[2016-10-09 06:30:08] [VERSION] loading version from install dir: ./ [2016-10-09 06:30:08] [VERSION] VERSION: 0.199.253 [2016-10-09 06:30:08] [VERSION] BUILD: 20161008_002313 [2016-10-09 06:30:08] #################### StarMade ####################### [2016-10-09 06:30:08] # version 0.199.253 - build 20161008_002313 # [2016-10-09 06:30:08] ##################################################### [2016-10-09 06:30:08] [SERIAL] "not retrieved" [2016-10-09 06:30:08] [INSTALLATION_DIRECTORY] "/Applications/starmade-launcher.app/Contents/MacOS/~/Library/Application Support/StarMade/." [2016-10-09 06:30:08] [JVM-ARGUMENTS] [-Djava.net.preferIPv4Stack=true, -Xmn128M, -Xms512M, -Xmx4096M, -Xincgc] [2016-10-09 06:30:08] [TEXTURE-PACK] WARNING: ignoring lava.png: not a directory [2016-10-09 06:30:08] [TEXTURE-PACK] WARNING: ignoring lava.png.zip: not a directory [2016-10-09 06:30:08] [TEXTURE-PACK] WARNING: ignoring shield_tex.png: not a directory [2016-10-09 06:30:08] [TEXTURE-PACK] WARNING: ignoring shield_tex.png.zip: not a directory [2016-10-09 06:30:08] [TEXTURE-PACK] WARNING: ignoring lava.png: not a directory [2016-10-09 06:30:08] [TEXTURE-PACK] WARNING: ignoring lava.png.zip: not a directory [2016-10-09 06:30:08] [TEXTURE-PACK] WARNING: ignoring shield_tex.png: not a directory [2016-10-09 06:30:08] [TEXTURE-PACK] WARNING: ignoring shield_tex.png.zip: not a directory [2016-10-09 06:30:08] [SERVER] using world: world0; ./server-database/world0/ [2016-10-09 06:30:08] [INIT] Segment Database Path: /Applications/starmade-launcher.app/Contents/MacOS/~/Library/Application Support/StarMade/./server-database/world0/DATA; exists? true; is Dir? true; creating dir sucessfull (gives false if exists)? false [2016-10-09 06:30:08] [LIBLOADER] OS Mac OS X - 10.12 [2016-10-09 06:30:08] [LIBLOADER] JAVA Oracle Corporation - 1.7.0_80 - /Applications/starmade-launcher.app/Contents/MacOS/dep/java/jre1.7.0_80.jre/Contents/Home [2016-10-09 06:30:08] [LIBLOADER] ARCHITECTURE x86_64 [2016-10-09 06:30:08] [LIBLOADER] LOADED MacOS NATIVE LIBRARIES [2016-10-09 06:30:08] [LIBLOADER] FastNoiseSIMD Level: 3 [2016-10-09 06:30:08] [LIBLOADER] COMPLETE [2016-10-09 06:30:08] [MAIN] CHECKING IF MIGRATION NECESSARY [2016-10-09 06:30:08] [MAIN] MIGRATION PROCESS DONE [2016-10-09 06:30:08] [MAIN] STARTING WITH ARGUMENTS: [-force, -port:4242, -auth 5f661b27fb6369af47b6d0b6869c30e5bbfbde98336644ce98bf6668cba0a0cf] [2016-10-09 06:30:09] [LANGUAGE] loading language: english; Resolved to english [2016-10-09 06:30:09] [LANGUAGE] Loading English; Version: 0 [2016-10-09 06:30:09] [LANGUAGE] LOADED FONT PATH/NAME: font/Monda-Regular.ttf [2016-10-09 06:30:11] [GRAPHICS] set display mode: FULLSCREEN: false; dim: 1920 / 1080 [2016-10-09 06:30:11] ARB_SUPPORTED COULD NOT BE RETRIEVED [2016-10-09 06:30:11] [DISPLAY] ViewPort for Resolution: 1920x1080: 1920, 1058 [2016-10-09 06:30:11] FILE CREATED: true [2016-10-09 06:30:11] [GLFrame] Open-GL initialized [2016-10-09 06:30:11] Running on thread: main Adapter: null Driver Version: null Vendor: Intel Inc. OpenGL Version: 2.1 INTEL-10.18.65 Renderer: Intel Iris OpenGL Engine [2016-10-09 06:30:11] [FONT] FONT PATH TO LOAD: font/Monda-Regular.ttf; false; true [2016-10-09 06:30:11] [FONT] created from font file: /Applications/starmade-launcher.app/Contents/MacOS/~/Library/Application Support/StarMade/data/font/Monda-Regular.ttf [2016-10-09 06:30:11] [CLIENT] INITIALIZING LOADING SCREEN [2016-10-09 06:30:11] [TEXTURE] data/./image-resource/schine.png LOAD TAKEN: stream: 1 ms; data: 6 ms; create: 77 ms [2016-10-09 06:30:11] [TEXTURE] data/./image-resource/loadingscreen-background.png LOAD TAKEN: stream: 0 ms; data: 81 ms; create: 4 ms [2016-10-09 06:30:11] [TEXTURE] data/./image-resource/SM_logo_white_nostar.png LOAD TAKEN: stream: 0 ms; data: 6 ms; create: 1 ms [2016-10-09 06:30:11] [SceneParser] now parsing scene: data/./models/3Dlogo//3Dlogo [2016-10-09 06:30:11] ... parse Mesh data/./models/3Dlogo//3Dlogo.mesh.xml 0 [2016-10-09 06:30:12] ... parse Mesh data/./models/3Dlogo//3Dstar.mesh.xml 8 [2016-10-09 06:30:12] [GLFrame] loading content data [2016-10-09 06:30:12] [CLIENT] STARTING UP OPEN GL [2016-10-09 06:30:12] [SOUND] flag settings changed! [2016-10-09 06:30:12] [SOUND] flag settings changed! [2016-10-09 06:30:12] Starting up SoundSystem... [2016-10-09 06:30:12] Initializing LWJGL OpenAL [2016-10-09 06:30:12] (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org) [2016-10-09 06:30:12] OpenAL initialized. [2016-10-09 06:30:12] [SOUND] flag settings changed! [2016-10-09 06:30:12] [SOUND] flag settings changed! [2016-10-09 06:30:12] ############## LOADING RESOURCE ServerSettings [2016-10-09 06:30:12] ############## DONE IN 2 ms [2016-10-09 06:30:12] ############## LOADING RESOURCE MainMenuBackgroundShader [2016-10-09 06:30:12] [INIT][CLIENT][SHADER] Loading Shader: data//shader/loadingscreen/bg.vert.glsl; data//shader/loadingscreen/bg.frag.glsl [2016-10-09 06:30:12] ############## DONE IN 17 ms [2016-10-09 06:30:12] ############## LOADING RESOURCE bar-4x1-gui- [2016-10-09 06:30:12] [TEXTURE] data//image-resource/bar-4x1-gui-.png LOAD TAKEN: stream: 2 ms; data: 13 ms; create: 1 ms [2016-10-09 06:30:12] ############## DONE IN 17 ms [2016-10-09 06:30:14] ############## LOADING RESOURCE bars [2016-10-09 06:30:14] [TEXTURE] data//image-resource/bars.png LOAD TAKEN: stream: 0 ms; data: 3 ms; create: 2 ms [2016-10-09 06:30:14] ############## DONE IN 6 ms [2016-10-09 06:30:14] ############## LOADING RESOURCE box [2016-10-09 06:30:14] [TEXTURE] data//image-resource/box.png LOAD TAKEN: stream: 1 ms; data: 2 ms; create: 1 ms [2016-10-09 06:30:14] ############## DONE IN 5 ms [2016-10-09 06:30:14] ############## LOADING RESOURCE build-icons-00-16x16-gui- [2016-10-09 06:30:14] [TEXTURE] data//image-resource/build-icons-00-16x16-gui-.png LOAD TAKEN: stream: 1 ms; data: 35 ms; create: 4 ms [2016-10-09 06:30:14] ############## DONE IN 52 ms [2016-10-09 06:30:14] ############## LOADING RESOURCE build-icons-01-16x16-gui- [2016-10-09 06:30:14] [TEXTURE] data//image-resource/build-icons-01-16x16-gui-.png LOAD TAKEN: stream: 1 ms; data: 35 ms; create: 4 ms [2016-10-09 06:30:14] ############## DONE IN 46 ms [2016-10-09 06:30:14] ############## LOADING RESOURCE build-icons-02-16x16-gui- [2016-10-09 06:30:14] [TEXTURE] data//image-resource/build-icons-02-16x16-gui-.png LOAD TAKEN: stream: 1 ms; data: 25 ms; create: 3 ms [2016-10-09 06:30:14] ############## DONE IN 35 ms [2016-10-09 06:30:14] ############## LOADING RESOURCE build-icons-extra-gui- [2016-10-09 06:30:14] [TEXTURE] data//image-resource/build-icons-extra-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 1 ms [2016-10-09 06:30:14] ############## DONE IN 3 ms [2016-10-09 06:30:14] ############## LOADING RESOURCE crosshair-build-c-gui- [2016-10-09 06:30:14] [TEXTURE] data//image-resource/crosshair-build-c-gui-.png LOAD TAKEN: stream: 1 ms; data: 1 ms; create: 1 ms [2016-10-09 06:30:14] ############## DONE IN 7 ms [2016-10-09 06:30:14] ############## LOADING RESOURCE crosshair-c-gui- [2016-10-09 06:30:14] [TEXTURE] data//image-resource/crosshair-c-gui-.png LOAD TAKEN: stream: 1 ms; data: 3 ms; create: 6 ms [2016-10-09 06:30:14] ############## DONE IN 13 ms [2016-10-09 06:30:14] ############## LOADING RESOURCE crosshair-hit-c-gui- [2016-10-09 06:30:14] [TEXTURE] data//image-resource/crosshair-hit-c-gui-.png LOAD TAKEN: stream: 1 ms; data: 1 ms; create: 0 ms [2016-10-09 06:30:14] ############## DONE IN 3 ms [2016-10-09 06:30:14] ############## LOADING RESOURCE crosshair-missile-c-gui- [2016-10-09 06:30:14] [TEXTURE] data//image-resource/crosshair-missile-c-gui-.png LOAD TAKEN: stream: 0 ms; data: 2 ms; create: 0 ms [2016-10-09 06:30:14] ############## DONE IN 4 ms [2016-10-09 06:30:14] ############## LOADING RESOURCE crosshair-simple-c-gui- [2016-10-09 06:30:14] [TEXTURE] data//image-resource/crosshair-simple-c-gui-.png LOAD TAKEN: stream: 1 ms; data: 1 ms; create: 0 ms [2016-10-09 06:30:14] ############## DONE IN 7 ms [2016-10-09 06:30:15] ############## LOADING RESOURCE detail [2016-10-09 06:30:15] [TEXTURE] data//image-resource/detail.png LOAD TAKEN: stream: 1 ms; data: 6 ms; create: 1 ms [2016-10-09 06:30:15] ############## DONE IN 10 ms [2016-10-09 06:30:15] ############## LOADING RESOURCE detail_normal [2016-10-09 06:30:15] [TEXTURE] data//image-resource/detail_normal.png LOAD TAKEN: stream: 1 ms; data: 17 ms; create: 5 ms [2016-10-09 06:30:15] ############## DONE IN 26 ms [2016-10-09 06:30:15] ############## LOADING RESOURCE dirtlense [2016-10-09 06:30:15] [TEXTURE] data//image-resource/dirtlense.png LOAD TAKEN: stream: 2 ms; data: 24 ms; create: 7 ms [2016-10-09 06:30:15] ############## DONE IN 34 ms [2016-10-09 06:30:15] ############## LOADING RESOURCE dust [2016-10-09 06:30:15] [TEXTURE] data//image-resource/dust.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-10-09 06:30:15] ############## DONE IN 2 ms [2016-10-09 06:30:15] ############## LOADING RESOURCE energy_tex [2016-10-09 06:30:15] [TEXTURE] data//image-resource/energy_tex.png LOAD TAKEN: stream: 1 ms; data: 6 ms; create: 1 ms [2016-10-09 06:30:15] ############## DONE IN 10 ms [2016-10-09 06:30:15] ############## LOADING RESOURCE flare [2016-10-09 06:30:15] [TEXTURE] data//image-resource/flare.png LOAD TAKEN: stream: 0 ms; data: 7 ms; create: 2 ms [2016-10-09 06:30:15] ############## DONE IN 11 ms [2016-10-09 06:30:15] ############## LOADING RESOURCE gui/ingame/tools-16x16-gui- [2016-10-09 06:30:15] [TEXTURE] data//image-resource/gui/ingame/tools-16x16-gui-.png LOAD TAKEN: stream: 1 ms; data: 5 ms; create: 1 ms [2016-10-09 06:30:15] ############## DONE IN 13 ms [2016-10-09 06:30:15] ############## LOADING RESOURCE gui/ingame/UI 16px Center_Case-gui- [2016-10-09 06:30:15] [TEXTURE] data//image-resource/gui/ingame/UI 16px Center_Case-gui-.png LOAD TAKEN: stream: 1 ms; data: 1 ms; create: 0 ms [2016-10-09 06:30:15] ############## DONE IN 3 ms [2016-10-09 06:30:15] ############## LOADING RESOURCE gui/ingame/UI 16px Horizontal-1x8-gui- [2016-10-09 06:30:15] [TEXTURE] data//image-resource/gui/ingame/UI 16px Horizontal-1x8-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-10-09 06:30:15] ############## DONE IN 3 ms [2016-10-09 06:30:15] ############## LOADING RESOURCE gui/ingame/UI 16px Scanlines-gui- [2016-10-09 06:30:15] [TEXTURE] data//image-resource/gui/ingame/UI 16px Scanlines-gui-.png LOAD TAKEN: stream: 2 ms; data: 3 ms; create: 1 ms [2016-10-09 06:30:15] ############## DONE IN 7 ms [2016-10-09 06:30:15] ############## LOADING RESOURCE gui/ingame/UI 16px Stars-1x4-gui- [2016-10-09 06:30:15] [TEXTURE] data//image-resource/gui/ingame/UI 16px Stars-1x4-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 1 ms [2016-10-09 06:30:15] ############## DONE IN 3 ms [2016-10-09 06:30:15] ############## LOADING RESOURCE gui/ingame/UI 16px Vertical-8x1-gui- [2016-10-09 06:30:15] [TEXTURE] data//image-resource/gui/ingame/UI 16px Vertical-8x1-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-10-09 06:30:15] ############## DONE IN 2 ms [2016-10-09 06:30:15] ############## LOADING RESOURCE gui/ingame/UI 16px-1x4-gui- [2016-10-09 06:30:15] [TEXTURE] data//image-resource/gui/ingame/UI 16px-1x4-gui-.png LOAD TAKEN: stream: 0 ms; data: 2 ms; create: 0 ms [2016-10-09 06:30:15] ############## DONE IN 4 ms [2016-10-09 06:30:15] ############## LOADING RESOURCE gui/ingame/UI 16px-8x8-gui- [2016-10-09 06:30:15] [TEXTURE] data//image-resource/gui/ingame/UI 16px-8x8-gui-.png LOAD TAKEN: stream: 1 ms; data: 2 ms; create: 0 ms [2016-10-09 06:30:15] ############## DONE IN 6 ms [2016-10-09 06:30:15] ############## LOADING RESOURCE gui/ingame/UI 32px Center SBFalse [2016-10-09 06:30:15] [TEXTURE] data//image-resource/gui/ingame/UI 32px Center SBFalse.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 1 ms [2016-10-09 06:30:15] ############## DONE IN 4 ms [2016-10-09 06:30:15] ############## LOADING RESOURCE gui/ingame/UI 32px Center SBFTrue [2016-10-09 06:30:15] [TEXTURE] data//image-resource/gui/ingame/UI 32px Center SBFTrue.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-10-09 06:30:15] ############## DONE IN 2 ms [2016-10-09 06:30:15] ############## LOADING RESOURCE gui/ingame/UI 32px Corners-8x8-gui- [2016-10-09 06:30:15] [TEXTURE] data//image-resource/gui/ingame/UI 32px Corners-8x8-gui-.png LOAD TAKEN: stream: 1 ms; data: 4 ms; create: 1 ms [2016-10-09 06:30:15] ############## DONE IN 10 ms [2016-10-09 06:30:15] ############## LOADING RESOURCE gui/ingame/UI 32px Vertical-8x1-gui- [2016-10-09 06:30:15] [TEXTURE] data//image-resource/gui/ingame/UI 32px Vertical-8x1-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 1 ms [2016-10-09 06:30:15] ############## DONE IN 5 ms [2016-10-09 06:30:15] ############## LOADING RESOURCE gui/ingame/UI 32px-horizontals-1x32-gui- [2016-10-09 06:30:15] [TEXTURE] data//image-resource/gui/ingame/UI 32px-horizontals-1x32-gui-.png LOAD TAKEN: stream: 1 ms; data: 9 ms; create: 0 ms [2016-10-09 06:30:15] ############## DONE IN 13 ms [2016-10-09 06:30:15] ############## LOADING RESOURCE gui/ingame/UI 8px Center_Background-gui- [2016-10-09 06:30:15] [TEXTURE] data//image-resource/gui/ingame/UI 8px Center_Background-gui-.png LOAD TAKEN: stream: 12 ms; data: 2 ms; create: 0 ms [2016-10-09 06:30:15] ############## DONE IN 18 ms [2016-10-09 06:30:15] ############## LOADING RESOURCE gui/ingame/UI 8px Center_Button-gui- [2016-10-09 06:30:15] [TEXTURE] data//image-resource/gui/ingame/UI 8px Center_Button-gui-.png LOAD TAKEN: stream: 1 ms; data: 8 ms; create: 1 ms [2016-10-09 06:30:15] ############## DONE IN 14 ms [2016-10-09 06:30:15] ############## LOADING RESOURCE gui/ingame/UI 8px Center_Filter-gui- [2016-10-09 06:30:15] [TEXTURE] data//image-resource/gui/ingame/UI 8px Center_Filter-gui-.png LOAD TAKEN: stream: 2 ms; data: 5 ms; create: 1 ms [2016-10-09 06:30:15] ############## DONE IN 11 ms [2016-10-09 06:30:15] ############## LOADING RESOURCE gui/ingame/UI 8px Center_Foreground-gui- [2016-10-09 06:30:15] [TEXTURE] data//image-resource/gui/ingame/UI 8px Center_Foreground-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-10-09 06:30:15] ############## DONE IN 3 ms [2016-10-09 06:30:15] ############## LOADING RESOURCE gui/ingame/UI 8px Center_PopUp-gui- [2016-10-09 06:30:15] [TEXTURE] data//image-resource/gui/ingame/UI 8px Center_PopUp-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-10-09 06:30:15] ############## DONE IN 3 ms [2016-10-09 06:30:15] ############## LOADING RESOURCE gui/ingame/UI 8px Center_Progress-gui- [2016-10-09 06:30:15] [TEXTURE] data//image-resource/gui/ingame/UI 8px Center_Progress-gui-.png LOAD TAKEN: stream: 2 ms; data: 1 ms; create: 0 ms [2016-10-09 06:30:15] ############## DONE IN 7 ms [2016-10-09 06:30:15] ############## LOADING RESOURCE gui/ingame/UI 8px Center_Textbox-gui- [2016-10-09 06:30:15] [TEXTURE] data//image-resource/gui/ingame/UI 8px Center_Textbox-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-10-09 06:30:15] ############## DONE IN 2 ms [2016-10-09 06:30:15] ############## LOADING RESOURCE gui/ingame/UI 8px Corners-8x8-gui- [2016-10-09 06:30:15] [TEXTURE] data//image-resource/gui/ingame/UI 8px Corners-8x8-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-10-09 06:30:15] ############## DONE IN 4 ms [2016-10-09 06:30:15] ############## LOADING RESOURCE gui/ingame/UI 8px Horizontal-1x16-gui- [2016-10-09 06:30:15] [TEXTURE] data//image-resource/gui/ingame/UI 8px Horizontal-1x16-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-10-09 06:30:15] ############## DONE IN 2 ms [2016-10-09 06:30:15] ############## LOADING RESOURCE gui/ingame/UI 8px Notification-gui- copy [2016-10-09 06:30:15] [TEXTURE] data//image-resource/gui/ingame/UI 8px Notification-gui- copy.png LOAD TAKEN: stream: 1 ms; data: 1 ms; create: 1 ms [2016-10-09 06:30:15] ############## DONE IN 6 ms [2016-10-09 06:30:15] ############## LOADING RESOURCE gui/ingame/UI 8px Tooltip-gui- [2016-10-09 06:30:15] [TEXTURE] data//image-resource/gui/ingame/UI 8px Tooltip-gui-.png LOAD TAKEN: stream: 1 ms; data: 3 ms; create: 1 ms [2016-10-09 06:30:15] ############## DONE IN 8 ms [2016-10-09 06:30:15] ############## LOADING RESOURCE gui/ingame/UI 8px Vertical-32x1-gui- [2016-10-09 06:30:15] [TEXTURE] data//image-resource/gui/ingame/UI 8px Vertical-32x1-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-10-09 06:30:15] ############## DONE IN 4 ms [2016-10-09 06:30:15] ############## LOADING RESOURCE gui/ingame/UI_MainTheme-2x2-gui- [2016-10-09 06:30:15] [TEXTURE] data//image-resource/gui/ingame/UI_MainTheme-2x2-gui-.png LOAD TAKEN: stream: 1 ms; data: 29 ms; create: 1 ms [2016-10-09 06:30:15] ############## DONE IN 33 ms [2016-10-09 06:30:15] ############## LOADING RESOURCE gui/ingame/UI_MainThemeBg-gui- [2016-10-09 06:30:15] [TEXTURE] data//image-resource/gui/ingame/UI_MainThemeBg-gui-.png LOAD TAKEN: stream: 0 ms; data: 2 ms; create: 0 ms [2016-10-09 06:30:15] ############## DONE IN 8 ms [2016-10-09 06:30:15] ############## LOADING RESOURCE gui/ingame/UI_MainThemeLeftRight-1x2-gui- [2016-10-09 06:30:15] [TEXTURE] data//image-resource/gui/ingame/UI_MainThemeLeftRight-1x2-gui-.png LOAD TAKEN: stream: 1 ms; data: 3 ms; create: 1 ms [2016-10-09 06:30:15] ############## DONE IN 6 ms [2016-10-09 06:30:15] ############## LOADING RESOURCE gui/ingame/UI_MainThemeTopBottom-2x1-gui- [2016-10-09 06:30:15] [TEXTURE] data//image-resource/gui/ingame/UI_MainThemeTopBottom-2x1-gui-.png LOAD TAKEN: stream: 1 ms; data: 1 ms; create: 1 ms [2016-10-09 06:30:15] ############## DONE IN 5 ms [2016-10-09 06:30:15] ############## LOADING RESOURCE gui/menu/tools-16x16-gui- [2016-10-09 06:30:15] [TEXTURE] data//image-resource/gui/menu/tools-16x16-gui-.png LOAD TAKEN: stream: 1 ms; data: 4 ms; create: 1 ms [2016-10-09 06:30:15] ############## DONE IN 13 ms [2016-10-09 06:30:15] ############## LOADING RESOURCE gui/menu/UI 16px Center_Case-gui- [2016-10-09 06:30:15] [TEXTURE] data//image-resource/gui/menu/UI 16px Center_Case-gui-.png LOAD TAKEN: stream: 1 ms; data: 1 ms; create: 0 ms [2016-10-09 06:30:15] ############## DONE IN 4 ms [2016-10-09 06:30:15] ############## LOADING RESOURCE gui/menu/UI 16px Horizontal-1x8-gui- [2016-10-09 06:30:15] [TEXTURE] data//image-resource/gui/menu/UI 16px Horizontal-1x8-gui-.png LOAD TAKEN: stream: 0 ms; data: 4 ms; create: 0 ms [2016-10-09 06:30:15] ############## DONE IN 6 ms [2016-10-09 06:30:15] ############## LOADING RESOURCE gui/menu/UI 16px Scanlines-gui- [2016-10-09 06:30:15] [TEXTURE] data//image-resource/gui/menu/UI 16px Scanlines-gui-.png LOAD TAKEN: stream: 3 ms; data: 53 ms; create: 0 ms [2016-10-09 06:30:15] ############## DONE IN 57 ms [2016-10-09 06:30:15] ############## LOADING RESOURCE gui/menu/UI 16px Stars-1x4-gui- [2016-10-09 06:30:15] [TEXTURE] data//image-resource/gui/menu/UI 16px Stars-1x4-gui-.png LOAD TAKEN: stream: 1 ms; data: 1 ms; create: 0 ms [2016-10-09 06:30:15] ############## DONE IN 6 ms [2016-10-09 06:30:15] ############## LOADING RESOURCE gui/menu/UI 16px Vertical-8x1-gui- [2016-10-09 06:30:15] [TEXTURE] data//image-resource/gui/menu/UI 16px Vertical-8x1-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-10-09 06:30:15] ############## DONE IN 2 ms [2016-10-09 06:30:15] ############## LOADING RESOURCE gui/menu/UI 16px-8x8-gui- [2016-10-09 06:30:15] [TEXTURE] data//image-resource/gui/menu/UI 16px-8x8-gui-.png LOAD TAKEN: stream: 1 ms; data: 3 ms; create: 1 ms [2016-10-09 06:30:15] ############## DONE IN 9 ms [2016-10-09 06:30:15] ############## LOADING RESOURCE gui/menu/UI 32px Center SBFalse [2016-10-09 06:30:15] [TEXTURE] data//image-resource/gui/menu/UI 32px Center SBFalse.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-10-09 06:30:15] ############## DONE IN 3 ms [2016-10-09 06:30:15] ############## LOADING RESOURCE gui/menu/UI 32px Center SBFTrue [2016-10-09 06:30:15] [TEXTURE] data//image-resource/gui/menu/UI 32px Center SBFTrue.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-10-09 06:30:15] ############## DONE IN 2 ms [2016-10-09 06:30:15] ############## LOADING RESOURCE gui/menu/UI 32px Corners-8x8-gui- [2016-10-09 06:30:15] [TEXTURE] data//image-resource/gui/menu/UI 32px Corners-8x8-gui-.png LOAD TAKEN: stream: 0 ms; data: 6 ms; create: 3 ms [2016-10-09 06:30:15] ############## DONE IN 12 ms [2016-10-09 06:30:15] ############## LOADING RESOURCE gui/menu/UI 32px Vertical-8x1-gui- [2016-10-09 06:30:15] [TEXTURE] data//image-resource/gui/menu/UI 32px Vertical-8x1-gui-.png LOAD TAKEN: stream: 0 ms; data: 2 ms; create: 1 ms [2016-10-09 06:30:15] ############## DONE IN 4 ms [2016-10-09 06:30:15] ############## LOADING RESOURCE gui/menu/UI 32px-horizontals-1x32-gui- [2016-10-09 06:30:15] [TEXTURE] data//image-resource/gui/menu/UI 32px-horizontals-1x32-gui-.png LOAD TAKEN: stream: 0 ms; data: 2 ms; create: 0 ms [2016-10-09 06:30:15] ############## DONE IN 5 ms [2016-10-09 06:30:15] ############## LOADING RESOURCE gui/menu/UI 8px Center_Background-gui- [2016-10-09 06:30:15] [TEXTURE] data//image-resource/gui/menu/UI 8px Center_Background-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-10-09 06:30:15] ############## DONE IN 2 ms [2016-10-09 06:30:15] ############## LOADING RESOURCE gui/menu/UI 8px Center_Button-gui- [2016-10-09 06:30:16] [TEXTURE] data//image-resource/gui/menu/UI 8px Center_Button-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 1 ms [2016-10-09 06:30:16] ############## DONE IN 1 ms [2016-10-09 06:30:16] ############## LOADING RESOURCE gui/menu/UI 8px Center_Filter-gui- [2016-10-09 06:30:16] [TEXTURE] data//image-resource/gui/menu/UI 8px Center_Filter-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-10-09 06:30:16] ############## DONE IN 2 ms [2016-10-09 06:30:16] ############## LOADING RESOURCE gui/menu/UI 8px Center_Foreground-gui- [2016-10-09 06:30:16] [TEXTURE] data//image-resource/gui/menu/UI 8px Center_Foreground-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-10-09 06:30:16] ############## DONE IN 2 ms [2016-10-09 06:30:16] ############## LOADING RESOURCE gui/menu/UI 8px Center_PopUp-gui- [2016-10-09 06:30:16] [TEXTURE] data//image-resource/gui/menu/UI 8px Center_PopUp-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-10-09 06:30:16] ############## DONE IN 3 ms [2016-10-09 06:30:16] ############## LOADING RESOURCE gui/menu/UI 8px Center_Progress-gui- [2016-10-09 06:30:16] [TEXTURE] data//image-resource/gui/menu/UI 8px Center_Progress-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-10-09 06:30:16] ############## DONE IN 2 ms [2016-10-09 06:30:16] ############## LOADING RESOURCE gui/menu/UI 8px Center_Textbox-gui- [2016-10-09 06:30:16] [TEXTURE] data//image-resource/gui/menu/UI 8px Center_Textbox-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 1 ms [2016-10-09 06:30:16] ############## DONE IN 4 ms [2016-10-09 06:30:16] ############## LOADING RESOURCE gui/menu/UI 8px Corners-8x8-gui- [2016-10-09 06:30:16] [TEXTURE] data//image-resource/gui/menu/UI 8px Corners-8x8-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-10-09 06:30:16] ############## DONE IN 4 ms [2016-10-09 06:30:16] ############## LOADING RESOURCE gui/menu/UI 8px Horizontal-1x16-gui- [2016-10-09 06:30:16] [TEXTURE] data//image-resource/gui/menu/UI 8px Horizontal-1x16-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-10-09 06:30:16] ############## DONE IN 2 ms [2016-10-09 06:30:16] ############## LOADING RESOURCE gui/menu/UI 8px Notification-gui- copy [2016-10-09 06:30:16] [TEXTURE] data//image-resource/gui/menu/UI 8px Notification-gui- copy.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-10-09 06:30:16] ############## DONE IN 2 ms [2016-10-09 06:30:16] ############## LOADING RESOURCE gui/menu/UI 8px Tooltip-gui- [2016-10-09 06:30:16] [TEXTURE] data//image-resource/gui/menu/UI 8px Tooltip-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 1 ms [2016-10-09 06:30:16] ############## DONE IN 5 ms [2016-10-09 06:30:16] ############## LOADING RESOURCE gui/menu/UI 8px Vertical-32x1-gui- [2016-10-09 06:30:16] [TEXTURE] data//image-resource/gui/menu/UI 8px Vertical-32x1-gui-.png LOAD TAKEN: stream: 1 ms; data: 7 ms; create: 1 ms [2016-10-09 06:30:16] ############## DONE IN 11 ms [2016-10-09 06:30:16] ############## LOADING RESOURCE gui/menu/UI_MainTheme-2x2-gui- [2016-10-09 06:30:16] [TEXTURE] data//image-resource/gui/menu/UI_MainTheme-2x2-gui-.png LOAD TAKEN: stream: 1 ms; data: 1 ms; create: 1 ms [2016-10-09 06:30:16] ############## DONE IN 4 ms [2016-10-09 06:30:16] ############## LOADING RESOURCE gui/menu/UI_MainThemeBg-gui- [2016-10-09 06:30:16] [TEXTURE] data//image-resource/gui/menu/UI_MainThemeBg-gui-.png LOAD TAKEN: stream: 1 ms; data: 2 ms; create: 0 ms [2016-10-09 06:30:16] ############## DONE IN 6 ms [2016-10-09 06:30:16] ############## LOADING RESOURCE gui/menu/UI_MainThemeLeftRight-1x2-gui- [2016-10-09 06:30:16] [TEXTURE] data//image-resource/gui/menu/UI_MainThemeLeftRight-1x2-gui-.png LOAD TAKEN: stream: 0 ms; data: 2 ms; create: 1 ms [2016-10-09 06:30:16] ############## DONE IN 4 ms [2016-10-09 06:30:16] ############## LOADING RESOURCE gui/menu/UI_MainThemeTopBottom-2x1-gui- [2016-10-09 06:30:16] [TEXTURE] data//image-resource/gui/menu/UI_MainThemeTopBottom-2x1-gui-.png LOAD TAKEN: stream: 1 ms; data: 2 ms; create: 1 ms [2016-10-09 06:30:16] ############## DONE IN 7 ms [2016-10-09 06:30:16] ############## LOADING RESOURCE hud-arrow-c-gui- [2016-10-09 06:30:16] [TEXTURE] data//image-resource/hud-arrow-c-gui-.png LOAD TAKEN: stream: 1 ms; data: 2 ms; create: 0 ms [2016-10-09 06:30:16] ############## DONE IN 5 ms [2016-10-09 06:30:16] ############## LOADING RESOURCE hud-arrow-gui- [2016-10-09 06:30:16] [TEXTURE] data//image-resource/hud-arrow-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 1 ms [2016-10-09 06:30:16] ############## DONE IN 4 ms [2016-10-09 06:30:16] ############## LOADING RESOURCE hud-sides-left-gui- [2016-10-09 06:30:16] [TEXTURE] data//image-resource/hud-sides-left-gui-.png LOAD TAKEN: stream: 1 ms; data: 5 ms; create: 1 ms [2016-10-09 06:30:16] ############## DONE IN 13 ms [2016-10-09 06:30:16] ############## LOADING RESOURCE hud-sides-right-gui- [2016-10-09 06:30:16] [TEXTURE] data//image-resource/hud-sides-right-gui-.png LOAD TAKEN: stream: 1 ms; data: 5 ms; create: 2 ms [2016-10-09 06:30:16] ############## DONE IN 10 ms [2016-10-09 06:30:16] ############## LOADING RESOURCE hud-target-4x4-gui- [2016-10-09 06:30:16] [TEXTURE] data//image-resource/hud-target-4x4-gui-.png LOAD TAKEN: stream: 1 ms; data: 2 ms; create: 0 ms [2016-10-09 06:30:16] ############## DONE IN 4 ms [2016-10-09 06:30:16] ############## LOADING RESOURCE hud-target-c-4x4-gui- [2016-10-09 06:30:16] [TEXTURE] data//image-resource/hud-target-c-4x4-gui-.png LOAD TAKEN: stream: 0 ms; data: 2 ms; create: 1 ms [2016-10-09 06:30:16] ############## DONE IN 6 ms [2016-10-09 06:30:16] ############## LOADING RESOURCE HUD_Bar [2016-10-09 06:30:16] [TEXTURE] data//image-resource/HUD_Bar.png LOAD TAKEN: stream: 1 ms; data: 11 ms; create: 4 ms [2016-10-09 06:30:16] ############## DONE IN 17 ms [2016-10-09 06:30:16] ############## LOADING RESOURCE HUD_CombatNote-gui- [2016-10-09 06:30:16] [TEXTURE] data//image-resource/HUD_CombatNote-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 1 ms [2016-10-09 06:30:16] ############## DONE IN 3 ms [2016-10-09 06:30:16] ############## LOADING RESOURCE HUD_HorizontalBar-1x4-gui- [2016-10-09 06:30:16] [TEXTURE] data//image-resource/HUD_HorizontalBar-1x4-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 1 ms [2016-10-09 06:30:16] ############## DONE IN 3 ms [2016-10-09 06:30:16] ############## LOADING RESOURCE HUD_Hotbar-8x2-gui- [2016-10-09 06:30:16] [TEXTURE] data//image-resource/HUD_Hotbar-8x2-gui-.png LOAD TAKEN: stream: 0 ms; data: 3 ms; create: 1 ms [2016-10-09 06:30:16] ############## DONE IN 5 ms [2016-10-09 06:30:16] ############## LOADING RESOURCE HUD_Hotbar-gui- [2016-10-09 06:30:16] [TEXTURE] data//image-resource/HUD_Hotbar-gui-.png LOAD TAKEN: stream: 1 ms; data: 3 ms; create: 2 ms [2016-10-09 06:30:16] ############## DONE IN 7 ms [2016-10-09 06:30:16] ############## LOADING RESOURCE HUD_Map-2x1-gui- [2016-10-09 06:30:16] [TEXTURE] data//image-resource/HUD_Map-2x1-gui-.png LOAD TAKEN: stream: 0 ms; data: 5 ms; create: 0 ms [2016-10-09 06:30:16] ############## DONE IN 6 ms [2016-10-09 06:30:16] ############## LOADING RESOURCE HUD_MapLarge-2x1-gui- [2016-10-09 06:30:16] [TEXTURE] data//image-resource/HUD_MapLarge-2x1-gui-.png LOAD TAKEN: stream: 0 ms; data: 11 ms; create: 1 ms [2016-10-09 06:30:16] ############## DONE IN 13 ms [2016-10-09 06:30:16] ############## LOADING RESOURCE HUD_PlayerHP-1x4-gui- [2016-10-09 06:30:16] [TEXTURE] data//image-resource/HUD_PlayerHP-1x4-gui-.png LOAD TAKEN: stream: 0 ms; data: 2 ms; create: 0 ms [2016-10-09 06:30:16] ############## DONE IN 3 ms [2016-10-09 06:30:16] ############## LOADING RESOURCE HUD_pointers-c-8x8-gui- [2016-10-09 06:30:16] [TEXTURE] data//image-resource/HUD_pointers-c-8x8-gui-.png LOAD TAKEN: stream: 1 ms; data: 5 ms; create: 1 ms [2016-10-09 06:30:16] ############## DONE IN 9 ms [2016-10-09 06:30:16] ############## LOADING RESOURCE hud_pointers-c-8x8 [2016-10-09 06:30:16] [TEXTURE] data//image-resource/hud_pointers-c-8x8.png LOAD TAKEN: stream: 0 ms; data: 6 ms; create: 1 ms [2016-10-09 06:30:16] ############## DONE IN 43 ms [2016-10-09 06:30:16] ############## LOADING RESOURCE HUD_ServerNote-gui- [2016-10-09 06:30:16] [TEXTURE] data//image-resource/HUD_ServerNote-gui-.png LOAD TAKEN: stream: 1 ms; data: 1 ms; create: 0 ms [2016-10-09 06:30:16] ############## DONE IN 3 ms [2016-10-09 06:30:16] ############## LOADING RESOURCE HUD_ServerNote_Colour-gui- [2016-10-09 06:30:16] [TEXTURE] data//image-resource/HUD_ServerNote_Colour-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 1 ms [2016-10-09 06:30:16] ############## DONE IN 3 ms [2016-10-09 06:30:16] ############## LOADING RESOURCE HUD_Sprites-8x8-gui- [2016-10-09 06:30:16] [TEXTURE] data//image-resource/HUD_Sprites-8x8-gui-.png LOAD TAKEN: stream: 1 ms; data: 2 ms; create: 0 ms [2016-10-09 06:30:16] ############## DONE IN 7 ms [2016-10-09 06:30:16] ############## LOADING RESOURCE HUD_Target-2x4-gui- [2016-10-09 06:30:16] [TEXTURE] data//image-resource/HUD_Target-2x4-gui-.png LOAD TAKEN: stream: 1 ms; data: 6 ms; create: 1 ms [2016-10-09 06:30:16] ############## DONE IN 9 ms [2016-10-09 06:30:16] ############## LOADING RESOURCE icon [2016-10-09 06:30:16] [TEXTURE] data//image-resource/icon.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 1 ms [2016-10-09 06:30:16] ############## DONE IN 3 ms [2016-10-09 06:30:16] ############## LOADING RESOURCE icon16 [2016-10-09 06:30:16] [TEXTURE] data//image-resource/icon16.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 1 ms [2016-10-09 06:30:16] ############## DONE IN 3 ms [2016-10-09 06:30:16] ############## LOADING RESOURCE icon32 [2016-10-09 06:30:16] [TEXTURE] data//image-resource/icon32.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 1 ms [2016-10-09 06:30:16] ############## DONE IN 1 ms [2016-10-09 06:30:16] ############## LOADING RESOURCE inventory-slot-gui- [2016-10-09 06:30:16] [TEXTURE] data//image-resource/inventory-slot-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 1 ms [2016-10-09 06:30:16] ############## DONE IN 3 ms [2016-10-09 06:30:16] ############## LOADING RESOURCE lens_flare-4x1-c- [2016-10-09 06:30:16] [TEXTURE] data//image-resource/lens_flare-4x1-c-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-10-09 06:30:16] ############## DONE IN 2 ms [2016-10-09 06:30:16] ############## LOADING RESOURCE lens_flare [2016-10-09 06:30:16] [TEXTURE] data//image-resource/lens_flare.png LOAD TAKEN: stream: 1 ms; data: 4 ms; create: 2 ms [2016-10-09 06:30:16] ############## DONE IN 8 ms [2016-10-09 06:30:16] ############## LOADING RESOURCE loadingscreen-background [2016-10-09 06:30:16] [TEXTURE] data//image-resource/loadingscreen-background.png LOAD TAKEN: stream: 0 ms; data: 30 ms; create: 6 ms [2016-10-09 06:30:16] ############## DONE IN 38 ms [2016-10-09 06:30:16] ############## LOADING RESOURCE map-sprites-8x2-c-gui- [2016-10-09 06:30:16] [TEXTURE] data//image-resource/map-sprites-8x2-c-gui-.png LOAD TAKEN: stream: 0 ms; data: 8 ms; create: 0 ms [2016-10-09 06:30:16] ############## DONE IN 10 ms [2016-10-09 06:30:16] ############## LOADING RESOURCE meta-icons-00-16x16-gui- [2016-10-09 06:30:16] [TEXTURE] data//image-resource/meta-icons-00-16x16-gui-.png LOAD TAKEN: stream: 0 ms; data: 23 ms; create: 5 ms [2016-10-09 06:30:16] ############## DONE IN 35 ms [2016-10-09 06:30:16] ############## LOADING RESOURCE missile [2016-10-09 06:30:16] [TEXTURE] data//image-resource/missile.png LOAD TAKEN: stream: 0 ms; data: 6 ms; create: 2 ms [2016-10-09 06:30:16] ############## DONE IN 10 ms [2016-10-09 06:30:16] ############## LOADING RESOURCE planet-desert-diff [2016-10-09 06:30:16] [TEXTURE] data//image-resource/planet-desert-diff.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-10-09 06:30:16] ############## DONE IN 2 ms [2016-10-09 06:30:16] ############## LOADING RESOURCE planet-earth-clouds [2016-10-09 06:30:16] [TEXTURE] data//image-resource/planet-earth-clouds.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-10-09 06:30:16] ############## DONE IN 2 ms [2016-10-09 06:30:16] ############## LOADING RESOURCE planet-earth-diff [2016-10-09 06:30:16] [TEXTURE] data//image-resource/planet-earth-diff.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-10-09 06:30:16] ############## DONE IN 2 ms [2016-10-09 06:30:16] ############## LOADING RESOURCE planet-earth-normal [2016-10-09 06:30:16] [TEXTURE] data//image-resource/planet-earth-normal.png LOAD TAKEN: stream: 0 ms; data: 33 ms; create: 1 ms [2016-10-09 06:30:16] ############## DONE IN 35 ms [2016-10-09 06:30:16] ############## LOADING RESOURCE planet-earth-specular [2016-10-09 06:30:16] [TEXTURE] data//image-resource/planet-earth-specular.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-10-09 06:30:16] ############## DONE IN 2 ms [2016-10-09 06:30:16] ############## LOADING RESOURCE planet-ice-diff [2016-10-09 06:30:16] [TEXTURE] data//image-resource/planet-ice-diff.png LOAD TAKEN: stream: 0 ms; data: 2 ms; create: 0 ms [2016-10-09 06:30:16] ############## DONE IN 4 ms [2016-10-09 06:30:16] ############## LOADING RESOURCE planet-mars-diff [2016-10-09 06:30:16] [TEXTURE] data//image-resource/planet-mars-diff.png LOAD TAKEN: stream: 1 ms; data: 6 ms; create: 9 ms [2016-10-09 06:30:16] ############## DONE IN 18 ms [2016-10-09 06:30:16] ############## LOADING RESOURCE planet-purple-diff [2016-10-09 06:30:16] [TEXTURE] data//image-resource/planet-purple-diff.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 1 ms [2016-10-09 06:30:16] ############## DONE IN 3 ms [2016-10-09 06:30:16] ############## LOADING RESOURCE playertex [2016-10-09 06:30:16] [TEXTURE] data//image-resource/playertex.png LOAD TAKEN: stream: 0 ms; data: 8 ms; create: 1 ms [2016-10-09 06:30:16] ############## DONE IN 10 ms [2016-10-09 06:30:16] ############## LOADING RESOURCE QuadLegsTex01 [2016-10-09 06:30:16] [TEXTURE] data//image-resource/QuadLegsTex01.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 1 ms [2016-10-09 06:30:16] ############## DONE IN 3 ms [2016-10-09 06:30:16] ############## LOADING RESOURCE QuadTorsoTex01 [2016-10-09 06:30:16] [TEXTURE] data//image-resource/QuadTorsoTex01.png LOAD TAKEN: stream: 0 ms; data: 12 ms; create: 0 ms [2016-10-09 06:30:16] ############## DONE IN 13 ms [2016-10-09 06:30:16] ############## LOADING RESOURCE radarBackground [2016-10-09 06:30:16] [TEXTURE] data//image-resource/radarBackground.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-10-09 06:30:16] ############## DONE IN 2 ms [2016-10-09 06:30:16] ############## LOADING RESOURCE schine [2016-10-09 06:30:16] [TEXTURE] data//image-resource/schine.png LOAD TAKEN: stream: 1 ms; data: 1 ms; create: 0 ms [2016-10-09 06:30:16] ############## DONE IN 3 ms [2016-10-09 06:30:16] ############## LOADING RESOURCE screen-gui- [2016-10-09 06:30:16] [TEXTURE] data//image-resource/screen-gui-.png LOAD TAKEN: stream: 0 ms; data: 5 ms; create: 1 ms [2016-10-09 06:30:16] ############## DONE IN 7 ms [2016-10-09 06:30:16] ############## LOADING RESOURCE shield_tex [2016-10-09 06:30:16] [TEXTURE] data//image-resource/shield_tex.png LOAD TAKEN: stream: 0 ms; data: 2 ms; create: 1 ms [2016-10-09 06:30:16] ############## DONE IN 5 ms [2016-10-09 06:30:16] ############## LOADING RESOURCE SM_logo_white_nostar [2016-10-09 06:30:16] [TEXTURE] data//image-resource/SM_logo_white_nostar.png LOAD TAKEN: stream: 0 ms; data: 7 ms; create: 1 ms [2016-10-09 06:30:16] ############## DONE IN 9 ms [2016-10-09 06:30:16] ############## LOADING RESOURCE smoke4 [2016-10-09 06:30:16] [TEXTURE] data//image-resource/smoke4.png LOAD TAKEN: stream: 0 ms; data: 2 ms; create: 1 ms [2016-10-09 06:30:16] ############## DONE IN 4 ms [2016-10-09 06:30:16] ############## LOADING RESOURCE smoke_alpha [2016-10-09 06:30:16] [TEXTURE] data//image-resource/smoke_alpha.png LOAD TAKEN: stream: 0 ms; data: 4 ms; create: 1 ms [2016-10-09 06:30:16] ############## DONE IN 7 ms [2016-10-09 06:30:16] ############## LOADING RESOURCE smoke_color [2016-10-09 06:30:16] [TEXTURE] data//image-resource/smoke_color.png LOAD TAKEN: stream: 0 ms; data: 5 ms; create: 1 ms [2016-10-09 06:30:16] ############## DONE IN 9 ms [2016-10-09 06:30:16] ############## LOADING RESOURCE star [2016-10-09 06:30:16] [TEXTURE] data//image-resource/star.png LOAD TAKEN: stream: 0 ms; data: 4 ms; create: 0 ms [2016-10-09 06:30:16] ############## DONE IN 7 ms [2016-10-09 06:30:16] ############## LOADING RESOURCE starColorMap-gui- [2016-10-09 06:30:16] [TEXTURE] data//image-resource/starColorMap-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-10-09 06:30:16] ############## DONE IN 2 ms [2016-10-09 06:30:16] ############## LOADING RESOURCE starSprite [2016-10-09 06:30:16] [TEXTURE] data//image-resource/starSprite.png LOAD TAKEN: stream: 1 ms; data: 3 ms; create: 0 ms [2016-10-09 06:30:16] ############## DONE IN 5 ms [2016-10-09 06:30:16] ############## LOADING RESOURCE std-message-gui- [2016-10-09 06:30:16] [TEXTURE] data//image-resource/std-message-gui-.png LOAD TAKEN: stream: 2 ms; data: 3 ms; create: 0 ms [2016-10-09 06:30:16] ############## DONE IN 6 ms [2016-10-09 06:30:16] ############## LOADING RESOURCE stellarSprites-2x2-c- [2016-10-09 06:30:16] [TEXTURE] data//image-resource/stellarSprites-2x2-c-.png LOAD TAKEN: stream: 0 ms; data: 9 ms; create: 2 ms [2016-10-09 06:30:16] ############## DONE IN 12 ms [2016-10-09 06:30:16] ############## LOADING RESOURCE sunSprite-c- [2016-10-09 06:30:16] [TEXTURE] data//image-resource/sunSprite-c-.png LOAD TAKEN: stream: 1 ms; data: 1 ms; create: 1 ms [2016-10-09 06:30:16] ############## DONE IN 4 ms [2016-10-09 06:30:16] ############## LOADING RESOURCE symm-plane [2016-10-09 06:30:16] [TEXTURE] data//image-resource/symm-plane.png LOAD TAKEN: stream: 1 ms; data: 6 ms; create: 0 ms [2016-10-09 06:30:16] ############## DONE IN 9 ms [2016-10-09 06:30:16] ############## LOADING RESOURCE CONFIG_HUD [2016-10-09 06:30:17] ############## DONE IN 634 ms [2016-10-09 06:30:17] [GRAPHICS] set display mode: FULLSCREEN: false; dim: 1920 / 1054 [2016-10-09 06:30:17] [GRAPHICS] Viewport resized: 1920, 1054 [2016-10-09 06:30:17] ############## LOADING RESOURCE CONFIG_GUI [2016-10-09 06:30:17] ############## DONE IN 17 ms [2016-10-09 06:30:17] [GLFRAME] Content has been loaded [2016-10-09 06:30:17] java.io.IOException: Cannot run program "./lib/ffmpeg/ffmpeg-mac": error=2, No such file or directory [2016-10-09 06:30:17] at java.lang.ProcessBuilder.start(ProcessBuilder.java:1047) [2016-10-09 06:30:17] at obfuscated.aGU.a(SourceFile:78) [2016-10-09 06:30:17] at obfuscated.aGV.a(SourceFile:46) [2016-10-09 06:30:17] at obfuscated.aGV.a(SourceFile:42) [2016-10-09 06:30:17] at obfuscated.aGW.(SourceFile:44) [2016-10-09 06:30:17] at obfuscated.QR.a(SourceFile:128) [2016-10-09 06:30:17] at obfuscated.aBi.b(SourceFile:652) [2016-10-09 06:30:17] at obfuscated.R.e(SourceFile:953) [2016-10-09 06:30:17] at org.schema.game.common.Starter.startMainMenu(SourceFile:1420) [2016-10-09 06:30:17] at org.schema.game.common.Starter.main(SourceFile:967) [2016-10-09 06:30:17] Caused by: java.io.IOException: error=2, No such file or directory [2016-10-09 06:30:17] at java.lang.UNIXProcess.forkAndExec(Native Method) [2016-10-09 06:30:17] at java.lang.UNIXProcess.(UNIXProcess.java:185) [2016-10-09 06:30:17] at java.lang.ProcessImpl.start(ProcessImpl.java:130) [2016-10-09 06:30:17] at java.lang.ProcessBuilder.start(ProcessBuilder.java:1028) [2016-10-09 06:30:17] ... 9 more [2016-10-09 06:30:19] [GUI] Offline Player Name Changed to [2016-10-09 06:30:19] [GUI] Offline Player Name Changed to asdf [2016-10-09 06:30:19] [GUI] SELECTED SP INFO obfuscated.QP@d16256de [2016-10-09 06:30:24] [CLIENT][PlayerInput] successfully deactivated obfuscated.QQ@3444d839 [2016-10-09 06:30:27] [JOYSTICK] cannot read default joystick file because it does not exist [2016-10-09 06:30:27] [CLIENT][PlayerInput] successfully deactivated obfuscated.Rm@392305e8 [2016-10-09 06:30:27] [JOYSTICK] cannot read default joystick file because it does not exist [2016-10-09 06:30:36] [CLIENT][PlayerInput] successfully deactivated obfuscated.QF@6ad248c6 [2016-10-09 06:30:36] WRITING JOYSTICK CONFIG [2016-10-09 06:30:36] not writing joystick config: no joystick available [2016-10-09 06:30:36] [CLIENT][PlayerInput] successfully deactivated obfuscated.Rm@13a7f5f4 [2016-10-09 06:30:38] [GUI] Offline Player Name Changed to [2016-10-09 06:30:38] [GUI] Offline Player Name Changed to asdf [2016-10-09 06:30:38] [GUI] SELECTED SP INFO obfuscated.QP@d16256de [2016-10-09 06:30:41] [SERVER] using world: world0; ./server-database/world0/ [2016-10-09 06:30:41] [INIT] Segment Database Path: /Applications/starmade-launcher.app/Contents/MacOS/~/Library/Application Support/StarMade/./server-database/world0/DATA; exists? true; is Dir? true; creating dir sucessfull (gives false if exists)? false [2016-10-09 06:30:41] [STARTER] template dir exists. overwriting template with current data [2016-10-09 06:30:41] [IO][COPY] FILE FROM /Applications/starmade-launcher.app/Contents/MacOS/~/Library/Application Support/StarMade/./data/config/FactionConfig.xml to /Applications/starmade-launcher.app/Contents/MacOS/~/Library/Application Support/StarMade/./customFactionConfig/FactionConfigTemplate.xml [2016-10-09 06:30:41] [IO][COPY] FILE FROM /Applications/starmade-launcher.app/Contents/MacOS/~/Library/Application Support/StarMade/./data/config/customFactionConfigHOWTO.txt to /Applications/starmade-launcher.app/Contents/MacOS/~/Library/Application Support/StarMade/./customFactionConfig/customFactionConfigHOWTO.txt [2016-10-09 06:30:41] [STARTER] template dir exists. overwriting template with current data [2016-10-09 06:30:41] [IO][COPY] FILE FROM /Applications/starmade-launcher.app/Contents/MacOS/~/Library/Application Support/StarMade/./data/config/customBlockBehaviorConfigTemplate.xml to /Applications/starmade-launcher.app/Contents/MacOS/~/Library/Application Support/StarMade/./customBlockBehaviorConfig/customBlockBehaviorConfigTemplate.xml [2016-10-09 06:30:41] [IO][COPY] FILE FROM /Applications/starmade-launcher.app/Contents/MacOS/~/Library/Application Support/StarMade/./data/config/customBlockBehaviorConfigHOWTO.txt to /Applications/starmade-launcher.app/Contents/MacOS/~/Library/Application Support/StarMade/./customBlockBehaviorConfig/customBlockBehaviorConfigHOWTO.txt [2016-10-09 06:30:41] [RESOURCES][CustomTextures] No need to create pack.zip. Hash matches (as rewriting a zip changes the hash on it) [2016-10-09 06:30:42] [INITIALIZE] REMOTE CLASSES REGISTERED [2016-10-09 06:30:42] [INITIALIZE] RESOURCE MANAGER INITIALIZED [2016-10-09 06:30:42] ERROR: no content in Resource: /Applications/starmade-launcher.app/Contents/MacOS/~/Library/Application Support/StarMade/file:/Applications/starmade-launcher.app/Contents/MacOS/~/Library/Application%20Support/StarMade/StarMade.jar!/org/schema/game/network/commands [2016-10-09 06:30:42] ################# Loading from JAR ##################### [2016-10-09 06:30:42] ######################################################## [2016-10-09 06:30:42] [INITIALIZE] REMOTE COMMANDS REGISTERED [2016-10-09 06:30:42] [INITIALIZE] SECURITY MANAGER SET [2016-10-09 06:30:42] [INITIALIZE] COMMAND ID's ASSIGNED. NOW READING BLOCK CONFIG [2016-10-09 06:30:43] [INITIALIZE] BLOCK CONFIGURATION READ [2016-10-09 06:30:43] [BLUEPRINT][MIGRATION] NO CONVERSION NEEDED: no old bb file exists: /Applications/starmade-launcher.app/Contents/MacOS/~/Library/Application Support/StarMade/./blueprints/catalog.txt [2016-10-09 06:30:43] [SERVER] initializing [2016-10-09 06:30:43] java.lang.Exception: Server Shutdown: false [2016-10-09 06:30:43] at org.schema.schine.network.server.ServerState.setShutdown(SourceFile:258) [2016-10-09 06:30:43] at obfuscated.Vu.run(SourceFile:1452) [2016-10-09 06:30:43] at java.lang.Thread.run(Thread.java:745) [2016-10-09 06:30:43] java.lang.Exception: Server created: true [2016-10-09 06:30:43] at org.schema.schine.network.server.ServerState.setCreated(SourceFile:266) [2016-10-09 06:30:43] at org.schema.schine.network.server.ServerState.(SourceFile:49) [2016-10-09 06:30:43] at obfuscated.auB.(SourceFile:289) [2016-10-09 06:30:43] at obfuscated.Vu.run(SourceFile:1456) [2016-10-09 06:30:43] at java.lang.Thread.run(Thread.java:745) [2016-10-09 06:30:43] [SERVER] Server State Created! [2016-10-09 06:30:43] [CLIENT] initializing 0.199.253 (20161008_002313) [2016-10-09 06:30:43] [CLIENT] WAITING FOR SERVER [2016-10-09 06:30:47] [INIT] Seed File: /Applications/starmade-launcher.app/Contents/MacOS/~/Library/Application Support/StarMade/./server-database/world0/.seed [2016-10-09 06:30:47] [SQL] Fetching connection (may take some if game crashed on the run before) [2016-10-09 06:30:48] [SQL] connection successfull [2016-10-09 06:30:48] [SQL] Database migration needed: FLEET_MEMBERS :: FACTION [2016-10-09 06:30:49] [DATABASE] ENTITIES UID SIZE: 128 [2016-10-09 06:30:49] [DATABASE] FTL UID SIZE: 128 [2016-10-09 06:30:49] [DATABASE] SYSTEMS UID SIZE: 128 [2016-10-09 06:30:49] [SERVER] Request Thread pool size is: 10 [2016-10-09 06:30:49] EXPLOSION DATA: aggregation data: dim size: 128; total Memory used: 4 MB; max memory: 4 GB [2016-10-09 06:30:49] [EXPLOSION] DATA: ray info data: dim size: 16; total instances used: 4096 [2016-10-09 06:30:49] [EXPLOSION] Array init took 0 ms [2016-10-09 06:30:49] [EXPLOSION] 'Ray' File read took 5ms [2016-10-09 06:30:49] [EXPLOSION] DATA: sizeOrder size: 10485760 -> 40 MB [2016-10-09 06:30:50] [EXPLOSION] 'Order' File read took 215 ms [2016-10-09 06:30:50] [SERVER] port 4242 is open [2016-10-09 06:30:50] [SERVER] USING TCP... [2016-10-09 06:30:50] [PARSER] not parsed: attackingMelee [2016-10-09 06:30:50] [PARSER] not parsed: attackingMeleeFloating [2016-10-09 06:30:50] [PARSER] not parsed: attackingMeleeGravity [2016-10-09 06:30:50] [PARSER] not parsed: upperBodyGunMelee [2016-10-09 06:30:50] [PARSER] not parsed: upperBodyBareHandMelee [2016-10-09 06:30:50] [PARSER] not parsed: idlingFloating [2016-10-09 06:30:50] [PARSER] not parsed: idlingGravity [2016-10-09 06:30:50] [PARSER] not parsed: dancingGravity [2016-10-09 06:30:50] [PARSER] not parsed: movingJumpingJumpUp [2016-10-09 06:30:50] [PARSER] not parsed: movingJumpingJumpDown [2016-10-09 06:30:50] [PARSER] not parsed: movingFallingStandard [2016-10-09 06:30:50] [PARSER] not parsed: movingFallingLedge [2016-10-09 06:30:50] [PARSER] not parsed: movingLandingShortFall [2016-10-09 06:30:50] [PARSER] not parsed: movingLandingMiddleFall [2016-10-09 06:30:50] [PARSER] not parsed: movingLandingLongFall [2016-10-09 06:30:50] [PARSER] not parsed: movingNoGravityGravToNoGrav [2016-10-09 06:30:50] [PARSER] not parsed: movingNoGravityNoGravToGrav [2016-10-09 06:30:50] [PARSER] not parsed: movingNoGravityFloatMoveN [2016-10-09 06:30:50] [PARSER] not parsed: movingNoGravityFloatMoveS [2016-10-09 06:30:50] [PARSER] not parsed: movingNoGravityFloatMoveUp [2016-10-09 06:30:50] [PARSER] not parsed: movingNoGravityFloatMoveDown [2016-10-09 06:30:50] [PARSER] not parsed: movingNoGravityFloatRot [2016-10-09 06:30:50] [PARSER] not parsed: movingNoGravityFloatHit [2016-10-09 06:30:50] [PARSER] not parsed: movingNoGravityFloatDeath [2016-10-09 06:30:50] [PARSER] not parsed: movingByFootCrawling [2016-10-09 06:30:50] [PARSER] not parsed: movingByFootCrawlingNorth [2016-10-09 06:30:50] [PARSER] not parsed: movingByFootCrawlingSouth [2016-10-09 06:30:50] [PARSER] not parsed: movingByFootCrawlingWest [2016-10-09 06:30:50] [PARSER] not parsed: movingByFootCrawlingEast [2016-10-09 06:30:50] [PARSER] not parsed: movingByFootCrawlingNorthEast [2016-10-09 06:30:50] [PARSER] not parsed: movingByFootCrawlingNorthWest [2016-10-09 06:30:50] [PARSER] not parsed: movingByFootCrawlingSouthWest [2016-10-09 06:30:50] [PARSER] not parsed: movingByFootCrawlingSouthEast [2016-10-09 06:30:50] [PARSER] not parsed: movingByFootSlowWalking [2016-10-09 06:30:50] [PARSER] not parsed: movingByFootSlowWalkingNorth [2016-10-09 06:30:50] [PARSER] not parsed: movingByFootSlowWalkingSouth [2016-10-09 06:30:50] [PARSER] not parsed: movingByFootSlowWalkingWest [2016-10-09 06:30:50] [PARSER] not parsed: movingByFootSlowWalkingEast [2016-10-09 06:30:50] [PARSER] not parsed: movingByFootSlowWalkingNorthEast [2016-10-09 06:30:50] [PARSER] not parsed: movingByFootSlowWalkingNorthWest [2016-10-09 06:30:50] [PARSER] not parsed: movingByFootSlowWalkingSouthWest [2016-10-09 06:30:50] [PARSER] not parsed: movingByFootSlowWalkingSouthEast [2016-10-09 06:30:50] [PARSER] not parsed: movingByFootWalking [2016-10-09 06:30:50] [PARSER] not parsed: movingByFootWalkingNorth [2016-10-09 06:30:50] [PARSER] not parsed: movingByFootWalkingSouth [2016-10-09 06:30:50] [PARSER] not parsed: movingByFootWalkingWest [2016-10-09 06:30:50] [PARSER] not parsed: movingByFootWalkingEast [2016-10-09 06:30:50] [PARSER] not parsed: movingByFootWalkingNorthEast [2016-10-09 06:30:50] [PARSER] not parsed: movingByFootWalkingNorthWest [2016-10-09 06:30:50] [PARSER] not parsed: movingByFootWalkingSouthWest [2016-10-09 06:30:50] [PARSER] not parsed: movingByFootWalkingSouthEast [2016-10-09 06:30:50] [PARSER] not parsed: movingByFootRunning [2016-10-09 06:30:50] [PARSER] not parsed: movingByFootRunningNorth [2016-10-09 06:30:50] [PARSER] not parsed: movingByFootRunningSouth [2016-10-09 06:30:50] [PARSER] not parsed: movingByFootRunningWest [2016-10-09 06:30:50] [PARSER] not parsed: movingByFootRunningEast [2016-10-09 06:30:50] [PARSER] not parsed: movingByFootRunningNorthEast [2016-10-09 06:30:50] [PARSER] not parsed: movingByFootRunningNorthWest [2016-10-09 06:30:50] [PARSER] not parsed: movingByFootRunningSouthWest [2016-10-09 06:30:50] [PARSER] not parsed: movingByFootRunningSouthEast [2016-10-09 06:30:50] [PARSER] not parsed: upperBodyBareHandMelee [2016-10-09 06:30:50] [PARSER] not parsed: upperBodyGun [2016-10-09 06:30:50] [PARSER] not parsed: upperBodyGunIdle [2016-10-09 06:30:50] [PARSER] not parsed: upperBodyGunIdleIn [2016-10-09 06:30:50] [PARSER] not parsed: upperBodyGunDraw [2016-10-09 06:30:50] [PARSER] not parsed: upperBodyGunAway [2016-10-09 06:30:50] [PARSER] not parsed: upperBodyGunFire [2016-10-09 06:30:50] [PARSER] not parsed: upperBodyGunFireHeavy [2016-10-09 06:30:50] [PARSER] not parsed: upperBodyGunMelee [2016-10-09 06:30:50] [PARSER] not parsed: upperBodyFabricator [2016-10-09 06:30:50] [PARSER] not parsed: upperBodyFabricatorIdle [2016-10-09 06:30:50] [PARSER] not parsed: upperBodyFabricatorDraw [2016-10-09 06:30:50] [PARSER] not parsed: upperBodyFabricatorAway [2016-10-09 06:30:50] [PARSER] not parsed: upperBodyFabricatorFire [2016-10-09 06:30:50] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-10-09 06:30:50] [PARSER] not parsed: attacking [2016-10-09 06:30:50] [PARSER] not parsed: attackingMelee [2016-10-09 06:30:50] [PARSER] not parsed: attackingMeleeFloating [2016-10-09 06:30:50] [PARSER] not parsed: attackingMeleeGravity [2016-10-09 06:30:50] [PARSER] not parsed: death [2016-10-09 06:30:50] [PARSER] not parsed: deathFloating [2016-10-09 06:30:50] [PARSER] not parsed: deathGravity [2016-10-09 06:30:50] [PARSER] not parsed: sitting [2016-10-09 06:30:50] [PARSER] not parsed: sittingBlock [2016-10-09 06:30:50] [PARSER] not parsed: sittingBlockNoFloor [2016-10-09 06:30:50] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-10-09 06:30:50] [PARSER] not parsed: sittingBlockFloor [2016-10-09 06:30:50] [PARSER] not parsed: sittingBlockFloorIdle [2016-10-09 06:30:50] [PARSER] not parsed: sittingWedge [2016-10-09 06:30:50] [PARSER] not parsed: sittingWedgeNoFloor [2016-10-09 06:30:50] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-10-09 06:30:50] [PARSER] not parsed: sittingWedgeFloor [2016-10-09 06:30:50] [PARSER] not parsed: sittingWedgeFloorIdle [2016-10-09 06:30:50] [PARSER] not parsed: hit [2016-10-09 06:30:50] [PARSER] not parsed: hitSmall [2016-10-09 06:30:50] [PARSER] not parsed: hitSmallFloating [2016-10-09 06:30:50] [PARSER] not parsed: hitSmallGravity [2016-10-09 06:30:50] [PARSER] not parsed: salutes [2016-10-09 06:30:50] [PARSER] not parsed: salutesSalute [2016-10-09 06:30:50] [PARSER] not parsed: talk [2016-10-09 06:30:50] [PARSER] not parsed: talkSalute [2016-10-09 06:30:50] [PARSER] not parsed: helmet [2016-10-09 06:30:50] [PARSER] not parsed: helmetOn [2016-10-09 06:30:50] [PARSER] not parsed: helmetOff [2016-10-09 06:30:50] [PARSER] not parsed: idlingFloating [2016-10-09 06:30:50] [PARSER] not parsed: idlingGravity [2016-10-09 06:30:50] [PARSER] not parsed: dancingGravity [2016-10-09 06:30:50] [PARSER] not parsed: movingJumpingJumpUp [2016-10-09 06:30:50] [PARSER] not parsed: movingJumpingJumpDown [2016-10-09 06:30:50] [PARSER] not parsed: movingFallingStandard [2016-10-09 06:30:50] [PARSER] not parsed: movingFallingLedge [2016-10-09 06:30:50] [PARSER] not parsed: movingLandingShortFall [2016-10-09 06:30:50] [PARSER] not parsed: movingLandingMiddleFall [2016-10-09 06:30:50] [PARSER] not parsed: movingLandingLongFall [2016-10-09 06:30:50] [PARSER] not parsed: movingNoGravityGravToNoGrav [2016-10-09 06:30:50] [PARSER] not parsed: movingNoGravityNoGravToGrav [2016-10-09 06:30:50] [PARSER] not parsed: movingNoGravityFloatMoveN [2016-10-09 06:30:50] [PARSER] not parsed: movingNoGravityFloatMoveS [2016-10-09 06:30:50] [PARSER] not parsed: movingNoGravityFloatMoveUp [2016-10-09 06:30:50] [PARSER] not parsed: movingNoGravityFloatMoveDown [2016-10-09 06:30:50] [PARSER] not parsed: movingNoGravityFloatRot [2016-10-09 06:30:50] [PARSER] not parsed: movingNoGravityFloatHit [2016-10-09 06:30:50] [PARSER] not parsed: movingNoGravityFloatDeath [2016-10-09 06:30:50] [PARSER] not parsed: movingByFootCrawling [2016-10-09 06:30:50] [PARSER] not parsed: movingByFootCrawlingNorth [2016-10-09 06:30:50] [PARSER] not parsed: movingByFootCrawlingSouth [2016-10-09 06:30:50] [PARSER] not parsed: movingByFootCrawlingWest [2016-10-09 06:30:50] [PARSER] not parsed: movingByFootCrawlingEast [2016-10-09 06:30:50] [PARSER] not parsed: movingByFootCrawlingNorthEast [2016-10-09 06:30:50] [PARSER] not parsed: movingByFootCrawlingNorthWest [2016-10-09 06:30:50] [PARSER] not parsed: movingByFootCrawlingSouthWest [2016-10-09 06:30:50] [PARSER] not parsed: movingByFootCrawlingSouthEast [2016-10-09 06:30:50] [PARSER] not parsed: movingByFootSlowWalking [2016-10-09 06:30:50] [PARSER] not parsed: movingByFootSlowWalkingNorth [2016-10-09 06:30:50] [PARSER] not parsed: movingByFootSlowWalkingSouth [2016-10-09 06:30:50] [PARSER] not parsed: movingByFootSlowWalkingWest [2016-10-09 06:30:50] [PARSER] not parsed: movingByFootSlowWalkingEast [2016-10-09 06:30:50] [PARSER] not parsed: movingByFootSlowWalkingNorthEast [2016-10-09 06:30:50] [PARSER] not parsed: movingByFootSlowWalkingNorthWest [2016-10-09 06:30:50] [PARSER] not parsed: movingByFootSlowWalkingSouthWest [2016-10-09 06:30:50] [PARSER] not parsed: movingByFootSlowWalkingSouthEast [2016-10-09 06:30:50] [PARSER] not parsed: movingByFootWalking [2016-10-09 06:30:50] [PARSER] not parsed: movingByFootWalkingNorth [2016-10-09 06:30:50] [PARSER] not parsed: movingByFootWalkingSouth [2016-10-09 06:30:50] [PARSER] not parsed: movingByFootWalkingWest [2016-10-09 06:30:50] [PARSER] not parsed: movingByFootWalkingEast [2016-10-09 06:30:50] [PARSER] not parsed: movingByFootWalkingNorthEast [2016-10-09 06:30:50] [PARSER] not parsed: movingByFootWalkingNorthWest [2016-10-09 06:30:50] [PARSER] not parsed: movingByFootWalkingSouthWest [2016-10-09 06:30:50] [PARSER] not parsed: movingByFootWalkingSouthEast [2016-10-09 06:30:50] [PARSER] not parsed: movingByFootRunning [2016-10-09 06:30:50] [PARSER] not parsed: movingByFootRunningNorth [2016-10-09 06:30:50] [PARSER] not parsed: movingByFootRunningSouth [2016-10-09 06:30:50] [PARSER] not parsed: movingByFootRunningWest [2016-10-09 06:30:50] [PARSER] not parsed: movingByFootRunningEast [2016-10-09 06:30:50] [PARSER] not parsed: movingByFootRunningNorthEast [2016-10-09 06:30:50] [PARSER] not parsed: movingByFootRunningNorthWest [2016-10-09 06:30:50] [PARSER] not parsed: movingByFootRunningSouthWest [2016-10-09 06:30:50] [PARSER] not parsed: movingByFootRunningSouthEast [2016-10-09 06:30:50] [PARSER] not parsed: upperBodyBareHandMelee [2016-10-09 06:30:50] [PARSER] not parsed: upperBodyGun [2016-10-09 06:30:50] [PARSER] not parsed: upperBodyGunIdle [2016-10-09 06:30:50] [PARSER] not parsed: upperBodyGunIdleIn [2016-10-09 06:30:50] [PARSER] not parsed: upperBodyGunDraw [2016-10-09 06:30:50] [PARSER] not parsed: upperBodyGunAway [2016-10-09 06:30:50] [PARSER] not parsed: upperBodyGunFire [2016-10-09 06:30:50] [PARSER] not parsed: upperBodyGunFireHeavy [2016-10-09 06:30:50] [PARSER] not parsed: upperBodyGunMelee [2016-10-09 06:30:50] [PARSER] not parsed: upperBodyFabricator [2016-10-09 06:30:50] [PARSER] not parsed: upperBodyFabricatorIdle [2016-10-09 06:30:50] [PARSER] not parsed: upperBodyFabricatorDraw [2016-10-09 06:30:50] [PARSER] not parsed: upperBodyFabricatorAway [2016-10-09 06:30:50] [PARSER] not parsed: upperBodyFabricatorFire [2016-10-09 06:30:50] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-10-09 06:30:50] [PARSER] not parsed: attacking [2016-10-09 06:30:50] [PARSER] not parsed: attackingMelee [2016-10-09 06:30:50] [PARSER] not parsed: attackingMeleeFloating [2016-10-09 06:30:50] [PARSER] not parsed: attackingMeleeGravity [2016-10-09 06:30:50] [PARSER] not parsed: death [2016-10-09 06:30:50] [PARSER] not parsed: deathFloating [2016-10-09 06:30:50] [PARSER] not parsed: deathGravity [2016-10-09 06:30:50] [PARSER] not parsed: sitting [2016-10-09 06:30:50] [PARSER] not parsed: sittingBlock [2016-10-09 06:30:50] [PARSER] not parsed: sittingBlockNoFloor [2016-10-09 06:30:50] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-10-09 06:30:50] [PARSER] not parsed: sittingBlockFloor [2016-10-09 06:30:50] [PARSER] not parsed: sittingBlockFloorIdle [2016-10-09 06:30:50] [PARSER] not parsed: sittingWedge [2016-10-09 06:30:50] [PARSER] not parsed: sittingWedgeNoFloor [2016-10-09 06:30:50] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-10-09 06:30:50] [PARSER] not parsed: sittingWedgeFloor [2016-10-09 06:30:50] [PARSER] not parsed: sittingWedgeFloorIdle [2016-10-09 06:30:50] [PARSER] not parsed: hit [2016-10-09 06:30:50] [PARSER] not parsed: hitSmall [2016-10-09 06:30:50] [PARSER] not parsed: hitSmallFloating [2016-10-09 06:30:50] [PARSER] not parsed: hitSmallGravity [2016-10-09 06:30:50] [PARSER] not parsed: salutes [2016-10-09 06:30:50] [PARSER] not parsed: salutesSalute [2016-10-09 06:30:50] [PARSER] not parsed: talk [2016-10-09 06:30:50] [PARSER] not parsed: talkSalute [2016-10-09 06:30:50] [PARSER] not parsed: helmet [2016-10-09 06:30:50] [PARSER] not parsed: helmetOn [2016-10-09 06:30:50] [PARSER] not parsed: helmetOff [2016-10-09 06:30:50] [PARSER] not parsed: movingFallingStandard [2016-10-09 06:30:50] [PARSER] not parsed: movingFallingLedge [2016-10-09 06:30:50] [PARSER] not parsed: movingLandingShortFall [2016-10-09 06:30:50] [PARSER] not parsed: movingLandingMiddleFall [2016-10-09 06:30:50] [PARSER] not parsed: movingLandingLongFall [2016-10-09 06:30:50] [PARSER] not parsed: upperBodyBareHandMelee [2016-10-09 06:30:50] [PARSER] not parsed: upperBodyGun [2016-10-09 06:30:50] [PARSER] not parsed: upperBodyGunIdle [2016-10-09 06:30:50] [PARSER] not parsed: upperBodyGunIdleIn [2016-10-09 06:30:50] [PARSER] not parsed: upperBodyGunDraw [2016-10-09 06:30:50] [PARSER] not parsed: upperBodyGunAway [2016-10-09 06:30:50] [PARSER] not parsed: upperBodyGunFire [2016-10-09 06:30:50] [PARSER] not parsed: upperBodyGunFireHeavy [2016-10-09 06:30:50] [PARSER] not parsed: upperBodyGunMelee [2016-10-09 06:30:50] [PARSER] not parsed: upperBodyFabricator [2016-10-09 06:30:50] [PARSER] not parsed: upperBodyFabricatorIdle [2016-10-09 06:30:50] [PARSER] not parsed: upperBodyFabricatorDraw [2016-10-09 06:30:50] [PARSER] not parsed: upperBodyFabricatorAway [2016-10-09 06:30:50] [PARSER] not parsed: upperBodyFabricatorFire [2016-10-09 06:30:50] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-10-09 06:30:50] [PARSER] not parsed: attacking [2016-10-09 06:30:50] [PARSER] not parsed: attackingMelee [2016-10-09 06:30:50] [PARSER] not parsed: attackingMeleeFloating [2016-10-09 06:30:50] [PARSER] not parsed: attackingMeleeGravity [2016-10-09 06:30:50] [PARSER] not parsed: death [2016-10-09 06:30:50] [PARSER] not parsed: deathFloating [2016-10-09 06:30:50] [PARSER] not parsed: deathGravity [2016-10-09 06:30:50] [PARSER] not parsed: sitting [2016-10-09 06:30:50] [PARSER] not parsed: sittingBlock [2016-10-09 06:30:50] [PARSER] not parsed: sittingBlockNoFloor [2016-10-09 06:30:50] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-10-09 06:30:50] [PARSER] not parsed: sittingBlockFloor [2016-10-09 06:30:50] [PARSER] not parsed: sittingBlockFloorIdle [2016-10-09 06:30:50] [PARSER] not parsed: sittingWedge [2016-10-09 06:30:50] [PARSER] not parsed: sittingWedgeNoFloor [2016-10-09 06:30:50] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-10-09 06:30:50] [PARSER] not parsed: sittingWedgeFloor [2016-10-09 06:30:50] [PARSER] not parsed: sittingWedgeFloorIdle [2016-10-09 06:30:50] [PARSER] not parsed: hit [2016-10-09 06:30:50] [PARSER] not parsed: hitSmall [2016-10-09 06:30:50] [PARSER] not parsed: hitSmallFloating [2016-10-09 06:30:50] [PARSER] not parsed: hitSmallGravity [2016-10-09 06:30:50] [PARSER] not parsed: salutes [2016-10-09 06:30:50] [PARSER] not parsed: salutesSalute [2016-10-09 06:30:50] [PARSER] not parsed: talk [2016-10-09 06:30:50] [PARSER] not parsed: talkSalute [2016-10-09 06:30:50] [PARSER] not parsed: helmet [2016-10-09 06:30:50] [PARSER] not parsed: helmetOn [2016-10-09 06:30:50] [PARSER] not parsed: helmetOff [2016-10-09 06:30:50] [SERVER] ###### READING ALL BLUEPRINTS! [2016-10-09 06:30:50] [SERVER] ###### READING ALL 16 BLUEPRINTS FINISHED! TOOK 59ms [2016-10-09 06:30:50] [SERVER][CATALOG] READ RAW BLUEPRINTS: 16 [2016-10-09 06:30:50] [ServerListener] Server initialization OK... now waiting for connections [2016-10-09 06:30:50] [SERVERCONTROLLER][INIT] (listenerId[0]) SERVER STARTED UPDATING [2016-10-09 06:30:50] [SERVER] SERVER INIT FINISHED [2016-10-09 06:30:50] [LOCAL GAME] CHANGED PORT TO 4242 [2016-10-09 06:30:50] [CLIENT] Added observer for GameClientController [2016-10-09 06:30:50] [SERVER][UPDATE] WARNING: handleQueuedSynchronizedObjects update took 92 on Server(0) [2016-10-09 06:30:50] [NT] Big FullUpdate: 13350 bytes: SenableGameState(1) [2016-10-09 06:30:51] Loading: net.java.games.input.OSXEnvironmentPlugin [2016-10-09 06:30:51] Failed to enumerate device: Device open failed: -536870203 [2016-10-09 06:30:51] Failed to enumerate device: Device open failed: -536870203 [2016-10-09 06:30:51] [JOYSTICK] cannot read default joystick file because it does not exist [2016-10-09 06:30:51] [CLIENT] Client State and Controller successfully created [2016-10-09 06:30:51] [CLIENT] Singleplayer Creative mode: false: 2 [2016-10-09 06:30:51] [CLIENT] trying to connect to localhost:4242 [2016-10-09 06:30:51] [CLIENT] establishing new socket connection to localhost:4242 [2016-10-09 06:30:51] [CLIENT] Trying TCP... [2016-10-09 06:30:51] [SERVERSOCKET] Connection made. starting new processor 53478, /127.0.0.1; local: 4242, /127.0.0.1, keepalive false [2016-10-09 06:30:51] [CLIENT] SOCKET CONNECTED TO SERVER [2016-10-09 06:30:51] [SERVER] ListenerId[0] connection registered (TRunning: 0/0/0) 0 [2016-10-09 06:30:51] [CLIENT] logging in now... asdf; ; [2016-10-09 06:30:51] [SERVER][PROCESSOR] client setup completed for PID: 0. listening for input [2016-10-09 06:30:51] [SERVER][LOGIN] new client connected. given id: 1: description: asdf [2016-10-09 06:30:51] [SERVER][LOGIN] return code 0 [2016-10-09 06:30:51] [SERVER] PREPARING LOGIN (asdf) [2016-10-09 06:30:51] [SERVER] PROCESSING LOGIN (asdf) [2016-10-09 06:30:52] [INIT] Retrieved auth style: 1 [2016-10-09 06:30:52] [AUTH] authenticating asdf; useAuth: false; requireAuth: false [2016-10-09 06:30:52] [SESSION_CALLBACK] no player verification is necessary! [2016-10-09 06:30:52] [LOGIN] checking user agent: 0: asdf [2016-10-09 06:30:52] [LOGIN] successful auth: now protecting username asdf with null [2016-10-09 06:30:52] [SERVER] checking ip ban: 127.0.0.1 [2016-10-09 06:30:52] [SERVER][UNIVERSE] LOADING SECTOR... (2, 2, 2) [2016-10-09 06:30:52] [CLIENT] not logged int to server: discarding pong [2016-10-09 06:30:52] [UNIVERSE] creation time: 381 ms [2016-10-09 06:30:52] [UNIVERSE] NPC NODES: [(-6, 0, 12), (-2, 0, 9), (-5, -1, 1), (-3, 0, -5), (11, 0, -2)] [2016-10-09 06:30:53] [SERVER] Object Shop(5) didn't have a db entry yet. Creating entry! [2016-10-09 06:30:53] [SQL] WARNING: ROW UPDATE TOOK 31 on 1476019853175: query: 19; stringBuild: 0; insertOrUpdate: 12 [2016-10-09 06:30:53] [METAITEM] Creating new meta item: type: -32; ID: -1 [2016-10-09 06:30:53] [METAITEM] Creating new meta item: type: -32; ID: -1 [2016-10-09 06:30:53] [METAITEM] Creating new meta item: type: -32; ID: -1 [2016-10-09 06:30:53] [METAITEM] Creating new meta item: type: -32; ID: -1 [2016-10-09 06:30:53] [METAITEM] Creating new meta item: type: -12; ID: -1 [2016-10-09 06:30:53] [METAITEM] Creating new meta item: type: -14; ID: -1 [2016-10-09 06:30:53] [METAITEM] Creating new meta item: type: -11; ID: -1 [2016-10-09 06:30:53] [SERVER] loaded faction for PlS[asdf ; id(2)(1)f(0)] -> 0 [2016-10-09 06:30:53] [SERVER][PLAYERSTATE] Set spawn sector from unloaded object: Sector[4](2, 2, 2) [2016-10-09 06:30:53] [SERVER] player LOADED FROM DISK asdf, credits: 50000; Sector: (2, 2, 2); Invetory slots filled: 18; last login: 1476019706765; last logout: 1476019748436; [2016-10-09 06:30:53] [SERVER] adding player to synch queue (ID: 2) (SECTOR: (2, 2, 2) [4]) [2016-10-09 06:30:53] [SERVER][LOGIN] login received. returning login info for RegisteredClient: asdf (1) connected: true: returnCode: 0 [2016-10-09 06:30:53] [Client] [LOGIN]: Client sucessfully registered with id: 1; Time Difference: -1 (W/O RTT 1476019853466); (RTT: 2) [2016-10-09 06:30:53] [CLIENT] logged in as: Client(1) [2016-10-09 06:30:53] [CLIENT] executing login hooks... [2016-10-09 06:30:53] [SERVER][UPDATE] WARNING: handleQueuedSynchronizedObjects update took 38 on Server(0) [2016-10-09 06:30:53] [SERVER] WARNING: UPDATING SERVER SECTORPROXMITY TOOK 100 [2016-10-09 06:30:53] [SERVER][UPDATE] WARNING: object local update of PlS[asdf ; id(2)(1)f(0)] took 104 [2016-10-09 06:30:53] [SERVER][UPDATE] WARNING: object local update of 4 objects took 113 [2016-10-09 06:30:53] SET INITIAL SECTOR ID TO 4 [2016-10-09 06:30:53] [CLIENT] RECEIVED STARTING SECTOR: (2, 2, 2) [2016-10-09 06:30:53] [CLIENT] RESET TO LOCAL CUSTOM TEXTURES [2016-10-09 06:30:53] [CLIENT] Server is using default block behavior: CSUM: remote: 0a5a82a435782ac3d8dd8703aa47bcc575eb6725 ::: local: 0a5a82a435782ac3d8dd8703aa47bcc575eb6725 [2016-10-09 06:30:53] [CLIENT] Server is using default block properties [2016-10-09 06:30:53] [CLIENT] Server is using default block config [2016-10-09 06:30:53] [CLIENT] finished executing client hooks: [#document: null] [2016-10-09 06:30:53] [CLIENT] synchronizing ALL Client(1) [2016-10-09 06:30:53] [NT] Big FullUpdate: 36796 bytes: Shop(5) [2016-10-09 06:30:53] [SERVER] SERIALIZED PROXIMITY (2, 2, 2) [2016-10-09 06:30:53] [SEND][SERVERMESSAGE] [SERVERMSG (type 0): [419, asdf]] to RegisteredClient: asdf (1) connected: true [2016-10-09 06:30:53] [CLIENT] FORMATING: [419, asdf]; type: Integer [2016-10-09 06:30:53] [CLIENT] Server message: %s has joined the game. [2016-10-09 06:30:53] [SERVER][UNIVERSE] LOADING SECTOR... (1, 1, 1) [2016-10-09 06:30:53] POPULATE EMPTY (1, 1, 1) [2016-10-09 06:30:53] [SERVER][UNIVERSE] LOADING SECTOR... (1, 1, 2) [2016-10-09 06:30:53] [SECTOR] Placing ROCK took 12ms [2016-10-09 06:30:53] [SERVER][UNIVERSE] WARNING: LOADING SECTOR TOOK SOME TIME... (1, 1, 2): STATS: inst 1ms, loadDB 3ms, add 0ms, entity 38ms [2016-10-09 06:30:53] [SERVER][UNIVERSE] LOADING SECTOR... (1, 1, 3) [2016-10-09 06:30:53] POPULATE EMPTY (1, 1, 3) [2016-10-09 06:30:53] [SERVER][UNIVERSE] LOADING SECTOR... (1, 2, 1) [2016-10-09 06:30:53] [SERVER][UNIVERSE] LOADING SECTOR... (1, 2, 2) [2016-10-09 06:30:53] [SECTOR] Placing ROCK took 12ms [2016-10-09 06:30:53] [ERRORLOG][SECTOR] Could not place rock (-4, -3, -4); (3, 2, 3) [2016-10-09 06:30:53] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-10-09 06:30:53] [ERRORLOG][SECTOR] Asteroid(19)sec[18]: [(132.999, 123.999, -345.001) (133.001, 124.001, -344.999)] [2016-10-09 06:30:53] [ERRORLOG][SECTOR] Asteroid(20)sec[18]: [(80.999, -198.001, 328.999) (81.001, -197.999, 329.001)] [2016-10-09 06:30:53] [SECTOR] Placing ROCK took 13ms [2016-10-09 06:30:53] [ERRORLOG][SECTOR] Could not place rock (-3, -4, -3); (2, 3, 2) [2016-10-09 06:30:53] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-10-09 06:30:53] [ERRORLOG][SECTOR] Asteroid(19)sec[18]: [(132.999, 123.999, -345.001) (133.001, 124.001, -344.999)] [2016-10-09 06:30:53] [ERRORLOG][SECTOR] Asteroid(20)sec[18]: [(80.999, -198.001, 328.999) (81.001, -197.999, 329.001)] [2016-10-09 06:30:53] [ERRORLOG][SECTOR] Could not place rock (-4, -3, -3); (3, 2, 2) [2016-10-09 06:30:53] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-10-09 06:30:53] [ERRORLOG][SECTOR] Asteroid(19)sec[18]: [(132.999, 123.999, -345.001) (133.001, 124.001, -344.999)] [2016-10-09 06:30:53] [ERRORLOG][SECTOR] Asteroid(20)sec[18]: [(80.999, -198.001, 328.999) (81.001, -197.999, 329.001)] [2016-10-09 06:30:53] [SERVER][UNIVERSE] WARNING: LOADING SECTOR TOOK SOME TIME... (1, 2, 2): STATS: inst 0ms, loadDB 1ms, add 0ms, entity 54ms [2016-10-09 06:30:53] [SERVER][UNIVERSE] LOADING SECTOR... (1, 2, 3) [2016-10-09 06:30:53] [TAG] WARNING STRUCT DESERIALIZATION took too long: 63; [2016-10-09 06:30:53] [TAG] WARNING STRUCT DESERIALIZATION took too long: 64; [2016-10-09 06:30:53] [TAG] WARNING STRUCT DESERIALIZATION took too long: 71; [2016-10-09 06:30:53] [SERVER][LOADENTITY] WARNING: SHOP IN Sector[24](1, 2, 3) FROM TAG: ENTITY_SHOP_-4196432345732475100_27.ent took long: 22ms [2016-10-09 06:30:53] [SERVER][SECTOR][LOADING_ENTITY] WARNING: Sector[24](1, 2, 3) loading entity: ENTITY_SHOP_-4196432345732475100_27 took long: 94ms [2016-10-09 06:30:53] [SERVER][UNIVERSE] WARNING: LOADING SECTOR TOOK SOME TIME... (1, 2, 3): STATS: inst 1ms, loadDB 1ms, add 6ms, entity 97ms [2016-10-09 06:30:53] [SERVER][UNIVERSE] LOADING SECTOR... (1, 3, 1) [2016-10-09 06:30:53] [SECTOR] Placing ROCK took 17ms [2016-10-09 06:30:53] [ERRORLOG][SECTOR] Could not place rock (-4, -3, -5); (3, 2, 4) [2016-10-09 06:30:53] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-10-09 06:30:53] [ERRORLOG][SECTOR] Asteroid(29)sec[28]: [(-203.001, -82.001, 158.999) (-202.999, -81.999, 159.001)] [2016-10-09 06:30:53] [Sector] [Sector] collision test at (-333, 325, -13) is true: trying another pos 17ms [2016-10-09 06:30:53] [SECTOR] Placing ROCK took 20ms [2016-10-09 06:30:53] [Sector] [Sector] collision test at (249, 286, 329) is true: trying another pos 13ms [2016-10-09 06:30:53] [SECTOR] Placing ROCK took 30ms [2016-10-09 06:30:53] [ERRORLOG][SECTOR] Could not place rock (-4, -5, -4); (3, 4, 3) [2016-10-09 06:30:53] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-10-09 06:30:54] [ERRORLOG][SECTOR] Asteroid(29)sec[28]: [(-203.001, -82.001, 158.999) (-202.999, -81.999, 159.001)] [2016-10-09 06:30:54] [ERRORLOG][SECTOR] Asteroid(31)sec[28]: [(325.999, 43.999, -271.001) (326.001, 44.001, -270.999)] [2016-10-09 06:30:54] [ERRORLOG][SECTOR] Asteroid(32)sec[28]: [(-291.001, -5.001, -331.001) (-290.999, -4.999, -330.999)] [2016-10-09 06:30:54] [ERRORLOG][SECTOR] Asteroid(33)sec[28]: [(323.999, 162.999, 317.999) (324.001, 163.001, 318.001)] [2016-10-09 06:30:54] [ERRORLOG][SECTOR] Could not place rock (-4, -5, -4); (3, 4, 3) [2016-10-09 06:30:54] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-10-09 06:30:54] [ERRORLOG][SECTOR] Asteroid(29)sec[28]: [(-203.001, -82.001, 158.999) (-202.999, -81.999, 159.001)] [2016-10-09 06:30:54] [ERRORLOG][SECTOR] Asteroid(31)sec[28]: [(325.999, 43.999, -271.001) (326.001, 44.001, -270.999)] [2016-10-09 06:30:54] [ERRORLOG][SECTOR] Asteroid(32)sec[28]: [(-291.001, -5.001, -331.001) (-290.999, -4.999, -330.999)] [2016-10-09 06:30:54] [ERRORLOG][SECTOR] Asteroid(33)sec[28]: [(323.999, 162.999, 317.999) (324.001, 163.001, 318.001)] [2016-10-09 06:30:54] [SERVER][UNIVERSE] WARNING: LOADING SECTOR TOOK SOME TIME... (1, 3, 1): STATS: inst 1ms, loadDB 2ms, add 0ms, entity 118ms [2016-10-09 06:30:54] [SERVER][UNIVERSE] LOADING SECTOR... (1, 3, 2) [2016-10-09 06:30:54] POPULATE EMPTY (1, 3, 2) [2016-10-09 06:30:54] [SERVER][UNIVERSE] LOADING SECTOR... (1, 3, 3) [2016-10-09 06:30:54] [SERVER][UNIVERSE] WARNING: LOADING SECTOR TOOK SOME TIME... (1, 3, 3): STATS: inst 1ms, loadDB 0ms, add 0ms, entity 12ms [2016-10-09 06:30:54] [SERVER][UNIVERSE] LOADING SECTOR... (2, 1, 1) [2016-10-09 06:30:54] [SERVER][UNIVERSE] LOADING SECTOR... (2, 1, 2) [2016-10-09 06:30:54] [SERVER][UNIVERSE] LOADING SECTOR... (2, 1, 3) [2016-10-09 06:30:54] [ERRORLOG][SECTOR] Could not place rock (-5, -4, -5); (4, 3, 4) [2016-10-09 06:30:54] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-10-09 06:30:54] [ERRORLOG][SECTOR] Asteroid(50)sec[49]: [(-137.001, -151.001, 133.999) (-136.999, -150.999, 134.001)] [2016-10-09 06:30:54] [ERRORLOG][SECTOR] Could not place rock (-4, -5, -3); (3, 4, 2) [2016-10-09 06:30:54] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-10-09 06:30:54] [ERRORLOG][SECTOR] Asteroid(50)sec[49]: [(-137.001, -151.001, 133.999) (-136.999, -150.999, 134.001)] [2016-10-09 06:30:54] [ERRORLOG][SECTOR] Could not place rock (-3, -3, -4); (2, 2, 3) [2016-10-09 06:30:54] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-10-09 06:30:54] [ERRORLOG][SECTOR] Asteroid(50)sec[49]: [(-137.001, -151.001, 133.999) (-136.999, -150.999, 134.001)] [2016-10-09 06:30:54] [ERRORLOG][SECTOR] Could not place rock (-5, -4, -5); (4, 3, 4) [2016-10-09 06:30:54] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-10-09 06:30:54] [ERRORLOG][SECTOR] Asteroid(50)sec[49]: [(-137.001, -151.001, 133.999) (-136.999, -150.999, 134.001)] [2016-10-09 06:30:54] SET NON SUN (-279, -133, -191) [2016-10-09 06:30:54] [ERRORLOG][SECTOR] Could not place rock (-4, -4, -4); (3, 3, 3) [2016-10-09 06:30:54] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-10-09 06:30:54] [ERRORLOG][SECTOR] Asteroid(50)sec[49]: [(-137.001, -151.001, 133.999) (-136.999, -150.999, 134.001)] [2016-10-09 06:30:54] [SERVER][UNIVERSE] WARNING: LOADING SECTOR TOOK SOME TIME... (2, 1, 3): STATS: inst 1ms, loadDB 1ms, add 0ms, entity 34ms [2016-10-09 06:30:54] [SERVER][UNIVERSE] LOADING SECTOR... (2, 2, 1) [2016-10-09 06:30:54] [SERVER][UNIVERSE] LOADING SECTOR... (2, 2, 3) [2016-10-09 06:30:54] [ERRORLOG][SECTOR] Could not place rock (-4, -4, -4); (3, 3, 3) [2016-10-09 06:30:54] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-10-09 06:30:54] [ERRORLOG][SECTOR] Asteroid(59)sec[58]: [(60.999, -211.001, 196.999) (61.001, -210.999, 197.001)] [2016-10-09 06:30:54] [ERRORLOG][SECTOR] Asteroid(60)sec[58]: [(-215.001, 322.999, 146.999) (-214.999, 323.001, 147.001)] [2016-10-09 06:30:54] [ERRORLOG][SECTOR] Asteroid(61)sec[58]: [(78.999, -222.001, -329.001) (79.001, -221.999, -328.999)] [2016-10-09 06:30:54] [ERRORLOG][SECTOR] Asteroid(62)sec[58]: [(334.999, 279.999, -105.001) (335.001, 280.001, -104.999)] [2016-10-09 06:30:54] [ERRORLOG][SECTOR] Could not place rock (-3, -4, -3); (2, 3, 2) [2016-10-09 06:30:54] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-10-09 06:30:54] [ERRORLOG][SECTOR] Asteroid(59)sec[58]: [(60.999, -211.001, 196.999) (61.001, -210.999, 197.001)] [2016-10-09 06:30:54] [ERRORLOG][SECTOR] Asteroid(60)sec[58]: [(-215.001, 322.999, 146.999) (-214.999, 323.001, 147.001)] [2016-10-09 06:30:54] [ERRORLOG][SECTOR] Asteroid(61)sec[58]: [(78.999, -222.001, -329.001) (79.001, -221.999, -328.999)] [2016-10-09 06:30:54] [ERRORLOG][SECTOR] Asteroid(62)sec[58]: [(334.999, 279.999, -105.001) (335.001, 280.001, -104.999)] [2016-10-09 06:30:54] [SERVER][UNIVERSE] WARNING: LOADING SECTOR TOOK SOME TIME... (2, 2, 3): STATS: inst 0ms, loadDB 1ms, add 0ms, entity 64ms [2016-10-09 06:30:54] [SERVER][UNIVERSE] LOADING SECTOR... (2, 3, 1) [2016-10-09 06:30:54] POPULATE EMPTY (2, 3, 1) [2016-10-09 06:30:54] [SERVER][UNIVERSE] LOADING SECTOR... (2, 3, 2) [2016-10-09 06:30:54] [SERVER][UNIVERSE] LOADING SECTOR... (2, 3, 3) [2016-10-09 06:30:54] POPULATE EMPTY (2, 3, 3) [2016-10-09 06:30:54] [SERVER][UNIVERSE] LOADING SECTOR... (3, 1, 1) [2016-10-09 06:30:54] POPULATE EMPTY (3, 1, 1) [2016-10-09 06:30:54] [SERVER][UNIVERSE] LOADING SECTOR... (3, 1, 2) [2016-10-09 06:30:54] [SECTOR] Placing ROCK took 18ms [2016-10-09 06:30:54] [ERRORLOG][SECTOR] Could not place rock (-3, -3, -4); (2, 2, 3) [2016-10-09 06:30:54] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-10-09 06:30:54] [ERRORLOG][SECTOR] Asteroid(75)sec[74]: [(-323.001, -195.001, 72.999) (-322.999, -194.999, 73.001)] [2016-10-09 06:30:54] [ERRORLOG][SECTOR] Asteroid(76)sec[74]: [(304.999, -151.001, 74.999) (305.001, -150.999, 75.001)] [2016-10-09 06:30:54] [ERRORLOG][SECTOR] Asteroid(77)sec[74]: [(332.999, 340.999, 284.999) (333.001, 341.001, 285.001)] [2016-10-09 06:30:54] [ERRORLOG][SECTOR] Could not place rock (-3, -5, -4); (2, 4, 3) [2016-10-09 06:30:54] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-10-09 06:30:54] [ERRORLOG][SECTOR] Asteroid(75)sec[74]: [(-323.001, -195.001, 72.999) (-322.999, -194.999, 73.001)] [2016-10-09 06:30:54] [ERRORLOG][SECTOR] Asteroid(76)sec[74]: [(304.999, -151.001, 74.999) (305.001, -150.999, 75.001)] [2016-10-09 06:30:54] [ERRORLOG][SECTOR] Asteroid(77)sec[74]: [(332.999, 340.999, 284.999) (333.001, 341.001, 285.001)] [2016-10-09 06:30:54] [ERRORLOG][SECTOR] Asteroid(79)sec[74]: [(276.999, 337.999, -291.001) (277.001, 338.001, -290.999)] [2016-10-09 06:30:54] [ERRORLOG][SECTOR] Could not place rock (-4, -4, -5); (3, 3, 4) [2016-10-09 06:30:54] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-10-09 06:30:54] [ERRORLOG][SECTOR] Asteroid(75)sec[74]: [(-323.001, -195.001, 72.999) (-322.999, -194.999, 73.001)] [2016-10-09 06:30:54] [ERRORLOG][SECTOR] Asteroid(76)sec[74]: [(304.999, -151.001, 74.999) (305.001, -150.999, 75.001)] [2016-10-09 06:30:54] [ERRORLOG][SECTOR] Asteroid(77)sec[74]: [(332.999, 340.999, 284.999) (333.001, 341.001, 285.001)] [2016-10-09 06:30:54] [ERRORLOG][SECTOR] Asteroid(79)sec[74]: [(276.999, 337.999, -291.001) (277.001, 338.001, -290.999)] [2016-10-09 06:30:54] [SERVER][UNIVERSE] WARNING: LOADING SECTOR TOOK SOME TIME... (3, 1, 2): STATS: inst 0ms, loadDB 2ms, add 0ms, entity 85ms [2016-10-09 06:30:54] [SERVER][UNIVERSE] LOADING SECTOR... (3, 1, 3) [2016-10-09 06:30:54] [SERVER][UNIVERSE] LOADING SECTOR... (3, 2, 1) [2016-10-09 06:30:54] [ERRORLOG][SECTOR] Could not place rock (-4, -4, -5); (3, 3, 4) [2016-10-09 06:30:54] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-10-09 06:30:54] [ERRORLOG][SECTOR] Asteroid(85)sec[84]: [(189.999, -149.001, 272.999) (190.001, -148.999, 273.001)] [2016-10-09 06:30:54] [ERRORLOG][SECTOR] Asteroid(86)sec[84]: [(312.999, 222.999, -314.001) (313.001, 223.001, -313.999)] [2016-10-09 06:30:54] [ERRORLOG][SECTOR] Asteroid(87)sec[84]: [(-240.001, 65.999, -339.001) (-239.999, 66.001, -338.999)] [2016-10-09 06:30:54] [ERRORLOG][SECTOR] Could not place rock (-4, -4, -4); (3, 3, 3) [2016-10-09 06:30:54] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-10-09 06:30:54] [ERRORLOG][SECTOR] Asteroid(85)sec[84]: [(189.999, -149.001, 272.999) (190.001, -148.999, 273.001)] [2016-10-09 06:30:54] [ERRORLOG][SECTOR] Asteroid(86)sec[84]: [(312.999, 222.999, -314.001) (313.001, 223.001, -313.999)] [2016-10-09 06:30:54] [ERRORLOG][SECTOR] Asteroid(87)sec[84]: [(-240.001, 65.999, -339.001) (-239.999, 66.001, -338.999)] [2016-10-09 06:30:54] [ERRORLOG][SECTOR] Could not place rock (-4, -4, -4); (3, 3, 3) [2016-10-09 06:30:54] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-10-09 06:30:54] [ERRORLOG][SECTOR] Asteroid(85)sec[84]: [(189.999, -149.001, 272.999) (190.001, -148.999, 273.001)] [2016-10-09 06:30:54] [ERRORLOG][SECTOR] Asteroid(86)sec[84]: [(312.999, 222.999, -314.001) (313.001, 223.001, -313.999)] [2016-10-09 06:30:54] [ERRORLOG][SECTOR] Asteroid(87)sec[84]: [(-240.001, 65.999, -339.001) (-239.999, 66.001, -338.999)] [2016-10-09 06:30:54] [SERVER][UNIVERSE] WARNING: LOADING SECTOR TOOK SOME TIME... (3, 2, 1): STATS: inst 0ms, loadDB 1ms, add 0ms, entity 15ms [2016-10-09 06:30:54] [SERVER][UNIVERSE] LOADING SECTOR... (3, 2, 2) [2016-10-09 06:30:54] POPULATE EMPTY (3, 2, 2) [2016-10-09 06:30:54] [SERVER][UNIVERSE] LOADING SECTOR... (3, 2, 3) [2016-10-09 06:30:54] [SERVER][UNIVERSE] LOADING SECTOR... (3, 3, 1) [2016-10-09 06:30:54] [SERVER][UNIVERSE] LOADING SECTOR... (3, 3, 2) [2016-10-09 06:30:54] POPULATE EMPTY (3, 3, 2) [2016-10-09 06:30:54] [SERVER][UNIVERSE] LOADING SECTOR... (3, 3, 3) [2016-10-09 06:30:54] [UNIVERSE] WARNING: Sector Ping took 621 [2016-10-09 06:30:54] [SERVER][UPDATE] WARNING: UNIVERSE update took 646 [2016-10-09 06:30:54] [SERVER] (client needs synch) SENDING SYNCHALL TO RegisteredClient: asdf (1) connected: true [2016-10-09 06:30:54] [SERVER] sending ALLSYNCHRONIZING update to asdf 37, 37 [2016-10-09 06:30:54] [SYNC_SENDER] SENDING ALL OBJECTS: 37 [2016-10-09 06:30:54] [NT] Big FullUpdate: 6666 bytes: SenableGameState(1) [2016-10-09 06:30:54] [NT] Big FullUpdate: 18354 bytes: Shop(5) [2016-10-09 06:30:54] [SERVER] SERIALIZED PROXIMITY (2, 2, 2) [2016-10-09 06:30:54] [CLIENT] 1 Sync all update received [2016-10-09 06:30:54] [SERVER] ALL-SYNCHRONIZE TO asdf TOOK 68 ms [2016-10-09 06:30:54] [SYNCHRONIZE] FORCED UPDATE [2016-10-09 06:30:54] [SERVER] SYNCHALL TO RegisteredClient: asdf (1) connected: true took: 68 [2016-10-09 06:30:54] [SERVER][UPDATE] WARNING: handleQueuedSynchronizedObjects update took 37 on Server(0) [2016-10-09 06:30:54] [SYNC-RECEIVER] Client(1) DECODING OF NEW OBJECT Shop(5) TOOK 14 [2016-10-09 06:30:54] [UNIVERSE] WARNING: Sector UPDATE took 90; sectors updated: 27 [2016-10-09 06:30:54] [SERVER][UPDATE] WARNING: UNIVERSE update took 90 [2016-10-09 06:30:54] [NT] Big FullUpdate: 34868 bytes: Shop(25) [2016-10-09 06:30:54] [CLIENT] chat channels loaded 0 [2016-10-09 06:30:54] [SKINMANAGER] PlS[asdf ; id(2)(1)f(0)] Client(1) received skin filename [2016-10-09 06:30:54] [PlayerState] Client successfully received player state Client(1), owner: 1 [2016-10-09 06:30:54] [SYNC-RECEIVER] Client(1) DECODING OF NEW OBJECT Asteroid(11)sec[9] TOOK 20 [2016-10-09 06:30:54] [SYNC-RECEIVER] Client(1) DECODING OF NEW OBJECT Asteroid(43)sec[39] TOOK 37 [2016-10-09 06:30:54] [CHAT] Client(1) initializing data from network object 0 [2016-10-09 06:30:54] [CLIENT] 1 executed RequestSynchronizeAll. fetched objects 37 [2016-10-09 06:30:54] [CLIENT] RE- synchronized client: 1 [2016-10-09 06:30:54] [CLIENT] connected to server localhost:4242 [2016-10-09 06:30:54] [CLIENT] Client State and Controller successfully connected [2016-10-09 06:30:54] [CLIENT] State initializing [2016-10-09 06:30:54] [CLIENT] Chat initializing [2016-10-09 06:30:54] [CLIENT] Client(1) asking for new IDS [2016-10-09 06:30:54] SENDING new ID RANGE TO CLIENT 101; packet -32763 [2016-10-09 06:30:54] [SYNC-RECEIVER] Client(1) DECODING OF NEW OBJECT Shop(25) TOOK 32 [2016-10-09 06:30:54] Client got new ID range 101 [2016-10-09 06:30:54] [CLIENT] Client(1) received new IDS [2016-10-09 06:30:54] [CLIENT] ID RANGE AQUIRE TOOK 65 [2016-10-09 06:30:54] [CLIENT] Control Manager initializing [2016-10-09 06:30:55] [CLIENT][CONTROLLER] Switched to auto roam (spawn screen) [2016-10-09 06:30:55] [CLIENT][CONTROLLER] Switched to auto roam (spawn screen) [2016-10-09 06:30:55] [CLIENT][CONTROLLER] Switched to auto roam (spawn screen) [2016-10-09 06:30:55] [CLIENT] InternalCallback initializing [2016-10-09 06:30:55] [CLIENT] State initialized. GameMode: SANDBOX [2016-10-09 06:30:55] [CLIENT] Client State and Controller successfully initialized [2016-10-09 06:30:55] ################### ENGINE SETTINGS ########################## [2016-10-09 06:30:55] C_USE_NEW_PLAYER_MODEL_ true [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] CONTROL_HELP true [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] C_MOUSE_BUTTON_SWITCH false [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] G_RESOLUTION 1920 x 1080 [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] G_FULLSCREEN false [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] G_WINDOWED_BORDERLESS false [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] G_TEXTURE_PACK Default [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] G_TEXTURE_PACK_RESOLUTION 128 [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] G_VSYNCH false [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] G_MULTI_SAMPLE_TARGET 0 [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] G_MULTI_SAMPLE 0 [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] G_GAMMA 1.2 [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] G_FOV 85.0 [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] G_MAX_SEGMENTSDRAWN 1100 [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] G_NORMAL_MAPPING true [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] G_SHADOWS false [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] G_SHADOW_QUALITY BEST [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] G_SHADOWS_TARGET false [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] G_SHADOW_QUALITY_TARGET BEST [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] G_PROD_BG true [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] G_PROD_BG_QUALITY 2048 [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] G_DRAW_SURROUNDING_GALAXIES_IN_MAP false [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] HIT_INDICATION_NUMBERS_LIFETIME 0.4 [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] PLAYER_SKIN_CREATE [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] PLAYER_SKIN [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] D_LIFETIME_NORM 30 [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] S_SOUND_SYS_ENABLED true [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] S_SOUND_ENABLED true [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] S_SOUND_VOLUME_GLOBAL 4 [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] USE_OPEN_AL_SOUND true [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] N_TRANSMIT_RAW_DEBUG_POSITIONS false [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] C_SELECTED_JOYSTICK -1 [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] ICON_BAKERY_BLOCKSTYLE_ROTATE_DEG -90.0 [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] MOUSE_WHEEL_SENSIBILITY 7.0E-4 [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] BUILD_MODE_SHIFT_SPEED 25.0 [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] ORBITAL_CAM_SPEED 0.5 [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] G_DAMAGE_DISPLAY 600 [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] G_STAR_COUNT 4096 [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] G_VBO_BULKMODE_SIZE 4 [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] G_DRAW_FOG false [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] G_DRAW_BEAMS true [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] G_DRAW_EXHAUST_PLUMES true [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] D_INFO_CONTROLMANAGER false [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] D_INFO_SHADER true [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] T_ENABLE_TEXTURE_BAKER false [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] D_INFO_DRAW_TIMES false [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] D_INFO_DRAW_SPACE_PARTICLE false [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] G_SPACE_PARTICLE true [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] G_DRAW_MOUSE_COLLISION false [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] G_ATMOSPHERE_SHADER normal [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] F_FRAME_BUFFER false [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] G_SHADOW_NEAR_DIST 1.0 [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] G_SHADOW_FAR_DIST 75.0 [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] G_SHADOW_DEPTH_RANGE_NEAR 0.0 [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] G_SHADOW_DEPTH_RANGE_FAR 1.0 [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] G_SHADOW_SPLIT_FAR_0 0.325 [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] G_SHADOW_SPLIT_NEAR_1 0.325 [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] G_SHADOW_SPLIT_FAR_1 0.325 [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] G_SHADOW_SPLIT_NEAR_2 0.325 [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] G_SHADOW_SPLIT_MULT 1.005 [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] G_SHADOW_CROP_MATRIX_MAX -1000.0 [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] G_SHADOW_CROP_MATRIX_MIN 1000.0 [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] G_SHADOW_EXTRA_BACKUP 20.0 [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] G_SHADOW_NEAR_CLIP 0.05 [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] G_SHADOW_SPLIT_MAT_RADIUS_ADD_0 0.0 [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] G_SHADOW_SPLIT_MAT_RADIUS_ADD_1 10.0 [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] G_SHADOW_SPLIT_MAT_RADIUS_ADD_2 10.0 [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] G_SHADOW_SPLIT_MAT_RADIUS_ADD_3 3.0 [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] G_SHADOW_SPLIT_ORTHO_MAT_FAR_ADDED_0 0.0 [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] G_SHADOW_SPLIT_ORTHO_MAT_FAR_ADDED_1 100.0 [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] G_SHADOW_SPLIT_ORTHO_MAT_FAR_ADDED_2 50.0 [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] G_SHADOW_SPLIT_ORTHO_MAT_FAR_ADDED_3 150.0 [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] G_SHADOW_SPLIT_ORTHO_NEAR_ADDED -100.0 [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] G_SHADOW_ULTRA_FAR_BOUNDS_ADDED_0 -0.013 [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] G_SHADOW_ULTRA_FAR_BOUNDS_ADDED_1 -0.002 [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] G_SHADOW_ULTRA_FAR_BOUNDS_ADDED_2 -0.002 [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] G_SHADOW_OTHER_QUALITY_FAR_BOUND_ADDED_0 -0.023 [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] G_SHADOW_OTHER_QUALITY_FAR_BOUND_ADDED_1 -0.002 [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] G_SHADOW_OTHER_QUALITY_FAR_BOUND_ADDED_2 -0.0 [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] G_SHADOW_FOV_ADDED_RAD 0.2 [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] G_SHADOW_DISPLAY_SHADOW_MAP false [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] G_DRAW_SHIELDS true [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] G_DRAW_WATER true [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] G_DRAW_BACKGROUND true [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] G_WATER_USE_MIPMAPS false [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] E_NAVIGATION_FILTER 869 [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] G_DRAW_ENTITIES true [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] G_FRUSTUM_CULLING true [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] G_DRAW_EFFECTS true [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] G_SHADER_RELOAD false [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] G_FRAMERATE_FIXED 120 [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] G_SHADERS_ACTIVE true [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] G_DEBUG_DRAW_GRID false [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] G_DEBUG_DRAW_LINES true [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] T_TERRAIN_DRAW true [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] T_TERRAIN_WIREFRAME_DRAW false [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] G_CULLING_ACTIVE true [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] G_TEXTURE_ARRAYS false [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] G_AUTO_NORMALIZATION true [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] G_DRAW_BY_SIDES true [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] G_WIREFRAMED false [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] G_TEXTURE_COMPRESSION_BLOCKS false [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] G_TEXTURE_ARRAY_COMPRESSION true [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] G_TEXTURE_ARRAY_MIPMAP true [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] G_TEXTURE_MIPMAP true [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] G_SHADOWS_VSM false [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] S_PAUSED false [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] S_SETTINGS_SHOW false [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] MINIMAP_MODE SMALL [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] SECTOR_INDICATION_MODE INDICATION_ONLY [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] S_KEY_ALLOW_DUPLICATES true [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] GIF_WIDTH 640 [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] GIF_HEIGHT 640 [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] GIF_FPS 15 [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] GIF_GUI false [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] G_DEBRIS_THRESHOLD_MS 4 [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] S_INITIAL_SETTING Single Player [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] S_GAME_MODE Sandbox [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] G_BONE_ANIMATION true [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] P_NT_DEBUG_ACTIVE false [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] P_PHYSICS_DEBUG_ACTIVE_OCCLUSION false [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] P_PHYSICS_DEBUG_ACTIVE false [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] P_PHYSICS_DEBUG_MODE 0 [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] G_DEBUG_LINE_DRAWING_ACTIVATED false [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] G_WINDOW_START_POSITION center [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] G_DRAW_GUI_ACTIVE true [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] G_DRAW_NO_OVERLAYS false [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] G_PARTICLE_SORTING true [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] P_PHYSICS_ACTIVATED true [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] G_SMOKE_QUALITY false [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] G_DRAW_STARS true [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] G_DRAW_PASTE_PREVIEW true [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] G_USE_SPRITE_VBO true [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] TUTORIAL_NEW false [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] G_AUTOSELECT_CONTROLLERS true [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] S_INFO_DRAW FPS_AND_PING [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] G_VBO_FLAG STATIC [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] N_LAG_COMPENSATION true [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] N_IGNORE_SAVED_UPLINK_CREDENTIALS_IN_SINGLEPLAYER true [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] N_SERVERTIME_UPDATE_FREQUENCY 10000 [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] M_TEXTURE_PACK_CONFIG_TOOL ./data/textures/block/Default/64/ [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] G_MIPMAP_LEVEL_MAX 3 [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] M_MOUSE_SENSITIVITY 0.5 [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] G_HIT_INDICATION_SIZE 1.0 [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] F_BLOOM false [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] F_BLOOM_INTENSITY 0.4 [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] S_MOUSE_LOCK true [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] G_DRAW_ADV_BUILDMODE_BLOCK_PREVIEW true [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] G_SHOW_PURE_NUMBERS_FOR_SHIELD_AND_POWER false [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] S_FLIP_HOTBAR_MOUSEWHEEL_WITHOUT_CTRL true [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] S_ZOOM_MOUSEWHEEL SLOTS [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] S_MOUSE_SHIP_INVERT false [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] S_MOUSE_ALL_INVERT false [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] S_USE_REGION_SIGNATURE_TEST false [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] G_PREVIEW_TO_BUILD_BLOCK true [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] S_EXIT_ON_ESC false [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] G_USE_HIGH_QUALITY_BACKGROUND false [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] G_DRAW_POPUPS true [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] G_USE_VBO_MAP true [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] G_DRAW_JUMP_OVERLAY true [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] G_MAG_FILTER_LINEAR_BLOCKS false [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] BLOCK_TEXTURE_ANISOTROPY true [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] G_MAG_FILTER_LINEAR_GUI false [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] G_MAX_BEAMS 1024 [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] SEGMENT_REQUEST_BATCH 64 [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] CLIENT_BUFFER_SIZE 65536 [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] ICON_BAKERY_SINGLE_RESOLUTION 150 [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] LIGHT_RAY_COUNT 48 [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] ICON_BAKERY_SINGLE_ICONS false [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] G_MUST_CONFIRM_DETACHEMENT_AT_SPEED 50.0 [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] G_USE_SHADER4 true [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] O_OCULUS_RENDERING false [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] G_USE_VERTEX_LIGHTING_ONLY false [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] CLIENT_TRAFFIC_CLASS true [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] G_DRAW_SELECTED_BLOCK_WOBBLE true [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] G_USE_TWO_COMPONENT_SHADER false [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] A_FORCE_AUTHENTICATION_METHOD -1 [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] MIN_FFA 2 [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] B_UNDO_REDO_MAX 30 [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] G_DRAW_ANY_CONNECTIONS true [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] G_DRAW_ALL_CONNECTIONS false [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] N_ARTIFICIAL_DELAY 0 [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] SEGMENT_PIECE_QUEUE_SINGLEPLAYER 32767 [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] G_MAX_MISSILE_TRAILS 128 [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] G_USE_OCCLUSION_CULLING false [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] C_AUTOASSIGN_WEAPON_SLOTS true [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] G_DRAW_NT_STATS_OVERLAY false [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] CLIENT_CUSTOM_TEXTURE_PATH ./customBlockTextures [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] SECRET none [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] LIMIT_FPS_UNFOCUS true [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] GUI_USE_DISPLAY_LISTS false [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] USE_GL_MULTI_DRAWARRAYS false [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] USE_GL_MULTI_DRAWARRAYS_INITIAL_SET false [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] CHAT_CLOSE_ON_ENTER true [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] A_FORCE_LOCAL_SAVE_ENABLED_IN_SINGLE_PLAYER false [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] G_SHIP_INFO_ZOOM 0 [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] G_SINGLEPLAYER_CREATIVE_MODE false [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] G_DRAW_LAG_OBJECTS_IN_HUD false [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] G_SHOW_SYMMETRY_PLANES true [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] LANGUAGE_PACK english [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] LANGUAGE_PACK_ASSIGNED true [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] DELETE_SEVER_DATABASE_ON_STARTUP false [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] G_BASIC_SELECTION_BOX false [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] OFFLINE_PLAYER_NAME asdf [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] ONLINE_PLAYER_NAME [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] SERVERLIST_COMPATIBLE true [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] SERVERLIST_RESPONSIVE true [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] SERVERLIST_FAVORITES false [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] SERVERLIST_CUSTOMS false [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] CUBE_LIGHT_NORMALIZER_NEW_M true [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] SERVERLIST_LAST_SERVER_USED [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] LAST_GAME SP;world0;4242;asdf [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] PLAY_INTRO false [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] SUBTITLES true [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] TUTORIAL_BUTTON_BLINKING true [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] TUTORIAL_PLAY_INTRO true [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] TUTORIAL_WATCHED [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] SHOW_32BIT_WARNING true [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] USE_INTEGER_VERTICES false [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] LOD_DISTANCE_IN_THRESHOLD 80.0 [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] AUTOSET_RESOLUTION false [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] FIRST_START false [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] USE_TGA_NORMAL_MAPS true [2016-10-09 06:30:55] ---------------------------------------------------------------- [2016-10-09 06:30:55] PLUME_BLOOM true [2016-10-09 06:30:55] ################### /ENGINE SETTINGS ######################### [2016-10-09 06:30:55] [CLIENT] DISPOSING CONNECTION DIALOG [2016-10-09 06:30:55] [CLIENT] disposing connection dialog: null [2016-10-09 06:30:55] [CLIENT] GRAPHICS CONTEXT: obfuscated.aBi@7558fa79 [2016-10-09 06:30:55] [RESOURCE] EQUEUING ALL RESOURCES! [2016-10-09 06:30:55] [RESOURCE] EQUEUING ALL RESOURCES! [2016-10-09 06:30:55] [PARSER] not parsed: attackingMelee [2016-10-09 06:30:55] [PARSER] not parsed: attackingMeleeFloating [2016-10-09 06:30:55] [PARSER] not parsed: attackingMeleeGravity [2016-10-09 06:30:55] [PARSER] not parsed: upperBodyGunMelee [2016-10-09 06:30:55] [PARSER] not parsed: upperBodyBareHandMelee [2016-10-09 06:30:55] [PARSER] not parsed: idlingFloating [2016-10-09 06:30:55] [PARSER] not parsed: idlingGravity [2016-10-09 06:30:55] [PARSER] not parsed: dancingGravity [2016-10-09 06:30:55] [PARSER] not parsed: movingJumpingJumpUp [2016-10-09 06:30:55] [PARSER] not parsed: movingJumpingJumpDown [2016-10-09 06:30:55] [PARSER] not parsed: movingFallingStandard [2016-10-09 06:30:55] [PARSER] not parsed: movingFallingLedge [2016-10-09 06:30:55] [PARSER] not parsed: movingLandingShortFall [2016-10-09 06:30:55] [PARSER] not parsed: movingLandingMiddleFall [2016-10-09 06:30:55] [PARSER] not parsed: movingLandingLongFall [2016-10-09 06:30:55] [PARSER] not parsed: movingNoGravityGravToNoGrav [2016-10-09 06:30:55] [PARSER] not parsed: movingNoGravityNoGravToGrav [2016-10-09 06:30:55] [PARSER] not parsed: movingNoGravityFloatMoveN [2016-10-09 06:30:55] [PARSER] not parsed: movingNoGravityFloatMoveS [2016-10-09 06:30:55] [PARSER] not parsed: movingNoGravityFloatMoveUp [2016-10-09 06:30:55] [PARSER] not parsed: movingNoGravityFloatMoveDown [2016-10-09 06:30:55] [PARSER] not parsed: movingNoGravityFloatRot [2016-10-09 06:30:55] [PARSER] not parsed: movingNoGravityFloatHit [2016-10-09 06:30:55] [PARSER] not parsed: movingNoGravityFloatDeath [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootCrawling [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootCrawlingNorth [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootCrawlingSouth [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootCrawlingWest [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootCrawlingEast [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootCrawlingNorthEast [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootCrawlingNorthWest [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootCrawlingSouthWest [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootCrawlingSouthEast [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootSlowWalking [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootSlowWalkingNorth [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootSlowWalkingSouth [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootSlowWalkingWest [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootSlowWalkingEast [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootSlowWalkingNorthEast [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootSlowWalkingNorthWest [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootSlowWalkingSouthWest [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootSlowWalkingSouthEast [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootWalking [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootWalkingNorth [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootWalkingSouth [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootWalkingWest [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootWalkingEast [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootWalkingNorthEast [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootWalkingNorthWest [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootWalkingSouthWest [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootWalkingSouthEast [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootRunning [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootRunningNorth [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootRunningSouth [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootRunningWest [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootRunningEast [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootRunningNorthEast [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootRunningNorthWest [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootRunningSouthWest [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootRunningSouthEast [2016-10-09 06:30:55] [PARSER] not parsed: upperBodyBareHandMelee [2016-10-09 06:30:55] [PARSER] not parsed: upperBodyGun [2016-10-09 06:30:55] [PARSER] not parsed: upperBodyGunIdle [2016-10-09 06:30:55] [PARSER] not parsed: upperBodyGunIdleIn [2016-10-09 06:30:55] [PARSER] not parsed: upperBodyGunDraw [2016-10-09 06:30:55] [PARSER] not parsed: upperBodyGunAway [2016-10-09 06:30:55] [PARSER] not parsed: upperBodyGunFire [2016-10-09 06:30:55] [PARSER] not parsed: upperBodyGunFireHeavy [2016-10-09 06:30:55] [PARSER] not parsed: upperBodyGunMelee [2016-10-09 06:30:55] [PARSER] not parsed: upperBodyFabricator [2016-10-09 06:30:55] [PARSER] not parsed: upperBodyFabricatorIdle [2016-10-09 06:30:55] [PARSER] not parsed: upperBodyFabricatorDraw [2016-10-09 06:30:55] [PARSER] not parsed: upperBodyFabricatorAway [2016-10-09 06:30:55] [PARSER] not parsed: upperBodyFabricatorFire [2016-10-09 06:30:55] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-10-09 06:30:55] [PARSER] not parsed: attacking [2016-10-09 06:30:55] [PARSER] not parsed: attackingMelee [2016-10-09 06:30:55] [PARSER] not parsed: attackingMeleeFloating [2016-10-09 06:30:55] [PARSER] not parsed: attackingMeleeGravity [2016-10-09 06:30:55] [PARSER] not parsed: death [2016-10-09 06:30:55] [PARSER] not parsed: deathFloating [2016-10-09 06:30:55] [PARSER] not parsed: deathGravity [2016-10-09 06:30:55] [PARSER] not parsed: sitting [2016-10-09 06:30:55] [PARSER] not parsed: sittingBlock [2016-10-09 06:30:55] [PARSER] not parsed: sittingBlockNoFloor [2016-10-09 06:30:55] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-10-09 06:30:55] [PARSER] not parsed: sittingBlockFloor [2016-10-09 06:30:55] [PARSER] not parsed: sittingBlockFloorIdle [2016-10-09 06:30:55] [PARSER] not parsed: sittingWedge [2016-10-09 06:30:55] [PARSER] not parsed: sittingWedgeNoFloor [2016-10-09 06:30:55] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-10-09 06:30:55] [PARSER] not parsed: sittingWedgeFloor [2016-10-09 06:30:55] [PARSER] not parsed: sittingWedgeFloorIdle [2016-10-09 06:30:55] [PARSER] not parsed: hit [2016-10-09 06:30:55] [UNIVERSE] WARNING: Sector UPDATE took 33; sectors updated: 27 [2016-10-09 06:30:55] [SERVER][UPDATE] WARNING: UNIVERSE update took 33 [2016-10-09 06:30:55] [PARSER] not parsed: hitSmall [2016-10-09 06:30:55] [PARSER] not parsed: hitSmallFloating [2016-10-09 06:30:55] [PARSER] not parsed: hitSmallGravity [2016-10-09 06:30:55] [PARSER] not parsed: salutes [2016-10-09 06:30:55] [PARSER] not parsed: salutesSalute [2016-10-09 06:30:55] [PARSER] not parsed: talk [2016-10-09 06:30:55] [PARSER] not parsed: talkSalute [2016-10-09 06:30:55] [PARSER] not parsed: helmet [2016-10-09 06:30:55] [PARSER] not parsed: helmetOn [2016-10-09 06:30:55] [PARSER] not parsed: helmetOff [2016-10-09 06:30:55] [PARSER] not parsed: idlingFloating [2016-10-09 06:30:55] [PARSER] not parsed: idlingGravity [2016-10-09 06:30:55] [PARSER] not parsed: dancingGravity [2016-10-09 06:30:55] [PARSER] not parsed: movingJumpingJumpUp [2016-10-09 06:30:55] [PARSER] not parsed: movingJumpingJumpDown [2016-10-09 06:30:55] [PARSER] not parsed: movingFallingStandard [2016-10-09 06:30:55] [PARSER] not parsed: movingFallingLedge [2016-10-09 06:30:55] [PARSER] not parsed: movingLandingShortFall [2016-10-09 06:30:55] [PARSER] not parsed: movingLandingMiddleFall [2016-10-09 06:30:55] [PARSER] not parsed: movingLandingLongFall [2016-10-09 06:30:55] [PARSER] not parsed: movingNoGravityGravToNoGrav [2016-10-09 06:30:55] [PARSER] not parsed: movingNoGravityNoGravToGrav [2016-10-09 06:30:55] [PARSER] not parsed: movingNoGravityFloatMoveN [2016-10-09 06:30:55] [PARSER] not parsed: movingNoGravityFloatMoveS [2016-10-09 06:30:55] [PARSER] not parsed: movingNoGravityFloatMoveUp [2016-10-09 06:30:55] [PARSER] not parsed: movingNoGravityFloatMoveDown [2016-10-09 06:30:55] [PARSER] not parsed: movingNoGravityFloatRot [2016-10-09 06:30:55] [PARSER] not parsed: movingNoGravityFloatHit [2016-10-09 06:30:55] [PARSER] not parsed: movingNoGravityFloatDeath [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootCrawling [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootCrawlingNorth [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootCrawlingSouth [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootCrawlingWest [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootCrawlingEast [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootCrawlingNorthEast [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootCrawlingNorthWest [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootCrawlingSouthWest [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootCrawlingSouthEast [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootSlowWalking [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootSlowWalkingNorth [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootSlowWalkingSouth [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootSlowWalkingWest [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootSlowWalkingEast [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootSlowWalkingNorthEast [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootSlowWalkingNorthWest [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootSlowWalkingSouthWest [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootSlowWalkingSouthEast [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootWalking [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootWalkingNorth [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootWalkingSouth [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootWalkingWest [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootWalkingEast [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootWalkingNorthEast [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootWalkingNorthWest [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootWalkingSouthWest [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootWalkingSouthEast [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootRunning [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootRunningNorth [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootRunningSouth [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootRunningWest [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootRunningEast [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootRunningNorthEast [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootRunningNorthWest [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootRunningSouthWest [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootRunningSouthEast [2016-10-09 06:30:55] [PARSER] not parsed: upperBodyBareHandMelee [2016-10-09 06:30:55] [PARSER] not parsed: upperBodyGun [2016-10-09 06:30:55] [PARSER] not parsed: upperBodyGunIdle [2016-10-09 06:30:55] [PARSER] not parsed: upperBodyGunIdleIn [2016-10-09 06:30:55] [PARSER] not parsed: upperBodyGunDraw [2016-10-09 06:30:55] [PARSER] not parsed: upperBodyGunAway [2016-10-09 06:30:55] [PARSER] not parsed: upperBodyGunFire [2016-10-09 06:30:55] [PARSER] not parsed: upperBodyGunFireHeavy [2016-10-09 06:30:55] [PARSER] not parsed: upperBodyGunMelee [2016-10-09 06:30:55] [PARSER] not parsed: upperBodyFabricator [2016-10-09 06:30:55] [PARSER] not parsed: upperBodyFabricatorIdle [2016-10-09 06:30:55] [PARSER] not parsed: upperBodyFabricatorDraw [2016-10-09 06:30:55] [PARSER] not parsed: upperBodyFabricatorAway [2016-10-09 06:30:55] [PARSER] not parsed: upperBodyFabricatorFire [2016-10-09 06:30:55] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-10-09 06:30:55] [PARSER] not parsed: attacking [2016-10-09 06:30:55] [PARSER] not parsed: attackingMelee [2016-10-09 06:30:55] [PARSER] not parsed: attackingMeleeFloating [2016-10-09 06:30:55] [PARSER] not parsed: attackingMeleeGravity [2016-10-09 06:30:55] [PARSER] not parsed: death [2016-10-09 06:30:55] [PARSER] not parsed: deathFloating [2016-10-09 06:30:55] [PARSER] not parsed: deathGravity [2016-10-09 06:30:55] [PARSER] not parsed: sitting [2016-10-09 06:30:55] [PARSER] not parsed: sittingBlock [2016-10-09 06:30:55] [PARSER] not parsed: sittingBlockNoFloor [2016-10-09 06:30:55] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-10-09 06:30:55] [PARSER] not parsed: sittingBlockFloor [2016-10-09 06:30:55] [PARSER] not parsed: sittingBlockFloorIdle [2016-10-09 06:30:55] [PARSER] not parsed: sittingWedge [2016-10-09 06:30:55] [PARSER] not parsed: sittingWedgeNoFloor [2016-10-09 06:30:55] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-10-09 06:30:55] [PARSER] not parsed: sittingWedgeFloor [2016-10-09 06:30:55] [PARSER] not parsed: sittingWedgeFloorIdle [2016-10-09 06:30:55] [PARSER] not parsed: hit [2016-10-09 06:30:55] [PARSER] not parsed: hitSmall [2016-10-09 06:30:55] [PARSER] not parsed: hitSmallFloating [2016-10-09 06:30:55] [PARSER] not parsed: hitSmallGravity [2016-10-09 06:30:55] [PARSER] not parsed: salutes [2016-10-09 06:30:55] [PARSER] not parsed: salutesSalute [2016-10-09 06:30:55] [PARSER] not parsed: talk [2016-10-09 06:30:55] [PARSER] not parsed: talkSalute [2016-10-09 06:30:55] [PARSER] not parsed: helmet [2016-10-09 06:30:55] [PARSER] not parsed: helmetOn [2016-10-09 06:30:55] [PARSER] not parsed: helmetOff [2016-10-09 06:30:55] [PARSER] not parsed: movingFallingStandard [2016-10-09 06:30:55] [PARSER] not parsed: movingFallingLedge [2016-10-09 06:30:55] [PARSER] not parsed: movingLandingShortFall [2016-10-09 06:30:55] [PARSER] not parsed: movingLandingMiddleFall [2016-10-09 06:30:55] [PARSER] not parsed: movingLandingLongFall [2016-10-09 06:30:55] [PARSER] not parsed: upperBodyBareHandMelee [2016-10-09 06:30:55] [PARSER] not parsed: upperBodyGun [2016-10-09 06:30:55] [PARSER] not parsed: upperBodyGunIdle [2016-10-09 06:30:55] [PARSER] not parsed: upperBodyGunIdleIn [2016-10-09 06:30:55] [PARSER] not parsed: upperBodyGunDraw [2016-10-09 06:30:55] [PARSER] not parsed: upperBodyGunAway [2016-10-09 06:30:55] [PARSER] not parsed: upperBodyGunFire [2016-10-09 06:30:55] [PARSER] not parsed: upperBodyGunFireHeavy [2016-10-09 06:30:55] [PARSER] not parsed: upperBodyGunMelee [2016-10-09 06:30:55] [PARSER] not parsed: upperBodyFabricator [2016-10-09 06:30:55] [PARSER] not parsed: upperBodyFabricatorIdle [2016-10-09 06:30:55] [PARSER] not parsed: upperBodyFabricatorDraw [2016-10-09 06:30:55] [PARSER] not parsed: upperBodyFabricatorAway [2016-10-09 06:30:55] [PARSER] not parsed: upperBodyFabricatorFire [2016-10-09 06:30:55] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-10-09 06:30:55] [PARSER] not parsed: attacking [2016-10-09 06:30:55] [PARSER] not parsed: attackingMelee [2016-10-09 06:30:55] [PARSER] not parsed: attackingMeleeFloating [2016-10-09 06:30:55] [PARSER] not parsed: attackingMeleeGravity [2016-10-09 06:30:55] [PARSER] not parsed: death [2016-10-09 06:30:55] [PARSER] not parsed: deathFloating [2016-10-09 06:30:55] [PARSER] not parsed: deathGravity [2016-10-09 06:30:55] [PARSER] not parsed: sitting [2016-10-09 06:30:55] [PARSER] not parsed: sittingBlock [2016-10-09 06:30:55] [PARSER] not parsed: sittingBlockNoFloor [2016-10-09 06:30:55] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-10-09 06:30:55] [PARSER] not parsed: sittingBlockFloor [2016-10-09 06:30:55] [PARSER] not parsed: sittingBlockFloorIdle [2016-10-09 06:30:55] [PARSER] not parsed: sittingWedge [2016-10-09 06:30:55] [PARSER] not parsed: sittingWedgeNoFloor [2016-10-09 06:30:55] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-10-09 06:30:55] [PARSER] not parsed: sittingWedgeFloor [2016-10-09 06:30:55] [PARSER] not parsed: sittingWedgeFloorIdle [2016-10-09 06:30:55] [PARSER] not parsed: hit [2016-10-09 06:30:55] [PARSER] not parsed: hitSmall [2016-10-09 06:30:55] [PARSER] not parsed: hitSmallFloating [2016-10-09 06:30:55] [PARSER] not parsed: hitSmallGravity [2016-10-09 06:30:55] [PARSER] not parsed: salutes [2016-10-09 06:30:55] [PARSER] not parsed: salutesSalute [2016-10-09 06:30:55] [PARSER] not parsed: talk [2016-10-09 06:30:55] [PARSER] not parsed: talkSalute [2016-10-09 06:30:55] [PARSER] not parsed: helmet [2016-10-09 06:30:55] [PARSER] not parsed: helmetOn [2016-10-09 06:30:55] [PARSER] not parsed: helmetOff [2016-10-09 06:30:55] [RESOURCE] ENQUEING 3D MODELS -35 [2016-10-09 06:30:55] [CLIENT] AFTER GRAPHICS RUN! [2016-10-09 06:30:55] [CLIENT] REMOVING CONNECTION DIALOG [2016-10-09 06:30:55] [PARSER] not parsed: attackingMelee [2016-10-09 06:30:55] [PARSER] not parsed: attackingMeleeFloating [2016-10-09 06:30:55] [PARSER] not parsed: attackingMeleeGravity [2016-10-09 06:30:55] [PARSER] not parsed: upperBodyGunMelee [2016-10-09 06:30:55] [PARSER] not parsed: upperBodyBareHandMelee [2016-10-09 06:30:55] [PARSER] not parsed: idlingFloating [2016-10-09 06:30:55] [PARSER] not parsed: idlingGravity [2016-10-09 06:30:55] [PARSER] not parsed: dancingGravity [2016-10-09 06:30:55] [PARSER] not parsed: movingJumpingJumpUp [2016-10-09 06:30:55] [PARSER] not parsed: movingJumpingJumpDown [2016-10-09 06:30:55] [PARSER] not parsed: movingFallingStandard [2016-10-09 06:30:55] [PARSER] not parsed: movingFallingLedge [2016-10-09 06:30:55] [PARSER] not parsed: movingLandingShortFall [2016-10-09 06:30:55] [PARSER] not parsed: movingLandingMiddleFall [2016-10-09 06:30:55] [PARSER] not parsed: movingLandingLongFall [2016-10-09 06:30:55] [PARSER] not parsed: movingNoGravityGravToNoGrav [2016-10-09 06:30:55] [PARSER] not parsed: movingNoGravityNoGravToGrav [2016-10-09 06:30:55] [PARSER] not parsed: movingNoGravityFloatMoveN [2016-10-09 06:30:55] [PARSER] not parsed: movingNoGravityFloatMoveS [2016-10-09 06:30:55] [PARSER] not parsed: movingNoGravityFloatMoveUp [2016-10-09 06:30:55] [PARSER] not parsed: movingNoGravityFloatMoveDown [2016-10-09 06:30:55] [PARSER] not parsed: movingNoGravityFloatRot [2016-10-09 06:30:55] [PARSER] not parsed: movingNoGravityFloatHit [2016-10-09 06:30:55] [PARSER] not parsed: movingNoGravityFloatDeath [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootCrawling [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootCrawlingNorth [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootCrawlingSouth [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootCrawlingWest [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootCrawlingEast [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootCrawlingNorthEast [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootCrawlingNorthWest [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootCrawlingSouthWest [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootCrawlingSouthEast [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootSlowWalking [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootSlowWalkingNorth [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootSlowWalkingSouth [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootSlowWalkingWest [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootSlowWalkingEast [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootSlowWalkingNorthEast [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootSlowWalkingNorthWest [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootSlowWalkingSouthWest [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootSlowWalkingSouthEast [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootWalking [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootWalkingNorth [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootWalkingSouth [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootWalkingWest [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootWalkingEast [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootWalkingNorthEast [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootWalkingNorthWest [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootWalkingSouthWest [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootWalkingSouthEast [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootRunning [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootRunningNorth [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootRunningSouth [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootRunningWest [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootRunningEast [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootRunningNorthEast [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootRunningNorthWest [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootRunningSouthWest [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootRunningSouthEast [2016-10-09 06:30:55] [PARSER] not parsed: upperBodyBareHandMelee [2016-10-09 06:30:55] [PARSER] not parsed: upperBodyGun [2016-10-09 06:30:55] [PARSER] not parsed: upperBodyGunIdle [2016-10-09 06:30:55] [PARSER] not parsed: upperBodyGunIdleIn [2016-10-09 06:30:55] [PARSER] not parsed: upperBodyGunDraw [2016-10-09 06:30:55] [PARSER] not parsed: upperBodyGunAway [2016-10-09 06:30:55] [PARSER] not parsed: upperBodyGunFire [2016-10-09 06:30:55] [PARSER] not parsed: upperBodyGunFireHeavy [2016-10-09 06:30:55] [PARSER] not parsed: upperBodyGunMelee [2016-10-09 06:30:55] [PARSER] not parsed: upperBodyFabricator [2016-10-09 06:30:55] [PARSER] not parsed: upperBodyFabricatorIdle [2016-10-09 06:30:55] [PARSER] not parsed: upperBodyFabricatorDraw [2016-10-09 06:30:55] [PARSER] not parsed: upperBodyFabricatorAway [2016-10-09 06:30:55] [PARSER] not parsed: upperBodyFabricatorFire [2016-10-09 06:30:55] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-10-09 06:30:55] [PARSER] not parsed: attacking [2016-10-09 06:30:55] [PARSER] not parsed: attackingMelee [2016-10-09 06:30:55] [PARSER] not parsed: attackingMeleeFloating [2016-10-09 06:30:55] [PARSER] not parsed: attackingMeleeGravity [2016-10-09 06:30:55] [PARSER] not parsed: death [2016-10-09 06:30:55] [PARSER] not parsed: deathFloating [2016-10-09 06:30:55] [PARSER] not parsed: deathGravity [2016-10-09 06:30:55] [PARSER] not parsed: sitting [2016-10-09 06:30:55] [PARSER] not parsed: sittingBlock [2016-10-09 06:30:55] [PARSER] not parsed: sittingBlockNoFloor [2016-10-09 06:30:55] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-10-09 06:30:55] [PARSER] not parsed: sittingBlockFloor [2016-10-09 06:30:55] [PARSER] not parsed: sittingBlockFloorIdle [2016-10-09 06:30:55] [PARSER] not parsed: sittingWedge [2016-10-09 06:30:55] [PARSER] not parsed: sittingWedgeNoFloor [2016-10-09 06:30:55] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-10-09 06:30:55] [PARSER] not parsed: sittingWedgeFloor [2016-10-09 06:30:55] [PARSER] not parsed: sittingWedgeFloorIdle [2016-10-09 06:30:55] [PARSER] not parsed: hit [2016-10-09 06:30:55] [PARSER] not parsed: hitSmall [2016-10-09 06:30:55] [PARSER] not parsed: hitSmallFloating [2016-10-09 06:30:55] [PARSER] not parsed: hitSmallGravity [2016-10-09 06:30:55] [PARSER] not parsed: salutes [2016-10-09 06:30:55] [PARSER] not parsed: salutesSalute [2016-10-09 06:30:55] [PARSER] not parsed: talk [2016-10-09 06:30:55] [PARSER] not parsed: talkSalute [2016-10-09 06:30:55] [PARSER] not parsed: helmet [2016-10-09 06:30:55] [PARSER] not parsed: helmetOn [2016-10-09 06:30:55] [PARSER] not parsed: helmetOff [2016-10-09 06:30:55] [PARSER] not parsed: idlingFloating [2016-10-09 06:30:55] [PARSER] not parsed: idlingGravity [2016-10-09 06:30:55] [PARSER] not parsed: dancingGravity [2016-10-09 06:30:55] [PARSER] not parsed: movingJumpingJumpUp [2016-10-09 06:30:55] [PARSER] not parsed: movingJumpingJumpDown [2016-10-09 06:30:55] [PARSER] not parsed: movingFallingStandard [2016-10-09 06:30:55] [PARSER] not parsed: movingFallingLedge [2016-10-09 06:30:55] [PARSER] not parsed: movingLandingShortFall [2016-10-09 06:30:55] [PARSER] not parsed: movingLandingMiddleFall [2016-10-09 06:30:55] [PARSER] not parsed: movingLandingLongFall [2016-10-09 06:30:55] [PARSER] not parsed: movingNoGravityGravToNoGrav [2016-10-09 06:30:55] [PARSER] not parsed: movingNoGravityNoGravToGrav [2016-10-09 06:30:55] [PARSER] not parsed: movingNoGravityFloatMoveN [2016-10-09 06:30:55] [PARSER] not parsed: movingNoGravityFloatMoveS [2016-10-09 06:30:55] [PARSER] not parsed: movingNoGravityFloatMoveUp [2016-10-09 06:30:55] [PARSER] not parsed: movingNoGravityFloatMoveDown [2016-10-09 06:30:55] [PARSER] not parsed: movingNoGravityFloatRot [2016-10-09 06:30:55] [PARSER] not parsed: movingNoGravityFloatHit [2016-10-09 06:30:55] [PARSER] not parsed: movingNoGravityFloatDeath [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootCrawling [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootCrawlingNorth [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootCrawlingSouth [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootCrawlingWest [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootCrawlingEast [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootCrawlingNorthEast [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootCrawlingNorthWest [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootCrawlingSouthWest [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootCrawlingSouthEast [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootSlowWalking [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootSlowWalkingNorth [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootSlowWalkingSouth [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootSlowWalkingWest [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootSlowWalkingEast [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootSlowWalkingNorthEast [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootSlowWalkingNorthWest [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootSlowWalkingSouthWest [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootSlowWalkingSouthEast [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootWalking [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootWalkingNorth [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootWalkingSouth [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootWalkingWest [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootWalkingEast [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootWalkingNorthEast [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootWalkingNorthWest [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootWalkingSouthWest [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootWalkingSouthEast [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootRunning [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootRunningNorth [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootRunningSouth [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootRunningWest [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootRunningEast [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootRunningNorthEast [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootRunningNorthWest [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootRunningSouthWest [2016-10-09 06:30:55] [PARSER] not parsed: movingByFootRunningSouthEast [2016-10-09 06:30:55] [PARSER] not parsed: upperBodyBareHandMelee [2016-10-09 06:30:55] [PARSER] not parsed: upperBodyGun [2016-10-09 06:30:55] [PARSER] not parsed: upperBodyGunIdle [2016-10-09 06:30:55] [PARSER] not parsed: upperBodyGunIdleIn [2016-10-09 06:30:55] [PARSER] not parsed: upperBodyGunDraw [2016-10-09 06:30:55] [PARSER] not parsed: upperBodyGunAway [2016-10-09 06:30:55] [PARSER] not parsed: upperBodyGunFire [2016-10-09 06:30:55] [PARSER] not parsed: upperBodyGunFireHeavy [2016-10-09 06:30:55] [PARSER] not parsed: upperBodyGunMelee [2016-10-09 06:30:55] [PARSER] not parsed: upperBodyFabricator [2016-10-09 06:30:55] [PARSER] not parsed: upperBodyFabricatorIdle [2016-10-09 06:30:55] [PARSER] not parsed: upperBodyFabricatorDraw [2016-10-09 06:30:55] [PARSER] not parsed: upperBodyFabricatorAway [2016-10-09 06:30:55] [PARSER] not parsed: upperBodyFabricatorFire [2016-10-09 06:30:55] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-10-09 06:30:55] [PARSER] not parsed: attacking [2016-10-09 06:30:55] [PARSER] not parsed: attackingMelee [2016-10-09 06:30:55] [PARSER] not parsed: attackingMeleeFloating [2016-10-09 06:30:55] [PARSER] not parsed: attackingMeleeGravity [2016-10-09 06:30:55] [PARSER] not parsed: death [2016-10-09 06:30:55] [PARSER] not parsed: deathFloating [2016-10-09 06:30:55] [PARSER] not parsed: deathGravity [2016-10-09 06:30:55] [PARSER] not parsed: sitting [2016-10-09 06:30:55] [PARSER] not parsed: sittingBlock [2016-10-09 06:30:55] [PARSER] not parsed: sittingBlockNoFloor [2016-10-09 06:30:55] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-10-09 06:30:55] [PARSER] not parsed: sittingBlockFloor [2016-10-09 06:30:55] [PARSER] not parsed: sittingBlockFloorIdle [2016-10-09 06:30:55] [PARSER] not parsed: sittingWedge [2016-10-09 06:30:55] [PARSER] not parsed: sittingWedgeNoFloor [2016-10-09 06:30:55] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-10-09 06:30:55] [PARSER] not parsed: sittingWedgeFloor [2016-10-09 06:30:55] [PARSER] not parsed: sittingWedgeFloorIdle [2016-10-09 06:30:55] [PARSER] not parsed: hit [2016-10-09 06:30:55] [PARSER] not parsed: hitSmall [2016-10-09 06:30:55] [PARSER] not parsed: hitSmallFloating [2016-10-09 06:30:55] [PARSER] not parsed: hitSmallGravity [2016-10-09 06:30:55] [PARSER] not parsed: salutes [2016-10-09 06:30:55] [PARSER] not parsed: salutesSalute [2016-10-09 06:30:55] [PARSER] not parsed: talk [2016-10-09 06:30:55] [PARSER] not parsed: talkSalute [2016-10-09 06:30:55] [PARSER] not parsed: helmet [2016-10-09 06:30:55] [PARSER] not parsed: helmetOn [2016-10-09 06:30:55] [PARSER] not parsed: helmetOff [2016-10-09 06:30:55] [PARSER] not parsed: movingFallingStandard [2016-10-09 06:30:55] [PARSER] not parsed: movingFallingLedge [2016-10-09 06:30:55] [PARSER] not parsed: movingLandingShortFall [2016-10-09 06:30:55] [PARSER] not parsed: movingLandingMiddleFall [2016-10-09 06:30:55] [PARSER] not parsed: movingLandingLongFall [2016-10-09 06:30:55] [PARSER] not parsed: upperBodyBareHandMelee [2016-10-09 06:30:55] [PARSER] not parsed: upperBodyGun [2016-10-09 06:30:55] [PARSER] not parsed: upperBodyGunIdle [2016-10-09 06:30:55] [PARSER] not parsed: upperBodyGunIdleIn [2016-10-09 06:30:55] [PARSER] not parsed: upperBodyGunDraw [2016-10-09 06:30:55] [PARSER] not parsed: upperBodyGunAway [2016-10-09 06:30:55] [PARSER] not parsed: upperBodyGunFire [2016-10-09 06:30:55] [PARSER] not parsed: upperBodyGunFireHeavy [2016-10-09 06:30:55] [PARSER] not parsed: upperBodyGunMelee [2016-10-09 06:30:55] [PARSER] not parsed: upperBodyFabricator [2016-10-09 06:30:55] [PARSER] not parsed: upperBodyFabricatorIdle [2016-10-09 06:30:55] [PARSER] not parsed: upperBodyFabricatorDraw [2016-10-09 06:30:55] [PARSER] not parsed: upperBodyFabricatorAway [2016-10-09 06:30:55] [PARSER] not parsed: upperBodyFabricatorFire [2016-10-09 06:30:55] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-10-09 06:30:55] [PARSER] not parsed: attacking [2016-10-09 06:30:55] [PARSER] not parsed: attackingMelee [2016-10-09 06:30:55] [PARSER] not parsed: attackingMeleeFloating [2016-10-09 06:30:55] [PARSER] not parsed: attackingMeleeGravity [2016-10-09 06:30:55] [PARSER] not parsed: death [2016-10-09 06:30:55] [PARSER] not parsed: deathFloating [2016-10-09 06:30:55] [PARSER] not parsed: deathGravity [2016-10-09 06:30:55] [PARSER] not parsed: sitting [2016-10-09 06:30:55] [PARSER] not parsed: sittingBlock [2016-10-09 06:30:55] [PARSER] not parsed: sittingBlockNoFloor [2016-10-09 06:30:55] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-10-09 06:30:55] [PARSER] not parsed: sittingBlockFloor [2016-10-09 06:30:55] [PARSER] not parsed: sittingBlockFloorIdle [2016-10-09 06:30:55] [PARSER] not parsed: sittingWedge [2016-10-09 06:30:55] [PARSER] not parsed: sittingWedgeNoFloor [2016-10-09 06:30:55] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-10-09 06:30:55] [PARSER] not parsed: sittingWedgeFloor [2016-10-09 06:30:55] [PARSER] not parsed: sittingWedgeFloorIdle [2016-10-09 06:30:55] [PARSER] not parsed: hit [2016-10-09 06:30:55] [PARSER] not parsed: hitSmall [2016-10-09 06:30:55] [PARSER] not parsed: hitSmallFloating [2016-10-09 06:30:55] [PARSER] not parsed: hitSmallGravity [2016-10-09 06:30:55] [PARSER] not parsed: salutes [2016-10-09 06:30:55] [PARSER] not parsed: salutesSalute [2016-10-09 06:30:55] [PARSER] not parsed: talk [2016-10-09 06:30:55] [PARSER] not parsed: talkSalute [2016-10-09 06:30:55] [PARSER] not parsed: helmet [2016-10-09 06:30:55] [PARSER] not parsed: helmetOn [2016-10-09 06:30:55] [PARSER] not parsed: helmetOff [2016-10-09 06:30:55] [RESOURCE] ENQUEING 3D MODELS -35 [2016-10-09 06:30:55] ############## LOADING RESOURCE FONT [2016-10-09 06:30:57] ############## DONE IN 1749 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE CONFIG_GUI [2016-10-09 06:30:57] ############## DONE IN 17 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_action - buttons push big [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Actions/0022_action - buttons push big.ogg [2016-10-09 06:30:57] ############## DONE IN 2 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_action - buttons push medium [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Actions/0022_action - buttons push medium.wav [2016-10-09 06:30:57] ############## DONE IN 0 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_action - buttons push small [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Actions/0022_action - buttons push small.wav [2016-10-09 06:30:57] ############## DONE IN 1 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_action - enter digits in digital keypad [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Actions/0022_action - enter digits in digital keypad.ogg [2016-10-09 06:30:57] ############## DONE IN 1 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_action - error invalid [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Actions/0022_action - error invalid.ogg [2016-10-09 06:30:57] ############## DONE IN 1 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_action - fuel fill up (loop) [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Actions/0022_action - fuel fill up (loop).ogg [2016-10-09 06:30:57] ############## DONE IN 0 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_action - fuel fill up quick [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Actions/0022_action - fuel fill up quick.ogg [2016-10-09 06:30:57] ############## DONE IN 1 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_action - keyboard typing [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Actions/0022_action - keyboard typing.ogg [2016-10-09 06:30:57] ############## DONE IN 0 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_action - purchase register _chick-ching_ [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Actions/0022_action - purchase register _chick-ching_.ogg [2016-10-09 06:30:57] ############## DONE IN 1 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_action - purchase with coins [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Actions/0022_action - purchase with coins.ogg [2016-10-09 06:30:57] ############## DONE IN 0 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_action - purchase with credits [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Actions/0022_action - purchase with credits.ogg [2016-10-09 06:30:57] ############## DONE IN 0 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_action - receive coins [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Actions/0022_action - receive coins.ogg [2016-10-09 06:30:57] ############## DONE IN 0 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_action - receive credits [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Actions/0022_action - receive credits.ogg [2016-10-09 06:30:57] ############## DONE IN 1 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_action - repair ship power drill & ratchet [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Actions/0022_action - repair ship power drill & ratchet.ogg [2016-10-09 06:30:57] ############## DONE IN 0 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_action - switches flip big [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Actions/0022_action - switches flip big.ogg [2016-10-09 06:30:57] ############## DONE IN 0 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_action - switches flip small [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Actions/0022_action - switches flip small.ogg [2016-10-09 06:30:57] ############## DONE IN 0 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_action - upgrade ship power tools [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Actions/0022_action - upgrade ship power tools.ogg [2016-10-09 06:30:57] ############## DONE IN 0 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_ambience loop - computer lab tech (loop) [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Ambience Loops/0022_ambience loop - computer lab tech (loop).ogg [2016-10-09 06:30:57] ############## DONE IN 1 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_ambience loop - interior cockpit (loop) [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Ambience Loops/0022_ambience loop - interior cockpit (loop).ogg [2016-10-09 06:30:57] ############## DONE IN 2 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_ambience loop - shop machinery (loop) [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Ambience Loops/0022_ambience loop - shop machinery (loop).ogg [2016-10-09 06:30:57] ############## DONE IN 5 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_ambience loop - space wind omnious light warbling tones (loop) [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Ambience Loops/0022_ambience loop - space wind omnious light warbling tones (loop).ogg [2016-10-09 06:30:57] ############## DONE IN 1 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_ambience loop - spaceship hangar busy engines machinery and rumbles (loop) [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Ambience Loops/0022_ambience loop - spaceship hangar busy engines machinery and rumbles (loop).ogg [2016-10-09 06:30:57] ############## DONE IN 1 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_ambience loop - spaceship hangar light (loop) [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Ambience Loops/0022_ambience loop - spaceship hangar light (loop).ogg [2016-10-09 06:30:57] ############## DONE IN 0 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_ambience sfx - air release steam valve [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Ambience Loops/0022_ambience sfx - air release steam valve.ogg [2016-10-09 06:30:57] ############## DONE IN 1 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_ambience sfx - ambient hangar sounds drill [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Ambience Loops/0022_ambience sfx - ambient hangar sounds drill.ogg [2016-10-09 06:30:57] ############## DONE IN 0 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_ambience sfx - ambient hangar sounds hydraulics [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Ambience Loops/0022_ambience sfx - ambient hangar sounds hydraulics.ogg [2016-10-09 06:30:57] ############## DONE IN 1 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_ambience sfx - ambient hangar sounds working with ratchet [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Ambience Loops/0022_ambience sfx - ambient hangar sounds working with ratchet.ogg [2016-10-09 06:30:57] ############## DONE IN 0 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_ambience sfx - digital readout busy [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Ambience Loops/0022_ambience sfx - digital readout busy.ogg [2016-10-09 06:30:57] ############## DONE IN 1 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_ambience sfx - digital readout light [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Ambience Loops/0022_ambience sfx - digital readout light.ogg [2016-10-09 06:30:57] ############## DONE IN 0 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_ambience sfx - light flicker [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Ambience Loops/0022_ambience sfx - light flicker.ogg [2016-10-09 06:30:57] ############## DONE IN 0 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_ambience sfx - radar pulse [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Ambience Loops/0022_ambience sfx - radar pulse.ogg [2016-10-09 06:30:57] ############## DONE IN 1 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_ambience sfx - radio static interference with glitchy voices [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Ambience Loops/0022_ambience sfx - radio static interference with glitchy voices.ogg [2016-10-09 06:30:57] ############## DONE IN 1 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_ambience sfx - servo movement [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Ambience Loops/0022_ambience sfx - servo movement.ogg [2016-10-09 06:30:57] ############## DONE IN 1 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_explosion [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Explosions/0022_explosion.ogg [2016-10-09 06:30:57] ############## DONE IN 0 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_explosion_2 [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Explosions/0022_explosion_2.ogg [2016-10-09 06:30:57] ############## DONE IN 0 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_explosion_3 [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Explosions/0022_explosion_3.ogg [2016-10-09 06:30:57] ############## DONE IN 0 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_explosion_4 [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Explosions/0022_explosion_4.ogg [2016-10-09 06:30:57] ############## DONE IN 0 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_gameplay - achievement reached 1 [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Gameplay/0022_gameplay - achievement reached 1.ogg [2016-10-09 06:30:57] ############## DONE IN 0 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_gameplay - achievement reached 2 [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Gameplay/0022_gameplay - achievement reached 2.ogg [2016-10-09 06:30:57] ############## DONE IN 0 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_gameplay - achievement reached 3 [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Gameplay/0022_gameplay - achievement reached 3.ogg [2016-10-09 06:30:57] ############## DONE IN 0 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_gameplay - achievement reached 4 [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Gameplay/0022_gameplay - achievement reached 4.ogg [2016-10-09 06:30:57] ############## DONE IN 1 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_gameplay - cockpit warning beep [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Gameplay/0022_gameplay - cockpit warning beep.ogg [2016-10-09 06:30:57] ############## DONE IN 0 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_gameplay - level completed [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Gameplay/0022_gameplay - level completed.ogg [2016-10-09 06:30:57] ############## DONE IN 0 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_gameplay - level up 1 [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Gameplay/0022_gameplay - level up 1.ogg [2016-10-09 06:30:57] ############## DONE IN 0 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_gameplay - level up 2 [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Gameplay/0022_gameplay - level up 2.ogg [2016-10-09 06:30:57] ############## DONE IN 0 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_gameplay - low armor _electric_ warning chime [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Gameplay/0022_gameplay - low armor _electric_ warning chime.ogg [2016-10-09 06:30:57] ############## DONE IN 0 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_gameplay - low fuel warning constant beeps (loop) [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Gameplay/0022_gameplay - low fuel warning constant beeps (loop).ogg [2016-10-09 06:30:57] ############## DONE IN 0 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_gameplay - notification chime 1 [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Gameplay/0022_gameplay - notification chime 1.ogg [2016-10-09 06:30:57] ############## DONE IN 0 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_gameplay - notification chime 2 [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Gameplay/0022_gameplay - notification chime 2.ogg [2016-10-09 06:30:57] ############## DONE IN 0 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_gameplay - power down big [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Gameplay/0022_gameplay - power down big.ogg [2016-10-09 06:30:57] ############## DONE IN 0 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_gameplay - power down small [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Gameplay/0022_gameplay - power down small.ogg [2016-10-09 06:30:57] ############## DONE IN 0 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_gameplay - power up big [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Gameplay/0022_gameplay - power up big.ogg [2016-10-09 06:30:57] ############## DONE IN 0 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_gameplay - power up small [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Gameplay/0022_gameplay - power up small.ogg [2016-10-09 06:30:57] ############## DONE IN 0 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_gameplay - prompt 1 [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Gameplay/0022_gameplay - prompt 1.ogg [2016-10-09 06:30:57] ############## DONE IN 0 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_gameplay - prompt 2 [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Gameplay/0022_gameplay - prompt 2.ogg [2016-10-09 06:30:57] ############## DONE IN 1 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_gameplay - prompt 3 [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Gameplay/0022_gameplay - prompt 3.ogg [2016-10-09 06:30:57] ############## DONE IN 0 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_gameplay - prompt 4 [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Gameplay/0022_gameplay - prompt 4.ogg [2016-10-09 06:30:57] ############## DONE IN 1 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_gameplay - save game chime [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Gameplay/0022_gameplay - save game chime.ogg [2016-10-09 06:30:57] ############## DONE IN 0 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_item - forcefield activate [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Items/0022_item - forcefield activate.ogg [2016-10-09 06:30:57] ############## DONE IN 0 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_item - forcefield loop [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Items/0022_item - forcefield loop.ogg [2016-10-09 06:30:57] ############## DONE IN 0 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_item - forcefield powerdown [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Items/0022_item - forcefield powerdown.ogg [2016-10-09 06:30:57] ############## DONE IN 0 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_item - pick up coin ding [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Items/0022_item - pick up coin ding.ogg [2016-10-09 06:30:57] ############## DONE IN 0 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_item - pick up health [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Items/0022_item - pick up health.ogg [2016-10-09 06:30:57] ############## DONE IN 0 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_item - pick up weapon [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Items/0022_item - pick up weapon.ogg [2016-10-09 06:30:57] ############## DONE IN 0 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_item - shield activate [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Items/0022_item - shield activate.ogg [2016-10-09 06:30:57] ############## DONE IN 1 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_item - shield loop [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Items/0022_item - shield loop.ogg [2016-10-09 06:30:57] ############## DONE IN 0 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_item - shield powerdown [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Items/0022_item - shield powerdown.ogg [2016-10-09 06:30:57] ############## DONE IN 0 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_item - special item pickup 1 [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Items/0022_item - special item pickup 1.ogg [2016-10-09 06:30:57] ############## DONE IN 1 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_item - special item pickup 2 [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Items/0022_item - special item pickup 2.ogg [2016-10-09 06:30:57] ############## DONE IN 0 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_item - special item pickup 3 [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Items/0022_item - special item pickup 3.ogg [2016-10-09 06:30:57] ############## DONE IN 0 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_item - use special blastwave [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Items/0022_item - use special blastwave.ogg [2016-10-09 06:30:57] ############## DONE IN 0 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_item - use special dissapear energetic hum (loop) [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Items/0022_item - use special dissapear energetic hum (loop).ogg [2016-10-09 06:30:57] ############## DONE IN 0 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_item - use special energy zap [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Items/0022_item - use special energy zap.ogg [2016-10-09 06:30:57] ############## DONE IN 0 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_item - use special light beam [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Items/0022_item - use special light beam.ogg [2016-10-09 06:30:57] ############## DONE IN 0 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_menu_ui - back [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Menu UI/0022_menu_ui - back.ogg [2016-10-09 06:30:57] ############## DONE IN 0 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_menu_ui - cancel [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Menu UI/0022_menu_ui - cancel.wav [2016-10-09 06:30:57] ############## DONE IN 0 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_menu_ui - enter [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Menu UI/0022_menu_ui - enter.wav [2016-10-09 06:30:57] ############## DONE IN 0 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_menu_ui - error 1 [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Menu UI/0022_menu_ui - error 1.wav [2016-10-09 06:30:57] ############## DONE IN 1 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_menu_ui - error 2 [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Menu UI/0022_menu_ui - error 2.wav [2016-10-09 06:30:57] ############## DONE IN 0 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_menu_ui - highlight 1 [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Menu UI/0022_menu_ui - highlight 1.ogg [2016-10-09 06:30:57] ############## DONE IN 0 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_menu_ui - highlight 2 [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Menu UI/0022_menu_ui - highlight 2.ogg [2016-10-09 06:30:57] ############## DONE IN 1 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_menu_ui - highlight 3 [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Menu UI/0022_menu_ui - highlight 3.wav [2016-10-09 06:30:57] ############## DONE IN 0 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_menu_ui - pause [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Menu UI/0022_menu_ui - pause.ogg [2016-10-09 06:30:57] ############## DONE IN 0 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_menu_ui - select 1 [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Menu UI/0022_menu_ui - select 1.ogg [2016-10-09 06:30:57] ############## DONE IN 1 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_menu_ui - select 2 [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Menu UI/0022_menu_ui - select 2.ogg [2016-10-09 06:30:57] ############## DONE IN 0 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_menu_ui - select 3 [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Menu UI/0022_menu_ui - select 3.ogg [2016-10-09 06:30:57] ############## DONE IN 0 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_menu_ui - select 4 [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Menu UI/0022_menu_ui - select 4.ogg [2016-10-09 06:30:57] ############## DONE IN 0 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_menu_ui - swoosh scroll large [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Menu UI/0022_menu_ui - swoosh scroll large.ogg [2016-10-09 06:30:57] ############## DONE IN 0 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_menu_ui - swoosh scroll small [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Menu UI/0022_menu_ui - swoosh scroll small.ogg [2016-10-09 06:30:57] ############## DONE IN 0 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_misc - blast synthetic explosion big [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Menu UI/0022_misc - blast synthetic explosion big.ogg [2016-10-09 06:30:57] ############## DONE IN 0 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_misc - blast synthetic explosion small [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Menu UI/0022_misc - blast synthetic explosion small.ogg [2016-10-09 06:30:57] ############## DONE IN 0 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_misc - engine start up [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Menu UI/0022_misc - engine start up.ogg [2016-10-09 06:30:57] ############## DONE IN 0 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_misc - ship pass by quick [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Menu UI/0022_misc - ship pass by quick.ogg [2016-10-09 06:30:57] ############## DONE IN 1 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_misc - ship pass by slow [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Menu UI/0022_misc - ship pass by slow.ogg [2016-10-09 06:30:57] ############## DONE IN 0 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_spaceship enemy - engine thrusters big ship low pitched (loop) [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Spaceship Enemy/0022_spaceship enemy - engine thrusters big ship low pitched (loop).ogg [2016-10-09 06:30:57] ############## DONE IN 0 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_spaceship enemy - engine thrusters medium ship medium pitched (loop) [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Spaceship Enemy/0022_spaceship enemy - engine thrusters medium ship medium pitched (loop).ogg [2016-10-09 06:30:57] ############## DONE IN 0 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_spaceship enemy - engine thrusters small ship high pitched (loop) [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Spaceship Enemy/0022_spaceship enemy - engine thrusters small ship high pitched (loop).ogg [2016-10-09 06:30:57] ############## DONE IN 0 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_spaceship enemy - hit large explosion big enemy ship blow up [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Spaceship Enemy/0022_spaceship enemy - hit large explosion big enemy ship blow up.ogg [2016-10-09 06:30:57] ############## DONE IN 0 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_spaceship enemy - hit medium explosion medium enemy ship blow up [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Spaceship Enemy/0022_spaceship enemy - hit medium explosion medium enemy ship blow up.ogg [2016-10-09 06:30:57] ############## DONE IN 0 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_spaceship enemy - hit no explosion metallic impact on enemy ship [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Spaceship Enemy/0022_spaceship enemy - hit no explosion metallic impact on enemy ship.ogg [2016-10-09 06:30:57] ############## DONE IN 0 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_spaceship enemy - hit no explosion synthetic impact on enemy ship [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Spaceship Enemy/0022_spaceship enemy - hit no explosion synthetic impact on enemy ship.ogg [2016-10-09 06:30:57] ############## DONE IN 1 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_spaceship enemy - hit small explosion small enemy ship blow up [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Spaceship Enemy/0022_spaceship enemy - hit small explosion small enemy ship blow up.ogg [2016-10-09 06:30:57] ############## DONE IN 0 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_spaceship user - collision with asteroid large [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - collision with asteroid large.ogg [2016-10-09 06:30:57] ############## DONE IN 1 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_spaceship user - collision with asteroid small [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - collision with asteroid small.wav [2016-10-09 06:30:57] ############## DONE IN 0 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_spaceship user - collision with metal large [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - collision with metal large.ogg [2016-10-09 06:30:57] ############## DONE IN 0 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_spaceship user - collision with metal small [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - collision with metal small.ogg [2016-10-09 06:30:57] ############## DONE IN 1 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_spaceship user - int. cockpit alarm 1 (loop) [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - int. cockpit alarm 1 (loop).ogg [2016-10-09 06:30:57] ############## DONE IN 0 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_spaceship user - int. cockpit alarm 2 (loop) [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - int. cockpit alarm 2 (loop).ogg [2016-10-09 06:30:57] ############## DONE IN 0 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_spaceship user - int. cockpit alarm medium pitched (loop) [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - int. cockpit alarm medium pitched (loop).ogg [2016-10-09 06:30:57] ############## DONE IN 1 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_spaceship user - large engine thruster end release gas [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - large engine thruster end release gas.ogg [2016-10-09 06:30:57] ############## DONE IN 0 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_spaceship user - large engine thruster loop [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - large engine thruster loop.ogg [2016-10-09 06:30:57] ############## DONE IN 0 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_spaceship user - large engine thruster start push gas [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - large engine thruster start push gas.ogg [2016-10-09 06:30:57] ############## DONE IN 0 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_spaceship user - large impact with shields disabled metallic hit big [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - large impact with shields disabled metallic hit big.ogg [2016-10-09 06:30:57] ############## DONE IN 0 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_spaceship user - large impact with shields disabled metallic hit small [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - large impact with shields disabled metallic hit small.ogg [2016-10-09 06:30:57] ############## DONE IN 0 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_spaceship user - large impact with shields enabled synthetic hit big [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - large impact with shields enabled synthetic hit big.ogg [2016-10-09 06:30:57] ############## DONE IN 0 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_spaceship user - large impact with shields enabled synthetic hit small [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - large impact with shields enabled synthetic hit small.wav [2016-10-09 06:30:57] ############## DONE IN 0 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_spaceship user - laser gun single fire big [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - laser gun single fire big.ogg [2016-10-09 06:30:57] ############## DONE IN 0 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_spaceship user - lightspeed space wind [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - lightspeed space wind.ogg [2016-10-09 06:30:57] ############## DONE IN 0 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_spaceship user - lock on target unsuccessful tone [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - lock on target unsuccessful tone.ogg [2016-10-09 06:30:57] ############## DONE IN 0 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_spaceship user - locked on target successful beep [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - locked on target successful beep.ogg [2016-10-09 06:30:57] ############## DONE IN 0 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_spaceship user - locking on target pulse (loop) [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - locking on target pulse (loop).ogg [2016-10-09 06:30:57] ############## DONE IN 0 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_spaceship user - medium engine thrusters end release gas [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - medium engine thrusters end release gas.ogg [2016-10-09 06:30:57] ############## DONE IN 0 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_spaceship user - medium engine thrusters loop [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - medium engine thrusters loop.ogg [2016-10-09 06:30:57] ############## DONE IN 0 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_spaceship user - medium engine thrusters start push gas [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - medium engine thrusters start push gas.wav [2016-10-09 06:30:57] ############## DONE IN 0 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_spaceship user - ship turbulence heavy [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - ship turbulence heavy.ogg [2016-10-09 06:30:57] ############## DONE IN 1 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_spaceship user - ship turbulence medium [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - ship turbulence medium.ogg [2016-10-09 06:30:57] ############## DONE IN 1 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_spaceship user - ship turbulence small [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - ship turbulence small.ogg [2016-10-09 06:30:57] ############## DONE IN 0 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_spaceship user - small engine thruster end release gas [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - small engine thruster end release gas.wav [2016-10-09 06:30:57] ############## DONE IN 0 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_spaceship user - small engine thruster loop [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - small engine thruster loop.ogg [2016-10-09 06:30:57] ############## DONE IN 1 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_spaceship user - small engine thrusters start push gas [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - small engine thrusters start push gas.wav [2016-10-09 06:30:57] ############## DONE IN 0 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_spaceship user - turbo boost large [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - turbo boost large.ogg [2016-10-09 06:30:57] ############## DONE IN 0 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_spaceship user - turbo boost medium [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - turbo boost medium.ogg [2016-10-09 06:30:57] ############## DONE IN 0 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_spaceship user - turbo boost small [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - turbo boost small.ogg [2016-10-09 06:30:57] ############## DONE IN 0 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_laser_cannon_1 [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_laser_cannon_1.ogg [2016-10-09 06:30:57] ############## DONE IN 0 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_laser_cannon_1_burst [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_laser_cannon_1_burst.ogg [2016-10-09 06:30:57] ############## DONE IN 0 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_laser_cannon_2 [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_laser_cannon_2.ogg [2016-10-09 06:30:57] ############## DONE IN 1 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_laser_cannon_2_burst [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_laser_cannon_2_burst.ogg [2016-10-09 06:30:57] ############## DONE IN 0 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_proton_torpedo_1 [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_proton_torpedo_1.ogg [2016-10-09 06:30:57] ############## DONE IN 0 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_proton_torpedo_2 [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_proton_torpedo_2.ogg [2016-10-09 06:30:57] ############## DONE IN 1 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_spaceship enemy - laser gun fire burst [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_spaceship enemy - laser gun fire burst.ogg [2016-10-09 06:30:57] ############## DONE IN 0 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_spaceship enemy - laser gun single fire large [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_spaceship enemy - laser gun single fire large.ogg [2016-10-09 06:30:57] ############## DONE IN 0 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_spaceship enemy - laser gun single fire medium [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_spaceship enemy - laser gun single fire medium.ogg [2016-10-09 06:30:57] ############## DONE IN 0 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_spaceship enemy - laser gun single fire small [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_spaceship enemy - laser gun single fire small.ogg [2016-10-09 06:30:57] ############## DONE IN 0 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_spaceship user - canon fire 1 [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_spaceship user - canon fire 1.ogg [2016-10-09 06:30:57] ############## DONE IN 1 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_spaceship user - canon fire 2 [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_spaceship user - canon fire 2.ogg [2016-10-09 06:30:57] ############## DONE IN 0 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_spaceship user - laser gun burst fire three [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_spaceship user - laser gun burst fire three.ogg [2016-10-09 06:30:57] ############## DONE IN 0 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_spaceship user - laser gun burst fire two [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_spaceship user - laser gun burst fire two.ogg [2016-10-09 06:30:57] ############## DONE IN 0 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_spaceship user - laser gun single fire medium [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_spaceship user - laser gun single fire medium.ogg [2016-10-09 06:30:57] ############## DONE IN 0 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_spaceship user - laser gun single fire small [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_spaceship user - laser gun single fire small.ogg [2016-10-09 06:30:57] ############## DONE IN 0 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_spaceship user - laser impact with shields disabled metallic hit big [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_spaceship user - laser impact with shields disabled metallic hit big.ogg [2016-10-09 06:30:57] ############## DONE IN 0 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_spaceship user - laser impact with shields disabled metallic hit small [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_spaceship user - laser impact with shields disabled metallic hit small.ogg [2016-10-09 06:30:57] ############## DONE IN 0 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_spaceship user - laser impact with shields enabled synthetic hit big [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_spaceship user - laser impact with shields enabled synthetic hit big.ogg [2016-10-09 06:30:57] ############## DONE IN 0 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_spaceship user - laser impact with shields enabled synthetic hit small [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_spaceship user - laser impact with shields enabled synthetic hit small.ogg [2016-10-09 06:30:57] ############## DONE IN 1 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_spaceship user - missile fire 1 [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_spaceship user - missile fire 1.ogg [2016-10-09 06:30:57] ############## DONE IN 0 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_spaceship user - missile fire 2 [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_spaceship user - missile fire 2.ogg [2016-10-09 06:30:57] ############## DONE IN 0 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_spaceship user - ricochet laser hits metal [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_spaceship user - ricochet laser hits metal.ogg [2016-10-09 06:30:57] ############## DONE IN 0 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_spaceship user - special synthetic weapon fire 1 [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_spaceship user - special synthetic weapon fire 1.ogg [2016-10-09 06:30:57] ############## DONE IN 0 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_spaceship user - special synthetic weapon fire 2 [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_spaceship user - special synthetic weapon fire 2.ogg [2016-10-09 06:30:57] ############## DONE IN 0 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_spaceship user - special synthetic weapon recharged 1 [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_spaceship user - special synthetic weapon recharged 1.ogg [2016-10-09 06:30:57] ############## DONE IN 0 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE 0022_spaceship user - special synthetic weapon recharged 2 [2016-10-09 06:30:57] LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_spaceship user - special synthetic weapon recharged 2.ogg [2016-10-09 06:30:57] ############## DONE IN 0 ms [2016-10-09 06:30:57] ############## LOADING RESOURCE Sky [2016-10-09 06:30:57] [SceneParser] now parsing scene: data//models/ground//sky [2016-10-09 06:30:57] ... parse Mesh data//models/ground//sky-sphere-mesh.mesh.xml 0 [2016-10-09 06:30:58] [UTIL] native buffer fetch took 498 ms; invoked GC: true; new size 60480; index: 3 [2016-10-09 06:30:58] [SIMPLETRANSFORMABLE] Server(0) Asteroid(77)sec[74] update took 498 ms [2016-10-09 06:30:58] [UTIL] native buffer fetch took 630 ms; invoked GC: true; new size 60480; index: 4 [2016-10-09 06:30:58] [SERVER][UPDATE] WARNING: object local update of Asteroid(77)sec[74] took 1129 [2016-10-09 06:30:58] [SERVER][UPDATE] WARNING: object local update of 37 objects took 1132 [2016-10-09 06:30:59] [UTIL] native buffer fetch took 465 ms; invoked GC: true; new size 181440; index: 5 [2016-10-09 06:30:59] [UTIL] native buffer fetch took 514 ms; invoked GC: true; new size 181440; index: 6 [2016-10-09 06:30:59] Sector[84](3, 2, 1) Broadphase of Sector[84](3, 2, 1) took: 509 [2016-10-09 06:30:59] WARNING: sector update of single sector (3, 2, 1) took 512 ms; Physics 512 ms [2016-10-09 06:30:59] WARNING: sector info: (3, 2, 1); id 84; type ASTEROID; [2016-10-09 06:31:00] WARNING: sector update of single sector (1, 3, 3) took 346 ms; Physics 346 ms [2016-10-09 06:31:00] WARNING: sector info: (1, 3, 3); id 39; type ASTEROID; [2016-10-09 06:31:00] [UTIL] native buffer fetch took 349 ms; invoked GC: true; new size 120960; index: 7 [2016-10-09 06:31:00] [UNIVERSE] WARNING: Sector UPDATE took 863; sectors updated: 27 [2016-10-09 06:31:00] [SERVER][UPDATE] WARNING: UNIVERSE update took 863 [2016-10-09 06:31:00] ############## DONE IN 2858 ms [2016-10-09 06:31:00] ############## LOADING RESOURCE Box [2016-10-09 06:31:00] [SceneParser] now parsing scene: data//models/ground//box [2016-10-09 06:31:00] ... parse Mesh data//models/ground//Box.mesh.xml 0 [2016-10-09 06:31:00] [TEXTURE] data//models/ground/brick.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-10-09 06:31:00] [WARNING][ResourceLoader] File Does Not exist: data/models/ground/brick_normal.png [2016-10-09 06:31:00] ############## DONE IN 16 ms [2016-10-09 06:31:00] ############## LOADING RESOURCE Sphere [2016-10-09 06:31:00] [SceneParser] now parsing scene: data//models/ground//sphere-low [2016-10-09 06:31:00] ... parse Mesh data//models/ground//planet-mesh.mesh.xml 0 [2016-10-09 06:31:00] ############## DONE IN 40 ms [2016-10-09 06:31:00] ############## LOADING RESOURCE Cylinder [2016-10-09 06:31:00] [SceneParser] now parsing scene: data//models/ground//cylinder [2016-10-09 06:31:00] ... parse Mesh data//models/ground//Cylinder001.mesh.xml 0 [2016-10-09 06:31:00] ############## DONE IN 17 ms [2016-10-09 06:31:00] ############## LOADING RESOURCE GeoSphere [2016-10-09 06:31:00] [SceneParser] now parsing scene: data//models/ground//GeoSphere300x10 [2016-10-09 06:31:00] ... parse Mesh data//models/ground//GeoSphere300x10.mesh.xml 0 [2016-10-09 06:31:00] ############## DONE IN 129 ms [2016-10-09 06:31:00] ############## LOADING RESOURCE Planet [2016-10-09 06:31:00] [SceneParser] now parsing scene: data//models/ground//planet [2016-10-09 06:31:00] ... parse Mesh data//models/ground//Planet.mesh.xml 0 [2016-10-09 06:31:00] ############## DONE IN 61 ms [2016-10-09 06:31:00] ############## LOADING RESOURCE Atmosphere [2016-10-09 06:31:00] [SceneParser] now parsing scene: data//models/ground//atmosphere [2016-10-09 06:31:00] ... parse Mesh data//models/ground//Atmosphere.mesh.xml 0 [2016-10-09 06:31:00] ############## DONE IN 95 ms [2016-10-09 06:31:00] ############## LOADING RESOURCE Asteroid [2016-10-09 06:31:00] [SceneParser] now parsing scene: data//models/ground//asteroid [2016-10-09 06:31:00] ... parse Mesh data//models/ground//asteroid.mesh.xml 0 [2016-10-09 06:31:00] [TEXTURE] data//models/ground/asteroid.jpg LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-10-09 06:31:01] [TEXTURE] creation took: convert: 155; data: 1; make: 1 [2016-10-09 06:31:01] [WARNING][ResourceLoader] File Does Not exist: data/models/ground/asteroid_normal.jpg [2016-10-09 06:31:01] ############## DONE IN 250 ms [2016-10-09 06:31:01] ############## LOADING RESOURCE ExhaustPlum [2016-10-09 06:31:01] [SceneParser] now parsing scene: data//models/ground//exaustplum [2016-10-09 06:31:01] ... parse Mesh data//models/ground//ExaustPlum.mesh.xml 0 [2016-10-09 06:31:01] ############## DONE IN 14 ms [2016-10-09 06:31:01] ############## LOADING RESOURCE SimpleBeam [2016-10-09 06:31:01] [SceneParser] now parsing scene: data//models/ground//simplebeam [2016-10-09 06:31:01] ... parse Mesh data//models/ground//beam.mesh.xml 0 [2016-10-09 06:31:01] ############## DONE IN 4 ms [2016-10-09 06:31:01] ############## LOADING RESOURCE Arrow [2016-10-09 06:31:01] [SceneParser] now parsing scene: data//models/ground//arrow [2016-10-09 06:31:01] ... parse Mesh data//models/ground//arrow.mesh.xml 0 [2016-10-09 06:31:01] [TEXTURE] data//models/ground/arrow.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 1 ms [2016-10-09 06:31:01] [WARNING][ResourceLoader] File Does Not exist: data/models/ground/arrow_normal.png [2016-10-09 06:31:01] ############## DONE IN 6 ms [2016-10-09 06:31:01] ############## LOADING RESOURCE BlackHole [2016-10-09 06:31:01] [SceneParser] now parsing scene: data//models/ground//blackhole [2016-10-09 06:31:01] ... parse Mesh data//models/ground//blackhole.mesh.xml 0 [2016-10-09 06:31:01] ############## DONE IN 21 ms [2016-10-09 06:31:01] ############## LOADING RESOURCE Debris00 [2016-10-09 06:31:01] [SceneParser] now parsing scene: data//models/ground//BlDebris0 [2016-10-09 06:31:01] ... parse Mesh data//models/ground//BlDebris_0.mesh.xml 0 [2016-10-09 06:31:01] ... parse Mesh data//models/ground//BlDebris_1.mesh.xml 8 [2016-10-09 06:31:01] ... parse Mesh data//models/ground//BlDebris_2.mesh.xml 16 [2016-10-09 06:31:01] ... parse Mesh data//models/ground//BlDebris_3.mesh.xml 24 [2016-10-09 06:31:01] ... parse Mesh data//models/ground//BlDebris_4.mesh.xml 32 [2016-10-09 06:31:01] ############## DONE IN 40 ms [2016-10-09 06:31:01] ############## LOADING RESOURCE Tube [2016-10-09 06:31:01] [SceneParser] now parsing scene: data//models/ground//fnTube [2016-10-09 06:31:01] ... parse Mesh data//models/ground//fnTube.mesh.xml 0 [2016-10-09 06:31:01] ############## DONE IN 98 ms [2016-10-09 06:31:01] ############## LOADING RESOURCE PowerSupplyBeam [2016-10-09 06:31:01] [SceneParser] now parsing scene: data//models/gear/Power//AccPowerBeam [2016-10-09 06:31:01] ... parse Mesh data//models/gear/Power//AccPowerBeam.mesh.xml 0 [2016-10-09 06:31:01] [TEXTURE] data//models/gear/Power/powerbeam.png LOAD TAKEN: stream: 1 ms; data: 3 ms; create: 0 ms [2016-10-09 06:31:01] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/Power/powerbeam_normal.png [2016-10-09 06:31:01] [TEXTURE] data//models/gear/Power/powerbeam_EM.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-10-09 06:31:01] ############## DONE IN 57 ms [2016-10-09 06:31:01] ############## LOADING RESOURCE BuildInhibitor [2016-10-09 06:31:01] [SceneParser] now parsing scene: data//models/gear/Inhibitor//AccBuildInhibitor [2016-10-09 06:31:01] ... parse Mesh data//models/gear/Inhibitor//AccBuildInhibitor.mesh.xml 0 [2016-10-09 06:31:01] [TEXTURE] data//models/gear/Inhibitor/buildinhibtitor.png LOAD TAKEN: stream: 0 ms; data: 2 ms; create: 0 ms [2016-10-09 06:31:01] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/Inhibitor/buildinhibtitor_normal.png [2016-10-09 06:31:01] [TEXTURE] data//models/gear/Inhibitor/buildinhibtitor_em.png LOAD TAKEN: stream: 0 ms; data: 2 ms; create: 1 ms [2016-10-09 06:31:01] ############## DONE IN 30 ms [2016-10-09 06:31:01] ############## LOADING RESOURCE HealingBeam [2016-10-09 06:31:01] [SceneParser] now parsing scene: data//models/gear/HealingBeam//HealBeam [2016-10-09 06:31:01] ... parse Mesh data//models/gear/HealingBeam//AccHeal.mesh.xml 0 [2016-10-09 06:31:01] [TEXTURE] data//models/gear/HealingBeam/heal.png LOAD TAKEN: stream: 0 ms; data: 3 ms; create: 0 ms [2016-10-09 06:31:01] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/HealingBeam/heal_normal.png [2016-10-09 06:31:01] [TEXTURE] data//models/gear/HealingBeam/heal_em.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-10-09 06:31:01] ############## DONE IN 28 ms [2016-10-09 06:31:01] ############## LOADING RESOURCE Fabricator [2016-10-09 06:31:01] [SceneParser] now parsing scene: data//models/gear/Fabricator//AccFabricator [2016-10-09 06:31:01] ... parse Mesh data//models/gear/Fabricator//AccFabricator.mesh.xml 0 [2016-10-09 06:31:01] [TEXTURE] data//models/gear/Fabricator/accfabricator.png LOAD TAKEN: stream: 1 ms; data: 1 ms; create: 0 ms [2016-10-09 06:31:01] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/Fabricator/accfabricator_normal.png [2016-10-09 06:31:01] [TEXTURE] data//models/gear/Fabricator/accfabricator_em.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 1 ms [2016-10-09 06:31:01] ############## DONE IN 25 ms [2016-10-09 06:31:01] ############## LOADING RESOURCE Pistol [2016-10-09 06:31:01] [SceneParser] now parsing scene: data//models/gear/Pistol//AccPistol [2016-10-09 06:31:01] ... parse Mesh data//models/gear/Pistol//AccPistol.mesh.xml 0 [2016-10-09 06:31:01] [TEXTURE] data//models/gear/Pistol/WeapPistol.png LOAD TAKEN: stream: 0 ms; data: 6 ms; create: 1 ms [2016-10-09 06:31:01] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/Pistol/WeapPistol_normal.png [2016-10-09 06:31:01] [TEXTURE] data//models/gear/Pistol/WeapPistol_em.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 1 ms [2016-10-09 06:31:01] ############## DONE IN 21 ms [2016-10-09 06:31:01] ############## LOADING RESOURCE Torch [2016-10-09 06:31:01] [SceneParser] now parsing scene: data//models/gear/Torch//AccTorch [2016-10-09 06:31:01] ... parse Mesh data//models/gear/Torch//AccTorch.mesh.xml 0 [2016-10-09 06:31:01] [TEXTURE] data//models/gear/Torch/torch.png LOAD TAKEN: stream: 1 ms; data: 6 ms; create: 1 ms [2016-10-09 06:31:01] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/Torch/torch_normal.png [2016-10-09 06:31:01] [TEXTURE] data//models/gear/Torch/torch_em.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 2 ms [2016-10-09 06:31:01] ############## DONE IN 38 ms [2016-10-09 06:31:01] ############## LOADING RESOURCE Helmet [2016-10-09 06:31:01] [SceneParser] now parsing scene: data//models/gear/Helmet//AccHelmet [2016-10-09 06:31:01] ... parse Mesh data//models/gear/Helmet//AccHelmet.mesh.xml 0 [2016-10-09 06:31:01] [TEXTURE] data//models/gear/Helmet/playerhelm.png LOAD TAKEN: stream: 1 ms; data: 2 ms; create: 0 ms [2016-10-09 06:31:01] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/Helmet/playerhelm_normal.png [2016-10-09 06:31:01] [TEXTURE] data//models/gear/Helmet/playerhelm_em.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-10-09 06:31:01] ############## DONE IN 39 ms [2016-10-09 06:31:01] ############## LOADING RESOURCE MarkerBeam [2016-10-09 06:31:01] [SceneParser] now parsing scene: data//models/gear/MarkerBeam//AccMarkerBeam [2016-10-09 06:31:01] ... parse Mesh data//models/gear/MarkerBeam//AccMarkerBeam.mesh.xml 0 [2016-10-09 06:31:01] [TEXTURE] data//models/gear/MarkerBeam/marker.png LOAD TAKEN: stream: 0 ms; data: 2 ms; create: 0 ms [2016-10-09 06:31:01] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/MarkerBeam/marker_normal.png [2016-10-09 06:31:01] [TEXTURE] data//models/gear/MarkerBeam/marker_em.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-10-09 06:31:01] ############## DONE IN 25 ms [2016-10-09 06:31:01] ############## LOADING RESOURCE GrappleBeam [2016-10-09 06:31:01] [SceneParser] now parsing scene: data//models/gear/GrappleBeam//AccGrappleBeam [2016-10-09 06:31:01] ... parse Mesh data//models/gear/GrappleBeam//AccGrappleBeam.mesh.xml 0 [2016-10-09 06:31:01] [TEXTURE] data//models/gear/GrappleBeam/grapplebeam.png LOAD TAKEN: stream: 1 ms; data: 1 ms; create: 0 ms [2016-10-09 06:31:01] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/GrappleBeam/grapplebeam_normal.png [2016-10-09 06:31:01] [TEXTURE] data//models/gear/GrappleBeam/grapplebeam_em.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-10-09 06:31:01] ############## DONE IN 25 ms [2016-10-09 06:31:01] ############## LOADING RESOURCE Capsule [2016-10-09 06:31:01] [SceneParser] now parsing scene: data//models/lod/Capsule//Capsule [2016-10-09 06:31:01] ... parse Mesh data//models/lod/Capsule//Capsule.mesh.xml 0 [2016-10-09 06:31:01] ############## DONE IN 6 ms [2016-10-09 06:31:01] ############## LOADING RESOURCE SphereLod [2016-10-09 06:31:01] [SceneParser] now parsing scene: data//models/lod/Sphere//Sphere [2016-10-09 06:31:01] ... parse Mesh data//models/lod/Sphere//Sphere.mesh.xml 0 [2016-10-09 06:31:02] [UTIL] native buffer fetch took 400 ms; invoked GC: true; new size 34560; index: 8 [2016-10-09 06:31:02] [UTIL] native buffer fetch took 583 ms; invoked GC: true; new size 23040; index: 9 [2016-10-09 06:31:02] WARNING: sector update of single sector (1, 2, 1) took 583 ms; Physics 583 ms [2016-10-09 06:31:02] WARNING: sector info: (1, 2, 1); id 16; type VOID; [2016-10-09 06:31:02] [UNIVERSE] WARNING: Sector UPDATE took 589; sectors updated: 27 [2016-10-09 06:31:02] [SERVER][UPDATE] WARNING: UNIVERSE update took 590 [2016-10-09 06:31:02] [TEXTURE] data//models/lod/Sphere/marble-seamless-texture.png LOAD TAKEN: stream: 0 ms; data: 10 ms; create: 1 ms [2016-10-09 06:31:02] [WARNING][ResourceLoader] File Does Not exist: data/models/lod/Sphere/marble-seamless-texture_normal.png [2016-10-09 06:31:02] ############## DONE IN 1063 ms [2016-10-09 06:31:02] ############## LOADING RESOURCE Pipe [2016-10-09 06:31:02] [SceneParser] now parsing scene: data//models/lod/Pipe//Pipe [2016-10-09 06:31:02] ... parse Mesh data//models/lod/Pipe//Pipe.mesh.xml 0 [2016-10-09 06:31:02] [TEXTURE] data//models/lod/Pipe/Pipe.png LOAD TAKEN: stream: 1 ms; data: 2 ms; create: 0 ms [2016-10-09 06:31:02] [WARNING][ResourceLoader] File Does Not exist: data/models/lod/Pipe/Pipe_normal.png [2016-10-09 06:31:02] ############## DONE IN 18 ms [2016-10-09 06:31:02] ############## LOADING RESOURCE Console1 [2016-10-09 06:31:02] [SceneParser] now parsing scene: data//models/lod/Console1//Console1 [2016-10-09 06:31:02] ... parse Mesh data//models/lod/Console1//Console1.mesh.xml 0 [2016-10-09 06:31:02] [TEXTURE] data//models/lod/Console1/console.png LOAD TAKEN: stream: 1 ms; data: 10 ms; create: 1 ms [2016-10-09 06:31:02] [WARNING][ResourceLoader] File Does Not exist: data/models/lod/Console1/console_normal.png [2016-10-09 06:31:02] [TEXTURE] data//models/lod/Console1/console_em.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-10-09 06:31:02] ############## DONE IN 19 ms [2016-10-09 06:31:02] ############## LOADING RESOURCE MushroomLod [2016-10-09 06:31:02] [SceneParser] now parsing scene: data//models/lod/Flora/Mushroom//Mushroom [2016-10-09 06:31:02] ... parse Mesh data//models/lod/Flora/Mushroom//Mushroom.mesh.xml 0 [2016-10-09 06:31:02] [TEXTURE] data//models/lod/Flora/Mushroom/mushroom.png LOAD TAKEN: stream: 1 ms; data: 5 ms; create: 0 ms [2016-10-09 06:31:02] [WARNING][ResourceLoader] File Does Not exist: data/models/lod/Flora/Mushroom/mushroom_normal.png [2016-10-09 06:31:02] ############## DONE IN 20 ms [2016-10-09 06:31:02] ############## LOADING RESOURCE LightBarLod [2016-10-09 06:31:02] [SceneParser] now parsing scene: data//models/lod/LightBar//LightBar [2016-10-09 06:31:02] ... parse Mesh data//models/lod/LightBar//LightBar.mesh.xml 0 [2016-10-09 06:31:02] [TEXTURE] data//models/lod/LightBar/lightbar.png LOAD TAKEN: stream: 0 ms; data: 4 ms; create: 1 ms [2016-10-09 06:31:02] [WARNING][ResourceLoader] File Does Not exist: data/models/lod/LightBar/lightbar_normal.png [2016-10-09 06:31:02] [TEXTURE] data//models/lod/LightBar/lightbar_em.png LOAD TAKEN: stream: 0 ms; data: 3 ms; create: 1 ms [2016-10-09 06:31:02] ############## DONE IN 20 ms [2016-10-09 06:31:02] ############## LOADING RESOURCE Konata [2016-10-09 06:31:02] [SceneParser] now parsing scene: data//models/character//konata [2016-10-09 06:31:02] ... parse Mesh data//models/character//Character.mesh.xml 0 [2016-10-09 06:31:03] [TEXTURE] data//models/character/uvw.png LOAD TAKEN: stream: 1 ms; data: 5 ms; create: 1 ms [2016-10-09 06:31:03] [WARNING][ResourceLoader] File Does Not exist: data/models/character/uvw_normal.png [2016-10-09 06:31:03] ############## DONE IN 197 ms [2016-10-09 06:31:03] ############## LOADING RESOURCE PlayerMdl [2016-10-09 06:31:03] [SceneParser] now parsing scene: data//models/character//PlayerMdl [2016-10-09 06:31:03] ... parse Mesh data//models/character//PlayerMdl.mesh.xml 0 [2016-10-09 06:31:03] [SERVERPROCESSOR][WARNING} PING timeout warning. resending ping to RegisteredClient: asdf (1) connected: true Retries left: 12; socket connected: true; socket closed: false; inputShutdown: false; outputShutdown: false; ProcessorID: 0 [2016-10-09 06:31:03] [SERVERPROCESSOR][WARNING} PING has been resent to RegisteredClient: asdf (1) connected: true [2016-10-09 06:31:03] [SERVER][WARNING] Recovered Ping for RegisteredClient: asdf (1) connected: true; Retries left: 11; retries resetting [2016-10-09 06:31:03] [TEXTURE] data//models/character/playertex.png LOAD TAKEN: stream: 0 ms; data: 6 ms; create: 0 ms [2016-10-09 06:31:03] [WARNING][ResourceLoader] File Does Not exist: data/models/character/playertex_normal.png [2016-10-09 06:31:03] [TEXTURE] data//models/character/playertex_em.png LOAD TAKEN: stream: 0 ms; data: 4 ms; create: 0 ms [2016-10-09 06:31:03] ############## DONE IN 458 ms [2016-10-09 06:31:03] ############## LOADING RESOURCE HoppyLegs [2016-10-09 06:31:03] [TEXTURE] data//models/character/hoppy_desert.png LOAD TAKEN: stream: 0 ms; data: 17 ms; create: 0 ms [2016-10-09 06:31:03] [SceneParser] now parsing scene: data//models/character//hoppy_legs [2016-10-09 06:31:03] ... parse Mesh data//models/character//MdlLegs.mesh.xml 0 [2016-10-09 06:31:03] [TEXTURE] data//models/character/hoppy_desert.png LOAD TAKEN: stream: 0 ms; data: 4 ms; create: 1 ms [2016-10-09 06:31:03] [WARNING][ResourceLoader] File Does Not exist: data/models/character/hoppy_desert_normal.png [2016-10-09 06:31:03] [TEXTURE] data//models/character/hoppy_desert.png LOAD TAKEN: stream: 1 ms; data: 3 ms; create: 1 ms [2016-10-09 06:31:03] ############## DONE IN 73 ms [2016-10-09 06:31:03] ############## LOADING RESOURCE HoppyBody [2016-10-09 06:31:03] [TEXTURE] data//models/character/hoppy_desert.png LOAD TAKEN: stream: 1 ms; data: 4 ms; create: 1 ms [2016-10-09 06:31:03] [SceneParser] now parsing scene: data//models/character//hoppy_body [2016-10-09 06:31:03] ... parse Mesh data//models/character//MdlBody.mesh.xml 0 [2016-10-09 06:31:03] [TEXTURE] data//models/character/hoppy_desert.png LOAD TAKEN: stream: 0 ms; data: 4 ms; create: 0 ms [2016-10-09 06:31:03] [WARNING][ResourceLoader] File Does Not exist: data/models/character/hoppy_desert_normal.png [2016-10-09 06:31:03] [TEXTURE] data//models/character/hoppy_desert.png LOAD TAKEN: stream: 1 ms; data: 5 ms; create: 0 ms [2016-10-09 06:31:03] ############## DONE IN 75 ms [2016-10-09 06:31:03] ############## LOADING RESOURCE LegsArag [2016-10-09 06:31:03] [TEXTURE] data//models/character/QuadLegsTex01.png LOAD TAKEN: stream: 0 ms; data: 5 ms; create: 0 ms [2016-10-09 06:31:03] [SceneParser] now parsing scene: data//models/character//FaunQuadAracLegs [2016-10-09 06:31:03] ... parse Mesh data//models/character//AracLeg.mesh.xml 0 [2016-10-09 06:31:03] [TEXTURE] data//models/character/QuadLegsTex01.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-10-09 06:31:03] [WARNING][ResourceLoader] File Does Not exist: data/models/character/QuadLegsTex01_normal.png [2016-10-09 06:31:03] [TEXTURE] data//models/character/QuadLegsTex01.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 1 ms [2016-10-09 06:31:03] ############## DONE IN 80 ms [2016-10-09 06:31:03] ############## LOADING RESOURCE TorsoShell [2016-10-09 06:31:03] [TEXTURE] data//models/character/QuadLegsTex01.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-10-09 06:31:03] [SceneParser] now parsing scene: data//models/character//FaunQuadBodyShell [2016-10-09 06:31:03] ... parse Mesh data//models/character//FaunQBodyTorso.mesh.xml 0 [2016-10-09 06:31:03] [TEXTURE] data//models/character/QuadTorsoTex01.png LOAD TAKEN: stream: 1 ms; data: 4 ms; create: 1 ms [2016-10-09 06:31:03] [WARNING][ResourceLoader] File Does Not exist: data/models/character/QuadTorsoTex01_normal.png [2016-10-09 06:31:03] [TEXTURE] data//models/character/QuadLegsTex01.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 4 ms [2016-10-09 06:31:03] ############## DONE IN 44 ms [2016-10-09 06:31:03] ############## LOADING RESOURCE Explision [2016-10-09 06:31:03] ############## DONE IN 10 ms [2016-10-09 06:31:03] ############## LOADING RESOURCE NoiseVolume [2016-10-09 06:31:04] [UTIL] native buffer fetch took 483 ms; invoked GC: true; new size 2097280; index: 0 [2016-10-09 06:31:04] ############## DONE IN 505 ms [2016-10-09 06:31:04] ############## LOADING RESOURCE marple [2016-10-09 06:31:04] [TEXTURE] data/textures/marble-seamless-texture.png LOAD TAKEN: stream: 1 ms; data: 12 ms; create: 1 ms [2016-10-09 06:31:04] ############## DONE IN 15 ms [2016-10-09 06:31:04] ############## LOADING RESOURCE LavaTex [2016-10-09 06:31:04] [TEXTURE] data/textures/lava.png LOAD TAKEN: stream: 0 ms; data: 19 ms; create: 3 ms [2016-10-09 06:31:04] ############## DONE IN 22 ms [2016-10-09 06:31:04] ############## LOADING RESOURCE ExplosionData [2016-10-09 06:31:04] ############## DONE IN 0 ms [2016-10-09 06:31:04] ############## LOADING RESOURCE SimpeStarField [2016-10-09 06:31:04] [TEXTURE] data/textures/simplestarfield.png LOAD TAKEN: stream: 0 ms; data: 19 ms; create: 2 ms [2016-10-09 06:31:04] ############## DONE IN 21 ms [2016-10-09 06:31:04] ############## LOADING RESOURCE Effects [2016-10-09 06:31:04] [RESOURCE] Loading effects [2016-10-09 06:31:04] [TEXTURE] data/effects/dudvmap.jpg LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-10-09 06:31:04] [TEXTURE] creation took: convert: 82; data: 0; make: 1 [2016-10-09 06:31:04] [TEXTURE] data/effects/noise.png LOAD TAKEN: stream: 0 ms; data: 2 ms; create: 0 ms [2016-10-09 06:31:04] [RESOURCE] Loading effects done [2016-10-09 06:31:04] ############## DONE IN 111 ms [2016-10-09 06:31:04] ############## LOADING RESOURCE TradingSkins [2016-10-09 06:31:04] [TEXTURE] /Applications/starmade-launcher.app/Contents/MacOS/~/Library/Application Support/StarMade/data/textures/skins/traid00_main_diff.png LOAD TAKEN: stream: 1 ms; data: 5 ms; create: 0 ms [2016-10-09 06:31:04] [TEXTURE] /Applications/starmade-launcher.app/Contents/MacOS/~/Library/Application Support/StarMade/data/textures/skins/traid00_main_em.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 1 ms [2016-10-09 06:31:04] [TEXTURE] /Applications/starmade-launcher.app/Contents/MacOS/~/Library/Application Support/StarMade/data/textures/skins/traid00_helmet_diff.png LOAD TAKEN: stream: 1 ms; data: 3 ms; create: 0 ms [2016-10-09 06:31:04] [TEXTURE] /Applications/starmade-launcher.app/Contents/MacOS/~/Library/Application Support/StarMade/data/textures/skins/traid00_helmet_em.png LOAD TAKEN: stream: 1 ms; data: 1 ms; create: 0 ms [2016-10-09 06:31:04] ############## DONE IN 16 ms [2016-10-09 06:31:04] ############## LOADING RESOURCE SkyTexturefalse [2016-10-09 06:31:04] [RESOURCE] Loading background [2016-10-09 06:31:04] [RESOURCE] Loading background DONE [2016-10-09 06:31:04] ############## DONE IN 112 ms [2016-10-09 06:31:04] ############## LOADING RESOURCE Occlusionfalse [2016-10-09 06:31:04] ############## DONE IN 0 ms [2016-10-09 06:31:04] ############## LOADING RESOURCE Extract_Textures [2016-10-09 06:31:04] [TEXTURELOADER] Checking if textures exist: true [2016-10-09 06:31:04] ############## DONE IN 1 ms [2016-10-09 06:31:04] ############## LOADING RESOURCE Defaultdata/./textures/block/Default128 [2016-10-09 06:31:04] [RESOURCE] Loading cube textures [2016-10-09 06:31:05] [TEXTURE] data/./textures/block/Default/128/t000.png LOAD TAKEN: stream: 0 ms; data: 596 ms; create: 13 ms [2016-10-09 06:31:05] [TEXTURE] data/./textures/block/Default/128/t001.png LOAD TAKEN: stream: 0 ms; data: 264 ms; create: 13 ms [2016-10-09 06:31:05] [TEXTURE] data/./textures/block/Default/128/t002.png LOAD TAKEN: stream: 1 ms; data: 99 ms; create: 15 ms [2016-10-09 06:31:05] [TEXTURE] ./customBlockTextures/128/custom.png LOAD TAKEN: stream: 0 ms; data: 38 ms; create: 14 ms [2016-10-09 06:31:05] [TEXTURE] data/./textures/block/Default/128/overlays.png LOAD TAKEN: stream: 0 ms; data: 50 ms; create: 13 ms [2016-10-09 06:31:05] [TEXTURE] data/./textures/block/Default/64/t000.png LOAD TAKEN: stream: 0 ms; data: 52 ms; create: 4 ms [2016-10-09 06:31:05] [TEXTURE] data/./textures/block/Default/64/t001.png LOAD TAKEN: stream: 0 ms; data: 57 ms; create: 3 ms [2016-10-09 06:31:05] [TEXTURE] data/./textures/block/Default/64/t002.png LOAD TAKEN: stream: 1 ms; data: 27 ms; create: 3 ms [2016-10-09 06:31:05] [TEXTURE] ./customBlockTextures/64/custom.png LOAD TAKEN: stream: 0 ms; data: 10 ms; create: 3 ms [2016-10-09 06:31:05] [TEXTURE] data/./textures/block/Default/64/overlays.png LOAD TAKEN: stream: 0 ms; data: 16 ms; create: 3 ms [2016-10-09 06:31:05] [RESOURCE] Loading cube textures DONE [2016-10-09 06:31:05] ############## DONE IN 1298 ms [2016-10-09 06:31:06] ############## LOADING RESOURCE Defaultdata/./textures/block/Default128normal [2016-10-09 06:31:06] [UNIVERSE] WARNING: Sector UPDATE took 59; sectors updated: 27 [2016-10-09 06:31:06] [SERVER][UPDATE] WARNING: UNIVERSE update took 60 [2016-10-09 06:31:06] [TEXTURE] data/./textures/block/Default/128/t000_NRM.tga LOAD TAKEN: stream: 1 ms; data: 228 ms; create: 14 ms [2016-10-09 06:31:06] [TEXTURE] data/./textures/block/Default/128/t001_NRM.tga LOAD TAKEN: stream: 1 ms; data: 276 ms; create: 15 ms [2016-10-09 06:31:06] [TEXTURE] data/./textures/block/Default/128/t002_NRM.tga LOAD TAKEN: stream: 0 ms; data: 202 ms; create: 13 ms [2016-10-09 06:31:06] [TEXTURE] ./customBlockTextures/128/custom_NRM.png LOAD TAKEN: stream: 1 ms; data: 28 ms; create: 16 ms [2016-10-09 06:31:06] [RESOURCE] emission texture present: true [2016-10-09 06:31:06] [TEXTURE] data/./textures/block/Default/64/t000_NRM.tga LOAD TAKEN: stream: 1 ms; data: 95 ms; create: 4 ms [2016-10-09 06:31:07] [TEXTURE] data/./textures/block/Default/64/t001_NRM.tga LOAD TAKEN: stream: 0 ms; data: 58 ms; create: 5 ms [2016-10-09 06:31:07] [TEXTURE] data/./textures/block/Default/64/t002_NRM.tga LOAD TAKEN: stream: 0 ms; data: 69 ms; create: 4 ms [2016-10-09 06:31:07] [TEXTURE] ./customBlockTextures/64/custom_NRM.png LOAD TAKEN: stream: 0 ms; data: 8 ms; create: 6 ms [2016-10-09 06:31:07] ############## DONE IN 1048 ms [2016-10-09 06:31:07] ############## LOADING RESOURCE Advanced Building Tutorial_full [2016-10-09 06:31:07] [TEXTURE] /Applications/starmade-launcher.app/Contents/MacOS/~/Library/Application Support/StarMade/./data/tutorial/Advanced Building Tutorial/full.png LOAD TAKEN: stream: 1 ms; data: 5 ms; create: 1 ms [2016-10-09 06:31:07] ############## DONE IN 7 ms [2016-10-09 06:31:07] ############## LOADING RESOURCE Crafting Tutorial_factoryExp [2016-10-09 06:31:07] [TEXTURE] /Applications/starmade-launcher.app/Contents/MacOS/~/Library/Application Support/StarMade/./data/tutorial/Crafting Tutorial/factoryExp.png LOAD TAKEN: stream: 1 ms; data: 5 ms; create: 1 ms [2016-10-09 06:31:07] ############## DONE IN 8 ms [2016-10-09 06:31:07] ############## LOADING RESOURCE Crafting Tutorial_powerRecipe [2016-10-09 06:31:07] [TEXTURE] /Applications/starmade-launcher.app/Contents/MacOS/~/Library/Application Support/StarMade/./data/tutorial/Crafting Tutorial/powerRecipe.png LOAD TAKEN: stream: 0 ms; data: 5 ms; create: 1 ms [2016-10-09 06:31:07] ############## DONE IN 7 ms [2016-10-09 06:31:07] ############## LOADING RESOURCE Weapon System Tutorial_combinationtable [2016-10-09 06:31:07] [TEXTURE] /Applications/starmade-launcher.app/Contents/MacOS/~/Library/Application Support/StarMade/./data/tutorial/Weapon System Tutorial/combinationtable.png LOAD TAKEN: stream: 1 ms; data: 7 ms; create: 1 ms [2016-10-09 06:31:07] ############## DONE IN 10 ms [2016-10-09 06:31:07] [GLFRAME] Content has been loaded [2016-10-09 06:31:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere/SkyFromSpace.vert; data//shader/atmosphere/SkyFromSpace.frag [2016-10-09 06:31:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere/SkyFromAtmosphere.vert; data//shader/atmosphere/SkyFromAtmosphere.frag [2016-10-09 06:31:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/perpixel/perpixel.vert.glsl; data//shader/perpixel/perpixel.frag.glsl [2016-10-09 06:31:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/blackhole/blackhole.vert.glsl; data//shader/blackhole/blackhole.frag.glsl [2016-10-09 06:31:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/selectionSingle.vert.glsl; data//shader/cube/selectionSingle.frag.glsl [2016-10-09 06:31:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/selectionSolid.vert.glsl; data//shader/cube/selectionSolid.frag.glsl [2016-10-09 06:31:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/beamHitSingle.vert.glsl; data//shader/cube/beamHitSingle.frag.glsl [2016-10-09 06:31:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/plasma/plasma.vert.glsl; data//shader/plasma/plasma.frag.glsl [2016-10-09 06:31:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/godrays.vert.glsl; data//shader/bloom/godrays.frag.glsl [2016-10-09 06:31:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/tubes/tube.vert.glsl; data//shader/tubes/tube.frag.glsl [2016-10-09 06:31:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/ocDistortion/ocDistortion_vert.glsl; data//shader/ocDistortion/ocDistortion_frag.glsl [2016-10-09 06:31:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/gamma/gamma.vert.glsl; data//shader/gamma/gamma.frag.glsl [2016-10-09 06:31:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/simplebeam/simplebeam.vert.glsl; data//shader/simplebeam/simplebeam.frag.glsl [2016-10-09 06:31:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/transporter/transporter.vert.glsl; data//shader/transporter/transporter.frag.glsl [2016-10-09 06:31:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/pulse/pulse.vert.glsl; data//shader/pulse/pulse.frag.glsl [2016-10-09 06:31:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bump.vert; data//shader/bump.frag [2016-10-09 06:31:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/standard/projectile.vsh; data//shader/projectiles/standard/projectile.fsh [2016-10-09 06:31:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/texture/wrap.vert.glsl; data//shader/texture/wrap.frag.glsl [2016-10-09 06:31:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/scanline/scanline.vert.glsl; data//shader/scanline/scanline.frag.glsl [2016-10-09 06:31:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/trail/projectileTrail.vsh; data//shader/projectiles/trail/projectileTrail.fsh [2016-10-09 06:31:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/standard/projectileQuad.vsh; data//shader/projectiles/standard/projectileQuad.fsh [2016-10-09 06:31:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/standard/projectileQuad.vsh; data//shader/projectiles/standard/projectileQuad.fsh [2016-10-09 06:31:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/beam/projectileQuad.vsh; data//shader/projectiles/beam/projectileQuad.fsh [2016-10-09 06:31:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/explosion/explosion.vsh; data//shader/explosion/explosion.fsh [2016-10-09 06:31:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/spacedustExt/spacedust.vsh; data//shader/spacedustExt/spacedust.fsh [2016-10-09 06:31:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/planet.vert.glsl; data//shader/planet.frag.glsl [2016-10-09 06:31:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere.vert.glsl; data//shader/atmosphere.frag.glsl [2016-10-09 06:31:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom.vert.glsl; data//shader/bloom2D.frag.glsl [2016-10-09 06:31:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/sun.vert.glsl; data//shader/sun.frag.glsl [2016-10-09 06:31:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/lava/lava.vert.glsl; data//shader/lava/lava.frag.glsl [2016-10-09 06:31:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/silhouette.vert.glsl; data//shader/silhouette.frag.glsl [2016-10-09 06:31:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/silhouette.vert.glsl; data//shader/silhouette2DAlpha.frag.glsl [2016-10-09 06:31:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/silhouette.vert.glsl; data//shader/silhouetteAlpha.frag.glsl [2016-10-09 06:31:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/thruster/thruster.vert.glsl; data//shader/thruster/thruster.frag.glsl [2016-10-09 06:31:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/starsExt/stars.vsh; data//shader/starsExt/stars.fsh [2016-10-09 06:31:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/starsExt/field.vert.glsl; data//shader/starsExt/field.frag.glsl [2016-10-09 06:31:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bg.vert.glsl; data//shader/bg.frag.glsl [2016-10-09 06:31:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/hyperspace/tunnel.vert.glsl; data//shader/hyperspace/tunnel.frag.glsl [2016-10-09 06:31:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/starsExt/starsflare.vsh; data//shader/starsExt/starsflare.fsh [2016-10-09 06:31:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/hud/powerbar/powerbar.vert.glsl; data//shader/hud/powerbar/powerbar.frag.glsl [2016-10-09 06:31:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/hud/powerbar/powerbarHorizontal.vert.glsl; data//shader/hud/powerbar/powerbarHorizontal.frag.glsl [2016-10-09 06:31:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/simplecube.vsh; data//shader/cube/quads13/simplecube.fsh [2016-10-09 06:31:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-10-09 06:31:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-10-09 06:31:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-10-09 06:31:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-10-09 06:31:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-10-09 06:31:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-10-09 06:31:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-10-09 06:31:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-10-09 06:31:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-10-09 06:31:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-10-09 06:31:08] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-10-09 06:31:08] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-10-09 06:31:08] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-10-09 06:31:08] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-10-09 06:31:08] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-10-09 06:31:08] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-10-09 06:31:08] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-10-09 06:31:08] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-10-09 06:31:08] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-10-09 06:31:08] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-10-09 06:31:08] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-10-09 06:31:08] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-10-09 06:31:08] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-10-09 06:31:08] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-10-09 06:31:08] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-10-09 06:31:08] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/lodCube/lodcube.vert.glsl; data//shader/cube/lodCube/lodcube.frag.glsl [2016-10-09 06:31:08] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/lodCube/lodcube.vert.glsl; data//shader/cube/lodCube/lodcube-shadow.frag.glsl [2016-10-09 06:31:08] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/lodCube/lodcube.vert.glsl; data//shader/cube/lodCube/lodcube.frag.glsl [2016-10-09 06:31:08] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/lodCube/lodcube.vert.glsl; data//shader/cube/lodCube/lodcube.frag.glsl [2016-10-09 06:31:08] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/shard/shard.vert.glsl; data//shader/cube/shard/shard.frag.glsl [2016-10-09 06:31:08] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/shieldCube/shieldcube-3rd.vsh; data//shader/cube/shieldCube/shieldcube.fsh [2016-10-09 06:31:08] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/jumpCube/jumpcube.vsh; data//shader/cube/jumpCube/jumpcube.fsh [2016-10-09 06:31:08] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cubemap.vsh; data//shader/cubemap.fsh [2016-10-09 06:31:08] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/bloom.vert.glsl; data//shader/bloom/bloom1.frag.glsl [2016-10-09 06:31:08] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/bloom.vert.glsl; data//shader/bloom/bloom2.frag.glsl [2016-10-09 06:31:08] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/bloom.vert.glsl; data//shader/bloom/bloom3.frag.glsl [2016-10-09 06:31:08] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/bloom.vert.glsl; data//shader/bloom/bloom4.frag.glsl [2016-10-09 06:31:08] [INIT][CLIENT][SHADER] Loading Shader: data//shader/pointBloom/default.vert.glsl; data//shader/pointBloom/blur1Vert.frag.glsl [2016-10-09 06:31:08] [INIT][CLIENT][SHADER] Loading Shader: data//shader/pointBloom/default.vert.glsl; data//shader/pointBloom/blur2Hor.frag.glsl [2016-10-09 06:31:08] [INIT][CLIENT][SHADER] Loading Shader: data//shader/pointBloom/default.vert.glsl; data//shader/pointBloom/downsampler.frag.glsl [2016-10-09 06:31:09] [UNIVERSE] creation time: 353 ms [2016-10-09 06:31:09] [UNIVERSE] NPC NODES: [(-6, 0, 12), (-2, 0, 9), (-5, -1, 1), (-3, 0, -5), (11, 0, -2)] [2016-10-09 06:31:09] [CLIENT] creating galaxy (0, 0, 0); Stars: 3000; created in: 356ms [2016-10-09 06:31:09] [CLIENT][STARSKY] reloading stars [2016-10-09 06:31:09] [CLIENT] Stars: NEW SYSTEM: (-2147483648, -2147483648, -2147483648) [2016-10-09 06:31:09] [TEXTURE] data/./effects/noise.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 1 ms [2016-10-09 06:31:09] [BG] updating field [2016-10-09 06:31:09] [STARFIELD] RECRATING WITH RESOLUTION: 2048 [2016-10-09 06:31:09] [FrameBuffer] creating frame buffer 2048 / 2048; Samples: 0 [2016-10-09 06:31:09] [FrameBuffer] initializing frame buffer textures [2016-10-09 06:31:09] [FrameBuffer] creating frame buffer 2048 / 2048; Samples: 0 [2016-10-09 06:31:09] [FrameBuffer] initializing frame buffer textures [2016-10-09 06:31:09] [CLIENT][BACKGROUND] generating background took: 32ms [2016-10-09 06:31:09] [GRAPHICS] TRY USING VBO MAPPED BUFFER: true [2016-10-09 06:31:09] DRAWING TIME OF 0 elements: 63(63.489); unifroms: 0.0; pointer 0.0; upChk 0.0; frust 0.0; update 0.0; draw: 0.0; totD: 0.0 [2016-10-09 06:31:10] DRAWING TIME OF 0 elements: 36(35.81); unifroms: 0.0; pointer 0.0; upChk 0.0; frust 0.0; update 0.0; draw: 0.0; totD: 0.0 [2016-10-09 06:31:10] [CLIENT][SOUND] Sound Volume Changed to 0.4 (current background lvl: 0.18) [2016-10-09 06:31:10] [SOUND] flag settings changed! [2016-10-09 06:31:10] [SERVER][UPDATE] WARNING: handleQueuedSynchronizedObjects update took 14 on Client(1) [2016-10-09 06:31:10] [CLIENT] FORMATING: [[SERVER]: asdf has joined the game.]; type: String [2016-10-09 06:31:10] [CLIENT][CHAT] [MESSAGE] [SERVER]: asdf has joined the game. [2016-10-09 06:31:10] [CLIENT][TEXTURE][SYNCHRONIZER] ADDED TO UPDATE QUEUE: PlS[asdf ; id(2)(1)f(0)] for PlS[asdf ; id(2)(1)f(0)] [2016-10-09 06:31:10] [CHAT] Server(0) initializing data from network object 102 [2016-10-09 06:31:10] [SERVER] Sending all available channels to PlS[asdf ; id(2)(1)f(0)]; total existing: 1 [2016-10-09 06:31:10] [SERVER] Sending available channel to PlS[asdf ; id(2)(1)f(0)]: all [2016-10-09 06:31:10] [CLIENT][TEXTURE-SYNCH] requesting tex synch of PlS[asdf ; id(2)(1)f(0)] [2016-10-09 06:31:10] [SERVER][UPDATE] WARNING: handleQueuedSynchronizedObjects update took 44 on Client(1) [2016-10-09 06:31:10] [CLIENT] REQUESTED FOW FOR (0, 0, 0) [2016-10-09 06:31:10] Metaobject 100005 is not available: requesting from server [2016-10-09 06:31:10] Metaobject 100001 is not available: requesting from server [2016-10-09 06:31:10] Metaobject 100002 is not available: requesting from server [2016-10-09 06:31:10] Metaobject 100003 is not available: requesting from server [2016-10-09 06:31:10] Metaobject 100006 is not available: requesting from server [2016-10-09 06:31:10] Metaobject 100004 is not available: requesting from server [2016-10-09 06:31:10] Metaobject 100000 is not available: requesting from server [2016-10-09 06:31:10] [CLIENT] stars recreating from changed system; last (-2147483648, -2147483648, -2147483648); new (0, 0, 0) [2016-10-09 06:31:10] [CLIENT][STARSKY] reloading stars [2016-10-09 06:31:10] [CLIENT] Stars: NEW SYSTEM: (0, 0, 0) [2016-10-09 06:31:10] [SERVER][PLAYERMESSAGE] received message request from PlS[asdf ; id(2)(1)f(0)] for 10 messages [2016-10-09 06:31:10] SERVER RECEIVED VIS REQUEST [2016-10-09 06:31:10] [DB] loading messages set from 1476019870303 for receiver asdf: SELECT SENDER, RECEIVER, TOPIC, MESSAGE, SENT, READ FROM PLAYER_MESSAGES WHERE RECEIVER = 'asdf' AND SENT < 1476019870303 ORDER BY SENT DESC LIMIT 10; [2016-10-09 06:31:10] CLIENT RECEIVED VIS AWNSER 0, 0; 0: false [2016-10-09 06:31:10] [CLIENT] Client received new channel: all; creating... [2016-10-09 06:31:10] [CLIENT] Client received existing channel mod: all; CREATE [2016-10-09 06:31:10] [CLIENT] WARNING: member in channel: all already existed [2016-10-09 06:31:10] [SERVER] Awnsering Client request for metaobject 100005 -> Flashlight (right click to view) [2016-10-09 06:31:10] [SERVER] Awnsering Client request for metaobject 100001 -> Healing Beam (right click to view) [2016-10-09 06:31:10] [SERVER] Awnsering Client request for metaobject 100002 -> Power Supply Beam (right click to view) [2016-10-09 06:31:10] [SERVER] Awnsering Client request for metaobject 100003 -> Marker Beam unmarked (right click to view) [2016-10-09 06:31:10] [SERVER] Awnsering Client request for metaobject 100006 -> Logbook (rigth click with mouse cursor) [2016-10-09 06:31:10] [SERVER] Awnsering Client request for metaobject 100004 -> Helmet (right click to view) [2016-10-09 06:31:10] [SERVER] Awnsering Client request for metaobject 100000 -> Laser (right click to view) [2016-10-09 06:31:10] [SKIN] USING DEFAULT FOR PLAYER PlS[asdf ; id(2)(1)f(0)] [2016-10-09 06:31:10] [SKIN] REMOVING TMP PATH: /Applications/starmade-launcher.app/Contents/MacOS/~/Library/Application Support/StarMade/./texTmp [2016-10-09 06:31:10] [METAITEM] Creating new meta item: type: -14; ID: 0 [2016-10-09 06:31:10] [METAITEM] Creating new meta item: type: -32; ID: 0 [2016-10-09 06:31:10] [METAITEM] Creating new meta item: type: -32; ID: 0 [2016-10-09 06:31:10] [METAITEM] Creating new meta item: type: -32; ID: 0 [2016-10-09 06:31:10] [METAITEM] Creating new meta item: type: -11; ID: 0 [2016-10-09 06:31:10] [METAITEM] Creating new meta item: type: -12; ID: 0 [2016-10-09 06:31:10] [METAITEM] Creating new meta item: type: -32; ID: 0 [2016-10-09 06:31:10] DRAWING TIME OF 0 elements: 56(55.637); unifroms: 0.0; pointer 0.0; upChk 0.0; frust 0.0; update 0.0; draw: 0.0; totD: 0.0 [2016-10-09 06:31:12] [METAITEM] Creating new meta item: type: -32; ID: 100018 [2016-10-09 06:31:12] [SERVER][UPDATE] WARNING: handleQueuedSynchronizedObjects update took 19 on Server(0) [2016-10-09 06:31:12] [SERVER] sending remote forced animation 0: ForcedAnimation [type=null, animation=null, loopMode=null, speed=0.0, fullBody=false] [2016-10-09 06:31:12] [CLIENT] UPDATING SECTOR FOR AICharacter[(ENTITY_CREATURE_1476019872229_0)(A. Trader, the 4197431580537901556th)(201)] FROM -2 TO 4 [2016-10-09 06:31:12] Client(1) [GRAVITY] AICharacter[(ENTITY_CREATURE_1476019872229_0)(A. Trader, the 4197431580537901556th)(201)] RECEIVED REMOTE GRAVITY: -1 --- (0.0, 0.0, 0.0) [2016-10-09 06:31:12] Metaobject 100018 is not available: requesting from server [2016-10-09 06:31:12] Metaobject 100018 is not available: requesting from server [2016-10-09 06:31:12] Sector[4](2, 2, 2) Narrowphase of Sector[4](2, 2, 2) took: 42 [2016-10-09 06:31:12] [DRAWER][WARNING] update took 20 ms [2016-10-09 06:31:12] [CLIENT][PlayerInput] successfully deactivated obfuscated.aj@1bfba398 [2016-10-09 06:31:12] [GHOST-OBJECT] SWEEP TEST TIME: 59 [2016-10-09 06:31:12] WARNING: sector update of single sector (2, 2, 2) took 173 ms; Physics 173 ms [2016-10-09 06:31:12] WARNING: sector info: (2, 2, 2); id 4; type MAIN; [2016-10-09 06:31:12] [UNIVERSE] WARNING: Sector UPDATE took 191; sectors updated: 27 [2016-10-09 06:31:12] [SERVER][UPDATE] WARNING: UNIVERSE update took 191 [2016-10-09 06:31:12] [CREATURE] Server(0) SETTING AFFINITY OF AICharacter[(ENTITY_CREATURE_1476019872229_0)(A. Trader, the 4197431580537901556th)(201)] FROM null to Shop(5) on Server(0) [2016-10-09 06:31:12] [CREATURE] AICharacter[(ENTITY_CREATURE_1476019872229_0)(A. Trader, the 4197431580537901556th)(201)] align on Shop(5) [2016-10-09 06:31:12] [SERVER][AI][ACTIVATE] AICharacter[(ENTITY_CREATURE_1476019872229_0)(A. Trader, the 4197431580537901556th)(201)] A. Trader, the 4197431580537901556th Enter gravity of 5 [2016-10-09 06:31:12] [SERVER] Awnsering Client request for metaobject 100018 -> Laser (right click to view) [2016-10-09 06:31:12] [SERVER] Awnsering Client request for metaobject 100018 -> Laser (right click to view) [2016-10-09 06:31:12] [SERVER][PLAYERSTATE] Set spawn sector from unloaded object: Sector[4](2, 2, 2) [2016-10-09 06:31:12] [UNIVERSE] WARNING: Sector UPDATE took 177; sectors updated: 27 [2016-10-09 06:31:12] [SERVER][UPDATE] WARNING: UNIVERSE update took 178 [2016-10-09 06:31:12] Server(0) AICharacter[(ENTITY_CREATURE_1476019872229_0)(A. Trader, the 4197431580537901556th)(201)] HANDLE SCHEDULED GRAVITY (0.0, 0.0, 0.0), Shop(5) [2016-10-09 06:31:12] [GRAVITY] AICharacter[(ENTITY_CREATURE_1476019872229_0)(A. Trader, the 4197431580537901556th)(201)] Server(0) SOURCE CHANGE null -> Shop(5) [2016-10-09 06:31:12] [SIMPLETRANSFORMABLE] Server(0) AICharacter[(ENTITY_CREATURE_1476019872229_0)(A. Trader, the 4197431580537901556th)(201)] gravity change sent: NetworkGravity [gravityId=5, gravityIdReceive=-1, gravity=(0.0, 0.0, 0.0), gravityReceive=(0.0, 0.0, 0.0), gravityReceived=false, forcedFromServer=false] [2016-10-09 06:31:12] [GRAVITY] AICharacter[(ENTITY_CREATURE_1476019872229_0)(A. Trader, the 4197431580537901556th)(201)] changed gravity on Server(0) Shop(5) -> (0.0, 0.0, 0.0) [2016-10-09 06:31:12] [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1476019872229_0)(A. Trader, the 4197431580537901556th)(201)] Server(0) starting gravity change: (-6.197073E-4, -6.7299805, -3.5749996E-4) [2016-10-09 06:31:12] Server(0)[ABSTRACTCHARACTER] AICharacter[(ENTITY_CREATURE_1476019872229_0)(A. Trader, the 4197431580537901556th)(201)] INITIALIZING GRAVITY FOR Shop(5) [2016-10-09 06:31:12] [PLAYERCHARACTER] Server(0) of AICharacter[(ENTITY_CREATURE_1476019872229_0)(A. Trader, the 4197431580537901556th)(201)] gravity to: [WARNING] UNKNOWN SIDE -1 [2016-10-09 06:31:12] [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1476019872229_0)(A. Trader, the 4197431580537901556th)(201)] Server(0) starting gravity change DONE: source: Shop(5) origin: (-6.197073E-4, -6.7299805, -3.5749996E-4) [2016-10-09 06:31:12] [METAITEM] Creating new meta item: type: -32; ID: 0 [2016-10-09 06:31:12] [SERVER][SPAWN] SPAWNING NEW CHARACTER FOR PlS[asdf ; id(2)(1)f(0)] [2016-10-09 06:31:12] Client(1) [GRAVITY] AICharacter[(ENTITY_CREATURE_1476019872229_0)(A. Trader, the 4197431580537901556th)(201)] RECEIVED REMOTE GRAVITY: 5 --- (0.0, 0.0, 0.0) [2016-10-09 06:31:12] AICharacter[(ENTITY_CREATURE_1476019872229_0)(A. Trader, the 4197431580537901556th)(201)] GRAVITY UPDATE:::::: GRAV[ENTITY_SHOP_1476019853175(5); (0.0, 0.0, 0.0)] [2016-10-09 06:31:12] [GRAVITY] AICharacter[(ENTITY_CREATURE_1476019872229_0)(A. Trader, the 4197431580537901556th)(201)] FLAG changed gravity on Client(1) Shop(5) -> (0.0, 0.0, 0.0) [2016-10-09 06:31:12] [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1476019872229_0)(A. Trader, the 4197431580537901556th)(201)] Client(1) starting gravity change: (0.0, -7.0, 0.0) [2016-10-09 06:31:12] Client(1)[ABSTRACTCHARACTER] AICharacter[(ENTITY_CREATURE_1476019872229_0)(A. Trader, the 4197431580537901556th)(201)] INITIALIZING GRAVITY FOR Shop(5) [2016-10-09 06:31:12] [PLAYERCHARACTER] Client(1) of AICharacter[(ENTITY_CREATURE_1476019872229_0)(A. Trader, the 4197431580537901556th)(201)] gravity to: [WARNING] UNKNOWN SIDE -1 [2016-10-09 06:31:12] [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1476019872229_0)(A. Trader, the 4197431580537901556th)(201)] Client(1) starting gravity change DONE: source: Shop(5) origin: (0.0, -7.0, 0.0) [2016-10-09 06:31:12] [CREATURE] Client(1) SETTING AFFINITY OF AICharacter[(ENTITY_CREATURE_1476019872229_0)(A. Trader, the 4197431580537901556th)(201)] FROM null to Shop(5) on Client(1) [2016-10-09 06:31:12] [SERVER][SPAWN] PlS[asdf ; id(2)(1)f(0)]; ABSOLUTE :::: (8.0, -6.5, 0.0) [2016-10-09 06:31:12] [SERVER][SPAWN] Gravity object to use for PlS[asdf ; id(2)(1)f(0)] not found. UID: [2016-10-09 06:31:12] [SERVER][PlayerCharacter] Server(0) Set initial transform to (8.0, -6.5, 0.0) [2016-10-09 06:31:13] [UNIVERSE] WARNING: Sector UPDATE took 166; sectors updated: 27 [2016-10-09 06:31:13] [SERVER][UPDATE] WARNING: UNIVERSE update took 166 [2016-10-09 06:31:13] [UNIVERSE] WARNING: Sector UPDATE took 296; sectors updated: 27 [2016-10-09 06:31:13] [SERVER][UPDATE] WARNING: UNIVERSE update took 296 [2016-10-09 06:31:13] [CLIENT] UPDATING SECTOR FOR PlayerCharacter[(ENTITY_PLAYERCHARACTER_asdf)(202)] FROM -2 TO 4 [2016-10-09 06:31:13] [CLIENT]: PlS[asdf ; id(2)(1)f(0)] request control: null -> PlayerCharacter[(ENTITY_PLAYERCHARACTER_asdf)(202)] [2016-10-09 06:31:13] [CLIENT] client spawned character and player: PlayerCharacter[(ENTITY_PLAYERCHARACTER_asdf)(202)]; PlS[asdf ; id(2)(1)f(0)] [2016-10-09 06:31:13] Client(1) [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_asdf)(202)] RECEIVED REMOTE GRAVITY: -1 --- (0.0, 0.0, 0.0) [2016-10-09 06:31:13] [CLIENT] REQUESTING SYSTEM: (0, 0, 0) [2016-10-09 06:31:13] [GHOST-OBJECT] SWEEP TEST TIME: 23 [2016-10-09 06:31:13] [UNIVERSE] WARNING: Sector UPDATE took 141; sectors updated: 27 [2016-10-09 06:31:13] [SERVER][UPDATE] WARNING: UNIVERSE update took 141 [2016-10-09 06:31:13] [CONTROLLERSTATE] INCOMING REQUEST (NT) Server(0); PlS[asdf ; id(2)(1)f(0)] CONTROLLER REQUEST RECEIVED ControllerUnitRequest [fromId=-1, toId=202, hideExitedObject=false, fromParam=(0, 0, 0), toParam=(0, 0, 0)] [2016-10-09 06:31:13] [SERVER][GALAXY] REQUESTING SYSTEM (0, 0, 0); exists in DB: true; TIME: 3ms: GalaxyRequestAndAwnser [ownerUID=null, factionUID=0, secX=2, secY=2, secZ=2, networkObjectOnServer=NetworkObject(NetworkClientChannel; 0)] [2016-10-09 06:31:13] [CLIENT] WARNING: Physics took 49 [2016-10-09 06:31:13] [UNIVERSE] WARNING: Sector UPDATE took 132; sectors updated: 27 [2016-10-09 06:31:13] [SERVER][GALAXY] SENDING SYSTEM BACK TO CLIENT: 2, 2, 2 [2016-10-09 06:31:13] [SERVER][UPDATE] WARNING: UNIVERSE update took 137 [2016-10-09 06:31:13] [CONTROLLER][ADD-UNIT] (Server(0)): PlS[asdf ; id(2)(1)f(0)] Added to controllers: PlayerCharacter[(ENTITY_PLAYERCHARACTER_asdf)(202)] [2016-10-09 06:31:13] [CONTROLLERSTATE] INCOMING REQUEST (NT) Client(1); PlS[asdf ; id(2)(1)f(0)] CONTROLLER REQUEST RECEIVED ControllerUnitRequest [fromId=-1, toId=202, hideExitedObject=false, fromParam=(0, 0, 0), toParam=(0, 0, 0)] [2016-10-09 06:31:13] [CLIENT][BUILDTOOLS] Reset area placement [2016-10-09 06:31:13] BACKGROUND SOUND: 0.14; 0.35; 0.4 [2016-10-09 06:31:13] [CONTROLLER][ADD-UNIT] (Client(1)): PlS[asdf ; id(2)(1)f(0)] Added to controllers: PlayerCharacter[(ENTITY_PLAYERCHARACTER_asdf)(202)] [2016-10-09 06:31:13] [CLIENT] CURRENT MAIN CONTROLLING IS NOW: PlayerCharacter[(ENTITY_PLAYERCHARACTER_asdf)(202)]; at: (8.0, -6.5, 0.0) [2016-10-09 06:31:13] [CLIENT] WARNING: UPDATE OF (OTHER) PlS[asdf ; id(2)(1)f(0)] took 194 [2016-10-09 06:31:13] [CLIENT-CONTROLLER][WARNING] state update took 221ms [2016-10-09 06:31:13] [CLIENT][BUILDTOOLS] Reset area placement [2016-10-09 06:31:13] [WARPOUT] default grav up (0.0, 1.0, 0.0) [2016-10-09 06:31:13] [KINEMATIC] Client(1) WARPING OUT OF COLLISION START for PlayerCharacter[(ENTITY_PLAYERCHARACTER_asdf)(202)]: FROM (8.0, -6.5, 0.0); (8.0, -6.5, 0.0) [2016-10-09 06:31:13] [KINEMATIC] WARP OUT DIDNT DETECT A HIT [2016-10-09 06:31:13] [PLAYERCHARACTER][ONPHYSICSADD][Client(1)] WARPING OUT OF COLLISION: PlayerCharacter[(ENTITY_PLAYERCHARACTER_asdf)(202)]: (8.0, -6.5, 0.0) -> (8.0, -6.5, 0.0) [2016-10-09 06:31:13] [REMOTETRANFORM][WARP] Client(1) SETTING WARP POSITION from (8.0, -6.5, 0.0) TO (8.0, -6.5, 0.0) for PlayerCharacter[(ENTITY_PLAYERCHARACTER_asdf)(202)] [2016-10-09 06:31:13] [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_asdf)(202)] FLAG changed gravity on Client(1) null -> (0.0, 0.0, 0.0) [2016-10-09 06:31:13] Client(1) PlayerCharacter[(ENTITY_PLAYERCHARACTER_asdf)(202)] (handleGravity()) Deactivating gravity [2016-10-09 06:31:14] [GHOST-OBJECT] SWEEP TEST TIME: 80 [2016-10-09 06:31:14] Client(1) Narrowphase of Client(1) took: 46 [2016-10-09 06:31:14] [GHOST-OBJECT] SWEEP TEST TIME: 75 [2016-10-09 06:31:14] [GHOST-OBJECT] SWEEP TEST TIME: 23 [2016-10-09 06:31:14] [CLIENT][POPUP] INFO: If you are stuck in a block, press UP. Time left to use this: 8 sec [2016-10-09 06:31:14] [CLIENT-CONTROLLER][WARNING] state update took 141ms [2016-10-09 06:31:14] [CLIENT] WARNING: Physics took 109 [2016-10-09 06:31:14] [GHOST-OBJECT] SWEEP TEST TIME: 45 [2016-10-09 06:31:14] [UNIVERSE] WARNING: Sector UPDATE took 518; sectors updated: 27 [2016-10-09 06:31:14] [SERVER][UPDATE] WARNING: UNIVERSE update took 518 [2016-10-09 06:31:14] [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_asdf)(202)] FLAG changed gravity on Server(0) null -> (0.0, 0.0, 0.0) [2016-10-09 06:31:14] Server(0) PlayerCharacter[(ENTITY_PLAYERCHARACTER_asdf)(202)] (handleGravity()) Deactivating gravity [2016-10-09 06:31:14] [CLIENT] FORMATING: [194]; type: Integer [2016-10-09 06:31:14] [CLIENT] Server message: Gravity neutralized... [2016-10-09 06:31:14] [CLIENT][POPUP] INFO: Gravity neutralized... [2016-10-09 06:31:14] [GHOST-OBJECT] SWEEP TEST TIME: 26 [2016-10-09 06:31:14] [GHOST-OBJECT] SWEEP TEST TIME: 98 [2016-10-09 06:31:14] [GHOST-OBJECT] SWEEP TEST TIME: 66 [2016-10-09 06:31:14] [GHOST-OBJECT] SWEEP TEST TIME: 34 [2016-10-09 06:31:14] [UNIVERSE] WARNING: Sector UPDATE took 335; sectors updated: 27 [2016-10-09 06:31:14] [SERVER][UPDATE] WARNING: UNIVERSE update took 336 [2016-10-09 06:31:14] [GHOST-OBJECT] SWEEP TEST TIME: 92 [2016-10-09 06:31:14] [CLIENT-CONTROLLER][WARNING] state update took 314ms [2016-10-09 06:31:14] [CLIENT] WARNING: Physics took 281 [2016-10-09 06:31:14] [CLIENT-CONTROLLER][WARNING] state update took 196ms [2016-10-09 06:31:14] [CLIENT] WARNING: Physics took 186 [2016-10-09 06:31:14] Sector[4](2, 2, 2) Broadphase of Sector[4](2, 2, 2) took: 35 [2016-10-09 06:31:14] [GHOST-OBJECT] SWEEP TEST TIME: 30 [2016-10-09 06:31:14] [UNIVERSE] WARNING: Sector UPDATE took 417; sectors updated: 27 [2016-10-09 06:31:14] [SERVER][UPDATE] WARNING: UNIVERSE update took 417 [2016-10-09 06:31:15] [GHOST-OBJECT] SWEEP TEST TIME: 149 [2016-10-09 06:31:15] [GHOST-OBJECT] SWEEP TEST TIME: 71 [2016-10-09 06:31:15] [CLIENT-CONTROLLER][WARNING] state update took 446ms [2016-10-09 06:31:15] [CLIENT] WARNING: Physics took 444 [2016-10-09 06:31:15] [GHOST-OBJECT] SWEEP TEST TIME: 75 [2016-10-09 06:31:15] [UNIVERSE] WARNING: Sector UPDATE took 435; sectors updated: 27 [2016-10-09 06:31:15] [SERVER][UPDATE] WARNING: UNIVERSE update took 435 [2016-10-09 06:31:15] [GHOST-OBJECT] SWEEP TEST TIME: 76 [2016-10-09 06:31:15] [GHOST-OBJECT] SWEEP TEST TIME: 33 [2016-10-09 06:31:15] [GHOST-OBJECT] SWEEP TEST TIME: 28 [2016-10-09 06:31:15] [CLIENT-CONTROLLER][WARNING] state update took 230ms [2016-10-09 06:31:15] [CLIENT] WARNING: Physics took 221 [2016-10-09 06:31:15] [UNIVERSE] WARNING: Sector UPDATE took 220; sectors updated: 27 [2016-10-09 06:31:15] [SERVER][UPDATE] WARNING: UNIVERSE update took 220 [2016-10-09 06:31:15] [GHOST-OBJECT] SWEEP TEST TIME: 104 [2016-10-09 06:31:15] [GHOST-OBJECT] SWEEP TEST TIME: 39 [2016-10-09 06:31:15] [GHOST-OBJECT] SWEEP TEST TIME: 42 [2016-10-09 06:31:15] [CLIENT-CONTROLLER][WARNING] state update took 300ms [2016-10-09 06:31:15] [CLIENT] WARNING: Physics took 287 [2016-10-09 06:31:16] [GHOST-OBJECT] SWEEP TEST TIME: 40 [2016-10-09 06:31:16] [GHOST-OBJECT] SWEEP TEST TIME: 27 [2016-10-09 06:31:16] [GHOST-OBJECT] SWEEP TEST TIME: 24 [2016-10-09 06:31:16] [GHOST-OBJECT] SWEEP TEST TIME: 23 [2016-10-09 06:31:16] [GHOST-OBJECT] SWEEP TEST TIME: 48 [2016-10-09 06:31:16] Sector[4](2, 2, 2) Narrowphase of Sector[4](2, 2, 2) took: 60 [2016-10-09 06:31:16] [GHOST-OBJECT] SWEEP TEST TIME: 66 [2016-10-09 06:31:16] [UNIVERSE] WARNING: Sector UPDATE took 398; sectors updated: 27 [2016-10-09 06:31:16] [SERVER][UPDATE] WARNING: UNIVERSE update took 398 [2016-10-09 06:31:16] [GHOST-OBJECT] SWEEP TEST TIME: 98 [2016-10-09 06:31:16] [CLIENT-CONTROLLER][WARNING] state update took 317ms [2016-10-09 06:31:16] [CLIENT] WARNING: Physics took 287 [2016-10-09 06:31:16] [GHOST-OBJECT] SWEEP TEST TIME: 45 [2016-10-09 06:31:16] [GHOST-OBJECT] SWEEP TEST TIME: 59 [2016-10-09 06:31:16] [GHOST-OBJECT] SWEEP TEST TIME: 45 [2016-10-09 06:31:16] [GHOST-OBJECT] SWEEP TEST TIME: 33 [2016-10-09 06:31:16] [GHOST-OBJECT] SWEEP TEST TIME: 45 [2016-10-09 06:31:16] [UNIVERSE] WARNING: Sector UPDATE took 359; sectors updated: 27 [2016-10-09 06:31:16] [SERVER][UPDATE] WARNING: UNIVERSE update took 359 [2016-10-09 06:31:16] [GHOST-OBJECT] SWEEP TEST TIME: 78 [2016-10-09 06:31:16] [CLIENT-CONTROLLER][WARNING] state update took 260ms [2016-10-09 06:31:16] [CLIENT] WARNING: Physics took 254 [2016-10-09 06:31:16] [GHOST-OBJECT] SWEEP TEST TIME: 72 [2016-10-09 06:31:16] [GHOST-OBJECT] SWEEP TEST TIME: 27 [2016-10-09 06:31:16] [GHOST-OBJECT] SWEEP TEST TIME: 104 [2016-10-09 06:31:16] [GHOST-OBJECT] SWEEP TEST TIME: 27 [2016-10-09 06:31:16] [GHOST-OBJECT] SWEEP TEST TIME: 23 [2016-10-09 06:31:16] [UNIVERSE] WARNING: Sector UPDATE took 263; sectors updated: 27 [2016-10-09 06:31:16] [SERVER][UPDATE] WARNING: UNIVERSE update took 263 [2016-10-09 06:31:16] [CLIENT-CONTROLLER][WARNING] state update took 228ms [2016-10-09 06:31:16] [CLIENT] WARNING: Physics took 219 [2016-10-09 06:31:17] [UNIVERSE] WARNING: Sector UPDATE took 113; sectors updated: 27 [2016-10-09 06:31:17] [SERVER][UPDATE] WARNING: UNIVERSE update took 113 [2016-10-09 06:31:17] [GHOST-OBJECT] SWEEP TEST TIME: 46 [2016-10-09 06:31:17] [CLIENT-CONTROLLER][WARNING] state update took 297ms [2016-10-09 06:31:17] [CLIENT] WARNING: Physics took 294 [2016-10-09 06:31:17] [CLIENT][BLOCKORIENTATION] BLOCK ORIENTATION FOR Grey Hull: FRONT [2016-10-09 06:31:17] [GHOST-OBJECT] SWEEP TEST TIME: 205 [2016-10-09 06:31:17] Sector[4](2, 2, 2) Narrowphase of Sector[4](2, 2, 2) took: 122 [2016-10-09 06:31:17] Sector[4](2, 2, 2) LISTING OBJECTS: [2016-10-09 06:31:17] 0# OBJECT: {RigBExOrig@1209789328([CCS|SER Shop(5)])} [2016-10-09 06:31:17] 1# OBJECT: PCGhostObjExt(201->Attached(Shop(5)))@554065900 [2016-10-09 06:31:17] [CLIENTPROVIDER] Request for Asteroid(45)sec[44] took 67ms [2016-10-09 06:31:17] 2# OBJECT: PCGhostObjExt(202->Attached(null))@696487908 [2016-10-09 06:31:17] Client(1) Narrowphase of Client(1) took: 35 [2016-10-09 06:31:17] [UNIVERSE] WARNING: Sector UPDATE took 353; sectors updated: 27 [2016-10-09 06:31:17] [SERVER][UPDATE] WARNING: UNIVERSE update took 353 [2016-10-09 06:31:17] [GHOST-OBJECT] SWEEP TEST TIME: 83 [2016-10-09 06:31:17] [GHOST-OBJECT] SWEEP TEST TIME: 129 [2016-10-09 06:31:17] [GHOST-OBJECT] SWEEP TEST TIME: 31 [2016-10-09 06:31:17] [UNIVERSE] WARNING: Sector UPDATE took 227; sectors updated: 27 [2016-10-09 06:31:17] [SERVER][UPDATE] WARNING: UNIVERSE update took 227 [2016-10-09 06:31:17] [CLIENT-CONTROLLER][WARNING] state update took 307ms [2016-10-09 06:31:17] [CLIENT] WARNING: Physics took 301 [2016-10-09 06:31:18] [GHOST-OBJECT] SWEEP TEST TIME: 342 [2016-10-09 06:31:18] [UNIVERSE] WARNING: Sector UPDATE took 416; sectors updated: 27 [2016-10-09 06:31:18] [SERVER][UPDATE] WARNING: UNIVERSE update took 416 [2016-10-09 06:31:18] USE BUFFER RANGE: false [2016-10-09 06:31:18] [GHOST-OBJECT] SWEEP TEST TIME: 42 [2016-10-09 06:31:18] [UNIVERSE] WARNING: Sector UPDATE took 200; sectors updated: 27 [2016-10-09 06:31:18] [SERVER][UPDATE] WARNING: UNIVERSE update took 201 [2016-10-09 06:31:18] [GHOST-OBJECT] SWEEP TEST TIME: 51 [2016-10-09 06:31:18] [SERVER][UPDATE] WARNING: object local update of Asteroid(86)sec[84] took 76 [2016-10-09 06:31:18] [SERVER][UPDATE] WARNING: object local update of 40 objects took 106 [2016-10-09 06:31:18] [GHOST-OBJECT] SWEEP TEST TIME: 22 [2016-10-09 06:31:18] [CLIENT-CONTROLLER][WARNING] state update took 271ms [2016-10-09 06:31:18] [CLIENT] WARNING: Physics took 265 [2016-10-09 06:31:18] [GHOST-OBJECT] SWEEP TEST TIME: 82 [2016-10-09 06:31:18] [GHOST-OBJECT] SWEEP TEST TIME: 22 [2016-10-09 06:31:18] [UNIVERSE] WARNING: Sector UPDATE took 261; sectors updated: 27 [2016-10-09 06:31:18] [SERVER][UPDATE] WARNING: UNIVERSE update took 261 [2016-10-09 06:31:18] Client(1) Narrowphase of Client(1) took: 195 [2016-10-09 06:31:18] Client(1) LISTING OBJECTS: [2016-10-09 06:31:18] 0# OBJECT: {RigBExvirtC(2, 2, 2){orig(333.0, 341.0, 285.0)}@107895181([CCS|CLI Asteroid(77)sec[74]])} [2016-10-09 06:31:18] 1# OBJECT: {RigBExvirtC(2, 2, 2){orig(313.0, 223.0, -314.0)}@918108999([CCS|CLI Asteroid(86)sec[84]])} [2016-10-09 06:31:18] 2# OBJECT: {RigBExvirtC(2, 2, 2){orig(500.0, 99.0, 500.0)}@987942498([CCS|CLI Shop(25)])} [2016-10-09 06:31:18] 3# OBJECT: {RigBExvirtC(2, 2, 2){orig(-291.0, -5.0, -331.0)}@6005282([CCS|CLI Asteroid(32)sec[28]])} [2016-10-09 06:31:18] 4# OBJECT: {RigBExvirtC(2, 2, 2){orig(335.0, 280.0, -105.0)}@2146526812([CCS|CLI Asteroid(62)sec[58]])} [2016-10-09 06:31:18] 5# OBJECT: {RigBExvirtC(2, 2, 2){orig(79.0, -222.0, -329.0)}@1098343331([CCS|CLI Asteroid(61)sec[58]])} [2016-10-09 06:31:18] 6# OBJECT: {RigBExvirtC(2, 2, 2){orig(-137.0, -151.0, 134.0)}@86934505([CCS|CLI Asteroid(50)sec[49]])} [2016-10-09 06:31:18] 7# OBJECT: {RigBExvirtC(2, 2, 2){orig(-323.0, -195.0, 73.0)}@819345575([CCS|CLI Asteroid(75)sec[74]])} [2016-10-09 06:31:18] 8# OBJECT: {RigBExvirtC(2, 2, 2){orig(-282.0, 133.0, -347.0)}@1075934461([CCS|CLI Asteroid(12)sec[9]])} [2016-10-09 06:31:18] 9# OBJECT: {RigBExvirtC(2, 2, 2){orig(-23.0, 201.0, 195.0)}@1418178287([CCS|CLI Asteroid(69)sec[68]])} [2016-10-09 06:31:18] 10# OBJECT: {RigBExvirtC(2, 2, 2){orig(-187.0, -189.0, -70.0)}@401471556([CCS|CLI Asteroid(95)sec[94]])} [2016-10-09 06:31:18] 11# OBJECT: {RigBExvirtC(2, 2, 2){orig(81.0, -198.0, 329.0)}@138822818([CCS|CLI Asteroid(20)sec[18]])} [2016-10-09 06:31:18] 12# OBJECT: {RigBExvirtC(2, 2, 2){orig(-350.0, 283.0, 329.0)}@1027861484([CCS|CLI Asteroid(42)sec[39]])} [2016-10-09 06:31:18] 13# OBJECT: {RigBExvirtC(2, 2, 2){orig(105.0, -247.0, -137.0)}@909505120([CCS|CLI Asteroid(26)sec[24]])} [2016-10-09 06:31:18] 14# OBJECT: {RigBExvirtC(2, 2, 2){orig(326.0, 44.0, -271.0)}@263952494([CCS|CLI Asteroid(31)sec[28]])} [2016-10-09 06:31:18] 15# OBJECT: {RigBExvirtC(2, 2, 2){orig(-203.0, -82.0, 159.0)}@1695835603([CCS|CLI Asteroid(29)sec[28]])} [2016-10-09 06:31:18] 16# OBJECT: {RigBExvirtC(2, 2, 2){orig(305.0, -151.0, 75.0)}@506016637([CCS|CLI Asteroid(76)sec[74]])} [2016-10-09 06:31:18] 17# OBJECT: {RigBExvirtC(2, 2, 2){orig(332.0, -329.0, -177.0)}@586375939([CCS|CLI Asteroid(46)sec[44]])} [2016-10-09 06:31:18] 18# OBJECT: {RigBExvirtC(2, 2, 2){orig(298.0, 346.0, 47.0)}@417950690([CCS|CLI Asteroid(41)sec[39]])} [2016-10-09 06:31:18] 19# OBJECT: {RigBExvirtC(2, 2, 2){orig(324.0, 163.0, 318.0)}@78237493([CCS|CLI Asteroid(33)sec[28]])} [2016-10-09 06:31:18] 20# OBJECT: {RigBExvirtC(2, 2, 2){orig(61.0, -211.0, 197.0)}@677552887([CCS|CLI Asteroid(59)sec[58]])} [2016-10-09 06:31:18] 21# OBJECT: {RigBExvirtC(2, 2, 2){orig(296.0, -324.0, 204.0)}@1673075415([CCS|CLI Asteroid(13)sec[9]])} [2016-10-09 06:31:18] 22# OBJECT: {RigBExvirtC(2, 2, 2){orig(133.0, 124.0, -345.0)}@227626087([CCS|CLI Asteroid(19)sec[18]])} [2016-10-09 06:31:18] 23# OBJECT: {RigBExvirtC(2, 2, 2){orig(-215.0, 323.0, 147.0)}@1043268902([CCS|CLI Asteroid(60)sec[58]])} [2016-10-09 06:31:18] 24# OBJECT: {RigBExvirtC(2, 2, 2){orig(334.0, 341.0, -119.0)}@16458159([CCS|CLI Asteroid(96)sec[94]])} [2016-10-09 06:31:18] 25# OBJECT: {RigBExvirtC(2, 2, 2){orig(316.0, 201.0, -154.0)}@1734371497([CCS|CLI Asteroid(10)sec[9]])} [2016-10-09 06:31:18] 26# OBJECT: {RigBExOrig@1786209348([CCS|CLI Shop(5)])} [2016-10-09 06:31:18] 27# OBJECT: {RigBExvirtC(2, 2, 2){orig(154.0, 335.0, -25.0)}@1146610423([CCS|CLI Asteroid(45)sec[44]])} [2016-10-09 06:31:18] 28# OBJECT: {RigBExvirtC(2, 2, 2){orig(-240.0, 66.0, -339.0)}@1710614830([CCS|CLI Asteroid(87)sec[84]])} [2016-10-09 06:31:18] 29# OBJECT: {RigBExvirtC(2, 2, 2){orig(190.0, -149.0, 273.0)}@1939865421([CCS|CLI Asteroid(85)sec[84]])} [2016-10-09 06:31:18] 30# OBJECT: {RigBExvirtC(2, 2, 2){orig(277.0, 338.0, -291.0)}@221401993([CCS|CLI Asteroid(79)sec[74]])} [2016-10-09 06:31:18] 31# OBJECT: {RigBExvirtC(2, 2, 2){orig(-342.0, -107.0, 240.0)}@1661619747([CCS|CLI Asteroid(11)sec[9]])} [2016-10-09 06:31:18] 32# OBJECT: {RigBExvirtC(2, 2, 2){orig(-200.0, -240.0, 9.0)}@965742241([CCS|CLI Asteroid(40)sec[39]])} [2016-10-09 06:31:18] 33# OBJECT: {RigBExvirtC(2, 2, 2){orig(-217.0, 318.0, -333.0)}@548440461([CCS|CLI Asteroid(43)sec[39]])} [2016-10-09 06:31:18] 34# OBJECT: PCGhostObjExt(201->Attached(Shop(5)))@639015103 [2016-10-09 06:31:18] 35# OBJECT: PCGhostObjExt(202->Attached(null))@361117474 [2016-10-09 06:31:18] [CLIENT-CONTROLLER][WARNING] state update took 256ms [2016-10-09 06:31:18] [CLIENT] WARNING: Physics took 250 [2016-10-09 06:31:18] [GHOST-OBJECT] SWEEP TEST TIME: 142 [2016-10-09 06:31:18] [UNIVERSE] WARNING: Sector UPDATE took 204; sectors updated: 27 [2016-10-09 06:31:18] [SERVER][UPDATE] WARNING: UNIVERSE update took 204 [2016-10-09 06:31:18] [GHOST-OBJECT] SWEEP TEST TIME: 74 [2016-10-09 06:31:18] [GHOST-OBJECT] SWEEP TEST TIME: 33 [2016-10-09 06:31:18] [CLIENT-CONTROLLER][WARNING] state update took 139ms [2016-10-09 06:31:18] [CLIENT] WARNING: Physics took 136 [2016-10-09 06:31:19] [GHOST-OBJECT] SWEEP TEST TIME: 80 [2016-10-09 06:31:19] [UNIVERSE] WARNING: Sector UPDATE took 169; sectors updated: 27 [2016-10-09 06:31:19] [SERVER][UPDATE] WARNING: UNIVERSE update took 169 [2016-10-09 06:31:19] [GHOST-OBJECT] SWEEP TEST TIME: 89 [2016-10-09 06:31:19] [UNIVERSE] WARNING: Sector UPDATE took 134; sectors updated: 27 [2016-10-09 06:31:19] [SERVER][UPDATE] WARNING: UNIVERSE update took 134 [2016-10-09 06:31:19] [CLIENT-CONTROLLER][WARNING] state update took 198ms [2016-10-09 06:31:19] [CLIENT] WARNING: Physics took 195 [2016-10-09 06:31:19] [GHOST-OBJECT] SWEEP TEST TIME: 84 [2016-10-09 06:31:19] [CLIENT] WARNING ClientSegmentProvider QUEUE UPDATES TOOK 39 [2016-10-09 06:31:19] [GHOST-OBJECT] SWEEP TEST TIME: 29 [2016-10-09 06:31:19] [UNIVERSE] WARNING: Sector UPDATE took 156; sectors updated: 27 [2016-10-09 06:31:19] [SERVER][UPDATE] WARNING: UNIVERSE update took 156 [2016-10-09 06:31:19] [CLIENT-CONTROLLER][WARNING] state update took 128ms [2016-10-09 06:31:19] [CLIENT] WARNING: Physics took 82 [2016-10-09 06:31:19] [DRAWER][WARNING] update took 96 ms [2016-10-09 06:31:19] [GHOST-OBJECT] SWEEP TEST TIME: 70 [2016-10-09 06:31:19] [UNIVERSE] WARNING: Sector UPDATE took 244; sectors updated: 27 [2016-10-09 06:31:19] [SERVER][UPDATE] WARNING: UNIVERSE update took 244 [2016-10-09 06:31:19] Sector[4](2, 2, 2) Narrowphase of Sector[4](2, 2, 2) took: 43 [2016-10-09 06:31:19] Client(1) Broadphase of Client(1) took: 45 [2016-10-09 06:31:19] [GHOST-OBJECT] SWEEP TEST TIME: 42 [2016-10-09 06:31:19] [GHOST-OBJECT] SWEEP TEST TIME: 42 [2016-10-09 06:31:19] [CLIENT-CONTROLLER][WARNING] state update took 151ms [2016-10-09 06:31:19] [CLIENT] WARNING: Physics took 137 [2016-10-09 06:31:19] [UNIVERSE] WARNING: Sector UPDATE took 165; sectors updated: 27 [2016-10-09 06:31:19] [SERVER][UPDATE] WARNING: UNIVERSE update took 165 [2016-10-09 06:31:19] [GHOST-OBJECT] SWEEP TEST TIME: 83 [2016-10-09 06:31:19] [UNIVERSE] WARNING: Sector UPDATE took 129; sectors updated: 27 [2016-10-09 06:31:19] [SERVER][UPDATE] WARNING: UNIVERSE update took 130 [2016-10-09 06:31:20] Sector[4](2, 2, 2) Narrowphase of Sector[4](2, 2, 2) took: 77 [2016-10-09 06:31:20] Client(1) Broadphase of Client(1) took: 70 [2016-10-09 06:31:20] [GHOST-OBJECT] SWEEP TEST TIME: 123 [2016-10-09 06:31:20] [GHOST-OBJECT] SWEEP TEST TIME: 113 [2016-10-09 06:31:20] [UNIVERSE] WARNING: Sector UPDATE took 229; sectors updated: 27 [2016-10-09 06:31:20] [SERVER][UPDATE] WARNING: UNIVERSE update took 229 [2016-10-09 06:31:20] [CLIENT-CONTROLLER][WARNING] state update took 252ms [2016-10-09 06:31:20] [CLIENT] WARNING: Physics took 248 [2016-10-09 06:31:20] [GHOST-OBJECT] SWEEP TEST TIME: 42 [2016-10-09 06:31:20] [UNIVERSE] WARNING: Sector UPDATE took 122; sectors updated: 27 [2016-10-09 06:31:20] [SERVER][UPDATE] WARNING: UNIVERSE update took 122 [2016-10-09 06:31:20] [GHOST-OBJECT] SWEEP TEST TIME: 134 [2016-10-09 06:31:20] [GHOST-OBJECT] SWEEP TEST TIME: 137 [2016-10-09 06:31:20] [CLIENT-CONTROLLER][WARNING] state update took 207ms [2016-10-09 06:31:20] [CLIENT] WARNING: Physics took 204 [2016-10-09 06:31:20] [GHOST-OBJECT] SWEEP TEST TIME: 27 [2016-10-09 06:31:20] [UNIVERSE] WARNING: Sector UPDATE took 200; sectors updated: 27 [2016-10-09 06:31:20] [SERVER][UPDATE] WARNING: UNIVERSE update took 200 [2016-10-09 06:31:20] [CLIENT-CONTROLLER][WARNING] state update took 61ms [2016-10-09 06:31:20] [CLIENT] WARNING: Physics took 59 [2016-10-09 06:31:20] [GHOST-OBJECT] SWEEP TEST TIME: 78 [2016-10-09 06:31:20] [CLIENT] WARNING ClientSegmentProvider QUEUE UPDATES TOOK 82 [2016-10-09 06:31:20] [CLIENT] WARNING: UPDATE OF Asteroid(10)sec[9] took 82 [2016-10-09 06:31:20] [UNIVERSE] WARNING: Sector UPDATE took 253; sectors updated: 27 [2016-10-09 06:31:20] [SERVER][UPDATE] WARNING: UNIVERSE update took 254 [2016-10-09 06:31:20] Client(1) Narrowphase of Client(1) took: 39 [2016-10-09 06:31:20] [CLIENT-CONTROLLER][WARNING] state update took 198ms [2016-10-09 06:31:20] [CLIENT] WARNING: Physics took 106 [2016-10-09 06:31:21] [GHOST-OBJECT] SWEEP TEST TIME: 136 [2016-10-09 06:31:21] [GHOST-OBJECT] SWEEP TEST TIME: 72 [2016-10-09 06:31:21] [GHOST-OBJECT] SWEEP TEST TIME: 40 [2016-10-09 06:31:21] [UNIVERSE] WARNING: Sector UPDATE took 235; sectors updated: 27 [2016-10-09 06:31:21] [SERVER][UPDATE] WARNING: UNIVERSE update took 235 [2016-10-09 06:31:21] [CLIENT-CONTROLLER][WARNING] state update took 289ms [2016-10-09 06:31:21] [CLIENT] WARNING: Physics took 158 [2016-10-09 06:31:21] [GHOST-OBJECT] SWEEP TEST TIME: 138 [2016-10-09 06:31:21] [UNIVERSE] WARNING: Sector UPDATE took 209; sectors updated: 27 [2016-10-09 06:31:21] [SERVER][UPDATE] WARNING: UNIVERSE update took 210 [2016-10-09 06:31:21] [GHOST-OBJECT] SWEEP TEST TIME: 30 [2016-10-09 06:31:21] [GHOST-OBJECT] SWEEP TEST TIME: 27 [2016-10-09 06:31:21] [CLIENT-CONTROLLER][WARNING] state update took 151ms [2016-10-09 06:31:21] [CLIENT] WARNING: Physics took 146 [2016-10-09 06:31:21] [GHOST-OBJECT] SWEEP TEST TIME: 50 [2016-10-09 06:31:21] [UNIVERSE] WARNING: Sector UPDATE took 217; sectors updated: 27 [2016-10-09 06:31:21] [SERVER][UPDATE] WARNING: UNIVERSE update took 217 [2016-10-09 06:31:21] [CLIENT-CONTROLLER][WARNING] state update took 197ms [2016-10-09 06:31:21] [CLIENT] WARNING: Physics took 194 [2016-10-09 06:31:21] [GHOST-OBJECT] SWEEP TEST TIME: 46 [2016-10-09 06:31:21] Sector[4](2, 2, 2) Narrowphase of Sector[4](2, 2, 2) took: 82 [2016-10-09 06:31:21] [UNIVERSE] WARNING: Sector UPDATE took 218; sectors updated: 27 [2016-10-09 06:31:21] [SERVER][UPDATE] WARNING: UNIVERSE update took 219 [2016-10-09 06:31:21] [GHOST-OBJECT] SWEEP TEST TIME: 124 [2016-10-09 06:31:21] [GHOST-OBJECT] SWEEP TEST TIME: 43 [2016-10-09 06:31:21] [GHOST-OBJECT] SWEEP TEST TIME: 28 [2016-10-09 06:31:21] [GHOST-OBJECT] SWEEP TEST TIME: 23 [2016-10-09 06:31:21] [UNIVERSE] WARNING: Sector UPDATE took 115; sectors updated: 27 [2016-10-09 06:31:21] [SERVER][UPDATE] WARNING: UNIVERSE update took 115 [2016-10-09 06:31:21] [GHOST-OBJECT] SWEEP TEST TIME: 59 [2016-10-09 06:31:21] [CLIENT-CONTROLLER][WARNING] state update took 258ms [2016-10-09 06:31:21] [CLIENT] WARNING: Physics took 250 [2016-10-09 06:31:22] [GHOST-OBJECT] SWEEP TEST TIME: 85 [2016-10-09 06:31:22] [GHOST-OBJECT] SWEEP TEST TIME: 67 [2016-10-09 06:31:22] [UNIVERSE] WARNING: Sector UPDATE took 185; sectors updated: 27 [2016-10-09 06:31:22] [SERVER][UPDATE] WARNING: UNIVERSE update took 185 [2016-10-09 06:31:22] [CLIENT-CONTROLLER][WARNING] state update took 166ms [2016-10-09 06:31:22] [CLIENT] WARNING: Physics took 162 [2016-10-09 06:31:22] [GHOST-OBJECT] SWEEP TEST TIME: 27 [2016-10-09 06:31:22] [UNIVERSE] WARNING: Sector UPDATE took 130; sectors updated: 27 [2016-10-09 06:31:22] [SERVER][UPDATE] WARNING: UNIVERSE update took 130 [2016-10-09 06:31:22] [CLIENT-CONTROLLER][WARNING] state update took 219ms [2016-10-09 06:31:22] [CLIENT] WARNING: Physics took 216 [2016-10-09 06:31:22] [GHOST-OBJECT] SWEEP TEST TIME: 90 [2016-10-09 06:31:22] [UNIVERSE] WARNING: Sector UPDATE took 229; sectors updated: 27 [2016-10-09 06:31:22] [SERVER][UPDATE] WARNING: UNIVERSE update took 229 [2016-10-09 06:31:22] [GHOST-OBJECT] SWEEP TEST TIME: 29 [2016-10-09 06:31:22] [UNIVERSE] WARNING: Sector UPDATE took 57; sectors updated: 27 [2016-10-09 06:31:22] [SERVER][UPDATE] WARNING: UNIVERSE update took 57 [2016-10-09 06:31:22] [GHOST-OBJECT] SWEEP TEST TIME: 29 [2016-10-09 06:31:22] [CLIENT-CONTROLLER][WARNING] state update took 150ms [2016-10-09 06:31:22] [CLIENT] WARNING: Physics took 148 [2016-10-09 06:31:22] [GHOST-OBJECT] SWEEP TEST TIME: 47 [2016-10-09 06:31:22] [UNIVERSE] WARNING: Sector UPDATE took 61; sectors updated: 27 [2016-10-09 06:31:22] [SERVER][UPDATE] WARNING: UNIVERSE update took 61 [2016-10-09 06:31:22] [GHOST-OBJECT] SWEEP TEST TIME: 139 [2016-10-09 06:31:22] [SERVER][UPDATE] WARNING: object local update of Asteroid(45)sec[44] took 125 [2016-10-09 06:31:22] [SERVER][UPDATE] WARNING: object local update of 40 objects took 130 [2016-10-09 06:31:22] [CLIENT-CONTROLLER][WARNING] state update took 194ms [2016-10-09 06:31:22] [CLIENT] WARNING: Physics took 188 [2016-10-09 06:31:22] [UNIVERSE] WARNING: Sector UPDATE took 39; sectors updated: 27 [2016-10-09 06:31:22] [SERVER][UPDATE] WARNING: UNIVERSE update took 39 [2016-10-09 06:31:23] [GHOST-OBJECT] SWEEP TEST TIME: 180 [2016-10-09 06:31:23] [CLIENT-CONTROLLER][WARNING] state update took 243ms [2016-10-09 06:31:23] [CLIENT] WARNING: Physics took 240 [2016-10-09 06:31:23] [UNIVERSE] WARNING: Sector UPDATE took 59; sectors updated: 27 [2016-10-09 06:31:23] [SERVER][UPDATE] WARNING: UNIVERSE update took 59 [2016-10-09 06:31:23] [GHOST-OBJECT] SWEEP TEST TIME: 22 [2016-10-09 06:31:23] [GHOST-OBJECT] SWEEP TEST TIME: 23 [2016-10-09 06:31:23] [UNIVERSE] WARNING: Sector UPDATE took 198; sectors updated: 27 [2016-10-09 06:31:23] [SERVER][UPDATE] WARNING: UNIVERSE update took 199 [2016-10-09 06:31:23] [CLIENT-CONTROLLER][WARNING] state update took 81ms [2016-10-09 06:31:23] [CLIENT] WARNING: Physics took 75 [2016-10-09 06:31:23] [GHOST-OBJECT] SWEEP TEST TIME: 28 [2016-10-09 06:31:23] [UNIVERSE] WARNING: Sector UPDATE took 42; sectors updated: 27 [2016-10-09 06:31:23] [SERVER][UPDATE] WARNING: UNIVERSE update took 42 [2016-10-09 06:31:23] [GHOST-OBJECT] SWEEP TEST TIME: 30 [2016-10-09 06:31:23] [UNIVERSE] WARNING: Sector UPDATE took 155; sectors updated: 27 [2016-10-09 06:31:23] [SERVER][UPDATE] WARNING: UNIVERSE update took 155 [2016-10-09 06:31:23] [CLIENT-CONTROLLER][WARNING] state update took 195ms [2016-10-09 06:31:23] [CLIENT] WARNING: Physics took 168 [2016-10-09 06:31:23] [SERVER][UPDATE] WARNING: object local update of AICharacter[(ENTITY_CREATURE_1476019872229_0)(A. Trader, the 4197431580537901556th)(201)] took 96 [2016-10-09 06:31:23] [CLIENT][PlayerInput] successfully deactivated obfuscated.ar@46e39c8f [2016-10-09 06:31:23] Client Socket connection has been closed [2016-10-09 06:31:23] [CLIENT] EOFConnection (last file size: 676; last packet timestamp: 1476019883586) [2016-10-09 06:31:23] java.io.EOFException [2016-10-09 06:31:23] at java.io.DataInputStream.readInt(DataInputStream.java:392) [2016-10-09 06:31:23] at org.schema.schine.network.client.ClientProcessor.run(SourceFile:336) [2016-10-09 06:31:23] at java.lang.Thread.run(Thread.java:745) [2016-10-09 06:31:23] [CLIENT] PacketHandler Terminated [2016-10-09 06:31:23] [ClientProcessor] EXIT: Input Stream closed. Terminated Client Processor [2016-10-09 06:31:23] [CLIENT] ClientSendingQueueThread Terminated [2016-10-09 06:31:23] [SERVER][UPDATE] WARNING: object local update of 40 objects took 101 [2016-10-09 06:31:23] [SERVER] NTException on: RegisteredClient: asdf (1) connected: true; ProcessorID: 0 [2016-10-09 06:31:23] [SERVER] last received size: 5143 [2016-10-09 06:31:23] [SERVER] last received check: 42 [2016-10-09 06:31:23] SENDING THREAD ENDED of RegisteredClient: asdf (1) connected: true [2016-10-09 06:31:23] java.net.SocketException: Broken pipe [2016-10-09 06:31:23] at java.net.SocketOutputStream.socketWrite0(Native Method) [2016-10-09 06:31:23] at java.net.SocketOutputStream.socketWrite(SocketOutputStream.java:113) [2016-10-09 06:31:23] at java.net.SocketOutputStream.write(SocketOutputStream.java:159) [2016-10-09 06:31:23] at it.unimi.dsi.fastutil.io.FastBufferedOutputStream.dumpBuffer(FastBufferedOutputStream.java:120) [2016-10-09 06:31:23] [SERVER] now executing regular shutdown [2016-10-09 06:31:23] at it.unimi.dsi.fastutil.io.FastBufferedOutputStream.flush(FastBufferedOutputStream.java:157) [2016-10-09 06:31:23] at java.io.DataOutputStream.flush(DataOutputStream.java:123) [2016-10-09 06:31:23] at org.schema.schine.network.server.ServerProcessor$SendingQueueThread.run(SourceFile:866) [2016-10-09 06:31:23] [SERVER] last received header: 123: Stream [2016-10-09 06:31:23] [SERVER] last received command: SynchronizePrivateChannel[void] [2016-10-09 06:31:23] java.lang.Exception: Server Shutdown: true [2016-10-09 06:31:23] at org.schema.schine.network.server.ServerState.setShutdown(SourceFile:258) [2016-10-09 06:31:23] at org.schema.game.server.controller.GameServerController.update(SourceFile:823) [2016-10-09 06:31:23] at org.schema.schine.network.server.ServerController.run(SourceFile:273) [2016-10-09 06:31:23] at java.lang.Thread.run(Thread.java:745) [2016-10-09 06:31:23] [SERVER][LASTRECEIVED] decoded class #0: NetworkSegmentProvider; decoded: [(class org.schema.schine.network.objects.remote.RemoteArrayBuffer: HOLD: []; RECEIVED: [])] [2016-10-09 06:31:23] [SERVER][SHUTDOWN] shutting down element collection thread [2016-10-09 06:31:23] [SERVER][LASTRECEIVED] decoded class #1: NetworkSegmentProvider; decoded: [(class org.schema.schine.network.objects.remote.RemoteArrayBuffer: HOLD: []; RECEIVED: [])] [2016-10-09 06:31:23] [SERVER][LASTRECEIVED] decoded class #2: NetworkSegmentProvider; decoded: [(class org.schema.schine.network.objects.remote.RemoteArrayBuffer: HOLD: []; RECEIVED: [])] [2016-10-09 06:31:23] [SERVER][LASTRECEIVED] decoded class #3: NetworkSegmentProvider; decoded: [(class org.schema.schine.network.objects.remote.RemoteArrayBuffer: HOLD: []; RECEIVED: [])] [2016-10-09 06:31:23] [SERVER][LASTRECEIVED] decoded class #4: NetworkSegmentProvider; decoded: [(class org.schema.schine.network.objects.remote.RemoteArrayBuffer: HOLD: []; RECEIVED: [])] [2016-10-09 06:31:23] [SERVER][LASTRECEIVED] decoded class #5: NetworkSegmentProvider; decoded: [(class org.schema.schine.network.objects.remote.RemoteArrayBuffer: HOLD: []; RECEIVED: [])] [2016-10-09 06:31:23] [SERVER][LASTRECEIVED] decoded class #6: NetworkSegmentProvider; decoded: [(class org.schema.schine.network.objects.remote.RemoteArrayBuffer: HOLD: []; RECEIVED: [])] [2016-10-09 06:31:23] [SERVER][LASTRECEIVED] decoded class #7: NetworkSegmentProvider; decoded: [(class org.schema.schine.network.objects.remote.RemoteArrayBuffer: HOLD: []; RECEIVED: [])] [2016-10-09 06:31:23] [SERVER][LASTRECEIVED] decoded class #8: NetworkSegmentProvider; decoded: [(class org.schema.schine.network.objects.remote.RemoteArrayBuffer: HOLD: []; RECEIVED: [])] [2016-10-09 06:31:23] [SERVER][LASTRECEIVED] decoded class #9: NetworkSegmentProvider; decoded: [(class org.schema.schine.network.objects.remote.RemoteArrayBuffer: HOLD: []; RECEIVED: [])] [2016-10-09 06:31:23] [SERVER][LASTRECEIVED] decoded class #10: NetworkSegmentProvider; decoded: [(class org.schema.schine.network.objects.remote.RemoteArrayBuffer: HOLD: []; RECEIVED: [])] [2016-10-09 06:31:23] [SERVER][LASTRECEIVED] decoded class #11: NetworkSegmentProvider; decoded: [(class org.schema.schine.network.objects.remote.RemoteArrayBuffer: HOLD: []; RECEIVED: [])] [2016-10-09 06:31:23] [SERVER][LASTRECEIVED] decoded class #12: NetworkSegmentProvider; decoded: [(class org.schema.schine.network.objects.remote.RemoteArrayBuffer: HOLD: []; RECEIVED: [])] [2016-10-09 06:31:23] [SERVER][LASTRECEIVED] decoded class #13: NetworkSegmentProvider; decoded: [(class org.schema.schine.network.objects.remote.RemoteArrayBuffer: HOLD: []; RECEIVED: [])] [2016-10-09 06:31:23] [SERVER][LASTRECEIVED] decoded class #14: NetworkSegmentProvider; decoded: [(class org.schema.schine.network.objects.remote.RemoteArrayBuffer: HOLD: []; RECEIVED: [])] [2016-10-09 06:31:23] [SERVER][LASTRECEIVED] decoded class #15: NetworkSegmentProvider; decoded: [(class org.schema.schine.network.objects.remote.RemoteArrayBuffer: HOLD: []; RECEIVED: [])] [2016-10-09 06:31:23] [SERVER][LASTRECEIVED] decoded class #16: NetworkSegmentProvider; decoded: [(class org.schema.schine.network.objects.remote.RemoteArrayBuffer: HOLD: []; RECEIVED: [])] [2016-10-09 06:31:23] [SERVER][LASTRECEIVED] decoded class #17: NetworkSegmentProvider; decoded: [(class org.schema.schine.network.objects.remote.RemoteArrayBuffer: HOLD: []; RECEIVED: [])] [2016-10-09 06:31:23] [SERVER][LASTRECEIVED] decoded class #18: NetworkSegmentProvider; decoded: [(class org.schema.schine.network.objects.remote.RemoteArrayBuffer: HOLD: []; RECEIVED: [])] [2016-10-09 06:31:23] [SERVER][LASTRECEIVED] decoded class #19: NetworkSegmentProvider; decoded: [(class org.schema.schine.network.objects.remote.RemoteArrayBuffer: HOLD: []; RECEIVED: [])] [2016-10-09 06:31:23] [SERVER][LASTRECEIVED] decoded class #20: NetworkSegmentProvider; decoded: [(class org.schema.schine.network.objects.remote.RemoteArrayBuffer: HOLD: []; RECEIVED: [])] [2016-10-09 06:31:23] [SERVER][LASTRECEIVED] decoded class #21: NetworkSegmentProvider; decoded: [(class org.schema.schine.network.objects.remote.RemoteArrayBuffer: HOLD: []; RECEIVED: [])] [2016-10-09 06:31:23] [SERVER][LASTRECEIVED] decoded class #22: NetworkSegmentProvider; decoded: [(class org.schema.schine.network.objects.remote.RemoteArrayBuffer: HOLD: []; RECEIVED: [])] [2016-10-09 06:31:23] [SERVER][LASTRECEIVED] decoded class #23: NetworkSegmentProvider; decoded: [(class org.schema.schine.network.objects.remote.RemoteArrayBuffer: HOLD: []; RECEIVED: [])] [2016-10-09 06:31:23] [SERVER][LASTRECEIVED] decoded class #24: NetworkSegmentProvider; decoded: [(class org.schema.schine.network.objects.remote.RemoteArrayBuffer: HOLD: []; RECEIVED: [])] [2016-10-09 06:31:23] [SERVER][LASTRECEIVED] decoded class #25: NetworkSegmentProvider; decoded: [(class org.schema.schine.network.objects.remote.RemoteArrayBuffer: HOLD: []; RECEIVED: [])] [2016-10-09 06:31:23] java.net.SocketException: Connection reset [2016-10-09 06:31:23] at java.net.SocketInputStream.read(SocketInputStream.java:196) [2016-10-09 06:31:23] at java.net.SocketInputStream.read(SocketInputStream.java:122) [2016-10-09 06:31:23] at java.net.SocketInputStream.read(SocketInputStream.java:210) [2016-10-09 06:31:23] at java.io.DataInputStream.readInt(DataInputStream.java:387) [2016-10-09 06:31:23] at org.schema.schine.network.server.ServerProcessor.run(SourceFile:522) [2016-10-09 06:31:23] at java.lang.Thread.run(Thread.java:745) [2016-10-09 06:31:23] [SERVER][DISCONNECT] Client 'RegisteredClient: asdf (1) connected: true' HAS BEEN DISCONNECTED . PROBE: false; ProcessorID: 0 [2016-10-09 06:31:23] [SERVER] Client <1> logged out from server. connections count: 0 [2016-10-09 06:31:23] [SERVER] UNREGISTERING CLIENT RegisteredClient: asdf (1) connected: true [2016-10-09 06:31:23] [SERVER] UNREGISTER DONE FOR CLIENT RegisteredClient: asdf (1) connected: true [2016-10-09 06:31:23] [SERVER] SERVER PROCESSOR STOPPED FOR RegisteredClient: asdf (1) connected: true; PID 0 [2016-10-09 06:31:23] [SERVER][SHUTDOWN] shutting down pathfinding threads [2016-10-09 06:31:23] [SERVER][SHUTDOWN] shutting down universe [2016-10-09 06:31:23] [SERVER][SHUTDOWN] shutting segment request thread [2016-10-09 06:31:23] [SERVER][SHUTDOWN] shutting down simulation [2016-10-09 06:31:23] [SERVER][SHUTDOWN] shutting down active checker [2016-10-09 06:31:23] [SERVER][SHUTDOWN] shutting down sysin listener [2016-10-09 06:31:23] [SIMPLANNER] Sleep has been interrupted [2016-10-09 06:31:23] [SERVER][SHUTDOWN] shutting down mob thread [2016-10-09 06:31:23] [SERVER][SHUTDOWN] shutting down game map provider [2016-10-09 06:31:23] [SERVER][SHUTDOWN] Stopping to listen! [2016-10-09 06:31:23] [SERVER] Stopping Listener [2016-10-09 06:31:23] [SERVER] Stopped Listener [2016-10-09 06:31:23] [SERVER][SHUTDOWN] disconnecting all clients! [2016-10-09 06:31:23] [SERVER][SHUTDOWN] Dumping server State! [2016-10-09 06:31:23] [SERVER] WRITING PLAYER TO DISK: PlS[asdf ; id(2)(1)f(0)] DD: true [2016-10-09 06:31:23] [SERVER] WRITING ENTITY TAG: PlS[asdf ; id(2)(1)f(0)] to ENTITY_PLAYERSTATE_asdf.ent [2016-10-09 06:31:23] [SERVER] Additional writing info for player state: asdf, credits: 50000; Sector: (2, 2, 2); Invetory slots filled: 18; last login: 1476019853521; last logout: 1476019748436; Spawn data: PlayerStateSpawnData [thisLogin=1476019852061, lastLogin=1476019853521, lastLogout=1476019748436, deathSpawn=Spawn [UID=, absoluteSector=(2, 2, 2), localPos=(8.0, -6.5, 0.0), absolutePosBackup=(8.0, -6.5, 0.0), gravityAcceleration=(0.0, 0.0, 0.0)], logoutSpawn=Spawn [UID=, absoluteSector=(2, 2, 2), localPos=(8.0, -6.5, 0.0), absolutePosBackup=(8.0, -6.5, 0.0), gravityAcceleration=(0.0, 0.0, 0.0)]] [2016-10-09 06:31:23] [IO][COPY] FILE FROM /Applications/starmade-launcher.app/Contents/MacOS/~/Library/Application Support/StarMade/./server-database/world0/ENTITY_PLAYERSTATE_asdf.ent to /Applications/starmade-launcher.app/Contents/MacOS/~/Library/Application Support/StarMade/./server-database/world0/ENTITY_PLAYERSTATE_asdf.ent.old [2016-10-09 06:31:23] [SERVER] DELETING ORIGINALFILE TO REPLACE WITH NEW ONE: true; /Applications/starmade-launcher.app/Contents/MacOS/~/Library/Application Support/StarMade/./server-database/world0/ENTITY_PLAYERSTATE_asdf.ent [2016-10-09 06:31:23] [IO][COPY] FILE FROM /Applications/starmade-launcher.app/Contents/MacOS/~/Library/Application Support/StarMade/./server-database/world0/tmp/ENTITY_PLAYERSTATE_asdf.ent.tmp to /Applications/starmade-launcher.app/Contents/MacOS/~/Library/Application Support/StarMade/./server-database/world0/ENTITY_PLAYERSTATE_asdf.ent [2016-10-09 06:31:23] [SERVER] CHECKING IF FILE EXISTS true [2016-10-09 06:31:23] [SERVER] PlayerState writing done: asdf, credits: 50000; Sector: (2, 2, 2); Invetory slots filled: 18; last login: 1476019853521; last logout: 1476019748436; Spawn data: PlayerStateSpawnData [thisLogin=1476019852061, lastLogin=1476019853521, lastLogout=1476019748436, deathSpawn=Spawn [UID=, absoluteSector=(2, 2, 2), localPos=(8.0, -6.5, 0.0), absolutePosBackup=(8.0, -6.5, 0.0), gravityAcceleration=(0.0, 0.0, 0.0)], logoutSpawn=Spawn [UID=, absoluteSector=(2, 2, 2), localPos=(8.0, -6.5, 0.0), absolutePosBackup=(8.0, -6.5, 0.0), gravityAcceleration=(0.0, 0.0, 0.0)]] [2016-10-09 06:31:23] [SERVER] WRITING ADDITIONAL ENTITIES [2016-10-09 06:31:23] [SERVER] WRITING ENTITY TAG: {Faction [id=-1, name=Pirates, description=Ravaging space pirates, size: 0; FP: 100], Faction [id=-1007, name=Enemy Fauna Fac 7, description=An Enemy Fanua Faction, size: 0; FP: 100], Faction [id=-1005, name=Enemy Fauna Fac 5, description=An Enemy Fanua Faction, size: 0; FP: 100], Faction [id=-2004, name=Neutral Fauna Fac 4, description=A Neutral Fanua Faction, size: 0; FP: 100], Faction [id=-1002, name=Enemy Fauna Fac 2, description=An Enemy Fanua Faction, size: 0; FP: 100], Faction [id=-2001, name=Neutral Fauna Fac 1, description=A Neutral Fanua Faction, size: 0; FP: 100], Faction [id=-2002, name=Neutral Fauna Fac 2, description=A Neutral Fanua Faction, size: 0; FP: 100], Faction [id=-2003, name=Neutral Fauna Fac 3, description=A Neutral Fanua Faction, size: 0; FP: 100], Faction [id=-1006, name=Enemy Fauna Fac 6, description=An Enemy Fanua Faction, size: 0; FP: 100], Faction [id=-1001, name=Enemy Fauna Fac 1, description=An Enemy Fanua Faction, size: 0; FP: 100], Faction [id=-1004, name=Enemy Fauna Fac 4, description=An Enemy Fanua Faction, size: 0; FP: 100], Faction [id=-2005, name=Neutral Fauna Fac 5, description=A Neutral Fanua Faction, size: 0; FP: 100], Faction [id=-2006, name=Neutral Fauna Fac 6, description=A Neutral Fanua Faction, size: 0; FP: 100], Faction [id=-2000, name=Neutral Fauna Fac 0, description=A Neutral Fanua Faction, size: 0; FP: 100], Faction [id=-2, name=Trading guild, description=The intergalactic trading guild, size: 0; FP: 100], Faction [id=-2007, name=Neutral Fauna Fac 7, description=A Neutral Fanua Faction, size: 0; FP: 100], Faction [id=-1000, name=Enemy Fauna Fac 0, description=An Enemy Fanua Faction, size: 0; FP: 100], Faction [id=-1003, name=Enemy Fauna Fac 3, description=An Enemy Fanua Faction, size: 0; FP: 100]} to FACTIONS.fac [2016-10-09 06:31:23] [IO][COPY] FILE FROM /Applications/starmade-launcher.app/Contents/MacOS/~/Library/Application Support/StarMade/./server-database/world0/FACTIONS.fac to /Applications/starmade-launcher.app/Contents/MacOS/~/Library/Application Support/StarMade/./server-database/world0/FACTIONS.fac.old [2016-10-09 06:31:23] DRAWING TIME OF 68 elements: 26(26.929); unifroms: 0.0; pointer 0.0; upChk 0.0; frust 0.0; update 0.0; draw: 0.0; totD: 0.0 [2016-10-09 06:31:23] [SERVER] DELETING ORIGINALFILE TO REPLACE WITH NEW ONE: true; /Applications/starmade-launcher.app/Contents/MacOS/~/Library/Application Support/StarMade/./server-database/world0/FACTIONS.fac [2016-10-09 06:31:23] [IO][COPY] FILE FROM /Applications/starmade-launcher.app/Contents/MacOS/~/Library/Application Support/StarMade/./server-database/world0/tmp/FACTIONS.fac.tmp to /Applications/starmade-launcher.app/Contents/MacOS/~/Library/Application Support/StarMade/./server-database/world0/FACTIONS.fac [2016-10-09 06:31:23] [SERVER] WRITING ENTITY TAG: obfuscated.agv@2113cfd1 to CATALOG.cat [2016-10-09 06:31:23] [IO][COPY] FILE FROM /Applications/starmade-launcher.app/Contents/MacOS/~/Library/Application Support/StarMade/./server-database/world0/CATALOG.cat to /Applications/starmade-launcher.app/Contents/MacOS/~/Library/Application Support/StarMade/./server-database/world0/CATALOG.cat.old [2016-10-09 06:31:23] [SERVER] DELETING ORIGINALFILE TO REPLACE WITH NEW ONE: true; /Applications/starmade-launcher.app/Contents/MacOS/~/Library/Application Support/StarMade/./server-database/world0/CATALOG.cat [2016-10-09 06:31:23] [IO][COPY] FILE FROM /Applications/starmade-launcher.app/Contents/MacOS/~/Library/Application Support/StarMade/./server-database/world0/tmp/CATALOG.cat.tmp to /Applications/starmade-launcher.app/Contents/MacOS/~/Library/Application Support/StarMade/./server-database/world0/CATALOG.cat [2016-10-09 06:31:23] [SERVER] WRITING ENTITY TAG: obfuscated.abr@1bb0b34e to chatchannels.tag [2016-10-09 06:31:23] [IO][COPY] FILE FROM /Applications/starmade-launcher.app/Contents/MacOS/~/Library/Application Support/StarMade/./server-database/world0/chatchannels.tag to /Applications/starmade-launcher.app/Contents/MacOS/~/Library/Application Support/StarMade/./server-database/world0/chatchannels.tag.old [2016-10-09 06:31:23] [SERVER] DELETING ORIGINALFILE TO REPLACE WITH NEW ONE: true; /Applications/starmade-launcher.app/Contents/MacOS/~/Library/Application Support/StarMade/./server-database/world0/chatchannels.tag [2016-10-09 06:31:23] [IO][COPY] FILE FROM /Applications/starmade-launcher.app/Contents/MacOS/~/Library/Application Support/StarMade/./server-database/world0/tmp/chatchannels.tag.tmp to /Applications/starmade-launcher.app/Contents/MacOS/~/Library/Application Support/StarMade/./server-database/world0/chatchannels.tag [2016-10-09 06:31:23] [SERVER] WRITING ENTITY TAG: obfuscated.Zm@6dcbd415 to TRADING.tag [2016-10-09 06:31:23] [IO][COPY] FILE FROM /Applications/starmade-launcher.app/Contents/MacOS/~/Library/Application Support/StarMade/./server-database/world0/TRADING.tag to /Applications/starmade-launcher.app/Contents/MacOS/~/Library/Application Support/StarMade/./server-database/world0/TRADING.tag.old [2016-10-09 06:31:23] [SERVER] DELETING ORIGINALFILE TO REPLACE WITH NEW ONE: true; /Applications/starmade-launcher.app/Contents/MacOS/~/Library/Application Support/StarMade/./server-database/world0/TRADING.tag [2016-10-09 06:31:23] [IO][COPY] FILE FROM /Applications/starmade-launcher.app/Contents/MacOS/~/Library/Application Support/StarMade/./server-database/world0/tmp/TRADING.tag.tmp to /Applications/starmade-launcher.app/Contents/MacOS/~/Library/Application Support/StarMade/./server-database/world0/TRADING.tag [2016-10-09 06:31:23] [GHOST-OBJECT] SWEEP TEST TIME: 43 [2016-10-09 06:31:23] [GHOST-OBJECT] SWEEP TEST TIME: 28 [2016-10-09 06:31:24] [CLIENT-CONTROLLER][WARNING] state update took 113ms [2016-10-09 06:31:24] [CLIENT] WARNING: Physics took 110 [2016-10-09 06:31:24] [CLIENT][GRAPHICS] cleaning up main graphics [2016-10-09 06:31:24] [FBO] cleaning up FBO [2016-10-09 06:31:24] [FBO] deleting Frame buffers [2016-10-09 06:31:24] [FBO] deleting fbo textures 247 [2016-10-09 06:31:24] [FBO] cleaning up FBO [2016-10-09 06:31:24] [FBO] deleting Frame buffers [2016-10-09 06:31:24] [FBO] deleting fbo textures 248 [2016-10-09 06:31:24] [FBO] cleaning up FBO [2016-10-09 06:31:24] [FBO] deleting Frame buffers [2016-10-09 06:31:24] [FBO] deleting fbo textures 247 [2016-10-09 06:31:24] [FBO] cleaning up FBO [2016-10-09 06:31:24] [FBO] deleting Frame buffers [2016-10-09 06:31:24] [FBO] deleting fbo textures 248 [2016-10-09 06:31:24] [SERVER] WRITING ADDITIONAL ENTITIES DONE [2016-10-09 06:31:24] [SERVER] Terminate: Writing Entity: Sector[94](3, 2, 3); trans: true; [Asteroid(95)sec[94], Asteroid(96)sec[94]] [2016-10-09 06:31:24] [SERVER] Terminate: Writing Entity: Sector[66](2, 3, 1); trans: false; [] [2016-10-09 06:31:24] [DATABASE] UPDATING SECTOR: (3, 2, 3) trans: true [2016-10-09 06:31:24] [SERVER] Terminate: Writing Entity: Sector[16](1, 2, 1); trans: false; [] [2016-10-09 06:31:24] [SERVER] Terminate: Writing Entity: Sector[56](2, 2, 1); trans: false; [] [2016-10-09 06:31:24] [SERVER] Terminate: Writing Entity: Sector[58](2, 2, 3); trans: true; [Asteroid(62)sec[58], Asteroid(61)sec[58], Asteroid(59)sec[58], Asteroid(60)sec[58]] [2016-10-09 06:31:24] [SERVER] Terminate: Writing Entity: Sector[82](3, 1, 3); trans: false; [] [2016-10-09 06:31:24] [SERVER] Terminate: Writing Entity: Sector[24](1, 2, 3); trans: true; [Shop(25), Asteroid(26)sec[24]] [2016-10-09 06:31:24] [SERVER] Terminate: Writing Entity: Sector[100](3, 3, 3); trans: false; [] [2016-10-09 06:31:24] [SERVER] Terminate: Writing Entity: Sector[47](2, 1, 2); trans: false; [] [2016-10-09 06:31:24] [SERVER] Terminate: Writing Entity: Sector[68](2, 3, 2); trans: true; [Asteroid(69)sec[68]] [2016-10-09 06:31:24] [SERVER] Terminate: Writing Entity: Sector[84](3, 2, 1); trans: true; [Asteroid(86)sec[84], Asteroid(87)sec[84], Asteroid(85)sec[84]] [2016-10-09 06:31:24] [SERVER] Terminate: Writing Entity: Sector[28](1, 3, 1); trans: true; [Asteroid(32)sec[28], Asteroid(31)sec[28], Asteroid(29)sec[28], Asteroid(33)sec[28]] [2016-10-09 06:31:24] [SERVER] Terminate: Writing Entity: Sector[74](3, 1, 2); trans: true; [Asteroid(77)sec[74], Asteroid(75)sec[74], Asteroid(76)sec[74], Asteroid(79)sec[74]] [2016-10-09 06:31:24] [SERVER] Terminate: Writing Entity: Sector[99](3, 3, 2); trans: false; [] [2016-10-09 06:31:24] [SERVER] Terminate: Writing Entity: Sector[97](3, 3, 1); trans: false; [] [2016-10-09 06:31:24] [SERVER] Terminate: Writing Entity: Sector[18](1, 2, 2); trans: true; [Asteroid(20)sec[18], Asteroid(19)sec[18]] [2016-10-09 06:31:24] [SERVER] Terminate: Writing Entity: Sector[44](2, 1, 1); trans: true; [Asteroid(46)sec[44], Asteroid(45)sec[44]] [2016-10-09 06:31:24] [SERVER] Terminate: Writing Entity: Sector[92](3, 2, 2); trans: false; [] [2016-10-09 06:31:24] [SERVER] Terminate: Writing Entity: Sector[9](1, 1, 2); trans: true; [Asteroid(12)sec[9], Asteroid(13)sec[9], Asteroid(10)sec[9], Asteroid(11)sec[9]] [2016-10-09 06:31:24] [SERVER] Terminate: Writing Entity: Sector[37](1, 3, 2); trans: false; [] [2016-10-09 06:31:24] [SERVER] Terminate: Writing Entity: Sector[49](2, 1, 3); trans: true; [Asteroid(50)sec[49]] [2016-10-09 06:31:24] [SERVER] Terminate: Writing Entity: Sector[39](1, 3, 3); trans: true; [Asteroid(42)sec[39], Asteroid(41)sec[39], Asteroid(40)sec[39], Asteroid(43)sec[39]] [2016-10-09 06:31:24] [SERVER] Terminate: Writing Entity: Sector[15](1, 1, 3); trans: false; [] [2016-10-09 06:31:24] [SERVER] Terminate: Writing Entity: Sector[4](2, 2, 2); trans: true; [AICharacter[(ENTITY_CREATURE_1476019872229_0)(A. Trader, the 4197431580537901556th)(201)], PlayerCharacter[(ENTITY_PLAYERCHARACTER_asdf)(202)], Shop(5)] [2016-10-09 06:31:24] [SERVER] Terminate: Writing Entity: Sector[7](1, 1, 1); trans: false; [] [2016-10-09 06:31:24] [SERVER] Terminate: Writing Entity: Sector[73](3, 1, 1); trans: false; [] [2016-10-09 06:31:24] [SERVER] Terminate: Writing Entity: Sector[71](2, 3, 3); trans: false; [] [2016-10-09 06:31:24] [SERVER] WRITING ENTITY TAG: obfuscated.avI@5c43180c to SIMULATION_STATE.sim [2016-10-09 06:31:24] [SERVER] SERVER SECTOR WRITING STARTED #94 active: true at (3, 2, 3) (ents: 2) [2016-10-09 06:31:24] [SERVER] Terminate: DONE Writing Entity: Sector[94](3, 2, 3): Asteroid(95)sec[94] [2016-10-09 06:31:24] [IO][COPY] FILE FROM /Applications/starmade-launcher.app/Contents/MacOS/~/Library/Application Support/StarMade/./server-database/world0/SIMULATION_STATE.sim to /Applications/starmade-launcher.app/Contents/MacOS/~/Library/Application Support/StarMade/./server-database/world0/SIMULATION_STATE.sim.old [2016-10-09 06:31:24] [SERVER] Terminate: DONE Writing Entity: Sector[94](3, 2, 3): Asteroid(96)sec[94] [2016-10-09 06:31:24] [DATABASE] UPDATING SECTOR: (2, 3, 1) trans: false [2016-10-09 06:31:24] [SERVER] SERVER SECTOR WRITING STARTED #66 active: true at (2, 3, 1) (ents: 0) [2016-10-09 06:31:24] [DATABASE] UPDATING SECTOR: (1, 2, 1) trans: false [2016-10-09 06:31:24] [SERVER] SERVER SECTOR WRITING STARTED #16 active: true at (1, 2, 1) (ents: 0) [2016-10-09 06:31:24] [DATABASE] UPDATING SECTOR: (2, 2, 1) trans: false [2016-10-09 06:31:24] [SERVER] SERVER SECTOR WRITING STARTED #56 active: true at (2, 2, 1) (ents: 0) [2016-10-09 06:31:24] [DATABASE] UPDATING SECTOR: (2, 2, 3) trans: true [2016-10-09 06:31:24] [SERVER] SERVER SECTOR WRITING STARTED #58 active: true at (2, 2, 3) (ents: 4) [2016-10-09 06:31:24] [SERVER] Terminate: DONE Writing Entity: Sector[58](2, 2, 3): Asteroid(62)sec[58] [2016-10-09 06:31:24] [SERVER] Terminate: DONE Writing Entity: Sector[58](2, 2, 3): Asteroid(61)sec[58] [2016-10-09 06:31:24] [SERVER] Terminate: DONE Writing Entity: Sector[58](2, 2, 3): Asteroid(59)sec[58] [2016-10-09 06:31:24] [SERVER] Terminate: DONE Writing Entity: Sector[58](2, 2, 3): Asteroid(60)sec[58] [2016-10-09 06:31:24] [DATABASE] UPDATING SECTOR: (3, 1, 3) trans: false [2016-10-09 06:31:24] [SERVER] SERVER SECTOR WRITING STARTED #82 active: true at (3, 1, 3) (ents: 0) [2016-10-09 06:31:24] [SERVER] SERVER SECTOR WRITING STARTED #24 active: true at (1, 2, 3) (ents: 2) [2016-10-09 06:31:24] [SERVER] WRITING ENTITY TAG: Shop(25) to ENTITY_SHOP_-4196432345732475100_27.ent [2016-10-09 06:31:24] [SERVER] DELETING ORIGINALFILE TO REPLACE WITH NEW ONE: true; /Applications/starmade-launcher.app/Contents/MacOS/~/Library/Application Support/StarMade/./server-database/world0/SIMULATION_STATE.sim [2016-10-09 06:31:24] [IO][COPY] FILE FROM /Applications/starmade-launcher.app/Contents/MacOS/~/Library/Application Support/StarMade/./server-database/world0/tmp/SIMULATION_STATE.sim.tmp to /Applications/starmade-launcher.app/Contents/MacOS/~/Library/Application Support/StarMade/./server-database/world0/SIMULATION_STATE.sim [2016-10-09 06:31:24] [SERVER] WAITING FOR LOGIN THREAD POOL TO TERMINATE; Active: 0 [2016-10-09 06:31:24] [SERVER] SERVER LOGIN THREAD POOL TERMINATED [2016-10-09 06:31:24] [SERVER] KILLING ACTIVE EXPLOSION THREADS; Active: 0 [2016-10-09 06:31:24] java.lang.Exception: ServerEntityWriterThread Shutdown [2016-10-09 06:31:24] at org.schema.schine.network.server.ServerEntityWriterThread.shutdown(SourceFile:38) [2016-10-09 06:31:24] at org.schema.game.common.data.world.Universe.writeToDatabase(SourceFile:1363) [2016-10-09 06:31:24] at org.schema.game.server.controller.GameServerController.a(SourceFile:2787) [2016-10-09 06:31:24] at org.schema.game.server.controller.GameServerController.onShutDown(SourceFile:1958) [2016-10-09 06:31:24] at org.schema.game.server.controller.GameServerController.update(SourceFile:824) [2016-10-09 06:31:24] at org.schema.schine.network.server.ServerController.run(SourceFile:273) [2016-10-09 06:31:24] at java.lang.Thread.run(Thread.java:745) [2016-10-09 06:31:24] [SERVER] Server Write Queue: 20; 1; [WriterRunnable (ID: 100; state: not started), WriterRunnable (ID: 47; state: not started), WriterRunnable (ID: 68; state: not started), WriterRunnable (ID: 84; state: not started), WriterRunnable (ID: 28; state: not started), WriterRunnable (ID: 74; state: not started), WriterRunnable (ID: 99; state: not started), WriterRunnable (ID: 97; state: not started), WriterRunnable (ID: 18; state: not started), WriterRunnable (ID: 44; state: not started), WriterRunnable (ID: 92; state: not started), WriterRunnable (ID: 9; state: not started), WriterRunnable (ID: 37; state: not started), WriterRunnable (ID: 49; state: not started), WriterRunnable (ID: 39; state: not started), WriterRunnable (ID: 15; state: not started), WriterRunnable (ID: 4; state: not started), WriterRunnable (ID: 7; state: not started), WriterRunnable (ID: 73; state: not started), WriterRunnable (ID: 71; state: not started)] [2016-10-09 06:31:24] [SERVER] WAITING FOR WRITING QUEUE TO FINISH; Active: 21 [2016-10-09 06:31:24] [SERVER] Server Write Queue: 20; 1; [WriterRunnable (ID: 100; state: not started), WriterRunnable (ID: 47; state: not started), WriterRunnable (ID: 68; state: not started), WriterRunnable (ID: 84; state: not started), WriterRunnable (ID: 28; state: not started), WriterRunnable (ID: 74; state: not started), WriterRunnable (ID: 99; state: not started), WriterRunnable (ID: 97; state: not started), WriterRunnable (ID: 18; state: not started), WriterRunnable (ID: 44; state: not started), WriterRunnable (ID: 92; state: not started), WriterRunnable (ID: 9; state: not started), WriterRunnable (ID: 37; state: not started), WriterRunnable (ID: 49; state: not started), WriterRunnable (ID: 39; state: not started), WriterRunnable (ID: 15; state: not started), WriterRunnable (ID: 4; state: not started), WriterRunnable (ID: 7; state: not started), WriterRunnable (ID: 73; state: not started), WriterRunnable (ID: 71; state: not started)] [2016-10-09 06:31:24] [IO][COPY] FILE FROM /Applications/starmade-launcher.app/Contents/MacOS/~/Library/Application Support/StarMade/./server-database/world0/ENTITY_SHOP_-4196432345732475100_27.ent to /Applications/starmade-launcher.app/Contents/MacOS/~/Library/Application Support/StarMade/./server-database/world0/ENTITY_SHOP_-4196432345732475100_27.ent.old [2016-10-09 06:31:24] [SERVER] DELETING ORIGINALFILE TO REPLACE WITH NEW ONE: true; /Applications/starmade-launcher.app/Contents/MacOS/~/Library/Application Support/StarMade/./server-database/world0/ENTITY_SHOP_-4196432345732475100_27.ent [2016-10-09 06:31:24] [IO][COPY] FILE FROM /Applications/starmade-launcher.app/Contents/MacOS/~/Library/Application Support/StarMade/./server-database/world0/tmp/ENTITY_SHOP_-4196432345732475100_27.ent.tmp to /Applications/starmade-launcher.app/Contents/MacOS/~/Library/Application Support/StarMade/./server-database/world0/ENTITY_SHOP_-4196432345732475100_27.ent [2016-10-09 06:31:24] [SERVER] Database: Entry Shop(25) skipped SQL update since it hasn't changed [2016-10-09 06:31:24] [SERVER] WARNING: WRITING ENTITY TAG: Shop(25) FINISHED: 85ms -> tagcreate: 0; tagwrite: 0; rename: 0; delete: 0; DB: 0 [2016-10-09 06:31:24] [SERVER] Terminate: DONE Writing Entity: Sector[24](1, 2, 3): Shop(25) [2016-10-09 06:31:24] [SERVER] Terminate: DONE Writing Entity: Sector[24](1, 2, 3): Asteroid(26)sec[24] [2016-10-09 06:31:24] [DATABASE] UPDATING SECTOR: (3, 3, 3) trans: false [2016-10-09 06:31:24] [SERVER] SERVER SECTOR WRITING STARTED #100 active: true at (3, 3, 3) (ents: 0) [2016-10-09 06:31:24] [DATABASE] UPDATING SECTOR: (2, 1, 2) trans: false [2016-10-09 06:31:24] [SERVER] SERVER SECTOR WRITING STARTED #47 active: true at (2, 1, 2) (ents: 0) [2016-10-09 06:31:24] [DATABASE] UPDATING SECTOR: (2, 3, 2) trans: true [2016-10-09 06:31:24] [SERVER] SERVER SECTOR WRITING STARTED #68 active: true at (2, 3, 2) (ents: 1) [2016-10-09 06:31:24] [SERVER] Terminate: DONE Writing Entity: Sector[68](2, 3, 2): Asteroid(69)sec[68] [2016-10-09 06:31:24] [DATABASE] UPDATING SECTOR: (3, 2, 1) trans: true [2016-10-09 06:31:24] [SERVER] SERVER SECTOR WRITING STARTED #84 active: true at (3, 2, 1) (ents: 3) [2016-10-09 06:31:24] [SERVER] Terminate: DONE Writing Entity: Sector[84](3, 2, 1): Asteroid(86)sec[84] [2016-10-09 06:31:24] [SERVER] Terminate: DONE Writing Entity: Sector[84](3, 2, 1): Asteroid(87)sec[84] [2016-10-09 06:31:24] [SERVER] Terminate: DONE Writing Entity: Sector[84](3, 2, 1): Asteroid(85)sec[84] [2016-10-09 06:31:24] [DATABASE] UPDATING SECTOR: (1, 3, 1) trans: true [2016-10-09 06:31:24] [SERVER] SERVER SECTOR WRITING STARTED #28 active: true at (1, 3, 1) (ents: 4) [2016-10-09 06:31:24] [SERVER] Terminate: DONE Writing Entity: Sector[28](1, 3, 1): Asteroid(32)sec[28] [2016-10-09 06:31:24] [SERVER] Terminate: DONE Writing Entity: Sector[28](1, 3, 1): Asteroid(31)sec[28] [2016-10-09 06:31:24] [SERVER] Terminate: DONE Writing Entity: Sector[28](1, 3, 1): Asteroid(29)sec[28] [2016-10-09 06:31:24] [SERVER] Terminate: DONE Writing Entity: Sector[28](1, 3, 1): Asteroid(33)sec[28] [2016-10-09 06:31:24] [SERVER] SERVER SECTOR WRITING STARTED #74 active: true at (3, 1, 2) (ents: 4) [2016-10-09 06:31:24] [SERVER] Terminate: DONE Writing Entity: Sector[74](3, 1, 2): Asteroid(77)sec[74] [2016-10-09 06:31:24] [SERVER] Terminate: DONE Writing Entity: Sector[74](3, 1, 2): Asteroid(75)sec[74] [2016-10-09 06:31:24] [SERVER] Terminate: DONE Writing Entity: Sector[74](3, 1, 2): Asteroid(76)sec[74] [2016-10-09 06:31:24] [SERVER] Terminate: DONE Writing Entity: Sector[74](3, 1, 2): Asteroid(79)sec[74] [2016-10-09 06:31:24] [DATABASE] UPDATING SECTOR: (3, 3, 2) trans: false [2016-10-09 06:31:24] [SERVER] SERVER SECTOR WRITING STARTED #99 active: true at (3, 3, 2) (ents: 0) [2016-10-09 06:31:24] [DATABASE] UPDATING SECTOR: (3, 3, 1) trans: false [2016-10-09 06:31:24] [SERVER] SERVER SECTOR WRITING STARTED #97 active: true at (3, 3, 1) (ents: 0) [2016-10-09 06:31:24] [DATABASE] UPDATING SECTOR: (1, 2, 2) trans: true [2016-10-09 06:31:24] [SERVER] SERVER SECTOR WRITING STARTED #18 active: true at (1, 2, 2) (ents: 2) [2016-10-09 06:31:24] [SERVER] Terminate: DONE Writing Entity: Sector[18](1, 2, 2): Asteroid(20)sec[18] [2016-10-09 06:31:24] [SERVER] Terminate: DONE Writing Entity: Sector[18](1, 2, 2): Asteroid(19)sec[18] [2016-10-09 06:31:24] [SERVER] SERVER SECTOR WRITING STARTED #44 active: true at (2, 1, 1) (ents: 2) [2016-10-09 06:31:24] [SERVER] Terminate: DONE Writing Entity: Sector[44](2, 1, 1): Asteroid(46)sec[44] [2016-10-09 06:31:24] [SERVER] Terminate: DONE Writing Entity: Sector[44](2, 1, 1): Asteroid(45)sec[44] [2016-10-09 06:31:24] [DATABASE] UPDATING SECTOR: (3, 2, 2) trans: false [2016-10-09 06:31:24] [SERVER] SERVER SECTOR WRITING STARTED #92 active: true at (3, 2, 2) (ents: 0) [2016-10-09 06:31:24] [DATABASE] UPDATING SECTOR: (1, 1, 2) trans: true [2016-10-09 06:31:24] [SERVER] SERVER SECTOR WRITING STARTED #9 active: true at (1, 1, 2) (ents: 4) [2016-10-09 06:31:24] [SERVER] Terminate: DONE Writing Entity: Sector[9](1, 1, 2): Asteroid(12)sec[9] [2016-10-09 06:31:24] [SERVER] Terminate: DONE Writing Entity: Sector[9](1, 1, 2): Asteroid(13)sec[9] [2016-10-09 06:31:24] [SERVER] Terminate: DONE Writing Entity: Sector[9](1, 1, 2): Asteroid(10)sec[9] [2016-10-09 06:31:24] [SERVER] Terminate: DONE Writing Entity: Sector[9](1, 1, 2): Asteroid(11)sec[9] [2016-10-09 06:31:24] [DATABASE] UPDATING SECTOR: (1, 3, 2) trans: false [2016-10-09 06:31:24] [SERVER] SERVER SECTOR WRITING STARTED #37 active: true at (1, 3, 2) (ents: 0) [2016-10-09 06:31:24] [DATABASE] UPDATING SECTOR: (2, 1, 3) trans: true [2016-10-09 06:31:24] [SERVER] SERVER SECTOR WRITING STARTED #49 active: true at (2, 1, 3) (ents: 1) [2016-10-09 06:31:24] [SERVER] Terminate: DONE Writing Entity: Sector[49](2, 1, 3): Asteroid(50)sec[49] [2016-10-09 06:31:24] [DATABASE] UPDATING SECTOR: (1, 3, 3) trans: true [2016-10-09 06:31:24] [SERVER] SERVER SECTOR WRITING STARTED #39 active: true at (1, 3, 3) (ents: 4) [2016-10-09 06:31:24] [SERVER] Terminate: DONE Writing Entity: Sector[39](1, 3, 3): Asteroid(42)sec[39] [2016-10-09 06:31:24] [SERVER] Terminate: DONE Writing Entity: Sector[39](1, 3, 3): Asteroid(41)sec[39] [2016-10-09 06:31:24] [SERVER] Terminate: DONE Writing Entity: Sector[39](1, 3, 3): Asteroid(40)sec[39] [2016-10-09 06:31:24] [SERVER] Terminate: DONE Writing Entity: Sector[39](1, 3, 3): Asteroid(43)sec[39] [2016-10-09 06:31:24] [DATABASE] UPDATING SECTOR: (1, 1, 3) trans: false [2016-10-09 06:31:24] [SERVER] SERVER SECTOR WRITING STARTED #15 active: true at (1, 1, 3) (ents: 0) [2016-10-09 06:31:24] [DATABASE] UPDATING SECTOR: (2, 2, 2) trans: true [2016-10-09 06:31:24] [SERVER] SERVER SECTOR WRITING STARTED #4 active: true at (2, 2, 2) (ents: 3) [2016-10-09 06:31:24] [SERVER] Terminate: DONE Writing Entity: Sector[4](2, 2, 2): AICharacter[(ENTITY_CREATURE_1476019872229_0)(A. Trader, the 4197431580537901556th)(201)] [2016-10-09 06:31:24] [SERVER] WRITING ENTITY TAG: PlayerCharacter[(ENTITY_PLAYERCHARACTER_asdf)(202)] to ENTITY_PLAYERCHARACTER_asdf.ent [2016-10-09 06:31:24] [SERVER] Server Write Queue: 3; 1; [WriterRunnable (ID: 7; state: not started), WriterRunnable (ID: 73; state: not started), WriterRunnable (ID: 71; state: not started)] [2016-10-09 06:31:24] [IO][COPY] FILE FROM /Applications/starmade-launcher.app/Contents/MacOS/~/Library/Application Support/StarMade/./server-database/world0/ENTITY_PLAYERCHARACTER_asdf.ent to /Applications/starmade-launcher.app/Contents/MacOS/~/Library/Application Support/StarMade/./server-database/world0/ENTITY_PLAYERCHARACTER_asdf.ent.old [2016-10-09 06:31:24] [SERVER] DELETING ORIGINALFILE TO REPLACE WITH NEW ONE: true; /Applications/starmade-launcher.app/Contents/MacOS/~/Library/Application Support/StarMade/./server-database/world0/ENTITY_PLAYERCHARACTER_asdf.ent [2016-10-09 06:31:24] [IO][COPY] FILE FROM /Applications/starmade-launcher.app/Contents/MacOS/~/Library/Application Support/StarMade/./server-database/world0/tmp/ENTITY_PLAYERCHARACTER_asdf.ent.tmp to /Applications/starmade-launcher.app/Contents/MacOS/~/Library/Application Support/StarMade/./server-database/world0/ENTITY_PLAYERCHARACTER_asdf.ent [2016-10-09 06:31:24] [SERVER] WARNING: WRITING ENTITY TAG: PlayerCharacter[(ENTITY_PLAYERCHARACTER_asdf)(202)] FINISHED: 138ms -> tagcreate: 0; tagwrite: 0; rename: 0; delete: 0; DB: 0 [2016-10-09 06:31:24] [SERVER] Terminate: DONE Writing Entity: Sector[4](2, 2, 2): PlayerCharacter[(ENTITY_PLAYERCHARACTER_asdf)(202)] [2016-10-09 06:31:24] [SERVER] WRITING ENTITY TAG: Shop(5) to ENTITY_SHOP_1476019853175.ent [2016-10-09 06:31:24] [IO][COPY] FILE FROM /Applications/starmade-launcher.app/Contents/MacOS/~/Library/Application Support/StarMade/./server-database/world0/tmp/ENTITY_SHOP_1476019853175.ent.tmp to /Applications/starmade-launcher.app/Contents/MacOS/~/Library/Application Support/StarMade/./server-database/world0/ENTITY_SHOP_1476019853175.ent [2016-10-09 06:31:24] [SERVER] Database: Entry Shop(5) skipped SQL update since it hasn't changed [2016-10-09 06:31:24] [SERVER] WARNING: WRITING ENTITY TAG: Shop(5) FINISHED: 253ms -> tagcreate: 0; tagwrite: 0; rename: 0; delete: 0; DB: 0 [2016-10-09 06:31:24] [SERVER] Terminate: DONE Writing Entity: Sector[4](2, 2, 2): Shop(5) [2016-10-09 06:31:24] [SERVER] (>100) SERVER SECTOR WRITING FINSISHED #4 (2, 2, 2) (ents: 3) took: 391 ms [2016-10-09 06:31:24] [DATABASE] UPDATING SECTOR: (1, 1, 1) trans: false [2016-10-09 06:31:24] [SERVER] Server Write Queue: 2; 1; [WriterRunnable (ID: 73; state: not started), WriterRunnable (ID: 71; state: not started)] [2016-10-09 06:31:24] [SERVER] SERVER SECTOR WRITING STARTED #7 active: true at (1, 1, 1) (ents: 0) [2016-10-09 06:31:24] [DATABASE] UPDATING SECTOR: (3, 1, 1) trans: false [2016-10-09 06:31:24] [SERVER] SERVER SECTOR WRITING STARTED #73 active: true at (3, 1, 1) (ents: 0) [2016-10-09 06:31:24] [DATABASE] UPDATING SECTOR: (2, 3, 3) trans: false [2016-10-09 06:31:24] [SERVER] SERVER SECTOR WRITING STARTED #71 active: true at (2, 3, 3) (ents: 0) [2016-10-09 06:31:24] [SERVER] writing queue finished [2016-10-09 06:31:25] [SERVER] Server Write Queue: 0; 0; [] [2016-10-09 06:31:25] [SERVER] SERVER THREAD QUEUE TERMINATED [2016-10-09 06:31:25] [SERVER] Server Write Queue: 0; 0; [] [2016-10-09 06:31:25] [SERVER][SHUTDOWN] all queued writing jobs finished. closing database [2016-10-09 06:31:26] [SERVER][SHUTDOWN] database closed successfully [2016-10-09 06:31:26] [SERVER][SHUTDOWN] ServerState saved! [2016-10-09 06:31:26] java.lang.Exception: ServerEntityWriterThread Shutdown [2016-10-09 06:31:26] at org.schema.schine.network.server.ServerEntityWriterThread.shutdown(SourceFile:38) [2016-10-09 06:31:26] at org.schema.game.server.controller.GameServerController.onShutDown(SourceFile:2002) [2016-10-09 06:31:26] at org.schema.game.server.controller.GameServerController.update(SourceFile:824) [2016-10-09 06:31:26] at org.schema.schine.network.server.ServerController.run(SourceFile:273) [2016-10-09 06:31:26] at java.lang.Thread.run(Thread.java:745) [2016-10-09 06:31:26] java.lang.Exception: Server created: false [2016-10-09 06:31:26] at org.schema.schine.network.server.ServerState.setCreated(SourceFile:266) [2016-10-09 06:31:26] at org.schema.game.server.controller.GameServerController.onShutDown(SourceFile:2007) [2016-10-09 06:31:26] at org.schema.game.server.controller.GameServerController.update(SourceFile:824) [2016-10-09 06:31:26] at org.schema.schine.network.server.ServerController.run(SourceFile:273) [2016-10-09 06:31:26] at java.lang.Thread.run(Thread.java:745) [2016-10-09 06:31:26] [SERVER][SHUTDOWN] ServerState.created set to false [2016-10-09 06:31:26] [SERVER][SHUTDOWN] Server shutdown update thread finished! [2016-10-09 06:31:26] java.lang.Exception: Server created: false [2016-10-09 06:31:26] at org.schema.schine.network.server.ServerState.setCreated(SourceFile:266) [2016-10-09 06:31:26] at org.schema.schine.network.server.ServerState.clearStatic(SourceFile:59) [2016-10-09 06:31:26] at obfuscated.S.run(SourceFile:153) [2016-10-09 06:31:26] at java.lang.Thread.run(Thread.java:745) [2016-10-09 06:31:26] java.lang.Exception: Server Shutdown: false [2016-10-09 06:31:26] at org.schema.schine.network.server.ServerState.setShutdown(SourceFile:258) [2016-10-09 06:31:26] at org.schema.schine.network.server.ServerState.clearStatic(SourceFile:60) [2016-10-09 06:31:26] at obfuscated.S.run(SourceFile:153) [2016-10-09 06:31:26] at java.lang.Thread.run(Thread.java:745) [2016-10-09 06:31:26] ############## LOADING RESOURCE CONFIG_GUI [2016-10-09 06:31:26] ############## DONE IN 13 ms [2016-10-09 06:31:26] [GLFRAME] Content has been loaded [2016-10-09 06:31:28] [SERVER] using world: world0; ./server-database/world0/ [2016-10-09 06:31:28] [INIT] Segment Database Path: /Applications/starmade-launcher.app/Contents/MacOS/~/Library/Application Support/StarMade/./server-database/world0/DATA; exists? true; is Dir? true; creating dir sucessfull (gives false if exists)? false [2016-10-09 06:31:28] [INITIALIZE] REMOTE CLASSES REGISTERED [2016-10-09 06:31:28] [INITIALIZE] RESOURCE MANAGER INITIALIZED [2016-10-09 06:31:28] ERROR: no content in Resource: /Applications/starmade-launcher.app/Contents/MacOS/~/Library/Application Support/StarMade/file:/Applications/starmade-launcher.app/Contents/MacOS/~/Library/Application%20Support/StarMade/StarMade.jar!/org/schema/game/network/commands [2016-10-09 06:31:28] ################# Loading from JAR ##################### [2016-10-09 06:31:28] ######################################################## [2016-10-09 06:31:28] [INITIALIZE] REMOTE COMMANDS REGISTERED [2016-10-09 06:31:28] [INITIALIZE] SECURITY MANAGER SET [2016-10-09 06:31:28] [INITIALIZE] COMMAND ID's ASSIGNED. NOW READING BLOCK CONFIG [2016-10-09 06:31:28] [INITIALIZE] BLOCK CONFIGURATION READ [2016-10-09 06:31:28] [BLUEPRINT][MIGRATION] NO CONVERSION NEEDED: no old bb file exists: /Applications/starmade-launcher.app/Contents/MacOS/~/Library/Application Support/StarMade/./blueprints/catalog.txt [2016-10-09 06:31:28] [SERVER] initializing [2016-10-09 06:31:28] java.lang.Exception: Server Shutdown: false [2016-10-09 06:31:28] at org.schema.schine.network.server.ServerState.setShutdown(SourceFile:258) [2016-10-09 06:31:28] at obfuscated.Vu.run(SourceFile:1452) [2016-10-09 06:31:28] at java.lang.Thread.run(Thread.java:745) [2016-10-09 06:31:28] java.lang.Exception: Server created: true [2016-10-09 06:31:28] at org.schema.schine.network.server.ServerState.setCreated(SourceFile:266) [2016-10-09 06:31:28] at org.schema.schine.network.server.ServerState.(SourceFile:49) [2016-10-09 06:31:28] at obfuscated.auB.(SourceFile:289) [2016-10-09 06:31:28] at obfuscated.Vu.run(SourceFile:1456) [2016-10-09 06:31:28] at java.lang.Thread.run(Thread.java:745) [2016-10-09 06:31:28] [SERVER] Server State Created! [2016-10-09 06:31:28] [CLIENT] initializing 0.199.253 (20161008_002313) [2016-10-09 06:31:28] [CLIENT] WAITING FOR SERVER [2016-10-09 06:31:28] [INIT] Seed File: /Applications/starmade-launcher.app/Contents/MacOS/~/Library/Application Support/StarMade/./server-database/world0/.seed [2016-10-09 06:31:28] [SQL] Fetching connection (may take some if game crashed on the run before) [2016-10-09 06:31:28] [SQL] connection successfull [2016-10-09 06:31:29] [DATABASE] ENTITIES UID SIZE: 128 [2016-10-09 06:31:29] [DATABASE] FTL UID SIZE: 128 [2016-10-09 06:31:29] [DATABASE] SYSTEMS UID SIZE: 128 [2016-10-09 06:31:29] [SERVER] Request Thread pool size is: 10 [2016-10-09 06:31:29] [SERVER] port 4242 is open [2016-10-09 06:31:29] [SERVER] USING TCP... [2016-10-09 06:31:29] [PARSER] not parsed: attackingMelee [2016-10-09 06:31:29] [PARSER] not parsed: attackingMeleeFloating [2016-10-09 06:31:29] [PARSER] not parsed: attackingMeleeGravity [2016-10-09 06:31:29] [PARSER] not parsed: upperBodyGunMelee [2016-10-09 06:31:29] [PARSER] not parsed: upperBodyBareHandMelee [2016-10-09 06:31:29] [PARSER] not parsed: idlingFloating [2016-10-09 06:31:29] [PARSER] not parsed: idlingGravity [2016-10-09 06:31:29] [PARSER] not parsed: dancingGravity [2016-10-09 06:31:29] [PARSER] not parsed: movingJumpingJumpUp [2016-10-09 06:31:29] [PARSER] not parsed: movingJumpingJumpDown [2016-10-09 06:31:29] [PARSER] not parsed: movingFallingStandard [2016-10-09 06:31:29] [PARSER] not parsed: movingFallingLedge [2016-10-09 06:31:29] [PARSER] not parsed: movingLandingShortFall [2016-10-09 06:31:29] [PARSER] not parsed: movingLandingMiddleFall [2016-10-09 06:31:29] [PARSER] not parsed: movingLandingLongFall [2016-10-09 06:31:29] [PARSER] not parsed: movingNoGravityGravToNoGrav [2016-10-09 06:31:29] [PARSER] not parsed: movingNoGravityNoGravToGrav [2016-10-09 06:31:29] [PARSER] not parsed: movingNoGravityFloatMoveN [2016-10-09 06:31:29] [PARSER] not parsed: movingNoGravityFloatMoveS [2016-10-09 06:31:29] [PARSER] not parsed: movingNoGravityFloatMoveUp [2016-10-09 06:31:29] [PARSER] not parsed: movingNoGravityFloatMoveDown [2016-10-09 06:31:29] [PARSER] not parsed: movingNoGravityFloatRot [2016-10-09 06:31:29] [PARSER] not parsed: movingNoGravityFloatHit [2016-10-09 06:31:29] [PARSER] not parsed: movingNoGravityFloatDeath [2016-10-09 06:31:29] [PARSER] not parsed: movingByFootCrawling [2016-10-09 06:31:29] [PARSER] not parsed: movingByFootCrawlingNorth [2016-10-09 06:31:29] [PARSER] not parsed: movingByFootCrawlingSouth [2016-10-09 06:31:29] [PARSER] not parsed: movingByFootCrawlingWest [2016-10-09 06:31:29] [PARSER] not parsed: movingByFootCrawlingEast [2016-10-09 06:31:29] [PARSER] not parsed: movingByFootCrawlingNorthEast [2016-10-09 06:31:29] [PARSER] not parsed: movingByFootCrawlingNorthWest [2016-10-09 06:31:29] [PARSER] not parsed: movingByFootCrawlingSouthWest [2016-10-09 06:31:29] [PARSER] not parsed: movingByFootCrawlingSouthEast [2016-10-09 06:31:29] [PARSER] not parsed: movingByFootSlowWalking [2016-10-09 06:31:29] [PARSER] not parsed: movingByFootSlowWalkingNorth [2016-10-09 06:31:29] [PARSER] not parsed: movingByFootSlowWalkingSouth [2016-10-09 06:31:29] [PARSER] not parsed: movingByFootSlowWalkingWest [2016-10-09 06:31:29] [PARSER] not parsed: movingByFootSlowWalkingEast [2016-10-09 06:31:29] [PARSER] not parsed: movingByFootSlowWalkingNorthEast [2016-10-09 06:31:29] [PARSER] not parsed: movingByFootSlowWalkingNorthWest [2016-10-09 06:31:29] [PARSER] not parsed: movingByFootSlowWalkingSouthWest [2016-10-09 06:31:29] [PARSER] not parsed: movingByFootSlowWalkingSouthEast [2016-10-09 06:31:29] [PARSER] not parsed: movingByFootWalking [2016-10-09 06:31:29] [PARSER] not parsed: movingByFootWalkingNorth [2016-10-09 06:31:29] [PARSER] not parsed: movingByFootWalkingSouth [2016-10-09 06:31:29] [PARSER] not parsed: movingByFootWalkingWest [2016-10-09 06:31:29] [PARSER] not parsed: movingByFootWalkingEast [2016-10-09 06:31:29] [PARSER] not parsed: movingByFootWalkingNorthEast [2016-10-09 06:31:29] [PARSER] not parsed: movingByFootWalkingNorthWest [2016-10-09 06:31:29] [PARSER] not parsed: movingByFootWalkingSouthWest [2016-10-09 06:31:29] [PARSER] not parsed: movingByFootWalkingSouthEast [2016-10-09 06:31:29] [PARSER] not parsed: movingByFootRunning [2016-10-09 06:31:29] [PARSER] not parsed: movingByFootRunningNorth [2016-10-09 06:31:29] [PARSER] not parsed: movingByFootRunningSouth [2016-10-09 06:31:29] [PARSER] not parsed: movingByFootRunningWest [2016-10-09 06:31:29] [PARSER] not parsed: movingByFootRunningEast [2016-10-09 06:31:29] [PARSER] not parsed: movingByFootRunningNorthEast [2016-10-09 06:31:29] [PARSER] not parsed: movingByFootRunningNorthWest [2016-10-09 06:31:29] [PARSER] not parsed: movingByFootRunningSouthWest [2016-10-09 06:31:29] [PARSER] not parsed: movingByFootRunningSouthEast [2016-10-09 06:31:29] [PARSER] not parsed: upperBodyBareHandMelee [2016-10-09 06:31:29] [PARSER] not parsed: upperBodyGun [2016-10-09 06:31:29] [PARSER] not parsed: upperBodyGunIdle [2016-10-09 06:31:29] [PARSER] not parsed: upperBodyGunIdleIn [2016-10-09 06:31:29] [PARSER] not parsed: upperBodyGunDraw [2016-10-09 06:31:29] [PARSER] not parsed: upperBodyGunAway [2016-10-09 06:31:29] [PARSER] not parsed: upperBodyGunFire [2016-10-09 06:31:29] [PARSER] not parsed: upperBodyGunFireHeavy [2016-10-09 06:31:29] [PARSER] not parsed: upperBodyGunMelee [2016-10-09 06:31:29] [PARSER] not parsed: upperBodyFabricator [2016-10-09 06:31:29] [PARSER] not parsed: upperBodyFabricatorIdle [2016-10-09 06:31:29] [PARSER] not parsed: upperBodyFabricatorDraw [2016-10-09 06:31:29] [PARSER] not parsed: upperBodyFabricatorAway [2016-10-09 06:31:29] [PARSER] not parsed: upperBodyFabricatorFire [2016-10-09 06:31:29] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-10-09 06:31:29] [PARSER] not parsed: attacking [2016-10-09 06:31:29] [PARSER] not parsed: attackingMelee [2016-10-09 06:31:29] [PARSER] not parsed: attackingMeleeFloating [2016-10-09 06:31:29] [PARSER] not parsed: attackingMeleeGravity [2016-10-09 06:31:29] [PARSER] not parsed: death [2016-10-09 06:31:29] [PARSER] not parsed: deathFloating [2016-10-09 06:31:29] [PARSER] not parsed: deathGravity [2016-10-09 06:31:29] [PARSER] not parsed: sitting [2016-10-09 06:31:29] [PARSER] not parsed: sittingBlock [2016-10-09 06:31:29] [PARSER] not parsed: sittingBlockNoFloor [2016-10-09 06:31:29] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-10-09 06:31:29] [PARSER] not parsed: sittingBlockFloor [2016-10-09 06:31:29] [PARSER] not parsed: sittingBlockFloorIdle [2016-10-09 06:31:29] [PARSER] not parsed: sittingWedge [2016-10-09 06:31:29] [PARSER] not parsed: sittingWedgeNoFloor [2016-10-09 06:31:29] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-10-09 06:31:29] [PARSER] not parsed: sittingWedgeFloor [2016-10-09 06:31:29] [PARSER] not parsed: sittingWedgeFloorIdle [2016-10-09 06:31:29] [PARSER] not parsed: hit [2016-10-09 06:31:29] [PARSER] not parsed: hitSmall [2016-10-09 06:31:29] [PARSER] not parsed: hitSmallFloating [2016-10-09 06:31:29] [PARSER] not parsed: hitSmallGravity [2016-10-09 06:31:29] [PARSER] not parsed: salutes [2016-10-09 06:31:29] [PARSER] not parsed: salutesSalute [2016-10-09 06:31:29] [PARSER] not parsed: talk [2016-10-09 06:31:29] [PARSER] not parsed: talkSalute [2016-10-09 06:31:29] [PARSER] not parsed: helmet [2016-10-09 06:31:29] [PARSER] not parsed: helmetOn [2016-10-09 06:31:29] [PARSER] not parsed: helmetOff [2016-10-09 06:31:29] [PARSER] not parsed: idlingFloating [2016-10-09 06:31:29] [PARSER] not parsed: idlingGravity [2016-10-09 06:31:29] [PARSER] not parsed: dancingGravity [2016-10-09 06:31:29] [PARSER] not parsed: movingJumpingJumpUp [2016-10-09 06:31:29] [PARSER] not parsed: movingJumpingJumpDown [2016-10-09 06:31:29] [PARSER] not parsed: movingFallingStandard [2016-10-09 06:31:29] [PARSER] not parsed: movingFallingLedge [2016-10-09 06:31:29] [PARSER] not parsed: movingLandingShortFall [2016-10-09 06:31:29] [PARSER] not parsed: movingLandingMiddleFall [2016-10-09 06:31:29] [PARSER] not parsed: movingLandingLongFall [2016-10-09 06:31:29] [PARSER] not parsed: movingNoGravityGravToNoGrav [2016-10-09 06:31:29] [PARSER] not parsed: movingNoGravityNoGravToGrav [2016-10-09 06:31:29] [PARSER] not parsed: movingNoGravityFloatMoveN [2016-10-09 06:31:29] [PARSER] not parsed: movingNoGravityFloatMoveS [2016-10-09 06:31:29] [PARSER] not parsed: movingNoGravityFloatMoveUp [2016-10-09 06:31:29] [PARSER] not parsed: movingNoGravityFloatMoveDown [2016-10-09 06:31:29] [PARSER] not parsed: movingNoGravityFloatRot [2016-10-09 06:31:29] [PARSER] not parsed: movingNoGravityFloatHit [2016-10-09 06:31:29] [PARSER] not parsed: movingNoGravityFloatDeath [2016-10-09 06:31:29] [PARSER] not parsed: movingByFootCrawling [2016-10-09 06:31:29] [PARSER] not parsed: movingByFootCrawlingNorth [2016-10-09 06:31:29] [PARSER] not parsed: movingByFootCrawlingSouth [2016-10-09 06:31:29] [PARSER] not parsed: movingByFootCrawlingWest [2016-10-09 06:31:29] [PARSER] not parsed: movingByFootCrawlingEast [2016-10-09 06:31:29] [PARSER] not parsed: movingByFootCrawlingNorthEast [2016-10-09 06:31:29] [PARSER] not parsed: movingByFootCrawlingNorthWest [2016-10-09 06:31:29] [PARSER] not parsed: movingByFootCrawlingSouthWest [2016-10-09 06:31:29] [PARSER] not parsed: movingByFootCrawlingSouthEast [2016-10-09 06:31:29] [PARSER] not parsed: movingByFootSlowWalking [2016-10-09 06:31:29] [PARSER] not parsed: movingByFootSlowWalkingNorth [2016-10-09 06:31:29] [PARSER] not parsed: movingByFootSlowWalkingSouth [2016-10-09 06:31:29] [PARSER] not parsed: movingByFootSlowWalkingWest [2016-10-09 06:31:29] [PARSER] not parsed: movingByFootSlowWalkingEast [2016-10-09 06:31:29] [PARSER] not parsed: movingByFootSlowWalkingNorthEast [2016-10-09 06:31:29] [PARSER] not parsed: movingByFootSlowWalkingNorthWest [2016-10-09 06:31:29] [PARSER] not parsed: movingByFootSlowWalkingSouthWest [2016-10-09 06:31:29] [PARSER] not parsed: movingByFootSlowWalkingSouthEast [2016-10-09 06:31:29] [PARSER] not parsed: movingByFootWalking [2016-10-09 06:31:29] [PARSER] not parsed: movingByFootWalkingNorth [2016-10-09 06:31:29] [PARSER] not parsed: movingByFootWalkingSouth [2016-10-09 06:31:29] [PARSER] not parsed: movingByFootWalkingWest [2016-10-09 06:31:29] [PARSER] not parsed: movingByFootWalkingEast [2016-10-09 06:31:29] [PARSER] not parsed: movingByFootWalkingNorthEast [2016-10-09 06:31:29] [PARSER] not parsed: movingByFootWalkingNorthWest [2016-10-09 06:31:29] [PARSER] not parsed: movingByFootWalkingSouthWest [2016-10-09 06:31:29] [PARSER] not parsed: movingByFootWalkingSouthEast [2016-10-09 06:31:29] [PARSER] not parsed: movingByFootRunning [2016-10-09 06:31:29] [PARSER] not parsed: movingByFootRunningNorth [2016-10-09 06:31:29] [PARSER] not parsed: movingByFootRunningSouth [2016-10-09 06:31:29] [PARSER] not parsed: movingByFootRunningWest [2016-10-09 06:31:29] [PARSER] not parsed: movingByFootRunningEast [2016-10-09 06:31:29] [PARSER] not parsed: movingByFootRunningNorthEast [2016-10-09 06:31:29] [PARSER] not parsed: movingByFootRunningNorthWest [2016-10-09 06:31:29] [PARSER] not parsed: movingByFootRunningSouthWest [2016-10-09 06:31:29] [PARSER] not parsed: movingByFootRunningSouthEast [2016-10-09 06:31:29] [PARSER] not parsed: upperBodyBareHandMelee [2016-10-09 06:31:29] [PARSER] not parsed: upperBodyGun [2016-10-09 06:31:29] [PARSER] not parsed: upperBodyGunIdle [2016-10-09 06:31:29] [PARSER] not parsed: upperBodyGunIdleIn [2016-10-09 06:31:29] [PARSER] not parsed: upperBodyGunDraw [2016-10-09 06:31:29] [PARSER] not parsed: upperBodyGunAway [2016-10-09 06:31:29] [PARSER] not parsed: upperBodyGunFire [2016-10-09 06:31:29] [PARSER] not parsed: upperBodyGunFireHeavy [2016-10-09 06:31:29] [PARSER] not parsed: upperBodyGunMelee [2016-10-09 06:31:29] [PARSER] not parsed: upperBodyFabricator [2016-10-09 06:31:29] [PARSER] not parsed: upperBodyFabricatorIdle [2016-10-09 06:31:29] [PARSER] not parsed: upperBodyFabricatorDraw [2016-10-09 06:31:29] [PARSER] not parsed: upperBodyFabricatorAway [2016-10-09 06:31:29] [PARSER] not parsed: upperBodyFabricatorFire [2016-10-09 06:31:29] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-10-09 06:31:29] [PARSER] not parsed: attacking [2016-10-09 06:31:29] [PARSER] not parsed: attackingMelee [2016-10-09 06:31:29] [PARSER] not parsed: attackingMeleeFloating [2016-10-09 06:31:29] [PARSER] not parsed: attackingMeleeGravity [2016-10-09 06:31:29] [PARSER] not parsed: death [2016-10-09 06:31:29] [PARSER] not parsed: deathFloating [2016-10-09 06:31:29] [PARSER] not parsed: deathGravity [2016-10-09 06:31:29] [PARSER] not parsed: sitting [2016-10-09 06:31:29] [PARSER] not parsed: sittingBlock [2016-10-09 06:31:29] [PARSER] not parsed: sittingBlockNoFloor [2016-10-09 06:31:29] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-10-09 06:31:29] [PARSER] not parsed: sittingBlockFloor [2016-10-09 06:31:29] [PARSER] not parsed: sittingBlockFloorIdle [2016-10-09 06:31:29] [PARSER] not parsed: sittingWedge [2016-10-09 06:31:29] [PARSER] not parsed: sittingWedgeNoFloor [2016-10-09 06:31:29] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-10-09 06:31:29] [PARSER] not parsed: sittingWedgeFloor [2016-10-09 06:31:29] [PARSER] not parsed: sittingWedgeFloorIdle [2016-10-09 06:31:29] [PARSER] not parsed: hit [2016-10-09 06:31:29] [PARSER] not parsed: hitSmall [2016-10-09 06:31:29] [PARSER] not parsed: hitSmallFloating [2016-10-09 06:31:29] [PARSER] not parsed: hitSmallGravity [2016-10-09 06:31:29] [PARSER] not parsed: salutes [2016-10-09 06:31:29] [PARSER] not parsed: salutesSalute [2016-10-09 06:31:29] [PARSER] not parsed: talk [2016-10-09 06:31:29] [PARSER] not parsed: talkSalute [2016-10-09 06:31:29] [PARSER] not parsed: helmet [2016-10-09 06:31:29] [PARSER] not parsed: helmetOn [2016-10-09 06:31:29] [PARSER] not parsed: helmetOff [2016-10-09 06:31:29] [PARSER] not parsed: movingFallingStandard [2016-10-09 06:31:29] [PARSER] not parsed: movingFallingLedge [2016-10-09 06:31:29] [PARSER] not parsed: movingLandingShortFall [2016-10-09 06:31:29] [PARSER] not parsed: movingLandingMiddleFall [2016-10-09 06:31:29] [PARSER] not parsed: movingLandingLongFall [2016-10-09 06:31:29] [PARSER] not parsed: upperBodyBareHandMelee [2016-10-09 06:31:29] [PARSER] not parsed: upperBodyGun [2016-10-09 06:31:29] [PARSER] not parsed: upperBodyGunIdle [2016-10-09 06:31:29] [PARSER] not parsed: upperBodyGunIdleIn [2016-10-09 06:31:29] [PARSER] not parsed: upperBodyGunDraw [2016-10-09 06:31:29] [PARSER] not parsed: upperBodyGunAway [2016-10-09 06:31:29] [PARSER] not parsed: upperBodyGunFire [2016-10-09 06:31:29] [PARSER] not parsed: upperBodyGunFireHeavy [2016-10-09 06:31:29] [PARSER] not parsed: upperBodyGunMelee [2016-10-09 06:31:29] [PARSER] not parsed: upperBodyFabricator [2016-10-09 06:31:29] [PARSER] not parsed: upperBodyFabricatorIdle [2016-10-09 06:31:29] [PARSER] not parsed: upperBodyFabricatorDraw [2016-10-09 06:31:29] [PARSER] not parsed: upperBodyFabricatorAway [2016-10-09 06:31:29] [PARSER] not parsed: upperBodyFabricatorFire [2016-10-09 06:31:29] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-10-09 06:31:29] [PARSER] not parsed: attacking [2016-10-09 06:31:29] [PARSER] not parsed: attackingMelee [2016-10-09 06:31:29] [PARSER] not parsed: attackingMeleeFloating [2016-10-09 06:31:29] [PARSER] not parsed: attackingMeleeGravity [2016-10-09 06:31:29] [PARSER] not parsed: death [2016-10-09 06:31:29] [PARSER] not parsed: deathFloating [2016-10-09 06:31:29] [PARSER] not parsed: deathGravity [2016-10-09 06:31:29] [PARSER] not parsed: sitting [2016-10-09 06:31:29] [PARSER] not parsed: sittingBlock [2016-10-09 06:31:29] [PARSER] not parsed: sittingBlockNoFloor [2016-10-09 06:31:29] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-10-09 06:31:29] [PARSER] not parsed: sittingBlockFloor [2016-10-09 06:31:29] [PARSER] not parsed: sittingBlockFloorIdle [2016-10-09 06:31:29] [PARSER] not parsed: sittingWedge [2016-10-09 06:31:29] [PARSER] not parsed: sittingWedgeNoFloor [2016-10-09 06:31:29] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-10-09 06:31:29] [PARSER] not parsed: sittingWedgeFloor [2016-10-09 06:31:29] [PARSER] not parsed: sittingWedgeFloorIdle [2016-10-09 06:31:29] [PARSER] not parsed: hit [2016-10-09 06:31:29] [PARSER] not parsed: hitSmall [2016-10-09 06:31:29] [PARSER] not parsed: hitSmallFloating [2016-10-09 06:31:29] [PARSER] not parsed: hitSmallGravity [2016-10-09 06:31:29] [PARSER] not parsed: salutes [2016-10-09 06:31:29] [PARSER] not parsed: salutesSalute [2016-10-09 06:31:29] [PARSER] not parsed: talk [2016-10-09 06:31:29] [PARSER] not parsed: talkSalute [2016-10-09 06:31:29] [PARSER] not parsed: helmet [2016-10-09 06:31:29] [PARSER] not parsed: helmetOn [2016-10-09 06:31:29] [PARSER] not parsed: helmetOff [2016-10-09 06:31:29] [SERVER] ###### READING ALL BLUEPRINTS! [2016-10-09 06:31:29] [SERVER] ###### READING ALL 16 BLUEPRINTS FINISHED! TOOK 25ms [2016-10-09 06:31:29] [SERVER][CATALOG] READ RAW BLUEPRINTS: 16 [2016-10-09 06:31:29] [ServerListener] Server initialization OK... now waiting for connections [2016-10-09 06:31:29] [SERVERCONTROLLER][INIT] (listenerId[1]) SERVER STARTED UPDATING [2016-10-09 06:31:29] [SERVER] SERVER INIT FINISHED [2016-10-09 06:31:29] [LOCAL GAME] CHANGED PORT TO 4242 [2016-10-09 06:31:30] [NT] Big FullUpdate: 13350 bytes: SenableGameState(204) [2016-10-09 06:31:30] [CLIENT] Added observer for GameClientController [2016-10-09 06:31:30] [JOYSTICK] cannot read default joystick file because it does not exist [2016-10-09 06:31:30] [CLIENT] Client State and Controller successfully created [2016-10-09 06:31:30] [CLIENT] Singleplayer Creative mode: false: 2 [2016-10-09 06:31:30] [CLIENT] trying to connect to localhost:4242 [2016-10-09 06:31:30] [CLIENT] establishing new socket connection to localhost:4242 [2016-10-09 06:31:30] [CLIENT] Trying TCP... [2016-10-09 06:31:30] [SERVERSOCKET] Connection made. starting new processor 53488, /127.0.0.1; local: 4242, /127.0.0.1, keepalive false [2016-10-09 06:31:30] [SERVER] ListenerId[1] connection registered (TRunning: 0/0/0) 1 [2016-10-09 06:31:30] [CLIENT] SOCKET CONNECTED TO SERVER [2016-10-09 06:31:30] [SERVER][PROCESSOR] client setup completed for PID: 1. listening for input [2016-10-09 06:31:30] [CLIENT] logging in now... asdf; ; [2016-10-09 06:31:30] [SERVER][LOGIN] new client connected. given id: 2: description: asdf [2016-10-09 06:31:30] [SERVER][LOGIN] return code 0 [2016-10-09 06:31:30] [SERVER] PREPARING LOGIN (asdf) [2016-10-09 06:31:30] [SERVER] PROCESSING LOGIN (asdf) [2016-10-09 06:31:30] [AUTH] authenticating asdf; useAuth: false; requireAuth: false [2016-10-09 06:31:30] [SESSION_CALLBACK] no player verification is necessary! [2016-10-09 06:31:30] [LOGIN] checking user agent: 0: asdf [2016-10-09 06:31:30] [LOGIN] successful auth: now protecting username asdf with null [2016-10-09 06:31:30] [SERVER] checking ip ban: 127.0.0.1 [2016-10-09 06:31:30] [SERVER][UNIVERSE] LOADING SECTOR... (2, 2, 2) [2016-10-09 06:31:31] [UNIVERSE] creation time: 456 ms [2016-10-09 06:31:31] [UNIVERSE] NPC NODES: [(-6, 0, 12), (-2, 0, 9), (-5, -1, 1), (-3, 0, -5), (11, 0, -2)] [2016-10-09 06:31:31] [CLIENT] not logged int to server: discarding pong [2016-10-09 06:31:31] [TAG] WARNING STRUCT DESERIALIZATION took too long: 98; [2016-10-09 06:31:31] [TAG] WARNING STRUCT DESERIALIZATION took too long: 98; [2016-10-09 06:31:31] [TAG] WARNING STRUCT DESERIALIZATION took too long: 188; [2016-10-09 06:31:31] [TAG] WARNING: Struct read time of null took: 188 [2016-10-09 06:31:31] [TAG] WARNING STRUCT DESERIALIZATION took too long: 189; [2016-10-09 06:31:31] [TAG] WARNING: Struct read time of null took: 189 [2016-10-09 06:31:31] [TAG] WARNING STRUCT DESERIALIZATION took too long: 209; [2016-10-09 06:31:31] [TAG] warning: reading tag: ShopSpaceStation2 took: 209 [2016-10-09 06:31:31] [METAITEM] Creating new meta item: type: -32; ID: -1 [2016-10-09 06:31:31] [SERVER][LOADENTITY] WARNING: SHOP IN Sector[206](2, 2, 2) FROM TAG: ENTITY_SHOP_1476019706431.ent took long: 14ms [2016-10-09 06:31:31] [SERVER][SECTOR][LOADING_ENTITY] WARNING: Sector[206](2, 2, 2) loading entity: ENTITY_SHOP_1476019706431 took long: 231ms [2016-10-09 06:31:31] [TAG] WARNING STRUCT DESERIALIZATION took too long: 37; [2016-10-09 06:31:31] [TAG] WARNING STRUCT DESERIALIZATION took too long: 42; [2016-10-09 06:31:31] [TAG] WARNING STRUCT DESERIALIZATION took too long: 42; [2016-10-09 06:31:31] [TAG] WARNING: Struct read time of null took: 125 [2016-10-09 06:31:31] [TAG] WARNING STRUCT DESERIALIZATION took too long: 125; [2016-10-09 06:31:31] [TAG] WARNING: Struct read time of null took: 125 [2016-10-09 06:31:31] [TAG] WARNING STRUCT DESERIALIZATION took too long: 125; [2016-10-09 06:31:31] [TAG] WARNING: Struct read time of null took: 125 [2016-10-09 06:31:31] [TAG] WARNING STRUCT DESERIALIZATION took too long: 219; [2016-10-09 06:31:31] [TAG] WARNING: Struct read time of null took: 220 [2016-10-09 06:31:31] [TAG] WARNING STRUCT DESERIALIZATION took too long: 220; [2016-10-09 06:31:31] [TAG] WARNING: Struct read time of null took: 220 [2016-10-09 06:31:31] [TAG] WARNING STRUCT DESERIALIZATION took too long: 264; [2016-10-09 06:31:31] [TAG] warning: reading tag: ShopSpaceStation2 took: 264 [2016-10-09 06:31:31] [METAITEM] Creating new meta item: type: -32; ID: -1 [2016-10-09 06:31:31] [SERVER][LOADENTITY] WARNING: SHOP IN Sector[206](2, 2, 2) FROM TAG: ENTITY_SHOP_1476019853175.ent took long: 27ms [2016-10-09 06:31:31] [SERVER][SECTOR][LOADING_ENTITY] WARNING: Sector[206](2, 2, 2) loading entity: ENTITY_SHOP_1476019853175 took long: 294ms [2016-10-09 06:31:31] [SERVER][UNIVERSE] WARNING: LOADING SECTOR TOOK SOME TIME... (2, 2, 2): STATS: inst 2ms, loadDB 10ms, add 604ms, entity 525ms [2016-10-09 06:31:31] [METAITEM] Creating new meta item: type: -32; ID: -1 [2016-10-09 06:31:31] [METAITEM] Creating new meta item: type: -32; ID: -1 [2016-10-09 06:31:31] [METAITEM] Creating new meta item: type: -32; ID: -1 [2016-10-09 06:31:31] [METAITEM] Creating new meta item: type: -32; ID: -1 [2016-10-09 06:31:31] [METAITEM] Creating new meta item: type: -12; ID: -1 [2016-10-09 06:31:31] [METAITEM] Creating new meta item: type: -14; ID: -1 [2016-10-09 06:31:31] [METAITEM] Creating new meta item: type: -11; ID: -1 [2016-10-09 06:31:31] [SERVER] loaded faction for PlS[asdf ; id(205)(2)f(0)] -> 0 [2016-10-09 06:31:31] [SERVER][PLAYERSTATE] Set spawn sector from unloaded object: Sector[206](2, 2, 2) [2016-10-09 06:31:31] [SERVER] player LOADED FROM DISK asdf, credits: 50000; Sector: (2, 2, 2); Invetory slots filled: 18; last login: 1476019853521; last logout: 1476019883856; [2016-10-09 06:31:31] [SERVER] adding player to synch queue (ID: 205) (SECTOR: (2, 2, 2) [206]) [2016-10-09 06:31:31] [SERVER][LOGIN] login received. returning login info for RegisteredClient: asdf (2) connected: true: returnCode: 0 [2016-10-09 06:31:31] [Client] [LOGIN]: Client sucessfully registered with id: 2; Time Difference: 0 (W/O RTT 1476019891990); (RTT: 0) [2016-10-09 06:31:31] [CLIENT] logged in as: Client(2) [2016-10-09 06:31:31] [CLIENT] executing login hooks... [2016-10-09 06:31:32] SPAWNING WITH Shop(208): AICharacter[(ENTITY_CREATURE_1476019872229_0)(A. Trader, the 4197431580537901556th)(0)] [2016-10-09 06:31:32] [CREATURE] Server(0) SETTING AFFINITY OF AICharacter[(ENTITY_CREATURE_1476019872229_0)(A. Trader, the 4197431580537901556th)(209)] FROM null to Shop(208) on Server(0) [2016-10-09 06:31:32] [CREATURE] AICharacter[(ENTITY_CREATURE_1476019872229_0)(A. Trader, the 4197431580537901556th)(209)] align on Shop(208) [2016-10-09 06:31:32] [SERVER][AI][ACTIVATE] AICharacter[(ENTITY_CREATURE_1476019872229_0)(A. Trader, the 4197431580537901556th)(209)] A. Trader, the 4197431580537901556th Enter gravity of 208 [2016-10-09 06:31:32] SPAWNING WITH Shop(207): AICharacter[(ENTITY_CREATURE_1476019726275_0)(A. Trader, the 4197431580537901556th)(0)] [2016-10-09 06:31:32] [CREATURE] Server(0) SETTING AFFINITY OF AICharacter[(ENTITY_CREATURE_1476019726275_0)(A. Trader, the 4197431580537901556th)(210)] FROM null to Shop(207) on Server(0) [2016-10-09 06:31:32] [CREATURE] AICharacter[(ENTITY_CREATURE_1476019726275_0)(A. Trader, the 4197431580537901556th)(210)] align on Shop(207) [2016-10-09 06:31:32] [SERVER][AI][ACTIVATE] AICharacter[(ENTITY_CREATURE_1476019726275_0)(A. Trader, the 4197431580537901556th)(210)] A. Trader, the 4197431580537901556th Enter gravity of 207 [2016-10-09 06:31:32] [SERVER] WARNING: UPDATING SERVER SECTORPROXMITY TOOK 105 [2016-10-09 06:31:32] [SERVER][UPDATE] WARNING: object local update of PlS[asdf ; id(205)(2)f(0)] took 108 [2016-10-09 06:31:32] [SERVER][UPDATE] WARNING: object local update of 5 objects took 109 [2016-10-09 06:31:32] SET INITIAL SECTOR ID TO 206 [2016-10-09 06:31:32] [CLIENT] RECEIVED STARTING SECTOR: (2, 2, 2) [2016-10-09 06:31:32] [NT] Big FullUpdate: 36298 bytes: Shop(208) [2016-10-09 06:31:32] [CLIENT] RESET TO LOCAL CUSTOM TEXTURES [2016-10-09 06:31:32] [CLIENT] Server is using default block behavior: CSUM: remote: 0a5a82a435782ac3d8dd8703aa47bcc575eb6725 ::: local: 0a5a82a435782ac3d8dd8703aa47bcc575eb6725 [2016-10-09 06:31:32] [CLIENT] Server is using default block properties [2016-10-09 06:31:32] [CLIENT] Server is using default block config [2016-10-09 06:31:32] [CLIENT] finished executing client hooks: [#document: null] [2016-10-09 06:31:32] [CLIENT] synchronizing ALL Client(2) [2016-10-09 06:31:32] [NT] Big FullUpdate: 36298 bytes: Shop(207) [2016-10-09 06:31:32] [SERVER] SERIALIZED PROXIMITY (2, 2, 2) [2016-10-09 06:31:32] [SEND][SERVERMESSAGE] [SERVERMSG (type 0): [419, asdf]] to RegisteredClient: asdf (2) connected: true [2016-10-09 06:31:32] [CLIENT] FORMATING: [419, asdf]; type: Integer [2016-10-09 06:31:32] [CLIENT] Server message: %s has joined the game. [2016-10-09 06:31:32] [SERVER][UNIVERSE] LOADING SECTOR... (1, 1, 1) [2016-10-09 06:31:32] [SERVER][UNIVERSE] WARNING: LOADING SECTOR TOOK SOME TIME... (1, 1, 1): STATS: inst 14ms, loadDB 3ms, add 0ms, entity 2ms [2016-10-09 06:31:32] [SERVER][UNIVERSE] LOADING SECTOR... (1, 1, 2) [2016-10-09 06:31:32] [SERVER][UNIVERSE] WARNING: LOADING SECTOR TOOK SOME TIME... (1, 1, 2): STATS: inst 1ms, loadDB 2ms, add 3ms, entity 21ms [2016-10-09 06:31:32] [SERVER][UNIVERSE] LOADING SECTOR... (1, 1, 3) [2016-10-09 06:31:32] [DATABASE] WARNING: Loading sector: (1, 1, 3) took long: 48ms; createStatement 0ms, query: 47ms, items: 0ms, meta: 0ms [2016-10-09 06:31:32] [SERVER][UNIVERSE] WARNING: LOADING SECTOR TOOK SOME TIME... (1, 1, 3): STATS: inst 1ms, loadDB 89ms, add 2ms, entity 0ms [2016-10-09 06:31:32] [SERVER][UNIVERSE] LOADING SECTOR... (1, 2, 1) [2016-10-09 06:31:32] [SERVER][UNIVERSE] LOADING SECTOR... (1, 2, 2) [2016-10-09 06:31:32] [SECTOR] Placing ROCK took 12ms [2016-10-09 06:31:32] [ERRORLOG][SECTOR] Could not place rock (-4, -3, -4); (3, 2, 3) [2016-10-09 06:31:32] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-10-09 06:31:32] [ERRORLOG][SECTOR] Asteroid(220)sec[219]: [(132.999, 123.999, -345.001) (133.001, 124.001, -344.999)] [2016-10-09 06:31:32] [ERRORLOG][SECTOR] Asteroid(221)sec[219]: [(80.999, -198.001, 328.999) (81.001, -197.999, 329.001)] [2016-10-09 06:31:32] [ERRORLOG][SECTOR] Could not place rock (-3, -4, -3); (2, 3, 2) [2016-10-09 06:31:32] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-10-09 06:31:32] [ERRORLOG][SECTOR] Asteroid(220)sec[219]: [(132.999, 123.999, -345.001) (133.001, 124.001, -344.999)] [2016-10-09 06:31:32] [ERRORLOG][SECTOR] Asteroid(221)sec[219]: [(80.999, -198.001, 328.999) (81.001, -197.999, 329.001)] [2016-10-09 06:31:32] [ERRORLOG][SECTOR] Could not place rock (-4, -3, -3); (3, 2, 2) [2016-10-09 06:31:32] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-10-09 06:31:32] [ERRORLOG][SECTOR] Asteroid(220)sec[219]: [(132.999, 123.999, -345.001) (133.001, 124.001, -344.999)] [2016-10-09 06:31:32] [ERRORLOG][SECTOR] Asteroid(221)sec[219]: [(80.999, -198.001, 328.999) (81.001, -197.999, 329.001)] [2016-10-09 06:31:32] [SERVER][UNIVERSE] WARNING: LOADING SECTOR TOOK SOME TIME... (1, 2, 2): STATS: inst 2ms, loadDB 1ms, add 1ms, entity 30ms [2016-10-09 06:31:32] [SERVER][UNIVERSE] LOADING SECTOR... (1, 2, 3) [2016-10-09 06:31:32] [TAG] WARNING: Struct read time of null took: 195 [2016-10-09 06:31:32] [TAG] WARNING STRUCT DESERIALIZATION took too long: 195; [2016-10-09 06:31:32] [TAG] WARNING: Struct read time of null took: 195 [2016-10-09 06:31:32] [TAG] WARNING STRUCT DESERIALIZATION took too long: 344; [2016-10-09 06:31:32] [TAG] WARNING: Struct read time of null took: 344 [2016-10-09 06:31:32] [TAG] WARNING STRUCT DESERIALIZATION took too long: 344; [2016-10-09 06:31:32] [TAG] WARNING: Struct read time of null took: 344 [2016-10-09 06:31:32] [TAG] WARNING STRUCT DESERIALIZATION took too long: 367; [2016-10-09 06:31:32] [TAG] warning: reading tag: ShopSpaceStation2 took: 367 [2016-10-09 06:31:32] [SERVER][LOADENTITY] WARNING: SHOP IN Sector[225](1, 2, 3) FROM TAG: ENTITY_SHOP_-4196432345732475100_27.ent took long: 57ms [2016-10-09 06:31:32] [SERVER][SECTOR][LOADING_ENTITY] WARNING: Sector[225](1, 2, 3) loading entity: ENTITY_SHOP_-4196432345732475100_27 took long: 441ms [2016-10-09 06:31:32] [SERVER][UNIVERSE] WARNING: LOADING SECTOR TOOK SOME TIME... (1, 2, 3): STATS: inst 2ms, loadDB 2ms, add 1ms, entity 444ms [2016-10-09 06:31:32] [SERVER][UNIVERSE] LOADING SECTOR... (1, 3, 1) [2016-10-09 06:31:32] [ERRORLOG][SECTOR] Could not place rock (-4, -3, -5); (3, 2, 4) [2016-10-09 06:31:32] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-10-09 06:31:32] [ERRORLOG][SECTOR] Asteroid(229)sec[228]: [(-203.001, -82.001, 158.999) (-202.999, -81.999, 159.001)] [2016-10-09 06:31:32] [ERRORLOG][SECTOR] Could not place rock (-4, -5, -4); (3, 4, 3) [2016-10-09 06:31:32] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-10-09 06:31:32] [ERRORLOG][SECTOR] Asteroid(229)sec[228]: [(-203.001, -82.001, 158.999) (-202.999, -81.999, 159.001)] [2016-10-09 06:31:32] [ERRORLOG][SECTOR] Asteroid(231)sec[228]: [(325.999, 43.999, -271.001) (326.001, 44.001, -270.999)] [2016-10-09 06:31:32] [ERRORLOG][SECTOR] Asteroid(232)sec[228]: [(-291.001, -5.001, -331.001) (-290.999, -4.999, -330.999)] [2016-10-09 06:31:32] [ERRORLOG][SECTOR] Asteroid(233)sec[228]: [(323.999, 162.999, 317.999) (324.001, 163.001, 318.001)] [2016-10-09 06:31:32] [ERRORLOG][SECTOR] Could not place rock (-4, -5, -4); (3, 4, 3) [2016-10-09 06:31:32] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-10-09 06:31:32] [ERRORLOG][SECTOR] Asteroid(229)sec[228]: [(-203.001, -82.001, 158.999) (-202.999, -81.999, 159.001)] [2016-10-09 06:31:32] [ERRORLOG][SECTOR] Asteroid(231)sec[228]: [(325.999, 43.999, -271.001) (326.001, 44.001, -270.999)] [2016-10-09 06:31:32] [ERRORLOG][SECTOR] Asteroid(232)sec[228]: [(-291.001, -5.001, -331.001) (-290.999, -4.999, -330.999)] [2016-10-09 06:31:32] [ERRORLOG][SECTOR] Asteroid(233)sec[228]: [(323.999, 162.999, 317.999) (324.001, 163.001, 318.001)] [2016-10-09 06:31:32] [SERVER][UNIVERSE] WARNING: LOADING SECTOR TOOK SOME TIME... (1, 3, 1): STATS: inst 1ms, loadDB 2ms, add 0ms, entity 28ms [2016-10-09 06:31:32] [SERVER][UNIVERSE] LOADING SECTOR... (1, 3, 2) [2016-10-09 06:31:32] [SERVER][UNIVERSE] LOADING SECTOR... (1, 3, 3) [2016-10-09 06:31:32] [SERVER][UNIVERSE] LOADING SECTOR... (2, 1, 1) [2016-10-09 06:31:32] [DATABASE] WARNING: Loading sector: (2, 1, 1) took long: 117ms; createStatement 0ms, query: 104ms, items: 0ms, meta: 0ms [2016-10-09 06:31:32] [SERVER][UNIVERSE] WARNING: LOADING SECTOR TOOK SOME TIME... (2, 1, 1): STATS: inst 1ms, loadDB 117ms, add 3ms, entity 4ms [2016-10-09 06:31:32] [SERVER][UNIVERSE] LOADING SECTOR... (2, 1, 2) [2016-10-09 06:31:32] [SERVER][UNIVERSE] LOADING SECTOR... (2, 1, 3) [2016-10-09 06:31:32] [ERRORLOG][SECTOR] Could not place rock (-5, -4, -5); (4, 3, 4) [2016-10-09 06:31:32] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-10-09 06:31:32] [ERRORLOG][SECTOR] Asteroid(247)sec[246]: [(-137.001, -151.001, 133.999) (-136.999, -150.999, 134.001)] [2016-10-09 06:31:32] [ERRORLOG][SECTOR] Could not place rock (-4, -5, -3); (3, 4, 2) [2016-10-09 06:31:32] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-10-09 06:31:32] [ERRORLOG][SECTOR] Asteroid(247)sec[246]: [(-137.001, -151.001, 133.999) (-136.999, -150.999, 134.001)] [2016-10-09 06:31:32] [ERRORLOG][SECTOR] Could not place rock (-3, -3, -4); (2, 2, 3) [2016-10-09 06:31:32] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-10-09 06:31:32] [ERRORLOG][SECTOR] Asteroid(247)sec[246]: [(-137.001, -151.001, 133.999) (-136.999, -150.999, 134.001)] [2016-10-09 06:31:32] [ERRORLOG][SECTOR] Could not place rock (-5, -4, -5); (4, 3, 4) [2016-10-09 06:31:32] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-10-09 06:31:32] [ERRORLOG][SECTOR] Asteroid(247)sec[246]: [(-137.001, -151.001, 133.999) (-136.999, -150.999, 134.001)] [2016-10-09 06:31:32] SET NON SUN (-279, -133, -191) [2016-10-09 06:31:32] [ERRORLOG][SECTOR] Could not place rock (-4, -4, -4); (3, 3, 3) [2016-10-09 06:31:32] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-10-09 06:31:33] [ERRORLOG][SECTOR] Asteroid(247)sec[246]: [(-137.001, -151.001, 133.999) (-136.999, -150.999, 134.001)] [2016-10-09 06:31:33] [SERVER][UNIVERSE] WARNING: LOADING SECTOR TOOK SOME TIME... (2, 1, 3): STATS: inst 1ms, loadDB 1ms, add 3ms, entity 47ms [2016-10-09 06:31:33] [SERVER][UNIVERSE] LOADING SECTOR... (2, 2, 1) [2016-10-09 06:31:33] [SERVER][UNIVERSE] LOADING SECTOR... (2, 2, 3) [2016-10-09 06:31:33] [ERRORLOG][SECTOR] Could not place rock (-4, -4, -4); (3, 3, 3) [2016-10-09 06:31:33] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-10-09 06:31:33] [ERRORLOG][SECTOR] Asteroid(255)sec[254]: [(60.999, -211.001, 196.999) (61.001, -210.999, 197.001)] [2016-10-09 06:31:33] [ERRORLOG][SECTOR] Asteroid(256)sec[254]: [(-215.001, 322.999, 146.999) (-214.999, 323.001, 147.001)] [2016-10-09 06:31:33] [ERRORLOG][SECTOR] Asteroid(257)sec[254]: [(78.999, -222.001, -329.001) (79.001, -221.999, -328.999)] [2016-10-09 06:31:33] [ERRORLOG][SECTOR] Asteroid(258)sec[254]: [(334.999, 279.999, -105.001) (335.001, 280.001, -104.999)] [2016-10-09 06:31:33] [ERRORLOG][SECTOR] Could not place rock (-3, -4, -3); (2, 3, 2) [2016-10-09 06:31:33] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-10-09 06:31:33] [ERRORLOG][SECTOR] Asteroid(255)sec[254]: [(60.999, -211.001, 196.999) (61.001, -210.999, 197.001)] [2016-10-09 06:31:33] [ERRORLOG][SECTOR] Asteroid(256)sec[254]: [(-215.001, 322.999, 146.999) (-214.999, 323.001, 147.001)] [2016-10-09 06:31:33] [ERRORLOG][SECTOR] Asteroid(257)sec[254]: [(78.999, -222.001, -329.001) (79.001, -221.999, -328.999)] [2016-10-09 06:31:33] [ERRORLOG][SECTOR] Asteroid(258)sec[254]: [(334.999, 279.999, -105.001) (335.001, 280.001, -104.999)] [2016-10-09 06:31:33] [SERVER][UNIVERSE] WARNING: LOADING SECTOR TOOK SOME TIME... (2, 2, 3): STATS: inst 8ms, loadDB 8ms, add 1ms, entity 32ms [2016-10-09 06:31:33] [SERVER][UNIVERSE] LOADING SECTOR... (2, 3, 1) [2016-10-09 06:31:33] [SERVER][UNIVERSE] LOADING SECTOR... (2, 3, 2) [2016-10-09 06:31:33] [SERVER][UNIVERSE] LOADING SECTOR... (2, 3, 3) [2016-10-09 06:31:33] [SERVER][UNIVERSE] LOADING SECTOR... (3, 1, 1) [2016-10-09 06:31:33] [SERVER][UNIVERSE] LOADING SECTOR... (3, 1, 2) [2016-10-09 06:31:33] [ERRORLOG][SECTOR] Could not place rock (-3, -3, -4); (2, 2, 3) [2016-10-09 06:31:33] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-10-09 06:31:33] [ERRORLOG][SECTOR] Asteroid(267)sec[266]: [(-323.001, -195.001, 72.999) (-322.999, -194.999, 73.001)] [2016-10-09 06:31:33] [ERRORLOG][SECTOR] Asteroid(268)sec[266]: [(304.999, -151.001, 74.999) (305.001, -150.999, 75.001)] [2016-10-09 06:31:33] [ERRORLOG][SECTOR] Asteroid(269)sec[266]: [(332.999, 340.999, 284.999) (333.001, 341.001, 285.001)] [2016-10-09 06:31:33] [ERRORLOG][SECTOR] Could not place rock (-3, -5, -4); (2, 4, 3) [2016-10-09 06:31:33] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-10-09 06:31:33] [ERRORLOG][SECTOR] Asteroid(267)sec[266]: [(-323.001, -195.001, 72.999) (-322.999, -194.999, 73.001)] [2016-10-09 06:31:33] [ERRORLOG][SECTOR] Asteroid(268)sec[266]: [(304.999, -151.001, 74.999) (305.001, -150.999, 75.001)] [2016-10-09 06:31:33] [ERRORLOG][SECTOR] Asteroid(269)sec[266]: [(332.999, 340.999, 284.999) (333.001, 341.001, 285.001)] [2016-10-09 06:31:33] [ERRORLOG][SECTOR] Asteroid(271)sec[266]: [(276.999, 337.999, -291.001) (277.001, 338.001, -290.999)] [2016-10-09 06:31:33] [ERRORLOG][SECTOR] Could not place rock (-4, -4, -5); (3, 3, 4) [2016-10-09 06:31:33] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-10-09 06:31:33] [ERRORLOG][SECTOR] Asteroid(267)sec[266]: [(-323.001, -195.001, 72.999) (-322.999, -194.999, 73.001)] [2016-10-09 06:31:33] [ERRORLOG][SECTOR] Asteroid(268)sec[266]: [(304.999, -151.001, 74.999) (305.001, -150.999, 75.001)] [2016-10-09 06:31:33] [ERRORLOG][SECTOR] Asteroid(269)sec[266]: [(332.999, 340.999, 284.999) (333.001, 341.001, 285.001)] [2016-10-09 06:31:33] [ERRORLOG][SECTOR] Asteroid(271)sec[266]: [(276.999, 337.999, -291.001) (277.001, 338.001, -290.999)] [2016-10-09 06:31:33] [SERVER][UNIVERSE] WARNING: LOADING SECTOR TOOK SOME TIME... (3, 1, 2): STATS: inst 0ms, loadDB 9ms, add 3ms, entity 31ms [2016-10-09 06:31:33] [SERVER][UNIVERSE] LOADING SECTOR... (3, 1, 3) [2016-10-09 06:31:33] [SERVER][UNIVERSE] LOADING SECTOR... (3, 2, 1) [2016-10-09 06:31:33] [ERRORLOG][SECTOR] Could not place rock (-4, -4, -5); (3, 3, 4) [2016-10-09 06:31:33] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-10-09 06:31:33] [ERRORLOG][SECTOR] Asteroid(276)sec[275]: [(189.999, -149.001, 272.999) (190.001, -148.999, 273.001)] [2016-10-09 06:31:33] [ERRORLOG][SECTOR] Asteroid(277)sec[275]: [(312.999, 222.999, -314.001) (313.001, 223.001, -313.999)] [2016-10-09 06:31:33] [ERRORLOG][SECTOR] Asteroid(278)sec[275]: [(-240.001, 65.999, -339.001) (-239.999, 66.001, -338.999)] [2016-10-09 06:31:33] [ERRORLOG][SECTOR] Could not place rock (-4, -4, -4); (3, 3, 3) [2016-10-09 06:31:33] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-10-09 06:31:33] [ERRORLOG][SECTOR] Asteroid(276)sec[275]: [(189.999, -149.001, 272.999) (190.001, -148.999, 273.001)] [2016-10-09 06:31:33] [ERRORLOG][SECTOR] Asteroid(277)sec[275]: [(312.999, 222.999, -314.001) (313.001, 223.001, -313.999)] [2016-10-09 06:31:33] [ERRORLOG][SECTOR] Asteroid(278)sec[275]: [(-240.001, 65.999, -339.001) (-239.999, 66.001, -338.999)] [2016-10-09 06:31:33] [ERRORLOG][SECTOR] Could not place rock (-4, -4, -4); (3, 3, 3) [2016-10-09 06:31:33] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-10-09 06:31:33] [ERRORLOG][SECTOR] Asteroid(276)sec[275]: [(189.999, -149.001, 272.999) (190.001, -148.999, 273.001)] [2016-10-09 06:31:33] [ERRORLOG][SECTOR] Asteroid(277)sec[275]: [(312.999, 222.999, -314.001) (313.001, 223.001, -313.999)] [2016-10-09 06:31:33] [ERRORLOG][SECTOR] Asteroid(278)sec[275]: [(-240.001, 65.999, -339.001) (-239.999, 66.001, -338.999)] [2016-10-09 06:31:33] [SERVER][UNIVERSE] WARNING: LOADING SECTOR TOOK SOME TIME... (3, 2, 1): STATS: inst 1ms, loadDB 1ms, add 9ms, entity 19ms [2016-10-09 06:31:33] [SERVER][UNIVERSE] LOADING SECTOR... (3, 2, 2) [2016-10-09 06:31:33] [SERVER][UNIVERSE] LOADING SECTOR... (3, 2, 3) [2016-10-09 06:31:33] [SERVER][UNIVERSE] LOADING SECTOR... (3, 3, 1) [2016-10-09 06:31:33] [SERVER][UNIVERSE] LOADING SECTOR... (3, 3, 2) [2016-10-09 06:31:33] [SERVER][UNIVERSE] LOADING SECTOR... (3, 3, 3) [2016-10-09 06:31:33] [UNIVERSE] WARNING: Sector Ping took 1050 [2016-10-09 06:31:33] [UNIVERSE] WARNING: Sector UPDATE took 131; sectors updated: 27 [2016-10-09 06:31:33] [SERVER][UPDATE] WARNING: UNIVERSE update took 1183 [2016-10-09 06:31:33] Server(0) AICharacter[(ENTITY_CREATURE_1476019872229_0)(A. Trader, the 4197431580537901556th)(209)] HANDLE SCHEDULED GRAVITY (0.0, 0.0, 0.0), Shop(208) [2016-10-09 06:31:33] [GRAVITY] AICharacter[(ENTITY_CREATURE_1476019872229_0)(A. Trader, the 4197431580537901556th)(209)] Server(0) SOURCE CHANGE null -> Shop(208) [2016-10-09 06:31:33] [SIMPLETRANSFORMABLE] Server(0) AICharacter[(ENTITY_CREATURE_1476019872229_0)(A. Trader, the 4197431580537901556th)(209)] gravity change sent: NetworkGravity [gravityId=208, gravityIdReceive=-1, gravity=(0.0, 0.0, 0.0), gravityReceive=(0.0, 0.0, 0.0), gravityReceived=false, forcedFromServer=false] [2016-10-09 06:31:33] [GRAVITY] AICharacter[(ENTITY_CREATURE_1476019872229_0)(A. Trader, the 4197431580537901556th)(209)] changed gravity on Server(0) Shop(208) -> (0.0, 0.0, 0.0) [2016-10-09 06:31:33] [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1476019872229_0)(A. Trader, the 4197431580537901556th)(209)] Server(0) starting gravity change: (-6.197073E-4, -6.7299805, -3.5749996E-4) [2016-10-09 06:31:33] Server(0)[ABSTRACTCHARACTER] AICharacter[(ENTITY_CREATURE_1476019872229_0)(A. Trader, the 4197431580537901556th)(209)] INITIALIZING GRAVITY FOR Shop(208) [2016-10-09 06:31:33] [PLAYERCHARACTER] Server(0) of AICharacter[(ENTITY_CREATURE_1476019872229_0)(A. Trader, the 4197431580537901556th)(209)] gravity to: [WARNING] UNKNOWN SIDE -1 [2016-10-09 06:31:33] [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1476019872229_0)(A. Trader, the 4197431580537901556th)(209)] Server(0) starting gravity change DONE: source: Shop(208) origin: (-6.197073E-4, -6.7299805, -3.5749996E-4) [2016-10-09 06:31:33] Server(0) AICharacter[(ENTITY_CREATURE_1476019726275_0)(A. Trader, the 4197431580537901556th)(210)] HANDLE SCHEDULED GRAVITY (0.0, 0.0, 0.0), Shop(207) [2016-10-09 06:31:33] [GRAVITY] AICharacter[(ENTITY_CREATURE_1476019726275_0)(A. Trader, the 4197431580537901556th)(210)] Server(0) SOURCE CHANGE null -> Shop(207) [2016-10-09 06:31:33] [SIMPLETRANSFORMABLE] Server(0) AICharacter[(ENTITY_CREATURE_1476019726275_0)(A. Trader, the 4197431580537901556th)(210)] gravity change sent: NetworkGravity [gravityId=207, gravityIdReceive=-1, gravity=(0.0, 0.0, 0.0), gravityReceive=(0.0, 0.0, 0.0), gravityReceived=false, forcedFromServer=false] [2016-10-09 06:31:33] [GRAVITY] AICharacter[(ENTITY_CREATURE_1476019726275_0)(A. Trader, the 4197431580537901556th)(210)] changed gravity on Server(0) Shop(207) -> (0.0, 0.0, 0.0) [2016-10-09 06:31:33] [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1476019726275_0)(A. Trader, the 4197431580537901556th)(210)] Server(0) starting gravity change: (6.988258, -4.64748, 9.601597) [2016-10-09 06:31:33] Server(0)[ABSTRACTCHARACTER] AICharacter[(ENTITY_CREATURE_1476019726275_0)(A. Trader, the 4197431580537901556th)(210)] INITIALIZING GRAVITY FOR Shop(207) [2016-10-09 06:31:33] [PLAYERCHARACTER] Server(0) of AICharacter[(ENTITY_CREATURE_1476019726275_0)(A. Trader, the 4197431580537901556th)(210)] gravity to: [WARNING] UNKNOWN SIDE -1 [2016-10-09 06:31:33] [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1476019726275_0)(A. Trader, the 4197431580537901556th)(210)] Server(0) starting gravity change DONE: source: Shop(207) origin: (6.988258, -4.64748, 9.601597) [2016-10-09 06:31:33] [SERVER] (client needs synch) SENDING SYNCHALL TO RegisteredClient: asdf (2) connected: true [2016-10-09 06:31:33] [SERVER] sending ALLSYNCHRONIZING update to asdf 40, 40 [2016-10-09 06:31:33] [SYNC_SENDER] SENDING ALL OBJECTS: 40 [2016-10-09 06:31:33] [SERVER] SERIALIZED PROXIMITY (2, 2, 2) [2016-10-09 06:31:33] [SERVER] sending remote forced animation 0: ForcedAnimation [type=null, animation=null, loopMode=null, speed=0.0, fullBody=false] [2016-10-09 06:31:33] [NT] Big FullUpdate: 18354 bytes: Shop(208) [2016-10-09 06:31:33] [NT] Big FullUpdate: 7290 bytes: SenableGameState(204) [2016-10-09 06:31:33] [NT] Big FullUpdate: 18354 bytes: Shop(207) [2016-10-09 06:31:33] [SERVER] sending remote forced animation 0: ForcedAnimation [type=null, animation=null, loopMode=null, speed=0.0, fullBody=false] [2016-10-09 06:31:33] [CLIENT] 2 Sync all update received [2016-10-09 06:31:33] [SYNCHRONIZE] FORCED UPDATE [2016-10-09 06:31:33] [SERVER] ALL-SYNCHRONIZE TO asdf TOOK 49 ms [2016-10-09 06:31:33] [SERVER] SYNCHALL TO RegisteredClient: asdf (2) connected: true took: 49 [2016-10-09 06:31:33] [SERVER] sending remote forced animation 0: ForcedAnimation [type=null, animation=null, loopMode=null, speed=0.0, fullBody=false] [2016-10-09 06:31:33] [SERVER] sending remote forced animation 0: ForcedAnimation [type=null, animation=null, loopMode=null, speed=0.0, fullBody=false] [2016-10-09 06:31:33] Sector[206](2, 2, 2) Narrowphase of Sector[206](2, 2, 2) took: 250 [2016-10-09 06:31:33] Sector[206](2, 2, 2) LISTING OBJECTS: [2016-10-09 06:31:33] 0# OBJECT: {RigBExOrig@1877784856([CCS|SER Shop(208)])} [2016-10-09 06:31:33] 1# OBJECT: {RigBExOrig@510398480([CCS|SER Shop(207)])} [2016-10-09 06:31:33] 2# OBJECT: PCGhostObjExt(209->Attached(Shop(208)))@1217567242 [2016-10-09 06:31:33] 3# OBJECT: PCGhostObjExt(210->Attached(Shop(207)))@280964031 [2016-10-09 06:31:33] WARNING: sector update of single sector (2, 2, 2) took 268 ms; Physics 268 ms [2016-10-09 06:31:33] WARNING: sector info: (2, 2, 2); id 206; type MAIN; [2016-10-09 06:31:33] [UNIVERSE] WARNING: Sector UPDATE took 284; sectors updated: 27 [2016-10-09 06:31:33] [SERVER][UPDATE] WARNING: UNIVERSE update took 284 [2016-10-09 06:31:33] Server(0) AICharacter[(ENTITY_CREATURE_1476019872229_0)(A. Trader, the 4197431580537901556th)(209)] HANDLE SCHEDULED GRAVITY (0.0, -9.89, 0.0), Shop(208) [2016-10-09 06:31:33] [GRAVITY] AICharacter[(ENTITY_CREATURE_1476019872229_0)(A. Trader, the 4197431580537901556th)(209)] Server(0) Acceleration changed to (0.0, -9.89, 0.0) [2016-10-09 06:31:33] [SIMPLETRANSFORMABLE] Server(0) AICharacter[(ENTITY_CREATURE_1476019872229_0)(A. Trader, the 4197431580537901556th)(209)] gravity change sent: NetworkGravity [gravityId=208, gravityIdReceive=-1, gravity=(0.0, -9.89, 0.0), gravityReceive=(0.0, 0.0, 0.0), gravityReceived=false, forcedFromServer=false] [2016-10-09 06:31:33] [GRAVITY] AICharacter[(ENTITY_CREATURE_1476019872229_0)(A. Trader, the 4197431580537901556th)(209)] changed gravity on Server(0) Shop(208) -> (0.0, -9.89, 0.0) [2016-10-09 06:31:33] [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1476019872229_0)(A. Trader, the 4197431580537901556th)(209)] Server(0) starting gravity change: (-6.197073E-4, -6.7299805, -3.5749996E-4) [2016-10-09 06:31:33] Server(0)[ABSTRACTCHARACTER] AICharacter[(ENTITY_CREATURE_1476019872229_0)(A. Trader, the 4197431580537901556th)(209)] INITIALIZING GRAVITY FOR Shop(208) [2016-10-09 06:31:33] [PLAYERCHARACTER] Server(0) of AICharacter[(ENTITY_CREATURE_1476019872229_0)(A. Trader, the 4197431580537901556th)(209)] gravity to: TOP [2016-10-09 06:31:33] [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1476019872229_0)(A. Trader, the 4197431580537901556th)(209)] Server(0) starting gravity change DONE: source: Shop(208) origin: (-6.197073E-4, -6.7299805, -3.5749996E-4) [2016-10-09 06:31:33] [NT] Big FullUpdate: 34868 bytes: Shop(226) [2016-10-09 06:31:33] [CLIENT] chat channels loaded 0 [2016-10-09 06:31:33] [GHOST-OBJECT] SWEEP TEST TIME: 69 [2016-10-09 06:31:33] [UNIVERSE] WARNING: Sector UPDATE took 153; sectors updated: 27 [2016-10-09 06:31:33] [SERVER][UPDATE] WARNING: UNIVERSE update took 153 [2016-10-09 06:31:33] [SKINMANAGER] PlS[asdf ; id(205)(2)f(0)] Client(2) received skin filename [2016-10-09 06:31:33] [PlayerState] Client successfully received player state Client(2), owner: 2 [2016-10-09 06:31:33] [SYNC-RECEIVER] Client(2) DECODING OF NEW OBJECT PlS[asdf ; id(205)(2)f(0)] TOOK 137 [2016-10-09 06:31:34] [GHOST-OBJECT] SWEEP TEST TIME: 86 [2016-10-09 06:31:34] [SYNC-RECEIVER] Client(2) DECODING OF NEW OBJECT Shop(208) TOOK 174 [2016-10-09 06:31:34] [SYNC-RECEIVER] Client(2) DECODING OF NEW OBJECT Shop(207) TOOK 28 [2016-10-09 06:31:34] [CHAT] Client(2) initializing data from network object 203 [2016-10-09 06:31:34] [CLIENT] 2 executed RequestSynchronizeAll. fetched objects 40 [2016-10-09 06:31:34] [CLIENT] RE- synchronized client: 2 [2016-10-09 06:31:34] [CLIENT] connected to server localhost:4242 [2016-10-09 06:31:34] [CLIENT] Client State and Controller successfully connected [2016-10-09 06:31:34] [CLIENT] State initializing [2016-10-09 06:31:34] [CLIENT] Chat initializing [2016-10-09 06:31:34] [CLIENT] Client(2) asking for new IDS [2016-10-09 06:31:34] [UNIVERSE] WARNING: Sector UPDATE took 273; sectors updated: 27 [2016-10-09 06:31:34] [SERVER][UPDATE] WARNING: UNIVERSE update took 274 [2016-10-09 06:31:34] SENDING new ID RANGE TO CLIENT 289; packet -32558 [2016-10-09 06:31:34] Sector[206](2, 2, 2) Narrowphase of Sector[206](2, 2, 2) took: 142 [2016-10-09 06:31:34] Sector[206](2, 2, 2) LISTING OBJECTS: [2016-10-09 06:31:34] 0# OBJECT: {RigBExOrig@1877784856([CCS|SER Shop(208)])} [2016-10-09 06:31:34] 1# OBJECT: {RigBExOrig@510398480([CCS|SER Shop(207)])} [2016-10-09 06:31:34] 2# OBJECT: PCGhostObjExt(209->Attached(Shop(208)))@1217567242 [2016-10-09 06:31:34] 3# OBJECT: PCGhostObjExt(210->Attached(Shop(207)))@280964031 [2016-10-09 06:31:34] [SYNC-RECEIVER] Client(2) DECODING OF NEW OBJECT Shop(226) TOOK 123 [2016-10-09 06:31:34] Client got new ID range 289 [2016-10-09 06:31:34] [CLIENT] Client(2) received new IDS [2016-10-09 06:31:34] [CLIENT] ID RANGE AQUIRE TOOK 264 [2016-10-09 06:31:34] [CLIENT] Control Manager initializing [2016-10-09 06:31:34] [UNIVERSE] WARNING: Sector UPDATE took 272; sectors updated: 27 [2016-10-09 06:31:34] [SERVER][UPDATE] WARNING: UNIVERSE update took 273 [2016-10-09 06:31:34] [CLIENT][CONTROLLER] Switched to auto roam (spawn screen) [2016-10-09 06:31:34] [CLIENT][CONTROLLER] Switched to auto roam (spawn screen) [2016-10-09 06:31:34] [CLIENT][CONTROLLER] Switched to auto roam (spawn screen) [2016-10-09 06:31:34] [CLIENT] InternalCallback initializing [2016-10-09 06:31:34] [CLIENT] State initialized. GameMode: SANDBOX [2016-10-09 06:31:34] [CLIENT] Client State and Controller successfully initialized [2016-10-09 06:31:34] ################### ENGINE SETTINGS ########################## [2016-10-09 06:31:34] C_USE_NEW_PLAYER_MODEL_ true [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] CONTROL_HELP true [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] C_MOUSE_BUTTON_SWITCH false [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] G_RESOLUTION 1920 x 1080 [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] G_FULLSCREEN false [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] G_WINDOWED_BORDERLESS false [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] G_TEXTURE_PACK Default [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] G_TEXTURE_PACK_RESOLUTION 128 [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] G_VSYNCH false [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] G_MULTI_SAMPLE_TARGET 0 [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] G_MULTI_SAMPLE 0 [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] G_GAMMA 1.2 [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] G_FOV 85.0 [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] G_MAX_SEGMENTSDRAWN 1100 [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] G_NORMAL_MAPPING true [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] G_SHADOWS false [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] G_SHADOW_QUALITY BEST [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] G_SHADOWS_TARGET false [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] G_SHADOW_QUALITY_TARGET BEST [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] G_PROD_BG true [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] G_PROD_BG_QUALITY 2048 [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] G_DRAW_SURROUNDING_GALAXIES_IN_MAP false [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] HIT_INDICATION_NUMBERS_LIFETIME 0.4 [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] PLAYER_SKIN_CREATE [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] PLAYER_SKIN [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] D_LIFETIME_NORM 30 [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] S_SOUND_SYS_ENABLED true [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] S_SOUND_ENABLED true [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] S_SOUND_VOLUME_GLOBAL 4 [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] USE_OPEN_AL_SOUND true [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] N_TRANSMIT_RAW_DEBUG_POSITIONS false [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] C_SELECTED_JOYSTICK -1 [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] ICON_BAKERY_BLOCKSTYLE_ROTATE_DEG -90.0 [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] MOUSE_WHEEL_SENSIBILITY 7.0E-4 [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] BUILD_MODE_SHIFT_SPEED 25.0 [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] ORBITAL_CAM_SPEED 0.5 [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] G_DAMAGE_DISPLAY 600 [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] G_STAR_COUNT 4096 [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] G_VBO_BULKMODE_SIZE 4 [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] G_DRAW_FOG false [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] G_DRAW_BEAMS true [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] G_DRAW_EXHAUST_PLUMES true [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] D_INFO_CONTROLMANAGER false [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] D_INFO_SHADER true [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] T_ENABLE_TEXTURE_BAKER false [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] D_INFO_DRAW_TIMES false [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] D_INFO_DRAW_SPACE_PARTICLE false [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] G_SPACE_PARTICLE true [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] G_DRAW_MOUSE_COLLISION false [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] G_ATMOSPHERE_SHADER normal [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] F_FRAME_BUFFER false [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] G_SHADOW_NEAR_DIST 1.0 [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] G_SHADOW_FAR_DIST 75.0 [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] G_SHADOW_DEPTH_RANGE_NEAR 0.0 [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] G_SHADOW_DEPTH_RANGE_FAR 1.0 [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] G_SHADOW_SPLIT_FAR_0 0.325 [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] G_SHADOW_SPLIT_NEAR_1 0.325 [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] G_SHADOW_SPLIT_FAR_1 0.325 [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] G_SHADOW_SPLIT_NEAR_2 0.325 [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] G_SHADOW_SPLIT_MULT 1.005 [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] G_SHADOW_CROP_MATRIX_MAX -1000.0 [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] G_SHADOW_CROP_MATRIX_MIN 1000.0 [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] G_SHADOW_EXTRA_BACKUP 20.0 [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] G_SHADOW_NEAR_CLIP 0.05 [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] G_SHADOW_SPLIT_MAT_RADIUS_ADD_0 0.0 [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] G_SHADOW_SPLIT_MAT_RADIUS_ADD_1 10.0 [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] G_SHADOW_SPLIT_MAT_RADIUS_ADD_2 10.0 [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] G_SHADOW_SPLIT_MAT_RADIUS_ADD_3 3.0 [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] G_SHADOW_SPLIT_ORTHO_MAT_FAR_ADDED_0 0.0 [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] G_SHADOW_SPLIT_ORTHO_MAT_FAR_ADDED_1 100.0 [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] G_SHADOW_SPLIT_ORTHO_MAT_FAR_ADDED_2 50.0 [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] G_SHADOW_SPLIT_ORTHO_MAT_FAR_ADDED_3 150.0 [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] G_SHADOW_SPLIT_ORTHO_NEAR_ADDED -100.0 [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] G_SHADOW_ULTRA_FAR_BOUNDS_ADDED_0 -0.013 [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] G_SHADOW_ULTRA_FAR_BOUNDS_ADDED_1 -0.002 [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] G_SHADOW_ULTRA_FAR_BOUNDS_ADDED_2 -0.002 [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] G_SHADOW_OTHER_QUALITY_FAR_BOUND_ADDED_0 -0.023 [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] G_SHADOW_OTHER_QUALITY_FAR_BOUND_ADDED_1 -0.002 [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] G_SHADOW_OTHER_QUALITY_FAR_BOUND_ADDED_2 -0.0 [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] G_SHADOW_FOV_ADDED_RAD 0.2 [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] G_SHADOW_DISPLAY_SHADOW_MAP false [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] G_DRAW_SHIELDS true [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] G_DRAW_WATER true [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] G_DRAW_BACKGROUND true [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] G_WATER_USE_MIPMAPS false [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] E_NAVIGATION_FILTER 869 [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] G_DRAW_ENTITIES true [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] G_FRUSTUM_CULLING true [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] G_DRAW_EFFECTS true [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] G_SHADER_RELOAD false [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] G_FRAMERATE_FIXED 120 [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] G_SHADERS_ACTIVE true [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] G_DEBUG_DRAW_GRID false [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] G_DEBUG_DRAW_LINES true [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] T_TERRAIN_DRAW true [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] T_TERRAIN_WIREFRAME_DRAW false [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] G_CULLING_ACTIVE true [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] G_TEXTURE_ARRAYS false [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] G_AUTO_NORMALIZATION true [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] G_DRAW_BY_SIDES true [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] G_WIREFRAMED false [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] G_TEXTURE_COMPRESSION_BLOCKS false [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] G_TEXTURE_ARRAY_COMPRESSION true [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] G_TEXTURE_ARRAY_MIPMAP true [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] G_TEXTURE_MIPMAP true [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] G_SHADOWS_VSM false [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] S_PAUSED false [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] S_SETTINGS_SHOW false [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] MINIMAP_MODE SMALL [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] SECTOR_INDICATION_MODE INDICATION_ONLY [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] S_KEY_ALLOW_DUPLICATES true [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] GIF_WIDTH 640 [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] GIF_HEIGHT 640 [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] GIF_FPS 15 [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] GIF_GUI false [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] G_DEBRIS_THRESHOLD_MS 4 [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] S_INITIAL_SETTING Single Player [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] S_GAME_MODE Sandbox [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] G_BONE_ANIMATION true [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] P_NT_DEBUG_ACTIVE false [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] P_PHYSICS_DEBUG_ACTIVE_OCCLUSION false [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] P_PHYSICS_DEBUG_ACTIVE false [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] P_PHYSICS_DEBUG_MODE 0 [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] G_DEBUG_LINE_DRAWING_ACTIVATED false [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] G_WINDOW_START_POSITION center [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] G_DRAW_GUI_ACTIVE true [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] G_DRAW_NO_OVERLAYS false [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] G_PARTICLE_SORTING true [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] P_PHYSICS_ACTIVATED true [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] G_SMOKE_QUALITY false [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] G_DRAW_STARS true [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] G_DRAW_PASTE_PREVIEW true [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] G_USE_SPRITE_VBO true [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] TUTORIAL_NEW false [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] G_AUTOSELECT_CONTROLLERS true [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] S_INFO_DRAW FPS_AND_PING [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] G_VBO_FLAG STATIC [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] N_LAG_COMPENSATION true [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] N_IGNORE_SAVED_UPLINK_CREDENTIALS_IN_SINGLEPLAYER true [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] N_SERVERTIME_UPDATE_FREQUENCY 10000 [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] M_TEXTURE_PACK_CONFIG_TOOL ./data/textures/block/Default/64/ [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] G_MIPMAP_LEVEL_MAX 3 [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] M_MOUSE_SENSITIVITY 0.5 [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] G_HIT_INDICATION_SIZE 1.0 [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] F_BLOOM false [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] F_BLOOM_INTENSITY 0.4 [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] S_MOUSE_LOCK true [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] G_DRAW_ADV_BUILDMODE_BLOCK_PREVIEW true [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] G_SHOW_PURE_NUMBERS_FOR_SHIELD_AND_POWER false [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] S_FLIP_HOTBAR_MOUSEWHEEL_WITHOUT_CTRL true [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] S_ZOOM_MOUSEWHEEL SLOTS [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] S_MOUSE_SHIP_INVERT false [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] S_MOUSE_ALL_INVERT false [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] S_USE_REGION_SIGNATURE_TEST false [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] G_PREVIEW_TO_BUILD_BLOCK true [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] S_EXIT_ON_ESC false [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] G_USE_HIGH_QUALITY_BACKGROUND false [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] G_DRAW_POPUPS true [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] G_USE_VBO_MAP true [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] G_DRAW_JUMP_OVERLAY true [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] G_MAG_FILTER_LINEAR_BLOCKS false [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] BLOCK_TEXTURE_ANISOTROPY true [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] G_MAG_FILTER_LINEAR_GUI false [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] G_MAX_BEAMS 1024 [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] SEGMENT_REQUEST_BATCH 64 [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] CLIENT_BUFFER_SIZE 65536 [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] ICON_BAKERY_SINGLE_RESOLUTION 150 [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] LIGHT_RAY_COUNT 48 [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] ICON_BAKERY_SINGLE_ICONS false [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] G_MUST_CONFIRM_DETACHEMENT_AT_SPEED 50.0 [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] G_USE_SHADER4 true [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] O_OCULUS_RENDERING false [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] G_USE_VERTEX_LIGHTING_ONLY false [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] CLIENT_TRAFFIC_CLASS true [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] G_DRAW_SELECTED_BLOCK_WOBBLE true [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] G_USE_TWO_COMPONENT_SHADER false [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] A_FORCE_AUTHENTICATION_METHOD -1 [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] MIN_FFA 2 [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] B_UNDO_REDO_MAX 30 [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] G_DRAW_ANY_CONNECTIONS true [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] G_DRAW_ALL_CONNECTIONS false [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] N_ARTIFICIAL_DELAY 0 [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] SEGMENT_PIECE_QUEUE_SINGLEPLAYER 32767 [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] G_MAX_MISSILE_TRAILS 128 [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] G_USE_OCCLUSION_CULLING false [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] C_AUTOASSIGN_WEAPON_SLOTS true [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] G_DRAW_NT_STATS_OVERLAY false [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] CLIENT_CUSTOM_TEXTURE_PATH ./customBlockTextures [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] SECRET none [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] LIMIT_FPS_UNFOCUS true [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] GUI_USE_DISPLAY_LISTS false [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] USE_GL_MULTI_DRAWARRAYS false [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] USE_GL_MULTI_DRAWARRAYS_INITIAL_SET false [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] CHAT_CLOSE_ON_ENTER true [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] A_FORCE_LOCAL_SAVE_ENABLED_IN_SINGLE_PLAYER false [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] G_SHIP_INFO_ZOOM 0 [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] G_SINGLEPLAYER_CREATIVE_MODE false [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] G_DRAW_LAG_OBJECTS_IN_HUD false [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] G_SHOW_SYMMETRY_PLANES true [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] LANGUAGE_PACK english [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] LANGUAGE_PACK_ASSIGNED true [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] DELETE_SEVER_DATABASE_ON_STARTUP false [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] G_BASIC_SELECTION_BOX false [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] OFFLINE_PLAYER_NAME asdf [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] ONLINE_PLAYER_NAME [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] SERVERLIST_COMPATIBLE true [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] SERVERLIST_RESPONSIVE true [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] SERVERLIST_FAVORITES false [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] SERVERLIST_CUSTOMS false [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] CUBE_LIGHT_NORMALIZER_NEW_M true [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] SERVERLIST_LAST_SERVER_USED [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] LAST_GAME SP;world0;4242;asdf [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] PLAY_INTRO false [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] SUBTITLES true [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] TUTORIAL_BUTTON_BLINKING true [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] TUTORIAL_PLAY_INTRO true [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] TUTORIAL_WATCHED [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] SHOW_32BIT_WARNING true [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] USE_INTEGER_VERTICES false [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] LOD_DISTANCE_IN_THRESHOLD 80.0 [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] AUTOSET_RESOLUTION false [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] FIRST_START false [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] USE_TGA_NORMAL_MAPS true [2016-10-09 06:31:34] ---------------------------------------------------------------- [2016-10-09 06:31:34] PLUME_BLOOM true [2016-10-09 06:31:34] ################### /ENGINE SETTINGS ######################### [2016-10-09 06:31:34] [CLIENT] DISPOSING CONNECTION DIALOG [2016-10-09 06:31:34] [CLIENT] disposing connection dialog: null [2016-10-09 06:31:34] [CLIENT] GRAPHICS CONTEXT: obfuscated.aBi@7558fa79 [2016-10-09 06:31:34] [STARTUP] SETTING GRAPHICS FRAME. WHICH RUNS IN DIFFERENT THREAT [2016-10-09 06:31:34] [CLIENT] AFTER GRAPHICS RUN! [2016-10-09 06:31:34] [RESOURCE] EQUEUING ALL RESOURCES! [2016-10-09 06:31:34] [PARSER] not parsed: attackingMelee [2016-10-09 06:31:34] [PARSER] not parsed: attackingMeleeFloating [2016-10-09 06:31:34] [PARSER] not parsed: attackingMeleeGravity [2016-10-09 06:31:34] [PARSER] not parsed: upperBodyGunMelee [2016-10-09 06:31:34] [PARSER] not parsed: upperBodyBareHandMelee [2016-10-09 06:31:34] [PARSER] not parsed: idlingFloating [2016-10-09 06:31:34] [PARSER] not parsed: idlingGravity [2016-10-09 06:31:34] [PARSER] not parsed: dancingGravity [2016-10-09 06:31:34] [PARSER] not parsed: movingJumpingJumpUp [2016-10-09 06:31:34] [PARSER] not parsed: movingJumpingJumpDown [2016-10-09 06:31:34] [PARSER] not parsed: movingFallingStandard [2016-10-09 06:31:34] [PARSER] not parsed: movingFallingLedge [2016-10-09 06:31:34] [PARSER] not parsed: movingLandingShortFall [2016-10-09 06:31:34] [PARSER] not parsed: movingLandingMiddleFall [2016-10-09 06:31:34] [PARSER] not parsed: movingLandingLongFall [2016-10-09 06:31:34] [PARSER] not parsed: movingNoGravityGravToNoGrav [2016-10-09 06:31:34] [PARSER] not parsed: movingNoGravityNoGravToGrav [2016-10-09 06:31:34] [PARSER] not parsed: movingNoGravityFloatMoveN [2016-10-09 06:31:34] [PARSER] not parsed: movingNoGravityFloatMoveS [2016-10-09 06:31:34] [PARSER] not parsed: movingNoGravityFloatMoveUp [2016-10-09 06:31:34] [PARSER] not parsed: movingNoGravityFloatMoveDown [2016-10-09 06:31:34] [PARSER] not parsed: movingNoGravityFloatRot [2016-10-09 06:31:34] [PARSER] not parsed: movingNoGravityFloatHit [2016-10-09 06:31:34] [PARSER] not parsed: movingNoGravityFloatDeath [2016-10-09 06:31:34] [PARSER] not parsed: movingByFootCrawling [2016-10-09 06:31:34] [PARSER] not parsed: movingByFootCrawlingNorth [2016-10-09 06:31:34] [PARSER] not parsed: movingByFootCrawlingSouth [2016-10-09 06:31:34] [PARSER] not parsed: movingByFootCrawlingWest [2016-10-09 06:31:34] [PARSER] not parsed: movingByFootCrawlingEast [2016-10-09 06:31:34] [PARSER] not parsed: movingByFootCrawlingNorthEast [2016-10-09 06:31:34] [PARSER] not parsed: movingByFootCrawlingNorthWest [2016-10-09 06:31:34] [PARSER] not parsed: movingByFootCrawlingSouthWest [2016-10-09 06:31:34] [PARSER] not parsed: movingByFootCrawlingSouthEast [2016-10-09 06:31:34] [PARSER] not parsed: movingByFootSlowWalking [2016-10-09 06:31:34] [PARSER] not parsed: movingByFootSlowWalkingNorth [2016-10-09 06:31:34] [PARSER] not parsed: movingByFootSlowWalkingSouth [2016-10-09 06:31:34] [PARSER] not parsed: movingByFootSlowWalkingWest [2016-10-09 06:31:34] [PARSER] not parsed: movingByFootSlowWalkingEast [2016-10-09 06:31:34] [PARSER] not parsed: movingByFootSlowWalkingNorthEast [2016-10-09 06:31:34] [PARSER] not parsed: movingByFootSlowWalkingNorthWest [2016-10-09 06:31:34] [PARSER] not parsed: movingByFootSlowWalkingSouthWest [2016-10-09 06:31:34] [PARSER] not parsed: movingByFootSlowWalkingSouthEast [2016-10-09 06:31:34] [PARSER] not parsed: movingByFootWalking [2016-10-09 06:31:34] [PARSER] not parsed: movingByFootWalkingNorth [2016-10-09 06:31:34] [PARSER] not parsed: movingByFootWalkingSouth [2016-10-09 06:31:34] [PARSER] not parsed: movingByFootWalkingWest [2016-10-09 06:31:34] [PARSER] not parsed: movingByFootWalkingEast [2016-10-09 06:31:34] [PARSER] not parsed: movingByFootWalkingNorthEast [2016-10-09 06:31:34] [PARSER] not parsed: movingByFootWalkingNorthWest [2016-10-09 06:31:34] [PARSER] not parsed: movingByFootWalkingSouthWest [2016-10-09 06:31:34] [PARSER] not parsed: movingByFootWalkingSouthEast [2016-10-09 06:31:34] [PARSER] not parsed: movingByFootRunning [2016-10-09 06:31:34] [PARSER] not parsed: movingByFootRunningNorth [2016-10-09 06:31:34] [PARSER] not parsed: movingByFootRunningSouth [2016-10-09 06:31:34] [PARSER] not parsed: movingByFootRunningWest [2016-10-09 06:31:34] [PARSER] not parsed: movingByFootRunningEast [2016-10-09 06:31:34] [PARSER] not parsed: movingByFootRunningNorthEast [2016-10-09 06:31:34] [PARSER] not parsed: movingByFootRunningNorthWest [2016-10-09 06:31:34] [PARSER] not parsed: movingByFootRunningSouthWest [2016-10-09 06:31:34] [PARSER] not parsed: movingByFootRunningSouthEast [2016-10-09 06:31:34] [PARSER] not parsed: upperBodyBareHandMelee [2016-10-09 06:31:34] [PARSER] not parsed: upperBodyGun [2016-10-09 06:31:34] [PARSER] not parsed: upperBodyGunIdle [2016-10-09 06:31:34] [PARSER] not parsed: upperBodyGunIdleIn [2016-10-09 06:31:34] [PARSER] not parsed: upperBodyGunDraw [2016-10-09 06:31:34] [PARSER] not parsed: upperBodyGunAway [2016-10-09 06:31:34] [PARSER] not parsed: upperBodyGunFire [2016-10-09 06:31:34] [PARSER] not parsed: upperBodyGunFireHeavy [2016-10-09 06:31:34] [PARSER] not parsed: upperBodyGunMelee [2016-10-09 06:31:34] [PARSER] not parsed: upperBodyFabricator [2016-10-09 06:31:34] [PARSER] not parsed: upperBodyFabricatorIdle [2016-10-09 06:31:34] [PARSER] not parsed: upperBodyFabricatorDraw [2016-10-09 06:31:34] [PARSER] not parsed: upperBodyFabricatorAway [2016-10-09 06:31:34] [PARSER] not parsed: upperBodyFabricatorFire [2016-10-09 06:31:34] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-10-09 06:31:34] [PARSER] not parsed: attacking [2016-10-09 06:31:34] [PARSER] not parsed: attackingMelee [2016-10-09 06:31:34] [PARSER] not parsed: attackingMeleeFloating [2016-10-09 06:31:34] [PARSER] not parsed: attackingMeleeGravity [2016-10-09 06:31:34] [PARSER] not parsed: death [2016-10-09 06:31:34] [PARSER] not parsed: deathFloating [2016-10-09 06:31:34] [PARSER] not parsed: deathGravity [2016-10-09 06:31:34] [PARSER] not parsed: sitting [2016-10-09 06:31:34] [PARSER] not parsed: sittingBlock [2016-10-09 06:31:34] [PARSER] not parsed: sittingBlockNoFloor [2016-10-09 06:31:34] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-10-09 06:31:34] [PARSER] not parsed: sittingBlockFloor [2016-10-09 06:31:34] [PARSER] not parsed: sittingBlockFloorIdle [2016-10-09 06:31:34] [PARSER] not parsed: sittingWedge [2016-10-09 06:31:34] [PARSER] not parsed: sittingWedgeNoFloor [2016-10-09 06:31:34] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-10-09 06:31:34] [PARSER] not parsed: sittingWedgeFloor [2016-10-09 06:31:34] [PARSER] not parsed: sittingWedgeFloorIdle [2016-10-09 06:31:34] [PARSER] not parsed: hit [2016-10-09 06:31:34] [PARSER] not parsed: hitSmall [2016-10-09 06:31:34] [PARSER] not parsed: hitSmallFloating [2016-10-09 06:31:34] [PARSER] not parsed: hitSmallGravity [2016-10-09 06:31:34] [PARSER] not parsed: salutes [2016-10-09 06:31:34] [PARSER] not parsed: salutesSalute [2016-10-09 06:31:34] [PARSER] not parsed: talk [2016-10-09 06:31:34] [PARSER] not parsed: talkSalute [2016-10-09 06:31:34] [PARSER] not parsed: helmet [2016-10-09 06:31:34] [PARSER] not parsed: helmetOn [2016-10-09 06:31:34] [PARSER] not parsed: helmetOff [2016-10-09 06:31:34] [PARSER] not parsed: idlingFloating [2016-10-09 06:31:34] [PARSER] not parsed: idlingGravity [2016-10-09 06:31:34] [PARSER] not parsed: dancingGravity [2016-10-09 06:31:34] [PARSER] not parsed: movingJumpingJumpUp [2016-10-09 06:31:34] [PARSER] not parsed: movingJumpingJumpDown [2016-10-09 06:31:34] [PARSER] not parsed: movingFallingStandard [2016-10-09 06:31:34] [PARSER] not parsed: movingFallingLedge [2016-10-09 06:31:34] [PARSER] not parsed: movingLandingShortFall [2016-10-09 06:31:34] [PARSER] not parsed: movingLandingMiddleFall [2016-10-09 06:31:34] [PARSER] not parsed: movingLandingLongFall [2016-10-09 06:31:34] [PARSER] not parsed: movingNoGravityGravToNoGrav [2016-10-09 06:31:34] [PARSER] not parsed: movingNoGravityNoGravToGrav [2016-10-09 06:31:34] [PARSER] not parsed: movingNoGravityFloatMoveN [2016-10-09 06:31:34] [PARSER] not parsed: movingNoGravityFloatMoveS [2016-10-09 06:31:34] [PARSER] not parsed: movingNoGravityFloatMoveUp [2016-10-09 06:31:34] [PARSER] not parsed: movingNoGravityFloatMoveDown [2016-10-09 06:31:34] [PARSER] not parsed: movingNoGravityFloatRot [2016-10-09 06:31:34] [PARSER] not parsed: movingNoGravityFloatHit [2016-10-09 06:31:34] [PARSER] not parsed: movingNoGravityFloatDeath [2016-10-09 06:31:34] [PARSER] not parsed: movingByFootCrawling [2016-10-09 06:31:34] [PARSER] not parsed: movingByFootCrawlingNorth [2016-10-09 06:31:34] [PARSER] not parsed: movingByFootCrawlingSouth [2016-10-09 06:31:34] [PARSER] not parsed: movingByFootCrawlingWest [2016-10-09 06:31:34] [PARSER] not parsed: movingByFootCrawlingEast [2016-10-09 06:31:34] [PARSER] not parsed: movingByFootCrawlingNorthEast [2016-10-09 06:31:34] [PARSER] not parsed: movingByFootCrawlingNorthWest [2016-10-09 06:31:34] [PARSER] not parsed: movingByFootCrawlingSouthWest [2016-10-09 06:31:34] [PARSER] not parsed: movingByFootCrawlingSouthEast [2016-10-09 06:31:34] [PARSER] not parsed: movingByFootSlowWalking [2016-10-09 06:31:34] [PARSER] not parsed: movingByFootSlowWalkingNorth [2016-10-09 06:31:34] [PARSER] not parsed: movingByFootSlowWalkingSouth [2016-10-09 06:31:34] [PARSER] not parsed: movingByFootSlowWalkingWest [2016-10-09 06:31:34] [PARSER] not parsed: movingByFootSlowWalkingEast [2016-10-09 06:31:34] [PARSER] not parsed: movingByFootSlowWalkingNorthEast [2016-10-09 06:31:34] [PARSER] not parsed: movingByFootSlowWalkingNorthWest [2016-10-09 06:31:34] [PARSER] not parsed: movingByFootSlowWalkingSouthWest [2016-10-09 06:31:34] [PARSER] not parsed: movingByFootSlowWalkingSouthEast [2016-10-09 06:31:34] [PARSER] not parsed: movingByFootWalking [2016-10-09 06:31:34] [PARSER] not parsed: movingByFootWalkingNorth [2016-10-09 06:31:34] [PARSER] not parsed: movingByFootWalkingSouth [2016-10-09 06:31:34] [PARSER] not parsed: movingByFootWalkingWest [2016-10-09 06:31:34] [PARSER] not parsed: movingByFootWalkingEast [2016-10-09 06:31:34] [PARSER] not parsed: movingByFootWalkingNorthEast [2016-10-09 06:31:34] [PARSER] not parsed: movingByFootWalkingNorthWest [2016-10-09 06:31:34] [PARSER] not parsed: movingByFootWalkingSouthWest [2016-10-09 06:31:34] [PARSER] not parsed: movingByFootWalkingSouthEast [2016-10-09 06:31:34] [PARSER] not parsed: movingByFootRunning [2016-10-09 06:31:34] [PARSER] not parsed: movingByFootRunningNorth [2016-10-09 06:31:34] [PARSER] not parsed: movingByFootRunningSouth [2016-10-09 06:31:34] [PARSER] not parsed: movingByFootRunningWest [2016-10-09 06:31:34] [PARSER] not parsed: movingByFootRunningEast [2016-10-09 06:31:34] [PARSER] not parsed: movingByFootRunningNorthEast [2016-10-09 06:31:34] [PARSER] not parsed: movingByFootRunningNorthWest [2016-10-09 06:31:34] [PARSER] not parsed: movingByFootRunningSouthWest [2016-10-09 06:31:34] [PARSER] not parsed: movingByFootRunningSouthEast [2016-10-09 06:31:34] [PARSER] not parsed: upperBodyBareHandMelee [2016-10-09 06:31:34] [PARSER] not parsed: upperBodyGun [2016-10-09 06:31:34] [PARSER] not parsed: upperBodyGunIdle [2016-10-09 06:31:34] [PARSER] not parsed: upperBodyGunIdleIn [2016-10-09 06:31:34] [PARSER] not parsed: upperBodyGunDraw [2016-10-09 06:31:34] [PARSER] not parsed: upperBodyGunAway [2016-10-09 06:31:34] [PARSER] not parsed: upperBodyGunFire [2016-10-09 06:31:34] [PARSER] not parsed: upperBodyGunFireHeavy [2016-10-09 06:31:34] [PARSER] not parsed: upperBodyGunMelee [2016-10-09 06:31:34] [PARSER] not parsed: upperBodyFabricator [2016-10-09 06:31:34] [PARSER] not parsed: upperBodyFabricatorIdle [2016-10-09 06:31:34] [PARSER] not parsed: upperBodyFabricatorDraw [2016-10-09 06:31:34] [PARSER] not parsed: upperBodyFabricatorAway [2016-10-09 06:31:34] [PARSER] not parsed: upperBodyFabricatorFire [2016-10-09 06:31:34] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-10-09 06:31:34] [PARSER] not parsed: attacking [2016-10-09 06:31:34] [PARSER] not parsed: attackingMelee [2016-10-09 06:31:34] [PARSER] not parsed: attackingMeleeFloating [2016-10-09 06:31:34] [PARSER] not parsed: attackingMeleeGravity [2016-10-09 06:31:34] [PARSER] not parsed: death [2016-10-09 06:31:34] [PARSER] not parsed: deathFloating [2016-10-09 06:31:34] [PARSER] not parsed: deathGravity [2016-10-09 06:31:34] [PARSER] not parsed: sitting [2016-10-09 06:31:34] [PARSER] not parsed: sittingBlock [2016-10-09 06:31:34] [PARSER] not parsed: sittingBlockNoFloor [2016-10-09 06:31:34] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-10-09 06:31:34] [PARSER] not parsed: sittingBlockFloor [2016-10-09 06:31:34] [PARSER] not parsed: sittingBlockFloorIdle [2016-10-09 06:31:34] [PARSER] not parsed: sittingWedge [2016-10-09 06:31:34] [PARSER] not parsed: sittingWedgeNoFloor [2016-10-09 06:31:34] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-10-09 06:31:34] [PARSER] not parsed: sittingWedgeFloor [2016-10-09 06:31:34] [PARSER] not parsed: sittingWedgeFloorIdle [2016-10-09 06:31:34] [PARSER] not parsed: hit [2016-10-09 06:31:34] [PARSER] not parsed: hitSmall [2016-10-09 06:31:34] [PARSER] not parsed: hitSmallFloating [2016-10-09 06:31:34] [PARSER] not parsed: hitSmallGravity [2016-10-09 06:31:34] [PARSER] not parsed: salutes [2016-10-09 06:31:34] [PARSER] not parsed: salutesSalute [2016-10-09 06:31:34] [PARSER] not parsed: talk [2016-10-09 06:31:34] [PARSER] not parsed: talkSalute [2016-10-09 06:31:34] [PARSER] not parsed: helmet [2016-10-09 06:31:34] [PARSER] not parsed: helmetOn [2016-10-09 06:31:34] [PARSER] not parsed: helmetOff [2016-10-09 06:31:34] [PARSER] not parsed: movingFallingStandard [2016-10-09 06:31:34] [PARSER] not parsed: movingFallingLedge [2016-10-09 06:31:34] [PARSER] not parsed: movingLandingShortFall [2016-10-09 06:31:34] [PARSER] not parsed: movingLandingMiddleFall [2016-10-09 06:31:34] [PARSER] not parsed: movingLandingLongFall [2016-10-09 06:31:34] [PARSER] not parsed: upperBodyBareHandMelee [2016-10-09 06:31:34] [PARSER] not parsed: upperBodyGun [2016-10-09 06:31:34] [PARSER] not parsed: upperBodyGunIdle [2016-10-09 06:31:34] [PARSER] not parsed: upperBodyGunIdleIn [2016-10-09 06:31:34] [PARSER] not parsed: upperBodyGunDraw [2016-10-09 06:31:34] [PARSER] not parsed: upperBodyGunAway [2016-10-09 06:31:34] [PARSER] not parsed: upperBodyGunFire [2016-10-09 06:31:34] [PARSER] not parsed: upperBodyGunFireHeavy [2016-10-09 06:31:34] [PARSER] not parsed: upperBodyGunMelee [2016-10-09 06:31:34] [PARSER] not parsed: upperBodyFabricator [2016-10-09 06:31:34] [PARSER] not parsed: upperBodyFabricatorIdle [2016-10-09 06:31:34] [PARSER] not parsed: upperBodyFabricatorDraw [2016-10-09 06:31:34] [PARSER] not parsed: upperBodyFabricatorAway [2016-10-09 06:31:34] [PARSER] not parsed: upperBodyFabricatorFire [2016-10-09 06:31:34] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-10-09 06:31:34] [PARSER] not parsed: attacking [2016-10-09 06:31:34] [PARSER] not parsed: attackingMelee [2016-10-09 06:31:34] [PARSER] not parsed: attackingMeleeFloating [2016-10-09 06:31:34] [PARSER] not parsed: attackingMeleeGravity [2016-10-09 06:31:34] [PARSER] not parsed: death [2016-10-09 06:31:34] [PARSER] not parsed: deathFloating [2016-10-09 06:31:34] [PARSER] not parsed: deathGravity [2016-10-09 06:31:34] [PARSER] not parsed: sitting [2016-10-09 06:31:34] [PARSER] not parsed: sittingBlock [2016-10-09 06:31:34] [PARSER] not parsed: sittingBlockNoFloor [2016-10-09 06:31:34] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-10-09 06:31:34] [PARSER] not parsed: sittingBlockFloor [2016-10-09 06:31:34] [PARSER] not parsed: sittingBlockFloorIdle [2016-10-09 06:31:34] [PARSER] not parsed: sittingWedge [2016-10-09 06:31:34] [PARSER] not parsed: sittingWedgeNoFloor [2016-10-09 06:31:34] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-10-09 06:31:34] [PARSER] not parsed: sittingWedgeFloor [2016-10-09 06:31:34] [PARSER] not parsed: sittingWedgeFloorIdle [2016-10-09 06:31:34] [PARSER] not parsed: hit [2016-10-09 06:31:34] [PARSER] not parsed: hitSmall [2016-10-09 06:31:34] [PARSER] not parsed: hitSmallFloating [2016-10-09 06:31:34] [PARSER] not parsed: hitSmallGravity [2016-10-09 06:31:34] [PARSER] not parsed: salutes [2016-10-09 06:31:34] [PARSER] not parsed: salutesSalute [2016-10-09 06:31:34] [PARSER] not parsed: talk [2016-10-09 06:31:34] [PARSER] not parsed: talkSalute [2016-10-09 06:31:34] [PARSER] not parsed: helmet [2016-10-09 06:31:34] [PARSER] not parsed: helmetOn [2016-10-09 06:31:34] [PARSER] not parsed: helmetOff [2016-10-09 06:31:34] [RESOURCE] ENQUEING 3D MODELS -35 [2016-10-09 06:31:34] ############## LOADING RESOURCE CONFIG_GUI [2016-10-09 06:31:34] [GHOST-OBJECT] SWEEP TEST TIME: 70 [2016-10-09 06:31:34] ############## DONE IN 15 ms [2016-10-09 06:31:34] [GLFRAME] Content has been loaded [2016-10-09 06:31:34] [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere/SkyFromSpace.vert; data//shader/atmosphere/SkyFromSpace.frag [2016-10-09 06:31:34] [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere/SkyFromAtmosphere.vert; data//shader/atmosphere/SkyFromAtmosphere.frag [2016-10-09 06:31:34] [INIT][CLIENT][SHADER] Loading Shader: data//shader/perpixel/perpixel.vert.glsl; data//shader/perpixel/perpixel.frag.glsl [2016-10-09 06:31:34] [INIT][CLIENT][SHADER] Loading Shader: data//shader/blackhole/blackhole.vert.glsl; data//shader/blackhole/blackhole.frag.glsl [2016-10-09 06:31:34] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/selectionSingle.vert.glsl; data//shader/cube/selectionSingle.frag.glsl [2016-10-09 06:31:34] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/selectionSolid.vert.glsl; data//shader/cube/selectionSolid.frag.glsl [2016-10-09 06:31:34] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/beamHitSingle.vert.glsl; data//shader/cube/beamHitSingle.frag.glsl [2016-10-09 06:31:34] [INIT][CLIENT][SHADER] Loading Shader: data//shader/plasma/plasma.vert.glsl; data//shader/plasma/plasma.frag.glsl [2016-10-09 06:31:34] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/godrays.vert.glsl; data//shader/bloom/godrays.frag.glsl [2016-10-09 06:31:34] [INIT][CLIENT][SHADER] Loading Shader: data//shader/tubes/tube.vert.glsl; data//shader/tubes/tube.frag.glsl [2016-10-09 06:31:34] [INIT][CLIENT][SHADER] Loading Shader: data//shader/ocDistortion/ocDistortion_vert.glsl; data//shader/ocDistortion/ocDistortion_frag.glsl [2016-10-09 06:31:34] [INIT][CLIENT][SHADER] Loading Shader: data//shader/gamma/gamma.vert.glsl; data//shader/gamma/gamma.frag.glsl [2016-10-09 06:31:34] [INIT][CLIENT][SHADER] Loading Shader: data//shader/simplebeam/simplebeam.vert.glsl; data//shader/simplebeam/simplebeam.frag.glsl [2016-10-09 06:31:34] [INIT][CLIENT][SHADER] Loading Shader: data//shader/transporter/transporter.vert.glsl; data//shader/transporter/transporter.frag.glsl [2016-10-09 06:31:34] [INIT][CLIENT][SHADER] Loading Shader: data//shader/pulse/pulse.vert.glsl; data//shader/pulse/pulse.frag.glsl [2016-10-09 06:31:34] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bump.vert; data//shader/bump.frag [2016-10-09 06:31:34] [GHOST-OBJECT] SWEEP TEST TIME: 97 [2016-10-09 06:31:34] [UNIVERSE] WARNING: Sector UPDATE took 239; sectors updated: 27 [2016-10-09 06:31:34] [SERVER][UPDATE] WARNING: UNIVERSE update took 239 [2016-10-09 06:31:34] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/standard/projectile.vsh; data//shader/projectiles/standard/projectile.fsh [2016-10-09 06:31:34] [UNIVERSE] WARNING: Sector UPDATE took 104; sectors updated: 27 [2016-10-09 06:31:34] [SERVER][UPDATE] WARNING: UNIVERSE update took 104 [2016-10-09 06:31:34] [INIT][CLIENT][SHADER] Loading Shader: data//shader/texture/wrap.vert.glsl; data//shader/texture/wrap.frag.glsl [2016-10-09 06:31:34] [INIT][CLIENT][SHADER] Loading Shader: data//shader/scanline/scanline.vert.glsl; data//shader/scanline/scanline.frag.glsl [2016-10-09 06:31:34] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/trail/projectileTrail.vsh; data//shader/projectiles/trail/projectileTrail.fsh [2016-10-09 06:31:34] [SERVER][UPDATE] WARNING: object local update of Asteroid(238)sec[237] took 133 [2016-10-09 06:31:34] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/standard/projectileQuad.vsh; data//shader/projectiles/standard/projectileQuad.fsh [2016-10-09 06:31:34] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/standard/projectileQuad.vsh; data//shader/projectiles/standard/projectileQuad.fsh [2016-10-09 06:31:34] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/beam/projectileQuad.vsh; data//shader/projectiles/beam/projectileQuad.fsh [2016-10-09 06:31:34] [INIT][CLIENT][SHADER] Loading Shader: data//shader/explosion/explosion.vsh; data//shader/explosion/explosion.fsh [2016-10-09 06:31:34] [INIT][CLIENT][SHADER] Loading Shader: data//shader/spacedustExt/spacedust.vsh; data//shader/spacedustExt/spacedust.fsh [2016-10-09 06:31:35] [INIT][CLIENT][SHADER] Loading Shader: data//shader/planet.vert.glsl; data//shader/planet.frag.glsl [2016-10-09 06:31:35] [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere.vert.glsl; data//shader/atmosphere.frag.glsl [2016-10-09 06:31:35] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom.vert.glsl; data//shader/bloom2D.frag.glsl [2016-10-09 06:31:35] [INIT][CLIENT][SHADER] Loading Shader: data//shader/sun.vert.glsl; data//shader/sun.frag.glsl [2016-10-09 06:31:35] [INIT][CLIENT][SHADER] Loading Shader: data//shader/lava/lava.vert.glsl; data//shader/lava/lava.frag.glsl [2016-10-09 06:31:35] [INIT][CLIENT][SHADER] Loading Shader: data//shader/silhouette.vert.glsl; data//shader/silhouette.frag.glsl [2016-10-09 06:31:35] [INIT][CLIENT][SHADER] Loading Shader: data//shader/silhouette.vert.glsl; data//shader/silhouette2DAlpha.frag.glsl [2016-10-09 06:31:35] [INIT][CLIENT][SHADER] Loading Shader: data//shader/silhouette.vert.glsl; data//shader/silhouetteAlpha.frag.glsl [2016-10-09 06:31:35] [SERVER][UPDATE] WARNING: object local update of Asteroid(229)sec[228] took 117 [2016-10-09 06:31:35] [SERVER][UPDATE] WARNING: object local update of 40 objects took 257 [2016-10-09 06:31:35] [INIT][CLIENT][SHADER] Loading Shader: data//shader/thruster/thruster.vert.glsl; data//shader/thruster/thruster.frag.glsl [2016-10-09 06:31:35] [INIT][CLIENT][SHADER] Loading Shader: data//shader/starsExt/stars.vsh; data//shader/starsExt/stars.fsh [2016-10-09 06:31:35] [INIT][CLIENT][SHADER] Loading Shader: data//shader/starsExt/field.vert.glsl; data//shader/starsExt/field.frag.glsl [2016-10-09 06:31:35] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bg.vert.glsl; data//shader/bg.frag.glsl [2016-10-09 06:31:35] [INIT][CLIENT][SHADER] Loading Shader: data//shader/hyperspace/tunnel.vert.glsl; data//shader/hyperspace/tunnel.frag.glsl [2016-10-09 06:31:35] [INIT][CLIENT][SHADER] Loading Shader: data//shader/starsExt/starsflare.vsh; data//shader/starsExt/starsflare.fsh [2016-10-09 06:31:35] [INIT][CLIENT][SHADER] Loading Shader: data//shader/hud/powerbar/powerbar.vert.glsl; data//shader/hud/powerbar/powerbar.frag.glsl [2016-10-09 06:31:35] [INIT][CLIENT][SHADER] Loading Shader: data//shader/hud/powerbar/powerbarHorizontal.vert.glsl; data//shader/hud/powerbar/powerbarHorizontal.frag.glsl [2016-10-09 06:31:35] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/simplecube.vsh; data//shader/cube/quads13/simplecube.fsh [2016-10-09 06:31:35] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-10-09 06:31:35] [GHOST-OBJECT] SWEEP TEST TIME: 85 [2016-10-09 06:31:35] [UNIVERSE] WARNING: Sector UPDATE took 163; sectors updated: 27 [2016-10-09 06:31:35] [SERVER][UPDATE] WARNING: UNIVERSE update took 164 [2016-10-09 06:31:35] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-10-09 06:31:35] [UNIVERSE] WARNING: Sector UPDATE took 95; sectors updated: 27 [2016-10-09 06:31:35] [SERVER][UPDATE] WARNING: UNIVERSE update took 95 [2016-10-09 06:31:35] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-10-09 06:31:35] [GHOST-OBJECT] SWEEP TEST TIME: 33 [2016-10-09 06:31:35] [UNIVERSE] WARNING: Sector UPDATE took 63; sectors updated: 27 [2016-10-09 06:31:35] [SERVER][UPDATE] WARNING: UNIVERSE update took 63 [2016-10-09 06:31:35] [GHOST-OBJECT] SWEEP TEST TIME: 34 [2016-10-09 06:31:35] [UNIVERSE] WARNING: Sector UPDATE took 51; sectors updated: 27 [2016-10-09 06:31:35] [SERVER][UPDATE] WARNING: UNIVERSE update took 51 [2016-10-09 06:31:35] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-10-09 06:31:35] [UNIVERSE] WARNING: Sector UPDATE took 41; sectors updated: 27 [2016-10-09 06:31:35] [SERVER][UPDATE] WARNING: UNIVERSE update took 41 [2016-10-09 06:31:35] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-10-09 06:31:35] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-10-09 06:31:35] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-10-09 06:31:35] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-10-09 06:31:35] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-10-09 06:31:35] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-10-09 06:31:35] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-10-09 06:31:36] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-10-09 06:31:36] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-10-09 06:31:36] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-10-09 06:31:36] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-10-09 06:31:36] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-10-09 06:31:36] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-10-09 06:31:36] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-10-09 06:31:36] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-10-09 06:31:36] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-10-09 06:31:36] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-10-09 06:31:36] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-10-09 06:31:36] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-10-09 06:31:36] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-10-09 06:31:36] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-10-09 06:31:36] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/lodCube/lodcube.vert.glsl; data//shader/cube/lodCube/lodcube.frag.glsl [2016-10-09 06:31:36] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/lodCube/lodcube.vert.glsl; data//shader/cube/lodCube/lodcube-shadow.frag.glsl [2016-10-09 06:31:36] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/lodCube/lodcube.vert.glsl; data//shader/cube/lodCube/lodcube.frag.glsl [2016-10-09 06:31:36] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/lodCube/lodcube.vert.glsl; data//shader/cube/lodCube/lodcube.frag.glsl [2016-10-09 06:31:36] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/shard/shard.vert.glsl; data//shader/cube/shard/shard.frag.glsl [2016-10-09 06:31:36] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/shieldCube/shieldcube-3rd.vsh; data//shader/cube/shieldCube/shieldcube.fsh [2016-10-09 06:31:36] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/jumpCube/jumpcube.vsh; data//shader/cube/jumpCube/jumpcube.fsh [2016-10-09 06:31:36] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cubemap.vsh; data//shader/cubemap.fsh [2016-10-09 06:31:36] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/bloom.vert.glsl; data//shader/bloom/bloom1.frag.glsl [2016-10-09 06:31:36] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/bloom.vert.glsl; data//shader/bloom/bloom2.frag.glsl [2016-10-09 06:31:37] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/bloom.vert.glsl; data//shader/bloom/bloom3.frag.glsl [2016-10-09 06:31:37] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/bloom.vert.glsl; data//shader/bloom/bloom4.frag.glsl [2016-10-09 06:31:37] [INIT][CLIENT][SHADER] Loading Shader: data//shader/pointBloom/default.vert.glsl; data//shader/pointBloom/blur1Vert.frag.glsl [2016-10-09 06:31:37] [INIT][CLIENT][SHADER] Loading Shader: data//shader/pointBloom/default.vert.glsl; data//shader/pointBloom/blur2Hor.frag.glsl [2016-10-09 06:31:37] [INIT][CLIENT][SHADER] Loading Shader: data//shader/pointBloom/default.vert.glsl; data//shader/pointBloom/downsampler.frag.glsl [2016-10-09 06:31:37] [UNIVERSE] creation time: 251 ms [2016-10-09 06:31:37] [UNIVERSE] NPC NODES: [(-6, 0, 12), (-2, 0, 9), (-5, -1, 1), (-3, 0, -5), (11, 0, -2)] [2016-10-09 06:31:37] [CLIENT] creating galaxy (0, 0, 0); Stars: 3000; created in: 255ms [2016-10-09 06:31:37] [CLIENT][STARSKY] reloading stars [2016-10-09 06:31:37] [CLIENT] Stars: NEW SYSTEM: (-2147483648, -2147483648, -2147483648) [2016-10-09 06:31:37] [UNIVERSE] WARNING: Sector UPDATE took 34; sectors updated: 27 [2016-10-09 06:31:37] [SERVER][UPDATE] WARNING: UNIVERSE update took 35 [2016-10-09 06:31:37] [UNIVERSE] WARNING: Sector UPDATE took 31; sectors updated: 27 [2016-10-09 06:31:37] [SERVER][UPDATE] WARNING: UNIVERSE update took 31 [2016-10-09 06:31:37] [BG] updating field [2016-10-09 06:31:37] [STARFIELD] RECRATING WITH RESOLUTION: 2048 [2016-10-09 06:31:37] [FrameBuffer] creating frame buffer 2048 / 2048; Samples: 0 [2016-10-09 06:31:37] [FrameBuffer] initializing frame buffer textures [2016-10-09 06:31:37] [FrameBuffer] creating frame buffer 2048 / 2048; Samples: 0 [2016-10-09 06:31:37] [FrameBuffer] initializing frame buffer textures [2016-10-09 06:31:37] [CLIENT][BACKGROUND] generating background took: 22ms [2016-10-09 06:31:37] [UNIVERSE] WARNING: Sector UPDATE took 37; sectors updated: 27 [2016-10-09 06:31:37] [SERVER][UPDATE] WARNING: UNIVERSE update took 37 [2016-10-09 06:31:38] DRAWING TIME OF 0 elements: 153(153.1); unifroms: 0.0; pointer 0.0; upChk 0.0; frust 0.0; update 0.0; draw: 0.0; totD: 0.0 [2016-10-09 06:31:38] [GHOST-OBJECT] SWEEP TEST TIME: 37 [2016-10-09 06:31:38] [UNIVERSE] WARNING: Sector UPDATE took 43; sectors updated: 27 [2016-10-09 06:31:38] [SERVER][UPDATE] WARNING: UNIVERSE update took 43 [2016-10-09 06:31:38] DRAWING TIME OF 0 elements: 78(77.802); unifroms: 0.0; pointer 0.0; upChk 0.0; frust 0.0; update 0.0; draw: 0.0; totD: 0.0 [2016-10-09 06:31:38] [CLIENT] FORMATING: [[SERVER]: asdf has joined the game.]; type: String [2016-10-09 06:31:38] [CLIENT][CHAT] [MESSAGE] [SERVER]: asdf has joined the game. [2016-10-09 06:31:38] [CLIENT] UPDATING SECTOR FOR AICharacter[(ENTITY_CREATURE_1476019872229_0)(A. Trader, the 4197431580537901556th)(209)] FROM -2 TO 206 [2016-10-09 06:31:38] [CLIENT] UPDATING SECTOR FOR AICharacter[(ENTITY_CREATURE_1476019726275_0)(A. Trader, the 4197431580537901556th)(210)] FROM -2 TO 206 [2016-10-09 06:31:38] Client(2) [GRAVITY] AICharacter[(ENTITY_CREATURE_1476019872229_0)(A. Trader, the 4197431580537901556th)(209)] RECEIVED REMOTE GRAVITY: 208 --- (0.0, -9.89, 0.0) [2016-10-09 06:31:38] AICharacter[(ENTITY_CREATURE_1476019872229_0)(A. Trader, the 4197431580537901556th)(209)] GRAVITY UPDATE:::::: GRAV[ENTITY_SHOP_1476019853175(208); (0.0, 0.0, 0.0)] [2016-10-09 06:31:38] [GRAVITY] AICharacter[(ENTITY_CREATURE_1476019872229_0)(A. Trader, the 4197431580537901556th)(209)] FLAG changed gravity on Client(2) Shop(208) -> (0.0, -9.89, 0.0) [2016-10-09 06:31:38] [CREATURE] Client(2) SETTING AFFINITY OF AICharacter[(ENTITY_CREATURE_1476019872229_0)(A. Trader, the 4197431580537901556th)(209)] FROM null to Shop(208) on Client(2) [2016-10-09 06:31:38] Metaobject 100018 is not available: requesting from server [2016-10-09 06:31:38] Metaobject 100018 is not available: requesting from server [2016-10-09 06:31:38] Metaobject 100018 is not available: requesting from server [2016-10-09 06:31:38] Client(2) [GRAVITY] AICharacter[(ENTITY_CREATURE_1476019726275_0)(A. Trader, the 4197431580537901556th)(210)] RECEIVED REMOTE GRAVITY: 207 --- (0.0, 0.0, 0.0) [2016-10-09 06:31:38] AICharacter[(ENTITY_CREATURE_1476019726275_0)(A. Trader, the 4197431580537901556th)(210)] GRAVITY UPDATE:::::: GRAV[ENTITY_SHOP_1476019706431(207); (0.0, 0.0, 0.0)] [2016-10-09 06:31:38] [GRAVITY] AICharacter[(ENTITY_CREATURE_1476019726275_0)(A. Trader, the 4197431580537901556th)(210)] FLAG changed gravity on Client(2) Shop(207) -> (0.0, 0.0, 0.0) [2016-10-09 06:31:38] [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1476019726275_0)(A. Trader, the 4197431580537901556th)(210)] Client(2) starting gravity change: (6.988258, -4.64748, 9.601597) [2016-10-09 06:31:38] Client(2)[ABSTRACTCHARACTER] AICharacter[(ENTITY_CREATURE_1476019726275_0)(A. Trader, the 4197431580537901556th)(210)] INITIALIZING GRAVITY FOR Shop(207) [2016-10-09 06:31:38] [PLAYERCHARACTER] Client(2) of AICharacter[(ENTITY_CREATURE_1476019726275_0)(A. Trader, the 4197431580537901556th)(210)] gravity to: [WARNING] UNKNOWN SIDE -1 [2016-10-09 06:31:38] [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1476019726275_0)(A. Trader, the 4197431580537901556th)(210)] Client(2) starting gravity change DONE: source: Shop(207) origin: (6.988258, -4.64748, 9.601597) [2016-10-09 06:31:38] [CREATURE] Client(2) SETTING AFFINITY OF AICharacter[(ENTITY_CREATURE_1476019726275_0)(A. Trader, the 4197431580537901556th)(210)] FROM null to Shop(207) on Client(2) [2016-10-09 06:31:38] Metaobject 100007 is not available: requesting from server [2016-10-09 06:31:38] Metaobject 100007 is not available: requesting from server [2016-10-09 06:31:38] Metaobject 100007 is not available: requesting from server [2016-10-09 06:31:38] [CLIENT][TEXTURE][SYNCHRONIZER] ADDED TO UPDATE QUEUE: PlS[asdf ; id(205)(2)f(0)] for PlS[asdf ; id(205)(2)f(0)] [2016-10-09 06:31:38] [CHAT] Server(0) initializing data from network object 290 [2016-10-09 06:31:38] [SERVER] Sending all available channels to PlS[asdf ; id(205)(2)f(0)]; total existing: 1 [2016-10-09 06:31:38] [SERVER] Sending available channel to PlS[asdf ; id(205)(2)f(0)]: all [2016-10-09 06:31:38] [CLIENT][TEXTURE-SYNCH] requesting tex synch of PlS[asdf ; id(205)(2)f(0)] [2016-10-09 06:31:38] [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1476019872229_0)(A. Trader, the 4197431580537901556th)(209)] Client(2) starting gravity change: (-0.06859752, -7.4036913, 0.008143422) [2016-10-09 06:31:38] Client(2)[ABSTRACTCHARACTER] AICharacter[(ENTITY_CREATURE_1476019872229_0)(A. Trader, the 4197431580537901556th)(209)] INITIALIZING GRAVITY FOR Shop(208) [2016-10-09 06:31:38] [PLAYERCHARACTER] Client(2) of AICharacter[(ENTITY_CREATURE_1476019872229_0)(A. Trader, the 4197431580537901556th)(209)] gravity to: TOP [2016-10-09 06:31:38] [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1476019872229_0)(A. Trader, the 4197431580537901556th)(209)] Client(2) starting gravity change DONE: source: Shop(208) origin: (-0.06859752, -7.4036913, 0.008143422) [2016-10-09 06:31:38] [CLIENT] REQUESTED FOW FOR (0, 0, 0) [2016-10-09 06:31:38] Metaobject 100005 is not available: requesting from server [2016-10-09 06:31:38] Metaobject 100001 is not available: requesting from server [2016-10-09 06:31:38] Metaobject 100002 is not available: requesting from server [2016-10-09 06:31:38] Metaobject 100003 is not available: requesting from server [2016-10-09 06:31:38] Metaobject 100006 is not available: requesting from server [2016-10-09 06:31:38] Metaobject 100004 is not available: requesting from server [2016-10-09 06:31:38] Metaobject 100000 is not available: requesting from server [2016-10-09 06:31:38] [CLIENT] stars recreating from changed system; last (-2147483648, -2147483648, -2147483648); new (0, 0, 0) [2016-10-09 06:31:38] [CLIENT][STARSKY] reloading stars [2016-10-09 06:31:38] [CLIENT] Stars: NEW SYSTEM: (0, 0, 0) [2016-10-09 06:31:38] [SERVER][PLAYERMESSAGE] received message request from PlS[asdf ; id(205)(2)f(0)] for 10 messages [2016-10-09 06:31:38] SERVER RECEIVED VIS REQUEST [2016-10-09 06:31:38] [SERVER] Awnsering Client request for metaobject 100018 -> Laser (right click to view) [2016-10-09 06:31:38] [SERVER] Awnsering Client request for metaobject 100018 -> Laser (right click to view) [2016-10-09 06:31:38] [SERVER] Awnsering Client request for metaobject 100018 -> Laser (right click to view) [2016-10-09 06:31:38] [SERVER] Awnsering Client request for metaobject 100007 -> Laser (right click to view) [2016-10-09 06:31:38] [SERVER] Awnsering Client request for metaobject 100007 -> Laser (right click to view) [2016-10-09 06:31:38] [SERVER] Awnsering Client request for metaobject 100007 -> Laser (right click to view) [2016-10-09 06:31:38] [DB] loading messages set from 1476019898394 for receiver asdf: SELECT SENDER, RECEIVER, TOPIC, MESSAGE, SENT, READ FROM PLAYER_MESSAGES WHERE RECEIVER = 'asdf' AND SENT < 1476019898394 ORDER BY SENT DESC LIMIT 10; [2016-10-09 06:31:38] [METAITEM] Creating new meta item: type: -32; ID: 0 [2016-10-09 06:31:38] [METAITEM] Creating new meta item: type: -32; ID: 0 [2016-10-09 06:31:38] CLIENT RECEIVED VIS AWNSER 0, 0; 0: false [2016-10-09 06:31:38] [CLIENT] Client received new channel: all; creating... [2016-10-09 06:31:38] [CLIENT] Client received existing channel mod: all; CREATE [2016-10-09 06:31:38] [CLIENT] WARNING: member in channel: all already existed [2016-10-09 06:31:38] [SERVER] Awnsering Client request for metaobject 100005 -> Flashlight (right click to view) [2016-10-09 06:31:38] [SERVER] Awnsering Client request for metaobject 100001 -> Healing Beam (right click to view) [2016-10-09 06:31:38] [SERVER] Awnsering Client request for metaobject 100002 -> Power Supply Beam (right click to view) [2016-10-09 06:31:38] [SERVER] Awnsering Client request for metaobject 100003 -> Marker Beam unmarked (right click to view) [2016-10-09 06:31:38] [SERVER] Awnsering Client request for metaobject 100006 -> Logbook (rigth click with mouse cursor) [2016-10-09 06:31:38] [SERVER] Awnsering Client request for metaobject 100004 -> Helmet (right click to view) [2016-10-09 06:31:38] [SERVER] Awnsering Client request for metaobject 100000 -> Laser (right click to view) [2016-10-09 06:31:38] [SKIN] USING DEFAULT FOR PLAYER PlS[asdf ; id(205)(2)f(0)] [2016-10-09 06:31:38] [SKIN] REMOVING TMP PATH: /Applications/starmade-launcher.app/Contents/MacOS/~/Library/Application Support/StarMade/./texTmp [2016-10-09 06:31:38] [UNIVERSE] WARNING: Sector UPDATE took 33; sectors updated: 27 [2016-10-09 06:31:38] [SERVER][UPDATE] WARNING: UNIVERSE update took 33 [2016-10-09 06:31:38] [METAITEM] Creating new meta item: type: -14; ID: 0 [2016-10-09 06:31:38] [METAITEM] Creating new meta item: type: -32; ID: 0 [2016-10-09 06:31:38] [METAITEM] Creating new meta item: type: -32; ID: 0 [2016-10-09 06:31:38] [METAITEM] Creating new meta item: type: -32; ID: 0 [2016-10-09 06:31:38] [METAITEM] Creating new meta item: type: -11; ID: 0 [2016-10-09 06:31:38] [METAITEM] Creating new meta item: type: -12; ID: 0 [2016-10-09 06:31:38] [METAITEM] Creating new meta item: type: -32; ID: 0 [2016-10-09 06:31:38] [UNIVERSE] WARNING: Sector UPDATE took 52; sectors updated: 27 [2016-10-09 06:31:38] [SERVER][UPDATE] WARNING: UNIVERSE update took 52 [2016-10-09 06:31:38] [DRAWER][WARNING] update took 28 ms [2016-10-09 06:31:39] [DRAWER][WARNING] update took 19 ms [2016-10-09 06:31:39] [UNIVERSE] WARNING: Sector UPDATE took 78; sectors updated: 27 [2016-10-09 06:31:39] [SERVER][UPDATE] WARNING: UNIVERSE update took 79 [2016-10-09 06:31:39] [CLIENTPROVIDER] Request for Asteroid(263)sec[262] took 44ms [2016-10-09 06:31:39] [CLIENTPROVIDER] Request for Asteroid(216)sec[212] took 9ms [2016-10-09 06:31:39] [CLIENT][CHARACTER] We hit something: Shop(207); contacts 1 in alignment or gravity that is not the source. Ending alignment/gravity for AICharacter[(ENTITY_CREATURE_1476019872229_0)(A. Trader, the 4197431580537901556th)(209)] [2016-10-09 06:31:39] [CLIENT][POPUP] ERROR: Gravity sensors detected different structure. Press 'UP' to deactivate current gravity! [2016-10-09 06:31:39] [UNIVERSE] WARNING: Sector UPDATE took 78; sectors updated: 27 [2016-10-09 06:31:39] [SERVER][UPDATE] WARNING: UNIVERSE update took 78 [2016-10-09 06:31:39] [CLIENT][CHARACTER] We hit something: Shop(207); contacts 1 in alignment or gravity that is not the source. Ending alignment/gravity for AICharacter[(ENTITY_CREATURE_1476019872229_0)(A. Trader, the 4197431580537901556th)(209)] [2016-10-09 06:31:39] [GHOST-OBJECT] SWEEP TEST TIME: 106 [2016-10-09 06:31:39] [CLIENT-CONTROLLER][WARNING] state update took 132ms [2016-10-09 06:31:39] [CLIENT] WARNING: Physics took 120 [2016-10-09 06:31:39] [UNIVERSE] WARNING: Sector UPDATE took 117; sectors updated: 27 [2016-10-09 06:31:39] [SERVER][UPDATE] WARNING: UNIVERSE update took 117 [2016-10-09 06:31:40] [GHOST-OBJECT] SWEEP TEST TIME: 145 [2016-10-09 06:31:40] [CLIENT-CONTROLLER][WARNING] state update took 274ms [2016-10-09 06:31:40] [CLIENT] WARNING: Physics took 149 [2016-10-09 06:31:40] [CLIENT][CHARACTER] We hit something: Shop(207); contacts 1 in alignment or gravity that is not the source. Ending alignment/gravity for AICharacter[(ENTITY_CREATURE_1476019872229_0)(A. Trader, the 4197431580537901556th)(209)] [2016-10-09 06:31:40] [CLIENT][CHARACTER] We hit something: Shop(207); contacts 1 in alignment or gravity that is not the source. Ending alignment/gravity for AICharacter[(ENTITY_CREATURE_1476019872229_0)(A. Trader, the 4197431580537901556th)(209)] [2016-10-09 06:31:40] [CLIENT][CHARACTER] We hit something: Shop(207); contacts 1 in alignment or gravity that is not the source. Ending alignment/gravity for AICharacter[(ENTITY_CREATURE_1476019872229_0)(A. Trader, the 4197431580537901556th)(209)] [2016-10-09 06:31:40] [CLIENT][CHARACTER] We hit something: Shop(207); contacts 1 in alignment or gravity that is not the source. Ending alignment/gravity for AICharacter[(ENTITY_CREATURE_1476019872229_0)(A. Trader, the 4197431580537901556th)(209)] [2016-10-09 06:31:40] [UNIVERSE] WARNING: Sector UPDATE took 31; sectors updated: 27 [2016-10-09 06:31:40] [SERVER][UPDATE] WARNING: UNIVERSE update took 31 [2016-10-09 06:31:40] [GHOST-OBJECT] SWEEP TEST TIME: 53 [2016-10-09 06:31:40] [CLIENT-CONTROLLER][WARNING] state update took 58ms [2016-10-09 06:31:40] [CLIENT] WARNING: Physics took 56 [2016-10-09 06:31:40] [UNIVERSE] WARNING: Sector UPDATE took 39; sectors updated: 27 [2016-10-09 06:31:40] [SERVER][UPDATE] WARNING: UNIVERSE update took 39 [2016-10-09 06:31:40] [UNIVERSE] WARNING: Sector UPDATE took 55; sectors updated: 27 [2016-10-09 06:31:40] [SERVER][UPDATE] WARNING: UNIVERSE update took 56 [2016-10-09 06:31:40] DRAWING TIME OF 52 elements: 37(36.676); unifroms: 0.0; pointer 0.0; upChk 0.0; frust 0.0; update 0.0; draw: 0.0; totD: 0.0 [2016-10-09 06:31:40] Sector[206](2, 2, 2) Narrowphase of Sector[206](2, 2, 2) took: 38 [2016-10-09 06:31:40] [UNIVERSE] WARNING: Sector UPDATE took 42; sectors updated: 27 [2016-10-09 06:31:40] [SERVER][UPDATE] WARNING: UNIVERSE update took 42 [2016-10-09 06:31:41] [CLIENT] Asteroid(247)sec[246]((0, -32, 0))[s17594; Hash-982328; id 17465] WARNING: Revalidating took 76ms (without locks) [2016-10-09 06:31:41] [CLIENT][CHARACTER] We hit something: Shop(207); contacts 1 in alignment or gravity that is not the source. Ending alignment/gravity for AICharacter[(ENTITY_CREATURE_1476019872229_0)(A. Trader, the 4197431580537901556th)(209)] [2016-10-09 06:31:41] [CLIENT][CHARACTER] We hit something: Shop(207); contacts 1 in alignment or gravity that is not the source. Ending alignment/gravity for AICharacter[(ENTITY_CREATURE_1476019872229_0)(A. Trader, the 4197431580537901556th)(209)] [2016-10-09 06:31:41] [CLIENT][CHARACTER] We hit something: Shop(207); contacts 1 in alignment or gravity that is not the source. Ending alignment/gravity for AICharacter[(ENTITY_CREATURE_1476019872229_0)(A. Trader, the 4197431580537901556th)(209)] [2016-10-09 06:31:41] [CLIENT-CONTROLLER][WARNING] state update took 104ms [2016-10-09 06:31:41] [CLIENT] WARNING: Physics took 41 [2016-10-09 06:31:41] [GHOST-OBJECT] SWEEP TEST TIME: 126 [2016-10-09 06:31:41] [CLIENT] Asteroid(247)sec[246]((0, -32, -32))[s22050; Hash-1047833; id 17464] WARNING: Revalidating took 155ms (without locks) [2016-10-09 06:31:41] [SERVERPROCESSOR][WARNING} PING timeout warning. resending ping to RegisteredClient: asdf (2) connected: true Retries left: 12; socket connected: true; socket closed: false; inputShutdown: false; outputShutdown: false; ProcessorID: 1 [2016-10-09 06:31:41] [SERVERPROCESSOR][WARNING} PING has been resent to RegisteredClient: asdf (2) connected: true [2016-10-09 06:31:41] [CLIENT] Asteroid(241)sec[237]((0, 0, -32))[s4189; Hash-65264; id 18231] WARNING: Revalidating took 54ms (without locks) [2016-10-09 06:31:41] [CLIENT] Shop(226)((0, 96, 0))[s1239; Hash1666; id 18058] WARNING: Revalidating took 77ms (without locks) [2016-10-09 06:31:41] [CLIENT-CONTROLLER][WARNING] state update took 426ms [2016-10-09 06:31:41] [CLIENT] WARNING: Physics took 133 [2016-10-09 06:31:41] [SERVER][WARNING] Recovered Ping for RegisteredClient: asdf (2) connected: true; Retries left: 11; retries resetting [2016-10-09 06:31:41] [CLIENT] Asteroid(276)sec[275]((-64, 0, 0))[s507; Hash-14731149; id 18103] WARNING: Revalidating took 80ms (without locks) [2016-10-09 06:31:41] [CLIENT] Asteroid(277)sec[275]((0, -32, 0))[s3594; Hash-982298; id 18824] WARNING: Revalidating took 92ms (without locks) [2016-10-09 06:31:42] [CLIENT] Asteroid(277)sec[275]((0, -32, -32))[s6117; Hash-1047803; id 18825] WARNING: Revalidating took 51ms (without locks) [2016-10-09 06:31:42] [CUBE] WARNING: context switch time: 11 ms : 0ms: O 0; P 0; U 0::; map true; range false; init true unmap true [2016-10-09 06:31:42] [CLIENT] Asteroid(215)sec[212]((-32, 0, 0))[s5638; Hash-14738410; id 18660] WARNING: Revalidating took 148ms (without locks) [2016-10-09 06:31:42] [GHOST-OBJECT] SWEEP TEST TIME: 48 [2016-10-09 06:31:42] [UNIVERSE] WARNING: Sector UPDATE took 52; sectors updated: 27 [2016-10-09 06:31:42] [SERVER][UPDATE] WARNING: UNIVERSE update took 52 [2016-10-09 06:31:42] [CLIENT] Asteroid(215)sec[212]((0, -32, 0))[s12715; Hash-982360; id 18659] WARNING: Revalidating took 110ms (without locks) [2016-10-09 06:31:42] [CLIENT] Asteroid(271)sec[266]((-64, 0, -32))[s225; Hash-14796659; id 18668] WARNING: Revalidating took 66ms (without locks) [2016-10-09 06:31:42] [UNIVERSE] WARNING: Sector UPDATE took 42; sectors updated: 27 [2016-10-09 06:31:42] [SERVER][UPDATE] WARNING: UNIVERSE update took 42 [2016-10-09 06:31:42] [CLIENT] Asteroid(233)sec[228]((-32, 0, -32))[s3347; Hash-14803897; id 18860] WARNING: Revalidating took 154ms (without locks) [2016-10-09 06:31:42] [CLIENT-CONTROLLER][WARNING] state update took 168ms [2016-10-09 06:31:42] [CLIENT][PlayerInput] successfully deactivated obfuscated.aj@4bae75f5 [2016-10-09 06:31:43] [SERVER][PLAYERSTATE] Set spawn sector from unloaded object: Sector[206](2, 2, 2) [2016-10-09 06:31:43] [SERVER][SPAWN] SPAWNING NEW CHARACTER FOR PlS[asdf ; id(205)(2)f(0)] [2016-10-09 06:31:43] [SERVER][SPAWN] PlS[asdf ; id(205)(2)f(0)]; ABSOLUTE :::: (8.0, -6.5, 0.0) [2016-10-09 06:31:43] [SERVER][SPAWN] Gravity object to use for PlS[asdf ; id(205)(2)f(0)] not found. UID: [2016-10-09 06:31:43] [SERVER][PlayerCharacter] Server(0) Set initial transform to (8.0, -6.5, 0.0) [2016-10-09 06:31:43] [CLIENT] Asteroid(233)sec[228]((-32, -32, -32))[s9064; Hash-15786472; id 18868] WARNING: Revalidating took 211ms (without locks) [2016-10-09 06:31:43] [CLIENT] Asteroid(271)sec[266]((0, 0, 0))[s8309; Hash271; id 19439] WARNING: Revalidating took 103ms (without locks) [2016-10-09 06:31:43] [CLIENT-CONTROLLER][WARNING] state update took 60ms [2016-10-09 06:31:43] [CLIENT] Asteroid(221)sec[219]((32, -32, 32))[s2682; Hash-975122; id 19099] WARNING: Revalidating took 146ms (without locks) [2016-10-09 06:31:43] [CLIENT] Asteroid(271)sec[266]((0, -32, 0))[s19955; Hash-982304; id 19436] WARNING: Revalidating took 74ms (without locks) [2016-10-09 06:31:43] [GHOST-OBJECT] SWEEP TEST TIME: 49 [2016-10-09 06:31:43] [CLIENT] Asteroid(216)sec[212]((0, -32, 32))[s1065; Hash-982327; id 19319] WARNING: Revalidating took 97ms (without locks) [2016-10-09 06:31:43] [UNIVERSE] WARNING: Sector UPDATE took 61; sectors updated: 27 [2016-10-09 06:31:43] [SERVER][UPDATE] WARNING: UNIVERSE update took 61 [2016-10-09 06:31:43] [SERVER][UPDATE] WARNING: object local update of Asteroid(256)sec[254] took 56 [2016-10-09 06:31:43] [SERVER][UPDATE] WARNING: object local update of 42 objects took 60 [2016-10-09 06:31:43] [CLIENT] Asteroid(285)sec[283]((-32, -32, 0))[s5663; Hash-15720915; id 19597] WARNING: Revalidating took 104ms (without locks) [2016-10-09 06:31:43] [CLIENT-CONTROLLER][WARNING] state update took 224ms [2016-10-09 06:31:43] [UNIVERSE] WARNING: Sector UPDATE took 104; sectors updated: 27 [2016-10-09 06:31:43] [SERVER][UPDATE] WARNING: UNIVERSE update took 104 [2016-10-09 06:31:44] [CLIENT] Asteroid(244)sec[242]((-32, 0, -32))[s729; Hash-14803886; id 20023] WARNING: Revalidating took 61ms (without locks) [2016-10-09 06:31:44] [CLIENT] Asteroid(268)sec[266]((0, 0, 0))[s933; Hash268; id 20000] WARNING: Revalidating took 70ms (without locks) [2016-10-09 06:31:44] [CLIENT] Asteroid(227)sec[225]((0, -32, 0))[s8876; Hash-982348; id 19262] WARNING: Revalidating took 91ms (without locks) [2016-10-09 06:31:44] [CLIENT] UPDATING SECTOR FOR PlayerCharacter[(ENTITY_PLAYERCHARACTER_asdf)(389)] FROM -2 TO 206 [2016-10-09 06:31:44] [CLIENT]: PlS[asdf ; id(205)(2)f(0)] request control: null -> PlayerCharacter[(ENTITY_PLAYERCHARACTER_asdf)(389)] [2016-10-09 06:31:44] [CLIENT] client spawned character and player: PlayerCharacter[(ENTITY_PLAYERCHARACTER_asdf)(389)]; PlS[asdf ; id(205)(2)f(0)] [2016-10-09 06:31:44] Client(2) [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_asdf)(389)] RECEIVED REMOTE GRAVITY: -1 --- (0.0, 0.0, 0.0) [2016-10-09 06:31:44] [CONTROLLERSTATE] INCOMING REQUEST (NT) Server(0); PlS[asdf ; id(205)(2)f(0)] CONTROLLER REQUEST RECEIVED ControllerUnitRequest [fromId=-1, toId=389, hideExitedObject=false, fromParam=(0, 0, 0), toParam=(0, 0, 0)] [2016-10-09 06:31:44] [CLIENT] REQUESTING SYSTEM: (0, 0, 0) [2016-10-09 06:31:44] [CONTROLLER][ADD-UNIT] (Server(0)): PlS[asdf ; id(205)(2)f(0)] Added to controllers: PlayerCharacter[(ENTITY_PLAYERCHARACTER_asdf)(389)] [2016-10-09 06:31:44] [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_asdf)(389)] FLAG changed gravity on Server(0) null -> (0.0, 0.0, 0.0) [2016-10-09 06:31:44] Server(0) PlayerCharacter[(ENTITY_PLAYERCHARACTER_asdf)(389)] (handleGravity()) Deactivating gravity [2016-10-09 06:31:44] [SERVER][GALAXY] REQUESTING SYSTEM (0, 0, 0); exists in DB: true; TIME: 4ms: GalaxyRequestAndAwnser [ownerUID=null, factionUID=0, secX=2, secY=2, secZ=2, networkObjectOnServer=NetworkObject(NetworkClientChannel; 0)] [2016-10-09 06:31:44] [SERVER][GALAXY] SENDING SYSTEM BACK TO CLIENT: 2, 2, 2 [2016-10-09 06:31:44] [SERVER][UPDATE] WARNING: UNIVERSE update took 80 [2016-10-09 06:31:44] [GHOST-OBJECT] SWEEP TEST TIME: 45 [2016-10-09 06:31:44] [UNIVERSE] WARNING: Sector UPDATE took 32; sectors updated: 27 [2016-10-09 06:31:44] [SERVER][UPDATE] WARNING: UNIVERSE update took 32 [2016-10-09 06:31:44] [CLIENT] Asteroid(229)sec[228]((0, 0, -32))[s8307; Hash-65276; id 20299] WARNING: Revalidating took 101ms (without locks) [2016-10-09 06:31:44] [CLIENT] Asteroid(216)sec[212]((0, -32, 0))[s12959; Hash-982359; id 20499] WARNING: Revalidating took 152ms (without locks) [2016-10-09 06:31:44] [GHOST-OBJECT] SWEEP TEST TIME: 37 [2016-10-09 06:31:44] [UNIVERSE] WARNING: Sector UPDATE took 40; sectors updated: 27 [2016-10-09 06:31:44] [SERVER][UPDATE] WARNING: UNIVERSE update took 40 [2016-10-09 06:31:44] [CLIENT] Asteroid(229)sec[228]((0, -32, -32))[s16774; Hash-1047851; id 20311] WARNING: Revalidating took 155ms (without locks) [2016-10-09 06:31:45] [CLIENT] Asteroid(216)sec[212]((-32, 0, 0))[s10434; Hash-14738409; id 20498] WARNING: Revalidating took 102ms (without locks) [2016-10-09 06:31:45] [CLIENT-CONTROLLER][WARNING] state update took 640ms [2016-10-09 06:31:45] [CLIENT] WARNING: Physics took 123 [2016-10-09 06:31:45] [CLIENT] Asteroid(247)sec[246]((0, 0, 0))[s12790; Hash247; id 20674] WARNING: Revalidating took 164ms (without locks) [2016-10-09 06:31:45] [CLIENT] Asteroid(215)sec[212]((-32, -32, -32))[s4274; Hash-15786490; id 21669] WARNING: Revalidating took 141ms (without locks) [2016-10-09 06:31:45] [GRAVITY][Server(0)] GRAVITY STOP gravity reset for AICharacter[(ENTITY_CREATURE_1476019872229_0)(A. Trader, the 4197431580537901556th)(209)] -> Shop(208): AABB test failed: Own: (-40.999477, -308.3074, -32.0); (25.000523, -242.3074, 34.0) ---- Source (-9.051001, -241.05101, -9.051001); (9.051001, 113.05101, 9.051001) of Shop(208) [2016-10-09 06:31:45] [CLIENT] Asteroid(256)sec[254]((-32, 0, 32))[s717; Hash-14738337; id 21472] WARNING: Revalidating took 109ms (without locks) [2016-10-09 06:31:45] [GRAVITY][Server(0)] GRAVITY STOP gravity reset for AICharacter[(ENTITY_CREATURE_1476019872229_0)(A. Trader, the 4197431580537901556th)(209)] -> Shop(208): AABB test failed: Own: (-40.999477, -310.14072, -32.0); (25.000523, -244.14072, 34.0) ---- Source (-9.051001, -241.05101, -9.051001); (9.051001, 113.05101, 9.051001) of Shop(208) [2016-10-09 06:31:45] [GRAVITY][Server(0)] GRAVITY STOP gravity reset for AICharacter[(ENTITY_CREATURE_1476019872229_0)(A. Trader, the 4197431580537901556th)(209)] -> Shop(208): AABB test failed: Own: (-40.999477, -312.8907, -32.0); (25.000523, -246.89069, 34.0) ---- Source (-9.051001, -241.05101, -9.051001); (9.051001, 113.05101, 9.051001) of Shop(208) [2016-10-09 06:31:45] [GRAVITY][Server(0)] GRAVITY STOP gravity reset for AICharacter[(ENTITY_CREATURE_1476019872229_0)(A. Trader, the 4197431580537901556th)(209)] -> Shop(208): AABB test failed: Own: (-40.999477, -314.724, -32.0); (25.000523, -248.724, 34.0) ---- Source (-9.051001, -241.05101, -9.051001); (9.051001, 113.05101, 9.051001) of Shop(208) [2016-10-09 06:31:45] [GRAVITY][Server(0)] GRAVITY STOP gravity reset for AICharacter[(ENTITY_CREATURE_1476019872229_0)(A. Trader, the 4197431580537901556th)(209)] -> Shop(208): AABB test failed: Own: (-40.999477, -316.5573, -32.0); (25.000523, -250.55731, 34.0) ---- Source (-9.051001, -241.05101, -9.051001); (9.051001, 113.05101, 9.051001) of Shop(208) [2016-10-09 06:31:45] [GRAVITY][Server(0)] GRAVITY STOP gravity reset for AICharacter[(ENTITY_CREATURE_1476019872229_0)(A. Trader, the 4197431580537901556th)(209)] -> Shop(208): AABB test failed: Own: (-40.999477, -319.30728, -32.0); (25.000523, -253.30728, 34.0) ---- Source (-9.051001, -241.05101, -9.051001); (9.051001, 113.05101, 9.051001) of Shop(208) [2016-10-09 06:31:45] [GRAVITY][Server(0)] GRAVITY STOP gravity reset for AICharacter[(ENTITY_CREATURE_1476019872229_0)(A. Trader, the 4197431580537901556th)(209)] -> Shop(208): AABB test failed: Own: (-40.999477, -321.1406, -32.0); (25.000523, -255.1406, 34.0) ---- Source (-9.051001, -241.05101, -9.051001); (9.051001, 113.05101, 9.051001) of Shop(208) [2016-10-09 06:31:45] [GRAVITY][Server(0)] GRAVITY STOP gravity reset for AICharacter[(ENTITY_CREATURE_1476019872229_0)(A. Trader, the 4197431580537901556th)(209)] -> Shop(208): AABB test failed: Own: (-40.999477, -323.89056, -32.0); (25.000523, -257.89056, 34.0) ---- Source (-9.051001, -241.05101, -9.051001); (9.051001, 113.05101, 9.051001) of Shop(208) [2016-10-09 06:31:46] [CLIENT] Asteroid(220)sec[219]((0, 0, -32))[s8303; Hash-65285; id 21401] WARNING: Revalidating took 159ms (without locks) [2016-10-09 06:31:46] [GRAVITY][Server(0)] GRAVITY STOP gravity reset for AICharacter[(ENTITY_CREATURE_1476019872229_0)(A. Trader, the 4197431580537901556th)(209)] -> Shop(208): AABB test failed: Own: (-40.999477, -325.72388, -32.0); (25.000523, -259.72388, 34.0) ---- Source (-9.051001, -241.05101, -9.051001); (9.051001, 113.05101, 9.051001) of Shop(208) [2016-10-09 06:31:46] [GRAVITY][Server(0)] GRAVITY STOP gravity reset for AICharacter[(ENTITY_CREATURE_1476019872229_0)(A. Trader, the 4197431580537901556th)(209)] -> Shop(208): AABB test failed: Own: (-40.999477, -327.5572, -32.0); (25.000523, -261.5572, 34.0) ---- Source (-9.051001, -241.05101, -9.051001); (9.051001, 113.05101, 9.051001) of Shop(208) [2016-10-09 06:31:46] [CLIENT] Asteroid(220)sec[219]((0, -32, -32))[s10365; Hash-1047860; id 21399] WARNING: Revalidating took 71ms (without locks) [2016-10-09 06:31:46] [GRAVITY][Server(0)] GRAVITY STOP gravity reset for AICharacter[(ENTITY_CREATURE_1476019872229_0)(A. Trader, the 4197431580537901556th)(209)] -> Shop(208): AABB test failed: Own: (-40.999477, -330.30716, -32.0); (25.000523, -264.30716, 34.0) ---- Source (-9.051001, -241.05101, -9.051001); (9.051001, 113.05101, 9.051001) of Shop(208) [2016-10-09 06:31:46] [CLIENT] Asteroid(216)sec[212]((0, 0, 0))[s8833; Hash216; id 21566] WARNING: Revalidating took 62ms (without locks) [2016-10-09 06:31:46] [GRAVITY][Server(0)] GRAVITY STOP gravity reset for AICharacter[(ENTITY_CREATURE_1476019872229_0)(A. Trader, the 4197431580537901556th)(209)] -> Shop(208): AABB test failed: Own: (-40.999477, -332.14047, -32.0); (25.000523, -266.14047, 34.0) ---- Source (-9.051001, -241.05101, -9.051001); (9.051001, 113.05101, 9.051001) of Shop(208) [2016-10-09 06:31:46] [CLIENT-CONTROLLER][WARNING] state update took 614ms [2016-10-09 06:31:46] [GRAVITY][Server(0)] GRAVITY STOP gravity reset for AICharacter[(ENTITY_CREATURE_1476019872229_0)(A. Trader, the 4197431580537901556th)(209)] -> Shop(208): AABB test failed: Own: (-40.99949, -334.89044, -32.0); (25.000513, -268.89044, 34.0) ---- Source (-9.051001, -241.05101, -9.051001); (9.051001, 113.05101, 9.051001) of Shop(208) [2016-10-09 06:31:46] [CONTROLLERSTATE] INCOMING REQUEST (NT) Client(2); PlS[asdf ; id(205)(2)f(0)] CONTROLLER REQUEST RECEIVED ControllerUnitRequest [fromId=-1, toId=389, hideExitedObject=false, fromParam=(0, 0, 0), toParam=(0, 0, 0)] [2016-10-09 06:31:46] [GRAVITY][Server(0)] GRAVITY STOP gravity reset for AICharacter[(ENTITY_CREATURE_1476019872229_0)(A. Trader, the 4197431580537901556th)(209)] -> Shop(208): AABB test failed: Own: (-40.999496, -337.6404, -32.0); (25.000504, -271.6404, 34.0) ---- Source (-9.051001, -241.05101, -9.051001); (9.051001, 113.05101, 9.051001) of Shop(208) [2016-10-09 06:31:46] [GRAVITY] AICharacter[(ENTITY_CREATURE_1476019872229_0)(A. Trader, the 4197431580537901556th)(209)] Server(0) SOURCE CHANGE Shop(208) -> null [2016-10-09 06:31:46] [GRAVITY] AICharacter[(ENTITY_CREATURE_1476019872229_0)(A. Trader, the 4197431580537901556th)(209)] Server(0) Acceleration changed to (0.0, 0.0, 0.0) [2016-10-09 06:31:46] [SIMPLETRANSFORMABLE] Server(0) AICharacter[(ENTITY_CREATURE_1476019872229_0)(A. Trader, the 4197431580537901556th)(209)] gravity change sent: NetworkGravity [gravityId=-1, gravityIdReceive=-1, gravity=(0.0, 0.0, 0.0), gravityReceive=(0.0, 0.0, 0.0), gravityReceived=false, forcedFromServer=false] [2016-10-09 06:31:46] [GRAVITY] AICharacter[(ENTITY_CREATURE_1476019872229_0)(A. Trader, the 4197431580537901556th)(209)] changed gravity on Server(0) null -> (0.0, 0.0, 0.0) [2016-10-09 06:31:46] Server(0) AICharacter[(ENTITY_CREATURE_1476019872229_0)(A. Trader, the 4197431580537901556th)(209)] (handleGravity()) Deactivating gravity [2016-10-09 06:31:46] [CLIENT] FORMATING: [194]; type: Integer [2016-10-09 06:31:46] [CLIENT] Server message: Gravity neutralized... [2016-10-09 06:31:46] [CLIENT][POPUP] INFO: Gravity neutralized... [2016-10-09 06:31:46] [CLIENTPROVIDER] Request for Asteroid(231)sec[228] took 56ms [2016-10-09 06:31:46] [CLIENT] Asteroid(284)sec[283]((-32, 0, -32))[s2582; Hash-14803846; id 21608] WARNING: Revalidating took 65ms (without locks) [2016-10-09 06:31:46] [CLIENT][BUILDTOOLS] Reset area placement [2016-10-09 06:31:46] BACKGROUND SOUND: 0.14; 0.35; 0.4 [2016-10-09 06:31:46] [CONTROLLER][ADD-UNIT] (Client(2)): PlS[asdf ; id(205)(2)f(0)] Added to controllers: PlayerCharacter[(ENTITY_PLAYERCHARACTER_asdf)(389)] [2016-10-09 06:31:46] [CLIENT] CURRENT MAIN CONTROLLING IS NOW: PlayerCharacter[(ENTITY_PLAYERCHARACTER_asdf)(389)]; at: (8.0, -6.5, 0.0) [2016-10-09 06:31:46] [CLIENT-CONTROLLER][WARNING] state update took 170ms [2016-10-09 06:31:46] [CLIENT][BUILDTOOLS] Reset area placement [2016-10-09 06:31:46] [INIT][CLIENT][SHADER] Loading Shader: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl [2016-10-09 06:31:46] [INIT][CLIENT][SHADER] Loading Shader: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl [2016-10-09 06:31:46] [INIT][CLIENT][SHADER] Loading Shader: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl [2016-10-09 06:31:46] [INIT][CLIENT][SHADER] Loading Shader: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl [2016-10-09 06:31:46] [CLIENT] Asteroid(263)sec[262]((-32, 0, -32))[s18959; Hash-14803867; id 21520] WARNING: Revalidating took 108ms (without locks) [2016-10-09 06:31:47] [CLIENT] Asteroid(276)sec[275]((-32, 0, 0))[s19360; Hash-14738349; id 22807] WARNING: Revalidating took 306ms (without locks) [2016-10-09 06:31:47] [CLIENT] Asteroid(276)sec[275]((-32, -32, 0))[s17240; Hash-15720924; id 22806] WARNING: Revalidating took 106ms (without locks) [2016-10-09 06:31:47] [WARPOUT] default grav up (0.0, 1.0, 0.0) [2016-10-09 06:31:47] [KINEMATIC] Client(2) WARPING OUT OF COLLISION START for PlayerCharacter[(ENTITY_PLAYERCHARACTER_asdf)(389)]: FROM (8.0, -6.5, 0.0); (8.0, -6.5, 0.0) [2016-10-09 06:31:47] [KINEMATIC] WARP OUT DIDNT DETECT A HIT [2016-10-09 06:31:47] [PLAYERCHARACTER][ONPHYSICSADD][Client(2)] WARPING OUT OF COLLISION: PlayerCharacter[(ENTITY_PLAYERCHARACTER_asdf)(389)]: (8.0, -6.5, 0.0) -> (8.0, -6.5, 0.0) [2016-10-09 06:31:47] [REMOTETRANFORM][WARP] Client(2) SETTING WARP POSITION from (8.0, -6.5, 0.0) TO (8.0, -6.5, 0.0) for PlayerCharacter[(ENTITY_PLAYERCHARACTER_asdf)(389)] [2016-10-09 06:31:47] [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_asdf)(389)] FLAG changed gravity on Client(2) null -> (0.0, 0.0, 0.0) [2016-10-09 06:31:47] Client(2) PlayerCharacter[(ENTITY_PLAYERCHARACTER_asdf)(389)] (handleGravity()) Deactivating gravity [2016-10-09 06:31:47] [CLIENT] Exception: tried to re-request segment: Asteroid(277)sec[275]((0, -128, -96))[e; Hash-1046299; id 30262] on Asteroid(277)sec[275] [2016-10-09 06:31:47] [CLIENT] Exception: tried to re-request segment: Asteroid(239)sec[237]((-32, 32, 32))[e; Hash-14737874; id 30352] on Asteroid(239)sec[237] [2016-10-09 06:31:47] [CLIENT][POPUP] INFO: If you are stuck in a block, press UP. Time left to use this: 7 sec [2016-10-09 06:31:47] [CLIENT-CONTROLLER][WARNING] state update took 384ms [2016-10-09 06:31:47] [CLIENT] Asteroid(263)sec[262]((0, 0, 0))[s7700; Hash263; id 23252] WARNING: Revalidating took 56ms (without locks) [2016-10-09 06:31:47] [CLIENT][BLOCKORIENTATION] BLOCK ORIENTATION FOR Grey Hull: FRONT [2016-10-09 06:31:47] Client(2) [GRAVITY] AICharacter[(ENTITY_CREATURE_1476019872229_0)(A. Trader, the 4197431580537901556th)(209)] RECEIVED REMOTE GRAVITY: -1 --- (0.0, 0.0, 0.0) [2016-10-09 06:31:47] [GRAVITY] AICharacter[(ENTITY_CREATURE_1476019872229_0)(A. Trader, the 4197431580537901556th)(209)] FLAG changed gravity on Client(2) null -> (0.0, 0.0, 0.0) [2016-10-09 06:31:47] Client(2) AICharacter[(ENTITY_CREATURE_1476019872229_0)(A. Trader, the 4197431580537901556th)(209)] (handleGravity()) Deactivating gravity [2016-10-09 06:31:47] Client(2) Narrowphase of Client(2) took: 44 [2016-10-09 06:31:47] [CLIENT] Asteroid(213)sec[212]((0, 0, -32))[s19733; Hash-65292; id 27045] WARNING: Revalidating took 60ms (without locks) [2016-10-09 06:31:47] [CLIENT-CONTROLLER][WARNING] state update took 234ms [2016-10-09 06:31:47] [CLIENT] WARNING: Physics took 77 [2016-10-09 06:31:48] Client(2) Narrowphase of Client(2) took: 67 [2016-10-09 06:31:48] [CLIENT-CONTROLLER][WARNING] state update took 138ms [2016-10-09 06:31:48] [CLIENT] WARNING: Physics took 85 [2016-10-09 06:31:48] [CLIENT-CONTROLLER][WARNING] state update took 66ms [2016-10-09 06:31:48] [CLIENT] WARNING: Physics took 56 [2016-10-09 06:31:48] [DRAWER][WARNING] update took 81 ms [2016-10-09 06:31:48] [SERVER][UPDATE] WARNING: object local update of Asteroid(285)sec[283] took 52 [2016-10-09 06:31:48] [SERVER][UPDATE] WARNING: object local update of 42 objects took 56 [2016-10-09 06:31:49] [CLIENT] WARNING: UPDATE OF Asteroid(220)sec[219] took 97 [2016-10-09 06:31:49] [CLIENT-CONTROLLER][WARNING] state update took 109ms [2016-10-09 06:31:49] [UNIVERSE] WARNING: Sector UPDATE took 84; sectors updated: 27 [2016-10-09 06:31:49] [SERVER][UPDATE] WARNING: UNIVERSE update took 84 [2016-10-09 06:31:50] [CLIENT-CONTROLLER][WARNING] state update took 73ms [2016-10-09 06:31:50] [CLIENT] WARNING: Physics took 68 [2016-10-09 06:31:50] [UNIVERSE] WARNING: Sector UPDATE took 46; sectors updated: 27 [2016-10-09 06:31:50] [SERVER][UPDATE] WARNING: UNIVERSE update took 46 [2016-10-09 06:31:50] [UNIVERSE] WARNING: Sector UPDATE took 33; sectors updated: 27 [2016-10-09 06:31:50] [SERVER][UPDATE] WARNING: UNIVERSE update took 33 [2016-10-09 06:31:50] DRAWING TIME OF 409 elements: 42(42.055); unifroms: 0.0; pointer 0.0; upChk 0.0; frust 0.0; update 0.0; draw: 0.0; totD: 0.0 [2016-10-09 06:31:50] [UNIVERSE] WARNING: Sector UPDATE took 32; sectors updated: 27 [2016-10-09 06:31:50] [SERVER][UPDATE] WARNING: UNIVERSE update took 33 [2016-10-09 06:31:50] [UNIVERSE] WARNING: Sector UPDATE took 71; sectors updated: 27 [2016-10-09 06:31:50] [SERVER][UPDATE] WARNING: UNIVERSE update took 71 [2016-10-09 06:31:51] [UNIVERSE] WARNING: Sector UPDATE took 39; sectors updated: 27 [2016-10-09 06:31:51] [SERVER][UPDATE] WARNING: UNIVERSE update took 39 [2016-10-09 06:31:51] DRAWING TIME OF 426 elements: 29(28.203); unifroms: 0.0; pointer 0.0; upChk 0.0; frust 0.0; update 0.0; draw: 0.0; totD: 0.0 [2016-10-09 06:31:51] [SERVER][UPDATE] WARNING: UNIVERSE update took 31 [2016-10-09 06:31:51] [UNIVERSE] WARNING: Sector UPDATE took 126; sectors updated: 27 [2016-10-09 06:31:51] [SERVER][UPDATE] WARNING: UNIVERSE update took 126 [2016-10-09 06:31:51] [UNIVERSE] WARNING: Sector UPDATE took 48; sectors updated: 27 [2016-10-09 06:31:51] [SERVER][UPDATE] WARNING: UNIVERSE update took 48 [2016-10-09 06:31:51] DRAWING TIME OF 453 elements: 64(64.071); unifroms: 0.0; pointer 0.0; upChk 0.0; frust 0.0; update 0.0; draw: 0.0; totD: 0.0 [2016-10-09 06:31:52] DRAWING TIME OF 453 elements: 60(59.924); unifroms: 0.0; pointer 0.0; upChk 0.0; frust 0.0; update 0.0; draw: 0.0; totD: 0.0 [2016-10-09 06:31:52] [SERVER][UPDATE] WARNING: object local update of 42 objects took 129 [2016-10-09 06:31:52] [UNIVERSE] WARNING: Sector UPDATE took 139; sectors updated: 27 [2016-10-09 06:31:52] [SERVER][UPDATE] WARNING: UNIVERSE update took 139 [2016-10-09 06:31:52] [UNIVERSE] WARNING: Sector UPDATE took 31; sectors updated: 27 [2016-10-09 06:31:52] [SERVER][UPDATE] WARNING: UNIVERSE update took 31 [2016-10-09 06:31:52] DRAWING TIME OF 462 elements: 29(28.809); unifroms: 0.0; pointer 0.0; upChk 0.0; frust 0.0; update 0.0; draw: 0.0; totD: 0.0 [2016-10-09 06:31:52] [GHOST-OBJECT] SWEEP TEST TIME: 51 [2016-10-09 06:31:52] [UNIVERSE] WARNING: Sector UPDATE took 83; sectors updated: 27 [2016-10-09 06:31:52] [SERVER][UPDATE] WARNING: UNIVERSE update took 83 [2016-10-09 06:31:53] [UNIVERSE] WARNING: Sector UPDATE took 45; sectors updated: 27 [2016-10-09 06:31:53] [SERVER][UPDATE] WARNING: UNIVERSE update took 45 [2016-10-09 06:31:53] [GHOST-OBJECT] SWEEP TEST TIME: 75 [2016-10-09 06:31:53] [UNIVERSE] WARNING: Sector UPDATE took 81; sectors updated: 27 [2016-10-09 06:31:53] [SERVER][UPDATE] WARNING: UNIVERSE update took 81 [2016-10-09 06:31:53] [CLIENT] WARNING: UPDATE OF AICharacter[(ENTITY_CREATURE_1476019872229_0)(A. Trader, the 4197431580537901556th)(209)] took 177 [2016-10-09 06:31:53] [CLIENT-CONTROLLER][WARNING] state update took 209ms [2016-10-09 06:31:53] [UNIVERSE] WARNING: Sector UPDATE took 34; sectors updated: 27 [2016-10-09 06:31:53] [SERVER][UPDATE] WARNING: UNIVERSE update took 34 [2016-10-09 06:31:53] [UNIVERSE] WARNING: Sector UPDATE took 87; sectors updated: 27 [2016-10-09 06:31:53] [SERVER][UPDATE] WARNING: UNIVERSE update took 87 [2016-10-09 06:31:54] [UNIVERSE] WARNING: Sector UPDATE took 156; sectors updated: 27 [2016-10-09 06:31:54] [SERVER][UPDATE] WARNING: UNIVERSE update took 156 [2016-10-09 06:31:54] DRAWING TIME OF 504 elements: 28(27.736); unifroms: 0.0; pointer 0.0; upChk 0.0; frust 0.0; update 0.0; draw: 0.0; totD: 0.0 [2016-10-09 06:31:54] [SERVER][UPDATE] WARNING: object local update of Shop(226) took 52 [2016-10-09 06:31:54] [SERVER][UPDATE] WARNING: object local update of 42 objects took 56 [2016-10-09 06:31:54] [CLIENT-CONTROLLER][WARNING] state update took 146ms [2016-10-09 06:31:54] [CLIENT] WARNING: Physics took 143 [2016-10-09 06:31:54] [SERVER][UPDATE] WARNING: object local update of AICharacter[(ENTITY_CREATURE_1476019872229_0)(A. Trader, the 4197431580537901556th)(209)] took 52 [2016-10-09 06:31:54] [SERVER][UPDATE] WARNING: object local update of 42 objects took 82 [2016-10-09 06:31:54] [CLIENT] WARNING: UPDATE OF Asteroid(220)sec[219] took 106 [2016-10-09 06:31:54] [CLIENT-CONTROLLER][WARNING] state update took 138ms [2016-10-09 06:31:55] [UNIVERSE] WARNING: Sector UPDATE took 44; sectors updated: 27 [2016-10-09 06:31:55] [SERVER][UPDATE] WARNING: UNIVERSE update took 44 [2016-10-09 06:31:55] DRAWING TIME OF 517 elements: 26(26.202); unifroms: 0.0; pointer 0.0; upChk 0.0; frust 0.0; update 0.0; draw: 0.0; totD: 0.0 [2016-10-09 06:31:55] [UNIVERSE] WARNING: Sector UPDATE took 51; sectors updated: 27 [2016-10-09 06:31:55] [SERVER][UPDATE] WARNING: UNIVERSE update took 52 [2016-10-09 06:31:55] [GHOST-OBJECT] SWEEP TEST TIME: 49 [2016-10-09 06:31:55] [CLIENT-CONTROLLER][WARNING] state update took 79ms [2016-10-09 06:31:55] [CLIENT] WARNING: Physics took 76 [2016-10-09 06:31:55] [UNIVERSE] WARNING: Sector UPDATE took 31; sectors updated: 27 [2016-10-09 06:31:55] [SERVER][UPDATE] WARNING: UNIVERSE update took 31 [2016-10-09 06:31:56] [CLIENT-CONTROLLER][WARNING] state update took 63ms [2016-10-09 06:31:56] [UNIVERSE] WARNING: Sector UPDATE took 37; sectors updated: 27 [2016-10-09 06:31:56] [SERVER][UPDATE] WARNING: UNIVERSE update took 37 [2016-10-09 06:31:56] [GHOST-OBJECT] SWEEP TEST TIME: 59 [2016-10-09 06:31:56] [CLIENT-CONTROLLER][WARNING] state update took 163ms [2016-10-09 06:31:56] [CLIENT] WARNING: Physics took 158 [2016-10-09 06:31:56] [GHOST-OBJECT] SWEEP TEST TIME: 31 [2016-10-09 06:31:56] [UNIVERSE] WARNING: Sector UPDATE took 75; sectors updated: 27 [2016-10-09 06:31:56] [SERVER][UPDATE] WARNING: UNIVERSE update took 75 [2016-10-09 06:31:56] [GHOST-OBJECT] SWEEP TEST TIME: 58 [2016-10-09 06:31:56] [CLIENT-CONTROLLER][WARNING] state update took 167ms [2016-10-09 06:31:56] [CLIENT] WARNING: Physics took 157 [2016-10-09 06:31:56] [CLIENT-CONTROLLER][WARNING] state update took 119ms [2016-10-09 06:31:56] [CLIENT] WARNING: Physics took 107 [2016-10-09 06:31:56] Sector[206](2, 2, 2) Narrowphase of Sector[206](2, 2, 2) took: 32 [2016-10-09 06:31:56] [UNIVERSE] WARNING: Sector UPDATE took 43; sectors updated: 27 [2016-10-09 06:31:56] [SERVER][UPDATE] WARNING: UNIVERSE update took 43 [2016-10-09 06:31:57] [UNIVERSE] WARNING: Sector UPDATE took 97; sectors updated: 27 [2016-10-09 06:31:57] [SERVER][UPDATE] WARNING: UNIVERSE update took 97 [2016-10-09 06:31:57] [CLIENT-CONTROLLER][WARNING] state update took 159ms [2016-10-09 06:31:57] [CLIENT] WARNING: Physics took 145 [2016-10-09 06:31:57] [GHOST-OBJECT] SWEEP TEST TIME: 127 [2016-10-09 06:31:57] [UNIVERSE] WARNING: Sector UPDATE took 138; sectors updated: 27 [2016-10-09 06:31:57] [SERVER][UPDATE] WARNING: UNIVERSE update took 140 [2016-10-09 06:31:57] [CLIENT-CONTROLLER][WARNING] state update took 72ms [2016-10-09 06:31:57] [CLIENT] WARNING: Physics took 67 [2016-10-09 06:31:57] [UNIVERSE] WARNING: Sector UPDATE took 119; sectors updated: 27 [2016-10-09 06:31:57] [SERVER][UPDATE] WARNING: UNIVERSE update took 119 [2016-10-09 06:31:57] [CLIENT-CONTROLLER][WARNING] state update took 133ms [2016-10-09 06:31:57] [CLIENT] WARNING: Physics took 127 [2016-10-09 06:31:57] [UNIVERSE] WARNING: Sector UPDATE took 54; sectors updated: 27 [2016-10-09 06:31:57] [SERVER][UPDATE] WARNING: UNIVERSE update took 54 [2016-10-09 06:31:57] [UNIVERSE] WARNING: Sector UPDATE took 41; sectors updated: 27 [2016-10-09 06:31:57] [SERVER][UPDATE] WARNING: UNIVERSE update took 41 [2016-10-09 06:31:57] [CLIENT-CONTROLLER][WARNING] state update took 51ms [2016-10-09 06:31:57] [GHOST-OBJECT] SWEEP TEST TIME: 79 [2016-10-09 06:31:57] [CLIENT-CONTROLLER][WARNING] state update took 116ms [2016-10-09 06:31:57] [CLIENT] WARNING: Physics took 91 [2016-10-09 06:31:57] [DRAWER][WARNING] update took 22 ms [2016-10-09 06:31:58] [CLIENT] WARNING: Physics took 33 [2016-10-09 06:31:58] [UNIVERSE] WARNING: Sector UPDATE took 39; sectors updated: 27 [2016-10-09 06:31:58] [SERVER][UPDATE] WARNING: UNIVERSE update took 39 [2016-10-09 06:31:58] [DRAWER][WARNING] update took 113 ms [2016-10-09 06:31:58] [GHOST-OBJECT] SWEEP TEST TIME: 30 [2016-10-09 06:31:58] [CLIENT-CONTROLLER][WARNING] state update took 72ms [2016-10-09 06:31:58] [CLIENT] WARNING: Physics took 64 [2016-10-09 06:31:58] [CLIENT] WARNING: Physics took 35 [2016-10-09 06:31:59] [CLIENT] Asteroid(221)sec[219] onAddRequestedSegment(s)/addImmediate/inProgress.remove Asteroid(221)sec[219]((-32, 96, 128))[e; Hash-14736836; id 44764] took 71 [2016-10-09 06:31:59] [CLIENT] WARNING: UPDATE OF Asteroid(221)sec[219] took 72 [2016-10-09 06:31:59] [CLIENT-CONTROLLER][WARNING] state update took 88ms [2016-10-09 06:31:59] [UNIVERSE] WARNING: Sector UPDATE took 37; sectors updated: 27 [2016-10-09 06:31:59] [SERVER][UPDATE] WARNING: UNIVERSE update took 37 [2016-10-09 06:31:59] [UNIVERSE] WARNING: Sector UPDATE took 58; sectors updated: 27 [2016-10-09 06:31:59] [SERVER][UPDATE] WARNING: UNIVERSE update took 58 [2016-10-09 06:31:59] [DRAWER][WARNING] update took 17 ms [2016-10-09 06:32:00] [UNIVERSE] WARNING: Sector UPDATE took 55; sectors updated: 27 [2016-10-09 06:32:00] [SERVER][UPDATE] WARNING: UNIVERSE update took 55 [2016-10-09 06:32:00] [GHOST-OBJECT] SWEEP TEST TIME: 45 [2016-10-09 06:32:00] [CLIENT-CONTROLLER][WARNING] state update took 52ms [2016-10-09 06:32:00] [CLIENT] WARNING: Physics took 49 [2016-10-09 06:32:00] DRAWING TIME OF 570 elements: 27(27.35); unifroms: 0.0; pointer 0.0; upChk 0.0; frust 0.0; update 0.0; draw: 0.0; totD: 0.0 [2016-10-09 06:32:01] [GHOST-OBJECT] SWEEP TEST TIME: 32 [2016-10-09 06:32:01] [CLIENT-CONTROLLER][WARNING] state update took 52ms [2016-10-09 06:32:01] [CLIENT] WARNING: Physics took 48 [2016-10-09 06:32:01] [UNIVERSE] WARNING: Sector UPDATE took 61; sectors updated: 27 [2016-10-09 06:32:01] [SERVER][UPDATE] WARNING: UNIVERSE update took 61 [2016-10-09 06:32:01] [CLIENT] WARNING: Physics took 39 [2016-10-09 06:32:02] [UNIVERSE] WARNING: Sector UPDATE took 48; sectors updated: 27 [2016-10-09 06:32:02] [SERVER][UPDATE] WARNING: UNIVERSE update took 48 [2016-10-09 06:32:03] DRAWING TIME OF 570 elements: 72(71.539); unifroms: 0.0; pointer 0.0; upChk 0.0; frust 0.0; update 0.0; draw: 0.0; totD: 0.0 [2016-10-09 06:32:03] [DRAWER][WARNING] seg controller set update took 28 ms [2016-10-09 06:32:03] [DRAWER][WARNING] update took 28 ms [2016-10-09 06:32:03] [UNIVERSE] WARNING: Sector UPDATE took 36; sectors updated: 27 [2016-10-09 06:32:03] [SERVER][UPDATE] WARNING: UNIVERSE update took 36 [2016-10-09 06:32:03] [CUBE] WARNING: context switch time: 14 ms : 0ms: O 0; P 0; U 0::; map true; range false; init true unmap true [2016-10-09 06:32:04] DRAWING TIME OF 570 elements: 27(26.913); unifroms: 0.0; pointer 0.0; upChk 0.0; frust 0.0; update 0.0; draw: 0.0; totD: 0.0 [2016-10-09 06:32:04] [CLIENT] WARNING: Physics took 38 [2016-10-09 06:32:04] [DRAWER][WARNING] update took 33 ms [2016-10-09 06:32:05] Client(2) Narrowphase of Client(2) took: 91 [2016-10-09 06:32:05] [CLIENT-CONTROLLER][WARNING] state update took 97ms [2016-10-09 06:32:05] [CLIENT] WARNING: Physics took 95 [2016-10-09 06:32:05] [UNIVERSE] WARNING: Sector UPDATE took 58; sectors updated: 27 [2016-10-09 06:32:05] [SERVER][UPDATE] WARNING: UNIVERSE update took 58 [2016-10-09 06:32:05] [CLIENT] WARNING: Physics took 45 [2016-10-09 06:32:05] [CUBE] WARNING: context switch time: 106 ms : 0ms: O 0; P 0; U 0::; map true; range false; init true unmap true [2016-10-09 06:32:05] DRAWING TIME OF 570 elements: 41(40.899); unifroms: 0.0; pointer 0.0; upChk 0.0; frust 0.0; update 0.0; draw: 0.0; totD: 0.0 [2016-10-09 06:32:05] [CLIENT] WARNING: Physics took 38 [2016-10-09 06:32:06] [CUBE] WARNING: context switch time: 19 ms : 0ms: O 0; P 0; U 0::; map true; range false; init true unmap true [2016-10-09 06:32:07] [GHOST-OBJECT] SWEEP TEST TIME: 25 [2016-10-09 06:32:07] [CLIENT] WARNING: Physics took 33 [2016-10-09 06:32:07] [CLIENT] WARNING: Physics took 33 [2016-10-09 06:32:07] [CLIENT] WARNING: Physics took 36 [2016-10-09 06:32:07] [UNIVERSE] WARNING: Sector UPDATE took 32; sectors updated: 27 [2016-10-09 06:32:07] [SERVER][UPDATE] WARNING: UNIVERSE update took 32 [2016-10-09 06:32:08] [GHOST-OBJECT] SWEEP TEST TIME: 44 [2016-10-09 06:32:08] [CLIENT] WARNING: Physics took 47 [2016-10-09 06:32:08] [CLIENT] WARNING: Physics took 34 [2016-10-09 06:32:09] [GHOST-OBJECT] SWEEP TEST TIME: 25 [2016-10-09 06:32:09] [UNIVERSE] WARNING: Sector UPDATE took 84; sectors updated: 27 [2016-10-09 06:32:09] [SERVER][UPDATE] WARNING: UNIVERSE update took 85 [2016-10-09 06:32:09] [UNIVERSE] WARNING: Sector UPDATE took 103; sectors updated: 27 [2016-10-09 06:32:09] [SERVER][UPDATE] WARNING: UNIVERSE update took 103 [2016-10-09 06:32:10] [UNIVERSE] WARNING: Sector UPDATE took 64; sectors updated: 27 [2016-10-09 06:32:10] [SERVER][UPDATE] WARNING: UNIVERSE update took 64 [2016-10-09 06:32:10] DRAWING TIME OF 570 elements: 45(45.24); unifroms: 0.0; pointer 0.0; upChk 0.0; frust 0.0; update 0.0; draw: 0.0; totD: 0.0 [2016-10-09 06:32:10] [GHOST-OBJECT] SWEEP TEST TIME: 28 [2016-10-09 06:32:10] [CLIENT] WARNING: Physics took 40 [2016-10-09 06:32:10] [UNIVERSE] WARNING: Sector UPDATE took 45; sectors updated: 27 [2016-10-09 06:32:10] [SERVER][UPDATE] WARNING: UNIVERSE update took 45 [2016-10-09 06:32:10] Client(2) Narrowphase of Client(2) took: 34 [2016-10-09 06:32:10] [CLIENT] WARNING: Physics took 48 [2016-10-09 06:32:11] [UNIVERSE] WARNING: Sector UPDATE took 61; sectors updated: 27 [2016-10-09 06:32:11] [SERVER][UPDATE] WARNING: UNIVERSE update took 62 [2016-10-09 06:32:11] [CLIENT] WARNING: Physics took 31 [2016-10-09 06:32:11] Client(2) Narrowphase of Client(2) took: 41 [2016-10-09 06:32:11] [CLIENT] WARNING: Physics took 48 [2016-10-09 06:32:12] [UNIVERSE] WARNING: Sector UPDATE took 48; sectors updated: 27 [2016-10-09 06:32:12] [SERVER][UPDATE] WARNING: UNIVERSE update took 48 [2016-10-09 06:32:12] [CLIENT] WARNING: UPDATE OF Asteroid(221)sec[219] took 53 [2016-10-09 06:32:12] [CLIENT-CONTROLLER][WARNING] state update took 123ms [2016-10-09 06:32:13] [UNIVERSE] WARNING: Sector UPDATE took 109; sectors updated: 27 [2016-10-09 06:32:13] [SERVER][UPDATE] WARNING: UNIVERSE update took 109 [2016-10-09 06:32:13] [UNIVERSE] WARNING: Sector UPDATE took 86; sectors updated: 27 [2016-10-09 06:32:13] [SERVER][UPDATE] WARNING: UNIVERSE update took 86 [2016-10-09 06:32:14] [DRAWER][WARNING] update took 31 ms [2016-10-09 06:32:15] [DRAWER][WARNING] update took 34 ms [2016-10-09 06:32:15] Client(2) Narrowphase of Client(2) took: 65 [2016-10-09 06:32:15] [CLIENT-CONTROLLER][WARNING] state update took 107ms [2016-10-09 06:32:15] [CLIENT] WARNING: Physics took 104 [2016-10-09 06:32:16] [DRAWER][WARNING] update took 21 ms [2016-10-09 06:32:16] Client(2) Narrowphase of Client(2) took: 49 [2016-10-09 06:32:16] [CLIENT-CONTROLLER][WARNING] state update took 57ms [2016-10-09 06:32:16] [CLIENT] WARNING: Physics took 54 [2016-10-09 06:32:16] [CLIENT-CONTROLLER][WARNING] state update took 66ms [2016-10-09 06:32:16] [CLIENT] WARNING: Physics took 64 [2016-10-09 06:32:17] [CLIENT] WARNING: Physics took 31 [2016-10-09 06:32:17] [UNIVERSE] WARNING: Sector UPDATE took 37; sectors updated: 27 [2016-10-09 06:32:17] [SERVER][UPDATE] WARNING: UNIVERSE update took 37 [2016-10-09 06:32:17] [UNIVERSE] WARNING: Sector UPDATE took 37; sectors updated: 27 [2016-10-09 06:32:17] [SERVER][UPDATE] WARNING: UNIVERSE update took 37 [2016-10-09 06:32:17] [CLIENT-CONTROLLER][WARNING] state update took 122ms [2016-10-09 06:32:17] [DRAWER][WARNING] update took 17 ms [2016-10-09 06:32:18] [CLIENT-CONTROLLER][WARNING] state update took 102ms [2016-10-09 06:32:18] [CLIENT] WARNING: Physics took 100 [2016-10-09 06:32:18] [COMMAND] WARNING: WRITING OUT NT COMMAND RequestServerTime[void] ON Client(2) TOOK: 11 [2016-10-09 06:32:18] [CUBE] WARNING: context switch time: 27 ms : 0ms: O 0; P 0; U 0::; map true; range false; init true unmap true [2016-10-09 06:32:19] [CLIENT-CONTROLLER][WARNING] state update took 84ms [2016-10-09 06:32:19] [CLIENT] WARNING: Physics took 82 [2016-10-09 06:32:19] [CLIENT] WARNING: UPDATE OF Asteroid(284)sec[283] took 62 [2016-10-09 06:32:19] [CLIENT-CONTROLLER][WARNING] state update took 67ms [2016-10-09 06:32:19] [UNIVERSE] WARNING: Sector UPDATE took 47; sectors updated: 27 [2016-10-09 06:32:19] [SERVER][UPDATE] WARNING: UNIVERSE update took 47 [2016-10-09 06:32:20] [GHOST-OBJECT] SWEEP TEST TIME: 31 [2016-10-09 06:32:20] [CLIENT] WARNING: Physics took 32 [2016-10-09 06:32:20] [DRAWER][WARNING] update took 60 ms [2016-10-09 06:32:20] [UNIVERSE] WARNING: Sector UPDATE took 43; sectors updated: 27 [2016-10-09 06:32:20] [SERVER][UPDATE] WARNING: UNIVERSE update took 43 [2016-10-09 06:32:21] [UNIVERSE] WARNING: Sector UPDATE took 48; sectors updated: 27 [2016-10-09 06:32:21] [SERVER][UPDATE] WARNING: UNIVERSE update took 49 [2016-10-09 06:32:21] [UNIVERSE] WARNING: Sector UPDATE took 106; sectors updated: 27 [2016-10-09 06:32:21] [SERVER][UPDATE] WARNING: UNIVERSE update took 106 [2016-10-09 06:32:22] [CLIENT-CONTROLLER][WARNING] state update took 53ms [2016-10-09 06:32:23] [UNIVERSE] WARNING: Sector UPDATE took 39; sectors updated: 27 [2016-10-09 06:32:23] [SERVER][UPDATE] WARNING: UNIVERSE update took 39 [2016-10-09 06:32:23] [SERVER][UPDATE] WARNING: object local update of AICharacter[(ENTITY_CREATURE_1476019726275_0)(A. Trader, the 4197431580537901556th)(210)] took 60 [2016-10-09 06:32:23] [SERVER][UPDATE] WARNING: object local update of 42 objects took 60 [2016-10-09 06:32:23] [CLIENT] WARNING: Physics took 32 [2016-10-09 06:32:23] DRAWING TIME OF 570 elements: 50(49.716); unifroms: 0.0; pointer 0.0; upChk 0.0; frust 0.0; update 0.0; draw: 0.0; totD: 0.0 [2016-10-09 06:32:23] [UNIVERSE] WARNING: Sector UPDATE took 63; sectors updated: 27 [2016-10-09 06:32:23] [SERVER][UPDATE] WARNING: UNIVERSE update took 63 [2016-10-09 06:32:24] [CLIENT-CONTROLLER][WARNING] state update took 59ms [2016-10-09 06:32:27] [UNIVERSE] WARNING: Sector UPDATE took 63; sectors updated: 27 [2016-10-09 06:32:27] [SERVER][UPDATE] WARNING: UNIVERSE update took 64 [2016-10-09 06:32:28] [UNIVERSE] WARNING: Sector UPDATE took 54; sectors updated: 27 [2016-10-09 06:32:28] [SERVER][UPDATE] WARNING: UNIVERSE update took 54 [2016-10-09 06:32:28] [CLIENT-CONTROLLER][WARNING] state update took 61ms [2016-10-09 06:32:28] [UNIVERSE] WARNING: Sector UPDATE took 33; sectors updated: 27 [2016-10-09 06:32:28] [SERVER][UPDATE] WARNING: UNIVERSE update took 33 [2016-10-09 06:32:31] [UNIVERSE] WARNING: Sector UPDATE took 46; sectors updated: 27 [2016-10-09 06:32:31] [SERVER][UPDATE] WARNING: UNIVERSE update took 46 [2016-10-09 06:32:33] [UNIVERSE] WARNING: Sector UPDATE took 120; sectors updated: 27 [2016-10-09 06:32:33] [SERVER][UPDATE] WARNING: UNIVERSE update took 120 [2016-10-09 06:32:33] [UNIVERSE] WARNING: Sector UPDATE took 68; sectors updated: 27 [2016-10-09 06:32:33] [SERVER][UPDATE] WARNING: UNIVERSE update took 68 [2016-10-09 06:32:35] [UNIVERSE] WARNING: Sector UPDATE took 32; sectors updated: 27 [2016-10-09 06:32:35] [SERVER][UPDATE] WARNING: UNIVERSE update took 33 [2016-10-09 06:32:36] [UNIVERSE] WARNING: Sector UPDATE took 56; sectors updated: 27 [2016-10-09 06:32:36] [SERVER][UPDATE] WARNING: UNIVERSE update took 56 [2016-10-09 06:32:38] [UNIVERSE] WARNING: Sector UPDATE took 40; sectors updated: 27 [2016-10-09 06:32:38] [SERVER][UPDATE] WARNING: UNIVERSE update took 40 [2016-10-09 06:32:40] [UNIVERSE] WARNING: Sector UPDATE took 38; sectors updated: 27 [2016-10-09 06:32:40] [SERVER][UPDATE] WARNING: UNIVERSE update took 39 [2016-10-09 06:32:40] Client(2) Narrowphase of Client(2) took: 42 [2016-10-09 06:32:40] [CLIENT] WARNING: Physics took 44 [2016-10-09 06:32:52] [CLIENT-CONTROLLER][WARNING] state update took 52ms [2016-10-09 06:32:52] [UNIVERSE] WARNING: Sector UPDATE took 60; sectors updated: 27 [2016-10-09 06:32:52] [SERVER][UPDATE] WARNING: UNIVERSE update took 61 [2016-10-09 06:32:56] [UNIVERSE] WARNING: Sector UPDATE took 39; sectors updated: 27 [2016-10-09 06:32:56] [SERVER][UPDATE] WARNING: UNIVERSE update took 39 [2016-10-09 06:33:11] [CLIENTPROVIDER] Request for Shop(207) took 16ms [2016-10-09 06:33:12] [UNIVERSE] WARNING: Sector UPDATE took 66; sectors updated: 27 [2016-10-09 06:33:12] [SERVER][UPDATE] WARNING: UNIVERSE update took 66 [2016-10-09 06:33:12] [UNIVERSE] WARNING: Sector UPDATE took 31; sectors updated: 27 [2016-10-09 06:33:12] [SERVER][UPDATE] WARNING: UNIVERSE update took 32 [2016-10-09 06:33:18] [UNIVERSE] WARNING: Sector UPDATE took 33; sectors updated: 27 [2016-10-09 06:33:18] [SERVER][UPDATE] WARNING: UNIVERSE update took 33 [2016-10-09 06:33:21] [UNIVERSE] WARNING: Sector UPDATE took 33; sectors updated: 27 [2016-10-09 06:33:21] [SERVER][UPDATE] WARNING: UNIVERSE update took 33 [2016-10-09 06:33:24] [UNIVERSE] WARNING: Sector UPDATE took 31; sectors updated: 27 [2016-10-09 06:33:24] [SERVER][UPDATE] WARNING: UNIVERSE update took 31 [2016-10-09 06:33:26] [UNIVERSE] WARNING: Sector UPDATE took 37; sectors updated: 27 [2016-10-09 06:33:26] [SERVER][UPDATE] WARNING: UNIVERSE update took 37 [2016-10-09 06:33:27] [UNIVERSE] WARNING: Sector UPDATE took 38; sectors updated: 27 [2016-10-09 06:33:27] [SERVER][UPDATE] WARNING: UNIVERSE update took 38 [2016-10-09 06:33:33] [UNIVERSE] WARNING: Sector UPDATE took 31; sectors updated: 27 [2016-10-09 06:33:33] [SERVER][UPDATE] WARNING: UNIVERSE update took 32 [2016-10-09 06:33:33] [UNIVERSE] WARNING: Sector UPDATE took 37; sectors updated: 27 [2016-10-09 06:33:33] [SERVER][UPDATE] WARNING: UNIVERSE update took 37 [2016-10-09 06:33:47] [UNIVERSE] WARNING: Sector UPDATE took 32; sectors updated: 27 [2016-10-09 06:33:47] [SERVER][UPDATE] WARNING: UNIVERSE update took 32 [2016-10-09 06:33:49] [UNIVERSE] WARNING: Sector UPDATE took 35; sectors updated: 27 [2016-10-09 06:33:49] [SERVER][UPDATE] WARNING: UNIVERSE update took 35 [2016-10-09 06:33:49] [UNIVERSE] WARNING: Sector UPDATE took 31; sectors updated: 27 [2016-10-09 06:33:49] [SERVER][UPDATE] WARNING: UNIVERSE update took 31 [2016-10-09 06:33:51] [UNIVERSE] WARNING: Sector UPDATE took 33; sectors updated: 27 [2016-10-09 06:33:51] [SERVER][UPDATE] WARNING: UNIVERSE update took 33 [2016-10-09 06:33:51] [UNIVERSE] WARNING: Sector UPDATE took 34; sectors updated: 27 [2016-10-09 06:33:51] [SERVER][UPDATE] WARNING: UNIVERSE update took 34 [2016-10-09 06:33:55] [UNIVERSE] WARNING: Sector UPDATE took 40; sectors updated: 27 [2016-10-09 06:33:55] [SERVER][UPDATE] WARNING: UNIVERSE update took 40 [2016-10-09 06:33:57] [UNIVERSE] WARNING: Sector UPDATE took 32; sectors updated: 27 [2016-10-09 06:33:57] [SERVER][UPDATE] WARNING: UNIVERSE update took 32 [2016-10-09 06:34:02] [UNIVERSE] WARNING: Sector UPDATE took 36; sectors updated: 27 [2016-10-09 06:34:02] [SERVER][UPDATE] WARNING: UNIVERSE update took 36 [2016-10-09 06:34:05] [UNIVERSE] WARNING: Sector UPDATE took 35; sectors updated: 27 [2016-10-09 06:34:05] [SERVER][UPDATE] WARNING: UNIVERSE update took 35 [2016-10-09 06:34:07] [UNIVERSE] WARNING: Sector UPDATE took 41; sectors updated: 27 [2016-10-09 06:34:07] [SERVER][UPDATE] WARNING: UNIVERSE update took 42 [2016-10-09 06:34:17] [UNIVERSE] WARNING: Sector UPDATE took 48; sectors updated: 27 [2016-10-09 06:34:17] [SERVER][UPDATE] WARNING: UNIVERSE update took 49 [2016-10-09 06:34:19] [UNIVERSE] WARNING: Sector UPDATE took 67; sectors updated: 27 [2016-10-09 06:34:19] [SERVER][UPDATE] WARNING: UNIVERSE update took 67 [2016-10-09 06:34:19] [UNIVERSE] WARNING: Sector UPDATE took 41; sectors updated: 27 [2016-10-09 06:34:19] [SERVER][UPDATE] WARNING: UNIVERSE update took 42 [2016-10-09 06:34:20] [UNIVERSE] WARNING: Sector UPDATE took 34; sectors updated: 27 [2016-10-09 06:34:20] [SERVER][UPDATE] WARNING: UNIVERSE update took 35 [2016-10-09 06:34:20] [UNIVERSE] WARNING: Sector UPDATE took 41; sectors updated: 27 [2016-10-09 06:34:20] [SERVER][UPDATE] WARNING: UNIVERSE update took 41 [2016-10-09 06:34:40] [UNIVERSE] WARNING: Sector UPDATE took 31; sectors updated: 27 [2016-10-09 06:34:40] [SERVER][UPDATE] WARNING: UNIVERSE update took 31 [2016-10-09 06:34:47] [UNIVERSE] WARNING: Sector UPDATE took 440; sectors updated: 27 [2016-10-09 06:34:47] [SERVER][UPDATE] WARNING: UNIVERSE update took 442 [2016-10-09 06:34:47] [UNIVERSE] WARNING: Sector UPDATE took 109; sectors updated: 27 [2016-10-09 06:34:47] [SERVER][UPDATE] WARNING: UNIVERSE update took 110 [2016-10-09 06:34:48] [UNIVERSE] WARNING: Sector UPDATE took 272; sectors updated: 27 [2016-10-09 06:34:48] [SERVER][UPDATE] WARNING: UNIVERSE update took 272 [2016-10-09 06:34:48] [UNIVERSE] WARNING: Sector UPDATE took 36; sectors updated: 27 [2016-10-09 06:34:48] [SERVER][UPDATE] WARNING: UNIVERSE update took 37 [2016-10-09 06:34:53] [UNIVERSE] WARNING: Sector UPDATE took 32; sectors updated: 27 [2016-10-09 06:34:53] [SERVER][UPDATE] WARNING: UNIVERSE update took 32 [2016-10-09 06:34:57] [UNIVERSE] WARNING: Sector UPDATE took 37; sectors updated: 27 [2016-10-09 06:34:57] [SERVER][UPDATE] WARNING: UNIVERSE update took 37 [2016-10-09 06:34:58] [CLIENT][ExternalController] adding block to segment: Shop(208)((0, 0, 0))[s1475; Hash208; id 16507]; Shop(208)((0, 0, 0))[s1475; Hash208; id 16507] [2016-10-09 06:34:58] [CLIENT][POPUP] ERROR: You are not allowed to modify a shop [2016-10-09 06:35:06] [CLIENT][PlayerInput] successfully deactivated obfuscated.ar@11282027 [2016-10-09 06:35:06] Client Socket connection has been closed [2016-10-09 06:35:06] java.net.SocketException: Socket closed [2016-10-09 06:35:06] at java.net.SocketInputStream.read(SocketInputStream.java:190) [2016-10-09 06:35:06] at java.net.SocketInputStream.read(SocketInputStream.java:122) [2016-10-09 06:35:06] at java.net.SocketInputStream.read(SocketInputStream.java:210) [2016-10-09 06:35:06] at java.io.DataInputStream.readInt(DataInputStream.java:387) [2016-10-09 06:35:06] at org.schema.schine.network.client.ClientProcessor.run(SourceFile:336) [2016-10-09 06:35:06] at java.lang.Thread.run(Thread.java:745) [2016-10-09 06:35:06] [ClientProcessor] EXIT: Input Stream closed. Terminated Client Processor [2016-10-09 06:35:06] [SERVER] NTException on: RegisteredClient: asdf (2) connected: true; ProcessorID: 1 [2016-10-09 06:35:06] [CLIENT] PacketHandler Terminated [2016-10-09 06:35:06] [CLIENT] ClientSendingQueueThread Terminated [2016-10-09 06:35:06] [SERVER] last received size: 53 [2016-10-09 06:35:06] [SERVER] last received check: 42 [2016-10-09 06:35:06] [SERVER] last received header: 123: Stream [2016-10-09 06:35:06] [SERVER] last received command: SynchronizePrivateChannel[void] [2016-10-09 06:35:06] [SERVER][LASTRECEIVED] decoded class #0: NetworkEntityProvider; decoded: [(RemotePhysicsTransform; val: org.schema.schine.network.objects.NetworkTransformation@255a96af)] [2016-10-09 06:35:06] java.io.EOFException [2016-10-09 06:35:06] at java.io.DataInputStream.readInt(DataInputStream.java:392) [2016-10-09 06:35:06] at org.schema.schine.network.server.ServerProcessor.run(SourceFile:522) [2016-10-09 06:35:06] at java.lang.Thread.run(Thread.java:745) [2016-10-09 06:35:06] [SERVER][DISCONNECT] Client 'RegisteredClient: asdf (2) connected: true' HAS BEEN DISCONNECTED . PROBE: false; ProcessorID: 1 [2016-10-09 06:35:06] [SERVER] Client <2> logged out from server. connections count: 0 [2016-10-09 06:35:06] [SERVER] UNREGISTERING CLIENT RegisteredClient: asdf (2) connected: true [2016-10-09 06:35:06] [SERVER] UNREGISTER DONE FOR CLIENT RegisteredClient: asdf (2) connected: true [2016-10-09 06:35:06] [SERVER] SERVER PROCESSOR STOPPED FOR RegisteredClient: asdf (2) connected: true; PID 1 [2016-10-09 06:35:06] [SERVER] now executing regular shutdown [2016-10-09 06:35:06] java.lang.Exception: Server Shutdown: true [2016-10-09 06:35:06] at org.schema.schine.network.server.ServerState.setShutdown(SourceFile:258) [2016-10-09 06:35:06] at org.schema.game.server.controller.GameServerController.update(SourceFile:823) [2016-10-09 06:35:06] at org.schema.schine.network.server.ServerController.run(SourceFile:273) [2016-10-09 06:35:06] at java.lang.Thread.run(Thread.java:745) [2016-10-09 06:35:06] [SERVER][SHUTDOWN] shutting down element collection thread [2016-10-09 06:35:06] [SERVER][SHUTDOWN] shutting down pathfinding threads [2016-10-09 06:35:06] [SERVER][SHUTDOWN] shutting down universe [2016-10-09 06:35:06] [SERVER][SHUTDOWN] shutting segment request thread [2016-10-09 06:35:06] [SERVER][SHUTDOWN] shutting down simulation [2016-10-09 06:35:06] [SERVER][SHUTDOWN] shutting down active checker [2016-10-09 06:35:06] [SERVER][SHUTDOWN] shutting down sysin listener [2016-10-09 06:35:06] [SIMPLANNER] Sleep has been interrupted [2016-10-09 06:35:06] [SERVER][SHUTDOWN] shutting down mob thread [2016-10-09 06:35:06] [SERVER][SHUTDOWN] shutting down game map provider [2016-10-09 06:35:06] [SERVER][SHUTDOWN] Stopping to listen! [2016-10-09 06:35:06] [SERVER] Stopping Listener [2016-10-09 06:35:06] [SERVER] Stopped Listener [2016-10-09 06:35:06] [SERVER][SHUTDOWN] disconnecting all clients! [2016-10-09 06:35:06] [SERVER][SHUTDOWN] Dumping server State! [2016-10-09 06:35:06] [SERVER] WRITING PLAYER TO DISK: PlS[asdf ; id(205)(2)f(0)] DD: true [2016-10-09 06:35:06] [SERVER] WRITING ENTITY TAG: PlS[asdf ; id(205)(2)f(0)] to ENTITY_PLAYERSTATE_asdf.ent [2016-10-09 06:35:06] [SERVER] Additional writing info for player state: asdf, credits: 50000; Sector: (2, 2, 2); Invetory slots filled: 18; last login: 1476019892004; last logout: 1476019883856; Spawn data: PlayerStateSpawnData [thisLogin=1476019890485, lastLogin=1476019892004, lastLogout=1476019883856, deathSpawn=Spawn [UID=, absoluteSector=(2, 2, 2), localPos=(8.0, -6.5, 0.0), absolutePosBackup=(8.0, -6.5, 0.0), gravityAcceleration=(0.0, 0.0, 0.0)], logoutSpawn=Spawn [UID=, absoluteSector=(2, 2, 2), localPos=(3.9059908, -6.658674, -1.7362229), absolutePosBackup=(3.9059908, -6.658674, -1.7362229), gravityAcceleration=(0.0, 0.0, 0.0)]] [2016-10-09 06:35:06] [IO][COPY] FILE FROM /Applications/starmade-launcher.app/Contents/MacOS/~/Library/Application Support/StarMade/./server-database/world0/ENTITY_PLAYERSTATE_asdf.ent to /Applications/starmade-launcher.app/Contents/MacOS/~/Library/Application Support/StarMade/./server-database/world0/ENTITY_PLAYERSTATE_asdf.ent.old [2016-10-09 06:35:06] [SERVER] DELETING ORIGINALFILE TO REPLACE WITH NEW ONE: true; /Applications/starmade-launcher.app/Contents/MacOS/~/Library/Application Support/StarMade/./server-database/world0/ENTITY_PLAYERSTATE_asdf.ent [2016-10-09 06:35:06] [IO][COPY] FILE FROM /Applications/starmade-launcher.app/Contents/MacOS/~/Library/Application Support/StarMade/./server-database/world0/tmp/ENTITY_PLAYERSTATE_asdf.ent.tmp to /Applications/starmade-launcher.app/Contents/MacOS/~/Library/Application Support/StarMade/./server-database/world0/ENTITY_PLAYERSTATE_asdf.ent [2016-10-09 06:35:06] [SERVER] CHECKING IF FILE EXISTS true [2016-10-09 06:35:06] [SERVER] PlayerState writing done: asdf, credits: 50000; Sector: (2, 2, 2); Invetory slots filled: 18; last login: 1476019892004; last logout: 1476019883856; Spawn data: PlayerStateSpawnData [thisLogin=1476019890485, lastLogin=1476019892004, lastLogout=1476019883856, deathSpawn=Spawn [UID=, absoluteSector=(2, 2, 2), localPos=(8.0, -6.5, 0.0), absolutePosBackup=(8.0, -6.5, 0.0), gravityAcceleration=(0.0, 0.0, 0.0)], logoutSpawn=Spawn [UID=, absoluteSector=(2, 2, 2), localPos=(3.9059908, -6.658674, -1.7362229), absolutePosBackup=(3.9059908, -6.658674, -1.7362229), gravityAcceleration=(0.0, 0.0, 0.0)]] [2016-10-09 06:35:06] [SERVER] WRITING ADDITIONAL ENTITIES [2016-10-09 06:35:06] [SERVER] WRITING ENTITY TAG: {Faction [id=-1, name=Pirates, description=Ravaging space pirates, size: 0; FP: 100], Faction [id=-1007, name=Enemy Fauna Fac 7, description=An Enemy Fanua Faction, size: 0; FP: 100], Faction [id=-1005, name=Enemy Fauna Fac 5, description=An Enemy Fanua Faction, size: 0; FP: 100], Faction [id=-1002, name=Enemy Fauna Fac 2, description=An Enemy Fanua Faction, size: 0; FP: 100], Faction [id=-2004, name=Neutral Fauna Fac 4, description=A Neutral Fanua Faction, size: 0; FP: 100], Faction [id=-2001, name=Neutral Fauna Fac 1, description=A Neutral Fanua Faction, size: 0; FP: 100], Faction [id=-1004, name=Enemy Fauna Fac 4, description=An Enemy Fanua Faction, size: 0; FP: 100], Faction [id=-1001, name=Enemy Fauna Fac 1, description=An Enemy Fanua Faction, size: 0; FP: 100], Faction [id=-1006, name=Enemy Fauna Fac 6, description=An Enemy Fanua Faction, size: 0; FP: 100], Faction [id=-2003, name=Neutral Fauna Fac 3, description=A Neutral Fanua Faction, size: 0; FP: 100], Faction [id=-2002, name=Neutral Fauna Fac 2, description=A Neutral Fanua Faction, size: 0; FP: 100], Faction [id=-1003, name=Enemy Fauna Fac 3, description=An Enemy Fanua Faction, size: 0; FP: 100], Faction [id=-1000, name=Enemy Fauna Fac 0, description=An Enemy Fanua Faction, size: 0; FP: 100], Faction [id=-2007, name=Neutral Fauna Fac 7, description=A Neutral Fanua Faction, size: 0; FP: 100], Faction [id=-2, name=Trading guild, description=The intergalactic trading guild, size: 0; FP: 100], Faction [id=-2000, name=Neutral Fauna Fac 0, description=A Neutral Fanua Faction, size: 0; FP: 100], Faction [id=-2006, name=Neutral Fauna Fac 6, description=A Neutral Fanua Faction, size: 0; FP: 100], Faction [id=-2005, name=Neutral Fauna Fac 5, description=A Neutral Fanua Faction, size: 0; FP: 100]} to FACTIONS.fac [2016-10-09 06:35:06] [IO][COPY] FILE FROM /Applications/starmade-launcher.app/Contents/MacOS/~/Library/Application Support/StarMade/./server-database/world0/FACTIONS.fac to /Applications/starmade-launcher.app/Contents/MacOS/~/Library/Application Support/StarMade/./server-database/world0/FACTIONS.fac.old [2016-10-09 06:35:06] [SERVER] DELETING ORIGINALFILE TO REPLACE WITH NEW ONE: true; /Applications/starmade-launcher.app/Contents/MacOS/~/Library/Application Support/StarMade/./server-database/world0/FACTIONS.fac [2016-10-09 06:35:06] [IO][COPY] FILE FROM /Applications/starmade-launcher.app/Contents/MacOS/~/Library/Application Support/StarMade/./server-database/world0/tmp/FACTIONS.fac.tmp to /Applications/starmade-launcher.app/Contents/MacOS/~/Library/Application Support/StarMade/./server-database/world0/FACTIONS.fac [2016-10-09 06:35:06] [CLIENT][GRAPHICS] cleaning up main graphics [2016-10-09 06:35:06] [SERVER] WRITING ENTITY TAG: obfuscated.agv@28f86af6 to CATALOG.cat [2016-10-09 06:35:06] [IO][COPY] FILE FROM /Applications/starmade-launcher.app/Contents/MacOS/~/Library/Application Support/StarMade/./server-database/world0/CATALOG.cat to /Applications/starmade-launcher.app/Contents/MacOS/~/Library/Application Support/StarMade/./server-database/world0/CATALOG.cat.old [2016-10-09 06:35:06] [SERVER] DELETING ORIGINALFILE TO REPLACE WITH NEW ONE: true; /Applications/starmade-launcher.app/Contents/MacOS/~/Library/Application Support/StarMade/./server-database/world0/CATALOG.cat [2016-10-09 06:35:06] [IO][COPY] FILE FROM /Applications/starmade-launcher.app/Contents/MacOS/~/Library/Application Support/StarMade/./server-database/world0/tmp/CATALOG.cat.tmp to /Applications/starmade-launcher.app/Contents/MacOS/~/Library/Application Support/StarMade/./server-database/world0/CATALOG.cat [2016-10-09 06:35:06] [SERVER] WRITING ENTITY TAG: obfuscated.abr@4d36517d to chatchannels.tag [2016-10-09 06:35:06] [IO][COPY] FILE FROM /Applications/starmade-launcher.app/Contents/MacOS/~/Library/Application Support/StarMade/./server-database/world0/chatchannels.tag to /Applications/starmade-launcher.app/Contents/MacOS/~/Library/Application Support/StarMade/./server-database/world0/chatchannels.tag.old [2016-10-09 06:35:06] [SERVER] DELETING ORIGINALFILE TO REPLACE WITH NEW ONE: true; /Applications/starmade-launcher.app/Contents/MacOS/~/Library/Application Support/StarMade/./server-database/world0/chatchannels.tag [2016-10-09 06:35:06] [IO][COPY] FILE FROM /Applications/starmade-launcher.app/Contents/MacOS/~/Library/Application Support/StarMade/./server-database/world0/tmp/chatchannels.tag.tmp to /Applications/starmade-launcher.app/Contents/MacOS/~/Library/Application Support/StarMade/./server-database/world0/chatchannels.tag [2016-10-09 06:35:06] [FBO] cleaning up FBO [2016-10-09 06:35:06] [SERVER] WRITING ENTITY TAG: obfuscated.Zm@29200d25 to TRADING.tag [2016-10-09 06:35:06] [FBO] deleting Frame buffers [2016-10-09 06:35:06] [FBO] deleting fbo textures 248 [2016-10-09 06:35:06] [FBO] cleaning up FBO [2016-10-09 06:35:06] [IO][COPY] FILE FROM /Applications/starmade-launcher.app/Contents/MacOS/~/Library/Application Support/StarMade/./server-database/world0/TRADING.tag to /Applications/starmade-launcher.app/Contents/MacOS/~/Library/Application Support/StarMade/./server-database/world0/TRADING.tag.old [2016-10-09 06:35:06] [FBO] deleting Frame buffers [2016-10-09 06:35:06] [FBO] deleting fbo textures 249 [2016-10-09 06:35:06] [SERVER] DELETING ORIGINALFILE TO REPLACE WITH NEW ONE: true; /Applications/starmade-launcher.app/Contents/MacOS/~/Library/Application Support/StarMade/./server-database/world0/TRADING.tag [2016-10-09 06:35:06] [IO][COPY] FILE FROM /Applications/starmade-launcher.app/Contents/MacOS/~/Library/Application Support/StarMade/./server-database/world0/tmp/TRADING.tag.tmp to /Applications/starmade-launcher.app/Contents/MacOS/~/Library/Application Support/StarMade/./server-database/world0/TRADING.tag [2016-10-09 06:35:06] [FBO] cleaning up FBO [2016-10-09 06:35:06] [FBO] deleting Frame buffers [2016-10-09 06:35:06] [FBO] deleting fbo textures 248 [2016-10-09 06:35:06] [FBO] cleaning up FBO [2016-10-09 06:35:06] [FBO] deleting Frame buffers [2016-10-09 06:35:06] [FBO] deleting fbo textures 249 [2016-10-09 06:35:06] [SERVER] WRITING ADDITIONAL ENTITIES DONE [2016-10-09 06:35:06] [SERVER] Terminate: Writing Entity: Sector[206](2, 2, 2); trans: true; [AICharacter[(ENTITY_CREATURE_1476019872229_0)(A. Trader, the 4197431580537901556th)(209)], Shop(208), Shop(207), PlayerCharacter[(ENTITY_PLAYERCHARACTER_asdf)(389)], AICharacter[(ENTITY_CREATURE_1476019726275_0)(A. Trader, the 4197431580537901556th)(210)]] [2016-10-09 06:35:06] [SERVER] Terminate: Writing Entity: Sector[253](2, 2, 1); trans: false; [] [2016-10-09 06:35:06] [SERVER] Terminate: Writing Entity: Sector[245](2, 1, 2); trans: false; [] [2016-10-09 06:35:06] [SERVER] Terminate: Writing Entity: Sector[228](1, 3, 1); trans: true; [Asteroid(233)sec[228], Asteroid(229)sec[228], Asteroid(231)sec[228], Asteroid(232)sec[228]] [2016-10-09 06:35:06] [SERVER] SERVER SECTOR WRITING STARTED #206 active: true at (2, 2, 2) (ents: 5) [2016-10-09 06:35:06] [SERVER] Terminate: Writing Entity: Sector[211](1, 1, 1); trans: false; [] [2016-10-09 06:35:06] [SERVER] Terminate: DONE Writing Entity: Sector[206](2, 2, 2): AICharacter[(ENTITY_CREATURE_1476019872229_0)(A. Trader, the 4197431580537901556th)(209)] [2016-10-09 06:35:06] [SERVER] Terminate: Writing Entity: Sector[225](1, 2, 3); trans: true; [Shop(226), Asteroid(227)sec[225]] [2016-10-09 06:35:06] [SERVER] WRITING ENTITY TAG: Shop(208) to ENTITY_SHOP_1476019853175.ent [2016-10-09 06:35:06] [SERVER] Terminate: Writing Entity: Sector[237](1, 3, 3); trans: true; [Asteroid(239)sec[237], Asteroid(241)sec[237], Asteroid(240)sec[237], Asteroid(238)sec[237]] [2016-10-09 06:35:06] [SERVER] Terminate: Writing Entity: Sector[262](2, 3, 2); trans: true; [Asteroid(263)sec[262]] [2016-10-09 06:35:06] [SERVER] Terminate: Writing Entity: Sector[282](3, 2, 2); trans: false; [] [2016-10-09 06:35:06] [SERVER] Terminate: Writing Entity: Sector[266](3, 1, 2); trans: true; [Asteroid(271)sec[266], Asteroid(268)sec[266], Asteroid(269)sec[266], Asteroid(267)sec[266]] [2016-10-09 06:35:06] [SERVER] Terminate: Writing Entity: Sector[275](3, 2, 1); trans: true; [Asteroid(277)sec[275], Asteroid(278)sec[275], Asteroid(276)sec[275]] [2016-10-09 06:35:06] [SERVER] Terminate: Writing Entity: Sector[261](2, 3, 1); trans: false; [] [2016-10-09 06:35:06] [SERVER] Terminate: Writing Entity: Sector[274](3, 1, 3); trans: false; [] [2016-10-09 06:35:06] [SERVER] Terminate: Writing Entity: Sector[219](1, 2, 2); trans: true; [Asteroid(220)sec[219], Asteroid(221)sec[219]] [2016-10-09 06:35:06] [SERVER] Terminate: Writing Entity: Sector[217](1, 1, 3); trans: false; [] [2016-10-09 06:35:06] [SERVER] Terminate: Writing Entity: Sector[264](2, 3, 3); trans: false; [] [2016-10-09 06:35:06] [SERVER] Terminate: Writing Entity: Sector[212](1, 1, 2); trans: true; [Asteroid(215)sec[212], Asteroid(213)sec[212], Asteroid(216)sec[212], Asteroid(214)sec[212]] [2016-10-09 06:35:06] [SERVER] Terminate: Writing Entity: Sector[287](3, 3, 2); trans: false; [] [2016-10-09 06:35:06] [SERVER] Terminate: Writing Entity: Sector[246](2, 1, 3); trans: true; [Asteroid(247)sec[246]] [2016-10-09 06:35:06] [SERVER] Terminate: Writing Entity: Sector[236](1, 3, 2); trans: false; [] [2016-10-09 06:35:06] [SERVER] Terminate: Writing Entity: Sector[265](3, 1, 1); trans: false; [] [2016-10-09 06:35:06] [SERVER] Terminate: Writing Entity: Sector[254](2, 2, 3); trans: true; [Asteroid(257)sec[254], Asteroid(256)sec[254], Asteroid(258)sec[254], Asteroid(255)sec[254]] [2016-10-09 06:35:06] [SERVER] Terminate: Writing Entity: Sector[288](3, 3, 3); trans: false; [] [2016-10-09 06:35:06] [SERVER] Terminate: Writing Entity: Sector[283](3, 2, 3); trans: true; [Asteroid(285)sec[283], Asteroid(284)sec[283]] [2016-10-09 06:35:06] [SERVER] Terminate: Writing Entity: Sector[242](2, 1, 1); trans: true; [Asteroid(244)sec[242], Asteroid(243)sec[242]] [2016-10-09 06:35:06] [SERVER] Terminate: Writing Entity: Sector[218](1, 2, 1); trans: false; [] [2016-10-09 06:35:06] [SERVER] Terminate: Writing Entity: Sector[286](3, 3, 1); trans: false; [] [2016-10-09 06:35:06] [SERVER] WRITING ENTITY TAG: obfuscated.avI@7fe59541 to SIMULATION_STATE.sim [2016-10-09 06:35:06] [IO][COPY] FILE FROM /Applications/starmade-launcher.app/Contents/MacOS/~/Library/Application Support/StarMade/./server-database/world0/SIMULATION_STATE.sim to /Applications/starmade-launcher.app/Contents/MacOS/~/Library/Application Support/StarMade/./server-database/world0/SIMULATION_STATE.sim.old [2016-10-09 06:35:06] [SERVER] DELETING ORIGINALFILE TO REPLACE WITH NEW ONE: true; /Applications/starmade-launcher.app/Contents/MacOS/~/Library/Application Support/StarMade/./server-database/world0/SIMULATION_STATE.sim [2016-10-09 06:35:06] [IO][COPY] FILE FROM /Applications/starmade-launcher.app/Contents/MacOS/~/Library/Application Support/StarMade/./server-database/world0/tmp/SIMULATION_STATE.sim.tmp to /Applications/starmade-launcher.app/Contents/MacOS/~/Library/Application Support/StarMade/./server-database/world0/SIMULATION_STATE.sim [2016-10-09 06:35:06] [SERVER] WAITING FOR LOGIN THREAD POOL TO TERMINATE; Active: 0 [2016-10-09 06:35:06] [SERVER] SERVER LOGIN THREAD POOL TERMINATED [2016-10-09 06:35:06] [SERVER] KILLING ACTIVE EXPLOSION THREADS; Active: 0 [2016-10-09 06:35:06] java.lang.Exception: ServerEntityWriterThread Shutdown [2016-10-09 06:35:06] at org.schema.schine.network.server.ServerEntityWriterThread.shutdown(SourceFile:38) [2016-10-09 06:35:06] at org.schema.game.common.data.world.Universe.writeToDatabase(SourceFile:1363) [2016-10-09 06:35:06] at org.schema.game.server.controller.GameServerController.a(SourceFile:2787) [2016-10-09 06:35:06] at org.schema.game.server.controller.GameServerController.onShutDown(SourceFile:1958) [2016-10-09 06:35:06] at org.schema.game.server.controller.GameServerController.update(SourceFile:824) [2016-10-09 06:35:06] at org.schema.schine.network.server.ServerController.run(SourceFile:273) [2016-10-09 06:35:06] at java.lang.Thread.run(Thread.java:745) [2016-10-09 06:35:06] [SERVER] Server Write Queue: 26; 1; [WriterRunnable (ID: 253; state: not started), WriterRunnable (ID: 245; state: not started), WriterRunnable (ID: 228; state: not started), WriterRunnable (ID: 211; state: not started), WriterRunnable (ID: 225; state: not started), WriterRunnable (ID: 237; state: not started), WriterRunnable (ID: 262; state: not started), WriterRunnable (ID: 282; state: not started), WriterRunnable (ID: 266; state: not started), WriterRunnable (ID: 275; state: not started), WriterRunnable (ID: 261; state: not started), WriterRunnable (ID: 274; state: not started), WriterRunnable (ID: 219; state: not started), WriterRunnable (ID: 217; state: not started), WriterRunnable (ID: 264; state: not started), WriterRunnable (ID: 212; state: not started), WriterRunnable (ID: 287; state: not started), WriterRunnable (ID: 246; state: not started), WriterRunnable (ID: 236; state: not started), WriterRunnable (ID: 265; state: not started), WriterRunnable (ID: 254; state: not started), WriterRunnable (ID: 288; state: not started), WriterRunnable (ID: 283; state: not started), WriterRunnable (ID: 242; state: not started), WriterRunnable (ID: 218; state: not started), WriterRunnable (ID: 286; state: not started)] [2016-10-09 06:35:06] [SERVER] WAITING FOR WRITING QUEUE TO FINISH; Active: 27 [2016-10-09 06:35:06] [IO][COPY] FILE FROM /Applications/starmade-launcher.app/Contents/MacOS/~/Library/Application Support/StarMade/./server-database/world0/ENTITY_SHOP_1476019853175.ent to /Applications/starmade-launcher.app/Contents/MacOS/~/Library/Application Support/StarMade/./server-database/world0/ENTITY_SHOP_1476019853175.ent.old [2016-10-09 06:35:06] [SERVER] Server Write Queue: 26; 1; [WriterRunnable (ID: 253; state: not started), WriterRunnable (ID: 245; state: not started), WriterRunnable (ID: 228; state: not started), WriterRunnable (ID: 211; state: not started), WriterRunnable (ID: 225; state: not started), WriterRunnable (ID: 237; state: not started), WriterRunnable (ID: 262; state: not started), WriterRunnable (ID: 282; state: not started), WriterRunnable (ID: 266; state: not started), WriterRunnable (ID: 275; state: not started), WriterRunnable (ID: 261; state: not started), WriterRunnable (ID: 274; state: not started), WriterRunnable (ID: 219; state: not started), WriterRunnable (ID: 217; state: not started), WriterRunnable (ID: 264; state: not started), WriterRunnable (ID: 212; state: not started), WriterRunnable (ID: 287; state: not started), WriterRunnable (ID: 246; state: not started), WriterRunnable (ID: 236; state: not started), WriterRunnable (ID: 265; state: not started), WriterRunnable (ID: 254; state: not started), WriterRunnable (ID: 288; state: not started), WriterRunnable (ID: 283; state: not started), WriterRunnable (ID: 242; state: not started), WriterRunnable (ID: 218; state: not started), WriterRunnable (ID: 286; state: not started)] [2016-10-09 06:35:06] [SERVER] DELETING ORIGINALFILE TO REPLACE WITH NEW ONE: true; /Applications/starmade-launcher.app/Contents/MacOS/~/Library/Application Support/StarMade/./server-database/world0/ENTITY_SHOP_1476019853175.ent [2016-10-09 06:35:06] [IO][COPY] FILE FROM /Applications/starmade-launcher.app/Contents/MacOS/~/Library/Application Support/StarMade/./server-database/world0/tmp/ENTITY_SHOP_1476019853175.ent.tmp to /Applications/starmade-launcher.app/Contents/MacOS/~/Library/Application Support/StarMade/./server-database/world0/ENTITY_SHOP_1476019853175.ent [2016-10-09 06:35:06] [SERVER] Database: Entry Shop(208) skipped SQL update since it hasn't changed [2016-10-09 06:35:06] [SERVER] WARNING: WRITING ENTITY TAG: Shop(208) FINISHED: 29ms -> tagcreate: 0; tagwrite: 0; rename: 0; delete: 0; DB: 0 [2016-10-09 06:35:06] [SERVER] Terminate: DONE Writing Entity: Sector[206](2, 2, 2): Shop(208) [2016-10-09 06:35:06] [SERVER] WRITING ENTITY TAG: Shop(207) to ENTITY_SHOP_1476019706431.ent [2016-10-09 06:35:06] [IO][COPY] FILE FROM /Applications/starmade-launcher.app/Contents/MacOS/~/Library/Application Support/StarMade/./server-database/world0/ENTITY_SHOP_1476019706431.ent to /Applications/starmade-launcher.app/Contents/MacOS/~/Library/Application Support/StarMade/./server-database/world0/ENTITY_SHOP_1476019706431.ent.old [2016-10-09 06:35:06] [SERVER] DELETING ORIGINALFILE TO REPLACE WITH NEW ONE: true; /Applications/starmade-launcher.app/Contents/MacOS/~/Library/Application Support/StarMade/./server-database/world0/ENTITY_SHOP_1476019706431.ent [2016-10-09 06:35:06] [IO][COPY] FILE FROM /Applications/starmade-launcher.app/Contents/MacOS/~/Library/Application Support/StarMade/./server-database/world0/tmp/ENTITY_SHOP_1476019706431.ent.tmp to /Applications/starmade-launcher.app/Contents/MacOS/~/Library/Application Support/StarMade/./server-database/world0/ENTITY_SHOP_1476019706431.ent [2016-10-09 06:35:06] [SERVER] Database: Entry Shop(207) skipped SQL update since it hasn't changed [2016-10-09 06:35:06] [SERVER] WARNING: WRITING ENTITY TAG: Shop(207) FINISHED: 26ms -> tagcreate: 0; tagwrite: 0; rename: 0; delete: 0; DB: 3 [2016-10-09 06:35:06] [SERVER] Terminate: DONE Writing Entity: Sector[206](2, 2, 2): Shop(207) [2016-10-09 06:35:06] [SERVER] WRITING ENTITY TAG: PlayerCharacter[(ENTITY_PLAYERCHARACTER_asdf)(389)] to ENTITY_PLAYERCHARACTER_asdf.ent [2016-10-09 06:35:06] [IO][COPY] FILE FROM /Applications/starmade-launcher.app/Contents/MacOS/~/Library/Application Support/StarMade/./server-database/world0/ENTITY_PLAYERCHARACTER_asdf.ent to /Applications/starmade-launcher.app/Contents/MacOS/~/Library/Application Support/StarMade/./server-database/world0/ENTITY_PLAYERCHARACTER_asdf.ent.old [2016-10-09 06:35:06] [SERVER] DELETING ORIGINALFILE TO REPLACE WITH NEW ONE: true; /Applications/starmade-launcher.app/Contents/MacOS/~/Library/Application Support/StarMade/./server-database/world0/ENTITY_PLAYERCHARACTER_asdf.ent [2016-10-09 06:35:06] [IO][COPY] FILE FROM /Applications/starmade-launcher.app/Contents/MacOS/~/Library/Application Support/StarMade/./server-database/world0/tmp/ENTITY_PLAYERCHARACTER_asdf.ent.tmp to /Applications/starmade-launcher.app/Contents/MacOS/~/Library/Application Support/StarMade/./server-database/world0/ENTITY_PLAYERCHARACTER_asdf.ent [2016-10-09 06:35:06] [SERVER] Terminate: DONE Writing Entity: Sector[206](2, 2, 2): PlayerCharacter[(ENTITY_PLAYERCHARACTER_asdf)(389)] [2016-10-09 06:35:06] [SERVER] Terminate: DONE Writing Entity: Sector[206](2, 2, 2): AICharacter[(ENTITY_CREATURE_1476019726275_0)(A. Trader, the 4197431580537901556th)(210)] [2016-10-09 06:35:06] [DATABASE] UPDATING SECTOR: (2, 2, 1) trans: false [2016-10-09 06:35:06] [SERVER] SERVER SECTOR WRITING STARTED #253 active: true at (2, 2, 1) (ents: 0) [2016-10-09 06:35:06] [DATABASE] UPDATING SECTOR: (2, 1, 2) trans: false [2016-10-09 06:35:06] [SERVER] SERVER SECTOR WRITING STARTED #245 active: true at (2, 1, 2) (ents: 0) [2016-10-09 06:35:06] [SERVER] SERVER SECTOR WRITING STARTED #228 active: true at (1, 3, 1) (ents: 4) [2016-10-09 06:35:06] [SERVER] Terminate: DONE Writing Entity: Sector[228](1, 3, 1): Asteroid(233)sec[228] [2016-10-09 06:35:06] [SERVER] Terminate: DONE Writing Entity: Sector[228](1, 3, 1): Asteroid(229)sec[228] [2016-10-09 06:35:06] [SERVER] Terminate: DONE Writing Entity: Sector[228](1, 3, 1): Asteroid(231)sec[228] [2016-10-09 06:35:06] [SERVER] Terminate: DONE Writing Entity: Sector[228](1, 3, 1): Asteroid(232)sec[228] [2016-10-09 06:35:06] [DATABASE] UPDATING SECTOR: (1, 1, 1) trans: false [2016-10-09 06:35:06] [SERVER] SERVER SECTOR WRITING STARTED #211 active: true at (1, 1, 1) (ents: 0) [2016-10-09 06:35:06] [SERVER] SERVER SECTOR WRITING STARTED #225 active: true at (1, 2, 3) (ents: 2) [2016-10-09 06:35:06] [SERVER] WRITING ENTITY TAG: Shop(226) to ENTITY_SHOP_-4196432345732475100_27.ent [2016-10-09 06:35:06] [IO][COPY] FILE FROM /Applications/starmade-launcher.app/Contents/MacOS/~/Library/Application Support/StarMade/./server-database/world0/ENTITY_SHOP_-4196432345732475100_27.ent to /Applications/starmade-launcher.app/Contents/MacOS/~/Library/Application Support/StarMade/./server-database/world0/ENTITY_SHOP_-4196432345732475100_27.ent.old [2016-10-09 06:35:06] [SERVER] DELETING ORIGINALFILE TO REPLACE WITH NEW ONE: true; /Applications/starmade-launcher.app/Contents/MacOS/~/Library/Application Support/StarMade/./server-database/world0/ENTITY_SHOP_-4196432345732475100_27.ent [2016-10-09 06:35:06] [IO][COPY] FILE FROM /Applications/starmade-launcher.app/Contents/MacOS/~/Library/Application Support/StarMade/./server-database/world0/tmp/ENTITY_SHOP_-4196432345732475100_27.ent.tmp to /Applications/starmade-launcher.app/Contents/MacOS/~/Library/Application Support/StarMade/./server-database/world0/ENTITY_SHOP_-4196432345732475100_27.ent [2016-10-09 06:35:06] [SERVER] WARNING: WRITING ENTITY TAG: Shop(226) FINISHED: 32ms -> tagcreate: 0; tagwrite: 0; rename: 0; delete: 0; DB: 4 [2016-10-09 06:35:06] [SERVER] Terminate: DONE Writing Entity: Sector[225](1, 2, 3): Shop(226) [2016-10-09 06:35:06] [SERVER] Terminate: DONE Writing Entity: Sector[225](1, 2, 3): Asteroid(227)sec[225] [2016-10-09 06:35:06] [SERVER] SERVER SECTOR WRITING STARTED #237 active: true at (1, 3, 3) (ents: 4) [2016-10-09 06:35:06] [SERVER] Terminate: DONE Writing Entity: Sector[237](1, 3, 3): Asteroid(239)sec[237] [2016-10-09 06:35:06] [SERVER] Terminate: DONE Writing Entity: Sector[237](1, 3, 3): Asteroid(241)sec[237] [2016-10-09 06:35:06] [SERVER] Terminate: DONE Writing Entity: Sector[237](1, 3, 3): Asteroid(240)sec[237] [2016-10-09 06:35:06] [SERVER] Terminate: DONE Writing Entity: Sector[237](1, 3, 3): Asteroid(238)sec[237] [2016-10-09 06:35:06] [SERVER] SERVER SECTOR WRITING STARTED #262 active: true at (2, 3, 2) (ents: 1) [2016-10-09 06:35:06] [SERVER] Terminate: DONE Writing Entity: Sector[262](2, 3, 2): Asteroid(263)sec[262] [2016-10-09 06:35:06] [DATABASE] UPDATING SECTOR: (3, 2, 2) trans: false [2016-10-09 06:35:06] [SERVER] SERVER SECTOR WRITING STARTED #282 active: true at (3, 2, 2) (ents: 0) [2016-10-09 06:35:06] [SERVER] SERVER SECTOR WRITING STARTED #266 active: true at (3, 1, 2) (ents: 4) [2016-10-09 06:35:06] [SERVER] Terminate: DONE Writing Entity: Sector[266](3, 1, 2): Asteroid(271)sec[266] [2016-10-09 06:35:06] [SERVER] Terminate: DONE Writing Entity: Sector[266](3, 1, 2): Asteroid(268)sec[266] [2016-10-09 06:35:06] [SERVER] Terminate: DONE Writing Entity: Sector[266](3, 1, 2): Asteroid(269)sec[266] [2016-10-09 06:35:06] [SERVER] Terminate: DONE Writing Entity: Sector[266](3, 1, 2): Asteroid(267)sec[266] [2016-10-09 06:35:06] [SERVER] SERVER SECTOR WRITING STARTED #275 active: true at (3, 2, 1) (ents: 3) [2016-10-09 06:35:06] [SERVER] Terminate: DONE Writing Entity: Sector[275](3, 2, 1): Asteroid(277)sec[275] [2016-10-09 06:35:06] [SERVER] Terminate: DONE Writing Entity: Sector[275](3, 2, 1): Asteroid(278)sec[275] [2016-10-09 06:35:06] [SERVER] Terminate: DONE Writing Entity: Sector[275](3, 2, 1): Asteroid(276)sec[275] [2016-10-09 06:35:06] [DATABASE] UPDATING SECTOR: (2, 3, 1) trans: false [2016-10-09 06:35:06] [SERVER] SERVER SECTOR WRITING STARTED #261 active: true at (2, 3, 1) (ents: 0) [2016-10-09 06:35:06] [DATABASE] UPDATING SECTOR: (3, 1, 3) trans: false [2016-10-09 06:35:06] [SERVER] SERVER SECTOR WRITING STARTED #274 active: true at (3, 1, 3) (ents: 0) [2016-10-09 06:35:06] [SERVER] SERVER SECTOR WRITING STARTED #219 active: true at (1, 2, 2) (ents: 2) [2016-10-09 06:35:06] [SERVER] Terminate: DONE Writing Entity: Sector[219](1, 2, 2): Asteroid(220)sec[219] [2016-10-09 06:35:06] [SERVER] Terminate: DONE Writing Entity: Sector[219](1, 2, 2): Asteroid(221)sec[219] [2016-10-09 06:35:06] [DATABASE] UPDATING SECTOR: (1, 1, 3) trans: false [2016-10-09 06:35:06] [SERVER] SERVER SECTOR WRITING STARTED #217 active: true at (1, 1, 3) (ents: 0) [2016-10-09 06:35:06] [DATABASE] UPDATING SECTOR: (2, 3, 3) trans: false [2016-10-09 06:35:06] [SERVER] SERVER SECTOR WRITING STARTED #264 active: true at (2, 3, 3) (ents: 0) [2016-10-09 06:35:06] [SERVER] SERVER SECTOR WRITING STARTED #212 active: true at (1, 1, 2) (ents: 4) [2016-10-09 06:35:06] [SERVER] Terminate: DONE Writing Entity: Sector[212](1, 1, 2): Asteroid(215)sec[212] [2016-10-09 06:35:06] [SERVER] Terminate: DONE Writing Entity: Sector[212](1, 1, 2): Asteroid(213)sec[212] [2016-10-09 06:35:06] [SERVER] Terminate: DONE Writing Entity: Sector[212](1, 1, 2): Asteroid(216)sec[212] [2016-10-09 06:35:06] [SERVER] Terminate: DONE Writing Entity: Sector[212](1, 1, 2): Asteroid(214)sec[212] [2016-10-09 06:35:06] [DATABASE] UPDATING SECTOR: (3, 3, 2) trans: false [2016-10-09 06:35:06] [SERVER] SERVER SECTOR WRITING STARTED #287 active: true at (3, 3, 2) (ents: 0) [2016-10-09 06:35:06] [SERVER] SERVER SECTOR WRITING STARTED #246 active: true at (2, 1, 3) (ents: 1) [2016-10-09 06:35:06] [SERVER] Terminate: DONE Writing Entity: Sector[246](2, 1, 3): Asteroid(247)sec[246] [2016-10-09 06:35:06] [DATABASE] UPDATING SECTOR: (1, 3, 2) trans: false [2016-10-09 06:35:06] [SERVER] SERVER SECTOR WRITING STARTED #236 active: true at (1, 3, 2) (ents: 0) [2016-10-09 06:35:06] [DATABASE] UPDATING SECTOR: (3, 1, 1) trans: false [2016-10-09 06:35:06] [SERVER] SERVER SECTOR WRITING STARTED #265 active: true at (3, 1, 1) (ents: 0) [2016-10-09 06:35:06] [SERVER] SERVER SECTOR WRITING STARTED #254 active: true at (2, 2, 3) (ents: 4) [2016-10-09 06:35:06] [SERVER] Terminate: DONE Writing Entity: Sector[254](2, 2, 3): Asteroid(257)sec[254] [2016-10-09 06:35:06] [SERVER] Terminate: DONE Writing Entity: Sector[254](2, 2, 3): Asteroid(256)sec[254] [2016-10-09 06:35:06] [SERVER] Terminate: DONE Writing Entity: Sector[254](2, 2, 3): Asteroid(258)sec[254] [2016-10-09 06:35:06] [SERVER] Terminate: DONE Writing Entity: Sector[254](2, 2, 3): Asteroid(255)sec[254] [2016-10-09 06:35:06] [DATABASE] UPDATING SECTOR: (3, 3, 3) trans: false [2016-10-09 06:35:06] [SERVER] SERVER SECTOR WRITING STARTED #288 active: true at (3, 3, 3) (ents: 0) [2016-10-09 06:35:06] [SERVER] SERVER SECTOR WRITING STARTED #283 active: true at (3, 2, 3) (ents: 2) [2016-10-09 06:35:06] [SERVER] Terminate: DONE Writing Entity: Sector[283](3, 2, 3): Asteroid(285)sec[283] [2016-10-09 06:35:06] [SERVER] Terminate: DONE Writing Entity: Sector[283](3, 2, 3): Asteroid(284)sec[283] [2016-10-09 06:35:06] [SERVER] SERVER SECTOR WRITING STARTED #242 active: true at (2, 1, 1) (ents: 2) [2016-10-09 06:35:06] [SERVER] Terminate: DONE Writing Entity: Sector[242](2, 1, 1): Asteroid(244)sec[242] [2016-10-09 06:35:06] [SERVER] Terminate: DONE Writing Entity: Sector[242](2, 1, 1): Asteroid(243)sec[242] [2016-10-09 06:35:06] [DATABASE] UPDATING SECTOR: (1, 2, 1) trans: false [2016-10-09 06:35:06] [SERVER] SERVER SECTOR WRITING STARTED #218 active: true at (1, 2, 1) (ents: 0) [2016-10-09 06:35:06] [DATABASE] UPDATING SECTOR: (3, 3, 1) trans: false [2016-10-09 06:35:06] [SERVER] SERVER SECTOR WRITING STARTED #286 active: true at (3, 3, 1) (ents: 0) [2016-10-09 06:35:06] [SERVER] writing queue finished [2016-10-09 06:35:06] [SERVER] Server Write Queue: 0; 0; [] [2016-10-09 06:35:06] [SERVER] SERVER THREAD QUEUE TERMINATED [2016-10-09 06:35:06] [SERVER] Server Write Queue: 0; 0; [] [2016-10-09 06:35:06] [SERVER][SHUTDOWN] all queued writing jobs finished. closing database [2016-10-09 06:35:06] [SERVER][SHUTDOWN] database closed successfully [2016-10-09 06:35:06] [SERVER][SHUTDOWN] ServerState saved! [2016-10-09 06:35:06] java.lang.Exception: ServerEntityWriterThread Shutdown [2016-10-09 06:35:06] at org.schema.schine.network.server.ServerEntityWriterThread.shutdown(SourceFile:38) [2016-10-09 06:35:06] at org.schema.game.server.controller.GameServerController.onShutDown(SourceFile:2002) [2016-10-09 06:35:06] at org.schema.game.server.controller.GameServerController.update(SourceFile:824) [2016-10-09 06:35:06] at org.schema.schine.network.server.ServerController.run(SourceFile:273) [2016-10-09 06:35:06] at java.lang.Thread.run(Thread.java:745) [2016-10-09 06:35:06] java.lang.Exception: Server created: false [2016-10-09 06:35:06] at org.schema.schine.network.server.ServerState.setCreated(SourceFile:266) [2016-10-09 06:35:06] at org.schema.game.server.controller.GameServerController.onShutDown(SourceFile:2007) [2016-10-09 06:35:06] at org.schema.game.server.controller.GameServerController.update(SourceFile:824) [2016-10-09 06:35:06] at org.schema.schine.network.server.ServerController.run(SourceFile:273) [2016-10-09 06:35:06] at java.lang.Thread.run(Thread.java:745) [2016-10-09 06:35:06] [SERVER][SHUTDOWN] ServerState.created set to false [2016-10-09 06:35:06] java.lang.Exception: Server created: false [2016-10-09 06:35:06] at org.schema.schine.network.server.ServerState.setCreated(SourceFile:266) [2016-10-09 06:35:06] at org.schema.schine.network.server.ServerState.clearStatic(SourceFile:59) [2016-10-09 06:35:06] at obfuscated.S.run(SourceFile:153) [2016-10-09 06:35:06] at java.lang.Thread.run(Thread.java:745) [2016-10-09 06:35:06] [SERVER][SHUTDOWN] Server shutdown update thread finished! [2016-10-09 06:35:06] java.lang.Exception: Server Shutdown: false [2016-10-09 06:35:06] at org.schema.schine.network.server.ServerState.setShutdown(SourceFile:258) [2016-10-09 06:35:06] at org.schema.schine.network.server.ServerState.clearStatic(SourceFile:60) [2016-10-09 06:35:06] at obfuscated.S.run(SourceFile:153) [2016-10-09 06:35:06] at java.lang.Thread.run(Thread.java:745) [2016-10-09 06:35:06] ############## LOADING RESOURCE CONFIG_GUI [2016-10-09 06:35:06] ############## DONE IN 6 ms [2016-10-09 06:35:06] [GLFRAME] Content has been loaded [2016-10-09 06:35:09] [SERVER] using world: world0; ./server-database/world0/ [2016-10-09 06:35:09] [INIT] Segment Database Path: /Applications/starmade-launcher.app/Contents/MacOS/~/Library/Application Support/StarMade/./server-database/world0/DATA; exists? true; is Dir? true; creating dir sucessfull (gives false if exists)? false [2016-10-09 06:35:09] [INITIALIZE] REMOTE CLASSES REGISTERED [2016-10-09 06:35:09] [INITIALIZE] RESOURCE MANAGER INITIALIZED [2016-10-09 06:35:09] ERROR: no content in Resource: /Applications/starmade-launcher.app/Contents/MacOS/~/Library/Application Support/StarMade/file:/Applications/starmade-launcher.app/Contents/MacOS/~/Library/Application%20Support/StarMade/StarMade.jar!/org/schema/game/network/commands [2016-10-09 06:35:09] ################# Loading from JAR ##################### [2016-10-09 06:35:09] ######################################################## [2016-10-09 06:35:09] [INITIALIZE] REMOTE COMMANDS REGISTERED [2016-10-09 06:35:09] [INITIALIZE] SECURITY MANAGER SET [2016-10-09 06:35:09] [INITIALIZE] COMMAND ID's ASSIGNED. NOW READING BLOCK CONFIG [2016-10-09 06:35:09] [INITIALIZE] BLOCK CONFIGURATION READ [2016-10-09 06:35:09] [BLUEPRINT][MIGRATION] NO CONVERSION NEEDED: no old bb file exists: /Applications/starmade-launcher.app/Contents/MacOS/~/Library/Application Support/StarMade/./blueprints/catalog.txt [2016-10-09 06:35:09] [SERVER] initializing [2016-10-09 06:35:09] [CLIENT] initializing 0.199.253 (20161008_002313) [2016-10-09 06:35:09] java.lang.Exception: Server Shutdown: false [2016-10-09 06:35:09] at org.schema.schine.network.server.ServerState.setShutdown(SourceFile:258) [2016-10-09 06:35:09] at obfuscated.Vu.run(SourceFile:1452) [2016-10-09 06:35:09] at java.lang.Thread.run(Thread.java:745) [2016-10-09 06:35:09] java.lang.Exception: Server created: true [2016-10-09 06:35:09] at org.schema.schine.network.server.ServerState.setCreated(SourceFile:266) [2016-10-09 06:35:09] at org.schema.schine.network.server.ServerState.(SourceFile:49) [2016-10-09 06:35:09] at obfuscated.auB.(SourceFile:289) [2016-10-09 06:35:09] at obfuscated.Vu.run(SourceFile:1456) [2016-10-09 06:35:09] at java.lang.Thread.run(Thread.java:745) [2016-10-09 06:35:09] [SERVER] Server State Created! [2016-10-09 06:35:09] [CLIENT] WAITING FOR SERVER [2016-10-09 06:35:09] [INIT] Seed File: /Applications/starmade-launcher.app/Contents/MacOS/~/Library/Application Support/StarMade/./server-database/world0/.seed [2016-10-09 06:35:09] [SQL] Fetching connection (may take some if game crashed on the run before) [2016-10-09 06:35:09] [SQL] connection successfull [2016-10-09 06:35:09] [DATABASE] ENTITIES UID SIZE: 128 [2016-10-09 06:35:09] [DATABASE] FTL UID SIZE: 128 [2016-10-09 06:35:09] [DATABASE] SYSTEMS UID SIZE: 128 [2016-10-09 06:35:09] [SERVER] Request Thread pool size is: 10 [2016-10-09 06:35:09] [SERVER] port 4242 is open [2016-10-09 06:35:09] [SERVER] USING TCP... [2016-10-09 06:35:09] [PARSER] not parsed: attackingMelee [2016-10-09 06:35:09] [PARSER] not parsed: attackingMeleeFloating [2016-10-09 06:35:09] [PARSER] not parsed: attackingMeleeGravity [2016-10-09 06:35:09] [PARSER] not parsed: upperBodyGunMelee [2016-10-09 06:35:09] [PARSER] not parsed: upperBodyBareHandMelee [2016-10-09 06:35:09] [PARSER] not parsed: idlingFloating [2016-10-09 06:35:09] [PARSER] not parsed: idlingGravity [2016-10-09 06:35:09] [PARSER] not parsed: dancingGravity [2016-10-09 06:35:09] [PARSER] not parsed: movingJumpingJumpUp [2016-10-09 06:35:09] [PARSER] not parsed: movingJumpingJumpDown [2016-10-09 06:35:09] [PARSER] not parsed: movingFallingStandard [2016-10-09 06:35:09] [PARSER] not parsed: movingFallingLedge [2016-10-09 06:35:09] [PARSER] not parsed: movingLandingShortFall [2016-10-09 06:35:09] [PARSER] not parsed: movingLandingMiddleFall [2016-10-09 06:35:09] [PARSER] not parsed: movingLandingLongFall [2016-10-09 06:35:09] [PARSER] not parsed: movingNoGravityGravToNoGrav [2016-10-09 06:35:09] [PARSER] not parsed: movingNoGravityNoGravToGrav [2016-10-09 06:35:09] [PARSER] not parsed: movingNoGravityFloatMoveN [2016-10-09 06:35:09] [PARSER] not parsed: movingNoGravityFloatMoveS [2016-10-09 06:35:09] [PARSER] not parsed: movingNoGravityFloatMoveUp [2016-10-09 06:35:09] [PARSER] not parsed: movingNoGravityFloatMoveDown [2016-10-09 06:35:09] [PARSER] not parsed: movingNoGravityFloatRot [2016-10-09 06:35:09] [PARSER] not parsed: movingNoGravityFloatHit [2016-10-09 06:35:09] [PARSER] not parsed: movingNoGravityFloatDeath [2016-10-09 06:35:09] [PARSER] not parsed: movingByFootCrawling [2016-10-09 06:35:09] [PARSER] not parsed: movingByFootCrawlingNorth [2016-10-09 06:35:09] [PARSER] not parsed: movingByFootCrawlingSouth [2016-10-09 06:35:09] [PARSER] not parsed: movingByFootCrawlingWest [2016-10-09 06:35:09] [PARSER] not parsed: movingByFootCrawlingEast [2016-10-09 06:35:09] [PARSER] not parsed: movingByFootCrawlingNorthEast [2016-10-09 06:35:09] [PARSER] not parsed: movingByFootCrawlingNorthWest [2016-10-09 06:35:09] [PARSER] not parsed: movingByFootCrawlingSouthWest [2016-10-09 06:35:09] [PARSER] not parsed: movingByFootCrawlingSouthEast [2016-10-09 06:35:09] [PARSER] not parsed: movingByFootSlowWalking [2016-10-09 06:35:09] [PARSER] not parsed: movingByFootSlowWalkingNorth [2016-10-09 06:35:09] [PARSER] not parsed: movingByFootSlowWalkingSouth [2016-10-09 06:35:09] [PARSER] not parsed: movingByFootSlowWalkingWest [2016-10-09 06:35:09] [PARSER] not parsed: movingByFootSlowWalkingEast [2016-10-09 06:35:09] [PARSER] not parsed: movingByFootSlowWalkingNorthEast [2016-10-09 06:35:09] [PARSER] not parsed: movingByFootSlowWalkingNorthWest [2016-10-09 06:35:09] [PARSER] not parsed: movingByFootSlowWalkingSouthWest [2016-10-09 06:35:09] [PARSER] not parsed: movingByFootSlowWalkingSouthEast [2016-10-09 06:35:09] [PARSER] not parsed: movingByFootWalking [2016-10-09 06:35:09] [PARSER] not parsed: movingByFootWalkingNorth [2016-10-09 06:35:09] [PARSER] not parsed: movingByFootWalkingSouth [2016-10-09 06:35:09] [PARSER] not parsed: movingByFootWalkingWest [2016-10-09 06:35:09] [PARSER] not parsed: movingByFootWalkingEast [2016-10-09 06:35:09] [PARSER] not parsed: movingByFootWalkingNorthEast [2016-10-09 06:35:09] [PARSER] not parsed: movingByFootWalkingNorthWest [2016-10-09 06:35:09] [PARSER] not parsed: movingByFootWalkingSouthWest [2016-10-09 06:35:09] [PARSER] not parsed: movingByFootWalkingSouthEast [2016-10-09 06:35:09] [PARSER] not parsed: movingByFootRunning [2016-10-09 06:35:09] [PARSER] not parsed: movingByFootRunningNorth [2016-10-09 06:35:09] [PARSER] not parsed: movingByFootRunningSouth [2016-10-09 06:35:09] [PARSER] not parsed: movingByFootRunningWest [2016-10-09 06:35:09] [PARSER] not parsed: movingByFootRunningEast [2016-10-09 06:35:09] [PARSER] not parsed: movingByFootRunningNorthEast [2016-10-09 06:35:09] [PARSER] not parsed: movingByFootRunningNorthWest [2016-10-09 06:35:09] [PARSER] not parsed: movingByFootRunningSouthWest [2016-10-09 06:35:09] [PARSER] not parsed: movingByFootRunningSouthEast [2016-10-09 06:35:09] [PARSER] not parsed: upperBodyBareHandMelee [2016-10-09 06:35:09] [PARSER] not parsed: upperBodyGun [2016-10-09 06:35:09] [PARSER] not parsed: upperBodyGunIdle [2016-10-09 06:35:09] [PARSER] not parsed: upperBodyGunIdleIn [2016-10-09 06:35:09] [PARSER] not parsed: upperBodyGunDraw [2016-10-09 06:35:09] [PARSER] not parsed: upperBodyGunAway [2016-10-09 06:35:09] [PARSER] not parsed: upperBodyGunFire [2016-10-09 06:35:09] [PARSER] not parsed: upperBodyGunFireHeavy [2016-10-09 06:35:09] [PARSER] not parsed: upperBodyGunMelee [2016-10-09 06:35:09] [PARSER] not parsed: upperBodyFabricator [2016-10-09 06:35:09] [PARSER] not parsed: upperBodyFabricatorIdle [2016-10-09 06:35:09] [PARSER] not parsed: upperBodyFabricatorDraw [2016-10-09 06:35:09] [PARSER] not parsed: upperBodyFabricatorAway [2016-10-09 06:35:09] [PARSER] not parsed: upperBodyFabricatorFire [2016-10-09 06:35:09] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-10-09 06:35:09] [PARSER] not parsed: attacking [2016-10-09 06:35:09] [PARSER] not parsed: attackingMelee [2016-10-09 06:35:09] [PARSER] not parsed: attackingMeleeFloating [2016-10-09 06:35:09] [PARSER] not parsed: attackingMeleeGravity [2016-10-09 06:35:09] [PARSER] not parsed: death [2016-10-09 06:35:09] [PARSER] not parsed: deathFloating [2016-10-09 06:35:09] [PARSER] not parsed: deathGravity [2016-10-09 06:35:09] [PARSER] not parsed: sitting [2016-10-09 06:35:09] [PARSER] not parsed: sittingBlock [2016-10-09 06:35:09] [PARSER] not parsed: sittingBlockNoFloor [2016-10-09 06:35:09] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-10-09 06:35:09] [PARSER] not parsed: sittingBlockFloor [2016-10-09 06:35:09] [PARSER] not parsed: sittingBlockFloorIdle [2016-10-09 06:35:09] [PARSER] not parsed: sittingWedge [2016-10-09 06:35:09] [PARSER] not parsed: sittingWedgeNoFloor [2016-10-09 06:35:09] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-10-09 06:35:09] [PARSER] not parsed: sittingWedgeFloor [2016-10-09 06:35:09] [PARSER] not parsed: sittingWedgeFloorIdle [2016-10-09 06:35:09] [PARSER] not parsed: hit [2016-10-09 06:35:09] [PARSER] not parsed: hitSmall [2016-10-09 06:35:09] [PARSER] not parsed: hitSmallFloating [2016-10-09 06:35:09] [PARSER] not parsed: hitSmallGravity [2016-10-09 06:35:09] [PARSER] not parsed: salutes [2016-10-09 06:35:09] [PARSER] not parsed: salutesSalute [2016-10-09 06:35:09] [PARSER] not parsed: talk [2016-10-09 06:35:09] [PARSER] not parsed: talkSalute [2016-10-09 06:35:09] [PARSER] not parsed: helmet [2016-10-09 06:35:09] [PARSER] not parsed: helmetOn [2016-10-09 06:35:09] [PARSER] not parsed: helmetOff [2016-10-09 06:35:09] [PARSER] not parsed: idlingFloating [2016-10-09 06:35:09] [PARSER] not parsed: idlingGravity [2016-10-09 06:35:09] [PARSER] not parsed: dancingGravity [2016-10-09 06:35:09] [PARSER] not parsed: movingJumpingJumpUp [2016-10-09 06:35:09] [PARSER] not parsed: movingJumpingJumpDown [2016-10-09 06:35:09] [PARSER] not parsed: movingFallingStandard [2016-10-09 06:35:09] [PARSER] not parsed: movingFallingLedge [2016-10-09 06:35:09] [PARSER] not parsed: movingLandingShortFall [2016-10-09 06:35:09] [PARSER] not parsed: movingLandingMiddleFall [2016-10-09 06:35:09] [PARSER] not parsed: movingLandingLongFall [2016-10-09 06:35:09] [PARSER] not parsed: movingNoGravityGravToNoGrav [2016-10-09 06:35:09] [PARSER] not parsed: movingNoGravityNoGravToGrav [2016-10-09 06:35:09] [PARSER] not parsed: movingNoGravityFloatMoveN [2016-10-09 06:35:09] [PARSER] not parsed: movingNoGravityFloatMoveS [2016-10-09 06:35:09] [PARSER] not parsed: movingNoGravityFloatMoveUp [2016-10-09 06:35:09] [PARSER] not parsed: movingNoGravityFloatMoveDown [2016-10-09 06:35:09] [PARSER] not parsed: movingNoGravityFloatRot [2016-10-09 06:35:09] [PARSER] not parsed: movingNoGravityFloatHit [2016-10-09 06:35:09] [PARSER] not parsed: movingNoGravityFloatDeath [2016-10-09 06:35:09] [PARSER] not parsed: movingByFootCrawling [2016-10-09 06:35:09] [PARSER] not parsed: movingByFootCrawlingNorth [2016-10-09 06:35:09] [PARSER] not parsed: movingByFootCrawlingSouth [2016-10-09 06:35:09] [PARSER] not parsed: movingByFootCrawlingWest [2016-10-09 06:35:09] [PARSER] not parsed: movingByFootCrawlingEast [2016-10-09 06:35:09] [PARSER] not parsed: movingByFootCrawlingNorthEast [2016-10-09 06:35:09] [PARSER] not parsed: movingByFootCrawlingNorthWest [2016-10-09 06:35:09] [PARSER] not parsed: movingByFootCrawlingSouthWest [2016-10-09 06:35:09] [PARSER] not parsed: movingByFootCrawlingSouthEast [2016-10-09 06:35:09] [PARSER] not parsed: movingByFootSlowWalking [2016-10-09 06:35:09] [PARSER] not parsed: movingByFootSlowWalkingNorth [2016-10-09 06:35:09] [PARSER] not parsed: movingByFootSlowWalkingSouth [2016-10-09 06:35:09] [PARSER] not parsed: movingByFootSlowWalkingWest [2016-10-09 06:35:09] [PARSER] not parsed: movingByFootSlowWalkingEast [2016-10-09 06:35:09] [PARSER] not parsed: movingByFootSlowWalkingNorthEast [2016-10-09 06:35:09] [PARSER] not parsed: movingByFootSlowWalkingNorthWest [2016-10-09 06:35:09] [PARSER] not parsed: movingByFootSlowWalkingSouthWest [2016-10-09 06:35:09] [PARSER] not parsed: movingByFootSlowWalkingSouthEast [2016-10-09 06:35:09] [PARSER] not parsed: movingByFootWalking [2016-10-09 06:35:09] [PARSER] not parsed: movingByFootWalkingNorth [2016-10-09 06:35:09] [PARSER] not parsed: movingByFootWalkingSouth [2016-10-09 06:35:09] [PARSER] not parsed: movingByFootWalkingWest [2016-10-09 06:35:09] [PARSER] not parsed: movingByFootWalkingEast [2016-10-09 06:35:09] [PARSER] not parsed: movingByFootWalkingNorthEast [2016-10-09 06:35:09] [PARSER] not parsed: movingByFootWalkingNorthWest [2016-10-09 06:35:09] [PARSER] not parsed: movingByFootWalkingSouthWest [2016-10-09 06:35:09] [PARSER] not parsed: movingByFootWalkingSouthEast [2016-10-09 06:35:09] [PARSER] not parsed: movingByFootRunning [2016-10-09 06:35:09] [PARSER] not parsed: movingByFootRunningNorth [2016-10-09 06:35:09] [PARSER] not parsed: movingByFootRunningSouth [2016-10-09 06:35:09] [PARSER] not parsed: movingByFootRunningWest [2016-10-09 06:35:09] [PARSER] not parsed: movingByFootRunningEast [2016-10-09 06:35:09] [PARSER] not parsed: movingByFootRunningNorthEast [2016-10-09 06:35:09] [PARSER] not parsed: movingByFootRunningNorthWest [2016-10-09 06:35:09] [PARSER] not parsed: movingByFootRunningSouthWest [2016-10-09 06:35:09] [PARSER] not parsed: movingByFootRunningSouthEast [2016-10-09 06:35:09] [PARSER] not parsed: upperBodyBareHandMelee [2016-10-09 06:35:09] [PARSER] not parsed: upperBodyGun [2016-10-09 06:35:09] [PARSER] not parsed: upperBodyGunIdle [2016-10-09 06:35:09] [PARSER] not parsed: upperBodyGunIdleIn [2016-10-09 06:35:09] [PARSER] not parsed: upperBodyGunDraw [2016-10-09 06:35:09] [PARSER] not parsed: upperBodyGunAway [2016-10-09 06:35:09] [PARSER] not parsed: upperBodyGunFire [2016-10-09 06:35:09] [PARSER] not parsed: upperBodyGunFireHeavy [2016-10-09 06:35:09] [PARSER] not parsed: upperBodyGunMelee [2016-10-09 06:35:09] [PARSER] not parsed: upperBodyFabricator [2016-10-09 06:35:09] [PARSER] not parsed: upperBodyFabricatorIdle [2016-10-09 06:35:09] [PARSER] not parsed: upperBodyFabricatorDraw [2016-10-09 06:35:09] [PARSER] not parsed: upperBodyFabricatorAway [2016-10-09 06:35:09] [PARSER] not parsed: upperBodyFabricatorFire [2016-10-09 06:35:09] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-10-09 06:35:09] [PARSER] not parsed: attacking [2016-10-09 06:35:09] [PARSER] not parsed: attackingMelee [2016-10-09 06:35:09] [PARSER] not parsed: attackingMeleeFloating [2016-10-09 06:35:09] [PARSER] not parsed: attackingMeleeGravity [2016-10-09 06:35:09] [PARSER] not parsed: death [2016-10-09 06:35:09] [PARSER] not parsed: deathFloating [2016-10-09 06:35:09] [PARSER] not parsed: deathGravity [2016-10-09 06:35:09] [PARSER] not parsed: sitting [2016-10-09 06:35:09] [PARSER] not parsed: sittingBlock [2016-10-09 06:35:09] [PARSER] not parsed: sittingBlockNoFloor [2016-10-09 06:35:09] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-10-09 06:35:09] [PARSER] not parsed: sittingBlockFloor [2016-10-09 06:35:09] [PARSER] not parsed: sittingBlockFloorIdle [2016-10-09 06:35:09] [PARSER] not parsed: sittingWedge [2016-10-09 06:35:09] [PARSER] not parsed: sittingWedgeNoFloor [2016-10-09 06:35:09] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-10-09 06:35:09] [PARSER] not parsed: sittingWedgeFloor [2016-10-09 06:35:09] [PARSER] not parsed: sittingWedgeFloorIdle [2016-10-09 06:35:09] [PARSER] not parsed: hit [2016-10-09 06:35:09] [PARSER] not parsed: hitSmall [2016-10-09 06:35:09] [PARSER] not parsed: hitSmallFloating [2016-10-09 06:35:09] [PARSER] not parsed: hitSmallGravity [2016-10-09 06:35:09] [PARSER] not parsed: salutes [2016-10-09 06:35:09] [PARSER] not parsed: salutesSalute [2016-10-09 06:35:09] [PARSER] not parsed: talk [2016-10-09 06:35:09] [PARSER] not parsed: talkSalute [2016-10-09 06:35:09] [PARSER] not parsed: helmet [2016-10-09 06:35:09] [PARSER] not parsed: helmetOn [2016-10-09 06:35:09] [PARSER] not parsed: helmetOff [2016-10-09 06:35:09] [PARSER] not parsed: movingFallingStandard [2016-10-09 06:35:09] [PARSER] not parsed: movingFallingLedge [2016-10-09 06:35:09] [PARSER] not parsed: movingLandingShortFall [2016-10-09 06:35:09] [PARSER] not parsed: movingLandingMiddleFall [2016-10-09 06:35:09] [PARSER] not parsed: movingLandingLongFall [2016-10-09 06:35:09] [PARSER] not parsed: upperBodyBareHandMelee [2016-10-09 06:35:09] [PARSER] not parsed: upperBodyGun [2016-10-09 06:35:09] [PARSER] not parsed: upperBodyGunIdle [2016-10-09 06:35:09] [PARSER] not parsed: upperBodyGunIdleIn [2016-10-09 06:35:09] [PARSER] not parsed: upperBodyGunDraw [2016-10-09 06:35:09] [PARSER] not parsed: upperBodyGunAway [2016-10-09 06:35:09] [PARSER] not parsed: upperBodyGunFire [2016-10-09 06:35:09] [PARSER] not parsed: upperBodyGunFireHeavy [2016-10-09 06:35:09] [PARSER] not parsed: upperBodyGunMelee [2016-10-09 06:35:09] [PARSER] not parsed: upperBodyFabricator [2016-10-09 06:35:09] [PARSER] not parsed: upperBodyFabricatorIdle [2016-10-09 06:35:09] [PARSER] not parsed: upperBodyFabricatorDraw [2016-10-09 06:35:09] [PARSER] not parsed: upperBodyFabricatorAway [2016-10-09 06:35:09] [PARSER] not parsed: upperBodyFabricatorFire [2016-10-09 06:35:09] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-10-09 06:35:09] [PARSER] not parsed: attacking [2016-10-09 06:35:09] [PARSER] not parsed: attackingMelee [2016-10-09 06:35:09] [PARSER] not parsed: attackingMeleeFloating [2016-10-09 06:35:09] [PARSER] not parsed: attackingMeleeGravity [2016-10-09 06:35:09] [PARSER] not parsed: death [2016-10-09 06:35:09] [PARSER] not parsed: deathFloating [2016-10-09 06:35:09] [PARSER] not parsed: deathGravity [2016-10-09 06:35:09] [PARSER] not parsed: sitting [2016-10-09 06:35:09] [PARSER] not parsed: sittingBlock [2016-10-09 06:35:09] [PARSER] not parsed: sittingBlockNoFloor [2016-10-09 06:35:09] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-10-09 06:35:09] [PARSER] not parsed: sittingBlockFloor [2016-10-09 06:35:09] [PARSER] not parsed: sittingBlockFloorIdle [2016-10-09 06:35:09] [PARSER] not parsed: sittingWedge [2016-10-09 06:35:09] [PARSER] not parsed: sittingWedgeNoFloor [2016-10-09 06:35:09] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-10-09 06:35:09] [PARSER] not parsed: sittingWedgeFloor [2016-10-09 06:35:09] [PARSER] not parsed: sittingWedgeFloorIdle [2016-10-09 06:35:09] [PARSER] not parsed: hit [2016-10-09 06:35:09] [PARSER] not parsed: hitSmall [2016-10-09 06:35:09] [PARSER] not parsed: hitSmallFloating [2016-10-09 06:35:09] [PARSER] not parsed: hitSmallGravity [2016-10-09 06:35:09] [PARSER] not parsed: salutes [2016-10-09 06:35:09] [PARSER] not parsed: salutesSalute [2016-10-09 06:35:09] [PARSER] not parsed: talk [2016-10-09 06:35:09] [PARSER] not parsed: talkSalute [2016-10-09 06:35:09] [PARSER] not parsed: helmet [2016-10-09 06:35:09] [PARSER] not parsed: helmetOn [2016-10-09 06:35:09] [PARSER] not parsed: helmetOff [2016-10-09 06:35:09] [SERVER] ###### READING ALL BLUEPRINTS! [2016-10-09 06:35:09] [SERVER] ###### READING ALL 16 BLUEPRINTS FINISHED! TOOK 15ms [2016-10-09 06:35:09] [SERVER][CATALOG] READ RAW BLUEPRINTS: 16 [2016-10-09 06:35:09] [ServerListener] Server initialization OK... now waiting for connections [2016-10-09 06:35:09] [SERVERCONTROLLER][INIT] (listenerId[2]) SERVER STARTED UPDATING [2016-10-09 06:35:09] [SERVER] SERVER INIT FINISHED [2016-10-09 06:35:09] [LOCAL GAME] CHANGED PORT TO 4242 [2016-10-09 06:35:09] [NT] Big FullUpdate: 13350 bytes: SenableGameState(391) [2016-10-09 06:35:09] [CLIENT] Added observer for GameClientController [2016-10-09 06:35:09] [JOYSTICK] cannot read default joystick file because it does not exist [2016-10-09 06:35:09] [CLIENT] Client State and Controller successfully created [2016-10-09 06:35:09] [CLIENT] Singleplayer Creative mode: false: 2 [2016-10-09 06:35:09] [CLIENT] trying to connect to localhost:4242 [2016-10-09 06:35:09] [CLIENT] establishing new socket connection to localhost:4242 [2016-10-09 06:35:09] [CLIENT] Trying TCP... [2016-10-09 06:35:09] [CLIENT] SOCKET CONNECTED TO SERVER [2016-10-09 06:35:09] [SERVERSOCKET] Connection made. starting new processor 53541, /127.0.0.1; local: 4242, /127.0.0.1, keepalive false [2016-10-09 06:35:09] [SERVER] ListenerId[2] connection registered (TRunning: 0/0/0) 2 [2016-10-09 06:35:09] [CLIENT] logging in now... asdf; ; [2016-10-09 06:35:09] [SERVER][PROCESSOR] client setup completed for PID: 2. listening for input [2016-10-09 06:35:09] [SERVER][LOGIN] new client connected. given id: 3: description: asdf [2016-10-09 06:35:09] [SERVER][LOGIN] return code 0 [2016-10-09 06:35:09] [SERVER] PREPARING LOGIN (asdf) [2016-10-09 06:35:09] [SERVER] PROCESSING LOGIN (asdf) [2016-10-09 06:35:09] [AUTH] authenticating asdf; useAuth: false; requireAuth: false [2016-10-09 06:35:09] [SESSION_CALLBACK] no player verification is necessary! [2016-10-09 06:35:09] [LOGIN] checking user agent: 0: asdf [2016-10-09 06:35:09] [LOGIN] successful auth: now protecting username asdf with null [2016-10-09 06:35:09] [SERVER] checking ip ban: 127.0.0.1 [2016-10-09 06:35:09] [SERVER][UNIVERSE] LOADING SECTOR... (2, 2, 2) [2016-10-09 06:35:10] [UNIVERSE] creation time: 297 ms [2016-10-09 06:35:10] [UNIVERSE] NPC NODES: [(-6, 0, 12), (-2, 0, 9), (-5, -1, 1), (-3, 0, -5), (11, 0, -2)] [2016-10-09 06:35:10] [TAG] WARNING STRUCT DESERIALIZATION took too long: 44; [2016-10-09 06:35:10] [TAG] WARNING STRUCT DESERIALIZATION took too long: 44; [2016-10-09 06:35:10] [TAG] WARNING STRUCT DESERIALIZATION took too long: 53; [2016-10-09 06:35:10] [METAITEM] Creating new meta item: type: -32; ID: -1 [2016-10-09 06:35:10] [SERVER][SECTOR][LOADING_ENTITY] WARNING: Sector[393](2, 2, 2) loading entity: ENTITY_SHOP_1476019706431 took long: 59ms [2016-10-09 06:35:10] [TAG] WARNING STRUCT DESERIALIZATION took too long: 80; [2016-10-09 06:35:10] [TAG] WARNING STRUCT DESERIALIZATION took too long: 81; [2016-10-09 06:35:10] [TAG] WARNING STRUCT DESERIALIZATION took too long: 103; [2016-10-09 06:35:10] [TAG] warning: reading tag: ShopSpaceStation2 took: 104 [2016-10-09 06:35:10] [METAITEM] Creating new meta item: type: -32; ID: -1 [2016-10-09 06:35:10] [SERVER][SECTOR][LOADING_ENTITY] WARNING: Sector[393](2, 2, 2) loading entity: ENTITY_SHOP_1476019853175 took long: 111ms [2016-10-09 06:35:10] [SERVER][UNIVERSE] WARNING: LOADING SECTOR TOOK SOME TIME... (2, 2, 2): STATS: inst 1ms, loadDB 4ms, add 303ms, entity 170ms [2016-10-09 06:35:10] [METAITEM] Creating new meta item: type: -32; ID: -1 [2016-10-09 06:35:10] [METAITEM] Creating new meta item: type: -32; ID: -1 [2016-10-09 06:35:10] [METAITEM] Creating new meta item: type: -32; ID: -1 [2016-10-09 06:35:10] [METAITEM] Creating new meta item: type: -32; ID: -1 [2016-10-09 06:35:10] [METAITEM] Creating new meta item: type: -12; ID: -1 [2016-10-09 06:35:10] [METAITEM] Creating new meta item: type: -14; ID: -1 [2016-10-09 06:35:10] [METAITEM] Creating new meta item: type: -11; ID: -1 [2016-10-09 06:35:10] [SERVER] loaded faction for PlS[asdf ; id(392)(3)f(0)] -> 0 [2016-10-09 06:35:10] [SERVER][PLAYERSTATE] Set spawn sector from unloaded object: Sector[393](2, 2, 2) [2016-10-09 06:35:10] [SERVER] player LOADED FROM DISK asdf, credits: 50000; Sector: (2, 2, 2); Invetory slots filled: 18; last login: 1476019892004; last logout: 1476020106172; [2016-10-09 06:35:10] [SERVER] adding player to synch queue (ID: 392) (SECTOR: (2, 2, 2) [393]) [2016-10-09 06:35:10] [SERVER][LOGIN] login received. returning login info for RegisteredClient: asdf (3) connected: true: returnCode: 0 [2016-10-09 06:35:10] [Client] [LOGIN]: Client sucessfully registered with id: 3; Time Difference: -1 (W/O RTT 1476020110438); (RTT: 1) [2016-10-09 06:35:10] [CLIENT] logged in as: Client(3) [2016-10-09 06:35:10] [CLIENT] executing login hooks... [2016-10-09 06:35:10] [SERVER] WARNING: UPDATING SERVER SECTORPROXMITY TOOK 58 [2016-10-09 06:35:10] [SERVER][UPDATE] WARNING: object local update of PlS[asdf ; id(392)(3)f(0)] took 61 [2016-10-09 06:35:10] SPAWNING WITH Shop(395): AICharacter[(ENTITY_CREATURE_1476019872229_0)(A. Trader, the 4197431580537901556th)(0)] [2016-10-09 06:35:10] [CREATURE] Server(0) SETTING AFFINITY OF AICharacter[(ENTITY_CREATURE_1476019872229_0)(A. Trader, the 4197431580537901556th)(396)] FROM null to Shop(395) on Server(0) [2016-10-09 06:35:10] [CREATURE] AICharacter[(ENTITY_CREATURE_1476019872229_0)(A. Trader, the 4197431580537901556th)(396)] align on Shop(395) [2016-10-09 06:35:10] [SERVER][AI][ACTIVATE] AICharacter[(ENTITY_CREATURE_1476019872229_0)(A. Trader, the 4197431580537901556th)(396)] A. Trader, the 4197431580537901556th Enter gravity of 395 [2016-10-09 06:35:10] SPAWNING WITH Shop(394): AICharacter[(ENTITY_CREATURE_1476019726275_0)(A. Trader, the 4197431580537901556th)(0)] [2016-10-09 06:35:10] [CREATURE] Server(0) SETTING AFFINITY OF AICharacter[(ENTITY_CREATURE_1476019726275_0)(A. Trader, the 4197431580537901556th)(397)] FROM null to Shop(394) on Server(0) [2016-10-09 06:35:10] [CREATURE] AICharacter[(ENTITY_CREATURE_1476019726275_0)(A. Trader, the 4197431580537901556th)(397)] align on Shop(394) [2016-10-09 06:35:10] [SERVER][AI][ACTIVATE] AICharacter[(ENTITY_CREATURE_1476019726275_0)(A. Trader, the 4197431580537901556th)(397)] A. Trader, the 4197431580537901556th Enter gravity of 394 [2016-10-09 06:35:10] [SERVER][UPDATE] WARNING: object local update of 5 objects took 63 [2016-10-09 06:35:10] SET INITIAL SECTOR ID TO 393 [2016-10-09 06:35:10] [CLIENT] RECEIVED STARTING SECTOR: (2, 2, 2) [2016-10-09 06:35:10] [CLIENT] RESET TO LOCAL CUSTOM TEXTURES [2016-10-09 06:35:10] [CLIENT] Server is using default block behavior: CSUM: remote: 0a5a82a435782ac3d8dd8703aa47bcc575eb6725 ::: local: 0a5a82a435782ac3d8dd8703aa47bcc575eb6725 [2016-10-09 06:35:10] [CLIENT] Server is using default block properties [2016-10-09 06:35:10] [CLIENT] Server is using default block config [2016-10-09 06:35:10] [CLIENT] finished executing client hooks: [#document: null] [2016-10-09 06:35:10] [CLIENT] synchronizing ALL Client(3) [2016-10-09 06:35:10] [SERVER] SERIALIZED PROXIMITY (2, 2, 2) [2016-10-09 06:35:10] [NT] Big FullUpdate: 36298 bytes: Shop(395) [2016-10-09 06:35:10] [NT] Big FullUpdate: 36298 bytes: Shop(394) [2016-10-09 06:35:10] [SEND][SERVERMESSAGE] [SERVERMSG (type 0): [419, asdf]] to RegisteredClient: asdf (3) connected: true [2016-10-09 06:35:10] [CLIENT] FORMATING: [419, asdf]; type: Integer [2016-10-09 06:35:10] [CLIENT] Server message: %s has joined the game. [2016-10-09 06:35:10] [SERVER][UNIVERSE] LOADING SECTOR... (1, 1, 1) [2016-10-09 06:35:10] [SERVER][UNIVERSE] WARNING: LOADING SECTOR TOOK SOME TIME... (1, 1, 1): STATS: inst 4ms, loadDB 23ms, add 31ms, entity 4ms [2016-10-09 06:35:10] [SERVER][UNIVERSE] LOADING SECTOR... (1, 1, 2) [2016-10-09 06:35:10] [SERVER][UNIVERSE] WARNING: LOADING SECTOR TOOK SOME TIME... (1, 1, 2): STATS: inst 0ms, loadDB 2ms, add 9ms, entity 23ms [2016-10-09 06:35:10] [SERVER][UNIVERSE] LOADING SECTOR... (1, 1, 3) [2016-10-09 06:35:10] [SERVER][UNIVERSE] LOADING SECTOR... (1, 2, 1) [2016-10-09 06:35:10] [SERVER][UNIVERSE] LOADING SECTOR... (1, 2, 2) [2016-10-09 06:35:10] [ERRORLOG][SECTOR] Could not place rock (-4, -3, -4); (3, 2, 3) [2016-10-09 06:35:10] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-10-09 06:35:10] [ERRORLOG][SECTOR] Asteroid(407)sec[406]: [(132.999, 123.999, -345.001) (133.001, 124.001, -344.999)] [2016-10-09 06:35:10] [ERRORLOG][SECTOR] Asteroid(408)sec[406]: [(80.999, -198.001, 328.999) (81.001, -197.999, 329.001)] [2016-10-09 06:35:10] [ERRORLOG][SECTOR] Could not place rock (-3, -4, -3); (2, 3, 2) [2016-10-09 06:35:10] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-10-09 06:35:10] [ERRORLOG][SECTOR] Asteroid(407)sec[406]: [(132.999, 123.999, -345.001) (133.001, 124.001, -344.999)] [2016-10-09 06:35:10] [ERRORLOG][SECTOR] Asteroid(408)sec[406]: [(80.999, -198.001, 328.999) (81.001, -197.999, 329.001)] [2016-10-09 06:35:10] [ERRORLOG][SECTOR] Could not place rock (-4, -3, -3); (3, 2, 2) [2016-10-09 06:35:10] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-10-09 06:35:10] [ERRORLOG][SECTOR] Asteroid(407)sec[406]: [(132.999, 123.999, -345.001) (133.001, 124.001, -344.999)] [2016-10-09 06:35:10] [ERRORLOG][SECTOR] Asteroid(408)sec[406]: [(80.999, -198.001, 328.999) (81.001, -197.999, 329.001)] [2016-10-09 06:35:10] [SERVER][UNIVERSE] WARNING: LOADING SECTOR TOOK SOME TIME... (1, 2, 2): STATS: inst 1ms, loadDB 1ms, add 1ms, entity 12ms [2016-10-09 06:35:10] [SERVER][UNIVERSE] LOADING SECTOR... (1, 2, 3) [2016-10-09 06:35:10] [TAG] WARNING STRUCT DESERIALIZATION took too long: 33; [2016-10-09 06:35:10] [TAG] WARNING STRUCT DESERIALIZATION took too long: 37; [2016-10-09 06:35:10] [TAG] WARNING STRUCT DESERIALIZATION took too long: 38; [2016-10-09 06:35:10] [TAG] WARNING STRUCT DESERIALIZATION took too long: 107; [2016-10-09 06:35:10] [TAG] WARNING: Struct read time of null took: 107 [2016-10-09 06:35:10] [TAG] WARNING STRUCT DESERIALIZATION took too long: 107; [2016-10-09 06:35:10] [TAG] WARNING: Struct read time of null took: 107 [2016-10-09 06:35:10] [TAG] WARNING STRUCT DESERIALIZATION took too long: 147; [2016-10-09 06:35:10] [TAG] warning: reading tag: ShopSpaceStation2 took: 147 [2016-10-09 06:35:10] [SERVER][SECTOR][LOADING_ENTITY] WARNING: Sector[412](1, 2, 3) loading entity: ENTITY_SHOP_-4196432345732475100_27 took long: 153ms [2016-10-09 06:35:10] [SERVER][UNIVERSE] WARNING: LOADING SECTOR TOOK SOME TIME... (1, 2, 3): STATS: inst 1ms, loadDB 2ms, add 1ms, entity 155ms [2016-10-09 06:35:10] [SERVER][UNIVERSE] LOADING SECTOR... (1, 3, 1) [2016-10-09 06:35:10] [ERRORLOG][SECTOR] Could not place rock (-4, -3, -5); (3, 2, 4) [2016-10-09 06:35:10] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-10-09 06:35:10] [ERRORLOG][SECTOR] Asteroid(416)sec[415]: [(-203.001, -82.001, 158.999) (-202.999, -81.999, 159.001)] [2016-10-09 06:35:10] [ERRORLOG][SECTOR] Could not place rock (-4, -5, -4); (3, 4, 3) [2016-10-09 06:35:10] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-10-09 06:35:10] [ERRORLOG][SECTOR] Asteroid(416)sec[415]: [(-203.001, -82.001, 158.999) (-202.999, -81.999, 159.001)] [2016-10-09 06:35:10] [ERRORLOG][SECTOR] Asteroid(418)sec[415]: [(325.999, 43.999, -271.001) (326.001, 44.001, -270.999)] [2016-10-09 06:35:10] [ERRORLOG][SECTOR] Asteroid(419)sec[415]: [(-291.001, -5.001, -331.001) (-290.999, -4.999, -330.999)] [2016-10-09 06:35:10] [ERRORLOG][SECTOR] Asteroid(420)sec[415]: [(323.999, 162.999, 317.999) (324.001, 163.001, 318.001)] [2016-10-09 06:35:10] [ERRORLOG][SECTOR] Could not place rock (-4, -5, -4); (3, 4, 3) [2016-10-09 06:35:10] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-10-09 06:35:10] [ERRORLOG][SECTOR] Asteroid(416)sec[415]: [(-203.001, -82.001, 158.999) (-202.999, -81.999, 159.001)] [2016-10-09 06:35:10] [ERRORLOG][SECTOR] Asteroid(418)sec[415]: [(325.999, 43.999, -271.001) (326.001, 44.001, -270.999)] [2016-10-09 06:35:10] [ERRORLOG][SECTOR] Asteroid(419)sec[415]: [(-291.001, -5.001, -331.001) (-290.999, -4.999, -330.999)] [2016-10-09 06:35:10] [ERRORLOG][SECTOR] Asteroid(420)sec[415]: [(323.999, 162.999, 317.999) (324.001, 163.001, 318.001)] [2016-10-09 06:35:10] [SERVER][UNIVERSE] LOADING SECTOR... (1, 3, 2) [2016-10-09 06:35:10] [SERVER][UNIVERSE] WARNING: LOADING SECTOR TOOK SOME TIME... (1, 3, 2): STATS: inst 2ms, loadDB 12ms, add 0ms, entity 0ms [2016-10-09 06:35:10] [SERVER][UNIVERSE] LOADING SECTOR... (1, 3, 3) [2016-10-09 06:35:10] [SERVER][UNIVERSE] LOADING SECTOR... (2, 1, 1) [2016-10-09 06:35:10] [SERVER][UNIVERSE] LOADING SECTOR... (2, 1, 2) [2016-10-09 06:35:10] [SERVER][UNIVERSE] LOADING SECTOR... (2, 1, 3) [2016-10-09 06:35:10] [ERRORLOG][SECTOR] Could not place rock (-5, -4, -5); (4, 3, 4) [2016-10-09 06:35:10] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-10-09 06:35:10] [ERRORLOG][SECTOR] Asteroid(434)sec[433]: [(-137.001, -151.001, 133.999) (-136.999, -150.999, 134.001)] [2016-10-09 06:35:10] [ERRORLOG][SECTOR] Could not place rock (-4, -5, -3); (3, 4, 2) [2016-10-09 06:35:10] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-10-09 06:35:10] [ERRORLOG][SECTOR] Asteroid(434)sec[433]: [(-137.001, -151.001, 133.999) (-136.999, -150.999, 134.001)] [2016-10-09 06:35:10] [ERRORLOG][SECTOR] Could not place rock (-3, -3, -4); (2, 2, 3) [2016-10-09 06:35:10] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-10-09 06:35:10] [ERRORLOG][SECTOR] Asteroid(434)sec[433]: [(-137.001, -151.001, 133.999) (-136.999, -150.999, 134.001)] [2016-10-09 06:35:10] [ERRORLOG][SECTOR] Could not place rock (-5, -4, -5); (4, 3, 4) [2016-10-09 06:35:10] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-10-09 06:35:10] [ERRORLOG][SECTOR] Asteroid(434)sec[433]: [(-137.001, -151.001, 133.999) (-136.999, -150.999, 134.001)] [2016-10-09 06:35:10] SET NON SUN (-279, -133, -191) [2016-10-09 06:35:10] [ERRORLOG][SECTOR] Could not place rock (-4, -4, -4); (3, 3, 3) [2016-10-09 06:35:10] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-10-09 06:35:10] [ERRORLOG][SECTOR] Asteroid(434)sec[433]: [(-137.001, -151.001, 133.999) (-136.999, -150.999, 134.001)] [2016-10-09 06:35:10] [SERVER][UNIVERSE] LOADING SECTOR... (2, 2, 1) [2016-10-09 06:35:10] [SERVER][UNIVERSE] LOADING SECTOR... (2, 2, 3) [2016-10-09 06:35:10] [ERRORLOG][SECTOR] Could not place rock (-4, -4, -4); (3, 3, 3) [2016-10-09 06:35:10] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-10-09 06:35:10] [ERRORLOG][SECTOR] Asteroid(442)sec[441]: [(60.999, -211.001, 196.999) (61.001, -210.999, 197.001)] [2016-10-09 06:35:10] [ERRORLOG][SECTOR] Asteroid(443)sec[441]: [(-215.001, 322.999, 146.999) (-214.999, 323.001, 147.001)] [2016-10-09 06:35:10] [ERRORLOG][SECTOR] Asteroid(444)sec[441]: [(78.999, -222.001, -329.001) (79.001, -221.999, -328.999)] [2016-10-09 06:35:10] [ERRORLOG][SECTOR] Asteroid(445)sec[441]: [(334.999, 279.999, -105.001) (335.001, 280.001, -104.999)] [2016-10-09 06:35:10] [ERRORLOG][SECTOR] Could not place rock (-3, -4, -3); (2, 3, 2) [2016-10-09 06:35:10] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-10-09 06:35:10] [ERRORLOG][SECTOR] Asteroid(442)sec[441]: [(60.999, -211.001, 196.999) (61.001, -210.999, 197.001)] [2016-10-09 06:35:10] [ERRORLOG][SECTOR] Asteroid(443)sec[441]: [(-215.001, 322.999, 146.999) (-214.999, 323.001, 147.001)] [2016-10-09 06:35:10] [ERRORLOG][SECTOR] Asteroid(444)sec[441]: [(78.999, -222.001, -329.001) (79.001, -221.999, -328.999)] [2016-10-09 06:35:10] [ERRORLOG][SECTOR] Asteroid(445)sec[441]: [(334.999, 279.999, -105.001) (335.001, 280.001, -104.999)] [2016-10-09 06:35:10] [SERVER][UNIVERSE] WARNING: LOADING SECTOR TOOK SOME TIME... (2, 2, 3): STATS: inst 4ms, loadDB 1ms, add 1ms, entity 19ms [2016-10-09 06:35:10] [SERVER][UNIVERSE] LOADING SECTOR... (2, 3, 1) [2016-10-09 06:35:10] [SERVER][UNIVERSE] LOADING SECTOR... (2, 3, 2) [2016-10-09 06:35:10] [SERVER][UNIVERSE] WARNING: LOADING SECTOR TOOK SOME TIME... (2, 3, 2): STATS: inst 0ms, loadDB 27ms, add 0ms, entity 1ms [2016-10-09 06:35:10] [SERVER][UNIVERSE] LOADING SECTOR... (2, 3, 3) [2016-10-09 06:35:10] [SERVER][UNIVERSE] LOADING SECTOR... (3, 1, 1) [2016-10-09 06:35:10] [SERVER][UNIVERSE] LOADING SECTOR... (3, 1, 2) [2016-10-09 06:35:10] [ERRORLOG][SECTOR] Could not place rock (-3, -3, -4); (2, 2, 3) [2016-10-09 06:35:10] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-10-09 06:35:10] [ERRORLOG][SECTOR] Asteroid(454)sec[453]: [(-323.001, -195.001, 72.999) (-322.999, -194.999, 73.001)] [2016-10-09 06:35:10] [ERRORLOG][SECTOR] Asteroid(455)sec[453]: [(304.999, -151.001, 74.999) (305.001, -150.999, 75.001)] [2016-10-09 06:35:10] [ERRORLOG][SECTOR] Asteroid(456)sec[453]: [(332.999, 340.999, 284.999) (333.001, 341.001, 285.001)] [2016-10-09 06:35:10] [ERRORLOG][SECTOR] Could not place rock (-3, -5, -4); (2, 4, 3) [2016-10-09 06:35:10] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-10-09 06:35:10] [ERRORLOG][SECTOR] Asteroid(454)sec[453]: [(-323.001, -195.001, 72.999) (-322.999, -194.999, 73.001)] [2016-10-09 06:35:10] [ERRORLOG][SECTOR] Asteroid(455)sec[453]: [(304.999, -151.001, 74.999) (305.001, -150.999, 75.001)] [2016-10-09 06:35:10] [ERRORLOG][SECTOR] Asteroid(456)sec[453]: [(332.999, 340.999, 284.999) (333.001, 341.001, 285.001)] [2016-10-09 06:35:10] [ERRORLOG][SECTOR] Asteroid(458)sec[453]: [(276.999, 337.999, -291.001) (277.001, 338.001, -290.999)] [2016-10-09 06:35:10] [ERRORLOG][SECTOR] Could not place rock (-4, -4, -5); (3, 3, 4) [2016-10-09 06:35:10] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-10-09 06:35:10] [ERRORLOG][SECTOR] Asteroid(454)sec[453]: [(-323.001, -195.001, 72.999) (-322.999, -194.999, 73.001)] [2016-10-09 06:35:10] [ERRORLOG][SECTOR] Asteroid(455)sec[453]: [(304.999, -151.001, 74.999) (305.001, -150.999, 75.001)] [2016-10-09 06:35:10] [ERRORLOG][SECTOR] Asteroid(456)sec[453]: [(332.999, 340.999, 284.999) (333.001, 341.001, 285.001)] [2016-10-09 06:35:10] [ERRORLOG][SECTOR] Asteroid(458)sec[453]: [(276.999, 337.999, -291.001) (277.001, 338.001, -290.999)] [2016-10-09 06:35:10] [SERVER][UNIVERSE] WARNING: LOADING SECTOR TOOK SOME TIME... (3, 1, 2): STATS: inst 2ms, loadDB 1ms, add 0ms, entity 14ms [2016-10-09 06:35:10] [SERVER][UNIVERSE] LOADING SECTOR... (3, 1, 3) [2016-10-09 06:35:10] [SERVER][UNIVERSE] LOADING SECTOR... (3, 2, 1) [2016-10-09 06:35:10] [ERRORLOG][SECTOR] Could not place rock (-4, -4, -5); (3, 3, 4) [2016-10-09 06:35:10] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-10-09 06:35:10] [ERRORLOG][SECTOR] Asteroid(463)sec[462]: [(189.999, -149.001, 272.999) (190.001, -148.999, 273.001)] [2016-10-09 06:35:10] [ERRORLOG][SECTOR] Asteroid(464)sec[462]: [(312.999, 222.999, -314.001) (313.001, 223.001, -313.999)] [2016-10-09 06:35:10] [ERRORLOG][SECTOR] Asteroid(465)sec[462]: [(-240.001, 65.999, -339.001) (-239.999, 66.001, -338.999)] [2016-10-09 06:35:10] [ERRORLOG][SECTOR] Could not place rock (-4, -4, -4); (3, 3, 3) [2016-10-09 06:35:10] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-10-09 06:35:10] [ERRORLOG][SECTOR] Asteroid(463)sec[462]: [(189.999, -149.001, 272.999) (190.001, -148.999, 273.001)] [2016-10-09 06:35:10] [ERRORLOG][SECTOR] Asteroid(464)sec[462]: [(312.999, 222.999, -314.001) (313.001, 223.001, -313.999)] [2016-10-09 06:35:10] [ERRORLOG][SECTOR] Asteroid(465)sec[462]: [(-240.001, 65.999, -339.001) (-239.999, 66.001, -338.999)] [2016-10-09 06:35:11] [ERRORLOG][SECTOR] Could not place rock (-4, -4, -4); (3, 3, 3) [2016-10-09 06:35:11] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-10-09 06:35:11] [ERRORLOG][SECTOR] Asteroid(463)sec[462]: [(189.999, -149.001, 272.999) (190.001, -148.999, 273.001)] [2016-10-09 06:35:11] [ERRORLOG][SECTOR] Asteroid(464)sec[462]: [(312.999, 222.999, -314.001) (313.001, 223.001, -313.999)] [2016-10-09 06:35:11] [ERRORLOG][SECTOR] Asteroid(465)sec[462]: [(-240.001, 65.999, -339.001) (-239.999, 66.001, -338.999)] [2016-10-09 06:35:11] [SERVER][UNIVERSE] WARNING: LOADING SECTOR TOOK SOME TIME... (3, 2, 1): STATS: inst 11ms, loadDB 1ms, add 1ms, entity 12ms [2016-10-09 06:35:11] [SERVER][UNIVERSE] LOADING SECTOR... (3, 2, 2) [2016-10-09 06:35:11] [SERVER][UNIVERSE] LOADING SECTOR... (3, 2, 3) [2016-10-09 06:35:11] [SERVER][UNIVERSE] LOADING SECTOR... (3, 3, 1) [2016-10-09 06:35:11] [SERVER][UNIVERSE] LOADING SECTOR... (3, 3, 2) [2016-10-09 06:35:11] [SERVER][UNIVERSE] LOADING SECTOR... (3, 3, 3) [2016-10-09 06:35:11] [UNIVERSE] WARNING: Sector Ping took 458 [2016-10-09 06:35:11] [SERVER][UPDATE] WARNING: UNIVERSE update took 458 [2016-10-09 06:35:11] Server(0) AICharacter[(ENTITY_CREATURE_1476019872229_0)(A. Trader, the 4197431580537901556th)(396)] HANDLE SCHEDULED GRAVITY (0.0, 0.0, 0.0), Shop(395) [2016-10-09 06:35:11] [GRAVITY] AICharacter[(ENTITY_CREATURE_1476019872229_0)(A. Trader, the 4197431580537901556th)(396)] Server(0) SOURCE CHANGE null -> Shop(395) [2016-10-09 06:35:11] [SIMPLETRANSFORMABLE] Server(0) AICharacter[(ENTITY_CREATURE_1476019872229_0)(A. Trader, the 4197431580537901556th)(396)] gravity change sent: NetworkGravity [gravityId=395, gravityIdReceive=-1, gravity=(0.0, 0.0, 0.0), gravityReceive=(0.0, 0.0, 0.0), gravityReceived=false, forcedFromServer=false] [2016-10-09 06:35:11] [GRAVITY] AICharacter[(ENTITY_CREATURE_1476019872229_0)(A. Trader, the 4197431580537901556th)(396)] changed gravity on Server(0) Shop(395) -> (0.0, 0.0, 0.0) [2016-10-09 06:35:11] [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1476019872229_0)(A. Trader, the 4197431580537901556th)(396)] Server(0) starting gravity change: (-8.0, -156.1143, 1.0) [2016-10-09 06:35:11] Server(0)[ABSTRACTCHARACTER] AICharacter[(ENTITY_CREATURE_1476019872229_0)(A. Trader, the 4197431580537901556th)(396)] INITIALIZING GRAVITY FOR Shop(395) [2016-10-09 06:35:11] [PLAYERCHARACTER] Server(0) of AICharacter[(ENTITY_CREATURE_1476019872229_0)(A. Trader, the 4197431580537901556th)(396)] gravity to: [WARNING] UNKNOWN SIDE -1 [2016-10-09 06:35:11] [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1476019872229_0)(A. Trader, the 4197431580537901556th)(396)] Server(0) starting gravity change DONE: source: Shop(395) origin: (-8.0, -156.1143, 1.0) [2016-10-09 06:35:11] Server(0) AICharacter[(ENTITY_CREATURE_1476019726275_0)(A. Trader, the 4197431580537901556th)(397)] HANDLE SCHEDULED GRAVITY (0.0, 0.0, 0.0), Shop(394) [2016-10-09 06:35:11] [GRAVITY] AICharacter[(ENTITY_CREATURE_1476019726275_0)(A. Trader, the 4197431580537901556th)(397)] Server(0) SOURCE CHANGE null -> Shop(394) [2016-10-09 06:35:11] [SIMPLETRANSFORMABLE] Server(0) AICharacter[(ENTITY_CREATURE_1476019726275_0)(A. Trader, the 4197431580537901556th)(397)] gravity change sent: NetworkGravity [gravityId=394, gravityIdReceive=-1, gravity=(0.0, 0.0, 0.0), gravityReceive=(0.0, 0.0, 0.0), gravityReceived=false, forcedFromServer=false] [2016-10-09 06:35:11] [GRAVITY] AICharacter[(ENTITY_CREATURE_1476019726275_0)(A. Trader, the 4197431580537901556th)(397)] changed gravity on Server(0) Shop(394) -> (0.0, 0.0, 0.0) [2016-10-09 06:35:11] [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1476019726275_0)(A. Trader, the 4197431580537901556th)(397)] Server(0) starting gravity change: (14.662582, 0.45081493, 14.88123) [2016-10-09 06:35:11] Server(0)[ABSTRACTCHARACTER] AICharacter[(ENTITY_CREATURE_1476019726275_0)(A. Trader, the 4197431580537901556th)(397)] INITIALIZING GRAVITY FOR Shop(394) [2016-10-09 06:35:11] [PLAYERCHARACTER] Server(0) of AICharacter[(ENTITY_CREATURE_1476019726275_0)(A. Trader, the 4197431580537901556th)(397)] gravity to: [WARNING] UNKNOWN SIDE -1 [2016-10-09 06:35:11] [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1476019726275_0)(A. Trader, the 4197431580537901556th)(397)] Server(0) starting gravity change DONE: source: Shop(394) origin: (14.662582, 0.45081493, 14.88123) [2016-10-09 06:35:11] [SERVER] (client needs synch) SENDING SYNCHALL TO RegisteredClient: asdf (3) connected: true [2016-10-09 06:35:11] [SERVER] sending ALLSYNCHRONIZING update to asdf 40, 40 [2016-10-09 06:35:11] [SYNC_SENDER] SENDING ALL OBJECTS: 40 [2016-10-09 06:35:11] [SERVER] SERIALIZED PROXIMITY (2, 2, 2) [2016-10-09 06:35:11] [SERVER] sending remote forced animation 0: ForcedAnimation [type=null, animation=null, loopMode=null, speed=0.0, fullBody=false] [2016-10-09 06:35:11] [SERVER] sending remote forced animation 0: ForcedAnimation [type=null, animation=null, loopMode=null, speed=0.0, fullBody=false] [2016-10-09 06:35:11] [NT] Big FullUpdate: 18354 bytes: Shop(395) [2016-10-09 06:35:11] [NT] Big FullUpdate: 7239 bytes: SenableGameState(391) [2016-10-09 06:35:11] [NT] Big FullUpdate: 18354 bytes: Shop(394) [2016-10-09 06:35:11] [SERVER] ALL-SYNCHRONIZE TO asdf TOOK 24 ms [2016-10-09 06:35:11] [SERVER] SYNCHALL TO RegisteredClient: asdf (3) connected: true took: 25 [2016-10-09 06:35:11] [CLIENT] 3 Sync all update received [2016-10-09 06:35:11] [SYNCHRONIZE] FORCED UPDATE [2016-10-09 06:35:11] [SERVER] sending remote forced animation 0: ForcedAnimation [type=null, animation=null, loopMode=null, speed=0.0, fullBody=false] [2016-10-09 06:35:11] [SERVER] sending remote forced animation 0: ForcedAnimation [type=null, animation=null, loopMode=null, speed=0.0, fullBody=false] [2016-10-09 06:35:11] [NT] Big FullUpdate: 34868 bytes: Shop(413) [2016-10-09 06:35:11] [CLIENT] chat channels loaded 0 [2016-10-09 06:35:11] [SKINMANAGER] PlS[asdf ; id(392)(3)f(0)] Client(3) received skin filename [2016-10-09 06:35:11] [PlayerState] Client successfully received player state Client(3), owner: 3 [2016-10-09 06:35:11] [CHAT] Client(3) initializing data from network object 390 [2016-10-09 06:35:11] [CLIENT] 3 executed RequestSynchronizeAll. fetched objects 40 [2016-10-09 06:35:11] [CLIENT] RE- synchronized client: 3 [2016-10-09 06:35:11] [CLIENT] connected to server localhost:4242 [2016-10-09 06:35:11] [CLIENT] Client State and Controller successfully connected [2016-10-09 06:35:11] [CLIENT] State initializing [2016-10-09 06:35:11] [CLIENT] Chat initializing [2016-10-09 06:35:11] [CLIENT] Client(3) asking for new IDS [2016-10-09 06:35:11] SENDING new ID RANGE TO CLIENT 476; packet -24570 [2016-10-09 06:35:11] [SYNC-RECEIVER] Client(3) DECODING OF NEW OBJECT [CLIENT ReSector(415)true; (1, 3, 1); ] TOOK 11 [2016-10-09 06:35:11] Client got new ID range 476 [2016-10-09 06:35:11] [CLIENT] Client(3) received new IDS [2016-10-09 06:35:11] [CLIENT] ID RANGE AQUIRE TOOK 27 [2016-10-09 06:35:11] [CLIENT] Control Manager initializing [2016-10-09 06:35:11] [CLIENT][CONTROLLER] Switched to auto roam (spawn screen) [2016-10-09 06:35:11] [CLIENT][CONTROLLER] Switched to auto roam (spawn screen) [2016-10-09 06:35:11] [CLIENT][CONTROLLER] Switched to auto roam (spawn screen) [2016-10-09 06:35:11] [CLIENT] InternalCallback initializing [2016-10-09 06:35:11] [CLIENT] State initialized. GameMode: SANDBOX [2016-10-09 06:35:11] [CLIENT] Client State and Controller successfully initialized [2016-10-09 06:35:11] ################### ENGINE SETTINGS ########################## [2016-10-09 06:35:11] C_USE_NEW_PLAYER_MODEL_ true [2016-10-09 06:35:11] ---------------------------------------------------------------- [2016-10-09 06:35:11] CONTROL_HELP true [2016-10-09 06:35:11] ---------------------------------------------------------------- [2016-10-09 06:35:11] C_MOUSE_BUTTON_SWITCH false [2016-10-09 06:35:11] ---------------------------------------------------------------- [2016-10-09 06:35:11] G_RESOLUTION 1920 x 1080 [2016-10-09 06:35:11] ---------------------------------------------------------------- [2016-10-09 06:35:11] G_FULLSCREEN false [2016-10-09 06:35:11] ---------------------------------------------------------------- [2016-10-09 06:35:11] G_WINDOWED_BORDERLESS false [2016-10-09 06:35:11] ---------------------------------------------------------------- [2016-10-09 06:35:11] G_TEXTURE_PACK Default [2016-10-09 06:35:11] ---------------------------------------------------------------- [2016-10-09 06:35:11] G_TEXTURE_PACK_RESOLUTION 128 [2016-10-09 06:35:11] ---------------------------------------------------------------- [2016-10-09 06:35:11] G_VSYNCH false [2016-10-09 06:35:11] ---------------------------------------------------------------- [2016-10-09 06:35:11] G_MULTI_SAMPLE_TARGET 0 [2016-10-09 06:35:11] ---------------------------------------------------------------- [2016-10-09 06:35:11] G_MULTI_SAMPLE 0 [2016-10-09 06:35:11] ---------------------------------------------------------------- [2016-10-09 06:35:11] G_GAMMA 1.2 [2016-10-09 06:35:11] ---------------------------------------------------------------- [2016-10-09 06:35:11] G_FOV 85.0 [2016-10-09 06:35:11] ---------------------------------------------------------------- [2016-10-09 06:35:11] G_MAX_SEGMENTSDRAWN 1100 [2016-10-09 06:35:11] ---------------------------------------------------------------- [2016-10-09 06:35:11] G_NORMAL_MAPPING true [2016-10-09 06:35:11] ---------------------------------------------------------------- [2016-10-09 06:35:11] G_SHADOWS false [2016-10-09 06:35:11] ---------------------------------------------------------------- [2016-10-09 06:35:11] G_SHADOW_QUALITY BEST [2016-10-09 06:35:11] ---------------------------------------------------------------- [2016-10-09 06:35:11] G_SHADOWS_TARGET false [2016-10-09 06:35:11] ---------------------------------------------------------------- [2016-10-09 06:35:11] G_SHADOW_QUALITY_TARGET BEST [2016-10-09 06:35:11] ---------------------------------------------------------------- [2016-10-09 06:35:11] G_PROD_BG true [2016-10-09 06:35:11] ---------------------------------------------------------------- [2016-10-09 06:35:11] G_PROD_BG_QUALITY 2048 [2016-10-09 06:35:11] ---------------------------------------------------------------- [2016-10-09 06:35:11] G_DRAW_SURROUNDING_GALAXIES_IN_MAP false [2016-10-09 06:35:11] ---------------------------------------------------------------- [2016-10-09 06:35:11] HIT_INDICATION_NUMBERS_LIFETIME 0.4 [2016-10-09 06:35:11] ---------------------------------------------------------------- [2016-10-09 06:35:11] PLAYER_SKIN_CREATE [2016-10-09 06:35:11] ---------------------------------------------------------------- [2016-10-09 06:35:11] PLAYER_SKIN [2016-10-09 06:35:11] ---------------------------------------------------------------- [2016-10-09 06:35:11] D_LIFETIME_NORM 30 [2016-10-09 06:35:11] ---------------------------------------------------------------- [2016-10-09 06:35:11] S_SOUND_SYS_ENABLED true [2016-10-09 06:35:11] ---------------------------------------------------------------- [2016-10-09 06:35:11] S_SOUND_ENABLED true [2016-10-09 06:35:11] ---------------------------------------------------------------- [2016-10-09 06:35:11] S_SOUND_VOLUME_GLOBAL 4 [2016-10-09 06:35:11] 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D_INFO_SHADER true [2016-10-09 06:35:11] ---------------------------------------------------------------- [2016-10-09 06:35:11] T_ENABLE_TEXTURE_BAKER false [2016-10-09 06:35:11] ---------------------------------------------------------------- [2016-10-09 06:35:11] D_INFO_DRAW_TIMES false [2016-10-09 06:35:11] ---------------------------------------------------------------- [2016-10-09 06:35:11] D_INFO_DRAW_SPACE_PARTICLE false [2016-10-09 06:35:11] ---------------------------------------------------------------- [2016-10-09 06:35:11] G_SPACE_PARTICLE true [2016-10-09 06:35:11] ---------------------------------------------------------------- [2016-10-09 06:35:11] G_DRAW_MOUSE_COLLISION false [2016-10-09 06:35:11] ---------------------------------------------------------------- [2016-10-09 06:35:11] G_ATMOSPHERE_SHADER normal [2016-10-09 06:35:11] ---------------------------------------------------------------- [2016-10-09 06:35:11] F_FRAME_BUFFER false [2016-10-09 06:35:11] 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G_SHADOW_SPLIT_ORTHO_MAT_FAR_ADDED_3 150.0 [2016-10-09 06:35:11] ---------------------------------------------------------------- [2016-10-09 06:35:11] G_SHADOW_SPLIT_ORTHO_NEAR_ADDED -100.0 [2016-10-09 06:35:11] ---------------------------------------------------------------- [2016-10-09 06:35:11] G_SHADOW_ULTRA_FAR_BOUNDS_ADDED_0 -0.013 [2016-10-09 06:35:11] ---------------------------------------------------------------- [2016-10-09 06:35:11] G_SHADOW_ULTRA_FAR_BOUNDS_ADDED_1 -0.002 [2016-10-09 06:35:11] ---------------------------------------------------------------- [2016-10-09 06:35:11] G_SHADOW_ULTRA_FAR_BOUNDS_ADDED_2 -0.002 [2016-10-09 06:35:11] ---------------------------------------------------------------- [2016-10-09 06:35:11] G_SHADOW_OTHER_QUALITY_FAR_BOUND_ADDED_0 -0.023 [2016-10-09 06:35:11] ---------------------------------------------------------------- [2016-10-09 06:35:11] G_SHADOW_OTHER_QUALITY_FAR_BOUND_ADDED_1 -0.002 [2016-10-09 06:35:11] 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06:35:11] G_DEBUG_DRAW_GRID false [2016-10-09 06:35:11] ---------------------------------------------------------------- [2016-10-09 06:35:11] G_DEBUG_DRAW_LINES true [2016-10-09 06:35:11] ---------------------------------------------------------------- [2016-10-09 06:35:11] T_TERRAIN_DRAW true [2016-10-09 06:35:11] ---------------------------------------------------------------- [2016-10-09 06:35:11] T_TERRAIN_WIREFRAME_DRAW false [2016-10-09 06:35:11] ---------------------------------------------------------------- [2016-10-09 06:35:11] G_CULLING_ACTIVE true [2016-10-09 06:35:11] ---------------------------------------------------------------- [2016-10-09 06:35:11] G_TEXTURE_ARRAYS false [2016-10-09 06:35:11] ---------------------------------------------------------------- [2016-10-09 06:35:11] G_AUTO_NORMALIZATION true [2016-10-09 06:35:11] ---------------------------------------------------------------- [2016-10-09 06:35:11] G_DRAW_BY_SIDES true [2016-10-09 06:35:11] 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---------------------------------------------------------------- [2016-10-09 06:35:11] G_HIT_INDICATION_SIZE 1.0 [2016-10-09 06:35:11] ---------------------------------------------------------------- [2016-10-09 06:35:11] F_BLOOM false [2016-10-09 06:35:11] ---------------------------------------------------------------- [2016-10-09 06:35:11] F_BLOOM_INTENSITY 0.4 [2016-10-09 06:35:11] ---------------------------------------------------------------- [2016-10-09 06:35:11] S_MOUSE_LOCK true [2016-10-09 06:35:11] ---------------------------------------------------------------- [2016-10-09 06:35:11] G_DRAW_ADV_BUILDMODE_BLOCK_PREVIEW true [2016-10-09 06:35:11] ---------------------------------------------------------------- [2016-10-09 06:35:11] G_SHOW_PURE_NUMBERS_FOR_SHIELD_AND_POWER false [2016-10-09 06:35:11] ---------------------------------------------------------------- [2016-10-09 06:35:11] S_FLIP_HOTBAR_MOUSEWHEEL_WITHOUT_CTRL true [2016-10-09 06:35:11] 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[2016-10-09 06:35:11] SEGMENT_REQUEST_BATCH 64 [2016-10-09 06:35:11] ---------------------------------------------------------------- [2016-10-09 06:35:11] CLIENT_BUFFER_SIZE 65536 [2016-10-09 06:35:11] ---------------------------------------------------------------- [2016-10-09 06:35:11] ICON_BAKERY_SINGLE_RESOLUTION 150 [2016-10-09 06:35:11] ---------------------------------------------------------------- [2016-10-09 06:35:11] LIGHT_RAY_COUNT 48 [2016-10-09 06:35:11] ---------------------------------------------------------------- [2016-10-09 06:35:11] ICON_BAKERY_SINGLE_ICONS false [2016-10-09 06:35:11] ---------------------------------------------------------------- [2016-10-09 06:35:11] G_MUST_CONFIRM_DETACHEMENT_AT_SPEED 50.0 [2016-10-09 06:35:11] ---------------------------------------------------------------- [2016-10-09 06:35:11] G_USE_SHADER4 true [2016-10-09 06:35:11] ---------------------------------------------------------------- [2016-10-09 06:35:11] O_OCULUS_RENDERING false [2016-10-09 06:35:11] ---------------------------------------------------------------- [2016-10-09 06:35:11] G_USE_VERTEX_LIGHTING_ONLY false [2016-10-09 06:35:11] ---------------------------------------------------------------- [2016-10-09 06:35:11] CLIENT_TRAFFIC_CLASS true [2016-10-09 06:35:11] ---------------------------------------------------------------- [2016-10-09 06:35:11] G_DRAW_SELECTED_BLOCK_WOBBLE true [2016-10-09 06:35:11] ---------------------------------------------------------------- [2016-10-09 06:35:11] G_USE_TWO_COMPONENT_SHADER false [2016-10-09 06:35:11] ---------------------------------------------------------------- [2016-10-09 06:35:11] A_FORCE_AUTHENTICATION_METHOD -1 [2016-10-09 06:35:11] ---------------------------------------------------------------- [2016-10-09 06:35:11] MIN_FFA 2 [2016-10-09 06:35:11] ---------------------------------------------------------------- [2016-10-09 06:35:11] B_UNDO_REDO_MAX 30 [2016-10-09 06:35:11] 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---------------------------------------------------------------- [2016-10-09 06:35:11] SERVERLIST_FAVORITES false [2016-10-09 06:35:11] ---------------------------------------------------------------- [2016-10-09 06:35:11] SERVERLIST_CUSTOMS false [2016-10-09 06:35:11] ---------------------------------------------------------------- [2016-10-09 06:35:11] CUBE_LIGHT_NORMALIZER_NEW_M true [2016-10-09 06:35:11] ---------------------------------------------------------------- [2016-10-09 06:35:11] SERVERLIST_LAST_SERVER_USED [2016-10-09 06:35:11] ---------------------------------------------------------------- [2016-10-09 06:35:11] LAST_GAME SP;world0;4242;asdf [2016-10-09 06:35:11] ---------------------------------------------------------------- [2016-10-09 06:35:11] PLAY_INTRO false [2016-10-09 06:35:11] ---------------------------------------------------------------- [2016-10-09 06:35:11] SUBTITLES true [2016-10-09 06:35:11] ---------------------------------------------------------------- [2016-10-09 06:35:11] TUTORIAL_BUTTON_BLINKING true [2016-10-09 06:35:11] ---------------------------------------------------------------- [2016-10-09 06:35:11] TUTORIAL_PLAY_INTRO true [2016-10-09 06:35:11] ---------------------------------------------------------------- [2016-10-09 06:35:11] TUTORIAL_WATCHED [2016-10-09 06:35:11] ---------------------------------------------------------------- [2016-10-09 06:35:11] SHOW_32BIT_WARNING true [2016-10-09 06:35:11] ---------------------------------------------------------------- [2016-10-09 06:35:11] USE_INTEGER_VERTICES false [2016-10-09 06:35:11] ---------------------------------------------------------------- [2016-10-09 06:35:11] LOD_DISTANCE_IN_THRESHOLD 80.0 [2016-10-09 06:35:11] ---------------------------------------------------------------- [2016-10-09 06:35:11] AUTOSET_RESOLUTION false [2016-10-09 06:35:11] ---------------------------------------------------------------- [2016-10-09 06:35:11] FIRST_START false [2016-10-09 06:35:11] ---------------------------------------------------------------- [2016-10-09 06:35:11] USE_TGA_NORMAL_MAPS true [2016-10-09 06:35:11] ---------------------------------------------------------------- [2016-10-09 06:35:11] PLUME_BLOOM true [2016-10-09 06:35:11] ################### /ENGINE SETTINGS ######################### [2016-10-09 06:35:11] [CLIENT] DISPOSING CONNECTION DIALOG [2016-10-09 06:35:11] [CLIENT] disposing connection dialog: null [2016-10-09 06:35:11] [CLIENT] GRAPHICS CONTEXT: obfuscated.aBi@7558fa79 [2016-10-09 06:35:11] [STARTUP] SETTING GRAPHICS FRAME. WHICH RUNS IN DIFFERENT THREAT [2016-10-09 06:35:11] [CLIENT] AFTER GRAPHICS RUN! [2016-10-09 06:35:11] [RESOURCE] EQUEUING ALL RESOURCES! [2016-10-09 06:35:11] [PARSER] not parsed: attackingMelee [2016-10-09 06:35:11] [PARSER] not parsed: attackingMeleeFloating [2016-10-09 06:35:11] [PARSER] not parsed: attackingMeleeGravity [2016-10-09 06:35:11] [PARSER] not parsed: upperBodyGunMelee [2016-10-09 06:35:11] [PARSER] not parsed: upperBodyBareHandMelee [2016-10-09 06:35:11] [PARSER] not parsed: idlingFloating [2016-10-09 06:35:11] [PARSER] not parsed: idlingGravity [2016-10-09 06:35:11] [PARSER] not parsed: dancingGravity [2016-10-09 06:35:11] [PARSER] not parsed: movingJumpingJumpUp [2016-10-09 06:35:11] [PARSER] not parsed: movingJumpingJumpDown [2016-10-09 06:35:11] [PARSER] not parsed: movingFallingStandard [2016-10-09 06:35:11] [PARSER] not parsed: movingFallingLedge [2016-10-09 06:35:11] [PARSER] not parsed: movingLandingShortFall [2016-10-09 06:35:11] [PARSER] not parsed: movingLandingMiddleFall [2016-10-09 06:35:11] [PARSER] not parsed: movingLandingLongFall [2016-10-09 06:35:11] [PARSER] not parsed: movingNoGravityGravToNoGrav [2016-10-09 06:35:11] [PARSER] not parsed: movingNoGravityNoGravToGrav [2016-10-09 06:35:11] [PARSER] not parsed: movingNoGravityFloatMoveN [2016-10-09 06:35:11] [PARSER] not parsed: movingNoGravityFloatMoveS [2016-10-09 06:35:11] [PARSER] not parsed: movingNoGravityFloatMoveUp [2016-10-09 06:35:11] [PARSER] not parsed: movingNoGravityFloatMoveDown [2016-10-09 06:35:11] [PARSER] not parsed: movingNoGravityFloatRot [2016-10-09 06:35:11] [PARSER] not parsed: movingNoGravityFloatHit [2016-10-09 06:35:11] [PARSER] not parsed: movingNoGravityFloatDeath [2016-10-09 06:35:11] [PARSER] not parsed: movingByFootCrawling [2016-10-09 06:35:11] [PARSER] not parsed: movingByFootCrawlingNorth [2016-10-09 06:35:11] [PARSER] not parsed: movingByFootCrawlingSouth [2016-10-09 06:35:11] [PARSER] not parsed: movingByFootCrawlingWest [2016-10-09 06:35:11] [PARSER] not parsed: movingByFootCrawlingEast [2016-10-09 06:35:11] [PARSER] not parsed: movingByFootCrawlingNorthEast [2016-10-09 06:35:11] [PARSER] not parsed: movingByFootCrawlingNorthWest [2016-10-09 06:35:11] [PARSER] not parsed: movingByFootCrawlingSouthWest [2016-10-09 06:35:11] [PARSER] not parsed: movingByFootCrawlingSouthEast [2016-10-09 06:35:11] [PARSER] not parsed: movingByFootSlowWalking [2016-10-09 06:35:11] [PARSER] not parsed: movingByFootSlowWalkingNorth [2016-10-09 06:35:11] [PARSER] not parsed: movingByFootSlowWalkingSouth [2016-10-09 06:35:11] [PARSER] not parsed: movingByFootSlowWalkingWest [2016-10-09 06:35:11] [PARSER] not parsed: movingByFootSlowWalkingEast [2016-10-09 06:35:11] [PARSER] not parsed: movingByFootSlowWalkingNorthEast [2016-10-09 06:35:11] [PARSER] not parsed: movingByFootSlowWalkingNorthWest [2016-10-09 06:35:11] [PARSER] not parsed: movingByFootSlowWalkingSouthWest [2016-10-09 06:35:11] [PARSER] not parsed: movingByFootSlowWalkingSouthEast [2016-10-09 06:35:11] [PARSER] not parsed: movingByFootWalking [2016-10-09 06:35:11] [PARSER] not parsed: movingByFootWalkingNorth [2016-10-09 06:35:11] [PARSER] not parsed: movingByFootWalkingSouth [2016-10-09 06:35:11] [PARSER] not parsed: movingByFootWalkingWest [2016-10-09 06:35:11] [PARSER] not parsed: movingByFootWalkingEast [2016-10-09 06:35:11] [PARSER] not parsed: movingByFootWalkingNorthEast [2016-10-09 06:35:11] [PARSER] not parsed: movingByFootWalkingNorthWest [2016-10-09 06:35:11] [PARSER] not parsed: movingByFootWalkingSouthWest [2016-10-09 06:35:11] [PARSER] not parsed: movingByFootWalkingSouthEast [2016-10-09 06:35:11] [PARSER] not parsed: movingByFootRunning [2016-10-09 06:35:11] [PARSER] not parsed: movingByFootRunningNorth [2016-10-09 06:35:11] [PARSER] not parsed: movingByFootRunningSouth [2016-10-09 06:35:11] [PARSER] not parsed: movingByFootRunningWest [2016-10-09 06:35:11] [PARSER] not parsed: movingByFootRunningEast [2016-10-09 06:35:11] [PARSER] not parsed: movingByFootRunningNorthEast [2016-10-09 06:35:11] [PARSER] not parsed: movingByFootRunningNorthWest [2016-10-09 06:35:11] [PARSER] not parsed: movingByFootRunningSouthWest [2016-10-09 06:35:11] [PARSER] not parsed: movingByFootRunningSouthEast [2016-10-09 06:35:11] [PARSER] not parsed: upperBodyBareHandMelee [2016-10-09 06:35:11] [PARSER] not parsed: upperBodyGun [2016-10-09 06:35:11] [PARSER] not parsed: upperBodyGunIdle [2016-10-09 06:35:11] [PARSER] not parsed: upperBodyGunIdleIn [2016-10-09 06:35:11] [PARSER] not parsed: upperBodyGunDraw [2016-10-09 06:35:11] [PARSER] not parsed: upperBodyGunAway [2016-10-09 06:35:11] [PARSER] not parsed: upperBodyGunFire [2016-10-09 06:35:11] [PARSER] not parsed: upperBodyGunFireHeavy [2016-10-09 06:35:11] [PARSER] not parsed: upperBodyGunMelee [2016-10-09 06:35:11] [PARSER] not parsed: upperBodyFabricator [2016-10-09 06:35:11] [PARSER] not parsed: upperBodyFabricatorIdle [2016-10-09 06:35:11] [PARSER] not parsed: upperBodyFabricatorDraw [2016-10-09 06:35:11] [PARSER] not parsed: upperBodyFabricatorAway [2016-10-09 06:35:11] [PARSER] not parsed: upperBodyFabricatorFire [2016-10-09 06:35:11] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-10-09 06:35:11] [PARSER] not parsed: attacking [2016-10-09 06:35:11] [PARSER] not parsed: attackingMelee [2016-10-09 06:35:11] [PARSER] not parsed: attackingMeleeFloating [2016-10-09 06:35:11] [PARSER] not parsed: attackingMeleeGravity [2016-10-09 06:35:11] [PARSER] not parsed: death [2016-10-09 06:35:11] [PARSER] not parsed: deathFloating [2016-10-09 06:35:11] [PARSER] not parsed: deathGravity [2016-10-09 06:35:11] [PARSER] not parsed: sitting [2016-10-09 06:35:11] [PARSER] not parsed: sittingBlock [2016-10-09 06:35:11] [PARSER] not parsed: sittingBlockNoFloor [2016-10-09 06:35:11] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-10-09 06:35:11] [PARSER] not parsed: sittingBlockFloor [2016-10-09 06:35:11] [PARSER] not parsed: sittingBlockFloorIdle [2016-10-09 06:35:11] [PARSER] not parsed: sittingWedge [2016-10-09 06:35:11] [PARSER] not parsed: sittingWedgeNoFloor [2016-10-09 06:35:11] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-10-09 06:35:11] [PARSER] not parsed: sittingWedgeFloor [2016-10-09 06:35:11] [PARSER] not parsed: sittingWedgeFloorIdle [2016-10-09 06:35:11] [PARSER] not parsed: hit [2016-10-09 06:35:11] [PARSER] not parsed: hitSmall [2016-10-09 06:35:11] [PARSER] not parsed: hitSmallFloating [2016-10-09 06:35:11] [PARSER] not parsed: hitSmallGravity [2016-10-09 06:35:11] [PARSER] not parsed: salutes [2016-10-09 06:35:11] [PARSER] not parsed: salutesSalute [2016-10-09 06:35:11] [PARSER] not parsed: talk [2016-10-09 06:35:11] [PARSER] not parsed: talkSalute [2016-10-09 06:35:11] [PARSER] not parsed: helmet [2016-10-09 06:35:11] [PARSER] not parsed: helmetOn [2016-10-09 06:35:11] [PARSER] not parsed: helmetOff [2016-10-09 06:35:11] [PARSER] not parsed: idlingFloating [2016-10-09 06:35:11] [PARSER] not parsed: idlingGravity [2016-10-09 06:35:11] [PARSER] not parsed: dancingGravity [2016-10-09 06:35:11] [PARSER] not parsed: movingJumpingJumpUp [2016-10-09 06:35:11] [PARSER] not parsed: movingJumpingJumpDown [2016-10-09 06:35:11] [PARSER] not parsed: movingFallingStandard [2016-10-09 06:35:11] [PARSER] not parsed: movingFallingLedge [2016-10-09 06:35:11] [PARSER] not parsed: movingLandingShortFall [2016-10-09 06:35:11] [PARSER] not parsed: movingLandingMiddleFall [2016-10-09 06:35:11] [PARSER] not parsed: movingLandingLongFall [2016-10-09 06:35:11] [PARSER] not parsed: movingNoGravityGravToNoGrav [2016-10-09 06:35:11] [PARSER] not parsed: movingNoGravityNoGravToGrav [2016-10-09 06:35:11] [PARSER] not parsed: movingNoGravityFloatMoveN [2016-10-09 06:35:11] [PARSER] not parsed: movingNoGravityFloatMoveS [2016-10-09 06:35:11] [PARSER] not parsed: movingNoGravityFloatMoveUp [2016-10-09 06:35:11] [PARSER] not parsed: movingNoGravityFloatMoveDown [2016-10-09 06:35:11] [PARSER] not parsed: movingNoGravityFloatRot [2016-10-09 06:35:11] [PARSER] not parsed: movingNoGravityFloatHit [2016-10-09 06:35:11] [PARSER] not parsed: movingNoGravityFloatDeath [2016-10-09 06:35:11] [PARSER] not parsed: movingByFootCrawling [2016-10-09 06:35:11] [PARSER] not parsed: movingByFootCrawlingNorth [2016-10-09 06:35:11] [PARSER] not parsed: movingByFootCrawlingSouth [2016-10-09 06:35:11] [PARSER] not parsed: movingByFootCrawlingWest [2016-10-09 06:35:11] [PARSER] not parsed: movingByFootCrawlingEast [2016-10-09 06:35:11] [PARSER] not parsed: movingByFootCrawlingNorthEast [2016-10-09 06:35:11] [PARSER] not parsed: movingByFootCrawlingNorthWest [2016-10-09 06:35:11] [PARSER] not parsed: movingByFootCrawlingSouthWest [2016-10-09 06:35:11] [PARSER] not parsed: movingByFootCrawlingSouthEast [2016-10-09 06:35:11] [PARSER] not parsed: movingByFootSlowWalking [2016-10-09 06:35:11] [PARSER] not parsed: movingByFootSlowWalkingNorth [2016-10-09 06:35:11] [PARSER] not parsed: movingByFootSlowWalkingSouth [2016-10-09 06:35:11] [PARSER] not parsed: movingByFootSlowWalkingWest [2016-10-09 06:35:11] [PARSER] not parsed: movingByFootSlowWalkingEast [2016-10-09 06:35:11] [PARSER] not parsed: movingByFootSlowWalkingNorthEast [2016-10-09 06:35:11] [PARSER] not parsed: movingByFootSlowWalkingNorthWest [2016-10-09 06:35:11] [PARSER] not parsed: movingByFootSlowWalkingSouthWest [2016-10-09 06:35:11] [PARSER] not parsed: movingByFootSlowWalkingSouthEast [2016-10-09 06:35:11] [PARSER] not parsed: movingByFootWalking [2016-10-09 06:35:11] [PARSER] not parsed: movingByFootWalkingNorth [2016-10-09 06:35:11] [PARSER] not parsed: movingByFootWalkingSouth [2016-10-09 06:35:11] [PARSER] not parsed: movingByFootWalkingWest [2016-10-09 06:35:11] [PARSER] not parsed: movingByFootWalkingEast [2016-10-09 06:35:11] [PARSER] not parsed: movingByFootWalkingNorthEast [2016-10-09 06:35:11] [PARSER] not parsed: movingByFootWalkingNorthWest [2016-10-09 06:35:11] [PARSER] not parsed: movingByFootWalkingSouthWest [2016-10-09 06:35:11] [PARSER] not parsed: movingByFootWalkingSouthEast [2016-10-09 06:35:11] [PARSER] not parsed: movingByFootRunning [2016-10-09 06:35:11] [PARSER] not parsed: movingByFootRunningNorth [2016-10-09 06:35:11] [PARSER] not parsed: movingByFootRunningSouth [2016-10-09 06:35:11] [PARSER] not parsed: movingByFootRunningWest [2016-10-09 06:35:11] [PARSER] not parsed: movingByFootRunningEast [2016-10-09 06:35:11] [PARSER] not parsed: movingByFootRunningNorthEast [2016-10-09 06:35:11] [PARSER] not parsed: movingByFootRunningNorthWest [2016-10-09 06:35:11] [PARSER] not parsed: movingByFootRunningSouthWest [2016-10-09 06:35:11] [PARSER] not parsed: movingByFootRunningSouthEast [2016-10-09 06:35:11] [PARSER] not parsed: upperBodyBareHandMelee [2016-10-09 06:35:11] [PARSER] not parsed: upperBodyGun [2016-10-09 06:35:11] [PARSER] not parsed: upperBodyGunIdle [2016-10-09 06:35:11] [PARSER] not parsed: upperBodyGunIdleIn [2016-10-09 06:35:11] [PARSER] not parsed: upperBodyGunDraw [2016-10-09 06:35:11] [PARSER] not parsed: upperBodyGunAway [2016-10-09 06:35:11] [PARSER] not parsed: upperBodyGunFire [2016-10-09 06:35:11] [PARSER] not parsed: upperBodyGunFireHeavy [2016-10-09 06:35:11] [PARSER] not parsed: upperBodyGunMelee [2016-10-09 06:35:11] [PARSER] not parsed: upperBodyFabricator [2016-10-09 06:35:11] [PARSER] not parsed: upperBodyFabricatorIdle [2016-10-09 06:35:11] [PARSER] not parsed: upperBodyFabricatorDraw [2016-10-09 06:35:11] [PARSER] not parsed: upperBodyFabricatorAway [2016-10-09 06:35:11] [PARSER] not parsed: upperBodyFabricatorFire [2016-10-09 06:35:11] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-10-09 06:35:11] [PARSER] not parsed: attacking [2016-10-09 06:35:11] [PARSER] not parsed: attackingMelee [2016-10-09 06:35:11] [PARSER] not parsed: attackingMeleeFloating [2016-10-09 06:35:11] [PARSER] not parsed: attackingMeleeGravity [2016-10-09 06:35:11] [PARSER] not parsed: death [2016-10-09 06:35:11] [PARSER] not parsed: deathFloating [2016-10-09 06:35:11] [PARSER] not parsed: deathGravity [2016-10-09 06:35:11] [PARSER] not parsed: sitting [2016-10-09 06:35:11] [PARSER] not parsed: sittingBlock [2016-10-09 06:35:11] [PARSER] not parsed: sittingBlockNoFloor [2016-10-09 06:35:11] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-10-09 06:35:11] [PARSER] not parsed: sittingBlockFloor [2016-10-09 06:35:11] [PARSER] not parsed: sittingBlockFloorIdle [2016-10-09 06:35:11] [PARSER] not parsed: sittingWedge [2016-10-09 06:35:11] [PARSER] not parsed: sittingWedgeNoFloor [2016-10-09 06:35:11] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-10-09 06:35:11] [PARSER] not parsed: sittingWedgeFloor [2016-10-09 06:35:11] [PARSER] not parsed: sittingWedgeFloorIdle [2016-10-09 06:35:11] [PARSER] not parsed: hit [2016-10-09 06:35:11] [PARSER] not parsed: hitSmall [2016-10-09 06:35:11] [PARSER] not parsed: hitSmallFloating [2016-10-09 06:35:11] [PARSER] not parsed: hitSmallGravity [2016-10-09 06:35:11] [PARSER] not parsed: salutes [2016-10-09 06:35:11] [PARSER] not parsed: salutesSalute [2016-10-09 06:35:11] [PARSER] not parsed: talk [2016-10-09 06:35:11] [PARSER] not parsed: talkSalute [2016-10-09 06:35:11] [PARSER] not parsed: helmet [2016-10-09 06:35:11] [PARSER] not parsed: helmetOn [2016-10-09 06:35:11] [PARSER] not parsed: helmetOff [2016-10-09 06:35:11] [PARSER] not parsed: movingFallingStandard [2016-10-09 06:35:11] [PARSER] not parsed: movingFallingLedge [2016-10-09 06:35:11] [PARSER] not parsed: movingLandingShortFall [2016-10-09 06:35:11] [PARSER] not parsed: movingLandingMiddleFall [2016-10-09 06:35:11] [PARSER] not parsed: movingLandingLongFall [2016-10-09 06:35:11] [PARSER] not parsed: upperBodyBareHandMelee [2016-10-09 06:35:11] [PARSER] not parsed: upperBodyGun [2016-10-09 06:35:11] [PARSER] not parsed: upperBodyGunIdle [2016-10-09 06:35:11] [PARSER] not parsed: upperBodyGunIdleIn [2016-10-09 06:35:11] [PARSER] not parsed: upperBodyGunDraw [2016-10-09 06:35:11] [PARSER] not parsed: upperBodyGunAway [2016-10-09 06:35:11] [PARSER] not parsed: upperBodyGunFire [2016-10-09 06:35:11] [PARSER] not parsed: upperBodyGunFireHeavy [2016-10-09 06:35:11] [PARSER] not parsed: upperBodyGunMelee [2016-10-09 06:35:11] [PARSER] not parsed: upperBodyFabricator [2016-10-09 06:35:11] [PARSER] not parsed: upperBodyFabricatorIdle [2016-10-09 06:35:11] [PARSER] not parsed: upperBodyFabricatorDraw [2016-10-09 06:35:11] [PARSER] not parsed: upperBodyFabricatorAway [2016-10-09 06:35:11] [PARSER] not parsed: upperBodyFabricatorFire [2016-10-09 06:35:11] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-10-09 06:35:11] [PARSER] not parsed: attacking [2016-10-09 06:35:11] [PARSER] not parsed: attackingMelee [2016-10-09 06:35:11] [PARSER] not parsed: attackingMeleeFloating [2016-10-09 06:35:11] [PARSER] not parsed: attackingMeleeGravity [2016-10-09 06:35:11] [PARSER] not parsed: death [2016-10-09 06:35:11] [PARSER] not parsed: deathFloating [2016-10-09 06:35:11] [PARSER] not parsed: deathGravity [2016-10-09 06:35:11] [PARSER] not parsed: sitting [2016-10-09 06:35:11] [PARSER] not parsed: sittingBlock [2016-10-09 06:35:11] [PARSER] not parsed: sittingBlockNoFloor [2016-10-09 06:35:11] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-10-09 06:35:11] [PARSER] not parsed: sittingBlockFloor [2016-10-09 06:35:11] [PARSER] not parsed: sittingBlockFloorIdle [2016-10-09 06:35:11] [PARSER] not parsed: sittingWedge [2016-10-09 06:35:11] [PARSER] not parsed: sittingWedgeNoFloor [2016-10-09 06:35:11] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-10-09 06:35:11] [PARSER] not parsed: sittingWedgeFloor [2016-10-09 06:35:11] [PARSER] not parsed: sittingWedgeFloorIdle [2016-10-09 06:35:11] [PARSER] not parsed: hit [2016-10-09 06:35:11] [PARSER] not parsed: hitSmall [2016-10-09 06:35:11] [PARSER] not parsed: hitSmallFloating [2016-10-09 06:35:11] [PARSER] not parsed: hitSmallGravity [2016-10-09 06:35:11] [PARSER] not parsed: salutes [2016-10-09 06:35:11] [PARSER] not parsed: salutesSalute [2016-10-09 06:35:11] [PARSER] not parsed: talk [2016-10-09 06:35:11] [PARSER] not parsed: talkSalute [2016-10-09 06:35:11] [PARSER] not parsed: helmet [2016-10-09 06:35:11] [PARSER] not parsed: helmetOn [2016-10-09 06:35:11] [PARSER] not parsed: helmetOff [2016-10-09 06:35:11] [RESOURCE] ENQUEING 3D MODELS -35 [2016-10-09 06:35:11] ############## LOADING RESOURCE CONFIG_GUI [2016-10-09 06:35:11] ############## DONE IN 10 ms [2016-10-09 06:35:11] [GLFRAME] Content has been loaded [2016-10-09 06:35:11] [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere/SkyFromSpace.vert; data//shader/atmosphere/SkyFromSpace.frag [2016-10-09 06:35:11] [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere/SkyFromAtmosphere.vert; data//shader/atmosphere/SkyFromAtmosphere.frag [2016-10-09 06:35:11] [INIT][CLIENT][SHADER] Loading Shader: data//shader/perpixel/perpixel.vert.glsl; data//shader/perpixel/perpixel.frag.glsl [2016-10-09 06:35:11] [INIT][CLIENT][SHADER] Loading Shader: data//shader/blackhole/blackhole.vert.glsl; data//shader/blackhole/blackhole.frag.glsl [2016-10-09 06:35:11] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/selectionSingle.vert.glsl; data//shader/cube/selectionSingle.frag.glsl [2016-10-09 06:35:11] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/selectionSolid.vert.glsl; data//shader/cube/selectionSolid.frag.glsl [2016-10-09 06:35:11] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/beamHitSingle.vert.glsl; data//shader/cube/beamHitSingle.frag.glsl [2016-10-09 06:35:11] [INIT][CLIENT][SHADER] Loading Shader: data//shader/plasma/plasma.vert.glsl; data//shader/plasma/plasma.frag.glsl [2016-10-09 06:35:11] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/godrays.vert.glsl; data//shader/bloom/godrays.frag.glsl [2016-10-09 06:35:11] [INIT][CLIENT][SHADER] Loading Shader: data//shader/tubes/tube.vert.glsl; data//shader/tubes/tube.frag.glsl [2016-10-09 06:35:11] [INIT][CLIENT][SHADER] Loading Shader: data//shader/ocDistortion/ocDistortion_vert.glsl; data//shader/ocDistortion/ocDistortion_frag.glsl [2016-10-09 06:35:11] [INIT][CLIENT][SHADER] Loading Shader: data//shader/gamma/gamma.vert.glsl; data//shader/gamma/gamma.frag.glsl [2016-10-09 06:35:11] [INIT][CLIENT][SHADER] Loading Shader: data//shader/simplebeam/simplebeam.vert.glsl; data//shader/simplebeam/simplebeam.frag.glsl [2016-10-09 06:35:11] [INIT][CLIENT][SHADER] Loading Shader: data//shader/transporter/transporter.vert.glsl; data//shader/transporter/transporter.frag.glsl [2016-10-09 06:35:11] [INIT][CLIENT][SHADER] Loading Shader: data//shader/pulse/pulse.vert.glsl; data//shader/pulse/pulse.frag.glsl [2016-10-09 06:35:11] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bump.vert; data//shader/bump.frag [2016-10-09 06:35:11] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/standard/projectile.vsh; data//shader/projectiles/standard/projectile.fsh [2016-10-09 06:35:11] [INIT][CLIENT][SHADER] Loading Shader: data//shader/texture/wrap.vert.glsl; data//shader/texture/wrap.frag.glsl [2016-10-09 06:35:11] 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data//shader/spacedustExt/spacedust.vsh; data//shader/spacedustExt/spacedust.fsh [2016-10-09 06:35:11] [INIT][CLIENT][SHADER] Loading Shader: data//shader/planet.vert.glsl; data//shader/planet.frag.glsl [2016-10-09 06:35:11] [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere.vert.glsl; data//shader/atmosphere.frag.glsl [2016-10-09 06:35:11] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom.vert.glsl; data//shader/bloom2D.frag.glsl [2016-10-09 06:35:11] [INIT][CLIENT][SHADER] Loading Shader: data//shader/sun.vert.glsl; data//shader/sun.frag.glsl [2016-10-09 06:35:11] [INIT][CLIENT][SHADER] Loading Shader: data//shader/lava/lava.vert.glsl; data//shader/lava/lava.frag.glsl [2016-10-09 06:35:11] [INIT][CLIENT][SHADER] Loading Shader: data//shader/silhouette.vert.glsl; data//shader/silhouette.frag.glsl [2016-10-09 06:35:11] [INIT][CLIENT][SHADER] Loading Shader: data//shader/silhouette.vert.glsl; data//shader/silhouette2DAlpha.frag.glsl [2016-10-09 06:35:11] [INIT][CLIENT][SHADER] Loading Shader: data//shader/silhouette.vert.glsl; data//shader/silhouetteAlpha.frag.glsl [2016-10-09 06:35:11] [INIT][CLIENT][SHADER] Loading Shader: data//shader/thruster/thruster.vert.glsl; data//shader/thruster/thruster.frag.glsl [2016-10-09 06:35:11] [INIT][CLIENT][SHADER] Loading Shader: data//shader/starsExt/stars.vsh; data//shader/starsExt/stars.fsh [2016-10-09 06:35:11] [INIT][CLIENT][SHADER] Loading Shader: data//shader/starsExt/field.vert.glsl; data//shader/starsExt/field.frag.glsl [2016-10-09 06:35:11] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bg.vert.glsl; data//shader/bg.frag.glsl [2016-10-09 06:35:11] [INIT][CLIENT][SHADER] Loading Shader: data//shader/hyperspace/tunnel.vert.glsl; data//shader/hyperspace/tunnel.frag.glsl [2016-10-09 06:35:11] [INIT][CLIENT][SHADER] Loading Shader: data//shader/starsExt/starsflare.vsh; data//shader/starsExt/starsflare.fsh [2016-10-09 06:35:11] [INIT][CLIENT][SHADER] Loading Shader: data//shader/hud/powerbar/powerbar.vert.glsl; data//shader/hud/powerbar/powerbar.frag.glsl [2016-10-09 06:35:11] [INIT][CLIENT][SHADER] Loading Shader: data//shader/hud/powerbar/powerbarHorizontal.vert.glsl; data//shader/hud/powerbar/powerbarHorizontal.frag.glsl [2016-10-09 06:35:11] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/simplecube.vsh; data//shader/cube/quads13/simplecube.fsh [2016-10-09 06:35:11] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-10-09 06:35:11] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-10-09 06:35:11] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-10-09 06:35:11] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-10-09 06:35:12] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-10-09 06:35:12] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-10-09 06:35:12] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-10-09 06:35:12] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-10-09 06:35:12] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-10-09 06:35:12] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-10-09 06:35:12] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-10-09 06:35:12] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-10-09 06:35:12] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-10-09 06:35:12] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-10-09 06:35:12] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-10-09 06:35:12] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-10-09 06:35:12] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-10-09 06:35:12] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-10-09 06:35:12] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-10-09 06:35:12] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-10-09 06:35:12] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-10-09 06:35:12] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-10-09 06:35:12] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-10-09 06:35:12] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-10-09 06:35:12] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-10-09 06:35:12] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/lodCube/lodcube.vert.glsl; data//shader/cube/lodCube/lodcube.frag.glsl [2016-10-09 06:35:12] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/lodCube/lodcube.vert.glsl; data//shader/cube/lodCube/lodcube-shadow.frag.glsl [2016-10-09 06:35:12] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/lodCube/lodcube.vert.glsl; data//shader/cube/lodCube/lodcube.frag.glsl [2016-10-09 06:35:12] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/lodCube/lodcube.vert.glsl; data//shader/cube/lodCube/lodcube.frag.glsl [2016-10-09 06:35:12] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/shard/shard.vert.glsl; data//shader/cube/shard/shard.frag.glsl [2016-10-09 06:35:12] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/shieldCube/shieldcube-3rd.vsh; data//shader/cube/shieldCube/shieldcube.fsh [2016-10-09 06:35:12] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/jumpCube/jumpcube.vsh; data//shader/cube/jumpCube/jumpcube.fsh [2016-10-09 06:35:12] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cubemap.vsh; data//shader/cubemap.fsh [2016-10-09 06:35:12] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/bloom.vert.glsl; data//shader/bloom/bloom1.frag.glsl [2016-10-09 06:35:12] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/bloom.vert.glsl; data//shader/bloom/bloom2.frag.glsl [2016-10-09 06:35:12] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/bloom.vert.glsl; data//shader/bloom/bloom3.frag.glsl [2016-10-09 06:35:12] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/bloom.vert.glsl; data//shader/bloom/bloom4.frag.glsl [2016-10-09 06:35:12] [INIT][CLIENT][SHADER] Loading Shader: data//shader/pointBloom/default.vert.glsl; data//shader/pointBloom/blur1Vert.frag.glsl [2016-10-09 06:35:12] [INIT][CLIENT][SHADER] Loading Shader: data//shader/pointBloom/default.vert.glsl; data//shader/pointBloom/blur2Hor.frag.glsl [2016-10-09 06:35:12] [INIT][CLIENT][SHADER] Loading Shader: data//shader/pointBloom/default.vert.glsl; data//shader/pointBloom/downsampler.frag.glsl [2016-10-09 06:35:13] [UNIVERSE] creation time: 135 ms [2016-10-09 06:35:13] [UNIVERSE] NPC NODES: [(-6, 0, 12), (-2, 0, 9), (-5, -1, 1), (-3, 0, -5), (11, 0, -2)] [2016-10-09 06:35:13] [CLIENT] creating galaxy (0, 0, 0); Stars: 3000; created in: 136ms [2016-10-09 06:35:13] [CLIENT][STARSKY] reloading stars [2016-10-09 06:35:13] [CLIENT] Stars: NEW SYSTEM: (-2147483648, -2147483648, -2147483648) [2016-10-09 06:35:13] [BG] updating field [2016-10-09 06:35:13] [STARFIELD] RECRATING WITH RESOLUTION: 2048 [2016-10-09 06:35:13] [FrameBuffer] creating frame buffer 2048 / 2048; Samples: 0 [2016-10-09 06:35:13] [FrameBuffer] initializing frame buffer textures [2016-10-09 06:35:13] [FrameBuffer] creating frame buffer 2048 / 2048; Samples: 0 [2016-10-09 06:35:13] [FrameBuffer] initializing frame buffer textures [2016-10-09 06:35:13] [CLIENT][BACKGROUND] generating background took: 19ms [2016-10-09 06:35:13] DRAWING TIME OF 0 elements: 69(69.217); unifroms: 0.0; pointer 0.0; upChk 0.0; frust 0.0; update 0.0; draw: 0.0; totD: 0.0 [2016-10-09 06:35:13] DRAWING TIME OF 0 elements: 37(37.198); unifroms: 0.0; pointer 0.0; upChk 0.0; frust 0.0; update 0.0; draw: 0.0; totD: 0.0 [2016-10-09 06:35:13] [CLIENT] FORMATING: [[SERVER]: asdf has joined the game.]; type: String [2016-10-09 06:35:13] [CLIENT][CHAT] [MESSAGE] [SERVER]: asdf has joined the game. [2016-10-09 06:35:13] [CLIENT] UPDATING SECTOR FOR AICharacter[(ENTITY_CREATURE_1476019726275_0)(A. Trader, the 4197431580537901556th)(397)] FROM -2 TO 393 [2016-10-09 06:35:13] [CLIENT] UPDATING SECTOR FOR AICharacter[(ENTITY_CREATURE_1476019872229_0)(A. Trader, the 4197431580537901556th)(396)] FROM -2 TO 393 [2016-10-09 06:35:13] Client(3) [GRAVITY] AICharacter[(ENTITY_CREATURE_1476019872229_0)(A. Trader, the 4197431580537901556th)(396)] RECEIVED REMOTE GRAVITY: 395 --- (0.0, 0.0, 0.0) [2016-10-09 06:35:13] AICharacter[(ENTITY_CREATURE_1476019872229_0)(A. Trader, the 4197431580537901556th)(396)] GRAVITY UPDATE:::::: GRAV[ENTITY_SHOP_1476019853175(395); (0.0, 0.0, 0.0)] [2016-10-09 06:35:13] [GRAVITY] AICharacter[(ENTITY_CREATURE_1476019872229_0)(A. Trader, the 4197431580537901556th)(396)] FLAG changed gravity on Client(3) Shop(395) -> (0.0, 0.0, 0.0) [2016-10-09 06:35:13] [CREATURE] Client(3) SETTING AFFINITY OF AICharacter[(ENTITY_CREATURE_1476019872229_0)(A. Trader, the 4197431580537901556th)(396)] FROM null to Shop(395) on Client(3) [2016-10-09 06:35:13] Metaobject 100018 is not available: requesting from server [2016-10-09 06:35:13] Metaobject 100018 is not available: requesting from server [2016-10-09 06:35:13] Metaobject 100018 is not available: requesting from server [2016-10-09 06:35:13] Client(3) [GRAVITY] AICharacter[(ENTITY_CREATURE_1476019726275_0)(A. Trader, the 4197431580537901556th)(397)] RECEIVED REMOTE GRAVITY: 394 --- (0.0, 0.0, 0.0) [2016-10-09 06:35:13] AICharacter[(ENTITY_CREATURE_1476019726275_0)(A. Trader, the 4197431580537901556th)(397)] GRAVITY UPDATE:::::: GRAV[ENTITY_SHOP_1476019706431(394); (0.0, 0.0, 0.0)] [2016-10-09 06:35:13] [GRAVITY] AICharacter[(ENTITY_CREATURE_1476019726275_0)(A. Trader, the 4197431580537901556th)(397)] FLAG changed gravity on Client(3) Shop(394) -> (0.0, 0.0, 0.0) [2016-10-09 06:35:13] [CREATURE] Client(3) SETTING AFFINITY OF AICharacter[(ENTITY_CREATURE_1476019726275_0)(A. Trader, the 4197431580537901556th)(397)] FROM null to Shop(394) on Client(3) [2016-10-09 06:35:13] Metaobject 100007 is not available: requesting from server [2016-10-09 06:35:13] Metaobject 100007 is not available: requesting from server [2016-10-09 06:35:13] Metaobject 100007 is not available: requesting from server [2016-10-09 06:35:13] [CLIENT][TEXTURE][SYNCHRONIZER] ADDED TO UPDATE QUEUE: PlS[asdf ; id(392)(3)f(0)] for PlS[asdf ; id(392)(3)f(0)] [2016-10-09 06:35:13] [CHAT] Server(0) initializing data from network object 477 [2016-10-09 06:35:13] [UNIVERSE] WARNING: Sector UPDATE took 53; sectors updated: 27 [2016-10-09 06:35:13] [SERVER][UPDATE] WARNING: UNIVERSE update took 54 [2016-10-09 06:35:13] [SERVER] Sending all available channels to PlS[asdf ; id(392)(3)f(0)]; total existing: 1 [2016-10-09 06:35:13] [SERVER] Sending available channel to PlS[asdf ; id(392)(3)f(0)]: all [2016-10-09 06:35:13] [CLIENT][TEXTURE-SYNCH] requesting tex synch of PlS[asdf ; id(392)(3)f(0)] [2016-10-09 06:35:13] [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1476019872229_0)(A. Trader, the 4197431580537901556th)(396)] Client(3) starting gravity change: (-8.0, -156.1143, 1.0) [2016-10-09 06:35:13] Client(3)[ABSTRACTCHARACTER] AICharacter[(ENTITY_CREATURE_1476019872229_0)(A. Trader, the 4197431580537901556th)(396)] INITIALIZING GRAVITY FOR Shop(395) [2016-10-09 06:35:13] [PLAYERCHARACTER] Client(3) of AICharacter[(ENTITY_CREATURE_1476019872229_0)(A. Trader, the 4197431580537901556th)(396)] gravity to: [WARNING] UNKNOWN SIDE -1 [2016-10-09 06:35:13] [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1476019872229_0)(A. Trader, the 4197431580537901556th)(396)] Client(3) starting gravity change DONE: source: Shop(395) origin: (-8.0, -156.1143, 1.0) [2016-10-09 06:35:13] [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1476019726275_0)(A. Trader, the 4197431580537901556th)(397)] Client(3) starting gravity change: (14.667065, 0.51741815, 14.909374) [2016-10-09 06:35:13] Client(3)[ABSTRACTCHARACTER] AICharacter[(ENTITY_CREATURE_1476019726275_0)(A. Trader, the 4197431580537901556th)(397)] INITIALIZING GRAVITY FOR Shop(394) [2016-10-09 06:35:13] [PLAYERCHARACTER] Client(3) of AICharacter[(ENTITY_CREATURE_1476019726275_0)(A. Trader, the 4197431580537901556th)(397)] gravity to: [WARNING] UNKNOWN SIDE -1 [2016-10-09 06:35:13] [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1476019726275_0)(A. Trader, the 4197431580537901556th)(397)] Client(3) starting gravity change DONE: source: Shop(394) origin: (14.667065, 0.51741815, 14.909374) [2016-10-09 06:35:13] [CLIENT] Client received new channel: all; creating... [2016-10-09 06:35:13] [CLIENT] Client received existing channel mod: all; CREATE [2016-10-09 06:35:13] [CLIENT] WARNING: member in channel: all already existed [2016-10-09 06:35:13] [CLIENT] REQUESTED FOW FOR (0, 0, 0) [2016-10-09 06:35:13] Metaobject 100005 is not available: requesting from server [2016-10-09 06:35:13] Metaobject 100001 is not available: requesting from server [2016-10-09 06:35:13] Metaobject 100002 is not available: requesting from server [2016-10-09 06:35:13] Metaobject 100003 is not available: requesting from server [2016-10-09 06:35:13] Metaobject 100006 is not available: requesting from server [2016-10-09 06:35:13] Metaobject 100004 is not available: requesting from server [2016-10-09 06:35:13] Metaobject 100000 is not available: requesting from server [2016-10-09 06:35:13] [SERVER][PLAYERMESSAGE] received message request from PlS[asdf ; id(392)(3)f(0)] for 10 messages [2016-10-09 06:35:13] SERVER RECEIVED VIS REQUEST [2016-10-09 06:35:13] [SERVER] Awnsering Client request for metaobject 100018 -> Laser (right click to view) [2016-10-09 06:35:13] [SERVER] Awnsering Client request for metaobject 100018 -> Laser (right click to view) [2016-10-09 06:35:13] [SERVER] Awnsering Client request for metaobject 100018 -> Laser (right click to view) [2016-10-09 06:35:13] [SERVER] Awnsering Client request for metaobject 100007 -> Laser (right click to view) [2016-10-09 06:35:13] [SERVER] Awnsering Client request for metaobject 100007 -> Laser (right click to view) [2016-10-09 06:35:13] [SERVER] Awnsering Client request for metaobject 100007 -> Laser (right click to view) [2016-10-09 06:35:13] [CLIENT] stars recreating from changed system; last (-2147483648, -2147483648, -2147483648); new (0, 0, 0) [2016-10-09 06:35:13] [CLIENT][STARSKY] reloading stars [2016-10-09 06:35:13] [CLIENT] Stars: NEW SYSTEM: (0, 0, 0) [2016-10-09 06:35:13] [DB] loading messages set from 1476020113656 for receiver asdf: SELECT SENDER, RECEIVER, TOPIC, MESSAGE, SENT, READ FROM PLAYER_MESSAGES WHERE RECEIVER = 'asdf' AND SENT < 1476020113656 ORDER BY SENT DESC LIMIT 10; [2016-10-09 06:35:13] [METAITEM] Creating new meta item: type: -32; ID: 0 [2016-10-09 06:35:13] [METAITEM] Creating new meta item: type: -32; ID: 0 [2016-10-09 06:35:13] CLIENT RECEIVED VIS AWNSER 0, 0; 0: false [2016-10-09 06:35:13] [SERVER] Awnsering Client request for metaobject 100005 -> Flashlight (right click to view) [2016-10-09 06:35:13] [SERVER] Awnsering Client request for metaobject 100001 -> Healing Beam (right click to view) [2016-10-09 06:35:13] [SERVER] Awnsering Client request for metaobject 100002 -> Power Supply Beam (right click to view) [2016-10-09 06:35:13] [SERVER] Awnsering Client request for metaobject 100003 -> Marker Beam unmarked (right click to view) [2016-10-09 06:35:13] [SERVER] Awnsering Client request for metaobject 100006 -> Logbook (rigth click with mouse cursor) [2016-10-09 06:35:13] [SERVER] Awnsering Client request for metaobject 100004 -> Helmet (right click to view) [2016-10-09 06:35:13] [SERVER] Awnsering Client request for metaobject 100000 -> Laser (right click to view) [2016-10-09 06:35:13] [METAITEM] Creating new meta item: type: -14; ID: 0 [2016-10-09 06:35:13] [METAITEM] Creating new meta item: type: -32; ID: 0 [2016-10-09 06:35:13] [METAITEM] Creating new meta item: type: -32; ID: 0 [2016-10-09 06:35:13] [METAITEM] Creating new meta item: type: -32; ID: 0 [2016-10-09 06:35:13] [METAITEM] Creating new meta item: type: -11; ID: 0 [2016-10-09 06:35:13] [METAITEM] Creating new meta item: type: -12; ID: 0 [2016-10-09 06:35:13] [METAITEM] Creating new meta item: type: -32; ID: 0 [2016-10-09 06:35:13] [SKIN] USING DEFAULT FOR PLAYER PlS[asdf ; id(392)(3)f(0)] [2016-10-09 06:35:13] [SKIN] REMOVING TMP PATH: /Applications/starmade-launcher.app/Contents/MacOS/~/Library/Application Support/StarMade/./texTmp [2016-10-09 06:35:13] [CLIENTPROVIDER] Request for Asteroid(414)sec[412] took 34ms [2016-10-09 06:35:15] [CLIENT-CONTROLLER][WARNING] state update took 57ms [2016-10-09 06:35:15] [CLIENT][PlayerInput] successfully deactivated obfuscated.aj@78cd65cf [2016-10-09 06:35:15] [SERVER][PLAYERSTATE] Set spawn sector from unloaded object: Sector[393](2, 2, 2) [2016-10-09 06:35:15] [SERVER][SPAWN] SPAWNING NEW CHARACTER FOR PlS[asdf ; id(392)(3)f(0)] [2016-10-09 06:35:15] [SERVER][SPAWN] PlS[asdf ; id(392)(3)f(0)]; ABSOLUTE :::: (3.9059908, -6.658674, -1.7362229) [2016-10-09 06:35:15] [SERVER][SPAWN] Gravity object to use for PlS[asdf ; id(392)(3)f(0)] not found. UID: [2016-10-09 06:35:15] [SERVER][PlayerCharacter] Server(0) Set initial transform to (3.9059908, -6.658674, -1.7362229) [2016-10-09 06:35:15] [CLIENT] UPDATING SECTOR FOR PlayerCharacter[(ENTITY_PLAYERCHARACTER_asdf)(576)] FROM -2 TO 393 [2016-10-09 06:35:15] [CLIENT]: PlS[asdf ; id(392)(3)f(0)] request control: null -> PlayerCharacter[(ENTITY_PLAYERCHARACTER_asdf)(576)] [2016-10-09 06:35:15] [CLIENT] client spawned character and player: PlayerCharacter[(ENTITY_PLAYERCHARACTER_asdf)(576)]; PlS[asdf ; id(392)(3)f(0)] [2016-10-09 06:35:15] Client(3) [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_asdf)(576)] RECEIVED REMOTE GRAVITY: -1 --- (0.0, 0.0, 0.0) [2016-10-09 06:35:15] [CLIENT] REQUESTING SYSTEM: (0, 0, 0) [2016-10-09 06:35:15] [UNIVERSE] WARNING: Sector UPDATE took 31; sectors updated: 27 [2016-10-09 06:35:15] [SERVER][UPDATE] WARNING: UNIVERSE update took 31 [2016-10-09 06:35:15] [CONTROLLERSTATE] INCOMING REQUEST (NT) Server(0); PlS[asdf ; id(392)(3)f(0)] CONTROLLER REQUEST RECEIVED ControllerUnitRequest [fromId=-1, toId=576, hideExitedObject=false, fromParam=(0, 0, 0), toParam=(0, 0, 0)] [2016-10-09 06:35:15] [SERVER][GALAXY] REQUESTING SYSTEM (0, 0, 0); exists in DB: true; TIME: 3ms: GalaxyRequestAndAwnser [ownerUID=null, factionUID=0, secX=2, secY=2, secZ=2, networkObjectOnServer=NetworkObject(NetworkClientChannel; 0)] [2016-10-09 06:35:15] [UNIVERSE] WARNING: Sector UPDATE took 33; sectors updated: 27 [2016-10-09 06:35:15] [SERVER][GALAXY] SENDING SYSTEM BACK TO CLIENT: 2, 2, 2 [2016-10-09 06:35:15] [SERVER][UPDATE] WARNING: UNIVERSE update took 33 [2016-10-09 06:35:15] [CONTROLLER][ADD-UNIT] (Server(0)): PlS[asdf ; id(392)(3)f(0)] Added to controllers: PlayerCharacter[(ENTITY_PLAYERCHARACTER_asdf)(576)] [2016-10-09 06:35:15] [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_asdf)(576)] FLAG changed gravity on Server(0) null -> (0.0, 0.0, 0.0) [2016-10-09 06:35:15] Server(0) PlayerCharacter[(ENTITY_PLAYERCHARACTER_asdf)(576)] (handleGravity()) Deactivating gravity [2016-10-09 06:35:15] [CONTROLLERSTATE] INCOMING REQUEST (NT) Client(3); PlS[asdf ; id(392)(3)f(0)] CONTROLLER REQUEST RECEIVED ControllerUnitRequest [fromId=-1, toId=576, hideExitedObject=false, fromParam=(0, 0, 0), toParam=(0, 0, 0)] [2016-10-09 06:35:15] [CLIENT] FORMATING: [194]; type: Integer [2016-10-09 06:35:15] [CLIENT] Server message: Gravity neutralized... [2016-10-09 06:35:15] [CLIENT][POPUP] INFO: Gravity neutralized... [2016-10-09 06:35:15] [CLIENT][BUILDTOOLS] Reset area placement [2016-10-09 06:35:15] BACKGROUND SOUND: 0.14; 0.35; 0.4 [2016-10-09 06:35:15] [CONTROLLER][ADD-UNIT] (Client(3)): PlS[asdf ; id(392)(3)f(0)] Added to controllers: PlayerCharacter[(ENTITY_PLAYERCHARACTER_asdf)(576)] [2016-10-09 06:35:15] [CLIENT] CURRENT MAIN CONTROLLING IS NOW: PlayerCharacter[(ENTITY_PLAYERCHARACTER_asdf)(576)]; at: (3.9059908, -6.658674, -1.7362229) [2016-10-09 06:35:15] [CLIENT-CONTROLLER][WARNING] state update took 78ms [2016-10-09 06:35:15] [CLIENT][BUILDTOOLS] Reset area placement [2016-10-09 06:35:15] [CUBE] WARNING: context switch time: 25 ms : 0ms: O 0; P 0; U 0::; map true; range false; init true unmap true [2016-10-09 06:35:15] [WARPOUT] default grav up (0.0, 1.0, 0.0) [2016-10-09 06:35:15] [KINEMATIC] Client(3) WARPING OUT OF COLLISION START for PlayerCharacter[(ENTITY_PLAYERCHARACTER_asdf)(576)]: FROM (3.9059908, -6.658674, -1.7362229); (3.9059908, -6.658674, -1.7362229) [2016-10-09 06:35:15] [KINEMATIC] WARP OUT DIDNT DETECT A HIT [2016-10-09 06:35:15] [PLAYERCHARACTER][ONPHYSICSADD][Client(3)] WARPING OUT OF COLLISION: PlayerCharacter[(ENTITY_PLAYERCHARACTER_asdf)(576)]: (3.9059908, -6.658674, -1.7362229) -> (3.9059908, -6.658674, -1.7362229) [2016-10-09 06:35:15] [REMOTETRANFORM][WARP] Client(3) SETTING WARP POSITION from (3.9059908, -6.658674, -1.7362229) TO (3.9059908, -6.658674, -1.7362229) for PlayerCharacter[(ENTITY_PLAYERCHARACTER_asdf)(576)] [2016-10-09 06:35:15] [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_asdf)(576)] FLAG changed gravity on Client(3) null -> (0.0, 0.0, 0.0) [2016-10-09 06:35:15] Client(3) PlayerCharacter[(ENTITY_PLAYERCHARACTER_asdf)(576)] (handleGravity()) Deactivating gravity [2016-10-09 06:35:15] [CLIENT][POPUP] INFO: If you are stuck in a block, press UP. Time left to use this: 8 sec [2016-10-09 06:35:16] [DRAWER][WARNING] update took 40 ms [2016-10-09 06:35:16] org.schema.schine.graphicsengine.core.GLException: Shader not loaded: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl [2016-10-09 06:35:16] at obfuscated.aJI.c(SourceFile:558) [2016-10-09 06:35:16] at obfuscated.aCx.a(SourceFile:87) [2016-10-09 06:35:16] at org.schema.schine.graphicsengine.forms.Mesh.b(SourceFile:1880) [2016-10-09 06:35:16] at org.schema.schine.graphicsengine.forms.Mesh.a(SourceFile:1411) [2016-10-09 06:35:16] at obfuscated.iK.a(SourceFile:153) [2016-10-09 06:35:16] at obfuscated.ij.e_(SourceFile:523) [2016-10-09 06:35:16] at obfuscated.ir.e_(SourceFile:163) [2016-10-09 06:35:16] at obfuscated.iQ.e_(SourceFile:43) [2016-10-09 06:35:16] at obfuscated.iM.e_(SourceFile:99) [2016-10-09 06:35:16] at obfuscated.hP.e_(SourceFile:372) [2016-10-09 06:35:16] at obfuscated.hq.e(SourceFile:562) [2016-10-09 06:35:16] at obfuscated.hq.e_(SourceFile:438) [2016-10-09 06:35:16] at obfuscated.aBc.g(SourceFile:537) [2016-10-09 06:35:16] at obfuscated.aBc.a(SourceFile:677) [2016-10-09 06:35:16] at obfuscated.aBi.b(SourceFile:652) [2016-10-09 06:35:16] at obfuscated.R.e(SourceFile:953) [2016-10-09 06:35:16] at org.schema.game.common.Starter.startMainMenu(SourceFile:1420) [2016-10-09 06:35:16] at org.schema.game.common.Starter.main(SourceFile:967) [2016-10-09 06:35:16] java.lang.RuntimeException: org.schema.schine.graphicsengine.core.GLException: Shader not loaded: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl [2016-10-09 06:35:16] at obfuscated.aJI.c(SourceFile:561) [2016-10-09 06:35:16] at obfuscated.aCx.a(SourceFile:87) [2016-10-09 06:35:16] at org.schema.schine.graphicsengine.forms.Mesh.b(SourceFile:1880) [2016-10-09 06:35:16] at org.schema.schine.graphicsengine.forms.Mesh.a(SourceFile:1411) [2016-10-09 06:35:16] at obfuscated.iK.a(SourceFile:153) [2016-10-09 06:35:16] at obfuscated.ij.e_(SourceFile:523) [2016-10-09 06:35:16] at obfuscated.ir.e_(SourceFile:163) [2016-10-09 06:35:16] at obfuscated.iQ.e_(SourceFile:43) [2016-10-09 06:35:16] at obfuscated.iM.e_(SourceFile:99) [2016-10-09 06:35:16] at obfuscated.hP.e_(SourceFile:372) [2016-10-09 06:35:16] at obfuscated.hq.e(SourceFile:562) [2016-10-09 06:35:16] at obfuscated.hq.e_(SourceFile:438) [2016-10-09 06:35:16] at obfuscated.aBc.g(SourceFile:537) [2016-10-09 06:35:16] at obfuscated.aBc.a(SourceFile:677) [2016-10-09 06:35:16] at obfuscated.aBi.b(SourceFile:652) [2016-10-09 06:35:16] at obfuscated.R.e(SourceFile:953) [2016-10-09 06:35:16] at org.schema.game.common.Starter.startMainMenu(SourceFile:1420) [2016-10-09 06:35:16] at org.schema.game.common.Starter.main(SourceFile:967) [2016-10-09 06:35:16] Caused by: org.schema.schine.graphicsengine.core.GLException: Shader not loaded: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl [2016-10-09 06:35:16] at obfuscated.aJI.c(SourceFile:558) [2016-10-09 06:35:16] ... 17 more [2016-10-09 06:35:34] [CLIENTPROVIDER] Request for Asteroid(425)sec[424] took 22ms [2016-10-09 06:35:35] [UNIVERSE] WARNING: Sector UPDATE took 50; sectors updated: 27 [2016-10-09 06:35:35] [SERVER][UPDATE] WARNING: UNIVERSE update took 58 [2016-10-09 06:35:35] [SERVER] updating prices for: obfuscated.Xo@65078a2e took 4 [2016-10-09 06:35:36] [UNIVERSE] WARNING: Sector UPDATE took 46; sectors updated: 27 [2016-10-09 06:35:36] [SERVER][UPDATE] WARNING: UNIVERSE update took 47 [2016-10-09 06:35:51] [GHOST-OBJECT] SWEEP TEST TIME: 25 [2016-10-09 06:35:53] WARNING: USING EMERGENCY SHUTDOWN HOOK [2016-10-09 06:35:53] WARNING: USING EMERGENCY SHUTDOWN HOOK [2016-10-09 06:35:53] java.lang.Exception: Server Shutdown: true [2016-10-09 06:35:53] at org.schema.schine.network.server.ServerState.setShutdown(SourceFile:258) [2016-10-09 06:35:53] at org.schema.schine.network.server.ServerController$1.run(SourceFile:89) [2016-10-09 06:35:53] WARNING: USING EMERGENCY SHUTDOWN HOOK: onShutDown [2016-10-09 06:35:53] [SERVER][SHUTDOWN] shutting down element collection thread [2016-10-09 06:35:53] [CLIENT] CLIENT SHUTDOWN. Dumping client data! [2016-10-09 06:35:53] [SERVER][SHUTDOWN] shutting down pathfinding threads