[2016-03-11 19:55:04] [VERION] loading version from install dir: .\ [2016-03-11 19:55:04] [VERSION] VERSION: 0.19602 [2016-03-11 19:55:04] [VERSION] BUILD: 20160309_215346 [2016-03-11 19:55:04] #################### StarMade ####################### [2016-03-11 19:55:04] # version 0.19602 - build 20160309_215346 # [2016-03-11 19:55:04] ##################################################### [2016-03-11 19:55:04] [SERIAL] "not retrieved" [2016-03-11 19:55:04] [STARTER] template dir exists. overwriting template with current data [2016-03-11 19:55:04] [IO][COPY] FILE FROM C:\Users\themaster\Desktop\dev ver\StarMade\.\data\config\FactionConfig.xml to C:\Users\themaster\Desktop\dev ver\StarMade\.\customFactionConfig\FactionConfigTemplate.xml [2016-03-11 19:55:04] [IO][COPY] FILE FROM C:\Users\themaster\Desktop\dev ver\StarMade\.\data\config\customFactionConfigHOWTO.txt to C:\Users\themaster\Desktop\dev ver\StarMade\.\customFactionConfig\customFactionConfigHOWTO.txt [2016-03-11 19:55:04] [STARTER] template dir exists. overwriting template with current data [2016-03-11 19:55:04] [IO][COPY] FILE FROM C:\Users\themaster\Desktop\dev ver\StarMade\.\data\config\customBlockBehaviorConfigTemplate.xml to C:\Users\themaster\Desktop\dev ver\StarMade\.\customBlockBehaviorConfig\customBlockBehaviorConfigTemplate.xml [2016-03-11 19:55:04] [IO][COPY] FILE FROM C:\Users\themaster\Desktop\dev ver\StarMade\.\data\config\customBlockBehaviorConfigHOWTO.txt to C:\Users\themaster\Desktop\dev ver\StarMade\.\customBlockBehaviorConfig\customBlockBehaviorConfigHOWTO.txt [2016-03-11 19:55:04] [RESOURCES][CustomTextures] No need to create pack.zip. Hash matches (as rewriting a zip changes the hash on it) [2016-03-11 19:55:04] [SERVER] using world: world0; .\server-database\world0\ [2016-03-11 19:55:04] [INIT] Segment Database Path: C:\Users\themaster\Desktop\dev ver\StarMade\.\server-database\world0\DATA; exists? true; is Dir? true; creating dir sucessfull (gives false if exists)? false [2016-03-11 19:55:05] [LIBLOADER] OS ARCHITECTURE amd64 [2016-03-11 19:55:05] [LIBLOADER] LOADED WINDOWS 64bit NATIVE LIBRARIES [2016-03-11 19:55:05] [LIBLOADER] LOADED NATIVE LIBRARIES [2016-03-11 19:55:05] [MAIN] LOADED ENGINE SETTINGS [2016-03-11 19:55:05] [INITIALIZE] REMOTE CLASSES REGISTERED [2016-03-11 19:55:05] [INITIALIZE] RESOURCE MANAGER INITIALIZED [2016-03-11 19:55:05] ERROR: no content in Resource: C:\Users\themaster\Desktop\dev ver\StarMade\file:\C:\Users\themaster\Desktop\dev%20ver\StarMade\StarMade.jar!\org\schema\game\network\commands [2016-03-11 19:55:05] ################# Loading from JAR ##################### [2016-03-11 19:55:05] ######################################################## [2016-03-11 19:55:05] [INITIALIZE] REMOTE COMMANDS REGISTERED [2016-03-11 19:55:05] [INITIALIZE] SECURITY MANAGER SET [2016-03-11 19:55:05] [INITIALIZE] COMMAND ID's ASSIGNED [2016-03-11 19:55:05] [INITIALIZE] BLOCK CONFIGURATION READ [2016-03-11 19:55:05] [MAIN] INITIALIZATION COMPLETED [2016-03-11 19:55:05] [MAIN] CHECKING IF MIGRATION NECESSARY [2016-03-11 19:55:05] [BLUEPRINT][MIGRATION] NO CONVERSION NEEDED: no old bb file exists: C:\Users\themaster\Desktop\dev ver\StarMade\.\blueprints\catalog.txt [2016-03-11 19:55:05] [SERVER] ###### READING ALL BLUEPRINTS! [2016-03-11 19:55:05] [BLUEPRINT] ERROR: invalid blueprint directory: File Not Found: .\blueprints\tester\header.smbph (The system cannot find the file specified) [2016-03-11 19:55:05] [BLUEPRINT] ERROR: invalid blueprint directory: File Not Found: .\blueprints\DERPAGE\header.smbph (The system cannot find the file specified) [2016-03-11 19:55:05] [TAG] WARNING STRUCT DESERIALIZATION took too long: 36; [2016-03-11 19:55:05] [TAG] WARNING STRUCT DESERIALIZATION took too long: 36; [2016-03-11 19:55:05] [TAG] WARNING STRUCT DESERIALIZATION took too long: 37; [2016-03-11 19:55:05] [TAG] WARNING STRUCT DESERIALIZATION took too long: 39; [2016-03-11 19:55:05] [TAG] WARNING STRUCT DESERIALIZATION took too long: 35; [2016-03-11 19:55:05] [TAG] WARNING STRUCT DESERIALIZATION took too long: 35; [2016-03-11 19:55:05] [TAG] WARNING STRUCT DESERIALIZATION took too long: 36; [2016-03-11 19:55:05] [TAG] WARNING STRUCT DESERIALIZATION took too long: 36; [2016-03-11 19:55:05] [TAG] WARNING STRUCT DESERIALIZATION took too long: 32; [2016-03-11 19:55:05] [TAG] WARNING STRUCT DESERIALIZATION took too long: 36; [2016-03-11 19:55:05] [TAG] WARNING STRUCT DESERIALIZATION took too long: 36; [2016-03-11 19:55:05] [TAG] WARNING STRUCT DESERIALIZATION took too long: 36; [2016-03-11 19:55:05] [TAG] WARNING STRUCT DESERIALIZATION took too long: 37; [2016-03-11 19:55:05] [TAG] WARNING STRUCT DESERIALIZATION took too long: 85; [2016-03-11 19:55:05] [TAG] WARNING STRUCT DESERIALIZATION took too long: 85; [2016-03-11 19:55:05] [TAG] WARNING STRUCT DESERIALIZATION took too long: 85; [2016-03-11 19:55:05] [TAG] WARNING STRUCT DESERIALIZATION took too long: 80; [2016-03-11 19:55:05] [TAG] WARNING STRUCT DESERIALIZATION took too long: 80; [2016-03-11 19:55:05] [TAG] WARNING STRUCT DESERIALIZATION took too long: 81; [2016-03-11 19:55:05] [TAG] WARNING STRUCT DESERIALIZATION took too long: 81; [2016-03-11 19:55:05] [TAG] WARNING STRUCT DESERIALIZATION took too long: 61; [2016-03-11 19:55:05] [TAG] WARNING STRUCT DESERIALIZATION took too long: 62; [2016-03-11 19:55:05] [TAG] WARNING STRUCT DESERIALIZATION took too long: 62; [2016-03-11 19:55:05] [TAG] WARNING STRUCT DESERIALIZATION took too long: 65; [2016-03-11 19:55:05] [TAG] WARNING STRUCT DESERIALIZATION took too long: 32; [2016-03-11 19:55:05] [TAG] WARNING STRUCT DESERIALIZATION took too long: 35; [2016-03-11 19:55:05] [TAG] WARNING STRUCT DESERIALIZATION took too long: 31; [2016-03-11 19:55:05] [TAG] WARNING STRUCT DESERIALIZATION took too long: 37; [2016-03-11 19:55:05] [TAG] WARNING STRUCT DESERIALIZATION took too long: 135; [2016-03-11 19:55:05] [TAG] WARNING: Struct read time of controllerStructure took: 136 [2016-03-11 19:55:05] [TAG] WARNING STRUCT DESERIALIZATION took too long: 136; [2016-03-11 19:55:05] [TAG] warning: reading tag: container took: 136 [2016-03-11 19:55:05] [TAG] WARNING STRUCT DESERIALIZATION took too long: 43; [2016-03-11 19:55:05] [TAG] WARNING STRUCT DESERIALIZATION took too long: 47; [2016-03-11 19:55:05] [TAG] WARNING STRUCT DESERIALIZATION took too long: 47; [2016-03-11 19:55:05] [TAG] WARNING STRUCT DESERIALIZATION took too long: 48; [2016-03-11 19:55:05] [TAG] WARNING STRUCT DESERIALIZATION took too long: 50; [2016-03-11 19:55:05] [TAG] WARNING STRUCT DESERIALIZATION took too long: 32; [2016-03-11 19:55:05] [TAG] WARNING STRUCT DESERIALIZATION took too long: 33; [2016-03-11 19:55:05] [TAG] WARNING STRUCT DESERIALIZATION took too long: 33; [2016-03-11 19:55:05] [TAG] WARNING STRUCT DESERIALIZATION took too long: 33; [2016-03-11 19:55:05] [TAG] WARNING STRUCT DESERIALIZATION took too long: 61; [2016-03-11 19:55:05] [TAG] WARNING STRUCT DESERIALIZATION took too long: 62; [2016-03-11 19:55:05] [TAG] WARNING STRUCT DESERIALIZATION took too long: 62; [2016-03-11 19:55:05] [TAG] WARNING STRUCT DESERIALIZATION took too long: 62; [2016-03-11 19:55:05] [TAG] WARNING STRUCT DESERIALIZATION took too long: 185; [2016-03-11 19:55:05] [TAG] WARNING: Struct read time of controllerStructure took: 186 [2016-03-11 19:55:05] [TAG] WARNING STRUCT DESERIALIZATION took too long: 195; [2016-03-11 19:55:05] [TAG] warning: reading tag: container took: 195 [2016-03-11 19:55:05] [TAG] WARNING STRUCT DESERIALIZATION took too long: 70; [2016-03-11 19:55:05] [TAG] WARNING STRUCT DESERIALIZATION took too long: 77; [2016-03-11 19:55:06] [SERVER] ###### READING ALL 67 BLUEPRINTS FINISHED! TOOK 303ms [2016-03-11 19:55:06] [MAIN] MIGRATION PROCESS DONE [2016-03-11 19:55:06] [MAIN] INITIALIZING PRECALCULATED EXPLOSION DATA [2016-03-11 19:55:07] [MAIN] STARTING WITH ARGUMENTS: [-force, -port:4243] [2016-03-11 19:55:07] [IO][COPY] FILE FROM C:\Users\themaster\Desktop\dev ver\StarMade\.\data\language\defaultPack.xml to C:\Users\themaster\Desktop\dev ver\StarMade\.\language\english\pack.xml [2016-03-11 19:55:07] DUIPLICATE KEY UP_SHIP - ROTATE_RIGHT_SHIP [2016-03-11 19:55:07] DUIPLICATE KEY ROTATE_RIGHT_SHIP - UP_SHIP [2016-03-11 19:55:07] DUIPLICATE KEY UP_SHIP - ROTATE_RIGHT_SHIP [2016-03-11 19:55:07] DUIPLICATE KEY DOWN_SHIP - ROTATE_LEFT_SHIP [2016-03-11 19:55:07] DUIPLICATE KEY ROTATE_LEFT_SHIP - DOWN_SHIP [2016-03-11 19:55:07] DUIPLICATE KEY ROTATE_RIGHT_SHIP - UP_SHIP [2016-03-11 19:55:07] DUIPLICATE KEY UP_SHIP - ROTATE_RIGHT_SHIP [2016-03-11 19:55:07] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-03-11 19:55:07] DUIPLICATE KEY ROTATE_RIGHT_SHIP - UP_SHIP [2016-03-11 19:55:07] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-03-11 19:55:07] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-03-11 19:55:07] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-03-11 19:55:07] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-03-11 19:55:07] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-03-11 19:55:07] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-03-11 19:55:07] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-03-11 19:55:07] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-03-11 19:55:07] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-03-11 19:55:07] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-03-11 19:55:07] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-03-11 19:55:07] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-03-11 19:55:07] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-03-11 19:55:07] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-03-11 19:55:07] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-03-11 19:55:07] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-03-11 19:55:07] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-03-11 19:55:07] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-03-11 19:55:07] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-03-11 19:55:07] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-03-11 19:55:07] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-03-11 19:55:07] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-03-11 19:55:07] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-03-11 19:55:07] [LANGUAGE] Loading English; Version: 0 [2016-03-11 19:55:07] [LANGUAGE] LOADED FONT PATH/NAME: font/Monda-Regular.ttf [2016-03-11 19:55:07] [LookAndFeel] NATIVE LF com.sun.java.swing.plaf.windows.WindowsLookAndFeel [2016-03-11 19:55:07] [CLIENT][GUI] Starting Client Login&Settings Dialog [2016-03-11 19:55:07] [TEXTURE-PACK] WARNING: ignoring lava.png: not a directory [2016-03-11 19:55:07] [TEXTURE-PACK] WARNING: ignoring lava.png.zip: not a directory [2016-03-11 19:55:07] [TEXTURE-PACK] WARNING: ignoring shield_tex.png: not a directory [2016-03-11 19:55:07] [TEXTURE-PACK] WARNING: ignoring shield_tex.png.zip: not a directory [2016-03-11 19:55:07] Difficulty read: easy [2016-03-11 19:55:07] WRITTEN SERVER DIFFICULTY LEVEL 10 [2016-03-11 19:55:58] [CLIENT][TEXTURE] CURRENT TEX PACK: Default [2016-03-11 19:55:58] [SERVER] initializing [2016-03-11 19:55:58] [CLIENT] initializing 0.19602 (20160309_215346) [2016-03-11 19:55:58] [INIT] Seed File: C:\Users\themaster\Desktop\dev ver\StarMade\.\server-database\world0\.seed [2016-03-11 19:55:58] [SQL] Fetching connection (may take some if game crashed on the run before) [2016-03-11 19:55:58] [SQL] connection successfull [2016-03-11 19:55:58] [DATABASE] ENTITIES UID SIZE: 128 [2016-03-11 19:55:58] [DATABASE] FTL UID SIZE: 128 [2016-03-11 19:55:58] [DATABASE] SYSTEMS UID SIZE: 128 [2016-03-11 19:55:58] [SERVER] Request Thread pool size is: 25 [2016-03-11 19:55:59] [SERVER] port 4243 is open [2016-03-11 19:55:59] [SERVER] USING TCP... [2016-03-11 19:55:59] [PARSER] not parsed: idlingFloating [2016-03-11 19:55:59] [PARSER] not parsed: idlingGravity [2016-03-11 19:55:59] [PARSER] not parsed: dancingGravity [2016-03-11 19:55:59] [PARSER] not parsed: movingJumpingJumpUp [2016-03-11 19:55:59] [PARSER] not parsed: movingJumpingJumpDown [2016-03-11 19:55:59] [PARSER] not parsed: movingFallingStandard [2016-03-11 19:55:59] [PARSER] not parsed: movingFallingLedge [2016-03-11 19:55:59] [PARSER] not parsed: movingLandingShortFall [2016-03-11 19:55:59] [PARSER] not parsed: movingLandingMiddleFall [2016-03-11 19:55:59] [PARSER] not parsed: movingLandingLongFall [2016-03-11 19:55:59] [PARSER] not parsed: movingNoGravityGravToNoGrav [2016-03-11 19:55:59] [PARSER] not parsed: movingNoGravityNoGravToGrav [2016-03-11 19:55:59] [PARSER] not parsed: movingNoGravityFloatMoveN [2016-03-11 19:55:59] [PARSER] not parsed: movingNoGravityFloatMoveS [2016-03-11 19:55:59] [PARSER] not parsed: movingNoGravityFloatMoveUp [2016-03-11 19:55:59] [PARSER] not parsed: movingNoGravityFloatMoveDown [2016-03-11 19:55:59] [PARSER] not parsed: movingNoGravityFloatRot [2016-03-11 19:55:59] [PARSER] not parsed: movingNoGravityFloatHit [2016-03-11 19:55:59] [PARSER] not parsed: movingNoGravityFloatDeath [2016-03-11 19:55:59] [PARSER] not parsed: movingByFootCrawling [2016-03-11 19:55:59] [PARSER] not parsed: movingByFootCrawlingNorth [2016-03-11 19:55:59] [PARSER] not parsed: movingByFootCrawlingSouth [2016-03-11 19:55:59] [PARSER] not parsed: movingByFootCrawlingWest [2016-03-11 19:55:59] [PARSER] not parsed: movingByFootCrawlingEast [2016-03-11 19:55:59] [PARSER] not parsed: movingByFootCrawlingNorthEast [2016-03-11 19:55:59] [PARSER] not parsed: movingByFootCrawlingNorthWest [2016-03-11 19:55:59] [PARSER] not parsed: movingByFootCrawlingSouthWest [2016-03-11 19:55:59] [PARSER] not parsed: movingByFootCrawlingSouthEast [2016-03-11 19:55:59] [PARSER] not parsed: movingByFootSlowWalking [2016-03-11 19:55:59] [PARSER] not parsed: movingByFootSlowWalkingNorth [2016-03-11 19:55:59] [PARSER] not parsed: movingByFootSlowWalkingSouth [2016-03-11 19:55:59] [PARSER] not parsed: movingByFootSlowWalkingWest [2016-03-11 19:55:59] [PARSER] not parsed: movingByFootSlowWalkingEast [2016-03-11 19:55:59] [PARSER] not parsed: movingByFootSlowWalkingNorthEast [2016-03-11 19:55:59] [PARSER] not parsed: movingByFootSlowWalkingNorthWest [2016-03-11 19:55:59] [PARSER] not parsed: movingByFootSlowWalkingSouthWest [2016-03-11 19:55:59] [PARSER] not parsed: movingByFootSlowWalkingSouthEast [2016-03-11 19:55:59] [PARSER] not parsed: movingByFootWalking [2016-03-11 19:55:59] [PARSER] not parsed: movingByFootWalkingNorth [2016-03-11 19:55:59] [PARSER] not parsed: movingByFootWalkingSouth [2016-03-11 19:55:59] [PARSER] not parsed: movingByFootWalkingWest [2016-03-11 19:55:59] [PARSER] not parsed: movingByFootWalkingEast [2016-03-11 19:55:59] [PARSER] not parsed: movingByFootWalkingNorthEast [2016-03-11 19:55:59] [PARSER] not parsed: movingByFootWalkingNorthWest [2016-03-11 19:55:59] [PARSER] not parsed: movingByFootWalkingSouthWest [2016-03-11 19:55:59] [PARSER] not parsed: movingByFootWalkingSouthEast [2016-03-11 19:55:59] [PARSER] not parsed: movingByFootRunning [2016-03-11 19:55:59] [PARSER] not parsed: movingByFootRunningNorth [2016-03-11 19:55:59] [PARSER] not parsed: movingByFootRunningSouth [2016-03-11 19:55:59] [PARSER] not parsed: movingByFootRunningWest [2016-03-11 19:55:59] [PARSER] not parsed: movingByFootRunningEast [2016-03-11 19:55:59] [PARSER] not parsed: movingByFootRunningNorthEast [2016-03-11 19:55:59] [PARSER] not parsed: movingByFootRunningNorthWest [2016-03-11 19:55:59] [PARSER] not parsed: movingByFootRunningSouthWest [2016-03-11 19:55:59] [PARSER] not parsed: movingByFootRunningSouthEast [2016-03-11 19:55:59] [PARSER] not parsed: upperBodyGun [2016-03-11 19:55:59] [PARSER] not parsed: upperBodyGunIdle [2016-03-11 19:55:59] [PARSER] not parsed: upperBodyGunIdleIn [2016-03-11 19:55:59] [PARSER] not parsed: upperBodyGunDraw [2016-03-11 19:55:59] [PARSER] not parsed: upperBodyGunAway [2016-03-11 19:55:59] [PARSER] not parsed: upperBodyGunFire [2016-03-11 19:55:59] [PARSER] not parsed: upperBodyGunFireHeavy [2016-03-11 19:55:59] [PARSER] not parsed: upperBodyGunMeelee [2016-03-11 19:55:59] [PARSER] not parsed: upperBodyFabricator [2016-03-11 19:55:59] [PARSER] not parsed: upperBodyFabricatorIdle [2016-03-11 19:55:59] [PARSER] not parsed: upperBodyFabricatorDraw [2016-03-11 19:55:59] [PARSER] not parsed: upperBodyFabricatorAway [2016-03-11 19:55:59] [PARSER] not parsed: upperBodyFabricatorFire [2016-03-11 19:55:59] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-03-11 19:55:59] [PARSER] not parsed: attacking [2016-03-11 19:55:59] [PARSER] not parsed: attackingMeelee [2016-03-11 19:55:59] [PARSER] not parsed: attackingMeeleeFloating [2016-03-11 19:55:59] [PARSER] not parsed: attackingMeeleeGravity [2016-03-11 19:55:59] [PARSER] not parsed: death [2016-03-11 19:55:59] [PARSER] not parsed: deathFloating [2016-03-11 19:55:59] [PARSER] not parsed: deathGravity [2016-03-11 19:55:59] [PARSER] not parsed: sitting [2016-03-11 19:55:59] [PARSER] not parsed: sittingBlock [2016-03-11 19:55:59] [PARSER] not parsed: sittingBlockNoFloor [2016-03-11 19:55:59] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-03-11 19:55:59] [PARSER] not parsed: sittingBlockFloor [2016-03-11 19:55:59] [PARSER] not parsed: sittingBlockFloorIdle [2016-03-11 19:55:59] [PARSER] not parsed: sittingWedge [2016-03-11 19:55:59] [PARSER] not parsed: sittingWedgeNoFloor [2016-03-11 19:55:59] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-03-11 19:55:59] [PARSER] not parsed: sittingWedgeFloor [2016-03-11 19:55:59] [PARSER] not parsed: sittingWedgeFloorIdle [2016-03-11 19:55:59] [PARSER] not parsed: hit [2016-03-11 19:55:59] [PARSER] not parsed: hitSmall [2016-03-11 19:55:59] [PARSER] not parsed: hitSmallFloating [2016-03-11 19:55:59] [PARSER] not parsed: hitSmallGravity [2016-03-11 19:55:59] [PARSER] not parsed: salutes [2016-03-11 19:55:59] [PARSER] not parsed: salutesSalute [2016-03-11 19:55:59] [PARSER] not parsed: talk [2016-03-11 19:55:59] [PARSER] not parsed: talkSalute [2016-03-11 19:55:59] [PARSER] not parsed: helmet [2016-03-11 19:55:59] [PARSER] not parsed: helmetOn [2016-03-11 19:55:59] [PARSER] not parsed: helmetOff [2016-03-11 19:55:59] [PARSER] not parsed: idlingFloating [2016-03-11 19:55:59] [PARSER] not parsed: idlingGravity [2016-03-11 19:55:59] [PARSER] not parsed: dancingGravity [2016-03-11 19:55:59] [PARSER] not parsed: movingJumpingJumpUp [2016-03-11 19:55:59] [PARSER] not parsed: movingJumpingJumpDown [2016-03-11 19:55:59] [PARSER] not parsed: movingFallingStandard [2016-03-11 19:55:59] [PARSER] not parsed: movingFallingLedge [2016-03-11 19:55:59] [PARSER] not parsed: movingLandingShortFall [2016-03-11 19:55:59] [PARSER] not parsed: movingLandingMiddleFall [2016-03-11 19:55:59] [PARSER] not parsed: movingLandingLongFall [2016-03-11 19:55:59] [PARSER] not parsed: movingNoGravityGravToNoGrav [2016-03-11 19:55:59] [PARSER] not parsed: movingNoGravityNoGravToGrav [2016-03-11 19:55:59] [PARSER] not parsed: movingNoGravityFloatMoveN [2016-03-11 19:55:59] [PARSER] not parsed: movingNoGravityFloatMoveS [2016-03-11 19:55:59] [PARSER] not parsed: movingNoGravityFloatMoveUp [2016-03-11 19:55:59] [PARSER] not parsed: movingNoGravityFloatMoveDown [2016-03-11 19:55:59] [PARSER] not parsed: movingNoGravityFloatRot [2016-03-11 19:55:59] [PARSER] not parsed: movingNoGravityFloatHit [2016-03-11 19:55:59] [PARSER] not parsed: movingNoGravityFloatDeath [2016-03-11 19:55:59] [PARSER] not parsed: movingByFootCrawling [2016-03-11 19:55:59] [PARSER] not parsed: movingByFootCrawlingNorth [2016-03-11 19:55:59] [PARSER] not parsed: movingByFootCrawlingSouth [2016-03-11 19:55:59] [PARSER] not parsed: movingByFootCrawlingWest [2016-03-11 19:55:59] [PARSER] not parsed: movingByFootCrawlingEast [2016-03-11 19:55:59] [PARSER] not parsed: movingByFootCrawlingNorthEast [2016-03-11 19:55:59] [PARSER] not parsed: movingByFootCrawlingNorthWest [2016-03-11 19:55:59] [PARSER] not parsed: movingByFootCrawlingSouthWest [2016-03-11 19:55:59] [PARSER] not parsed: movingByFootCrawlingSouthEast [2016-03-11 19:55:59] [PARSER] not parsed: movingByFootSlowWalking [2016-03-11 19:55:59] [PARSER] not parsed: movingByFootSlowWalkingNorth [2016-03-11 19:55:59] [PARSER] not parsed: movingByFootSlowWalkingSouth [2016-03-11 19:55:59] [PARSER] not parsed: movingByFootSlowWalkingWest [2016-03-11 19:55:59] [PARSER] not parsed: movingByFootSlowWalkingEast [2016-03-11 19:55:59] [PARSER] not parsed: movingByFootSlowWalkingNorthEast [2016-03-11 19:55:59] [PARSER] not parsed: movingByFootSlowWalkingNorthWest [2016-03-11 19:55:59] [PARSER] not parsed: movingByFootSlowWalkingSouthWest [2016-03-11 19:55:59] [PARSER] not parsed: movingByFootSlowWalkingSouthEast [2016-03-11 19:55:59] [PARSER] not parsed: movingByFootWalking [2016-03-11 19:55:59] [PARSER] not parsed: movingByFootWalkingNorth [2016-03-11 19:55:59] [PARSER] not parsed: movingByFootWalkingSouth [2016-03-11 19:55:59] [PARSER] not parsed: movingByFootWalkingWest [2016-03-11 19:55:59] [PARSER] not parsed: movingByFootWalkingEast [2016-03-11 19:55:59] [PARSER] not parsed: movingByFootWalkingNorthEast [2016-03-11 19:55:59] [PARSER] not parsed: movingByFootWalkingNorthWest [2016-03-11 19:55:59] [PARSER] not parsed: movingByFootWalkingSouthWest [2016-03-11 19:55:59] [PARSER] not parsed: movingByFootWalkingSouthEast [2016-03-11 19:55:59] [PARSER] not parsed: movingByFootRunning [2016-03-11 19:55:59] [PARSER] not parsed: movingByFootRunningNorth [2016-03-11 19:55:59] [PARSER] not parsed: movingByFootRunningSouth [2016-03-11 19:55:59] [PARSER] not parsed: movingByFootRunningWest [2016-03-11 19:55:59] [PARSER] not parsed: movingByFootRunningEast [2016-03-11 19:55:59] [PARSER] not parsed: movingByFootRunningNorthEast [2016-03-11 19:55:59] [PARSER] not parsed: movingByFootRunningNorthWest [2016-03-11 19:55:59] [PARSER] not parsed: movingByFootRunningSouthWest [2016-03-11 19:55:59] [PARSER] not parsed: movingByFootRunningSouthEast [2016-03-11 19:55:59] [PARSER] not parsed: upperBodyGun [2016-03-11 19:55:59] [PARSER] not parsed: upperBodyGunIdle [2016-03-11 19:55:59] [PARSER] not parsed: upperBodyGunIdleIn [2016-03-11 19:55:59] [PARSER] not parsed: upperBodyGunDraw [2016-03-11 19:55:59] [PARSER] not parsed: upperBodyGunAway [2016-03-11 19:55:59] [PARSER] not parsed: upperBodyGunFire [2016-03-11 19:55:59] [PARSER] not parsed: upperBodyGunFireHeavy [2016-03-11 19:55:59] [PARSER] not parsed: upperBodyGunMeelee [2016-03-11 19:55:59] [PARSER] not parsed: upperBodyFabricator [2016-03-11 19:55:59] [PARSER] not parsed: upperBodyFabricatorIdle [2016-03-11 19:55:59] [PARSER] not parsed: upperBodyFabricatorDraw [2016-03-11 19:55:59] [PARSER] not parsed: upperBodyFabricatorAway [2016-03-11 19:55:59] [PARSER] not parsed: upperBodyFabricatorFire [2016-03-11 19:55:59] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-03-11 19:55:59] [PARSER] not parsed: attacking [2016-03-11 19:55:59] [PARSER] not parsed: attackingMeelee [2016-03-11 19:55:59] [PARSER] not parsed: attackingMeeleeFloating [2016-03-11 19:55:59] [PARSER] not parsed: attackingMeeleeGravity [2016-03-11 19:55:59] [PARSER] not parsed: death [2016-03-11 19:55:59] [PARSER] not parsed: deathFloating [2016-03-11 19:55:59] [PARSER] not parsed: deathGravity [2016-03-11 19:55:59] [PARSER] not parsed: sitting [2016-03-11 19:55:59] [PARSER] not parsed: sittingBlock [2016-03-11 19:55:59] [PARSER] not parsed: sittingBlockNoFloor [2016-03-11 19:55:59] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-03-11 19:55:59] [PARSER] not parsed: sittingBlockFloor [2016-03-11 19:55:59] [PARSER] not parsed: sittingBlockFloorIdle [2016-03-11 19:55:59] [PARSER] not parsed: sittingWedge [2016-03-11 19:55:59] [PARSER] not parsed: sittingWedgeNoFloor [2016-03-11 19:55:59] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-03-11 19:55:59] [PARSER] not parsed: sittingWedgeFloor [2016-03-11 19:55:59] [PARSER] not parsed: sittingWedgeFloorIdle [2016-03-11 19:55:59] [PARSER] not parsed: hit [2016-03-11 19:55:59] [PARSER] not parsed: hitSmall [2016-03-11 19:55:59] [PARSER] not parsed: hitSmallFloating [2016-03-11 19:55:59] [PARSER] not parsed: hitSmallGravity [2016-03-11 19:55:59] [PARSER] not parsed: salutes [2016-03-11 19:55:59] [PARSER] not parsed: salutesSalute [2016-03-11 19:55:59] [PARSER] not parsed: talk [2016-03-11 19:55:59] [PARSER] not parsed: talkSalute [2016-03-11 19:55:59] [PARSER] not parsed: helmet [2016-03-11 19:55:59] [PARSER] not parsed: helmetOn [2016-03-11 19:55:59] [PARSER] not parsed: helmetOff [2016-03-11 19:55:59] [PARSER] not parsed: movingFallingStandard [2016-03-11 19:55:59] [PARSER] not parsed: movingFallingLedge [2016-03-11 19:55:59] [PARSER] not parsed: movingLandingShortFall [2016-03-11 19:55:59] [PARSER] not parsed: movingLandingMiddleFall [2016-03-11 19:55:59] [PARSER] not parsed: movingLandingLongFall [2016-03-11 19:55:59] [PARSER] not parsed: upperBodyGun [2016-03-11 19:55:59] [PARSER] not parsed: upperBodyGunIdle [2016-03-11 19:55:59] [PARSER] not parsed: upperBodyGunIdleIn [2016-03-11 19:55:59] [PARSER] not parsed: upperBodyGunDraw [2016-03-11 19:55:59] [PARSER] not parsed: upperBodyGunAway [2016-03-11 19:55:59] [PARSER] not parsed: upperBodyGunFire [2016-03-11 19:55:59] [PARSER] not parsed: upperBodyGunFireHeavy [2016-03-11 19:55:59] [PARSER] not parsed: upperBodyGunMeelee [2016-03-11 19:55:59] [PARSER] not parsed: upperBodyFabricator [2016-03-11 19:55:59] [PARSER] not parsed: upperBodyFabricatorIdle [2016-03-11 19:55:59] [PARSER] not parsed: upperBodyFabricatorDraw [2016-03-11 19:55:59] [PARSER] not parsed: upperBodyFabricatorAway [2016-03-11 19:55:59] [PARSER] not parsed: upperBodyFabricatorFire [2016-03-11 19:55:59] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-03-11 19:55:59] [PARSER] not parsed: attacking [2016-03-11 19:55:59] [PARSER] not parsed: attackingMeelee [2016-03-11 19:55:59] [PARSER] not parsed: attackingMeeleeFloating [2016-03-11 19:55:59] [PARSER] not parsed: attackingMeeleeGravity [2016-03-11 19:55:59] [PARSER] not parsed: death [2016-03-11 19:55:59] [PARSER] not parsed: deathFloating [2016-03-11 19:55:59] [PARSER] not parsed: deathGravity [2016-03-11 19:55:59] [PARSER] not parsed: sitting [2016-03-11 19:55:59] [PARSER] not parsed: sittingBlock [2016-03-11 19:55:59] [PARSER] not parsed: sittingBlockNoFloor [2016-03-11 19:55:59] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-03-11 19:55:59] [PARSER] not parsed: sittingBlockFloor [2016-03-11 19:55:59] [PARSER] not parsed: sittingBlockFloorIdle [2016-03-11 19:55:59] [PARSER] not parsed: sittingWedge [2016-03-11 19:55:59] [PARSER] not parsed: sittingWedgeNoFloor [2016-03-11 19:55:59] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-03-11 19:55:59] [PARSER] not parsed: sittingWedgeFloor [2016-03-11 19:55:59] [PARSER] not parsed: sittingWedgeFloorIdle [2016-03-11 19:55:59] [PARSER] not parsed: hit [2016-03-11 19:55:59] [PARSER] not parsed: hitSmall [2016-03-11 19:55:59] [PARSER] not parsed: hitSmallFloating [2016-03-11 19:55:59] [PARSER] not parsed: hitSmallGravity [2016-03-11 19:55:59] [PARSER] not parsed: salutes [2016-03-11 19:55:59] [PARSER] not parsed: salutesSalute [2016-03-11 19:55:59] [PARSER] not parsed: talk [2016-03-11 19:55:59] [PARSER] not parsed: talkSalute [2016-03-11 19:55:59] [PARSER] not parsed: helmet [2016-03-11 19:55:59] [PARSER] not parsed: helmetOn [2016-03-11 19:55:59] [PARSER] not parsed: helmetOff [2016-03-11 19:55:59] [SERVER][CATALOG] READ RAW BLUEPRINTS: 67 [2016-03-11 19:56:00] [SERVER][UNIVERSE] LOADING SECTOR... (2, 2, 2) [2016-03-11 19:56:00] [SERVER][LOADENTITY] WARNING: SHOP IN Sector[2](2, 2, 2) FROM TAG: ENTITY_SHOP_1457222665996.ent took long: 55ms [2016-03-11 19:56:00] [SERVER][SECTOR][LOADING_ENTITY] WARNING: Sector[2](2, 2, 2) loading entity: ENTITY_SHOP_1457222665996 took long: 256ms [2016-03-11 19:56:00] [SERVER][UNIVERSE] WARNING: LOADING SECTOR TOOK SOME TIME... (2, 2, 2): STATS: inst 54ms, loadDB 1ms, add 222ms, entity 260ms [2016-03-11 19:56:00] [ServerListener] Server initialization OK... now waiting for connections [2016-03-11 19:56:00] [SERVERCONTROLLER][INIT] SERVER STARTED UPDATING [2016-03-11 19:56:00] [LOCAL GAME] CHANGED PORT TO 4243 [2016-03-11 19:56:00] [CLIENT] Added observer for GameClientController [2016-03-11 19:56:00] WARNING: Found unknown Windows version: Windows 7 [2016-03-11 19:56:00] Attempting to use default windows plug-in. [2016-03-11 19:56:00] Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin [2016-03-11 19:56:00] [SERVER][UPDATE] WARNING: handleQueuedSynchronizedObjects update took 50 on Server(0) [2016-03-11 19:56:00] [FACTIONMANAGER] MAKING FACTION TURN: Fri Mar 11 18:35:55 PST 2016; 18; Turn: 60.0 [2016-03-11 19:56:00] [FACTIONMANAGER] faction update took: 0ms [2016-03-11 19:56:00] SPAWNING WITH Shop(3): AICharacter[(ENTITY_CREATURE_1457222682521_0)(A. Trader, the 4197431580537901556th)(0)] [2016-03-11 19:56:00] [CREATURE] Server(0) SETTING AFFINITY OF AICharacter[(ENTITY_CREATURE_1457222682521_0)(A. Trader, the 4197431580537901556th)(4)] FROM null to Shop(3) on Server(0) [2016-03-11 19:56:00] [CREATURE] AICharacter[(ENTITY_CREATURE_1457222682521_0)(A. Trader, the 4197431580537901556th)(4)] align on Shop(3) [2016-03-11 19:56:00] [SERVER][AI][ACTIVATE] AICharacter[(ENTITY_CREATURE_1457222682521_0)(A. Trader, the 4197431580537901556th)(4)] A. Trader, the 4197431580537901556th Enter gravity of 3 [2016-03-11 19:56:00] [SERVER] updating prices for: obfuscated.SE@3933b6a0 took 69 [2016-03-11 19:56:00] [SERVER][UPDATE] WARNING: object local update of Shop(3) took 71 [2016-03-11 19:56:00] [SERVER][UPDATE] WARNING: object local update of 3 objects took 72 [2016-03-11 19:56:00] [NT] Big FullUpdate: 27331 bytes: SenableGameState(1) [2016-03-11 19:56:00] [NT] Big FullUpdate: 23538 bytes: Shop(3) [2016-03-11 19:56:00] Server(0) AICharacter[(ENTITY_CREATURE_1457222682521_0)(A. Trader, the 4197431580537901556th)(4)] HANDLE SCHEDULED GRAVITY (0.0, 0.0, 0.0), Shop(3) [2016-03-11 19:56:00] [GRAVITY] AICharacter[(ENTITY_CREATURE_1457222682521_0)(A. Trader, the 4197431580537901556th)(4)] Server(0) SOURCE CHANGE null -> Shop(3) [2016-03-11 19:56:00] [SIMPLETRANSFORMABLE] Server(0) AICharacter[(ENTITY_CREATURE_1457222682521_0)(A. Trader, the 4197431580537901556th)(4)] gravity change sent [2016-03-11 19:56:00] [CLIENT][GAMEINPUT] TOTAL INPUT DEVICES: 4 [2016-03-11 19:56:00] [JOYSTICK] cannot read default joystick file because it does not exist [2016-03-11 19:56:00] [CLIENT] Client State and Controller successfully created [2016-03-11 19:56:00] [CLIENT] trying to connect to localhost:4243 [2016-03-11 19:56:00] [CLIENT] establishing new socket connection to localhost:4243 [2016-03-11 19:56:00] [CLIENT] Trying TCP... [2016-03-11 19:56:00] [SERVERSOCKET] Connection made. starting new processor 61208, /127.0.0.1; local: 4243, /127.0.0.1, keepalive false [2016-03-11 19:56:00] [CLIENT] SOCKET CONNECTED TO SERVER [2016-03-11 19:56:00] [CLIENT] logging in now... spunkie; ; [2016-03-11 19:56:00] [SERVER] connection registered (TRunning: 1/0/0) 0 [2016-03-11 19:56:00] [SERVER][PROCESSOR] client setup completed for PID: 0. listening for input [2016-03-11 19:56:00] [GRAVITY] AICharacter[(ENTITY_CREATURE_1457222682521_0)(A. Trader, the 4197431580537901556th)(4)] changed gravity on Server(0) Shop(3) -> (0.0, 0.0, 0.0) [2016-03-11 19:56:00] [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1457222682521_0)(A. Trader, the 4197431580537901556th)(4)] Server(0) starting gravity change: (-1.8227973, -6.6390004, -3.0000105) [2016-03-11 19:56:00] Server(0)[ABSTRACTCHARACTER] AICharacter[(ENTITY_CREATURE_1457222682521_0)(A. Trader, the 4197431580537901556th)(4)] INITIALIZING GRAVITY FOR Shop(3) [2016-03-11 19:56:00] [PLAYERCHARACTER] Server(0) of AICharacter[(ENTITY_CREATURE_1457222682521_0)(A. Trader, the 4197431580537901556th)(4)] gravity to: [WARNING] UNKNOWN SIDE -1 [2016-03-11 19:56:00] [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1457222682521_0)(A. Trader, the 4197431580537901556th)(4)] Server(0) starting gravity change DONE: source: Shop(3) origin: (-1.8227973, -6.6390004, -3.0000105) [2016-03-11 19:56:00] [SERVER][UPDATE] WARNING: object local update of AICharacter[(ENTITY_CREATURE_1457222682521_0)(A. Trader, the 4197431580537901556th)(4)] took 137 [2016-03-11 19:56:00] [SERVER][UPDATE] WARNING: object local update of 4 objects took 137 [2016-03-11 19:56:00] [SERVER] sending remote forced animation 0: ForcedAnimation [type=null, animation=null, loopMode=null, speed=0.0, fullBody=false] [2016-03-11 19:56:00] [SERVER][LOGIN] new client connected. given id: 1: description: spunkie [2016-03-11 19:56:00] [SERVER][LOGIN] return code 0 [2016-03-11 19:56:00] Server(0) AICharacter[(ENTITY_CREATURE_1457222682521_0)(A. Trader, the 4197431580537901556th)(4)] HANDLE SCHEDULED GRAVITY (0.0, -9.89, 0.0), Shop(3) [2016-03-11 19:56:00] [GRAVITY] AICharacter[(ENTITY_CREATURE_1457222682521_0)(A. Trader, the 4197431580537901556th)(4)] Server(0) Acceleration changed to (0.0, -9.89, 0.0) [2016-03-11 19:56:00] [SIMPLETRANSFORMABLE] Server(0) AICharacter[(ENTITY_CREATURE_1457222682521_0)(A. Trader, the 4197431580537901556th)(4)] gravity change sent [2016-03-11 19:56:00] [GRAVITY] AICharacter[(ENTITY_CREATURE_1457222682521_0)(A. Trader, the 4197431580537901556th)(4)] changed gravity on Server(0) Shop(3) -> (0.0, -9.89, 0.0) [2016-03-11 19:56:00] [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1457222682521_0)(A. Trader, the 4197431580537901556th)(4)] Server(0) starting gravity change: (-1.8227973, -6.6390004, -3.0000105) [2016-03-11 19:56:00] Server(0)[ABSTRACTCHARACTER] AICharacter[(ENTITY_CREATURE_1457222682521_0)(A. Trader, the 4197431580537901556th)(4)] INITIALIZING GRAVITY FOR Shop(3) [2016-03-11 19:56:00] [PLAYERCHARACTER] Server(0) of AICharacter[(ENTITY_CREATURE_1457222682521_0)(A. Trader, the 4197431580537901556th)(4)] gravity to: TOP [2016-03-11 19:56:00] [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1457222682521_0)(A. Trader, the 4197431580537901556th)(4)] Server(0) starting gravity change DONE: source: Shop(3) origin: (-1.8227973, -6.6390004, -3.0000105) [2016-03-11 19:56:01] [CLIENT] not logged int to server: discarding pong [2016-03-11 19:56:02] [INIT] Retrieved auth style: 1 [2016-03-11 19:56:02] [AUTH] authenticating spunkie; useAuth: false; requireAuth: false [2016-03-11 19:56:02] [SESSION_CALLBACK] no player verification is necessary! [2016-03-11 19:56:02] [LOGIN] checking user agent: 0: spunkie [2016-03-11 19:56:02] [LOGIN] successful auth: now protecting username spunkie with null [2016-03-11 19:56:02] [SERVER] checking ip ban: 127.0.0.1 [2016-03-11 19:56:02] [SERVER] loaded faction for PlS[spunkie ; id(5)(1)f(0)] -> 0 [2016-03-11 19:56:02] [SERVER] player LOADED FROM DISK spunkie, credits: 19020000 [2016-03-11 19:56:02] [SERVER][UNIVERSE] LOADING SECTOR... (2, 2, 3) [2016-03-11 19:56:02] [SERVER] Ship[spunkie_1457750597403](7) loaded activation state: ActBuffer 0; Delay 0; DelayNR 0 [2016-03-11 19:56:02] [SERVER][SECTOR][LOADING_ENTITY] WARNING: Sector[6](2, 2, 3) loading entity: ENTITY_SHIP_spunkie_1457750597403 took long: 158ms [2016-03-11 19:56:02] [SERVER] Ship[spunkie_1457752525470](8) loaded activation state: ActBuffer 0; Delay 0; DelayNR 0 [2016-03-11 19:56:02] [SERVER] SpaceStation[ENTITY_SPACESTATION_spunkie_1457753207092(9)] loaded activation state: ActBuffer 0; Delay 0; DelayNR 0 [2016-03-11 19:56:02] [SERVER] Ship[aaa T1212_1457752378717](10) loaded activation state: ActBuffer 0; Delay 0; DelayNR 0 [2016-03-11 19:56:02] [SERVER][UNIVERSE] WARNING: LOADING SECTOR TOOK SOME TIME... (2, 2, 3): STATS: inst 1ms, loadDB 1ms, add 0ms, entity 190ms [2016-03-11 19:56:02] [SERVER] adding player to synch queue (ID: 5) (SECTOR: (2, 2, 3) [6]) [2016-03-11 19:56:02] [SERVER][LOGIN] login received. returning login info for RegisteredClient: spunkie (1) connected: true: returnCode: 0 [2016-03-11 19:56:02] [Client] [LOGIN]: Client sucessfully registered with id: 1 [2016-03-11 19:56:02] [CLIENT] logged in as: Client(1) [2016-03-11 19:56:02] [CLIENT] executing login hooks... [2016-03-11 19:56:02] [SERVER][UPDATE] WARNING: handleQueuedSynchronizedObjects update took 18 on Server(0) [2016-03-11 19:56:02] [SERVER] WARNING: UPDATING SERVER SECTORPROXMITY TOOK 58 [2016-03-11 19:56:02] [SERVER][UPDATE] WARNING: object local update of PlS[spunkie ; id(5)(1)f(0)] took 61 [2016-03-11 19:56:02] [SERVER][UPDATE] WARNING: object local update of 9 objects took 67 [2016-03-11 19:56:02] [SERVER] SERIALIZED PROXIMITY (2, 2, 3) [2016-03-11 19:56:02] [SEND][SERVERMESSAGE] [SERVERMSG (type 0): [391, spunkie]] to RegisteredClient: spunkie (1) connected: true [2016-03-11 19:56:02] [CLIENT] FORMATING: [391, spunkie]; type: Integer [2016-03-11 19:56:02] SET INITIAL SECTOR ID TO 6 [2016-03-11 19:56:02] [CLIENT] RECEIVED STARTING SECTOR: (2, 2, 3) [2016-03-11 19:56:02] [CLIENT] RESET TO LOCAL CUSTOM TEXTURES [2016-03-11 19:56:02] [CLIENT] Server is using default block behavior: CSUM: remote: 19f037cd7b2e1ce43f56dd769c7aa83fc2ee9989 ::: local: 19f037cd7b2e1ce43f56dd769c7aa83fc2ee9989 [2016-03-11 19:56:02] [CLIENT] Server is using default block properties [2016-03-11 19:56:02] [CLIENT] Server is using default block config [2016-03-11 19:56:02] [CLIENT] finished executing client hooks: [#document: null] [2016-03-11 19:56:02] [CLIENT] synchronizing ALL Client(1) [2016-03-11 19:56:02] [SYNCHRONIZE] Client(1) IS WAITING TO SYNCH WITH SERVER - SKIPPING INPUT [2016-03-11 19:56:02] [SYNCHRONIZE] Client(1) IS WAITING TO SYNCH WITH SERVER - SKIPPED INPUT [2016-03-11 19:56:02] [SERVER] (client needs synch) SENDING SYNCHALL TO RegisteredClient: spunkie (1) connected: true [2016-03-11 19:56:02] [SERVER] sending ALLSYNCHRONIZING update to spunkie 11, 11 [2016-03-11 19:56:02] [SYNC_SENDER] SENDING ALL OBJECTS: 11 [2016-03-11 19:56:02] [NT] Big FullUpdate: 13707 bytes: SenableGameState(1) [2016-03-11 19:56:02] [SERVER] SERIALIZED PROXIMITY (2, 2, 3) [2016-03-11 19:56:02] [NT] Big FullUpdate: 11684 bytes: Shop(3) [2016-03-11 19:56:02] [SERVER] sending remote forced animation 0: ForcedAnimation [type=null, animation=null, loopMode=null, speed=0.0, fullBody=false] [2016-03-11 19:56:02] [SERVER] ALL-SYNCHRONIZE TO spunkie TOOK 10 ms [2016-03-11 19:56:02] [SERVER] SYNCHALL TO RegisteredClient: spunkie (1) connected: true took: 11 [2016-03-11 19:56:02] [CLIENT] 1 Sync all update received [2016-03-11 19:56:02] [SYNCHRONIZE] FORCED UPDATE [2016-03-11 19:56:02] [CLIENT] RECEIVED REMOTE FLEET Fleet [members=[], name=123, owner=spunkie, dbid=2, parentFleet=0, missionString=IDLING, state=Client(1), markForCacheCheck=false, flagRemove=false] [2016-03-11 19:56:02] [CLIENT] chat channels loaded 1 [2016-03-11 19:56:02] [SKINMANAGER] PlS[spunkie ; id(5)(1)f(0)] Client(1) received skin filename [2016-03-11 19:56:02] [PlayerState] Client successfully received player state Client(1), owner: 1 [2016-03-11 19:56:02] [CHAT] Client(1) initializing data from network object 0 [2016-03-11 19:56:02] [CLIENT] 1 executed RequestSynchronizeAll. fetched objects 11 [2016-03-11 19:56:02] [CLIENT] RE- synchronized client: 1 [2016-03-11 19:56:02] [CLIENT] connected to server localhost:4243 [2016-03-11 19:56:02] [CLIENT] Client State and Controller successfully connected [2016-03-11 19:56:02] [CLIENT] State initializing [2016-03-11 19:56:02] [CLIENT] Chat initializing [2016-03-11 19:56:02] [CLIENT] Client(1) asking for new IDS [2016-03-11 19:56:02] SENDING new ID RANGE TO CLIENT 11; packet -32763 [2016-03-11 19:56:02] Client got new ID range 11 [2016-03-11 19:56:02] [CLIENT] Client(1) received new IDS [2016-03-11 19:56:02] [CLIENT] ID RANGE AQUIRE TOOK 3 [2016-03-11 19:56:02] [CLIENT] Control Manager initializing [2016-03-11 19:56:02] [CLIENT][CONTROLLER] Switched to auto roam (spawn screen) [2016-03-11 19:56:02] [CLIENT][CONTROLLER] Switched to auto roam (spawn screen) [2016-03-11 19:56:02] [CLIENT][CONTROLLER] Switched to auto roam (spawn screen) [2016-03-11 19:56:02] [CLIENT] InternalCallback initializing [2016-03-11 19:56:03] [SERVER][UNIVERSE] LOADING SECTOR... (1, 1, 2) [2016-03-11 19:56:03] [CLIENT] State initialized. GameMode: SANDBOX [2016-03-11 19:56:03] [CLIENT] Client State and Controller successfully initialized [2016-03-11 19:56:03] ################### ENGINE SETTINGS ########################## [2016-03-11 19:56:03] C_USE_NEW_PLAYER_MODEL_ true [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] CONTROL_HELP false [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] C_MOUSE_BUTTOM_SWITCH false [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] G_RESOLUTION 1920 x 1080 [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] G_FULLSCREEN false [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] G_VSYNCH true [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] G_FOV 110.0 [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] G_MAX_SEGEMENTSDRAWN 20000 [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] G_DRAW_SURROUNDING_GALAXIES_IN_MAP false [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] HIT_INDICATION_NUMBERS_LIFETIME 10.0 [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] D_LIFETIME_NORM 0 [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] SET NON SUN (-152, 77, 78) [2016-03-11 19:56:03] G_WINDOWED_BORDERLESS false [2016-03-11 19:56:03] [SERVER][UNIVERSE] WARNING: LOADING SECTOR TOOK SOME TIME... (1, 1, 2): STATS: inst 0ms, loadDB 1ms, add 0ms, entity 11ms [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] S_SOUND_SYSTEM_ENABLED true [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] S_SOUND_ENABLED true [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] S_SOUND_VOLUME_GLOBAL 5 [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] N_TRANSMIT_RAW_DEBUG_POSITIONS false [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] C_SELECTED_JOYSTICK -1 [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] ICON_BAKERY_BLOCKSTYLE_ROTATE_DEG -90.0 [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] MOUSE_WHEEL_SENSIBILITY 7.0E-4 [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] BUILD_MODE_SHIFT_SPEED 25.0 [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] ORBITAL_CAM_SPEED 0.5 [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] G_DAMAGE_DISPLAY 3000 [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] G_STAR_COUNT 4096 [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] G_VBO_BULKMODE_SIZE 4 [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] G_DRAW_FOG false [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] G_DRAW_BEAMS true [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] G_DRAW_EXHAUST_PLUMS false [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] D_INFO_CONTROLMANAGER false [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] D_INFO_SHADER true [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] T_ENABLE_TEXTURE_BAKER false [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] D_INFO_DRAW_TIMES false [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] [SERVER][UNIVERSE] LOADING SECTOR... (1, 1, 3) [2016-03-11 19:56:03] D_INFO_DRAW_SPACE_PARTICLE false [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] G_SPACE_PARTICLE false [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] G_DRAW_MOUSE_COLLISION false [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] G_ATMOSPHERE_SHADER normal [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] G_SHADOW_QUALITY SIMPLE [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] [SERVER][UNIVERSE] LOADING SECTOR... (1, 1, 4) [2016-03-11 19:56:03] G_DRAW_SHIELDS true [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] G_DRAW_WATER true [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] G_DRAW_BACKGOUND false [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] G_WATER_USER_MIPMAPS false [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] E_NAVIGATION_FILTER 365 [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] G_DRAW_ENTITIES true [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] G_FRUSTUM_CULLTING true [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] G_DRAW_EFFECTS true [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] G_SHADER_RELOAD false [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] G_FRAMRATE_FIXED 60 [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] G_SHADERS_ACTIVE true [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] G_DEBUG_DRAW_GRID false [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] G_DEBUG_DRAW_LINES true [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] F_FRAME_BUFFER_USE false [2016-03-11 19:56:03] [SERVER][UNIVERSE] LOADING SECTOR... (1, 2, 2) [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] T_TERRAIN_DRAW true [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] T_TERRAIN_WIREFRAME_DRAW false [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] G_CULLING_ACTIVE true [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] G_TEXTURE_ARRAYS false [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] G_AUTO_NORMALIZATION true [2016-03-11 19:56:03] [SERVER][UNIVERSE] LOADING SECTOR... (1, 2, 3) [2016-03-11 19:56:03] [SERVER][UNIVERSE] LOADING SECTOR... (1, 2, 4) [2016-03-11 19:56:03] [SERVER][UNIVERSE] LOADING SECTOR... (1, 3, 2) [2016-03-11 19:56:03] [SERVER][UNIVERSE] LOADING SECTOR... (1, 3, 3) [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] G_DRAW_BY_SIDES true [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] G_WIREFRAMED false [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] G_NORMAL_MAPPING true [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] G_TEXTURE_COMPRESSION_BLOCKS false [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] G_TEXTURE_ARRAY_COMPRESSION true [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] G_TEXTURE_ARRAY_MIPMAP true [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] G_TEXTURE_MIPMAP true [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] G_SHADOWS false [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] G_SHADOWS_VSM false [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] S_PAUSED false [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] S_SETTINGS_SHOW false [2016-03-11 19:56:03] [SERVER][UNIVERSE] LOADING SECTOR... (1, 3, 4) [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] MINIMAP_MODE LARGE [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] SECTOR_INDICATION_MODE INDICATION_ONLY [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] S_KEY_ALLOW_DUPLICATES true [2016-03-11 19:56:03] [SERVER][UNIVERSE] LOADING SECTOR... (2, 1, 2) [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] G_PROD_BG true [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] G_PROD_BG_QUALITY 2048 [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] G_TEXTURE_PACK Default [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] [SERVER][UNIVERSE] LOADING SECTOR... (2, 1, 3) [2016-03-11 19:56:03] [SERVER][UNIVERSE] LOADING SECTOR... (2, 1, 4) [2016-03-11 19:56:03] [SERVER][UNIVERSE] LOADING SECTOR... (2, 2, 4) [2016-03-11 19:56:03] [SERVER][UNIVERSE] LOADING SECTOR... (2, 3, 2) [2016-03-11 19:56:03] GIF_WIDTH 640 [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] GIF_HEIGHT 640 [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] GIF_FPS 15 [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] GIF_GUI false [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] G_DEBRIS_THRESHOLD_MS 4 [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] G_TEXTURE_PACK_RESOLUTION 128 [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] S_INITIAL_SETTING Single Player [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] S_GAME_MODE Sandbox [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] G_BONE_ANIMATION true [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] P_NT_DEBUG_ACTIVE false [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] P_PHYSICS_DEBUG_ACTIVE_OCCLUSION false [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] P_PHYSICS_DEBUG_ACTIVE false [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] P_PHYSICS_DEBUG_MODE 0 [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] G_DEUBG_LINE_DRAWING_ACTIVATED false [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] G_WINDOW_START_POSITION center [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] G_DRAW_GUI_ACTIVE true [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] G_DRAW_NO_OVERLAYS false [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] G_PARTICLE_SORTING true [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] P_PHYSICS_ACTIVATED true [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] G_SMOKE_QUALITY false [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] G_DRAW_STARS false [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] G_DRAW_PASTE_PREVIEW true [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] G_USE_SPRITE_VBO true [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] S_TUTORIAL false [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] G_AUTOSELECT_CONTROLLERS true [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] S_INFO_DRAW FPS_AND_PING [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] G_VBO_FLAG STATIC [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] N_LAG_COMPENSATION true [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] N_IGNORE_SAVED_UPLINK_CREDENTIALS_IN_SINGLEPLAYER true [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] N_SERVER_TIME_UPDATE_FREQUENCE 2000 [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] M_TEXTURE_PACK_CONFIG_TOOL ./data/textures/block/Default/64/ [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] G_MULTI_SAMPLE 0 [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] G_MIPMAP_LEVEL_MAX 3 [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] M_MOUSE_SENSITIVITY 0.9 [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] G_HIT_INDICATION_SIZE 2.0 [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] F_BLOOM true [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] F_BLOOM_INTENSITY 1.0E-4 [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] S_MOUSE_LOCK true [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] G_DRAW_ADV_BUILDMODE_BLOCK_PREVIEW true [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] G_DRAW_ALL_CONNECTIONS false [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] G_SHOW_PURE_NUMBERS_FOR_SHIELD_AND_POWER false [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] S_FLIP_HOTBAR_MOUSEWHEEL_WITHOUT_CTRL true [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] S_ZOOM_MOUSEWHEEL SLOTS [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] S_MOUSE_SHIP_INVERT false [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] S_MOUSE_ALL_INVERT false [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] S_USE_REGION_SIGNATURE_TEST false [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] G_PREVIEW_TO_BUILD_BLOCK true [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] S_EXIT_ON_ESC false [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] G_USE_HIGH_QUALITY_ACKGROUND false [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] G_DRAW_POPUPS true [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] G_USE_VBO_MAP true [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] G_DRAW_JUMP_OVERLAY true [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] G_MAG_FILTER_LINEAR_BLOCKS false [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] G_MAG_FILTER_LINEAR_GUI false [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] G_MAX_BEAMS 1024 [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] SEGMENT_REQUEST_BATCH 32 [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] CLIENT_BUFFER_SIZE 65536 [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] ICON_BAKERY_SINGLE_RESOLUTION 150 [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] G_RAYTRACE_COUNT 256 [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] ICON_BAKERY_SINGLE_ICONS false [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] G_MUST_CONFIRM_DETACHEMENT_AT_SPEED 50.0 [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] G_USE_SHADER4 true [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] O_OCULUS_RENDERING false [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] G_USE_VERTEX_LIGHTING_ONLY false [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] CLIENT_TRAFFIC_CLASS true [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] G_DRAW_SELECTED_BLOCK_WOBBLE true [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] G_USE_TWO_COMPENENT_SHADER false [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] A_FORCE_AUTHENTICATION_METHOD -1 [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] MIN_FFA 2 [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] B_UNDO_REDO_MAX 30 [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] N_ARTIFICIAL_DELAY 0 [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] SEGMENT_PIECE_QUEUE_SINGLEPLAYER 32767 [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] G_MAX_MISSILE_TRAILS 128 [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] G_USE_OCCLUSION_CULLING false [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] C_AUTOASSIGN_WEAPON_SLOTS true [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] G_DRAW_NT_STATS_OVERLAY false [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] CLIENT_CUSTOM_TEXTURE_PATH ./customBlockTextures [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] SECRET none [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] USE_OPEN_AL_SOUND false [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] LIMIT_FPS_UNFOCUS true [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] GUI_USE_DISPLAY_LISTS false [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] USE_GL_MULTI_DRAWARRAYS false [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] USE_GL_MULTI_DRAWARRAYS_INITIAL_SET false [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] CHAT_CLOSE_ON_ENTER true [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] A_FORCE_LOCAL_SAVE_ENABLED_IN_SINGLE_PLAYER false [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] G_SHIP_INFO_ZOOM 3 [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] G_SINGLEPLAYER_CREATIVE_MODE false [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] G_DRAW_LAG_OBJECTS_IN_HUD false [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] G_SHOW_SYMMETRY_PLANES true [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] LANGUAGE_PACK english [2016-03-11 19:56:03] ---------------------------------------------------------------- [2016-03-11 19:56:03] DELETE_SEVER_DATABASE_ON_STARTUP false [2016-03-11 19:56:03] ################### /ENGINE SETTINGS ######################### [2016-03-11 19:56:03] SET NON SUN (-36, 116, 83) [2016-03-11 19:56:03] [SERVER][UNIVERSE] WARNING: LOADING SECTOR TOOK SOME TIME... (2, 3, 2): STATS: inst 0ms, loadDB 0ms, add 1ms, entity 44ms [2016-03-11 19:56:03] [SERVER][UNIVERSE] LOADING SECTOR... (2, 3, 3) [2016-03-11 19:56:03] [CLIENT] disposing connection dialog: null [2016-03-11 19:56:03] SET NON SUN (-227, 4, 62) [2016-03-11 19:56:03] [SERVER][UNIVERSE] LOADING SECTOR... (2, 3, 4) [2016-03-11 19:56:03] [SERVER][UNIVERSE] LOADING SECTOR... (3, 1, 2) [2016-03-11 19:56:03] FULLSCREEN false; 1920 / 1080 [2016-03-11 19:56:03] [SERVER][UNIVERSE] LOADING SECTOR... (3, 1, 3) [2016-03-11 19:56:03] WARNING Displaymode already set!!! [2016-03-11 19:56:03] ARB_SUPPORTED COULD NOT BE RETRIEVED [2016-03-11 19:56:03] [SERVER][UNIVERSE] WARNING: LOADING SECTOR TOOK SOME TIME... (3, 1, 3): STATS: inst 0ms, loadDB 0ms, add 1ms, entity 24ms [2016-03-11 19:56:03] [SERVER][UNIVERSE] LOADING SECTOR... (3, 1, 4) [2016-03-11 19:56:03] [SERVER][UNIVERSE] LOADING SECTOR... (3, 2, 2) [2016-03-11 19:56:03] [SERVER][UNIVERSE] LOADING SECTOR... (3, 2, 3) [2016-03-11 19:56:03] [SERVER][UNIVERSE] LOADING SECTOR... (3, 2, 4) [2016-03-11 19:56:03] [SERVER][UNIVERSE] LOADING SECTOR... (3, 3, 2) [2016-03-11 19:56:03] [SERVER][UNIVERSE] LOADING SECTOR... (3, 3, 3) [2016-03-11 19:56:03] [SERVER][UNIVERSE] LOADING SECTOR... (3, 3, 4) [2016-03-11 19:56:03] [UNIVERSE] WARNING: Sector Ping took 135 [2016-03-11 19:56:03] [DISPLAY] ViewPort for Resolution: 1920x1080: 1920, 1065 [2016-03-11 19:56:03] FILE CREATED: true [2016-03-11 19:56:03] [GLFrame] Open-GL initialized [2016-03-11 19:56:03] Starting up SoundSystem... [2016-03-11 19:56:03] [UNIVERSE] WARNING: Sector UPDATE took 168; sectors updated: 27 [2016-03-11 19:56:03] [SERVER][UPDATE] WARNING: UNIVERSE update took 304 [2016-03-11 19:56:03] [SERVER] Object Asteroid(134)sec[133] didn't have a db entry yet. Creating entry! [2016-03-11 19:56:03] [SERVER][UPDATE] WARNING: handleQueuedSynchronizedObjects update took 14 on Server(0) [2016-03-11 19:56:03] [SERVER] updating prices for: obfuscated.SE@3c7589e6 took 39 [2016-03-11 19:56:03] [SERVER] updating prices for: obfuscated.SE@3e26fc89 took 33 [2016-03-11 19:56:03] [SERVER] updating prices for: obfuscated.SE@27a90d47 took 26 [2016-03-11 19:56:03] [SERVER][UPDATE] WARNING: object local update of 42 objects took 105 [2016-03-11 19:56:03] [NT] Big FullUpdate: 22692 bytes: Shop(125) [2016-03-11 19:56:03] [NT] Big FullUpdate: 22432 bytes: Shop(155) [2016-03-11 19:56:03] [NT] Big FullUpdate: 22692 bytes: Shop(136) [2016-03-11 19:56:03] Initializing Java Sound [2016-03-11 19:56:03] (The Java Sound API. For more information, see http://java.sun.com/products/java-media/sound/) [2016-03-11 19:56:03] JavaSound initialized. [2016-03-11 19:56:04] Running on thread: ClientThread Adapter: aticfx64 Driver Version: 8.17.10.1404 Vendor: ATI Technologies Inc. OpenGL Version: 4.5.13399 Compatibility Profile Context 15.200.1062.1003 Renderer: AMD Radeon HD 6800 Series [2016-03-11 19:56:04] [WARNING] initializing Texture data/./image-resource/schine.png took 580 ms [2016-03-11 19:56:04] [GLFrame] loading content data [2016-03-11 19:56:04] [PARSER] not parsed: idlingFloating [2016-03-11 19:56:04] [PARSER] not parsed: idlingGravity [2016-03-11 19:56:04] [PARSER] not parsed: dancingGravity [2016-03-11 19:56:04] [PARSER] not parsed: movingJumpingJumpUp [2016-03-11 19:56:04] [PARSER] not parsed: movingJumpingJumpDown [2016-03-11 19:56:04] [PARSER] not parsed: movingFallingStandard [2016-03-11 19:56:04] [PARSER] not parsed: movingFallingLedge [2016-03-11 19:56:04] [PARSER] not parsed: movingLandingShortFall [2016-03-11 19:56:04] [PARSER] not parsed: movingLandingMiddleFall [2016-03-11 19:56:04] [PARSER] not parsed: movingLandingLongFall [2016-03-11 19:56:04] [PARSER] not parsed: movingNoGravityGravToNoGrav [2016-03-11 19:56:04] [PARSER] not parsed: movingNoGravityNoGravToGrav [2016-03-11 19:56:04] [PARSER] not parsed: movingNoGravityFloatMoveN [2016-03-11 19:56:04] [PARSER] not parsed: movingNoGravityFloatMoveS [2016-03-11 19:56:04] [PARSER] not parsed: movingNoGravityFloatMoveUp [2016-03-11 19:56:04] [PARSER] not parsed: movingNoGravityFloatMoveDown [2016-03-11 19:56:04] [PARSER] not parsed: movingNoGravityFloatRot [2016-03-11 19:56:04] [PARSER] not parsed: movingNoGravityFloatHit [2016-03-11 19:56:04] [PARSER] not parsed: movingNoGravityFloatDeath [2016-03-11 19:56:04] [PARSER] not parsed: movingByFootCrawling [2016-03-11 19:56:04] [PARSER] not parsed: movingByFootCrawlingNorth [2016-03-11 19:56:04] [PARSER] not parsed: movingByFootCrawlingSouth [2016-03-11 19:56:04] [PARSER] not parsed: movingByFootCrawlingWest [2016-03-11 19:56:04] [PARSER] not parsed: movingByFootCrawlingEast [2016-03-11 19:56:04] [PARSER] not parsed: movingByFootCrawlingNorthEast [2016-03-11 19:56:04] [PARSER] not parsed: movingByFootCrawlingNorthWest [2016-03-11 19:56:04] [PARSER] not parsed: movingByFootCrawlingSouthWest [2016-03-11 19:56:04] [PARSER] not parsed: movingByFootCrawlingSouthEast [2016-03-11 19:56:04] [PARSER] not parsed: movingByFootSlowWalking [2016-03-11 19:56:04] [PARSER] not parsed: movingByFootSlowWalkingNorth [2016-03-11 19:56:04] [PARSER] not parsed: movingByFootSlowWalkingSouth [2016-03-11 19:56:04] [PARSER] not parsed: movingByFootSlowWalkingWest [2016-03-11 19:56:04] [PARSER] not parsed: movingByFootSlowWalkingEast [2016-03-11 19:56:04] [PARSER] not parsed: movingByFootSlowWalkingNorthEast [2016-03-11 19:56:04] [PARSER] not parsed: movingByFootSlowWalkingNorthWest [2016-03-11 19:56:04] [PARSER] not parsed: movingByFootSlowWalkingSouthWest [2016-03-11 19:56:04] [PARSER] not parsed: movingByFootSlowWalkingSouthEast [2016-03-11 19:56:04] [PARSER] not parsed: movingByFootWalking [2016-03-11 19:56:04] [PARSER] not parsed: movingByFootWalkingNorth [2016-03-11 19:56:04] [PARSER] not parsed: movingByFootWalkingSouth [2016-03-11 19:56:04] [PARSER] not parsed: movingByFootWalkingWest [2016-03-11 19:56:04] [PARSER] not parsed: movingByFootWalkingEast [2016-03-11 19:56:04] [PARSER] not parsed: movingByFootWalkingNorthEast [2016-03-11 19:56:04] [PARSER] not parsed: movingByFootWalkingNorthWest [2016-03-11 19:56:04] [PARSER] not parsed: movingByFootWalkingSouthWest [2016-03-11 19:56:04] [PARSER] not parsed: movingByFootWalkingSouthEast [2016-03-11 19:56:04] [PARSER] not parsed: movingByFootRunning [2016-03-11 19:56:04] [PARSER] not parsed: movingByFootRunningNorth [2016-03-11 19:56:04] [PARSER] not parsed: movingByFootRunningSouth [2016-03-11 19:56:04] [PARSER] not parsed: movingByFootRunningWest [2016-03-11 19:56:04] [PARSER] not parsed: movingByFootRunningEast [2016-03-11 19:56:04] [PARSER] not parsed: movingByFootRunningNorthEast [2016-03-11 19:56:04] [PARSER] not parsed: movingByFootRunningNorthWest [2016-03-11 19:56:04] [PARSER] not parsed: movingByFootRunningSouthWest [2016-03-11 19:56:04] [PARSER] not parsed: movingByFootRunningSouthEast [2016-03-11 19:56:04] [PARSER] not parsed: upperBodyGun [2016-03-11 19:56:04] [PARSER] not parsed: upperBodyGunIdle [2016-03-11 19:56:04] [PARSER] not parsed: upperBodyGunIdleIn [2016-03-11 19:56:04] [PARSER] not parsed: upperBodyGunDraw [2016-03-11 19:56:04] [PARSER] not parsed: upperBodyGunAway [2016-03-11 19:56:04] [PARSER] not parsed: upperBodyGunFire [2016-03-11 19:56:04] [PARSER] not parsed: upperBodyGunFireHeavy [2016-03-11 19:56:04] [PARSER] not parsed: upperBodyGunMeelee [2016-03-11 19:56:04] [PARSER] not parsed: upperBodyFabricator [2016-03-11 19:56:04] [PARSER] not parsed: upperBodyFabricatorIdle [2016-03-11 19:56:04] [PARSER] not parsed: upperBodyFabricatorDraw [2016-03-11 19:56:04] [PARSER] not parsed: upperBodyFabricatorAway [2016-03-11 19:56:04] [PARSER] not parsed: upperBodyFabricatorFire [2016-03-11 19:56:04] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-03-11 19:56:04] [PARSER] not parsed: attacking [2016-03-11 19:56:04] [PARSER] not parsed: attackingMeelee [2016-03-11 19:56:04] [PARSER] not parsed: attackingMeeleeFloating [2016-03-11 19:56:04] [PARSER] not parsed: attackingMeeleeGravity [2016-03-11 19:56:04] [PARSER] not parsed: death [2016-03-11 19:56:04] [PARSER] not parsed: deathFloating [2016-03-11 19:56:04] [PARSER] not parsed: deathGravity [2016-03-11 19:56:04] [PARSER] not parsed: sitting [2016-03-11 19:56:04] [PARSER] not parsed: sittingBlock [2016-03-11 19:56:04] [PARSER] not parsed: sittingBlockNoFloor [2016-03-11 19:56:04] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-03-11 19:56:04] [PARSER] not parsed: sittingBlockFloor [2016-03-11 19:56:04] [PARSER] not parsed: sittingBlockFloorIdle [2016-03-11 19:56:04] [PARSER] not parsed: sittingWedge [2016-03-11 19:56:04] [PARSER] not parsed: sittingWedgeNoFloor [2016-03-11 19:56:04] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-03-11 19:56:04] [PARSER] not parsed: sittingWedgeFloor [2016-03-11 19:56:04] [PARSER] not parsed: sittingWedgeFloorIdle [2016-03-11 19:56:04] [PARSER] not parsed: hit [2016-03-11 19:56:04] [PARSER] not parsed: hitSmall [2016-03-11 19:56:04] [PARSER] not parsed: hitSmallFloating [2016-03-11 19:56:04] [PARSER] not parsed: hitSmallGravity [2016-03-11 19:56:04] [PARSER] not parsed: salutes [2016-03-11 19:56:04] [PARSER] not parsed: salutesSalute [2016-03-11 19:56:04] [PARSER] not parsed: talk [2016-03-11 19:56:04] [PARSER] not parsed: talkSalute [2016-03-11 19:56:04] [PARSER] not parsed: helmet [2016-03-11 19:56:04] [PARSER] not parsed: helmetOn [2016-03-11 19:56:04] [PARSER] not parsed: helmetOff [2016-03-11 19:56:04] [PARSER] not parsed: idlingFloating [2016-03-11 19:56:04] [PARSER] not parsed: idlingGravity [2016-03-11 19:56:04] [PARSER] not parsed: dancingGravity [2016-03-11 19:56:04] [PARSER] not parsed: movingJumpingJumpUp [2016-03-11 19:56:04] [PARSER] not parsed: movingJumpingJumpDown [2016-03-11 19:56:04] [PARSER] not parsed: movingFallingStandard [2016-03-11 19:56:04] [PARSER] not parsed: movingFallingLedge [2016-03-11 19:56:04] [PARSER] not parsed: movingLandingShortFall [2016-03-11 19:56:04] [PARSER] not parsed: movingLandingMiddleFall [2016-03-11 19:56:04] [PARSER] not parsed: movingLandingLongFall [2016-03-11 19:56:04] [PARSER] not parsed: movingNoGravityGravToNoGrav [2016-03-11 19:56:04] [PARSER] not parsed: movingNoGravityNoGravToGrav [2016-03-11 19:56:04] [PARSER] not parsed: movingNoGravityFloatMoveN [2016-03-11 19:56:04] [PARSER] not parsed: movingNoGravityFloatMoveS [2016-03-11 19:56:04] [PARSER] not parsed: movingNoGravityFloatMoveUp [2016-03-11 19:56:04] [PARSER] not parsed: movingNoGravityFloatMoveDown [2016-03-11 19:56:04] [PARSER] not parsed: movingNoGravityFloatRot [2016-03-11 19:56:04] [PARSER] not parsed: movingNoGravityFloatHit [2016-03-11 19:56:04] [PARSER] not parsed: movingNoGravityFloatDeath [2016-03-11 19:56:04] [PARSER] not parsed: movingByFootCrawling [2016-03-11 19:56:04] [PARSER] not parsed: movingByFootCrawlingNorth [2016-03-11 19:56:04] [PARSER] not parsed: movingByFootCrawlingSouth [2016-03-11 19:56:04] [PARSER] not parsed: movingByFootCrawlingWest [2016-03-11 19:56:04] [PARSER] not parsed: movingByFootCrawlingEast [2016-03-11 19:56:04] [PARSER] not parsed: movingByFootCrawlingNorthEast [2016-03-11 19:56:04] [PARSER] not parsed: movingByFootCrawlingNorthWest [2016-03-11 19:56:04] [PARSER] not parsed: movingByFootCrawlingSouthWest [2016-03-11 19:56:04] [PARSER] not parsed: movingByFootCrawlingSouthEast [2016-03-11 19:56:04] [PARSER] not parsed: movingByFootSlowWalking [2016-03-11 19:56:04] [PARSER] not parsed: movingByFootSlowWalkingNorth [2016-03-11 19:56:04] [PARSER] not parsed: movingByFootSlowWalkingSouth [2016-03-11 19:56:04] [PARSER] not parsed: movingByFootSlowWalkingWest [2016-03-11 19:56:04] [PARSER] not parsed: movingByFootSlowWalkingEast [2016-03-11 19:56:04] [PARSER] not parsed: movingByFootSlowWalkingNorthEast [2016-03-11 19:56:04] [PARSER] not parsed: movingByFootSlowWalkingNorthWest [2016-03-11 19:56:04] [PARSER] not parsed: movingByFootSlowWalkingSouthWest [2016-03-11 19:56:04] [PARSER] not parsed: movingByFootSlowWalkingSouthEast [2016-03-11 19:56:04] [PARSER] not parsed: movingByFootWalking [2016-03-11 19:56:04] [PARSER] not parsed: movingByFootWalkingNorth [2016-03-11 19:56:04] [PARSER] not parsed: movingByFootWalkingSouth [2016-03-11 19:56:04] [PARSER] not parsed: movingByFootWalkingWest [2016-03-11 19:56:04] [PARSER] not parsed: movingByFootWalkingEast [2016-03-11 19:56:04] [PARSER] not parsed: movingByFootWalkingNorthEast [2016-03-11 19:56:04] [PARSER] not parsed: movingByFootWalkingNorthWest [2016-03-11 19:56:04] [PARSER] not parsed: movingByFootWalkingSouthWest [2016-03-11 19:56:04] [PARSER] not parsed: movingByFootWalkingSouthEast [2016-03-11 19:56:04] [PARSER] not parsed: movingByFootRunning [2016-03-11 19:56:04] [PARSER] not parsed: movingByFootRunningNorth [2016-03-11 19:56:04] [PARSER] not parsed: movingByFootRunningSouth [2016-03-11 19:56:04] [PARSER] not parsed: movingByFootRunningWest [2016-03-11 19:56:04] [PARSER] not parsed: movingByFootRunningEast [2016-03-11 19:56:04] [PARSER] not parsed: movingByFootRunningNorthEast [2016-03-11 19:56:04] [PARSER] not parsed: movingByFootRunningNorthWest [2016-03-11 19:56:04] [PARSER] not parsed: movingByFootRunningSouthWest [2016-03-11 19:56:04] [PARSER] not parsed: movingByFootRunningSouthEast [2016-03-11 19:56:04] [PARSER] not parsed: upperBodyGun [2016-03-11 19:56:04] [PARSER] not parsed: upperBodyGunIdle [2016-03-11 19:56:04] [PARSER] not parsed: upperBodyGunIdleIn [2016-03-11 19:56:04] [PARSER] not parsed: upperBodyGunDraw [2016-03-11 19:56:04] [PARSER] not parsed: upperBodyGunAway [2016-03-11 19:56:04] [PARSER] not parsed: upperBodyGunFire [2016-03-11 19:56:04] [PARSER] not parsed: upperBodyGunFireHeavy [2016-03-11 19:56:04] [PARSER] not parsed: upperBodyGunMeelee [2016-03-11 19:56:04] [PARSER] not parsed: upperBodyFabricator [2016-03-11 19:56:04] [PARSER] not parsed: upperBodyFabricatorIdle [2016-03-11 19:56:04] [PARSER] not parsed: upperBodyFabricatorDraw [2016-03-11 19:56:04] [PARSER] not parsed: upperBodyFabricatorAway [2016-03-11 19:56:04] [PARSER] not parsed: upperBodyFabricatorFire [2016-03-11 19:56:04] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-03-11 19:56:04] [PARSER] not parsed: attacking [2016-03-11 19:56:04] [PARSER] not parsed: attackingMeelee [2016-03-11 19:56:04] [PARSER] not parsed: attackingMeeleeFloating [2016-03-11 19:56:04] [PARSER] not parsed: attackingMeeleeGravity [2016-03-11 19:56:04] [PARSER] not parsed: death [2016-03-11 19:56:04] [PARSER] not parsed: deathFloating [2016-03-11 19:56:04] [PARSER] not parsed: deathGravity [2016-03-11 19:56:04] [PARSER] not parsed: sitting [2016-03-11 19:56:04] [PARSER] not parsed: sittingBlock [2016-03-11 19:56:04] [PARSER] not parsed: sittingBlockNoFloor [2016-03-11 19:56:04] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-03-11 19:56:04] [PARSER] not parsed: sittingBlockFloor [2016-03-11 19:56:04] [PARSER] not parsed: sittingBlockFloorIdle [2016-03-11 19:56:04] [PARSER] not parsed: sittingWedge [2016-03-11 19:56:04] [PARSER] not parsed: sittingWedgeNoFloor [2016-03-11 19:56:04] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-03-11 19:56:04] [PARSER] not parsed: sittingWedgeFloor [2016-03-11 19:56:04] [PARSER] not parsed: sittingWedgeFloorIdle [2016-03-11 19:56:04] [PARSER] not parsed: hit [2016-03-11 19:56:04] [PARSER] not parsed: hitSmall [2016-03-11 19:56:04] [PARSER] not parsed: hitSmallFloating [2016-03-11 19:56:04] [PARSER] not parsed: hitSmallGravity [2016-03-11 19:56:04] [PARSER] not parsed: salutes [2016-03-11 19:56:04] [PARSER] not parsed: salutesSalute [2016-03-11 19:56:04] [PARSER] not parsed: talk [2016-03-11 19:56:04] [PARSER] not parsed: talkSalute [2016-03-11 19:56:04] [PARSER] not parsed: helmet [2016-03-11 19:56:04] [PARSER] not parsed: helmetOn [2016-03-11 19:56:04] [PARSER] not parsed: helmetOff [2016-03-11 19:56:04] [PARSER] not parsed: movingFallingStandard [2016-03-11 19:56:04] [PARSER] not parsed: movingFallingLedge [2016-03-11 19:56:04] [PARSER] not parsed: movingLandingShortFall [2016-03-11 19:56:04] [PARSER] not parsed: movingLandingMiddleFall [2016-03-11 19:56:04] [PARSER] not parsed: movingLandingLongFall [2016-03-11 19:56:04] [PARSER] not parsed: upperBodyGun [2016-03-11 19:56:04] [PARSER] not parsed: upperBodyGunIdle [2016-03-11 19:56:04] [PARSER] not parsed: upperBodyGunIdleIn [2016-03-11 19:56:04] [PARSER] not parsed: upperBodyGunDraw [2016-03-11 19:56:04] [PARSER] not parsed: upperBodyGunAway [2016-03-11 19:56:04] [PARSER] not parsed: upperBodyGunFire [2016-03-11 19:56:04] [PARSER] not parsed: upperBodyGunFireHeavy [2016-03-11 19:56:04] [PARSER] not parsed: upperBodyGunMeelee [2016-03-11 19:56:04] [PARSER] not parsed: upperBodyFabricator [2016-03-11 19:56:04] [PARSER] not parsed: upperBodyFabricatorIdle [2016-03-11 19:56:04] [PARSER] not parsed: upperBodyFabricatorDraw [2016-03-11 19:56:04] [PARSER] not parsed: upperBodyFabricatorAway [2016-03-11 19:56:04] [PARSER] not parsed: upperBodyFabricatorFire [2016-03-11 19:56:04] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-03-11 19:56:04] [PARSER] not parsed: attacking [2016-03-11 19:56:04] [PARSER] not parsed: attackingMeelee [2016-03-11 19:56:04] [PARSER] not parsed: attackingMeeleeFloating [2016-03-11 19:56:04] [PARSER] not parsed: attackingMeeleeGravity [2016-03-11 19:56:04] [PARSER] not parsed: death [2016-03-11 19:56:04] [PARSER] not parsed: deathFloating [2016-03-11 19:56:04] [PARSER] not parsed: deathGravity [2016-03-11 19:56:04] [PARSER] not parsed: sitting [2016-03-11 19:56:04] [PARSER] not parsed: sittingBlock [2016-03-11 19:56:04] [PARSER] not parsed: sittingBlockNoFloor [2016-03-11 19:56:04] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-03-11 19:56:04] [PARSER] not parsed: sittingBlockFloor [2016-03-11 19:56:04] [PARSER] not parsed: sittingBlockFloorIdle [2016-03-11 19:56:04] [PARSER] not parsed: sittingWedge [2016-03-11 19:56:04] [PARSER] not parsed: sittingWedgeNoFloor [2016-03-11 19:56:04] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-03-11 19:56:04] [PARSER] not parsed: sittingWedgeFloor [2016-03-11 19:56:04] [PARSER] not parsed: sittingWedgeFloorIdle [2016-03-11 19:56:04] [PARSER] not parsed: hit [2016-03-11 19:56:04] [PARSER] not parsed: hitSmall [2016-03-11 19:56:04] [PARSER] not parsed: hitSmallFloating [2016-03-11 19:56:04] [PARSER] not parsed: hitSmallGravity [2016-03-11 19:56:04] [PARSER] not parsed: salutes [2016-03-11 19:56:04] [PARSER] not parsed: salutesSalute [2016-03-11 19:56:04] [PARSER] not parsed: talk [2016-03-11 19:56:04] [PARSER] not parsed: talkSalute [2016-03-11 19:56:04] [PARSER] not parsed: helmet [2016-03-11 19:56:04] [PARSER] not parsed: helmetOn [2016-03-11 19:56:04] [PARSER] not parsed: helmetOff [2016-03-11 19:56:04] LOADING SOUND: data\audio-resource\Actions\0022_action - buttons push big.ogg [2016-03-11 19:56:04] [FONT] created from font file: C:\Users\themaster\Desktop\dev ver\StarMade\data\font\Monda-Regular.ttf [2016-03-11 19:56:05] Sector[2](2, 2, 2) Broadphase of Sector[2](2, 2, 2) took: 41 [2016-03-11 19:56:05] [UNIVERSE] WARNING: Sector UPDATE took 58; sectors updated: 27 [2016-03-11 19:56:05] [SERVER][UPDATE] WARNING: UNIVERSE update took 59 [2016-03-11 19:56:05] LOADING SOUND: data\audio-resource\Actions\0022_action - buttons push medium.wav [2016-03-11 19:56:05] LOADING SOUND: data\audio-resource\Actions\0022_action - buttons push small.wav [2016-03-11 19:56:05] LOADING SOUND: data\audio-resource\Actions\0022_action - enter digits in digital keypad.ogg [2016-03-11 19:56:05] LOADING SOUND: data\audio-resource\Actions\0022_action - error invalid.ogg [2016-03-11 19:56:05] LOADING SOUND: data\audio-resource\Actions\0022_action - fuel fill up (loop).ogg [2016-03-11 19:56:05] LOADING SOUND: data\audio-resource\Actions\0022_action - fuel fill up quick.ogg [2016-03-11 19:56:05] LOADING SOUND: data\audio-resource\Actions\0022_action - keyboard typing.ogg [2016-03-11 19:56:05] LOADING SOUND: data\audio-resource\Actions\0022_action - purchase register _chick-ching_.ogg [2016-03-11 19:56:05] LOADING SOUND: data\audio-resource\Actions\0022_action - purchase with coins.ogg [2016-03-11 19:56:05] LOADING SOUND: data\audio-resource\Actions\0022_action - purchase with credits.ogg [2016-03-11 19:56:05] LOADING SOUND: data\audio-resource\Actions\0022_action - receive coins.ogg [2016-03-11 19:56:05] LOADING SOUND: data\audio-resource\Actions\0022_action - receive credits.ogg [2016-03-11 19:56:05] LOADING SOUND: data\audio-resource\Actions\0022_action - repair ship power drill & ratchet.ogg [2016-03-11 19:56:05] LOADING SOUND: data\audio-resource\Actions\0022_action - switches flip big.ogg [2016-03-11 19:56:05] LOADING SOUND: data\audio-resource\Actions\0022_action - switches flip small.ogg [2016-03-11 19:56:05] LOADING SOUND: data\audio-resource\Actions\0022_action - upgrade ship power tools.ogg [2016-03-11 19:56:05] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - computer lab tech (loop).ogg [2016-03-11 19:56:06] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - interior cockpit (loop).ogg [2016-03-11 19:56:06] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - shop machinery (loop).ogg [2016-03-11 19:56:06] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - space wind omnious light warbling tones (loop).ogg [2016-03-11 19:56:06] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - spaceship hangar busy engines machinery and rumbles (loop).ogg [2016-03-11 19:56:06] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - spaceship hangar light (loop).ogg [2016-03-11 19:56:06] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - air release steam valve.ogg [2016-03-11 19:56:06] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - ambient hangar sounds drill.ogg [2016-03-11 19:56:06] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - ambient hangar sounds hydraulics.ogg [2016-03-11 19:56:06] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - ambient hangar sounds working with ratchet.ogg [2016-03-11 19:56:06] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - digital readout busy.ogg [2016-03-11 19:56:06] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - digital readout light.ogg [2016-03-11 19:56:06] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - light flicker.ogg [2016-03-11 19:56:06] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - radar pulse.ogg [2016-03-11 19:56:06] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - radio static interference with glitchy voices.ogg [2016-03-11 19:56:06] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - servo movement.ogg [2016-03-11 19:56:06] LOADING SOUND: data\audio-resource\Explosions\0022_explosion.ogg [2016-03-11 19:56:06] LOADING SOUND: data\audio-resource\Explosions\0022_explosion_2.ogg [2016-03-11 19:56:06] LOADING SOUND: data\audio-resource\Explosions\0022_explosion_3.ogg [2016-03-11 19:56:06] LOADING SOUND: data\audio-resource\Explosions\0022_explosion_4.ogg [2016-03-11 19:56:06] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - achievement reached 1.ogg [2016-03-11 19:56:06] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - achievement reached 2.ogg [2016-03-11 19:56:06] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - achievement reached 3.ogg [2016-03-11 19:56:06] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - achievement reached 4.ogg [2016-03-11 19:56:06] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - cockpit warning beep.ogg [2016-03-11 19:56:06] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - level completed.ogg [2016-03-11 19:56:06] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - level up 1.ogg [2016-03-11 19:56:06] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - level up 2.ogg [2016-03-11 19:56:06] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - low armor _electric_ warning chime.ogg [2016-03-11 19:56:06] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - low fuel warning constant beeps (loop).ogg [2016-03-11 19:56:06] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - notification chime 1.ogg [2016-03-11 19:56:06] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - notification chime 2.ogg [2016-03-11 19:56:06] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - power down big.ogg [2016-03-11 19:56:06] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - power down small.ogg [2016-03-11 19:56:06] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - power up big.ogg [2016-03-11 19:56:06] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - power up small.ogg [2016-03-11 19:56:06] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - prompt 1.ogg [2016-03-11 19:56:06] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - prompt 2.ogg [2016-03-11 19:56:06] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - prompt 3.ogg [2016-03-11 19:56:06] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - prompt 4.ogg [2016-03-11 19:56:06] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - save game chime.ogg [2016-03-11 19:56:06] LOADING SOUND: data\audio-resource\Items\0022_item - forcefield activate.ogg [2016-03-11 19:56:06] LOADING SOUND: data\audio-resource\Items\0022_item - forcefield loop.ogg [2016-03-11 19:56:06] LOADING SOUND: data\audio-resource\Items\0022_item - forcefield powerdown.ogg [2016-03-11 19:56:06] LOADING SOUND: data\audio-resource\Items\0022_item - pick up coin ding.ogg [2016-03-11 19:56:06] LOADING SOUND: data\audio-resource\Items\0022_item - pick up health.ogg [2016-03-11 19:56:06] LOADING SOUND: data\audio-resource\Items\0022_item - pick up weapon.ogg [2016-03-11 19:56:06] LOADING SOUND: data\audio-resource\Items\0022_item - shield activate.ogg [2016-03-11 19:56:06] LOADING SOUND: data\audio-resource\Items\0022_item - shield loop.ogg [2016-03-11 19:56:06] LOADING SOUND: data\audio-resource\Items\0022_item - shield powerdown.ogg [2016-03-11 19:56:06] LOADING SOUND: data\audio-resource\Items\0022_item - special item pickup 1.ogg [2016-03-11 19:56:06] LOADING SOUND: data\audio-resource\Items\0022_item - special item pickup 2.ogg [2016-03-11 19:56:06] LOADING SOUND: data\audio-resource\Items\0022_item - special item pickup 3.ogg [2016-03-11 19:56:06] LOADING SOUND: data\audio-resource\Items\0022_item - use special blastwave.ogg [2016-03-11 19:56:06] LOADING SOUND: data\audio-resource\Items\0022_item - use special dissapear energetic hum (loop).ogg [2016-03-11 19:56:06] LOADING SOUND: data\audio-resource\Items\0022_item - use special energy zap.ogg [2016-03-11 19:56:06] LOADING SOUND: data\audio-resource\Items\0022_item - use special light beam.ogg [2016-03-11 19:56:06] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - back.ogg [2016-03-11 19:56:06] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - cancel.wav [2016-03-11 19:56:06] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - enter.wav [2016-03-11 19:56:06] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - error 1.wav [2016-03-11 19:56:07] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - error 2.wav [2016-03-11 19:56:07] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - highlight 1.ogg [2016-03-11 19:56:07] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - highlight 2.ogg [2016-03-11 19:56:07] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - highlight 3.wav [2016-03-11 19:56:07] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - pause.ogg [2016-03-11 19:56:07] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - select 1.ogg [2016-03-11 19:56:07] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - select 2.ogg [2016-03-11 19:56:07] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - select 3.ogg [2016-03-11 19:56:07] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - select 4.ogg [2016-03-11 19:56:07] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - swoosh scroll large.ogg [2016-03-11 19:56:07] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - swoosh scroll small.ogg [2016-03-11 19:56:07] LOADING SOUND: data\audio-resource\Menu UI\0022_misc - blast synthetic explosion big.ogg [2016-03-11 19:56:07] LOADING SOUND: data\audio-resource\Menu UI\0022_misc - blast synthetic explosion small.ogg [2016-03-11 19:56:07] LOADING SOUND: data\audio-resource\Menu UI\0022_misc - engine start up.ogg [2016-03-11 19:56:07] LOADING SOUND: data\audio-resource\Menu UI\0022_misc - ship pass by quick.ogg [2016-03-11 19:56:07] LOADING SOUND: data\audio-resource\Menu UI\0022_misc - ship pass by slow.ogg [2016-03-11 19:56:07] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - engine thrusters big ship low pitched (loop).ogg [2016-03-11 19:56:07] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - engine thrusters medium ship medium pitched (loop).ogg [2016-03-11 19:56:07] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - engine thrusters small ship high pitched (loop).ogg [2016-03-11 19:56:07] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - hit large explosion big enemy ship blow up.ogg [2016-03-11 19:56:07] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - hit medium explosion medium enemy ship blow up.ogg [2016-03-11 19:56:07] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - hit no explosion metallic impact on enemy ship.ogg [2016-03-11 19:56:07] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - hit no explosion synthetic impact on enemy ship.ogg [2016-03-11 19:56:07] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - hit small explosion small enemy ship blow up.ogg [2016-03-11 19:56:07] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - collision with asteroid large.ogg [2016-03-11 19:56:07] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - collision with asteroid small.wav [2016-03-11 19:56:07] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - collision with metal large.ogg [2016-03-11 19:56:07] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - collision with metal small.ogg [2016-03-11 19:56:07] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - int. cockpit alarm 1 (loop).ogg [2016-03-11 19:56:07] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - int. cockpit alarm 2 (loop).ogg [2016-03-11 19:56:07] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - int. cockpit alarm medium pitched (loop).ogg [2016-03-11 19:56:07] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large engine thruster end release gas.ogg [2016-03-11 19:56:07] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large engine thruster loop.ogg [2016-03-11 19:56:07] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large engine thruster start push gas.ogg [2016-03-11 19:56:07] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large impact with shields disabled metallic hit big.ogg [2016-03-11 19:56:07] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large impact with shields disabled metallic hit small.ogg [2016-03-11 19:56:07] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large impact with shields enabled synthetic hit big.ogg [2016-03-11 19:56:07] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large impact with shields enabled synthetic hit small.wav [2016-03-11 19:56:07] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - laser gun single fire big.ogg [2016-03-11 19:56:07] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - lightspeed space wind.ogg [2016-03-11 19:56:07] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - lock on target unsuccessful tone.ogg [2016-03-11 19:56:07] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - locked on target successful beep.ogg [2016-03-11 19:56:07] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - locking on target pulse (loop).ogg [2016-03-11 19:56:07] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - medium engine thrusters end release gas.ogg [2016-03-11 19:56:07] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - medium engine thrusters loop.ogg [2016-03-11 19:56:07] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - medium engine thrusters start push gas.wav [2016-03-11 19:56:07] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - ship turbulence heavy.ogg [2016-03-11 19:56:07] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - ship turbulence medium.ogg [2016-03-11 19:56:07] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - ship turbulence small.ogg [2016-03-11 19:56:07] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - small engine thruster end release gas.wav [2016-03-11 19:56:07] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - small engine thruster loop.ogg [2016-03-11 19:56:07] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - small engine thrusters start push gas.wav [2016-03-11 19:56:07] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - turbo boost large.ogg [2016-03-11 19:56:07] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - turbo boost medium.ogg [2016-03-11 19:56:07] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - turbo boost small.ogg [2016-03-11 19:56:07] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_laser_cannon_1.ogg [2016-03-11 19:56:07] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_laser_cannon_1_burst.ogg [2016-03-11 19:56:07] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_laser_cannon_2.ogg [2016-03-11 19:56:07] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_laser_cannon_2_burst.ogg [2016-03-11 19:56:07] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_proton_torpedo_1.ogg [2016-03-11 19:56:08] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_proton_torpedo_2.ogg [2016-03-11 19:56:08] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship enemy - laser gun fire burst.ogg [2016-03-11 19:56:08] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship enemy - laser gun single fire large.ogg [2016-03-11 19:56:08] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship enemy - laser gun single fire medium.ogg [2016-03-11 19:56:08] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship enemy - laser gun single fire small.ogg [2016-03-11 19:56:08] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - canon fire 1.ogg [2016-03-11 19:56:08] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - canon fire 2.ogg [2016-03-11 19:56:08] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser gun burst fire three.ogg [2016-03-11 19:56:08] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser gun burst fire two.ogg [2016-03-11 19:56:08] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser gun single fire medium.ogg [2016-03-11 19:56:08] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser gun single fire small.ogg [2016-03-11 19:56:08] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser impact with shields disabled metallic hit big.ogg [2016-03-11 19:56:08] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser impact with shields disabled metallic hit small.ogg [2016-03-11 19:56:08] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser impact with shields enabled synthetic hit big.ogg [2016-03-11 19:56:08] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser impact with shields enabled synthetic hit small.ogg [2016-03-11 19:56:08] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - missile fire 1.ogg [2016-03-11 19:56:08] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - missile fire 2.ogg [2016-03-11 19:56:08] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - ricochet laser hits metal.ogg [2016-03-11 19:56:08] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - special synthetic weapon fire 1.ogg [2016-03-11 19:56:08] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - special synthetic weapon fire 2.ogg [2016-03-11 19:56:08] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - special synthetic weapon recharged 1.ogg [2016-03-11 19:56:08] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - special synthetic weapon recharged 2.ogg [2016-03-11 19:56:08] [SceneParser] now parsing scene: data//models/ground/\sky [2016-03-11 19:56:08] ... parse Mesh data//models/ground/\sky-sphere-mesh.mesh.xml 0 [2016-03-11 19:56:08] [SceneParser] now parsing scene: data//models/ground/\box [2016-03-11 19:56:08] ... parse Mesh data//models/ground/\Box.mesh.xml 0 [2016-03-11 19:56:08] [WARNING][ResourceLoader] File Does Not exist: data/models/ground/brick_normal.png [2016-03-11 19:56:08] [SceneParser] now parsing scene: data//models/ground/\sphere-low [2016-03-11 19:56:08] ... parse Mesh data//models/ground/\planet-mesh.mesh.xml 0 [2016-03-11 19:56:08] [SceneParser] now parsing scene: data//models/ground/\cylinder [2016-03-11 19:56:08] ... parse Mesh data//models/ground/\Cylinder001.mesh.xml 0 [2016-03-11 19:56:08] [SceneParser] now parsing scene: data//models/ground/\GeoSphere300x10 [2016-03-11 19:56:08] ... parse Mesh data//models/ground/\GeoSphere300x10.mesh.xml 0 [2016-03-11 19:56:08] [SceneParser] now parsing scene: data//models/ground/\planet [2016-03-11 19:56:08] ... parse Mesh data//models/ground/\Planet.mesh.xml 0 [2016-03-11 19:56:08] [SceneParser] now parsing scene: data//models/ground/\atmosphere [2016-03-11 19:56:08] ... parse Mesh data//models/ground/\Atmosphere.mesh.xml 0 [2016-03-11 19:56:08] [SceneParser] now parsing scene: data//models/ground/\asteroid [2016-03-11 19:56:08] ... parse Mesh data//models/ground/\asteroid.mesh.xml 0 [2016-03-11 19:56:08] [WARNING][ResourceLoader] File Does Not exist: data/models/ground/asteroid_normal.jpg [2016-03-11 19:56:08] [SceneParser] now parsing scene: data//models/ground/\exaustplum [2016-03-11 19:56:08] ... parse Mesh data//models/ground/\ExaustPlum.mesh.xml 0 [2016-03-11 19:56:08] [SceneParser] now parsing scene: data//models/ground/\simplebeam [2016-03-11 19:56:08] ... parse Mesh data//models/ground/\beam.mesh.xml 0 [2016-03-11 19:56:08] [SceneParser] now parsing scene: data//models/ground/\arrow [2016-03-11 19:56:08] ... parse Mesh data//models/ground/\arrow.mesh.xml 0 [2016-03-11 19:56:08] [WARNING][ResourceLoader] File Does Not exist: data/models/ground/arrow_normal.png [2016-03-11 19:56:08] [SceneParser] now parsing scene: data//models/ground/\blackhole [2016-03-11 19:56:08] ... parse Mesh data//models/ground/\blackhole.mesh.xml 0 [2016-03-11 19:56:08] [SceneParser] now parsing scene: data//models/ground/\BlDebris0 [2016-03-11 19:56:08] ... parse Mesh data//models/ground/\BlDebris_0.mesh.xml 0 [2016-03-11 19:56:08] ... parse Mesh data//models/ground/\BlDebris_1.mesh.xml 6 [2016-03-11 19:56:08] ... parse Mesh data//models/ground/\BlDebris_2.mesh.xml 12 [2016-03-11 19:56:08] ... parse Mesh data//models/ground/\BlDebris_3.mesh.xml 18 [2016-03-11 19:56:08] ... parse Mesh data//models/ground/\BlDebris_4.mesh.xml 24 [2016-03-11 19:56:09] [SceneParser] now parsing scene: data//models/ground/\fnTube [2016-03-11 19:56:09] ... parse Mesh data//models/ground/\fnTube.mesh.xml 0 [2016-03-11 19:56:09] [SceneParser] now parsing scene: data//models/gear/Power/\AccPowerBeam [2016-03-11 19:56:09] ... parse Mesh data//models/gear/Power/\AccPowerBeam.mesh.xml 0 [2016-03-11 19:56:09] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/Power/powerbeam_normal.png [2016-03-11 19:56:09] [SceneParser] now parsing scene: data//models/gear/Inhibitor/\AccBuildInhibitor [2016-03-11 19:56:09] ... parse Mesh data//models/gear/Inhibitor/\AccBuildInhibitor.mesh.xml 0 [2016-03-11 19:56:09] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/Inhibitor/buildinhibtitor_normal.png [2016-03-11 19:56:09] [SceneParser] now parsing scene: data//models/gear/HealingBeam/\HealBeam [2016-03-11 19:56:09] ... parse Mesh data//models/gear/HealingBeam/\AccHeal.mesh.xml 0 [2016-03-11 19:56:09] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/HealingBeam/heal_normal.png [2016-03-11 19:56:09] [SceneParser] now parsing scene: data//models/gear/Fabricator/\AccFabricator [2016-03-11 19:56:09] ... parse Mesh data//models/gear/Fabricator/\AccFabricator.mesh.xml 0 [2016-03-11 19:56:09] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/Fabricator/accfabricator_normal.png [2016-03-11 19:56:09] [SceneParser] now parsing scene: data//models/gear/Pistol/\AccPistol [2016-03-11 19:56:09] ... parse Mesh data//models/gear/Pistol/\AccPistol.mesh.xml 0 [2016-03-11 19:56:09] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/Pistol/WeapPistol_normal.png [2016-03-11 19:56:09] [SceneParser] now parsing scene: data//models/gear/Torch/\AccTorch [2016-03-11 19:56:09] ... parse Mesh data//models/gear/Torch/\AccTorch.mesh.xml 0 [2016-03-11 19:56:09] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/Torch/torch_normal.png [2016-03-11 19:56:09] [SceneParser] now parsing scene: data//models/gear/Helmet/\AccHelmet [2016-03-11 19:56:09] ... parse Mesh data//models/gear/Helmet/\AccHelmet.mesh.xml 0 [2016-03-11 19:56:09] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/Helmet/playerhelm_normal.png [2016-03-11 19:56:09] [SceneParser] now parsing scene: data//models/character/\konata [2016-03-11 19:56:09] ... parse Mesh data//models/character/\Character.mesh.xml 0 [2016-03-11 19:56:09] [WARNING][ResourceLoader] File Does Not exist: data/models/character/uvw_normal.png [2016-03-11 19:56:09] [SceneParser] now parsing scene: data//models/character/\PlayerMdl [2016-03-11 19:56:09] ... parse Mesh data//models/character/\PlayerMdl.mesh.xml 0 [2016-03-11 19:56:09] [WARNING][ResourceLoader] File Does Not exist: data/models/character/playertex_normal.png [2016-03-11 19:56:09] [SceneParser] now parsing scene: data//models/character/\hoppy_legs [2016-03-11 19:56:09] ... parse Mesh data//models/character/\MdlLegs.mesh.xml 0 [2016-03-11 19:56:09] [WARNING][ResourceLoader] File Does Not exist: data/models/character/hoppy_desert_normal.png [2016-03-11 19:56:09] [SceneParser] now parsing scene: data//models/character/\hoppy_body [2016-03-11 19:56:09] ... parse Mesh data//models/character/\MdlBody.mesh.xml 0 [2016-03-11 19:56:09] [WARNING][ResourceLoader] File Does Not exist: data/models/character/hoppy_desert_normal.png [2016-03-11 19:56:09] [SceneParser] now parsing scene: data//models/character/\FaunQuadAracLegs [2016-03-11 19:56:09] ... parse Mesh data//models/character/\AracLeg.mesh.xml 0 [2016-03-11 19:56:09] [WARNING][ResourceLoader] File Does Not exist: data/models/character/QuadLegsTex01_normal.png [2016-03-11 19:56:09] [SceneParser] now parsing scene: data//models/character/\FaunQuadBodyShell [2016-03-11 19:56:09] ... parse Mesh data//models/character/\FaunQBodyTorso.mesh.xml 0 [2016-03-11 19:56:09] [WARNING][ResourceLoader] File Does Not exist: data/models/character/QuadTorsoTex01_normal.png [2016-03-11 19:56:10] [WARNING] initializing Texture data//image-resource/ai-panel-gui-.png took 624 ms [2016-03-11 19:56:10] [WARNING] initializing Texture data//image-resource/build-icons-00-16x16-gui-.png took 494 ms [2016-03-11 19:56:12] [SERVERPROCESSOR][WARNING} PING timeout warning. resending ping to RegisteredClient: spunkie (1) connected: true Retries left: 12; socket connected: true; socket closed: false; inputShutdown: false; outputShutdown: false; ProcessorID: 0 [2016-03-11 19:56:12] [SERVERPROCESSOR][WARNING} PING has been resent to RegisteredClient: spunkie (1) connected: true [2016-03-11 19:56:12] [SERVER][WARNING] Recovered Ping for RegisteredClient: spunkie (1) connected: true; Retries left: 11; retries resetting [2016-03-11 19:56:14] [RESOURCE] Init Shop FrameBuffer [2016-03-11 19:56:14] [UTIL] native buffer fetch took 542 ms; invoked GC: true; new size 2097280; index: 0 [2016-03-11 19:56:14] [RESOURCE] Loading cube textures [2016-03-11 19:56:15] [UNIVERSE] WARNING: Sector UPDATE took 35; sectors updated: 27 [2016-03-11 19:56:15] [SERVER][UPDATE] WARNING: UNIVERSE update took 35 [2016-03-11 19:56:16] [RESOURCE] emission texture present: true [2016-03-11 19:56:16] [RESOURCE] Loading cube textures DONE [2016-03-11 19:56:16] [RESOURCE] Loading effects [2016-03-11 19:56:16] [RESOURCE] Loading effects done [2016-03-11 19:56:16] [RESOURCE] Loading background [2016-03-11 19:56:16] [RESOURCE] Loading background DONE [2016-03-11 19:56:16] [GLFRAME] Content has been loaded [2016-03-11 19:56:16] [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere/SkyFromSpace.vert; data//shader/atmosphere/SkyFromSpace.frag [2016-03-11 19:56:16] [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere/SkyFromAtmosphere.vert; data//shader/atmosphere/SkyFromAtmosphere.frag [2016-03-11 19:56:16] [INIT][CLIENT][SHADER] Loading Shader: data//shader/perpixel/perpixel.vert.glsl; data//shader/perpixel/perpixel.frag.glsl [2016-03-11 19:56:16] [INIT][CLIENT][SHADER] Loading Shader: data//shader/blackhole/blackhole.vert.glsl; data//shader/blackhole/blackhole.frag.glsl [2016-03-11 19:56:16] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/selectionSingle.vert.glsl; data//shader/cube/selectionSingle.frag.glsl [2016-03-11 19:56:16] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/beamHitSingle.vert.glsl; data//shader/cube/beamHitSingle.frag.glsl [2016-03-11 19:56:16] [INIT][CLIENT][SHADER] Loading Shader: data//shader/plasma/plasma.vert.glsl; data//shader/plasma/plasma.frag.glsl [2016-03-11 19:56:16] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/godrays.vert.glsl; data//shader/bloom/godrays.frag.glsl [2016-03-11 19:56:16] [INIT][CLIENT][SHADER] Loading Shader: data//shader/tubes/tube.vert.glsl; data//shader/tubes/tube.frag.glsl [2016-03-11 19:56:16] [INIT][CLIENT][SHADER] Loading Shader: data//shader/ocDistortion/ocDistortion_vert.glsl; data//shader/ocDistortion/ocDistortion_frag.glsl [2016-03-11 19:56:16] [INIT][CLIENT][SHADER] Loading Shader: data//shader/simplebeam/simplebeam.vert.glsl; data//shader/simplebeam/simplebeam.frag.glsl [2016-03-11 19:56:16] [INIT][CLIENT][SHADER] Loading Shader: data//shader/transporter/transporter.vert.glsl; data//shader/transporter/transporter.frag.glsl [2016-03-11 19:56:16] [INIT][CLIENT][SHADER] Loading Shader: data//shader/pulse/pulse.vert.glsl; data//shader/pulse/pulse.frag.glsl [2016-03-11 19:56:16] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bump.vert; data//shader/bump.frag [2016-03-11 19:56:16] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/standard/projectile.vsh; data//shader/projectiles/standard/projectile.fsh [2016-03-11 19:56:16] [INIT][CLIENT][SHADER] Loading Shader: data//shader/texture/wrap.vert.glsl; data//shader/texture/wrap.frag.glsl [2016-03-11 19:56:16] [INIT][CLIENT][SHADER] Loading Shader: data//shader/scanline/scanline.vert.glsl; data//shader/scanline/scanline.frag.glsl [2016-03-11 19:56:16] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/trail/projectileTrail.vsh; data//shader/projectiles/trail/projectileTrail.fsh [2016-03-11 19:56:16] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/standard/projectileQuad.vsh; data//shader/projectiles/standard/projectileQuad.fsh [2016-03-11 19:56:16] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/beam/projectileQuad.vsh; data//shader/projectiles/beam/projectileQuad.fsh [2016-03-11 19:56:16] [INIT][CLIENT][SHADER] Loading Shader: data//shader/explosion/explosion.vsh; data//shader/explosion/explosion.fsh [2016-03-11 19:56:16] [INIT][CLIENT][SHADER] Loading Shader: data//shader/spacedustExt/spacedust.vsh; data//shader/spacedustExt/spacedust.fsh [2016-03-11 19:56:16] [INIT][CLIENT][SHADER] Loading Shader: data//shader/planet.vert.glsl; data//shader/planet.frag.glsl [2016-03-11 19:56:16] [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere.vert.glsl; data//shader/atmosphere.frag.glsl [2016-03-11 19:56:16] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom.vert.glsl; data//shader/bloom2D.frag.glsl [2016-03-11 19:56:16] [INIT][CLIENT][SHADER] Loading Shader: data//shader/sun.vert.glsl; data//shader/sun.frag.glsl [2016-03-11 19:56:16] [INIT][CLIENT][SHADER] Loading Shader: data//shader/lava/lava.vert.glsl; data//shader/lava/lava.frag.glsl [2016-03-11 19:56:16] [INIT][CLIENT][SHADER] Loading Shader: data//shader/silhouette.vert.glsl; data//shader/silhouette.frag.glsl [2016-03-11 19:56:16] [INIT][CLIENT][SHADER] Loading Shader: data//shader/silhouette.vert.glsl; data//shader/silhouette2DAlpha.frag.glsl [2016-03-11 19:56:16] [INIT][CLIENT][SHADER] Loading Shader: data//shader/thruster/thruster.vert.glsl; data//shader/thruster/thruster.frag.glsl [2016-03-11 19:56:16] [INIT][CLIENT][SHADER] Loading Shader: data//shader/starsExt/stars.vsh; data//shader/starsExt/stars.fsh [2016-03-11 19:56:16] [INIT][CLIENT][SHADER] Loading Shader: data//shader/starsExt/field.vert.glsl; data//shader/starsExt/field.frag.glsl [2016-03-11 19:56:16] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bg.vert.glsl; data//shader/bg.frag.glsl [2016-03-11 19:56:16] [INIT][CLIENT][SHADER] Loading Shader: data//shader/hyperspace/tunnel.vert.glsl; data//shader/hyperspace/tunnel.frag.glsl [2016-03-11 19:56:16] [INIT][CLIENT][SHADER] Loading Shader: data//shader/starsExt/starsflare.vsh; data//shader/starsExt/starsflare.fsh [2016-03-11 19:56:16] [INIT][CLIENT][SHADER] Loading Shader: data//shader/hud/powerbar/powerbar.vert.glsl; data//shader/hud/powerbar/powerbar.frag.glsl [2016-03-11 19:56:16] [INIT][CLIENT][SHADER] Loading Shader: data//shader/hud/powerbar/powerbarHorizontal.vert.glsl; data//shader/hud/powerbar/powerbarHorizontal.frag.glsl [2016-03-11 19:56:16] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/simplecube.vsh; data//shader/cube/quads13/simplecube.fsh [2016-03-11 19:56:16] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-03-11 19:56:16] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-03-11 19:56:17] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-03-11 19:56:17] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-03-11 19:56:17] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-03-11 19:56:17] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-03-11 19:56:17] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-03-11 19:56:17] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-03-11 19:56:17] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-03-11 19:56:17] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-03-11 19:56:17] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-03-11 19:56:17] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-03-11 19:56:17] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-03-11 19:56:17] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-03-11 19:56:17] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-03-11 19:56:17] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-03-11 19:56:17] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-03-11 19:56:17] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-03-11 19:56:17] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-03-11 19:56:17] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-03-11 19:56:17] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-03-11 19:56:17] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-03-11 19:56:17] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-03-11 19:56:17] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-03-11 19:56:17] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-03-11 19:56:17] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/shard/shard.vert.glsl; data//shader/cube/shard/shard.frag.glsl [2016-03-11 19:56:17] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/shieldCube/shieldcube-3rd.vsh; data//shader/cube/shieldCube/shieldcube.fsh [2016-03-11 19:56:17] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/jumpCube/jumpcube.vsh; data//shader/cube/jumpCube/jumpcube.fsh [2016-03-11 19:56:17] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cubemap.vsh; data//shader/cubemap.fsh [2016-03-11 19:56:17] [INIT][CLIENT][SHADER] Loading Shader: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl [2016-03-11 19:56:17] [INIT][CLIENT][SHADER] Loading Shader: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl [2016-03-11 19:56:17] [INIT][CLIENT][SHADER] Loading Shader: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl [2016-03-11 19:56:17] [INIT][CLIENT][SHADER] Loading Shader: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl [2016-03-11 19:56:17] [INIT][CLIENT][SHADER] Loading Shader: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl [2016-03-11 19:56:17] [INIT][CLIENT][SHADER] Loading Shader: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl [2016-03-11 19:56:17] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/bloom.vert.glsl; data//shader/bloom/bloom1.frag.glsl [2016-03-11 19:56:17] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/bloom.vert.glsl; data//shader/bloom/bloom2.frag.glsl [2016-03-11 19:56:17] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/bloom.vert.glsl; data//shader/bloom/bloom3.frag.glsl [2016-03-11 19:56:17] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/bloom.vert.glsl; data//shader/bloom/bloom4.frag.glsl [2016-03-11 19:56:17] [FrameBuffer] creating frame buffer 1920 / 1065 [2016-03-11 19:56:17] [FrameBuffer] initializing frame buffer textures [2016-03-11 19:56:17] [FrameBuffer] creating frame buffer 1920 / 1065 [2016-03-11 19:56:17] [FrameBuffer] initializing frame buffer textures [2016-03-11 19:56:17] [FrameBuffer] creating frame buffer 1920 / 1065 [2016-03-11 19:56:17] [FrameBuffer] initializing frame buffer textures [2016-03-11 19:56:17] [FrameBuffer] creating frame buffer 960 / 532 [2016-03-11 19:56:17] [FrameBuffer] initializing frame buffer textures [2016-03-11 19:56:18] [CLIENT] creating galaxy (0, 0, 0); Stars: 3205; created in: 613ms [2016-03-11 19:56:18] [CLIENT][STARSKY] reloading stars [2016-03-11 19:56:18] [CLIENT] Stars: NEW SYSTEM: (-2147483648, -2147483648, -2147483648) [2016-03-11 19:56:18] [BG] updating field [2016-03-11 19:56:18] [FrameBuffer] creating frame buffer 2048 / 2048 [2016-03-11 19:56:18] [FrameBuffer] initializing frame buffer textures [2016-03-11 19:56:18] [FrameBuffer] creating frame buffer 2048 / 2048 [2016-03-11 19:56:18] [FrameBuffer] initializing frame buffer textures [2016-03-11 19:56:18] [CLIENT][BACKGROUND] generating background took: 3ms [2016-03-11 19:56:18] [GRAPHICS] TRY USING VBO MAPPED BUFFER: true [2016-03-11 19:56:18] BLOOM SHADER INITIALIZING!!! [2016-03-11 19:56:18] [FrameBuffer] creating frame buffer 960 / 532 [2016-03-11 19:56:18] [FrameBuffer] initializing frame buffer textures [2016-03-11 19:56:18] [FrameBuffer] creating frame buffer 960 / 532 [2016-03-11 19:56:18] [FrameBuffer] initializing frame buffer textures [2016-03-11 19:56:18] BLOOM SHADER INITIALIZING!!! [2016-03-11 19:56:18] [FrameBuffer] creating frame buffer 960 / 532 [2016-03-11 19:56:18] [FrameBuffer] initializing frame buffer textures [2016-03-11 19:56:18] [FrameBuffer] creating frame buffer 960 / 532 [2016-03-11 19:56:18] [FrameBuffer] initializing frame buffer textures [2016-03-11 19:56:18] [CLIENT] FORMATING: [[SERVER]: spunkie has joined the game.]; type: String [2016-03-11 19:56:18] [CLIENT][CHAT] [message] [SERVER]: spunkie has joined the game. [2016-03-11 19:56:18] [CLIENT] UPDATING SECTOR FOR AICharacter[(ENTITY_CREATURE_1457222682521_0)(A. Trader, the 4197431580537901556th)(4)] FROM -2 TO 2 [2016-03-11 19:56:18] Client(1) [GRAVITY] AICharacter[(ENTITY_CREATURE_1457222682521_0)(A. Trader, the 4197431580537901556th)(4)] RECEIVED REMOTE GRAVITY: 3 --- (0.0, -9.89, 0.0) [2016-03-11 19:56:18] AICharacter[(ENTITY_CREATURE_1457222682521_0)(A. Trader, the 4197431580537901556th)(4)] GRAVITY UPDATE:::::: GRAV[ENTITY_SHOP_1457222665996(3); (0.0, 0.0, 0.0)] [2016-03-11 19:56:18] [GRAVITY] AICharacter[(ENTITY_CREATURE_1457222682521_0)(A. Trader, the 4197431580537901556th)(4)] FLAG changed gravity on Client(1) Shop(3) -> (0.0, -9.89, 0.0) [2016-03-11 19:56:18] [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1457222682521_0)(A. Trader, the 4197431580537901556th)(4)] Client(1) starting gravity change: (-1.9999988, -6.6390133, -1.0164156) [2016-03-11 19:56:18] Client(1)[ABSTRACTCHARACTER] AICharacter[(ENTITY_CREATURE_1457222682521_0)(A. Trader, the 4197431580537901556th)(4)] INITIALIZING GRAVITY FOR Shop(3) [2016-03-11 19:56:18] [PLAYERCHARACTER] Client(1) of AICharacter[(ENTITY_CREATURE_1457222682521_0)(A. Trader, the 4197431580537901556th)(4)] gravity to: TOP [2016-03-11 19:56:18] [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1457222682521_0)(A. Trader, the 4197431580537901556th)(4)] Client(1) starting gravity change DONE: source: Shop(3) origin: (-1.9999988, -6.6390133, -1.0164156) [2016-03-11 19:56:18] [CREATURE] Client(1) SETTING AFFINITY OF AICharacter[(ENTITY_CREATURE_1457222682521_0)(A. Trader, the 4197431580537901556th)(4)] FROM null to Shop(3) on Client(1) [2016-03-11 19:56:18] [CLIENT][TEXTURE][SYNCHRONIZER] ADDED TO UPDATE QUEUE: PlS[spunkie ; id(5)(1)f(0)] for PlS[spunkie ; id(5)(1)f(0)] [2016-03-11 19:56:19] [CHAT] Server(0) initializing data from network object 12 [2016-03-11 19:56:19] [DRAWER][WARNING] update took 23 ms [2016-03-11 19:56:19] [SERVER] Sending all available channels to PlS[spunkie ; id(5)(1)f(0)]; total existing: 1 [2016-03-11 19:56:19] [SERVER] Sending available channel to PlS[spunkie ; id(5)(1)f(0)]: all [2016-03-11 19:56:19] [CLIENT][TEXTURE-SYNCH] requesting tex synch of PlS[spunkie ; id(5)(1)f(0)] [2016-03-11 19:56:19] [SERVER][UPDATE] WARNING: handleQueuedSynchronizedObjects update took 11 on Client(1) [2016-03-11 19:56:19] [SERVER][PLAYERMESSAGE] received message request from PlS[spunkie ; id(5)(1)f(0)] for 10 messages [2016-03-11 19:56:19] [CLIENT] Client received new channel: all; creating... [2016-03-11 19:56:19] [CLIENT] Client received existing channel mod: all; CREATE [2016-03-11 19:56:19] [CLIENT] WARNING: member in channel: all already existed [2016-03-11 19:56:19] [CLIENT] successfully rejoined all; opening chat: false [2016-03-11 19:56:19] [DB] loading messages set from 1457754979085 for receiver spunkie: SELECT SENDER, RECEIVER, TOPIC, MESSAGE, SENT, READ FROM PLAYER_MESSAGES WHERE RECEIVER = 'spunkie' AND SENT < 1457754979085 ORDER BY SENT DESC LIMIT 10; [2016-03-11 19:56:19] [SKIN] USING DEFAULT FOR PLAYER PlS[spunkie ; id(5)(1)f(0)] [2016-03-11 19:56:19] [SKIN] REMOVING TMP PATH: C:\Users\themaster\Desktop\dev ver\StarMade\.\texTmp [2016-03-11 19:56:19] [CLIENT] RECEIVED INITIAL INVETORY LIST FOR SpaceStation[ENTITY_SPACESTATION_spunkie_1457753207092(9)] [2016-03-11 19:56:19] [CLIENT] RECEIVED INITIAL INVETORY LIST FOR Ship[aaa T1212_1457752378717](10) [2016-03-11 19:56:19] [CLIENT] RECEIVED INITIAL INVETORY LIST FOR Ship[spunkie_1457752525470](8) [2016-03-11 19:56:19] USE BUFFER RANGE: true [2016-03-11 19:56:20] [CLIENT][PlayerInput] successfully deactivated obfuscated.Q@4170f1e4 [2016-03-11 19:56:20] [SERVER][SPAWN] SPAWNING NEW CHARACTER FOR PlS[spunkie ; id(5)(1)f(0)] [2016-03-11 19:56:20] [SERVER][SPAWN] PlS[spunkie ; id(5)(1)f(0)]; Relative: Ship[spunkie_1457752525470](8) -> (838.2615, 0.15851665, -946.0003); objOrigin: (834.613, -3.3000047, -941.8401) [2016-03-11 19:56:20] [SERVER][SPAWN] Gravity object to use for PlS[spunkie ; id(5)(1)f(0)] set to: ENTITY_SHIP_spunkie_1457752525470 [2016-03-11 19:56:20] [SERVER][PlayerCharacter] Server(0) Set initial transform to (838.2615, 0.15851665, -946.0003) [2016-03-11 19:56:20] Server(0) PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(169)] HANDLE SCHEDULED GRAVITY (0.0, 0.0, 0.0), Ship[spunkie_1457752525470](8) [2016-03-11 19:56:20] [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(169)] Server(0) SOURCE CHANGE null -> Ship[spunkie_1457752525470](8) [2016-03-11 19:56:20] [SIMPLETRANSFORMABLE] Server(0) PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(169)] gravity change sent [2016-03-11 19:56:20] [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(169)] changed gravity on Server(0) Ship[spunkie_1457752525470](8) -> (0.0, 0.0, 0.0) [2016-03-11 19:56:20] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(169)] Server(0) starting gravity change: (838.2615, 0.15851665, -946.0003) [2016-03-11 19:56:20] Server(0)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(169)] INITIALIZING GRAVITY FOR Ship[spunkie_1457752525470](8) [2016-03-11 19:56:20] [PLAYERCHARACTER] Server(0) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(169)] gravity to: [WARNING] UNKNOWN SIDE -1 [2016-03-11 19:56:20] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(169)] Server(0) starting gravity change DONE: source: Ship[spunkie_1457752525470](8) origin: (838.2615, 0.15851665, -946.0003) [2016-03-11 19:56:20] [SERVER][UPDATE] WARNING: object local update of PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(169)] took 71 [2016-03-11 19:56:20] [SERVER][UPDATE] WARNING: object local update of 44 objects took 73 [2016-03-11 19:56:20] [CLIENT] UPDATING SECTOR FOR PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(169)] FROM -2 TO 6 [2016-03-11 19:56:20] Client(1) [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(169)] RECEIVED REMOTE GRAVITY: 8 --- (0.0, 0.0, 0.0) [2016-03-11 19:56:20] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(169)] GRAVITY UPDATE:::::: GRAV[ENTITY_SHIP_spunkie_1457752525470(8); (0.0, 0.0, 0.0)] [2016-03-11 19:56:20] [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(169)] FLAG changed gravity on Client(1) Ship[spunkie_1457752525470](8) -> (0.0, 0.0, 0.0) [2016-03-11 19:56:20] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(169)] Client(1) starting gravity change: (838.2615, 0.15851665, -946.0003) [2016-03-11 19:56:20] Client(1)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(169)] INITIALIZING GRAVITY FOR Ship[spunkie_1457752525470](8) [2016-03-11 19:56:20] [PLAYERCHARACTER] Client(1) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(169)] gravity to: [WARNING] UNKNOWN SIDE -1 [2016-03-11 19:56:20] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(169)] Client(1) starting gravity change DONE: source: Ship[spunkie_1457752525470](8) origin: (838.2615, 0.15851665, -946.0003) [2016-03-11 19:56:20] [SERVER] A segment for Ship[spunkie_1457752525470](8): 0, 0, 0 was requested multiple times (debug exception; will not crash server) [2016-03-11 19:56:20] [CLIENTPROVIDER] Request for Asteroid(126)sec[124] took 14ms [2016-03-11 19:56:20] [CLIENT]: PlS[spunkie ; id(5)(1)f(0)] request control: null -> PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(169)] [2016-03-11 19:56:20] [CLIENT] client spawned character and player: PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(169)]; PlS[spunkie ; id(5)(1)f(0)] [2016-03-11 19:56:21] [CLIENT] REQUESTING SYSTEM: (0, 0, 0) [2016-03-11 19:56:21] [CONTROLLERSTATE] Server(0); PlS[spunkie ; id(5)(1)f(0)] CONTROLLER REQUEST RECEIVED ControllerRequest [player=PlS[spunkie ; id(5)(1)f(0)], fromId=-1 (null), fromPos=(0, 0, 0), toId=169 (PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(169)]), toPos=(0, 0, 0), hide=false] [2016-03-11 19:56:21] [CLIENT-CONTROLLER][WARNING] state update took 77ms [2016-03-11 19:56:21] [CLIENT] WARNING: Physics took 75 [2016-03-11 19:56:21] [SERVER][GALAXY] REQUESTING SYSTEM (0, 0, 0); exists in DB: true; TIME: 56ms: GalaxyRequestAndAwnser [ownerUID=null, factionUID=0, secX=2, secY=2, secZ=3, networkObjectOnServer=NetworkObject(NetworkClientChannel; 0)] [2016-03-11 19:56:21] [SERVER][GALAXY] SENDING SYSTEM BACK TO CLIENT: 2, 2, 3 [2016-03-11 19:56:21] [CONTROLLER][ADD-UNIT] (Server(0)): PlS[spunkie ; id(5)(1)f(0)] Added to controllers: PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(169)] [2016-03-11 19:56:21] [CONTROLLERSTATE] Client(1); PlS[spunkie ; id(5)(1)f(0)] CONTROLLER REQUEST RECEIVED ControllerRequest [player=PlS[spunkie ; id(5)(1)f(0)], fromId=-1 (null), fromPos=(0, 0, 0), toId=169 (PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(169)]), toPos=(0, 0, 0), hide=false] [2016-03-11 19:56:21] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(169)] Server(0) starting gravity change: (838.2615, 0.15851665, -946.0003) [2016-03-11 19:56:21] Server(0)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(169)] INITIALIZING GRAVITY FOR Ship[spunkie_1457752525470](8) [2016-03-11 19:56:21] [PLAYERCHARACTER] Server(0) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(169)] gravity to: [WARNING] UNKNOWN SIDE -1 [2016-03-11 19:56:21] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(169)] Server(0) starting gravity change DONE: source: Ship[spunkie_1457752525470](8) origin: (838.2615, 0.15851665, -946.0003) [2016-03-11 19:56:21] [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(169)] FLAG changed gravity on Server(0) Ship[spunkie_1457752525470](8) -> (0.0, 0.0, 0.0) [2016-03-11 19:56:21] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(169)] Server(0) starting gravity change: (838.2615, 0.15851665, -946.0003) [2016-03-11 19:56:21] Server(0)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(169)] INITIALIZING GRAVITY FOR Ship[spunkie_1457752525470](8) [2016-03-11 19:56:21] [PLAYERCHARACTER] Server(0) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(169)] gravity to: [WARNING] UNKNOWN SIDE -1 [2016-03-11 19:56:21] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(169)] Server(0) starting gravity change DONE: source: Ship[spunkie_1457752525470](8) origin: (838.2615, 0.15851665, -946.0003) [2016-03-11 19:56:21] [CLIENT][SPAWN] Spawned on object: Ship[spunkie_1457752525470](8); (834.613, -3.3000047, -941.8401), local (-4.1602173, 3.4585214, -3.6484985) -> (838.2615, 0.15851665, -946.0003) [2016-03-11 19:56:21] [CLIENT][BUILDTOOLS] Reset area placement [2016-03-11 19:56:21] BACKGROUND SOUND: 0.175; 0.35; 0.5 [2016-03-11 19:56:21] [CONTROLLER][ADD-UNIT] (Client(1)): PlS[spunkie ; id(5)(1)f(0)] Added to controllers: PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(169)] [2016-03-11 19:56:21] [CLIENT] CURRENT MAIN CONTROLLING IS NOW: PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(169)]; at: (838.2615, 0.15851665, -946.0003) [2016-03-11 19:56:21] [CLIENT] WARNING: UPDATE OF (OTHER) PlS[spunkie ; id(5)(1)f(0)] took 97 [2016-03-11 19:56:21] [CLIENT-CONTROLLER][WARNING] state update took 103ms [2016-03-11 19:56:21] [CLIENT][BUILDTOOLS] Reset area placement [2016-03-11 19:56:21] DRAWING TIME OF 147 elements: 117(117.56794); unifroms: 0.0; pointer 0.0; upChk 0.0; frust 0.0; update 0.0; draw: 0.0; totD: 0.0 [2016-03-11 19:56:21] [WARPOUT] took up from current grav up (-0.0, 1.0, 0.0) [2016-03-11 19:56:21] [KINEMATIC] Client(1) WARPING OUT OF COLLISION START for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(169)]: FROM (838.2615, 0.15851665, -946.0003); (838.2615, 0.15851665, -946.0003) [2016-03-11 19:56:21] [KINEMATIC] WARP OUT DIDNT DETECT A HIT [2016-03-11 19:56:21] [PLAYERCHARACTER][ONPHYSICSADD][Client(1)] WARPING OUT OF COLLISION: PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(169)]: (838.2615, 0.15851665, -946.0003) -> (838.2615, 0.15851665, -946.0003) [2016-03-11 19:56:21] [REMOTETRANFORM][WARP] Client(1) SETTING WARP POSITION from (838.2615, 0.15851665, -946.0003) TO (838.2615, 0.15851665, -946.0003) for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(169)] [2016-03-11 19:56:21] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(169)] Client(1) starting gravity change: (838.2615, 0.15851665, -946.0003) [2016-03-11 19:56:21] Client(1)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(169)] INITIALIZING GRAVITY FOR Ship[spunkie_1457752525470](8) [2016-03-11 19:56:21] [PLAYERCHARACTER] Client(1) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(169)] gravity to: [WARNING] UNKNOWN SIDE -1 [2016-03-11 19:56:21] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(169)] Client(1) starting gravity change DONE: source: Ship[spunkie_1457752525470](8) origin: (838.2615, 0.15851665, -946.0003) [2016-03-11 19:56:21] [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(169)] FLAG changed gravity on Client(1) Ship[spunkie_1457752525470](8) -> (0.0, 0.0, 0.0) [2016-03-11 19:56:21] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(169)] Client(1) starting gravity change: (838.2615, 0.15851665, -946.0003) [2016-03-11 19:56:21] Client(1)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(169)] INITIALIZING GRAVITY FOR Ship[spunkie_1457752525470](8) [2016-03-11 19:56:21] [PLAYERCHARACTER] Client(1) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(169)] gravity to: [WARNING] UNKNOWN SIDE -1 [2016-03-11 19:56:21] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(169)] Client(1) starting gravity change DONE: source: Ship[spunkie_1457752525470](8) origin: (838.2615, 0.15851665, -946.0003) [2016-03-11 19:56:21] [CLIENT][POPUP] INFO: If you are stuck in a block, press UP. Time left to use this: 8 sec [2016-03-11 19:56:21] [SERVER] Exception: Unusual big update from client RegisteredClient: spunkie (1) connected: true: growing receive buffer: 21316 [2016-03-11 19:56:21] [CLIENT] Asteroid(157)sec[154] onAddRequestedSegment(s)/addImmediate/inProgress.remove Asteroid(157)sec[154]((0, 0, 16))[s48; Hash173; id 6014] took 92 [2016-03-11 19:56:21] [CLIENT] WARNING: UPDATE OF Asteroid(157)sec[154] took 92 [2016-03-11 19:56:21] [CLIENT-CONTROLLER][WARNING] state update took 99ms [2016-03-11 19:56:21] [CLIENT] Asteroid(114)sec[111] onAddRequestedSegment(s)/addImmediate/inProgress.remove Asteroid(114)sec[111]((16, 32, 32))[e; Hash4226; id 6461] took 46 [2016-03-11 19:56:21] [CLIENT-CONTROLLER][WARNING] state update took 60ms [2016-03-11 19:56:22] DRAWING TIME OF 234 elements: 52(51.78132); unifroms: 0.0; pointer 0.0; upChk 0.0; frust 0.0; update 0.0; draw: 0.0; totD: 0.0 [2016-03-11 19:56:22] BLOCK ORIENTATION FOR Grey Standard Armor: FRONT [2016-03-11 19:56:22] [INIT][CLIENT][SHADER] Loading Shader: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl [2016-03-11 19:56:22] [INIT][CLIENT][SHADER] Loading Shader: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl [2016-03-11 19:56:22] [INIT][CLIENT][SHADER] Loading Shader: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl [2016-03-11 19:56:22] [INIT][CLIENT][SHADER] Loading Shader: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl [2016-03-11 19:56:22] DRAWING TIME OF 503 elements: 30(30.052773); unifroms: 0.0; pointer 0.0; upChk 0.0; frust 0.0; update 0.0; draw: 0.0; totD: 0.0 [2016-03-11 19:56:23] Sector[2](2, 2, 2) Broadphase of Sector[2](2, 2, 2) took: 33 [2016-03-11 19:56:23] [UNIVERSE] WARNING: Sector UPDATE took 33; sectors updated: 27 [2016-03-11 19:56:23] [SERVER][UPDATE] WARNING: UNIVERSE update took 34 [2016-03-11 19:56:26] [CUBE] WARNING: context switch time: 30 ms : 0ms: O 0; P 0; U 0::; map true; range true; init true unmap true [2016-03-11 19:56:34] [CUBE] WARNING: context switch time: 34 ms : 0ms: O 0; P 0; U 0::; map true; range true; init false unmap true [2016-03-11 19:56:36] AUTOCOMPLETE ON PREFIX: / with "destr" [2016-03-11 19:56:36] AUTOCOMPLETE: destr; PREFIX: / [2016-03-11 19:56:38] AUTOCOMPLETE ON PREFIX: / with "destroy_e" [2016-03-11 19:56:38] AUTOCOMPLETE: destroy_e; PREFIX: / [2016-03-11 19:56:38] [CUBE] WARNING: context switch time: 11 ms : 0ms: O 0; P 0; U 0::; map true; range true; init true unmap true [2016-03-11 19:56:38] [CUBE] WARNING: context switch time: 11 ms : 0ms: O 0; P 0; U 0::; map true; range true; init true unmap true [2016-03-11 19:56:39] [CUBE] WARNING: context switch time: 11 ms : 0ms: O 0; P 0; U 0::; map true; range true; init true unmap true [2016-03-11 19:56:39] [CUBE] WARNING: context switch time: 12 ms : 0ms: O 0; P 0; U 0::; map true; range true; init true unmap true [2016-03-11 19:56:39] [ADMIN COMMAND] DESTROY_ENTITY from RegisteredClient: spunkie (1) connected: true params: [] [2016-03-11 19:56:39] [SEND][SERVERMESSAGE] [ADMIN COMMAND] DESTROY: Ship[spunkie_1457752525470](8) to RegisteredClient: spunkie (1) connected: true [2016-03-11 19:56:39] [KINEMATIC] LOST PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(169)] ATTACHED TO :Ship[spunkie_1457752525470](8) BECAUSE IS WAS DELETED [2016-03-11 19:56:39] [EditableSegmentControleler] Ship[spunkie_1457752525470](8) MARKED TO DELETE ON Server(0) [2016-03-11 19:56:39] [ENTITIES] removed object from loaded state Ship[spunkie_1457752525470](8); 8 [2016-03-11 19:56:39] [DELETE][Server(0)] Sendable 8(Ship[spunkie_1457752525470](8)) Physically DELETING DONE and Notified! [2016-03-11 19:56:39] [CLIENT] FORMATING: [[SERVER]: [ADMIN COMMAND] DESTROY: Ship[spunkie_1457752525470](8)]; type: String [2016-03-11 19:56:39] [CLIENT][CHAT] [message] [SERVER]: [ADMIN COMMAND] DESTROY: Ship[spunkie_1457752525470](8) [2016-03-11 19:56:39] [ENTITIES] removed object from loaded state Ship[spunkie_1457752525470](8); 8 [2016-03-11 19:56:39] [DELETE][Client(1)] Sendable 8(Ship[spunkie_1457752525470](8)) Physically DELETING DONE and Notified! [2016-03-11 19:56:39] [SERVER] WRITING ENTITY TAG: Ship[spunkie_1457752525470](8) to .\server-database\world0\ENTITY_SHIP_spunkie_1457752525470.ent [2016-03-11 19:56:39] [SERVER] Database: Entry Ship[spunkie_1457752525470](8) skipped SQL update since it hasn't changed [2016-03-11 19:56:39] [SERVER][SEGMENTCONTROLLER] PERMANENTLY DELETING ENTITY: ENTITY_SHIP_spunkie_1457752525470.ent [2016-03-11 19:56:39] [SERVER][SEGMENTCONTROLLER] PERMANENTLY DELETING ENTITY DATA: ENTITY_SHIP_spunkie_1457752525470.0.0.0.smd2 (exists: true) [2016-03-11 19:56:39] [ENTITIES] removed object from loaded state obfuscated.Sr@2428db49; 8 [2016-03-11 19:56:39] [DELETE][Server(0)] Sendable 8(obfuscated.Sr@2428db49) Physically DELETING DONE and Notified! [2016-03-11 19:56:39] [ENTITIES] removed object from loaded state obfuscated.Sr@5855940f; 8 [2016-03-11 19:56:39] [DELETE][Client(1)] Sendable 8(obfuscated.Sr@5855940f) Physically DELETING DONE and Notified! [2016-03-11 19:56:40] [CUBE] WARNING: context switch time: 34 ms : 0ms: O 0; P 0; U 0::; map true; range true; init true unmap true [2016-03-11 19:56:44] HIT RESULT near: (8, 9, 8)[Micro Assembler]o[TOP][active][25hp][BLOCK], on SpaceStation[ENTITY_SPACESTATION_spunkie_1457753207092(9)] [2016-03-11 19:56:44] [CLIENT][POPUP] GAME: Opened Micro Assembler Location: (8, 9, 8) of spunkie_1457753207092 [2016-03-11 19:56:50] [CLIENT][PlayerInput] successfully deactivated obfuscated.dm@150e309f [2016-03-11 19:56:52] [GLFRAME] THROWN: class java.lang.NullPointerException Now Printing StackTrace [2016-03-11 19:56:52] java.lang.NullPointerException [2016-03-11 19:56:52] at obfuscated.abQ.(SourceFile:42) [2016-03-11 19:56:52] at obfuscated.BB.a(SourceFile:824) [2016-03-11 19:56:52] at obfuscated.BQ.callback(SourceFile:85) [2016-03-11 19:56:52] at org.schema.schine.network.client.GUICallbackController.execute(SourceFile:40) [2016-03-11 19:56:52] at obfuscated.C.updateStateInput(SourceFile:1364) [2016-03-11 19:56:52] at obfuscated.avx.a(SourceFile:1167) [2016-03-11 19:56:52] at obfuscated.C.h(SourceFile:2865) [2016-03-11 19:56:52] at obfuscated.QF.run(SourceFile:92) [2016-03-11 19:56:52] at java.lang.Thread.run(Unknown Source) [2016-03-11 19:56:52] [GLFRAME] THROWN: class java.lang.NullPointerExceptionPrinting StackTrace DONE [2016-03-11 19:56:52] java.lang.NullPointerException [2016-03-11 19:56:52] at obfuscated.abQ.(SourceFile:42) [2016-03-11 19:56:52] at obfuscated.BB.a(SourceFile:824) [2016-03-11 19:56:52] at obfuscated.BQ.callback(SourceFile:85) [2016-03-11 19:56:52] at org.schema.schine.network.client.GUICallbackController.execute(SourceFile:40) [2016-03-11 19:56:52] at obfuscated.C.updateStateInput(SourceFile:1364) [2016-03-11 19:56:52] at obfuscated.avx.a(SourceFile:1167) [2016-03-11 19:56:52] at obfuscated.C.h(SourceFile:2865) [2016-03-11 19:56:52] at obfuscated.QF.run(SourceFile:92) [2016-03-11 19:56:52] at java.lang.Thread.run(Unknown Source) [2016-03-11 19:56:56] AGAIN PRINTING STACK TRACE [2016-03-11 19:56:56] java.lang.NullPointerException [2016-03-11 19:56:56] at obfuscated.abQ.(SourceFile:42) [2016-03-11 19:56:56] at obfuscated.BB.a(SourceFile:824) [2016-03-11 19:56:56] at obfuscated.BQ.callback(SourceFile:85) [2016-03-11 19:56:56] at org.schema.schine.network.client.GUICallbackController.execute(SourceFile:40) [2016-03-11 19:56:56] at obfuscated.C.updateStateInput(SourceFile:1364) [2016-03-11 19:56:56] at obfuscated.avx.a(SourceFile:1167) [2016-03-11 19:56:56] at obfuscated.C.h(SourceFile:2865) [2016-03-11 19:56:56] at obfuscated.QF.run(SourceFile:92) [2016-03-11 19:56:56] at java.lang.Thread.run(Unknown Source) [2016-03-11 19:56:56] [GLFrame] (ErrorDialog Chose Exit) Error Message: null [2016-03-11 19:56:56] [CLIENT] SAVING CLIENT CHANNEL all Open: false; [2016-03-11 19:56:56] [CLIENT] chat channels saved [2016-03-11 19:56:56] !!!! THIS DISPLAYS THE STACKTRACE OF A REGULAR GL FRAME EXIT [2016-03-11 19:56:56] org.schema.schine.graphicsengine.core.FinishedFrameException [2016-03-11 19:56:56] at obfuscated.avx.a(SourceFile:173) [2016-03-11 19:56:56] at obfuscated.gz.exit(SourceFile:1076) [2016-03-11 19:56:56] at obfuscated.avx.a(SourceFile:291) [2016-03-11 19:56:56] at obfuscated.avx.a(SourceFile:1167) [2016-03-11 19:56:56] at obfuscated.C.h(SourceFile:2865) [2016-03-11 19:56:56] at obfuscated.QF.run(SourceFile:92) [2016-03-11 19:56:56] at java.lang.Thread.run(Unknown Source) [2016-03-11 19:56:56] [SERVER] now executing regular shutdown [2016-03-11 19:56:56] [SERVER] SERVER SHUTDOWN. Dumping server State! [2016-03-11 19:56:56] [SERVER] WRITING PLAYER TO DISK: PlS[spunkie ; id(5)(1)f(0)] DD: true [2016-03-11 19:56:56] [SERVER] WRITING ENTITY TAG: PlS[spunkie ; id(5)(1)f(0)] to .\server-database\world0\ENTITY_PLAYERSTATE_spunkie.ent [2016-03-11 19:56:56] [SERVER] WRITING FACTIONS AND CATALOG!!! Count: 18 [2016-03-11 19:56:56] [SERVER] Terminate: Writing Entity: Sector[133](2, 2, 4); trans: false; [Asteroid(134)sec[133]] [2016-03-11 19:56:56] [SERVER] Terminate: Writing Entity: Sector[165](3, 2, 4); trans: false; [] [2016-03-11 19:56:56] [SERVER] Terminate: Writing Entity: Sector[163](3, 2, 2); trans: false; [] [2016-03-11 19:56:56] [SERVER] Terminate: Writing Entity: Sector[154](3, 1, 3); trans: true; [Asteroid(161)sec[154], Asteroid(158)sec[154], Asteroid(159)sec[154], Asteroid(156)sec[154], Shop(155), Asteroid(160)sec[154], Asteroid(157)sec[154]] [2016-03-11 19:56:56] [SERVER] Terminate: Writing Entity: Sector[131](2, 1, 3); trans: false; [] [2016-03-11 19:56:56] [SERVER] Terminate: Writing Entity: Sector[152](2, 3, 4); trans: false; [] [2016-03-11 19:56:56] [SERVER] Terminate: Writing Entity: Sector[135](2, 3, 2); trans: true; [Asteroid(139)sec[135], Asteroid(141)sec[135], Shop(136), Asteroid(143)sec[135], Asteroid(138)sec[135], Asteroid(137)sec[135], Asteroid(142)sec[135], Asteroid(140)sec[135]] [2016-03-11 19:56:56] [SERVER] Terminate: Writing Entity: Sector[119](1, 1, 4); trans: false; [] [2016-03-11 19:56:56] [SERVER] Terminate: Writing Entity: Sector[124](1, 3, 3); trans: true; [Shop(125), Asteroid(126)sec[124], Asteroid(128)sec[124], Asteroid(127)sec[124]] [2016-03-11 19:56:56] [SERVER] Terminate: Writing Entity: Sector[168](3, 3, 4); trans: false; [] [2016-03-11 19:56:56] [SERVER] Terminate: Writing Entity: Sector[120](1, 2, 2); trans: false; [] [2016-03-11 19:56:56] [SERVER] Terminate: Writing Entity: Sector[130](2, 1, 2); trans: false; [] [2016-03-11 19:56:56] [SERVER] Terminate: Writing Entity: Sector[111](1, 1, 2); trans: true; [Asteroid(112)sec[111], Asteroid(117)sec[111], Asteroid(114)sec[111], Asteroid(116)sec[111], Asteroid(113)sec[111], Asteroid(115)sec[111]] [2016-03-11 19:56:56] [SERVER] Terminate: Writing Entity: Sector[129](1, 3, 4); trans: false; [] [2016-03-11 19:56:56] [DATABASE] UPDATING SECTOR: (2, 2, 4) trans: false [2016-03-11 19:56:56] [SERVER] Terminate: Writing Entity: Sector[167](3, 3, 3); trans: false; [] [2016-03-11 19:56:56] [AUDIO] Cleaning up sound system [2016-03-11 19:56:56] SoundSystem shutting down... [2016-03-11 19:56:56] [SERVER] SERVER SECTOR WRITING STARTED #133 active: true at (2, 2, 4) (ents: 1) [2016-03-11 19:56:56] [SERVER] Database: Entry Asteroid(134)sec[133] skipped SQL update since it hasn't changed [2016-03-11 19:56:56] [SERVER] Terminate: DONE Writing Entity: Sector[133](2, 2, 4): Asteroid(134)sec[133] [2016-03-11 19:56:56] [DATABASE] UPDATING SECTOR: (3, 2, 4) trans: false [2016-03-11 19:56:56] [SERVER] Terminate: Writing Entity: Sector[132](2, 1, 4); trans: false; [] [2016-03-11 19:56:56] [SERVER] Terminate: Writing Entity: Sector[153](3, 1, 2); trans: false; [] [2016-03-11 19:56:56] [SERVER] Terminate: Writing Entity: Sector[166](3, 3, 2); trans: false; [] [2016-03-11 19:56:56] [SERVER] Terminate: Writing Entity: Sector[123](1, 3, 2); trans: false; [] [2016-03-11 19:56:56] [SERVER] Terminate: Writing Entity: Sector[162](3, 1, 4); trans: false; [] [2016-03-11 19:56:56] [SERVER] Terminate: Writing Entity: Sector[144](2, 3, 3); trans: true; [Asteroid(151)sec[144], Asteroid(150)sec[144], Asteroid(147)sec[144], Asteroid(145)sec[144], Asteroid(146)sec[144], Asteroid(148)sec[144], Asteroid(149)sec[144]] [2016-03-11 19:56:56] [SERVER] SERVER SECTOR WRITING STARTED #165 active: true at (3, 2, 4) (ents: 0) [2016-03-11 19:56:56] [DATABASE] UPDATING SECTOR: (3, 2, 2) trans: false [2016-03-11 19:56:56] [SERVER] SERVER SECTOR WRITING STARTED #163 active: true at (3, 2, 2) (ents: 0) [2016-03-11 19:56:56] [SERVER] SERVER SECTOR WRITING STARTED #154 active: true at (3, 1, 3) (ents: 7) [2016-03-11 19:56:56] [SERVER] Terminate: DONE Writing Entity: Sector[154](3, 1, 3): Asteroid(161)sec[154] [2016-03-11 19:56:56] [SERVER] Terminate: DONE Writing Entity: Sector[154](3, 1, 3): Asteroid(158)sec[154] [2016-03-11 19:56:56] [SERVER] Terminate: DONE Writing Entity: Sector[154](3, 1, 3): Asteroid(159)sec[154] [2016-03-11 19:56:56] [SERVER] Terminate: DONE Writing Entity: Sector[154](3, 1, 3): Asteroid(156)sec[154] [2016-03-11 19:56:56] [SERVER] WRITING ENTITY TAG: Shop(155) to .\server-database\world0\ENTITY_SHOP_-4196432379754103286_60.ent [2016-03-11 19:56:56] [SERVER] Terminate: Writing Entity: Sector[164](3, 2, 3); trans: false; [] [2016-03-11 19:56:56] [SERVER] Terminate: Writing Entity: Sector[6](2, 2, 3); trans: false; [PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(169)], SpaceStation[ENTITY_SPACESTATION_spunkie_1457753207092(9)], Ship[aaa T1212_1457752378717](10), Ship[spunkie_1457750597403](7)] [2016-03-11 19:56:56] [SERVER] Terminate: Writing Entity: Sector[2](2, 2, 2); trans: true; [Shop(3), AICharacter[(ENTITY_CREATURE_1457222682521_0)(A. Trader, the 4197431580537901556th)(4)]] [2016-03-11 19:56:56] [SERVER] Terminate: Writing Entity: Sector[118](1, 1, 3); trans: false; [] [2016-03-11 19:56:56] [SERVER] Terminate: Writing Entity: Sector[122](1, 2, 4); trans: false; [] [2016-03-11 19:56:56] [SERVER] Terminate: Writing Entity: Sector[121](1, 2, 3); trans: false; [] [2016-03-11 19:56:56] [SERVER] Database: Entry Shop(155) skipped SQL update since it hasn't changed [2016-03-11 19:56:56] [SERVER] Terminate: DONE Writing Entity: Sector[154](3, 1, 3): Shop(155) [2016-03-11 19:56:56] [SERVER] Terminate: DONE Writing Entity: Sector[154](3, 1, 3): Asteroid(160)sec[154] [2016-03-11 19:56:56] [SERVER] Terminate: DONE Writing Entity: Sector[154](3, 1, 3): Asteroid(157)sec[154] [2016-03-11 19:56:56] [DATABASE] UPDATING SECTOR: (2, 1, 3) trans: false [2016-03-11 19:56:56] [SERVER] SERVER SECTOR WRITING STARTED #131 active: true at (2, 1, 3) (ents: 0) [2016-03-11 19:56:56] [DATABASE] UPDATING SECTOR: (2, 3, 4) trans: false [2016-03-11 19:56:56] [SERVER] SERVER SECTOR WRITING STARTED #152 active: true at (2, 3, 4) (ents: 0) [2016-03-11 19:56:56] [SERVER] SERVER SECTOR WRITING STARTED #135 active: true at (2, 3, 2) (ents: 8) [2016-03-11 19:56:56] [SERVER] Terminate: DONE Writing Entity: Sector[135](2, 3, 2): Asteroid(139)sec[135] [2016-03-11 19:56:56] [SERVER] Terminate: DONE Writing Entity: Sector[135](2, 3, 2): Asteroid(141)sec[135] [2016-03-11 19:56:56] [SERVER] WRITING ENTITY TAG: Shop(136) to .\server-database\world0\ENTITY_SHOP_-4197430108090182033_48.ent [2016-03-11 19:56:56] [SERVER] Database: Entry Shop(136) skipped SQL update since it hasn't changed [2016-03-11 19:56:56] [SERVER] Terminate: DONE Writing Entity: Sector[135](2, 3, 2): Shop(136) [2016-03-11 19:56:56] [SERVER] Terminate: DONE Writing Entity: Sector[135](2, 3, 2): Asteroid(143)sec[135] [2016-03-11 19:56:56] [SERVER] Terminate: DONE Writing Entity: Sector[135](2, 3, 2): Asteroid(138)sec[135] [2016-03-11 19:56:56] [SERVER] Terminate: DONE Writing Entity: Sector[135](2, 3, 2): Asteroid(137)sec[135] [2016-03-11 19:56:56] [SERVER] Terminate: DONE Writing Entity: Sector[135](2, 3, 2): Asteroid(142)sec[135] [2016-03-11 19:56:56] [SERVER] Terminate: DONE Writing Entity: Sector[135](2, 3, 2): Asteroid(140)sec[135] [2016-03-11 19:56:56] [DATABASE] UPDATING SECTOR: (1, 1, 4) trans: false [2016-03-11 19:56:56] [SERVER] SERVER SECTOR WRITING STARTED #119 active: true at (1, 1, 4) (ents: 0) [2016-03-11 19:56:56] [SERVER] SERVER SECTOR WRITING STARTED #124 active: true at (1, 3, 3) (ents: 4) [2016-03-11 19:56:56] [SERVER] WRITING ENTITY TAG: Shop(125) to .\server-database\world0\ENTITY_SHOP_-4196432349304456968_29.ent [2016-03-11 19:56:56] [SERVER] WAITING FOR THREAD POOL TO TERMINATE; Active: 0 [2016-03-11 19:56:56] [SERVER] SERVER THREAD POOL TERMINATED [2016-03-11 19:56:56] [SERVER] WAITING FOR WRITING QUEUE TO FINISH; Active: 19 [2016-03-11 19:56:56] [SERVER] Database: Entry Shop(125) skipped SQL update since it hasn't changed [2016-03-11 19:56:56] [SERVER] Terminate: DONE Writing Entity: Sector[124](1, 3, 3): Shop(125) [2016-03-11 19:56:56] [SERVER] Terminate: DONE Writing Entity: Sector[124](1, 3, 3): Asteroid(126)sec[124] [2016-03-11 19:56:56] [SERVER] Terminate: DONE Writing Entity: Sector[124](1, 3, 3): Asteroid(128)sec[124] [2016-03-11 19:56:56] [SERVER] Terminate: DONE Writing Entity: Sector[124](1, 3, 3): Asteroid(127)sec[124] [2016-03-11 19:56:56] [DATABASE] UPDATING SECTOR: (3, 3, 4) trans: false [2016-03-11 19:56:56] [SERVER] SERVER SECTOR WRITING STARTED #168 active: true at (3, 3, 4) (ents: 0) [2016-03-11 19:56:56] [DATABASE] UPDATING SECTOR: (1, 2, 2) trans: false [2016-03-11 19:56:56] [SERVER] SERVER SECTOR WRITING STARTED #120 active: true at (1, 2, 2) (ents: 0) [2016-03-11 19:56:56] [DATABASE] UPDATING SECTOR: (2, 1, 2) trans: false [2016-03-11 19:56:56] [SERVER] SERVER SECTOR WRITING STARTED #130 active: true at (2, 1, 2) (ents: 0) [2016-03-11 19:56:56] [SERVER] SERVER SECTOR WRITING STARTED #111 active: true at (1, 1, 2) (ents: 6) [2016-03-11 19:56:56] [SERVER] Terminate: DONE Writing Entity: Sector[111](1, 1, 2): Asteroid(112)sec[111] [2016-03-11 19:56:56] [SERVER] Terminate: DONE Writing Entity: Sector[111](1, 1, 2): Asteroid(117)sec[111] [2016-03-11 19:56:56] [SERVER] Terminate: DONE Writing Entity: Sector[111](1, 1, 2): Asteroid(114)sec[111] [2016-03-11 19:56:56] [SERVER] Terminate: DONE Writing Entity: Sector[111](1, 1, 2): Asteroid(116)sec[111] [2016-03-11 19:56:56] [SERVER] Terminate: DONE Writing Entity: Sector[111](1, 1, 2): Asteroid(113)sec[111] [2016-03-11 19:56:56] [SERVER] Terminate: DONE Writing Entity: Sector[111](1, 1, 2): Asteroid(115)sec[111] [2016-03-11 19:56:56] [DATABASE] UPDATING SECTOR: (1, 3, 4) trans: false [2016-03-11 19:56:56] [SERVER] SERVER SECTOR WRITING STARTED #129 active: true at (1, 3, 4) (ents: 0) [2016-03-11 19:56:56] [DATABASE] UPDATING SECTOR: (3, 3, 3) trans: false [2016-03-11 19:56:56] [SERVER] SERVER SECTOR WRITING STARTED #167 active: true at (3, 3, 3) (ents: 0) [2016-03-11 19:56:56] [DATABASE] UPDATING SECTOR: (2, 1, 4) trans: false [2016-03-11 19:56:56] [SERVER] SERVER SECTOR WRITING STARTED #132 active: true at (2, 1, 4) (ents: 0) [2016-03-11 19:56:56] [DATABASE] UPDATING SECTOR: (3, 1, 2) trans: false [2016-03-11 19:56:56] [SERVER] SERVER SECTOR WRITING STARTED #153 active: true at (3, 1, 2) (ents: 0) [2016-03-11 19:56:56] [DATABASE] UPDATING SECTOR: (3, 3, 2) trans: false [2016-03-11 19:56:56] [SERVER] SERVER SECTOR WRITING STARTED #166 active: true at (3, 3, 2) (ents: 0) [2016-03-11 19:56:56] [DATABASE] UPDATING SECTOR: (1, 3, 2) trans: false [2016-03-11 19:56:56] [SERVER] SERVER SECTOR WRITING STARTED #123 active: true at (1, 3, 2) (ents: 0) [2016-03-11 19:56:56] [DATABASE] UPDATING SECTOR: (3, 1, 4) trans: false [2016-03-11 19:56:56] [SERVER] SERVER SECTOR WRITING STARTED #162 active: true at (3, 1, 4) (ents: 0) [2016-03-11 19:56:56] [SERVER] SERVER SECTOR WRITING STARTED #144 active: true at (2, 3, 3) (ents: 7) [2016-03-11 19:56:56] [SERVER] Terminate: DONE Writing Entity: Sector[144](2, 3, 3): Asteroid(151)sec[144] [2016-03-11 19:56:56] [SERVER] Terminate: DONE Writing Entity: Sector[144](2, 3, 3): Asteroid(150)sec[144] [2016-03-11 19:56:56] [SERVER] Terminate: DONE Writing Entity: Sector[144](2, 3, 3): Asteroid(147)sec[144] [2016-03-11 19:56:56] [SERVER] Terminate: DONE Writing Entity: Sector[144](2, 3, 3): Asteroid(145)sec[144] [2016-03-11 19:56:56] [SERVER] Terminate: DONE Writing Entity: Sector[144](2, 3, 3): Asteroid(146)sec[144] [2016-03-11 19:56:56] [SERVER] Terminate: DONE Writing Entity: Sector[144](2, 3, 3): Asteroid(148)sec[144] [2016-03-11 19:56:56] [SERVER] Terminate: DONE Writing Entity: Sector[144](2, 3, 3): Asteroid(149)sec[144] [2016-03-11 19:56:56] [DATABASE] UPDATING SECTOR: (3, 2, 3) trans: false [2016-03-11 19:56:56] [SERVER] SERVER SECTOR WRITING STARTED #164 active: true at (3, 2, 3) (ents: 0) [2016-03-11 19:56:56] [DATABASE] UPDATING SECTOR: (2, 2, 3) trans: false [2016-03-11 19:56:56] [SERVER] SERVER SECTOR WRITING STARTED #6 active: true at (2, 2, 3) (ents: 4) [2016-03-11 19:56:56] [SERVER] WRITING ENTITY TAG: PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(169)] to .\server-database\world0\ENTITY_PLAYERCHARACTER_spunkie.ent [2016-03-11 19:56:56] [SERVER] Terminate: DONE Writing Entity: Sector[6](2, 2, 3): PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(169)] [2016-03-11 19:56:56] [SERVER] WRITING ENTITY TAG: SpaceStation[ENTITY_SPACESTATION_spunkie_1457753207092(9)] to .\server-database\world0\ENTITY_SPACESTATION_spunkie_1457753207092.ent [2016-03-11 19:56:56] [SERVER] Database: Entry SpaceStation[ENTITY_SPACESTATION_spunkie_1457753207092(9)] skipped SQL update since it hasn't changed [2016-03-11 19:56:56] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of SpaceStation[ENTITY_SPACESTATION_spunkie_1457753207092(9)] since it hasn't changed: lastChanged: 1457754962510 / last written 1457754962510 [2016-03-11 19:56:56] [SERVER][DEBUG] WRITTEN SpaceStation[ENTITY_SPACESTATION_spunkie_1457753207092(9)]; lastWrite 0; written segments: 0 [2016-03-11 19:56:56] [SERVER] Terminate: DONE Writing Entity: Sector[6](2, 2, 3): SpaceStation[ENTITY_SPACESTATION_spunkie_1457753207092(9)] [2016-03-11 19:56:56] [SERVER] WRITING ENTITY TAG: Ship[aaa T1212_1457752378717](10) to .\server-database\world0\ENTITY_SHIP_aaa T1212_1457752378717.ent [2016-03-11 19:56:56] [SERVER] Database: Entry Ship[aaa T1212_1457752378717](10) skipped SQL update since it hasn't changed [2016-03-11 19:56:56] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[aaa T1212_1457752378717](10) since it hasn't changed: lastChanged: 1457754962528 / last written 1457754962528 [2016-03-11 19:56:56] [SERVER][DEBUG] WRITTEN Ship[aaa T1212_1457752378717](10); lastWrite 0; written segments: 0 [2016-03-11 19:56:56] [SERVER] Terminate: DONE Writing Entity: Sector[6](2, 2, 3): Ship[aaa T1212_1457752378717](10) [2016-03-11 19:56:56] [SERVER] WRITING ENTITY TAG: Ship[spunkie_1457750597403](7) to .\server-database\world0\ENTITY_SHIP_spunkie_1457750597403.ent [2016-03-11 19:56:56] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[spunkie_1457750597403](7) since it hasn't changed: lastChanged: 1457754962341 / last written 1457754962341 [2016-03-11 19:56:56] [SERVER][DEBUG] WRITTEN Ship[spunkie_1457750597403](7); lastWrite 0; written segments: 0 [2016-03-11 19:56:56] [SERVER] Terminate: DONE Writing Entity: Sector[6](2, 2, 3): Ship[spunkie_1457750597403](7) [2016-03-11 19:56:56] [SERVER] SERVER SECTOR WRITING STARTED #2 active: true at (2, 2, 2) (ents: 2) [2016-03-11 19:56:56] [SERVER] WRITING ENTITY TAG: Shop(3) to .\server-database\world0\ENTITY_SHOP_1457222665996.ent [2016-03-11 19:56:56] [SERVER] Database: Entry Shop(3) skipped SQL update since it hasn't changed [2016-03-11 19:56:56] [SERVER] Terminate: DONE Writing Entity: Sector[2](2, 2, 2): Shop(3) [2016-03-11 19:56:56] [SERVER] Terminate: DONE Writing Entity: Sector[2](2, 2, 2): AICharacter[(ENTITY_CREATURE_1457222682521_0)(A. Trader, the 4197431580537901556th)(4)] [2016-03-11 19:56:56] [DATABASE] UPDATING SECTOR: (1, 1, 3) trans: false [2016-03-11 19:56:56] [SERVER] SERVER SECTOR WRITING STARTED #118 active: true at (1, 1, 3) (ents: 0) [2016-03-11 19:56:56] [DATABASE] UPDATING SECTOR: (1, 2, 4) trans: false [2016-03-11 19:56:56] [SERVER] SERVER SECTOR WRITING STARTED #122 active: true at (1, 2, 4) (ents: 0) [2016-03-11 19:56:56] [DATABASE] UPDATING SECTOR: (1, 2, 3) trans: false [2016-03-11 19:56:56] [SERVER] SERVER SECTOR WRITING STARTED #121 active: true at (1, 2, 3) (ents: 0) [2016-03-11 19:56:57] Author: Paul Lamb, www.paulscode.com [2016-03-11 19:56:57] [CLIENT] CLIENT SHUTDOWN. Dumping client data! [2016-03-11 19:56:57] [CLIENT] CLIENT SHUTDOWN. client data saved! [2016-03-11 19:56:57] [CLIENT] CLIENT SHUTDOWN. thread pool terminated! [2016-03-11 19:56:57] [GLFrame] terminated frame: exiting program; finished: true [2016-03-11 19:56:57] Exiting because of terminated frame [2016-03-11 19:56:57] org.schema.schine.network.client.ClientProcessor@257cff9 sending logout [2016-03-11 19:56:57] [CLIENT] CLOSING SOCKET [2016-03-11 19:56:57] [CLIENT] CLOSING SOCKET [2016-03-11 19:56:57] [SERVER] NTException on: RegisteredClient: spunkie (1) connected: true; ProcessorID: 0 [2016-03-11 19:56:57] [CLIENT] SAVING CLIENT CHANNEL all Open: false; [2016-03-11 19:56:57] java.net.SocketException: Socket closed [2016-03-11 19:56:57] at java.net.SocketInputStream.socketRead0(Native Method) [2016-03-11 19:56:57] at java.net.SocketInputStream.read(Unknown Source) [2016-03-11 19:56:57] at java.net.SocketInputStream.read(Unknown Source) [2016-03-11 19:56:57] at java.net.SocketInputStream.read(Unknown Source) [2016-03-11 19:56:57] at java.io.DataInputStream.readInt(Unknown Source) [2016-03-11 19:56:57] at org.schema.schine.network.client.ClientProcessor.run(SourceFile:321) [2016-03-11 19:56:57] at java.lang.Thread.run(Unknown Source) [2016-03-11 19:56:57] [SERVER] last received size: 2 [2016-03-11 19:56:57] [ClientProcessor] EXIT: Input Stream closed. Terminating Client Processor [2016-03-11 19:56:57] [CLIENT] chat channels saved [2016-03-11 19:56:57] [SERVER] last received check: 23 [2016-03-11 19:56:57] [SERVER] last received header: 123: Stream [2016-03-11 19:56:57] [SERVER] last received command: Synchronize[void] [2016-03-11 19:56:57] [SERVER][LASTRECEIVED] decoded class #0: NetworkPlayerHumanCharacter; decoded: [(RemotePhysicsTransform; val: org.schema.schine.network.objects.NetworkTransformation@496d3f58)] [2016-03-11 19:56:57] java.io.EOFException [2016-03-11 19:56:57] at java.io.DataInputStream.readInt(Unknown Source) [2016-03-11 19:56:57] at org.schema.schine.network.server.ServerProcessor.run(SourceFile:509) [2016-03-11 19:56:57] at java.lang.Thread.run(Unknown Source) [2016-03-11 19:56:57] [SERVER][DISCONNECT] Client 'RegisteredClient: spunkie (1) connected: true' HAS BEEN DISCONNECTED . PROBE: false; ProcessorID: 0 [2016-03-11 19:56:57] [SERVER] Client <1> logged out from server. connections count: 0 [2016-03-11 19:56:57] [SERVER] UNREGISTERING CLIENT RegisteredClient: spunkie (1) connected: true [2016-03-11 19:56:57] [SERVER] UNREGISTER DONE FOR CLIENT RegisteredClient: spunkie (1) connected: true [2016-03-11 19:56:57] [SERVER] SERVER PROCESSOR STOPPED FOR RegisteredClient: spunkie (1) connected: true; PID 0 [2016-03-11 19:56:57] [SERVER] SERVER THREAD QUEUE TERMINATED [2016-03-11 19:56:57] [SHUTDOWN] all queued writing jobs finished. closing database [2016-03-11 19:56:57] [SHUTDOWN] database closed successfully [2016-03-11 19:56:57] [SERVER] SERVER SHUTDOWN. ServerState saved!