[2016-05-22 10:08:51] [VERION] loading version from install dir: .\ [2016-05-22 10:08:51] [VERSION] VERSION: 0.198.131 [2016-05-22 10:08:51] [VERSION] BUILD: 20160522_015233 [2016-05-22 10:08:51] #################### StarMade ####################### [2016-05-22 10:08:51] # version 0.198.131 - build 20160522_015233 # [2016-05-22 10:08:51] ##################################################### [2016-05-22 10:08:51] [SERIAL] "not retrieved" [2016-05-22 10:08:51] [TEXTURE-PACK] WARNING: ignoring lava.png: not a directory [2016-05-22 10:08:51] [TEXTURE-PACK] WARNING: ignoring lava.png.zip: not a directory [2016-05-22 10:08:51] [TEXTURE-PACK] WARNING: ignoring shield_tex.png: not a directory [2016-05-22 10:08:51] [TEXTURE-PACK] WARNING: ignoring shield_tex.png.zip: not a directory [2016-05-22 10:08:51] [TEXTURE-PACK] WARNING: ignoring lava.png: not a directory [2016-05-22 10:08:51] [TEXTURE-PACK] WARNING: ignoring lava.png.zip: not a directory [2016-05-22 10:08:51] [TEXTURE-PACK] WARNING: ignoring shield_tex.png: not a directory [2016-05-22 10:08:51] [TEXTURE-PACK] WARNING: ignoring shield_tex.png.zip: not a directory [2016-05-22 10:08:51] [SERVER] using world: world0; .\server-database\world0\ [2016-05-22 10:08:51] [INIT] Segment Database Path: D:\Jeux\Steam\SteamApps\common\StarMade\0 Mondes\Conception\.\server-database\world0\DATA; exists? true; is Dir? true; creating dir sucessfull (gives false if exists)? false [2016-05-22 10:08:51] [LIBLOADER] OS ARCHITECTURE amd64 [2016-05-22 10:08:51] [LIBLOADER] LOADED WINDOWS 64bit NATIVE LIBRARIES [2016-05-22 10:08:51] [LIBLOADER] LOADED NATIVE LIBRARIES [2016-05-22 10:08:51] [MAIN] CHECKING IF MIGRATION NECESSARY [2016-05-22 10:08:51] [MAIN] MIGRATION PROCESS DONE [2016-05-22 10:08:51] [MAIN] STARTING WITH ARGUMENTS: [-force, -port:4242] [2016-05-22 10:08:51] [IO][COPY] FILE FROM D:\Jeux\Steam\SteamApps\common\StarMade\0 Mondes\Conception\.\data\language\defaultPack.xml to D:\Jeux\Steam\SteamApps\common\StarMade\0 Mondes\Conception\.\language\english\pack.xml [2016-05-22 10:08:51] DUIPLICATE KEY STRAFE_LEFT - DOWN [2016-05-22 10:08:51] DUIPLICATE KEY DOWN - STRAFE_LEFT [2016-05-22 10:08:51] DUIPLICATE KEY STRAFE_LEFT - DOWN [2016-05-22 10:08:51] DUIPLICATE KEY DOWN - STRAFE_LEFT [2016-05-22 10:08:51] DUIPLICATE KEY STRAFE_LEFT - DOWN [2016-05-22 10:08:51] DUIPLICATE KEY DOWN - STRAFE_LEFT [2016-05-22 10:08:51] DUIPLICATE KEY STRAFE_LEFT - DOWN [2016-05-22 10:08:51] DUIPLICATE KEY DOWN - STRAFE_LEFT [2016-05-22 10:08:51] DUIPLICATE KEY STRAFE_LEFT - DOWN [2016-05-22 10:08:51] DUIPLICATE KEY DOWN - STRAFE_LEFT [2016-05-22 10:08:51] DUIPLICATE KEY STRAFE_LEFT_SHIP - ROTATE_LEFT_SHIP [2016-05-22 10:08:51] DUIPLICATE KEY ROTATE_LEFT_SHIP - STRAFE_LEFT_SHIP [2016-05-22 10:08:51] DUIPLICATE KEY STRAFE_LEFT_SHIP - ROTATE_LEFT_SHIP [2016-05-22 10:08:51] DUIPLICATE KEY ROTATE_LEFT_SHIP - STRAFE_LEFT_SHIP [2016-05-22 10:08:51] DUIPLICATE KEY STRAFE_LEFT_SHIP - ROTATE_LEFT_SHIP [2016-05-22 10:08:51] DUIPLICATE KEY FORWARD_SHIP - CHANGE_SHIP_MODE [2016-05-22 10:08:51] DUIPLICATE KEY ROTATE_LEFT_SHIP - STRAFE_LEFT_SHIP [2016-05-22 10:08:51] DUIPLICATE KEY CHANGE_SHIP_MODE - FORWARD_SHIP [2016-05-22 10:08:51] DUIPLICATE KEY STRAFE_LEFT_SHIP - ROTATE_LEFT_SHIP [2016-05-22 10:08:51] DUIPLICATE KEY FORWARD_SHIP - CHANGE_SHIP_MODE [2016-05-22 10:08:51] DUIPLICATE KEY ROTATE_LEFT_SHIP - STRAFE_LEFT_SHIP [2016-05-22 10:08:51] DUIPLICATE KEY CHANGE_SHIP_MODE - FORWARD_SHIP [2016-05-22 10:08:51] DUIPLICATE KEY STRAFE_LEFT_SHIP - ROTATE_LEFT_SHIP [2016-05-22 10:08:51] DUIPLICATE KEY FORWARD_SHIP - CHANGE_SHIP_MODE [2016-05-22 10:08:51] DUIPLICATE KEY UP_SHIP - ROTATE_RIGHT_SHIP [2016-05-22 10:08:51] DUIPLICATE KEY ROTATE_LEFT_SHIP - STRAFE_LEFT_SHIP [2016-05-22 10:08:51] DUIPLICATE KEY ROTATE_RIGHT_SHIP - UP_SHIP [2016-05-22 10:08:51] DUIPLICATE KEY CHANGE_SHIP_MODE - FORWARD_SHIP [2016-05-22 10:08:51] DUIPLICATE KEY STRAFE_LEFT_SHIP - ROTATE_LEFT_SHIP [2016-05-22 10:08:51] DUIPLICATE KEY FORWARD_SHIP - CHANGE_SHIP_MODE [2016-05-22 10:08:51] DUIPLICATE KEY UP_SHIP - ROTATE_RIGHT_SHIP [2016-05-22 10:08:51] DUIPLICATE KEY ROTATE_LEFT_SHIP - STRAFE_LEFT_SHIP [2016-05-22 10:08:51] DUIPLICATE KEY ROTATE_RIGHT_SHIP - UP_SHIP [2016-05-22 10:08:51] DUIPLICATE KEY CHANGE_SHIP_MODE - FORWARD_SHIP [2016-05-22 10:08:51] DUIPLICATE KEY FORWARD_SHIP - CHANGE_SHIP_MODE [2016-05-22 10:08:51] DUIPLICATE KEY UP_SHIP - ROTATE_RIGHT_SHIP [2016-05-22 10:08:51] DUIPLICATE KEY ROTATE_RIGHT_SHIP - UP_SHIP [2016-05-22 10:08:51] DUIPLICATE KEY CHANGE_SHIP_MODE - FORWARD_SHIP [2016-05-22 10:08:51] DUIPLICATE KEY FORWARD_SHIP - CHANGE_SHIP_MODE [2016-05-22 10:08:51] DUIPLICATE KEY CHANGE_SHIP_MODE - FORWARD_SHIP [2016-05-22 10:08:51] DUIPLICATE KEY FORWARD_SHIP - CHANGE_SHIP_MODE [2016-05-22 10:08:51] DUIPLICATE KEY CHANGE_SHIP_MODE - FORWARD_SHIP [2016-05-22 10:08:51] DUIPLICATE KEY FORWARD_SHIP - CHANGE_SHIP_MODE [2016-05-22 10:08:51] DUIPLICATE KEY CHANGE_SHIP_MODE - FORWARD_SHIP [2016-05-22 10:08:51] DUIPLICATE KEY FORWARD_SHIP - CHANGE_SHIP_MODE [2016-05-22 10:08:51] DUIPLICATE KEY CHANGE_SHIP_MODE - FORWARD_SHIP [2016-05-22 10:08:51] DUIPLICATE KEY FORWARD_SHIP - CHANGE_SHIP_MODE [2016-05-22 10:08:51] DUIPLICATE KEY CHANGE_SHIP_MODE - FORWARD_SHIP [2016-05-22 10:08:51] DUIPLICATE KEY FORWARD_SHIP - CHANGE_SHIP_MODE [2016-05-22 10:08:51] DUIPLICATE KEY CHANGE_SHIP_MODE - FORWARD_SHIP [2016-05-22 10:08:51] DUIPLICATE KEY FORWARD_SHIP - CHANGE_SHIP_MODE [2016-05-22 10:08:51] DUIPLICATE KEY CHANGE_SHIP_MODE - FORWARD_SHIP [2016-05-22 10:08:51] DUIPLICATE KEY FORWARD_SHIP - CHANGE_SHIP_MODE [2016-05-22 10:08:51] DUIPLICATE KEY CHANGE_SHIP_MODE - FORWARD_SHIP [2016-05-22 10:08:51] DUIPLICATE KEY FORWARD_SHIP - CHANGE_SHIP_MODE [2016-05-22 10:08:51] DUIPLICATE KEY CHANGE_SHIP_MODE - FORWARD_SHIP [2016-05-22 10:08:51] DUIPLICATE KEY FORWARD_SHIP - CHANGE_SHIP_MODE [2016-05-22 10:08:51] DUIPLICATE KEY CHANGE_SHIP_MODE - FORWARD_SHIP [2016-05-22 10:08:51] DUIPLICATE KEY FORWARD_SHIP - CHANGE_SHIP_MODE [2016-05-22 10:08:51] DUIPLICATE KEY CHANGE_SHIP_MODE - FORWARD_SHIP [2016-05-22 10:08:51] DUIPLICATE KEY HELP_SCREEN - AI_CONFIG_PANEL [2016-05-22 10:08:51] DUIPLICATE KEY AI_CONFIG_PANEL - HELP_SCREEN [2016-05-22 10:08:51] DUIPLICATE KEY HELP_SCREEN - AI_CONFIG_PANEL [2016-05-22 10:08:51] DUIPLICATE KEY AI_CONFIG_PANEL - HELP_SCREEN [2016-05-22 10:08:51] DUIPLICATE KEY HELP_SCREEN - AI_CONFIG_PANEL [2016-05-22 10:08:51] DUIPLICATE KEY AI_CONFIG_PANEL - HELP_SCREEN [2016-05-22 10:08:51] DUIPLICATE KEY HELP_SCREEN - AI_CONFIG_PANEL [2016-05-22 10:08:51] DUIPLICATE KEY AI_CONFIG_PANEL - HELP_SCREEN [2016-05-22 10:08:51] DUIPLICATE KEY HELP_SCREEN - AI_CONFIG_PANEL [2016-05-22 10:08:51] DUIPLICATE KEY AI_CONFIG_PANEL - HELP_SCREEN [2016-05-22 10:08:51] DUIPLICATE KEY HELP_SCREEN - AI_CONFIG_PANEL [2016-05-22 10:08:51] DUIPLICATE KEY AI_CONFIG_PANEL - HELP_SCREEN [2016-05-22 10:08:51] DUIPLICATE KEY HELP_SCREEN - AI_CONFIG_PANEL [2016-05-22 10:08:51] DUIPLICATE KEY AI_CONFIG_PANEL - HELP_SCREEN [2016-05-22 10:08:51] DUIPLICATE KEY HELP_SCREEN - AI_CONFIG_PANEL [2016-05-22 10:08:51] DUIPLICATE KEY AI_CONFIG_PANEL - HELP_SCREEN [2016-05-22 10:08:51] DUIPLICATE KEY HELP_SCREEN - AI_CONFIG_PANEL [2016-05-22 10:08:51] DUIPLICATE KEY AI_CONFIG_PANEL - HELP_SCREEN [2016-05-22 10:08:51] DUIPLICATE KEY HELP_SCREEN - AI_CONFIG_PANEL [2016-05-22 10:08:51] DUIPLICATE KEY AI_CONFIG_PANEL - HELP_SCREEN [2016-05-22 10:08:51] DUIPLICATE KEY HELP_SCREEN - AI_CONFIG_PANEL [2016-05-22 10:08:51] DUIPLICATE KEY WEAPON_PANEL - SELECT_NEAREST_ENTITY [2016-05-22 10:08:51] DUIPLICATE KEY AI_CONFIG_PANEL - HELP_SCREEN [2016-05-22 10:08:51] DUIPLICATE KEY SELECT_NEAREST_ENTITY - WEAPON_PANEL [2016-05-22 10:08:51] DUIPLICATE KEY HELP_SCREEN - AI_CONFIG_PANEL [2016-05-22 10:08:51] DUIPLICATE KEY WEAPON_PANEL - SELECT_NEAREST_ENTITY [2016-05-22 10:08:51] DUIPLICATE KEY AI_CONFIG_PANEL - HELP_SCREEN [2016-05-22 10:08:51] DUIPLICATE KEY SELECT_NEAREST_ENTITY - WEAPON_PANEL [2016-05-22 10:08:51] DUIPLICATE KEY WEAPON_PANEL - SELECT_NEAREST_ENTITY [2016-05-22 10:08:51] DUIPLICATE KEY SELECT_NEAREST_ENTITY - WEAPON_PANEL [2016-05-22 10:08:51] DUIPLICATE KEY WEAPON_PANEL - SELECT_NEAREST_ENTITY [2016-05-22 10:08:51] DUIPLICATE KEY SELECT_NEAREST_ENTITY - WEAPON_PANEL [2016-05-22 10:08:51] DUIPLICATE KEY WEAPON_PANEL - SELECT_NEAREST_ENTITY [2016-05-22 10:08:51] DUIPLICATE KEY SELECT_NEAREST_ENTITY - WEAPON_PANEL [2016-05-22 10:08:51] DUIPLICATE KEY WEAPON_PANEL - SELECT_NEAREST_ENTITY [2016-05-22 10:08:51] DUIPLICATE KEY SELECT_NEAREST_ENTITY - WEAPON_PANEL [2016-05-22 10:08:51] [LANGUAGE] Loading English; Version: 0 [2016-05-22 10:08:51] [LANGUAGE] LOADED FONT PATH/NAME: font/Monda-Regular.ttf [2016-05-22 10:08:52] [GRAPHICS] set display mode: FULLSCREEN: true; dim: 1920 / 1080 [2016-05-22 10:08:53] [GRAPHICS] CHECKING DISPLAY MODE: 1176 x 664 x 32 @50Hz [2016-05-22 10:08:53] [GRAPHICS] CHECKING DISPLAY MODE: 1176 x 664 x 32 @59Hz [2016-05-22 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CHECKING DISPLAY MODE: 1360 x 768 x 32 @23Hz [2016-05-22 10:08:53] [GRAPHICS] CHECKING DISPLAY MODE: 1360 x 768 x 32 @24Hz [2016-05-22 10:08:53] [GRAPHICS] CHECKING DISPLAY MODE: 1366 x 768 x 32 @30Hz [2016-05-22 10:08:53] [GRAPHICS] CHECKING DISPLAY MODE: 1360 x 768 x 32 @25Hz [2016-05-22 10:08:53] [GRAPHICS] CHECKING DISPLAY MODE: 1280 x 768 x 32 @75Hz [2016-05-22 10:08:53] [GRAPHICS] CHECKING DISPLAY MODE: 1366 x 768 x 32 @29Hz [2016-05-22 10:08:53] [GRAPHICS] CHECKING DISPLAY MODE: 1600 x 1024 x 16 @59Hz [2016-05-22 10:08:53] [GRAPHICS] CHECKING DISPLAY MODE: 1440 x 480 x 16 @59Hz [2016-05-22 10:08:53] [GRAPHICS] CHECKING DISPLAY MODE: 1600 x 1024 x 16 @60Hz [2016-05-22 10:08:53] [GRAPHICS] CHECKING DISPLAY MODE: 1440 x 480 x 16 @60Hz [2016-05-22 10:08:53] [GRAPHICS] CHECKING DISPLAY MODE: 1360 x 768 x 32 @29Hz [2016-05-22 10:08:53] [GRAPHICS] CHECKING DISPLAY MODE: 1360 x 768 x 32 @30Hz [2016-05-22 10:08:53] [GRAPHICS] CHECKING DISPLAY MODE: 1366 x 768 x 32 @24Hz [2016-05-22 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10:08:53] [GRAPHICS] CHECKING DISPLAY MODE: 1768 x 992 x 32 @29Hz [2016-05-22 10:08:53] [GRAPHICS] CHECKING DISPLAY MODE: 1768 x 992 x 32 @30Hz [2016-05-22 10:08:53] [GRAPHICS] CHECKING DISPLAY MODE: 640 x 480 x 16 @72Hz [2016-05-22 10:08:53] [GRAPHICS] CHECKING DISPLAY MODE: 640 x 480 x 16 @75Hz [2016-05-22 10:08:53] [GRAPHICS] CHECKING DISPLAY MODE: 640 x 480 x 16 @59Hz [2016-05-22 10:08:53] [GRAPHICS] CHECKING DISPLAY MODE: 640 x 480 x 16 @60Hz [2016-05-22 10:08:53] [GRAPHICS] CHECKING DISPLAY MODE: 800 x 600 x 16 @56Hz [2016-05-22 10:08:53] [GRAPHICS] CHECKING DISPLAY MODE: 800 x 600 x 16 @60Hz [2016-05-22 10:08:53] [GRAPHICS] CHECKING DISPLAY MODE: 1024 x 768 x 16 @70Hz [2016-05-22 10:08:53] [GRAPHICS] CHECKING DISPLAY MODE: 1024 x 768 x 16 @75Hz [2016-05-22 10:08:53] [GRAPHICS] CHECKING DISPLAY MODE: 1280 x 1024 x 16 @75Hz [2016-05-22 10:08:53] [GRAPHICS] CHECKING DISPLAY MODE: 800 x 600 x 32 @56Hz [2016-05-22 10:08:53] [GRAPHICS] CHECKING DISPLAY MODE: 800 x 600 x 32 @60Hz [2016-05-22 10:08:53] [GRAPHICS] CHECKING DISPLAY MODE: 1024 x 768 x 32 @70Hz [2016-05-22 10:08:53] [GRAPHICS] CHECKING DISPLAY MODE: 1024 x 768 x 32 @75Hz [2016-05-22 10:08:53] [GRAPHICS] CHECKING DISPLAY MODE: 1280 x 1024 x 32 @75Hz [2016-05-22 10:08:53] [GRAPHICS] CHECKING DISPLAY MODE: 640 x 480 x 32 @59Hz [2016-05-22 10:08:53] [GRAPHICS] CHECKING DISPLAY MODE: 640 x 480 x 32 @60Hz [2016-05-22 10:08:53] [GRAPHICS] CHECKING DISPLAY MODE: 1920 x 1080 x 32 @24Hz [2016-05-22 10:08:53] [GRAPHICS] CHECKING DISPLAY MODE: 1920 x 1080 x 32 @25Hz [2016-05-22 10:08:53] [GRAPHICS] CHECKING DISPLAY MODE: 1920 x 1080 x 32 @29Hz [2016-05-22 10:08:53] [GRAPHICS] CHECKING DISPLAY MODE: 1920 x 1080 x 32 @30Hz [2016-05-22 10:08:53] [GRAPHICS] CHECKING DISPLAY MODE: 1152 x 864 x 32 @75Hz [2016-05-22 10:08:53] [GRAPHICS] CHECKING DISPLAY MODE: 1920 x 1080 x 32 @23Hz [2016-05-22 10:08:53] [GRAPHICS] CHECKING DISPLAY MODE: 1920 x 1080 x 16 @59Hz [2016-05-22 10:08:53] [GRAPHICS] CHECKING DISPLAY MODE: 1920 x 1080 x 16 @60Hz [2016-05-22 10:08:53] [GRAPHICS] CHECKING DISPLAY MODE: 1920 x 1080 x 16 @50Hz [2016-05-22 10:08:53] [GRAPHICS] CHECKING DISPLAY MODE: 1920 x 1080 x 32 @59Hz [2016-05-22 10:08:53] [GRAPHICS] CHECKING DISPLAY MODE: 1920 x 1080 x 32 @60Hz [2016-05-22 10:08:53] [GRAPHICS] Compatible DisplayMode found: 1920 x 1080 x 32 @60Hz; fullsceen capable true [2016-05-22 10:08:53] ARB_SUPPORTED COULD NOT BE RETRIEVED [2016-05-22 10:08:55] [DISPLAY] ViewPort for Resolution: 1920x1080: 1920, 1080 [2016-05-22 10:08:55] INITIAL MEMORY AVAILABLE [2016-05-22 10:08:55] CURRENT_AVAILABLE: 1866MB [2016-05-22 10:08:55] TOTAL_AVAILABLE: 2048MB [2016-05-22 10:08:55] INFO_DEDICATED: 2048MB [2016-05-22 10:08:55] INFO_EVICTED: 110MB [2016-05-22 10:08:55] FILE CREATED: true [2016-05-22 10:08:55] [GLFrame] Open-GL initialized [2016-05-22 10:08:55] [SOUND] flag settings changed! [2016-05-22 10:08:55] [SOUND] flag settings changed! [2016-05-22 10:08:55] Starting up SoundSystem... [2016-05-22 10:08:55] Initializing LWJGL OpenAL [2016-05-22 10:08:55] (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org) [2016-05-22 10:08:55] OpenAL initialized. [2016-05-22 10:08:55] [SOUND] flag settings changed! [2016-05-22 10:08:55] [SOUND] flag settings changed! [2016-05-22 10:08:55] Running on thread: main Adapter: vrvd5 Driver Version: 5.3.0.40 Vendor: NVIDIA Corporation OpenGL Version: 4.5.0 NVIDIA 365.19 Renderer: GeForce GTX 960/PCIe/SSE2 [2016-05-22 10:08:55] [FONT] created from font file: D:\Jeux\Steam\SteamApps\common\StarMade\0 Mondes\Conception\data\font\Monda-Regular.ttf [2016-05-22 10:08:56] [CLIENT] INITIALIZING LOADING SCREEN [2016-05-22 10:08:56] [SceneParser] now parsing scene: data/./models/3Dlogo/\3Dlogo [2016-05-22 10:08:56] ... parse Mesh data/./models/3Dlogo/\3Dlogo.mesh.xml 0 [2016-05-22 10:08:57] ... parse Mesh data/./models/3Dlogo/\3Dstar.mesh.xml 6 [2016-05-22 10:08:57] [GLFrame] loading content data [2016-05-22 10:08:57] [CLIENT] STARTING UP OPEN GL [2016-05-22 10:08:57] ############## LOADING RESOURCE ServerSettings [2016-05-22 10:08:57] ############## LOADING RESOURCE MainMenuBackgroundShader [2016-05-22 10:08:57] [INIT][CLIENT][SHADER] Loading Shader: data//shader/loadingscreen/bg.vert.glsl; data//shader/loadingscreen/bg.frag.glsl [2016-05-22 10:08:58] ############## LOADING RESOURCE ai-panel-gui- [2016-05-22 10:08:58] ############## LOADING RESOURCE bar-4x1-gui- [2016-05-22 10:08:58] ############## LOADING RESOURCE bars [2016-05-22 10:08:58] ############## LOADING RESOURCE box [2016-05-22 10:08:58] ############## LOADING RESOURCE build-icons-00-16x16-gui- [2016-05-22 10:08:58] ############## LOADING RESOURCE build-icons-01-16x16-gui- [2016-05-22 10:08:58] ############## LOADING RESOURCE build-icons-02-16x16-gui- [2016-05-22 10:08:58] ############## LOADING RESOURCE build-icons-extra-gui- [2016-05-22 10:08:58] ############## LOADING RESOURCE buttons-8x8-gui- [2016-05-22 10:08:58] ############## LOADING RESOURCE catalog-panel-gui- [2016-05-22 10:08:58] ############## LOADING RESOURCE crosshair-build-c-gui- [2016-05-22 10:08:58] ############## LOADING RESOURCE crosshair-c-gui- [2016-05-22 10:08:58] ############## LOADING RESOURCE crosshair-hit-c-gui- [2016-05-22 10:08:58] ############## LOADING RESOURCE crosshair-missile-c-gui- [2016-05-22 10:08:58] ############## LOADING RESOURCE crosshair-simple-c-gui- [2016-05-22 10:08:58] ############## LOADING RESOURCE cubaton-counts-4x4-gui- [2016-05-22 10:08:58] ############## LOADING RESOURCE cubaton-sprites-4x4-gui- [2016-05-22 10:08:58] ############## LOADING RESOURCE detail [2016-05-22 10:08:58] ############## LOADING RESOURCE detail_normal [2016-05-22 10:08:58] ############## LOADING RESOURCE dirtlense [2016-05-22 10:08:58] ############## LOADING RESOURCE dust [2016-05-22 10:08:58] ############## LOADING RESOURCE energy_tex [2016-05-22 10:08:58] ############## LOADING RESOURCE faction-personal-panel-gui- [2016-05-22 10:08:58] ############## LOADING RESOURCE flare [2016-05-22 10:08:58] ############## LOADING RESOURCE fontset-standard [2016-05-22 10:08:58] ############## LOADING RESOURCE gui/ingame/tools-16x16-gui- [2016-05-22 10:08:58] ############## LOADING RESOURCE gui/ingame/UI 16px Center_Case-gui- [2016-05-22 10:08:58] ############## LOADING RESOURCE gui/ingame/UI 16px Horizontal-1x8-gui- [2016-05-22 10:08:58] ############## LOADING RESOURCE gui/ingame/UI 16px Scanlines-gui- [2016-05-22 10:08:58] ############## LOADING RESOURCE gui/ingame/UI 16px Stars-1x4-gui- [2016-05-22 10:08:58] ############## LOADING RESOURCE gui/ingame/UI 16px Vertical-8x1-gui- [2016-05-22 10:08:58] ############## LOADING RESOURCE gui/ingame/UI 16px-8x8-gui- [2016-05-22 10:08:58] ############## LOADING RESOURCE gui/ingame/UI 32px Center SBFalse [2016-05-22 10:08:58] ############## LOADING RESOURCE gui/ingame/UI 32px Center SBFTrue [2016-05-22 10:08:58] ############## LOADING RESOURCE gui/ingame/UI 32px Corners-8x8-gui- [2016-05-22 10:08:58] ############## LOADING RESOURCE gui/ingame/UI 32px Vertical-8x1-gui- [2016-05-22 10:08:58] ############## LOADING RESOURCE gui/ingame/UI 32px-horizontals-1x32-gui- [2016-05-22 10:08:58] ############## LOADING RESOURCE gui/ingame/UI 8px Center_Background-gui- [2016-05-22 10:08:58] ############## LOADING RESOURCE gui/ingame/UI 8px Center_Button-gui- [2016-05-22 10:08:59] ############## LOADING RESOURCE gui/ingame/UI 8px Center_Filter-gui- [2016-05-22 10:08:59] ############## LOADING RESOURCE gui/ingame/UI 8px Center_Foreground-gui- [2016-05-22 10:08:59] ############## LOADING RESOURCE gui/ingame/UI 8px Center_PopUp-gui- [2016-05-22 10:08:59] ############## LOADING RESOURCE gui/ingame/UI 8px Center_Progress-gui- [2016-05-22 10:08:59] ############## LOADING RESOURCE gui/ingame/UI 8px Center_Textbox-gui- [2016-05-22 10:08:59] ############## LOADING RESOURCE gui/ingame/UI 8px Corners-8x8-gui- [2016-05-22 10:08:59] ############## LOADING RESOURCE gui/ingame/UI 8px Horizontal-1x16-gui- [2016-05-22 10:08:59] ############## LOADING RESOURCE gui/ingame/UI 8px Notification-gui- copy [2016-05-22 10:08:59] ############## LOADING RESOURCE gui/ingame/UI 8px Tooltip-gui- [2016-05-22 10:08:59] ############## LOADING RESOURCE gui/ingame/UI 8px Vertical-32x1-gui- [2016-05-22 10:08:59] ############## LOADING RESOURCE gui/ingame/UI_MainTheme-2x2-gui- [2016-05-22 10:08:59] ############## LOADING RESOURCE gui/ingame/UI_MainThemeBg-gui- [2016-05-22 10:08:59] ############## LOADING RESOURCE gui/ingame/UI_MainThemeLeftRight-1x2-gui- [2016-05-22 10:08:59] ############## LOADING RESOURCE gui/ingame/UI_MainThemeTopBottom-2x1-gui- [2016-05-22 10:08:59] ############## LOADING RESOURCE gui/menu/tools-16x16-gui- [2016-05-22 10:08:59] ############## LOADING RESOURCE gui/menu/UI 16px Center_Case-gui- [2016-05-22 10:08:59] ############## LOADING RESOURCE gui/menu/UI 16px Horizontal-1x8-gui- [2016-05-22 10:08:59] ############## LOADING RESOURCE gui/menu/UI 16px Scanlines-gui- [2016-05-22 10:08:59] ############## LOADING RESOURCE gui/menu/UI 16px Stars-1x4-gui- [2016-05-22 10:08:59] ############## LOADING RESOURCE gui/menu/UI 16px Vertical-8x1-gui- [2016-05-22 10:08:59] ############## LOADING RESOURCE gui/menu/UI 16px-8x8-gui- [2016-05-22 10:08:59] ############## LOADING RESOURCE gui/menu/UI 32px Center SBFalse [2016-05-22 10:08:59] ############## LOADING RESOURCE gui/menu/UI 32px Center SBFTrue [2016-05-22 10:08:59] ############## LOADING RESOURCE gui/menu/UI 32px Corners-8x8-gui- [2016-05-22 10:08:59] ############## LOADING RESOURCE gui/menu/UI 32px Vertical-8x1-gui- [2016-05-22 10:08:59] ############## LOADING RESOURCE gui/menu/UI 32px-horizontals-1x32-gui- [2016-05-22 10:08:59] ############## LOADING RESOURCE gui/menu/UI 8px Center_Background-gui- [2016-05-22 10:08:59] ############## LOADING RESOURCE gui/menu/UI 8px Center_Button-gui- [2016-05-22 10:08:59] ############## LOADING RESOURCE gui/menu/UI 8px Center_Filter-gui- [2016-05-22 10:08:59] ############## LOADING RESOURCE gui/menu/UI 8px Center_Foreground-gui- [2016-05-22 10:08:59] ############## LOADING RESOURCE gui/menu/UI 8px Center_PopUp-gui- [2016-05-22 10:08:59] ############## LOADING RESOURCE gui/menu/UI 8px Center_Progress-gui- [2016-05-22 10:08:59] ############## LOADING RESOURCE gui/menu/UI 8px Center_Textbox-gui- [2016-05-22 10:08:59] ############## LOADING RESOURCE gui/menu/UI 8px Corners-8x8-gui- [2016-05-22 10:08:59] ############## LOADING RESOURCE gui/menu/UI 8px Horizontal-1x16-gui- [2016-05-22 10:08:59] ############## LOADING RESOURCE gui/menu/UI 8px Notification-gui- copy [2016-05-22 10:08:59] ############## LOADING RESOURCE gui/menu/UI 8px Tooltip-gui- [2016-05-22 10:08:59] ############## LOADING RESOURCE gui/menu/UI 8px Vertical-32x1-gui- [2016-05-22 10:08:59] ############## LOADING RESOURCE gui/menu/UI_MainTheme-2x2-gui- [2016-05-22 10:08:59] ############## LOADING RESOURCE gui/menu/UI_MainThemeBg-gui- [2016-05-22 10:08:59] ############## LOADING RESOURCE gui/menu/UI_MainThemeLeftRight-1x2-gui- [2016-05-22 10:08:59] ############## LOADING RESOURCE gui/menu/UI_MainThemeTopBottom-2x1-gui- [2016-05-22 10:08:59] ############## LOADING RESOURCE help-gui- [2016-05-22 10:08:59] ############## LOADING RESOURCE hud-arrow-c-gui- [2016-05-22 10:08:59] ############## LOADING RESOURCE hud-arrow-gui- [2016-05-22 10:08:59] ############## LOADING RESOURCE hud-sides-left-gui- [2016-05-22 10:08:59] ############## LOADING RESOURCE hud-sides-right-gui- [2016-05-22 10:08:59] ############## LOADING RESOURCE hud-target-4x4-gui- [2016-05-22 10:08:59] ############## LOADING RESOURCE hud-target-c-4x4-gui- [2016-05-22 10:08:59] ############## LOADING RESOURCE HUD_Bar [2016-05-22 10:08:59] ############## LOADING RESOURCE HUD_CombatNote-gui- [2016-05-22 10:08:59] ############## LOADING RESOURCE HUD_HorizontalBar-1x4-gui- [2016-05-22 10:08:59] ############## LOADING RESOURCE HUD_Hotbar-8x2-gui- [2016-05-22 10:08:59] ############## LOADING RESOURCE HUD_Hotbar-gui- [2016-05-22 10:08:59] ############## LOADING RESOURCE HUD_Map-2x1-gui- [2016-05-22 10:08:59] ############## LOADING RESOURCE HUD_MapLarge-2x1-gui- [2016-05-22 10:08:59] ############## LOADING RESOURCE HUD_PlayerHP-1x4-gui- [2016-05-22 10:08:59] ############## LOADING RESOURCE HUD_pointers-c-8x8-gui- [2016-05-22 10:09:00] ############## LOADING RESOURCE hud_pointers-c-8x8 [2016-05-22 10:09:00] ############## LOADING RESOURCE HUD_ServerNote-gui- [2016-05-22 10:09:00] ############## LOADING RESOURCE HUD_ServerNote_Colour-gui- [2016-05-22 10:09:00] ############## LOADING RESOURCE HUD_Sprites-8x8-gui- [2016-05-22 10:09:00] ############## LOADING RESOURCE HUD_Target-2x4-gui- [2016-05-22 10:09:00] ############## LOADING RESOURCE icon [2016-05-22 10:09:00] ############## LOADING RESOURCE icon16 [2016-05-22 10:09:00] ############## LOADING RESOURCE icon32 [2016-05-22 10:09:00] ############## LOADING RESOURCE info-panel-big-gui- [2016-05-22 10:09:00] ############## LOADING RESOURCE info-panel-gui- [2016-05-22 10:09:00] ############## LOADING RESOURCE info [2016-05-22 10:09:00] ############## LOADING RESOURCE inventory-gui- [2016-05-22 10:09:00] ############## LOADING RESOURCE inventory-slot-gui- [2016-05-22 10:09:00] ############## LOADING RESOURCE inventory-slots-gui- [2016-05-22 10:09:00] ############## LOADING RESOURCE inventory-slots-simple-gui- [2016-05-22 10:09:00] ############## LOADING RESOURCE lens_flare-4x1-c- [2016-05-22 10:09:00] ############## LOADING RESOURCE lens_flare [2016-05-22 10:09:00] ############## LOADING RESOURCE loadingscreen-background [2016-05-22 10:09:00] ############## LOADING RESOURCE map-sprites-8x2-c-gui- [2016-05-22 10:09:00] ############## LOADING RESOURCE menu-panel-gui- [2016-05-22 10:09:00] ############## LOADING RESOURCE meta-icons-00-16x16-gui- [2016-05-22 10:09:00] ############## LOADING RESOURCE missile [2016-05-22 10:09:00] ############## LOADING RESOURCE navigation-panel-gui- [2016-05-22 10:09:00] ############## LOADING RESOURCE optionsJoystick-gui- [2016-05-22 10:09:00] ############## LOADING RESOURCE optionsKeyboard-gui- [2016-05-22 10:09:00] ############## LOADING RESOURCE optionsPanel-gui- [2016-05-22 10:09:00] ############## LOADING RESOURCE panel-std-gui- [2016-05-22 10:09:00] ############## LOADING RESOURCE planet-desert-diff [2016-05-22 10:09:00] ############## LOADING RESOURCE planet-earth-clouds [2016-05-22 10:09:00] ############## LOADING RESOURCE planet-earth-diff [2016-05-22 10:09:00] ############## LOADING RESOURCE planet-earth-normal [2016-05-22 10:09:00] ############## LOADING RESOURCE planet-earth-specular [2016-05-22 10:09:00] ############## LOADING RESOURCE planet-ice-diff [2016-05-22 10:09:00] ############## LOADING RESOURCE planet-mars-diff [2016-05-22 10:09:00] ############## LOADING RESOURCE planet-purple-diff [2016-05-22 10:09:00] ############## LOADING RESOURCE playertex [2016-05-22 10:09:00] ############## LOADING RESOURCE playertex_shading [2016-05-22 10:09:00] ############## LOADING RESOURCE powerbar-1x4-gui- [2016-05-22 10:09:00] ############## LOADING RESOURCE powerbar-2x4-gui- [2016-05-22 10:09:00] ############## LOADING RESOURCE QuadLegsTex01 [2016-05-22 10:09:01] ############## LOADING RESOURCE QuadTorsoTex01 [2016-05-22 10:09:01] ############## LOADING RESOURCE radarBackground [2016-05-22 10:09:01] ############## LOADING RESOURCE radarGUIBackground [2016-05-22 10:09:01] ############## LOADING RESOURCE schine [2016-05-22 10:09:01] ############## LOADING RESOURCE screen-gui- [2016-05-22 10:09:01] ############## LOADING RESOURCE sell-item-dropzone-gui- [2016-05-22 10:09:01] ############## LOADING RESOURCE shield_tex [2016-05-22 10:09:01] ############## LOADING RESOURCE shop-panel-gui- [2016-05-22 10:09:01] ############## LOADING RESOURCE shopinrange-gui- [2016-05-22 10:09:01] ############## LOADING RESOURCE sidebar-gui- [2016-05-22 10:09:01] ############## LOADING RESOURCE sidebarwep-gui- [2016-05-22 10:09:01] ############## LOADING RESOURCE small-dialog-gui- [2016-05-22 10:09:01] ############## LOADING RESOURCE smallinfo-panel-gui- [2016-05-22 10:09:01] ############## LOADING RESOURCE smoke4 [2016-05-22 10:09:01] ############## LOADING RESOURCE smoke_alpha [2016-05-22 10:09:01] ############## LOADING RESOURCE smoke_color [2016-05-22 10:09:01] ############## LOADING RESOURCE SM_logo_white_nostar [2016-05-22 10:09:01] ############## LOADING RESOURCE specmap2 [2016-05-22 10:09:01] ############## LOADING RESOURCE star [2016-05-22 10:09:01] ############## LOADING RESOURCE starColorMap-gui- [2016-05-22 10:09:01] ############## LOADING RESOURCE starmade-icon [2016-05-22 10:09:01] ############## LOADING RESOURCE starmade-logo [2016-05-22 10:09:01] ############## LOADING RESOURCE starSprite [2016-05-22 10:09:01] ############## LOADING RESOURCE std-message-gui- [2016-05-22 10:09:01] ############## LOADING RESOURCE stellarSprites-2x2-c- [2016-05-22 10:09:01] ############## LOADING RESOURCE structure-panel-gui- [2016-05-22 10:09:01] ############## LOADING RESOURCE sunSprite-c- [2016-05-22 10:09:01] ############## LOADING RESOURCE symm-plane [2016-05-22 10:09:01] ############## LOADING RESOURCE textinput-panel-gui- [2016-05-22 10:09:01] ############## LOADING RESOURCE tools-16x16-gui- [2016-05-22 10:09:01] ############## LOADING RESOURCE top-bar-gui- [2016-05-22 10:09:01] ############## LOADING RESOURCE UI 16px Center_Case-gui- [2016-05-22 10:09:01] ############## LOADING RESOURCE UI 16px Horizontal-1x8-gui- [2016-05-22 10:09:01] ############## LOADING RESOURCE UI 16px Scanlines-gui- [2016-05-22 10:09:01] ############## LOADING RESOURCE UI 16px Stars-1x4-gui- [2016-05-22 10:09:01] ############## LOADING RESOURCE UI 16px Vertical-8x1-gui- [2016-05-22 10:09:01] ############## LOADING RESOURCE UI 16px-1x4-gui- [2016-05-22 10:09:01] ############## LOADING RESOURCE UI 16px-8x8-gui- [2016-05-22 10:09:01] ############## LOADING RESOURCE UI 32px Center SBFalse [2016-05-22 10:09:01] ############## LOADING RESOURCE UI 32px Center SBFTrue [2016-05-22 10:09:01] ############## LOADING RESOURCE UI 32px Corners-8x8-gui- [2016-05-22 10:09:01] ############## LOADING RESOURCE UI 32px Vertical-8x1-gui- [2016-05-22 10:09:01] ############## LOADING RESOURCE UI 32px-horizontals-1x32-gui- [2016-05-22 10:09:01] ############## LOADING RESOURCE UI 8px Center_Background-gui- [2016-05-22 10:09:01] ############## LOADING RESOURCE UI 8px Center_Button-gui- [2016-05-22 10:09:01] ############## LOADING RESOURCE UI 8px Center_Filter-gui- [2016-05-22 10:09:01] ############## LOADING RESOURCE UI 8px Center_Foreground-gui- [2016-05-22 10:09:01] ############## LOADING RESOURCE UI 8px Center_PopUp-gui- [2016-05-22 10:09:01] ############## LOADING RESOURCE UI 8px Center_Progress-gui- [2016-05-22 10:09:01] ############## LOADING RESOURCE UI 8px Center_Textbox-gui- [2016-05-22 10:09:01] ############## LOADING RESOURCE UI 8px Corners-8x8-gui- [2016-05-22 10:09:01] ############## LOADING RESOURCE UI 8px Horizontal-1x16-gui- [2016-05-22 10:09:01] ############## LOADING RESOURCE UI 8px Notification-gui- copy [2016-05-22 10:09:01] ############## LOADING RESOURCE UI 8px Vertical-16x1-gui- [2016-05-22 10:09:01] ############## LOADING RESOURCE UI_MainTheme-2x2-gui- [2016-05-22 10:09:01] ############## LOADING RESOURCE UI_MainThemeBg-gui- [2016-05-22 10:09:01] ############## LOADING RESOURCE UI_MainThemeLeftRight-1x2-gui- [2016-05-22 10:09:01] ############## LOADING RESOURCE UI_MainThemeTopBottom-2x1-gui- [2016-05-22 10:09:01] ############## LOADING RESOURCE unlink-weapon-dropzone-gui- [2016-05-22 10:09:02] ############## LOADING RESOURCE weapon-assign-panel-gui- [2016-05-22 10:09:02] ############## LOADING RESOURCE CONFIG_HUD [2016-05-22 10:09:02] ############## LOADING RESOURCE CONFIG_GUI [2016-05-22 10:09:02] [GLFRAME] Content has been loaded [2016-05-22 10:09:02] [SHADER] validate: current FBO: 0 [2016-05-22 10:09:08] [JOYSTICK] reading config ./joystick.cfg [2016-05-22 10:09:08] not writing joystick config: no joystick available [2016-05-22 10:10:23] [CLIENT][PlayerInput] successfully deactivated obfuscated.MU@14dd9eb7 [2016-05-22 10:10:34] [GUI] SELECTED SP INFO obfuscated.MC@d16256de [2016-05-22 10:10:53] [CLIENT][PlayerInput] successfully deactivated obfuscated.MD@a1153bc [2016-05-22 10:10:53] java.io.FileNotFoundException: C:\Users\utilisateur\AppData\Roaming\.StarMade\cred (Le fichier spécifié est introuvable) [2016-05-22 10:10:53] at java.io.FileInputStream.open0(Native Method) [2016-05-22 10:10:53] at java.io.FileInputStream.open(Unknown Source) [2016-05-22 10:10:53] at java.io.FileInputStream.(Unknown Source) [2016-05-22 10:10:53] at java.io.FileReader.(Unknown Source) [2016-05-22 10:10:53] at org.schema.game.common.util.StarMadeCredentials.a(SourceFile:46) [2016-05-22 10:10:53] at obfuscated.NS.d(SourceFile:98) [2016-05-22 10:10:53] at obfuscated.MX.(SourceFile:14) [2016-05-22 10:10:53] at obfuscated.MO.callback(SourceFile:150) [2016-05-22 10:10:53] at org.schema.schine.network.client.GUICallbackController.execute(SourceFile:66) [2016-05-22 10:10:53] at obfuscated.aCr.a(SourceFile:179) [2016-05-22 10:10:53] at obfuscated.P.a(SourceFile:162) [2016-05-22 10:10:53] at obfuscated.ME.a(SourceFile:64) [2016-05-22 10:10:53] at obfuscated.auh.b(SourceFile:601) [2016-05-22 10:10:53] at obfuscated.P.e(SourceFile:884) [2016-05-22 10:10:53] at org.schema.game.common.Starter.startMainMenu(SourceFile:1220) [2016-05-22 10:10:53] at org.schema.game.common.Starter.main(SourceFile:1023) [2016-05-22 10:10:53] [SERVERLIST] Retrieving Server List [2016-05-22 10:10:53] [SERVERLIST] Successfully Retrieved Online Server List! Size: 75 [2016-05-22 10:10:53] [SERVERLIST] Total Servers to fetch: 75 [2016-05-22 10:10:53] java.io.FileNotFoundException: favorites.smsl (Le fichier spécifié est introuvable) [2016-05-22 10:10:53] at java.io.FileInputStream.open0(Native Method) [2016-05-22 10:10:53] at java.io.FileInputStream.open(Unknown Source) [2016-05-22 10:10:53] at java.io.FileInputStream.(Unknown Source) [2016-05-22 10:10:53] at org.schema.schine.network.server.ServerEntry.read(SourceFile:78) [2016-05-22 10:10:53] at org.schema.schine.network.ServerListRetriever.startRetrieving(SourceFile:74) [2016-05-22 10:10:53] at obfuscated.NF.a(SourceFile:154) [2016-05-22 10:10:53] at obfuscated.ays.e_(SourceFile:115) [2016-05-22 10:10:53] at obfuscated.avK.e_(SourceFile:36) [2016-05-22 10:10:53] at obfuscated.avK.e_(SourceFile:36) [2016-05-22 10:10:53] at obfuscated.axB.e_(SourceFile:55) [2016-05-22 10:10:53] at obfuscated.axa.e_(SourceFile:174) [2016-05-22 10:10:53] at obfuscated.axL.e_(SourceFile:72) [2016-05-22 10:10:53] at obfuscated.NS.e_(SourceFile:77) [2016-05-22 10:10:53] at obfuscated.MK.e_(SourceFile:258) [2016-05-22 10:10:53] at obfuscated.ME.a(SourceFile:62) [2016-05-22 10:10:53] at obfuscated.auh.b(SourceFile:601) [2016-05-22 10:10:53] at obfuscated.P.e(SourceFile:884) [2016-05-22 10:10:53] at org.schema.game.common.Starter.startMainMenu(SourceFile:1220) [2016-05-22 10:10:53] at org.schema.game.common.Starter.main(SourceFile:1023) [2016-05-22 10:10:54] [SERVERLIST] Retrieved: 109.239.147.114,4242: [FR]Orion; Ping: 38; Type: TCP [2016-05-22 10:10:54] [SERVERLIST] Retrieved: 176.9.144.142,4242: MTX; Ping: 43; Type: TCP [2016-05-22 10:10:54] [SERVERLIST] Retrieved: 85.25.132.45,5555: Blumenwiese2; Ping: 44; Type: TCP [2016-05-22 10:10:54] [SERVERLIST] Retrieved: 85.214.207.101,4242: Irity; Ping: 52; Type: TCP [2016-05-22 10:10:54] [SERVERLIST] Retrieved: 37.59.221.84,4242: Multigaming.network - Space; Ping: 84; Type: TCP [2016-05-22 10:10:54] [SERVERLIST] Retrieved: 91.121.30.196,4242: LifeMUD; Ping: 70; Type: TCP [2016-05-22 10:10:54] [SERVERLIST] Retrieved: 192.210.198.178,57921: Warpath Beta; Ping: 122; Type: TCP [2016-05-22 10:10:54] [GUI] SELECTED ONLINE SERVER INFO SERVER INFO FOR 192.210.198.178:57921(INFO VERSION: 3) Version: 0.198.131 Name: Warpath Beta Description: Default-Like|Conquest|Tough Pirates|PvPvE|Planet Loot Started: Sun May 22 05:48:30 CEST 2016 Players: 0/21 Ping: 122 [2016-05-22 10:10:54] [SERVERLIST] Retrieved: 66.225.232.187,57921: Yggsdrasil - Nordic Empires Gaming; Ping: 134; Type: TCP [2016-05-22 10:10:54] [SERVERLIST] Retrieved: 172.93.98.98,25604: The Cosmic Pantheon; Ping: 117; Type: TCP [2016-05-22 10:10:54] [SERVERLIST] Retrieved: 172.93.98.98,25662: Dragon_Systems; Ping: 124; Type: TCP [2016-05-22 10:10:54] [SERVERLIST] Retrieved: 24.210.114.50,4242: clear Gaming; Ping: 150; Type: TCP [2016-05-22 10:10:54] [SERVERLIST] Retrieved: 6emesens.org,4242: 6emeSens; Ping: 42; Type: TCP [2016-05-22 10:10:54] [SERVERLIST] Retrieved: 68.132.72.151,4242: wolfpackclan.com; Ping: 128; Type: TCP [2016-05-22 10:10:54] [SERVERLIST] Retrieved: 173.199.86.101,4242: BloodBorn official Server; Ping: 197; Type: TCP [2016-05-22 10:10:54] [SERVERLIST] Retrieved: 185.62.39.2,25568: Gothic 40k (Starmade 40k New Server); Ping: 46; Type: TCP [2016-05-22 10:10:54] [SERVERLIST] Retrieved: sm.forultranoob.be,27560: StarFun; Ping: 39; Type: TCP [2016-05-22 10:10:54] [SERVERLIST] Retrieved: server.eyvalon.de,4242: == E y v a l o n ==; Ping: 50; Type: TCP [2016-05-22 10:10:54] [SERVERLIST] Retrieved: lom-samp.de,4242: LoM - Your server, your future; Ping: 41; Type: TCP [2016-05-22 10:10:54] [SERVERLIST] Retrieved: starmade.bohramt.de,4242: Bohramt; Ping: 46; Type: TCP [2016-05-22 10:10:54] [SERVERLIST] Retrieved: 24.121.62.157,4245: Myztekia Aeroscpace - Survival; Ping: 205; Type: TCP [2016-05-22 10:10:54] [SERVERLIST] Retrieved: sun-world.at,4242: Sun World; Ping: 49; Type: TCP [2016-05-22 10:10:54] [SERVERLIST] Retrieved: starmade.brierie.net,4242: Brieries StarMade - 100 Slots; Ping: 36; Type: TCP [2016-05-22 10:10:54] [SERVERLIST] Retrieved: star-made.de,4242: [Star-Made.de]Public Survival | Fresh Database; Ping: 48; Type: TCP [2016-05-22 10:10:54] [SERVERLIST] Retrieved: starmade.infinumgaming.com,57921: Infinum; Ping: 119; Type: TCP [2016-05-22 10:10:54] [SERVERLIST] Retrieved: 94.23.161.204,4242: [FR] TEC Network | Starmade #1 | SemiRP - PVP | www.tec.network; Ping: 42; Type: TCP [2016-05-22 10:10:54] [SERVERLIST] Retrieved: rin-online.de,4242: RINOnline; Ping: 54; Type: TCP [2016-05-22 10:10:54] [SERVERLIST] Retrieved: locky.orion-serv.fr,4242: [EU/FR] Asguard-serv.com; Ping: 51; Type: TCP [2016-05-22 10:10:54] [SERVERLIST] Retrieved: 108.174.100.191,4242: Freaks R Us; Ping: 133; Type: TCP [2016-05-22 10:10:54] [SERVERLIST] Retrieved: dannysmc.com,4242: Helios Network; Ping: 52; Type: TCP [2016-05-22 10:10:54] [SERVERLIST] Retrieved: play.systemhack.net,4242: SystemHack; Ping: 49; Type: TCP [2016-05-22 10:10:54] [SERVERLIST] Retrieved: mageonlinecom.ddns.net,4242: Eternal Void; Ping: 98; Type: TCP [2016-05-22 10:10:54] [SERVERLIST] Retrieved: 24.69.215.69,4242: !"" WesternGaming.Webs.com; Ping: 239; Type: TCP [2016-05-22 10:10:54] [SERVERLIST] Retrieved: hades.fsips.net,4242: KaefUniverse; Ping: 38; Type: TCP [2016-05-22 10:10:54] [SERVERLIST] Retrieved: univers.port-x.de,4242: xX-PINGRAMS-UNIVERS-Xx; Ping: 70; Type: TCP [2016-05-22 10:10:54] [SERVERLIST] Retrieved: s2.Star-Made.ru,4242: (RU) Starmade MOD; Ping: 97; Type: TCP [2016-05-22 10:10:54] [SERVERLIST] Retrieved: starmade.digitalwingsgaming.com,25701: <###> Light vs Dark <###>; Ping: 127; Type: TCP [2016-05-22 10:10:54] [SERVERLIST] Retrieved: sm.starside.space,4242: Shattered Skies; Ping: 122; Type: TCP [2016-05-22 10:10:54] [SERVERLIST] Retrieved: play.star-made.org,4242: Official Test Server (Normal); Ping: 66; Type: TCP [2016-05-22 10:10:54] [SERVERLIST] Retrieved: play.star-made.org,4646: Official Test Server (OLD-DB); Ping: 64; Type: TCP [2016-05-22 10:10:54] [SERVERLIST] Retrieved: play.star-made.org,4545: Official Test Server (Battlemode); Ping: 69; Type: TCP [2016-05-22 10:10:54] [SERVERLIST] Retrieved: play.star-made.org,4747: Official Event Server (Whitelist); Ping: 71; Type: TCP [2016-05-22 10:10:54] [SERVERLIST] Retrieved: starmade.fillecraft.com,4242: FilleCraft Starmade Server; Ping: 146; Type: TCP [2016-05-22 10:10:54] [SERVERLIST] Retrieved: 185.62.39.2,25579: Esperia RP; Ping: 51; Type: TCP [2016-05-22 10:10:54] [SERVERLIST] Retrieved: starmade.guard13007.com,4242: Guard's StarMade Server; Ping: 193; Type: TCP [2016-05-22 10:10:54] [SERVERLIST] Retrieved: 5.45.110.106,5566: RedDragon; Ping: 64; Type: TCP [2016-05-22 10:10:54] [SERVERLIST] Retrieved: thebadguys.no-ip.biz,4242: TheBadGuys; Ping: 128; Type: TCP [2016-05-22 10:10:54] [SERVERLIST] Retrieved: starmade-serwer.48h.waw.pl,4242: [PL] StarMade Server; Ping: 96; Type: TCP [2016-05-22 10:10:54] [SERVERLIST] Retrieved: 68.232.176.24,4242: Sol Remembrance RP Server-BETA-; Ping: 148; Type: TCP [2016-05-22 10:10:54] [SERVERLIST] Retrieved: 108.61.227.214,4242: Pegasus; Ping: 376; Type: TCP [2016-05-22 10:10:54] [SERVERLIST] Retrieved: direct.groundtactics.com,4243: GT StarMade; Ping: 120; Type: TCP [2016-05-22 10:10:54] [SERVERLIST] Retrieved: sm.lazygamerz.org,4242: LazyGamerz GenXnova; Ping: 155; Type: TCP [2016-05-22 10:10:54] [SERVERLIST] Retrieved: starmade.rebelgames.net,4242: RebelGames.net Universe; Ping: 60; Type: TCP [2016-05-22 10:10:54] [SERVERLIST] Retrieved: escapecraft.com,4242: Escapecraft Starmade; Ping: 152; Type: TCP [2016-05-22 10:10:54] [SERVERLIST] Retrieved: 209.150.58.253,4243: wolfpackclan.com-3; Ping: 124; Type: TCP [2016-05-22 10:10:54] [SERVERLIST] Retrieved: 209.150.58.253,4242: wolfpackclan.com-2; Ping: 139; Type: TCP [2016-05-22 10:10:54] [SERVERLIST] Retrieved: cyanox.nl,4242: Nox Box; Ping: 56; Type: TCP [2016-05-22 10:10:54] [SERVERLIST] Retrieved: sm.ordoimperialis.com,4242: Ordo Imperialis; Ping: 144; Type: TCP [2016-05-22 10:10:54] [SERVERLIST] Retrieved: starmade.errantventure.net,4242: The Errant Venture; Ping: 171; Type: TCP [2016-05-22 10:10:54] [SERVERLIST] Retrieved: starmade.hn.org,4242: RUServer; Ping: 173; Type: TCP [2016-05-22 10:10:54] [SERVERLIST] Retrieved: 216.155.140.159,4242: StarMade [Beta]; Ping: 119; Type: TCP [2016-05-22 10:10:54] [SERVERLIST] Retrieved: star-made.ru,443: Star-Made.ru; Ping: 404; Type: TCP [2016-05-22 10:10:54] [SERVERLIST] Retrieved: 198.23.243.10,57922: pingperfect.com; Ping: 218; Type: TCP [2016-05-22 10:10:54] [SERVERLIST] Retrieved: www.nasszone.com,4242: North American Sandbox Servers; Ping: 145; Type: TCP [2016-05-22 10:10:55] [SERVERLIST] Retrieved: starmadeonline.com,4242: StarMadeOnline; Ping: 184; Type: TCP [2016-05-22 10:10:55] [SERVERLIST] Retrieved: mostlydarkuniverse.clanservers.com,4242: Mostly Dark Universe; Ping: 125; Type: TCP [2016-05-22 10:10:55] [SERVERLIST] Retrieved: starmade.analpoundtownandassociates.com,4242: Goonspace_9; Ping: 158; Type: TCP [2016-05-22 10:10:55] [SERVERLIST] Retrieved: 23.250.10.154,4242: Galaxies Aflame Online; Ping: 482; Type: TCP [2016-05-22 10:10:55] [SERVERLIST] Retrieved: 103.193.80.20,57921: pingperfect.com; Ping: 334; Type: TCP [2016-05-22 10:10:55] [SERVERLIST] Retrieved: sandbox-smj.server-on.net,4242: Japanese Family Time Server; Ping: 301; Type: TCP [2016-05-22 10:10:55] [SERVERLIST] Retrieved: stars.bitminery.com,4242: StarBits; Ping: 238; Type: TCP [2016-05-22 10:10:55] [SERVERLIST] Retrieved: play.hammertimegaming.com,4242: HammertimeGaming || Australia || TS: ts3.hammertimegaming.com; Ping: 317; Type: TCP [2016-05-22 10:10:55] [SERVERLIST] Retrieved: starmade.com.au,4242: CraftAU - Starmade; Ping: 330; Type: TCP [2016-05-22 10:10:55] [SERVERLIST] Retrieved: 69.30.221.226,4242: !Custom Starmade Server; Ping: 141; Type: TCP [2016-05-22 10:10:56] [SERVERLIST] Retrieved: sm.dominiongaming.org,4242: Dominion Prime; Ping: 140; Type: TCP [2016-05-22 10:11:00] java.net.SocketTimeoutException [2016-05-22 10:11:00] at net.rudp.ReliableSocket.connect(ReliableSocket.java:339) [2016-05-22 10:11:00] at org.schema.schine.network.StarMadeNetUtil.getServerInfo(SourceFile:159) [2016-05-22 10:11:00] at org.schema.schine.network.ServerListRetriever$1.run(SourceFile:108) [2016-05-22 10:11:00] at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) [2016-05-22 10:11:00] at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) [2016-05-22 10:11:00] at java.lang.Thread.run(Unknown Source) [2016-05-22 10:12:25] [INITIALIZE] REMOTE CLASSES REGISTERED [2016-05-22 10:12:25] [INITIALIZE] RESOURCE MANAGER INITIALIZED [2016-05-22 10:12:25] ERROR: no content in Resource: D:\Jeux\Steam\SteamApps\common\StarMade\0 Mondes\Conception\file:\D:\Jeux\Steam\SteamApps\common\StarMade\0%20Mondes\Conception\StarMade.jar!\org\schema\game\network\commands [2016-05-22 10:12:25] ################# Loading from JAR ##################### [2016-05-22 10:12:25] ######################################################## [2016-05-22 10:12:25] [INITIALIZE] REMOTE COMMANDS REGISTERED [2016-05-22 10:12:25] [INITIALIZE] SECURITY MANAGER SET [2016-05-22 10:12:25] [INITIALIZE] COMMAND ID's ASSIGNED. NOW READING BLOCK CONFIG [2016-05-22 10:12:25] [INITIALIZE] BLOCK CONFIGURATION READ [2016-05-22 10:12:25] [CLIENT] initializing 0.198.131 (20160522_015233) [2016-05-22 10:12:26] [CLIENT] Added observer for GameClientController [2016-05-22 10:12:26] WARNING: Found unknown Windows version: Windows 7 [2016-05-22 10:12:26] Attempting to use default windows plug-in. [2016-05-22 10:12:26] Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin [2016-05-22 10:12:26] [CLIENT][GAMEINPUT] TOTAL INPUT DEVICES: 2 [2016-05-22 10:12:26] [JOYSTICK] reading config ./joystick.cfg [2016-05-22 10:12:26] [JOYSTICK] writing config ./joystick.cfg [2016-05-22 10:12:26] [CLIENT] Client State and Controller successfully created [2016-05-22 10:12:26] [CLIENT] trying to connect to localhost:4242 [2016-05-22 10:12:26] [CLIENT] establishing new socket connection to localhost:4242 [2016-05-22 10:12:26] [CLIENT] Trying TCP... [2016-05-22 10:12:26] [CLIENT] SOCKET CONNECTED TO SERVER [2016-05-22 10:12:26] [CLIENT] logging in now... Croquelune; ; [2016-05-22 10:12:28] [CLIENT] not logged int to server: discarding pong [2016-05-22 10:12:28] Client received paratresized command Login[return], packet -32767 [2016-05-22 10:12:28] [Client] [LOGIN]: Client sucessfully registered with id: 1 [2016-05-22 10:12:28] Client received paratresized command MessageTo[void], packet -32767 [2016-05-22 10:12:28] [CLIENT] logged in as: Client(1) [2016-05-22 10:12:28] [CLIENT] executing login hooks... [2016-05-22 10:12:28] [CLIENT] FORMATING: [391, Croquelune]; type: Integer [2016-05-22 10:12:28] [CLIENT] Server message: %s has joined the game. [2016-05-22 10:12:28] [SYNCHRONIZE] Client(1) IS WAITING TO SYNCH WITH SERVER - SKIPPING INPUT [2016-05-22 10:12:28] [SYNCHRONIZE] Client(1) IS WAITING TO SYNCH WITH SERVER - SKIPPED INPUT [2016-05-22 10:12:28] [SYNCHRONIZE] Client(1) IS WAITING TO SYNCH WITH SERVER - SKIPPING INPUT [2016-05-22 10:12:28] [SYNCHRONIZE] Client(1) IS WAITING TO SYNCH WITH SERVER - SKIPPED INPUT [2016-05-22 10:12:28] Client received paratresized command RequestGameMode[return], packet -32766 [2016-05-22 10:12:28] SET INITIAL SECTOR ID TO 9 [2016-05-22 10:12:28] [CLIENT] RECEIVED STARTING SECTOR: (-200, 5, -168) [2016-05-22 10:12:28] [CLIENT] RESET TO LOCAL CUSTOM TEXTURES [2016-05-22 10:12:28] [CLIENT] Server is using default block behavior: CSUM: remote: cb4ea3cd2ec2ae057fc542f774d54c1e05d66598 ::: local: cb4ea3cd2ec2ae057fc542f774d54c1e05d66598 [2016-05-22 10:12:28] [CLIENT] Server is using default block properties [2016-05-22 10:12:28] [CLIENT] Server is using default block config [2016-05-22 10:12:28] [CLIENT] finished executing client hooks: [#document: null] [2016-05-22 10:12:28] [CLIENT] synchronizing ALL Client(1) [2016-05-22 10:12:28] [SYNCHRONIZE] Client(1) IS WAITING TO SYNCH WITH SERVER - SKIPPING INPUT [2016-05-22 10:12:28] [SYNCHRONIZE] Client(1) IS WAITING TO SYNCH WITH SERVER - SKIPPED INPUT [2016-05-22 10:12:28] [SYNCHRONIZE] Client(1) IS WAITING TO SYNCH WITH SERVER - SKIPPING INPUT [2016-05-22 10:12:28] [SYNCHRONIZE] Client(1) IS WAITING TO SYNCH WITH SERVER - SKIPPED INPUT [2016-05-22 10:12:28] [CLIENT] 1 Sync all update received [2016-05-22 10:12:28] [SYNCHRONIZE] FORCED UPDATE [2016-05-22 10:12:29] [SYNC-RECEIVER] Client(1) DECODING OF NEW OBJECT Ship[HUD v1](16) TOOK 382 [2016-05-22 10:12:29] [SYNC-RECEIVER] Client(1) DECODING OF NEW OBJECT SenableGameState(1) TOOK 30 [2016-05-22 10:12:29] [SYNC-RECEIVER] Client(1) DECODING OF NEW OBJECT Shop(8) TOOK 26 [2016-05-22 10:12:30] [CLIENT] chat channels loaded 2 [2016-05-22 10:12:30] [SKINMANAGER] PlS[Croquelune ; id(6)(1)f(10001)] Client(1) received skin filename [2016-05-22 10:12:30] [PlayerState] Client successfully received player state Client(1), owner: 1 [2016-05-22 10:12:30] [SYNC-RECEIVER] Client(1) DECODING OF NEW OBJECT PlS[Croquelune ; id(6)(1)f(10001)] TOOK 13 [2016-05-22 10:12:30] [CHAT] Client(1) initializing data from network object 0 [2016-05-22 10:12:30] [CLIENT] 1 executed RequestSynchronizeAll. fetched objects 40 [2016-05-22 10:12:30] [CLIENT] RE- synchronized client: 1 [2016-05-22 10:12:30] [CLIENT] connected to server localhost:4242 [2016-05-22 10:12:30] [CLIENT] Client State and Controller successfully connected [2016-05-22 10:12:30] [CLIENT] State initializing [2016-05-22 10:12:30] [CLIENT] Chat initializing [2016-05-22 10:12:30] [CLIENT] Client(1) asking for new IDS [2016-05-22 10:12:30] Client received paratresized command GetNextFreeObjectId[return], packet -32764 [2016-05-22 10:12:30] Client got new ID range 44 [2016-05-22 10:12:30] [CLIENT] Client(1) received new IDS [2016-05-22 10:12:30] [CLIENT] ID RANGE AQUIRE TOOK 6 [2016-05-22 10:12:30] [CLIENT] Control Manager initializing [2016-05-22 10:12:30] [CLIENT][CONTROLLER] Switched to auto roam (spawn screen) [2016-05-22 10:12:30] [CLIENT][CONTROLLER] Switched to auto roam (spawn screen) [2016-05-22 10:12:30] [CLIENT][CONTROLLER] Switched to auto roam (spawn screen) [2016-05-22 10:12:30] [CLIENT] InternalCallback initializing [2016-05-22 10:12:30] [CLIENT] State initialized. GameMode: SANDBOX [2016-05-22 10:12:30] [CLIENT] Client State and Controller successfully initialized [2016-05-22 10:12:30] ################### ENGINE SETTINGS ########################## [2016-05-22 10:12:30] C_USE_NEW_PLAYER_MODEL_ true [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] CONTROL_HELP false [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] C_MOUSE_BUTTOM_SWITCH false [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] G_RESOLUTION 1920 x 1080 [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] G_FULLSCREEN true [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] G_TEXTURE_PACK Default [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] G_TEXTURE_PACK_RESOLUTION 256 [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] G_VSYNCH true [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] G_MULTI_SAMPLE_TARGET 0 [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] G_MULTI_SAMPLE 0 [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] G_FOV 110.0 [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] G_MAX_SEGEMENTSDRAWN 5000 [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] G_NORMAL_MAPPING false [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] G_SHADOWS true [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] G_SHADOW_QUALITY ULTRA [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] G_SHADOWS_TARGET false [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] G_SHADOW_QUALITY_TARGET ULTRA [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] G_PROD_BG true [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] G_PROD_BG_QUALITY 4096 [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] F_FRAME_BUFFER_USE true [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] G_DRAW_SURROUNDING_GALAXIES_IN_MAP false [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] HIT_INDICATION_NUMBERS_LIFETIME 1.0 [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] PLAYER_SKIN_CREATE [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] PLAYER_SKIN [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] D_LIFETIME_NORM 30 [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] G_WINDOWED_BORDERLESS false [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] S_SOUND_SYSTEM_ENABLED true [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] S_SOUND_ENABLED false [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] S_SOUND_VOLUME_GLOBAL 10 [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] N_TRANSMIT_RAW_DEBUG_POSITIONS false [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] C_SELECTED_JOYSTICK 0 [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] ICON_BAKERY_BLOCKSTYLE_ROTATE_DEG -90.0 [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] MOUSE_WHEEL_SENSIBILITY 7.0E-4 [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] BUILD_MODE_SHIFT_SPEED 25.0 [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] ORBITAL_CAM_SPEED 0.5 [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] G_DAMAGE_DISPLAY 600 [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] G_STAR_COUNT 65536 [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] G_VBO_BULKMODE_SIZE 4 [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] G_DRAW_FOG false [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] G_DRAW_BEAMS true [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] G_DRAW_EXHAUST_PLUMS true [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] D_INFO_CONTROLMANAGER false [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] D_INFO_SHADER true [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] T_ENABLE_TEXTURE_BAKER false [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] D_INFO_DRAW_TIMES false [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] D_INFO_DRAW_SPACE_PARTICLE false [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] G_SPACE_PARTICLE true [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] G_DRAW_MOUSE_COLLISION false [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] G_ATMOSPHERE_SHADER normal [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] G_SHADOW_NEAR_DIST 1.0 [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] G_SHADOW_FAR_DIST 75.0 [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] G_SHADOW_DEPTH_RANGE_NEAR 0 [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] G_SHADOW_DEPTH_RANGE_FAR 1 [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] G_SHADOW_SPLIT_FAR_0 0.325 [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] G_SHADOW_SPLIT_NEAR_1 0.325 [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] G_SHADOW_SPLIT_FAR_1 0.325 [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] G_SHADOW_SPLIT_NEAR_2 0.325 [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] G_SHADOW_SPLIT_MULT 1.005 [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] G_SHADOW_CROP_MATRIX_MAX -1000 [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] G_SHADOW_CROP_MATRIX_MIN 1000 [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] G_SHADOW_EXTRA_BACKUP 20.0 [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] G_SHADOW_NEAR_CLIP 0.05 [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] G_SHADOW_SPLIT_RADIUS_ADD_0 0.0 [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] G_SHADOW_SPLIT_RADIUS_ADD_1 10.0 [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] G_SHADOW_SPLIT_RADIUS_ADD_2 0.0 [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] G_SHADOW_SPLIT_RADIUS_ADD_3 0.0 [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] G_SHADOW_SPLIT_ORTHO_FAR_ADDED_0 0.0 [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] G_SHADOW_SPLIT_ORTHO_FAR_ADDED_1 100.0 [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] G_SHADOW_SPLIT_ORTHO_FAR_ADDED_2 0.0 [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] G_SHADOW_SPLIT_ORTHO_FAR_ADDED_3 0.0 [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] G_SHADOW_SPLIT_ORTHO_NEAR_ADDED -100.0 [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] G_SHADOW_ULTRA_FAR_BOUND_ADDED_0 -0.023 [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] G_SHADOW_ULTRA_FAR_BOUND_ADDED_1 -0.002 [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] G_SHADOW_ULTRA_FAR_BOUND_ADDED_2 -0.002 [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] G_SHADOW_OTHER_QUALITY_FAR_BOUND_ADDED_0 -0.023 [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] G_SHADOW_OTHER_QUALITY_FAR_BOUND_ADDED_1 -0.002 [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] G_SHADOW_OTHER_QUALITY_FAR_BOUND_ADDED_2 -0.0 [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] G_SHADOW_FOV_ADDED_RAD 0.2 [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] G_SHADOW_DISPLAY_SHADOW_MAP false [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] G_DRAW_SHIELDS true [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] G_DRAW_WATER true [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] G_DRAW_BACKGOUND true [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] G_WATER_USER_MIPMAPS false [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] E_NAVIGATION_FILTER 1021 [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] G_DRAW_ENTITIES true [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] G_FRUSTUM_CULLTING true [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] G_DRAW_EFFECTS true [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] G_SHADER_RELOAD false [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] G_FRAMRATE_FIXED -1 [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] G_SHADERS_ACTIVE true [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] G_DEBUG_DRAW_GRID false [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] G_DEBUG_DRAW_LINES true [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] T_TERRAIN_DRAW true [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] T_TERRAIN_WIREFRAME_DRAW false [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] G_CULLING_ACTIVE true [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] G_TEXTURE_ARRAYS false [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] G_AUTO_NORMALIZATION true [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] G_DRAW_BY_SIDES true [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] G_WIREFRAMED false [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] G_TEXTURE_COMPRESSION_BLOCKS false [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] G_TEXTURE_ARRAY_COMPRESSION true [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] G_TEXTURE_ARRAY_MIPMAP true [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] G_TEXTURE_MIPMAP true [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] G_SHADOWS_VSM false [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] S_PAUSED false [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] S_SETTINGS_SHOW false [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] MINIMAP_MODE LARGE [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] SECTOR_INDICATION_MODE INDICATION_AND_ARROW [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] S_KEY_ALLOW_DUPLICATES true [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] GIF_WIDTH 640 [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] GIF_HEIGHT 640 [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] GIF_FPS 15 [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] GIF_GUI false [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] G_DEBRIS_THRESHOLD_MS 4 [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] S_INITIAL_SETTING Multi Player [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] S_GAME_MODE Sandbox [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] G_BONE_ANIMATION true [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] P_NT_DEBUG_ACTIVE false [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] P_PHYSICS_DEBUG_ACTIVE_OCCLUSION false [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] P_PHYSICS_DEBUG_ACTIVE false [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] P_PHYSICS_DEBUG_MODE 0 [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] G_DEUBG_LINE_DRAWING_ACTIVATED false [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] G_WINDOW_START_POSITION center [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] G_DRAW_GUI_ACTIVE true [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] G_DRAW_NO_OVERLAYS false [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] G_PARTICLE_SORTING true [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] P_PHYSICS_ACTIVATED true [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] G_SMOKE_QUALITY false [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] G_DRAW_STARS true [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] G_DRAW_PASTE_PREVIEW true [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] G_USE_SPRITE_VBO true [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] S_TUTORIAL false [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] G_AUTOSELECT_CONTROLLERS true [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] S_INFO_DRAW SOME_INFO [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] G_VBO_FLAG STATIC [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] N_LAG_COMPENSATION true [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] N_IGNORE_SAVED_UPLINK_CREDENTIALS_IN_SINGLEPLAYER true [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] N_SERVER_TIME_UPDATE_FREQUENCE 2000 [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] M_TEXTURE_PACK_CONFIG_TOOL ./data/textures/block/Default/64/ [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] G_MIPMAP_LEVEL_MAX 3 [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] M_MOUSE_SENSITIVITY 0.5 [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] G_HIT_INDICATION_SIZE 1.0 [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] F_BLOOM true [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] F_BLOOM_INTENSITY 0.4 [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] S_MOUSE_LOCK true [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] G_DRAW_ADV_BUILDMODE_BLOCK_PREVIEW true [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] G_DRAW_ALL_CONNECTIONS false [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] G_SHOW_PURE_NUMBERS_FOR_SHIELD_AND_POWER false [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] S_FLIP_HOTBAR_MOUSEWHEEL_WITHOUT_CTRL true [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] S_ZOOM_MOUSEWHEEL SLOTS [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] S_MOUSE_SHIP_INVERT false [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] S_MOUSE_ALL_INVERT false [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] S_USE_REGION_SIGNATURE_TEST false [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] G_PREVIEW_TO_BUILD_BLOCK true [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] S_EXIT_ON_ESC false [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] G_USE_HIGH_QUALITY_ACKGROUND true [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] G_DRAW_POPUPS true [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] G_USE_VBO_MAP true [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] G_DRAW_JUMP_OVERLAY true [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] G_MAG_FILTER_LINEAR_BLOCKS false [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] G_MAG_FILTER_LINEAR_GUI false [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] G_MAX_BEAMS 8192 [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] SEGMENT_REQUEST_BATCH 64 [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] CLIENT_BUFFER_SIZE 65536 [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] ICON_BAKERY_SINGLE_RESOLUTION 150 [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] G_RAYTRACE_COUNT 256 [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] ICON_BAKERY_SINGLE_ICONS false [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] G_MUST_CONFIRM_DETACHEMENT_AT_SPEED 50.0 [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] G_USE_SHADER4 true [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] O_OCULUS_RENDERING false [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] G_USE_VERTEX_LIGHTING_ONLY false [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] CLIENT_TRAFFIC_CLASS true [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] G_DRAW_SELECTED_BLOCK_WOBBLE true [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] G_USE_TWO_COMPENENT_SHADER false [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] A_FORCE_AUTHENTICATION_METHOD -1 [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] MIN_FFA 2 [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] B_UNDO_REDO_MAX 30 [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] N_ARTIFICIAL_DELAY 0 [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] SEGMENT_PIECE_QUEUE_SINGLEPLAYER 32767 [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] G_MAX_MISSILE_TRAILS 2048 [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] G_USE_OCCLUSION_CULLING false [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] C_AUTOASSIGN_WEAPON_SLOTS true [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] G_DRAW_NT_STATS_OVERLAY true [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] CLIENT_CUSTOM_TEXTURE_PATH ./customBlockTextures [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] SECRET none [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] USE_OPEN_AL_SOUND true [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] LIMIT_FPS_UNFOCUS true [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] GUI_USE_DISPLAY_LISTS false [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] USE_GL_MULTI_DRAWARRAYS true [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] USE_GL_MULTI_DRAWARRAYS_INITIAL_SET true [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] CHAT_CLOSE_ON_ENTER true [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] A_FORCE_LOCAL_SAVE_ENABLED_IN_SINGLE_PLAYER false [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] G_SHIP_INFO_ZOOM 0 [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] G_SINGLEPLAYER_CREATIVE_MODE false [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] G_DRAW_LAG_OBJECTS_IN_HUD true [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] G_SHOW_SYMMETRY_PLANES true [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] LANGUAGE_PACK english [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] DELETE_SEVER_DATABASE_ON_STARTUP false [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] G_BASIC_SELECTION_BOX false [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] OFFLINE_PLAYER_NAME Croquelune [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] ONLINE_PLAYER_NAME Croquelune [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] SERVERLIST_COMPATIBLE true [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] SERVERLIST_RESPONSIVE true [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] SERVERLIST_FAVORITES false [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] G_CUBE_LIGHT_NORMALIZER_NEW false [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] SERVERLIST_LAST_SERVER_USED localhost:4242 [2016-05-22 10:12:30] ---------------------------------------------------------------- [2016-05-22 10:12:30] LAST_GAME MP;localhost;4242;Croquelune [2016-05-22 10:12:30] ################### /ENGINE SETTINGS ######################### [2016-05-22 10:12:30] [CLIENT] DISPOSING CONNECTION DIALOG [2016-05-22 10:12:30] [CLIENT] disposing connection dialog: null [2016-05-22 10:12:30] ############## LOADING RESOURCE FONT [2016-05-22 10:12:30] VIDEO MEMORY BEFORE LOADING FONTS [2016-05-22 10:12:30] CURRENT_AVAILABLE: 1740MB [2016-05-22 10:12:30] TOTAL_AVAILABLE: 2048MB [2016-05-22 10:12:30] INFO_DEDICATED: 2048MB [2016-05-22 10:12:30] INFO_EVICTED: 144MB [2016-05-22 10:12:30] [PARSER] not parsed: idlingFloating [2016-05-22 10:12:30] [PARSER] not parsed: idlingGravity [2016-05-22 10:12:30] [PARSER] not parsed: dancingGravity [2016-05-22 10:12:30] [PARSER] not parsed: movingJumpingJumpUp [2016-05-22 10:12:30] [PARSER] not parsed: movingJumpingJumpDown [2016-05-22 10:12:30] [PARSER] not parsed: movingFallingStandard [2016-05-22 10:12:30] [PARSER] not parsed: movingFallingLedge [2016-05-22 10:12:30] [PARSER] not parsed: movingLandingShortFall [2016-05-22 10:12:30] [PARSER] not parsed: movingLandingMiddleFall [2016-05-22 10:12:30] [PARSER] not parsed: movingLandingLongFall [2016-05-22 10:12:30] [PARSER] not parsed: movingNoGravityGravToNoGrav [2016-05-22 10:12:30] [PARSER] not parsed: movingNoGravityNoGravToGrav [2016-05-22 10:12:30] [PARSER] not parsed: movingNoGravityFloatMoveN [2016-05-22 10:12:30] [PARSER] not parsed: movingNoGravityFloatMoveS [2016-05-22 10:12:30] [PARSER] not parsed: movingNoGravityFloatMoveUp [2016-05-22 10:12:30] [PARSER] not parsed: movingNoGravityFloatMoveDown [2016-05-22 10:12:30] [PARSER] not parsed: movingNoGravityFloatRot [2016-05-22 10:12:30] [PARSER] not parsed: movingNoGravityFloatHit [2016-05-22 10:12:30] [PARSER] not parsed: movingNoGravityFloatDeath [2016-05-22 10:12:30] [PARSER] not parsed: movingByFootCrawling [2016-05-22 10:12:30] [PARSER] not parsed: movingByFootCrawlingNorth [2016-05-22 10:12:30] [PARSER] not parsed: movingByFootCrawlingSouth [2016-05-22 10:12:30] [PARSER] not parsed: movingByFootCrawlingWest [2016-05-22 10:12:30] [PARSER] not parsed: movingByFootCrawlingEast [2016-05-22 10:12:30] [PARSER] not parsed: movingByFootCrawlingNorthEast [2016-05-22 10:12:30] [PARSER] not parsed: movingByFootCrawlingNorthWest [2016-05-22 10:12:30] [PARSER] not parsed: movingByFootCrawlingSouthWest [2016-05-22 10:12:30] [PARSER] not parsed: movingByFootCrawlingSouthEast [2016-05-22 10:12:30] [PARSER] not parsed: movingByFootSlowWalking [2016-05-22 10:12:30] [PARSER] not parsed: movingByFootSlowWalkingNorth [2016-05-22 10:12:30] [PARSER] not parsed: movingByFootSlowWalkingSouth [2016-05-22 10:12:30] [PARSER] not parsed: movingByFootSlowWalkingWest [2016-05-22 10:12:30] [PARSER] not parsed: movingByFootSlowWalkingEast [2016-05-22 10:12:30] [PARSER] not parsed: movingByFootSlowWalkingNorthEast [2016-05-22 10:12:30] [PARSER] not parsed: movingByFootSlowWalkingNorthWest [2016-05-22 10:12:30] [PARSER] not parsed: movingByFootSlowWalkingSouthWest [2016-05-22 10:12:30] [PARSER] not parsed: movingByFootSlowWalkingSouthEast [2016-05-22 10:12:30] [PARSER] not parsed: movingByFootWalking [2016-05-22 10:12:30] [PARSER] not parsed: movingByFootWalkingNorth [2016-05-22 10:12:30] [PARSER] not parsed: movingByFootWalkingSouth [2016-05-22 10:12:30] [PARSER] not parsed: movingByFootWalkingWest [2016-05-22 10:12:30] [PARSER] not parsed: movingByFootWalkingEast [2016-05-22 10:12:30] [PARSER] not parsed: movingByFootWalkingNorthEast [2016-05-22 10:12:30] [PARSER] not parsed: movingByFootWalkingNorthWest [2016-05-22 10:12:30] [PARSER] not parsed: movingByFootWalkingSouthWest [2016-05-22 10:12:30] [PARSER] not parsed: movingByFootWalkingSouthEast [2016-05-22 10:12:30] [PARSER] not parsed: movingByFootRunning [2016-05-22 10:12:30] [PARSER] not parsed: movingByFootRunningNorth [2016-05-22 10:12:30] [PARSER] not parsed: movingByFootRunningSouth [2016-05-22 10:12:30] [PARSER] not parsed: movingByFootRunningWest [2016-05-22 10:12:30] [PARSER] not parsed: movingByFootRunningEast [2016-05-22 10:12:30] [PARSER] not parsed: movingByFootRunningNorthEast [2016-05-22 10:12:30] [PARSER] not parsed: movingByFootRunningNorthWest [2016-05-22 10:12:30] [PARSER] not parsed: movingByFootRunningSouthWest [2016-05-22 10:12:30] [PARSER] not parsed: movingByFootRunningSouthEast [2016-05-22 10:12:30] [PARSER] not parsed: upperBodyGun [2016-05-22 10:12:30] [PARSER] not parsed: upperBodyGunIdle [2016-05-22 10:12:30] [PARSER] not parsed: upperBodyGunIdleIn [2016-05-22 10:12:30] [PARSER] not parsed: upperBodyGunDraw [2016-05-22 10:12:30] [PARSER] not parsed: upperBodyGunAway [2016-05-22 10:12:30] [PARSER] not parsed: upperBodyGunFire [2016-05-22 10:12:30] [PARSER] not parsed: upperBodyGunFireHeavy [2016-05-22 10:12:30] [PARSER] not parsed: upperBodyGunMeelee [2016-05-22 10:12:30] [PARSER] not parsed: upperBodyFabricator [2016-05-22 10:12:30] [PARSER] not parsed: upperBodyFabricatorIdle [2016-05-22 10:12:30] [PARSER] not parsed: upperBodyFabricatorDraw [2016-05-22 10:12:30] [PARSER] not parsed: upperBodyFabricatorAway [2016-05-22 10:12:30] [PARSER] not parsed: upperBodyFabricatorFire [2016-05-22 10:12:30] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-05-22 10:12:30] [PARSER] not parsed: attacking [2016-05-22 10:12:30] [PARSER] not parsed: attackingMeelee [2016-05-22 10:12:30] [PARSER] not parsed: attackingMeeleeFloating [2016-05-22 10:12:30] [PARSER] not parsed: attackingMeeleeGravity [2016-05-22 10:12:30] [PARSER] not parsed: death [2016-05-22 10:12:30] [PARSER] not parsed: deathFloating [2016-05-22 10:12:30] [PARSER] not parsed: deathGravity [2016-05-22 10:12:30] [PARSER] not parsed: sitting [2016-05-22 10:12:30] [PARSER] not parsed: sittingBlock [2016-05-22 10:12:30] [PARSER] not parsed: sittingBlockNoFloor [2016-05-22 10:12:30] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-05-22 10:12:30] [PARSER] not parsed: sittingBlockFloor [2016-05-22 10:12:30] [PARSER] not parsed: sittingBlockFloorIdle [2016-05-22 10:12:30] [PARSER] not parsed: sittingWedge [2016-05-22 10:12:30] [PARSER] not parsed: sittingWedgeNoFloor [2016-05-22 10:12:30] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-05-22 10:12:30] [PARSER] not parsed: sittingWedgeFloor [2016-05-22 10:12:30] [PARSER] not parsed: sittingWedgeFloorIdle [2016-05-22 10:12:30] [PARSER] not parsed: hit [2016-05-22 10:12:30] [PARSER] not parsed: hitSmall [2016-05-22 10:12:30] [PARSER] not parsed: hitSmallFloating [2016-05-22 10:12:30] [PARSER] not parsed: hitSmallGravity [2016-05-22 10:12:30] [PARSER] not parsed: salutes [2016-05-22 10:12:30] [PARSER] not parsed: salutesSalute [2016-05-22 10:12:30] [PARSER] not parsed: talk [2016-05-22 10:12:30] [PARSER] not parsed: talkSalute [2016-05-22 10:12:30] [PARSER] not parsed: helmet [2016-05-22 10:12:30] [PARSER] not parsed: helmetOn [2016-05-22 10:12:30] [PARSER] not parsed: helmetOff [2016-05-22 10:12:30] [PARSER] not parsed: idlingFloating [2016-05-22 10:12:30] [PARSER] not parsed: idlingGravity [2016-05-22 10:12:30] [PARSER] not parsed: dancingGravity [2016-05-22 10:12:30] [PARSER] not parsed: movingJumpingJumpUp [2016-05-22 10:12:30] [PARSER] not parsed: movingJumpingJumpDown [2016-05-22 10:12:30] [PARSER] not parsed: movingFallingStandard [2016-05-22 10:12:30] [PARSER] not parsed: movingFallingLedge [2016-05-22 10:12:31] [PARSER] not parsed: movingLandingShortFall [2016-05-22 10:12:31] [PARSER] not parsed: movingLandingMiddleFall [2016-05-22 10:12:31] [PARSER] not parsed: movingLandingLongFall [2016-05-22 10:12:31] [PARSER] not parsed: movingNoGravityGravToNoGrav [2016-05-22 10:12:31] [PARSER] not parsed: movingNoGravityNoGravToGrav [2016-05-22 10:12:31] [PARSER] not parsed: movingNoGravityFloatMoveN [2016-05-22 10:12:31] [PARSER] not parsed: movingNoGravityFloatMoveS [2016-05-22 10:12:31] [PARSER] not parsed: movingNoGravityFloatMoveUp [2016-05-22 10:12:31] [PARSER] not parsed: movingNoGravityFloatMoveDown [2016-05-22 10:12:31] [PARSER] not parsed: movingNoGravityFloatRot [2016-05-22 10:12:31] [PARSER] not parsed: movingNoGravityFloatHit [2016-05-22 10:12:31] [PARSER] not parsed: movingNoGravityFloatDeath [2016-05-22 10:12:31] [PARSER] not parsed: movingByFootCrawling [2016-05-22 10:12:31] [PARSER] not parsed: movingByFootCrawlingNorth [2016-05-22 10:12:31] [PARSER] not parsed: movingByFootCrawlingSouth [2016-05-22 10:12:31] [PARSER] not parsed: movingByFootCrawlingWest [2016-05-22 10:12:31] [PARSER] not parsed: movingByFootCrawlingEast [2016-05-22 10:12:31] [PARSER] not parsed: movingByFootCrawlingNorthEast [2016-05-22 10:12:31] [PARSER] not parsed: movingByFootCrawlingNorthWest [2016-05-22 10:12:31] [PARSER] not parsed: movingByFootCrawlingSouthWest [2016-05-22 10:12:31] [PARSER] not parsed: movingByFootCrawlingSouthEast [2016-05-22 10:12:31] [PARSER] not parsed: movingByFootSlowWalking [2016-05-22 10:12:31] [PARSER] not parsed: movingByFootSlowWalkingNorth [2016-05-22 10:12:31] [PARSER] not parsed: movingByFootSlowWalkingSouth [2016-05-22 10:12:31] [PARSER] not parsed: movingByFootSlowWalkingWest [2016-05-22 10:12:31] [PARSER] not parsed: movingByFootSlowWalkingEast [2016-05-22 10:12:31] [PARSER] not parsed: movingByFootSlowWalkingNorthEast [2016-05-22 10:12:31] [PARSER] not parsed: movingByFootSlowWalkingNorthWest [2016-05-22 10:12:31] [PARSER] not parsed: movingByFootSlowWalkingSouthWest [2016-05-22 10:12:31] [PARSER] not parsed: movingByFootSlowWalkingSouthEast [2016-05-22 10:12:31] [PARSER] not parsed: movingByFootWalking [2016-05-22 10:12:31] [PARSER] not parsed: movingByFootWalkingNorth [2016-05-22 10:12:31] [PARSER] not parsed: movingByFootWalkingSouth [2016-05-22 10:12:31] [PARSER] not parsed: movingByFootWalkingWest [2016-05-22 10:12:31] [PARSER] not parsed: movingByFootWalkingEast [2016-05-22 10:12:31] [PARSER] not parsed: movingByFootWalkingNorthEast [2016-05-22 10:12:31] [PARSER] not parsed: movingByFootWalkingNorthWest [2016-05-22 10:12:31] [PARSER] not parsed: movingByFootWalkingSouthWest [2016-05-22 10:12:31] [PARSER] not parsed: movingByFootWalkingSouthEast [2016-05-22 10:12:31] [PARSER] not parsed: movingByFootRunning [2016-05-22 10:12:31] [PARSER] not parsed: movingByFootRunningNorth [2016-05-22 10:12:31] [PARSER] not parsed: movingByFootRunningSouth [2016-05-22 10:12:31] [PARSER] not parsed: movingByFootRunningWest [2016-05-22 10:12:31] [PARSER] not parsed: movingByFootRunningEast [2016-05-22 10:12:31] [PARSER] not parsed: movingByFootRunningNorthEast [2016-05-22 10:12:31] [PARSER] not parsed: movingByFootRunningNorthWest [2016-05-22 10:12:31] [PARSER] not parsed: movingByFootRunningSouthWest [2016-05-22 10:12:31] [PARSER] not parsed: movingByFootRunningSouthEast [2016-05-22 10:12:31] [PARSER] not parsed: upperBodyGun [2016-05-22 10:12:31] [PARSER] not parsed: upperBodyGunIdle [2016-05-22 10:12:31] [PARSER] not parsed: upperBodyGunIdleIn [2016-05-22 10:12:31] [PARSER] not parsed: upperBodyGunDraw [2016-05-22 10:12:31] [PARSER] not parsed: upperBodyGunAway [2016-05-22 10:12:31] [PARSER] not parsed: upperBodyGunFire [2016-05-22 10:12:31] [PARSER] not parsed: upperBodyGunFireHeavy [2016-05-22 10:12:31] [PARSER] not parsed: upperBodyGunMeelee [2016-05-22 10:12:31] [PARSER] not parsed: upperBodyFabricator [2016-05-22 10:12:31] [PARSER] not parsed: upperBodyFabricatorIdle [2016-05-22 10:12:31] [PARSER] not parsed: upperBodyFabricatorDraw [2016-05-22 10:12:31] [PARSER] not parsed: upperBodyFabricatorAway [2016-05-22 10:12:31] [PARSER] not parsed: upperBodyFabricatorFire [2016-05-22 10:12:31] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-05-22 10:12:31] [PARSER] not parsed: attacking [2016-05-22 10:12:31] [PARSER] not parsed: attackingMeelee [2016-05-22 10:12:31] [PARSER] not parsed: attackingMeeleeFloating [2016-05-22 10:12:31] [PARSER] not parsed: attackingMeeleeGravity [2016-05-22 10:12:31] [PARSER] not parsed: death [2016-05-22 10:12:31] [PARSER] not parsed: deathFloating [2016-05-22 10:12:31] [PARSER] not parsed: deathGravity [2016-05-22 10:12:31] [PARSER] not parsed: sitting [2016-05-22 10:12:31] [PARSER] not parsed: sittingBlock [2016-05-22 10:12:31] [PARSER] not parsed: sittingBlockNoFloor [2016-05-22 10:12:31] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-05-22 10:12:31] [PARSER] not parsed: sittingBlockFloor [2016-05-22 10:12:31] [PARSER] not parsed: sittingBlockFloorIdle [2016-05-22 10:12:31] [PARSER] not parsed: sittingWedge [2016-05-22 10:12:31] [PARSER] not parsed: sittingWedgeNoFloor [2016-05-22 10:12:31] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-05-22 10:12:31] [PARSER] not parsed: sittingWedgeFloor [2016-05-22 10:12:31] [PARSER] not parsed: sittingWedgeFloorIdle [2016-05-22 10:12:31] [PARSER] not parsed: hit [2016-05-22 10:12:31] [PARSER] not parsed: hitSmall [2016-05-22 10:12:31] [PARSER] not parsed: hitSmallFloating [2016-05-22 10:12:31] [PARSER] not parsed: hitSmallGravity [2016-05-22 10:12:31] [PARSER] not parsed: salutes [2016-05-22 10:12:31] [PARSER] not parsed: salutesSalute [2016-05-22 10:12:31] [PARSER] not parsed: talk [2016-05-22 10:12:31] [PARSER] not parsed: talkSalute [2016-05-22 10:12:31] [PARSER] not parsed: helmet [2016-05-22 10:12:31] [PARSER] not parsed: helmetOn [2016-05-22 10:12:31] [PARSER] not parsed: helmetOff [2016-05-22 10:12:31] [PARSER] not parsed: movingFallingStandard [2016-05-22 10:12:31] [PARSER] not parsed: movingFallingLedge [2016-05-22 10:12:31] [PARSER] not parsed: movingLandingShortFall [2016-05-22 10:12:31] [PARSER] not parsed: movingLandingMiddleFall [2016-05-22 10:12:31] [PARSER] not parsed: movingLandingLongFall [2016-05-22 10:12:31] [PARSER] not parsed: upperBodyGun [2016-05-22 10:12:31] [PARSER] not parsed: upperBodyGunIdle [2016-05-22 10:12:31] [PARSER] not parsed: upperBodyGunIdleIn [2016-05-22 10:12:31] [PARSER] not parsed: upperBodyGunDraw [2016-05-22 10:12:31] [PARSER] not parsed: upperBodyGunAway [2016-05-22 10:12:31] [PARSER] not parsed: upperBodyGunFire [2016-05-22 10:12:31] [PARSER] not parsed: upperBodyGunFireHeavy [2016-05-22 10:12:31] [PARSER] not parsed: upperBodyGunMeelee [2016-05-22 10:12:31] [PARSER] not parsed: upperBodyFabricator [2016-05-22 10:12:31] [PARSER] not parsed: upperBodyFabricatorIdle [2016-05-22 10:12:31] [PARSER] not parsed: upperBodyFabricatorDraw [2016-05-22 10:12:31] [PARSER] not parsed: upperBodyFabricatorAway [2016-05-22 10:12:31] [PARSER] not parsed: upperBodyFabricatorFire [2016-05-22 10:12:31] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-05-22 10:12:31] [PARSER] not parsed: attacking [2016-05-22 10:12:31] [PARSER] not parsed: attackingMeelee [2016-05-22 10:12:31] [PARSER] not parsed: attackingMeeleeFloating [2016-05-22 10:12:31] [PARSER] not parsed: attackingMeeleeGravity [2016-05-22 10:12:31] [PARSER] not parsed: death [2016-05-22 10:12:31] [PARSER] not parsed: deathFloating [2016-05-22 10:12:31] [PARSER] not parsed: deathGravity [2016-05-22 10:12:31] [PARSER] not parsed: sitting [2016-05-22 10:12:31] [PARSER] not parsed: sittingBlock [2016-05-22 10:12:31] [PARSER] not parsed: sittingBlockNoFloor [2016-05-22 10:12:31] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-05-22 10:12:31] [PARSER] not parsed: sittingBlockFloor [2016-05-22 10:12:31] [PARSER] not parsed: sittingBlockFloorIdle [2016-05-22 10:12:31] [PARSER] not parsed: sittingWedge [2016-05-22 10:12:31] [PARSER] not parsed: sittingWedgeNoFloor [2016-05-22 10:12:31] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-05-22 10:12:31] [PARSER] not parsed: sittingWedgeFloor [2016-05-22 10:12:31] [PARSER] not parsed: sittingWedgeFloorIdle [2016-05-22 10:12:31] [PARSER] not parsed: hit [2016-05-22 10:12:31] [PARSER] not parsed: hitSmall [2016-05-22 10:12:31] [PARSER] not parsed: hitSmallFloating [2016-05-22 10:12:31] [PARSER] not parsed: hitSmallGravity [2016-05-22 10:12:31] [PARSER] not parsed: salutes [2016-05-22 10:12:31] [PARSER] not parsed: salutesSalute [2016-05-22 10:12:31] [PARSER] not parsed: talk [2016-05-22 10:12:31] [PARSER] not parsed: talkSalute [2016-05-22 10:12:31] [PARSER] not parsed: helmet [2016-05-22 10:12:31] [PARSER] not parsed: helmetOn [2016-05-22 10:12:31] [PARSER] not parsed: helmetOff [2016-05-22 10:12:31] [CLIENT] AFTER GRAPHICS RUN! [2016-05-22 10:12:31] [CLIENT] REMOVING CONNECTION DIALOG [2016-05-22 10:12:32] VIDEO MEMORY AFTER LOADING FONTS [2016-05-22 10:12:32] CURRENT_AVAILABLE: 1729MB [2016-05-22 10:12:32] TOTAL_AVAILABLE: 2048MB [2016-05-22 10:12:32] INFO_DEDICATED: 2048MB [2016-05-22 10:12:32] INFO_EVICTED: 144MB [2016-05-22 10:12:32] ############## LOADING RESOURCE CONFIG_GUI [2016-05-22 10:12:32] ############## LOADING RESOURCE 0022_action - buttons push big [2016-05-22 10:12:32] LOADING SOUND: data\audio-resource\Actions\0022_action - buttons push big.ogg [2016-05-22 10:12:32] ############## LOADING RESOURCE 0022_action - buttons push medium [2016-05-22 10:12:32] LOADING SOUND: data\audio-resource\Actions\0022_action - buttons push medium.wav [2016-05-22 10:12:32] ############## LOADING RESOURCE 0022_action - buttons push small [2016-05-22 10:12:32] LOADING SOUND: data\audio-resource\Actions\0022_action - buttons push small.wav [2016-05-22 10:12:32] ############## LOADING RESOURCE 0022_action - enter digits in digital keypad [2016-05-22 10:12:32] LOADING SOUND: data\audio-resource\Actions\0022_action - enter digits in digital keypad.ogg [2016-05-22 10:12:32] ############## LOADING RESOURCE 0022_action - error invalid [2016-05-22 10:12:32] LOADING SOUND: data\audio-resource\Actions\0022_action - error invalid.ogg [2016-05-22 10:12:32] ############## LOADING RESOURCE 0022_action - fuel fill up (loop) [2016-05-22 10:12:32] LOADING SOUND: data\audio-resource\Actions\0022_action - fuel fill up (loop).ogg [2016-05-22 10:12:32] ############## LOADING RESOURCE 0022_action - fuel fill up quick [2016-05-22 10:12:32] LOADING SOUND: data\audio-resource\Actions\0022_action - fuel fill up quick.ogg [2016-05-22 10:12:32] ############## LOADING RESOURCE 0022_action - keyboard typing [2016-05-22 10:12:32] LOADING SOUND: data\audio-resource\Actions\0022_action - keyboard typing.ogg [2016-05-22 10:12:32] ############## LOADING RESOURCE 0022_action - purchase register _chick-ching_ [2016-05-22 10:12:32] LOADING SOUND: data\audio-resource\Actions\0022_action - purchase register _chick-ching_.ogg [2016-05-22 10:12:32] ############## LOADING RESOURCE 0022_action - purchase with coins [2016-05-22 10:12:32] LOADING SOUND: data\audio-resource\Actions\0022_action - purchase with coins.ogg [2016-05-22 10:12:32] ############## LOADING RESOURCE 0022_action - purchase with credits [2016-05-22 10:12:32] LOADING SOUND: data\audio-resource\Actions\0022_action - purchase with credits.ogg [2016-05-22 10:12:32] ############## LOADING RESOURCE 0022_action - receive coins [2016-05-22 10:12:32] LOADING SOUND: data\audio-resource\Actions\0022_action - receive coins.ogg [2016-05-22 10:12:32] ############## LOADING RESOURCE 0022_action - receive credits [2016-05-22 10:12:32] LOADING SOUND: data\audio-resource\Actions\0022_action - receive credits.ogg [2016-05-22 10:12:32] ############## LOADING RESOURCE 0022_action - repair ship power drill & ratchet [2016-05-22 10:12:32] LOADING SOUND: data\audio-resource\Actions\0022_action - repair ship power drill & ratchet.ogg [2016-05-22 10:12:32] ############## LOADING RESOURCE 0022_action - switches flip big [2016-05-22 10:12:32] LOADING SOUND: data\audio-resource\Actions\0022_action - switches flip big.ogg [2016-05-22 10:12:32] ############## LOADING RESOURCE 0022_action - switches flip small [2016-05-22 10:12:32] LOADING SOUND: data\audio-resource\Actions\0022_action - switches flip small.ogg [2016-05-22 10:12:32] ############## LOADING RESOURCE 0022_action - upgrade ship power tools [2016-05-22 10:12:32] LOADING SOUND: data\audio-resource\Actions\0022_action - upgrade ship power tools.ogg [2016-05-22 10:12:32] ############## LOADING RESOURCE 0022_ambience loop - computer lab tech (loop) [2016-05-22 10:12:32] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - computer lab tech (loop).ogg [2016-05-22 10:12:32] ############## LOADING RESOURCE 0022_ambience loop - interior cockpit (loop) [2016-05-22 10:12:32] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - interior cockpit (loop).ogg [2016-05-22 10:12:32] ############## LOADING RESOURCE 0022_ambience loop - shop machinery (loop) [2016-05-22 10:12:32] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - shop machinery (loop).ogg [2016-05-22 10:12:32] ############## LOADING RESOURCE 0022_ambience loop - space wind omnious light warbling tones (loop) [2016-05-22 10:12:32] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - space wind omnious light warbling tones (loop).ogg [2016-05-22 10:12:32] ############## LOADING RESOURCE 0022_ambience loop - spaceship hangar busy engines machinery and rumbles (loop) [2016-05-22 10:12:32] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - spaceship hangar busy engines machinery and rumbles (loop).ogg [2016-05-22 10:12:32] ############## LOADING RESOURCE 0022_ambience loop - spaceship hangar light (loop) [2016-05-22 10:12:32] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - spaceship hangar light (loop).ogg [2016-05-22 10:12:32] ############## LOADING RESOURCE 0022_ambience sfx - air release steam valve [2016-05-22 10:12:32] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - air release steam valve.ogg [2016-05-22 10:12:32] ############## LOADING RESOURCE 0022_ambience sfx - ambient hangar sounds drill [2016-05-22 10:12:32] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - ambient hangar sounds drill.ogg [2016-05-22 10:12:33] ############## LOADING RESOURCE 0022_ambience sfx - ambient hangar sounds hydraulics [2016-05-22 10:12:33] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - ambient hangar sounds hydraulics.ogg [2016-05-22 10:12:33] ############## LOADING RESOURCE 0022_ambience sfx - ambient hangar sounds working with ratchet [2016-05-22 10:12:33] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - ambient hangar sounds working with ratchet.ogg [2016-05-22 10:12:33] ############## LOADING RESOURCE 0022_ambience sfx - digital readout busy [2016-05-22 10:12:33] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - digital readout busy.ogg [2016-05-22 10:12:33] ############## LOADING RESOURCE 0022_ambience sfx - digital readout light [2016-05-22 10:12:33] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - digital readout light.ogg [2016-05-22 10:12:33] ############## LOADING RESOURCE 0022_ambience sfx - light flicker [2016-05-22 10:12:33] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - light flicker.ogg [2016-05-22 10:12:33] ############## LOADING RESOURCE 0022_ambience sfx - radar pulse [2016-05-22 10:12:33] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - radar pulse.ogg [2016-05-22 10:12:33] ############## LOADING RESOURCE 0022_ambience sfx - radio static interference with glitchy voices [2016-05-22 10:12:33] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - radio static interference with glitchy voices.ogg [2016-05-22 10:12:33] ############## LOADING RESOURCE 0022_ambience sfx - servo movement [2016-05-22 10:12:33] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - servo movement.ogg [2016-05-22 10:12:33] ############## LOADING RESOURCE 0022_explosion [2016-05-22 10:12:33] LOADING SOUND: data\audio-resource\Explosions\0022_explosion.ogg [2016-05-22 10:12:33] ############## LOADING RESOURCE 0022_explosion_2 [2016-05-22 10:12:33] LOADING SOUND: data\audio-resource\Explosions\0022_explosion_2.ogg [2016-05-22 10:12:33] ############## LOADING RESOURCE 0022_explosion_3 [2016-05-22 10:12:33] LOADING SOUND: data\audio-resource\Explosions\0022_explosion_3.ogg [2016-05-22 10:12:33] ############## LOADING RESOURCE 0022_explosion_4 [2016-05-22 10:12:33] LOADING SOUND: data\audio-resource\Explosions\0022_explosion_4.ogg [2016-05-22 10:12:33] ############## LOADING RESOURCE 0022_gameplay - achievement reached 1 [2016-05-22 10:12:33] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - achievement reached 1.ogg [2016-05-22 10:12:33] ############## LOADING RESOURCE 0022_gameplay - achievement reached 2 [2016-05-22 10:12:33] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - achievement reached 2.ogg [2016-05-22 10:12:33] ############## LOADING RESOURCE 0022_gameplay - achievement reached 3 [2016-05-22 10:12:33] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - achievement reached 3.ogg [2016-05-22 10:12:33] ############## LOADING RESOURCE 0022_gameplay - achievement reached 4 [2016-05-22 10:12:33] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - achievement reached 4.ogg [2016-05-22 10:12:33] ############## LOADING RESOURCE 0022_gameplay - cockpit warning beep [2016-05-22 10:12:33] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - cockpit warning beep.ogg [2016-05-22 10:12:33] ############## LOADING RESOURCE 0022_gameplay - level completed [2016-05-22 10:12:33] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - level completed.ogg [2016-05-22 10:12:33] ############## LOADING RESOURCE 0022_gameplay - level up 1 [2016-05-22 10:12:33] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - level up 1.ogg [2016-05-22 10:12:33] ############## LOADING RESOURCE 0022_gameplay - level up 2 [2016-05-22 10:12:33] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - level up 2.ogg [2016-05-22 10:12:33] ############## LOADING RESOURCE 0022_gameplay - low armor _electric_ warning chime [2016-05-22 10:12:33] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - low armor _electric_ warning chime.ogg [2016-05-22 10:12:33] ############## LOADING RESOURCE 0022_gameplay - low fuel warning constant beeps (loop) [2016-05-22 10:12:33] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - low fuel warning constant beeps (loop).ogg [2016-05-22 10:12:33] ############## LOADING RESOURCE 0022_gameplay - notification chime 1 [2016-05-22 10:12:33] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - notification chime 1.ogg [2016-05-22 10:12:33] ############## LOADING RESOURCE 0022_gameplay - notification chime 2 [2016-05-22 10:12:33] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - notification chime 2.ogg [2016-05-22 10:12:33] ############## LOADING RESOURCE 0022_gameplay - power down big [2016-05-22 10:12:33] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - power down big.ogg [2016-05-22 10:12:33] ############## LOADING RESOURCE 0022_gameplay - power down small [2016-05-22 10:12:33] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - power down small.ogg [2016-05-22 10:12:33] ############## LOADING RESOURCE 0022_gameplay - power up big [2016-05-22 10:12:33] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - power up big.ogg [2016-05-22 10:12:33] ############## LOADING RESOURCE 0022_gameplay - power up small [2016-05-22 10:12:33] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - power up small.ogg [2016-05-22 10:12:33] ############## LOADING RESOURCE 0022_gameplay - prompt 1 [2016-05-22 10:12:33] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - prompt 1.ogg [2016-05-22 10:12:33] ############## LOADING RESOURCE 0022_gameplay - prompt 2 [2016-05-22 10:12:33] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - prompt 2.ogg [2016-05-22 10:12:33] ############## LOADING RESOURCE 0022_gameplay - prompt 3 [2016-05-22 10:12:33] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - prompt 3.ogg [2016-05-22 10:12:33] ############## LOADING RESOURCE 0022_gameplay - prompt 4 [2016-05-22 10:12:33] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - prompt 4.ogg [2016-05-22 10:12:33] ############## LOADING RESOURCE 0022_gameplay - save game chime [2016-05-22 10:12:33] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - save game chime.ogg [2016-05-22 10:12:33] ############## LOADING RESOURCE 0022_item - forcefield activate [2016-05-22 10:12:33] LOADING SOUND: data\audio-resource\Items\0022_item - forcefield activate.ogg [2016-05-22 10:12:33] ############## LOADING RESOURCE 0022_item - forcefield loop [2016-05-22 10:12:33] LOADING SOUND: data\audio-resource\Items\0022_item - forcefield loop.ogg [2016-05-22 10:12:33] ############## LOADING RESOURCE 0022_item - forcefield powerdown [2016-05-22 10:12:33] LOADING SOUND: data\audio-resource\Items\0022_item - forcefield powerdown.ogg [2016-05-22 10:12:33] ############## LOADING RESOURCE 0022_item - pick up coin ding [2016-05-22 10:12:33] LOADING SOUND: data\audio-resource\Items\0022_item - pick up coin ding.ogg [2016-05-22 10:12:33] ############## LOADING RESOURCE 0022_item - pick up health [2016-05-22 10:12:33] LOADING SOUND: data\audio-resource\Items\0022_item - pick up health.ogg [2016-05-22 10:12:33] ############## LOADING RESOURCE 0022_item - pick up weapon [2016-05-22 10:12:33] LOADING SOUND: data\audio-resource\Items\0022_item - pick up weapon.ogg [2016-05-22 10:12:33] ############## LOADING RESOURCE 0022_item - shield activate [2016-05-22 10:12:33] LOADING SOUND: data\audio-resource\Items\0022_item - shield activate.ogg [2016-05-22 10:12:33] ############## LOADING RESOURCE 0022_item - shield loop [2016-05-22 10:12:33] LOADING SOUND: data\audio-resource\Items\0022_item - shield loop.ogg [2016-05-22 10:12:33] ############## LOADING RESOURCE 0022_item - shield powerdown [2016-05-22 10:12:33] LOADING SOUND: data\audio-resource\Items\0022_item - shield powerdown.ogg [2016-05-22 10:12:33] ############## LOADING RESOURCE 0022_item - special item pickup 1 [2016-05-22 10:12:33] LOADING SOUND: data\audio-resource\Items\0022_item - special item pickup 1.ogg [2016-05-22 10:12:33] ############## LOADING RESOURCE 0022_item - special item pickup 2 [2016-05-22 10:12:33] LOADING SOUND: data\audio-resource\Items\0022_item - special item pickup 2.ogg [2016-05-22 10:12:33] ############## LOADING RESOURCE 0022_item - special item pickup 3 [2016-05-22 10:12:33] LOADING SOUND: data\audio-resource\Items\0022_item - special item pickup 3.ogg [2016-05-22 10:12:33] ############## LOADING RESOURCE 0022_item - use special blastwave [2016-05-22 10:12:33] LOADING SOUND: data\audio-resource\Items\0022_item - use special blastwave.ogg [2016-05-22 10:12:33] ############## LOADING RESOURCE 0022_item - use special dissapear energetic hum (loop) [2016-05-22 10:12:33] LOADING SOUND: data\audio-resource\Items\0022_item - use special dissapear energetic hum (loop).ogg [2016-05-22 10:12:33] ############## LOADING RESOURCE 0022_item - use special energy zap [2016-05-22 10:12:33] LOADING SOUND: data\audio-resource\Items\0022_item - use special energy zap.ogg [2016-05-22 10:12:33] ############## LOADING RESOURCE 0022_item - use special light beam [2016-05-22 10:12:33] LOADING SOUND: data\audio-resource\Items\0022_item - use special light beam.ogg [2016-05-22 10:12:33] ############## LOADING RESOURCE 0022_menu_ui - back [2016-05-22 10:12:33] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - back.ogg [2016-05-22 10:12:33] ############## LOADING RESOURCE 0022_menu_ui - cancel [2016-05-22 10:12:33] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - cancel.wav [2016-05-22 10:12:33] ############## LOADING RESOURCE 0022_menu_ui - enter [2016-05-22 10:12:33] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - enter.wav [2016-05-22 10:12:33] ############## LOADING RESOURCE 0022_menu_ui - error 1 [2016-05-22 10:12:33] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - error 1.wav [2016-05-22 10:12:34] ############## LOADING RESOURCE 0022_menu_ui - error 2 [2016-05-22 10:12:34] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - error 2.wav [2016-05-22 10:12:34] ############## LOADING RESOURCE 0022_menu_ui - highlight 1 [2016-05-22 10:12:34] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - highlight 1.ogg [2016-05-22 10:12:34] ############## LOADING RESOURCE 0022_menu_ui - highlight 2 [2016-05-22 10:12:34] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - highlight 2.ogg [2016-05-22 10:12:34] ############## LOADING RESOURCE 0022_menu_ui - highlight 3 [2016-05-22 10:12:34] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - highlight 3.wav [2016-05-22 10:12:34] ############## LOADING RESOURCE 0022_menu_ui - pause [2016-05-22 10:12:34] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - pause.ogg [2016-05-22 10:12:34] ############## LOADING RESOURCE 0022_menu_ui - select 1 [2016-05-22 10:12:34] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - select 1.ogg [2016-05-22 10:12:34] ############## LOADING RESOURCE 0022_menu_ui - select 2 [2016-05-22 10:12:34] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - select 2.ogg [2016-05-22 10:12:34] ############## LOADING RESOURCE 0022_menu_ui - select 3 [2016-05-22 10:12:34] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - select 3.ogg [2016-05-22 10:12:34] ############## LOADING RESOURCE 0022_menu_ui - select 4 [2016-05-22 10:12:34] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - select 4.ogg [2016-05-22 10:12:34] ############## LOADING RESOURCE 0022_menu_ui - swoosh scroll large [2016-05-22 10:12:34] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - swoosh scroll large.ogg [2016-05-22 10:12:34] ############## LOADING RESOURCE 0022_menu_ui - swoosh scroll small [2016-05-22 10:12:34] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - swoosh scroll small.ogg [2016-05-22 10:12:34] ############## LOADING RESOURCE 0022_misc - blast synthetic explosion big [2016-05-22 10:12:34] LOADING SOUND: data\audio-resource\Menu UI\0022_misc - blast synthetic explosion big.ogg [2016-05-22 10:12:34] ############## LOADING RESOURCE 0022_misc - blast synthetic explosion small [2016-05-22 10:12:34] LOADING SOUND: data\audio-resource\Menu UI\0022_misc - blast synthetic explosion small.ogg [2016-05-22 10:12:34] ############## LOADING RESOURCE 0022_misc - engine start up [2016-05-22 10:12:34] LOADING SOUND: data\audio-resource\Menu UI\0022_misc - engine start up.ogg [2016-05-22 10:12:34] ############## LOADING RESOURCE 0022_misc - ship pass by quick [2016-05-22 10:12:34] LOADING SOUND: data\audio-resource\Menu UI\0022_misc - ship pass by quick.ogg [2016-05-22 10:12:34] ############## LOADING RESOURCE 0022_misc - ship pass by slow [2016-05-22 10:12:34] LOADING SOUND: data\audio-resource\Menu UI\0022_misc - ship pass by slow.ogg [2016-05-22 10:12:34] ############## LOADING RESOURCE 0022_spaceship enemy - engine thrusters big ship low pitched (loop) [2016-05-22 10:12:34] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - engine thrusters big ship low pitched (loop).ogg [2016-05-22 10:12:34] ############## LOADING RESOURCE 0022_spaceship enemy - engine thrusters medium ship medium pitched (loop) [2016-05-22 10:12:34] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - engine thrusters medium ship medium pitched (loop).ogg [2016-05-22 10:12:34] ############## LOADING RESOURCE 0022_spaceship enemy - engine thrusters small ship high pitched (loop) [2016-05-22 10:12:34] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - engine thrusters small ship high pitched (loop).ogg [2016-05-22 10:12:34] ############## LOADING RESOURCE 0022_spaceship enemy - hit large explosion big enemy ship blow up [2016-05-22 10:12:34] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - hit large explosion big enemy ship blow up.ogg [2016-05-22 10:12:34] ############## LOADING RESOURCE 0022_spaceship enemy - hit medium explosion medium enemy ship blow up [2016-05-22 10:12:34] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - hit medium explosion medium enemy ship blow up.ogg [2016-05-22 10:12:34] ############## LOADING RESOURCE 0022_spaceship enemy - hit no explosion metallic impact on enemy ship [2016-05-22 10:12:34] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - hit no explosion metallic impact on enemy ship.ogg [2016-05-22 10:12:34] ############## LOADING RESOURCE 0022_spaceship enemy - hit no explosion synthetic impact on enemy ship [2016-05-22 10:12:34] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - hit no explosion synthetic impact on enemy ship.ogg [2016-05-22 10:12:34] ############## LOADING RESOURCE 0022_spaceship enemy - hit small explosion small enemy ship blow up [2016-05-22 10:12:34] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - hit small explosion small enemy ship blow up.ogg [2016-05-22 10:12:34] ############## LOADING RESOURCE 0022_spaceship user - collision with asteroid large [2016-05-22 10:12:34] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - collision with asteroid large.ogg [2016-05-22 10:12:34] ############## LOADING RESOURCE 0022_spaceship user - collision with asteroid small [2016-05-22 10:12:34] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - collision with asteroid small.wav [2016-05-22 10:12:34] ############## LOADING RESOURCE 0022_spaceship user - collision with metal large [2016-05-22 10:12:34] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - collision with metal large.ogg [2016-05-22 10:12:34] ############## LOADING RESOURCE 0022_spaceship user - collision with metal small [2016-05-22 10:12:34] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - collision with metal small.ogg [2016-05-22 10:12:34] ############## LOADING RESOURCE 0022_spaceship user - int. cockpit alarm 1 (loop) [2016-05-22 10:12:34] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - int. cockpit alarm 1 (loop).ogg [2016-05-22 10:12:34] ############## LOADING RESOURCE 0022_spaceship user - int. cockpit alarm 2 (loop) [2016-05-22 10:12:34] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - int. cockpit alarm 2 (loop).ogg [2016-05-22 10:12:34] ############## LOADING RESOURCE 0022_spaceship user - int. cockpit alarm medium pitched (loop) [2016-05-22 10:12:34] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - int. cockpit alarm medium pitched (loop).ogg [2016-05-22 10:12:34] ############## LOADING RESOURCE 0022_spaceship user - large engine thruster end release gas [2016-05-22 10:12:34] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large engine thruster end release gas.ogg [2016-05-22 10:12:34] ############## LOADING RESOURCE 0022_spaceship user - large engine thruster loop [2016-05-22 10:12:34] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large engine thruster loop.ogg [2016-05-22 10:12:34] ############## LOADING RESOURCE 0022_spaceship user - large engine thruster start push gas [2016-05-22 10:12:34] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large engine thruster start push gas.ogg [2016-05-22 10:12:34] ############## LOADING RESOURCE 0022_spaceship user - large impact with shields disabled metallic hit big [2016-05-22 10:12:34] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large impact with shields disabled metallic hit big.ogg [2016-05-22 10:12:34] ############## LOADING RESOURCE 0022_spaceship user - large impact with shields disabled metallic hit small [2016-05-22 10:12:34] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large impact with shields disabled metallic hit small.ogg [2016-05-22 10:12:34] ############## LOADING RESOURCE 0022_spaceship user - large impact with shields enabled synthetic hit big [2016-05-22 10:12:34] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large impact with shields enabled synthetic hit big.ogg [2016-05-22 10:12:34] ############## LOADING RESOURCE 0022_spaceship user - large impact with shields enabled synthetic hit small [2016-05-22 10:12:34] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large impact with shields enabled synthetic hit small.wav [2016-05-22 10:12:34] ############## LOADING RESOURCE 0022_spaceship user - laser gun single fire big [2016-05-22 10:12:34] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - laser gun single fire big.ogg [2016-05-22 10:12:34] ############## LOADING RESOURCE 0022_spaceship user - lightspeed space wind [2016-05-22 10:12:34] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - lightspeed space wind.ogg [2016-05-22 10:12:34] ############## LOADING RESOURCE 0022_spaceship user - lock on target unsuccessful tone [2016-05-22 10:12:34] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - lock on target unsuccessful tone.ogg [2016-05-22 10:12:34] ############## LOADING RESOURCE 0022_spaceship user - locked on target successful beep [2016-05-22 10:12:34] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - locked on target successful beep.ogg [2016-05-22 10:12:34] ############## LOADING RESOURCE 0022_spaceship user - locking on target pulse (loop) [2016-05-22 10:12:34] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - locking on target pulse (loop).ogg [2016-05-22 10:12:34] ############## LOADING RESOURCE 0022_spaceship user - medium engine thrusters end release gas [2016-05-22 10:12:34] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - medium engine thrusters end release gas.ogg [2016-05-22 10:12:34] ############## LOADING RESOURCE 0022_spaceship user - medium engine thrusters loop [2016-05-22 10:12:34] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - medium engine thrusters loop.ogg [2016-05-22 10:12:34] ############## LOADING RESOURCE 0022_spaceship user - medium engine thrusters start push gas [2016-05-22 10:12:34] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - medium engine thrusters start push gas.wav [2016-05-22 10:12:34] ############## LOADING RESOURCE 0022_spaceship user - ship turbulence heavy [2016-05-22 10:12:34] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - ship turbulence heavy.ogg [2016-05-22 10:12:34] ############## LOADING RESOURCE 0022_spaceship user - ship turbulence medium [2016-05-22 10:12:34] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - ship turbulence medium.ogg [2016-05-22 10:12:34] ############## LOADING RESOURCE 0022_spaceship user - ship turbulence small [2016-05-22 10:12:34] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - ship turbulence small.ogg [2016-05-22 10:12:34] ############## LOADING RESOURCE 0022_spaceship user - small engine thruster end release gas [2016-05-22 10:12:34] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - small engine thruster end release gas.wav [2016-05-22 10:12:34] ############## LOADING RESOURCE 0022_spaceship user - small engine thruster loop [2016-05-22 10:12:34] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - small engine thruster loop.ogg [2016-05-22 10:12:34] ############## LOADING RESOURCE 0022_spaceship user - small engine thrusters start push gas [2016-05-22 10:12:34] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - small engine thrusters start push gas.wav [2016-05-22 10:12:34] ############## LOADING RESOURCE 0022_spaceship user - turbo boost large [2016-05-22 10:12:34] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - turbo boost large.ogg [2016-05-22 10:12:34] ############## LOADING RESOURCE 0022_spaceship user - turbo boost medium [2016-05-22 10:12:34] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - turbo boost medium.ogg [2016-05-22 10:12:34] ############## LOADING RESOURCE 0022_spaceship user - turbo boost small [2016-05-22 10:12:34] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - turbo boost small.ogg [2016-05-22 10:12:34] ############## LOADING RESOURCE 0022_laser_cannon_1 [2016-05-22 10:12:34] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_laser_cannon_1.ogg [2016-05-22 10:12:34] ############## LOADING RESOURCE 0022_laser_cannon_1_burst [2016-05-22 10:12:34] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_laser_cannon_1_burst.ogg [2016-05-22 10:12:34] ############## LOADING RESOURCE 0022_laser_cannon_2 [2016-05-22 10:12:34] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_laser_cannon_2.ogg [2016-05-22 10:12:34] ############## LOADING RESOURCE 0022_laser_cannon_2_burst [2016-05-22 10:12:34] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_laser_cannon_2_burst.ogg [2016-05-22 10:12:34] ############## LOADING RESOURCE 0022_proton_torpedo_1 [2016-05-22 10:12:34] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_proton_torpedo_1.ogg [2016-05-22 10:12:35] ############## LOADING RESOURCE 0022_proton_torpedo_2 [2016-05-22 10:12:35] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_proton_torpedo_2.ogg [2016-05-22 10:12:35] ############## LOADING RESOURCE 0022_spaceship enemy - laser gun fire burst [2016-05-22 10:12:35] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship enemy - laser gun fire burst.ogg [2016-05-22 10:12:35] ############## LOADING RESOURCE 0022_spaceship enemy - laser gun single fire large [2016-05-22 10:12:35] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship enemy - laser gun single fire large.ogg [2016-05-22 10:12:35] ############## LOADING RESOURCE 0022_spaceship enemy - laser gun single fire medium [2016-05-22 10:12:35] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship enemy - laser gun single fire medium.ogg [2016-05-22 10:12:35] ############## LOADING RESOURCE 0022_spaceship enemy - laser gun single fire small [2016-05-22 10:12:35] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship enemy - laser gun single fire small.ogg [2016-05-22 10:12:35] ############## LOADING RESOURCE 0022_spaceship user - canon fire 1 [2016-05-22 10:12:35] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - canon fire 1.ogg [2016-05-22 10:12:35] ############## LOADING RESOURCE 0022_spaceship user - canon fire 2 [2016-05-22 10:12:35] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - canon fire 2.ogg [2016-05-22 10:12:35] ############## LOADING RESOURCE 0022_spaceship user - laser gun burst fire three [2016-05-22 10:12:35] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser gun burst fire three.ogg [2016-05-22 10:12:35] ############## LOADING RESOURCE 0022_spaceship user - laser gun burst fire two [2016-05-22 10:12:35] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser gun burst fire two.ogg [2016-05-22 10:12:35] ############## LOADING RESOURCE 0022_spaceship user - laser gun single fire medium [2016-05-22 10:12:35] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser gun single fire medium.ogg [2016-05-22 10:12:35] ############## LOADING RESOURCE 0022_spaceship user - laser gun single fire small [2016-05-22 10:12:35] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser gun single fire small.ogg [2016-05-22 10:12:35] ############## LOADING RESOURCE 0022_spaceship user - laser impact with shields disabled metallic hit big [2016-05-22 10:12:35] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser impact with shields disabled metallic hit big.ogg [2016-05-22 10:12:35] ############## LOADING RESOURCE 0022_spaceship user - laser impact with shields disabled metallic hit small [2016-05-22 10:12:35] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser impact with shields disabled metallic hit small.ogg [2016-05-22 10:12:35] ############## LOADING RESOURCE 0022_spaceship user - laser impact with shields enabled synthetic hit big [2016-05-22 10:12:35] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser impact with shields enabled synthetic hit big.ogg [2016-05-22 10:12:35] ############## LOADING RESOURCE 0022_spaceship user - laser impact with shields enabled synthetic hit small [2016-05-22 10:12:35] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser impact with shields enabled synthetic hit small.ogg [2016-05-22 10:12:35] ############## LOADING RESOURCE 0022_spaceship user - missile fire 1 [2016-05-22 10:12:35] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - missile fire 1.ogg [2016-05-22 10:12:35] ############## LOADING RESOURCE 0022_spaceship user - missile fire 2 [2016-05-22 10:12:35] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - missile fire 2.ogg [2016-05-22 10:12:35] ############## LOADING RESOURCE 0022_spaceship user - ricochet laser hits metal [2016-05-22 10:12:35] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - ricochet laser hits metal.ogg [2016-05-22 10:12:35] ############## LOADING RESOURCE 0022_spaceship user - special synthetic weapon fire 1 [2016-05-22 10:12:35] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - special synthetic weapon fire 1.ogg [2016-05-22 10:12:35] ############## LOADING RESOURCE 0022_spaceship user - special synthetic weapon fire 2 [2016-05-22 10:12:35] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - special synthetic weapon fire 2.ogg [2016-05-22 10:12:35] ############## LOADING RESOURCE 0022_spaceship user - special synthetic weapon recharged 1 [2016-05-22 10:12:35] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - special synthetic weapon recharged 1.ogg [2016-05-22 10:12:35] ############## LOADING RESOURCE 0022_spaceship user - special synthetic weapon recharged 2 [2016-05-22 10:12:35] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - special synthetic weapon recharged 2.ogg [2016-05-22 10:12:35] ############## LOADING RESOURCE Sky [2016-05-22 10:12:35] [SceneParser] now parsing scene: data//models/ground/\sky [2016-05-22 10:12:35] ... parse Mesh data//models/ground/\sky-sphere-mesh.mesh.xml 0 [2016-05-22 10:12:36] [UTIL] native buffer fetch took 570 ms; invoked GC: true; new size 181440; index: 3 [2016-05-22 10:12:36] [UTIL] native buffer fetch took 367 ms; invoked GC: true; new size 181440; index: 4 [2016-05-22 10:12:36] [UTIL] native buffer fetch took 310 ms; invoked GC: true; new size 120960; index: 5 [2016-05-22 10:12:36] ############## LOADING RESOURCE Box [2016-05-22 10:12:36] [SceneParser] now parsing scene: data//models/ground/\box [2016-05-22 10:12:36] ... parse Mesh data//models/ground/\Box.mesh.xml 0 [2016-05-22 10:12:36] [WARNING][ResourceLoader] File Does Not exist: data/models/ground/brick_normal.png [2016-05-22 10:12:36] ############## LOADING RESOURCE Sphere [2016-05-22 10:12:36] [SceneParser] now parsing scene: data//models/ground/\sphere-low [2016-05-22 10:12:36] ... parse Mesh data//models/ground/\planet-mesh.mesh.xml 0 [2016-05-22 10:12:36] ############## LOADING RESOURCE Cylinder [2016-05-22 10:12:36] [SceneParser] now parsing scene: data//models/ground/\cylinder [2016-05-22 10:12:36] ... parse Mesh data//models/ground/\Cylinder001.mesh.xml 0 [2016-05-22 10:12:36] ############## LOADING RESOURCE GeoSphere [2016-05-22 10:12:36] [SceneParser] now parsing scene: data//models/ground/\GeoSphere300x10 [2016-05-22 10:12:36] ... parse Mesh data//models/ground/\GeoSphere300x10.mesh.xml 0 [2016-05-22 10:12:37] ############## LOADING RESOURCE Planet [2016-05-22 10:12:37] [SceneParser] now parsing scene: data//models/ground/\planet [2016-05-22 10:12:37] ... parse Mesh data//models/ground/\Planet.mesh.xml 0 [2016-05-22 10:12:37] ############## LOADING RESOURCE Atmosphere [2016-05-22 10:12:37] [SceneParser] now parsing scene: data//models/ground/\atmosphere [2016-05-22 10:12:37] ... parse Mesh data//models/ground/\Atmosphere.mesh.xml 0 [2016-05-22 10:12:37] ############## LOADING RESOURCE Asteroid [2016-05-22 10:12:37] [SceneParser] now parsing scene: data//models/ground/\asteroid [2016-05-22 10:12:37] ... parse Mesh data//models/ground/\asteroid.mesh.xml 0 [2016-05-22 10:12:37] [WARNING][ResourceLoader] File Does Not exist: data/models/ground/asteroid_normal.jpg [2016-05-22 10:12:37] ############## LOADING RESOURCE ExaustPlum [2016-05-22 10:12:37] [SceneParser] now parsing scene: data//models/ground/\exaustplum [2016-05-22 10:12:37] ... parse Mesh data//models/ground/\ExaustPlum.mesh.xml 0 [2016-05-22 10:12:37] ############## LOADING RESOURCE SimpleBeam [2016-05-22 10:12:37] [SceneParser] now parsing scene: data//models/ground/\simplebeam [2016-05-22 10:12:37] ... parse Mesh data//models/ground/\beam.mesh.xml 0 [2016-05-22 10:12:37] ############## LOADING RESOURCE Arrow [2016-05-22 10:12:37] [SceneParser] now parsing scene: data//models/ground/\arrow [2016-05-22 10:12:37] ... parse Mesh data//models/ground/\arrow.mesh.xml 0 [2016-05-22 10:12:37] [WARNING][ResourceLoader] File Does Not exist: data/models/ground/arrow_normal.png [2016-05-22 10:12:37] ############## LOADING RESOURCE BlackHole [2016-05-22 10:12:37] [SceneParser] now parsing scene: data//models/ground/\blackhole [2016-05-22 10:12:37] ... parse Mesh data//models/ground/\blackhole.mesh.xml 0 [2016-05-22 10:12:37] ############## LOADING RESOURCE Debris00 [2016-05-22 10:12:37] [SceneParser] now parsing scene: data//models/ground/\BlDebris0 [2016-05-22 10:12:37] ... parse Mesh data//models/ground/\BlDebris_0.mesh.xml 0 [2016-05-22 10:12:37] ... parse Mesh data//models/ground/\BlDebris_1.mesh.xml 6 [2016-05-22 10:12:37] ... parse Mesh data//models/ground/\BlDebris_2.mesh.xml 12 [2016-05-22 10:12:37] ... parse Mesh data//models/ground/\BlDebris_3.mesh.xml 18 [2016-05-22 10:12:37] ... parse Mesh data//models/ground/\BlDebris_4.mesh.xml 24 [2016-05-22 10:12:37] ############## LOADING RESOURCE Tube [2016-05-22 10:12:37] [SceneParser] now parsing scene: data//models/ground/\fnTube [2016-05-22 10:12:37] ... parse Mesh data//models/ground/\fnTube.mesh.xml 0 [2016-05-22 10:12:37] ############## LOADING RESOURCE PowerSupplyBeam [2016-05-22 10:12:37] [SceneParser] now parsing scene: data//models/gear/Power/\AccPowerBeam [2016-05-22 10:12:37] ... parse Mesh data//models/gear/Power/\AccPowerBeam.mesh.xml 0 [2016-05-22 10:12:37] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/Power/powerbeam_normal.png [2016-05-22 10:12:37] ############## LOADING RESOURCE BuildInhibitor [2016-05-22 10:12:37] [SceneParser] now parsing scene: data//models/gear/Inhibitor/\AccBuildInhibitor [2016-05-22 10:12:37] ... parse Mesh data//models/gear/Inhibitor/\AccBuildInhibitor.mesh.xml 0 [2016-05-22 10:12:37] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/Inhibitor/buildinhibtitor_normal.png [2016-05-22 10:12:37] ############## LOADING RESOURCE HealingBeam [2016-05-22 10:12:38] [SceneParser] now parsing scene: data//models/gear/HealingBeam/\HealBeam [2016-05-22 10:12:38] ... parse Mesh data//models/gear/HealingBeam/\AccHeal.mesh.xml 0 [2016-05-22 10:12:38] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/HealingBeam/heal_normal.png [2016-05-22 10:12:38] ############## LOADING RESOURCE Fabricator [2016-05-22 10:12:38] [SceneParser] now parsing scene: data//models/gear/Fabricator/\AccFabricator [2016-05-22 10:12:38] ... parse Mesh data//models/gear/Fabricator/\AccFabricator.mesh.xml 0 [2016-05-22 10:12:38] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/Fabricator/accfabricator_normal.png [2016-05-22 10:12:38] ############## LOADING RESOURCE Pistol [2016-05-22 10:12:38] [SceneParser] now parsing scene: data//models/gear/Pistol/\AccPistol [2016-05-22 10:12:38] ... parse Mesh data//models/gear/Pistol/\AccPistol.mesh.xml 0 [2016-05-22 10:12:38] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/Pistol/WeapPistol_normal.png [2016-05-22 10:12:38] ############## LOADING RESOURCE Torch [2016-05-22 10:12:38] [SceneParser] now parsing scene: data//models/gear/Torch/\AccTorch [2016-05-22 10:12:38] ... parse Mesh data//models/gear/Torch/\AccTorch.mesh.xml 0 [2016-05-22 10:12:38] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/Torch/torch_normal.png [2016-05-22 10:12:38] ############## LOADING RESOURCE Helmet [2016-05-22 10:12:38] [SceneParser] now parsing scene: data//models/gear/Helmet/\AccHelmet [2016-05-22 10:12:38] ... parse Mesh data//models/gear/Helmet/\AccHelmet.mesh.xml 0 [2016-05-22 10:12:38] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/Helmet/playerhelm_normal.png [2016-05-22 10:12:38] ############## LOADING RESOURCE MarkerBeam [2016-05-22 10:12:38] [SceneParser] now parsing scene: data//models/gear/MarkerBeam/\AccMarkerBeam [2016-05-22 10:12:38] ... parse Mesh data//models/gear/MarkerBeam/\AccMarkerBeam.mesh.xml 0 [2016-05-22 10:12:38] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/MarkerBeam/marker_normal.png [2016-05-22 10:12:38] ############## LOADING RESOURCE GrappleBeam [2016-05-22 10:12:38] [SceneParser] now parsing scene: data//models/gear/GrappleBeam/\AccGrappleBeam [2016-05-22 10:12:38] ... parse Mesh data//models/gear/GrappleBeam/\AccGrappleBeam.mesh.xml 0 [2016-05-22 10:12:38] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/GrappleBeam/grapplebeam_normal.png [2016-05-22 10:12:38] ############## LOADING RESOURCE Konata [2016-05-22 10:12:38] [SceneParser] now parsing scene: data//models/character/\konata [2016-05-22 10:12:38] ... parse Mesh data//models/character/\Character.mesh.xml 0 [2016-05-22 10:12:38] [WARNING][ResourceLoader] File Does Not exist: data/models/character/uvw_normal.png [2016-05-22 10:12:38] ############## LOADING RESOURCE PlayerMdl [2016-05-22 10:12:38] [SceneParser] now parsing scene: data//models/character/\PlayerMdl [2016-05-22 10:12:38] ... parse Mesh data//models/character/\PlayerMdl.mesh.xml 0 [2016-05-22 10:12:39] [WARNING][ResourceLoader] File Does Not exist: data/models/character/playertex_normal.png [2016-05-22 10:12:39] ############## LOADING RESOURCE HoppyLegs [2016-05-22 10:12:39] [SceneParser] now parsing scene: data//models/character/\hoppy_legs [2016-05-22 10:12:39] ... parse Mesh data//models/character/\MdlLegs.mesh.xml 0 [2016-05-22 10:12:39] [WARNING][ResourceLoader] File Does Not exist: data/models/character/hoppy_desert_normal.png [2016-05-22 10:12:39] ############## LOADING RESOURCE HoppyBody [2016-05-22 10:12:39] [SceneParser] now parsing scene: data//models/character/\hoppy_body [2016-05-22 10:12:39] ... parse Mesh data//models/character/\MdlBody.mesh.xml 0 [2016-05-22 10:12:39] [WARNING][ResourceLoader] File Does Not exist: data/models/character/hoppy_desert_normal.png [2016-05-22 10:12:39] ############## LOADING RESOURCE LegsArag [2016-05-22 10:12:39] [SceneParser] now parsing scene: data//models/character/\FaunQuadAracLegs [2016-05-22 10:12:39] ... parse Mesh data//models/character/\AracLeg.mesh.xml 0 [2016-05-22 10:12:39] [WARNING][ResourceLoader] File Does Not exist: data/models/character/QuadLegsTex01_normal.png [2016-05-22 10:12:39] ############## LOADING RESOURCE TorsoShell [2016-05-22 10:12:39] [SceneParser] now parsing scene: data//models/character/\FaunQuadBodyShell [2016-05-22 10:12:39] ... parse Mesh data//models/character/\FaunQBodyTorso.mesh.xml 0 [2016-05-22 10:12:39] [WARNING][ResourceLoader] File Does Not exist: data/models/character/QuadTorsoTex01_normal.png [2016-05-22 10:12:39] ############## LOADING RESOURCE Explision [2016-05-22 10:12:39] ############## LOADING RESOURCE CubeMesh [2016-05-22 10:12:39] ############## LOADING RESOURCE NoiseVolume [2016-05-22 10:12:40] [UTIL] native buffer fetch took 430 ms; invoked GC: true; new size 2097280; index: 0 [2016-05-22 10:12:40] ############## LOADING RESOURCE marple [2016-05-22 10:12:40] ############## LOADING RESOURCE LavaTex [2016-05-22 10:12:40] ############## LOADING RESOURCE ExplosionData [2016-05-22 10:12:40] EXPLOSION DATA: aggregation data: dim size: 128; total Memory used: 4 MB; max memory: 2 GB [2016-05-22 10:12:40] EXPLOSION DATA: ray info data: dim size: 16; total instances used: 4096 [2016-05-22 10:12:43] ############## LOADING RESOURCE SimpeStarField [2016-05-22 10:12:43] ############## LOADING RESOURCE Effects [2016-05-22 10:12:43] [RESOURCE] Loading effects [2016-05-22 10:12:43] [RESOURCE] Loading effects done [2016-05-22 10:12:43] ############## LOADING RESOURCE TradingSkins [2016-05-22 10:12:43] ############## LOADING RESOURCE SkyTexturetrue [2016-05-22 10:12:43] [RESOURCE] Loading background [2016-05-22 10:12:44] [RESOURCE] Loading background DONE [2016-05-22 10:12:44] ############## LOADING RESOURCE Occlusionfalse [2016-05-22 10:12:44] ############## LOADING RESOURCE Extract_Textures [2016-05-22 10:12:44] [TEXTURELOADER] Checking if textures exist: true [2016-05-22 10:12:44] [RESOURCE] Extracting D:\Jeux\Steam\SteamApps\common\StarMade\0 Mondes\Conception\.\data\textures\block\Default\128\overlays.png ... 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[2016-05-22 10:12:50] ############## LOADING RESOURCE Defaultdata\.\textures\block\Default256 [2016-05-22 10:12:50] [RESOURCE] Loading cube textures [2016-05-22 10:12:50] GL_MEMORY Before DEFFUSE [2016-05-22 10:12:50] CURRENT_AVAILABLE: 1607MB [2016-05-22 10:12:50] TOTAL_AVAILABLE: 2048MB [2016-05-22 10:12:50] INFO_DEDICATED: 2048MB [2016-05-22 10:12:50] INFO_EVICTED: 144MB [2016-05-22 10:12:57] GL_MEMORY AFTER DIFFUSE [2016-05-22 10:12:57] CURRENT_AVAILABLE: 1153MB [2016-05-22 10:12:57] TOTAL_AVAILABLE: 2048MB [2016-05-22 10:12:57] INFO_DEDICATED: 2048MB [2016-05-22 10:12:57] INFO_EVICTED: 144MB [2016-05-22 10:12:57] [RESOURCE] Loading cube textures DONE [2016-05-22 10:12:57] ############## LOADING RESOURCE Defaultdata\.\textures\block\Default256normal [2016-05-22 10:12:57] ############## LOADING RESOURCE Advanced Building Tutorial_full [2016-05-22 10:12:57] ############## LOADING RESOURCE Crafting Tutorial_factoryExp [2016-05-22 10:12:58] ############## LOADING RESOURCE Crafting Tutorial_powerRecipe [2016-05-22 10:12:58] [WARNING] initializing Texture D:\Jeux\Steam\SteamApps\common\StarMade\0 Mondes\Conception\.\data\tutorial\Crafting Tutorial\powerRecipe.png took 399 ms [2016-05-22 10:12:58] ############## LOADING RESOURCE Weapon System Tutorial_combinationtable [2016-05-22 10:12:58] [GLFRAME] Content has been loaded [2016-05-22 10:12:58] [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere/SkyFromSpace.vert; data//shader/atmosphere/SkyFromSpace.frag [2016-05-22 10:12:58] [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere/SkyFromAtmosphere.vert; data//shader/atmosphere/SkyFromAtmosphere.frag [2016-05-22 10:12:58] [INIT][CLIENT][SHADER] Loading Shader: data//shader/perpixel/perpixel.vert.glsl; data//shader/perpixel/perpixel.frag.glsl [2016-05-22 10:12:58] [INIT][CLIENT][SHADER] Loading Shader: data//shader/blackhole/blackhole.vert.glsl; data//shader/blackhole/blackhole.frag.glsl [2016-05-22 10:12:58] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/selectionSingle.vert.glsl; data//shader/cube/selectionSingle.frag.glsl [2016-05-22 10:12:58] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/selectionSolid.vert.glsl; data//shader/cube/selectionSolid.frag.glsl [2016-05-22 10:12:58] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/beamHitSingle.vert.glsl; data//shader/cube/beamHitSingle.frag.glsl [2016-05-22 10:12:58] [INIT][CLIENT][SHADER] Loading Shader: data//shader/plasma/plasma.vert.glsl; data//shader/plasma/plasma.frag.glsl [2016-05-22 10:12:58] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/godrays.vert.glsl; data//shader/bloom/godrays.frag.glsl [2016-05-22 10:12:58] [INIT][CLIENT][SHADER] Loading Shader: data//shader/tubes/tube.vert.glsl; data//shader/tubes/tube.frag.glsl [2016-05-22 10:12:58] [INIT][CLIENT][SHADER] Loading Shader: data//shader/ocDistortion/ocDistortion_vert.glsl; data//shader/ocDistortion/ocDistortion_frag.glsl [2016-05-22 10:12:58] [INIT][CLIENT][SHADER] Loading Shader: data//shader/simplebeam/simplebeam.vert.glsl; data//shader/simplebeam/simplebeam.frag.glsl [2016-05-22 10:12:58] [INIT][CLIENT][SHADER] Loading Shader: data//shader/transporter/transporter.vert.glsl; data//shader/transporter/transporter.frag.glsl [2016-05-22 10:12:58] [INIT][CLIENT][SHADER] Loading Shader: data//shader/pulse/pulse.vert.glsl; data//shader/pulse/pulse.frag.glsl [2016-05-22 10:12:58] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bump.vert; data//shader/bump.frag [2016-05-22 10:12:58] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/standard/projectile.vsh; data//shader/projectiles/standard/projectile.fsh [2016-05-22 10:12:58] [INIT][CLIENT][SHADER] Loading Shader: data//shader/texture/wrap.vert.glsl; data//shader/texture/wrap.frag.glsl [2016-05-22 10:12:58] [INIT][CLIENT][SHADER] Loading Shader: data//shader/scanline/scanline.vert.glsl; data//shader/scanline/scanline.frag.glsl [2016-05-22 10:12:58] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/trail/projectileTrail.vsh; data//shader/projectiles/trail/projectileTrail.fsh [2016-05-22 10:12:58] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/standard/projectileQuad.vsh; data//shader/projectiles/standard/projectileQuad.fsh [2016-05-22 10:12:58] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/beam/projectileQuad.vsh; data//shader/projectiles/beam/projectileQuad.fsh [2016-05-22 10:12:58] [INIT][CLIENT][SHADER] Loading Shader: data//shader/explosion/explosion.vsh; data//shader/explosion/explosion.fsh [2016-05-22 10:12:59] [INIT][CLIENT][SHADER] Loading Shader: data//shader/spacedustExt/spacedust.vsh; data//shader/spacedustExt/spacedust.fsh [2016-05-22 10:12:59] [INIT][CLIENT][SHADER] Loading Shader: data//shader/planet.vert.glsl; data//shader/planet.frag.glsl [2016-05-22 10:12:59] [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere.vert.glsl; data//shader/atmosphere.frag.glsl [2016-05-22 10:12:59] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom.vert.glsl; data//shader/bloom2D.frag.glsl [2016-05-22 10:12:59] [INIT][CLIENT][SHADER] Loading Shader: data//shader/sun.vert.glsl; data//shader/sun.frag.glsl [2016-05-22 10:12:59] [INIT][CLIENT][SHADER] Loading Shader: data//shader/lava/lava.vert.glsl; data//shader/lava/lava.frag.glsl [2016-05-22 10:12:59] [INIT][CLIENT][SHADER] Loading Shader: data//shader/silhouette.vert.glsl; data//shader/silhouette.frag.glsl [2016-05-22 10:12:59] [INIT][CLIENT][SHADER] Loading Shader: data//shader/silhouette.vert.glsl; data//shader/silhouette2DAlpha.frag.glsl [2016-05-22 10:12:59] [INIT][CLIENT][SHADER] Loading Shader: data//shader/thruster/thruster.vert.glsl; data//shader/thruster/thruster.frag.glsl [2016-05-22 10:12:59] [INIT][CLIENT][SHADER] Loading Shader: data//shader/shadow/view_vertex.glsl; data//shader/shadow/view_fragment.glsl [2016-05-22 10:12:59] [INIT][CLIENT][SHADER] Loading Shader: data//shader/starsExt/stars.vsh; data//shader/starsExt/stars.fsh [2016-05-22 10:12:59] [INIT][CLIENT][SHADER] Loading Shader: data//shader/starsExt/field.vert.glsl; data//shader/starsExt/field.frag.glsl [2016-05-22 10:12:59] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bg.vert.glsl; data//shader/bg.frag.glsl [2016-05-22 10:12:59] [INIT][CLIENT][SHADER] Loading Shader: data//shader/hyperspace/tunnel.vert.glsl; data//shader/hyperspace/tunnel.frag.glsl [2016-05-22 10:12:59] [INIT][CLIENT][SHADER] Loading Shader: data//shader/starsExt/starsflare.vsh; data//shader/starsExt/starsflare.fsh [2016-05-22 10:12:59] [INIT][CLIENT][SHADER] Loading Shader: data//shader/hud/powerbar/powerbar.vert.glsl; data//shader/hud/powerbar/powerbar.frag.glsl [2016-05-22 10:12:59] [INIT][CLIENT][SHADER] Loading Shader: data//shader/hud/powerbar/powerbarHorizontal.vert.glsl; data//shader/hud/powerbar/powerbarHorizontal.frag.glsl [2016-05-22 10:12:59] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/shadowcube.vsh; data//shader/cube/quads13/shadowcube.fsh [2016-05-22 10:12:59] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/shadowcube.vsh; data//shader/cube/quads13/shadowcube.fsh [2016-05-22 10:12:59] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/simplecube.vsh; data//shader/cube/quads13/simplecube.fsh [2016-05-22 10:12:59] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 10:13:00] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 10:13:01] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 10:13:01] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 10:13:01] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 10:13:01] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 10:13:02] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 10:13:02] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 10:13:02] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 10:13:02] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 10:13:02] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 10:13:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 10:13:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 10:13:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 10:13:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 10:13:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 10:13:04] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 10:13:04] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 10:13:04] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 10:13:04] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 10:13:04] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 10:13:05] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 10:13:05] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 10:13:05] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 10:13:05] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-22 10:13:05] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/shard/shard.vert.glsl; data//shader/cube/shard/shard.frag.glsl [2016-05-22 10:13:05] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/shieldCube/shieldcube-3rd.vsh; data//shader/cube/shieldCube/shieldcube.fsh [2016-05-22 10:13:05] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/jumpCube/jumpcube.vsh; data//shader/cube/jumpCube/jumpcube.fsh [2016-05-22 10:13:05] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cubemap.vsh; data//shader/cubemap.fsh [2016-05-22 10:13:05] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/bloom.vert.glsl; data//shader/bloom/bloom1.frag.glsl [2016-05-22 10:13:05] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/bloom.vert.glsl; data//shader/bloom/bloom2.frag.glsl [2016-05-22 10:13:05] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/bloom.vert.glsl; data//shader/bloom/bloom3.frag.glsl [2016-05-22 10:13:05] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/bloom.vert.glsl; data//shader/bloom/bloom4.frag.glsl [2016-05-22 10:13:05] GL_MEMORY AFTER NORMAL MAPS BEFORE SHADOW [2016-05-22 10:13:05] CURRENT_AVAILABLE: 1147MB [2016-05-22 10:13:05] TOTAL_AVAILABLE: 2048MB [2016-05-22 10:13:05] INFO_DEDICATED: 2048MB [2016-05-22 10:13:05] INFO_EVICTED: 144MB [2016-05-22 10:13:05] GL_MEMORY AFTER NORMAL MAPS AFTER SHADOW [2016-05-22 10:13:05] CURRENT_AVAILABLE: 1147MB [2016-05-22 10:13:05] TOTAL_AVAILABLE: 2048MB [2016-05-22 10:13:05] INFO_DEDICATED: 2048MB [2016-05-22 10:13:05] INFO_EVICTED: 144MB [2016-05-22 10:13:05] [FrameBuffer] creating frame buffer 1920 / 1080 [2016-05-22 10:13:05] [FrameBuffer] initializing frame buffer textures [2016-05-22 10:13:05] [FrameBuffer] creating frame buffer 1920 / 1080 [2016-05-22 10:13:05] [FrameBuffer] initializing frame buffer textures [2016-05-22 10:13:05] [FrameBuffer] creating frame buffer 1920 / 1080 [2016-05-22 10:13:05] [FrameBuffer] initializing frame buffer textures [2016-05-22 10:13:05] [FrameBuffer] creating frame buffer 960 / 540 [2016-05-22 10:13:05] [FrameBuffer] initializing frame buffer textures [2016-05-22 10:13:07] [CLIENT] creating galaxy (0, 0, 0); Stars: 3140; created in: 384ms [2016-05-22 10:13:07] [CLIENT][STARSKY] reloading stars [2016-05-22 10:13:07] [CLIENT] Stars: NEW SYSTEM: (-2147483648, -2147483648, -2147483648) [2016-05-22 10:13:09] java.lang.ClassCastException: java.lang.Integer cannot be cast to java.lang.Float [2016-05-22 10:13:09] at obfuscated.lR.a(SourceFile:352) [2016-05-22 10:13:09] at obfuscated.hg.b(SourceFile:650) [2016-05-22 10:13:09] at obfuscated.hg.e_(SourceFile:375) [2016-05-22 10:13:09] at obfuscated.auc.g(SourceFile:541) [2016-05-22 10:13:09] at obfuscated.auc.a(SourceFile:644) [2016-05-22 10:13:09] at obfuscated.auh.b(SourceFile:601) [2016-05-22 10:13:09] at obfuscated.P.e(SourceFile:884) [2016-05-22 10:13:09] at org.schema.game.common.Starter.startMainMenu(SourceFile:1220) [2016-05-22 10:13:09] at org.schema.game.common.Starter.main(SourceFile:1023) [2016-05-22 10:14:13] AGAIN PRINTING STACK TRACE [2016-05-22 10:14:13] java.lang.ClassCastException: java.lang.Integer cannot be cast to java.lang.Float [2016-05-22 10:14:13] at obfuscated.lR.a(SourceFile:352) [2016-05-22 10:14:13] at obfuscated.hg.b(SourceFile:650) [2016-05-22 10:14:13] at obfuscated.hg.e_(SourceFile:375) [2016-05-22 10:14:13] at obfuscated.auc.g(SourceFile:541) [2016-05-22 10:14:13] at obfuscated.auc.a(SourceFile:644) [2016-05-22 10:14:13] at obfuscated.auh.b(SourceFile:601) [2016-05-22 10:14:13] at obfuscated.P.e(SourceFile:884) [2016-05-22 10:14:13] at org.schema.game.common.Starter.startMainMenu(SourceFile:1220) [2016-05-22 10:14:13] at org.schema.game.common.Starter.main(SourceFile:1023) [2016-05-22 10:14:13] [GLFrame] (ErrorDialog Chose Exit) Error Message: java.lang.Integer cannot be cast to java.lang.Float [2016-05-22 10:14:13] [CLIENT] chat channels saved [2016-05-22 10:14:13] !!!! THIS DISPLAYS THE STACKTRACE OF A REGULAR GL FRAME EXIT [2016-05-22 10:14:13] org.schema.schine.graphicsengine.core.FinishedFrameException [2016-05-22 10:14:13] at obfuscated.auc.e(SourceFile:127) [2016-05-22 10:14:13] at obfuscated.gq.exit(SourceFile:1102) [2016-05-22 10:14:13] at obfuscated.auc.a(SourceFile:241) [2016-05-22 10:14:13] at obfuscated.auc.g(SourceFile:541) [2016-05-22 10:14:13] at obfuscated.auc.a(SourceFile:644) [2016-05-22 10:14:13] at obfuscated.auh.b(SourceFile:601) [2016-05-22 10:14:13] at obfuscated.P.e(SourceFile:884) [2016-05-22 10:14:13] at org.schema.game.common.Starter.startMainMenu(SourceFile:1220) [2016-05-22 10:14:13] at org.schema.game.common.Starter.main(SourceFile:1023) [2016-05-22 10:14:13] [CLIENT][SOUND] Sound Disabled [2016-05-22 10:14:13] [SOUND] flag settings changed! [2016-05-22 10:14:14] [SERVER][UPDATE] WARNING: handleQueuedSynchronizedObjects update took 47 on Client(1) [2016-05-22 10:14:14] [CLIENT] FORMATING: [[SERVER]: Croquelune has joined the game.]; type: String [2016-05-22 10:14:14] [CLIENT][CHAT] [message] [SERVER]: Croquelune has joined the game. [2016-05-22 10:14:14] [CLIENT][RAIL] handleRailRequestConnectClient() removed physics for Ship[Tentacules racines](11); (ConnectRequest): [UNLOADED: ENTITY_SHIP_Tentacules racines (8, 7, 8) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_Tentacules (6, 8, 5) Rail Rotator Clock Wise(664)] [2016-05-22 10:14:14] [CLIENT][RAIL] handleRailRequestConnectClient() removed physics for Ship[Tentacules racines](11); (ConnectRequest): [UNLOADED: ENTITY_SHIP_Tentacules racines (8, 7, 8) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_Tentacules (6, 8, 5) Rail Rotator Clock Wise(664)] [2016-05-22 10:14:14] [RAIL][UPDATE] Client(1) EXECUTING RAIL REQUEST ON: Ship[Tentacules racines](11): (ConnectRequest): [UNLOADED: ENTITY_SHIP_Tentacules racines (8, 7, 8) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_Tentacules (6, 8, 5) Rail Rotator Clock Wise(664)] [2016-05-22 10:14:14] [RAIL][CONNECT] Client(1) Ship[Tentacules racines](11) DOCKING PROCEDURE SUCCESSFUL [2016-05-22 10:14:14] [RAIL][UPDATE] Client(1) SUCCESSFULLY EXECUTED RAIL REQUEST ON: Ship[Tentacules racines](11): (ConnectRequest): [Ship[Tentacules racines](11) (8, 7, 8) Rail Docker(663)] -> [Ship[Tentacules racines](11) (6, 8, 5) Rail Rotator Clock Wise(664)] [2016-05-22 10:14:14] [CLIENT-CONTROLLER][WARNING] state update took 143ms [2016-05-22 10:14:14] [CLIENT] WARNING: Physics took 40 [2016-05-22 10:14:14] [CLIENT][TEXTURE][SYNCHRONIZER] ADDED TO UPDATE QUEUE: PlS[Croquelune ; id(6)(1)f(10001)] for PlS[Croquelune ; id(6)(1)f(10001)] [2016-05-22 10:14:14] [ENTITIES] removed object from loaded state Shop(8); 8 [2016-05-22 10:14:14] [DELETE][Client(1)] Sendable 8(Shop(8)) Physically DELETING DONE and Notified! [2016-05-22 10:14:14] [ENTITIES] removed object from loaded state [CLIENT ReSector(7)true; (2, 2, 2); ]; 7 [2016-05-22 10:14:14] [DELETE][Client(1)] Sendable 7([CLIENT ReSector(7)true; (2, 2, 2); ]) Physically DELETING DONE and Notified! [2016-05-22 10:14:14] [GRAPHICS] TRY USING VBO MAPPED BUFFER: true [2016-05-22 10:14:14] [WORLDDRAWER] WARNING: DRAWER UPDATE OF Ship[HUD v1](16) took 28 [2016-05-22 10:14:14] [WORLDDRAWER] WARNING: ADD TOOK 30 [2016-05-22 10:14:14] [DRAWER][WARNING] segManControllerUpdate took 49 ms [2016-05-22 10:14:14] [DRAWER][WARNING] update took 62 ms [2016-05-22 10:14:16] [AUDIO] Cleaning up sound system [2016-05-22 10:14:16] SoundSystem shutting down... [2016-05-22 10:14:16] Author: Paul Lamb, www.paulscode.com [2016-05-22 10:14:16] [CLIENT] CLIENT SHUTDOWN. Dumping client data! [2016-05-22 10:14:16] [CLIENT] CLIENT SHUTDOWN. client data saved! [2016-05-22 10:14:16] [CLIENT] CLIENT SHUTDOWN. thread pool terminated! [2016-05-22 10:14:16] [GLFrame] terminated frame: exiting program; finished: true [2016-05-22 10:14:16] Exiting because of terminated frame [2016-05-22 10:14:16] org.schema.schine.network.client.ClientProcessor@2d778add sending logout [2016-05-22 10:14:16] [CLIENT] CLOSING SOCKET [2016-05-22 10:14:16] [CLIENT] CLOSING SOCKET [2016-05-22 10:14:16] [CLIENT] chat channels saved [2016-05-22 10:14:16] [CLIENT] ClientSendingQueueThread Terminated [2016-05-22 10:14:16] java.net.SocketException: Socket closed [2016-05-22 10:14:16] at java.net.SocketInputStream.socketRead0(Native Method) [2016-05-22 10:14:16] at java.net.SocketInputStream.socketRead(Unknown Source) [2016-05-22 10:14:16] at java.net.SocketInputStream.read(Unknown Source) [2016-05-22 10:14:16] at java.net.SocketInputStream.read(Unknown Source) [2016-05-22 10:14:16] at java.net.SocketInputStream.read(Unknown Source) [2016-05-22 10:14:16] at java.io.DataInputStream.readInt(Unknown Source) [2016-05-22 10:14:16] at org.schema.schine.network.client.ClientProcessor.run(SourceFile:333) [2016-05-22 10:14:16] at java.lang.Thread.run(Unknown Source) [2016-05-22 10:14:16] [ClientProcessor] EXIT: Input Stream closed. Terminated Client Processor [2016-05-22 10:14:16] [CLIENT] PacketHandler Terminated [2016-05-22 10:14:16] java.net.SocketException: Socket is closed [2016-05-22 10:14:16] at java.net.Socket.shutdownInput(Unknown Source) [2016-05-22 10:14:16] at org.schema.schine.network.client.ClientToServerConnection.disconnect(SourceFile:195) [2016-05-22 10:14:16] at obfuscated.D.j(SourceFile:3417) [2016-05-22 10:14:16] at obfuscated.Py.b(SourceFile:254) [2016-05-22 10:14:16] at org.schema.game.common.Starter.stopClient(SourceFile:1197) [2016-05-22 10:14:16] at obfuscated.gq.stopClient(SourceFile:1622) [2016-05-22 10:14:16] at obfuscated.Q.run(SourceFile:115) [2016-05-22 10:14:16] at java.lang.Thread.run(Unknown Source) [2016-05-22 10:14:16] java.lang.Exception: Server created: false [2016-05-22 10:14:16] at org.schema.schine.network.server.ServerState.setCreated(SourceFile:261) [2016-05-22 10:14:16] at org.schema.schine.network.server.ServerState.clearStatic(SourceFile:55) [2016-05-22 10:14:16] at obfuscated.Q.run(SourceFile:138) [2016-05-22 10:14:16] at java.lang.Thread.run(Unknown Source) [2016-05-22 10:14:16] java.lang.Exception: Server Shutdown: false [2016-05-22 10:14:16] at org.schema.schine.network.server.ServerState.setShutdown(SourceFile:253) [2016-05-22 10:14:16] at org.schema.schine.network.server.ServerState.clearStatic(SourceFile:56) [2016-05-22 10:14:16] at obfuscated.Q.run(SourceFile:138) [2016-05-22 10:14:16] at java.lang.Thread.run(Unknown Source)