[2016-05-24 21:36:06] [VERION] loading version from install dir: .\ [2016-05-24 21:36:06] [VERSION] VERSION: 0.198.132 [2016-05-24 21:36:06] [VERSION] BUILD: 20160524_194326 [2016-05-24 21:36:06] #################### StarMade ####################### [2016-05-24 21:36:06] # version 0.198.132 - build 20160524_194326 # [2016-05-24 21:36:06] ##################################################### [2016-05-24 21:36:06] [SERIAL] "not retrieved" [2016-05-24 21:36:06] [TEXTURE-PACK] WARNING: ignoring lava.png: not a directory [2016-05-24 21:36:06] [TEXTURE-PACK] WARNING: ignoring lava.png.zip: not a directory [2016-05-24 21:36:06] [TEXTURE-PACK] WARNING: ignoring shield_tex.png: not a directory [2016-05-24 21:36:06] [TEXTURE-PACK] WARNING: ignoring shield_tex.png.zip: not a directory [2016-05-24 21:36:07] [TEXTURE-PACK] WARNING: ignoring lava.png: not a directory [2016-05-24 21:36:07] [TEXTURE-PACK] WARNING: ignoring lava.png.zip: not a directory [2016-05-24 21:36:07] [TEXTURE-PACK] WARNING: ignoring shield_tex.png: not a directory [2016-05-24 21:36:07] [TEXTURE-PACK] WARNING: ignoring shield_tex.png.zip: not a directory [2016-05-24 21:36:07] [SETTINGS] WARNING: NO SETTING FOUND: 'N_SERVER_TIME_UPDATE_FREQUENCE = 2000' (happens for example when names of settings are changed) [2016-05-24 21:36:07] [SERVER] using world: world0; .\server-database\world0\ [2016-05-24 21:36:07] [INIT] Segment Database Path: D:\Jeux\Steam\SteamApps\common\StarMade\0 Mondes\Conception\.\server-database\world0\DATA; exists? true; is Dir? true; creating dir sucessfull (gives false if exists)? false [2016-05-24 21:36:07] [LIBLOADER] OS ARCHITECTURE amd64 [2016-05-24 21:36:07] [LIBLOADER] LOADED WINDOWS 64bit NATIVE LIBRARIES [2016-05-24 21:36:07] [LIBLOADER] LOADED NATIVE LIBRARIES [2016-05-24 21:36:07] [MAIN] CHECKING IF MIGRATION NECESSARY [2016-05-24 21:36:07] [MAIN] MIGRATION PROCESS DONE [2016-05-24 21:36:07] [MAIN] STARTING WITH ARGUMENTS: [-force, -port:4242] [2016-05-24 21:36:07] [IO][COPY] FILE FROM D:\Jeux\Steam\SteamApps\common\StarMade\0 Mondes\Conception\.\data\language\defaultPack.xml to D:\Jeux\Steam\SteamApps\common\StarMade\0 Mondes\Conception\.\language\english\pack.xml [2016-05-24 21:36:07] DUIPLICATE KEY STRAFE_LEFT - DOWN [2016-05-24 21:36:07] DUIPLICATE KEY DOWN - STRAFE_LEFT [2016-05-24 21:36:07] DUIPLICATE KEY STRAFE_LEFT - DOWN [2016-05-24 21:36:07] DUIPLICATE KEY DOWN - STRAFE_LEFT [2016-05-24 21:36:07] DUIPLICATE KEY STRAFE_LEFT - DOWN [2016-05-24 21:36:07] DUIPLICATE KEY DOWN - STRAFE_LEFT [2016-05-24 21:36:07] DUIPLICATE KEY STRAFE_LEFT - DOWN [2016-05-24 21:36:07] DUIPLICATE KEY DOWN - STRAFE_LEFT [2016-05-24 21:36:07] DUIPLICATE KEY STRAFE_LEFT - DOWN [2016-05-24 21:36:07] DUIPLICATE KEY DOWN - STRAFE_LEFT [2016-05-24 21:36:07] DUIPLICATE KEY STRAFE_LEFT_SHIP - ROTATE_LEFT_SHIP [2016-05-24 21:36:07] DUIPLICATE KEY ROTATE_LEFT_SHIP - STRAFE_LEFT_SHIP [2016-05-24 21:36:07] DUIPLICATE KEY STRAFE_LEFT_SHIP - ROTATE_LEFT_SHIP [2016-05-24 21:36:07] DUIPLICATE KEY ROTATE_LEFT_SHIP - STRAFE_LEFT_SHIP [2016-05-24 21:36:07] DUIPLICATE KEY STRAFE_LEFT_SHIP - ROTATE_LEFT_SHIP [2016-05-24 21:36:07] DUIPLICATE KEY FORWARD_SHIP - CHANGE_SHIP_MODE [2016-05-24 21:36:07] DUIPLICATE KEY ROTATE_LEFT_SHIP - STRAFE_LEFT_SHIP [2016-05-24 21:36:07] DUIPLICATE KEY CHANGE_SHIP_MODE - FORWARD_SHIP [2016-05-24 21:36:07] DUIPLICATE KEY STRAFE_LEFT_SHIP - ROTATE_LEFT_SHIP [2016-05-24 21:36:07] DUIPLICATE KEY FORWARD_SHIP - CHANGE_SHIP_MODE [2016-05-24 21:36:07] DUIPLICATE KEY ROTATE_LEFT_SHIP - STRAFE_LEFT_SHIP [2016-05-24 21:36:07] DUIPLICATE KEY CHANGE_SHIP_MODE - FORWARD_SHIP [2016-05-24 21:36:07] DUIPLICATE KEY STRAFE_LEFT_SHIP - ROTATE_LEFT_SHIP [2016-05-24 21:36:07] DUIPLICATE KEY FORWARD_SHIP - CHANGE_SHIP_MODE [2016-05-24 21:36:07] DUIPLICATE KEY UP_SHIP - ROTATE_RIGHT_SHIP [2016-05-24 21:36:07] DUIPLICATE KEY ROTATE_LEFT_SHIP - STRAFE_LEFT_SHIP [2016-05-24 21:36:07] DUIPLICATE KEY ROTATE_RIGHT_SHIP - UP_SHIP [2016-05-24 21:36:07] DUIPLICATE KEY CHANGE_SHIP_MODE - FORWARD_SHIP [2016-05-24 21:36:07] DUIPLICATE KEY STRAFE_LEFT_SHIP - ROTATE_LEFT_SHIP [2016-05-24 21:36:07] DUIPLICATE KEY FORWARD_SHIP - CHANGE_SHIP_MODE [2016-05-24 21:36:07] DUIPLICATE KEY UP_SHIP - ROTATE_RIGHT_SHIP [2016-05-24 21:36:07] DUIPLICATE KEY ROTATE_LEFT_SHIP - STRAFE_LEFT_SHIP [2016-05-24 21:36:07] DUIPLICATE KEY ROTATE_RIGHT_SHIP - UP_SHIP [2016-05-24 21:36:07] DUIPLICATE KEY CHANGE_SHIP_MODE - FORWARD_SHIP [2016-05-24 21:36:07] DUIPLICATE KEY FORWARD_SHIP - CHANGE_SHIP_MODE [2016-05-24 21:36:07] DUIPLICATE KEY UP_SHIP - ROTATE_RIGHT_SHIP [2016-05-24 21:36:07] DUIPLICATE KEY ROTATE_RIGHT_SHIP - UP_SHIP [2016-05-24 21:36:07] DUIPLICATE KEY CHANGE_SHIP_MODE - FORWARD_SHIP [2016-05-24 21:36:07] DUIPLICATE KEY FORWARD_SHIP - CHANGE_SHIP_MODE [2016-05-24 21:36:07] DUIPLICATE KEY CHANGE_SHIP_MODE - FORWARD_SHIP [2016-05-24 21:36:07] DUIPLICATE KEY FORWARD_SHIP - CHANGE_SHIP_MODE [2016-05-24 21:36:07] DUIPLICATE KEY CHANGE_SHIP_MODE - FORWARD_SHIP [2016-05-24 21:36:07] DUIPLICATE KEY FORWARD_SHIP - CHANGE_SHIP_MODE [2016-05-24 21:36:07] DUIPLICATE KEY CHANGE_SHIP_MODE - FORWARD_SHIP [2016-05-24 21:36:07] DUIPLICATE KEY FORWARD_SHIP - CHANGE_SHIP_MODE [2016-05-24 21:36:07] DUIPLICATE KEY CHANGE_SHIP_MODE - FORWARD_SHIP [2016-05-24 21:36:07] DUIPLICATE KEY FORWARD_SHIP - CHANGE_SHIP_MODE [2016-05-24 21:36:07] DUIPLICATE KEY CHANGE_SHIP_MODE - FORWARD_SHIP [2016-05-24 21:36:07] DUIPLICATE KEY FORWARD_SHIP - CHANGE_SHIP_MODE [2016-05-24 21:36:07] DUIPLICATE KEY CHANGE_SHIP_MODE - FORWARD_SHIP [2016-05-24 21:36:07] DUIPLICATE KEY FORWARD_SHIP - CHANGE_SHIP_MODE [2016-05-24 21:36:07] DUIPLICATE KEY CHANGE_SHIP_MODE - FORWARD_SHIP [2016-05-24 21:36:07] DUIPLICATE KEY FORWARD_SHIP - CHANGE_SHIP_MODE [2016-05-24 21:36:07] DUIPLICATE KEY CHANGE_SHIP_MODE - FORWARD_SHIP [2016-05-24 21:36:07] DUIPLICATE KEY FORWARD_SHIP - CHANGE_SHIP_MODE [2016-05-24 21:36:07] DUIPLICATE KEY CHANGE_SHIP_MODE - FORWARD_SHIP [2016-05-24 21:36:07] DUIPLICATE KEY FORWARD_SHIP - CHANGE_SHIP_MODE [2016-05-24 21:36:07] DUIPLICATE KEY CHANGE_SHIP_MODE - FORWARD_SHIP [2016-05-24 21:36:07] DUIPLICATE KEY FORWARD_SHIP - CHANGE_SHIP_MODE [2016-05-24 21:36:07] DUIPLICATE KEY CHANGE_SHIP_MODE - FORWARD_SHIP [2016-05-24 21:36:07] DUIPLICATE KEY HELP_SCREEN - AI_CONFIG_PANEL [2016-05-24 21:36:07] DUIPLICATE KEY AI_CONFIG_PANEL - HELP_SCREEN [2016-05-24 21:36:07] DUIPLICATE KEY HELP_SCREEN - AI_CONFIG_PANEL [2016-05-24 21:36:07] DUIPLICATE KEY AI_CONFIG_PANEL - HELP_SCREEN [2016-05-24 21:36:07] DUIPLICATE KEY HELP_SCREEN - AI_CONFIG_PANEL [2016-05-24 21:36:07] DUIPLICATE KEY AI_CONFIG_PANEL - HELP_SCREEN [2016-05-24 21:36:07] DUIPLICATE KEY HELP_SCREEN - AI_CONFIG_PANEL [2016-05-24 21:36:07] DUIPLICATE KEY AI_CONFIG_PANEL - HELP_SCREEN [2016-05-24 21:36:07] DUIPLICATE KEY HELP_SCREEN - AI_CONFIG_PANEL [2016-05-24 21:36:07] DUIPLICATE KEY AI_CONFIG_PANEL - HELP_SCREEN [2016-05-24 21:36:07] DUIPLICATE KEY HELP_SCREEN - AI_CONFIG_PANEL [2016-05-24 21:36:07] DUIPLICATE KEY AI_CONFIG_PANEL - HELP_SCREEN [2016-05-24 21:36:07] DUIPLICATE KEY HELP_SCREEN - AI_CONFIG_PANEL [2016-05-24 21:36:07] DUIPLICATE KEY AI_CONFIG_PANEL - HELP_SCREEN [2016-05-24 21:36:07] DUIPLICATE KEY HELP_SCREEN - AI_CONFIG_PANEL [2016-05-24 21:36:07] DUIPLICATE KEY AI_CONFIG_PANEL - HELP_SCREEN [2016-05-24 21:36:07] DUIPLICATE KEY HELP_SCREEN - AI_CONFIG_PANEL [2016-05-24 21:36:07] DUIPLICATE KEY AI_CONFIG_PANEL - HELP_SCREEN [2016-05-24 21:36:07] DUIPLICATE KEY HELP_SCREEN - AI_CONFIG_PANEL [2016-05-24 21:36:07] DUIPLICATE KEY AI_CONFIG_PANEL - HELP_SCREEN [2016-05-24 21:36:07] DUIPLICATE KEY HELP_SCREEN - AI_CONFIG_PANEL [2016-05-24 21:36:07] DUIPLICATE KEY WEAPON_PANEL - SELECT_NEAREST_ENTITY [2016-05-24 21:36:07] DUIPLICATE KEY AI_CONFIG_PANEL - HELP_SCREEN [2016-05-24 21:36:07] DUIPLICATE KEY SELECT_NEAREST_ENTITY - WEAPON_PANEL [2016-05-24 21:36:07] DUIPLICATE KEY HELP_SCREEN - AI_CONFIG_PANEL [2016-05-24 21:36:07] DUIPLICATE KEY WEAPON_PANEL - SELECT_NEAREST_ENTITY [2016-05-24 21:36:07] DUIPLICATE KEY AI_CONFIG_PANEL - HELP_SCREEN [2016-05-24 21:36:07] DUIPLICATE KEY SELECT_NEAREST_ENTITY - WEAPON_PANEL [2016-05-24 21:36:07] DUIPLICATE KEY WEAPON_PANEL - SELECT_NEAREST_ENTITY [2016-05-24 21:36:07] DUIPLICATE KEY SELECT_NEAREST_ENTITY - WEAPON_PANEL [2016-05-24 21:36:07] DUIPLICATE KEY WEAPON_PANEL - SELECT_NEAREST_ENTITY [2016-05-24 21:36:07] DUIPLICATE KEY SELECT_NEAREST_ENTITY - WEAPON_PANEL [2016-05-24 21:36:07] DUIPLICATE KEY WEAPON_PANEL - SELECT_NEAREST_ENTITY [2016-05-24 21:36:07] DUIPLICATE KEY SELECT_NEAREST_ENTITY - WEAPON_PANEL [2016-05-24 21:36:07] DUIPLICATE KEY WEAPON_PANEL - SELECT_NEAREST_ENTITY [2016-05-24 21:36:07] DUIPLICATE KEY SELECT_NEAREST_ENTITY - WEAPON_PANEL [2016-05-24 21:36:08] [LANGUAGE] Loading English; Version: 0 [2016-05-24 21:36:08] [LANGUAGE] LOADED FONT PATH/NAME: font/Monda-Regular.ttf [2016-05-24 21:36:08] [GRAPHICS] set display mode: FULLSCREEN: true; dim: 1920 / 1080 [2016-05-24 21:36:09] [GRAPHICS] CHECKING DISPLAY MODE: 1176 x 664 x 32 @50Hz [2016-05-24 21:36:09] [GRAPHICS] CHECKING DISPLAY MODE: 1176 x 664 x 32 @59Hz [2016-05-24 21:36:09] [GRAPHICS] CHECKING DISPLAY MODE: 1176 x 664 x 32 @60Hz [2016-05-24 21:36:09] [GRAPHICS] CHECKING DISPLAY MODE: 1176 x 664 x 16 @50Hz [2016-05-24 21:36:09] [GRAPHICS] CHECKING DISPLAY MODE: 1176 x 664 x 16 @59Hz [2016-05-24 21:36:09] [GRAPHICS] CHECKING DISPLAY MODE: 1176 x 664 x 16 @60Hz [2016-05-24 21:36:09] [GRAPHICS] CHECKING DISPLAY MODE: 1360 x 768 x 32 @50Hz [2016-05-24 21:36:09] [GRAPHICS] CHECKING DISPLAY MODE: 1366 x 768 x 32 @50Hz [2016-05-24 21:36:09] [GRAPHICS] CHECKING DISPLAY MODE: 1600 x 1024 x 16 @23Hz [2016-05-24 21:36:09] [GRAPHICS] CHECKING DISPLAY MODE: 1440 x 480 x 16 @23Hz [2016-05-24 21:36:09] [GRAPHICS] CHECKING DISPLAY MODE: 1600 x 1024 x 16 @24Hz [2016-05-24 21:36:09] [GRAPHICS] CHECKING DISPLAY MODE: 1440 x 480 x 16 @24Hz [2016-05-24 21:36:09] [GRAPHICS] CHECKING DISPLAY MODE: 1600 x 1024 x 16 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21:36:09] [GRAPHICS] CHECKING DISPLAY MODE: 1024 x 768 x 16 @60Hz [2016-05-24 21:36:09] [GRAPHICS] CHECKING DISPLAY MODE: 1768 x 992 x 32 @25Hz [2016-05-24 21:36:09] [GRAPHICS] CHECKING DISPLAY MODE: 1768 x 992 x 32 @29Hz [2016-05-24 21:36:09] [GRAPHICS] CHECKING DISPLAY MODE: 1768 x 992 x 32 @30Hz [2016-05-24 21:36:09] [GRAPHICS] CHECKING DISPLAY MODE: 640 x 480 x 16 @72Hz [2016-05-24 21:36:09] [GRAPHICS] CHECKING DISPLAY MODE: 640 x 480 x 16 @75Hz [2016-05-24 21:36:09] [GRAPHICS] CHECKING DISPLAY MODE: 640 x 480 x 16 @59Hz [2016-05-24 21:36:09] [GRAPHICS] CHECKING DISPLAY MODE: 640 x 480 x 16 @60Hz [2016-05-24 21:36:09] [GRAPHICS] CHECKING DISPLAY MODE: 800 x 600 x 16 @56Hz [2016-05-24 21:36:09] [GRAPHICS] CHECKING DISPLAY MODE: 800 x 600 x 16 @60Hz [2016-05-24 21:36:09] [GRAPHICS] CHECKING DISPLAY MODE: 1024 x 768 x 16 @70Hz [2016-05-24 21:36:09] [GRAPHICS] CHECKING DISPLAY MODE: 1024 x 768 x 16 @75Hz [2016-05-24 21:36:09] [GRAPHICS] CHECKING DISPLAY MODE: 1280 x 1024 x 16 @75Hz [2016-05-24 21:36:09] [GRAPHICS] CHECKING DISPLAY MODE: 800 x 600 x 32 @56Hz [2016-05-24 21:36:09] [GRAPHICS] CHECKING DISPLAY MODE: 800 x 600 x 32 @60Hz [2016-05-24 21:36:09] [GRAPHICS] CHECKING DISPLAY MODE: 1024 x 768 x 32 @70Hz [2016-05-24 21:36:09] [GRAPHICS] CHECKING DISPLAY MODE: 1024 x 768 x 32 @75Hz [2016-05-24 21:36:09] [GRAPHICS] CHECKING DISPLAY MODE: 1280 x 1024 x 32 @75Hz [2016-05-24 21:36:09] [GRAPHICS] CHECKING DISPLAY MODE: 640 x 480 x 32 @59Hz [2016-05-24 21:36:09] [GRAPHICS] CHECKING DISPLAY MODE: 640 x 480 x 32 @60Hz [2016-05-24 21:36:09] [GRAPHICS] CHECKING DISPLAY MODE: 1920 x 1080 x 32 @24Hz [2016-05-24 21:36:09] [GRAPHICS] CHECKING DISPLAY MODE: 1920 x 1080 x 32 @25Hz [2016-05-24 21:36:09] [GRAPHICS] CHECKING DISPLAY MODE: 1920 x 1080 x 32 @29Hz [2016-05-24 21:36:09] [GRAPHICS] CHECKING DISPLAY MODE: 1920 x 1080 x 32 @30Hz [2016-05-24 21:36:09] [GRAPHICS] CHECKING DISPLAY MODE: 1152 x 864 x 32 @75Hz [2016-05-24 21:36:09] [GRAPHICS] CHECKING DISPLAY MODE: 1920 x 1080 x 32 @23Hz [2016-05-24 21:36:09] [GRAPHICS] CHECKING DISPLAY MODE: 1920 x 1080 x 16 @59Hz [2016-05-24 21:36:09] [GRAPHICS] CHECKING DISPLAY MODE: 1920 x 1080 x 16 @60Hz [2016-05-24 21:36:09] [GRAPHICS] CHECKING DISPLAY MODE: 1920 x 1080 x 16 @50Hz [2016-05-24 21:36:09] [GRAPHICS] CHECKING DISPLAY MODE: 1920 x 1080 x 32 @59Hz [2016-05-24 21:36:09] [GRAPHICS] CHECKING DISPLAY MODE: 1920 x 1080 x 32 @60Hz [2016-05-24 21:36:09] [GRAPHICS] Compatible DisplayMode found: 1920 x 1080 x 32 @60Hz; fullsceen capable true [2016-05-24 21:36:09] ARB_SUPPORTED COULD NOT BE RETRIEVED [2016-05-24 21:36:10] [DISPLAY] ViewPort for Resolution: 1920x1080: 1920, 1080 [2016-05-24 21:36:10] INITIAL MEMORY AVAILABLE [2016-05-24 21:36:10] CURRENT_AVAILABLE: 1630MB [2016-05-24 21:36:10] TOTAL_AVAILABLE: 2048MB [2016-05-24 21:36:10] INFO_DEDICATED: 2048MB [2016-05-24 21:36:10] INFO_EVICTED: 2109MB [2016-05-24 21:36:10] FILE CREATED: true [2016-05-24 21:36:10] [GLFrame] Open-GL initialized [2016-05-24 21:36:10] [SOUND] flag settings changed! [2016-05-24 21:36:10] [SOUND] flag settings changed! [2016-05-24 21:36:10] Starting up SoundSystem... [2016-05-24 21:36:11] Initializing LWJGL OpenAL [2016-05-24 21:36:11] (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org) [2016-05-24 21:36:11] OpenAL initialized. [2016-05-24 21:36:11] [SOUND] flag settings changed! [2016-05-24 21:36:11] [SOUND] flag settings changed! [2016-05-24 21:36:11] Running on thread: main Adapter: vrvd5 Driver Version: 5.3.0.40 Vendor: NVIDIA Corporation OpenGL Version: 4.5.0 NVIDIA 365.19 Renderer: GeForce GTX 960/PCIe/SSE2 [2016-05-24 21:36:11] [FONT] created from font file: D:\Jeux\Steam\SteamApps\common\StarMade\0 Mondes\Conception\data\font\Monda-Regular.ttf [2016-05-24 21:36:11] [CLIENT] INITIALIZING LOADING SCREEN [2016-05-24 21:36:12] [SceneParser] now parsing scene: data/./models/3Dlogo/\3Dlogo [2016-05-24 21:36:12] ... parse Mesh data/./models/3Dlogo/\3Dlogo.mesh.xml 0 [2016-05-24 21:36:12] ... parse Mesh data/./models/3Dlogo/\3Dstar.mesh.xml 6 [2016-05-24 21:36:12] [GLFrame] loading content data [2016-05-24 21:36:12] [CLIENT] STARTING UP OPEN GL [2016-05-24 21:36:12] ############## LOADING RESOURCE ServerSettings [2016-05-24 21:36:12] ############## LOADING RESOURCE MainMenuBackgroundShader [2016-05-24 21:36:12] [INIT][CLIENT][SHADER] Loading Shader: data//shader/loadingscreen/bg.vert.glsl; data//shader/loadingscreen/bg.frag.glsl [2016-05-24 21:36:12] ############## LOADING RESOURCE ai-panel-gui- [2016-05-24 21:36:12] ############## LOADING RESOURCE bar-4x1-gui- [2016-05-24 21:36:12] ############## LOADING RESOURCE bars [2016-05-24 21:36:12] ############## LOADING RESOURCE box [2016-05-24 21:36:12] ############## LOADING RESOURCE build-icons-00-16x16-gui- [2016-05-24 21:36:12] ############## LOADING RESOURCE build-icons-01-16x16-gui- [2016-05-24 21:36:12] ############## LOADING RESOURCE build-icons-02-16x16-gui- [2016-05-24 21:36:13] ############## LOADING RESOURCE build-icons-extra-gui- [2016-05-24 21:36:13] ############## LOADING RESOURCE buttons-8x8-gui- [2016-05-24 21:36:13] ############## LOADING RESOURCE catalog-panel-gui- [2016-05-24 21:36:13] ############## LOADING RESOURCE crosshair-build-c-gui- [2016-05-24 21:36:13] ############## LOADING RESOURCE crosshair-c-gui- [2016-05-24 21:36:13] ############## LOADING RESOURCE crosshair-hit-c-gui- [2016-05-24 21:36:13] 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[2016-05-24 21:36:13] ############## LOADING RESOURCE gui/ingame/UI 16px Horizontal-1x8-gui- [2016-05-24 21:36:13] ############## LOADING RESOURCE gui/ingame/UI 16px Scanlines-gui- [2016-05-24 21:36:13] ############## LOADING RESOURCE gui/ingame/UI 16px Stars-1x4-gui- [2016-05-24 21:36:13] ############## LOADING RESOURCE gui/ingame/UI 16px Vertical-8x1-gui- [2016-05-24 21:36:13] ############## LOADING RESOURCE gui/ingame/UI 16px-8x8-gui- [2016-05-24 21:36:13] ############## LOADING RESOURCE gui/ingame/UI 32px Center SBFalse [2016-05-24 21:36:13] ############## LOADING RESOURCE gui/ingame/UI 32px Center SBFTrue [2016-05-24 21:36:13] ############## LOADING RESOURCE gui/ingame/UI 32px Corners-8x8-gui- [2016-05-24 21:36:13] ############## LOADING RESOURCE gui/ingame/UI 32px Vertical-8x1-gui- [2016-05-24 21:36:13] ############## LOADING RESOURCE gui/ingame/UI 32px-horizontals-1x32-gui- [2016-05-24 21:36:13] ############## LOADING RESOURCE gui/ingame/UI 8px Center_Background-gui- [2016-05-24 21:36:13] ############## LOADING RESOURCE gui/ingame/UI 8px Center_Button-gui- [2016-05-24 21:36:13] ############## LOADING RESOURCE gui/ingame/UI 8px Center_Filter-gui- [2016-05-24 21:36:13] ############## LOADING RESOURCE gui/ingame/UI 8px Center_Foreground-gui- [2016-05-24 21:36:13] ############## LOADING RESOURCE gui/ingame/UI 8px Center_PopUp-gui- [2016-05-24 21:36:13] ############## LOADING RESOURCE gui/ingame/UI 8px Center_Progress-gui- [2016-05-24 21:36:13] ############## LOADING RESOURCE gui/ingame/UI 8px Center_Textbox-gui- [2016-05-24 21:36:13] ############## LOADING RESOURCE gui/ingame/UI 8px Corners-8x8-gui- [2016-05-24 21:36:13] ############## LOADING RESOURCE gui/ingame/UI 8px Horizontal-1x16-gui- [2016-05-24 21:36:13] ############## LOADING RESOURCE gui/ingame/UI 8px Notification-gui- copy [2016-05-24 21:36:13] ############## LOADING RESOURCE gui/ingame/UI 8px Tooltip-gui- [2016-05-24 21:36:13] ############## LOADING RESOURCE gui/ingame/UI 8px Vertical-32x1-gui- [2016-05-24 21:36:13] ############## LOADING RESOURCE gui/ingame/UI_MainTheme-2x2-gui- [2016-05-24 21:36:13] ############## LOADING RESOURCE gui/ingame/UI_MainThemeBg-gui- [2016-05-24 21:36:13] ############## LOADING RESOURCE gui/ingame/UI_MainThemeLeftRight-1x2-gui- [2016-05-24 21:36:13] ############## LOADING RESOURCE gui/ingame/UI_MainThemeTopBottom-2x1-gui- [2016-05-24 21:36:13] ############## LOADING RESOURCE gui/menu/tools-16x16-gui- [2016-05-24 21:36:13] ############## LOADING RESOURCE gui/menu/UI 16px Center_Case-gui- [2016-05-24 21:36:13] ############## LOADING RESOURCE gui/menu/UI 16px Horizontal-1x8-gui- [2016-05-24 21:36:13] ############## LOADING RESOURCE gui/menu/UI 16px Scanlines-gui- [2016-05-24 21:36:13] ############## LOADING RESOURCE gui/menu/UI 16px Stars-1x4-gui- [2016-05-24 21:36:13] ############## LOADING RESOURCE gui/menu/UI 16px Vertical-8x1-gui- [2016-05-24 21:36:13] ############## LOADING RESOURCE gui/menu/UI 16px-8x8-gui- [2016-05-24 21:36:14] ############## LOADING RESOURCE gui/menu/UI 32px Center SBFalse [2016-05-24 21:36:14] ############## LOADING RESOURCE gui/menu/UI 32px Center SBFTrue [2016-05-24 21:36:14] ############## LOADING RESOURCE gui/menu/UI 32px Corners-8x8-gui- [2016-05-24 21:36:14] ############## LOADING RESOURCE gui/menu/UI 32px Vertical-8x1-gui- [2016-05-24 21:36:14] ############## LOADING RESOURCE gui/menu/UI 32px-horizontals-1x32-gui- [2016-05-24 21:36:14] ############## LOADING RESOURCE gui/menu/UI 8px Center_Background-gui- [2016-05-24 21:36:14] ############## LOADING RESOURCE gui/menu/UI 8px Center_Button-gui- [2016-05-24 21:36:14] ############## LOADING RESOURCE gui/menu/UI 8px Center_Filter-gui- [2016-05-24 21:36:14] ############## LOADING RESOURCE gui/menu/UI 8px Center_Foreground-gui- [2016-05-24 21:36:14] ############## LOADING RESOURCE gui/menu/UI 8px Center_PopUp-gui- [2016-05-24 21:36:14] ############## LOADING RESOURCE gui/menu/UI 8px Center_Progress-gui- [2016-05-24 21:36:14] ############## LOADING RESOURCE gui/menu/UI 8px Center_Textbox-gui- [2016-05-24 21:36:14] ############## LOADING RESOURCE gui/menu/UI 8px Corners-8x8-gui- [2016-05-24 21:36:14] ############## LOADING RESOURCE gui/menu/UI 8px Horizontal-1x16-gui- [2016-05-24 21:36:14] ############## LOADING RESOURCE gui/menu/UI 8px Notification-gui- copy [2016-05-24 21:36:14] ############## LOADING RESOURCE gui/menu/UI 8px Tooltip-gui- [2016-05-24 21:36:14] ############## LOADING RESOURCE gui/menu/UI 8px Vertical-32x1-gui- [2016-05-24 21:36:14] ############## LOADING RESOURCE gui/menu/UI_MainTheme-2x2-gui- [2016-05-24 21:36:14] ############## LOADING RESOURCE gui/menu/UI_MainThemeBg-gui- [2016-05-24 21:36:14] ############## LOADING RESOURCE gui/menu/UI_MainThemeLeftRight-1x2-gui- [2016-05-24 21:36:14] ############## LOADING RESOURCE gui/menu/UI_MainThemeTopBottom-2x1-gui- [2016-05-24 21:36:14] ############## LOADING RESOURCE help-gui- [2016-05-24 21:36:14] ############## LOADING RESOURCE hud-arrow-c-gui- [2016-05-24 21:36:14] 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HUD_pointers-c-8x8-gui- [2016-05-24 21:36:14] ############## LOADING RESOURCE hud_pointers-c-8x8 [2016-05-24 21:36:14] ############## LOADING RESOURCE HUD_ServerNote-gui- [2016-05-24 21:36:14] ############## LOADING RESOURCE HUD_ServerNote_Colour-gui- [2016-05-24 21:36:14] ############## LOADING RESOURCE HUD_Sprites-8x8-gui- [2016-05-24 21:36:14] ############## LOADING RESOURCE HUD_Target-2x4-gui- [2016-05-24 21:36:14] ############## LOADING RESOURCE icon [2016-05-24 21:36:14] ############## LOADING RESOURCE icon16 [2016-05-24 21:36:14] ############## LOADING RESOURCE icon32 [2016-05-24 21:36:14] ############## LOADING RESOURCE info-panel-big-gui- [2016-05-24 21:36:14] ############## LOADING RESOURCE info-panel-gui- [2016-05-24 21:36:14] ############## LOADING RESOURCE info [2016-05-24 21:36:14] ############## LOADING RESOURCE inventory-gui- [2016-05-24 21:36:14] ############## LOADING RESOURCE inventory-slot-gui- [2016-05-24 21:36:14] ############## LOADING RESOURCE 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############## LOADING RESOURCE radarBackground [2016-05-24 21:36:15] ############## LOADING RESOURCE radarGUIBackground [2016-05-24 21:36:15] ############## LOADING RESOURCE schine [2016-05-24 21:36:15] ############## LOADING RESOURCE screen-gui- [2016-05-24 21:36:15] ############## LOADING RESOURCE sell-item-dropzone-gui- [2016-05-24 21:36:15] ############## LOADING RESOURCE shield_tex [2016-05-24 21:36:15] ############## LOADING RESOURCE shop-panel-gui- [2016-05-24 21:36:15] ############## LOADING RESOURCE shopinrange-gui- [2016-05-24 21:36:15] ############## LOADING RESOURCE sidebar-gui- [2016-05-24 21:36:15] ############## LOADING RESOURCE sidebarwep-gui- [2016-05-24 21:36:15] ############## LOADING RESOURCE small-dialog-gui- [2016-05-24 21:36:15] ############## LOADING RESOURCE smallinfo-panel-gui- [2016-05-24 21:36:15] ############## LOADING RESOURCE smoke4 [2016-05-24 21:36:15] ############## LOADING RESOURCE smoke_alpha [2016-05-24 21:36:15] ############## LOADING RESOURCE smoke_color [2016-05-24 21:36:15] ############## LOADING RESOURCE SM_logo_white_nostar [2016-05-24 21:36:15] ############## LOADING RESOURCE specmap2 [2016-05-24 21:36:15] ############## LOADING RESOURCE star [2016-05-24 21:36:15] ############## LOADING RESOURCE starColorMap-gui- [2016-05-24 21:36:15] ############## LOADING RESOURCE starmade-icon [2016-05-24 21:36:15] ############## LOADING RESOURCE starmade-logo [2016-05-24 21:36:15] ############## LOADING RESOURCE starSprite [2016-05-24 21:36:16] ############## LOADING RESOURCE std-message-gui- [2016-05-24 21:36:16] ############## LOADING RESOURCE stellarSprites-2x2-c- [2016-05-24 21:36:16] ############## LOADING RESOURCE structure-panel-gui- [2016-05-24 21:36:16] ############## LOADING RESOURCE sunSprite-c- [2016-05-24 21:36:16] ############## LOADING RESOURCE symm-plane [2016-05-24 21:36:16] ############## LOADING RESOURCE textinput-panel-gui- [2016-05-24 21:36:16] ############## LOADING RESOURCE tools-16x16-gui- [2016-05-24 21:36:16] ############## LOADING RESOURCE top-bar-gui- [2016-05-24 21:36:16] ############## LOADING RESOURCE UI 16px Center_Case-gui- [2016-05-24 21:36:16] ############## LOADING RESOURCE UI 16px Horizontal-1x8-gui- [2016-05-24 21:36:16] ############## LOADING RESOURCE UI 16px Scanlines-gui- [2016-05-24 21:36:16] ############## LOADING RESOURCE UI 16px Stars-1x4-gui- [2016-05-24 21:36:16] ############## LOADING RESOURCE UI 16px Vertical-8x1-gui- [2016-05-24 21:36:16] ############## LOADING RESOURCE UI 16px-1x4-gui- [2016-05-24 21:36:16] ############## LOADING RESOURCE UI 16px-8x8-gui- [2016-05-24 21:36:16] ############## LOADING RESOURCE UI 32px Center SBFalse [2016-05-24 21:36:16] ############## LOADING RESOURCE UI 32px Center SBFTrue [2016-05-24 21:36:16] ############## LOADING RESOURCE UI 32px Corners-8x8-gui- [2016-05-24 21:36:16] ############## LOADING RESOURCE UI 32px Vertical-8x1-gui- [2016-05-24 21:36:16] ############## LOADING RESOURCE UI 32px-horizontals-1x32-gui- [2016-05-24 21:36:16] ############## LOADING RESOURCE UI 8px Center_Background-gui- [2016-05-24 21:36:16] ############## LOADING RESOURCE UI 8px Center_Button-gui- [2016-05-24 21:36:16] ############## LOADING RESOURCE UI 8px Center_Filter-gui- [2016-05-24 21:36:16] ############## LOADING RESOURCE UI 8px Center_Foreground-gui- [2016-05-24 21:36:16] ############## LOADING RESOURCE UI 8px Center_PopUp-gui- [2016-05-24 21:36:16] ############## LOADING RESOURCE UI 8px Center_Progress-gui- [2016-05-24 21:36:16] ############## LOADING RESOURCE UI 8px Center_Textbox-gui- [2016-05-24 21:36:16] ############## LOADING RESOURCE UI 8px Corners-8x8-gui- [2016-05-24 21:36:16] ############## LOADING RESOURCE UI 8px Horizontal-1x16-gui- [2016-05-24 21:36:16] ############## LOADING RESOURCE UI 8px Notification-gui- copy [2016-05-24 21:36:16] ############## LOADING RESOURCE UI 8px Vertical-16x1-gui- [2016-05-24 21:36:16] ############## LOADING RESOURCE UI_MainTheme-2x2-gui- [2016-05-24 21:36:16] ############## LOADING RESOURCE UI_MainThemeBg-gui- [2016-05-24 21:36:16] ############## LOADING RESOURCE UI_MainThemeLeftRight-1x2-gui- [2016-05-24 21:36:16] ############## LOADING RESOURCE UI_MainThemeTopBottom-2x1-gui- [2016-05-24 21:36:16] ############## LOADING RESOURCE unlink-weapon-dropzone-gui- [2016-05-24 21:36:16] ############## LOADING RESOURCE weapon-assign-panel-gui- [2016-05-24 21:36:16] ############## LOADING RESOURCE CONFIG_HUD [2016-05-24 21:36:17] ############## LOADING RESOURCE CONFIG_GUI [2016-05-24 21:36:17] [GLFRAME] Content has been loaded [2016-05-24 21:36:17] [SHADER] validate: current FBO: 0 [2016-05-24 21:36:19] [CLIENT] starting selected online universe: SERVER INFO FOR localhost:4242(INFO VERSION: 0) Version: n/a Name: n/a Description: n/a Started: Thu Jan 01 01:00:00 CET 1970 Players: 0/0 Ping: 99999 [2016-05-24 21:36:19] [INITIALIZE] REMOTE CLASSES REGISTERED [2016-05-24 21:36:19] [INITIALIZE] RESOURCE MANAGER INITIALIZED [2016-05-24 21:36:19] ERROR: no content in Resource: D:\Jeux\Steam\SteamApps\common\StarMade\0 Mondes\Conception\file:\D:\Jeux\Steam\SteamApps\common\StarMade\0%20Mondes\Conception\StarMade.jar!\org\schema\game\network\commands [2016-05-24 21:36:19] ################# Loading from JAR ##################### [2016-05-24 21:36:19] ######################################################## [2016-05-24 21:36:19] [INITIALIZE] REMOTE COMMANDS REGISTERED [2016-05-24 21:36:19] [INITIALIZE] SECURITY MANAGER SET [2016-05-24 21:36:19] [INITIALIZE] COMMAND ID's ASSIGNED. NOW READING BLOCK CONFIG [2016-05-24 21:36:20] [INITIALIZE] BLOCK CONFIGURATION READ [2016-05-24 21:36:20] [CLIENT] initializing 0.198.132 (20160524_194326) [2016-05-24 21:36:20] [CLIENT] Added observer for GameClientController [2016-05-24 21:36:21] WARNING: Found unknown Windows version: Windows 7 [2016-05-24 21:36:21] Attempting to use default windows plug-in. [2016-05-24 21:36:21] Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin [2016-05-24 21:36:21] [CLIENT][GAMEINPUT] TOTAL INPUT DEVICES: 2 [2016-05-24 21:36:21] [JOYSTICK] reading config ./joystick.cfg [2016-05-24 21:36:21] [JOYSTICK] writing config ./joystick.cfg [2016-05-24 21:36:21] [CLIENT] Client State and Controller successfully created [2016-05-24 21:36:21] [CLIENT] trying to connect to localhost:4242 [2016-05-24 21:36:21] [CLIENT] establishing new socket connection to localhost:4242 [2016-05-24 21:36:21] [CLIENT] Trying TCP... [2016-05-24 21:36:21] [CLIENT] SOCKET CONNECTED TO SERVER [2016-05-24 21:36:21] [CLIENT] logging in now... Croquelune; ; [2016-05-24 21:36:22] [Client] [LOGIN]: Client sucessfully registered with id: 1 [2016-05-24 21:36:22] [CLIENT] logged in as: Client(1) [2016-05-24 21:36:22] [CLIENT] executing login hooks... [2016-05-24 21:36:22] [CLIENT] FORMATING: [391, Croquelune]; type: Integer [2016-05-24 21:36:22] [CLIENT] Server message: %s has joined the game. [2016-05-24 21:36:22] [SYNCHRONIZE] Client(1) IS WAITING TO SYNCH WITH SERVER - SKIPPING INPUT [2016-05-24 21:36:22] [SYNCHRONIZE] Client(1) IS WAITING TO SYNCH WITH SERVER - SKIPPED INPUT [2016-05-24 21:36:22] SET INITIAL SECTOR ID TO 5 [2016-05-24 21:36:22] [CLIENT] RECEIVED STARTING SECTOR: (-200, 21, -168) [2016-05-24 21:36:22] [CLIENT] RESET TO LOCAL CUSTOM TEXTURES [2016-05-24 21:36:22] [CLIENT] Server is using default block behavior: CSUM: remote: 7c810a485b90d4c15029b3c929ab477ab6cc7329 ::: local: 7c810a485b90d4c15029b3c929ab477ab6cc7329 [2016-05-24 21:36:22] [CLIENT] Server is using default block properties [2016-05-24 21:36:22] [CLIENT] Server is using default block config [2016-05-24 21:36:22] [CLIENT] finished executing client hooks: [#document: null] [2016-05-24 21:36:22] [CLIENT] synchronizing ALL Client(1) [2016-05-24 21:36:23] [CLIENT] 1 Sync all update received [2016-05-24 21:36:23] [SYNCHRONIZE] FORCED UPDATE [2016-05-24 21:36:23] [SYNC-RECEIVER] Client(1) DECODING OF NEW OBJECT SenableGameState(1) TOOK 56 [2016-05-24 21:36:23] [SYNC-RECEIVER] Client(1) DECODING OF NEW OBJECT Ship[HUD v1](6) TOOK 34 [2016-05-24 21:36:23] [SYNC-RECEIVER] Client(1) DECODING OF NEW OBJECT Shop(3) TOOK 24 [2016-05-24 21:36:24] [CLIENT] chat channels loaded 2 [2016-05-24 21:36:24] [SKINMANAGER] PlS[Croquelune ; id(4)(1)f(10001)] Client(1) received skin filename [2016-05-24 21:36:24] [PlayerState] Client successfully received player state Client(1), owner: 1 [2016-05-24 21:36:24] [SYNC-RECEIVER] Client(1) DECODING OF NEW OBJECT PlS[Croquelune ; id(4)(1)f(10001)] TOOK 13 [2016-05-24 21:36:24] [CHAT] Client(1) initializing data from network object 0 [2016-05-24 21:36:24] [CLIENT] 1 executed RequestSynchronizeAll. fetched objects 7 [2016-05-24 21:36:24] [CLIENT] RE- synchronized client: 1 [2016-05-24 21:36:24] [CLIENT] connected to server localhost:4242 [2016-05-24 21:36:24] [CLIENT] Client State and Controller successfully connected [2016-05-24 21:36:24] [CLIENT] State initializing [2016-05-24 21:36:24] [CLIENT] Chat initializing [2016-05-24 21:36:24] [CLIENT] Client(1) asking for new IDS [2016-05-24 21:36:24] Client got new ID range 33 [2016-05-24 21:36:24] [CLIENT] Client(1) received new IDS [2016-05-24 21:36:24] [CLIENT] ID RANGE AQUIRE TOOK 9 [2016-05-24 21:36:24] [CLIENT] Control Manager initializing [2016-05-24 21:36:24] [CLIENT][CONTROLLER] Switched to auto roam (spawn screen) [2016-05-24 21:36:24] [CLIENT][CONTROLLER] Switched to auto roam (spawn screen) [2016-05-24 21:36:24] [CLIENT][CONTROLLER] Switched to auto roam (spawn screen) [2016-05-24 21:36:24] [CLIENT] InternalCallback initializing [2016-05-24 21:36:24] [CLIENT] State initialized. GameMode: SANDBOX [2016-05-24 21:36:24] [CLIENT] Client State and Controller successfully initialized [2016-05-24 21:36:24] ################### ENGINE SETTINGS ########################## [2016-05-24 21:36:24] C_USE_NEW_PLAYER_MODEL_ true [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] CONTROL_HELP false [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] C_MOUSE_BUTTOM_SWITCH false [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] G_RESOLUTION 1920 x 1080 [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] G_FULLSCREEN true [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] G_TEXTURE_PACK Default [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] G_TEXTURE_PACK_RESOLUTION 256 [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] G_VSYNCH true [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] G_MULTI_SAMPLE_TARGET 0 [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] G_MULTI_SAMPLE 0 [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] G_FOV 110.0 [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] G_MAX_SEGEMENTSDRAWN 5000 [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] G_NORMAL_MAPPING true [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] G_SHADOWS true [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] G_SHADOW_QUALITY ULTRA [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] G_SHADOWS_TARGET true [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] G_SHADOW_QUALITY_TARGET ULTRA [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] G_PROD_BG true [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] G_PROD_BG_QUALITY 4096 [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] F_FRAME_BUFFER_USE true [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] G_DRAW_SURROUNDING_GALAXIES_IN_MAP false [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] HIT_INDICATION_NUMBERS_LIFETIME 1.0 [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] PLAYER_SKIN_CREATE [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] PLAYER_SKIN [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] D_LIFETIME_NORM 30 [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] G_WINDOWED_BORDERLESS false [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] S_SOUND_SYSTEM_ENABLED true [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] S_SOUND_ENABLED false [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] S_SOUND_VOLUME_GLOBAL 10 [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] N_TRANSMIT_RAW_DEBUG_POSITIONS false [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] C_SELECTED_JOYSTICK 0 [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] ICON_BAKERY_BLOCKSTYLE_ROTATE_DEG -90.0 [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] MOUSE_WHEEL_SENSIBILITY 7.0E-4 [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] BUILD_MODE_SHIFT_SPEED 25.0 [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] ORBITAL_CAM_SPEED 0.5 [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] G_DAMAGE_DISPLAY 600 [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] G_STAR_COUNT 65536 [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] G_VBO_BULKMODE_SIZE 4 [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] G_DRAW_FOG false [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] G_DRAW_BEAMS true [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] G_DRAW_EXHAUST_PLUMS true [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] D_INFO_CONTROLMANAGER false [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] D_INFO_SHADER true [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] T_ENABLE_TEXTURE_BAKER false [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] D_INFO_DRAW_TIMES false [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] D_INFO_DRAW_SPACE_PARTICLE false [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] G_SPACE_PARTICLE true [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] G_DRAW_MOUSE_COLLISION false [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] G_ATMOSPHERE_SHADER normal [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] G_SHADOW_NEAR_DIST 1.0 [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] G_SHADOW_FAR_DIST 75.0 [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] G_SHADOW_DEPTH_RANGE_NEAR 0.0 [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] G_SHADOW_DEPTH_RANGE_FAR 1.0 [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] G_SHADOW_SPLIT_FAR_0 0.325 [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] G_SHADOW_SPLIT_NEAR_1 0.325 [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] G_SHADOW_SPLIT_FAR_1 0.325 [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] G_SHADOW_SPLIT_NEAR_2 0.325 [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] G_SHADOW_SPLIT_MULT 1.005 [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] G_SHADOW_CROP_MATRIX_MAX -1000.0 [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] G_SHADOW_CROP_MATRIX_MIN 1000.0 [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] G_SHADOW_EXTRA_BACKUP 20.0 [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] G_SHADOW_NEAR_CLIP 0.05 [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] G_SHADOW_SPLIT_RADIUS_ADD_0 0.0 [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] G_SHADOW_SPLIT_RADIUS_ADD_1 10.0 [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] G_SHADOW_SPLIT_RADIUS_ADD_2 0.0 [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] G_SHADOW_SPLIT_RADIUS_ADD_3 0.0 [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] G_SHADOW_SPLIT_ORTHO_FAR_ADDED_0 0.0 [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] G_SHADOW_SPLIT_ORTHO_FAR_ADDED_1 100.0 [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] G_SHADOW_SPLIT_ORTHO_FAR_ADDED_2 0.0 [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] G_SHADOW_SPLIT_ORTHO_FAR_ADDED_3 0.0 [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] G_SHADOW_SPLIT_ORTHO_NEAR_ADDED -100.0 [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] G_SHADOW_ULTRA_FAR_BOUND_ADDED_0 -0.023 [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] G_SHADOW_ULTRA_FAR_BOUND_ADDED_1 -0.002 [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] G_SHADOW_ULTRA_FAR_BOUND_ADDED_2 -0.002 [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] G_SHADOW_OTHER_QUALITY_FAR_BOUND_ADDED_0 -0.023 [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] G_SHADOW_OTHER_QUALITY_FAR_BOUND_ADDED_1 -0.002 [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] G_SHADOW_OTHER_QUALITY_FAR_BOUND_ADDED_2 -0.0 [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] G_SHADOW_FOV_ADDED_RAD 0.2 [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] G_SHADOW_DISPLAY_SHADOW_MAP false [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] G_DRAW_SHIELDS true [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] G_DRAW_WATER true [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] G_DRAW_BACKGOUND true [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] G_WATER_USER_MIPMAPS false [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] E_NAVIGATION_FILTER 1021 [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] G_DRAW_ENTITIES true [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] G_FRUSTUM_CULLTING true [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] G_DRAW_EFFECTS true [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] G_SHADER_RELOAD false [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] G_FRAMRATE_FIXED -1 [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] G_SHADERS_ACTIVE true [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] G_DEBUG_DRAW_GRID false [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] G_DEBUG_DRAW_LINES true [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] T_TERRAIN_DRAW true [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] T_TERRAIN_WIREFRAME_DRAW false [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] G_CULLING_ACTIVE true [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] G_TEXTURE_ARRAYS false [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] G_AUTO_NORMALIZATION true [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] G_DRAW_BY_SIDES true [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] G_WIREFRAMED false [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] G_TEXTURE_COMPRESSION_BLOCKS false [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] G_TEXTURE_ARRAY_COMPRESSION true [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] G_TEXTURE_ARRAY_MIPMAP true [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] G_TEXTURE_MIPMAP true [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] G_SHADOWS_VSM false [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] S_PAUSED false [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] S_SETTINGS_SHOW false [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] MINIMAP_MODE LARGE [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] SECTOR_INDICATION_MODE INDICATION_AND_ARROW [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] S_KEY_ALLOW_DUPLICATES true [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] GIF_WIDTH 640 [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] GIF_HEIGHT 640 [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] GIF_FPS 15 [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] GIF_GUI false [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] G_DEBRIS_THRESHOLD_MS 4 [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] S_INITIAL_SETTING Multi Player [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] S_GAME_MODE Sandbox [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] G_BONE_ANIMATION true [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] P_NT_DEBUG_ACTIVE false [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] P_PHYSICS_DEBUG_ACTIVE_OCCLUSION false [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] P_PHYSICS_DEBUG_ACTIVE false [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] P_PHYSICS_DEBUG_MODE 0 [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] G_DEUBG_LINE_DRAWING_ACTIVATED false [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] G_WINDOW_START_POSITION center [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] G_DRAW_GUI_ACTIVE true [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] G_DRAW_NO_OVERLAYS false [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] G_PARTICLE_SORTING true [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] P_PHYSICS_ACTIVATED true [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] G_SMOKE_QUALITY false [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] G_DRAW_STARS true [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] G_DRAW_PASTE_PREVIEW true [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] G_USE_SPRITE_VBO true [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] S_TUTORIAL false [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] G_AUTOSELECT_CONTROLLERS true [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] S_INFO_DRAW SOME_INFO [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] G_VBO_FLAG STATIC [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] N_LAG_COMPENSATION true [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] N_IGNORE_SAVED_UPLINK_CREDENTIALS_IN_SINGLEPLAYER true [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] N_SERVERTIME_UPDATE_FREQUENCE 10000 [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] M_TEXTURE_PACK_CONFIG_TOOL ./data/textures/block/Default/64/ [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] G_MIPMAP_LEVEL_MAX 3 [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] M_MOUSE_SENSITIVITY 0.5 [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] G_HIT_INDICATION_SIZE 1.0 [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] F_BLOOM true [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] F_BLOOM_INTENSITY 0.4 [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] S_MOUSE_LOCK true [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] G_DRAW_ADV_BUILDMODE_BLOCK_PREVIEW true [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] G_DRAW_ALL_CONNECTIONS false [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] G_SHOW_PURE_NUMBERS_FOR_SHIELD_AND_POWER false [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] S_FLIP_HOTBAR_MOUSEWHEEL_WITHOUT_CTRL true [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] S_ZOOM_MOUSEWHEEL SLOTS [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] S_MOUSE_SHIP_INVERT false [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] S_MOUSE_ALL_INVERT false [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] S_USE_REGION_SIGNATURE_TEST false [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] G_PREVIEW_TO_BUILD_BLOCK true [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] S_EXIT_ON_ESC false [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] G_USE_HIGH_QUALITY_ACKGROUND true [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] G_DRAW_POPUPS true [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] G_USE_VBO_MAP true [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] G_DRAW_JUMP_OVERLAY true [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] G_MAG_FILTER_LINEAR_BLOCKS false [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] G_MAG_FILTER_LINEAR_GUI false [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] G_MAX_BEAMS 8192 [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] SEGMENT_REQUEST_BATCH 64 [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] CLIENT_BUFFER_SIZE 65536 [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] ICON_BAKERY_SINGLE_RESOLUTION 150 [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] G_RAYTRACE_COUNT 256 [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] ICON_BAKERY_SINGLE_ICONS false [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] G_MUST_CONFIRM_DETACHEMENT_AT_SPEED 50.0 [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] G_USE_SHADER4 true [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] O_OCULUS_RENDERING false [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] G_USE_VERTEX_LIGHTING_ONLY false [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] CLIENT_TRAFFIC_CLASS true [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] G_DRAW_SELECTED_BLOCK_WOBBLE true [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] G_USE_TWO_COMPENENT_SHADER false [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] A_FORCE_AUTHENTICATION_METHOD -1 [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] MIN_FFA 2 [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] B_UNDO_REDO_MAX 30 [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] N_ARTIFICIAL_DELAY 0 [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] SEGMENT_PIECE_QUEUE_SINGLEPLAYER 32767 [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] G_MAX_MISSILE_TRAILS 2048 [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] G_USE_OCCLUSION_CULLING false [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] C_AUTOASSIGN_WEAPON_SLOTS true [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] G_DRAW_NT_STATS_OVERLAY false [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] CLIENT_CUSTOM_TEXTURE_PATH ./customBlockTextures [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] SECRET none [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] USE_OPEN_AL_SOUND true [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] LIMIT_FPS_UNFOCUS true [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] GUI_USE_DISPLAY_LISTS false [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] USE_GL_MULTI_DRAWARRAYS true [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] USE_GL_MULTI_DRAWARRAYS_INITIAL_SET true [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] CHAT_CLOSE_ON_ENTER true [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] A_FORCE_LOCAL_SAVE_ENABLED_IN_SINGLE_PLAYER false [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] G_SHIP_INFO_ZOOM 0 [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] G_SINGLEPLAYER_CREATIVE_MODE false [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] G_DRAW_LAG_OBJECTS_IN_HUD false [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] G_SHOW_SYMMETRY_PLANES true [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] LANGUAGE_PACK english [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] DELETE_SEVER_DATABASE_ON_STARTUP false [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] G_BASIC_SELECTION_BOX false [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] OFFLINE_PLAYER_NAME Croquelune [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] ONLINE_PLAYER_NAME Croquelune [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] SERVERLIST_COMPATIBLE true [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] SERVERLIST_RESPONSIVE true [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] SERVERLIST_FAVORITES false [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] SERVERLIST_CUSTOMS false [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] G_CUBE_LIGHT_NORMALIZER_NEW false [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] SERVERLIST_LAST_SERVER_USED localhost:4242 [2016-05-24 21:36:24] ---------------------------------------------------------------- [2016-05-24 21:36:24] LAST_GAME MP;localhost;4242;Croquelune [2016-05-24 21:36:24] ################### /ENGINE SETTINGS ######################### [2016-05-24 21:36:24] [CLIENT] DISPOSING CONNECTION DIALOG [2016-05-24 21:36:24] [CLIENT] disposing connection dialog: null [2016-05-24 21:36:24] [PARSER] not parsed: idlingFloating [2016-05-24 21:36:24] [PARSER] not parsed: idlingGravity [2016-05-24 21:36:24] [PARSER] not parsed: dancingGravity [2016-05-24 21:36:24] [PARSER] not parsed: movingJumpingJumpUp [2016-05-24 21:36:24] [PARSER] not parsed: movingJumpingJumpDown [2016-05-24 21:36:24] [PARSER] not parsed: movingFallingStandard [2016-05-24 21:36:24] [PARSER] not parsed: movingFallingLedge [2016-05-24 21:36:24] [PARSER] not parsed: movingLandingShortFall [2016-05-24 21:36:24] [PARSER] not parsed: movingLandingMiddleFall [2016-05-24 21:36:24] [PARSER] not parsed: movingLandingLongFall [2016-05-24 21:36:24] [PARSER] not parsed: movingNoGravityGravToNoGrav [2016-05-24 21:36:24] [PARSER] not parsed: movingNoGravityNoGravToGrav [2016-05-24 21:36:24] [PARSER] not parsed: movingNoGravityFloatMoveN [2016-05-24 21:36:24] [PARSER] not parsed: movingNoGravityFloatMoveS [2016-05-24 21:36:24] [PARSER] not parsed: movingNoGravityFloatMoveUp [2016-05-24 21:36:24] [PARSER] not parsed: movingNoGravityFloatMoveDown [2016-05-24 21:36:24] [PARSER] not parsed: movingNoGravityFloatRot [2016-05-24 21:36:24] [PARSER] not parsed: movingNoGravityFloatHit [2016-05-24 21:36:24] [PARSER] not parsed: movingNoGravityFloatDeath [2016-05-24 21:36:24] [PARSER] not parsed: movingByFootCrawling [2016-05-24 21:36:24] [PARSER] not parsed: movingByFootCrawlingNorth [2016-05-24 21:36:24] [PARSER] not parsed: movingByFootCrawlingSouth [2016-05-24 21:36:24] [PARSER] not parsed: movingByFootCrawlingWest [2016-05-24 21:36:24] [PARSER] not parsed: movingByFootCrawlingEast [2016-05-24 21:36:24] [PARSER] not parsed: movingByFootCrawlingNorthEast [2016-05-24 21:36:24] [PARSER] not parsed: movingByFootCrawlingNorthWest [2016-05-24 21:36:24] [PARSER] not parsed: movingByFootCrawlingSouthWest [2016-05-24 21:36:24] [PARSER] not parsed: movingByFootCrawlingSouthEast [2016-05-24 21:36:24] [PARSER] not parsed: movingByFootSlowWalking [2016-05-24 21:36:24] [PARSER] not parsed: movingByFootSlowWalkingNorth [2016-05-24 21:36:24] [PARSER] not parsed: movingByFootSlowWalkingSouth [2016-05-24 21:36:24] [PARSER] not parsed: movingByFootSlowWalkingWest [2016-05-24 21:36:24] [PARSER] not parsed: movingByFootSlowWalkingEast [2016-05-24 21:36:24] [PARSER] not parsed: movingByFootSlowWalkingNorthEast [2016-05-24 21:36:24] [PARSER] not parsed: movingByFootSlowWalkingNorthWest [2016-05-24 21:36:24] [PARSER] not parsed: movingByFootSlowWalkingSouthWest [2016-05-24 21:36:24] [PARSER] not parsed: movingByFootSlowWalkingSouthEast [2016-05-24 21:36:24] [PARSER] not parsed: movingByFootWalking [2016-05-24 21:36:24] [PARSER] not parsed: movingByFootWalkingNorth [2016-05-24 21:36:24] [PARSER] not parsed: movingByFootWalkingSouth [2016-05-24 21:36:24] [PARSER] not parsed: movingByFootWalkingWest [2016-05-24 21:36:24] [PARSER] not parsed: movingByFootWalkingEast [2016-05-24 21:36:24] [PARSER] not parsed: movingByFootWalkingNorthEast [2016-05-24 21:36:24] [PARSER] not parsed: movingByFootWalkingNorthWest [2016-05-24 21:36:24] [PARSER] not parsed: movingByFootWalkingSouthWest [2016-05-24 21:36:24] [PARSER] not parsed: movingByFootWalkingSouthEast [2016-05-24 21:36:24] [PARSER] not parsed: movingByFootRunning [2016-05-24 21:36:24] [PARSER] not parsed: movingByFootRunningNorth [2016-05-24 21:36:24] [PARSER] not parsed: movingByFootRunningSouth [2016-05-24 21:36:24] [PARSER] not parsed: movingByFootRunningWest [2016-05-24 21:36:24] [PARSER] not parsed: movingByFootRunningEast [2016-05-24 21:36:24] [PARSER] not parsed: movingByFootRunningNorthEast [2016-05-24 21:36:24] [PARSER] not parsed: movingByFootRunningNorthWest [2016-05-24 21:36:24] [PARSER] not parsed: movingByFootRunningSouthWest [2016-05-24 21:36:24] [PARSER] not parsed: movingByFootRunningSouthEast [2016-05-24 21:36:24] [PARSER] not parsed: upperBodyGun [2016-05-24 21:36:24] [PARSER] not parsed: upperBodyGunIdle [2016-05-24 21:36:24] [PARSER] not parsed: upperBodyGunIdleIn [2016-05-24 21:36:24] [PARSER] not parsed: upperBodyGunDraw [2016-05-24 21:36:24] [PARSER] not parsed: upperBodyGunAway [2016-05-24 21:36:24] [PARSER] not parsed: upperBodyGunFire [2016-05-24 21:36:24] [PARSER] not parsed: upperBodyGunFireHeavy [2016-05-24 21:36:24] [PARSER] not parsed: upperBodyGunMeelee [2016-05-24 21:36:24] [PARSER] not parsed: upperBodyFabricator [2016-05-24 21:36:24] [PARSER] not parsed: upperBodyFabricatorIdle [2016-05-24 21:36:24] [PARSER] not parsed: upperBodyFabricatorDraw [2016-05-24 21:36:24] [PARSER] not parsed: upperBodyFabricatorAway [2016-05-24 21:36:24] [PARSER] not parsed: upperBodyFabricatorFire [2016-05-24 21:36:24] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-05-24 21:36:24] [PARSER] not parsed: attacking [2016-05-24 21:36:24] [PARSER] not parsed: attackingMeelee [2016-05-24 21:36:24] [PARSER] not parsed: attackingMeeleeFloating [2016-05-24 21:36:24] [PARSER] not parsed: attackingMeeleeGravity [2016-05-24 21:36:24] [PARSER] not parsed: death [2016-05-24 21:36:24] [PARSER] not parsed: deathFloating [2016-05-24 21:36:24] [PARSER] not parsed: deathGravity [2016-05-24 21:36:24] [PARSER] not parsed: sitting [2016-05-24 21:36:24] [PARSER] not parsed: sittingBlock [2016-05-24 21:36:24] [PARSER] not parsed: sittingBlockNoFloor [2016-05-24 21:36:24] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-05-24 21:36:24] [PARSER] not parsed: sittingBlockFloor [2016-05-24 21:36:24] [PARSER] not parsed: sittingBlockFloorIdle [2016-05-24 21:36:24] [PARSER] not parsed: sittingWedge [2016-05-24 21:36:24] [PARSER] not parsed: sittingWedgeNoFloor [2016-05-24 21:36:24] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-05-24 21:36:24] [PARSER] not parsed: sittingWedgeFloor [2016-05-24 21:36:24] [PARSER] not parsed: sittingWedgeFloorIdle [2016-05-24 21:36:24] [PARSER] not parsed: hit [2016-05-24 21:36:24] [PARSER] not parsed: hitSmall [2016-05-24 21:36:24] [PARSER] not parsed: hitSmallFloating [2016-05-24 21:36:24] [PARSER] not parsed: hitSmallGravity [2016-05-24 21:36:24] [PARSER] not parsed: salutes [2016-05-24 21:36:24] [PARSER] not parsed: salutesSalute [2016-05-24 21:36:24] [PARSER] not parsed: talk [2016-05-24 21:36:24] [PARSER] not parsed: talkSalute [2016-05-24 21:36:24] [PARSER] not parsed: helmet [2016-05-24 21:36:24] [PARSER] not parsed: helmetOn [2016-05-24 21:36:24] [PARSER] not parsed: helmetOff [2016-05-24 21:36:24] [PARSER] not parsed: idlingFloating [2016-05-24 21:36:24] [PARSER] not parsed: idlingGravity [2016-05-24 21:36:24] [PARSER] not parsed: dancingGravity [2016-05-24 21:36:24] [PARSER] not parsed: movingJumpingJumpUp [2016-05-24 21:36:24] [PARSER] not parsed: movingJumpingJumpDown [2016-05-24 21:36:24] [PARSER] not parsed: movingFallingStandard [2016-05-24 21:36:24] [PARSER] not parsed: movingFallingLedge [2016-05-24 21:36:24] [PARSER] not parsed: movingLandingShortFall [2016-05-24 21:36:24] [PARSER] not parsed: movingLandingMiddleFall [2016-05-24 21:36:24] [PARSER] not parsed: movingLandingLongFall [2016-05-24 21:36:24] [PARSER] not parsed: movingNoGravityGravToNoGrav [2016-05-24 21:36:24] [PARSER] not parsed: movingNoGravityNoGravToGrav [2016-05-24 21:36:24] [PARSER] not parsed: movingNoGravityFloatMoveN [2016-05-24 21:36:24] [PARSER] not parsed: movingNoGravityFloatMoveS [2016-05-24 21:36:24] [PARSER] not parsed: movingNoGravityFloatMoveUp [2016-05-24 21:36:24] [PARSER] not parsed: movingNoGravityFloatMoveDown [2016-05-24 21:36:24] [PARSER] not parsed: movingNoGravityFloatRot [2016-05-24 21:36:24] [PARSER] not parsed: movingNoGravityFloatHit [2016-05-24 21:36:24] [PARSER] not parsed: movingNoGravityFloatDeath [2016-05-24 21:36:24] [PARSER] not parsed: movingByFootCrawling [2016-05-24 21:36:24] [PARSER] not parsed: movingByFootCrawlingNorth [2016-05-24 21:36:24] [PARSER] not parsed: movingByFootCrawlingSouth [2016-05-24 21:36:24] [PARSER] not parsed: movingByFootCrawlingWest [2016-05-24 21:36:24] [PARSER] not parsed: movingByFootCrawlingEast [2016-05-24 21:36:24] [PARSER] not parsed: movingByFootCrawlingNorthEast [2016-05-24 21:36:24] [PARSER] not parsed: movingByFootCrawlingNorthWest [2016-05-24 21:36:24] [PARSER] not parsed: movingByFootCrawlingSouthWest [2016-05-24 21:36:24] [PARSER] not parsed: movingByFootCrawlingSouthEast [2016-05-24 21:36:24] [PARSER] not parsed: movingByFootSlowWalking [2016-05-24 21:36:24] [PARSER] not parsed: movingByFootSlowWalkingNorth [2016-05-24 21:36:24] [PARSER] not parsed: movingByFootSlowWalkingSouth [2016-05-24 21:36:24] [PARSER] not parsed: movingByFootSlowWalkingWest [2016-05-24 21:36:24] [PARSER] not parsed: movingByFootSlowWalkingEast [2016-05-24 21:36:24] [PARSER] not parsed: movingByFootSlowWalkingNorthEast [2016-05-24 21:36:24] [PARSER] not parsed: movingByFootSlowWalkingNorthWest [2016-05-24 21:36:24] [PARSER] not parsed: movingByFootSlowWalkingSouthWest [2016-05-24 21:36:24] [PARSER] not parsed: movingByFootSlowWalkingSouthEast [2016-05-24 21:36:24] [PARSER] not parsed: movingByFootWalking [2016-05-24 21:36:24] [PARSER] not parsed: movingByFootWalkingNorth [2016-05-24 21:36:24] [PARSER] not parsed: movingByFootWalkingSouth [2016-05-24 21:36:24] [PARSER] not parsed: movingByFootWalkingWest [2016-05-24 21:36:24] [PARSER] not parsed: movingByFootWalkingEast [2016-05-24 21:36:24] [PARSER] not parsed: movingByFootWalkingNorthEast [2016-05-24 21:36:24] [PARSER] not parsed: movingByFootWalkingNorthWest [2016-05-24 21:36:24] [PARSER] not parsed: movingByFootWalkingSouthWest [2016-05-24 21:36:24] [PARSER] not parsed: movingByFootWalkingSouthEast [2016-05-24 21:36:24] [PARSER] not parsed: movingByFootRunning [2016-05-24 21:36:24] [PARSER] not parsed: movingByFootRunningNorth [2016-05-24 21:36:24] [PARSER] not parsed: movingByFootRunningSouth [2016-05-24 21:36:24] [PARSER] not parsed: movingByFootRunningWest [2016-05-24 21:36:24] [PARSER] not parsed: movingByFootRunningEast [2016-05-24 21:36:24] [PARSER] not parsed: movingByFootRunningNorthEast [2016-05-24 21:36:24] [PARSER] not parsed: movingByFootRunningNorthWest [2016-05-24 21:36:24] [PARSER] not parsed: movingByFootRunningSouthWest [2016-05-24 21:36:24] [PARSER] not parsed: movingByFootRunningSouthEast [2016-05-24 21:36:24] [PARSER] not parsed: upperBodyGun [2016-05-24 21:36:24] [PARSER] not parsed: upperBodyGunIdle [2016-05-24 21:36:24] [PARSER] not parsed: upperBodyGunIdleIn [2016-05-24 21:36:24] [PARSER] not parsed: upperBodyGunDraw [2016-05-24 21:36:24] [PARSER] not parsed: upperBodyGunAway [2016-05-24 21:36:24] [PARSER] not parsed: upperBodyGunFire [2016-05-24 21:36:24] [PARSER] not parsed: upperBodyGunFireHeavy [2016-05-24 21:36:24] [PARSER] not parsed: upperBodyGunMeelee [2016-05-24 21:36:24] [PARSER] not parsed: upperBodyFabricator [2016-05-24 21:36:24] [PARSER] not parsed: upperBodyFabricatorIdle [2016-05-24 21:36:24] [PARSER] not parsed: upperBodyFabricatorDraw [2016-05-24 21:36:24] [PARSER] not parsed: upperBodyFabricatorAway [2016-05-24 21:36:24] [PARSER] not parsed: upperBodyFabricatorFire [2016-05-24 21:36:24] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-05-24 21:36:24] [PARSER] not parsed: attacking [2016-05-24 21:36:24] [PARSER] not parsed: attackingMeelee [2016-05-24 21:36:24] [PARSER] not parsed: attackingMeeleeFloating [2016-05-24 21:36:24] [PARSER] not parsed: attackingMeeleeGravity [2016-05-24 21:36:24] [PARSER] not parsed: death [2016-05-24 21:36:24] [PARSER] not parsed: deathFloating [2016-05-24 21:36:24] [PARSER] not parsed: deathGravity [2016-05-24 21:36:24] [PARSER] not parsed: sitting [2016-05-24 21:36:24] [PARSER] not parsed: sittingBlock [2016-05-24 21:36:24] [PARSER] not parsed: sittingBlockNoFloor [2016-05-24 21:36:24] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-05-24 21:36:24] [PARSER] not parsed: sittingBlockFloor [2016-05-24 21:36:24] [PARSER] not parsed: sittingBlockFloorIdle [2016-05-24 21:36:24] [PARSER] not parsed: sittingWedge [2016-05-24 21:36:24] [PARSER] not parsed: sittingWedgeNoFloor [2016-05-24 21:36:24] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-05-24 21:36:24] [PARSER] not parsed: sittingWedgeFloor [2016-05-24 21:36:24] [PARSER] not parsed: sittingWedgeFloorIdle [2016-05-24 21:36:24] [PARSER] not parsed: hit [2016-05-24 21:36:24] [PARSER] not parsed: hitSmall [2016-05-24 21:36:24] [PARSER] not parsed: hitSmallFloating [2016-05-24 21:36:24] [PARSER] not parsed: hitSmallGravity [2016-05-24 21:36:24] [PARSER] not parsed: salutes [2016-05-24 21:36:24] [PARSER] not parsed: salutesSalute [2016-05-24 21:36:24] [PARSER] not parsed: talk [2016-05-24 21:36:24] [PARSER] not parsed: talkSalute [2016-05-24 21:36:24] [PARSER] not parsed: helmet [2016-05-24 21:36:24] [PARSER] not parsed: helmetOn [2016-05-24 21:36:24] [PARSER] not parsed: helmetOff [2016-05-24 21:36:24] [PARSER] not parsed: movingFallingStandard [2016-05-24 21:36:24] [PARSER] not parsed: movingFallingLedge [2016-05-24 21:36:24] [PARSER] not parsed: movingLandingShortFall [2016-05-24 21:36:24] [PARSER] not parsed: movingLandingMiddleFall [2016-05-24 21:36:24] [PARSER] not parsed: movingLandingLongFall [2016-05-24 21:36:24] [PARSER] not parsed: upperBodyGun [2016-05-24 21:36:24] [PARSER] not parsed: upperBodyGunIdle [2016-05-24 21:36:24] [PARSER] not parsed: upperBodyGunIdleIn [2016-05-24 21:36:24] [PARSER] not parsed: upperBodyGunDraw [2016-05-24 21:36:24] [PARSER] not parsed: upperBodyGunAway [2016-05-24 21:36:24] [PARSER] not parsed: upperBodyGunFire [2016-05-24 21:36:24] [PARSER] not parsed: upperBodyGunFireHeavy [2016-05-24 21:36:24] [PARSER] not parsed: upperBodyGunMeelee [2016-05-24 21:36:24] [PARSER] not parsed: upperBodyFabricator [2016-05-24 21:36:24] [PARSER] not parsed: upperBodyFabricatorIdle [2016-05-24 21:36:24] [PARSER] not parsed: upperBodyFabricatorDraw [2016-05-24 21:36:24] [PARSER] not parsed: upperBodyFabricatorAway [2016-05-24 21:36:24] [PARSER] not parsed: upperBodyFabricatorFire [2016-05-24 21:36:24] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-05-24 21:36:24] [PARSER] not parsed: attacking [2016-05-24 21:36:24] [PARSER] not parsed: attackingMeelee [2016-05-24 21:36:24] [PARSER] not parsed: attackingMeeleeFloating [2016-05-24 21:36:24] [PARSER] not parsed: attackingMeeleeGravity [2016-05-24 21:36:24] [PARSER] not parsed: death [2016-05-24 21:36:24] [PARSER] not parsed: deathFloating [2016-05-24 21:36:24] [PARSER] not parsed: deathGravity [2016-05-24 21:36:24] [PARSER] not parsed: sitting [2016-05-24 21:36:24] [PARSER] not parsed: sittingBlock [2016-05-24 21:36:24] [PARSER] not parsed: sittingBlockNoFloor [2016-05-24 21:36:24] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-05-24 21:36:24] [PARSER] not parsed: sittingBlockFloor [2016-05-24 21:36:24] [PARSER] not parsed: sittingBlockFloorIdle [2016-05-24 21:36:24] [PARSER] not parsed: sittingWedge [2016-05-24 21:36:24] [PARSER] not parsed: sittingWedgeNoFloor [2016-05-24 21:36:24] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-05-24 21:36:24] [PARSER] not parsed: sittingWedgeFloor [2016-05-24 21:36:24] [PARSER] not parsed: sittingWedgeFloorIdle [2016-05-24 21:36:24] [PARSER] not parsed: hit [2016-05-24 21:36:24] [PARSER] not parsed: hitSmall [2016-05-24 21:36:24] [PARSER] not parsed: hitSmallFloating [2016-05-24 21:36:24] [PARSER] not parsed: hitSmallGravity [2016-05-24 21:36:24] [PARSER] not parsed: salutes [2016-05-24 21:36:24] [PARSER] not parsed: salutesSalute [2016-05-24 21:36:24] [PARSER] not parsed: talk [2016-05-24 21:36:24] [PARSER] not parsed: talkSalute [2016-05-24 21:36:24] [PARSER] not parsed: helmet [2016-05-24 21:36:24] [PARSER] not parsed: helmetOn [2016-05-24 21:36:24] [PARSER] not parsed: helmetOff [2016-05-24 21:36:24] [CLIENT] AFTER GRAPHICS RUN! [2016-05-24 21:36:24] [CLIENT] REMOVING CONNECTION DIALOG [2016-05-24 21:36:24] ############## LOADING RESOURCE FONT [2016-05-24 21:36:24] VIDEO MEMORY BEFORE LOADING FONTS [2016-05-24 21:36:24] CURRENT_AVAILABLE: 1511MB [2016-05-24 21:36:24] TOTAL_AVAILABLE: 2048MB [2016-05-24 21:36:24] INFO_DEDICATED: 2048MB [2016-05-24 21:36:24] INFO_EVICTED: 2143MB [2016-05-24 21:36:26] VIDEO MEMORY AFTER LOADING FONTS [2016-05-24 21:36:26] CURRENT_AVAILABLE: 1491MB [2016-05-24 21:36:26] TOTAL_AVAILABLE: 2048MB [2016-05-24 21:36:26] INFO_DEDICATED: 2048MB [2016-05-24 21:36:26] INFO_EVICTED: 2143MB [2016-05-24 21:36:26] ############## LOADING RESOURCE CONFIG_GUI [2016-05-24 21:36:26] ############## LOADING RESOURCE 0022_action - buttons push big [2016-05-24 21:36:26] LOADING SOUND: data\audio-resource\Actions\0022_action - buttons push big.ogg [2016-05-24 21:36:26] ############## LOADING RESOURCE 0022_action - buttons push medium [2016-05-24 21:36:26] LOADING SOUND: data\audio-resource\Actions\0022_action - buttons push medium.wav [2016-05-24 21:36:26] ############## LOADING RESOURCE 0022_action - buttons push small [2016-05-24 21:36:26] LOADING SOUND: data\audio-resource\Actions\0022_action - buttons push small.wav [2016-05-24 21:36:26] ############## LOADING RESOURCE 0022_action - enter digits in digital keypad [2016-05-24 21:36:26] LOADING SOUND: data\audio-resource\Actions\0022_action - enter digits in digital keypad.ogg [2016-05-24 21:36:26] ############## LOADING RESOURCE 0022_action - error invalid [2016-05-24 21:36:26] LOADING SOUND: data\audio-resource\Actions\0022_action - error invalid.ogg [2016-05-24 21:36:26] ############## LOADING RESOURCE 0022_action - fuel fill up (loop) [2016-05-24 21:36:26] LOADING SOUND: data\audio-resource\Actions\0022_action - fuel fill up (loop).ogg [2016-05-24 21:36:26] ############## LOADING RESOURCE 0022_action - fuel fill up quick [2016-05-24 21:36:26] LOADING SOUND: data\audio-resource\Actions\0022_action - fuel fill up quick.ogg [2016-05-24 21:36:26] ############## LOADING RESOURCE 0022_action - keyboard typing [2016-05-24 21:36:26] LOADING SOUND: data\audio-resource\Actions\0022_action - keyboard typing.ogg [2016-05-24 21:36:26] ############## LOADING RESOURCE 0022_action - purchase register _chick-ching_ [2016-05-24 21:36:26] LOADING SOUND: data\audio-resource\Actions\0022_action - purchase register _chick-ching_.ogg [2016-05-24 21:36:26] ############## LOADING RESOURCE 0022_action - purchase with coins [2016-05-24 21:36:26] LOADING SOUND: data\audio-resource\Actions\0022_action - purchase with coins.ogg [2016-05-24 21:36:26] ############## LOADING RESOURCE 0022_action - purchase with credits [2016-05-24 21:36:26] LOADING SOUND: data\audio-resource\Actions\0022_action - purchase with credits.ogg [2016-05-24 21:36:26] ############## LOADING RESOURCE 0022_action - receive coins [2016-05-24 21:36:26] LOADING SOUND: data\audio-resource\Actions\0022_action - receive coins.ogg [2016-05-24 21:36:26] ############## LOADING RESOURCE 0022_action - receive credits [2016-05-24 21:36:26] LOADING SOUND: data\audio-resource\Actions\0022_action - receive credits.ogg [2016-05-24 21:36:26] ############## LOADING RESOURCE 0022_action - repair ship power drill & ratchet [2016-05-24 21:36:26] LOADING SOUND: data\audio-resource\Actions\0022_action - repair ship power drill & ratchet.ogg [2016-05-24 21:36:26] ############## LOADING RESOURCE 0022_action - switches flip big [2016-05-24 21:36:26] LOADING SOUND: data\audio-resource\Actions\0022_action - switches flip big.ogg [2016-05-24 21:36:26] ############## LOADING RESOURCE 0022_action - switches flip small [2016-05-24 21:36:26] LOADING SOUND: data\audio-resource\Actions\0022_action - switches flip small.ogg [2016-05-24 21:36:26] ############## LOADING RESOURCE 0022_action - upgrade ship power tools [2016-05-24 21:36:26] LOADING SOUND: data\audio-resource\Actions\0022_action - upgrade ship power tools.ogg [2016-05-24 21:36:26] ############## LOADING RESOURCE 0022_ambience loop - computer lab tech (loop) [2016-05-24 21:36:26] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - computer lab tech (loop).ogg [2016-05-24 21:36:26] ############## LOADING RESOURCE 0022_ambience loop - interior cockpit (loop) [2016-05-24 21:36:26] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - interior cockpit (loop).ogg [2016-05-24 21:36:26] ############## LOADING RESOURCE 0022_ambience loop - shop machinery (loop) [2016-05-24 21:36:26] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - shop machinery (loop).ogg [2016-05-24 21:36:26] ############## LOADING RESOURCE 0022_ambience loop - space wind omnious light warbling tones (loop) [2016-05-24 21:36:26] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - space wind omnious light warbling tones (loop).ogg [2016-05-24 21:36:26] ############## LOADING RESOURCE 0022_ambience loop - spaceship hangar busy engines machinery and rumbles (loop) [2016-05-24 21:36:26] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - spaceship hangar busy engines machinery and rumbles (loop).ogg [2016-05-24 21:36:26] ############## LOADING RESOURCE 0022_ambience loop - spaceship hangar light (loop) [2016-05-24 21:36:26] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - spaceship hangar light (loop).ogg [2016-05-24 21:36:26] ############## LOADING RESOURCE 0022_ambience sfx - air release steam valve [2016-05-24 21:36:26] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - air release steam valve.ogg [2016-05-24 21:36:26] ############## LOADING RESOURCE 0022_ambience sfx - ambient hangar sounds drill [2016-05-24 21:36:26] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - ambient hangar sounds drill.ogg [2016-05-24 21:36:26] ############## LOADING RESOURCE 0022_ambience sfx - ambient hangar sounds hydraulics [2016-05-24 21:36:26] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - ambient hangar sounds hydraulics.ogg [2016-05-24 21:36:26] ############## LOADING RESOURCE 0022_ambience sfx - ambient hangar sounds working with ratchet [2016-05-24 21:36:26] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - ambient hangar sounds working with ratchet.ogg [2016-05-24 21:36:26] ############## LOADING RESOURCE 0022_ambience sfx - digital readout busy [2016-05-24 21:36:26] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - digital readout busy.ogg [2016-05-24 21:36:26] ############## LOADING RESOURCE 0022_ambience sfx - digital readout light [2016-05-24 21:36:26] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - digital readout light.ogg [2016-05-24 21:36:26] ############## LOADING RESOURCE 0022_ambience sfx - light flicker [2016-05-24 21:36:26] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - light flicker.ogg [2016-05-24 21:36:26] ############## LOADING RESOURCE 0022_ambience sfx - radar pulse [2016-05-24 21:36:26] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - radar pulse.ogg [2016-05-24 21:36:26] ############## LOADING RESOURCE 0022_ambience sfx - radio static interference with glitchy voices [2016-05-24 21:36:26] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - radio static interference with glitchy voices.ogg [2016-05-24 21:36:26] ############## LOADING RESOURCE 0022_ambience sfx - servo movement [2016-05-24 21:36:26] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - servo movement.ogg [2016-05-24 21:36:26] ############## LOADING RESOURCE 0022_explosion [2016-05-24 21:36:26] LOADING SOUND: data\audio-resource\Explosions\0022_explosion.ogg [2016-05-24 21:36:26] ############## LOADING RESOURCE 0022_explosion_2 [2016-05-24 21:36:26] LOADING SOUND: data\audio-resource\Explosions\0022_explosion_2.ogg [2016-05-24 21:36:26] ############## LOADING RESOURCE 0022_explosion_3 [2016-05-24 21:36:26] LOADING SOUND: data\audio-resource\Explosions\0022_explosion_3.ogg [2016-05-24 21:36:26] ############## LOADING RESOURCE 0022_explosion_4 [2016-05-24 21:36:26] LOADING SOUND: data\audio-resource\Explosions\0022_explosion_4.ogg [2016-05-24 21:36:26] ############## LOADING RESOURCE 0022_gameplay - achievement reached 1 [2016-05-24 21:36:26] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - achievement reached 1.ogg [2016-05-24 21:36:26] ############## LOADING RESOURCE 0022_gameplay - achievement reached 2 [2016-05-24 21:36:26] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - achievement reached 2.ogg [2016-05-24 21:36:26] ############## LOADING RESOURCE 0022_gameplay - achievement reached 3 [2016-05-24 21:36:26] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - achievement reached 3.ogg [2016-05-24 21:36:26] ############## LOADING RESOURCE 0022_gameplay - achievement reached 4 [2016-05-24 21:36:26] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - achievement reached 4.ogg [2016-05-24 21:36:27] ############## LOADING RESOURCE 0022_gameplay - cockpit warning beep [2016-05-24 21:36:27] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - cockpit warning beep.ogg [2016-05-24 21:36:27] ############## LOADING RESOURCE 0022_gameplay - level completed [2016-05-24 21:36:27] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - level completed.ogg [2016-05-24 21:36:27] ############## LOADING RESOURCE 0022_gameplay - level up 1 [2016-05-24 21:36:27] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - level up 1.ogg [2016-05-24 21:36:27] ############## LOADING RESOURCE 0022_gameplay - level up 2 [2016-05-24 21:36:27] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - level up 2.ogg [2016-05-24 21:36:27] ############## LOADING RESOURCE 0022_gameplay - low armor _electric_ warning chime [2016-05-24 21:36:27] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - low armor _electric_ warning chime.ogg [2016-05-24 21:36:27] ############## LOADING RESOURCE 0022_gameplay - low fuel warning constant beeps (loop) [2016-05-24 21:36:27] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - low fuel warning constant beeps (loop).ogg [2016-05-24 21:36:27] ############## LOADING RESOURCE 0022_gameplay - notification chime 1 [2016-05-24 21:36:27] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - notification chime 1.ogg [2016-05-24 21:36:27] ############## LOADING RESOURCE 0022_gameplay - notification chime 2 [2016-05-24 21:36:27] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - notification chime 2.ogg [2016-05-24 21:36:27] ############## LOADING RESOURCE 0022_gameplay - power down big [2016-05-24 21:36:27] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - power down big.ogg [2016-05-24 21:36:27] ############## LOADING RESOURCE 0022_gameplay - power down small [2016-05-24 21:36:27] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - power down small.ogg [2016-05-24 21:36:27] ############## LOADING RESOURCE 0022_gameplay - power up big [2016-05-24 21:36:27] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - power up big.ogg [2016-05-24 21:36:27] ############## LOADING RESOURCE 0022_gameplay - power up small [2016-05-24 21:36:27] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - power up small.ogg [2016-05-24 21:36:27] ############## LOADING RESOURCE 0022_gameplay - prompt 1 [2016-05-24 21:36:27] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - prompt 1.ogg [2016-05-24 21:36:27] ############## LOADING RESOURCE 0022_gameplay - prompt 2 [2016-05-24 21:36:27] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - prompt 2.ogg [2016-05-24 21:36:27] ############## LOADING RESOURCE 0022_gameplay - prompt 3 [2016-05-24 21:36:27] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - prompt 3.ogg [2016-05-24 21:36:27] ############## LOADING RESOURCE 0022_gameplay - prompt 4 [2016-05-24 21:36:27] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - prompt 4.ogg [2016-05-24 21:36:27] ############## LOADING RESOURCE 0022_gameplay - save game chime [2016-05-24 21:36:27] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - save game chime.ogg [2016-05-24 21:36:27] ############## LOADING RESOURCE 0022_item - forcefield activate [2016-05-24 21:36:27] LOADING SOUND: data\audio-resource\Items\0022_item - forcefield activate.ogg [2016-05-24 21:36:27] ############## LOADING RESOURCE 0022_item - forcefield loop [2016-05-24 21:36:27] LOADING SOUND: data\audio-resource\Items\0022_item - forcefield loop.ogg [2016-05-24 21:36:27] ############## LOADING RESOURCE 0022_item - forcefield powerdown [2016-05-24 21:36:27] LOADING SOUND: data\audio-resource\Items\0022_item - forcefield powerdown.ogg [2016-05-24 21:36:27] ############## LOADING RESOURCE 0022_item - pick up coin ding [2016-05-24 21:36:27] LOADING SOUND: data\audio-resource\Items\0022_item - pick up coin ding.ogg [2016-05-24 21:36:27] ############## LOADING RESOURCE 0022_item - pick up health [2016-05-24 21:36:27] LOADING SOUND: data\audio-resource\Items\0022_item - pick up health.ogg [2016-05-24 21:36:27] ############## LOADING RESOURCE 0022_item - pick up weapon [2016-05-24 21:36:27] LOADING SOUND: data\audio-resource\Items\0022_item - pick up weapon.ogg [2016-05-24 21:36:27] ############## LOADING RESOURCE 0022_item - shield activate [2016-05-24 21:36:27] LOADING SOUND: data\audio-resource\Items\0022_item - shield activate.ogg [2016-05-24 21:36:27] ############## LOADING RESOURCE 0022_item - shield loop [2016-05-24 21:36:27] LOADING SOUND: data\audio-resource\Items\0022_item - shield loop.ogg [2016-05-24 21:36:27] ############## LOADING RESOURCE 0022_item - shield powerdown [2016-05-24 21:36:27] LOADING SOUND: data\audio-resource\Items\0022_item - shield powerdown.ogg [2016-05-24 21:36:27] ############## LOADING RESOURCE 0022_item - special item pickup 1 [2016-05-24 21:36:27] LOADING SOUND: data\audio-resource\Items\0022_item - special item pickup 1.ogg [2016-05-24 21:36:27] ############## LOADING RESOURCE 0022_item - special item pickup 2 [2016-05-24 21:36:27] LOADING SOUND: data\audio-resource\Items\0022_item - special item pickup 2.ogg [2016-05-24 21:36:27] ############## LOADING RESOURCE 0022_item - special item pickup 3 [2016-05-24 21:36:27] LOADING SOUND: data\audio-resource\Items\0022_item - special item pickup 3.ogg [2016-05-24 21:36:27] ############## LOADING RESOURCE 0022_item - use special blastwave [2016-05-24 21:36:27] LOADING SOUND: data\audio-resource\Items\0022_item - use special blastwave.ogg [2016-05-24 21:36:27] ############## LOADING RESOURCE 0022_item - use special dissapear energetic hum (loop) [2016-05-24 21:36:27] LOADING SOUND: data\audio-resource\Items\0022_item - use special dissapear energetic hum (loop).ogg [2016-05-24 21:36:27] ############## LOADING RESOURCE 0022_item - use special energy zap [2016-05-24 21:36:27] LOADING SOUND: data\audio-resource\Items\0022_item - use special energy zap.ogg [2016-05-24 21:36:27] ############## LOADING RESOURCE 0022_item - use special light beam [2016-05-24 21:36:27] LOADING SOUND: data\audio-resource\Items\0022_item - use special light beam.ogg [2016-05-24 21:36:27] ############## LOADING RESOURCE 0022_menu_ui - back [2016-05-24 21:36:27] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - back.ogg [2016-05-24 21:36:27] ############## LOADING RESOURCE 0022_menu_ui - cancel [2016-05-24 21:36:27] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - cancel.wav [2016-05-24 21:36:27] ############## LOADING RESOURCE 0022_menu_ui - enter [2016-05-24 21:36:27] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - enter.wav [2016-05-24 21:36:27] ############## LOADING RESOURCE 0022_menu_ui - error 1 [2016-05-24 21:36:27] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - error 1.wav [2016-05-24 21:36:27] ############## LOADING RESOURCE 0022_menu_ui - error 2 [2016-05-24 21:36:27] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - error 2.wav [2016-05-24 21:36:27] ############## LOADING RESOURCE 0022_menu_ui - highlight 1 [2016-05-24 21:36:27] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - highlight 1.ogg [2016-05-24 21:36:27] ############## LOADING RESOURCE 0022_menu_ui - highlight 2 [2016-05-24 21:36:27] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - highlight 2.ogg [2016-05-24 21:36:27] ############## LOADING RESOURCE 0022_menu_ui - highlight 3 [2016-05-24 21:36:27] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - highlight 3.wav [2016-05-24 21:36:27] ############## LOADING RESOURCE 0022_menu_ui - pause [2016-05-24 21:36:27] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - pause.ogg [2016-05-24 21:36:27] ############## LOADING RESOURCE 0022_menu_ui - select 1 [2016-05-24 21:36:27] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - select 1.ogg [2016-05-24 21:36:27] ############## LOADING RESOURCE 0022_menu_ui - select 2 [2016-05-24 21:36:27] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - select 2.ogg [2016-05-24 21:36:27] ############## LOADING RESOURCE 0022_menu_ui - select 3 [2016-05-24 21:36:27] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - select 3.ogg [2016-05-24 21:36:27] ############## LOADING RESOURCE 0022_menu_ui - select 4 [2016-05-24 21:36:27] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - select 4.ogg [2016-05-24 21:36:27] ############## LOADING RESOURCE 0022_menu_ui - swoosh scroll large [2016-05-24 21:36:27] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - swoosh scroll large.ogg [2016-05-24 21:36:27] ############## LOADING RESOURCE 0022_menu_ui - swoosh scroll small [2016-05-24 21:36:27] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - swoosh scroll small.ogg [2016-05-24 21:36:27] ############## LOADING RESOURCE 0022_misc - blast synthetic explosion big [2016-05-24 21:36:27] LOADING SOUND: data\audio-resource\Menu UI\0022_misc - blast synthetic explosion big.ogg [2016-05-24 21:36:27] ############## LOADING RESOURCE 0022_misc - blast synthetic explosion small [2016-05-24 21:36:27] LOADING SOUND: data\audio-resource\Menu UI\0022_misc - blast synthetic explosion small.ogg [2016-05-24 21:36:27] ############## LOADING RESOURCE 0022_misc - engine start up [2016-05-24 21:36:27] LOADING SOUND: data\audio-resource\Menu UI\0022_misc - engine start up.ogg [2016-05-24 21:36:27] ############## LOADING RESOURCE 0022_misc - ship pass by quick [2016-05-24 21:36:27] LOADING SOUND: data\audio-resource\Menu UI\0022_misc - ship pass by quick.ogg [2016-05-24 21:36:27] ############## LOADING RESOURCE 0022_misc - ship pass by slow [2016-05-24 21:36:27] LOADING SOUND: data\audio-resource\Menu UI\0022_misc - ship pass by slow.ogg [2016-05-24 21:36:27] ############## LOADING RESOURCE 0022_spaceship enemy - engine thrusters big ship low pitched (loop) [2016-05-24 21:36:27] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - engine thrusters big ship low pitched (loop).ogg [2016-05-24 21:36:27] ############## LOADING RESOURCE 0022_spaceship enemy - engine thrusters medium ship medium pitched (loop) [2016-05-24 21:36:27] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - engine thrusters medium ship medium pitched (loop).ogg [2016-05-24 21:36:27] ############## LOADING RESOURCE 0022_spaceship enemy - engine thrusters small ship high pitched (loop) [2016-05-24 21:36:27] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - engine thrusters small ship high pitched (loop).ogg [2016-05-24 21:36:27] ############## LOADING RESOURCE 0022_spaceship enemy - hit large explosion big enemy ship blow up [2016-05-24 21:36:27] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - hit large explosion big enemy ship blow up.ogg [2016-05-24 21:36:27] ############## LOADING RESOURCE 0022_spaceship enemy - hit medium explosion medium enemy ship blow up [2016-05-24 21:36:27] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - hit medium explosion medium enemy ship blow up.ogg [2016-05-24 21:36:27] ############## LOADING RESOURCE 0022_spaceship enemy - hit no explosion metallic impact on enemy ship [2016-05-24 21:36:27] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - hit no explosion metallic impact on enemy ship.ogg [2016-05-24 21:36:27] ############## LOADING RESOURCE 0022_spaceship enemy - hit no explosion synthetic impact on enemy ship [2016-05-24 21:36:27] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - hit no explosion synthetic impact on enemy ship.ogg [2016-05-24 21:36:28] ############## LOADING RESOURCE 0022_spaceship enemy - hit small explosion small enemy ship blow up [2016-05-24 21:36:28] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - hit small explosion small enemy ship blow up.ogg [2016-05-24 21:36:28] ############## LOADING RESOURCE 0022_spaceship user - collision with asteroid large [2016-05-24 21:36:28] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - collision with asteroid large.ogg [2016-05-24 21:36:28] ############## LOADING RESOURCE 0022_spaceship user - collision with asteroid small [2016-05-24 21:36:28] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - collision with asteroid small.wav [2016-05-24 21:36:28] ############## LOADING RESOURCE 0022_spaceship user - collision with metal large [2016-05-24 21:36:28] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - collision with metal large.ogg [2016-05-24 21:36:28] ############## LOADING RESOURCE 0022_spaceship user - collision with metal small [2016-05-24 21:36:28] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - collision with metal small.ogg [2016-05-24 21:36:28] ############## LOADING RESOURCE 0022_spaceship user - int. cockpit alarm 1 (loop) [2016-05-24 21:36:28] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - int. cockpit alarm 1 (loop).ogg [2016-05-24 21:36:28] ############## LOADING RESOURCE 0022_spaceship user - int. cockpit alarm 2 (loop) [2016-05-24 21:36:28] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - int. cockpit alarm 2 (loop).ogg [2016-05-24 21:36:28] ############## LOADING RESOURCE 0022_spaceship user - int. cockpit alarm medium pitched (loop) [2016-05-24 21:36:28] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - int. cockpit alarm medium pitched (loop).ogg [2016-05-24 21:36:28] ############## LOADING RESOURCE 0022_spaceship user - large engine thruster end release gas [2016-05-24 21:36:28] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large engine thruster end release gas.ogg [2016-05-24 21:36:28] ############## LOADING RESOURCE 0022_spaceship user - large engine thruster loop [2016-05-24 21:36:28] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large engine thruster loop.ogg [2016-05-24 21:36:28] ############## LOADING RESOURCE 0022_spaceship user - large engine thruster start push gas [2016-05-24 21:36:28] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large engine thruster start push gas.ogg [2016-05-24 21:36:28] ############## LOADING RESOURCE 0022_spaceship user - large impact with shields disabled metallic hit big [2016-05-24 21:36:28] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large impact with shields disabled metallic hit big.ogg [2016-05-24 21:36:28] ############## LOADING RESOURCE 0022_spaceship user - large impact with shields disabled metallic hit small [2016-05-24 21:36:28] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large impact with shields disabled metallic hit small.ogg [2016-05-24 21:36:28] ############## LOADING RESOURCE 0022_spaceship user - large impact with shields enabled synthetic hit big [2016-05-24 21:36:28] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large impact with shields enabled synthetic hit big.ogg [2016-05-24 21:36:28] ############## LOADING RESOURCE 0022_spaceship user - large impact with shields enabled synthetic hit small [2016-05-24 21:36:28] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large impact with shields enabled synthetic hit small.wav [2016-05-24 21:36:28] ############## LOADING RESOURCE 0022_spaceship user - laser gun single fire big [2016-05-24 21:36:28] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - laser gun single fire big.ogg [2016-05-24 21:36:28] ############## LOADING RESOURCE 0022_spaceship user - lightspeed space wind [2016-05-24 21:36:28] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - lightspeed space wind.ogg [2016-05-24 21:36:28] ############## LOADING RESOURCE 0022_spaceship user - lock on target unsuccessful tone [2016-05-24 21:36:28] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - lock on target unsuccessful tone.ogg [2016-05-24 21:36:28] ############## LOADING RESOURCE 0022_spaceship user - locked on target successful beep [2016-05-24 21:36:28] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - locked on target successful beep.ogg [2016-05-24 21:36:28] ############## LOADING RESOURCE 0022_spaceship user - locking on target pulse (loop) [2016-05-24 21:36:28] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - locking on target pulse (loop).ogg [2016-05-24 21:36:28] ############## LOADING RESOURCE 0022_spaceship user - medium engine thrusters end release gas [2016-05-24 21:36:28] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - medium engine thrusters end release gas.ogg [2016-05-24 21:36:28] ############## LOADING RESOURCE 0022_spaceship user - medium engine thrusters loop [2016-05-24 21:36:28] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - medium engine thrusters loop.ogg [2016-05-24 21:36:28] ############## LOADING RESOURCE 0022_spaceship user - medium engine thrusters start push gas [2016-05-24 21:36:28] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - medium engine thrusters start push gas.wav [2016-05-24 21:36:28] ############## LOADING RESOURCE 0022_spaceship user - ship turbulence heavy [2016-05-24 21:36:28] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - ship turbulence heavy.ogg [2016-05-24 21:36:28] ############## LOADING RESOURCE 0022_spaceship user - ship turbulence medium [2016-05-24 21:36:28] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - ship turbulence medium.ogg [2016-05-24 21:36:28] ############## LOADING RESOURCE 0022_spaceship user - ship turbulence small [2016-05-24 21:36:28] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - ship turbulence small.ogg [2016-05-24 21:36:28] ############## LOADING RESOURCE 0022_spaceship user - small engine thruster end release gas [2016-05-24 21:36:28] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - small engine thruster end release gas.wav [2016-05-24 21:36:28] ############## LOADING RESOURCE 0022_spaceship user - small engine thruster loop [2016-05-24 21:36:28] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - small engine thruster loop.ogg [2016-05-24 21:36:28] ############## LOADING RESOURCE 0022_spaceship user - small engine thrusters start push gas [2016-05-24 21:36:28] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - small engine thrusters start push gas.wav [2016-05-24 21:36:28] ############## LOADING RESOURCE 0022_spaceship user - turbo boost large [2016-05-24 21:36:28] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - turbo boost large.ogg [2016-05-24 21:36:28] ############## LOADING RESOURCE 0022_spaceship user - turbo boost medium [2016-05-24 21:36:28] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - turbo boost medium.ogg [2016-05-24 21:36:28] ############## LOADING RESOURCE 0022_spaceship user - turbo boost small [2016-05-24 21:36:28] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - turbo boost small.ogg [2016-05-24 21:36:28] ############## LOADING RESOURCE 0022_laser_cannon_1 [2016-05-24 21:36:28] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_laser_cannon_1.ogg [2016-05-24 21:36:28] ############## LOADING RESOURCE 0022_laser_cannon_1_burst [2016-05-24 21:36:28] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_laser_cannon_1_burst.ogg [2016-05-24 21:36:28] ############## LOADING RESOURCE 0022_laser_cannon_2 [2016-05-24 21:36:28] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_laser_cannon_2.ogg [2016-05-24 21:36:28] ############## LOADING RESOURCE 0022_laser_cannon_2_burst [2016-05-24 21:36:28] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_laser_cannon_2_burst.ogg [2016-05-24 21:36:28] ############## LOADING RESOURCE 0022_proton_torpedo_1 [2016-05-24 21:36:28] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_proton_torpedo_1.ogg [2016-05-24 21:36:28] ############## LOADING RESOURCE 0022_proton_torpedo_2 [2016-05-24 21:36:28] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_proton_torpedo_2.ogg [2016-05-24 21:36:28] ############## LOADING RESOURCE 0022_spaceship enemy - laser gun fire burst [2016-05-24 21:36:28] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship enemy - laser gun fire burst.ogg [2016-05-24 21:36:28] ############## LOADING RESOURCE 0022_spaceship enemy - laser gun single fire large [2016-05-24 21:36:28] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship enemy - laser gun single fire large.ogg [2016-05-24 21:36:28] ############## LOADING RESOURCE 0022_spaceship enemy - laser gun single fire medium [2016-05-24 21:36:28] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship enemy - laser gun single fire medium.ogg [2016-05-24 21:36:28] ############## LOADING RESOURCE 0022_spaceship enemy - laser gun single fire small [2016-05-24 21:36:28] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship enemy - laser gun single fire small.ogg [2016-05-24 21:36:28] ############## LOADING RESOURCE 0022_spaceship user - canon fire 1 [2016-05-24 21:36:28] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - canon fire 1.ogg [2016-05-24 21:36:28] ############## LOADING RESOURCE 0022_spaceship user - canon fire 2 [2016-05-24 21:36:28] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - canon fire 2.ogg [2016-05-24 21:36:28] ############## LOADING RESOURCE 0022_spaceship user - laser gun burst fire three [2016-05-24 21:36:28] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser gun burst fire three.ogg [2016-05-24 21:36:28] ############## LOADING RESOURCE 0022_spaceship user - laser gun burst fire two [2016-05-24 21:36:28] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser gun burst fire two.ogg [2016-05-24 21:36:28] ############## LOADING RESOURCE 0022_spaceship user - laser gun single fire medium [2016-05-24 21:36:28] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser gun single fire medium.ogg [2016-05-24 21:36:28] ############## LOADING RESOURCE 0022_spaceship user - laser gun single fire small [2016-05-24 21:36:28] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser gun single fire small.ogg [2016-05-24 21:36:28] ############## LOADING RESOURCE 0022_spaceship user - laser impact with shields disabled metallic hit big [2016-05-24 21:36:28] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser impact with shields disabled metallic hit big.ogg [2016-05-24 21:36:28] ############## LOADING RESOURCE 0022_spaceship user - laser impact with shields disabled metallic hit small [2016-05-24 21:36:28] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser impact with shields disabled metallic hit small.ogg [2016-05-24 21:36:28] ############## LOADING RESOURCE 0022_spaceship user - laser impact with shields enabled synthetic hit big [2016-05-24 21:36:28] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser impact with shields enabled synthetic hit big.ogg [2016-05-24 21:36:28] ############## LOADING RESOURCE 0022_spaceship user - laser impact with shields enabled synthetic hit small [2016-05-24 21:36:28] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser impact with shields enabled synthetic hit small.ogg [2016-05-24 21:36:28] ############## LOADING RESOURCE 0022_spaceship user - missile fire 1 [2016-05-24 21:36:28] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - missile fire 1.ogg [2016-05-24 21:36:28] ############## LOADING RESOURCE 0022_spaceship user - missile fire 2 [2016-05-24 21:36:28] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - missile fire 2.ogg [2016-05-24 21:36:28] ############## LOADING RESOURCE 0022_spaceship user - ricochet laser hits metal [2016-05-24 21:36:28] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - ricochet laser hits metal.ogg [2016-05-24 21:36:28] ############## LOADING RESOURCE 0022_spaceship user - special synthetic weapon fire 1 [2016-05-24 21:36:28] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - special synthetic weapon fire 1.ogg [2016-05-24 21:36:28] ############## LOADING RESOURCE 0022_spaceship user - special synthetic weapon fire 2 [2016-05-24 21:36:28] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - special synthetic weapon fire 2.ogg [2016-05-24 21:36:28] ############## LOADING RESOURCE 0022_spaceship user - special synthetic weapon recharged 1 [2016-05-24 21:36:28] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - special synthetic weapon recharged 1.ogg [2016-05-24 21:36:28] ############## LOADING RESOURCE 0022_spaceship user - special synthetic weapon recharged 2 [2016-05-24 21:36:28] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - special synthetic weapon recharged 2.ogg [2016-05-24 21:36:28] ############## LOADING RESOURCE Sky [2016-05-24 21:36:28] [SceneParser] now parsing scene: data//models/ground/\sky [2016-05-24 21:36:28] ... parse Mesh data//models/ground/\sky-sphere-mesh.mesh.xml 0 [2016-05-24 21:36:29] [UTIL] native buffer fetch took 431 ms; invoked GC: true; new size 181440; index: 3 [2016-05-24 21:36:30] [UTIL] native buffer fetch took 377 ms; invoked GC: true; new size 181440; index: 4 [2016-05-24 21:36:30] [UTIL] native buffer fetch took 355 ms; invoked GC: true; new size 120960; index: 5 [2016-05-24 21:36:30] ############## LOADING RESOURCE Box [2016-05-24 21:36:30] [SceneParser] now parsing scene: data//models/ground/\box [2016-05-24 21:36:30] ... parse Mesh data//models/ground/\Box.mesh.xml 0 [2016-05-24 21:36:30] [WARNING][ResourceLoader] File Does Not exist: data/models/ground/brick_normal.png [2016-05-24 21:36:30] ############## LOADING RESOURCE Sphere [2016-05-24 21:36:30] [SceneParser] now parsing scene: data//models/ground/\sphere-low [2016-05-24 21:36:30] ... parse Mesh data//models/ground/\planet-mesh.mesh.xml 0 [2016-05-24 21:36:31] ############## LOADING RESOURCE Cylinder [2016-05-24 21:36:31] [SceneParser] now parsing scene: data//models/ground/\cylinder [2016-05-24 21:36:31] ... parse Mesh data//models/ground/\Cylinder001.mesh.xml 0 [2016-05-24 21:36:31] ############## LOADING RESOURCE GeoSphere [2016-05-24 21:36:31] [SceneParser] now parsing scene: data//models/ground/\GeoSphere300x10 [2016-05-24 21:36:31] ... parse Mesh data//models/ground/\GeoSphere300x10.mesh.xml 0 [2016-05-24 21:36:31] ############## LOADING RESOURCE Planet [2016-05-24 21:36:31] [SceneParser] now parsing scene: data//models/ground/\planet [2016-05-24 21:36:31] ... parse Mesh data//models/ground/\Planet.mesh.xml 0 [2016-05-24 21:36:31] ############## LOADING RESOURCE Atmosphere [2016-05-24 21:36:31] [SceneParser] now parsing scene: data//models/ground/\atmosphere [2016-05-24 21:36:31] ... parse Mesh data//models/ground/\Atmosphere.mesh.xml 0 [2016-05-24 21:36:31] ############## LOADING RESOURCE Asteroid [2016-05-24 21:36:31] [SceneParser] now parsing scene: data//models/ground/\asteroid [2016-05-24 21:36:31] ... parse Mesh data//models/ground/\asteroid.mesh.xml 0 [2016-05-24 21:36:32] [WARNING][ResourceLoader] File Does Not exist: data/models/ground/asteroid_normal.jpg [2016-05-24 21:36:32] ############## LOADING RESOURCE ExaustPlum [2016-05-24 21:36:32] [SceneParser] now parsing scene: data//models/ground/\exaustplum [2016-05-24 21:36:32] ... parse Mesh data//models/ground/\ExaustPlum.mesh.xml 0 [2016-05-24 21:36:32] ############## LOADING RESOURCE SimpleBeam [2016-05-24 21:36:32] [SceneParser] now parsing scene: data//models/ground/\simplebeam [2016-05-24 21:36:32] ... parse Mesh data//models/ground/\beam.mesh.xml 0 [2016-05-24 21:36:32] ############## LOADING RESOURCE Arrow [2016-05-24 21:36:32] [SceneParser] now parsing scene: data//models/ground/\arrow [2016-05-24 21:36:32] ... parse Mesh data//models/ground/\arrow.mesh.xml 0 [2016-05-24 21:36:32] [WARNING][ResourceLoader] File Does Not exist: data/models/ground/arrow_normal.png [2016-05-24 21:36:32] ############## LOADING RESOURCE BlackHole [2016-05-24 21:36:32] [SceneParser] now parsing scene: data//models/ground/\blackhole [2016-05-24 21:36:32] ... parse Mesh data//models/ground/\blackhole.mesh.xml 0 [2016-05-24 21:36:32] ############## LOADING RESOURCE Debris00 [2016-05-24 21:36:32] [SceneParser] now parsing scene: data//models/ground/\BlDebris0 [2016-05-24 21:36:32] ... parse Mesh data//models/ground/\BlDebris_0.mesh.xml 0 [2016-05-24 21:36:32] ... parse Mesh data//models/ground/\BlDebris_1.mesh.xml 6 [2016-05-24 21:36:32] ... parse Mesh data//models/ground/\BlDebris_2.mesh.xml 12 [2016-05-24 21:36:32] ... parse Mesh data//models/ground/\BlDebris_3.mesh.xml 18 [2016-05-24 21:36:32] ... parse Mesh data//models/ground/\BlDebris_4.mesh.xml 24 [2016-05-24 21:36:32] ############## LOADING RESOURCE Tube [2016-05-24 21:36:32] [SceneParser] now parsing scene: data//models/ground/\fnTube [2016-05-24 21:36:32] ... parse Mesh data//models/ground/\fnTube.mesh.xml 0 [2016-05-24 21:36:32] ############## LOADING RESOURCE PowerSupplyBeam [2016-05-24 21:36:32] [SceneParser] now parsing scene: data//models/gear/Power/\AccPowerBeam [2016-05-24 21:36:32] ... parse Mesh data//models/gear/Power/\AccPowerBeam.mesh.xml 0 [2016-05-24 21:36:32] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/Power/powerbeam_normal.png [2016-05-24 21:36:32] ############## LOADING RESOURCE BuildInhibitor [2016-05-24 21:36:32] [SceneParser] now parsing scene: data//models/gear/Inhibitor/\AccBuildInhibitor [2016-05-24 21:36:32] ... parse Mesh data//models/gear/Inhibitor/\AccBuildInhibitor.mesh.xml 0 [2016-05-24 21:36:32] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/Inhibitor/buildinhibtitor_normal.png [2016-05-24 21:36:32] ############## LOADING RESOURCE HealingBeam [2016-05-24 21:36:32] [SceneParser] now parsing scene: data//models/gear/HealingBeam/\HealBeam [2016-05-24 21:36:32] ... parse Mesh data//models/gear/HealingBeam/\AccHeal.mesh.xml 0 [2016-05-24 21:36:33] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/HealingBeam/heal_normal.png [2016-05-24 21:36:33] ############## LOADING RESOURCE Fabricator [2016-05-24 21:36:33] [SceneParser] now parsing scene: data//models/gear/Fabricator/\AccFabricator [2016-05-24 21:36:33] ... parse Mesh data//models/gear/Fabricator/\AccFabricator.mesh.xml 0 [2016-05-24 21:36:33] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/Fabricator/accfabricator_normal.png [2016-05-24 21:36:33] ############## LOADING RESOURCE Pistol [2016-05-24 21:36:33] [SceneParser] now parsing scene: data//models/gear/Pistol/\AccPistol [2016-05-24 21:36:33] ... parse Mesh data//models/gear/Pistol/\AccPistol.mesh.xml 0 [2016-05-24 21:36:33] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/Pistol/WeapPistol_normal.png [2016-05-24 21:36:33] ############## LOADING RESOURCE Torch [2016-05-24 21:36:33] [SceneParser] now parsing scene: data//models/gear/Torch/\AccTorch [2016-05-24 21:36:33] ... parse Mesh data//models/gear/Torch/\AccTorch.mesh.xml 0 [2016-05-24 21:36:33] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/Torch/torch_normal.png [2016-05-24 21:36:33] ############## LOADING RESOURCE Helmet [2016-05-24 21:36:33] [SceneParser] now parsing scene: data//models/gear/Helmet/\AccHelmet [2016-05-24 21:36:33] ... parse Mesh data//models/gear/Helmet/\AccHelmet.mesh.xml 0 [2016-05-24 21:36:33] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/Helmet/playerhelm_normal.png [2016-05-24 21:36:33] ############## LOADING RESOURCE MarkerBeam [2016-05-24 21:36:33] [SceneParser] now parsing scene: data//models/gear/MarkerBeam/\AccMarkerBeam [2016-05-24 21:36:33] ... parse Mesh data//models/gear/MarkerBeam/\AccMarkerBeam.mesh.xml 0 [2016-05-24 21:36:33] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/MarkerBeam/marker_normal.png [2016-05-24 21:36:33] ############## LOADING RESOURCE GrappleBeam [2016-05-24 21:36:33] [SceneParser] now parsing scene: data//models/gear/GrappleBeam/\AccGrappleBeam [2016-05-24 21:36:33] ... parse Mesh data//models/gear/GrappleBeam/\AccGrappleBeam.mesh.xml 0 [2016-05-24 21:36:33] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/GrappleBeam/grapplebeam_normal.png [2016-05-24 21:36:33] ############## LOADING RESOURCE Konata [2016-05-24 21:36:33] [SceneParser] now parsing scene: data//models/character/\konata [2016-05-24 21:36:33] ... parse Mesh data//models/character/\Character.mesh.xml 0 [2016-05-24 21:36:33] [WARNING][ResourceLoader] File Does Not exist: data/models/character/uvw_normal.png [2016-05-24 21:36:33] ############## LOADING RESOURCE PlayerMdl [2016-05-24 21:36:33] [SceneParser] now parsing scene: data//models/character/\PlayerMdl [2016-05-24 21:36:33] ... parse Mesh data//models/character/\PlayerMdl.mesh.xml 0 [2016-05-24 21:36:33] [WARNING][ResourceLoader] File Does Not exist: data/models/character/playertex_normal.png [2016-05-24 21:36:33] ############## LOADING RESOURCE HoppyLegs [2016-05-24 21:36:33] [SceneParser] now parsing scene: data//models/character/\hoppy_legs [2016-05-24 21:36:33] ... parse Mesh data//models/character/\MdlLegs.mesh.xml 0 [2016-05-24 21:36:33] [WARNING][ResourceLoader] File Does Not exist: data/models/character/hoppy_desert_normal.png [2016-05-24 21:36:33] ############## LOADING RESOURCE HoppyBody [2016-05-24 21:36:33] [SceneParser] now parsing scene: data//models/character/\hoppy_body [2016-05-24 21:36:33] ... parse Mesh data//models/character/\MdlBody.mesh.xml 0 [2016-05-24 21:36:33] [WARNING][ResourceLoader] File Does Not exist: data/models/character/hoppy_desert_normal.png [2016-05-24 21:36:33] ############## LOADING RESOURCE LegsArag [2016-05-24 21:36:33] [SceneParser] now parsing scene: data//models/character/\FaunQuadAracLegs [2016-05-24 21:36:33] ... parse Mesh data//models/character/\AracLeg.mesh.xml 0 [2016-05-24 21:36:33] [WARNING][ResourceLoader] File Does Not exist: data/models/character/QuadLegsTex01_normal.png [2016-05-24 21:36:33] ############## LOADING RESOURCE TorsoShell [2016-05-24 21:36:33] [SceneParser] now parsing scene: data//models/character/\FaunQuadBodyShell [2016-05-24 21:36:33] ... parse Mesh data//models/character/\FaunQBodyTorso.mesh.xml 0 [2016-05-24 21:36:33] [WARNING][ResourceLoader] File Does Not exist: data/models/character/QuadTorsoTex01_normal.png [2016-05-24 21:36:33] ############## LOADING RESOURCE Explision [2016-05-24 21:36:33] ############## LOADING RESOURCE CubeMesh [2016-05-24 21:36:33] ############## LOADING RESOURCE NoiseVolume [2016-05-24 21:36:34] [UTIL] native buffer fetch took 421 ms; invoked GC: true; new size 2097280; index: 0 [2016-05-24 21:36:34] ############## LOADING RESOURCE marple [2016-05-24 21:36:34] ############## LOADING RESOURCE LavaTex [2016-05-24 21:36:34] ############## LOADING RESOURCE ExplosionData [2016-05-24 21:36:34] EXPLOSION DATA: aggregation data: dim size: 128; total Memory used: 4 MB; max memory: 2 GB [2016-05-24 21:36:34] EXPLOSION DATA: ray info data: dim size: 16; total instances used: 4096 [2016-05-24 21:36:36] ############## LOADING RESOURCE SimpeStarField [2016-05-24 21:36:36] ############## LOADING RESOURCE Effects [2016-05-24 21:36:36] [RESOURCE] Loading effects [2016-05-24 21:36:36] [RESOURCE] Loading effects done [2016-05-24 21:36:36] ############## LOADING RESOURCE TradingSkins [2016-05-24 21:36:36] ############## LOADING RESOURCE SkyTexturetrue [2016-05-24 21:36:36] [RESOURCE] Loading background [2016-05-24 21:36:37] [RESOURCE] Loading background DONE [2016-05-24 21:36:37] ############## LOADING RESOURCE Occlusionfalse [2016-05-24 21:36:37] ############## LOADING RESOURCE Extract_Textures [2016-05-24 21:36:37] [TEXTURELOADER] Checking if textures exist: true [2016-05-24 21:36:37] [RESOURCE] Extracting D:\Jeux\Steam\SteamApps\common\StarMade\0 Mondes\Conception\.\data\textures\block\Default\128\overlays.png ... [2016-05-24 21:36:37] [RESOURCE] Extracting D:\Jeux\Steam\SteamApps\common\StarMade\0 Mondes\Conception\.\data\textures\block\Default\128\t000.png ... [2016-05-24 21:36:37] [RESOURCE] Extracting D:\Jeux\Steam\SteamApps\common\StarMade\0 Mondes\Conception\.\data\textures\block\Default\128\t000_NRM.png ... [2016-05-24 21:36:37] [RESOURCE] Extracting D:\Jeux\Steam\SteamApps\common\StarMade\0 Mondes\Conception\.\data\textures\block\Default\128\t000_NRM.tga ... [2016-05-24 21:36:37] [RESOURCE] Extracting D:\Jeux\Steam\SteamApps\common\StarMade\0 Mondes\Conception\.\data\textures\block\Default\128\t001.png ... [2016-05-24 21:36:37] [RESOURCE] Extracting D:\Jeux\Steam\SteamApps\common\StarMade\0 Mondes\Conception\.\data\textures\block\Default\128\t001_NRM.png ... [2016-05-24 21:36:37] [RESOURCE] Extracting D:\Jeux\Steam\SteamApps\common\StarMade\0 Mondes\Conception\.\data\textures\block\Default\128\t001_NRM.tga ... [2016-05-24 21:36:37] [RESOURCE] Extracting D:\Jeux\Steam\SteamApps\common\StarMade\0 Mondes\Conception\.\data\textures\block\Default\128\t002.png ... [2016-05-24 21:36:37] [RESOURCE] Extracting D:\Jeux\Steam\SteamApps\common\StarMade\0 Mondes\Conception\.\data\textures\block\Default\128\t002_NRM.png ... [2016-05-24 21:36:37] [RESOURCE] Extracting D:\Jeux\Steam\SteamApps\common\StarMade\0 Mondes\Conception\.\data\textures\block\Default\128\t002_NRM.tga ... [2016-05-24 21:36:37] [RESOURCE] Extracting D:\Jeux\Steam\SteamApps\common\StarMade\0 Mondes\Conception\.\data\textures\block\Default\256\overlays.png ... [2016-05-24 21:36:37] [RESOURCE] Extracting D:\Jeux\Steam\SteamApps\common\StarMade\0 Mondes\Conception\.\data\textures\block\Default\256\t000.png ... [2016-05-24 21:36:38] [RESOURCE] Extracting D:\Jeux\Steam\SteamApps\common\StarMade\0 Mondes\Conception\.\data\textures\block\Default\256\t000_NRM.png ... [2016-05-24 21:36:38] [RESOURCE] Extracting D:\Jeux\Steam\SteamApps\common\StarMade\0 Mondes\Conception\.\data\textures\block\Default\256\t000_NRM.tga ... [2016-05-24 21:36:38] [RESOURCE] Extracting D:\Jeux\Steam\SteamApps\common\StarMade\0 Mondes\Conception\.\data\textures\block\Default\256\t001.png ... [2016-05-24 21:36:38] [RESOURCE] Extracting D:\Jeux\Steam\SteamApps\common\StarMade\0 Mondes\Conception\.\data\textures\block\Default\256\t001_NRM.png ... [2016-05-24 21:36:38] [RESOURCE] Extracting D:\Jeux\Steam\SteamApps\common\StarMade\0 Mondes\Conception\.\data\textures\block\Default\256\t001_NRM.tga ... [2016-05-24 21:36:39] [RESOURCE] Extracting D:\Jeux\Steam\SteamApps\common\StarMade\0 Mondes\Conception\.\data\textures\block\Default\256\t002.png ... [2016-05-24 21:36:39] [RESOURCE] Extracting D:\Jeux\Steam\SteamApps\common\StarMade\0 Mondes\Conception\.\data\textures\block\Default\256\t002_NRM.png ... [2016-05-24 21:36:39] [RESOURCE] Extracting D:\Jeux\Steam\SteamApps\common\StarMade\0 Mondes\Conception\.\data\textures\block\Default\256\t002_NRM.tga ... [2016-05-24 21:36:39] [RESOURCE] Extracting D:\Jeux\Steam\SteamApps\common\StarMade\0 Mondes\Conception\.\data\textures\block\Default\64\overlays.png ... [2016-05-24 21:36:39] [RESOURCE] Extracting D:\Jeux\Steam\SteamApps\common\StarMade\0 Mondes\Conception\.\data\textures\block\Default\64\t000.png ... [2016-05-24 21:36:40] [RESOURCE] Extracting D:\Jeux\Steam\SteamApps\common\StarMade\0 Mondes\Conception\.\data\textures\block\Default\64\t000_NRM.png ... [2016-05-24 21:36:40] [RESOURCE] Extracting D:\Jeux\Steam\SteamApps\common\StarMade\0 Mondes\Conception\.\data\textures\block\Default\64\t000_NRM.tga ... [2016-05-24 21:36:40] [RESOURCE] Extracting D:\Jeux\Steam\SteamApps\common\StarMade\0 Mondes\Conception\.\data\textures\block\Default\64\t001.png ... 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[2016-05-24 21:36:40] [RESOURCE] Extracting D:\Jeux\Steam\SteamApps\common\StarMade\0 Mondes\Conception\.\data\textures\block\Pixel\64\overlays.png ... [2016-05-24 21:36:40] [RESOURCE] Extracting D:\Jeux\Steam\SteamApps\common\StarMade\0 Mondes\Conception\.\data\textures\block\Pixel\64\t000.png ... [2016-05-24 21:36:40] [RESOURCE] Extracting D:\Jeux\Steam\SteamApps\common\StarMade\0 Mondes\Conception\.\data\textures\block\Pixel\64\t000_NRM.png ... [2016-05-24 21:36:40] [RESOURCE] Extracting D:\Jeux\Steam\SteamApps\common\StarMade\0 Mondes\Conception\.\data\textures\block\Pixel\64\t000_NRM.tga ... [2016-05-24 21:36:40] [RESOURCE] Extracting D:\Jeux\Steam\SteamApps\common\StarMade\0 Mondes\Conception\.\data\textures\block\Pixel\64\t001.png ... [2016-05-24 21:36:40] [RESOURCE] Extracting D:\Jeux\Steam\SteamApps\common\StarMade\0 Mondes\Conception\.\data\textures\block\Pixel\64\t001_NRM.png ... [2016-05-24 21:36:40] [RESOURCE] Extracting D:\Jeux\Steam\SteamApps\common\StarMade\0 Mondes\Conception\.\data\textures\block\Pixel\64\t001_NRM.tga ... [2016-05-24 21:36:40] [RESOURCE] Extracting D:\Jeux\Steam\SteamApps\common\StarMade\0 Mondes\Conception\.\data\textures\block\Pixel\64\t002.png ... [2016-05-24 21:36:40] [RESOURCE] Extracting D:\Jeux\Steam\SteamApps\common\StarMade\0 Mondes\Conception\.\data\textures\block\Pixel\64\t002_NRM.png ... [2016-05-24 21:36:40] [RESOURCE] Extracting D:\Jeux\Steam\SteamApps\common\StarMade\0 Mondes\Conception\.\data\textures\block\Pixel\64\t002_NRM.tga ... [2016-05-24 21:36:40] [RESOURCE] Extracting D:\Jeux\Steam\SteamApps\common\StarMade\0 Mondes\Conception\.\data\textures\block\shield_tex.png ... [2016-05-24 21:36:40] ############## LOADING RESOURCE Defaultdata\.\textures\block\Default256 [2016-05-24 21:36:40] [RESOURCE] Loading cube textures [2016-05-24 21:36:40] GL_MEMORY Before DEFFUSE [2016-05-24 21:36:40] CURRENT_AVAILABLE: 1370MB [2016-05-24 21:36:40] TOTAL_AVAILABLE: 2048MB [2016-05-24 21:36:40] INFO_DEDICATED: 2048MB [2016-05-24 21:36:40] INFO_EVICTED: 2143MB [2016-05-24 21:36:47] GL_MEMORY AFTER DIFFUSE [2016-05-24 21:36:47] CURRENT_AVAILABLE: 916MB [2016-05-24 21:36:47] TOTAL_AVAILABLE: 2048MB [2016-05-24 21:36:47] INFO_DEDICATED: 2048MB [2016-05-24 21:36:47] INFO_EVICTED: 2143MB [2016-05-24 21:36:47] [RESOURCE] Loading cube textures DONE [2016-05-24 21:36:47] ############## LOADING RESOURCE Defaultdata\.\textures\block\Default256normal [2016-05-24 21:36:51] [RESOURCE] emission texture present: true [2016-05-24 21:36:52] GL_MEMORY AFTER NORMAL [2016-05-24 21:36:52] CURRENT_AVAILABLE: 576MB [2016-05-24 21:36:52] TOTAL_AVAILABLE: 2048MB [2016-05-24 21:36:52] INFO_DEDICATED: 2048MB [2016-05-24 21:36:52] INFO_EVICTED: 2143MB [2016-05-24 21:36:52] ############## LOADING RESOURCE Advanced Building Tutorial_full [2016-05-24 21:36:52] ############## LOADING RESOURCE Crafting Tutorial_factoryExp [2016-05-24 21:36:52] ############## LOADING RESOURCE Crafting Tutorial_powerRecipe [2016-05-24 21:36:52] ############## LOADING RESOURCE Weapon System Tutorial_combinationtable [2016-05-24 21:36:52] [GLFRAME] Content has been loaded [2016-05-24 21:36:52] [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere/SkyFromSpace.vert; data//shader/atmosphere/SkyFromSpace.frag [2016-05-24 21:36:52] [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere/SkyFromAtmosphere.vert; data//shader/atmosphere/SkyFromAtmosphere.frag [2016-05-24 21:36:52] [INIT][CLIENT][SHADER] Loading Shader: data//shader/perpixel/perpixel.vert.glsl; data//shader/perpixel/perpixel.frag.glsl [2016-05-24 21:36:52] [INIT][CLIENT][SHADER] Loading Shader: data//shader/blackhole/blackhole.vert.glsl; data//shader/blackhole/blackhole.frag.glsl [2016-05-24 21:36:52] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/selectionSingle.vert.glsl; data//shader/cube/selectionSingle.frag.glsl [2016-05-24 21:36:52] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/selectionSolid.vert.glsl; data//shader/cube/selectionSolid.frag.glsl [2016-05-24 21:36:52] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/beamHitSingle.vert.glsl; data//shader/cube/beamHitSingle.frag.glsl [2016-05-24 21:36:52] [INIT][CLIENT][SHADER] Loading Shader: data//shader/plasma/plasma.vert.glsl; data//shader/plasma/plasma.frag.glsl [2016-05-24 21:36:52] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/godrays.vert.glsl; data//shader/bloom/godrays.frag.glsl [2016-05-24 21:36:52] [INIT][CLIENT][SHADER] Loading Shader: data//shader/tubes/tube.vert.glsl; data//shader/tubes/tube.frag.glsl [2016-05-24 21:36:52] [INIT][CLIENT][SHADER] Loading Shader: data//shader/ocDistortion/ocDistortion_vert.glsl; data//shader/ocDistortion/ocDistortion_frag.glsl [2016-05-24 21:36:52] [INIT][CLIENT][SHADER] Loading Shader: data//shader/simplebeam/simplebeam.vert.glsl; data//shader/simplebeam/simplebeam.frag.glsl [2016-05-24 21:36:52] [INIT][CLIENT][SHADER] Loading Shader: data//shader/transporter/transporter.vert.glsl; data//shader/transporter/transporter.frag.glsl [2016-05-24 21:36:52] [INIT][CLIENT][SHADER] Loading Shader: data//shader/pulse/pulse.vert.glsl; data//shader/pulse/pulse.frag.glsl [2016-05-24 21:36:52] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bump.vert; data//shader/bump.frag [2016-05-24 21:36:52] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/standard/projectile.vsh; data//shader/projectiles/standard/projectile.fsh [2016-05-24 21:36:52] [INIT][CLIENT][SHADER] Loading Shader: data//shader/texture/wrap.vert.glsl; data//shader/texture/wrap.frag.glsl [2016-05-24 21:36:52] [INIT][CLIENT][SHADER] Loading Shader: data//shader/scanline/scanline.vert.glsl; data//shader/scanline/scanline.frag.glsl [2016-05-24 21:36:52] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/trail/projectileTrail.vsh; data//shader/projectiles/trail/projectileTrail.fsh [2016-05-24 21:36:52] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/standard/projectileQuad.vsh; data//shader/projectiles/standard/projectileQuad.fsh [2016-05-24 21:36:52] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/beam/projectileQuad.vsh; data//shader/projectiles/beam/projectileQuad.fsh [2016-05-24 21:36:52] [INIT][CLIENT][SHADER] Loading Shader: data//shader/explosion/explosion.vsh; data//shader/explosion/explosion.fsh [2016-05-24 21:36:52] [INIT][CLIENT][SHADER] Loading Shader: data//shader/spacedustExt/spacedust.vsh; data//shader/spacedustExt/spacedust.fsh [2016-05-24 21:36:52] [INIT][CLIENT][SHADER] Loading Shader: data//shader/planet.vert.glsl; data//shader/planet.frag.glsl [2016-05-24 21:36:52] [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere.vert.glsl; data//shader/atmosphere.frag.glsl [2016-05-24 21:36:52] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom.vert.glsl; data//shader/bloom2D.frag.glsl [2016-05-24 21:36:52] [INIT][CLIENT][SHADER] Loading Shader: data//shader/sun.vert.glsl; data//shader/sun.frag.glsl [2016-05-24 21:36:52] [INIT][CLIENT][SHADER] Loading Shader: data//shader/lava/lava.vert.glsl; data//shader/lava/lava.frag.glsl [2016-05-24 21:36:52] [INIT][CLIENT][SHADER] Loading Shader: data//shader/silhouette.vert.glsl; data//shader/silhouette.frag.glsl [2016-05-24 21:36:52] [INIT][CLIENT][SHADER] Loading Shader: data//shader/silhouette.vert.glsl; data//shader/silhouette2DAlpha.frag.glsl [2016-05-24 21:36:52] [INIT][CLIENT][SHADER] Loading Shader: data//shader/thruster/thruster.vert.glsl; data//shader/thruster/thruster.frag.glsl [2016-05-24 21:36:52] [INIT][CLIENT][SHADER] Loading Shader: data//shader/shadow/view_vertex.glsl; data//shader/shadow/view_fragment.glsl [2016-05-24 21:36:52] [INIT][CLIENT][SHADER] Loading Shader: data//shader/starsExt/stars.vsh; data//shader/starsExt/stars.fsh [2016-05-24 21:36:52] [INIT][CLIENT][SHADER] Loading Shader: data//shader/starsExt/field.vert.glsl; data//shader/starsExt/field.frag.glsl [2016-05-24 21:36:52] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bg.vert.glsl; data//shader/bg.frag.glsl [2016-05-24 21:36:52] [INIT][CLIENT][SHADER] Loading Shader: data//shader/hyperspace/tunnel.vert.glsl; data//shader/hyperspace/tunnel.frag.glsl [2016-05-24 21:36:52] [INIT][CLIENT][SHADER] Loading Shader: data//shader/starsExt/starsflare.vsh; data//shader/starsExt/starsflare.fsh [2016-05-24 21:36:52] [INIT][CLIENT][SHADER] Loading Shader: data//shader/hud/powerbar/powerbar.vert.glsl; data//shader/hud/powerbar/powerbar.frag.glsl [2016-05-24 21:36:52] [INIT][CLIENT][SHADER] Loading Shader: data//shader/hud/powerbar/powerbarHorizontal.vert.glsl; data//shader/hud/powerbar/powerbarHorizontal.frag.glsl [2016-05-24 21:36:52] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/shadowcube.vsh; data//shader/cube/quads13/shadowcube.fsh [2016-05-24 21:36:52] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/shadowcube.vsh; data//shader/cube/quads13/shadowcube.fsh [2016-05-24 21:36:52] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/simplecube.vsh; data//shader/cube/quads13/simplecube.fsh [2016-05-24 21:36:52] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-24 21:36:52] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-24 21:36:52] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-24 21:36:52] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-24 21:36:52] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-24 21:36:52] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-24 21:36:52] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-24 21:36:53] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-24 21:36:53] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-24 21:36:53] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-24 21:36:53] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-24 21:36:53] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-24 21:36:53] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-24 21:36:53] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-24 21:36:53] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-24 21:36:53] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-24 21:36:53] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-24 21:36:53] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-24 21:36:53] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-24 21:36:53] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-24 21:36:53] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-24 21:36:53] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-24 21:36:53] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-24 21:36:53] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-24 21:36:53] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-24 21:36:53] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/shard/shard.vert.glsl; data//shader/cube/shard/shard.frag.glsl [2016-05-24 21:36:53] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/shieldCube/shieldcube-3rd.vsh; data//shader/cube/shieldCube/shieldcube.fsh [2016-05-24 21:36:53] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/jumpCube/jumpcube.vsh; data//shader/cube/jumpCube/jumpcube.fsh [2016-05-24 21:36:53] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cubemap.vsh; data//shader/cubemap.fsh [2016-05-24 21:36:53] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/bloom.vert.glsl; data//shader/bloom/bloom1.frag.glsl [2016-05-24 21:36:53] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/bloom.vert.glsl; data//shader/bloom/bloom2.frag.glsl [2016-05-24 21:36:53] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/bloom.vert.glsl; data//shader/bloom/bloom3.frag.glsl [2016-05-24 21:36:53] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/bloom.vert.glsl; data//shader/bloom/bloom4.frag.glsl [2016-05-24 21:36:53] GL_MEMORY AFTER NORMAL MAPS BEFORE SHADOW [2016-05-24 21:36:53] CURRENT_AVAILABLE: 570MB [2016-05-24 21:36:53] TOTAL_AVAILABLE: 2048MB [2016-05-24 21:36:53] INFO_DEDICATED: 2048MB [2016-05-24 21:36:53] INFO_EVICTED: 2143MB [2016-05-24 21:36:53] GL_MEMORY AFTER NORMAL MAPS AFTER SHADOW [2016-05-24 21:36:53] CURRENT_AVAILABLE: 570MB [2016-05-24 21:36:53] TOTAL_AVAILABLE: 2048MB [2016-05-24 21:36:53] INFO_DEDICATED: 2048MB [2016-05-24 21:36:53] INFO_EVICTED: 2143MB [2016-05-24 21:36:53] [FrameBuffer] creating frame buffer 1920 / 1080 [2016-05-24 21:36:53] [FrameBuffer] initializing frame buffer textures [2016-05-24 21:36:53] [FrameBuffer] creating frame buffer 1920 / 1080 [2016-05-24 21:36:53] [FrameBuffer] initializing frame buffer textures [2016-05-24 21:36:53] [FrameBuffer] creating frame buffer 1920 / 1080 [2016-05-24 21:36:53] [FrameBuffer] initializing frame buffer textures [2016-05-24 21:36:53] [FrameBuffer] creating frame buffer 960 / 540 [2016-05-24 21:36:53] [FrameBuffer] initializing frame buffer textures [2016-05-24 21:36:54] [CLIENT] creating galaxy (0, 0, 0); Stars: 3140; created in: 385ms [2016-05-24 21:36:54] [CLIENT][STARSKY] reloading stars [2016-05-24 21:36:54] [CLIENT] Stars: NEW SYSTEM: (-2147483648, -2147483648, -2147483648) [2016-05-24 21:36:56] [SHADER] validate: current FBO: 1 [2016-05-24 21:36:56] [GRAPHICS] TRY USING VBO MAPPED BUFFER: true [2016-05-24 21:36:56] [SHADER] validate: current FBO: 1 [2016-05-24 21:36:56] [SHADER] validate: current FBO: 1 [2016-05-24 21:36:56] [BG] updating field [2016-05-24 21:36:56] [STARFIELD] RECRATING WITH RESOLUTION: 4096 [2016-05-24 21:36:56] [FrameBuffer] creating frame buffer 4096 / 4096 [2016-05-24 21:36:56] [FrameBuffer] initializing frame buffer textures [2016-05-24 21:36:56] [FrameBuffer] creating frame buffer 4096 / 4096 [2016-05-24 21:36:56] [FrameBuffer] initializing frame buffer textures [2016-05-24 21:36:56] [SHADER] validate: current FBO: 6 [2016-05-24 21:36:56] [CLIENT][BACKGROUND] generating background took: 14ms [2016-05-24 21:36:56] [SHADER] validate: current FBO: 3 [2016-05-24 21:36:56] [SHADER] validate: current FBO: 4 [2016-05-24 21:36:56] [SHADER] validate: current FBO: 4 [2016-05-24 21:36:56] [SHADER] validate: current FBO: 4 [2016-05-24 21:36:56] [SHADER] validate: current FBO: 4 [2016-05-24 21:36:56] [SHADER] validate: current FBO: 4 [2016-05-24 21:36:56] [SHADER] validate: current FBO: 5 [2016-05-24 21:36:56] BLOOM SHADER INITIALIZING!!! [2016-05-24 21:36:56] [FrameBuffer] creating frame buffer 960 / 540 [2016-05-24 21:36:56] [FrameBuffer] initializing frame buffer textures [2016-05-24 21:36:56] [FrameBuffer] creating frame buffer 960 / 540 [2016-05-24 21:36:56] [FrameBuffer] initializing frame buffer textures [2016-05-24 21:36:56] BLOOM SHADER INITIALIZING!!! [2016-05-24 21:36:56] [FrameBuffer] creating frame buffer 960 / 540 [2016-05-24 21:36:56] [FrameBuffer] initializing frame buffer textures [2016-05-24 21:36:56] [FrameBuffer] creating frame buffer 960 / 540 [2016-05-24 21:36:56] [FrameBuffer] initializing frame buffer textures [2016-05-24 21:36:56] [SHADER] validate: current FBO: 8 [2016-05-24 21:36:56] [SHADER] validate: current FBO: 9 [2016-05-24 21:36:56] [SHADER] validate: current FBO: 0 [2016-05-24 21:36:56] [SHADER] validate: current FBO: 0 [2016-05-24 21:36:56] [CLIENT][SOUND] Sound Disabled [2016-05-24 21:36:56] [SOUND] flag settings changed! [2016-05-24 21:36:56] [SERVER][UPDATE] WARNING: handleQueuedSynchronizedObjects update took 16 on Client(1) [2016-05-24 21:36:56] [CLIENT] FORMATING: [[SERVER]: Croquelune has joined the game.]; type: String [2016-05-24 21:36:56] [CLIENT][CHAT] [message] [SERVER]: Croquelune has joined the game. [2016-05-24 21:36:56] [CLIENT][TEXTURE][SYNCHRONIZER] ADDED TO UPDATE QUEUE: PlS[Croquelune ; id(4)(1)f(10001)] for PlS[Croquelune ; id(4)(1)f(10001)] [2016-05-24 21:36:56] [ENTITIES] removed object from loaded state Shop(3); 3 [2016-05-24 21:36:56] [DELETE][Client(1)] Sendable 3(Shop(3)) Physically DELETING DONE and Notified! [2016-05-24 21:36:56] [ENTITIES] removed object from loaded state [CLIENT ReSector(2)true; (2, 2, 2); ]; 2 [2016-05-24 21:36:56] [DELETE][Client(1)] Sendable 2([CLIENT ReSector(2)true; (2, 2, 2); ]) Physically DELETING DONE and Notified! [2016-05-24 21:36:56] [SHADER] validate: current FBO: 4 [2016-05-24 21:36:56] [SHADER] validate: current FBO: 4 [2016-05-24 21:36:56] [SHADER] validate: current FBO: 4 [2016-05-24 21:36:56] [CLIENT][TEXTURE-SYNCH] requesting tex synch of PlS[Croquelune ; id(4)(1)f(10001)] [2016-05-24 21:36:56] [CLIENT] Client received new channel: all; creating... [2016-05-24 21:36:56] [CLIENT] Client received existing channel mod: all; CREATE [2016-05-24 21:36:56] [CLIENT] WARNING: member in channel: all already existed [2016-05-24 21:36:56] [CLIENT] Client received new channel: Faction10001; creating... [2016-05-24 21:36:56] [CLIENT] Client received existing channel mod: Faction10001; CREATE [2016-05-24 21:36:56] [CLIENT] WARNING: member in channel: Faction10001 already existed [2016-05-24 21:36:56] [CLIENT] successfully rejoined all; opening chat: false [2016-05-24 21:36:56] [CLIENT] successfully rejoined Faction10001; opening chat: false [2016-05-24 21:36:56] [SKIN] USING DEFAULT FOR PLAYER PlS[Croquelune ; id(4)(1)f(10001)] [2016-05-24 21:36:56] [SKIN] REMOVING TMP PATH: D:\Jeux\Steam\SteamApps\common\StarMade\0 Mondes\Conception\.\texTmp [2016-05-24 21:36:57] [CLIENT] WARNING ClientSegmentProvider QUEUE UPDATES TOOK 235 [2016-05-24 21:36:57] [CLIENT] WARNING: UPDATE OF Ship[HUD v1](6) took 235 [2016-05-24 21:36:57] [CLIENT-CONTROLLER][WARNING] state update took 237ms [2016-05-24 21:36:58] USE BUFFER RANGE: true [2016-05-24 21:36:59] [CLIENT][PlayerInput] successfully deactivated obfuscated.ag@50029372 [2016-05-24 21:36:59] [CLIENT] UPDATING SECTOR FOR PlayerCharacter[(ENTITY_PLAYERCHARACTER_Croquelune)(133)] FROM -2 TO 5 [2016-05-24 21:36:59] [CLIENT]: PlS[Croquelune ; id(4)(1)f(10001)] request control: null -> PlayerCharacter[(ENTITY_PLAYERCHARACTER_Croquelune)(133)] [2016-05-24 21:36:59] [CLIENT] client spawned character and player: PlayerCharacter[(ENTITY_PLAYERCHARACTER_Croquelune)(133)]; PlS[Croquelune ; id(4)(1)f(10001)] [2016-05-24 21:36:59] Client(1) [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_Croquelune)(133)] RECEIVED REMOTE GRAVITY: 6 --- (0.0, 0.0, 0.0) [2016-05-24 21:36:59] PlayerCharacter[(ENTITY_PLAYERCHARACTER_Croquelune)(133)] GRAVITY UPDATE:::::: GRAV[ENTITY_SHIP_HUD v1(6); (0.0, 0.0, 0.0)] [2016-05-24 21:36:59] [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_Croquelune)(133)] FLAG changed gravity on Client(1) Ship[HUD v1](6) -> (0.0, 0.0, 0.0) [2016-05-24 21:36:59] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_Croquelune)(133)] Client(1) starting gravity change: (3.3616242, 30.465624, -29.177355) [2016-05-24 21:36:59] Client(1)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_Croquelune)(133)] INITIALIZING GRAVITY FOR Ship[HUD v1](6) [2016-05-24 21:36:59] [PLAYERCHARACTER] Client(1) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_Croquelune)(133)] gravity to: [WARNING] UNKNOWN SIDE -1 [2016-05-24 21:36:59] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_Croquelune)(133)] Client(1) starting gravity change DONE: source: Ship[HUD v1](6) origin: (3.3616242, 30.465624, -29.177355) [2016-05-24 21:36:59] [GHOST-OBJECT] SWEEP TEST TIME: 49 [2016-05-24 21:36:59] [CLIENT-CONTROLLER][WARNING] state update took 76ms [2016-05-24 21:36:59] [CLIENT] WARNING: Physics took 72 [2016-05-24 21:36:59] [INIT][CLIENT][SHADER] Loading Shader: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl [2016-05-24 21:36:59] [CONTROLLERSTATE] INCOMING REQUEST (NT) Client(1); PlS[Croquelune ; id(4)(1)f(10001)] CONTROLLER REQUEST RECEIVED ControllerUnitRequest [fromId=-1, toId=133, hideExitedObject=false, fromParam=(0, 0, 0), toParam=(0, 0, 0)] [2016-05-24 21:36:59] [INIT][CLIENT][SHADER] Loading Shader: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl [2016-05-24 21:36:59] [SHADER] validate: current FBO: 1 [2016-05-24 21:36:59] [INIT][CLIENT][SHADER] Loading Shader: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl [2016-05-24 21:36:59] [INIT][CLIENT][SHADER] Loading Shader: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl [2016-05-24 21:36:59] [SHADER] validate: current FBO: 1 [2016-05-24 21:37:00] [INIT][CLIENT][SHADER] Loading Shader: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl [2016-05-24 21:37:00] [INIT][CLIENT][SHADER] Loading Shader: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl [2016-05-24 21:37:00] [SHADER] validate: current FBO: 1 [2016-05-24 21:37:00] [SHADER] validate: current FBO: 0 [2016-05-24 21:37:00] [CLIENT] REQUESTING SYSTEM: (-13, 1, -11) [2016-05-24 21:37:00] [CLIENT][SPAWN] Spawned on object: Ship[HUD v1](6); (4.040751, 31.746729, -30.1945), local (1.511528, 0.42827797, -0.81785583) -> (3.3616242, 30.465624, -29.177355) [2016-05-24 21:37:00] [CLIENT][BUILDTOOLS] Reset area placement [2016-05-24 21:37:00] [CONTROLLER][ADD-UNIT] (Client(1)): PlS[Croquelune ; id(4)(1)f(10001)] Added to controllers: PlayerCharacter[(ENTITY_PLAYERCHARACTER_Croquelune)(133)] [2016-05-24 21:37:00] [CLIENT] CURRENT MAIN CONTROLLING IS NOW: PlayerCharacter[(ENTITY_PLAYERCHARACTER_Croquelune)(133)]; at: (3.3616242, 30.465624, -29.177355) [2016-05-24 21:37:00] [CLIENT][BUILDTOOLS] Reset area placement [2016-05-24 21:37:00] [WARPOUT] took up from current grav up (0.7427104, -0.6648724, 0.07953724) [2016-05-24 21:37:00] [KINEMATIC] Client(1) WARPING OUT OF COLLISION START for PlayerCharacter[(ENTITY_PLAYERCHARACTER_Croquelune)(133)]: FROM (3.3616242, 30.465624, -29.177355); (3.3616242, 30.465624, -29.177355) [2016-05-24 21:37:00] [KINEMATIC] WARP OUT DIDNT DETECT A HIT [2016-05-24 21:37:00] [PLAYERCHARACTER][ONPHYSICSADD][Client(1)] WARPING OUT OF COLLISION: PlayerCharacter[(ENTITY_PLAYERCHARACTER_Croquelune)(133)]: (3.3616242, 30.465624, -29.177355) -> (3.3616242, 30.465624, -29.177355) [2016-05-24 21:37:00] [REMOTETRANFORM][WARP] Client(1) SETTING WARP POSITION from (3.3616242, 30.465624, -29.177355) TO (3.3616242, 30.465624, -29.177355) for PlayerCharacter[(ENTITY_PLAYERCHARACTER_Croquelune)(133)] [2016-05-24 21:37:00] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_Croquelune)(133)] Client(1) starting gravity change: (3.3616242, 30.465624, -29.177355) [2016-05-24 21:37:00] Client(1)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_Croquelune)(133)] INITIALIZING GRAVITY FOR Ship[HUD v1](6) [2016-05-24 21:37:00] [PLAYERCHARACTER] Client(1) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_Croquelune)(133)] gravity to: [WARNING] UNKNOWN SIDE -1 [2016-05-24 21:37:00] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_Croquelune)(133)] Client(1) starting gravity change DONE: source: Ship[HUD v1](6) origin: (3.3616242, 30.465624, -29.177355) [2016-05-24 21:37:00] [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_Croquelune)(133)] FLAG changed gravity on Client(1) Ship[HUD v1](6) -> (0.0, 0.0, 0.0) [2016-05-24 21:37:00] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_Croquelune)(133)] Client(1) starting gravity change: (3.3616242, 30.465624, -29.177355) [2016-05-24 21:37:00] Client(1)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_Croquelune)(133)] INITIALIZING GRAVITY FOR Ship[HUD v1](6) [2016-05-24 21:37:00] [PLAYERCHARACTER] Client(1) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_Croquelune)(133)] gravity to: [WARNING] UNKNOWN SIDE -1 [2016-05-24 21:37:00] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_Croquelune)(133)] Client(1) starting gravity change DONE: source: Ship[HUD v1](6) origin: (3.3616242, 30.465624, -29.177355) [2016-05-24 21:37:00] [CLIENT][POPUP] INFO: If you are stuck in a block, press UP. Time left to use this: 8 sec [2016-05-24 21:37:01] [CLIENT] FORMATING: [337, (-200, 21, -168), 157, 157]; type: Integer [2016-05-24 21:37:01] [CLIENT] Server message: DEBUG: sector %s is causing server lag (took %s ms on update) Physics: %sms [2016-05-24 21:37:01] [CLIENT] FORMATING: [[SERVER]: DEBUG: sector (-200, 21, -168) is causing server lag (took 157 ms on update) Physics: 157ms]; type: String [2016-05-24 21:37:01] [CLIENT][POPUP] ERROR: [SERVER]: DEBUG: sector (-200, 21, -168) is causing server lag (took 157 ms on update) Physics: 157ms [2016-05-24 21:37:02] DRAWING TIME OF 3 elements: 31(31.233501); unifroms: 0.0; pointer 0.0; upChk 0.0; frust 0.0; update 0.0; draw: 0.0; totD: 0.0 [2016-05-24 21:37:02] [CLIENT-CONTROLLER][WARNING] state update took 114ms [2016-05-24 21:37:02] [CLIENT] WARNING: Physics took 113 [2016-05-24 21:37:02] [CLIENT][BLOCKORIENTATION] BLOCK ORIENTATION FOR Grey Hull: FRONT [2016-05-24 21:37:03] [GHOST-OBJECT] SWEEP TEST TIME: 19 [2016-05-24 21:37:03] [CLIENT-CONTROLLER][WARNING] state update took 60ms [2016-05-24 21:37:03] [GHOST-OBJECT] SWEEP TEST TIME: 16 [2016-05-24 21:37:05] [SHADER] validate: current FBO: 0 [2016-05-24 21:37:06] [CLIENT-CONTROLLER][WARNING] state update took 107ms [2016-05-24 21:37:06] [CLIENT] WARNING: Physics took 106 [2016-05-24 21:37:07] [CLIENT] WARNING: Physics took 34 [2016-05-24 21:37:09] [GHOST-OBJECT] SWEEP TEST TIME: 30 [2016-05-24 21:37:19] [CLIENT] FORMATING: [337, (-199, 21, -167), 353, 353]; type: Integer [2016-05-24 21:37:19] [CLIENT] Server message: DEBUG: sector %s is causing server lag (took %s ms on update) Physics: %sms [2016-05-24 21:37:19] [CLIENT] FORMATING: [[SERVER]: DEBUG: sector (-199, 21, -167) is causing server lag (took 353 ms on update) Physics: 353ms]; type: String [2016-05-24 21:37:19] [CLIENT][POPUP] ERROR: [SERVER]: DEBUG: sector (-199, 21, -167) is causing server lag (took 353 ms on update) Physics: 353ms [2016-05-24 21:37:23] DRAWING TIME OF 3 elements: 31(30.780151); unifroms: 0.0; pointer 0.0; upChk 0.0; frust 0.0; update 0.0; draw: 0.0; totD: 0.0 [2016-05-24 21:37:32] DRAWING TIME OF 3 elements: 33(33.506966); unifroms: 0.0; pointer 0.0; upChk 0.0; frust 0.0; update 0.0; draw: 0.0; totD: 0.0 [2016-05-24 21:37:37] [GHOST-OBJECT] SWEEP TEST TIME: 135 [2016-05-24 21:37:37] [CLIENT-CONTROLLER][WARNING] state update took 137ms [2016-05-24 21:37:37] [CLIENT] WARNING: Physics took 137 [2016-05-24 21:38:04] [WARNING][CLIENT] SLOW: synchronized flush took 24 ms, size 76 [2016-05-24 21:38:16] HIT RESULT near: (8, 8, 8)[Ship Core]o[FRONT][active][250hp][BLOCK], on Ship[HUD v1](6) [2016-05-24 21:38:16] [CLIENT] CHANGED ENTERED: set to: (8, 8, 8)[Ship Core]o[FRONT][active][250hp][BLOCK] [2016-05-24 21:38:16] [CLIENT] Player character enter used [2016-05-24 21:38:16] [CLIENT]: PlS[Croquelune ; id(4)(1)f(10001)] request control: PlayerCharacter[(ENTITY_PLAYERCHARACTER_Croquelune)(133)] -> Ship[HUD v1](6) [2016-05-24 21:38:16] [CONTROLLERSTATE] INCOMING REQUEST (NT) Client(1); PlS[Croquelune ; id(4)(1)f(10001)] CONTROLLER REQUEST RECEIVED ControllerUnitRequest [fromId=133, toId=6, hideExitedObject=true, fromParam=(0, 0, 0), toParam=(8, 8, 8)] [2016-05-24 21:38:16] [CONTROLLERSTATE][REMOVE-UNIT] Client(1); REMOVING CONTROLLER UNIT FROM PlS[Croquelune ; id(4)(1)f(10001)]: PlayerCharacter[(ENTITY_PLAYERCHARACTER_Croquelune)(133)]; detach pos: (-4.5823894, 33.22072, -41.103256) [2016-05-24 21:38:16] [PLAYERCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_Croquelune)(133)] removed warp token, because character entered structure! [2016-05-24 21:38:16] [CONTROLLER][ADD-UNIT] (Client(1)): PlS[Croquelune ; id(4)(1)f(10001)] Added to controllers: Ship[HUD v1](6) [2016-05-24 21:38:16] [CLIENT] CURRENT MAIN CONTROLLING IS NOW: Ship[HUD v1](6); at: (4.040751, 31.746729, -30.1945) [2016-05-24 21:38:16] [SHADER] validate: current FBO: 4 [2016-05-24 21:38:16] [SHADER] validate: current FBO: 4 [2016-05-24 21:38:16] [SHADER] validate: current FBO: 4 [2016-05-24 21:38:16] [SHADER] validate: current FBO: 4 [2016-05-24 21:38:16] [SHADER] validate: current FBO: 4 [2016-05-24 21:38:16] [SHADER] validate: current FBO: 4 [2016-05-24 21:38:17] [CLIENT] SWITCHING TO USING SHIP CAMERA (last cam: obfuscated.hQ@2049a9c1); DOCKED: false; RAIL: false [2016-05-24 21:38:17] [SHADER] validate: current FBO: 0 [2016-05-24 21:38:20] DRAWING TIME OF 3 elements: 37(36.308624); unifroms: 0.0; pointer 0.0; upChk 0.0; frust 0.0; update 0.0; draw: 0.0; totD: 0.0 [2016-05-24 21:38:21] [CLIENT] EXIT SHIP FROM EXTRYPOINT (8, 8, 8) OF Ship[HUD v1](6); segSec: 5; [2016-05-24 21:38:21] [CLIENT]: PlS[Croquelune ; id(4)(1)f(10001)] request control: Ship[HUD v1](6) -> PlayerCharacter[(ENTITY_PLAYERCHARACTER_Croquelune)(133)] [2016-05-24 21:38:21] [CLIENT] CHANGED ENTERED: set to: null [2016-05-24 21:38:21] [CONTROLLERSTATE] INCOMING REQUEST (NT) Client(1); PlS[Croquelune ; id(4)(1)f(10001)] CONTROLLER REQUEST RECEIVED ControllerUnitRequest [fromId=6, toId=133, hideExitedObject=true, fromParam=(8, 8, 8), toParam=(0, 0, 0)] [2016-05-24 21:38:21] [CONTROLLERSTATE][REMOVE-UNIT] Client(1); REMOVING CONTROLLER UNIT FROM PlS[Croquelune ; id(4)(1)f(10001)]: Ship[HUD v1](6); detach pos: (4.040751, 31.746729, -30.1945) [2016-05-24 21:38:21] [CONTROLLERSTATE] CHECKING EE: PlS[Croquelune ; id(4)(1)f(10001)], Client(1) [2016-05-24 21:38:21] [CLIENT][BUILDTOOLS] Reset area placement [2016-05-24 21:38:21] [CONTROLLER][ADD-UNIT] (Client(1)): PlS[Croquelune ; id(4)(1)f(10001)] Added to controllers: PlayerCharacter[(ENTITY_PLAYERCHARACTER_Croquelune)(133)] [2016-05-24 21:38:21] [CLIENT] CURRENT MAIN CONTROLLING IS NOW: PlayerCharacter[(ENTITY_PLAYERCHARACTER_Croquelune)(133)]; at: (4.040751, 31.746729, -30.1945) [2016-05-24 21:38:21] [CLIENT][POPUP] INFO: If you are stuck in a block, press UP. Time left to use this: 8 sec [2016-05-24 21:38:21] [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_Croquelune)(133)] FLAG changed gravity on Client(1) Ship[HUD v1](6) -> (0.0, 0.0, 0.0) [2016-05-24 21:38:21] [WARPOUT] took up from current grav up (0.7427104, -0.6648724, 0.07953724) [2016-05-24 21:38:21] [KINEMATIC] Client(1) WARPING OUT OF COLLISION START for PlayerCharacter[(ENTITY_PLAYERCHARACTER_Croquelune)(133)]: FROM (4.040751, 31.746729, -30.1945); (4.040751, 31.746729, -30.1945) [2016-05-24 21:38:21] [WARPING OT OF COLLISION][CHECK_SINGLE] HIT -> cannot spawn here!! (4.040751, 31.746729, -30.1945) [2016-05-24 21:38:21] [WARPING OT OF COLLISION][CHECK_SINGLE] HIT -> cannot spawn here!! (4.7834616, 31.081856, -30.114964) [2016-05-24 21:38:21] [WARPING OT OF COLLISION][CHECK_SINGLE] HIT -> cannot spawn here!! (3.470681, 31.056591, -30.640291) [2016-05-24 21:38:21] [WARPING OT OF COLLISION][CHECK_SINGLE] HIT -> cannot spawn here!! (4.610821, 32.436867, -29.748709) [2016-05-24 21:38:21] [WARPING OT OF COLLISION][CHECK_SINGLE] HIT -> cannot spawn here!! (3.2980406, 32.411602, -30.274036) [2016-05-24 21:38:21] [WARPING OT OF COLLISION][CHECK WARP] NOHIT -> can spawn here!! (3.6894653, 31.460978, -29.302904); Client(1) [2016-05-24 21:38:21] [PLAYERCHARACTER][ONPHYSICSADD][Client(1)] WARPING OUT OF COLLISION: PlayerCharacter[(ENTITY_PLAYERCHARACTER_Croquelune)(133)]: (4.040751, 31.746729, -30.1945) -> (3.6894653, 31.460978, -29.302904) [2016-05-24 21:38:21] [REMOTETRANFORM][WARP] Client(1) SETTING WARP POSITION from (4.040751, 31.746729, -30.1945) TO (3.6894653, 31.460978, -29.302904) for PlayerCharacter[(ENTITY_PLAYERCHARACTER_Croquelune)(133)] [2016-05-24 21:38:21] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_Croquelune)(133)] Client(1) starting gravity change: (3.6894653, 31.460978, -29.302904) [2016-05-24 21:38:21] Client(1)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_Croquelune)(133)] INITIALIZING GRAVITY FOR Ship[HUD v1](6) [2016-05-24 21:38:21] [PLAYERCHARACTER] Client(1) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_Croquelune)(133)] gravity to: [WARNING] UNKNOWN SIDE -1 [2016-05-24 21:38:21] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_Croquelune)(133)] Client(1) starting gravity change DONE: source: Ship[HUD v1](6) origin: (3.6894653, 31.460978, -29.302904) [2016-05-24 21:38:22] HIT RESULT near: (8, 8, 8)[Ship Core]o[FRONT][active][250hp][BLOCK], on Ship[HUD v1](6) [2016-05-24 21:38:22] [CLIENT] CHANGED ENTERED: set to: (8, 8, 8)[Ship Core]o[FRONT][active][250hp][BLOCK] [2016-05-24 21:38:22] [CLIENT] Player character enter used [2016-05-24 21:38:22] [CLIENT]: PlS[Croquelune ; id(4)(1)f(10001)] request control: PlayerCharacter[(ENTITY_PLAYERCHARACTER_Croquelune)(133)] -> Ship[HUD v1](6) [2016-05-24 21:38:22] [CONTROLLERSTATE] INCOMING REQUEST (NT) Client(1); PlS[Croquelune ; id(4)(1)f(10001)] CONTROLLER REQUEST RECEIVED ControllerUnitRequest [fromId=133, toId=6, hideExitedObject=true, fromParam=(0, 0, 0), toParam=(8, 8, 8)] [2016-05-24 21:38:22] [CONTROLLERSTATE][REMOVE-UNIT] Client(1); REMOVING CONTROLLER UNIT FROM PlS[Croquelune ; id(4)(1)f(10001)]: PlayerCharacter[(ENTITY_PLAYERCHARACTER_Croquelune)(133)]; detach pos: (-4.0024853, 33.54486, -40.638298) [2016-05-24 21:38:22] [PLAYERCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_Croquelune)(133)] removed warp token, because character entered structure! [2016-05-24 21:38:22] [CLIENT] SWITCHING TO USING SHIP CAMERA (last cam: obfuscated.hV@67b9b51a); DOCKED: false; RAIL: false [2016-05-24 21:38:22] [CONTROLLER][ADD-UNIT] (Client(1)): PlS[Croquelune ; id(4)(1)f(10001)] Added to controllers: Ship[HUD v1](6) [2016-05-24 21:38:22] [CLIENT] CURRENT MAIN CONTROLLING IS NOW: Ship[HUD v1](6); at: (4.040751, 31.746729, -30.1945) [2016-05-24 21:38:28] [CLIENT] CHECKING ACTIVATE OF (8, 9, 2)[Activation Module]o[FRONT][inactive][15hp][BLOCK] FROM INSIDE BUILD MODE [2016-05-24 21:38:28] [CLIENT] ACTIVATE BLOCK (std) (8, 9, 2)[Activation Module]o[FRONT][inactive][15hp][BLOCK] [2016-05-24 21:38:28] [DRAWER][WARNING] update took 16 ms [2016-05-24 21:38:28] [CUBE] WARNING: context switch time: 11 ms : 0ms: O 0; P 0; U 0::; map true; range true; init true unmap true [2016-05-24 21:38:30] [CLIENT] CHECKING ACTIVATE OF (8, 9, 5)[Activation Module]o[FRONT][active][15hp][BLOCK] FROM INSIDE BUILD MODE [2016-05-24 21:38:30] [CLIENT] ACTIVATE BLOCK (std) (8, 9, 5)[Activation Module]o[FRONT][active][15hp][BLOCK] [2016-05-24 21:38:31] [CLIENT-CONTROLLER][WARNING] state update took 144ms [2016-05-24 21:38:31] [CLIENT] WARNING: Physics took 143 [2016-05-24 21:38:43] [CLIENT] WARNING: UPDATE OF Ship[HUD v1](6) took 205 [2016-05-24 21:38:43] [CLIENT-CONTROLLER][WARNING] state update took 206ms [2016-05-24 21:38:47] [CLIENT-CONTROLLER][WARNING] state update took 59ms [2016-05-24 21:38:48] [DRAWER][WARNING] update took 212 ms [2016-05-24 21:38:51] [CLIENT-CONTROLLER][WARNING] state update took 64ms [2016-05-24 21:38:51] [CLIENT] WARNING: Physics took 63 [2016-05-24 21:38:51] [CLIENT] FORMATING: [337, (-200, 21, -168), 188, 188]; type: Integer [2016-05-24 21:38:51] [CLIENT] Server message: DEBUG: sector %s is causing server lag (took %s ms on update) Physics: %sms [2016-05-24 21:38:51] [CLIENT] FORMATING: [[SERVER]: DEBUG: sector (-200, 21, -168) is causing server lag (took 188 ms on update) Physics: 188ms]; type: String [2016-05-24 21:38:51] [CLIENT][POPUP] ERROR: [SERVER]: DEBUG: sector (-200, 21, -168) is causing server lag (took 188 ms on update) Physics: 188ms [2016-05-24 21:39:06] [GUI] New Options Panel [2016-05-24 21:39:06] [JOYSTICK] reading config ./joystick.cfg [2016-05-24 21:39:06] [JOYSTICK] writing config ./joystick.cfg [2016-05-24 21:39:07] [DRAWER][WARNING] update took 16 ms [2016-05-24 21:39:08] DRAWING TIME OF 3 elements: 53(52.700905); unifroms: 0.0; pointer 0.0; upChk 0.0; frust 0.0; update 0.0; draw: 0.0; totD: 0.0 [2016-05-24 21:39:13] PRESSED MOUSE TO ACTIVATE [2016-05-24 21:39:15] [CLIENT][PlayerInput] successfully deactivated obfuscated.Ge@1869fbd2 [2016-05-24 21:39:16] PRESSED MOUSE TO ACTIVATE [2016-05-24 21:39:17] [CLIENT][PlayerInput] successfully deactivated obfuscated.Ge@6af9fcb2 [2016-05-24 21:39:21] PRESSED MOUSE TO ACTIVATE [2016-05-24 21:39:22] [CLIENT][PlayerInput] successfully deactivated obfuscated.Ge@6cce16f4 [2016-05-24 21:39:24] PRESSED MOUSE TO ACTIVATE [2016-05-24 21:39:25] [CLIENT][PlayerInput] successfully deactivated obfuscated.Ge@7efaad5a [2016-05-24 21:39:40] PRESSED MOUSE TO ACTIVATE [2016-05-24 21:39:41] [CLIENT][PlayerInput] successfully deactivated obfuscated.Ge@291a7e3c [2016-05-24 21:39:52] PRESSED MOUSE TO ACTIVATE [2016-05-24 21:39:54] DUIPLICATE KEY SCREENSHOT_WITH_GUI - SCREENSHOT_WITHOUT_GUI [2016-05-24 21:39:54] DUIPLICATE KEY SCREENSHOT_WITHOUT_GUI - SCREENSHOT_WITH_GUI [2016-05-24 21:39:54] [CLIENT][PlayerInput] successfully deactivated obfuscated.Ge@ca30bc1 [2016-05-24 21:39:54] Screen Already Exists: ./starmade-screenshot-0000.png [2016-05-24 21:39:54] Screen Already Exists: ./starmade-screenshot-0001.png [2016-05-24 21:39:54] Screen Already Exists: ./starmade-screenshot-0002.png [2016-05-24 21:39:55] [UTIL] native buffer fetch took 463 ms; invoked GC: true; new size 8294400; index: 0 [2016-05-24 21:39:58] PRESSED MOUSE TO ACTIVATE [2016-05-24 21:39:59] [CLIENT][PlayerInput] successfully deactivated obfuscated.Ge@5a2d131d [2016-05-24 21:39:59] Screen Already Exists: ./starmade-screenshot-0000.png [2016-05-24 21:39:59] Screen Already Exists: ./starmade-screenshot-0001.png [2016-05-24 21:39:59] Screen Already Exists: ./starmade-screenshot-0002.png [2016-05-24 21:39:59] Screen Already Exists: ./starmade-screenshot-0003.png [2016-05-24 21:40:02] PRESSED MOUSE TO ACTIVATE [2016-05-24 21:40:07] [CLIENT][PlayerInput] successfully deactivated obfuscated.Ge@4ae9cfc1 [2016-05-24 21:40:07] Screen Already Exists: ./starmade-screenshot-0000.png [2016-05-24 21:40:07] Screen Already Exists: ./starmade-screenshot-0001.png [2016-05-24 21:40:07] Screen Already Exists: ./starmade-screenshot-0002.png [2016-05-24 21:40:07] Screen Already Exists: ./starmade-screenshot-0003.png [2016-05-24 21:40:07] Screen Already Exists: ./starmade-screenshot-0004.png [2016-05-24 21:40:12] PRESSED MOUSE TO ACTIVATE [2016-05-24 21:40:17] [CLIENT][PlayerInput] successfully deactivated obfuscated.Ge@632ceb35 [2016-05-24 21:40:17] Screen Already Exists: ./starmade-screenshot-0000.png [2016-05-24 21:40:17] Screen Already Exists: ./starmade-screenshot-0001.png [2016-05-24 21:40:17] Screen Already Exists: ./starmade-screenshot-0002.png [2016-05-24 21:40:17] Screen Already Exists: ./starmade-screenshot-0003.png [2016-05-24 21:40:17] Screen Already Exists: ./starmade-screenshot-0004.png [2016-05-24 21:40:17] Screen Already Exists: ./starmade-screenshot-0005.png [2016-05-24 21:40:30] PRESSED MOUSE TO ACTIVATE [2016-05-24 21:40:31] [CLIENT][PlayerInput] successfully deactivated obfuscated.Ge@1800a575 [2016-05-24 21:40:53] [CLIENT] WARNING: UPDATE OF (OTHER) PlS[Croquelune ; id(4)(1)f(10001)] took 195 [2016-05-24 21:40:53] [CLIENT-CONTROLLER][WARNING] state update took 195ms [2016-05-24 21:40:57] PRESSED MOUSE TO ACTIVATE [2016-05-24 21:40:58] [CLIENT][PlayerInput] successfully deactivated obfuscated.Ge@1458ed9c [2016-05-24 21:44:00] [WARNING][CLIENT] SLOW: synchronized flush took 35 ms, size 53 [2016-05-24 21:49:51] [CLIENT][PlayerInput] successfully deactivated obfuscated.ap@10a9d961 [2016-05-24 21:49:52] [CLIENT][PlayerInput] successfully deactivated obfuscated.ak@130e116b [2016-05-24 21:51:48] [CLIENT][PlayerInput] successfully deactivated obfuscated.ak@e383572 [2016-05-24 22:01:12] [ENTITIES] removed object from loaded state [CLIENT ReSector(137)true; (-4, -3, 1); ]; 137 [2016-05-24 22:01:12] [DELETE][Client(1)] Sendable 137([CLIENT ReSector(137)true; (-4, -3, 1); ]) Physically DELETING DONE and Notified! [2016-05-24 22:01:53] [CLIENT][PlayerInput] successfully deactivated obfuscated.ak@5ddf0d24 [2016-05-24 22:07:24] [CLIENT] SWITCHING TO USING SHIP CAMERA (last cam: obfuscated.hQ@2049a9c1); DOCKED: false; RAIL: false [2016-05-24 22:08:42] [CLIENT] SWITCHING TO USING SHIP CAMERA (last cam: obfuscated.hQ@2049a9c1); DOCKED: false; RAIL: false [2016-05-24 22:08:46] [CLIENT] CHECKING ACTIVATE OF (8, 9, 2)[Activation Module]o[FRONT][active][15hp][BLOCK] FROM INSIDE BUILD MODE [2016-05-24 22:08:46] [CLIENT] ACTIVATE BLOCK (std) (8, 9, 2)[Activation Module]o[FRONT][active][15hp][BLOCK] [2016-05-24 22:08:48] [CLIENT] EXIT SHIP FROM EXTRYPOINT (8, 8, 8) OF Ship[HUD v1](6); segSec: 5; [2016-05-24 22:08:48] [CLIENT]: PlS[Croquelune ; id(4)(1)f(10001)] request control: Ship[HUD v1](6) -> PlayerCharacter[(ENTITY_PLAYERCHARACTER_Croquelune)(133)] [2016-05-24 22:08:48] [CLIENT] CHANGED ENTERED: set to: null [2016-05-24 22:08:48] [CONTROLLERSTATE] INCOMING REQUEST (NT) Client(1); PlS[Croquelune ; id(4)(1)f(10001)] CONTROLLER REQUEST RECEIVED ControllerUnitRequest [fromId=6, toId=133, hideExitedObject=true, fromParam=(8, 8, 8), toParam=(0, 0, 0)] [2016-05-24 22:08:48] [CONTROLLERSTATE][REMOVE-UNIT] Client(1); REMOVING CONTROLLER UNIT FROM PlS[Croquelune ; id(4)(1)f(10001)]: Ship[HUD v1](6); detach pos: (7.3151646, 30.610022, -26.831171) [2016-05-24 22:08:48] [CONTROLLERSTATE] CHECKING EE: PlS[Croquelune ; id(4)(1)f(10001)], Client(1) [2016-05-24 22:08:48] [CLIENT][BUILDTOOLS] Reset area placement [2016-05-24 22:08:48] [CONTROLLER][ADD-UNIT] (Client(1)): PlS[Croquelune ; id(4)(1)f(10001)] Added to controllers: PlayerCharacter[(ENTITY_PLAYERCHARACTER_Croquelune)(133)] [2016-05-24 22:08:48] [CLIENT] CURRENT MAIN CONTROLLING IS NOW: PlayerCharacter[(ENTITY_PLAYERCHARACTER_Croquelune)(133)]; at: (7.3151646, 30.610022, -26.831171) [2016-05-24 22:08:48] [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_Croquelune)(133)] FLAG changed gravity on Client(1) Ship[HUD v1](6) -> (0.0, 0.0, 0.0) [2016-05-24 22:08:48] [WARPOUT] took up from current grav up (0.9370229, 0.2182486, 0.27268228) [2016-05-24 22:08:48] [KINEMATIC] Client(1) WARPING OUT OF COLLISION START for PlayerCharacter[(ENTITY_PLAYERCHARACTER_Croquelune)(133)]: FROM (7.3151646, 30.610022, -26.831171); (7.3151646, 30.610022, -26.831171) [2016-05-24 22:08:48] [WARPING OT OF COLLISION][CHECK_SINGLE] HIT -> cannot spawn here!! (7.3151646, 30.610022, -26.831171) [2016-05-24 22:08:48] [WARPING OT OF COLLISION][CHECK WARP] NOHIT -> can spawn here!! (8.252187, 30.82827, -26.558487); Client(1) [2016-05-24 22:08:48] [PLAYERCHARACTER][ONPHYSICSADD][Client(1)] WARPING OUT OF COLLISION: PlayerCharacter[(ENTITY_PLAYERCHARACTER_Croquelune)(133)]: (7.3151646, 30.610022, -26.831171) -> (8.252187, 30.82827, -26.558487) [2016-05-24 22:08:48] [REMOTETRANFORM][WARP] Client(1) SETTING WARP POSITION from (7.3151646, 30.610022, -26.831171) TO (8.252187, 30.82827, -26.558487) for PlayerCharacter[(ENTITY_PLAYERCHARACTER_Croquelune)(133)] [2016-05-24 22:08:48] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_Croquelune)(133)] Client(1) starting gravity change: (8.252187, 30.82827, -26.558487) [2016-05-24 22:08:48] Client(1)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_Croquelune)(133)] INITIALIZING GRAVITY FOR Ship[HUD v1](6) [2016-05-24 22:08:48] [PLAYERCHARACTER] Client(1) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_Croquelune)(133)] gravity to: [WARNING] UNKNOWN SIDE -1 [2016-05-24 22:08:48] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_Croquelune)(133)] Client(1) starting gravity change DONE: source: Ship[HUD v1](6) origin: (8.252186, 30.828274, -26.558487) [2016-05-24 22:08:51] HIT RESULT near: (8, 8, 8)[Ship Core]o[FRONT][active][250hp][BLOCK], on Ship[HUD v1](6) [2016-05-24 22:08:51] [CLIENT] CHANGED ENTERED: set to: (8, 8, 8)[Ship Core]o[FRONT][active][250hp][BLOCK] [2016-05-24 22:08:51] [CLIENT] Player character enter used [2016-05-24 22:08:51] [CLIENT]: PlS[Croquelune ; id(4)(1)f(10001)] request control: PlayerCharacter[(ENTITY_PLAYERCHARACTER_Croquelune)(133)] -> Ship[HUD v1](6) [2016-05-24 22:08:51] [CONTROLLERSTATE] INCOMING REQUEST (NT) Client(1); PlS[Croquelune ; id(4)(1)f(10001)] CONTROLLER REQUEST RECEIVED ControllerUnitRequest [fromId=133, toId=6, hideExitedObject=true, fromParam=(0, 0, 0), toParam=(8, 8, 8)] [2016-05-24 22:08:51] [CONTROLLERSTATE][REMOVE-UNIT] Client(1); REMOVING CONTROLLER UNIT FROM PlS[Croquelune ; id(4)(1)f(10001)]: PlayerCharacter[(ENTITY_PLAYERCHARACTER_Croquelune)(133)]; detach pos: (4.670659, 19.730164, -33.767418) [2016-05-24 22:08:51] [PLAYERCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_Croquelune)(133)] removed warp token, because character entered structure! [2016-05-24 22:08:51] [CONTROLLER][ADD-UNIT] (Client(1)): PlS[Croquelune ; id(4)(1)f(10001)] Added to controllers: Ship[HUD v1](6) [2016-05-24 22:08:51] [CLIENT] CURRENT MAIN CONTROLLING IS NOW: Ship[HUD v1](6); at: (7.3151717, 30.610023, -26.831182) [2016-05-24 22:08:52] [CLIENT] SWITCHING TO USING SHIP CAMERA (last cam: obfuscated.hQ@2049a9c1); DOCKED: false; RAIL: false [2016-05-24 22:12:06] [CLIENT] WARNING: Physics took 47 [2016-05-24 22:17:17] DRAWING TIME OF 3 elements: 32(32.388073); unifroms: 0.0; pointer 0.0; upChk 0.0; frust 0.0; update 0.0; draw: 0.0; totD: 0.0 [2016-05-24 22:21:19] [JOYSTICK] reading config ./joystick.cfg [2016-05-24 22:21:20] [JOYSTICK] writing config ./joystick.cfg [2016-05-24 22:21:28] PRESSED MOUSE TO ACTIVATE [2016-05-24 22:21:32] CANCEL [2016-05-24 22:21:32] [CLIENT][PlayerInput] successfully deactivated obfuscated.Ge@141e5bef [2016-05-24 22:21:33] PRESSED MOUSE TO ACTIVATE [2016-05-24 22:21:34] [CLIENT][PlayerInput] successfully deactivated obfuscated.Ge@5f9be66c [2016-05-24 22:21:34] Screen Already Exists: ./starmade-screenshot-0000.png [2016-05-24 22:21:34] Screen Already Exists: ./starmade-screenshot-0001.png [2016-05-24 22:21:34] Screen Already Exists: ./starmade-screenshot-0002.png [2016-05-24 22:21:34] Screen Already Exists: ./starmade-screenshot-0003.png [2016-05-24 22:21:34] Screen Already Exists: ./starmade-screenshot-0004.png [2016-05-24 22:21:34] Screen Already Exists: ./starmade-screenshot-0005.png [2016-05-24 22:21:34] Screen Already Exists: ./starmade-screenshot-0006.png [2016-05-24 22:21:38] PRESSED MOUSE TO ACTIVATE [2016-05-24 22:21:39] [CLIENT][PlayerInput] successfully deactivated obfuscated.Ge@66c61024 [2016-05-24 22:21:39] Screen Already Exists: ./starmade-screenshot-0000.png [2016-05-24 22:21:39] Screen Already Exists: ./starmade-screenshot-0001.png [2016-05-24 22:21:39] Screen Already Exists: ./starmade-screenshot-0002.png [2016-05-24 22:21:39] Screen Already Exists: ./starmade-screenshot-0003.png [2016-05-24 22:21:39] Screen Already Exists: ./starmade-screenshot-0004.png [2016-05-24 22:21:39] Screen Already Exists: ./starmade-screenshot-0005.png [2016-05-24 22:21:39] Screen Already Exists: ./starmade-screenshot-0006.png [2016-05-24 22:21:39] Screen Already Exists: ./starmade-screenshot-0007.png [2016-05-24 22:22:10] PRESSED MOUSE TO ACTIVATE [2016-05-24 22:22:11] [CLIENT][PlayerInput] successfully deactivated obfuscated.Ge@c9d0d6 [2016-05-24 22:22:20] PRESSED MOUSE TO ACTIVATE [2016-05-24 22:22:21] DUIPLICATE KEY SERVER_INFO - DROP_ITEM [2016-05-24 22:22:21] DUIPLICATE KEY DROP_ITEM - SERVER_INFO [2016-05-24 22:22:21] [CLIENT][PlayerInput] successfully deactivated obfuscated.Ge@6ccdb29f [2016-05-24 22:22:34] PRESSED MOUSE TO ACTIVATE [2016-05-24 22:22:35] DUIPLICATE KEY DROP_ITEM - CATALOG_PANEL [2016-05-24 22:22:35] DUIPLICATE KEY CATALOG_PANEL - DROP_ITEM [2016-05-24 22:22:35] [CLIENT][PlayerInput] successfully deactivated obfuscated.Ge@3adcc812 [2016-05-24 22:22:43] PRESSED MOUSE TO ACTIVATE [2016-05-24 22:22:45] [CLIENT][PlayerInput] successfully deactivated obfuscated.Ge@35432107 [2016-05-24 22:22:50] PRESSED MOUSE TO ACTIVATE [2016-05-24 22:22:51] [CLIENT][PlayerInput] successfully deactivated obfuscated.Ge@7b420819 [2016-05-24 22:23:02] PRESSED MOUSE TO ACTIVATE [2016-05-24 22:23:02] [CLIENT][PlayerInput] successfully deactivated obfuscated.ap@7a1a14a4 [2016-05-24 22:23:05] CANCEL [2016-05-24 22:23:05] [CLIENT][PlayerInput] successfully deactivated obfuscated.Ge@265adfad [2016-05-24 22:23:08] [JOYSTICK] reading config ./joystick.cfg [2016-05-24 22:23:08] [JOYSTICK] writing config ./joystick.cfg [2016-05-24 22:23:21] PRESSED MOUSE TO ACTIVATE [2016-05-24 22:23:21] [CLIENT][PlayerInput] successfully deactivated obfuscated.ap@a3d9978 [2016-05-24 22:23:26] CANCEL [2016-05-24 22:23:26] [CLIENT][PlayerInput] successfully deactivated obfuscated.Ge@61544ae6 [2016-05-24 22:26:13] [JOYSTICK] reading config ./joystick.cfg [2016-05-24 22:26:13] [JOYSTICK] writing config ./joystick.cfg [2016-05-24 22:26:20] [CLIENT][PlayerInput] successfully deactivated obfuscated.ap@4b41dd5c [2016-05-24 22:26:23] [JOYSTICK] reading config ./joystick.cfg [2016-05-24 22:26:23] [JOYSTICK] writing config ./joystick.cfg [2016-05-24 22:26:30] [CLIENT][PlayerInput] successfully deactivated obfuscated.ap@3b96c42e [2016-05-24 22:26:33] [JOYSTICK] reading config ./joystick.cfg [2016-05-24 22:26:33] [JOYSTICK] writing config ./joystick.cfg [2016-05-24 22:26:54] PRESSED MOUSE TO ACTIVATE [2016-05-24 22:26:56] [CLIENT][PlayerInput] successfully deactivated obfuscated.Ge@5d066c7d [2016-05-24 22:26:57] PRESSED MOUSE TO ACTIVATE [2016-05-24 22:26:58] [CLIENT][PlayerInput] successfully deactivated obfuscated.Ge@1e461e41 [2016-05-24 22:27:01] PRESSED MOUSE TO ACTIVATE [2016-05-24 22:27:01] [CLIENT][PlayerInput] successfully deactivated obfuscated.ap@5ba88be8 [2016-05-24 22:27:12] CANCEL [2016-05-24 22:27:12] [CLIENT][PlayerInput] successfully deactivated obfuscated.Ge@56928307 [2016-05-24 22:27:13] [JOYSTICK] reading config ./joystick.cfg [2016-05-24 22:27:13] [JOYSTICK] writing config ./joystick.cfg [2016-05-24 22:27:15] PRESSED MOUSE TO ACTIVATE [2016-05-24 22:27:19] [CLIENT][PlayerInput] successfully deactivated obfuscated.Ge@3899782c [2016-05-24 22:27:20] PRESSED MOUSE TO ACTIVATE [2016-05-24 22:27:21] [CLIENT][PlayerInput] successfully deactivated obfuscated.Ge@1603cd68 [2016-05-24 22:27:27] PRESSED MOUSE TO ACTIVATE [2016-05-24 22:27:27] [CLIENT][PlayerInput] successfully deactivated obfuscated.ap@9ebe38b [2016-05-24 22:27:39] [CLIENT][PlayerInput] successfully deactivated obfuscated.Ge@4b23c30a [2016-05-24 22:27:39] Screen Already Exists: ./starmade-screenshot-0000.png [2016-05-24 22:27:39] Screen Already Exists: ./starmade-screenshot-0001.png [2016-05-24 22:27:39] Screen Already Exists: ./starmade-screenshot-0002.png [2016-05-24 22:27:39] Screen Already Exists: ./starmade-screenshot-0003.png [2016-05-24 22:27:39] Screen Already Exists: ./starmade-screenshot-0004.png [2016-05-24 22:27:39] Screen Already Exists: ./starmade-screenshot-0005.png [2016-05-24 22:27:39] Screen Already Exists: ./starmade-screenshot-0006.png [2016-05-24 22:27:39] Screen Already Exists: ./starmade-screenshot-0007.png [2016-05-24 22:27:39] Screen Already Exists: ./starmade-screenshot-0008.png [2016-05-24 22:27:47] Screen Already Exists: ./starmade-screenshot-0000.png [2016-05-24 22:27:47] Screen Already Exists: ./starmade-screenshot-0001.png [2016-05-24 22:27:47] Screen Already Exists: ./starmade-screenshot-0002.png [2016-05-24 22:27:47] Screen Already Exists: ./starmade-screenshot-0003.png [2016-05-24 22:27:47] Screen Already Exists: ./starmade-screenshot-0004.png [2016-05-24 22:27:47] Screen Already Exists: ./starmade-screenshot-0005.png [2016-05-24 22:27:47] Screen Already Exists: ./starmade-screenshot-0006.png [2016-05-24 22:27:47] Screen Already Exists: ./starmade-screenshot-0007.png [2016-05-24 22:27:47] Screen Already Exists: ./starmade-screenshot-0008.png [2016-05-24 22:27:47] Screen Already Exists: ./starmade-screenshot-0009.png [2016-05-24 22:27:55] !!!! THIS DISPLAYS THE STACKTRACE OF A REGULAR GL FRAME EXIT [2016-05-24 22:27:55] org.schema.schine.graphicsengine.core.FinishedFrameException [2016-05-24 22:27:55] at obfuscated.auB.e(SourceFile:127) [2016-05-24 22:27:55] at obfuscated.ao.pressedSecondOption(SourceFile:340) [2016-05-24 22:27:55] at obfuscated.bD.callback(SourceFile:57) [2016-05-24 22:27:55] at org.schema.schine.network.client.GUICallbackController.execute(SourceFile:66) [2016-05-24 22:27:55] at obfuscated.aCP.a(SourceFile:179) [2016-05-24 22:27:55] at obfuscated.D.updateStateInput(SourceFile:1463) [2016-05-24 22:27:55] at obfuscated.auB.a(SourceFile:624) [2016-05-24 22:27:55] at obfuscated.auG.b(SourceFile:601) [2016-05-24 22:27:55] at obfuscated.P.e(SourceFile:895) [2016-05-24 22:27:55] at org.schema.game.common.Starter.startMainMenu(SourceFile:1221) [2016-05-24 22:27:55] at org.schema.game.common.Starter.main(SourceFile:1023) [2016-05-24 22:27:55] [CLIENT][PlayerInput] successfully deactivated obfuscated.ao@332796d3 [2016-05-24 22:27:56] [AUDIO] Cleaning up sound system [2016-05-24 22:27:56] SoundSystem shutting down... [2016-05-24 22:27:56] Author: Paul Lamb, www.paulscode.com [2016-05-24 22:27:56] [CLIENT] CLIENT SHUTDOWN. Dumping client data! [2016-05-24 22:27:56] [SENDABLESEGMENTVONTROLLER][WRITE] WARNING: segment writing of Ship[HUD v1](6) on Client(1) took: 33 ms (file header: 0ms) [2016-05-24 22:27:56] [CLIENT] CLIENT SHUTDOWN. client data saved! [2016-05-24 22:27:56] [CLIENT] CLIENT SHUTDOWN. thread pool terminated! [2016-05-24 22:27:56] [GLFrame] terminated frame: exiting program; finished: true [2016-05-24 22:27:56] Exiting because of terminated frame [2016-05-24 22:27:56] org.schema.schine.network.client.ClientProcessor@39de3d36 sending logout [2016-05-24 22:27:56] [CLIENT] CLOSING SOCKET [2016-05-24 22:27:56] [CLIENT] CLOSING SOCKET [2016-05-24 22:27:56] java.net.SocketException: Socket closed [2016-05-24 22:27:56] at java.net.SocketInputStream.socketRead0(Native Method) [2016-05-24 22:27:56] at java.net.SocketInputStream.socketRead(Unknown Source) [2016-05-24 22:27:56] at java.net.SocketInputStream.read(Unknown Source) [2016-05-24 22:27:56] at java.net.SocketInputStream.read(Unknown Source) [2016-05-24 22:27:56] at java.net.SocketInputStream.read(Unknown Source) [2016-05-24 22:27:56] at java.io.DataInputStream.readInt(Unknown Source) [2016-05-24 22:27:56] at org.schema.schine.network.client.ClientProcessor.run(SourceFile:333) [2016-05-24 22:27:56] at java.lang.Thread.run(Unknown Source) [2016-05-24 22:27:56] [ClientProcessor] EXIT: Input Stream closed. Terminated Client Processor [2016-05-24 22:27:56] [CLIENT] ClientSendingQueueThread Terminated [2016-05-24 22:27:56] [CLIENT] SAVING CLIENT CHANNEL all Open: false; [2016-05-24 22:27:56] [CLIENT] SAVING CLIENT CHANNEL Faction10001 Open: false; [2016-05-24 22:27:56] [CLIENT] PacketHandler Terminated [2016-05-24 22:27:56] java.net.SocketException: Socket is closed [2016-05-24 22:27:56] at java.net.Socket.shutdownInput(Unknown Source) [2016-05-24 22:27:56] at org.schema.schine.network.client.ClientToServerConnection.disconnect(SourceFile:195) [2016-05-24 22:27:56] at obfuscated.D.j(SourceFile:3418) [2016-05-24 22:27:56] at obfuscated.PX.b(SourceFile:254) [2016-05-24 22:27:56] at org.schema.game.common.Starter.stopClient(SourceFile:1197) [2016-05-24 22:27:56] at obfuscated.gu.stopClient(SourceFile:1622) [2016-05-24 22:27:56] at obfuscated.Q.run(SourceFile:120) [2016-05-24 22:27:56] at java.lang.Thread.run(Unknown Source) [2016-05-24 22:27:56] [CLIENT] chat channels saved [2016-05-24 22:27:56] java.lang.Exception: Server created: false [2016-05-24 22:27:56] at org.schema.schine.network.server.ServerState.setCreated(SourceFile:261) [2016-05-24 22:27:56] at org.schema.schine.network.server.ServerState.clearStatic(SourceFile:55) [2016-05-24 22:27:56] at obfuscated.Q.run(SourceFile:143) [2016-05-24 22:27:56] at java.lang.Thread.run(Unknown Source) [2016-05-24 22:27:56] java.lang.Exception: Server Shutdown: false [2016-05-24 22:27:56] at org.schema.schine.network.server.ServerState.setShutdown(SourceFile:253) [2016-05-24 22:27:56] at org.schema.schine.network.server.ServerState.clearStatic(SourceFile:56) [2016-05-24 22:27:56] at obfuscated.Q.run(SourceFile:143) [2016-05-24 22:27:56] at java.lang.Thread.run(Unknown Source)