[2015-08-29 15:21:22] [VERION] loading version from install dir: .\ [2015-08-29 15:21:22] [VERSION] VERSION: 0.19414 [2015-08-29 15:21:22] [VERSION] BUILD: 20150828_193206 [2015-08-29 15:21:22] #################### StarMade ####################### [2015-08-29 15:21:22] # version 0.19414 - build 20150828_193206 # [2015-08-29 15:21:22] ##################################################### [2015-08-29 15:21:22] [SERIAL] "not retrieved" [2015-08-29 15:21:22] [STARTER] template dir exists. overwriting template with current data [2015-08-29 15:21:22] [IO][COPY] FILE FROM C:\Users\themaster\Desktop\dev ver\StarMade\.\data\config\FactionConfig.xml to C:\Users\themaster\Desktop\dev ver\StarMade\.\customFactionConfig\FactionConfigTemplate.xml [2015-08-29 15:21:22] [IO][COPY] FILE FROM C:\Users\themaster\Desktop\dev ver\StarMade\.\data\config\customFactionConfigHOWTO.txt to C:\Users\themaster\Desktop\dev ver\StarMade\.\customFactionConfig\customFactionConfigHOWTO.txt [2015-08-29 15:21:22] [RESOURCES][CustomTextures] No need to create pack.zip. Hash matches (as rewriting a zip changes the hash on it) [2015-08-29 15:21:22] [SERVER] using world: world0; .\server-database\world0\ [2015-08-29 15:21:22] [INIT] Segment Database Path: C:\Users\themaster\Desktop\dev ver\StarMade\.\server-database\world0\DATA; exists? true; is Dir? true; creating dir sucessfull (gives false if exists)? false [2015-08-29 15:21:22] [LIBLOADER] OS ARCHITECTURE amd64 [2015-08-29 15:21:22] [LIBLOADER] LOADED WINDOWS 64bit NATIVE LIBRARIES [2015-08-29 15:21:22] [LIBLOADER] LOADED NATIVE LIBRARIES [2015-08-29 15:21:22] [MAIN] LOADED ENGINE SETTINGS [2015-08-29 15:21:22] [INITIALIZE] REMOTE CLASSES REGISTERED [2015-08-29 15:21:22] [INITIALIZE] RESOURCE MANAGER INITIALIZED [2015-08-29 15:21:22] ERROR: no content in Resource: C:\Users\themaster\Desktop\dev ver\StarMade\file:\C:\Users\themaster\Desktop\dev%20ver\StarMade\StarMade.jar!\org\schema\game\network\commands [2015-08-29 15:21:22] ################# Loading from JAR ##################### [2015-08-29 15:21:22] ######################################################## [2015-08-29 15:21:22] [INITIALIZE] REMOTE COMMANDS REGISTERED [2015-08-29 15:21:22] [INITIALIZE] SECURITY MANAGER SET [2015-08-29 15:21:22] [INITIALIZE] COMMAND ID's ASSIGNED [2015-08-29 15:21:22] [INITIALIZE] BLOCK CONFIGURATION READ [2015-08-29 15:21:22] [MAIN] INITIALIZATION COMPLETED [2015-08-29 15:21:22] [MAIN] CHECKING IF MIGRATION NECESSARY [2015-08-29 15:21:23] [BLUEPRINT][MIGRATION] NO CONVERSION NEEDED: no old bb file exists: C:\Users\themaster\Desktop\dev ver\StarMade\.\blueprints\catalog.txt [2015-08-29 15:21:23] [SERVER] ###### READING ALL BLUEPRINTS! [2015-08-29 15:21:23] [BLUEPRINT] Exception: invalid blueprint directory: File Not Found: .\blueprints\tester\header.smbph (The system cannot find the file specified) [2015-08-29 15:21:23] [SERVER] ###### READING ALL 21 BLUEPRINTS FINISHED! TOOK 44ms [2015-08-29 15:21:23] [MAIN] MIGRATION PROCESS DONE [2015-08-29 15:21:23] [MAIN] INITIALIZING PRECALCULATED EXPLOSION DATA [2015-08-29 15:21:24] [MAIN] STARTING WITH ARGUMENTS: [-force, -port:4243] [2015-08-29 15:21:24] [LookAndFeel] NATIVE LF com.sun.java.swing.plaf.windows.WindowsLookAndFeel [2015-08-29 15:21:24] [CLIENT][GUI] Starting Client Login&Settings Dialog [2015-08-29 15:21:24] [TEXTURE-PACK] WARNING: ignoring lava.png: not a directory [2015-08-29 15:21:24] [TEXTURE-PACK] WARNING: ignoring shield_tex.png: not a directory [2015-08-29 15:21:24] Difficulty read: easy [2015-08-29 15:21:24] WRITTEN SERVER DIFFICULTY LEVEL 10 [2015-08-29 15:21:29] [CLIENT][TEXTURE] CURRENT TEX PACK: Default [2015-08-29 15:21:29] [CLIENT] initializing 0.19414 (20150828_193206) [2015-08-29 15:21:29] [CLIENT] Added observer for GameClientController [2015-08-29 15:21:29] WARNING: Found unknown Windows version: Windows 7 [2015-08-29 15:21:29] Attempting to use default windows plug-in. [2015-08-29 15:21:29] Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin [2015-08-29 15:21:29] [CLIENT][GAMEINPUT] TOTAL INPUT DEVICES: 4 [2015-08-29 15:21:29] [JOYSTICK] cannot read default joystick file because it does not exist [2015-08-29 15:21:29] [CLIENT] Client State and Controller successfully created [2015-08-29 15:21:29] [CLIENT] trying to connect to localhost:4243 [2015-08-29 15:21:29] [CLIENT] establishing new socket connection to localhost:4243 [2015-08-29 15:21:29] [CLIENT] Trying TCP... [2015-08-29 15:21:29] [CLIENT] SOCKET CONNECTED TO SERVER [2015-08-29 15:21:29] [CLIENT] logging in now... spunkie2; ; [2015-08-29 15:21:29] [COMMAND] WARNING: WRITING OUT NT COMMAND Login[return] ON Client(-4242) TOOK: 93 [2015-08-29 15:21:29] [Client] [LOGIN]: Client sucessfully registered with id: 3 [2015-08-29 15:21:29] [CLIENT] logged in as: Client(3) [2015-08-29 15:21:29] [CLIENT] executing login hooks... [2015-08-29 15:21:29] SET INITIAL SECTOR ID TO 20 [2015-08-29 15:21:29] [CLIENT] RECEIVED STARTING SECTOR: (9, 12, 8) [2015-08-29 15:21:29] [SYNCHRONIZE] Client(3) IS WAITING TO SYNCH WITH SERVER - SKIPPING INPUT [2015-08-29 15:21:29] [CLIENT] RESET TO LOCAL CUSTOM TEXTURES [2015-08-29 15:21:29] [CLIENT] Server is using default block behavior: CSUM: remote: 3a7dfee39a608a671c2ad5fe438027c6e2260cea ::: local: 3a7dfee39a608a671c2ad5fe438027c6e2260cea [2015-08-29 15:21:29] [CLIENT] Server is using default block properties [2015-08-29 15:21:29] [CLIENT] Server is using default block config [2015-08-29 15:21:29] [CLIENT] finished executing client hooks: [#document: null] [2015-08-29 15:21:29] [CLIENT] synchronizing ALL Client(3) [2015-08-29 15:21:29] [SYNCHRONIZE] Client(3) IS WAITING TO SYNCH WITH SERVER - SKIPPED INPUT [2015-08-29 15:21:29] [SYNCHRONIZE] Client(3) IS WAITING TO SYNCH WITH SERVER - SKIPPING INPUT [2015-08-29 15:21:29] [SYNCHRONIZE] Client(3) IS WAITING TO SYNCH WITH SERVER - SKIPPED INPUT [2015-08-29 15:21:29] [CLIENT] 3 Sync all update received [2015-08-29 15:21:29] [SYNCHRONIZE] FORCED UPDATE [2015-08-29 15:21:30] [SYNC-RECEIVER] Client(3) DECODING OF NEW OBJECT SpaceStation[ENTITY_SPACESTATION_Factory und Yard_1440886736167(183)] TOOK 57 [2015-08-29 15:21:30] [CLIENT] chat channels loaded 2 [2015-08-29 15:21:30] [SKINMANAGER] PlS[spunkie2 ; id(303)(3)f(0)] Client(3) received skin filename [2015-08-29 15:21:30] [PlayerState] Client successfully received player state Client(3), owner: 3 [2015-08-29 15:21:30] [SYNC-RECEIVER] Client(3) DECODING OF NEW OBJECT PlS[spunkie2 ; id(303)(3)f(0)] TOOK 14 [2015-08-29 15:21:30] [CLIENT] chat channels loaded 2 [2015-08-29 15:21:30] [SKINMANAGER] PlS[spunkie ; id(184)(2)f(10001)] Client(3) received skin filename defaultMale [2015-08-29 15:21:30] [CONTROLLERSTATE] Client(3); PlS[spunkie ; id(184)(2)f(10001)] CONTROLLER REQUEST RECEIVED ControllerRequest [player=PlS[spunkie ; id(184)(2)f(10001)], fromId=-1 (null), fromPos=(0, 0, 0), toId=302 (null), toPos=(0, 0, 0), hide=false] [2015-08-29 15:21:30] [SYNC-RECEIVER] Client(3) DECODING OF NEW OBJECT SenableGameState(1) TOOK 20 [2015-08-29 15:21:30] [CHAT] Client(3) initializing data from network object 203 [2015-08-29 15:21:30] [CHAT] Client(3) initializing data from network object 0 [2015-08-29 15:21:30] [CLIENT] 3 executed RequestSynchronizeAll. fetched objects 78 [2015-08-29 15:21:30] [CLIENT] RE- synchronized client: 3 [2015-08-29 15:21:30] [CLIENT] connected to server localhost:4243 [2015-08-29 15:21:30] [CLIENT] Client State and Controller successfully connected [2015-08-29 15:21:30] [CLIENT] State initializing [2015-08-29 15:21:30] [CLIENT] Chat initializing [2015-08-29 15:21:30] [CLIENT] Client(3) asking for new IDS [2015-08-29 15:21:30] Client got new ID range 321 [2015-08-29 15:21:30] [CLIENT] Client(3) received new IDS [2015-08-29 15:21:30] [CLIENT] ID RANGE AQUIRE TOOK 4 [2015-08-29 15:21:30] [CLIENT] Control Manager initializing [2015-08-29 15:21:30] [CLIENT][CONTROLLER] Switched to auto roam (spawn screen) [2015-08-29 15:21:30] [CLIENT][CONTROLLER] Switched to auto roam (spawn screen) [2015-08-29 15:21:30] [CLIENT][CONTROLLER] Switched to auto roam (spawn screen) [2015-08-29 15:21:30] [CLIENT] InternalCallback initializing [2015-08-29 15:21:30] [CLIENT] State initialized. GameMode: SANDBOX [2015-08-29 15:21:30] [CLIENT] Client State and Controller successfully initialized [2015-08-29 15:21:30] ################### ENGINE SETTINGS ########################## [2015-08-29 15:21:30] C_USE_NEW_PLAYER_MODEL_ true [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] CONTROL_HELP false [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] C_MOUSE_BUTTOM_SWITCH false [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] G_RESOLUTION 1920 x 1080 [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] G_FULLSCREEN false [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] G_VSYNCH false [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] G_FOV 85.0 [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] G_MAX_SEGEMENTSDRAWN 2000 [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] G_DRAW_SURROUNDING_GALAXIES_IN_MAP false [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] HIT_INDICATION_NUMBERS_LIFETIME 10.0 [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] D_LIFETIME_NORM 0 [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] G_WINDOWED_BORDERLESS false [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] S_SOUND_SYSTEM_ENABLED true [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] S_SOUND_ENABLED true [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] S_SOUND_VOLUME_GLOBAL 10 [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] N_TRANSMIT_RAW_DEBUG_POSITIONS false [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] C_SELECTED_JOYSTICK -1 [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] ICON_BAKERY_BLOCKSTYLE_ROTATE_DEG -90.0 [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] MOUSE_WHEEL_SENSIBILITY 7.0E-4 [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] BUILD_MODE_SHIFT_SPEED 25.0 [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] ORBITAL_CAM_SPEED 0.5 [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] G_DAMAGE_DISPLAY 2000 [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] G_STAR_COUNT 4096 [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] G_VBO_BULKMODE_SIZE 4 [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] G_DRAW_FOG false [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] G_DRAW_BEAMS true [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] G_DRAW_EXHAUST_PLUMS false [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] D_INFO_CONTROLMANAGER false [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] D_INFO_SHADER true [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] T_ENABLE_TEXTURE_BAKER false [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] D_INFO_DRAW_TIMES false [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] D_INFO_DRAW_SPACE_PARTICLE false [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] G_SPACE_PARTICLE false [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] G_DRAW_MOUSE_COLLISION false [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] G_ATMOSPHERE_SHADER normal [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] G_SHADOW_QUALITY BEST [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] G_DRAW_SHIELDS true [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] G_DRAW_WATER true [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] G_DRAW_BACKGOUND false [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] G_WATER_USER_MIPMAPS false [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] E_NAVIGATION_FILTER 229 [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] G_DRAW_ENTITIES true [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] G_FRUSTUM_CULLTING true [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] G_DRAW_EFFECTS true [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] G_SHADER_RELOAD false [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] G_FRAMRATE_FIXED -1 [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] G_SHADERS_ACTIVE true [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] G_DEBUG_DRAW_GRID false [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] G_DEBUG_DRAW_LINES true [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] F_FRAME_BUFFER_USE false [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] T_TERRAIN_DRAW true [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] T_TERRAIN_WIREFRAME_DRAW false [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] G_CULLING_ACTIVE true [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] G_TEXTURE_ARRAYS false [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] G_AUTO_NORMALIZATION true [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] G_DRAW_BY_SIDES true [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] G_WIREFRAMED false [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] G_NORMAL_MAPPING false [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] G_TEXTURE_COMPRESSION true [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] G_TEXTURE_ARRAY_COMPRESSION true [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] G_TEXTURE_ARRAY_MIPMAP true [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] G_TEXTURE_MIPMAP true [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] G_SHADOWS false [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] G_SHADOWS_VSM false [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] S_PAUSED false [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] S_SETTINGS_SHOW false [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] MINIMAP_MODE LARGE [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] SECTOR_INDICATION_MODE INDICATION_ONLY [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] S_KEY_ALLOW_DUPLICATES true [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] G_PROD_BG true [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] G_PROD_BG_QUALITY 2048 [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] G_TEXTURE_PACK Default [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] GIF_WIDTH 640 [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] GIF_HEIGHT 640 [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] GIF_FPS 15 [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] GIF_GUI false [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] G_DEBRIS_THRESHOLD_MS 4 [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] G_TEXTURE_PACK_RESOLUTION 128 [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] S_INITIAL_SETTING Multi Player [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] S_GAME_MODE Sandbox [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] G_BONE_ANIMATION true [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] P_NT_DEBUG_ACTIVE false [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] P_PHYSICS_DEBUG_ACTIVE_OCCLUSION false [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] P_PHYSICS_DEBUG_ACTIVE false [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] P_PHYSICS_DEBUG_MODE 0 [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] G_DEUBG_LINE_DRAWING_ACTIVATED false [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] G_WINDOW_START_POSITION center [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] G_DRAW_GUI_ACTIVE true [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] G_DRAW_NO_OVERLAYS false [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] G_PARTICLE_SORTING true [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] P_PHYSICS_ACTIVATED true [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] G_SMOKE_QUALITY false [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] G_DRAW_STARS false [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] G_DRAW_PASTE_PREVIEW true [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] G_USE_SPRITE_VBO true [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] S_TUTORIAL false [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] G_AUTOSELECT_CONTROLLERS true [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] S_INFO_DRAW FPS_AND_PING [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] G_VBO_FLAG STATIC [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] N_LAG_COMPENSATION true [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] N_IGNORE_SAVED_UPLINK_CREDENTIALS_IN_SINGLEPLAYER true [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] N_SERVER_TIME_UPDATE_FREQUENCE 2000 [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] M_TEXTURE_PACK_CONFIG_TOOL ./data/textures/block/Default/64/ [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] G_MULTI_SAMPLE 0 [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] M_MOUSE_SENSITIVITY 0.9 [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] G_HIT_INDICATION_SIZE 1.0 [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] F_BLOOM true [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] F_BLOOM_INTENSITY 1.0E-4 [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] S_MOUSE_LOCK true [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] G_DRAW_ADV_BUILDMODE_BLOCK_PREVIEW true [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] G_DRAW_ALL_CONNECTIONS false [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] G_SHOW_PURE_NUMBERS_FOR_SHIELD_AND_POWER false [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] S_FLIP_HOTBAR_MOUSEWHEEL_WITHOUT_CTRL true [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] S_ZOOM_MOUSEWHEEL SLOTS [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] S_MOUSE_SHIP_INVERT false [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] S_MOUSE_ALL_INVERT false [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] S_USE_REGION_SIGNATURE_TEST false [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] G_PREVIEW_TO_BUILD_BLOCK_TEST true [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] S_EXIT_ON_ESC false [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] G_USE_HIGH_QUALITY_ACKGROUND false [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] G_DRAW_POPUPS true [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] G_USE_VBO_MAP true [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] G_DRAW_JUMP_OVERLAY true [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] G_MAG_FILTER_LINEAR_BLOCKS false [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] G_MAG_FILTER_LINEAR_GUI false [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] G_MAX_BEAMS 1024 [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] SEGMENT_REQUEST_BATCH 32 [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] CLIENT_BUFFER_SIZE 65536 [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] ICON_BAKERY_SINGLE_RESOLUTION 150 [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] G_RAYTRACE_COUNT 256 [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] ICON_BAKERY_SINGLE_ICONS false [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] G_MUST_CONFIRM_DETACHEMENT_AT_SPEED 50.0 [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] G_USE_SHADER4 true [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] O_OCULUS_RENDERING false [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] G_USE_VERTEX_LIGHTING_ONLY false [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] CLIENT_TRAFFIC_CLASS true [2015-08-29 15:21:30] ---------------------------------------------------------------- [2015-08-29 15:21:30] G_DRAW_SELECTED_BLOCK_WOBBLE true [2015-08-29 15:21:31] ---------------------------------------------------------------- [2015-08-29 15:21:31] G_USE_TWO_COMPENENT_SHADER false [2015-08-29 15:21:31] ---------------------------------------------------------------- [2015-08-29 15:21:31] A_FORCE_AUTHENTICATION_METHOD -1 [2015-08-29 15:21:31] ---------------------------------------------------------------- [2015-08-29 15:21:31] MIN_FFA 2 [2015-08-29 15:21:31] ---------------------------------------------------------------- [2015-08-29 15:21:31] B_UNDO_REDO_MAX 30 [2015-08-29 15:21:31] ---------------------------------------------------------------- [2015-08-29 15:21:31] N_ARTIFICIAL_DELAY 0 [2015-08-29 15:21:31] ---------------------------------------------------------------- [2015-08-29 15:21:31] SEGMENT_PIECE_QUEUE_SINGLEPLAYER 32767 [2015-08-29 15:21:31] ---------------------------------------------------------------- [2015-08-29 15:21:31] G_MAX_MISSILE_TRAILS 128 [2015-08-29 15:21:31] ---------------------------------------------------------------- [2015-08-29 15:21:31] G_USE_OCCLUSION_CULLING false [2015-08-29 15:21:31] ---------------------------------------------------------------- [2015-08-29 15:21:31] C_AUTOASSIGN_WEAPON_SLOTS true [2015-08-29 15:21:31] ---------------------------------------------------------------- [2015-08-29 15:21:31] G_DRAW_NT_STATS_OVERLAY false [2015-08-29 15:21:31] ---------------------------------------------------------------- [2015-08-29 15:21:31] CLIENT_CUSTOM_TEXTURE_PATH ./customBlockTextures [2015-08-29 15:21:31] ---------------------------------------------------------------- [2015-08-29 15:21:31] SECRET none [2015-08-29 15:21:31] ---------------------------------------------------------------- [2015-08-29 15:21:31] USE_OPEN_AL_SOUND false [2015-08-29 15:21:31] ---------------------------------------------------------------- [2015-08-29 15:21:31] LIMIT_FPS_UNFOCUS true [2015-08-29 15:21:31] ---------------------------------------------------------------- [2015-08-29 15:21:31] GUI_USE_DISPLAY_LISTS false [2015-08-29 15:21:31] ---------------------------------------------------------------- [2015-08-29 15:21:31] USE_GL_MULTI_DRAWARRAYS false [2015-08-29 15:21:31] ---------------------------------------------------------------- [2015-08-29 15:21:31] USE_GL_MULTI_DRAWARRAYS_INITIAL_SET false [2015-08-29 15:21:31] ---------------------------------------------------------------- [2015-08-29 15:21:31] CHAT_CLOSE_ON_ENTER true [2015-08-29 15:21:31] ---------------------------------------------------------------- [2015-08-29 15:21:31] A_FORCE_LOCAL_SAVE_ENABLED_IN_SINGLE_PLAYER false [2015-08-29 15:21:31] ---------------------------------------------------------------- [2015-08-29 15:21:31] G_SHIP_INFO_ZOOM 3 [2015-08-29 15:21:31] ---------------------------------------------------------------- [2015-08-29 15:21:31] G_SINGLEPLAYER_CREATIVE_MODE false [2015-08-29 15:21:31] ---------------------------------------------------------------- [2015-08-29 15:21:31] G_DRAW_LAG_OBJECTS_IN_HUD false [2015-08-29 15:21:31] ################### /ENGINE SETTINGS ######################### [2015-08-29 15:21:31] [CLIENT] disposing connection dialog: DONE [2015-08-29 15:21:31] FULLSCREEN false; 1920 / 1080 [2015-08-29 15:21:31] WARNING Displaymode already set!!! [2015-08-29 15:21:31] ARB_SUPPORTED COULD NOT BE RETRIEVED [2015-08-29 15:21:31] [DISPLAY] ViewPort for Resolution: 1920x1080: 1920, 1065 [2015-08-29 15:21:31] FILE CREATED: true [2015-08-29 15:21:31] [GLFrame] Open-GL initialized [2015-08-29 15:21:31] Starting up SoundSystem... [2015-08-29 15:21:31] Initializing Java Sound [2015-08-29 15:21:31] (The Java Sound API. For more information, see http://java.sun.com/products/java-media/sound/) [2015-08-29 15:21:31] JavaSound initialized. [2015-08-29 15:21:31] Running on thread: ClientThread Adapter: aticfx64 Driver Version: 8.17.10.1404 Vendor: ATI Technologies Inc. OpenGL Version: 4.5.13399 Compatibility Profile Context 15.200.1062.1003 Renderer: AMD Radeon HD 6800 Series [2015-08-29 15:21:32] [GLFrame] loading content data [2015-08-29 15:21:32] [PARSER] not parsed: idlingFloating [2015-08-29 15:21:32] [PARSER] not parsed: idlingGravity [2015-08-29 15:21:32] [PARSER] not parsed: dancingGravity [2015-08-29 15:21:32] [PARSER] not parsed: movingJumpingJumpUp [2015-08-29 15:21:32] [PARSER] not parsed: movingJumpingJumpDown [2015-08-29 15:21:32] [PARSER] not parsed: movingFallingStandard [2015-08-29 15:21:32] [PARSER] not parsed: movingFallingLedge [2015-08-29 15:21:32] [PARSER] not parsed: movingLandingShortFall [2015-08-29 15:21:32] [PARSER] not parsed: movingLandingMiddleFall [2015-08-29 15:21:32] [PARSER] not parsed: movingLandingLongFall [2015-08-29 15:21:32] [PARSER] not parsed: movingNoGravityGravToNoGrav [2015-08-29 15:21:32] [PARSER] not parsed: movingNoGravityNoGravToGrav [2015-08-29 15:21:32] [PARSER] not parsed: movingNoGravityFloatMoveN [2015-08-29 15:21:32] [PARSER] not parsed: movingNoGravityFloatMoveS [2015-08-29 15:21:32] [PARSER] not parsed: movingNoGravityFloatMoveUp [2015-08-29 15:21:32] [PARSER] not parsed: movingNoGravityFloatMoveDown [2015-08-29 15:21:32] [PARSER] not parsed: movingNoGravityFloatRot [2015-08-29 15:21:32] [PARSER] not parsed: movingNoGravityFloatHit [2015-08-29 15:21:32] [PARSER] not parsed: movingNoGravityFloatDeath [2015-08-29 15:21:32] [PARSER] not parsed: movingByFootCrawling [2015-08-29 15:21:32] [PARSER] not parsed: movingByFootCrawlingNorth [2015-08-29 15:21:32] [PARSER] not parsed: movingByFootCrawlingSouth [2015-08-29 15:21:32] [PARSER] not parsed: movingByFootCrawlingWest [2015-08-29 15:21:32] [PARSER] not parsed: movingByFootCrawlingEast [2015-08-29 15:21:32] [PARSER] not parsed: movingByFootCrawlingNorthEast [2015-08-29 15:21:32] [PARSER] not parsed: movingByFootCrawlingNorthWest [2015-08-29 15:21:32] [PARSER] not parsed: movingByFootCrawlingSouthWest [2015-08-29 15:21:32] [PARSER] not parsed: movingByFootCrawlingSouthEast [2015-08-29 15:21:32] [PARSER] not parsed: movingByFootSlowWalking [2015-08-29 15:21:32] [PARSER] not parsed: movingByFootSlowWalkingNorth [2015-08-29 15:21:32] [PARSER] not parsed: movingByFootSlowWalkingSouth [2015-08-29 15:21:32] [PARSER] not parsed: movingByFootSlowWalkingWest [2015-08-29 15:21:32] [PARSER] not parsed: movingByFootSlowWalkingEast [2015-08-29 15:21:32] [PARSER] not parsed: movingByFootSlowWalkingNorthEast [2015-08-29 15:21:32] [PARSER] not parsed: movingByFootSlowWalkingNorthWest [2015-08-29 15:21:32] [PARSER] not parsed: movingByFootSlowWalkingSouthWest [2015-08-29 15:21:32] [PARSER] not parsed: movingByFootSlowWalkingSouthEast [2015-08-29 15:21:32] [PARSER] not parsed: movingByFootWalking [2015-08-29 15:21:32] [PARSER] not parsed: movingByFootWalkingNorth [2015-08-29 15:21:32] [PARSER] not parsed: movingByFootWalkingSouth [2015-08-29 15:21:32] [PARSER] not parsed: movingByFootWalkingWest [2015-08-29 15:21:32] [PARSER] not parsed: movingByFootWalkingEast [2015-08-29 15:21:32] [PARSER] not parsed: movingByFootWalkingNorthEast [2015-08-29 15:21:32] [PARSER] not parsed: movingByFootWalkingNorthWest [2015-08-29 15:21:32] [PARSER] not parsed: movingByFootWalkingSouthWest [2015-08-29 15:21:32] [PARSER] not parsed: movingByFootWalkingSouthEast [2015-08-29 15:21:32] [PARSER] not parsed: movingByFootRunning [2015-08-29 15:21:32] [PARSER] not parsed: movingByFootRunningNorth [2015-08-29 15:21:32] [PARSER] not parsed: movingByFootRunningSouth [2015-08-29 15:21:32] [PARSER] not parsed: movingByFootRunningWest [2015-08-29 15:21:32] [PARSER] not parsed: movingByFootRunningEast [2015-08-29 15:21:32] [PARSER] not parsed: movingByFootRunningNorthEast [2015-08-29 15:21:32] [PARSER] not parsed: movingByFootRunningNorthWest [2015-08-29 15:21:32] [PARSER] not parsed: movingByFootRunningSouthWest [2015-08-29 15:21:32] [PARSER] not parsed: movingByFootRunningSouthEast [2015-08-29 15:21:32] [PARSER] not parsed: upperBodyGun [2015-08-29 15:21:32] [PARSER] not parsed: upperBodyGunIdle [2015-08-29 15:21:32] [PARSER] not parsed: upperBodyGunIdleIn [2015-08-29 15:21:32] [PARSER] not parsed: upperBodyGunDraw [2015-08-29 15:21:32] [PARSER] not parsed: upperBodyGunAway [2015-08-29 15:21:32] [PARSER] not parsed: upperBodyGunFire [2015-08-29 15:21:32] [PARSER] not parsed: upperBodyGunFireHeavy [2015-08-29 15:21:32] [PARSER] not parsed: upperBodyGunMeelee [2015-08-29 15:21:32] [PARSER] not parsed: upperBodyFabricator [2015-08-29 15:21:32] [PARSER] not parsed: upperBodyFabricatorIdle [2015-08-29 15:21:32] [PARSER] not parsed: upperBodyFabricatorDraw [2015-08-29 15:21:32] [PARSER] not parsed: upperBodyFabricatorAway [2015-08-29 15:21:32] [PARSER] not parsed: upperBodyFabricatorFire [2015-08-29 15:21:32] [PARSER] not parsed: upperBodyFabricatorPumpAction [2015-08-29 15:21:32] [PARSER] not parsed: attacking [2015-08-29 15:21:32] [PARSER] not parsed: attackingMeelee [2015-08-29 15:21:32] [PARSER] not parsed: attackingMeeleeFloating [2015-08-29 15:21:32] [PARSER] not parsed: attackingMeeleeGravity [2015-08-29 15:21:32] [PARSER] not parsed: death [2015-08-29 15:21:32] [PARSER] not parsed: deathFloating [2015-08-29 15:21:32] [PARSER] not parsed: deathGravity [2015-08-29 15:21:32] [PARSER] not parsed: sitting [2015-08-29 15:21:32] [PARSER] not parsed: sittingBlock [2015-08-29 15:21:32] [PARSER] not parsed: sittingBlockNoFloor [2015-08-29 15:21:32] [PARSER] not parsed: sittingBlockNoFloorIdle [2015-08-29 15:21:32] [PARSER] not parsed: sittingBlockFloor [2015-08-29 15:21:32] [PARSER] not parsed: sittingBlockFloorIdle [2015-08-29 15:21:32] [PARSER] not parsed: sittingWedge [2015-08-29 15:21:32] [PARSER] not parsed: sittingWedgeNoFloor [2015-08-29 15:21:32] [PARSER] not parsed: sittingWedgeNoFloorIdle [2015-08-29 15:21:32] [PARSER] not parsed: sittingWedgeFloor [2015-08-29 15:21:32] [PARSER] not parsed: sittingWedgeFloorIdle [2015-08-29 15:21:32] [PARSER] not parsed: hit [2015-08-29 15:21:32] [PARSER] not parsed: hitSmall [2015-08-29 15:21:32] [PARSER] not parsed: hitSmallFloating [2015-08-29 15:21:32] [PARSER] not parsed: hitSmallGravity [2015-08-29 15:21:32] [PARSER] not parsed: salutes [2015-08-29 15:21:32] [PARSER] not parsed: salutesSalute [2015-08-29 15:21:32] [PARSER] not parsed: talk [2015-08-29 15:21:32] [PARSER] not parsed: talkSalute [2015-08-29 15:21:32] [PARSER] not parsed: helmet [2015-08-29 15:21:32] [PARSER] not parsed: helmetOn [2015-08-29 15:21:32] [PARSER] not parsed: helmetOff [2015-08-29 15:21:32] [PARSER] not parsed: idlingFloating [2015-08-29 15:21:32] [PARSER] not parsed: idlingGravity [2015-08-29 15:21:32] [PARSER] not parsed: dancingGravity [2015-08-29 15:21:32] [PARSER] not parsed: movingJumpingJumpUp [2015-08-29 15:21:32] [PARSER] not parsed: movingJumpingJumpDown [2015-08-29 15:21:32] [PARSER] not parsed: movingFallingStandard [2015-08-29 15:21:32] [PARSER] not parsed: movingFallingLedge [2015-08-29 15:21:32] [PARSER] not parsed: movingLandingShortFall [2015-08-29 15:21:32] [PARSER] not parsed: movingLandingMiddleFall [2015-08-29 15:21:32] [PARSER] not parsed: movingLandingLongFall [2015-08-29 15:21:32] [PARSER] not parsed: movingNoGravityGravToNoGrav [2015-08-29 15:21:32] [PARSER] not parsed: movingNoGravityNoGravToGrav [2015-08-29 15:21:32] [PARSER] not parsed: movingNoGravityFloatMoveN [2015-08-29 15:21:32] [PARSER] not parsed: movingNoGravityFloatMoveS [2015-08-29 15:21:32] [PARSER] not parsed: movingNoGravityFloatMoveUp [2015-08-29 15:21:32] [PARSER] not parsed: movingNoGravityFloatMoveDown [2015-08-29 15:21:32] [PARSER] not parsed: movingNoGravityFloatRot [2015-08-29 15:21:32] [PARSER] not parsed: movingNoGravityFloatHit [2015-08-29 15:21:32] [PARSER] not parsed: movingNoGravityFloatDeath [2015-08-29 15:21:32] [PARSER] not parsed: movingByFootCrawling [2015-08-29 15:21:32] [PARSER] not parsed: movingByFootCrawlingNorth [2015-08-29 15:21:32] [PARSER] not parsed: movingByFootCrawlingSouth [2015-08-29 15:21:32] [PARSER] not parsed: movingByFootCrawlingWest [2015-08-29 15:21:32] [PARSER] not parsed: movingByFootCrawlingEast [2015-08-29 15:21:32] [PARSER] not parsed: movingByFootCrawlingNorthEast [2015-08-29 15:21:32] [PARSER] not parsed: movingByFootCrawlingNorthWest [2015-08-29 15:21:32] [PARSER] not parsed: movingByFootCrawlingSouthWest [2015-08-29 15:21:32] [PARSER] not parsed: movingByFootCrawlingSouthEast [2015-08-29 15:21:32] [PARSER] not parsed: movingByFootSlowWalking [2015-08-29 15:21:32] [PARSER] not parsed: movingByFootSlowWalkingNorth [2015-08-29 15:21:32] [PARSER] not parsed: movingByFootSlowWalkingSouth [2015-08-29 15:21:32] [PARSER] not parsed: movingByFootSlowWalkingWest [2015-08-29 15:21:32] [PARSER] not parsed: movingByFootSlowWalkingEast [2015-08-29 15:21:32] [PARSER] not parsed: movingByFootSlowWalkingNorthEast [2015-08-29 15:21:32] [PARSER] not parsed: movingByFootSlowWalkingNorthWest [2015-08-29 15:21:32] [PARSER] not parsed: movingByFootSlowWalkingSouthWest [2015-08-29 15:21:32] [PARSER] not parsed: movingByFootSlowWalkingSouthEast [2015-08-29 15:21:32] [PARSER] not parsed: movingByFootWalking [2015-08-29 15:21:32] [PARSER] not parsed: movingByFootWalkingNorth [2015-08-29 15:21:32] [PARSER] not parsed: movingByFootWalkingSouth [2015-08-29 15:21:32] [PARSER] not parsed: movingByFootWalkingWest [2015-08-29 15:21:32] [PARSER] not parsed: movingByFootWalkingEast [2015-08-29 15:21:32] [PARSER] not parsed: movingByFootWalkingNorthEast [2015-08-29 15:21:32] [PARSER] not parsed: movingByFootWalkingNorthWest [2015-08-29 15:21:32] [PARSER] not parsed: movingByFootWalkingSouthWest [2015-08-29 15:21:32] [PARSER] not parsed: movingByFootWalkingSouthEast [2015-08-29 15:21:32] [PARSER] not parsed: movingByFootRunning [2015-08-29 15:21:32] [PARSER] not parsed: movingByFootRunningNorth [2015-08-29 15:21:32] [PARSER] not parsed: movingByFootRunningSouth [2015-08-29 15:21:32] [PARSER] not parsed: movingByFootRunningWest [2015-08-29 15:21:32] [PARSER] not parsed: movingByFootRunningEast [2015-08-29 15:21:32] [PARSER] not parsed: movingByFootRunningNorthEast [2015-08-29 15:21:32] [PARSER] not parsed: movingByFootRunningNorthWest [2015-08-29 15:21:32] [PARSER] not parsed: movingByFootRunningSouthWest [2015-08-29 15:21:32] [PARSER] not parsed: movingByFootRunningSouthEast [2015-08-29 15:21:32] [PARSER] not parsed: upperBodyGun [2015-08-29 15:21:32] [PARSER] not parsed: upperBodyGunIdle [2015-08-29 15:21:32] [PARSER] not parsed: upperBodyGunIdleIn [2015-08-29 15:21:32] [PARSER] not parsed: upperBodyGunDraw [2015-08-29 15:21:32] [PARSER] not parsed: upperBodyGunAway [2015-08-29 15:21:32] [PARSER] not parsed: upperBodyGunFire [2015-08-29 15:21:32] [PARSER] not parsed: upperBodyGunFireHeavy [2015-08-29 15:21:32] [PARSER] not parsed: upperBodyGunMeelee [2015-08-29 15:21:32] [PARSER] not parsed: upperBodyFabricator [2015-08-29 15:21:32] [PARSER] not parsed: upperBodyFabricatorIdle [2015-08-29 15:21:32] [PARSER] not parsed: upperBodyFabricatorDraw [2015-08-29 15:21:32] [PARSER] not parsed: upperBodyFabricatorAway [2015-08-29 15:21:32] [PARSER] not parsed: upperBodyFabricatorFire [2015-08-29 15:21:32] [PARSER] not parsed: upperBodyFabricatorPumpAction [2015-08-29 15:21:32] [PARSER] not parsed: attacking [2015-08-29 15:21:32] [PARSER] not parsed: attackingMeelee [2015-08-29 15:21:32] [PARSER] not parsed: attackingMeeleeFloating [2015-08-29 15:21:32] [PARSER] not parsed: attackingMeeleeGravity [2015-08-29 15:21:32] [PARSER] not parsed: death [2015-08-29 15:21:32] [PARSER] not parsed: deathFloating [2015-08-29 15:21:32] [PARSER] not parsed: deathGravity [2015-08-29 15:21:32] [PARSER] not parsed: sitting [2015-08-29 15:21:32] [PARSER] not parsed: sittingBlock [2015-08-29 15:21:32] [PARSER] not parsed: sittingBlockNoFloor [2015-08-29 15:21:32] [PARSER] not parsed: sittingBlockNoFloorIdle [2015-08-29 15:21:32] [PARSER] not parsed: sittingBlockFloor [2015-08-29 15:21:32] [PARSER] not parsed: sittingBlockFloorIdle [2015-08-29 15:21:32] [PARSER] not parsed: sittingWedge [2015-08-29 15:21:32] [PARSER] not parsed: sittingWedgeNoFloor [2015-08-29 15:21:32] [PARSER] not parsed: sittingWedgeNoFloorIdle [2015-08-29 15:21:32] [PARSER] not parsed: sittingWedgeFloor [2015-08-29 15:21:32] [PARSER] not parsed: sittingWedgeFloorIdle [2015-08-29 15:21:32] [PARSER] not parsed: hit [2015-08-29 15:21:32] [PARSER] not parsed: hitSmall [2015-08-29 15:21:32] [PARSER] not parsed: hitSmallFloating [2015-08-29 15:21:32] [PARSER] not parsed: hitSmallGravity [2015-08-29 15:21:32] [PARSER] not parsed: salutes [2015-08-29 15:21:32] [PARSER] not parsed: salutesSalute [2015-08-29 15:21:32] [PARSER] not parsed: talk [2015-08-29 15:21:32] [PARSER] not parsed: talkSalute [2015-08-29 15:21:32] [PARSER] not parsed: helmet [2015-08-29 15:21:32] [PARSER] not parsed: helmetOn [2015-08-29 15:21:32] [PARSER] not parsed: helmetOff [2015-08-29 15:21:32] [PARSER] not parsed: movingFallingStandard [2015-08-29 15:21:32] [PARSER] not parsed: movingFallingLedge [2015-08-29 15:21:32] [PARSER] not parsed: movingLandingShortFall [2015-08-29 15:21:32] [PARSER] not parsed: movingLandingMiddleFall [2015-08-29 15:21:32] [PARSER] not parsed: movingLandingLongFall [2015-08-29 15:21:32] [PARSER] not parsed: upperBodyGun [2015-08-29 15:21:32] [PARSER] not parsed: upperBodyGunIdle [2015-08-29 15:21:32] [PARSER] not parsed: upperBodyGunIdleIn [2015-08-29 15:21:32] [PARSER] not parsed: upperBodyGunDraw [2015-08-29 15:21:32] [PARSER] not parsed: upperBodyGunAway [2015-08-29 15:21:32] [PARSER] not parsed: upperBodyGunFire [2015-08-29 15:21:32] [PARSER] not parsed: upperBodyGunFireHeavy [2015-08-29 15:21:32] [PARSER] not parsed: upperBodyGunMeelee [2015-08-29 15:21:32] [PARSER] not parsed: upperBodyFabricator [2015-08-29 15:21:32] [PARSER] not parsed: upperBodyFabricatorIdle [2015-08-29 15:21:32] [PARSER] not parsed: upperBodyFabricatorDraw [2015-08-29 15:21:32] [PARSER] not parsed: upperBodyFabricatorAway [2015-08-29 15:21:32] [PARSER] not parsed: upperBodyFabricatorFire [2015-08-29 15:21:32] [PARSER] not parsed: upperBodyFabricatorPumpAction [2015-08-29 15:21:32] [PARSER] not parsed: attacking [2015-08-29 15:21:32] [PARSER] not parsed: attackingMeelee [2015-08-29 15:21:32] [PARSER] not parsed: attackingMeeleeFloating [2015-08-29 15:21:32] [PARSER] not parsed: attackingMeeleeGravity [2015-08-29 15:21:32] [PARSER] not parsed: death [2015-08-29 15:21:32] [PARSER] not parsed: deathFloating [2015-08-29 15:21:32] [PARSER] not parsed: deathGravity [2015-08-29 15:21:32] [PARSER] not parsed: sitting [2015-08-29 15:21:32] [PARSER] not parsed: sittingBlock [2015-08-29 15:21:32] [PARSER] not parsed: sittingBlockNoFloor [2015-08-29 15:21:32] [PARSER] not parsed: sittingBlockNoFloorIdle [2015-08-29 15:21:32] [PARSER] not parsed: sittingBlockFloor [2015-08-29 15:21:32] [PARSER] not parsed: sittingBlockFloorIdle [2015-08-29 15:21:32] [PARSER] not parsed: sittingWedge [2015-08-29 15:21:32] [PARSER] not parsed: sittingWedgeNoFloor [2015-08-29 15:21:32] [PARSER] not parsed: sittingWedgeNoFloorIdle [2015-08-29 15:21:32] [PARSER] not parsed: sittingWedgeFloor [2015-08-29 15:21:32] [PARSER] not parsed: sittingWedgeFloorIdle [2015-08-29 15:21:32] [PARSER] not parsed: hit [2015-08-29 15:21:32] [PARSER] not parsed: hitSmall [2015-08-29 15:21:32] [PARSER] not parsed: hitSmallFloating [2015-08-29 15:21:32] [PARSER] not parsed: hitSmallGravity [2015-08-29 15:21:32] [PARSER] not parsed: salutes [2015-08-29 15:21:32] [PARSER] not parsed: salutesSalute [2015-08-29 15:21:32] [PARSER] not parsed: talk [2015-08-29 15:21:32] [PARSER] not parsed: talkSalute [2015-08-29 15:21:32] [PARSER] not parsed: helmet [2015-08-29 15:21:32] [PARSER] not parsed: helmetOn [2015-08-29 15:21:32] [PARSER] not parsed: helmetOff [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Actions\0022_action - buttons push big.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Actions\0022_action - buttons push medium.wav [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Actions\0022_action - buttons push small.wav [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Actions\0022_action - enter digits in digital keypad.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Actions\0022_action - error invalid.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Actions\0022_action - fuel fill up (loop).ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Actions\0022_action - fuel fill up quick.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Actions\0022_action - keyboard typing.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Actions\0022_action - purchase register _chick-ching_.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Actions\0022_action - purchase with coins.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Actions\0022_action - purchase with credits.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Actions\0022_action - receive coins.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Actions\0022_action - receive credits.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Actions\0022_action - repair ship power drill & ratchet.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Actions\0022_action - switches flip big.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Actions\0022_action - switches flip small.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Actions\0022_action - upgrade ship power tools.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - computer lab tech (loop).ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - interior cockpit (loop).ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - shop machinery (loop).ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - space wind omnious light warbling tones (loop).ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - spaceship hangar busy engines machinery and rumbles (loop).ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - spaceship hangar light (loop).ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - air release steam valve.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - ambient hangar sounds drill.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - ambient hangar sounds hydraulics.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - ambient hangar sounds working with ratchet.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - digital readout busy.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - digital readout light.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - light flicker.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - radar pulse.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - radio static interference with glitchy voices.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - servo movement.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Explosions\0022_explosion.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Explosions\0022_explosion_2.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Explosions\0022_explosion_3.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Explosions\0022_explosion_4.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - achievement reached 1.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - achievement reached 2.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - achievement reached 3.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - achievement reached 4.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - cockpit warning beep.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - level completed.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - level up 1.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - level up 2.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - low armor _electric_ warning chime.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - low fuel warning constant beeps (loop).ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - notification chime 1.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - notification chime 2.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - power down big.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - power down small.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - power up big.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - power up small.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - prompt 1.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - prompt 2.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - prompt 3.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - prompt 4.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - save game chime.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Items\0022_item - forcefield activate.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Items\0022_item - forcefield loop.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Items\0022_item - forcefield powerdown.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Items\0022_item - pick up coin ding.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Items\0022_item - pick up health.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Items\0022_item - pick up weapon.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Items\0022_item - shield activate.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Items\0022_item - shield loop.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Items\0022_item - shield powerdown.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Items\0022_item - special item pickup 1.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Items\0022_item - special item pickup 2.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Items\0022_item - special item pickup 3.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Items\0022_item - use special blastwave.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Items\0022_item - use special dissapear energetic hum (loop).ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Items\0022_item - use special energy zap.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Items\0022_item - use special light beam.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - back.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - cancel.wav [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - enter.wav [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - error 1.wav [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - error 2.wav [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - highlight 1.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - highlight 2.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - highlight 3.wav [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - pause.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - select 1.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - select 2.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - select 3.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - select 4.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - swoosh scroll large.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - swoosh scroll small.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Menu UI\0022_misc - blast synthetic explosion big.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Menu UI\0022_misc - blast synthetic explosion small.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Menu UI\0022_misc - engine start up.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Menu UI\0022_misc - ship pass by quick.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Menu UI\0022_misc - ship pass by slow.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - engine thrusters big ship low pitched (loop).ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - engine thrusters medium ship medium pitched (loop).ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - engine thrusters small ship high pitched (loop).ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - hit large explosion big enemy ship blow up.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - hit medium explosion medium enemy ship blow up.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - hit no explosion metallic impact on enemy ship.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - hit no explosion synthetic impact on enemy ship.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - hit small explosion small enemy ship blow up.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - collision with asteroid large.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - collision with asteroid small.wav [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - collision with metal large.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - collision with metal small.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - int. cockpit alarm 1 (loop).ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - int. cockpit alarm 2 (loop).ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - int. cockpit alarm medium pitched (loop).ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large engine thruster end release gas.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large engine thruster loop.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large engine thruster start push gas.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large impact with shields disabled metallic hit big.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large impact with shields disabled metallic hit small.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large impact with shields enabled synthetic hit big.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large impact with shields enabled synthetic hit small.wav [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - laser gun single fire big.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - lightspeed space wind.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - lock on target unsuccessful tone.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - locked on target successful beep.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - locking on target pulse (loop).ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - medium engine thrusters end release gas.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - medium engine thrusters loop.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - medium engine thrusters start push gas.wav [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - ship turbulence heavy.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - ship turbulence medium.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - ship turbulence small.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - small engine thruster end release gas.wav [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - small engine thruster loop.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - small engine thrusters start push gas.wav [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - turbo boost large.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - turbo boost medium.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - turbo boost small.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_laser_cannon_1.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_laser_cannon_1_burst.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_laser_cannon_2.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_laser_cannon_2_burst.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_proton_torpedo_1.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_proton_torpedo_2.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship enemy - laser gun fire burst.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship enemy - laser gun single fire large.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship enemy - laser gun single fire medium.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship enemy - laser gun single fire small.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - canon fire 1.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - canon fire 2.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser gun burst fire three.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser gun burst fire two.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser gun single fire medium.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser gun single fire small.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser impact with shields disabled metallic hit big.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser impact with shields disabled metallic hit small.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser impact with shields enabled synthetic hit big.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser impact with shields enabled synthetic hit small.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - missile fire 1.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - missile fire 2.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - ricochet laser hits metal.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - special synthetic weapon fire 1.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - special synthetic weapon fire 2.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - special synthetic weapon recharged 1.ogg [2015-08-29 15:21:32] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - special synthetic weapon recharged 2.ogg [2015-08-29 15:21:32] [SceneParser] now parsing scene: data//models/ground/\sky [2015-08-29 15:21:32] ... parse Mesh data//models/ground/\sky-sphere-mesh.mesh.xml 0 [2015-08-29 15:21:33] [SceneParser] now parsing scene: data//models/ground/\box [2015-08-29 15:21:33] ... parse Mesh data//models/ground/\Box.mesh.xml 0 [2015-08-29 15:21:33] [WARNING][ResourceLoader] File Does Not exist: data/models/ground/brick_normal.png [2015-08-29 15:21:33] [SceneParser] now parsing scene: data//models/ground/\sphere-low [2015-08-29 15:21:33] ... parse Mesh data//models/ground/\planet-mesh.mesh.xml 0 [2015-08-29 15:21:33] [SceneParser] now parsing scene: data//models/ground/\GeoSphere300x10 [2015-08-29 15:21:33] ... parse Mesh data//models/ground/\GeoSphere300x10.mesh.xml 0 [2015-08-29 15:21:33] [SceneParser] now parsing scene: data//models/ground/\planet [2015-08-29 15:21:33] ... parse Mesh data//models/ground/\Planet.mesh.xml 0 [2015-08-29 15:21:33] [SceneParser] now parsing scene: data//models/ground/\atmosphere [2015-08-29 15:21:33] ... parse Mesh data//models/ground/\Atmosphere.mesh.xml 0 [2015-08-29 15:21:33] [SceneParser] now parsing scene: data//models/ground/\asteroid [2015-08-29 15:21:33] ... parse Mesh data//models/ground/\asteroid.mesh.xml 0 [2015-08-29 15:21:33] [WARNING][ResourceLoader] File Does Not exist: data/models/ground/asteroid_normal.jpg [2015-08-29 15:21:33] [SceneParser] now parsing scene: data//models/ground/\exaustplum [2015-08-29 15:21:33] ... parse Mesh data//models/ground/\ExaustPlum.mesh.xml 0 [2015-08-29 15:21:33] [SceneParser] now parsing scene: data//models/ground/\simplebeam [2015-08-29 15:21:33] ... parse Mesh data//models/ground/\beam.mesh.xml 0 [2015-08-29 15:21:33] [SceneParser] now parsing scene: data//models/ground/\arrow [2015-08-29 15:21:33] ... parse Mesh data//models/ground/\arrow.mesh.xml 0 [2015-08-29 15:21:33] [WARNING][ResourceLoader] File Does Not exist: data/models/ground/arrow_normal.png [2015-08-29 15:21:33] [SceneParser] now parsing scene: data//models/ground/\blackhole [2015-08-29 15:21:33] ... parse Mesh data//models/ground/\blackhole.mesh.xml 0 [2015-08-29 15:21:33] [SceneParser] now parsing scene: data//models/ground/\BlDebris0 [2015-08-29 15:21:33] ... parse Mesh data//models/ground/\BlDebris_0.mesh.xml 0 [2015-08-29 15:21:33] ... parse Mesh data//models/ground/\BlDebris_1.mesh.xml 6 [2015-08-29 15:21:33] ... parse Mesh data//models/ground/\BlDebris_2.mesh.xml 12 [2015-08-29 15:21:33] ... parse Mesh data//models/ground/\BlDebris_3.mesh.xml 18 [2015-08-29 15:21:33] ... parse Mesh data//models/ground/\BlDebris_4.mesh.xml 24 [2015-08-29 15:21:33] [SceneParser] now parsing scene: data//models/ground/\fnTube [2015-08-29 15:21:33] ... parse Mesh data//models/ground/\fnTube.mesh.xml 0 [2015-08-29 15:21:33] [SceneParser] now parsing scene: data//models/character/\AccHelmet [2015-08-29 15:21:33] ... parse Mesh data//models/character/\AccHelmet.mesh.xml 0 [2015-08-29 15:21:33] [WARNING][ResourceLoader] File Does Not exist: data/models/character/playerhelm_normal.png [2015-08-29 15:21:33] [SceneParser] now parsing scene: data//models/character/\AccFabricator [2015-08-29 15:21:33] ... parse Mesh data//models/character/\AccFabricator.mesh.xml 0 [2015-08-29 15:21:33] [WARNING][ResourceLoader] File Does Not exist: data/models/character/accfabricator_normal.png [2015-08-29 15:21:33] [SceneParser] now parsing scene: data//models/character/\AccPistol [2015-08-29 15:21:33] ... parse Mesh data//models/character/\AccPistol.mesh.xml 0 [2015-08-29 15:21:33] [WARNING][ResourceLoader] File Does Not exist: data/models/character/WeapPistol_normal.png [2015-08-29 15:21:33] [SceneParser] now parsing scene: data//models/character/\konata [2015-08-29 15:21:33] ... parse Mesh data//models/character/\Character.mesh.xml 0 [2015-08-29 15:21:33] [WARNING][ResourceLoader] File Does Not exist: data/models/character/uvw_normal.png [2015-08-29 15:21:33] [SceneParser] now parsing scene: data//models/character/\PlayerMdl [2015-08-29 15:21:33] ... parse Mesh data//models/character/\PlayerMdl.mesh.xml 0 [2015-08-29 15:21:34] [WARNING][ResourceLoader] File Does Not exist: data/models/character/playertex_normal.png [2015-08-29 15:21:34] [SceneParser] now parsing scene: data//models/character/\hoppy_legs [2015-08-29 15:21:34] ... parse Mesh data//models/character/\MdlLegs.mesh.xml 0 [2015-08-29 15:21:34] [WARNING][ResourceLoader] File Does Not exist: data/models/character/hoppy_desert_normal.png [2015-08-29 15:21:34] [SceneParser] now parsing scene: data//models/character/\hoppy_body [2015-08-29 15:21:34] ... parse Mesh data//models/character/\MdlBody.mesh.xml 0 [2015-08-29 15:21:34] [WARNING][ResourceLoader] File Does Not exist: data/models/character/hoppy_desert_normal.png [2015-08-29 15:21:34] [SceneParser] now parsing scene: data//models/character/\FaunQuadAracLegs [2015-08-29 15:21:34] ... parse Mesh data//models/character/\AracLeg.mesh.xml 0 [2015-08-29 15:21:34] [WARNING][ResourceLoader] File Does Not exist: data/models/character/QuadLegsTex01_normal.png [2015-08-29 15:21:34] [SceneParser] now parsing scene: data//models/character/\FaunQuadBodyShell [2015-08-29 15:21:34] ... parse Mesh data//models/character/\FaunQBodyTorso.mesh.xml 0 [2015-08-29 15:21:34] [WARNING][ResourceLoader] File Does Not exist: data/models/character/QuadTorsoTex01_normal.png [2015-08-29 15:21:34] [WARNING] initializing Texture data//image-resource/ai-panel-gui-.png took 314 ms [2015-08-29 15:21:37] [RESOURCE] Init Shop FrameBuffer [2015-08-29 15:21:37] [UTIL] native buffer fetch took 363 ms; invoked GC: true; new size 2097280; index: 0 [2015-08-29 15:21:37] [RESOURCE] Loading cube textures [2015-08-29 15:21:39] [RESOURCE] Loading cube textures DONE [2015-08-29 15:21:39] [RESOURCE] Loading effects [2015-08-29 15:21:40] [RESOURCE] Loading effects done [2015-08-29 15:21:40] [RESOURCE] Loading background [2015-08-29 15:21:40] [RESOURCE] Loading background DONE [2015-08-29 15:21:40] [GLFRAME] Content has been loaded [2015-08-29 15:21:40] [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere/SkyFromSpace.vert; data//shader/atmosphere/SkyFromSpace.frag [2015-08-29 15:21:40] [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere/SkyFromAtmosphere.vert; data//shader/atmosphere/SkyFromAtmosphere.frag [2015-08-29 15:21:40] [INIT][CLIENT][SHADER] Loading Shader: data//shader/perpixel/perpixel.vert.glsl; data//shader/perpixel/perpixel.frag.glsl [2015-08-29 15:21:40] [INIT][CLIENT][SHADER] Loading Shader: data//shader/blackhole/blackhole.vert.glsl; data//shader/blackhole/blackhole.frag.glsl [2015-08-29 15:21:40] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/selectionSingle.vert.glsl; data//shader/cube/selectionSingle.frag.glsl [2015-08-29 15:21:40] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/beamHitSingle.vert.glsl; data//shader/cube/beamHitSingle.frag.glsl [2015-08-29 15:21:40] [INIT][CLIENT][SHADER] Loading Shader: data//shader/plasma/plasma.vert.glsl; data//shader/plasma/plasma.frag.glsl [2015-08-29 15:21:40] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/godrays.vert.glsl; data//shader/bloom/godrays.frag.glsl [2015-08-29 15:21:40] [INIT][CLIENT][SHADER] Loading Shader: data//shader/tubes/tube.vert.glsl; data//shader/tubes/tube.frag.glsl [2015-08-29 15:21:40] [INIT][CLIENT][SHADER] Loading Shader: data//shader/ocDistortion/ocDistortion_vert.glsl; data//shader/ocDistortion/ocDistortion_frag.glsl [2015-08-29 15:21:40] [INIT][CLIENT][SHADER] Loading Shader: data//shader/simplebeam/simplebeam.vert.glsl; data//shader/simplebeam/simplebeam.frag.glsl [2015-08-29 15:21:40] [INIT][CLIENT][SHADER] Loading Shader: data//shader/pulse/pulse.vert.glsl; data//shader/pulse/pulse.frag.glsl [2015-08-29 15:21:40] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bump.vert; data//shader/bump.frag [2015-08-29 15:21:40] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/standard/projectile.vsh; data//shader/projectiles/standard/projectile.fsh [2015-08-29 15:21:40] [INIT][CLIENT][SHADER] Loading Shader: data//shader/scanline/scanline.vert.glsl; data//shader/scanline/scanline.frag.glsl [2015-08-29 15:21:40] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/trail/projectileTrail.vsh; data//shader/projectiles/trail/projectileTrail.fsh [2015-08-29 15:21:40] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/standard/projectileQuad.vsh; data//shader/projectiles/standard/projectileQuad.fsh [2015-08-29 15:21:40] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/beam/projectileQuad.vsh; data//shader/projectiles/beam/projectileQuad.fsh [2015-08-29 15:21:40] [INIT][CLIENT][SHADER] Loading Shader: data//shader/explosion/explosion.vsh; data//shader/explosion/explosion.fsh [2015-08-29 15:21:40] [INIT][CLIENT][SHADER] Loading Shader: data//shader/spacedustExt/spacedust.vsh; data//shader/spacedustExt/spacedust.fsh [2015-08-29 15:21:40] [INIT][CLIENT][SHADER] Loading Shader: data//shader/planet.vert.glsl; data//shader/planet.frag.glsl [2015-08-29 15:21:40] [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere.vert.glsl; data//shader/atmosphere.frag.glsl [2015-08-29 15:21:40] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom.vert.glsl; data//shader/bloom2D.frag.glsl [2015-08-29 15:21:40] [INIT][CLIENT][SHADER] Loading Shader: data//shader/sun.vert.glsl; data//shader/sun.frag.glsl [2015-08-29 15:21:40] [INIT][CLIENT][SHADER] Loading Shader: data//shader/lava/lava.vert.glsl; data//shader/lava/lava.frag.glsl [2015-08-29 15:21:40] [INIT][CLIENT][SHADER] Loading Shader: data//shader/silhouette.vert.glsl; data//shader/silhouette.frag.glsl [2015-08-29 15:21:40] [INIT][CLIENT][SHADER] Loading Shader: data//shader/silhouette.vert.glsl; data//shader/silhouette2DAlpha.frag.glsl [2015-08-29 15:21:40] [INIT][CLIENT][SHADER] Loading Shader: data//shader/thruster/thruster.vert.glsl; data//shader/thruster/thruster.frag.glsl [2015-08-29 15:21:40] [INIT][CLIENT][SHADER] Loading Shader: data//shader/starsExt/stars.vsh; data//shader/starsExt/stars.fsh [2015-08-29 15:21:40] [INIT][CLIENT][SHADER] Loading Shader: data//shader/starsExt/field.vert.glsl; data//shader/starsExt/field.frag.glsl [2015-08-29 15:21:40] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bg.vert.glsl; data//shader/bg.frag.glsl [2015-08-29 15:21:40] [INIT][CLIENT][SHADER] Loading Shader: data//shader/hyperspace/tunnel.vert.glsl; data//shader/hyperspace/tunnel.frag.glsl [2015-08-29 15:21:40] [INIT][CLIENT][SHADER] Loading Shader: data//shader/starsExt/starsflare.vsh; data//shader/starsExt/starsflare.fsh [2015-08-29 15:21:40] [INIT][CLIENT][SHADER] Loading Shader: data//shader/hud/powerbar/powerbar.vert.glsl; data//shader/hud/powerbar/powerbar.frag.glsl [2015-08-29 15:21:40] [INIT][CLIENT][SHADER] Loading Shader: data//shader/hud/powerbar/powerbarHorizontal.vert.glsl; data//shader/hud/powerbar/powerbarHorizontal.frag.glsl [2015-08-29 15:21:40] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/simplecube.vsh; data//shader/cube/quads13/simplecube.fsh [2015-08-29 15:21:40] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-08-29 15:21:40] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-08-29 15:21:40] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-08-29 15:21:40] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-08-29 15:21:40] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-08-29 15:21:40] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-08-29 15:21:40] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-08-29 15:21:40] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-08-29 15:21:40] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-08-29 15:21:40] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-08-29 15:21:40] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-08-29 15:21:40] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-08-29 15:21:40] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-08-29 15:21:40] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-08-29 15:21:40] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-08-29 15:21:40] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-08-29 15:21:40] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-08-29 15:21:40] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-08-29 15:21:40] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-08-29 15:21:40] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-08-29 15:21:41] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-08-29 15:21:41] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-08-29 15:21:41] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-08-29 15:21:41] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-08-29 15:21:41] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-08-29 15:21:41] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-08-29 15:21:41] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/shard/shard.vert.glsl; data//shader/cube/shard/shard.frag.glsl [2015-08-29 15:21:41] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/shieldCube/shieldcube-3rd.vsh; data//shader/cube/shieldCube/shieldcube.fsh [2015-08-29 15:21:41] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/jumpCube/jumpcube.vsh; data//shader/cube/jumpCube/jumpcube.fsh [2015-08-29 15:21:41] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cubemap.vsh; data//shader/cubemap.fsh [2015-08-29 15:21:41] [INIT][CLIENT][SHADER] Loading Shader: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl [2015-08-29 15:21:41] [INIT][CLIENT][SHADER] Loading Shader: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl [2015-08-29 15:21:41] [INIT][CLIENT][SHADER] Loading Shader: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl [2015-08-29 15:21:41] [INIT][CLIENT][SHADER] Loading Shader: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl [2015-08-29 15:21:41] [INIT][CLIENT][SHADER] Loading Shader: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl [2015-08-29 15:21:41] [INIT][CLIENT][SHADER] Loading Shader: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl [2015-08-29 15:21:41] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/bloom.vert.glsl; data//shader/bloom/bloom1.frag.glsl [2015-08-29 15:21:41] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/bloom.vert.glsl; data//shader/bloom/bloom2.frag.glsl [2015-08-29 15:21:41] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/bloom.vert.glsl; data//shader/bloom/bloom3.frag.glsl [2015-08-29 15:21:41] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/bloom.vert.glsl; data//shader/bloom/bloom4.frag.glsl [2015-08-29 15:21:41] [FrameBuffer] creating frame buffer 1920 / 1065 [2015-08-29 15:21:41] [FrameBuffer] initializing frame buffer textures [2015-08-29 15:21:41] [FrameBuffer] creating frame buffer 1920 / 1065 [2015-08-29 15:21:41] [FrameBuffer] initializing frame buffer textures [2015-08-29 15:21:41] [FrameBuffer] creating frame buffer 1920 / 1065 [2015-08-29 15:21:41] [FrameBuffer] initializing frame buffer textures [2015-08-29 15:21:41] [FrameBuffer] creating frame buffer 960 / 532 [2015-08-29 15:21:41] [FrameBuffer] initializing frame buffer textures [2015-08-29 15:21:41] [CLIENT] creating galaxy (0, 0, 0); Stars: 3087; created in: 199ms [2015-08-29 15:21:41] [CLIENT][STARSKY] reloading stars [2015-08-29 15:21:41] [CLIENT] Stars: NEW SYSTEM: (-2147483648, -2147483648, -2147483648) [2015-08-29 15:21:41] [BG] updating field [2015-08-29 15:21:42] [FrameBuffer] creating frame buffer 2048 / 2048 [2015-08-29 15:21:42] [FrameBuffer] initializing frame buffer textures [2015-08-29 15:21:42] [FrameBuffer] creating frame buffer 2048 / 2048 [2015-08-29 15:21:42] [FrameBuffer] initializing frame buffer textures [2015-08-29 15:21:42] [CLIENT][BACKGROUND] generating background took: 2ms [2015-08-29 15:21:42] [GRAPHICS] TRY USING VBO MAPPED BUFFER: true [2015-08-29 15:21:42] BLOOM SHADER INITIALIZING!!! [2015-08-29 15:21:42] [FrameBuffer] creating frame buffer 960 / 532 [2015-08-29 15:21:42] [FrameBuffer] initializing frame buffer textures [2015-08-29 15:21:42] [FrameBuffer] creating frame buffer 960 / 532 [2015-08-29 15:21:42] [FrameBuffer] initializing frame buffer textures [2015-08-29 15:21:42] BLOOM SHADER INITIALIZING!!! [2015-08-29 15:21:42] [FrameBuffer] creating frame buffer 960 / 532 [2015-08-29 15:21:42] [FrameBuffer] initializing frame buffer textures [2015-08-29 15:21:42] [FrameBuffer] creating frame buffer 960 / 532 [2015-08-29 15:21:42] [FrameBuffer] initializing frame buffer textures [2015-08-29 15:21:42] [CLIENT][CHAT] [message] [SERVER]: spunkie2 has joined the game [2015-08-29 15:21:42] [CLIENT] UPDATING SECTOR FOR AICharacter[(ENTITY_CREATURE_1439829272484_0)(320)] FROM -2 TO 304 [2015-08-29 15:21:42] [CLIENT] UPDATING SECTOR FOR PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(302)] FROM -2 TO 20 [2015-08-29 15:21:42] [RAIL] Client(3) handleRailRequestConnectClient() removed physics for Ship[corvette_1440494191801rl4](32) [2015-08-29 15:21:42] [RAIL] Client(3) handleRailRequestConnectClient() removed physics for Ship[corvette_1440494191801rl4](32) [2015-08-29 15:21:42] [RAIL][UPDATE] Client(3) EXECUTING RAIL REQUEST ON: Ship[corvette_1440494191801rl4](32): (ConnectRequest: [UNLOADED: ENTITY_SHIP_corvette_1440494191801rl4 (8, 7, 8) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_corvette_1440494191801 (9, 8, 35) Rail Turret Axis(665)] [2015-08-29 15:21:42] [RAIL][CONNECT] Client(3) Ship[corvette_1440494191801rl4](32) DOCKING PROCEDURE SUCCESSFUL [2015-08-29 15:21:42] [RAIL][UPDATE] Client(3) SUCCESSFULLY EXECUTED RAIL REQUEST ON: Ship[corvette_1440494191801rl4](32): (ConnectRequest: [Ship[corvette_1440494191801rl4](32) (8, 7, 8) Rail Docker(663)] -> [Ship[corvette_1440494191801rl4](32) (9, 8, 35) Rail Turret Axis(665)] [2015-08-29 15:21:42] [RAIL] Client(3) handleRailRequestConnectClient() removed physics for Ship[corvette_1440494191801rl30](22) [2015-08-29 15:21:42] [RAIL] Client(3) handleRailRequestConnectClient() removed physics for Ship[corvette_1440494191801rl30](22) [2015-08-29 15:21:42] [RAIL][UPDATE] Client(3) EXECUTING RAIL REQUEST ON: Ship[corvette_1440494191801rl30](22): (ConnectRequest: [UNLOADED: ENTITY_SHIP_corvette_1440494191801rl30 (10, 8, 8) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_corvette_1440494191801rl3 (10, 14, 2) Rail Turret Axis(665)] [2015-08-29 15:21:42] [RAIL][CONNECT] Client(3) Ship[corvette_1440494191801rl30](22) DOCKING PROCEDURE SUCCESSFUL [2015-08-29 15:21:42] [RAIL][UPDATE] Client(3) SUCCESSFULLY EXECUTED RAIL REQUEST ON: Ship[corvette_1440494191801rl30](22): (ConnectRequest: [Ship[corvette_1440494191801rl30](22) (10, 8, 8) Rail Docker(663)] -> [Ship[corvette_1440494191801rl30](22) (10, 14, 2) Rail Turret Axis(665)] [2015-08-29 15:21:42] [RAIL] Client(3) handleRailRequestConnectClient() removed physics for Ship[corvette_1440494191801rl40](38) [2015-08-29 15:21:42] [RAIL] Client(3) handleRailRequestConnectClient() removed physics for Ship[corvette_1440494191801rl40](38) [2015-08-29 15:21:42] [RAIL][UPDATE] Client(3) EXECUTING RAIL REQUEST ON: Ship[corvette_1440494191801rl40](38): (ConnectRequest: [UNLOADED: ENTITY_SHIP_corvette_1440494191801rl40 (6, 8, 8) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_corvette_1440494191801rl4 (8, 20, 8) Rail Turret Axis(665)] [2015-08-29 15:21:42] [RAIL][CONNECT] Client(3) Ship[corvette_1440494191801rl40](38) DOCKING PROCEDURE SUCCESSFUL [2015-08-29 15:21:42] [RAIL][UPDATE] Client(3) SUCCESSFULLY EXECUTED RAIL REQUEST ON: Ship[corvette_1440494191801rl40](38): (ConnectRequest: [Ship[corvette_1440494191801rl40](38) (6, 8, 8) Rail Docker(663)] -> [Ship[corvette_1440494191801rl40](38) (8, 20, 8) Rail Turret Axis(665)] [2015-08-29 15:21:42] [RAIL] Client(3) RECREATING RAIL FROM ROOT: Ship[corvette_1440494191801](24) [2015-08-29 15:21:42] [RAIL] Client(3) removeObjectPhysicsRecusively() removed physics for Ship[corvette_1440494191801](24) [2015-08-29 15:21:42] [RAIL] Client(3) removeObjectPhysicsRecusively() removed physics for Ship[corvette_1440494191801rl4](32) [2015-08-29 15:21:42] [RAIL] Client(3) removeObjectPhysicsRecusively() removed physics for Ship[corvette_1440494191801rl40](38) [2015-08-29 15:21:42] [RAIL] Client(3) recreateRootObjectPhysics() added physics for Ship[corvette_1440494191801](24) [2015-08-29 15:21:42] [RAIL] Client(3) RECREATING RAIL FROM ROOT DONE: Ship[corvette_1440494191801](24); DOCKED AND EXECUTED: false; DOCKED OR DIRTY: false [2015-08-29 15:21:42] [RAIL] Client(3) handleRailRequestConnectClient() removed physics for Ship[corvette_1440494191801rl6](35) [2015-08-29 15:21:42] [RAIL] Client(3) handleRailRequestConnectClient() removed physics for Ship[corvette_1440494191801rl6](35) [2015-08-29 15:21:42] [RAIL][UPDATE] Client(3) EXECUTING RAIL REQUEST ON: Ship[corvette_1440494191801rl6](35): (ConnectRequest: [UNLOADED: ENTITY_SHIP_corvette_1440494191801rl6 (8, 7, 8) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_corvette_1440494191801 (7, 8, 35) Rail Turret Axis(665)] [2015-08-29 15:21:42] [RAIL][CONNECT] Client(3) Ship[corvette_1440494191801rl6](35) DOCKING PROCEDURE SUCCESSFUL [2015-08-29 15:21:42] [RAIL][UPDATE] Client(3) SUCCESSFULLY EXECUTED RAIL REQUEST ON: Ship[corvette_1440494191801rl6](35): (ConnectRequest: [Ship[corvette_1440494191801rl6](35) (8, 7, 8) Rail Docker(663)] -> [Ship[corvette_1440494191801rl6](35) (7, 8, 35) Rail Turret Axis(665)] [2015-08-29 15:21:42] [RAIL] Client(3) handleRailRequestConnectClient() removed physics for Ship[corvette_1440494191801rl00](47) [2015-08-29 15:21:42] [RAIL] Client(3) handleRailRequestConnectClient() removed physics for Ship[corvette_1440494191801rl00](47) [2015-08-29 15:21:42] [RAIL][UPDATE] Client(3) EXECUTING RAIL REQUEST ON: Ship[corvette_1440494191801rl00](47): (ConnectRequest: [UNLOADED: ENTITY_SHIP_corvette_1440494191801rl00 (10, 8, 8) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_corvette_1440494191801rl0 (10, 14, 2) Rail Turret Axis(665)] [2015-08-29 15:21:42] [RAIL][CONNECT] Client(3) Ship[corvette_1440494191801rl00](47) DOCKING PROCEDURE SUCCESSFUL [2015-08-29 15:21:42] [RAIL][UPDATE] Client(3) SUCCESSFULLY EXECUTED RAIL REQUEST ON: Ship[corvette_1440494191801rl00](47): (ConnectRequest: [Ship[corvette_1440494191801rl00](47) (10, 8, 8) Rail Docker(663)] -> [Ship[corvette_1440494191801rl00](47) (10, 14, 2) Rail Turret Axis(665)] [2015-08-29 15:21:42] Client(3) [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(302)] RECEIVED REMOTE GRAVITY: 183 --- (0.0, 0.0, 0.0) [2015-08-29 15:21:42] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(302)] GRAVITY UPDATE:::::: GRAV[ENTITY_SPACESTATION_Factory und Yard_1440886736167(183); (0.0, 0.0, 0.0)] [2015-08-29 15:21:42] [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(302)] FLAG changed gravity on Client(3) SpaceStation[ENTITY_SPACESTATION_Factory und Yard_1440886736167(183)] -> (0.0, 0.0, 0.0) [2015-08-29 15:21:42] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(302)] Client(3) starting gravity change: (437.17087, 48.417225, 261.7213) [2015-08-29 15:21:42] Client(3)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(302)] INITIALIZING GRAVITY FOR SpaceStation[ENTITY_SPACESTATION_Factory und Yard_1440886736167(183)] [2015-08-29 15:21:42] [PLAYERCHARACTER] Client(3) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(302)] gravity to: [WARNING] UNKNOWN SIDE -1 [2015-08-29 15:21:42] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(302)] Client(3) starting gravity change DONE: source: SpaceStation[ENTITY_SPACESTATION_Factory und Yard_1440886736167(183)] origin: (437.17087, 48.417225, 261.7213) [2015-08-29 15:21:42] [RAIL] Client(3) handleRailRequestConnectClient() removed physics for Ship[corvette_1440494191801rl50](21) [2015-08-29 15:21:42] [RAIL] Client(3) handleRailRequestConnectClient() removed physics for Ship[corvette_1440494191801rl50](21) [2015-08-29 15:21:42] [RAIL][UPDATE] Client(3) EXECUTING RAIL REQUEST ON: Ship[corvette_1440494191801rl50](21): (ConnectRequest: [UNLOADED: ENTITY_SHIP_corvette_1440494191801rl50 (10, 8, 8) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_corvette_1440494191801rl5 (10, 14, 2) Rail Turret Axis(665)] [2015-08-29 15:21:42] [RAIL][CONNECT] Client(3) Ship[corvette_1440494191801rl50](21) DOCKING PROCEDURE SUCCESSFUL [2015-08-29 15:21:42] [RAIL][UPDATE] Client(3) SUCCESSFULLY EXECUTED RAIL REQUEST ON: Ship[corvette_1440494191801rl50](21): (ConnectRequest: [Ship[corvette_1440494191801rl50](21) (10, 8, 8) Rail Docker(663)] -> [Ship[corvette_1440494191801rl50](21) (10, 14, 2) Rail Turret Axis(665)] [2015-08-29 15:21:42] [RAIL] Client(3) handleRailRequestConnectClient() removed physics for Ship[corvette_1440494191801rl70](26) [2015-08-29 15:21:42] [RAIL] Client(3) handleRailRequestConnectClient() removed physics for Ship[corvette_1440494191801rl70](26) [2015-08-29 15:21:42] [RAIL][UPDATE] Client(3) EXECUTING RAIL REQUEST ON: Ship[corvette_1440494191801rl70](26): (ConnectRequest: [UNLOADED: ENTITY_SHIP_corvette_1440494191801rl70 (6, 8, 8) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_corvette_1440494191801rl7 (8, 20, 8) Rail Turret Axis(665)] [2015-08-29 15:21:42] [RAIL][CONNECT] Client(3) Ship[corvette_1440494191801rl70](26) DOCKING PROCEDURE SUCCESSFUL [2015-08-29 15:21:42] [RAIL][UPDATE] Client(3) SUCCESSFULLY EXECUTED RAIL REQUEST ON: Ship[corvette_1440494191801rl70](26): (ConnectRequest: [Ship[corvette_1440494191801rl70](26) (6, 8, 8) Rail Docker(663)] -> [Ship[corvette_1440494191801rl70](26) (8, 20, 8) Rail Turret Axis(665)] [2015-08-29 15:21:42] [RAIL] Client(3) handleRailRequestConnectClient() removed physics for Ship[corvette_1440494191801rl5](31) [2015-08-29 15:21:42] [RAIL] Client(3) handleRailRequestConnectClient() removed physics for Ship[corvette_1440494191801rl5](31) [2015-08-29 15:21:42] [RAIL][UPDATE] Client(3) EXECUTING RAIL REQUEST ON: Ship[corvette_1440494191801rl5](31): (ConnectRequest: [UNLOADED: ENTITY_SHIP_corvette_1440494191801rl5 (8, 7, 8) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_corvette_1440494191801 (8, 7, 51) Rail Turret Axis(665)] [2015-08-29 15:21:42] [RAIL][CONNECT] Client(3) Ship[corvette_1440494191801rl5](31) DOCKING PROCEDURE SUCCESSFUL [2015-08-29 15:21:42] [RAIL][UPDATE] Client(3) SUCCESSFULLY EXECUTED RAIL REQUEST ON: Ship[corvette_1440494191801rl5](31): (ConnectRequest: [Ship[corvette_1440494191801rl5](31) (8, 7, 8) Rail Docker(663)] -> [Ship[corvette_1440494191801rl5](31) (8, 7, 51) Rail Turret Axis(665)] [2015-08-29 15:21:42] [RAIL] Client(3) handleRailRequestConnectClient() removed physics for Ship[corvette_1440494191801rl3](29) [2015-08-29 15:21:42] [RAIL] Client(3) handleRailRequestConnectClient() removed physics for Ship[corvette_1440494191801rl3](29) [2015-08-29 15:21:42] [RAIL][UPDATE] Client(3) EXECUTING RAIL REQUEST ON: Ship[corvette_1440494191801rl3](29): (ConnectRequest: [UNLOADED: ENTITY_SHIP_corvette_1440494191801rl3 (8, 7, 8) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_corvette_1440494191801 (8, 7, -35) Rail Turret Axis(665)] [2015-08-29 15:21:42] [RAIL][CONNECT] Client(3) Ship[corvette_1440494191801rl3](29) DOCKING PROCEDURE SUCCESSFUL [2015-08-29 15:21:42] [RAIL][UPDATE] Client(3) SUCCESSFULLY EXECUTED RAIL REQUEST ON: Ship[corvette_1440494191801rl3](29): (ConnectRequest: [Ship[corvette_1440494191801rl3](29) (8, 7, 8) Rail Docker(663)] -> [Ship[corvette_1440494191801rl3](29) (8, 7, -35) Rail Turret Axis(665)] [2015-08-29 15:21:42] [RAIL] Client(3) handleRailRequestConnectClient() removed physics for Ship[corvette_1440494191801rl7](33) [2015-08-29 15:21:42] [RAIL] Client(3) handleRailRequestConnectClient() removed physics for Ship[corvette_1440494191801rl7](33) [2015-08-29 15:21:42] [RAIL][UPDATE] Client(3) EXECUTING RAIL REQUEST ON: Ship[corvette_1440494191801rl7](33): (ConnectRequest: [UNLOADED: ENTITY_SHIP_corvette_1440494191801rl7 (8, 7, 8) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_corvette_1440494191801 (9, 8, -19) Rail Turret Axis(665)] [2015-08-29 15:21:42] [RAIL][CONNECT] Client(3) Ship[corvette_1440494191801rl7](33) DOCKING PROCEDURE SUCCESSFUL [2015-08-29 15:21:42] [RAIL][UPDATE] Client(3) SUCCESSFULLY EXECUTED RAIL REQUEST ON: Ship[corvette_1440494191801rl7](33): (ConnectRequest: [Ship[corvette_1440494191801rl7](33) (8, 7, 8) Rail Docker(663)] -> [Ship[corvette_1440494191801rl7](33) (9, 8, -19) Rail Turret Axis(665)] [2015-08-29 15:21:42] [RAIL] Client(3) handleRailRequestConnectClient() removed physics for Ship[corvette_1440494191801rl60](37) [2015-08-29 15:21:42] [RAIL] Client(3) handleRailRequestConnectClient() removed physics for Ship[corvette_1440494191801rl60](37) [2015-08-29 15:21:42] [RAIL][UPDATE] Client(3) EXECUTING RAIL REQUEST ON: Ship[corvette_1440494191801rl60](37): (ConnectRequest: [UNLOADED: ENTITY_SHIP_corvette_1440494191801rl60 (6, 8, 8) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_corvette_1440494191801rl6 (8, 20, 8) Rail Turret Axis(665)] [2015-08-29 15:21:42] [RAIL][CONNECT] Client(3) Ship[corvette_1440494191801rl60](37) DOCKING PROCEDURE SUCCESSFUL [2015-08-29 15:21:42] [RAIL][UPDATE] Client(3) SUCCESSFULLY EXECUTED RAIL REQUEST ON: Ship[corvette_1440494191801rl60](37): (ConnectRequest: [Ship[corvette_1440494191801rl60](37) (6, 8, 8) Rail Docker(663)] -> [Ship[corvette_1440494191801rl60](37) (8, 20, 8) Rail Turret Axis(665)] [2015-08-29 15:21:42] [RAIL] Client(3) handleRailRequestConnectClient() removed physics for Ship[corvette_1440494191801rl10](34) [2015-08-29 15:21:42] [RAIL] Client(3) handleRailRequestConnectClient() removed physics for Ship[corvette_1440494191801rl10](34) [2015-08-29 15:21:42] [RAIL][UPDATE] Client(3) EXECUTING RAIL REQUEST ON: Ship[corvette_1440494191801rl10](34): (ConnectRequest: [UNLOADED: ENTITY_SHIP_corvette_1440494191801rl10 (6, 8, 8) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_corvette_1440494191801rl1 (8, 20, 8) Rail Turret Axis(665)] [2015-08-29 15:21:42] [RAIL][CONNECT] Client(3) Ship[corvette_1440494191801rl10](34) DOCKING PROCEDURE SUCCESSFUL [2015-08-29 15:21:42] [RAIL][UPDATE] Client(3) SUCCESSFULLY EXECUTED RAIL REQUEST ON: Ship[corvette_1440494191801rl10](34): (ConnectRequest: [Ship[corvette_1440494191801rl10](34) (6, 8, 8) Rail Docker(663)] -> [Ship[corvette_1440494191801rl10](34) (8, 20, 8) Rail Turret Axis(665)] [2015-08-29 15:21:42] [RAIL] Client(3) handleRailRequestConnectClient() removed physics for Ship[corvette_1440494191801rl2](30) [2015-08-29 15:21:42] [RAIL] Client(3) handleRailRequestConnectClient() removed physics for Ship[corvette_1440494191801rl2](30) [2015-08-29 15:21:42] [RAIL][UPDATE] Client(3) EXECUTING RAIL REQUEST ON: Ship[corvette_1440494191801rl2](30): (ConnectRequest: [UNLOADED: ENTITY_SHIP_corvette_1440494191801rl2 (8, 7, 8) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_corvette_1440494191801 (8, 9, 51) Rail Turret Axis(665)] [2015-08-29 15:21:42] [RAIL][CONNECT] Client(3) Ship[corvette_1440494191801rl2](30) DOCKING PROCEDURE SUCCESSFUL [2015-08-29 15:21:42] [RAIL][UPDATE] Client(3) SUCCESSFULLY EXECUTED RAIL REQUEST ON: Ship[corvette_1440494191801rl2](30): (ConnectRequest: [Ship[corvette_1440494191801rl2](30) (8, 7, 8) Rail Docker(663)] -> [Ship[corvette_1440494191801rl2](30) (8, 9, 51) Rail Turret Axis(665)] [2015-08-29 15:21:42] [RAIL] Client(3) handleRailRequestConnectClient() removed physics for Ship[corvette_1440494191801rl20](45) [2015-08-29 15:21:42] [RAIL] Client(3) handleRailRequestConnectClient() removed physics for Ship[corvette_1440494191801rl20](45) [2015-08-29 15:21:42] [RAIL][UPDATE] Client(3) EXECUTING RAIL REQUEST ON: Ship[corvette_1440494191801rl20](45): (ConnectRequest: [UNLOADED: ENTITY_SHIP_corvette_1440494191801rl20 (10, 8, 8) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_corvette_1440494191801rl2 (10, 14, 2) Rail Turret Axis(665)] [2015-08-29 15:21:42] [RAIL][CONNECT] Client(3) Ship[corvette_1440494191801rl20](45) DOCKING PROCEDURE SUCCESSFUL [2015-08-29 15:21:42] [RAIL][UPDATE] Client(3) SUCCESSFULLY EXECUTED RAIL REQUEST ON: Ship[corvette_1440494191801rl20](45): (ConnectRequest: [Ship[corvette_1440494191801rl20](45) (10, 8, 8) Rail Docker(663)] -> [Ship[corvette_1440494191801rl20](45) (10, 14, 2) Rail Turret Axis(665)] [2015-08-29 15:21:42] [RAIL] Client(3) handleRailRequestConnectClient() removed physics for Ship[corvette_1440494191801rl1](39) [2015-08-29 15:21:42] [RAIL] Client(3) handleRailRequestConnectClient() removed physics for Ship[corvette_1440494191801rl1](39) [2015-08-29 15:21:42] [RAIL][UPDATE] Client(3) EXECUTING RAIL REQUEST ON: Ship[corvette_1440494191801rl1](39): (ConnectRequest: [UNLOADED: ENTITY_SHIP_corvette_1440494191801rl1 (8, 7, 8) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_corvette_1440494191801 (7, 8, -19) Rail Turret Axis(665)] [2015-08-29 15:21:42] [RAIL][CONNECT] Client(3) Ship[corvette_1440494191801rl1](39) DOCKING PROCEDURE SUCCESSFUL [2015-08-29 15:21:42] [RAIL][UPDATE] Client(3) SUCCESSFULLY EXECUTED RAIL REQUEST ON: Ship[corvette_1440494191801rl1](39): (ConnectRequest: [Ship[corvette_1440494191801rl1](39) (8, 7, 8) Rail Docker(663)] -> [Ship[corvette_1440494191801rl1](39) (7, 8, -19) Rail Turret Axis(665)] [2015-08-29 15:21:42] [RAIL] Client(3) handleRailRequestConnectClient() removed physics for Ship[corvette_1440494191801rl0](40) [2015-08-29 15:21:42] [RAIL] Client(3) handleRailRequestConnectClient() removed physics for Ship[corvette_1440494191801rl0](40) [2015-08-29 15:21:42] [RAIL][UPDATE] Client(3) EXECUTING RAIL REQUEST ON: Ship[corvette_1440494191801rl0](40): (ConnectRequest: [UNLOADED: ENTITY_SHIP_corvette_1440494191801rl0 (8, 7, 8) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_corvette_1440494191801 (8, 9, -35) Rail Turret Axis(665)] [2015-08-29 15:21:42] [RAIL][CONNECT] Client(3) Ship[corvette_1440494191801rl0](40) DOCKING PROCEDURE SUCCESSFUL [2015-08-29 15:21:42] [RAIL][UPDATE] Client(3) SUCCESSFULLY EXECUTED RAIL REQUEST ON: Ship[corvette_1440494191801rl0](40): (ConnectRequest: [Ship[corvette_1440494191801rl0](40) (8, 7, 8) Rail Docker(663)] -> [Ship[corvette_1440494191801rl0](40) (8, 9, -35) Rail Turret Axis(665)] [2015-08-29 15:21:42] [CLIENT-CONTROLLER][WARNING] state update took 52ms [2015-08-29 15:21:42] [CLIENT][TEXTURE][SYNCHRONIZER] ADDED TO UPDATE QUEUE: PlS[spunkie2 ; id(303)(3)f(0)] for PlS[spunkie2 ; id(303)(3)f(0)] [2015-08-29 15:21:42] [CLIENT][TEXTURE][SYNCHRONIZER] ADDED TO UPDATE QUEUE: PlS[spunkie ; id(184)(2)f(10001)] for PlS[spunkie2 ; id(303)(3)f(0)] [2015-08-29 15:21:42] [WORLDDRAWER] WARNING: ADD TOOK 6 [2015-08-29 15:21:42] [DRAWER][WARNING] update took 20 ms [2015-08-29 15:21:42] [CLIENT][TEXTURE-SYNCH] requesting tex synch of PlS[spunkie2 ; id(303)(3)f(0)] [2015-08-29 15:21:42] [RAIL] Client(3) RECREATING RAIL FROM ROOT: Ship[corvette_1440494191801](24) [2015-08-29 15:21:42] [RAIL] Client(3) removeObjectPhysicsRecusively() removed physics for Ship[corvette_1440494191801](24) [2015-08-29 15:21:42] [RAIL] Client(3) removeObjectPhysicsRecusively() removed physics for Ship[corvette_1440494191801rl4](32) [2015-08-29 15:21:42] [RAIL] Client(3) removeObjectPhysicsRecusively() removed physics for Ship[corvette_1440494191801rl40](38) [2015-08-29 15:21:42] [RAIL] Client(3) removeObjectPhysicsRecusively() removed physics for Ship[corvette_1440494191801rl6](35) [2015-08-29 15:21:42] [RAIL] Client(3) removeObjectPhysicsRecusively() removed physics for Ship[corvette_1440494191801rl60](37) [2015-08-29 15:21:42] [RAIL] Client(3) removeObjectPhysicsRecusively() removed physics for Ship[corvette_1440494191801rl5](31) [2015-08-29 15:21:42] [RAIL] Client(3) removeObjectPhysicsRecusively() removed physics for Ship[corvette_1440494191801rl50](21) [2015-08-29 15:21:42] [RAIL] Client(3) removeObjectPhysicsRecusively() removed physics for Ship[corvette_1440494191801rl3](29) [2015-08-29 15:21:42] [RAIL] Client(3) removeObjectPhysicsRecusively() removed physics for Ship[corvette_1440494191801rl30](22) [2015-08-29 15:21:42] [RAIL] Client(3) removeObjectPhysicsRecusively() removed physics for Ship[corvette_1440494191801rl7](33) [2015-08-29 15:21:42] [RAIL] Client(3) removeObjectPhysicsRecusively() removed physics for Ship[corvette_1440494191801rl70](26) [2015-08-29 15:21:42] [RAIL] Client(3) removeObjectPhysicsRecusively() removed physics for Ship[corvette_1440494191801rl2](30) [2015-08-29 15:21:42] [RAIL] Client(3) removeObjectPhysicsRecusively() removed physics for Ship[corvette_1440494191801rl20](45) [2015-08-29 15:21:42] [RAIL] Client(3) removeObjectPhysicsRecusively() removed physics for Ship[corvette_1440494191801rl1](39) [2015-08-29 15:21:42] [RAIL] Client(3) removeObjectPhysicsRecusively() removed physics for Ship[corvette_1440494191801rl10](34) [2015-08-29 15:21:42] [RAIL] Client(3) removeObjectPhysicsRecusively() removed physics for Ship[corvette_1440494191801rl0](40) [2015-08-29 15:21:42] [RAIL] Client(3) removeObjectPhysicsRecusively() removed physics for Ship[corvette_1440494191801rl00](47) [2015-08-29 15:21:42] [RAIL] Client(3) recreateRootObjectPhysics() added physics for Ship[corvette_1440494191801](24) [2015-08-29 15:21:42] [RAIL] Client(3) RECREATING RAIL FROM ROOT DONE: Ship[corvette_1440494191801](24); DOCKED AND EXECUTED: false; DOCKED OR DIRTY: false [2015-08-29 15:21:42] [CLIENT] Client received new channel: all; creating... [2015-08-29 15:21:42] [CLIENT] Client received existing channel mod: all; CREATE [2015-08-29 15:21:42] [CLIENT] WARNING: member in channel: all already existed [2015-08-29 15:21:42] [CLIENT] WARNING: member in channel: all already existed [2015-08-29 15:21:42] [CLIENT] successfully rejoined all; opening chat: false [2015-08-29 15:21:42] [CONTROLLER][ADD-UNIT] (Client(3)): PlS[spunkie ; id(184)(2)f(10001)] Added to controllers: PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(302)] [2015-08-29 15:21:42] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(302)] Client(3) starting gravity change: (437.17087, 48.417225, 261.7213) [2015-08-29 15:21:42] Client(3)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(302)] INITIALIZING GRAVITY FOR SpaceStation[ENTITY_SPACESTATION_Factory und Yard_1440886736167(183)] [2015-08-29 15:21:42] [PLAYERCHARACTER] Client(3) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(302)] gravity to: [WARNING] UNKNOWN SIDE -1 [2015-08-29 15:21:42] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(302)] Client(3) starting gravity change DONE: source: SpaceStation[ENTITY_SPACESTATION_Factory und Yard_1440886736167(183)] origin: (437.17087, 48.417225, 261.7213) [2015-08-29 15:21:42] [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(302)] FLAG changed gravity on Client(3) SpaceStation[ENTITY_SPACESTATION_Factory und Yard_1440886736167(183)] -> (0.0, 0.0, 0.0) [2015-08-29 15:21:42] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(302)] Client(3) starting gravity change: (437.17087, 48.417225, 261.7213) [2015-08-29 15:21:42] Client(3)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(302)] INITIALIZING GRAVITY FOR SpaceStation[ENTITY_SPACESTATION_Factory und Yard_1440886736167(183)] [2015-08-29 15:21:42] [PLAYERCHARACTER] Client(3) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(302)] gravity to: [WARNING] UNKNOWN SIDE -1 [2015-08-29 15:21:42] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(302)] Client(3) starting gravity change DONE: source: SpaceStation[ENTITY_SPACESTATION_Factory und Yard_1440886736167(183)] origin: (437.17087, 48.417225, 261.7213) [2015-08-29 15:21:42] [SKIN] USING DEFAULT FOR PLAYER PlS[spunkie2 ; id(303)(3)f(0)] [2015-08-29 15:21:42] [SKIN] REMOVING TMP PATH: C:\Users\themaster\Desktop\dev ver\StarMade\.\texTmp [2015-08-29 15:21:43] [CLIENT][TEXTURE-SYNCH] requesting tex synch of PlS[spunkie ; id(184)(2)f(10001)] [2015-08-29 15:21:43] [CLIENT] RECEIVED INITIAL INVETORY LIST FOR SpaceStation[ENTITY_SPACESTATION_Factory und Yard_1440886736167(183)] [2015-08-29 15:21:43] [CLIENT] RECEIVED INITIAL INVETORY LIST FOR SpaceStation[ENTITY_SPACESTATION_Station_Tradestation Eta_10_13_9_1440836396593(80)] [2015-08-29 15:21:43] [CLIENT] WARNING ClientSegmentProvider QUEUE UPDATES TOOK 127 [2015-08-29 15:21:43] [CLIENT] WARNING: UPDATE OF SpaceStation[ENTITY_SPACESTATION_Factory und Yard_1440886736167(183)] took 131 [2015-08-29 15:21:43] [CLIENT][ConnectionDrawer] WARNING segController to update not found!!!!!!!!!!! searching Ship[Station_Tradestation Eta_10_13_9_14408363965933](77) [2015-08-29 15:21:43] [CLIENT][ConnectionDrawer] WARNING segController to update not found!!!!!!!!!!! searching Ship[Station_Tradestation Eta_10_13_9_14408363965931](75) [2015-08-29 15:21:43] [CLIENT][ConnectionDrawer] WARNING segController to update not found!!!!!!!!!!! searching SpaceStation[ENTITY_SPACESTATION_Station_Tradestation Eta_10_13_9_1440836396593(80)] [2015-08-29 15:21:43] [CLIENT][ConnectionDrawer] WARNING segController to update not found!!!!!!!!!!! searching Ship[Station_Tradestation Eta_10_13_9_14408363965932](74) [2015-08-29 15:21:43] [CLIENT][ConnectionDrawer] WARNING segController to update not found!!!!!!!!!!! searching Ship[Station_Tradestation Eta_10_13_9_14408363965934](76) [2015-08-29 15:21:43] [CLIENT][ConnectionDrawer] WARNING segController to update not found!!!!!!!!!!! searching Ship[Station_Tradestation Eta_10_13_9_14408363965930](78) [2015-08-29 15:21:43] [CLIENT][ConnectionDrawer] WARNING segController to update not found!!!!!!!!!!! searching Ship[Station_Tradestation Eta_10_13_9_14408363965935](81) [2015-08-29 15:21:43] [CLIENT][ConnectionDrawer] WARNING segController to update not found!!!!!!!!!!! searching Ship[Station_Tradestation Eta_10_13_9_14408363965936](79) [2015-08-29 15:21:43] [CLIENT-CONTROLLER][WARNING] state update took 163ms [2015-08-29 15:21:43] [SKIN] USING DEFAULT FOR PLAYER PlS[spunkie ; id(184)(2)f(10001)] [2015-08-29 15:21:43] [SKIN] REMOVING TMP PATH: C:\Users\themaster\Desktop\dev ver\StarMade\.\texTmp [2015-08-29 15:21:43] [CLIENT] SpaceStation[ENTITY_SPACESTATION_Factory und Yard_1440886736167(183)]((0, 0, 16))[s1417; Hash199; id 6530] WARNING: Revalidating took 110ms (without locks) [2015-08-29 15:21:43] [CLIENT] SpaceStation[ENTITY_SPACESTATION_Factory und Yard_1440886736167(183)] revalidating this segment SpaceStation[ENTITY_SPACESTATION_Factory und Yard_1440886736167(183)]((0, 0, 16))[s1417; Hash199; id 6530] took 110 [2015-08-29 15:21:43] [CLIENT] WARNING: SpaceStation[ENTITY_SPACESTATION_Factory und Yard_1440886736167(183)] Segment Provider addReadySegments() (for 32 segs) update took: 132ms (synch 0) [2015-08-29 15:21:43] [CLIENT] WARNING: UPDATE OF SpaceStation[ENTITY_SPACESTATION_Factory und Yard_1440886736167(183)] took 135 [2015-08-29 15:21:43] [CLIENT-CONTROLLER][WARNING] state update took 235ms [2015-08-29 15:21:43] USE BUFFER RANGE: true [2015-08-29 15:21:43] [DOCKING] Client(3) ADDING: 0: [CCS|CLI Ship[Station_Tradestation Eta_10_13_9_14408363965936](79)] -> [CCS|CLI SpaceStation[ENTITY_SPACESTATION_Station_Tradestation Eta_10_13_9_1440836396593(80)]] [2015-08-29 15:21:43] [DOCKING] Client(3) DOCKED ON TARGET SHAPE: [CCS|CLI SpaceStation[ENTITY_SPACESTATION_Station_Tradestation Eta_10_13_9_1440836396593(80)]] [2015-08-29 15:21:43] [CLIENT-CONTROLLER][WARNING] state update took 65ms [2015-08-29 15:21:47] DRAWING TIME OF 1 elements: 3757(3757.219); unifroms: 0.0; pointer 0.0; upChk 0.0; frust 0.0; update 0.0; draw: 0.0; totD: 0.0 [2015-08-29 15:21:47] [CLIENT][POPUP] GAME: [SERVER]: SERVER AUTO-SAVING [2015-08-29 15:21:47] [DOCKING] Client(3) ADDING: 0: [CCS|CLI Ship[Station_Tradestation Eta_10_13_9_14408363965932](74)] -> [CCS|CLI SpaceStation[ENTITY_SPACESTATION_Station_Tradestation Eta_10_13_9_1440836396593(80)]] [2015-08-29 15:21:47] [DOCKING] Client(3) DOCKED ON TARGET SHAPE: [CCS|CLI SpaceStation[ENTITY_SPACESTATION_Station_Tradestation Eta_10_13_9_1440836396593(80)]] [2015-08-29 15:21:47] [DOCKING] Client(3) ADDING: 0: [CCS|CLI Ship[Station_Tradestation Eta_10_13_9_14408363965934](76)] -> [CCS|CLI SpaceStation[ENTITY_SPACESTATION_Station_Tradestation Eta_10_13_9_1440836396593(80)]] [2015-08-29 15:21:47] [DOCKING] Client(3) DOCKED ON TARGET SHAPE: [CCS|CLI SpaceStation[ENTITY_SPACESTATION_Station_Tradestation Eta_10_13_9_1440836396593(80)]] [2015-08-29 15:21:47] [CLIENT-CONTROLLER][WARNING] state update took 51ms [2015-08-29 15:21:48] [DOCKING] Client(3) ADDING: 0: [CCS|CLI Ship[Station_Tradestation Eta_10_13_9_14408363965933](77)] -> [CCS|CLI SpaceStation[ENTITY_SPACESTATION_Station_Tradestation Eta_10_13_9_1440836396593(80)]] [2015-08-29 15:21:48] [DOCKING] Client(3) DOCKED ON TARGET SHAPE: [CCS|CLI SpaceStation[ENTITY_SPACESTATION_Station_Tradestation Eta_10_13_9_1440836396593(80)]] [2015-08-29 15:21:48] [DOCKING] Client(3) ADDING: 0: [CCS|CLI Ship[Station_Tradestation Eta_10_13_9_14408363965931](75)] -> [CCS|CLI SpaceStation[ENTITY_SPACESTATION_Station_Tradestation Eta_10_13_9_1440836396593(80)]] [2015-08-29 15:21:48] [DOCKING] Client(3) DOCKED ON TARGET SHAPE: [CCS|CLI SpaceStation[ENTITY_SPACESTATION_Station_Tradestation Eta_10_13_9_1440836396593(80)]] [2015-08-29 15:21:48] [DOCKING] Client(3) ADDING: 0: [CCS|CLI Ship[Station_Tradestation Eta_10_13_9_14408363965930](78)] -> [CCS|CLI SpaceStation[ENTITY_SPACESTATION_Station_Tradestation Eta_10_13_9_1440836396593(80)]] [2015-08-29 15:21:48] [DOCKING] Client(3) DOCKED ON TARGET SHAPE: [CCS|CLI SpaceStation[ENTITY_SPACESTATION_Station_Tradestation Eta_10_13_9_1440836396593(80)]] [2015-08-29 15:21:48] [DOCKING] Client(3) ADDING: 0: [CCS|CLI Ship[Station_Tradestation Eta_10_13_9_14408363965935](81)] -> [CCS|CLI SpaceStation[ENTITY_SPACESTATION_Station_Tradestation Eta_10_13_9_1440836396593(80)]] [2015-08-29 15:21:48] [DOCKING] Client(3) DOCKED ON TARGET SHAPE: [CCS|CLI SpaceStation[ENTITY_SPACESTATION_Station_Tradestation Eta_10_13_9_1440836396593(80)]] [2015-08-29 15:21:48] [CLIENT][PlayerInput] successfully deactivated obfuscated.O@786aef66 [2015-08-29 15:21:49] [CLIENT] UPDATING SECTOR FOR PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(421)] FROM -2 TO 20 [2015-08-29 15:21:49] [CLIENT]: PlS[spunkie2 ; id(303)(3)f(0)] request control: null -> PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(421)] [2015-08-29 15:21:49] [CLIENT] client spawned character and player: PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(421)]; PlS[spunkie2 ; id(303)(3)f(0)] [2015-08-29 15:21:49] Client(3) [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(421)] RECEIVED REMOTE GRAVITY: -1 --- (0.0, 0.0, 0.0) [2015-08-29 15:21:49] [CLIENT] REQUESTING SYSTEM: (0, 0, 0) [2015-08-29 15:21:49] [CONTROLLERSTATE] Client(3); PlS[spunkie2 ; id(303)(3)f(0)] CONTROLLER REQUEST RECEIVED ControllerRequest [player=PlS[spunkie2 ; id(303)(3)f(0)], fromId=-1 (null), fromPos=(0, 0, 0), toId=421 (PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(421)]), toPos=(0, 0, 0), hide=false] [2015-08-29 15:21:49] [CLIENT][BUILDTOOLS] Reset area placement [2015-08-29 15:21:49] BACKGROUND SOUND: 0.35; 0.35; 1.0 [2015-08-29 15:21:49] [CONTROLLER][ADD-UNIT] (Client(3)): PlS[spunkie2 ; id(303)(3)f(0)] Added to controllers: PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(421)] [2015-08-29 15:21:49] [CLIENT] CURRENT MAIN CONTROLLING IS NOW: PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(421)]; at: (427.98206, 49.08927, 256.8826) [2015-08-29 15:21:49] [CLIENT] WARNING: UPDATE OF (OTHER) PlS[spunkie2 ; id(303)(3)f(0)] took 83 [2015-08-29 15:21:49] [CLIENT-CONTROLLER][WARNING] state update took 90ms [2015-08-29 15:21:49] [CLIENT][BUILDTOOLS] Reset area placement [2015-08-29 15:21:49] BLOCK ORIENTATION FOR Grey Standard Armor: FRONT [2015-08-29 15:21:49] DRAWING TIME OF 537 elements: 486(486.00183); unifroms: 0.0; pointer 0.0; upChk 0.0; frust 0.0; update 0.0; draw: 0.0; totD: 0.0 [2015-08-29 15:21:49] [CLIENT][POPUP] INFO: Gravity neutralized [2015-08-29 15:21:49] [KINEMATIC] Client(3) WARPING OUT OF COLLISION START for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(421)]: FROM (427.98206, 49.08927, 256.8826); (427.98206, 49.08927, 256.8826) [2015-08-29 15:21:49] [PLAYERCHARACTER][ONPHYSICSADD][Client(3)] WARPING OUT OF COLLISION: PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(421)]: (427.98206, 49.08927, 256.8826) -> (427.98206, 49.08927, 256.8826) [2015-08-29 15:21:49] [REMOTETRANFORM][WARP] Client(3) SETTING WARP POSITION from (427.98206, 49.08927, 256.8826) TO (427.98206, 49.08927, 256.8826) for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(421)] [2015-08-29 15:21:49] [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(421)] FLAG changed gravity on Client(3) null -> (0.0, 0.0, 0.0) [2015-08-29 15:21:49] Client(3) PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(421)] (handleGravity()) Deactivating gravity [2015-08-29 15:21:49] [GHOST-OBJECT] SWEEP TEST TIME: 18 [2015-08-29 15:21:49] [CLIENT][POPUP] INFO: If you are stuck in a block, press UP. Time left to use this: 8 secs [2015-08-29 15:21:50] [CLIENTPROVIDER] Request for Ship[corvette_1440494191801](24) took 19ms [2015-08-29 15:21:50] [INIT][CLIENT][SHADER] Loading Shader: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl [2015-08-29 15:21:50] [INIT][CLIENT][SHADER] Loading Shader: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl [2015-08-29 15:21:50] [INIT][CLIENT][SHADER] Loading Shader: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl [2015-08-29 15:21:50] [INIT][CLIENT][SHADER] Loading Shader: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl [2015-08-29 15:21:55] [CUBE] WARNING: context switch time: 12 ms : 0ms: O 0; P 0; U 0::; map true; range true; init true unmap true [2015-08-29 15:21:57] FULLSCREEN false; 1920 / 1017 [2015-08-29 15:21:57] [GLFrame] Viewport resized: 1920, 1017 [2015-08-29 15:21:58] FULLSCREEN false; 1920 / 1017 [2015-08-29 15:21:58] WARNING Displaymode already set!!! [2015-08-29 15:21:58] [GLFrame] Viewport resized: 1920, 1017 [2015-08-29 15:21:59] [DELETE] Cleaning up playerCharacter for AIPlayer(A. Trader, the 4197431580537901556th, 320) on Client(3) [2015-08-29 15:21:59] [DELETE][Client(3)] Sendable 316(Ship[spunkie_1440343798258](316)) Physically DELETING DONE and Notified! [2015-08-29 15:21:59] [DELETE][Client(3)] Sendable 308(Ship[spunkie_1440652224723](308)) Physically DELETING DONE and Notified! [2015-08-29 15:21:59] [DELETE][Client(3)] Sendable 315(Ship[spunkie_1440652129945](315)) Physically DELETING DONE and Notified! [2015-08-29 15:21:59] [DELETE][Client(3)] Sendable 318(Ship[spunkie_1440829767283](318)) Physically DELETING DONE and Notified! [2015-08-29 15:21:59] [DELETE][Client(3)] Sendable 309(SpaceStation[ENTITY_SPACESTATION_spunkie_1440446138209(309)]) Physically DELETING DONE and Notified! [2015-08-29 15:21:59] [DELETE][Client(3)] Sendable 310(Ship[spunkie_1440342670550](310)) Physically DELETING DONE and Notified! [2015-08-29 15:21:59] [DELETE][Client(3)] Sendable 305(Ship[spunkie2_1440636055575](305)) Physically DELETING DONE and Notified! [2015-08-29 15:21:59] [DELETE][Client(3)] Sendable 319(Ship[spunkie_1440340020622](319)) Physically DELETING DONE and Notified! [2015-08-29 15:21:59] [DELETE][Client(3)] Sendable 312(Ship[spunkie_1440340143643](312)) Physically DELETING DONE and Notified! [2015-08-29 15:21:59] [DELETE][Client(3)] Sendable 311(Ship[spunkie_1440696815928](311)) Physically DELETING DONE and Notified! [2015-08-29 15:21:59] [DELETE][Client(3)] Sendable 314(Shop(314)) Physically DELETING DONE and Notified! [2015-08-29 15:21:59] [DELETE][Client(3)] Sendable 317(ManagedAsteroid(317)sec[304](!)) Physically DELETING DONE and Notified! [2015-08-29 15:21:59] [DELETE][Client(3)] Sendable 307(Ship[spunkie_1440829534046](307)) Physically DELETING DONE and Notified! [2015-08-29 15:21:59] [DELETE][Client(3)] Sendable 313(Ship[spunkie_1440744719829](313)) Physically DELETING DONE and Notified! [2015-08-29 15:21:59] [DELETE][Client(3)] Sendable 320(AICharacter[(ENTITY_CREATURE_1439829272484_0)(320)]) Physically DELETING DONE and Notified! [2015-08-29 15:21:59] [DELETE][Client(3)] Sendable 306(Ship[spunkie_1439829358766](306)) Physically DELETING DONE and Notified! [2015-08-29 15:21:59] [DELETE][Client(3)] Sendable 304([CLIENT ReSector(304)true; (2, 2, 2); ]) Physically DELETING DONE and Notified! [2015-08-29 15:22:06] [PHYSICSCONTAINER][WARNING] Could not set mass! [2015-08-29 15:22:06] [PHYSICSCONTAINER][WARNING] Could not set mass! [2015-08-29 15:22:06] [PHYSICSCONTAINER][WARNING] Could not set mass! [2015-08-29 15:22:06] [PHYSICSCONTAINER][WARNING] Could not set mass! [2015-08-29 15:22:06] [PHYSICSCONTAINER][WARNING] Could not set mass! [2015-08-29 15:22:06] [PHYSICSCONTAINER][WARNING] Could not set mass! [2015-08-29 15:22:06] [PHYSICSCONTAINER][WARNING] Could not set mass! [2015-08-29 15:23:56] [CONTROLLERSTATE] Client(3); PlS[spunkie ; id(184)(2)f(10001)] CONTROLLER REQUEST RECEIVED ControllerRequest [player=PlS[spunkie ; id(184)(2)f(10001)], fromId=302 (PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(302)]), fromPos=(0, 0, 0), toId=183 (SpaceStation[ENTITY_SPACESTATION_Factory und Yard_1440886736167(183)]), toPos=(8, 8, 7), hide=true] [2015-08-29 15:23:56] [CONTROLLERSTATE][REMOVE-UNIT] Client(3); REMOVING CONTROLLER UNIT FROM PlS[spunkie ; id(184)(2)f(10001)]: PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(302)]; detach pos: (428.91437, 38.354645, 250.97665) [2015-08-29 15:23:56] [CONTROLLER][ADD-UNIT] (Client(3)): PlS[spunkie ; id(184)(2)f(10001)] Added to controllers: SpaceStation[ENTITY_SPACESTATION_Factory und Yard_1440886736167(183)] [2015-08-29 15:24:05] [SHIP] Client(3) Ship[corvette_1440494191801rl4](32) AI udpate took 26 [2015-08-29 15:24:08] [CLIENT][CHAT] [message] [SERVER]: spunkie left the game [2015-08-29 15:24:08] [CLIENT] Client received existing channel mod: all; LEFT [2015-08-29 15:24:08] [ControllerState] REMOVED ALL UNITS OF PlS[spunkie ; id(184)(2)f(10001)] ON Client(3)! LEFT [] [2015-08-29 15:24:08] [NOTIFIED] REMOVED ALL UNITS OF PlS[spunkie ; id(184)(2)f(10001)] ON Client(3)! LEFT [] [2015-08-29 15:24:08] [PLAYER][CLEANUP] PlS[spunkie ; id(184)(2)f(10001)] removed controlled entities [2015-08-29 15:24:08] [PLAYER][CLEANUP] PlS[spunkie ; id(184)(2)f(10001)] notified team change [2015-08-29 15:24:08] [DELETE] Cleaning up playerCharacter for playerState PlS[spunkie ; id(184)(2)f(10001)] on Client(3); ENTITY_PLAYERCHARACTER_spunkie; PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(302)] [2015-08-29 15:24:08] [DELETE][Client(3)] Sendable 302(PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(302)]) Physically DELETING DONE and Notified! [2015-08-29 15:24:08] [DELETE][Client(3)] Sendable 203((203)ChatSystem) Physically DELETING DONE and Notified! [2015-08-29 15:24:08] [DELETE][Client(3)] Sendable 184(PlS[spunkie ; id(184)(2)f(10001)]) Physically DELETING DONE and Notified! [2015-08-29 15:25:11] [CLIENT] chat channels loaded 2 [2015-08-29 15:25:11] [SKINMANAGER] PlS[spunkie ; id(422)(4)f(10001)] Client(3) received skin filename [2015-08-29 15:25:11] [CLIENT][CHAT] [message] [SERVER]: spunkie has joined the game [2015-08-29 15:25:11] [CLIENT] UPDATING SECTOR FOR AICharacter[(ENTITY_CREATURE_1439829272484_0)(439)] FROM -2 TO 423 [2015-08-29 15:25:11] [CLIENT][TEXTURE][SYNCHRONIZER] ADDED TO UPDATE QUEUE: PlS[spunkie ; id(422)(4)f(10001)] for PlS[spunkie2 ; id(303)(3)f(0)] [2015-08-29 15:25:11] [CLIENT][TEXTURE-SYNCH] requesting tex synch of PlS[spunkie ; id(422)(4)f(10001)] [2015-08-29 15:25:23] [CHAT] Client(3) initializing data from network object 441 [2015-08-29 15:25:23] [CLIENT] Client received existing channel mod: all; JOINED [2015-08-29 15:25:23] [CLIENT] Client received existing channel mod: all; JOINED [2015-08-29 15:25:23] [CLIENT] WARNING: member in channel: all already existed [2015-08-29 15:25:24] [SKIN] USING DEFAULT FOR PLAYER PlS[spunkie ; id(422)(4)f(10001)] [2015-08-29 15:25:24] [SKIN] REMOVING TMP PATH: C:\Users\themaster\Desktop\dev ver\StarMade\.\texTmp [2015-08-29 15:25:28] [CLIENTPROVIDER] Request for SpaceStation[ENTITY_SPACESTATION_Factory und Yard_1440886736167(183)] took 23ms [2015-08-29 15:25:29] [CLIENT] UPDATING SECTOR FOR PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(540)] FROM -2 TO 20 [2015-08-29 15:25:29] Client(3) [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(540)] RECEIVED REMOTE GRAVITY: 183 --- (0.0, 0.0, 0.0) [2015-08-29 15:25:29] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(540)] GRAVITY UPDATE:::::: GRAV[ENTITY_SPACESTATION_Factory und Yard_1440886736167(183); (0.0, 0.0, 0.0)] [2015-08-29 15:25:29] [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(540)] FLAG changed gravity on Client(3) SpaceStation[ENTITY_SPACESTATION_Factory und Yard_1440886736167(183)] -> (0.0, 0.0, 0.0) [2015-08-29 15:25:29] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(540)] Client(3) starting gravity change: (435.04922, 44.46372, 260.01535) [2015-08-29 15:25:29] Client(3)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(540)] INITIALIZING GRAVITY FOR SpaceStation[ENTITY_SPACESTATION_Factory und Yard_1440886736167(183)] [2015-08-29 15:25:29] [PLAYERCHARACTER] Client(3) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(540)] gravity to: [WARNING] UNKNOWN SIDE -1 [2015-08-29 15:25:29] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(540)] Client(3) starting gravity change DONE: source: SpaceStation[ENTITY_SPACESTATION_Factory und Yard_1440886736167(183)] origin: (435.04922, 44.46372, 260.01535) [2015-08-29 15:25:29] CURPOSBEF: (435.04922, 44.46372, 260.01535) [2015-08-29 15:25:29] RECOVER: 1.0; dist -0.7574996; (0.0036289827, 0.0064145066, 0.9986479) ---> (435.04868, 44.462746, 259.86404) [2015-08-29 15:25:29] CURPOSBEF: (435.04868, 44.462746, 259.86404) [2015-08-29 15:25:29] RECOVER: 1.0; dist -0.60680467; (4.088918E-4, -9.40218E-4, 0.9986817) ---> (435.0486, 44.46286, 259.74283) [2015-08-29 15:25:29] CURPOSBEF: (435.0486, 44.46286, 259.74283) [2015-08-29 15:25:29] RECOVER: 1.0; dist -0.4855606; (2.366559E-4, -6.522338E-4, 0.998296) ---> (435.04858, 44.462925, 259.64587) [2015-08-29 15:25:29] CURPOSBEF: (435.04858, 44.462925, 259.64587) [2015-08-29 15:25:29] RECOVER: 1.0; dist -0.38901287; (-3.4527964E-4, -8.138381E-4, 0.9983681) ---> (435.0486, 44.46299, 259.5682) [2015-08-29 15:25:29] CURPOSBEF: (435.0486, 44.46299, 259.5682) [2015-08-29 15:25:29] RECOVER: 1.0; dist -0.31164914; (-3.9933683E-4, -8.7130093E-4, 0.99844635) ---> (435.04865, 44.463043, 259.50598) [2015-08-29 15:25:29] CURPOSBEF: (435.04865, 44.463043, 259.50598) [2015-08-29 15:25:29] RECOVER: 1.0; dist -0.24962942; (0.007534743, 0.014305217, 0.9982557) ---> (435.04828, 44.46233, 259.45615) [2015-08-29 15:25:29] CURPOSBEF: (435.04828, 44.46233, 259.45615) [2015-08-29 15:25:29] RECOVER: 1.0; dist -0.19988278; (0.0040373807, 0.0074449303, 0.9982146) ---> (435.04813, 44.462032, 259.41623) [2015-08-29 15:25:29] CURPOSBEF: (435.04813, 44.462032, 259.41623) [2015-08-29 15:25:29] RECOVER: 1.0; dist -0.16014683; (0.0020358423, 0.0035203903, 0.9984026) ---> (435.04807, 44.461918, 259.38425) [2015-08-29 15:25:29] CURPOSBEF: (435.04807, 44.461918, 259.38425) [2015-08-29 15:25:29] RECOVER: 1.0; dist -0.12851904; (0.0011770583, 0.00184008, 0.9993574) ---> (435.04803, 44.461872, 259.35855) [2015-08-29 15:25:29] CURPOSBEF: (435.04803, 44.461872, 259.35855) [2015-08-29 15:25:29] RECOVER: 1.0; dist -0.102522366; (9.810945E-5, -2.676228E-4, 0.99835145) ---> (435.04803, 44.461876, 259.33807) [2015-08-29 15:25:29] [CONTROLLERSTATE] Client(3); PlS[spunkie ; id(422)(4)f(10001)] CONTROLLER REQUEST RECEIVED ControllerRequest [player=PlS[spunkie ; id(422)(4)f(10001)], fromId=-1 (null), fromPos=(0, 0, 0), toId=540 (PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(540)]), toPos=(0, 0, 0), hide=false] [2015-08-29 15:25:29] [CONTROLLER][ADD-UNIT] (Client(3)): PlS[spunkie ; id(422)(4)f(10001)] Added to controllers: PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(540)] [2015-08-29 15:25:29] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(540)] Client(3) starting gravity change: (435.04803, 44.461876, 259.31274) [2015-08-29 15:25:29] Client(3)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(540)] INITIALIZING GRAVITY FOR SpaceStation[ENTITY_SPACESTATION_Factory und Yard_1440886736167(183)] [2015-08-29 15:25:29] [PLAYERCHARACTER] Client(3) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(540)] gravity to: [WARNING] UNKNOWN SIDE -1 [2015-08-29 15:25:29] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(540)] Client(3) starting gravity change DONE: source: SpaceStation[ENTITY_SPACESTATION_Factory und Yard_1440886736167(183)] origin: (435.04803, 44.461876, 259.31274) [2015-08-29 15:25:29] [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(540)] FLAG changed gravity on Client(3) SpaceStation[ENTITY_SPACESTATION_Factory und Yard_1440886736167(183)] -> (0.0, 0.0, 0.0) [2015-08-29 15:25:29] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(540)] Client(3) starting gravity change: (435.04803, 44.461876, 259.31274) [2015-08-29 15:25:29] Client(3)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(540)] INITIALIZING GRAVITY FOR SpaceStation[ENTITY_SPACESTATION_Factory und Yard_1440886736167(183)] [2015-08-29 15:25:29] [PLAYERCHARACTER] Client(3) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(540)] gravity to: [WARNING] UNKNOWN SIDE -1 [2015-08-29 15:25:29] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(540)] Client(3) starting gravity change DONE: source: SpaceStation[ENTITY_SPACESTATION_Factory und Yard_1440886736167(183)] origin: (435.04803, 44.461876, 259.31274) [2015-08-29 15:25:30] CURPOSBEF: (435.04855, 44.462868, 259.47632) [2015-08-29 15:25:30] RECOVER: 1.0; dist -0.22055808; (0.006595328, 0.012482842, 0.99941957) ---> (435.04825, 44.46232, 259.43222) [2015-08-29 15:25:30] CURPOSBEF: (435.04825, 44.46232, 259.43222) [2015-08-29 15:25:30] RECOVER: 1.0; dist -0.17656353; (0.0033815745, 0.00616901, 0.99971414) ---> (435.04813, 44.4621, 259.3969) [2015-08-29 15:25:30] CURPOSBEF: (435.04813, 44.4621, 259.3969) [2015-08-29 15:25:30] RECOVER: 1.0; dist -0.14125672; (0.0017147212, 0.0028981087, 0.99970794) ---> (435.04807, 44.46202, 259.36868) [2015-08-29 15:25:30] CURPOSBEF: (435.04807, 44.46202, 259.36868) [2015-08-29 15:25:30] RECOVER: 1.0; dist -0.1130883; (0.0010293806, 0.0015534722, 0.99990946) ---> (435.04803, 44.461987, 259.34607) [2015-08-29 15:25:41] [DELETE] Cleaning up playerCharacter for AIPlayer(A. Trader, the 4197431580537901556th, 439) on Client(3) [2015-08-29 15:25:41] [DELETE][Client(3)] Sendable 437(Ship[spunkie_1440829767283](437)) Physically DELETING DONE and Notified! [2015-08-29 15:25:41] [DELETE][Client(3)] Sendable 430(Ship[spunkie_1440696815928](430)) Physically DELETING DONE and Notified! [2015-08-29 15:25:41] [DELETE][Client(3)] Sendable 432(Ship[spunkie_1440744719829](432)) Physically DELETING DONE and Notified! [2015-08-29 15:25:41] [DELETE][Client(3)] Sendable 439(AICharacter[(ENTITY_CREATURE_1439829272484_0)(439)]) Physically DELETING DONE and Notified! [2015-08-29 15:25:41] [DELETE][Client(3)] Sendable 425(Ship[spunkie_1439829358766](425)) Physically DELETING DONE and Notified! [2015-08-29 15:25:41] [DELETE][Client(3)] Sendable 426(Ship[spunkie_1440829534046](426)) Physically DELETING DONE and Notified! [2015-08-29 15:25:41] [DELETE][Client(3)] Sendable 438(Ship[spunkie_1440340020622](438)) Physically DELETING DONE and Notified! [2015-08-29 15:25:41] [DELETE][Client(3)] Sendable 427(Ship[spunkie_1440652224723](427)) Physically DELETING DONE and Notified! [2015-08-29 15:25:41] [DELETE][Client(3)] Sendable 429(Ship[spunkie_1440342670550](429)) Physically DELETING DONE and Notified! [2015-08-29 15:25:41] [DELETE][Client(3)] Sendable 428(SpaceStation[ENTITY_SPACESTATION_spunkie_1440446138209(428)]) Physically DELETING DONE and Notified! [2015-08-29 15:25:41] [DELETE][Client(3)] Sendable 434(Ship[spunkie_1440652129945](434)) Physically DELETING DONE and Notified! [2015-08-29 15:25:41] [DELETE][Client(3)] Sendable 436(ManagedAsteroid(436)sec[423](!)) Physically DELETING DONE and Notified! [2015-08-29 15:25:41] [DELETE][Client(3)] Sendable 423([CLIENT ReSector(423)true; (2, 2, 2); ]) Physically DELETING DONE and Notified! [2015-08-29 15:25:41] WARNING while checking neighbor: null; [CLIENT ReSector(20)true; (9, 12, 8); ]; 423; 20 [2015-08-29 15:25:41] [DELETE][Client(3)] Sendable 431(Ship[spunkie_1440340143643](431)) Physically DELETING DONE and Notified! [2015-08-29 15:25:41] WARNING while checking neighbor: null; [CLIENT ReSector(20)true; (9, 12, 8); ]; 423; 20 [2015-08-29 15:25:41] [DELETE][Client(3)] Sendable 424(Ship[spunkie2_1440636055575](424)) Physically DELETING DONE and Notified! [2015-08-29 15:25:41] WARNING while checking neighbor: null; [CLIENT ReSector(20)true; (9, 12, 8); ]; 423; 20 [2015-08-29 15:25:41] [DELETE][Client(3)] Sendable 435(Ship[spunkie_1440343798258](435)) Physically DELETING DONE and Notified! [2015-08-29 15:25:41] WARNING while checking neighbor: null; [CLIENT ReSector(20)true; (9, 12, 8); ]; 423; 20 [2015-08-29 15:25:41] [DELETE][Client(3)] Sendable 433(Shop(433)) Physically DELETING DONE and Notified! [2015-08-29 15:25:56] [CONTROLLERSTATE] Client(3); PlS[spunkie ; id(422)(4)f(10001)] CONTROLLER REQUEST RECEIVED ControllerRequest [player=PlS[spunkie ; id(422)(4)f(10001)], fromId=540 (PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(540)]), fromPos=(0, 0, 0), toId=183 (SpaceStation[ENTITY_SPACESTATION_Factory und Yard_1440886736167(183)]), toPos=(8, 8, 7), hide=true] [2015-08-29 15:25:56] [CONTROLLERSTATE][REMOVE-UNIT] Client(3); REMOVING CONTROLLER UNIT FROM PlS[spunkie ; id(422)(4)f(10001)]: PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(540)]; detach pos: (428.15683, 37.145878, 251.09161) [2015-08-29 15:25:56] [CONTROLLER][ADD-UNIT] (Client(3)): PlS[spunkie ; id(422)(4)f(10001)] Added to controllers: SpaceStation[ENTITY_SPACESTATION_Factory und Yard_1440886736167(183)] [2015-08-29 15:26:22] [CLIENT][CHAT] [message] [SERVER]: spunkie left the game [2015-08-29 15:26:22] [CLIENT] Client received existing channel mod: all; LEFT [2015-08-29 15:26:22] [ControllerState] REMOVED ALL UNITS OF PlS[spunkie ; id(422)(4)f(10001)] ON Client(3)! LEFT [] [2015-08-29 15:26:22] [NOTIFIED] REMOVED ALL UNITS OF PlS[spunkie ; id(422)(4)f(10001)] ON Client(3)! LEFT [] [2015-08-29 15:26:22] [PLAYER][CLEANUP] PlS[spunkie ; id(422)(4)f(10001)] removed controlled entities [2015-08-29 15:26:22] [PLAYER][CLEANUP] PlS[spunkie ; id(422)(4)f(10001)] notified team change [2015-08-29 15:26:22] [DELETE] Cleaning up playerCharacter for playerState PlS[spunkie ; id(422)(4)f(10001)] on Client(3); ENTITY_PLAYERCHARACTER_spunkie; PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(540)] [2015-08-29 15:26:22] [DELETE][Client(3)] Sendable 441((441)ChatSystem) Physically DELETING DONE and Notified! [2015-08-29 15:26:22] [DELETE][Client(3)] Sendable 422(PlS[spunkie ; id(422)(4)f(10001)]) Physically DELETING DONE and Notified! [2015-08-29 15:26:22] [DELETE][Client(3)] Sendable 540(PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(540)]) Physically DELETING DONE and Notified! [2015-08-29 15:26:26] FULLSCREEN false; 1920 / 1061 [2015-08-29 15:26:26] [GLFrame] Viewport resized: 1920, 1061 [2015-08-29 15:26:35] HIT RESULT near: (8, 8, 7)[Build Block]o[FRONT][inactive][50hp][BLOCK], on SpaceStation[ENTITY_SPACESTATION_Factory und Yard_1440886736167(183)] [2015-08-29 15:26:35] [CLIENT] CHANGED ENTERED: set to: (8, 8, 7)[Build Block]o[FRONT][inactive][50hp][BLOCK] [2015-08-29 15:26:35] [CLIENT] Player character enter used [2015-08-29 15:26:35] [CLIENT]: PlS[spunkie2 ; id(303)(3)f(0)] request control: PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(421)] -> SpaceStation[ENTITY_SPACESTATION_Factory und Yard_1440886736167(183)] [2015-08-29 15:26:35] [CONTROLLERSTATE] Client(3); PlS[spunkie2 ; id(303)(3)f(0)] CONTROLLER REQUEST RECEIVED ControllerRequest [player=PlS[spunkie2 ; id(303)(3)f(0)], fromId=421 (PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(421)]), fromPos=(0, 0, 0), toId=183 (SpaceStation[ENTITY_SPACESTATION_Factory und Yard_1440886736167(183)]), toPos=(8, 8, 7), hide=true] [2015-08-29 15:26:35] [CONTROLLERSTATE][REMOVE-UNIT] Client(3); REMOVING CONTROLLER UNIT FROM PlS[spunkie2 ; id(303)(3)f(0)]: PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(421)]; detach pos: (426.62088, 38.21376, 249.04132) [2015-08-29 15:26:35] [CONTROLLER][ADD-UNIT] (Client(3)): PlS[spunkie2 ; id(303)(3)f(0)] Added to controllers: SpaceStation[ENTITY_SPACESTATION_Factory und Yard_1440886736167(183)] [2015-08-29 15:26:35] [CLIENT] CURRENT MAIN CONTROLLING IS NOW: SpaceStation[ENTITY_SPACESTATION_Factory und Yard_1440886736167(183)]; at: (435.04922, 44.46372, 261.01535) [2015-08-29 15:26:35] DRAWING DEBUG: 5; ; 0; 0; 5; [2015-08-29 15:26:35] [SINGLE_BLOCK_DRAWER] CHECKING FOR ERROR [2015-08-29 15:26:44] CHECKING: Isanth Type-Zero Mb [2015-08-29 15:26:44] CHECKING: Isanth Type-Zero C- [2015-08-29 15:26:44] CHECKING: Isanth-VI [2015-08-29 15:26:44] CHECKING: Isanth Type-Zero Mp [2015-08-29 15:26:44] CHECKING: Isanth Type-Zero Cc [2015-08-29 15:26:44] CHECKING: Isanth Type-Zero Bm [2015-08-29 15:26:44] CHECKING: Isanth Type-Zero Cb [2015-08-29 15:26:44] CHECKING: Isanth Type-Zero Mc [2015-08-29 15:26:44] CHECKING: Isanth Type-Zero Mm [2015-08-29 15:26:44] CHECKING: Isanth Type-Zero Cp [2015-08-29 15:26:44] CHECKING: Factory und Yard [2015-08-29 15:26:44] CHECKING: Isanth Type-Zero Bp [2015-08-29 15:26:44] CHECKING: Isanth Type-Zero B- [2015-08-29 15:26:44] CHECKING: Isanth Type-Zero Bb [2015-08-29 15:26:44] CHECKING: Isanth Type-Zero Cm [2015-08-29 15:26:44] CHECKING: Isanth Type-Zero M- [2015-08-29 15:26:44] CHECKING: Isanth Type-Zero Bc [2015-08-29 15:26:44] CHECKING: weak target [2015-08-29 15:26:44] CHECKING: station [2015-08-29 15:26:44] CHECKING: corvette [2015-08-29 15:26:44] CHECKING: asgard station [2015-08-29 15:26:44] [CLIENT][PlayerInput] successfully deactivated obfuscated.pL@17c4fcc [2015-08-29 15:26:44] [CLIENT][PLAYER][BLUEPRINT] PlS[spunkie2 ; id(303)(3)f(0)] REQUESTED EXTRA INFO FOR LOCAL BLUEPRINT SpaceStation[ENTITY_SPACESTATION_Factory und Yard_1440886736167(183)] [2015-08-29 15:26:44] [SENDABLESEGMENTVONTROLLER][WRITE] WARNING: segment writing of SpaceStation[ENTITY_SPACESTATION_Factory und Yard_1440886736167(183)] on Client(3) took: 46 ms (file header: 1ms) [2015-08-29 15:26:44] [SENDABLESEGMENTVONTROLLER][WRITE] WARNING: segment writing of SpaceStation[ENTITY_SPACESTATION_Factory und Yard_1440886736167(183)] on Client(3) took: 35 ms (file header: 0ms) [2015-08-29 15:26:44] [GLFRAME] THROWN: class java.lang.NullPointerException Now Printing StackTrace [2015-08-29 15:26:44] java.lang.NullPointerException [2015-08-29 15:26:44] at org.schema.game.common.controller.elements.shipyard.ShipyardCollectionManager.getStateByteOnServer(SourceFile:1669) [2015-08-29 15:26:44] at org.schema.game.common.controller.elements.shipyard.ShipyardCollectionManager.toTagStructurePriv(SourceFile:782) [2015-08-29 15:26:44] at org.schema.game.common.controller.elements.ControlBlockElementCollectionManager.toTagStructure(SourceFile:295) [2015-08-29 15:26:44] at org.schema.game.common.controller.elements.UsableControllableElementManager.toTagStructure(SourceFile:574) [2015-08-29 15:26:44] at org.schema.game.common.controller.elements.ManagerContainer.toTagStructure(SourceFile:1272) [2015-08-29 15:26:44] at obfuscated.alD.a(SourceFile:982) [2015-08-29 15:26:44] at obfuscated.alD.a(SourceFile:754) [2015-08-29 15:26:44] at obfuscated.aiw.a(SourceFile:1001) [2015-08-29 15:26:44] at obfuscated.Vv.a(SourceFile:725) [2015-08-29 15:26:44] at org.schema.game.common.data.player.PlayerState.handleBluePrintQueuesClient(SourceFile:3455) [2015-08-29 15:26:44] at org.schema.game.common.data.player.PlayerState.updateLocal(SourceFile:1167) [2015-08-29 15:26:44] at obfuscated.C.a(SourceFile:3094) [2015-08-29 15:26:44] at obfuscated.C.update(SourceFile:1190) [2015-08-29 15:26:44] at obfuscated.ard.a(SourceFile:1171) [2015-08-29 15:26:44] at obfuscated.ard.a(SourceFile:1162) [2015-08-29 15:26:44] at obfuscated.C.h(SourceFile:2767) [2015-08-29 15:26:44] at obfuscated.Lo.run(SourceFile:92) [2015-08-29 15:26:44] at java.lang.Thread.run(Unknown Source) [2015-08-29 15:26:44] [GLFRAME] THROWN: class java.lang.NullPointerExceptionPrinting StackTrace DONE [2015-08-29 15:26:44] java.lang.NullPointerException [2015-08-29 15:26:44] at org.schema.game.common.controller.elements.shipyard.ShipyardCollectionManager.getStateByteOnServer(SourceFile:1669) [2015-08-29 15:26:44] at org.schema.game.common.controller.elements.shipyard.ShipyardCollectionManager.toTagStructurePriv(SourceFile:782) [2015-08-29 15:26:44] at org.schema.game.common.controller.elements.ControlBlockElementCollectionManager.toTagStructure(SourceFile:295) [2015-08-29 15:26:44] at org.schema.game.common.controller.elements.UsableControllableElementManager.toTagStructure(SourceFile:574) [2015-08-29 15:26:44] at org.schema.game.common.controller.elements.ManagerContainer.toTagStructure(SourceFile:1272) [2015-08-29 15:26:44] at obfuscated.alD.a(SourceFile:982) [2015-08-29 15:26:44] at obfuscated.alD.a(SourceFile:754) [2015-08-29 15:26:44] at obfuscated.aiw.a(SourceFile:1001) [2015-08-29 15:26:44] at obfuscated.Vv.a(SourceFile:725) [2015-08-29 15:26:44] at org.schema.game.common.data.player.PlayerState.handleBluePrintQueuesClient(SourceFile:3455) [2015-08-29 15:26:44] at org.schema.game.common.data.player.PlayerState.updateLocal(SourceFile:1167) [2015-08-29 15:26:44] at obfuscated.C.a(SourceFile:3094) [2015-08-29 15:26:44] at obfuscated.C.update(SourceFile:1190) [2015-08-29 15:26:44] at obfuscated.ard.a(SourceFile:1171) [2015-08-29 15:26:44] at obfuscated.ard.a(SourceFile:1162) [2015-08-29 15:26:44] at obfuscated.C.h(SourceFile:2767) [2015-08-29 15:26:44] at obfuscated.Lo.run(SourceFile:92) [2015-08-29 15:26:44] at java.lang.Thread.run(Unknown Source) [2015-08-29 15:26:46] [AUDIO] Cleaning up sound system [2015-08-29 15:26:46] SoundSystem shutting down... [2015-08-29 15:26:46] Author: Paul Lamb, www.paulscode.com [2015-08-29 15:26:46] !!!! THIS DISPLAYS THE STACKTRACE OF A REGULAR GL FRAME EXIT [2015-08-29 15:26:46] org.schema.schine.graphicsengine.core.FinishedFrameException [2015-08-29 15:26:46] at obfuscated.ard.a(SourceFile:173) [2015-08-29 15:26:46] at obfuscated.ard.a(SourceFile:1162) [2015-08-29 15:26:46] at obfuscated.C.h(SourceFile:2767) [2015-08-29 15:26:46] at obfuscated.Lo.run(SourceFile:92) [2015-08-29 15:26:46] at java.lang.Thread.run(Unknown Source) [2015-08-29 15:26:46] [CLIENT] CLIENT SHUTDOWN. Dumping client data! [2015-08-29 15:26:46] [SENDABLESEGMENTVONTROLLER][WRITE] WARNING: segment writing of SpaceStation[ENTITY_SPACESTATION_Factory und Yard_1440886736167(183)] on Client(3) took: 34 ms (file header: 0ms) [2015-08-29 15:26:46] [SENDABLESEGMENTVONTROLLER][WRITE] WARNING: segment writing of Ship[corvette_1440494191801](24) on Client(3) took: 14 ms (file header: 0ms) [2015-08-29 15:26:46] [CLIENT] CLIENT SHUTDOWN. client data saved! [2015-08-29 15:26:46] [CLIENT] CLIENT SHUTDOWN. thread pool terminated! [2015-08-29 15:26:46] [GLFrame] terminated frame: exiting program; finished: true [2015-08-29 15:26:46] Exiting because of terminated frame [2015-08-29 15:26:46] org.schema.schine.network.client.ClientProcessor@6c686218 sending logout [2015-08-29 15:26:46] [CLIENT] CLOSING SOCKET [2015-08-29 15:26:46] [CLIENT] CLOSING SOCKET [2015-08-29 15:26:46] [CLIENT] SAVING CLIENT CHANNEL all Open: false; [2015-08-29 15:26:46] java.net.SocketException: Socket closed [2015-08-29 15:26:46] at java.net.SocketInputStream.socketRead0(Native Method) [2015-08-29 15:26:46] at java.net.SocketInputStream.read(Unknown Source) [2015-08-29 15:26:46] at java.net.SocketInputStream.read(Unknown Source) [2015-08-29 15:26:46] at java.net.SocketInputStream.read(Unknown Source) [2015-08-29 15:26:46] at java.io.DataInputStream.readInt(Unknown Source) [2015-08-29 15:26:46] at org.schema.schine.network.client.ClientProcessor.run(SourceFile:319) [2015-08-29 15:26:46] at java.lang.Thread.run(Unknown Source) [2015-08-29 15:26:46] [CLIENT] chat channels saved [2015-08-29 15:26:46] [ClientProcessor] EXIT: Input Stream closed. Terminating Client Processor