-mesh.mesh.xml 0 [2016-07-02 03:23:31] [UTIL] native buffer fetch took 484 ms; invoked GC: true; new size 60480; index: 3 [2016-07-02 03:23:32] [UTIL] native buffer fetch took 373 ms; invoked GC: true; new size 60480; index: 4 [2016-07-02 03:23:32] [UTIL] native buffer fetch took 544 ms; invoked GC: true; new size 181440; index: 5 [2016-07-02 03:23:33] [UTIL] native buffer fetch took 408 ms; invoked GC: true; new size 181440; index: 6 [2016-07-02 03:23:33] Sector[3](2, 2, 2) Narrowphase of Sector[3](2, 2, 2) took: 408 [2016-07-02 03:23:33] Sector[3](2, 2, 2) LISTING OBJECTS: [2016-07-02 03:23:33] 0# OBJECT: {RigBExOrig@1315461806([CCS|SER Shop(4)])} [2016-07-02 03:23:33] 1# OBJECT: PCGhostObjExt(7->Attached(Shop(4)))@920919633 [2016-07-02 03:23:33] WARNING: sector update of single sector (2, 2, 2) took 716 ms; Physics 716 ms [2016-07-02 03:23:33] WARNING: sector info: (2, 2, 2); id 3; type MAIN; [2016-07-02 03:23:33] [UNIVERSE] WARNING: Sector UPDATE took 1265; sectors updated: 28 [2016-07-02 03:23:33] [SERVER][UPDATE] WARNING: UNIVERSE update took 1265 [2016-07-02 03:23:33] [UTIL] native buffer fetch took 325 ms; invoked GC: true; new size 120960; index: 7 [2016-07-02 03:23:33] ############## DONE IN 2351 ms [2016-07-02 03:23:33] ############## LOADING RESOURCE Box [2016-07-02 03:23:33] [SceneParser] now parsing scene: data//models/ground/\box [2016-07-02 03:23:33] ... parse Mesh data//models/ground/\Box.mesh.xml 0 [2016-07-02 03:23:33] [TEXTURE] data//models/ground/brick.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-07-02 03:23:33] [WARNING][ResourceLoader] File Does Not exist: data/models/ground/brick_normal.png [2016-07-02 03:23:33] ############## DONE IN 4 ms [2016-07-02 03:23:33] ############## LOADING RESOURCE Sphere [2016-07-02 03:23:33] [SceneParser] now parsing scene: data//models/ground/\sphere-low [2016-07-02 03:23:33] ... parse Mesh data//models/ground/\planet-mesh.mesh.xml 0 [2016-07-02 03:23:33] ############## DONE IN 17 ms [2016-07-02 03:23:33] ############## LOADING RESOURCE Cylinder [2016-07-02 03:23:33] [SceneParser] now parsing scene: data//models/ground/\cylinder [2016-07-02 03:23:33] ... parse Mesh data//models/ground/\Cylinder001.mesh.xml 0 [2016-07-02 03:23:33] ############## DONE IN 4 ms [2016-07-02 03:23:33] ############## LOADING RESOURCE GeoSphere [2016-07-02 03:23:33] [SceneParser] now parsing scene: data//models/ground/\GeoSphere300x10 [2016-07-02 03:23:33] ... parse Mesh data//models/ground/\GeoSphere300x10.mesh.xml 0 [2016-07-02 03:23:33] [UNIVERSE] WARNING: Sector UPDATE took 42; sectors updated: 28 [2016-07-02 03:23:33] [SERVER][UPDATE] WARNING: UNIVERSE update took 42 [2016-07-02 03:23:33] ############## DONE IN 36 ms [2016-07-02 03:23:33] ############## LOADING RESOURCE Planet [2016-07-02 03:23:33] [SceneParser] now parsing scene: data//models/ground/\planet [2016-07-02 03:23:33] ... parse Mesh data//models/ground/\Planet.mesh.xml 0 [2016-07-02 03:23:33] ############## DONE IN 30 ms [2016-07-02 03:23:33] ############## LOADING RESOURCE Atmosphere [2016-07-02 03:23:33] [SceneParser] now parsing scene: data//models/ground/\atmosphere [2016-07-02 03:23:33] ... parse Mesh data//models/ground/\Atmosphere.mesh.xml 0 [2016-07-02 03:23:33] ############## DONE IN 94 ms [2016-07-02 03:23:33] ############## LOADING RESOURCE Asteroid [2016-07-02 03:23:33] [SceneParser] now parsing scene: data//models/ground/\asteroid [2016-07-02 03:23:33] ... parse Mesh data//models/ground/\asteroid.mesh.xml 0 [2016-07-02 03:23:33] [TEXTURE] data//models/ground/asteroid.jpg LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-02 03:23:34] [TEXTURE] creation took: convert: 170; data: 1; make: 0 [2016-07-02 03:23:34] [WARNING][ResourceLoader] File Does Not exist: data/models/ground/asteroid_normal.jpg [2016-07-02 03:23:34] ############## DONE IN 287 ms [2016-07-02 03:23:34] ############## LOADING RESOURCE ExaustPlum [2016-07-02 03:23:34] [SceneParser] now parsing scene: data//models/ground/\exaustplum [2016-07-02 03:23:34] ... parse Mesh data//models/ground/\ExaustPlum.mesh.xml 0 [2016-07-02 03:23:34] ############## DONE IN 11 ms [2016-07-02 03:23:34] ############## LOADING RESOURCE SimpleBeam [2016-07-02 03:23:34] [SceneParser] now parsing scene: data//models/ground/\simplebeam [2016-07-02 03:23:34] ... parse Mesh data//models/ground/\beam.mesh.xml 0 [2016-07-02 03:23:34] ############## DONE IN 6 ms [2016-07-02 03:23:34] ############## LOADING RESOURCE Arrow [2016-07-02 03:23:34] [SceneParser] now parsing scene: data//models/ground/\arrow [2016-07-02 03:23:34] ... parse Mesh data//models/ground/\arrow.mesh.xml 0 [2016-07-02 03:23:34] [TEXTURE] data//models/ground/arrow.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-02 03:23:34] [WARNING][ResourceLoader] File Does Not exist: data/models/ground/arrow_normal.png [2016-07-02 03:23:34] ############## DONE IN 5 ms [2016-07-02 03:23:34] ############## LOADING RESOURCE BlackHole [2016-07-02 03:23:34] [SceneParser] now parsing scene: data//models/ground/\blackhole [2016-07-02 03:23:34] ... parse Mesh data//models/ground/\blackhole.mesh.xml 0 [2016-07-02 03:23:34] ############## DONE IN 15 ms [2016-07-02 03:23:34] ############## LOADING RESOURCE Debris00 [2016-07-02 03:23:34] [SceneParser] now parsing scene: data//models/ground/\BlDebris0 [2016-07-02 03:23:34] ... parse Mesh data//models/ground/\BlDebris_0.mesh.xml 0 [2016-07-02 03:23:34] ... parse Mesh data//models/ground/\BlDebris_1.mesh.xml 8 [2016-07-02 03:23:34] ... parse Mesh data//models/ground/\BlDebris_2.mesh.xml 16 [2016-07-02 03:23:34] ... parse Mesh data//models/ground/\BlDebris_3.mesh.xml 24 [2016-07-02 03:23:34] ... parse Mesh data//models/ground/\BlDebris_4.mesh.xml 32 [2016-07-02 03:23:34] ############## DONE IN 18 ms [2016-07-02 03:23:34] ############## LOADING RESOURCE Tube [2016-07-02 03:23:34] [SceneParser] now parsing scene: data//models/ground/\fnTube [2016-07-02 03:23:34] ... parse Mesh data//models/ground/\fnTube.mesh.xml 0 [2016-07-02 03:23:34] ############## DONE IN 47 ms [2016-07-02 03:23:34] ############## LOADING RESOURCE PowerSupplyBeam [2016-07-02 03:23:34] [SceneParser] now parsing scene: data//models/gear/Power/\AccPowerBeam [2016-07-02 03:23:34] ... parse Mesh data//models/gear/Power/\AccPowerBeam.mesh.xml 0 [2016-07-02 03:23:34] [TEXTURE] data//models/gear/Power/powerbeam.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-07-02 03:23:34] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/Power/powerbeam_normal.png [2016-07-02 03:23:34] [TEXTURE] data//models/gear/Power/powerbeam_EM.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-02 03:23:34] ############## DONE IN 20 ms [2016-07-02 03:23:34] ############## LOADING RESOURCE BuildInhibitor [2016-07-02 03:23:34] [SceneParser] now parsing scene: data//models/gear/Inhibitor/\AccBuildInhibitor [2016-07-02 03:23:34] ... parse Mesh data//models/gear/Inhibitor/\AccBuildInhibitor.mesh.xml 0 [2016-07-02 03:23:34] [TEXTURE] data//models/gear/Inhibitor/buildinhibtitor.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-07-02 03:23:34] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/Inhibitor/buildinhibtitor_normal.png [2016-07-02 03:23:34] [TEXTURE] data//models/gear/Inhibitor/buildinhibtitor_em.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-07-02 03:23:34] ############## DONE IN 12 ms [2016-07-02 03:23:34] ############## LOADING RESOURCE HealingBeam [2016-07-02 03:23:34] [SceneParser] now parsing scene: data//models/gear/HealingBeam/\HealBeam [2016-07-02 03:23:34] ... parse Mesh data//models/gear/HealingBeam/\AccHeal.mesh.xml 0 [2016-07-02 03:23:34] [TEXTURE] data//models/gear/HealingBeam/heal.png LOAD TAKEN: stream: 0 ms; data: 2 ms; create: 0 ms [2016-07-02 03:23:34] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/HealingBeam/heal_normal.png [2016-07-02 03:23:34] [TEXTURE] data//models/gear/HealingBeam/heal_em.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-02 03:23:34] ############## DONE IN 16 ms [2016-07-02 03:23:34] ############## LOADING RESOURCE Fabricator [2016-07-02 03:23:34] [SceneParser] now parsing scene: data//models/gear/Fabricator/\AccFabricator [2016-07-02 03:23:34] ... parse Mesh data//models/gear/Fabricator/\AccFabricator.mesh.xml 0 [2016-07-02 03:23:34] [TEXTURE] data//models/gear/Fabricator/accfabricator.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-07-02 03:23:34] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/Fabricator/accfabricator_normal.png [2016-07-02 03:23:34] [TEXTURE] data//models/gear/Fabricator/accfabricator_em.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-07-02 03:23:34] ############## DONE IN 15 ms [2016-07-02 03:23:34] ############## LOADING RESOURCE Pistol [2016-07-02 03:23:34] [SceneParser] now parsing scene: data//models/gear/Pistol/\AccPistol [2016-07-02 03:23:34] ... parse Mesh data//models/gear/Pistol/\AccPistol.mesh.xml 0 [2016-07-02 03:23:34] [TEXTURE] data//models/gear/Pistol/WeapPistol.png LOAD TAKEN: stream: 1 ms; data: 1 ms; create: 0 ms [2016-07-02 03:23:34] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/Pistol/WeapPistol_normal.png [2016-07-02 03:23:34] [TEXTURE] data//models/gear/Pistol/WeapPistol_em.png LOAD TAKEN: stream: 1 ms; data: 1 ms; create: 0 ms [2016-07-02 03:23:34] ############## DONE IN 13 ms [2016-07-02 03:23:34] ############## LOADING RESOURCE Torch [2016-07-02 03:23:34] [SceneParser] now parsing scene: data//models/gear/Torch/\AccTorch [2016-07-02 03:23:34] ... parse Mesh data//models/gear/Torch/\AccTorch.mesh.xml 0 [2016-07-02 03:23:34] [TEXTURE] data//models/gear/Torch/torch.png LOAD TAKEN: stream: 1 ms; data: 1 ms; create: 0 ms [2016-07-02 03:23:34] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/Torch/torch_normal.png [2016-07-02 03:23:34] [TEXTURE] data//models/gear/Torch/torch_em.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-02 03:23:34] ############## DONE IN 18 ms [2016-07-02 03:23:34] ############## LOADING RESOURCE Helmet [2016-07-02 03:23:34] [SceneParser] now parsing scene: data//models/gear/Helmet/\AccHelmet [2016-07-02 03:23:34] ... parse Mesh data//models/gear/Helmet/\AccHelmet.mesh.xml 0 [2016-07-02 03:23:34] [TEXTURE] data//models/gear/Helmet/playerhelm.png LOAD TAKEN: stream: 1 ms; data: 1 ms; create: 0 ms [2016-07-02 03:23:34] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/Helmet/playerhelm_normal.png [2016-07-02 03:23:34] [TEXTURE] data//models/gear/Helmet/playerhelm_em.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-07-02 03:23:34] ############## DONE IN 26 ms [2016-07-02 03:23:34] ############## LOADING RESOURCE MarkerBeam [2016-07-02 03:23:34] [SceneParser] now parsing scene: data//models/gear/MarkerBeam/\AccMarkerBeam [2016-07-02 03:23:34] ... parse Mesh data//models/gear/MarkerBeam/\AccMarkerBeam.mesh.xml 0 [2016-07-02 03:23:34] [TEXTURE] data//models/gear/MarkerBeam/marker.png LOAD TAKEN: stream: 0 ms; data: 2 ms; create: 0 ms [2016-07-02 03:23:34] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/MarkerBeam/marker_normal.png [2016-07-02 03:23:34] [TEXTURE] data//models/gear/MarkerBeam/marker_em.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-07-02 03:23:34] ############## DONE IN 19 ms [2016-07-02 03:23:34] ############## LOADING RESOURCE GrappleBeam [2016-07-02 03:23:34] [SceneParser] now parsing scene: data//models/gear/GrappleBeam/\AccGrappleBeam [2016-07-02 03:23:34] ... parse Mesh data//models/gear/GrappleBeam/\AccGrappleBeam.mesh.xml 0 [2016-07-02 03:23:34] [TEXTURE] data//models/gear/GrappleBeam/grapplebeam.png LOAD TAKEN: stream: 1 ms; data: 1 ms; create: 0 ms [2016-07-02 03:23:34] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/GrappleBeam/grapplebeam_normal.png [2016-07-02 03:23:34] [TEXTURE] data//models/gear/GrappleBeam/grapplebeam_em.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-07-02 03:23:34] ############## DONE IN 18 ms [2016-07-02 03:23:34] ############## LOADING RESOURCE Capsule [2016-07-02 03:23:34] [SceneParser] now parsing scene: data//models/lod/Capsule/\Capsule [2016-07-02 03:23:34] ... parse Mesh data//models/lod/Capsule/\Capsule.mesh.xml 0 [2016-07-02 03:23:34] ############## DONE IN 4 ms [2016-07-02 03:23:34] ############## LOADING RESOURCE SphereLod [2016-07-02 03:23:34] [SceneParser] now parsing scene: data//models/lod/Sphere/\Sphere [2016-07-02 03:23:34] ... parse Mesh data//models/lod/Sphere/\Sphere.mesh.xml 0 [2016-07-02 03:23:34] [UTIL] native buffer fetch took 391 ms; invoked GC: true; new size 34560; index: 8 [2016-07-02 03:23:35] [UTIL] native buffer fetch took 271 ms; invoked GC: true; new size 23040; index: 9 [2016-07-02 03:23:35] [TEXTURE] data//models/lod/Sphere/marble-seamless-texture.png LOAD TAKEN: stream: 0 ms; data: 6 ms; create: 0 ms [2016-07-02 03:23:35] [WARNING][ResourceLoader] File Does Not exist: data/models/lod/Sphere/marble-seamless-texture_normal.png [2016-07-02 03:23:35] ############## DONE IN 697 ms [2016-07-02 03:23:35] ############## LOADING RESOURCE Pipe [2016-07-02 03:23:35] [SceneParser] now parsing scene: data//models/lod/Pipe/\Pipe [2016-07-02 03:23:35] ... parse Mesh data//models/lod/Pipe/\Pipe.mesh.xml 0 [2016-07-02 03:23:35] [TEXTURE] data//models/lod/Pipe/Pipe.png LOAD TAKEN: stream: 0 ms; data: 3 ms; create: 0 ms [2016-07-02 03:23:35] [WARNING][ResourceLoader] File Does Not exist: data/models/lod/Pipe/Pipe_normal.png [2016-07-02 03:23:35] ############## DONE IN 8 ms [2016-07-02 03:23:35] ############## LOADING RESOURCE Console1 [2016-07-02 03:23:35] [SceneParser] now parsing scene: data//models/lod/Console1/\Console1 [2016-07-02 03:23:35] ... parse Mesh data//models/lod/Console1/\Console1.mesh.xml 0 [2016-07-02 03:23:35] [TEXTURE] data//models/lod/Console1/console.png LOAD TAKEN: stream: 1 ms; data: 15 ms; create: 0 ms [2016-07-02 03:23:35] [WARNING][ResourceLoader] File Does Not exist: data/models/lod/Console1/console_normal.png [2016-07-02 03:23:35] [TEXTURE] data//models/lod/Console1/console_em.png LOAD TAKEN: stream: 0 ms; data: 2 ms; create: 3 ms [2016-07-02 03:23:35] ############## DONE IN 26 ms [2016-07-02 03:23:35] ############## LOADING RESOURCE Konata [2016-07-02 03:23:35] [SceneParser] now parsing scene: data//models/character/\konata [2016-07-02 03:23:35] ... parse Mesh data//models/character/\Character.mesh.xml 0 [2016-07-02 03:23:35] [UNIVERSE] WARNING: Sector UPDATE took 352; sectors updated: 28 [2016-07-02 03:23:35] [SERVER][UPDATE] WARNING: UNIVERSE update took 352 [2016-07-02 03:23:35] [TEXTURE] data//models/character/uvw.png LOAD TAKEN: stream: 1 ms; data: 3 ms; create: 0 ms [2016-07-02 03:23:35] [WARNING][ResourceLoader] File Does Not exist: data/models/character/uvw_normal.png [2016-07-02 03:23:35] ############## DONE IN 107 ms [2016-07-02 03:23:35] ############## LOADING RESOURCE PlayerMdl [2016-07-02 03:23:35] [SceneParser] now parsing scene: data//models/character/\PlayerMdl [2016-07-02 03:23:35] ... parse Mesh data//models/character/\PlayerMdl.mesh.xml 0 [2016-07-02 03:23:35] [TEXTURE] data//models/character/playertex.png LOAD TAKEN: stream: 0 ms; data: 2 ms; create: 0 ms [2016-07-02 03:23:35] [WARNING][ResourceLoader] File Does Not exist: data/models/character/playertex_normal.png [2016-07-02 03:23:35] [TEXTURE] data//models/character/playertex_em.png LOAD TAKEN: stream: 1 ms; data: 1 ms; create: 0 ms [2016-07-02 03:23:35] ############## DONE IN 181 ms [2016-07-02 03:23:35] ############## LOADING RESOURCE HoppyLegs [2016-07-02 03:23:35] [TEXTURE] data//models/character/hoppy_desert.png LOAD TAKEN: stream: 0 ms; data: 4 ms; create: 0 ms [2016-07-02 03:23:35] [SceneParser] now parsing scene: data//models/character/\hoppy_legs [2016-07-02 03:23:35] ... parse Mesh data//models/character/\MdlLegs.mesh.xml 0 [2016-07-02 03:23:35] [TEXTURE] data//models/character/hoppy_desert.png LOAD TAKEN: stream: 0 ms; data: 4 ms; create: 0 ms [2016-07-02 03:23:35] [WARNING][ResourceLoader] File Does Not exist: data/models/character/hoppy_desert_normal.png [2016-07-02 03:23:35] [TEXTURE] data//models/character/hoppy_desert.png LOAD TAKEN: stream: 1 ms; data: 2 ms; create: 1 ms [2016-07-02 03:23:35] ############## DONE IN 37 ms [2016-07-02 03:23:35] ############## LOADING RESOURCE HoppyBody [2016-07-02 03:23:35] [TEXTURE] data//models/character/hoppy_desert.png LOAD TAKEN: stream: 0 ms; data: 3 ms; create: 0 ms [2016-07-02 03:23:35] [SceneParser] now parsing scene: data//models/character/\hoppy_body [2016-07-02 03:23:35] ... parse Mesh data//models/character/\MdlBody.mesh.xml 0 [2016-07-02 03:23:35] [TEXTURE] data//models/character/hoppy_desert.png LOAD TAKEN: stream: 0 ms; data: 5 ms; create: 0 ms [2016-07-02 03:23:35] [WARNING][ResourceLoader] File Does Not exist: data/models/character/hoppy_desert_normal.png [2016-07-02 03:23:35] [TEXTURE] data//models/character/hoppy_desert.png LOAD TAKEN: stream: 0 ms; data: 3 ms; create: 0 ms [2016-07-02 03:23:35] ############## DONE IN 33 ms [2016-07-02 03:23:35] ############## LOADING RESOURCE LegsArag [2016-07-02 03:23:35] [TEXTURE] data//models/character/QuadLegsTex01.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-07-02 03:23:35] [SceneParser] now parsing scene: data//models/character/\FaunQuadAracLegs [2016-07-02 03:23:35] ... parse Mesh data//models/character/\AracLeg.mesh.xml 0 [2016-07-02 03:23:35] [TEXTURE] data//models/character/QuadLegsTex01.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-07-02 03:23:35] [WARNING][ResourceLoader] File Does Not exist: data/models/character/QuadLegsTex01_normal.png [2016-07-02 03:23:35] [TEXTURE] data//models/character/QuadLegsTex01.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 1 ms [2016-07-02 03:23:35] ############## DONE IN 55 ms [2016-07-02 03:23:35] ############## LOADING RESOURCE TorsoShell [2016-07-02 03:23:35] [TEXTURE] data//models/character/QuadLegsTex01.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-07-02 03:23:35] [SceneParser] now parsing scene: data//models/character/\FaunQuadBodyShell [2016-07-02 03:23:35] ... parse Mesh data//models/character/\FaunQBodyTorso.mesh.xml 0 [2016-07-02 03:23:35] [TEXTURE] data//models/character/QuadTorsoTex01.png LOAD TAKEN: stream: 0 ms; data: 3 ms; create: 0 ms [2016-07-02 03:23:35] [WARNING][ResourceLoader] File Does Not exist: data/models/character/QuadTorsoTex01_normal.png [2016-07-02 03:23:35] [TEXTURE] data//models/character/QuadLegsTex01.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 1 ms [2016-07-02 03:23:35] ############## DONE IN 21 ms [2016-07-02 03:23:35] ############## LOADING RESOURCE Explision [2016-07-02 03:23:35] ############## DONE IN 2 ms [2016-07-02 03:23:35] ############## LOADING RESOURCE CubeMesh [2016-07-02 03:23:35] ############## DONE IN 1 ms [2016-07-02 03:23:35] ############## LOADING RESOURCE NoiseVolume [2016-07-02 03:23:35] [UTIL] native buffer fetch took 389 ms; invoked GC: true; new size 2097280; index: 0 [2016-07-02 03:23:35] ############## DONE IN 391 ms [2016-07-02 03:23:35] ############## LOADING RESOURCE marple [2016-07-02 03:23:35] Sector[3](2, 2, 2) Broadphase of Sector[3](2, 2, 2) took: 395 [2016-07-02 03:23:35] [UNIVERSE] WARNING: Sector UPDATE took 397; sectors updated: 28 [2016-07-02 03:23:35] [SERVER][UPDATE] WARNING: UNIVERSE update took 397 [2016-07-02 03:23:35] [TEXTURE] data/textures/marble-seamless-texture.png LOAD TAKEN: stream: 26 ms; data: 9 ms; create: 0 ms [2016-07-02 03:23:35] ############## DONE IN 36 ms [2016-07-02 03:23:35] ############## LOADING RESOURCE LavaTex [2016-07-02 03:23:36] [TEXTURE] data/textures/lava.png LOAD TAKEN: stream: 1 ms; data: 99 ms; create: 0 ms [2016-07-02 03:23:36] ############## DONE IN 100 ms [2016-07-02 03:23:36] ############## LOADING RESOURCE ExplosionData [2016-07-02 03:23:36] ############## DONE IN 5 ms [2016-07-02 03:23:36] ############## LOADING RESOURCE SimpeStarField [2016-07-02 03:23:36] [TEXTURE] data/textures/simplestarfield.png LOAD TAKEN: stream: 1 ms; data: 13 ms; create: 0 ms [2016-07-02 03:23:36] ############## DONE IN 14 ms [2016-07-02 03:23:36] ############## LOADING RESOURCE Effects [2016-07-02 03:23:36] [RESOURCE] Loading effects [2016-07-02 03:23:36] [TEXTURE] data/effects/dudvmap.jpg LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-02 03:23:36] [TEXTURE] creation took: convert: 93; data: 0; make: 0 [2016-07-02 03:23:36] [TEXTURE] data/effects/noise.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 1 ms [2016-07-02 03:23:36] [RESOURCE] Loading effects done [2016-07-02 03:23:36] ############## DONE IN 125 ms [2016-07-02 03:23:36] ############## LOADING RESOURCE TradingSkins [2016-07-02 03:23:36] [TEXTURE] C:\Users\themaster\Desktop\release ver\StarMade\data\textures\skins\traid00_main_diff.png LOAD TAKEN: stream: 1 ms; data: 3 ms; create: 0 ms [2016-07-02 03:23:36] [TEXTURE] C:\Users\themaster\Desktop\release ver\StarMade\data\textures\skins\traid00_main_em.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-07-02 03:23:36] [TEXTURE] C:\Users\themaster\Desktop\release ver\StarMade\data\textures\skins\traid00_helmet_diff.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 1 ms [2016-07-02 03:23:36] [TEXTURE] C:\Users\themaster\Desktop\release ver\StarMade\data\textures\skins\traid00_helmet_em.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 1 ms [2016-07-02 03:23:36] ############## DONE IN 9 ms [2016-07-02 03:23:36] ############## LOADING RESOURCE SkyTexturefalse [2016-07-02 03:23:36] [RESOURCE] Loading background [2016-07-02 03:23:36] [RESOURCE] Loading background DONE [2016-07-02 03:23:36] ############## DONE IN 77 ms [2016-07-02 03:23:36] ############## LOADING RESOURCE Occlusionfalse [2016-07-02 03:23:36] ############## DONE IN 0 ms [2016-07-02 03:23:36] ############## LOADING RESOURCE Extract_Textures [2016-07-02 03:23:36] 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create: 0 ms [2016-07-02 03:23:37] ############## DONE IN 7 ms [2016-07-02 03:23:37] [GLFRAME] Content has been loaded [2016-07-02 03:23:37] [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere/SkyFromSpace.vert; data//shader/atmosphere/SkyFromSpace.frag [2016-07-02 03:23:37] [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere/SkyFromAtmosphere.vert; data//shader/atmosphere/SkyFromAtmosphere.frag [2016-07-02 03:23:37] [INIT][CLIENT][SHADER] Loading Shader: data//shader/perpixel/perpixel.vert.glsl; data//shader/perpixel/perpixel.frag.glsl [2016-07-02 03:23:37] [INIT][CLIENT][SHADER] Loading Shader: data//shader/blackhole/blackhole.vert.glsl; data//shader/blackhole/blackhole.frag.glsl [2016-07-02 03:23:37] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/selectionSingle.vert.glsl; data//shader/cube/selectionSingle.frag.glsl [2016-07-02 03:23:37] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/selectionSolid.vert.glsl; 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[INIT][CLIENT][SHADER] Loading Shader: data//shader/hyperspace/tunnel.vert.glsl; data//shader/hyperspace/tunnel.frag.glsl [2016-07-02 03:23:37] [INIT][CLIENT][SHADER] Loading Shader: data//shader/starsExt/starsflare.vsh; data//shader/starsExt/starsflare.fsh [2016-07-02 03:23:37] [INIT][CLIENT][SHADER] Loading Shader: data//shader/hud/powerbar/powerbar.vert.glsl; data//shader/hud/powerbar/powerbar.frag.glsl [2016-07-02 03:23:37] [INIT][CLIENT][SHADER] Loading Shader: data//shader/hud/powerbar/powerbarHorizontal.vert.glsl; data//shader/hud/powerbar/powerbarHorizontal.frag.glsl [2016-07-02 03:23:37] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/simplecube.vsh; data//shader/cube/quads13/simplecube.fsh [2016-07-02 03:23:37] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-07-02 03:23:37] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-07-02 03:23:37] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-07-02 03:23:37] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-07-02 03:23:37] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-07-02 03:23:37] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-07-02 03:23:37] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-07-02 03:23:37] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-07-02 03:23:37] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-07-02 03:23:37] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-07-02 03:23:37] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-07-02 03:23:37] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-07-02 03:23:37] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-07-02 03:23:38] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-07-02 03:23:38] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-07-02 03:23:38] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-07-02 03:23:38] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-07-02 03:23:38] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-07-02 03:23:38] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-07-02 03:23:38] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-07-02 03:23:38] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-07-02 03:23:38] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-07-02 03:23:38] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-07-02 03:23:38] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-07-02 03:23:38] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-07-02 03:23:38] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/lodCube/lodcube.vert.glsl; data//shader/cube/lodCube/lodcube.frag.glsl [2016-07-02 03:23:38] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/lodCube/lodcube.vert.glsl; data//shader/cube/lodCube/lodcube-shadow.frag.glsl [2016-07-02 03:23:38] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/lodCube/lodcube.vert.glsl; data//shader/cube/lodCube/lodcube.frag.glsl [2016-07-02 03:23:38] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/lodCube/lodcube.vert.glsl; data//shader/cube/lodCube/lodcube.frag.glsl [2016-07-02 03:23:38] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/shard/shard.vert.glsl; data//shader/cube/shard/shard.frag.glsl [2016-07-02 03:23:38] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/shieldCube/shieldcube-3rd.vsh; data//shader/cube/shieldCube/shieldcube.fsh [2016-07-02 03:23:38] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/jumpCube/jumpcube.vsh; data//shader/cube/jumpCube/jumpcube.fsh [2016-07-02 03:23:38] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cubemap.vsh; data//shader/cubemap.fsh [2016-07-02 03:23:38] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/bloom.vert.glsl; data//shader/bloom/bloom1.frag.glsl [2016-07-02 03:23:38] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/bloom.vert.glsl; data//shader/bloom/bloom2.frag.glsl [2016-07-02 03:23:38] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/bloom.vert.glsl; data//shader/bloom/bloom3.frag.glsl [2016-07-02 03:23:38] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/bloom.vert.glsl; data//shader/bloom/bloom4.frag.glsl [2016-07-02 03:23:38] [FrameBuffer] creating frame buffer 1920 / 1061 [2016-07-02 03:23:38] [FrameBuffer] initializing frame buffer textures [2016-07-02 03:23:38] [FrameBuffer] creating frame buffer 1920 / 1061 [2016-07-02 03:23:38] [FrameBuffer] initializing frame buffer textures [2016-07-02 03:23:38] [FrameBuffer] creating frame buffer 1920 / 1061 [2016-07-02 03:23:38] [FrameBuffer] initializing frame buffer textures [2016-07-02 03:23:38] [FrameBuffer] creating frame buffer 960 / 530 [2016-07-02 03:23:38] [FrameBuffer] initializing frame buffer textures [2016-07-02 03:23:38] [UNIVERSE] creation time: 378 ms [2016-07-02 03:23:38] [UNIVERSE] NPC NODES: [(-3, -1, -12), (3, -3, -1), (0, 1, -14), (25, -1, -7), (-1, -3, -2), (24, 0, -7), (-26, -1, 1)] [2016-07-02 03:23:38] [CLIENT] creating galaxy (0, 0, 0); Stars: 3211; created in: 380ms [2016-07-02 03:23:39] [TEXTURE] data/./effects/noise.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-07-02 03:23:39] [BG] updating field [2016-07-02 03:23:39] [STARFIELD] RECRATING WITH RESOLUTION: 2048 [2016-07-02 03:23:39] [FrameBuffer] creating frame buffer 2048 / 2048 [2016-07-02 03:23:39] [FrameBuffer] initializing frame buffer textures [2016-07-02 03:23:39] [FrameBuffer] creating frame buffer 2048 / 2048 [2016-07-02 03:23:39] [FrameBuffer] initializing frame buffer textures [2016-07-02 03:23:39] [CLIENT][BACKGROUND] generating background took: 2ms [2016-07-02 03:23:39] [GRAPHICS] TRY USING VBO MAPPED BUFFER: true [2016-07-02 03:23:39] BLOOM SHADER INITIALIZING!!! [2016-07-02 03:23:39] [FrameBuffer] creating frame buffer 960 / 530 [2016-07-02 03:23:39] [FrameBuffer] initializing frame buffer textures [2016-07-02 03:23:39] [FrameBuffer] creating frame buffer 960 / 530 [2016-07-02 03:23:39] [FrameBuffer] initializing frame buffer textures [2016-07-02 03:23:39] BLOOM SHADER INITIALIZING!!! [2016-07-02 03:23:39] [FrameBuffer] creating frame buffer 960 / 530 [2016-07-02 03:23:39] [FrameBuffer] initializing frame buffer textures [2016-07-02 03:23:39] [FrameBuffer] creating frame buffer 960 / 530 [2016-07-02 03:23:39] [FrameBuffer] initializing frame buffer textures [2016-07-02 03:23:39] [CLIENT] FORMATING: [[SERVER]: spunkie has joined the game.]; type: String [2016-07-02 03:23:39] [CLIENT][CHAT] [message] [SERVER]: spunkie has joined the game. [2016-07-02 03:23:39] [CLIENT] UPDATING SECTOR FOR AICharacter[(ENTITY_CREATURE_1467454468347_0)(A. Trader, the 4197431580537901556th)(7)] FROM -2 TO 3 [2016-07-02 03:23:39] [CLIENT][TEXTURE][SYNCHRONIZER] ADDED TO UPDATE QUEUE: PlS[spunkie ; id(2)(1)f(0)] for PlS[spunkie ; id(2)(1)f(0)] [2016-07-02 03:23:39] [CHAT] Server(0) initializing data from network object 61 [2016-07-02 03:23:39] [SERVER] Sending all available channels to PlS[spunkie ; id(2)(1)f(0)]; total existing: 1 [2016-07-02 03:23:39] [SERVER] Sending available channel to PlS[spunkie ; id(2)(1)f(0)]: all [2016-07-02 03:23:39] [CLIENT][TEXTURE-SYNCH] requesting tex synch of PlS[spunkie ; id(2)(1)f(0)] [2016-07-02 03:23:39] [CLIENT] Client received new channel: all; creating... [2016-07-02 03:23:39] [CLIENT] Client received existing channel mod: all; CREATE [2016-07-02 03:23:39] [CLIENT] WARNING: member in channel: all already existed [2016-07-02 03:23:39] [CLIENT] successfully rejoined all; opening chat: false [2016-07-02 03:23:39] [SERVER][PLAYERMESSAGE] received message request from PlS[spunkie ; id(2)(1)f(0)] for 10 messages [2016-07-02 03:23:39] [DB] loading messages set from 1467455019372 for receiver spunkie: SELECT SENDER, RECEIVER, TOPIC, MESSAGE, SENT, READ FROM PLAYER_MESSAGES WHERE RECEIVER = 'spunkie' AND SENT < 1467455019372 ORDER BY SENT DESC LIMIT 10; [2016-07-02 03:23:39] [SKIN] USING DEFAULT FOR PLAYER PlS[spunkie ; id(2)(1)f(0)] [2016-07-02 03:23:39] [SKIN] REMOVING TMP PATH: C:\Users\themaster\Desktop\release ver\StarMade\.\texTmp [2016-07-02 03:23:39] [SERVERPROCESSOR][WARNING} PING timeout warning. resending ping to RegisteredClient: spunkie (1) connected: true Retries left: 12; socket connected: true; socket closed: false; inputShutdown: false; outputShutdown: false; ProcessorID: 0 [2016-07-02 03:23:39] [SERVERPROCESSOR][WARNING} PING has been resent to RegisteredClient: spunkie (1) connected: true [2016-07-02 03:23:39] [SERVER][WARNING] Recovered Ping for RegisteredClient: spunkie (1) connected: true; Retries left: 11; retries resetting [2016-07-02 03:23:40] [CLIENT][PlayerInput] successfully deactivated obfuscated.ag@503f91c3 [2016-07-02 03:23:40] [SERVER][SPAWN] SPAWNING NEW CHARACTER FOR PlS[spunkie ; id(2)(1)f(0)] [2016-07-02 03:23:40] [SERVER][SPAWN] PlS[spunkie ; id(2)(1)f(0)]; ABSOLUTE :::: (353.8792, -794.6491, 187.15828) [2016-07-02 03:23:40] [SERVER][SPAWN] Gravity object to use for PlS[spunkie ; id(2)(1)f(0)] not found. UID: [2016-07-02 03:23:40] [SERVER][PlayerCharacter] Server(0) Set initial transform to (353.8792, -794.6491, 187.15828) [2016-07-02 03:23:40] [CLIENT] UPDATING SECTOR FOR PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] FROM -2 TO 6 [2016-07-02 03:23:40] [CLIENT]: PlS[spunkie ; id(2)(1)f(0)] request control: null -> PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] [2016-07-02 03:23:40] [CLIENT] client spawned character and player: PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)]; PlS[spunkie ; id(2)(1)f(0)] [2016-07-02 03:23:40] Client(1) [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] RECEIVED REMOTE GRAVITY: -1 --- (0.0, 0.0, 0.0) [2016-07-02 03:23:40] [CLIENT] REQUESTING SYSTEM: (-1, 5, 0) [2016-07-02 03:23:40] [CONTROLLERSTATE] INCOMING REQUEST (NT) Server(0); PlS[spunkie ; id(2)(1)f(0)] CONTROLLER REQUEST RECEIVED ControllerUnitRequest [fromId=-1, toId=160, hideExitedObject=false, fromParam=(0, 0, 0), toParam=(0, 0, 0)] [2016-07-02 03:23:40] [SERVER][GALAXY] REQUESTING SYSTEM (-1, 5, 0); exists in DB: true; TIME: 1ms: GalaxyRequestAndAwnser [ownerUID=null, factionUID=0, secX=-9, secY=83, secZ=8, networkObjectOnServer=NetworkObject(NetworkClientChannel; 0)] [2016-07-02 03:23:40] [SERVER][GALAXY] SENDING SYSTEM BACK TO CLIENT: -9, 83, 8 [2016-07-02 03:23:40] [CONTROLLER][ADD-UNIT] (Server(0)): PlS[spunkie ; id(2)(1)f(0)] Added to controllers: PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] [2016-07-02 03:23:40] [CONTROLLERSTATE] INCOMING REQUEST (NT) Client(1); PlS[spunkie ; id(2)(1)f(0)] CONTROLLER REQUEST RECEIVED ControllerUnitRequest [fromId=-1, toId=160, hideExitedObject=false, fromParam=(0, 0, 0), toParam=(0, 0, 0)] [2016-07-02 03:23:40] [CLIENT][BUILDTOOLS] Reset area placement [2016-07-02 03:23:40] [CONTROLLER][ADD-UNIT] (Client(1)): PlS[spunkie ; id(2)(1)f(0)] Added to controllers: PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] [2016-07-02 03:23:40] [CLIENT] CURRENT MAIN CONTROLLING IS NOW: PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)]; at: (353.8792, -794.6491, 187.1583) [2016-07-02 03:23:40] [CLIENT][BUILDTOOLS] Reset area placement [2016-07-02 03:23:40] [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] FLAG changed gravity on Server(0) null -> (0.0, 0.0, 0.0) [2016-07-02 03:23:40] Server(0) PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] (handleGravity()) Deactivating gravity [2016-07-02 03:23:40] [CLIENT] FORMATING: [169]; type: Integer [2016-07-02 03:23:40] [CLIENT] Server message: Gravity neutralized... [2016-07-02 03:23:40] [CLIENT][POPUP] INFO: Gravity neutralized... [2016-07-02 03:23:40] [WARPOUT] default grav up (0.0, 1.0, 0.0) [2016-07-02 03:23:40] [KINEMATIC] Client(1) WARPING OUT OF COLLISION START for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)]: FROM (353.8792, -794.6491, 187.1583); (353.8792, -794.6491, 187.1583) [2016-07-02 03:23:40] [KINEMATIC] WARP OUT DIDNT DETECT A HIT [2016-07-02 03:23:40] [PLAYERCHARACTER][ONPHYSICSADD][Client(1)] WARPING OUT OF COLLISION: PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)]: (353.8792, -794.6491, 187.1583) -> (353.8792, -794.6491, 187.1583) [2016-07-02 03:23:40] [REMOTETRANFORM][WARP] Client(1) SETTING WARP POSITION from (353.8792, -794.6491, 187.1583) TO (353.8792, -794.6491, 187.1583) for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] [2016-07-02 03:23:40] [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] FLAG changed gravity on Client(1) null -> (0.0, 0.0, 0.0) [2016-07-02 03:23:40] Client(1) PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] (handleGravity()) Deactivating gravity [2016-07-02 03:23:40] [CLIENT][POPUP] INFO: If you are stuck in a block, press UP. Time left to use this: 8 sec [2016-07-02 03:23:49] [SERVER] SERVER SECTOR WRITING STARTED #3 active: false at (2, 2, 2) (ents: 2) [2016-07-02 03:23:49] [SERVER] WRITING ENTITY TAG: Shop(4) to .\server-database\1\ENTITY_SHOP_1467454466370.ent [2016-07-02 03:23:49] [SERVER] Database: Entry Shop(4) skipped SQL update since it hasn't changed [2016-07-02 03:23:49] [UNIVERSE] WARNING SECTOR CLEANUP TIME: 6; QUEUE: 0; InactSectors: 0 [2016-07-02 03:23:49] [BUILDBAR] Fast Switch UnnamedSceneNode; class obfuscated.yO [2016-07-02 03:23:49] [CLIENT][INVENTORY] FastSwitch: No exisitng slot found: -1; checking free [2016-07-02 03:23:49] [CLIENT][INVENTORY] FastSwitch: slot found: 13 -> 0 [2016-07-02 03:23:49] [SERVER] execute action: InventoryClientAction [ownInventoryOwnerId=2, ownInventoryPosId=(0, 0, 0), otherInventoryOwnerId=2, otherInventoryPosId=(0, 0, 0), slot=0, otherSlot=13, subSlot=-1, count=-1] [2016-07-02 03:23:55] [BUILDBAR] Fast Switch UnnamedSceneNode; class obfuscated.yO [2016-07-02 03:23:55] [CLIENT][INVENTORY] FastSwitch: No exisitng slot found: -1; checking free [2016-07-02 03:23:55] [CLIENT][INVENTORY] FastSwitch: slot found: 156 -> 1 [2016-07-02 03:23:55] [SERVER] execute action: InventoryClientAction [ownInventoryOwnerId=2, ownInventoryPosId=(0, 0, 0), otherInventoryOwnerId=2, otherInventoryPosId=(0, 0, 0), slot=1, otherSlot=156, subSlot=-1, count=-1] [2016-07-02 03:23:55] [BUILDBAR] Fast Switch UnnamedSceneNode; class obfuscated.yO [2016-07-02 03:23:55] [CLIENT][INVENTORY] FastSwitch: No exisitng slot found: -1; checking free [2016-07-02 03:23:55] [CLIENT][INVENTORY] FastSwitch: slot found: 159 -> 2 [2016-07-02 03:23:55] [SERVER] execute action: InventoryClientAction [ownInventoryOwnerId=2, ownInventoryPosId=(0, 0, 0), otherInventoryOwnerId=2, otherInventoryPosId=(0, 0, 0), slot=2, otherSlot=159, subSlot=-1, count=-1] [2016-07-02 03:23:56] [BUILDBAR] Fast Switch UnnamedSceneNode; class obfuscated.yO [2016-07-02 03:23:56] [CLIENT][INVENTORY] FastSwitch: No exisitng slot found: -1; checking free [2016-07-02 03:23:56] [CLIENT][INVENTORY] FastSwitch: slot found: 160 -> 3 [2016-07-02 03:23:56] [SERVER] execute action: InventoryClientAction [ownInventoryOwnerId=2, ownInventoryPosId=(0, 0, 0), otherInventoryOwnerId=2, otherInventoryPosId=(0, 0, 0), slot=3, otherSlot=160, subSlot=-1, count=-1] [2016-07-02 03:23:59] [SECTOR][CLEANUP] removing entities and Sector[3](2, 2, 2): Sector[3](2, 2, 2); Sector[3](2, 2, 2) [2016-07-02 03:23:59] [SERVER] waiting for sector Sector[3](2, 2, 2) entities to be cleaned up [Shop(4), AICharacter[(ENTITY_CREATURE_1467454468347_0)(A. Trader, the 4197431580537901556th)(7)]] [2016-07-02 03:23:59] [DELETE] Cleaning up playerCharacter for AIPlayer(A. Trader, the 4197431580537901556th, 7) on Server(0) [2016-07-02 03:23:59] [ENTITIES] removed object from loaded state Shop(4); 4 [2016-07-02 03:23:59] [DELETE][Server(0)] Sendable 4(Shop(4)) Physically DELETING DONE and Notified! [2016-07-02 03:23:59] [ENTITIES] removed object from loaded state AICharacter[(ENTITY_CREATURE_1467454468347_0)(A. Trader, the 4197431580537901556th)(7)]; 7 [2016-07-02 03:23:59] [DELETE][Server(0)] Sendable 7(AICharacter[(ENTITY_CREATURE_1467454468347_0)(A. Trader, the 4197431580537901556th)(7)]) Physically DELETING DONE and Notified! [2016-07-02 03:23:59] [ENTITIES] removed object from loaded state [SERVER RemoteSector(3)false; (2, 2, 2)]; 3 [2016-07-02 03:23:59] [DELETE][Server(0)] Sendable 3([SERVER RemoteSector(3)false; (2, 2, 2)]) Physically DELETING DONE and Notified! [2016-07-02 03:23:59] [DELETE] Cleaning up playerCharacter for AIPlayer(A. Trader, the 4197431580537901556th, 7) on Client(1) [2016-07-02 03:23:59] [ENTITIES] removed object from loaded state [CLIENT ReSector(3)true; (2, 2, 2); ]; 3 [2016-07-02 03:23:59] [DELETE][Client(1)] Sendable 3([CLIENT ReSector(3)true; (2, 2, 2); ]) Physically DELETING DONE and Notified! [2016-07-02 03:23:59] [ENTITIES] removed object from loaded state Shop(4); 4 [2016-07-02 03:23:59] WARNING while checking neighbor: null; [CLIENT ReSector(6)true; (-9, 83, 8); ]; 3; 6 [2016-07-02 03:23:59] [DELETE][Client(1)] Sendable 4(Shop(4)) Physically DELETING DONE and Notified! [2016-07-02 03:23:59] [ENTITIES] removed object from loaded state AICharacter[(ENTITY_CREATURE_1467454468347_0)(A. Trader, the 4197431580537901556th)(7)]; 7 [2016-07-02 03:23:59] WARNING while checking neighbor: null; [CLIENT ReSector(6)true; (-9, 83, 8); ]; 3; 6 [2016-07-02 03:23:59] [DELETE][Client(1)] Sendable 7(AICharacter[(ENTITY_CREATURE_1467454468347_0)(A. Trader, the 4197431580537901556th)(7)]) Physically DELETING DONE and Notified! [2016-07-02 03:24:01] [BUILDBAR] Fast Switch UnnamedSceneNode; class obfuscated.yO [2016-07-02 03:24:01] [CLIENT][INVENTORY] FastSwitch: No exisitng slot found: -1; checking free [2016-07-02 03:24:01] [CLIENT][INVENTORY] FastSwitch: slot found: 152 -> 4 [2016-07-02 03:24:01] [SERVER] execute action: InventoryClientAction [ownInventoryOwnerId=2, ownInventoryPosId=(0, 0, 0), otherInventoryOwnerId=2, otherInventoryPosId=(0, 0, 0), slot=4, otherSlot=152, subSlot=-1, count=-1] [2016-07-02 03:24:04] [CLIENT][BLOCKORIENTATION] BLOCK ORIENTATION FOR Power Reactor Module: FRONT [2016-07-02 03:24:06] [RequestNewShip] Ship pos: [-4.371139E-8, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, -1.0, 0.0, -4.371139E-8, 0.0, 355.60394, -795.02783, 188.09741, 1.0] [2016-07-02 03:24:06] SENDING LAST NAME: ENTITY_SHIP_spunkie_1467455045109; obs: 0 [2016-07-02 03:24:06] [CLIENT][PlayerInput] successfully deactivated obfuscated.dP@6b0d80ed [2016-07-02 03:24:06] deactivate [2016-07-02 03:24:06] [SERVER] HANDLING Entity REQUEST: Sq [2016-07-02 03:24:06] [SERVER][UPDATE] WARNING: entitiesRequest update took 184 [2016-07-02 03:24:06] [SERVER] Object Ship[spunkie_1467455045109](161) didn't have a db entry yet. Creating entry! [2016-07-02 03:24:06] [SERVER][UPDATE] WARNING: handleQueuedSynchronizedObjects update took 11 on Client(1) [2016-07-02 03:24:07] USE BUFFER RANGE: true [2016-07-02 03:24:07] DRAWING TIME OF 1 elements: 62(62.201164); unifroms: 0.0; pointer 0.0; upChk 0.0; frust 0.0; update 0.0; draw: 0.0; totD: 0.0 [2016-07-02 03:24:07] HIT RESULT near: (8, 8, 8)[Ship Core]o[FRONT][active][250hp][BLOCK], on Ship[spunkie_1467455045109](161) [2016-07-02 03:24:07] [CLIENT] CHANGED ENTERED: set to: (8, 8, 8)[Ship Core]o[FRONT][active][250hp][BLOCK] [2016-07-02 03:24:07] [CLIENT] Player character enter used [2016-07-02 03:24:07] [CLIENT]: PlS[spunkie ; id(2)(1)f(0)] request control: PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] -> Ship[spunkie_1467455045109](161) [2016-07-02 03:24:07] [CONTROLLERSTATE] INCOMING REQUEST (NT) Server(0); PlS[spunkie ; id(2)(1)f(0)] CONTROLLER REQUEST RECEIVED ControllerUnitRequest [fromId=160, toId=161, hideExitedObject=true, fromParam=(0, 0, 0), toParam=(8, 8, 8)] [2016-07-02 03:24:07] [CONTROLLERSTATE][REMOVE-UNIT] Server(0); REMOVING CONTROLLER UNIT FROM PlS[spunkie ; id(2)(1)f(0)]: PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)]; detach pos: (345.8792, -802.6491, 179.1583) [2016-07-02 03:24:07] [PLAYERCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] removed warp token, because character entered structure! [2016-07-02 03:24:07] [CONTROLLER][ADD-UNIT] (Server(0)): PlS[spunkie ; id(2)(1)f(0)] Added to controllers: Ship[spunkie_1467455045109](161) [2016-07-02 03:24:07] [CONTROLLERSTATE] INCOMING REQUEST (NT) Client(1); PlS[spunkie ; id(2)(1)f(0)] CONTROLLER REQUEST RECEIVED ControllerUnitRequest [fromId=160, toId=161, hideExitedObject=true, fromParam=(0, 0, 0), toParam=(8, 8, 8)] [2016-07-02 03:24:07] [CONTROLLERSTATE][REMOVE-UNIT] Client(1); REMOVING CONTROLLER UNIT FROM PlS[spunkie ; id(2)(1)f(0)]: PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)]; detach pos: (345.8792, -802.6491, 179.1583) [2016-07-02 03:24:07] [PLAYERCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] removed warp token, because character entered structure! [2016-07-02 03:24:07] [CONTROLLER][ADD-UNIT] (Client(1)): PlS[spunkie ; id(2)(1)f(0)] Added to controllers: Ship[spunkie_1467455045109](161) [2016-07-02 03:24:07] [CLIENT] CURRENT MAIN CONTROLLING IS NOW: Ship[spunkie_1467455045109](161); at: (355.60394, -795.02783, 188.09741) [2016-07-02 03:24:07] DRAWING DEBUG: 2; ; 0; 0; 2; [2016-07-02 03:24:07] [SINGLE_BLOCK_DRAWER] CHECKING FOR ERROR [2016-07-02 03:24:09] [CLIENT][BLOCKORIENTATION] SETTING BBB TO DEFAULT:: BOBBY AI Module [2016-07-02 03:24:09] Selected slot is now: 1 [2016-07-02 03:24:09] DRAWING DEBUG: 121; ; 0; 0; 121; [2016-07-02 03:24:09] [SINGLE_BLOCK_DRAWER] CHECKING FOR ERROR [2016-07-02 03:24:10] [GETNEXTTONEAREST] SIDE: RIGHT: (0.5, 0.27661133, -0.1685791); (0, 0, 0) [2016-07-02 03:24:10] [CLIENT][EDIT] PLACING AT (9, 8, 8)[NONE]o[FRONT][active][0hp]; size: (1, 1, 1) --> (1, 1, 1); orient 0(FRONT) -map-> 0 PHY: {RigBExOrig@304715920([CCS|CLI Ship[spunkie_1467455045109](161)])} [2016-07-02 03:24:10] adding new element to Sq at (9, 8, 8)[NONE]o[FRONT][active][0hp], type 121 [2016-07-02 03:24:11] [CLIENT][BLOCKORIENTATION] BLOCK ORIENTATION FOR Power Reactor Module: FRONT [2016-07-02 03:24:11] Selected slot is now: 0 [2016-07-02 03:24:12] [GETNEXTTONEAREST] SIDE: BACK: (-0.0834198, 0.14685059, -0.49996948); (0, 0, 0) [2016-07-02 03:24:12] [CLIENT][EDIT] PLACING AT (8, 8, 7)[NONE]o[FRONT][active][0hp]; size: (1, 1, 1) --> (1, 1, -1); orient 0(FRONT) -map-> 0 PHY: {RigBExOrig@304715920([CCS|CLI Ship[spunkie_1467455045109](161)])} [2016-07-02 03:24:12] adding new element to Sq at (8, 8, 7)[NONE]o[FRONT][active][0hp], type 2 [2016-07-02 03:24:12] [CLIENT][BLOCKORIENTATION] BLOCK ORIENTATION FOR Cannon Computer: FRONT [2016-07-02 03:24:12] Selected slot is now: 2 [2016-07-02 03:24:12] DRAWING DEBUG: 6; ; 0; 0; 6; [2016-07-02 03:24:12] [SINGLE_BLOCK_DRAWER] CHECKING FOR ERROR [2016-07-02 03:24:12] [CLIENT][BLOCKORIENTATION] SETTING BBB TO DEFAULT:: Cannon Barrel [2016-07-02 03:24:12] Selected slot is now: 3 [2016-07-02 03:24:12] DRAWING DEBUG: 16; ; 0; 0; 16; [2016-07-02 03:24:12] [SINGLE_BLOCK_DRAWER] CHECKING FOR ERROR [2016-07-02 03:24:13] [CLIENT][BLOCKORIENTATION] BLOCK ORIENTATION FOR Cannon Computer: FRONT [2016-07-02 03:24:13] Selected slot is now: 2 [2016-07-02 03:24:13] [GETNEXTTONEAREST] SIDE: TOP: (0.012207031, 0.5, -1.0986633); (0, 0, -1) [2016-07-02 03:24:13] [CLIENT][EDIT] PLACING AT (8, 9, 7)[NONE]o[FRONT][active][0hp]; size: (1, 1, 1) --> (1, 1, 1); orient 0(FRONT) -map-> 0 PHY: {RigBExOrig@304715920([CCS|CLI Ship[spunkie_1467455045109](161)])} [2016-07-02 03:24:13] adding new element to Sq at (8, 9, 7)[NONE]o[FRONT][active][0hp], type 6 [2016-07-02 03:24:13] Server(0)[BLOCKCONTROLLER] tests: toControllerByFrom: truefromControlsAll: falsefromIsCombiConnectAny: falseEInfoCanBeControlled: false [2016-07-02 03:24:14] [CLIENT][BLOCKORIENTATION] SETTING BBB TO DEFAULT:: Cannon Barrel [2016-07-02 03:24:14] Selected slot is now: 3 [2016-07-02 03:24:14] [GETNEXTTONEAREST] SIDE: TOP: (-0.080718994, 0.5, -7.324219E-4); (0, 0, 0) [2016-07-02 03:24:14] [CLIENT][EDIT] PLACING AT (8, 9, 8)[NONE]o[FRONT][active][0hp]; size: (1, 1, 1) --> (1, 1, 1); orient 0(FRONT) -map-> 0 PHY: {RigBExOrig@304715920([CCS|CLI Ship[spunkie_1467455045109](161)])} [2016-07-02 03:24:14] adding new element to Sq at (8, 9, 8)[NONE]o[FRONT][active][0hp], type 16 [2016-07-02 03:24:15] Server(0)[BLOCKCONTROLLER] tests: toControllerByFrom: truefromControlsAll: falsefromIsCombiConnectAny: falseEInfoCanBeControlled: false [2016-07-02 03:24:15] Selected slot is now: 5 [2016-07-02 03:24:16] [CLIENT][BLOCKORIENTATION] SETTING BBB TO DEFAULT:: Thruster Module [2016-07-02 03:24:16] Selected slot is now: 4 [2016-07-02 03:24:16] DRAWING DEBUG: 8; ; 0; 0; 8; [2016-07-02 03:24:16] [SINGLE_BLOCK_DRAWER] CHECKING FOR ERROR [2016-07-02 03:24:17] [GETNEXTTONEAREST] SIDE: BACK: (0.033325195, -0.037963867, -1.5); (0, 0, -1) [2016-07-02 03:24:17] [CLIENT][EDIT] PLACING AT (8, 8, 6)[NONE]o[FRONT][active][0hp]; size: (1, 1, 1) --> (1, 1, -1); orient 0(FRONT) -map-> 0 PHY: {RigBExOrig@304715920([CCS|CLI Ship[spunkie_1467455045109](161)])} [2016-07-02 03:24:17] adding new element to Sq at (8, 8, 6)[NONE]o[FRONT][active][0hp], type 8 [2016-07-02 03:24:18] [CLIENT] EXIT SHIP FROM EXTRYPOINT (8, 8, 8) OF Ship[spunkie_1467455045109](161); segSec: 6; [2016-07-02 03:24:18] [CLIENT]: PlS[spunkie ; id(2)(1)f(0)] request control: Ship[spunkie_1467455045109](161) -> PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] [2016-07-02 03:24:18] [CLIENT] CHANGED ENTERED: set to: null [2016-07-02 03:24:18] [CONTROLLERSTATE] INCOMING REQUEST (NT) Server(0); PlS[spunkie ; id(2)(1)f(0)] CONTROLLER REQUEST RECEIVED ControllerUnitRequest [fromId=161, toId=160, hideExitedObject=true, fromParam=(8, 8, 8), toParam=(0, 0, 0)] [2016-07-02 03:24:18] [CONTROLLERSTATE][REMOVE-UNIT] Server(0); REMOVING CONTROLLER UNIT FROM PlS[spunkie ; id(2)(1)f(0)]: Ship[spunkie_1467455045109](161); detach pos: (355.60394, -795.02783, 188.09741) [2016-07-02 03:24:18] [CONTROLLERSTATE] CHECKING EE: PlS[spunkie ; id(2)(1)f(0)], Server(0) [2016-07-02 03:24:18] [CONTROLLER][ADD-UNIT] (Server(0)): PlS[spunkie ; id(2)(1)f(0)] Added to controllers: PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] [2016-07-02 03:24:18] [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] FLAG changed gravity on Server(0) null -> (0.0, 0.0, 0.0) [2016-07-02 03:24:18] Server(0) PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] (handleGravity()) Deactivating gravity [2016-07-02 03:24:18] [CONTROLLERSTATE] INCOMING REQUEST (NT) Client(1); PlS[spunkie ; id(2)(1)f(0)] CONTROLLER REQUEST RECEIVED ControllerUnitRequest [fromId=161, toId=160, hideExitedObject=true, fromParam=(8, 8, 8), toParam=(0, 0, 0)] [2016-07-02 03:24:18] [CONTROLLERSTATE][REMOVE-UNIT] Client(1); REMOVING CONTROLLER UNIT FROM PlS[spunkie ; id(2)(1)f(0)]: Ship[spunkie_1467455045109](161); detach pos: (355.60394, -795.02783, 188.09741) [2016-07-02 03:24:18] [CONTROLLERSTATE] CHECKING EE: PlS[spunkie ; id(2)(1)f(0)], Client(1) [2016-07-02 03:24:18] [CLIENT][BUILDTOOLS] Reset area placement [2016-07-02 03:24:18] [CONTROLLER][ADD-UNIT] (Client(1)): PlS[spunkie ; id(2)(1)f(0)] Added to controllers: PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] [2016-07-02 03:24:18] [CLIENT] CURRENT MAIN CONTROLLING IS NOW: PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)]; at: (355.60394, -795.02783, 188.09741) [2016-07-02 03:24:18] [CLIENT][POPUP] INFO: If you are stuck in a block, press UP. Time left to use this: 8 sec [2016-07-02 03:24:18] [WARPOUT] took up from sheduled grav up (-0.0, 1.0, 0.0) [2016-07-02 03:24:18] [KINEMATIC] Client(1) WARPING OUT OF COLLISION START for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)]: FROM (355.60394, -795.02783, 188.09741); (355.60394, -795.02783, 188.09741) [2016-07-02 03:24:18] [WARPING OT OF COLLISION][CHECK_SINGLE] HIT -> cannot spawn here!! (355.60394, -795.02783, 188.09741) [2016-07-02 03:24:18] [WARPING OT OF COLLISION][CHECK_SINGLE] HIT -> cannot spawn here!! (355.60394, -794.02783, 188.09741) [2016-07-02 03:24:18] [WARPING OT OF COLLISION][CHECK_SINGLE] HIT -> cannot spawn here!! (356.60394, -795.02783, 188.09741) [2016-07-02 03:24:18] [WARPING OT OF COLLISION][CHECK WARP] NOHIT -> can spawn here!! (354.60394, -795.02783, 188.09741); Client(1) [2016-07-02 03:24:18] [PLAYERCHARACTER][ONPHYSICSADD][Client(1)] WARPING OUT OF COLLISION: PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)]: (355.60394, -795.02783, 188.09741) -> (354.60394, -795.02783, 188.09741) [2016-07-02 03:24:18] [REMOTETRANFORM][WARP] Client(1) SETTING WARP POSITION from (355.60394, -795.02783, 188.09741) TO (354.60394, -795.02783, 188.09741) for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] [2016-07-02 03:24:18] Client(1) PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] HANDLE SCHEDULED GRAVITY (0.0, 0.0, 0.0), Ship[spunkie_1467455045109](161) [2016-07-02 03:24:18] [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] Client(1) SOURCE CHANGE null -> Ship[spunkie_1467455045109](161) [2016-07-02 03:24:18] [SIMPLETRANSFORMABLE] Client(1) PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] gravity change sent [2016-07-02 03:24:18] [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] changed gravity on Client(1) Ship[spunkie_1467455045109](161) -> (0.0, 0.0, 0.0) [2016-07-02 03:24:18] [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] FLAG changed gravity on Client(1) Ship[spunkie_1467455045109](161) -> (0.0, 0.0, 0.0) [2016-07-02 03:24:18] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] Client(1) starting gravity change: (354.60394, -795.02783, 188.09741) [2016-07-02 03:24:18] Client(1)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] INITIALIZING GRAVITY FOR Ship[spunkie_1467455045109](161) [2016-07-02 03:24:18] [PLAYERCHARACTER] Client(1) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] gravity to: [WARNING] UNKNOWN SIDE -1 [2016-07-02 03:24:18] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] Client(1) starting gravity change DONE: source: Ship[spunkie_1467455045109](161) origin: (354.60394, -795.02783, 188.09741) [2016-07-02 03:24:18] Server(0) [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] RECEIVED REMOTE GRAVITY: 161 --- (0.0, 0.0, 0.0) [2016-07-02 03:24:18] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] GRAVITY UPDATE:::::: GRAV[ENTITY_SHIP_spunkie_1467455045109(161); (0.0, 0.0, 0.0)] [2016-07-02 03:24:18] [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] FLAG changed gravity on Server(0) Ship[spunkie_1467455045109](161) -> (0.0, 0.0, 0.0) [2016-07-02 03:24:18] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] Server(0) starting gravity change: (355.6032, -795.29596, 187.41852) [2016-07-02 03:24:18] Server(0)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] INITIALIZING GRAVITY FOR Ship[spunkie_1467455045109](161) [2016-07-02 03:24:18] [PLAYERCHARACTER] Server(0) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] gravity to: [WARNING] UNKNOWN SIDE -1 [2016-07-02 03:24:18] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] Server(0) starting gravity change DONE: source: Ship[spunkie_1467455045109](161) origin: (355.6032, -795.29596, 187.41852) [2016-07-02 03:24:18] [SimpleTransformable][GRAVITY] Server(0) sending gravity update GRAV[ENTITY_SHIP_spunkie_1467455045109(161); (0.0, 0.0, 0.0)] [2016-07-02 03:24:18] [CLIENT] FORMATING: [169]; type: Integer [2016-07-02 03:24:18] [CLIENT] Server message: Gravity neutralized... [2016-07-02 03:24:18] [CLIENT][POPUP] INFO: Gravity neutralized... [2016-07-02 03:24:18] Client(1) [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] !!!IGNORE!!! RECEIVED REMOTE GRAVITY: 161 --- (0.0, 0.0, 0.0); gravity was initialized from this. Currently: GRAV[ENTITY_SHIP_spunkie_1467455045109(161); (0.0, 0.0, 0.0)] [2016-07-02 03:24:21] HIT RESULT near: (9, 8, 8)[BOBBY AI Module]o[FRONT][inactive][100hp][BLOCK], on Ship[spunkie_1467455045109](161) [2016-07-02 03:24:21] [CLIENT][POPUP] GAME: Activated ships AI Element. spunkie_1467455045109 [2016-07-02 03:24:24] [AI] Setting callback Client(1) Ship[spunkie_1467455045109](161) Executing send callback: true [2016-07-02 03:24:24] [AI] Setting callback Server(0) Ship[spunkie_1467455045109](161) Executing send callback: true [2016-07-02 03:24:24] [AI] Setting callback Server(0) Ship[spunkie_1467455045109](161) Executing send callback: true [2016-07-02 03:24:28] HIT RESULT near: (9, 8, 8)[BOBBY AI Module]o[FRONT][inactive][100hp][BLOCK], on Ship[spunkie_1467455045109](161) [2016-07-02 03:24:28] [CLIENT][POPUP] GAME: Activated ships AI Element. spunkie_1467455045109 [2016-07-02 03:24:32] [AI] Setting callback Client(1) Ship[spunkie_1467455045109](161) Executing send callback: true [2016-07-02 03:24:32] [AI] Setting callback Server(0) Ship[spunkie_1467455045109](161) Executing send callback: true [2016-07-02 03:24:33] [AI] Setting callback Client(1) Ship[spunkie_1467455045109](161) Executing send callback: true [2016-07-02 03:24:33] [AI] Setting callback Server(0) Ship[spunkie_1467455045109](161) Executing send callback: true [2016-07-02 03:24:33] [AI] Setting callback Client(1) Ship[spunkie_1467455045109](161) Executing send callback: true [2016-07-02 03:24:33] [AI] Setting callback Server(0) Ship[spunkie_1467455045109](161) Executing send callback: true [2016-07-02 03:24:39] HIT RESULT near: (9, 8, 8)[BOBBY AI Module]o[FRONT][inactive][100hp][BLOCK], on Ship[spunkie_1467455045109](161) [2016-07-02 03:24:39] [CLIENT][POPUP] GAME: Activated ships AI Element. spunkie_1467455045109 [2016-07-02 03:24:40] [AI] Setting callback Client(1) Ship[spunkie_1467455045109](161) Executing send callback: true [2016-07-02 03:24:51] [ADMIN] SPAWNING: target drone, -1, 4 [2016-07-02 03:24:51] [CLIENT][PlayerInput] successfully deactivated obfuscated.oT@b978d10 [2016-07-02 03:24:51] [ADMIN COMMAND] SPAWN_MOBS from RegisteredClient: spunkie (1) connected: true params: [target drone, -1, 4] [2016-07-02 03:24:51] Spawning 4 mobs of type: target drone [2016-07-02 03:24:51] [SERVER] FINDING POS TO SPAWN try(0) COLLISION WITH: [ (283.60394, -867.02783, 116.09741) | (427.60394, -723.02783, 260.0974) ]: (396.6886, -852.56476, 267.2779): collisionAABB: self (391.6876, -858.56573, 257.2769) - (401.6896, -845.5638, 270.2789); [2016-07-02 03:24:51] [BLUEPRINT][LOAD] loaded target drone as "MOB_target drone_1467455091296_0" in (-9, 83, 8) as faction -1 [2016-07-02 03:24:51] [BB] SETTING FACTION OF Ship[MOB_target drone_1467455091296_0](162) to -1 [2016-07-02 03:24:51] [BLUEPRINT][LOAD] loaded target drone as "MOB_target drone_1467455091300_1" in (-9, 83, 8) as faction -1 [2016-07-02 03:24:51] [BB] SETTING FACTION OF Ship[MOB_target drone_1467455091300_1](163) to -1 [2016-07-02 03:24:51] [BLUEPRINT][LOAD] loaded target drone as "MOB_target drone_1467455091302_2" in (-9, 83, 8) as faction -1 [2016-07-02 03:24:51] [BB] SETTING FACTION OF Ship[MOB_target drone_1467455091302_2](164) to -1 [2016-07-02 03:24:51] [BLUEPRINT][LOAD] loaded target drone as "MOB_target drone_1467455091303_3" in (-9, 83, 8) as faction -1 [2016-07-02 03:24:51] [BB] SETTING FACTION OF Ship[MOB_target drone_1467455091303_3](165) to -1 [2016-07-02 03:24:51] [SERVER] Object Ship[MOB_target drone_1467455091296_0](162) didn't have a db entry yet. Creating entry! [2016-07-02 03:24:51] [SERVER] Object Ship[MOB_target drone_1467455091300_1](163) didn't have a db entry yet. Creating entry! [2016-07-02 03:24:51] [SERVER] Object Ship[MOB_target drone_1467455091302_2](164) didn't have a db entry yet. Creating entry! [2016-07-02 03:24:51] [SERVER] Object Ship[MOB_target drone_1467455091303_3](165) didn't have a db entry yet. Creating entry! [2016-07-02 03:24:51] [SERVER][UPDATE] WARNING: handleQueuedSynchronizedObjects update took 13 on Server(0) [2016-07-02 03:24:54] [CLIENT] CHARACTER ALIGN PRESSED ON Client(1); (-0.2781134, -0.3898895, -0.8778847) [2016-07-02 03:24:54] HIT RESULT near: (8, 9, 7)[Cannon Computer]o[FRONT][inactive][50hp][BLOCK], on Ship[spunkie_1467455045109](161) [2016-07-02 03:24:54] [CLIENT][POPUP] INFO: Aligned to spunkie_1467455045109 [2016-07-02 03:24:54] Client(1) PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] HANDLE SCHEDULED GRAVITY (0.0, 0.0, 0.0), Ship[spunkie_1467455045109](161) [2016-07-02 03:25:06] HIT RESULT near: (9, 8, 8)[BOBBY AI Module]o[FRONT][inactive][100hp][BLOCK], on Ship[spunkie_1467455045109](161) [2016-07-02 03:25:06] [CLIENT][POPUP] GAME: Activated ships AI Element. spunkie_1467455045109 [2016-07-02 03:25:08] [AI] Setting callback Client(1) Ship[spunkie_1467455045109](161) Executing send callback: true [2016-07-02 03:25:08] [AI] Setting callback Server(0) Ship[spunkie_1467455045109](161) Executing send callback: true [2016-07-02 03:25:19] [SERVER][SectorSwitch] Ship[spunkie_1467455045109](161) has ATTACHED gravity CHARACTER. Doing Sector Change for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)]: Sector[6](-9, 83, 8) -> Sector[29](-9, 82, 8) ID 29 [2016-07-02 03:25:19] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] Server(0) starting gravity change: (948.4734, -1151.1663, 296.78036) [2016-07-02 03:25:19] Server(0)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] INITIALIZING GRAVITY FOR Ship[spunkie_1467455045109](161) [2016-07-02 03:25:19] [PLAYERCHARACTER] Server(0) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] gravity to: [WARNING] UNKNOWN SIDE -1 [2016-07-02 03:25:19] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] Server(0) starting gravity change DONE: source: Ship[spunkie_1467455045109](161) origin: (948.4734, -3451.1663, 296.78033) [2016-07-02 03:25:19] [SERVER][SectorSwitch] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] has players attached. Doing Sector Change for PlS[spunkie ; id(2)(1)f(0)]: Sector[6](-9, 83, 8) -> Sector[29](-9, 82, 8) [2016-07-02 03:25:19] [REMOTETRANFORM][WARP] Server(0) SETTING WARP POSITION from (948.2895, -1150.8054, 293.7885) TO (948.2895, 1149.1946, 293.7885) for Ship[spunkie_1467455045109](161) [2016-07-02 03:25:19] [SERVER][SECTORSWITCH] ENTITY Ship[spunkie_1467455045109](161) changed sector from Sector[6](-9, 83, 8) -> Sector[29](-9, 82, 8); Trans: (948.2895, -1150.8054, 293.7885) -> (948.2895, 1149.1946, 293.7885); Physical: (948.2895, 1149.1946, 293.7885) [2016-07-02 03:25:19] [SERVER] SERIALIZED PROXIMITY (-9, 82, 8) [2016-07-02 03:25:19] [CLIENT] UPDATING SECTOR FOR Ship[spunkie_1467455045109](161) FROM 6 TO 29 [2016-07-02 03:25:19] [CLIENT] UPDATING SECTOR FOR PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] FROM 6 TO 29 [2016-07-02 03:25:19] NOT WARPING OUT OF COLLISION, BECAUSE WARP TOKEN WAS SET [2016-07-02 03:25:19] [REMOTETRANFORM][WARP] Client(1) SETTING WARP POSITION from (948.44196, -1151.2261, 296.9504) TO (948.44196, -1151.2261, 296.9504) for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] [2016-07-02 03:25:19] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] Client(1) starting gravity change: (948.44196, -1151.2261, 296.9504) [2016-07-02 03:25:19] Client(1)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] INITIALIZING GRAVITY FOR Ship[spunkie_1467455045109](161) [2016-07-02 03:25:19] [PLAYERCHARACTER] Client(1) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] gravity to: [WARNING] UNKNOWN SIDE -1 [2016-07-02 03:25:19] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] Client(1) starting gravity change DONE: source: Ship[spunkie_1467455045109](161) origin: (948.4421, -1151.2262, 296.9504) [2016-07-02 03:25:19] [REMOTE] Received warp: Ship[spunkie_1467455045109](161): (948.2895, 1149.1946, 293.7885) [2016-07-02 03:25:19] [REMOTETRANFORM] Client(1) SETTING WARP POSITION from (947.67346, 457.5653, 298.1454) TO (948.2895, 1149.1946, 293.7885) [2016-07-02 03:25:19] RECEIVED BREADCAST VELOS: Ship[spunkie_1467455045109](161) : (-25.775433, -69.264534, 184.74294); (0.08019747, 0.1540032, 0.0689374) [2016-07-02 03:25:20] [SERVER][UNIVERSE] LOADING SECTOR... (-10, 81, 7) [2016-07-02 03:25:20] POPULATE EMPTY (-10, 81, 7) [2016-07-02 03:25:20] [SERVER][UNIVERSE] LOADING SECTOR... (-10, 81, 8) [2016-07-02 03:25:20] POPULATE EMPTY (-10, 81, 8) [2016-07-02 03:25:20] [SERVER][UNIVERSE] LOADING SECTOR... (-10, 81, 9) [2016-07-02 03:25:20] POPULATE EMPTY (-10, 81, 9) [2016-07-02 03:25:20] [SERVER][UNIVERSE] LOADING SECTOR... (-9, 81, 7) [2016-07-02 03:25:20] POPULATE EMPTY (-9, 81, 7) [2016-07-02 03:25:20] [SERVER][UNIVERSE] LOADING SECTOR... (-9, 81, 8) [2016-07-02 03:25:20] POPULATE EMPTY (-9, 81, 8) [2016-07-02 03:25:20] [SERVER][UNIVERSE] LOADING SECTOR... (-9, 81, 9) [2016-07-02 03:25:20] POPULATE EMPTY (-9, 81, 9) [2016-07-02 03:25:20] [SERVER][UNIVERSE] LOADING SECTOR... (-8, 81, 7) [2016-07-02 03:25:20] POPULATE EMPTY (-8, 81, 7) [2016-07-02 03:25:20] [SERVER][UNIVERSE] LOADING SECTOR... (-8, 81, 8) [2016-07-02 03:25:20] POPULATE EMPTY (-8, 81, 8) [2016-07-02 03:25:20] [SERVER][UNIVERSE] LOADING SECTOR... (-8, 81, 9) [2016-07-02 03:25:20] POPULATE EMPTY (-8, 81, 9) [2016-07-02 03:25:20] [UNIVERSE] WARNING: Sector Ping took 14 [2016-07-02 03:25:26] [SERVER][SectorSwitch] Ship[spunkie_1467455045109](161) has ATTACHED gravity CHARACTER. Doing Sector Change for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)]: Sector[29](-9, 82, 8) -> Sector[31](-9, 82, 9) ID 31 [2016-07-02 03:25:26] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] Server(0) starting gravity change: (292.4548, 1106.8606, 1153.8691) [2016-07-02 03:25:26] Server(0)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] INITIALIZING GRAVITY FOR Ship[spunkie_1467455045109](161) [2016-07-02 03:25:26] [PLAYERCHARACTER] Server(0) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] gravity to: [WARNING] UNKNOWN SIDE -1 [2016-07-02 03:25:26] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] Server(0) starting gravity change DONE: source: Ship[spunkie_1467455045109](161) origin: (292.45477, 1106.8608, 3453.8682) [2016-07-02 03:25:26] [SERVER][SectorSwitch] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] has players attached. Doing Sector Change for PlS[spunkie ; id(2)(1)f(0)]: Sector[29](-9, 82, 8) -> Sector[31](-9, 82, 9) [2016-07-02 03:25:26] [REMOTETRANFORM][WARP] Server(0) SETTING WARP POSITION from (294.4654, 1105.5587, 1152.031) TO (294.4654, 1105.5587, -1147.969) for Ship[spunkie_1467455045109](161) [2016-07-02 03:25:26] [SERVER][SECTORSWITCH] ENTITY Ship[spunkie_1467455045109](161) changed sector from Sector[29](-9, 82, 8) -> Sector[31](-9, 82, 9); Trans: (294.4654, 1105.5587, 1152.031) -> (294.4654, 1105.5587, -1147.969); Physical: (294.4654, 1105.5587, -1147.969) [2016-07-02 03:25:26] [SERVER][UNIVERSE] LOADING SECTOR... (-10, 81, 10) [2016-07-02 03:25:26] POPULATE EMPTY (-10, 81, 10) [2016-07-02 03:25:26] [SERVER][UNIVERSE] LOADING SECTOR... (-10, 82, 10) [2016-07-02 03:25:26] POPULATE EMPTY (-10, 82, 10) [2016-07-02 03:25:26] [SERVER][UNIVERSE] LOADING SECTOR... (-10, 83, 10) [2016-07-02 03:25:26] POPULATE EMPTY (-10, 83, 10) [2016-07-02 03:25:26] [SERVER][UNIVERSE] LOADING SECTOR... (-9, 81, 10) [2016-07-02 03:25:26] POPULATE EMPTY (-9, 81, 10) [2016-07-02 03:25:26] [SERVER][UNIVERSE] LOADING SECTOR... (-9, 82, 10) [2016-07-02 03:25:26] POPULATE EMPTY (-9, 82, 10) [2016-07-02 03:25:26] [SERVER][UNIVERSE] LOADING SECTOR... (-9, 83, 10) [2016-07-02 03:25:26] POPULATE EMPTY (-9, 83, 10) [2016-07-02 03:25:26] [SERVER][UNIVERSE] LOADING SECTOR... (-8, 81, 10) [2016-07-02 03:25:26] POPULATE EMPTY (-8, 81, 10) [2016-07-02 03:25:26] [SERVER][UNIVERSE] LOADING SECTOR... (-8, 82, 10) [2016-07-02 03:25:26] POPULATE EMPTY (-8, 82, 10) [2016-07-02 03:25:26] [SERVER][UNIVERSE] LOADING SECTOR... (-8, 83, 10) [2016-07-02 03:25:26] POPULATE EMPTY (-8, 83, 10) [2016-07-02 03:25:26] [SERVER] snap plCntrldObj PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] from (261.2227, 1121.554, 1157.4226) (original (261.2227, 1121.554, 1157.4226) [(0.0, 0.0, 0.0)] PhysObjNotNull? true) to (2.716217, 0.88830566, -0.97442627); ATTACHED: true [2016-07-02 03:25:26] [SERVER] SERIALIZED PROXIMITY (-9, 82, 9) [2016-07-02 03:25:26] [CLIENT] UPDATING SECTOR FOR Ship[spunkie_1467455045109](161) FROM 29 TO 31 [2016-07-02 03:25:26] [CLIENT] UPDATING SECTOR FOR PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] FROM 29 TO 31 [2016-07-02 03:25:26] NOT WARPING OUT OF COLLISION, BECAUSE WARP TOKEN WAS SET [2016-07-02 03:25:26] [REMOTETRANFORM][WARP] Client(1) SETTING WARP POSITION from (288.44446, 1107.9602, 1156.0792) TO (288.44446, 1107.9602, 1156.0792) for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] [2016-07-02 03:25:26] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] Client(1) starting gravity change: (288.44446, 1107.9602, 1156.0792) [2016-07-02 03:25:26] Client(1)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] INITIALIZING GRAVITY FOR Ship[spunkie_1467455045109](161) [2016-07-02 03:25:26] [PLAYERCHARACTER] Client(1) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] gravity to: [WARNING] UNKNOWN SIDE -1 [2016-07-02 03:25:26] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] Client(1) starting gravity change DONE: source: Ship[spunkie_1467455045109](161) origin: (288.4445, 1107.9602, 1156.0792) [2016-07-02 03:25:26] [REMOTE] Received warp: Ship[spunkie_1467455045109](161): (294.4654, 1105.5587, -1147.969) [2016-07-02 03:25:26] [REMOTETRANFORM] Client(1) SETTING WARP POSITION from (288.1671, 1107.3672, -454.68073) TO (294.4654, 1105.5587, -1147.969) [2016-07-02 03:25:26] RECEIVED BREADCAST VELOS: Ship[spunkie_1467455045109](161) : (-145.9091, 42.440582, 74.953896); (-0.10887777, -0.20875615, -0.09342341) [2016-07-02 03:25:30] [SERVER][SectorSwitch] Ship[spunkie_1467455045109](161) has ATTACHED gravity CHARACTER. Doing Sector Change for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)]: Sector[31](-9, 82, 9) -> Sector[35](-9, 83, 9) ID 35 [2016-07-02 03:25:30] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] Server(0) starting gravity change: (-351.8856, 1376.4454, -998.67896) [2016-07-02 03:25:30] Server(0)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] INITIALIZING GRAVITY FOR Ship[spunkie_1467455045109](161) [2016-07-02 03:25:30] [PLAYERCHARACTER] Server(0) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] gravity to: [WARNING] UNKNOWN SIDE -1 [2016-07-02 03:25:30] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] Server(0) starting gravity change DONE: source: Ship[spunkie_1467455045109](161) origin: (-351.88535, 3676.4453, -998.6788) [2016-07-02 03:25:30] [SERVER][SectorSwitch] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] has players attached. Doing Sector Change for PlS[spunkie ; id(2)(1)f(0)]: Sector[31](-9, 82, 9) -> Sector[35](-9, 83, 9) [2016-07-02 03:25:30] [REMOTETRANFORM][WARP] Server(0) SETTING WARP POSITION from (-349.6917, 1374.4155, -999.10345) TO (-349.6917, -925.5845, -999.10345) for Ship[spunkie_1467455045109](161) [2016-07-02 03:25:30] [SERVER][SECTORSWITCH] ENTITY Ship[spunkie_1467455045109](161) changed sector from Sector[31](-9, 82, 9) -> Sector[35](-9, 83, 9); Trans: (-349.6917, 1374.4155, -999.10345) -> (-349.6917, -925.5845, -999.10345); Physical: (-349.6917, -925.5845, -999.10345) [2016-07-02 03:25:30] [SERVER] SERIALIZED PROXIMITY (-9, 83, 9) [2016-07-02 03:25:30] [CLIENT] UPDATING SECTOR FOR Ship[spunkie_1467455045109](161) FROM 31 TO 35 [2016-07-02 03:25:30] [CLIENT] UPDATING SECTOR FOR PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] FROM 31 TO 35 [2016-07-02 03:25:30] NOT WARPING OUT OF COLLISION, BECAUSE WARP TOKEN WAS SET [2016-07-02 03:25:30] [REMOTETRANFORM][WARP] Client(1) SETTING WARP POSITION from (-352.82175, 1376.8909, -998.5844) TO (-352.82175, 1376.8909, -998.5844) for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] [2016-07-02 03:25:30] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] Client(1) starting gravity change: (-352.82175, 1376.8909, -998.5844) [2016-07-02 03:25:30] Client(1)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] INITIALIZING GRAVITY FOR Ship[spunkie_1467455045109](161) [2016-07-02 03:25:30] [PLAYERCHARACTER] Client(1) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] gravity to: [WARNING] UNKNOWN SIDE -1 [2016-07-02 03:25:30] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] Client(1) starting gravity change DONE: source: Ship[spunkie_1467455045109](161) origin: (-352.82166, 1376.8909, -998.5844) [2016-07-02 03:25:30] [REMOTE] Received warp: Ship[spunkie_1467455045109](161): (-349.6917, -925.5845, -999.10345) [2016-07-02 03:25:30] [REMOTETRANFORM] Client(1) SETTING WARP POSITION from (-354.39038, -233.04346, -999.313) TO (-349.6917, -925.5845, -999.10345) [2016-07-02 03:25:30] RECEIVED BREADCAST VELOS: Ship[spunkie_1467455045109](161) : (-189.60509, 103.24283, -10.03404); (0.050684124, 0.08995203, 0.042066734) [2016-07-02 03:25:30] [SERVER][UNIVERSE] LOADING SECTOR... (-10, 84, 10) [2016-07-02 03:25:30] POPULATE EMPTY (-10, 84, 10) [2016-07-02 03:25:30] [SERVER][UNIVERSE] LOADING SECTOR... (-9, 84, 10) [2016-07-02 03:25:30] POPULATE EMPTY (-9, 84, 10) [2016-07-02 03:25:30] [SERVER][UNIVERSE] LOADING SECTOR... (-8, 84, 10) [2016-07-02 03:25:30] POPULATE EMPTY (-8, 84, 10) [2016-07-02 03:25:34] [SERVER][SectorSwitch] Ship[spunkie_1467455045109](161) has ATTACHED gravity CHARACTER. Doing Sector Change for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)]: Sector[35](-9, 83, 9) -> Sector[6](-9, 83, 8) ID 6 [2016-07-02 03:25:34] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] Server(0) starting gravity change: (-865.8038, -581.1205, -1165.7291) [2016-07-02 03:25:34] Server(0)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] INITIALIZING GRAVITY FOR Ship[spunkie_1467455045109](161) [2016-07-02 03:25:34] [PLAYERCHARACTER] Server(0) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] gravity to: [WARNING] UNKNOWN SIDE -1 [2016-07-02 03:25:34] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] Server(0) starting gravity change DONE: source: Ship[spunkie_1467455045109](161) origin: (-865.8039, -581.12067, -3465.7285) [2016-07-02 03:25:34] [SERVER][SectorSwitch] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] has players attached. Doing Sector Change for PlS[spunkie ; id(2)(1)f(0)]: Sector[35](-9, 83, 9) -> Sector[6](-9, 83, 8) [2016-07-02 03:25:34] [REMOTETRANFORM][WARP] Server(0) SETTING WARP POSITION from (-864.01886, -583.44806, -1165.0116) TO (-864.01886, -583.44806, 1134.9884) for Ship[spunkie_1467455045109](161) [2016-07-02 03:25:34] [SERVER][SECTORSWITCH] ENTITY Ship[spunkie_1467455045109](161) changed sector from Sector[35](-9, 83, 9) -> Sector[6](-9, 83, 8); Trans: (-864.01886, -583.44806, -1165.0116) -> (-864.01886, -583.44806, 1134.9884); Physical: (-864.01886, -583.44806, 1134.9884) [2016-07-02 03:25:34] [SERVER] SERIALIZED PROXIMITY (-9, 83, 8) [2016-07-02 03:25:34] [CLIENT] UPDATING SECTOR FOR Ship[spunkie_1467455045109](161) FROM 35 TO 6 [2016-07-02 03:25:34] [CLIENT] UPDATING SECTOR FOR PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] FROM 35 TO 6 [2016-07-02 03:25:34] NOT WARPING OUT OF COLLISION, BECAUSE WARP TOKEN WAS SET [2016-07-02 03:25:34] [REMOTETRANFORM][WARP] Client(1) SETTING WARP POSITION from (-867.82574, -579.28217, -1167.4843) TO (-867.82574, -579.28217, -1167.4843) for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] [2016-07-02 03:25:34] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] Client(1) starting gravity change: (-867.82574, -579.28217, -1167.4843) [2016-07-02 03:25:34] Client(1)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] INITIALIZING GRAVITY FOR Ship[spunkie_1467455045109](161) [2016-07-02 03:25:34] [PLAYERCHARACTER] Client(1) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] gravity to: [WARNING] UNKNOWN SIDE -1 [2016-07-02 03:25:34] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] Client(1) starting gravity change DONE: source: Ship[spunkie_1467455045109](161) origin: (-867.8257, -579.28204, -1167.4841) [2016-07-02 03:25:34] [REMOTE] Received warp: Ship[spunkie_1467455045109](161): (-864.01886, -583.44806, 1134.9884) [2016-07-02 03:25:34] [REMOTETRANFORM] Client(1) SETTING WARP POSITION from (-866.46796, -581.0943, 442.5796) TO (-864.01886, -583.44806, 1134.9884) [2016-07-02 03:25:34] RECEIVED BREADCAST VELOS: Ship[spunkie_1467455045109](161) : (-78.9566, 77.36125, -80.96015); (-0.09438444, -0.1812121, -0.08111349) [2016-07-02 03:25:34] NOW GRABBING: UnnamedSceneNode; 0; -1 [2016-07-02 03:25:36] SWITCHING SLOTS: 5, 14 [2016-07-02 03:25:36] [SERVER] execute action: InventoryClientAction [ownInventoryOwnerId=2, ownInventoryPosId=(0, 0, 0), otherInventoryOwnerId=2, otherInventoryPosId=(0, 0, 0), slot=5, otherSlot=14, subSlot=-1, count=9999999] [2016-07-02 03:25:37] [CLIENT][BLOCKORIENTATION] SETTING BBB TO DEFAULT:: Cannon Barrel [2016-07-02 03:25:37] [CLIENT][BLOCKORIENTATION] BLOCK ORIENTATION FOR Cannon Computer: FRONT [2016-07-02 03:25:37] [CLIENT][BLOCKORIENTATION] SETTING BBB TO DEFAULT:: Cannon Barrel [2016-07-02 03:25:37] [CLIENT][BLOCKORIENTATION] SETTING BBB TO DEFAULT:: Thruster Module [2016-07-02 03:25:37] [CLIENT][BLOCKORIENTATION] BLOCK ORIENTATION FOR Faction Module: FRONT [2016-07-02 03:25:38] [CLIENT][ExternalController] adding block to segment: Ship[spunkie_1467455045109](161)((0, 0, 0))[s6; Hash161; id 11]; Ship[spunkie_1467455045109](161)((0, 0, 0))[s6; Hash161; id 11] [2016-07-02 03:25:38] [GETNEXTTONEAREST] SIDE: RIGHT: (0.56796265, 0.5000305, -2.10437); (0, 0, -2) [2016-07-02 03:25:38] DOING SINGLE COLLISION: obfuscated.Yf@35645047 [2016-07-02 03:25:38] NO CONTACT ------------------------------------- [2016-07-02 03:25:38] [CLIENT][EDIT] PLACING AT (9, 8, 6)[NONE]o[FRONT][active][0hp]; size: (1, 1, 1) --> (1, 1, 1); orient 0(FRONT) -map-> 0 PHY: {RigBExOrig@304715920([CCS|CLI Ship[spunkie_1467455045109](161)])} [2016-07-02 03:25:38] adding new element to Sq at (9, 8, 6)[NONE]o[FRONT][active][0hp], type 291 [2016-07-02 03:25:38] DOING SINGLE COLLISION: obfuscated.Yf@6f44a157 [2016-07-02 03:25:38] NO CONTACT ------------------------------------- [2016-07-02 03:25:38] [SREVER] FACTION BLOCK ADDED TO Ship[spunkie_1467455045109](161)((0, 0, 0))[s7; Hash161; id 8]; resetting faction! [2016-07-02 03:25:38] [SERVER][SectorSwitch] Ship[spunkie_1467455045109](161) has ATTACHED gravity CHARACTER. Doing Sector Change for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)]: Sector[6](-9, 83, 8) -> Sector[17](-10, 83, 8) ID 17 [2016-07-02 03:25:38] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] Server(0) starting gravity change: (-1173.0887, -225.78157, 697.62823) [2016-07-02 03:25:38] Server(0)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] INITIALIZING GRAVITY FOR Ship[spunkie_1467455045109](161) [2016-07-02 03:25:38] [PLAYERCHARACTER] Server(0) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] gravity to: [WARNING] UNKNOWN SIDE -1 [2016-07-02 03:25:38] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] Server(0) starting gravity change DONE: source: Ship[spunkie_1467455045109](161) origin: (-3473.0894, -225.78154, 697.6284) [2016-07-02 03:25:38] [SERVER][SectorSwitch] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] has players attached. Doing Sector Change for PlS[spunkie ; id(2)(1)f(0)]: Sector[6](-9, 83, 8) -> Sector[17](-10, 83, 8) [2016-07-02 03:25:38] [REMOTETRANFORM][WARP] Server(0) SETTING WARP POSITION from (-1171.9757, -227.90538, 699.0041) TO (1128.0243, -227.90538, 699.0041) for Ship[spunkie_1467455045109](161) [2016-07-02 03:25:38] [SERVER][SECTORSWITCH] ENTITY Ship[spunkie_1467455045109](161) changed sector from Sector[6](-9, 83, 8) -> Sector[17](-10, 83, 8); Trans: (-1171.9757, -227.90538, 699.0041) -> (1128.0243, -227.90538, 699.0041); Physical: (1128.0243, -227.90538, 699.0041) [2016-07-02 03:25:38] [SERVER] SERIALIZED PROXIMITY (-10, 83, 8) [2016-07-02 03:25:38] [CLIENT] UPDATING SECTOR FOR Ship[spunkie_1467455045109](161) FROM 6 TO 17 [2016-07-02 03:25:38] [CLIENT] UPDATING SECTOR FOR PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] FROM 6 TO 17 [2016-07-02 03:25:38] NOT WARPING OUT OF COLLISION, BECAUSE WARP TOKEN WAS SET [2016-07-02 03:25:38] [REMOTETRANFORM][WARP] Client(1) SETTING WARP POSITION from (-1173.2065, -225.26236, 696.6057) TO (-1173.2065, -225.26236, 696.6057) for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] [2016-07-02 03:25:38] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] Client(1) starting gravity change: (-1173.2065, -225.26236, 696.6057) [2016-07-02 03:25:38] Client(1)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] INITIALIZING GRAVITY FOR Ship[spunkie_1467455045109](161) [2016-07-02 03:25:38] [PLAYERCHARACTER] Client(1) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] gravity to: [WARNING] UNKNOWN SIDE -1 [2016-07-02 03:25:38] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] Client(1) starting gravity change DONE: source: Ship[spunkie_1467455045109](161) origin: (-1173.2064, -225.26236, 696.60565) [2016-07-02 03:25:38] [REMOTE] Received warp: Ship[spunkie_1467455045109](161): (1128.0243, -227.90538, 699.0041) [2016-07-02 03:25:38] [REMOTETRANFORM] Client(1) SETTING WARP POSITION from (437.8125, -227.16302, 697.59204) TO (1128.0243, -227.90538, 699.0041) [2016-07-02 03:25:38] RECEIVED BREADCAST VELOS: Ship[spunkie_1467455045109](161) : (-7.5217915, 25.168581, -47.47473); (-0.028877866, -0.055382244, -0.02486817) [2016-07-02 03:25:39] [SERVER][UNIVERSE] LOADING SECTOR... (-11, 82, 7) [2016-07-02 03:25:39] POPULATE EMPTY (-11, 82, 7) [2016-07-02 03:25:39] [SERVER][UNIVERSE] LOADING SECTOR... (-11, 82, 8) [2016-07-02 03:25:39] POPULATE EMPTY (-11, 82, 8) [2016-07-02 03:25:39] [SERVER][UNIVERSE] LOADING SECTOR... (-11, 82, 9) [2016-07-02 03:25:39] POPULATE EMPTY (-11, 82, 9) [2016-07-02 03:25:39] [SERVER][UNIVERSE] LOADING SECTOR... (-11, 83, 7) [2016-07-02 03:25:39] POPULATE EMPTY (-11, 83, 7) [2016-07-02 03:25:39] [SERVER][UNIVERSE] LOADING SECTOR... (-11, 83, 8) [2016-07-02 03:25:39] POPULATE EMPTY (-11, 83, 8) [2016-07-02 03:25:39] [SERVER][UNIVERSE] LOADING SECTOR... (-11, 83, 9) [2016-07-02 03:25:39] POPULATE EMPTY (-11, 83, 9) [2016-07-02 03:25:39] [SERVER][UNIVERSE] LOADING SECTOR... (-11, 84, 7) [2016-07-02 03:25:39] POPULATE EMPTY (-11, 84, 7) [2016-07-02 03:25:39] [SERVER][UNIVERSE] LOADING SECTOR... (-11, 84, 8) [2016-07-02 03:25:39] POPULATE EMPTY (-11, 84, 8) [2016-07-02 03:25:39] [SERVER][UNIVERSE] LOADING SECTOR... (-11, 84, 9) [2016-07-02 03:25:39] POPULATE EMPTY (-11, 84, 9) [2016-07-02 03:25:39] HIT RESULT near: (9, 8, 6)[Faction Module]o[FRONT][inactive][255hp][BLOCK], on Ship[spunkie_1467455045109](161) [2016-07-02 03:25:39] [CLIENT][POPUP] GAME: You have to be owner of this structure or in a faction to activate this block.spunkie_1467455045109 [2016-07-02 03:25:46] [DATABASE] UPDATING SECTOR: (-10, 81, 7) trans: false [2016-07-02 03:25:46] [SERVER] SERVER SECTOR WRITING STARTED #167 active: false at (-10, 81, 7) (ents: 0) [2016-07-02 03:25:46] [DATABASE] UPDATING SECTOR: (-9, 81, 7) trans: false [2016-07-02 03:25:46] [SERVER] SERVER SECTOR WRITING STARTED #173 active: false at (-9, 81, 7) (ents: 0) [2016-07-02 03:25:46] [DATABASE] UPDATING SECTOR: (-8, 81, 7) trans: false [2016-07-02 03:25:46] [SERVER] SERVER SECTOR WRITING STARTED #179 active: false at (-8, 81, 7) (ents: 0) [2016-07-02 03:25:47] [SERVER][SectorSwitch] Ship[spunkie_1467455045109](161) has ATTACHED gravity CHARACTER. Doing Sector Change for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)]: Sector[17](-10, 83, 8) -> Sector[6](-9, 83, 8) ID 6 [2016-07-02 03:25:47] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] Server(0) starting gravity change: (1150.6976, 113.06971, -86.55877) [2016-07-02 03:25:47] Server(0)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] INITIALIZING GRAVITY FOR Ship[spunkie_1467455045109](161) [2016-07-02 03:25:47] [PLAYERCHARACTER] Server(0) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] gravity to: [WARNING] UNKNOWN SIDE -1 [2016-07-02 03:25:47] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] Server(0) starting gravity change DONE: source: Ship[spunkie_1467455045109](161) origin: (3450.6978, 113.0697, -86.55877) [2016-07-02 03:25:47] [SERVER][SectorSwitch] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] has players attached. Doing Sector Change for PlS[spunkie ; id(2)(1)f(0)]: Sector[17](-10, 83, 8) -> Sector[6](-9, 83, 8) [2016-07-02 03:25:47] [REMOTETRANFORM][WARP] Server(0) SETTING WARP POSITION from (1150.572, 110.94531, -84.21545) TO (-1149.428, 110.94531, -84.21545) for Ship[spunkie_1467455045109](161) [2016-07-02 03:25:47] [SERVER][SECTORSWITCH] ENTITY Ship[spunkie_1467455045109](161) changed sector from Sector[17](-10, 83, 8) -> Sector[6](-9, 83, 8); Trans: (1150.572, 110.94531, -84.21545) -> (-1149.428, 110.94531, -84.21545); Physical: (-1149.428, 110.94531, -84.21545) [2016-07-02 03:25:47] [SERVER] SERIALIZED PROXIMITY (-9, 83, 8) [2016-07-02 03:25:47] [CLIENT] UPDATING SECTOR FOR Ship[spunkie_1467455045109](161) FROM 17 TO 6 [2016-07-02 03:25:47] [CLIENT] UPDATING SECTOR FOR PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] FROM 17 TO 6 [2016-07-02 03:25:47] NOT WARPING OUT OF COLLISION, BECAUSE WARP TOKEN WAS SET [2016-07-02 03:25:47] [REMOTETRANFORM][WARP] Client(1) SETTING WARP POSITION from (1151.2681, 113.46586, -88.10757) TO (1151.2681, 113.46586, -88.10757) for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] [2016-07-02 03:25:47] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] Client(1) starting gravity change: (1151.2681, 113.46586, -88.10757) [2016-07-02 03:25:47] Client(1)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] INITIALIZING GRAVITY FOR Ship[spunkie_1467455045109](161) [2016-07-02 03:25:47] [PLAYERCHARACTER] Client(1) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] gravity to: [WARNING] UNKNOWN SIDE -1 [2016-07-02 03:25:47] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] Client(1) starting gravity change DONE: source: Ship[spunkie_1467455045109](161) origin: (1151.2681, 113.46586, -88.10757) [2016-07-02 03:25:47] [REMOTE] Received warp: Ship[spunkie_1467455045109](161): (-1149.428, 110.94531, -84.21545) [2016-07-02 03:25:47] [REMOTETRANFORM] Client(1) SETTING WARP POSITION from (-458.7491, 111.4278, -86.083176) TO (-1149.428, 110.94531, -84.21545) [2016-07-02 03:25:47] RECEIVED BREADCAST VELOS: Ship[spunkie_1467455045109](161) : (21.872889, 15.57171, -60.235813); (-0.03681292, -0.07068025, -0.031641454) [2016-07-02 03:25:49] HIT RESULT near: (9, 8, 6)[Faction Module]o[FRONT][inactive][255hp][BLOCK], on Ship[spunkie_1467455045109](161) [2016-07-02 03:25:49] [CLIENT][POPUP] GAME: You have to be owner of this structure or in a faction to activate this block.spunkie_1467455045109 [2016-07-02 03:25:50] [DATABASE] UPDATING SECTOR: (-8, 81, 9) trans: false [2016-07-02 03:25:50] [SERVER] SERVER SECTOR WRITING STARTED #183 active: false at (-8, 81, 9) (ents: 0) [2016-07-02 03:25:50] [DATABASE] UPDATING SECTOR: (-10, 81, 8) trans: false [2016-07-02 03:25:50] [SERVER] SERVER SECTOR WRITING STARTED #169 active: false at (-10, 81, 8) (ents: 0) [2016-07-02 03:25:50] [DATABASE] UPDATING SECTOR: (-10, 81, 10) trans: false [2016-07-02 03:25:50] [SERVER] SERVER SECTOR WRITING STARTED #185 active: false at (-10, 81, 10) (ents: 0) [2016-07-02 03:25:50] [DATABASE] UPDATING SECTOR: (-10, 81, 9) trans: false [2016-07-02 03:25:50] [SERVER] SERVER SECTOR WRITING STARTED #171 active: false at (-10, 81, 9) (ents: 0) [2016-07-02 03:25:50] [DATABASE] UPDATING SECTOR: (-9, 81, 8) trans: false [2016-07-02 03:25:50] [SERVER] SERVER SECTOR WRITING STARTED #175 active: false at (-9, 81, 8) (ents: 0) [2016-07-02 03:25:50] [DATABASE] UPDATING SECTOR: (-9, 81, 9) trans: false [2016-07-02 03:25:50] [SERVER] SERVER SECTOR WRITING STARTED #177 active: false at (-9, 81, 9) (ents: 0) [2016-07-02 03:25:50] [DATABASE] UPDATING SECTOR: (-8, 81, 8) trans: false [2016-07-02 03:25:50] [SERVER] SERVER SECTOR WRITING STARTED #181 active: false at (-8, 81, 8) (ents: 0) [2016-07-02 03:25:50] [DATABASE] UPDATING SECTOR: (-9, 81, 10) trans: false [2016-07-02 03:25:50] [SERVER] SERVER SECTOR WRITING STARTED #191 active: false at (-9, 81, 10) (ents: 0) [2016-07-02 03:25:50] [DATABASE] UPDATING SECTOR: (-8, 81, 10) trans: false [2016-07-02 03:25:50] [SERVER] SERVER SECTOR WRITING STARTED #197 active: false at (-8, 81, 10) (ents: 0) [2016-07-02 03:25:54] [DATABASE] UPDATING SECTOR: (-10, 83, 10) trans: false [2016-07-02 03:25:54] [SERVER] SERVER SECTOR WRITING STARTED #189 active: false at (-10, 83, 10) (ents: 0) [2016-07-02 03:25:54] [DATABASE] UPDATING SECTOR: (-9, 82, 10) trans: false [2016-07-02 03:25:54] [SERVER] SERVER SECTOR WRITING STARTED #193 active: false at (-9, 82, 10) (ents: 0) [2016-07-02 03:25:54] [DATABASE] UPDATING SECTOR: (-8, 82, 10) trans: false [2016-07-02 03:25:54] [SERVER] SERVER SECTOR WRITING STARTED #199 active: false at (-8, 82, 10) (ents: 0) [2016-07-02 03:25:54] [DATABASE] UPDATING SECTOR: (-8, 83, 10) trans: false [2016-07-02 03:25:54] [SERVER] SERVER SECTOR WRITING STARTED #201 active: false at (-8, 83, 10) (ents: 0) [2016-07-02 03:25:54] [DATABASE] UPDATING SECTOR: (-10, 82, 10) trans: false [2016-07-02 03:25:54] [SERVER] SERVER SECTOR WRITING STARTED #187 active: false at (-10, 82, 10) (ents: 0) [2016-07-02 03:25:54] [DATABASE] UPDATING SECTOR: (-9, 84, 10) trans: false [2016-07-02 03:25:54] [SERVER] SERVER SECTOR WRITING STARTED #205 active: false at (-9, 84, 10) (ents: 0) [2016-07-02 03:25:54] [DATABASE] UPDATING SECTOR: (-8, 84, 10) trans: false [2016-07-02 03:25:54] [SERVER] SERVER SECTOR WRITING STARTED #207 active: false at (-8, 84, 10) (ents: 0) [2016-07-02 03:25:54] [DATABASE] UPDATING SECTOR: (-9, 83, 10) trans: false [2016-07-02 03:25:54] [SERVER] SERVER SECTOR WRITING STARTED #195 active: false at (-9, 83, 10) (ents: 0) [2016-07-02 03:25:54] [DATABASE] UPDATING SECTOR: (-10, 84, 10) trans: false [2016-07-02 03:25:54] [SERVER] SERVER SECTOR WRITING STARTED #203 active: false at (-10, 84, 10) (ents: 0) [2016-07-02 03:25:56] [SECTOR][CLEANUP] removing entities and Sector[173](-9, 81, 7): Sector[173](-9, 81, 7); Sector[173](-9, 81, 7) [2016-07-02 03:25:56] [SECTOR][CLEANUP] removing entities and Sector[167](-10, 81, 7): Sector[167](-10, 81, 7); Sector[167](-10, 81, 7) [2016-07-02 03:25:56] [SECTOR][CLEANUP] removing entities and Sector[179](-8, 81, 7): Sector[179](-8, 81, 7); Sector[179](-8, 81, 7) [2016-07-02 03:25:56] [ENTITIES] removed object from loaded state [SERVER RemoteSector(173)false; (-9, 81, 7)]; 173 [2016-07-02 03:25:56] [DELETE][Server(0)] Sendable 173([SERVER RemoteSector(173)false; (-9, 81, 7)]) Physically DELETING DONE and Notified! [2016-07-02 03:25:56] [ENTITIES] removed object from loaded state [SERVER RemoteSector(167)false; (-10, 81, 7)]; 167 [2016-07-02 03:25:56] [DELETE][Server(0)] Sendable 167([SERVER RemoteSector(167)false; (-10, 81, 7)]) Physically DELETING DONE and Notified! [2016-07-02 03:25:56] [ENTITIES] removed object from loaded state [SERVER RemoteSector(179)false; (-8, 81, 7)]; 179 [2016-07-02 03:25:56] [DELETE][Server(0)] Sendable 179([SERVER RemoteSector(179)false; (-8, 81, 7)]) Physically DELETING DONE and Notified! [2016-07-02 03:25:56] [ENTITIES] removed object from loaded state [CLIENT ReSector(173)true; (-9, 81, 7); ]; 173 [2016-07-02 03:25:56] [DELETE][Client(1)] Sendable 173([CLIENT ReSector(173)true; (-9, 81, 7); ]) Physically DELETING DONE and Notified! [2016-07-02 03:25:56] [ENTITIES] removed object from loaded state [CLIENT ReSector(167)true; (-10, 81, 7); ]; 167 [2016-07-02 03:25:56] [DELETE][Client(1)] Sendable 167([CLIENT ReSector(167)true; (-10, 81, 7); ]) Physically DELETING DONE and Notified! [2016-07-02 03:25:56] [ENTITIES] removed object from loaded state [CLIENT ReSector(179)true; (-8, 81, 7); ]; 179 [2016-07-02 03:25:56] [DELETE][Client(1)] Sendable 179([CLIENT ReSector(179)true; (-8, 81, 7); ]) Physically DELETING DONE and Notified! [2016-07-02 03:26:00] [SECTOR][CLEANUP] removing entities and Sector[177](-9, 81, 9): Sector[177](-9, 81, 9); Sector[177](-9, 81, 9) [2016-07-02 03:26:00] [SECTOR][CLEANUP] removing entities and Sector[183](-8, 81, 9): Sector[183](-8, 81, 9); Sector[183](-8, 81, 9) [2016-07-02 03:26:00] [SECTOR][CLEANUP] removing entities and Sector[169](-10, 81, 8): Sector[169](-10, 81, 8); Sector[169](-10, 81, 8) [2016-07-02 03:26:00] [SECTOR][CLEANUP] removing entities and Sector[185](-10, 81, 10): Sector[185](-10, 81, 10); Sector[185](-10, 81, 10) [2016-07-02 03:26:00] [SECTOR][CLEANUP] removing entities and Sector[171](-10, 81, 9): Sector[171](-10, 81, 9); Sector[171](-10, 81, 9) [2016-07-02 03:26:00] [SECTOR][CLEANUP] removing entities and Sector[181](-8, 81, 8): Sector[181](-8, 81, 8); Sector[181](-8, 81, 8) [2016-07-02 03:26:00] [SECTOR][CLEANUP] removing entities and Sector[191](-9, 81, 10): Sector[191](-9, 81, 10); Sector[191](-9, 81, 10) [2016-07-02 03:26:00] [SECTOR][CLEANUP] removing entities and Sector[175](-9, 81, 8): Sector[175](-9, 81, 8); Sector[175](-9, 81, 8) [2016-07-02 03:26:00] [SECTOR][CLEANUP] removing entities and Sector[197](-8, 81, 10): Sector[197](-8, 81, 10); Sector[197](-8, 81, 10) [2016-07-02 03:26:00] [ENTITIES] removed object from loaded state [SERVER RemoteSector(177)false; (-9, 81, 9)]; 177 [2016-07-02 03:26:00] [DELETE][Server(0)] Sendable 177([SERVER RemoteSector(177)false; (-9, 81, 9)]) Physically DELETING DONE and Notified! [2016-07-02 03:26:00] [ENTITIES] removed object from loaded state [SERVER RemoteSector(183)false; (-8, 81, 9)]; 183 [2016-07-02 03:26:00] [DELETE][Server(0)] Sendable 183([SERVER RemoteSector(183)false; (-8, 81, 9)]) Physically DELETING DONE and Notified! [2016-07-02 03:26:00] [ENTITIES] removed object from loaded state [SERVER RemoteSector(169)false; (-10, 81, 8)]; 169 [2016-07-02 03:26:00] [DELETE][Server(0)] Sendable 169([SERVER RemoteSector(169)false; (-10, 81, 8)]) Physically DELETING DONE and Notified! [2016-07-02 03:26:00] [ENTITIES] removed object from loaded state [SERVER RemoteSector(185)false; (-10, 81, 10)]; 185 [2016-07-02 03:26:00] [DELETE][Server(0)] Sendable 185([SERVER RemoteSector(185)false; (-10, 81, 10)]) Physically DELETING DONE and Notified! [2016-07-02 03:26:00] [ENTITIES] removed object from loaded state [SERVER RemoteSector(171)false; (-10, 81, 9)]; 171 [2016-07-02 03:26:00] [DELETE][Server(0)] Sendable 171([SERVER RemoteSector(171)false; (-10, 81, 9)]) Physically DELETING DONE and Notified! [2016-07-02 03:26:00] [ENTITIES] removed object from loaded state [SERVER RemoteSector(181)false; (-8, 81, 8)]; 181 [2016-07-02 03:26:00] [DELETE][Server(0)] Sendable 181([SERVER RemoteSector(181)false; (-8, 81, 8)]) Physically DELETING DONE and Notified! [2016-07-02 03:26:00] [ENTITIES] removed object from loaded state [SERVER RemoteSector(191)false; (-9, 81, 10)]; 191 [2016-07-02 03:26:00] [DELETE][Server(0)] Sendable 191([SERVER RemoteSector(191)false; (-9, 81, 10)]) Physically DELETING DONE and Notified! [2016-07-02 03:26:00] [ENTITIES] removed object from loaded state [SERVER RemoteSector(175)false; (-9, 81, 8)]; 175 [2016-07-02 03:26:00] [DELETE][Server(0)] Sendable 175([SERVER RemoteSector(175)false; (-9, 81, 8)]) Physically DELETING DONE and Notified! [2016-07-02 03:26:00] [ENTITIES] removed object from loaded state [SERVER RemoteSector(197)false; (-8, 81, 10)]; 197 [2016-07-02 03:26:00] [DELETE][Server(0)] Sendable 197([SERVER RemoteSector(197)false; (-8, 81, 10)]) Physically DELETING DONE and Notified! [2016-07-02 03:26:00] [ENTITIES] removed object from loaded state [CLIENT ReSector(177)true; (-9, 81, 9); ]; 177 [2016-07-02 03:26:00] [DELETE][Client(1)] Sendable 177([CLIENT ReSector(177)true; (-9, 81, 9); ]) Physically DELETING DONE and Notified! [2016-07-02 03:26:00] [ENTITIES] removed object from loaded state [CLIENT ReSector(183)true; (-8, 81, 9); ]; 183 [2016-07-02 03:26:00] [DELETE][Client(1)] Sendable 183([CLIENT ReSector(183)true; (-8, 81, 9); ]) Physically DELETING DONE and Notified! [2016-07-02 03:26:00] [ENTITIES] removed object from loaded state [CLIENT ReSector(169)true; (-10, 81, 8); ]; 169 [2016-07-02 03:26:00] [DELETE][Client(1)] Sendable 169([CLIENT ReSector(169)true; (-10, 81, 8); ]) Physically DELETING DONE and Notified! [2016-07-02 03:26:00] [ENTITIES] removed object from loaded state [CLIENT ReSector(185)true; (-10, 81, 10); ]; 185 [2016-07-02 03:26:00] [DELETE][Client(1)] Sendable 185([CLIENT ReSector(185)true; (-10, 81, 10); ]) Physically DELETING DONE and Notified! [2016-07-02 03:26:00] [ENTITIES] removed object from loaded state [CLIENT ReSector(171)true; (-10, 81, 9); ]; 171 [2016-07-02 03:26:00] [DELETE][Client(1)] Sendable 171([CLIENT ReSector(171)true; (-10, 81, 9); ]) Physically DELETING DONE and Notified! [2016-07-02 03:26:00] [ENTITIES] removed object from loaded state [CLIENT ReSector(181)true; (-8, 81, 8); ]; 181 [2016-07-02 03:26:00] [DELETE][Client(1)] Sendable 181([CLIENT ReSector(181)true; (-8, 81, 8); ]) Physically DELETING DONE and Notified! [2016-07-02 03:26:00] [ENTITIES] removed object from loaded state [CLIENT ReSector(191)true; (-9, 81, 10); ]; 191 [2016-07-02 03:26:00] [DELETE][Client(1)] Sendable 191([CLIENT ReSector(191)true; (-9, 81, 10); ]) Physically DELETING DONE and Notified! [2016-07-02 03:26:00] [ENTITIES] removed object from loaded state [CLIENT ReSector(175)true; (-9, 81, 8); ]; 175 [2016-07-02 03:26:00] [DELETE][Client(1)] Sendable 175([CLIENT ReSector(175)true; (-9, 81, 8); ]) Physically DELETING DONE and Notified! [2016-07-02 03:26:00] [ENTITIES] removed object from loaded state [CLIENT ReSector(197)true; (-8, 81, 10); ]; 197 [2016-07-02 03:26:00] [DELETE][Client(1)] Sendable 197([CLIENT ReSector(197)true; (-8, 81, 10); ]) Physically DELETING DONE and Notified! [2016-07-02 03:26:00] [SERVER][SectorSwitch] Ship[spunkie_1467455045109](161) has ATTACHED gravity CHARACTER. Doing Sector Change for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)]: Sector[6](-9, 83, 8) -> Sector[33](-9, 83, 7) ID 33 [2016-07-02 03:26:00] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] Server(0) starting gravity change: (-315.47754, 156.02187, -1153.3192) [2016-07-02 03:26:00] Server(0)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] INITIALIZING GRAVITY FOR Ship[spunkie_1467455045109](161) [2016-07-02 03:26:00] [PLAYERCHARACTER] Server(0) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] gravity to: [WARNING] UNKNOWN SIDE -1 [2016-07-02 03:26:00] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] Server(0) starting gravity change DONE: source: Ship[spunkie_1467455045109](161) origin: (-315.4775, 156.02184, -3453.319) [2016-07-02 03:26:00] [SERVER][SectorSwitch] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] has players attached. Doing Sector Change for PlS[spunkie ; id(2)(1)f(0)]: Sector[6](-9, 83, 8) -> Sector[33](-9, 83, 7) [2016-07-02 03:26:00] [REMOTETRANFORM][WARP] Server(0) SETTING WARP POSITION from (-318.31204, 155.33318, -1150.3977) TO (-318.31204, 155.33318, 1149.6023) for Ship[spunkie_1467455045109](161) [2016-07-02 03:26:00] [SERVER][SECTORSWITCH] ENTITY Ship[spunkie_1467455045109](161) changed sector from Sector[6](-9, 83, 8) -> Sector[33](-9, 83, 7); Trans: (-318.31204, 155.33318, -1150.3977) -> (-318.31204, 155.33318, 1149.6023); Physical: (-318.31204, 155.33318, 1149.6023) [2016-07-02 03:26:00] [SERVER] snap plCntrldObj PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] from (-315.6634, 157.86458, -1157.2194) (original (-315.6634, 157.86458, -1157.2194) [(0.0, 0.0, 0.0)] PhysObjNotNull? true) to (3.6674194, 0.7065735, -1.7590332); ATTACHED: true [2016-07-02 03:26:00] [SERVER] SERIALIZED PROXIMITY (-9, 83, 7) [2016-07-02 03:26:00] [CLIENT] UPDATING SECTOR FOR Ship[spunkie_1467455045109](161) FROM 6 TO 33 [2016-07-02 03:26:00] [CLIENT] UPDATING SECTOR FOR PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] FROM 6 TO 33 [2016-07-02 03:26:00] NOT WARPING OUT OF COLLISION, BECAUSE WARP TOKEN WAS SET [2016-07-02 03:26:00] [REMOTETRANFORM][WARP] Client(1) SETTING WARP POSITION from (-311.93256, 155.17178, -1155.5448) TO (-311.93256, 155.17178, -1155.5448) for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] [2016-07-02 03:26:00] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] Client(1) starting gravity change: (-311.93256, 155.17178, -1155.5448) [2016-07-02 03:26:00] Client(1)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] INITIALIZING GRAVITY FOR Ship[spunkie_1467455045109](161) [2016-07-02 03:26:00] [PLAYERCHARACTER] Client(1) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] gravity to: [WARNING] UNKNOWN SIDE -1 [2016-07-02 03:26:00] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] Client(1) starting gravity change DONE: source: Ship[spunkie_1467455045109](161) origin: (-311.93256, 155.17178, -1155.5448) [2016-07-02 03:26:00] [REMOTE] Received warp: Ship[spunkie_1467455045109](161): (-318.31204, 155.33318, 1149.6023) [2016-07-02 03:26:00] [REMOTETRANFORM] Client(1) SETTING WARP POSITION from (-312.7578, 153.96233, 456.20215) TO (-318.31204, 155.33318, 1149.6023) [2016-07-02 03:26:00] RECEIVED BREADCAST VELOS: Ship[spunkie_1467455045109](161) : (128.48201, -31.897087, -78.23624); (0.029888669, 0.0573819, 0.025686702) [2016-07-02 03:26:00] [SERVER][UNIVERSE] LOADING SECTOR... (-10, 82, 6) [2016-07-02 03:26:00] POPULATE EMPTY (-10, 82, 6) [2016-07-02 03:26:00] [SERVER][UNIVERSE] LOADING SECTOR... (-10, 83, 6) [2016-07-02 03:26:00] POPULATE EMPTY (-10, 83, 6) [2016-07-02 03:26:00] [SERVER][UNIVERSE] LOADING SECTOR... (-10, 84, 6) [2016-07-02 03:26:00] POPULATE EMPTY (-10, 84, 6) [2016-07-02 03:26:00] [SERVER][UNIVERSE] LOADING SECTOR... (-9, 82, 6) [2016-07-02 03:26:00] POPULATE EMPTY (-9, 82, 6) [2016-07-02 03:26:00] [SERVER][UNIVERSE] LOADING SECTOR... (-9, 83, 6) [2016-07-02 03:26:00] POPULATE EMPTY (-9, 83, 6) [2016-07-02 03:26:00] [SERVER][UNIVERSE] LOADING SECTOR... (-9, 84, 6) [2016-07-02 03:26:00] POPULATE EMPTY (-9, 84, 6) [2016-07-02 03:26:00] [SERVER][UNIVERSE] LOADING SECTOR... (-8, 82, 6) [2016-07-02 03:26:00] POPULATE EMPTY (-8, 82, 6) [2016-07-02 03:26:00] [SERVER][UNIVERSE] LOADING SECTOR... (-8, 83, 6) [2016-07-02 03:26:00] POPULATE EMPTY (-8, 83, 6) [2016-07-02 03:26:00] [SERVER][UNIVERSE] LOADING SECTOR... (-8, 84, 6) [2016-07-02 03:26:00] POPULATE EMPTY (-8, 84, 6) [2016-07-02 03:26:04] [SECTOR][CLEANUP] removing entities and Sector[201](-8, 83, 10): Sector[201](-8, 83, 10); Sector[201](-8, 83, 10) [2016-07-02 03:26:04] [SECTOR][CLEANUP] removing entities and Sector[193](-9, 82, 10): Sector[193](-9, 82, 10); Sector[193](-9, 82, 10) [2016-07-02 03:26:04] [SECTOR][CLEANUP] removing entities and Sector[195](-9, 83, 10): Sector[195](-9, 83, 10); Sector[195](-9, 83, 10) [2016-07-02 03:26:04] [SECTOR][CLEANUP] removing entities and Sector[207](-8, 84, 10): Sector[207](-8, 84, 10); Sector[207](-8, 84, 10) [2016-07-02 03:26:04] [SECTOR][CLEANUP] removing entities and Sector[189](-10, 83, 10): Sector[189](-10, 83, 10); Sector[189](-10, 83, 10) [2016-07-02 03:26:04] [SECTOR][CLEANUP] removing entities and Sector[187](-10, 82, 10): Sector[187](-10, 82, 10); Sector[187](-10, 82, 10) [2016-07-02 03:26:04] [SECTOR][CLEANUP] removing entities and Sector[205](-9, 84, 10): Sector[205](-9, 84, 10); Sector[205](-9, 84, 10) [2016-07-02 03:26:04] [SECTOR][CLEANUP] removing entities and Sector[199](-8, 82, 10): Sector[199](-8, 82, 10); Sector[199](-8, 82, 10) [2016-07-02 03:26:04] [SECTOR][CLEANUP] removing entities and Sector[203](-10, 84, 10): Sector[203](-10, 84, 10); Sector[203](-10, 84, 10) [2016-07-02 03:26:04] [ENTITIES] removed object from loaded state [SERVER RemoteSector(201)false; (-8, 83, 10)]; 201 [2016-07-02 03:26:04] [DELETE][Server(0)] Sendable 201([SERVER RemoteSector(201)false; (-8, 83, 10)]) Physically DELETING DONE and Notified! [2016-07-02 03:26:04] [ENTITIES] removed object from loaded state [SERVER RemoteSector(193)false; (-9, 82, 10)]; 193 [2016-07-02 03:26:04] [DELETE][Server(0)] Sendable 193([SERVER RemoteSector(193)false; (-9, 82, 10)]) Physically DELETING DONE and Notified! [2016-07-02 03:26:04] [ENTITIES] removed object from loaded state [SERVER RemoteSector(195)false; (-9, 83, 10)]; 195 [2016-07-02 03:26:04] [DELETE][Server(0)] Sendable 195([SERVER RemoteSector(195)false; (-9, 83, 10)]) Physically DELETING DONE and Notified! [2016-07-02 03:26:04] [ENTITIES] removed object from loaded state [SERVER RemoteSector(207)false; (-8, 84, 10)]; 207 [2016-07-02 03:26:04] [DELETE][Server(0)] Sendable 207([SERVER RemoteSector(207)false; (-8, 84, 10)]) Physically DELETING DONE and Notified! [2016-07-02 03:26:04] [ENTITIES] removed object from loaded state [SERVER RemoteSector(189)false; (-10, 83, 10)]; 189 [2016-07-02 03:26:04] [DELETE][Server(0)] Sendable 189([SERVER RemoteSector(189)false; (-10, 83, 10)]) Physically DELETING DONE and Notified! [2016-07-02 03:26:04] [ENTITIES] removed object from loaded state [SERVER RemoteSector(187)false; (-10, 82, 10)]; 187 [2016-07-02 03:26:04] [DELETE][Server(0)] Sendable 187([SERVER RemoteSector(187)false; (-10, 82, 10)]) Physically DELETING DONE and Notified! [2016-07-02 03:26:04] [ENTITIES] removed object from loaded state [SERVER RemoteSector(205)false; (-9, 84, 10)]; 205 [2016-07-02 03:26:04] [DELETE][Server(0)] Sendable 205([SERVER RemoteSector(205)false; (-9, 84, 10)]) Physically DELETING DONE and Notified! [2016-07-02 03:26:04] [ENTITIES] removed object from loaded state [SERVER RemoteSector(199)false; (-8, 82, 10)]; 199 [2016-07-02 03:26:04] [DELETE][Server(0)] Sendable 199([SERVER RemoteSector(199)false; (-8, 82, 10)]) Physically DELETING DONE and Notified! [2016-07-02 03:26:04] [ENTITIES] removed object from loaded state [SERVER RemoteSector(203)false; (-10, 84, 10)]; 203 [2016-07-02 03:26:04] [DELETE][Server(0)] Sendable 203([SERVER RemoteSector(203)false; (-10, 84, 10)]) Physically DELETING DONE and Notified! [2016-07-02 03:26:04] [ENTITIES] removed object from loaded state [CLIENT ReSector(201)true; (-8, 83, 10); ]; 201 [2016-07-02 03:26:04] [DELETE][Client(1)] Sendable 201([CLIENT ReSector(201)true; (-8, 83, 10); ]) Physically DELETING DONE and Notified! [2016-07-02 03:26:04] [ENTITIES] removed object from loaded state [CLIENT ReSector(193)true; (-9, 82, 10); ]; 193 [2016-07-02 03:26:04] [DELETE][Client(1)] Sendable 193([CLIENT ReSector(193)true; (-9, 82, 10); ]) Physically DELETING DONE and Notified! [2016-07-02 03:26:04] [ENTITIES] removed object from loaded state [CLIENT ReSector(195)true; (-9, 83, 10); ]; 195 [2016-07-02 03:26:04] [DELETE][Client(1)] Sendable 195([CLIENT ReSector(195)true; (-9, 83, 10); ]) Physically DELETING DONE and Notified! [2016-07-02 03:26:04] [ENTITIES] removed object from loaded state [CLIENT ReSector(207)true; (-8, 84, 10); ]; 207 [2016-07-02 03:26:04] [DELETE][Client(1)] Sendable 207([CLIENT ReSector(207)true; (-8, 84, 10); ]) Physically DELETING DONE and Notified! [2016-07-02 03:26:04] [ENTITIES] removed object from loaded state [CLIENT ReSector(189)true; (-10, 83, 10); ]; 189 [2016-07-02 03:26:04] [DELETE][Client(1)] Sendable 189([CLIENT ReSector(189)true; (-10, 83, 10); ]) Physically DELETING DONE and Notified! [2016-07-02 03:26:04] [ENTITIES] removed object from loaded state [CLIENT ReSector(187)true; (-10, 82, 10); ]; 187 [2016-07-02 03:26:04] [DELETE][Client(1)] Sendable 187([CLIENT ReSector(187)true; (-10, 82, 10); ]) Physically DELETING DONE and Notified! [2016-07-02 03:26:04] [ENTITIES] removed object from loaded state [CLIENT ReSector(205)true; (-9, 84, 10); ]; 205 [2016-07-02 03:26:04] [DELETE][Client(1)] Sendable 205([CLIENT ReSector(205)true; (-9, 84, 10); ]) Physically DELETING DONE and Notified! [2016-07-02 03:26:04] [ENTITIES] removed object from loaded state [CLIENT ReSector(199)true; (-8, 82, 10); ]; 199 [2016-07-02 03:26:04] [DELETE][Client(1)] Sendable 199([CLIENT ReSector(199)true; (-8, 82, 10); ]) Physically DELETING DONE and Notified! [2016-07-02 03:26:04] [ENTITIES] removed object from loaded state [CLIENT ReSector(203)true; (-10, 84, 10); ]; 203 [2016-07-02 03:26:04] [DELETE][Client(1)] Sendable 203([CLIENT ReSector(203)true; (-10, 84, 10); ]) Physically DELETING DONE and Notified! [2016-07-02 03:26:07] [DATABASE] UPDATING SECTOR: (-11, 82, 8) trans: false [2016-07-02 03:26:07] [SERVER] SERVER SECTOR WRITING STARTED #211 active: false at (-11, 82, 8) (ents: 0) [2016-07-02 03:26:07] [DATABASE] UPDATING SECTOR: (-11, 84, 9) trans: false [2016-07-02 03:26:07] [SERVER] SERVER SECTOR WRITING STARTED #225 active: false at (-11, 84, 9) (ents: 0) [2016-07-02 03:26:07] [DATABASE] UPDATING SECTOR: (-11, 83, 9) trans: false [2016-07-02 03:26:07] [SERVER] SERVER SECTOR WRITING STARTED #219 active: false at (-11, 83, 9) (ents: 0) [2016-07-02 03:26:07] [DATABASE] UPDATING SECTOR: (-11, 83, 8) trans: false [2016-07-02 03:26:07] [SERVER] SERVER SECTOR WRITING STARTED #217 active: false at (-11, 83, 8) (ents: 0) [2016-07-02 03:26:07] [DATABASE] UPDATING SECTOR: (-11, 84, 7) trans: false [2016-07-02 03:26:07] [SERVER] SERVER SECTOR WRITING STARTED #221 active: false at (-11, 84, 7) (ents: 0) [2016-07-02 03:26:07] [DATABASE] UPDATING SECTOR: (-11, 83, 7) trans: false [2016-07-02 03:26:07] [SERVER] SERVER SECTOR WRITING STARTED #215 active: false at (-11, 83, 7) (ents: 0) [2016-07-02 03:26:07] [DATABASE] UPDATING SECTOR: (-11, 82, 9) trans: false [2016-07-02 03:26:07] [SERVER] SERVER SECTOR WRITING STARTED #213 active: false at (-11, 82, 9) (ents: 0) [2016-07-02 03:26:07] [DATABASE] UPDATING SECTOR: (-11, 82, 7) trans: false [2016-07-02 03:26:07] [SERVER] SERVER SECTOR WRITING STARTED #209 active: false at (-11, 82, 7) (ents: 0) [2016-07-02 03:26:07] [DATABASE] UPDATING SECTOR: (-11, 84, 8) trans: false [2016-07-02 03:26:07] [SERVER] SERVER SECTOR WRITING STARTED #223 active: false at (-11, 84, 8) (ents: 0) [2016-07-02 03:26:17] [SECTOR][CLEANUP] removing entities and Sector[215](-11, 83, 7): Sector[215](-11, 83, 7); Sector[215](-11, 83, 7) [2016-07-02 03:26:17] [SECTOR][CLEANUP] removing entities and Sector[221](-11, 84, 7): Sector[221](-11, 84, 7); Sector[221](-11, 84, 7) [2016-07-02 03:26:17] [SECTOR][CLEANUP] removing entities and Sector[211](-11, 82, 8): Sector[211](-11, 82, 8); Sector[211](-11, 82, 8) [2016-07-02 03:26:17] [SECTOR][CLEANUP] removing entities and Sector[225](-11, 84, 9): Sector[225](-11, 84, 9); Sector[225](-11, 84, 9) [2016-07-02 03:26:17] [SECTOR][CLEANUP] removing entities and Sector[223](-11, 84, 8): Sector[223](-11, 84, 8); Sector[223](-11, 84, 8) [2016-07-02 03:26:17] [SECTOR][CLEANUP] removing entities and Sector[213](-11, 82, 9): Sector[213](-11, 82, 9); Sector[213](-11, 82, 9) [2016-07-02 03:26:17] [SECTOR][CLEANUP] removing entities and Sector[209](-11, 82, 7): Sector[209](-11, 82, 7); Sector[209](-11, 82, 7) [2016-07-02 03:26:17] [SECTOR][CLEANUP] removing entities and Sector[219](-11, 83, 9): Sector[219](-11, 83, 9); Sector[219](-11, 83, 9) [2016-07-02 03:26:17] [SECTOR][CLEANUP] removing entities and Sector[217](-11, 83, 8): Sector[217](-11, 83, 8); Sector[217](-11, 83, 8) [2016-07-02 03:26:17] [ENTITIES] removed object from loaded state [SERVER RemoteSector(215)false; (-11, 83, 7)]; 215 [2016-07-02 03:26:17] [DELETE][Server(0)] Sendable 215([SERVER RemoteSector(215)false; (-11, 83, 7)]) Physically DELETING DONE and Notified! [2016-07-02 03:26:17] [ENTITIES] removed object from loaded state [SERVER RemoteSector(221)false; (-11, 84, 7)]; 221 [2016-07-02 03:26:17] [DELETE][Server(0)] Sendable 221([SERVER RemoteSector(221)false; (-11, 84, 7)]) Physically DELETING DONE and Notified! [2016-07-02 03:26:17] [ENTITIES] removed object from loaded state [SERVER RemoteSector(211)false; (-11, 82, 8)]; 211 [2016-07-02 03:26:17] [DELETE][Server(0)] Sendable 211([SERVER RemoteSector(211)false; (-11, 82, 8)]) Physically DELETING DONE and Notified! [2016-07-02 03:26:17] [ENTITIES] removed object from loaded state [SERVER RemoteSector(225)false; (-11, 84, 9)]; 225 [2016-07-02 03:26:17] [DELETE][Server(0)] Sendable 225([SERVER RemoteSector(225)false; (-11, 84, 9)]) Physically DELETING DONE and Notified! [2016-07-02 03:26:17] [ENTITIES] removed object from loaded state [SERVER RemoteSector(223)false; (-11, 84, 8)]; 223 [2016-07-02 03:26:17] [DELETE][Server(0)] Sendable 223([SERVER RemoteSector(223)false; (-11, 84, 8)]) Physically DELETING DONE and Notified! [2016-07-02 03:26:17] [ENTITIES] removed object from loaded state [SERVER RemoteSector(213)false; (-11, 82, 9)]; 213 [2016-07-02 03:26:17] [DELETE][Server(0)] Sendable 213([SERVER RemoteSector(213)false; (-11, 82, 9)]) Physically DELETING DONE and Notified! [2016-07-02 03:26:17] [ENTITIES] removed object from loaded state [SERVER RemoteSector(209)false; (-11, 82, 7)]; 209 [2016-07-02 03:26:17] [DELETE][Server(0)] Sendable 209([SERVER RemoteSector(209)false; (-11, 82, 7)]) Physically DELETING DONE and Notified! [2016-07-02 03:26:17] [ENTITIES] removed object from loaded state [SERVER RemoteSector(219)false; (-11, 83, 9)]; 219 [2016-07-02 03:26:17] [DELETE][Server(0)] Sendable 219([SERVER RemoteSector(219)false; (-11, 83, 9)]) Physically DELETING DONE and Notified! [2016-07-02 03:26:17] [ENTITIES] removed object from loaded state [SERVER RemoteSector(217)false; (-11, 83, 8)]; 217 [2016-07-02 03:26:17] [DELETE][Server(0)] Sendable 217([SERVER RemoteSector(217)false; (-11, 83, 8)]) Physically DELETING DONE and Notified! [2016-07-02 03:26:17] [ENTITIES] removed object from loaded state [CLIENT ReSector(215)true; (-11, 83, 7); ]; 215 [2016-07-02 03:26:17] [DELETE][Client(1)] Sendable 215([CLIENT ReSector(215)true; (-11, 83, 7); ]) Physically DELETING DONE and Notified! [2016-07-02 03:26:17] [ENTITIES] removed object from loaded state [CLIENT ReSector(221)true; (-11, 84, 7); ]; 221 [2016-07-02 03:26:17] [DELETE][Client(1)] Sendable 221([CLIENT ReSector(221)true; (-11, 84, 7); ]) Physically DELETING DONE and Notified! [2016-07-02 03:26:17] [ENTITIES] removed object from loaded state [CLIENT ReSector(211)true; (-11, 82, 8); ]; 211 [2016-07-02 03:26:17] [DELETE][Client(1)] Sendable 211([CLIENT ReSector(211)true; (-11, 82, 8); ]) Physically DELETING DONE and Notified! [2016-07-02 03:26:17] [ENTITIES] removed object from loaded state [CLIENT ReSector(225)true; (-11, 84, 9); ]; 225 [2016-07-02 03:26:17] [DELETE][Client(1)] Sendable 225([CLIENT ReSector(225)true; (-11, 84, 9); ]) Physically DELETING DONE and Notified! [2016-07-02 03:26:17] [ENTITIES] removed object from loaded state [CLIENT ReSector(223)true; (-11, 84, 8); ]; 223 [2016-07-02 03:26:17] [DELETE][Client(1)] Sendable 223([CLIENT ReSector(223)true; (-11, 84, 8); ]) Physically DELETING DONE and Notified! [2016-07-02 03:26:17] [ENTITIES] removed object from loaded state [CLIENT ReSector(213)true; (-11, 82, 9); ]; 213 [2016-07-02 03:26:17] [DELETE][Client(1)] Sendable 213([CLIENT ReSector(213)true; (-11, 82, 9); ]) Physically DELETING DONE and Notified! [2016-07-02 03:26:17] [ENTITIES] removed object from loaded state [CLIENT ReSector(209)true; (-11, 82, 7); ]; 209 [2016-07-02 03:26:17] [DELETE][Client(1)] Sendable 209([CLIENT ReSector(209)true; (-11, 82, 7); ]) Physically DELETING DONE and Notified! [2016-07-02 03:26:17] [ENTITIES] removed object from loaded state [CLIENT ReSector(219)true; (-11, 83, 9); ]; 219 [2016-07-02 03:26:17] [DELETE][Client(1)] Sendable 219([CLIENT ReSector(219)true; (-11, 83, 9); ]) Physically DELETING DONE and Notified! [2016-07-02 03:26:17] [ENTITIES] removed object from loaded state [CLIENT ReSector(217)true; (-11, 83, 8); ]; 217 [2016-07-02 03:26:17] [DELETE][Client(1)] Sendable 217([CLIENT ReSector(217)true; (-11, 83, 8); ]) Physically DELETING DONE and Notified! [2016-07-02 03:26:18] [SERVER][SectorSwitch] Ship[spunkie_1467455045109](161) has ATTACHED gravity CHARACTER. Doing Sector Change for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)]: Sector[33](-9, 83, 7) -> Sector[49](-8, 83, 7) ID 49 [2016-07-02 03:26:18] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] Server(0) starting gravity change: (1157.1794, -593.389, 1107.3353) [2016-07-02 03:26:18] Server(0)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] INITIALIZING GRAVITY FOR Ship[spunkie_1467455045109](161) [2016-07-02 03:26:18] [PLAYERCHARACTER] Server(0) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] gravity to: [WARNING] UNKNOWN SIDE -1 [2016-07-02 03:26:18] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] Server(0) starting gravity change DONE: source: Ship[spunkie_1467455045109](161) origin: (3457.1797, -593.389, 1107.3352) [2016-07-02 03:26:18] [SERVER][SectorSwitch] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] has players attached. Doing Sector Change for PlS[spunkie ; id(2)(1)f(0)]: Sector[33](-9, 83, 7) -> Sector[49](-8, 83, 7) [2016-07-02 03:26:18] [REMOTETRANFORM][WARP] Server(0) SETTING WARP POSITION from (1153.3448, -591.9809, 1106.7375) TO (-1146.6552, -591.9809, 1106.7375) for Ship[spunkie_1467455045109](161) [2016-07-02 03:26:18] [SERVER][SECTORSWITCH] ENTITY Ship[spunkie_1467455045109](161) changed sector from Sector[33](-9, 83, 7) -> Sector[49](-8, 83, 7); Trans: (1153.3448, -591.9809, 1106.7375) -> (-1146.6552, -591.9809, 1106.7375); Physical: (-1146.6552, -591.9809, 1106.7375) [2016-07-02 03:26:18] [SERVER][UNIVERSE] LOADING SECTOR... (-7, 82, 6) [2016-07-02 03:26:18] POPULATE EMPTY (-7, 82, 6) [2016-07-02 03:26:18] [SERVER][UNIVERSE] LOADING SECTOR... (-7, 82, 7) [2016-07-02 03:26:18] POPULATE EMPTY (-7, 82, 7) [2016-07-02 03:26:18] [SERVER][UNIVERSE] LOADING SECTOR... (-7, 82, 8) [2016-07-02 03:26:18] POPULATE EMPTY (-7, 82, 8) [2016-07-02 03:26:18] [SERVER][UNIVERSE] LOADING SECTOR... (-7, 83, 6) [2016-07-02 03:26:18] POPULATE EMPTY (-7, 83, 6) [2016-07-02 03:26:18] [SERVER][UNIVERSE] LOADING SECTOR... (-7, 83, 7) [2016-07-02 03:26:18] POPULATE EMPTY (-7, 83, 7) [2016-07-02 03:26:18] [SERVER][UNIVERSE] LOADING SECTOR... (-7, 83, 8) [2016-07-02 03:26:18] POPULATE EMPTY (-7, 83, 8) [2016-07-02 03:26:18] [SERVER][UNIVERSE] LOADING SECTOR... (-7, 84, 6) [2016-07-02 03:26:18] POPULATE EMPTY (-7, 84, 6) [2016-07-02 03:26:18] [SERVER][UNIVERSE] LOADING SECTOR... (-7, 84, 7) [2016-07-02 03:26:18] POPULATE EMPTY (-7, 84, 7) [2016-07-02 03:26:18] [SERVER][UNIVERSE] LOADING SECTOR... (-7, 84, 8) [2016-07-02 03:26:18] POPULATE EMPTY (-7, 84, 8) [2016-07-02 03:26:18] Excpetion: Sector[49](-8, 83, 7) double character. obfuscated.YZ@4a1a61e2(PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)]); LISTING ALL [2016-07-02 03:26:18] #0: obfuscated.YZ@4a1a61e2(PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)]) [2016-07-02 03:26:18] [SERVER] SERIALIZED PROXIMITY (-8, 83, 7) [2016-07-02 03:26:18] [CLIENT] UPDATING SECTOR FOR Ship[spunkie_1467455045109](161) FROM 33 TO 49 [2016-07-02 03:26:18] [CLIENT] UPDATING SECTOR FOR PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] FROM 33 TO 49 [2016-07-02 03:26:18] NOT WARPING OUT OF COLLISION, BECAUSE WARP TOKEN WAS SET [2016-07-02 03:26:18] [REMOTETRANFORM][WARP] Client(1) SETTING WARP POSITION from (1159.617, -595.3642, 1108.9119) TO (1159.617, -595.3642, 1108.9119) for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] [2016-07-02 03:26:18] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] Client(1) starting gravity change: (1159.617, -595.3642, 1108.9119) [2016-07-02 03:26:18] Client(1)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] INITIALIZING GRAVITY FOR Ship[spunkie_1467455045109](161) [2016-07-02 03:26:18] [PLAYERCHARACTER] Client(1) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] gravity to: [WARNING] UNKNOWN SIDE -1 [2016-07-02 03:26:18] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] Client(1) starting gravity change DONE: source: Ship[spunkie_1467455045109](161) origin: (1159.617, -595.36414, 1108.9117) [2016-07-02 03:26:18] [REMOTE] Received warp: Ship[spunkie_1467455045109](161): (-1146.6552, -591.9809, 1106.7375) [2016-07-02 03:26:18] [REMOTETRANFORM] Client(1) SETTING WARP POSITION from (-452.04678, -595.74066, 1109.7745) TO (-1146.6552, -591.9809, 1106.7375) [2016-07-02 03:26:18] RECEIVED BREADCAST VELOS: Ship[spunkie_1467455045109](161) : (110.904564, -90.71097, 73.60092); (-0.100727, -0.19339557, -0.086572155) [2016-07-02 03:26:18] [SEND][SERVERMESSAGE] [SERVERMSG (type 3): [168, obfuscated.YZ@4a1a61e2(PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)])]] to RegisteredClient: spunkie (1) connected: true [2016-07-02 03:26:18] [COMMAND] DESERIALIZE: WARNING (object deserializing toString()): obfuscated.YZ@4a1a61e2(PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)]) [2016-07-02 03:26:18] [CLIENT] FORMATING: [168, obfuscated.YZ@4a1a61e2(PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)])]; type: Integer [2016-07-02 03:26:18] [CLIENT] Server message: SERVER ERROR Double character update detected: %s Please send in server logs. [2016-07-02 03:26:18] [CLIENT] FORMATING: [[SERVER]: SERVER ERROR Double character update detected: obfuscated.YZ@4a1a61e2(PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)]) Please send in server logs.]; type: String [2016-07-02 03:26:18] [CLIENT][POPUP] ERROR: [SERVER]: SERVER ERROR Double character update detected: obfuscated.YZ@4a1a61e2(PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)]) Please send in server logs. [2016-07-02 03:26:20] [DATABASE] UPDATING SECTOR: (-8, 82, 9) trans: false [2016-07-02 03:26:20] [SERVER] SERVER SECTOR WRITING STARTED #47 active: false at (-8, 82, 9) (ents: 0) [2016-07-02 03:26:20] [DATABASE] UPDATING SECTOR: (-9, 82, 9) trans: false [2016-07-02 03:26:20] [SERVER] SERVER SECTOR WRITING STARTED #31 active: false at (-9, 82, 9) (ents: 0) [2016-07-02 03:26:20] [DATABASE] UPDATING SECTOR: (-8, 84, 9) trans: false [2016-07-02 03:26:20] [SERVER] SERVER SECTOR WRITING STARTED #59 active: false at (-8, 84, 9) (ents: 0) [2016-07-02 03:26:20] [DATABASE] UPDATING SECTOR: (-10, 84, 9) trans: false [2016-07-02 03:26:20] [SERVER] SERVER SECTOR WRITING STARTED #25 active: false at (-10, 84, 9) (ents: 0) [2016-07-02 03:26:20] [DATABASE] UPDATING SECTOR: (-9, 83, 9) trans: false [2016-07-02 03:26:20] [SERVER] SERVER SECTOR WRITING STARTED #35 active: false at (-9, 83, 9) (ents: 0) [2016-07-02 03:26:20] [DATABASE] UPDATING SECTOR: (-9, 84, 9) trans: false [2016-07-02 03:26:20] [SERVER] SERVER SECTOR WRITING STARTED #41 active: false at (-9, 84, 9) (ents: 0) [2016-07-02 03:26:20] [DATABASE] UPDATING SECTOR: (-10, 83, 9) trans: false [2016-07-02 03:26:20] [SERVER] SERVER SECTOR WRITING STARTED #19 active: false at (-10, 83, 9) (ents: 0) [2016-07-02 03:26:20] [DATABASE] UPDATING SECTOR: (-10, 82, 9) trans: false [2016-07-02 03:26:20] [SERVER] SERVER SECTOR WRITING STARTED #13 active: false at (-10, 82, 9) (ents: 0) [2016-07-02 03:26:20] [DATABASE] UPDATING SECTOR: (-8, 83, 9) trans: false [2016-07-02 03:26:20] [SERVER] SERVER SECTOR WRITING STARTED #53 active: false at (-8, 83, 9) (ents: 0) [2016-07-02 03:26:21] [CLIENT][PlayerInput] successfully deactivated obfuscated.em@4b23c30a [2016-07-02 03:26:21] [FACTION] Added to members spunkie perm(4) of Faction [id=10002, name=1234567, description=a faction, size: 1; FP: 100] on Server(0) [2016-07-02 03:26:21] [SERVER][ChannelRouter] Faction Changed by PlS[spunkie ; id(2)(1)f(10002)] to 10002 [2016-07-02 03:26:21] [SERVER][ChannelRouter] created Faction channel: Faction10002 [2016-07-02 03:26:21] [SERVER][FactionChannel] added player automatically to Faction10002: PlS[spunkie ; id(2)(1)f(10002)] [2016-07-02 03:26:21] [SERVER] PlS[spunkie ; id(2)(1)f(10002)] FactionNews for 10002 not found! [2016-07-02 03:26:21] [CLIENT] Client received new channel: Faction10002; creating... [2016-07-02 03:26:22] [SERVER][SectorSwitch] Ship[spunkie_1467455045109](161) has ATTACHED gravity CHARACTER. Doing Sector Change for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)]: Sector[49](-8, 83, 7) -> Sector[51](-8, 83, 8) ID 51 [2016-07-02 03:26:22] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] Server(0) starting gravity change: (-896.73236, -826.0928, 1340.8452) [2016-07-02 03:26:22] Server(0)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] INITIALIZING GRAVITY FOR Ship[spunkie_1467455045109](161) [2016-07-02 03:26:22] [PLAYERCHARACTER] Server(0) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] gravity to: [WARNING] UNKNOWN SIDE -1 [2016-07-02 03:26:22] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] Server(0) starting gravity change DONE: source: Ship[spunkie_1467455045109](161) origin: (-896.73236, -826.09265, 3640.8452) [2016-07-02 03:26:22] [SERVER][SectorSwitch] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] has players attached. Doing Sector Change for PlS[spunkie ; id(2)(1)f(10002)]: Sector[49](-8, 83, 7) -> Sector[51](-8, 83, 8) [2016-07-02 03:26:22] [REMOTETRANFORM][WARP] Server(0) SETTING WARP POSITION from (-900.18976, -824.4549, 1339.2941) TO (-900.18976, -824.4549, -960.70593) for Ship[spunkie_1467455045109](161) [2016-07-02 03:26:22] [SERVER][SECTORSWITCH] ENTITY Ship[spunkie_1467455045109](161) changed sector from Sector[49](-8, 83, 7) -> Sector[51](-8, 83, 8); Trans: (-900.18976, -824.4549, 1339.2941) -> (-900.18976, -824.4549, -960.70593); Physical: (-900.18976, -824.4549, -960.70593) [2016-07-02 03:26:22] [SERVER] SERIALIZED PROXIMITY (-8, 83, 8) [2016-07-02 03:26:22] [CLIENT] UPDATING SECTOR FOR Ship[spunkie_1467455045109](161) FROM 49 TO 51 [2016-07-02 03:26:22] [CLIENT] UPDATING SECTOR FOR PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] FROM 49 TO 51 [2016-07-02 03:26:22] NOT WARPING OUT OF COLLISION, BECAUSE WARP TOKEN WAS SET [2016-07-02 03:26:22] [REMOTETRANFORM][WARP] Client(1) SETTING WARP POSITION from (-895.4476, -827.4813, 1342.4514) TO (-895.4476, -827.4813, 1342.4514) for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] [2016-07-02 03:26:22] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] Client(1) starting gravity change: (-895.4476, -827.4813, 1342.4514) [2016-07-02 03:26:22] Client(1)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] INITIALIZING GRAVITY FOR Ship[spunkie_1467455045109](161) [2016-07-02 03:26:22] [PLAYERCHARACTER] Client(1) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] gravity to: [WARNING] UNKNOWN SIDE -1 [2016-07-02 03:26:22] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] Client(1) starting gravity change DONE: source: Ship[spunkie_1467455045109](161) origin: (-895.4476, -827.4813, 1342.4514) [2016-07-02 03:26:22] [REMOTE] Received warp: Ship[spunkie_1467455045109](161): (-900.18976, -824.4549, -960.70593) [2016-07-02 03:26:22] [REMOTETRANFORM] Client(1) SETTING WARP POSITION from (-896.8982, -828.0199, -266.57187) TO (-900.18976, -824.4549, -960.70593) [2016-07-02 03:26:22] RECEIVED BREADCAST VELOS: Ship[spunkie_1467455045109](161) : (83.04049, -90.15301, 104.773415); (-0.11938598, -0.22218636, -0.103705086) [2016-07-02 03:26:22] [SERVER][UNIVERSE] LOADING SECTOR... (-7, 82, 9) [2016-07-02 03:26:22] POPULATE EMPTY (-7, 82, 9) [2016-07-02 03:26:22] [SERVER][UNIVERSE] LOADING SECTOR... (-7, 83, 9) [2016-07-02 03:26:22] POPULATE EMPTY (-7, 83, 9) [2016-07-02 03:26:22] [SERVER][UNIVERSE] LOADING SECTOR... (-7, 84, 9) [2016-07-02 03:26:22] POPULATE EMPTY (-7, 84, 9) [2016-07-02 03:26:27] [SERVER][SectorSwitch] Ship[spunkie_1467455045109](161) has ATTACHED gravity CHARACTER. Doing Sector Change for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)]: Sector[51](-8, 83, 8) -> Sector[45](-8, 82, 8) ID 45 [2016-07-02 03:26:27] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] Server(0) starting gravity change: (-672.2196, -1152.6001, -490.98593) [2016-07-02 03:26:27] Server(0)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] INITIALIZING GRAVITY FOR Ship[spunkie_1467455045109](161) [2016-07-02 03:26:27] [PLAYERCHARACTER] Server(0) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] gravity to: [WARNING] UNKNOWN SIDE -1 [2016-07-02 03:26:27] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] Server(0) starting gravity change DONE: source: Ship[spunkie_1467455045109](161) origin: (-672.21967, -3452.6, -490.98602) [2016-07-02 03:26:27] [SERVER][SectorSwitch] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] has players attached. Doing Sector Change for PlS[spunkie ; id(2)(1)f(10002)]: Sector[51](-8, 83, 8) -> Sector[45](-8, 82, 8) [2016-07-02 03:26:27] [REMOTETRANFORM][WARP] Server(0) SETTING WARP POSITION from (-674.7089, -1150.8986, -493.8046) TO (-674.7089, 1149.1014, -493.8046) for Ship[spunkie_1467455045109](161) [2016-07-02 03:26:27] [SERVER][SECTORSWITCH] ENTITY Ship[spunkie_1467455045109](161) changed sector from Sector[51](-8, 83, 8) -> Sector[45](-8, 82, 8); Trans: (-674.7089, -1150.8986, -493.8046) -> (-674.7089, 1149.1014, -493.8046); Physical: (-674.7089, 1149.1014, -493.8046) [2016-07-02 03:26:27] [SERVER] SERIALIZED PROXIMITY (-8, 82, 8) [2016-07-02 03:26:27] [CLIENT] UPDATING SECTOR FOR Ship[spunkie_1467455045109](161) FROM 51 TO 45 [2016-07-02 03:26:27] [CLIENT] UPDATING SECTOR FOR PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] FROM 51 TO 45 [2016-07-02 03:26:27] NOT WARPING OUT OF COLLISION, BECAUSE WARP TOKEN WAS SET [2016-07-02 03:26:27] [REMOTETRANFORM][WARP] Client(1) SETTING WARP POSITION from (-671.5532, -1153.7395, -489.21542) TO (-671.5532, -1153.7395, -489.21542) for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] [2016-07-02 03:26:27] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] Client(1) starting gravity change: (-671.5532, -1153.7395, -489.21542) [2016-07-02 03:26:27] Client(1)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] INITIALIZING GRAVITY FOR Ship[spunkie_1467455045109](161) [2016-07-02 03:26:27] [PLAYERCHARACTER] Client(1) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] gravity to: [WARNING] UNKNOWN SIDE -1 [2016-07-02 03:26:27] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] Client(1) starting gravity change DONE: source: Ship[spunkie_1467455045109](161) origin: (-671.5532, -1153.7395, -489.2154) [2016-07-02 03:26:27] [REMOTE] Received warp: Ship[spunkie_1467455045109](161): (-674.7089, 1149.1014, -493.8046) [2016-07-02 03:26:27] [REMOTETRANFORM] Client(1) SETTING WARP POSITION from (-673.237, 456.3003, -489.2596) TO (-674.7089, 1149.1014, -493.8046) [2016-07-02 03:26:27] RECEIVED BREADCAST VELOS: Ship[spunkie_1467455045109](161) : (54.52202, -105.52636, 172.30255); (-0.124583565, -0.24198122, -0.10473665) [2016-07-02 03:26:27] [SERVER][UNIVERSE] LOADING SECTOR... (-9, 81, 7) [2016-07-02 03:26:27] [SERVER][UNIVERSE] LOADING SECTOR... (-9, 81, 8) [2016-07-02 03:26:27] [SERVER][UNIVERSE] LOADING SECTOR... (-9, 81, 9) [2016-07-02 03:26:27] [SERVER][UNIVERSE] LOADING SECTOR... (-8, 81, 7) [2016-07-02 03:26:27] [SERVER][UNIVERSE] LOADING SECTOR... (-8, 81, 8) [2016-07-02 03:26:27] [SERVER][UNIVERSE] LOADING SECTOR... (-8, 81, 9) [2016-07-02 03:26:27] [SERVER][UNIVERSE] LOADING SECTOR... (-7, 81, 7) [2016-07-02 03:26:27] POPULATE EMPTY (-7, 81, 7) [2016-07-02 03:26:27] [SERVER][UNIVERSE] LOADING SECTOR... (-7, 81, 8) [2016-07-02 03:26:27] POPULATE EMPTY (-7, 81, 8) [2016-07-02 03:26:27] [SERVER][UNIVERSE] LOADING SECTOR... (-7, 81, 9) [2016-07-02 03:26:27] POPULATE EMPTY (-7, 81, 9) [2016-07-02 03:26:30] [SECTOR][CLEANUP] removing entities and Sector[25](-10, 84, 9): Sector[25](-10, 84, 9); Sector[25](-10, 84, 9) [2016-07-02 03:26:30] [SECTOR][CLEANUP] removing entities and Sector[19](-10, 83, 9): Sector[19](-10, 83, 9); Sector[19](-10, 83, 9) [2016-07-02 03:26:30] [SECTOR][CLEANUP] removing entities and Sector[13](-10, 82, 9): Sector[13](-10, 82, 9); Sector[13](-10, 82, 9) [2016-07-02 03:26:30] [ENTITIES] removed object from loaded state [SERVER RemoteSector(25)false; (-10, 84, 9)]; 25 [2016-07-02 03:26:30] [DELETE][Server(0)] Sendable 25([SERVER RemoteSector(25)false; (-10, 84, 9)]) Physically DELETING DONE and Notified! [2016-07-02 03:26:30] [ENTITIES] removed object from loaded state [SERVER RemoteSector(19)false; (-10, 83, 9)]; 19 [2016-07-02 03:26:30] [DELETE][Server(0)] Sendable 19([SERVER RemoteSector(19)false; (-10, 83, 9)]) Physically DELETING DONE and Notified! [2016-07-02 03:26:30] [ENTITIES] removed object from loaded state [SERVER RemoteSector(13)false; (-10, 82, 9)]; 13 [2016-07-02 03:26:30] [DELETE][Server(0)] Sendable 13([SERVER RemoteSector(13)false; (-10, 82, 9)]) Physically DELETING DONE and Notified! [2016-07-02 03:26:30] [ENTITIES] removed object from loaded state [CLIENT ReSector(25)true; (-10, 84, 9); ]; 25 [2016-07-02 03:26:30] [DELETE][Client(1)] Sendable 25([CLIENT ReSector(25)true; (-10, 84, 9); ]) Physically DELETING DONE and Notified! [2016-07-02 03:26:30] [ENTITIES] removed object from loaded state [CLIENT ReSector(19)true; (-10, 83, 9); ]; 19 [2016-07-02 03:26:30] [DELETE][Client(1)] Sendable 19([CLIENT ReSector(19)true; (-10, 83, 9); ]) Physically DELETING DONE and Notified! [2016-07-02 03:26:30] [ENTITIES] removed object from loaded state [CLIENT ReSector(13)true; (-10, 82, 9); ]; 13 [2016-07-02 03:26:30] [DELETE][Client(1)] Sendable 13([CLIENT ReSector(13)true; (-10, 82, 9); ]) Physically DELETING DONE and Notified! [2016-07-02 03:26:31] HIT RESULT near: (9, 8, 6)[Faction Module]o[FRONT][inactive][255hp][BLOCK], on Ship[spunkie_1467455045109](161) [2016-07-02 03:26:33] [CLIENT] trying to set faction to 10002 on Ship[spunkie_1467455045109](161) [2016-07-02 03:26:33] [CLIENT][PlayerInput] successfully deactivated obfuscated.dX@7a1234bf [2016-07-02 03:26:33] [SERVER] received object faction change request 10002 for object Ship[spunkie_1467455045109](161) [2016-07-02 03:26:33] [CLIENT] FORMATING: [62, spunkie_1467455045109, 1234567]; type: Integer [2016-07-02 03:26:33] [CLIENT] Server message: Faction Module: changed sginature of %s to %s [2016-07-02 03:26:33] [CLIENT][POPUP] INFO: Faction Module: changed sginature of spunkie_1467455045109 to 1234567 [2016-07-02 03:26:34] [CLIENT-CONTROLLER][WARNING] state update took 63ms [2016-07-02 03:26:37] HIT RESULT near: (9, 8, 8)[BOBBY AI Module]o[FRONT][inactive][100hp][BLOCK], on Ship[spunkie_1467455045109](161) [2016-07-02 03:26:37] [CLIENT][POPUP] GAME: Activated ships AI Element. spunkie_1467455045109[1234567] [2016-07-02 03:26:38] [DATABASE] UPDATING SECTOR: (-10, 83, 8) trans: false [2016-07-02 03:26:38] [SERVER] SERVER SECTOR WRITING STARTED #17 active: false at (-10, 83, 8) (ents: 0) [2016-07-02 03:26:38] [DATABASE] UPDATING SECTOR: (-10, 84, 7) trans: false [2016-07-02 03:26:38] [SERVER] SERVER SECTOR WRITING STARTED #21 active: false at (-10, 84, 7) (ents: 0) [2016-07-02 03:26:38] [DATABASE] UPDATING SECTOR: (-10, 84, 6) trans: false [2016-07-02 03:26:38] [SERVER] SERVER SECTOR WRITING STARTED #231 active: false at (-10, 84, 6) (ents: 0) [2016-07-02 03:26:38] [DATABASE] UPDATING SECTOR: (-10, 83, 7) trans: false [2016-07-02 03:26:38] [SERVER] SERVER SECTOR WRITING STARTED #15 active: false at (-10, 83, 7) (ents: 0) [2016-07-02 03:26:38] [DATABASE] UPDATING SECTOR: (-10, 83, 6) trans: false [2016-07-02 03:26:38] [SERVER] SERVER SECTOR WRITING STARTED #229 active: false at (-10, 83, 6) (ents: 0) [2016-07-02 03:26:38] [DATABASE] UPDATING SECTOR: (-10, 82, 7) trans: false [2016-07-02 03:26:38] [SERVER] SERVER SECTOR WRITING STARTED #9 active: false at (-10, 82, 7) (ents: 0) [2016-07-02 03:26:38] [DATABASE] UPDATING SECTOR: (-10, 84, 8) trans: false [2016-07-02 03:26:38] [SERVER] SERVER SECTOR WRITING STARTED #23 active: false at (-10, 84, 8) (ents: 0) [2016-07-02 03:26:38] [DATABASE] UPDATING SECTOR: (-10, 82, 6) trans: false [2016-07-02 03:26:38] [SERVER] SERVER SECTOR WRITING STARTED #227 active: false at (-10, 82, 6) (ents: 0) [2016-07-02 03:26:38] [DATABASE] UPDATING SECTOR: (-10, 82, 8) trans: false [2016-07-02 03:26:38] [SERVER] SERVER SECTOR WRITING STARTED #11 active: false at (-10, 82, 8) (ents: 0) [2016-07-02 03:26:38] [AI] Setting callback Client(1) Ship[spunkie_1467455045109](161) Executing send callback: true [2016-07-02 03:26:38] [AI] Setting callback Client(1) Ship[spunkie_1467455045109](161) Executing send callback: true [2016-07-02 03:26:38] [AI] Setting callback Server(0) Ship[spunkie_1467455045109](161) Executing send callback: true [2016-07-02 03:26:38] [AI] Setting callback Server(0) Ship[spunkie_1467455045109](161) Executing send callback: true [2016-07-02 03:26:41] HIT RESULT near: (9, 8, 8)[BOBBY AI Module]o[FRONT][inactive][100hp][BLOCK], on Ship[spunkie_1467455045109](161) [2016-07-02 03:26:42] [DATABASE] UPDATING SECTOR: (-7, 84, 6) trans: false [2016-07-02 03:26:42] [SERVER] SERVER SECTOR WRITING STARTED #257 active: false at (-7, 84, 6) (ents: 0) [2016-07-02 03:26:42] [DATABASE] UPDATING SECTOR: (-7, 82, 6) trans: false [2016-07-02 03:26:42] [SERVER] SERVER SECTOR WRITING STARTED #245 active: false at (-7, 82, 6) (ents: 0) [2016-07-02 03:26:42] [DATABASE] UPDATING SECTOR: (-7, 83, 6) trans: false [2016-07-02 03:26:42] [SERVER] SERVER SECTOR WRITING STARTED #251 active: false at (-7, 83, 6) (ents: 0) [2016-07-02 03:26:42] [DATABASE] UPDATING SECTOR: (-8, 82, 6) trans: false [2016-07-02 03:26:42] [SERVER] SERVER SECTOR WRITING STARTED #239 active: false at (-8, 82, 6) (ents: 0) [2016-07-02 03:26:42] [DATABASE] UPDATING SECTOR: (-8, 83, 6) trans: false [2016-07-02 03:26:42] [SERVER] SERVER SECTOR WRITING STARTED #241 active: false at (-8, 83, 6) (ents: 0) [2016-07-02 03:26:42] [DATABASE] UPDATING SECTOR: (-9, 84, 6) trans: false [2016-07-02 03:26:42] [SERVER] SERVER SECTOR WRITING STARTED #237 active: false at (-9, 84, 6) (ents: 0) [2016-07-02 03:26:42] [DATABASE] UPDATING SECTOR: (-9, 82, 6) trans: false [2016-07-02 03:26:42] [SERVER] SERVER SECTOR WRITING STARTED #233 active: false at (-9, 82, 6) (ents: 0) [2016-07-02 03:26:42] [DATABASE] UPDATING SECTOR: (-8, 84, 6) trans: false [2016-07-02 03:26:42] [SERVER] SERVER SECTOR WRITING STARTED #243 active: false at (-8, 84, 6) (ents: 0) [2016-07-02 03:26:42] [DATABASE] UPDATING SECTOR: (-9, 83, 6) trans: false [2016-07-02 03:26:42] [SERVER] SERVER SECTOR WRITING STARTED #235 active: false at (-9, 83, 6) (ents: 0) [2016-07-02 03:26:44] [SERVER][SectorSwitch] Ship[spunkie_1467455045109](161) has ATTACHED gravity CHARACTER. Doing Sector Change for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)]: Sector[45](-8, 82, 8) -> Sector[29](-9, 82, 8) ID 29 [2016-07-02 03:26:44] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] Server(0) starting gravity change: (-1153.1106, 694.92993, 1067.3168) [2016-07-02 03:26:44] Server(0)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] INITIALIZING GRAVITY FOR Ship[spunkie_1467455045109](161) [2016-07-02 03:26:44] [PLAYERCHARACTER] Server(0) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] gravity to: [WARNING] UNKNOWN SIDE -1 [2016-07-02 03:26:44] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] Server(0) starting gravity change DONE: source: Ship[spunkie_1467455045109](161) origin: (-3453.1104, 694.9299, 1067.3167) [2016-07-02 03:26:44] [SERVER][SectorSwitch] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] has players attached. Doing Sector Change for PlS[spunkie ; id(2)(1)f(10002)]: Sector[45](-8, 82, 8) -> Sector[29](-9, 82, 8) [2016-07-02 03:26:44] [REMOTETRANFORM][WARP] Server(0) SETTING WARP POSITION from (-1152.0366, 695.1262, 1064.9019) TO (1147.9634, 695.1262, 1064.9019) for Ship[spunkie_1467455045109](161) [2016-07-02 03:26:44] [SERVER][SECTORSWITCH] ENTITY Ship[spunkie_1467455045109](161) changed sector from Sector[45](-8, 82, 8) -> Sector[29](-9, 82, 8); Trans: (-1152.0366, 695.1262, 1064.9019) -> (1147.9634, 695.1262, 1064.9019); Physical: (1147.9634, 695.1262, 1064.9019) [2016-07-02 03:26:44] Excpetion: Sector[29](-9, 82, 8) double character. obfuscated.YZ@4a1a61e2(PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)]); LISTING ALL [2016-07-02 03:26:44] #0: obfuscated.YZ@4a1a61e2(PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)]) [2016-07-02 03:26:44] [SERVER] SERIALIZED PROXIMITY (-9, 82, 8) [2016-07-02 03:26:44] [CLIENT] UPDATING SECTOR FOR Ship[spunkie_1467455045109](161) FROM 45 TO 29 [2016-07-02 03:26:44] [CLIENT] UPDATING SECTOR FOR PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] FROM 45 TO 29 [2016-07-02 03:26:44] NOT WARPING OUT OF COLLISION, BECAUSE WARP TOKEN WAS SET [2016-07-02 03:26:44] [REMOTETRANFORM][WARP] Client(1) SETTING WARP POSITION from (-1153.0006, 694.9756, 1067.0883) TO (-1153.0006, 694.9756, 1067.0883) for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] [2016-07-02 03:26:44] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] Client(1) starting gravity change: (-1153.0006, 694.9756, 1067.0883) [2016-07-02 03:26:44] Client(1)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] INITIALIZING GRAVITY FOR Ship[spunkie_1467455045109](161) [2016-07-02 03:26:44] [PLAYERCHARACTER] Client(1) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] gravity to: [WARNING] UNKNOWN SIDE -1 [2016-07-02 03:26:44] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] Client(1) starting gravity change DONE: source: Ship[spunkie_1467455045109](161) origin: (-1153.0006, 694.97565, 1067.0883) [2016-07-02 03:26:44] [REMOTE] Received warp: Ship[spunkie_1467455045109](161): (1147.9634, 695.1262, 1064.9019) [2016-07-02 03:26:44] [REMOTETRANFORM] Client(1) SETTING WARP POSITION from (456.92105, 695.0072, 1066.3342) TO (1147.9634, 695.1262, 1064.9019) [2016-07-02 03:26:44] RECEIVED BREADCAST VELOS: Ship[spunkie_1467455045109](161) : (-46.379803, -5.5405984, 64.30748); (-0.093080096, -0.19713749, -0.084309235) [2016-07-02 03:26:44] [SEND][SERVERMESSAGE] [SERVERMSG (type 3): [168, obfuscated.YZ@4a1a61e2(PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)])]] to RegisteredClient: spunkie (1) connected: true [2016-07-02 03:26:44] [COMMAND] DESERIALIZE: WARNING (object deserializing toString()): obfuscated.YZ@4a1a61e2(PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)]) [2016-07-02 03:26:44] [CLIENT] FORMATING: [168, obfuscated.YZ@4a1a61e2(PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)])]; type: Integer [2016-07-02 03:26:44] [CLIENT] Server message: SERVER ERROR Double character update detected: %s Please send in server logs. [2016-07-02 03:26:44] [CLIENT] FORMATING: [[SERVER]: SERVER ERROR Double character update detected: obfuscated.YZ@4a1a61e2(PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)]) Please send in server logs.]; type: String [2016-07-02 03:26:44] [CLIENT][POPUP] ERROR: [SERVER]: SERVER ERROR Double character update detected: obfuscated.YZ@4a1a61e2(PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)]) Please send in server logs. [2016-07-02 03:26:44] [SERVER][UNIVERSE] LOADING SECTOR... (-10, 81, 7) [2016-07-02 03:26:44] [SERVER][UNIVERSE] LOADING SECTOR... (-10, 81, 8) [2016-07-02 03:26:44] [SERVER][UNIVERSE] WARNING: LOADING SECTOR TOOK SOME TIME... (-10, 81, 8): STATS: inst 0ms, loadDB 29ms, add 0ms, entity 0ms [2016-07-02 03:26:44] [SERVER][UNIVERSE] LOADING SECTOR... (-10, 81, 9) [2016-07-02 03:26:44] [SERVER][UNIVERSE] LOADING SECTOR... (-10, 82, 9) [2016-07-02 03:26:44] [SERVER][UNIVERSE] LOADING SECTOR... (-10, 83, 9) [2016-07-02 03:26:44] [UNIVERSE] WARNING: Sector Ping took 46 [2016-07-02 03:26:44] [SERVER][UPDATE] WARNING: UNIVERSE update took 47 [2016-07-02 03:26:44] [SERVER][UPDATE] WARNING: handleQueuedSynchronizedObjects update took 18 on Server(0) [2016-07-02 03:26:47] [DATABASE] UPDATING SECTOR: (-8, 84, 8) trans: false [2016-07-02 03:26:47] [SERVER] SERVER SECTOR WRITING STARTED #57 active: false at (-8, 84, 8) (ents: 0) [2016-07-02 03:26:47] [DATABASE] UPDATING SECTOR: (-7, 84, 8) trans: false [2016-07-02 03:26:47] [SERVER] SERVER SECTOR WRITING STARTED #261 active: false at (-7, 84, 8) (ents: 0) [2016-07-02 03:26:47] [SERVER] SERVER SECTOR WRITING STARTED #59 active: false at (-8, 84, 9) (ents: 0) [2016-07-02 03:26:47] [DATABASE] UPDATING SECTOR: (-9, 84, 7) trans: false [2016-07-02 03:26:47] [SERVER] SERVER SECTOR WRITING STARTED #37 active: false at (-9, 84, 7) (ents: 0) [2016-07-02 03:26:47] [DATABASE] UPDATING SECTOR: (-7, 84, 7) trans: false [2016-07-02 03:26:47] [SERVER] SERVER SECTOR WRITING STARTED #259 active: false at (-7, 84, 7) (ents: 0) [2016-07-02 03:26:47] [SERVER] SERVER SECTOR WRITING STARTED #41 active: false at (-9, 84, 9) (ents: 0) [2016-07-02 03:26:47] [DATABASE] UPDATING SECTOR: (-8, 84, 7) trans: false [2016-07-02 03:26:47] [SERVER] SERVER SECTOR WRITING STARTED #55 active: false at (-8, 84, 7) (ents: 0) [2016-07-02 03:26:47] [DATABASE] UPDATING SECTOR: (-9, 84, 8) trans: false [2016-07-02 03:26:47] [SERVER] SERVER SECTOR WRITING STARTED #39 active: false at (-9, 84, 8) (ents: 0) [2016-07-02 03:26:47] [DATABASE] UPDATING SECTOR: (-7, 84, 9) trans: false [2016-07-02 03:26:47] [SERVER] SERVER SECTOR WRITING STARTED #267 active: false at (-7, 84, 9) (ents: 0) [2016-07-02 03:26:48] [SECTOR][CLEANUP] removing entities and Sector[229](-10, 83, 6): Sector[229](-10, 83, 6); Sector[229](-10, 83, 6) [2016-07-02 03:26:48] [SECTOR][CLEANUP] removing entities and Sector[231](-10, 84, 6): Sector[231](-10, 84, 6); Sector[231](-10, 84, 6) [2016-07-02 03:26:48] [SECTOR][CLEANUP] removing entities and Sector[23](-10, 84, 8): Sector[23](-10, 84, 8); Sector[23](-10, 84, 8) [2016-07-02 03:26:48] [SECTOR][CLEANUP] removing entities and Sector[227](-10, 82, 6): Sector[227](-10, 82, 6); Sector[227](-10, 82, 6) [2016-07-02 03:26:48] [SECTOR][CLEANUP] removing entities and Sector[21](-10, 84, 7): Sector[21](-10, 84, 7); Sector[21](-10, 84, 7) [2016-07-02 03:26:48] [ENTITIES] removed object from loaded state [SERVER RemoteSector(229)false; (-10, 83, 6)]; 229 [2016-07-02 03:26:48] [DELETE][Server(0)] Sendable 229([SERVER RemoteSector(229)false; (-10, 83, 6)]) Physically DELETING DONE and Notified! [2016-07-02 03:26:48] [ENTITIES] removed object from loaded state [SERVER RemoteSector(231)false; (-10, 84, 6)]; 231 [2016-07-02 03:26:48] [DELETE][Server(0)] Sendable 231([SERVER RemoteSector(231)false; (-10, 84, 6)]) Physically DELETING DONE and Notified! [2016-07-02 03:26:48] [ENTITIES] removed object from loaded state [SERVER RemoteSector(23)false; (-10, 84, 8)]; 23 [2016-07-02 03:26:48] [DELETE][Server(0)] Sendable 23([SERVER RemoteSector(23)false; (-10, 84, 8)]) Physically DELETING DONE and Notified! [2016-07-02 03:26:48] [ENTITIES] removed object from loaded state [SERVER RemoteSector(227)false; (-10, 82, 6)]; 227 [2016-07-02 03:26:48] [DELETE][Server(0)] Sendable 227([SERVER RemoteSector(227)false; (-10, 82, 6)]) Physically DELETING DONE and Notified! [2016-07-02 03:26:48] [ENTITIES] removed object from loaded state [SERVER RemoteSector(21)false; (-10, 84, 7)]; 21 [2016-07-02 03:26:48] [DELETE][Server(0)] Sendable 21([SERVER RemoteSector(21)false; (-10, 84, 7)]) Physically DELETING DONE and Notified! [2016-07-02 03:26:48] [ENTITIES] removed object from loaded state [CLIENT ReSector(229)true; (-10, 83, 6); ]; 229 [2016-07-02 03:26:48] [DELETE][Client(1)] Sendable 229([CLIENT ReSector(229)true; (-10, 83, 6); ]) Physically DELETING DONE and Notified! [2016-07-02 03:26:48] [ENTITIES] removed object from loaded state [CLIENT ReSector(231)true; (-10, 84, 6); ]; 231 [2016-07-02 03:26:48] [DELETE][Client(1)] Sendable 231([CLIENT ReSector(231)true; (-10, 84, 6); ]) Physically DELETING DONE and Notified! [2016-07-02 03:26:48] [ENTITIES] removed object from loaded state [CLIENT ReSector(23)true; (-10, 84, 8); ]; 23 [2016-07-02 03:26:48] [DELETE][Client(1)] Sendable 23([CLIENT ReSector(23)true; (-10, 84, 8); ]) Physically DELETING DONE and Notified! [2016-07-02 03:26:48] [ENTITIES] removed object from loaded state [CLIENT ReSector(227)true; (-10, 82, 6); ]; 227 [2016-07-02 03:26:48] [DELETE][Client(1)] Sendable 227([CLIENT ReSector(227)true; (-10, 82, 6); ]) Physically DELETING DONE and Notified! [2016-07-02 03:26:48] [ENTITIES] removed object from loaded state [CLIENT ReSector(21)true; (-10, 84, 7); ]; 21 [2016-07-02 03:26:48] [DELETE][Client(1)] Sendable 21([CLIENT ReSector(21)true; (-10, 84, 7); ]) Physically DELETING DONE and Notified! [2016-07-02 03:26:48] [SERVER][SectorSwitch] Ship[spunkie_1467455045109](161) has ATTACHED gravity CHARACTER. Doing Sector Change for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)]: Sector[29](-9, 82, 8) -> Sector[31](-9, 82, 9) ID 31 [2016-07-02 03:26:48] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] Server(0) starting gravity change: (926.2767, 727.14044, 1238.3553) [2016-07-02 03:26:48] Server(0)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] INITIALIZING GRAVITY FOR Ship[spunkie_1467455045109](161) [2016-07-02 03:26:48] [PLAYERCHARACTER] Server(0) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] gravity to: [WARNING] UNKNOWN SIDE -1 [2016-07-02 03:26:48] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] Server(0) starting gravity change DONE: source: Ship[spunkie_1467455045109](161) origin: (926.27673, 727.1405, 3538.355) [2016-07-02 03:26:48] [SERVER][SectorSwitch] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] has players attached. Doing Sector Change for PlS[spunkie ; id(2)(1)f(10002)]: Sector[29](-9, 82, 8) -> Sector[31](-9, 82, 9) [2016-07-02 03:26:48] [REMOTETRANFORM][WARP] Server(0) SETTING WARP POSITION from (927.73364, 726.4068, 1235.4291) TO (927.73364, 726.4068, -1064.5709) for Ship[spunkie_1467455045109](161) [2016-07-02 03:26:48] [SERVER][SECTORSWITCH] ENTITY Ship[spunkie_1467455045109](161) changed sector from Sector[29](-9, 82, 8) -> Sector[31](-9, 82, 9); Trans: (927.73364, 726.4068, 1235.4291) -> (927.73364, 726.4068, -1064.5709); Physical: (927.73364, 726.4068, -1064.5709) [2016-07-02 03:26:48] [SERVER] SERIALIZED PROXIMITY (-9, 82, 9) [2016-07-02 03:26:48] [CLIENT] UPDATING SECTOR FOR Ship[spunkie_1467455045109](161) FROM 29 TO 31 [2016-07-02 03:26:48] [CLIENT] UPDATING SECTOR FOR PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] FROM 29 TO 31 [2016-07-02 03:26:48] NOT WARPING OUT OF COLLISION, BECAUSE WARP TOKEN WAS SET [2016-07-02 03:26:48] [REMOTETRANFORM][WARP] Client(1) SETTING WARP POSITION from (923.20123, 727.7209, 1240.9298) TO (923.20123, 727.7209, 1240.9298) for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] [2016-07-02 03:26:48] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] Client(1) starting gravity change: (923.20123, 727.7209, 1240.9298) [2016-07-02 03:26:48] Client(1)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] INITIALIZING GRAVITY FOR Ship[spunkie_1467455045109](161) [2016-07-02 03:26:48] [PLAYERCHARACTER] Client(1) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] gravity to: [WARNING] UNKNOWN SIDE -1 [2016-07-02 03:26:48] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] Client(1) starting gravity change DONE: source: Ship[spunkie_1467455045109](161) origin: (923.20123, 727.7208, 1240.9298) [2016-07-02 03:26:48] [REMOTE] Received warp: Ship[spunkie_1467455045109](161): (927.73364, 726.4068, -1064.5709) [2016-07-02 03:26:48] [REMOTETRANFORM] Client(1) SETTING WARP POSITION from (923.4243, 727.0748, -371.36514) TO (927.73364, 726.4068, -1064.5709) [2016-07-02 03:26:48] RECEIVED BREADCAST VELOS: Ship[spunkie_1467455045109](161) : (-143.06863, 22.826115, 104.91478); (0.075391866, 0.15948847, 0.06812715) [2016-07-02 03:26:48] [SERVER][UNIVERSE] LOADING SECTOR... (-10, 81, 10) [2016-07-02 03:26:48] [SERVER][UNIVERSE] LOADING SECTOR... (-10, 82, 10) [2016-07-02 03:26:48] [SERVER][UNIVERSE] LOADING SECTOR... (-10, 83, 10) [2016-07-02 03:26:48] [SERVER][UNIVERSE] LOADING SECTOR... (-9, 81, 10) [2016-07-02 03:26:48] [SERVER][UNIVERSE] LOADING SECTOR... (-9, 82, 10) [2016-07-02 03:26:48] [SERVER][UNIVERSE] LOADING SECTOR... (-9, 83, 10) [2016-07-02 03:26:48] [SERVER][UNIVERSE] LOADING SECTOR... (-8, 81, 10) [2016-07-02 03:26:48] [SERVER][UNIVERSE] LOADING SECTOR... (-8, 82, 10) [2016-07-02 03:26:48] [SERVER][UNIVERSE] LOADING SECTOR... (-8, 83, 10) [2016-07-02 03:26:48] [UNIVERSE] WARNING: Sector Ping took 28 [2016-07-02 03:26:51] info: false [2016-07-02 03:26:52] [SECTOR][CLEANUP] removing entities and Sector[239](-8, 82, 6): Sector[239](-8, 82, 6); Sector[239](-8, 82, 6) [2016-07-02 03:26:52] [SECTOR][CLEANUP] removing entities and Sector[241](-8, 83, 6): Sector[241](-8, 83, 6); Sector[241](-8, 83, 6) [2016-07-02 03:26:52] [SECTOR][CLEANUP] removing entities and Sector[245](-7, 82, 6): Sector[245](-7, 82, 6); Sector[245](-7, 82, 6) [2016-07-02 03:26:52] [SECTOR][CLEANUP] removing entities and Sector[257](-7, 84, 6): Sector[257](-7, 84, 6); Sector[257](-7, 84, 6) [2016-07-02 03:26:52] [SECTOR][CLEANUP] removing entities and Sector[243](-8, 84, 6): Sector[243](-8, 84, 6); Sector[243](-8, 84, 6) [2016-07-02 03:26:52] [SECTOR][CLEANUP] removing entities and Sector[237](-9, 84, 6): Sector[237](-9, 84, 6); Sector[237](-9, 84, 6) [2016-07-02 03:26:52] [SECTOR][CLEANUP] removing entities and Sector[233](-9, 82, 6): Sector[233](-9, 82, 6); Sector[233](-9, 82, 6) [2016-07-02 03:26:52] [SECTOR][CLEANUP] removing entities and Sector[251](-7, 83, 6): Sector[251](-7, 83, 6); Sector[251](-7, 83, 6) [2016-07-02 03:26:52] [SECTOR][CLEANUP] removing entities and Sector[235](-9, 83, 6): Sector[235](-9, 83, 6); Sector[235](-9, 83, 6) [2016-07-02 03:26:52] [ENTITIES] removed object from loaded state [SERVER RemoteSector(239)false; (-8, 82, 6)]; 239 [2016-07-02 03:26:52] [DELETE][Server(0)] Sendable 239([SERVER RemoteSector(239)false; (-8, 82, 6)]) Physically DELETING DONE and Notified! [2016-07-02 03:26:52] [ENTITIES] removed object from loaded state [SERVER RemoteSector(241)false; (-8, 83, 6)]; 241 [2016-07-02 03:26:52] [DELETE][Server(0)] Sendable 241([SERVER RemoteSector(241)false; (-8, 83, 6)]) Physically DELETING DONE and Notified! [2016-07-02 03:26:52] [ENTITIES] removed object from loaded state [SERVER RemoteSector(245)false; (-7, 82, 6)]; 245 [2016-07-02 03:26:52] [DELETE][Server(0)] Sendable 245([SERVER RemoteSector(245)false; (-7, 82, 6)]) Physically DELETING DONE and Notified! [2016-07-02 03:26:52] [ENTITIES] removed object from loaded state [SERVER RemoteSector(257)false; (-7, 84, 6)]; 257 [2016-07-02 03:26:52] [DELETE][Server(0)] Sendable 257([SERVER RemoteSector(257)false; (-7, 84, 6)]) Physically DELETING DONE and Notified! [2016-07-02 03:26:52] [ENTITIES] removed object from loaded state [SERVER RemoteSector(243)false; (-8, 84, 6)]; 243 [2016-07-02 03:26:52] [DELETE][Server(0)] Sendable 243([SERVER RemoteSector(243)false; (-8, 84, 6)]) Physically DELETING DONE and Notified! [2016-07-02 03:26:52] [ENTITIES] removed object from loaded state [SERVER RemoteSector(237)false; (-9, 84, 6)]; 237 [2016-07-02 03:26:52] [DELETE][Server(0)] Sendable 237([SERVER RemoteSector(237)false; (-9, 84, 6)]) Physically DELETING DONE and Notified! [2016-07-02 03:26:52] [ENTITIES] removed object from loaded state [SERVER RemoteSector(233)false; (-9, 82, 6)]; 233 [2016-07-02 03:26:52] [DELETE][Server(0)] Sendable 233([SERVER RemoteSector(233)false; (-9, 82, 6)]) Physically DELETING DONE and Notified! [2016-07-02 03:26:52] [ENTITIES] removed object from loaded state [SERVER RemoteSector(251)false; (-7, 83, 6)]; 251 [2016-07-02 03:26:52] [DELETE][Server(0)] Sendable 251([SERVER RemoteSector(251)false; (-7, 83, 6)]) Physically DELETING DONE and Notified! [2016-07-02 03:26:52] [ENTITIES] removed object from loaded state [SERVER RemoteSector(235)false; (-9, 83, 6)]; 235 [2016-07-02 03:26:52] [DELETE][Server(0)] Sendable 235([SERVER RemoteSector(235)false; (-9, 83, 6)]) Physically DELETING DONE and Notified! [2016-07-02 03:26:52] [ENTITIES] removed object from loaded state [CLIENT ReSector(239)true; (-8, 82, 6); ]; 239 [2016-07-02 03:26:52] [DELETE][Client(1)] Sendable 239([CLIENT ReSector(239)true; (-8, 82, 6); ]) Physically DELETING DONE and Notified! [2016-07-02 03:26:52] [ENTITIES] removed object from loaded state [CLIENT ReSector(241)true; (-8, 83, 6); ]; 241 [2016-07-02 03:26:52] [DELETE][Client(1)] Sendable 241([CLIENT ReSector(241)true; (-8, 83, 6); ]) Physically DELETING DONE and Notified! [2016-07-02 03:26:52] [ENTITIES] removed object from loaded state [CLIENT ReSector(257)true; (-7, 84, 6); ]; 257 [2016-07-02 03:26:52] [DELETE][Client(1)] Sendable 257([CLIENT ReSector(257)true; (-7, 84, 6); ]) Physically DELETING DONE and Notified! [2016-07-02 03:26:52] [ENTITIES] removed object from loaded state [CLIENT ReSector(245)true; (-7, 82, 6); ]; 245 [2016-07-02 03:26:52] [DELETE][Client(1)] Sendable 245([CLIENT ReSector(245)true; (-7, 82, 6); ]) Physically DELETING DONE and Notified! [2016-07-02 03:26:52] [ENTITIES] removed object from loaded state [CLIENT ReSector(243)true; (-8, 84, 6); ]; 243 [2016-07-02 03:26:52] [DELETE][Client(1)] Sendable 243([CLIENT ReSector(243)true; (-8, 84, 6); ]) Physically DELETING DONE and Notified! [2016-07-02 03:26:52] [ENTITIES] removed object from loaded state [CLIENT ReSector(237)true; (-9, 84, 6); ]; 237 [2016-07-02 03:26:52] [DELETE][Client(1)] Sendable 237([CLIENT ReSector(237)true; (-9, 84, 6); ]) Physically DELETING DONE and Notified! [2016-07-02 03:26:52] [ENTITIES] removed object from loaded state [CLIENT ReSector(233)true; (-9, 82, 6); ]; 233 [2016-07-02 03:26:52] [DELETE][Client(1)] Sendable 233([CLIENT ReSector(233)true; (-9, 82, 6); ]) Physically DELETING DONE and Notified! [2016-07-02 03:26:52] [ENTITIES] removed object from loaded state [CLIENT ReSector(251)true; (-7, 83, 6); ]; 251 [2016-07-02 03:26:52] [DELETE][Client(1)] Sendable 251([CLIENT ReSector(251)true; (-7, 83, 6); ]) Physically DELETING DONE and Notified! [2016-07-02 03:26:52] [ENTITIES] removed object from loaded state [CLIENT ReSector(235)true; (-9, 83, 6); ]; 235 [2016-07-02 03:26:52] [DELETE][Client(1)] Sendable 235([CLIENT ReSector(235)true; (-9, 83, 6); ]) Physically DELETING DONE and Notified! [2016-07-02 03:26:57] [SECTOR][CLEANUP] removing entities and Sector[41](-9, 84, 9): Sector[41](-9, 84, 9); Sector[41](-9, 84, 9) [2016-07-02 03:26:57] [SECTOR][CLEANUP] removing entities and Sector[55](-8, 84, 7): Sector[55](-8, 84, 7); Sector[55](-8, 84, 7) [2016-07-02 03:26:57] [SECTOR][CLEANUP] removing entities and Sector[59](-8, 84, 9): Sector[59](-8, 84, 9); Sector[59](-8, 84, 9) [2016-07-02 03:26:57] [SECTOR][CLEANUP] removing entities and Sector[57](-8, 84, 8): Sector[57](-8, 84, 8); Sector[57](-8, 84, 8) [2016-07-02 03:26:57] [SECTOR][CLEANUP] removing entities and Sector[259](-7, 84, 7): Sector[259](-7, 84, 7); Sector[259](-7, 84, 7) [2016-07-02 03:26:57] [SECTOR][CLEANUP] removing entities and Sector[37](-9, 84, 7): Sector[37](-9, 84, 7); Sector[37](-9, 84, 7) [2016-07-02 03:26:57] [SECTOR][CLEANUP] removing entities and Sector[39](-9, 84, 8): Sector[39](-9, 84, 8); Sector[39](-9, 84, 8) [2016-07-02 03:26:57] [SECTOR][CLEANUP] removing entities and Sector[261](-7, 84, 8): Sector[261](-7, 84, 8); Sector[261](-7, 84, 8) [2016-07-02 03:26:57] [SECTOR][CLEANUP] removing entities and Sector[267](-7, 84, 9): Sector[267](-7, 84, 9); Sector[267](-7, 84, 9) [2016-07-02 03:26:57] [ENTITIES] removed object from loaded state [SERVER RemoteSector(41)false; (-9, 84, 9)]; 41 [2016-07-02 03:26:57] [DELETE][Server(0)] Sendable 41([SERVER RemoteSector(41)false; (-9, 84, 9)]) Physically DELETING DONE and Notified! [2016-07-02 03:26:57] [ENTITIES] removed object from loaded state [SERVER RemoteSector(55)false; (-8, 84, 7)]; 55 [2016-07-02 03:26:57] [DELETE][Server(0)] Sendable 55([SERVER RemoteSector(55)false; (-8, 84, 7)]) Physically DELETING DONE and Notified! [2016-07-02 03:26:57] [ENTITIES] removed object from loaded state [SERVER RemoteSector(59)false; (-8, 84, 9)]; 59 [2016-07-02 03:26:57] [DELETE][Server(0)] Sendable 59([SERVER RemoteSector(59)false; (-8, 84, 9)]) Physically DELETING DONE and Notified! [2016-07-02 03:26:57] [ENTITIES] removed object from loaded state [SERVER RemoteSector(57)false; (-8, 84, 8)]; 57 [2016-07-02 03:26:57] [DELETE][Server(0)] Sendable 57([SERVER RemoteSector(57)false; (-8, 84, 8)]) Physically DELETING DONE and Notified! [2016-07-02 03:26:57] [ENTITIES] removed object from loaded state [SERVER RemoteSector(259)false; (-7, 84, 7)]; 259 [2016-07-02 03:26:57] [DELETE][Server(0)] Sendable 259([SERVER RemoteSector(259)false; (-7, 84, 7)]) Physically DELETING DONE and Notified! [2016-07-02 03:26:57] [ENTITIES] removed object from loaded state [SERVER RemoteSector(37)false; (-9, 84, 7)]; 37 [2016-07-02 03:26:57] [DELETE][Server(0)] Sendable 37([SERVER RemoteSector(37)false; (-9, 84, 7)]) Physically DELETING DONE and Notified! [2016-07-02 03:26:57] [ENTITIES] removed object from loaded state [SERVER RemoteSector(39)false; (-9, 84, 8)]; 39 [2016-07-02 03:26:57] [DELETE][Server(0)] Sendable 39([SERVER RemoteSector(39)false; (-9, 84, 8)]) Physically DELETING DONE and Notified! [2016-07-02 03:26:57] [ENTITIES] removed object from loaded state [SERVER RemoteSector(261)false; (-7, 84, 8)]; 261 [2016-07-02 03:26:57] [DELETE][Server(0)] Sendable 261([SERVER RemoteSector(261)false; (-7, 84, 8)]) Physically DELETING DONE and Notified! [2016-07-02 03:26:57] [ENTITIES] removed object from loaded state [SERVER RemoteSector(267)false; (-7, 84, 9)]; 267 [2016-07-02 03:26:57] [DELETE][Server(0)] Sendable 267([SERVER RemoteSector(267)false; (-7, 84, 9)]) Physically DELETING DONE and Notified! [2016-07-02 03:26:57] [ENTITIES] removed object from loaded state [CLIENT ReSector(41)true; (-9, 84, 9); ]; 41 [2016-07-02 03:26:57] [DELETE][Client(1)] Sendable 41([CLIENT ReSector(41)true; (-9, 84, 9); ]) Physically DELETING DONE and Notified! [2016-07-02 03:26:57] [ENTITIES] removed object from loaded state [CLIENT ReSector(55)true; (-8, 84, 7); ]; 55 [2016-07-02 03:26:57] [DELETE][Client(1)] Sendable 55([CLIENT ReSector(55)true; (-8, 84, 7); ]) Physically DELETING DONE and Notified! [2016-07-02 03:26:57] [ENTITIES] removed object from loaded state [CLIENT ReSector(59)true; (-8, 84, 9); ]; 59 [2016-07-02 03:26:57] [DELETE][Client(1)] Sendable 59([CLIENT ReSector(59)true; (-8, 84, 9); ]) Physically DELETING DONE and Notified! [2016-07-02 03:26:57] [ENTITIES] removed object from loaded state [CLIENT ReSector(57)true; (-8, 84, 8); ]; 57 [2016-07-02 03:26:57] [DELETE][Client(1)] Sendable 57([CLIENT ReSector(57)true; (-8, 84, 8); ]) Physically DELETING DONE and Notified! [2016-07-02 03:26:57] [ENTITIES] removed object from loaded state [CLIENT ReSector(259)true; (-7, 84, 7); ]; 259 [2016-07-02 03:26:57] [DELETE][Client(1)] Sendable 259([CLIENT ReSector(259)true; (-7, 84, 7); ]) Physically DELETING DONE and Notified! [2016-07-02 03:26:57] [ENTITIES] removed object from loaded state [CLIENT ReSector(37)true; (-9, 84, 7); ]; 37 [2016-07-02 03:26:57] [DELETE][Client(1)] Sendable 37([CLIENT ReSector(37)true; (-9, 84, 7); ]) Physically DELETING DONE and Notified! [2016-07-02 03:26:57] [ENTITIES] removed object from loaded state [CLIENT ReSector(39)true; (-9, 84, 8); ]; 39 [2016-07-02 03:26:57] [DELETE][Client(1)] Sendable 39([CLIENT ReSector(39)true; (-9, 84, 8); ]) Physically DELETING DONE and Notified! [2016-07-02 03:26:57] [ENTITIES] removed object from loaded state [CLIENT ReSector(261)true; (-7, 84, 8); ]; 261 [2016-07-02 03:26:57] [DELETE][Client(1)] Sendable 261([CLIENT ReSector(261)true; (-7, 84, 8); ]) Physically DELETING DONE and Notified! [2016-07-02 03:26:57] [ENTITIES] removed object from loaded state [CLIENT ReSector(267)true; (-7, 84, 9); ]; 267 [2016-07-02 03:26:57] [DELETE][Client(1)] Sendable 267([CLIENT ReSector(267)true; (-7, 84, 9); ]) Physically DELETING DONE and Notified! [2016-07-02 03:26:58] HIT RESULT near: (9, 8, 8)[BOBBY AI Module]o[FRONT][inactive][100hp][BLOCK], on Ship[spunkie_1467455045109](161) [2016-07-02 03:26:58] [CLIENT][POPUP] GAME: Activated ships AI Element. spunkie_1467455045109[1234567] [2016-07-02 03:27:01] HIT RESULT near: (9, 8, 6)[Faction Module]o[FRONT][inactive][255hp][BLOCK], on Ship[spunkie_1467455045109](161) [2016-07-02 03:27:01] [SERVER][SectorSwitch] Ship[spunkie_1467455045109](161) has ATTACHED gravity CHARACTER. Doing Sector Change for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)]: Sector[31](-9, 82, 9) -> Sector[35](-9, 83, 9) ID 35 [2016-07-02 03:27:01] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] Server(0) starting gravity change: (-229.80376, 1152.8479, -779.42633) [2016-07-02 03:27:01] Server(0)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] INITIALIZING GRAVITY FOR Ship[spunkie_1467455045109](161) [2016-07-02 03:27:01] [PLAYERCHARACTER] Server(0) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] gravity to: [WARNING] UNKNOWN SIDE -1 [2016-07-02 03:27:01] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] Server(0) starting gravity change DONE: source: Ship[spunkie_1467455045109](161) origin: (-229.80391, 3452.848, -779.4264) [2016-07-02 03:27:01] [SERVER][SectorSwitch] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] has players attached. Doing Sector Change for PlS[spunkie ; id(2)(1)f(10002)]: Sector[31](-9, 82, 9) -> Sector[35](-9, 83, 9) [2016-07-02 03:27:01] [REMOTETRANFORM][WARP] Server(0) SETTING WARP POSITION from (-227.6566, 1151.2827, -780.41516) TO (-227.6566, -1148.7173, -780.41516) for Ship[spunkie_1467455045109](161) [2016-07-02 03:27:01] [SERVER][SECTORSWITCH] ENTITY Ship[spunkie_1467455045109](161) changed sector from Sector[31](-9, 82, 9) -> Sector[35](-9, 83, 9); Trans: (-227.6566, 1151.2827, -780.41516) -> (-227.6566, -1148.7173, -780.41516); Physical: (-227.6566, -1148.7173, -780.41516) [2016-07-02 03:27:01] [SERVER][UNIVERSE] LOADING SECTOR... (-10, 84, 8) [2016-07-02 03:27:01] [SERVER][UNIVERSE] LOADING SECTOR... (-10, 84, 9) [2016-07-02 03:27:01] [SERVER][UNIVERSE] LOADING SECTOR... (-10, 84, 10) [2016-07-02 03:27:01] [SERVER][UNIVERSE] LOADING SECTOR... (-9, 84, 8) [2016-07-02 03:27:01] [SERVER][UNIVERSE] LOADING SECTOR... (-9, 84, 9) [2016-07-02 03:27:01] [SERVER][UNIVERSE] LOADING SECTOR... (-9, 84, 10) [2016-07-02 03:27:01] [SERVER][UNIVERSE] LOADING SECTOR... (-8, 84, 8) [2016-07-02 03:27:01] [SERVER][UNIVERSE] LOADING SECTOR... (-8, 84, 9) [2016-07-02 03:27:01] [SERVER][UNIVERSE] LOADING SECTOR... (-8, 84, 10) [2016-07-02 03:27:01] [UNIVERSE] WARNING: Sector Ping took 13 [2016-07-02 03:27:01] [SERVER] SERIALIZED PROXIMITY (-9, 83, 9) [2016-07-02 03:27:01] [CLIENT] UPDATING SECTOR FOR Ship[spunkie_1467455045109](161) FROM 31 TO 35 [2016-07-02 03:27:01] [CLIENT] UPDATING SECTOR FOR PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] FROM 31 TO 35 [2016-07-02 03:27:01] NOT WARPING OUT OF COLLISION, BECAUSE WARP TOKEN WAS SET [2016-07-02 03:27:01] [REMOTETRANFORM][WARP] Client(1) SETTING WARP POSITION from (-236.38872, 1156.3165, -780.2584) TO (-236.38872, 1156.3165, -780.2584) for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] [2016-07-02 03:27:01] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] Client(1) starting gravity change: (-236.38872, 1156.3165, -780.2584) [2016-07-02 03:27:01] Client(1)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] INITIALIZING GRAVITY FOR Ship[spunkie_1467455045109](161) [2016-07-02 03:27:01] [PLAYERCHARACTER] Client(1) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] gravity to: [WARNING] UNKNOWN SIDE -1 [2016-07-02 03:27:01] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] Client(1) starting gravity change DONE: source: Ship[spunkie_1467455045109](161) origin: (-236.3888, 1156.3165, -780.25836) [2016-07-02 03:27:01] [REMOTE] Received warp: Ship[spunkie_1467455045109](161): (-227.6566, -1148.7173, -780.41516) [2016-07-02 03:27:01] [REMOTETRANFORM] Client(1) SETTING WARP POSITION from (-235.18225, -454.73157, -781.4163) TO (-227.6566, -1148.7173, -780.41516) [2016-07-02 03:27:01] RECEIVED BREADCAST VELOS: Ship[spunkie_1467455045109](161) : (-158.86024, 84.34573, -21.625134); (-0.10116873, -0.21392813, -0.09138761) [2016-07-02 03:27:03] [CLIENT] trying to set faction to 10002 on Ship[spunkie_1467455045109](161) [2016-07-02 03:27:03] [CLIENT][PlayerInput] successfully deactivated obfuscated.dX@b2c5e07 [2016-07-02 03:27:03] [SERVER] received object faction change request 10002 for object Ship[spunkie_1467455045109](161) [2016-07-02 03:27:03] [CLIENT] FORMATING: [62, spunkie_1467455045109[1234567], 1234567]; type: Integer [2016-07-02 03:27:03] [CLIENT] Server message: Faction Module: changed sginature of %s to %s [2016-07-02 03:27:03] [CLIENT][POPUP] INFO: Faction Module: changed sginature of spunkie_1467455045109[1234567] to 1234567 [2016-07-02 03:27:04] [DATABASE] UPDATING SECTOR: (-7, 81, 8) trans: false [2016-07-02 03:27:04] [SERVER] SERVER SECTOR WRITING STARTED #277 active: false at (-7, 81, 8) (ents: 0) [2016-07-02 03:27:04] [DATABASE] UPDATING SECTOR: (-7, 82, 8) trans: false [2016-07-02 03:27:04] [SERVER] SERVER SECTOR WRITING STARTED #249 active: false at (-7, 82, 8) (ents: 0) [2016-07-02 03:27:04] [DATABASE] UPDATING SECTOR: (-7, 83, 9) trans: false [2016-07-02 03:27:04] [SERVER] SERVER SECTOR WRITING STARTED #265 active: false at (-7, 83, 9) (ents: 0) [2016-07-02 03:27:04] [DATABASE] UPDATING SECTOR: (-7, 81, 9) trans: false [2016-07-02 03:27:04] [SERVER] SERVER SECTOR WRITING STARTED #279 active: false at (-7, 81, 9) (ents: 0) [2016-07-02 03:27:04] [DATABASE] UPDATING SECTOR: (-7, 82, 9) trans: false [2016-07-02 03:27:04] [SERVER] SERVER SECTOR WRITING STARTED #263 active: false at (-7, 82, 9) (ents: 0) [2016-07-02 03:27:04] [DATABASE] UPDATING SECTOR: (-7, 83, 7) trans: false [2016-07-02 03:27:04] [SERVER] SERVER SECTOR WRITING STARTED #253 active: false at (-7, 83, 7) (ents: 0) [2016-07-02 03:27:04] [DATABASE] UPDATING SECTOR: (-7, 81, 7) trans: false [2016-07-02 03:27:04] [SERVER] SERVER SECTOR WRITING STARTED #275 active: false at (-7, 81, 7) (ents: 0) [2016-07-02 03:27:04] [DATABASE] UPDATING SECTOR: (-7, 82, 7) trans: false [2016-07-02 03:27:04] [SERVER] SERVER SECTOR WRITING STARTED #247 active: false at (-7, 82, 7) (ents: 0) [2016-07-02 03:27:04] [DATABASE] UPDATING SECTOR: (-7, 83, 8) trans: false [2016-07-02 03:27:04] [SERVER] SERVER SECTOR WRITING STARTED #255 active: false at (-7, 83, 8) (ents: 0) [2016-07-02 03:27:05] HIT RESULT near: (9, 8, 8)[BOBBY AI Module]o[FRONT][inactive][100hp][BLOCK], on Ship[spunkie_1467455045109](161) [2016-07-02 03:27:05] [CLIENT][POPUP] GAME: Activated ships AI Element. spunkie_1467455045109[1234567] [2016-07-02 03:27:07] [AI] Setting callback Client(1) Ship[spunkie_1467455045109](161) Executing send callback: true [2016-07-02 03:27:07] [AI] Setting callback Client(1) Ship[spunkie_1467455045109](161) Executing send callback: true [2016-07-02 03:27:07] [AI] Setting callback Server(0) Ship[spunkie_1467455045109](161) Executing send callback: true [2016-07-02 03:27:07] [AI] Setting callback Server(0) Ship[spunkie_1467455045109](161) Executing send callback: true [2016-07-02 03:27:08] [SERVER] SERVER SECTOR WRITING STARTED #15 active: false at (-10, 83, 7) (ents: 0) [2016-07-02 03:27:08] [DATABASE] UPDATING SECTOR: (-8, 82, 7) trans: false [2016-07-02 03:27:08] [SERVER] SERVER SECTOR WRITING STARTED #43 active: false at (-8, 82, 7) (ents: 0) [2016-07-02 03:27:08] [DATABASE] UPDATING SECTOR: (-8, 81, 7) trans: false [2016-07-02 03:27:08] [SERVER] SERVER SECTOR WRITING STARTED #271 active: false at (-8, 81, 7) (ents: 0) [2016-07-02 03:27:08] [DATABASE] UPDATING SECTOR: (-9, 82, 7) trans: false [2016-07-02 03:27:08] [SERVER] SERVER SECTOR WRITING STARTED #27 active: false at (-9, 82, 7) (ents: 0) [2016-07-02 03:27:08] [DATABASE] UPDATING SECTOR: (-9, 81, 7) trans: false [2016-07-02 03:27:08] [SERVER] SERVER SECTOR WRITING STARTED #268 active: false at (-9, 81, 7) (ents: 0) [2016-07-02 03:27:08] [SERVER] SERVER SECTOR WRITING STARTED #9 active: false at (-10, 82, 7) (ents: 0) [2016-07-02 03:27:08] [DATABASE] UPDATING SECTOR: (-9, 83, 7) trans: false [2016-07-02 03:27:08] [SERVER] SERVER SECTOR WRITING STARTED #33 active: false at (-9, 83, 7) (ents: 0) [2016-07-02 03:27:08] [DATABASE] UPDATING SECTOR: (-8, 83, 7) trans: false [2016-07-02 03:27:08] [SERVER] SERVER SECTOR WRITING STARTED #49 active: false at (-8, 83, 7) (ents: 0) [2016-07-02 03:27:08] [DATABASE] UPDATING SECTOR: (-10, 81, 7) trans: false [2016-07-02 03:27:08] [SERVER] SERVER SECTOR WRITING STARTED #280 active: false at (-10, 81, 7) (ents: 0) [2016-07-02 03:27:11] [SERVER][SectorSwitch] Ship[spunkie_1467455045109](161) has ATTACHED gravity CHARACTER. Doing Sector Change for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)]: Sector[35](-9, 83, 9) -> Sector[6](-9, 83, 8) ID 6 [2016-07-02 03:27:11] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] Server(0) starting gravity change: (-903.54083, -670.02795, -1150.6526) [2016-07-02 03:27:11] Server(0)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] INITIALIZING GRAVITY FOR Ship[spunkie_1467455045109](161) [2016-07-02 03:27:11] [PLAYERCHARACTER] Server(0) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] gravity to: [WARNING] UNKNOWN SIDE -1 [2016-07-02 03:27:11] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] Server(0) starting gravity change DONE: source: Ship[spunkie_1467455045109](161) origin: (-903.54095, -670.0279, -3450.6523) [2016-07-02 03:27:11] [SERVER][SectorSwitch] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] has players attached. Doing Sector Change for PlS[spunkie ; id(2)(1)f(10002)]: Sector[35](-9, 83, 9) -> Sector[6](-9, 83, 8) [2016-07-02 03:27:11] [REMOTETRANFORM][WARP] Server(0) SETTING WARP POSITION from (-901.63617, -672.08575, -1150.223) TO (-901.63617, -672.08575, 1149.777) for Ship[spunkie_1467455045109](161) [2016-07-02 03:27:11] [SERVER][SECTORSWITCH] ENTITY Ship[spunkie_1467455045109](161) changed sector from Sector[35](-9, 83, 9) -> Sector[6](-9, 83, 8); Trans: (-901.63617, -672.08575, -1150.223) -> (-901.63617, -672.08575, 1149.777); Physical: (-901.63617, -672.08575, 1149.777) [2016-07-02 03:27:11] [SERVER] SERIALIZED PROXIMITY (-9, 83, 8) [2016-07-02 03:27:11] [CLIENT] UPDATING SECTOR FOR Ship[spunkie_1467455045109](161) FROM 35 TO 6 [2016-07-02 03:27:11] [CLIENT] UPDATING SECTOR FOR PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] FROM 35 TO 6 [2016-07-02 03:27:11] NOT WARPING OUT OF COLLISION, BECAUSE WARP TOKEN WAS SET [2016-07-02 03:27:11] [REMOTETRANFORM][WARP] Client(1) SETTING WARP POSITION from (-908.2545, -665.88885, -1155.124) TO (-908.2545, -665.88885, -1155.124) for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] [2016-07-02 03:27:11] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] Client(1) starting gravity change: (-908.2545, -665.88885, -1155.124) [2016-07-02 03:27:11] Client(1)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] INITIALIZING GRAVITY FOR Ship[spunkie_1467455045109](161) [2016-07-02 03:27:11] [PLAYERCHARACTER] Client(1) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] gravity to: [WARNING] UNKNOWN SIDE -1 [2016-07-02 03:27:11] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] Client(1) starting gravity change DONE: source: Ship[spunkie_1467455045109](161) origin: (-908.25446, -665.8889, -1155.124) [2016-07-02 03:27:11] [REMOTE] Received warp: Ship[spunkie_1467455045109](161): (-901.63617, -672.08575, 1149.777) [2016-07-02 03:27:11] [REMOTETRANFORM] Client(1) SETTING WARP POSITION from (-907.19995, -667.1534, 454.389) TO (-901.63617, -672.08575, 1149.777) [2016-07-02 03:27:11] RECEIVED BREADCAST VELOS: Ship[spunkie_1467455045109](161) : (-118.63848, 105.68618, -116.08547); (-0.13130079, -0.27995184, -0.118409) [2016-07-02 03:27:11] [SERVER][UNIVERSE] LOADING SECTOR... (-10, 84, 7) [2016-07-02 03:27:11] [SERVER][UNIVERSE] LOADING SECTOR... (-9, 84, 7) [2016-07-02 03:27:11] [SERVER][UNIVERSE] LOADING SECTOR... (-8, 84, 7) [2016-07-02 03:27:12] HIT RESULT near: (9, 8, 8)[BOBBY AI Module]o[FRONT][inactive][100hp][BLOCK], on Ship[spunkie_1467455045109](161) [2016-07-02 03:27:12] [CLIENT][POPUP] GAME: Activated ships AI Element. spunkie_1467455045109[1234567] [2016-07-02 03:27:13] [AI] Setting callback Client(1) Ship[spunkie_1467455045109](161) Executing send callback: true [2016-07-02 03:27:13] [AI] Setting callback Server(0) Ship[spunkie_1467455045109](161) Executing send callback: true [2016-07-02 03:27:14] [SECTOR][CLEANUP] removing entities and Sector[277](-7, 81, 8): Sector[277](-7, 81, 8); Sector[277](-7, 81, 8) [2016-07-02 03:27:14] [SECTOR][CLEANUP] removing entities and Sector[253](-7, 83, 7): Sector[253](-7, 83, 7); Sector[253](-7, 83, 7) [2016-07-02 03:27:14] [SECTOR][CLEANUP] removing entities and Sector[247](-7, 82, 7): Sector[247](-7, 82, 7); Sector[247](-7, 82, 7) [2016-07-02 03:27:14] [SECTOR][CLEANUP] removing entities and Sector[265](-7, 83, 9): Sector[265](-7, 83, 9); Sector[265](-7, 83, 9) [2016-07-02 03:27:14] [SECTOR][CLEANUP] removing entities and Sector[249](-7, 82, 8): Sector[249](-7, 82, 8); Sector[249](-7, 82, 8) [2016-07-02 03:27:14] [SECTOR][CLEANUP] removing entities and Sector[255](-7, 83, 8): Sector[255](-7, 83, 8); Sector[255](-7, 83, 8) [2016-07-02 03:27:14] [SECTOR][CLEANUP] removing entities and Sector[263](-7, 82, 9): Sector[263](-7, 82, 9); Sector[263](-7, 82, 9) [2016-07-02 03:27:14] [SECTOR][CLEANUP] removing entities and Sector[279](-7, 81, 9): Sector[279](-7, 81, 9); Sector[279](-7, 81, 9) [2016-07-02 03:27:14] [SECTOR][CLEANUP] removing entities and Sector[275](-7, 81, 7): Sector[275](-7, 81, 7); Sector[275](-7, 81, 7) [2016-07-02 03:27:14] [ENTITIES] removed object from loaded state [SERVER RemoteSector(277)false; (-7, 81, 8)]; 277 [2016-07-02 03:27:14] [DELETE][Server(0)] Sendable 277([SERVER RemoteSector(277)false; (-7, 81, 8)]) Physically DELETING DONE and Notified! [2016-07-02 03:27:14] [ENTITIES] removed object from loaded state [SERVER RemoteSector(253)false; (-7, 83, 7)]; 253 [2016-07-02 03:27:14] [DELETE][Server(0)] Sendable 253([SERVER RemoteSector(253)false; (-7, 83, 7)]) Physically DELETING DONE and Notified! [2016-07-02 03:27:14] [ENTITIES] removed object from loaded state [SERVER RemoteSector(247)false; (-7, 82, 7)]; 247 [2016-07-02 03:27:14] [DELETE][Server(0)] Sendable 247([SERVER RemoteSector(247)false; (-7, 82, 7)]) Physically DELETING DONE and Notified! [2016-07-02 03:27:14] [ENTITIES] removed object from loaded state [SERVER RemoteSector(265)false; (-7, 83, 9)]; 265 [2016-07-02 03:27:14] [DELETE][Server(0)] Sendable 265([SERVER RemoteSector(265)false; (-7, 83, 9)]) Physically DELETING DONE and Notified! [2016-07-02 03:27:14] [ENTITIES] removed object from loaded state [SERVER RemoteSector(249)false; (-7, 82, 8)]; 249 [2016-07-02 03:27:14] [DELETE][Server(0)] Sendable 249([SERVER RemoteSector(249)false; (-7, 82, 8)]) Physically DELETING DONE and Notified! [2016-07-02 03:27:14] [ENTITIES] removed object from loaded state [SERVER RemoteSector(255)false; (-7, 83, 8)]; 255 [2016-07-02 03:27:14] [DELETE][Server(0)] Sendable 255([SERVER RemoteSector(255)false; (-7, 83, 8)]) Physically DELETING DONE and Notified! [2016-07-02 03:27:14] [ENTITIES] removed object from loaded state [SERVER RemoteSector(263)false; (-7, 82, 9)]; 263 [2016-07-02 03:27:14] [DELETE][Server(0)] Sendable 263([SERVER RemoteSector(263)false; (-7, 82, 9)]) Physically DELETING DONE and Notified! [2016-07-02 03:27:14] [ENTITIES] removed object from loaded state [SERVER RemoteSector(279)false; (-7, 81, 9)]; 279 [2016-07-02 03:27:14] [DELETE][Server(0)] Sendable 279([SERVER RemoteSector(279)false; (-7, 81, 9)]) Physically DELETING DONE and Notified! [2016-07-02 03:27:14] [ENTITIES] removed object from loaded state [SERVER RemoteSector(275)false; (-7, 81, 7)]; 275 [2016-07-02 03:27:14] [DELETE][Server(0)] Sendable 275([SERVER RemoteSector(275)false; (-7, 81, 7)]) Physically DELETING DONE and Notified! [2016-07-02 03:27:14] [ENTITIES] removed object from loaded state [CLIENT ReSector(277)true; (-7, 81, 8); ]; 277 [2016-07-02 03:27:14] [DELETE][Client(1)] Sendable 277([CLIENT ReSector(277)true; (-7, 81, 8); ]) Physically DELETING DONE and Notified! [2016-07-02 03:27:14] [ENTITIES] removed object from loaded state [CLIENT ReSector(253)true; (-7, 83, 7); ]; 253 [2016-07-02 03:27:14] [DELETE][Client(1)] Sendable 253([CLIENT ReSector(253)true; (-7, 83, 7); ]) Physically DELETING DONE and Notified! [2016-07-02 03:27:14] [ENTITIES] removed object from loaded state [CLIENT ReSector(247)true; (-7, 82, 7); ]; 247 [2016-07-02 03:27:14] [DELETE][Client(1)] Sendable 247([CLIENT ReSector(247)true; (-7, 82, 7); ]) Physically DELETING DONE and Notified! [2016-07-02 03:27:14] [ENTITIES] removed object from loaded state [CLIENT ReSector(265)true; (-7, 83, 9); ]; 265 [2016-07-02 03:27:14] [DELETE][Client(1)] Sendable 265([CLIENT ReSector(265)true; (-7, 83, 9); ]) Physically DELETING DONE and Notified! [2016-07-02 03:27:14] [ENTITIES] removed object from loaded state [CLIENT ReSector(249)true; (-7, 82, 8); ]; 249 [2016-07-02 03:27:14] [DELETE][Client(1)] Sendable 249([CLIENT ReSector(249)true; (-7, 82, 8); ]) Physically DELETING DONE and Notified! [2016-07-02 03:27:14] [ENTITIES] removed object from loaded state [CLIENT ReSector(255)true; (-7, 83, 8); ]; 255 [2016-07-02 03:27:14] [DELETE][Client(1)] Sendable 255([CLIENT ReSector(255)true; (-7, 83, 8); ]) Physically DELETING DONE and Notified! [2016-07-02 03:27:14] [ENTITIES] removed object from loaded state [CLIENT ReSector(263)true; (-7, 82, 9); ]; 263 [2016-07-02 03:27:14] [DELETE][Client(1)] Sendable 263([CLIENT ReSector(263)true; (-7, 82, 9); ]) Physically DELETING DONE and Notified! [2016-07-02 03:27:14] [ENTITIES] removed object from loaded state [CLIENT ReSector(279)true; (-7, 81, 9); ]; 279 [2016-07-02 03:27:14] [DELETE][Client(1)] Sendable 279([CLIENT ReSector(279)true; (-7, 81, 9); ]) Physically DELETING DONE and Notified! [2016-07-02 03:27:14] [ENTITIES] removed object from loaded state [CLIENT ReSector(275)true; (-7, 81, 7); ]; 275 [2016-07-02 03:27:14] [DELETE][Client(1)] Sendable 275([CLIENT ReSector(275)true; (-7, 81, 7); ]) Physically DELETING DONE and Notified! [2016-07-02 03:27:14] [AI] Setting callback Client(1) Ship[spunkie_1467455045109](161) Executing send callback: true [2016-07-02 03:27:14] [AI] Setting callback Server(0) Ship[spunkie_1467455045109](161) Executing send callback: true [2016-07-02 03:27:14] [AI] Setting callback Client(1) Ship[spunkie_1467455045109](161) Executing send callback: true [2016-07-02 03:27:14] [AI] Setting callback Server(0) Ship[spunkie_1467455045109](161) Executing send callback: true [2016-07-02 03:27:18] [SECTOR][CLEANUP] removing entities and Sector[271](-8, 81, 7): Sector[271](-8, 81, 7); Sector[271](-8, 81, 7) [2016-07-02 03:27:18] [SECTOR][CLEANUP] removing entities and Sector[268](-9, 81, 7): Sector[268](-9, 81, 7); Sector[268](-9, 81, 7) [2016-07-02 03:27:18] [SECTOR][CLEANUP] removing entities and Sector[280](-10, 81, 7): Sector[280](-10, 81, 7); Sector[280](-10, 81, 7) [2016-07-02 03:27:18] [ENTITIES] removed object from loaded state [SERVER RemoteSector(271)false; (-8, 81, 7)]; 271 [2016-07-02 03:27:18] [DELETE][Server(0)] Sendable 271([SERVER RemoteSector(271)false; (-8, 81, 7)]) Physically DELETING DONE and Notified! [2016-07-02 03:27:18] [ENTITIES] removed object from loaded state [SERVER RemoteSector(268)false; (-9, 81, 7)]; 268 [2016-07-02 03:27:18] [DELETE][Server(0)] Sendable 268([SERVER RemoteSector(268)false; (-9, 81, 7)]) Physically DELETING DONE and Notified! [2016-07-02 03:27:18] [ENTITIES] removed object from loaded state [SERVER RemoteSector(280)false; (-10, 81, 7)]; 280 [2016-07-02 03:27:18] [DELETE][Server(0)] Sendable 280([SERVER RemoteSector(280)false; (-10, 81, 7)]) Physically DELETING DONE and Notified! [2016-07-02 03:27:18] [ENTITIES] removed object from loaded state [CLIENT ReSector(271)true; (-8, 81, 7); ]; 271 [2016-07-02 03:27:18] [DELETE][Client(1)] Sendable 271([CLIENT ReSector(271)true; (-8, 81, 7); ]) Physically DELETING DONE and Notified! [2016-07-02 03:27:18] [ENTITIES] removed object from loaded state [CLIENT ReSector(268)true; (-9, 81, 7); ]; 268 [2016-07-02 03:27:18] [DELETE][Client(1)] Sendable 268([CLIENT ReSector(268)true; (-9, 81, 7); ]) Physically DELETING DONE and Notified! [2016-07-02 03:27:18] [ENTITIES] removed object from loaded state [CLIENT ReSector(280)true; (-10, 81, 7); ]; 280 [2016-07-02 03:27:18] [DELETE][Client(1)] Sendable 280([CLIENT ReSector(280)true; (-10, 81, 7); ]) Physically DELETING DONE and Notified! [2016-07-02 03:27:18] [SERVER][SectorSwitch] Ship[spunkie_1467455045109](161) has ATTACHED gravity CHARACTER. Doing Sector Change for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)]: Sector[6](-9, 83, 8) -> Sector[17](-10, 83, 8) ID 17 [2016-07-02 03:27:18] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] Server(0) starting gravity change: (-1151.3545, -356.08096, 688.7644) [2016-07-02 03:27:18] Server(0)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] INITIALIZING GRAVITY FOR Ship[spunkie_1467455045109](161) [2016-07-02 03:27:18] [PLAYERCHARACTER] Server(0) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] gravity to: [WARNING] UNKNOWN SIDE -1 [2016-07-02 03:27:18] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] Server(0) starting gravity change DONE: source: Ship[spunkie_1467455045109](161) origin: (-3451.355, -356.08093, 688.7646) [2016-07-02 03:27:18] [SERVER][SectorSwitch] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] has players attached. Doing Sector Change for PlS[spunkie ; id(2)(1)f(10002)]: Sector[6](-9, 83, 8) -> Sector[17](-10, 83, 8) [2016-07-02 03:27:18] [REMOTETRANFORM][WARP] Server(0) SETTING WARP POSITION from (-1150.0669, -358.23114, 690.09204) TO (1149.9331, -358.23114, 690.09204) for Ship[spunkie_1467455045109](161) [2016-07-02 03:27:18] [SERVER][SECTORSWITCH] ENTITY Ship[spunkie_1467455045109](161) changed sector from Sector[6](-9, 83, 8) -> Sector[17](-10, 83, 8); Trans: (-1150.0669, -358.23114, 690.09204) -> (1149.9331, -358.23114, 690.09204); Physical: (1149.9331, -358.23114, 690.09204) [2016-07-02 03:27:18] [SERVER][UNIVERSE] LOADING SECTOR... (-11, 82, 7) [2016-07-02 03:27:18] [SERVER][UNIVERSE] LOADING SECTOR... (-11, 82, 8) [2016-07-02 03:27:18] [SERVER][UNIVERSE] LOADING SECTOR... (-11, 82, 9) [2016-07-02 03:27:18] [SERVER][UNIVERSE] LOADING SECTOR... (-11, 83, 7) [2016-07-02 03:27:18] [SERVER][UNIVERSE] LOADING SECTOR... (-11, 83, 8) [2016-07-02 03:27:18] [SERVER][UNIVERSE] LOADING SECTOR... (-11, 83, 9) [2016-07-02 03:27:18] [SERVER][UNIVERSE] LOADING SECTOR... (-11, 84, 7) [2016-07-02 03:27:18] [SERVER][UNIVERSE] LOADING SECTOR... (-11, 84, 8) [2016-07-02 03:27:18] [SERVER][UNIVERSE] LOADING SECTOR... (-11, 84, 9) [2016-07-02 03:27:18] [SERVER] SERIALIZED PROXIMITY (-10, 83, 8) [2016-07-02 03:27:18] [CLIENT] UPDATING SECTOR FOR Ship[spunkie_1467455045109](161) FROM 6 TO 17 [2016-07-02 03:27:18] [CLIENT] UPDATING SECTOR FOR PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] FROM 6 TO 17 [2016-07-02 03:27:18] NOT WARPING OUT OF COLLISION, BECAUSE WARP TOKEN WAS SET [2016-07-02 03:27:18] [REMOTETRANFORM][WARP] Client(1) SETTING WARP POSITION from (-1152.0109, -354.50565, 685.80396) TO (-1152.0109, -354.50565, 685.80396) for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] [2016-07-02 03:27:18] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] Client(1) starting gravity change: (-1152.0109, -354.50565, 685.80396) [2016-07-02 03:27:18] Client(1)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] INITIALIZING GRAVITY FOR Ship[spunkie_1467455045109](161) [2016-07-02 03:27:18] [PLAYERCHARACTER] Client(1) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] gravity to: [WARNING] UNKNOWN SIDE -1 [2016-07-02 03:27:18] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] Client(1) starting gravity change DONE: source: Ship[spunkie_1467455045109](161) origin: (-1152.0107, -354.5057, 685.8039) [2016-07-02 03:27:18] [REMOTE] Received warp: Ship[spunkie_1467455045109](161): (1149.9331, -358.23114, 690.09204) [2016-07-02 03:27:18] [REMOTETRANFORM] Client(1) SETTING WARP POSITION from (459.13937, -356.30576, 686.464) TO (1149.9331, -358.23114, 690.09204) [2016-07-02 03:27:18] RECEIVED BREADCAST VELOS: Ship[spunkie_1467455045109](161) : (-17.109758, 41.581467, -78.388214); (0.015994482, 0.033831276, 0.01445221) [2016-07-02 03:27:20] [DATABASE] UPDATING SECTOR: (-10, 81, 9) trans: false [2016-07-02 03:27:20] [SERVER] SERVER SECTOR WRITING STARTED #282 active: false at (-10, 81, 9) (ents: 0) [2016-07-02 03:27:20] [DATABASE] UPDATING SECTOR: (-9, 81, 8) trans: false [2016-07-02 03:27:20] [SERVER] SERVER SECTOR WRITING STARTED #269 active: false at (-9, 81, 8) (ents: 0) [2016-07-02 03:27:20] [DATABASE] UPDATING SECTOR: (-9, 81, 9) trans: false [2016-07-02 03:27:20] [SERVER] SERVER SECTOR WRITING STARTED #270 active: false at (-9, 81, 9) (ents: 0) [2016-07-02 03:27:20] [DATABASE] UPDATING SECTOR: (-8, 81, 10) trans: false [2016-07-02 03:27:20] [SERVER] SERVER SECTOR WRITING STARTED #291 active: false at (-8, 81, 10) (ents: 0) [2016-07-02 03:27:20] [DATABASE] UPDATING SECTOR: (-10, 81, 8) trans: false [2016-07-02 03:27:20] [SERVER] SERVER SECTOR WRITING STARTED #281 active: false at (-10, 81, 8) (ents: 0) [2016-07-02 03:27:20] [DATABASE] UPDATING SECTOR: (-8, 81, 8) trans: false [2016-07-02 03:27:20] [SERVER] SERVER SECTOR WRITING STARTED #272 active: false at (-8, 81, 8) (ents: 0) [2016-07-02 03:27:20] [DATABASE] UPDATING SECTOR: (-8, 81, 9) trans: false [2016-07-02 03:27:20] [SERVER] SERVER SECTOR WRITING STARTED #273 active: false at (-8, 81, 9) (ents: 0) [2016-07-02 03:27:20] [DATABASE] UPDATING SECTOR: (-10, 81, 10) trans: false [2016-07-02 03:27:20] [SERVER] SERVER SECTOR WRITING STARTED #285 active: false at (-10, 81, 10) (ents: 0) [2016-07-02 03:27:20] [DATABASE] UPDATING SECTOR: (-9, 81, 10) trans: false [2016-07-02 03:27:20] [SERVER] SERVER SECTOR WRITING STARTED #288 active: false at (-9, 81, 10) (ents: 0) [2016-07-02 03:27:27] [SERVER][SectorSwitch] Ship[spunkie_1467455045109](161) has ATTACHED gravity CHARACTER. Doing Sector Change for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)]: Sector[17](-10, 83, 8) -> Sector[6](-9, 83, 8) ID 6 [2016-07-02 03:27:27] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] Server(0) starting gravity change: (1150.6674, -25.738682, -85.95618) [2016-07-02 03:27:27] Server(0)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] INITIALIZING GRAVITY FOR Ship[spunkie_1467455045109](161) [2016-07-02 03:27:27] [PLAYERCHARACTER] Server(0) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] gravity to: [WARNING] UNKNOWN SIDE -1 [2016-07-02 03:27:27] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] Server(0) starting gravity change DONE: source: Ship[spunkie_1467455045109](161) origin: (3450.6675, -25.738821, -85.95626) [2016-07-02 03:27:27] [SERVER][SectorSwitch] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] has players attached. Doing Sector Change for PlS[spunkie ; id(2)(1)f(10002)]: Sector[17](-10, 83, 8) -> Sector[6](-9, 83, 8) [2016-07-02 03:27:27] [REMOTETRANFORM][WARP] Server(0) SETTING WARP POSITION from (1150.7599, -28.60198, -82.31049) TO (-1149.2401, -28.60198, -82.31049) for Ship[spunkie_1467455045109](161) [2016-07-02 03:27:27] [SERVER][SECTORSWITCH] ENTITY Ship[spunkie_1467455045109](161) changed sector from Sector[17](-10, 83, 8) -> Sector[6](-9, 83, 8); Trans: (1150.7599, -28.60198, -82.31049) -> (-1149.2401, -28.60198, -82.31049); Physical: (-1149.2401, -28.60198, -82.31049) [2016-07-02 03:27:27] [SERVER] SERIALIZED PROXIMITY (-9, 83, 8) [2016-07-02 03:27:27] [CLIENT] UPDATING SECTOR FOR Ship[spunkie_1467455045109](161) FROM 17 TO 6 [2016-07-02 03:27:27] [CLIENT] UPDATING SECTOR FOR PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] FROM 17 TO 6 [2016-07-02 03:27:27] NOT WARPING OUT OF COLLISION, BECAUSE WARP TOKEN WAS SET [2016-07-02 03:27:27] [REMOTETRANFORM][WARP] Client(1) SETTING WARP POSITION from (1151.1671, -25.366737, -87.37979) TO (1151.1671, -25.366737, -87.37979) for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] [2016-07-02 03:27:27] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] Client(1) starting gravity change: (1151.1671, -25.366737, -87.37979) [2016-07-02 03:27:27] Client(1)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] INITIALIZING GRAVITY FOR Ship[spunkie_1467455045109](161) [2016-07-02 03:27:27] [PLAYERCHARACTER] Client(1) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] gravity to: [WARNING] UNKNOWN SIDE -1 [2016-07-02 03:27:27] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] Client(1) starting gravity change DONE: source: Ship[spunkie_1467455045109](161) origin: (1151.1671, -25.366734, -87.379814) [2016-07-02 03:27:27] [REMOTE] Received warp: Ship[spunkie_1467455045109](161): (-1149.2401, -28.60198, -82.31049) [2016-07-02 03:27:27] [REMOTETRANFORM] Client(1) SETTING WARP POSITION from (-458.48672, -27.975998, -84.60922) TO (-1149.2401, -28.60198, -82.31049) [2016-07-02 03:27:27] RECEIVED BREADCAST VELOS: Ship[spunkie_1467455045109](161) : (26.135624, 21.990515, -80.38775); (-0.046489373, -0.09834551, -0.04207784) [2016-07-02 03:27:30] [CLIENT][BLOCKORIENTATION] BLOCK ORIENTATION FOR Cannon Computer: FRONT [2016-07-02 03:27:30] Selected slot is now: 2 [2016-07-02 03:27:30] [DATABASE] UPDATING SECTOR: (-8, 83, 10) trans: false [2016-07-02 03:27:30] [SERVER] SERVER SECTOR WRITING STARTED #293 active: false at (-8, 83, 10) (ents: 0) [2016-07-02 03:27:30] [DATABASE] UPDATING SECTOR: (-9, 82, 10) trans: false [2016-07-02 03:27:30] [SERVER] SERVER SECTOR WRITING STARTED #289 active: false at (-9, 82, 10) (ents: 0) [2016-07-02 03:27:30] [DATABASE] UPDATING SECTOR: (-10, 83, 10) trans: false [2016-07-02 03:27:30] [SERVER] SERVER SECTOR WRITING STARTED #287 active: false at (-10, 83, 10) (ents: 0) [2016-07-02 03:27:30] [DATABASE] UPDATING SECTOR: (-10, 84, 10) trans: false [2016-07-02 03:27:30] [SERVER] SERVER SECTOR WRITING STARTED #296 active: false at (-10, 84, 10) (ents: 0) [2016-07-02 03:27:30] [DATABASE] UPDATING SECTOR: (-8, 84, 10) trans: false [2016-07-02 03:27:30] [SERVER] SERVER SECTOR WRITING STARTED #302 active: false at (-8, 84, 10) (ents: 0) [2016-07-02 03:27:30] [DATABASE] UPDATING SECTOR: (-8, 82, 10) trans: false [2016-07-02 03:27:30] [SERVER] SERVER SECTOR WRITING STARTED #292 active: false at (-8, 82, 10) (ents: 0) [2016-07-02 03:27:30] [DATABASE] UPDATING SECTOR: (-9, 83, 10) trans: false [2016-07-02 03:27:30] [SERVER] SERVER SECTOR WRITING STARTED #290 active: false at (-9, 83, 10) (ents: 0) [2016-07-02 03:27:30] [DATABASE] UPDATING SECTOR: (-9, 84, 10) trans: false [2016-07-02 03:27:30] [SERVER] SERVER SECTOR WRITING STARTED #299 active: false at (-9, 84, 10) (ents: 0) [2016-07-02 03:27:30] [DATABASE] UPDATING SECTOR: (-10, 82, 10) trans: false [2016-07-02 03:27:30] [SERVER] SERVER SECTOR WRITING STARTED #286 active: false at (-10, 82, 10) (ents: 0) [2016-07-02 03:27:30] [SECTOR][CLEANUP] removing entities and Sector[285](-10, 81, 10): Sector[285](-10, 81, 10); Sector[285](-10, 81, 10) [2016-07-02 03:27:30] [SECTOR][CLEANUP] removing entities and Sector[288](-9, 81, 10): Sector[288](-9, 81, 10); Sector[288](-9, 81, 10) [2016-07-02 03:27:30] [SECTOR][CLEANUP] removing entities and Sector[291](-8, 81, 10): Sector[291](-8, 81, 10); Sector[291](-8, 81, 10) [2016-07-02 03:27:30] [SECTOR][CLEANUP] removing entities and Sector[270](-9, 81, 9): Sector[270](-9, 81, 9); Sector[270](-9, 81, 9) [2016-07-02 03:27:30] [SECTOR][CLEANUP] removing entities and Sector[282](-10, 81, 9): Sector[282](-10, 81, 9); Sector[282](-10, 81, 9) [2016-07-02 03:27:30] [SECTOR][CLEANUP] removing entities and Sector[281](-10, 81, 8): Sector[281](-10, 81, 8); Sector[281](-10, 81, 8) [2016-07-02 03:27:30] [SECTOR][CLEANUP] removing entities and Sector[269](-9, 81, 8): Sector[269](-9, 81, 8); Sector[269](-9, 81, 8) [2016-07-02 03:27:30] [SECTOR][CLEANUP] removing entities and Sector[273](-8, 81, 9): Sector[273](-8, 81, 9); Sector[273](-8, 81, 9) [2016-07-02 03:27:30] [SECTOR][CLEANUP] removing entities and Sector[272](-8, 81, 8): Sector[272](-8, 81, 8); Sector[272](-8, 81, 8) [2016-07-02 03:27:30] [ENTITIES] removed object from loaded state [SERVER RemoteSector(285)false; (-10, 81, 10)]; 285 [2016-07-02 03:27:30] [DELETE][Server(0)] Sendable 285([SERVER RemoteSector(285)false; (-10, 81, 10)]) Physically DELETING DONE and Notified! [2016-07-02 03:27:30] [ENTITIES] removed object from loaded state [SERVER RemoteSector(288)false; (-9, 81, 10)]; 288 [2016-07-02 03:27:30] [DELETE][Server(0)] Sendable 288([SERVER RemoteSector(288)false; (-9, 81, 10)]) Physically DELETING DONE and Notified! [2016-07-02 03:27:30] [ENTITIES] removed object from loaded state [SERVER RemoteSector(270)false; (-9, 81, 9)]; 270 [2016-07-02 03:27:30] [DELETE][Server(0)] Sendable 270([SERVER RemoteSector(270)false; (-9, 81, 9)]) Physically DELETING DONE and Notified! [2016-07-02 03:27:30] [ENTITIES] removed object from loaded state [SERVER RemoteSector(291)false; (-8, 81, 10)]; 291 [2016-07-02 03:27:30] [DELETE][Server(0)] Sendable 291([SERVER RemoteSector(291)false; (-8, 81, 10)]) Physically DELETING DONE and Notified! [2016-07-02 03:27:30] [ENTITIES] removed object from loaded state [SERVER RemoteSector(282)false; (-10, 81, 9)]; 282 [2016-07-02 03:27:30] [DELETE][Server(0)] Sendable 282([SERVER RemoteSector(282)false; (-10, 81, 9)]) Physically DELETING DONE and Notified! [2016-07-02 03:27:30] [ENTITIES] removed object from loaded state [SERVER RemoteSector(281)false; (-10, 81, 8)]; 281 [2016-07-02 03:27:30] [DELETE][Server(0)] Sendable 281([SERVER RemoteSector(281)false; (-10, 81, 8)]) Physically DELETING DONE and Notified! [2016-07-02 03:27:30] [ENTITIES] removed object from loaded state [SERVER RemoteSector(269)false; (-9, 81, 8)]; 269 [2016-07-02 03:27:30] [DELETE][Server(0)] Sendable 269([SERVER RemoteSector(269)false; (-9, 81, 8)]) Physically DELETING DONE and Notified! [2016-07-02 03:27:30] [ENTITIES] removed object from loaded state [SERVER RemoteSector(273)false; (-8, 81, 9)]; 273 [2016-07-02 03:27:30] [DELETE][Server(0)] Sendable 273([SERVER RemoteSector(273)false; (-8, 81, 9)]) Physically DELETING DONE and Notified! [2016-07-02 03:27:30] [ENTITIES] removed object from loaded state [SERVER RemoteSector(272)false; (-8, 81, 8)]; 272 [2016-07-02 03:27:30] [DELETE][Server(0)] Sendable 272([SERVER RemoteSector(272)false; (-8, 81, 8)]) Physically DELETING DONE and Notified! [2016-07-02 03:27:30] [ENTITIES] removed object from loaded state [CLIENT ReSector(285)true; (-10, 81, 10); ]; 285 [2016-07-02 03:27:30] [DELETE][Client(1)] Sendable 285([CLIENT ReSector(285)true; (-10, 81, 10); ]) Physically DELETING DONE and Notified! [2016-07-02 03:27:30] [ENTITIES] removed object from loaded state [CLIENT ReSector(288)true; (-9, 81, 10); ]; 288 [2016-07-02 03:27:30] [DELETE][Client(1)] Sendable 288([CLIENT ReSector(288)true; (-9, 81, 10); ]) Physically DELETING DONE and Notified! [2016-07-02 03:27:30] [ENTITIES] removed object from loaded state [CLIENT ReSector(270)true; (-9, 81, 9); ]; 270 [2016-07-02 03:27:30] [DELETE][Client(1)] Sendable 270([CLIENT ReSector(270)true; (-9, 81, 9); ]) Physically DELETING DONE and Notified! [2016-07-02 03:27:30] [ENTITIES] removed object from loaded state [CLIENT ReSector(291)true; (-8, 81, 10); ]; 291 [2016-07-02 03:27:30] [DELETE][Client(1)] Sendable 291([CLIENT ReSector(291)true; (-8, 81, 10); ]) Physically DELETING DONE and Notified! [2016-07-02 03:27:30] [ENTITIES] removed object from loaded state [CLIENT ReSector(282)true; (-10, 81, 9); ]; 282 [2016-07-02 03:27:30] [DELETE][Client(1)] Sendable 282([CLIENT ReSector(282)true; (-10, 81, 9); ]) Physically DELETING DONE and Notified! [2016-07-02 03:27:30] [ENTITIES] removed object from loaded state [CLIENT ReSector(281)true; (-10, 81, 8); ]; 281 [2016-07-02 03:27:30] [DELETE][Client(1)] Sendable 281([CLIENT ReSector(281)true; (-10, 81, 8); ]) Physically DELETING DONE and Notified! [2016-07-02 03:27:30] [ENTITIES] removed object from loaded state [CLIENT ReSector(269)true; (-9, 81, 8); ]; 269 [2016-07-02 03:27:30] [DELETE][Client(1)] Sendable 269([CLIENT ReSector(269)true; (-9, 81, 8); ]) Physically DELETING DONE and Notified! [2016-07-02 03:27:30] [ENTITIES] removed object from loaded state [CLIENT ReSector(273)true; (-8, 81, 9); ]; 273 [2016-07-02 03:27:30] [DELETE][Client(1)] Sendable 273([CLIENT ReSector(273)true; (-8, 81, 9); ]) Physically DELETING DONE and Notified! [2016-07-02 03:27:30] [ENTITIES] removed object from loaded state [CLIENT ReSector(272)true; (-8, 81, 8); ]; 272 [2016-07-02 03:27:30] [DELETE][Client(1)] Sendable 272([CLIENT ReSector(272)true; (-8, 81, 8); ]) Physically DELETING DONE and Notified! [2016-07-02 03:27:32] [CLIENT][ExternalController] adding block to segment: Ship[spunkie_1467455045109](161)((0, 0, 0))[s7; Hash161; id 11]; Ship[spunkie_1467455045109](161)((0, 0, 0))[s7; Hash161; id 11] [2016-07-02 03:27:32] [GETNEXTTONEAREST] SIDE: TOP: (1.2860413, 0.5, -2.1282349); (0, 0, -2) [2016-07-02 03:27:32] DOING SINGLE COLLISION: obfuscated.Yf@3fc9504b [2016-07-02 03:27:32] NO CONTACT ------------------------------------- [2016-07-02 03:27:32] [CLIENT][EDIT] PLACING AT (8, 9, 6)[NONE]o[FRONT][active][0hp]; size: (1, 1, 1) --> (1, 1, 1); orient 0(FRONT) -map-> 0 PHY: {RigBExOrig@304715920([CCS|CLI Ship[spunkie_1467455045109](161)])} [2016-07-02 03:27:32] adding new element to Sq at (8, 9, 6)[NONE]o[FRONT][active][0hp], type 6 [2016-07-02 03:27:32] DOING SINGLE COLLISION: obfuscated.Yf@6d025197 [2016-07-02 03:27:32] NO CONTACT ------------------------------------- [2016-07-02 03:27:32] [CLIENT][POPUP] ERROR: Warning: Controller blocks placed in astronaut mode have to be connected manually. (use 'C'(select) and 'V'(connect)) [2016-07-02 03:27:32] Server(0)[BLOCKCONTROLLER] tests: toControllerByFrom: truefromControlsAll: falsefromIsCombiConnectAny: falseEInfoCanBeControlled: false [2016-07-02 03:27:34] [CLIENT][BLOCKORIENTATION] SETTING BBB TO DEFAULT:: Cannon Barrel [2016-07-02 03:27:34] Selected slot is now: 3 [2016-07-02 03:27:35] [CLIENT][ExternalController] adding block to segment: Ship[spunkie_1467455045109](161)((0, 0, 0))[s8; Hash161; id 11]; Ship[spunkie_1467455045109](161)((0, 0, 0))[s8; Hash161; id 11] [2016-07-02 03:27:35] [GETNEXTTONEAREST] SIDE: TOP: (-0.066101074, 1.5, -1.0856934); (0, 1, -1) [2016-07-02 03:27:35] [CLIENT][EDIT] PLACING AT (8, 10, 7)[NONE]o[FRONT][active][0hp]; size: (1, 1, 1) --> (1, 1, 1); orient 0(FRONT) -map-> 0 PHY: {RigBExOrig@304715920([CCS|CLI Ship[spunkie_1467455045109](161)])} [2016-07-02 03:27:35] adding new element to Sq at (8, 10, 7)[NONE]o[FRONT][active][0hp], type 16 [2016-07-02 03:27:35] Server(0)[BLOCKCONTROLLER] tests: toControllerByFrom: truefromControlsAll: falsefromIsCombiConnectAny: falseEInfoCanBeControlled: false [2016-07-02 03:27:37] Client(1)[BLOCKCONTROLLER] tests: toControllerByFrom: falsefromControlsAll: falsefromIsCombiConnectAny: trueEInfoCanBeControlled: true [2016-07-02 03:27:37] WEAPON LIST REQUESTED RECOSNTRUCTION [2016-07-02 03:27:40] [SECTOR][CLEANUP] removing entities and Sector[292](-8, 82, 10): Sector[292](-8, 82, 10); Sector[292](-8, 82, 10) [2016-07-02 03:27:40] [SECTOR][CLEANUP] removing entities and Sector[293](-8, 83, 10): Sector[293](-8, 83, 10); Sector[293](-8, 83, 10) [2016-07-02 03:27:40] [SECTOR][CLEANUP] removing entities and Sector[287](-10, 83, 10): Sector[287](-10, 83, 10); Sector[287](-10, 83, 10) [2016-07-02 03:27:40] [SECTOR][CLEANUP] removing entities and Sector[290](-9, 83, 10): Sector[290](-9, 83, 10); Sector[290](-9, 83, 10) [2016-07-02 03:27:40] [SECTOR][CLEANUP] removing entities and Sector[289](-9, 82, 10): Sector[289](-9, 82, 10); Sector[289](-9, 82, 10) [2016-07-02 03:27:40] [SECTOR][CLEANUP] removing entities and Sector[296](-10, 84, 10): Sector[296](-10, 84, 10); Sector[296](-10, 84, 10) [2016-07-02 03:27:40] [SECTOR][CLEANUP] removing entities and Sector[302](-8, 84, 10): Sector[302](-8, 84, 10); Sector[302](-8, 84, 10) [2016-07-02 03:27:40] [SECTOR][CLEANUP] removing entities and Sector[286](-10, 82, 10): Sector[286](-10, 82, 10); Sector[286](-10, 82, 10) [2016-07-02 03:27:40] [SECTOR][CLEANUP] removing entities and Sector[299](-9, 84, 10): Sector[299](-9, 84, 10); Sector[299](-9, 84, 10) [2016-07-02 03:27:40] [ENTITIES] removed object from loaded state [SERVER RemoteSector(292)false; (-8, 82, 10)]; 292 [2016-07-02 03:27:40] [DELETE][Server(0)] Sendable 292([SERVER RemoteSector(292)false; (-8, 82, 10)]) Physically DELETING DONE and Notified! [2016-07-02 03:27:40] [ENTITIES] removed object from loaded state [SERVER RemoteSector(293)false; (-8, 83, 10)]; 293 [2016-07-02 03:27:40] [DELETE][Server(0)] Sendable 293([SERVER RemoteSector(293)false; (-8, 83, 10)]) Physically DELETING DONE and Notified! [2016-07-02 03:27:40] [ENTITIES] removed object from loaded state [SERVER RemoteSector(287)false; (-10, 83, 10)]; 287 [2016-07-02 03:27:40] [DELETE][Server(0)] Sendable 287([SERVER RemoteSector(287)false; (-10, 83, 10)]) Physically DELETING DONE and Notified! [2016-07-02 03:27:40] [ENTITIES] removed object from loaded state [SERVER RemoteSector(290)false; (-9, 83, 10)]; 290 [2016-07-02 03:27:40] [DELETE][Server(0)] Sendable 290([SERVER RemoteSector(290)false; (-9, 83, 10)]) Physically DELETING DONE and Notified! [2016-07-02 03:27:40] [ENTITIES] removed object from loaded state [SERVER RemoteSector(289)false; (-9, 82, 10)]; 289 [2016-07-02 03:27:40] [DELETE][Server(0)] Sendable 289([SERVER RemoteSector(289)false; (-9, 82, 10)]) Physically DELETING DONE and Notified! [2016-07-02 03:27:40] [ENTITIES] removed object from loaded state [SERVER RemoteSector(296)false; (-10, 84, 10)]; 296 [2016-07-02 03:27:40] [DELETE][Server(0)] Sendable 296([SERVER RemoteSector(296)false; (-10, 84, 10)]) Physically DELETING DONE and Notified! [2016-07-02 03:27:40] [ENTITIES] removed object from loaded state [SERVER RemoteSector(302)false; (-8, 84, 10)]; 302 [2016-07-02 03:27:40] [DELETE][Server(0)] Sendable 302([SERVER RemoteSector(302)false; (-8, 84, 10)]) Physically DELETING DONE and Notified! [2016-07-02 03:27:40] [ENTITIES] removed object from loaded state [SERVER RemoteSector(286)false; (-10, 82, 10)]; 286 [2016-07-02 03:27:40] [DELETE][Server(0)] Sendable 286([SERVER RemoteSector(286)false; (-10, 82, 10)]) Physically DELETING DONE and Notified! [2016-07-02 03:27:40] [ENTITIES] removed object from loaded state [SERVER RemoteSector(299)false; (-9, 84, 10)]; 299 [2016-07-02 03:27:40] [DELETE][Server(0)] Sendable 299([SERVER RemoteSector(299)false; (-9, 84, 10)]) Physically DELETING DONE and Notified! [2016-07-02 03:27:40] [ENTITIES] removed object from loaded state [CLIENT ReSector(292)true; (-8, 82, 10); ]; 292 [2016-07-02 03:27:40] [DELETE][Client(1)] Sendable 292([CLIENT ReSector(292)true; (-8, 82, 10); ]) Physically DELETING DONE and Notified! [2016-07-02 03:27:40] [ENTITIES] removed object from loaded state [CLIENT ReSector(293)true; (-8, 83, 10); ]; 293 [2016-07-02 03:27:40] [DELETE][Client(1)] Sendable 293([CLIENT ReSector(293)true; (-8, 83, 10); ]) Physically DELETING DONE and Notified! [2016-07-02 03:27:40] [ENTITIES] removed object from loaded state [CLIENT ReSector(287)true; (-10, 83, 10); ]; 287 [2016-07-02 03:27:40] [DELETE][Client(1)] Sendable 287([CLIENT ReSector(287)true; (-10, 83, 10); ]) Physically DELETING DONE and Notified! [2016-07-02 03:27:40] [ENTITIES] removed object from loaded state [CLIENT ReSector(290)true; (-9, 83, 10); ]; 290 [2016-07-02 03:27:40] [DELETE][Client(1)] Sendable 290([CLIENT ReSector(290)true; (-9, 83, 10); ]) Physically DELETING DONE and Notified! [2016-07-02 03:27:40] [ENTITIES] removed object from loaded state [CLIENT ReSector(289)true; (-9, 82, 10); ]; 289 [2016-07-02 03:27:40] [DELETE][Client(1)] Sendable 289([CLIENT ReSector(289)true; (-9, 82, 10); ]) Physically DELETING DONE and Notified! [2016-07-02 03:27:40] [ENTITIES] removed object from loaded state [CLIENT ReSector(296)true; (-10, 84, 10); ]; 296 [2016-07-02 03:27:40] [DELETE][Client(1)] Sendable 296([CLIENT ReSector(296)true; (-10, 84, 10); ]) Physically DELETING DONE and Notified! [2016-07-02 03:27:40] [ENTITIES] removed object from loaded state [CLIENT ReSector(302)true; (-8, 84, 10); ]; 302 [2016-07-02 03:27:40] [DELETE][Client(1)] Sendable 302([CLIENT ReSector(302)true; (-8, 84, 10); ]) Physically DELETING DONE and Notified! [2016-07-02 03:27:40] [ENTITIES] removed object from loaded state [CLIENT ReSector(286)true; (-10, 82, 10); ]; 286 [2016-07-02 03:27:40] [DELETE][Client(1)] Sendable 286([CLIENT ReSector(286)true; (-10, 82, 10); ]) Physically DELETING DONE and Notified! [2016-07-02 03:27:40] [ENTITIES] removed object from loaded state [CLIENT ReSector(299)true; (-9, 84, 10); ]; 299 [2016-07-02 03:27:40] [DELETE][Client(1)] Sendable 299([CLIENT ReSector(299)true; (-9, 84, 10); ]) Physically DELETING DONE and Notified! [2016-07-02 03:27:41] [SERVER][SectorSwitch] Ship[spunkie_1467455045109](161) has ATTACHED gravity CHARACTER. Doing Sector Change for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)]: Sector[6](-9, 83, 8) -> Sector[33](-9, 83, 7) ID 33 [2016-07-02 03:27:41] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] Server(0) starting gravity change: (-378.04135, 65.81666, -1151.789) [2016-07-02 03:27:41] Server(0)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] INITIALIZING GRAVITY FOR Ship[spunkie_1467455045109](161) [2016-07-02 03:27:41] [PLAYERCHARACTER] Server(0) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] gravity to: [WARNING] UNKNOWN SIDE -1 [2016-07-02 03:27:41] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] Server(0) starting gravity change DONE: source: Ship[spunkie_1467455045109](161) origin: (-378.04117, 65.81664, -3451.7888) [2016-07-02 03:27:41] [SERVER][SectorSwitch] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] has players attached. Doing Sector Change for PlS[spunkie ; id(2)(1)f(10002)]: Sector[6](-9, 83, 8) -> Sector[33](-9, 83, 7) [2016-07-02 03:27:41] [REMOTETRANFORM][WARP] Server(0) SETTING WARP POSITION from (-380.51395, 64.2409, -1150.1523) TO (-380.51395, 64.2409, 1149.8477) for Ship[spunkie_1467455045109](161) [2016-07-02 03:27:41] [SERVER][SECTORSWITCH] ENTITY Ship[spunkie_1467455045109](161) changed sector from Sector[6](-9, 83, 8) -> Sector[33](-9, 83, 7); Trans: (-380.51395, 64.2409, -1150.1523) -> (-380.51395, 64.2409, 1149.8477); Physical: (-380.51395, 64.2409, 1149.8477) [2016-07-02 03:27:41] [SERVER] SERIALIZED PROXIMITY (-9, 83, 7) [2016-07-02 03:27:41] [CLIENT] UPDATING SECTOR FOR Ship[spunkie_1467455045109](161) FROM 6 TO 33 [2016-07-02 03:27:41] [CLIENT] UPDATING SECTOR FOR PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] FROM 6 TO 33 [2016-07-02 03:27:41] NOT WARPING OUT OF COLLISION, BECAUSE WARP TOKEN WAS SET [2016-07-02 03:27:41] [REMOTETRANFORM][WARP] Client(1) SETTING WARP POSITION from (-377.73486, 65.73442, -1151.9354) TO (-377.73486, 65.73442, -1151.9354) for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] [2016-07-02 03:27:41] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] Client(1) starting gravity change: (-377.73486, 65.73442, -1151.9354) [2016-07-02 03:27:41] Client(1)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] INITIALIZING GRAVITY FOR Ship[spunkie_1467455045109](161) [2016-07-02 03:27:41] [PLAYERCHARACTER] Client(1) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] gravity to: [WARNING] UNKNOWN SIDE -1 [2016-07-02 03:27:41] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] Client(1) starting gravity change DONE: source: Ship[spunkie_1467455045109](161) origin: (-377.73477, 65.734375, -1151.9354) [2016-07-02 03:27:41] [REMOTE] Received warp: Ship[spunkie_1467455045109](161): (-380.51395, 64.2409, 1149.8477) [2016-07-02 03:27:41] [REMOTETRANFORM] Client(1) SETTING WARP POSITION from (-379.61166, 64.01504, 459.37808) TO (-380.51395, 64.2409, 1149.8477) [2016-07-02 03:27:41] RECEIVED BREADCAST VELOS: Ship[spunkie_1467455045109](161) : (23.206623, -5.769455, -12.1700735); (-0.01171967, -0.024834448, -0.010616515) [2016-07-02 03:27:41] [SERVER][UNIVERSE] LOADING SECTOR... (-10, 82, 6) [2016-07-02 03:27:41] [SERVER][UNIVERSE] LOADING SECTOR... (-10, 83, 6) [2016-07-02 03:27:41] [SERVER][UNIVERSE] LOADING SECTOR... (-10, 84, 6) [2016-07-02 03:27:41] [SERVER][UNIVERSE] LOADING SECTOR... (-9, 82, 6) [2016-07-02 03:27:41] [SERVER][UNIVERSE] LOADING SECTOR... (-9, 83, 6) [2016-07-02 03:27:41] [SERVER][UNIVERSE] LOADING SECTOR... (-9, 84, 6) [2016-07-02 03:27:41] [SERVER][UNIVERSE] LOADING SECTOR... (-8, 82, 6) [2016-07-02 03:27:41] [SERVER][UNIVERSE] LOADING SECTOR... (-8, 83, 6) [2016-07-02 03:27:41] [SERVER][UNIVERSE] LOADING SECTOR... (-8, 84, 6) [2016-07-02 03:27:41] [UNIVERSE] WARNING: Sector Ping took 19 [2016-07-02 03:27:46] [DATABASE] UPDATING SECTOR: (-11, 83, 9) trans: false [2016-07-02 03:27:46] [SERVER] SERVER SECTOR WRITING STARTED #311 active: false at (-11, 83, 9) (ents: 0) [2016-07-02 03:27:46] [DATABASE] UPDATING SECTOR: (-11, 83, 7) trans: false [2016-07-02 03:27:46] [SERVER] SERVER SECTOR WRITING STARTED #309 active: false at (-11, 83, 7) (ents: 0) [2016-07-02 03:27:46] [DATABASE] UPDATING SECTOR: (-11, 82, 8) trans: false [2016-07-02 03:27:46] [SERVER] SERVER SECTOR WRITING STARTED #307 active: false at (-11, 82, 8) (ents: 0) [2016-07-02 03:27:46] [DATABASE] UPDATING SECTOR: (-11, 84, 8) trans: false [2016-07-02 03:27:46] [SERVER] SERVER SECTOR WRITING STARTED #313 active: false at (-11, 84, 8) (ents: 0) [2016-07-02 03:27:46] [DATABASE] UPDATING SECTOR: (-11, 84, 7) trans: false [2016-07-02 03:27:46] [SERVER] SERVER SECTOR WRITING STARTED #312 active: false at (-11, 84, 7) (ents: 0) [2016-07-02 03:27:46] [DATABASE] UPDATING SECTOR: (-11, 82, 7) trans: false [2016-07-02 03:27:46] [SERVER] SERVER SECTOR WRITING STARTED #306 active: false at (-11, 82, 7) (ents: 0) [2016-07-02 03:27:46] [DATABASE] UPDATING SECTOR: (-11, 82, 9) trans: false [2016-07-02 03:27:46] [SERVER] SERVER SECTOR WRITING STARTED #308 active: false at (-11, 82, 9) (ents: 0) [2016-07-02 03:27:46] [DATABASE] UPDATING SECTOR: (-11, 83, 8) trans: false [2016-07-02 03:27:46] [SERVER] SERVER SECTOR WRITING STARTED #310 active: false at (-11, 83, 8) (ents: 0) [2016-07-02 03:27:46] [DATABASE] UPDATING SECTOR: (-11, 84, 9) trans: false [2016-07-02 03:27:46] [SERVER] SERVER SECTOR WRITING STARTED #314 active: false at (-11, 84, 9) (ents: 0) [2016-07-02 03:27:55] DRAWING TIME OF 5 elements: 116(115.75179); unifroms: 0.0; pointer 0.0; upChk 0.0; frust 0.0; update 0.0; draw: 0.0; totD: 0.0 [2016-07-02 03:27:56] [SECTOR][CLEANUP] removing entities and Sector[308](-11, 82, 9): Sector[308](-11, 82, 9); Sector[308](-11, 82, 9) [2016-07-02 03:27:56] [SECTOR][CLEANUP] removing entities and Sector[309](-11, 83, 7): Sector[309](-11, 83, 7); Sector[309](-11, 83, 7) [2016-07-02 03:27:56] [SECTOR][CLEANUP] removing entities and Sector[310](-11, 83, 8): Sector[310](-11, 83, 8); Sector[310](-11, 83, 8) [2016-07-02 03:27:56] [SECTOR][CLEANUP] removing entities and Sector[312](-11, 84, 7): Sector[312](-11, 84, 7); Sector[312](-11, 84, 7) [2016-07-02 03:27:56] [SECTOR][CLEANUP] removing entities and Sector[311](-11, 83, 9): Sector[311](-11, 83, 9); Sector[311](-11, 83, 9) [2016-07-02 03:27:56] [SECTOR][CLEANUP] removing entities and Sector[314](-11, 84, 9): Sector[314](-11, 84, 9); Sector[314](-11, 84, 9) [2016-07-02 03:27:56] [SECTOR][CLEANUP] removing entities and Sector[307](-11, 82, 8): Sector[307](-11, 82, 8); Sector[307](-11, 82, 8) [2016-07-02 03:27:56] [SECTOR][CLEANUP] removing entities and Sector[313](-11, 84, 8): Sector[313](-11, 84, 8); Sector[313](-11, 84, 8) [2016-07-02 03:27:56] [SECTOR][CLEANUP] removing entities and Sector[306](-11, 82, 7): Sector[306](-11, 82, 7); Sector[306](-11, 82, 7) [2016-07-02 03:27:56] [ENTITIES] removed object from loaded state [SERVER RemoteSector(308)false; (-11, 82, 9)]; 308 [2016-07-02 03:27:56] [DELETE][Server(0)] Sendable 308([SERVER RemoteSector(308)false; (-11, 82, 9)]) Physically DELETING DONE and Notified! [2016-07-02 03:27:56] [ENTITIES] removed object from loaded state [SERVER RemoteSector(309)false; (-11, 83, 7)]; 309 [2016-07-02 03:27:56] [DELETE][Server(0)] Sendable 309([SERVER RemoteSector(309)false; (-11, 83, 7)]) Physically DELETING DONE and Notified! [2016-07-02 03:27:56] [ENTITIES] removed object from loaded state [SERVER RemoteSector(310)false; (-11, 83, 8)]; 310 [2016-07-02 03:27:56] [DELETE][Server(0)] Sendable 310([SERVER RemoteSector(310)false; (-11, 83, 8)]) Physically DELETING DONE and Notified! [2016-07-02 03:27:56] [ENTITIES] removed object from loaded state [SERVER RemoteSector(312)false; (-11, 84, 7)]; 312 [2016-07-02 03:27:56] [DELETE][Server(0)] Sendable 312([SERVER RemoteSector(312)false; (-11, 84, 7)]) Physically DELETING DONE and Notified! [2016-07-02 03:27:56] [ENTITIES] removed object from loaded state [SERVER RemoteSector(311)false; (-11, 83, 9)]; 311 [2016-07-02 03:27:56] [DELETE][Server(0)] Sendable 311([SERVER RemoteSector(311)false; (-11, 83, 9)]) Physically DELETING DONE and Notified! [2016-07-02 03:27:56] [ENTITIES] removed object from loaded state [SERVER RemoteSector(314)false; (-11, 84, 9)]; 314 [2016-07-02 03:27:56] [DELETE][Server(0)] Sendable 314([SERVER RemoteSector(314)false; (-11, 84, 9)]) Physically DELETING DONE and Notified! [2016-07-02 03:27:56] [ENTITIES] removed object from loaded state [SERVER RemoteSector(307)false; (-11, 82, 8)]; 307 [2016-07-02 03:27:56] [DELETE][Server(0)] Sendable 307([SERVER RemoteSector(307)false; (-11, 82, 8)]) Physically DELETING DONE and Notified! [2016-07-02 03:27:56] [ENTITIES] removed object from loaded state [SERVER RemoteSector(313)false; (-11, 84, 8)]; 313 [2016-07-02 03:27:56] [DELETE][Server(0)] Sendable 313([SERVER RemoteSector(313)false; (-11, 84, 8)]) Physically DELETING DONE and Notified! [2016-07-02 03:27:56] [ENTITIES] removed object from loaded state [SERVER RemoteSector(306)false; (-11, 82, 7)]; 306 [2016-07-02 03:27:56] [DELETE][Server(0)] Sendable 306([SERVER RemoteSector(306)false; (-11, 82, 7)]) Physically DELETING DONE and Notified! [2016-07-02 03:27:56] [ENTITIES] removed object from loaded state [CLIENT ReSector(308)true; (-11, 82, 9); ]; 308 [2016-07-02 03:27:56] [DELETE][Client(1)] Sendable 308([CLIENT ReSector(308)true; (-11, 82, 9); ]) Physically DELETING DONE and Notified! [2016-07-02 03:27:56] [ENTITIES] removed object from loaded state [CLIENT ReSector(309)true; (-11, 83, 7); ]; 309 [2016-07-02 03:27:56] [DELETE][Client(1)] Sendable 309([CLIENT ReSector(309)true; (-11, 83, 7); ]) Physically DELETING DONE and Notified! [2016-07-02 03:27:56] [ENTITIES] removed object from loaded state [CLIENT ReSector(310)true; (-11, 83, 8); ]; 310 [2016-07-02 03:27:56] [DELETE][Client(1)] Sendable 310([CLIENT ReSector(310)true; (-11, 83, 8); ]) Physically DELETING DONE and Notified! [2016-07-02 03:27:56] [ENTITIES] removed object from loaded state [CLIENT ReSector(312)true; (-11, 84, 7); ]; 312 [2016-07-02 03:27:56] [DELETE][Client(1)] Sendable 312([CLIENT ReSector(312)true; (-11, 84, 7); ]) Physically DELETING DONE and Notified! [2016-07-02 03:27:56] [ENTITIES] removed object from loaded state [CLIENT ReSector(311)true; (-11, 83, 9); ]; 311 [2016-07-02 03:27:56] [DELETE][Client(1)] Sendable 311([CLIENT ReSector(311)true; (-11, 83, 9); ]) Physically DELETING DONE and Notified! [2016-07-02 03:27:56] [ENTITIES] removed object from loaded state [CLIENT ReSector(314)true; (-11, 84, 9); ]; 314 [2016-07-02 03:27:56] [DELETE][Client(1)] Sendable 314([CLIENT ReSector(314)true; (-11, 84, 9); ]) Physically DELETING DONE and Notified! [2016-07-02 03:27:56] [ENTITIES] removed object from loaded state [CLIENT ReSector(307)true; (-11, 82, 8); ]; 307 [2016-07-02 03:27:56] [DELETE][Client(1)] Sendable 307([CLIENT ReSector(307)true; (-11, 82, 8); ]) Physically DELETING DONE and Notified! [2016-07-02 03:27:56] [ENTITIES] removed object from loaded state [CLIENT ReSector(313)true; (-11, 84, 8); ]; 313 [2016-07-02 03:27:56] [DELETE][Client(1)] Sendable 313([CLIENT ReSector(313)true; (-11, 84, 8); ]) Physically DELETING DONE and Notified! [2016-07-02 03:27:56] [ENTITIES] removed object from loaded state [CLIENT ReSector(306)true; (-11, 82, 7); ]; 306 [2016-07-02 03:27:56] [DELETE][Client(1)] Sendable 306([CLIENT ReSector(306)true; (-11, 82, 7); ]) Physically DELETING DONE and Notified! [2016-07-02 03:27:56] [CLIENT][PlayerInput] successfully deactivated obfuscated.ao@68b32e3e [2016-07-02 03:27:56] [SERVER] NTException on: RegisteredClient: spunkie (1) connected: true; ProcessorID: 0 [2016-07-02 03:27:56] Client Socket connection has been closed [2016-07-02 03:27:56] [SERVER] last received size: 53 [2016-07-02 03:27:56] [SERVER] last received check: 42 [2016-07-02 03:27:56] [SERVER] last received header: 123: Stream [2016-07-02 03:27:56] java.net.SocketException: Socket closed [2016-07-02 03:27:56] at java.net.SocketInputStream.socketRead0(Native Method) [2016-07-02 03:27:56] at java.net.SocketInputStream.read(Unknown Source) [2016-07-02 03:27:56] at java.net.SocketInputStream.read(Unknown Source) [2016-07-02 03:27:56] at java.net.SocketInputStream.read(Unknown Source) [2016-07-02 03:27:56] at java.io.DataInputStream.readInt(Unknown Source) [2016-07-02 03:27:56] at org.schema.schine.network.client.ClientProcessor.run(SourceFile:334) [2016-07-02 03:27:56] at java.lang.Thread.run(Unknown Source) [2016-07-02 03:27:56] [SERVER] last received command: Synchronize[void] [2016-07-02 03:27:56] [ClientProcessor] EXIT: Input Stream closed. Terminated Client Processor [2016-07-02 03:27:56] [CLIENT] ClientSendingQueueThread Terminated [2016-07-02 03:27:56] [SERVER][LASTRECEIVED] decoded class #0: NetworkPlayerHumanCharacter; decoded: [(RemotePhysicsTransform; val: org.schema.schine.network.objects.NetworkTransformation@3ae64d60)] [2016-07-02 03:27:56] java.io.EOFException [2016-07-02 03:27:56] at java.io.DataInputStream.readInt(Unknown Source) [2016-07-02 03:27:56] at org.schema.schine.network.server.ServerProcessor.run(SourceFile:522) [2016-07-02 03:27:56] at java.lang.Thread.run(Unknown Source) [2016-07-02 03:27:56] [SERVER][DISCONNECT] Client 'RegisteredClient: spunkie (1) connected: true' HAS BEEN DISCONNECTED . PROBE: false; ProcessorID: 0 [2016-07-02 03:27:56] [SERVER] Client <1> logged out from server. connections count: 0 [2016-07-02 03:27:56] [SERVER] UNREGISTERING CLIENT RegisteredClient: spunkie (1) connected: true [2016-07-02 03:27:56] [SERVER] UNREGISTER DONE FOR CLIENT RegisteredClient: spunkie (1) connected: true [2016-07-02 03:27:56] [CLIENT] PacketHandler Terminated [2016-07-02 03:27:56] [SERVER] SERVER PROCESSOR STOPPED FOR RegisteredClient: spunkie (1) connected: true; PID 0 [2016-07-02 03:27:56] [SERVER] now executing regular shutdown [2016-07-02 03:27:56] java.lang.Exception: Server Shutdown: true [2016-07-02 03:27:56] at org.schema.schine.network.server.ServerState.setShutdown(SourceFile:253) [2016-07-02 03:27:56] at org.schema.game.server.controller.GameServerController.update(SourceFile:830) [2016-07-02 03:27:56] at org.schema.schine.network.server.ServerController.run(SourceFile:270) [2016-07-02 03:27:56] at java.lang.Thread.run(Unknown Source) [2016-07-02 03:27:56] [SERVER][SHUTDOWN] shutting down element collection thread [2016-07-02 03:27:56] [SERVER][SHUTDOWN] shutting down pathfinding threads [2016-07-02 03:27:56] [SERVER][SHUTDOWN] shutting down universe [2016-07-02 03:27:56] [SERVER][SHUTDOWN] shutting segment request thread [2016-07-02 03:27:56] [SERVER][SHUTDOWN] shutting down simulation [2016-07-02 03:27:56] [SERVER][SHUTDOWN] shutting down active checker [2016-07-02 03:27:56] [SIMPLANNER] Sleep has been interrupted [2016-07-02 03:27:56] [SERVER][SHUTDOWN] shutting down sysin listener [2016-07-02 03:27:56] [SERVER][SHUTDOWN] shutting down mob thread [2016-07-02 03:27:56] [SERVER][SHUTDOWN] shutting down game map provider [2016-07-02 03:27:56] [SERVER][SHUTDOWN] Stopping to listen! [2016-07-02 03:27:56] [SERVER] Stopping Listener [2016-07-02 03:27:56] [SERVER] Stopped Listener [2016-07-02 03:27:56] [SERVER][SHUTDOWN] disconnecting all clients! [2016-07-02 03:27:56] [SERVER][SHUTDOWN] Dumping server State! [2016-07-02 03:27:56] [SERVER] WRITING PLAYER TO DISK: PlS[spunkie ; id(2)(1)f(10002)] DD: true [2016-07-02 03:27:56] [SERVER] WRITING ENTITY TAG: PlS[spunkie ; id(2)(1)f(10002)] to .\server-database\1\ENTITY_PLAYERSTATE_spunkie.ent [2016-07-02 03:27:56] [SERVER] WRITING FACTIONS AND CATALOG!!! Count: 20 [2016-07-02 03:27:56] [SERVER] Terminate: Writing Entity: Sector[322](-8, 83, 6); trans: false; [] [2016-07-02 03:27:56] [SERVER] Terminate: Writing Entity: Sector[317](-10, 84, 6); trans: false; [] [2016-07-02 03:27:56] [DATABASE] UPDATING SECTOR: (-8, 83, 6) trans: false [2016-07-02 03:27:56] [SERVER] Terminate: Writing Entity: Sector[321](-8, 82, 6); trans: false; [] [2016-07-02 03:27:56] [SERVER] Terminate: Writing Entity: Sector[47](-8, 82, 9); trans: false; [] [2016-07-02 03:27:56] [SERVER] Terminate: Writing Entity: Sector[17](-10, 83, 8); trans: false; [] [2016-07-02 03:27:56] [SERVER] Terminate: Writing Entity: Sector[303](-10, 84, 7); trans: false; [] [2016-07-02 03:27:56] [SERVER] Terminate: Writing Entity: Sector[31](-9, 82, 9); trans: false; [] [2016-07-02 03:27:56] [SERVER] Terminate: Writing Entity: Sector[318](-9, 82, 6); trans: false; [] [2016-07-02 03:27:56] [SERVER] Terminate: Writing Entity: Sector[319](-9, 83, 6); trans: false; [] [2016-07-02 03:27:56] [SERVER] Terminate: Writing Entity: Sector[300](-8, 84, 8); trans: false; [] [2016-07-02 03:27:56] [SERVER] Terminate: Writing Entity: Sector[295](-10, 84, 9); trans: false; [] [2016-07-02 03:27:56] [SERVER] Terminate: Writing Entity: Sector[283](-10, 82, 9); trans: false; [] [2016-07-02 03:27:56] [SERVER] Terminate: Writing Entity: Sector[15](-10, 83, 7); trans: false; [] [2016-07-02 03:27:56] [SERVER] Terminate: Writing Entity: Sector[301](-8, 84, 9); trans: false; [] [2016-07-02 03:27:56] [SERVER] Terminate: Writing Entity: Sector[43](-8, 82, 7); trans: false; [] [2016-07-02 03:27:56] [SERVER] Terminate: Writing Entity: Sector[315](-10, 82, 6); trans: false; [] [2016-07-02 03:27:56] [SERVER] Terminate: Writing Entity: Sector[51](-8, 83, 8); trans: false; [] [2016-07-02 03:27:56] [SERVER] Terminate: Writing Entity: Sector[305](-8, 84, 7); trans: false; [] [2016-07-02 03:27:56] [SERVER] Terminate: Writing Entity: Sector[35](-9, 83, 9); trans: false; [] [2016-07-02 03:27:56] [SERVER] Terminate: Writing Entity: Sector[27](-9, 82, 7); trans: false; [] [2016-07-02 03:27:56] [SERVER] Terminate: Writing Entity: Sector[320](-9, 84, 6); trans: false; [] [2016-07-02 03:27:56] [SERVER] Terminate: Writing Entity: Sector[298](-9, 84, 9); trans: false; [] [2016-07-02 03:27:56] [SERVER] Terminate: Writing Entity: Sector[29](-9, 82, 8); trans: false; [] [2016-07-02 03:27:56] [SERVER] Terminate: Writing Entity: Sector[316](-10, 83, 6); trans: false; [] [2016-07-02 03:27:56] [SERVER] Terminate: Writing Entity: Sector[304](-9, 84, 7); trans: false; [] [2016-07-02 03:27:56] [SERVER] Terminate: Writing Entity: Sector[9](-10, 82, 7); trans: false; [] [2016-07-02 03:27:56] [SERVER] Terminate: Writing Entity: Sector[33](-9, 83, 7); trans: false; [Ship[spunkie_1467455045109](161), PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)]] [2016-07-02 03:27:56] [SERVER] Terminate: Writing Entity: Sector[323](-8, 84, 6); trans: false; [] [2016-07-02 03:27:56] [SERVER] Terminate: Writing Entity: Sector[297](-9, 84, 8); trans: false; [] [2016-07-02 03:27:56] [SERVER] Terminate: Writing Entity: Sector[294](-10, 84, 8); trans: false; [] [2016-07-02 03:27:56] [SERVER] Terminate: Writing Entity: Sector[45](-8, 82, 8); trans: false; [] [2016-07-02 03:27:56] [SERVER] Terminate: Writing Entity: Sector[49](-8, 83, 7); trans: false; [] [2016-07-02 03:27:56] [SERVER] Terminate: Writing Entity: Sector[6](-9, 83, 8); trans: false; [Ship[MOB_target drone_1467455091303_3](165), Ship[MOB_target drone_1467455091300_1](163), Ship[MOB_target drone_1467455091296_0](162), Ship[MOB_target drone_1467455091302_2](164)] [2016-07-02 03:27:56] [SERVER] Terminate: Writing Entity: Sector[284](-10, 83, 9); trans: false; [] [2016-07-02 03:27:56] [SERVER] Terminate: Writing Entity: Sector[11](-10, 82, 8); trans: false; [] [2016-07-02 03:27:56] [SERVER] Terminate: Writing Entity: Sector[53](-8, 83, 9); trans: false; [] [2016-07-02 03:27:56] [SERVER] SERVER SECTOR WRITING STARTED #322 active: true at (-8, 83, 6) (ents: 0) [2016-07-02 03:27:56] [DATABASE] UPDATING SECTOR: (-10, 84, 6) trans: false [2016-07-02 03:27:56] [SERVER] WAITING FOR LOGIN THREAD POOL TO TERMINATE; Active: 0 [2016-07-02 03:27:56] [SERVER] SERVER LOGIN THREAD POOL TERMINATED [2016-07-02 03:27:56] [SERVER] KILLING ACTIVE EXPLOSION THREADS; Active: 0 [2016-07-02 03:27:56] java.lang.Exception: ServerEntityWriterThread Shutdown [2016-07-02 03:27:56] at org.schema.schine.network.server.ServerEntityWriterThread.shutdown(SourceFile:41) [2016-07-02 03:27:56] at org.schema.game.common.data.world.Universe.writeToDatabase(SourceFile:1379) [2016-07-02 03:27:56] at org.schema.game.server.controller.GameServerController.a(SourceFile:2732) [2016-07-02 03:27:56] at org.schema.game.server.controller.GameServerController.onShutDown(SourceFile:1944) [2016-07-02 03:27:56] at org.schema.game.server.controller.GameServerController.update(SourceFile:831) [2016-07-02 03:27:56] at org.schema.schine.network.server.ServerController.run(SourceFile:270) [2016-07-02 03:27:56] at java.lang.Thread.run(Unknown Source) [2016-07-02 03:27:56] [SERVER] Server Write Queue: 34; 1; [WriterRunnable (ID: 321; state: not started), WriterRunnable (ID: 47; state: not started), WriterRunnable (ID: 17; state: not started), WriterRunnable (ID: 303; state: not started), WriterRunnable (ID: 31; state: not started), WriterRunnable (ID: 318; state: not started), WriterRunnable (ID: 319; state: not started), WriterRunnable (ID: 300; state: not started), WriterRunnable (ID: 295; state: not started), WriterRunnable (ID: 283; state: not started), WriterRunnable (ID: 15; state: not started), WriterRunnable (ID: 301; state: not started), WriterRunnable (ID: 43; state: not started), WriterRunnable (ID: 315; state: not started), WriterRunnable (ID: 51; state: not started), WriterRunnable (ID: 305; state: not started), WriterRunnable (ID: 35; state: not started), WriterRunnable (ID: 27; state: not started), WriterRunnable (ID: 320; state: not started), WriterRunnable (ID: 298; state: not started), WriterRunnable (ID: 29; state: not started), WriterRunnable (ID: 316; state: not started), WriterRunnable (ID: 304; state: not started), WriterRunnable (ID: 9; state: not started), WriterRunnable (ID: 33; state: not started), WriterRunnable (ID: 323; state: not started), WriterRunnable (ID: 297; state: not started), WriterRunnable (ID: 294; state: not started), WriterRunnable (ID: 45; state: not started), WriterRunnable (ID: 49; state: not started), WriterRunnable (ID: 6; state: not started), WriterRunnable (ID: 284; state: not started), WriterRunnable (ID: 11; state: not started), WriterRunnable (ID: 53; state: not started)] [2016-07-02 03:27:56] [SERVER] WAITING FOR WRITING QUEUE TO FINISH; Active: 35 [2016-07-02 03:27:56] [SERVER] Server Write Queue: 34; 1; [WriterRunnable (ID: 321; state: not started), WriterRunnable (ID: 47; state: not started), WriterRunnable (ID: 17; state: not started), WriterRunnable (ID: 303; state: not started), WriterRunnable (ID: 31; state: not started), WriterRunnable (ID: 318; state: not started), WriterRunnable (ID: 319; state: not started), WriterRunnable (ID: 300; state: not started), WriterRunnable (ID: 295; state: not started), WriterRunnable (ID: 283; state: not started), WriterRunnable (ID: 15; state: not started), WriterRunnable (ID: 301; state: not started), WriterRunnable (ID: 43; state: not started), WriterRunnable (ID: 315; state: not started), WriterRunnable (ID: 51; state: not started), WriterRunnable (ID: 305; state: not started), WriterRunnable (ID: 35; state: not started), WriterRunnable (ID: 27; state: not started), WriterRunnable (ID: 320; state: not started), WriterRunnable (ID: 298; state: not started), WriterRunnable (ID: 29; state: not started), WriterRunnable (ID: 316; state: not started), WriterRunnable (ID: 304; state: not started), WriterRunnable (ID: 9; state: not started), WriterRunnable (ID: 33; state: not started), WriterRunnable (ID: 323; state: not started), WriterRunnable (ID: 297; state: not started), WriterRunnable (ID: 294; state: not started), WriterRunnable (ID: 45; state: not started), WriterRunnable (ID: 49; state: not started), WriterRunnable (ID: 6; state: not started), WriterRunnable (ID: 284; state: not started), WriterRunnable (ID: 11; state: not started), WriterRunnable (ID: 53; state: not started)] [2016-07-02 03:27:56] [SERVER] SERVER SECTOR WRITING STARTED #317 active: true at (-10, 84, 6) (ents: 0) [2016-07-02 03:27:56] [DATABASE] UPDATING SECTOR: (-8, 82, 6) trans: false [2016-07-02 03:27:56] [SERVER] SERVER SECTOR WRITING STARTED #321 active: true at (-8, 82, 6) (ents: 0) [2016-07-02 03:27:56] [SERVER] SERVER SECTOR WRITING STARTED #47 active: true at (-8, 82, 9) (ents: 0) [2016-07-02 03:27:56] [SERVER] SERVER SECTOR WRITING STARTED #17 active: true at (-10, 83, 8) (ents: 0) [2016-07-02 03:27:56] [DATABASE] UPDATING SECTOR: (-10, 84, 7) trans: false [2016-07-02 03:27:56] [SERVER] SERVER SECTOR WRITING STARTED #303 active: true at (-10, 84, 7) (ents: 0) [2016-07-02 03:27:56] [SERVER] SERVER SECTOR WRITING STARTED #31 active: true at (-9, 82, 9) (ents: 0) [2016-07-02 03:27:56] [DATABASE] UPDATING SECTOR: (-9, 82, 6) trans: false [2016-07-02 03:27:56] [SERVER] SERVER SECTOR WRITING STARTED #318 active: true at (-9, 82, 6) (ents: 0) [2016-07-02 03:27:56] [DATABASE] UPDATING SECTOR: (-9, 83, 6) trans: false [2016-07-02 03:27:56] [SERVER] SERVER SECTOR WRITING STARTED #319 active: true at (-9, 83, 6) (ents: 0) [2016-07-02 03:27:56] [DATABASE] UPDATING SECTOR: (-8, 84, 8) trans: false [2016-07-02 03:27:56] [SERVER] SERVER SECTOR WRITING STARTED #300 active: true at (-8, 84, 8) (ents: 0) [2016-07-02 03:27:56] [DATABASE] UPDATING SECTOR: (-10, 84, 9) trans: false [2016-07-02 03:27:56] [SERVER] SERVER SECTOR WRITING STARTED #295 active: true at (-10, 84, 9) (ents: 0) [2016-07-02 03:27:56] [DATABASE] UPDATING SECTOR: (-10, 82, 9) trans: false [2016-07-02 03:27:56] [SERVER] SERVER SECTOR WRITING STARTED #283 active: true at (-10, 82, 9) (ents: 0) [2016-07-02 03:27:56] [SERVER] SERVER SECTOR WRITING STARTED #15 active: true at (-10, 83, 7) (ents: 0) [2016-07-02 03:27:56] [DATABASE] UPDATING SECTOR: (-8, 84, 9) trans: false [2016-07-02 03:27:56] [SERVER] SERVER SECTOR WRITING STARTED #301 active: true at (-8, 84, 9) (ents: 0) [2016-07-02 03:27:56] [SERVER] SERVER SECTOR WRITING STARTED #43 active: true at (-8, 82, 7) (ents: 0) [2016-07-02 03:27:56] [DATABASE] UPDATING SECTOR: (-10, 82, 6) trans: false [2016-07-02 03:27:56] [SERVER] SERVER SECTOR WRITING STARTED #315 active: true at (-10, 82, 6) (ents: 0) [2016-07-02 03:27:56] [DATABASE] UPDATING SECTOR: (-8, 83, 8) trans: false [2016-07-02 03:27:56] [SERVER] SERVER SECTOR WRITING STARTED #51 active: true at (-8, 83, 8) (ents: 0) [2016-07-02 03:27:56] [DATABASE] UPDATING SECTOR: (-8, 84, 7) trans: false [2016-07-02 03:27:56] [SERVER] SERVER SECTOR WRITING STARTED #305 active: true at (-8, 84, 7) (ents: 0) [2016-07-02 03:27:56] [SERVER] SERVER SECTOR WRITING STARTED #35 active: true at (-9, 83, 9) (ents: 0) [2016-07-02 03:27:56] [SERVER] SERVER SECTOR WRITING STARTED #27 active: true at (-9, 82, 7) (ents: 0) [2016-07-02 03:27:56] [DATABASE] UPDATING SECTOR: (-9, 84, 6) trans: false [2016-07-02 03:27:56] [SERVER] SERVER SECTOR WRITING STARTED #320 active: true at (-9, 84, 6) (ents: 0) [2016-07-02 03:27:56] [DATABASE] UPDATING SECTOR: (-9, 84, 9) trans: false [2016-07-02 03:27:56] [SERVER] SERVER SECTOR WRITING STARTED #298 active: true at (-9, 84, 9) (ents: 0) [2016-07-02 03:27:56] [DATABASE] UPDATING SECTOR: (-9, 82, 8) trans: false [2016-07-02 03:27:56] [SERVER] SERVER SECTOR WRITING STARTED #29 active: true at (-9, 82, 8) (ents: 0) [2016-07-02 03:27:56] [DATABASE] UPDATING SECTOR: (-10, 83, 6) trans: false [2016-07-02 03:27:56] [SERVER] SERVER SECTOR WRITING STARTED #316 active: true at (-10, 83, 6) (ents: 0) [2016-07-02 03:27:56] [DATABASE] UPDATING SECTOR: (-9, 84, 7) trans: false [2016-07-02 03:27:56] [SERVER] SERVER SECTOR WRITING STARTED #304 active: true at (-9, 84, 7) (ents: 0) [2016-07-02 03:27:56] [SERVER] SERVER SECTOR WRITING STARTED #9 active: true at (-10, 82, 7) (ents: 0) [2016-07-02 03:27:56] [SERVER] SERVER SECTOR WRITING STARTED #33 active: true at (-9, 83, 7) (ents: 2) [2016-07-02 03:27:56] [SERVER] WRITING ENTITY TAG: Ship[spunkie_1467455045109](161) to .\server-database\1\ENTITY_SHIP_spunkie_1467455045109.ent [2016-07-02 03:27:57] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) WRITING Ship[spunkie_1467455045109](161) since it HAS changed: lastChanged: 1467455255245 / last written 1467455046170 [2016-07-02 03:27:57] [SENDABLESEGMENTVONTROLLER][WRITE] WARNING: segment writing of Ship[spunkie_1467455045109](161) on Server(0) took: 16 ms (file header: 0ms) [2016-07-02 03:27:57] [SERVER][DEBUG] WRITTEN Ship[spunkie_1467455045109](161); lastWrite 0; written segments: 1 [2016-07-02 03:27:57] [SERVER] Terminate: DONE Writing Entity: Sector[33](-9, 83, 7): Ship[spunkie_1467455045109](161) [2016-07-02 03:27:57] [SERVER] WRITING ENTITY TAG: PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] to .\server-database\1\ENTITY_PLAYERCHARACTER_spunkie.ent [2016-07-02 03:27:57] [SERVER] Terminate: DONE Writing Entity: Sector[33](-9, 83, 7): PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(160)] [2016-07-02 03:27:57] [DATABASE] UPDATING SECTOR: (-8, 84, 6) trans: false [2016-07-02 03:27:57] [SERVER] SERVER SECTOR WRITING STARTED #323 active: true at (-8, 84, 6) (ents: 0) [2016-07-02 03:27:57] [DATABASE] UPDATING SECTOR: (-9, 84, 8) trans: false [2016-07-02 03:27:57] [SERVER] SERVER SECTOR WRITING STARTED #297 active: true at (-9, 84, 8) (ents: 0) [2016-07-02 03:27:57] [DATABASE] UPDATING SECTOR: (-10, 84, 8) trans: false [2016-07-02 03:27:57] [SERVER] SERVER SECTOR WRITING STARTED #294 active: true at (-10, 84, 8) (ents: 0) [2016-07-02 03:27:57] [DATABASE] UPDATING SECTOR: (-8, 82, 8) trans: false [2016-07-02 03:27:57] [SERVER] SERVER SECTOR WRITING STARTED #45 active: true at (-8, 82, 8) (ents: 0) [2016-07-02 03:27:57] [SERVER] SERVER SECTOR WRITING STARTED #49 active: true at (-8, 83, 7) (ents: 0) [2016-07-02 03:27:57] [DATABASE] UPDATING SECTOR: (-9, 83, 8) trans: false [2016-07-02 03:27:57] [SERVER] SERVER SECTOR WRITING STARTED #6 active: true at (-9, 83, 8) (ents: 4) [2016-07-02 03:27:57] [SERVER] WRITING ENTITY TAG: Ship[MOB_target drone_1467455091303_3](165) to .\server-database\1\ENTITY_SHIP_MOB_target drone_1467455091303_3.ent [2016-07-02 03:27:57] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[MOB_target drone_1467455091303_3](165) since it hasn't changed: lastChanged: 1467455091329 / last written 1467455091329 [2016-07-02 03:27:57] [SERVER][DEBUG] WRITTEN Ship[MOB_target drone_1467455091303_3](165); lastWrite 0; written segments: 0 [2016-07-02 03:27:57] [SERVER] Terminate: DONE Writing Entity: Sector[6](-9, 83, 8): Ship[MOB_target drone_1467455091303_3](165) [2016-07-02 03:27:57] [SERVER] WRITING ENTITY TAG: Ship[MOB_target drone_1467455091300_1](163) to .\server-database\1\ENTITY_SHIP_MOB_target drone_1467455091300_1.ent [2016-07-02 03:27:57] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) WRITING Ship[MOB_target drone_1467455091300_1](163) since it HAS changed: lastChanged: 1467455199416 / last written 1467455091326 [2016-07-02 03:27:57] [SENDABLESEGMENTVONTROLLER][WRITE] WARNING: segment writing of Ship[MOB_target drone_1467455091300_1](163) on Server(0) took: 11 ms (file header: 0ms) [2016-07-02 03:27:57] [SERVER][DEBUG] WRITTEN Ship[MOB_target drone_1467455091300_1](163); lastWrite 0; written segments: 1 [2016-07-02 03:27:57] [SERVER] Terminate: DONE Writing Entity: Sector[6](-9, 83, 8): Ship[MOB_target drone_1467455091300_1](163) [2016-07-02 03:27:57] [SERVER] WRITING ENTITY TAG: Ship[MOB_target drone_1467455091296_0](162) to .\server-database\1\ENTITY_SHIP_MOB_target drone_1467455091296_0.ent [2016-07-02 03:27:57] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) WRITING Ship[MOB_target drone_1467455091296_0](162) since it HAS changed: lastChanged: 1467455276735 / last written 1467455091324 [2016-07-02 03:27:57] [SENDABLESEGMENTVONTROLLER][WRITE] WARNING: segment writing of Ship[MOB_target drone_1467455091296_0](162) on Server(0) took: 12 ms (file header: 0ms) [2016-07-02 03:27:57] [SERVER][DEBUG] WRITTEN Ship[MOB_target drone_1467455091296_0](162); lastWrite 0; written segments: 1 [2016-07-02 03:27:57] [SERVER] Terminate: DONE Writing Entity: Sector[6](-9, 83, 8): Ship[MOB_target drone_1467455091296_0](162) [2016-07-02 03:27:57] [SERVER] WRITING ENTITY TAG: Ship[MOB_target drone_1467455091302_2](164) to .\server-database\1\ENTITY_SHIP_MOB_target drone_1467455091302_2.ent [2016-07-02 03:27:57] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[MOB_target drone_1467455091302_2](164) since it hasn't changed: lastChanged: 1467455091328 / last written 1467455091328 [2016-07-02 03:27:57] [SERVER][DEBUG] WRITTEN Ship[MOB_target drone_1467455091302_2](164); lastWrite 0; written segments: 0 [2016-07-02 03:27:57] [SERVER] Terminate: DONE Writing Entity: Sector[6](-9, 83, 8): Ship[MOB_target drone_1467455091302_2](164) [2016-07-02 03:27:57] [DATABASE] UPDATING SECTOR: (-10, 83, 9) trans: false [2016-07-02 03:27:57] [SERVER] SERVER SECTOR WRITING STARTED #284 active: true at (-10, 83, 9) (ents: 0) [2016-07-02 03:27:57] [SERVER] SERVER SECTOR WRITING STARTED #11 active: true at (-10, 82, 8) (ents: 0) [2016-07-02 03:27:57] [SERVER] SERVER SECTOR WRITING STARTED #53 active: true at (-8, 83, 9) (ents: 0) [2016-07-02 03:27:57] [SERVER] writing queue finished [2016-07-02 03:27:57] [SERVER] Server Write Queue: 0; 0; [] [2016-07-02 03:27:57] [SERVER] SERVER THREAD QUEUE TERMINATED [2016-07-02 03:27:57] [SERVER] Server Write Queue: 0; 0; [] [2016-07-02 03:27:57] [SERVER][SHUTDOWN] all queued writing jobs finished. closing database [2016-07-02 03:27:57] [SERVER][SHUTDOWN] database closed successfully [2016-07-02 03:27:57] [SERVER][SHUTDOWN] ServerState saved! [2016-07-02 03:27:57] java.lang.Exception: ServerEntityWriterThread Shutdown [2016-07-02 03:27:57] at org.schema.schine.network.server.ServerEntityWriterThread.shutdown(SourceFile:41) [2016-07-02 03:27:57] at org.schema.game.server.controller.GameServerController.onShutDown(SourceFile:1982) [2016-07-02 03:27:57] at org.schema.game.server.controller.GameServerController.update(SourceFile:831) [2016-07-02 03:27:57] at org.schema.schine.network.server.ServerController.run(SourceFile:270) [2016-07-02 03:27:57] at java.lang.Thread.run(Unknown Source) [2016-07-02 03:27:57] java.lang.Exception: Server created: false [2016-07-02 03:27:57] at org.schema.schine.network.server.ServerState.setCreated(SourceFile:261) [2016-07-02 03:27:57] at org.schema.game.server.controller.GameServerController.onShutDown(SourceFile:1987) [2016-07-02 03:27:57] at org.schema.game.server.controller.GameServerController.update(SourceFile:831) [2016-07-02 03:27:57] at org.schema.schine.network.server.ServerController.run(SourceFile:270) [2016-07-02 03:27:57] at java.lang.Thread.run(Unknown Source) [2016-07-02 03:27:57] [SERVER][SHUTDOWN] ServerState.created set to false [2016-07-02 03:27:57] java.lang.Exception: Server created: false [2016-07-02 03:27:57] at org.schema.schine.network.server.ServerState.setCreated(SourceFile:261) [2016-07-02 03:27:57] at org.schema.schine.network.server.ServerState.clearStatic(SourceFile:55) [2016-07-02 03:27:57] at obfuscated.Q.run(SourceFile:149) [2016-07-02 03:27:57] at java.lang.Thread.run(Unknown Source) [2016-07-02 03:27:57] [SERVER][SHUTDOWN] Server shutdown update thread finished! [2016-07-02 03:27:57] java.lang.Exception: Server Shutdown: false [2016-07-02 03:27:57] at org.schema.schine.network.server.ServerState.setShutdown(SourceFile:253) [2016-07-02 03:27:57] at org.schema.schine.network.server.ServerState.clearStatic(SourceFile:56) [2016-07-02 03:27:57] at obfuscated.Q.run(SourceFile:149) [2016-07-02 03:27:57] at java.lang.Thread.run(Unknown Source) [2016-07-02 03:27:57] ############## LOADING RESOURCE CONFIG_GUI [2016-07-02 03:27:57] ############## DONE IN 5 ms [2016-07-02 03:27:57] [GLFRAME] Content has been loaded [2016-07-02 03:28:01] [GUI] SELECTED SP INFO obfuscated.MW@31 [2016-07-02 03:28:01] [SERVER] using world: 1; .\server-database\1\ [2016-07-02 03:28:01] [INIT] Segment Database Path: C:\Users\themaster\Desktop\release ver\StarMade\.\server-database\1\DATA; exists? true; is Dir? true; creating dir sucessfull (gives false if exists)? false [2016-07-02 03:28:01] [INITIALIZE] REMOTE CLASSES REGISTERED [2016-07-02 03:28:01] [INITIALIZE] RESOURCE MANAGER INITIALIZED [2016-07-02 03:28:01] ERROR: no content in Resource: C:\Users\themaster\Desktop\release ver\StarMade\file:\C:\Users\themaster\Desktop\release%20ver\StarMade\StarMade.jar!\org\schema\game\network\commands [2016-07-02 03:28:01] ################# Loading from JAR ##################### [2016-07-02 03:28:01] ######################################################## [2016-07-02 03:28:01] [INITIALIZE] REMOTE COMMANDS REGISTERED [2016-07-02 03:28:01] [INITIALIZE] SECURITY MANAGER SET [2016-07-02 03:28:01] [INITIALIZE] COMMAND ID's ASSIGNED. NOW READING BLOCK CONFIG [2016-07-02 03:28:01] [INITIALIZE] BLOCK CONFIGURATION READ [2016-07-02 03:28:01] [BLUEPRINT][MIGRATION] NO CONVERSION NEEDED: no old bb file exists: C:\Users\themaster\Desktop\release ver\StarMade\.\blueprints\catalog.txt [2016-07-02 03:28:01] [CLIENT] initializing 0.198.223 (20160623_212422) [2016-07-02 03:28:01] [SERVER] initializing [2016-07-02 03:28:01] java.lang.Exception: Server Shutdown: false [2016-07-02 03:28:01] at org.schema.schine.network.server.ServerState.setShutdown(SourceFile:253) [2016-07-02 03:28:01] at obfuscated.QS.run(SourceFile:1178) [2016-07-02 03:28:01] at java.lang.Thread.run(Unknown Source) [2016-07-02 03:28:01] java.lang.Exception: Server created: true [2016-07-02 03:28:01] at org.schema.schine.network.server.ServerState.setCreated(SourceFile:261) [2016-07-02 03:28:01] at org.schema.schine.network.server.ServerState.(SourceFile:47) [2016-07-02 03:28:01] at obfuscated.aoQ.(SourceFile:302) [2016-07-02 03:28:01] at obfuscated.QS.run(SourceFile:1182) [2016-07-02 03:28:01] at java.lang.Thread.run(Unknown Source) [2016-07-02 03:28:01] [SERVER] Server State Created! [2016-07-02 03:28:01] [CLIENT] WAITING FOR SERVER [2016-07-02 03:28:01] [INIT] Seed File: C:\Users\themaster\Desktop\release ver\StarMade\.\server-database\1\.seed [2016-07-02 03:28:01] [SQL] Fetching connection (may take some if game crashed on the run before) [2016-07-02 03:28:01] [SQL] connection successfull [2016-07-02 03:28:01] [DATABASE] ENTITIES UID SIZE: 128 [2016-07-02 03:28:01] [DATABASE] FTL UID SIZE: 128 [2016-07-02 03:28:01] [DATABASE] SYSTEMS UID SIZE: 128 [2016-07-02 03:28:01] [SERVER] Request Thread pool size is: 25 [2016-07-02 03:28:02] [SERVER] port 4242 is open [2016-07-02 03:28:02] [SERVER] USING TCP... [2016-07-02 03:28:02] [PARSER] not parsed: idlingFloating [2016-07-02 03:28:02] [PARSER] not parsed: idlingGravity [2016-07-02 03:28:02] [PARSER] not parsed: dancingGravity [2016-07-02 03:28:02] [PARSER] not parsed: movingJumpingJumpUp [2016-07-02 03:28:02] [PARSER] not parsed: movingJumpingJumpDown [2016-07-02 03:28:02] [PARSER] not parsed: movingFallingStandard [2016-07-02 03:28:02] [PARSER] not parsed: movingFallingLedge [2016-07-02 03:28:02] [PARSER] not parsed: movingLandingShortFall [2016-07-02 03:28:02] [PARSER] not parsed: movingLandingMiddleFall [2016-07-02 03:28:02] [PARSER] not parsed: movingLandingLongFall [2016-07-02 03:28:02] [PARSER] not parsed: movingNoGravityGravToNoGrav [2016-07-02 03:28:02] [PARSER] not parsed: movingNoGravityNoGravToGrav [2016-07-02 03:28:02] [PARSER] not parsed: movingNoGravityFloatMoveN [2016-07-02 03:28:02] [PARSER] not parsed: movingNoGravityFloatMoveS [2016-07-02 03:28:02] [PARSER] not parsed: movingNoGravityFloatMoveUp [2016-07-02 03:28:02] [PARSER] not parsed: movingNoGravityFloatMoveDown [2016-07-02 03:28:02] [PARSER] not parsed: movingNoGravityFloatRot [2016-07-02 03:28:02] [PARSER] not parsed: movingNoGravityFloatHit [2016-07-02 03:28:02] [PARSER] not parsed: movingNoGravityFloatDeath [2016-07-02 03:28:02] [PARSER] not parsed: movingByFootCrawling [2016-07-02 03:28:02] [PARSER] not parsed: movingByFootCrawlingNorth [2016-07-02 03:28:02] [PARSER] not parsed: movingByFootCrawlingSouth [2016-07-02 03:28:02] [PARSER] not parsed: movingByFootCrawlingWest [2016-07-02 03:28:02] [PARSER] not parsed: movingByFootCrawlingEast [2016-07-02 03:28:02] [PARSER] not parsed: movingByFootCrawlingNorthEast [2016-07-02 03:28:02] [PARSER] not parsed: movingByFootCrawlingNorthWest [2016-07-02 03:28:02] [PARSER] not parsed: movingByFootCrawlingSouthWest [2016-07-02 03:28:02] [PARSER] not parsed: movingByFootCrawlingSouthEast [2016-07-02 03:28:02] [PARSER] not parsed: movingByFootSlowWalking [2016-07-02 03:28:02] [PARSER] not parsed: movingByFootSlowWalkingNorth [2016-07-02 03:28:02] [PARSER] not parsed: movingByFootSlowWalkingSouth [2016-07-02 03:28:02] [PARSER] not parsed: movingByFootSlowWalkingWest [2016-07-02 03:28:02] [PARSER] not parsed: movingByFootSlowWalkingEast [2016-07-02 03:28:02] [PARSER] not parsed: movingByFootSlowWalkingNorthEast [2016-07-02 03:28:02] [PARSER] not parsed: movingByFootSlowWalkingNorthWest [2016-07-02 03:28:02] [PARSER] not parsed: movingByFootSlowWalkingSouthWest [2016-07-02 03:28:02] [PARSER] not parsed: movingByFootSlowWalkingSouthEast [2016-07-02 03:28:02] [PARSER] not parsed: movingByFootWalking [2016-07-02 03:28:02] [PARSER] not parsed: movingByFootWalkingNorth [2016-07-02 03:28:02] [PARSER] not parsed: movingByFootWalkingSouth [2016-07-02 03:28:02] [PARSER] not parsed: movingByFootWalkingWest [2016-07-02 03:28:02] [PARSER] not parsed: movingByFootWalkingEast [2016-07-02 03:28:02] [PARSER] not parsed: movingByFootWalkingNorthEast [2016-07-02 03:28:02] [PARSER] not parsed: movingByFootWalkingNorthWest [2016-07-02 03:28:02] [PARSER] not parsed: movingByFootWalkingSouthWest [2016-07-02 03:28:02] [PARSER] not parsed: movingByFootWalkingSouthEast [2016-07-02 03:28:02] [PARSER] not parsed: movingByFootRunning [2016-07-02 03:28:02] [PARSER] not parsed: movingByFootRunningNorth [2016-07-02 03:28:02] [PARSER] not parsed: movingByFootRunningSouth [2016-07-02 03:28:02] [PARSER] not parsed: movingByFootRunningWest [2016-07-02 03:28:02] [PARSER] not parsed: movingByFootRunningEast [2016-07-02 03:28:02] [PARSER] not parsed: movingByFootRunningNorthEast [2016-07-02 03:28:02] [PARSER] not parsed: movingByFootRunningNorthWest [2016-07-02 03:28:02] [PARSER] not parsed: movingByFootRunningSouthWest [2016-07-02 03:28:02] [PARSER] not parsed: movingByFootRunningSouthEast [2016-07-02 03:28:02] [PARSER] not parsed: upperBodyGun [2016-07-02 03:28:02] [PARSER] not parsed: upperBodyGunIdle [2016-07-02 03:28:02] [PARSER] not parsed: upperBodyGunIdleIn [2016-07-02 03:28:02] [PARSER] not parsed: upperBodyGunDraw [2016-07-02 03:28:02] [PARSER] not parsed: upperBodyGunAway [2016-07-02 03:28:02] [PARSER] not parsed: upperBodyGunFire [2016-07-02 03:28:02] [PARSER] not parsed: upperBodyGunFireHeavy [2016-07-02 03:28:02] [PARSER] not parsed: upperBodyGunMeelee [2016-07-02 03:28:02] [PARSER] not parsed: upperBodyFabricator [2016-07-02 03:28:02] [PARSER] not parsed: upperBodyFabricatorIdle [2016-07-02 03:28:02] [PARSER] not parsed: upperBodyFabricatorDraw [2016-07-02 03:28:02] [PARSER] not parsed: upperBodyFabricatorAway [2016-07-02 03:28:02] [PARSER] not parsed: upperBodyFabricatorFire [2016-07-02 03:28:02] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-07-02 03:28:02] [PARSER] not parsed: attacking [2016-07-02 03:28:02] [PARSER] not parsed: attackingMeelee [2016-07-02 03:28:02] [PARSER] not parsed: attackingMeeleeFloating [2016-07-02 03:28:02] [PARSER] not parsed: attackingMeeleeGravity [2016-07-02 03:28:02] [PARSER] not parsed: death [2016-07-02 03:28:02] [PARSER] not parsed: deathFloating [2016-07-02 03:28:02] [PARSER] not parsed: deathGravity [2016-07-02 03:28:02] [PARSER] not parsed: sitting [2016-07-02 03:28:02] [PARSER] not parsed: sittingBlock [2016-07-02 03:28:02] [PARSER] not parsed: sittingBlockNoFloor [2016-07-02 03:28:02] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-07-02 03:28:02] [PARSER] not parsed: sittingBlockFloor [2016-07-02 03:28:02] [PARSER] not parsed: sittingBlockFloorIdle [2016-07-02 03:28:02] [PARSER] not parsed: sittingWedge [2016-07-02 03:28:02] [PARSER] not parsed: sittingWedgeNoFloor [2016-07-02 03:28:02] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-07-02 03:28:02] [PARSER] not parsed: sittingWedgeFloor [2016-07-02 03:28:02] [PARSER] not parsed: sittingWedgeFloorIdle [2016-07-02 03:28:02] [PARSER] not parsed: hit [2016-07-02 03:28:02] [PARSER] not parsed: hitSmall [2016-07-02 03:28:02] [PARSER] not parsed: hitSmallFloating [2016-07-02 03:28:02] [PARSER] not parsed: hitSmallGravity [2016-07-02 03:28:02] [PARSER] not parsed: salutes [2016-07-02 03:28:02] [PARSER] not parsed: salutesSalute [2016-07-02 03:28:02] [PARSER] not parsed: talk [2016-07-02 03:28:02] [PARSER] not parsed: talkSalute [2016-07-02 03:28:02] [PARSER] not parsed: helmet [2016-07-02 03:28:02] [PARSER] not parsed: helmetOn [2016-07-02 03:28:02] [PARSER] not parsed: helmetOff [2016-07-02 03:28:02] [PARSER] not parsed: idlingFloating [2016-07-02 03:28:02] [PARSER] not parsed: idlingGravity [2016-07-02 03:28:02] [PARSER] not parsed: dancingGravity [2016-07-02 03:28:02] [PARSER] not parsed: movingJumpingJumpUp [2016-07-02 03:28:02] [PARSER] not parsed: movingJumpingJumpDown [2016-07-02 03:28:02] [PARSER] not parsed: movingFallingStandard [2016-07-02 03:28:02] [PARSER] not parsed: movingFallingLedge [2016-07-02 03:28:02] [PARSER] not parsed: movingLandingShortFall [2016-07-02 03:28:02] [PARSER] not parsed: movingLandingMiddleFall [2016-07-02 03:28:02] [PARSER] not parsed: movingLandingLongFall [2016-07-02 03:28:02] [PARSER] not parsed: movingNoGravityGravToNoGrav [2016-07-02 03:28:02] [PARSER] not parsed: movingNoGravityNoGravToGrav [2016-07-02 03:28:02] [PARSER] not parsed: movingNoGravityFloatMoveN [2016-07-02 03:28:02] [PARSER] not parsed: movingNoGravityFloatMoveS [2016-07-02 03:28:02] [PARSER] not parsed: movingNoGravityFloatMoveUp [2016-07-02 03:28:02] [PARSER] not parsed: movingNoGravityFloatMoveDown [2016-07-02 03:28:02] [PARSER] not parsed: movingNoGravityFloatRot [2016-07-02 03:28:02] [PARSER] not parsed: movingNoGravityFloatHit [2016-07-02 03:28:02] [PARSER] not parsed: movingNoGravityFloatDeath [2016-07-02 03:28:02] [PARSER] not parsed: movingByFootCrawling [2016-07-02 03:28:02] [PARSER] not parsed: movingByFootCrawlingNorth [2016-07-02 03:28:02] [PARSER] not parsed: movingByFootCrawlingSouth [2016-07-02 03:28:02] [PARSER] not parsed: movingByFootCrawlingWest [2016-07-02 03:28:02] [PARSER] not parsed: movingByFootCrawlingEast [2016-07-02 03:28:02] [PARSER] not parsed: movingByFootCrawlingNorthEast [2016-07-02 03:28:02] [PARSER] not parsed: movingByFootCrawlingNorthWest [2016-07-02 03:28:02] [PARSER] not parsed: movingByFootCrawlingSouthWest [2016-07-02 03:28:02] [PARSER] not parsed: movingByFootCrawlingSouthEast [2016-07-02 03:28:02] [PARSER] not parsed: movingByFootSlowWalking [2016-07-02 03:28:02] [PARSER] not parsed: movingByFootSlowWalkingNorth [2016-07-02 03:28:02] [PARSER] not parsed: movingByFootSlowWalkingSouth [2016-07-02 03:28:02] [PARSER] not parsed: movingByFootSlowWalkingWest [2016-07-02 03:28:02] [PARSER] not parsed: movingByFootSlowWalkingEast [2016-07-02 03:28:02] [PARSER] not parsed: movingByFootSlowWalkingNorthEast [2016-07-02 03:28:02] [PARSER] not parsed: movingByFootSlowWalkingNorthWest [2016-07-02 03:28:02] [PARSER] not parsed: movingByFootSlowWalkingSouthWest [2016-07-02 03:28:02] [PARSER] not parsed: movingByFootSlowWalkingSouthEast [2016-07-02 03:28:02] [PARSER] not parsed: movingByFootWalking [2016-07-02 03:28:02] [PARSER] not parsed: movingByFootWalkingNorth [2016-07-02 03:28:02] [PARSER] not parsed: movingByFootWalkingSouth [2016-07-02 03:28:02] [PARSER] not parsed: movingByFootWalkingWest [2016-07-02 03:28:02] [PARSER] not parsed: movingByFootWalkingEast [2016-07-02 03:28:02] [PARSER] not parsed: movingByFootWalkingNorthEast [2016-07-02 03:28:02] [PARSER] not parsed: movingByFootWalkingNorthWest [2016-07-02 03:28:02] [PARSER] not parsed: movingByFootWalkingSouthWest [2016-07-02 03:28:02] [PARSER] not parsed: movingByFootWalkingSouthEast [2016-07-02 03:28:02] [PARSER] not parsed: movingByFootRunning [2016-07-02 03:28:02] [PARSER] not parsed: movingByFootRunningNorth [2016-07-02 03:28:02] [PARSER] not parsed: movingByFootRunningSouth [2016-07-02 03:28:02] [PARSER] not parsed: movingByFootRunningWest [2016-07-02 03:28:02] [PARSER] not parsed: movingByFootRunningEast [2016-07-02 03:28:02] [PARSER] not parsed: movingByFootRunningNorthEast [2016-07-02 03:28:02] [PARSER] not parsed: movingByFootRunningNorthWest [2016-07-02 03:28:02] [PARSER] not parsed: movingByFootRunningSouthWest [2016-07-02 03:28:02] [PARSER] not parsed: movingByFootRunningSouthEast [2016-07-02 03:28:02] [PARSER] not parsed: upperBodyGun [2016-07-02 03:28:02] [PARSER] not parsed: upperBodyGunIdle [2016-07-02 03:28:02] [PARSER] not parsed: upperBodyGunIdleIn [2016-07-02 03:28:02] [PARSER] not parsed: upperBodyGunDraw [2016-07-02 03:28:02] [PARSER] not parsed: upperBodyGunAway [2016-07-02 03:28:02] [PARSER] not parsed: upperBodyGunFire [2016-07-02 03:28:02] [PARSER] not parsed: upperBodyGunFireHeavy [2016-07-02 03:28:02] [PARSER] not parsed: upperBodyGunMeelee [2016-07-02 03:28:02] [PARSER] not parsed: upperBodyFabricator [2016-07-02 03:28:02] [PARSER] not parsed: upperBodyFabricatorIdle [2016-07-02 03:28:02] [PARSER] not parsed: upperBodyFabricatorDraw [2016-07-02 03:28:02] [PARSER] not parsed: upperBodyFabricatorAway [2016-07-02 03:28:02] [PARSER] not parsed: upperBodyFabricatorFire [2016-07-02 03:28:02] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-07-02 03:28:02] [PARSER] not parsed: attacking [2016-07-02 03:28:02] [PARSER] not parsed: attackingMeelee [2016-07-02 03:28:02] [PARSER] not parsed: attackingMeeleeFloating [2016-07-02 03:28:02] [PARSER] not parsed: attackingMeeleeGravity [2016-07-02 03:28:02] [PARSER] not parsed: death [2016-07-02 03:28:02] [PARSER] not parsed: deathFloating [2016-07-02 03:28:02] [PARSER] not parsed: deathGravity [2016-07-02 03:28:02] [PARSER] not parsed: sitting [2016-07-02 03:28:02] [PARSER] not parsed: sittingBlock [2016-07-02 03:28:02] [PARSER] not parsed: sittingBlockNoFloor [2016-07-02 03:28:02] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-07-02 03:28:02] [PARSER] not parsed: sittingBlockFloor [2016-07-02 03:28:02] [PARSER] not parsed: sittingBlockFloorIdle [2016-07-02 03:28:02] [PARSER] not parsed: sittingWedge [2016-07-02 03:28:02] [PARSER] not parsed: sittingWedgeNoFloor [2016-07-02 03:28:02] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-07-02 03:28:02] [PARSER] not parsed: sittingWedgeFloor [2016-07-02 03:28:02] [PARSER] not parsed: sittingWedgeFloorIdle [2016-07-02 03:28:02] [PARSER] not parsed: hit [2016-07-02 03:28:02] [PARSER] not parsed: hitSmall [2016-07-02 03:28:02] [PARSER] not parsed: hitSmallFloating [2016-07-02 03:28:02] [PARSER] not parsed: hitSmallGravity [2016-07-02 03:28:02] [PARSER] not parsed: salutes [2016-07-02 03:28:02] [PARSER] not parsed: salutesSalute [2016-07-02 03:28:02] [PARSER] not parsed: talk [2016-07-02 03:28:02] [PARSER] not parsed: talkSalute [2016-07-02 03:28:02] [PARSER] not parsed: helmet [2016-07-02 03:28:02] [PARSER] not parsed: helmetOn [2016-07-02 03:28:02] [PARSER] not parsed: helmetOff [2016-07-02 03:28:02] [PARSER] not parsed: movingFallingStandard [2016-07-02 03:28:02] [PARSER] not parsed: movingFallingLedge [2016-07-02 03:28:02] [PARSER] not parsed: movingLandingShortFall [2016-07-02 03:28:02] [PARSER] not parsed: movingLandingMiddleFall [2016-07-02 03:28:02] [PARSER] not parsed: movingLandingLongFall [2016-07-02 03:28:02] [PARSER] not parsed: upperBodyGun [2016-07-02 03:28:02] [PARSER] not parsed: upperBodyGunIdle [2016-07-02 03:28:02] [PARSER] not parsed: upperBodyGunIdleIn [2016-07-02 03:28:02] [PARSER] not parsed: upperBodyGunDraw [2016-07-02 03:28:02] [PARSER] not parsed: upperBodyGunAway [2016-07-02 03:28:02] [PARSER] not parsed: upperBodyGunFire [2016-07-02 03:28:02] [PARSER] not parsed: upperBodyGunFireHeavy [2016-07-02 03:28:02] [PARSER] not parsed: upperBodyGunMeelee [2016-07-02 03:28:02] [PARSER] not parsed: upperBodyFabricator [2016-07-02 03:28:02] [PARSER] not parsed: upperBodyFabricatorIdle [2016-07-02 03:28:02] [PARSER] not parsed: upperBodyFabricatorDraw [2016-07-02 03:28:02] [PARSER] not parsed: upperBodyFabricatorAway [2016-07-02 03:28:02] [PARSER] not parsed: upperBodyFabricatorFire [2016-07-02 03:28:02] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-07-02 03:28:02] [PARSER] not parsed: attacking [2016-07-02 03:28:02] [PARSER] not parsed: attackingMeelee [2016-07-02 03:28:02] [PARSER] not parsed: attackingMeeleeFloating [2016-07-02 03:28:02] [PARSER] not parsed: attackingMeeleeGravity [2016-07-02 03:28:02] [PARSER] not parsed: death [2016-07-02 03:28:02] [PARSER] not parsed: deathFloating [2016-07-02 03:28:02] [PARSER] not parsed: deathGravity [2016-07-02 03:28:02] [PARSER] not parsed: sitting [2016-07-02 03:28:02] [PARSER] not parsed: sittingBlock [2016-07-02 03:28:02] [PARSER] not parsed: sittingBlockNoFloor [2016-07-02 03:28:02] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-07-02 03:28:02] [PARSER] not parsed: sittingBlockFloor [2016-07-02 03:28:02] [PARSER] not parsed: sittingBlockFloorIdle [2016-07-02 03:28:02] [PARSER] not parsed: sittingWedge [2016-07-02 03:28:02] [PARSER] not parsed: sittingWedgeNoFloor [2016-07-02 03:28:02] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-07-02 03:28:02] [PARSER] not parsed: sittingWedgeFloor [2016-07-02 03:28:02] [PARSER] not parsed: sittingWedgeFloorIdle [2016-07-02 03:28:02] [PARSER] not parsed: hit [2016-07-02 03:28:02] [PARSER] not parsed: hitSmall [2016-07-02 03:28:02] [PARSER] not parsed: hitSmallFloating [2016-07-02 03:28:02] [PARSER] not parsed: hitSmallGravity [2016-07-02 03:28:02] [PARSER] not parsed: salutes [2016-07-02 03:28:02] [PARSER] not parsed: salutesSalute [2016-07-02 03:28:02] [PARSER] not parsed: talk [2016-07-02 03:28:02] [PARSER] not parsed: talkSalute [2016-07-02 03:28:02] [PARSER] not parsed: helmet [2016-07-02 03:28:02] [PARSER] not parsed: helmetOn [2016-07-02 03:28:02] [PARSER] not parsed: helmetOff [2016-07-02 03:28:02] [SERVER] ###### READING ALL BLUEPRINTS! [2016-07-02 03:28:02] [SERVER] ###### READING ALL 53 BLUEPRINTS FINISHED! TOOK 89ms [2016-07-02 03:28:02] [SERVER][CATALOG] READ RAW BLUEPRINTS: 53 [2016-07-02 03:28:02] [ServerListener] Server initialization OK... now waiting for connections [2016-07-02 03:28:02] [SERVERCONTROLLER][INIT] (listenerId[1]) SERVER STARTED UPDATING [2016-07-02 03:28:02] [SERVER] SERVER INIT FINISHED [2016-07-02 03:28:02] [LOCAL GAME] CHANGED PORT TO 4242 [2016-07-02 03:28:02] [CLIENT] Added observer for GameClientController [2016-07-02 03:28:02] [CLIENT][GAMEINPUT] TOTAL INPUT DEVICES: 4 [2016-07-02 03:28:02] [JOYSTICK] cannot read default joystick file because it does not exist [2016-07-02 03:28:02] [CLIENT] Client State and Controller successfully created [2016-07-02 03:28:02] [CLIENT] trying to connect to localhost:4242 [2016-07-02 03:28:02] [CLIENT] establishing new socket connection to localhost:4242 [2016-07-02 03:28:02] [CLIENT] Trying TCP... [2016-07-02 03:28:02] [CLIENT] SOCKET CONNECTED TO SERVER [2016-07-02 03:28:02] [SERVERSOCKET] Connection made. starting new processor 62131, /127.0.0.1; local: 4242, /127.0.0.1, keepalive false [2016-07-02 03:28:02] [CLIENT] logging in now... spunkie; ; [2016-07-02 03:28:02] [SERVER] ListenerId[1] connection registered (TRunning: 1/0/0) 1 [2016-07-02 03:28:02] [SERVER][PROCESSOR] client setup completed for PID: 1. listening for input [2016-07-02 03:28:02] [SERVER][LOGIN] new client connected. given id: 2: description: spunkie [2016-07-02 03:28:02] [SERVER][LOGIN] return code 0 [2016-07-02 03:28:02] [SERVER] PREPARING LOGIN (spunkie) [2016-07-02 03:28:02] [SERVER] PROCESSING LOGIN (spunkie) [2016-07-02 03:28:02] [AUTH] authenticating spunkie; useAuth: false; requireAuth: false [2016-07-02 03:28:02] [SESSION_CALLBACK] no player verification is necessary! [2016-07-02 03:28:02] [LOGIN] checking user agent: 0: spunkie [2016-07-02 03:28:02] [NT] Big FullUpdate: 25996 bytes: SenableGameState(325) [2016-07-02 03:28:02] [LOGIN] successful auth: now protecting username spunkie with null [2016-07-02 03:28:02] [SERVER] checking ip ban: 127.0.0.1 [2016-07-02 03:28:02] [SERVER][UNIVERSE] LOADING SECTOR... (2, 2, 2) [2016-07-02 03:28:02] [UNIVERSE] creation time: 119 ms [2016-07-02 03:28:02] [UNIVERSE] NPC NODES: [(-3, -1, -12), (3, -3, -1), (0, 1, -14), (25, -1, -7), (-1, -3, -2), (24, 0, -7), (-26, -1, 1)] [2016-07-02 03:28:02] [SERVER][UNIVERSE] WARNING: LOADING SECTOR TOOK SOME TIME... (2, 2, 2): STATS: inst 0ms, loadDB 1ms, add 122ms, entity 10ms [2016-07-02 03:28:02] [SERVER] loaded faction for PlS[spunkie ; id(326)(2)f(10002)] -> 10002 [2016-07-02 03:28:02] [SERVER] player LOADED FROM DISK spunkie, credits: 13122 [2016-07-02 03:28:02] [SERVER][UNIVERSE] LOADING SECTOR... (-9, 83, 7) [2016-07-02 03:28:02] [SERVER] adding player to synch queue (ID: 326) (SECTOR: (-9, 83, 7) [329]) [2016-07-02 03:28:02] [SERVER][LOGIN] login received. returning login info for RegisteredClient: spunkie (2) connected: true: returnCode: 0 [2016-07-02 03:28:02] [Client] [LOGIN]: Client sucessfully registered with id: 2 [2016-07-02 03:28:02] [CLIENT] logged in as: Client(2) [2016-07-02 03:28:02] [CLIENT] executing login hooks... [2016-07-02 03:28:02] [SERVER] WARNING: UPDATING SERVER SECTORPROXMITY TOOK 16 [2016-07-02 03:28:02] SPAWNING WITH Shop(328): AICharacter[(ENTITY_CREATURE_1467454468347_0)(A. Trader, the 4197431580537901556th)(0)] [2016-07-02 03:28:02] [CREATURE] Server(0) SETTING AFFINITY OF AICharacter[(ENTITY_CREATURE_1467454468347_0)(A. Trader, the 4197431580537901556th)(331)] FROM null to Shop(328) on Server(0) [2016-07-02 03:28:02] [CREATURE] AICharacter[(ENTITY_CREATURE_1467454468347_0)(A. Trader, the 4197431580537901556th)(331)] align on Shop(328) [2016-07-02 03:28:02] [SERVER][AI][ACTIVATE] AICharacter[(ENTITY_CREATURE_1467454468347_0)(A. Trader, the 4197431580537901556th)(331)] A. Trader, the 4197431580537901556th Enter gravity of 328 [2016-07-02 03:28:02] [SERVER] SERIALIZED PROXIMITY (-9, 83, 7) [2016-07-02 03:28:02] [NT] Big FullUpdate: 22404 bytes: Shop(328) [2016-07-02 03:28:02] [SEND][SERVERMESSAGE] [SERVERMSG (type 0): [391, spunkie]] to RegisteredClient: spunkie (2) connected: true [2016-07-02 03:28:02] Server(0) AICharacter[(ENTITY_CREATURE_1467454468347_0)(A. Trader, the 4197431580537901556th)(331)] HANDLE SCHEDULED GRAVITY (0.0, 0.0, 0.0), Shop(328) [2016-07-02 03:28:02] [CLIENT] FORMATING: [391, spunkie]; type: Integer [2016-07-02 03:28:02] [GRAVITY] AICharacter[(ENTITY_CREATURE_1467454468347_0)(A. Trader, the 4197431580537901556th)(331)] Server(0) SOURCE CHANGE null -> Shop(328) [2016-07-02 03:28:02] [CLIENT] Server message: %s has joined the game. [2016-07-02 03:28:02] [SIMPLETRANSFORMABLE] Server(0) AICharacter[(ENTITY_CREATURE_1467454468347_0)(A. Trader, the 4197431580537901556th)(331)] gravity change sent [2016-07-02 03:28:02] SET INITIAL SECTOR ID TO 329 [2016-07-02 03:28:02] [CLIENT] RECEIVED STARTING SECTOR: (-9, 83, 7) [2016-07-02 03:28:02] [GRAVITY] AICharacter[(ENTITY_CREATURE_1467454468347_0)(A. Trader, the 4197431580537901556th)(331)] changed gravity on Server(0) Shop(328) -> (0.0, 0.0, 0.0) [2016-07-02 03:28:02] [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1467454468347_0)(A. Trader, the 4197431580537901556th)(331)] Server(0) starting gravity change: (0.7479787, -6.639001, -1.0088426) [2016-07-02 03:28:02] Server(0)[ABSTRACTCHARACTER] AICharacter[(ENTITY_CREATURE_1467454468347_0)(A. Trader, the 4197431580537901556th)(331)] INITIALIZING GRAVITY FOR Shop(328) [2016-07-02 03:28:02] [PLAYERCHARACTER] Server(0) of AICharacter[(ENTITY_CREATURE_1467454468347_0)(A. Trader, the 4197431580537901556th)(331)] gravity to: [WARNING] UNKNOWN SIDE -1 [2016-07-02 03:28:02] [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1467454468347_0)(A. Trader, the 4197431580537901556th)(331)] Server(0) starting gravity change DONE: source: Shop(328) origin: (0.7479787, -6.639001, -1.0088426) [2016-07-02 03:28:02] [SERVER] sending remote forced animation 0: ForcedAnimation [type=null, animation=null, loopMode=null, speed=0.0, fullBody=false] [2016-07-02 03:28:02] [SYNCHRONIZE] Client(2) IS WAITING TO SYNCH WITH SERVER - SKIPPING INPUT [2016-07-02 03:28:02] [SYNCHRONIZE] Client(2) IS WAITING TO SYNCH WITH SERVER - SKIPPED INPUT [2016-07-02 03:28:02] [CLIENT] RESET TO LOCAL CUSTOM TEXTURES [2016-07-02 03:28:02] [CLIENT] Server is using default block behavior: CSUM: remote: 5e45499cd28eb959333cd0aa3d2500f598b342f3 ::: local: 5e45499cd28eb959333cd0aa3d2500f598b342f3 [2016-07-02 03:28:02] [CLIENT] Server is using default block properties [2016-07-02 03:28:02] [CLIENT] Server is using default block config [2016-07-02 03:28:02] [CLIENT] finished executing client hooks: [#document: null] [2016-07-02 03:28:02] [CLIENT] synchronizing ALL Client(2) [2016-07-02 03:28:02] Server(0) AICharacter[(ENTITY_CREATURE_1467454468347_0)(A. Trader, the 4197431580537901556th)(331)] HANDLE SCHEDULED GRAVITY (0.0, -9.89, 0.0), Shop(328) [2016-07-02 03:28:02] [GRAVITY] AICharacter[(ENTITY_CREATURE_1467454468347_0)(A. Trader, the 4197431580537901556th)(331)] Server(0) Acceleration changed to (0.0, -9.89, 0.0) [2016-07-02 03:28:02] [SIMPLETRANSFORMABLE] Server(0) AICharacter[(ENTITY_CREATURE_1467454468347_0)(A. Trader, the 4197431580537901556th)(331)] gravity change sent [2016-07-02 03:28:02] [GRAVITY] AICharacter[(ENTITY_CREATURE_1467454468347_0)(A. Trader, the 4197431580537901556th)(331)] changed gravity on Server(0) Shop(328) -> (0.0, -9.89, 0.0) [2016-07-02 03:28:02] [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1467454468347_0)(A. Trader, the 4197431580537901556th)(331)] Server(0) starting gravity change: (0.7479787, -6.639001, -1.0088426) [2016-07-02 03:28:02] Server(0)[ABSTRACTCHARACTER] AICharacter[(ENTITY_CREATURE_1467454468347_0)(A. Trader, the 4197431580537901556th)(331)] INITIALIZING GRAVITY FOR Shop(328) [2016-07-02 03:28:02] [PLAYERCHARACTER] Server(0) of AICharacter[(ENTITY_CREATURE_1467454468347_0)(A. Trader, the 4197431580537901556th)(331)] gravity to: TOP [2016-07-02 03:28:02] [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1467454468347_0)(A. Trader, the 4197431580537901556th)(331)] Server(0) starting gravity change DONE: source: Shop(328) origin: (0.7479787, -6.639001, -1.0088426) [2016-07-02 03:28:02] [SERVER] (client needs synch) SENDING SYNCHALL TO RegisteredClient: spunkie (2) connected: true [2016-07-02 03:28:02] [SERVER] sending ALLSYNCHRONIZING update to spunkie 8, 8 [2016-07-02 03:28:02] [SYNC_SENDER] SENDING ALL OBJECTS: 8 [2016-07-02 03:28:02] [SERVER] sending remote forced animation 0: ForcedAnimation [type=null, animation=null, loopMode=null, speed=0.0, fullBody=false] [2016-07-02 03:28:02] [SERVER] SERIALIZED PROXIMITY (-9, 83, 7) [2016-07-02 03:28:02] [NT] Big FullUpdate: 11421 bytes: Shop(328) [2016-07-02 03:28:02] [NT] Big FullUpdate: 13558 bytes: SenableGameState(325) [2016-07-02 03:28:02] [SERVER] ALL-SYNCHRONIZE TO spunkie TOOK 6 ms [2016-07-02 03:28:02] [SERVER] SYNCHALL TO RegisteredClient: spunkie (2) connected: true took: 7 [2016-07-02 03:28:02] [CLIENT] 2 Sync all update received [2016-07-02 03:28:02] [SYNCHRONIZE] FORCED UPDATE [2016-07-02 03:28:02] [CHAT] Client(2) initializing data from network object 324 [2016-07-02 03:28:02] [CLIENT] chat channels loaded 1 [2016-07-02 03:28:02] [SKINMANAGER] PlS[spunkie ; id(326)(2)f(10002)] Client(2) received skin filename [2016-07-02 03:28:02] [PlayerState] Client successfully received player state Client(2), owner: 2 [2016-07-02 03:28:02] [CLIENT] 2 executed RequestSynchronizeAll. fetched objects 8 [2016-07-02 03:28:02] [CLIENT] RE- synchronized client: 2 [2016-07-02 03:28:02] [CLIENT] connected to server localhost:4242 [2016-07-02 03:28:02] [CLIENT] Client State and Controller successfully connected [2016-07-02 03:28:02] [CLIENT] State initializing [2016-07-02 03:28:02] [CLIENT] Chat initializing [2016-07-02 03:28:02] [CLIENT] Client(2) asking for new IDS [2016-07-02 03:28:02] SENDING new ID RANGE TO CLIENT 332; packet -19221 [2016-07-02 03:28:02] Client got new ID range 332 [2016-07-02 03:28:02] [CLIENT] Client(2) received new IDS [2016-07-02 03:28:02] [CLIENT] ID RANGE AQUIRE TOOK 4 [2016-07-02 03:28:02] [CLIENT] Control Manager initializing [2016-07-02 03:28:02] [CLIENT][CONTROLLER] Switched to auto roam (spawn screen) [2016-07-02 03:28:02] [CLIENT][CONTROLLER] Switched to auto roam (spawn screen) [2016-07-02 03:28:02] [CLIENT][CONTROLLER] Switched to auto roam (spawn screen) [2016-07-02 03:28:02] [CLIENT] InternalCallback initializing [2016-07-02 03:28:02] [CLIENT] State initialized. GameMode: SANDBOX [2016-07-02 03:28:02] [CLIENT] Client State and Controller successfully initialized [2016-07-02 03:28:02] ################### ENGINE SETTINGS ########################## [2016-07-02 03:28:02] C_USE_NEW_PLAYER_MODEL_ true [2016-07-02 03:28:02] ---------------------------------------------------------------- [2016-07-02 03:28:02] CONTROL_HELP false [2016-07-02 03:28:02] ---------------------------------------------------------------- [2016-07-02 03:28:02] C_MOUSE_BUTTOM_SWITCH false [2016-07-02 03:28:02] ---------------------------------------------------------------- [2016-07-02 03:28:02] G_RESOLUTION 1920 x 1080 [2016-07-02 03:28:02] ---------------------------------------------------------------- [2016-07-02 03:28:02] G_FULLSCREEN false [2016-07-02 03:28:02] ---------------------------------------------------------------- [2016-07-02 03:28:02] G_WINDOWED_BORDERLESS false [2016-07-02 03:28:02] ---------------------------------------------------------------- [2016-07-02 03:28:02] G_TEXTURE_PACK Default [2016-07-02 03:28:02] ---------------------------------------------------------------- [2016-07-02 03:28:02] G_TEXTURE_PACK_RESOLUTION 128 [2016-07-02 03:28:02] ---------------------------------------------------------------- [2016-07-02 03:28:02] G_VSYNCH false [2016-07-02 03:28:02] ---------------------------------------------------------------- [2016-07-02 03:28:02] G_MULTI_SAMPLE_TARGET 0 [2016-07-02 03:28:02] ---------------------------------------------------------------- [2016-07-02 03:28:02] G_MULTI_SAMPLE 0 [2016-07-02 03:28:02] ---------------------------------------------------------------- [2016-07-02 03:28:02] G_FOV 110.0 [2016-07-02 03:28:02] ---------------------------------------------------------------- [2016-07-02 03:28:02] G_MAX_SEGEMENTSDRAWN 4000 [2016-07-02 03:28:02] ---------------------------------------------------------------- [2016-07-02 03:28:02] G_NORMAL_MAPPING false [2016-07-02 03:28:02] ---------------------------------------------------------------- [2016-07-02 03:28:02] G_SHADOWS false [2016-07-02 03:28:02] ---------------------------------------------------------------- [2016-07-02 03:28:02] G_SHADOW_QUALITY BAREBONE [2016-07-02 03:28:02] ---------------------------------------------------------------- [2016-07-02 03:28:02] G_SHADOWS_TARGET false [2016-07-02 03:28:02] ---------------------------------------------------------------- [2016-07-02 03:28:02] G_SHADOW_QUALITY_TARGET BAREBONE [2016-07-02 03:28:02] ---------------------------------------------------------------- [2016-07-02 03:28:02] G_PROD_BG true [2016-07-02 03:28:02] ---------------------------------------------------------------- [2016-07-02 03:28:02] G_PROD_BG_QUALITY 2048 [2016-07-02 03:28:02] ---------------------------------------------------------------- [2016-07-02 03:28:02] G_DRAW_SURROUNDING_GALAXIES_IN_MAP false [2016-07-02 03:28:02] ---------------------------------------------------------------- [2016-07-02 03:28:02] HIT_INDICATION_NUMBERS_LIFETIME 6.0 [2016-07-02 03:28:02] ---------------------------------------------------------------- [2016-07-02 03:28:02] PLAYER_SKIN_CREATE [2016-07-02 03:28:02] ---------------------------------------------------------------- [2016-07-02 03:28:02] PLAYER_SKIN [2016-07-02 03:28:02] ---------------------------------------------------------------- [2016-07-02 03:28:02] D_LIFETIME_NORM 0 [2016-07-02 03:28:02] ---------------------------------------------------------------- [2016-07-02 03:28:02] S_SOUND_SYSTEM_ENABLED false [2016-07-02 03:28:02] ---------------------------------------------------------------- [2016-07-02 03:28:02] S_SOUND_ENABLED true [2016-07-02 03:28:02] ---------------------------------------------------------------- [2016-07-02 03:28:02] S_SOUND_VOLUME_GLOBAL 10 [2016-07-02 03:28:02] ---------------------------------------------------------------- [2016-07-02 03:28:02] USE_OPEN_AL_SOUND true [2016-07-02 03:28:02] ---------------------------------------------------------------- [2016-07-02 03:28:02] N_TRANSMIT_RAW_DEBUG_POSITIONS false [2016-07-02 03:28:02] ---------------------------------------------------------------- [2016-07-02 03:28:02] C_SELECTED_JOYSTICK -1 [2016-07-02 03:28:02] ---------------------------------------------------------------- [2016-07-02 03:28:02] ICON_BAKERY_BLOCKSTYLE_ROTATE_DEG -90.0 [2016-07-02 03:28:02] ---------------------------------------------------------------- [2016-07-02 03:28:02] MOUSE_WHEEL_SENSIBILITY 7.0E-4 [2016-07-02 03:28:02] ---------------------------------------------------------------- [2016-07-02 03:28:02] BUILD_MODE_SHIFT_SPEED 200.0 [2016-07-02 03:28:02] ---------------------------------------------------------------- [2016-07-02 03:28:02] ORBITAL_CAM_SPEED 0.5 [2016-07-02 03:28:02] ---------------------------------------------------------------- [2016-07-02 03:28:02] G_DAMAGE_DISPLAY 2000 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[2016-07-02 03:28:02] T_ENABLE_TEXTURE_BAKER false [2016-07-02 03:28:02] ---------------------------------------------------------------- [2016-07-02 03:28:02] D_INFO_DRAW_TIMES false [2016-07-02 03:28:02] ---------------------------------------------------------------- [2016-07-02 03:28:02] D_INFO_DRAW_SPACE_PARTICLE false [2016-07-02 03:28:02] ---------------------------------------------------------------- [2016-07-02 03:28:02] G_SPACE_PARTICLE false [2016-07-02 03:28:02] ---------------------------------------------------------------- [2016-07-02 03:28:02] G_DRAW_MOUSE_COLLISION false [2016-07-02 03:28:02] ---------------------------------------------------------------- [2016-07-02 03:28:02] G_ATMOSPHERE_SHADER normal [2016-07-02 03:28:02] ---------------------------------------------------------------- [2016-07-02 03:28:02] F_FRAME_BUFFER_USE false [2016-07-02 03:28:02] ---------------------------------------------------------------- [2016-07-02 03:28:02] G_SHADOW_NEAR_DIST 1.0 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---------------------------------------------------------------- [2016-07-02 03:28:02] G_SHADOW_SPLIT_MULT 1.005 [2016-07-02 03:28:02] ---------------------------------------------------------------- [2016-07-02 03:28:02] G_SHADOW_CROP_MATRIX_MAX -1000.0 [2016-07-02 03:28:02] ---------------------------------------------------------------- [2016-07-02 03:28:02] G_SHADOW_CROP_MATRIX_MIN 1000.0 [2016-07-02 03:28:02] ---------------------------------------------------------------- [2016-07-02 03:28:02] G_SHADOW_EXTRA_BACKUP 20.0 [2016-07-02 03:28:02] ---------------------------------------------------------------- [2016-07-02 03:28:02] G_SHADOW_NEAR_CLIP 0.05 [2016-07-02 03:28:02] ---------------------------------------------------------------- [2016-07-02 03:28:03] G_SHADOW_SPLIT_RADIUS_ADD_0 0.0 [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] G_SHADOW_SPLIT_RADIUS_ADD_1 10.0 [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] G_SHADOW_SPLIT_RADIUS_ADD_2 0.0 [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] G_SHADOW_SPLIT_RADIUS_ADD_3 0.0 [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] G_SHADOW_SPLIT_ORTHO_FAR_ADDED_0 0.0 [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] G_SHADOW_SPLIT_ORTHO_FAR_ADDED_1 100.0 [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] G_SHADOW_SPLIT_ORTHO_FAR_ADDED_2 0.0 [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] G_SHADOW_SPLIT_ORTHO_FAR_ADDED_3 0.0 [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] G_SHADOW_SPLIT_ORTHO_NEAR_ADDED -100.0 [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] G_SHADOW_ULTRA_FAR_BOUND_ADDED_0 -0.023 [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] G_SHADOW_ULTRA_FAR_BOUND_ADDED_1 -0.002 [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] G_SHADOW_ULTRA_FAR_BOUND_ADDED_2 -0.002 [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] G_SHADOW_OTHER_QUALITY_FAR_BOUND_ADDED_0 -0.023 [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] G_SHADOW_OTHER_QUALITY_FAR_BOUND_ADDED_1 -0.002 [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] G_SHADOW_OTHER_QUALITY_FAR_BOUND_ADDED_2 -0.0 [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] G_SHADOW_FOV_ADDED_RAD 0.2 [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] G_SHADOW_DISPLAY_SHADOW_MAP false [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] G_DRAW_SHIELDS true [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] G_DRAW_WATER true [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] G_DRAW_BACKGOUND true [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] G_WATER_USER_MIPMAPS false [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] E_NAVIGATION_FILTER 365 [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] G_DRAW_ENTITIES true [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] G_FRUSTUM_CULLTING true [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] G_DRAW_EFFECTS true [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] G_SHADER_RELOAD false [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] G_FRAMRATE_FIXED -1 [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] G_SHADERS_ACTIVE true [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] G_DEBUG_DRAW_GRID false [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] G_DEBUG_DRAW_LINES true [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] T_TERRAIN_DRAW true [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] T_TERRAIN_WIREFRAME_DRAW false [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] G_CULLING_ACTIVE true [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] G_TEXTURE_ARRAYS false [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] G_AUTO_NORMALIZATION true [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] G_DRAW_BY_SIDES true [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] G_WIREFRAMED false [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] G_TEXTURE_COMPRESSION_BLOCKS false [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] G_TEXTURE_ARRAY_COMPRESSION true [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] G_TEXTURE_ARRAY_MIPMAP true [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] G_TEXTURE_MIPMAP true [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] G_SHADOWS_VSM false [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] S_PAUSED false [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] S_SETTINGS_SHOW false [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] MINIMAP_MODE LARGE [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] SECTOR_INDICATION_MODE INDICATION_ONLY [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] S_KEY_ALLOW_DUPLICATES true [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] GIF_WIDTH 640 [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] GIF_HEIGHT 640 [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] GIF_FPS 15 [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] GIF_GUI false [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] G_DEBRIS_THRESHOLD_MS 4 [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] S_INITIAL_SETTING Multi Player [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] S_GAME_MODE Sandbox [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] G_BONE_ANIMATION true [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] P_NT_DEBUG_ACTIVE false [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] P_PHYSICS_DEBUG_ACTIVE_OCCLUSION false [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] P_PHYSICS_DEBUG_ACTIVE false [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] P_PHYSICS_DEBUG_MODE 0 [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] G_DEUBG_LINE_DRAWING_ACTIVATED false [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] G_WINDOW_START_POSITION center [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] G_DRAW_GUI_ACTIVE true [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] G_DRAW_NO_OVERLAYS false [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] G_PARTICLE_SORTING true [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] P_PHYSICS_ACTIVATED true [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] G_SMOKE_QUALITY false [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] G_DRAW_STARS false [2016-07-02 03:28:03] 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03:28:03] N_IGNORE_SAVED_UPLINK_CREDENTIALS_IN_SINGLEPLAYER true [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] N_SERVERTIME_UPDATE_FREQUENCE 10000 [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] M_TEXTURE_PACK_CONFIG_TOOL ./data/textures/block/Default/64/ [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] G_MIPMAP_LEVEL_MAX 3 [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] M_MOUSE_SENSITIVITY 1.5 [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] G_HIT_INDICATION_SIZE 1.5 [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] F_BLOOM true [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] F_BLOOM_INTENSITY 1.0E-4 [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] S_MOUSE_LOCK true [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] G_DRAW_ADV_BUILDMODE_BLOCK_PREVIEW true [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] G_DRAW_ALL_CONNECTIONS false [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] G_SHOW_PURE_NUMBERS_FOR_SHIELD_AND_POWER false [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] S_FLIP_HOTBAR_MOUSEWHEEL_WITHOUT_CTRL true [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] S_ZOOM_MOUSEWHEEL SLOTS [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] S_MOUSE_SHIP_INVERT false [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] S_MOUSE_ALL_INVERT false [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] S_USE_REGION_SIGNATURE_TEST false [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] G_PREVIEW_TO_BUILD_BLOCK true [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] S_EXIT_ON_ESC false [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] G_USE_HIGH_QUALITY_ACKGROUND false [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] G_DRAW_POPUPS true [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] G_USE_VBO_MAP true [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] G_DRAW_JUMP_OVERLAY true [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] G_MAG_FILTER_LINEAR_BLOCKS false [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] G_MAG_FILTER_LINEAR_GUI false [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] G_MAX_BEAMS 4096 [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] SEGMENT_REQUEST_BATCH 32 [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] CLIENT_BUFFER_SIZE 65536 [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] ICON_BAKERY_SINGLE_RESOLUTION 150 [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] G_RAYTRACE_COUNT 64 [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] ICON_BAKERY_SINGLE_ICONS false [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] G_MUST_CONFIRM_DETACHEMENT_AT_SPEED 50.0 [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] G_USE_SHADER4 true [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] O_OCULUS_RENDERING false [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] G_USE_VERTEX_LIGHTING_ONLY false [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] CLIENT_TRAFFIC_CLASS true [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] G_DRAW_SELECTED_BLOCK_WOBBLE true [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] G_USE_TWO_COMPENENT_SHADER false [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] A_FORCE_AUTHENTICATION_METHOD -1 [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] MIN_FFA 2 [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] B_UNDO_REDO_MAX 30 [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] N_ARTIFICIAL_DELAY 0 [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] SEGMENT_PIECE_QUEUE_SINGLEPLAYER 32767 [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] G_MAX_MISSILE_TRAILS 128 [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] G_USE_OCCLUSION_CULLING false [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] C_AUTOASSIGN_WEAPON_SLOTS true [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] G_DRAW_NT_STATS_OVERLAY false [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] CLIENT_CUSTOM_TEXTURE_PATH ./customBlockTextures [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] SECRET none [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] LIMIT_FPS_UNFOCUS true [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] GUI_USE_DISPLAY_LISTS false [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] USE_GL_MULTI_DRAWARRAYS false [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] USE_GL_MULTI_DRAWARRAYS_INITIAL_SET false [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] CHAT_CLOSE_ON_ENTER true [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] A_FORCE_LOCAL_SAVE_ENABLED_IN_SINGLE_PLAYER false [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] G_SHIP_INFO_ZOOM 2 [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] G_SINGLEPLAYER_CREATIVE_MODE false [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] G_DRAW_LAG_OBJECTS_IN_HUD false [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] G_SHOW_SYMMETRY_PLANES true [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] LANGUAGE_PACK english [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] LANGUAGE_PACK_ASSIGNED true [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] DELETE_SEVER_DATABASE_ON_STARTUP false [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] G_BASIC_SELECTION_BOX false [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] OFFLINE_PLAYER_NAME spunkie [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] ONLINE_PLAYER_NAME derp [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] SERVERLIST_COMPATIBLE true [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] SERVERLIST_RESPONSIVE true [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] SERVERLIST_FAVORITES false [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] SERVERLIST_CUSTOMS false [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] CUBE_LIGHT_NORMALIZER_NEW true [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] SERVERLIST_LAST_SERVER_USED [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] LAST_GAME SP;1;4242;spunkie [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] PLAY_INTRO true [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] TUTORIAL_BUTTON_BLINKING true [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] TUTORIAL_PLAY_INTRO false [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] TUTORIAL_WATCHED fundamentals; [2016-07-02 03:28:03] ---------------------------------------------------------------- [2016-07-02 03:28:03] LOD_DISTANCE_IN_THRESHOLD 80.0 [2016-07-02 03:28:03] ################### /ENGINE SETTINGS ######################### [2016-07-02 03:28:03] [CLIENT] DISPOSING CONNECTION DIALOG [2016-07-02 03:28:03] [CLIENT] disposing connection dialog: null [2016-07-02 03:28:03] [CLIENT] GRAPHICS CONTEXT: obfuscated.avr@47a12ef8 [2016-07-02 03:28:03] [STARTUP] SETTING GRAPHICS FRAME. WHICH RUNS IN DIFFERENT THREAT [2016-07-02 03:28:03] [CLIENT] AFTER GRAPHICS RUN! [2016-07-02 03:28:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere/SkyFromSpace.vert; data//shader/atmosphere/SkyFromSpace.frag [2016-07-02 03:28:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere/SkyFromAtmosphere.vert; data//shader/atmosphere/SkyFromAtmosphere.frag [2016-07-02 03:28:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/perpixel/perpixel.vert.glsl; data//shader/perpixel/perpixel.frag.glsl [2016-07-02 03:28:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/blackhole/blackhole.vert.glsl; data//shader/blackhole/blackhole.frag.glsl [2016-07-02 03:28:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/selectionSingle.vert.glsl; data//shader/cube/selectionSingle.frag.glsl [2016-07-02 03:28:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/selectionSolid.vert.glsl; data//shader/cube/selectionSolid.frag.glsl [2016-07-02 03:28:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/beamHitSingle.vert.glsl; data//shader/cube/beamHitSingle.frag.glsl [2016-07-02 03:28:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/plasma/plasma.vert.glsl; data//shader/plasma/plasma.frag.glsl [2016-07-02 03:28:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/godrays.vert.glsl; data//shader/bloom/godrays.frag.glsl [2016-07-02 03:28:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/tubes/tube.vert.glsl; data//shader/tubes/tube.frag.glsl [2016-07-02 03:28:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/ocDistortion/ocDistortion_vert.glsl; data//shader/ocDistortion/ocDistortion_frag.glsl [2016-07-02 03:28:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/simplebeam/simplebeam.vert.glsl; data//shader/simplebeam/simplebeam.frag.glsl [2016-07-02 03:28:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/transporter/transporter.vert.glsl; data//shader/transporter/transporter.frag.glsl [2016-07-02 03:28:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/pulse/pulse.vert.glsl; data//shader/pulse/pulse.frag.glsl [2016-07-02 03:28:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bump.vert; data//shader/bump.frag [2016-07-02 03:28:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/standard/projectile.vsh; data//shader/projectiles/standard/projectile.fsh [2016-07-02 03:28:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/texture/wrap.vert.glsl; data//shader/texture/wrap.frag.glsl [2016-07-02 03:28:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/scanline/scanline.vert.glsl; data//shader/scanline/scanline.frag.glsl [2016-07-02 03:28:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/trail/projectileTrail.vsh; data//shader/projectiles/trail/projectileTrail.fsh [2016-07-02 03:28:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/standard/projectileQuad.vsh; data//shader/projectiles/standard/projectileQuad.fsh [2016-07-02 03:28:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/beam/projectileQuad.vsh; data//shader/projectiles/beam/projectileQuad.fsh [2016-07-02 03:28:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/explosion/explosion.vsh; data//shader/explosion/explosion.fsh [2016-07-02 03:28:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/spacedustExt/spacedust.vsh; data//shader/spacedustExt/spacedust.fsh [2016-07-02 03:28:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/planet.vert.glsl; data//shader/planet.frag.glsl [2016-07-02 03:28:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere.vert.glsl; data//shader/atmosphere.frag.glsl [2016-07-02 03:28:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom.vert.glsl; data//shader/bloom2D.frag.glsl [2016-07-02 03:28:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/sun.vert.glsl; data//shader/sun.frag.glsl [2016-07-02 03:28:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/lava/lava.vert.glsl; data//shader/lava/lava.frag.glsl [2016-07-02 03:28:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/silhouette.vert.glsl; data//shader/silhouette.frag.glsl [2016-07-02 03:28:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/silhouette.vert.glsl; data//shader/silhouette2DAlpha.frag.glsl [2016-07-02 03:28:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/thruster/thruster.vert.glsl; data//shader/thruster/thruster.frag.glsl [2016-07-02 03:28:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/starsExt/stars.vsh; data//shader/starsExt/stars.fsh [2016-07-02 03:28:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/starsExt/field.vert.glsl; data//shader/starsExt/field.frag.glsl [2016-07-02 03:28:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bg.vert.glsl; data//shader/bg.frag.glsl [2016-07-02 03:28:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/hyperspace/tunnel.vert.glsl; data//shader/hyperspace/tunnel.frag.glsl [2016-07-02 03:28:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/starsExt/starsflare.vsh; data//shader/starsExt/starsflare.fsh [2016-07-02 03:28:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/hud/powerbar/powerbar.vert.glsl; data//shader/hud/powerbar/powerbar.frag.glsl [2016-07-02 03:28:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/hud/powerbar/powerbarHorizontal.vert.glsl; data//shader/hud/powerbar/powerbarHorizontal.frag.glsl [2016-07-02 03:28:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/simplecube.vsh; data//shader/cube/quads13/simplecube.fsh [2016-07-02 03:28:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-07-02 03:28:03] [SERVER][UNIVERSE] LOADING SECTOR... (-10, 82, 6) [2016-07-02 03:28:03] [SERVER][UNIVERSE] LOADING SECTOR... (-10, 82, 7) [2016-07-02 03:28:03] [SERVER][UNIVERSE] LOADING SECTOR... (-10, 82, 8) [2016-07-02 03:28:03] [SERVER][UNIVERSE] LOADING SECTOR... (-10, 83, 6) [2016-07-02 03:28:03] [SERVER][UNIVERSE] LOADING SECTOR... (-10, 83, 7) [2016-07-02 03:28:03] [SERVER][UNIVERSE] LOADING SECTOR... (-10, 83, 8) [2016-07-02 03:28:03] [SERVER][UNIVERSE] LOADING SECTOR... (-10, 84, 6) [2016-07-02 03:28:03] [SERVER][UNIVERSE] LOADING SECTOR... (-10, 84, 7) [2016-07-02 03:28:03] [SERVER][UNIVERSE] LOADING SECTOR... (-10, 84, 8) [2016-07-02 03:28:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-07-02 03:28:03] [SERVER][UNIVERSE] LOADING SECTOR... (-9, 82, 6) [2016-07-02 03:28:03] [SERVER][UNIVERSE] LOADING SECTOR... (-9, 82, 7) [2016-07-02 03:28:03] [SERVER][UNIVERSE] LOADING SECTOR... (-9, 82, 8) [2016-07-02 03:28:03] [SERVER][UNIVERSE] LOADING SECTOR... (-9, 83, 6) [2016-07-02 03:28:03] [SERVER][UNIVERSE] LOADING SECTOR... (-9, 83, 8) [2016-07-02 03:28:03] [SERVER][UNIVERSE] WARNING: LOADING SECTOR TOOK SOME TIME... (-9, 83, 8): STATS: inst 0ms, loadDB 0ms, add 1ms, entity 13ms [2016-07-02 03:28:03] [SERVER][UNIVERSE] LOADING SECTOR... (-9, 84, 6) [2016-07-02 03:28:03] [SERVER][UNIVERSE] LOADING SECTOR... (-9, 84, 7) [2016-07-02 03:28:03] [SERVER][UNIVERSE] LOADING SECTOR... (-9, 84, 8) [2016-07-02 03:28:03] [SERVER][UNIVERSE] LOADING SECTOR... (-8, 82, 6) [2016-07-02 03:28:03] [SERVER][UNIVERSE] LOADING SECTOR... (-8, 82, 7) [2016-07-02 03:28:03] [SERVER][UNIVERSE] LOADING SECTOR... (-8, 82, 8) [2016-07-02 03:28:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-07-02 03:28:03] [SERVER][UNIVERSE] LOADING SECTOR... (-8, 83, 6) [2016-07-02 03:28:03] [SERVER][UNIVERSE] LOADING SECTOR... (-8, 83, 7) [2016-07-02 03:28:03] [SERVER][UNIVERSE] LOADING SECTOR... (-8, 83, 8) [2016-07-02 03:28:03] [SERVER][UNIVERSE] LOADING SECTOR... (-8, 84, 6) [2016-07-02 03:28:03] [SERVER][UNIVERSE] LOADING SECTOR... (-8, 84, 7) [2016-07-02 03:28:03] [SERVER][UNIVERSE] LOADING SECTOR... (-8, 84, 8) [2016-07-02 03:28:03] [UNIVERSE] WARNING: Sector Ping took 50 [2016-07-02 03:28:03] [SERVER][UPDATE] WARNING: UNIVERSE update took 52 [2016-07-02 03:28:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-07-02 03:28:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-07-02 03:28:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-07-02 03:28:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-07-02 03:28:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-07-02 03:28:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-07-02 03:28:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-07-02 03:28:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-07-02 03:28:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-07-02 03:28:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-07-02 03:28:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-07-02 03:28:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-07-02 03:28:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-07-02 03:28:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-07-02 03:28:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-07-02 03:28:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-07-02 03:28:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-07-02 03:28:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-07-02 03:28:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-07-02 03:28:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-07-02 03:28:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-07-02 03:28:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-07-02 03:28:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/lodCube/lodcube.vert.glsl; data//shader/cube/lodCube/lodcube.frag.glsl [2016-07-02 03:28:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/lodCube/lodcube.vert.glsl; data//shader/cube/lodCube/lodcube-shadow.frag.glsl [2016-07-02 03:28:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/lodCube/lodcube.vert.glsl; data//shader/cube/lodCube/lodcube.frag.glsl [2016-07-02 03:28:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/lodCube/lodcube.vert.glsl; data//shader/cube/lodCube/lodcube.frag.glsl [2016-07-02 03:28:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/shard/shard.vert.glsl; data//shader/cube/shard/shard.frag.glsl [2016-07-02 03:28:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/shieldCube/shieldcube-3rd.vsh; data//shader/cube/shieldCube/shieldcube.fsh [2016-07-02 03:28:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/jumpCube/jumpcube.vsh; data//shader/cube/jumpCube/jumpcube.fsh [2016-07-02 03:28:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cubemap.vsh; data//shader/cubemap.fsh [2016-07-02 03:28:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/bloom.vert.glsl; data//shader/bloom/bloom1.frag.glsl [2016-07-02 03:28:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/bloom.vert.glsl; data//shader/bloom/bloom2.frag.glsl [2016-07-02 03:28:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/bloom.vert.glsl; data//shader/bloom/bloom3.frag.glsl [2016-07-02 03:28:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/bloom.vert.glsl; data//shader/bloom/bloom4.frag.glsl [2016-07-02 03:28:03] [FrameBuffer] creating frame buffer 1920 / 1061 [2016-07-02 03:28:03] [FrameBuffer] initializing frame buffer textures [2016-07-02 03:28:03] [FrameBuffer] creating frame buffer 1920 / 1061 [2016-07-02 03:28:03] [FrameBuffer] initializing frame buffer textures [2016-07-02 03:28:03] [FrameBuffer] creating frame buffer 1920 / 1061 [2016-07-02 03:28:03] [FrameBuffer] initializing frame buffer textures [2016-07-02 03:28:03] [FrameBuffer] creating frame buffer 960 / 530 [2016-07-02 03:28:03] [FrameBuffer] initializing frame buffer textures [2016-07-02 03:28:04] [UNIVERSE] creation time: 150 ms [2016-07-02 03:28:04] [UNIVERSE] NPC NODES: [(-3, -1, -12), (3, -3, -1), (0, 1, -14), (25, -1, -7), (-1, -3, -2), (24, 0, -7), (-26, -1, 1)] [2016-07-02 03:28:04] [CLIENT] creating galaxy (0, 0, 0); Stars: 3211; created in: 152ms [2016-07-02 03:28:04] [BG] updating field [2016-07-02 03:28:04] [STARFIELD] RECRATING WITH RESOLUTION: 2048 [2016-07-02 03:28:04] [FrameBuffer] creating frame buffer 2048 / 2048 [2016-07-02 03:28:04] [FrameBuffer] initializing frame buffer textures [2016-07-02 03:28:04] [FrameBuffer] creating frame buffer 2048 / 2048 [2016-07-02 03:28:04] [FrameBuffer] initializing frame buffer textures [2016-07-02 03:28:04] [CLIENT][BACKGROUND] generating background took: 3ms [2016-07-02 03:28:04] BLOOM SHADER INITIALIZING!!! [2016-07-02 03:28:04] [FrameBuffer] creating frame buffer 960 / 530 [2016-07-02 03:28:04] [FrameBuffer] initializing frame buffer textures [2016-07-02 03:28:04] [FrameBuffer] creating frame buffer 960 / 530 [2016-07-02 03:28:04] [FrameBuffer] initializing frame buffer textures [2016-07-02 03:28:04] BLOOM SHADER INITIALIZING!!! [2016-07-02 03:28:04] [FrameBuffer] creating frame buffer 960 / 530 [2016-07-02 03:28:04] [FrameBuffer] initializing frame buffer textures [2016-07-02 03:28:04] [FrameBuffer] creating frame buffer 960 / 530 [2016-07-02 03:28:04] [FrameBuffer] initializing frame buffer textures [2016-07-02 03:28:04] [CLIENT] FORMATING: [[SERVER]: spunkie has joined the game.]; type: String [2016-07-02 03:28:04] [CLIENT][CHAT] [message] [SERVER]: spunkie has joined the game. [2016-07-02 03:28:04] [CLIENT] UPDATING SECTOR FOR AICharacter[(ENTITY_CREATURE_1467454468347_0)(A. Trader, the 4197431580537901556th)(331)] FROM -2 TO 327 [2016-07-02 03:28:04] [CLIENT][TEXTURE][SYNCHRONIZER] ADDED TO UPDATE QUEUE: PlS[spunkie ; id(326)(2)f(10002)] for PlS[spunkie ; id(326)(2)f(10002)] [2016-07-02 03:28:04] [CHAT] Server(0) initializing data from network object 333 [2016-07-02 03:28:04] [SERVER][ChannelRouter] created Faction channel: Faction10002 [2016-07-02 03:28:04] [SERVER] Sending all available channels to PlS[spunkie ; id(326)(2)f(10002)]; total existing: 2 [2016-07-02 03:28:04] [SERVER] Sending available channel to PlS[spunkie ; id(326)(2)f(10002)]: all [2016-07-02 03:28:04] [SERVER] ADDING CLIENT CHANNEL TO FACTION CHANNEL: Faction10002 [2016-07-02 03:28:04] [SERVER] Sending available channel to PlS[spunkie ; id(326)(2)f(10002)]: Faction10002 [2016-07-02 03:28:04] [CLIENT][TEXTURE-SYNCH] requesting tex synch of PlS[spunkie ; id(326)(2)f(10002)] [2016-07-02 03:28:04] [CLIENT] Client received new channel: all; creating... [2016-07-02 03:28:04] [CLIENT] Client received existing channel mod: all; CREATE [2016-07-02 03:28:04] [CLIENT] WARNING: member in channel: all already existed [2016-07-02 03:28:04] [CLIENT] Client received new channel: Faction10002; creating... [2016-07-02 03:28:04] [CLIENT] Client received existing channel mod: Faction10002; CREATE [2016-07-02 03:28:04] [CLIENT] WARNING: member in channel: Faction10002 already existed [2016-07-02 03:28:04] [CLIENT] successfully rejoined all; opening chat: false [2016-07-02 03:28:04] [SERVER][PLAYERMESSAGE] received message request from PlS[spunkie ; id(326)(2)f(10002)] for 10 messages [2016-07-02 03:28:04] [DB] loading messages set from 1467455284354 for receiver spunkie: SELECT SENDER, RECEIVER, TOPIC, MESSAGE, SENT, READ FROM PLAYER_MESSAGES WHERE RECEIVER = 'spunkie' AND SENT < 1467455284354 ORDER BY SENT DESC LIMIT 10; [2016-07-02 03:28:04] [SERVER] PlS[spunkie ; id(326)(2)f(10002)] FactionNews for 10002 not found! [2016-07-02 03:28:04] [SKIN] USING DEFAULT FOR PLAYER PlS[spunkie ; id(326)(2)f(10002)] [2016-07-02 03:28:04] [SKIN] REMOVING TMP PATH: C:\Users\themaster\Desktop\release ver\StarMade\.\texTmp [2016-07-02 03:28:05] [CLIENT][PlayerInput] successfully deactivated obfuscated.ag@63a270c9 [2016-07-02 03:28:05] [SERVER][SPAWN] SPAWNING NEW CHARACTER FOR PlS[spunkie ; id(326)(2)f(10002)] [2016-07-02 03:28:05] [SERVER][SPAWN] PlS[spunkie ; id(326)(2)f(10002)]; Relative: Ship[spunkie_1467455045109](330) -> (862.61346, -430.05798, 934.2317); objOrigin: (858.92096, -429.26068, 933.7964) [2016-07-02 03:28:05] [SERVER][SPAWN] Gravity object to use for PlS[spunkie ; id(326)(2)f(10002)] set to: ENTITY_SHIP_spunkie_1467455045109 [2016-07-02 03:28:05] [SERVER][PlayerCharacter] Server(0) Set initial transform to (862.61346, -430.05798, 934.2317) [2016-07-02 03:28:05] Server(0) PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(462)] HANDLE SCHEDULED GRAVITY (0.0, 0.0, 0.0), Ship[spunkie_1467455045109](330) [2016-07-02 03:28:05] [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(462)] Server(0) SOURCE CHANGE null -> Ship[spunkie_1467455045109](330) [2016-07-02 03:28:05] [SIMPLETRANSFORMABLE] Server(0) PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(462)] gravity change sent [2016-07-02 03:28:05] [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(462)] changed gravity on Server(0) Ship[spunkie_1467455045109](330) -> (0.0, 0.0, 0.0) [2016-07-02 03:28:05] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(462)] Server(0) starting gravity change: (862.61346, -430.05798, 934.2317) [2016-07-02 03:28:05] Server(0)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(462)] INITIALIZING GRAVITY FOR Ship[spunkie_1467455045109](330) [2016-07-02 03:28:05] [PLAYERCHARACTER] Server(0) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(462)] gravity to: [WARNING] UNKNOWN SIDE -1 [2016-07-02 03:28:05] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(462)] Server(0) starting gravity change DONE: source: Ship[spunkie_1467455045109](330) origin: (862.61346, -430.058, 934.2317) [2016-07-02 03:28:05] [CLIENT] UPDATING SECTOR FOR PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(462)] FROM -2 TO 329 [2016-07-02 03:28:05] [CLIENT]: PlS[spunkie ; id(326)(2)f(10002)] request control: null -> PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(462)] [2016-07-02 03:28:05] [CLIENT] client spawned character and player: PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(462)]; PlS[spunkie ; id(326)(2)f(10002)] [2016-07-02 03:28:05] Client(2) [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(462)] RECEIVED REMOTE GRAVITY: 330 --- (0.0, 0.0, 0.0) [2016-07-02 03:28:05] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(462)] GRAVITY UPDATE:::::: GRAV[ENTITY_SHIP_spunkie_1467455045109(330); (0.0, 0.0, 0.0)] [2016-07-02 03:28:05] [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(462)] FLAG changed gravity on Client(2) Ship[spunkie_1467455045109](330) -> (0.0, 0.0, 0.0) [2016-07-02 03:28:05] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(462)] Client(2) starting gravity change: (862.61346, -430.058, 934.2317) [2016-07-02 03:28:05] Client(2)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(462)] INITIALIZING GRAVITY FOR Ship[spunkie_1467455045109](330) [2016-07-02 03:28:05] [PLAYERCHARACTER] Client(2) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(462)] gravity to: [WARNING] UNKNOWN SIDE -1 [2016-07-02 03:28:05] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(462)] Client(2) starting gravity change DONE: source: Ship[spunkie_1467455045109](330) origin: (862.6134, -430.05798, 934.2317) [2016-07-02 03:28:05] [CLIENT] REQUESTING SYSTEM: (-1, 5, 0) [2016-07-02 03:28:05] [CONTROLLERSTATE] INCOMING REQUEST (NT) Server(0); PlS[spunkie ; id(326)(2)f(10002)] CONTROLLER REQUEST RECEIVED ControllerUnitRequest [fromId=-1, toId=462, hideExitedObject=false, fromParam=(0, 0, 0), toParam=(0, 0, 0)] [2016-07-02 03:28:05] [SERVER][GALAXY] REQUESTING SYSTEM (-1, 5, 0); exists in DB: true; TIME: 2ms: GalaxyRequestAndAwnser [ownerUID=null, factionUID=0, secX=-9, secY=83, secZ=7, networkObjectOnServer=NetworkObject(NetworkClientChannel; 0)] [2016-07-02 03:28:05] [CONTROLLER][ADD-UNIT] (Server(0)): PlS[spunkie ; id(326)(2)f(10002)] Added to controllers: PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(462)] [2016-07-02 03:28:05] [CONTROLLERSTATE] INCOMING REQUEST (NT) Client(2); PlS[spunkie ; id(326)(2)f(10002)] CONTROLLER REQUEST RECEIVED ControllerUnitRequest [fromId=-1, toId=462, hideExitedObject=false, fromParam=(0, 0, 0), toParam=(0, 0, 0)] [2016-07-02 03:28:05] [CLIENT][SPAWN] Spawned on object: Ship[spunkie_1467455045109](330); (858.921, -429.26068, 933.7964), local (3.546997, 0.9561157, -0.9821167) -> (862.6135, -430.05798, 934.2317) [2016-07-02 03:28:05] [CLIENT][BUILDTOOLS] Reset area placement [2016-07-02 03:28:05] [CONTROLLER][ADD-UNIT] (Client(2)): PlS[spunkie ; id(326)(2)f(10002)] Added to controllers: PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(462)] [2016-07-02 03:28:05] [CLIENT] CURRENT MAIN CONTROLLING IS NOW: PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(462)]; at: (862.6135, -430.05798, 934.2317) [2016-07-02 03:28:05] [CLIENT][BUILDTOOLS] Reset area placement [2016-07-02 03:28:05] [WARPOUT] took up from current grav up (0.398543, 0.84336126, 0.36042368) [2016-07-02 03:28:05] [KINEMATIC] Client(2) WARPING OUT OF COLLISION START for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(462)]: FROM (862.6135, -430.05798, 934.2317); (862.6135, -430.05798, 934.2317) [2016-07-02 03:28:05] [KINEMATIC] WARP OUT DIDNT DETECT A HIT [2016-07-02 03:28:05] [PLAYERCHARACTER][ONPHYSICSADD][Client(2)] WARPING OUT OF COLLISION: PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(462)]: (862.6135, -430.05798, 934.2317) -> (862.6135, -430.05798, 934.2317) [2016-07-02 03:28:05] [REMOTETRANFORM][WARP] Client(2) SETTING WARP POSITION from (862.6135, -430.05798, 934.2317) TO (862.6135, -430.05798, 934.2317) for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(462)] [2016-07-02 03:28:05] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(462)] Client(2) starting gravity change: (862.6135, -430.05798, 934.2317) [2016-07-02 03:28:05] Client(2)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(462)] INITIALIZING GRAVITY FOR Ship[spunkie_1467455045109](330) [2016-07-02 03:28:05] [PLAYERCHARACTER] Client(2) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(462)] gravity to: [WARNING] UNKNOWN SIDE -1 [2016-07-02 03:28:05] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(462)] Client(2) starting gravity change DONE: source: Ship[spunkie_1467455045109](330) origin: (862.6135, -430.058, 934.23175) [2016-07-02 03:28:05] [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(462)] FLAG changed gravity on Client(2) Ship[spunkie_1467455045109](330) -> (0.0, 0.0, 0.0) [2016-07-02 03:28:05] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(462)] Client(2) starting gravity change: (862.6135, -430.058, 934.23175) [2016-07-02 03:28:05] Client(2)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(462)] INITIALIZING GRAVITY FOR Ship[spunkie_1467455045109](330) [2016-07-02 03:28:05] [PLAYERCHARACTER] Client(2) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(462)] gravity to: [WARNING] UNKNOWN SIDE -1 [2016-07-02 03:28:05] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(462)] Client(2) starting gravity change DONE: source: Ship[spunkie_1467455045109](330) origin: (862.6136, -430.0581, 934.2318) [2016-07-02 03:28:05] [CLIENT][POPUP] INFO: If you are stuck in a block, press UP. Time left to use this: 8 sec [2016-07-02 03:28:05] [SERVER][GALAXY] SENDING SYSTEM BACK TO CLIENT: -9, 83, 7 [2016-07-02 03:28:05] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(462)] Server(0) starting gravity change: (862.61346, -430.058, 934.2317) [2016-07-02 03:28:05] Server(0)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(462)] INITIALIZING GRAVITY FOR Ship[spunkie_1467455045109](330) [2016-07-02 03:28:05] [PLAYERCHARACTER] Server(0) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(462)] gravity to: [WARNING] UNKNOWN SIDE -1 [2016-07-02 03:28:05] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(462)] Server(0) starting gravity change DONE: source: Ship[spunkie_1467455045109](330) origin: (862.61346, -430.05804, 934.2317) [2016-07-02 03:28:05] [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(462)] FLAG changed gravity on Server(0) Ship[spunkie_1467455045109](330) -> (0.0, 0.0, 0.0) [2016-07-02 03:28:05] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(462)] Server(0) starting gravity change: (862.61346, -430.05804, 934.2317) [2016-07-02 03:28:05] Server(0)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(462)] INITIALIZING GRAVITY FOR Ship[spunkie_1467455045109](330) [2016-07-02 03:28:05] [PLAYERCHARACTER] Server(0) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(462)] gravity to: [WARNING] UNKNOWN SIDE -1 [2016-07-02 03:28:05] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(462)] Server(0) starting gravity change DONE: source: Ship[spunkie_1467455045109](330) origin: (862.61346, -430.05807, 934.2317) [2016-07-02 03:28:07] Exiting (normal) because of exception java.lang.NullPointerException [2016-07-02 03:28:07] java.lang.NullPointerException [2016-07-02 03:28:07] at org.schema.game.common.controller.elements.ProjectileController.getPhysics(SourceFile:541) [2016-07-02 03:28:07] at org.schema.game.common.controller.elements.ProjectileController.update(SourceFile:818) [2016-07-02 03:28:07] at obfuscated.acm.a(SourceFile:2302) [2016-07-02 03:28:07] at org.schema.game.common.data.world.Universe.updateSector(SourceFile:1083) [2016-07-02 03:28:07] at org.schema.game.common.data.world.Universe.update(SourceFile:1115) [2016-07-02 03:28:07] at org.schema.game.server.controller.GameServerController.update(SourceFile:1285) [2016-07-02 03:28:07] at org.schema.schine.network.server.ServerController.run(SourceFile:270) [2016-07-02 03:28:07] at java.lang.Thread.run(Unknown Source) [2016-07-02 03:28:07] [SERVER][SHUTDOWN] shutting down element collection thread [2016-07-02 03:28:07] [SERVER][SHUTDOWN] shutting down pathfinding threads [2016-07-02 03:28:07] [SERVER][SHUTDOWN] shutting down universe [2016-07-02 03:28:07] [SERVER][SHUTDOWN] shutting segment request thread [2016-07-02 03:28:07] [SERVER][SHUTDOWN] shutting down simulation [2016-07-02 03:28:07] [SERVER][SHUTDOWN] shutting down active checker [2016-07-02 03:28:07] [SIMPLANNER] Sleep has been interrupted [2016-07-02 03:28:07] [SERVER][SHUTDOWN] shutting down sysin listener [2016-07-02 03:28:07] [SERVER][SHUTDOWN] shutting down mob thread [2016-07-02 03:28:07] [SERVER][SHUTDOWN] shutting down game map provider [2016-07-02 03:28:07] [SERVER][SHUTDOWN] Stopping to listen! [2016-07-02 03:28:07] [SERVER] Stopping Listener [2016-07-02 03:28:07] [SERVER] Stopped Listener [2016-07-02 03:28:07] [SERVER][SHUTDOWN] disconnecting all clients! [2016-07-02 03:28:07] [SERVER][SHUTDOWN] Dumping server State! [2016-07-02 03:28:07] [CLIENT] EOFConnection (last file size: 402; last packet timestamp: 1467455287801) [2016-07-02 03:28:07] [SERVER] WRITING PLAYER TO DISK: PlS[spunkie ; id(326)(2)f(10002)] DD: true [2016-07-02 03:28:07] java.io.EOFException [2016-07-02 03:28:07] at java.io.DataInputStream.readInt(Unknown Source) [2016-07-02 03:28:07] at org.schema.schine.network.client.ClientProcessor.run(SourceFile:334) [2016-07-02 03:28:07] at java.lang.Thread.run(Unknown Source) [2016-07-02 03:28:07] [SERVER] NTException on: RegisteredClient: spunkie (2) connected: true; ProcessorID: 1 [2016-07-02 03:28:07] [SERVER] WRITING ENTITY TAG: PlS[spunkie ; id(326)(2)f(10002)] to .\server-database\1\ENTITY_PLAYERSTATE_spunkie.ent [2016-07-02 03:28:07] [ClientProcessor] EXIT: Input Stream closed. Terminated Client Processor [2016-07-02 03:28:07] [CLIENT] PacketHandler Terminated [2016-07-02 03:28:07] [CLIENT] ClientSendingQueueThread Terminated [2016-07-02 03:28:07] [SERVER] last received size: 76 [2016-07-02 03:28:07] [SERVER] last received check: 42 [2016-07-02 03:28:07] [SERVER] last received header: 123: Stream [2016-07-02 03:28:07] Client Socket connection has been closed [2016-07-02 03:28:07] [SERVER] last received command: Synchronize[void] [2016-07-02 03:28:07] [SERVER][LASTRECEIVED] decoded class #0: NetworkPlayerHumanCharacter; decoded: [(RemotePhysicsTransform; val: org.schema.schine.network.objects.NetworkTransformation@69c260c1)] [2016-07-02 03:28:07] [SERVER][LASTRECEIVED] decoded class #1: NetworkPlayer; decoded: [(r(-0.03042281, -0.83268505, -0.17267646, 0.5252554))] [2016-07-02 03:28:07] java.net.SocketException: Socket closed [2016-07-02 03:28:07] at java.net.SocketInputStream.socketRead0(Native Method) [2016-07-02 03:28:07] at java.net.SocketInputStream.read(Unknown Source) [2016-07-02 03:28:07] at java.net.SocketInputStream.read(Unknown Source) [2016-07-02 03:28:07] at java.net.SocketInputStream.read(Unknown Source) [2016-07-02 03:28:07] at java.io.DataInputStream.readInt(Unknown Source) [2016-07-02 03:28:07] at org.schema.schine.network.server.ServerProcessor.run(SourceFile:522) [2016-07-02 03:28:07] at java.lang.Thread.run(Unknown Source) [2016-07-02 03:28:07] [SERVER][DISCONNECT] Client 'RegisteredClient: spunkie (2) connected: true' HAS BEEN DISCONNECTED . PROBE: false; ProcessorID: 1 [2016-07-02 03:28:07] [SERVER] Client <2> logged out from server. connections count: 0 [2016-07-02 03:28:07] [SERVER] UNREGISTERING CLIENT RegisteredClient: spunkie (2) connected: true [2016-07-02 03:28:07] [SERVER] UNREGISTER DONE FOR CLIENT RegisteredClient: spunkie (2) connected: true [2016-07-02 03:28:07] [SERVER] WRITING FACTIONS AND CATALOG!!! Count: 20 [2016-07-02 03:28:07] [SERVER] SERVER PROCESSOR STOPPED FOR RegisteredClient: spunkie (2) connected: true; PID 1 [2016-07-02 03:28:07] [SERVER] Terminate: Writing Entity: Sector[437](-10, 83, 8); trans: false; [] [2016-07-02 03:28:07] [DATABASE] UPDATING SECTOR: (-10, 83, 8) trans: false [2016-07-02 03:28:07] [SERVER] Terminate: Writing Entity: Sector[458](-8, 83, 8); trans: false; [] [2016-07-02 03:28:07] [SERVER] Terminate: Writing Entity: Sector[454](-8, 82, 7); trans: false; [] [2016-07-02 03:28:07] [SERVER] SERVER SECTOR WRITING STARTED #437 active: true at (-10, 83, 8) (ents: 0) [2016-07-02 03:28:07] [DATABASE] UPDATING SECTOR: (-8, 83, 8) trans: false [2016-07-02 03:28:07] [SERVER] Terminate: Writing Entity: Sector[444](-9, 83, 6); trans: false; [] [2016-07-02 03:28:07] [SERVER] Terminate: Writing Entity: Sector[455](-8, 82, 8); trans: false; [] [2016-07-02 03:28:07] [SERVER] Terminate: Writing Entity: Sector[450](-9, 84, 6); trans: false; [] [2016-07-02 03:28:07] [SERVER] Terminate: Writing Entity: Sector[329](-9, 83, 7); trans: false; [PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(462)], Ship[spunkie_1467455045109](330)] [2016-07-02 03:28:07] [SERVER] Terminate: Writing Entity: Sector[442](-9, 82, 7); trans: false; [] [2016-07-02 03:28:07] [SERVER] Terminate: Writing Entity: Sector[438](-10, 84, 6); trans: false; [] [2016-07-02 03:28:07] [SERVER] Terminate: Writing Entity: Sector[445](-9, 83, 8); trans: false; [Ship[MOB_target drone_1467455091302_2](449), Ship[MOB_target drone_1467455091300_1](448), Ship[MOB_target drone_1467455091303_3](447), Ship[MOB_target drone_1467455091296_0](446)] [2016-07-02 03:28:07] [SERVER] Terminate: Writing Entity: Sector[456](-8, 83, 6); trans: false; [] [2016-07-02 03:28:07] [SERVER] Terminate: Writing Entity: Sector[434](-10, 82, 8); trans: false; [] [2016-07-02 03:28:07] [SERVER] Terminate: Writing Entity: Sector[457](-8, 83, 7); trans: false; [] [2016-07-02 03:28:07] [SERVER] Terminate: Writing Entity: Sector[459](-8, 84, 6); trans: false; [] [2016-07-02 03:28:07] [SERVER] Terminate: Writing Entity: Sector[453](-8, 82, 6); trans: false; [] [2016-07-02 03:28:07] [SERVER] Terminate: Writing Entity: Sector[440](-10, 84, 8); trans: false; [] [2016-07-02 03:28:07] [SERVER] Terminate: Writing Entity: Sector[435](-10, 83, 6); trans: false; [] [2016-07-02 03:28:07] [SERVER] Terminate: Writing Entity: Sector[433](-10, 82, 7); trans: false; [] [2016-07-02 03:28:07] [SERVER] Terminate: Writing Entity: Sector[461](-8, 84, 8); trans: false; [] [2016-07-02 03:28:07] [SERVER] Terminate: Writing Entity: Sector[432](-10, 82, 6); trans: false; [] [2016-07-02 03:28:07] [SERVER] Terminate: Writing Entity: Sector[441](-9, 82, 6); trans: false; [] [2016-07-02 03:28:07] [SERVER] Terminate: Writing Entity: Sector[327](2, 2, 2); trans: true; [AICharacter[(ENTITY_CREATURE_1467454468347_0)(A. Trader, the 4197431580537901556th)(331)], Shop(328)] [2016-07-02 03:28:07] [SERVER] Terminate: Writing Entity: Sector[439](-10, 84, 7); trans: false; [] [2016-07-02 03:28:07] [SERVER] Terminate: Writing Entity: Sector[460](-8, 84, 7); trans: false; [] [2016-07-02 03:28:07] [SERVER] Terminate: Writing Entity: Sector[443](-9, 82, 8); trans: false; [] [2016-07-02 03:28:07] [SERVER] Terminate: Writing Entity: Sector[452](-9, 84, 8); trans: false; [] [2016-07-02 03:28:07] [SERVER] Terminate: Writing Entity: Sector[451](-9, 84, 7); trans: false; [] [2016-07-02 03:28:07] [SERVER] Terminate: Writing Entity: Sector[436](-10, 83, 7); trans: false; [] [2016-07-02 03:28:07] [SERVER] WAITING FOR LOGIN THREAD POOL TO TERMINATE; Active: 0 [2016-07-02 03:28:07] [SERVER] SERVER LOGIN THREAD POOL TERMINATED [2016-07-02 03:28:07] [SERVER] KILLING ACTIVE EXPLOSION THREADS; Active: 0 [2016-07-02 03:28:07] java.lang.Exception: ServerEntityWriterThread Shutdown [2016-07-02 03:28:07] at org.schema.schine.network.server.ServerEntityWriterThread.shutdown(SourceFile:41) [2016-07-02 03:28:07] at org.schema.game.common.data.world.Universe.writeToDatabase(SourceFile:1379) [2016-07-02 03:28:07] at org.schema.game.server.controller.GameServerController.a(SourceFile:2732) [2016-07-02 03:28:07] at org.schema.game.server.controller.GameServerController.onShutDown(SourceFile:1944) [2016-07-02 03:28:07] at org.schema.schine.network.server.ServerController.run(SourceFile:298) [2016-07-02 03:28:07] at java.lang.Thread.run(Unknown Source) [2016-07-02 03:28:07] [SERVER] SERVER SECTOR WRITING STARTED #458 active: true at (-8, 83, 8) (ents: 0) [2016-07-02 03:28:07] [DATABASE] UPDATING SECTOR: (-8, 82, 7) trans: false [2016-07-02 03:28:07] [SERVER] Server Write Queue: 25; 1; [WriterRunnable (ID: 444; state: not started), WriterRunnable (ID: 455; state: not started), WriterRunnable (ID: 450; state: not started), WriterRunnable (ID: 329; state: not started), WriterRunnable (ID: 442; state: not started), WriterRunnable (ID: 438; state: not started), WriterRunnable (ID: 445; state: not started), WriterRunnable (ID: 456; state: not started), WriterRunnable (ID: 434; state: not started), WriterRunnable (ID: 457; state: not started), WriterRunnable (ID: 459; state: not started), WriterRunnable (ID: 453; state: not started), WriterRunnable (ID: 440; state: not started), WriterRunnable (ID: 435; state: not started), WriterRunnable (ID: 433; state: not started), WriterRunnable (ID: 461; state: not started), WriterRunnable (ID: 432; state: not started), WriterRunnable (ID: 441; state: not started), WriterRunnable (ID: 327; state: not started), WriterRunnable (ID: 439; state: not started), WriterRunnable (ID: 460; state: not started), WriterRunnable (ID: 443; state: not started), WriterRunnable (ID: 452; state: not started), WriterRunnable (ID: 451; state: not started), WriterRunnable (ID: 436; state: not started)] [2016-07-02 03:28:07] [SERVER] SERVER SECTOR WRITING STARTED #454 active: true at (-8, 82, 7) (ents: 0) [2016-07-02 03:28:07] [DATABASE] UPDATING SECTOR: (-9, 83, 6) trans: false [2016-07-02 03:28:07] [SERVER] WAITING FOR WRITING QUEUE TO FINISH; Active: 25 [2016-07-02 03:28:07] [SERVER] Server Write Queue: 24; 1; [WriterRunnable (ID: 455; state: not started), WriterRunnable (ID: 450; state: not started), WriterRunnable (ID: 329; state: not started), WriterRunnable (ID: 442; state: not started), WriterRunnable (ID: 438; state: not started), WriterRunnable (ID: 445; state: not started), WriterRunnable (ID: 456; state: not started), WriterRunnable (ID: 434; state: not started), WriterRunnable (ID: 457; state: not started), WriterRunnable (ID: 459; state: not started), WriterRunnable (ID: 453; state: not started), WriterRunnable (ID: 440; state: not started), WriterRunnable (ID: 435; state: not started), WriterRunnable (ID: 433; state: not started), WriterRunnable (ID: 461; state: not started), WriterRunnable (ID: 432; state: not started), WriterRunnable (ID: 441; state: not started), WriterRunnable (ID: 327; state: not started), WriterRunnable (ID: 439; state: not started), WriterRunnable (ID: 460; state: not started), WriterRunnable (ID: 443; state: not started), WriterRunnable (ID: 452; state: not started), WriterRunnable (ID: 451; state: not started), WriterRunnable (ID: 436; state: not started)] [2016-07-02 03:28:07] [SERVER] SERVER SECTOR WRITING STARTED #444 active: true at (-9, 83, 6) (ents: 0) [2016-07-02 03:28:07] [DATABASE] UPDATING SECTOR: (-8, 82, 8) trans: false [2016-07-02 03:28:07] [SERVER] SERVER SECTOR WRITING STARTED #455 active: true at (-8, 82, 8) (ents: 0) [2016-07-02 03:28:07] [DATABASE] UPDATING SECTOR: (-9, 84, 6) trans: false [2016-07-02 03:28:07] [SERVER] SERVER SECTOR WRITING STARTED #450 active: true at (-9, 84, 6) (ents: 0) [2016-07-02 03:28:07] [DATABASE] UPDATING SECTOR: (-9, 83, 7) trans: false [2016-07-02 03:28:07] [SERVER] SERVER SECTOR WRITING STARTED #329 active: true at (-9, 83, 7) (ents: 2) [2016-07-02 03:28:07] [SERVER] WRITING ENTITY TAG: PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(462)] to .\server-database\1\ENTITY_PLAYERCHARACTER_spunkie.ent [2016-07-02 03:28:07] [SERVER] Terminate: DONE Writing Entity: Sector[329](-9, 83, 7): PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(462)] [2016-07-02 03:28:07] [SERVER] WRITING ENTITY TAG: Ship[spunkie_1467455045109](330) to .\server-database\1\ENTITY_SHIP_spunkie_1467455045109.ent [2016-07-02 03:28:07] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[spunkie_1467455045109](330) since it hasn't changed: lastChanged: 1467455282795 / last written 1467455282795 [2016-07-02 03:28:07] [SERVER][DEBUG] WRITTEN Ship[spunkie_1467455045109](330); lastWrite 0; written segments: 0 [2016-07-02 03:28:07] [SERVER] Terminate: DONE Writing Entity: Sector[329](-9, 83, 7): Ship[spunkie_1467455045109](330) [2016-07-02 03:28:07] [DATABASE] UPDATING SECTOR: (-9, 82, 7) trans: false [2016-07-02 03:28:07] [SERVER] SERVER SECTOR WRITING STARTED #442 active: true at (-9, 82, 7) (ents: 0) [2016-07-02 03:28:07] [DATABASE] UPDATING SECTOR: (-10, 84, 6) trans: false [2016-07-02 03:28:07] [SERVER] SERVER SECTOR WRITING STARTED #438 active: true at (-10, 84, 6) (ents: 0) [2016-07-02 03:28:07] [DATABASE] UPDATING SECTOR: (-9, 83, 8) trans: false [2016-07-02 03:28:07] [SERVER] SERVER SECTOR WRITING STARTED #445 active: true at (-9, 83, 8) (ents: 4) [2016-07-02 03:28:07] [SERVER] WRITING ENTITY TAG: Ship[MOB_target drone_1467455091302_2](449) to .\server-database\1\ENTITY_SHIP_MOB_target drone_1467455091302_2.ent [2016-07-02 03:28:07] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[MOB_target drone_1467455091302_2](449) since it hasn't changed: lastChanged: 1467455283115 / last written 1467455283115 [2016-07-02 03:28:07] [SERVER][DEBUG] WRITTEN Ship[MOB_target drone_1467455091302_2](449); lastWrite 0; written segments: 0 [2016-07-02 03:28:07] [SERVER] Terminate: DONE Writing Entity: Sector[445](-9, 83, 8): Ship[MOB_target drone_1467455091302_2](449) [2016-07-02 03:28:07] [SERVER] WRITING ENTITY TAG: Ship[MOB_target drone_1467455091300_1](448) to .\server-database\1\ENTITY_SHIP_MOB_target drone_1467455091300_1.ent [2016-07-02 03:28:07] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[MOB_target drone_1467455091300_1](448) since it hasn't changed: lastChanged: 1467455283114 / last written 1467455283114 [2016-07-02 03:28:07] [SERVER][DEBUG] WRITTEN Ship[MOB_target drone_1467455091300_1](448); lastWrite 0; written segments: 0 [2016-07-02 03:28:07] [SERVER] Terminate: DONE Writing Entity: Sector[445](-9, 83, 8): Ship[MOB_target drone_1467455091300_1](448) [2016-07-02 03:28:07] [SERVER] WRITING ENTITY TAG: Ship[MOB_target drone_1467455091303_3](447) to .\server-database\1\ENTITY_SHIP_MOB_target drone_1467455091303_3.ent [2016-07-02 03:28:07] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[MOB_target drone_1467455091303_3](447) since it hasn't changed: lastChanged: 1467455283112 / last written 1467455283112 [2016-07-02 03:28:07] [SERVER][DEBUG] WRITTEN Ship[MOB_target drone_1467455091303_3](447); lastWrite 0; written segments: 0 [2016-07-02 03:28:07] [SERVER] Terminate: DONE Writing Entity: Sector[445](-9, 83, 8): Ship[MOB_target drone_1467455091303_3](447) [2016-07-02 03:28:07] [SERVER] WRITING ENTITY TAG: Ship[MOB_target drone_1467455091296_0](446) to .\server-database\1\ENTITY_SHIP_MOB_target drone_1467455091296_0.ent [2016-07-02 03:28:07] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[MOB_target drone_1467455091296_0](446) since it hasn't changed: lastChanged: 1467455283106 / last written 1467455283106 [2016-07-02 03:28:07] [SERVER][DEBUG] WRITTEN Ship[MOB_target drone_1467455091296_0](446); lastWrite 0; written segments: 0 [2016-07-02 03:28:07] [SERVER] Terminate: DONE Writing Entity: Sector[445](-9, 83, 8): Ship[MOB_target drone_1467455091296_0](446) [2016-07-02 03:28:07] [DATABASE] UPDATING SECTOR: (-8, 83, 6) trans: false [2016-07-02 03:28:07] [SERVER] SERVER SECTOR WRITING STARTED #456 active: true at (-8, 83, 6) (ents: 0) [2016-07-02 03:28:07] [DATABASE] UPDATING SECTOR: (-10, 82, 8) trans: false [2016-07-02 03:28:07] [SERVER] SERVER SECTOR WRITING STARTED #434 active: true at (-10, 82, 8) (ents: 0) [2016-07-02 03:28:07] [DATABASE] UPDATING SECTOR: (-8, 83, 7) trans: false [2016-07-02 03:28:07] [SERVER] SERVER SECTOR WRITING STARTED #457 active: true at (-8, 83, 7) (ents: 0) [2016-07-02 03:28:07] [DATABASE] UPDATING SECTOR: (-8, 84, 6) trans: false [2016-07-02 03:28:07] [SERVER] SERVER SECTOR WRITING STARTED #459 active: true at (-8, 84, 6) (ents: 0) [2016-07-02 03:28:07] [DATABASE] UPDATING SECTOR: (-8, 82, 6) trans: false [2016-07-02 03:28:07] [SERVER] SERVER SECTOR WRITING STARTED #453 active: true at (-8, 82, 6) (ents: 0) [2016-07-02 03:28:07] [DATABASE] UPDATING SECTOR: (-10, 84, 8) trans: false [2016-07-02 03:28:07] [SERVER] SERVER SECTOR WRITING STARTED #440 active: true at (-10, 84, 8) (ents: 0) [2016-07-02 03:28:07] [DATABASE] UPDATING SECTOR: (-10, 83, 6) trans: false [2016-07-02 03:28:07] [SERVER] SERVER SECTOR WRITING STARTED #435 active: true at (-10, 83, 6) (ents: 0) [2016-07-02 03:28:07] [DATABASE] UPDATING SECTOR: (-10, 82, 7) trans: false [2016-07-02 03:28:07] [SERVER] SERVER SECTOR WRITING STARTED #433 active: true at (-10, 82, 7) (ents: 0) [2016-07-02 03:28:07] [DATABASE] UPDATING SECTOR: (-8, 84, 8) trans: false [2016-07-02 03:28:07] [SERVER] SERVER SECTOR WRITING STARTED #461 active: true at (-8, 84, 8) (ents: 0) [2016-07-02 03:28:07] [DATABASE] UPDATING SECTOR: (-10, 82, 6) trans: false [2016-07-02 03:28:07] [SERVER] SERVER SECTOR WRITING STARTED #432 active: true at (-10, 82, 6) (ents: 0) [2016-07-02 03:28:07] [DATABASE] UPDATING SECTOR: (-9, 82, 6) trans: false [2016-07-02 03:28:07] [SERVER] SERVER SECTOR WRITING STARTED #441 active: true at (-9, 82, 6) (ents: 0) [2016-07-02 03:28:07] [SERVER] SERVER SECTOR WRITING STARTED #327 active: true at (2, 2, 2) (ents: 2) [2016-07-02 03:28:07] [SERVER] Terminate: DONE Writing Entity: Sector[327](2, 2, 2): AICharacter[(ENTITY_CREATURE_1467454468347_0)(A. Trader, the 4197431580537901556th)(331)] [2016-07-02 03:28:07] [SERVER] WRITING ENTITY TAG: Shop(328) to .\server-database\1\ENTITY_SHOP_1467454466370.ent [2016-07-02 03:28:07] [SERVER] Database: Entry Shop(328) skipped SQL update since it hasn't changed [2016-07-02 03:28:07] [SERVER] Terminate: DONE Writing Entity: Sector[327](2, 2, 2): Shop(328) [2016-07-02 03:28:07] [DATABASE] UPDATING SECTOR: (-10, 84, 7) trans: false [2016-07-02 03:28:07] [SERVER] SERVER SECTOR WRITING STARTED #439 active: true at (-10, 84, 7) (ents: 0) [2016-07-02 03:28:07] [DATABASE] UPDATING SECTOR: (-8, 84, 7) trans: false [2016-07-02 03:28:07] [SERVER] SERVER SECTOR WRITING STARTED #460 active: true at (-8, 84, 7) (ents: 0) [2016-07-02 03:28:07] [DATABASE] UPDATING SECTOR: (-9, 82, 8) trans: false [2016-07-02 03:28:07] [SERVER] SERVER SECTOR WRITING STARTED #443 active: true at (-9, 82, 8) (ents: 0) [2016-07-02 03:28:07] [DATABASE] UPDATING SECTOR: (-9, 84, 8) trans: false [2016-07-02 03:28:07] [SERVER] SERVER SECTOR WRITING STARTED #452 active: true at (-9, 84, 8) (ents: 0) [2016-07-02 03:28:07] [DATABASE] UPDATING SECTOR: (-9, 84, 7) trans: false [2016-07-02 03:28:07] [SERVER] SERVER SECTOR WRITING STARTED #451 active: true at (-9, 84, 7) (ents: 0) [2016-07-02 03:28:07] [DATABASE] UPDATING SECTOR: (-10, 83, 7) trans: false [2016-07-02 03:28:07] [SERVER] SERVER SECTOR WRITING STARTED #436 active: true at (-10, 83, 7) (ents: 0) [2016-07-02 03:28:07] [SERVER] writing queue finished [2016-07-02 03:28:08] [SERVER] Server Write Queue: 0; 0; [] [2016-07-02 03:28:08] [SERVER] SERVER THREAD QUEUE TERMINATED [2016-07-02 03:28:08] [SERVER] Server Write Queue: 0; 0; [] [2016-07-02 03:28:08] [SERVER][SHUTDOWN] all queued writing jobs finished. closing database [2016-07-02 03:28:08] [SERVER][SHUTDOWN] database closed successfully [2016-07-02 03:28:08] [SERVER][SHUTDOWN] ServerState saved! [2016-07-02 03:28:08] java.lang.Exception: ServerEntityWriterThread Shutdown [2016-07-02 03:28:08] at org.schema.schine.network.server.ServerEntityWriterThread.shutdown(SourceFile:41) [2016-07-02 03:28:08] at org.schema.game.server.controller.GameServerController.onShutDown(SourceFile:1982) [2016-07-02 03:28:08] at org.schema.schine.network.server.ServerController.run(SourceFile:298) [2016-07-02 03:28:08] at java.lang.Thread.run(Unknown Source) [2016-07-02 03:28:08] java.lang.Exception: Server created: false [2016-07-02 03:28:08] at org.schema.schine.network.server.ServerState.setCreated(SourceFile:261) [2016-07-02 03:28:08] at org.schema.game.server.controller.GameServerController.onShutDown(SourceFile:1987) [2016-07-02 03:28:08] at org.schema.schine.network.server.ServerController.run(SourceFile:298) [2016-07-02 03:28:08] at java.lang.Thread.run(Unknown Source) [2016-07-02 03:28:08] [SERVER][SHUTDOWN] ServerState.created set to false [2016-07-02 03:28:08] java.lang.Exception: Server created: false [2016-07-02 03:28:08] at org.schema.schine.network.server.ServerState.setCreated(SourceFile:261) [2016-07-02 03:28:08] at org.schema.schine.network.server.ServerState.clearStatic(SourceFile:55) [2016-07-02 03:28:08] at obfuscated.Q.run(SourceFile:149) [2016-07-02 03:28:08] at java.lang.Thread.run(Unknown Source) [2016-07-02 03:28:08] java.lang.Exception: [LOGUTIL] shutdown logs [2016-07-02 03:28:08] at obfuscated.f.a(SourceFile:25) [2016-07-02 03:28:08] at org.schema.schine.network.server.ServerController.run(SourceFile:299) [2016-07-02 03:28:08] at java.lang.Thread.run(Unknown Source) [2016-07-02 03:28:08] java.lang.Exception: Server Shutdown: false