[2016-05-22 14:24:34] [VERION] loading version from install dir: .\ [2016-05-22 14:24:34] [VERSION] VERSION: 0.198.131 [2016-05-22 14:24:34] [VERSION] BUILD: 20160522_114626 [2016-05-22 14:24:34] #################### StarMade ####################### [2016-05-22 14:24:34] # version 0.198.131 - build 20160522_114626 # [2016-05-22 14:24:34] ##################################################### [2016-05-22 14:24:34] [SERIAL] "not retrieved" [2016-05-22 14:24:34] [TEXTURE-PACK] WARNING: ignoring lava.png: not a directory [2016-05-22 14:24:34] [TEXTURE-PACK] WARNING: ignoring lava.png.zip: not a directory [2016-05-22 14:24:34] [TEXTURE-PACK] WARNING: ignoring shield_tex.png: not a directory [2016-05-22 14:24:34] [TEXTURE-PACK] WARNING: ignoring shield_tex.png.zip: not a directory [2016-05-22 14:24:34] [TEXTURE-PACK] WARNING: ignoring lava.png: not a directory [2016-05-22 14:24:34] [TEXTURE-PACK] WARNING: ignoring lava.png.zip: not a directory [2016-05-22 14:24:34] [TEXTURE-PACK] WARNING: ignoring shield_tex.png: not a directory [2016-05-22 14:24:34] [TEXTURE-PACK] WARNING: ignoring shield_tex.png.zip: not a directory [2016-05-22 14:24:34] [SERVER] using world: world0; .\server-database\world0\ [2016-05-22 14:24:34] [INIT] Segment Database Path: D:\Jeux\Steam\SteamApps\common\StarMade\0 Mondes\Conception\.\server-database\world0\DATA; exists? true; is Dir? true; creating dir sucessfull (gives false if exists)? false [2016-05-22 14:24:34] [LIBLOADER] OS ARCHITECTURE amd64 [2016-05-22 14:24:34] [LIBLOADER] LOADED WINDOWS 64bit NATIVE LIBRARIES [2016-05-22 14:24:34] [LIBLOADER] LOADED NATIVE LIBRARIES [2016-05-22 14:24:34] [MAIN] CHECKING IF MIGRATION NECESSARY [2016-05-22 14:24:34] [MAIN] MIGRATION PROCESS DONE [2016-05-22 14:24:34] [MAIN] STARTING WITH ARGUMENTS: [-force, -port:4242] [2016-05-22 14:24:34] [IO][COPY] FILE FROM D:\Jeux\Steam\SteamApps\common\StarMade\0 Mondes\Conception\.\data\language\defaultPack.xml to D:\Jeux\Steam\SteamApps\common\StarMade\0 Mondes\Conception\.\language\english\pack.xml [2016-05-22 14:24:34] DUIPLICATE KEY STRAFE_LEFT - DOWN [2016-05-22 14:24:34] DUIPLICATE KEY DOWN - STRAFE_LEFT [2016-05-22 14:24:34] DUIPLICATE KEY STRAFE_LEFT - DOWN [2016-05-22 14:24:34] DUIPLICATE KEY DOWN - STRAFE_LEFT [2016-05-22 14:24:34] DUIPLICATE KEY STRAFE_LEFT - DOWN [2016-05-22 14:24:34] DUIPLICATE KEY DOWN - STRAFE_LEFT [2016-05-22 14:24:34] DUIPLICATE KEY STRAFE_LEFT - DOWN [2016-05-22 14:24:34] DUIPLICATE KEY DOWN - STRAFE_LEFT [2016-05-22 14:24:34] DUIPLICATE KEY STRAFE_LEFT - DOWN [2016-05-22 14:24:34] DUIPLICATE KEY DOWN - STRAFE_LEFT [2016-05-22 14:24:34] DUIPLICATE KEY STRAFE_LEFT_SHIP - ROTATE_LEFT_SHIP [2016-05-22 14:24:34] DUIPLICATE KEY ROTATE_LEFT_SHIP - STRAFE_LEFT_SHIP [2016-05-22 14:24:34] DUIPLICATE KEY STRAFE_LEFT_SHIP - ROTATE_LEFT_SHIP [2016-05-22 14:24:34] DUIPLICATE KEY ROTATE_LEFT_SHIP - STRAFE_LEFT_SHIP [2016-05-22 14:24:34] DUIPLICATE KEY STRAFE_LEFT_SHIP - ROTATE_LEFT_SHIP [2016-05-22 14:24:34] DUIPLICATE KEY FORWARD_SHIP - CHANGE_SHIP_MODE [2016-05-22 14:24:34] DUIPLICATE KEY ROTATE_LEFT_SHIP - STRAFE_LEFT_SHIP [2016-05-22 14:24:34] DUIPLICATE KEY CHANGE_SHIP_MODE - FORWARD_SHIP [2016-05-22 14:24:34] DUIPLICATE KEY STRAFE_LEFT_SHIP - ROTATE_LEFT_SHIP [2016-05-22 14:24:34] DUIPLICATE KEY FORWARD_SHIP - CHANGE_SHIP_MODE [2016-05-22 14:24:34] DUIPLICATE KEY ROTATE_LEFT_SHIP - STRAFE_LEFT_SHIP [2016-05-22 14:24:34] DUIPLICATE KEY CHANGE_SHIP_MODE - FORWARD_SHIP [2016-05-22 14:24:34] DUIPLICATE KEY STRAFE_LEFT_SHIP - ROTATE_LEFT_SHIP [2016-05-22 14:24:34] DUIPLICATE KEY FORWARD_SHIP - CHANGE_SHIP_MODE [2016-05-22 14:24:34] DUIPLICATE KEY UP_SHIP - ROTATE_RIGHT_SHIP [2016-05-22 14:24:34] DUIPLICATE KEY ROTATE_LEFT_SHIP - STRAFE_LEFT_SHIP [2016-05-22 14:24:34] DUIPLICATE KEY ROTATE_RIGHT_SHIP - UP_SHIP [2016-05-22 14:24:34] DUIPLICATE KEY CHANGE_SHIP_MODE - FORWARD_SHIP [2016-05-22 14:24:34] DUIPLICATE KEY STRAFE_LEFT_SHIP - ROTATE_LEFT_SHIP [2016-05-22 14:24:34] DUIPLICATE KEY FORWARD_SHIP - CHANGE_SHIP_MODE [2016-05-22 14:24:34] DUIPLICATE KEY UP_SHIP - ROTATE_RIGHT_SHIP [2016-05-22 14:24:34] DUIPLICATE KEY ROTATE_LEFT_SHIP - STRAFE_LEFT_SHIP [2016-05-22 14:24:34] DUIPLICATE KEY ROTATE_RIGHT_SHIP - UP_SHIP [2016-05-22 14:24:34] DUIPLICATE KEY CHANGE_SHIP_MODE - FORWARD_SHIP [2016-05-22 14:24:34] DUIPLICATE KEY FORWARD_SHIP - CHANGE_SHIP_MODE [2016-05-22 14:24:34] DUIPLICATE KEY UP_SHIP - ROTATE_RIGHT_SHIP [2016-05-22 14:24:34] DUIPLICATE KEY ROTATE_RIGHT_SHIP - UP_SHIP [2016-05-22 14:24:34] DUIPLICATE KEY CHANGE_SHIP_MODE - FORWARD_SHIP [2016-05-22 14:24:34] DUIPLICATE KEY FORWARD_SHIP - CHANGE_SHIP_MODE [2016-05-22 14:24:34] DUIPLICATE KEY CHANGE_SHIP_MODE - FORWARD_SHIP [2016-05-22 14:24:34] DUIPLICATE KEY FORWARD_SHIP - CHANGE_SHIP_MODE [2016-05-22 14:24:34] DUIPLICATE KEY CHANGE_SHIP_MODE - FORWARD_SHIP [2016-05-22 14:24:34] DUIPLICATE KEY FORWARD_SHIP - CHANGE_SHIP_MODE [2016-05-22 14:24:34] DUIPLICATE KEY CHANGE_SHIP_MODE - FORWARD_SHIP [2016-05-22 14:24:34] DUIPLICATE KEY FORWARD_SHIP - CHANGE_SHIP_MODE [2016-05-22 14:24:34] DUIPLICATE KEY CHANGE_SHIP_MODE - FORWARD_SHIP [2016-05-22 14:24:34] DUIPLICATE KEY FORWARD_SHIP - CHANGE_SHIP_MODE [2016-05-22 14:24:34] DUIPLICATE KEY CHANGE_SHIP_MODE - FORWARD_SHIP [2016-05-22 14:24:34] DUIPLICATE KEY FORWARD_SHIP - CHANGE_SHIP_MODE [2016-05-22 14:24:34] DUIPLICATE KEY CHANGE_SHIP_MODE - FORWARD_SHIP [2016-05-22 14:24:34] DUIPLICATE KEY FORWARD_SHIP - CHANGE_SHIP_MODE [2016-05-22 14:24:34] DUIPLICATE KEY CHANGE_SHIP_MODE - FORWARD_SHIP [2016-05-22 14:24:34] DUIPLICATE KEY FORWARD_SHIP - CHANGE_SHIP_MODE [2016-05-22 14:24:34] DUIPLICATE KEY CHANGE_SHIP_MODE - FORWARD_SHIP [2016-05-22 14:24:34] DUIPLICATE KEY FORWARD_SHIP - CHANGE_SHIP_MODE [2016-05-22 14:24:34] DUIPLICATE KEY CHANGE_SHIP_MODE - FORWARD_SHIP [2016-05-22 14:24:34] DUIPLICATE KEY FORWARD_SHIP - CHANGE_SHIP_MODE [2016-05-22 14:24:34] DUIPLICATE KEY CHANGE_SHIP_MODE - FORWARD_SHIP [2016-05-22 14:24:34] DUIPLICATE KEY FORWARD_SHIP - CHANGE_SHIP_MODE [2016-05-22 14:24:34] DUIPLICATE KEY CHANGE_SHIP_MODE - FORWARD_SHIP [2016-05-22 14:24:34] DUIPLICATE KEY HELP_SCREEN - AI_CONFIG_PANEL [2016-05-22 14:24:34] DUIPLICATE KEY AI_CONFIG_PANEL - HELP_SCREEN [2016-05-22 14:24:34] DUIPLICATE KEY HELP_SCREEN - AI_CONFIG_PANEL [2016-05-22 14:24:34] DUIPLICATE KEY AI_CONFIG_PANEL - HELP_SCREEN [2016-05-22 14:24:34] DUIPLICATE KEY HELP_SCREEN - AI_CONFIG_PANEL [2016-05-22 14:24:34] DUIPLICATE KEY AI_CONFIG_PANEL - HELP_SCREEN [2016-05-22 14:24:34] DUIPLICATE KEY HELP_SCREEN - AI_CONFIG_PANEL [2016-05-22 14:24:34] DUIPLICATE KEY AI_CONFIG_PANEL - HELP_SCREEN [2016-05-22 14:24:34] DUIPLICATE KEY HELP_SCREEN - AI_CONFIG_PANEL [2016-05-22 14:24:34] DUIPLICATE KEY AI_CONFIG_PANEL - HELP_SCREEN [2016-05-22 14:24:34] DUIPLICATE KEY HELP_SCREEN - AI_CONFIG_PANEL [2016-05-22 14:24:34] DUIPLICATE KEY AI_CONFIG_PANEL - HELP_SCREEN [2016-05-22 14:24:34] DUIPLICATE KEY HELP_SCREEN - AI_CONFIG_PANEL [2016-05-22 14:24:34] DUIPLICATE KEY AI_CONFIG_PANEL - HELP_SCREEN [2016-05-22 14:24:34] DUIPLICATE KEY HELP_SCREEN - AI_CONFIG_PANEL [2016-05-22 14:24:34] DUIPLICATE KEY AI_CONFIG_PANEL - HELP_SCREEN [2016-05-22 14:24:34] DUIPLICATE KEY HELP_SCREEN - AI_CONFIG_PANEL [2016-05-22 14:24:34] DUIPLICATE KEY AI_CONFIG_PANEL - HELP_SCREEN [2016-05-22 14:24:34] DUIPLICATE KEY HELP_SCREEN - AI_CONFIG_PANEL [2016-05-22 14:24:34] DUIPLICATE KEY AI_CONFIG_PANEL - HELP_SCREEN [2016-05-22 14:24:34] DUIPLICATE KEY HELP_SCREEN - AI_CONFIG_PANEL [2016-05-22 14:24:34] DUIPLICATE KEY WEAPON_PANEL - SELECT_NEAREST_ENTITY [2016-05-22 14:24:34] DUIPLICATE KEY AI_CONFIG_PANEL - HELP_SCREEN [2016-05-22 14:24:34] DUIPLICATE KEY SELECT_NEAREST_ENTITY - WEAPON_PANEL [2016-05-22 14:24:34] DUIPLICATE KEY HELP_SCREEN - AI_CONFIG_PANEL [2016-05-22 14:24:34] DUIPLICATE KEY WEAPON_PANEL - SELECT_NEAREST_ENTITY [2016-05-22 14:24:34] DUIPLICATE KEY AI_CONFIG_PANEL - HELP_SCREEN [2016-05-22 14:24:34] DUIPLICATE KEY SELECT_NEAREST_ENTITY - WEAPON_PANEL [2016-05-22 14:24:34] DUIPLICATE KEY WEAPON_PANEL - SELECT_NEAREST_ENTITY [2016-05-22 14:24:34] DUIPLICATE KEY SELECT_NEAREST_ENTITY - WEAPON_PANEL [2016-05-22 14:24:34] DUIPLICATE KEY WEAPON_PANEL - SELECT_NEAREST_ENTITY [2016-05-22 14:24:34] DUIPLICATE KEY SELECT_NEAREST_ENTITY - WEAPON_PANEL [2016-05-22 14:24:34] DUIPLICATE KEY WEAPON_PANEL - SELECT_NEAREST_ENTITY [2016-05-22 14:24:34] DUIPLICATE KEY SELECT_NEAREST_ENTITY - WEAPON_PANEL [2016-05-22 14:24:34] DUIPLICATE KEY WEAPON_PANEL - SELECT_NEAREST_ENTITY [2016-05-22 14:24:34] DUIPLICATE KEY SELECT_NEAREST_ENTITY - WEAPON_PANEL [2016-05-22 14:24:35] [LANGUAGE] Loading English; Version: 0 [2016-05-22 14:24:35] [LANGUAGE] LOADED FONT PATH/NAME: font/Monda-Regular.ttf [2016-05-22 14:24:36] [GRAPHICS] set display mode: FULLSCREEN: true; dim: 1920 / 1080 [2016-05-22 14:24:37] [GRAPHICS] CHECKING DISPLAY MODE: 1176 x 664 x 32 @50Hz [2016-05-22 14:24:37] [GRAPHICS] CHECKING DISPLAY MODE: 1176 x 664 x 32 @59Hz [2016-05-22 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14:24:37] [GRAPHICS] CHECKING DISPLAY MODE: 1768 x 992 x 32 @29Hz [2016-05-22 14:24:37] [GRAPHICS] CHECKING DISPLAY MODE: 1768 x 992 x 32 @30Hz [2016-05-22 14:24:37] [GRAPHICS] CHECKING DISPLAY MODE: 640 x 480 x 16 @72Hz [2016-05-22 14:24:37] [GRAPHICS] CHECKING DISPLAY MODE: 640 x 480 x 16 @75Hz [2016-05-22 14:24:37] [GRAPHICS] CHECKING DISPLAY MODE: 640 x 480 x 16 @59Hz [2016-05-22 14:24:37] [GRAPHICS] CHECKING DISPLAY MODE: 640 x 480 x 16 @60Hz [2016-05-22 14:24:37] [GRAPHICS] CHECKING DISPLAY MODE: 800 x 600 x 16 @56Hz [2016-05-22 14:24:37] [GRAPHICS] CHECKING DISPLAY MODE: 800 x 600 x 16 @60Hz [2016-05-22 14:24:37] [GRAPHICS] CHECKING DISPLAY MODE: 1024 x 768 x 16 @70Hz [2016-05-22 14:24:37] [GRAPHICS] CHECKING DISPLAY MODE: 1024 x 768 x 16 @75Hz [2016-05-22 14:24:37] [GRAPHICS] CHECKING DISPLAY MODE: 1280 x 1024 x 16 @75Hz [2016-05-22 14:24:37] [GRAPHICS] CHECKING DISPLAY MODE: 800 x 600 x 32 @56Hz [2016-05-22 14:24:37] [GRAPHICS] CHECKING DISPLAY MODE: 800 x 600 x 32 @60Hz [2016-05-22 14:24:37] [GRAPHICS] CHECKING DISPLAY MODE: 1024 x 768 x 32 @70Hz [2016-05-22 14:24:37] [GRAPHICS] CHECKING DISPLAY MODE: 1024 x 768 x 32 @75Hz [2016-05-22 14:24:37] [GRAPHICS] CHECKING DISPLAY MODE: 1280 x 1024 x 32 @75Hz [2016-05-22 14:24:37] [GRAPHICS] CHECKING DISPLAY MODE: 640 x 480 x 32 @59Hz [2016-05-22 14:24:37] [GRAPHICS] CHECKING DISPLAY MODE: 640 x 480 x 32 @60Hz [2016-05-22 14:24:37] [GRAPHICS] CHECKING DISPLAY MODE: 1920 x 1080 x 32 @24Hz [2016-05-22 14:24:37] [GRAPHICS] CHECKING DISPLAY MODE: 1920 x 1080 x 32 @25Hz [2016-05-22 14:24:37] [GRAPHICS] CHECKING DISPLAY MODE: 1920 x 1080 x 32 @29Hz [2016-05-22 14:24:37] [GRAPHICS] CHECKING DISPLAY MODE: 1920 x 1080 x 32 @30Hz [2016-05-22 14:24:37] [GRAPHICS] CHECKING DISPLAY MODE: 1152 x 864 x 32 @75Hz [2016-05-22 14:24:37] [GRAPHICS] CHECKING DISPLAY MODE: 1920 x 1080 x 32 @23Hz [2016-05-22 14:24:37] [GRAPHICS] CHECKING DISPLAY MODE: 1920 x 1080 x 16 @59Hz [2016-05-22 14:24:37] [GRAPHICS] CHECKING DISPLAY MODE: 1920 x 1080 x 16 @60Hz [2016-05-22 14:24:37] [GRAPHICS] CHECKING DISPLAY MODE: 1920 x 1080 x 16 @50Hz [2016-05-22 14:24:37] [GRAPHICS] CHECKING DISPLAY MODE: 1920 x 1080 x 32 @59Hz [2016-05-22 14:24:37] [GRAPHICS] CHECKING DISPLAY MODE: 1920 x 1080 x 32 @60Hz [2016-05-22 14:24:37] [GRAPHICS] Compatible DisplayMode found: 1920 x 1080 x 32 @60Hz; fullsceen capable true [2016-05-22 14:24:37] ARB_SUPPORTED COULD NOT BE RETRIEVED [2016-05-22 14:24:38] [DISPLAY] ViewPort for Resolution: 1920x1080: 1920, 1080 [2016-05-22 14:24:38] INITIAL MEMORY AVAILABLE [2016-05-22 14:24:38] CURRENT_AVAILABLE: 1852MB [2016-05-22 14:24:38] TOTAL_AVAILABLE: 2048MB [2016-05-22 14:24:38] INFO_DEDICATED: 2048MB [2016-05-22 14:24:38] INFO_EVICTED: 1020MB [2016-05-22 14:24:38] FILE CREATED: true [2016-05-22 14:24:38] [GLFrame] Open-GL initialized [2016-05-22 14:24:38] [SOUND] flag settings changed! [2016-05-22 14:24:38] [SOUND] flag settings changed! [2016-05-22 14:24:38] Starting up SoundSystem... [2016-05-22 14:24:38] Initializing LWJGL OpenAL [2016-05-22 14:24:38] (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org) [2016-05-22 14:24:38] OpenAL initialized. [2016-05-22 14:24:39] [SOUND] flag settings changed! [2016-05-22 14:24:39] [SOUND] flag settings changed! [2016-05-22 14:24:39] Running on thread: main Adapter: vrvd5 Driver Version: 5.3.0.40 Vendor: NVIDIA Corporation OpenGL Version: 4.5.0 NVIDIA 365.19 Renderer: GeForce GTX 960/PCIe/SSE2 [2016-05-22 14:24:39] [FONT] created from font file: D:\Jeux\Steam\SteamApps\common\StarMade\0 Mondes\Conception\data\font\Monda-Regular.ttf [2016-05-22 14:24:39] [CLIENT] INITIALIZING LOADING SCREEN [2016-05-22 14:24:39] [SceneParser] now parsing scene: data/./models/3Dlogo/\3Dlogo [2016-05-22 14:24:39] ... parse Mesh data/./models/3Dlogo/\3Dlogo.mesh.xml 0 [2016-05-22 14:24:40] ... parse Mesh data/./models/3Dlogo/\3Dstar.mesh.xml 6 [2016-05-22 14:24:40] [GLFrame] loading content data [2016-05-22 14:24:40] [CLIENT] STARTING UP OPEN GL [2016-05-22 14:24:40] ############## LOADING RESOURCE ServerSettings [2016-05-22 14:24:40] ############## LOADING RESOURCE MainMenuBackgroundShader [2016-05-22 14:24:40] [INIT][CLIENT][SHADER] Loading Shader: data//shader/loadingscreen/bg.vert.glsl; data//shader/loadingscreen/bg.frag.glsl [2016-05-22 14:24:40] ############## LOADING RESOURCE ai-panel-gui- [2016-05-22 14:24:40] ############## LOADING RESOURCE bar-4x1-gui- [2016-05-22 14:24:40] ############## LOADING RESOURCE bars [2016-05-22 14:24:40] ############## LOADING RESOURCE box [2016-05-22 14:24:40] ############## LOADING RESOURCE build-icons-00-16x16-gui- [2016-05-22 14:24:40] ############## LOADING RESOURCE build-icons-01-16x16-gui- [2016-05-22 14:24:40] ############## LOADING RESOURCE build-icons-02-16x16-gui- [2016-05-22 14:24:40] ############## LOADING RESOURCE build-icons-extra-gui- [2016-05-22 14:24:40] ############## LOADING RESOURCE buttons-8x8-gui- [2016-05-22 14:24:40] ############## LOADING RESOURCE catalog-panel-gui- [2016-05-22 14:24:40] ############## LOADING RESOURCE crosshair-build-c-gui- [2016-05-22 14:24:40] ############## LOADING RESOURCE crosshair-c-gui- [2016-05-22 14:24:40] ############## LOADING RESOURCE crosshair-hit-c-gui- [2016-05-22 14:24:40] 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[2016-05-22 14:24:41] ############## LOADING RESOURCE gui/ingame/UI 16px Horizontal-1x8-gui- [2016-05-22 14:24:41] ############## LOADING RESOURCE gui/ingame/UI 16px Scanlines-gui- [2016-05-22 14:24:41] ############## LOADING RESOURCE gui/ingame/UI 16px Stars-1x4-gui- [2016-05-22 14:24:41] ############## LOADING RESOURCE gui/ingame/UI 16px Vertical-8x1-gui- [2016-05-22 14:24:41] ############## LOADING RESOURCE gui/ingame/UI 16px-8x8-gui- [2016-05-22 14:24:41] ############## LOADING RESOURCE gui/ingame/UI 32px Center SBFalse [2016-05-22 14:24:41] ############## LOADING RESOURCE gui/ingame/UI 32px Center SBFTrue [2016-05-22 14:24:41] ############## LOADING RESOURCE gui/ingame/UI 32px Corners-8x8-gui- [2016-05-22 14:24:41] ############## LOADING RESOURCE gui/ingame/UI 32px Vertical-8x1-gui- [2016-05-22 14:24:41] ############## LOADING RESOURCE gui/ingame/UI 32px-horizontals-1x32-gui- [2016-05-22 14:24:41] ############## LOADING RESOURCE gui/ingame/UI 8px Center_Background-gui- [2016-05-22 14:24:41] ############## LOADING RESOURCE gui/ingame/UI 8px Center_Button-gui- [2016-05-22 14:24:41] ############## LOADING RESOURCE gui/ingame/UI 8px Center_Filter-gui- [2016-05-22 14:24:41] ############## LOADING RESOURCE gui/ingame/UI 8px Center_Foreground-gui- [2016-05-22 14:24:41] ############## LOADING RESOURCE gui/ingame/UI 8px Center_PopUp-gui- [2016-05-22 14:24:41] ############## LOADING RESOURCE gui/ingame/UI 8px Center_Progress-gui- [2016-05-22 14:24:41] ############## LOADING RESOURCE gui/ingame/UI 8px Center_Textbox-gui- [2016-05-22 14:24:41] ############## LOADING RESOURCE gui/ingame/UI 8px Corners-8x8-gui- [2016-05-22 14:24:41] ############## LOADING RESOURCE gui/ingame/UI 8px Horizontal-1x16-gui- [2016-05-22 14:24:41] ############## LOADING RESOURCE gui/ingame/UI 8px Notification-gui- copy [2016-05-22 14:24:41] ############## LOADING RESOURCE gui/ingame/UI 8px Tooltip-gui- [2016-05-22 14:24:41] ############## LOADING RESOURCE gui/ingame/UI 8px Vertical-32x1-gui- [2016-05-22 14:24:41] ############## LOADING RESOURCE gui/ingame/UI_MainTheme-2x2-gui- [2016-05-22 14:24:41] ############## LOADING RESOURCE gui/ingame/UI_MainThemeBg-gui- [2016-05-22 14:24:42] ############## LOADING RESOURCE gui/ingame/UI_MainThemeLeftRight-1x2-gui- [2016-05-22 14:24:42] ############## LOADING RESOURCE gui/ingame/UI_MainThemeTopBottom-2x1-gui- [2016-05-22 14:24:42] ############## LOADING RESOURCE gui/menu/tools-16x16-gui- [2016-05-22 14:24:42] ############## LOADING RESOURCE gui/menu/UI 16px Center_Case-gui- [2016-05-22 14:24:42] ############## LOADING RESOURCE gui/menu/UI 16px Horizontal-1x8-gui- [2016-05-22 14:24:42] ############## LOADING RESOURCE gui/menu/UI 16px Scanlines-gui- [2016-05-22 14:24:42] ############## LOADING RESOURCE gui/menu/UI 16px Stars-1x4-gui- [2016-05-22 14:24:42] ############## LOADING RESOURCE gui/menu/UI 16px Vertical-8x1-gui- [2016-05-22 14:24:42] ############## LOADING RESOURCE gui/menu/UI 16px-8x8-gui- [2016-05-22 14:24:42] ############## LOADING RESOURCE gui/menu/UI 32px Center SBFalse [2016-05-22 14:24:42] ############## LOADING RESOURCE gui/menu/UI 32px Center SBFTrue [2016-05-22 14:24:42] ############## LOADING RESOURCE gui/menu/UI 32px Corners-8x8-gui- [2016-05-22 14:24:42] ############## LOADING RESOURCE gui/menu/UI 32px Vertical-8x1-gui- [2016-05-22 14:24:42] ############## LOADING RESOURCE gui/menu/UI 32px-horizontals-1x32-gui- [2016-05-22 14:24:42] ############## LOADING RESOURCE gui/menu/UI 8px Center_Background-gui- [2016-05-22 14:24:42] ############## LOADING RESOURCE gui/menu/UI 8px Center_Button-gui- [2016-05-22 14:24:42] ############## LOADING RESOURCE gui/menu/UI 8px Center_Filter-gui- [2016-05-22 14:24:42] ############## LOADING RESOURCE gui/menu/UI 8px Center_Foreground-gui- [2016-05-22 14:24:42] ############## LOADING RESOURCE gui/menu/UI 8px Center_PopUp-gui- [2016-05-22 14:24:42] ############## LOADING RESOURCE gui/menu/UI 8px Center_Progress-gui- [2016-05-22 14:24:42] ############## LOADING RESOURCE gui/menu/UI 8px Center_Textbox-gui- [2016-05-22 14:24:42] ############## LOADING RESOURCE gui/menu/UI 8px Corners-8x8-gui- [2016-05-22 14:24:42] ############## LOADING RESOURCE gui/menu/UI 8px Horizontal-1x16-gui- [2016-05-22 14:24:42] ############## LOADING RESOURCE gui/menu/UI 8px Notification-gui- copy [2016-05-22 14:24:42] ############## LOADING RESOURCE gui/menu/UI 8px Tooltip-gui- [2016-05-22 14:24:42] ############## LOADING RESOURCE gui/menu/UI 8px Vertical-32x1-gui- [2016-05-22 14:24:42] ############## LOADING RESOURCE gui/menu/UI_MainTheme-2x2-gui- [2016-05-22 14:24:42] ############## LOADING RESOURCE gui/menu/UI_MainThemeBg-gui- [2016-05-22 14:24:42] ############## LOADING RESOURCE gui/menu/UI_MainThemeLeftRight-1x2-gui- [2016-05-22 14:24:42] ############## LOADING RESOURCE gui/menu/UI_MainThemeTopBottom-2x1-gui- [2016-05-22 14:24:42] ############## LOADING RESOURCE help-gui- [2016-05-22 14:24:42] ############## LOADING RESOURCE hud-arrow-c-gui- [2016-05-22 14:24:42] 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HUD_pointers-c-8x8-gui- [2016-05-22 14:24:42] ############## LOADING RESOURCE hud_pointers-c-8x8 [2016-05-22 14:24:42] ############## LOADING RESOURCE HUD_ServerNote-gui- [2016-05-22 14:24:42] ############## LOADING RESOURCE HUD_ServerNote_Colour-gui- [2016-05-22 14:24:42] ############## LOADING RESOURCE HUD_Sprites-8x8-gui- [2016-05-22 14:24:42] ############## LOADING RESOURCE HUD_Target-2x4-gui- [2016-05-22 14:24:42] ############## LOADING RESOURCE icon [2016-05-22 14:24:42] ############## LOADING RESOURCE icon16 [2016-05-22 14:24:42] ############## LOADING RESOURCE icon32 [2016-05-22 14:24:42] ############## LOADING RESOURCE info-panel-big-gui- [2016-05-22 14:24:42] ############## LOADING RESOURCE info-panel-gui- [2016-05-22 14:24:42] ############## LOADING RESOURCE info [2016-05-22 14:24:42] ############## LOADING RESOURCE inventory-gui- [2016-05-22 14:24:43] ############## LOADING RESOURCE inventory-slot-gui- [2016-05-22 14:24:43] ############## LOADING RESOURCE inventory-slots-gui- [2016-05-22 14:24:43] ############## LOADING RESOURCE inventory-slots-simple-gui- [2016-05-22 14:24:43] ############## LOADING RESOURCE lens_flare-4x1-c- [2016-05-22 14:24:43] ############## LOADING RESOURCE lens_flare [2016-05-22 14:24:43] ############## LOADING RESOURCE loadingscreen-background [2016-05-22 14:24:43] ############## LOADING RESOURCE map-sprites-8x2-c-gui- [2016-05-22 14:24:43] ############## LOADING RESOURCE menu-panel-gui- [2016-05-22 14:24:43] ############## LOADING RESOURCE meta-icons-00-16x16-gui- [2016-05-22 14:24:43] ############## LOADING RESOURCE missile [2016-05-22 14:24:43] ############## LOADING RESOURCE navigation-panel-gui- [2016-05-22 14:24:43] ############## LOADING RESOURCE optionsJoystick-gui- [2016-05-22 14:24:43] ############## LOADING RESOURCE optionsKeyboard-gui- [2016-05-22 14:24:43] ############## LOADING RESOURCE optionsPanel-gui- [2016-05-22 14:24:43] ############## LOADING RESOURCE panel-std-gui- [2016-05-22 14:24:43] 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############## LOADING RESOURCE radarBackground [2016-05-22 14:24:43] ############## LOADING RESOURCE radarGUIBackground [2016-05-22 14:24:43] ############## LOADING RESOURCE schine [2016-05-22 14:24:43] ############## LOADING RESOURCE screen-gui- [2016-05-22 14:24:43] ############## LOADING RESOURCE sell-item-dropzone-gui- [2016-05-22 14:24:43] ############## LOADING RESOURCE shield_tex [2016-05-22 14:24:43] ############## LOADING RESOURCE shop-panel-gui- [2016-05-22 14:24:43] ############## LOADING RESOURCE shopinrange-gui- [2016-05-22 14:24:43] ############## LOADING RESOURCE sidebar-gui- [2016-05-22 14:24:43] ############## LOADING RESOURCE sidebarwep-gui- [2016-05-22 14:24:43] ############## LOADING RESOURCE small-dialog-gui- [2016-05-22 14:24:43] ############## LOADING RESOURCE smallinfo-panel-gui- [2016-05-22 14:24:43] ############## LOADING RESOURCE smoke4 [2016-05-22 14:24:43] ############## LOADING RESOURCE smoke_alpha [2016-05-22 14:24:43] ############## LOADING RESOURCE smoke_color [2016-05-22 14:24:43] ############## LOADING RESOURCE SM_logo_white_nostar [2016-05-22 14:24:43] ############## LOADING RESOURCE specmap2 [2016-05-22 14:24:43] ############## LOADING RESOURCE star [2016-05-22 14:24:44] ############## LOADING RESOURCE starColorMap-gui- [2016-05-22 14:24:44] ############## LOADING RESOURCE starmade-icon [2016-05-22 14:24:44] ############## LOADING RESOURCE starmade-logo [2016-05-22 14:24:44] ############## LOADING RESOURCE starSprite [2016-05-22 14:24:44] ############## LOADING RESOURCE std-message-gui- [2016-05-22 14:24:44] ############## LOADING RESOURCE stellarSprites-2x2-c- [2016-05-22 14:24:44] ############## LOADING RESOURCE structure-panel-gui- [2016-05-22 14:24:44] ############## LOADING RESOURCE sunSprite-c- [2016-05-22 14:24:44] ############## LOADING RESOURCE symm-plane [2016-05-22 14:24:44] ############## LOADING RESOURCE textinput-panel-gui- [2016-05-22 14:24:44] ############## LOADING RESOURCE tools-16x16-gui- [2016-05-22 14:24:44] ############## LOADING RESOURCE top-bar-gui- [2016-05-22 14:24:44] ############## LOADING RESOURCE UI 16px Center_Case-gui- [2016-05-22 14:24:44] ############## LOADING RESOURCE UI 16px Horizontal-1x8-gui- [2016-05-22 14:24:44] ############## LOADING RESOURCE UI 16px Scanlines-gui- [2016-05-22 14:24:44] ############## LOADING RESOURCE UI 16px Stars-1x4-gui- [2016-05-22 14:24:44] ############## LOADING RESOURCE UI 16px Vertical-8x1-gui- [2016-05-22 14:24:44] ############## LOADING RESOURCE UI 16px-1x4-gui- [2016-05-22 14:24:44] ############## LOADING RESOURCE UI 16px-8x8-gui- [2016-05-22 14:24:44] ############## LOADING RESOURCE UI 32px Center SBFalse [2016-05-22 14:24:44] ############## LOADING RESOURCE UI 32px Center SBFTrue [2016-05-22 14:24:44] ############## LOADING RESOURCE UI 32px Corners-8x8-gui- [2016-05-22 14:24:44] ############## LOADING RESOURCE UI 32px Vertical-8x1-gui- [2016-05-22 14:24:44] ############## LOADING RESOURCE UI 32px-horizontals-1x32-gui- [2016-05-22 14:24:44] ############## LOADING RESOURCE UI 8px Center_Background-gui- [2016-05-22 14:24:44] ############## LOADING RESOURCE UI 8px Center_Button-gui- [2016-05-22 14:24:44] ############## LOADING RESOURCE UI 8px Center_Filter-gui- [2016-05-22 14:24:44] ############## LOADING RESOURCE UI 8px Center_Foreground-gui- [2016-05-22 14:24:44] ############## LOADING RESOURCE UI 8px Center_PopUp-gui- [2016-05-22 14:24:44] ############## LOADING RESOURCE UI 8px Center_Progress-gui- [2016-05-22 14:24:44] ############## LOADING RESOURCE UI 8px Center_Textbox-gui- [2016-05-22 14:24:44] ############## LOADING RESOURCE UI 8px Corners-8x8-gui- [2016-05-22 14:24:44] ############## LOADING RESOURCE UI 8px Horizontal-1x16-gui- [2016-05-22 14:24:44] ############## LOADING RESOURCE UI 8px Notification-gui- copy [2016-05-22 14:24:44] ############## LOADING RESOURCE UI 8px Vertical-16x1-gui- [2016-05-22 14:24:44] ############## LOADING RESOURCE UI_MainTheme-2x2-gui- [2016-05-22 14:24:44] ############## LOADING RESOURCE UI_MainThemeBg-gui- [2016-05-22 14:24:44] ############## LOADING RESOURCE UI_MainThemeLeftRight-1x2-gui- [2016-05-22 14:24:44] ############## LOADING RESOURCE UI_MainThemeTopBottom-2x1-gui- [2016-05-22 14:24:44] ############## LOADING RESOURCE unlink-weapon-dropzone-gui- [2016-05-22 14:24:44] ############## LOADING RESOURCE weapon-assign-panel-gui- [2016-05-22 14:24:44] ############## LOADING RESOURCE CONFIG_HUD [2016-05-22 14:24:45] ############## LOADING RESOURCE CONFIG_GUI [2016-05-22 14:24:45] [GLFRAME] Content has been loaded [2016-05-22 14:24:45] [SHADER] validate: current FBO: 0 [2016-05-22 14:24:51] [CLIENT] starting selected online universe: SERVER INFO FOR localhost:4242(INFO VERSION: 0) Version: n/a Name: n/a Description: n/a Started: Thu Jan 01 01:00:00 CET 1970 Players: 0/0 Ping: 99999 [2016-05-22 14:24:51] [INITIALIZE] REMOTE CLASSES REGISTERED [2016-05-22 14:24:51] [INITIALIZE] RESOURCE MANAGER INITIALIZED [2016-05-22 14:24:51] ERROR: no content in Resource: D:\Jeux\Steam\SteamApps\common\StarMade\0 Mondes\Conception\file:\D:\Jeux\Steam\SteamApps\common\StarMade\0%20Mondes\Conception\StarMade.jar!\org\schema\game\network\commands [2016-05-22 14:24:51] ################# Loading from JAR ##################### [2016-05-22 14:24:51] ######################################################## [2016-05-22 14:24:51] [INITIALIZE] REMOTE COMMANDS REGISTERED [2016-05-22 14:24:51] [INITIALIZE] SECURITY MANAGER SET [2016-05-22 14:24:51] [INITIALIZE] COMMAND ID's ASSIGNED. NOW READING BLOCK CONFIG [2016-05-22 14:24:51] [INITIALIZE] BLOCK CONFIGURATION READ [2016-05-22 14:24:51] [CLIENT] initializing 0.198.131 (20160522_114626) [2016-05-22 14:24:52] [CLIENT] Added observer for GameClientController [2016-05-22 14:24:52] WARNING: Found unknown Windows version: Windows 7 [2016-05-22 14:24:52] Attempting to use default windows plug-in. [2016-05-22 14:24:52] Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin [2016-05-22 14:24:52] [CLIENT][GAMEINPUT] TOTAL INPUT DEVICES: 2 [2016-05-22 14:24:52] [JOYSTICK] reading config ./joystick.cfg [2016-05-22 14:24:52] [JOYSTICK] writing config ./joystick.cfg [2016-05-22 14:24:52] [CLIENT] Client State and Controller successfully created [2016-05-22 14:24:52] [CLIENT] trying to connect to localhost:4242 [2016-05-22 14:24:52] [CLIENT] establishing new socket connection to localhost:4242 [2016-05-22 14:24:52] [CLIENT] Trying TCP... [2016-05-22 14:24:52] [CLIENT] SOCKET CONNECTED TO SERVER [2016-05-22 14:24:52] [CLIENT] logging in now... Croquelune; ; [2016-05-22 14:24:54] [CLIENT] not logged int to server: discarding pong [2016-05-22 14:24:54] Client received paratresized command Login[return], packet -32767 [2016-05-22 14:24:54] [Client] [LOGIN]: Client sucessfully registered with id: 1 [2016-05-22 14:24:54] [CLIENT] logged in as: Client(1) [2016-05-22 14:24:54] [CLIENT] executing login hooks... [2016-05-22 14:24:54] Client received paratresized command RequestGameMode[return], packet -32766 [2016-05-22 14:24:54] Client received paratresized command MessageTo[void], packet -32767 [2016-05-22 14:24:54] [CLIENT] FORMATING: [391, Croquelune]; type: Integer [2016-05-22 14:24:54] [CLIENT] Server message: %s has joined the game. [2016-05-22 14:24:54] SET INITIAL SECTOR ID TO 5 [2016-05-22 14:24:54] [CLIENT] RECEIVED STARTING SECTOR: (-200, 5, -168) [2016-05-22 14:24:54] [CLIENT] RESET TO LOCAL CUSTOM TEXTURES [2016-05-22 14:24:54] [CLIENT] Server is using default block behavior: CSUM: remote: cb4ea3cd2ec2ae057fc542f774d54c1e05d66598 ::: local: cb4ea3cd2ec2ae057fc542f774d54c1e05d66598 [2016-05-22 14:24:54] [CLIENT] Server is using default block properties [2016-05-22 14:24:54] [CLIENT] Server is using default block config [2016-05-22 14:24:54] [CLIENT] finished executing client hooks: [#document: null] [2016-05-22 14:24:54] [CLIENT] synchronizing ALL Client(1) [2016-05-22 14:24:54] [SYNCHRONIZE] Client(1) IS WAITING TO SYNCH WITH SERVER - SKIPPING INPUT [2016-05-22 14:24:54] [SYNCHRONIZE] Client(1) IS WAITING TO SYNCH WITH SERVER - SKIPPED INPUT [2016-05-22 14:24:54] [SYNCHRONIZE] Client(1) IS WAITING TO SYNCH WITH SERVER - SKIPPING INPUT [2016-05-22 14:24:54] [SYNCHRONIZE] Client(1) IS WAITING TO SYNCH WITH SERVER - SKIPPED INPUT [2016-05-22 14:24:54] [CLIENT] 1 Sync all update received [2016-05-22 14:24:54] [SYNCHRONIZE] FORCED UPDATE [2016-05-22 14:24:54] [SYNC-RECEIVER] Client(1) DECODING OF NEW OBJECT SenableGameState(1) TOOK 52 [2016-05-22 14:24:55] [SYNC-RECEIVER] Client(1) DECODING OF NEW OBJECT Ship[HUD v1](12) TOOK 58 [2016-05-22 14:24:55] [SYNC-RECEIVER] Client(1) DECODING OF NEW OBJECT Ship[o](8) TOOK 17 [2016-05-22 14:24:55] [CLIENT] chat channels loaded 2 [2016-05-22 14:24:55] [SKINMANAGER] PlS[Croquelune ; id(4)(1)f(10001)] Client(1) received skin filename [2016-05-22 14:24:55] [PlayerState] Client successfully received player state Client(1), owner: 1 [2016-05-22 14:24:55] [SYNC-RECEIVER] Client(1) DECODING OF NEW OBJECT PlS[Croquelune ; id(4)(1)f(10001)] TOOK 14 [2016-05-22 14:24:55] [CHAT] Client(1) initializing data from network object 0 [2016-05-22 14:24:55] [CLIENT] 1 executed RequestSynchronizeAll. fetched objects 14 [2016-05-22 14:24:55] [CLIENT] RE- synchronized client: 1 [2016-05-22 14:24:55] [CLIENT] connected to server localhost:4242 [2016-05-22 14:24:55] [CLIENT] Client State and Controller successfully connected [2016-05-22 14:24:55] [CLIENT] State initializing [2016-05-22 14:24:55] [CLIENT] Chat initializing [2016-05-22 14:24:55] [CLIENT] Client(1) asking for new IDS [2016-05-22 14:24:55] Client received paratresized command GetNextFreeObjectId[return], packet -32764 [2016-05-22 14:24:55] Client got new ID range 40 [2016-05-22 14:24:55] [CLIENT] Client(1) received new IDS [2016-05-22 14:24:55] [CLIENT] ID RANGE AQUIRE TOOK 3 [2016-05-22 14:24:55] [CLIENT] Control Manager initializing [2016-05-22 14:24:56] [CLIENT][CONTROLLER] Switched to auto roam (spawn screen) [2016-05-22 14:24:56] [CLIENT][CONTROLLER] Switched to auto roam (spawn screen) [2016-05-22 14:24:56] [CLIENT][CONTROLLER] Switched to auto roam (spawn screen) [2016-05-22 14:24:56] [CLIENT] InternalCallback initializing [2016-05-22 14:24:56] [CLIENT] State initialized. GameMode: SANDBOX [2016-05-22 14:24:56] [CLIENT] Client State and Controller successfully initialized [2016-05-22 14:24:56] ################### ENGINE SETTINGS ########################## [2016-05-22 14:24:56] C_USE_NEW_PLAYER_MODEL_ true [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] CONTROL_HELP false [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] C_MOUSE_BUTTOM_SWITCH false [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] G_RESOLUTION 1920 x 1080 [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] G_FULLSCREEN true [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] G_TEXTURE_PACK Default [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] G_TEXTURE_PACK_RESOLUTION 256 [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] G_VSYNCH true [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] G_MULTI_SAMPLE_TARGET 0 [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] G_MULTI_SAMPLE 0 [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] G_FOV 110.0 [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] G_MAX_SEGEMENTSDRAWN 5000 [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] G_NORMAL_MAPPING false [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] G_SHADOWS true [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] G_SHADOW_QUALITY ULTRA [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] G_SHADOWS_TARGET false [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] G_SHADOW_QUALITY_TARGET ULTRA [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] G_PROD_BG true [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] G_PROD_BG_QUALITY 4096 [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] F_FRAME_BUFFER_USE true [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] G_DRAW_SURROUNDING_GALAXIES_IN_MAP false [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] HIT_INDICATION_NUMBERS_LIFETIME 1.0 [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] PLAYER_SKIN_CREATE [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] PLAYER_SKIN [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] D_LIFETIME_NORM 30 [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] G_WINDOWED_BORDERLESS false [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] S_SOUND_SYSTEM_ENABLED true [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] S_SOUND_ENABLED false [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] S_SOUND_VOLUME_GLOBAL 10 [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] N_TRANSMIT_RAW_DEBUG_POSITIONS false [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] C_SELECTED_JOYSTICK 0 [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] ICON_BAKERY_BLOCKSTYLE_ROTATE_DEG -90.0 [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] MOUSE_WHEEL_SENSIBILITY 7.0E-4 [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] BUILD_MODE_SHIFT_SPEED 25.0 [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] ORBITAL_CAM_SPEED 0.5 [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] G_DAMAGE_DISPLAY 600 [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] G_STAR_COUNT 65536 [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] G_VBO_BULKMODE_SIZE 4 [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] G_DRAW_FOG false [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] G_DRAW_BEAMS true [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] G_DRAW_EXHAUST_PLUMS true [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] D_INFO_CONTROLMANAGER false [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] D_INFO_SHADER true [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] T_ENABLE_TEXTURE_BAKER false [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] D_INFO_DRAW_TIMES false [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] D_INFO_DRAW_SPACE_PARTICLE false [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] G_SPACE_PARTICLE true [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] G_DRAW_MOUSE_COLLISION false [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] G_ATMOSPHERE_SHADER normal [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] G_SHADOW_NEAR_DIST 1.0 [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] G_SHADOW_FAR_DIST 75.0 [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] G_SHADOW_DEPTH_RANGE_NEAR 0.0 [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] G_SHADOW_DEPTH_RANGE_FAR 1.0 [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] G_SHADOW_SPLIT_FAR_0 0.325 [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] G_SHADOW_SPLIT_NEAR_1 0.325 [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] G_SHADOW_SPLIT_FAR_1 0.325 [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] G_SHADOW_SPLIT_NEAR_2 0.325 [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] G_SHADOW_SPLIT_MULT 1.005 [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] G_SHADOW_CROP_MATRIX_MAX -1000.0 [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] G_SHADOW_CROP_MATRIX_MIN 1000.0 [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] G_SHADOW_EXTRA_BACKUP 20.0 [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] G_SHADOW_NEAR_CLIP 0.05 [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] G_SHADOW_SPLIT_RADIUS_ADD_0 0.0 [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] G_SHADOW_SPLIT_RADIUS_ADD_1 10.0 [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] G_SHADOW_SPLIT_RADIUS_ADD_2 0.0 [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] G_SHADOW_SPLIT_RADIUS_ADD_3 0.0 [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] G_SHADOW_SPLIT_ORTHO_FAR_ADDED_0 0.0 [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] G_SHADOW_SPLIT_ORTHO_FAR_ADDED_1 100.0 [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] G_SHADOW_SPLIT_ORTHO_FAR_ADDED_2 0.0 [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] G_SHADOW_SPLIT_ORTHO_FAR_ADDED_3 0.0 [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] G_SHADOW_SPLIT_ORTHO_NEAR_ADDED -100.0 [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] G_SHADOW_ULTRA_FAR_BOUND_ADDED_0 -0.023 [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] G_SHADOW_ULTRA_FAR_BOUND_ADDED_1 -0.002 [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] G_SHADOW_ULTRA_FAR_BOUND_ADDED_2 -0.002 [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] G_SHADOW_OTHER_QUALITY_FAR_BOUND_ADDED_0 -0.023 [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] G_SHADOW_OTHER_QUALITY_FAR_BOUND_ADDED_1 -0.002 [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] G_SHADOW_OTHER_QUALITY_FAR_BOUND_ADDED_2 -0.0 [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] G_SHADOW_FOV_ADDED_RAD 0.2 [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] G_SHADOW_DISPLAY_SHADOW_MAP false [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] G_DRAW_SHIELDS true [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] G_DRAW_WATER true [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] G_DRAW_BACKGOUND true [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] G_WATER_USER_MIPMAPS false [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] E_NAVIGATION_FILTER 1021 [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] G_DRAW_ENTITIES true [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] G_FRUSTUM_CULLTING true [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] G_DRAW_EFFECTS true [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] G_SHADER_RELOAD false [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] G_FRAMRATE_FIXED -1 [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] G_SHADERS_ACTIVE true [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] G_DEBUG_DRAW_GRID false [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] G_DEBUG_DRAW_LINES true [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] T_TERRAIN_DRAW true [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] T_TERRAIN_WIREFRAME_DRAW false [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] G_CULLING_ACTIVE true [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] G_TEXTURE_ARRAYS false [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] G_AUTO_NORMALIZATION true [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] G_DRAW_BY_SIDES true [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] G_WIREFRAMED false [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] G_TEXTURE_COMPRESSION_BLOCKS false [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] G_TEXTURE_ARRAY_COMPRESSION true [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] G_TEXTURE_ARRAY_MIPMAP true [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] G_TEXTURE_MIPMAP true [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] G_SHADOWS_VSM false [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] S_PAUSED false [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] S_SETTINGS_SHOW false [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] MINIMAP_MODE LARGE [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] SECTOR_INDICATION_MODE INDICATION_AND_ARROW [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] S_KEY_ALLOW_DUPLICATES true [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] GIF_WIDTH 640 [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] GIF_HEIGHT 640 [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] GIF_FPS 15 [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] GIF_GUI false [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] G_DEBRIS_THRESHOLD_MS 4 [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] S_INITIAL_SETTING Multi Player [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] S_GAME_MODE Sandbox [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] G_BONE_ANIMATION true [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] P_NT_DEBUG_ACTIVE false [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] P_PHYSICS_DEBUG_ACTIVE_OCCLUSION false [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] P_PHYSICS_DEBUG_ACTIVE false [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] P_PHYSICS_DEBUG_MODE 0 [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] G_DEUBG_LINE_DRAWING_ACTIVATED false [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] G_WINDOW_START_POSITION center [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] G_DRAW_GUI_ACTIVE true [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] G_DRAW_NO_OVERLAYS false [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] G_PARTICLE_SORTING true [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] P_PHYSICS_ACTIVATED true [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] G_SMOKE_QUALITY false [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] G_DRAW_STARS true [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] G_DRAW_PASTE_PREVIEW true [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] G_USE_SPRITE_VBO true [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] S_TUTORIAL false [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] G_AUTOSELECT_CONTROLLERS true [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] S_INFO_DRAW SOME_INFO [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] G_VBO_FLAG STATIC [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] N_LAG_COMPENSATION true [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] N_IGNORE_SAVED_UPLINK_CREDENTIALS_IN_SINGLEPLAYER true [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] N_SERVER_TIME_UPDATE_FREQUENCE 2000 [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] M_TEXTURE_PACK_CONFIG_TOOL ./data/textures/block/Default/64/ [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] G_MIPMAP_LEVEL_MAX 3 [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] M_MOUSE_SENSITIVITY 0.5 [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] G_HIT_INDICATION_SIZE 1.0 [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] F_BLOOM true [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] F_BLOOM_INTENSITY 0.4 [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] S_MOUSE_LOCK true [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] G_DRAW_ADV_BUILDMODE_BLOCK_PREVIEW true [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] G_DRAW_ALL_CONNECTIONS false [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] G_SHOW_PURE_NUMBERS_FOR_SHIELD_AND_POWER false [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] S_FLIP_HOTBAR_MOUSEWHEEL_WITHOUT_CTRL true [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] S_ZOOM_MOUSEWHEEL SLOTS [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] S_MOUSE_SHIP_INVERT false [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] S_MOUSE_ALL_INVERT false [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] S_USE_REGION_SIGNATURE_TEST false [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] G_PREVIEW_TO_BUILD_BLOCK true [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] S_EXIT_ON_ESC false [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] G_USE_HIGH_QUALITY_ACKGROUND true [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] G_DRAW_POPUPS true [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] G_USE_VBO_MAP true [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] G_DRAW_JUMP_OVERLAY true [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] G_MAG_FILTER_LINEAR_BLOCKS false [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] G_MAG_FILTER_LINEAR_GUI false [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] G_MAX_BEAMS 8192 [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] SEGMENT_REQUEST_BATCH 64 [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] CLIENT_BUFFER_SIZE 65536 [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] ICON_BAKERY_SINGLE_RESOLUTION 150 [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] G_RAYTRACE_COUNT 256 [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] ICON_BAKERY_SINGLE_ICONS false [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] G_MUST_CONFIRM_DETACHEMENT_AT_SPEED 50.0 [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] G_USE_SHADER4 true [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] O_OCULUS_RENDERING false [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] G_USE_VERTEX_LIGHTING_ONLY false [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] CLIENT_TRAFFIC_CLASS true [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] G_DRAW_SELECTED_BLOCK_WOBBLE true [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] G_USE_TWO_COMPENENT_SHADER false [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] A_FORCE_AUTHENTICATION_METHOD -1 [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] MIN_FFA 2 [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] B_UNDO_REDO_MAX 30 [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] N_ARTIFICIAL_DELAY 0 [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] SEGMENT_PIECE_QUEUE_SINGLEPLAYER 32767 [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] G_MAX_MISSILE_TRAILS 2048 [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] G_USE_OCCLUSION_CULLING false [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] C_AUTOASSIGN_WEAPON_SLOTS true [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] G_DRAW_NT_STATS_OVERLAY true [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] CLIENT_CUSTOM_TEXTURE_PATH ./customBlockTextures [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] SECRET none [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] USE_OPEN_AL_SOUND true [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] LIMIT_FPS_UNFOCUS true [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] GUI_USE_DISPLAY_LISTS false [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] USE_GL_MULTI_DRAWARRAYS true [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] USE_GL_MULTI_DRAWARRAYS_INITIAL_SET true [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] CHAT_CLOSE_ON_ENTER true [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] A_FORCE_LOCAL_SAVE_ENABLED_IN_SINGLE_PLAYER false [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] G_SHIP_INFO_ZOOM 0 [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] G_SINGLEPLAYER_CREATIVE_MODE false [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] G_DRAW_LAG_OBJECTS_IN_HUD true [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] G_SHOW_SYMMETRY_PLANES true [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] LANGUAGE_PACK english [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] DELETE_SEVER_DATABASE_ON_STARTUP false [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] G_BASIC_SELECTION_BOX false [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] OFFLINE_PLAYER_NAME Croquelune [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] ONLINE_PLAYER_NAME Croquelune [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] SERVERLIST_COMPATIBLE true [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] SERVERLIST_RESPONSIVE true [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] SERVERLIST_FAVORITES false [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] G_CUBE_LIGHT_NORMALIZER_NEW false [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] SERVERLIST_LAST_SERVER_USED localhost:4242 [2016-05-22 14:24:56] ---------------------------------------------------------------- [2016-05-22 14:24:56] LAST_GAME MP;localhost;4242;Croquelune [2016-05-22 14:24:56] ################### /ENGINE SETTINGS ######################### [2016-05-22 14:24:56] [CLIENT] DISPOSING CONNECTION DIALOG [2016-05-22 14:24:56] [CLIENT] disposing connection dialog: null [2016-05-22 14:24:56] ############## LOADING RESOURCE FONT [2016-05-22 14:24:56] VIDEO MEMORY BEFORE LOADING FONTS [2016-05-22 14:24:56] CURRENT_AVAILABLE: 1725MB [2016-05-22 14:24:56] TOTAL_AVAILABLE: 2048MB [2016-05-22 14:24:56] INFO_DEDICATED: 2048MB [2016-05-22 14:24:56] INFO_EVICTED: 1054MB [2016-05-22 14:24:56] [PARSER] not parsed: idlingFloating [2016-05-22 14:24:56] [PARSER] not parsed: idlingGravity [2016-05-22 14:24:56] [PARSER] not parsed: dancingGravity [2016-05-22 14:24:56] [PARSER] not parsed: movingJumpingJumpUp [2016-05-22 14:24:56] [PARSER] not parsed: movingJumpingJumpDown [2016-05-22 14:24:56] [PARSER] not parsed: movingFallingStandard [2016-05-22 14:24:56] [PARSER] not parsed: movingFallingLedge [2016-05-22 14:24:56] [PARSER] not parsed: movingLandingShortFall [2016-05-22 14:24:56] [PARSER] not parsed: movingLandingMiddleFall [2016-05-22 14:24:56] [PARSER] not parsed: movingLandingLongFall [2016-05-22 14:24:56] [PARSER] not parsed: movingNoGravityGravToNoGrav [2016-05-22 14:24:56] [PARSER] not parsed: movingNoGravityNoGravToGrav [2016-05-22 14:24:56] [PARSER] not parsed: movingNoGravityFloatMoveN [2016-05-22 14:24:56] [PARSER] not parsed: movingNoGravityFloatMoveS [2016-05-22 14:24:56] [PARSER] not parsed: movingNoGravityFloatMoveUp [2016-05-22 14:24:56] [PARSER] not parsed: movingNoGravityFloatMoveDown [2016-05-22 14:24:56] [PARSER] not parsed: movingNoGravityFloatRot [2016-05-22 14:24:56] [PARSER] not parsed: movingNoGravityFloatHit [2016-05-22 14:24:56] [PARSER] not parsed: movingNoGravityFloatDeath [2016-05-22 14:24:56] [PARSER] not parsed: movingByFootCrawling [2016-05-22 14:24:56] [PARSER] not parsed: movingByFootCrawlingNorth [2016-05-22 14:24:56] [PARSER] not parsed: movingByFootCrawlingSouth [2016-05-22 14:24:56] [PARSER] not parsed: movingByFootCrawlingWest [2016-05-22 14:24:56] [PARSER] not parsed: movingByFootCrawlingEast [2016-05-22 14:24:56] [PARSER] not parsed: movingByFootCrawlingNorthEast [2016-05-22 14:24:56] [PARSER] not parsed: movingByFootCrawlingNorthWest [2016-05-22 14:24:56] [PARSER] not parsed: movingByFootCrawlingSouthWest [2016-05-22 14:24:56] [PARSER] not parsed: movingByFootCrawlingSouthEast [2016-05-22 14:24:56] [PARSER] not parsed: movingByFootSlowWalking [2016-05-22 14:24:56] [PARSER] not parsed: movingByFootSlowWalkingNorth [2016-05-22 14:24:56] [PARSER] not parsed: movingByFootSlowWalkingSouth [2016-05-22 14:24:56] [PARSER] not parsed: movingByFootSlowWalkingWest [2016-05-22 14:24:56] [PARSER] not parsed: movingByFootSlowWalkingEast [2016-05-22 14:24:56] [PARSER] not parsed: movingByFootSlowWalkingNorthEast [2016-05-22 14:24:56] [PARSER] not parsed: movingByFootSlowWalkingNorthWest [2016-05-22 14:24:56] [PARSER] not parsed: movingByFootSlowWalkingSouthWest [2016-05-22 14:24:56] [PARSER] not parsed: movingByFootSlowWalkingSouthEast [2016-05-22 14:24:56] [PARSER] not parsed: movingByFootWalking [2016-05-22 14:24:56] [PARSER] not parsed: movingByFootWalkingNorth [2016-05-22 14:24:56] [PARSER] not parsed: movingByFootWalkingSouth [2016-05-22 14:24:56] [PARSER] not parsed: movingByFootWalkingWest [2016-05-22 14:24:56] [PARSER] not parsed: movingByFootWalkingEast [2016-05-22 14:24:56] [PARSER] not parsed: movingByFootWalkingNorthEast [2016-05-22 14:24:56] [PARSER] not parsed: movingByFootWalkingNorthWest [2016-05-22 14:24:56] [PARSER] not parsed: movingByFootWalkingSouthWest [2016-05-22 14:24:56] [PARSER] not parsed: movingByFootWalkingSouthEast [2016-05-22 14:24:56] [PARSER] not parsed: movingByFootRunning [2016-05-22 14:24:56] [PARSER] not parsed: movingByFootRunningNorth [2016-05-22 14:24:56] [PARSER] not parsed: movingByFootRunningSouth [2016-05-22 14:24:56] [PARSER] not parsed: movingByFootRunningWest [2016-05-22 14:24:56] [PARSER] not parsed: movingByFootRunningEast [2016-05-22 14:24:56] [PARSER] not parsed: movingByFootRunningNorthEast [2016-05-22 14:24:56] [PARSER] not parsed: movingByFootRunningNorthWest [2016-05-22 14:24:56] [PARSER] not parsed: movingByFootRunningSouthWest [2016-05-22 14:24:56] [PARSER] not parsed: movingByFootRunningSouthEast [2016-05-22 14:24:56] [PARSER] not parsed: upperBodyGun [2016-05-22 14:24:56] [PARSER] not parsed: upperBodyGunIdle [2016-05-22 14:24:56] [PARSER] not parsed: upperBodyGunIdleIn [2016-05-22 14:24:56] [PARSER] not parsed: upperBodyGunDraw [2016-05-22 14:24:56] [PARSER] not parsed: upperBodyGunAway [2016-05-22 14:24:56] [PARSER] not parsed: upperBodyGunFire [2016-05-22 14:24:56] [PARSER] not parsed: upperBodyGunFireHeavy [2016-05-22 14:24:56] [PARSER] not parsed: upperBodyGunMeelee [2016-05-22 14:24:56] [PARSER] not parsed: upperBodyFabricator [2016-05-22 14:24:56] [PARSER] not parsed: upperBodyFabricatorIdle [2016-05-22 14:24:56] [PARSER] not parsed: upperBodyFabricatorDraw [2016-05-22 14:24:56] [PARSER] not parsed: upperBodyFabricatorAway [2016-05-22 14:24:56] [PARSER] not parsed: upperBodyFabricatorFire [2016-05-22 14:24:56] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-05-22 14:24:56] [PARSER] not parsed: attacking [2016-05-22 14:24:56] [PARSER] not parsed: attackingMeelee [2016-05-22 14:24:56] [PARSER] not parsed: attackingMeeleeFloating [2016-05-22 14:24:56] [PARSER] not parsed: attackingMeeleeGravity [2016-05-22 14:24:56] [PARSER] not parsed: death [2016-05-22 14:24:56] [PARSER] not parsed: deathFloating [2016-05-22 14:24:56] [PARSER] not parsed: deathGravity [2016-05-22 14:24:56] [PARSER] not parsed: sitting [2016-05-22 14:24:56] [PARSER] not parsed: sittingBlock [2016-05-22 14:24:56] [PARSER] not parsed: sittingBlockNoFloor [2016-05-22 14:24:56] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-05-22 14:24:56] [PARSER] not parsed: sittingBlockFloor [2016-05-22 14:24:56] [PARSER] not parsed: sittingBlockFloorIdle [2016-05-22 14:24:56] [PARSER] not parsed: sittingWedge [2016-05-22 14:24:56] [PARSER] not parsed: sittingWedgeNoFloor [2016-05-22 14:24:56] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-05-22 14:24:56] [PARSER] not parsed: sittingWedgeFloor [2016-05-22 14:24:56] [PARSER] not parsed: sittingWedgeFloorIdle [2016-05-22 14:24:56] [PARSER] not parsed: hit [2016-05-22 14:24:56] [PARSER] not parsed: hitSmall [2016-05-22 14:24:56] [PARSER] not parsed: hitSmallFloating [2016-05-22 14:24:56] [PARSER] not parsed: hitSmallGravity [2016-05-22 14:24:56] [PARSER] not parsed: salutes [2016-05-22 14:24:56] [PARSER] not parsed: salutesSalute [2016-05-22 14:24:56] [PARSER] not parsed: talk [2016-05-22 14:24:56] [PARSER] not parsed: talkSalute [2016-05-22 14:24:56] [PARSER] not parsed: helmet [2016-05-22 14:24:56] [PARSER] not parsed: helmetOn [2016-05-22 14:24:56] [PARSER] not parsed: helmetOff [2016-05-22 14:24:56] [PARSER] not parsed: idlingFloating [2016-05-22 14:24:56] [PARSER] not parsed: idlingGravity [2016-05-22 14:24:56] [PARSER] not parsed: dancingGravity [2016-05-22 14:24:56] [PARSER] not parsed: movingJumpingJumpUp [2016-05-22 14:24:56] [PARSER] not parsed: movingJumpingJumpDown [2016-05-22 14:24:56] [PARSER] not parsed: movingFallingStandard [2016-05-22 14:24:56] [PARSER] not parsed: movingFallingLedge [2016-05-22 14:24:56] [PARSER] not parsed: movingLandingShortFall [2016-05-22 14:24:56] [PARSER] not parsed: movingLandingMiddleFall [2016-05-22 14:24:56] [PARSER] not parsed: movingLandingLongFall [2016-05-22 14:24:56] [PARSER] not parsed: movingNoGravityGravToNoGrav [2016-05-22 14:24:56] [PARSER] not parsed: movingNoGravityNoGravToGrav [2016-05-22 14:24:56] [PARSER] not parsed: movingNoGravityFloatMoveN [2016-05-22 14:24:56] [PARSER] not parsed: movingNoGravityFloatMoveS [2016-05-22 14:24:56] [PARSER] not parsed: movingNoGravityFloatMoveUp [2016-05-22 14:24:56] [PARSER] not parsed: movingNoGravityFloatMoveDown [2016-05-22 14:24:56] [PARSER] not parsed: movingNoGravityFloatRot [2016-05-22 14:24:56] [PARSER] not parsed: movingNoGravityFloatHit [2016-05-22 14:24:56] [PARSER] not parsed: movingNoGravityFloatDeath [2016-05-22 14:24:56] [PARSER] not parsed: movingByFootCrawling [2016-05-22 14:24:56] [PARSER] not parsed: movingByFootCrawlingNorth [2016-05-22 14:24:56] [PARSER] not parsed: movingByFootCrawlingSouth [2016-05-22 14:24:56] [PARSER] not parsed: movingByFootCrawlingWest [2016-05-22 14:24:56] [PARSER] not parsed: movingByFootCrawlingEast [2016-05-22 14:24:56] [PARSER] not parsed: movingByFootCrawlingNorthEast [2016-05-22 14:24:56] [PARSER] not parsed: movingByFootCrawlingNorthWest [2016-05-22 14:24:56] [PARSER] not parsed: movingByFootCrawlingSouthWest [2016-05-22 14:24:56] [PARSER] not parsed: movingByFootCrawlingSouthEast [2016-05-22 14:24:56] [PARSER] not parsed: movingByFootSlowWalking [2016-05-22 14:24:56] [PARSER] not parsed: movingByFootSlowWalkingNorth [2016-05-22 14:24:56] [PARSER] not parsed: movingByFootSlowWalkingSouth [2016-05-22 14:24:56] [PARSER] not parsed: movingByFootSlowWalkingWest [2016-05-22 14:24:56] [PARSER] not parsed: movingByFootSlowWalkingEast [2016-05-22 14:24:56] [PARSER] not parsed: movingByFootSlowWalkingNorthEast [2016-05-22 14:24:56] [PARSER] not parsed: movingByFootSlowWalkingNorthWest [2016-05-22 14:24:56] [PARSER] not parsed: movingByFootSlowWalkingSouthWest [2016-05-22 14:24:56] [PARSER] not parsed: movingByFootSlowWalkingSouthEast [2016-05-22 14:24:56] [PARSER] not parsed: movingByFootWalking [2016-05-22 14:24:56] [PARSER] not parsed: movingByFootWalkingNorth [2016-05-22 14:24:56] [PARSER] not parsed: movingByFootWalkingSouth [2016-05-22 14:24:56] [PARSER] not parsed: movingByFootWalkingWest [2016-05-22 14:24:56] [PARSER] not parsed: movingByFootWalkingEast [2016-05-22 14:24:56] [PARSER] not parsed: movingByFootWalkingNorthEast [2016-05-22 14:24:56] [PARSER] not parsed: movingByFootWalkingNorthWest [2016-05-22 14:24:56] [PARSER] not parsed: movingByFootWalkingSouthWest [2016-05-22 14:24:56] [PARSER] not parsed: movingByFootWalkingSouthEast [2016-05-22 14:24:56] [PARSER] not parsed: movingByFootRunning [2016-05-22 14:24:56] [PARSER] not parsed: movingByFootRunningNorth [2016-05-22 14:24:56] [PARSER] not parsed: movingByFootRunningSouth [2016-05-22 14:24:56] [PARSER] not parsed: movingByFootRunningWest [2016-05-22 14:24:56] [PARSER] not parsed: movingByFootRunningEast [2016-05-22 14:24:56] [PARSER] not parsed: movingByFootRunningNorthEast [2016-05-22 14:24:56] [PARSER] not parsed: movingByFootRunningNorthWest [2016-05-22 14:24:56] [PARSER] not parsed: movingByFootRunningSouthWest [2016-05-22 14:24:56] [PARSER] not parsed: movingByFootRunningSouthEast [2016-05-22 14:24:56] [PARSER] not parsed: upperBodyGun [2016-05-22 14:24:56] [PARSER] not parsed: upperBodyGunIdle [2016-05-22 14:24:56] [PARSER] not parsed: upperBodyGunIdleIn [2016-05-22 14:24:56] [PARSER] not parsed: upperBodyGunDraw [2016-05-22 14:24:56] [PARSER] not parsed: upperBodyGunAway [2016-05-22 14:24:56] [PARSER] not parsed: upperBodyGunFire [2016-05-22 14:24:56] [PARSER] not parsed: upperBodyGunFireHeavy [2016-05-22 14:24:56] [PARSER] not parsed: upperBodyGunMeelee [2016-05-22 14:24:56] [PARSER] not parsed: upperBodyFabricator [2016-05-22 14:24:56] [PARSER] not parsed: upperBodyFabricatorIdle [2016-05-22 14:24:56] [PARSER] not parsed: upperBodyFabricatorDraw [2016-05-22 14:24:56] [PARSER] not parsed: upperBodyFabricatorAway [2016-05-22 14:24:56] [PARSER] not parsed: upperBodyFabricatorFire [2016-05-22 14:24:56] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-05-22 14:24:56] [PARSER] not parsed: attacking [2016-05-22 14:24:56] [PARSER] not parsed: attackingMeelee [2016-05-22 14:24:56] [PARSER] not parsed: attackingMeeleeFloating [2016-05-22 14:24:56] [PARSER] not parsed: attackingMeeleeGravity [2016-05-22 14:24:56] [PARSER] not parsed: death [2016-05-22 14:24:56] [PARSER] not parsed: deathFloating [2016-05-22 14:24:56] [PARSER] not parsed: deathGravity [2016-05-22 14:24:56] [PARSER] not parsed: sitting [2016-05-22 14:24:56] [PARSER] not parsed: sittingBlock [2016-05-22 14:24:56] [PARSER] not parsed: sittingBlockNoFloor [2016-05-22 14:24:56] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-05-22 14:24:56] [PARSER] not parsed: sittingBlockFloor [2016-05-22 14:24:56] [PARSER] not parsed: sittingBlockFloorIdle [2016-05-22 14:24:56] [PARSER] not parsed: sittingWedge [2016-05-22 14:24:56] [PARSER] not parsed: sittingWedgeNoFloor [2016-05-22 14:24:56] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-05-22 14:24:56] [PARSER] not parsed: sittingWedgeFloor [2016-05-22 14:24:56] [PARSER] not parsed: sittingWedgeFloorIdle [2016-05-22 14:24:56] [PARSER] not parsed: hit [2016-05-22 14:24:56] [PARSER] not parsed: hitSmall [2016-05-22 14:24:56] [PARSER] not parsed: hitSmallFloating [2016-05-22 14:24:56] [PARSER] not parsed: hitSmallGravity [2016-05-22 14:24:56] [PARSER] not parsed: salutes [2016-05-22 14:24:56] [PARSER] not parsed: salutesSalute [2016-05-22 14:24:56] [PARSER] not parsed: talk [2016-05-22 14:24:56] [PARSER] not parsed: talkSalute [2016-05-22 14:24:56] [PARSER] not parsed: helmet [2016-05-22 14:24:56] [PARSER] not parsed: helmetOn [2016-05-22 14:24:56] [PARSER] not parsed: helmetOff [2016-05-22 14:24:56] [PARSER] not parsed: movingFallingStandard [2016-05-22 14:24:56] [PARSER] not parsed: movingFallingLedge [2016-05-22 14:24:56] [PARSER] not parsed: movingLandingShortFall [2016-05-22 14:24:56] [PARSER] not parsed: movingLandingMiddleFall [2016-05-22 14:24:56] [PARSER] not parsed: movingLandingLongFall [2016-05-22 14:24:56] [PARSER] not parsed: upperBodyGun [2016-05-22 14:24:56] [PARSER] not parsed: upperBodyGunIdle [2016-05-22 14:24:56] [PARSER] not parsed: upperBodyGunIdleIn [2016-05-22 14:24:56] [PARSER] not parsed: upperBodyGunDraw [2016-05-22 14:24:56] [PARSER] not parsed: upperBodyGunAway [2016-05-22 14:24:56] [PARSER] not parsed: upperBodyGunFire [2016-05-22 14:24:56] [PARSER] not parsed: upperBodyGunFireHeavy [2016-05-22 14:24:56] [PARSER] not parsed: upperBodyGunMeelee [2016-05-22 14:24:56] [PARSER] not parsed: upperBodyFabricator [2016-05-22 14:24:56] [PARSER] not parsed: upperBodyFabricatorIdle [2016-05-22 14:24:56] [PARSER] not parsed: upperBodyFabricatorDraw [2016-05-22 14:24:56] [PARSER] not parsed: upperBodyFabricatorAway [2016-05-22 14:24:56] [PARSER] not parsed: upperBodyFabricatorFire [2016-05-22 14:24:56] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-05-22 14:24:56] [PARSER] not parsed: attacking [2016-05-22 14:24:56] [PARSER] not parsed: attackingMeelee [2016-05-22 14:24:56] [PARSER] not parsed: attackingMeeleeFloating [2016-05-22 14:24:56] [PARSER] not parsed: attackingMeeleeGravity [2016-05-22 14:24:56] [PARSER] not parsed: death [2016-05-22 14:24:56] [PARSER] not parsed: deathFloating [2016-05-22 14:24:56] [PARSER] not parsed: deathGravity [2016-05-22 14:24:56] [PARSER] not parsed: sitting [2016-05-22 14:24:56] [PARSER] not parsed: sittingBlock [2016-05-22 14:24:56] [PARSER] not parsed: sittingBlockNoFloor [2016-05-22 14:24:56] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-05-22 14:24:56] [PARSER] not parsed: sittingBlockFloor [2016-05-22 14:24:56] [PARSER] not parsed: sittingBlockFloorIdle [2016-05-22 14:24:56] [PARSER] not parsed: sittingWedge [2016-05-22 14:24:56] [PARSER] not parsed: sittingWedgeNoFloor [2016-05-22 14:24:56] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-05-22 14:24:56] [PARSER] not parsed: sittingWedgeFloor [2016-05-22 14:24:56] [PARSER] not parsed: sittingWedgeFloorIdle [2016-05-22 14:24:56] [PARSER] not parsed: hit [2016-05-22 14:24:56] [PARSER] not parsed: hitSmall [2016-05-22 14:24:56] [PARSER] not parsed: hitSmallFloating [2016-05-22 14:24:56] [PARSER] not parsed: hitSmallGravity [2016-05-22 14:24:56] [PARSER] not parsed: salutes [2016-05-22 14:24:56] [PARSER] not parsed: salutesSalute [2016-05-22 14:24:56] [PARSER] not parsed: talk [2016-05-22 14:24:56] [PARSER] not parsed: talkSalute [2016-05-22 14:24:56] [PARSER] not parsed: helmet [2016-05-22 14:24:56] [PARSER] not parsed: helmetOn [2016-05-22 14:24:56] [PARSER] not parsed: helmetOff [2016-05-22 14:24:56] [CLIENT] AFTER GRAPHICS RUN! [2016-05-22 14:24:56] [CLIENT] REMOVING CONNECTION DIALOG [2016-05-22 14:24:57] Client received paratresized command MessageTo[void], packet -32766 [2016-05-22 14:24:57] [CLIENT] FORMATING: [337, (-200, 4, -167), 189, 189]; type: Integer [2016-05-22 14:24:57] [CLIENT] Server message: DEBUG: sector %s is causing server lag (took %s ms on update) Physics: %sms [2016-05-22 14:24:58] Client received paratresized command MessageTo[void], packet -32765 [2016-05-22 14:24:58] [CLIENT] FORMATING: [337, (-199, 4, -168), 182, 182]; type: Integer [2016-05-22 14:24:58] [CLIENT] Server message: DEBUG: sector %s is causing server lag (took %s ms on update) Physics: %sms [2016-05-22 14:24:58] VIDEO MEMORY AFTER LOADING FONTS [2016-05-22 14:24:58] CURRENT_AVAILABLE: 1706MB [2016-05-22 14:24:58] TOTAL_AVAILABLE: 2048MB [2016-05-22 14:24:58] INFO_DEDICATED: 2048MB [2016-05-22 14:24:58] INFO_EVICTED: 1054MB [2016-05-22 14:24:58] ############## LOADING RESOURCE CONFIG_GUI [2016-05-22 14:24:59] ############## LOADING RESOURCE 0022_action - buttons push big [2016-05-22 14:24:59] LOADING SOUND: data\audio-resource\Actions\0022_action - buttons push big.ogg [2016-05-22 14:24:59] ############## LOADING RESOURCE 0022_action - buttons push medium [2016-05-22 14:24:59] LOADING SOUND: data\audio-resource\Actions\0022_action - buttons push medium.wav [2016-05-22 14:24:59] ############## LOADING RESOURCE 0022_action - buttons push small [2016-05-22 14:24:59] LOADING SOUND: data\audio-resource\Actions\0022_action - buttons push small.wav [2016-05-22 14:24:59] ############## LOADING RESOURCE 0022_action - enter digits in digital keypad [2016-05-22 14:24:59] LOADING SOUND: data\audio-resource\Actions\0022_action - enter digits in digital keypad.ogg [2016-05-22 14:24:59] ############## LOADING RESOURCE 0022_action - error invalid [2016-05-22 14:24:59] LOADING SOUND: data\audio-resource\Actions\0022_action - error invalid.ogg [2016-05-22 14:24:59] ############## LOADING RESOURCE 0022_action - fuel fill up (loop) [2016-05-22 14:24:59] LOADING SOUND: data\audio-resource\Actions\0022_action - fuel fill up (loop).ogg [2016-05-22 14:24:59] ############## LOADING RESOURCE 0022_action - fuel fill up quick [2016-05-22 14:24:59] LOADING SOUND: data\audio-resource\Actions\0022_action - fuel fill up quick.ogg [2016-05-22 14:24:59] ############## LOADING RESOURCE 0022_action - keyboard typing [2016-05-22 14:24:59] LOADING SOUND: data\audio-resource\Actions\0022_action - keyboard typing.ogg [2016-05-22 14:24:59] ############## LOADING RESOURCE 0022_action - purchase register _chick-ching_ [2016-05-22 14:24:59] LOADING SOUND: data\audio-resource\Actions\0022_action - purchase register _chick-ching_.ogg [2016-05-22 14:24:59] ############## LOADING RESOURCE 0022_action - purchase with coins [2016-05-22 14:24:59] LOADING SOUND: data\audio-resource\Actions\0022_action - purchase with coins.ogg [2016-05-22 14:24:59] ############## LOADING RESOURCE 0022_action - purchase with credits [2016-05-22 14:24:59] LOADING SOUND: data\audio-resource\Actions\0022_action - purchase with credits.ogg [2016-05-22 14:24:59] ############## LOADING RESOURCE 0022_action - receive coins [2016-05-22 14:24:59] LOADING SOUND: data\audio-resource\Actions\0022_action - receive coins.ogg [2016-05-22 14:24:59] ############## LOADING RESOURCE 0022_action - receive credits [2016-05-22 14:24:59] LOADING SOUND: data\audio-resource\Actions\0022_action - receive credits.ogg [2016-05-22 14:24:59] ############## LOADING RESOURCE 0022_action - repair ship power drill & ratchet [2016-05-22 14:24:59] LOADING SOUND: data\audio-resource\Actions\0022_action - repair ship power drill & ratchet.ogg [2016-05-22 14:24:59] ############## LOADING RESOURCE 0022_action - switches flip big [2016-05-22 14:24:59] LOADING SOUND: data\audio-resource\Actions\0022_action - switches flip big.ogg [2016-05-22 14:24:59] ############## LOADING RESOURCE 0022_action - switches flip small [2016-05-22 14:24:59] LOADING SOUND: data\audio-resource\Actions\0022_action - switches flip small.ogg [2016-05-22 14:24:59] ############## LOADING RESOURCE 0022_action - upgrade ship power tools [2016-05-22 14:24:59] LOADING SOUND: data\audio-resource\Actions\0022_action - upgrade ship power tools.ogg [2016-05-22 14:24:59] ############## LOADING RESOURCE 0022_ambience loop - computer lab tech (loop) [2016-05-22 14:24:59] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - computer lab tech (loop).ogg [2016-05-22 14:24:59] ############## LOADING RESOURCE 0022_ambience loop - interior cockpit (loop) [2016-05-22 14:24:59] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - interior cockpit (loop).ogg [2016-05-22 14:24:59] ############## LOADING RESOURCE 0022_ambience loop - shop machinery (loop) [2016-05-22 14:24:59] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - shop machinery (loop).ogg [2016-05-22 14:24:59] ############## LOADING RESOURCE 0022_ambience loop - space wind omnious light warbling tones (loop) [2016-05-22 14:24:59] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - space wind omnious light warbling tones (loop).ogg [2016-05-22 14:24:59] ############## LOADING RESOURCE 0022_ambience loop - spaceship hangar busy engines machinery and rumbles (loop) [2016-05-22 14:24:59] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - spaceship hangar busy engines machinery and rumbles (loop).ogg [2016-05-22 14:24:59] ############## LOADING RESOURCE 0022_ambience loop - spaceship hangar light (loop) [2016-05-22 14:24:59] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - spaceship hangar light (loop).ogg [2016-05-22 14:24:59] ############## LOADING RESOURCE 0022_ambience sfx - air release steam valve [2016-05-22 14:24:59] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - air release steam valve.ogg [2016-05-22 14:24:59] ############## LOADING RESOURCE 0022_ambience sfx - ambient hangar sounds drill [2016-05-22 14:24:59] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - ambient hangar sounds drill.ogg [2016-05-22 14:24:59] ############## LOADING RESOURCE 0022_ambience sfx - ambient hangar sounds hydraulics [2016-05-22 14:24:59] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - ambient hangar sounds hydraulics.ogg [2016-05-22 14:24:59] ############## LOADING RESOURCE 0022_ambience sfx - ambient hangar sounds working with ratchet [2016-05-22 14:24:59] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - ambient hangar sounds working with ratchet.ogg [2016-05-22 14:24:59] ############## LOADING RESOURCE 0022_ambience sfx - digital readout busy [2016-05-22 14:24:59] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - digital readout busy.ogg [2016-05-22 14:24:59] ############## LOADING RESOURCE 0022_ambience sfx - digital readout light [2016-05-22 14:24:59] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - digital readout light.ogg [2016-05-22 14:24:59] ############## LOADING RESOURCE 0022_ambience sfx - light flicker [2016-05-22 14:24:59] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - light flicker.ogg [2016-05-22 14:24:59] ############## LOADING RESOURCE 0022_ambience sfx - radar pulse [2016-05-22 14:24:59] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - radar pulse.ogg [2016-05-22 14:24:59] ############## LOADING RESOURCE 0022_ambience sfx - radio static interference with glitchy voices [2016-05-22 14:24:59] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - radio static interference with glitchy voices.ogg [2016-05-22 14:24:59] ############## LOADING RESOURCE 0022_ambience sfx - servo movement [2016-05-22 14:24:59] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - servo movement.ogg [2016-05-22 14:24:59] ############## LOADING RESOURCE 0022_explosion [2016-05-22 14:24:59] LOADING SOUND: data\audio-resource\Explosions\0022_explosion.ogg [2016-05-22 14:24:59] ############## LOADING RESOURCE 0022_explosion_2 [2016-05-22 14:24:59] LOADING SOUND: data\audio-resource\Explosions\0022_explosion_2.ogg [2016-05-22 14:24:59] ############## LOADING RESOURCE 0022_explosion_3 [2016-05-22 14:24:59] LOADING SOUND: data\audio-resource\Explosions\0022_explosion_3.ogg [2016-05-22 14:24:59] ############## LOADING RESOURCE 0022_explosion_4 [2016-05-22 14:24:59] LOADING SOUND: data\audio-resource\Explosions\0022_explosion_4.ogg [2016-05-22 14:24:59] ############## LOADING RESOURCE 0022_gameplay - achievement reached 1 [2016-05-22 14:24:59] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - achievement reached 1.ogg [2016-05-22 14:24:59] ############## LOADING RESOURCE 0022_gameplay - achievement reached 2 [2016-05-22 14:24:59] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - achievement reached 2.ogg [2016-05-22 14:24:59] ############## LOADING RESOURCE 0022_gameplay - achievement reached 3 [2016-05-22 14:24:59] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - achievement reached 3.ogg [2016-05-22 14:24:59] ############## LOADING RESOURCE 0022_gameplay - achievement reached 4 [2016-05-22 14:24:59] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - achievement reached 4.ogg [2016-05-22 14:24:59] ############## LOADING RESOURCE 0022_gameplay - cockpit warning beep [2016-05-22 14:24:59] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - cockpit warning beep.ogg [2016-05-22 14:24:59] ############## LOADING RESOURCE 0022_gameplay - level completed [2016-05-22 14:24:59] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - level completed.ogg [2016-05-22 14:24:59] ############## LOADING RESOURCE 0022_gameplay - level up 1 [2016-05-22 14:24:59] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - level up 1.ogg [2016-05-22 14:24:59] ############## LOADING RESOURCE 0022_gameplay - level up 2 [2016-05-22 14:24:59] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - level up 2.ogg [2016-05-22 14:24:59] ############## LOADING RESOURCE 0022_gameplay - low armor _electric_ warning chime [2016-05-22 14:24:59] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - low armor _electric_ warning chime.ogg [2016-05-22 14:24:59] ############## LOADING RESOURCE 0022_gameplay - low fuel warning constant beeps (loop) [2016-05-22 14:24:59] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - low fuel warning constant beeps (loop).ogg [2016-05-22 14:24:59] ############## LOADING RESOURCE 0022_gameplay - notification chime 1 [2016-05-22 14:24:59] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - notification chime 1.ogg [2016-05-22 14:24:59] ############## LOADING RESOURCE 0022_gameplay - notification chime 2 [2016-05-22 14:24:59] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - notification chime 2.ogg [2016-05-22 14:24:59] ############## LOADING RESOURCE 0022_gameplay - power down big [2016-05-22 14:24:59] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - power down big.ogg [2016-05-22 14:25:00] ############## LOADING RESOURCE 0022_gameplay - power down small [2016-05-22 14:25:00] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - power down small.ogg [2016-05-22 14:25:00] ############## LOADING RESOURCE 0022_gameplay - power up big [2016-05-22 14:25:00] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - power up big.ogg [2016-05-22 14:25:00] ############## LOADING RESOURCE 0022_gameplay - power up small [2016-05-22 14:25:00] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - power up small.ogg [2016-05-22 14:25:00] ############## LOADING RESOURCE 0022_gameplay - prompt 1 [2016-05-22 14:25:00] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - prompt 1.ogg [2016-05-22 14:25:00] ############## LOADING RESOURCE 0022_gameplay - prompt 2 [2016-05-22 14:25:00] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - prompt 2.ogg [2016-05-22 14:25:00] ############## LOADING RESOURCE 0022_gameplay - prompt 3 [2016-05-22 14:25:00] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - prompt 3.ogg [2016-05-22 14:25:00] ############## LOADING RESOURCE 0022_gameplay - prompt 4 [2016-05-22 14:25:00] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - prompt 4.ogg [2016-05-22 14:25:00] ############## LOADING RESOURCE 0022_gameplay - save game chime [2016-05-22 14:25:00] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - save game chime.ogg [2016-05-22 14:25:00] ############## LOADING RESOURCE 0022_item - forcefield activate [2016-05-22 14:25:00] LOADING SOUND: data\audio-resource\Items\0022_item - forcefield activate.ogg [2016-05-22 14:25:00] ############## LOADING RESOURCE 0022_item - forcefield loop [2016-05-22 14:25:00] LOADING SOUND: data\audio-resource\Items\0022_item - forcefield loop.ogg [2016-05-22 14:25:00] ############## LOADING RESOURCE 0022_item - forcefield powerdown [2016-05-22 14:25:00] LOADING SOUND: data\audio-resource\Items\0022_item - forcefield powerdown.ogg [2016-05-22 14:25:00] ############## LOADING RESOURCE 0022_item - pick up coin ding [2016-05-22 14:25:00] LOADING SOUND: data\audio-resource\Items\0022_item - pick up coin ding.ogg [2016-05-22 14:25:00] ############## LOADING RESOURCE 0022_item - pick up health [2016-05-22 14:25:00] LOADING SOUND: data\audio-resource\Items\0022_item - pick up health.ogg [2016-05-22 14:25:00] ############## LOADING RESOURCE 0022_item - pick up weapon [2016-05-22 14:25:00] LOADING SOUND: data\audio-resource\Items\0022_item - pick up weapon.ogg [2016-05-22 14:25:00] ############## LOADING RESOURCE 0022_item - shield activate [2016-05-22 14:25:00] LOADING SOUND: data\audio-resource\Items\0022_item - shield activate.ogg [2016-05-22 14:25:00] ############## LOADING RESOURCE 0022_item - shield loop [2016-05-22 14:25:00] LOADING SOUND: data\audio-resource\Items\0022_item - shield loop.ogg [2016-05-22 14:25:00] ############## LOADING RESOURCE 0022_item - shield powerdown [2016-05-22 14:25:00] LOADING SOUND: data\audio-resource\Items\0022_item - shield powerdown.ogg [2016-05-22 14:25:00] ############## LOADING RESOURCE 0022_item - special item pickup 1 [2016-05-22 14:25:00] LOADING SOUND: data\audio-resource\Items\0022_item - special item pickup 1.ogg [2016-05-22 14:25:00] ############## LOADING RESOURCE 0022_item - special item pickup 2 [2016-05-22 14:25:00] LOADING SOUND: data\audio-resource\Items\0022_item - special item pickup 2.ogg [2016-05-22 14:25:00] ############## LOADING RESOURCE 0022_item - special item pickup 3 [2016-05-22 14:25:00] LOADING SOUND: data\audio-resource\Items\0022_item - special item pickup 3.ogg [2016-05-22 14:25:00] ############## LOADING RESOURCE 0022_item - use special blastwave [2016-05-22 14:25:00] LOADING SOUND: data\audio-resource\Items\0022_item - use special blastwave.ogg [2016-05-22 14:25:00] ############## LOADING RESOURCE 0022_item - use special dissapear energetic hum (loop) [2016-05-22 14:25:00] LOADING SOUND: data\audio-resource\Items\0022_item - use special dissapear energetic hum (loop).ogg [2016-05-22 14:25:00] ############## LOADING RESOURCE 0022_item - use special energy zap [2016-05-22 14:25:00] LOADING SOUND: data\audio-resource\Items\0022_item - use special energy zap.ogg [2016-05-22 14:25:00] ############## LOADING RESOURCE 0022_item - use special light beam [2016-05-22 14:25:00] LOADING SOUND: data\audio-resource\Items\0022_item - use special light beam.ogg [2016-05-22 14:25:00] ############## LOADING RESOURCE 0022_menu_ui - back [2016-05-22 14:25:00] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - back.ogg [2016-05-22 14:25:00] ############## LOADING RESOURCE 0022_menu_ui - cancel [2016-05-22 14:25:00] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - cancel.wav [2016-05-22 14:25:00] ############## LOADING RESOURCE 0022_menu_ui - enter [2016-05-22 14:25:00] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - enter.wav [2016-05-22 14:25:00] ############## LOADING RESOURCE 0022_menu_ui - error 1 [2016-05-22 14:25:00] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - error 1.wav [2016-05-22 14:25:00] ############## LOADING RESOURCE 0022_menu_ui - error 2 [2016-05-22 14:25:00] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - error 2.wav [2016-05-22 14:25:00] ############## LOADING RESOURCE 0022_menu_ui - highlight 1 [2016-05-22 14:25:00] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - highlight 1.ogg [2016-05-22 14:25:00] ############## LOADING RESOURCE 0022_menu_ui - highlight 2 [2016-05-22 14:25:00] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - highlight 2.ogg [2016-05-22 14:25:00] ############## LOADING RESOURCE 0022_menu_ui - highlight 3 [2016-05-22 14:25:00] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - highlight 3.wav [2016-05-22 14:25:00] ############## LOADING RESOURCE 0022_menu_ui - pause [2016-05-22 14:25:00] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - pause.ogg [2016-05-22 14:25:00] ############## LOADING RESOURCE 0022_menu_ui - select 1 [2016-05-22 14:25:00] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - select 1.ogg [2016-05-22 14:25:00] ############## LOADING RESOURCE 0022_menu_ui - select 2 [2016-05-22 14:25:00] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - select 2.ogg [2016-05-22 14:25:00] ############## LOADING RESOURCE 0022_menu_ui - select 3 [2016-05-22 14:25:00] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - select 3.ogg [2016-05-22 14:25:00] ############## LOADING RESOURCE 0022_menu_ui - select 4 [2016-05-22 14:25:00] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - select 4.ogg [2016-05-22 14:25:00] ############## LOADING RESOURCE 0022_menu_ui - swoosh scroll large [2016-05-22 14:25:00] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - swoosh scroll large.ogg [2016-05-22 14:25:00] ############## LOADING RESOURCE 0022_menu_ui - swoosh scroll small [2016-05-22 14:25:00] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - swoosh scroll small.ogg [2016-05-22 14:25:00] ############## LOADING RESOURCE 0022_misc - blast synthetic explosion big [2016-05-22 14:25:00] LOADING SOUND: data\audio-resource\Menu UI\0022_misc - blast synthetic explosion big.ogg [2016-05-22 14:25:00] ############## LOADING RESOURCE 0022_misc - blast synthetic explosion small [2016-05-22 14:25:00] LOADING SOUND: data\audio-resource\Menu UI\0022_misc - blast synthetic explosion small.ogg [2016-05-22 14:25:00] ############## LOADING RESOURCE 0022_misc - engine start up [2016-05-22 14:25:00] LOADING SOUND: data\audio-resource\Menu UI\0022_misc - engine start up.ogg [2016-05-22 14:25:00] ############## LOADING RESOURCE 0022_misc - ship pass by quick [2016-05-22 14:25:00] LOADING SOUND: data\audio-resource\Menu UI\0022_misc - ship pass by quick.ogg [2016-05-22 14:25:00] ############## LOADING RESOURCE 0022_misc - ship pass by slow [2016-05-22 14:25:00] LOADING SOUND: data\audio-resource\Menu UI\0022_misc - ship pass by slow.ogg [2016-05-22 14:25:00] ############## LOADING RESOURCE 0022_spaceship enemy - engine thrusters big ship low pitched (loop) [2016-05-22 14:25:00] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - engine thrusters big ship low pitched (loop).ogg [2016-05-22 14:25:00] ############## LOADING RESOURCE 0022_spaceship enemy - engine thrusters medium ship medium pitched (loop) [2016-05-22 14:25:00] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - engine thrusters medium ship medium pitched (loop).ogg [2016-05-22 14:25:00] ############## LOADING RESOURCE 0022_spaceship enemy - engine thrusters small ship high pitched (loop) [2016-05-22 14:25:00] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - engine thrusters small ship high pitched (loop).ogg [2016-05-22 14:25:00] ############## LOADING RESOURCE 0022_spaceship enemy - hit large explosion big enemy ship blow up [2016-05-22 14:25:00] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - hit large explosion big enemy ship blow up.ogg [2016-05-22 14:25:00] ############## LOADING RESOURCE 0022_spaceship enemy - hit medium explosion medium enemy ship blow up [2016-05-22 14:25:00] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - hit medium explosion medium enemy ship blow up.ogg [2016-05-22 14:25:00] ############## LOADING RESOURCE 0022_spaceship enemy - hit no explosion metallic impact on enemy ship [2016-05-22 14:25:00] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - hit no explosion metallic impact on enemy ship.ogg [2016-05-22 14:25:00] ############## LOADING RESOURCE 0022_spaceship enemy - hit no explosion synthetic impact on enemy ship [2016-05-22 14:25:00] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - hit no explosion synthetic impact on enemy ship.ogg [2016-05-22 14:25:00] ############## LOADING RESOURCE 0022_spaceship enemy - hit small explosion small enemy ship blow up [2016-05-22 14:25:00] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - hit small explosion small enemy ship blow up.ogg [2016-05-22 14:25:00] ############## LOADING RESOURCE 0022_spaceship user - collision with asteroid large [2016-05-22 14:25:00] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - collision with asteroid large.ogg [2016-05-22 14:25:00] ############## LOADING RESOURCE 0022_spaceship user - collision with asteroid small [2016-05-22 14:25:00] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - collision with asteroid small.wav [2016-05-22 14:25:00] ############## LOADING RESOURCE 0022_spaceship user - collision with metal large [2016-05-22 14:25:00] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - collision with metal large.ogg [2016-05-22 14:25:00] ############## LOADING RESOURCE 0022_spaceship user - collision with metal small [2016-05-22 14:25:00] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - collision with metal small.ogg [2016-05-22 14:25:00] ############## LOADING RESOURCE 0022_spaceship user - int. cockpit alarm 1 (loop) [2016-05-22 14:25:00] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - int. cockpit alarm 1 (loop).ogg [2016-05-22 14:25:00] ############## LOADING RESOURCE 0022_spaceship user - int. cockpit alarm 2 (loop) [2016-05-22 14:25:00] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - int. cockpit alarm 2 (loop).ogg [2016-05-22 14:25:00] ############## LOADING RESOURCE 0022_spaceship user - int. cockpit alarm medium pitched (loop) [2016-05-22 14:25:00] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - int. cockpit alarm medium pitched (loop).ogg [2016-05-22 14:25:01] ############## LOADING RESOURCE 0022_spaceship user - large engine thruster end release gas [2016-05-22 14:25:01] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large engine thruster end release gas.ogg [2016-05-22 14:25:01] ############## LOADING RESOURCE 0022_spaceship user - large engine thruster loop [2016-05-22 14:25:01] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large engine thruster loop.ogg [2016-05-22 14:25:01] ############## LOADING RESOURCE 0022_spaceship user - large engine thruster start push gas [2016-05-22 14:25:01] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large engine thruster start push gas.ogg [2016-05-22 14:25:01] ############## LOADING RESOURCE 0022_spaceship user - large impact with shields disabled metallic hit big [2016-05-22 14:25:01] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large impact with shields disabled metallic hit big.ogg [2016-05-22 14:25:01] ############## LOADING RESOURCE 0022_spaceship user - large impact with shields disabled metallic hit small [2016-05-22 14:25:01] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large impact with shields disabled metallic hit small.ogg [2016-05-22 14:25:01] ############## LOADING RESOURCE 0022_spaceship user - large impact with shields enabled synthetic hit big [2016-05-22 14:25:01] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large impact with shields enabled synthetic hit big.ogg [2016-05-22 14:25:01] ############## LOADING RESOURCE 0022_spaceship user - large impact with shields enabled synthetic hit small [2016-05-22 14:25:01] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large impact with shields enabled synthetic hit small.wav [2016-05-22 14:25:01] ############## LOADING RESOURCE 0022_spaceship user - laser gun single fire big [2016-05-22 14:25:01] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - laser gun single fire big.ogg [2016-05-22 14:25:01] ############## LOADING RESOURCE 0022_spaceship user - lightspeed space wind [2016-05-22 14:25:01] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - lightspeed space wind.ogg [2016-05-22 14:25:01] ############## LOADING RESOURCE 0022_spaceship user - lock on target unsuccessful tone [2016-05-22 14:25:01] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - lock on target unsuccessful tone.ogg [2016-05-22 14:25:01] ############## LOADING RESOURCE 0022_spaceship user - locked on target successful beep [2016-05-22 14:25:01] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - locked on target successful beep.ogg [2016-05-22 14:25:01] ############## LOADING RESOURCE 0022_spaceship user - locking on target pulse (loop) [2016-05-22 14:25:01] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - locking on target pulse (loop).ogg [2016-05-22 14:25:01] ############## LOADING RESOURCE 0022_spaceship user - medium engine thrusters end release gas [2016-05-22 14:25:01] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - medium engine thrusters end release gas.ogg [2016-05-22 14:25:01] ############## LOADING RESOURCE 0022_spaceship user - medium engine thrusters loop [2016-05-22 14:25:01] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - medium engine thrusters loop.ogg [2016-05-22 14:25:01] ############## LOADING RESOURCE 0022_spaceship user - medium engine thrusters start push gas [2016-05-22 14:25:01] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - medium engine thrusters start push gas.wav [2016-05-22 14:25:01] ############## LOADING RESOURCE 0022_spaceship user - ship turbulence heavy [2016-05-22 14:25:01] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - ship turbulence heavy.ogg [2016-05-22 14:25:01] ############## LOADING RESOURCE 0022_spaceship user - ship turbulence medium [2016-05-22 14:25:01] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - ship turbulence medium.ogg [2016-05-22 14:25:01] ############## LOADING RESOURCE 0022_spaceship user - ship turbulence small [2016-05-22 14:25:01] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - ship turbulence small.ogg [2016-05-22 14:25:01] ############## LOADING RESOURCE 0022_spaceship user - small engine thruster end release gas [2016-05-22 14:25:01] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - small engine thruster end release gas.wav [2016-05-22 14:25:01] ############## LOADING RESOURCE 0022_spaceship user - small engine thruster loop [2016-05-22 14:25:01] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - small engine thruster loop.ogg [2016-05-22 14:25:01] ############## LOADING RESOURCE 0022_spaceship user - small engine thrusters start push gas [2016-05-22 14:25:01] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - small engine thrusters start push gas.wav [2016-05-22 14:25:01] ############## LOADING RESOURCE 0022_spaceship user - turbo boost large [2016-05-22 14:25:01] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - turbo boost large.ogg [2016-05-22 14:25:01] ############## LOADING RESOURCE 0022_spaceship user - turbo boost medium [2016-05-22 14:25:01] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - turbo boost medium.ogg [2016-05-22 14:25:01] ############## LOADING RESOURCE 0022_spaceship user - turbo boost small [2016-05-22 14:25:01] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - turbo boost small.ogg [2016-05-22 14:25:01] ############## LOADING RESOURCE 0022_laser_cannon_1 [2016-05-22 14:25:01] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_laser_cannon_1.ogg [2016-05-22 14:25:01] ############## LOADING RESOURCE 0022_laser_cannon_1_burst [2016-05-22 14:25:01] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_laser_cannon_1_burst.ogg [2016-05-22 14:25:01] ############## LOADING RESOURCE 0022_laser_cannon_2 [2016-05-22 14:25:01] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_laser_cannon_2.ogg [2016-05-22 14:25:01] ############## LOADING RESOURCE 0022_laser_cannon_2_burst [2016-05-22 14:25:01] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_laser_cannon_2_burst.ogg [2016-05-22 14:25:01] ############## LOADING RESOURCE 0022_proton_torpedo_1 [2016-05-22 14:25:01] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_proton_torpedo_1.ogg [2016-05-22 14:25:01] ############## LOADING RESOURCE 0022_proton_torpedo_2 [2016-05-22 14:25:01] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_proton_torpedo_2.ogg [2016-05-22 14:25:01] ############## LOADING RESOURCE 0022_spaceship enemy - laser gun fire burst [2016-05-22 14:25:01] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship enemy - laser gun fire burst.ogg [2016-05-22 14:25:01] ############## LOADING RESOURCE 0022_spaceship enemy - laser gun single fire large [2016-05-22 14:25:01] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship enemy - laser gun single fire large.ogg [2016-05-22 14:25:01] ############## LOADING RESOURCE 0022_spaceship enemy - laser gun single fire medium [2016-05-22 14:25:01] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship enemy - laser gun single fire medium.ogg [2016-05-22 14:25:01] ############## LOADING RESOURCE 0022_spaceship enemy - laser gun single fire small [2016-05-22 14:25:01] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship enemy - laser gun single fire small.ogg [2016-05-22 14:25:01] ############## LOADING RESOURCE 0022_spaceship user - canon fire 1 [2016-05-22 14:25:01] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - canon fire 1.ogg [2016-05-22 14:25:01] ############## LOADING RESOURCE 0022_spaceship user - canon fire 2 [2016-05-22 14:25:01] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - canon fire 2.ogg [2016-05-22 14:25:01] ############## LOADING RESOURCE 0022_spaceship user - laser gun burst fire three [2016-05-22 14:25:01] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser gun burst fire three.ogg [2016-05-22 14:25:01] ############## LOADING RESOURCE 0022_spaceship user - laser gun burst fire two [2016-05-22 14:25:01] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser gun burst fire two.ogg [2016-05-22 14:25:01] ############## LOADING RESOURCE 0022_spaceship user - laser gun single fire medium [2016-05-22 14:25:01] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser gun single fire medium.ogg [2016-05-22 14:25:01] ############## LOADING RESOURCE 0022_spaceship user - laser gun single fire small [2016-05-22 14:25:01] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser gun single fire small.ogg [2016-05-22 14:25:01] ############## LOADING RESOURCE 0022_spaceship user - laser impact with shields disabled metallic hit big [2016-05-22 14:25:01] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser impact with shields disabled metallic hit big.ogg [2016-05-22 14:25:01] ############## LOADING RESOURCE 0022_spaceship user - laser impact with shields disabled metallic hit small [2016-05-22 14:25:01] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser impact with shields disabled metallic hit small.ogg [2016-05-22 14:25:01] ############## LOADING RESOURCE 0022_spaceship user - laser impact with shields enabled synthetic hit big [2016-05-22 14:25:01] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser impact with shields enabled synthetic hit big.ogg [2016-05-22 14:25:01] ############## LOADING RESOURCE 0022_spaceship user - laser impact with shields enabled synthetic hit small [2016-05-22 14:25:01] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser impact with shields enabled synthetic hit small.ogg [2016-05-22 14:25:01] ############## LOADING RESOURCE 0022_spaceship user - missile fire 1 [2016-05-22 14:25:01] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - missile fire 1.ogg [2016-05-22 14:25:01] ############## LOADING RESOURCE 0022_spaceship user - missile fire 2 [2016-05-22 14:25:01] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - missile fire 2.ogg [2016-05-22 14:25:01] ############## LOADING RESOURCE 0022_spaceship user - ricochet laser hits metal [2016-05-22 14:25:01] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - ricochet laser hits metal.ogg [2016-05-22 14:25:01] ############## LOADING RESOURCE 0022_spaceship user - special synthetic weapon fire 1 [2016-05-22 14:25:01] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - special synthetic weapon fire 1.ogg [2016-05-22 14:25:01] ############## LOADING RESOURCE 0022_spaceship user - special synthetic weapon fire 2 [2016-05-22 14:25:01] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - special synthetic weapon fire 2.ogg [2016-05-22 14:25:01] ############## LOADING RESOURCE 0022_spaceship user - special synthetic weapon recharged 1 [2016-05-22 14:25:01] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - special synthetic weapon recharged 1.ogg [2016-05-22 14:25:01] ############## LOADING RESOURCE 0022_spaceship user - special synthetic weapon recharged 2 [2016-05-22 14:25:01] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - special synthetic weapon recharged 2.ogg [2016-05-22 14:25:01] ############## LOADING RESOURCE Sky [2016-05-22 14:25:01] [SceneParser] now parsing scene: data//models/ground/\sky [2016-05-22 14:25:02] ... parse Mesh data//models/ground/\sky-sphere-mesh.mesh.xml 0 [2016-05-22 14:25:02] [UTIL] native buffer fetch took 535 ms; invoked GC: true; new size 181440; index: 3 [2016-05-22 14:25:03] [UTIL] native buffer fetch took 388 ms; invoked GC: true; new size 181440; index: 4 [2016-05-22 14:25:03] [UTIL] native buffer fetch took 372 ms; invoked GC: true; new size 120960; index: 5 [2016-05-22 14:25:03] ############## LOADING RESOURCE Box [2016-05-22 14:25:03] [SceneParser] now parsing scene: data//models/ground/\box [2016-05-22 14:25:03] ... parse Mesh data//models/ground/\Box.mesh.xml 0 [2016-05-22 14:25:03] [WARNING][ResourceLoader] File Does Not exist: data/models/ground/brick_normal.png [2016-05-22 14:25:03] ############## LOADING RESOURCE Sphere [2016-05-22 14:25:03] [SceneParser] now parsing scene: data//models/ground/\sphere-low [2016-05-22 14:25:03] ... parse Mesh data//models/ground/\planet-mesh.mesh.xml 0 [2016-05-22 14:25:03] ############## LOADING RESOURCE Cylinder [2016-05-22 14:25:03] [SceneParser] now parsing scene: data//models/ground/\cylinder [2016-05-22 14:25:03] ... parse Mesh data//models/ground/\Cylinder001.mesh.xml 0 [2016-05-22 14:25:03] ############## LOADING RESOURCE GeoSphere [2016-05-22 14:25:03] [SceneParser] now parsing scene: data//models/ground/\GeoSphere300x10 [2016-05-22 14:25:03] ... parse Mesh data//models/ground/\GeoSphere300x10.mesh.xml 0 [2016-05-22 14:25:03] ############## LOADING RESOURCE Planet [2016-05-22 14:25:03] [SceneParser] now parsing scene: data//models/ground/\planet [2016-05-22 14:25:03] ... parse Mesh data//models/ground/\Planet.mesh.xml 0 [2016-05-22 14:25:03] ############## LOADING RESOURCE Atmosphere [2016-05-22 14:25:03] [SceneParser] now parsing scene: data//models/ground/\atmosphere [2016-05-22 14:25:03] ... parse Mesh data//models/ground/\Atmosphere.mesh.xml 0 [2016-05-22 14:25:03] ############## LOADING RESOURCE Asteroid [2016-05-22 14:25:03] [SceneParser] now parsing scene: data//models/ground/\asteroid [2016-05-22 14:25:03] ... parse Mesh data//models/ground/\asteroid.mesh.xml 0 [2016-05-22 14:25:04] [WARNING][ResourceLoader] File Does Not exist: data/models/ground/asteroid_normal.jpg [2016-05-22 14:25:04] ############## LOADING RESOURCE ExaustPlum [2016-05-22 14:25:04] [SceneParser] now parsing scene: data//models/ground/\exaustplum [2016-05-22 14:25:04] ... parse Mesh data//models/ground/\ExaustPlum.mesh.xml 0 [2016-05-22 14:25:04] ############## LOADING RESOURCE SimpleBeam [2016-05-22 14:25:04] [SceneParser] now parsing scene: data//models/ground/\simplebeam [2016-05-22 14:25:04] ... parse Mesh data//models/ground/\beam.mesh.xml 0 [2016-05-22 14:25:04] ############## LOADING RESOURCE Arrow [2016-05-22 14:25:04] [SceneParser] now parsing scene: data//models/ground/\arrow [2016-05-22 14:25:04] ... parse Mesh data//models/ground/\arrow.mesh.xml 0 [2016-05-22 14:25:04] [WARNING][ResourceLoader] File Does Not exist: data/models/ground/arrow_normal.png [2016-05-22 14:25:04] ############## LOADING RESOURCE BlackHole [2016-05-22 14:25:04] [SceneParser] now parsing scene: data//models/ground/\blackhole [2016-05-22 14:25:04] ... parse Mesh data//models/ground/\blackhole.mesh.xml 0 [2016-05-22 14:25:04] ############## LOADING RESOURCE Debris00 [2016-05-22 14:25:04] [SceneParser] now parsing scene: data//models/ground/\BlDebris0 [2016-05-22 14:25:04] ... parse Mesh data//models/ground/\BlDebris_0.mesh.xml 0 [2016-05-22 14:25:04] ... parse Mesh data//models/ground/\BlDebris_1.mesh.xml 6 [2016-05-22 14:25:04] ... parse Mesh data//models/ground/\BlDebris_2.mesh.xml 12 [2016-05-22 14:25:04] ... parse Mesh data//models/ground/\BlDebris_3.mesh.xml 18 [2016-05-22 14:25:04] ... parse Mesh data//models/ground/\BlDebris_4.mesh.xml 24 [2016-05-22 14:25:04] ############## LOADING RESOURCE Tube [2016-05-22 14:25:04] [SceneParser] now parsing scene: data//models/ground/\fnTube [2016-05-22 14:25:04] ... parse Mesh data//models/ground/\fnTube.mesh.xml 0 [2016-05-22 14:25:04] ############## LOADING RESOURCE PowerSupplyBeam [2016-05-22 14:25:04] [SceneParser] now parsing scene: data//models/gear/Power/\AccPowerBeam [2016-05-22 14:25:04] ... parse Mesh data//models/gear/Power/\AccPowerBeam.mesh.xml 0 [2016-05-22 14:25:04] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/Power/powerbeam_normal.png [2016-05-22 14:25:04] ############## LOADING RESOURCE BuildInhibitor [2016-05-22 14:25:04] [SceneParser] now parsing scene: data//models/gear/Inhibitor/\AccBuildInhibitor [2016-05-22 14:25:05] ... parse Mesh data//models/gear/Inhibitor/\AccBuildInhibitor.mesh.xml 0 [2016-05-22 14:25:05] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/Inhibitor/buildinhibtitor_normal.png [2016-05-22 14:25:05] ############## LOADING RESOURCE HealingBeam [2016-05-22 14:25:05] [SceneParser] now parsing scene: data//models/gear/HealingBeam/\HealBeam [2016-05-22 14:25:05] ... parse Mesh data//models/gear/HealingBeam/\AccHeal.mesh.xml 0 [2016-05-22 14:25:05] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/HealingBeam/heal_normal.png [2016-05-22 14:25:05] ############## LOADING RESOURCE Fabricator [2016-05-22 14:25:05] [SceneParser] now parsing scene: data//models/gear/Fabricator/\AccFabricator [2016-05-22 14:25:05] ... parse Mesh data//models/gear/Fabricator/\AccFabricator.mesh.xml 0 [2016-05-22 14:25:05] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/Fabricator/accfabricator_normal.png [2016-05-22 14:25:05] ############## LOADING RESOURCE Pistol [2016-05-22 14:25:05] [SceneParser] now parsing scene: data//models/gear/Pistol/\AccPistol [2016-05-22 14:25:05] ... parse Mesh data//models/gear/Pistol/\AccPistol.mesh.xml 0 [2016-05-22 14:25:05] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/Pistol/WeapPistol_normal.png [2016-05-22 14:25:05] ############## LOADING RESOURCE Torch [2016-05-22 14:25:05] [SceneParser] now parsing scene: data//models/gear/Torch/\AccTorch [2016-05-22 14:25:05] ... parse Mesh data//models/gear/Torch/\AccTorch.mesh.xml 0 [2016-05-22 14:25:05] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/Torch/torch_normal.png [2016-05-22 14:25:05] ############## LOADING RESOURCE Helmet [2016-05-22 14:25:05] [SceneParser] now parsing scene: data//models/gear/Helmet/\AccHelmet [2016-05-22 14:25:05] ... parse Mesh data//models/gear/Helmet/\AccHelmet.mesh.xml 0 [2016-05-22 14:25:05] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/Helmet/playerhelm_normal.png [2016-05-22 14:25:05] ############## LOADING RESOURCE MarkerBeam [2016-05-22 14:25:05] [SceneParser] now parsing scene: data//models/gear/MarkerBeam/\AccMarkerBeam [2016-05-22 14:25:05] ... parse Mesh data//models/gear/MarkerBeam/\AccMarkerBeam.mesh.xml 0 [2016-05-22 14:25:05] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/MarkerBeam/marker_normal.png [2016-05-22 14:25:05] ############## LOADING RESOURCE GrappleBeam [2016-05-22 14:25:05] [SceneParser] now parsing scene: data//models/gear/GrappleBeam/\AccGrappleBeam [2016-05-22 14:25:05] ... parse Mesh data//models/gear/GrappleBeam/\AccGrappleBeam.mesh.xml 0 [2016-05-22 14:25:05] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/GrappleBeam/grapplebeam_normal.png [2016-05-22 14:25:05] ############## LOADING RESOURCE Konata [2016-05-22 14:25:05] [SceneParser] now parsing scene: data//models/character/\konata [2016-05-22 14:25:05] ... parse Mesh data//models/character/\Character.mesh.xml 0 [2016-05-22 14:25:06] [WARNING][ResourceLoader] File Does Not exist: data/models/character/uvw_normal.png [2016-05-22 14:25:06] ############## LOADING RESOURCE PlayerMdl [2016-05-22 14:25:06] [SceneParser] now parsing scene: data//models/character/\PlayerMdl [2016-05-22 14:25:06] ... parse Mesh data//models/character/\PlayerMdl.mesh.xml 0 [2016-05-22 14:25:06] [WARNING][ResourceLoader] File Does Not exist: data/models/character/playertex_normal.png [2016-05-22 14:25:07] ############## LOADING RESOURCE HoppyLegs [2016-05-22 14:25:07] [SceneParser] now parsing scene: data//models/character/\hoppy_legs [2016-05-22 14:25:07] ... parse Mesh data//models/character/\MdlLegs.mesh.xml 0 [2016-05-22 14:25:07] [WARNING][ResourceLoader] File Does Not exist: data/models/character/hoppy_desert_normal.png [2016-05-22 14:25:07] ############## LOADING RESOURCE HoppyBody [2016-05-22 14:25:07] [SceneParser] now parsing scene: data//models/character/\hoppy_body [2016-05-22 14:25:07] ... parse Mesh data//models/character/\MdlBody.mesh.xml 0 [2016-05-22 14:25:07] [WARNING][ResourceLoader] File Does Not exist: data/models/character/hoppy_desert_normal.png [2016-05-22 14:25:07] ############## LOADING RESOURCE LegsArag [2016-05-22 14:25:07] [SceneParser] now parsing scene: data//models/character/\FaunQuadAracLegs [2016-05-22 14:25:07] ... parse Mesh data//models/character/\AracLeg.mesh.xml 0 [2016-05-22 14:25:07] [WARNING][ResourceLoader] File Does Not exist: data/models/character/QuadLegsTex01_normal.png [2016-05-22 14:25:07] ############## LOADING RESOURCE TorsoShell [2016-05-22 14:25:07] [SceneParser] now parsing scene: data//models/character/\FaunQuadBodyShell [2016-05-22 14:25:07] ... parse Mesh data//models/character/\FaunQBodyTorso.mesh.xml 0 [2016-05-22 14:25:07] [WARNING][ResourceLoader] File Does Not exist: data/models/character/QuadTorsoTex01_normal.png [2016-05-22 14:25:07] ############## LOADING RESOURCE Explision [2016-05-22 14:25:07] ############## LOADING RESOURCE CubeMesh [2016-05-22 14:25:07] ############## LOADING RESOURCE NoiseVolume [2016-05-22 14:25:08] [UTIL] native buffer fetch took 379 ms; invoked GC: true; new size 2097280; index: 0 [2016-05-22 14:25:08] ############## LOADING RESOURCE marple [2016-05-22 14:25:08] ############## LOADING RESOURCE LavaTex [2016-05-22 14:25:08] ############## LOADING RESOURCE ExplosionData [2016-05-22 14:25:08] EXPLOSION DATA: aggregation data: dim size: 128; total Memory used: 4 MB; max memory: 2 GB [2016-05-22 14:25:08] EXPLOSION DATA: ray info data: dim size: 16; total instances used: 4096 [2016-05-22 14:25:11] ############## LOADING RESOURCE SimpeStarField [2016-05-22 14:25:11] ############## LOADING RESOURCE Effects [2016-05-22 14:25:11] [RESOURCE] Loading effects [2016-05-22 14:25:11] [RESOURCE] Loading effects done [2016-05-22 14:25:11] ############## LOADING RESOURCE TradingSkins [2016-05-22 14:25:11] ############## LOADING RESOURCE SkyTexturetrue [2016-05-22 14:25:11] [RESOURCE] Loading background [2016-05-22 14:25:12] [RESOURCE] Loading background DONE [2016-05-22 14:25:12] ############## LOADING RESOURCE Occlusionfalse [2016-05-22 14:25:12] ############## LOADING RESOURCE Extract_Textures [2016-05-22 14:25:12] [TEXTURELOADER] Checking if textures exist: true [2016-05-22 14:25:12] [RESOURCE] Extracting D:\Jeux\Steam\SteamApps\common\StarMade\0 Mondes\Conception\.\data\textures\block\Default\128\overlays.png ... 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[2016-05-22 14:25:30] [RESOURCE] Extracting D:\Jeux\Steam\SteamApps\common\StarMade\0 Mondes\Conception\.\data\textures\block\Pixel\64\t001_NRM.tga ... [2016-05-22 14:25:30] [RESOURCE] Extracting D:\Jeux\Steam\SteamApps\common\StarMade\0 Mondes\Conception\.\data\textures\block\Pixel\64\t002.png ... [2016-05-22 14:25:31] [RESOURCE] Extracting D:\Jeux\Steam\SteamApps\common\StarMade\0 Mondes\Conception\.\data\textures\block\Pixel\64\t002_NRM.png ... [2016-05-22 14:25:31] [RESOURCE] Extracting D:\Jeux\Steam\SteamApps\common\StarMade\0 Mondes\Conception\.\data\textures\block\Pixel\64\t002_NRM.tga ... [2016-05-22 14:25:31] [RESOURCE] Extracting D:\Jeux\Steam\SteamApps\common\StarMade\0 Mondes\Conception\.\data\textures\block\shield_tex.png ... [2016-05-22 14:25:31] ############## LOADING RESOURCE Defaultdata\.\textures\block\Default256 [2016-05-22 14:25:31] [RESOURCE] Loading cube textures [2016-05-22 14:25:31] GL_MEMORY Before DEFFUSE [2016-05-22 14:25:31] CURRENT_AVAILABLE: 1584MB [2016-05-22 14:25:31] TOTAL_AVAILABLE: 2048MB [2016-05-22 14:25:31] INFO_DEDICATED: 2048MB [2016-05-22 14:25:31] INFO_EVICTED: 1054MB [2016-05-22 14:25:39] GL_MEMORY AFTER DIFFUSE [2016-05-22 14:25:39] CURRENT_AVAILABLE: 1130MB [2016-05-22 14:25:39] TOTAL_AVAILABLE: 2048MB [2016-05-22 14:25:39] INFO_DEDICATED: 2048MB [2016-05-22 14:25:39] INFO_EVICTED: 1054MB [2016-05-22 14:25:39] [RESOURCE] Loading cube textures DONE [2016-05-22 14:25:39] ############## LOADING RESOURCE Defaultdata\.\textures\block\Default256normal [2016-05-22 14:25:39] ############## LOADING RESOURCE Advanced Building Tutorial_full [2016-05-22 14:25:39] ############## LOADING RESOURCE Crafting Tutorial_factoryExp [2016-05-22 14:25:39] ############## LOADING RESOURCE Crafting Tutorial_powerRecipe [2016-05-22 14:25:39] ############## LOADING RESOURCE Weapon System Tutorial_combinationtable [2016-05-22 14:25:39] [GLFRAME] Content has been loaded [2016-05-22 14:25:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere/SkyFromSpace.vert; data//shader/atmosphere/SkyFromSpace.frag [2016-05-22 14:25:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere/SkyFromAtmosphere.vert; data//shader/atmosphere/SkyFromAtmosphere.frag [2016-05-22 14:25:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/perpixel/perpixel.vert.glsl; data//shader/perpixel/perpixel.frag.glsl [2016-05-22 14:25:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/blackhole/blackhole.vert.glsl; data//shader/blackhole/blackhole.frag.glsl [2016-05-22 14:25:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/selectionSingle.vert.glsl; data//shader/cube/selectionSingle.frag.glsl [2016-05-22 14:25:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/selectionSolid.vert.glsl; data//shader/cube/selectionSolid.frag.glsl [2016-05-22 14:25:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/beamHitSingle.vert.glsl; data//shader/cube/beamHitSingle.frag.glsl [2016-05-22 14:25:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/plasma/plasma.vert.glsl; data//shader/plasma/plasma.frag.glsl [2016-05-22 14:25:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/godrays.vert.glsl; data//shader/bloom/godrays.frag.glsl [2016-05-22 14:25:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/tubes/tube.vert.glsl; data//shader/tubes/tube.frag.glsl [2016-05-22 14:25:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/ocDistortion/ocDistortion_vert.glsl; data//shader/ocDistortion/ocDistortion_frag.glsl [2016-05-22 14:25:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/simplebeam/simplebeam.vert.glsl; data//shader/simplebeam/simplebeam.frag.glsl [2016-05-22 14:25:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/transporter/transporter.vert.glsl; data//shader/transporter/transporter.frag.glsl [2016-05-22 14:25:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/pulse/pulse.vert.glsl; data//shader/pulse/pulse.frag.glsl [2016-05-22 14:25:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bump.vert; data//shader/bump.frag [2016-05-22 14:25:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/standard/projectile.vsh; data//shader/projectiles/standard/projectile.fsh [2016-05-22 14:25:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/texture/wrap.vert.glsl; data//shader/texture/wrap.frag.glsl [2016-05-22 14:25:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/scanline/scanline.vert.glsl; data//shader/scanline/scanline.frag.glsl [2016-05-22 14:25:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/trail/projectileTrail.vsh; data//shader/projectiles/trail/projectileTrail.fsh [2016-05-22 14:25:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/standard/projectileQuad.vsh; data//shader/projectiles/standard/projectileQuad.fsh [2016-05-22 14:25:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/beam/projectileQuad.vsh; data//shader/projectiles/beam/projectileQuad.fsh [2016-05-22 14:25:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/explosion/explosion.vsh; data//shader/explosion/explosion.fsh [2016-05-22 14:25:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/spacedustExt/spacedust.vsh; data//shader/spacedustExt/spacedust.fsh [2016-05-22 14:25:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/planet.vert.glsl; data//shader/planet.frag.glsl [2016-05-22 14:25:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere.vert.glsl; data//shader/atmosphere.frag.glsl [2016-05-22 14:25:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom.vert.glsl; data//shader/bloom2D.frag.glsl [2016-05-22 14:25:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/sun.vert.glsl; data//shader/sun.frag.glsl [2016-05-22 14:25:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/lava/lava.vert.glsl; data//shader/lava/lava.frag.glsl [2016-05-22 14:25:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/silhouette.vert.glsl; data//shader/silhouette.frag.glsl [2016-05-22 14:25:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/silhouette.vert.glsl; data//shader/silhouette2DAlpha.frag.glsl [2016-05-22 14:25:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/thruster/thruster.vert.glsl; data//shader/thruster/thruster.frag.glsl [2016-05-22 14:25:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/shadow/view_vertex.glsl; data//shader/shadow/view_fragment.glsl [2016-05-22 14:25:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/starsExt/stars.vsh; data//shader/starsExt/stars.fsh [2016-05-22 14:25:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/starsExt/field.vert.glsl; data//shader/starsExt/field.frag.glsl [2016-05-22 14:25:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bg.vert.glsl; data//shader/bg.frag.glsl [2016-05-22 14:25:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/hyperspace/tunnel.vert.glsl; data//shader/hyperspace/tunnel.frag.glsl [2016-05-22 14:25:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/starsExt/starsflare.vsh; data//shader/starsExt/starsflare.fsh [2016-05-22 14:25:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/hud/powerbar/powerbar.vert.glsl; data//shader/hud/powerbar/powerbar.frag.glsl [2016-05-22 14:25:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/hud/powerbar/powerbarHorizontal.vert.glsl; data//shader/hud/powerbar/powerbarHorizontal.frag.glsl [2016-05-22 14:25:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/shadowcube.vsh; data//shader/cube/quads13/shadowcube.fsh [2016-05-22 14:25:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/shadowcube.vsh; data//shader/cube/quads13/shadowcube.fsh [2016-05-22 14:25:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/simplecube.vsh; data//shader/cube/quads13/simplecube.fsh [2016-05-22 14:25:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 14:25:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 14:25:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 14:25:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 14:25:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 14:25:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 14:25:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 14:25:40] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 14:25:40] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 14:25:40] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 14:25:40] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 14:25:40] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 14:25:40] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 14:25:40] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 14:25:40] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 14:25:40] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 14:25:40] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 14:25:40] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 14:25:40] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 14:25:40] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 14:25:40] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 14:25:41] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 14:25:41] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 14:25:41] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 14:25:41] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 14:25:41] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/shard/shard.vert.glsl; data//shader/cube/shard/shard.frag.glsl [2016-05-22 14:25:41] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/shieldCube/shieldcube-3rd.vsh; data//shader/cube/shieldCube/shieldcube.fsh [2016-05-22 14:25:41] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/jumpCube/jumpcube.vsh; data//shader/cube/jumpCube/jumpcube.fsh [2016-05-22 14:25:41] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cubemap.vsh; data//shader/cubemap.fsh [2016-05-22 14:25:41] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/bloom.vert.glsl; data//shader/bloom/bloom1.frag.glsl [2016-05-22 14:25:41] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/bloom.vert.glsl; data//shader/bloom/bloom2.frag.glsl [2016-05-22 14:25:41] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/bloom.vert.glsl; data//shader/bloom/bloom3.frag.glsl [2016-05-22 14:25:41] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/bloom.vert.glsl; data//shader/bloom/bloom4.frag.glsl [2016-05-22 14:25:41] GL_MEMORY AFTER NORMAL MAPS BEFORE SHADOW [2016-05-22 14:25:41] CURRENT_AVAILABLE: 1125MB [2016-05-22 14:25:41] TOTAL_AVAILABLE: 2048MB [2016-05-22 14:25:41] INFO_DEDICATED: 2048MB [2016-05-22 14:25:41] INFO_EVICTED: 1054MB [2016-05-22 14:25:41] GL_MEMORY AFTER NORMAL MAPS AFTER SHADOW [2016-05-22 14:25:41] CURRENT_AVAILABLE: 1125MB [2016-05-22 14:25:41] TOTAL_AVAILABLE: 2048MB [2016-05-22 14:25:41] INFO_DEDICATED: 2048MB [2016-05-22 14:25:41] INFO_EVICTED: 1054MB [2016-05-22 14:25:41] [FrameBuffer] creating frame buffer 1920 / 1080 [2016-05-22 14:25:41] [FrameBuffer] initializing frame buffer textures [2016-05-22 14:25:41] [FrameBuffer] creating frame buffer 1920 / 1080 [2016-05-22 14:25:41] [FrameBuffer] initializing frame buffer textures [2016-05-22 14:25:41] [FrameBuffer] creating frame buffer 1920 / 1080 [2016-05-22 14:25:41] [FrameBuffer] initializing frame buffer textures [2016-05-22 14:25:41] [FrameBuffer] creating frame buffer 960 / 540 [2016-05-22 14:25:41] [FrameBuffer] initializing frame buffer textures [2016-05-22 14:25:42] [CLIENT] creating galaxy (0, 0, 0); Stars: 3140; created in: 827ms [2016-05-22 14:25:42] [CLIENT][STARSKY] reloading stars [2016-05-22 14:25:42] [CLIENT] Stars: NEW SYSTEM: (-2147483648, -2147483648, -2147483648) [2016-05-22 14:25:44] [SHADER] validate: current FBO: 1 [2016-05-22 14:25:44] [GRAPHICS] TRY USING VBO MAPPED BUFFER: true [2016-05-22 14:25:44] [SHADER] validate: current FBO: 1 [2016-05-22 14:25:44] [SHADER] validate: current FBO: 1 [2016-05-22 14:25:44] [BG] updating field [2016-05-22 14:25:44] [STARFIELD] RECRATING WITH RESOLUTION: 4096 [2016-05-22 14:25:44] [FrameBuffer] creating frame buffer 4096 / 4096 [2016-05-22 14:25:44] [FrameBuffer] initializing frame buffer textures [2016-05-22 14:25:44] [FrameBuffer] creating frame buffer 4096 / 4096 [2016-05-22 14:25:44] [FrameBuffer] initializing frame buffer textures [2016-05-22 14:25:44] [SHADER] validate: current FBO: 6 [2016-05-22 14:25:44] [CLIENT][BACKGROUND] generating background took: 26ms [2016-05-22 14:25:44] [SHADER] validate: current FBO: 3 [2016-05-22 14:25:44] [SHADER] validate: current FBO: 4 [2016-05-22 14:25:44] [SHADER] validate: current FBO: 4 [2016-05-22 14:25:45] [SHADER] validate: current FBO: 4 [2016-05-22 14:25:45] DRAWING TIME OF 0 elements: 78(77.561); unifroms: 0.0; pointer 0.0; upChk 0.0; frust 0.0; update 0.0; draw: 0.0; totD: 0.0 [2016-05-22 14:25:45] [SHADER] validate: current FBO: 4 [2016-05-22 14:25:45] [SHADER] validate: current FBO: 4 [2016-05-22 14:25:45] [SHADER] validate: current FBO: 5 [2016-05-22 14:25:45] BLOOM SHADER INITIALIZING!!! [2016-05-22 14:25:45] [FrameBuffer] creating frame buffer 960 / 540 [2016-05-22 14:25:45] [FrameBuffer] initializing frame buffer textures [2016-05-22 14:25:45] [FrameBuffer] creating frame buffer 960 / 540 [2016-05-22 14:25:45] [FrameBuffer] initializing frame buffer textures [2016-05-22 14:25:45] BLOOM SHADER INITIALIZING!!! [2016-05-22 14:25:45] [FrameBuffer] creating frame buffer 960 / 540 [2016-05-22 14:25:45] [FrameBuffer] initializing frame buffer textures [2016-05-22 14:25:45] [FrameBuffer] creating frame buffer 960 / 540 [2016-05-22 14:25:45] [FrameBuffer] initializing frame buffer textures [2016-05-22 14:25:45] [SHADER] validate: current FBO: 8 [2016-05-22 14:25:45] [SHADER] validate: current FBO: 9 [2016-05-22 14:25:45] [SHADER] validate: current FBO: 0 [2016-05-22 14:25:45] [SHADER] validate: current FBO: 0 [2016-05-22 14:25:45] [CLIENT][SOUND] Sound Disabled [2016-05-22 14:25:45] [SOUND] flag settings changed! [2016-05-22 14:25:45] [SERVER][UPDATE] WARNING: handleQueuedSynchronizedObjects update took 34 on Client(1) [2016-05-22 14:25:45] [CLIENT] FORMATING: [[SERVER]: Croquelune has joined the game.]; type: String [2016-05-22 14:25:45] [CLIENT][CHAT] [message] [SERVER]: Croquelune has joined the game. [2016-05-22 14:25:45] [CLIENT] FORMATING: [[SERVER]: DEBUG: sector (-200, 4, -167) is causing server lag (took 189 ms on update) Physics: 189ms]; type: String [2016-05-22 14:25:45] [CLIENT][POPUP] ERROR: [SERVER]: DEBUG: sector (-200, 4, -167) is causing server lag (took 189 ms on update) Physics: 189ms [2016-05-22 14:25:45] [CLIENT] FORMATING: [[SERVER]: DEBUG: sector (-199, 4, -168) is causing server lag (took 182 ms on update) Physics: 182ms]; type: String [2016-05-22 14:25:45] [CLIENT][POPUP] ERROR: [SERVER]: DEBUG: sector (-199, 4, -168) is causing server lag (took 182 ms on update) Physics: 182ms [2016-05-22 14:25:45] [CLIENT][RAIL] handleRailRequestConnectClient() removed physics for Ship[Tentacules racines](7); (ConnectRequest): [UNLOADED: ENTITY_SHIP_Tentacules racines (8, 7, 8) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_Tentacules (6, 8, 5) Rail Rotator Clock Wise(664)] [2016-05-22 14:25:45] [CLIENT][RAIL] handleRailRequestConnectClient() removed physics for Ship[Tentacules racines](7); (ConnectRequest): [UNLOADED: ENTITY_SHIP_Tentacules racines (8, 7, 8) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_Tentacules (6, 8, 5) Rail Rotator Clock Wise(664)] [2016-05-22 14:25:45] [RAIL][UPDATE] Client(1) EXECUTING RAIL REQUEST ON: Ship[Tentacules racines](7): (ConnectRequest): [UNLOADED: ENTITY_SHIP_Tentacules racines (8, 7, 8) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_Tentacules (6, 8, 5) Rail Rotator Clock Wise(664)] [2016-05-22 14:25:45] [RAIL][CONNECT] Client(1) Ship[Tentacules racines](7) DOCKING PROCEDURE SUCCESSFUL [2016-05-22 14:25:45] [RAIL][UPDATE] Client(1) SUCCESSFULLY EXECUTED RAIL REQUEST ON: Ship[Tentacules racines](7): (ConnectRequest): [Ship[Tentacules racines](7) (8, 7, 8) Rail Docker(663)] -> [Ship[Tentacules racines](7) (6, 8, 5) Rail Rotator Clock Wise(664)] [2016-05-22 14:25:45] [CLIENT-CONTROLLER][WARNING] state update took 76ms [2016-05-22 14:25:45] [CLIENT][TEXTURE][SYNCHRONIZER] ADDED TO UPDATE QUEUE: PlS[Croquelune ; id(4)(1)f(10001)] for PlS[Croquelune ; id(4)(1)f(10001)] [2016-05-22 14:25:45] [ENTITIES] removed object from loaded state Shop(3); 3 [2016-05-22 14:25:45] [DELETE][Client(1)] Sendable 3(Shop(3)) Physically DELETING DONE and Notified! [2016-05-22 14:25:45] [ENTITIES] removed object from loaded state [CLIENT ReSector(2)true; (2, 2, 2); ]; 2 [2016-05-22 14:25:45] [DELETE][Client(1)] Sendable 2([CLIENT ReSector(2)true; (2, 2, 2); ]) Physically DELETING DONE and Notified! [2016-05-22 14:25:45] [WORLDDRAWER] WARNING: DRAWER UPDATE OF Ship[HUD v1](12) took 23 [2016-05-22 14:25:45] [WORLDDRAWER] WARNING: ADD TOOK 26 [2016-05-22 14:25:45] [DRAWER][WARNING] segManControllerUpdate took 30 ms [2016-05-22 14:25:45] [DRAWER][WARNING] update took 34 ms [2016-05-22 14:25:45] [CLIENT][TEXTURE-SYNCH] requesting tex synch of PlS[Croquelune ; id(4)(1)f(10001)] [2016-05-22 14:25:45] [SERVER][UPDATE] WARNING: handleQueuedSynchronizedObjects update took 12 on Client(1) [2016-05-22 14:25:45] [RAIL] Client(1) RECREATING RAIL FROM ROOT: Ship[Tentacules](11) [2016-05-22 14:25:45] [RAIL] Client(1) removeObjectPhysicsRecusively() removed physics for Ship[Tentacules](11) [2016-05-22 14:25:45] [RAIL] Client(1) removeObjectPhysicsRecusively() removed physics for Ship[Tentacules racines](7) [2016-05-22 14:25:45] [RAIL] Client(1) recreateRootObjectPhysics() added physics for Ship[Tentacules](11) [2016-05-22 14:25:45] [RAIL] Child #0: obfuscated.Xw@fd0a2ea([CubesShape|CLI Ship[Tentacules](11)]) [2016-05-22 14:25:45] [RAIL] Child #1: obfuscated.Xw@3e3fafb1([CubesShape|CLI Ship[Tentacules racines](7)]) [2016-05-22 14:25:45] [RAIL] Client(1) RECREATING RAIL FROM ROOT DONE: Ship[Tentacules](11); DOCKED AND EXECUTED: false; DOCKED OR DIRTY: false [2016-05-22 14:25:45] CC RAILED::: (0.0, 0.0, 0.0) [2016-05-22 14:25:45] Client received paratresized command RequestServerTime[void], packet -32761 [2016-05-22 14:25:45] [SHADER] validate: current FBO: 4 [2016-05-22 14:25:45] [SHADER] validate: current FBO: 4 [2016-05-22 14:25:45] [SHADER] validate: current FBO: 4 [2016-05-22 14:25:45] [CLIENT] Client received new channel: all; creating... [2016-05-22 14:25:45] [CLIENT] Client received existing channel mod: all; CREATE [2016-05-22 14:25:45] [CLIENT] WARNING: member in channel: all already existed [2016-05-22 14:25:45] [CLIENT] Client received new channel: Faction10001; creating... [2016-05-22 14:25:45] [CLIENT] Client received existing channel mod: Faction10001; CREATE [2016-05-22 14:25:45] [CLIENT] WARNING: member in channel: Faction10001 already existed [2016-05-22 14:25:45] [CLIENT] successfully rejoined all; opening chat: false [2016-05-22 14:25:45] [CLIENT] successfully rejoined Faction10001; opening chat: false [2016-05-22 14:25:45] [SKIN] USING DEFAULT FOR PLAYER PlS[Croquelune ; id(4)(1)f(10001)] [2016-05-22 14:25:45] [SKIN] REMOVING TMP PATH: D:\Jeux\Steam\SteamApps\common\StarMade\0 Mondes\Conception\.\texTmp [2016-05-22 14:25:45] [CLIENT] RECEIVED INITIAL INVETORY LIST FOR SpaceStation[ENTITY_SPACESTATION_Test station(6)] [2016-05-22 14:25:45] [CLIENT-CONTROLLER][WARNING] state update took 61ms [2016-05-22 14:25:45] [DRAWER][WARNING] update took 37 ms [2016-05-22 14:25:46] [CLIENT] WARNING ClientSegmentProvider QUEUE UPDATES TOOK 263 [2016-05-22 14:25:46] [CLIENT] WARNING: UPDATE OF Ship[140x140x140 Cube regle](9) took 264 [2016-05-22 14:25:46] [CLIENT-CONTROLLER][WARNING] state update took 269ms [2016-05-22 14:25:46] Client received paratresized command MessageTo[void], packet -32764 [2016-05-22 14:25:46] [CLIENT] FORMATING: [337, (-200, 5, -168), 161, 161]; type: Integer [2016-05-22 14:25:46] [CLIENT] Server message: DEBUG: sector %s is causing server lag (took %s ms on update) Physics: %sms [2016-05-22 14:25:46] [CLIENT] FORMATING: [[SERVER]: DEBUG: sector (-200, 5, -168) is causing server lag (took 161 ms on update) Physics: 161ms]; type: String [2016-05-22 14:25:46] [CLIENT][POPUP] ERROR: [SERVER]: DEBUG: sector (-200, 5, -168) is causing server lag (took 161 ms on update) Physics: 161ms [2016-05-22 14:25:47] Client received paratresized command RequestServerTime[void], packet -32682 [2016-05-22 14:25:47] [CLIENTPROVIDER] Request for Ship[o](8) took 74ms [2016-05-22 14:25:47] [CLIENTPROVIDER] Request for Ship[HUD original](13) took 11ms [2016-05-22 14:25:48] [CLIENTPROVIDER] Request for SpaceStation[ENTITY_SPACESTATION_Test station(6)] took 24ms [2016-05-22 14:25:48] [IO] WARNING: CLIENT[null] Header creation for .\client-database\\DATA\R0Koy4xIueGMSSMOFGbOVSWCNeXi7q.0.0.0.smd2 took 61ms; [synch: 40ms] existed: true [2016-05-22 14:25:48] USE BUFFER RANGE: true [2016-05-22 14:25:48] CC RAILED::: (13.765361, 15.51, 1.7446394) [2016-05-22 14:25:48] CC RAILED::: (13.765361, 15.51, 1.7446394) [2016-05-22 14:25:49] Client(1) Narrowphase of Client(1) took: 438 [2016-05-22 14:25:49] Client(1) LISTING OBJECTS: [2016-05-22 14:25:49] 0# OBJECT: {RigBExOrig@346359559([CCS|CLI Ship[HUD v1](12)])} [2016-05-22 14:25:49] 1# OBJECT: {RigBExOrig@1297189682([CCS|CLI Ship[140x140x140 Cube regle](9)])} [2016-05-22 14:25:49] 2# OBJECT: {RigBExOrig@1272123492([CCS|CLI Ship[HUD original](13)])} [2016-05-22 14:25:49] 3# OBJECT: {RigBExOrig@238816832([CCS|CLI Ship[HUD proto 2](10)])} [2016-05-22 14:25:49] 4# OBJECT: {RigBExOrig@849198527([CCS|CLI Ship[o](8)])} [2016-05-22 14:25:49] 5# OBJECT: {RigBExOrig@1934932165([CCS|CLI SpaceStation[ENTITY_SPACESTATION_Test station(6)]])} [2016-05-22 14:25:49] 6# OBJECT: {RigBExOrig@551016187([CCS|CLI Ship[Tentacules](11)])} [2016-05-22 14:25:49] [CLIENT-CONTROLLER][WARNING] state update took 443ms [2016-05-22 14:25:49] [CLIENT] WARNING: Physics took 441 [2016-05-22 14:25:49] [SENSEGMENTCONTROLLER][Client(1)] WARNING: getControlElementMap().updateLocal(timer) of Ship[HUD proto 2](10) took 89 ms [2016-05-22 14:25:49] [CLIENT] WARNING: UPDATE OF Ship[HUD proto 2](10) took 91 [2016-05-22 14:25:49] CC RAILED::: (13.765361, 15.51, 1.7446394) [2016-05-22 14:25:49] [CLIENT-CONTROLLER][WARNING] state update took 97ms [2016-05-22 14:25:49] CC RAILED::: (13.765361, 15.51, 1.7446394) [2016-05-22 14:25:49] Client received paratresized command RequestServerTime[void], packet -32651 [2016-05-22 14:25:50] [CLIENT][PlayerInput] successfully deactivated obfuscated.ac@62833051 [2016-05-22 14:25:50] Client(1); Ship[o](8) WARNING: SegmentModificationUpdates: [1] took 33 ms; get 0ms; apply 0ms; add 0ms; lock 0ms; SSApply: 0; LOCKS: 0 [2016-05-22 14:25:51] [SHIP] Client(1) Ship[Tentacules](11) manager udpate took 25 [2016-05-22 14:25:51] [CLIENT] UPDATING SECTOR FOR PlayerCharacter[(ENTITY_PLAYERCHARACTER_Croquelune)(140)] FROM -2 TO 5 [2016-05-22 14:25:51] [CLIENT]: PlS[Croquelune ; id(4)(1)f(10001)] request control: null -> PlayerCharacter[(ENTITY_PLAYERCHARACTER_Croquelune)(140)] [2016-05-22 14:25:51] [CLIENT] client spawned character and player: PlayerCharacter[(ENTITY_PLAYERCHARACTER_Croquelune)(140)]; PlS[Croquelune ; id(4)(1)f(10001)] [2016-05-22 14:25:51] Client(1) [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_Croquelune)(140)] RECEIVED REMOTE GRAVITY: 12 --- (0.0, 0.0, 0.0) [2016-05-22 14:25:51] PlayerCharacter[(ENTITY_PLAYERCHARACTER_Croquelune)(140)] GRAVITY UPDATE:::::: GRAV[ENTITY_SHIP_HUD v1(12); (0.0, 0.0, 0.0)] [2016-05-22 14:25:51] [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_Croquelune)(140)] FLAG changed gravity on Client(1) Ship[HUD v1](12) -> (0.0, 0.0, 0.0) [2016-05-22 14:25:51] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_Croquelune)(140)] Client(1) starting gravity change: (-59.03475, -16.383438, 497.259) [2016-05-22 14:25:51] Client(1)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_Croquelune)(140)] INITIALIZING GRAVITY FOR Ship[HUD v1](12) [2016-05-22 14:25:51] [PLAYERCHARACTER] Client(1) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_Croquelune)(140)] gravity to: [WARNING] UNKNOWN SIDE -1 [2016-05-22 14:25:51] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_Croquelune)(140)] Client(1) starting gravity change DONE: source: Ship[HUD v1](12) origin: (-59.03475, -16.383438, 497.259) [2016-05-22 14:25:51] [GHOST-OBJECT] SWEEP TEST TIME: 400 [2016-05-22 14:25:51] [CLIENT-CONTROLLER][WARNING] state update took 481ms [2016-05-22 14:25:51] [CLIENT] WARNING: Physics took 435 [2016-05-22 14:25:51] [DRAWER][WARNING] update took 144 ms [2016-05-22 14:25:51] [INIT][CLIENT][SHADER] Loading Shader: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl [2016-05-22 14:25:51] [INIT][CLIENT][SHADER] Loading Shader: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl [2016-05-22 14:25:51] [SHADER] validate: current FBO: 1 [2016-05-22 14:25:51] [INIT][CLIENT][SHADER] Loading Shader: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl [2016-05-22 14:25:51] [INIT][CLIENT][SHADER] Loading Shader: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl [2016-05-22 14:25:51] [SHADER] validate: current FBO: 1 [2016-05-22 14:25:51] [INIT][CLIENT][SHADER] Loading Shader: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl [2016-05-22 14:25:51] [INIT][CLIENT][SHADER] Loading Shader: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl [2016-05-22 14:25:51] [SHADER] validate: current FBO: 1 [2016-05-22 14:25:51] [SHADER] validate: current FBO: 0 [2016-05-22 14:25:52] [CLIENT] REQUESTING SYSTEM: (-13, 0, -11) [2016-05-22 14:25:52] [CLIENT-CONTROLLER][WARNING] state update took 66ms [2016-05-22 14:25:52] [CLIENT] WARNING: Physics took 44 [2016-05-22 14:25:52] [CLIENT] WARNING: Physics took 35 [2016-05-22 14:25:52] Client received paratresized command RequestServerTime[void], packet -32602 [2016-05-22 14:25:52] [CONTROLLERSTATE] INCOMING REQUEST (NT) Client(1); PlS[Croquelune ; id(4)(1)f(10001)] CONTROLLER REQUEST RECEIVED ControllerUnitRequest [fromId=-1, toId=140, hideExitedObject=false, fromParam=(0, 0, 0), toParam=(0, 0, 0)] [2016-05-22 14:25:52] [CLIENT][SPAWN] Spawned on object: Ship[HUD v1](12); (-59.03475, -16.383438, 497.259), local (0.0, 0.0, 0.0) -> (-59.03475, -16.383438, 497.259) [2016-05-22 14:25:52] [CLIENT][BUILDTOOLS] Reset area placement [2016-05-22 14:25:52] [CONTROLLER][ADD-UNIT] (Client(1)): PlS[Croquelune ; id(4)(1)f(10001)] Added to controllers: PlayerCharacter[(ENTITY_PLAYERCHARACTER_Croquelune)(140)] [2016-05-22 14:25:52] [CLIENT] CURRENT MAIN CONTROLLING IS NOW: PlayerCharacter[(ENTITY_PLAYERCHARACTER_Croquelune)(140)]; at: (-59.03475, -16.383438, 497.259) [2016-05-22 14:25:52] [CLIENT][BUILDTOOLS] Reset area placement [2016-05-22 14:25:52] [WARPOUT] took up from current grav up (-0.92613095, 0.33051497, -0.18177268) [2016-05-22 14:25:52] [KINEMATIC] Client(1) WARPING OUT OF COLLISION START for PlayerCharacter[(ENTITY_PLAYERCHARACTER_Croquelune)(140)]: FROM (-59.03475, -16.383438, 497.259); (-59.03475, -16.383438, 497.259) [2016-05-22 14:25:52] [WARPING OT OF COLLISION][CHECK_SINGLE] HIT -> cannot spawn here!! (-59.03475, -16.383438, 497.259) [2016-05-22 14:25:52] [WARPING OT OF COLLISION][CHECK_SINGLE] HIT -> cannot spawn here!! (-59.960884, -16.052923, 497.07724) [2016-05-22 14:25:52] [WARPING OT OF COLLISION][CHECK_SINGLE] HIT -> cannot spawn here!! (-58.746353, -16.073587, 496.35303) [2016-05-22 14:25:52] [WARPING OT OF COLLISION][CHECK_SINGLE] HIT -> cannot spawn here!! (-59.32315, -16.693289, 498.16498) [2016-05-22 14:25:52] [WARPING OT OF COLLISION][CHECK_SINGLE] HIT -> cannot spawn here!! (-58.10862, -16.713953, 497.44077) [2016-05-22 14:25:52] [WARPING OT OF COLLISION][CHECK WARP] NOHIT -> can spawn here!! (-58.79163, -15.491949, 497.6413); Client(1) [2016-05-22 14:25:52] [PLAYERCHARACTER][ONPHYSICSADD][Client(1)] WARPING OUT OF COLLISION: PlayerCharacter[(ENTITY_PLAYERCHARACTER_Croquelune)(140)]: (-59.03475, -16.383438, 497.259) -> (-58.79163, -15.491949, 497.6413) [2016-05-22 14:25:52] [REMOTETRANFORM][WARP] Client(1) SETTING WARP POSITION from (-59.03475, -16.383438, 497.259) TO (-58.79163, -15.491949, 497.6413) for PlayerCharacter[(ENTITY_PLAYERCHARACTER_Croquelune)(140)] [2016-05-22 14:25:52] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_Croquelune)(140)] Client(1) starting gravity change: (-58.79163, -15.491949, 497.6413) [2016-05-22 14:25:52] Client(1)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_Croquelune)(140)] INITIALIZING GRAVITY FOR Ship[HUD v1](12) [2016-05-22 14:25:52] [PLAYERCHARACTER] Client(1) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_Croquelune)(140)] gravity to: [WARNING] UNKNOWN SIDE -1 [2016-05-22 14:25:52] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_Croquelune)(140)] Client(1) starting gravity change DONE: source: Ship[HUD v1](12) origin: (-58.791626, -15.491936, 497.6413) [2016-05-22 14:25:52] [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_Croquelune)(140)] FLAG changed gravity on Client(1) Ship[HUD v1](12) -> (0.0, 0.0, 0.0) [2016-05-22 14:25:52] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_Croquelune)(140)] Client(1) starting gravity change: (-58.791626, -15.491936, 497.6413) [2016-05-22 14:25:52] Client(1)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_Croquelune)(140)] INITIALIZING GRAVITY FOR Ship[HUD v1](12) [2016-05-22 14:25:52] [PLAYERCHARACTER] Client(1) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_Croquelune)(140)] gravity to: [WARNING] UNKNOWN SIDE -1 [2016-05-22 14:25:52] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_Croquelune)(140)] Client(1) starting gravity change DONE: source: Ship[HUD v1](12) origin: (-58.791622, -15.491922, 497.6413) [2016-05-22 14:25:53] [CLIENT][POPUP] INFO: If you are stuck in a block, press UP. Time left to use this: 8 sec [2016-05-22 14:25:53] [CLIENT-CONTROLLER][WARNING] state update took 144ms [2016-05-22 14:25:53] [CLIENT] WARNING: Physics took 109 [2016-05-22 14:25:53] Client(1) Narrowphase of Client(1) took: 45 [2016-05-22 14:25:53] [CLIENT-CONTROLLER][WARNING] state update took 54ms [2016-05-22 14:25:53] [CLIENT] WARNING: Physics took 53 [2016-05-22 14:25:53] [CLIENT] WARNING: Physics took 37 [2016-05-22 14:25:53] [CLIENT] WARNING: UPDATE OF (OTHER) SenableGameState(1) took 77 [2016-05-22 14:25:53] [CLIENT-CONTROLLER][WARNING] state update took 94ms [2016-05-22 14:25:54] [GHOST-OBJECT] SWEEP TEST TIME: 32 [2016-05-22 14:25:54] [CLIENT] WARNING: Physics took 32 [2016-05-22 14:25:54] [CLIENT-CONTROLLER][WARNING] state update took 74ms [2016-05-22 14:25:54] [CLIENT] WARNING: Physics took 71 [2016-05-22 14:25:55] Client received paratresized command RequestServerTime[void], packet -32569 [2016-05-22 14:25:55] [CLIENT-CONTROLLER][WARNING] state update took 114ms [2016-05-22 14:25:55] [CLIENT] WARNING: Physics took 113 [2016-05-22 14:25:55] [CLIENT] WARNING: UPDATE OF Ship[HUD original](13) took 103 [2016-05-22 14:25:55] [CLIENT-CONTROLLER][WARNING] state update took 117ms [2016-05-22 14:25:56] [SHADER] validate: current FBO: 0 [2016-05-22 14:25:57] Client(1) Narrowphase of Client(1) took: 117 [2016-05-22 14:25:57] Client(1) LISTING OBJECTS: [2016-05-22 14:25:57] 0# OBJECT: {RigBExOrig@346359559([CCS|CLI Ship[HUD v1](12)])} [2016-05-22 14:25:57] 1# OBJECT: {RigBExOrig@1297189682([CCS|CLI Ship[140x140x140 Cube regle](9)])} [2016-05-22 14:25:57] 2# OBJECT: {RigBExOrig@1272123492([CCS|CLI Ship[HUD original](13)])} [2016-05-22 14:25:57] 3# OBJECT: {RigBExOrig@238816832([CCS|CLI Ship[HUD proto 2](10)])} [2016-05-22 14:25:57] 4# OBJECT: {RigBExOrig@849198527([CCS|CLI Ship[o](8)])} [2016-05-22 14:25:57] 5# OBJECT: {RigBExOrig@1934932165([CCS|CLI SpaceStation[ENTITY_SPACESTATION_Test station(6)]])} [2016-05-22 14:25:57] 6# OBJECT: {RigBExOrig@551016187([CCS|CLI Ship[Tentacules](11)])} [2016-05-22 14:25:57] 7# OBJECT: PCGhostObjExt(140->Attached(Ship[HUD v1](12)))@406375608 [2016-05-22 14:25:57] [CLIENT-CONTROLLER][WARNING] state update took 120ms [2016-05-22 14:25:57] [CLIENT] WARNING: Physics took 120 [2016-05-22 14:25:57] Client received paratresized command RequestServerTime[void], packet -32514 [2016-05-22 14:25:57] [GHOST-OBJECT] SWEEP TEST TIME: 20 [2016-05-22 14:25:58] [GHOST-OBJECT] SWEEP TEST TIME: 45 [2016-05-22 14:25:58] [CLIENT] WARNING: Physics took 48 [2016-05-22 14:25:59] DRAWING TIME OF 127 elements: 32(31.894796); unifroms: 0.0; pointer 0.0; upChk 0.0; frust 0.0; update 0.0; draw: 0.0; totD: 0.0 [2016-05-22 14:26:00] Client received paratresized command RequestServerTime[void], packet -32475 [2016-05-22 14:26:00] DRAWING TIME OF 127 elements: 242(241.65094); unifroms: 0.0; pointer 0.0; upChk 0.0; frust 0.0; update 0.0; draw: 0.0; totD: 0.0 [2016-05-22 14:26:01] DRAWING TIME OF 127 elements: 33(33.53521); unifroms: 0.0; pointer 0.0; upChk 0.0; frust 0.0; update 0.0; draw: 0.0; totD: 0.0 [2016-05-22 14:26:02] Client received paratresized command RequestServerTime[void], packet -32430 [2016-05-22 14:26:02] [CLIENT] WARNING: Physics took 34 [2016-05-22 14:26:02] [GHOST-OBJECT] SWEEP TEST TIME: 72 [2016-05-22 14:26:02] [CLIENT-CONTROLLER][WARNING] state update took 72ms [2016-05-22 14:26:02] [CLIENT] WARNING: Physics took 72 [2016-05-22 14:26:02] [CLIENT-CONTROLLER][WARNING] state update took 73ms [2016-05-22 14:26:02] [CLIENT] WARNING: Physics took 72 [2016-05-22 14:26:02] DRAWING TIME OF 127 elements: 28(28.211048); unifroms: 0.0; pointer 0.0; upChk 0.0; frust 0.0; update 0.0; draw: 0.0; totD: 0.0 [2016-05-22 14:26:02] [GHOST-OBJECT] SWEEP TEST TIME: 29 [2016-05-22 14:26:04] Client received paratresized command RequestServerTime[void], packet -32371 [2016-05-22 14:26:05] [CLIENT] WARNING: Physics took 41 [2016-05-22 14:26:06] Client received paratresized command RequestServerTime[void], packet -32314 [2016-05-22 14:26:06] DRAWING TIME OF 127 elements: 43(43.52039); unifroms: 0.0; pointer 0.0; upChk 0.0; frust 0.0; update 0.0; draw: 0.0; totD: 0.0 [2016-05-22 14:26:08] DRAWING TIME OF 127 elements: 29(29.458187); unifroms: 0.0; pointer 0.0; upChk 0.0; frust 0.0; update 0.0; draw: 0.0; totD: 0.0 [2016-05-22 14:26:08] Client received paratresized command RequestServerTime[void], packet -32263 [2016-05-22 14:26:09] [DRAWER][WARNING] update took 28 ms [2016-05-22 14:26:09] [GHOST-OBJECT] SWEEP TEST TIME: 21 [2016-05-22 14:26:10] Client received paratresized command RequestServerTime[void], packet -32192 [2016-05-22 14:26:10] [DRAWER][WARNING] update took 22 ms [2016-05-22 14:26:10] [WARNING] Client(1) Ship[HUD proto 2](10); manager general updates took 68ms [2016-05-22 14:26:10] [SHIP] Client(1) Ship[HUD proto 2](10) manager udpate took 69 [2016-05-22 14:26:10] [CLIENT] WARNING: UPDATE OF Ship[HUD proto 2](10) took 69 [2016-05-22 14:26:10] [CLIENT-CONTROLLER][WARNING] state update took 71ms [2016-05-22 14:26:12] Client received paratresized command RequestServerTime[void], packet -32121 [2016-05-22 14:26:14] Client received paratresized command RequestServerTime[void], packet -32060 [2016-05-22 14:26:15] [DRAWER][WARNING] update took 47 ms [2016-05-22 14:26:17] Client received paratresized command RequestServerTime[void], packet -32009 [2016-05-22 14:26:19] Client received paratresized command RequestServerTime[void], packet -31948 [2016-05-22 14:26:21] [DRAWER][WARNING] update took 28 ms [2016-05-22 14:26:21] Client received paratresized command RequestServerTime[void], packet -31867 [2016-05-22 14:26:21] DRAWING TIME OF 127 elements: 33(32.44741); unifroms: 0.0; pointer 0.0; upChk 0.0; frust 0.0; update 0.0; draw: 0.0; totD: 0.0 [2016-05-22 14:26:23] Client received paratresized command RequestServerTime[void], packet -31820 [2016-05-22 14:26:25] Client received paratresized command RequestServerTime[void], packet -31765 [2016-05-22 14:26:27] [CLIENT] WARNING: UPDATE OF (OTHER) (41)ChatSystem took 230 [2016-05-22 14:26:27] [CLIENT-CONTROLLER][WARNING] state update took 232ms [2016-05-22 14:26:28] Client received paratresized command RequestServerTime[void], packet -31740 [2016-05-22 14:26:29] [DRAWER][WARNING] update took 628 ms [2016-05-22 14:26:30] Client received paratresized command RequestServerTime[void], packet -31691 [2016-05-22 14:26:31] [GHOST-OBJECT] SWEEP TEST TIME: 76 [2016-05-22 14:26:31] [CLIENT-CONTROLLER][WARNING] state update took 78ms [2016-05-22 14:26:31] [CLIENT] WARNING: Physics took 77 [2016-05-22 14:26:32] Client received paratresized command RequestServerTime[void], packet -31634 [2016-05-22 14:26:34] Client received paratresized command RequestServerTime[void], packet -31551 [2016-05-22 14:26:34] [DRAWER][WARNING] update took 33 ms [2016-05-22 14:26:35] [CLIENT] WARNING: UPDATE OF SpaceStation[ENTITY_SPACESTATION_Test station(6)] took 61 [2016-05-22 14:26:35] [CLIENT-CONTROLLER][WARNING] state update took 62ms [2016-05-22 14:26:36] Client received paratresized command RequestServerTime[void], packet -31480 [2016-05-22 14:26:38] Client received paratresized command RequestServerTime[void], packet -31423 [2016-05-22 14:26:40] [CLIENT-CONTROLLER][WARNING] state update took 281ms [2016-05-22 14:26:40] Client received paratresized command RequestServerTime[void], packet -31348 [2016-05-22 14:26:41] [DRAWER][WARNING] update took 17 ms [2016-05-22 14:26:42] [DRAWER][WARNING] update took 16 ms [2016-05-22 14:26:42] Client received paratresized command RequestServerTime[void], packet -31263 [2016-05-22 14:26:42] [GHOST-OBJECT] SWEEP TEST TIME: 94 [2016-05-22 14:26:42] [CLIENT-CONTROLLER][WARNING] state update took 95ms [2016-05-22 14:26:42] [CLIENT] WARNING: Physics took 94 [2016-05-22 14:26:43] [DRAWER][WARNING] update took 29 ms [2016-05-22 14:26:44] Client received paratresized command RequestServerTime[void], packet -31194 [2016-05-22 14:26:45] [DRAWER][WARNING] update took 113 ms [2016-05-22 14:26:46] [DRAWER][WARNING] update took 19 ms [2016-05-22 14:26:46] Client received paratresized command RequestServerTime[void], packet -31137 [2016-05-22 14:26:47] [DRAWER][WARNING] update took 43 ms [2016-05-22 14:26:49] Client received paratresized command RequestServerTime[void], packet -31054 [2016-05-22 14:26:49] DRAWING TIME OF 127 elements: 36(35.08736); unifroms: 0.0; pointer 0.0; upChk 0.0; frust 0.0; update 0.0; draw: 0.0; totD: 0.0 [2016-05-22 14:26:51] Client received paratresized command RequestServerTime[void], packet -31003 [2016-05-22 14:26:53] Client received paratresized command RequestServerTime[void], packet -30918 [2016-05-22 14:26:55] Client received paratresized command RequestServerTime[void], packet -30825 [2016-05-22 14:26:57] Client received paratresized command RequestServerTime[void], packet -30764 [2016-05-22 14:26:59] Client received paratresized command RequestServerTime[void], packet -30719 [2016-05-22 14:27:00] [DRAWER][WARNING] update took 16 ms [2016-05-22 14:27:01] Client received paratresized command RequestServerTime[void], packet -30634 [2016-05-22 14:27:01] [DRAWER][WARNING] update took 21 ms [2016-05-22 14:27:03] Client received paratresized command RequestServerTime[void], packet -30559 [2016-05-22 14:27:04] [DRAWER][WARNING] update took 20 ms [2016-05-22 14:27:05] [SHIP] Client(1) Ship[HUD v1](12) manager udpate took 22 [2016-05-22 14:27:05] Client received paratresized command RequestServerTime[void], packet -30472 [2016-05-22 14:27:07] Client received paratresized command RequestServerTime[void], packet -30385 [2016-05-22 14:27:09] Client received paratresized command RequestServerTime[void], packet -30318 [2016-05-22 14:27:11] Client received paratresized command RequestServerTime[void], packet -30225 [2016-05-22 14:27:13] Client received paratresized command RequestServerTime[void], packet -30136 [2016-05-22 14:27:15] Client received paratresized command RequestServerTime[void], packet -30045 [2016-05-22 14:27:15] [DRAWER][WARNING] update took 31 ms [2016-05-22 14:27:17] Client received paratresized command RequestServerTime[void], packet -29960 [2016-05-22 14:27:19] Client received paratresized command RequestServerTime[void], packet -29877 [2016-05-22 14:27:21] Client received paratresized command RequestServerTime[void], packet -29794 [2016-05-22 14:27:23] Client received paratresized command RequestServerTime[void], packet -29703 [2016-05-22 14:27:25] Client received paratresized command RequestServerTime[void], packet -29620 [2016-05-22 14:27:27] Client(1) Narrowphase of Client(1) took: 35 [2016-05-22 14:27:27] [CLIENT] WARNING: Physics took 35 [2016-05-22 14:27:27] Client received paratresized command RequestServerTime[void], packet -29535 [2016-05-22 14:27:29] [CLIENT-CONTROLLER][WARNING] state update took 89ms [2016-05-22 14:27:29] [CLIENT] WARNING: Physics took 89 [2016-05-22 14:27:29] Client received paratresized command RequestServerTime[void], packet -29448 [2016-05-22 14:27:30] [CLIENT] WARNING: Physics took 37 [2016-05-22 14:27:32] Client received paratresized command RequestServerTime[void], packet -29365 [2016-05-22 14:27:34] Client received paratresized command RequestServerTime[void], packet -29346 [2016-05-22 14:27:36] Client received paratresized command RequestServerTime[void], packet -29263 [2016-05-22 14:27:38] Client received paratresized command RequestServerTime[void], packet -29180 [2016-05-22 14:27:40] Client received paratresized command RequestServerTime[void], packet -29097 [2016-05-22 14:27:43] Client received paratresized command RequestServerTime[void], packet -29026 [2016-05-22 14:27:44] Client received paratresized command MessageTo[void], packet -32763 [2016-05-22 14:27:44] [CLIENT] FORMATING: [337, (-200, 5, -168), 271, 271]; type: Integer [2016-05-22 14:27:44] [CLIENT] Server message: DEBUG: sector %s is causing server lag (took %s ms on update) Physics: %sms [2016-05-22 14:27:45] [CLIENT] FORMATING: [[SERVER]: DEBUG: sector (-200, 5, -168) is causing server lag (took 271 ms on update) Physics: 271ms]; type: String [2016-05-22 14:27:45] [CLIENT][POPUP] ERROR: [SERVER]: DEBUG: sector (-200, 5, -168) is causing server lag (took 271 ms on update) Physics: 271ms [2016-05-22 14:27:45] Client received paratresized command RequestServerTime[void], packet -28977 [2016-05-22 14:27:47] Client received paratresized command RequestServerTime[void], packet -28910 [2016-05-22 14:27:49] [CLIENT] WARNING: Physics took 38 [2016-05-22 14:27:49] Client received paratresized command RequestServerTime[void], packet -28853 [2016-05-22 14:27:51] Client received paratresized command RequestServerTime[void], packet -28770 [2016-05-22 14:27:53] Client received paratresized command RequestServerTime[void], packet -28679 [2016-05-22 14:27:55] [CLIENT] WARNING: UPDATE OF Ship[140x140x140 Cube regle](9) took 440 [2016-05-22 14:27:55] [CLIENT-CONTROLLER][WARNING] state update took 454ms [2016-05-22 14:27:56] Client received paratresized command RequestServerTime[void], packet -28606 [2016-05-22 14:27:57] Client received paratresized command RequestServerTime[void], packet -28537 [2016-05-22 14:27:59] Client received paratresized command RequestServerTime[void], packet -28472 [2016-05-22 14:28:01] [CLIENT-CONTROLLER][WARNING] state update took 73ms [2016-05-22 14:28:01] Client received paratresized command RequestServerTime[void], packet -28385 [2016-05-22 14:28:02] [CLIENT-CONTROLLER][WARNING] state update took 120ms [2016-05-22 14:28:03] [CLIENT-CONTROLLER][WARNING] state update took 55ms [2016-05-22 14:28:03] [CLIENT] WARNING: UPDATE OF (OTHER) PlS[Croquelune ; id(4)(1)f(10001)] took 91 [2016-05-22 14:28:03] [CLIENT-CONTROLLER][WARNING] state update took 175ms [2016-05-22 14:28:04] Client received paratresized command RequestServerTime[void], packet -28312 [2016-05-22 14:28:05] [DRAWER][WARNING] update took 339 ms [2016-05-22 14:28:06] Client received paratresized command RequestServerTime[void], packet -28241 [2016-05-22 14:28:07] [DRAWER][WARNING] update took 68 ms [2016-05-22 14:28:08] Client received paratresized command RequestServerTime[void], packet -28160 [2016-05-22 14:28:10] Client received paratresized command RequestServerTime[void], packet -28079 [2016-05-22 14:28:12] Client received paratresized command RequestServerTime[void], packet -27996 [2016-05-22 14:28:14] Client received paratresized command RequestServerTime[void], packet -27909 [2016-05-22 14:28:16] Client received paratresized command RequestServerTime[void], packet -27830 [2016-05-22 14:28:18] [CLIENT][PlayerInput] successfully deactivated obfuscated.bl@67d18ed7 [2016-05-22 14:28:18] Client received paratresized command RequestServerTime[void], packet -27739 [2016-05-22 14:28:20] Client received paratresized command RequestServerTime[void], packet -27650 [2016-05-22 14:28:22] Client received paratresized command RequestServerTime[void], packet -27565 [2016-05-22 14:28:23] [WARNING][CLIENT] SLOW: synchronized flush took 12 ms, size 32 [2016-05-22 14:28:24] Client received paratresized command RequestServerTime[void], packet -27474 [2016-05-22 14:28:26] [DRAWER][WARNING] update took 64 ms [2016-05-22 14:28:26] Client received paratresized command RequestServerTime[void], packet -27391 [2016-05-22 14:28:28] Client received paratresized command RequestServerTime[void], packet -27300 [2016-05-22 14:28:30] Client received paratresized command RequestServerTime[void], packet -27213 [2016-05-22 14:28:31] [SHIP] Client(1) Ship[140x140x140 Cube regle](9) name udpate took 7 [2016-05-22 14:28:32] Client received paratresized command RequestServerTime[void], packet -27164 [2016-05-22 14:28:34] Client received paratresized command RequestServerTime[void], packet -27101 [2016-05-22 14:28:37] Client received paratresized command RequestServerTime[void], packet -27024 [2016-05-22 14:28:39] Client received paratresized command RequestServerTime[void], packet -26937 [2016-05-22 14:28:40] [GUI] New Options Panel [2016-05-22 14:28:40] [JOYSTICK] reading config ./joystick.cfg [2016-05-22 14:28:40] [JOYSTICK] writing config ./joystick.cfg [2016-05-22 14:28:41] Client received paratresized command RequestServerTime[void], packet -26854 [2016-05-22 14:28:42] [GHOST-OBJECT] SWEEP TEST TIME: 54 [2016-05-22 14:28:42] [CLIENT-CONTROLLER][WARNING] state update took 54ms [2016-05-22 14:28:42] [CLIENT] WARNING: Physics took 54 [2016-05-22 14:28:43] Client received paratresized command RequestServerTime[void], packet -26771 [2016-05-22 14:28:45] Client received paratresized command RequestServerTime[void], packet -26694 [2016-05-22 14:28:47] Client received paratresized command RequestServerTime[void], packet -26619 [2016-05-22 14:28:49] Client received paratresized command RequestServerTime[void], packet -26538 [2016-05-22 14:28:51] Client received paratresized command RequestServerTime[void], packet -26477 [2016-05-22 14:28:53] Client received paratresized command RequestServerTime[void], packet -26400 [2016-05-22 14:28:55] Client received paratresized command RequestServerTime[void], packet -26317 [2016-05-22 14:28:57] Client received paratresized command RequestServerTime[void], packet -26226 [2016-05-22 14:28:59] Client received paratresized command RequestServerTime[void], packet -26143 [2016-05-22 14:29:01] Client received paratresized command RequestServerTime[void], packet -26054 [2016-05-22 14:29:03] Client received paratresized command RequestServerTime[void], packet -25959 [2016-05-22 14:29:05] Client received paratresized command RequestServerTime[void], packet -25868 [2016-05-22 14:29:07] Client received paratresized command RequestServerTime[void], packet -25779 [2016-05-22 14:29:09] Client received paratresized command RequestServerTime[void], packet -25684 [2016-05-22 14:29:12] Client received paratresized command RequestServerTime[void], packet -25599 [2016-05-22 14:29:16] Client received paratresized command RequestServerTime[void], packet -25514 [2016-05-22 14:29:16] Client received paratresized command RequestServerTime[void], packet -25427 [2016-05-22 14:29:17] Client received paratresized command RequestServerTime[void], packet -25362 [2016-05-22 14:29:17] [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere/SkyFromSpace.vert; data//shader/atmosphere/SkyFromSpace.frag [2016-05-22 14:29:17] [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere/SkyFromAtmosphere.vert; data//shader/atmosphere/SkyFromAtmosphere.frag [2016-05-22 14:29:17] [INIT][CLIENT][SHADER] Loading Shader: data//shader/perpixel/perpixel.vert.glsl; data//shader/perpixel/perpixel.frag.glsl [2016-05-22 14:29:17] [INIT][CLIENT][SHADER] Loading Shader: data//shader/blackhole/blackhole.vert.glsl; data//shader/blackhole/blackhole.frag.glsl [2016-05-22 14:29:17] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/selectionSingle.vert.glsl; data//shader/cube/selectionSingle.frag.glsl [2016-05-22 14:29:17] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/selectionSolid.vert.glsl; data//shader/cube/selectionSolid.frag.glsl [2016-05-22 14:29:17] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/beamHitSingle.vert.glsl; data//shader/cube/beamHitSingle.frag.glsl [2016-05-22 14:29:17] [INIT][CLIENT][SHADER] Loading Shader: data//shader/plasma/plasma.vert.glsl; data//shader/plasma/plasma.frag.glsl [2016-05-22 14:29:17] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/godrays.vert.glsl; data//shader/bloom/godrays.frag.glsl [2016-05-22 14:29:18] [INIT][CLIENT][SHADER] Loading Shader: data//shader/tubes/tube.vert.glsl; data//shader/tubes/tube.frag.glsl [2016-05-22 14:29:18] [INIT][CLIENT][SHADER] Loading Shader: data//shader/ocDistortion/ocDistortion_vert.glsl; data//shader/ocDistortion/ocDistortion_frag.glsl [2016-05-22 14:29:18] [INIT][CLIENT][SHADER] Loading Shader: data//shader/simplebeam/simplebeam.vert.glsl; data//shader/simplebeam/simplebeam.frag.glsl [2016-05-22 14:29:18] [INIT][CLIENT][SHADER] Loading Shader: data//shader/transporter/transporter.vert.glsl; data//shader/transporter/transporter.frag.glsl [2016-05-22 14:29:18] [INIT][CLIENT][SHADER] Loading Shader: data//shader/pulse/pulse.vert.glsl; data//shader/pulse/pulse.frag.glsl [2016-05-22 14:29:18] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bump.vert; data//shader/bump.frag [2016-05-22 14:29:18] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/standard/projectile.vsh; data//shader/projectiles/standard/projectile.fsh [2016-05-22 14:29:18] [INIT][CLIENT][SHADER] Loading Shader: data//shader/texture/wrap.vert.glsl; data//shader/texture/wrap.frag.glsl [2016-05-22 14:29:18] [INIT][CLIENT][SHADER] Loading Shader: data//shader/scanline/scanline.vert.glsl; data//shader/scanline/scanline.frag.glsl [2016-05-22 14:29:18] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/trail/projectileTrail.vsh; data//shader/projectiles/trail/projectileTrail.fsh [2016-05-22 14:29:18] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/standard/projectileQuad.vsh; data//shader/projectiles/standard/projectileQuad.fsh [2016-05-22 14:29:18] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/beam/projectileQuad.vsh; data//shader/projectiles/beam/projectileQuad.fsh [2016-05-22 14:29:18] [INIT][CLIENT][SHADER] Loading Shader: data//shader/explosion/explosion.vsh; data//shader/explosion/explosion.fsh [2016-05-22 14:29:18] [INIT][CLIENT][SHADER] Loading Shader: data//shader/spacedustExt/spacedust.vsh; data//shader/spacedustExt/spacedust.fsh [2016-05-22 14:29:18] [INIT][CLIENT][SHADER] Loading Shader: data//shader/planet.vert.glsl; data//shader/planet.frag.glsl [2016-05-22 14:29:18] [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere.vert.glsl; data//shader/atmosphere.frag.glsl [2016-05-22 14:29:18] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom.vert.glsl; data//shader/bloom2D.frag.glsl [2016-05-22 14:29:18] [INIT][CLIENT][SHADER] Loading Shader: data//shader/sun.vert.glsl; data//shader/sun.frag.glsl [2016-05-22 14:29:18] [INIT][CLIENT][SHADER] Loading Shader: data//shader/lava/lava.vert.glsl; data//shader/lava/lava.frag.glsl [2016-05-22 14:29:18] [INIT][CLIENT][SHADER] Loading Shader: data//shader/silhouette.vert.glsl; data//shader/silhouette.frag.glsl [2016-05-22 14:29:18] [INIT][CLIENT][SHADER] Loading Shader: data//shader/silhouette.vert.glsl; data//shader/silhouette2DAlpha.frag.glsl [2016-05-22 14:29:18] [INIT][CLIENT][SHADER] Loading Shader: data//shader/thruster/thruster.vert.glsl; data//shader/thruster/thruster.frag.glsl [2016-05-22 14:29:18] [INIT][CLIENT][SHADER] Loading Shader: data//shader/shadow/view_vertex.glsl; data//shader/shadow/view_fragment.glsl [2016-05-22 14:29:18] [INIT][CLIENT][SHADER] Loading Shader: data//shader/starsExt/stars.vsh; data//shader/starsExt/stars.fsh [2016-05-22 14:29:18] [INIT][CLIENT][SHADER] Loading Shader: data//shader/starsExt/field.vert.glsl; data//shader/starsExt/field.frag.glsl [2016-05-22 14:29:18] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bg.vert.glsl; data//shader/bg.frag.glsl [2016-05-22 14:29:18] [INIT][CLIENT][SHADER] Loading Shader: data//shader/hyperspace/tunnel.vert.glsl; data//shader/hyperspace/tunnel.frag.glsl [2016-05-22 14:29:18] [INIT][CLIENT][SHADER] Loading Shader: data//shader/starsExt/starsflare.vsh; data//shader/starsExt/starsflare.fsh [2016-05-22 14:29:18] [INIT][CLIENT][SHADER] Loading Shader: data//shader/hud/powerbar/powerbar.vert.glsl; data//shader/hud/powerbar/powerbar.frag.glsl [2016-05-22 14:29:18] [INIT][CLIENT][SHADER] Loading Shader: data//shader/hud/powerbar/powerbarHorizontal.vert.glsl; data//shader/hud/powerbar/powerbarHorizontal.frag.glsl [2016-05-22 14:29:18] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/shadowcube.vsh; data//shader/cube/quads13/shadowcube.fsh [2016-05-22 14:29:18] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/shadowcube.vsh; data//shader/cube/quads13/shadowcube.fsh [2016-05-22 14:29:18] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/simplecube.vsh; data//shader/cube/quads13/simplecube.fsh [2016-05-22 14:29:18] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 14:29:18] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 14:29:18] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 14:29:18] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 14:29:18] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 14:29:18] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 14:29:18] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 14:29:18] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 14:29:18] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 14:29:18] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 14:29:18] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 14:29:18] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 14:29:18] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 14:29:18] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 14:29:18] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 14:29:18] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 14:29:18] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 14:29:18] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 14:29:18] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 14:29:19] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 14:29:19] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 14:29:19] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 14:29:19] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 14:29:19] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 14:29:19] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 14:29:19] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/shard/shard.vert.glsl; data//shader/cube/shard/shard.frag.glsl [2016-05-22 14:29:19] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/shieldCube/shieldcube-3rd.vsh; data//shader/cube/shieldCube/shieldcube.fsh [2016-05-22 14:29:19] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/jumpCube/jumpcube.vsh; data//shader/cube/jumpCube/jumpcube.fsh [2016-05-22 14:29:19] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cubemap.vsh; data//shader/cubemap.fsh [2016-05-22 14:29:19] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/bloom.vert.glsl; data//shader/bloom/bloom1.frag.glsl [2016-05-22 14:29:19] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/bloom.vert.glsl; data//shader/bloom/bloom2.frag.glsl [2016-05-22 14:29:19] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/bloom.vert.glsl; data//shader/bloom/bloom3.frag.glsl [2016-05-22 14:29:19] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/bloom.vert.glsl; data//shader/bloom/bloom4.frag.glsl [2016-05-22 14:29:19] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 14:29:19] [INIT][CLIENT][SHADER] Loading Shader: data//shader/planet.vert.glsl; data//shader/planet.frag.glsl [2016-05-22 14:29:19] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 14:29:19] [INIT][CLIENT][SHADER] Loading Shader: data//shader/hud/powerbar/powerbar.vert.glsl; data//shader/hud/powerbar/powerbar.frag.glsl [2016-05-22 14:29:19] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/bloom.vert.glsl; data//shader/bloom/bloom1.frag.glsl [2016-05-22 14:29:19] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 14:29:19] [INIT][CLIENT][SHADER] Loading Shader: data//shader/starsExt/field.vert.glsl; data//shader/starsExt/field.frag.glsl [2016-05-22 14:29:19] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 14:29:19] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/selectionSingle.vert.glsl; data//shader/cube/selectionSingle.frag.glsl [2016-05-22 14:29:19] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bg.vert.glsl; data//shader/bg.frag.glsl [2016-05-22 14:29:19] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 14:29:19] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 14:29:19] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/bloom.vert.glsl; data//shader/bloom/bloom4.frag.glsl [2016-05-22 14:29:19] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/beam/projectileQuad.vsh; data//shader/projectiles/beam/projectileQuad.fsh [2016-05-22 14:29:19] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 14:29:19] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 14:29:19] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 14:29:19] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/standard/projectileQuad.vsh; data//shader/projectiles/standard/projectileQuad.fsh [2016-05-22 14:29:19] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 14:29:19] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 14:29:19] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cubemap.vsh; data//shader/cubemap.fsh [2016-05-22 14:29:19] [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere/SkyFromSpace.vert; data//shader/atmosphere/SkyFromSpace.frag [2016-05-22 14:29:19] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 14:29:20] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 14:29:20] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 14:29:20] [INIT][CLIENT][SHADER] Loading Shader: data//shader/pulse/pulse.vert.glsl; data//shader/pulse/pulse.frag.glsl [2016-05-22 14:29:20] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/bloom.vert.glsl; data//shader/bloom/bloom3.frag.glsl [2016-05-22 14:29:20] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 14:29:20] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/shadowcube.vsh; data//shader/cube/quads13/shadowcube.fsh [2016-05-22 14:29:20] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 14:29:20] [INIT][CLIENT][SHADER] Loading Shader: data//shader/starsExt/starsflare.vsh; data//shader/starsExt/starsflare.fsh [2016-05-22 14:29:20] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/beamHitSingle.vert.glsl; data//shader/cube/beamHitSingle.frag.glsl [2016-05-22 14:29:20] [INIT][CLIENT][SHADER] Loading Shader: data//shader/tubes/tube.vert.glsl; data//shader/tubes/tube.frag.glsl [2016-05-22 14:29:20] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 14:29:20] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 14:29:20] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/bloom.vert.glsl; data//shader/bloom/bloom2.frag.glsl [2016-05-22 14:29:20] [INIT][CLIENT][SHADER] Loading Shader: data//shader/blackhole/blackhole.vert.glsl; data//shader/blackhole/blackhole.frag.glsl [2016-05-22 14:29:20] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 14:29:20] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/jumpCube/jumpcube.vsh; data//shader/cube/jumpCube/jumpcube.fsh [2016-05-22 14:29:20] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 14:29:20] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/trail/projectileTrail.vsh; data//shader/projectiles/trail/projectileTrail.fsh [2016-05-22 14:29:20] [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere/SkyFromAtmosphere.vert; data//shader/atmosphere/SkyFromAtmosphere.frag [2016-05-22 14:29:20] [INIT][CLIENT][SHADER] Loading Shader: data//shader/simplebeam/simplebeam.vert.glsl; data//shader/simplebeam/simplebeam.frag.glsl [2016-05-22 14:29:20] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/shard/shard.vert.glsl; data//shader/cube/shard/shard.frag.glsl [2016-05-22 14:29:20] [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere.vert.glsl; data//shader/atmosphere.frag.glsl [2016-05-22 14:29:20] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom.vert.glsl; data//shader/bloom2D.frag.glsl [2016-05-22 14:29:20] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 14:29:20] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bump.vert; data//shader/bump.frag [2016-05-22 14:29:20] [INIT][CLIENT][SHADER] Loading Shader: data//shader/lava/lava.vert.glsl; data//shader/lava/lava.frag.glsl [2016-05-22 14:29:20] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 14:29:20] [INIT][CLIENT][SHADER] Loading Shader: data//shader/thruster/thruster.vert.glsl; data//shader/thruster/thruster.frag.glsl [2016-05-22 14:29:20] [INIT][CLIENT][SHADER] Loading Shader: data//shader/hyperspace/tunnel.vert.glsl; data//shader/hyperspace/tunnel.frag.glsl [2016-05-22 14:29:20] [INIT][CLIENT][SHADER] Loading Shader: data//shader/shadow/view_vertex.glsl; data//shader/shadow/view_fragment.glsl [2016-05-22 14:29:20] [INIT][CLIENT][SHADER] Loading Shader: data//shader/silhouette.vert.glsl; data//shader/silhouette.frag.glsl [2016-05-22 14:29:20] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/shadowcube.vsh; data//shader/cube/quads13/shadowcube.fsh [2016-05-22 14:29:20] [INIT][CLIENT][SHADER] Loading Shader: data//shader/ocDistortion/ocDistortion_vert.glsl; data//shader/ocDistortion/ocDistortion_frag.glsl [2016-05-22 14:29:20] [INIT][CLIENT][SHADER] Loading Shader: data//shader/hud/powerbar/powerbarHorizontal.vert.glsl; data//shader/hud/powerbar/powerbarHorizontal.frag.glsl [2016-05-22 14:29:20] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 14:29:20] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 14:29:21] [INIT][CLIENT][SHADER] Loading Shader: data//shader/sun.vert.glsl; data//shader/sun.frag.glsl [2016-05-22 14:29:21] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/simplecube.vsh; data//shader/cube/quads13/simplecube.fsh [2016-05-22 14:29:21] [INIT][CLIENT][SHADER] Loading Shader: data//shader/transporter/transporter.vert.glsl; data//shader/transporter/transporter.frag.glsl [2016-05-22 14:29:21] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/shieldCube/shieldcube-3rd.vsh; data//shader/cube/shieldCube/shieldcube.fsh [2016-05-22 14:29:21] [INIT][CLIENT][SHADER] Loading Shader: data//shader/spacedustExt/spacedust.vsh; data//shader/spacedustExt/spacedust.fsh [2016-05-22 14:29:21] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/standard/projectile.vsh; data//shader/projectiles/standard/projectile.fsh [2016-05-22 14:29:21] [INIT][CLIENT][SHADER] Loading Shader: data//shader/texture/wrap.vert.glsl; data//shader/texture/wrap.frag.glsl [2016-05-22 14:29:21] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/selectionSolid.vert.glsl; data//shader/cube/selectionSolid.frag.glsl [2016-05-22 14:29:21] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 14:29:21] [INIT][CLIENT][SHADER] Loading Shader: data//shader/scanline/scanline.vert.glsl; data//shader/scanline/scanline.frag.glsl [2016-05-22 14:29:21] [INIT][CLIENT][SHADER] Loading Shader: data//shader/explosion/explosion.vsh; data//shader/explosion/explosion.fsh [2016-05-22 14:29:21] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/godrays.vert.glsl; data//shader/bloom/godrays.frag.glsl [2016-05-22 14:29:21] [INIT][CLIENT][SHADER] Loading Shader: data//shader/plasma/plasma.vert.glsl; data//shader/plasma/plasma.frag.glsl [2016-05-22 14:29:21] [INIT][CLIENT][SHADER] Loading Shader: data//shader/starsExt/stars.vsh; data//shader/starsExt/stars.fsh [2016-05-22 14:29:21] [INIT][CLIENT][SHADER] Loading Shader: data//shader/perpixel/perpixel.vert.glsl; data//shader/perpixel/perpixel.frag.glsl [2016-05-22 14:29:21] [CLIENT][PlayerInput] successfully deactivated obfuscated.Mv@4b3ed2f0 [2016-05-22 14:29:21] WRITING JOYSTICK CONFIG [2016-05-22 14:29:21] [JOYSTICK] writing config ./joystick.cfg [2016-05-22 14:29:21] [SHADER] validate: current FBO: 1 [2016-05-22 14:29:21] [SHADER] validate: current FBO: 1 [2016-05-22 14:29:21] [INIT][CLIENT][SHADER] Loading Shader: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl [2016-05-22 14:29:21] [INIT][CLIENT][SHADER] Loading Shader: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl [2016-05-22 14:29:21] [SHADER] validate: current FBO: 1 [2016-05-22 14:29:21] [INIT][CLIENT][SHADER] Loading Shader: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl [2016-05-22 14:29:21] [INIT][CLIENT][SHADER] Loading Shader: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl [2016-05-22 14:29:21] [SHADER] validate: current FBO: 1 [2016-05-22 14:29:21] [SHADER] validate: current FBO: 1 [2016-05-22 14:29:21] [BG] updating field [2016-05-22 14:29:21] [SHADER] validate: current FBO: 6 [2016-05-22 14:29:21] [CLIENT][BACKGROUND] generating background took: 0ms [2016-05-22 14:29:21] [SHADER] validate: current FBO: 3 [2016-05-22 14:29:21] [SHADER] validate: current FBO: 4 [2016-05-22 14:29:21] [SHADER] validate: current FBO: 4 [2016-05-22 14:29:21] [SHADER] validate: current FBO: 4 [2016-05-22 14:29:21] [SHADER] validate: current FBO: 4 [2016-05-22 14:29:21] [SHADER] validate: current FBO: 4 [2016-05-22 14:29:21] [SHADER] validate: current FBO: 5 [2016-05-22 14:29:21] [SHADER] validate: current FBO: 8 [2016-05-22 14:29:21] [SHADER] validate: current FBO: 9 [2016-05-22 14:29:21] [SHADER] validate: current FBO: 0 [2016-05-22 14:29:21] [SHADER] validate: current FBO: 0 [2016-05-22 14:29:21] [SHADER] validate: current FBO: 0 [2016-05-22 14:29:21] Screen setting changed [2016-05-22 14:29:21] [GRAPHICS] set display mode: FULLSCREEN: true; dim: 1920 / 1080 [2016-05-22 14:29:21] [GRAPHICS] WARNING Displaymode already set!!! [2016-05-22 14:29:23] [DISPLAY] ViewPort for Resolution: 1920x1080: 1920, 1080 [2016-05-22 14:29:23] [FBO] cleaning up FBO [2016-05-22 14:29:23] [FBO] deleting Frame buffers [2016-05-22 14:29:23] [FBO] deleting fbo textures 293 [2016-05-22 14:29:23] [FBO] cleaning up FBO [2016-05-22 14:29:23] [FBO] deleting Frame buffers [2016-05-22 14:29:23] [FBO] deleting fbo textures 294 [2016-05-22 14:29:23] [FBO] cleaning up FBO [2016-05-22 14:29:23] [FBO] deleting Frame buffers [2016-05-22 14:29:23] [FBO] deleting fbo textures 295 [2016-05-22 14:29:23] [FBO] cleaning up FBO [2016-05-22 14:29:23] [FBO] deleting Frame buffers [2016-05-22 14:29:23] [FBO] deleting fbo textures 296 [2016-05-22 14:29:23] [FrameBuffer] creating frame buffer 1920 / 1080 [2016-05-22 14:29:23] [FrameBuffer] initializing frame buffer textures [2016-05-22 14:29:23] [FrameBuffer] creating frame buffer 1920 / 1080 [2016-05-22 14:29:23] [FrameBuffer] initializing frame buffer textures [2016-05-22 14:29:23] [FrameBuffer] creating frame buffer 1920 / 1080 [2016-05-22 14:29:23] [FrameBuffer] initializing frame buffer textures [2016-05-22 14:29:23] [FrameBuffer] creating frame buffer 960 / 540 [2016-05-22 14:29:23] [FrameBuffer] initializing frame buffer textures [2016-05-22 14:29:23] GL_MEMORY AFTER NORMAL MAPS BEFORE SHADOW [2016-05-22 14:29:23] CURRENT_AVAILABLE: 910MB [2016-05-22 14:29:23] TOTAL_AVAILABLE: 2048MB [2016-05-22 14:29:23] INFO_DEDICATED: 2048MB [2016-05-22 14:29:23] INFO_EVICTED: 1190MB [2016-05-22 14:29:23] GL_MEMORY AFTER NORMAL MAPS AFTER SHADOW [2016-05-22 14:29:23] CURRENT_AVAILABLE: 910MB [2016-05-22 14:29:23] TOTAL_AVAILABLE: 2048MB [2016-05-22 14:29:23] INFO_DEDICATED: 2048MB [2016-05-22 14:29:23] INFO_EVICTED: 1190MB [2016-05-22 14:29:23] BLOOM SHADER INITIALIZING!!! [2016-05-22 14:29:23] [FBO] cleaning up FBO [2016-05-22 14:29:23] [FBO] deleting Frame buffers [2016-05-22 14:29:23] [FBO] deleting fbo textures 305 [2016-05-22 14:29:23] [FBO] cleaning up FBO [2016-05-22 14:29:23] [FBO] deleting Frame buffers [2016-05-22 14:29:23] [FBO] deleting fbo textures 306 [2016-05-22 14:29:23] [FrameBuffer] creating frame buffer 960 / 540 [2016-05-22 14:29:23] [FrameBuffer] initializing frame buffer textures [2016-05-22 14:29:23] [FrameBuffer] creating frame buffer 960 / 540 [2016-05-22 14:29:23] [FrameBuffer] initializing frame buffer textures [2016-05-22 14:29:23] Client received paratresized command RequestServerTime[void], packet -25347 [2016-05-22 14:29:25] [DRAWER][WARNING] update took 37 ms [2016-05-22 14:29:25] Client received paratresized command RequestServerTime[void], packet -25268 [2016-05-22 14:29:26] [DRAWER][WARNING] update took 45 ms [2016-05-22 14:29:27] Client received paratresized command RequestServerTime[void], packet -25183 [2016-05-22 14:29:27] [CLIENT][PlayerInput] successfully deactivated obfuscated.al@38831718 [2016-05-22 14:29:29] [CLIENT][PlayerInput] successfully deactivated obfuscated.ag@2c1156a7 [2016-05-22 14:29:29] Client received paratresized command RequestServerTime[void], packet -25090 [2016-05-22 14:29:30] [SHADER] validate: current FBO: 4 [2016-05-22 14:29:30] [SHADER] validate: current FBO: 4 [2016-05-22 14:29:30] [SHADER] validate: current FBO: 4 [2016-05-22 14:29:31] Client received paratresized command RequestServerTime[void], packet -24999 [2016-05-22 14:29:33] Client received paratresized command RequestServerTime[void], packet -24904 [2016-05-22 14:29:35] [DRAWER][WARNING] update took 22 ms [2016-05-22 14:29:35] Client received paratresized command RequestServerTime[void], packet -24819 [2016-05-22 14:29:38] Client received paratresized command RequestServerTime[void], packet -24726 [2016-05-22 14:29:38] [DRAWER][WARNING] update took 61 ms [2016-05-22 14:29:39] Client received paratresized command RequestServerTime[void], packet -24639 [2016-05-22 14:29:40] DRAWING TIME OF 127 elements: 28(27.562395); unifroms: 0.0; pointer 0.0; upChk 0.0; frust 0.0; update 0.0; draw: 0.0; totD: 0.0 [2016-05-22 14:29:41] Client received paratresized command RequestServerTime[void], packet -24554 [2016-05-22 14:29:41] [DRAWER][WARNING] update took 66 ms [2016-05-22 14:29:43] [DRAWER][WARNING] update took 24 ms [2016-05-22 14:29:43] Client received paratresized command RequestServerTime[void], packet -24471 [2016-05-22 14:29:45] Client received paratresized command RequestServerTime[void], packet -24390 [2016-05-22 14:29:46] [SHADER] validate: current FBO: 0 [2016-05-22 14:29:47] Client received paratresized command RequestServerTime[void], packet -24295 [2016-05-22 14:29:48] [DRAWER][WARNING] update took 32 ms [2016-05-22 14:29:48] [DRAWER][WARNING] update took 18 ms [2016-05-22 14:29:49] [DRAWER][WARNING] update took 21 ms [2016-05-22 14:29:49] Client received paratresized command RequestServerTime[void], packet -24210 [2016-05-22 14:29:50] [DRAWER][WARNING] update took 24 ms [2016-05-22 14:29:51] Client received paratresized command RequestServerTime[void], packet -24119 [2016-05-22 14:29:54] RESORTING TIME : 176 [2016-05-22 14:29:54] Client received paratresized command RequestServerTime[void], packet -24028 [2016-05-22 14:29:54] [JOYSTICK] reading config ./joystick.cfg [2016-05-22 14:29:54] [JOYSTICK] writing config ./joystick.cfg [2016-05-22 14:29:56] Client received paratresized command RequestServerTime[void], packet -23945 [2016-05-22 14:29:58] Client received paratresized command RequestServerTime[void], packet -23854 [2016-05-22 14:29:59] [DRAWER][WARNING] update took 33 ms [2016-05-22 14:30:00] Client received paratresized command RequestServerTime[void], packet -23765 [2016-05-22 14:30:02] Client received paratresized command RequestServerTime[void], packet -23676 [2016-05-22 14:30:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere/SkyFromSpace.vert; data//shader/atmosphere/SkyFromSpace.frag [2016-05-22 14:30:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere/SkyFromAtmosphere.vert; data//shader/atmosphere/SkyFromAtmosphere.frag [2016-05-22 14:30:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/perpixel/perpixel.vert.glsl; data//shader/perpixel/perpixel.frag.glsl [2016-05-22 14:30:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/blackhole/blackhole.vert.glsl; data//shader/blackhole/blackhole.frag.glsl [2016-05-22 14:30:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/selectionSingle.vert.glsl; data//shader/cube/selectionSingle.frag.glsl [2016-05-22 14:30:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/selectionSolid.vert.glsl; data//shader/cube/selectionSolid.frag.glsl [2016-05-22 14:30:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/beamHitSingle.vert.glsl; data//shader/cube/beamHitSingle.frag.glsl [2016-05-22 14:30:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/plasma/plasma.vert.glsl; data//shader/plasma/plasma.frag.glsl [2016-05-22 14:30:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/godrays.vert.glsl; data//shader/bloom/godrays.frag.glsl [2016-05-22 14:30:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/tubes/tube.vert.glsl; data//shader/tubes/tube.frag.glsl [2016-05-22 14:30:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/ocDistortion/ocDistortion_vert.glsl; data//shader/ocDistortion/ocDistortion_frag.glsl [2016-05-22 14:30:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/simplebeam/simplebeam.vert.glsl; data//shader/simplebeam/simplebeam.frag.glsl [2016-05-22 14:30:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/transporter/transporter.vert.glsl; data//shader/transporter/transporter.frag.glsl [2016-05-22 14:30:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/pulse/pulse.vert.glsl; data//shader/pulse/pulse.frag.glsl [2016-05-22 14:30:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bump.vert; data//shader/bump.frag [2016-05-22 14:30:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/standard/projectile.vsh; data//shader/projectiles/standard/projectile.fsh [2016-05-22 14:30:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/texture/wrap.vert.glsl; data//shader/texture/wrap.frag.glsl [2016-05-22 14:30:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/scanline/scanline.vert.glsl; data//shader/scanline/scanline.frag.glsl [2016-05-22 14:30:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/trail/projectileTrail.vsh; data//shader/projectiles/trail/projectileTrail.fsh [2016-05-22 14:30:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/standard/projectileQuad.vsh; data//shader/projectiles/standard/projectileQuad.fsh [2016-05-22 14:30:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/beam/projectileQuad.vsh; data//shader/projectiles/beam/projectileQuad.fsh [2016-05-22 14:30:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/explosion/explosion.vsh; data//shader/explosion/explosion.fsh [2016-05-22 14:30:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/spacedustExt/spacedust.vsh; data//shader/spacedustExt/spacedust.fsh [2016-05-22 14:30:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/planet.vert.glsl; data//shader/planet.frag.glsl [2016-05-22 14:30:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere.vert.glsl; data//shader/atmosphere.frag.glsl [2016-05-22 14:30:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom.vert.glsl; data//shader/bloom2D.frag.glsl [2016-05-22 14:30:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/sun.vert.glsl; data//shader/sun.frag.glsl [2016-05-22 14:30:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/lava/lava.vert.glsl; data//shader/lava/lava.frag.glsl [2016-05-22 14:30:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/silhouette.vert.glsl; data//shader/silhouette.frag.glsl [2016-05-22 14:30:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/silhouette.vert.glsl; data//shader/silhouette2DAlpha.frag.glsl [2016-05-22 14:30:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/thruster/thruster.vert.glsl; data//shader/thruster/thruster.frag.glsl [2016-05-22 14:30:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/starsExt/stars.vsh; data//shader/starsExt/stars.fsh [2016-05-22 14:30:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/starsExt/field.vert.glsl; data//shader/starsExt/field.frag.glsl [2016-05-22 14:30:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bg.vert.glsl; data//shader/bg.frag.glsl [2016-05-22 14:30:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/hyperspace/tunnel.vert.glsl; data//shader/hyperspace/tunnel.frag.glsl [2016-05-22 14:30:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/starsExt/starsflare.vsh; data//shader/starsExt/starsflare.fsh [2016-05-22 14:30:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/hud/powerbar/powerbar.vert.glsl; data//shader/hud/powerbar/powerbar.frag.glsl [2016-05-22 14:30:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/hud/powerbar/powerbarHorizontal.vert.glsl; data//shader/hud/powerbar/powerbarHorizontal.frag.glsl [2016-05-22 14:30:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/simplecube.vsh; data//shader/cube/quads13/simplecube.fsh [2016-05-22 14:30:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 14:30:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 14:30:04] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 14:30:04] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 14:30:04] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 14:30:04] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 14:30:05] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 14:30:05] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 14:30:05] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 14:30:05] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 14:30:05] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 14:30:05] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 14:30:06] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 14:30:06] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 14:30:06] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 14:30:06] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 14:30:06] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 14:30:06] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 14:30:06] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 14:30:06] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 14:30:06] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 14:30:06] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 14:30:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 14:30:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 14:30:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 14:30:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/shard/shard.vert.glsl; data//shader/cube/shard/shard.frag.glsl [2016-05-22 14:30:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/shieldCube/shieldcube-3rd.vsh; data//shader/cube/shieldCube/shieldcube.fsh [2016-05-22 14:30:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/jumpCube/jumpcube.vsh; data//shader/cube/jumpCube/jumpcube.fsh [2016-05-22 14:30:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cubemap.vsh; data//shader/cubemap.fsh [2016-05-22 14:30:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/bloom.vert.glsl; data//shader/bloom/bloom1.frag.glsl [2016-05-22 14:30:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/bloom.vert.glsl; data//shader/bloom/bloom2.frag.glsl [2016-05-22 14:30:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/bloom.vert.glsl; data//shader/bloom/bloom3.frag.glsl [2016-05-22 14:30:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/bloom.vert.glsl; data//shader/bloom/bloom4.frag.glsl [2016-05-22 14:30:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/hud/powerbar/powerbar.vert.glsl; data//shader/hud/powerbar/powerbar.frag.glsl [2016-05-22 14:30:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cubemap.vsh; data//shader/cubemap.fsh [2016-05-22 14:30:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/bloom.vert.glsl; data//shader/bloom/bloom4.frag.glsl [2016-05-22 14:30:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 14:30:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 14:30:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/ocDistortion/ocDistortion_vert.glsl; data//shader/ocDistortion/ocDistortion_frag.glsl [2016-05-22 14:30:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/jumpCube/jumpcube.vsh; data//shader/cube/jumpCube/jumpcube.fsh [2016-05-22 14:30:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 14:30:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/explosion/explosion.vsh; data//shader/explosion/explosion.fsh [2016-05-22 14:30:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 14:30:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 14:30:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 14:30:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bg.vert.glsl; data//shader/bg.frag.glsl [2016-05-22 14:30:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 14:30:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 14:30:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 14:30:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/standard/projectileQuad.vsh; data//shader/projectiles/standard/projectileQuad.fsh [2016-05-22 14:30:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 14:30:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/texture/wrap.vert.glsl; data//shader/texture/wrap.frag.glsl [2016-05-22 14:30:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/planet.vert.glsl; data//shader/planet.frag.glsl [2016-05-22 14:30:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/shieldCube/shieldcube-3rd.vsh; data//shader/cube/shieldCube/shieldcube.fsh [2016-05-22 14:30:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/spacedustExt/spacedust.vsh; data//shader/spacedustExt/spacedust.fsh [2016-05-22 14:30:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/hyperspace/tunnel.vert.glsl; data//shader/hyperspace/tunnel.frag.glsl [2016-05-22 14:30:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/godrays.vert.glsl; data//shader/bloom/godrays.frag.glsl [2016-05-22 14:30:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom.vert.glsl; data//shader/bloom2D.frag.glsl [2016-05-22 14:30:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 14:30:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 14:30:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/simplebeam/simplebeam.vert.glsl; data//shader/simplebeam/simplebeam.frag.glsl [2016-05-22 14:30:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 14:30:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/trail/projectileTrail.vsh; data//shader/projectiles/trail/projectileTrail.fsh [2016-05-22 14:30:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/tubes/tube.vert.glsl; data//shader/tubes/tube.frag.glsl [2016-05-22 14:30:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 14:30:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/starsExt/starsflare.vsh; data//shader/starsExt/starsflare.fsh [2016-05-22 14:30:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bump.vert; data//shader/bump.frag [2016-05-22 14:30:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere/SkyFromSpace.vert; data//shader/atmosphere/SkyFromSpace.frag [2016-05-22 14:30:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/beam/projectileQuad.vsh; data//shader/projectiles/beam/projectileQuad.fsh [2016-05-22 14:30:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/selectionSingle.vert.glsl; data//shader/cube/selectionSingle.frag.glsl [2016-05-22 14:30:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/starsExt/stars.vsh; data//shader/starsExt/stars.fsh [2016-05-22 14:30:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 14:30:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/bloom.vert.glsl; data//shader/bloom/bloom3.frag.glsl [2016-05-22 14:30:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 14:30:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/bloom.vert.glsl; data//shader/bloom/bloom2.frag.glsl [2016-05-22 14:30:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 14:30:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/sun.vert.glsl; data//shader/sun.frag.glsl [2016-05-22 14:30:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 14:30:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/selectionSolid.vert.glsl; data//shader/cube/selectionSolid.frag.glsl [2016-05-22 14:30:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/pulse/pulse.vert.glsl; data//shader/pulse/pulse.frag.glsl [2016-05-22 14:30:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/silhouette.vert.glsl; data//shader/silhouette.frag.glsl [2016-05-22 14:30:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 14:30:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/blackhole/blackhole.vert.glsl; data//shader/blackhole/blackhole.frag.glsl [2016-05-22 14:30:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/simplecube.vsh; data//shader/cube/quads13/simplecube.fsh [2016-05-22 14:30:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/perpixel/perpixel.vert.glsl; data//shader/perpixel/perpixel.frag.glsl [2016-05-22 14:30:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere.vert.glsl; data//shader/atmosphere.frag.glsl [2016-05-22 14:30:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 14:30:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 14:30:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/lava/lava.vert.glsl; data//shader/lava/lava.frag.glsl [2016-05-22 14:30:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/bloom.vert.glsl; data//shader/bloom/bloom1.frag.glsl [2016-05-22 14:30:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/scanline/scanline.vert.glsl; data//shader/scanline/scanline.frag.glsl [2016-05-22 14:30:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 14:30:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/beamHitSingle.vert.glsl; data//shader/cube/beamHitSingle.frag.glsl [2016-05-22 14:30:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/hud/powerbar/powerbarHorizontal.vert.glsl; data//shader/hud/powerbar/powerbarHorizontal.frag.glsl [2016-05-22 14:30:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/starsExt/field.vert.glsl; data//shader/starsExt/field.frag.glsl [2016-05-22 14:30:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/shard/shard.vert.glsl; data//shader/cube/shard/shard.frag.glsl [2016-05-22 14:30:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 14:30:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/plasma/plasma.vert.glsl; data//shader/plasma/plasma.frag.glsl [2016-05-22 14:30:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere/SkyFromAtmosphere.vert; data//shader/atmosphere/SkyFromAtmosphere.frag [2016-05-22 14:30:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/standard/projectile.vsh; data//shader/projectiles/standard/projectile.fsh [2016-05-22 14:30:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/thruster/thruster.vert.glsl; data//shader/thruster/thruster.frag.glsl [2016-05-22 14:30:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 14:30:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 14:30:07] [INIT][CLIENT][SHADER] Loading Shader: data//shader/transporter/transporter.vert.glsl; data//shader/transporter/transporter.frag.glsl [2016-05-22 14:30:07] [CLIENT][PlayerInput] successfully deactivated obfuscated.Mv@4758820d [2016-05-22 14:30:07] WRITING JOYSTICK CONFIG [2016-05-22 14:30:07] [JOYSTICK] writing config ./joystick.cfg [2016-05-22 14:30:07] [BG] updating field [2016-05-22 14:30:07] [SHADER] validate: current FBO: 6 [2016-05-22 14:30:07] [CLIENT][BACKGROUND] generating background took: 1ms [2016-05-22 14:30:07] [SHADER] validate: current FBO: 3 [2016-05-22 14:30:07] [SHADER] validate: current FBO: 4 [2016-05-22 14:30:07] [SHADER] validate: current FBO: 4 [2016-05-22 14:30:07] [SHADER] validate: current FBO: 4 [2016-05-22 14:30:07] [SHADER] validate: current FBO: 4 [2016-05-22 14:30:07] [SHADER] validate: current FBO: 4 [2016-05-22 14:30:07] DRAWING TIME OF 127 elements: 28(27.929106); unifroms: 0.0; pointer 0.0; upChk 0.0; frust 0.0; update 0.0; draw: 0.0; totD: 0.0 [2016-05-22 14:30:07] [SHADER] validate: current FBO: 4 [2016-05-22 14:30:07] [SHADER] validate: current FBO: 4 [2016-05-22 14:30:08] [SHADER] validate: current FBO: 4 [2016-05-22 14:30:08] DRAWING TIME OF 127 elements: 313(313.44193); unifroms: 0.0; pointer 0.0; upChk 0.0; frust 0.0; update 0.0; draw: 0.0; totD: 0.0 [2016-05-22 14:30:08] [SHADER] validate: current FBO: 5 [2016-05-22 14:30:08] [SHADER] validate: current FBO: 8 [2016-05-22 14:30:08] [SHADER] validate: current FBO: 9 [2016-05-22 14:30:08] [SHADER] validate: current FBO: 0 [2016-05-22 14:30:08] [SHADER] validate: current FBO: 0 [2016-05-22 14:30:08] [SHADER] validate: current FBO: 0 [2016-05-22 14:30:08] Screen setting changed [2016-05-22 14:30:08] [GRAPHICS] set display mode: FULLSCREEN: true; dim: 1920 / 1080 [2016-05-22 14:30:08] [GRAPHICS] WARNING Displaymode already set!!! [2016-05-22 14:30:09] [DISPLAY] ViewPort for Resolution: 1920x1080: 1920, 1080 [2016-05-22 14:30:09] [FBO] cleaning up FBO [2016-05-22 14:30:09] [FBO] deleting Frame buffers [2016-05-22 14:30:09] [FBO] deleting fbo textures 293 [2016-05-22 14:30:09] [FBO] cleaning up FBO [2016-05-22 14:30:09] [FBO] deleting Frame buffers [2016-05-22 14:30:09] [FBO] deleting fbo textures 294 [2016-05-22 14:30:09] [FBO] cleaning up FBO [2016-05-22 14:30:09] [FBO] deleting Frame buffers [2016-05-22 14:30:09] [FBO] deleting fbo textures 295 [2016-05-22 14:30:09] [FBO] cleaning up FBO [2016-05-22 14:30:09] [FBO] deleting Frame buffers [2016-05-22 14:30:09] [FBO] deleting fbo textures 296 [2016-05-22 14:30:09] [FrameBuffer] creating frame buffer 1920 / 1080 [2016-05-22 14:30:09] [FrameBuffer] initializing frame buffer textures [2016-05-22 14:30:09] [FrameBuffer] creating frame buffer 1920 / 1080 [2016-05-22 14:30:09] [FrameBuffer] initializing frame buffer textures [2016-05-22 14:30:09] [FrameBuffer] creating frame buffer 1920 / 1080 [2016-05-22 14:30:09] [FrameBuffer] initializing frame buffer textures [2016-05-22 14:30:09] [FrameBuffer] creating frame buffer 960 / 540 [2016-05-22 14:30:09] [FrameBuffer] initializing frame buffer textures [2016-05-22 14:30:09] BLOOM SHADER INITIALIZING!!! [2016-05-22 14:30:09] [FBO] cleaning up FBO [2016-05-22 14:30:09] [FBO] deleting Frame buffers [2016-05-22 14:30:09] [FBO] deleting fbo textures 305 [2016-05-22 14:30:09] [FBO] cleaning up FBO [2016-05-22 14:30:09] [FBO] deleting Frame buffers [2016-05-22 14:30:09] [FBO] deleting fbo textures 306 [2016-05-22 14:30:09] [FrameBuffer] creating frame buffer 960 / 540 [2016-05-22 14:30:10] [FrameBuffer] initializing frame buffer textures [2016-05-22 14:30:10] [FrameBuffer] creating frame buffer 960 / 540 [2016-05-22 14:30:10] [FrameBuffer] initializing frame buffer textures [2016-05-22 14:30:10] Client received paratresized command RequestServerTime[void], packet -23621 [2016-05-22 14:30:10] [DRAWER][WARNING] update took 60 ms [2016-05-22 14:30:12] Client received paratresized command RequestServerTime[void], packet -23550 [2016-05-22 14:30:12] [DRAWER][WARNING] update took 53 ms [2016-05-22 14:30:14] [DRAWER][WARNING] update took 22 ms [2016-05-22 14:30:14] [CLIENT][PlayerInput] successfully deactivated obfuscated.al@2da59753 [2016-05-22 14:30:14] Client received paratresized command RequestServerTime[void], packet -23461 [2016-05-22 14:30:15] [DRAWER][WARNING] update took 27 ms [2016-05-22 14:30:16] Client received paratresized command RequestServerTime[void], packet -23374 [2016-05-22 14:30:16] [CLIENT][PlayerInput] successfully deactivated obfuscated.ag@5629510 [2016-05-22 14:30:16] [DRAWER][WARNING] update took 29 ms [2016-05-22 14:30:18] Client received paratresized command RequestServerTime[void], packet -23299 [2016-05-22 14:30:20] Client received paratresized command RequestServerTime[void], packet -23204 [2016-05-22 14:30:21] [SHADER] validate: current FBO: 4 [2016-05-22 14:30:22] Client received paratresized command RequestServerTime[void], packet -23127 [2016-05-22 14:30:24] Client received paratresized command RequestServerTime[void], packet -23036 [2016-05-22 14:30:26] Client received paratresized command RequestServerTime[void], packet -22943 [2016-05-22 14:30:27] [CLIENT-CONTROLLER][WARNING] state update took 63ms [2016-05-22 14:30:28] Client received paratresized command RequestServerTime[void], packet -22852 [2016-05-22 14:30:30] Client received paratresized command RequestServerTime[void], packet -22763 [2016-05-22 14:30:31] [DRAWER][WARNING] update took 23 ms [2016-05-22 14:30:32] [ENTITIES] removed object from loaded state [CLIENT ReSector(141)true; (-3, 1, -4); ]; 141 [2016-05-22 14:30:32] [DELETE][Client(1)] Sendable 141([CLIENT ReSector(141)true; (-3, 1, -4); ]) Physically DELETING DONE and Notified! [2016-05-22 14:30:32] Client received paratresized command RequestServerTime[void], packet -22674 [2016-05-22 14:30:34] [DRAWER][WARNING] update took 33 ms [2016-05-22 14:30:34] [GHOST-OBJECT] SWEEP TEST TIME: 78 [2016-05-22 14:30:34] [CLIENT-CONTROLLER][WARNING] state update took 80ms [2016-05-22 14:30:34] [CLIENT] WARNING: Physics took 80 [2016-05-22 14:30:34] Client received paratresized command RequestServerTime[void], packet -22587 [2016-05-22 14:30:34] [DRAWER][WARNING] update took 19 ms [2016-05-22 14:30:35] [DRAWER][WARNING] update took 20 ms [2016-05-22 14:30:36] Client received paratresized command RequestServerTime[void], packet -22494 [2016-05-22 14:30:36] [ENTITIES] removed object from loaded state [CLIENT ReSector(142)true; (3, 0, -4); ]; 142 [2016-05-22 14:30:36] [DELETE][Client(1)] Sendable 142([CLIENT ReSector(142)true; (3, 0, -4); ]) Physically DELETING DONE and Notified! [2016-05-22 14:30:37] [DRAWER][WARNING] update took 19 ms [2016-05-22 14:30:38] Client received paratresized command RequestServerTime[void], packet -22411 [2016-05-22 14:30:38] [GHOST-OBJECT] SWEEP TEST TIME: 49 [2016-05-22 14:30:38] [CLIENT] WARNING: Physics took 49 [2016-05-22 14:30:38] [DRAWER][WARNING] update took 27 ms [2016-05-22 14:30:40] Client received paratresized command RequestServerTime[void], packet -22320 [2016-05-22 14:30:41] [DRAWER][WARNING] update took 37 ms [2016-05-22 14:30:42] [DRAWER][WARNING] update took 21 ms [2016-05-22 14:30:42] Client received paratresized command RequestServerTime[void], packet -22227 [2016-05-22 14:30:42] [SHADER] validate: current FBO: 0 [2016-05-22 14:30:44] [DRAWER][WARNING] update took 27 ms [2016-05-22 14:30:44] Client received paratresized command RequestServerTime[void], packet -22148 [2016-05-22 14:30:44] NOW GRABBING: UnnamedSceneNode; 0; -1 [2016-05-22 14:30:45] SWITCHING SLOTS: 0, 25 [2016-05-22 14:30:46] [CLIENT][BLOCKORIENTATION] BLOCK ORIENTATION FOR Grey Hull: FRONT [2016-05-22 14:30:46] Client received paratresized command RequestServerTime[void], packet -22073 [2016-05-22 14:30:48] [DRAWER][WARNING] update took 28 ms [2016-05-22 14:30:48] [DRAWER][WARNING] update took 17 ms [2016-05-22 14:30:48] Client received paratresized command RequestServerTime[void], packet -21986 [2016-05-22 14:30:49] [DRAWER][WARNING] update took 26 ms [2016-05-22 14:30:50] [DRAWER][WARNING] update took 16 ms [2016-05-22 14:30:50] Client received paratresized command RequestServerTime[void], packet -21897 [2016-05-22 14:30:50] HIT RESULT near: (8, 8, 8)[Ship Core]o[FRONT][active][250hp][BLOCK], on Ship[HUD v1](12) [2016-05-22 14:30:50] [CLIENT] CHANGED ENTERED: set to: (8, 8, 8)[Ship Core]o[FRONT][active][250hp][BLOCK] [2016-05-22 14:30:50] [CLIENT] Player character enter used [2016-05-22 14:30:50] [CLIENT]: PlS[Croquelune ; id(4)(1)f(10001)] request control: PlayerCharacter[(ENTITY_PLAYERCHARACTER_Croquelune)(140)] -> Ship[HUD v1](12) [2016-05-22 14:30:50] [CONTROLLERSTATE] INCOMING REQUEST (NT) Client(1); PlS[Croquelune ; id(4)(1)f(10001)] CONTROLLER REQUEST RECEIVED ControllerUnitRequest [fromId=140, toId=12, hideExitedObject=true, fromParam=(0, 0, 0), toParam=(8, 8, 8)] [2016-05-22 14:30:50] [CONTROLLERSTATE][REMOVE-UNIT] Client(1); REMOVING CONTROLLER UNIT FROM PlS[Croquelune ; id(4)(1)f(10001)]: PlayerCharacter[(ENTITY_PLAYERCHARACTER_Croquelune)(140)]; detach pos: (-51.15994, -24.975258, 487.09607) [2016-05-22 14:30:50] [PLAYERCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_Croquelune)(140)] removed warp token, because character entered structure! [2016-05-22 14:30:50] [CONTROLLER][ADD-UNIT] (Client(1)): PlS[Croquelune ; id(4)(1)f(10001)] Added to controllers: Ship[HUD v1](12) [2016-05-22 14:30:50] [CLIENT] CURRENT MAIN CONTROLLING IS NOW: Ship[HUD v1](12); at: (-59.03475, -16.383438, 497.259) [2016-05-22 14:30:50] [DRAWER][WARNING] update took 27 ms [2016-05-22 14:30:50] [SHADER] validate: current FBO: 4 [2016-05-22 14:30:50] [SHADER] validate: current FBO: 4 [2016-05-22 14:30:50] [SHADER] validate: current FBO: 4 [2016-05-22 14:30:50] DRAWING TIME OF 127 elements: 44(43.287273); unifroms: 0.0; pointer 0.0; upChk 0.0; frust 0.0; update 0.0; draw: 0.0; totD: 0.0 [2016-05-22 14:30:51] [SHADER] validate: current FBO: 4 [2016-05-22 14:30:51] DRAWING TIME OF 127 elements: 53(52.937664); unifroms: 0.0; pointer 0.0; upChk 0.0; frust 0.0; update 0.0; draw: 0.0; totD: 0.0 [2016-05-22 14:30:51] DRAWING DEBUG: 598; ; 0; 0; 598; [2016-05-22 14:30:51] [SINGLE_BLOCK_DRAWER] CHECKING FOR ERROR [2016-05-22 14:30:51] [SHADER] validate: current FBO: 4 [2016-05-22 14:30:51] [SHADER] validate: current FBO: 4 [2016-05-22 14:30:51] [SHADER] validate: current FBO: 4 [2016-05-22 14:30:51] NOT SMOOTHING VELO SHIP [2016-05-22 14:30:51] [CLIENT] NOT SMOOTHING SHIP [2016-05-22 14:30:51] DRAWING TIME OF 127 elements: 32(32.60649); unifroms: 0.0; pointer 0.0; upChk 0.0; frust 0.0; update 0.0; draw: 0.0; totD: 0.0 [2016-05-22 14:30:52] Client received paratresized command RequestServerTime[void], packet -21838 [2016-05-22 14:30:53] [DRAWER][WARNING] update took 21 ms [2016-05-22 14:30:53] DRAWING TIME OF 127 elements: 27(26.620264); unifroms: 0.0; pointer 0.0; upChk 0.0; frust 0.0; update 0.0; draw: 0.0; totD: 0.0 [2016-05-22 14:30:54] Client received paratresized command RequestServerTime[void], packet -21753 [2016-05-22 14:30:54] [CLIENT] PLACING MULTISLOT: 0 -> 598 [2016-05-22 14:30:54] [GETNEXTTONEAREST] SIDE: LEFT: (-0.5, 0.027770996, -10.016418); (0, 0, -10) [2016-05-22 14:30:54] [CLIENT][EDIT] PLACING AT (7, 8, -2)[NONE]o[FRONT][inactive][75hp]; size: (1, 1, 1) --> (-1, 1, 1); orient 0(FRONT) -map-> 0 PHY: {RigBExOrig@346359559([CCS|CLI Ship[HUD v1](12)])} [2016-05-22 14:30:54] adding new element to Rk at (7, 8, -2)[NONE]o[FRONT][inactive][75hp], type 598 [2016-05-22 14:30:56] [CLIENT] PLACING MULTISLOT: 0 -> 598 [2016-05-22 14:30:56] [GETNEXTTONEAREST] SIDE: TOP: (-1.1735687, 0.5000038, -9.8089905); (-1, 0, -10) [2016-05-22 14:30:56] [CLIENT][EDIT] PLACING AT (7, 9, -2)[NONE]o[FRONT][active][0hp]; size: (1, 1, 1) --> (1, 1, 1); orient 0(FRONT) -map-> 0 PHY: {RigBExOrig@346359559([CCS|CLI Ship[HUD v1](12)])} [2016-05-22 14:30:56] adding new element to Rk at (7, 9, -2)[NONE]o[FRONT][active][0hp], type 598 [2016-05-22 14:30:56] Client received paratresized command RequestServerTime[void], packet -21666 [2016-05-22 14:30:56] [DRAWER][WARNING] update took 26 ms [2016-05-22 14:30:57] [DRAWER][WARNING] update took 26 ms [2016-05-22 14:30:58] [CLIENT] PLACING MULTISLOT: 0 -> 598 [2016-05-22 14:30:58] [GETNEXTTONEAREST] SIDE: FRONT: (-0.7295227, 0.010814667, -9.5000305); (-1, 0, -10) [2016-05-22 14:30:58] [CLIENT][EDIT] PLACING AT (7, 8, -1)[NONE]o[FRONT][inactive][75hp]; size: (1, 1, 1) --> (1, 1, 1); orient 0(FRONT) -map-> 0 PHY: {RigBExOrig@346359559([CCS|CLI Ship[HUD v1](12)])} [2016-05-22 14:30:58] adding new element to Rk at (7, 8, -1)[NONE]o[FRONT][inactive][75hp], type 598 [2016-05-22 14:30:58] [CLIENT] PLACING MULTISLOT: 0 -> 598 [2016-05-22 14:30:58] [GETNEXTTONEAREST] SIDE: TOP: (-0.8616638, 0.5, -9.480743); (-1, 0, -9) [2016-05-22 14:30:58] [CLIENT][EDIT] PLACING AT (7, 9, -1)[NONE]o[FRONT][active][0hp]; size: (1, 1, 1) --> (1, 1, 1); orient 0(FRONT) -map-> 0 PHY: {RigBExOrig@346359559([CCS|CLI Ship[HUD v1](12)])} [2016-05-22 14:30:58] adding new element to Rk at (7, 9, -1)[NONE]o[FRONT][active][0hp], type 598 [2016-05-22 14:30:58] Client received paratresized command RequestServerTime[void], packet -21583 [2016-05-22 14:31:00] [CLIENT] PLACING MULTISLOT: 0 -> 598 [2016-05-22 14:31:00] [GETNEXTTONEAREST] SIDE: FRONT: (-0.82037354, 0.5937958, -8.500061); (-1, 1, -9) [2016-05-22 14:31:00] [CLIENT][EDIT] PLACING AT (7, 9, 0)[NONE]o[FRONT][active][0hp]; size: (1, 1, 1) --> (1, 1, 1); orient 0(FRONT) -map-> 0 PHY: {RigBExOrig@346359559([CCS|CLI Ship[HUD v1](12)])} [2016-05-22 14:31:00] adding new element to Rk at (7, 9, 0)[NONE]o[FRONT][active][0hp], type 598 [2016-05-22 14:31:00] [DRAWER][WARNING] update took 37 ms [2016-05-22 14:31:00] Client received paratresized command RequestServerTime[void], packet -21514 [2016-05-22 14:31:01] [CLIENT] PLACING MULTISLOT: 0 -> 598 [2016-05-22 14:31:01] [GETNEXTTONEAREST] SIDE: FRONT: (-0.78286743, -0.065906525, -8.5000305); (-1, 0, -9) [2016-05-22 14:31:01] [CLIENT][EDIT] PLACING AT (7, 8, 0)[NONE]o[FRONT][inactive][75hp]; size: (1, 1, 1) --> (1, 1, 1); orient 0(FRONT) -map-> 0 PHY: {RigBExOrig@346359559([CCS|CLI Ship[HUD v1](12)])} [2016-05-22 14:31:01] adding new element to Rk at (7, 8, 0)[NONE]o[FRONT][inactive][75hp], type 598 [2016-05-22 14:31:02] [DRAWER][WARNING] update took 22 ms [2016-05-22 14:31:03] Client received paratresized command RequestServerTime[void], packet -21431 [2016-05-22 14:31:03] [CLIENT] PLACING MULTISLOT: 0 -> 598 [2016-05-22 14:31:03] [GETNEXTTONEAREST] SIDE: BOTTOM: (-0.7138214, -0.5000038, -8.437988); (-1, 0, -8) [2016-05-22 14:31:03] [CLIENT][EDIT] PLACING AT (7, 7, 0)[NONE]o[FRONT][inactive][75hp]; size: (1, 1, 1) --> (1, -1, 1); orient 0(FRONT) -map-> 0 PHY: {RigBExOrig@346359559([CCS|CLI Ship[HUD v1](12)])} [2016-05-22 14:31:03] adding new element to Rk at (7, 7, 0)[NONE]o[FRONT][inactive][75hp], type 598 [2016-05-22 14:31:04] [DRAWER][WARNING] update took 30 ms [2016-05-22 14:31:04] [CLIENT] PLACING MULTISLOT: 0 -> 598 [2016-05-22 14:31:04] [GETNEXTTONEAREST] SIDE: LEFT: (-0.5, -0.7807312, -9.268707); (0, -1, -9) [2016-05-22 14:31:04] [CLIENT][EDIT] PLACING AT (7, 7, -1)[NONE]o[FRONT][inactive][75hp]; size: (1, 1, 1) --> (-1, 1, 1); orient 0(FRONT) -map-> 0 PHY: {RigBExOrig@346359559([CCS|CLI Ship[HUD v1](12)])} [2016-05-22 14:31:04] adding new element to Rk at (7, 7, -1)[NONE]o[FRONT][inactive][75hp], type 598 [2016-05-22 14:31:04] Client received paratresized command RequestServerTime[void], packet -21364 [2016-05-22 14:31:05] [CLIENT] PLACING MULTISLOT: 0 -> 598 [2016-05-22 14:31:05] [GETNEXTTONEAREST] SIDE: BACK: (-1.0506134, -0.8776283, -9.5); (-1, -1, -9) [2016-05-22 14:31:05] [CLIENT][EDIT] PLACING AT (7, 7, -2)[NONE]o[FRONT][inactive][75hp]; size: (1, 1, 1) --> (1, 1, -1); orient 0(FRONT) -map-> 0 PHY: {RigBExOrig@346359559([CCS|CLI Ship[HUD v1](12)])} [2016-05-22 14:31:05] adding new element to Rk at (7, 7, -2)[NONE]o[FRONT][inactive][75hp], type 598 [2016-05-22 14:31:06] Client received paratresized command RequestServerTime[void], packet -21293 [2016-05-22 14:31:07] [CLIENT] PLACING MULTISLOT: 0 -> 598 [2016-05-22 14:31:07] [GETNEXTTONEAREST] SIDE: BOTTOM: (-1.0045776, -1.5000038, -10.015747); (-1, -1, -10) [2016-05-22 14:31:07] [CLIENT][EDIT] PLACING AT (7, 6, -2)[NONE]o[FRONT][active][0hp]; size: (1, 1, 1) --> (1, -1, 1); orient 0(FRONT) -map-> 0 PHY: {RigBExOrig@346359559([CCS|CLI Ship[HUD v1](12)])} [2016-05-22 14:31:07] adding new element to Rk at (7, 6, -2)[NONE]o[FRONT][active][0hp], type 598 [2016-05-22 14:31:08] [CLIENT] PLACING MULTISLOT: 0 -> 598 [2016-05-22 14:31:08] [GETNEXTTONEAREST] SIDE: BOTTOM: (-0.9586792, -1.4999962, -8.961273); (-1, -1, -9) [2016-05-22 14:31:08] [CLIENT][EDIT] PLACING AT (7, 6, -1)[NONE]o[FRONT][active][0hp]; size: (1, 1, 1) --> (1, -1, 1); orient 0(FRONT) -map-> 0 PHY: {RigBExOrig@346359559([CCS|CLI Ship[HUD v1](12)])} [2016-05-22 14:31:08] adding new element to Rk at (7, 6, -1)[NONE]o[FRONT][active][0hp], type 598 [2016-05-22 14:31:09] Client received paratresized command RequestServerTime[void], packet -21232 [2016-05-22 14:31:10] [DRAWER][WARNING] update took 27 ms [2016-05-22 14:31:10] [CLIENT] PLACING MULTISLOT: 0 -> 598 [2016-05-22 14:31:10] [GETNEXTTONEAREST] SIDE: BOTTOM: (-0.75608826, -1.5000038, -7.7287903); (-1, -1, -8) [2016-05-22 14:31:10] [CLIENT][EDIT] PLACING AT (7, 6, 0)[NONE]o[FRONT][active][0hp]; size: (1, 1, 1) --> (1, -1, 1); orient 0(FRONT) -map-> 0 PHY: {RigBExOrig@346359559([CCS|CLI Ship[HUD v1](12)])} [2016-05-22 14:31:10] adding new element to Rk at (7, 6, 0)[NONE]o[FRONT][active][0hp], type 598 [2016-05-22 14:31:11] [DRAWER][WARNING] update took 852 ms [2016-05-22 14:31:11] [DRAWER][WARNING] update took 18 ms [2016-05-22 14:31:11] Client received paratresized command RequestServerTime[void], packet -21175 [2016-05-22 14:31:13] Client received paratresized command RequestServerTime[void], packet -21102 [2016-05-22 14:31:14] [CLIENT] PLACING MULTISLOT: 0 -> 598 [2016-05-22 14:31:14] [GETNEXTTONEAREST] SIDE: BACK: (-1.256546, 0.6084213, -10.5); (-1, 1, -10) [2016-05-22 14:31:14] [CLIENT][EDIT] PLACING AT (7, 9, -3)[NONE]o[FRONT][active][0hp]; size: (1, 1, 1) --> (1, 1, -1); orient 0(FRONT) -map-> 0 PHY: {RigBExOrig@346359559([CCS|CLI Ship[HUD v1](12)])} [2016-05-22 14:31:14] adding new element to Rk at (7, 9, -3)[NONE]o[FRONT][active][0hp], type 598 [2016-05-22 14:31:14] [CLIENT] PLACING MULTISLOT: 0 -> 598 [2016-05-22 14:31:14] [GETNEXTTONEAREST] SIDE: BACK: (-1.1507874, 0.4270172, -10.5); (-1, 0, -10) [2016-05-22 14:31:14] [CLIENT][EDIT] PLACING AT (7, 8, -3)[NONE]o[FRONT][active][0hp]; size: (1, 1, 1) --> (1, 1, -1); orient 0(FRONT) -map-> 0 PHY: {RigBExOrig@346359559([CCS|CLI Ship[HUD v1](12)])} [2016-05-22 14:31:14] adding new element to Rk at (7, 8, -3)[NONE]o[FRONT][active][0hp], type 598 [2016-05-22 14:31:14] [DRAWER][WARNING] update took 48 ms [2016-05-22 14:31:15] [CLIENT] PLACING MULTISLOT: 0 -> 598 [2016-05-22 14:31:15] [GETNEXTTONEAREST] SIDE: BACK: (-0.9251404, -0.5119629, -10.5000305); (-1, -1, -10) [2016-05-22 14:31:15] [CLIENT][EDIT] PLACING AT (7, 7, -3)[NONE]o[FRONT][active][0hp]; size: (1, 1, 1) --> (1, 1, -1); orient 0(FRONT) -map-> 0 PHY: {RigBExOrig@346359559([CCS|CLI Ship[HUD v1](12)])} [2016-05-22 14:31:15] adding new element to Rk at (7, 7, -3)[NONE]o[FRONT][active][0hp], type 598 [2016-05-22 14:31:15] Client received paratresized command RequestServerTime[void], packet -21015 [2016-05-22 14:31:16] [DRAWER][WARNING] update took 31 ms [2016-05-22 14:31:16] [DRAWER][WARNING] update took 41 ms [2016-05-22 14:31:16] [CLIENT] PLACING MULTISLOT: 0 -> 598 [2016-05-22 14:31:16] [GETNEXTTONEAREST] SIDE: BACK: (-0.9757385, -1.6168633, -10.4999695); (-1, -2, -10) [2016-05-22 14:31:16] [CLIENT][EDIT] PLACING AT (7, 6, -3)[NONE]o[FRONT][active][0hp]; size: (1, 1, 1) --> (1, 1, -1); orient 0(FRONT) -map-> 0 PHY: {RigBExOrig@346359559([CCS|CLI Ship[HUD v1](12)])} [2016-05-22 14:31:16] adding new element to Rk at (7, 6, -3)[NONE]o[FRONT][active][0hp], type 598 [2016-05-22 14:31:16] [DRAWER][WARNING] update took 21 ms [2016-05-22 14:31:17] Client received paratresized command RequestServerTime[void], packet -20926 [2016-05-22 14:31:17] [DRAWER][WARNING] update took 21 ms [2016-05-22 14:31:19] Client received paratresized command RequestServerTime[void], packet -20843 [2016-05-22 14:31:21] [DRAWER][WARNING] update took 30 ms [2016-05-22 14:31:21] Client received paratresized command RequestServerTime[void], packet -20756 [2016-05-22 14:31:23] [JOYSTICK] reading config ./joystick.cfg [2016-05-22 14:31:23] [JOYSTICK] writing config ./joystick.cfg [2016-05-22 14:31:23] Client received paratresized command RequestServerTime[void], packet -20673 [2016-05-22 14:31:24] [DRAWER][WARNING] update took 16 ms [2016-05-22 14:31:25] [DRAWER][WARNING] update took 16 ms [2016-05-22 14:31:25] Client received paratresized command RequestServerTime[void], packet -20582 [2016-05-22 14:31:26] [CLIENT] WARNING: Physics took 38 [2016-05-22 14:31:26] [DRAWER][WARNING] update took 30 ms [2016-05-22 14:31:27] Client received paratresized command RequestServerTime[void], packet -20485 [2016-05-22 14:31:28] [DRAWER][WARNING] update took 21 ms [2016-05-22 14:31:29] Client received paratresized command RequestServerTime[void], packet -20402 [2016-05-22 14:31:30] [DRAWER][WARNING] update took 17 ms [2016-05-22 14:31:31] [DRAWER][WARNING] update took 29 ms [2016-05-22 14:31:31] Client received paratresized command RequestServerTime[void], packet -20317 [2016-05-22 14:31:32] [CLIENT-CONTROLLER][WARNING] state update took 54ms [2016-05-22 14:31:32] java.lang.NullPointerException [2016-05-22 14:31:32] at obfuscated.OV.a(SourceFile:120) [2016-05-22 14:31:32] at obfuscated.OV.a(SourceFile:265) [2016-05-22 14:31:32] at obfuscated.aBF.c(SourceFile:577) [2016-05-22 14:31:32] at obfuscated.hl.a(SourceFile:1656) [2016-05-22 14:31:32] at obfuscated.hl.a(SourceFile:874) [2016-05-22 14:31:32] at obfuscated.hl.e_(SourceFile:378) [2016-05-22 14:31:32] at obfuscated.lR.a(SourceFile:900) [2016-05-22 14:31:32] at obfuscated.lR.b(SourceFile:860) [2016-05-22 14:31:32] at obfuscated.hF.e_(SourceFile:399) [2016-05-22 14:31:32] at obfuscated.hg.e(SourceFile:520) [2016-05-22 14:31:32] at obfuscated.hg.b(SourceFile:683) [2016-05-22 14:31:32] at obfuscated.hg.e_(SourceFile:375) [2016-05-22 14:31:32] at obfuscated.auc.g(SourceFile:541) [2016-05-22 14:31:32] at obfuscated.auc.a(SourceFile:644) [2016-05-22 14:31:32] at obfuscated.auh.b(SourceFile:601) [2016-05-22 14:31:32] at obfuscated.P.e(SourceFile:890) [2016-05-22 14:31:32] at org.schema.game.common.Starter.startMainMenu(SourceFile:1220) [2016-05-22 14:31:32] at org.schema.game.common.Starter.main(SourceFile:1023) [2016-05-22 14:31:36] [CLIENTPROVIDER] Request for SpaceStation[ENTITY_SPACESTATION_Test station(6)] took 11ms [2016-05-22 14:31:49] [CLIENTPROVIDER] Request for Ship[Tentacules racines](7) took 14ms [2016-05-22 14:32:08] [CLIENTPROVIDER] Request for SpaceStation[ENTITY_SPACESTATION_Test station(6)] took 11ms [2016-05-22 14:32:27] [CLIENTPROVIDER] Request for Ship[HUD v1](12) took 10ms [2016-05-22 14:32:33] AGAIN PRINTING STACK TRACE [2016-05-22 14:32:33] java.lang.NullPointerException [2016-05-22 14:32:33] at obfuscated.OV.a(SourceFile:120) [2016-05-22 14:32:33] at obfuscated.OV.a(SourceFile:265) [2016-05-22 14:32:33] at obfuscated.aBF.c(SourceFile:577) [2016-05-22 14:32:33] at obfuscated.hl.a(SourceFile:1656) [2016-05-22 14:32:33] at obfuscated.hl.a(SourceFile:874) [2016-05-22 14:32:33] at obfuscated.hl.e_(SourceFile:378) [2016-05-22 14:32:33] at obfuscated.lR.a(SourceFile:900) [2016-05-22 14:32:33] at obfuscated.lR.b(SourceFile:860) [2016-05-22 14:32:33] at obfuscated.hF.e_(SourceFile:399) [2016-05-22 14:32:33] at obfuscated.hg.e(SourceFile:520) [2016-05-22 14:32:33] at obfuscated.hg.b(SourceFile:683) [2016-05-22 14:32:33] at obfuscated.hg.e_(SourceFile:375) [2016-05-22 14:32:33] at obfuscated.auc.g(SourceFile:541) [2016-05-22 14:32:33] at obfuscated.auc.a(SourceFile:644) [2016-05-22 14:32:33] at obfuscated.auh.b(SourceFile:601) [2016-05-22 14:32:33] at obfuscated.P.e(SourceFile:890) [2016-05-22 14:32:33] at org.schema.game.common.Starter.startMainMenu(SourceFile:1220) [2016-05-22 14:32:33] at org.schema.game.common.Starter.main(SourceFile:1023) [2016-05-22 14:32:33] [GLFrame] (ErrorDialog Chose Exit) Error Message: null [2016-05-22 14:32:33] [CLIENT] SAVING CLIENT CHANNEL all Open: false; [2016-05-22 14:32:33] [CLIENT] SAVING CLIENT CHANNEL Faction10001 Open: false; [2016-05-22 14:32:33] [CLIENT] chat channels saved [2016-05-22 14:32:34] !!!! THIS DISPLAYS THE STACKTRACE OF A REGULAR GL FRAME EXIT [2016-05-22 14:32:34] org.schema.schine.graphicsengine.core.FinishedFrameException [2016-05-22 14:32:34] at obfuscated.auc.e(SourceFile:127) [2016-05-22 14:32:34] at obfuscated.gq.exit(SourceFile:1102) [2016-05-22 14:32:34] at obfuscated.auc.a(SourceFile:241) [2016-05-22 14:32:34] at obfuscated.auc.g(SourceFile:541) [2016-05-22 14:32:34] at obfuscated.auc.a(SourceFile:644) [2016-05-22 14:32:34] at obfuscated.auh.b(SourceFile:601) [2016-05-22 14:32:34] at obfuscated.P.e(SourceFile:890) [2016-05-22 14:32:34] at org.schema.game.common.Starter.startMainMenu(SourceFile:1220) [2016-05-22 14:32:34] at org.schema.game.common.Starter.main(SourceFile:1023) [2016-05-22 14:32:35] [AUDIO] Cleaning up sound system [2016-05-22 14:32:35] SoundSystem shutting down... [2016-05-22 14:32:35] Author: Paul Lamb, www.paulscode.com [2016-05-22 14:32:35] [CLIENT] CLIENT SHUTDOWN. Dumping client data! [2016-05-22 14:32:35] [SENDABLESEGMENTVONTROLLER][WRITE] WARNING: segment writing of Ship[HUD v1](12) on Client(1) took: 63 ms (file header: 1ms) [2016-05-22 14:32:35] [SENDABLESEGMENTVONTROLLER][WRITE] WARNING: segment writing of Ship[o](8) on Client(1) took: 16 ms (file header: 0ms) [2016-05-22 14:32:35] [SENDABLESEGMENTVONTROLLER][WRITE] WARNING: segment writing of Ship[Tentacules](11) on Client(1) took: 17 ms (file header: 0ms) [2016-05-22 14:32:35] [CLIENT] CLIENT SHUTDOWN. client data saved! [2016-05-22 14:32:35] [CLIENT] CLIENT SHUTDOWN. thread pool terminated! [2016-05-22 14:32:35] [GLFrame] terminated frame: exiting program; finished: true [2016-05-22 14:32:35] Exiting because of terminated frame [2016-05-22 14:32:35] org.schema.schine.network.client.ClientProcessor@363042d7 sending logout [2016-05-22 14:32:35] [CLIENT] CLOSING SOCKET [2016-05-22 14:32:35] [CLIENT] CLOSING SOCKET [2016-05-22 14:32:35] [CLIENT] ClientSendingQueueThread Terminated [2016-05-22 14:32:35] [CLIENT] SAVING CLIENT CHANNEL all Open: false; [2016-05-22 14:32:35] [CLIENT] SAVING CLIENT CHANNEL Faction10001 Open: false; [2016-05-22 14:32:35] java.net.SocketException: Socket closed [2016-05-22 14:32:35] at java.net.SocketInputStream.socketRead0(Native Method) [2016-05-22 14:32:35] at java.net.SocketInputStream.socketRead(Unknown Source) [2016-05-22 14:32:35] at java.net.SocketInputStream.read(Unknown Source) [2016-05-22 14:32:35] at java.net.SocketInputStream.read(Unknown Source) [2016-05-22 14:32:35] at java.net.SocketInputStream.read(Unknown Source) [2016-05-22 14:32:35] at java.io.DataInputStream.readInt(Unknown Source) [2016-05-22 14:32:35] at org.schema.schine.network.client.ClientProcessor.run(SourceFile:333) [2016-05-22 14:32:35] at java.lang.Thread.run(Unknown Source) [2016-05-22 14:32:35] [CLIENT] chat channels saved [2016-05-22 14:32:35] [CLIENT] PacketHandler Terminated [2016-05-22 14:32:35] [ClientProcessor] EXIT: Input Stream closed. Terminated Client Processor