[2016-07-26 17:20:33] [VERION] loading version from install dir: .\ [2016-07-26 17:20:33] [VERSION] VERSION: 0.199.114 [2016-07-26 17:20:33] [VERSION] BUILD: 20160726_153121 [2016-07-26 17:20:33] #################### StarMade ####################### [2016-07-26 17:20:33] # version 0.199.114 - build 20160726_153121 # [2016-07-26 17:20:33] ##################################################### [2016-07-26 17:20:33] [SERIAL] "not retrieved" [2016-07-26 17:20:33] [TEXTURE-PACK] WARNING: ignoring lava.png: not a directory [2016-07-26 17:20:33] [TEXTURE-PACK] WARNING: ignoring lava.png.zip: not a directory [2016-07-26 17:20:33] [TEXTURE-PACK] WARNING: ignoring shield_tex.png: not a directory [2016-07-26 17:20:33] [TEXTURE-PACK] WARNING: ignoring shield_tex.png.zip: not a directory [2016-07-26 17:20:33] [TEXTURE-PACK] WARNING: ignoring lava.png: not a directory [2016-07-26 17:20:33] [TEXTURE-PACK] WARNING: ignoring lava.png.zip: not a directory [2016-07-26 17:20:33] [TEXTURE-PACK] WARNING: ignoring shield_tex.png: not a directory [2016-07-26 17:20:33] [TEXTURE-PACK] WARNING: ignoring shield_tex.png.zip: not a directory [2016-07-26 17:20:33] [SERVER][CONFIG] No value for DEFAULT_SPAWN_LOCALPOINT_X_1. Creating default entry. 0.0 [2016-07-26 17:20:33] [SERVER][CONFIG] No value for DEFAULT_SPAWN_LOCALPOINT_Y_1. Creating default entry. -6.5 [2016-07-26 17:20:33] [SERVER][CONFIG] No value for DEFAULT_SPAWN_LOCALPOINT_Z_1. Creating default entry. -8.0 [2016-07-26 17:20:33] [SERVER][CONFIG] No value for DEFAULT_SPAWN_LOCALPOINT_X_2. Creating default entry. 7.0 [2016-07-26 17:20:33] [SERVER][CONFIG] No value for DEFAULT_SPAWN_LOCALPOINT_Y_2. Creating default entry. -6.5 [2016-07-26 17:20:33] [SERVER][CONFIG] No value for DEFAULT_SPAWN_LOCALPOINT_Z_2. Creating default entry. 0.0 [2016-07-26 17:20:33] [SERVER][CONFIG] No value for DEFAULT_SPAWN_LOCALPOINT_X_3. Creating default entry. 0.0 [2016-07-26 17:20:33] [SERVER][CONFIG] No value for DEFAULT_SPAWN_LOCALPOINT_Y_3. Creating default entry. -6.5 [2016-07-26 17:20:33] [SERVER][CONFIG] No value for DEFAULT_SPAWN_LOCALPOINT_Z_3. Creating default entry. 7.0 [2016-07-26 17:20:33] [SERVER][CONFIG] No value for DEFAULT_SPAWN_LOCALPOINT_X_4. Creating default entry. -8.0 [2016-07-26 17:20:33] [SERVER][CONFIG] No value for DEFAULT_SPAWN_LOCALPOINT_Y_4. Creating default entry. -6.5 [2016-07-26 17:20:33] [SERVER][CONFIG] No value for DEFAULT_SPAWN_LOCALPOINT_Z_4. Creating default entry. 0.0 [2016-07-26 17:20:33] [SERVER][CONFIG] No value for ASTEROID_SIZE. Creating default entry. 4 [2016-07-26 17:20:33] [SERVER] using world: 1; .\server-database\1\ [2016-07-26 17:20:33] [INIT] Segment Database Path: C:\Users\themaster\Desktop\dev ver\StarMade\.\server-database\1\DATA; exists? true; is Dir? true; creating dir sucessfull (gives false if exists)? false [2016-07-26 17:20:33] [LIBLOADER] OS Windows 7 - 6.1 [2016-07-26 17:20:33] [LIBLOADER] JAVA Oracle Corporation - 1.8.0_31 - C:\Program Files\Java\jre1.8.0_31 [2016-07-26 17:20:33] [LIBLOADER] ARCHITECTURE amd64 [2016-07-26 17:20:33] [LIBLOADER] LOADED WINDOWS 64bit NATIVE LIBRARIES [2016-07-26 17:20:33] [LIBLOADER] FastNoiseSIMD Level: 2 [2016-07-26 17:20:33] [LIBLOADER] COMPLETE [2016-07-26 17:20:33] [MAIN] CHECKING IF MIGRATION NECESSARY [2016-07-26 17:20:33] [MAIN] MIGRATION PROCESS DONE [2016-07-26 17:20:33] [MAIN] STARTING WITH ARGUMENTS: [-force, -port:4242] [2016-07-26 17:20:33] [LANGUAGE] loading language: english; Resolved to english [2016-07-26 17:20:34] DUIPLICATE KEY UP_SHIP - ROTATE_RIGHT_SHIP [2016-07-26 17:20:34] DUIPLICATE KEY ROTATE_RIGHT_SHIP - UP_SHIP [2016-07-26 17:20:34] DUIPLICATE KEY UP_SHIP - ROTATE_RIGHT_SHIP [2016-07-26 17:20:34] DUIPLICATE KEY DOWN_SHIP - ROTATE_LEFT_SHIP [2016-07-26 17:20:34] DUIPLICATE KEY ROTATE_LEFT_SHIP - DOWN_SHIP [2016-07-26 17:20:34] DUIPLICATE KEY ROTATE_RIGHT_SHIP - UP_SHIP [2016-07-26 17:20:34] DUIPLICATE KEY UP_SHIP - ROTATE_RIGHT_SHIP [2016-07-26 17:20:34] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-07-26 17:20:34] DUIPLICATE KEY ROTATE_RIGHT_SHIP - UP_SHIP [2016-07-26 17:20:34] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-07-26 17:20:34] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-07-26 17:20:34] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-07-26 17:20:34] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-07-26 17:20:34] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-07-26 17:20:34] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-07-26 17:20:34] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-07-26 17:20:34] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-07-26 17:20:34] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-07-26 17:20:34] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-07-26 17:20:34] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-07-26 17:20:34] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-07-26 17:20:34] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-07-26 17:20:34] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-07-26 17:20:34] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-07-26 17:20:34] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-07-26 17:20:34] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-07-26 17:20:34] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-07-26 17:20:34] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-07-26 17:20:34] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-07-26 17:20:34] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-07-26 17:20:34] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-07-26 17:20:34] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-07-26 17:20:34] [LANGUAGE] Loading English; Version: 0 [2016-07-26 17:20:34] [LANGUAGE] LOADED FONT PATH/NAME: font/Monda-Regular.ttf [2016-07-26 17:20:34] [GRAPHICS] set display mode: FULLSCREEN: false; dim: 1920 / 1080 [2016-07-26 17:20:34] [GRAPHICS] WARNING Displaymode already set!!! [2016-07-26 17:20:34] ARB_SUPPORTED COULD NOT BE RETRIEVED [2016-07-26 17:20:35] [DISPLAY] ViewPort for Resolution: 1920x1080: 1920, 1065 [2016-07-26 17:20:35] FILE CREATED: true [2016-07-26 17:20:35] [GLFrame] Open-GL initialized [2016-07-26 17:20:35] Running on thread: main Adapter: aticfx64 Driver Version: 8.17.10.1404 Vendor: ATI Technologies Inc. OpenGL Version: 4.5.13399 Compatibility Profile Context 15.200.1062.1003 Renderer: AMD Radeon HD 6800 Series [2016-07-26 17:20:35] [FONT] FONT PATH TO LOAD: font/Monda-Regular.ttf; false; true [2016-07-26 17:20:35] [FONT] created from font file: C:\Users\themaster\Desktop\dev ver\StarMade\data\font\Monda-Regular.ttf [2016-07-26 17:20:35] [CLIENT] INITIALIZING LOADING SCREEN [2016-07-26 17:20:35] [TEXTURE] data/./image-resource/schine.png LOAD TAKEN: stream: 0 ms; data: 8 ms; create: 60 ms [2016-07-26 17:20:35] [TEXTURE] data/./image-resource/loadingscreen-background.png LOAD TAKEN: stream: 1 ms; data: 71 ms; create: 2 ms [2016-07-26 17:20:35] [TEXTURE] data/./image-resource/SM_logo_white_nostar.png LOAD TAKEN: stream: 1 ms; data: 11 ms; create: 0 ms [2016-07-26 17:20:35] [SceneParser] now parsing scene: data/./models/3Dlogo/\3Dlogo [2016-07-26 17:20:35] ... parse Mesh data/./models/3Dlogo/\3Dlogo.mesh.xml 0 [2016-07-26 17:20:35] ... parse Mesh data/./models/3Dlogo/\3Dstar.mesh.xml 8 [2016-07-26 17:20:35] [GLFrame] loading content data [2016-07-26 17:20:35] [CLIENT] STARTING UP OPEN GL [2016-07-26 17:20:35] [SOUND] flag settings changed! [2016-07-26 17:20:35] [SOUND] flag settings changed! [2016-07-26 17:20:35] Starting up SoundSystem... [2016-07-26 17:20:35] Initializing LWJGL OpenAL [2016-07-26 17:20:35] (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org) [2016-07-26 17:20:35] OpenAL initialized. [2016-07-26 17:20:36] [SOUND] flag settings changed! [2016-07-26 17:20:36] [SOUND] flag settings changed! [2016-07-26 17:20:36] ############## LOADING RESOURCE ServerSettings [2016-07-26 17:20:36] ############## DONE IN 1 ms [2016-07-26 17:20:36] ############## LOADING RESOURCE MainMenuBackgroundShader [2016-07-26 17:20:36] [INIT][CLIENT][SHADER] Loading Shader: data//shader/loadingscreen/bg.vert.glsl; data//shader/loadingscreen/bg.frag.glsl [2016-07-26 17:20:36] ############## DONE IN 7 ms [2016-07-26 17:20:36] ############## LOADING RESOURCE ai-panel-gui- [2016-07-26 17:20:36] [TEXTURE] data//image-resource/ai-panel-gui-.png LOAD TAKEN: stream: 1 ms; data: 10 ms; create: 1 ms [2016-07-26 17:20:36] ############## DONE IN 13 ms [2016-07-26 17:20:36] ############## LOADING RESOURCE bar-4x1-gui- [2016-07-26 17:20:36] [TEXTURE] data//image-resource/bar-4x1-gui-.png LOAD TAKEN: stream: 0 ms; data: 6 ms; create: 1 ms [2016-07-26 17:20:36] ############## DONE IN 7 ms [2016-07-26 17:20:36] ############## LOADING RESOURCE bars [2016-07-26 17:20:36] [TEXTURE] data//image-resource/bars.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 1 ms [2016-07-26 17:20:36] ############## DONE IN 2 ms [2016-07-26 17:20:36] ############## LOADING RESOURCE box [2016-07-26 17:20:36] [TEXTURE] data//image-resource/box.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-07-26 17:20:36] ############## DONE IN 2 ms [2016-07-26 17:20:36] ############## LOADING RESOURCE build-icons-00-16x16-gui- [2016-07-26 17:20:36] [TEXTURE] data//image-resource/build-icons-00-16x16-gui-.png LOAD TAKEN: stream: 0 ms; data: 23 ms; create: 2 ms [2016-07-26 17:20:36] ############## DONE IN 26 ms [2016-07-26 17:20:36] ############## LOADING RESOURCE build-icons-01-16x16-gui- [2016-07-26 17:20:36] [TEXTURE] data//image-resource/build-icons-01-16x16-gui-.png LOAD TAKEN: stream: 0 ms; data: 14 ms; create: 3 ms [2016-07-26 17:20:36] ############## DONE IN 21 ms [2016-07-26 17:20:36] ############## LOADING RESOURCE build-icons-02-16x16-gui- [2016-07-26 17:20:36] [TEXTURE] 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crosshair-simple-c-gui- [2016-07-26 17:20:36] [TEXTURE] data//image-resource/crosshair-simple-c-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-26 17:20:36] ############## DONE IN 0 ms [2016-07-26 17:20:36] ############## LOADING RESOURCE cubaton-counts-4x4-gui- [2016-07-26 17:20:36] [TEXTURE] data//image-resource/cubaton-counts-4x4-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 1 ms [2016-07-26 17:20:36] ############## DONE IN 2 ms [2016-07-26 17:20:36] ############## LOADING RESOURCE cubaton-sprites-4x4-gui- [2016-07-26 17:20:36] [TEXTURE] data//image-resource/cubaton-sprites-4x4-gui-.png LOAD TAKEN: stream: 1 ms; data: 1 ms; create: 0 ms [2016-07-26 17:20:36] ############## DONE IN 2 ms [2016-07-26 17:20:36] ############## LOADING RESOURCE detail [2016-07-26 17:20:36] [TEXTURE] data//image-resource/detail.png LOAD TAKEN: stream: 0 ms; data: 4 ms; create: 0 ms [2016-07-26 17:20:36] ############## DONE IN 4 ms [2016-07-26 17:20:36] ############## LOADING RESOURCE detail_normal [2016-07-26 17:20:36] [TEXTURE] data//image-resource/detail_normal.png LOAD TAKEN: stream: 0 ms; data: 5 ms; create: 0 ms [2016-07-26 17:20:36] ############## DONE IN 5 ms [2016-07-26 17:20:36] ############## LOADING RESOURCE dirtlense [2016-07-26 17:20:36] [TEXTURE] data//image-resource/dirtlense.png LOAD TAKEN: stream: 0 ms; data: 15 ms; create: 2 ms [2016-07-26 17:20:36] ############## DONE IN 17 ms [2016-07-26 17:20:36] ############## LOADING RESOURCE dust [2016-07-26 17:20:36] [TEXTURE] data//image-resource/dust.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-26 17:20:36] ############## DONE IN 1 ms [2016-07-26 17:20:36] ############## LOADING RESOURCE energy_tex [2016-07-26 17:20:36] [TEXTURE] data//image-resource/energy_tex.png LOAD TAKEN: stream: 0 ms; data: 4 ms; create: 0 ms [2016-07-26 17:20:36] ############## DONE IN 5 ms [2016-07-26 17:20:36] ############## LOADING RESOURCE faction-personal-panel-gui- [2016-07-26 17:20:36] [TEXTURE] 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[2016-07-26 17:20:36] ############## DONE IN 0 ms [2016-07-26 17:20:36] ############## LOADING RESOURCE hud-arrow-c-gui- [2016-07-26 17:20:36] [TEXTURE] data//image-resource/hud-arrow-c-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-07-26 17:20:36] ############## DONE IN 1 ms [2016-07-26 17:20:36] ############## LOADING RESOURCE hud-arrow-gui- [2016-07-26 17:20:36] [TEXTURE] data//image-resource/hud-arrow-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-07-26 17:20:36] ############## DONE IN 1 ms [2016-07-26 17:20:36] ############## LOADING RESOURCE hud-sides-left-gui- [2016-07-26 17:20:36] [TEXTURE] data//image-resource/hud-sides-left-gui-.png LOAD TAKEN: stream: 0 ms; data: 3 ms; create: 0 ms [2016-07-26 17:20:36] ############## DONE IN 3 ms [2016-07-26 17:20:36] ############## LOADING RESOURCE hud-sides-right-gui- [2016-07-26 17:20:36] [TEXTURE] data//image-resource/hud-sides-right-gui-.png LOAD TAKEN: stream: 0 ms; data: 3 ms; create: 0 ms [2016-07-26 17:20:36] ############## DONE IN 3 ms [2016-07-26 17:20:36] ############## LOADING RESOURCE hud-target-4x4-gui- [2016-07-26 17:20:36] [TEXTURE] data//image-resource/hud-target-4x4-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-07-26 17:20:36] ############## DONE IN 2 ms [2016-07-26 17:20:36] ############## LOADING RESOURCE hud-target-c-4x4-gui- [2016-07-26 17:20:36] [TEXTURE] data//image-resource/hud-target-c-4x4-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-07-26 17:20:36] ############## DONE IN 1 ms [2016-07-26 17:20:36] ############## LOADING RESOURCE HUD_Bar [2016-07-26 17:20:36] [TEXTURE] data//image-resource/HUD_Bar.png LOAD TAKEN: stream: 0 ms; data: 6 ms; create: 0 ms [2016-07-26 17:20:36] ############## DONE IN 7 ms [2016-07-26 17:20:36] ############## LOADING RESOURCE HUD_CombatNote-gui- [2016-07-26 17:20:36] [TEXTURE] data//image-resource/HUD_CombatNote-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-07-26 17:20:36] ############## DONE IN 2 ms [2016-07-26 17:20:36] ############## LOADING RESOURCE HUD_HorizontalBar-1x4-gui- [2016-07-26 17:20:36] [TEXTURE] data//image-resource/HUD_HorizontalBar-1x4-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 1 ms [2016-07-26 17:20:36] ############## DONE IN 2 ms [2016-07-26 17:20:36] ############## LOADING RESOURCE HUD_Hotbar-8x2-gui- [2016-07-26 17:20:36] [TEXTURE] data//image-resource/HUD_Hotbar-8x2-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-07-26 17:20:36] ############## DONE IN 2 ms [2016-07-26 17:20:36] ############## LOADING RESOURCE HUD_Hotbar-gui- [2016-07-26 17:20:36] [TEXTURE] data//image-resource/HUD_Hotbar-gui-.png LOAD TAKEN: stream: 0 ms; data: 2 ms; create: 0 ms [2016-07-26 17:20:36] ############## DONE IN 2 ms [2016-07-26 17:20:36] ############## LOADING RESOURCE HUD_Map-2x1-gui- [2016-07-26 17:20:36] [TEXTURE] data//image-resource/HUD_Map-2x1-gui-.png LOAD TAKEN: stream: 1 ms; data: 1 ms; create: 0 ms [2016-07-26 17:20:36] ############## DONE IN 2 ms [2016-07-26 17:20:36] ############## LOADING RESOURCE HUD_MapLarge-2x1-gui- [2016-07-26 17:20:36] [TEXTURE] data//image-resource/HUD_MapLarge-2x1-gui-.png LOAD TAKEN: stream: 0 ms; data: 6 ms; create: 0 ms [2016-07-26 17:20:36] ############## DONE IN 6 ms [2016-07-26 17:20:36] ############## LOADING RESOURCE HUD_PlayerHP-1x4-gui- [2016-07-26 17:20:36] [TEXTURE] data//image-resource/HUD_PlayerHP-1x4-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-07-26 17:20:36] ############## DONE IN 1 ms [2016-07-26 17:20:36] ############## LOADING RESOURCE HUD_pointers-c-8x8-gui- [2016-07-26 17:20:36] [TEXTURE] data//image-resource/HUD_pointers-c-8x8-gui-.png LOAD TAKEN: stream: 0 ms; data: 3 ms; create: 1 ms [2016-07-26 17:20:36] ############## DONE IN 4 ms [2016-07-26 17:20:36] ############## LOADING RESOURCE hud_pointers-c-8x8 [2016-07-26 17:20:36] [TEXTURE] data//image-resource/hud_pointers-c-8x8.png LOAD TAKEN: stream: 1 ms; data: 3 ms; create: 1 ms [2016-07-26 17:20:36] ############## DONE IN 6 ms [2016-07-26 17:20:36] ############## LOADING RESOURCE HUD_ServerNote-gui- [2016-07-26 17:20:36] [TEXTURE] data//image-resource/HUD_ServerNote-gui-.png LOAD TAKEN: stream: 1 ms; data: 1 ms; create: 0 ms [2016-07-26 17:20:36] ############## DONE IN 2 ms [2016-07-26 17:20:36] ############## LOADING RESOURCE HUD_ServerNote_Colour-gui- [2016-07-26 17:20:36] [TEXTURE] data//image-resource/HUD_ServerNote_Colour-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-07-26 17:20:36] ############## DONE IN 1 ms [2016-07-26 17:20:36] ############## LOADING RESOURCE HUD_Sprites-8x8-gui- [2016-07-26 17:20:36] [TEXTURE] data//image-resource/HUD_Sprites-8x8-gui-.png LOAD TAKEN: stream: 1 ms; data: 1 ms; create: 0 ms [2016-07-26 17:20:36] ############## DONE IN 2 ms [2016-07-26 17:20:36] ############## LOADING RESOURCE HUD_Target-2x4-gui- [2016-07-26 17:20:36] [TEXTURE] data//image-resource/HUD_Target-2x4-gui-.png LOAD TAKEN: stream: 1 ms; data: 3 ms; create: 0 ms [2016-07-26 17:20:36] ############## DONE IN 5 ms [2016-07-26 17:20:36] ############## LOADING RESOURCE icon [2016-07-26 17:20:36] [TEXTURE] data//image-resource/icon.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-26 17:20:36] ############## DONE IN 1 ms [2016-07-26 17:20:36] ############## LOADING RESOURCE icon16 [2016-07-26 17:20:36] [TEXTURE] data//image-resource/icon16.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-26 17:20:36] ############## DONE IN 1 ms [2016-07-26 17:20:36] ############## LOADING RESOURCE icon32 [2016-07-26 17:20:36] [TEXTURE] data//image-resource/icon32.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-26 17:20:36] ############## DONE IN 0 ms [2016-07-26 17:20:36] ############## LOADING RESOURCE info-panel-big-gui- [2016-07-26 17:20:36] [TEXTURE] data//image-resource/info-panel-big-gui-.png LOAD TAKEN: stream: 0 ms; data: 7 ms; create: 1 ms [2016-07-26 17:20:36] 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display mode: FULLSCREEN: false; dim: 1920 / 1061 [2016-07-26 17:20:37] [GRAPHICS] Viewport resized: 1920, 1061 [2016-07-26 17:20:37] ############## LOADING RESOURCE sell-item-dropzone-gui- [2016-07-26 17:20:37] [TEXTURE] data//image-resource/sell-item-dropzone-gui-.png LOAD TAKEN: stream: 1 ms; data: 1 ms; create: 0 ms [2016-07-26 17:20:37] ############## DONE IN 2 ms [2016-07-26 17:20:37] ############## LOADING RESOURCE shield_tex [2016-07-26 17:20:37] [TEXTURE] data//image-resource/shield_tex.png LOAD TAKEN: stream: 1 ms; data: 1 ms; create: 0 ms [2016-07-26 17:20:37] ############## DONE IN 3 ms [2016-07-26 17:20:37] ############## LOADING RESOURCE shop-panel-gui- [2016-07-26 17:20:37] [TEXTURE] data//image-resource/shop-panel-gui-.png LOAD TAKEN: stream: 0 ms; data: 10 ms; create: 1 ms [2016-07-26 17:20:37] ############## DONE IN 11 ms [2016-07-26 17:20:37] ############## LOADING RESOURCE shopinrange-gui- [2016-07-26 17:20:37] [TEXTURE] data//image-resource/shopinrange-gui-.png 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[2016-07-26 17:20:37] ############## DONE IN 4 ms [2016-07-26 17:20:37] ############## LOADING RESOURCE specmap2 [2016-07-26 17:20:37] [TEXTURE] data//image-resource/specmap2.png LOAD TAKEN: stream: 1 ms; data: 8 ms; create: 1 ms [2016-07-26 17:20:37] ############## DONE IN 10 ms [2016-07-26 17:20:37] ############## LOADING RESOURCE star [2016-07-26 17:20:37] [TEXTURE] data//image-resource/star.png LOAD TAKEN: stream: 1 ms; data: 1 ms; create: 0 ms [2016-07-26 17:20:37] ############## DONE IN 3 ms [2016-07-26 17:20:37] ############## LOADING RESOURCE starColorMap-gui- [2016-07-26 17:20:37] [TEXTURE] data//image-resource/starColorMap-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-07-26 17:20:37] ############## DONE IN 2 ms [2016-07-26 17:20:37] ############## LOADING RESOURCE starmade-icon [2016-07-26 17:20:37] [TEXTURE] data//image-resource/starmade-icon.png LOAD TAKEN: stream: 1 ms; data: 2 ms; create: 0 ms [2016-07-26 17:20:37] ############## DONE IN 3 ms 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############## LOADING RESOURCE structure-panel-gui- [2016-07-26 17:20:37] [TEXTURE] data//image-resource/structure-panel-gui-.png LOAD TAKEN: stream: 0 ms; data: 12 ms; create: 1 ms [2016-07-26 17:20:37] ############## DONE IN 14 ms [2016-07-26 17:20:37] ############## LOADING RESOURCE sunSprite-c- [2016-07-26 17:20:37] [TEXTURE] data//image-resource/sunSprite-c-.png LOAD TAKEN: stream: 1 ms; data: 1 ms; create: 0 ms [2016-07-26 17:20:37] ############## DONE IN 2 ms [2016-07-26 17:20:37] ############## LOADING RESOURCE symm-plane [2016-07-26 17:20:37] [TEXTURE] data//image-resource/symm-plane.png LOAD TAKEN: stream: 1 ms; data: 1 ms; create: 0 ms [2016-07-26 17:20:37] ############## DONE IN 2 ms [2016-07-26 17:20:37] ############## LOADING RESOURCE textinput-panel-gui- [2016-07-26 17:20:37] [TEXTURE] data//image-resource/textinput-panel-gui-.png LOAD TAKEN: stream: 1 ms; data: 2 ms; create: 1 ms [2016-07-26 17:20:37] ############## DONE IN 4 ms [2016-07-26 17:20:37] ############## 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############## LOADING RESOURCE UI 16px Scanlines-gui- [2016-07-26 17:20:37] [TEXTURE] data//image-resource/UI 16px Scanlines-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-26 17:20:37] ############## DONE IN 1 ms [2016-07-26 17:20:37] ############## LOADING RESOURCE UI 16px Stars-1x4-gui- [2016-07-26 17:20:37] [TEXTURE] data//image-resource/UI 16px Stars-1x4-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-26 17:20:37] ############## DONE IN 1 ms [2016-07-26 17:20:37] ############## LOADING RESOURCE UI 16px Vertical-8x1-gui- [2016-07-26 17:20:37] [TEXTURE] data//image-resource/UI 16px Vertical-8x1-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-26 17:20:37] ############## DONE IN 0 ms [2016-07-26 17:20:37] ############## LOADING RESOURCE UI 16px-1x4-gui- [2016-07-26 17:20:37] [TEXTURE] data//image-resource/UI 16px-1x4-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-26 17:20:37] ############## DONE IN 0 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############## DONE IN 4 ms [2016-07-26 17:20:37] ############## LOADING RESOURCE UI 32px Vertical-8x1-gui- [2016-07-26 17:20:37] [TEXTURE] data//image-resource/UI 32px Vertical-8x1-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-07-26 17:20:37] ############## DONE IN 1 ms [2016-07-26 17:20:37] ############## LOADING RESOURCE UI 32px-horizontals-1x32-gui- [2016-07-26 17:20:37] [TEXTURE] data//image-resource/UI 32px-horizontals-1x32-gui-.png LOAD TAKEN: stream: 1 ms; data: 1 ms; create: 0 ms [2016-07-26 17:20:37] ############## DONE IN 3 ms [2016-07-26 17:20:37] ############## LOADING RESOURCE UI 8px Center_Background-gui- [2016-07-26 17:20:37] [TEXTURE] data//image-resource/UI 8px Center_Background-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-07-26 17:20:37] ############## DONE IN 1 ms [2016-07-26 17:20:37] ############## LOADING RESOURCE UI 8px Center_Button-gui- [2016-07-26 17:20:37] [TEXTURE] data//image-resource/UI 8px Center_Button-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-07-26 17:20:37] ############## DONE IN 1 ms [2016-07-26 17:20:37] ############## LOADING RESOURCE UI 8px Center_Filter-gui- [2016-07-26 17:20:37] [TEXTURE] data//image-resource/UI 8px Center_Filter-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-07-26 17:20:37] ############## DONE IN 1 ms [2016-07-26 17:20:37] ############## LOADING RESOURCE UI 8px Center_Foreground-gui- [2016-07-26 17:20:37] [TEXTURE] data//image-resource/UI 8px Center_Foreground-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-26 17:20:37] ############## DONE IN 1 ms [2016-07-26 17:20:37] ############## LOADING RESOURCE UI 8px Center_PopUp-gui- [2016-07-26 17:20:37] [TEXTURE] data//image-resource/UI 8px Center_PopUp-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-26 17:20:37] ############## DONE IN 0 ms [2016-07-26 17:20:37] ############## LOADING RESOURCE UI 8px Center_Progress-gui- [2016-07-26 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############## LOADING RESOURCE UI 8px Notification-gui- copy [2016-07-26 17:20:37] [TEXTURE] data//image-resource/UI 8px Notification-gui- copy.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 1 ms [2016-07-26 17:20:37] ############## DONE IN 1 ms [2016-07-26 17:20:37] ############## LOADING RESOURCE UI 8px Vertical-16x1-gui- [2016-07-26 17:20:37] [TEXTURE] data//image-resource/UI 8px Vertical-16x1-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-07-26 17:20:37] ############## DONE IN 1 ms [2016-07-26 17:20:37] ############## LOADING RESOURCE UI_MainTheme-2x2-gui- [2016-07-26 17:20:37] [TEXTURE] data//image-resource/UI_MainTheme-2x2-gui-.png LOAD TAKEN: stream: 1 ms; data: 2 ms; create: 0 ms [2016-07-26 17:20:37] ############## DONE IN 4 ms [2016-07-26 17:20:37] ############## LOADING RESOURCE UI_MainThemeBg-gui- [2016-07-26 17:20:37] [TEXTURE] data//image-resource/UI_MainThemeBg-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-07-26 17:20:37] ############## DONE IN 1 ms [2016-07-26 17:20:37] ############## LOADING RESOURCE UI_MainThemeLeftRight-1x2-gui- [2016-07-26 17:20:37] [TEXTURE] data//image-resource/UI_MainThemeLeftRight-1x2-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-07-26 17:20:37] ############## DONE IN 1 ms [2016-07-26 17:20:37] ############## LOADING RESOURCE UI_MainThemeTopBottom-2x1-gui- [2016-07-26 17:20:37] [TEXTURE] data//image-resource/UI_MainThemeTopBottom-2x1-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 1 ms [2016-07-26 17:20:37] ############## DONE IN 2 ms [2016-07-26 17:20:37] ############## LOADING RESOURCE unlink-weapon-dropzone-gui- [2016-07-26 17:20:37] [TEXTURE] data//image-resource/unlink-weapon-dropzone-gui-.png LOAD TAKEN: stream: 1 ms; data: 2 ms; create: 0 ms [2016-07-26 17:20:37] ############## DONE IN 3 ms [2016-07-26 17:20:37] ############## LOADING RESOURCE weapon-assign-panel-gui- [2016-07-26 17:20:37] [TEXTURE] data//image-resource/weapon-assign-panel-gui-.png LOAD TAKEN: stream: 0 ms; data: 10 ms; create: 1 ms [2016-07-26 17:20:37] ############## DONE IN 12 ms [2016-07-26 17:20:37] ############## LOADING RESOURCE CONFIG_HUD [2016-07-26 17:20:37] ############## DONE IN 237 ms [2016-07-26 17:20:37] ############## LOADING RESOURCE CONFIG_GUI [2016-07-26 17:20:37] ############## DONE IN 9 ms [2016-07-26 17:20:37] ################ SKIPPED ALREADY LOADED RESOURCE ServerSettings [2016-07-26 17:20:37] ################ SKIPPED ALREADY LOADED RESOURCE MainMenuBackgroundShader [2016-07-26 17:20:37] ################ SKIPPED ALREADY LOADED RESOURCE ai-panel-gui- [2016-07-26 17:20:37] ################ SKIPPED ALREADY LOADED RESOURCE bar-4x1-gui- [2016-07-26 17:20:37] ################ SKIPPED ALREADY LOADED RESOURCE bars [2016-07-26 17:20:37] ################ SKIPPED ALREADY LOADED RESOURCE box [2016-07-26 17:20:37] ################ SKIPPED ALREADY LOADED RESOURCE build-icons-00-16x16-gui- [2016-07-26 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[2016-07-26 17:20:37] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 16px Horizontal-1x8-gui- [2016-07-26 17:20:37] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 16px Scanlines-gui- [2016-07-26 17:20:37] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 16px Stars-1x4-gui- [2016-07-26 17:20:37] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 16px Vertical-8x1-gui- [2016-07-26 17:20:37] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 16px-1x4-gui- [2016-07-26 17:20:37] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 16px-8x8-gui- [2016-07-26 17:20:37] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 32px Center SBFalse [2016-07-26 17:20:37] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 32px Center SBFTrue [2016-07-26 17:20:37] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 32px Corners-8x8-gui- [2016-07-26 17:20:37] ################ SKIPPED ALREADY 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smallinfo-panel-gui- [2016-07-26 17:20:37] ################ SKIPPED ALREADY LOADED RESOURCE smoke4 [2016-07-26 17:20:37] ################ SKIPPED ALREADY LOADED RESOURCE smoke_alpha [2016-07-26 17:20:37] ################ SKIPPED ALREADY LOADED RESOURCE smoke_color [2016-07-26 17:20:37] ################ SKIPPED ALREADY LOADED RESOURCE SM_logo_white_nostar [2016-07-26 17:20:37] ################ SKIPPED ALREADY LOADED RESOURCE specmap2 [2016-07-26 17:20:37] ################ SKIPPED ALREADY LOADED RESOURCE star [2016-07-26 17:20:37] ################ SKIPPED ALREADY LOADED RESOURCE starColorMap-gui- [2016-07-26 17:20:37] ################ SKIPPED ALREADY LOADED RESOURCE starmade-icon [2016-07-26 17:20:37] ################ SKIPPED ALREADY LOADED RESOURCE starmade-logo [2016-07-26 17:20:37] ################ SKIPPED ALREADY LOADED RESOURCE starSprite [2016-07-26 17:20:37] ################ SKIPPED ALREADY LOADED RESOURCE std-message-gui- [2016-07-26 17:20:37] ################ SKIPPED ALREADY LOADED RESOURCE stellarSprites-2x2-c- [2016-07-26 17:20:37] ################ SKIPPED ALREADY LOADED RESOURCE structure-panel-gui- [2016-07-26 17:20:37] ################ SKIPPED ALREADY LOADED RESOURCE sunSprite-c- [2016-07-26 17:20:37] ################ SKIPPED ALREADY LOADED RESOURCE symm-plane [2016-07-26 17:20:37] ################ SKIPPED ALREADY LOADED RESOURCE textinput-panel-gui- [2016-07-26 17:20:37] ################ SKIPPED ALREADY LOADED RESOURCE tools-16x16-gui- [2016-07-26 17:20:37] ################ SKIPPED ALREADY LOADED RESOURCE top-bar-gui- [2016-07-26 17:20:37] ################ SKIPPED ALREADY LOADED RESOURCE UI 16px Center_Case-gui- [2016-07-26 17:20:37] ################ SKIPPED ALREADY LOADED RESOURCE UI 16px Horizontal-1x8-gui- [2016-07-26 17:20:37] ################ SKIPPED ALREADY LOADED RESOURCE UI 16px Scanlines-gui- [2016-07-26 17:20:37] ################ SKIPPED ALREADY LOADED RESOURCE UI 16px Stars-1x4-gui- [2016-07-26 17:20:37] ################ SKIPPED ALREADY LOADED RESOURCE UI 16px Vertical-8x1-gui- [2016-07-26 17:20:37] ################ SKIPPED ALREADY LOADED RESOURCE UI 16px-1x4-gui- [2016-07-26 17:20:37] ################ SKIPPED ALREADY LOADED RESOURCE UI 16px-8x8-gui- [2016-07-26 17:20:37] ################ SKIPPED ALREADY LOADED RESOURCE UI 32px Center SBFalse [2016-07-26 17:20:37] ################ SKIPPED ALREADY LOADED RESOURCE UI 32px Center SBFTrue [2016-07-26 17:20:37] ################ SKIPPED ALREADY LOADED RESOURCE UI 32px Corners-8x8-gui- [2016-07-26 17:20:37] ################ SKIPPED ALREADY LOADED RESOURCE UI 32px Vertical-8x1-gui- [2016-07-26 17:20:37] ################ SKIPPED ALREADY LOADED RESOURCE UI 32px-horizontals-1x32-gui- [2016-07-26 17:20:37] ################ SKIPPED ALREADY LOADED RESOURCE UI 8px Center_Background-gui- [2016-07-26 17:20:37] ################ SKIPPED ALREADY LOADED RESOURCE UI 8px Center_Button-gui- [2016-07-26 17:20:37] ################ SKIPPED ALREADY LOADED RESOURCE UI 8px Center_Filter-gui- [2016-07-26 17:20:37] ################ SKIPPED ALREADY LOADED RESOURCE UI 8px Center_Foreground-gui- [2016-07-26 17:20:37] ################ SKIPPED ALREADY LOADED RESOURCE UI 8px Center_PopUp-gui- [2016-07-26 17:20:37] ################ SKIPPED ALREADY LOADED RESOURCE UI 8px Center_Progress-gui- [2016-07-26 17:20:37] ################ SKIPPED ALREADY LOADED RESOURCE UI 8px Center_Textbox-gui- [2016-07-26 17:20:37] ################ SKIPPED ALREADY LOADED RESOURCE UI 8px Corners-8x8-gui- [2016-07-26 17:20:37] ################ SKIPPED ALREADY LOADED RESOURCE UI 8px Horizontal-1x16-gui- [2016-07-26 17:20:37] ################ SKIPPED ALREADY LOADED RESOURCE UI 8px Notification-gui- copy [2016-07-26 17:20:37] ################ SKIPPED ALREADY LOADED RESOURCE UI 8px Vertical-16x1-gui- [2016-07-26 17:20:37] ################ SKIPPED ALREADY LOADED RESOURCE UI_MainTheme-2x2-gui- [2016-07-26 17:20:37] ################ SKIPPED ALREADY LOADED RESOURCE UI_MainThemeBg-gui- [2016-07-26 17:20:37] ################ SKIPPED ALREADY LOADED RESOURCE UI_MainThemeLeftRight-1x2-gui- [2016-07-26 17:20:37] ################ SKIPPED ALREADY LOADED RESOURCE UI_MainThemeTopBottom-2x1-gui- [2016-07-26 17:20:37] ################ SKIPPED ALREADY LOADED RESOURCE unlink-weapon-dropzone-gui- [2016-07-26 17:20:37] ################ SKIPPED ALREADY LOADED RESOURCE weapon-assign-panel-gui- [2016-07-26 17:20:37] ################ SKIPPED ALREADY LOADED RESOURCE CONFIG_HUD [2016-07-26 17:20:37] ################ SKIPPED ALREADY LOADED RESOURCE CONFIG_GUI [2016-07-26 17:20:37] [GLFRAME] Content has been loaded [2016-07-26 17:20:38] [MOVIE] opening movie file: C:\Users\themaster\Desktop\dev ver\StarMade\.\data\video\SchineSplashScreen.mp4 [2016-07-26 17:20:39] [GRAPHICS] set display mode: FULLSCREEN: false; dim: 1920 / 1061 [2016-07-26 17:20:39] [GRAPHICS] WARNING Displaymode already set!!! [2016-07-26 17:20:39] [GRAPHICS] Viewport resized: 1920, 1061 [2016-07-26 17:20:39] ffmpeg version N-43418-g633b90c Copyright (c) 2000-2012 the FFmpeg developers built on Aug 9 2012 23:56:26 with gcc 4.7.1 (GCC) configuration: --enable-gpl --enable-version3 --disable-pthreads --enable-runtime-cpudetect --enable-avisynth --enable-bzlib --enable-frei0r --enable-libass --enable-libcelt --enable-libopencore-amrnb --enable-libopencore-amrwb --enable-libfreetype --enable-libgsm --enable-libmp3lame --enable-libnut --enable-libopenjpeg --enable-librtmp --enable-libschroedinger --enable-libspeex --enable-libtheora --enable-libutvideo --enable-libvo-aacenc --enable-libvo-amrwbenc --enable-libvorbis --enable-libvpx --enable-libx264 --enable-libxavs --enable-libxvid --enable-zlib libavutil 51. 67.100 / 51. 67.100 libavcodec 54. 51.100 / 54. 51.100 libavformat 54. 22.104 / 54. 22.104 libavdevice 54. 2.100 / 54. 2.100 libavfilter 3. 7.100 / 3. 7.100 libswscale 2. 1.101 / 2. 1.101 libswresample 0. 15.100 / 0. 15.100 libpostproc 52. 0.100 [2016-07-26 17:20:39] / 52. 0.100 Input #0, mov,mp4,m4a,3gp,3g2,mj2, from 'C:\Users\themaster\Desktop\dev ver\StarMade\.\data\video\SchineSplashScreen.mp4': Metadata: major_brand : mp42 minor_version : 0 compatible_brands: mp42mp41 creation_time : 2016-05-25 20:15:03 Duration: 00:00:05.58, start: 0.000000, bitrate: 2979 kb/s Stream #0:0(eng): Video: h264 (Main) (avc1 / 0x31637661), yuv420p, 1920x1080 [SAR 1:1 DAR 16:9], 2794 kb/s, 29.97 fps, 29.97 tbr, 30k tbn, 59.94 tbc Metadata: creation_time : 2016-05-25 20:15:03 handler_name : ?Mainconcept Video Media Handler Stream #0:1(eng): Audio: aac (mp4a / 0x6134706D), 48000 Hz, stereo, s16, 189 kb/s Metadata: creation_time : 2016-05-25 20:15:03 handler_name : #Mainconcept MP4 Sound Media Handler Output #0, rawvideo, to 'pipe:': Metadata: major_brand : mp42 minor_version : 0 compatible_brands: mp42mp41 encoder : Lavf54.22.104 Stream #0:0(eng): Video: rawvideo (RGB[24] / 0x18424752), rgb24, 1920x1080 [SAR 1:1 DAR 16:9], q=2-31, 200 kb/s, 90k tbn, 29.97 tbc Metadata: creation_time : 2016-05-25 20:15:03 handler_name : ?Mainconcept Video Media Handler Stream mapping: Stream #0:0 -> #0:0 (h264 -> rawvideo) Press [q] to stop, [?] for help frame= 6 fps=0.0 q=0.0 size= 36450kB time=00:00:00.20 bitrate=1491500.5kbits/s dup=1 drop=0 [2016-07-26 17:20:39] ffmpeg version N-43418-g633b90c Copyright (c) 2000-2012 the FFmpeg developers built on Aug 9 2012 23:56:26 with gcc 4.7.1 (GCC) configuration: --enable-gpl --enable-version3 --disable-pthreads --enable-runtime-cpudetect --enable-avisynth --enable-bzlib --enable-frei0r --enable-libass --enable-libcelt --enable-libopencore-amrnb --enable-libopencore-amrwb --enable-libfreetype --enable-libgsm --enable-libmp3lame --enable-libnut --enable-libopenjpeg --enable-librtmp --enable-libschroedinger --enable-libspeex --enable-libtheora --enable-libutvideo --enable-libvo-aacenc --enable-libvo-amrwbenc --enable-libvorbis --enable-libvpx --enable-libx264 --enable-libxavs --enable-libxvid --enable-zlib libavutil 51. 67.100 / 51. 67.100 libavcodec 54. 51.100 / 54. 51.100 libavformat 54. 22.104 / 54. 22.104 libavdevice 54. 2.100 / 54. 2.100 libavfilter 3. 7.100 / 3. 7.100 libswscale 2. 1.101 / 2. 1.101 libswresample 0. 15.100 / 0. 15.100 libpostproc 52. 0.100 [2016-07-26 17:20:39] / 52. 0.100 Input #0, mov,mp4,m4a,3gp,3g2,mj2, from 'C:\Users\themaster\Desktop\dev ver\StarMade\.\data\video\SchineSplashScreen.mp4': Metadata: major_brand : mp42 minor_version : 0 compatible_brands: mp42mp41 creation_time : 2016-05-25 20:15:03 Duration: 00:00:05.58, start: 0.000000, bitrate: 2979 kb/s Stream #0:0(eng): Video: h264 (Main) (avc1 / 0x31637661), yuv420p, 1920x1080 [SAR 1:1 DAR 16:9], 2794 kb/s, 29.97 fps, 29.97 tbr, 30k tbn, 59.94 tbc Metadata: creation_time : 2016-05-25 20:15:03 handler_name : ?Mainconcept Video Media Handler Stream #0:1(eng): Audio: aac (mp4a / 0x6134706D), 48000 Hz, stereo, s16, 189 kb/s Metadata: creation_time : 2016-05-25 20:15:03 handler_name : #Mainconcept MP4 Sound Media Handler Output #0, wav, to 'pipe:': Metadata: major_brand : mp42 minor_version : 0 compatible_brands: mp42mp41 encoder : Lavf54.22.104 Stream #0:0(eng): Audio: pcm_s16le ([1][0][0][0] / 0x0001), 48000 Hz, stereo, s16, 1536 kb/s Metadata: creation_time : 2016-05-25 20:15:03 handler_name : #Mainconcept MP4 Sound Media Handler Stream mapping: Stream #0:1 -> #0:0 (aac -> pcm_s16le) Press [q] to stop, [?] for help size= 104kB time=00:00:00.59 bitrate=1423.5kbits/s [2016-07-26 17:20:39] frame= 21 fps= 20 q=0.0 size= 127575kB time=00:00:00.70 bitrate=1491500.5kbits/s dup=1 drop=0 [2016-07-26 17:20:40] size= 200kB time=00:00:01.10 bitrate=1475.4kbits/s [2016-07-26 17:20:40] frame= 36 fps= 23 q=0.0 size= 218700kB time=00:00:01.20 bitrate=1491500.5kbits/s dup=1 drop=0 [2016-07-26 17:20:40] av_interleaved_write_frame(): Broken pipe [2016-07-26 17:20:40] av_interleaved_write_frame(): Broken pipe [2016-07-26 17:20:40] [VIDEOSTREAM] cleaned up video stream 1920x1080 [2016-07-26 17:20:40] [MOVIE] Destroying Video Process [2016-07-26 17:20:40] [MOVIE] Destroying Audio Process [2016-07-26 17:20:42] [GUI] Offline Player Name Changed to [2016-07-26 17:20:42] [GUI] Offline Player Name Changed to spunkie [2016-07-26 17:20:42] [GUI] SELECTED SP INFO obfuscated.PS@31 [2016-07-26 17:20:43] [GUI] SELECTED SP INFO obfuscated.PS@31 [2016-07-26 17:20:43] [SERVER] using world: 1; .\server-database\1\ [2016-07-26 17:20:43] [INIT] Segment Database Path: C:\Users\themaster\Desktop\dev ver\StarMade\.\server-database\1\DATA; exists? true; is Dir? true; creating dir sucessfull (gives false if exists)? false [2016-07-26 17:20:43] [STARTER] template dir exists. overwriting template with current data [2016-07-26 17:20:43] [IO][COPY] FILE FROM C:\Users\themaster\Desktop\dev ver\StarMade\.\data\config\FactionConfig.xml to C:\Users\themaster\Desktop\dev ver\StarMade\.\customFactionConfig\FactionConfigTemplate.xml [2016-07-26 17:20:43] [IO][COPY] FILE FROM C:\Users\themaster\Desktop\dev ver\StarMade\.\data\config\customFactionConfigHOWTO.txt to C:\Users\themaster\Desktop\dev ver\StarMade\.\customFactionConfig\customFactionConfigHOWTO.txt [2016-07-26 17:20:43] [STARTER] template dir exists. overwriting template with current data [2016-07-26 17:20:43] [IO][COPY] FILE FROM C:\Users\themaster\Desktop\dev ver\StarMade\.\data\config\customBlockBehaviorConfigTemplate.xml to C:\Users\themaster\Desktop\dev ver\StarMade\.\customBlockBehaviorConfig\customBlockBehaviorConfigTemplate.xml [2016-07-26 17:20:43] [IO][COPY] FILE FROM C:\Users\themaster\Desktop\dev ver\StarMade\.\data\config\customBlockBehaviorConfigHOWTO.txt to C:\Users\themaster\Desktop\dev ver\StarMade\.\customBlockBehaviorConfig\customBlockBehaviorConfigHOWTO.txt [2016-07-26 17:20:43] [RESOURCES][CustomTextures] No need to create pack.zip. Hash matches (as rewriting a zip changes the hash on it) [2016-07-26 17:20:43] [INITIALIZE] REMOTE CLASSES REGISTERED [2016-07-26 17:20:43] [INITIALIZE] RESOURCE MANAGER INITIALIZED [2016-07-26 17:20:43] ERROR: no content in Resource: C:\Users\themaster\Desktop\dev ver\StarMade\file:\C:\Users\themaster\Desktop\dev%20ver\StarMade\StarMade.jar!\org\schema\game\network\commands [2016-07-26 17:20:43] ################# Loading from JAR ##################### [2016-07-26 17:20:43] ######################################################## [2016-07-26 17:20:43] [INITIALIZE] REMOTE COMMANDS REGISTERED [2016-07-26 17:20:43] [INITIALIZE] SECURITY MANAGER SET [2016-07-26 17:20:43] [INITIALIZE] COMMAND ID's ASSIGNED. NOW READING BLOCK CONFIG [2016-07-26 17:20:44] [INITIALIZE] BLOCK CONFIGURATION READ [2016-07-26 17:20:44] [BLUEPRINT][MIGRATION] NO CONVERSION NEEDED: no old bb file exists: C:\Users\themaster\Desktop\dev ver\StarMade\.\blueprints\catalog.txt [2016-07-26 17:20:44] [SERVER] ###### READING ALL BLUEPRINTS! [2016-07-26 17:20:44] [BLUEPRINT] Blueptrint migration needed! Backing up all blueprints... (Might take a little) [2016-07-26 17:20:44] [ZIP] Zipping folder: C:\Users\themaster\Desktop\dev ver\StarMade\.\blueprints to BLUEPRINTS_BACKUP_CHUNK16_blueprints.zip (Filter: null) [2016-07-26 17:20:44] [ZIP] Writing to C:\Users\themaster\Desktop\dev ver\StarMade\BLUEPRINTS_BACKUP_CHUNK16_blueprints.zip [2016-07-26 17:20:47] PROCESSING CHUNK16 FILES: Isanth-VI.; File count: 1 [2016-07-26 17:20:47] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (32, 16, 32)] [2016-07-26 17:20:47] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:47] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:47] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:47] PROCESSING CHUNK16 FILES: Isanth Type-Zero Bp.; File count: 1 [2016-07-26 17:20:47] BUILDING CHUNK32 IN RANGE: [(-16, 0, -16), (32, 16, 32)] [2016-07-26 17:20:47] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:47] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:47] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:47] PROCESSING CHUNK16 FILES: ENTITY_SHIP_spunkie_1468538349058.; File count: 1 [2016-07-26 17:20:47] BUILDING CHUNK32 IN RANGE: [(-16, -16, -16), (32, 32, 48)] [2016-07-26 17:20:47] WRITING NEW CHUNK32 FORMAT. Count: 2 [2016-07-26 17:20:47] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:47] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:47] PROCESSING CHUNK16 FILES: Isanth Type-Zero Bm.; File count: 1 [2016-07-26 17:20:47] BUILDING CHUNK32 IN RANGE: [(-16, 0, -16), (32, 16, 32)] [2016-07-26 17:20:47] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:47] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:47] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:47] PROCESSING CHUNK16 FILES: ENTITY_SHIP_wip capital_1468989424840.; File count: 3 [2016-07-26 17:20:47] BUILDING CHUNK32 IN RANGE: [(-48, -64, -208), (64, 16, 208)] [2016-07-26 17:20:47] WRITING NEW CHUNK32 FORMAT. Count: 75 [2016-07-26 17:20:47] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:47] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:47] PROCESSING CHUNK16 FILES: missile turret.; File count: 1 [2016-07-26 17:20:47] BUILDING CHUNK32 IN RANGE: [(0, 0, -16), (16, 16, 32)] [2016-07-26 17:20:47] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:47] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:47] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:47] PROCESSING CHUNK16 FILES: Isanth Type-Zero Bc.; File count: 1 [2016-07-26 17:20:47] BUILDING CHUNK32 IN RANGE: [(-16, 0, -16), (32, 16, 32)] [2016-07-26 17:20:47] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:47] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:47] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:47] PROCESSING CHUNK16 FILES: ENTITY_SHIP_spunkie_1468519264100.; File count: 1 [2016-07-26 17:20:47] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 32)] [2016-07-26 17:20:47] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:47] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:47] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:47] PROCESSING CHUNK16 FILES: Isanth Type-Zero C-.; File count: 1 [2016-07-26 17:20:47] BUILDING CHUNK32 IN RANGE: [(-16, 0, -16), (32, 16, 32)] [2016-07-26 17:20:47] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:47] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:47] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:47] PROCESSING CHUNK16 FILES: ENTITY_SHIP_RAIL_DOCK_1449696158240.; File count: 1 [2016-07-26 17:20:47] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 64, 16)] [2016-07-26 17:20:47] WRITING NEW CHUNK32 FORMAT. Count: 3 [2016-07-26 17:20:47] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:47] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:47] PROCESSING CHUNK16 FILES: ENTITY_SHIP_spunkie_1469212308665.; File count: 1 [2016-07-26 17:20:47] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:47] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:47] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:47] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:47] PROCESSING CHUNK16 FILES: captured basilisk.; File count: 1 [2016-07-26 17:20:47] BUILDING CHUNK32 IN RANGE: [(0, 0, -48), (16, 16, 16)] [2016-07-26 17:20:47] WRITING NEW CHUNK32 FORMAT. Count: 3 [2016-07-26 17:20:47] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:47] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:47] PROCESSING CHUNK16 FILES: ENTITY_SHIP_corvette_1448975499034.; File count: 2 [2016-07-26 17:20:47] BUILDING CHUNK32 IN RANGE: [(-16, -16, -64), (32, 32, 80)] [2016-07-26 17:20:47] WRITING NEW CHUNK32 FORMAT. Count: 8 [2016-07-26 17:20:47] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:47] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:47] PROCESSING CHUNK16 FILES: ENTITY_SHIP_cruiser mk2_1463701929900.; File count: 3 [2016-07-26 17:20:47] BUILDING CHUNK32 IN RANGE: [(-48, -64, -256), (64, 80, 256)] [2016-07-26 17:20:48] WRITING NEW CHUNK32 FORMAT. Count: 158 [2016-07-26 17:20:48] FLUSHING ALL WRITTEN FILES TO DISK. File count: 2 [2016-07-26 17:20:48] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:48] PROCESSING CHUNK16 FILES: minecarrier.; File count: 2 [2016-07-26 17:20:48] BUILDING CHUNK32 IN RANGE: [(-32, -16, -144), (48, 32, 112)] [2016-07-26 17:20:48] WRITING NEW CHUNK32 FORMAT. Count: 28 [2016-07-26 17:20:48] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:48] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:48] PROCESSING CHUNK16 FILES: ENTITY_SHIP_cruiser wip 7-21-2016_1469112478501rl0.; File count: 1 [2016-07-26 17:20:48] BUILDING CHUNK32 IN RANGE: [(0, 0, -16), (16, 32, 16)] [2016-07-26 17:20:48] WRITING NEW CHUNK32 FORMAT. Count: 2 [2016-07-26 17:20:48] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:48] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:48] PROCESSING CHUNK16 FILES: ENTITY_SHIP_captured basilisk_1451245777722rl00.; File count: 1 [2016-07-26 17:20:48] BUILDING CHUNK32 IN RANGE: [(-32, -16, -16), (48, 32, 96)] [2016-07-26 17:20:48] WRITING NEW CHUNK32 FORMAT. Count: 11 [2016-07-26 17:20:48] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:48] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:48] PROCESSING CHUNK16 FILES: ENTITY_SHIP_spunkie_1469204536305.; File count: 1 [2016-07-26 17:20:48] BUILDING CHUNK32 IN RANGE: [(0, 0, -16), (16, 16, 64)] [2016-07-26 17:20:48] WRITING NEW CHUNK32 FORMAT. Count: 2 [2016-07-26 17:20:48] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:48] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:48] PROCESSING CHUNK16 FILES: ENTITY_SHIP_spunkie_1467550812436.; File count: 1 [2016-07-26 17:20:48] BUILDING CHUNK32 IN RANGE: [(-16, 0, -16), (32, 32, 16)] [2016-07-26 17:20:48] WRITING NEW CHUNK32 FORMAT. Count: 4 [2016-07-26 17:20:48] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:48] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:48] PROCESSING CHUNK16 FILES: Omega Test Save.; File count: 3 [2016-07-26 17:20:48] BUILDING CHUNK32 IN RANGE: [(-16, -48, -128), (32, 48, 160)] [2016-07-26 17:20:48] WRITING NEW CHUNK32 FORMAT. Count: 18 [2016-07-26 17:20:48] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:48] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:48] PROCESSING CHUNK16 FILES: ENTITY_SHIP_spunkie_1467744113874.; File count: 1 [2016-07-26 17:20:48] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:48] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:48] [BLUEPRINT] ERROR: invalid blueprint directory: File Not Found: .\blueprints\Omega Test Save\ATTACHED_0\header.smbph (The system cannot find the path specified) [2016-07-26 17:20:48] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:48] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:48] PROCESSING CHUNK16 FILES: Isanth Type-Zero B-.; File count: 1 [2016-07-26 17:20:48] BUILDING CHUNK32 IN RANGE: [(-16, 0, -16), (32, 16, 32)] [2016-07-26 17:20:48] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:48] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:48] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:48] PROCESSING CHUNK16 FILES: Isanth Type-Zero Bb.; File count: 1 [2016-07-26 17:20:48] BUILDING CHUNK32 IN RANGE: [(-16, 0, -16), (32, 16, 32)] [2016-07-26 17:20:48] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:48] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:48] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:48] PROCESSING CHUNK16 FILES: ENTITY_SHIP_hold still dammit_1467744913162.; File count: 1 [2016-07-26 17:20:48] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:48] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:48] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:48] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:48] PROCESSING CHUNK16 FILES: spunkco ams fighter 2.; File count: 1 [2016-07-26 17:20:48] BUILDING CHUNK32 IN RANGE: [(0, 0, -16), (16, 16, 16)] [2016-07-26 17:20:48] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:48] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:48] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:48] PROCESSING CHUNK16 FILES: ENTITY_SHIP_spunkco ams fighter 2_1467580899616rl7.; File count: 1 [2016-07-26 17:20:48] BUILDING CHUNK32 IN RANGE: [(-16, 0, -32), (32, 16, 16)] [2016-07-26 17:20:48] WRITING NEW CHUNK32 FORMAT. Count: 2 [2016-07-26 17:20:48] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:48] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:48] PROCESSING CHUNK16 FILES: unoten capture.; File count: 1 [2016-07-26 17:20:48] BUILDING CHUNK32 IN RANGE: [(0, -16, -16), (16, 16, 16)] [2016-07-26 17:20:48] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:48] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:48] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:48] PROCESSING CHUNK16 FILES: ENTITY_SHIP_spunkie_1467368770146.; File count: 1 [2016-07-26 17:20:48] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:48] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:48] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:48] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:48] PROCESSING CHUNK16 FILES: ENTITY_SHIP_cruiser wip 7-21-2016_1469217327748rl30.; File count: 1 [2016-07-26 17:20:48] BUILDING CHUNK32 IN RANGE: [(-16, 0, 0), (32, 16, 80)] [2016-07-26 17:20:48] WRITING NEW CHUNK32 FORMAT. Count: 7 [2016-07-26 17:20:48] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:48] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:48] PROCESSING CHUNK16 FILES: Isanth Type-Zero Mp.; File count: 1 [2016-07-26 17:20:48] BUILDING CHUNK32 IN RANGE: [(-16, 0, -16), (32, 16, 32)] [2016-07-26 17:20:48] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:48] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:48] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:48] PROCESSING CHUNK16 FILES: ENTITY_SHIP_cruiser proto_1449677010572rl3rl30.; File count: 1 [2016-07-26 17:20:48] BUILDING CHUNK32 IN RANGE: [(0, 0, -64), (16, 48, 16)] [2016-07-26 17:20:48] WRITING NEW CHUNK32 FORMAT. Count: 6 [2016-07-26 17:20:48] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:48] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:48] PROCESSING CHUNK16 FILES: fpskiller.; File count: 2 [2016-07-26 17:20:48] BUILDING CHUNK32 IN RANGE: [(-48, -32, -160), (64, 32, 64)] [2016-07-26 17:20:48] WRITING NEW CHUNK32 FORMAT. Count: 21 [2016-07-26 17:20:48] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:48] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:48] PROCESSING CHUNK16 FILES: manticore.; File count: 1 [2016-07-26 17:20:48] BUILDING CHUNK32 IN RANGE: [(-16, -16, -48), (32, 32, 96)] [2016-07-26 17:20:48] WRITING NEW CHUNK32 FORMAT. Count: 25 [2016-07-26 17:20:48] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:48] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:48] PROCESSING CHUNK16 FILES: ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698.; File count: 3 [2016-07-26 17:20:48] BUILDING CHUNK32 IN RANGE: [(-48, -64, -208), (64, 32, 208)] [2016-07-26 17:20:48] WRITING NEW CHUNK32 FORMAT. Count: 79 [2016-07-26 17:20:48] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:48] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:48] PROCESSING CHUNK16 FILES: Isanth Type-Zero Cp.; File count: 1 [2016-07-26 17:20:48] BUILDING CHUNK32 IN RANGE: [(-16, 0, -16), (32, 16, 32)] [2016-07-26 17:20:48] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:48] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:48] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:48] PROCESSING CHUNK16 FILES: Isanth Type-Zero Cc.; File count: 1 [2016-07-26 17:20:48] BUILDING CHUNK32 IN RANGE: [(-16, 0, -16), (32, 16, 32)] [2016-07-26 17:20:48] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:48] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:48] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:48] PROCESSING CHUNK16 FILES: ENTITY_SHIP_test destroyer 4_1443373672179.; File count: 3 [2016-07-26 17:20:48] BUILDING CHUNK32 IN RANGE: [(-16, -32, -144), (48, 48, 160)] [2016-07-26 17:20:48] WRITING NEW CHUNK32 FORMAT. Count: 58 [2016-07-26 17:20:48] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:48] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:48] PROCESSING CHUNK16 FILES: ENTITY_SHIP_aaamissile defense tester_1468987936541.; File count: 1 [2016-07-26 17:20:48] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:48] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:49] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:49] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:49] PROCESSING CHUNK16 FILES: ENTITY_SHIP_spunkie_1467339664666.; File count: 1 [2016-07-26 17:20:49] BUILDING CHUNK32 IN RANGE: [(-48, -32, -48), (64, 64, 48)] [2016-07-26 17:20:49] WRITING NEW CHUNK32 FORMAT. Count: 23 [2016-07-26 17:20:49] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:49] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:49] PROCESSING CHUNK16 FILES: space rig1.; File count: 1 [2016-07-26 17:20:49] BUILDING CHUNK32 IN RANGE: [(-16, 0, -32), (32, 16, 16)] [2016-07-26 17:20:49] WRITING NEW CHUNK32 FORMAT. Count: 2 [2016-07-26 17:20:49] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:49] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:49] PROCESSING CHUNK16 FILES: ENTITY_SHIP_spunkie_1451469637877.; File count: 3 [2016-07-26 17:20:49] BUILDING CHUNK32 IN RANGE: [(0, 0, -208), (16, 16, 224)] [2016-07-26 17:20:49] WRITING NEW CHUNK32 FORMAT. Count: 13 [2016-07-26 17:20:49] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:49] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:49] PROCESSING CHUNK16 FILES: ENTITY_SHIP_spunkie_1451336929252.; File count: 3 [2016-07-26 17:20:49] BUILDING CHUNK32 IN RANGE: [(-48, -64, -256), (64, 80, 256)] [2016-07-26 17:20:49] WRITING NEW CHUNK32 FORMAT. Count: 158 [2016-07-26 17:20:49] FLUSHING ALL WRITTEN FILES TO DISK. File count: 2 [2016-07-26 17:20:49] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:49] PROCESSING CHUNK16 FILES: Isanth Type-Zero Mm.; File count: 1 [2016-07-26 17:20:49] BUILDING CHUNK32 IN RANGE: [(-16, 0, -16), (32, 16, 32)] [2016-07-26 17:20:49] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:49] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:49] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:49] PROCESSING CHUNK16 FILES: destroyer 05152016.; File count: 9 [2016-07-26 17:20:49] BUILDING CHUNK32 IN RANGE: [(-48, -32, -128), (64, 48, 144)] [2016-07-26 17:20:49] WRITING NEW CHUNK32 FORMAT. Count: 21 [2016-07-26 17:20:49] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:49] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:49] PROCESSING CHUNK16 FILES: captured manticore.; File count: 1 [2016-07-26 17:20:49] BUILDING CHUNK32 IN RANGE: [(-16, 0, -48), (32, 32, 16)] [2016-07-26 17:20:49] WRITING NEW CHUNK32 FORMAT. Count: 2 [2016-07-26 17:20:49] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:49] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:49] PROCESSING CHUNK16 FILES: ENTITY_SHIP_RAIL_DOCK_1469400350715.; File count: 1 [2016-07-26 17:20:49] BUILDING CHUNK32 IN RANGE: [(-16, 0, -16), (32, 16, 32)] [2016-07-26 17:20:49] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:49] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:49] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:49] PROCESSING CHUNK16 FILES: ENTITY_SHIP_missile drone_1467375025844.; File count: 1 [2016-07-26 17:20:49] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:49] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:49] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:49] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:49] PROCESSING CHUNK16 FILES: minercarrier6-27-2016.; File count: 2 [2016-07-26 17:20:49] BUILDING CHUNK32 IN RANGE: [(-32, -16, -144), (48, 32, 112)] [2016-07-26 17:20:49] WRITING NEW CHUNK32 FORMAT. Count: 28 [2016-07-26 17:20:49] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:49] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:49] PROCESSING CHUNK16 FILES: ENTITY_SHIP_corvette_1440347755212.; File count: 2 [2016-07-26 17:20:49] BUILDING CHUNK32 IN RANGE: [(-16, -16, -64), (32, 32, 80)] [2016-07-26 17:20:49] WRITING NEW CHUNK32 FORMAT. Count: 8 [2016-07-26 17:20:49] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:49] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:49] PROCESSING CHUNK16 FILES: ENTITY_SHIP_spunkie_1467486438122.; File count: 1 [2016-07-26 17:20:49] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:49] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:49] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:49] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:49] PROCESSING CHUNK16 FILES: ENTITY_SHIP_cruiser wip 7-21-2016_1469217327748rl3.; File count: 1 [2016-07-26 17:20:49] BUILDING CHUNK32 IN RANGE: [(0, 0, -16), (16, 32, 16)] [2016-07-26 17:20:49] WRITING NEW CHUNK32 FORMAT. Count: 2 [2016-07-26 17:20:49] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:49] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:49] PROCESSING CHUNK16 FILES: ENTITY_SHIP_spunkie_1467484548431.; File count: 1 [2016-07-26 17:20:49] BUILDING CHUNK32 IN RANGE: [(0, 0, -16), (16, 16, 16)] [2016-07-26 17:20:49] WRITING NEW CHUNK32 FORMAT. Count: 2 [2016-07-26 17:20:49] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:49] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:49] PROCESSING CHUNK16 FILES: minedrone.; File count: 1 [2016-07-26 17:20:49] BUILDING CHUNK32 IN RANGE: [(-16, -16, -48), (32, 32, 16)] [2016-07-26 17:20:49] WRITING NEW CHUNK32 FORMAT. Count: 2 [2016-07-26 17:20:49] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:49] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:49] PROCESSING CHUNK16 FILES: ENTITY_SHIP_sparkle fighter_1468514403940.; File count: 1 [2016-07-26 17:20:49] BUILDING CHUNK32 IN RANGE: [(-16, 0, -16), (32, 16, 32)] [2016-07-26 17:20:49] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:49] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:49] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:49] PROCESSING CHUNK16 FILES: Isanth Type-Zero Mc.; File count: 1 [2016-07-26 17:20:49] BUILDING CHUNK32 IN RANGE: [(-16, 0, -16), (32, 16, 32)] [2016-07-26 17:20:49] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:49] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:49] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:49] PROCESSING CHUNK16 FILES: Isanth Type-Zero M-.; File count: 1 [2016-07-26 17:20:49] BUILDING CHUNK32 IN RANGE: [(-16, 0, -16), (32, 16, 32)] [2016-07-26 17:20:49] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:49] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:49] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:49] PROCESSING CHUNK16 FILES: Isanth Type-Zero Cm.; File count: 1 [2016-07-26 17:20:49] BUILDING CHUNK32 IN RANGE: [(-16, 0, -16), (32, 16, 32)] [2016-07-26 17:20:49] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:49] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:49] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:49] PROCESSING CHUNK16 FILES: Isanth Type-Zero Cb.; File count: 1 [2016-07-26 17:20:49] BUILDING CHUNK32 IN RANGE: [(-16, 0, -16), (32, 16, 32)] [2016-07-26 17:20:49] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:49] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:49] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:49] PROCESSING CHUNK16 FILES: Isanth Type-Zero Mb.; File count: 1 [2016-07-26 17:20:49] BUILDING CHUNK32 IN RANGE: [(-16, 0, -16), (32, 16, 32)] [2016-07-26 17:20:49] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:49] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:49] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:49] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:49] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:49] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:49] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:49] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:49] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:49] BUILDING CHUNK32 IN RANGE: [(0, 0, -16), (16, 32, 16)] [2016-07-26 17:20:49] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:49] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:49] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:49] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:49] BUILDING CHUNK32 IN RANGE: [(-16, -16, -48), (32, 32, 16)] [2016-07-26 17:20:49] WRITING NEW CHUNK32 FORMAT. Count: 2 [2016-07-26 17:20:49] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:49] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:49] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:49] BUILDING CHUNK32 IN RANGE: [(-16, -16, -48), (32, 32, 96)] [2016-07-26 17:20:49] WRITING NEW CHUNK32 FORMAT. Count: 25 [2016-07-26 17:20:49] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:49] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:49] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 3 [2016-07-26 17:20:49] BUILDING CHUNK32 IN RANGE: [(-48, -64, -256), (64, 80, 272)] [2016-07-26 17:20:49] WRITING NEW CHUNK32 FORMAT. Count: 191 [2016-07-26 17:20:49] FLUSHING ALL WRITTEN FILES TO DISK. File count: 2 [2016-07-26 17:20:49] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:49] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:49] BUILDING CHUNK32 IN RANGE: [(0, -32, 0), (16, 16, 16)] [2016-07-26 17:20:49] WRITING NEW CHUNK32 FORMAT. Count: 2 [2016-07-26 17:20:50] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:50] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:50] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:50] BUILDING CHUNK32 IN RANGE: [(-16, 0, -16), (32, 16, 32)] [2016-07-26 17:20:50] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:50] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:50] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:50] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:50] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:50] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:50] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:50] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:50] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:50] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:50] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:50] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:50] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:50] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:50] BUILDING CHUNK32 IN RANGE: [(-32, 0, 0), (48, 16, 96)] [2016-07-26 17:20:50] WRITING NEW CHUNK32 FORMAT. Count: 10 [2016-07-26 17:20:50] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:50] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:50] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:50] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 112)] [2016-07-26 17:20:50] WRITING NEW CHUNK32 FORMAT. Count: 2 [2016-07-26 17:20:50] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:50] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:50] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:50] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:50] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:50] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:50] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:50] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:50] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:50] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:50] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:50] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:50] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:50] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:50] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:50] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:50] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:50] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:50] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:50] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:50] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:50] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:50] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:50] BUILDING CHUNK32 IN RANGE: [(-16, 0, 0), (32, 16, 80)] [2016-07-26 17:20:50] WRITING NEW CHUNK32 FORMAT. Count: 7 [2016-07-26 17:20:50] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:50] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:50] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:50] BUILDING CHUNK32 IN RANGE: [(-16, -16, -48), (32, 32, 16)] [2016-07-26 17:20:50] WRITING NEW CHUNK32 FORMAT. Count: 2 [2016-07-26 17:20:50] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:50] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:50] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 3 [2016-07-26 17:20:50] BUILDING CHUNK32 IN RANGE: [(0, 0, -208), (16, 16, 224)] [2016-07-26 17:20:50] WRITING NEW CHUNK32 FORMAT. Count: 13 [2016-07-26 17:20:50] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:50] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:50] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:50] BUILDING CHUNK32 IN RANGE: [(0, 0, -16), (16, 32, 16)] [2016-07-26 17:20:50] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:50] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:50] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:50] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:50] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:50] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:50] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:50] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:50] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:50] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:50] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:50] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:50] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:50] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:50] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 32, 16)] [2016-07-26 17:20:50] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:50] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:50] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:50] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:50] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (32, 32, 32)] [2016-07-26 17:20:50] WRITING NEW CHUNK32 FORMAT. Count: 2 [2016-07-26 17:20:50] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:50] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:50] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:50] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 32)] [2016-07-26 17:20:50] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:50] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:50] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:50] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:50] BUILDING CHUNK32 IN RANGE: [(-32, -16, -16), (48, 32, 96)] [2016-07-26 17:20:50] WRITING NEW CHUNK32 FORMAT. Count: 11 [2016-07-26 17:20:50] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:50] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:50] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:50] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 32)] [2016-07-26 17:20:50] WRITING NEW CHUNK32 FORMAT. Count: 2 [2016-07-26 17:20:50] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:50] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:50] PROCESSING CHUNK16 FILES: ATTACHED_1.; File count: 3 [2016-07-26 17:20:50] BUILDING CHUNK32 IN RANGE: [(0, 0, -208), (16, 16, 224)] [2016-07-26 17:20:50] WRITING NEW CHUNK32 FORMAT. Count: 13 [2016-07-26 17:20:50] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:50] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:50] PROCESSING CHUNK16 FILES: ATTACHED_1.; File count: 1 [2016-07-26 17:20:50] BUILDING CHUNK32 IN RANGE: [(-16, -16, -48), (32, 32, 16)] [2016-07-26 17:20:50] WRITING NEW CHUNK32 FORMAT. Count: 2 [2016-07-26 17:20:50] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:50] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:50] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:50] BUILDING CHUNK32 IN RANGE: [(0, 0, -32), (16, 16, 16)] [2016-07-26 17:20:50] WRITING NEW CHUNK32 FORMAT. Count: 2 [2016-07-26 17:20:50] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:50] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:50] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:50] BUILDING CHUNK32 IN RANGE: [(0, 0, -32), (16, 16, 16)] [2016-07-26 17:20:50] WRITING NEW CHUNK32 FORMAT. Count: 2 [2016-07-26 17:20:50] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:50] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:50] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:50] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:50] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:50] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:50] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:50] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:50] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:50] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:50] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:50] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:50] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 2 [2016-07-26 17:20:50] BUILDING CHUNK32 IN RANGE: [(-96, -96, -160), (112, 112, 112)] [2016-07-26 17:20:50] WRITING NEW CHUNK32 FORMAT. Count: 101 [2016-07-26 17:20:50] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:50] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:50] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:50] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 32)] [2016-07-26 17:20:50] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:50] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:50] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:50] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:50] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:50] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:50] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:50] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:50] PROCESSING CHUNK16 FILES: ATTACHED_1.; File count: 1 [2016-07-26 17:20:50] BUILDING CHUNK32 IN RANGE: [(0, 0, -16), (16, 32, 16)] [2016-07-26 17:20:50] WRITING NEW CHUNK32 FORMAT. Count: 2 [2016-07-26 17:20:50] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:50] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:50] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:50] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (32, 16, 16)] [2016-07-26 17:20:50] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:50] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:50] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:50] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:50] BUILDING CHUNK32 IN RANGE: [(0, 0, -48), (16, 32, 16)] [2016-07-26 17:20:50] WRITING NEW CHUNK32 FORMAT. Count: 4 [2016-07-26 17:20:50] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:50] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:50] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:50] BUILDING CHUNK32 IN RANGE: [(-16, 0, -16), (32, 32, 32)] [2016-07-26 17:20:50] WRITING NEW CHUNK32 FORMAT. Count: 2 [2016-07-26 17:20:50] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:50] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:50] PROCESSING CHUNK16 FILES: ATTACHED_1.; File count: 1 [2016-07-26 17:20:50] BUILDING CHUNK32 IN RANGE: [(-16, -16, -48), (32, 32, 16)] [2016-07-26 17:20:50] WRITING NEW CHUNK32 FORMAT. Count: 2 [2016-07-26 17:20:50] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:50] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:50] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:50] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 32)] [2016-07-26 17:20:50] WRITING NEW CHUNK32 FORMAT. Count: 2 [2016-07-26 17:20:50] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:50] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:50] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:50] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:50] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:50] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:50] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:50] PROCESSING CHUNK16 FILES: ATTACHED_1.; File count: 1 [2016-07-26 17:20:50] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 32, 16)] [2016-07-26 17:20:50] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:50] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:50] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:50] PROCESSING CHUNK16 FILES: ATTACHED_2.; File count: 1 [2016-07-26 17:20:50] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 32, 16)] [2016-07-26 17:20:50] WRITING NEW CHUNK32 FORMAT. Count: 2 [2016-07-26 17:20:50] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:50] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:50] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:50] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 64)] [2016-07-26 17:20:50] WRITING NEW CHUNK32 FORMAT. Count: 2 [2016-07-26 17:20:50] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:50] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:50] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:50] BUILDING CHUNK32 IN RANGE: [(-32, 0, 0), (48, 16, 96)] [2016-07-26 17:20:50] WRITING NEW CHUNK32 FORMAT. Count: 10 [2016-07-26 17:20:50] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:50] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:50] PROCESSING CHUNK16 FILES: ATTACHED_1.; File count: 1 [2016-07-26 17:20:50] BUILDING CHUNK32 IN RANGE: [(0, -32, 0), (16, 16, 16)] [2016-07-26 17:20:50] WRITING NEW CHUNK32 FORMAT. Count: 2 [2016-07-26 17:20:50] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:50] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:50] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:50] BUILDING CHUNK32 IN RANGE: [(-16, 0, 0), (32, 16, 80)] [2016-07-26 17:20:50] WRITING NEW CHUNK32 FORMAT. Count: 7 [2016-07-26 17:20:50] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:50] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:50] PROCESSING CHUNK16 FILES: ATTACHED_1.; File count: 1 [2016-07-26 17:20:50] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:50] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:50] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:50] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:50] PROCESSING CHUNK16 FILES: ATTACHED_1.; File count: 1 [2016-07-26 17:20:50] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:50] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:50] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:50] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:50] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:50] BUILDING CHUNK32 IN RANGE: [(0, -16, 0), (16, 16, 16)] [2016-07-26 17:20:50] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:50] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:50] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:50] PROCESSING CHUNK16 FILES: ATTACHED_1.; File count: 1 [2016-07-26 17:20:50] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:50] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:50] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:50] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:50] PROCESSING CHUNK16 FILES: ATTACHED_2.; File count: 1 [2016-07-26 17:20:50] BUILDING CHUNK32 IN RANGE: [(-16, -16, -48), (32, 32, 16)] [2016-07-26 17:20:50] WRITING NEW CHUNK32 FORMAT. Count: 2 [2016-07-26 17:20:50] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:50] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:50] PROCESSING CHUNK16 FILES: ATTACHED_2.; File count: 3 [2016-07-26 17:20:50] BUILDING CHUNK32 IN RANGE: [(-48, -64, -256), (64, 80, 272)] [2016-07-26 17:20:50] WRITING NEW CHUNK32 FORMAT. Count: 191 [2016-07-26 17:20:50] FLUSHING ALL WRITTEN FILES TO DISK. File count: 2 [2016-07-26 17:20:50] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:50] PROCESSING CHUNK16 FILES: ATTACHED_1.; File count: 1 [2016-07-26 17:20:50] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 32, 16)] [2016-07-26 17:20:50] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:50] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:50] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:50] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:50] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 112)] [2016-07-26 17:20:50] WRITING NEW CHUNK32 FORMAT. Count: 2 [2016-07-26 17:20:50] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:50] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:50] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:50] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:50] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:50] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:50] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:50] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:50] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 32, 16)] [2016-07-26 17:20:50] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:50] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:50] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:50] PROCESSING CHUNK16 FILES: ATTACHED_3.; File count: 1 [2016-07-26 17:20:50] BUILDING CHUNK32 IN RANGE: [(-16, -16, -48), (32, 32, 16)] [2016-07-26 17:20:50] WRITING NEW CHUNK32 FORMAT. Count: 2 [2016-07-26 17:20:50] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:50] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:50] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 32)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 32)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_2.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(0, 0, -16), (16, 32, 16)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 2 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (32, 16, 16)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_1.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 32, 16)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_1.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(-16, 0, 0), (32, 16, 32)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_3.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(-16, -16, -48), (32, 32, 16)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 2 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_2.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(0, -32, 0), (16, 16, 16)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 2 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(-16, 0, 0), (32, 16, 80)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 7 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_2.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_2.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_1.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(0, -16, 0), (16, 16, 16)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_4.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(-16, -16, -48), (32, 32, 16)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 2 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_2.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 32, 16)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_1.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 112)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 2 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_1.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 32, 16)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_5.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(-16, -16, -48), (32, 32, 16)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 2 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 32)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_3.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (32, 32, 16)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_3.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(0, 0, -16), (16, 32, 16)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 2 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (32, 16, 16)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_2.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(0, 0, -48), (16, 32, 16)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 4 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_2.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_4.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(-16, -16, -48), (32, 32, 16)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 2 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_2.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(0, 0, -16), (16, 32, 16)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_5.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(-16, -16, -48), (32, 32, 16)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 2 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(-32, 0, 0), (48, 16, 96)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 10 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_3.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(0, -32, 0), (16, 16, 16)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 2 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(-16, 0, 0), (32, 16, 80)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 7 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_3.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_4.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_2.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(0, -16, 0), (16, 16, 16)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_3.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 32, 16)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_2.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 112)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 2 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_2.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(0, 0, -48), (16, 32, 16)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 4 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 32)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 32)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_4.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(0, 0, -16), (16, 32, 16)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 2 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (32, 16, 16)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_3.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(0, 0, -48), (16, 32, 16)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 4 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_3.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_6.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(-16, -16, -48), (32, 32, 16)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 2 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 32)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 2 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(-32, 0, 0), (48, 16, 96)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 10 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_4.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(0, -32, 0), (16, 16, 16)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 2 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(-16, 0, 0), (32, 16, 80)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 7 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_4.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_5.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 32)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_6.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 32)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_3.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(0, -16, 0), (16, 16, 16)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(-32, 0, 0), (48, 16, 96)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 10 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_4.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(0, 0, -16), (16, 32, 16)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_3.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 112)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 2 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 32)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 2 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_3.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(0, 0, -48), (16, 32, 16)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 4 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 32)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_7.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (32, 16, 16)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_4.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(0, 0, -48), (16, 32, 16)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 4 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_4.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_3.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(0, 0, -16), (16, 32, 16)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(-32, 0, 0), (48, 16, 96)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 10 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_5.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 32, 16)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_5.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(0, -32, 0), (16, 16, 16)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 2 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_5.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 32)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_4.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(0, -16, 0), (16, 16, 16)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(-32, 0, 0), (48, 16, 96)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 10 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_5.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(0, 0, -16), (16, 32, 16)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_4.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 112)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 2 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 32)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 2 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_4.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 32, 16)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 32)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_8.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (32, 16, 16)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_5.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 32)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 2 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_6.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 32, 16)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_6.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(0, -32, 0), (16, 16, 16)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 2 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_6.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(-16, 0, -16), (32, 32, 32)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 2 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_9.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_5.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(0, -16, 0), (16, 16, 16)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_5.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 32, 16)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_6.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 32, 16)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 32)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_10.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 64)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 2 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (32, 16, 16)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_6.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_4.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 32, 16)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_7.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 32, 16)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_7.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(0, -32, 0), (16, 16, 16)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 2 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_7.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(-16, 0, -16), (32, 32, 32)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 2 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 32)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_6.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(0, -16, 0), (16, 16, 16)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_6.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 32, 16)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 32)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_11.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 64)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 2 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (32, 16, 16)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_7.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:51] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:51] PROCESSING CHUNK16 FILES: ATTACHED_8.; File count: 1 [2016-07-26 17:20:51] BUILDING CHUNK32 IN RANGE: [(0, 0, -48), (16, 32, 16)] [2016-07-26 17:20:51] WRITING NEW CHUNK32 FORMAT. Count: 4 [2016-07-26 17:20:51] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_8.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, -32, 0), (16, 16, 16)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 2 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_8.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 32)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_7.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, -16, 0), (16, 16, 16)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_7.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 32, 16)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_7.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, 0, -16), (16, 32, 16)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 32)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_12.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (32, 16, 16)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(-32, 0, 0), (48, 16, 96)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 10 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_8.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_5.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, 0, -16), (16, 32, 16)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_9.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, 0, -48), (16, 32, 16)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 4 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_9.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, -32, 0), (16, 16, 16)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 2 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_9.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 32)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_8.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, -16, 0), (16, 16, 16)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_8.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, 0, -48), (16, 32, 16)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 4 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 32)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 2 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(-32, 0, 0), (48, 16, 96)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 10 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 32)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_13.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (32, 16, 16)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(-32, 0, 0), (48, 16, 96)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 10 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_9.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(-16, 0, -16), (32, 32, 32)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 2 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 32)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 2 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 64)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 2 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_10.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, 0, -48), (16, 32, 16)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 4 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_10.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_10.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, 0, -16), (16, 32, 32)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 3 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (32, 16, 64)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 2 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 32)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_9.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, -16, 0), (16, 16, 16)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_9.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, 0, -48), (16, 32, 16)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 4 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 32)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_14.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_11.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, -32, 0), (16, 16, 16)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 2 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(-32, 0, 0), (48, 16, 96)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 10 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_10.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_6.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 32, 16)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_11.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, 0, -48), (16, 32, 16)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 4 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_11.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (32, 16, 16)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 32)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_10.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, -16, 0), (16, 16, 16)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(-32, 0, 0), (48, 16, 96)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 10 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 32)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_15.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_12.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, -32, 0), (16, 16, 16)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 2 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(-32, 0, 0), (48, 16, 96)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 10 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_11.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_12.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 32, 16)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (32, 16, 16)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 32)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_11.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, -16, 0), (16, 16, 16)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_10.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 32, 16)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 32)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_16.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_13.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, 0, -16), (16, 32, 32)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 3 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_7.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 32, 16)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_13.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 32, 16)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (32, 16, 64)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 2 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_17.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_12.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, -16, 0), (16, 16, 16)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 32)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 32)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_14.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, 0, -16), (16, 32, 32)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 3 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_14.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 32, 16)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (32, 16, 64)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 2 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_18.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_13.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, -16, 0), (16, 16, 16)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_11.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 32, 16)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 32)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 32)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_15.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, 0, -16), (16, 32, 32)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 3 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (32, 16, 64)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 2 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_19.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 32)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_16.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, 0, -16), (16, 32, 32)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 3 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_15.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 32, 16)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (32, 16, 64)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 2 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_20.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_12.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, 0, -48), (16, 32, 16)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 4 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 32)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_17.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, 0, -16), (16, 32, 32)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 3 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (32, 16, 64)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 2 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_21.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(-32, 0, 0), (48, 16, 96)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 10 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 32)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_18.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, 0, -16), (16, 32, 32)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 3 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_16.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 32, 16)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (32, 16, 64)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 2 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_22.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_13.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 32, 16)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 32)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_19.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, 0, -16), (16, 32, 32)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 3 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (32, 16, 64)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 2 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_23.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 32)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_17.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 32, 16)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_24.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_14.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, 0, -48), (16, 32, 16)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 4 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 32)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_25.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(-32, 0, 0), (48, 16, 96)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 10 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 32)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_18.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 32, 16)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_26.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_15.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 32, 16)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 32)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_27.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_28.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_29.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 32)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_19.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 32, 16)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_30.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_16.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 32, 16)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 32)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_31.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 32, 16)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_32.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_17.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, 0, -48), (16, 32, 16)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 4 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(-32, 0, 0), (48, 16, 96)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 10 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_18.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 32, 16)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_19.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, 0, -48), (16, 32, 16)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 4 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_0.; File count: 1 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(-32, 0, 0), (48, 16, 96)] [2016-07-26 17:20:52] WRITING NEW CHUNK32 FORMAT. Count: 10 [2016-07-26 17:20:52] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:52] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:52] PROCESSING CHUNK16 FILES: ATTACHED_3.; File count: 3 [2016-07-26 17:20:52] BUILDING CHUNK32 IN RANGE: [(0, 0, -208), (16, 16, 224)] [2016-07-26 17:20:53] WRITING NEW CHUNK32 FORMAT. Count: 13 [2016-07-26 17:20:53] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:53] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:53] PROCESSING CHUNK16 FILES: ATTACHED_4.; File count: 3 [2016-07-26 17:20:53] BUILDING CHUNK32 IN RANGE: [(0, 0, -208), (16, 16, 224)] [2016-07-26 17:20:53] WRITING NEW CHUNK32 FORMAT. Count: 13 [2016-07-26 17:20:53] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:53] [BLUEPRINT] Chunk16 blueprint detected! Doing migration to chunk32... [2016-07-26 17:20:53] [SERVER] ###### READING ALL 58 BLUEPRINTS FINISHED! TOOK 8901ms [2016-07-26 17:20:53] [SERVER] initializing [2016-07-26 17:20:53] java.lang.Exception: Server Shutdown: false [2016-07-26 17:20:53] at org.schema.schine.network.server.ServerState.setShutdown(SourceFile:254) [2016-07-26 17:20:53] at obfuscated.TO.run(SourceFile:1182) [2016-07-26 17:20:53] at java.lang.Thread.run(Unknown Source) [2016-07-26 17:20:53] java.lang.Exception: Server created: true [2016-07-26 17:20:53] at org.schema.schine.network.server.ServerState.setCreated(SourceFile:262) [2016-07-26 17:20:53] at org.schema.schine.network.server.ServerState.(SourceFile:48) [2016-07-26 17:20:53] at obfuscated.asv.(SourceFile:287) [2016-07-26 17:20:53] at obfuscated.TO.run(SourceFile:1186) [2016-07-26 17:20:53] at java.lang.Thread.run(Unknown Source) [2016-07-26 17:20:53] [SERVER] Server State Created! [2016-07-26 17:20:53] [SERVER] DATABASE VERSION < 2. SERVER DATABASE DATA IS NOW MIGRATING TO CHUNK32 [2016-07-26 17:20:53] [CLIENT] initializing 0.199.114 (20160726_153121) [2016-07-26 17:20:53] [CLIENT] WAITING FOR SERVER [2016-07-26 17:20:53] [ZIP] Zipping folder: C:\Users\themaster\Desktop\dev ver\StarMade\.\server-database\1 to CHUNK32BACKUP_1.zip (Filter: backup-StarMade-) [2016-07-26 17:20:53] [ZIP] Writing to C:\Users\themaster\Desktop\dev ver\StarMade\CHUNK32BACKUP_1.zip [2016-07-26 17:20:54] PROCESSING CHUNK16 FILES: ENTITY_FLOATINGROCKMANAGED__1468242488170_-74_21_3_1.; File count: 1 [2016-07-26 17:20:54] BUILDING CHUNK32 IN RANGE: [(-96, -80, -80), (80, 80, 80)] [2016-07-26 17:20:54] WRITING NEW CHUNK32 FORMAT. Count: 95 [2016-07-26 17:20:54] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:54] PROCESSING CHUNK16 FILES: ENTITY_FLOATINGROCK_1468245698802_2_2_3_0.; File count: 1 [2016-07-26 17:20:54] BUILDING CHUNK32 IN RANGE: [(-48, -32, -80), (48, 48, 64)] [2016-07-26 17:20:54] WRITING NEW CHUNK32 FORMAT. Count: 32 [2016-07-26 17:20:54] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:54] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_Isanth Type-Zero Mc_1467608729340_0.; File count: 1 [2016-07-26 17:20:54] BUILDING CHUNK32 IN RANGE: [(-16, 0, -16), (32, 16, 32)] [2016-07-26 17:20:54] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:54] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:54] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_Isanth Type-Zero Mm_1467608729319_0.; File count: 1 [2016-07-26 17:20:54] BUILDING CHUNK32 IN RANGE: [(-16, 0, -16), (32, 16, 32)] [2016-07-26 17:20:54] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:54] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:54] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_Isanth Type-Zero Mp_1467608729343_0.; File count: 1 [2016-07-26 17:20:54] BUILDING CHUNK32 IN RANGE: [(-16, 0, -16), (32, 16, 32)] [2016-07-26 17:20:54] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:54] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:54] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Mc_5_8.; File count: 1 [2016-07-26 17:20:54] BUILDING CHUNK32 IN RANGE: [(-16, 0, -16), (32, 16, 32)] [2016-07-26 17:20:54] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:54] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:54] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_SIM_Isanth-VI_91_7.; File count: 1 [2016-07-26 17:20:54] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (32, 16, 32)] [2016-07-26 17:20:54] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:54] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:54] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_SIM_Isanth-VI_94_7.; File count: 1 [2016-07-26 17:20:54] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (32, 16, 32)] [2016-07-26 17:20:54] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:54] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:54] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_SIM_Isanth-VI_99_7.; File count: 1 [2016-07-26 17:20:54] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (32, 16, 32)] [2016-07-26 17:20:54] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:54] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:54] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_SIM_aaacreatedocking_91_0.; File count: 1 [2016-07-26 17:20:54] BUILDING CHUNK32 IN RANGE: [(-48, -32, -48), (64, 64, 48)] [2016-07-26 17:20:54] WRITING NEW CHUNK32 FORMAT. Count: 23 [2016-07-26 17:20:54] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:54] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_SIM_cruiser wip main base_91_6.; File count: 1 [2016-07-26 17:20:54] BUILDING CHUNK32 IN RANGE: [(0, 0, -16), (16, 32, 16)] [2016-07-26 17:20:54] WRITING NEW CHUNK32 FORMAT. Count: 2 [2016-07-26 17:20:54] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:54] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_SIM_stopper_91_9rl00.; File count: 1 [2016-07-26 17:20:54] BUILDING CHUNK32 IN RANGE: [(0, 0, -32), (16, 16, 16)] [2016-07-26 17:20:54] WRITING NEW CHUNK32 FORMAT. Count: 2 [2016-07-26 17:20:54] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:54] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_aaa betrayer decoy_1469204897645_2.; File count: 1 [2016-07-26 17:20:54] BUILDING CHUNK32 IN RANGE: [(0, 0, -16), (16, 16, 64)] [2016-07-26 17:20:54] WRITING NEW CHUNK32 FORMAT. Count: 2 [2016-07-26 17:20:54] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:54] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_aaa betrayer decoy_1469204897653_5.; File count: 1 [2016-07-26 17:20:54] BUILDING CHUNK32 IN RANGE: [(0, 0, -16), (16, 16, 64)] [2016-07-26 17:20:54] WRITING NEW CHUNK32 FORMAT. Count: 2 [2016-07-26 17:20:54] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:54] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_aaa betrayer decoy_1469204897655_6.; File count: 1 [2016-07-26 17:20:54] BUILDING CHUNK32 IN RANGE: [(0, 0, -16), (16, 16, 64)] [2016-07-26 17:20:54] WRITING NEW CHUNK32 FORMAT. Count: 2 [2016-07-26 17:20:54] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:54] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_aaa betrayer decoy_1469204897661_9.; File count: 1 [2016-07-26 17:20:54] BUILDING CHUNK32 IN RANGE: [(0, 0, -16), (16, 16, 64)] [2016-07-26 17:20:54] WRITING NEW CHUNK32 FORMAT. Count: 2 [2016-07-26 17:20:54] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:54] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_aaa betrayer decoy_1469205589651_4.; File count: 1 [2016-07-26 17:20:54] BUILDING CHUNK32 IN RANGE: [(0, 0, -16), (16, 16, 64)] [2016-07-26 17:20:54] WRITING NEW CHUNK32 FORMAT. Count: 2 [2016-07-26 17:20:54] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:54] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_aaa missile defense tester_1468988203033_0.; File count: 1 [2016-07-26 17:20:54] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:54] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:54] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:54] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_aaa missile defense tester_1469110371714_0.; File count: 1 [2016-07-26 17:20:54] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:54] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:54] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:54] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_aaa missile defense tester_1469110572713_0.; File count: 1 [2016-07-26 17:20:54] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:54] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:54] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:54] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_aaatorpedoefun_1467550962757_3.; File count: 1 [2016-07-26 17:20:54] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 80)] [2016-07-26 17:20:54] WRITING NEW CHUNK32 FORMAT. Count: 3 [2016-07-26 17:20:54] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:54] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_aaatorpedoefun_1467550962761_5.; File count: 1 [2016-07-26 17:20:54] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 80)] [2016-07-26 17:20:54] WRITING NEW CHUNK32 FORMAT. Count: 3 [2016-07-26 17:20:54] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:54] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_aaatorpedoefun_1467550962763_6.; File count: 1 [2016-07-26 17:20:54] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 80)] [2016-07-26 17:20:54] WRITING NEW CHUNK32 FORMAT. Count: 3 [2016-07-26 17:20:54] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:54] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_aaatorpedoefun_1467550962769_9.; File count: 1 [2016-07-26 17:20:54] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 80)] [2016-07-26 17:20:54] WRITING NEW CHUNK32 FORMAT. Count: 3 [2016-07-26 17:20:54] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:54] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_aaatorpedoefun_1467551012578_0.; File count: 1 [2016-07-26 17:20:54] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 80)] [2016-07-26 17:20:54] WRITING NEW CHUNK32 FORMAT. Count: 3 [2016-07-26 17:20:54] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:54] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_aaatorpedoefun_1467551012584_1.; File count: 1 [2016-07-26 17:20:54] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 80)] [2016-07-26 17:20:54] WRITING NEW CHUNK32 FORMAT. Count: 3 [2016-07-26 17:20:54] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:54] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_aaatorpedoefun_1467551012592_5.; File count: 1 [2016-07-26 17:20:54] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 80)] [2016-07-26 17:20:54] WRITING NEW CHUNK32 FORMAT. Count: 3 [2016-07-26 17:20:54] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:54] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_aaatorpedoefun_1467551012594_6.; File count: 1 [2016-07-26 17:20:54] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 80)] [2016-07-26 17:20:54] WRITING NEW CHUNK32 FORMAT. Count: 3 [2016-07-26 17:20:54] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:54] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_aaatorpedoefun_1467551012597_8.; File count: 1 [2016-07-26 17:20:54] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 80)] [2016-07-26 17:20:54] WRITING NEW CHUNK32 FORMAT. Count: 3 [2016-07-26 17:20:54] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:54] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_aaatorpedoefun_1467551012598_9.; File count: 1 [2016-07-26 17:20:54] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 80)] [2016-07-26 17:20:54] WRITING NEW CHUNK32 FORMAT. Count: 3 [2016-07-26 17:20:54] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:54] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_aaatorpedoefun_1467557542504_3.; File count: 1 [2016-07-26 17:20:54] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 80)] [2016-07-26 17:20:54] WRITING NEW CHUNK32 FORMAT. Count: 3 [2016-07-26 17:20:54] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:54] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_aaatorpedoefun_1467557542511_6.; File count: 1 [2016-07-26 17:20:54] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 80)] [2016-07-26 17:20:54] WRITING NEW CHUNK32 FORMAT. Count: 3 [2016-07-26 17:20:54] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:54] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_aaatorpedoefun_1467557582531_1.; File count: 1 [2016-07-26 17:20:54] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 80)] [2016-07-26 17:20:54] WRITING NEW CHUNK32 FORMAT. Count: 3 [2016-07-26 17:20:54] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:54] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_aaatorpedoefun_1467557582539_3.; File count: 1 [2016-07-26 17:20:54] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 80)] [2016-07-26 17:20:54] WRITING NEW CHUNK32 FORMAT. Count: 3 [2016-07-26 17:20:54] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:54] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_aaatorpedoefun_1467557582541_4.; File count: 1 [2016-07-26 17:20:54] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 80)] [2016-07-26 17:20:54] WRITING NEW CHUNK32 FORMAT. Count: 3 [2016-07-26 17:20:54] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:54] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_aaatorpedoefun_1467557582548_5.; File count: 1 [2016-07-26 17:20:54] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 80)] [2016-07-26 17:20:54] WRITING NEW CHUNK32 FORMAT. Count: 3 [2016-07-26 17:20:54] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:54] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_aaatorpedoefun_1467557582550_6.; File count: 1 [2016-07-26 17:20:54] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 80)] [2016-07-26 17:20:54] WRITING NEW CHUNK32 FORMAT. Count: 3 [2016-07-26 17:20:54] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:54] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_aaatorpedoefun_1467557582553_7.; File count: 1 [2016-07-26 17:20:54] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 80)] [2016-07-26 17:20:54] WRITING NEW CHUNK32 FORMAT. Count: 3 [2016-07-26 17:20:54] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:54] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_aaatorpedoefun_1467557582556_8.; File count: 1 [2016-07-26 17:20:54] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 80)] [2016-07-26 17:20:54] WRITING NEW CHUNK32 FORMAT. Count: 3 [2016-07-26 17:20:54] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:54] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_aaatorpedoefun_1467557628405_0.; File count: 1 [2016-07-26 17:20:54] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 80)] [2016-07-26 17:20:54] WRITING NEW CHUNK32 FORMAT. Count: 3 [2016-07-26 17:20:54] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:54] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_aaatorpedoefun_1467557628407_1.; File count: 1 [2016-07-26 17:20:54] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 80)] [2016-07-26 17:20:54] WRITING NEW CHUNK32 FORMAT. Count: 3 [2016-07-26 17:20:54] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:54] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_aaatorpedoefun_1467557628411_2.; File count: 1 [2016-07-26 17:20:54] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 80)] [2016-07-26 17:20:54] WRITING NEW CHUNK32 FORMAT. Count: 3 [2016-07-26 17:20:54] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:54] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_aaatorpedoefun_1467557628414_3.; File count: 1 [2016-07-26 17:20:54] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 80)] [2016-07-26 17:20:54] WRITING NEW CHUNK32 FORMAT. Count: 3 [2016-07-26 17:20:54] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:54] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_aaatorpedoefun_1467557628420_5.; File count: 1 [2016-07-26 17:20:54] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 80)] [2016-07-26 17:20:54] WRITING NEW CHUNK32 FORMAT. Count: 3 [2016-07-26 17:20:54] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:54] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_aaatorpedoefun_1467557628423_6.; File count: 1 [2016-07-26 17:20:54] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 80)] [2016-07-26 17:20:54] WRITING NEW CHUNK32 FORMAT. Count: 3 [2016-07-26 17:20:54] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:54] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_aaatorpedoefun_1467557628424_7.; File count: 1 [2016-07-26 17:20:54] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 80)] [2016-07-26 17:20:54] WRITING NEW CHUNK32 FORMAT. Count: 3 [2016-07-26 17:20:54] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:54] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_aaatorpedoefun_1467557628426_8.; File count: 1 [2016-07-26 17:20:54] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 80)] [2016-07-26 17:20:54] WRITING NEW CHUNK32 FORMAT. Count: 3 [2016-07-26 17:20:54] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:54] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_aaatorpedoefun_1467558805739_3.; File count: 1 [2016-07-26 17:20:54] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:54] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:54] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:54] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_aaatorpedoefun_1467558849793_3.; File count: 1 [2016-07-26 17:20:54] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:54] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:54] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:54] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_aaatorpedoefun_1467558849807_6.; File count: 1 [2016-07-26 17:20:54] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:54] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:54] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:54] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_aaatorpedoefun_1467558849825_9.; File count: 1 [2016-07-26 17:20:55] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:55] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:55] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:55] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_aaatorpedoefun_1467558899196_0.; File count: 1 [2016-07-26 17:20:55] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:55] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:55] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:55] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_aaatorpedoefun_1467558899208_2.; File count: 1 [2016-07-26 17:20:55] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:55] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:55] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:55] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_aaatorpedoefun_1467558899220_4.; File count: 1 [2016-07-26 17:20:55] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:55] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:55] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:55] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_aaatorpedoefun_1467558899240_7.; File count: 1 [2016-07-26 17:20:55] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:55] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:55] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:55] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_aaatorpedoefun_1467558899257_9.; File count: 1 [2016-07-26 17:20:55] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:55] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:55] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:55] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_basilisk_1469204897662_0.; File count: 1 [2016-07-26 17:20:55] BUILDING CHUNK32 IN RANGE: [(-32, -16, -16), (48, 32, 96)] [2016-07-26 17:20:55] WRITING NEW CHUNK32 FORMAT. Count: 11 [2016-07-26 17:20:55] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:55] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_corvette_1467768642344_0.; File count: 2 [2016-07-26 17:20:55] BUILDING CHUNK32 IN RANGE: [(-16, -16, -64), (32, 32, 80)] [2016-07-26 17:20:55] WRITING NEW CHUNK32 FORMAT. Count: 8 [2016-07-26 17:20:55] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:55] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_corvette_1467768642344_0rl0.; File count: 1 [2016-07-26 17:20:55] BUILDING CHUNK32 IN RANGE: [(0, 0, -16), (16, 32, 16)] [2016-07-26 17:20:55] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:55] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:55] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_corvette_1467768642344_0rl00.; File count: 1 [2016-07-26 17:20:55] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 32)] [2016-07-26 17:20:55] WRITING NEW CHUNK32 FORMAT. Count: 2 [2016-07-26 17:20:55] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:55] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_corvette_1467768642344_0rl1.; File count: 1 [2016-07-26 17:20:55] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 32, 16)] [2016-07-26 17:20:55] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:55] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:55] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_corvette_1467768642344_0rl10.; File count: 1 [2016-07-26 17:20:55] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:55] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:55] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:55] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_corvette_1467768642344_0rl2.; File count: 1 [2016-07-26 17:20:55] BUILDING CHUNK32 IN RANGE: [(0, 0, -16), (16, 32, 16)] [2016-07-26 17:20:55] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:55] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:55] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_corvette_1467768642344_0rl20.; File count: 1 [2016-07-26 17:20:55] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 32)] [2016-07-26 17:20:55] WRITING NEW CHUNK32 FORMAT. Count: 2 [2016-07-26 17:20:55] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:55] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_corvette_1467768642344_0rl3.; File count: 1 [2016-07-26 17:20:55] BUILDING CHUNK32 IN RANGE: [(0, 0, -16), (16, 32, 16)] [2016-07-26 17:20:55] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:55] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:55] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_corvette_1467768642344_0rl30.; File count: 1 [2016-07-26 17:20:55] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 32)] [2016-07-26 17:20:55] WRITING NEW CHUNK32 FORMAT. Count: 2 [2016-07-26 17:20:55] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:55] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_corvette_1467768642344_0rl4.; File count: 1 [2016-07-26 17:20:55] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 32, 16)] [2016-07-26 17:20:55] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:55] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:55] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_corvette_1467768642344_0rl40.; File count: 1 [2016-07-26 17:20:55] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:55] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:55] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:55] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_corvette_1467768642344_0rl5.; File count: 1 [2016-07-26 17:20:55] BUILDING CHUNK32 IN RANGE: [(0, 0, -16), (16, 32, 16)] [2016-07-26 17:20:55] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:55] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:55] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_corvette_1467768642344_0rl50.; File count: 1 [2016-07-26 17:20:55] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 32)] [2016-07-26 17:20:55] WRITING NEW CHUNK32 FORMAT. Count: 2 [2016-07-26 17:20:55] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:55] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_corvette_1467768642344_0rl6.; File count: 1 [2016-07-26 17:20:55] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 32, 16)] [2016-07-26 17:20:55] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:55] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:55] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_corvette_1467768642344_0rl60.; File count: 1 [2016-07-26 17:20:55] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:55] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:55] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:55] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_corvette_1467768642344_0rl7.; File count: 1 [2016-07-26 17:20:55] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 32, 16)] [2016-07-26 17:20:55] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:55] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:55] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_corvette_1467768642344_0rl70.; File count: 1 [2016-07-26 17:20:55] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:55] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:55] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:55] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_corvette_1467768642555_1.; File count: 1 [2016-07-26 17:20:55] BUILDING CHUNK32 IN RANGE: [(2147483647, 2147483647, 2147483647), (-2147483648, -2147483648, -2147483648)] [2016-07-26 17:20:55] WRITING NEW CHUNK32 FORMAT. Count: 0 [2016-07-26 17:20:55] FLUSHING ALL WRITTEN FILES TO DISK. File count: 0 [2016-07-26 17:20:55] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_corvette_1467768642631_2.; File count: 1 [2016-07-26 17:20:55] BUILDING CHUNK32 IN RANGE: [(2147483647, 2147483647, 2147483647), (-2147483648, -2147483648, -2147483648)] [2016-07-26 17:20:55] WRITING NEW CHUNK32 FORMAT. Count: 0 [2016-07-26 17:20:55] FLUSHING ALL WRITTEN FILES TO DISK. File count: 0 [2016-07-26 17:20:55] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_missile targetting_1467485278167_0.; File count: 1 [2016-07-26 17:20:55] BUILDING CHUNK32 IN RANGE: [(0, 0, -16), (16, 16, 16)] [2016-07-26 17:20:55] WRITING NEW CHUNK32 FORMAT. Count: 2 [2016-07-26 17:20:55] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:55] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_missile targetting_1467485567988_0.; File count: 1 [2016-07-26 17:20:55] BUILDING CHUNK32 IN RANGE: [(0, 0, -16), (16, 16, 16)] [2016-07-26 17:20:55] WRITING NEW CHUNK32 FORMAT. Count: 2 [2016-07-26 17:20:55] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:55] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_sparkle fighter_1468506780480_3.; File count: 1 [2016-07-26 17:20:55] BUILDING CHUNK32 IN RANGE: [(-16, 0, -16), (32, 16, 32)] [2016-07-26 17:20:55] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:55] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:55] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_sparkle fighter_1468506780480_3rl0.; File count: 1 [2016-07-26 17:20:55] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:55] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:55] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:55] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_sparkle fighter_1468506780480_3rl00.; File count: 1 [2016-07-26 17:20:55] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:55] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:55] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:55] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_sparkle fighter_1468506780549_8.; File count: 1 [2016-07-26 17:20:55] BUILDING CHUNK32 IN RANGE: [(-16, 0, -16), (32, 16, 32)] [2016-07-26 17:20:55] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:55] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:55] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_sparkle fighter_1468506780549_8rl0.; File count: 1 [2016-07-26 17:20:55] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:55] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:55] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:55] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_sparkle fighter_1468510268370_5.; File count: 1 [2016-07-26 17:20:55] BUILDING CHUNK32 IN RANGE: [(-16, 0, -16), (32, 16, 32)] [2016-07-26 17:20:55] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:55] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:55] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_sparkle fighter_1468510268370_5rl0.; File count: 1 [2016-07-26 17:20:55] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:55] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:55] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:55] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_sparkle fighter_1468510268370_5rl00.; File count: 1 [2016-07-26 17:20:55] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:55] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:55] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:55] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_sparkle fighter_1468510268395_7.; File count: 1 [2016-07-26 17:20:55] BUILDING CHUNK32 IN RANGE: [(-16, 0, -16), (32, 16, 16)] [2016-07-26 17:20:55] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:55] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:55] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_sparklewith missile pods_1468513565534_0.; File count: 1 [2016-07-26 17:20:55] BUILDING CHUNK32 IN RANGE: [(-16, 0, -16), (32, 16, 32)] [2016-07-26 17:20:55] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:55] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:55] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_sparklewith missile pods_1468513565534_0rl0.; File count: 1 [2016-07-26 17:20:55] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:55] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:55] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:55] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_sparklewith missile pods_1468513565534_0rl00.; File count: 1 [2016-07-26 17:20:55] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:55] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:55] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:55] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_sparklewith missile pods_1468513565534_0rl1.; File count: 1 [2016-07-26 17:20:55] BUILDING CHUNK32 IN RANGE: [(0, 0, -16), (16, 16, 16)] [2016-07-26 17:20:55] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:55] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:55] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_sparklewith missile pods_1468513565534_0rl2.; File count: 1 [2016-07-26 17:20:55] BUILDING CHUNK32 IN RANGE: [(0, 0, -16), (16, 16, 16)] [2016-07-26 17:20:55] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:55] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:55] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_sparklewith missile pods_1468513565556_2.; File count: 1 [2016-07-26 17:20:55] BUILDING CHUNK32 IN RANGE: [(-16, 0, -16), (32, 16, 32)] [2016-07-26 17:20:55] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:55] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:55] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_sparklewith missile pods_1468513565556_2rl0.; File count: 1 [2016-07-26 17:20:55] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:55] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:55] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:55] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_sparklewith missile pods_1468513565556_2rl00.; File count: 1 [2016-07-26 17:20:55] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:55] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:55] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:55] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_sparklewith missile pods_1468513565556_2rl1.; File count: 1 [2016-07-26 17:20:55] BUILDING CHUNK32 IN RANGE: [(0, 0, -16), (16, 16, 16)] [2016-07-26 17:20:55] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:55] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:55] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_sparklewith missile pods_1468513565556_2rl2.; File count: 1 [2016-07-26 17:20:55] BUILDING CHUNK32 IN RANGE: [(0, 0, -16), (16, 16, 16)] [2016-07-26 17:20:55] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:55] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:55] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_sparklewith missile pods_1468513565571_3.; File count: 1 [2016-07-26 17:20:55] BUILDING CHUNK32 IN RANGE: [(-16, 0, -16), (32, 16, 32)] [2016-07-26 17:20:55] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:55] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:55] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_sparklewith missile pods_1468513565571_3rl0.; File count: 1 [2016-07-26 17:20:55] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:55] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:55] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:55] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_sparklewith missile pods_1468513565571_3rl00.; File count: 1 [2016-07-26 17:20:55] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:55] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:55] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:55] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_sparklewith missile pods_1468513565571_3rl1.; File count: 1 [2016-07-26 17:20:55] BUILDING CHUNK32 IN RANGE: [(0, 0, -16), (16, 16, 16)] [2016-07-26 17:20:55] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:55] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:55] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_sparklewith missile pods_1468513565571_3rl2.; File count: 1 [2016-07-26 17:20:55] BUILDING CHUNK32 IN RANGE: [(0, 0, -16), (16, 16, 16)] [2016-07-26 17:20:55] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:55] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:55] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_sparklewith missile pods_1468513565580_4.; File count: 1 [2016-07-26 17:20:55] BUILDING CHUNK32 IN RANGE: [(-16, 0, -16), (32, 16, 32)] [2016-07-26 17:20:55] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:55] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:55] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_sparklewith missile pods_1468513565580_4rl0.; File count: 1 [2016-07-26 17:20:55] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:55] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:55] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:55] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_sparklewith missile pods_1468513565580_4rl00.; File count: 1 [2016-07-26 17:20:55] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:55] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:55] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:55] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_sparklewith missile pods_1468513565580_4rl1.; File count: 1 [2016-07-26 17:20:55] BUILDING CHUNK32 IN RANGE: [(0, 0, -16), (16, 16, 16)] [2016-07-26 17:20:55] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:55] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:55] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_sparklewith missile pods_1468513565580_4rl2.; File count: 1 [2016-07-26 17:20:55] BUILDING CHUNK32 IN RANGE: [(0, 0, -16), (16, 16, 16)] [2016-07-26 17:20:55] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:55] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:55] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_sparklewith missile pods_1468513565607_5.; File count: 1 [2016-07-26 17:20:55] BUILDING CHUNK32 IN RANGE: [(-16, 0, -16), (32, 16, 32)] [2016-07-26 17:20:55] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:55] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:55] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_sparklewith missile pods_1468513565607_5rl0.; File count: 1 [2016-07-26 17:20:55] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:55] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:55] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:55] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_sparklewith missile pods_1468513565607_5rl00.; File count: 1 [2016-07-26 17:20:55] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:55] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:55] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:55] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_sparklewith missile pods_1468513565607_5rl1.; File count: 1 [2016-07-26 17:20:55] BUILDING CHUNK32 IN RANGE: [(0, 0, -16), (16, 16, 16)] [2016-07-26 17:20:55] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:55] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:55] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_sparklewith missile pods_1468513565607_5rl2.; File count: 1 [2016-07-26 17:20:55] BUILDING CHUNK32 IN RANGE: [(0, 0, -16), (16, 16, 16)] [2016-07-26 17:20:55] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:55] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:55] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_sparklewith missile pods_1468513565631_7.; File count: 1 [2016-07-26 17:20:55] BUILDING CHUNK32 IN RANGE: [(-16, 0, -16), (32, 16, 32)] [2016-07-26 17:20:55] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:55] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:55] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_sparklewith missile pods_1468513565631_7rl0.; File count: 1 [2016-07-26 17:20:55] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:55] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:55] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:55] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_sparklewith missile pods_1468513565631_7rl00.; File count: 1 [2016-07-26 17:20:55] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:55] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:55] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:55] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_sparklewith missile pods_1468513565631_7rl1.; File count: 1 [2016-07-26 17:20:55] BUILDING CHUNK32 IN RANGE: [(0, 0, -16), (16, 16, 16)] [2016-07-26 17:20:55] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:55] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:55] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_sparklewith missile pods_1468513565631_7rl2.; File count: 1 [2016-07-26 17:20:55] BUILDING CHUNK32 IN RANGE: [(0, 0, -16), (16, 16, 16)] [2016-07-26 17:20:55] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:55] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:55] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_sparklewith missile pods_1468513565646_8.; File count: 1 [2016-07-26 17:20:55] BUILDING CHUNK32 IN RANGE: [(-16, 0, -16), (32, 16, 32)] [2016-07-26 17:20:55] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:55] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:55] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_sparklewith missile pods_1468513565646_8rl0.; File count: 1 [2016-07-26 17:20:55] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:55] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:55] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:55] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_sparklewith missile pods_1468513565646_8rl00.; File count: 1 [2016-07-26 17:20:55] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:55] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:55] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:55] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_sparklewith missile pods_1468513565646_8rl1.; File count: 1 [2016-07-26 17:20:55] BUILDING CHUNK32 IN RANGE: [(0, 0, -16), (16, 16, 16)] [2016-07-26 17:20:55] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:55] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:55] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_sparklewith missile pods_1468513565646_8rl2.; File count: 1 [2016-07-26 17:20:55] BUILDING CHUNK32 IN RANGE: [(0, 0, -16), (16, 16, 16)] [2016-07-26 17:20:55] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:55] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:55] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_sparklewith missile pods_1468513565656_9.; File count: 1 [2016-07-26 17:20:55] BUILDING CHUNK32 IN RANGE: [(-16, 0, -16), (32, 16, 32)] [2016-07-26 17:20:55] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:55] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:55] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_sparklewith missile pods_1468513565656_9rl0.; File count: 1 [2016-07-26 17:20:55] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:55] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:55] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:55] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_sparklewith missile pods_1468513565656_9rl00.; File count: 1 [2016-07-26 17:20:55] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:55] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:55] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:55] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_sparklewith missile pods_1468513565656_9rl1.; File count: 1 [2016-07-26 17:20:55] BUILDING CHUNK32 IN RANGE: [(0, 0, -16), (16, 16, 16)] [2016-07-26 17:20:55] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:55] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:55] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_sparklewith missile pods_1468513565656_9rl2.; File count: 1 [2016-07-26 17:20:55] BUILDING CHUNK32 IN RANGE: [(0, 0, -16), (16, 16, 16)] [2016-07-26 17:20:55] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:55] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:55] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_spunkco ams fighter 3_1467608729326_0.; File count: 1 [2016-07-26 17:20:55] BUILDING CHUNK32 IN RANGE: [(-16, 0, -32), (32, 16, 16)] [2016-07-26 17:20:55] WRITING NEW CHUNK32 FORMAT. Count: 2 [2016-07-26 17:20:55] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:55] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_spunkco ams fighter 3_1467608729326_0rl0.; File count: 1 [2016-07-26 17:20:55] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:55] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:55] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:55] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_spunkco ams fighter 3_1467608729326_0rl00.; File count: 1 [2016-07-26 17:20:55] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:55] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:55] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:55] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_spunkco ams fighter 3_1467608729326_0rl1.; File count: 1 [2016-07-26 17:20:55] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:55] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:55] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:55] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_spunkco ams fighter 3_1467608729326_0rl10.; File count: 1 [2016-07-26 17:20:55] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:55] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:55] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:55] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_spunkco ams fighter 3_1468506780600_3.; File count: 1 [2016-07-26 17:20:55] BUILDING CHUNK32 IN RANGE: [(-16, 0, -32), (32, 16, 16)] [2016-07-26 17:20:55] WRITING NEW CHUNK32 FORMAT. Count: 2 [2016-07-26 17:20:55] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:55] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_spunkco ams fighter 3_1468506780600_3rl1.; File count: 1 [2016-07-26 17:20:55] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:55] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:55] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:55] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_spunkco ams fighter 3_1468506780600_3rl10.; File count: 1 [2016-07-26 17:20:55] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:55] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:55] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:55] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_spunkco ams fighter 3_1468506780725_5.; File count: 1 [2016-07-26 17:20:55] BUILDING CHUNK32 IN RANGE: [(-16, 0, -32), (32, 16, 16)] [2016-07-26 17:20:55] WRITING NEW CHUNK32 FORMAT. Count: 2 [2016-07-26 17:20:55] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:55] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_spunkco ams fighter 3_1468506780725_5rl0.; File count: 1 [2016-07-26 17:20:55] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:55] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:55] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:55] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_spunkco ams fighter 3_1468506780725_5rl00.; File count: 1 [2016-07-26 17:20:55] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:55] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:55] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:55] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_spunkco ams fighter 3_1468506780725_5rl1.; File count: 1 [2016-07-26 17:20:55] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:55] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:55] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:55] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_spunkco ams fighter 3_1468506780725_5rl10.; File count: 1 [2016-07-26 17:20:55] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:55] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:55] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:55] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_spunkco ams fighter 3_1468507436151_6.; File count: 1 [2016-07-26 17:20:55] BUILDING CHUNK32 IN RANGE: [(-16, 0, -32), (32, 16, 16)] [2016-07-26 17:20:55] WRITING NEW CHUNK32 FORMAT. Count: 2 [2016-07-26 17:20:55] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:55] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_spunkco ams fighter 3_1468507436151_6rl0.; File count: 1 [2016-07-26 17:20:55] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:55] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:55] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:55] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_spunkco ams fighter 3_1468507436151_6rl00.; File count: 1 [2016-07-26 17:20:55] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:55] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:55] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:55] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_spunkco ams fighter 3_1468507436151_6rl1.; File count: 1 [2016-07-26 17:20:55] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:55] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:55] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:55] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_spunkco ams fighter 3_1468507436151_6rl10.; File count: 1 [2016-07-26 17:20:55] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:55] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:55] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:55] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_spunkco ams fighter 3_1468507436173_8.; File count: 1 [2016-07-26 17:20:55] BUILDING CHUNK32 IN RANGE: [(-16, 0, -32), (32, 16, 16)] [2016-07-26 17:20:55] WRITING NEW CHUNK32 FORMAT. Count: 2 [2016-07-26 17:20:55] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:55] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_spunkco ams fighter 3_1468507436173_8rl1.; File count: 1 [2016-07-26 17:20:55] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:55] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:55] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:55] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_spunkco ams fighter 3_1468507436173_8rl10.; File count: 1 [2016-07-26 17:20:55] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:55] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:55] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:55] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_spunkco ams fighter 3_1468507436184_9.; File count: 1 [2016-07-26 17:20:55] BUILDING CHUNK32 IN RANGE: [(-16, 0, -32), (32, 16, 16)] [2016-07-26 17:20:55] WRITING NEW CHUNK32 FORMAT. Count: 2 [2016-07-26 17:20:55] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:55] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_spunkco ams fighter 3_1468507436184_9rl0.; File count: 1 [2016-07-26 17:20:55] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:55] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:55] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:55] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_spunkco ams fighter 3_1468507436184_9rl00.; File count: 1 [2016-07-26 17:20:55] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:55] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:55] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:55] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_spunkco ams fighter 3_1468507436184_9rl1.; File count: 1 [2016-07-26 17:20:55] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:55] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:55] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:55] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_spunkco ams fighter 3_1468507436184_9rl10.; File count: 1 [2016-07-26 17:20:55] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:55] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:55] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:55] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_spunkco ams fighter 3_1468513565451_6.; File count: 1 [2016-07-26 17:20:55] BUILDING CHUNK32 IN RANGE: [(-16, 0, -32), (32, 16, 16)] [2016-07-26 17:20:55] WRITING NEW CHUNK32 FORMAT. Count: 2 [2016-07-26 17:20:55] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:55] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_spunkco ams fighter 3_1468513565451_6rl1.; File count: 1 [2016-07-26 17:20:55] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:55] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:55] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:55] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_spunkco ams fighter 3_1468513565451_6rl10.; File count: 1 [2016-07-26 17:20:55] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:55] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:55] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:55] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_spunkco ams fighter 3_1468513565525_9.; File count: 1 [2016-07-26 17:20:55] BUILDING CHUNK32 IN RANGE: [(-16, 0, -32), (32, 16, 16)] [2016-07-26 17:20:55] WRITING NEW CHUNK32 FORMAT. Count: 2 [2016-07-26 17:20:55] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:55] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_spunkco ams fighter 3_1468513565525_9rl0.; File count: 1 [2016-07-26 17:20:55] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:55] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:55] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:55] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_spunkco ams fighter 3_1468513565525_9rl00.; File count: 1 [2016-07-26 17:20:55] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:55] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:55] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:55] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_spunkco ams fighter 3_1468513565525_9rl1.; File count: 1 [2016-07-26 17:20:55] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:55] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:55] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:55] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_spunkco ams fighter 3_1468513565525_9rl10.; File count: 1 [2016-07-26 17:20:55] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:55] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:55] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:55] PROCESSING CHUNK16 FILES: ENTITY_SHIP_MOB_target drone_1468512469440_0.; File count: 1 [2016-07-26 17:20:55] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:55] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:55] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:55] PROCESSING CHUNK16 FILES: ENTITY_SHIP_RAIL_DOCK_1467505413785.; File count: 1 [2016-07-26 17:20:55] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:55] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:55] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:55] PROCESSING CHUNK16 FILES: ENTITY_SHIP_RAIL_DOCK_1469400350715.; File count: 1 [2016-07-26 17:20:55] BUILDING CHUNK32 IN RANGE: [(-16, 0, -16), (32, 16, 32)] [2016-07-26 17:20:55] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:55] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:55] PROCESSING CHUNK16 FILES: ENTITY_SHIP_corvette_1467508760467.; File count: 1 [2016-07-26 17:20:55] BUILDING CHUNK32 IN RANGE: [(2147483647, 2147483647, 2147483647), (-2147483648, -2147483648, -2147483648)] [2016-07-26 17:20:55] WRITING NEW CHUNK32 FORMAT. Count: 0 [2016-07-26 17:20:55] FLUSHING ALL WRITTEN FILES TO DISK. File count: 0 [2016-07-26 17:20:55] PROCESSING CHUNK16 FILES: ENTITY_SHIP_corvette_1467580447167.; File count: 1 [2016-07-26 17:20:55] BUILDING CHUNK32 IN RANGE: [(2147483647, 2147483647, 2147483647), (-2147483648, -2147483648, -2147483648)] [2016-07-26 17:20:55] WRITING NEW CHUNK32 FORMAT. Count: 0 [2016-07-26 17:20:55] FLUSHING ALL WRITTEN FILES TO DISK. File count: 0 [2016-07-26 17:20:55] PROCESSING CHUNK16 FILES: ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698.; File count: 3 [2016-07-26 17:20:55] BUILDING CHUNK32 IN RANGE: [(-48, -64, -208), (64, 32, 208)] [2016-07-26 17:20:55] WRITING NEW CHUNK32 FORMAT. Count: 79 [2016-07-26 17:20:55] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:55] PROCESSING CHUNK16 FILES: ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698rl0.; File count: 1 [2016-07-26 17:20:55] BUILDING CHUNK32 IN RANGE: [(0, 0, -16), (16, 32, 16)] [2016-07-26 17:20:55] WRITING NEW CHUNK32 FORMAT. Count: 2 [2016-07-26 17:20:56] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:56] PROCESSING CHUNK16 FILES: ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698rl00.; File count: 1 [2016-07-26 17:20:56] BUILDING CHUNK32 IN RANGE: [(-16, 0, 0), (32, 16, 80)] [2016-07-26 17:20:56] WRITING NEW CHUNK32 FORMAT. Count: 7 [2016-07-26 17:20:56] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:56] PROCESSING CHUNK16 FILES: ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698rl1.; File count: 1 [2016-07-26 17:20:56] BUILDING CHUNK32 IN RANGE: [(0, 0, -16), (16, 32, 16)] [2016-07-26 17:20:56] WRITING NEW CHUNK32 FORMAT. Count: 2 [2016-07-26 17:20:56] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:56] PROCESSING CHUNK16 FILES: ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698rl10.; File count: 1 [2016-07-26 17:20:56] BUILDING CHUNK32 IN RANGE: [(-16, 0, 0), (32, 16, 80)] [2016-07-26 17:20:56] WRITING NEW CHUNK32 FORMAT. Count: 7 [2016-07-26 17:20:56] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:56] PROCESSING CHUNK16 FILES: ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698rl2.; File count: 1 [2016-07-26 17:20:56] BUILDING CHUNK32 IN RANGE: [(0, 0, -16), (16, 32, 16)] [2016-07-26 17:20:56] WRITING NEW CHUNK32 FORMAT. Count: 2 [2016-07-26 17:20:56] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:56] PROCESSING CHUNK16 FILES: ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698rl20.; File count: 1 [2016-07-26 17:20:56] BUILDING CHUNK32 IN RANGE: [(-16, 0, 0), (32, 16, 80)] [2016-07-26 17:20:56] WRITING NEW CHUNK32 FORMAT. Count: 7 [2016-07-26 17:20:56] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:56] PROCESSING CHUNK16 FILES: ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698rl3.; File count: 1 [2016-07-26 17:20:56] BUILDING CHUNK32 IN RANGE: [(0, 0, -16), (16, 32, 16)] [2016-07-26 17:20:56] WRITING NEW CHUNK32 FORMAT. Count: 2 [2016-07-26 17:20:56] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:56] PROCESSING CHUNK16 FILES: ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698rl30.; File count: 1 [2016-07-26 17:20:56] BUILDING CHUNK32 IN RANGE: [(-16, 0, 0), (32, 16, 80)] [2016-07-26 17:20:56] WRITING NEW CHUNK32 FORMAT. Count: 7 [2016-07-26 17:20:56] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:56] PROCESSING CHUNK16 FILES: ENTITY_SHIP_cruiser wip 7-26-2016_1469577044702.; File count: 3 [2016-07-26 17:20:56] BUILDING CHUNK32 IN RANGE: [(-48, -64, -208), (64, 32, 208)] [2016-07-26 17:20:56] WRITING NEW CHUNK32 FORMAT. Count: 79 [2016-07-26 17:20:56] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:56] PROCESSING CHUNK16 FILES: ENTITY_SHIP_cruiser wip lift_1469577031419rl0.; File count: 1 [2016-07-26 17:20:56] BUILDING CHUNK32 IN RANGE: [(-16, 0, -16), (32, 16, 32)] [2016-07-26 17:20:56] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:56] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:56] PROCESSING CHUNK16 FILES: ENTITY_SHIP_cruiser wip main barrel_1469448057243.; File count: 1 [2016-07-26 17:20:56] BUILDING CHUNK32 IN RANGE: [(-16, 0, 0), (32, 16, 80)] [2016-07-26 17:20:56] WRITING NEW CHUNK32 FORMAT. Count: 7 [2016-07-26 17:20:56] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:56] PROCESSING CHUNK16 FILES: ENTITY_SHIP_cruiser wip main barrel_1469576993683.; File count: 1 [2016-07-26 17:20:56] BUILDING CHUNK32 IN RANGE: [(-16, 0, 0), (32, 16, 80)] [2016-07-26 17:20:56] WRITING NEW CHUNK32 FORMAT. Count: 7 [2016-07-26 17:20:56] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:56] PROCESSING CHUNK16 FILES: ENTITY_SHIP_cruiser wip main base_1469448043435.; File count: 1 [2016-07-26 17:20:56] BUILDING CHUNK32 IN RANGE: [(0, 0, -16), (16, 32, 16)] [2016-07-26 17:20:56] WRITING NEW CHUNK32 FORMAT. Count: 2 [2016-07-26 17:20:56] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:56] PROCESSING CHUNK16 FILES: ENTITY_SHIP_cruiser wip main base_1469577014660.; File count: 1 [2016-07-26 17:20:56] BUILDING CHUNK32 IN RANGE: [(0, 0, -16), (16, 32, 16)] [2016-07-26 17:20:56] WRITING NEW CHUNK32 FORMAT. Count: 2 [2016-07-26 17:20:56] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:56] PROCESSING CHUNK16 FILES: ENTITY_SHIP_cruiser wip main turret_1469576971111rl0.; File count: 1 [2016-07-26 17:20:56] BUILDING CHUNK32 IN RANGE: [(0, 0, -16), (16, 32, 16)] [2016-07-26 17:20:56] WRITING NEW CHUNK32 FORMAT. Count: 2 [2016-07-26 17:20:56] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:56] PROCESSING CHUNK16 FILES: ENTITY_SHIP_cruiser wip main turret_1469576971111rl0rl00.; File count: 1 [2016-07-26 17:20:56] BUILDING CHUNK32 IN RANGE: [(-16, 0, 0), (32, 16, 80)] [2016-07-26 17:20:56] WRITING NEW CHUNK32 FORMAT. Count: 7 [2016-07-26 17:20:56] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:56] PROCESSING CHUNK16 FILES: ENTITY_SHIP_spunkco ams fighter 3_1468511165199.; File count: 1 [2016-07-26 17:20:56] BUILDING CHUNK32 IN RANGE: [(-16, 0, -32), (32, 16, 16)] [2016-07-26 17:20:56] WRITING NEW CHUNK32 FORMAT. Count: 2 [2016-07-26 17:20:56] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:56] PROCESSING CHUNK16 FILES: ENTITY_SHIP_spunkco ams fighter 3_1468511165199rl0.; File count: 1 [2016-07-26 17:20:56] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:56] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:56] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:56] PROCESSING CHUNK16 FILES: ENTITY_SHIP_spunkco ams fighter 3_1468511165199rl00.; File count: 1 [2016-07-26 17:20:56] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:56] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:56] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:56] PROCESSING CHUNK16 FILES: ENTITY_SHIP_spunkco ams fighter 3_1468511165199rl1.; File count: 1 [2016-07-26 17:20:56] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:56] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:56] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:56] PROCESSING CHUNK16 FILES: ENTITY_SHIP_spunkco ams fighter 3_1468511165199rl10.; File count: 1 [2016-07-26 17:20:56] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:56] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:56] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:56] PROCESSING CHUNK16 FILES: ENTITY_SHIP_spunkie_1467599842093.; File count: 52 [2016-07-26 17:20:56] BUILDING CHUNK32 IN RANGE: [(2147483647, 2147483647, 2147483647), (-2147483648, -2147483648, -2147483648)] [2016-07-26 17:20:56] WRITING NEW CHUNK32 FORMAT. Count: 0 [2016-07-26 17:20:56] FLUSHING ALL WRITTEN FILES TO DISK. File count: 0 [2016-07-26 17:20:56] PROCESSING CHUNK16 FILES: ENTITY_SHIP_spunkie_1467601587024.; File count: 22 [2016-07-26 17:20:56] BUILDING CHUNK32 IN RANGE: [(2147483647, 2147483647, 2147483647), (-2147483648, -2147483648, -2147483648)] [2016-07-26 17:20:56] WRITING NEW CHUNK32 FORMAT. Count: 0 [2016-07-26 17:20:56] FLUSHING ALL WRITTEN FILES TO DISK. File count: 0 [2016-07-26 17:20:56] PROCESSING CHUNK16 FILES: ENTITY_SHIP_spunkie_1468230919572.; File count: 1 [2016-07-26 17:20:56] BUILDING CHUNK32 IN RANGE: [(0, 0, -16), (16, 32, 16)] [2016-07-26 17:20:56] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:56] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:56] PROCESSING CHUNK16 FILES: ENTITY_SHIP_spunkie_1468232290215.; File count: 9 [2016-07-26 17:20:56] BUILDING CHUNK32 IN RANGE: [(0, 0, -48), (16, 16, 64)] [2016-07-26 17:20:56] WRITING NEW CHUNK32 FORMAT. Count: 5 [2016-07-26 17:20:56] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:56] PROCESSING CHUNK16 FILES: ENTITY_SHIP_spunkie_1468537068907.; File count: 1 [2016-07-26 17:20:56] BUILDING CHUNK32 IN RANGE: [(0, 0, -16), (16, 16, 16)] [2016-07-26 17:20:56] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:56] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:56] PROCESSING CHUNK16 FILES: ENTITY_SHIP_spunkie_1468540473565.; File count: 127 [2016-07-26 17:20:57] BUILDING CHUNK32 IN RANGE: [(2147483647, 2147483647, 2147483647), (-2147483648, -2147483648, -2147483648)] [2016-07-26 17:20:57] WRITING NEW CHUNK32 FORMAT. Count: 0 [2016-07-26 17:20:57] FLUSHING ALL WRITTEN FILES TO DISK. File count: 0 [2016-07-26 17:20:57] PROCESSING CHUNK16 FILES: ENTITY_SHIP_spunkie_1468571820394.; File count: 1 [2016-07-26 17:20:57] BUILDING CHUNK32 IN RANGE: [(0, 0, 0), (16, 16, 16)] [2016-07-26 17:20:57] WRITING NEW CHUNK32 FORMAT. Count: 1 [2016-07-26 17:20:57] FLUSHING ALL WRITTEN FILES TO DISK. File count: 1 [2016-07-26 17:20:57] [INIT] Seed File: C:\Users\themaster\Desktop\dev ver\StarMade\.\server-database\1\.seed [2016-07-26 17:20:57] [SQL] Fetching connection (may take some if game crashed on the run before) [2016-07-26 17:20:58] [SQL] connection successfull [2016-07-26 17:20:58] [DATABASE] ENTITIES UID SIZE: 128 [2016-07-26 17:20:58] [DATABASE] FTL UID SIZE: 128 [2016-07-26 17:20:58] [DATABASE] SYSTEMS UID SIZE: 128 [2016-07-26 17:20:58] [SERVER] Request Thread pool size is: 25 [2016-07-26 17:20:58] EXPLOSION DATA: aggregation data: dim size: 128; total Memory used: 4 MB; max memory: 8 GB [2016-07-26 17:20:58] [EXPLOSION] DATA: ray info data: dim size: 16; total instances used: 4096 [2016-07-26 17:20:58] [EXPLOSION] Array init took 0 ms [2016-07-26 17:20:58] [EXPLOSION] 'Ray' File read took 1ms [2016-07-26 17:20:58] [EXPLOSION] DATA: sizeOrder size: 10485760 -> 40 MB [2016-07-26 17:20:58] [EXPLOSION] 'Order' File read took 92 ms [2016-07-26 17:21:00] [SERVER] port 4242 is open [2016-07-26 17:21:00] [SERVER] USING TCP... [2016-07-26 17:21:00] [PARSER] not parsed: idlingFloating [2016-07-26 17:21:00] [PARSER] not parsed: idlingGravity [2016-07-26 17:21:00] [PARSER] not parsed: dancingGravity [2016-07-26 17:21:00] [PARSER] not parsed: movingJumpingJumpUp [2016-07-26 17:21:00] [PARSER] not parsed: movingJumpingJumpDown [2016-07-26 17:21:00] [PARSER] not parsed: movingFallingStandard [2016-07-26 17:21:00] [PARSER] not parsed: movingFallingLedge [2016-07-26 17:21:00] [PARSER] not parsed: movingLandingShortFall [2016-07-26 17:21:00] [PARSER] not parsed: movingLandingMiddleFall [2016-07-26 17:21:00] [PARSER] not parsed: movingLandingLongFall [2016-07-26 17:21:00] [PARSER] not parsed: movingNoGravityGravToNoGrav [2016-07-26 17:21:00] [PARSER] not parsed: movingNoGravityNoGravToGrav [2016-07-26 17:21:00] [PARSER] not parsed: movingNoGravityFloatMoveN [2016-07-26 17:21:00] [PARSER] not parsed: movingNoGravityFloatMoveS [2016-07-26 17:21:00] [PARSER] not parsed: movingNoGravityFloatMoveUp [2016-07-26 17:21:00] [PARSER] not parsed: movingNoGravityFloatMoveDown [2016-07-26 17:21:00] [PARSER] not parsed: movingNoGravityFloatRot [2016-07-26 17:21:00] [PARSER] not parsed: movingNoGravityFloatHit [2016-07-26 17:21:00] [PARSER] not parsed: movingNoGravityFloatDeath [2016-07-26 17:21:00] [PARSER] not parsed: movingByFootCrawling [2016-07-26 17:21:00] [PARSER] not parsed: movingByFootCrawlingNorth [2016-07-26 17:21:00] [PARSER] not parsed: movingByFootCrawlingSouth [2016-07-26 17:21:00] [PARSER] not parsed: movingByFootCrawlingWest [2016-07-26 17:21:00] [PARSER] not parsed: movingByFootCrawlingEast [2016-07-26 17:21:00] [PARSER] not parsed: movingByFootCrawlingNorthEast [2016-07-26 17:21:00] [PARSER] not parsed: movingByFootCrawlingNorthWest [2016-07-26 17:21:00] [PARSER] not parsed: movingByFootCrawlingSouthWest [2016-07-26 17:21:00] [PARSER] not parsed: movingByFootCrawlingSouthEast [2016-07-26 17:21:00] [PARSER] not parsed: movingByFootSlowWalking [2016-07-26 17:21:00] [PARSER] not parsed: movingByFootSlowWalkingNorth [2016-07-26 17:21:00] [PARSER] not parsed: movingByFootSlowWalkingSouth [2016-07-26 17:21:00] [PARSER] not parsed: movingByFootSlowWalkingWest [2016-07-26 17:21:00] [PARSER] not parsed: movingByFootSlowWalkingEast [2016-07-26 17:21:00] [PARSER] not parsed: movingByFootSlowWalkingNorthEast [2016-07-26 17:21:00] [PARSER] not parsed: movingByFootSlowWalkingNorthWest [2016-07-26 17:21:00] [PARSER] not parsed: movingByFootSlowWalkingSouthWest [2016-07-26 17:21:00] [PARSER] not parsed: movingByFootSlowWalkingSouthEast [2016-07-26 17:21:00] [PARSER] not parsed: movingByFootWalking [2016-07-26 17:21:00] [PARSER] not parsed: movingByFootWalkingNorth [2016-07-26 17:21:00] [PARSER] not parsed: movingByFootWalkingSouth [2016-07-26 17:21:00] [PARSER] not parsed: movingByFootWalkingWest [2016-07-26 17:21:00] [PARSER] not parsed: movingByFootWalkingEast [2016-07-26 17:21:00] [PARSER] not parsed: movingByFootWalkingNorthEast [2016-07-26 17:21:00] [PARSER] not parsed: movingByFootWalkingNorthWest [2016-07-26 17:21:00] [PARSER] not parsed: movingByFootWalkingSouthWest [2016-07-26 17:21:00] [PARSER] not parsed: movingByFootWalkingSouthEast [2016-07-26 17:21:00] [PARSER] not parsed: movingByFootRunning [2016-07-26 17:21:00] [PARSER] not parsed: movingByFootRunningNorth [2016-07-26 17:21:00] [PARSER] not parsed: movingByFootRunningSouth [2016-07-26 17:21:00] [PARSER] not parsed: movingByFootRunningWest [2016-07-26 17:21:00] [PARSER] not parsed: movingByFootRunningEast [2016-07-26 17:21:00] [PARSER] not parsed: movingByFootRunningNorthEast [2016-07-26 17:21:00] [PARSER] not parsed: movingByFootRunningNorthWest [2016-07-26 17:21:00] [PARSER] not parsed: movingByFootRunningSouthWest [2016-07-26 17:21:00] [PARSER] not parsed: movingByFootRunningSouthEast [2016-07-26 17:21:00] [PARSER] not parsed: upperBodyGun [2016-07-26 17:21:00] [PARSER] not parsed: upperBodyGunIdle [2016-07-26 17:21:00] [PARSER] not parsed: upperBodyGunIdleIn [2016-07-26 17:21:00] [PARSER] not parsed: upperBodyGunDraw [2016-07-26 17:21:00] [PARSER] not parsed: upperBodyGunAway [2016-07-26 17:21:00] [PARSER] not parsed: upperBodyGunFire [2016-07-26 17:21:00] [PARSER] not parsed: upperBodyGunFireHeavy [2016-07-26 17:21:00] [PARSER] not parsed: upperBodyGunMeelee [2016-07-26 17:21:00] [PARSER] not parsed: upperBodyFabricator [2016-07-26 17:21:00] [PARSER] not parsed: upperBodyFabricatorIdle [2016-07-26 17:21:00] [PARSER] not parsed: upperBodyFabricatorDraw [2016-07-26 17:21:00] [PARSER] not parsed: upperBodyFabricatorAway [2016-07-26 17:21:00] [PARSER] not parsed: upperBodyFabricatorFire [2016-07-26 17:21:00] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-07-26 17:21:00] [PARSER] not parsed: attacking [2016-07-26 17:21:00] [PARSER] not parsed: attackingMeelee [2016-07-26 17:21:00] [PARSER] not parsed: attackingMeeleeFloating [2016-07-26 17:21:00] [PARSER] not parsed: attackingMeeleeGravity [2016-07-26 17:21:00] [PARSER] not parsed: death [2016-07-26 17:21:00] [PARSER] not parsed: deathFloating [2016-07-26 17:21:00] [PARSER] not parsed: deathGravity [2016-07-26 17:21:00] [PARSER] not parsed: sitting [2016-07-26 17:21:00] [PARSER] not parsed: sittingBlock [2016-07-26 17:21:00] [PARSER] not parsed: sittingBlockNoFloor [2016-07-26 17:21:00] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-07-26 17:21:00] [PARSER] not parsed: sittingBlockFloor [2016-07-26 17:21:00] [PARSER] not parsed: sittingBlockFloorIdle [2016-07-26 17:21:00] [PARSER] not parsed: sittingWedge [2016-07-26 17:21:00] [PARSER] not parsed: sittingWedgeNoFloor [2016-07-26 17:21:00] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-07-26 17:21:00] [PARSER] not parsed: sittingWedgeFloor [2016-07-26 17:21:00] [PARSER] not parsed: sittingWedgeFloorIdle [2016-07-26 17:21:00] [PARSER] not parsed: hit [2016-07-26 17:21:00] [PARSER] not parsed: hitSmall [2016-07-26 17:21:00] [PARSER] not parsed: hitSmallFloating [2016-07-26 17:21:00] [PARSER] not parsed: hitSmallGravity [2016-07-26 17:21:00] [PARSER] not parsed: salutes [2016-07-26 17:21:00] [PARSER] not parsed: salutesSalute [2016-07-26 17:21:00] [PARSER] not parsed: talk [2016-07-26 17:21:00] [PARSER] not parsed: talkSalute [2016-07-26 17:21:00] [PARSER] not parsed: helmet [2016-07-26 17:21:00] [PARSER] not parsed: helmetOn [2016-07-26 17:21:00] [PARSER] not parsed: helmetOff [2016-07-26 17:21:00] [PARSER] not parsed: idlingFloating [2016-07-26 17:21:00] [PARSER] not parsed: idlingGravity [2016-07-26 17:21:00] [PARSER] not parsed: dancingGravity [2016-07-26 17:21:00] [PARSER] not parsed: movingJumpingJumpUp [2016-07-26 17:21:00] [PARSER] not parsed: movingJumpingJumpDown [2016-07-26 17:21:00] [PARSER] not parsed: movingFallingStandard [2016-07-26 17:21:00] [PARSER] not parsed: movingFallingLedge [2016-07-26 17:21:00] [PARSER] not parsed: movingLandingShortFall [2016-07-26 17:21:00] [PARSER] not parsed: movingLandingMiddleFall [2016-07-26 17:21:00] [PARSER] not parsed: movingLandingLongFall [2016-07-26 17:21:00] [PARSER] not parsed: movingNoGravityGravToNoGrav [2016-07-26 17:21:00] [PARSER] not parsed: movingNoGravityNoGravToGrav [2016-07-26 17:21:00] [PARSER] not parsed: movingNoGravityFloatMoveN [2016-07-26 17:21:00] [PARSER] not parsed: movingNoGravityFloatMoveS [2016-07-26 17:21:00] [PARSER] not parsed: movingNoGravityFloatMoveUp [2016-07-26 17:21:00] [PARSER] not parsed: movingNoGravityFloatMoveDown [2016-07-26 17:21:00] [PARSER] not parsed: movingNoGravityFloatRot [2016-07-26 17:21:00] [PARSER] not parsed: movingNoGravityFloatHit [2016-07-26 17:21:00] [PARSER] not parsed: movingNoGravityFloatDeath [2016-07-26 17:21:00] [PARSER] not parsed: movingByFootCrawling [2016-07-26 17:21:00] [PARSER] not parsed: movingByFootCrawlingNorth [2016-07-26 17:21:00] [PARSER] not parsed: movingByFootCrawlingSouth [2016-07-26 17:21:00] [PARSER] not parsed: movingByFootCrawlingWest [2016-07-26 17:21:00] [PARSER] not parsed: movingByFootCrawlingEast [2016-07-26 17:21:00] [PARSER] not parsed: movingByFootCrawlingNorthEast [2016-07-26 17:21:00] [PARSER] not parsed: movingByFootCrawlingNorthWest [2016-07-26 17:21:00] [PARSER] not parsed: movingByFootCrawlingSouthWest [2016-07-26 17:21:00] [PARSER] not parsed: movingByFootCrawlingSouthEast [2016-07-26 17:21:00] [PARSER] not parsed: movingByFootSlowWalking [2016-07-26 17:21:00] [PARSER] not parsed: movingByFootSlowWalkingNorth [2016-07-26 17:21:00] [PARSER] not parsed: movingByFootSlowWalkingSouth [2016-07-26 17:21:00] [PARSER] not parsed: movingByFootSlowWalkingWest [2016-07-26 17:21:00] [PARSER] not parsed: movingByFootSlowWalkingEast [2016-07-26 17:21:00] [PARSER] not parsed: movingByFootSlowWalkingNorthEast [2016-07-26 17:21:00] [PARSER] not parsed: movingByFootSlowWalkingNorthWest [2016-07-26 17:21:00] [PARSER] not parsed: movingByFootSlowWalkingSouthWest [2016-07-26 17:21:00] [PARSER] not parsed: movingByFootSlowWalkingSouthEast [2016-07-26 17:21:00] [PARSER] not parsed: movingByFootWalking [2016-07-26 17:21:00] [PARSER] not parsed: movingByFootWalkingNorth [2016-07-26 17:21:00] [PARSER] not parsed: movingByFootWalkingSouth [2016-07-26 17:21:00] [PARSER] not parsed: movingByFootWalkingWest [2016-07-26 17:21:00] [PARSER] not parsed: movingByFootWalkingEast [2016-07-26 17:21:00] [PARSER] not parsed: movingByFootWalkingNorthEast [2016-07-26 17:21:00] [PARSER] not parsed: movingByFootWalkingNorthWest [2016-07-26 17:21:00] [PARSER] not parsed: movingByFootWalkingSouthWest [2016-07-26 17:21:00] [PARSER] not parsed: movingByFootWalkingSouthEast [2016-07-26 17:21:00] [PARSER] not parsed: movingByFootRunning [2016-07-26 17:21:00] [PARSER] not parsed: movingByFootRunningNorth [2016-07-26 17:21:00] [PARSER] not parsed: movingByFootRunningSouth [2016-07-26 17:21:00] [PARSER] not parsed: movingByFootRunningWest [2016-07-26 17:21:00] [PARSER] not parsed: movingByFootRunningEast [2016-07-26 17:21:00] [PARSER] not parsed: movingByFootRunningNorthEast [2016-07-26 17:21:00] [PARSER] not parsed: movingByFootRunningNorthWest [2016-07-26 17:21:00] [PARSER] not parsed: movingByFootRunningSouthWest [2016-07-26 17:21:00] [PARSER] not parsed: movingByFootRunningSouthEast [2016-07-26 17:21:00] [PARSER] not parsed: upperBodyGun [2016-07-26 17:21:00] [PARSER] not parsed: upperBodyGunIdle [2016-07-26 17:21:00] [PARSER] not parsed: upperBodyGunIdleIn [2016-07-26 17:21:00] [PARSER] not parsed: upperBodyGunDraw [2016-07-26 17:21:00] [PARSER] not parsed: upperBodyGunAway [2016-07-26 17:21:00] [PARSER] not parsed: upperBodyGunFire [2016-07-26 17:21:00] [PARSER] not parsed: upperBodyGunFireHeavy [2016-07-26 17:21:00] [PARSER] not parsed: upperBodyGunMeelee [2016-07-26 17:21:00] [PARSER] not parsed: upperBodyFabricator [2016-07-26 17:21:00] [PARSER] not parsed: upperBodyFabricatorIdle [2016-07-26 17:21:00] [PARSER] not parsed: upperBodyFabricatorDraw [2016-07-26 17:21:00] [PARSER] not parsed: upperBodyFabricatorAway [2016-07-26 17:21:00] [PARSER] not parsed: upperBodyFabricatorFire [2016-07-26 17:21:00] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-07-26 17:21:00] [PARSER] not parsed: attacking [2016-07-26 17:21:00] [PARSER] not parsed: attackingMeelee [2016-07-26 17:21:00] [PARSER] not parsed: attackingMeeleeFloating [2016-07-26 17:21:00] [PARSER] not parsed: attackingMeeleeGravity [2016-07-26 17:21:00] [PARSER] not parsed: death [2016-07-26 17:21:00] [PARSER] not parsed: deathFloating [2016-07-26 17:21:00] [PARSER] not parsed: deathGravity [2016-07-26 17:21:00] [PARSER] not parsed: sitting [2016-07-26 17:21:00] [PARSER] not parsed: sittingBlock [2016-07-26 17:21:00] [PARSER] not parsed: sittingBlockNoFloor [2016-07-26 17:21:00] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-07-26 17:21:00] [PARSER] not parsed: sittingBlockFloor [2016-07-26 17:21:00] [PARSER] not parsed: sittingBlockFloorIdle [2016-07-26 17:21:00] [PARSER] not parsed: sittingWedge [2016-07-26 17:21:00] [PARSER] not parsed: sittingWedgeNoFloor [2016-07-26 17:21:00] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-07-26 17:21:00] [PARSER] not parsed: sittingWedgeFloor [2016-07-26 17:21:00] [PARSER] not parsed: sittingWedgeFloorIdle [2016-07-26 17:21:00] [PARSER] not parsed: hit [2016-07-26 17:21:00] [PARSER] not parsed: hitSmall [2016-07-26 17:21:00] [PARSER] not parsed: hitSmallFloating [2016-07-26 17:21:00] [PARSER] not parsed: hitSmallGravity [2016-07-26 17:21:00] [PARSER] not parsed: salutes [2016-07-26 17:21:00] [PARSER] not parsed: salutesSalute [2016-07-26 17:21:00] [PARSER] not parsed: talk [2016-07-26 17:21:00] [PARSER] not parsed: talkSalute [2016-07-26 17:21:00] [PARSER] not parsed: helmet [2016-07-26 17:21:00] [PARSER] not parsed: helmetOn [2016-07-26 17:21:00] [PARSER] not parsed: helmetOff [2016-07-26 17:21:00] [PARSER] not parsed: movingFallingStandard [2016-07-26 17:21:00] [PARSER] not parsed: movingFallingLedge [2016-07-26 17:21:00] [PARSER] not parsed: movingLandingShortFall [2016-07-26 17:21:00] [PARSER] not parsed: movingLandingMiddleFall [2016-07-26 17:21:00] [PARSER] not parsed: movingLandingLongFall [2016-07-26 17:21:00] [PARSER] not parsed: upperBodyGun [2016-07-26 17:21:00] [PARSER] not parsed: upperBodyGunIdle [2016-07-26 17:21:00] [PARSER] not parsed: upperBodyGunIdleIn [2016-07-26 17:21:00] [PARSER] not parsed: upperBodyGunDraw [2016-07-26 17:21:00] [PARSER] not parsed: upperBodyGunAway [2016-07-26 17:21:00] [PARSER] not parsed: upperBodyGunFire [2016-07-26 17:21:00] [PARSER] not parsed: upperBodyGunFireHeavy [2016-07-26 17:21:00] [PARSER] not parsed: upperBodyGunMeelee [2016-07-26 17:21:00] [PARSER] not parsed: upperBodyFabricator [2016-07-26 17:21:00] [PARSER] not parsed: upperBodyFabricatorIdle [2016-07-26 17:21:00] [PARSER] not parsed: upperBodyFabricatorDraw [2016-07-26 17:21:00] [PARSER] not parsed: upperBodyFabricatorAway [2016-07-26 17:21:00] [PARSER] not parsed: upperBodyFabricatorFire [2016-07-26 17:21:00] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-07-26 17:21:00] [PARSER] not parsed: attacking [2016-07-26 17:21:00] [PARSER] not parsed: attackingMeelee [2016-07-26 17:21:00] [PARSER] not parsed: attackingMeeleeFloating [2016-07-26 17:21:00] [PARSER] not parsed: attackingMeeleeGravity [2016-07-26 17:21:00] [PARSER] not parsed: death [2016-07-26 17:21:00] [PARSER] not parsed: deathFloating [2016-07-26 17:21:00] [PARSER] not parsed: deathGravity [2016-07-26 17:21:00] [PARSER] not parsed: sitting [2016-07-26 17:21:00] [PARSER] not parsed: sittingBlock [2016-07-26 17:21:00] [PARSER] not parsed: sittingBlockNoFloor [2016-07-26 17:21:00] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-07-26 17:21:00] [PARSER] not parsed: sittingBlockFloor [2016-07-26 17:21:00] [PARSER] not parsed: sittingBlockFloorIdle [2016-07-26 17:21:00] [PARSER] not parsed: sittingWedge [2016-07-26 17:21:00] [PARSER] not parsed: sittingWedgeNoFloor [2016-07-26 17:21:00] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-07-26 17:21:00] [PARSER] not parsed: sittingWedgeFloor [2016-07-26 17:21:00] [PARSER] not parsed: sittingWedgeFloorIdle [2016-07-26 17:21:00] [PARSER] not parsed: hit [2016-07-26 17:21:00] [PARSER] not parsed: hitSmall [2016-07-26 17:21:00] [PARSER] not parsed: hitSmallFloating [2016-07-26 17:21:00] [PARSER] not parsed: hitSmallGravity [2016-07-26 17:21:00] [PARSER] not parsed: salutes [2016-07-26 17:21:00] [PARSER] not parsed: salutesSalute [2016-07-26 17:21:00] [PARSER] not parsed: talk [2016-07-26 17:21:00] [PARSER] not parsed: talkSalute [2016-07-26 17:21:00] [PARSER] not parsed: helmet [2016-07-26 17:21:00] [PARSER] not parsed: helmetOn [2016-07-26 17:21:00] [PARSER] not parsed: helmetOff [2016-07-26 17:21:00] [SERVER][CATALOG] READ RAW BLUEPRINTS: 58 [2016-07-26 17:21:00] [ServerListener] Server initialization OK... now waiting for connections [2016-07-26 17:21:00] [SERVERCONTROLLER][INIT] (listenerId[0]) SERVER STARTED UPDATING [2016-07-26 17:21:00] [SERVER] SERVER INIT FINISHED [2016-07-26 17:21:00] [LOCAL GAME] CHANGED PORT TO 4242 [2016-07-26 17:21:00] [CLIENT] Added observer for GameClientController [2016-07-26 17:21:00] [SERVER][UPDATE] WARNING: handleQueuedSynchronizedObjects update took 103 on Server(0) [2016-07-26 17:21:00] [NT] Big FullUpdate: 27074 bytes: SenableGameState(1) [2016-07-26 17:21:00] WARNING: Found unknown Windows version: Windows 7 [2016-07-26 17:21:00] Attempting to use default windows plug-in. [2016-07-26 17:21:00] Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin [2016-07-26 17:21:02] [SERVER][UPDATE] WARNING: UNIVERSE update took 59 [2016-07-26 17:21:03] [CLIENT][GAMEINPUT] TOTAL INPUT DEVICES: 4 [2016-07-26 17:21:03] [JOYSTICK] cannot read default joystick file because it does not exist [2016-07-26 17:21:03] [CLIENT] Client State and Controller successfully created [2016-07-26 17:21:03] [CLIENT] trying to connect to localhost:4242 [2016-07-26 17:21:03] [CLIENT] establishing new socket connection to localhost:4242 [2016-07-26 17:21:03] [CLIENT] Trying TCP... [2016-07-26 17:21:03] [CLIENT] SOCKET CONNECTED TO SERVER [2016-07-26 17:21:03] [CLIENT] logging in now... spunkie; ; [2016-07-26 17:21:03] [SERVERSOCKET] Connection made. starting new processor 52264, /127.0.0.1; local: 4242, /127.0.0.1, keepalive false [2016-07-26 17:21:03] [SERVER][PROCESSOR] client setup completed for PID: 0. listening for input [2016-07-26 17:21:03] [SERVER] ListenerId[0] connection registered (TRunning: 1/1/1) 0 [2016-07-26 17:21:03] [SERVER][LOGIN] new client connected. given id: 1: description: spunkie [2016-07-26 17:21:03] [SERVER][LOGIN] return code 0 [2016-07-26 17:21:03] [SERVER] PREPARING LOGIN (spunkie) [2016-07-26 17:21:03] [SERVER] PROCESSING LOGIN (spunkie) [2016-07-26 17:21:03] [INIT] Retrieved auth style: 1 [2016-07-26 17:21:03] [AUTH] authenticating spunkie; useAuth: false; requireAuth: false [2016-07-26 17:21:03] [SESSION_CALLBACK] no player verification is necessary! [2016-07-26 17:21:03] [LOGIN] checking user agent: 0: spunkie [2016-07-26 17:21:03] [LOGIN] successful auth: now protecting username spunkie with null [2016-07-26 17:21:03] [SERVER] checking ip ban: 127.0.0.1 [2016-07-26 17:21:03] [SERVER][UNIVERSE] LOADING SECTOR... (2, 2, 2) [2016-07-26 17:21:04] [CLIENT] not logged int to server: discarding pong [2016-07-26 17:21:04] [UNIVERSE] creation time: 295 ms [2016-07-26 17:21:04] [UNIVERSE] NPC NODES: [(-22, -1, 0), (-6, 1, -8), (24, 0, -3), (7, -2, -13), (23, -1, 3), (21, 0, 16)] [2016-07-26 17:21:04] [SERVER][READTAG] WARNING: org.schema.game.server.controller.GameServerController@dde6ce READING tag: ENTITY_SHOP_1467455484625.ent; took long: 113ms [2016-07-26 17:21:04] [SERVER][LOADENTITY] WARNING: SHOP IN Sector[3](2, 2, 2) FROM TAG: ENTITY_SHOP_1467455484625.ent took long: 41ms [2016-07-26 17:21:04] [SERVER][SECTOR][LOADING_ENTITY] WARNING: Sector[3](2, 2, 2) loading entity: ENTITY_SHOP_1467455484625 took long: 214ms [2016-07-26 17:21:04] [SERVER][UNIVERSE] WARNING: LOADING SECTOR TOOK SOME TIME... (2, 2, 2): STATS: inst 2ms, loadDB 5ms, add 305ms, entity 214ms [2016-07-26 17:21:04] [SERVER] loaded faction for PlS[spunkie ; id(2)(1)f(10001)] -> 10001 [2016-07-26 17:21:04] [SERVER] player LOADED FROM DISK spunkie, credits: 899116199 [2016-07-26 17:21:04] [SERVER][UNIVERSE] LOADING SECTOR... (-12, 103, 34) [2016-07-26 17:21:04] [SERVER][RAIL] loaded rail relation from tag: RailRequest [railDockerPosOnRail=(16, 25, 0), rail={UniqueSegPiece [UNLOADED: ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698rl2](15, 25, 0)[Rail Turret Axis]o[RIGHT][inactive][100hp][OriencubeLeftFront]}, docked={UniqueSegPiece [UNLOADED: ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698rl20](16, 16, 15)[Rail Docker]o[FRONT][inactive][100hp][OriencubeRightFront]}, turretTransform=com.bulletphysics.linearmath.Transform@2b9fa3f8, movedTransform=com.bulletphysics.linearmath.Transform@2b9fa3f8, railMovingToDockerPosOnRail=null, sentFromServer=false, disconnect=false, railMovingLocalAtDockTransform=com.bulletphysics.linearmath.Transform@2b9fa3f8, didRotationInPlace=false, dockingPermission=NORMAL, executionTime=0, fromtag=true, ignoreCollision=false] [2016-07-26 17:21:04] [SERVER][SECTOR][LOADING_ENTITY] WARNING: Sector[5](-12, 103, 34) loading entity: ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698rl20 took long: 183ms [2016-07-26 17:21:04] [SERVER][RAIL] loaded rail relation from tag: RailRequest [railDockerPosOnRail=(16, -10, -42), rail={UniqueSegPiece [UNLOADED: ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698](16, -9, -42)[Rail Turret Axis]o[[WARNING] UNKNOWN SIDE 8][active][100hp][OriencubeBottomBack]}, docked={UniqueSegPiece [UNLOADED: ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698rl3](16, 14, 16)[Rail Docker]o[[WARNING] UNKNOWN SIDE 14][active][100hp][OriencubeTopFront]}, turretTransform=com.bulletphysics.linearmath.Transform@2b9fa3f8, movedTransform=com.bulletphysics.linearmath.Transform@2b9fa3f8, railMovingToDockerPosOnRail=null, sentFromServer=false, disconnect=false, railMovingLocalAtDockTransform=com.bulletphysics.linearmath.Transform@2b9fa3f8, didRotationInPlace=false, dockingPermission=NORMAL, executionTime=0, fromtag=true, ignoreCollision=false] [2016-07-26 17:21:04] [SERVER][RAIL] loaded rail relation from tag: RailRequest [railDockerPosOnRail=(16, -21, -121), rail={UniqueSegPiece [UNLOADED: ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698](16, -20, -121)[Rail Turret Axis]o[[WARNING] UNKNOWN SIDE 8][active][100hp][OriencubeBottomBack]}, docked={UniqueSegPiece [UNLOADED: ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698rl1](16, 14, 16)[Rail Docker]o[[WARNING] UNKNOWN SIDE 14][active][100hp][OriencubeTopFront]}, turretTransform=com.bulletphysics.linearmath.Transform@2b9fa3f8, movedTransform=com.bulletphysics.linearmath.Transform@2b9fa3f8, railMovingToDockerPosOnRail=null, sentFromServer=false, disconnect=false, railMovingLocalAtDockTransform=com.bulletphysics.linearmath.Transform@2b9fa3f8, didRotationInPlace=false, dockingPermission=NORMAL, executionTime=0, fromtag=true, ignoreCollision=false] [2016-07-26 17:21:04] [SERVER][RAIL] loaded rail relation from tag: RailRequest [railDockerPosOnRail=(16, 25, 0), rail={UniqueSegPiece [UNLOADED: ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698rl0](15, 25, 0)[Rail Turret Axis]o[RIGHT][inactive][100hp][OriencubeLeftFront]}, docked={UniqueSegPiece [UNLOADED: ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698rl00](16, 16, 15)[Rail Docker]o[FRONT][inactive][100hp][OriencubeRightFront]}, turretTransform=com.bulletphysics.linearmath.Transform@2b9fa3f8, movedTransform=com.bulletphysics.linearmath.Transform@2b9fa3f8, railMovingToDockerPosOnRail=null, sentFromServer=false, disconnect=false, railMovingLocalAtDockTransform=com.bulletphysics.linearmath.Transform@2b9fa3f8, didRotationInPlace=false, dockingPermission=NORMAL, executionTime=0, fromtag=true, ignoreCollision=false] [2016-07-26 17:21:04] [SERVER][RAIL] loaded rail relation from tag: RailRequest [railDockerPosOnRail=(16, 25, 0), rail={UniqueSegPiece [UNLOADED: ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698rl1](15, 25, 0)[Rail Turret Axis]o[RIGHT][inactive][100hp][OriencubeLeftFront]}, docked={UniqueSegPiece [UNLOADED: ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698rl10](16, 16, 15)[Rail Docker]o[FRONT][inactive][100hp][OriencubeRightFront]}, turretTransform=com.bulletphysics.linearmath.Transform@2b9fa3f8, movedTransform=com.bulletphysics.linearmath.Transform@2b9fa3f8, railMovingToDockerPosOnRail=null, sentFromServer=false, disconnect=false, railMovingLocalAtDockTransform=com.bulletphysics.linearmath.Transform@2b9fa3f8, didRotationInPlace=false, dockingPermission=NORMAL, executionTime=0, fromtag=true, ignoreCollision=false] [2016-07-26 17:21:04] [SERVER][RAIL] loaded rail relation from tag: RailRequest [railDockerPosOnRail=(16, 25, 0), rail={UniqueSegPiece [UNLOADED: ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698rl3](15, 25, 0)[Rail Turret Axis]o[RIGHT][inactive][100hp][OriencubeLeftFront]}, docked={UniqueSegPiece [UNLOADED: ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698rl30](16, 16, 15)[Rail Docker]o[FRONT][inactive][100hp][OriencubeRightFront]}, turretTransform=com.bulletphysics.linearmath.Transform@2b9fa3f8, movedTransform=com.bulletphysics.linearmath.Transform@2b9fa3f8, railMovingToDockerPosOnRail=null, sentFromServer=false, disconnect=false, railMovingLocalAtDockTransform=com.bulletphysics.linearmath.Transform@2b9fa3f8, didRotationInPlace=false, dockingPermission=NORMAL, executionTime=0, fromtag=true, ignoreCollision=false] [2016-07-26 17:21:04] [SERVER][RAIL] loaded rail relation from tag: RailRequest [railDockerPosOnRail=(25, -52, 10), rail={UniqueSegPiece [UNLOADED: ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698](26, -37, 10)[Rail Basic]o[BACK][inactive][100hp][OriencubeRightTop]}, docked={UniqueSegPiece [UNLOADED: ENTITY_SHIP_RAIL_DOCK_1469400350715](25, 16, 16)[Rail Docker]o[LEFT][inactive][100hp][OriencubeLeftTop]}, turretTransform=com.bulletphysics.linearmath.Transform@2b9fa3f8, movedTransform=com.bulletphysics.linearmath.Transform@bf0ebb40, railMovingToDockerPosOnRail=null, sentFromServer=false, disconnect=false, railMovingLocalAtDockTransform=com.bulletphysics.linearmath.Transform@bf0ebb40, didRotationInPlace=false, dockingPermission=NORMAL, executionTime=0, fromtag=true, ignoreCollision=false] [2016-07-26 17:21:04] [SERVER][RAIL] loaded rail relation from tag: RailRequest [railDockerPosOnRail=(16, -10, 62), rail={UniqueSegPiece [UNLOADED: ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698](16, -9, 62)[Rail Turret Axis]o[[WARNING] UNKNOWN SIDE 10][active][100hp][OriencubeBottomFront]}, docked={UniqueSegPiece [UNLOADED: ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698rl0](16, 14, 16)[Rail Docker]o[[WARNING] UNKNOWN SIDE 14][active][100hp][OriencubeTopFront]}, turretTransform=com.bulletphysics.linearmath.Transform@2b9fa3f8, movedTransform=com.bulletphysics.linearmath.Transform@2b9fa3f8, railMovingToDockerPosOnRail=null, sentFromServer=false, disconnect=false, railMovingLocalAtDockTransform=com.bulletphysics.linearmath.Transform@2b9fa3f8, didRotationInPlace=false, dockingPermission=NORMAL, executionTime=0, fromtag=true, ignoreCollision=false] [2016-07-26 17:21:04] [SERVER][RAIL] loaded rail relation from tag: RailRequest [railDockerPosOnRail=(16, -21, 141), rail={UniqueSegPiece [UNLOADED: ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698](16, -20, 141)[Rail Turret Axis]o[[WARNING] UNKNOWN SIDE 10][active][100hp][OriencubeBottomFront]}, docked={UniqueSegPiece [UNLOADED: ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698rl2](16, 14, 16)[Rail Docker]o[[WARNING] UNKNOWN SIDE 14][active][100hp][OriencubeTopFront]}, turretTransform=com.bulletphysics.linearmath.Transform@2b9fa3f8, movedTransform=com.bulletphysics.linearmath.Transform@2b9fa3f8, railMovingToDockerPosOnRail=null, sentFromServer=false, disconnect=false, railMovingLocalAtDockTransform=com.bulletphysics.linearmath.Transform@2b9fa3f8, didRotationInPlace=false, dockingPermission=NORMAL, executionTime=0, fromtag=true, ignoreCollision=false] [2016-07-26 17:21:04] [SERVER][UNIVERSE] WARNING: LOADING SECTOR TOOK SOME TIME... (-12, 103, 34): STATS: inst 0ms, loadDB 1ms, add 2ms, entity 210ms [2016-07-26 17:21:04] [SERVER] adding player to synch queue (ID: 2) (SECTOR: (-12, 103, 34) [5]) [2016-07-26 17:21:04] [SERVER][LOGIN] login received. returning login info for RegisteredClient: spunkie (1) connected: true: returnCode: 0 [2016-07-26 17:21:04] [Client] [LOGIN]: Client sucessfully registered with id: 1 [2016-07-26 17:21:04] [CLIENT] logged in as: Client(1) [2016-07-26 17:21:04] [CLIENT] executing login hooks... [2016-07-26 17:21:04] [SERVER][UPDATE] WARNING: handleQueuedSynchronizedObjects update took 45 on Server(0) [2016-07-26 17:21:04] [RAIL][UPDATE] Server(0) EXECUTING RAIL REQUEST ON: Ship[cruiser wip 7-24-2016_1469384742698rl30](12): (ConnectRequest): [UNLOADED: ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698rl30 (16, 16, 15) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698rl3 (15, 25, 0) Rail Turret Axis(665)] [2016-07-26 17:21:04] [RAIL][CONNECT] Server(0) Ship[cruiser wip 7-24-2016_1469384742698rl30](12) DOCKING PROCEDURE SUCCESSFUL [2016-07-26 17:21:04] [RAIL][UPDATE] Server(0) SUCCESSFULLY EXECUTED RAIL REQUEST ON: Ship[cruiser wip 7-24-2016_1469384742698rl30](12): (ConnectRequest): [Ship[cruiser wip 7-24-2016_1469384742698rl30](12) (16, 16, 15) Rail Docker(663)] -> [Ship[cruiser wip 7-24-2016_1469384742698rl30](12) (15, 25, 0) Rail Turret Axis(665)] [2016-07-26 17:21:04] [RAIL][UPDATE] Server(0) EXECUTING RAIL REQUEST ON: Ship[RAIL_DOCK_1469400350715](13): (ConnectRequest): [UNLOADED: ENTITY_SHIP_RAIL_DOCK_1469400350715 (25, 16, 16) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698 (26, -37, 10) Rail Basic(662)] [2016-07-26 17:21:04] [RAIL][CONNECT] Server(0) Ship[RAIL_DOCK_1469400350715](13) DOCKING PROCEDURE SUCCESSFUL [2016-07-26 17:21:04] [RAIL][UPDATE] Server(0) SUCCESSFULLY EXECUTED RAIL REQUEST ON: Ship[RAIL_DOCK_1469400350715](13): (ConnectRequest): [Ship[RAIL_DOCK_1469400350715](13) (25, 16, 16) Rail Docker(663)] -> [Ship[RAIL_DOCK_1469400350715](13) (26, -37, 10) Rail Basic(662)] [2016-07-26 17:21:04] [RAIL][UPDATE] Server(0) EXECUTING RAIL REQUEST ON: Ship[cruiser wip 7-24-2016_1469384742698rl0](14): (ConnectRequest): [UNLOADED: ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698rl0 (16, 14, 16) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698 (16, -9, 62) Rail Turret Axis(665)] [2016-07-26 17:21:04] [RAIL][CONNECT] Server(0) Ship[cruiser wip 7-24-2016_1469384742698rl0](14) DOCKING PROCEDURE SUCCESSFUL [2016-07-26 17:21:04] [RAIL][UPDATE] Server(0) SUCCESSFULLY EXECUTED RAIL REQUEST ON: Ship[cruiser wip 7-24-2016_1469384742698rl0](14): (ConnectRequest): [Ship[cruiser wip 7-24-2016_1469384742698rl0](14) (16, 14, 16) Rail Docker(663)] -> [Ship[cruiser wip 7-24-2016_1469384742698rl0](14) (16, -9, 62) Rail Turret Axis(665)] [2016-07-26 17:21:04] [RAIL][UPDATE] Server(0) EXECUTING RAIL REQUEST ON: Ship[cruiser wip 7-24-2016_1469384742698rl00](10): (ConnectRequest): [UNLOADED: ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698rl00 (16, 16, 15) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698rl0 (15, 25, 0) Rail Turret Axis(665)] [2016-07-26 17:21:04] [RAIL][CONNECT] Server(0) Ship[cruiser wip 7-24-2016_1469384742698rl00](10) DOCKING PROCEDURE SUCCESSFUL [2016-07-26 17:21:04] [RAIL][UPDATE] Server(0) SUCCESSFULLY EXECUTED RAIL REQUEST ON: Ship[cruiser wip 7-24-2016_1469384742698rl00](10): (ConnectRequest): [Ship[cruiser wip 7-24-2016_1469384742698rl00](10) (16, 16, 15) Rail Docker(663)] -> [Ship[cruiser wip 7-24-2016_1469384742698rl00](10) (15, 25, 0) Rail Turret Axis(665)] [2016-07-26 17:21:04] [AI] Setting callback Server(0) Ship[cruiser wip 7-24-2016_1469384742698rl00](10) Executing send callback: true [2016-07-26 17:21:04] [RAIL][UPDATE] Server(0) EXECUTING RAIL REQUEST ON: Ship[cruiser wip 7-24-2016_1469384742698rl1](8): (ConnectRequest): [UNLOADED: ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698rl1 (16, 14, 16) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698 (16, -20, -121) Rail Turret Axis(665)] [2016-07-26 17:21:04] [RAIL][CONNECT] Server(0) Ship[cruiser wip 7-24-2016_1469384742698rl1](8) DOCKING PROCEDURE SUCCESSFUL [2016-07-26 17:21:04] [RAIL][UPDATE] Server(0) SUCCESSFULLY EXECUTED RAIL REQUEST ON: Ship[cruiser wip 7-24-2016_1469384742698rl1](8): (ConnectRequest): [Ship[cruiser wip 7-24-2016_1469384742698rl1](8) (16, 14, 16) Rail Docker(663)] -> [Ship[cruiser wip 7-24-2016_1469384742698rl1](8) (16, -20, -121) Rail Turret Axis(665)] [2016-07-26 17:21:04] [SERVER] WARNING: UPDATING SERVER SECTORPROXMITY TOOK 60 [2016-07-26 17:21:04] [SERVER][UPDATE] WARNING: object local update of PlS[spunkie ; id(2)(1)f(10001)] took 63 [2016-07-26 17:21:04] [RAIL][UPDATE] Server(0) EXECUTING RAIL REQUEST ON: Ship[cruiser wip 7-24-2016_1469384742698rl20](6): (ConnectRequest): [UNLOADED: ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698rl20 (16, 16, 15) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698rl2 (15, 25, 0) Rail Turret Axis(665)] [2016-07-26 17:21:04] [RAIL][CONNECT] Server(0) Ship[cruiser wip 7-24-2016_1469384742698rl20](6) DOCKING PROCEDURE SUCCESSFUL [2016-07-26 17:21:04] [RAIL][UPDATE] Server(0) SUCCESSFULLY EXECUTED RAIL REQUEST ON: Ship[cruiser wip 7-24-2016_1469384742698rl20](6): (ConnectRequest): [Ship[cruiser wip 7-24-2016_1469384742698rl20](6) (16, 16, 15) Rail Docker(663)] -> [Ship[cruiser wip 7-24-2016_1469384742698rl20](6) (15, 25, 0) Rail Turret Axis(665)] [2016-07-26 17:21:04] [AI] Setting callback Server(0) Ship[cruiser wip 7-24-2016_1469384742698rl20](6) Executing send callback: true [2016-07-26 17:21:04] [RAIL][UPDATE] Server(0) EXECUTING RAIL REQUEST ON: Ship[cruiser wip 7-24-2016_1469384742698rl2](15): (ConnectRequest): [UNLOADED: ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698rl2 (16, 14, 16) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698 (16, -20, 141) Rail Turret Axis(665)] [2016-07-26 17:21:04] [RAIL][CONNECT] Server(0) Ship[cruiser wip 7-24-2016_1469384742698rl2](15) DOCKING PROCEDURE SUCCESSFUL [2016-07-26 17:21:04] [RAIL][UPDATE] Server(0) SUCCESSFULLY EXECUTED RAIL REQUEST ON: Ship[cruiser wip 7-24-2016_1469384742698rl2](15): (ConnectRequest): [Ship[cruiser wip 7-24-2016_1469384742698rl2](15) (16, 14, 16) Rail Docker(663)] -> [Ship[cruiser wip 7-24-2016_1469384742698rl2](15) (16, -20, 141) Rail Turret Axis(665)] [2016-07-26 17:21:04] [RAIL][UPDATE] Server(0) EXECUTING RAIL REQUEST ON: Ship[cruiser wip 7-24-2016_1469384742698rl10](11): (ConnectRequest): [UNLOADED: ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698rl10 (16, 16, 15) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698rl1 (15, 25, 0) Rail Turret Axis(665)] [2016-07-26 17:21:04] [RAIL][CONNECT] Server(0) Ship[cruiser wip 7-24-2016_1469384742698rl10](11) DOCKING PROCEDURE SUCCESSFUL [2016-07-26 17:21:04] [RAIL][UPDATE] Server(0) SUCCESSFULLY EXECUTED RAIL REQUEST ON: Ship[cruiser wip 7-24-2016_1469384742698rl10](11): (ConnectRequest): [Ship[cruiser wip 7-24-2016_1469384742698rl10](11) (16, 16, 15) Rail Docker(663)] -> [Ship[cruiser wip 7-24-2016_1469384742698rl10](11) (15, 25, 0) Rail Turret Axis(665)] [2016-07-26 17:21:04] [AI] Setting callback Server(0) Ship[cruiser wip 7-24-2016_1469384742698rl10](11) Executing send callback: true [2016-07-26 17:21:04] SPAWNING WITH Shop(4): AICharacter[(ENTITY_CREATURE_1467455495950_0)(A. Trader, the 4197431580537901556th)(0)] [2016-07-26 17:21:04] [CREATURE] Server(0) SETTING AFFINITY OF AICharacter[(ENTITY_CREATURE_1467455495950_0)(A. Trader, the 4197431580537901556th)(16)] FROM null to Shop(4) on Server(0) [2016-07-26 17:21:04] [CREATURE] AICharacter[(ENTITY_CREATURE_1467455495950_0)(A. Trader, the 4197431580537901556th)(16)] align on Shop(4) [2016-07-26 17:21:04] [SERVER][AI][ACTIVATE] AICharacter[(ENTITY_CREATURE_1467455495950_0)(A. Trader, the 4197431580537901556th)(16)] A. Trader, the 4197431580537901556th Enter gravity of 4 [2016-07-26 17:21:04] [RAIL][UPDATE] Server(0) EXECUTING RAIL REQUEST ON: Ship[cruiser wip 7-24-2016_1469384742698rl3](7): (ConnectRequest): [UNLOADED: ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698rl3 (16, 14, 16) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698 (16, -9, -42) Rail Turret Axis(665)] [2016-07-26 17:21:04] [RAIL][CONNECT] Server(0) Ship[cruiser wip 7-24-2016_1469384742698rl3](7) DOCKING PROCEDURE SUCCESSFUL [2016-07-26 17:21:04] [RAIL][UPDATE] Server(0) SUCCESSFULLY EXECUTED RAIL REQUEST ON: Ship[cruiser wip 7-24-2016_1469384742698rl3](7): (ConnectRequest): [Ship[cruiser wip 7-24-2016_1469384742698rl3](7) (16, 14, 16) Rail Docker(663)] -> [Ship[cruiser wip 7-24-2016_1469384742698rl3](7) (16, -9, -42) Rail Turret Axis(665)] [2016-07-26 17:21:04] [SERVER][UPDATE] WARNING: object local update of 14 objects took 77 [2016-07-26 17:21:04] SET INITIAL SECTOR ID TO 5 [2016-07-26 17:21:04] [CLIENT] RECEIVED STARTING SECTOR: (-12, 103, 34) [2016-07-26 17:21:04] [CLIENT] RESET TO LOCAL CUSTOM TEXTURES [2016-07-26 17:21:04] [CLIENT] Server is using default block behavior: CSUM: remote: f11a3cc85266c7a033dbb7ea8555ade56409b2d2 ::: local: f11a3cc85266c7a033dbb7ea8555ade56409b2d2 [2016-07-26 17:21:04] [CLIENT] Server is using default block properties [2016-07-26 17:21:04] [CLIENT] Server is using default block config [2016-07-26 17:21:04] [CLIENT] finished executing client hooks: [#document: null] [2016-07-26 17:21:04] [CLIENT] synchronizing ALL Client(1) [2016-07-26 17:21:04] [SERVER] SERIALIZED PROXIMITY (-12, 103, 34) [2016-07-26 17:21:04] [NT] Big FullUpdate: 36725 bytes: Shop(4) [2016-07-26 17:21:04] [SEND][SERVERMESSAGE] [SERVERMSG (type 0): [411, spunkie]] to RegisteredClient: spunkie (1) connected: true [2016-07-26 17:21:04] [CLIENT] FORMATING: [411, spunkie]; type: Integer [2016-07-26 17:21:04] [CLIENT] Server message: %s has joined the game. [2016-07-26 17:21:04] [SERVER][UNIVERSE] LOADING SECTOR... (-13, 102, 33) [2016-07-26 17:21:04] [SERVER][UNIVERSE] LOADING SECTOR... (-13, 102, 34) [2016-07-26 17:21:04] [DATABASE] WARNING: Loading sector: (-13, 102, 34) took long: 41ms; createStatement 0ms, query: 0ms, items: 0ms, meta: 0ms [2016-07-26 17:21:04] [SERVER][UNIVERSE] WARNING: LOADING SECTOR TOOK SOME TIME... (-13, 102, 34): STATS: inst 0ms, loadDB 41ms, add 1ms, entity 8ms [2016-07-26 17:21:04] [SERVER][UNIVERSE] LOADING SECTOR... (-13, 102, 35) [2016-07-26 17:21:04] [SERVER][UNIVERSE] LOADING SECTOR... (-13, 103, 33) [2016-07-26 17:21:04] [SERVER][UNIVERSE] LOADING SECTOR... (-13, 103, 34) [2016-07-26 17:21:04] [SERVER][RAIL] loaded rail relation from tag: RailRequest [railDockerPosOnRail=(16, 25, 0), rail={UniqueSegPiece [UNLOADED: ENTITY_SHIP_cruiser wip main turret_1469576971111rl0](15, 25, 0)[Rail Turret Axis]o[RIGHT][inactive][100hp][OriencubeLeftFront]}, docked={UniqueSegPiece [UNLOADED: ENTITY_SHIP_cruiser wip main turret_1469576971111rl0rl00](16, 16, 15)[Rail Docker]o[FRONT][inactive][100hp][OriencubeRightFront]}, turretTransform=com.bulletphysics.linearmath.Transform@b00b1fd5, movedTransform=com.bulletphysics.linearmath.Transform@2b9fa3f8, railMovingToDockerPosOnRail=null, sentFromServer=false, disconnect=false, railMovingLocalAtDockTransform=com.bulletphysics.linearmath.Transform@2b9fa3f8, didRotationInPlace=false, dockingPermission=NORMAL, executionTime=0, fromtag=true, ignoreCollision=false] [2016-07-26 17:21:04] [SERVER][UNIVERSE] LOADING SECTOR... (-13, 103, 35) [2016-07-26 17:21:04] [SERVER][UNIVERSE] LOADING SECTOR... (-13, 104, 33) [2016-07-26 17:21:04] [SERVER][UNIVERSE] LOADING SECTOR... (-13, 104, 34) [2016-07-26 17:21:04] [SERVER][UNIVERSE] LOADING SECTOR... (-13, 104, 35) [2016-07-26 17:21:04] [SERVER][UNIVERSE] LOADING SECTOR... (-12, 102, 33) [2016-07-26 17:21:04] [SERVER][UNIVERSE] LOADING SECTOR... (-12, 102, 34) [2016-07-26 17:21:04] [SERVER][UNIVERSE] LOADING SECTOR... (-12, 102, 35) [2016-07-26 17:21:04] [SERVER][UNIVERSE] LOADING SECTOR... (-12, 103, 33) [2016-07-26 17:21:04] [SERVER][UNIVERSE] LOADING SECTOR... (-12, 103, 35) [2016-07-26 17:21:04] [SERVER][UNIVERSE] LOADING SECTOR... (-12, 104, 33) [2016-07-26 17:21:04] [SERVER][UNIVERSE] LOADING SECTOR... (-12, 104, 34) [2016-07-26 17:21:04] [SERVER][UNIVERSE] LOADING SECTOR... (-12, 104, 35) [2016-07-26 17:21:04] [SERVER][UNIVERSE] LOADING SECTOR... (-11, 102, 33) [2016-07-26 17:21:04] [SERVER][UNIVERSE] LOADING SECTOR... (-11, 102, 34) [2016-07-26 17:21:04] [SERVER][UNIVERSE] LOADING SECTOR... (-11, 102, 35) [2016-07-26 17:21:04] [SERVER][UNIVERSE] LOADING SECTOR... (-11, 103, 33) [2016-07-26 17:21:04] [SERVER][UNIVERSE] LOADING SECTOR... (-11, 103, 34) [2016-07-26 17:21:04] [SERVER][UNIVERSE] LOADING SECTOR... (-11, 103, 35) [2016-07-26 17:21:04] [SERVER][UNIVERSE] LOADING SECTOR... (-11, 104, 33) [2016-07-26 17:21:04] [SERVER][SECTOR] READING 6 ITEMS [2016-07-26 17:21:04] [SERVER][SECTOR] LOADED ITEM 672: 1 at (965.5, -490.5, -724.5) with ID: 0 [2016-07-26 17:21:04] [SERVER][SECTOR] LOADED ITEM 674: 56 at (965.5, -487.5, -722.5) with ID: 1 [2016-07-26 17:21:04] [SERVER][SECTOR] LOADED ITEM 265: 1 at (969.4163, -490.17554, -722.9017) with ID: 2 [2016-07-26 17:21:04] [SERVER][SECTOR] LOADED ITEM 828: 313 at (965.27057, -490.59735, -721.80493) with ID: 3 [2016-07-26 17:21:04] [SERVER][SECTOR] LOADED ITEM 392: 1 at (967.8178, -489.06662, -725.8297) with ID: 4 [2016-07-26 17:21:04] [SERVER][SECTOR] LOADED ITEM 507: 1 at (965.1942, -489.71915, -724.8504) with ID: 5 [2016-07-26 17:21:04] [METAITEM] NO ARCHIVE FOUND FOR (-11, 104, 33) [2016-07-26 17:21:04] [METAITEM] NO ARCHIVE FOUND FOR (-11, 104, 33) [2016-07-26 17:21:04] [METAITEM] NO ARCHIVE FOUND FOR (-11, 104, 33) [2016-07-26 17:21:04] [METAITEM] NO ARCHIVE FOUND FOR (-11, 104, 33) [2016-07-26 17:21:04] [METAITEM] NO ARCHIVE FOUND FOR (-11, 104, 33) [2016-07-26 17:21:04] [METAITEM] NO ARCHIVE FOUND FOR (-11, 104, 33) [2016-07-26 17:21:04] [SERVER][UNIVERSE] LOADING SECTOR... (-11, 104, 34) [2016-07-26 17:21:04] [SERVER][UNIVERSE] LOADING SECTOR... (-11, 104, 35) [2016-07-26 17:21:04] [UNIVERSE] WARNING: Sector Ping took 95 [2016-07-26 17:21:04] [SERVER][UPDATE] WARNING: UNIVERSE update took 102 [2016-07-26 17:21:04] Server(0) AICharacter[(ENTITY_CREATURE_1467455495950_0)(A. Trader, the 4197431580537901556th)(16)] HANDLE SCHEDULED GRAVITY (0.0, 0.0, 0.0), Shop(4) [2016-07-26 17:21:04] [GRAVITY] AICharacter[(ENTITY_CREATURE_1467455495950_0)(A. Trader, the 4197431580537901556th)(16)] Server(0) SOURCE CHANGE null -> Shop(4) [2016-07-26 17:21:04] [SIMPLETRANSFORMABLE] Server(0) AICharacter[(ENTITY_CREATURE_1467455495950_0)(A. Trader, the 4197431580537901556th)(16)] gravity change sent [2016-07-26 17:21:04] [GRAVITY] AICharacter[(ENTITY_CREATURE_1467455495950_0)(A. Trader, the 4197431580537901556th)(16)] changed gravity on Server(0) Shop(4) -> (0.0, 0.0, 0.0) [2016-07-26 17:21:04] [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1467455495950_0)(A. Trader, the 4197431580537901556th)(16)] Server(0) starting gravity change: (-1.0, -6.6390038, 0.008314909) [2016-07-26 17:21:04] Server(0)[ABSTRACTCHARACTER] AICharacter[(ENTITY_CREATURE_1467455495950_0)(A. Trader, the 4197431580537901556th)(16)] INITIALIZING GRAVITY FOR Shop(4) [2016-07-26 17:21:04] [PLAYERCHARACTER] Server(0) of AICharacter[(ENTITY_CREATURE_1467455495950_0)(A. Trader, the 4197431580537901556th)(16)] gravity to: [WARNING] UNKNOWN SIDE -1 [2016-07-26 17:21:04] [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1467455495950_0)(A. Trader, the 4197431580537901556th)(16)] Server(0) starting gravity change DONE: source: Shop(4) origin: (-1.0, -6.6390038, 0.008314909) [2016-07-26 17:21:04] [SERVER][UPDATE] WARNING: object local update of AICharacter[(ENTITY_CREATURE_1467455495950_0)(A. Trader, the 4197431580537901556th)(16)] took 153 [2016-07-26 17:21:04] [RAIL] Server(0) RECREATING RAIL FROM ROOT: Ship[cruiser wip 7-24-2016_1469384742698](9) [2016-07-26 17:21:04] [RAIL] Server(0) recreateRootObjectPhysics() added physics for Ship[cruiser wip 7-24-2016_1469384742698](9) [2016-07-26 17:21:04] [RAIL] Server(0) RECREATING RAIL FROM ROOT DONE: Ship[cruiser wip 7-24-2016_1469384742698](9); DOCKED AND EXECUTED: false; DOCKED OR DIRTY: false [2016-07-26 17:21:04] [AI] Setting callback Server(0) Ship[cruiser wip 7-24-2016_1469384742698rl00](10) Executing send callback: true [2016-07-26 17:21:04] [AI] Setting callback Server(0) Ship[cruiser wip 7-24-2016_1469384742698rl20](6) Executing send callback: true [2016-07-26 17:21:04] [AI] Setting callback Server(0) Ship[cruiser wip 7-24-2016_1469384742698rl10](11) Executing send callback: true [2016-07-26 17:21:04] [SERVER][UPDATE] WARNING: object local update of 15 objects took 157 [2016-07-26 17:21:04] [SERVER] (client needs synch) SENDING SYNCHALL TO RegisteredClient: spunkie (1) connected: true [2016-07-26 17:21:04] [SERVER] sending ALLSYNCHRONIZING update to spunkie 17, 17 [2016-07-26 17:21:04] [SYNC_SENDER] SENDING ALL OBJECTS: 17 [2016-07-26 17:21:04] [SERVER] sending remote forced animation 0: ForcedAnimation [type=null, animation=null, loopMode=null, speed=0.0, fullBody=false] [2016-07-26 17:21:04] [NT] Big FullUpdate: 13632 bytes: SenableGameState(1) [2016-07-26 17:21:04] [SERVER] SERIALIZED PROXIMITY (-12, 103, 34) [2016-07-26 17:21:04] [NT] Big FullUpdate: 18342 bytes: Shop(4) [2016-07-26 17:21:04] [SERVER] ALL-SYNCHRONIZE TO spunkie TOOK 8 ms [2016-07-26 17:21:04] [SERVER] SYNCHALL TO RegisteredClient: spunkie (1) connected: true took: 8 [2016-07-26 17:21:04] [CLIENT] 1 Sync all update received [2016-07-26 17:21:04] [SERVER] sending remote forced animation 0: ForcedAnimation [type=null, animation=null, loopMode=null, speed=0.0, fullBody=false] [2016-07-26 17:21:04] [SYNCHRONIZE] FORCED UPDATE [2016-07-26 17:21:04] [CLIENT] RECEIVED REMOTE FLEET Fleet [members=[], name=my new fleet, owner=spunkie, dbid=1, parentFleet=0, missionString=IDLING, state=Client(1), markForCacheCheck=false, flagRemove=false] [2016-07-26 17:21:05] [UNIVERSE] WARNING: Sector UPDATE took 53; sectors updated: 28 [2016-07-26 17:21:05] [SERVER][UPDATE] WARNING: UNIVERSE update took 53 [2016-07-26 17:21:05] Server(0) AICharacter[(ENTITY_CREATURE_1467455495950_0)(A. Trader, the 4197431580537901556th)(16)] HANDLE SCHEDULED GRAVITY (0.0, -9.89, 0.0), Shop(4) [2016-07-26 17:21:05] [GRAVITY] AICharacter[(ENTITY_CREATURE_1467455495950_0)(A. Trader, the 4197431580537901556th)(16)] Server(0) Acceleration changed to (0.0, -9.89, 0.0) [2016-07-26 17:21:05] [SIMPLETRANSFORMABLE] Server(0) AICharacter[(ENTITY_CREATURE_1467455495950_0)(A. Trader, the 4197431580537901556th)(16)] gravity change sent [2016-07-26 17:21:05] [GRAVITY] AICharacter[(ENTITY_CREATURE_1467455495950_0)(A. Trader, the 4197431580537901556th)(16)] changed gravity on Server(0) Shop(4) -> (0.0, -9.89, 0.0) [2016-07-26 17:21:05] [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1467455495950_0)(A. Trader, the 4197431580537901556th)(16)] Server(0) starting gravity change: (-1.0, -6.6390038, 0.008314909) [2016-07-26 17:21:05] Server(0)[ABSTRACTCHARACTER] AICharacter[(ENTITY_CREATURE_1467455495950_0)(A. Trader, the 4197431580537901556th)(16)] INITIALIZING GRAVITY FOR Shop(4) [2016-07-26 17:21:05] [PLAYERCHARACTER] Server(0) of AICharacter[(ENTITY_CREATURE_1467455495950_0)(A. Trader, the 4197431580537901556th)(16)] gravity to: TOP [2016-07-26 17:21:05] [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1467455495950_0)(A. Trader, the 4197431580537901556th)(16)] Server(0) starting gravity change DONE: source: Shop(4) origin: (-1.0, -6.6390038, 0.008314909) [2016-07-26 17:21:05] [RAIL][UPDATE] Server(0) EXECUTING RAIL REQUEST ON: Ship[cruiser wip main turret_1469576971111rl0rl00](24): (ConnectRequest): [UNLOADED: ENTITY_SHIP_cruiser wip main turret_1469576971111rl0rl00 (16, 16, 15) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_cruiser wip main turret_1469576971111rl0 (15, 25, 0) Rail Turret Axis(665)] [2016-07-26 17:21:05] [RAIL][CONNECT] Server(0) Ship[cruiser wip main turret_1469576971111rl0rl00](24) DOCKING PROCEDURE SUCCESSFUL [2016-07-26 17:21:05] [RAIL][UPDATE] Server(0) SUCCESSFULLY EXECUTED RAIL REQUEST ON: Ship[cruiser wip main turret_1469576971111rl0rl00](24): (ConnectRequest): [Ship[cruiser wip main turret_1469576971111rl0rl00](24) (16, 16, 15) Rail Docker(663)] -> [Ship[cruiser wip main turret_1469576971111rl0rl00](24) (15, 25, 0) Rail Turret Axis(665)] [2016-07-26 17:21:05] [RAIL] Server(0) RECREATING RAIL FROM ROOT: Ship[cruiser wip main turret_1469576971111rl0](23) [2016-07-26 17:21:05] [RAIL] Server(0) recreateRootObjectPhysics() added physics for Ship[cruiser wip main turret_1469576971111rl0](23) [2016-07-26 17:21:05] [RAIL] Server(0) RECREATING RAIL FROM ROOT DONE: Ship[cruiser wip main turret_1469576971111rl0](23); DOCKED AND EXECUTED: false; DOCKED OR DIRTY: false [2016-07-26 17:21:05] [CLIENT] chat channels loaded 2 [2016-07-26 17:21:05] [SKINMANAGER] PlS[spunkie ; id(2)(1)f(10001)] Client(1) received skin filename [2016-07-26 17:21:05] [PlayerState] Client successfully received player state Client(1), owner: 1 [2016-07-26 17:21:05] [CHAT] Client(1) initializing data from network object 0 [2016-07-26 17:21:05] [CLIENT] 1 executed RequestSynchronizeAll. fetched objects 17 [2016-07-26 17:21:05] [CLIENT] RE- synchronized client: 1 [2016-07-26 17:21:05] [CLIENT] connected to server localhost:4242 [2016-07-26 17:21:05] [CLIENT] Client State and Controller successfully connected [2016-07-26 17:21:05] [CLIENT] State initializing [2016-07-26 17:21:05] [CLIENT] Chat initializing [2016-07-26 17:21:05] [CLIENT] Client(1) asking for new IDS [2016-07-26 17:21:05] SENDING new ID RANGE TO CLIENT 49; packet -32763 [2016-07-26 17:21:05] Client got new ID range 49 [2016-07-26 17:21:05] [CLIENT] Client(1) received new IDS [2016-07-26 17:21:05] [CLIENT] ID RANGE AQUIRE TOOK 16 [2016-07-26 17:21:05] [CLIENT] Control Manager initializing [2016-07-26 17:21:05] [CLIENT][CONTROLLER] Switched to auto roam (spawn screen) [2016-07-26 17:21:05] [CLIENT][CONTROLLER] Switched to auto roam (spawn screen) [2016-07-26 17:21:05] [CLIENT][CONTROLLER] Switched to auto roam (spawn screen) [2016-07-26 17:21:05] [CLIENT] InternalCallback initializing [2016-07-26 17:21:05] [CLIENT] State initialized. GameMode: SANDBOX [2016-07-26 17:21:05] [CLIENT] Client State and Controller successfully initialized [2016-07-26 17:21:05] ################### ENGINE SETTINGS ########################## [2016-07-26 17:21:05] C_USE_NEW_PLAYER_MODEL_ true [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] CONTROL_HELP false [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] C_MOUSE_BUTTOM_SWITCH false [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] G_RESOLUTION 1920 x 1080 [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] G_FULLSCREEN false [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] G_WINDOWED_BORDERLESS false [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] G_TEXTURE_PACK Default [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] G_TEXTURE_PACK_RESOLUTION 128 [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] G_VSYNCH false [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] G_MULTI_SAMPLE_TARGET 0 [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] G_MULTI_SAMPLE 0 [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] G_GAMMA 1.2 [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] G_FOV 110.0 [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] G_MAX_SEGEMENTSDRAWN 4000 [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] G_NORMAL_MAPPING false [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] G_SHADOWS false [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] G_SHADOW_QUALITY BAREBONE [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] G_SHADOWS_TARGET false [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] G_SHADOW_QUALITY_TARGET BAREBONE [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] G_PROD_BG true [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] G_PROD_BG_QUALITY 2048 [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] G_DRAW_SURROUNDING_GALAXIES_IN_MAP false [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] HIT_INDICATION_NUMBERS_LIFETIME 6.0 [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] PLAYER_SKIN_CREATE [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] PLAYER_SKIN [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] D_LIFETIME_NORM 0 [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] S_SOUND_SYS_ENABLED true [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] S_SOUND_ENABLED true [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] S_SOUND_VOLUME_GLOBAL 10 [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] USE_OPEN_AL_SOUND true [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] N_TRANSMIT_RAW_DEBUG_POSITIONS false [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] C_SELECTED_JOYSTICK -1 [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] ICON_BAKERY_BLOCKSTYLE_ROTATE_DEG -90.0 [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] MOUSE_WHEEL_SENSIBILITY 7.0E-4 [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] BUILD_MODE_SHIFT_SPEED 200.0 [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] ORBITAL_CAM_SPEED 0.5 [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] G_DAMAGE_DISPLAY 2000 [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] G_STAR_COUNT 0 [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] G_VBO_BULKMODE_SIZE 4 [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] G_DRAW_FOG false [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] G_DRAW_BEAMS true [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] G_DRAW_EXHAUST_PLUMS false [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] D_INFO_CONTROLMANAGER false [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] D_INFO_SHADER true [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] T_ENABLE_TEXTURE_BAKER false [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] D_INFO_DRAW_TIMES false [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] D_INFO_DRAW_SPACE_PARTICLE false [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] G_SPACE_PARTICLE false [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] G_DRAW_MOUSE_COLLISION false [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] G_ATMOSPHERE_SHADER normal [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] F_FRAME_BUFFER_USE false [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] G_SHADOW_NEAR_DIST 1.0 [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] G_SHADOW_FAR_DIST 75.0 [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] G_SHADOW_DEPTH_RANGE_NEAR 0.0 [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] G_SHADOW_DEPTH_RANGE_FAR 1.0 [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] G_SHADOW_SPLIT_FAR_0 0.325 [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] G_SHADOW_SPLIT_NEAR_1 0.325 [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] G_SHADOW_SPLIT_FAR_1 0.325 [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] G_SHADOW_SPLIT_NEAR_2 0.325 [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] G_SHADOW_SPLIT_MULT 1.005 [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] G_SHADOW_CROP_MATRIX_MAX -1000.0 [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] G_SHADOW_CROP_MATRIX_MIN 1000.0 [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] G_SHADOW_EXTRA_BACKUP 20.0 [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] G_SHADOW_NEAR_CLIP 0.05 [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] G_SHADOW_SPLIT_RADIUS_ADD_0 0.0 [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] G_SHADOW_SPLIT_RADIUS_ADD_1 10.0 [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] G_SHADOW_SPLIT_RADIUS_ADD_2 0.0 [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] G_SHADOW_SPLIT_RADIUS_ADD_3 0.0 [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] G_SHADOW_SPLIT_ORTHO_FAR_ADDED_0 0.0 [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] G_SHADOW_SPLIT_ORTHO_FAR_ADDED_1 100.0 [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] G_SHADOW_SPLIT_ORTHO_FAR_ADDED_2 0.0 [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] G_SHADOW_SPLIT_ORTHO_FAR_ADDED_3 0.0 [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] G_SHADOW_SPLIT_ORTHO_NEAR_ADDED -100.0 [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] G_SHADOW_ULTRA_FAR_BOUND_ADDED_0 -0.023 [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] G_SHADOW_ULTRA_FAR_BOUND_ADDED_1 -0.002 [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] G_SHADOW_ULTRA_FAR_BOUND_ADDED_2 -0.002 [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] G_SHADOW_OTHER_QUALITY_FAR_BOUND_ADDED_0 -0.023 [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] G_SHADOW_OTHER_QUALITY_FAR_BOUND_ADDED_1 -0.002 [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] G_SHADOW_OTHER_QUALITY_FAR_BOUND_ADDED_2 -0.0 [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] G_SHADOW_FOV_ADDED_RAD 0.2 [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] G_SHADOW_DISPLAY_SHADOW_MAP false [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] G_DRAW_SHIELDS true [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] G_DRAW_WATER true [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] G_DRAW_BACKGOUND false [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] G_WATER_USER_MIPMAPS false [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] E_NAVIGATION_FILTER 493 [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] G_DRAW_ENTITIES true [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] G_FRUSTUM_CULLTING true [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] G_DRAW_EFFECTS true [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] G_SHADER_RELOAD false [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] G_FRAMRATE_FIXED -1 [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] G_SHADERS_ACTIVE true [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] G_DEBUG_DRAW_GRID false [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] G_DEBUG_DRAW_LINES true [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] T_TERRAIN_DRAW true [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] T_TERRAIN_WIREFRAME_DRAW false [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] G_CULLING_ACTIVE true [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] G_TEXTURE_ARRAYS false [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] G_AUTO_NORMALIZATION true [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] G_DRAW_BY_SIDES true [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] G_WIREFRAMED false [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] G_TEXTURE_COMPRESSION_BLOCKS false [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] G_TEXTURE_ARRAY_COMPRESSION true [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] G_TEXTURE_ARRAY_MIPMAP true [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] G_TEXTURE_MIPMAP true [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] G_SHADOWS_VSM false [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] S_PAUSED false [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] S_SETTINGS_SHOW false [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] MINIMAP_MODE LARGE [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] SECTOR_INDICATION_MODE INDICATION_ONLY [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] S_KEY_ALLOW_DUPLICATES true [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] GIF_WIDTH 640 [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] GIF_HEIGHT 640 [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] GIF_FPS 15 [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] GIF_GUI false [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] G_DEBRIS_THRESHOLD_MS 4 [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] S_INITIAL_SETTING Multi Player [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] S_GAME_MODE Sandbox [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] G_BONE_ANIMATION true [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] P_NT_DEBUG_ACTIVE false [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] P_PHYSICS_DEBUG_ACTIVE_OCCLUSION false [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] P_PHYSICS_DEBUG_ACTIVE false [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] P_PHYSICS_DEBUG_MODE 0 [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] G_DEUBG_LINE_DRAWING_ACTIVATED false [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] G_WINDOW_START_POSITION center [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] G_DRAW_GUI_ACTIVE true [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] G_DRAW_NO_OVERLAYS false [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] G_PARTICLE_SORTING true [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] P_PHYSICS_ACTIVATED true [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] G_SMOKE_QUALITY false [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] G_DRAW_STARS false [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] G_DRAW_PASTE_PREVIEW true [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] G_USE_SPRITE_VBO true [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] TUTORIAL_NEW false [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] G_AUTOSELECT_CONTROLLERS true [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] S_INFO_DRAW ALL_INFO [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] G_VBO_FLAG STATIC [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] N_LAG_COMPENSATION true [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] N_IGNORE_SAVED_UPLINK_CREDENTIALS_IN_SINGLEPLAYER true [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] N_SERVERTIME_UPDATE_FREQUENCE 10000 [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] M_TEXTURE_PACK_CONFIG_TOOL ./data/textures/block/Default/64/ [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] G_MIPMAP_LEVEL_MAX 3 [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] M_MOUSE_SENSITIVITY 1.5 [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] G_HIT_INDICATION_SIZE 1.5 [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] F_BLOOM true [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] F_BLOOM_INTENSITY 1.0E-4 [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] S_MOUSE_LOCK true [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] G_DRAW_ADV_BUILDMODE_BLOCK_PREVIEW true [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] G_DRAW_ALL_CONNECTIONS false [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] G_SHOW_PURE_NUMBERS_FOR_SHIELD_AND_POWER false [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] S_FLIP_HOTBAR_MOUSEWHEEL_WITHOUT_CTRL true [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] S_ZOOM_MOUSEWHEEL SLOTS [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] S_MOUSE_SHIP_INVERT false [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] S_MOUSE_ALL_INVERT false [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] S_USE_REGION_SIGNATURE_TEST false [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] G_PREVIEW_TO_BUILD_BLOCK true [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] S_EXIT_ON_ESC false [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] G_USE_HIGH_QUALITY_ACKGROUND false [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] G_DRAW_POPUPS true [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] G_USE_VBO_MAP true [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] G_DRAW_JUMP_OVERLAY true [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] G_MAG_FILTER_LINEAR_BLOCKS false [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] G_MAG_FILTER_LINEAR_GUI false [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] G_MAX_BEAMS 4096 [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] SEGMENT_REQUEST_BATCH 32 [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] CLIENT_BUFFER_SIZE 65536 [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] ICON_BAKERY_SINGLE_RESOLUTION 150 [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] G_RAYTRACE_COUNT 64 [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] ICON_BAKERY_SINGLE_ICONS false [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] G_MUST_CONFIRM_DETACHEMENT_AT_SPEED 50.0 [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] G_USE_SHADER4 true [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] O_OCULUS_RENDERING false [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] G_USE_VERTEX_LIGHTING_ONLY false [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] CLIENT_TRAFFIC_CLASS true [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] G_DRAW_SELECTED_BLOCK_WOBBLE true [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] G_USE_TWO_COMPENENT_SHADER false [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] A_FORCE_AUTHENTICATION_METHOD -1 [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] MIN_FFA 2 [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] B_UNDO_REDO_MAX 30 [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] N_ARTIFICIAL_DELAY 0 [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] SEGMENT_PIECE_QUEUE_SINGLEPLAYER 32767 [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] G_MAX_MISSILE_TRAILS 128 [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] G_USE_OCCLUSION_CULLING false [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] C_AUTOASSIGN_WEAPON_SLOTS true [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] G_DRAW_NT_STATS_OVERLAY false [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] CLIENT_CUSTOM_TEXTURE_PATH ./customBlockTextures [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] SECRET none [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] LIMIT_FPS_UNFOCUS true [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] GUI_USE_DISPLAY_LISTS false [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] USE_GL_MULTI_DRAWARRAYS false [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] USE_GL_MULTI_DRAWARRAYS_INITIAL_SET false [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] CHAT_CLOSE_ON_ENTER true [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] A_FORCE_LOCAL_SAVE_ENABLED_IN_SINGLE_PLAYER false [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] G_SHIP_INFO_ZOOM 2 [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] G_SINGLEPLAYER_CREATIVE_MODE false [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] G_DRAW_LAG_OBJECTS_IN_HUD false [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] G_SHOW_SYMMETRY_PLANES true [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] LANGUAGE_PACK english [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] LANGUAGE_PACK_ASSIGNED true [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] DELETE_SEVER_DATABASE_ON_STARTUP false [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] G_BASIC_SELECTION_BOX false [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] OFFLINE_PLAYER_NAME spunkie [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] ONLINE_PLAYER_NAME spunkie [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] SERVERLIST_COMPATIBLE true [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] SERVERLIST_RESPONSIVE true [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] SERVERLIST_FAVORITES false [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] SERVERLIST_CUSTOMS false [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] CUBE_LIGHT_NORMALIZER_NEW_M true [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] SERVERLIST_LAST_SERVER_USED [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] LAST_GAME SP;1;4242;spunkie [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] PLAY_INTRO true [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] SUBTITLES true [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] TUTORIAL_BUTTON_BLINKING true [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] TUTORIAL_PLAY_INTRO false [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] TUTORIAL_WATCHED fundamentals; [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] USE_INTEGER_VERTICES true [2016-07-26 17:21:05] ---------------------------------------------------------------- [2016-07-26 17:21:05] LOD_DISTANCE_IN_THRESHOLD 80.0 [2016-07-26 17:21:05] ################### /ENGINE SETTINGS ######################### [2016-07-26 17:21:05] [CLIENT] DISPOSING CONNECTION DIALOG [2016-07-26 17:21:05] [CLIENT] disposing connection dialog: null [2016-07-26 17:21:05] [CLIENT] GRAPHICS CONTEXT: obfuscated.ayX@55706293 [2016-07-26 17:21:05] [RESOURCE] EQUEUING ALL RESOURCES! [2016-07-26 17:21:05] [RESOURCE] EQUEUING ALL RESOURCES! [2016-07-26 17:21:05] [PARSER] not parsed: idlingFloating [2016-07-26 17:21:05] [PARSER] not parsed: idlingGravity [2016-07-26 17:21:05] [PARSER] not parsed: dancingGravity [2016-07-26 17:21:05] [PARSER] not parsed: movingJumpingJumpUp [2016-07-26 17:21:05] [PARSER] not parsed: movingJumpingJumpDown [2016-07-26 17:21:05] [PARSER] not parsed: movingFallingStandard [2016-07-26 17:21:05] [PARSER] not parsed: movingFallingLedge [2016-07-26 17:21:05] [PARSER] not parsed: movingLandingShortFall [2016-07-26 17:21:05] [PARSER] not parsed: movingLandingMiddleFall [2016-07-26 17:21:05] [PARSER] not parsed: movingLandingLongFall [2016-07-26 17:21:05] [PARSER] not parsed: movingNoGravityGravToNoGrav [2016-07-26 17:21:05] [PARSER] not parsed: movingNoGravityNoGravToGrav [2016-07-26 17:21:05] [PARSER] not parsed: movingNoGravityFloatMoveN [2016-07-26 17:21:05] [PARSER] not parsed: movingNoGravityFloatMoveS [2016-07-26 17:21:05] [PARSER] not parsed: movingNoGravityFloatMoveUp [2016-07-26 17:21:05] [PARSER] not parsed: movingNoGravityFloatMoveDown [2016-07-26 17:21:05] [PARSER] not parsed: movingNoGravityFloatRot [2016-07-26 17:21:05] [PARSER] not parsed: movingNoGravityFloatHit [2016-07-26 17:21:05] [PARSER] not parsed: movingNoGravityFloatDeath [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootCrawling [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootCrawlingNorth [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootCrawlingSouth [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootCrawlingWest [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootCrawlingEast [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootCrawlingNorthEast [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootCrawlingNorthWest [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootCrawlingSouthWest [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootCrawlingSouthEast [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootSlowWalking [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootSlowWalkingNorth [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootSlowWalkingSouth [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootSlowWalkingWest [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootSlowWalkingEast [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootSlowWalkingNorthEast [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootSlowWalkingNorthWest [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootSlowWalkingSouthWest [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootSlowWalkingSouthEast [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootWalking [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootWalkingNorth [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootWalkingSouth [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootWalkingWest [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootWalkingEast [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootWalkingNorthEast [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootWalkingNorthWest [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootWalkingSouthWest [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootWalkingSouthEast [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootRunning [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootRunningNorth [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootRunningSouth [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootRunningWest [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootRunningEast [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootRunningNorthEast [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootRunningNorthWest [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootRunningSouthWest [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootRunningSouthEast [2016-07-26 17:21:05] [PARSER] not parsed: upperBodyGun [2016-07-26 17:21:05] [PARSER] not parsed: upperBodyGunIdle [2016-07-26 17:21:05] [PARSER] not parsed: upperBodyGunIdleIn [2016-07-26 17:21:05] [PARSER] not parsed: upperBodyGunDraw [2016-07-26 17:21:05] [PARSER] not parsed: upperBodyGunAway [2016-07-26 17:21:05] [PARSER] not parsed: upperBodyGunFire [2016-07-26 17:21:05] [PARSER] not parsed: upperBodyGunFireHeavy [2016-07-26 17:21:05] [PARSER] not parsed: upperBodyGunMeelee [2016-07-26 17:21:05] [PARSER] not parsed: upperBodyFabricator [2016-07-26 17:21:05] [PARSER] not parsed: upperBodyFabricatorIdle [2016-07-26 17:21:05] [PARSER] not parsed: upperBodyFabricatorDraw [2016-07-26 17:21:05] [PARSER] not parsed: upperBodyFabricatorAway [2016-07-26 17:21:05] [PARSER] not parsed: upperBodyFabricatorFire [2016-07-26 17:21:05] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-07-26 17:21:05] [PARSER] not parsed: attacking [2016-07-26 17:21:05] [PARSER] not parsed: attackingMeelee [2016-07-26 17:21:05] [PARSER] not parsed: attackingMeeleeFloating [2016-07-26 17:21:05] [PARSER] not parsed: attackingMeeleeGravity [2016-07-26 17:21:05] [PARSER] not parsed: death [2016-07-26 17:21:05] [PARSER] not parsed: deathFloating [2016-07-26 17:21:05] [PARSER] not parsed: deathGravity [2016-07-26 17:21:05] [PARSER] not parsed: sitting [2016-07-26 17:21:05] [PARSER] not parsed: sittingBlock [2016-07-26 17:21:05] [PARSER] not parsed: sittingBlockNoFloor [2016-07-26 17:21:05] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-07-26 17:21:05] [PARSER] not parsed: sittingBlockFloor [2016-07-26 17:21:05] [PARSER] not parsed: sittingBlockFloorIdle [2016-07-26 17:21:05] [PARSER] not parsed: sittingWedge [2016-07-26 17:21:05] [PARSER] not parsed: sittingWedgeNoFloor [2016-07-26 17:21:05] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-07-26 17:21:05] [PARSER] not parsed: sittingWedgeFloor [2016-07-26 17:21:05] [PARSER] not parsed: sittingWedgeFloorIdle [2016-07-26 17:21:05] [PARSER] not parsed: hit [2016-07-26 17:21:05] [PARSER] not parsed: hitSmall [2016-07-26 17:21:05] [PARSER] not parsed: hitSmallFloating [2016-07-26 17:21:05] [PARSER] not parsed: hitSmallGravity [2016-07-26 17:21:05] [PARSER] not parsed: salutes [2016-07-26 17:21:05] [PARSER] not parsed: salutesSalute [2016-07-26 17:21:05] [PARSER] not parsed: talk [2016-07-26 17:21:05] [PARSER] not parsed: talkSalute [2016-07-26 17:21:05] [PARSER] not parsed: helmet [2016-07-26 17:21:05] [PARSER] not parsed: helmetOn [2016-07-26 17:21:05] [PARSER] not parsed: helmetOff [2016-07-26 17:21:05] [PARSER] not parsed: idlingFloating [2016-07-26 17:21:05] [PARSER] not parsed: idlingGravity [2016-07-26 17:21:05] [PARSER] not parsed: dancingGravity [2016-07-26 17:21:05] [PARSER] not parsed: movingJumpingJumpUp [2016-07-26 17:21:05] [PARSER] not parsed: movingJumpingJumpDown [2016-07-26 17:21:05] [PARSER] not parsed: movingFallingStandard [2016-07-26 17:21:05] [PARSER] not parsed: movingFallingLedge [2016-07-26 17:21:05] [PARSER] not parsed: movingLandingShortFall [2016-07-26 17:21:05] [PARSER] not parsed: movingLandingMiddleFall [2016-07-26 17:21:05] [PARSER] not parsed: movingLandingLongFall [2016-07-26 17:21:05] [PARSER] not parsed: movingNoGravityGravToNoGrav [2016-07-26 17:21:05] [PARSER] not parsed: movingNoGravityNoGravToGrav [2016-07-26 17:21:05] [PARSER] not parsed: movingNoGravityFloatMoveN [2016-07-26 17:21:05] [PARSER] not parsed: movingNoGravityFloatMoveS [2016-07-26 17:21:05] [PARSER] not parsed: movingNoGravityFloatMoveUp [2016-07-26 17:21:05] [PARSER] not parsed: movingNoGravityFloatMoveDown [2016-07-26 17:21:05] [PARSER] not parsed: movingNoGravityFloatRot [2016-07-26 17:21:05] [PARSER] not parsed: movingNoGravityFloatHit [2016-07-26 17:21:05] [PARSER] not parsed: movingNoGravityFloatDeath [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootCrawling [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootCrawlingNorth [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootCrawlingSouth [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootCrawlingWest [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootCrawlingEast [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootCrawlingNorthEast [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootCrawlingNorthWest [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootCrawlingSouthWest [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootCrawlingSouthEast [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootSlowWalking [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootSlowWalkingNorth [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootSlowWalkingSouth [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootSlowWalkingWest [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootSlowWalkingEast [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootSlowWalkingNorthEast [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootSlowWalkingNorthWest [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootSlowWalkingSouthWest [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootSlowWalkingSouthEast [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootWalking [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootWalkingNorth [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootWalkingSouth [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootWalkingWest [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootWalkingEast [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootWalkingNorthEast [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootWalkingNorthWest [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootWalkingSouthWest [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootWalkingSouthEast [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootRunning [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootRunningNorth [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootRunningSouth [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootRunningWest [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootRunningEast [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootRunningNorthEast [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootRunningNorthWest [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootRunningSouthWest [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootRunningSouthEast [2016-07-26 17:21:05] [PARSER] not parsed: upperBodyGun [2016-07-26 17:21:05] [PARSER] not parsed: upperBodyGunIdle [2016-07-26 17:21:05] [PARSER] not parsed: upperBodyGunIdleIn [2016-07-26 17:21:05] [PARSER] not parsed: upperBodyGunDraw [2016-07-26 17:21:05] [PARSER] not parsed: upperBodyGunAway [2016-07-26 17:21:05] [PARSER] not parsed: upperBodyGunFire [2016-07-26 17:21:05] [PARSER] not parsed: upperBodyGunFireHeavy [2016-07-26 17:21:05] [PARSER] not parsed: upperBodyGunMeelee [2016-07-26 17:21:05] [PARSER] not parsed: upperBodyFabricator [2016-07-26 17:21:05] [PARSER] not parsed: upperBodyFabricatorIdle [2016-07-26 17:21:05] [PARSER] not parsed: upperBodyFabricatorDraw [2016-07-26 17:21:05] [PARSER] not parsed: upperBodyFabricatorAway [2016-07-26 17:21:05] [PARSER] not parsed: upperBodyFabricatorFire [2016-07-26 17:21:05] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-07-26 17:21:05] [PARSER] not parsed: attacking [2016-07-26 17:21:05] [PARSER] not parsed: attackingMeelee [2016-07-26 17:21:05] [PARSER] not parsed: attackingMeeleeFloating [2016-07-26 17:21:05] [PARSER] not parsed: attackingMeeleeGravity [2016-07-26 17:21:05] [PARSER] not parsed: death [2016-07-26 17:21:05] [PARSER] not parsed: deathFloating [2016-07-26 17:21:05] [PARSER] not parsed: deathGravity [2016-07-26 17:21:05] [PARSER] not parsed: sitting [2016-07-26 17:21:05] [PARSER] not parsed: sittingBlock [2016-07-26 17:21:05] [PARSER] not parsed: sittingBlockNoFloor [2016-07-26 17:21:05] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-07-26 17:21:05] [PARSER] not parsed: sittingBlockFloor [2016-07-26 17:21:05] [PARSER] not parsed: sittingBlockFloorIdle [2016-07-26 17:21:05] [PARSER] not parsed: sittingWedge [2016-07-26 17:21:05] [PARSER] not parsed: sittingWedgeNoFloor [2016-07-26 17:21:05] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-07-26 17:21:05] [PARSER] not parsed: sittingWedgeFloor [2016-07-26 17:21:05] [PARSER] not parsed: sittingWedgeFloorIdle [2016-07-26 17:21:05] [PARSER] not parsed: hit [2016-07-26 17:21:05] [PARSER] not parsed: hitSmall [2016-07-26 17:21:05] [PARSER] not parsed: hitSmallFloating [2016-07-26 17:21:05] [PARSER] not parsed: hitSmallGravity [2016-07-26 17:21:05] [PARSER] not parsed: salutes [2016-07-26 17:21:05] [PARSER] not parsed: salutesSalute [2016-07-26 17:21:05] [PARSER] not parsed: talk [2016-07-26 17:21:05] [PARSER] not parsed: talkSalute [2016-07-26 17:21:05] [PARSER] not parsed: helmet [2016-07-26 17:21:05] [PARSER] not parsed: helmetOn [2016-07-26 17:21:05] [PARSER] not parsed: helmetOff [2016-07-26 17:21:05] [PARSER] not parsed: movingFallingStandard [2016-07-26 17:21:05] [PARSER] not parsed: movingFallingLedge [2016-07-26 17:21:05] [PARSER] not parsed: movingLandingShortFall [2016-07-26 17:21:05] [PARSER] not parsed: movingLandingMiddleFall [2016-07-26 17:21:05] [PARSER] not parsed: movingLandingLongFall [2016-07-26 17:21:05] [PARSER] not parsed: upperBodyGun [2016-07-26 17:21:05] [PARSER] not parsed: upperBodyGunIdle [2016-07-26 17:21:05] [PARSER] not parsed: upperBodyGunIdleIn [2016-07-26 17:21:05] [PARSER] not parsed: upperBodyGunDraw [2016-07-26 17:21:05] [PARSER] not parsed: upperBodyGunAway [2016-07-26 17:21:05] [PARSER] not parsed: upperBodyGunFire [2016-07-26 17:21:05] [PARSER] not parsed: upperBodyGunFireHeavy [2016-07-26 17:21:05] [PARSER] not parsed: upperBodyGunMeelee [2016-07-26 17:21:05] [PARSER] not parsed: upperBodyFabricator [2016-07-26 17:21:05] [PARSER] not parsed: upperBodyFabricatorIdle [2016-07-26 17:21:05] [PARSER] not parsed: upperBodyFabricatorDraw [2016-07-26 17:21:05] [PARSER] not parsed: upperBodyFabricatorAway [2016-07-26 17:21:05] [PARSER] not parsed: upperBodyFabricatorFire [2016-07-26 17:21:05] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-07-26 17:21:05] [PARSER] not parsed: attacking [2016-07-26 17:21:05] [PARSER] not parsed: attackingMeelee [2016-07-26 17:21:05] [PARSER] not parsed: attackingMeeleeFloating [2016-07-26 17:21:05] [PARSER] not parsed: attackingMeeleeGravity [2016-07-26 17:21:05] [PARSER] not parsed: death [2016-07-26 17:21:05] [PARSER] not parsed: deathFloating [2016-07-26 17:21:05] [PARSER] not parsed: deathGravity [2016-07-26 17:21:05] [PARSER] not parsed: sitting [2016-07-26 17:21:05] [PARSER] not parsed: sittingBlock [2016-07-26 17:21:05] [PARSER] not parsed: sittingBlockNoFloor [2016-07-26 17:21:05] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-07-26 17:21:05] [PARSER] not parsed: sittingBlockFloor [2016-07-26 17:21:05] [PARSER] not parsed: sittingBlockFloorIdle [2016-07-26 17:21:05] [PARSER] not parsed: sittingWedge [2016-07-26 17:21:05] [PARSER] not parsed: sittingWedgeNoFloor [2016-07-26 17:21:05] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-07-26 17:21:05] [PARSER] not parsed: sittingWedgeFloor [2016-07-26 17:21:05] [PARSER] not parsed: sittingWedgeFloorIdle [2016-07-26 17:21:05] [PARSER] not parsed: hit [2016-07-26 17:21:05] [PARSER] not parsed: hitSmall [2016-07-26 17:21:05] [PARSER] not parsed: hitSmallFloating [2016-07-26 17:21:05] [PARSER] not parsed: hitSmallGravity [2016-07-26 17:21:05] [PARSER] not parsed: salutes [2016-07-26 17:21:05] [PARSER] not parsed: salutesSalute [2016-07-26 17:21:05] [PARSER] not parsed: talk [2016-07-26 17:21:05] [PARSER] not parsed: talkSalute [2016-07-26 17:21:05] [PARSER] not parsed: helmet [2016-07-26 17:21:05] [PARSER] not parsed: helmetOn [2016-07-26 17:21:05] [PARSER] not parsed: helmetOff [2016-07-26 17:21:05] [RESOURCE] ENQUEING 3D MODELS -36 [2016-07-26 17:21:05] [CLIENT] AFTER GRAPHICS RUN! [2016-07-26 17:21:05] [CLIENT] REMOVING CONNECTION DIALOG [2016-07-26 17:21:05] [PARSER] not parsed: idlingFloating [2016-07-26 17:21:05] [PARSER] not parsed: idlingGravity [2016-07-26 17:21:05] [PARSER] not parsed: dancingGravity [2016-07-26 17:21:05] [PARSER] not parsed: movingJumpingJumpUp [2016-07-26 17:21:05] [PARSER] not parsed: movingJumpingJumpDown [2016-07-26 17:21:05] [PARSER] not parsed: movingFallingStandard [2016-07-26 17:21:05] [PARSER] not parsed: movingFallingLedge [2016-07-26 17:21:05] [PARSER] not parsed: movingLandingShortFall [2016-07-26 17:21:05] [PARSER] not parsed: movingLandingMiddleFall [2016-07-26 17:21:05] [PARSER] not parsed: movingLandingLongFall [2016-07-26 17:21:05] [PARSER] not parsed: movingNoGravityGravToNoGrav [2016-07-26 17:21:05] [PARSER] not parsed: movingNoGravityNoGravToGrav [2016-07-26 17:21:05] [PARSER] not parsed: movingNoGravityFloatMoveN [2016-07-26 17:21:05] [PARSER] not parsed: movingNoGravityFloatMoveS [2016-07-26 17:21:05] [PARSER] not parsed: movingNoGravityFloatMoveUp [2016-07-26 17:21:05] [PARSER] not parsed: movingNoGravityFloatMoveDown [2016-07-26 17:21:05] [PARSER] not parsed: movingNoGravityFloatRot [2016-07-26 17:21:05] [PARSER] not parsed: movingNoGravityFloatHit [2016-07-26 17:21:05] [PARSER] not parsed: movingNoGravityFloatDeath [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootCrawling [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootCrawlingNorth [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootCrawlingSouth [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootCrawlingWest [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootCrawlingEast [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootCrawlingNorthEast [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootCrawlingNorthWest [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootCrawlingSouthWest [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootCrawlingSouthEast [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootSlowWalking [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootSlowWalkingNorth [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootSlowWalkingSouth [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootSlowWalkingWest [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootSlowWalkingEast [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootSlowWalkingNorthEast [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootSlowWalkingNorthWest [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootSlowWalkingSouthWest [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootSlowWalkingSouthEast [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootWalking [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootWalkingNorth [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootWalkingSouth [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootWalkingWest [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootWalkingEast [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootWalkingNorthEast [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootWalkingNorthWest [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootWalkingSouthWest [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootWalkingSouthEast [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootRunning [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootRunningNorth [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootRunningSouth [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootRunningWest [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootRunningEast [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootRunningNorthEast [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootRunningNorthWest [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootRunningSouthWest [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootRunningSouthEast [2016-07-26 17:21:05] [PARSER] not parsed: upperBodyGun [2016-07-26 17:21:05] [PARSER] not parsed: upperBodyGunIdle [2016-07-26 17:21:05] [PARSER] not parsed: upperBodyGunIdleIn [2016-07-26 17:21:05] [PARSER] not parsed: upperBodyGunDraw [2016-07-26 17:21:05] [PARSER] not parsed: upperBodyGunAway [2016-07-26 17:21:05] [PARSER] not parsed: upperBodyGunFire [2016-07-26 17:21:05] [PARSER] not parsed: upperBodyGunFireHeavy [2016-07-26 17:21:05] [PARSER] not parsed: upperBodyGunMeelee [2016-07-26 17:21:05] [PARSER] not parsed: upperBodyFabricator [2016-07-26 17:21:05] [PARSER] not parsed: upperBodyFabricatorIdle [2016-07-26 17:21:05] [PARSER] not parsed: upperBodyFabricatorDraw [2016-07-26 17:21:05] [PARSER] not parsed: upperBodyFabricatorAway [2016-07-26 17:21:05] [PARSER] not parsed: upperBodyFabricatorFire [2016-07-26 17:21:05] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-07-26 17:21:05] [PARSER] not parsed: attacking [2016-07-26 17:21:05] [PARSER] not parsed: attackingMeelee [2016-07-26 17:21:05] [PARSER] not parsed: attackingMeeleeFloating [2016-07-26 17:21:05] [PARSER] not parsed: attackingMeeleeGravity [2016-07-26 17:21:05] [PARSER] not parsed: death [2016-07-26 17:21:05] [PARSER] not parsed: deathFloating [2016-07-26 17:21:05] [PARSER] not parsed: deathGravity [2016-07-26 17:21:05] [PARSER] not parsed: sitting [2016-07-26 17:21:05] [PARSER] not parsed: sittingBlock [2016-07-26 17:21:05] [PARSER] not parsed: sittingBlockNoFloor [2016-07-26 17:21:05] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-07-26 17:21:05] [PARSER] not parsed: sittingBlockFloor [2016-07-26 17:21:05] [PARSER] not parsed: sittingBlockFloorIdle [2016-07-26 17:21:05] [PARSER] not parsed: sittingWedge [2016-07-26 17:21:05] [PARSER] not parsed: sittingWedgeNoFloor [2016-07-26 17:21:05] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-07-26 17:21:05] [PARSER] not parsed: sittingWedgeFloor [2016-07-26 17:21:05] [PARSER] not parsed: sittingWedgeFloorIdle [2016-07-26 17:21:05] [PARSER] not parsed: hit [2016-07-26 17:21:05] [PARSER] not parsed: hitSmall [2016-07-26 17:21:05] [PARSER] not parsed: hitSmallFloating [2016-07-26 17:21:05] [PARSER] not parsed: hitSmallGravity [2016-07-26 17:21:05] [PARSER] not parsed: salutes [2016-07-26 17:21:05] [PARSER] not parsed: salutesSalute [2016-07-26 17:21:05] [PARSER] not parsed: talk [2016-07-26 17:21:05] [PARSER] not parsed: talkSalute [2016-07-26 17:21:05] [PARSER] not parsed: helmet [2016-07-26 17:21:05] [PARSER] not parsed: helmetOn [2016-07-26 17:21:05] [PARSER] not parsed: helmetOff [2016-07-26 17:21:05] [PARSER] not parsed: idlingFloating [2016-07-26 17:21:05] [PARSER] not parsed: idlingGravity [2016-07-26 17:21:05] [PARSER] not parsed: dancingGravity [2016-07-26 17:21:05] [PARSER] not parsed: movingJumpingJumpUp [2016-07-26 17:21:05] [PARSER] not parsed: movingJumpingJumpDown [2016-07-26 17:21:05] [PARSER] not parsed: movingFallingStandard [2016-07-26 17:21:05] [PARSER] not parsed: movingFallingLedge [2016-07-26 17:21:05] [PARSER] not parsed: movingLandingShortFall [2016-07-26 17:21:05] [PARSER] not parsed: movingLandingMiddleFall [2016-07-26 17:21:05] [PARSER] not parsed: movingLandingLongFall [2016-07-26 17:21:05] [PARSER] not parsed: movingNoGravityGravToNoGrav [2016-07-26 17:21:05] [PARSER] not parsed: movingNoGravityNoGravToGrav [2016-07-26 17:21:05] [PARSER] not parsed: movingNoGravityFloatMoveN [2016-07-26 17:21:05] [PARSER] not parsed: movingNoGravityFloatMoveS [2016-07-26 17:21:05] [PARSER] not parsed: movingNoGravityFloatMoveUp [2016-07-26 17:21:05] [PARSER] not parsed: movingNoGravityFloatMoveDown [2016-07-26 17:21:05] [PARSER] not parsed: movingNoGravityFloatRot [2016-07-26 17:21:05] [PARSER] not parsed: movingNoGravityFloatHit [2016-07-26 17:21:05] [PARSER] not parsed: movingNoGravityFloatDeath [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootCrawling [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootCrawlingNorth [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootCrawlingSouth [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootCrawlingWest [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootCrawlingEast [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootCrawlingNorthEast [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootCrawlingNorthWest [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootCrawlingSouthWest [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootCrawlingSouthEast [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootSlowWalking [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootSlowWalkingNorth [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootSlowWalkingSouth [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootSlowWalkingWest [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootSlowWalkingEast [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootSlowWalkingNorthEast [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootSlowWalkingNorthWest [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootSlowWalkingSouthWest [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootSlowWalkingSouthEast [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootWalking [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootWalkingNorth [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootWalkingSouth [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootWalkingWest [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootWalkingEast [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootWalkingNorthEast [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootWalkingNorthWest [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootWalkingSouthWest [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootWalkingSouthEast [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootRunning [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootRunningNorth [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootRunningSouth [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootRunningWest [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootRunningEast [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootRunningNorthEast [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootRunningNorthWest [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootRunningSouthWest [2016-07-26 17:21:05] [PARSER] not parsed: movingByFootRunningSouthEast [2016-07-26 17:21:05] [PARSER] not parsed: upperBodyGun [2016-07-26 17:21:05] [PARSER] not parsed: upperBodyGunIdle [2016-07-26 17:21:05] [PARSER] not parsed: upperBodyGunIdleIn [2016-07-26 17:21:05] [PARSER] not parsed: upperBodyGunDraw [2016-07-26 17:21:05] [PARSER] not parsed: upperBodyGunAway [2016-07-26 17:21:05] [PARSER] not parsed: upperBodyGunFire [2016-07-26 17:21:05] [PARSER] not parsed: upperBodyGunFireHeavy [2016-07-26 17:21:05] [PARSER] not parsed: upperBodyGunMeelee [2016-07-26 17:21:05] [PARSER] not parsed: upperBodyFabricator [2016-07-26 17:21:05] [PARSER] not parsed: upperBodyFabricatorIdle [2016-07-26 17:21:05] [PARSER] not parsed: upperBodyFabricatorDraw [2016-07-26 17:21:05] [PARSER] not parsed: upperBodyFabricatorAway [2016-07-26 17:21:05] [PARSER] not parsed: upperBodyFabricatorFire [2016-07-26 17:21:05] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-07-26 17:21:05] [PARSER] not parsed: attacking [2016-07-26 17:21:05] [PARSER] not parsed: attackingMeelee [2016-07-26 17:21:05] [PARSER] not parsed: attackingMeeleeFloating [2016-07-26 17:21:05] [PARSER] not parsed: attackingMeeleeGravity [2016-07-26 17:21:05] [PARSER] not parsed: death [2016-07-26 17:21:05] [PARSER] not parsed: deathFloating [2016-07-26 17:21:05] [PARSER] not parsed: deathGravity [2016-07-26 17:21:05] [PARSER] not parsed: sitting [2016-07-26 17:21:05] [PARSER] not parsed: sittingBlock [2016-07-26 17:21:05] [PARSER] not parsed: sittingBlockNoFloor [2016-07-26 17:21:05] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-07-26 17:21:05] [PARSER] not parsed: sittingBlockFloor [2016-07-26 17:21:05] [PARSER] not parsed: sittingBlockFloorIdle [2016-07-26 17:21:05] [PARSER] not parsed: sittingWedge [2016-07-26 17:21:05] [PARSER] not parsed: sittingWedgeNoFloor [2016-07-26 17:21:05] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-07-26 17:21:05] [PARSER] not parsed: sittingWedgeFloor [2016-07-26 17:21:05] [PARSER] not parsed: sittingWedgeFloorIdle [2016-07-26 17:21:05] [PARSER] not parsed: hit [2016-07-26 17:21:05] [PARSER] not parsed: hitSmall [2016-07-26 17:21:05] [PARSER] not parsed: hitSmallFloating [2016-07-26 17:21:05] [PARSER] not parsed: hitSmallGravity [2016-07-26 17:21:05] [PARSER] not parsed: salutes [2016-07-26 17:21:05] [PARSER] not parsed: salutesSalute [2016-07-26 17:21:05] [PARSER] not parsed: talk [2016-07-26 17:21:05] [PARSER] not parsed: talkSalute [2016-07-26 17:21:05] [PARSER] not parsed: helmet [2016-07-26 17:21:05] [PARSER] not parsed: helmetOn [2016-07-26 17:21:05] [PARSER] not parsed: helmetOff [2016-07-26 17:21:05] [PARSER] not parsed: movingFallingStandard [2016-07-26 17:21:05] [PARSER] not parsed: movingFallingLedge [2016-07-26 17:21:05] [PARSER] not parsed: movingLandingShortFall [2016-07-26 17:21:05] [PARSER] not parsed: movingLandingMiddleFall [2016-07-26 17:21:05] [PARSER] not parsed: movingLandingLongFall [2016-07-26 17:21:05] [PARSER] not parsed: upperBodyGun [2016-07-26 17:21:05] [PARSER] not parsed: upperBodyGunIdle [2016-07-26 17:21:05] [PARSER] not parsed: upperBodyGunIdleIn [2016-07-26 17:21:05] [PARSER] not parsed: upperBodyGunDraw [2016-07-26 17:21:05] [PARSER] not parsed: upperBodyGunAway [2016-07-26 17:21:05] [PARSER] not parsed: upperBodyGunFire [2016-07-26 17:21:05] [PARSER] not parsed: upperBodyGunFireHeavy [2016-07-26 17:21:05] [PARSER] not parsed: upperBodyGunMeelee [2016-07-26 17:21:05] [PARSER] not parsed: upperBodyFabricator [2016-07-26 17:21:05] [PARSER] not parsed: upperBodyFabricatorIdle [2016-07-26 17:21:05] [PARSER] not parsed: upperBodyFabricatorDraw [2016-07-26 17:21:05] [PARSER] not parsed: upperBodyFabricatorAway [2016-07-26 17:21:05] [PARSER] not parsed: upperBodyFabricatorFire [2016-07-26 17:21:05] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-07-26 17:21:05] [PARSER] not parsed: attacking [2016-07-26 17:21:05] [PARSER] not parsed: attackingMeelee [2016-07-26 17:21:05] [PARSER] not parsed: attackingMeeleeFloating [2016-07-26 17:21:05] [PARSER] not parsed: attackingMeeleeGravity [2016-07-26 17:21:05] [PARSER] not parsed: death [2016-07-26 17:21:05] [PARSER] not parsed: deathFloating [2016-07-26 17:21:05] [PARSER] not parsed: deathGravity [2016-07-26 17:21:05] [PARSER] not parsed: sitting [2016-07-26 17:21:05] [PARSER] not parsed: sittingBlock [2016-07-26 17:21:05] [PARSER] not parsed: sittingBlockNoFloor [2016-07-26 17:21:05] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-07-26 17:21:05] [PARSER] not parsed: sittingBlockFloor [2016-07-26 17:21:05] [PARSER] not parsed: sittingBlockFloorIdle [2016-07-26 17:21:05] [PARSER] not parsed: sittingWedge [2016-07-26 17:21:05] [PARSER] not parsed: sittingWedgeNoFloor [2016-07-26 17:21:05] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-07-26 17:21:05] [PARSER] not parsed: sittingWedgeFloor [2016-07-26 17:21:05] [PARSER] not parsed: sittingWedgeFloorIdle [2016-07-26 17:21:05] [PARSER] not parsed: hit [2016-07-26 17:21:05] [PARSER] not parsed: hitSmall [2016-07-26 17:21:05] [PARSER] not parsed: hitSmallFloating [2016-07-26 17:21:05] [PARSER] not parsed: hitSmallGravity [2016-07-26 17:21:05] [PARSER] not parsed: salutes [2016-07-26 17:21:05] [PARSER] not parsed: salutesSalute [2016-07-26 17:21:05] [PARSER] not parsed: talk [2016-07-26 17:21:05] [PARSER] not parsed: talkSalute [2016-07-26 17:21:05] [PARSER] not parsed: helmet [2016-07-26 17:21:05] [PARSER] not parsed: helmetOn [2016-07-26 17:21:05] [PARSER] not parsed: helmetOff [2016-07-26 17:21:05] [RESOURCE] ENQUEING 3D MODELS -35 [2016-07-26 17:21:05] ############## LOADING RESOURCE FONT [2016-07-26 17:21:06] ############## DONE IN 1011 ms [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE FONT [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE ai-panel-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE bar-4x1-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE bars [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE box [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE build-icons-00-16x16-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE build-icons-01-16x16-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE build-icons-02-16x16-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE build-icons-extra-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE buttons-8x8-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE catalog-panel-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE crosshair-build-c-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE crosshair-c-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE crosshair-hit-c-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE crosshair-missile-c-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE crosshair-simple-c-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE cubaton-counts-4x4-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE cubaton-sprites-4x4-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE detail [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE detail_normal [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE dirtlense [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE dust [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE energy_tex [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE faction-personal-panel-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE flare [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE fontset-standard [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/tools-16x16-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 16px Center_Case-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 16px Horizontal-1x8-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 16px Scanlines-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 16px Stars-1x4-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 16px Vertical-8x1-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 16px-1x4-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 16px-8x8-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 32px Center SBFalse [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 32px Center SBFTrue [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 32px Corners-8x8-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 32px Vertical-8x1-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 32px-horizontals-1x32-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Center_Background-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Center_Button-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Center_Filter-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Center_Foreground-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Center_PopUp-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Center_Progress-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Center_Textbox-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Corners-8x8-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Horizontal-1x16-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Notification-gui- copy [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Tooltip-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Vertical-32x1-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI_MainTheme-2x2-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI_MainThemeBg-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI_MainThemeLeftRight-1x2-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI_MainThemeTopBottom-2x1-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE ai-panel-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE bar-4x1-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE bars [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE box [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE build-icons-00-16x16-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE build-icons-01-16x16-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE build-icons-02-16x16-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE build-icons-extra-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE buttons-8x8-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE catalog-panel-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE crosshair-build-c-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE crosshair-c-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE crosshair-hit-c-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE crosshair-missile-c-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE crosshair-simple-c-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE cubaton-counts-4x4-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE cubaton-sprites-4x4-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE detail [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE detail_normal [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE dirtlense [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE dust [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE energy_tex [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE faction-personal-panel-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE flare [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE fontset-standard [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/tools-16x16-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 16px Center_Case-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 16px Horizontal-1x8-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 16px Scanlines-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 16px Stars-1x4-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 16px Vertical-8x1-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 16px-8x8-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 32px Center SBFalse [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 32px Center SBFTrue [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 32px Corners-8x8-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 32px Vertical-8x1-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 32px-horizontals-1x32-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Center_Background-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Center_Button-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Center_Filter-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Center_Foreground-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Center_PopUp-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Center_Progress-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Center_Textbox-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Corners-8x8-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Horizontal-1x16-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Notification-gui- copy [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Tooltip-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Vertical-32x1-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI_MainTheme-2x2-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI_MainThemeBg-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI_MainThemeLeftRight-1x2-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI_MainThemeTopBottom-2x1-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE help-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE hud-arrow-c-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE hud-arrow-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE hud-sides-left-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE hud-sides-right-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE hud-target-4x4-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE hud-target-c-4x4-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE HUD_Bar [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE HUD_CombatNote-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE HUD_HorizontalBar-1x4-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE HUD_Hotbar-8x2-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE HUD_Hotbar-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE HUD_Map-2x1-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE HUD_MapLarge-2x1-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE HUD_PlayerHP-1x4-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE HUD_pointers-c-8x8-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE hud_pointers-c-8x8 [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE HUD_ServerNote-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE HUD_ServerNote_Colour-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE HUD_Sprites-8x8-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE HUD_Target-2x4-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE icon [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE icon16 [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE icon32 [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE info-panel-big-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE info-panel-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE info [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE inventory-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE inventory-slot-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE inventory-slots-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE inventory-slots-simple-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE lens_flare-4x1-c- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE lens_flare [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE loadingscreen-background [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE map-sprites-8x2-c-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE menu-panel-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE meta-icons-00-16x16-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE missile [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE navigation-panel-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE optionsJoystick-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE optionsKeyboard-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE optionsPanel-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE panel-std-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE planet-desert-diff [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE planet-earth-clouds [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE planet-earth-diff [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE planet-earth-normal [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE planet-earth-specular [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE planet-ice-diff [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE planet-mars-diff [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE planet-purple-diff [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE playertex [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE playertex_shading [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE powerbar-1x4-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE powerbar-2x4-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE QuadLegsTex01 [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE QuadTorsoTex01 [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE radarBackground [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE radarGUIBackground [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE schine [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE screen-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE sell-item-dropzone-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE shield_tex [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE shop-panel-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE shopinrange-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE sidebar-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE sidebarwep-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE small-dialog-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE smallinfo-panel-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE smoke4 [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE smoke_alpha [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE smoke_color [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE SM_logo_white_nostar [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE specmap2 [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE star [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE starColorMap-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE starmade-icon [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE starmade-logo [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE starSprite [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE std-message-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE stellarSprites-2x2-c- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE structure-panel-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE sunSprite-c- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE symm-plane [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE textinput-panel-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE tools-16x16-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE top-bar-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE UI 16px Center_Case-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE UI 16px Horizontal-1x8-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE UI 16px Scanlines-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE UI 16px Stars-1x4-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE UI 16px Vertical-8x1-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE UI 16px-1x4-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE UI 16px-8x8-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE UI 32px Center SBFalse [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE UI 32px Center SBFTrue [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE UI 32px Corners-8x8-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE UI 32px Vertical-8x1-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE UI 32px-horizontals-1x32-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE UI 8px Center_Background-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE UI 8px Center_Button-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE UI 8px Center_Filter-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE UI 8px Center_Foreground-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE UI 8px Center_PopUp-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE UI 8px Center_Progress-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE UI 8px Center_Textbox-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE UI 8px Corners-8x8-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE UI 8px Horizontal-1x16-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE UI 8px Notification-gui- copy [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE UI 8px Vertical-16x1-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE UI_MainTheme-2x2-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE UI_MainThemeBg-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE UI_MainThemeLeftRight-1x2-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE UI_MainThemeTopBottom-2x1-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE unlink-weapon-dropzone-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE weapon-assign-panel-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE CONFIG_HUD [2016-07-26 17:21:06] ############## LOADING RESOURCE CONFIG_GUI [2016-07-26 17:21:06] ############## DONE IN 8 ms [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/tools-16x16-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 16px Center_Case-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 16px Horizontal-1x8-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 16px Scanlines-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 16px Stars-1x4-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 16px Vertical-8x1-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 16px-1x4-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 16px-8x8-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 32px Center SBFalse [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 32px Center SBFTrue [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 32px Corners-8x8-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 32px Vertical-8x1-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 32px-horizontals-1x32-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Center_Background-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Center_Button-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Center_Filter-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Center_Foreground-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Center_PopUp-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Center_Progress-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Center_Textbox-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Corners-8x8-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Horizontal-1x16-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Notification-gui- copy [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Tooltip-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Vertical-32x1-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI_MainTheme-2x2-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI_MainThemeBg-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI_MainThemeLeftRight-1x2-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI_MainThemeTopBottom-2x1-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/tools-16x16-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 16px Center_Case-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 16px Horizontal-1x8-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 16px Scanlines-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 16px Stars-1x4-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 16px Vertical-8x1-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 16px-8x8-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 32px Center SBFalse [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 32px Center SBFTrue [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 32px Corners-8x8-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 32px Vertical-8x1-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 32px-horizontals-1x32-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Center_Background-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Center_Button-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Center_Filter-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Center_Foreground-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Center_PopUp-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Center_Progress-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Center_Textbox-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Corners-8x8-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Horizontal-1x16-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Notification-gui- copy [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Tooltip-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Vertical-32x1-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI_MainTheme-2x2-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI_MainThemeBg-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI_MainThemeLeftRight-1x2-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI_MainThemeTopBottom-2x1-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE help-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE hud-arrow-c-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE hud-arrow-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE hud-sides-left-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE hud-sides-right-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE hud-target-4x4-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE hud-target-c-4x4-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE HUD_Bar [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE HUD_CombatNote-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE HUD_HorizontalBar-1x4-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE HUD_Hotbar-8x2-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE HUD_Hotbar-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE HUD_Map-2x1-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE HUD_MapLarge-2x1-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE HUD_PlayerHP-1x4-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE HUD_pointers-c-8x8-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE hud_pointers-c-8x8 [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE HUD_ServerNote-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE HUD_ServerNote_Colour-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE HUD_Sprites-8x8-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE HUD_Target-2x4-gui- [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_action - buttons push big [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Actions\0022_action - buttons push big.ogg [2016-07-26 17:21:06] ############## DONE IN 2 ms [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE icon [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE icon16 [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE icon32 [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE info-panel-big-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE info-panel-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE info [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE inventory-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE inventory-slot-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE inventory-slots-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE inventory-slots-simple-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE lens_flare-4x1-c- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE lens_flare [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE loadingscreen-background [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE map-sprites-8x2-c-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE menu-panel-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE meta-icons-00-16x16-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE missile [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE navigation-panel-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE optionsJoystick-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE optionsKeyboard-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE optionsPanel-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE panel-std-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE planet-desert-diff [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE planet-earth-clouds [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE planet-earth-diff [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE planet-earth-normal [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE planet-earth-specular [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE planet-ice-diff [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE planet-mars-diff [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE planet-purple-diff [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE playertex [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE playertex_shading [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE powerbar-1x4-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE powerbar-2x4-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE QuadLegsTex01 [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE QuadTorsoTex01 [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE radarBackground [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE radarGUIBackground [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE schine [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE screen-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE sell-item-dropzone-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE shield_tex [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE shop-panel-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE shopinrange-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE sidebar-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE sidebarwep-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE small-dialog-gui- [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_action - buttons push medium [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Actions\0022_action - buttons push medium.wav [2016-07-26 17:21:06] ############## DONE IN 1 ms [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE smallinfo-panel-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE smoke4 [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE smoke_alpha [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE smoke_color [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE SM_logo_white_nostar [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE specmap2 [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE star [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE starColorMap-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE starmade-icon [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_action - buttons push small [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Actions\0022_action - buttons push small.wav [2016-07-26 17:21:06] ############## DONE IN 0 ms [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_action - enter digits in digital keypad [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Actions\0022_action - enter digits in digital keypad.ogg [2016-07-26 17:21:06] ############## DONE IN 1 ms [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE starmade-logo [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE starSprite [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE std-message-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE stellarSprites-2x2-c- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE structure-panel-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE sunSprite-c- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE symm-plane [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE textinput-panel-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE tools-16x16-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE top-bar-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE UI 16px Center_Case-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE UI 16px Horizontal-1x8-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE UI 16px Scanlines-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE UI 16px Stars-1x4-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE UI 16px Vertical-8x1-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE UI 16px-1x4-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE UI 16px-8x8-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE UI 32px Center SBFalse [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE UI 32px Center SBFTrue [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE UI 32px Corners-8x8-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE UI 32px Vertical-8x1-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE UI 32px-horizontals-1x32-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE UI 8px Center_Background-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE UI 8px Center_Button-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE UI 8px Center_Filter-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE UI 8px Center_Foreground-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE UI 8px Center_PopUp-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE UI 8px Center_Progress-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE UI 8px Center_Textbox-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE UI 8px Corners-8x8-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE UI 8px Horizontal-1x16-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE UI 8px Notification-gui- copy [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE UI 8px Vertical-16x1-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE UI_MainTheme-2x2-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE UI_MainThemeBg-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE UI_MainThemeLeftRight-1x2-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE UI_MainThemeTopBottom-2x1-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE unlink-weapon-dropzone-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE weapon-assign-panel-gui- [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE CONFIG_HUD [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE CONFIG_GUI [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_action - error invalid [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Actions\0022_action - error invalid.ogg [2016-07-26 17:21:06] ############## DONE IN 1 ms [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_action - fuel fill up (loop) [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Actions\0022_action - fuel fill up (loop).ogg [2016-07-26 17:21:06] ############## DONE IN 1 ms [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_action - fuel fill up quick [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Actions\0022_action - fuel fill up quick.ogg [2016-07-26 17:21:06] ############## DONE IN 1 ms [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_action - keyboard typing [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Actions\0022_action - keyboard typing.ogg [2016-07-26 17:21:06] ############## DONE IN 0 ms [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_action - purchase register _chick-ching_ [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Actions\0022_action - purchase register _chick-ching_.ogg [2016-07-26 17:21:06] ############## DONE IN 0 ms [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_action - purchase with coins [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Actions\0022_action - purchase with coins.ogg [2016-07-26 17:21:06] ############## DONE IN 1 ms [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_action - purchase with credits [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Actions\0022_action - purchase with credits.ogg [2016-07-26 17:21:06] ############## DONE IN 0 ms [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_action - receive coins [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Actions\0022_action - receive coins.ogg [2016-07-26 17:21:06] ############## DONE IN 0 ms [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_action - receive credits [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Actions\0022_action - receive credits.ogg [2016-07-26 17:21:06] ############## DONE IN 0 ms [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_action - repair ship power drill & ratchet [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Actions\0022_action - repair ship power drill & ratchet.ogg [2016-07-26 17:21:06] ############## DONE IN 1 ms [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_action - switches flip big [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Actions\0022_action - switches flip big.ogg [2016-07-26 17:21:06] ############## DONE IN 1 ms [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_action - switches flip small [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Actions\0022_action - switches flip small.ogg [2016-07-26 17:21:06] ############## DONE IN 0 ms [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_action - upgrade ship power tools [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Actions\0022_action - upgrade ship power tools.ogg [2016-07-26 17:21:06] ############## DONE IN 1 ms [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_action - buttons push big [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_action - buttons push medium [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_action - buttons push small [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_action - enter digits in digital keypad [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_action - error invalid [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_action - fuel fill up (loop) [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_action - fuel fill up quick [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_ambience loop - computer lab tech (loop) [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - computer lab tech (loop).ogg [2016-07-26 17:21:06] ############## DONE IN 1 ms [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_action - keyboard typing [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_ambience loop - interior cockpit (loop) [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - interior cockpit (loop).ogg [2016-07-26 17:21:06] ############## DONE IN 0 ms [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_action - purchase register _chick-ching_ [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_action - purchase with coins [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_ambience loop - shop machinery (loop) [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - shop machinery (loop).ogg [2016-07-26 17:21:06] ############## DONE IN 0 ms [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_action - purchase with credits [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_ambience loop - space wind omnious light warbling tones (loop) [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - space wind omnious light warbling tones (loop).ogg [2016-07-26 17:21:06] ############## DONE IN 1 ms [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_action - receive coins [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_ambience loop - spaceship hangar busy engines machinery and rumbles (loop) [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - spaceship hangar busy engines machinery and rumbles (loop).ogg [2016-07-26 17:21:06] ############## DONE IN 0 ms [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_action - receive credits [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_ambience loop - spaceship hangar light (loop) [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - spaceship hangar light (loop).ogg [2016-07-26 17:21:06] ############## DONE IN 0 ms [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_action - repair ship power drill & ratchet [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_ambience sfx - air release steam valve [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - air release steam valve.ogg [2016-07-26 17:21:06] ############## DONE IN 0 ms [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_action - switches flip big [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_ambience sfx - ambient hangar sounds drill [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - ambient hangar sounds drill.ogg [2016-07-26 17:21:06] ############## DONE IN 0 ms [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_action - switches flip small [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_ambience sfx - ambient hangar sounds hydraulics [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - ambient hangar sounds hydraulics.ogg [2016-07-26 17:21:06] ############## DONE IN 1 ms [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_action - upgrade ship power tools [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_ambience sfx - ambient hangar sounds working with ratchet [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - ambient hangar sounds working with ratchet.ogg [2016-07-26 17:21:06] ############## DONE IN 0 ms [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_ambience sfx - digital readout busy [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - digital readout busy.ogg [2016-07-26 17:21:06] ############## DONE IN 1 ms [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_ambience sfx - digital readout light [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - digital readout light.ogg [2016-07-26 17:21:06] ############## DONE IN 0 ms [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_ambience sfx - light flicker [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - light flicker.ogg [2016-07-26 17:21:06] ############## DONE IN 1 ms [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_ambience sfx - radar pulse [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - radar pulse.ogg [2016-07-26 17:21:06] ############## DONE IN 0 ms [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_ambience sfx - radio static interference with glitchy voices [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - radio static interference with glitchy voices.ogg [2016-07-26 17:21:06] ############## DONE IN 0 ms [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_ambience sfx - servo movement [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - servo movement.ogg [2016-07-26 17:21:06] ############## DONE IN 0 ms [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_ambience loop - computer lab tech (loop) [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_ambience loop - interior cockpit (loop) [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_ambience loop - shop machinery (loop) [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_ambience loop - space wind omnious light warbling tones (loop) [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_explosion [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Explosions\0022_explosion.ogg [2016-07-26 17:21:06] ############## DONE IN 0 ms [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_ambience loop - spaceship hangar busy engines machinery and rumbles (loop) [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_explosion_2 [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Explosions\0022_explosion_2.ogg [2016-07-26 17:21:06] ############## DONE IN 0 ms [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_ambience loop - spaceship hangar light (loop) [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_explosion_3 [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Explosions\0022_explosion_3.ogg [2016-07-26 17:21:06] ############## DONE IN 1 ms [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_ambience sfx - air release steam valve [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_explosion_4 [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Explosions\0022_explosion_4.ogg [2016-07-26 17:21:06] ############## DONE IN 0 ms [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_ambience sfx - ambient hangar sounds drill [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_ambience sfx - ambient hangar sounds hydraulics [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_ambience sfx - ambient hangar sounds working with ratchet [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_ambience sfx - digital readout busy [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_ambience sfx - digital readout light [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_ambience sfx - light flicker [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_ambience sfx - radar pulse [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_ambience sfx - radio static interference with glitchy voices [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_ambience sfx - servo movement [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_gameplay - achievement reached 1 [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - achievement reached 1.ogg [2016-07-26 17:21:06] ############## DONE IN 0 ms [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_gameplay - achievement reached 2 [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - achievement reached 2.ogg [2016-07-26 17:21:06] ############## DONE IN 0 ms [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_explosion [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_explosion_2 [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_gameplay - achievement reached 3 [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - achievement reached 3.ogg [2016-07-26 17:21:06] ############## DONE IN 0 ms [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_explosion_3 [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_gameplay - achievement reached 4 [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - achievement reached 4.ogg [2016-07-26 17:21:06] ############## DONE IN 0 ms [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_explosion_4 [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_gameplay - cockpit warning beep [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - cockpit warning beep.ogg [2016-07-26 17:21:06] ############## DONE IN 0 ms [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_gameplay - level completed [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - level completed.ogg [2016-07-26 17:21:06] ############## DONE IN 1 ms [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_gameplay - level up 1 [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - level up 1.ogg [2016-07-26 17:21:06] ############## DONE IN 0 ms [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_gameplay - level up 2 [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - level up 2.ogg [2016-07-26 17:21:06] ############## DONE IN 0 ms [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_gameplay - low armor _electric_ warning chime [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - low armor _electric_ warning chime.ogg [2016-07-26 17:21:06] ############## DONE IN 0 ms [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_gameplay - low fuel warning constant beeps (loop) [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - low fuel warning constant beeps (loop).ogg [2016-07-26 17:21:06] ############## DONE IN 0 ms [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_gameplay - notification chime 1 [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - notification chime 1.ogg [2016-07-26 17:21:06] ############## DONE IN 0 ms [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_gameplay - notification chime 2 [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - notification chime 2.ogg [2016-07-26 17:21:06] ############## DONE IN 0 ms [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_gameplay - power down big [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - power down big.ogg [2016-07-26 17:21:06] ############## DONE IN 0 ms [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_gameplay - power down small [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - power down small.ogg [2016-07-26 17:21:06] ############## DONE IN 1 ms [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_gameplay - achievement reached 1 [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_gameplay - power up big [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - power up big.ogg [2016-07-26 17:21:06] ############## DONE IN 0 ms [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_gameplay - achievement reached 2 [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_gameplay - power up small [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - power up small.ogg [2016-07-26 17:21:06] ############## DONE IN 0 ms [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_gameplay - achievement reached 3 [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_gameplay - prompt 1 [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - prompt 1.ogg [2016-07-26 17:21:06] ############## DONE IN 0 ms [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_gameplay - achievement reached 4 [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_gameplay - prompt 2 [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - prompt 2.ogg [2016-07-26 17:21:06] ############## DONE IN 0 ms [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_gameplay - cockpit warning beep [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_gameplay - prompt 3 [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - prompt 3.ogg [2016-07-26 17:21:06] ############## DONE IN 0 ms [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_gameplay - level completed [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_gameplay - prompt 4 [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - prompt 4.ogg [2016-07-26 17:21:06] ############## DONE IN 0 ms [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_gameplay - level up 1 [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_gameplay - save game chime [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - save game chime.ogg [2016-07-26 17:21:06] ############## DONE IN 0 ms [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_gameplay - level up 2 [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_gameplay - low armor _electric_ warning chime [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_gameplay - low fuel warning constant beeps (loop) [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_gameplay - notification chime 1 [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_gameplay - notification chime 2 [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_gameplay - power down big [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_gameplay - power down small [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_gameplay - power up big [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_gameplay - power up small [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_gameplay - prompt 1 [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_gameplay - prompt 2 [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_gameplay - prompt 3 [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_gameplay - prompt 4 [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_gameplay - save game chime [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_item - forcefield activate [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Items\0022_item - forcefield activate.ogg [2016-07-26 17:21:06] ############## DONE IN 0 ms [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_item - forcefield loop [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Items\0022_item - forcefield loop.ogg [2016-07-26 17:21:06] ############## DONE IN 0 ms [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_item - forcefield powerdown [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Items\0022_item - forcefield powerdown.ogg [2016-07-26 17:21:06] ############## DONE IN 0 ms [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_item - pick up coin ding [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Items\0022_item - pick up coin ding.ogg [2016-07-26 17:21:06] ############## DONE IN 1 ms [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_item - pick up health [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Items\0022_item - pick up health.ogg [2016-07-26 17:21:06] ############## DONE IN 0 ms [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_item - pick up weapon [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Items\0022_item - pick up weapon.ogg [2016-07-26 17:21:06] ############## DONE IN 1 ms [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_item - shield activate [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Items\0022_item - shield activate.ogg [2016-07-26 17:21:06] ############## DONE IN 0 ms [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_item - shield loop [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Items\0022_item - shield loop.ogg [2016-07-26 17:21:06] ############## DONE IN 1 ms [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_item - shield powerdown [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Items\0022_item - shield powerdown.ogg [2016-07-26 17:21:06] ############## DONE IN 0 ms [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_item - forcefield activate [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_item - forcefield loop [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_item - special item pickup 1 [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Items\0022_item - special item pickup 1.ogg [2016-07-26 17:21:06] ############## DONE IN 0 ms [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_item - special item pickup 2 [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Items\0022_item - special item pickup 2.ogg [2016-07-26 17:21:06] ############## DONE IN 0 ms [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_item - forcefield powerdown [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_item - pick up coin ding [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_item - special item pickup 3 [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Items\0022_item - special item pickup 3.ogg [2016-07-26 17:21:06] ############## DONE IN 0 ms [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_item - pick up health [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_item - use special blastwave [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Items\0022_item - use special blastwave.ogg [2016-07-26 17:21:06] ############## DONE IN 1 ms [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_item - pick up weapon [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_item - use special dissapear energetic hum (loop) [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Items\0022_item - use special dissapear energetic hum (loop).ogg [2016-07-26 17:21:06] ############## DONE IN 0 ms [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_item - shield activate [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_item - use special energy zap [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Items\0022_item - use special energy zap.ogg [2016-07-26 17:21:06] ############## DONE IN 1 ms [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_item - shield loop [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_item - use special light beam [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Items\0022_item - use special light beam.ogg [2016-07-26 17:21:06] ############## DONE IN 0 ms [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_item - shield powerdown [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_item - special item pickup 1 [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_item - special item pickup 2 [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_item - special item pickup 3 [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_item - use special blastwave [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_item - use special dissapear energetic hum (loop) [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_item - use special energy zap [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_item - use special light beam [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_menu_ui - back [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - back.ogg [2016-07-26 17:21:06] ############## DONE IN 0 ms [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_menu_ui - cancel [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - cancel.wav [2016-07-26 17:21:06] ############## DONE IN 0 ms [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_menu_ui - enter [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - enter.wav [2016-07-26 17:21:06] ############## DONE IN 0 ms [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_menu_ui - error 1 [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - error 1.wav [2016-07-26 17:21:06] ############## DONE IN 0 ms [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_menu_ui - error 2 [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - error 2.wav [2016-07-26 17:21:06] ############## DONE IN 0 ms [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_menu_ui - highlight 1 [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - highlight 1.ogg [2016-07-26 17:21:06] ############## DONE IN 1 ms [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_menu_ui - highlight 2 [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - highlight 2.ogg [2016-07-26 17:21:06] ############## DONE IN 0 ms [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_menu_ui - highlight 3 [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - highlight 3.wav [2016-07-26 17:21:06] ############## DONE IN 0 ms [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_menu_ui - back [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_menu_ui - pause [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - pause.ogg [2016-07-26 17:21:06] ############## DONE IN 0 ms [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_menu_ui - cancel [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_menu_ui - select 1 [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - select 1.ogg [2016-07-26 17:21:06] ############## DONE IN 1 ms [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_menu_ui - enter [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_menu_ui - select 2 [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - select 2.ogg [2016-07-26 17:21:06] ############## DONE IN 0 ms [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_menu_ui - error 1 [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_menu_ui - select 3 [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - select 3.ogg [2016-07-26 17:21:06] ############## DONE IN 1 ms [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_menu_ui - error 2 [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_menu_ui - select 4 [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - select 4.ogg [2016-07-26 17:21:06] ############## DONE IN 0 ms [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_menu_ui - highlight 1 [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_menu_ui - swoosh scroll large [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - swoosh scroll large.ogg [2016-07-26 17:21:06] ############## DONE IN 0 ms [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_menu_ui - highlight 2 [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_menu_ui - swoosh scroll small [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - swoosh scroll small.ogg [2016-07-26 17:21:06] ############## DONE IN 0 ms [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_menu_ui - highlight 3 [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_misc - blast synthetic explosion big [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Menu UI\0022_misc - blast synthetic explosion big.ogg [2016-07-26 17:21:06] ############## DONE IN 0 ms [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_menu_ui - pause [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_misc - blast synthetic explosion small [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Menu UI\0022_misc - blast synthetic explosion small.ogg [2016-07-26 17:21:06] ############## DONE IN 0 ms [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_menu_ui - select 1 [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_misc - engine start up [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Menu UI\0022_misc - engine start up.ogg [2016-07-26 17:21:06] ############## DONE IN 0 ms [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_menu_ui - select 2 [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_misc - ship pass by quick [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Menu UI\0022_misc - ship pass by quick.ogg [2016-07-26 17:21:06] ############## DONE IN 0 ms [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_menu_ui - select 3 [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_misc - ship pass by slow [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Menu UI\0022_misc - ship pass by slow.ogg [2016-07-26 17:21:06] ############## DONE IN 0 ms [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_menu_ui - select 4 [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_menu_ui - swoosh scroll large [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_menu_ui - swoosh scroll small [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_misc - blast synthetic explosion big [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_misc - blast synthetic explosion small [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_misc - engine start up [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_misc - ship pass by quick [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_spaceship enemy - engine thrusters big ship low pitched (loop) [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - engine thrusters big ship low pitched (loop).ogg [2016-07-26 17:21:06] ############## DONE IN 0 ms [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_misc - ship pass by slow [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_spaceship enemy - engine thrusters medium ship medium pitched (loop) [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - engine thrusters medium ship medium pitched (loop).ogg [2016-07-26 17:21:06] ############## DONE IN 0 ms [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_spaceship enemy - engine thrusters small ship high pitched (loop) [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - engine thrusters small ship high pitched (loop).ogg [2016-07-26 17:21:06] ############## DONE IN 0 ms [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_spaceship enemy - hit large explosion big enemy ship blow up [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - hit large explosion big enemy ship blow up.ogg [2016-07-26 17:21:06] ############## DONE IN 0 ms [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_spaceship enemy - hit medium explosion medium enemy ship blow up [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - hit medium explosion medium enemy ship blow up.ogg [2016-07-26 17:21:06] ############## DONE IN 0 ms [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_spaceship enemy - hit no explosion metallic impact on enemy ship [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - hit no explosion metallic impact on enemy ship.ogg [2016-07-26 17:21:06] ############## DONE IN 0 ms [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship enemy - engine thrusters big ship low pitched (loop) [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_spaceship enemy - hit no explosion synthetic impact on enemy ship [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - hit no explosion synthetic impact on enemy ship.ogg [2016-07-26 17:21:06] ############## DONE IN 1 ms [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship enemy - engine thrusters medium ship medium pitched (loop) [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_spaceship enemy - hit small explosion small enemy ship blow up [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - hit small explosion small enemy ship blow up.ogg [2016-07-26 17:21:06] ############## DONE IN 0 ms [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship enemy - engine thrusters small ship high pitched (loop) [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship enemy - hit large explosion big enemy ship blow up [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship enemy - hit medium explosion medium enemy ship blow up [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship enemy - hit no explosion metallic impact on enemy ship [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship enemy - hit no explosion synthetic impact on enemy ship [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship enemy - hit small explosion small enemy ship blow up [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_spaceship user - collision with asteroid large [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - collision with asteroid large.ogg [2016-07-26 17:21:06] ############## DONE IN 1 ms [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_spaceship user - collision with asteroid small [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - collision with asteroid small.wav [2016-07-26 17:21:06] ############## DONE IN 1 ms [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_spaceship user - collision with metal large [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - collision with metal large.ogg [2016-07-26 17:21:06] ############## DONE IN 0 ms [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_spaceship user - collision with metal small [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - collision with metal small.ogg [2016-07-26 17:21:06] ############## DONE IN 1 ms [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_spaceship user - int. cockpit alarm 1 (loop) [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - int. cockpit alarm 1 (loop).ogg [2016-07-26 17:21:06] ############## DONE IN 0 ms [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_spaceship user - int. cockpit alarm 2 (loop) [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - int. cockpit alarm 2 (loop).ogg [2016-07-26 17:21:06] ############## DONE IN 0 ms [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_spaceship user - int. cockpit alarm medium pitched (loop) [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - int. cockpit alarm medium pitched (loop).ogg [2016-07-26 17:21:06] ############## DONE IN 1 ms [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_spaceship user - large engine thruster end release gas [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large engine thruster end release gas.ogg [2016-07-26 17:21:06] ############## DONE IN 0 ms [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_spaceship user - large engine thruster loop [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large engine thruster loop.ogg [2016-07-26 17:21:06] ############## DONE IN 0 ms [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_spaceship user - large engine thruster start push gas [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large engine thruster start push gas.ogg [2016-07-26 17:21:06] ############## DONE IN 0 ms [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_spaceship user - large impact with shields disabled metallic hit big [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large impact with shields disabled metallic hit big.ogg [2016-07-26 17:21:06] ############## DONE IN 1 ms [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_spaceship user - large impact with shields disabled metallic hit small [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large impact with shields disabled metallic hit small.ogg [2016-07-26 17:21:06] ############## DONE IN 0 ms [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_spaceship user - large impact with shields enabled synthetic hit big [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large impact with shields enabled synthetic hit big.ogg [2016-07-26 17:21:06] ############## DONE IN 0 ms [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_spaceship user - large impact with shields enabled synthetic hit small [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large impact with shields enabled synthetic hit small.wav [2016-07-26 17:21:06] ############## DONE IN 1 ms [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_spaceship user - laser gun single fire big [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - laser gun single fire big.ogg [2016-07-26 17:21:06] ############## DONE IN 0 ms [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_spaceship user - lightspeed space wind [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - lightspeed space wind.ogg [2016-07-26 17:21:06] ############## DONE IN 0 ms [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_spaceship user - lock on target unsuccessful tone [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - lock on target unsuccessful tone.ogg [2016-07-26 17:21:06] ############## DONE IN 1 ms [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_spaceship user - locked on target successful beep [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - locked on target successful beep.ogg [2016-07-26 17:21:06] ############## DONE IN 0 ms [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_spaceship user - locking on target pulse (loop) [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - locking on target pulse (loop).ogg [2016-07-26 17:21:06] ############## DONE IN 0 ms [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_spaceship user - medium engine thrusters end release gas [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - medium engine thrusters end release gas.ogg [2016-07-26 17:21:06] ############## DONE IN 0 ms [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_spaceship user - medium engine thrusters loop [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - medium engine thrusters loop.ogg [2016-07-26 17:21:06] ############## DONE IN 0 ms [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_spaceship user - medium engine thrusters start push gas [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - medium engine thrusters start push gas.wav [2016-07-26 17:21:06] ############## DONE IN 0 ms [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - collision with asteroid large [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_spaceship user - ship turbulence heavy [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - ship turbulence heavy.ogg [2016-07-26 17:21:06] ############## DONE IN 0 ms [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - collision with asteroid small [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_spaceship user - ship turbulence medium [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - ship turbulence medium.ogg [2016-07-26 17:21:06] ############## DONE IN 0 ms [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - collision with metal large [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_spaceship user - ship turbulence small [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - ship turbulence small.ogg [2016-07-26 17:21:06] ############## DONE IN 1 ms [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - collision with metal small [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - int. cockpit alarm 1 (loop) [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_spaceship user - small engine thruster end release gas [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - small engine thruster end release gas.wav [2016-07-26 17:21:06] ############## DONE IN 0 ms [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - int. cockpit alarm 2 (loop) [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_spaceship user - small engine thruster loop [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - small engine thruster loop.ogg [2016-07-26 17:21:06] ############## DONE IN 0 ms [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - int. cockpit alarm medium pitched (loop) [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - large engine thruster end release gas [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_spaceship user - small engine thrusters start push gas [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - small engine thrusters start push gas.wav [2016-07-26 17:21:06] ############## DONE IN 0 ms [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - large engine thruster loop [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - large engine thruster start push gas [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_spaceship user - turbo boost large [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - turbo boost large.ogg [2016-07-26 17:21:06] ############## DONE IN 0 ms [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - large impact with shields disabled metallic hit big [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_spaceship user - turbo boost medium [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - turbo boost medium.ogg [2016-07-26 17:21:06] ############## DONE IN 0 ms [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - large impact with shields disabled metallic hit small [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - large impact with shields enabled synthetic hit big [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_spaceship user - turbo boost small [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - turbo boost small.ogg [2016-07-26 17:21:06] ############## DONE IN 0 ms [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - large impact with shields enabled synthetic hit small [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - laser gun single fire big [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - lightspeed space wind [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - lock on target unsuccessful tone [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - locked on target successful beep [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - locking on target pulse (loop) [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - medium engine thrusters end release gas [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - medium engine thrusters loop [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - medium engine thrusters start push gas [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - ship turbulence heavy [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - ship turbulence medium [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - ship turbulence small [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - small engine thruster end release gas [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - small engine thruster loop [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - small engine thrusters start push gas [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - turbo boost large [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - turbo boost medium [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - turbo boost small [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_laser_cannon_1 [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_laser_cannon_1.ogg [2016-07-26 17:21:06] ############## DONE IN 0 ms [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_laser_cannon_1_burst [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_laser_cannon_1_burst.ogg [2016-07-26 17:21:06] ############## DONE IN 0 ms [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_laser_cannon_2 [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_laser_cannon_2.ogg [2016-07-26 17:21:06] ############## DONE IN 1 ms [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_laser_cannon_2_burst [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_laser_cannon_2_burst.ogg [2016-07-26 17:21:06] ############## DONE IN 0 ms [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_proton_torpedo_1 [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_proton_torpedo_1.ogg [2016-07-26 17:21:06] ############## DONE IN 0 ms [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_proton_torpedo_2 [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_proton_torpedo_2.ogg [2016-07-26 17:21:06] ############## DONE IN 1 ms [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_spaceship enemy - laser gun fire burst [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship enemy - laser gun fire burst.ogg [2016-07-26 17:21:06] ############## DONE IN 0 ms [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_spaceship enemy - laser gun single fire large [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship enemy - laser gun single fire large.ogg [2016-07-26 17:21:06] ############## DONE IN 0 ms [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_spaceship enemy - laser gun single fire medium [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship enemy - laser gun single fire medium.ogg [2016-07-26 17:21:06] ############## DONE IN 1 ms [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_spaceship enemy - laser gun single fire small [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship enemy - laser gun single fire small.ogg [2016-07-26 17:21:06] ############## DONE IN 0 ms [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_laser_cannon_1 [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_spaceship user - canon fire 1 [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - canon fire 1.ogg [2016-07-26 17:21:06] ############## DONE IN 0 ms [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_laser_cannon_1_burst [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_spaceship user - canon fire 2 [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - canon fire 2.ogg [2016-07-26 17:21:06] ############## DONE IN 1 ms [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_spaceship user - laser gun burst fire three [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser gun burst fire three.ogg [2016-07-26 17:21:06] ############## DONE IN 0 ms [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_laser_cannon_2 [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_spaceship user - laser gun burst fire two [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser gun burst fire two.ogg [2016-07-26 17:21:06] ############## DONE IN 0 ms [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_laser_cannon_2_burst [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_spaceship user - laser gun single fire medium [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser gun single fire medium.ogg [2016-07-26 17:21:06] ############## DONE IN 0 ms [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_spaceship user - laser gun single fire small [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser gun single fire small.ogg [2016-07-26 17:21:06] ############## DONE IN 0 ms [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_proton_torpedo_1 [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_spaceship user - laser impact with shields disabled metallic hit big [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser impact with shields disabled metallic hit big.ogg [2016-07-26 17:21:06] ############## DONE IN 1 ms [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_proton_torpedo_2 [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_spaceship user - laser impact with shields disabled metallic hit small [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser impact with shields disabled metallic hit small.ogg [2016-07-26 17:21:06] ############## DONE IN 0 ms [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_spaceship user - laser impact with shields enabled synthetic hit big [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser impact with shields enabled synthetic hit big.ogg [2016-07-26 17:21:06] ############## DONE IN 0 ms [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship enemy - laser gun fire burst [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_spaceship user - laser impact with shields enabled synthetic hit small [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser impact with shields enabled synthetic hit small.ogg [2016-07-26 17:21:06] ############## DONE IN 0 ms [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship enemy - laser gun single fire large [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_spaceship user - missile fire 1 [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - missile fire 1.ogg [2016-07-26 17:21:06] ############## DONE IN 0 ms [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_spaceship user - missile fire 2 [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - missile fire 2.ogg [2016-07-26 17:21:06] ############## DONE IN 0 ms [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship enemy - laser gun single fire medium [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_spaceship user - ricochet laser hits metal [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - ricochet laser hits metal.ogg [2016-07-26 17:21:06] ############## DONE IN 0 ms [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_spaceship user - special synthetic weapon fire 1 [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - special synthetic weapon fire 1.ogg [2016-07-26 17:21:06] ############## DONE IN 0 ms [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship enemy - laser gun single fire small [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_spaceship user - special synthetic weapon fire 2 [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - special synthetic weapon fire 2.ogg [2016-07-26 17:21:06] ############## DONE IN 1 ms [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - canon fire 1 [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_spaceship user - special synthetic weapon recharged 1 [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - special synthetic weapon recharged 1.ogg [2016-07-26 17:21:06] ############## DONE IN 0 ms [2016-07-26 17:21:06] ############## LOADING RESOURCE 0022_spaceship user - special synthetic weapon recharged 2 [2016-07-26 17:21:06] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - special synthetic weapon recharged 2.ogg [2016-07-26 17:21:06] ############## DONE IN 0 ms [2016-07-26 17:21:06] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - canon fire 2 [2016-07-26 17:21:06] ############## LOADING RESOURCE Sky [2016-07-26 17:21:06] [SceneParser] now parsing scene: data//models/ground/\sky [2016-07-26 17:21:06] ... parse Mesh data//models/ground/\sky-sphere-mesh.mesh.xml 0 [2016-07-26 17:21:07] [UTIL] native buffer fetch took 596 ms; invoked GC: true; new size 60480; index: 3 [2016-07-26 17:21:07] [UTIL] native buffer fetch took 437 ms; invoked GC: true; new size 60480; index: 4 [2016-07-26 17:21:07] WARNING: sector update of single sector (-13, 103, 34) took 437 ms; Physics 437 ms [2016-07-26 17:21:07] WARNING: sector info: (-13, 103, 34); id 22; type VOID; [2016-07-26 17:21:08] [UTIL] native buffer fetch took 654 ms; invoked GC: true; new size 181440; index: 5 [2016-07-26 17:21:08] Sector[3](2, 2, 2) Narrowphase of Sector[3](2, 2, 2) took: 654 [2016-07-26 17:21:08] Sector[3](2, 2, 2) LISTING OBJECTS: [2016-07-26 17:21:08] 0# OBJECT: {RigBExOrig@471949056([CCS|SER Shop(4)])} [2016-07-26 17:21:08] 1# OBJECT: PCGhostObjExt(16->Attached(Shop(4)))@776740450 [2016-07-26 17:21:08] WARNING: sector update of single sector (2, 2, 2) took 1076 ms; Physics 1076 ms [2016-07-26 17:21:08] WARNING: sector info: (2, 2, 2); id 3; type MAIN; [2016-07-26 17:21:08] [UNIVERSE] WARNING: Sector UPDATE took 1516; sectors updated: 28 [2016-07-26 17:21:08] [SERVER][UPDATE] WARNING: UNIVERSE update took 1516 [2016-07-26 17:21:08] [UTIL] native buffer fetch took 415 ms; invoked GC: true; new size 181440; index: 6 [2016-07-26 17:21:09] [UTIL] native buffer fetch took 748 ms; invoked GC: true; new size 120960; index: 7 [2016-07-26 17:21:09] [UNIVERSE] WARNING: Sector UPDATE took 762; sectors updated: 28 [2016-07-26 17:21:09] [SERVER][UPDATE] WARNING: UNIVERSE update took 763 [2016-07-26 17:21:09] ############## DONE IN 3080 ms [2016-07-26 17:21:09] ############## LOADING RESOURCE Box [2016-07-26 17:21:09] [SceneParser] now parsing scene: data//models/ground/\box [2016-07-26 17:21:09] ... parse Mesh data//models/ground/\Box.mesh.xml 0 [2016-07-26 17:21:09] [TEXTURE] data//models/ground/brick.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-07-26 17:21:09] [WARNING][ResourceLoader] File Does Not exist: data/models/ground/brick_normal.png [2016-07-26 17:21:09] ############## DONE IN 10 ms [2016-07-26 17:21:09] ############## LOADING RESOURCE Sphere [2016-07-26 17:21:09] [SceneParser] now parsing scene: data//models/ground/\sphere-low [2016-07-26 17:21:09] ... parse Mesh data//models/ground/\planet-mesh.mesh.xml 0 [2016-07-26 17:21:09] ############## DONE IN 19 ms [2016-07-26 17:21:09] ############## LOADING RESOURCE Cylinder [2016-07-26 17:21:09] [SceneParser] now parsing scene: data//models/ground/\cylinder [2016-07-26 17:21:09] ... parse Mesh data//models/ground/\Cylinder001.mesh.xml 0 [2016-07-26 17:21:09] ############## DONE IN 4 ms [2016-07-26 17:21:09] ############## LOADING RESOURCE GeoSphere [2016-07-26 17:21:09] [SceneParser] now parsing scene: data//models/ground/\GeoSphere300x10 [2016-07-26 17:21:09] ... parse Mesh data//models/ground/\GeoSphere300x10.mesh.xml 0 [2016-07-26 17:21:09] ############## DONE IN 30 ms [2016-07-26 17:21:09] ############## LOADING RESOURCE Planet [2016-07-26 17:21:09] [SceneParser] now parsing scene: data//models/ground/\planet [2016-07-26 17:21:09] ... parse Mesh data//models/ground/\Planet.mesh.xml 0 [2016-07-26 17:21:09] ############## DONE IN 30 ms [2016-07-26 17:21:09] ############## LOADING RESOURCE Atmosphere [2016-07-26 17:21:09] [SceneParser] now parsing scene: data//models/ground/\atmosphere [2016-07-26 17:21:09] ... parse Mesh data//models/ground/\Atmosphere.mesh.xml 0 [2016-07-26 17:21:09] ############## DONE IN 71 ms [2016-07-26 17:21:09] ############## LOADING RESOURCE Asteroid [2016-07-26 17:21:09] [SceneParser] now parsing scene: data//models/ground/\asteroid [2016-07-26 17:21:09] ... parse Mesh data//models/ground/\asteroid.mesh.xml 0 [2016-07-26 17:21:09] [TEXTURE] data//models/ground/asteroid.jpg LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-26 17:21:10] [TEXTURE] creation took: convert: 145; data: 1; make: 0 [2016-07-26 17:21:10] [WARNING][ResourceLoader] File Does Not exist: data/models/ground/asteroid_normal.jpg [2016-07-26 17:21:10] ############## DONE IN 265 ms [2016-07-26 17:21:10] ############## LOADING RESOURCE ExaustPlum [2016-07-26 17:21:10] [SceneParser] now parsing scene: data//models/ground/\exaustplum [2016-07-26 17:21:10] ... parse Mesh data//models/ground/\ExaustPlum.mesh.xml 0 [2016-07-26 17:21:10] ############## DONE IN 8 ms [2016-07-26 17:21:10] ############## LOADING RESOURCE SimpleBeam [2016-07-26 17:21:10] [SceneParser] now parsing scene: data//models/ground/\simplebeam [2016-07-26 17:21:10] ... parse Mesh data//models/ground/\beam.mesh.xml 0 [2016-07-26 17:21:10] ############## DONE IN 4 ms [2016-07-26 17:21:10] ############## LOADING RESOURCE Arrow [2016-07-26 17:21:10] [SceneParser] now parsing scene: data//models/ground/\arrow [2016-07-26 17:21:10] ... parse Mesh data//models/ground/\arrow.mesh.xml 0 [2016-07-26 17:21:10] [TEXTURE] data//models/ground/arrow.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 1 ms [2016-07-26 17:21:10] [WARNING][ResourceLoader] File Does Not exist: data/models/ground/arrow_normal.png [2016-07-26 17:21:10] ############## DONE IN 5 ms [2016-07-26 17:21:10] ############## LOADING RESOURCE BlackHole [2016-07-26 17:21:10] [SceneParser] now parsing scene: data//models/ground/\blackhole [2016-07-26 17:21:10] ... parse Mesh data//models/ground/\blackhole.mesh.xml 0 [2016-07-26 17:21:10] ############## DONE IN 16 ms [2016-07-26 17:21:10] ############## LOADING RESOURCE Debris00 [2016-07-26 17:21:10] [SceneParser] now parsing scene: data//models/ground/\BlDebris0 [2016-07-26 17:21:10] ... parse Mesh data//models/ground/\BlDebris_0.mesh.xml 0 [2016-07-26 17:21:10] ... parse Mesh data//models/ground/\BlDebris_1.mesh.xml 8 [2016-07-26 17:21:10] ... parse Mesh data//models/ground/\BlDebris_2.mesh.xml 16 [2016-07-26 17:21:10] ... parse Mesh data//models/ground/\BlDebris_3.mesh.xml 24 [2016-07-26 17:21:10] ... parse Mesh data//models/ground/\BlDebris_4.mesh.xml 32 [2016-07-26 17:21:10] ############## DONE IN 19 ms [2016-07-26 17:21:10] ############## LOADING RESOURCE Tube [2016-07-26 17:21:10] [SceneParser] now parsing scene: data//models/ground/\fnTube [2016-07-26 17:21:10] ... parse Mesh data//models/ground/\fnTube.mesh.xml 0 [2016-07-26 17:21:10] ############## DONE IN 57 ms [2016-07-26 17:21:10] ############## LOADING RESOURCE PowerSupplyBeam [2016-07-26 17:21:10] [SceneParser] now parsing scene: data//models/gear/Power/\AccPowerBeam [2016-07-26 17:21:10] ... parse Mesh data//models/gear/Power/\AccPowerBeam.mesh.xml 0 [2016-07-26 17:21:10] [TEXTURE] data//models/gear/Power/powerbeam.png LOAD TAKEN: stream: 1 ms; data: 1 ms; create: 0 ms [2016-07-26 17:21:10] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/Power/powerbeam_normal.png [2016-07-26 17:21:10] [TEXTURE] data//models/gear/Power/powerbeam_EM.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 1 ms [2016-07-26 17:21:10] ############## DONE IN 20 ms [2016-07-26 17:21:10] ############## LOADING RESOURCE BuildInhibitor [2016-07-26 17:21:10] [SceneParser] now parsing scene: data//models/gear/Inhibitor/\AccBuildInhibitor [2016-07-26 17:21:10] ... parse Mesh data//models/gear/Inhibitor/\AccBuildInhibitor.mesh.xml 0 [2016-07-26 17:21:10] [TEXTURE] data//models/gear/Inhibitor/buildinhibtitor.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-07-26 17:21:10] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/Inhibitor/buildinhibtitor_normal.png [2016-07-26 17:21:10] [TEXTURE] data//models/gear/Inhibitor/buildinhibtitor_em.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-26 17:21:10] ############## DONE IN 12 ms [2016-07-26 17:21:10] ############## LOADING RESOURCE HealingBeam [2016-07-26 17:21:10] [SceneParser] now parsing scene: data//models/gear/HealingBeam/\HealBeam [2016-07-26 17:21:10] ... parse Mesh data//models/gear/HealingBeam/\AccHeal.mesh.xml 0 [2016-07-26 17:21:10] [TEXTURE] data//models/gear/HealingBeam/heal.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-07-26 17:21:10] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/HealingBeam/heal_normal.png [2016-07-26 17:21:10] [TEXTURE] data//models/gear/HealingBeam/heal_em.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 1 ms [2016-07-26 17:21:10] ############## DONE IN 11 ms [2016-07-26 17:21:10] ############## LOADING RESOURCE Fabricator [2016-07-26 17:21:10] [SceneParser] now parsing scene: data//models/gear/Fabricator/\AccFabricator [2016-07-26 17:21:10] ... parse Mesh data//models/gear/Fabricator/\AccFabricator.mesh.xml 0 [2016-07-26 17:21:10] [TEXTURE] data//models/gear/Fabricator/accfabricator.png LOAD TAKEN: stream: 4 ms; data: 1 ms; create: 0 ms [2016-07-26 17:21:10] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/Fabricator/accfabricator_normal.png [2016-07-26 17:21:10] [TEXTURE] data//models/gear/Fabricator/accfabricator_em.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-07-26 17:21:10] ############## DONE IN 23 ms [2016-07-26 17:21:10] ############## LOADING RESOURCE Pistol [2016-07-26 17:21:10] [SceneParser] now parsing scene: data//models/gear/Pistol/\AccPistol [2016-07-26 17:21:10] ... parse Mesh data//models/gear/Pistol/\AccPistol.mesh.xml 0 [2016-07-26 17:21:10] [TEXTURE] data//models/gear/Pistol/WeapPistol.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-07-26 17:21:10] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/Pistol/WeapPistol_normal.png [2016-07-26 17:21:10] [TEXTURE] data//models/gear/Pistol/WeapPistol_em.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 1 ms [2016-07-26 17:21:10] ############## DONE IN 13 ms [2016-07-26 17:21:10] ############## LOADING RESOURCE Torch [2016-07-26 17:21:10] [SceneParser] now parsing scene: data//models/gear/Torch/\AccTorch [2016-07-26 17:21:10] ... parse Mesh data//models/gear/Torch/\AccTorch.mesh.xml 0 [2016-07-26 17:21:10] [TEXTURE] data//models/gear/Torch/torch.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-07-26 17:21:10] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/Torch/torch_normal.png [2016-07-26 17:21:10] [TEXTURE] data//models/gear/Torch/torch_em.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-07-26 17:21:10] ############## DONE IN 15 ms [2016-07-26 17:21:10] ############## LOADING RESOURCE Helmet [2016-07-26 17:21:10] [SceneParser] now parsing scene: data//models/gear/Helmet/\AccHelmet [2016-07-26 17:21:10] ... parse Mesh data//models/gear/Helmet/\AccHelmet.mesh.xml 0 [2016-07-26 17:21:10] [TEXTURE] data//models/gear/Helmet/playerhelm.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-07-26 17:21:10] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/Helmet/playerhelm_normal.png [2016-07-26 17:21:10] [TEXTURE] data//models/gear/Helmet/playerhelm_em.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-07-26 17:21:10] ############## DONE IN 17 ms [2016-07-26 17:21:10] ############## LOADING RESOURCE MarkerBeam [2016-07-26 17:21:10] [SceneParser] now parsing scene: data//models/gear/MarkerBeam/\AccMarkerBeam [2016-07-26 17:21:10] ... parse Mesh data//models/gear/MarkerBeam/\AccMarkerBeam.mesh.xml 0 [2016-07-26 17:21:10] [TEXTURE] data//models/gear/MarkerBeam/marker.png LOAD TAKEN: stream: 1 ms; data: 1 ms; create: 0 ms [2016-07-26 17:21:10] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/MarkerBeam/marker_normal.png [2016-07-26 17:21:10] [TEXTURE] data//models/gear/MarkerBeam/marker_em.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-07-26 17:21:10] ############## DONE IN 10 ms [2016-07-26 17:21:10] ############## LOADING RESOURCE GrappleBeam [2016-07-26 17:21:10] [SceneParser] now parsing scene: data//models/gear/GrappleBeam/\AccGrappleBeam [2016-07-26 17:21:10] ... parse Mesh data//models/gear/GrappleBeam/\AccGrappleBeam.mesh.xml 0 [2016-07-26 17:21:10] [TEXTURE] data//models/gear/GrappleBeam/grapplebeam.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-07-26 17:21:10] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/GrappleBeam/grapplebeam_normal.png [2016-07-26 17:21:10] [TEXTURE] data//models/gear/GrappleBeam/grapplebeam_em.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 1 ms [2016-07-26 17:21:10] ############## DONE IN 15 ms [2016-07-26 17:21:10] ############## LOADING RESOURCE Capsule [2016-07-26 17:21:10] [SceneParser] now parsing scene: data//models/lod/Capsule/\Capsule [2016-07-26 17:21:10] ... parse Mesh data//models/lod/Capsule/\Capsule.mesh.xml 0 [2016-07-26 17:21:10] ############## DONE IN 3 ms [2016-07-26 17:21:10] ############## LOADING RESOURCE SphereLod [2016-07-26 17:21:10] [SceneParser] now parsing scene: data//models/lod/Sphere/\Sphere [2016-07-26 17:21:10] ... parse Mesh data//models/lod/Sphere/\Sphere.mesh.xml 0 [2016-07-26 17:21:11] [UTIL] native buffer fetch took 737 ms; invoked GC: true; new size 34560; index: 8 [2016-07-26 17:21:11] [UNIVERSE] WARNING: Sector Ping took 407 [2016-07-26 17:21:11] [SERVER][UPDATE] WARNING: UNIVERSE update took 413 [2016-07-26 17:21:11] [UTIL] native buffer fetch took 466 ms; invoked GC: true; new size 23040; index: 9 [2016-07-26 17:21:11] [TEXTURE] data//models/lod/Sphere/marble-seamless-texture.png LOAD TAKEN: stream: 0 ms; data: 10 ms; create: 1 ms [2016-07-26 17:21:11] [WARNING][ResourceLoader] File Does Not exist: data/models/lod/Sphere/marble-seamless-texture_normal.png [2016-07-26 17:21:11] ############## DONE IN 1263 ms [2016-07-26 17:21:11] ############## LOADING RESOURCE Pipe [2016-07-26 17:21:11] [SceneParser] now parsing scene: data//models/lod/Pipe/\Pipe [2016-07-26 17:21:11] ... parse Mesh data//models/lod/Pipe/\Pipe.mesh.xml 0 [2016-07-26 17:21:11] [TEXTURE] data//models/lod/Pipe/Pipe.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 1 ms [2016-07-26 17:21:11] [WARNING][ResourceLoader] File Does Not exist: data/models/lod/Pipe/Pipe_normal.png [2016-07-26 17:21:11] ############## DONE IN 110 ms [2016-07-26 17:21:11] ############## LOADING RESOURCE Console1 [2016-07-26 17:21:11] [SceneParser] now parsing scene: data//models/lod/Console1/\Console1 [2016-07-26 17:21:11] ... parse Mesh data//models/lod/Console1/\Console1.mesh.xml 0 [2016-07-26 17:21:11] [TEXTURE] data//models/lod/Console1/console.png LOAD TAKEN: stream: 0 ms; data: 8 ms; create: 1 ms [2016-07-26 17:21:11] [WARNING][ResourceLoader] File Does Not exist: data/models/lod/Console1/console_normal.png [2016-07-26 17:21:11] [TEXTURE] data//models/lod/Console1/console_em.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 6 ms [2016-07-26 17:21:11] ############## DONE IN 20 ms [2016-07-26 17:21:11] ############## LOADING RESOURCE MushroomLod [2016-07-26 17:21:11] [SceneParser] now parsing scene: data//models/lod/Flora/Mushroom/\Mushroom [2016-07-26 17:21:11] ... parse Mesh data//models/lod/Flora/Mushroom/\Mushroom.mesh.xml 0 [2016-07-26 17:21:11] [TEXTURE] data//models/lod/Flora/Mushroom/mushroom.png LOAD TAKEN: stream: 7 ms; data: 4 ms; create: 1 ms [2016-07-26 17:21:11] [WARNING][ResourceLoader] File Does Not exist: data/models/lod/Flora/Mushroom/mushroom_normal.png [2016-07-26 17:21:11] ############## DONE IN 21 ms [2016-07-26 17:21:11] ############## LOADING RESOURCE LightBarLod [2016-07-26 17:21:11] [SceneParser] now parsing scene: data//models/lod/LightBar/\LightBar [2016-07-26 17:21:11] ... parse Mesh data//models/lod/LightBar/\LightBar.mesh.xml 0 [2016-07-26 17:21:11] [TEXTURE] data//models/lod/LightBar/lightbar.png LOAD TAKEN: stream: 0 ms; data: 5 ms; create: 0 ms [2016-07-26 17:21:11] [WARNING][ResourceLoader] File Does Not exist: data/models/lod/LightBar/lightbar_normal.png [2016-07-26 17:21:11] [TEXTURE] data//models/lod/LightBar/lightbar_em.png LOAD TAKEN: stream: 13 ms; data: 2 ms; create: 0 ms [2016-07-26 17:21:11] ############## DONE IN 30 ms [2016-07-26 17:21:11] ############## LOADING RESOURCE Konata [2016-07-26 17:21:11] [SceneParser] now parsing scene: data//models/character/\konata [2016-07-26 17:21:11] ... parse Mesh data//models/character/\Character.mesh.xml 0 [2016-07-26 17:21:11] [TEXTURE] data//models/character/uvw.png LOAD TAKEN: stream: 0 ms; data: 2 ms; create: 0 ms [2016-07-26 17:21:12] [WARNING][ResourceLoader] File Does Not exist: data/models/character/uvw_normal.png [2016-07-26 17:21:12] ############## DONE IN 235 ms [2016-07-26 17:21:12] ############## LOADING RESOURCE PlayerMdl [2016-07-26 17:21:12] [SceneParser] now parsing scene: data//models/character/\PlayerMdl [2016-07-26 17:21:12] ... parse Mesh data//models/character/\PlayerMdl.mesh.xml 0 [2016-07-26 17:21:12] [TEXTURE] data//models/character/playertex.png LOAD TAKEN: stream: 1 ms; data: 2 ms; create: 1 ms [2016-07-26 17:21:12] [WARNING][ResourceLoader] File Does Not exist: data/models/character/playertex_normal.png [2016-07-26 17:21:12] [TEXTURE] data//models/character/playertex_em.png LOAD TAKEN: stream: 1 ms; data: 1 ms; create: 0 ms [2016-07-26 17:21:12] ############## DONE IN 163 ms [2016-07-26 17:21:12] ############## LOADING RESOURCE HoppyLegs [2016-07-26 17:21:12] [TEXTURE] data//models/character/hoppy_desert.png LOAD TAKEN: stream: 1 ms; data: 4 ms; create: 0 ms [2016-07-26 17:21:12] [SceneParser] now parsing scene: data//models/character/\hoppy_legs [2016-07-26 17:21:12] ... parse Mesh data//models/character/\MdlLegs.mesh.xml 0 [2016-07-26 17:21:12] [TEXTURE] data//models/character/hoppy_desert.png LOAD TAKEN: stream: 1 ms; data: 3 ms; create: 0 ms [2016-07-26 17:21:12] [WARNING][ResourceLoader] File Does Not exist: data/models/character/hoppy_desert_normal.png [2016-07-26 17:21:12] [TEXTURE] data//models/character/hoppy_desert.png LOAD TAKEN: stream: 1 ms; data: 3 ms; create: 1 ms [2016-07-26 17:21:12] ############## DONE IN 38 ms [2016-07-26 17:21:12] ############## LOADING RESOURCE HoppyBody [2016-07-26 17:21:12] [TEXTURE] data//models/character/hoppy_desert.png LOAD TAKEN: stream: 0 ms; data: 4 ms; create: 0 ms [2016-07-26 17:21:12] [SceneParser] now parsing scene: data//models/character/\hoppy_body [2016-07-26 17:21:12] ... parse Mesh data//models/character/\MdlBody.mesh.xml 0 [2016-07-26 17:21:12] [TEXTURE] data//models/character/hoppy_desert.png LOAD TAKEN: stream: 0 ms; data: 4 ms; create: 0 ms [2016-07-26 17:21:12] [WARNING][ResourceLoader] File Does Not exist: data/models/character/hoppy_desert_normal.png [2016-07-26 17:21:12] [TEXTURE] data//models/character/hoppy_desert.png LOAD TAKEN: stream: 2 ms; data: 3 ms; create: 0 ms [2016-07-26 17:21:12] ############## DONE IN 33 ms [2016-07-26 17:21:12] ############## LOADING RESOURCE LegsArag [2016-07-26 17:21:12] [TEXTURE] data//models/character/QuadLegsTex01.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-07-26 17:21:12] [SceneParser] now parsing scene: data//models/character/\FaunQuadAracLegs [2016-07-26 17:21:12] ... parse Mesh data//models/character/\AracLeg.mesh.xml 0 [2016-07-26 17:21:12] [TEXTURE] data//models/character/QuadLegsTex01.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 1 ms [2016-07-26 17:21:12] [WARNING][ResourceLoader] File Does Not exist: data/models/character/QuadLegsTex01_normal.png [2016-07-26 17:21:12] [TEXTURE] data//models/character/QuadLegsTex01.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-07-26 17:21:12] ############## DONE IN 72 ms [2016-07-26 17:21:12] ############## LOADING RESOURCE TorsoShell [2016-07-26 17:21:12] [TEXTURE] data//models/character/QuadLegsTex01.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-07-26 17:21:12] [SceneParser] now parsing scene: data//models/character/\FaunQuadBodyShell [2016-07-26 17:21:12] ... parse Mesh data//models/character/\FaunQBodyTorso.mesh.xml 0 [2016-07-26 17:21:12] [TEXTURE] data//models/character/QuadTorsoTex01.png LOAD TAKEN: stream: 0 ms; data: 2 ms; create: 0 ms [2016-07-26 17:21:12] [WARNING][ResourceLoader] File Does Not exist: data/models/character/QuadTorsoTex01_normal.png [2016-07-26 17:21:12] [TEXTURE] data//models/character/QuadLegsTex01.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-26 17:21:12] ############## DONE IN 17 ms [2016-07-26 17:21:12] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - laser gun burst fire three [2016-07-26 17:21:12] ############## LOADING RESOURCE Explision [2016-07-26 17:21:12] ############## DONE IN 2 ms [2016-07-26 17:21:12] ############## LOADING RESOURCE NoiseVolume [2016-07-26 17:21:12] [UTIL] native buffer fetch took 572 ms; invoked GC: true; new size 2097280; index: 0 [2016-07-26 17:21:12] ############## DONE IN 574 ms [2016-07-26 17:21:12] ############## LOADING RESOURCE marple [2016-07-26 17:21:13] [TEXTURE] data/textures/marble-seamless-texture.png LOAD TAKEN: stream: 1 ms; data: 6 ms; create: 1 ms [2016-07-26 17:21:13] ############## DONE IN 8 ms [2016-07-26 17:21:13] ############## LOADING RESOURCE LavaTex [2016-07-26 17:21:13] [TEXTURE] data/textures/lava.png LOAD TAKEN: stream: 1 ms; data: 16 ms; create: 0 ms [2016-07-26 17:21:13] ############## DONE IN 18 ms [2016-07-26 17:21:13] ############## LOADING RESOURCE ExplosionData [2016-07-26 17:21:13] ############## DONE IN 0 ms [2016-07-26 17:21:13] ############## LOADING RESOURCE SimpeStarField [2016-07-26 17:21:13] [TEXTURE] data/textures/simplestarfield.png LOAD TAKEN: stream: 1 ms; data: 11 ms; create: 0 ms [2016-07-26 17:21:13] ############## DONE IN 13 ms [2016-07-26 17:21:13] ############## LOADING RESOURCE Effects [2016-07-26 17:21:13] [RESOURCE] Loading effects [2016-07-26 17:21:13] [TEXTURE] data/effects/dudvmap.jpg LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-26 17:21:13] [TEXTURE] creation took: convert: 64; data: 0; make: 0 [2016-07-26 17:21:13] [TEXTURE] data/effects/noise.png LOAD TAKEN: stream: 1 ms; data: 1 ms; create: 0 ms [2016-07-26 17:21:13] [RESOURCE] Loading effects done [2016-07-26 17:21:13] ############## DONE IN 82 ms [2016-07-26 17:21:13] ############## LOADING RESOURCE TradingSkins [2016-07-26 17:21:13] [TEXTURE] C:\Users\themaster\Desktop\dev ver\StarMade\data\textures\skins\traid00_main_diff.png LOAD TAKEN: stream: 1 ms; data: 3 ms; create: 0 ms [2016-07-26 17:21:13] [TEXTURE] C:\Users\themaster\Desktop\dev ver\StarMade\data\textures\skins\traid00_main_em.png LOAD TAKEN: stream: 1 ms; data: 1 ms; create: 0 ms [2016-07-26 17:21:13] [TEXTURE] C:\Users\themaster\Desktop\dev ver\StarMade\data\textures\skins\traid00_helmet_diff.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-07-26 17:21:13] [TEXTURE] C:\Users\themaster\Desktop\dev ver\StarMade\data\textures\skins\traid00_helmet_em.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 1 ms [2016-07-26 17:21:13] ############## DONE IN 11 ms [2016-07-26 17:21:13] ############## LOADING RESOURCE SkyTexturefalse [2016-07-26 17:21:13] [RESOURCE] Loading background [2016-07-26 17:21:13] [RESOURCE] Loading background DONE [2016-07-26 17:21:13] ############## DONE IN 66 ms [2016-07-26 17:21:13] ############## LOADING RESOURCE Occlusionfalse [2016-07-26 17:21:13] ############## DONE IN 0 ms [2016-07-26 17:21:13] ############## LOADING RESOURCE Extract_Textures [2016-07-26 17:21:13] [TEXTURELOADER] Checking if textures exist: true [2016-07-26 17:21:13] [RESOURCE] Extracting C:\Users\themaster\Desktop\dev ver\StarMade\.\data\textures\block\Default\128\overlays.png ... [2016-07-26 17:21:13] [RESOURCE] Extracting C:\Users\themaster\Desktop\dev ver\StarMade\.\data\textures\block\Default\128\t000.png ... [2016-07-26 17:21:13] [RESOURCE] Extracting C:\Users\themaster\Desktop\dev ver\StarMade\.\data\textures\block\Default\128\t000_NRM.png ... [2016-07-26 17:21:13] [RESOURCE] Extracting C:\Users\themaster\Desktop\dev ver\StarMade\.\data\textures\block\Default\128\t000_NRM.tga ... [2016-07-26 17:21:13] [RESOURCE] Extracting C:\Users\themaster\Desktop\dev ver\StarMade\.\data\textures\block\Default\128\t001.png ... [2016-07-26 17:21:13] [RESOURCE] Extracting C:\Users\themaster\Desktop\dev ver\StarMade\.\data\textures\block\Default\128\t001_NRM.png ... [2016-07-26 17:21:13] [RESOURCE] Extracting C:\Users\themaster\Desktop\dev ver\StarMade\.\data\textures\block\Default\128\t001_NRM.tga ... [2016-07-26 17:21:13] [RESOURCE] Extracting C:\Users\themaster\Desktop\dev ver\StarMade\.\data\textures\block\Default\128\t002.png ... [2016-07-26 17:21:13] [RESOURCE] Extracting C:\Users\themaster\Desktop\dev ver\StarMade\.\data\textures\block\Default\128\t002_NRM.png ... [2016-07-26 17:21:13] [RESOURCE] Extracting C:\Users\themaster\Desktop\dev ver\StarMade\.\data\textures\block\Default\128\t002_NRM.tga ... [2016-07-26 17:21:13] [RESOURCE] Extracting C:\Users\themaster\Desktop\dev ver\StarMade\.\data\textures\block\Default\256\overlays.png ... [2016-07-26 17:21:13] [RESOURCE] Extracting C:\Users\themaster\Desktop\dev ver\StarMade\.\data\textures\block\Default\256\t000.png ... [2016-07-26 17:21:13] [RESOURCE] Extracting C:\Users\themaster\Desktop\dev ver\StarMade\.\data\textures\block\Default\256\t000_NRM.png ... [2016-07-26 17:21:13] [RESOURCE] Extracting C:\Users\themaster\Desktop\dev ver\StarMade\.\data\textures\block\Default\256\t000_NRM.tga ... [2016-07-26 17:21:14] [RESOURCE] Extracting C:\Users\themaster\Desktop\dev ver\StarMade\.\data\textures\block\Default\256\t001.png ... [2016-07-26 17:21:14] [SERVERPROCESSOR][WARNING} PING timeout warning. resending ping to RegisteredClient: spunkie (1) connected: true Retries left: 12; socket connected: true; socket closed: false; inputShutdown: false; outputShutdown: false; ProcessorID: 0 [2016-07-26 17:21:14] [SERVERPROCESSOR][WARNING} PING has been resent to RegisteredClient: spunkie (1) connected: true [2016-07-26 17:21:14] [RESOURCE] Extracting C:\Users\themaster\Desktop\dev ver\StarMade\.\data\textures\block\Default\256\t001_NRM.png ... [2016-07-26 17:21:14] [RESOURCE] Extracting C:\Users\themaster\Desktop\dev ver\StarMade\.\data\textures\block\Default\256\t001_NRM.tga ... [2016-07-26 17:21:14] [RESOURCE] Extracting C:\Users\themaster\Desktop\dev ver\StarMade\.\data\textures\block\Default\256\t002.png ... [2016-07-26 17:21:14] [RESOURCE] Extracting C:\Users\themaster\Desktop\dev ver\StarMade\.\data\textures\block\Default\256\t002_NRM.png ... [2016-07-26 17:21:14] [RESOURCE] Extracting C:\Users\themaster\Desktop\dev ver\StarMade\.\data\textures\block\Default\256\t002_NRM.tga ... [2016-07-26 17:21:15] [RESOURCE] Extracting C:\Users\themaster\Desktop\dev ver\StarMade\.\data\textures\block\Default\64\overlays.png ... [2016-07-26 17:21:15] [RESOURCE] Extracting C:\Users\themaster\Desktop\dev ver\StarMade\.\data\textures\block\Default\64\t000.png ... [2016-07-26 17:21:15] [RESOURCE] Extracting C:\Users\themaster\Desktop\dev ver\StarMade\.\data\textures\block\Default\64\t000_NRM.png ... [2016-07-26 17:21:15] [RESOURCE] Extracting C:\Users\themaster\Desktop\dev ver\StarMade\.\data\textures\block\Default\64\t000_NRM.tga ... [2016-07-26 17:21:15] [RESOURCE] Extracting C:\Users\themaster\Desktop\dev ver\StarMade\.\data\textures\block\Default\64\t001.png ... [2016-07-26 17:21:15] [RESOURCE] Extracting C:\Users\themaster\Desktop\dev ver\StarMade\.\data\textures\block\Default\64\t001_NRM.png ... [2016-07-26 17:21:15] [RESOURCE] Extracting C:\Users\themaster\Desktop\dev ver\StarMade\.\data\textures\block\Default\64\t001_NRM.tga ... [2016-07-26 17:21:15] RETRY STATUS: Retries: 11; waiting for pong true (1469578875176/1469578884176); ProcessorID: 0 [2016-07-26 17:21:15] [RESOURCE] Extracting C:\Users\themaster\Desktop\dev ver\StarMade\.\data\textures\block\Default\64\t002.png ... [2016-07-26 17:21:15] [RESOURCE] Extracting C:\Users\themaster\Desktop\dev ver\StarMade\.\data\textures\block\Default\64\t002_NRM.png ... [2016-07-26 17:21:15] [RESOURCE] Extracting C:\Users\themaster\Desktop\dev ver\StarMade\.\data\textures\block\Default\64\t002_NRM.tga ... [2016-07-26 17:21:15] [RESOURCE] Extracting C:\Users\themaster\Desktop\dev ver\StarMade\.\data\textures\block\lava.png ... [2016-07-26 17:21:15] [RESOURCE] Extracting C:\Users\themaster\Desktop\dev ver\StarMade\.\data\textures\block\Pixel\64\overlays.png ... [2016-07-26 17:21:15] [RESOURCE] Extracting C:\Users\themaster\Desktop\dev ver\StarMade\.\data\textures\block\Pixel\64\t000.png ... [2016-07-26 17:21:15] [RESOURCE] Extracting C:\Users\themaster\Desktop\dev ver\StarMade\.\data\textures\block\Pixel\64\t000_NRM.png ... [2016-07-26 17:21:15] [RESOURCE] Extracting C:\Users\themaster\Desktop\dev ver\StarMade\.\data\textures\block\Pixel\64\t000_NRM.tga ... [2016-07-26 17:21:15] [RESOURCE] Extracting C:\Users\themaster\Desktop\dev ver\StarMade\.\data\textures\block\Pixel\64\t001.png ... [2016-07-26 17:21:15] [RESOURCE] Extracting C:\Users\themaster\Desktop\dev ver\StarMade\.\data\textures\block\Pixel\64\t001_NRM.png ... [2016-07-26 17:21:15] [RESOURCE] Extracting C:\Users\themaster\Desktop\dev ver\StarMade\.\data\textures\block\Pixel\64\t001_NRM.tga ... [2016-07-26 17:21:15] [RESOURCE] Extracting C:\Users\themaster\Desktop\dev ver\StarMade\.\data\textures\block\Pixel\64\t002.png ... [2016-07-26 17:21:15] [RESOURCE] Extracting C:\Users\themaster\Desktop\dev ver\StarMade\.\data\textures\block\Pixel\64\t002_NRM.png ... [2016-07-26 17:21:15] [RESOURCE] Extracting C:\Users\themaster\Desktop\dev ver\StarMade\.\data\textures\block\Pixel\64\t002_NRM.tga ... [2016-07-26 17:21:15] [RESOURCE] Extracting C:\Users\themaster\Desktop\dev ver\StarMade\.\data\textures\block\shield_tex.png ... [2016-07-26 17:21:15] ############## DONE IN 2100 ms [2016-07-26 17:21:15] ############## LOADING RESOURCE Defaultdata\.\textures\block\Default128 [2016-07-26 17:21:15] [RESOURCE] Loading cube textures [2016-07-26 17:21:16] [TEXTURE] data/./textures/block/Default/128/t000.png LOAD TAKEN: stream: 0 ms; data: 715 ms; create: 5 ms [2016-07-26 17:21:16] RETRY STATUS: Retries: 11; waiting for pong true (1469578876176/1469578884176); ProcessorID: 0 [2016-07-26 17:21:16] [TEXTURE] data/./textures/block/Default/128/t001.png LOAD TAKEN: stream: 0 ms; data: 194 ms; create: 4 ms [2016-07-26 17:21:16] [TEXTURE] data/./textures/block/Default/128/t002.png LOAD TAKEN: stream: 0 ms; data: 102 ms; create: 11 ms [2016-07-26 17:21:16] [TEXTURE] ./customBlockTextures/128/custom.png LOAD TAKEN: stream: 0 ms; data: 48 ms; create: 5 ms [2016-07-26 17:21:16] [TEXTURE] data/./textures/block/Default/128/overlays.png LOAD TAKEN: stream: 0 ms; data: 54 ms; create: 5 ms [2016-07-26 17:21:16] [TEXTURE] data/./textures/block/Default/64/t000.png LOAD TAKEN: stream: 1 ms; data: 58 ms; create: 2 ms [2016-07-26 17:21:16] [TEXTURE] data/./textures/block/Default/64/t001.png LOAD TAKEN: stream: 0 ms; data: 64 ms; create: 2 ms [2016-07-26 17:21:16] [TEXTURE] data/./textures/block/Default/64/t002.png LOAD TAKEN: stream: 1 ms; data: 26 ms; create: 1 ms [2016-07-26 17:21:16] [TEXTURE] ./customBlockTextures/64/custom.png LOAD TAKEN: stream: 0 ms; data: 11 ms; create: 1 ms [2016-07-26 17:21:16] [TEXTURE] data/./textures/block/Default/64/overlays.png LOAD TAKEN: stream: 0 ms; data: 15 ms; create: 1 ms [2016-07-26 17:21:16] [RESOURCE] Loading cube textures DONE [2016-07-26 17:21:16] ############## DONE IN 1333 ms [2016-07-26 17:21:16] ############## LOADING RESOURCE Defaultdata\.\textures\block\Default128normal [2016-07-26 17:21:16] ############## DONE IN 0 ms [2016-07-26 17:21:16] ############## LOADING RESOURCE Advanced Building Tutorial_full [2016-07-26 17:21:16] [TEXTURE] C:\Users\themaster\Desktop\dev ver\StarMade\.\data\tutorial\Advanced Building Tutorial\full.png LOAD TAKEN: stream: 1 ms; data: 3 ms; create: 0 ms [2016-07-26 17:21:16] ############## DONE IN 5 ms [2016-07-26 17:21:16] ################ SKIPPED ALREADY LOADED RESOURCE Advanced Building Tutorial_full [2016-07-26 17:21:16] ############## LOADING RESOURCE Crafting Tutorial_factoryExp [2016-07-26 17:21:16] [TEXTURE] C:\Users\themaster\Desktop\dev ver\StarMade\.\data\tutorial\Crafting Tutorial\factoryExp.png LOAD TAKEN: stream: 0 ms; data: 4 ms; create: 1 ms [2016-07-26 17:21:16] ############## DONE IN 5 ms [2016-07-26 17:21:16] ############## LOADING RESOURCE Crafting Tutorial_powerRecipe [2016-07-26 17:21:16] [TEXTURE] C:\Users\themaster\Desktop\dev ver\StarMade\.\data\tutorial\Crafting Tutorial\powerRecipe.png LOAD TAKEN: stream: 0 ms; data: 3 ms; create: 1 ms [2016-07-26 17:21:16] ############## DONE IN 5 ms [2016-07-26 17:21:16] ################ SKIPPED ALREADY LOADED RESOURCE Crafting Tutorial_factoryExp [2016-07-26 17:21:16] ################ SKIPPED ALREADY LOADED RESOURCE Crafting Tutorial_powerRecipe [2016-07-26 17:21:16] ################ SKIPPED ALREADY LOADED RESOURCE Crafting Tutorial_factoryExp [2016-07-26 17:21:16] ################ SKIPPED ALREADY LOADED RESOURCE Crafting Tutorial_powerRecipe [2016-07-26 17:21:16] ############## LOADING RESOURCE Weapon System Tutorial_combinationtable [2016-07-26 17:21:16] [TEXTURE] C:\Users\themaster\Desktop\dev ver\StarMade\.\data\tutorial\Weapon System Tutorial\combinationtable.png LOAD TAKEN: stream: 1 ms; data: 6 ms; create: 0 ms [2016-07-26 17:21:16] ############## DONE IN 7 ms [2016-07-26 17:21:16] ################ SKIPPED ALREADY LOADED RESOURCE Weapon System Tutorial_combinationtable [2016-07-26 17:21:16] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - laser gun burst fire two [2016-07-26 17:21:16] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - laser gun single fire 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RESOURCE Crafting Tutorial_factoryExp [2016-07-26 17:21:16] ################ SKIPPED ALREADY LOADED RESOURCE Crafting Tutorial_powerRecipe [2016-07-26 17:21:16] ################ SKIPPED ALREADY LOADED RESOURCE Crafting Tutorial_factoryExp [2016-07-26 17:21:16] ################ SKIPPED ALREADY LOADED RESOURCE Crafting Tutorial_powerRecipe [2016-07-26 17:21:16] ################ SKIPPED ALREADY LOADED RESOURCE Weapon System Tutorial_combinationtable [2016-07-26 17:21:16] ################ SKIPPED ALREADY LOADED RESOURCE Weapon System Tutorial_combinationtable [2016-07-26 17:21:16] [GLFRAME] Content has been loaded [2016-07-26 17:21:16] [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere/SkyFromSpace.vert; data//shader/atmosphere/SkyFromSpace.frag [2016-07-26 17:21:16] [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere/SkyFromAtmosphere.vert; data//shader/atmosphere/SkyFromAtmosphere.frag [2016-07-26 17:21:16] [INIT][CLIENT][SHADER] Loading Shader: data//shader/perpixel/perpixel.vert.glsl; data//shader/perpixel/perpixel.frag.glsl [2016-07-26 17:21:16] [INIT][CLIENT][SHADER] Loading Shader: data//shader/blackhole/blackhole.vert.glsl; data//shader/blackhole/blackhole.frag.glsl [2016-07-26 17:21:16] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/selectionSingle.vert.glsl; data//shader/cube/selectionSingle.frag.glsl [2016-07-26 17:21:16] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/selectionSolid.vert.glsl; data//shader/cube/selectionSolid.frag.glsl [2016-07-26 17:21:16] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/beamHitSingle.vert.glsl; data//shader/cube/beamHitSingle.frag.glsl [2016-07-26 17:21:16] [INIT][CLIENT][SHADER] Loading Shader: data//shader/plasma/plasma.vert.glsl; data//shader/plasma/plasma.frag.glsl [2016-07-26 17:21:16] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/godrays.vert.glsl; data//shader/bloom/godrays.frag.glsl [2016-07-26 17:21:16] [INIT][CLIENT][SHADER] Loading Shader: data//shader/tubes/tube.vert.glsl; data//shader/tubes/tube.frag.glsl [2016-07-26 17:21:16] [INIT][CLIENT][SHADER] Loading Shader: data//shader/ocDistortion/ocDistortion_vert.glsl; data//shader/ocDistortion/ocDistortion_frag.glsl [2016-07-26 17:21:16] [INIT][CLIENT][SHADER] Loading Shader: data//shader/gamma/gamma.vert.glsl; data//shader/gamma/gamma.frag.glsl [2016-07-26 17:21:17] RETRY STATUS: Retries: 11; waiting for pong true (1469578877176/1469578884176); ProcessorID: 0 [2016-07-26 17:21:18] RETRY STATUS: Retries: 11; waiting for pong true (1469578878176/1469578884176); ProcessorID: 0 [2016-07-26 17:21:19] [INIT][CLIENT][SHADER] Loading Shader: data//shader/simplebeam/simplebeam.vert.glsl; data//shader/simplebeam/simplebeam.frag.glsl [2016-07-26 17:21:19] [INIT][CLIENT][SHADER] Loading Shader: data//shader/transporter/transporter.vert.glsl; data//shader/transporter/transporter.frag.glsl [2016-07-26 17:21:19] [INIT][CLIENT][SHADER] Loading Shader: data//shader/pulse/pulse.vert.glsl; data//shader/pulse/pulse.frag.glsl [2016-07-26 17:21:19] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bump.vert; data//shader/bump.frag [2016-07-26 17:21:19] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/standard/projectile.vsh; data//shader/projectiles/standard/projectile.fsh [2016-07-26 17:21:19] [INIT][CLIENT][SHADER] Loading Shader: data//shader/texture/wrap.vert.glsl; data//shader/texture/wrap.frag.glsl [2016-07-26 17:21:19] [INIT][CLIENT][SHADER] Loading Shader: data//shader/scanline/scanline.vert.glsl; data//shader/scanline/scanline.frag.glsl [2016-07-26 17:21:19] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/trail/projectileTrail.vsh; data//shader/projectiles/trail/projectileTrail.fsh [2016-07-26 17:21:19] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/standard/projectileQuad.vsh; data//shader/projectiles/standard/projectileQuad.fsh [2016-07-26 17:21:19] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/beam/projectileQuad.vsh; data//shader/projectiles/beam/projectileQuad.fsh [2016-07-26 17:21:19] [INIT][CLIENT][SHADER] Loading Shader: data//shader/explosion/explosion.vsh; data//shader/explosion/explosion.fsh [2016-07-26 17:21:19] [INIT][CLIENT][SHADER] Loading Shader: data//shader/spacedustExt/spacedust.vsh; data//shader/spacedustExt/spacedust.fsh [2016-07-26 17:21:19] [INIT][CLIENT][SHADER] Loading Shader: data//shader/planet.vert.glsl; data//shader/planet.frag.glsl [2016-07-26 17:21:19] [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere.vert.glsl; data//shader/atmosphere.frag.glsl [2016-07-26 17:21:19] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom.vert.glsl; data//shader/bloom2D.frag.glsl [2016-07-26 17:21:19] [INIT][CLIENT][SHADER] Loading Shader: data//shader/sun.vert.glsl; data//shader/sun.frag.glsl [2016-07-26 17:21:19] [INIT][CLIENT][SHADER] Loading Shader: data//shader/lava/lava.vert.glsl; data//shader/lava/lava.frag.glsl [2016-07-26 17:21:19] [INIT][CLIENT][SHADER] Loading Shader: data//shader/silhouette.vert.glsl; data//shader/silhouette.frag.glsl [2016-07-26 17:21:19] [INIT][CLIENT][SHADER] Loading Shader: data//shader/silhouette.vert.glsl; data//shader/silhouette2DAlpha.frag.glsl [2016-07-26 17:21:19] [INIT][CLIENT][SHADER] Loading Shader: data//shader/thruster/thruster.vert.glsl; data//shader/thruster/thruster.frag.glsl [2016-07-26 17:21:19] [INIT][CLIENT][SHADER] Loading Shader: data//shader/starsExt/stars.vsh; data//shader/starsExt/stars.fsh [2016-07-26 17:21:19] [INIT][CLIENT][SHADER] Loading Shader: data//shader/starsExt/field.vert.glsl; data//shader/starsExt/field.frag.glsl [2016-07-26 17:21:19] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bg.vert.glsl; data//shader/bg.frag.glsl [2016-07-26 17:21:19] [INIT][CLIENT][SHADER] Loading Shader: data//shader/hyperspace/tunnel.vert.glsl; data//shader/hyperspace/tunnel.frag.glsl [2016-07-26 17:21:19] [INIT][CLIENT][SHADER] Loading Shader: data//shader/starsExt/starsflare.vsh; data//shader/starsExt/starsflare.fsh [2016-07-26 17:21:19] [INIT][CLIENT][SHADER] Loading Shader: data//shader/hud/powerbar/powerbar.vert.glsl; data//shader/hud/powerbar/powerbar.frag.glsl [2016-07-26 17:21:19] [INIT][CLIENT][SHADER] Loading Shader: data//shader/hud/powerbar/powerbarHorizontal.vert.glsl; data//shader/hud/powerbar/powerbarHorizontal.frag.glsl [2016-07-26 17:21:19] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/simplecube.vsh; data//shader/cube/quads13/simplecube.fsh [2016-07-26 17:21:19] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-07-26 17:21:19] #version 120 #extension GL_EXT_gpu_shader4: enable in ivec4 ivert; uniform vec3 normals[7]; uniform vec3 specular = vec3(0.45,0.45,0.45); uniform vec4 zo = vec4(0.0, 0.0, 0.0, 1.0); uniform vec3 daa = vec3(1.4,1.4,1.4); uniform vec3 dsa = vec3(2.20,2.20,1.60); uniform vec3 ambient = vec3(0.45,0.45,0.45); uniform vec3 diffuse = vec3(1.0,1.0,1.0); vec3 vertexLightFunc(vec3 normalVec, vec3 lightDir, vec3 pos, vec3 viewDirection, vec4 occlusionVec){ vec3 normalDirection = normalVec; float nDotL = dot(normalDirection, lightDir); if (nDotL <= 0.0) // light source on the wrong side? { return (ambient * diffuse.rgb * (occlusionVec.xyz * 3.5 + occlusionVec.w)).xyz; } else // light source on the right side { vec3 lightDiffuse = daa * occlusionVec.w; ; vec3 lightSpecular = dsa * occlusionVec.w*occlusionVec.w * (diffuse.rgb); vec3 diffuseReflection = 1.2 * lightDiffuse * diffuse.rgb * nDotL; //1.1 = attenuation vec3 specularReflection = 0.6 * lightSpecular * specular * pow(max(0.0, dot(reflect(-lightDir, normalDirection), normalize(viewDirection))), 40.0); //30 = shininess, 1.1 = attenuation return (ambient * diffuse.rgb * (occlusionVec.xyz * 3.5 + occlusionVec.w)).xyz + diffuseReflection.xyz + specularReflection.xyz; } } uniform vec3 shift; uniform vec3 quadPosMark[6]; const float tiling = 0.0625; const float tilingH = 0.03; const float adi = 0.00485; const float maxadiplus = 0.0099; const float oreOverlayStartingRow = 1.0; uniform float lodThreshold; uniform int animationTime; uniform int allLight; varying vec4 occlusion; varying vec3 lightDir; varying vec3 viewDirection; varying vec4 vPos; varying vec3 normalVec; varying float extraAlphaVert; varying vec3 vertexLight; varying vec3 lightDirSpot; varying float layer; /* void colorSide(float side){ if(side == 0.0){ //front light = vec4(1.0, 0.0, 0.0, 1.0); }else if(side == 1.0){ //back light = vec4(0.0, 1.0, 0.0, 1.0); }else if(side == 2.0){ //top //light = vec4(0.0, 0.0, 1.0, 1.0); }else if(side == 3.0){ //bot //light = vec4(1.0, 1.0, 0.0, 1.0); }else if(side == 4.0){ //right light = vec4(0.0, 0.0, 1.0, 1.0); }else if(side == 5.0){ //left light = vec4(0.0, 1.0, 1.0, 1.0); } } */ vec4 fromtwovectors(vec3 uu, vec3 vv) { vec3 w = cross(uu.xyz, vv.xyz).xyz; vec4 q = vec4(dot(uu, vv), w.x, w.y, w.z); float l = w.x*w.x + w.y*w.y + w.z*w.z;//sqlength(w); q.w += sqrt(q.w*q.w+l); return q*(1.0/sqrt(q.w*q.w+l)); } vec4 slerp4(vec4 p0, vec4 p1, float t) { float dotp = dot(normalize(p0), normalize(p1)); if ((dotp > 0.9999) || (dotp<-0.9999)) { if (t<=0.5) return p0; return p1; } float theta = acos(dotp * 3.14159/180.0); vec4 P = ((p0*sin((1-t)*theta) + p1*sin(t*theta)) / sin(theta)); P.w = 1.0; return P; } vec3 slerp(vec3 a, vec3 b, float t) { vec4 qa = vec4(0.0,0.0,0.0,1.0); vec4 qb; //qa = Quaternionf::Identity(); qb = fromtwovectors(a,b); return (slerp4(qa, qb, t)).xyz; // * a ? } void main() { float xyScaleManip = 0.0; vec3 normal; vec3 chunkPos; float oreOverlayE = 0.0; float occE = 0.0; float eleE = 0.0; float eleEV = 0.0; int indexInfo = ivert.x; float vIndex = float((indexInfo ) & 32767); float red = float((indexInfo >> 16) & 15); float green = float((indexInfo >> 20) & 15); float blue = float((indexInfo >> 24) & 15); int info = ivert.y; float vertNumCodeE = float(info & 3); int sideId = (info >> 2) & 7; float layerE = float((info >> 5) & 7); xyScaleManip = float((info >> 8) & 1); float typeE = float((info >> 9) & 255) ; float hitPointsE = float((info >> 17) & 7) ; float animatedE = float((info >> 20) & 1); float extFlag = float((info >> 21) & 3); bool onlyInBuildMode = float((info >> 23) & 1) > 0.0; int normalIndex = sideId; vec3 qpm = quadPosMark[normalIndex]; int pCode = ivert.z; chunkPos = vec3(float(pCode & 255), float((pCode >> 8) & 255), float((pCode >> 16) & 255)); int eInfoW = ivert.w; eleEV = (eInfoW >> 22) & 3 ; eleE = (eInfoW >> 20) & 3 ; occE = (eInfoW >> 16) & 15; oreOverlayE = (eInfoW >> 10) & 63; vec3 normalPos = normals[normalIndex+1]; if((eInfoW & 511) == 0){ normal = normalPos; }else{ vec3 com = normals[(eInfoW >> 6) & 7] + normals[(eInfoW >> 3) & 7] + normals[eInfoW & 7]; normal = normalize(com); } float type = typeE; vec2 texCoords; float mVertNumQuarters = (vertNumCodeE) * 0.25; float mTex = (extFlag) * 0.25; occlusion = vec4(red * 0.066666, green * 0.066666, blue * 0.066666, occE * 0.066666); // / 15 occlusion.w = max(0.15, occlusion.w); layer = layerE; if(!onlyInBuildMode){ type += animatedE * animationTime; } int typeI = int(type); float xIndex = typeI & 15; float yIndex = typeI >> 4; // / 16.0 //8,8,8 = 8736 vec3 cubePos = vec3( float((int(vIndex) ) & 31), float((int(vIndex) >> 5) & 31), float((int(vIndex) >> 10) & 31)); vec3 vertexPos = cubePos - 16.0; vec2 quad = vec2( float(int(mTex * 2.0) & 1), float(int(mTex * 4.0) & 1) ); //either 0,0; 0,1; 1,1; 1,0 float eleVertEdge = (eleEV*0.25); vec3 mm = vec3(float(int(mVertNumQuarters * qpm.x) & 1), float(int(mVertNumQuarters * qpm.y) & 1), float(int(mVertNumQuarters * qpm.z) & 1)); vec3 mExtra = vec3( (((qpm.x == 4.0 && xyScaleManip > 0.5) || (qpm.x == 2.0 && xyScaleManip < 0.5)) ? eleVertEdge * (mm.x > 0.0 ? 1.0 : -1.0) : 0.0), (((qpm.y == 4.0 && xyScaleManip > 0.5) || (qpm.y == 2.0 && xyScaleManip < 0.5)) ? eleVertEdge * (mm.y > 0.0 ? 1.0 : -1.0) : 0.0), (((qpm.z == 4.0 && xyScaleManip > 0.5) || (qpm.z == 2.0 && xyScaleManip < 0.5)) ? eleVertEdge * (mm.z > 0.0 ? 1.0 : -1.0) : 0.0)); vec3 P = vec3( ((((-0.5) - (abs(normalPos.x) * -0.5))) + mm.x - mExtra.x) , ((((-0.5) - (abs(normalPos.y) * -0.5))) + mm.y - mExtra.y) , ((((-0.5) - (abs(normalPos.z) * -0.5))) + mm.z - mExtra.z) ); vertexPos += P + ((normalPos * 0.5) - (eleE * normalPos * 0.25)); vertexPos += ((chunkPos - vec3(128.0)) + shift)*32.0; vPos = gl_ModelViewMatrix * vec4(vertexPos,1.0); float adiNorm = adi;// + maxadiplus * min(1.0, (max(0.0, length(vPos) - 60.0)*0.065)); vec2 adip = vec2( ((1.0 -((quad.x)*adiNorm)) + (abs(quad.x - 1.0)*adiNorm)), ((1.0 -((quad.y)*adiNorm)) + (abs(quad.y - 1.0)*adiNorm))); texCoords = vec2(quad.x *tiling, quad.y *tiling ); vec2 vcord = vec2(texCoords); if(oreOverlayE > 0.0){ gl_TexCoord[2].st = vec2(vcord.x + 0.0625 * mod((oreOverlayE - 1.0), 16.0), vcord.y + 0.0625 * (oreOverlayStartingRow + floor((oreOverlayE-1.0) * 0.0625))); //floor(oreOverlayE/16); }else{ gl_TexCoord[2].st = vec2(0.9); } if(hitPointsE > 0.0){ gl_TexCoord[1].st = vec2(vcord.x + 0.0625 * (hitPointsE - 1.0), vcord.y); //hit ovelays are in the first row }else{ gl_TexCoord[1].st = vec2(0.9); } gl_TexCoord[0].st = vec2( texCoords.x + tiling * xIndex, texCoords.y + tiling * yIndex); gl_TexCoord[0].st += adip; gl_TexCoord[1].st += adip; gl_TexCoord[2].st += adip; //note: this is a directional light! lightDir = normalize(gl_LightSource[0].position.xyz); normalVec = normalize(gl_NormalMatrix * normal); viewDirection = -vPos.xyz; //handle the special transparent texture (dispaly in build mode) if(onlyInBuildMode && animatedE < 0.001){ extraAlphaVert = -10.0; }else{ extraAlphaVert = 0.0; } float ts = lodThreshold; float smoother = ts * 0.125; //one eight of distance is smoothing if(onlyInBuildMode && animatedE > 0.0 ){ float len = length(vPos.xyz); if(len < ts-smoother){ extraAlphaVert = -10.0; }else if(len < ts){ float dist = (ts - length(vPos.xyz)); extraAlphaVert = -dist/smoother;//-((ts)-length(vPos)) * 0.0625 ; }else{ extraAlphaVert = 0.0; } } vertexLight = vertexLightFunc(normalVec, lightDir, vPos.xyz, viewDirection, occlusion); gl_Position = gl_ProjectionMatrix * vPos; } [2016-07-26 17:21:19] [SHADER] ERROR COMPILING VERTEX SHADER data//shader/cube/quads13/cube-3rd.vsh STATUS: 0 [2016-07-26 17:21:19] LOG: Vertex shader failed to compile with the following errors: ERROR: 0:5: error(#133) Reserved word: in ERROR: error(#273) 1 compilation errors. No code generated [2016-07-26 17:21:19] org.schema.schine.graphicsengine.shader.ShaderException: data//shader/cube/quads13/cube-3rd.vsh Vertex shader failed to compile with the following errors: ERROR: 0:5: error(#133) Reserved word: in ERROR: error(#273) 1 compilation errors. No code generated [2016-07-26 17:21:19] at obfuscated.aHr.a(SourceFile:340) [2016-07-26 17:21:19] at obfuscated.aHr.b(SourceFile:195) [2016-07-26 17:21:19] at obfuscated.aHr.(SourceFile:116) [2016-07-26 17:21:19] at obfuscated.aHy.(SourceFile:823) [2016-07-26 17:21:19] at obfuscated.aHs.a(SourceFile:820) [2016-07-26 17:21:19] at obfuscated.aHs.b(SourceFile:449) [2016-07-26 17:21:19] at obfuscated.hn.d(SourceFile:427) [2016-07-26 17:21:19] at obfuscated.hn.e_(SourceFile:331) [2016-07-26 17:21:19] at obfuscated.ayR.g(SourceFile:533) [2016-07-26 17:21:19] at obfuscated.ayR.a(SourceFile:673) [2016-07-26 17:21:19] at obfuscated.ayX.b(SourceFile:626) [2016-07-26 17:21:19] at obfuscated.Q.e(SourceFile:907) [2016-07-26 17:21:19] at org.schema.game.common.Starter.startMainMenu(SourceFile:1151) [2016-07-26 17:21:19] at org.schema.game.common.Starter.main(SourceFile:944) [2016-07-26 17:21:19] java.lang.RuntimeException: org.schema.schine.graphicsengine.shader.ShaderException: data//shader/cube/quads13/cube-3rd.vsh Vertex shader failed to compile with the following errors: ERROR: 0:5: error(#133) Reserved word: in ERROR: error(#273) 1 compilation errors. No code generated [2016-07-26 17:21:19] at obfuscated.aHr.b(SourceFile:283) [2016-07-26 17:21:19] at obfuscated.aHr.(SourceFile:116) [2016-07-26 17:21:19] at obfuscated.aHy.(SourceFile:823) [2016-07-26 17:21:19] at obfuscated.aHs.a(SourceFile:820) [2016-07-26 17:21:19] at obfuscated.aHs.b(SourceFile:449) [2016-07-26 17:21:19] at obfuscated.hn.d(SourceFile:427) [2016-07-26 17:21:19] at obfuscated.hn.e_(SourceFile:331) [2016-07-26 17:21:19] at obfuscated.ayR.g(SourceFile:533) [2016-07-26 17:21:19] at obfuscated.ayR.a(SourceFile:673) [2016-07-26 17:21:19] at obfuscated.ayX.b(SourceFile:626) [2016-07-26 17:21:19] at obfuscated.Q.e(SourceFile:907) [2016-07-26 17:21:19] at org.schema.game.common.Starter.startMainMenu(SourceFile:1151) [2016-07-26 17:21:19] at org.schema.game.common.Starter.main(SourceFile:944) [2016-07-26 17:21:19] Caused by: org.schema.schine.graphicsengine.shader.ShaderException: data//shader/cube/quads13/cube-3rd.vsh Vertex shader failed to compile with the following errors: ERROR: 0:5: error(#133) Reserved word: in ERROR: error(#273) 1 compilation errors. No code generated [2016-07-26 17:21:19] at obfuscated.aHr.a(SourceFile:340) [2016-07-26 17:21:19] at obfuscated.aHr.b(SourceFile:195) [2016-07-26 17:21:19] ... 12 more [2016-07-26 17:21:19] RETRY STATUS: Retries: 11; waiting for pong true (1469578879176/1469578884176); ProcessorID: 0 [2016-07-26 17:21:20] RETRY STATUS: Retries: 11; waiting for pong true (1469578880176/1469578884176); ProcessorID: 0 [2016-07-26 17:21:21] RETRY STATUS: Retries: 11; waiting for pong true (1469578881177/1469578884176); ProcessorID: 0 [2016-07-26 17:21:22] RETRY STATUS: Retries: 11; waiting for pong true (1469578882177/1469578884176); ProcessorID: 0 [2016-07-26 17:21:23] RETRY STATUS: Retries: 11; waiting for pong true (1469578883177/1469578884176); ProcessorID: 0 [2016-07-26 17:21:24] [DATABASE] UPDATING SECTOR: (2, 2, 2) trans: false [2016-07-26 17:21:24] [SERVER] SERVER SECTOR WRITING STARTED #3 active: false at (2, 2, 2) (ents: 2) [2016-07-26 17:21:24] [SERVER] WRITING ENTITY TAG: Shop(4) to .\server-database\1\ENTITY_SHOP_1467455484625.ent [2016-07-26 17:21:24] [SERVER] Database: Entry Shop(4) skipped SQL update since it hasn't changed [2016-07-26 17:21:24] [SERVERPROCESSOR][WARNING} PING timeout warning. resending ping to RegisteredClient: spunkie (1) connected: true Retries left: 11; socket connected: true; socket closed: false; inputShutdown: false; outputShutdown: false; ProcessorID: 0 [2016-07-26 17:21:24] [SERVER][WARNING] Recovered Ping for RegisteredClient: spunkie (1) connected: true; Retries left: 11; retries resetting [2016-07-26 17:21:24] [SERVERPROCESSOR][WARNING} PING has been resent to RegisteredClient: spunkie (1) connected: true [2016-07-26 17:21:25] RETRY STATUS: Retries: 11; waiting for pong true (1469578885177/1469578894177); ProcessorID: 0 [2016-07-26 17:21:26] RETRY STATUS: Retries: 11; waiting for pong true (1469578886177/1469578894177); ProcessorID: 0 [2016-07-26 17:21:27] RETRY STATUS: Retries: 11; waiting for pong true (1469578887177/1469578894177); ProcessorID: 0 [2016-07-26 17:21:28] RETRY STATUS: Retries: 11; waiting for pong true (1469578888177/1469578894177); ProcessorID: 0 [2016-07-26 17:21:29] RETRY STATUS: Retries: 11; waiting for pong true (1469578889177/1469578894177); ProcessorID: 0 [2016-07-26 17:21:30] RETRY STATUS: Retries: 11; waiting for pong true (1469578890177/1469578894177); ProcessorID: 0 [2016-07-26 17:21:31] RETRY STATUS: Retries: 11; waiting for pong true (1469578891177/1469578894177); ProcessorID: 0 [2016-07-26 17:21:32] RETRY STATUS: Retries: 11; waiting for pong true (1469578892177/1469578894177); ProcessorID: 0 [2016-07-26 17:21:33] RETRY STATUS: Retries: 11; waiting for pong true (1469578893177/1469578894177); ProcessorID: 0 [2016-07-26 17:21:34] [SECTOR][CLEANUP] removing entities and Sector[3](2, 2, 2): Sector[3](2, 2, 2); Sector[3](2, 2, 2) [2016-07-26 17:21:34] [SERVER] waiting for sector Sector[3](2, 2, 2) entities to be cleaned up [AICharacter[(ENTITY_CREATURE_1467455495950_0)(A. Trader, the 4197431580537901556th)(16)], Shop(4)] [2016-07-26 17:21:34] [DELETE] Cleaning up playerCharacter for AIPlayer(A. Trader, the 4197431580537901556th, 16) on Server(0) [2016-07-26 17:21:34] [ENTITIES] removed object from loaded state AICharacter[(ENTITY_CREATURE_1467455495950_0)(A. Trader, the 4197431580537901556th)(16)]; 16 [2016-07-26 17:21:34] [DELETE][Server(0)] Sendable 16(AICharacter[(ENTITY_CREATURE_1467455495950_0)(A. Trader, the 4197431580537901556th)(16)]) Physically DELETING DONE and Notified! [2016-07-26 17:21:34] [ENTITIES] removed object from loaded state Shop(4); 4 [2016-07-26 17:21:34] [DELETE][Server(0)] Sendable 4(Shop(4)) Physically DELETING DONE and Notified! [2016-07-26 17:21:34] [ENTITIES] removed object from loaded state [SERVER RemoteSector(3)false; (2, 2, 2)]; 3 [2016-07-26 17:21:34] [DELETE][Server(0)] Sendable 3([SERVER RemoteSector(3)false; (2, 2, 2)]) Physically DELETING DONE and Notified! [2016-07-26 17:21:34] RETRY STATUS: Retries: 11; waiting for pong true (1469578894177/1469578894177); ProcessorID: 0 [2016-07-26 17:21:34] [SERVER][WARNING] Recovered Ping for RegisteredClient: spunkie (1) connected: true; Retries left: 11; retries resetting [2016-07-26 17:21:35] [SERVER] resetting turret for: Ship[cruiser wip 7-24-2016_1469384742698rl00](10) [2016-07-26 17:21:35] [SERVER] resetting turret for: Ship[cruiser wip 7-24-2016_1469384742698rl20](6) [2016-07-26 17:21:35] [SERVER] resetting turret for: Ship[cruiser wip 7-24-2016_1469384742698rl10](11) [2016-07-26 17:21:35] [CLIENT][SOUND] Sound Volume Changed to 1.0 (current background lvl: 0.18) [2016-07-26 17:21:35] [SOUND] flag settings changed! [2016-07-26 17:21:35] [CLIENT] FORMATING: [[SERVER]: spunkie has joined the game.]; type: String [2016-07-26 17:21:35] [CLIENT][CHAT] [message] [SERVER]: spunkie has joined the game. [2016-07-26 17:21:35] [CLIENT] UPDATING SECTOR FOR AICharacter[(ENTITY_CREATURE_1467455495950_0)(A. Trader, the 4197431580537901556th)(16)] FROM -2 TO 3 [2016-07-26 17:21:35] [CLIENT][RAIL] handleRailRequestConnectClient() removed physics for Ship[cruiser wip 7-24-2016_1469384742698rl30](12); (ConnectRequest): [UNLOADED: ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698rl30 (16, 16, 15) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698rl3 (15, 25, 0) Rail Turret Axis(665)] [2016-07-26 17:21:35] [CLIENT][RAIL] handleRailRequestConnectClient() removed physics for Ship[cruiser wip 7-24-2016_1469384742698rl30](12); (ConnectRequest): [UNLOADED: ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698rl30 (16, 16, 15) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698rl3 (15, 25, 0) Rail Turret Axis(665)] [2016-07-26 17:21:35] [RAIL][UPDATE] Client(1) EXECUTING RAIL REQUEST ON: Ship[cruiser wip 7-24-2016_1469384742698rl30](12): (ConnectRequest): [UNLOADED: ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698rl30 (16, 16, 15) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698rl3 (15, 25, 0) Rail Turret Axis(665)] [2016-07-26 17:21:35] [RAIL][CONNECT] Client(1) Ship[cruiser wip 7-24-2016_1469384742698rl30](12) DOCKING PROCEDURE SUCCESSFUL [2016-07-26 17:21:35] [RAIL][UPDATE] Client(1) SUCCESSFULLY EXECUTED RAIL REQUEST ON: Ship[cruiser wip 7-24-2016_1469384742698rl30](12): (ConnectRequest): [Ship[cruiser wip 7-24-2016_1469384742698rl30](12) (16, 16, 15) Rail Docker(663)] -> [Ship[cruiser wip 7-24-2016_1469384742698rl30](12) (15, 25, 0) Rail Turret Axis(665)] [2016-07-26 17:21:35] [CLIENT][RAIL] handleRailRequestConnectClient() removed physics for Ship[RAIL_DOCK_1469400350715](13); (ConnectRequest): [UNLOADED: ENTITY_SHIP_RAIL_DOCK_1469400350715 (25, 16, 16) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698 (26, -37, 10) Rail Basic(662)] [2016-07-26 17:21:35] [CLIENT][RAIL] handleRailRequestConnectClient() removed physics for Ship[RAIL_DOCK_1469400350715](13); (ConnectRequest): [UNLOADED: ENTITY_SHIP_RAIL_DOCK_1469400350715 (25, 16, 16) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698 (26, -37, 10) Rail Basic(662)] [2016-07-26 17:21:35] [RAIL][UPDATE] Client(1) EXECUTING RAIL REQUEST ON: Ship[RAIL_DOCK_1469400350715](13): (ConnectRequest): [UNLOADED: ENTITY_SHIP_RAIL_DOCK_1469400350715 (25, 16, 16) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698 (26, -37, 10) Rail Basic(662)] [2016-07-26 17:21:35] [RAIL][CONNECT] Client(1) Ship[RAIL_DOCK_1469400350715](13) DOCKING PROCEDURE SUCCESSFUL [2016-07-26 17:21:35] [RAIL][UPDATE] Client(1) SUCCESSFULLY EXECUTED RAIL REQUEST ON: Ship[RAIL_DOCK_1469400350715](13): (ConnectRequest): [Ship[RAIL_DOCK_1469400350715](13) (25, 16, 16) Rail Docker(663)] -> [Ship[RAIL_DOCK_1469400350715](13) (26, -37, 10) Rail Basic(662)] [2016-07-26 17:21:35] [CLIENT][RAIL] handleRailRequestConnectClient() removed physics for Ship[cruiser wip 7-24-2016_1469384742698rl0](14); (ConnectRequest): [UNLOADED: ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698rl0 (16, 14, 16) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698 (16, -9, 62) Rail Turret Axis(665)] [2016-07-26 17:21:35] [CLIENT][RAIL] handleRailRequestConnectClient() removed physics for Ship[cruiser wip 7-24-2016_1469384742698rl0](14); (ConnectRequest): [UNLOADED: ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698rl0 (16, 14, 16) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698 (16, -9, 62) Rail Turret Axis(665)] [2016-07-26 17:21:35] [RAIL][UPDATE] Client(1) EXECUTING RAIL REQUEST ON: Ship[cruiser wip 7-24-2016_1469384742698rl0](14): (ConnectRequest): [UNLOADED: ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698rl0 (16, 14, 16) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698 (16, -9, 62) Rail Turret Axis(665)] [2016-07-26 17:21:35] [RAIL][CONNECT] Client(1) Ship[cruiser wip 7-24-2016_1469384742698rl0](14) DOCKING PROCEDURE SUCCESSFUL [2016-07-26 17:21:35] [RAIL][UPDATE] Client(1) SUCCESSFULLY EXECUTED RAIL REQUEST ON: Ship[cruiser wip 7-24-2016_1469384742698rl0](14): (ConnectRequest): [Ship[cruiser wip 7-24-2016_1469384742698rl0](14) (16, 14, 16) Rail Docker(663)] -> [Ship[cruiser wip 7-24-2016_1469384742698rl0](14) (16, -9, 62) Rail Turret Axis(665)] [2016-07-26 17:21:35] [CLIENT][RAIL] handleRailRequestConnectClient() removed physics for Ship[cruiser wip 7-24-2016_1469384742698rl00](10); (ConnectRequest): [UNLOADED: ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698rl00 (16, 16, 15) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698rl0 (15, 25, 0) Rail Turret Axis(665)] [2016-07-26 17:21:35] [CLIENT][RAIL] handleRailRequestConnectClient() removed physics for Ship[cruiser wip 7-24-2016_1469384742698rl00](10); (ConnectRequest): [UNLOADED: ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698rl00 (16, 16, 15) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698rl0 (15, 25, 0) Rail Turret Axis(665)] [2016-07-26 17:21:35] [RAIL][UPDATE] Client(1) EXECUTING RAIL REQUEST ON: Ship[cruiser wip 7-24-2016_1469384742698rl00](10): (ConnectRequest): [UNLOADED: ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698rl00 (16, 16, 15) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698rl0 (15, 25, 0) Rail Turret Axis(665)] [2016-07-26 17:21:35] [RAIL][CONNECT] Client(1) Ship[cruiser wip 7-24-2016_1469384742698rl00](10) DOCKING PROCEDURE SUCCESSFUL [2016-07-26 17:21:35] [RAIL][UPDATE] Client(1) SUCCESSFULLY EXECUTED RAIL REQUEST ON: Ship[cruiser wip 7-24-2016_1469384742698rl00](10): (ConnectRequest): [Ship[cruiser wip 7-24-2016_1469384742698rl00](10) (16, 16, 15) Rail Docker(663)] -> [Ship[cruiser wip 7-24-2016_1469384742698rl00](10) (15, 25, 0) Rail Turret Axis(665)] [2016-07-26 17:21:35] [AI] Setting callback Client(1) Ship[cruiser wip 7-24-2016_1469384742698rl00](10) Executing send callback: true [2016-07-26 17:21:35] [CLIENT][RAIL] handleRailRequestConnectClient() removed physics for Ship[cruiser wip main turret_1469576971111rl0rl00](24); (ConnectRequest): [UNLOADED: ENTITY_SHIP_cruiser wip main turret_1469576971111rl0rl00 (16, 16, 15) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_cruiser wip main turret_1469576971111rl0 (15, 25, 0) Rail Turret Axis(665)] [2016-07-26 17:21:35] [CLIENT][RAIL] handleRailRequestConnectClient() removed physics for Ship[cruiser wip main turret_1469576971111rl0rl00](24); (ConnectRequest): [UNLOADED: ENTITY_SHIP_cruiser wip main turret_1469576971111rl0rl00 (16, 16, 15) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_cruiser wip main turret_1469576971111rl0 (15, 25, 0) Rail Turret Axis(665)] [2016-07-26 17:21:35] [CLIENT][RAIL] handleRailRequestConnectClient() removed physics for Ship[cruiser wip main turret_1469576971111rl0rl00](24); (ConnectRequest): [UNLOADED: ENTITY_SHIP_cruiser wip main turret_1469576971111rl0rl00 (16, 16, 15) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_cruiser wip main turret_1469576971111rl0 (15, 25, 0) Rail Turret Axis(665)] [2016-07-26 17:21:35] [CLIENT][RAIL] handleRailRequestConnectClient() removed physics for Ship[cruiser wip main turret_1469576971111rl0rl00](24); (ConnectRequest): [UNLOADED: ENTITY_SHIP_cruiser wip main turret_1469576971111rl0rl00 (16, 16, 15) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_cruiser wip main turret_1469576971111rl0 (15, 25, 0) Rail Turret Axis(665)] [2016-07-26 17:21:35] [CLIENT][RAIL] handleRailRequestConnectClient() removed physics for Ship[cruiser wip main turret_1469576971111rl0rl00](24); (ConnectRequest): [UNLOADED: ENTITY_SHIP_cruiser wip main turret_1469576971111rl0rl00 (16, 16, 15) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_cruiser wip main turret_1469576971111rl0 (15, 25, 0) Rail Turret Axis(665)] [2016-07-26 17:21:35] [CLIENT][RAIL] handleRailRequestConnectClient() removed physics for Ship[cruiser wip main turret_1469576971111rl0rl00](24); (ConnectRequest): [UNLOADED: ENTITY_SHIP_cruiser wip main turret_1469576971111rl0rl00 (16, 16, 15) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_cruiser wip main turret_1469576971111rl0 (15, 25, 0) Rail Turret Axis(665)] [2016-07-26 17:21:35] [RAIL][UPDATE] Client(1) EXECUTING RAIL REQUEST ON: Ship[cruiser wip main turret_1469576971111rl0rl00](24): (ConnectRequest): [UNLOADED: ENTITY_SHIP_cruiser wip main turret_1469576971111rl0rl00 (16, 16, 15) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_cruiser wip main turret_1469576971111rl0 (15, 25, 0) Rail Turret Axis(665)] [2016-07-26 17:21:35] [RAIL][CONNECT] Client(1) Ship[cruiser wip main turret_1469576971111rl0rl00](24) DOCKING PROCEDURE SUCCESSFUL [2016-07-26 17:21:35] [RAIL][UPDATE] Client(1) SUCCESSFULLY EXECUTED RAIL REQUEST ON: Ship[cruiser wip main turret_1469576971111rl0rl00](24): (ConnectRequest): [Ship[cruiser wip main turret_1469576971111rl0rl00](24) (16, 16, 15) Rail Docker(663)] -> [Ship[cruiser wip main turret_1469576971111rl0rl00](24) (15, 25, 0) Rail Turret Axis(665)] [2016-07-26 17:21:35] [RAIL] Client(1) RECREATING RAIL FROM ROOT: Ship[cruiser wip main turret_1469576971111rl0](23) [2016-07-26 17:21:35] [RAIL] Client(1) recreateRootObjectPhysics() added physics for Ship[cruiser wip main turret_1469576971111rl0](23) [2016-07-26 17:21:35] [RAIL] Client(1) RECREATING RAIL FROM ROOT DONE: Ship[cruiser wip main turret_1469576971111rl0](23); DOCKED AND EXECUTED: false; DOCKED OR DIRTY: false [2016-07-26 17:21:35] CC RAILED::: (0.0, 0.0, 0.0) [2016-07-26 17:21:35] [CLIENT][RAIL] handleRailRequestConnectClient() removed physics for Ship[cruiser wip 7-24-2016_1469384742698rl1](8); (ConnectRequest): [UNLOADED: ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698rl1 (16, 14, 16) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698 (16, -20, -121) Rail Turret Axis(665)] [2016-07-26 17:21:35] [CLIENT][RAIL] handleRailRequestConnectClient() removed physics for Ship[cruiser wip 7-24-2016_1469384742698rl1](8); (ConnectRequest): [UNLOADED: ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698rl1 (16, 14, 16) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698 (16, -20, -121) Rail Turret Axis(665)] [2016-07-26 17:21:35] [RAIL][UPDATE] Client(1) EXECUTING RAIL REQUEST ON: Ship[cruiser wip 7-24-2016_1469384742698rl1](8): (ConnectRequest): [UNLOADED: ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698rl1 (16, 14, 16) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698 (16, -20, -121) Rail Turret Axis(665)] [2016-07-26 17:21:35] [RAIL][CONNECT] Client(1) Ship[cruiser wip 7-24-2016_1469384742698rl1](8) DOCKING PROCEDURE SUCCESSFUL [2016-07-26 17:21:35] [RAIL][UPDATE] Client(1) SUCCESSFULLY EXECUTED RAIL REQUEST ON: Ship[cruiser wip 7-24-2016_1469384742698rl1](8): (ConnectRequest): [Ship[cruiser wip 7-24-2016_1469384742698rl1](8) (16, 14, 16) Rail Docker(663)] -> [Ship[cruiser wip 7-24-2016_1469384742698rl1](8) (16, -20, -121) Rail Turret Axis(665)] [2016-07-26 17:21:35] [CLIENT][RAIL] handleRailRequestConnectClient() removed physics for Ship[cruiser wip 7-24-2016_1469384742698rl20](6); (ConnectRequest): [UNLOADED: ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698rl20 (16, 16, 15) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698rl2 (15, 25, 0) Rail Turret Axis(665)] [2016-07-26 17:21:35] [CLIENT][RAIL] handleRailRequestConnectClient() removed physics for Ship[cruiser wip 7-24-2016_1469384742698rl20](6); (ConnectRequest): [UNLOADED: ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698rl20 (16, 16, 15) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698rl2 (15, 25, 0) Rail Turret Axis(665)] [2016-07-26 17:21:35] [RAIL][UPDATE] Client(1) EXECUTING RAIL REQUEST ON: Ship[cruiser wip 7-24-2016_1469384742698rl20](6): (ConnectRequest): [UNLOADED: ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698rl20 (16, 16, 15) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698rl2 (15, 25, 0) Rail Turret Axis(665)] [2016-07-26 17:21:35] [RAIL][CONNECT] Client(1) Ship[cruiser wip 7-24-2016_1469384742698rl20](6) DOCKING PROCEDURE SUCCESSFUL [2016-07-26 17:21:35] [RAIL][UPDATE] Client(1) SUCCESSFULLY EXECUTED RAIL REQUEST ON: Ship[cruiser wip 7-24-2016_1469384742698rl20](6): (ConnectRequest): [Ship[cruiser wip 7-24-2016_1469384742698rl20](6) (16, 16, 15) Rail Docker(663)] -> [Ship[cruiser wip 7-24-2016_1469384742698rl20](6) (15, 25, 0) Rail Turret Axis(665)] [2016-07-26 17:21:35] [AI] Setting callback Client(1) Ship[cruiser wip 7-24-2016_1469384742698rl20](6) Executing send callback: true [2016-07-26 17:21:35] [CLIENT][RAIL] handleRailRequestConnectClient() removed physics for Ship[cruiser wip 7-24-2016_1469384742698rl10](11); (ConnectRequest): [UNLOADED: ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698rl10 (16, 16, 15) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698rl1 (15, 25, 0) Rail Turret Axis(665)] [2016-07-26 17:21:35] [CLIENT][RAIL] handleRailRequestConnectClient() removed physics for Ship[cruiser wip 7-24-2016_1469384742698rl10](11); (ConnectRequest): [UNLOADED: ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698rl10 (16, 16, 15) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698rl1 (15, 25, 0) Rail Turret Axis(665)] [2016-07-26 17:21:35] [RAIL][UPDATE] Client(1) EXECUTING RAIL REQUEST ON: Ship[cruiser wip 7-24-2016_1469384742698rl10](11): (ConnectRequest): [UNLOADED: ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698rl10 (16, 16, 15) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698rl1 (15, 25, 0) Rail Turret Axis(665)] [2016-07-26 17:21:35] [RAIL][CONNECT] Client(1) Ship[cruiser wip 7-24-2016_1469384742698rl10](11) DOCKING PROCEDURE SUCCESSFUL [2016-07-26 17:21:35] [RAIL][UPDATE] Client(1) SUCCESSFULLY EXECUTED RAIL REQUEST ON: Ship[cruiser wip 7-24-2016_1469384742698rl10](11): (ConnectRequest): [Ship[cruiser wip 7-24-2016_1469384742698rl10](11) (16, 16, 15) Rail Docker(663)] -> [Ship[cruiser wip 7-24-2016_1469384742698rl10](11) (15, 25, 0) Rail Turret Axis(665)] [2016-07-26 17:21:35] [AI] Setting callback Client(1) Ship[cruiser wip 7-24-2016_1469384742698rl10](11) Executing send callback: true [2016-07-26 17:21:35] [CLIENT][RAIL] handleRailRequestConnectClient() removed physics for Ship[cruiser wip 7-24-2016_1469384742698rl2](15); (ConnectRequest): [UNLOADED: ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698rl2 (16, 14, 16) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698 (16, -20, 141) Rail Turret Axis(665)] [2016-07-26 17:21:35] [CLIENT][RAIL] handleRailRequestConnectClient() removed physics for Ship[cruiser wip 7-24-2016_1469384742698rl2](15); (ConnectRequest): [UNLOADED: ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698rl2 (16, 14, 16) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698 (16, -20, 141) Rail Turret Axis(665)] [2016-07-26 17:21:35] [RAIL][UPDATE] Client(1) EXECUTING RAIL REQUEST ON: Ship[cruiser wip 7-24-2016_1469384742698rl2](15): (ConnectRequest): [UNLOADED: ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698rl2 (16, 14, 16) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698 (16, -20, 141) Rail Turret Axis(665)] [2016-07-26 17:21:35] [RAIL][CONNECT] Client(1) Ship[cruiser wip 7-24-2016_1469384742698rl2](15) DOCKING PROCEDURE SUCCESSFUL [2016-07-26 17:21:35] [RAIL][UPDATE] Client(1) SUCCESSFULLY EXECUTED RAIL REQUEST ON: Ship[cruiser wip 7-24-2016_1469384742698rl2](15): (ConnectRequest): [Ship[cruiser wip 7-24-2016_1469384742698rl2](15) (16, 14, 16) Rail Docker(663)] -> [Ship[cruiser wip 7-24-2016_1469384742698rl2](15) (16, -20, 141) Rail Turret Axis(665)] [2016-07-26 17:21:35] [CLIENT][RAIL] handleRailRequestConnectClient() removed physics for Ship[cruiser wip 7-24-2016_1469384742698rl3](7); (ConnectRequest): [UNLOADED: ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698rl3 (16, 14, 16) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698 (16, -9, -42) Rail Turret Axis(665)] [2016-07-26 17:21:35] [CLIENT][RAIL] handleRailRequestConnectClient() removed physics for Ship[cruiser wip 7-24-2016_1469384742698rl3](7); (ConnectRequest): [UNLOADED: ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698rl3 (16, 14, 16) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698 (16, -9, -42) Rail Turret Axis(665)] [2016-07-26 17:21:35] [RAIL][UPDATE] Client(1) EXECUTING RAIL REQUEST ON: Ship[cruiser wip 7-24-2016_1469384742698rl3](7): (ConnectRequest): [UNLOADED: ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698rl3 (16, 14, 16) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698 (16, -9, -42) Rail Turret Axis(665)] [2016-07-26 17:21:35] [RAIL][CONNECT] Client(1) Ship[cruiser wip 7-24-2016_1469384742698rl3](7) DOCKING PROCEDURE SUCCESSFUL [2016-07-26 17:21:35] [RAIL][UPDATE] Client(1) SUCCESSFULLY EXECUTED RAIL REQUEST ON: Ship[cruiser wip 7-24-2016_1469384742698rl3](7): (ConnectRequest): [Ship[cruiser wip 7-24-2016_1469384742698rl3](7) (16, 14, 16) Rail Docker(663)] -> [Ship[cruiser wip 7-24-2016_1469384742698rl3](7) (16, -9, -42) Rail Turret Axis(665)] [2016-07-26 17:21:35] [CLIENT][TEXTURE][SYNCHRONIZER] ADDED TO UPDATE QUEUE: PlS[spunkie ; id(2)(1)f(10001)] for PlS[spunkie ; id(2)(1)f(10001)] [2016-07-26 17:21:35] [DELETE] Cleaning up playerCharacter for AIPlayer(A. Trader, the 4197431580537901556th, 16) on Client(1) [2016-07-26 17:21:35] [ENTITIES] removed object from loaded state AICharacter[(ENTITY_CREATURE_1467455495950_0)(A. Trader, the 4197431580537901556th)(16)]; 16 [2016-07-26 17:21:35] [DELETE][Client(1)] Sendable 16(AICharacter[(ENTITY_CREATURE_1467455495950_0)(A. Trader, the 4197431580537901556th)(16)]) Physically DELETING DONE and Notified! [2016-07-26 17:21:35] [ENTITIES] removed object from loaded state [CLIENT ReSector(3)true; (2, 2, 2); ]; 3 [2016-07-26 17:21:35] [DELETE][Client(1)] Sendable 3([CLIENT ReSector(3)true; (2, 2, 2); ]) Physically DELETING DONE and Notified! [2016-07-26 17:21:35] [ENTITIES] removed object from loaded state Shop(4); 4 [2016-07-26 17:21:35] WARNING while checking neighbor: null; [CLIENT ReSector(5)true; (-12, 103, 34); ]; 3; 5 [2016-07-26 17:21:35] [DELETE][Client(1)] Sendable 4(Shop(4)) Physically DELETING DONE and Notified! [2016-07-26 17:21:35] [CHAT] Server(0) initializing data from network object 50 [2016-07-26 17:21:35] [AI] Setting callback Server(0) Ship[cruiser wip 7-24-2016_1469384742698rl00](10) Executing send callback: true [2016-07-26 17:21:35] [AI] Setting callback Server(0) Ship[cruiser wip 7-24-2016_1469384742698rl00](10) Executing send callback: true [2016-07-26 17:21:35] [AI] Setting callback Server(0) Ship[cruiser wip 7-24-2016_1469384742698rl20](6) Executing send callback: true [2016-07-26 17:21:35] [AI] Setting callback Server(0) Ship[cruiser wip 7-24-2016_1469384742698rl20](6) Executing send callback: true [2016-07-26 17:21:35] [AI] Setting callback Server(0) Ship[cruiser wip 7-24-2016_1469384742698rl10](11) Executing send callback: true [2016-07-26 17:21:35] [AI] Setting callback Server(0) Ship[cruiser wip 7-24-2016_1469384742698rl10](11) Executing send callback: true [2016-07-26 17:21:35] [GRAPHICS] TRY USING VBO MAPPED BUFFER: true [2016-07-26 17:21:35] [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere/SkyFromSpace.vert; data//shader/atmosphere/SkyFromSpace.frag [2016-07-26 17:21:35] [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere/SkyFromAtmosphere.vert; data//shader/atmosphere/SkyFromAtmosphere.frag [2016-07-26 17:21:35] [INIT][CLIENT][SHADER] Loading Shader: data//shader/perpixel/perpixel.vert.glsl; data//shader/perpixel/perpixel.frag.glsl [2016-07-26 17:21:35] [INIT][CLIENT][SHADER] Loading Shader: data//shader/blackhole/blackhole.vert.glsl; data//shader/blackhole/blackhole.frag.glsl [2016-07-26 17:21:35] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/selectionSingle.vert.glsl; data//shader/cube/selectionSingle.frag.glsl [2016-07-26 17:21:35] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/selectionSolid.vert.glsl; data//shader/cube/selectionSolid.frag.glsl [2016-07-26 17:21:35] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/beamHitSingle.vert.glsl; data//shader/cube/beamHitSingle.frag.glsl [2016-07-26 17:21:35] [INIT][CLIENT][SHADER] Loading Shader: data//shader/plasma/plasma.vert.glsl; data//shader/plasma/plasma.frag.glsl [2016-07-26 17:21:35] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/godrays.vert.glsl; data//shader/bloom/godrays.frag.glsl [2016-07-26 17:21:35] [INIT][CLIENT][SHADER] Loading Shader: data//shader/tubes/tube.vert.glsl; data//shader/tubes/tube.frag.glsl [2016-07-26 17:21:35] [INIT][CLIENT][SHADER] Loading Shader: data//shader/ocDistortion/ocDistortion_vert.glsl; data//shader/ocDistortion/ocDistortion_frag.glsl [2016-07-26 17:21:35] [INIT][CLIENT][SHADER] Loading Shader: data//shader/gamma/gamma.vert.glsl; data//shader/gamma/gamma.frag.glsl [2016-07-26 17:21:35] [INIT][CLIENT][SHADER] Loading Shader: data//shader/simplebeam/simplebeam.vert.glsl; data//shader/simplebeam/simplebeam.frag.glsl [2016-07-26 17:21:35] [INIT][CLIENT][SHADER] Loading Shader: data//shader/transporter/transporter.vert.glsl; data//shader/transporter/transporter.frag.glsl [2016-07-26 17:21:35] [INIT][CLIENT][SHADER] Loading Shader: data//shader/pulse/pulse.vert.glsl; data//shader/pulse/pulse.frag.glsl [2016-07-26 17:21:35] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bump.vert; data//shader/bump.frag [2016-07-26 17:21:35] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/standard/projectile.vsh; data//shader/projectiles/standard/projectile.fsh [2016-07-26 17:21:35] [INIT][CLIENT][SHADER] Loading Shader: data//shader/texture/wrap.vert.glsl; data//shader/texture/wrap.frag.glsl [2016-07-26 17:21:35] [INIT][CLIENT][SHADER] Loading Shader: data//shader/scanline/scanline.vert.glsl; data//shader/scanline/scanline.frag.glsl [2016-07-26 17:21:35] [SERVER][ChannelRouter] created Faction channel: Faction10001 [2016-07-26 17:21:35] [SERVER] Sending all available channels to PlS[spunkie ; id(2)(1)f(10001)]; total existing: 2 [2016-07-26 17:21:35] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/trail/projectileTrail.vsh; data//shader/projectiles/trail/projectileTrail.fsh [2016-07-26 17:21:35] [SERVER] Sending available channel to PlS[spunkie ; id(2)(1)f(10001)]: all [2016-07-26 17:21:35] [SERVER] ADDING CLIENT CHANNEL TO FACTION CHANNEL: Faction10001 [2016-07-26 17:21:35] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/standard/projectileQuad.vsh; data//shader/projectiles/standard/projectileQuad.fsh [2016-07-26 17:21:35] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/beam/projectileQuad.vsh; data//shader/projectiles/beam/projectileQuad.fsh [2016-07-26 17:21:35] [INIT][CLIENT][SHADER] Loading Shader: data//shader/explosion/explosion.vsh; data//shader/explosion/explosion.fsh [2016-07-26 17:21:35] [INIT][CLIENT][SHADER] Loading Shader: data//shader/spacedustExt/spacedust.vsh; data//shader/spacedustExt/spacedust.fsh [2016-07-26 17:21:35] [INIT][CLIENT][SHADER] Loading Shader: data//shader/planet.vert.glsl; data//shader/planet.frag.glsl [2016-07-26 17:21:35] [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere.vert.glsl; data//shader/atmosphere.frag.glsl [2016-07-26 17:21:35] [SERVER] Sending available channel to PlS[spunkie ; id(2)(1)f(10001)]: Faction10001 [2016-07-26 17:21:35] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom.vert.glsl; data//shader/bloom2D.frag.glsl [2016-07-26 17:21:35] [INIT][CLIENT][SHADER] Loading Shader: data//shader/sun.vert.glsl; data//shader/sun.frag.glsl [2016-07-26 17:21:35] [INIT][CLIENT][SHADER] Loading Shader: data//shader/lava/lava.vert.glsl; data//shader/lava/lava.frag.glsl [2016-07-26 17:21:35] [INIT][CLIENT][SHADER] Loading Shader: data//shader/silhouette.vert.glsl; data//shader/silhouette.frag.glsl [2016-07-26 17:21:35] [INIT][CLIENT][SHADER] Loading Shader: data//shader/silhouette.vert.glsl; data//shader/silhouette2DAlpha.frag.glsl [2016-07-26 17:21:35] [INIT][CLIENT][SHADER] Loading Shader: data//shader/thruster/thruster.vert.glsl; data//shader/thruster/thruster.frag.glsl [2016-07-26 17:21:35] [INIT][CLIENT][SHADER] Loading Shader: data//shader/starsExt/stars.vsh; data//shader/starsExt/stars.fsh [2016-07-26 17:21:35] [INIT][CLIENT][SHADER] Loading Shader: data//shader/starsExt/field.vert.glsl; data//shader/starsExt/field.frag.glsl [2016-07-26 17:21:35] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bg.vert.glsl; data//shader/bg.frag.glsl [2016-07-26 17:21:35] [INIT][CLIENT][SHADER] Loading Shader: data//shader/hyperspace/tunnel.vert.glsl; data//shader/hyperspace/tunnel.frag.glsl [2016-07-26 17:21:35] [INIT][CLIENT][SHADER] Loading Shader: data//shader/starsExt/starsflare.vsh; data//shader/starsExt/starsflare.fsh [2016-07-26 17:21:35] [INIT][CLIENT][SHADER] Loading Shader: data//shader/hud/powerbar/powerbar.vert.glsl; data//shader/hud/powerbar/powerbar.frag.glsl [2016-07-26 17:21:35] [INIT][CLIENT][SHADER] Loading Shader: data//shader/hud/powerbar/powerbarHorizontal.vert.glsl; data//shader/hud/powerbar/powerbarHorizontal.frag.glsl [2016-07-26 17:21:35] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/simplecube.vsh; data//shader/cube/quads13/simplecube.fsh [2016-07-26 17:21:35] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-07-26 17:21:35] #version 120 #extension GL_EXT_gpu_shader4: enable in ivec4 ivert; uniform vec3 normals[7]; uniform vec3 specular = vec3(0.45,0.45,0.45); uniform vec4 zo = vec4(0.0, 0.0, 0.0, 1.0); uniform vec3 daa = vec3(1.4,1.4,1.4); uniform vec3 dsa = vec3(2.20,2.20,1.60); uniform vec3 ambient = vec3(0.45,0.45,0.45); uniform vec3 diffuse = vec3(1.0,1.0,1.0); vec3 vertexLightFunc(vec3 normalVec, vec3 lightDir, vec3 pos, vec3 viewDirection, vec4 occlusionVec){ vec3 normalDirection = normalVec; float nDotL = dot(normalDirection, lightDir); if (nDotL <= 0.0) // light source on the wrong side? { return (ambient * diffuse.rgb * (occlusionVec.xyz * 3.5 + occlusionVec.w)).xyz; } else // light source on the right side { vec3 lightDiffuse = daa * occlusionVec.w; ; vec3 lightSpecular = dsa * occlusionVec.w*occlusionVec.w * (diffuse.rgb); vec3 diffuseReflection = 1.2 * lightDiffuse * diffuse.rgb * nDotL; //1.1 = attenuation vec3 specularReflection = 0.6 * lightSpecular * specular * pow(max(0.0, dot(reflect(-lightDir, normalDirection), normalize(viewDirection))), 40.0); //30 = shininess, 1.1 = attenuation return (ambient * diffuse.rgb * (occlusionVec.xyz * 3.5 + occlusionVec.w)).xyz + diffuseReflection.xyz + specularReflection.xyz; } } uniform vec3 shift; uniform vec3 quadPosMark[6]; const float tiling = 0.0625; const float tilingH = 0.03; const float adi = 0.00485; const float maxadiplus = 0.0099; const float oreOverlayStartingRow = 1.0; uniform float lodThreshold; uniform int animationTime; uniform int allLight; varying vec4 occlusion; varying vec3 lightDir; varying vec3 viewDirection; varying vec4 vPos; varying vec3 normalVec; varying float extraAlphaVert; varying vec3 vertexLight; varying vec3 lightDirSpot; varying float layer; /* void colorSide(float side){ if(side == 0.0){ //front light = vec4(1.0, 0.0, 0.0, 1.0); }else if(side == 1.0){ //back light = vec4(0.0, 1.0, 0.0, 1.0); }else if(side == 2.0){ //top //light = vec4(0.0, 0.0, 1.0, 1.0); }else if(side == 3.0){ //bot //light = vec4(1.0, 1.0, 0.0, 1.0); }else if(side == 4.0){ //right light = vec4(0.0, 0.0, 1.0, 1.0); }else if(side == 5.0){ //left light = vec4(0.0, 1.0, 1.0, 1.0); } } */ vec4 fromtwovectors(vec3 uu, vec3 vv) { vec3 w = cross(uu.xyz, vv.xyz).xyz; vec4 q = vec4(dot(uu, vv), w.x, w.y, w.z); float l = w.x*w.x + w.y*w.y + w.z*w.z;//sqlength(w); q.w += sqrt(q.w*q.w+l); return q*(1.0/sqrt(q.w*q.w+l)); } vec4 slerp4(vec4 p0, vec4 p1, float t) { float dotp = dot(normalize(p0), normalize(p1)); if ((dotp > 0.9999) || (dotp<-0.9999)) { if (t<=0.5) return p0; return p1; } float theta = acos(dotp * 3.14159/180.0); vec4 P = ((p0*sin((1-t)*theta) + p1*sin(t*theta)) / sin(theta)); P.w = 1.0; return P; } vec3 slerp(vec3 a, vec3 b, float t) { vec4 qa = vec4(0.0,0.0,0.0,1.0); vec4 qb; //qa = Quaternionf::Identity(); qb = fromtwovectors(a,b); return (slerp4(qa, qb, t)).xyz; // * a ? } void main() { float xyScaleManip = 0.0; vec3 normal; vec3 chunkPos; float oreOverlayE = 0.0; float occE = 0.0; float eleE = 0.0; float eleEV = 0.0; int indexInfo = ivert.x; float vIndex = float((indexInfo ) & 32767); float red = float((indexInfo >> 16) & 15); float green = float((indexInfo >> 20) & 15); float blue = float((indexInfo >> 24) & 15); int info = ivert.y; float vertNumCodeE = float(info & 3); int sideId = (info >> 2) & 7; float layerE = float((info >> 5) & 7); xyScaleManip = float((info >> 8) & 1); float typeE = float((info >> 9) & 255) ; float hitPointsE = float((info >> 17) & 7) ; float animatedE = float((info >> 20) & 1); float extFlag = float((info >> 21) & 3); bool onlyInBuildMode = float((info >> 23) & 1) > 0.0; int normalIndex = sideId; vec3 qpm = quadPosMark[normalIndex]; int pCode = ivert.z; chunkPos = vec3(float(pCode & 255), float((pCode >> 8) & 255), float((pCode >> 16) & 255)); int eInfoW = ivert.w; eleEV = (eInfoW >> 22) & 3 ; eleE = (eInfoW >> 20) & 3 ; occE = (eInfoW >> 16) & 15; oreOverlayE = (eInfoW >> 10) & 63; vec3 normalPos = normals[normalIndex+1]; if((eInfoW & 511) == 0){ normal = normalPos; }else{ vec3 com = normals[(eInfoW >> 6) & 7] + normals[(eInfoW >> 3) & 7] + normals[eInfoW & 7]; normal = normalize(com); } float type = typeE; vec2 texCoords; float mVertNumQuarters = (vertNumCodeE) * 0.25; float mTex = (extFlag) * 0.25; occlusion = vec4(red * 0.066666, green * 0.066666, blue * 0.066666, occE * 0.066666); // / 15 occlusion.w = max(0.15, occlusion.w); layer = layerE; if(!onlyInBuildMode){ type += animatedE * animationTime; } int typeI = int(type); float xIndex = typeI & 15; float yIndex = typeI >> 4; // / 16.0 //8,8,8 = 8736 vec3 cubePos = vec3( float((int(vIndex) ) & 31), float((int(vIndex) >> 5) & 31), float((int(vIndex) >> 10) & 31)); vec3 vertexPos = cubePos - 16.0; vec2 quad = vec2( float(int(mTex * 2.0) & 1), float(int(mTex * 4.0) & 1) ); //either 0,0; 0,1; 1,1; 1,0 float eleVertEdge = (eleEV*0.25); vec3 mm = vec3(float(int(mVertNumQuarters * qpm.x) & 1), float(int(mVertNumQuarters * qpm.y) & 1), float(int(mVertNumQuarters * qpm.z) & 1)); vec3 mExtra = vec3( (((qpm.x == 4.0 && xyScaleManip > 0.5) || (qpm.x == 2.0 && xyScaleManip < 0.5)) ? eleVertEdge * (mm.x > 0.0 ? 1.0 : -1.0) : 0.0), (((qpm.y == 4.0 && xyScaleManip > 0.5) || (qpm.y == 2.0 && xyScaleManip < 0.5)) ? eleVertEdge * (mm.y > 0.0 ? 1.0 : -1.0) : 0.0), (((qpm.z == 4.0 && xyScaleManip > 0.5) || (qpm.z == 2.0 && xyScaleManip < 0.5)) ? eleVertEdge * (mm.z > 0.0 ? 1.0 : -1.0) : 0.0)); vec3 P = vec3( ((((-0.5) - (abs(normalPos.x) * -0.5))) + mm.x - mExtra.x) , ((((-0.5) - (abs(normalPos.y) * -0.5))) + mm.y - mExtra.y) , ((((-0.5) - (abs(normalPos.z) * -0.5))) + mm.z - mExtra.z) ); vertexPos += P + ((normalPos * 0.5) - (eleE * normalPos * 0.25)); vertexPos += ((chunkPos - vec3(128.0)) + shift)*32.0; vPos = gl_ModelViewMatrix * vec4(vertexPos,1.0); float adiNorm = adi;// + maxadiplus * min(1.0, (max(0.0, length(vPos) - 60.0)*0.065)); vec2 adip = vec2( ((1.0 -((quad.x)*adiNorm)) + (abs(quad.x - 1.0)*adiNorm)), ((1.0 -((quad.y)*adiNorm)) + (abs(quad.y - 1.0)*adiNorm))); texCoords = vec2(quad.x *tiling, quad.y *tiling ); vec2 vcord = vec2(texCoords); if(oreOverlayE > 0.0){ gl_TexCoord[2].st = vec2(vcord.x + 0.0625 * mod((oreOverlayE - 1.0), 16.0), vcord.y + 0.0625 * (oreOverlayStartingRow + floor((oreOverlayE-1.0) * 0.0625))); //floor(oreOverlayE/16); }else{ gl_TexCoord[2].st = vec2(0.9); } if(hitPointsE > 0.0){ gl_TexCoord[1].st = vec2(vcord.x + 0.0625 * (hitPointsE - 1.0), vcord.y); //hit ovelays are in the first row }else{ gl_TexCoord[1].st = vec2(0.9); } gl_TexCoord[0].st = vec2( texCoords.x + tiling * xIndex, texCoords.y + tiling * yIndex); gl_TexCoord[0].st += adip; gl_TexCoord[1].st += adip; gl_TexCoord[2].st += adip; //note: this is a directional light! lightDir = normalize(gl_LightSource[0].position.xyz); normalVec = normalize(gl_NormalMatrix * normal); viewDirection = -vPos.xyz; //handle the special transparent texture (dispaly in build mode) if(onlyInBuildMode && animatedE < 0.001){ extraAlphaVert = -10.0; }else{ extraAlphaVert = 0.0; } float ts = lodThreshold; float smoother = ts * 0.125; //one eight of distance is smoothing if(onlyInBuildMode && animatedE > 0.0 ){ float len = length(vPos.xyz); if(len < ts-smoother){ extraAlphaVert = -10.0; }else if(len < ts){ float dist = (ts - length(vPos.xyz)); extraAlphaVert = -dist/smoother;//-((ts)-length(vPos)) * 0.0625 ; }else{ extraAlphaVert = 0.0; } } vertexLight = vertexLightFunc(normalVec, lightDir, vPos.xyz, viewDirection, occlusion); gl_Position = gl_ProjectionMatrix * vPos; } [2016-07-26 17:21:35] [SHADER] ERROR COMPILING VERTEX SHADER data//shader/cube/quads13/cube-3rd.vsh STATUS: 0 [2016-07-26 17:21:35] LOG: Vertex shader failed to compile with the following errors: ERROR: 0:5: error(#133) Reserved word: in ERROR: error(#273) 1 compilation errors. No code generated [2016-07-26 17:21:35] org.schema.schine.graphicsengine.shader.ShaderException: data//shader/cube/quads13/cube-3rd.vsh Vertex shader failed to compile with the following errors: ERROR: 0:5: error(#133) Reserved word: in ERROR: error(#273) 1 compilation errors. No code generated [2016-07-26 17:21:35] at obfuscated.aHr.a(SourceFile:340) [2016-07-26 17:21:35] at obfuscated.aHr.b(SourceFile:195) [2016-07-26 17:21:35] at obfuscated.aHr.(SourceFile:116) [2016-07-26 17:21:35] at obfuscated.aHy.(SourceFile:823) [2016-07-26 17:21:35] at obfuscated.aHs.a(SourceFile:820) [2016-07-26 17:21:35] at obfuscated.aHs.b(SourceFile:449) [2016-07-26 17:21:35] at obfuscated.hn.d(SourceFile:427) [2016-07-26 17:21:35] at obfuscated.hn.e_(SourceFile:331) [2016-07-26 17:21:35] at obfuscated.ayR.g(SourceFile:533) [2016-07-26 17:21:35] at obfuscated.ayR.a(SourceFile:673) [2016-07-26 17:21:35] at obfuscated.ayX.b(SourceFile:626) [2016-07-26 17:21:35] at obfuscated.Q.e(SourceFile:907) [2016-07-26 17:21:35] at org.schema.game.common.Starter.startMainMenu(SourceFile:1151) [2016-07-26 17:21:35] at org.schema.game.common.Starter.main(SourceFile:944) [2016-07-26 17:21:35] java.lang.RuntimeException: org.schema.schine.graphicsengine.shader.ShaderException: data//shader/cube/quads13/cube-3rd.vsh Vertex shader failed to compile with the following errors: ERROR: 0:5: error(#133) Reserved word: in ERROR: error(#273) 1 compilation errors. No code generated [2016-07-26 17:21:35] at obfuscated.aHr.b(SourceFile:283) [2016-07-26 17:21:35] at obfuscated.aHr.(SourceFile:116) [2016-07-26 17:21:35] at obfuscated.aHy.(SourceFile:823) [2016-07-26 17:21:35] at obfuscated.aHs.a(SourceFile:820) [2016-07-26 17:21:35] at obfuscated.aHs.b(SourceFile:449) [2016-07-26 17:21:35] at obfuscated.hn.d(SourceFile:427) [2016-07-26 17:21:35] at obfuscated.hn.e_(SourceFile:331) [2016-07-26 17:21:35] at obfuscated.ayR.g(SourceFile:533) [2016-07-26 17:21:35] at obfuscated.ayR.a(SourceFile:673) [2016-07-26 17:21:35] at obfuscated.ayX.b(SourceFile:626) [2016-07-26 17:21:35] at obfuscated.Q.e(SourceFile:907) [2016-07-26 17:21:35] at org.schema.game.common.Starter.startMainMenu(SourceFile:1151) [2016-07-26 17:21:35] at org.schema.game.common.Starter.main(SourceFile:944) [2016-07-26 17:21:35] Caused by: org.schema.schine.graphicsengine.shader.ShaderException: data//shader/cube/quads13/cube-3rd.vsh Vertex shader failed to compile with the following errors: ERROR: 0:5: error(#133) Reserved word: in ERROR: error(#273) 1 compilation errors. No code generated [2016-07-26 17:21:35] at obfuscated.aHr.a(SourceFile:340) [2016-07-26 17:21:35] at obfuscated.aHr.b(SourceFile:195) [2016-07-26 17:21:35] ... 12 more [2016-07-26 17:21:37] [CLIENT][TEXTURE-SYNCH] requesting tex synch of PlS[spunkie ; id(2)(1)f(10001)] [2016-07-26 17:21:37] [RAIL] Client(1) RECREATING RAIL FROM ROOT: Ship[cruiser wip 7-24-2016_1469384742698](9) [2016-07-26 17:21:37] [RAIL] Client(1) recreateRootObjectPhysics() added physics for Ship[cruiser wip 7-24-2016_1469384742698](9) [2016-07-26 17:21:37] [RAIL] Client(1) RECREATING RAIL FROM ROOT DONE: Ship[cruiser wip 7-24-2016_1469384742698](9); DOCKED AND EXECUTED: false; DOCKED OR DIRTY: false [2016-07-26 17:21:37] CC RAILED::: (0.0, 0.0, 0.0) [2016-07-26 17:21:37] [UNIVERSE] creation time: 231 ms [2016-07-26 17:21:37] [UNIVERSE] NPC NODES: [(-22, -1, 0), (-6, 1, -8), (24, 0, -3), (7, -2, -13), (23, -1, 3), (21, 0, 16)] [2016-07-26 17:21:37] [CLIENT] creating galaxy (0, 0, 0); Stars: 3201; created in: 233ms [2016-07-26 17:21:37] [REMOTESECTOR] Client(1) ITEM change: (ITEM[0]: type 672; #1; (965.5, -490.5, -724.5)) -> (ITEM[0]: type 672; #1; (965.5, -490.5, -724.5)) [2016-07-26 17:21:37] [REMOTESECTOR] Client(1) ITEM change: (ITEM[1]: type 674; #56; (965.5, -487.5, -722.5)) -> (ITEM[1]: type 674; #56; (965.5, -487.5, -722.5)) [2016-07-26 17:21:37] [REMOTESECTOR] Client(1) ITEM change: (ITEM[2]: type 265; #1; (969.4163, -490.17554, -722.9017)) -> (ITEM[2]: type 265; #1; (969.4163, -490.17554, -722.9017)) [2016-07-26 17:21:37] [REMOTESECTOR] Client(1) ITEM change: (ITEM[3]: type 828; #313; (965.27057, -490.59735, -721.80493)) -> (ITEM[3]: type 828; #313; (965.27057, -490.59735, -721.80493)) [2016-07-26 17:21:37] [REMOTESECTOR] Client(1) ITEM change: (ITEM[4]: type 392; #1; (967.8178, -489.06662, -725.8297)) -> (ITEM[4]: type 392; #1; (967.8178, -489.06662, -725.8297)) [2016-07-26 17:21:37] [REMOTESECTOR] Client(1) ITEM change: (ITEM[5]: type 507; #1; (965.1942, -489.71915, -724.8504)) -> (ITEM[5]: type 507; #1; (965.1942, -489.71915, -724.8504)) [2016-07-26 17:21:37] [CLIENT] WARNING: UPDATE OF (OTHER) [CLIENT ReSector(46)true; (-11, 104, 33); ] took 234 [2016-07-26 17:21:37] [CLIENT-CONTROLLER][WARNING] state update took 243ms [2016-07-26 17:21:37] [GRAPHICS] set display mode: FULLSCREEN: false; dim: 1920 / 1061 [2016-07-26 17:21:37] [GRAPHICS] WARNING Displaymode already set!!! [2016-07-26 17:21:37] [GRAPHICS] Viewport resized: 1920, 1061 [2016-07-26 17:21:37] [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere/SkyFromSpace.vert; data//shader/atmosphere/SkyFromSpace.frag [2016-07-26 17:21:37] [SERVER][PLAYERMESSAGE] received message request from PlS[spunkie ; id(2)(1)f(10001)] for 10 messages [2016-07-26 17:21:37] [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere/SkyFromAtmosphere.vert; data//shader/atmosphere/SkyFromAtmosphere.frag [2016-07-26 17:21:37] [INIT][CLIENT][SHADER] Loading Shader: data//shader/perpixel/perpixel.vert.glsl; data//shader/perpixel/perpixel.frag.glsl [2016-07-26 17:21:37] [INIT][CLIENT][SHADER] Loading Shader: data//shader/blackhole/blackhole.vert.glsl; data//shader/blackhole/blackhole.frag.glsl [2016-07-26 17:21:37] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/selectionSingle.vert.glsl; data//shader/cube/selectionSingle.frag.glsl [2016-07-26 17:21:37] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/selectionSolid.vert.glsl; data//shader/cube/selectionSolid.frag.glsl [2016-07-26 17:21:37] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/beamHitSingle.vert.glsl; data//shader/cube/beamHitSingle.frag.glsl [2016-07-26 17:21:37] [INIT][CLIENT][SHADER] Loading Shader: data//shader/plasma/plasma.vert.glsl; data//shader/plasma/plasma.frag.glsl [2016-07-26 17:21:37] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/godrays.vert.glsl; data//shader/bloom/godrays.frag.glsl [2016-07-26 17:21:37] [INIT][CLIENT][SHADER] Loading Shader: data//shader/tubes/tube.vert.glsl; data//shader/tubes/tube.frag.glsl [2016-07-26 17:21:37] [INIT][CLIENT][SHADER] Loading Shader: data//shader/ocDistortion/ocDistortion_vert.glsl; data//shader/ocDistortion/ocDistortion_frag.glsl [2016-07-26 17:21:37] [INIT][CLIENT][SHADER] Loading Shader: data//shader/gamma/gamma.vert.glsl; data//shader/gamma/gamma.frag.glsl [2016-07-26 17:21:37] [INIT][CLIENT][SHADER] Loading Shader: data//shader/simplebeam/simplebeam.vert.glsl; data//shader/simplebeam/simplebeam.frag.glsl [2016-07-26 17:21:37] [INIT][CLIENT][SHADER] Loading Shader: data//shader/transporter/transporter.vert.glsl; data//shader/transporter/transporter.frag.glsl [2016-07-26 17:21:37] [INIT][CLIENT][SHADER] Loading Shader: data//shader/pulse/pulse.vert.glsl; data//shader/pulse/pulse.frag.glsl [2016-07-26 17:21:37] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bump.vert; data//shader/bump.frag [2016-07-26 17:21:37] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/standard/projectile.vsh; data//shader/projectiles/standard/projectile.fsh [2016-07-26 17:21:37] [INIT][CLIENT][SHADER] Loading Shader: data//shader/texture/wrap.vert.glsl; data//shader/texture/wrap.frag.glsl [2016-07-26 17:21:37] [DB] loading messages set from 1469578897590 for receiver spunkie: SELECT SENDER, RECEIVER, TOPIC, MESSAGE, SENT, READ FROM PLAYER_MESSAGES WHERE RECEIVER = 'spunkie' AND SENT < 1469578897590 ORDER BY SENT DESC LIMIT 10; [2016-07-26 17:21:37] [INIT][CLIENT][SHADER] Loading Shader: data//shader/scanline/scanline.vert.glsl; data//shader/scanline/scanline.frag.glsl [2016-07-26 17:21:37] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/trail/projectileTrail.vsh; data//shader/projectiles/trail/projectileTrail.fsh [2016-07-26 17:21:37] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/standard/projectileQuad.vsh; data//shader/projectiles/standard/projectileQuad.fsh [2016-07-26 17:21:37] [FACTIONMANAGER] received news on vlient channel Client(1): FactionNewsPost [factionId=10001, op=Faction Point Reporter, date=1468603493959, message=Faction member spunkie lost 4.0 Faction Points for dying. Cause of death: MOB_SIM_cruiser ams_52_1rl0[Pirates], permission=0] [2016-07-26 17:21:37] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/beam/projectileQuad.vsh; data//shader/projectiles/beam/projectileQuad.fsh [2016-07-26 17:21:37] [FACTIONMANAGER] received news on vlient channel Client(1): FactionNewsPost [factionId=10001, op=Faction Point Reporter, date=1468518557858, message=Faction member spunkie lost 4.0 Faction Points for dying. Cause of death: MOB_SIM_cruiser ams_47_0rl0[Pirates], permission=0] [2016-07-26 17:21:37] [INIT][CLIENT][SHADER] Loading Shader: data//shader/explosion/explosion.vsh; data//shader/explosion/explosion.fsh [2016-07-26 17:21:37] [INIT][CLIENT][SHADER] Loading Shader: data//shader/spacedustExt/spacedust.vsh; data//shader/spacedustExt/spacedust.fsh [2016-07-26 17:21:37] [INIT][CLIENT][SHADER] Loading Shader: data//shader/planet.vert.glsl; data//shader/planet.frag.glsl [2016-07-26 17:21:37] [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere.vert.glsl; data//shader/atmosphere.frag.glsl [2016-07-26 17:21:37] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom.vert.glsl; data//shader/bloom2D.frag.glsl [2016-07-26 17:21:37] [INIT][CLIENT][SHADER] Loading Shader: data//shader/sun.vert.glsl; data//shader/sun.frag.glsl [2016-07-26 17:21:37] [INIT][CLIENT][SHADER] Loading Shader: data//shader/lava/lava.vert.glsl; data//shader/lava/lava.frag.glsl [2016-07-26 17:21:37] [INIT][CLIENT][SHADER] Loading Shader: data//shader/silhouette.vert.glsl; data//shader/silhouette.frag.glsl [2016-07-26 17:21:37] [INIT][CLIENT][SHADER] Loading Shader: data//shader/silhouette.vert.glsl; data//shader/silhouette2DAlpha.frag.glsl [2016-07-26 17:21:37] [INIT][CLIENT][SHADER] Loading Shader: data//shader/thruster/thruster.vert.glsl; data//shader/thruster/thruster.frag.glsl [2016-07-26 17:21:37] [INIT][CLIENT][SHADER] Loading Shader: data//shader/starsExt/stars.vsh; data//shader/starsExt/stars.fsh [2016-07-26 17:21:37] [INIT][CLIENT][SHADER] Loading Shader: data//shader/starsExt/field.vert.glsl; data//shader/starsExt/field.frag.glsl [2016-07-26 17:21:37] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bg.vert.glsl; data//shader/bg.frag.glsl [2016-07-26 17:21:37] [INIT][CLIENT][SHADER] Loading Shader: data//shader/hyperspace/tunnel.vert.glsl; data//shader/hyperspace/tunnel.frag.glsl [2016-07-26 17:21:37] [INIT][CLIENT][SHADER] Loading Shader: data//shader/starsExt/starsflare.vsh; data//shader/starsExt/starsflare.fsh [2016-07-26 17:21:37] [INIT][CLIENT][SHADER] Loading Shader: data//shader/hud/powerbar/powerbar.vert.glsl; data//shader/hud/powerbar/powerbar.frag.glsl [2016-07-26 17:21:37] [INIT][CLIENT][SHADER] Loading Shader: data//shader/hud/powerbar/powerbarHorizontal.vert.glsl; data//shader/hud/powerbar/powerbarHorizontal.frag.glsl [2016-07-26 17:21:37] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/simplecube.vsh; data//shader/cube/quads13/simplecube.fsh [2016-07-26 17:21:37] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-07-26 17:21:37] #version 120 #extension GL_EXT_gpu_shader4: enable in ivec4 ivert; uniform vec3 normals[7]; uniform vec3 specular = vec3(0.45,0.45,0.45); uniform vec4 zo = vec4(0.0, 0.0, 0.0, 1.0); uniform vec3 daa = vec3(1.4,1.4,1.4); uniform vec3 dsa = vec3(2.20,2.20,1.60); uniform vec3 ambient = vec3(0.45,0.45,0.45); uniform vec3 diffuse = vec3(1.0,1.0,1.0); vec3 vertexLightFunc(vec3 normalVec, vec3 lightDir, vec3 pos, vec3 viewDirection, vec4 occlusionVec){ vec3 normalDirection = normalVec; float nDotL = dot(normalDirection, lightDir); if (nDotL <= 0.0) // light source on the wrong side? { return (ambient * diffuse.rgb * (occlusionVec.xyz * 3.5 + occlusionVec.w)).xyz; } else // light source on the right side { vec3 lightDiffuse = daa * occlusionVec.w; ; vec3 lightSpecular = dsa * occlusionVec.w*occlusionVec.w * (diffuse.rgb); vec3 diffuseReflection = 1.2 * lightDiffuse * diffuse.rgb * nDotL; //1.1 = attenuation vec3 specularReflection = 0.6 * lightSpecular * specular * pow(max(0.0, dot(reflect(-lightDir, normalDirection), normalize(viewDirection))), 40.0); //30 = shininess, 1.1 = attenuation return (ambient * diffuse.rgb * (occlusionVec.xyz * 3.5 + occlusionVec.w)).xyz + diffuseReflection.xyz + specularReflection.xyz; } } uniform vec3 shift; uniform vec3 quadPosMark[6]; const float tiling = 0.0625; const float tilingH = 0.03; const float adi = 0.00485; const float maxadiplus = 0.0099; const float oreOverlayStartingRow = 1.0; uniform float lodThreshold; uniform int animationTime; uniform int allLight; varying vec4 occlusion; varying vec3 lightDir; varying vec3 viewDirection; varying vec4 vPos; varying vec3 normalVec; varying float extraAlphaVert; varying vec3 vertexLight; varying vec3 lightDirSpot; varying float layer; /* void colorSide(float side){ if(side == 0.0){ //front light = vec4(1.0, 0.0, 0.0, 1.0); }else if(side == 1.0){ //back light = vec4(0.0, 1.0, 0.0, 1.0); }else if(side == 2.0){ //top //light = vec4(0.0, 0.0, 1.0, 1.0); }else if(side == 3.0){ //bot //light = vec4(1.0, 1.0, 0.0, 1.0); }else if(side == 4.0){ //right light = vec4(0.0, 0.0, 1.0, 1.0); }else if(side == 5.0){ //left light = vec4(0.0, 1.0, 1.0, 1.0); } } */ vec4 fromtwovectors(vec3 uu, vec3 vv) { vec3 w = cross(uu.xyz, vv.xyz).xyz; vec4 q = vec4(dot(uu, vv), w.x, w.y, w.z); float l = w.x*w.x + w.y*w.y + w.z*w.z;//sqlength(w); q.w += sqrt(q.w*q.w+l); return q*(1.0/sqrt(q.w*q.w+l)); } vec4 slerp4(vec4 p0, vec4 p1, float t) { float dotp = dot(normalize(p0), normalize(p1)); if ((dotp > 0.9999) || (dotp<-0.9999)) { if (t<=0.5) return p0; return p1; } float theta = acos(dotp * 3.14159/180.0); vec4 P = ((p0*sin((1-t)*theta) + p1*sin(t*theta)) / sin(theta)); P.w = 1.0; return P; } vec3 slerp(vec3 a, vec3 b, float t) { vec4 qa = vec4(0.0,0.0,0.0,1.0); vec4 qb; //qa = Quaternionf::Identity(); qb = fromtwovectors(a,b); return (slerp4(qa, qb, t)).xyz; // * a ? } void main() { float xyScaleManip = 0.0; vec3 normal; vec3 chunkPos; float oreOverlayE = 0.0; float occE = 0.0; float eleE = 0.0; float eleEV = 0.0; int indexInfo = ivert.x; float vIndex = float((indexInfo ) & 32767); float red = float((indexInfo >> 16) & 15); float green = float((indexInfo >> 20) & 15); float blue = float((indexInfo >> 24) & 15); int info = ivert.y; float vertNumCodeE = float(info & 3); int sideId = (info >> 2) & 7; float layerE = float((info >> 5) & 7); xyScaleManip = float((info >> 8) & 1); float typeE = float((info >> 9) & 255) ; float hitPointsE = float((info >> 17) & 7) ; float animatedE = float((info >> 20) & 1); float extFlag = float((info >> 21) & 3); bool onlyInBuildMode = float((info >> 23) & 1) > 0.0; int normalIndex = sideId; vec3 qpm = quadPosMark[normalIndex]; int pCode = ivert.z; chunkPos = vec3(float(pCode & 255), float((pCode >> 8) & 255), float((pCode >> 16) & 255)); int eInfoW = ivert.w; eleEV = (eInfoW >> 22) & 3 ; eleE = (eInfoW >> 20) & 3 ; occE = (eInfoW >> 16) & 15; oreOverlayE = (eInfoW >> 10) & 63; vec3 normalPos = normals[normalIndex+1]; if((eInfoW & 511) == 0){ normal = normalPos; }else{ vec3 com = normals[(eInfoW >> 6) & 7] + normals[(eInfoW >> 3) & 7] + normals[eInfoW & 7]; normal = normalize(com); } float type = typeE; vec2 texCoords; float mVertNumQuarters = (vertNumCodeE) * 0.25; float mTex = (extFlag) * 0.25; occlusion = vec4(red * 0.066666, green * 0.066666, blue * 0.066666, occE * 0.066666); // / 15 occlusion.w = max(0.15, occlusion.w); layer = layerE; if(!onlyInBuildMode){ type += animatedE * animationTime; } int typeI = int(type); float xIndex = typeI & 15; float yIndex = typeI >> 4; // / 16.0 //8,8,8 = 8736 vec3 cubePos = vec3( float((int(vIndex) ) & 31), float((int(vIndex) >> 5) & 31), float((int(vIndex) >> 10) & 31)); vec3 vertexPos = cubePos - 16.0; vec2 quad = vec2( float(int(mTex * 2.0) & 1), float(int(mTex * 4.0) & 1) ); //either 0,0; 0,1; 1,1; 1,0 float eleVertEdge = (eleEV*0.25); vec3 mm = vec3(float(int(mVertNumQuarters * qpm.x) & 1), float(int(mVertNumQuarters * qpm.y) & 1), float(int(mVertNumQuarters * qpm.z) & 1)); vec3 mExtra = vec3( (((qpm.x == 4.0 && xyScaleManip > 0.5) || (qpm.x == 2.0 && xyScaleManip < 0.5)) ? eleVertEdge * (mm.x > 0.0 ? 1.0 : -1.0) : 0.0), (((qpm.y == 4.0 && xyScaleManip > 0.5) || (qpm.y == 2.0 && xyScaleManip < 0.5)) ? eleVertEdge * (mm.y > 0.0 ? 1.0 : -1.0) : 0.0), (((qpm.z == 4.0 && xyScaleManip > 0.5) || (qpm.z == 2.0 && xyScaleManip < 0.5)) ? eleVertEdge * (mm.z > 0.0 ? 1.0 : -1.0) : 0.0)); vec3 P = vec3( ((((-0.5) - (abs(normalPos.x) * -0.5))) + mm.x - mExtra.x) , ((((-0.5) - (abs(normalPos.y) * -0.5))) + mm.y - mExtra.y) , ((((-0.5) - (abs(normalPos.z) * -0.5))) + mm.z - mExtra.z) ); vertexPos += P + ((normalPos * 0.5) - (eleE * normalPos * 0.25)); vertexPos += ((chunkPos - vec3(128.0)) + shift)*32.0; vPos = gl_ModelViewMatrix * vec4(vertexPos,1.0); float adiNorm = adi;// + maxadiplus * min(1.0, (max(0.0, length(vPos) - 60.0)*0.065)); vec2 adip = vec2( ((1.0 -((quad.x)*adiNorm)) + (abs(quad.x - 1.0)*adiNorm)), ((1.0 -((quad.y)*adiNorm)) + (abs(quad.y - 1.0)*adiNorm))); texCoords = vec2(quad.x *tiling, quad.y *tiling ); vec2 vcord = vec2(texCoords); if(oreOverlayE > 0.0){ gl_TexCoord[2].st = vec2(vcord.x + 0.0625 * mod((oreOverlayE - 1.0), 16.0), vcord.y + 0.0625 * (oreOverlayStartingRow + floor((oreOverlayE-1.0) * 0.0625))); //floor(oreOverlayE/16); }else{ gl_TexCoord[2].st = vec2(0.9); } if(hitPointsE > 0.0){ gl_TexCoord[1].st = vec2(vcord.x + 0.0625 * (hitPointsE - 1.0), vcord.y); //hit ovelays are in the first row }else{ gl_TexCoord[1].st = vec2(0.9); } gl_TexCoord[0].st = vec2( texCoords.x + tiling * xIndex, texCoords.y + tiling * yIndex); gl_TexCoord[0].st += adip; gl_TexCoord[1].st += adip; gl_TexCoord[2].st += adip; //note: this is a directional light! lightDir = normalize(gl_LightSource[0].position.xyz); normalVec = normalize(gl_NormalMatrix * normal); viewDirection = -vPos.xyz; //handle the special transparent texture (dispaly in build mode) if(onlyInBuildMode && animatedE < 0.001){ extraAlphaVert = -10.0; }else{ extraAlphaVert = 0.0; } float ts = lodThreshold; float smoother = ts * 0.125; //one eight of distance is smoothing if(onlyInBuildMode && animatedE > 0.0 ){ float len = length(vPos.xyz); if(len < ts-smoother){ extraAlphaVert = -10.0; }else if(len < ts){ float dist = (ts - length(vPos.xyz)); extraAlphaVert = -dist/smoother;//-((ts)-length(vPos)) * 0.0625 ; }else{ extraAlphaVert = 0.0; } } vertexLight = vertexLightFunc(normalVec, lightDir, vPos.xyz, viewDirection, occlusion); gl_Position = gl_ProjectionMatrix * vPos; } [2016-07-26 17:21:37] [SHADER] ERROR COMPILING VERTEX SHADER data//shader/cube/quads13/cube-3rd.vsh STATUS: 0 [2016-07-26 17:21:37] LOG: Vertex shader failed to compile with the following errors: ERROR: 0:5: error(#133) Reserved word: in ERROR: error(#273) 1 compilation errors. No code generated [2016-07-26 17:21:37] org.schema.schine.graphicsengine.shader.ShaderException: data//shader/cube/quads13/cube-3rd.vsh Vertex shader failed to compile with the following errors: ERROR: 0:5: error(#133) Reserved word: in ERROR: error(#273) 1 compilation errors. No code generated [2016-07-26 17:21:37] at obfuscated.aHr.a(SourceFile:340) [2016-07-26 17:21:37] at obfuscated.aHr.b(SourceFile:195) [2016-07-26 17:21:37] at obfuscated.aHr.(SourceFile:116) [2016-07-26 17:21:37] at obfuscated.aHy.(SourceFile:823) [2016-07-26 17:21:37] at obfuscated.aHs.a(SourceFile:820) [2016-07-26 17:21:37] at obfuscated.aHs.b(SourceFile:449) [2016-07-26 17:21:37] at obfuscated.hn.d(SourceFile:427) [2016-07-26 17:21:37] at obfuscated.hn.e_(SourceFile:331) [2016-07-26 17:21:37] at obfuscated.ayR.g(SourceFile:533) [2016-07-26 17:21:37] at obfuscated.ayR.a(SourceFile:673) [2016-07-26 17:21:37] at obfuscated.ayX.b(SourceFile:626) [2016-07-26 17:21:37] at obfuscated.Q.e(SourceFile:907) [2016-07-26 17:21:37] at org.schema.game.common.Starter.startMainMenu(SourceFile:1151) [2016-07-26 17:21:37] at org.schema.game.common.Starter.main(SourceFile:944) [2016-07-26 17:21:37] java.lang.RuntimeException: org.schema.schine.graphicsengine.shader.ShaderException: data//shader/cube/quads13/cube-3rd.vsh Vertex shader failed to compile with the following errors: ERROR: 0:5: error(#133) Reserved word: in ERROR: error(#273) 1 compilation errors. No code generated [2016-07-26 17:21:37] at obfuscated.aHr.b(SourceFile:283) [2016-07-26 17:21:37] at obfuscated.aHr.(SourceFile:116) [2016-07-26 17:21:37] at obfuscated.aHy.(SourceFile:823) [2016-07-26 17:21:37] at obfuscated.aHs.a(SourceFile:820) [2016-07-26 17:21:37] at obfuscated.aHs.b(SourceFile:449) [2016-07-26 17:21:37] at obfuscated.hn.d(SourceFile:427) [2016-07-26 17:21:37] at obfuscated.hn.e_(SourceFile:331) [2016-07-26 17:21:37] at obfuscated.ayR.g(SourceFile:533) [2016-07-26 17:21:37] at obfuscated.ayR.a(SourceFile:673) [2016-07-26 17:21:37] at obfuscated.ayX.b(SourceFile:626) [2016-07-26 17:21:37] at obfuscated.Q.e(SourceFile:907) [2016-07-26 17:21:37] at org.schema.game.common.Starter.startMainMenu(SourceFile:1151) [2016-07-26 17:21:37] at org.schema.game.common.Starter.main(SourceFile:944) [2016-07-26 17:21:37] Caused by: org.schema.schine.graphicsengine.shader.ShaderException: data//shader/cube/quads13/cube-3rd.vsh Vertex shader failed to compile with the following errors: ERROR: 0:5: error(#133) Reserved word: in ERROR: error(#273) 1 compilation errors. No code generated [2016-07-26 17:21:37] at obfuscated.aHr.a(SourceFile:340) [2016-07-26 17:21:37] at obfuscated.aHr.b(SourceFile:195) [2016-07-26 17:21:37] ... 12 more [2016-07-26 17:21:39] [CLIENT] Client received new channel: all; creating... [2016-07-26 17:21:39] [CLIENT] Client received existing channel mod: all; CREATE [2016-07-26 17:21:39] [CLIENT] WARNING: member in channel: all already existed [2016-07-26 17:21:39] [CLIENT] Client received new channel: Faction10001; creating... [2016-07-26 17:21:39] [CLIENT] Client received existing channel mod: Faction10001; CREATE [2016-07-26 17:21:39] [CLIENT] WARNING: member in channel: Faction10001 already existed [2016-07-26 17:21:39] Client(1) Updating catalog for PlS[spunkie ; id(2)(1)f(10001)] took 17 ms; update: 17 [2016-07-26 17:21:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere/SkyFromSpace.vert; data//shader/atmosphere/SkyFromSpace.frag [2016-07-26 17:21:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere/SkyFromAtmosphere.vert; data//shader/atmosphere/SkyFromAtmosphere.frag [2016-07-26 17:21:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/perpixel/perpixel.vert.glsl; data//shader/perpixel/perpixel.frag.glsl [2016-07-26 17:21:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/blackhole/blackhole.vert.glsl; data//shader/blackhole/blackhole.frag.glsl [2016-07-26 17:21:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/selectionSingle.vert.glsl; data//shader/cube/selectionSingle.frag.glsl [2016-07-26 17:21:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/selectionSolid.vert.glsl; data//shader/cube/selectionSolid.frag.glsl [2016-07-26 17:21:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/beamHitSingle.vert.glsl; data//shader/cube/beamHitSingle.frag.glsl [2016-07-26 17:21:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/plasma/plasma.vert.glsl; data//shader/plasma/plasma.frag.glsl [2016-07-26 17:21:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/godrays.vert.glsl; data//shader/bloom/godrays.frag.glsl [2016-07-26 17:21:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/tubes/tube.vert.glsl; data//shader/tubes/tube.frag.glsl [2016-07-26 17:21:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/ocDistortion/ocDistortion_vert.glsl; data//shader/ocDistortion/ocDistortion_frag.glsl [2016-07-26 17:21:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/gamma/gamma.vert.glsl; data//shader/gamma/gamma.frag.glsl [2016-07-26 17:21:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/simplebeam/simplebeam.vert.glsl; data//shader/simplebeam/simplebeam.frag.glsl [2016-07-26 17:21:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/transporter/transporter.vert.glsl; data//shader/transporter/transporter.frag.glsl [2016-07-26 17:21:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/pulse/pulse.vert.glsl; data//shader/pulse/pulse.frag.glsl [2016-07-26 17:21:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bump.vert; data//shader/bump.frag [2016-07-26 17:21:39] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698rl20.0.0.0.smd3 ::: READING: 0, 0, 32; off: 5 -> 180228; size 1876 [2016-07-26 17:21:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/standard/projectile.vsh; data//shader/projectiles/standard/projectile.fsh [2016-07-26 17:21:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/texture/wrap.vert.glsl; data//shader/texture/wrap.frag.glsl [2016-07-26 17:21:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/scanline/scanline.vert.glsl; data//shader/scanline/scanline.frag.glsl [2016-07-26 17:21:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/trail/projectileTrail.vsh; data//shader/projectiles/trail/projectileTrail.fsh [2016-07-26 17:21:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/standard/projectileQuad.vsh; data//shader/projectiles/standard/projectileQuad.fsh [2016-07-26 17:21:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/beam/projectileQuad.vsh; data//shader/projectiles/beam/projectileQuad.fsh [2016-07-26 17:21:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/explosion/explosion.vsh; data//shader/explosion/explosion.fsh [2016-07-26 17:21:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/spacedustExt/spacedust.vsh; data//shader/spacedustExt/spacedust.fsh [2016-07-26 17:21:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/planet.vert.glsl; data//shader/planet.frag.glsl [2016-07-26 17:21:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere.vert.glsl; data//shader/atmosphere.frag.glsl [2016-07-26 17:21:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom.vert.glsl; data//shader/bloom2D.frag.glsl [2016-07-26 17:21:39] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip main turret_1469576971111rl0rl00.0.0.0.smd3 ::: READING: 32, 0, 0; off: 1 -> 49156; size 387 [2016-07-26 17:21:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/sun.vert.glsl; data//shader/sun.frag.glsl [2016-07-26 17:21:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/lava/lava.vert.glsl; data//shader/lava/lava.frag.glsl [2016-07-26 17:21:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/silhouette.vert.glsl; data//shader/silhouette.frag.glsl [2016-07-26 17:21:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/silhouette.vert.glsl; data//shader/silhouette2DAlpha.frag.glsl [2016-07-26 17:21:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/thruster/thruster.vert.glsl; data//shader/thruster/thruster.frag.glsl [2016-07-26 17:21:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/starsExt/stars.vsh; data//shader/starsExt/stars.fsh [2016-07-26 17:21:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/starsExt/field.vert.glsl; data//shader/starsExt/field.frag.glsl [2016-07-26 17:21:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bg.vert.glsl; data//shader/bg.frag.glsl [2016-07-26 17:21:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/hyperspace/tunnel.vert.glsl; data//shader/hyperspace/tunnel.frag.glsl [2016-07-26 17:21:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/starsExt/starsflare.vsh; data//shader/starsExt/starsflare.fsh [2016-07-26 17:21:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/hud/powerbar/powerbar.vert.glsl; data//shader/hud/powerbar/powerbar.frag.glsl [2016-07-26 17:21:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/hud/powerbar/powerbarHorizontal.vert.glsl; data//shader/hud/powerbar/powerbarHorizontal.frag.glsl [2016-07-26 17:21:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/simplecube.vsh; data//shader/cube/quads13/simplecube.fsh [2016-07-26 17:21:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-07-26 17:21:39] #version 120 #extension GL_EXT_gpu_shader4: enable in ivec4 ivert; uniform vec3 normals[7]; uniform vec3 specular = vec3(0.45,0.45,0.45); uniform vec4 zo = vec4(0.0, 0.0, 0.0, 1.0); uniform vec3 daa = vec3(1.4,1.4,1.4); uniform vec3 dsa = vec3(2.20,2.20,1.60); uniform vec3 ambient = vec3(0.45,0.45,0.45); uniform vec3 diffuse = vec3(1.0,1.0,1.0); vec3 vertexLightFunc(vec3 normalVec, vec3 lightDir, vec3 pos, vec3 viewDirection, vec4 occlusionVec){ vec3 normalDirection = normalVec; float nDotL = dot(normalDirection, lightDir); if (nDotL <= 0.0) // light source on the wrong side? { return (ambient * diffuse.rgb * (occlusionVec.xyz * 3.5 + occlusionVec.w)).xyz; } else // light source on the right side { vec3 lightDiffuse = daa * occlusionVec.w; ; vec3 lightSpecular = dsa * occlusionVec.w*occlusionVec.w * (diffuse.rgb); vec3 diffuseReflection = 1.2 * lightDiffuse * diffuse.rgb * nDotL; //1.1 = attenuation vec3 specularReflection = 0.6 * lightSpecular * specular * pow(max(0.0, dot(reflect(-lightDir, normalDirection), normalize(viewDirection))), 40.0); //30 = shininess, 1.1 = attenuation return (ambient * diffuse.rgb * (occlusionVec.xyz * 3.5 + occlusionVec.w)).xyz + diffuseReflection.xyz + specularReflection.xyz; } } uniform vec3 shift; uniform vec3 quadPosMark[6]; const float tiling = 0.0625; const float tilingH = 0.03; const float adi = 0.00485; const float maxadiplus = 0.0099; const float oreOverlayStartingRow = 1.0; uniform float lodThreshold; uniform int animationTime; uniform int allLight; varying vec4 occlusion; varying vec3 lightDir; varying vec3 viewDirection; varying vec4 vPos; varying vec3 normalVec; varying float extraAlphaVert; varying vec3 vertexLight; varying vec3 lightDirSpot; varying float layer; /* void colorSide(float side){ if(side == 0.0){ //front light = vec4(1.0, 0.0, 0.0, 1.0); }else if(side == 1.0){ //back light = vec4(0.0, 1.0, 0.0, 1.0); }else if(side == 2.0){ //top //light = vec4(0.0, 0.0, 1.0, 1.0); }else if(side == 3.0){ //bot //light = vec4(1.0, 1.0, 0.0, 1.0); }else if(side == 4.0){ //right light = vec4(0.0, 0.0, 1.0, 1.0); }else if(side == 5.0){ //left light = vec4(0.0, 1.0, 1.0, 1.0); } } */ vec4 fromtwovectors(vec3 uu, vec3 vv) { vec3 w = cross(uu.xyz, vv.xyz).xyz; vec4 q = vec4(dot(uu, vv), w.x, w.y, w.z); float l = w.x*w.x + w.y*w.y + w.z*w.z;//sqlength(w); q.w += sqrt(q.w*q.w+l); return q*(1.0/sqrt(q.w*q.w+l)); } vec4 slerp4(vec4 p0, vec4 p1, float t) { float dotp = dot(normalize(p0), normalize(p1)); if ((dotp > 0.9999) || (dotp<-0.9999)) { if (t<=0.5) return p0; return p1; } float theta = acos(dotp * 3.14159/180.0); vec4 P = ((p0*sin((1-t)*theta) + p1*sin(t*theta)) / sin(theta)); P.w = 1.0; return P; } vec3 slerp(vec3 a, vec3 b, float t) { vec4 qa = vec4(0.0,0.0,0.0,1.0); vec4 qb; //qa = Quaternionf::Identity(); qb = fromtwovectors(a,b); return (slerp4(qa, qb, t)).xyz; // * a ? } void main() { float xyScaleManip = 0.0; vec3 normal; vec3 chunkPos; float oreOverlayE = 0.0; float occE = 0.0; float eleE = 0.0; float eleEV = 0.0; int indexInfo = ivert.x; float vIndex = float((indexInfo ) & 32767); float red = float((indexInfo >> 16) & 15); float green = float((indexInfo >> 20) & 15); float blue = float((indexInfo >> 24) & 15); int info = ivert.y; float vertNumCodeE = float(info & 3); int sideId = (info >> 2) & 7; float layerE = float((info >> 5) & 7); xyScaleManip = float((info >> 8) & 1); float typeE = float((info >> 9) & 255) ; float hitPointsE = float((info >> 17) & 7) ; float animatedE = float((info >> 20) & 1); float extFlag = float((info >> 21) & 3); bool onlyInBuildMode = float((info >> 23) & 1) > 0.0; int normalIndex = sideId; vec3 qpm = quadPosMark[normalIndex]; int pCode = ivert.z; chunkPos = vec3(float(pCode & 255), float((pCode >> 8) & 255), float((pCode >> 16) & 255)); int eInfoW = ivert.w; eleEV = (eInfoW >> 22) & 3 ; eleE = (eInfoW >> 20) & 3 ; occE = (eInfoW >> 16) & 15; oreOverlayE = (eInfoW >> 10) & 63; vec3 normalPos = normals[normalIndex+1]; if((eInfoW & 511) == 0){ normal = normalPos; }else{ vec3 com = normals[(eInfoW >> 6) & 7] + normals[(eInfoW >> 3) & 7] + normals[eInfoW & 7]; normal = normalize(com); } float type = typeE; vec2 texCoords; float mVertNumQuarters = (vertNumCodeE) * 0.25; float mTex = (extFlag) * 0.25; occlusion = vec4(red * 0.066666, green * 0.066666, blue * 0.066666, occE * 0.066666); // / 15 occlusion.w = max(0.15, occlusion.w); layer = layerE; if(!onlyInBuildMode){ type += animatedE * animationTime; } int typeI = int(type); float xIndex = typeI & 15; float yIndex = typeI >> 4; // / 16.0 //8,8,8 = 8736 vec3 cubePos = vec3( float((int(vIndex) ) & 31), float((int(vIndex) >> 5) & 31), float((int(vIndex) >> 10) & 31)); vec3 vertexPos = cubePos - 16.0; vec2 quad = vec2( float(int(mTex * 2.0) & 1), float(int(mTex * 4.0) & 1) ); //either 0,0; 0,1; 1,1; 1,0 float eleVertEdge = (eleEV*0.25); vec3 mm = vec3(float(int(mVertNumQuarters * qpm.x) & 1), float(int(mVertNumQuarters * qpm.y) & 1), float(int(mVertNumQuarters * qpm.z) & 1)); vec3 mExtra = vec3( (((qpm.x == 4.0 && xyScaleManip > 0.5) || (qpm.x == 2.0 && xyScaleManip < 0.5)) ? eleVertEdge * (mm.x > 0.0 ? 1.0 : -1.0) : 0.0), (((qpm.y == 4.0 && xyScaleManip > 0.5) || (qpm.y == 2.0 && xyScaleManip < 0.5)) ? eleVertEdge * (mm.y > 0.0 ? 1.0 : -1.0) : 0.0), (((qpm.z == 4.0 && xyScaleManip > 0.5) || (qpm.z == 2.0 && xyScaleManip < 0.5)) ? eleVertEdge * (mm.z > 0.0 ? 1.0 : -1.0) : 0.0)); vec3 P = vec3( ((((-0.5) - (abs(normalPos.x) * -0.5))) + mm.x - mExtra.x) , ((((-0.5) - (abs(normalPos.y) * -0.5))) + mm.y - mExtra.y) , ((((-0.5) - (abs(normalPos.z) * -0.5))) + mm.z - mExtra.z) ); vertexPos += P + ((normalPos * 0.5) - (eleE * normalPos * 0.25)); vertexPos += ((chunkPos - vec3(128.0)) + shift)*32.0; vPos = gl_ModelViewMatrix * vec4(vertexPos,1.0); float adiNorm = adi;// + maxadiplus * min(1.0, (max(0.0, length(vPos) - 60.0)*0.065)); vec2 adip = vec2( ((1.0 -((quad.x)*adiNorm)) + (abs(quad.x - 1.0)*adiNorm)), ((1.0 -((quad.y)*adiNorm)) + (abs(quad.y - 1.0)*adiNorm))); texCoords = vec2(quad.x *tiling, quad.y *tiling ); vec2 vcord = vec2(texCoords); if(oreOverlayE > 0.0){ gl_TexCoord[2].st = vec2(vcord.x + 0.0625 * mod((oreOverlayE - 1.0), 16.0), vcord.y + 0.0625 * (oreOverlayStartingRow + floor((oreOverlayE-1.0) * 0.0625))); //floor(oreOverlayE/16); }else{ gl_TexCoord[2].st = vec2(0.9); } if(hitPointsE > 0.0){ gl_TexCoord[1].st = vec2(vcord.x + 0.0625 * (hitPointsE - 1.0), vcord.y); //hit ovelays are in the first row }else{ gl_TexCoord[1].st = vec2(0.9); } gl_TexCoord[0].st = vec2( texCoords.x + tiling * xIndex, texCoords.y + tiling * yIndex); gl_TexCoord[0].st += adip; gl_TexCoord[1].st += adip; gl_TexCoord[2].st += adip; //note: this is a directional light! lightDir = normalize(gl_LightSource[0].position.xyz); normalVec = normalize(gl_NormalMatrix * normal); viewDirection = -vPos.xyz; //handle the special transparent texture (dispaly in build mode) if(onlyInBuildMode && animatedE < 0.001){ extraAlphaVert = -10.0; }else{ extraAlphaVert = 0.0; } float ts = lodThreshold; float smoother = ts * 0.125; //one eight of distance is smoothing if(onlyInBuildMode && animatedE > 0.0 ){ float len = length(vPos.xyz); if(len < ts-smoother){ extraAlphaVert = -10.0; }else if(len < ts){ float dist = (ts - length(vPos.xyz)); extraAlphaVert = -dist/smoother;//-((ts)-length(vPos)) * 0.0625 ; }else{ extraAlphaVert = 0.0; } } vertexLight = vertexLightFunc(normalVec, lightDir, vPos.xyz, viewDirection, occlusion); gl_Position = gl_ProjectionMatrix * vPos; } [2016-07-26 17:21:39] [SHADER] ERROR COMPILING VERTEX SHADER data//shader/cube/quads13/cube-3rd.vsh STATUS: 0 [2016-07-26 17:21:39] LOG: Vertex shader failed to compile with the following errors: ERROR: 0:5: error(#133) Reserved word: in ERROR: error(#273) 1 compilation errors. No code generated [2016-07-26 17:21:39] org.schema.schine.graphicsengine.shader.ShaderException: data//shader/cube/quads13/cube-3rd.vsh Vertex shader failed to compile with the following errors: ERROR: 0:5: error(#133) Reserved word: in ERROR: error(#273) 1 compilation errors. No code generated [2016-07-26 17:21:39] at obfuscated.aHr.a(SourceFile:340) [2016-07-26 17:21:39] at obfuscated.aHr.b(SourceFile:195) [2016-07-26 17:21:39] at obfuscated.aHr.(SourceFile:116) [2016-07-26 17:21:39] at obfuscated.aHy.(SourceFile:823) [2016-07-26 17:21:39] at obfuscated.aHs.a(SourceFile:820) [2016-07-26 17:21:39] at obfuscated.aHs.b(SourceFile:449) [2016-07-26 17:21:39] at obfuscated.hn.d(SourceFile:427) [2016-07-26 17:21:39] at obfuscated.hn.e_(SourceFile:331) [2016-07-26 17:21:39] at obfuscated.ayR.g(SourceFile:533) [2016-07-26 17:21:39] at obfuscated.ayR.a(SourceFile:673) [2016-07-26 17:21:39] at obfuscated.ayX.b(SourceFile:626) [2016-07-26 17:21:39] at obfuscated.Q.e(SourceFile:907) [2016-07-26 17:21:39] at org.schema.game.common.Starter.startMainMenu(SourceFile:1151) [2016-07-26 17:21:39] at org.schema.game.common.Starter.main(SourceFile:944) [2016-07-26 17:21:39] java.lang.RuntimeException: org.schema.schine.graphicsengine.shader.ShaderException: data//shader/cube/quads13/cube-3rd.vsh Vertex shader failed to compile with the following errors: ERROR: 0:5: error(#133) Reserved word: in ERROR: error(#273) 1 compilation errors. No code generated [2016-07-26 17:21:39] at obfuscated.aHr.b(SourceFile:283) [2016-07-26 17:21:39] at obfuscated.aHr.(SourceFile:116) [2016-07-26 17:21:39] at obfuscated.aHy.(SourceFile:823) [2016-07-26 17:21:39] at obfuscated.aHs.a(SourceFile:820) [2016-07-26 17:21:39] at obfuscated.aHs.b(SourceFile:449) [2016-07-26 17:21:39] at obfuscated.hn.d(SourceFile:427) [2016-07-26 17:21:39] at obfuscated.hn.e_(SourceFile:331) [2016-07-26 17:21:39] at obfuscated.ayR.g(SourceFile:533) [2016-07-26 17:21:39] at obfuscated.ayR.a(SourceFile:673) [2016-07-26 17:21:39] at obfuscated.ayX.b(SourceFile:626) [2016-07-26 17:21:39] at obfuscated.Q.e(SourceFile:907) [2016-07-26 17:21:39] at org.schema.game.common.Starter.startMainMenu(SourceFile:1151) [2016-07-26 17:21:39] at org.schema.game.common.Starter.main(SourceFile:944) [2016-07-26 17:21:39] Caused by: org.schema.schine.graphicsengine.shader.ShaderException: data//shader/cube/quads13/cube-3rd.vsh Vertex shader failed to compile with the following errors: ERROR: 0:5: error(#133) Reserved word: in ERROR: error(#273) 1 compilation errors. No code generated [2016-07-26 17:21:39] at obfuscated.aHr.a(SourceFile:340) [2016-07-26 17:21:39] at obfuscated.aHr.b(SourceFile:195) [2016-07-26 17:21:39] ... 12 more [2016-07-26 17:21:39] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698rl30.0.0.0.smd3 ::: READING: 0, 0, 0; off: 6 -> 212996; size 1190 [2016-07-26 17:21:39] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698.0.0.0.smd3 ::: READING: 0, 0, 0; off: 76 -> 2506756; size 2502 [2016-07-26 17:21:39] .\server-database\1\\DATA\ENTITY_SHIP_RAIL_DOCK_1469400350715.0.0.0.smd3 ::: READING: 0, 0, 0; off: 0 -> 16388; size 582 [2016-07-26 17:21:39] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698rl0.0.0.0.smd3 ::: READING: 0, 0, 0; off: 1 -> 49156; size 802 [2016-07-26 17:21:39] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698rl1.0.0.0.smd3 ::: READING: 0, 0, 0; off: 1 -> 49156; size 802 [2016-07-26 17:21:39] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698rl20.0.0.0.smd3 ::: READING: 0, 0, 0; off: 6 -> 212996; size 1190 [2016-07-26 17:21:39] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698rl2.0.0.0.smd3 ::: READING: 0, 0, 0; off: 1 -> 49156; size 802 [2016-07-26 17:21:39] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698rl3.0.0.0.smd3 ::: READING: 0, 0, 0; off: 1 -> 49156; size 802 [2016-07-26 17:21:39] [SERVER][UPDATE] WARNING: object local update of 20 objects took 78 [2016-07-26 17:21:39] [SHIP] Server(0) Ship[cruiser wip 7-24-2016_1469384742698rl30](12) manager udpate took 25 [2016-07-26 17:21:39] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698rl00.0.0.0.smd3 ::: READING: 0, 0, 0; off: 6 -> 212996; size 1190 [2016-07-26 17:21:39] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698rl10.0.0.0.smd3 ::: READING: 0, 0, 0; off: 6 -> 212996; size 1190 [2016-07-26 17:21:39] [SKIN] USING DEFAULT FOR PLAYER PlS[spunkie ; id(2)(1)f(10001)] [2016-07-26 17:21:39] [SKIN] REMOVING TMP PATH: C:\Users\themaster\Desktop\dev ver\StarMade\.\texTmp [2016-07-26 17:21:39] [CLIENT-CONTROLLER][WARNING] state update took 80ms [2016-07-26 17:21:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere/SkyFromSpace.vert; data//shader/atmosphere/SkyFromSpace.frag [2016-07-26 17:21:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere/SkyFromAtmosphere.vert; data//shader/atmosphere/SkyFromAtmosphere.frag [2016-07-26 17:21:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/perpixel/perpixel.vert.glsl; data//shader/perpixel/perpixel.frag.glsl [2016-07-26 17:21:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/blackhole/blackhole.vert.glsl; data//shader/blackhole/blackhole.frag.glsl [2016-07-26 17:21:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/selectionSingle.vert.glsl; data//shader/cube/selectionSingle.frag.glsl [2016-07-26 17:21:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/selectionSolid.vert.glsl; data//shader/cube/selectionSolid.frag.glsl [2016-07-26 17:21:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/beamHitSingle.vert.glsl; data//shader/cube/beamHitSingle.frag.glsl [2016-07-26 17:21:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/plasma/plasma.vert.glsl; data//shader/plasma/plasma.frag.glsl [2016-07-26 17:21:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/godrays.vert.glsl; data//shader/bloom/godrays.frag.glsl [2016-07-26 17:21:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/tubes/tube.vert.glsl; data//shader/tubes/tube.frag.glsl [2016-07-26 17:21:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/ocDistortion/ocDistortion_vert.glsl; data//shader/ocDistortion/ocDistortion_frag.glsl [2016-07-26 17:21:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/gamma/gamma.vert.glsl; data//shader/gamma/gamma.frag.glsl [2016-07-26 17:21:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/simplebeam/simplebeam.vert.glsl; data//shader/simplebeam/simplebeam.frag.glsl [2016-07-26 17:21:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/transporter/transporter.vert.glsl; data//shader/transporter/transporter.frag.glsl [2016-07-26 17:21:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/pulse/pulse.vert.glsl; data//shader/pulse/pulse.frag.glsl [2016-07-26 17:21:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bump.vert; data//shader/bump.frag [2016-07-26 17:21:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/standard/projectile.vsh; data//shader/projectiles/standard/projectile.fsh [2016-07-26 17:21:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/texture/wrap.vert.glsl; data//shader/texture/wrap.frag.glsl [2016-07-26 17:21:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/scanline/scanline.vert.glsl; data//shader/scanline/scanline.frag.glsl [2016-07-26 17:21:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/trail/projectileTrail.vsh; data//shader/projectiles/trail/projectileTrail.fsh [2016-07-26 17:21:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/standard/projectileQuad.vsh; data//shader/projectiles/standard/projectileQuad.fsh [2016-07-26 17:21:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/beam/projectileQuad.vsh; data//shader/projectiles/beam/projectileQuad.fsh [2016-07-26 17:21:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/explosion/explosion.vsh; data//shader/explosion/explosion.fsh [2016-07-26 17:21:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/spacedustExt/spacedust.vsh; data//shader/spacedustExt/spacedust.fsh [2016-07-26 17:21:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/planet.vert.glsl; data//shader/planet.frag.glsl [2016-07-26 17:21:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere.vert.glsl; data//shader/atmosphere.frag.glsl [2016-07-26 17:21:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom.vert.glsl; data//shader/bloom2D.frag.glsl [2016-07-26 17:21:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/sun.vert.glsl; data//shader/sun.frag.glsl [2016-07-26 17:21:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/lava/lava.vert.glsl; data//shader/lava/lava.frag.glsl [2016-07-26 17:21:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/silhouette.vert.glsl; data//shader/silhouette.frag.glsl [2016-07-26 17:21:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/silhouette.vert.glsl; data//shader/silhouette2DAlpha.frag.glsl [2016-07-26 17:21:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/thruster/thruster.vert.glsl; data//shader/thruster/thruster.frag.glsl [2016-07-26 17:21:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/starsExt/stars.vsh; data//shader/starsExt/stars.fsh [2016-07-26 17:21:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/starsExt/field.vert.glsl; data//shader/starsExt/field.frag.glsl [2016-07-26 17:21:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bg.vert.glsl; data//shader/bg.frag.glsl [2016-07-26 17:21:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/hyperspace/tunnel.vert.glsl; data//shader/hyperspace/tunnel.frag.glsl [2016-07-26 17:21:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/starsExt/starsflare.vsh; data//shader/starsExt/starsflare.fsh [2016-07-26 17:21:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/hud/powerbar/powerbar.vert.glsl; data//shader/hud/powerbar/powerbar.frag.glsl [2016-07-26 17:21:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/hud/powerbar/powerbarHorizontal.vert.glsl; data//shader/hud/powerbar/powerbarHorizontal.frag.glsl [2016-07-26 17:21:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/simplecube.vsh; data//shader/cube/quads13/simplecube.fsh [2016-07-26 17:21:39] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-07-26 17:21:39] #version 120 #extension GL_EXT_gpu_shader4: enable in ivec4 ivert; uniform vec3 normals[7]; uniform vec3 specular = vec3(0.45,0.45,0.45); uniform vec4 zo = vec4(0.0, 0.0, 0.0, 1.0); uniform vec3 daa = vec3(1.4,1.4,1.4); uniform vec3 dsa = vec3(2.20,2.20,1.60); uniform vec3 ambient = vec3(0.45,0.45,0.45); uniform vec3 diffuse = vec3(1.0,1.0,1.0); vec3 vertexLightFunc(vec3 normalVec, vec3 lightDir, vec3 pos, vec3 viewDirection, vec4 occlusionVec){ vec3 normalDirection = normalVec; float nDotL = dot(normalDirection, lightDir); if (nDotL <= 0.0) // light source on the wrong side? { return (ambient * diffuse.rgb * (occlusionVec.xyz * 3.5 + occlusionVec.w)).xyz; } else // light source on the right side { vec3 lightDiffuse = daa * occlusionVec.w; ; vec3 lightSpecular = dsa * occlusionVec.w*occlusionVec.w * (diffuse.rgb); vec3 diffuseReflection = 1.2 * lightDiffuse * diffuse.rgb * nDotL; //1.1 = attenuation vec3 specularReflection = 0.6 * lightSpecular * specular * pow(max(0.0, dot(reflect(-lightDir, normalDirection), normalize(viewDirection))), 40.0); //30 = shininess, 1.1 = attenuation return (ambient * diffuse.rgb * (occlusionVec.xyz * 3.5 + occlusionVec.w)).xyz + diffuseReflection.xyz + specularReflection.xyz; } } uniform vec3 shift; uniform vec3 quadPosMark[6]; const float tiling = 0.0625; const float tilingH = 0.03; const float adi = 0.00485; const float maxadiplus = 0.0099; const float oreOverlayStartingRow = 1.0; uniform float lodThreshold; uniform int animationTime; uniform int allLight; varying vec4 occlusion; varying vec3 lightDir; varying vec3 viewDirection; varying vec4 vPos; varying vec3 normalVec; varying float extraAlphaVert; varying vec3 vertexLight; varying vec3 lightDirSpot; varying float layer; /* void colorSide(float side){ if(side == 0.0){ //front light = vec4(1.0, 0.0, 0.0, 1.0); }else if(side == 1.0){ //back light = vec4(0.0, 1.0, 0.0, 1.0); }else if(side == 2.0){ //top //light = vec4(0.0, 0.0, 1.0, 1.0); }else if(side == 3.0){ //bot //light = vec4(1.0, 1.0, 0.0, 1.0); }else if(side == 4.0){ //right light = vec4(0.0, 0.0, 1.0, 1.0); }else if(side == 5.0){ //left light = vec4(0.0, 1.0, 1.0, 1.0); } } */ vec4 fromtwovectors(vec3 uu, vec3 vv) { vec3 w = cross(uu.xyz, vv.xyz).xyz; vec4 q = vec4(dot(uu, vv), w.x, w.y, w.z); float l = w.x*w.x + w.y*w.y + w.z*w.z;//sqlength(w); q.w += sqrt(q.w*q.w+l); return q*(1.0/sqrt(q.w*q.w+l)); } vec4 slerp4(vec4 p0, vec4 p1, float t) { float dotp = dot(normalize(p0), normalize(p1)); if ((dotp > 0.9999) || (dotp<-0.9999)) { if (t<=0.5) return p0; return p1; } float theta = acos(dotp * 3.14159/180.0); vec4 P = ((p0*sin((1-t)*theta) + p1*sin(t*theta)) / sin(theta)); P.w = 1.0; return P; } vec3 slerp(vec3 a, vec3 b, float t) { vec4 qa = vec4(0.0,0.0,0.0,1.0); vec4 qb; //qa = Quaternionf::Identity(); qb = fromtwovectors(a,b); return (slerp4(qa, qb, t)).xyz; // * a ? } void main() { float xyScaleManip = 0.0; vec3 normal; vec3 chunkPos; float oreOverlayE = 0.0; float occE = 0.0; float eleE = 0.0; float eleEV = 0.0; int indexInfo = ivert.x; float vIndex = float((indexInfo ) & 32767); float red = float((indexInfo >> 16) & 15); float green = float((indexInfo >> 20) & 15); float blue = float((indexInfo >> 24) & 15); int info = ivert.y; float vertNumCodeE = float(info & 3); int sideId = (info >> 2) & 7; float layerE = float((info >> 5) & 7); xyScaleManip = float((info >> 8) & 1); float typeE = float((info >> 9) & 255) ; float hitPointsE = float((info >> 17) & 7) ; float animatedE = float((info >> 20) & 1); float extFlag = float((info >> 21) & 3); bool onlyInBuildMode = float((info >> 23) & 1) > 0.0; int normalIndex = sideId; vec3 qpm = quadPosMark[normalIndex]; int pCode = ivert.z; chunkPos = vec3(float(pCode & 255), float((pCode >> 8) & 255), float((pCode >> 16) & 255)); int eInfoW = ivert.w; eleEV = (eInfoW >> 22) & 3 ; eleE = (eInfoW >> 20) & 3 ; occE = (eInfoW >> 16) & 15; oreOverlayE = (eInfoW >> 10) & 63; vec3 normalPos = normals[normalIndex+1]; if((eInfoW & 511) == 0){ normal = normalPos; }else{ vec3 com = normals[(eInfoW >> 6) & 7] + normals[(eInfoW >> 3) & 7] + normals[eInfoW & 7]; normal = normalize(com); } float type = typeE; vec2 texCoords; float mVertNumQuarters = (vertNumCodeE) * 0.25; float mTex = (extFlag) * 0.25; occlusion = vec4(red * 0.066666, green * 0.066666, blue * 0.066666, occE * 0.066666); // / 15 occlusion.w = max(0.15, occlusion.w); layer = layerE; if(!onlyInBuildMode){ type += animatedE * animationTime; } int typeI = int(type); float xIndex = typeI & 15; float yIndex = typeI >> 4; // / 16.0 //8,8,8 = 8736 vec3 cubePos = vec3( float((int(vIndex) ) & 31), float((int(vIndex) >> 5) & 31), float((int(vIndex) >> 10) & 31)); vec3 vertexPos = cubePos - 16.0; vec2 quad = vec2( float(int(mTex * 2.0) & 1), float(int(mTex * 4.0) & 1) ); //either 0,0; 0,1; 1,1; 1,0 float eleVertEdge = (eleEV*0.25); vec3 mm = vec3(float(int(mVertNumQuarters * qpm.x) & 1), float(int(mVertNumQuarters * qpm.y) & 1), float(int(mVertNumQuarters * qpm.z) & 1)); vec3 mExtra = vec3( (((qpm.x == 4.0 && xyScaleManip > 0.5) || (qpm.x == 2.0 && xyScaleManip < 0.5)) ? eleVertEdge * (mm.x > 0.0 ? 1.0 : -1.0) : 0.0), (((qpm.y == 4.0 && xyScaleManip > 0.5) || (qpm.y == 2.0 && xyScaleManip < 0.5)) ? eleVertEdge * (mm.y > 0.0 ? 1.0 : -1.0) : 0.0), (((qpm.z == 4.0 && xyScaleManip > 0.5) || (qpm.z == 2.0 && xyScaleManip < 0.5)) ? eleVertEdge * (mm.z > 0.0 ? 1.0 : -1.0) : 0.0)); vec3 P = vec3( ((((-0.5) - (abs(normalPos.x) * -0.5))) + mm.x - mExtra.x) , ((((-0.5) - (abs(normalPos.y) * -0.5))) + mm.y - mExtra.y) , ((((-0.5) - (abs(normalPos.z) * -0.5))) + mm.z - mExtra.z) ); vertexPos += P + ((normalPos * 0.5) - (eleE * normalPos * 0.25)); vertexPos += ((chunkPos - vec3(128.0)) + shift)*32.0; vPos = gl_ModelViewMatrix * vec4(vertexPos,1.0); float adiNorm = adi;// + maxadiplus * min(1.0, (max(0.0, length(vPos) - 60.0)*0.065)); vec2 adip = vec2( ((1.0 -((quad.x)*adiNorm)) + (abs(quad.x - 1.0)*adiNorm)), ((1.0 -((quad.y)*adiNorm)) + (abs(quad.y - 1.0)*adiNorm))); texCoords = vec2(quad.x *tiling, quad.y *tiling ); vec2 vcord = vec2(texCoords); if(oreOverlayE > 0.0){ gl_TexCoord[2].st = vec2(vcord.x + 0.0625 * mod((oreOverlayE - 1.0), 16.0), vcord.y + 0.0625 * (oreOverlayStartingRow + floor((oreOverlayE-1.0) * 0.0625))); //floor(oreOverlayE/16); }else{ gl_TexCoord[2].st = vec2(0.9); } if(hitPointsE > 0.0){ gl_TexCoord[1].st = vec2(vcord.x + 0.0625 * (hitPointsE - 1.0), vcord.y); //hit ovelays are in the first row }else{ gl_TexCoord[1].st = vec2(0.9); } gl_TexCoord[0].st = vec2( texCoords.x + tiling * xIndex, texCoords.y + tiling * yIndex); gl_TexCoord[0].st += adip; gl_TexCoord[1].st += adip; gl_TexCoord[2].st += adip; //note: this is a directional light! lightDir = normalize(gl_LightSource[0].position.xyz); normalVec = normalize(gl_NormalMatrix * normal); viewDirection = -vPos.xyz; //handle the special transparent texture (dispaly in build mode) if(onlyInBuildMode && animatedE < 0.001){ extraAlphaVert = -10.0; }else{ extraAlphaVert = 0.0; } float ts = lodThreshold; float smoother = ts * 0.125; //one eight of distance is smoothing if(onlyInBuildMode && animatedE > 0.0 ){ float len = length(vPos.xyz); if(len < ts-smoother){ extraAlphaVert = -10.0; }else if(len < ts){ float dist = (ts - length(vPos.xyz)); extraAlphaVert = -dist/smoother;//-((ts)-length(vPos)) * 0.0625 ; }else{ extraAlphaVert = 0.0; } } vertexLight = vertexLightFunc(normalVec, lightDir, vPos.xyz, viewDirection, occlusion); gl_Position = gl_ProjectionMatrix * vPos; } [2016-07-26 17:21:39] [SHADER] ERROR COMPILING VERTEX SHADER data//shader/cube/quads13/cube-3rd.vsh STATUS: 0 [2016-07-26 17:21:39] LOG: Vertex shader failed to compile with the following errors: ERROR: 0:5: error(#133) Reserved word: in ERROR: error(#273) 1 compilation errors. No code generated [2016-07-26 17:21:39] org.schema.schine.graphicsengine.shader.ShaderException: data//shader/cube/quads13/cube-3rd.vsh Vertex shader failed to compile with the following errors: ERROR: 0:5: error(#133) Reserved word: in ERROR: error(#273) 1 compilation errors. No code generated [2016-07-26 17:21:39] at obfuscated.aHr.a(SourceFile:340) [2016-07-26 17:21:39] at obfuscated.aHr.b(SourceFile:195) [2016-07-26 17:21:39] at obfuscated.aHr.(SourceFile:116) [2016-07-26 17:21:39] at obfuscated.aHy.(SourceFile:823) [2016-07-26 17:21:39] at obfuscated.aHs.a(SourceFile:820) [2016-07-26 17:21:39] at obfuscated.aHs.b(SourceFile:449) [2016-07-26 17:21:39] at obfuscated.hn.d(SourceFile:427) [2016-07-26 17:21:39] at obfuscated.hn.e_(SourceFile:331) [2016-07-26 17:21:39] at obfuscated.ayR.g(SourceFile:533) [2016-07-26 17:21:39] at obfuscated.ayR.a(SourceFile:673) [2016-07-26 17:21:39] at obfuscated.ayX.b(SourceFile:626) [2016-07-26 17:21:39] at obfuscated.Q.e(SourceFile:907) [2016-07-26 17:21:39] at org.schema.game.common.Starter.startMainMenu(SourceFile:1151) [2016-07-26 17:21:39] at org.schema.game.common.Starter.main(SourceFile:944) [2016-07-26 17:21:39] java.lang.RuntimeException: org.schema.schine.graphicsengine.shader.ShaderException: data//shader/cube/quads13/cube-3rd.vsh Vertex shader failed to compile with the following errors: ERROR: 0:5: error(#133) Reserved word: in ERROR: error(#273) 1 compilation errors. No code generated [2016-07-26 17:21:39] at obfuscated.aHr.b(SourceFile:283) [2016-07-26 17:21:39] at obfuscated.aHr.(SourceFile:116) [2016-07-26 17:21:39] at obfuscated.aHy.(SourceFile:823) [2016-07-26 17:21:39] at obfuscated.aHs.a(SourceFile:820) [2016-07-26 17:21:39] at obfuscated.aHs.b(SourceFile:449) [2016-07-26 17:21:39] at obfuscated.hn.d(SourceFile:427) [2016-07-26 17:21:39] at obfuscated.hn.e_(SourceFile:331) [2016-07-26 17:21:39] at obfuscated.ayR.g(SourceFile:533) [2016-07-26 17:21:39] at obfuscated.ayR.a(SourceFile:673) [2016-07-26 17:21:39] at obfuscated.ayX.b(SourceFile:626) [2016-07-26 17:21:39] at obfuscated.Q.e(SourceFile:907) [2016-07-26 17:21:39] at org.schema.game.common.Starter.startMainMenu(SourceFile:1151) [2016-07-26 17:21:39] at org.schema.game.common.Starter.main(SourceFile:944) [2016-07-26 17:21:39] Caused by: org.schema.schine.graphicsengine.shader.ShaderException: data//shader/cube/quads13/cube-3rd.vsh Vertex shader failed to compile with the following errors: ERROR: 0:5: error(#133) Reserved word: in ERROR: error(#273) 1 compilation errors. No code generated [2016-07-26 17:21:39] at obfuscated.aHr.a(SourceFile:340) [2016-07-26 17:21:39] at obfuscated.aHr.b(SourceFile:195) [2016-07-26 17:21:39] ... 12 more [2016-07-26 17:21:40] [SERVER] Exception: Unusual big update from client RegisteredClient: spunkie (1) connected: true: growing receive buffer: 24324 [2016-07-26 17:21:40] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip lift_1469577031419rl0.0.0.0.smd3 ::: READING: 0, 0, 0; off: 0 -> 16388; size 530 [2016-07-26 17:21:40] [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere/SkyFromSpace.vert; data//shader/atmosphere/SkyFromSpace.frag [2016-07-26 17:21:40] [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere/SkyFromAtmosphere.vert; data//shader/atmosphere/SkyFromAtmosphere.frag [2016-07-26 17:21:40] [INIT][CLIENT][SHADER] Loading Shader: data//shader/perpixel/perpixel.vert.glsl; data//shader/perpixel/perpixel.frag.glsl [2016-07-26 17:21:40] [INIT][CLIENT][SHADER] Loading Shader: data//shader/blackhole/blackhole.vert.glsl; data//shader/blackhole/blackhole.frag.glsl [2016-07-26 17:21:40] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/selectionSingle.vert.glsl; data//shader/cube/selectionSingle.frag.glsl [2016-07-26 17:21:40] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/selectionSolid.vert.glsl; data//shader/cube/selectionSolid.frag.glsl [2016-07-26 17:21:40] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/beamHitSingle.vert.glsl; data//shader/cube/beamHitSingle.frag.glsl [2016-07-26 17:21:40] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698.0.0.0.smd3 ::: READING: 32, -32, 64; off: 57 -> 1884164; size 1532 [2016-07-26 17:21:40] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698.0.0.0.smd3 ::: READING: -32, -64, -32; off: 15 -> 507908; size 1638 [2016-07-26 17:21:40] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698.0.0.0.smd3 ::: READING: 32, -32, 96; off: 4 -> 147460; size 1180 [2016-07-26 17:21:40] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698.0.0.0.smd3 ::: READING: -32, -32, -192; off: 78 -> 2572292; size 1046 [2016-07-26 17:21:40] [INIT][CLIENT][SHADER] Loading Shader: data//shader/plasma/plasma.vert.glsl; data//shader/plasma/plasma.frag.glsl [2016-07-26 17:21:40] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698.0.0.0.smd3 ::: READING: 0, -64, 96; off: 31 -> 1032196; size 1145 [2016-07-26 17:21:40] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/godrays.vert.glsl; data//shader/bloom/godrays.frag.glsl [2016-07-26 17:21:40] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698.0.0.0.smd3 ::: READING: 0, -64, -160; off: 27 -> 901124; size 1067 [2016-07-26 17:21:40] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698.0.0.0.smd3 ::: READING: 0, -32, 192; off: 64 -> 2113540; size 708 [2016-07-26 17:21:40] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698.0.0.0.smd3 ::: READING: -32, -64, 96; off: 42 -> 1392644; size 1272 [2016-07-26 17:21:40] [INIT][CLIENT][SHADER] Loading Shader: data//shader/tubes/tube.vert.glsl; data//shader/tubes/tube.frag.glsl [2016-07-26 17:21:40] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698.0.0.0.smd3 ::: READING: 0, -32, -160; off: 0 -> 16388; size 1403 [2016-07-26 17:21:40] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698.0.0.0.smd3 ::: READING: -32, -32, 32; off: 10 -> 344068; size 1793 [2016-07-26 17:21:40] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698.0.0.0.smd3 ::: READING: 0, -64, -64; off: 14 -> 475140; size 746 [2016-07-26 17:21:40] [INIT][CLIENT][SHADER] Loading Shader: data//shader/ocDistortion/ocDistortion_vert.glsl; data//shader/ocDistortion/ocDistortion_frag.glsl [2016-07-26 17:21:40] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698.0.0.0.smd3 ::: READING: -32, -64, 64; off: 20 -> 671748; size 1479 [2016-07-26 17:21:40] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698.0.0.0.smd3 ::: READING: 0, 0, -32; off: 22 -> 737284; size 379 [2016-07-26 17:21:40] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698.0.0.0.smd3 ::: READING: 0, -64, 192; off: 18 -> 606212; size 466 [2016-07-26 17:21:40] [INIT][CLIENT][SHADER] Loading Shader: data//shader/gamma/gamma.vert.glsl; data//shader/gamma/gamma.frag.glsl [2016-07-26 17:21:40] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698.0.0.0.smd3 ::: READING: -32, -64, -96; off: 53 -> 1753092; size 1706 [2016-07-26 17:21:40] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698.0.0.0.smd3 ::: READING: 0, -32, -192; off: 63 -> 2080772; size 843 [2016-07-26 17:21:40] [INIT][CLIENT][SHADER] Loading Shader: data//shader/simplebeam/simplebeam.vert.glsl; data//shader/simplebeam/simplebeam.frag.glsl [2016-07-26 17:21:40] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698.0.0.0.smd3 ::: READING: -32, -32, -32; off: 58 -> 1916932; size 1999 [2016-07-26 17:21:40] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698.0.0.0.smd3 ::: READING: 32, -64, 96; off: 46 -> 1523716; size 1339 [2016-07-26 17:21:40] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698.0.0.0.smd3 ::: READING: 0, -64, -128; off: 54 -> 1785860; size 650 [2016-07-26 17:21:40] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698.0.0.0.smd3 ::: READING: -32, -32, -96; off: 43 -> 1425412; size 2161 [2016-07-26 17:21:40] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698.0.0.0.smd3 ::: READING: 0, -64, 64; off: 59 -> 1949700; size 994 [2016-07-26 17:21:40] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698.0.0.0.smd3 ::: READING: 0, -64, -32; off: 44 -> 1458180; size 821 [2016-07-26 17:21:40] [INIT][CLIENT][SHADER] Loading Shader: data//shader/transporter/transporter.vert.glsl; data//shader/transporter/transporter.frag.glsl [2016-07-26 17:21:40] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698.0.0.0.smd3 ::: READING: 32, -64, 160; off: 60 -> 1982468; size 321 [2016-07-26 17:21:40] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698.0.0.0.smd3 ::: READING: 32, -32, 192; off: 34 -> 1130500; size 296 [2016-07-26 17:21:40] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698.0.0.0.smd3 ::: READING: -32, -32, 192; off: 16 -> 540676; size 284 [2016-07-26 17:21:40] [INIT][CLIENT][SHADER] Loading Shader: data//shader/pulse/pulse.vert.glsl; data//shader/pulse/pulse.frag.glsl [2016-07-26 17:21:40] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698.0.0.0.smd3 ::: READING: -32, -32, 64; off: 47 -> 1556484; size 1562 [2016-07-26 17:21:40] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698.0.0.0.smd3 ::: READING: -32, -32, 160; off: 25 -> 835588; size 455 [2016-07-26 17:21:40] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698.0.0.0.smd3 ::: READING: -32, -64, 128; off: 68 -> 2244612; size 952 [2016-07-26 17:21:40] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698.0.0.0.smd3 ::: READING: 0, -64, 32; off: 37 -> 1228804; size 673 [2016-07-26 17:21:40] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698.0.0.0.smd3 ::: READING: 32, -64, -128; off: 24 -> 802820; size 1244 [2016-07-26 17:21:40] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698.0.0.0.smd3 ::: READING: 0, -32, -64; off: 39 -> 1294340; size 1661 [2016-07-26 17:21:40] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bump.vert; data//shader/bump.frag [2016-07-26 17:21:40] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698.0.0.0.smd3 ::: READING: 0, -32, 64; off: 70 -> 2310148; size 1594 [2016-07-26 17:21:40] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698.0.0.0.smd3 ::: READING: 0, -64, 128; off: 67 -> 2211844; size 841 [2016-07-26 17:21:40] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698.0.0.0.smd3 ::: READING: 0, -64, 0; off: 11 -> 376836; size 1166 [2016-07-26 17:21:40] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698.0.0.0.smd3 ::: READING: 0, -32, 160; off: 8 -> 278532; size 1178 [2016-07-26 17:21:40] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698.0.0.0.smd3 ::: READING: 32, -32, -160; off: 48 -> 1589252; size 1412 [2016-07-26 17:21:40] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698.0.0.0.smd3 ::: READING: 32, -64, -32; off: 40 -> 1327108; size 1654 [2016-07-26 17:21:40] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698.0.0.0.smd3 ::: READING: -32, -64, 160; off: 38 -> 1261572; size 251 [2016-07-26 17:21:40] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698.0.0.0.smd3 ::: READING: 32, -64, -192; off: 75 -> 2473988; size 511 [2016-07-26 17:21:40] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698.0.0.0.smd3 ::: READING: -32, -64, -160; off: 50 -> 1654788; size 804 [2016-07-26 17:21:40] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/standard/projectile.vsh; data//shader/projectiles/standard/projectile.fsh [2016-07-26 17:21:40] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-26-2016_1469577044702.0.0.0.smd3 ::: READING: -32, -32, -192; off: 78 -> 2572292; size 1046 [2016-07-26 17:21:40] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698.0.0.0.smd3 ::: READING: 32, -64, 32; off: 26 -> 868356; size 1737 [2016-07-26 17:21:40] [INIT][CLIENT][SHADER] Loading Shader: data//shader/texture/wrap.vert.glsl; data//shader/texture/wrap.frag.glsl [2016-07-26 17:21:40] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-26-2016_1469577044702.0.0.0.smd3 ::: READING: 32, -32, 96; off: 4 -> 147460; size 1180 [2016-07-26 17:21:40] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-26-2016_1469577044702.0.0.0.smd3 ::: READING: 0, -64, -32; off: 44 -> 1458180; size 821 [2016-07-26 17:21:40] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-26-2016_1469577044702.0.0.0.smd3 ::: READING: 32, -64, 96; off: 46 -> 1523716; size 1339 [2016-07-26 17:21:40] [INIT][CLIENT][SHADER] Loading Shader: data//shader/scanline/scanline.vert.glsl; data//shader/scanline/scanline.frag.glsl [2016-07-26 17:21:40] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-26-2016_1469577044702.0.0.0.smd3 ::: READING: -32, -64, -32; off: 15 -> 507908; size 1638 [2016-07-26 17:21:40] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-26-2016_1469577044702.0.0.0.smd3 ::: READING: 32, -32, 192; off: 34 -> 1130500; size 296 [2016-07-26 17:21:40] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/trail/projectileTrail.vsh; data//shader/projectiles/trail/projectileTrail.fsh [2016-07-26 17:21:40] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-26-2016_1469577044702.0.0.0.smd3 ::: READING: 0, -32, -192; off: 63 -> 2080772; size 843 [2016-07-26 17:21:40] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/standard/projectileQuad.vsh; data//shader/projectiles/standard/projectileQuad.fsh [2016-07-26 17:21:40] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-26-2016_1469577044702.0.0.0.smd3 ::: READING: 0, -64, 96; off: 31 -> 1032196; size 1145 [2016-07-26 17:21:40] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/beam/projectileQuad.vsh; data//shader/projectiles/beam/projectileQuad.fsh [2016-07-26 17:21:40] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-26-2016_1469577044702.0.0.0.smd3 ::: READING: 0, -64, -64; off: 14 -> 475140; size 746 [2016-07-26 17:21:40] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-26-2016_1469577044702.0.0.0.smd3 ::: READING: 0, -64, 192; off: 18 -> 606212; size 466 [2016-07-26 17:21:40] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-26-2016_1469577044702.0.0.0.smd3 ::: READING: 32, -64, 160; off: 60 -> 1982468; size 321 [2016-07-26 17:21:40] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-26-2016_1469577044702.0.0.0.smd3 ::: READING: 0, -64, -128; off: 54 -> 1785860; size 650 [2016-07-26 17:21:40] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-26-2016_1469577044702.0.0.0.smd3 ::: READING: -32, -32, -96; off: 43 -> 1425412; size 2161 [2016-07-26 17:21:40] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-26-2016_1469577044702.0.0.0.smd3 ::: READING: -32, -32, -32; off: 58 -> 1916932; size 1999 [2016-07-26 17:21:40] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-26-2016_1469577044702.0.0.0.smd3 ::: READING: 0, -32, 192; off: 64 -> 2113540; size 708 [2016-07-26 17:21:40] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-26-2016_1469577044702.0.0.0.smd3 ::: READING: 0, -64, 64; off: 59 -> 1949700; size 994 [2016-07-26 17:21:40] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-26-2016_1469577044702.0.0.0.smd3 ::: READING: -32, -64, 96; off: 42 -> 1392644; size 1272 [2016-07-26 17:21:40] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-26-2016_1469577044702.0.0.0.smd3 ::: READING: -32, -32, 192; off: 16 -> 540676; size 284 [2016-07-26 17:21:40] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-26-2016_1469577044702.0.0.0.smd3 ::: READING: -32, -64, 64; off: 20 -> 671748; size 1479 [2016-07-26 17:21:40] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-26-2016_1469577044702.0.0.0.smd3 ::: READING: 0, -32, -160; off: 0 -> 16388; size 1403 [2016-07-26 17:21:40] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-26-2016_1469577044702.0.0.0.smd3 ::: READING: 0, 0, -32; off: 22 -> 737284; size 379 [2016-07-26 17:21:40] [INIT][CLIENT][SHADER] Loading Shader: data//shader/explosion/explosion.vsh; data//shader/explosion/explosion.fsh [2016-07-26 17:21:40] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-26-2016_1469577044702.0.0.0.smd3 ::: READING: -32, -32, 32; off: 10 -> 344068; size 1793 [2016-07-26 17:21:40] [INIT][CLIENT][SHADER] Loading Shader: data//shader/spacedustExt/spacedust.vsh; data//shader/spacedustExt/spacedust.fsh [2016-07-26 17:21:40] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-26-2016_1469577044702.0.0.0.smd3 ::: READING: -32, -64, -96; off: 53 -> 1753092; size 1706 [2016-07-26 17:21:40] [INIT][CLIENT][SHADER] Loading Shader: data//shader/planet.vert.glsl; data//shader/planet.frag.glsl [2016-07-26 17:21:40] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-26-2016_1469577044702.0.0.0.smd3 ::: READING: 32, -32, 64; off: 57 -> 1884164; size 1532 [2016-07-26 17:21:40] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-26-2016_1469577044702.0.0.0.smd3 ::: READING: -32, -32, 64; off: 47 -> 1556484; size 1562 [2016-07-26 17:21:40] [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere.vert.glsl; data//shader/atmosphere.frag.glsl [2016-07-26 17:21:40] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-26-2016_1469577044702.0.0.0.smd3 ::: READING: 0, -64, -160; off: 27 -> 901124; size 1067 [2016-07-26 17:21:40] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom.vert.glsl; data//shader/bloom2D.frag.glsl [2016-07-26 17:21:40] [INIT][CLIENT][SHADER] Loading Shader: data//shader/sun.vert.glsl; data//shader/sun.frag.glsl [2016-07-26 17:21:40] [INIT][CLIENT][SHADER] Loading Shader: data//shader/lava/lava.vert.glsl; data//shader/lava/lava.frag.glsl [2016-07-26 17:21:40] [INIT][CLIENT][SHADER] Loading Shader: data//shader/silhouette.vert.glsl; data//shader/silhouette.frag.glsl [2016-07-26 17:21:40] [INIT][CLIENT][SHADER] Loading Shader: data//shader/silhouette.vert.glsl; data//shader/silhouette2DAlpha.frag.glsl [2016-07-26 17:21:40] [INIT][CLIENT][SHADER] Loading Shader: data//shader/thruster/thruster.vert.glsl; data//shader/thruster/thruster.frag.glsl [2016-07-26 17:21:40] [INIT][CLIENT][SHADER] Loading Shader: data//shader/starsExt/stars.vsh; data//shader/starsExt/stars.fsh [2016-07-26 17:21:40] [INIT][CLIENT][SHADER] Loading Shader: data//shader/starsExt/field.vert.glsl; data//shader/starsExt/field.frag.glsl [2016-07-26 17:21:40] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bg.vert.glsl; data//shader/bg.frag.glsl [2016-07-26 17:21:40] [INIT][CLIENT][SHADER] Loading Shader: data//shader/hyperspace/tunnel.vert.glsl; data//shader/hyperspace/tunnel.frag.glsl [2016-07-26 17:21:40] [INIT][CLIENT][SHADER] Loading Shader: data//shader/starsExt/starsflare.vsh; data//shader/starsExt/starsflare.fsh [2016-07-26 17:21:40] [INIT][CLIENT][SHADER] Loading Shader: data//shader/hud/powerbar/powerbar.vert.glsl; data//shader/hud/powerbar/powerbar.frag.glsl [2016-07-26 17:21:40] [INIT][CLIENT][SHADER] Loading Shader: data//shader/hud/powerbar/powerbarHorizontal.vert.glsl; data//shader/hud/powerbar/powerbarHorizontal.frag.glsl [2016-07-26 17:21:40] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/simplecube.vsh; data//shader/cube/quads13/simplecube.fsh [2016-07-26 17:21:40] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-07-26 17:21:40] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-26-2016_1469577044702.0.0.0.smd3 ::: READING: -32, -32, 160; off: 25 -> 835588; size 455 [2016-07-26 17:21:40] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-26-2016_1469577044702.0.0.0.smd3 ::: READING: 32, -64, -128; off: 24 -> 802820; size 1244 [2016-07-26 17:21:40] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-26-2016_1469577044702.0.0.0.smd3 ::: READING: 0, -32, 160; off: 8 -> 278532; size 1178 [2016-07-26 17:21:40] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-26-2016_1469577044702.0.0.0.smd3 ::: READING: 32, -32, -160; off: 48 -> 1589252; size 1412 [2016-07-26 17:21:40] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-26-2016_1469577044702.0.0.0.smd3 ::: READING: 32, -64, -32; off: 40 -> 1327108; size 1654 [2016-07-26 17:21:40] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-26-2016_1469577044702.0.0.0.smd3 ::: READING: 0, -64, 32; off: 37 -> 1228804; size 673 [2016-07-26 17:21:40] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-26-2016_1469577044702.0.0.0.smd3 ::: READING: 0, -64, 0; off: 11 -> 376836; size 1166 [2016-07-26 17:21:40] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-26-2016_1469577044702.0.0.0.smd3 ::: READING: 0, -64, 128; off: 67 -> 2211844; size 841 [2016-07-26 17:21:40] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-26-2016_1469577044702.0.0.0.smd3 ::: READING: 0, 0, 0; off: 76 -> 2506756; size 2502 [2016-07-26 17:21:40] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-26-2016_1469577044702.0.0.0.smd3 ::: READING: -32, -64, 128; off: 68 -> 2244612; size 952 [2016-07-26 17:21:40] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-26-2016_1469577044702.0.0.0.smd3 ::: READING: 0, -32, -64; off: 39 -> 1294340; size 1661 [2016-07-26 17:21:40] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip main base_1469577014660.0.0.0.smd3 ::: READING: 0, 0, 0; off: 1 -> 49156; size 802 [2016-07-26 17:21:40] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-26-2016_1469577044702.0.0.0.smd3 ::: READING: -32, -64, -160; off: 50 -> 1654788; size 804 [2016-07-26 17:21:40] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-26-2016_1469577044702.0.0.0.smd3 ::: READING: 0, -32, 64; off: 70 -> 2310148; size 1594 [2016-07-26 17:21:40] #version 120 #extension GL_EXT_gpu_shader4: enable in ivec4 ivert; uniform vec3 normals[7]; uniform vec3 specular = vec3(0.45,0.45,0.45); uniform vec4 zo = vec4(0.0, 0.0, 0.0, 1.0); uniform vec3 daa = vec3(1.4,1.4,1.4); uniform vec3 dsa = vec3(2.20,2.20,1.60); uniform vec3 ambient = vec3(0.45,0.45,0.45); uniform vec3 diffuse = vec3(1.0,1.0,1.0); vec3 vertexLightFunc(vec3 normalVec, vec3 lightDir, vec3 pos, vec3 viewDirection, vec4 occlusionVec){ vec3 normalDirection = normalVec; float nDotL = dot(normalDirection, lightDir); if (nDotL <= 0.0) // light source on the wrong side? { return (ambient * diffuse.rgb * (occlusionVec.xyz * 3.5 + occlusionVec.w)).xyz; } else // light source on the right side { vec3 lightDiffuse = daa * occlusionVec.w; ; vec3 lightSpecular = dsa * occlusionVec.w*occlusionVec.w * (diffuse.rgb); vec3 diffuseReflection = 1.2 * lightDiffuse * diffuse.rgb * nDotL; //1.1 = attenuation vec3 specularReflection = 0.6 * lightSpecular * specular * pow(max(0.0, dot(reflect(-lightDir, normalDirection), normalize(viewDirection))), 40.0); //30 = shininess, 1.1 = attenuation return (ambient * diffuse.rgb * (occlusionVec.xyz * 3.5 + occlusionVec.w)).xyz + diffuseReflection.xyz + specularReflection.xyz; } } uniform vec3 shift; uniform vec3 quadPosMark[6]; const float tiling = 0.0625; const float tilingH = 0.03; const float adi = 0.00485; const float maxadiplus = 0.0099; const float oreOverlayStartingRow = 1.0; uniform float lodThreshold; uniform int animationTime; uniform int allLight; varying vec4 occlusion; varying vec3 lightDir; varying vec3 viewDirection; varying vec4 vPos; varying vec3 normalVec; varying float extraAlphaVert; varying vec3 vertexLight; varying vec3 lightDirSpot; varying float layer; /* void colorSide(float side){ if(side == 0.0){ //front light = vec4(1.0, 0.0, 0.0, 1.0); }else if(side == 1.0){ //back light = vec4(0.0, 1.0, 0.0, 1.0); }else if(side == 2.0){ //top //light = vec4(0.0, 0.0, 1.0, 1.0); }else if(side == 3.0){ //bot //light = vec4(1.0, 1.0, 0.0, 1.0); }else if(side == 4.0){ //right light = vec4(0.0, 0.0, 1.0, 1.0); }else if(side == 5.0){ //left light = vec4(0.0, 1.0, 1.0, 1.0); } } */ vec4 fromtwovectors(vec3 uu, vec3 vv) { vec3 w = cross(uu.xyz, vv.xyz).xyz; vec4 q = vec4(dot(uu, vv), w.x, w.y, w.z); float l = w.x*w.x + w.y*w.y + w.z*w.z;//sqlength(w); q.w += sqrt(q.w*q.w+l); return q*(1.0/sqrt(q.w*q.w+l)); } vec4 slerp4(vec4 p0, vec4 p1, float t) { float dotp = dot(normalize(p0), normalize(p1)); if ((dotp > 0.9999) || (dotp<-0.9999)) { if (t<=0.5) return p0; return p1; } float theta = acos(dotp * 3.14159/180.0); vec4 P = ((p0*sin((1-t)*theta) + p1*sin(t*theta)) / sin(theta)); P.w = 1.0; return P; } vec3 slerp(vec3 a, vec3 b, float t) { vec4 qa = vec4(0.0,0.0,0.0,1.0); vec4 qb; //qa = Quaternionf::Identity(); qb = fromtwovectors(a,b); return (slerp4(qa, qb, t)).xyz; // * a ? } void main() { float xyScaleManip = 0.0; vec3 normal; vec3 chunkPos; float oreOverlayE = 0.0; float occE = 0.0; float eleE = 0.0; float eleEV = 0.0; int indexInfo = ivert.x; float vIndex = float((indexInfo ) & 32767); float red = float((indexInfo >> 16) & 15); float green = float((indexInfo >> 20) & 15); float blue = float((indexInfo >> 24) & 15); int info = ivert.y; float vertNumCodeE = float(info & 3); int sideId = (info >> 2) & 7; float layerE = float((info >> 5) & 7); xyScaleManip = float((info >> 8) & 1); float typeE = float((info >> 9) & 255) ; float hitPointsE = float((info >> 17) & 7) ; float animatedE = float((info >> 20) & 1); float extFlag = float((info >> 21) & 3); bool onlyInBuildMode = float((info >> 23) & 1) > 0.0; int normalIndex = sideId; vec3 qpm = quadPosMark[normalIndex]; int pCode = ivert.z; chunkPos = vec3(float(pCode & 255), float((pCode >> 8) & 255), float((pCode >> 16) & 255)); int eInfoW = ivert.w; eleEV = (eInfoW >> 22) & 3 ; eleE = (eInfoW >> 20) & 3 ; occE = (eInfoW >> 16) & 15; oreOverlayE = (eInfoW >> 10) & 63; vec3 normalPos = normals[normalIndex+1]; if((eInfoW & 511) == 0){ normal = normalPos; }else{ vec3 com = normals[(eInfoW >> 6) & 7] + normals[(eInfoW >> 3) & 7] + normals[eInfoW & 7]; normal = normalize(com); } float type = typeE; vec2 texCoords; float mVertNumQuarters = (vertNumCodeE) * 0.25; float mTex = (extFlag) * 0.25; occlusion = vec4(red * 0.066666, green * 0.066666, blue * 0.066666, occE * 0.066666); // / 15 occlusion.w = max(0.15, occlusion.w); layer = layerE; if(!onlyInBuildMode){ type += animatedE * animationTime; } int typeI = int(type); float xIndex = typeI & 15; float yIndex = typeI >> 4; // / 16.0 //8,8,8 = 8736 vec3 cubePos = vec3( float((int(vIndex) ) & 31), float((int(vIndex) >> 5) & 31), float((int(vIndex) >> 10) & 31)); vec3 vertexPos = cubePos - 16.0; vec2 quad = vec2( float(int(mTex * 2.0) & 1), float(int(mTex * 4.0) & 1) ); //either 0,0; 0,1; 1,1; 1,0 float eleVertEdge = (eleEV*0.25); vec3 mm = vec3(float(int(mVertNumQuarters * qpm.x) & 1), float(int(mVertNumQuarters * qpm.y) & 1), float(int(mVertNumQuarters * qpm.z) & 1)); vec3 mExtra = vec3( (((qpm.x == 4.0 && xyScaleManip > 0.5) || (qpm.x == 2.0 && xyScaleManip < 0.5)) ? eleVertEdge * (mm.x > 0.0 ? 1.0 : -1.0) : 0.0), (((qpm.y == 4.0 && xyScaleManip > 0.5) || (qpm.y == 2.0 && xyScaleManip < 0.5)) ? eleVertEdge * (mm.y > 0.0 ? 1.0 : -1.0) : 0.0), (((qpm.z == 4.0 && xyScaleManip > 0.5) || (qpm.z == 2.0 && xyScaleManip < 0.5)) ? eleVertEdge * (mm.z > 0.0 ? 1.0 : -1.0) : 0.0)); vec3 P = vec3( ((((-0.5) - (abs(normalPos.x) * -0.5))) + mm.x - mExtra.x) , ((((-0.5) - (abs(normalPos.y) * -0.5))) + mm.y - mExtra.y) , ((((-0.5) - (abs(normalPos.z) * -0.5))) + mm.z - mExtra.z) ); vertexPos += P + ((normalPos * 0.5) - (eleE * normalPos * 0.25)); vertexPos += ((chunkPos - vec3(128.0)) + shift)*32.0; vPos = gl_ModelViewMatrix * vec4(vertexPos,1.0); float adiNorm = adi;// + maxadiplus * min(1.0, (max(0.0, length(vPos) - 60.0)*0.065)); vec2 adip = vec2( ((1.0 -((quad.x)*adiNorm)) + (abs(quad.x - 1.0)*adiNorm)), ((1.0 -((quad.y)*adiNorm)) + (abs(quad.y - 1.0)*adiNorm))); texCoords = vec2(quad.x *tiling, quad.y *tiling ); vec2 vcord = vec2(texCoords); if(oreOverlayE > 0.0){ gl_TexCoord[2].st = vec2(vcord.x + 0.0625 * mod((oreOverlayE - 1.0), 16.0), vcord.y + 0.0625 * (oreOverlayStartingRow + floor((oreOverlayE-1.0) * 0.0625))); //floor(oreOverlayE/16); }else{ gl_TexCoord[2].st = vec2(0.9); } if(hitPointsE > 0.0){ gl_TexCoord[1].st = vec2(vcord.x + 0.0625 * (hitPointsE - 1.0), vcord.y); //hit ovelays are in the first row }else{ gl_TexCoord[1].st = vec2(0.9); } gl_TexCoord[0].st = vec2( texCoords.x + tiling * xIndex, texCoords.y + tiling * yIndex); gl_TexCoord[0].st += adip; gl_TexCoord[1].st += adip; gl_TexCoord[2].st += adip; //note: this is a directional light! lightDir = normalize(gl_LightSource[0].position.xyz); normalVec = normalize(gl_NormalMatrix * normal); viewDirection = -vPos.xyz; //handle the special transparent texture (dispaly in build mode) if(onlyInBuildMode && animatedE < 0.001){ extraAlphaVert = -10.0; }else{ extraAlphaVert = 0.0; } float ts = lodThreshold; float smoother = ts * 0.125; //one eight of distance is smoothing if(onlyInBuildMode && animatedE > 0.0 ){ float len = length(vPos.xyz); if(len < ts-smoother){ extraAlphaVert = -10.0; }else if(len < ts){ float dist = (ts - length(vPos.xyz)); extraAlphaVert = -dist/smoother;//-((ts)-length(vPos)) * 0.0625 ; }else{ extraAlphaVert = 0.0; } } vertexLight = vertexLightFunc(normalVec, lightDir, vPos.xyz, viewDirection, occlusion); gl_Position = gl_ProjectionMatrix * vPos; } [2016-07-26 17:21:40] [SHADER] ERROR COMPILING VERTEX SHADER data//shader/cube/quads13/cube-3rd.vsh STATUS: 0 [2016-07-26 17:21:40] LOG: Vertex shader failed to compile with the following errors: ERROR: 0:5: error(#133) Reserved word: in ERROR: error(#273) 1 compilation errors. No code generated [2016-07-26 17:21:40] org.schema.schine.graphicsengine.shader.ShaderException: data//shader/cube/quads13/cube-3rd.vsh Vertex shader failed to compile with the following errors: ERROR: 0:5: error(#133) Reserved word: in ERROR: error(#273) 1 compilation errors. No code generated [2016-07-26 17:21:40] at obfuscated.aHr.a(SourceFile:340) [2016-07-26 17:21:40] at obfuscated.aHr.b(SourceFile:195) [2016-07-26 17:21:40] at obfuscated.aHr.(SourceFile:116) [2016-07-26 17:21:40] at obfuscated.aHy.(SourceFile:823) [2016-07-26 17:21:40] at obfuscated.aHs.a(SourceFile:820) [2016-07-26 17:21:40] at obfuscated.aHs.b(SourceFile:449) [2016-07-26 17:21:40] at obfuscated.hn.d(SourceFile:427) [2016-07-26 17:21:40] at obfuscated.hn.e_(SourceFile:331) [2016-07-26 17:21:40] at obfuscated.ayR.g(SourceFile:533) [2016-07-26 17:21:40] at obfuscated.ayR.a(SourceFile:673) [2016-07-26 17:21:40] at obfuscated.ayX.b(SourceFile:626) [2016-07-26 17:21:40] at obfuscated.Q.e(SourceFile:907) [2016-07-26 17:21:40] at org.schema.game.common.Starter.startMainMenu(SourceFile:1151) [2016-07-26 17:21:40] at org.schema.game.common.Starter.main(SourceFile:944) [2016-07-26 17:21:40] java.lang.RuntimeException: org.schema.schine.graphicsengine.shader.ShaderException: data//shader/cube/quads13/cube-3rd.vsh Vertex shader failed to compile with the following errors: ERROR: 0:5: error(#133) Reserved word: in ERROR: error(#273) 1 compilation errors. No code generated [2016-07-26 17:21:40] at obfuscated.aHr.b(SourceFile:283) [2016-07-26 17:21:40] at obfuscated.aHr.(SourceFile:116) [2016-07-26 17:21:40] at obfuscated.aHy.(SourceFile:823) [2016-07-26 17:21:40] at obfuscated.aHs.a(SourceFile:820) [2016-07-26 17:21:40] at obfuscated.aHs.b(SourceFile:449) [2016-07-26 17:21:40] at obfuscated.hn.d(SourceFile:427) [2016-07-26 17:21:40] at obfuscated.hn.e_(SourceFile:331) [2016-07-26 17:21:40] at obfuscated.ayR.g(SourceFile:533) [2016-07-26 17:21:40] at obfuscated.ayR.a(SourceFile:673) [2016-07-26 17:21:40] at obfuscated.ayX.b(SourceFile:626) [2016-07-26 17:21:40] at obfuscated.Q.e(SourceFile:907) [2016-07-26 17:21:40] at org.schema.game.common.Starter.startMainMenu(SourceFile:1151) [2016-07-26 17:21:40] at org.schema.game.common.Starter.main(SourceFile:944) [2016-07-26 17:21:40] Caused by: org.schema.schine.graphicsengine.shader.ShaderException: data//shader/cube/quads13/cube-3rd.vsh Vertex shader failed to compile with the following errors: ERROR: 0:5: error(#133) Reserved word: in ERROR: error(#273) 1 compilation errors. No code generated [2016-07-26 17:21:40] at obfuscated.aHr.a(SourceFile:340) [2016-07-26 17:21:40] at obfuscated.aHr.b(SourceFile:195) [2016-07-26 17:21:40] ... 12 more [2016-07-26 17:21:40] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698rl0.0.0.0.smd3 ::: READING: 0, 0, -32; off: 0 -> 16388; size 348 [2016-07-26 17:21:40] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698rl30.0.0.0.smd3 ::: READING: -32, 0, 32; off: 0 -> 16388; size 214 [2016-07-26 17:21:40] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698rl30.0.0.0.smd3 ::: READING: 32, 0, 32; off: 4 -> 147460; size 302 [2016-07-26 17:21:40] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698rl00.0.0.0.smd3 ::: READING: -32, 0, 0; off: 3 -> 114692; size 326 [2016-07-26 17:21:40] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698rl30.0.0.0.smd3 ::: READING: 0, 0, 32; off: 5 -> 180228; size 1876 [2016-07-26 17:21:40] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698rl30.0.0.0.smd3 ::: READING: 32, 0, 0; off: 1 -> 49156; size 387 [2016-07-26 17:21:40] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698rl30.0.0.0.smd3 ::: READING: 0, 0, 64; off: 2 -> 81924; size 456 [2016-07-26 17:21:40] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698rl30.0.0.0.smd3 ::: READING: -32, 0, 0; off: 3 -> 114692; size 326 [2016-07-26 17:21:40] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip main base_1469577014660.0.0.0.smd3 ::: READING: 0, 0, -32; off: 0 -> 16388; size 348 [2016-07-26 17:21:40] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698rl00.0.0.0.smd3 ::: READING: -32, 0, 32; off: 0 -> 16388; size 214 [2016-07-26 17:21:40] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698rl00.0.0.0.smd3 ::: READING: 32, 0, 32; off: 4 -> 147460; size 302 [2016-07-26 17:21:40] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698rl00.0.0.0.smd3 ::: READING: 0, 0, 32; off: 5 -> 180228; size 1876 [2016-07-26 17:21:40] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698rl00.0.0.0.smd3 ::: READING: 32, 0, 0; off: 1 -> 49156; size 387 [2016-07-26 17:21:40] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698rl00.0.0.0.smd3 ::: READING: 0, 0, 64; off: 2 -> 81924; size 456 [2016-07-26 17:21:40] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip main turret_1469576971111rl0rl00.0.0.0.smd3 ::: READING: 0, 0, 32; off: 5 -> 180228; size 1876 [2016-07-26 17:21:40] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip main turret_1469576971111rl0rl00.0.0.0.smd3 ::: READING: -32, 0, 0; off: 3 -> 114692; size 326 [2016-07-26 17:21:40] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip main turret_1469576971111rl0rl00.0.0.0.smd3 ::: READING: 0, 0, 0; off: 6 -> 212996; size 1190 [2016-07-26 17:21:40] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip main turret_1469576971111rl0rl00.0.0.0.smd3 ::: READING: 0, 0, 64; off: 2 -> 81924; size 456 [2016-07-26 17:21:40] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip main turret_1469576971111rl0rl00.0.0.0.smd3 ::: READING: 32, 0, 32; off: 4 -> 147460; size 302 [2016-07-26 17:21:40] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip main turret_1469576971111rl0rl00.0.0.0.smd3 ::: READING: -32, 0, 32; off: 0 -> 16388; size 214 [2016-07-26 17:21:40] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip main turret_1469576971111rl0.0.0.0.smd3 ::: READING: 0, 0, 0; off: 1 -> 49156; size 802 [2016-07-26 17:21:40] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip main turret_1469576971111rl0.0.0.0.smd3 ::: READING: 0, 0, -32; off: 0 -> 16388; size 348 [2016-07-26 17:21:40] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698rl1.0.0.0.smd3 ::: READING: 0, 0, -32; off: 0 -> 16388; size 348 [2016-07-26 17:21:40] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698rl20.0.0.0.smd3 ::: READING: 32, 0, 0; off: 1 -> 49156; size 387 [2016-07-26 17:21:40] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698rl20.0.0.0.smd3 ::: READING: 32, 0, 32; off: 4 -> 147460; size 302 [2016-07-26 17:21:40] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698rl20.0.0.0.smd3 ::: READING: -32, 0, 32; off: 0 -> 16388; size 214 [2016-07-26 17:21:40] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698rl20.0.0.0.smd3 ::: READING: -32, 0, 0; off: 3 -> 114692; size 326 [2016-07-26 17:21:40] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698rl2.0.0.0.smd3 ::: READING: 0, 0, -32; off: 0 -> 16388; size 348 [2016-07-26 17:21:40] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698rl3.0.0.0.smd3 ::: READING: 0, 0, -32; off: 0 -> 16388; size 348 [2016-07-26 17:21:40] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698rl20.0.0.0.smd3 ::: READING: 0, 0, 64; off: 2 -> 81924; size 456 [2016-07-26 17:21:40] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698rl10.0.0.0.smd3 ::: READING: 0, 0, 64; off: 2 -> 81924; size 456 [2016-07-26 17:21:40] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698rl10.0.0.0.smd3 ::: READING: -32, 0, 0; off: 3 -> 114692; size 326 [2016-07-26 17:21:40] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698rl10.0.0.0.smd3 ::: READING: 0, 0, 32; off: 5 -> 180228; size 1876 [2016-07-26 17:21:40] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698rl10.0.0.0.smd3 ::: READING: 32, 0, 32; off: 4 -> 147460; size 302 [2016-07-26 17:21:40] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698rl10.0.0.0.smd3 ::: READING: 32, 0, 0; off: 1 -> 49156; size 387 [2016-07-26 17:21:40] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip main barrel_1469576993683.0.0.0.smd3 ::: READING: 0, 0, 0; off: 6 -> 212996; size 1190 [2016-07-26 17:21:40] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698rl10.0.0.0.smd3 ::: READING: -32, 0, 32; off: 0 -> 16388; size 214 [2016-07-26 17:21:40] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip main barrel_1469576993683.0.0.0.smd3 ::: READING: 32, 0, 0; off: 1 -> 49156; size 387 [2016-07-26 17:21:40] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip main barrel_1469576993683.0.0.0.smd3 ::: READING: -32, 0, 0; off: 3 -> 114692; size 326 [2016-07-26 17:21:40] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip main barrel_1469576993683.0.0.0.smd3 ::: READING: 0, 0, 64; off: 2 -> 81924; size 456 [2016-07-26 17:21:40] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip main barrel_1469576993683.0.0.0.smd3 ::: READING: 0, 0, 32; off: 5 -> 180228; size 1876 [2016-07-26 17:21:40] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip main barrel_1469576993683.0.0.0.smd3 ::: READING: 32, 0, 32; off: 4 -> 147460; size 302 [2016-07-26 17:21:40] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip main barrel_1469576993683.0.0.0.smd3 ::: READING: -32, 0, 32; off: 0 -> 16388; size 214 [2016-07-26 17:21:40] CC RAILED::: (1.12770152E8, 9.6947736E7, 2.6907068E7) [2016-07-26 17:21:40] CC RAILED::: (14712.754, 13352.008, 3100.737) [2016-07-26 17:21:40] [CLIENT-CONTROLLER][WARNING] state update took 115ms [2016-07-26 17:21:40] [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere/SkyFromSpace.vert; data//shader/atmosphere/SkyFromSpace.frag [2016-07-26 17:21:40] [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere/SkyFromAtmosphere.vert; data//shader/atmosphere/SkyFromAtmosphere.frag [2016-07-26 17:21:40] [INIT][CLIENT][SHADER] Loading Shader: data//shader/perpixel/perpixel.vert.glsl; data//shader/perpixel/perpixel.frag.glsl [2016-07-26 17:21:40] [INIT][CLIENT][SHADER] Loading Shader: data//shader/blackhole/blackhole.vert.glsl; data//shader/blackhole/blackhole.frag.glsl [2016-07-26 17:21:40] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/selectionSingle.vert.glsl; data//shader/cube/selectionSingle.frag.glsl [2016-07-26 17:21:40] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/selectionSolid.vert.glsl; data//shader/cube/selectionSolid.frag.glsl [2016-07-26 17:21:40] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/beamHitSingle.vert.glsl; data//shader/cube/beamHitSingle.frag.glsl [2016-07-26 17:21:40] [INIT][CLIENT][SHADER] Loading Shader: data//shader/plasma/plasma.vert.glsl; data//shader/plasma/plasma.frag.glsl [2016-07-26 17:21:40] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/godrays.vert.glsl; data//shader/bloom/godrays.frag.glsl [2016-07-26 17:21:40] [INIT][CLIENT][SHADER] Loading Shader: data//shader/tubes/tube.vert.glsl; data//shader/tubes/tube.frag.glsl [2016-07-26 17:21:41] [INIT][CLIENT][SHADER] Loading Shader: data//shader/ocDistortion/ocDistortion_vert.glsl; data//shader/ocDistortion/ocDistortion_frag.glsl [2016-07-26 17:21:41] [INIT][CLIENT][SHADER] Loading Shader: data//shader/gamma/gamma.vert.glsl; data//shader/gamma/gamma.frag.glsl [2016-07-26 17:21:41] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698.0.0.0.smd3 ::: READING: 0, -32, -96; off: 45 -> 1490948; size 1460 [2016-07-26 17:21:41] [INIT][CLIENT][SHADER] Loading Shader: data//shader/simplebeam/simplebeam.vert.glsl; data//shader/simplebeam/simplebeam.frag.glsl [2016-07-26 17:21:41] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698.0.0.0.smd3 ::: READING: -32, -32, 128; off: 35 -> 1163268; size 1097 [2016-07-26 17:21:41] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698.0.0.0.smd3 ::: READING: 32, -32, -96; off: 74 -> 2441220; size 2064 [2016-07-26 17:21:41] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698.0.0.0.smd3 ::: READING: -32, -32, -128; off: 55 -> 1818628; size 1845 [2016-07-26 17:21:41] [INIT][CLIENT][SHADER] Loading Shader: data//shader/transporter/transporter.vert.glsl; data//shader/transporter/transporter.frag.glsl [2016-07-26 17:21:41] [INIT][CLIENT][SHADER] Loading Shader: data//shader/pulse/pulse.vert.glsl; data//shader/pulse/pulse.frag.glsl [2016-07-26 17:21:41] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698.0.0.0.smd3 ::: READING: 32, -64, 128; off: 2 -> 81924; size 995 [2016-07-26 17:21:41] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698.0.0.0.smd3 ::: READING: 32, -64, -96; off: 62 -> 2048004; size 1840 [2016-07-26 17:21:41] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698.0.0.0.smd3 ::: READING: -32, -64, 32; off: 73 -> 2408452; size 1687 [2016-07-26 17:21:41] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698.0.0.0.smd3 ::: READING: 32, -32, -128; off: 71 -> 2342916; size 1683 [2016-07-26 17:21:41] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698.0.0.0.smd3 ::: READING: 32, -32, 32; off: 36 -> 1196036; size 1768 [2016-07-26 17:21:41] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698.0.0.0.smd3 ::: READING: 32, -32, 128; off: 6 -> 212996; size 1081 [2016-07-26 17:21:41] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698.0.0.0.smd3 ::: READING: -32, -64, -128; off: 32 -> 1064964; size 1314 [2016-07-26 17:21:41] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bump.vert; data//shader/bump.frag [2016-07-26 17:21:41] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698.0.0.0.smd3 ::: READING: -32, -32, 0; off: 1 -> 49156; size 2626 [2016-07-26 17:21:41] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698.0.0.0.smd3 ::: READING: 32, -64, 64; off: 5 -> 180228; size 1565 [2016-07-26 17:21:41] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698.0.0.0.smd3 ::: READING: 0, -64, -96; off: 66 -> 2179076; size 1356 [2016-07-26 17:21:41] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698.0.0.0.smd3 ::: READING: 0, -64, -192; off: 12 -> 409604; size 592 [2016-07-26 17:21:41] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698.0.0.0.smd3 ::: READING: 32, -64, -64; off: 33 -> 1097732; size 1827 [2016-07-26 17:21:41] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/standard/projectile.vsh; data//shader/projectiles/standard/projectile.fsh [2016-07-26 17:21:41] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698.0.0.0.smd3 ::: READING: 32, -32, 0; off: 49 -> 1622020; size 2613 [2016-07-26 17:21:41] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698.0.0.0.smd3 ::: READING: -32, -32, 96; off: 28 -> 933892; size 1199 [2016-07-26 17:21:41] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698.0.0.0.smd3 ::: READING: -32, -32, -160; off: 3 -> 114692; size 1423 [2016-07-26 17:21:41] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698.0.0.0.smd3 ::: READING: -32, -64, -192; off: 61 -> 2015236; size 519 [2016-07-26 17:21:41] [INIT][CLIENT][SHADER] Loading Shader: data//shader/texture/wrap.vert.glsl; data//shader/texture/wrap.frag.glsl [2016-07-26 17:21:41] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698.0.0.0.smd3 ::: READING: -32, -64, 0; off: 51 -> 1687556; size 1549 [2016-07-26 17:21:41] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698.0.0.0.smd3 ::: READING: 32, -32, -192; off: 7 -> 245764; size 957 [2016-07-26 17:21:41] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698.0.0.0.smd3 ::: READING: -32, -32, -64; off: 72 -> 2375684; size 2361 [2016-07-26 17:21:41] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698.0.0.0.smd3 ::: READING: 32, -32, 160; off: 19 -> 638980; size 488 [2016-07-26 17:21:41] [INIT][CLIENT][SHADER] Loading Shader: data//shader/scanline/scanline.vert.glsl; data//shader/scanline/scanline.frag.glsl [2016-07-26 17:21:41] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698.0.0.0.smd3 ::: READING: 0, -32, 128; off: 65 -> 2146308; size 1595 [2016-07-26 17:21:41] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698.0.0.0.smd3 ::: READING: 0, -64, 160; off: 9 -> 311300; size 897 [2016-07-26 17:21:41] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698.0.0.0.smd3 ::: READING: 0, -32, 32; off: 21 -> 704516; size 1331 [2016-07-26 17:21:41] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698.0.0.0.smd3 ::: READING: -32, -64, -64; off: 52 -> 1720324; size 1726 [2016-07-26 17:21:41] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698.0.0.0.smd3 ::: READING: 0, -32, 96; off: 17 -> 573444; size 1092 [2016-07-26 17:21:41] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698.0.0.0.smd3 ::: READING: 32, -32, -64; off: 13 -> 442372; size 2255 [2016-07-26 17:21:41] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698.0.0.0.smd3 ::: READING: 0, -32, -128; off: 30 -> 999428; size 1438 [2016-07-26 17:21:41] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/trail/projectileTrail.vsh; data//shader/projectiles/trail/projectileTrail.fsh [2016-07-26 17:21:41] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698.0.0.0.smd3 ::: READING: 32, -32, -32; off: 23 -> 770052; size 1954 [2016-07-26 17:21:41] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-26-2016_1469577044702.0.0.0.smd3 ::: READING: -32, -32, -128; off: 55 -> 1818628; size 1845 [2016-07-26 17:21:41] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/standard/projectileQuad.vsh; data//shader/projectiles/standard/projectileQuad.fsh [2016-07-26 17:21:41] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-26-2016_1469577044702.0.0.0.smd3 ::: READING: 32, -32, 128; off: 6 -> 212996; size 1081 [2016-07-26 17:21:41] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698.0.0.0.smd3 ::: READING: 32, -64, 0; off: 29 -> 966660; size 1511 [2016-07-26 17:21:41] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-26-2016_1469577044702.0.0.0.smd3 ::: READING: 32, -64, 64; off: 5 -> 180228; size 1565 [2016-07-26 17:21:41] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/beam/projectileQuad.vsh; data//shader/projectiles/beam/projectileQuad.fsh [2016-07-26 17:21:41] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-26-2016_1469577044702.0.0.0.smd3 ::: READING: 32, -64, -192; off: 75 -> 2473988; size 511 [2016-07-26 17:21:41] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-26-2016_1469577044702.0.0.0.smd3 ::: READING: 32, -64, 32; off: 26 -> 868356; size 1737 [2016-07-26 17:21:41] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-26-2016_1469577044702.0.0.0.smd3 ::: READING: 32, -64, -64; off: 33 -> 1097732; size 1827 [2016-07-26 17:21:41] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-26-2016_1469577044702.0.0.0.smd3 ::: READING: 32, -32, 0; off: 49 -> 1622020; size 2613 [2016-07-26 17:21:41] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-26-2016_1469577044702.0.0.0.smd3 ::: READING: -32, -32, 96; off: 28 -> 933892; size 1199 [2016-07-26 17:21:41] [INIT][CLIENT][SHADER] Loading Shader: data//shader/explosion/explosion.vsh; data//shader/explosion/explosion.fsh [2016-07-26 17:21:41] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-26-2016_1469577044702.0.0.0.smd3 ::: READING: -32, -32, -160; off: 3 -> 114692; size 1423 [2016-07-26 17:21:41] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-26-2016_1469577044702.0.0.0.smd3 ::: READING: 32, -64, -96; off: 62 -> 2048004; size 1840 [2016-07-26 17:21:41] [INIT][CLIENT][SHADER] Loading Shader: data//shader/spacedustExt/spacedust.vsh; data//shader/spacedustExt/spacedust.fsh [2016-07-26 17:21:41] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-26-2016_1469577044702.0.0.0.smd3 ::: READING: -32, -64, 32; off: 73 -> 2408452; size 1687 [2016-07-26 17:21:41] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-26-2016_1469577044702.0.0.0.smd3 ::: READING: 32, -32, -128; off: 71 -> 2342916; size 1683 [2016-07-26 17:21:41] [INIT][CLIENT][SHADER] Loading Shader: data//shader/planet.vert.glsl; data//shader/planet.frag.glsl [2016-07-26 17:21:41] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-26-2016_1469577044702.0.0.0.smd3 ::: READING: 32, -32, 32; off: 36 -> 1196036; size 1768 [2016-07-26 17:21:41] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698.0.0.0.smd3 ::: READING: 32, -64, 192; off: 41 -> 1359876; size 198 [2016-07-26 17:21:41] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-26-2016_1469577044702.0.0.0.smd3 ::: READING: -32, -64, 160; off: 38 -> 1261572; size 251 [2016-07-26 17:21:41] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-26-2016_1469577044702.0.0.0.smd3 ::: READING: 0, -64, -96; off: 66 -> 2179076; size 1356 [2016-07-26 17:21:41] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-26-2016_1469577044702.0.0.0.smd3 ::: READING: -32, -64, -128; off: 32 -> 1064964; size 1314 [2016-07-26 17:21:41] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698.0.0.0.smd3 ::: READING: 32, -64, -160; off: 77 -> 2539524; size 829 [2016-07-26 17:21:41] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-26-2016_1469577044702.0.0.0.smd3 ::: READING: -32, -32, 0; off: 1 -> 49156; size 2626 [2016-07-26 17:21:41] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-26-2016_1469577044702.0.0.0.smd3 ::: READING: -32, -32, 128; off: 35 -> 1163268; size 1097 [2016-07-26 17:21:41] [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere.vert.glsl; data//shader/atmosphere.frag.glsl [2016-07-26 17:21:41] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-26-2016_1469577044702.0.0.0.smd3 ::: READING: 32, -32, -96; off: 74 -> 2441220; size 2064 [2016-07-26 17:21:41] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-26-2016_1469577044702.0.0.0.smd3 ::: READING: 0, -32, -96; off: 45 -> 1490948; size 1460 [2016-07-26 17:21:41] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom.vert.glsl; data//shader/bloom2D.frag.glsl [2016-07-26 17:21:41] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-26-2016_1469577044702.0.0.0.smd3 ::: READING: 0, -64, -192; off: 12 -> 409604; size 592 [2016-07-26 17:21:41] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-26-2016_1469577044702.0.0.0.smd3 ::: READING: -32, -64, -192; off: 61 -> 2015236; size 519 [2016-07-26 17:21:41] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-26-2016_1469577044702.0.0.0.smd3 ::: READING: 32, -64, 128; off: 2 -> 81924; size 995 [2016-07-26 17:21:41] [INIT][CLIENT][SHADER] Loading Shader: data//shader/sun.vert.glsl; data//shader/sun.frag.glsl [2016-07-26 17:21:41] [INIT][CLIENT][SHADER] Loading Shader: data//shader/lava/lava.vert.glsl; data//shader/lava/lava.frag.glsl [2016-07-26 17:21:41] [INIT][CLIENT][SHADER] Loading Shader: data//shader/silhouette.vert.glsl; data//shader/silhouette.frag.glsl [2016-07-26 17:21:41] [INIT][CLIENT][SHADER] Loading Shader: data//shader/silhouette.vert.glsl; data//shader/silhouette2DAlpha.frag.glsl [2016-07-26 17:21:41] [INIT][CLIENT][SHADER] Loading Shader: data//shader/thruster/thruster.vert.glsl; data//shader/thruster/thruster.frag.glsl [2016-07-26 17:21:41] [INIT][CLIENT][SHADER] Loading Shader: data//shader/starsExt/stars.vsh; data//shader/starsExt/stars.fsh [2016-07-26 17:21:41] [INIT][CLIENT][SHADER] Loading Shader: data//shader/starsExt/field.vert.glsl; data//shader/starsExt/field.frag.glsl [2016-07-26 17:21:41] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bg.vert.glsl; data//shader/bg.frag.glsl [2016-07-26 17:21:41] [INIT][CLIENT][SHADER] Loading Shader: data//shader/hyperspace/tunnel.vert.glsl; data//shader/hyperspace/tunnel.frag.glsl [2016-07-26 17:21:41] [INIT][CLIENT][SHADER] Loading Shader: data//shader/starsExt/starsflare.vsh; data//shader/starsExt/starsflare.fsh [2016-07-26 17:21:41] [INIT][CLIENT][SHADER] Loading Shader: data//shader/hud/powerbar/powerbar.vert.glsl; data//shader/hud/powerbar/powerbar.frag.glsl [2016-07-26 17:21:41] [INIT][CLIENT][SHADER] Loading Shader: data//shader/hud/powerbar/powerbarHorizontal.vert.glsl; data//shader/hud/powerbar/powerbarHorizontal.frag.glsl [2016-07-26 17:21:41] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-26-2016_1469577044702.0.0.0.smd3 ::: READING: -32, -64, 0; off: 51 -> 1687556; size 1549 [2016-07-26 17:21:41] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-26-2016_1469577044702.0.0.0.smd3 ::: READING: -32, -32, -64; off: 72 -> 2375684; size 2361 [2016-07-26 17:21:41] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/simplecube.vsh; data//shader/cube/quads13/simplecube.fsh [2016-07-26 17:21:41] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-26-2016_1469577044702.0.0.0.smd3 ::: READING: 0, -32, 128; off: 65 -> 2146308; size 1595 [2016-07-26 17:21:41] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-26-2016_1469577044702.0.0.0.smd3 ::: READING: 32, -32, -192; off: 7 -> 245764; size 957 [2016-07-26 17:21:41] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-26-2016_1469577044702.0.0.0.smd3 ::: READING: 32, -64, -160; off: 77 -> 2539524; size 829 [2016-07-26 17:21:41] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-26-2016_1469577044702.0.0.0.smd3 ::: READING: -32, -64, -64; off: 52 -> 1720324; size 1726 [2016-07-26 17:21:41] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-26-2016_1469577044702.0.0.0.smd3 ::: READING: 32, -64, 0; off: 29 -> 966660; size 1511 [2016-07-26 17:21:41] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-26-2016_1469577044702.0.0.0.smd3 ::: READING: 0, -32, -128; off: 30 -> 999428; size 1438 [2016-07-26 17:21:41] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-26-2016_1469577044702.0.0.0.smd3 ::: READING: 32, -32, -64; off: 13 -> 442372; size 2255 [2016-07-26 17:21:41] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-26-2016_1469577044702.0.0.0.smd3 ::: READING: 0, -32, 96; off: 17 -> 573444; size 1092 [2016-07-26 17:21:41] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-26-2016_1469577044702.0.0.0.smd3 ::: READING: 0, -32, 32; off: 21 -> 704516; size 1331 [2016-07-26 17:21:41] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-26-2016_1469577044702.0.0.0.smd3 ::: READING: 0, -64, 160; off: 9 -> 311300; size 897 [2016-07-26 17:21:41] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-26-2016_1469577044702.0.0.0.smd3 ::: READING: 32, -32, 160; off: 19 -> 638980; size 488 [2016-07-26 17:21:41] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-26-2016_1469577044702.0.0.0.smd3 ::: READING: 32, -64, 192; off: 41 -> 1359876; size 198 [2016-07-26 17:21:41] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-26-2016_1469577044702.0.0.0.smd3 ::: READING: 32, -32, -32; off: 23 -> 770052; size 1954 [2016-07-26 17:21:41] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-07-26 17:21:41] #version 120 #extension GL_EXT_gpu_shader4: enable in ivec4 ivert; uniform vec3 normals[7]; uniform vec3 specular = vec3(0.45,0.45,0.45); uniform vec4 zo = vec4(0.0, 0.0, 0.0, 1.0); uniform vec3 daa = vec3(1.4,1.4,1.4); uniform vec3 dsa = vec3(2.20,2.20,1.60); uniform vec3 ambient = vec3(0.45,0.45,0.45); uniform vec3 diffuse = vec3(1.0,1.0,1.0); vec3 vertexLightFunc(vec3 normalVec, vec3 lightDir, vec3 pos, vec3 viewDirection, vec4 occlusionVec){ vec3 normalDirection = normalVec; float nDotL = dot(normalDirection, lightDir); if (nDotL <= 0.0) // light source on the wrong side? { return (ambient * diffuse.rgb * (occlusionVec.xyz * 3.5 + occlusionVec.w)).xyz; } else // light source on the right side { vec3 lightDiffuse = daa * occlusionVec.w; ; vec3 lightSpecular = dsa * occlusionVec.w*occlusionVec.w * (diffuse.rgb); vec3 diffuseReflection = 1.2 * lightDiffuse * diffuse.rgb * nDotL; //1.1 = attenuation vec3 specularReflection = 0.6 * lightSpecular * specular * pow(max(0.0, dot(reflect(-lightDir, normalDirection), normalize(viewDirection))), 40.0); //30 = shininess, 1.1 = attenuation return (ambient * diffuse.rgb * (occlusionVec.xyz * 3.5 + occlusionVec.w)).xyz + diffuseReflection.xyz + specularReflection.xyz; } } uniform vec3 shift; uniform vec3 quadPosMark[6]; const float tiling = 0.0625; const float tilingH = 0.03; const float adi = 0.00485; const float maxadiplus = 0.0099; const float oreOverlayStartingRow = 1.0; uniform float lodThreshold; uniform int animationTime; uniform int allLight; varying vec4 occlusion; varying vec3 lightDir; varying vec3 viewDirection; varying vec4 vPos; varying vec3 normalVec; varying float extraAlphaVert; varying vec3 vertexLight; varying vec3 lightDirSpot; varying float layer; /* void colorSide(float side){ if(side == 0.0){ //front light = vec4(1.0, 0.0, 0.0, 1.0); }else if(side == 1.0){ //back light = vec4(0.0, 1.0, 0.0, 1.0); }else if(side == 2.0){ //top //light = vec4(0.0, 0.0, 1.0, 1.0); }else if(side == 3.0){ //bot //light = vec4(1.0, 1.0, 0.0, 1.0); }else if(side == 4.0){ //right light = vec4(0.0, 0.0, 1.0, 1.0); }else if(side == 5.0){ //left light = vec4(0.0, 1.0, 1.0, 1.0); } } */ vec4 fromtwovectors(vec3 uu, vec3 vv) { vec3 w = cross(uu.xyz, vv.xyz).xyz; vec4 q = vec4(dot(uu, vv), w.x, w.y, w.z); float l = w.x*w.x + w.y*w.y + w.z*w.z;//sqlength(w); q.w += sqrt(q.w*q.w+l); return q*(1.0/sqrt(q.w*q.w+l)); } vec4 slerp4(vec4 p0, vec4 p1, float t) { float dotp = dot(normalize(p0), normalize(p1)); if ((dotp > 0.9999) || (dotp<-0.9999)) { if (t<=0.5) return p0; return p1; } float theta = acos(dotp * 3.14159/180.0); vec4 P = ((p0*sin((1-t)*theta) + p1*sin(t*theta)) / sin(theta)); P.w = 1.0; return P; } vec3 slerp(vec3 a, vec3 b, float t) { vec4 qa = vec4(0.0,0.0,0.0,1.0); vec4 qb; //qa = Quaternionf::Identity(); qb = fromtwovectors(a,b); return (slerp4(qa, qb, t)).xyz; // * a ? } void main() { float xyScaleManip = 0.0; vec3 normal; vec3 chunkPos; float oreOverlayE = 0.0; float occE = 0.0; float eleE = 0.0; float eleEV = 0.0; int indexInfo = ivert.x; float vIndex = float((indexInfo ) & 32767); float red = float((indexInfo >> 16) & 15); float green = float((indexInfo >> 20) & 15); float blue = float((indexInfo >> 24) & 15); int info = ivert.y; float vertNumCodeE = float(info & 3); int sideId = (info >> 2) & 7; float layerE = float((info >> 5) & 7); xyScaleManip = float((info >> 8) & 1); float typeE = float((info >> 9) & 255) ; float hitPointsE = float((info >> 17) & 7) ; float animatedE = float((info >> 20) & 1); float extFlag = float((info >> 21) & 3); bool onlyInBuildMode = float((info >> 23) & 1) > 0.0; int normalIndex = sideId; vec3 qpm = quadPosMark[normalIndex]; int pCode = ivert.z; chunkPos = vec3(float(pCode & 255), float((pCode >> 8) & 255), float((pCode >> 16) & 255)); int eInfoW = ivert.w; eleEV = (eInfoW >> 22) & 3 ; eleE = (eInfoW >> 20) & 3 ; occE = (eInfoW >> 16) & 15; oreOverlayE = (eInfoW >> 10) & 63; vec3 normalPos = normals[normalIndex+1]; if((eInfoW & 511) == 0){ normal = normalPos; }else{ vec3 com = normals[(eInfoW >> 6) & 7] + normals[(eInfoW >> 3) & 7] + normals[eInfoW & 7]; normal = normalize(com); } float type = typeE; vec2 texCoords; float mVertNumQuarters = (vertNumCodeE) * 0.25; float mTex = (extFlag) * 0.25; occlusion = vec4(red * 0.066666, green * 0.066666, blue * 0.066666, occE * 0.066666); // / 15 occlusion.w = max(0.15, occlusion.w); layer = layerE; if(!onlyInBuildMode){ type += animatedE * animationTime; } int typeI = int(type); float xIndex = typeI & 15; float yIndex = typeI >> 4; // / 16.0 //8,8,8 = 8736 vec3 cubePos = vec3( float((int(vIndex) ) & 31), float((int(vIndex) >> 5) & 31), float((int(vIndex) >> 10) & 31)); vec3 vertexPos = cubePos - 16.0; vec2 quad = vec2( float(int(mTex * 2.0) & 1), float(int(mTex * 4.0) & 1) ); //either 0,0; 0,1; 1,1; 1,0 float eleVertEdge = (eleEV*0.25); vec3 mm = vec3(float(int(mVertNumQuarters * qpm.x) & 1), float(int(mVertNumQuarters * qpm.y) & 1), float(int(mVertNumQuarters * qpm.z) & 1)); vec3 mExtra = vec3( (((qpm.x == 4.0 && xyScaleManip > 0.5) || (qpm.x == 2.0 && xyScaleManip < 0.5)) ? eleVertEdge * (mm.x > 0.0 ? 1.0 : -1.0) : 0.0), (((qpm.y == 4.0 && xyScaleManip > 0.5) || (qpm.y == 2.0 && xyScaleManip < 0.5)) ? eleVertEdge * (mm.y > 0.0 ? 1.0 : -1.0) : 0.0), (((qpm.z == 4.0 && xyScaleManip > 0.5) || (qpm.z == 2.0 && xyScaleManip < 0.5)) ? eleVertEdge * (mm.z > 0.0 ? 1.0 : -1.0) : 0.0)); vec3 P = vec3( ((((-0.5) - (abs(normalPos.x) * -0.5))) + mm.x - mExtra.x) , ((((-0.5) - (abs(normalPos.y) * -0.5))) + mm.y - mExtra.y) , ((((-0.5) - (abs(normalPos.z) * -0.5))) + mm.z - mExtra.z) ); vertexPos += P + ((normalPos * 0.5) - (eleE * normalPos * 0.25)); vertexPos += ((chunkPos - vec3(128.0)) + shift)*32.0; vPos = gl_ModelViewMatrix * vec4(vertexPos,1.0); float adiNorm = adi;// + maxadiplus * min(1.0, (max(0.0, length(vPos) - 60.0)*0.065)); vec2 adip = vec2( ((1.0 -((quad.x)*adiNorm)) + (abs(quad.x - 1.0)*adiNorm)), ((1.0 -((quad.y)*adiNorm)) + (abs(quad.y - 1.0)*adiNorm))); texCoords = vec2(quad.x *tiling, quad.y *tiling ); vec2 vcord = vec2(texCoords); if(oreOverlayE > 0.0){ gl_TexCoord[2].st = vec2(vcord.x + 0.0625 * mod((oreOverlayE - 1.0), 16.0), vcord.y + 0.0625 * (oreOverlayStartingRow + floor((oreOverlayE-1.0) * 0.0625))); //floor(oreOverlayE/16); }else{ gl_TexCoord[2].st = vec2(0.9); } if(hitPointsE > 0.0){ gl_TexCoord[1].st = vec2(vcord.x + 0.0625 * (hitPointsE - 1.0), vcord.y); //hit ovelays are in the first row }else{ gl_TexCoord[1].st = vec2(0.9); } gl_TexCoord[0].st = vec2( texCoords.x + tiling * xIndex, texCoords.y + tiling * yIndex); gl_TexCoord[0].st += adip; gl_TexCoord[1].st += adip; gl_TexCoord[2].st += adip; //note: this is a directional light! lightDir = normalize(gl_LightSource[0].position.xyz); normalVec = normalize(gl_NormalMatrix * normal); viewDirection = -vPos.xyz; //handle the special transparent texture (dispaly in build mode) if(onlyInBuildMode && animatedE < 0.001){ extraAlphaVert = -10.0; }else{ extraAlphaVert = 0.0; } float ts = lodThreshold; float smoother = ts * 0.125; //one eight of distance is smoothing if(onlyInBuildMode && animatedE > 0.0 ){ float len = length(vPos.xyz); if(len < ts-smoother){ extraAlphaVert = -10.0; }else if(len < ts){ float dist = (ts - length(vPos.xyz)); extraAlphaVert = -dist/smoother;//-((ts)-length(vPos)) * 0.0625 ; }else{ extraAlphaVert = 0.0; } } vertexLight = vertexLightFunc(normalVec, lightDir, vPos.xyz, viewDirection, occlusion); gl_Position = gl_ProjectionMatrix * vPos; } [2016-07-26 17:21:41] [SHADER] ERROR COMPILING VERTEX SHADER data//shader/cube/quads13/cube-3rd.vsh STATUS: 0 [2016-07-26 17:21:41] LOG: Vertex shader failed to compile with the following errors: ERROR: 0:5: error(#133) Reserved word: in ERROR: error(#273) 1 compilation errors. No code generated [2016-07-26 17:21:41] org.schema.schine.graphicsengine.shader.ShaderException: data//shader/cube/quads13/cube-3rd.vsh Vertex shader failed to compile with the following errors: ERROR: 0:5: error(#133) Reserved word: in ERROR: error(#273) 1 compilation errors. No code generated [2016-07-26 17:21:41] at obfuscated.aHr.a(SourceFile:340) [2016-07-26 17:21:41] at obfuscated.aHr.b(SourceFile:195) [2016-07-26 17:21:41] at obfuscated.aHr.(SourceFile:116) [2016-07-26 17:21:41] at obfuscated.aHy.(SourceFile:823) [2016-07-26 17:21:41] at obfuscated.aHs.a(SourceFile:820) [2016-07-26 17:21:41] at obfuscated.aHs.b(SourceFile:449) [2016-07-26 17:21:41] at obfuscated.hn.d(SourceFile:427) [2016-07-26 17:21:41] at obfuscated.hn.e_(SourceFile:331) [2016-07-26 17:21:41] at obfuscated.ayR.g(SourceFile:533) [2016-07-26 17:21:41] at obfuscated.ayR.a(SourceFile:673) [2016-07-26 17:21:41] at obfuscated.ayX.b(SourceFile:626) [2016-07-26 17:21:41] at obfuscated.Q.e(SourceFile:907) [2016-07-26 17:21:41] at org.schema.game.common.Starter.startMainMenu(SourceFile:1151) [2016-07-26 17:21:41] at org.schema.game.common.Starter.main(SourceFile:944) [2016-07-26 17:21:41] java.lang.RuntimeException: org.schema.schine.graphicsengine.shader.ShaderException: data//shader/cube/quads13/cube-3rd.vsh Vertex shader failed to compile with the following errors: ERROR: 0:5: error(#133) Reserved word: in ERROR: error(#273) 1 compilation errors. No code generated [2016-07-26 17:21:41] at obfuscated.aHr.b(SourceFile:283) [2016-07-26 17:21:41] at obfuscated.aHr.(SourceFile:116) [2016-07-26 17:21:41] at obfuscated.aHy.(SourceFile:823) [2016-07-26 17:21:41] at obfuscated.aHs.a(SourceFile:820) [2016-07-26 17:21:41] at obfuscated.aHs.b(SourceFile:449) [2016-07-26 17:21:41] at obfuscated.hn.d(SourceFile:427) [2016-07-26 17:21:41] at obfuscated.hn.e_(SourceFile:331) [2016-07-26 17:21:41] at obfuscated.ayR.g(SourceFile:533) [2016-07-26 17:21:41] at obfuscated.ayR.a(SourceFile:673) [2016-07-26 17:21:41] at obfuscated.ayX.b(SourceFile:626) [2016-07-26 17:21:41] at obfuscated.Q.e(SourceFile:907) [2016-07-26 17:21:41] at org.schema.game.common.Starter.startMainMenu(SourceFile:1151) [2016-07-26 17:21:41] at org.schema.game.common.Starter.main(SourceFile:944) [2016-07-26 17:21:41] Caused by: org.schema.schine.graphicsengine.shader.ShaderException: data//shader/cube/quads13/cube-3rd.vsh Vertex shader failed to compile with the following errors: ERROR: 0:5: error(#133) Reserved word: in ERROR: error(#273) 1 compilation errors. No code generated [2016-07-26 17:21:41] at obfuscated.aHr.a(SourceFile:340) [2016-07-26 17:21:41] at obfuscated.aHr.b(SourceFile:195) [2016-07-26 17:21:41] ... 12 more [2016-07-26 17:21:41] CC RAILED::: (2.40458576E8, 2.14461824E8, 5.5575408E7) [2016-07-26 17:21:41] CC RAILED::: (14712.754, 13352.008, 3100.737) [2016-07-26 17:21:41] [CLIENT-CONTROLLER][WARNING] state update took 52ms [2016-07-26 17:21:41] [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere/SkyFromSpace.vert; data//shader/atmosphere/SkyFromSpace.frag [2016-07-26 17:21:41] [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere/SkyFromAtmosphere.vert; data//shader/atmosphere/SkyFromAtmosphere.frag [2016-07-26 17:21:41] [INIT][CLIENT][SHADER] Loading Shader: data//shader/perpixel/perpixel.vert.glsl; data//shader/perpixel/perpixel.frag.glsl [2016-07-26 17:21:41] [INIT][CLIENT][SHADER] Loading Shader: data//shader/blackhole/blackhole.vert.glsl; data//shader/blackhole/blackhole.frag.glsl [2016-07-26 17:21:41] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/selectionSingle.vert.glsl; data//shader/cube/selectionSingle.frag.glsl [2016-07-26 17:21:41] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/selectionSolid.vert.glsl; data//shader/cube/selectionSolid.frag.glsl [2016-07-26 17:21:41] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/beamHitSingle.vert.glsl; data//shader/cube/beamHitSingle.frag.glsl [2016-07-26 17:21:41] [INIT][CLIENT][SHADER] Loading Shader: data//shader/plasma/plasma.vert.glsl; data//shader/plasma/plasma.frag.glsl [2016-07-26 17:21:41] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698.0.0.0.smd3 ::: READING: 0, -32, 0; off: 69 -> 2277380; size 1898 [2016-07-26 17:21:41] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/godrays.vert.glsl; data//shader/bloom/godrays.frag.glsl [2016-07-26 17:21:41] [INIT][CLIENT][SHADER] Loading Shader: data//shader/tubes/tube.vert.glsl; data//shader/tubes/tube.frag.glsl [2016-07-26 17:21:41] [INIT][CLIENT][SHADER] Loading Shader: data//shader/ocDistortion/ocDistortion_vert.glsl; data//shader/ocDistortion/ocDistortion_frag.glsl [2016-07-26 17:21:41] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-26-2016_1469577044702.0.0.0.smd3 ::: READING: 0, -32, -32; off: 56 -> 1851396; size 1107 [2016-07-26 17:21:41] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698.0.0.0.smd3 ::: READING: 0, -32, -32; off: 56 -> 1851396; size 1107 [2016-07-26 17:21:41] .\server-database\1\\DATA\ENTITY_SHIP_cruiser wip 7-26-2016_1469577044702.0.0.0.smd3 ::: READING: 0, -32, 0; off: 69 -> 2277380; size 1898 [2016-07-26 17:21:41] [INIT][CLIENT][SHADER] Loading Shader: data//shader/gamma/gamma.vert.glsl; data//shader/gamma/gamma.frag.glsl [2016-07-26 17:21:41] [INIT][CLIENT][SHADER] Loading Shader: data//shader/simplebeam/simplebeam.vert.glsl; data//shader/simplebeam/simplebeam.frag.glsl [2016-07-26 17:21:41] [INIT][CLIENT][SHADER] Loading Shader: data//shader/transporter/transporter.vert.glsl; data//shader/transporter/transporter.frag.glsl [2016-07-26 17:21:41] [INIT][CLIENT][SHADER] Loading Shader: data//shader/pulse/pulse.vert.glsl; data//shader/pulse/pulse.frag.glsl [2016-07-26 17:21:41] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bump.vert; data//shader/bump.frag [2016-07-26 17:21:41] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/standard/projectile.vsh; data//shader/projectiles/standard/projectile.fsh [2016-07-26 17:21:41] [INIT][CLIENT][SHADER] Loading Shader: data//shader/texture/wrap.vert.glsl; data//shader/texture/wrap.frag.glsl [2016-07-26 17:21:41] [INIT][CLIENT][SHADER] Loading Shader: data//shader/scanline/scanline.vert.glsl; data//shader/scanline/scanline.frag.glsl [2016-07-26 17:21:41] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/trail/projectileTrail.vsh; data//shader/projectiles/trail/projectileTrail.fsh [2016-07-26 17:21:41] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/standard/projectileQuad.vsh; data//shader/projectiles/standard/projectileQuad.fsh [2016-07-26 17:21:41] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/beam/projectileQuad.vsh; data//shader/projectiles/beam/projectileQuad.fsh [2016-07-26 17:21:41] [INIT][CLIENT][SHADER] Loading Shader: data//shader/explosion/explosion.vsh; data//shader/explosion/explosion.fsh [2016-07-26 17:21:41] [INIT][CLIENT][SHADER] Loading Shader: data//shader/spacedustExt/spacedust.vsh; data//shader/spacedustExt/spacedust.fsh [2016-07-26 17:21:41] [INIT][CLIENT][SHADER] Loading Shader: data//shader/planet.vert.glsl; data//shader/planet.frag.glsl [2016-07-26 17:21:41] [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere.vert.glsl; data//shader/atmosphere.frag.glsl [2016-07-26 17:21:41] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom.vert.glsl; data//shader/bloom2D.frag.glsl [2016-07-26 17:21:41] [INIT][CLIENT][SHADER] Loading Shader: data//shader/sun.vert.glsl; data//shader/sun.frag.glsl [2016-07-26 17:21:41] [INIT][CLIENT][SHADER] Loading Shader: data//shader/lava/lava.vert.glsl; data//shader/lava/lava.frag.glsl [2016-07-26 17:21:41] [INIT][CLIENT][SHADER] Loading Shader: data//shader/silhouette.vert.glsl; data//shader/silhouette.frag.glsl [2016-07-26 17:21:41] [INIT][CLIENT][SHADER] Loading Shader: data//shader/silhouette.vert.glsl; data//shader/silhouette2DAlpha.frag.glsl [2016-07-26 17:21:41] [INIT][CLIENT][SHADER] Loading Shader: data//shader/thruster/thruster.vert.glsl; data//shader/thruster/thruster.frag.glsl [2016-07-26 17:21:41] [INIT][CLIENT][SHADER] Loading Shader: data//shader/starsExt/stars.vsh; data//shader/starsExt/stars.fsh [2016-07-26 17:21:41] [INIT][CLIENT][SHADER] Loading Shader: data//shader/starsExt/field.vert.glsl; data//shader/starsExt/field.frag.glsl [2016-07-26 17:21:41] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bg.vert.glsl; data//shader/bg.frag.glsl [2016-07-26 17:21:41] [INIT][CLIENT][SHADER] Loading Shader: data//shader/hyperspace/tunnel.vert.glsl; data//shader/hyperspace/tunnel.frag.glsl [2016-07-26 17:21:41] [INIT][CLIENT][SHADER] Loading Shader: data//shader/starsExt/starsflare.vsh; data//shader/starsExt/starsflare.fsh [2016-07-26 17:21:41] [INIT][CLIENT][SHADER] Loading Shader: data//shader/hud/powerbar/powerbar.vert.glsl; data//shader/hud/powerbar/powerbar.frag.glsl [2016-07-26 17:21:41] [INIT][CLIENT][SHADER] Loading Shader: data//shader/hud/powerbar/powerbarHorizontal.vert.glsl; data//shader/hud/powerbar/powerbarHorizontal.frag.glsl [2016-07-26 17:21:41] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/simplecube.vsh; data//shader/cube/quads13/simplecube.fsh [2016-07-26 17:21:41] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-07-26 17:21:41] #version 120 #extension GL_EXT_gpu_shader4: enable in ivec4 ivert; uniform vec3 normals[7]; uniform vec3 specular = vec3(0.45,0.45,0.45); uniform vec4 zo = vec4(0.0, 0.0, 0.0, 1.0); uniform vec3 daa = vec3(1.4,1.4,1.4); uniform vec3 dsa = vec3(2.20,2.20,1.60); uniform vec3 ambient = vec3(0.45,0.45,0.45); uniform vec3 diffuse = vec3(1.0,1.0,1.0); vec3 vertexLightFunc(vec3 normalVec, vec3 lightDir, vec3 pos, vec3 viewDirection, vec4 occlusionVec){ vec3 normalDirection = normalVec; float nDotL = dot(normalDirection, lightDir); if (nDotL <= 0.0) // light source on the wrong side? { return (ambient * diffuse.rgb * (occlusionVec.xyz * 3.5 + occlusionVec.w)).xyz; } else // light source on the right side { vec3 lightDiffuse = daa * occlusionVec.w; ; vec3 lightSpecular = dsa * occlusionVec.w*occlusionVec.w * (diffuse.rgb); vec3 diffuseReflection = 1.2 * lightDiffuse * diffuse.rgb * nDotL; //1.1 = attenuation vec3 specularReflection = 0.6 * lightSpecular * specular * pow(max(0.0, dot(reflect(-lightDir, normalDirection), normalize(viewDirection))), 40.0); //30 = shininess, 1.1 = attenuation return (ambient * diffuse.rgb * (occlusionVec.xyz * 3.5 + occlusionVec.w)).xyz + diffuseReflection.xyz + specularReflection.xyz; } } uniform vec3 shift; uniform vec3 quadPosMark[6]; const float tiling = 0.0625; const float tilingH = 0.03; const float adi = 0.00485; const float maxadiplus = 0.0099; const float oreOverlayStartingRow = 1.0; uniform float lodThreshold; uniform int animationTime; uniform int allLight; varying vec4 occlusion; varying vec3 lightDir; varying vec3 viewDirection; varying vec4 vPos; varying vec3 normalVec; varying float extraAlphaVert; varying vec3 vertexLight; varying vec3 lightDirSpot; varying float layer; /* void colorSide(float side){ if(side == 0.0){ //front light = vec4(1.0, 0.0, 0.0, 1.0); }else if(side == 1.0){ //back light = vec4(0.0, 1.0, 0.0, 1.0); }else if(side == 2.0){ //top //light = vec4(0.0, 0.0, 1.0, 1.0); }else if(side == 3.0){ //bot //light = vec4(1.0, 1.0, 0.0, 1.0); }else if(side == 4.0){ //right light = vec4(0.0, 0.0, 1.0, 1.0); }else if(side == 5.0){ //left light = vec4(0.0, 1.0, 1.0, 1.0); } } */ vec4 fromtwovectors(vec3 uu, vec3 vv) { vec3 w = cross(uu.xyz, vv.xyz).xyz; vec4 q = vec4(dot(uu, vv), w.x, w.y, w.z); float l = w.x*w.x + w.y*w.y + w.z*w.z;//sqlength(w); q.w += sqrt(q.w*q.w+l); return q*(1.0/sqrt(q.w*q.w+l)); } vec4 slerp4(vec4 p0, vec4 p1, float t) { float dotp = dot(normalize(p0), normalize(p1)); if ((dotp > 0.9999) || (dotp<-0.9999)) { if (t<=0.5) return p0; return p1; } float theta = acos(dotp * 3.14159/180.0); vec4 P = ((p0*sin((1-t)*theta) + p1*sin(t*theta)) / sin(theta)); P.w = 1.0; return P; } vec3 slerp(vec3 a, vec3 b, float t) { vec4 qa = vec4(0.0,0.0,0.0,1.0); vec4 qb; //qa = Quaternionf::Identity(); qb = fromtwovectors(a,b); return (slerp4(qa, qb, t)).xyz; // * a ? } void main() { float xyScaleManip = 0.0; vec3 normal; vec3 chunkPos; float oreOverlayE = 0.0; float occE = 0.0; float eleE = 0.0; float eleEV = 0.0; int indexInfo = ivert.x; float vIndex = float((indexInfo ) & 32767); float red = float((indexInfo >> 16) & 15); float green = float((indexInfo >> 20) & 15); float blue = float((indexInfo >> 24) & 15); int info = ivert.y; float vertNumCodeE = float(info & 3); int sideId = (info >> 2) & 7; float layerE = float((info >> 5) & 7); xyScaleManip = float((info >> 8) & 1); float typeE = float((info >> 9) & 255) ; float hitPointsE = float((info >> 17) & 7) ; float animatedE = float((info >> 20) & 1); float extFlag = float((info >> 21) & 3); bool onlyInBuildMode = float((info >> 23) & 1) > 0.0; int normalIndex = sideId; vec3 qpm = quadPosMark[normalIndex]; int pCode = ivert.z; chunkPos = vec3(float(pCode & 255), float((pCode >> 8) & 255), float((pCode >> 16) & 255)); int eInfoW = ivert.w; eleEV = (eInfoW >> 22) & 3 ; eleE = (eInfoW >> 20) & 3 ; occE = (eInfoW >> 16) & 15; oreOverlayE = (eInfoW >> 10) & 63; vec3 normalPos = normals[normalIndex+1]; if((eInfoW & 511) == 0){ normal = normalPos; }else{ vec3 com = normals[(eInfoW >> 6) & 7] + normals[(eInfoW >> 3) & 7] + normals[eInfoW & 7]; normal = normalize(com); } float type = typeE; vec2 texCoords; float mVertNumQuarters = (vertNumCodeE) * 0.25; float mTex = (extFlag) * 0.25; occlusion = vec4(red * 0.066666, green * 0.066666, blue * 0.066666, occE * 0.066666); // / 15 occlusion.w = max(0.15, occlusion.w); layer = layerE; if(!onlyInBuildMode){ type += animatedE * animationTime; } int typeI = int(type); float xIndex = typeI & 15; float yIndex = typeI >> 4; // / 16.0 //8,8,8 = 8736 vec3 cubePos = vec3( float((int(vIndex) ) & 31), float((int(vIndex) >> 5) & 31), float((int(vIndex) >> 10) & 31)); vec3 vertexPos = cubePos - 16.0; vec2 quad = vec2( float(int(mTex * 2.0) & 1), float(int(mTex * 4.0) & 1) ); //either 0,0; 0,1; 1,1; 1,0 float eleVertEdge = (eleEV*0.25); vec3 mm = vec3(float(int(mVertNumQuarters * qpm.x) & 1), float(int(mVertNumQuarters * qpm.y) & 1), float(int(mVertNumQuarters * qpm.z) & 1)); vec3 mExtra = vec3( (((qpm.x == 4.0 && xyScaleManip > 0.5) || (qpm.x == 2.0 && xyScaleManip < 0.5)) ? eleVertEdge * (mm.x > 0.0 ? 1.0 : -1.0) : 0.0), (((qpm.y == 4.0 && xyScaleManip > 0.5) || (qpm.y == 2.0 && xyScaleManip < 0.5)) ? eleVertEdge * (mm.y > 0.0 ? 1.0 : -1.0) : 0.0), (((qpm.z == 4.0 && xyScaleManip > 0.5) || (qpm.z == 2.0 && xyScaleManip < 0.5)) ? eleVertEdge * (mm.z > 0.0 ? 1.0 : -1.0) : 0.0)); vec3 P = vec3( ((((-0.5) - (abs(normalPos.x) * -0.5))) + mm.x - mExtra.x) , ((((-0.5) - (abs(normalPos.y) * -0.5))) + mm.y - mExtra.y) , ((((-0.5) - (abs(normalPos.z) * -0.5))) + mm.z - mExtra.z) ); vertexPos += P + ((normalPos * 0.5) - (eleE * normalPos * 0.25)); vertexPos += ((chunkPos - vec3(128.0)) + shift)*32.0; vPos = gl_ModelViewMatrix * vec4(vertexPos,1.0); float adiNorm = adi;// + maxadiplus * min(1.0, (max(0.0, length(vPos) - 60.0)*0.065)); vec2 adip = vec2( ((1.0 -((quad.x)*adiNorm)) + (abs(quad.x - 1.0)*adiNorm)), ((1.0 -((quad.y)*adiNorm)) + (abs(quad.y - 1.0)*adiNorm))); texCoords = vec2(quad.x *tiling, quad.y *tiling ); vec2 vcord = vec2(texCoords); if(oreOverlayE > 0.0){ gl_TexCoord[2].st = vec2(vcord.x + 0.0625 * mod((oreOverlayE - 1.0), 16.0), vcord.y + 0.0625 * (oreOverlayStartingRow + floor((oreOverlayE-1.0) * 0.0625))); //floor(oreOverlayE/16); }else{ gl_TexCoord[2].st = vec2(0.9); } if(hitPointsE > 0.0){ gl_TexCoord[1].st = vec2(vcord.x + 0.0625 * (hitPointsE - 1.0), vcord.y); //hit ovelays are in the first row }else{ gl_TexCoord[1].st = vec2(0.9); } gl_TexCoord[0].st = vec2( texCoords.x + tiling * xIndex, texCoords.y + tiling * yIndex); gl_TexCoord[0].st += adip; gl_TexCoord[1].st += adip; gl_TexCoord[2].st += adip; //note: this is a directional light! lightDir = normalize(gl_LightSource[0].position.xyz); normalVec = normalize(gl_NormalMatrix * normal); viewDirection = -vPos.xyz; //handle the special transparent texture (dispaly in build mode) if(onlyInBuildMode && animatedE < 0.001){ extraAlphaVert = -10.0; }else{ extraAlphaVert = 0.0; } float ts = lodThreshold; float smoother = ts * 0.125; //one eight of distance is smoothing if(onlyInBuildMode && animatedE > 0.0 ){ float len = length(vPos.xyz); if(len < ts-smoother){ extraAlphaVert = -10.0; }else if(len < ts){ float dist = (ts - length(vPos.xyz)); extraAlphaVert = -dist/smoother;//-((ts)-length(vPos)) * 0.0625 ; }else{ extraAlphaVert = 0.0; } } vertexLight = vertexLightFunc(normalVec, lightDir, vPos.xyz, viewDirection, occlusion); gl_Position = gl_ProjectionMatrix * vPos; } [2016-07-26 17:21:41] [SHADER] ERROR COMPILING VERTEX SHADER data//shader/cube/quads13/cube-3rd.vsh STATUS: 0 [2016-07-26 17:21:41] LOG: Vertex shader failed to compile with the following errors: ERROR: 0:5: error(#133) Reserved word: in ERROR: error(#273) 1 compilation errors. No code generated [2016-07-26 17:21:41] org.schema.schine.graphicsengine.shader.ShaderException: data//shader/cube/quads13/cube-3rd.vsh Vertex shader failed to compile with the following errors: ERROR: 0:5: error(#133) Reserved word: in ERROR: error(#273) 1 compilation errors. No code generated [2016-07-26 17:21:41] at obfuscated.aHr.a(SourceFile:340) [2016-07-26 17:21:41] at obfuscated.aHr.b(SourceFile:195) [2016-07-26 17:21:41] at obfuscated.aHr.(SourceFile:116) [2016-07-26 17:21:41] at obfuscated.aHy.(SourceFile:823) [2016-07-26 17:21:41] at obfuscated.aHs.a(SourceFile:820) [2016-07-26 17:21:41] at obfuscated.aHs.b(SourceFile:449) [2016-07-26 17:21:41] at obfuscated.hn.d(SourceFile:427) [2016-07-26 17:21:41] at obfuscated.hn.e_(SourceFile:331) [2016-07-26 17:21:41] at obfuscated.ayR.g(SourceFile:533) [2016-07-26 17:21:41] at obfuscated.ayR.a(SourceFile:673) [2016-07-26 17:21:41] at obfuscated.ayX.b(SourceFile:626) [2016-07-26 17:21:41] at obfuscated.Q.e(SourceFile:907) [2016-07-26 17:21:41] at org.schema.game.common.Starter.startMainMenu(SourceFile:1151) [2016-07-26 17:21:41] at org.schema.game.common.Starter.main(SourceFile:944) [2016-07-26 17:21:41] java.lang.RuntimeException: org.schema.schine.graphicsengine.shader.ShaderException: data//shader/cube/quads13/cube-3rd.vsh Vertex shader failed to compile with the following errors: ERROR: 0:5: error(#133) Reserved word: in ERROR: error(#273) 1 compilation errors. No code generated [2016-07-26 17:21:41] at obfuscated.aHr.b(SourceFile:283) [2016-07-26 17:21:41] at obfuscated.aHr.(SourceFile:116) [2016-07-26 17:21:41] at obfuscated.aHy.(SourceFile:823) [2016-07-26 17:21:41] at obfuscated.aHs.a(SourceFile:820) [2016-07-26 17:21:41] at obfuscated.aHs.b(SourceFile:449) [2016-07-26 17:21:41] at obfuscated.hn.d(SourceFile:427) [2016-07-26 17:21:41] at obfuscated.hn.e_(SourceFile:331) [2016-07-26 17:21:41] at obfuscated.ayR.g(SourceFile:533) [2016-07-26 17:21:41] at obfuscated.ayR.a(SourceFile:673) [2016-07-26 17:21:41] at obfuscated.ayX.b(SourceFile:626) [2016-07-26 17:21:41] at obfuscated.Q.e(SourceFile:907) [2016-07-26 17:21:41] at org.schema.game.common.Starter.startMainMenu(SourceFile:1151) [2016-07-26 17:21:41] at org.schema.game.common.Starter.main(SourceFile:944) [2016-07-26 17:21:41] Caused by: org.schema.schine.graphicsengine.shader.ShaderException: data//shader/cube/quads13/cube-3rd.vsh Vertex shader failed to compile with the following errors: ERROR: 0:5: error(#133) Reserved word: in ERROR: error(#273) 1 compilation errors. No code generated [2016-07-26 17:21:41] at obfuscated.aHr.a(SourceFile:340) [2016-07-26 17:21:41] at obfuscated.aHr.b(SourceFile:195) [2016-07-26 17:21:41] ... 12 more [2016-07-26 17:21:41] java.lang.NullPointerException [2016-07-26 17:21:41] at org.schema.game.common.controller.elements.ElementCollectionManager.onFinishedCollection(SourceFile:254) [2016-07-26 17:21:41] at org.schema.game.common.controller.elements.ElementCollectionManager.updateCollections(SourceFile:345) [2016-07-26 17:21:41] at org.schema.game.common.controller.elements.ElementCollectionManager.updateStructure(SourceFile:415) [2016-07-26 17:21:41] at org.schema.game.common.controller.elements.ManagerModuleSingle.update(SourceFile:79) [2016-07-26 17:21:41] at org.schema.game.common.controller.elements.ManagerContainer.updateLocal(SourceFile:1852) [2016-07-26 17:21:41] at org.schema.game.common.controller.elements.ShipManagerContainer.updateLocal(SourceFile:715) [2016-07-26 17:21:41] at obfuscated.Vo.updateLocal(SourceFile:541) [2016-07-26 17:21:41] at obfuscated.E.update(SourceFile:1311) [2016-07-26 17:21:41] at obfuscated.ayR.a(SourceFile:705) [2016-07-26 17:21:41] at obfuscated.ayX.b(SourceFile:626) [2016-07-26 17:21:41] at obfuscated.Q.e(SourceFile:907) [2016-07-26 17:21:41] at org.schema.game.common.Starter.startMainMenu(SourceFile:1151) [2016-07-26 17:21:41] at org.schema.game.common.Starter.main(SourceFile:944) [2016-07-26 17:21:41] [GLFRAME] THROWN: class java.lang.NullPointerException Now Printing StackTrace [2016-07-26 17:21:41] java.lang.NullPointerException [2016-07-26 17:21:41] at org.schema.game.common.controller.elements.ElementCollectionManager.onFinishedCollection(SourceFile:254) [2016-07-26 17:21:41] at org.schema.game.common.controller.elements.ElementCollectionManager.updateCollections(SourceFile:345) [2016-07-26 17:21:41] at org.schema.game.common.controller.elements.ElementCollectionManager.updateStructure(SourceFile:415) [2016-07-26 17:21:41] at org.schema.game.common.controller.elements.ManagerModuleSingle.update(SourceFile:79) [2016-07-26 17:21:41] at org.schema.game.common.controller.elements.ManagerContainer.updateLocal(SourceFile:1852) [2016-07-26 17:21:41] at org.schema.game.common.controller.elements.ShipManagerContainer.updateLocal(SourceFile:715) [2016-07-26 17:21:41] at obfuscated.Vo.updateLocal(SourceFile:541) [2016-07-26 17:21:41] at obfuscated.E.update(SourceFile:1311) [2016-07-26 17:21:41] at obfuscated.ayR.a(SourceFile:705) [2016-07-26 17:21:41] at obfuscated.ayX.b(SourceFile:626) [2016-07-26 17:21:41] at obfuscated.Q.e(SourceFile:907) [2016-07-26 17:21:41] at org.schema.game.common.Starter.startMainMenu(SourceFile:1151) [2016-07-26 17:21:41] at org.schema.game.common.Starter.main(SourceFile:944) [2016-07-26 17:21:41] [GLFRAME] THROWN: class java.lang.NullPointerExceptionPrinting StackTrace DONE [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE ServerSettings [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE MainMenuBackgroundShader [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE ai-panel-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE bar-4x1-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE bars [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE box [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE build-icons-00-16x16-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE build-icons-01-16x16-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE build-icons-02-16x16-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE build-icons-extra-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE buttons-8x8-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE catalog-panel-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE crosshair-build-c-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE crosshair-c-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE crosshair-hit-c-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE crosshair-missile-c-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE crosshair-simple-c-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE cubaton-counts-4x4-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE cubaton-sprites-4x4-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE detail [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE detail_normal [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE dirtlense [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE dust [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE energy_tex [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE faction-personal-panel-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE flare [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE fontset-standard [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/tools-16x16-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 16px Center_Case-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 16px Horizontal-1x8-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 16px Scanlines-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 16px Stars-1x4-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 16px Vertical-8x1-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 16px-1x4-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 16px-8x8-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 32px Center SBFalse [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 32px Center SBFTrue [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 32px Corners-8x8-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 32px Vertical-8x1-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 32px-horizontals-1x32-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Center_Background-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Center_Button-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Center_Filter-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Center_Foreground-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Center_PopUp-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Center_Progress-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Center_Textbox-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Corners-8x8-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Horizontal-1x16-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Notification-gui- copy [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Tooltip-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Vertical-32x1-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI_MainTheme-2x2-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI_MainThemeBg-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI_MainThemeLeftRight-1x2-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI_MainThemeTopBottom-2x1-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/tools-16x16-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 16px Center_Case-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 16px Horizontal-1x8-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 16px Scanlines-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 16px Stars-1x4-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 16px Vertical-8x1-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 16px-8x8-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 32px Center SBFalse [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 32px Center SBFTrue [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 32px Corners-8x8-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 32px Vertical-8x1-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 32px-horizontals-1x32-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Center_Background-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Center_Button-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Center_Filter-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Center_Foreground-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Center_PopUp-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Center_Progress-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Center_Textbox-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Corners-8x8-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Horizontal-1x16-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Notification-gui- copy [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Tooltip-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Vertical-32x1-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI_MainTheme-2x2-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI_MainThemeBg-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI_MainThemeLeftRight-1x2-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI_MainThemeTopBottom-2x1-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE help-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE hud-arrow-c-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE hud-arrow-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE hud-sides-left-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE hud-sides-right-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE hud-target-4x4-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE hud-target-c-4x4-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE HUD_Bar [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE HUD_CombatNote-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE HUD_HorizontalBar-1x4-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE HUD_Hotbar-8x2-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE HUD_Hotbar-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE HUD_Map-2x1-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE HUD_MapLarge-2x1-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE HUD_PlayerHP-1x4-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE HUD_pointers-c-8x8-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE hud_pointers-c-8x8 [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE HUD_ServerNote-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE HUD_ServerNote_Colour-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE HUD_Sprites-8x8-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE HUD_Target-2x4-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE icon [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE icon16 [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE icon32 [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE info-panel-big-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE info-panel-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE info [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE inventory-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE inventory-slot-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE inventory-slots-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE inventory-slots-simple-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE lens_flare-4x1-c- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE lens_flare [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE loadingscreen-background [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE map-sprites-8x2-c-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE menu-panel-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE meta-icons-00-16x16-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE missile [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE navigation-panel-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE optionsJoystick-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE optionsKeyboard-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE optionsPanel-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE panel-std-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE planet-desert-diff [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE planet-earth-clouds [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE planet-earth-diff [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE planet-earth-normal [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE planet-earth-specular [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE planet-ice-diff [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE planet-mars-diff [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE planet-purple-diff [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE playertex [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE playertex_shading [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE powerbar-1x4-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE powerbar-2x4-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE QuadLegsTex01 [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE QuadTorsoTex01 [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE radarBackground [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE radarGUIBackground [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE schine [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE screen-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE sell-item-dropzone-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE shield_tex [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE shop-panel-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE shopinrange-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE sidebar-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE sidebarwep-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE small-dialog-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE smallinfo-panel-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE smoke4 [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE smoke_alpha [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE smoke_color [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE SM_logo_white_nostar [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE specmap2 [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE star [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE starColorMap-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE starmade-icon [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE starmade-logo [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE starSprite [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE std-message-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE stellarSprites-2x2-c- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE structure-panel-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE sunSprite-c- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE symm-plane [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE textinput-panel-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE tools-16x16-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE top-bar-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE UI 16px Center_Case-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE UI 16px Horizontal-1x8-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE UI 16px Scanlines-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE UI 16px Stars-1x4-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE UI 16px Vertical-8x1-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE UI 16px-1x4-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE UI 16px-8x8-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE UI 32px Center SBFalse [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE UI 32px Center SBFTrue [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE UI 32px Corners-8x8-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE UI 32px Vertical-8x1-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE UI 32px-horizontals-1x32-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE UI 8px Center_Background-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE UI 8px Center_Button-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE UI 8px Center_Filter-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE UI 8px Center_Foreground-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE UI 8px Center_PopUp-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE UI 8px Center_Progress-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE UI 8px Center_Textbox-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE UI 8px Corners-8x8-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE UI 8px Horizontal-1x16-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE UI 8px Notification-gui- copy [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE UI 8px Vertical-16x1-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE UI_MainTheme-2x2-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE UI_MainThemeBg-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE UI_MainThemeLeftRight-1x2-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE UI_MainThemeTopBottom-2x1-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE unlink-weapon-dropzone-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE weapon-assign-panel-gui- [2016-07-26 17:21:41] ################ SKIPPED ALREADY LOADED RESOURCE CONFIG_HUD [2016-07-26 17:21:41] ############## LOADING RESOURCE CONFIG_GUI [2016-07-26 17:21:41] ############## DONE IN 3 ms [2016-07-26 17:21:41] [GLFRAME] Content has been loaded [2016-07-26 17:21:47] [CLIENT][PlayerInput] successfully deactivated obfuscated.Qb@5d0bf09b [2016-07-26 17:21:49] !!!! THIS DISPLAYS THE STACKTRACE OF A REGULAR GL FRAME EXIT [2016-07-26 17:21:49] org.schema.schine.graphicsengine.core.FinishedFrameException [2016-07-26 17:21:49] at obfuscated.ayR.e(SourceFile:130) [2016-07-26 17:21:49] at obfuscated.Qc.pressedOK(SourceFile:546) [2016-07-26 17:21:49] at obfuscated.bE.callback(SourceFile:56) [2016-07-26 17:21:49] at org.schema.schine.network.client.GUICallbackController.execute(SourceFile:64) [2016-07-26 17:21:49] at obfuscated.aIh.a(SourceFile:188) [2016-07-26 17:21:49] at obfuscated.Q.a(SourceFile:172) [2016-07-26 17:21:49] at obfuscated.PU.a(SourceFile:149) [2016-07-26 17:21:49] at obfuscated.ayX.b(SourceFile:626) [2016-07-26 17:21:49] at obfuscated.Q.e(SourceFile:907) [2016-07-26 17:21:49] at org.schema.game.common.Starter.startMainMenu(SourceFile:1151) [2016-07-26 17:21:49] at org.schema.game.common.Starter.main(SourceFile:944) [2016-07-26 17:21:49] [CLIENT][PlayerInput] successfully deactivated obfuscated.Qc@3e8c3cb [2016-07-26 17:21:49] [SERVER] now executing regular shutdown [2016-07-26 17:21:49] java.lang.Exception: Server Shutdown: true [2016-07-26 17:21:49] at org.schema.schine.network.server.ServerState.setShutdown(SourceFile:254) [2016-07-26 17:21:49] at org.schema.game.server.controller.GameServerController.update(SourceFile:812) [2016-07-26 17:21:49] at org.schema.schine.network.server.ServerController.run(SourceFile:270) [2016-07-26 17:21:49] at java.lang.Thread.run(Unknown Source) [2016-07-26 17:21:49] [SERVER][SHUTDOWN] shutting down element collection thread [2016-07-26 17:21:49] [SERVER][SHUTDOWN] shutting down pathfinding threads [2016-07-26 17:21:49] [SERVER][SHUTDOWN] shutting down universe [2016-07-26 17:21:49] [SERVER][SHUTDOWN] shutting segment request thread [2016-07-26 17:21:49] [SERVER][SHUTDOWN] shutting down simulation [2016-07-26 17:21:49] [SERVER][SHUTDOWN] shutting down active checker [2016-07-26 17:21:49] [SERVER][SHUTDOWN] shutting down sysin listener [2016-07-26 17:21:49] [SERVER][SHUTDOWN] shutting down mob thread [2016-07-26 17:21:49] [SERVER][SHUTDOWN] shutting down game map provider [2016-07-26 17:21:49] [SERVER][SHUTDOWN] Stopping to listen! [2016-07-26 17:21:49] [SERVER] Stopping Listener [2016-07-26 17:21:49] [SERVER] Stopped Listener [2016-07-26 17:21:49] [SERVER][SHUTDOWN] disconnecting all clients! [2016-07-26 17:21:49] [CLIENT] EOFConnection (last file size: 45; last packet timestamp: 1469578909763) [2016-07-26 17:21:49] java.io.EOFException [2016-07-26 17:21:49] at java.io.DataInputStream.readInt(Unknown Source) [2016-07-26 17:21:49] at org.schema.schine.network.client.ClientProcessor.run(SourceFile:334) [2016-07-26 17:21:49] at java.lang.Thread.run(Unknown Source) [2016-07-26 17:21:49] [SIMPLANNER] Sleep has been interrupted [2016-07-26 17:21:49] [SERVER] NTException on: RegisteredClient: spunkie (1) connected: true; ProcessorID: 0 [2016-07-26 17:21:49] [ClientProcessor] EXIT: Input Stream closed. Terminated Client Processor [2016-07-26 17:21:49] [CLIENT] PacketHandler Terminated [2016-07-26 17:21:49] [CLIENT] ClientSendingQueueThread Terminated [2016-07-26 17:21:49] [SERVER] last received size: 3951 [2016-07-26 17:21:49] [SERVER] last received check: 42 [2016-07-26 17:21:49] [SERVER] last received header: 123: Stream [2016-07-26 17:21:49] [SERVER] last received command: SynchronizePrivateChannel[void] [2016-07-26 17:21:49] [SERVER][LASTRECEIVED] decoded class #0: NetworkSegmentProvider; decoded: [(class org.schema.schine.network.objects.remote.RemoteArrayBuffer: HOLD: []; RECEIVED: [])] [2016-07-26 17:21:49] [SERVER][LASTRECEIVED] decoded class #1: NetworkSegmentProvider; decoded: [(class org.schema.schine.network.objects.remote.RemoteArrayBuffer: HOLD: []; RECEIVED: [])] [2016-07-26 17:21:49] Client Socket connection has been closed [2016-07-26 17:21:49] java.net.SocketException: Socket closed [2016-07-26 17:21:49] at java.net.SocketInputStream.socketRead0(Native Method) [2016-07-26 17:21:49] at java.net.SocketInputStream.read(Unknown Source) [2016-07-26 17:21:49] at java.net.SocketInputStream.read(Unknown Source) [2016-07-26 17:21:49] at java.net.SocketInputStream.read(Unknown Source) [2016-07-26 17:21:49] at java.io.DataInputStream.readInt(Unknown Source) [2016-07-26 17:21:49] at org.schema.schine.network.server.ServerProcessor.run(SourceFile:522) [2016-07-26 17:21:49] at java.lang.Thread.run(Unknown Source) [2016-07-26 17:21:49] [SERVER][DISCONNECT] Client 'RegisteredClient: spunkie (1) connected: true' HAS BEEN DISCONNECTED . PROBE: false; ProcessorID: 0 [2016-07-26 17:21:49] [SERVER][SHUTDOWN] Dumping server State! [2016-07-26 17:21:49] [SERVER] WRITING PLAYER TO DISK: PlS[spunkie ; id(2)(1)f(10001)] DD: true [2016-07-26 17:21:49] [SERVER] WRITING ENTITY TAG: PlS[spunkie ; id(2)(1)f(10001)] to .\server-database\1\ENTITY_PLAYERSTATE_spunkie.ent [2016-07-26 17:21:49] [SERVER] Client <1> logged out from server. connections count: 0 [2016-07-26 17:21:49] [SERVER] UNREGISTERING CLIENT RegisteredClient: spunkie (1) connected: true [2016-07-26 17:21:49] [SERVER] UNREGISTER DONE FOR CLIENT RegisteredClient: spunkie (1) connected: true [2016-07-26 17:21:49] [SERVER] SERVER PROCESSOR STOPPED FOR RegisteredClient: spunkie (1) connected: true; PID 0 [2016-07-26 17:21:49] [SERVER] WRITING FACTIONS AND CATALOG!!! Count: 19 [2016-07-26 17:21:49] [SERVER] Terminate: Writing Entity: Sector[25](-13, 103, 35); trans: false; [] [2016-07-26 17:21:49] [SERVER] Terminate: Writing Entity: Sector[22](-13, 103, 34); trans: false; [Ship[cruiser wip main turret_1469576971111rl0rl00](24), Ship[cruiser wip main turret_1469576971111rl0](23)] [2016-07-26 17:21:50] [DATABASE] UPDATING SECTOR: (-13, 103, 35) trans: false [2016-07-26 17:21:50] [SERVER] Terminate: Writing Entity: Sector[38](-12, 104, 35); trans: false; [] [2016-07-26 17:21:50] [SERVER] Terminate: Writing Entity: Sector[47](-11, 104, 34); trans: false; [] [2016-07-26 17:21:50] [SERVER] Terminate: Writing Entity: Sector[35](-12, 103, 35); trans: false; [] [2016-07-26 17:21:50] [SERVER] Terminate: Writing Entity: Sector[27](-13, 104, 34); trans: false; [Ship[cruiser wip main barrel_1469576993683](28)] [2016-07-26 17:21:50] [SERVER] Terminate: Writing Entity: Sector[17](-13, 102, 33); trans: false; [] [2016-07-26 17:21:50] [SERVER] Terminate: Writing Entity: Sector[21](-13, 103, 33); trans: false; [] [2016-07-26 17:21:50] [SERVER] Terminate: Writing Entity: Sector[20](-13, 102, 35); trans: false; [] [2016-07-26 17:21:50] [SERVER] SERVER SECTOR WRITING STARTED #25 active: true at (-13, 103, 35) (ents: 0) [2016-07-26 17:21:50] [SERVER] Terminate: Writing Entity: Sector[36](-12, 104, 33); trans: false; [] [2016-07-26 17:21:50] [SERVER] Terminate: Writing Entity: Sector[48](-11, 104, 35); trans: false; [] [2016-07-26 17:21:50] [SERVER] Terminate: Writing Entity: Sector[26](-13, 104, 33); trans: false; [] [2016-07-26 17:21:50] [SERVER] Terminate: Writing Entity: Sector[42](-11, 103, 33); trans: false; [] [2016-07-26 17:21:50] [SERVER] Terminate: Writing Entity: Sector[31](-12, 102, 34); trans: false; [Ship[cruiser wip lift_1469577031419rl0](32)] [2016-07-26 17:21:50] [DATABASE] UPDATING SECTOR: (-13, 103, 34) trans: false [2016-07-26 17:21:50] [SERVER] Terminate: Writing Entity: Sector[29](-13, 104, 35); trans: false; [] [2016-07-26 17:21:50] [SERVER] Terminate: Writing Entity: Sector[46](-11, 104, 33); trans: false; [] [2016-07-26 17:21:50] [SERVER] Terminate: Writing Entity: Sector[41](-11, 102, 35); trans: false; [] [2016-07-26 17:21:50] [SERVER] Terminate: Writing Entity: Sector[18](-13, 102, 34); trans: false; [Ship[cruiser wip main base_1469577014660](19)] [2016-07-26 17:21:50] [SERVER] Terminate: Writing Entity: Sector[33](-12, 102, 35); trans: false; [] [2016-07-26 17:21:50] [SERVER] Terminate: Writing Entity: Sector[37](-12, 104, 34); trans: false; [] [2016-07-26 17:21:50] [SERVER] Terminate: Writing Entity: Sector[34](-12, 103, 33); trans: false; [] [2016-07-26 17:21:50] [SERVER] Terminate: Writing Entity: Sector[30](-12, 102, 33); trans: false; [] [2016-07-26 17:21:50] [SERVER] Terminate: Writing Entity: Sector[5](-12, 103, 34); trans: false; [Ship[cruiser wip 7-24-2016_1469384742698rl30](12), Ship[cruiser wip 7-24-2016_1469384742698](9), Ship[RAIL_DOCK_1469400350715](13), Ship[cruiser wip 7-24-2016_1469384742698rl0](14), Ship[cruiser wip 7-24-2016_1469384742698rl00](10), Ship[cruiser wip 7-24-2016_1469384742698rl1](8), Ship[cruiser wip 7-24-2016_1469384742698rl20](6), Ship[cruiser wip 7-24-2016_1469384742698rl2](15), Ship[cruiser wip 7-24-2016_1469384742698rl10](11), Ship[cruiser wip 7-24-2016_1469384742698rl3](7)] [2016-07-26 17:21:50] [SERVER] Terminate: Writing Entity: Sector[45](-11, 103, 35); trans: false; [] [2016-07-26 17:21:50] [SERVER] Terminate: Writing Entity: Sector[39](-11, 102, 33); trans: false; [] [2016-07-26 17:21:50] [SERVER] Terminate: Writing Entity: Sector[40](-11, 102, 34); trans: false; [] [2016-07-26 17:21:50] [SERVER] Terminate: Writing Entity: Sector[43](-11, 103, 34); trans: false; [Ship[cruiser wip 7-26-2016_1469577044702](44)] [2016-07-26 17:21:50] [SERVER] SERVER SECTOR WRITING STARTED #22 active: true at (-13, 103, 34) (ents: 2) [2016-07-26 17:21:50] [AUDIO] Cleaning up sound system [2016-07-26 17:21:50] SoundSystem shutting down... [2016-07-26 17:21:50] [SERVER] WRITING ENTITY TAG: Ship[cruiser wip main turret_1469576971111rl0rl00](24) to .\server-database\1\ENTITY_SHIP_cruiser wip main turret_1469576971111rl0rl00.ent [2016-07-26 17:21:50] [SERVER] WAITING FOR LOGIN THREAD POOL TO TERMINATE; Active: 0 [2016-07-26 17:21:50] [SERVER] SERVER LOGIN THREAD POOL TERMINATED [2016-07-26 17:21:50] [SERVER] KILLING ACTIVE EXPLOSION THREADS; Active: 0 [2016-07-26 17:21:50] java.lang.Exception: ServerEntityWriterThread Shutdown [2016-07-26 17:21:50] at org.schema.schine.network.server.ServerEntityWriterThread.shutdown(SourceFile:40) [2016-07-26 17:21:50] at org.schema.game.common.data.world.Universe.writeToDatabase(SourceFile:1396) [2016-07-26 17:21:50] at org.schema.game.server.controller.GameServerController.a(SourceFile:2718) [2016-07-26 17:21:50] at org.schema.game.server.controller.GameServerController.onShutDown(SourceFile:1930) [2016-07-26 17:21:50] at org.schema.game.server.controller.GameServerController.update(SourceFile:813) [2016-07-26 17:21:50] at org.schema.schine.network.server.ServerController.run(SourceFile:270) [2016-07-26 17:21:50] at java.lang.Thread.run(Unknown Source) [2016-07-26 17:21:50] [SERVER] Server Write Queue: 25; 1; [WriterRunnable (ID: 38; state: not started), WriterRunnable (ID: 47; state: not started), WriterRunnable (ID: 35; state: not started), WriterRunnable (ID: 27; state: not started), WriterRunnable (ID: 17; state: not started), WriterRunnable (ID: 21; state: not started), WriterRunnable (ID: 20; state: not started), WriterRunnable (ID: 36; state: not started), WriterRunnable (ID: 48; state: not started), WriterRunnable (ID: 26; state: not started), WriterRunnable (ID: 42; state: not started), WriterRunnable (ID: 31; state: not started), WriterRunnable (ID: 29; state: not started), WriterRunnable (ID: 46; state: not started), WriterRunnable (ID: 41; state: not started), WriterRunnable (ID: 18; state: not started), WriterRunnable (ID: 33; state: not started), WriterRunnable (ID: 37; state: not started), WriterRunnable (ID: 34; state: not started), WriterRunnable (ID: 30; state: not started), WriterRunnable (ID: 5; state: not started), WriterRunnable (ID: 45; state: not started), WriterRunnable (ID: 39; state: not started), WriterRunnable (ID: 40; state: not started), WriterRunnable (ID: 43; state: not started)] [2016-07-26 17:21:50] [SERVER] WAITING FOR WRITING QUEUE TO FINISH; Active: 26 [2016-07-26 17:21:50] [SERVER] Server Write Queue: 25; 1; [WriterRunnable (ID: 38; state: not started), WriterRunnable (ID: 47; state: not started), WriterRunnable (ID: 35; state: not started), WriterRunnable (ID: 27; state: not started), WriterRunnable (ID: 17; state: not started), WriterRunnable (ID: 21; state: not started), WriterRunnable (ID: 20; state: not started), WriterRunnable (ID: 36; state: not started), WriterRunnable (ID: 48; state: not started), WriterRunnable (ID: 26; state: not started), WriterRunnable (ID: 42; state: not started), WriterRunnable (ID: 31; state: not started), WriterRunnable (ID: 29; state: not started), WriterRunnable (ID: 46; state: not started), WriterRunnable (ID: 41; state: not started), WriterRunnable (ID: 18; state: not started), WriterRunnable (ID: 33; state: not started), WriterRunnable (ID: 37; state: not started), WriterRunnable (ID: 34; state: not started), WriterRunnable (ID: 30; state: not started), WriterRunnable (ID: 5; state: not started), WriterRunnable (ID: 45; state: not started), WriterRunnable (ID: 39; state: not started), WriterRunnable (ID: 40; state: not started), WriterRunnable (ID: 43; state: not started)] [2016-07-26 17:21:50] [SERVER] Database: Entry Ship[cruiser wip main turret_1469576971111rl0rl00](24) skipped SQL update since it hasn't changed [2016-07-26 17:21:50] [SERVER] WARNING: WRITING ENTITY TAG: Ship[cruiser wip main turret_1469576971111rl0rl00](24) FINISHED: 30ms -> tagcreate: 2; tagwrite: 23; rename: 2; delete: 1; DB: 0 [2016-07-26 17:21:50] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[cruiser wip main turret_1469576971111rl0rl00](24) since it hasn't changed: lastChanged: 1469578864735 / last written 1469578864735 [2016-07-26 17:21:50] [SERVER][DEBUG] WRITTEN Ship[cruiser wip main turret_1469576971111rl0rl00](24); lastWrite 0; written segments: 0 [2016-07-26 17:21:50] [SERVER] Terminate: DONE Writing Entity: Sector[22](-13, 103, 34): Ship[cruiser wip main turret_1469576971111rl0rl00](24) [2016-07-26 17:21:50] [SERVER] WRITING ENTITY TAG: Ship[cruiser wip main turret_1469576971111rl0](23) to .\server-database\1\ENTITY_SHIP_cruiser wip main turret_1469576971111rl0.ent [2016-07-26 17:21:50] [SERVER] Database: Entry Ship[cruiser wip main turret_1469576971111rl0](23) skipped SQL update since it hasn't changed [2016-07-26 17:21:50] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[cruiser wip main turret_1469576971111rl0](23) since it hasn't changed: lastChanged: 1469578864732 / last written 1469578864732 [2016-07-26 17:21:50] [SERVER][DEBUG] WRITTEN Ship[cruiser wip main turret_1469576971111rl0](23); lastWrite 0; written segments: 0 [2016-07-26 17:21:50] [SERVER] Terminate: DONE Writing Entity: Sector[22](-13, 103, 34): Ship[cruiser wip main turret_1469576971111rl0](23) [2016-07-26 17:21:50] [DATABASE] UPDATING SECTOR: (-12, 104, 35) trans: false [2016-07-26 17:21:50] [SERVER] SERVER SECTOR WRITING STARTED #38 active: true at (-12, 104, 35) (ents: 0) [2016-07-26 17:21:50] [DATABASE] UPDATING SECTOR: (-11, 104, 34) trans: false [2016-07-26 17:21:50] [SERVER] SERVER SECTOR WRITING STARTED #47 active: true at (-11, 104, 34) (ents: 0) [2016-07-26 17:21:50] [DATABASE] UPDATING SECTOR: (-12, 103, 35) trans: false [2016-07-26 17:21:50] [SERVER] SERVER SECTOR WRITING STARTED #35 active: true at (-12, 103, 35) (ents: 0) [2016-07-26 17:21:50] [DATABASE] UPDATING SECTOR: (-13, 104, 34) trans: false [2016-07-26 17:21:50] [SERVER] SERVER SECTOR WRITING STARTED #27 active: true at (-13, 104, 34) (ents: 1) [2016-07-26 17:21:50] [SERVER] WRITING ENTITY TAG: Ship[cruiser wip main barrel_1469576993683](28) to .\server-database\1\ENTITY_SHIP_cruiser wip main barrel_1469576993683.ent [2016-07-26 17:21:50] [SERVER] Database: Entry Ship[cruiser wip main barrel_1469576993683](28) skipped SQL update since it hasn't changed [2016-07-26 17:21:50] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[cruiser wip main barrel_1469576993683](28) since it hasn't changed: lastChanged: 1469578864745 / last written 1469578864745 [2016-07-26 17:21:50] [SERVER][DEBUG] WRITTEN Ship[cruiser wip main barrel_1469576993683](28); lastWrite 0; written segments: 0 [2016-07-26 17:21:50] [SERVER] Terminate: DONE Writing Entity: Sector[27](-13, 104, 34): Ship[cruiser wip main barrel_1469576993683](28) [2016-07-26 17:21:50] [DATABASE] UPDATING SECTOR: (-13, 102, 33) trans: false [2016-07-26 17:21:50] [SERVER] SERVER SECTOR WRITING STARTED #17 active: true at (-13, 102, 33) (ents: 0) [2016-07-26 17:21:50] [DATABASE] UPDATING SECTOR: (-13, 103, 33) trans: false [2016-07-26 17:21:50] [SERVER] SERVER SECTOR WRITING STARTED #21 active: true at (-13, 103, 33) (ents: 0) [2016-07-26 17:21:50] [DATABASE] UPDATING SECTOR: (-13, 102, 35) trans: false [2016-07-26 17:21:50] [SERVER] SERVER SECTOR WRITING STARTED #20 active: true at (-13, 102, 35) (ents: 0) [2016-07-26 17:21:50] [DATABASE] UPDATING SECTOR: (-12, 104, 33) trans: false [2016-07-26 17:21:50] [SERVER] SERVER SECTOR WRITING STARTED #36 active: true at (-12, 104, 33) (ents: 0) [2016-07-26 17:21:50] [DATABASE] UPDATING SECTOR: (-11, 104, 35) trans: false [2016-07-26 17:21:50] [SERVER] SERVER SECTOR WRITING STARTED #48 active: true at (-11, 104, 35) (ents: 0) [2016-07-26 17:21:50] [DATABASE] UPDATING SECTOR: (-13, 104, 33) trans: false [2016-07-26 17:21:50] [SERVER] SERVER SECTOR WRITING STARTED #26 active: true at (-13, 104, 33) (ents: 0) [2016-07-26 17:21:50] [DATABASE] UPDATING SECTOR: (-11, 103, 33) trans: false [2016-07-26 17:21:50] [SERVER] SERVER SECTOR WRITING STARTED #42 active: true at (-11, 103, 33) (ents: 0) [2016-07-26 17:21:50] [DATABASE] UPDATING SECTOR: (-12, 102, 34) trans: false [2016-07-26 17:21:50] [SERVER] SERVER SECTOR WRITING STARTED #31 active: true at (-12, 102, 34) (ents: 1) [2016-07-26 17:21:50] [SERVER] WRITING ENTITY TAG: Ship[cruiser wip lift_1469577031419rl0](32) to .\server-database\1\ENTITY_SHIP_cruiser wip lift_1469577031419rl0.ent [2016-07-26 17:21:50] [SERVER] Database: Entry Ship[cruiser wip lift_1469577031419rl0](32) skipped SQL update since it hasn't changed [2016-07-26 17:21:50] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[cruiser wip lift_1469577031419rl0](32) since it hasn't changed: lastChanged: 1469578864750 / last written 1469578864750 [2016-07-26 17:21:50] [SERVER][DEBUG] WRITTEN Ship[cruiser wip lift_1469577031419rl0](32); lastWrite 0; written segments: 0 [2016-07-26 17:21:50] [SERVER] Terminate: DONE Writing Entity: Sector[31](-12, 102, 34): Ship[cruiser wip lift_1469577031419rl0](32) [2016-07-26 17:21:50] [DATABASE] UPDATING SECTOR: (-13, 104, 35) trans: false [2016-07-26 17:21:50] [SERVER] SERVER SECTOR WRITING STARTED #29 active: true at (-13, 104, 35) (ents: 0) [2016-07-26 17:21:50] [DATABASE] UPDATING SECTOR: (-11, 104, 33) trans: false [2016-07-26 17:21:50] [SERVER] SERVER SECTOR WRITING STARTED #46 active: true at (-11, 104, 33) (ents: 0) [2016-07-26 17:21:50] [DATABASE] UPDATING SECTOR: (-11, 102, 35) trans: false [2016-07-26 17:21:50] [SERVER] SERVER SECTOR WRITING STARTED #41 active: true at (-11, 102, 35) (ents: 0) [2016-07-26 17:21:50] [DATABASE] UPDATING SECTOR: (-13, 102, 34) trans: false [2016-07-26 17:21:50] [SERVER] SERVER SECTOR WRITING STARTED #18 active: true at (-13, 102, 34) (ents: 1) [2016-07-26 17:21:50] [SERVER] WRITING ENTITY TAG: Ship[cruiser wip main base_1469577014660](19) to .\server-database\1\ENTITY_SHIP_cruiser wip main base_1469577014660.ent [2016-07-26 17:21:50] [SERVER] Database: Entry Ship[cruiser wip main base_1469577014660](19) skipped SQL update since it hasn't changed [2016-07-26 17:21:50] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[cruiser wip main base_1469577014660](19) since it hasn't changed: lastChanged: 1469578864721 / last written 1469578864721 [2016-07-26 17:21:50] [SERVER][DEBUG] WRITTEN Ship[cruiser wip main base_1469577014660](19); lastWrite 0; written segments: 0 [2016-07-26 17:21:50] [SERVER] Terminate: DONE Writing Entity: Sector[18](-13, 102, 34): Ship[cruiser wip main base_1469577014660](19) [2016-07-26 17:21:50] [DATABASE] UPDATING SECTOR: (-12, 102, 35) trans: false [2016-07-26 17:21:50] [SERVER] SERVER SECTOR WRITING STARTED #33 active: true at (-12, 102, 35) (ents: 0) [2016-07-26 17:21:50] [DATABASE] UPDATING SECTOR: (-12, 104, 34) trans: false [2016-07-26 17:21:50] [SERVER] SERVER SECTOR WRITING STARTED #37 active: true at (-12, 104, 34) (ents: 0) [2016-07-26 17:21:50] [DATABASE] UPDATING SECTOR: (-12, 103, 33) trans: false [2016-07-26 17:21:50] [SERVER] SERVER SECTOR WRITING STARTED #34 active: true at (-12, 103, 33) (ents: 0) [2016-07-26 17:21:50] [DATABASE] UPDATING SECTOR: (-12, 102, 33) trans: false [2016-07-26 17:21:50] [SERVER] SERVER SECTOR WRITING STARTED #30 active: true at (-12, 102, 33) (ents: 0) [2016-07-26 17:21:50] [DATABASE] UPDATING SECTOR: (-12, 103, 34) trans: false [2016-07-26 17:21:50] [SERVER] SERVER SECTOR WRITING STARTED #5 active: true at (-12, 103, 34) (ents: 10) [2016-07-26 17:21:50] [SERVER] WRITING ENTITY TAG: Ship[cruiser wip 7-24-2016_1469384742698rl30](12) to .\server-database\1\ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698rl30.ent [2016-07-26 17:21:50] Author: Paul Lamb, www.paulscode.com [2016-07-26 17:21:50] [SERVER] WARNING: WRITING ENTITY TAG: Ship[cruiser wip 7-24-2016_1469384742698rl30](12) FINISHED: 27ms -> tagcreate: 0; tagwrite: 3; rename: 1; delete: 16; DB: 5 [2016-07-26 17:21:50] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[cruiser wip 7-24-2016_1469384742698rl30](12) since it hasn't changed: lastChanged: 1469578864504 / last written 1469578864504 [2016-07-26 17:21:50] [SERVER][DEBUG] WRITTEN Ship[cruiser wip 7-24-2016_1469384742698rl30](12); lastWrite 0; written segments: 0 [2016-07-26 17:21:50] [SERVER] Terminate: DONE Writing Entity: Sector[5](-12, 103, 34): Ship[cruiser wip 7-24-2016_1469384742698rl30](12) [2016-07-26 17:21:50] [SERVER] WRITING ENTITY TAG: Ship[cruiser wip 7-24-2016_1469384742698](9) to .\server-database\1\ENTITY_SHIP_cruiser wip 7-24-2016_1469384742698.ent