[2016-10-09 05:37:43] [VERSION] loading version from install dir: ./ [2016-10-09 05:37:43] [VERSION] VERSION: 0.199.253 [2016-10-09 05:37:43] [VERSION] BUILD: 20161008_002313 [2016-10-09 05:37:43] #################### StarMade ####################### [2016-10-09 05:37:43] # version 0.199.253 - build 20161008_002313 # [2016-10-09 05:37:43] ##################################################### [2016-10-09 05:37:43] [SERIAL] "not retrieved" [2016-10-09 05:37:43] [INSTALLATION_DIRECTORY] "/mnt/nas/home/gregg/.StarMade/." [2016-10-09 05:37:43] [JVM-ARGUMENTS] [-Djava.net.preferIPv4Stack=true, -Xmn128M, -Xms512M, -Xmx8192M, -Xincgc] [2016-10-09 05:37:43] [TEXTURE-PACK] WARNING: ignoring lava.png.zip: not a directory [2016-10-09 05:37:43] [TEXTURE-PACK] WARNING: ignoring shield_tex.png: not a directory [2016-10-09 05:37:43] [TEXTURE-PACK] WARNING: ignoring lava.png: not a directory [2016-10-09 05:37:43] [TEXTURE-PACK] WARNING: ignoring shield_tex.png.zip: not a directory [2016-10-09 05:37:43] [TEXTURE-PACK] WARNING: ignoring lava.png.zip: not a directory [2016-10-09 05:37:43] [TEXTURE-PACK] WARNING: ignoring shield_tex.png: not a directory [2016-10-09 05:37:43] [TEXTURE-PACK] WARNING: ignoring lava.png: not a directory [2016-10-09 05:37:43] [TEXTURE-PACK] WARNING: ignoring shield_tex.png.zip: not a directory [2016-10-09 05:37:43] [SERVER] using world: world0; ./server-database/world0/ [2016-10-09 05:37:43] [INIT] Segment Database Path: /mnt/nas/home/gregg/.StarMade/./server-database/world0/DATA; exists? true; is Dir? true; creating dir sucessfull (gives false if exists)? false [2016-10-09 05:37:43] [LIBLOADER] OS Linux - 4.4.0-38-generic [2016-10-09 05:37:43] [LIBLOADER] JAVA Oracle Corporation - 1.7.0_80 - /mnt/nas/starmade-launcher-linux-x64/dep/java/jre1.7.0_80 [2016-10-09 05:37:43] [LIBLOADER] ARCHITECTURE amd64 [2016-10-09 05:37:43] [LIBLOADER] LOADED LINUX 64bit OPENAL LIBRARIES [2016-10-09 05:37:43] [LIBLOADER] LOADED LINUX 64bit NATIVE LIBRARIES [2016-10-09 05:37:43] [LIBLOADER] FastNoiseSIMD Level: 2 [2016-10-09 05:37:43] [LIBLOADER] COMPLETE [2016-10-09 05:37:43] [MAIN] CHECKING IF MIGRATION NECESSARY [2016-10-09 05:37:43] [MAIN] MIGRATION PROCESS DONE [2016-10-09 05:37:43] [MAIN] STARTING WITH ARGUMENTS: [-force, -port:4242, -auth 48309573ff9aa7524e93955b49727f41ca00d725bc4c8f33b04f1f19eb2d12f1] [2016-10-09 05:37:43] [LANGUAGE] loading language: english; Resolved to english [2016-10-09 05:37:44] [LANGUAGE] Loading English; Version: 0 [2016-10-09 05:37:44] [LANGUAGE] LOADED FONT PATH/NAME: font/Monda-Regular.ttf [2016-10-09 05:37:44] [GRAPHICS] set display mode: FULLSCREEN: false; dim: 1280 / 1024 [2016-10-09 05:37:44] ARB_SUPPORTED COULD NOT BE RETRIEVED [2016-10-09 05:37:44] [GLFRAME] MULTISAMPLE!!! CHANGING PIXEL FORMAT! Samples 8 [2016-10-09 05:37:45] [DISPLAY] ViewPort for Resolution: 1280x1024: 1280, 1024 [2016-10-09 05:37:45] [GLFRAME] MULTISAMPLE!!! CHANGING PIXEL FORMAT! Samples 8 [2016-10-09 05:37:45] [DISPLAY] ViewPort for Resolution: 1280x1024: 1280, 1024 [2016-10-09 05:37:45] INITIAL MEMORY AVAILABLE [2016-10-09 05:37:45] CURRENT_AVAILABLE: 6500MB [2016-10-09 05:37:45] TOTAL_AVAILABLE: 8192MB [2016-10-09 05:37:45] INFO_DEDICATED: 8192MB [2016-10-09 05:37:45] INFO_EVICTED: 0MB [2016-10-09 05:37:45] FILE CREATED: true [2016-10-09 05:37:45] [GLFrame] Open-GL initialized [2016-10-09 05:37:45] Running on thread: main Adapter: null Driver Version: null Vendor: NVIDIA Corporation OpenGL Version: 4.5.0 NVIDIA 370.28 Renderer: GeForce GTX 1080/PCIe/SSE2 [2016-10-09 05:37:45] [FONT] FONT PATH TO LOAD: font/Monda-Regular.ttf; false; true [2016-10-09 05:37:45] [FONT] created from font file: /mnt/nas/home/gregg/.StarMade/data/font/Monda-Regular.ttf [2016-10-09 05:37:45] [CLIENT] INITIALIZING LOADING SCREEN [2016-10-09 05:37:45] [TEXTURE] data/./image-resource/schine.png LOAD TAKEN: stream: 0 ms; data: 9 ms; create: 73 ms [2016-10-09 05:37:45] [TEXTURE] data/./image-resource/loadingscreen-background.png LOAD TAKEN: stream: 0 ms; data: 90 ms; create: 7 ms [2016-10-09 05:37:45] [TEXTURE] data/./image-resource/SM_logo_white_nostar.png LOAD TAKEN: stream: 0 ms; data: 5 ms; create: 5 ms [2016-10-09 05:37:45] [SceneParser] now parsing scene: data/./models/3Dlogo//3Dlogo [2016-10-09 05:37:45] ... parse Mesh data/./models/3Dlogo//3Dlogo.mesh.xml 0 [2016-10-09 05:37:45] ... parse Mesh data/./models/3Dlogo//3Dstar.mesh.xml 8 [2016-10-09 05:37:45] [GLFrame] loading content data [2016-10-09 05:37:45] [CLIENT] STARTING UP OPEN GL [2016-10-09 05:37:45] ############## LOADING RESOURCE ServerSettings [2016-10-09 05:37:45] ############## DONE IN 3 ms [2016-10-09 05:37:45] ############## LOADING RESOURCE MainMenuBackgroundShader [2016-10-09 05:37:45] [INIT][CLIENT][SHADER] Loading Shader: data//shader/loadingscreen/bg.vert.glsl; data//shader/loadingscreen/bg.frag.glsl [2016-10-09 05:37:45] ############## DONE IN 7 ms [2016-10-09 05:37:45] ############## LOADING RESOURCE planet-earth-specular [2016-10-09 05:37:45] [TEXTURE] data//image-resource/planet-earth-specular.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 1 ms [2016-10-09 05:37:45] ############## DONE IN 1 ms [2016-10-09 05:37:45] ############## LOADING RESOURCE shield_tex [2016-10-09 05:37:45] [TEXTURE] data//image-resource/shield_tex.png LOAD TAKEN: stream: 1 ms; data: 2 ms; create: 0 ms [2016-10-09 05:37:45] ############## DONE IN 4 ms [2016-10-09 05:37:45] ############## LOADING RESOURCE HUD_Hotbar-gui- [2016-10-09 05:37:45] [TEXTURE] data//image-resource/HUD_Hotbar-gui-.png LOAD TAKEN: stream: 0 ms; data: 3 ms; create: 0 ms [2016-10-09 05:37:45] ############## DONE IN 3 ms [2016-10-09 05:37:45] ############## LOADING RESOURCE radarBackground [2016-10-09 05:37:45] [TEXTURE] data//image-resource/radarBackground.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-10-09 05:37:45] ############## DONE IN 1 ms [2016-10-09 05:37:45] ############## LOADING RESOURCE HUD_MapLarge-2x1-gui- [2016-10-09 05:37:45] [TEXTURE] data//image-resource/HUD_MapLarge-2x1-gui-.png LOAD TAKEN: stream: 1 ms; data: 7 ms; create: 1 ms [2016-10-09 05:37:45] ############## DONE IN 9 ms [2016-10-09 05:37:45] ############## LOADING RESOURCE crosshair-simple-c-gui- [2016-10-09 05:37:45] [TEXTURE] data//image-resource/crosshair-simple-c-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-10-09 05:37:45] ############## DONE IN 1 ms [2016-10-09 05:37:45] ############## LOADING RESOURCE map-sprites-8x2-c-gui- [2016-10-09 05:37:45] [TEXTURE] data//image-resource/map-sprites-8x2-c-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-10-09 05:37:45] ############## DONE IN 2 ms [2016-10-09 05:37:46] ############## LOADING RESOURCE HUD_Target-2x4-gui- [2016-10-09 05:37:46] [TEXTURE] data//image-resource/HUD_Target-2x4-gui-.png LOAD TAKEN: stream: 0 ms; data: 5 ms; create: 1 ms [2016-10-09 05:37:46] ############## DONE IN 6 ms [2016-10-09 05:37:46] ############## LOADING RESOURCE inventory-slot-gui- [2016-10-09 05:37:46] [TEXTURE] data//image-resource/inventory-slot-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 5 ms [2016-10-09 05:37:46] ############## DONE IN 7 ms [2016-10-09 05:37:46] ############## LOADING RESOURCE planet-earth-normal [2016-10-09 05:37:46] [TEXTURE] data//image-resource/planet-earth-normal.png LOAD TAKEN: stream: 0 ms; data: 21 ms; create: 2 ms [2016-10-09 05:37:46] ############## DONE IN 23 ms [2016-10-09 05:37:46] ############## LOADING RESOURCE crosshair-missile-c-gui- [2016-10-09 05:37:46] [TEXTURE] data//image-resource/crosshair-missile-c-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-10-09 05:37:46] ############## DONE IN 1 ms [2016-10-09 05:37:46] ############## LOADING RESOURCE energy_tex [2016-10-09 05:37:46] [TEXTURE] data//image-resource/energy_tex.png LOAD TAKEN: stream: 1 ms; data: 4 ms; create: 0 ms [2016-10-09 05:37:46] ############## DONE IN 5 ms [2016-10-09 05:37:46] ############## LOADING RESOURCE hud-target-4x4-gui- [2016-10-09 05:37:46] [TEXTURE] data//image-resource/hud-target-4x4-gui-.png LOAD TAKEN: stream: 1 ms; data: 1 ms; create: 1 ms [2016-10-09 05:37:46] ############## DONE IN 3 ms [2016-10-09 05:37:46] ############## LOADING RESOURCE sunSprite-c- [2016-10-09 05:37:46] [TEXTURE] data//image-resource/sunSprite-c-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 1 ms [2016-10-09 05:37:46] ############## DONE IN 2 ms [2016-10-09 05:37:46] ############## LOADING RESOURCE HUD_Sprites-8x8-gui- [2016-10-09 05:37:46] [TEXTURE] data//image-resource/HUD_Sprites-8x8-gui-.png LOAD TAKEN: stream: 0 ms; data: 2 ms; create: 0 ms [2016-10-09 05:37:46] ############## DONE IN 3 ms [2016-10-09 05:37:46] ############## LOADING RESOURCE box [2016-10-09 05:37:46] [TEXTURE] data//image-resource/box.png LOAD TAKEN: stream: 1 ms; data: 1 ms; create: 0 ms [2016-10-09 05:37:46] ############## DONE IN 2 ms [2016-10-09 05:37:46] ############## LOADING RESOURCE HUD_ServerNote-gui- [2016-10-09 05:37:46] [TEXTURE] data//image-resource/HUD_ServerNote-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-10-09 05:37:46] ############## DONE IN 1 ms [2016-10-09 05:37:46] ############## LOADING RESOURCE HUD_Bar [2016-10-09 05:37:46] [TEXTURE] data//image-resource/HUD_Bar.png LOAD TAKEN: stream: 0 ms; data: 10 ms; create: 4 ms [2016-10-09 05:37:46] ############## DONE IN 14 ms [2016-10-09 05:37:46] ############## LOADING RESOURCE HUD_Map-2x1-gui- [2016-10-09 05:37:46] [TEXTURE] data//image-resource/HUD_Map-2x1-gui-.png LOAD TAKEN: stream: 0 ms; data: 2 ms; create: 0 ms [2016-10-09 05:37:46] ############## DONE IN 3 ms [2016-10-09 05:37:46] ############## LOADING RESOURCE crosshair-c-gui- [2016-10-09 05:37:46] [TEXTURE] data//image-resource/crosshair-c-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-10-09 05:37:46] ############## DONE IN 1 ms [2016-10-09 05:37:46] ############## LOADING RESOURCE gui/ingame/UI 32px Center SBFalse [2016-10-09 05:37:46] [TEXTURE] data//image-resource/gui/ingame/UI 32px Center SBFalse.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-10-09 05:37:46] ############## DONE IN 1 ms [2016-10-09 05:37:46] ############## LOADING RESOURCE gui/ingame/UI 16px-1x4-gui- [2016-10-09 05:37:46] [TEXTURE] data//image-resource/gui/ingame/UI 16px-1x4-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-10-09 05:37:46] ############## DONE IN 1 ms [2016-10-09 05:37:46] ############## LOADING RESOURCE gui/ingame/UI 16px Stars-1x4-gui- [2016-10-09 05:37:46] [TEXTURE] data//image-resource/gui/ingame/UI 16px Stars-1x4-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-10-09 05:37:46] ############## DONE IN 1 ms [2016-10-09 05:37:46] ############## LOADING RESOURCE gui/ingame/UI 8px Notification-gui- copy [2016-10-09 05:37:46] [TEXTURE] data//image-resource/gui/ingame/UI 8px Notification-gui- copy.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-10-09 05:37:46] ############## DONE IN 1 ms [2016-10-09 05:37:46] ############## LOADING RESOURCE gui/ingame/UI 16px Center_Case-gui- [2016-10-09 05:37:46] [TEXTURE] data//image-resource/gui/ingame/UI 16px Center_Case-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-10-09 05:37:46] ############## DONE IN 1 ms [2016-10-09 05:37:46] ############## LOADING RESOURCE gui/ingame/UI 8px Center_Button-gui- [2016-10-09 05:37:46] [TEXTURE] data//image-resource/gui/ingame/UI 8px Center_Button-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-10-09 05:37:46] ############## DONE IN 0 ms [2016-10-09 05:37:46] ############## LOADING RESOURCE gui/ingame/UI_MainThemeLeftRight-1x2-gui- [2016-10-09 05:37:46] [TEXTURE] data//image-resource/gui/ingame/UI_MainThemeLeftRight-1x2-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-10-09 05:37:46] ############## DONE IN 1 ms [2016-10-09 05:37:46] ############## LOADING RESOURCE gui/ingame/UI 16px Vertical-8x1-gui- [2016-10-09 05:37:46] [TEXTURE] data//image-resource/gui/ingame/UI 16px Vertical-8x1-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-10-09 05:37:46] ############## DONE IN 0 ms [2016-10-09 05:37:46] ############## LOADING RESOURCE gui/ingame/UI 16px-8x8-gui- [2016-10-09 05:37:46] [TEXTURE] data//image-resource/gui/ingame/UI 16px-8x8-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-10-09 05:37:46] ############## DONE IN 2 ms [2016-10-09 05:37:46] ############## LOADING RESOURCE gui/ingame/UI 8px Center_Filter-gui- [2016-10-09 05:37:46] [TEXTURE] data//image-resource/gui/ingame/UI 8px Center_Filter-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-10-09 05:37:46] ############## DONE IN 0 ms [2016-10-09 05:37:46] ############## LOADING RESOURCE gui/ingame/UI 16px Horizontal-1x8-gui- [2016-10-09 05:37:46] [TEXTURE] data//image-resource/gui/ingame/UI 16px Horizontal-1x8-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-10-09 05:37:46] ############## DONE IN 1 ms [2016-10-09 05:37:46] ############## LOADING RESOURCE gui/ingame/UI 8px Center_Background-gui- [2016-10-09 05:37:46] [TEXTURE] data//image-resource/gui/ingame/UI 8px Center_Background-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-10-09 05:37:46] ############## DONE IN 0 ms [2016-10-09 05:37:46] ############## LOADING RESOURCE gui/ingame/UI 8px Center_Textbox-gui- [2016-10-09 05:37:46] [TEXTURE] data//image-resource/gui/ingame/UI 8px Center_Textbox-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-10-09 05:37:46] ############## DONE IN 1 ms [2016-10-09 05:37:46] ############## LOADING RESOURCE gui/ingame/UI 8px Horizontal-1x16-gui- [2016-10-09 05:37:46] [TEXTURE] data//image-resource/gui/ingame/UI 8px Horizontal-1x16-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-10-09 05:37:46] ############## DONE IN 1 ms [2016-10-09 05:37:46] ############## LOADING RESOURCE gui/ingame/UI 16px Scanlines-gui- [2016-10-09 05:37:46] [TEXTURE] data//image-resource/gui/ingame/UI 16px Scanlines-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-10-09 05:37:46] ############## DONE IN 1 ms [2016-10-09 05:37:46] ############## LOADING RESOURCE gui/ingame/UI_MainTheme-2x2-gui- [2016-10-09 05:37:46] [TEXTURE] data//image-resource/gui/ingame/UI_MainTheme-2x2-gui-.png LOAD TAKEN: stream: 0 ms; data: 2 ms; create: 0 ms [2016-10-09 05:37:46] ############## DONE IN 2 ms [2016-10-09 05:37:46] ############## LOADING RESOURCE gui/ingame/UI 32px Center SBFTrue [2016-10-09 05:37:46] [TEXTURE] data//image-resource/gui/ingame/UI 32px Center SBFTrue.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-10-09 05:37:46] ############## DONE IN 1 ms [2016-10-09 05:37:46] ############## LOADING RESOURCE gui/ingame/UI 8px Center_Progress-gui- [2016-10-09 05:37:46] [TEXTURE] data//image-resource/gui/ingame/UI 8px Center_Progress-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-10-09 05:37:46] ############## DONE IN 0 ms [2016-10-09 05:37:46] ############## LOADING RESOURCE gui/ingame/UI 8px Center_PopUp-gui- [2016-10-09 05:37:46] [TEXTURE] data//image-resource/gui/ingame/UI 8px Center_PopUp-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-10-09 05:37:46] ############## DONE IN 1 ms [2016-10-09 05:37:46] ############## LOADING RESOURCE gui/ingame/UI 8px Center_Foreground-gui- [2016-10-09 05:37:46] [TEXTURE] data//image-resource/gui/ingame/UI 8px Center_Foreground-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-10-09 05:37:46] ############## DONE IN 0 ms [2016-10-09 05:37:46] ############## LOADING RESOURCE gui/ingame/UI 32px Vertical-8x1-gui- [2016-10-09 05:37:46] [TEXTURE] data//image-resource/gui/ingame/UI 32px Vertical-8x1-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-10-09 05:37:46] ############## DONE IN 1 ms [2016-10-09 05:37:46] ############## LOADING RESOURCE gui/ingame/UI_MainThemeBg-gui- [2016-10-09 05:37:46] [TEXTURE] data//image-resource/gui/ingame/UI_MainThemeBg-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-10-09 05:37:46] ############## DONE IN 1 ms [2016-10-09 05:37:46] ############## LOADING RESOURCE gui/ingame/tools-16x16-gui- [2016-10-09 05:37:46] [TEXTURE] data//image-resource/gui/ingame/tools-16x16-gui-.png LOAD TAKEN: stream: 1 ms; data: 3 ms; create: 0 ms [2016-10-09 05:37:46] ############## DONE IN 6 ms [2016-10-09 05:37:46] ############## LOADING RESOURCE gui/ingame/UI_MainThemeTopBottom-2x1-gui- [2016-10-09 05:37:46] [TEXTURE] data//image-resource/gui/ingame/UI_MainThemeTopBottom-2x1-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-10-09 05:37:46] ############## DONE IN 1 ms [2016-10-09 05:37:46] ############## LOADING RESOURCE gui/ingame/UI 32px Corners-8x8-gui- [2016-10-09 05:37:46] [TEXTURE] data//image-resource/gui/ingame/UI 32px Corners-8x8-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-10-09 05:37:46] ############## DONE IN 2 ms [2016-10-09 05:37:46] ############## LOADING RESOURCE gui/ingame/UI 8px Vertical-32x1-gui- [2016-10-09 05:37:46] [TEXTURE] data//image-resource/gui/ingame/UI 8px Vertical-32x1-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 1 ms [2016-10-09 05:37:46] ############## DONE IN 1 ms [2016-10-09 05:37:46] ############## LOADING RESOURCE gui/ingame/UI 32px-horizontals-1x32-gui- [2016-10-09 05:37:46] [TEXTURE] data//image-resource/gui/ingame/UI 32px-horizontals-1x32-gui-.png LOAD TAKEN: stream: 1 ms; data: 1 ms; create: 0 ms [2016-10-09 05:37:46] ############## DONE IN 3 ms [2016-10-09 05:37:46] ############## LOADING RESOURCE gui/ingame/UI 8px Tooltip-gui- [2016-10-09 05:37:46] [TEXTURE] data//image-resource/gui/ingame/UI 8px Tooltip-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-10-09 05:37:46] ############## DONE IN 0 ms [2016-10-09 05:37:46] ############## LOADING RESOURCE gui/ingame/UI 8px Corners-8x8-gui- [2016-10-09 05:37:46] [TEXTURE] data//image-resource/gui/ingame/UI 8px Corners-8x8-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-10-09 05:37:46] ############## DONE IN 1 ms [2016-10-09 05:37:46] ############## LOADING RESOURCE gui/menu/UI 32px Center SBFalse [2016-10-09 05:37:46] [TEXTURE] data//image-resource/gui/menu/UI 32px Center SBFalse.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 1 ms [2016-10-09 05:37:46] ############## DONE IN 1 ms [2016-10-09 05:37:46] ############## LOADING RESOURCE gui/menu/UI 16px Stars-1x4-gui- [2016-10-09 05:37:46] [TEXTURE] data//image-resource/gui/menu/UI 16px Stars-1x4-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-10-09 05:37:46] ############## DONE IN 1 ms [2016-10-09 05:37:46] ############## LOADING RESOURCE gui/menu/UI 8px Notification-gui- copy [2016-10-09 05:37:46] [TEXTURE] data//image-resource/gui/menu/UI 8px Notification-gui- copy.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-10-09 05:37:46] ############## DONE IN 1 ms [2016-10-09 05:37:46] ############## LOADING RESOURCE gui/menu/UI 16px Center_Case-gui- [2016-10-09 05:37:46] [TEXTURE] data//image-resource/gui/menu/UI 16px Center_Case-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-10-09 05:37:46] ############## DONE IN 1 ms [2016-10-09 05:37:46] ############## LOADING RESOURCE gui/menu/UI 8px Center_Button-gui- [2016-10-09 05:37:46] [TEXTURE] data//image-resource/gui/menu/UI 8px Center_Button-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-10-09 05:37:46] ############## DONE IN 0 ms [2016-10-09 05:37:46] ############## LOADING RESOURCE gui/menu/UI_MainThemeLeftRight-1x2-gui- [2016-10-09 05:37:46] [TEXTURE] data//image-resource/gui/menu/UI_MainThemeLeftRight-1x2-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-10-09 05:37:46] ############## DONE IN 1 ms [2016-10-09 05:37:46] ############## LOADING RESOURCE gui/menu/UI 16px Vertical-8x1-gui- 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############## DONE IN 1 ms [2016-10-09 05:37:46] ############## LOADING RESOURCE gui/menu/UI 8px Center_Background-gui- [2016-10-09 05:37:46] [TEXTURE] data//image-resource/gui/menu/UI 8px Center_Background-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-10-09 05:37:46] ############## DONE IN 0 ms [2016-10-09 05:37:46] ############## LOADING RESOURCE gui/menu/UI 8px Center_Textbox-gui- [2016-10-09 05:37:46] [TEXTURE] data//image-resource/gui/menu/UI 8px Center_Textbox-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-10-09 05:37:46] ############## DONE IN 0 ms [2016-10-09 05:37:46] ############## LOADING RESOURCE gui/menu/UI 8px Horizontal-1x16-gui- [2016-10-09 05:37:46] [TEXTURE] data//image-resource/gui/menu/UI 8px Horizontal-1x16-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-10-09 05:37:46] ############## DONE IN 1 ms [2016-10-09 05:37:46] ############## LOADING RESOURCE gui/menu/UI 16px Scanlines-gui- [2016-10-09 05:37:46] 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[2016-10-09 05:37:46] ############## LOADING RESOURCE gui/menu/UI 8px Vertical-32x1-gui- [2016-10-09 05:37:46] [TEXTURE] data//image-resource/gui/menu/UI 8px Vertical-32x1-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-10-09 05:37:46] ############## DONE IN 1 ms [2016-10-09 05:37:46] ############## LOADING RESOURCE gui/menu/UI 32px-horizontals-1x32-gui- [2016-10-09 05:37:46] [TEXTURE] data//image-resource/gui/menu/UI 32px-horizontals-1x32-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 1 ms [2016-10-09 05:37:46] ############## DONE IN 2 ms [2016-10-09 05:37:46] ############## LOADING RESOURCE gui/menu/UI 8px Tooltip-gui- [2016-10-09 05:37:46] [TEXTURE] data//image-resource/gui/menu/UI 8px Tooltip-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-10-09 05:37:46] ############## DONE IN 1 ms [2016-10-09 05:37:46] ############## LOADING RESOURCE gui/menu/UI 8px Corners-8x8-gui- [2016-10-09 05:37:46] [TEXTURE] data//image-resource/gui/menu/UI 8px 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data//image-resource/std-message-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-10-09 05:37:46] ############## DONE IN 1 ms [2016-10-09 05:37:46] ############## LOADING RESOURCE hud-arrow-c-gui- [2016-10-09 05:37:46] [TEXTURE] data//image-resource/hud-arrow-c-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-10-09 05:37:46] ############## DONE IN 0 ms [2016-10-09 05:37:46] ############## LOADING RESOURCE screen-gui- [2016-10-09 05:37:46] [TEXTURE] data//image-resource/screen-gui-.png LOAD TAKEN: stream: 0 ms; data: 2 ms; create: 1 ms [2016-10-09 05:37:46] ############## DONE IN 3 ms [2016-10-09 05:37:46] ############## LOADING RESOURCE detail [2016-10-09 05:37:46] [TEXTURE] data//image-resource/detail.png LOAD TAKEN: stream: 0 ms; data: 2 ms; create: 1 ms [2016-10-09 05:37:46] ############## DONE IN 3 ms [2016-10-09 05:37:46] ############## LOADING RESOURCE QuadLegsTex01 [2016-10-09 05:37:46] [TEXTURE] data//image-resource/QuadLegsTex01.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-10-09 05:37:46] ############## DONE IN 1 ms [2016-10-09 05:37:46] ############## LOADING RESOURCE flare [2016-10-09 05:37:46] [TEXTURE] data//image-resource/flare.png LOAD TAKEN: stream: 0 ms; data: 3 ms; create: 4 ms [2016-10-09 05:37:46] ############## DONE IN 7 ms [2016-10-09 05:37:46] ############## LOADING RESOURCE HUD_ServerNote_Colour-gui- [2016-10-09 05:37:46] [TEXTURE] data//image-resource/HUD_ServerNote_Colour-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-10-09 05:37:46] ############## DONE IN 1 ms [2016-10-09 05:37:46] ############## LOADING RESOURCE star [2016-10-09 05:37:46] [TEXTURE] data//image-resource/star.png LOAD TAKEN: stream: 1 ms; data: 1 ms; create: 0 ms [2016-10-09 05:37:46] ############## DONE IN 2 ms [2016-10-09 05:37:46] ############## LOADING RESOURCE build-icons-02-16x16-gui- [2016-10-09 05:37:46] [TEXTURE] data//image-resource/build-icons-02-16x16-gui-.png LOAD TAKEN: stream: 0 ms; data: 14 ms; create: 1 ms [2016-10-09 05:37:46] ############## DONE IN 17 ms [2016-10-09 05:37:46] ############## LOADING RESOURCE dirtlense [2016-10-09 05:37:46] [TEXTURE] data//image-resource/dirtlense.png LOAD TAKEN: stream: 0 ms; data: 11 ms; create: 6 ms [2016-10-09 05:37:46] ############## DONE IN 18 ms [2016-10-09 05:37:46] ############## LOADING RESOURCE meta-icons-00-16x16-gui- [2016-10-09 05:37:46] [TEXTURE] data//image-resource/meta-icons-00-16x16-gui-.png LOAD TAKEN: stream: 0 ms; data: 10 ms; create: 1 ms [2016-10-09 05:37:46] ############## DONE IN 13 ms [2016-10-09 05:37:46] ############## LOADING RESOURCE smoke_color [2016-10-09 05:37:46] [TEXTURE] data//image-resource/smoke_color.png LOAD TAKEN: stream: 1 ms; data: 1 ms; create: 1 ms [2016-10-09 05:37:46] ############## DONE IN 4 ms [2016-10-09 05:37:46] ############## LOADING RESOURCE HUD_HorizontalBar-1x4-gui- [2016-10-09 05:37:46] [TEXTURE] data//image-resource/HUD_HorizontalBar-1x4-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-10-09 05:37:46] ############## DONE IN 1 ms [2016-10-09 05:37:46] ############## LOADING RESOURCE crosshair-hit-c-gui- [2016-10-09 05:37:46] [TEXTURE] data//image-resource/crosshair-hit-c-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-10-09 05:37:46] ############## DONE IN 0 ms [2016-10-09 05:37:46] ############## LOADING RESOURCE symm-plane [2016-10-09 05:37:46] [TEXTURE] data//image-resource/symm-plane.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-10-09 05:37:46] ############## DONE IN 1 ms [2016-10-09 05:37:46] ############## LOADING RESOURCE SM_logo_white_nostar [2016-10-09 05:37:46] [TEXTURE] data//image-resource/SM_logo_white_nostar.png LOAD TAKEN: stream: 0 ms; data: 2 ms; create: 1 ms [2016-10-09 05:37:46] ############## DONE IN 4 ms [2016-10-09 05:37:46] ############## LOADING RESOURCE hud-target-c-4x4-gui- [2016-10-09 05:37:46] [TEXTURE] data//image-resource/hud-target-c-4x4-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 1 ms [2016-10-09 05:37:46] ############## DONE IN 2 ms [2016-10-09 05:37:46] ############## LOADING RESOURCE planet-ice-diff [2016-10-09 05:37:46] [TEXTURE] data//image-resource/planet-ice-diff.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 1 ms [2016-10-09 05:37:46] ############## DONE IN 1 ms [2016-10-09 05:37:46] ############## LOADING RESOURCE planet-earth-diff [2016-10-09 05:37:46] [TEXTURE] data//image-resource/planet-earth-diff.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-10-09 05:37:46] ############## DONE IN 1 ms [2016-10-09 05:37:46] ############## LOADING RESOURCE smoke_alpha [2016-10-09 05:37:46] [TEXTURE] data//image-resource/smoke_alpha.png LOAD TAKEN: stream: 0 ms; data: 3 ms; create: 0 ms [2016-10-09 05:37:46] ############## DONE IN 4 ms [2016-10-09 05:37:46] ############## LOADING RESOURCE playertex [2016-10-09 05:37:46] [TEXTURE] data//image-resource/playertex.png LOAD TAKEN: stream: 0 ms; data: 3 ms; create: 0 ms [2016-10-09 05:37:46] ############## DONE IN 4 ms [2016-10-09 05:37:46] ############## LOADING RESOURCE loadingscreen-background [2016-10-09 05:37:46] [TEXTURE] data//image-resource/loadingscreen-background.png LOAD TAKEN: stream: 0 ms; data: 27 ms; create: 3 ms [2016-10-09 05:37:46] ############## DONE IN 30 ms [2016-10-09 05:37:46] ############## LOADING RESOURCE bar-4x1-gui- [2016-10-09 05:37:46] [TEXTURE] data//image-resource/bar-4x1-gui-.png LOAD TAKEN: stream: 0 ms; data: 8 ms; create: 0 ms [2016-10-09 05:37:46] ############## DONE IN 8 ms [2016-10-09 05:37:46] ############## LOADING RESOURCE bars [2016-10-09 05:37:46] [TEXTURE] data//image-resource/bars.png LOAD TAKEN: stream: 0 ms; data: 2 ms; create: 2 ms [2016-10-09 05:37:46] ############## DONE IN 4 ms [2016-10-09 05:37:46] ############## LOADING RESOURCE schine [2016-10-09 05:37:46] [TEXTURE] data//image-resource/schine.png LOAD TAKEN: stream: 0 ms; data: 2 ms; create: 0 ms [2016-10-09 05:37:46] ############## DONE IN 2 ms [2016-10-09 05:37:46] ############## LOADING RESOURCE missile [2016-10-09 05:37:46] [TEXTURE] data//image-resource/missile.png LOAD TAKEN: stream: 0 ms; data: 5 ms; create: 1 ms [2016-10-09 05:37:46] ############## DONE IN 7 ms [2016-10-09 05:37:46] ############## LOADING RESOURCE build-icons-00-16x16-gui- [2016-10-09 05:37:46] [TEXTURE] data//image-resource/build-icons-00-16x16-gui-.png LOAD TAKEN: stream: 0 ms; data: 26 ms; create: 0 ms [2016-10-09 05:37:46] ############## DONE IN 27 ms [2016-10-09 05:37:46] ############## LOADING RESOURCE starColorMap-gui- [2016-10-09 05:37:46] [TEXTURE] data//image-resource/starColorMap-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 1 ms [2016-10-09 05:37:46] ############## DONE IN 1 ms [2016-10-09 05:37:46] ############## LOADING RESOURCE HUD_CombatNote-gui- [2016-10-09 05:37:46] [TEXTURE] data//image-resource/HUD_CombatNote-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-10-09 05:37:46] ############## DONE IN 0 ms [2016-10-09 05:37:46] ############## LOADING RESOURCE dust [2016-10-09 05:37:46] [TEXTURE] data//image-resource/dust.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-10-09 05:37:46] ############## DONE IN 1 ms [2016-10-09 05:37:46] ############## LOADING RESOURCE planet-earth-clouds [2016-10-09 05:37:46] [TEXTURE] data//image-resource/planet-earth-clouds.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-10-09 05:37:46] ############## DONE IN 0 ms [2016-10-09 05:37:46] ############## LOADING RESOURCE hud-arrow-gui- [2016-10-09 05:37:46] [TEXTURE] data//image-resource/hud-arrow-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-10-09 05:37:46] ############## DONE IN 1 ms [2016-10-09 05:37:46] ############## LOADING RESOURCE planet-mars-diff [2016-10-09 05:37:46] [TEXTURE] data//image-resource/planet-mars-diff.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-10-09 05:37:46] ############## DONE IN 0 ms [2016-10-09 05:37:46] ############## LOADING RESOURCE icon32 [2016-10-09 05:37:46] [TEXTURE] data//image-resource/icon32.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 1 ms [2016-10-09 05:37:46] ############## DONE IN 1 ms [2016-10-09 05:37:46] ############## LOADING RESOURCE hud_pointers-c-8x8 [2016-10-09 05:37:46] [TEXTURE] data//image-resource/hud_pointers-c-8x8.png LOAD TAKEN: stream: 0 ms; data: 3 ms; create: 0 ms [2016-10-09 05:37:46] ############## DONE IN 4 ms [2016-10-09 05:37:46] ############## LOADING RESOURCE lens_flare-4x1-c- [2016-10-09 05:37:46] [TEXTURE] data//image-resource/lens_flare-4x1-c-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-10-09 05:37:46] ############## DONE IN 1 ms [2016-10-09 05:37:46] ############## LOADING RESOURCE HUD_pointers-c-8x8-gui- [2016-10-09 05:37:46] [TEXTURE] data//image-resource/HUD_pointers-c-8x8-gui-.png LOAD TAKEN: stream: 0 ms; data: 2 ms; create: 1 ms [2016-10-09 05:37:46] ############## DONE IN 3 ms [2016-10-09 05:37:46] ############## LOADING RESOURCE detail_normal [2016-10-09 05:37:46] [TEXTURE] data//image-resource/detail_normal.png LOAD TAKEN: stream: 0 ms; data: 4 ms; create: 0 ms [2016-10-09 05:37:46] ############## DONE IN 5 ms [2016-10-09 05:37:46] ############## LOADING RESOURCE QuadTorsoTex01 [2016-10-09 05:37:46] [TEXTURE] data//image-resource/QuadTorsoTex01.png LOAD TAKEN: stream: 0 ms; data: 4 ms; create: 1 ms [2016-10-09 05:37:46] ############## DONE IN 5 ms [2016-10-09 05:37:46] ############## LOADING RESOURCE hud-sides-left-gui- [2016-10-09 05:37:46] [TEXTURE] data//image-resource/hud-sides-left-gui-.png LOAD TAKEN: stream: 0 ms; data: 3 ms; create: 0 ms [2016-10-09 05:37:46] ############## DONE IN 4 ms [2016-10-09 05:37:46] ############## LOADING RESOURCE smoke4 [2016-10-09 05:37:46] [TEXTURE] data//image-resource/smoke4.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 3 ms [2016-10-09 05:37:46] ############## DONE IN 5 ms [2016-10-09 05:37:46] ############## LOADING RESOURCE build-icons-01-16x16-gui- [2016-10-09 05:37:46] [TEXTURE] data//image-resource/build-icons-01-16x16-gui-.png LOAD TAKEN: stream: 0 ms; data: 17 ms; create: 1 ms [2016-10-09 05:37:46] ############## DONE IN 19 ms [2016-10-09 05:37:46] ############## LOADING RESOURCE HUD_Hotbar-8x2-gui- [2016-10-09 05:37:46] [TEXTURE] data//image-resource/HUD_Hotbar-8x2-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 1 ms [2016-10-09 05:37:46] ############## DONE IN 3 ms [2016-10-09 05:37:46] ############## LOADING RESOURCE crosshair-build-c-gui- [2016-10-09 05:37:46] [TEXTURE] data//image-resource/crosshair-build-c-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-10-09 05:37:46] ############## DONE IN 0 ms [2016-10-09 05:37:46] ############## LOADING RESOURCE planet-desert-diff [2016-10-09 05:37:46] [TEXTURE] data//image-resource/planet-desert-diff.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-10-09 05:37:46] ############## DONE IN 1 ms [2016-10-09 05:37:46] ############## LOADING RESOURCE hud-sides-right-gui- [2016-10-09 05:37:46] [TEXTURE] data//image-resource/hud-sides-right-gui-.png LOAD TAKEN: stream: 0 ms; data: 2 ms; create: 0 ms [2016-10-09 05:37:46] ############## DONE IN 2 ms [2016-10-09 05:37:46] ############## LOADING RESOURCE stellarSprites-2x2-c- [2016-10-09 05:37:46] [TEXTURE] data//image-resource/stellarSprites-2x2-c-.png LOAD TAKEN: stream: 0 ms; data: 4 ms; create: 2 ms [2016-10-09 05:37:46] ############## DONE IN 6 ms [2016-10-09 05:37:46] ############## LOADING RESOURCE build-icons-extra-gui- [2016-10-09 05:37:46] [TEXTURE] data//image-resource/build-icons-extra-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-10-09 05:37:46] ############## DONE IN 0 ms [2016-10-09 05:37:46] ############## LOADING RESOURCE lens_flare [2016-10-09 05:37:46] [TEXTURE] data//image-resource/lens_flare.png LOAD TAKEN: stream: 0 ms; data: 2 ms; create: 0 ms [2016-10-09 05:37:46] ############## DONE IN 2 ms [2016-10-09 05:37:46] ############## LOADING RESOURCE icon [2016-10-09 05:37:46] [TEXTURE] data//image-resource/icon.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-10-09 05:37:46] ############## DONE IN 1 ms [2016-10-09 05:37:46] ############## LOADING RESOURCE icon16 [2016-10-09 05:37:46] [TEXTURE] data//image-resource/icon16.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-10-09 05:37:46] ############## DONE IN 0 ms [2016-10-09 05:37:46] ############## LOADING RESOURCE CONFIG_HUD [2016-10-09 05:37:46] ############## DONE IN 233 ms [2016-10-09 05:37:46] ############## LOADING RESOURCE CONFIG_GUI [2016-10-09 05:37:46] ############## DONE IN 8 ms [2016-10-09 05:37:46] [GLFRAME] Content has been loaded [2016-10-09 05:37:46] ffmpeg version N-43531-g1bfa349 Copyright (c) 2000-2012 the FFmpeg developers built on Aug 14 2012 05:18:15 with gcc 4.6 (Debian 4.6.3-1) configuration: --prefix=/root/ffmpeg-static/64bit --extra-cflags='-I/root/ffmpeg-static/64bit/include -static' --extra-ldflags='-L/root/ffmpeg-static/64bit/lib -static' --extra-libs='-lxml2 -lexpat -lfreetype' --enable-static --disable-shared --disable-ffserver --disable-doc --enable-bzlib --enable-zlib --enable-postproc --enable-runtime-cpudetect --enable-libx264 --enable-gpl --enable-libtheora --enable-libvorbis --enable-libmp3lame --enable-gray --enable-libass --enable-libfreetype --enable-libopenjpeg --enable-libspeex --enable-libvo-aacenc --enable-libvo-amrwbenc --enable-version3 --enable-libvpx libavutil 51. 69.100 / 51. 69.100 libavcodec 54. 52.100 / 54. 52.100 libavformat 54. 23.100 / 54. 23.100 libavdevice 54. 2.100 / 54. 2.100 libavfilter 3. 9.100 / 3. 9.100 libswscale 2. 1.101 / 2. 1.101 libswresample 0. 15.100 / 0. 15.100 libpostproc 52. 0.100 / 52. 0.100 [2016-10-09 05:37:46] [MOVIE] opening movie file: /mnt/nas/home/gregg/.StarMade/./data/video/SchineSplashScreen.mp4 [2016-10-09 05:37:46] ffmpeg version N-43531-g1bfa349 Copyright (c) 2000-2012 the FFmpeg developers built on Aug 14 2012 05:18:15 with gcc 4.6 (Debian 4.6.3-1) [2016-10-09 05:37:46] configuration: --prefix=/root/ffmpeg-static/64bit --extra-cflags='-I/root/ffmpeg-static/64bit/include -static' --extra-ldflags='-L/root/ffmpeg-static/64bit/lib -static' --extra-libs='-lxml2 -lexpat -lfreetype' --enable-static --disable-shared --disable-ffserver --disable-doc --enable-bzlib --enable-zlib --enable-postproc --enable-runtime-cpudetect --enable-libx264 --enable-gpl --enable-libtheora --enable-libvorbis --enable-libmp3lame --enable-gray --enable-libass --enable-libfreetype --enable-libopenjpeg --enable-libspeex --enable-libvo-aacenc --enable-libvo-amrwbenc --enable-version3 --enable-libvpx libavutil 51. 69.100 / 51. 69.100 libavcodec 54. 52.100 / 54. 52.100 libavformat 54. 23.100 / 54. 23.100 libavdevice 54. 2.100 / 54. 2.100 libavfilter 3. 9.100 / 3. 9.100 libswscale 2. 1.101 / 2. 1.101 libswresample 0. 15.100 / 0. 15.100 libpostproc 52. 0.100 / 52. 0.100 [2016-10-09 05:37:46] Input #0, mov,mp4,m4a,3gp,3g2,mj2, from '/mnt/nas/home/gregg/.StarMade/./data/video/SchineSplashScreen.mp4': Metadata: major_brand : mp42 minor_version : 0 compatible_brands: mp42mp41 creation_time : 2016-05-25 20:15:03 Duration: 00:00:05.58, start: 0.000000, bitrate: 2979 kb/s Stream #0:0(eng): Video: h264 (Main) (avc1 / 0x31637661), yuv420p, 1920x1080 [SAR 1:1 DAR 16:9], 2794 kb/s, 29.97 fps, 29.97 tbr, 30k tbn, 59.94 tbc Metadata: creation_time : 2016-05-25 20:15:03 handler_name : ?Mainconcept Video Media Handler Stream #0:1(eng): Audio: aac (mp4a / 0x6134706D), 48000 Hz, stereo, s16, 189 kb/s Metadata: creation_time : 2016-05-25 20:15:03 handler_name : #Mainconcept MP4 Sound Media Handler [2016-10-09 05:37:46] Input #0, mov,mp4,m4a,3gp,3g2,mj2, from '/mnt/nas/home/gregg/.StarMade/./data/video/SchineSplashScreen.mp4': Metadata: major_brand : mp42 minor_version : 0 compatible_brands: mp42mp41 creation_time : 2016-05-25 20:15:03 Duration: 00:00:05.58, start: 0.000000, bitrate: 2979 kb/s [2016-10-09 05:37:46] Stream #0:0(eng): Video: h264 (Main) (avc1 / 0x31637661), yuv420p, 1920x1080 [SAR 1:1 DAR 16:9], 2794 kb/s, 29.97 fps, 29.97 tbr, 30k tbn, 59.94 tbc Metadata: creation_time : 2016-05-25 20:15:03 handler_name : ?Mainconcept Video Media Handler Stream #0:1(eng): Audio: aac (mp4a / 0x6134706D), 48000 Hz, stereo, s16, 189 kb/s Metadata: creation_time : 2016-05-25 20:15:03 handler_name : #Mainconcept MP4 Sound Media Handler [2016-10-09 05:37:46] Output #0, wav, to 'pipe:': Metadata: major_brand : mp42 minor_version : 0 compatible_brands: mp42mp41 encoder : Lavf54.23.100 [2016-10-09 05:37:46] Stream #0:0(eng): Audio: pcm_s16le ([1][0][0][0] / 0x0001), 48000 Hz, stereo, s16, 1536 kb/s Metadata: creation_time : 2016-05-25 20:15:03 handler_name : #Mainconcept MP4 Sound Media Handler Stream mapping: Stream #0:1 -> #0:0 (aac -> pcm_s16le) Press [q] to stop, [?] for help [2016-10-09 05:37:46] Output #0, rawvideo, to 'pipe:': Metadata: major_brand : mp42 minor_version : 0 compatible_brands: mp42mp41 encoder : Lavf54.23.100 Stream #0:0(eng): Video: rawvideo (RGB[24] / 0x18424752), rgb24, 1920x1080 [SAR 1:1 DAR 16:9], q=2-31, 200 kb/s, 90k tbn, 29.97 tbc Metadata: creation_time : 2016-05-25 20:15:03 handler_name : ?Mainconcept Video Media Handler Stream mapping: Stream #0:0 -> #0:0 (h264 -> rawvideo) Press [q] to stop, [?] for help [2016-10-09 05:37:47] frame= 19 fps=0.0 q=0.0 size= 115425kB time=00:00:00.63 bitrate=1491499.7kbits/s dup=1 drop=0 [2016-10-09 05:37:47] frame= 34 fps= 34 q=0.0 size= 206550kB time=00:00:01.13 bitrate=1491500.1kbits/s dup=1 drop=0 [2016-10-09 05:37:48] frame= 50 fps= 32 q=0.0 size= 303750kB time=00:00:01.66 bitrate=1491500.8kbits/s dup=1 drop=0 [2016-10-09 05:37:48] frame= 65 fps= 32 q=0.0 size= 394875kB time=00:00:02.16 bitrate=1491500.7kbits/s dup=1 drop=0 [2016-10-09 05:37:49] frame= 80 fps= 31 q=0.0 size= 486000kB time=00:00:02.66 bitrate=1491500.7kbits/s dup=1 drop=0 [2016-10-09 05:37:49] frame= 96 fps= 31 q=0.0 size= 583200kB time=00:00:03.20 bitrate=1491500.5kbits/s dup=1 drop=0 [2016-10-09 05:37:50] frame= 112 fps= 31 q=0.0 size= 680400kB time=00:00:03.73 bitrate=1491500.4kbits/s dup=1 drop=0 [2016-10-09 05:37:50] frame= 128 fps= 31 q=0.0 size= 777600kB time=00:00:04.27 bitrate=1491500.6kbits/s dup=1 drop=0 [2016-10-09 05:37:51] frame= 143 fps= 31 q=0.0 size= 868725kB time=00:00:04.77 bitrate=1491500.6kbits/s dup=1 drop=0 [2016-10-09 05:37:51] frame= 158 fps= 31 q=0.0 size= 959850kB time=00:00:05.27 bitrate=1491500.6kbits/s dup=1 drop=0 [2016-10-09 05:37:52] frame= 167 fps= 30 q=0.0 Lsize= 1014525kB time=00:00:05.57 bitrate=1491500.6kbits/s dup=1 drop=0 video:1014525kB audio:0kB subtitle:0 global headers:0kB muxing overhead 0.000000% [2016-10-09 05:37:52] [VIDEOSTREAM] cleaned up video stream 1920x1080 [2016-10-09 05:37:52] [MOVIE] Destroying Video Process [2016-10-09 05:37:52] [MOVIE] Destroying Audio Process [2016-10-09 05:37:52] [SHADER] validate: current FBO: 0 [2016-10-09 05:37:57] [GUI] Offline Player Name Changed to [2016-10-09 05:37:57] [GUI] Offline Player Name Changed to ErthParadine [2016-10-09 05:37:58] [GUI] SELECTED SP INFO obfuscated.QP@d16256de [2016-10-09 05:38:00] [SERVER] using world: world0; ./server-database/world0/ [2016-10-09 05:38:00] [INIT] Segment Database Path: /mnt/nas/home/gregg/.StarMade/./server-database/world0/DATA; exists? true; is Dir? true; creating dir sucessfull (gives false if exists)? false [2016-10-09 05:38:00] [STARTER] template dir exists. overwriting template with current data [2016-10-09 05:38:00] [IO][COPY] FILE FROM /mnt/nas/home/gregg/.StarMade/./data/config/FactionConfig.xml to /mnt/nas/home/gregg/.StarMade/./customFactionConfig/FactionConfigTemplate.xml [2016-10-09 05:38:00] [IO][COPY] FILE FROM /mnt/nas/home/gregg/.StarMade/./data/config/customFactionConfigHOWTO.txt to /mnt/nas/home/gregg/.StarMade/./customFactionConfig/customFactionConfigHOWTO.txt [2016-10-09 05:38:00] [STARTER] template dir exists. overwriting template with current data [2016-10-09 05:38:00] [IO][COPY] FILE FROM /mnt/nas/home/gregg/.StarMade/./data/config/customBlockBehaviorConfigTemplate.xml to /mnt/nas/home/gregg/.StarMade/./customBlockBehaviorConfig/customBlockBehaviorConfigTemplate.xml [2016-10-09 05:38:00] [IO][COPY] FILE FROM /mnt/nas/home/gregg/.StarMade/./data/config/customBlockBehaviorConfigHOWTO.txt to /mnt/nas/home/gregg/.StarMade/./customBlockBehaviorConfig/customBlockBehaviorConfigHOWTO.txt [2016-10-09 05:38:00] [RESOURCES][CustomTextures] No need to create pack.zip. Hash matches (as rewriting a zip changes the hash on it) [2016-10-09 05:38:00] [INITIALIZE] REMOTE CLASSES REGISTERED [2016-10-09 05:38:00] [INITIALIZE] RESOURCE MANAGER INITIALIZED [2016-10-09 05:38:00] ERROR: no content in Resource: /mnt/nas/home/gregg/.StarMade/file:/mnt/nas/home/gregg/.StarMade/StarMade.jar!/org/schema/game/network/commands [2016-10-09 05:38:00] ################# Loading from JAR ##################### [2016-10-09 05:38:00] ######################################################## [2016-10-09 05:38:00] [INITIALIZE] REMOTE COMMANDS REGISTERED [2016-10-09 05:38:00] [INITIALIZE] SECURITY MANAGER SET [2016-10-09 05:38:00] [INITIALIZE] COMMAND ID's ASSIGNED. NOW READING BLOCK CONFIG [2016-10-09 05:38:01] [INITIALIZE] BLOCK CONFIGURATION READ [2016-10-09 05:38:01] [BLUEPRINT][MIGRATION] NO CONVERSION NEEDED: no old bb file exists: /mnt/nas/home/gregg/.StarMade/./blueprints/catalog.txt [2016-10-09 05:38:01] [SERVER] initializing [2016-10-09 05:38:01] java.lang.Exception: Server Shutdown: false [2016-10-09 05:38:01] at org.schema.schine.network.server.ServerState.setShutdown(SourceFile:258) [2016-10-09 05:38:01] at obfuscated.Vu.run(SourceFile:1452) [2016-10-09 05:38:01] at java.lang.Thread.run(Unknown Source) [2016-10-09 05:38:01] java.lang.Exception: Server created: true [2016-10-09 05:38:01] at org.schema.schine.network.server.ServerState.setCreated(SourceFile:266) [2016-10-09 05:38:01] at org.schema.schine.network.server.ServerState.(SourceFile:49) [2016-10-09 05:38:01] at obfuscated.auB.(SourceFile:289) [2016-10-09 05:38:01] at obfuscated.Vu.run(SourceFile:1456) [2016-10-09 05:38:01] at java.lang.Thread.run(Unknown Source) [2016-10-09 05:38:01] [SERVER] Server State Created! [2016-10-09 05:38:01] [CLIENT] initializing 0.199.253 (20161008_002313) [2016-10-09 05:38:01] [CLIENT] WAITING FOR SERVER [2016-10-09 05:38:02] [INIT] Seed File: /mnt/nas/home/gregg/.StarMade/./server-database/world0/.seed [2016-10-09 05:38:02] [SQL] Fetching connection (may take some if game crashed on the run before) [2016-10-09 05:38:03] [SQL] connection successfull [2016-10-09 05:38:03] [SQL] Database migration needed: FLEET_MEMBERS :: FACTION [2016-10-09 05:38:03] [DATABASE] ENTITIES UID SIZE: 128 [2016-10-09 05:38:03] [DATABASE] FTL UID SIZE: 128 [2016-10-09 05:38:03] [DATABASE] SYSTEMS UID SIZE: 128 [2016-10-09 05:38:03] [SERVER] Cant load chat channels. no saved data found [2016-10-09 05:38:03] [SERVER] Request Thread pool size is: 10 [2016-10-09 05:38:03] EXPLOSION DATA: aggregation data: dim size: 128; total Memory used: 4 MB; max memory: 8 GB [2016-10-09 05:38:03] [EXPLOSION] DATA: ray info data: dim size: 16; total instances used: 4096 [2016-10-09 05:38:03] [EXPLOSION] Array init took 0 ms [2016-10-09 05:38:03] [EXPLOSION] 'Ray' File read took 2ms [2016-10-09 05:38:03] [EXPLOSION] DATA: sizeOrder size: 10485760 -> 40 MB [2016-10-09 05:38:03] [EXPLOSION] 'Order' File read took 103 ms [2016-10-09 05:38:04] [SERVER] port 4242 is open [2016-10-09 05:38:04] [SERVER] USING TCP... [2016-10-09 05:38:04] [PARSER] not parsed: attackingMelee [2016-10-09 05:38:04] [PARSER] not parsed: attackingMeleeFloating [2016-10-09 05:38:04] [PARSER] not parsed: attackingMeleeGravity [2016-10-09 05:38:04] [PARSER] not parsed: upperBodyGunMelee [2016-10-09 05:38:04] [PARSER] not parsed: upperBodyBareHandMelee [2016-10-09 05:38:04] [PARSER] not parsed: idlingFloating [2016-10-09 05:38:04] [PARSER] not parsed: idlingGravity [2016-10-09 05:38:04] [PARSER] not parsed: dancingGravity [2016-10-09 05:38:04] [PARSER] not parsed: movingJumpingJumpUp [2016-10-09 05:38:04] [PARSER] not parsed: movingJumpingJumpDown [2016-10-09 05:38:04] [PARSER] not parsed: movingFallingStandard [2016-10-09 05:38:04] [PARSER] not parsed: movingFallingLedge [2016-10-09 05:38:04] [PARSER] not parsed: movingLandingShortFall [2016-10-09 05:38:04] [PARSER] not parsed: movingLandingMiddleFall [2016-10-09 05:38:04] [PARSER] not parsed: movingLandingLongFall [2016-10-09 05:38:04] [PARSER] not parsed: movingNoGravityGravToNoGrav [2016-10-09 05:38:04] [PARSER] not parsed: movingNoGravityNoGravToGrav [2016-10-09 05:38:04] [PARSER] not parsed: movingNoGravityFloatMoveN [2016-10-09 05:38:04] [PARSER] not parsed: movingNoGravityFloatMoveS [2016-10-09 05:38:04] [PARSER] not parsed: movingNoGravityFloatMoveUp [2016-10-09 05:38:04] [PARSER] not parsed: movingNoGravityFloatMoveDown [2016-10-09 05:38:04] [PARSER] not parsed: movingNoGravityFloatRot [2016-10-09 05:38:04] [PARSER] not parsed: movingNoGravityFloatHit [2016-10-09 05:38:04] [PARSER] not parsed: movingNoGravityFloatDeath [2016-10-09 05:38:04] [PARSER] not parsed: movingByFootCrawling [2016-10-09 05:38:04] [PARSER] not parsed: movingByFootCrawlingNorth [2016-10-09 05:38:04] [PARSER] not parsed: movingByFootCrawlingSouth [2016-10-09 05:38:04] [PARSER] not parsed: movingByFootCrawlingWest [2016-10-09 05:38:04] [PARSER] not parsed: movingByFootCrawlingEast [2016-10-09 05:38:04] [PARSER] not parsed: movingByFootCrawlingNorthEast [2016-10-09 05:38:04] [PARSER] not parsed: movingByFootCrawlingNorthWest [2016-10-09 05:38:04] [PARSER] not parsed: movingByFootCrawlingSouthWest [2016-10-09 05:38:04] [PARSER] not parsed: movingByFootCrawlingSouthEast [2016-10-09 05:38:04] [PARSER] not parsed: movingByFootSlowWalking [2016-10-09 05:38:04] [PARSER] not parsed: movingByFootSlowWalkingNorth [2016-10-09 05:38:04] [PARSER] not parsed: movingByFootSlowWalkingSouth [2016-10-09 05:38:04] [PARSER] not parsed: movingByFootSlowWalkingWest [2016-10-09 05:38:04] [PARSER] not parsed: movingByFootSlowWalkingEast [2016-10-09 05:38:04] [PARSER] not parsed: movingByFootSlowWalkingNorthEast [2016-10-09 05:38:04] [PARSER] not parsed: movingByFootSlowWalkingNorthWest [2016-10-09 05:38:04] [PARSER] not parsed: movingByFootSlowWalkingSouthWest [2016-10-09 05:38:04] [PARSER] not parsed: movingByFootSlowWalkingSouthEast [2016-10-09 05:38:04] [PARSER] not parsed: movingByFootWalking [2016-10-09 05:38:04] [PARSER] not parsed: movingByFootWalkingNorth [2016-10-09 05:38:04] [PARSER] not parsed: movingByFootWalkingSouth [2016-10-09 05:38:04] [PARSER] not parsed: movingByFootWalkingWest [2016-10-09 05:38:04] [PARSER] not parsed: movingByFootWalkingEast [2016-10-09 05:38:04] [PARSER] not parsed: movingByFootWalkingNorthEast [2016-10-09 05:38:04] [PARSER] not parsed: movingByFootWalkingNorthWest [2016-10-09 05:38:04] [PARSER] not parsed: movingByFootWalkingSouthWest [2016-10-09 05:38:04] [PARSER] not parsed: movingByFootWalkingSouthEast [2016-10-09 05:38:04] [PARSER] not parsed: movingByFootRunning [2016-10-09 05:38:04] [PARSER] not parsed: movingByFootRunningNorth [2016-10-09 05:38:04] [PARSER] not parsed: movingByFootRunningSouth [2016-10-09 05:38:04] [PARSER] not parsed: movingByFootRunningWest [2016-10-09 05:38:04] [PARSER] not parsed: movingByFootRunningEast [2016-10-09 05:38:04] [PARSER] not parsed: movingByFootRunningNorthEast [2016-10-09 05:38:04] [PARSER] not parsed: movingByFootRunningNorthWest [2016-10-09 05:38:04] [PARSER] not parsed: movingByFootRunningSouthWest [2016-10-09 05:38:04] [PARSER] not parsed: movingByFootRunningSouthEast [2016-10-09 05:38:04] [PARSER] not parsed: upperBodyBareHandMelee [2016-10-09 05:38:04] [PARSER] not parsed: upperBodyGun [2016-10-09 05:38:04] [PARSER] not parsed: upperBodyGunIdle [2016-10-09 05:38:04] [PARSER] not parsed: upperBodyGunIdleIn [2016-10-09 05:38:04] [PARSER] not parsed: upperBodyGunDraw [2016-10-09 05:38:04] [PARSER] not parsed: upperBodyGunAway [2016-10-09 05:38:04] [PARSER] not parsed: upperBodyGunFire [2016-10-09 05:38:04] [PARSER] not parsed: upperBodyGunFireHeavy [2016-10-09 05:38:04] [PARSER] not parsed: upperBodyGunMelee [2016-10-09 05:38:04] [PARSER] not parsed: upperBodyFabricator [2016-10-09 05:38:04] [PARSER] not parsed: upperBodyFabricatorIdle [2016-10-09 05:38:04] [PARSER] not parsed: upperBodyFabricatorDraw [2016-10-09 05:38:04] [PARSER] not parsed: upperBodyFabricatorAway [2016-10-09 05:38:04] [PARSER] not parsed: upperBodyFabricatorFire [2016-10-09 05:38:04] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-10-09 05:38:04] [PARSER] not parsed: attacking [2016-10-09 05:38:04] [PARSER] not parsed: attackingMelee [2016-10-09 05:38:04] [PARSER] not parsed: attackingMeleeFloating [2016-10-09 05:38:04] [PARSER] not parsed: attackingMeleeGravity [2016-10-09 05:38:04] [PARSER] not parsed: death [2016-10-09 05:38:04] [PARSER] not parsed: deathFloating [2016-10-09 05:38:04] [PARSER] not parsed: deathGravity [2016-10-09 05:38:04] [PARSER] not parsed: sitting [2016-10-09 05:38:04] [PARSER] not parsed: sittingBlock [2016-10-09 05:38:04] [PARSER] not parsed: sittingBlockNoFloor [2016-10-09 05:38:04] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-10-09 05:38:04] [PARSER] not parsed: sittingBlockFloor [2016-10-09 05:38:04] [PARSER] not parsed: sittingBlockFloorIdle [2016-10-09 05:38:04] [PARSER] not parsed: sittingWedge [2016-10-09 05:38:04] [PARSER] not parsed: sittingWedgeNoFloor [2016-10-09 05:38:04] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-10-09 05:38:04] [PARSER] not parsed: sittingWedgeFloor [2016-10-09 05:38:04] [PARSER] not parsed: sittingWedgeFloorIdle [2016-10-09 05:38:04] [PARSER] not parsed: hit [2016-10-09 05:38:04] [PARSER] not parsed: hitSmall [2016-10-09 05:38:04] [PARSER] not parsed: hitSmallFloating [2016-10-09 05:38:04] [PARSER] not parsed: hitSmallGravity [2016-10-09 05:38:04] [PARSER] not parsed: salutes [2016-10-09 05:38:04] [PARSER] not parsed: salutesSalute [2016-10-09 05:38:04] [PARSER] not parsed: talk [2016-10-09 05:38:04] [PARSER] not parsed: talkSalute [2016-10-09 05:38:04] [PARSER] not parsed: helmet [2016-10-09 05:38:04] [PARSER] not parsed: helmetOn [2016-10-09 05:38:04] [PARSER] not parsed: helmetOff [2016-10-09 05:38:04] [PARSER] not parsed: idlingFloating [2016-10-09 05:38:04] [PARSER] not parsed: idlingGravity [2016-10-09 05:38:04] [PARSER] not parsed: dancingGravity [2016-10-09 05:38:04] [PARSER] not parsed: movingJumpingJumpUp [2016-10-09 05:38:04] [PARSER] not parsed: movingJumpingJumpDown [2016-10-09 05:38:04] [PARSER] not parsed: movingFallingStandard [2016-10-09 05:38:04] [PARSER] not parsed: movingFallingLedge [2016-10-09 05:38:04] [PARSER] not parsed: movingLandingShortFall [2016-10-09 05:38:04] [PARSER] not parsed: movingLandingMiddleFall [2016-10-09 05:38:04] [PARSER] not parsed: movingLandingLongFall [2016-10-09 05:38:04] [PARSER] not parsed: movingNoGravityGravToNoGrav [2016-10-09 05:38:04] [PARSER] not parsed: movingNoGravityNoGravToGrav [2016-10-09 05:38:04] [PARSER] not parsed: movingNoGravityFloatMoveN [2016-10-09 05:38:04] [PARSER] not parsed: movingNoGravityFloatMoveS [2016-10-09 05:38:04] [PARSER] not parsed: movingNoGravityFloatMoveUp [2016-10-09 05:38:04] [PARSER] not parsed: movingNoGravityFloatMoveDown [2016-10-09 05:38:04] [PARSER] not parsed: movingNoGravityFloatRot [2016-10-09 05:38:04] [PARSER] not parsed: movingNoGravityFloatHit [2016-10-09 05:38:04] [PARSER] not parsed: movingNoGravityFloatDeath [2016-10-09 05:38:04] [PARSER] not parsed: movingByFootCrawling [2016-10-09 05:38:04] [PARSER] not parsed: movingByFootCrawlingNorth [2016-10-09 05:38:04] [PARSER] not parsed: movingByFootCrawlingSouth [2016-10-09 05:38:04] [PARSER] not parsed: movingByFootCrawlingWest [2016-10-09 05:38:04] [PARSER] not parsed: movingByFootCrawlingEast [2016-10-09 05:38:04] [PARSER] not parsed: movingByFootCrawlingNorthEast [2016-10-09 05:38:04] [PARSER] not parsed: movingByFootCrawlingNorthWest [2016-10-09 05:38:04] [PARSER] not parsed: movingByFootCrawlingSouthWest [2016-10-09 05:38:04] [PARSER] not parsed: movingByFootCrawlingSouthEast [2016-10-09 05:38:04] [PARSER] not parsed: movingByFootSlowWalking [2016-10-09 05:38:04] [PARSER] not parsed: movingByFootSlowWalkingNorth [2016-10-09 05:38:04] [PARSER] not parsed: movingByFootSlowWalkingSouth [2016-10-09 05:38:04] [PARSER] not parsed: movingByFootSlowWalkingWest [2016-10-09 05:38:04] [PARSER] not parsed: movingByFootSlowWalkingEast [2016-10-09 05:38:04] [PARSER] not parsed: movingByFootSlowWalkingNorthEast [2016-10-09 05:38:04] [PARSER] not parsed: movingByFootSlowWalkingNorthWest [2016-10-09 05:38:04] [PARSER] not parsed: movingByFootSlowWalkingSouthWest [2016-10-09 05:38:04] [PARSER] not parsed: movingByFootSlowWalkingSouthEast [2016-10-09 05:38:04] [PARSER] not parsed: movingByFootWalking [2016-10-09 05:38:04] [PARSER] not parsed: movingByFootWalkingNorth [2016-10-09 05:38:04] [PARSER] not parsed: movingByFootWalkingSouth [2016-10-09 05:38:04] [PARSER] not parsed: movingByFootWalkingWest [2016-10-09 05:38:04] [PARSER] not parsed: movingByFootWalkingEast [2016-10-09 05:38:04] [PARSER] not parsed: movingByFootWalkingNorthEast [2016-10-09 05:38:04] [PARSER] not parsed: movingByFootWalkingNorthWest [2016-10-09 05:38:04] [PARSER] not parsed: movingByFootWalkingSouthWest [2016-10-09 05:38:04] [PARSER] not parsed: movingByFootWalkingSouthEast [2016-10-09 05:38:04] [PARSER] not parsed: movingByFootRunning [2016-10-09 05:38:04] [PARSER] not parsed: movingByFootRunningNorth [2016-10-09 05:38:04] [PARSER] not parsed: movingByFootRunningSouth [2016-10-09 05:38:04] [PARSER] not parsed: movingByFootRunningWest [2016-10-09 05:38:04] [PARSER] not parsed: movingByFootRunningEast [2016-10-09 05:38:04] [PARSER] not parsed: movingByFootRunningNorthEast [2016-10-09 05:38:04] [PARSER] not parsed: movingByFootRunningNorthWest [2016-10-09 05:38:04] [PARSER] not parsed: movingByFootRunningSouthWest [2016-10-09 05:38:04] [PARSER] not parsed: movingByFootRunningSouthEast [2016-10-09 05:38:04] [PARSER] not parsed: upperBodyBareHandMelee [2016-10-09 05:38:04] [PARSER] not parsed: upperBodyGun [2016-10-09 05:38:04] [PARSER] not parsed: upperBodyGunIdle [2016-10-09 05:38:04] [PARSER] not parsed: upperBodyGunIdleIn [2016-10-09 05:38:04] [PARSER] not parsed: upperBodyGunDraw [2016-10-09 05:38:04] [PARSER] not parsed: upperBodyGunAway [2016-10-09 05:38:04] [PARSER] not parsed: upperBodyGunFire [2016-10-09 05:38:04] [PARSER] not parsed: upperBodyGunFireHeavy [2016-10-09 05:38:04] [PARSER] not parsed: upperBodyGunMelee [2016-10-09 05:38:04] [PARSER] not parsed: upperBodyFabricator [2016-10-09 05:38:04] [PARSER] not parsed: upperBodyFabricatorIdle [2016-10-09 05:38:04] [PARSER] not parsed: upperBodyFabricatorDraw [2016-10-09 05:38:04] [PARSER] not parsed: upperBodyFabricatorAway [2016-10-09 05:38:04] [PARSER] not parsed: upperBodyFabricatorFire [2016-10-09 05:38:04] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-10-09 05:38:04] [PARSER] not parsed: attacking [2016-10-09 05:38:04] [PARSER] not parsed: attackingMelee [2016-10-09 05:38:04] [PARSER] not parsed: attackingMeleeFloating [2016-10-09 05:38:04] [PARSER] not parsed: attackingMeleeGravity [2016-10-09 05:38:04] [PARSER] not parsed: death [2016-10-09 05:38:04] [PARSER] not parsed: deathFloating [2016-10-09 05:38:04] [PARSER] not parsed: deathGravity [2016-10-09 05:38:04] [PARSER] not parsed: sitting [2016-10-09 05:38:04] [PARSER] not parsed: sittingBlock [2016-10-09 05:38:04] [PARSER] not parsed: sittingBlockNoFloor [2016-10-09 05:38:04] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-10-09 05:38:04] [PARSER] not parsed: sittingBlockFloor [2016-10-09 05:38:04] [PARSER] not parsed: sittingBlockFloorIdle [2016-10-09 05:38:04] [PARSER] not parsed: sittingWedge [2016-10-09 05:38:04] [PARSER] not parsed: sittingWedgeNoFloor [2016-10-09 05:38:04] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-10-09 05:38:04] [PARSER] not parsed: sittingWedgeFloor [2016-10-09 05:38:04] [PARSER] not parsed: sittingWedgeFloorIdle [2016-10-09 05:38:04] [PARSER] not parsed: hit [2016-10-09 05:38:04] [PARSER] not parsed: hitSmall [2016-10-09 05:38:04] [PARSER] not parsed: hitSmallFloating [2016-10-09 05:38:04] [PARSER] not parsed: hitSmallGravity [2016-10-09 05:38:04] [PARSER] not parsed: salutes [2016-10-09 05:38:04] [PARSER] not parsed: salutesSalute [2016-10-09 05:38:04] [PARSER] not parsed: talk [2016-10-09 05:38:04] [PARSER] not parsed: talkSalute [2016-10-09 05:38:04] [PARSER] not parsed: helmet [2016-10-09 05:38:04] [PARSER] not parsed: helmetOn [2016-10-09 05:38:04] [PARSER] not parsed: helmetOff [2016-10-09 05:38:04] [PARSER] not parsed: movingFallingStandard [2016-10-09 05:38:04] [PARSER] not parsed: movingFallingLedge [2016-10-09 05:38:04] [PARSER] not parsed: movingLandingShortFall [2016-10-09 05:38:04] [PARSER] not parsed: movingLandingMiddleFall [2016-10-09 05:38:04] [PARSER] not parsed: movingLandingLongFall [2016-10-09 05:38:04] [PARSER] not parsed: upperBodyBareHandMelee [2016-10-09 05:38:04] [PARSER] not parsed: upperBodyGun [2016-10-09 05:38:04] [PARSER] not parsed: upperBodyGunIdle [2016-10-09 05:38:04] [PARSER] not parsed: upperBodyGunIdleIn [2016-10-09 05:38:04] [PARSER] not parsed: upperBodyGunDraw [2016-10-09 05:38:04] [PARSER] not parsed: upperBodyGunAway [2016-10-09 05:38:04] [PARSER] not parsed: upperBodyGunFire [2016-10-09 05:38:04] [PARSER] not parsed: upperBodyGunFireHeavy [2016-10-09 05:38:04] [PARSER] not parsed: upperBodyGunMelee [2016-10-09 05:38:04] [PARSER] not parsed: upperBodyFabricator [2016-10-09 05:38:04] [PARSER] not parsed: upperBodyFabricatorIdle [2016-10-09 05:38:04] [PARSER] not parsed: upperBodyFabricatorDraw [2016-10-09 05:38:04] [PARSER] not parsed: upperBodyFabricatorAway [2016-10-09 05:38:04] [PARSER] not parsed: upperBodyFabricatorFire [2016-10-09 05:38:04] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-10-09 05:38:04] [PARSER] not parsed: attacking [2016-10-09 05:38:04] [PARSER] not parsed: attackingMelee [2016-10-09 05:38:04] [PARSER] not parsed: attackingMeleeFloating [2016-10-09 05:38:04] [PARSER] not parsed: attackingMeleeGravity [2016-10-09 05:38:04] [PARSER] not parsed: death [2016-10-09 05:38:04] [PARSER] not parsed: deathFloating [2016-10-09 05:38:04] [PARSER] not parsed: deathGravity [2016-10-09 05:38:04] [PARSER] not parsed: sitting [2016-10-09 05:38:04] [PARSER] not parsed: sittingBlock [2016-10-09 05:38:04] [PARSER] not parsed: sittingBlockNoFloor [2016-10-09 05:38:04] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-10-09 05:38:04] [PARSER] not parsed: sittingBlockFloor [2016-10-09 05:38:04] [PARSER] not parsed: sittingBlockFloorIdle [2016-10-09 05:38:04] [PARSER] not parsed: sittingWedge [2016-10-09 05:38:04] [PARSER] not parsed: sittingWedgeNoFloor [2016-10-09 05:38:04] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-10-09 05:38:04] [PARSER] not parsed: sittingWedgeFloor [2016-10-09 05:38:04] [PARSER] not parsed: sittingWedgeFloorIdle [2016-10-09 05:38:04] [PARSER] not parsed: hit [2016-10-09 05:38:04] [PARSER] not parsed: hitSmall [2016-10-09 05:38:04] [PARSER] not parsed: hitSmallFloating [2016-10-09 05:38:04] [PARSER] not parsed: hitSmallGravity [2016-10-09 05:38:04] [PARSER] not parsed: salutes [2016-10-09 05:38:04] [PARSER] not parsed: salutesSalute [2016-10-09 05:38:04] [PARSER] not parsed: talk [2016-10-09 05:38:04] [PARSER] not parsed: talkSalute [2016-10-09 05:38:04] [PARSER] not parsed: helmet [2016-10-09 05:38:04] [PARSER] not parsed: helmetOn [2016-10-09 05:38:04] [PARSER] not parsed: helmetOff [2016-10-09 05:38:04] [FILE NOT FOUND] File for FACTIONS does not exist: /mnt/nas/home/gregg/.StarMade/./server-database/world0/FACTIONS.fac [2016-10-09 05:38:04] [SERVER] NO FACTIONS FOUND ON DISK: FACTIONS; file: /mnt/nas/home/gregg/.StarMade/./server-database/world0/FACTIONS.fac; pathString: ./server-database/world0/FACTIONS.fac [2016-10-09 05:38:04] [SERVER] ###### READING ALL BLUEPRINTS! [2016-10-09 05:38:04] [SERVER] ###### READING ALL 17 BLUEPRINTS FINISHED! TOOK 22ms [2016-10-09 05:38:04] [SERVER][CATALOG] READ RAW BLUEPRINTS: 17 [2016-10-09 05:38:04] [FILE NOT FOUND] File for CATALOG does not exist: /mnt/nas/home/gregg/.StarMade/./server-database/world0/CATALOG.cat [2016-10-09 05:38:04] [SERVER] NO DB CATALOG FOUND ON DISK: CATALOG; file: /mnt/nas/home/gregg/.StarMade/./server-database/world0/CATALOG.cat; pathString: ./server-database/world0/CATALOG.cat [2016-10-09 05:38:04] [SERVER] Cant load trade routes. no saved data found [2016-10-09 05:38:04] [FILE NOT FOUND] File for SIMULATION_STATE does not exist: /mnt/nas/home/gregg/.StarMade/./server-database/world0/SIMULATION_STATE.sim [2016-10-09 05:38:04] [SIMULATION] no simulation state found on disk. creating new... [2016-10-09 05:38:04] [ServerListener] Server initialization OK... now waiting for connections [2016-10-09 05:38:04] [SERVERCONTROLLER][INIT] (listenerId[0]) SERVER STARTED UPDATING [2016-10-09 05:38:04] [SERVER] SERVER INIT FINISHED [2016-10-09 05:38:04] [LOCAL GAME] CHANGED PORT TO 4242 [2016-10-09 05:38:04] [CLIENT] Added observer for GameClientController [2016-10-09 05:38:04] [SERVER][UPDATE] WARNING: handleQueuedSynchronizedObjects update took 20 on Server(0) [2016-10-09 05:38:04] [FACTIONMANAGER] MAKING FACTION TURN: Wed Dec 31 16:00:00 PST 1969; 18; Turn: 60.0 [2016-10-09 05:38:04] [FACTIONMANAGER] faction update took: 0ms [2016-10-09 05:38:04] [NT] Big FullUpdate: 13644 bytes: SenableGameState(1) [2016-10-09 05:38:04] Loading: net.java.games.input.LinuxEnvironmentPlugin [2016-10-09 05:38:04] Failed to open device (/dev/input/event15): Failed to open device /dev/input/event15 (13) [2016-10-09 05:38:04] Failed to open device (/dev/input/event14): Failed to open device /dev/input/event14 (13) [2016-10-09 05:38:04] Failed to open device (/dev/input/event13): Failed to open device /dev/input/event13 (13) [2016-10-09 05:38:04] Failed to open device (/dev/input/event12): Failed to open device /dev/input/event12 (13) [2016-10-09 05:38:04] Failed to open device (/dev/input/event11): Failed to open device /dev/input/event11 (13) [2016-10-09 05:38:04] Failed to open device (/dev/input/event10): Failed to open device /dev/input/event10 (13) [2016-10-09 05:38:04] Failed to open device (/dev/input/event9): Failed to open device /dev/input/event9 (13) [2016-10-09 05:38:04] Failed to open device (/dev/input/event8): Failed to open device /dev/input/event8 (13) [2016-10-09 05:38:04] Failed to open device (/dev/input/event7): Failed to open device /dev/input/event7 (13) [2016-10-09 05:38:04] Failed to open device (/dev/input/event6): Failed to open device /dev/input/event6 (13) [2016-10-09 05:38:04] Failed to open device (/dev/input/event5): Failed to open device /dev/input/event5 (13) [2016-10-09 05:38:04] Failed to open device (/dev/input/event4): Failed to open device /dev/input/event4 (13) [2016-10-09 05:38:04] Failed to open device (/dev/input/event3): Failed to open device /dev/input/event3 (13) [2016-10-09 05:38:04] Failed to open device (/dev/input/event2): Failed to open device /dev/input/event2 (13) [2016-10-09 05:38:04] Failed to open device (/dev/input/event1): Failed to open device /dev/input/event1 (13) [2016-10-09 05:38:04] Failed to open device (/dev/input/event0): Failed to open device /dev/input/event0 (13) [2016-10-09 05:38:04] Linux plugin claims to have found 0 controllers [2016-10-09 05:38:04] [JOYSTICK] cannot read default joystick file because it does not exist [2016-10-09 05:38:04] [CLIENT] Client State and Controller successfully created [2016-10-09 05:38:04] [CLIENT] Singleplayer Creative mode: false: 2 [2016-10-09 05:38:04] [CLIENT] trying to connect to localhost:4242 [2016-10-09 05:38:04] [CLIENT] establishing new socket connection to localhost:4242 [2016-10-09 05:38:04] [CLIENT] Trying TCP... [2016-10-09 05:38:04] [SERVERSOCKET] Connection made. starting new processor 39132, /127.0.0.1; local: 4242, /127.0.0.1, keepalive false [2016-10-09 05:38:04] [CLIENT] SOCKET CONNECTED TO SERVER [2016-10-09 05:38:04] [SERVER] ListenerId[0] connection registered (TRunning: 1/0/0) 0 [2016-10-09 05:38:04] [CLIENT] logging in now... ErthParadine; ; [2016-10-09 05:38:04] [SERVER][PROCESSOR] client setup completed for PID: 0. listening for input [2016-10-09 05:38:04] [SERVER][LOGIN] new client connected. given id: 1: description: ErthParadine [2016-10-09 05:38:04] [SERVER][LOGIN] return code 0 [2016-10-09 05:38:04] [SERVER] PREPARING LOGIN (ErthParadine) [2016-10-09 05:38:04] [SERVER] PROCESSING LOGIN (ErthParadine) [2016-10-09 05:38:04] java.io.IOException: Bad file descriptor [2016-10-09 05:38:04] at java.io.FileInputStream.readBytes(Native Method) [2016-10-09 05:38:04] at java.io.FileInputStream.read(Unknown Source) [2016-10-09 05:38:04] at java.io.BufferedInputStream.read1(Unknown Source) [2016-10-09 05:38:04] at java.io.BufferedInputStream.read(Unknown Source) [2016-10-09 05:38:04] at sun.nio.cs.StreamDecoder.readBytes(Unknown Source) [2016-10-09 05:38:04] at sun.nio.cs.StreamDecoder.implRead(Unknown Source) [2016-10-09 05:38:04] at sun.nio.cs.StreamDecoder.read(Unknown Source) [2016-10-09 05:38:04] at java.io.InputStreamReader.read(Unknown Source) [2016-10-09 05:38:04] at java.io.BufferedReader.fill(Unknown Source) [2016-10-09 05:38:04] at java.io.BufferedReader.readLine(Unknown Source) [2016-10-09 05:38:04] at java.io.BufferedReader.readLine(Unknown Source) [2016-10-09 05:38:04] at org.schema.schine.network.server.SystemInListener.run(SourceFile:21) [2016-10-09 05:38:04] at java.lang.Thread.run(Unknown Source) [2016-10-09 05:38:04] [SERVER][EXCEPTION-INFO] Exception successfully cought: The system.in is not available (probably due to 'nohup'). This will not affect the game. [2016-10-09 05:38:04] [INIT] Retrieved auth style: 1 [2016-10-09 05:38:04] [AUTH] authenticating ErthParadine; useAuth: false; requireAuth: false [2016-10-09 05:38:04] [SESSION_CALLBACK] no player verification is necessary! [2016-10-09 05:38:04] [LOGIN] checking user agent: 0: ErthParadine [2016-10-09 05:38:04] [LOGIN] successful auth: now protecting username ErthParadine with null [2016-10-09 05:38:04] [SERVER] checking ip ban: 127.0.0.1 [2016-10-09 05:38:05] [SERVER][UNIVERSE] LOADING SECTOR... (2, 2, 2) [2016-10-09 05:38:05] [UNIVERSE] creation time: 200 ms [2016-10-09 05:38:05] [UNIVERSE] NPC NODES: [(-1, -1, -4), (2, -3, -1), (29, 0, 11), (19, -1, -14), (-9, 1, 2), (1, 2, -6), (5, -3, 3), (7, 0, 5), (-8, -1, 7)] [2016-10-09 05:38:05] [SERVER] Object Shop(5) didn't have a db entry yet. Creating entry! [2016-10-09 05:38:05] [FILE NOT FOUND] File for ENTITY_PLAYERSTATE_ErthParadine does not exist: /mnt/nas/home/gregg/.StarMade/./server-database/world0/ENTITY_PLAYERSTATE_ErthParadine.ent [2016-10-09 05:38:05] [SERVER] Not Found Saved State: PlS[ErthParadine ; id(2)(1)f(0)] : UID ENTITY_PLAYERSTATE_ErthParadine [2016-10-09 05:38:05] [METAITEM] Creating new meta item: type: -32; ID: 100000 [2016-10-09 05:38:05] [METAITEM] Creating new meta item: type: -32; ID: 100001 [2016-10-09 05:38:05] [METAITEM] Creating new meta item: type: -32; ID: 100002 [2016-10-09 05:38:05] [METAITEM] Creating new meta item: type: -32; ID: 100003 [2016-10-09 05:38:05] [METAITEM] Creating new meta item: type: -12; ID: 100004 [2016-10-09 05:38:05] [METAITEM] Creating new meta item: type: -14; ID: 100005 [2016-10-09 05:38:05] [METAITEM] Creating new meta item: type: -11; ID: 100006 [2016-10-09 05:38:05] [SERVER] adding player to synch queue (ID: 2) (SECTOR: (2, 2, 2) [4]) [2016-10-09 05:38:05] [SERVER][LOGIN] login received. returning login info for RegisteredClient: ErthParadine (1) connected: true: returnCode: 0 [2016-10-09 05:38:05] [Client] [LOGIN]: Client sucessfully registered with id: 1; Time Difference: -1 (W/O RTT 1476016685366); (RTT: 1) [2016-10-09 05:38:05] [CLIENT] logged in as: Client(1) [2016-10-09 05:38:05] [CLIENT] executing login hooks... [2016-10-09 05:38:05] [SERVER][UPDATE] WARNING: handleQueuedSynchronizedObjects update took 15 on Server(0) [2016-10-09 05:38:05] [SERVER] WARNING: UPDATING SERVER SECTORPROXMITY TOOK 47 [2016-10-09 05:38:05] [SERVER][UPDATE] WARNING: object local update of 4 objects took 53 [2016-10-09 05:38:05] [NT] Big FullUpdate: 35776 bytes: Shop(5) [2016-10-09 05:38:05] [SERVER] SERIALIZED PROXIMITY (2, 2, 2) [2016-10-09 05:38:05] [SEND][SERVERMESSAGE] [SERVERMSG (type 0): [419, ErthParadine]] to RegisteredClient: ErthParadine (1) connected: true [2016-10-09 05:38:05] SET INITIAL SECTOR ID TO 4 [2016-10-09 05:38:05] [CLIENT] RECEIVED STARTING SECTOR: (2, 2, 2) [2016-10-09 05:38:05] [SERVER][UNIVERSE] LOADING SECTOR... (1, 1, 1) [2016-10-09 05:38:05] [CLIENT] FORMATING: [419, ErthParadine]; type: Integer [2016-10-09 05:38:05] [CLIENT] Server message: %s has joined the game. [2016-10-09 05:38:05] POPULATE EMPTY (1, 1, 1) [2016-10-09 05:38:05] [SERVER][UNIVERSE] LOADING SECTOR... (1, 1, 2) [2016-10-09 05:38:05] POPULATE EMPTY (1, 1, 2) [2016-10-09 05:38:05] [SERVER][UNIVERSE] LOADING SECTOR... (1, 1, 3) [2016-10-09 05:38:05] POPULATE EMPTY (1, 1, 3) [2016-10-09 05:38:05] [SERVER][UNIVERSE] LOADING SECTOR... (1, 2, 1) [2016-10-09 05:38:05] [CLIENT] RESET TO LOCAL CUSTOM TEXTURES [2016-10-09 05:38:05] [CLIENT] Server is using default block behavior: CSUM: remote: 0a5a82a435782ac3d8dd8703aa47bcc575eb6725 ::: local: 0a5a82a435782ac3d8dd8703aa47bcc575eb6725 [2016-10-09 05:38:05] [CLIENT] Server is using default block properties [2016-10-09 05:38:05] [CLIENT] Server is using default block config [2016-10-09 05:38:05] [CLIENT] finished executing client hooks: [#document: null] [2016-10-09 05:38:05] [CLIENT] synchronizing ALL Client(1) [2016-10-09 05:38:05] [SECTOR] Placing ROCK took 11ms [2016-10-09 05:38:05] [ERRORLOG][SECTOR] Could not place rock (-4, -4, -4); (3, 3, 3) [2016-10-09 05:38:05] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-10-09 05:38:05] [ERRORLOG][SECTOR] Asteroid(14)sec[13]: [(-159.001, 37.999, -288.001) (-158.999, 38.001, -287.999)] [2016-10-09 05:38:05] [ERRORLOG][SECTOR] Asteroid(15)sec[13]: [(303.999, 46.999, 302.999) (304.001, 47.001, 303.001)] [2016-10-09 05:38:05] [ERRORLOG][SECTOR] Asteroid(16)sec[13]: [(-322.001, 156.999, 344.999) (-321.999, 157.001, 345.001)] [2016-10-09 05:38:05] [ERRORLOG][SECTOR] Could not place rock (-3, -4, -3); (2, 3, 2) [2016-10-09 05:38:05] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-10-09 05:38:05] [ERRORLOG][SECTOR] Asteroid(14)sec[13]: [(-159.001, 37.999, -288.001) (-158.999, 38.001, -287.999)] [2016-10-09 05:38:05] [ERRORLOG][SECTOR] Asteroid(15)sec[13]: [(303.999, 46.999, 302.999) (304.001, 47.001, 303.001)] [2016-10-09 05:38:05] [ERRORLOG][SECTOR] Asteroid(16)sec[13]: [(-322.001, 156.999, 344.999) (-321.999, 157.001, 345.001)] [2016-10-09 05:38:05] [ERRORLOG][SECTOR] Could not place rock (-4, -4, -4); (3, 3, 3) [2016-10-09 05:38:05] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-10-09 05:38:05] [ERRORLOG][SECTOR] Asteroid(14)sec[13]: [(-159.001, 37.999, -288.001) (-158.999, 38.001, -287.999)] [2016-10-09 05:38:05] [ERRORLOG][SECTOR] Asteroid(15)sec[13]: [(303.999, 46.999, 302.999) (304.001, 47.001, 303.001)] [2016-10-09 05:38:05] [ERRORLOG][SECTOR] Asteroid(16)sec[13]: [(-322.001, 156.999, 344.999) (-321.999, 157.001, 345.001)] [2016-10-09 05:38:05] [SERVER][UNIVERSE] WARNING: LOADING SECTOR TOOK SOME TIME... (1, 2, 1): STATS: inst 0ms, loadDB 1ms, add 0ms, entity 40ms [2016-10-09 05:38:05] [SERVER][UNIVERSE] LOADING SECTOR... (1, 2, 2) [2016-10-09 05:38:05] POPULATE EMPTY (1, 2, 2) [2016-10-09 05:38:05] [SERVER][UNIVERSE] LOADING SECTOR... (1, 2, 3) [2016-10-09 05:38:05] [ERRORLOG][SECTOR] Could not place rock (-3, -5, -4); (2, 4, 3) [2016-10-09 05:38:05] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-10-09 05:38:05] [ERRORLOG][SECTOR] Asteroid(24)sec[23]: [(-167.001, 178.999, -172.001) (-166.999, 179.001, -171.999)] [2016-10-09 05:38:05] [ERRORLOG][SECTOR] Asteroid(25)sec[23]: [(-245.001, -344.001, 335.999) (-244.999, -343.999, 336.001)] [2016-10-09 05:38:05] [SERVER][UNIVERSE] WARNING: LOADING SECTOR TOOK SOME TIME... (1, 2, 3): STATS: inst 1ms, loadDB 0ms, add 0ms, entity 16ms [2016-10-09 05:38:05] [SERVER][UNIVERSE] LOADING SECTOR... (1, 3, 1) [2016-10-09 05:38:05] POPULATE EMPTY (1, 3, 1) [2016-10-09 05:38:05] [SERVER][UNIVERSE] LOADING SECTOR... (1, 3, 2) [2016-10-09 05:38:05] [ERRORLOG][SECTOR] Could not place rock (-5, -5, -5); (4, 4, 4) [2016-10-09 05:38:05] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-10-09 05:38:05] [ERRORLOG][SECTOR] Asteroid(33)sec[32]: [(-308.001, 164.999, -39.001) (-307.999, 165.001, -38.999)] [2016-10-09 05:38:05] [ERRORLOG][SECTOR] Asteroid(34)sec[32]: [(309.999, -168.001, -259.001) (310.001, -167.999, -258.999)] [2016-10-09 05:38:05] [ERRORLOG][SECTOR] Asteroid(35)sec[32]: [(285.999, 201.999, 332.999) (286.001, 202.001, 333.001)] [2016-10-09 05:38:05] [SERVER][UNIVERSE] WARNING: LOADING SECTOR TOOK SOME TIME... (1, 3, 2): STATS: inst 1ms, loadDB 0ms, add 0ms, entity 13ms [2016-10-09 05:38:05] [SERVER][UNIVERSE] LOADING SECTOR... (1, 3, 3) [2016-10-09 05:38:05] POPULATE EMPTY (1, 3, 3) [2016-10-09 05:38:05] [SERVER][UNIVERSE] LOADING SECTOR... (2, 1, 1) [2016-10-09 05:38:05] POPULATE EMPTY (2, 1, 1) [2016-10-09 05:38:05] [SERVER][UNIVERSE] LOADING SECTOR... (2, 1, 2) [2016-10-09 05:38:05] POPULATE EMPTY (2, 1, 2) [2016-10-09 05:38:05] [SERVER][UNIVERSE] LOADING SECTOR... (2, 1, 3) [2016-10-09 05:38:05] POPULATE EMPTY (2, 1, 3) [2016-10-09 05:38:05] [SERVER][UNIVERSE] LOADING SECTOR... (2, 2, 1) [2016-10-09 05:38:05] POPULATE EMPTY (2, 2, 1) [2016-10-09 05:38:05] [SERVER][UNIVERSE] LOADING SECTOR... (2, 2, 3) [2016-10-09 05:38:05] POPULATE EMPTY (2, 2, 3) [2016-10-09 05:38:05] [SERVER][UNIVERSE] LOADING SECTOR... (2, 3, 1) [2016-10-09 05:38:05] POPULATE EMPTY (2, 3, 1) [2016-10-09 05:38:05] [SERVER][UNIVERSE] LOADING SECTOR... (2, 3, 2) [2016-10-09 05:38:05] POPULATE EMPTY (2, 3, 2) [2016-10-09 05:38:05] [SERVER][UNIVERSE] LOADING SECTOR... (2, 3, 3) [2016-10-09 05:38:05] [SERVER][UNIVERSE] LOADING SECTOR... (3, 1, 1) [2016-10-09 05:38:05] POPULATE EMPTY (3, 1, 1) [2016-10-09 05:38:05] [SERVER][UNIVERSE] LOADING SECTOR... (3, 1, 2) [2016-10-09 05:38:05] [ERRORLOG][SECTOR] Could not place rock (-4, -3, -4); (3, 2, 3) [2016-10-09 05:38:05] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-10-09 05:38:05] [ERRORLOG][SECTOR] Asteroid(63)sec[62]: [(-332.001, 155.999, 176.999) (-331.999, 156.001, 177.001)] [2016-10-09 05:38:05] [ERRORLOG][SECTOR] Asteroid(64)sec[62]: [(296.999, -61.001, -211.001) (297.001, -60.999, -210.999)] [2016-10-09 05:38:05] [ERRORLOG][SECTOR] Asteroid(65)sec[62]: [(327.999, -21.001, 343.999) (328.001, -20.999, 344.001)] [2016-10-09 05:38:05] [ERRORLOG][SECTOR] Asteroid(66)sec[62]: [(-340.001, -99.001, -347.001) (-339.999, -98.999, -346.999)] [2016-10-09 05:38:05] [SERVER][UNIVERSE] LOADING SECTOR... (3, 1, 3) [2016-10-09 05:38:05] [ERRORLOG][SECTOR] Could not place rock (-3, -3, -3); (2, 2, 2) [2016-10-09 05:38:05] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-10-09 05:38:05] [ERRORLOG][SECTOR] Asteroid(70)sec[69]: [(88.999, 127.999, 237.999) (89.001, 128.001, 238.001)] [2016-10-09 05:38:05] [ERRORLOG][SECTOR] Asteroid(71)sec[69]: [(-62.001, -105.001, -332.001) (-61.999, -104.999, -331.999)] [2016-10-09 05:38:05] [ERRORLOG][SECTOR] Could not place rock (-4, -3, -3); (3, 2, 2) [2016-10-09 05:38:05] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-10-09 05:38:05] [ERRORLOG][SECTOR] Asteroid(70)sec[69]: [(88.999, 127.999, 237.999) (89.001, 128.001, 238.001)] [2016-10-09 05:38:05] [ERRORLOG][SECTOR] Asteroid(71)sec[69]: [(-62.001, -105.001, -332.001) (-61.999, -104.999, -331.999)] [2016-10-09 05:38:05] [ERRORLOG][SECTOR] Could not place rock (-3, -4, -5); (2, 3, 4) [2016-10-09 05:38:05] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-10-09 05:38:05] [ERRORLOG][SECTOR] Asteroid(70)sec[69]: [(88.999, 127.999, 237.999) (89.001, 128.001, 238.001)] [2016-10-09 05:38:05] [ERRORLOG][SECTOR] Asteroid(71)sec[69]: [(-62.001, -105.001, -332.001) (-61.999, -104.999, -331.999)] [2016-10-09 05:38:05] [ERRORLOG][SECTOR] Could not place rock (-3, -4, -4); (2, 3, 3) [2016-10-09 05:38:05] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-10-09 05:38:05] [ERRORLOG][SECTOR] Asteroid(70)sec[69]: [(88.999, 127.999, 237.999) (89.001, 128.001, 238.001)] [2016-10-09 05:38:05] [ERRORLOG][SECTOR] Asteroid(71)sec[69]: [(-62.001, -105.001, -332.001) (-61.999, -104.999, -331.999)] [2016-10-09 05:38:05] [ERRORLOG][SECTOR] Could not place rock (-5, -3, -4); (4, 2, 3) [2016-10-09 05:38:05] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-10-09 05:38:05] [ERRORLOG][SECTOR] Asteroid(70)sec[69]: [(88.999, 127.999, 237.999) (89.001, 128.001, 238.001)] [2016-10-09 05:38:05] [ERRORLOG][SECTOR] Asteroid(71)sec[69]: [(-62.001, -105.001, -332.001) (-61.999, -104.999, -331.999)] [2016-10-09 05:38:05] [ERRORLOG][SECTOR] Could not place rock (-4, -3, -5); (3, 2, 4) [2016-10-09 05:38:05] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-10-09 05:38:05] [ERRORLOG][SECTOR] Asteroid(70)sec[69]: [(88.999, 127.999, 237.999) (89.001, 128.001, 238.001)] [2016-10-09 05:38:05] [ERRORLOG][SECTOR] Asteroid(71)sec[69]: [(-62.001, -105.001, -332.001) (-61.999, -104.999, -331.999)] [2016-10-09 05:38:05] [SERVER][UNIVERSE] WARNING: LOADING SECTOR TOOK SOME TIME... (3, 1, 3): STATS: inst 0ms, loadDB 1ms, add 0ms, entity 13ms [2016-10-09 05:38:05] [SERVER][UNIVERSE] LOADING SECTOR... (3, 2, 1) [2016-10-09 05:38:05] [SERVER][UNIVERSE] LOADING SECTOR... (3, 2, 2) [2016-10-09 05:38:05] POPULATE EMPTY (3, 2, 2) [2016-10-09 05:38:05] [SERVER][UNIVERSE] LOADING SECTOR... (3, 2, 3) [2016-10-09 05:38:05] POPULATE EMPTY (3, 2, 3) [2016-10-09 05:38:05] [SERVER][UNIVERSE] LOADING SECTOR... (3, 3, 1) [2016-10-09 05:38:05] [ERRORLOG][SECTOR] Could not place rock (-5, -3, -5); (4, 2, 4) [2016-10-09 05:38:05] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-10-09 05:38:05] [ERRORLOG][SECTOR] Asteroid(92)sec[91]: [(15.999, -80.001, -100.001) (16.001, -79.999, -99.999)] [2016-10-09 05:38:05] [ERRORLOG][SECTOR] Could not place rock (-4, -3, -4); (3, 2, 3) [2016-10-09 05:38:05] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-10-09 05:38:05] [ERRORLOG][SECTOR] Asteroid(92)sec[91]: [(15.999, -80.001, -100.001) (16.001, -79.999, -99.999)] [2016-10-09 05:38:05] [ERRORLOG][SECTOR] Could not place rock (-4, -5, -3); (3, 4, 2) [2016-10-09 05:38:05] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-10-09 05:38:05] [ERRORLOG][SECTOR] Asteroid(92)sec[91]: [(15.999, -80.001, -100.001) (16.001, -79.999, -99.999)] [2016-10-09 05:38:05] [ERRORLOG][SECTOR] Could not place rock (-3, -5, -4); (2, 4, 3) [2016-10-09 05:38:05] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-10-09 05:38:05] [ERRORLOG][SECTOR] Asteroid(92)sec[91]: [(15.999, -80.001, -100.001) (16.001, -79.999, -99.999)] [2016-10-09 05:38:05] [ERRORLOG][SECTOR] Could not place rock (-4, -4, -4); (3, 3, 3) [2016-10-09 05:38:05] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-10-09 05:38:05] [ERRORLOG][SECTOR] Asteroid(92)sec[91]: [(15.999, -80.001, -100.001) (16.001, -79.999, -99.999)] [2016-10-09 05:38:05] [ERRORLOG][SECTOR] Could not place rock (-5, -4, -4); (4, 3, 3) [2016-10-09 05:38:05] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-10-09 05:38:05] [ERRORLOG][SECTOR] Asteroid(92)sec[91]: [(15.999, -80.001, -100.001) (16.001, -79.999, -99.999)] [2016-10-09 05:38:05] [SERVER][UNIVERSE] LOADING SECTOR... (3, 3, 2) [2016-10-09 05:38:05] POPULATE EMPTY (3, 3, 2) [2016-10-09 05:38:05] [SERVER][UNIVERSE] LOADING SECTOR... (3, 3, 3) [2016-10-09 05:38:05] POPULATE EMPTY (3, 3, 3) [2016-10-09 05:38:05] [UNIVERSE] WARNING: Sector Ping took 136 [2016-10-09 05:38:05] [SERVER][UPDATE] WARNING: UNIVERSE update took 138 [2016-10-09 05:38:05] [SYNCHRONIZE] Client(1) IS WAITING TO SYNCH WITH SERVER - SKIPPING INPUT [2016-10-09 05:38:05] [SYNCHRONIZE] Client(1) IS WAITING TO SYNCH WITH SERVER - SKIPPED INPUT [2016-10-09 05:38:05] [SERVER] (client needs synch) SENDING SYNCHALL TO RegisteredClient: ErthParadine (1) connected: true [2016-10-09 05:38:05] [SERVER] sending ALLSYNCHRONIZING update to ErthParadine 58, 58 [2016-10-09 05:38:05] [SYNC_SENDER] SENDING ALL OBJECTS: 58 [2016-10-09 05:38:05] [NT] Big FullUpdate: 17844 bytes: Shop(5) [2016-10-09 05:38:05] [NT] Big FullUpdate: 6813 bytes: SenableGameState(1) [2016-10-09 05:38:05] [SERVER] SERIALIZED PROXIMITY (2, 2, 2) [2016-10-09 05:38:05] [SERVER] ALL-SYNCHRONIZE TO ErthParadine TOOK 11 ms [2016-10-09 05:38:05] [SERVER] SYNCHALL TO RegisteredClient: ErthParadine (1) connected: true took: 11 [2016-10-09 05:38:05] [CLIENT] 1 Sync all update received [2016-10-09 05:38:05] [SYNCHRONIZE] FORCED UPDATE [2016-10-09 05:38:05] [CLIENT] chat channels loaded 0 [2016-10-09 05:38:05] [SKINMANAGER] PlS[ErthParadine ; id(2)(1)f(0)] Client(1) received skin filename [2016-10-09 05:38:05] [PlayerState] Client successfully received player state Client(1), owner: 1 [2016-10-09 05:38:05] [CHAT] Client(1) initializing data from network object 0 [2016-10-09 05:38:05] [CLIENT] 1 executed RequestSynchronizeAll. fetched objects 58 [2016-10-09 05:38:05] [CLIENT] RE- synchronized client: 1 [2016-10-09 05:38:05] [CLIENT] connected to server localhost:4242 [2016-10-09 05:38:05] [CLIENT] Client State and Controller successfully connected [2016-10-09 05:38:05] [CLIENT] State initializing [2016-10-09 05:38:05] [CLIENT] Chat initializing [2016-10-09 05:38:05] [CLIENT] Client(1) asking for new IDS [2016-10-09 05:38:05] SENDING new ID RANGE TO CLIENT 103; packet -32763 [2016-10-09 05:38:05] Client got new ID range 103 [2016-10-09 05:38:05] [CLIENT] Client(1) received new IDS [2016-10-09 05:38:05] [CLIENT] ID RANGE AQUIRE TOOK 3 [2016-10-09 05:38:05] [CLIENT] Control Manager initializing [2016-10-09 05:38:05] [CLIENT][CONTROLLER] Switched to auto roam (spawn screen) [2016-10-09 05:38:05] [CLIENT][CONTROLLER] Switched to auto roam (spawn screen) [2016-10-09 05:38:05] [CLIENT][CONTROLLER] Switched to auto roam (spawn screen) [2016-10-09 05:38:05] [CLIENT] InternalCallback initializing [2016-10-09 05:38:05] [CLIENT] State initialized. GameMode: SANDBOX [2016-10-09 05:38:05] [CLIENT] Client State and Controller successfully initialized [2016-10-09 05:38:05] ################### ENGINE SETTINGS ########################## [2016-10-09 05:38:05] C_USE_NEW_PLAYER_MODEL_ true [2016-10-09 05:38:05] ---------------------------------------------------------------- [2016-10-09 05:38:05] CONTROL_HELP false [2016-10-09 05:38:05] ---------------------------------------------------------------- [2016-10-09 05:38:05] C_MOUSE_BUTTON_SWITCH false [2016-10-09 05:38:05] ---------------------------------------------------------------- [2016-10-09 05:38:05] G_RESOLUTION 1280 x 1024 [2016-10-09 05:38:05] ---------------------------------------------------------------- [2016-10-09 05:38:05] G_FULLSCREEN false [2016-10-09 05:38:05] ---------------------------------------------------------------- [2016-10-09 05:38:05] G_WINDOWED_BORDERLESS true [2016-10-09 05:38:05] ---------------------------------------------------------------- [2016-10-09 05:38:05] G_TEXTURE_PACK Default [2016-10-09 05:38:05] ---------------------------------------------------------------- [2016-10-09 05:38:05] G_TEXTURE_PACK_RESOLUTION 256 [2016-10-09 05:38:05] ---------------------------------------------------------------- [2016-10-09 05:38:05] G_VSYNCH false [2016-10-09 05:38:05] ---------------------------------------------------------------- [2016-10-09 05:38:05] G_MULTI_SAMPLE_TARGET 8 [2016-10-09 05:38:05] ---------------------------------------------------------------- [2016-10-09 05:38:05] G_MULTI_SAMPLE 8 [2016-10-09 05:38:05] ---------------------------------------------------------------- [2016-10-09 05:38:05] G_GAMMA 2.0 [2016-10-09 05:38:05] ---------------------------------------------------------------- [2016-10-09 05:38:05] G_FOV 110.0 [2016-10-09 05:38:05] ---------------------------------------------------------------- [2016-10-09 05:38:05] G_MAX_SEGMENTSDRAWN 3000 [2016-10-09 05:38:05] ---------------------------------------------------------------- [2016-10-09 05:38:05] G_NORMAL_MAPPING true [2016-10-09 05:38:05] ---------------------------------------------------------------- [2016-10-09 05:38:05] G_SHADOWS true [2016-10-09 05:38:05] ---------------------------------------------------------------- [2016-10-09 05:38:05] G_SHADOW_QUALITY ULTRA [2016-10-09 05:38:05] ---------------------------------------------------------------- [2016-10-09 05:38:05] G_SHADOWS_TARGET true [2016-10-09 05:38:05] ---------------------------------------------------------------- [2016-10-09 05:38:05] G_SHADOW_QUALITY_TARGET ULTRA [2016-10-09 05:38:05] ---------------------------------------------------------------- [2016-10-09 05:38:05] G_PROD_BG true [2016-10-09 05:38:05] ---------------------------------------------------------------- [2016-10-09 05:38:05] G_PROD_BG_QUALITY 4096 [2016-10-09 05:38:05] ---------------------------------------------------------------- [2016-10-09 05:38:05] 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---------------------------------------------------------------- [2016-10-09 05:38:05] SERVERLIST_FAVORITES false [2016-10-09 05:38:05] ---------------------------------------------------------------- [2016-10-09 05:38:05] SERVERLIST_CUSTOMS false [2016-10-09 05:38:05] ---------------------------------------------------------------- [2016-10-09 05:38:05] CUBE_LIGHT_NORMALIZER_NEW_M true [2016-10-09 05:38:05] ---------------------------------------------------------------- [2016-10-09 05:38:05] SERVERLIST_LAST_SERVER_USED stars.bitminery.com:4848 [2016-10-09 05:38:05] ---------------------------------------------------------------- [2016-10-09 05:38:05] LAST_GAME SP;world0;4242;ErthParadine [2016-10-09 05:38:05] ---------------------------------------------------------------- [2016-10-09 05:38:05] PLAY_INTRO true [2016-10-09 05:38:05] ---------------------------------------------------------------- [2016-10-09 05:38:05] SUBTITLES true [2016-10-09 05:38:05] ---------------------------------------------------------------- [2016-10-09 05:38:05] TUTORIAL_BUTTON_BLINKING true [2016-10-09 05:38:05] ---------------------------------------------------------------- [2016-10-09 05:38:05] TUTORIAL_PLAY_INTRO false [2016-10-09 05:38:05] ---------------------------------------------------------------- [2016-10-09 05:38:05] TUTORIAL_WATCHED introduction; [2016-10-09 05:38:05] ---------------------------------------------------------------- [2016-10-09 05:38:05] SHOW_32BIT_WARNING true [2016-10-09 05:38:05] ---------------------------------------------------------------- [2016-10-09 05:38:05] USE_INTEGER_VERTICES true [2016-10-09 05:38:05] ---------------------------------------------------------------- [2016-10-09 05:38:05] LOD_DISTANCE_IN_THRESHOLD 80.0 [2016-10-09 05:38:05] ---------------------------------------------------------------- [2016-10-09 05:38:05] AUTOSET_RESOLUTION false [2016-10-09 05:38:05] ---------------------------------------------------------------- [2016-10-09 05:38:05] FIRST_START false [2016-10-09 05:38:05] ---------------------------------------------------------------- [2016-10-09 05:38:05] USE_TGA_NORMAL_MAPS true [2016-10-09 05:38:05] ---------------------------------------------------------------- [2016-10-09 05:38:05] PLUME_BLOOM true [2016-10-09 05:38:05] ################### /ENGINE SETTINGS ######################### [2016-10-09 05:38:05] [CLIENT] DISPOSING CONNECTION DIALOG [2016-10-09 05:38:05] [CLIENT] disposing connection dialog: null [2016-10-09 05:38:05] [CLIENT] GRAPHICS CONTEXT: obfuscated.aBi@38f8e8f8 [2016-10-09 05:38:05] [RESOURCE] EQUEUING ALL RESOURCES! [2016-10-09 05:38:05] [PARSER] not parsed: attackingMelee [2016-10-09 05:38:05] [PARSER] not parsed: attackingMeleeFloating [2016-10-09 05:38:05] [PARSER] not parsed: attackingMeleeGravity [2016-10-09 05:38:05] [PARSER] not parsed: upperBodyGunMelee [2016-10-09 05:38:05] [PARSER] not parsed: upperBodyBareHandMelee [2016-10-09 05:38:05] [PARSER] not parsed: idlingFloating [2016-10-09 05:38:05] [PARSER] not parsed: idlingGravity [2016-10-09 05:38:05] [PARSER] not parsed: dancingGravity [2016-10-09 05:38:05] [PARSER] not parsed: movingJumpingJumpUp [2016-10-09 05:38:05] [PARSER] not parsed: movingJumpingJumpDown [2016-10-09 05:38:05] [PARSER] not parsed: movingFallingStandard [2016-10-09 05:38:05] [PARSER] not parsed: movingFallingLedge [2016-10-09 05:38:05] [PARSER] not parsed: movingLandingShortFall [2016-10-09 05:38:05] [PARSER] not parsed: movingLandingMiddleFall [2016-10-09 05:38:05] [PARSER] not parsed: movingLandingLongFall [2016-10-09 05:38:05] [PARSER] not parsed: movingNoGravityGravToNoGrav [2016-10-09 05:38:05] [PARSER] not parsed: movingNoGravityNoGravToGrav [2016-10-09 05:38:05] [PARSER] not parsed: movingNoGravityFloatMoveN [2016-10-09 05:38:05] [PARSER] not parsed: movingNoGravityFloatMoveS [2016-10-09 05:38:05] [PARSER] not parsed: movingNoGravityFloatMoveUp [2016-10-09 05:38:05] [PARSER] not parsed: movingNoGravityFloatMoveDown [2016-10-09 05:38:05] [PARSER] not parsed: movingNoGravityFloatRot [2016-10-09 05:38:05] [PARSER] not parsed: movingNoGravityFloatHit [2016-10-09 05:38:05] [PARSER] not parsed: movingNoGravityFloatDeath [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootCrawling [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootCrawlingNorth [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootCrawlingSouth [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootCrawlingWest [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootCrawlingEast [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootCrawlingNorthEast [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootCrawlingNorthWest [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootCrawlingSouthWest [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootCrawlingSouthEast [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootSlowWalking [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootSlowWalkingNorth [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootSlowWalkingSouth [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootSlowWalkingWest [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootSlowWalkingEast [2016-10-09 05:38:05] [RESOURCE] EQUEUING ALL RESOURCES! [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootSlowWalkingNorthEast [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootSlowWalkingNorthWest [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootSlowWalkingSouthWest [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootSlowWalkingSouthEast [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootWalking [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootWalkingNorth [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootWalkingSouth [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootWalkingWest [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootWalkingEast [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootWalkingNorthEast [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootWalkingNorthWest [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootWalkingSouthWest [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootWalkingSouthEast [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootRunning [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootRunningNorth [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootRunningSouth [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootRunningWest [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootRunningEast [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootRunningNorthEast [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootRunningNorthWest [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootRunningSouthWest [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootRunningSouthEast [2016-10-09 05:38:05] [PARSER] not parsed: upperBodyBareHandMelee [2016-10-09 05:38:05] [PARSER] not parsed: upperBodyGun [2016-10-09 05:38:05] [PARSER] not parsed: upperBodyGunIdle [2016-10-09 05:38:05] [PARSER] not parsed: upperBodyGunIdleIn [2016-10-09 05:38:05] [PARSER] not parsed: upperBodyGunDraw [2016-10-09 05:38:05] [PARSER] not parsed: upperBodyGunAway [2016-10-09 05:38:05] [PARSER] not parsed: upperBodyGunFire [2016-10-09 05:38:05] [PARSER] not parsed: upperBodyGunFireHeavy [2016-10-09 05:38:05] [PARSER] not parsed: upperBodyGunMelee [2016-10-09 05:38:05] [PARSER] not parsed: upperBodyFabricator [2016-10-09 05:38:05] [PARSER] not parsed: upperBodyFabricatorIdle [2016-10-09 05:38:05] [PARSER] not parsed: upperBodyFabricatorDraw [2016-10-09 05:38:05] [PARSER] not parsed: upperBodyFabricatorAway [2016-10-09 05:38:05] [PARSER] not parsed: upperBodyFabricatorFire [2016-10-09 05:38:05] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-10-09 05:38:05] [PARSER] not parsed: attacking [2016-10-09 05:38:05] [PARSER] not parsed: attackingMelee [2016-10-09 05:38:05] [PARSER] not parsed: attackingMeleeFloating [2016-10-09 05:38:05] [PARSER] not parsed: attackingMeleeGravity [2016-10-09 05:38:05] [PARSER] not parsed: death [2016-10-09 05:38:05] [PARSER] not parsed: deathFloating [2016-10-09 05:38:05] [PARSER] not parsed: deathGravity [2016-10-09 05:38:05] [PARSER] not parsed: sitting [2016-10-09 05:38:05] [PARSER] not parsed: sittingBlock [2016-10-09 05:38:05] [PARSER] not parsed: sittingBlockNoFloor [2016-10-09 05:38:05] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-10-09 05:38:05] [PARSER] not parsed: sittingBlockFloor [2016-10-09 05:38:05] [PARSER] not parsed: sittingBlockFloorIdle [2016-10-09 05:38:05] [PARSER] not parsed: sittingWedge [2016-10-09 05:38:05] [PARSER] not parsed: sittingWedgeNoFloor [2016-10-09 05:38:05] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-10-09 05:38:05] [PARSER] not parsed: sittingWedgeFloor [2016-10-09 05:38:05] [PARSER] not parsed: sittingWedgeFloorIdle [2016-10-09 05:38:05] [PARSER] not parsed: hit [2016-10-09 05:38:05] [PARSER] not parsed: hitSmall [2016-10-09 05:38:05] [PARSER] not parsed: hitSmallFloating [2016-10-09 05:38:05] [PARSER] not parsed: hitSmallGravity [2016-10-09 05:38:05] [PARSER] not parsed: salutes [2016-10-09 05:38:05] [PARSER] not parsed: salutesSalute [2016-10-09 05:38:05] [PARSER] not parsed: talk [2016-10-09 05:38:05] [PARSER] not parsed: talkSalute [2016-10-09 05:38:05] [PARSER] not parsed: helmet [2016-10-09 05:38:05] [PARSER] not parsed: helmetOn [2016-10-09 05:38:05] [PARSER] not parsed: helmetOff [2016-10-09 05:38:05] [PARSER] not parsed: idlingFloating [2016-10-09 05:38:05] [PARSER] not parsed: idlingGravity [2016-10-09 05:38:05] [PARSER] not parsed: dancingGravity [2016-10-09 05:38:05] [PARSER] not parsed: movingJumpingJumpUp [2016-10-09 05:38:05] [PARSER] not parsed: movingJumpingJumpDown [2016-10-09 05:38:05] [PARSER] not parsed: movingFallingStandard [2016-10-09 05:38:05] [PARSER] not parsed: movingFallingLedge [2016-10-09 05:38:05] [PARSER] not parsed: movingLandingShortFall [2016-10-09 05:38:05] [PARSER] not parsed: movingLandingMiddleFall [2016-10-09 05:38:05] [PARSER] not parsed: movingLandingLongFall [2016-10-09 05:38:05] [PARSER] not parsed: movingNoGravityGravToNoGrav [2016-10-09 05:38:05] [PARSER] not parsed: movingNoGravityNoGravToGrav [2016-10-09 05:38:05] [PARSER] not parsed: movingNoGravityFloatMoveN [2016-10-09 05:38:05] [PARSER] not parsed: movingNoGravityFloatMoveS [2016-10-09 05:38:05] [PARSER] not parsed: movingNoGravityFloatMoveUp [2016-10-09 05:38:05] [PARSER] not parsed: movingNoGravityFloatMoveDown [2016-10-09 05:38:05] [PARSER] not parsed: movingNoGravityFloatRot [2016-10-09 05:38:05] [PARSER] not parsed: movingNoGravityFloatHit [2016-10-09 05:38:05] [PARSER] not parsed: movingNoGravityFloatDeath [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootCrawling [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootCrawlingNorth [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootCrawlingSouth [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootCrawlingWest [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootCrawlingEast [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootCrawlingNorthEast [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootCrawlingNorthWest [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootCrawlingSouthWest [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootCrawlingSouthEast [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootSlowWalking [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootSlowWalkingNorth [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootSlowWalkingSouth [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootSlowWalkingWest [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootSlowWalkingEast [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootSlowWalkingNorthEast [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootSlowWalkingNorthWest [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootSlowWalkingSouthWest [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootSlowWalkingSouthEast [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootWalking [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootWalkingNorth [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootWalkingSouth [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootWalkingWest [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootWalkingEast [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootWalkingNorthEast [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootWalkingNorthWest [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootWalkingSouthWest [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootWalkingSouthEast [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootRunning [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootRunningNorth [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootRunningSouth [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootRunningWest [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootRunningEast [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootRunningNorthEast [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootRunningNorthWest [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootRunningSouthWest [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootRunningSouthEast [2016-10-09 05:38:05] [PARSER] not parsed: upperBodyBareHandMelee [2016-10-09 05:38:05] [PARSER] not parsed: upperBodyGun [2016-10-09 05:38:05] [PARSER] not parsed: upperBodyGunIdle [2016-10-09 05:38:05] [PARSER] not parsed: upperBodyGunIdleIn [2016-10-09 05:38:05] [PARSER] not parsed: upperBodyGunDraw [2016-10-09 05:38:05] [PARSER] not parsed: upperBodyGunAway [2016-10-09 05:38:05] [PARSER] not parsed: upperBodyGunFire [2016-10-09 05:38:05] [PARSER] not parsed: upperBodyGunFireHeavy [2016-10-09 05:38:05] [PARSER] not parsed: upperBodyGunMelee [2016-10-09 05:38:05] [PARSER] not parsed: upperBodyFabricator [2016-10-09 05:38:05] [PARSER] not parsed: upperBodyFabricatorIdle [2016-10-09 05:38:05] [PARSER] not parsed: upperBodyFabricatorDraw [2016-10-09 05:38:05] [PARSER] not parsed: upperBodyFabricatorAway [2016-10-09 05:38:05] [PARSER] not parsed: upperBodyFabricatorFire [2016-10-09 05:38:05] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-10-09 05:38:05] [PARSER] not parsed: attacking [2016-10-09 05:38:05] [PARSER] not parsed: attackingMelee [2016-10-09 05:38:05] [PARSER] not parsed: attackingMeleeFloating [2016-10-09 05:38:05] [PARSER] not parsed: attackingMeleeGravity [2016-10-09 05:38:05] [PARSER] not parsed: death [2016-10-09 05:38:05] [PARSER] not parsed: deathFloating [2016-10-09 05:38:05] [PARSER] not parsed: deathGravity [2016-10-09 05:38:05] [PARSER] not parsed: sitting [2016-10-09 05:38:05] [PARSER] not parsed: sittingBlock [2016-10-09 05:38:05] [PARSER] not parsed: sittingBlockNoFloor [2016-10-09 05:38:05] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-10-09 05:38:05] [PARSER] not parsed: sittingBlockFloor [2016-10-09 05:38:05] [PARSER] not parsed: sittingBlockFloorIdle [2016-10-09 05:38:05] [PARSER] not parsed: sittingWedge [2016-10-09 05:38:05] [PARSER] not parsed: sittingWedgeNoFloor [2016-10-09 05:38:05] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-10-09 05:38:05] [PARSER] not parsed: sittingWedgeFloor [2016-10-09 05:38:05] [PARSER] not parsed: sittingWedgeFloorIdle [2016-10-09 05:38:05] [PARSER] not parsed: hit [2016-10-09 05:38:05] [PARSER] not parsed: hitSmall [2016-10-09 05:38:05] [PARSER] not parsed: hitSmallFloating [2016-10-09 05:38:05] [PARSER] not parsed: hitSmallGravity [2016-10-09 05:38:05] [PARSER] not parsed: salutes [2016-10-09 05:38:05] [PARSER] not parsed: salutesSalute [2016-10-09 05:38:05] [PARSER] not parsed: talk [2016-10-09 05:38:05] [PARSER] not parsed: talkSalute [2016-10-09 05:38:05] [PARSER] not parsed: helmet [2016-10-09 05:38:05] [PARSER] not parsed: helmetOn [2016-10-09 05:38:05] [PARSER] not parsed: helmetOff [2016-10-09 05:38:05] [PARSER] not parsed: movingFallingStandard [2016-10-09 05:38:05] [PARSER] not parsed: movingFallingLedge [2016-10-09 05:38:05] [PARSER] not parsed: movingLandingShortFall [2016-10-09 05:38:05] [PARSER] not parsed: movingLandingMiddleFall [2016-10-09 05:38:05] [PARSER] not parsed: movingLandingLongFall [2016-10-09 05:38:05] [PARSER] not parsed: upperBodyBareHandMelee [2016-10-09 05:38:05] [PARSER] not parsed: upperBodyGun [2016-10-09 05:38:05] [PARSER] not parsed: upperBodyGunIdle [2016-10-09 05:38:05] [PARSER] not parsed: upperBodyGunIdleIn [2016-10-09 05:38:05] [PARSER] not parsed: upperBodyGunDraw [2016-10-09 05:38:05] [PARSER] not parsed: upperBodyGunAway [2016-10-09 05:38:05] [PARSER] not parsed: upperBodyGunFire [2016-10-09 05:38:05] [PARSER] not parsed: upperBodyGunFireHeavy [2016-10-09 05:38:05] [PARSER] not parsed: upperBodyGunMelee [2016-10-09 05:38:05] [PARSER] not parsed: upperBodyFabricator [2016-10-09 05:38:05] [PARSER] not parsed: upperBodyFabricatorIdle [2016-10-09 05:38:05] [PARSER] not parsed: upperBodyFabricatorDraw [2016-10-09 05:38:05] [PARSER] not parsed: upperBodyFabricatorAway [2016-10-09 05:38:05] [PARSER] not parsed: upperBodyFabricatorFire [2016-10-09 05:38:05] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-10-09 05:38:05] [PARSER] not parsed: attacking [2016-10-09 05:38:05] [PARSER] not parsed: attackingMelee [2016-10-09 05:38:05] [PARSER] not parsed: attackingMeleeFloating [2016-10-09 05:38:05] [PARSER] not parsed: attackingMeleeGravity [2016-10-09 05:38:05] [PARSER] not parsed: death [2016-10-09 05:38:05] [PARSER] not parsed: deathFloating [2016-10-09 05:38:05] [PARSER] not parsed: deathGravity [2016-10-09 05:38:05] [PARSER] not parsed: sitting [2016-10-09 05:38:05] [PARSER] not parsed: sittingBlock [2016-10-09 05:38:05] [PARSER] not parsed: sittingBlockNoFloor [2016-10-09 05:38:05] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-10-09 05:38:05] [PARSER] not parsed: sittingBlockFloor [2016-10-09 05:38:05] [PARSER] not parsed: sittingBlockFloorIdle [2016-10-09 05:38:05] [PARSER] not parsed: sittingWedge [2016-10-09 05:38:05] [PARSER] not parsed: sittingWedgeNoFloor [2016-10-09 05:38:05] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-10-09 05:38:05] [PARSER] not parsed: sittingWedgeFloor [2016-10-09 05:38:05] [PARSER] not parsed: sittingWedgeFloorIdle [2016-10-09 05:38:05] [PARSER] not parsed: hit [2016-10-09 05:38:05] [PARSER] not parsed: hitSmall [2016-10-09 05:38:05] [PARSER] not parsed: hitSmallFloating [2016-10-09 05:38:05] [PARSER] not parsed: hitSmallGravity [2016-10-09 05:38:05] [PARSER] not parsed: salutes [2016-10-09 05:38:05] [PARSER] not parsed: salutesSalute [2016-10-09 05:38:05] [PARSER] not parsed: talk [2016-10-09 05:38:05] [PARSER] not parsed: talkSalute [2016-10-09 05:38:05] [PARSER] not parsed: helmet [2016-10-09 05:38:05] [PARSER] not parsed: helmetOn [2016-10-09 05:38:05] [PARSER] not parsed: helmetOff [2016-10-09 05:38:05] [RESOURCE] ENQUEING 3D MODELS -35 [2016-10-09 05:38:05] [CLIENT] AFTER GRAPHICS RUN! [2016-10-09 05:38:05] [CLIENT] REMOVING CONNECTION DIALOG [2016-10-09 05:38:05] [PARSER] not parsed: attackingMelee [2016-10-09 05:38:05] [PARSER] not parsed: attackingMeleeFloating [2016-10-09 05:38:05] [PARSER] not parsed: attackingMeleeGravity [2016-10-09 05:38:05] [PARSER] not parsed: upperBodyGunMelee [2016-10-09 05:38:05] [PARSER] not parsed: upperBodyBareHandMelee [2016-10-09 05:38:05] [PARSER] not parsed: idlingFloating [2016-10-09 05:38:05] [PARSER] not parsed: idlingGravity [2016-10-09 05:38:05] [PARSER] not parsed: dancingGravity [2016-10-09 05:38:05] [PARSER] not parsed: movingJumpingJumpUp [2016-10-09 05:38:05] [PARSER] not parsed: movingJumpingJumpDown [2016-10-09 05:38:05] [PARSER] not parsed: movingFallingStandard [2016-10-09 05:38:05] [PARSER] not parsed: movingFallingLedge [2016-10-09 05:38:05] [PARSER] not parsed: movingLandingShortFall [2016-10-09 05:38:05] [PARSER] not parsed: movingLandingMiddleFall [2016-10-09 05:38:05] [PARSER] not parsed: movingLandingLongFall [2016-10-09 05:38:05] [PARSER] not parsed: movingNoGravityGravToNoGrav [2016-10-09 05:38:05] [PARSER] not parsed: movingNoGravityNoGravToGrav [2016-10-09 05:38:05] [PARSER] not parsed: movingNoGravityFloatMoveN [2016-10-09 05:38:05] [PARSER] not parsed: movingNoGravityFloatMoveS [2016-10-09 05:38:05] [PARSER] not parsed: movingNoGravityFloatMoveUp [2016-10-09 05:38:05] [PARSER] not parsed: movingNoGravityFloatMoveDown [2016-10-09 05:38:05] [PARSER] not parsed: movingNoGravityFloatRot [2016-10-09 05:38:05] [PARSER] not parsed: movingNoGravityFloatHit [2016-10-09 05:38:05] [PARSER] not parsed: movingNoGravityFloatDeath [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootCrawling [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootCrawlingNorth [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootCrawlingSouth [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootCrawlingWest [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootCrawlingEast [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootCrawlingNorthEast [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootCrawlingNorthWest [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootCrawlingSouthWest [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootCrawlingSouthEast [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootSlowWalking [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootSlowWalkingNorth [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootSlowWalkingSouth [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootSlowWalkingWest [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootSlowWalkingEast [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootSlowWalkingNorthEast [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootSlowWalkingNorthWest [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootSlowWalkingSouthWest [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootSlowWalkingSouthEast [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootWalking [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootWalkingNorth [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootWalkingSouth [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootWalkingWest [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootWalkingEast [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootWalkingNorthEast [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootWalkingNorthWest [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootWalkingSouthWest [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootWalkingSouthEast [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootRunning [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootRunningNorth [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootRunningSouth [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootRunningWest [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootRunningEast [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootRunningNorthEast [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootRunningNorthWest [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootRunningSouthWest [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootRunningSouthEast [2016-10-09 05:38:05] [PARSER] not parsed: upperBodyBareHandMelee [2016-10-09 05:38:05] [PARSER] not parsed: upperBodyGun [2016-10-09 05:38:05] [PARSER] not parsed: upperBodyGunIdle [2016-10-09 05:38:05] [PARSER] not parsed: upperBodyGunIdleIn [2016-10-09 05:38:05] [PARSER] not parsed: upperBodyGunDraw [2016-10-09 05:38:05] [PARSER] not parsed: upperBodyGunAway [2016-10-09 05:38:05] [PARSER] not parsed: upperBodyGunFire [2016-10-09 05:38:05] [PARSER] not parsed: upperBodyGunFireHeavy [2016-10-09 05:38:05] [PARSER] not parsed: upperBodyGunMelee [2016-10-09 05:38:05] [PARSER] not parsed: upperBodyFabricator [2016-10-09 05:38:05] [PARSER] not parsed: upperBodyFabricatorIdle [2016-10-09 05:38:05] [PARSER] not parsed: upperBodyFabricatorDraw [2016-10-09 05:38:05] [PARSER] not parsed: upperBodyFabricatorAway [2016-10-09 05:38:05] [PARSER] not parsed: upperBodyFabricatorFire [2016-10-09 05:38:05] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-10-09 05:38:05] [PARSER] not parsed: attacking [2016-10-09 05:38:05] [PARSER] not parsed: attackingMelee [2016-10-09 05:38:05] [PARSER] not parsed: attackingMeleeFloating [2016-10-09 05:38:05] [PARSER] not parsed: attackingMeleeGravity [2016-10-09 05:38:05] [PARSER] not parsed: death [2016-10-09 05:38:05] [PARSER] not parsed: deathFloating [2016-10-09 05:38:05] [PARSER] not parsed: deathGravity [2016-10-09 05:38:05] [PARSER] not parsed: sitting [2016-10-09 05:38:05] [PARSER] not parsed: sittingBlock [2016-10-09 05:38:05] [PARSER] not parsed: sittingBlockNoFloor [2016-10-09 05:38:05] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-10-09 05:38:05] [PARSER] not parsed: sittingBlockFloor [2016-10-09 05:38:05] [PARSER] not parsed: sittingBlockFloorIdle [2016-10-09 05:38:05] [PARSER] not parsed: sittingWedge [2016-10-09 05:38:05] [PARSER] not parsed: sittingWedgeNoFloor [2016-10-09 05:38:05] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-10-09 05:38:05] [PARSER] not parsed: sittingWedgeFloor [2016-10-09 05:38:05] [PARSER] not parsed: sittingWedgeFloorIdle [2016-10-09 05:38:05] [PARSER] not parsed: hit [2016-10-09 05:38:05] [PARSER] not parsed: hitSmall [2016-10-09 05:38:05] [PARSER] not parsed: hitSmallFloating [2016-10-09 05:38:05] [PARSER] not parsed: hitSmallGravity [2016-10-09 05:38:05] [PARSER] not parsed: salutes [2016-10-09 05:38:05] [PARSER] not parsed: salutesSalute [2016-10-09 05:38:05] [PARSER] not parsed: talk [2016-10-09 05:38:05] [PARSER] not parsed: talkSalute [2016-10-09 05:38:05] [PARSER] not parsed: helmet [2016-10-09 05:38:05] [PARSER] not parsed: helmetOn [2016-10-09 05:38:05] [PARSER] not parsed: helmetOff [2016-10-09 05:38:05] [PARSER] not parsed: idlingFloating [2016-10-09 05:38:05] [PARSER] not parsed: idlingGravity [2016-10-09 05:38:05] [PARSER] not parsed: dancingGravity [2016-10-09 05:38:05] [PARSER] not parsed: movingJumpingJumpUp [2016-10-09 05:38:05] [PARSER] not parsed: movingJumpingJumpDown [2016-10-09 05:38:05] [PARSER] not parsed: movingFallingStandard [2016-10-09 05:38:05] [PARSER] not parsed: movingFallingLedge [2016-10-09 05:38:05] [PARSER] not parsed: movingLandingShortFall [2016-10-09 05:38:05] [PARSER] not parsed: movingLandingMiddleFall [2016-10-09 05:38:05] [PARSER] not parsed: movingLandingLongFall [2016-10-09 05:38:05] [PARSER] not parsed: movingNoGravityGravToNoGrav [2016-10-09 05:38:05] [PARSER] not parsed: movingNoGravityNoGravToGrav [2016-10-09 05:38:05] [PARSER] not parsed: movingNoGravityFloatMoveN [2016-10-09 05:38:05] [PARSER] not parsed: movingNoGravityFloatMoveS [2016-10-09 05:38:05] [PARSER] not parsed: movingNoGravityFloatMoveUp [2016-10-09 05:38:05] [PARSER] not parsed: movingNoGravityFloatMoveDown [2016-10-09 05:38:05] [PARSER] not parsed: movingNoGravityFloatRot [2016-10-09 05:38:05] [PARSER] not parsed: movingNoGravityFloatHit [2016-10-09 05:38:05] [PARSER] not parsed: movingNoGravityFloatDeath [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootCrawling [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootCrawlingNorth [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootCrawlingSouth [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootCrawlingWest [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootCrawlingEast [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootCrawlingNorthEast [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootCrawlingNorthWest [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootCrawlingSouthWest [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootCrawlingSouthEast [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootSlowWalking [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootSlowWalkingNorth [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootSlowWalkingSouth [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootSlowWalkingWest [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootSlowWalkingEast [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootSlowWalkingNorthEast [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootSlowWalkingNorthWest [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootSlowWalkingSouthWest [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootSlowWalkingSouthEast [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootWalking [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootWalkingNorth [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootWalkingSouth [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootWalkingWest [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootWalkingEast [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootWalkingNorthEast [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootWalkingNorthWest [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootWalkingSouthWest [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootWalkingSouthEast [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootRunning [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootRunningNorth [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootRunningSouth [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootRunningWest [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootRunningEast [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootRunningNorthEast [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootRunningNorthWest [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootRunningSouthWest [2016-10-09 05:38:05] [PARSER] not parsed: movingByFootRunningSouthEast [2016-10-09 05:38:05] [PARSER] not parsed: upperBodyBareHandMelee [2016-10-09 05:38:05] [PARSER] not parsed: upperBodyGun [2016-10-09 05:38:05] [PARSER] not parsed: upperBodyGunIdle [2016-10-09 05:38:05] [PARSER] not parsed: upperBodyGunIdleIn [2016-10-09 05:38:05] [PARSER] not parsed: upperBodyGunDraw [2016-10-09 05:38:05] [PARSER] not parsed: upperBodyGunAway [2016-10-09 05:38:05] [PARSER] not parsed: upperBodyGunFire [2016-10-09 05:38:05] [PARSER] not parsed: upperBodyGunFireHeavy [2016-10-09 05:38:05] [PARSER] not parsed: upperBodyGunMelee [2016-10-09 05:38:05] [PARSER] not parsed: upperBodyFabricator [2016-10-09 05:38:05] [PARSER] not parsed: upperBodyFabricatorIdle [2016-10-09 05:38:05] [PARSER] not parsed: upperBodyFabricatorDraw [2016-10-09 05:38:05] [PARSER] not parsed: upperBodyFabricatorAway [2016-10-09 05:38:05] [PARSER] not parsed: upperBodyFabricatorFire [2016-10-09 05:38:05] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-10-09 05:38:05] [PARSER] not parsed: attacking [2016-10-09 05:38:05] [PARSER] not parsed: attackingMelee [2016-10-09 05:38:05] [PARSER] not parsed: attackingMeleeFloating [2016-10-09 05:38:05] [PARSER] not parsed: attackingMeleeGravity [2016-10-09 05:38:05] [PARSER] not parsed: death [2016-10-09 05:38:05] [PARSER] not parsed: deathFloating [2016-10-09 05:38:05] [PARSER] not parsed: deathGravity [2016-10-09 05:38:05] [PARSER] not parsed: sitting [2016-10-09 05:38:05] [PARSER] not parsed: sittingBlock [2016-10-09 05:38:05] [PARSER] not parsed: sittingBlockNoFloor [2016-10-09 05:38:05] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-10-09 05:38:05] [PARSER] not parsed: sittingBlockFloor [2016-10-09 05:38:05] [PARSER] not parsed: sittingBlockFloorIdle [2016-10-09 05:38:05] [PARSER] not parsed: sittingWedge [2016-10-09 05:38:05] [PARSER] not parsed: sittingWedgeNoFloor [2016-10-09 05:38:05] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-10-09 05:38:05] [PARSER] not parsed: sittingWedgeFloor [2016-10-09 05:38:05] [PARSER] not parsed: sittingWedgeFloorIdle [2016-10-09 05:38:05] [PARSER] not parsed: hit [2016-10-09 05:38:05] [PARSER] not parsed: hitSmall [2016-10-09 05:38:05] [PARSER] not parsed: hitSmallFloating [2016-10-09 05:38:05] [PARSER] not parsed: hitSmallGravity [2016-10-09 05:38:05] [PARSER] not parsed: salutes [2016-10-09 05:38:05] [PARSER] not parsed: salutesSalute [2016-10-09 05:38:05] [PARSER] not parsed: talk [2016-10-09 05:38:05] [PARSER] not parsed: talkSalute [2016-10-09 05:38:05] [PARSER] not parsed: helmet [2016-10-09 05:38:05] [PARSER] not parsed: helmetOn [2016-10-09 05:38:05] [PARSER] not parsed: helmetOff [2016-10-09 05:38:05] [PARSER] not parsed: movingFallingStandard [2016-10-09 05:38:05] [PARSER] not parsed: movingFallingLedge [2016-10-09 05:38:05] [PARSER] not parsed: movingLandingShortFall [2016-10-09 05:38:05] [PARSER] not parsed: movingLandingMiddleFall [2016-10-09 05:38:05] [PARSER] not parsed: movingLandingLongFall [2016-10-09 05:38:05] [PARSER] not parsed: upperBodyBareHandMelee [2016-10-09 05:38:05] [PARSER] not parsed: upperBodyGun [2016-10-09 05:38:05] [PARSER] not parsed: upperBodyGunIdle [2016-10-09 05:38:05] [PARSER] not parsed: upperBodyGunIdleIn [2016-10-09 05:38:05] [PARSER] not parsed: upperBodyGunDraw [2016-10-09 05:38:05] [PARSER] not parsed: upperBodyGunAway [2016-10-09 05:38:05] [PARSER] not parsed: upperBodyGunFire [2016-10-09 05:38:05] [PARSER] not parsed: upperBodyGunFireHeavy [2016-10-09 05:38:05] [PARSER] not parsed: upperBodyGunMelee [2016-10-09 05:38:05] [PARSER] not parsed: upperBodyFabricator [2016-10-09 05:38:05] [PARSER] not parsed: upperBodyFabricatorIdle [2016-10-09 05:38:05] [PARSER] not parsed: upperBodyFabricatorDraw [2016-10-09 05:38:05] [PARSER] not parsed: upperBodyFabricatorAway [2016-10-09 05:38:05] [PARSER] not parsed: upperBodyFabricatorFire [2016-10-09 05:38:05] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-10-09 05:38:05] [PARSER] not parsed: attacking [2016-10-09 05:38:05] [PARSER] not parsed: attackingMelee [2016-10-09 05:38:05] [PARSER] not parsed: attackingMeleeFloating [2016-10-09 05:38:05] [PARSER] not parsed: attackingMeleeGravity [2016-10-09 05:38:05] [PARSER] not parsed: death [2016-10-09 05:38:05] [PARSER] not parsed: deathFloating [2016-10-09 05:38:05] [PARSER] not parsed: deathGravity [2016-10-09 05:38:05] [PARSER] not parsed: sitting [2016-10-09 05:38:05] [PARSER] not parsed: sittingBlock [2016-10-09 05:38:05] [PARSER] not parsed: sittingBlockNoFloor [2016-10-09 05:38:05] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-10-09 05:38:05] [PARSER] not parsed: sittingBlockFloor [2016-10-09 05:38:05] [PARSER] not parsed: sittingBlockFloorIdle [2016-10-09 05:38:05] [PARSER] not parsed: sittingWedge [2016-10-09 05:38:05] [PARSER] not parsed: sittingWedgeNoFloor [2016-10-09 05:38:05] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-10-09 05:38:05] [PARSER] not parsed: sittingWedgeFloor [2016-10-09 05:38:05] [PARSER] not parsed: sittingWedgeFloorIdle [2016-10-09 05:38:05] [PARSER] not parsed: hit [2016-10-09 05:38:05] [PARSER] not parsed: hitSmall [2016-10-09 05:38:05] [PARSER] not parsed: hitSmallFloating [2016-10-09 05:38:05] [PARSER] not parsed: hitSmallGravity [2016-10-09 05:38:05] [PARSER] not parsed: salutes [2016-10-09 05:38:05] [PARSER] not parsed: salutesSalute [2016-10-09 05:38:05] [PARSER] not parsed: talk [2016-10-09 05:38:05] [PARSER] not parsed: talkSalute [2016-10-09 05:38:05] [PARSER] not parsed: helmet [2016-10-09 05:38:05] [PARSER] not parsed: helmetOn [2016-10-09 05:38:05] [PARSER] not parsed: helmetOff [2016-10-09 05:38:05] [RESOURCE] ENQUEING 3D MODELS -35 [2016-10-09 05:38:05] ############## LOADING RESOURCE FONT [2016-10-09 05:38:05] VIDEO MEMORY BEFORE LOADING FONTS [2016-10-09 05:38:05] CURRENT_AVAILABLE: 6405MB [2016-10-09 05:38:05] TOTAL_AVAILABLE: 8192MB [2016-10-09 05:38:05] INFO_DEDICATED: 8192MB [2016-10-09 05:38:05] INFO_EVICTED: 0MB [2016-10-09 05:38:06] VIDEO MEMORY AFTER LOADING FONTS [2016-10-09 05:38:06] CURRENT_AVAILABLE: 6387MB [2016-10-09 05:38:06] TOTAL_AVAILABLE: 8192MB [2016-10-09 05:38:06] INFO_DEDICATED: 8192MB [2016-10-09 05:38:06] INFO_EVICTED: 0MB [2016-10-09 05:38:06] ############## DONE IN 764 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE CONFIG_GUI [2016-10-09 05:38:06] ############## DONE IN 6 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_menu_ui - error 2 [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_menu_ui - highlight 2 [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_menu_ui - select 3 [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_misc - ship pass by quick [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_menu_ui - swoosh scroll small [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_menu_ui - swoosh scroll large [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_menu_ui - back [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_menu_ui - enter [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_menu_ui - pause [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_menu_ui - select 4 [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_menu_ui - select 2 [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_menu_ui - highlight 3 [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_menu_ui - cancel [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_menu_ui - select 1 [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_menu_ui - error 1 [2016-10-09 05:38:06] ############## DONE IN 1 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_misc - engine start up [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_misc - blast synthetic explosion big [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_misc - blast synthetic explosion small [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_misc - ship pass by slow [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_menu_ui - highlight 1 [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_action - buttons push big [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_action - upgrade ship power tools [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_action - keyboard typing [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_action - buttons push medium [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_action - purchase with credits [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_action - enter digits in digital keypad [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_action - error invalid [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_action - fuel fill up (loop) [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_action - purchase register _chick-ching_ [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_action - buttons push small [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_action - receive credits [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_action - switches flip big [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_action - repair ship power drill & ratchet [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_action - receive coins [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_action - fuel fill up quick [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_action - purchase with coins [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_action - switches flip small [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_spaceship enemy - laser gun fire burst [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_spaceship user - laser impact with shields disabled metallic hit big [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_spaceship enemy - laser gun single fire medium [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_spaceship enemy - laser gun single fire large [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_laser_cannon_2_burst [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_spaceship user - special synthetic weapon fire 1 [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_spaceship user - laser gun single fire medium [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_proton_torpedo_2 [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_spaceship user - ricochet laser hits metal [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_laser_cannon_2 [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_spaceship user - laser impact with shields enabled synthetic hit small [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_spaceship user - canon fire 2 [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_spaceship user - laser gun burst fire two [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_spaceship user - laser impact with shields enabled synthetic hit big [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_laser_cannon_1 [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_spaceship user - canon fire 1 [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_spaceship user - laser gun single fire small [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_spaceship user - missile fire 2 [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_spaceship enemy - laser gun single fire small [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_proton_torpedo_1 [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_spaceship user - laser impact with shields disabled metallic hit small [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_spaceship user - missile fire 1 [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_spaceship user - special synthetic weapon fire 2 [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_spaceship user - special synthetic weapon recharged 2 [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_laser_cannon_1_burst [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_spaceship user - laser gun burst fire three [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_spaceship user - special synthetic weapon recharged 1 [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_ambience sfx - light flicker [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_ambience sfx - digital readout busy [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_ambience sfx - ambient hangar sounds working with ratchet [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_ambience loop - spaceship hangar light (loop) [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_ambience sfx - servo movement [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_ambience sfx - digital readout light [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_ambience loop - computer lab tech (loop) [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_ambience loop - space wind omnious light warbling tones (loop) [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_ambience sfx - radio static interference with glitchy voices [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_ambience loop - shop machinery (loop) [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_ambience sfx - radar pulse [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_ambience sfx - ambient hangar sounds drill [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_ambience loop - interior cockpit (loop) [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_ambience sfx - ambient hangar sounds hydraulics [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_ambience loop - spaceship hangar busy engines machinery and rumbles (loop) [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_ambience sfx - air release steam valve [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_item - pick up weapon [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_item - pick up health [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_item - special item pickup 2 [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_item - special item pickup 3 [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_item - forcefield loop [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_item - pick up coin ding [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_item - shield loop [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_item - use special light beam [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_item - use special blastwave [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_item - use special dissapear energetic hum (loop) [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_item - shield activate [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_item - forcefield powerdown [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_item - use special energy zap [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_item - forcefield activate [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_item - special item pickup 1 [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_item - shield powerdown [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_explosion_4 [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_explosion_2 [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_explosion [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_explosion_3 [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_spaceship enemy - engine thrusters small ship high pitched (loop) [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_spaceship enemy - hit no explosion metallic impact on enemy ship [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_spaceship enemy - engine thrusters medium ship medium pitched (loop) [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_spaceship enemy - hit medium explosion medium enemy ship blow up [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_spaceship enemy - hit small explosion small enemy ship blow up [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_spaceship enemy - hit no explosion synthetic impact on enemy ship [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_spaceship enemy - hit large explosion big enemy ship blow up [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_spaceship enemy - engine thrusters big ship low pitched (loop) [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_gameplay - achievement reached 3 [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_gameplay - prompt 3 [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_gameplay - power down big [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_gameplay - achievement reached 1 [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_gameplay - notification chime 2 [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_gameplay - level up 1 [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_gameplay - power down small [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_gameplay - achievement reached 2 [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_gameplay - low armor _electric_ warning chime [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_gameplay - power up big [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_gameplay - power up small [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_gameplay - prompt 1 [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_gameplay - prompt 4 [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_gameplay - achievement reached 4 [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_gameplay - notification chime 1 [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_gameplay - prompt 2 [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_gameplay - low fuel warning constant beeps (loop) [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_gameplay - level up 2 [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_gameplay - cockpit warning beep [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_gameplay - save game chime [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_gameplay - level completed [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_spaceship user - large engine thruster loop [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_spaceship user - int. cockpit alarm 1 (loop) [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_spaceship user - large impact with shields disabled metallic hit big [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_spaceship user - medium engine thrusters start push gas [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_spaceship user - turbo boost medium [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_spaceship user - collision with asteroid small [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_spaceship user - medium engine thrusters loop [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_spaceship user - ship turbulence small [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_spaceship user - turbo boost large [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_spaceship user - turbo boost small [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_spaceship user - int. cockpit alarm medium pitched (loop) [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_spaceship user - int. cockpit alarm 2 (loop) [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_spaceship user - large impact with shields enabled synthetic hit small [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_spaceship user - lightspeed space wind [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_spaceship user - large engine thruster end release gas [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_spaceship user - large impact with shields disabled metallic hit small [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_spaceship user - collision with metal small [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_spaceship user - ship turbulence medium [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_spaceship user - collision with metal large [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_spaceship user - locked on target successful beep [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_spaceship user - large engine thruster start push gas [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_spaceship user - locking on target pulse (loop) [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_spaceship user - small engine thruster loop [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_spaceship user - small engine thrusters start push gas [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_spaceship user - laser gun single fire big [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_spaceship user - medium engine thrusters end release gas [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_spaceship user - ship turbulence heavy [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_spaceship user - lock on target unsuccessful tone [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_spaceship user - large impact with shields enabled synthetic hit big [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_spaceship user - collision with asteroid large [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE 0022_spaceship user - small engine thruster end release gas [2016-10-09 05:38:06] ############## DONE IN 0 ms [2016-10-09 05:38:06] ############## LOADING RESOURCE Sky [2016-10-09 05:38:06] [SceneParser] now parsing scene: data//models/ground//sky [2016-10-09 05:38:06] ... parse Mesh data//models/ground//sky-sphere-mesh.mesh.xml 0 [2016-10-09 05:38:07] [SERVER][UPDATE] WARNING: object local update of Asteroid(34)sec[32] took 306 [2016-10-09 05:38:07] [UTIL] native buffer fetch took 306 ms; invoked GC: true; new size 60480; index: 3 [2016-10-09 05:38:07] [SERVER][UPDATE] WARNING: object local update of Shop(5) took 252 [2016-10-09 05:38:07] [UTIL] native buffer fetch took 252 ms; invoked GC: true; new size 60480; index: 4 [2016-10-09 05:38:07] [SERVER][UPDATE] WARNING: object local update of 31 objects took 562 [2016-10-09 05:38:07] [UTIL] native buffer fetch took 385 ms; invoked GC: true; new size 181440; index: 5 [2016-10-09 05:38:08] WARNING: sector update of single sector (1, 3, 1) took 385 ms; Physics 385 ms [2016-10-09 05:38:08] WARNING: sector info: (1, 3, 1); id 30; type VOID; [2016-10-09 05:38:08] [UTIL] native buffer fetch took 251 ms; invoked GC: true; new size 181440; index: 6 [2016-10-09 05:38:08] [UTIL] native buffer fetch took 288 ms; invoked GC: true; new size 120960; index: 7 [2016-10-09 05:38:08] Sector[23](1, 2, 3) Broadphase of Sector[23](1, 2, 3) took: 288 [2016-10-09 05:38:08] WARNING: sector update of single sector (1, 2, 3) took 292 ms; Physics 292 ms [2016-10-09 05:38:08] WARNING: sector info: (1, 2, 3); id 23; type ASTEROID; [2016-10-09 05:38:08] [UNIVERSE] WARNING: Sector UPDATE took 954; sectors updated: 27 [2016-10-09 05:38:08] [SERVER][UPDATE] WARNING: UNIVERSE update took 955 [2016-10-09 05:38:08] ############## DONE IN 1679 ms [2016-10-09 05:38:08] ############## LOADING RESOURCE Box [2016-10-09 05:38:08] [SceneParser] now parsing scene: data//models/ground//box [2016-10-09 05:38:08] ... parse Mesh data//models/ground//Box.mesh.xml 0 [2016-10-09 05:38:08] [TEXTURE] data//models/ground/brick.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-10-09 05:38:08] [WARNING][ResourceLoader] File Does Not exist: data/models/ground/brick_normal.png [2016-10-09 05:38:08] ############## DONE IN 3 ms [2016-10-09 05:38:08] ############## LOADING RESOURCE Sphere [2016-10-09 05:38:08] [SceneParser] now parsing scene: data//models/ground//sphere-low [2016-10-09 05:38:08] ... parse Mesh data//models/ground//planet-mesh.mesh.xml 0 [2016-10-09 05:38:08] ############## DONE IN 31 ms [2016-10-09 05:38:08] ############## LOADING RESOURCE Cylinder [2016-10-09 05:38:08] [SceneParser] now parsing scene: data//models/ground//cylinder [2016-10-09 05:38:08] ... parse Mesh data//models/ground//Cylinder001.mesh.xml 0 [2016-10-09 05:38:08] ############## DONE IN 6 ms [2016-10-09 05:38:08] ############## LOADING RESOURCE GeoSphere [2016-10-09 05:38:08] [SceneParser] now parsing scene: data//models/ground//GeoSphere300x10 [2016-10-09 05:38:08] ... parse Mesh data//models/ground//GeoSphere300x10.mesh.xml 0 [2016-10-09 05:38:08] ############## DONE IN 48 ms [2016-10-09 05:38:08] ############## LOADING RESOURCE Planet [2016-10-09 05:38:08] [SceneParser] now parsing scene: data//models/ground//planet [2016-10-09 05:38:08] ... parse Mesh data//models/ground//Planet.mesh.xml 0 [2016-10-09 05:38:08] ############## DONE IN 25 ms [2016-10-09 05:38:08] ############## LOADING RESOURCE Atmosphere [2016-10-09 05:38:08] [SceneParser] now parsing scene: data//models/ground//atmosphere [2016-10-09 05:38:08] ... parse Mesh data//models/ground//Atmosphere.mesh.xml 0 [2016-10-09 05:38:08] ############## DONE IN 77 ms [2016-10-09 05:38:08] ############## LOADING RESOURCE Asteroid [2016-10-09 05:38:08] [SceneParser] now parsing scene: data//models/ground//asteroid [2016-10-09 05:38:08] ... parse Mesh data//models/ground//asteroid.mesh.xml 0 [2016-10-09 05:38:08] [TEXTURE] data//models/ground/asteroid.jpg LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-10-09 05:38:08] [TEXTURE] creation took: convert: 90; data: 1; make: 1 [2016-10-09 05:38:08] [WARNING][ResourceLoader] File Does Not exist: data/models/ground/asteroid_normal.jpg [2016-10-09 05:38:08] ############## DONE IN 140 ms [2016-10-09 05:38:08] ############## LOADING RESOURCE ExhaustPlum [2016-10-09 05:38:08] [SceneParser] now parsing scene: data//models/ground//exaustplum [2016-10-09 05:38:08] ... parse Mesh data//models/ground//ExaustPlum.mesh.xml 0 [2016-10-09 05:38:08] ############## DONE IN 6 ms [2016-10-09 05:38:08] ############## LOADING RESOURCE SimpleBeam [2016-10-09 05:38:08] [SceneParser] now parsing scene: data//models/ground//simplebeam [2016-10-09 05:38:08] ... parse Mesh data//models/ground//beam.mesh.xml 0 [2016-10-09 05:38:08] ############## DONE IN 2 ms [2016-10-09 05:38:08] ############## LOADING RESOURCE Arrow [2016-10-09 05:38:08] [SceneParser] now parsing scene: data//models/ground//arrow [2016-10-09 05:38:08] ... parse Mesh data//models/ground//arrow.mesh.xml 0 [2016-10-09 05:38:08] [TEXTURE] data//models/ground/arrow.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-10-09 05:38:08] [WARNING][ResourceLoader] File Does Not exist: data/models/ground/arrow_normal.png [2016-10-09 05:38:08] ############## DONE IN 4 ms [2016-10-09 05:38:08] ############## LOADING RESOURCE BlackHole [2016-10-09 05:38:08] [SceneParser] now parsing scene: data//models/ground//blackhole [2016-10-09 05:38:08] ... parse Mesh data//models/ground//blackhole.mesh.xml 0 [2016-10-09 05:38:08] ############## DONE IN 15 ms [2016-10-09 05:38:08] ############## LOADING RESOURCE Debris00 [2016-10-09 05:38:08] [SceneParser] now parsing scene: data//models/ground//BlDebris0 [2016-10-09 05:38:08] ... parse Mesh data//models/ground//BlDebris_0.mesh.xml 0 [2016-10-09 05:38:08] ... parse Mesh data//models/ground//BlDebris_1.mesh.xml 8 [2016-10-09 05:38:08] ... parse Mesh data//models/ground//BlDebris_2.mesh.xml 16 [2016-10-09 05:38:08] ... parse Mesh data//models/ground//BlDebris_3.mesh.xml 24 [2016-10-09 05:38:08] ... parse Mesh data//models/ground//BlDebris_4.mesh.xml 32 [2016-10-09 05:38:08] ############## DONE IN 18 ms [2016-10-09 05:38:08] ############## LOADING RESOURCE Tube [2016-10-09 05:38:08] [SceneParser] now parsing scene: data//models/ground//fnTube [2016-10-09 05:38:08] ... parse Mesh data//models/ground//fnTube.mesh.xml 0 [2016-10-09 05:38:08] ############## DONE IN 47 ms [2016-10-09 05:38:08] ############## LOADING RESOURCE PowerSupplyBeam [2016-10-09 05:38:08] [SceneParser] now parsing scene: data//models/gear/Power//AccPowerBeam [2016-10-09 05:38:08] ... parse Mesh data//models/gear/Power//AccPowerBeam.mesh.xml 0 [2016-10-09 05:38:08] [TEXTURE] data//models/gear/Power/powerbeam.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-10-09 05:38:08] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/Power/powerbeam_normal.png [2016-10-09 05:38:08] [TEXTURE] data//models/gear/Power/powerbeam_EM.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-10-09 05:38:08] ############## DONE IN 18 ms [2016-10-09 05:38:08] ############## LOADING RESOURCE BuildInhibitor [2016-10-09 05:38:08] [SceneParser] now parsing scene: data//models/gear/Inhibitor//AccBuildInhibitor [2016-10-09 05:38:08] ... parse Mesh data//models/gear/Inhibitor//AccBuildInhibitor.mesh.xml 0 [2016-10-09 05:38:08] [TEXTURE] data//models/gear/Inhibitor/buildinhibtitor.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-10-09 05:38:08] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/Inhibitor/buildinhibtitor_normal.png [2016-10-09 05:38:08] [TEXTURE] data//models/gear/Inhibitor/buildinhibtitor_em.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-10-09 05:38:08] ############## DONE IN 15 ms [2016-10-09 05:38:08] ############## LOADING RESOURCE HealingBeam [2016-10-09 05:38:08] [SceneParser] now parsing scene: data//models/gear/HealingBeam//HealBeam [2016-10-09 05:38:08] ... parse Mesh data//models/gear/HealingBeam//AccHeal.mesh.xml 0 [2016-10-09 05:38:08] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/HealingBeam/heal.png [2016-10-09 05:38:08] [TEXTURE] data//models/gear/HealingBeam/heal.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-10-09 05:38:08] org.schema.schine.graphicsengine.core.ResourceException: [WARNING][ResourceLoader] Resource not found data/models/gear/HealingBeam/heal.png [2016-10-09 05:38:08] at obfuscated.p.a(SourceFile:342) [2016-10-09 05:38:08] at obfuscated.aKo.b(SourceFile:1039) [2016-10-09 05:38:08] at obfuscated.aKo.a(SourceFile:875) [2016-10-09 05:38:08] at obfuscated.aKo.a(SourceFile:857) [2016-10-09 05:38:08] at obfuscated.aLi.a(SourceFile:222) [2016-10-09 05:38:08] at obfuscated.aLi.a(SourceFile:278) [2016-10-09 05:38:08] at obfuscated.aLi.b(SourceFile:132) [2016-10-09 05:38:08] at obfuscated.aLi.a(SourceFile:53) [2016-10-09 05:38:08] at obfuscated.aLk.b(SourceFile:796) [2016-10-09 05:38:08] at obfuscated.aLj.a(SourceFile:51) [2016-10-09 05:38:08] at obfuscated.aLk.g(SourceFile:723) [2016-10-09 05:38:08] at obfuscated.aBi.d(SourceFile:803) [2016-10-09 05:38:08] at obfuscated.aBi.b(SourceFile:652) [2016-10-09 05:38:08] at obfuscated.R.e(SourceFile:953) [2016-10-09 05:38:08] at org.schema.game.common.Starter.startMainMenu(SourceFile:1420) [2016-10-09 05:38:08] at org.schema.game.common.Starter.main(SourceFile:967) [2016-10-09 05:38:08] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/HealingBeam/heal_normal.png [2016-10-09 05:38:08] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/HealingBeam/heal_em.png [2016-10-09 05:38:08] [TEXTURE] data//models/gear/HealingBeam/heal_em.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-10-09 05:38:08] org.schema.schine.graphicsengine.core.ResourceException: [WARNING][ResourceLoader] Resource not found data/models/gear/HealingBeam/heal_em.png [2016-10-09 05:38:08] at obfuscated.p.a(SourceFile:342) [2016-10-09 05:38:08] at obfuscated.aKo.b(SourceFile:1039) [2016-10-09 05:38:08] at obfuscated.aKo.a(SourceFile:875) [2016-10-09 05:38:08] at obfuscated.aKo.a(SourceFile:857) [2016-10-09 05:38:08] at obfuscated.aLi.a(SourceFile:253) [2016-10-09 05:38:08] at obfuscated.aLi.a(SourceFile:278) [2016-10-09 05:38:08] at obfuscated.aLi.b(SourceFile:132) [2016-10-09 05:38:08] at obfuscated.aLi.a(SourceFile:53) [2016-10-09 05:38:08] at obfuscated.aLk.b(SourceFile:796) [2016-10-09 05:38:08] at obfuscated.aLj.a(SourceFile:51) [2016-10-09 05:38:08] at obfuscated.aLk.g(SourceFile:723) [2016-10-09 05:38:08] at obfuscated.aBi.d(SourceFile:803) [2016-10-09 05:38:08] at obfuscated.aBi.b(SourceFile:652) [2016-10-09 05:38:08] at obfuscated.R.e(SourceFile:953) [2016-10-09 05:38:08] at org.schema.game.common.Starter.startMainMenu(SourceFile:1420) [2016-10-09 05:38:08] at org.schema.game.common.Starter.main(SourceFile:967) [2016-10-09 05:38:08] ############## DONE IN 13 ms [2016-10-09 05:38:08] ############## LOADING RESOURCE Fabricator [2016-10-09 05:38:08] [SceneParser] now parsing scene: data//models/gear/Fabricator//AccFabricator [2016-10-09 05:38:08] ... parse Mesh data//models/gear/Fabricator//AccFabricator.mesh.xml 0 [2016-10-09 05:38:08] [TEXTURE] data//models/gear/Fabricator/accfabricator.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-10-09 05:38:08] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/Fabricator/accfabricator_normal.png [2016-10-09 05:38:08] [TEXTURE] data//models/gear/Fabricator/accfabricator_em.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-10-09 05:38:08] ############## DONE IN 16 ms [2016-10-09 05:38:08] ############## LOADING RESOURCE Pistol [2016-10-09 05:38:08] [SceneParser] now parsing scene: data//models/gear/Pistol//AccPistol [2016-10-09 05:38:08] ... parse Mesh data//models/gear/Pistol//AccPistol.mesh.xml 0 [2016-10-09 05:38:08] [TEXTURE] data//models/gear/Pistol/WeapPistol.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-10-09 05:38:08] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/Pistol/WeapPistol_normal.png [2016-10-09 05:38:08] [TEXTURE] data//models/gear/Pistol/WeapPistol_em.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-10-09 05:38:08] ############## DONE IN 9 ms [2016-10-09 05:38:08] ############## LOADING RESOURCE Torch [2016-10-09 05:38:08] [SceneParser] now parsing scene: data//models/gear/Torch//AccTorch [2016-10-09 05:38:08] ... parse Mesh data//models/gear/Torch//AccTorch.mesh.xml 0 [2016-10-09 05:38:08] [TEXTURE] data//models/gear/Torch/torch.png LOAD TAKEN: stream: 1 ms; data: 1 ms; create: 0 ms [2016-10-09 05:38:08] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/Torch/torch_normal.png [2016-10-09 05:38:08] [TEXTURE] data//models/gear/Torch/torch_em.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-10-09 05:38:08] ############## DONE IN 12 ms [2016-10-09 05:38:08] ############## LOADING RESOURCE Helmet [2016-10-09 05:38:08] [SceneParser] now parsing scene: data//models/gear/Helmet//AccHelmet [2016-10-09 05:38:08] ... parse Mesh data//models/gear/Helmet//AccHelmet.mesh.xml 0 [2016-10-09 05:38:08] [TEXTURE] data//models/gear/Helmet/playerhelm.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-10-09 05:38:08] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/Helmet/playerhelm_normal.png [2016-10-09 05:38:08] [TEXTURE] data//models/gear/Helmet/playerhelm_em.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-10-09 05:38:08] ############## DONE IN 18 ms [2016-10-09 05:38:08] ############## LOADING RESOURCE MarkerBeam [2016-10-09 05:38:08] [SceneParser] now parsing scene: data//models/gear/MarkerBeam//AccMarkerBeam [2016-10-09 05:38:08] ... parse Mesh data//models/gear/MarkerBeam//AccMarkerBeam.mesh.xml 0 [2016-10-09 05:38:08] [TEXTURE] data//models/gear/MarkerBeam/marker.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 1 ms [2016-10-09 05:38:08] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/MarkerBeam/marker_normal.png [2016-10-09 05:38:08] [TEXTURE] data//models/gear/MarkerBeam/marker_em.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-10-09 05:38:08] ############## DONE IN 11 ms [2016-10-09 05:38:08] ############## LOADING RESOURCE GrappleBeam [2016-10-09 05:38:08] [SceneParser] now parsing scene: data//models/gear/GrappleBeam//AccGrappleBeam [2016-10-09 05:38:08] ... parse Mesh data//models/gear/GrappleBeam//AccGrappleBeam.mesh.xml 0 [2016-10-09 05:38:08] [TEXTURE] data//models/gear/GrappleBeam/grapplebeam.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-10-09 05:38:08] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/GrappleBeam/grapplebeam_normal.png [2016-10-09 05:38:08] [TEXTURE] data//models/gear/GrappleBeam/grapplebeam_em.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-10-09 05:38:08] ############## DONE IN 11 ms [2016-10-09 05:38:08] ############## LOADING RESOURCE Capsule [2016-10-09 05:38:08] [SceneParser] now parsing scene: data//models/lod/Capsule//Capsule [2016-10-09 05:38:08] ... parse Mesh data//models/lod/Capsule//Capsule.mesh.xml 0 [2016-10-09 05:38:08] ############## DONE IN 3 ms [2016-10-09 05:38:08] ############## LOADING RESOURCE SphereLod [2016-10-09 05:38:08] [SceneParser] now parsing scene: data//models/lod/Sphere//Sphere [2016-10-09 05:38:08] ... parse Mesh data//models/lod/Sphere//Sphere.mesh.xml 0 [2016-10-09 05:38:09] [UTIL] native buffer fetch took 252 ms; invoked GC: true; new size 34560; index: 8 [2016-10-09 05:38:09] [UTIL] native buffer fetch took 167 ms; invoked GC: true; new size 23040; index: 9 [2016-10-09 05:38:09] WARNING: sector update of single sector (1, 3, 2) took 169 ms; Physics 169 ms [2016-10-09 05:38:09] WARNING: sector info: (1, 3, 2); id 32; type ASTEROID; [2016-10-09 05:38:09] [UNIVERSE] WARNING: Sector UPDATE took 177; sectors updated: 27 [2016-10-09 05:38:09] [SERVER][UPDATE] WARNING: UNIVERSE update took 177 [2016-10-09 05:38:09] [TEXTURE] data//models/lod/Sphere/marble-seamless-texture.png LOAD TAKEN: stream: 0 ms; data: 9 ms; create: 1 ms [2016-10-09 05:38:09] [WARNING][ResourceLoader] File Does Not exist: data/models/lod/Sphere/marble-seamless-texture_normal.png [2016-10-09 05:38:09] ############## DONE IN 459 ms [2016-10-09 05:38:09] ############## LOADING RESOURCE Pipe [2016-10-09 05:38:09] [SceneParser] now parsing scene: data//models/lod/Pipe//Pipe [2016-10-09 05:38:09] ... parse Mesh data//models/lod/Pipe//Pipe.mesh.xml 0 [2016-10-09 05:38:09] [TEXTURE] data//models/lod/Pipe/Pipe.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-10-09 05:38:09] [WARNING][ResourceLoader] File Does Not exist: data/models/lod/Pipe/Pipe_normal.png [2016-10-09 05:38:09] ############## DONE IN 6 ms [2016-10-09 05:38:09] ############## LOADING RESOURCE Console1 [2016-10-09 05:38:09] [SceneParser] now parsing scene: data//models/lod/Console1//Console1 [2016-10-09 05:38:09] ... parse Mesh data//models/lod/Console1//Console1.mesh.xml 0 [2016-10-09 05:38:09] [TEXTURE] data//models/lod/Console1/console.png LOAD TAKEN: stream: 0 ms; data: 8 ms; create: 3 ms [2016-10-09 05:38:09] [WARNING][ResourceLoader] File Does Not exist: data/models/lod/Console1/console_normal.png [2016-10-09 05:38:09] [TEXTURE] data//models/lod/Console1/console_em.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-10-09 05:38:09] ############## DONE IN 16 ms [2016-10-09 05:38:09] ############## LOADING RESOURCE MushroomLod [2016-10-09 05:38:09] [SceneParser] now parsing scene: data//models/lod/Flora/Mushroom//Mushroom [2016-10-09 05:38:09] ... parse Mesh data//models/lod/Flora/Mushroom//Mushroom.mesh.xml 0 [2016-10-09 05:38:09] [TEXTURE] data//models/lod/Flora/Mushroom/mushroom.png LOAD TAKEN: stream: 0 ms; data: 3 ms; create: 0 ms [2016-10-09 05:38:09] [WARNING][ResourceLoader] File Does Not exist: data/models/lod/Flora/Mushroom/mushroom_normal.png [2016-10-09 05:38:09] ############## DONE IN 8 ms [2016-10-09 05:38:09] ############## LOADING RESOURCE LightBarLod [2016-10-09 05:38:09] [SceneParser] now parsing scene: data//models/lod/LightBar//LightBar [2016-10-09 05:38:09] ... parse Mesh data//models/lod/LightBar//LightBar.mesh.xml 0 [2016-10-09 05:38:09] [TEXTURE] data//models/lod/LightBar/lightbar.png LOAD TAKEN: stream: 0 ms; data: 3 ms; create: 1 ms [2016-10-09 05:38:09] [WARNING][ResourceLoader] File Does Not exist: data/models/lod/LightBar/lightbar_normal.png [2016-10-09 05:38:09] [TEXTURE] data//models/lod/LightBar/lightbar_em.png LOAD TAKEN: stream: 0 ms; data: 2 ms; create: 1 ms [2016-10-09 05:38:09] ############## DONE IN 11 ms [2016-10-09 05:38:09] ############## LOADING RESOURCE Konata [2016-10-09 05:38:09] [SceneParser] now parsing scene: data//models/character//konata [2016-10-09 05:38:09] ... parse Mesh data//models/character//Character.mesh.xml 0 [2016-10-09 05:38:09] [TEXTURE] data//models/character/uvw.png LOAD TAKEN: stream: 0 ms; data: 3 ms; create: 0 ms [2016-10-09 05:38:09] [WARNING][ResourceLoader] File Does Not exist: data/models/character/uvw_normal.png [2016-10-09 05:38:09] ############## DONE IN 69 ms [2016-10-09 05:38:09] ############## LOADING RESOURCE PlayerMdl [2016-10-09 05:38:09] [SceneParser] now parsing scene: data//models/character//PlayerMdl [2016-10-09 05:38:09] ... parse Mesh data//models/character//PlayerMdl.mesh.xml 0 [2016-10-09 05:38:09] [TEXTURE] data//models/character/playertex.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-10-09 05:38:09] [WARNING][ResourceLoader] File Does Not exist: data/models/character/playertex_normal.png [2016-10-09 05:38:09] [TEXTURE] data//models/character/playertex_em.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-10-09 05:38:09] ############## DONE IN 234 ms [2016-10-09 05:38:09] ############## LOADING RESOURCE HoppyLegs [2016-10-09 05:38:09] [TEXTURE] data//models/character/hoppy_desert.png LOAD TAKEN: stream: 0 ms; data: 2 ms; create: 1 ms [2016-10-09 05:38:09] [SceneParser] now parsing scene: data//models/character//hoppy_legs [2016-10-09 05:38:09] ... parse Mesh data//models/character//MdlLegs.mesh.xml 0 [2016-10-09 05:38:09] [TEXTURE] data//models/character/hoppy_desert.png LOAD TAKEN: stream: 0 ms; data: 2 ms; create: 1 ms [2016-10-09 05:38:09] [WARNING][ResourceLoader] File Does Not exist: data/models/character/hoppy_desert_normal.png [2016-10-09 05:38:09] [TEXTURE] data//models/character/hoppy_desert.png LOAD TAKEN: stream: 0 ms; data: 2 ms; create: 0 ms [2016-10-09 05:38:09] ############## DONE IN 21 ms [2016-10-09 05:38:09] ############## LOADING RESOURCE HoppyBody [2016-10-09 05:38:09] [TEXTURE] data//models/character/hoppy_desert.png LOAD TAKEN: stream: 0 ms; data: 2 ms; create: 0 ms [2016-10-09 05:38:09] [SceneParser] now parsing scene: data//models/character//hoppy_body [2016-10-09 05:38:09] ... parse Mesh data//models/character//MdlBody.mesh.xml 0 [2016-10-09 05:38:09] [TEXTURE] data//models/character/hoppy_desert.png LOAD TAKEN: stream: 0 ms; data: 3 ms; create: 0 ms [2016-10-09 05:38:09] [WARNING][ResourceLoader] File Does Not exist: data/models/character/hoppy_desert_normal.png [2016-10-09 05:38:09] [TEXTURE] data//models/character/hoppy_desert.png LOAD TAKEN: stream: 1 ms; data: 3 ms; create: 0 ms [2016-10-09 05:38:09] ############## DONE IN 24 ms [2016-10-09 05:38:09] ############## LOADING RESOURCE LegsArag [2016-10-09 05:38:09] [TEXTURE] data//models/character/QuadLegsTex01.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-10-09 05:38:09] [SceneParser] now parsing scene: data//models/character//FaunQuadAracLegs [2016-10-09 05:38:09] ... parse Mesh data//models/character//AracLeg.mesh.xml 0 [2016-10-09 05:38:09] [TEXTURE] data//models/character/QuadLegsTex01.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-10-09 05:38:09] [WARNING][ResourceLoader] File Does Not exist: data/models/character/QuadLegsTex01_normal.png [2016-10-09 05:38:09] [TEXTURE] data//models/character/QuadLegsTex01.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-10-09 05:38:09] ############## DONE IN 40 ms [2016-10-09 05:38:09] ############## LOADING RESOURCE TorsoShell [2016-10-09 05:38:09] [TEXTURE] data//models/character/QuadLegsTex01.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-10-09 05:38:09] [SceneParser] now parsing scene: data//models/character//FaunQuadBodyShell [2016-10-09 05:38:09] ... parse Mesh data//models/character//FaunQBodyTorso.mesh.xml 0 [2016-10-09 05:38:09] [TEXTURE] data//models/character/QuadTorsoTex01.png LOAD TAKEN: stream: 0 ms; data: 2 ms; create: 1 ms [2016-10-09 05:38:09] [WARNING][ResourceLoader] File Does Not exist: data/models/character/QuadTorsoTex01_normal.png [2016-10-09 05:38:09] [TEXTURE] data//models/character/QuadLegsTex01.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-10-09 05:38:09] ############## DONE IN 15 ms [2016-10-09 05:38:09] ############## LOADING RESOURCE Explision [2016-10-09 05:38:09] ############## DONE IN 2 ms [2016-10-09 05:38:09] ############## LOADING RESOURCE NoiseVolume [2016-10-09 05:38:10] [UTIL] native buffer fetch took 259 ms; invoked GC: true; new size 2097280; index: 0 [2016-10-09 05:38:10] ############## DONE IN 264 ms [2016-10-09 05:38:10] ############## LOADING RESOURCE marple [2016-10-09 05:38:10] [TEXTURE] data/textures/marble-seamless-texture.png LOAD TAKEN: stream: 0 ms; data: 6 ms; create: 1 ms [2016-10-09 05:38:10] ############## DONE IN 7 ms [2016-10-09 05:38:10] ############## LOADING RESOURCE LavaTex [2016-10-09 05:38:10] [TEXTURE] data/textures/lava.png LOAD TAKEN: stream: 0 ms; data: 10 ms; create: 2 ms [2016-10-09 05:38:10] ############## DONE IN 12 ms [2016-10-09 05:38:10] ############## LOADING RESOURCE ExplosionData [2016-10-09 05:38:10] ############## DONE IN 0 ms [2016-10-09 05:38:10] ############## LOADING RESOURCE SimpeStarField [2016-10-09 05:38:10] [TEXTURE] data/textures/simplestarfield.png LOAD TAKEN: stream: 0 ms; data: 6 ms; create: 4 ms [2016-10-09 05:38:10] ############## DONE IN 10 ms [2016-10-09 05:38:10] ############## LOADING RESOURCE Effects [2016-10-09 05:38:10] [RESOURCE] Loading effects [2016-10-09 05:38:10] [TEXTURE] data/effects/dudvmap.jpg LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-10-09 05:38:10] [TEXTURE] creation took: convert: 43; data: 0; make: 2 [2016-10-09 05:38:10] [TEXTURE] data/effects/noise.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-10-09 05:38:10] [RESOURCE] Loading effects done [2016-10-09 05:38:10] ############## DONE IN 55 ms [2016-10-09 05:38:10] ############## LOADING RESOURCE TradingSkins [2016-10-09 05:38:10] [TEXTURE] /mnt/nas/home/gregg/.StarMade/data/textures/skins/traid00_main_diff.png LOAD TAKEN: stream: 0 ms; data: 2 ms; create: 0 ms [2016-10-09 05:38:10] [TEXTURE] /mnt/nas/home/gregg/.StarMade/data/textures/skins/traid00_main_em.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 1 ms [2016-10-09 05:38:10] [TEXTURE] /mnt/nas/home/gregg/.StarMade/data/textures/skins/traid00_helmet_diff.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-10-09 05:38:10] [TEXTURE] /mnt/nas/home/gregg/.StarMade/data/textures/skins/traid00_helmet_em.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-10-09 05:38:10] ############## DONE IN 8 ms [2016-10-09 05:38:10] ############## LOADING RESOURCE SkyTexturefalse [2016-10-09 05:38:10] [RESOURCE] Loading background [2016-10-09 05:38:10] [RESOURCE] Loading background DONE [2016-10-09 05:38:10] ############## DONE IN 53 ms [2016-10-09 05:38:10] ############## LOADING RESOURCE Occlusionfalse [2016-10-09 05:38:10] ############## DONE IN 0 ms [2016-10-09 05:38:10] ############## LOADING RESOURCE Extract_Textures [2016-10-09 05:38:10] [TEXTURELOADER] Checking if textures exist: true [2016-10-09 05:38:10] ############## DONE IN 0 ms [2016-10-09 05:38:10] ############## LOADING RESOURCE Defaultdata/./textures/block/Default256 [2016-10-09 05:38:10] [RESOURCE] Loading cube textures [2016-10-09 05:38:10] GL_MEMORY Before DEFFUSE [2016-10-09 05:38:10] CURRENT_AVAILABLE: 6350MB [2016-10-09 05:38:10] TOTAL_AVAILABLE: 8192MB [2016-10-09 05:38:10] INFO_DEDICATED: 8192MB [2016-10-09 05:38:10] INFO_EVICTED: 0MB [2016-10-09 05:38:11] [TEXTURE] data/./textures/block/Default/256/t000.png LOAD TAKEN: stream: 0 ms; data: 625 ms; create: 72 ms [2016-10-09 05:38:11] [TEXTURE] data/./textures/block/Default/256/t001.png LOAD TAKEN: stream: 0 ms; data: 519 ms; create: 37 ms [2016-10-09 05:38:11] [TEXTURE] data/./textures/block/Default/256/t002.png LOAD TAKEN: stream: 0 ms; data: 291 ms; create: 41 ms [2016-10-09 05:38:12] [TEXTURE] ./customBlockTextures/256/custom.png LOAD TAKEN: stream: 0 ms; data: 140 ms; create: 40 ms [2016-10-09 05:38:12] [TEXTURE] data/./textures/block/Default/256/overlays.png LOAD TAKEN: stream: 0 ms; data: 163 ms; create: 42 ms [2016-10-09 05:38:12] [TEXTURE] data/./textures/block/Default/64/t000.png LOAD TAKEN: stream: 0 ms; data: 37 ms; create: 5 ms [2016-10-09 05:38:12] [TEXTURE] data/./textures/block/Default/64/t001.png LOAD TAKEN: stream: 0 ms; data: 39 ms; create: 2 ms [2016-10-09 05:38:12] [TEXTURE] data/./textures/block/Default/64/t002.png LOAD TAKEN: stream: 0 ms; data: 21 ms; create: 2 ms [2016-10-09 05:38:12] [TEXTURE] ./customBlockTextures/64/custom.png LOAD TAKEN: stream: 1 ms; data: 8 ms; create: 2 ms [2016-10-09 05:38:12] [TEXTURE] data/./textures/block/Default/64/overlays.png LOAD TAKEN: stream: 1 ms; data: 10 ms; create: 2 ms [2016-10-09 05:38:12] GL_MEMORY AFTER DIFFUSE [2016-10-09 05:38:12] CURRENT_AVAILABLE: 5890MB [2016-10-09 05:38:12] TOTAL_AVAILABLE: 8192MB [2016-10-09 05:38:12] INFO_DEDICATED: 8192MB [2016-10-09 05:38:12] INFO_EVICTED: 0MB [2016-10-09 05:38:12] [RESOURCE] Loading cube textures DONE [2016-10-09 05:38:12] ############## DONE IN 2106 ms [2016-10-09 05:38:12] ############## LOADING RESOURCE Defaultdata/./textures/block/Default256normal [2016-10-09 05:38:12] [TEXTURE] data/./textures/block/Default/256/t000_NRM.tga LOAD TAKEN: stream: 0 ms; data: 461 ms; create: 46 ms [2016-10-09 05:38:13] [TEXTURE] data/./textures/block/Default/256/t001_NRM.tga LOAD TAKEN: stream: 1 ms; data: 483 ms; create: 43 ms [2016-10-09 05:38:13] [TEXTURE] data/./textures/block/Default/256/t002_NRM.tga LOAD TAKEN: stream: 0 ms; data: 418 ms; create: 41 ms [2016-10-09 05:38:14] [TEXTURE] ./customBlockTextures/256/custom_NRM.png LOAD TAKEN: stream: 0 ms; data: 105 ms; create: 16 ms [2016-10-09 05:38:14] [RESOURCE] emission texture present: true [2016-10-09 05:38:14] [TEXTURE] data/./textures/block/Default/64/t000_NRM.tga LOAD TAKEN: stream: 0 ms; data: 25 ms; create: 15 ms [2016-10-09 05:38:14] [TEXTURE] data/./textures/block/Default/64/t001_NRM.tga LOAD TAKEN: stream: 0 ms; data: 27 ms; create: 5 ms [2016-10-09 05:38:14] [TEXTURE] data/./textures/block/Default/64/t002_NRM.tga LOAD TAKEN: stream: 0 ms; data: 25 ms; create: 2 ms [2016-10-09 05:38:14] [TEXTURE] ./customBlockTextures/64/custom_NRM.png LOAD TAKEN: stream: 0 ms; data: 7 ms; create: 1 ms [2016-10-09 05:38:14] GL_MEMORY AFTER NORMAL [2016-10-09 05:38:14] CURRENT_AVAILABLE: 5550MB [2016-10-09 05:38:14] TOTAL_AVAILABLE: 8192MB [2016-10-09 05:38:14] INFO_DEDICATED: 8192MB [2016-10-09 05:38:14] INFO_EVICTED: 0MB [2016-10-09 05:38:14] ############## DONE IN 1723 ms [2016-10-09 05:38:14] ############## LOADING RESOURCE Advanced Building Tutorial_full [2016-10-09 05:38:14] [TEXTURE] /mnt/nas/home/gregg/.StarMade/./data/tutorial/Advanced Building Tutorial/full.png LOAD TAKEN: stream: 1 ms; data: 2 ms; create: 1 ms [2016-10-09 05:38:14] ############## DONE IN 5 ms [2016-10-09 05:38:14] ############## LOADING RESOURCE Weapon System Tutorial_combinationtable [2016-10-09 05:38:14] [TEXTURE] /mnt/nas/home/gregg/.StarMade/./data/tutorial/Weapon System Tutorial/combinationtable.png LOAD TAKEN: stream: 0 ms; data: 5 ms; create: 0 ms [2016-10-09 05:38:14] ############## DONE IN 6 ms [2016-10-09 05:38:14] ############## LOADING RESOURCE Crafting Tutorial_factoryExp [2016-10-09 05:38:14] [TEXTURE] /mnt/nas/home/gregg/.StarMade/./data/tutorial/Crafting Tutorial/factoryExp.png LOAD TAKEN: stream: 0 ms; data: 3 ms; create: 0 ms [2016-10-09 05:38:14] ############## DONE IN 4 ms [2016-10-09 05:38:14] ############## LOADING RESOURCE Crafting Tutorial_powerRecipe [2016-10-09 05:38:14] [TEXTURE] /mnt/nas/home/gregg/.StarMade/./data/tutorial/Crafting Tutorial/powerRecipe.png LOAD TAKEN: stream: 0 ms; data: 2 ms; create: 1 ms [2016-10-09 05:38:14] ############## DONE IN 3 ms [2016-10-09 05:38:14] [GLFRAME] Content has been loaded [2016-10-09 05:38:14] [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere/SkyFromSpace.vert; data//shader/atmosphere/SkyFromSpace.frag [2016-10-09 05:38:14] [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere/SkyFromAtmosphere.vert; data//shader/atmosphere/SkyFromAtmosphere.frag [2016-10-09 05:38:14] [INIT][CLIENT][SHADER] Loading Shader: data//shader/perpixel/perpixel.vert.glsl; data//shader/perpixel/perpixel.frag.glsl [2016-10-09 05:38:14] [INIT][CLIENT][SHADER] Loading Shader: data//shader/blackhole/blackhole.vert.glsl; data//shader/blackhole/blackhole.frag.glsl [2016-10-09 05:38:14] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/selectionSingle.vert.glsl; data//shader/cube/selectionSingle.frag.glsl [2016-10-09 05:38:14] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/selectionSolid.vert.glsl; data//shader/cube/selectionSolid.frag.glsl [2016-10-09 05:38:14] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/beamHitSingle.vert.glsl; data//shader/cube/beamHitSingle.frag.glsl [2016-10-09 05:38:14] [INIT][CLIENT][SHADER] Loading Shader: data//shader/plasma/plasma.vert.glsl; data//shader/plasma/plasma.frag.glsl [2016-10-09 05:38:14] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/godrays.vert.glsl; data//shader/bloom/godrays.frag.glsl [2016-10-09 05:38:14] [INIT][CLIENT][SHADER] Loading Shader: data//shader/tubes/tube.vert.glsl; data//shader/tubes/tube.frag.glsl [2016-10-09 05:38:14] [INIT][CLIENT][SHADER] Loading Shader: data//shader/ocDistortion/ocDistortion_vert.glsl; data//shader/ocDistortion/ocDistortion_frag.glsl [2016-10-09 05:38:14] [INIT][CLIENT][SHADER] Loading Shader: data//shader/gamma/gamma.vert.glsl; data//shader/gamma/gamma.frag.glsl [2016-10-09 05:38:14] [INIT][CLIENT][SHADER] Loading Shader: data//shader/simplebeam/simplebeam.vert.glsl; data//shader/simplebeam/simplebeam.frag.glsl [2016-10-09 05:38:14] [INIT][CLIENT][SHADER] Loading Shader: data//shader/transporter/transporter.vert.glsl; data//shader/transporter/transporter.frag.glsl [2016-10-09 05:38:14] [INIT][CLIENT][SHADER] Loading Shader: data//shader/pulse/pulse.vert.glsl; data//shader/pulse/pulse.frag.glsl [2016-10-09 05:38:14] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bump.vert; data//shader/bump.frag [2016-10-09 05:38:14] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/standard/projectile.vsh; data//shader/projectiles/standard/projectile.fsh [2016-10-09 05:38:14] [INIT][CLIENT][SHADER] Loading Shader: data//shader/texture/wrap.vert.glsl; data//shader/texture/wrap.frag.glsl [2016-10-09 05:38:14] [INIT][CLIENT][SHADER] Loading Shader: data//shader/scanline/scanline.vert.glsl; data//shader/scanline/scanline.frag.glsl [2016-10-09 05:38:14] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/trail/projectileTrail.vsh; data//shader/projectiles/trail/projectileTrail.fsh [2016-10-09 05:38:14] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/standard/projectileQuad.vsh; data//shader/projectiles/standard/projectileQuad.fsh [2016-10-09 05:38:14] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/standard/projectileQuad.vsh; data//shader/projectiles/standard/projectileQuad.fsh [2016-10-09 05:38:14] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/beam/projectileQuad.vsh; data//shader/projectiles/beam/projectileQuad.fsh [2016-10-09 05:38:14] [INIT][CLIENT][SHADER] Loading Shader: data//shader/explosion/explosion.vsh; data//shader/explosion/explosion.fsh [2016-10-09 05:38:14] [INIT][CLIENT][SHADER] Loading Shader: data//shader/spacedustExt/spacedust.vsh; data//shader/spacedustExt/spacedust.fsh [2016-10-09 05:38:14] [INIT][CLIENT][SHADER] Loading Shader: data//shader/planet.vert.glsl; data//shader/planet.frag.glsl [2016-10-09 05:38:14] [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere.vert.glsl; data//shader/atmosphere.frag.glsl [2016-10-09 05:38:14] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom.vert.glsl; data//shader/bloom2D.frag.glsl [2016-10-09 05:38:14] [INIT][CLIENT][SHADER] Loading Shader: data//shader/sun.vert.glsl; data//shader/sun.frag.glsl [2016-10-09 05:38:14] [INIT][CLIENT][SHADER] Loading Shader: data//shader/lava/lava.vert.glsl; data//shader/lava/lava.frag.glsl [2016-10-09 05:38:14] [INIT][CLIENT][SHADER] Loading Shader: data//shader/silhouette.vert.glsl; data//shader/silhouette.frag.glsl [2016-10-09 05:38:14] [INIT][CLIENT][SHADER] Loading Shader: data//shader/silhouette.vert.glsl; data//shader/silhouette2DAlpha.frag.glsl [2016-10-09 05:38:14] [INIT][CLIENT][SHADER] Loading Shader: data//shader/silhouette.vert.glsl; data//shader/silhouetteAlpha.frag.glsl [2016-10-09 05:38:14] [INIT][CLIENT][SHADER] Loading Shader: data//shader/thruster/thruster.vert.glsl; data//shader/thruster/thruster.frag.glsl [2016-10-09 05:38:14] [INIT][CLIENT][SHADER] Loading Shader: data//shader/shadow/view_vertex.glsl; data//shader/shadow/view_fragment.glsl [2016-10-09 05:38:14] [INIT][CLIENT][SHADER] Loading Shader: data//shader/starsExt/stars.vsh; data//shader/starsExt/stars.fsh [2016-10-09 05:38:14] [INIT][CLIENT][SHADER] Loading Shader: data//shader/starsExt/field.vert.glsl; data//shader/starsExt/field.frag.glsl [2016-10-09 05:38:14] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bg.vert.glsl; data//shader/bg.frag.glsl [2016-10-09 05:38:14] [INIT][CLIENT][SHADER] Loading Shader: data//shader/hyperspace/tunnel.vert.glsl; data//shader/hyperspace/tunnel.frag.glsl [2016-10-09 05:38:14] [INIT][CLIENT][SHADER] Loading Shader: data//shader/starsExt/starsflare.vsh; data//shader/starsExt/starsflare.fsh [2016-10-09 05:38:14] [INIT][CLIENT][SHADER] Loading Shader: data//shader/hud/powerbar/powerbar.vert.glsl; data//shader/hud/powerbar/powerbar.frag.glsl [2016-10-09 05:38:14] [INIT][CLIENT][SHADER] Loading Shader: data//shader/hud/powerbar/powerbarHorizontal.vert.glsl; data//shader/hud/powerbar/powerbarHorizontal.frag.glsl [2016-10-09 05:38:14] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/shadowcube.vsh; data//shader/cube/quads13/shadowcube.fsh [2016-10-09 05:38:14] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/shadowcube.vsh; data//shader/cube/quads13/shadowcube.fsh [2016-10-09 05:38:14] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/simplecube.vsh; data//shader/cube/quads13/simplecube.fsh [2016-10-09 05:38:14] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-10-09 05:38:14] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-10-09 05:38:14] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-10-09 05:38:14] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-10-09 05:38:14] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-10-09 05:38:14] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-10-09 05:38:14] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-10-09 05:38:14] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-10-09 05:38:14] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-10-09 05:38:14] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-10-09 05:38:14] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-10-09 05:38:14] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-10-09 05:38:14] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-10-09 05:38:14] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-10-09 05:38:14] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-10-09 05:38:14] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-10-09 05:38:14] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-10-09 05:38:14] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-10-09 05:38:14] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-10-09 05:38:14] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-10-09 05:38:14] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-10-09 05:38:14] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-10-09 05:38:14] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-10-09 05:38:14] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-10-09 05:38:14] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-10-09 05:38:14] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/lodCube/lodcube.vert.glsl; data//shader/cube/lodCube/lodcube.frag.glsl [2016-10-09 05:38:14] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/lodCube/lodcube.vert.glsl; data//shader/cube/lodCube/lodcube-shadow.frag.glsl [2016-10-09 05:38:14] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/lodCube/lodcube.vert.glsl; data//shader/cube/lodCube/lodcube.frag.glsl [2016-10-09 05:38:14] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/lodCube/lodcube.vert.glsl; data//shader/cube/lodCube/lodcube.frag.glsl [2016-10-09 05:38:14] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/shard/shard.vert.glsl; data//shader/cube/shard/shard.frag.glsl [2016-10-09 05:38:14] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/shieldCube/shieldcube-3rd.vsh; data//shader/cube/shieldCube/shieldcube.fsh [2016-10-09 05:38:14] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/jumpCube/jumpcube.vsh; data//shader/cube/jumpCube/jumpcube.fsh [2016-10-09 05:38:14] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cubemap.vsh; data//shader/cubemap.fsh [2016-10-09 05:38:14] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/bloom.vert.glsl; data//shader/bloom/bloom1.frag.glsl [2016-10-09 05:38:14] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/bloom.vert.glsl; data//shader/bloom/bloom2.frag.glsl [2016-10-09 05:38:14] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/bloom.vert.glsl; data//shader/bloom/bloom3.frag.glsl [2016-10-09 05:38:14] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/bloom.vert.glsl; data//shader/bloom/bloom4.frag.glsl [2016-10-09 05:38:14] [INIT][CLIENT][SHADER] Loading Shader: data//shader/pointBloom/default.vert.glsl; data//shader/pointBloom/blur1Vert.frag.glsl [2016-10-09 05:38:14] [INIT][CLIENT][SHADER] Loading Shader: data//shader/pointBloom/default.vert.glsl; data//shader/pointBloom/blur2Hor.frag.glsl [2016-10-09 05:38:14] [INIT][CLIENT][SHADER] Loading Shader: data//shader/pointBloom/default.vert.glsl; data//shader/pointBloom/downsampler.frag.glsl [2016-10-09 05:38:14] GL_MEMORY AFTER NORMAL MAPS BEFORE SHADOW [2016-10-09 05:38:14] CURRENT_AVAILABLE: 5541MB [2016-10-09 05:38:14] TOTAL_AVAILABLE: 8192MB [2016-10-09 05:38:14] INFO_DEDICATED: 8192MB [2016-10-09 05:38:14] INFO_EVICTED: 0MB [2016-10-09 05:38:14] GL_MEMORY AFTER NORMAL MAPS AFTER SHADOW [2016-10-09 05:38:14] CURRENT_AVAILABLE: 5541MB [2016-10-09 05:38:14] TOTAL_AVAILABLE: 8192MB [2016-10-09 05:38:14] INFO_DEDICATED: 8192MB [2016-10-09 05:38:14] INFO_EVICTED: 0MB [2016-10-09 05:38:14] [FrameBuffer] creating frame buffer 1280 / 1024; Samples: 8 [2016-10-09 05:38:14] [FrameBuffer] creating frame buffer 1280 / 1024; Samples: 8 [2016-10-09 05:38:14] [FrameBuffer] initializing frame buffer textures [2016-10-09 05:38:14] CREATING MULTISAMPLED RENDERBUFFER. SAMPLES: 8 [2016-10-09 05:38:14] CREATING MULTISAMPLED RENDERBUFFER. SAMPLES: 8 [2016-10-09 05:38:14] [FrameBuffer] creating frame buffer 1280 / 1024; Samples: 8 [2016-10-09 05:38:14] [FrameBuffer] creating frame buffer 1280 / 1024; Samples: 8 [2016-10-09 05:38:14] [FrameBuffer] initializing frame buffer textures [2016-10-09 05:38:14] CREATING MULTISAMPLED RENDERBUFFER. SAMPLES: 8 [2016-10-09 05:38:14] [FrameBuffer] creating frame buffer 640 / 512; Samples: 8 [2016-10-09 05:38:14] [FrameBuffer] creating frame buffer 640 / 512; Samples: 8 [2016-10-09 05:38:14] [FrameBuffer] initializing frame buffer textures [2016-10-09 05:38:14] CREATING MULTISAMPLED RENDERBUFFER. SAMPLES: 8 [2016-10-09 05:38:14] [FrameBuffer] creating frame buffer 1280 / 1024; Samples: 8 [2016-10-09 05:38:14] [FrameBuffer] creating frame buffer 1280 / 1024; Samples: 8 [2016-10-09 05:38:14] [FrameBuffer] initializing frame buffer textures [2016-10-09 05:38:14] CREATING DEPTH ATTACHMENT FOR FBO [2016-10-09 05:38:14] creating depth texture [2016-10-09 05:38:14] CREATING MULTISAMPLED RENDERBUFFER. SAMPLES: 8 [2016-10-09 05:38:14] CREATING MULTISAMPLED RENDERBUFFER. SAMPLES: 8 [2016-10-09 05:38:14] [FrameBuffer] creating frame buffer 1280 / 1024; Samples: 8 [2016-10-09 05:38:14] [FrameBuffer] initializing frame buffer textures [2016-10-09 05:38:14] [FrameBuffer] creating frame buffer 1280 / 1024; Samples: 8 [2016-10-09 05:38:14] [FrameBuffer] creating frame buffer 1280 / 1024; Samples: 8 [2016-10-09 05:38:14] [FrameBuffer] initializing frame buffer textures [2016-10-09 05:38:14] CREATING MULTISAMPLED RENDERBUFFER. SAMPLES: 8 [2016-10-09 05:38:14] CREATING MULTISAMPLED RENDERBUFFER. SAMPLES: 8 [2016-10-09 05:38:14] [FrameBuffer] creating frame buffer 640 / 512; Samples: 8 [2016-10-09 05:38:14] [FrameBuffer] initializing frame buffer textures [2016-10-09 05:38:14] [FrameBuffer] creating frame buffer 320 / 256; Samples: 8 [2016-10-09 05:38:14] [FrameBuffer] initializing frame buffer textures [2016-10-09 05:38:14] [FrameBuffer] creating frame buffer 160 / 128; Samples: 8 [2016-10-09 05:38:14] [FrameBuffer] initializing frame buffer textures [2016-10-09 05:38:14] [FrameBuffer] creating frame buffer 80 / 64; Samples: 8 [2016-10-09 05:38:14] [FrameBuffer] initializing frame buffer textures [2016-10-09 05:38:14] [UNIVERSE] creation time: 168 ms [2016-10-09 05:38:14] [UNIVERSE] NPC NODES: [(-1, -1, -4), (2, -3, -1), (29, 0, 11), (19, -1, -14), (-9, 1, 2), (1, 2, -6), (5, -3, 3), (7, 0, 5), (-8, -1, 7)] [2016-10-09 05:38:14] [CLIENT] creating galaxy (0, 0, 0); Stars: 3109; created in: 169ms [2016-10-09 05:38:14] [CLIENT][STARSKY] reloading stars [2016-10-09 05:38:14] [CLIENT] Stars: NEW SYSTEM: (-2147483648, -2147483648, -2147483648) [2016-10-09 05:38:15] [TEXTURE] data/./effects/noise.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 1 ms [2016-10-09 05:38:15] [SHADER] validate: current FBO: 1 [2016-10-09 05:38:15] [GRAPHICS] TRY USING VBO MAPPED BUFFER: true [2016-10-09 05:38:15] [SHADER] validate: current FBO: 1 [2016-10-09 05:38:15] [SHADER] validate: current FBO: 1 [2016-10-09 05:38:15] [BG] updating field [2016-10-09 05:38:15] [STARFIELD] RECRATING WITH RESOLUTION: 4096 [2016-10-09 05:38:15] [FrameBuffer] creating frame buffer 4096 / 4096; Samples: 8 [2016-10-09 05:38:15] [FrameBuffer] initializing frame buffer textures [2016-10-09 05:38:15] [FrameBuffer] creating frame buffer 4096 / 4096; Samples: 8 [2016-10-09 05:38:15] [FrameBuffer] initializing frame buffer textures [2016-10-09 05:38:15] [SHADER] validate: current FBO: 17 [2016-10-09 05:38:15] [CLIENT][BACKGROUND] generating background took: 4ms [2016-10-09 05:38:15] [SHADER] validate: current FBO: 5 [2016-10-09 05:38:15] [SHADER] validate: current FBO: 9 [2016-10-09 05:38:15] [SHADER] validate: current FBO: 9 [2016-10-09 05:38:15] [SHADER] validate: current FBO: 9 [2016-10-09 05:38:15] [SHADER] validate: current FBO: 9 [2016-10-09 05:38:15] [SHADER] validate: current FBO: 9 [2016-10-09 05:38:15] [SHADER] validate: current FBO: 10 [2016-10-09 05:38:15] [SHADER] validate: current FBO: 7 [2016-10-09 05:38:15] [FrameBuffer] creating frame buffer 640 / 512; Samples: 8 [2016-10-09 05:38:15] [FrameBuffer] creating frame buffer 640 / 512; Samples: 8 [2016-10-09 05:38:15] [FrameBuffer] initializing frame buffer textures [2016-10-09 05:38:15] CREATING MULTISAMPLED RENDERBUFFER. SAMPLES: 8 [2016-10-09 05:38:15] CREATING MULTISAMPLED RENDERBUFFER. SAMPLES: 8 [2016-10-09 05:38:15] [FrameBuffer] creating frame buffer 640 / 512; Samples: 8 [2016-10-09 05:38:15] [FrameBuffer] creating frame buffer 640 / 512; Samples: 8 [2016-10-09 05:38:15] [FrameBuffer] initializing frame buffer textures [2016-10-09 05:38:15] CREATING MULTISAMPLED RENDERBUFFER. SAMPLES: 8 [2016-10-09 05:38:15] CREATING MULTISAMPLED RENDERBUFFER. SAMPLES: 8 [2016-10-09 05:38:15] [SHADER] validate: current FBO: 20 [2016-10-09 05:38:15] [SHADER] validate: current FBO: 22 [2016-10-09 05:38:15] [SHADER] validate: current FBO: 9 [2016-10-09 05:38:15] [SHADER] validate: current FBO: 16 [2016-10-09 05:38:15] [SHADER] validate: current FBO: 12 [2016-10-09 05:38:15] [SHADER] validate: current FBO: 3 [2016-10-09 05:38:15] [CLIENT] FORMATING: [[SERVER]: ErthParadine has joined the game.]; type: String [2016-10-09 05:38:15] [CLIENT][CHAT] [MESSAGE] [SERVER]: ErthParadine has joined the game. [2016-10-09 05:38:15] [CLIENT][TEXTURE][SYNCHRONIZER] ADDED TO UPDATE QUEUE: PlS[ErthParadine ; id(2)(1)f(0)] for PlS[ErthParadine ; id(2)(1)f(0)] [2016-10-09 05:38:15] [CHAT] Server(0) initializing data from network object 104 [2016-10-09 05:38:15] [SHADER] validate: current FBO: 9 [2016-10-09 05:38:15] [SHADER] validate: current FBO: 9 [2016-10-09 05:38:15] [SERVER] Sending all available channels to PlS[ErthParadine ; id(2)(1)f(0)]; total existing: 1 [2016-10-09 05:38:15] [SERVER] Sending available channel to PlS[ErthParadine ; id(2)(1)f(0)]: all [2016-10-09 05:38:15] [CLIENT] REQUESTED FOW FOR (0, 0, 0) [2016-10-09 05:38:15] Metaobject 100005 is not available: requesting from server [2016-10-09 05:38:15] Metaobject 100001 is not available: requesting from server [2016-10-09 05:38:15] Metaobject 100002 is not available: requesting from server [2016-10-09 05:38:15] Metaobject 100003 is not available: requesting from server [2016-10-09 05:38:15] Metaobject 100006 is not available: requesting from server [2016-10-09 05:38:15] Metaobject 100004 is not available: requesting from server [2016-10-09 05:38:15] Metaobject 100000 is not available: requesting from server [2016-10-09 05:38:15] [CLIENT] stars recreating from changed system; last (-2147483648, -2147483648, -2147483648); new (0, 0, 0) [2016-10-09 05:38:15] [CLIENT][STARSKY] reloading stars [2016-10-09 05:38:15] [CLIENT] Stars: NEW SYSTEM: (0, 0, 0) [2016-10-09 05:38:15] [SHADER] validate: current FBO: 9 [2016-10-09 05:38:15] [CLIENT][TEXTURE-SYNCH] requesting tex synch of PlS[ErthParadine ; id(2)(1)f(0)] [2016-10-09 05:38:15] [CLIENT] Client received new channel: all; creating... [2016-10-09 05:38:15] [CLIENT] Client received existing channel mod: all; CREATE [2016-10-09 05:38:15] [CLIENT] WARNING: member in channel: all already existed [2016-10-09 05:38:15] [SERVER][PLAYERMESSAGE] received message request from PlS[ErthParadine ; id(2)(1)f(0)] for 10 messages [2016-10-09 05:38:15] SERVER RECEIVED VIS REQUEST [2016-10-09 05:38:15] [SERVER] Awnsering Client request for metaobject 100005 -> Flashlight (right click to view) [2016-10-09 05:38:15] [SERVER] Awnsering Client request for metaobject 100001 -> Healing Beam (right click to view) [2016-10-09 05:38:15] [SERVER] Awnsering Client request for metaobject 100002 -> Power Supply Beam (right click to view) [2016-10-09 05:38:15] [SERVER] Awnsering Client request for metaobject 100003 -> Marker Beam unmarked (right click to view) [2016-10-09 05:38:15] [SERVER] Awnsering Client request for metaobject 100006 -> Logbook (rigth click with mouse cursor) [2016-10-09 05:38:15] [SERVER] Awnsering Client request for metaobject 100004 -> Helmet (right click to view) [2016-10-09 05:38:15] [SERVER] Awnsering Client request for metaobject 100000 -> Laser (right click to view) [2016-10-09 05:38:15] [DB] loading messages set from 1476016695277 for receiver erthparadine: SELECT SENDER, RECEIVER, TOPIC, MESSAGE, SENT, READ FROM PLAYER_MESSAGES WHERE RECEIVER = 'erthparadine' AND SENT < 1476016695277 ORDER BY SENT DESC LIMIT 10; [2016-10-09 05:38:15] [METAITEM] Creating new meta item: type: -14; ID: 0 [2016-10-09 05:38:15] [METAITEM] Creating new meta item: type: -32; ID: 0 [2016-10-09 05:38:15] [METAITEM] Creating new meta item: type: -32; ID: 0 [2016-10-09 05:38:15] [METAITEM] Creating new meta item: type: -32; ID: 0 [2016-10-09 05:38:15] [METAITEM] Creating new meta item: type: -11; ID: 0 [2016-10-09 05:38:15] [METAITEM] Creating new meta item: type: -12; ID: 0 [2016-10-09 05:38:15] [METAITEM] Creating new meta item: type: -32; ID: 0 [2016-10-09 05:38:15] CLIENT RECEIVED VIS AWNSER 0, 0; 0: false [2016-10-09 05:38:15] [SKIN] USING DEFAULT FOR PLAYER PlS[ErthParadine ; id(2)(1)f(0)] [2016-10-09 05:38:15] [SKIN] REMOVING TMP PATH: /mnt/nas/home/gregg/.StarMade/./texTmp [2016-10-09 05:38:15] [METAITEM] Creating new meta item: type: -32; ID: 100007 [2016-10-09 05:38:15] [SERVER] sending remote forced animation 0: ForcedAnimation [type=null, animation=null, loopMode=null, speed=0.0, fullBody=false] [2016-10-09 05:38:15] [CLIENT] UPDATING SECTOR FOR AICharacter[(ENTITY_CREATURE_1476016695492_0)(A. Trader, the 4197431580537901556th)(203)] FROM -2 TO 4 [2016-10-09 05:38:15] Client(1) [GRAVITY] AICharacter[(ENTITY_CREATURE_1476016695492_0)(A. Trader, the 4197431580537901556th)(203)] RECEIVED REMOTE GRAVITY: -1 --- (0.0, 0.0, 0.0) [2016-10-09 05:38:15] Metaobject 100007 is not available: requesting from server [2016-10-09 05:38:15] Metaobject 100007 is not available: requesting from server [2016-10-09 05:38:15] [INIT][CLIENT][SHADER] Loading Shader: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl [2016-10-09 05:38:15] [INIT][CLIENT][SHADER] Loading Shader: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl [2016-10-09 05:38:15] [SHADER] validate: current FBO: 1 [2016-10-09 05:38:15] [INIT][CLIENT][SHADER] Loading Shader: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl [2016-10-09 05:38:15] [INIT][CLIENT][SHADER] Loading Shader: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl [2016-10-09 05:38:15] [SHADER] validate: current FBO: 1 [2016-10-09 05:38:15] [CREATURE] Server(0) SETTING AFFINITY OF AICharacter[(ENTITY_CREATURE_1476016695492_0)(A. Trader, the 4197431580537901556th)(203)] FROM null to Shop(5) on Server(0) [2016-10-09 05:38:15] [CREATURE] AICharacter[(ENTITY_CREATURE_1476016695492_0)(A. Trader, the 4197431580537901556th)(203)] align on Shop(5) [2016-10-09 05:38:15] [SERVER][AI][ACTIVATE] AICharacter[(ENTITY_CREATURE_1476016695492_0)(A. Trader, the 4197431580537901556th)(203)] A. Trader, the 4197431580537901556th Enter gravity of 5 [2016-10-09 05:38:15] [SERVER] Awnsering Client request for metaobject 100007 -> Laser (right click to view) [2016-10-09 05:38:15] [SERVER] Awnsering Client request for metaobject 100007 -> Laser (right click to view) [2016-10-09 05:38:15] Server(0) AICharacter[(ENTITY_CREATURE_1476016695492_0)(A. Trader, the 4197431580537901556th)(203)] HANDLE SCHEDULED GRAVITY (0.0, 0.0, 0.0), Shop(5) [2016-10-09 05:38:15] [GRAVITY] AICharacter[(ENTITY_CREATURE_1476016695492_0)(A. Trader, the 4197431580537901556th)(203)] Server(0) SOURCE CHANGE null -> Shop(5) [2016-10-09 05:38:15] [SIMPLETRANSFORMABLE] Server(0) AICharacter[(ENTITY_CREATURE_1476016695492_0)(A. Trader, the 4197431580537901556th)(203)] gravity change sent: NetworkGravity [gravityId=5, gravityIdReceive=-1, gravity=(0.0, 0.0, 0.0), gravityReceive=(0.0, 0.0, 0.0), gravityReceived=false, forcedFromServer=false] [2016-10-09 05:38:15] [GRAVITY] AICharacter[(ENTITY_CREATURE_1476016695492_0)(A. Trader, the 4197431580537901556th)(203)] changed gravity on Server(0) Shop(5) -> (0.0, 0.0, 0.0) [2016-10-09 05:38:15] [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1476016695492_0)(A. Trader, the 4197431580537901556th)(203)] Server(0) starting gravity change: (-6.197073E-4, -6.7299805, -3.5749996E-4) [2016-10-09 05:38:15] Server(0)[ABSTRACTCHARACTER] AICharacter[(ENTITY_CREATURE_1476016695492_0)(A. Trader, the 4197431580537901556th)(203)] INITIALIZING GRAVITY FOR Shop(5) [2016-10-09 05:38:15] [PLAYERCHARACTER] Server(0) of AICharacter[(ENTITY_CREATURE_1476016695492_0)(A. Trader, the 4197431580537901556th)(203)] gravity to: [WARNING] UNKNOWN SIDE -1 [2016-10-09 05:38:15] [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1476016695492_0)(A. Trader, the 4197431580537901556th)(203)] Server(0) starting gravity change DONE: source: Shop(5) origin: (-6.197073E-4, -6.7299805, -3.5749996E-4) [2016-10-09 05:38:15] [METAITEM] Creating new meta item: type: -32; ID: 0 [2016-10-09 05:38:15] Client(1) [GRAVITY] AICharacter[(ENTITY_CREATURE_1476016695492_0)(A. Trader, the 4197431580537901556th)(203)] RECEIVED REMOTE GRAVITY: 5 --- (0.0, 0.0, 0.0) [2016-10-09 05:38:15] AICharacter[(ENTITY_CREATURE_1476016695492_0)(A. Trader, the 4197431580537901556th)(203)] GRAVITY UPDATE:::::: GRAV[ENTITY_SHOP_1476016685259(5); (0.0, 0.0, 0.0)] [2016-10-09 05:38:15] [GRAVITY] AICharacter[(ENTITY_CREATURE_1476016695492_0)(A. Trader, the 4197431580537901556th)(203)] FLAG changed gravity on Client(1) Shop(5) -> (0.0, 0.0, 0.0) [2016-10-09 05:38:15] [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1476016695492_0)(A. Trader, the 4197431580537901556th)(203)] Client(1) starting gravity change: (0.0, -7.0, 0.0) [2016-10-09 05:38:15] Client(1)[ABSTRACTCHARACTER] AICharacter[(ENTITY_CREATURE_1476016695492_0)(A. Trader, the 4197431580537901556th)(203)] INITIALIZING GRAVITY FOR Shop(5) [2016-10-09 05:38:15] [PLAYERCHARACTER] Client(1) of AICharacter[(ENTITY_CREATURE_1476016695492_0)(A. Trader, the 4197431580537901556th)(203)] gravity to: [WARNING] UNKNOWN SIDE -1 [2016-10-09 05:38:15] [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1476016695492_0)(A. Trader, the 4197431580537901556th)(203)] Client(1) starting gravity change DONE: source: Shop(5) origin: (0.0, -7.0, 0.0) [2016-10-09 05:38:15] [CREATURE] Client(1) SETTING AFFINITY OF AICharacter[(ENTITY_CREATURE_1476016695492_0)(A. Trader, the 4197431580537901556th)(203)] FROM null to Shop(5) on Client(1) [2016-10-09 05:38:15] [CLIENT] WARNING: Physics took 36 [2016-10-09 05:38:15] Sector[32](1, 3, 2) Broadphase of Sector[32](1, 3, 2) took: 35 [2016-10-09 05:38:15] [UNIVERSE] WARNING: Sector UPDATE took 59; sectors updated: 27 [2016-10-09 05:38:15] [SERVER][UPDATE] WARNING: UNIVERSE update took 59 [2016-10-09 05:38:16] USE BUFFER RANGE: true [2016-10-09 05:38:17] [CLIENT][PlayerInput] successfully deactivated obfuscated.aj@6a38e598 [2016-10-09 05:38:17] [SERVER][PLAYERSTATE] Set spawn sector from unloaded object: Sector[4](2, 2, 2) [2016-10-09 05:38:17] [SERVER][SPAWN] SPAWNING NEW CHARACTER FOR PlS[ErthParadine ; id(2)(1)f(0)] [2016-10-09 05:38:17] [SERVER][SPAWN] PlS[ErthParadine ; id(2)(1)f(0)]; ABSOLUTE :::: (8.0, -6.5, 0.0) [2016-10-09 05:38:17] [SERVER][SPAWN] Gravity object to use for PlS[ErthParadine ; id(2)(1)f(0)] not found. UID: [2016-10-09 05:38:17] [SERVER][PlayerCharacter] Server(0) Set initial transform to (8.0, -6.5, 0.0) [2016-10-09 05:38:17] [CLIENT] UPDATING SECTOR FOR PlayerCharacter[(ENTITY_PLAYERCHARACTER_ErthParadine)(204)] FROM -2 TO 4 [2016-10-09 05:38:17] [CLIENT]: PlS[ErthParadine ; id(2)(1)f(0)] request control: null -> PlayerCharacter[(ENTITY_PLAYERCHARACTER_ErthParadine)(204)] [2016-10-09 05:38:17] [CLIENT] client spawned character and player: PlayerCharacter[(ENTITY_PLAYERCHARACTER_ErthParadine)(204)]; PlS[ErthParadine ; id(2)(1)f(0)] [2016-10-09 05:38:17] Client(1) [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_ErthParadine)(204)] RECEIVED REMOTE GRAVITY: -1 --- (0.0, 0.0, 0.0) [2016-10-09 05:38:17] [INIT][CLIENT][SHADER] Loading Shader: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl [2016-10-09 05:38:18] [INIT][CLIENT][SHADER] Loading Shader: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl [2016-10-09 05:38:18] [SHADER] validate: current FBO: 1 [2016-10-09 05:38:18] [SHADER] validate: current FBO: 0 [2016-10-09 05:38:18] [CLIENT] REQUESTING SYSTEM: (0, 0, 0) [2016-10-09 05:38:18] [CONTROLLERSTATE] INCOMING REQUEST (NT) Server(0); PlS[ErthParadine ; id(2)(1)f(0)] CONTROLLER REQUEST RECEIVED ControllerUnitRequest [fromId=-1, toId=204, hideExitedObject=false, fromParam=(0, 0, 0), toParam=(0, 0, 0)] [2016-10-09 05:38:18] [SERVER][GALAXY] REQUESTING SYSTEM (0, 0, 0); exists in DB: true; TIME: 1ms: GalaxyRequestAndAwnser [ownerUID=null, factionUID=0, secX=2, secY=2, secZ=2, networkObjectOnServer=NetworkObject(NetworkClientChannel; 0)] [2016-10-09 05:38:18] [SERVER][GALAXY] SENDING SYSTEM BACK TO CLIENT: 2, 2, 2 [2016-10-09 05:38:18] [CONTROLLER][ADD-UNIT] (Server(0)): PlS[ErthParadine ; id(2)(1)f(0)] Added to controllers: PlayerCharacter[(ENTITY_PLAYERCHARACTER_ErthParadine)(204)] [2016-10-09 05:38:18] [CONTROLLERSTATE] INCOMING REQUEST (NT) Client(1); PlS[ErthParadine ; id(2)(1)f(0)] CONTROLLER REQUEST RECEIVED ControllerUnitRequest [fromId=-1, toId=204, hideExitedObject=false, fromParam=(0, 0, 0), toParam=(0, 0, 0)] [2016-10-09 05:38:18] [CLIENT][BUILDTOOLS] Reset area placement [2016-10-09 05:38:18] [CONTROLLER][ADD-UNIT] (Client(1)): PlS[ErthParadine ; id(2)(1)f(0)] Added to controllers: PlayerCharacter[(ENTITY_PLAYERCHARACTER_ErthParadine)(204)] [2016-10-09 05:38:18] [CLIENT] CURRENT MAIN CONTROLLING IS NOW: PlayerCharacter[(ENTITY_PLAYERCHARACTER_ErthParadine)(204)]; at: (8.0, -6.5, 0.0) [2016-10-09 05:38:18] [CLIENT][BUILDTOOLS] Reset area placement [2016-10-09 05:38:18] [WARPOUT] default grav up (0.0, 1.0, 0.0) [2016-10-09 05:38:18] [KINEMATIC] Client(1) WARPING OUT OF COLLISION START for PlayerCharacter[(ENTITY_PLAYERCHARACTER_ErthParadine)(204)]: FROM (8.0, -6.5, 0.0); (8.0, -6.5, 0.0) [2016-10-09 05:38:18] [KINEMATIC] WARP OUT DIDNT DETECT A HIT [2016-10-09 05:38:18] [PLAYERCHARACTER][ONPHYSICSADD][Client(1)] WARPING OUT OF COLLISION: PlayerCharacter[(ENTITY_PLAYERCHARACTER_ErthParadine)(204)]: (8.0, -6.5, 0.0) -> (8.0, -6.5, 0.0) [2016-10-09 05:38:18] [REMOTETRANFORM][WARP] Client(1) SETTING WARP POSITION from (8.0, -6.5, 0.0) TO (8.0, -6.5, 0.0) for PlayerCharacter[(ENTITY_PLAYERCHARACTER_ErthParadine)(204)] [2016-10-09 05:38:18] [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_ErthParadine)(204)] FLAG changed gravity on Client(1) null -> (0.0, 0.0, 0.0) [2016-10-09 05:38:18] Client(1) PlayerCharacter[(ENTITY_PLAYERCHARACTER_ErthParadine)(204)] (handleGravity()) Deactivating gravity [2016-10-09 05:38:18] [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_ErthParadine)(204)] FLAG changed gravity on Server(0) null -> (0.0, 0.0, 0.0) [2016-10-09 05:38:18] Server(0) PlayerCharacter[(ENTITY_PLAYERCHARACTER_ErthParadine)(204)] (handleGravity()) Deactivating gravity [2016-10-09 05:38:18] [CLIENT][POPUP] INFO: If you are stuck in a block, press UP. Time left to use this: 8 sec [2016-10-09 05:38:18] [CLIENT] FORMATING: [194]; type: Integer [2016-10-09 05:38:18] [CLIENT] Server message: Gravity neutralized... [2016-10-09 05:38:18] [CLIENT][POPUP] INFO: Gravity neutralized... [2016-10-09 05:38:18] [CLIENT][BLOCKORIENTATION] BLOCK ORIENTATION FOR Grey Hull: FRONT [2016-10-09 05:38:28] HIT RESULT near: (17, 10, 16)[Decorative Server]o[FRONT][inactive][15hp][BLOCK], on Shop(5) [2016-10-09 05:38:28] [CLIENT] ACTIVATE BLOCK (std) (17, 10, 16)[Decorative Server]o[FRONT][inactive][15hp][BLOCK] [2016-10-09 05:38:29] HIT RESULT near: (17, 10, 16)[Decorative Server]o[FRONT][inactive][15hp][BLOCK], on Shop(5) [2016-10-09 05:38:29] [CLIENT] ACTIVATE BLOCK (std) (17, 10, 16)[Decorative Server]o[FRONT][inactive][15hp][BLOCK] [2016-10-09 05:38:48] [CLIENT][PlayerInput] successfully deactivated obfuscated.ar@530eac7e [2016-10-09 05:38:48] Client Socket connection has been closed [2016-10-09 05:38:48] [CLIENT] EOFConnection (last file size: 981; last packet timestamp: 1476016728275) [2016-10-09 05:38:48] [SERVER] NTException on: RegisteredClient: ErthParadine (1) connected: true; ProcessorID: 0 [2016-10-09 05:38:48] java.io.EOFException [2016-10-09 05:38:48] at java.io.DataInputStream.readInt(Unknown Source) [2016-10-09 05:38:48] at org.schema.schine.network.client.ClientProcessor.run(SourceFile:336) [2016-10-09 05:38:48] at java.lang.Thread.run(Unknown Source) [2016-10-09 05:38:48] [SERVER] last received size: 53 [2016-10-09 05:38:48] [ClientProcessor] EXIT: Input Stream closed. Terminated Client Processor [2016-10-09 05:38:48] [CLIENT] ClientSendingQueueThread Terminated [2016-10-09 05:38:48] [SERVER] last received check: 42 [2016-10-09 05:38:48] [CLIENT] PacketHandler Terminated [2016-10-09 05:38:48] [SERVER] last received header: 123: Stream [2016-10-09 05:38:48] [SERVER] last received command: SynchronizePrivateChannel[void] [2016-10-09 05:38:48] [SERVER][LASTRECEIVED] decoded class #0: NetworkEntityProvider; decoded: [(RemotePhysicsTransform; val: org.schema.schine.network.objects.NetworkTransformation@531fb850)] [2016-10-09 05:38:48] java.io.EOFException [2016-10-09 05:38:48] at java.io.DataInputStream.readInt(Unknown Source) [2016-10-09 05:38:48] at org.schema.schine.network.server.ServerProcessor.run(SourceFile:522) [2016-10-09 05:38:48] at java.lang.Thread.run(Unknown Source) [2016-10-09 05:38:48] [SERVER][DISCONNECT] Client 'RegisteredClient: ErthParadine (1) connected: true' HAS BEEN DISCONNECTED . PROBE: false; ProcessorID: 0 [2016-10-09 05:38:48] [SERVER] Client <1> logged out from server. connections count: 0 [2016-10-09 05:38:48] [SERVER] UNREGISTERING CLIENT RegisteredClient: ErthParadine (1) connected: true [2016-10-09 05:38:48] [SERVER] UNREGISTER DONE FOR CLIENT RegisteredClient: ErthParadine (1) connected: true [2016-10-09 05:38:48] [SERVER] SERVER PROCESSOR STOPPED FOR RegisteredClient: ErthParadine (1) connected: true; PID 0 [2016-10-09 05:38:48] [CLIENT][GRAPHICS] cleaning up main graphics [2016-10-09 05:38:48] [FBO] cleaning up FBO [2016-10-09 05:38:48] [FBO] deleting Frame buffers [2016-10-09 05:38:48] [FBO] deleting fbo textures 257 [2016-10-09 05:38:48] [FBO] cleaning up FBO [2016-10-09 05:38:48] [FBO] deleting Frame buffers [2016-10-09 05:38:48] [FBO] deleting fbo textures 258 [2016-10-09 05:38:48] [FBO] cleaning up FBO [2016-10-09 05:38:48] [FBO] deleting Frame buffers [2016-10-09 05:38:48] [FBO] deleting fbo textures 0 [2016-10-09 05:38:48] [FBO] deleting BLIN fbo textures 240 [2016-10-09 05:38:48] [FBO] cleaning up FBO [2016-10-09 05:38:48] [FBO] deleting Frame buffers [2016-10-09 05:38:48] [FBO] deleting fbo textures 0 [2016-10-09 05:38:48] [FBO] deleting BLIN fbo textures 259 [2016-10-09 05:38:48] [FBO] cleaning up FBO [2016-10-09 05:38:48] [FBO] deleting Frame buffers [2016-10-09 05:38:48] [FBO] deleting fbo textures 0 [2016-10-09 05:38:48] [FBO] deleting BLIN fbo textures 260 [2016-10-09 05:38:48] [FBO] cleaning up FBO [2016-10-09 05:38:48] [FBO] deleting Frame buffers [2016-10-09 05:38:48] [FBO] deleting fbo textures 0 [2016-10-09 05:38:48] [FBO] deleting BLIN fbo textures 241 [2016-10-09 05:38:48] [FBO] cleaning up FBO [2016-10-09 05:38:48] [FBO] deleting Frame buffers [2016-10-09 05:38:48] [FBO] deleting fbo textures 0 [2016-10-09 05:38:48] [FBO] deleting BLIN fbo textures 243 [2016-10-09 05:38:48] [FBO] cleaning up FBO [2016-10-09 05:38:48] [FBO] deleting Frame buffers [2016-10-09 05:38:48] [FBO] deleting fbo textures 0 [2016-10-09 05:38:48] [FBO] deleting BLIN fbo textures 243 [2016-10-09 05:38:48] [FBO] cleaning up FBO [2016-10-09 05:38:48] [FBO] deleting Frame buffers [2016-10-09 05:38:48] [FBO] deleting fbo textures 0 [2016-10-09 05:38:48] [FBO] deleting BLIN fbo textures 242 [2016-10-09 05:38:48] [FBO] cleaning up FBO [2016-10-09 05:38:48] [FBO] deleting Frame buffers [2016-10-09 05:38:48] [FBO] deleting fbo textures 245 [2016-10-09 05:38:48] [FBO] deleting depth fbo texture 244 [2016-10-09 05:38:48] [FBO] cleaning up FBO [2016-10-09 05:38:48] [FBO] deleting Frame buffers [2016-10-09 05:38:48] [FBO] deleting fbo textures 0 [2016-10-09 05:38:48] [FBO] deleting BLIN fbo textures 246 [2016-10-09 05:38:48] [FBO] cleaning up FBO [2016-10-09 05:38:48] [FBO] deleting Frame buffers [2016-10-09 05:38:48] [FBO] deleting fbo textures 250 [2016-10-09 05:38:48] java.lang.IndexOutOfBoundsException: Index (239) is greater than or equal to list size (223) [2016-10-09 05:38:48] at it.unimi.dsi.fastutil.ints.IntArrayList.removeInt(IntArrayList.java:237) [2016-10-09 05:38:48] at obfuscated.mh.c(SourceFile:1004) [2016-10-09 05:38:48] at obfuscated.hq.c(SourceFile:152) [2016-10-09 05:38:48] at obfuscated.aBi.b(SourceFile:652) [2016-10-09 05:38:48] at obfuscated.R.e(SourceFile:953) [2016-10-09 05:38:48] at org.schema.game.common.Starter.startMainMenu(SourceFile:1420) [2016-10-09 05:38:48] at org.schema.game.common.Starter.main(SourceFile:967) [2016-10-09 05:38:48] [SERVER] now executing regular shutdown [2016-10-09 05:38:48] java.lang.Exception: Server Shutdown: true [2016-10-09 05:38:48] at org.schema.schine.network.server.ServerState.setShutdown(SourceFile:258) [2016-10-09 05:38:48] at org.schema.game.server.controller.GameServerController.update(SourceFile:823) [2016-10-09 05:38:48] at org.schema.schine.network.server.ServerController.run(SourceFile:273) [2016-10-09 05:38:48] at java.lang.Thread.run(Unknown Source) [2016-10-09 05:38:48] [SERVER][SHUTDOWN] shutting down element collection thread [2016-10-09 05:38:48] [SERVER][SHUTDOWN] shutting down pathfinding threads [2016-10-09 05:38:48] [SERVER][SHUTDOWN] shutting down universe [2016-10-09 05:38:48] [SERVER][SHUTDOWN] shutting segment request thread [2016-10-09 05:38:48] [SERVER][SHUTDOWN] shutting down simulation [2016-10-09 05:38:48] [SERVER][SHUTDOWN] shutting down active checker [2016-10-09 05:38:48] [SIMPLANNER] Sleep has been interrupted [2016-10-09 05:38:48] [SERVER][SHUTDOWN] shutting down sysin listener [2016-10-09 05:38:48] [SERVER][SHUTDOWN] shutting down mob thread [2016-10-09 05:38:48] [SERVER][SHUTDOWN] shutting down game map provider [2016-10-09 05:38:48] [SERVER][SHUTDOWN] Stopping to listen! [2016-10-09 05:38:48] [SERVER] Stopping Listener [2016-10-09 05:38:48] [SERVER] Stopped Listener [2016-10-09 05:38:48] [SERVER][SHUTDOWN] disconnecting all clients! [2016-10-09 05:38:48] [SERVER][SHUTDOWN] Dumping server State! [2016-10-09 05:38:48] [SERVER] WRITING PLAYER TO DISK: PlS[ErthParadine ; id(2)(1)f(0)] DD: true [2016-10-09 05:38:48] [SERVER] WRITING ENTITY TAG: PlS[ErthParadine ; id(2)(1)f(0)] to ENTITY_PLAYERSTATE_ErthParadine.ent [2016-10-09 05:38:48] [SERVER] Additional writing info for player state: ErthParadine, credits: 50000; Sector: (2, 2, 2); Invetory slots filled: 18; last login: 1476016685386; last logout: 0; Spawn data: PlayerStateSpawnData [thisLogin=1476016684872, lastLogin=1476016685386, lastLogout=0, deathSpawn=Spawn [UID=, absoluteSector=(2, 2, 2), localPos=(8.0, -6.5, 0.0), absolutePosBackup=(8.0, -6.5, 0.0), gravityAcceleration=(0.0, 0.0, 0.0)], logoutSpawn=Spawn [UID=, absoluteSector=(2, 2, 2), localPos=(6.189696, -4.861859, 0.06475682), absolutePosBackup=(6.189696, -4.861859, 0.06475682), gravityAcceleration=(0.0, 0.0, 0.0)]] [2016-10-09 05:38:48] [IO][COPY] FILE FROM /mnt/nas/home/gregg/.StarMade/./server-database/world0/tmp/ENTITY_PLAYERSTATE_ErthParadine.ent.tmp to /mnt/nas/home/gregg/.StarMade/./server-database/world0/ENTITY_PLAYERSTATE_ErthParadine.ent [2016-10-09 05:38:48] [SERVER] CHECKING IF FILE EXISTS true [2016-10-09 05:38:48] [SERVER] PlayerState writing done: ErthParadine, credits: 50000; Sector: (2, 2, 2); Invetory slots filled: 18; last login: 1476016685386; last logout: 0; Spawn data: PlayerStateSpawnData [thisLogin=1476016684872, lastLogin=1476016685386, lastLogout=0, deathSpawn=Spawn [UID=, absoluteSector=(2, 2, 2), localPos=(8.0, -6.5, 0.0), absolutePosBackup=(8.0, -6.5, 0.0), gravityAcceleration=(0.0, 0.0, 0.0)], logoutSpawn=Spawn [UID=, absoluteSector=(2, 2, 2), localPos=(6.189696, -4.861859, 0.06475682), absolutePosBackup=(6.189696, -4.861859, 0.06475682), gravityAcceleration=(0.0, 0.0, 0.0)]] [2016-10-09 05:38:48] [SERVER] WRITING ADDITIONAL ENTITIES [2016-10-09 05:38:48] [SERVER] WRITING ENTITY TAG: {Faction [id=-1, name=Pirates, description=Ravaging space pirates, size: 0; FP: 100], Faction [id=-1007, name=Enemy Fauna Fac 7, description=An Enemy Fanua Faction, size: 0; FP: 100], Faction [id=-1005, name=Enemy Fauna Fac 5, description=An Enemy Fanua Faction, size: 0; FP: 100], Faction [id=-1002, name=Enemy Fauna Fac 2, description=An Enemy Fanua Faction, size: 0; FP: 100], Faction [id=-2004, name=Neutral Fauna Fac 4, description=A Neutral Fanua Faction, size: 0; FP: 100], Faction [id=-2001, name=Neutral Fauna Fac 1, description=A Neutral Fanua Faction, size: 0; FP: 100], Faction [id=-1006, name=Enemy Fauna Fac 6, description=An Enemy Fanua Faction, size: 0; FP: 100], Faction [id=-1004, name=Enemy Fauna Fac 4, description=An Enemy Fanua Faction, size: 0; FP: 100], Faction [id=-1001, name=Enemy Fauna Fac 1, description=An Enemy Fanua Faction, size: 0; FP: 100], Faction [id=-2003, name=Neutral Fauna Fac 3, description=A Neutral Fanua Faction, size: 0; FP: 100], Faction [id=-2002, name=Neutral Fauna Fac 2, description=A Neutral Fanua Faction, size: 0; FP: 100], Faction [id=-1003, name=Enemy Fauna Fac 3, description=An Enemy Fanua Faction, size: 0; FP: 100], Faction [id=-1000, name=Enemy Fauna Fac 0, description=An Enemy Fanua Faction, size: 0; FP: 100], Faction [id=-2007, name=Neutral Fauna Fac 7, description=A Neutral Fanua Faction, size: 0; FP: 100], Faction [id=-2, name=Trading guild, description=The intergalactic trading guild, size: 0; FP: 100], Faction [id=-2000, name=Neutral Fauna Fac 0, description=A Neutral Fanua Faction, size: 0; FP: 100], Faction [id=-2006, name=Neutral Fauna Fac 6, description=A Neutral Fanua Faction, size: 0; FP: 100], Faction [id=-2005, name=Neutral Fauna Fac 5, description=A Neutral Fanua Faction, size: 0; FP: 100]} to FACTIONS.fac [2016-10-09 05:38:48] [IO][COPY] FILE FROM /mnt/nas/home/gregg/.StarMade/./server-database/world0/tmp/FACTIONS.fac.tmp to /mnt/nas/home/gregg/.StarMade/./server-database/world0/FACTIONS.fac [2016-10-09 05:38:48] [SERVER] WRITING ENTITY TAG: obfuscated.agv@60ff4d8a to CATALOG.cat [2016-10-09 05:38:48] [IO][COPY] FILE FROM /mnt/nas/home/gregg/.StarMade/./server-database/world0/tmp/CATALOG.cat.tmp to /mnt/nas/home/gregg/.StarMade/./server-database/world0/CATALOG.cat [2016-10-09 05:38:48] [SERVER] WRITING ENTITY TAG: obfuscated.abr@193bd0c6 to chatchannels.tag [2016-10-09 05:38:48] [IO][COPY] FILE FROM /mnt/nas/home/gregg/.StarMade/./server-database/world0/tmp/chatchannels.tag.tmp to /mnt/nas/home/gregg/.StarMade/./server-database/world0/chatchannels.tag [2016-10-09 05:38:48] [SERVER] WRITING ENTITY TAG: obfuscated.Zm@2607841b to TRADING.tag [2016-10-09 05:38:48] [IO][COPY] FILE FROM /mnt/nas/home/gregg/.StarMade/./server-database/world0/tmp/TRADING.tag.tmp to /mnt/nas/home/gregg/.StarMade/./server-database/world0/TRADING.tag [2016-10-09 05:38:48] [SERVER] WRITING ADDITIONAL ENTITIES DONE [2016-10-09 05:38:48] [SERVER] Terminate: Writing Entity: Sector[32](1, 3, 2); trans: true; [Asteroid(35)sec[32], Asteroid(33)sec[32], Asteroid(34)sec[32]] [2016-10-09 05:38:48] [SERVER] Terminate: Writing Entity: Sector[62](3, 1, 2); trans: true; [Asteroid(66)sec[62], Asteroid(65)sec[62], Asteroid(64)sec[62], Asteroid(63)sec[62]] [2016-10-09 05:38:48] [DATABASE] UPDATING SECTOR: (1, 3, 2) trans: true [2016-10-09 05:38:48] [SERVER] Terminate: Writing Entity: Sector[50](2, 3, 1); trans: false; [] [2016-10-09 05:38:48] [SERVER] Terminate: Writing Entity: Sector[38](1, 3, 3); trans: false; [] [2016-10-09 05:38:48] [SERVER] Terminate: Writing Entity: Sector[100](3, 3, 2); trans: false; [] [2016-10-09 05:38:48] [SERVER] Terminate: Writing Entity: Sector[89](3, 2, 3); trans: false; [] [2016-10-09 05:38:48] [SERVER] Terminate: Writing Entity: Sector[69](3, 1, 3); trans: true; [Asteroid(70)sec[69], Asteroid(71)sec[69]] [2016-10-09 05:38:48] [SERVER] Terminate: Writing Entity: Sector[21](1, 2, 2); trans: false; [] [2016-10-09 05:38:48] [SERVER] Terminate: Writing Entity: Sector[42](2, 1, 2); trans: false; [] [2016-10-09 05:38:48] [SERVER] Terminate: Writing Entity: Sector[46](2, 2, 1); trans: false; [] [2016-10-09 05:38:48] [SERVER] Terminate: Writing Entity: Sector[48](2, 2, 3); trans: false; [] [2016-10-09 05:38:48] [SERVER] Terminate: Writing Entity: Sector[60](3, 1, 1); trans: false; [] [2016-10-09 05:38:48] [SERVER] Terminate: Writing Entity: Sector[44](2, 1, 3); trans: false; [] [2016-10-09 05:38:48] [SERVER] Terminate: Writing Entity: Sector[52](2, 3, 2); trans: false; [] [2016-10-09 05:38:48] [SERVER] Terminate: Writing Entity: Sector[9](1, 1, 2); trans: false; [] [2016-10-09 05:38:48] [SERVER] Terminate: Writing Entity: Sector[13](1, 2, 1); trans: true; [Asteroid(16)sec[13], Asteroid(14)sec[13], Asteroid(15)sec[13]] [2016-10-09 05:38:48] [SERVER] Terminate: Writing Entity: Sector[54](2, 3, 3); trans: true; [Asteroid(56)sec[54], Asteroid(58)sec[54], Asteroid(57)sec[54], Asteroid(55)sec[54]] [2016-10-09 05:38:48] [SERVER] Terminate: Writing Entity: Sector[30](1, 3, 1); trans: false; [] [2016-10-09 05:38:48] [SERVER] Terminate: Writing Entity: Sector[23](1, 2, 3); trans: true; [Asteroid(25)sec[23], Asteroid(24)sec[23], Asteroid(27)sec[23], Asteroid(28)sec[23]] [2016-10-09 05:38:48] [SERVER] Terminate: Writing Entity: Sector[102](3, 3, 3); trans: false; [] [2016-10-09 05:38:48] [SERVER] Terminate: Writing Entity: Sector[91](3, 3, 1); trans: true; [Asteroid(92)sec[91]] [2016-10-09 05:38:48] [SERVER] Terminate: Writing Entity: Sector[79](3, 2, 1); trans: true; [Asteroid(82)sec[79], Asteroid(80)sec[79], Asteroid(83)sec[79], Asteroid(84)sec[79], Asteroid(81)sec[79], Asteroid(85)sec[79]] [2016-10-09 05:38:48] [SERVER] Terminate: Writing Entity: Sector[11](1, 1, 3); trans: false; [] [2016-10-09 05:38:48] [SERVER] Terminate: Writing Entity: Sector[4](2, 2, 2); trans: true; [PlayerCharacter[(ENTITY_PLAYERCHARACTER_ErthParadine)(204)], Shop(5), AICharacter[(ENTITY_CREATURE_1476016695492_0)(A. Trader, the 4197431580537901556th)(203)]] [2016-10-09 05:38:48] [SERVER] Terminate: Writing Entity: Sector[7](1, 1, 1); trans: false; [] [2016-10-09 05:38:48] [SERVER] Terminate: Writing Entity: Sector[40](2, 1, 1); trans: false; [] [2016-10-09 05:38:48] [SERVER] Terminate: Writing Entity: Sector[87](3, 2, 2); trans: false; [] [2016-10-09 05:38:48] [SERVER] WRITING ENTITY TAG: obfuscated.avI@40a7ca3d to SIMULATION_STATE.sim [2016-10-09 05:38:48] [SERVER] SERVER SECTOR WRITING STARTED #32 active: true at (1, 3, 2) (ents: 3) [2016-10-09 05:38:48] [SERVER] Terminate: DONE Writing Entity: Sector[32](1, 3, 2): Asteroid(35)sec[32] [2016-10-09 05:38:48] [IO][COPY] FILE FROM /mnt/nas/home/gregg/.StarMade/./server-database/world0/tmp/SIMULATION_STATE.sim.tmp to /mnt/nas/home/gregg/.StarMade/./server-database/world0/SIMULATION_STATE.sim [2016-10-09 05:38:48] [SERVER] WAITING FOR LOGIN THREAD POOL TO TERMINATE; Active: 0 [2016-10-09 05:38:48] [SERVER] SERVER LOGIN THREAD POOL TERMINATED [2016-10-09 05:38:48] [SERVER] KILLING ACTIVE EXPLOSION THREADS; Active: 0 [2016-10-09 05:38:48] java.lang.Exception: ServerEntityWriterThread Shutdown [2016-10-09 05:38:48] at org.schema.schine.network.server.ServerEntityWriterThread.shutdown(SourceFile:38) [2016-10-09 05:38:48] at org.schema.game.common.data.world.Universe.writeToDatabase(SourceFile:1363) [2016-10-09 05:38:48] at org.schema.game.server.controller.GameServerController.a(SourceFile:2787) [2016-10-09 05:38:48] at org.schema.game.server.controller.GameServerController.onShutDown(SourceFile:1958) [2016-10-09 05:38:48] at org.schema.game.server.controller.GameServerController.update(SourceFile:824) [2016-10-09 05:38:48] at org.schema.schine.network.server.ServerController.run(SourceFile:273) [2016-10-09 05:38:48] at java.lang.Thread.run(Unknown Source) [2016-10-09 05:38:48] [SERVER] Terminate: DONE Writing Entity: Sector[32](1, 3, 2): Asteroid(33)sec[32] [2016-10-09 05:38:48] [SERVER] Terminate: DONE Writing Entity: Sector[32](1, 3, 2): Asteroid(34)sec[32] [2016-10-09 05:38:48] [SERVER] Server Write Queue: 26; 1; [WriterRunnable (ID: 62; state: not started), WriterRunnable (ID: 50; state: not started), WriterRunnable (ID: 38; state: not started), WriterRunnable (ID: 100; state: not started), WriterRunnable (ID: 89; state: not started), WriterRunnable (ID: 69; state: not started), WriterRunnable (ID: 21; state: not started), WriterRunnable (ID: 42; state: not started), WriterRunnable (ID: 46; state: not started), WriterRunnable (ID: 48; state: not started), WriterRunnable (ID: 60; state: not started), WriterRunnable (ID: 44; state: not started), WriterRunnable (ID: 52; state: not started), WriterRunnable (ID: 9; state: not started), WriterRunnable (ID: 13; state: not started), WriterRunnable (ID: 54; state: not started), WriterRunnable (ID: 30; state: not started), WriterRunnable (ID: 23; state: not started), WriterRunnable (ID: 102; state: not started), WriterRunnable (ID: 91; state: not started), WriterRunnable (ID: 79; state: not started), WriterRunnable (ID: 11; state: not started), WriterRunnable (ID: 4; state: not started), WriterRunnable (ID: 7; state: not started), WriterRunnable (ID: 40; state: not started), WriterRunnable (ID: 87; state: not started)] [2016-10-09 05:38:48] [SERVER] WAITING FOR WRITING QUEUE TO FINISH; Active: 26 [2016-10-09 05:38:48] [DATABASE] UPDATING SECTOR: (3, 1, 2) trans: true [2016-10-09 05:38:48] [SERVER] Server Write Queue: 25; 1; [WriterRunnable (ID: 50; state: not started), WriterRunnable (ID: 38; state: not started), WriterRunnable (ID: 100; state: not started), WriterRunnable (ID: 89; state: not started), WriterRunnable (ID: 69; state: not started), WriterRunnable (ID: 21; state: not started), WriterRunnable (ID: 42; state: not started), WriterRunnable (ID: 46; state: not started), WriterRunnable (ID: 48; state: not started), WriterRunnable (ID: 60; state: not started), WriterRunnable (ID: 44; state: not started), WriterRunnable (ID: 52; state: not started), WriterRunnable (ID: 9; state: not started), WriterRunnable (ID: 13; state: not started), WriterRunnable (ID: 54; state: not started), WriterRunnable (ID: 30; state: not started), WriterRunnable (ID: 23; state: not started), WriterRunnable (ID: 102; state: not started), WriterRunnable (ID: 91; state: not started), WriterRunnable (ID: 79; state: not started), WriterRunnable (ID: 11; state: not started), WriterRunnable (ID: 4; state: not started), WriterRunnable (ID: 7; state: not started), WriterRunnable (ID: 40; state: not started), WriterRunnable (ID: 87; state: not started)] [2016-10-09 05:38:48] [SERVER] SERVER SECTOR WRITING STARTED #62 active: true at (3, 1, 2) (ents: 4) [2016-10-09 05:38:48] [SERVER] Terminate: DONE Writing Entity: Sector[62](3, 1, 2): Asteroid(66)sec[62] [2016-10-09 05:38:48] [SERVER] Terminate: DONE Writing Entity: Sector[62](3, 1, 2): Asteroid(65)sec[62] [2016-10-09 05:38:48] [SERVER] Terminate: DONE Writing Entity: Sector[62](3, 1, 2): Asteroid(64)sec[62] [2016-10-09 05:38:48] [SERVER] Terminate: DONE Writing Entity: Sector[62](3, 1, 2): Asteroid(63)sec[62] [2016-10-09 05:38:48] [DATABASE] UPDATING SECTOR: (2, 3, 1) trans: false [2016-10-09 05:38:48] [SERVER] SERVER SECTOR WRITING STARTED #50 active: true at (2, 3, 1) (ents: 0) [2016-10-09 05:38:48] [DATABASE] UPDATING SECTOR: (1, 3, 3) trans: false [2016-10-09 05:38:48] [SERVER] SERVER SECTOR WRITING STARTED #38 active: true at (1, 3, 3) (ents: 0) [2016-10-09 05:38:48] [DATABASE] UPDATING SECTOR: (3, 3, 2) trans: false [2016-10-09 05:38:48] [SERVER] SERVER SECTOR WRITING STARTED #100 active: true at (3, 3, 2) (ents: 0) [2016-10-09 05:38:48] [DATABASE] UPDATING SECTOR: (3, 2, 3) trans: false [2016-10-09 05:38:48] [SERVER] SERVER SECTOR WRITING STARTED #89 active: true at (3, 2, 3) (ents: 0) [2016-10-09 05:38:48] [DATABASE] UPDATING SECTOR: (3, 1, 3) trans: true [2016-10-09 05:38:48] [SERVER] SERVER SECTOR WRITING STARTED #69 active: true at (3, 1, 3) (ents: 2) [2016-10-09 05:38:48] [SERVER] Terminate: DONE Writing Entity: Sector[69](3, 1, 3): Asteroid(70)sec[69] [2016-10-09 05:38:48] [SERVER] Terminate: DONE Writing Entity: Sector[69](3, 1, 3): Asteroid(71)sec[69] [2016-10-09 05:38:48] [DATABASE] UPDATING SECTOR: (1, 2, 2) trans: false [2016-10-09 05:38:48] [SERVER] SERVER SECTOR WRITING STARTED #21 active: true at (1, 2, 2) (ents: 0) [2016-10-09 05:38:48] [DATABASE] UPDATING SECTOR: (2, 1, 2) trans: false [2016-10-09 05:38:48] [SERVER] SERVER SECTOR WRITING STARTED #42 active: true at (2, 1, 2) (ents: 0) [2016-10-09 05:38:48] [DATABASE] UPDATING SECTOR: (2, 2, 1) trans: false [2016-10-09 05:38:48] [SERVER] SERVER SECTOR WRITING STARTED #46 active: true at (2, 2, 1) (ents: 0) [2016-10-09 05:38:48] [DATABASE] UPDATING SECTOR: (2, 2, 3) trans: false [2016-10-09 05:38:48] [SERVER] SERVER SECTOR WRITING STARTED #48 active: true at (2, 2, 3) (ents: 0) [2016-10-09 05:38:48] [DATABASE] UPDATING SECTOR: (3, 1, 1) trans: false [2016-10-09 05:38:48] [SERVER] SERVER SECTOR WRITING STARTED #60 active: true at (3, 1, 1) (ents: 0) [2016-10-09 05:38:48] [DATABASE] UPDATING SECTOR: (2, 1, 3) trans: false [2016-10-09 05:38:48] [SERVER] SERVER SECTOR WRITING STARTED #44 active: true at (2, 1, 3) (ents: 0) [2016-10-09 05:38:48] [DATABASE] UPDATING SECTOR: (2, 3, 2) trans: false [2016-10-09 05:38:48] [SERVER] SERVER SECTOR WRITING STARTED #52 active: true at (2, 3, 2) (ents: 0) [2016-10-09 05:38:48] [DATABASE] UPDATING SECTOR: (1, 1, 2) trans: false [2016-10-09 05:38:48] [SERVER] SERVER SECTOR WRITING STARTED #9 active: true at (1, 1, 2) (ents: 0) [2016-10-09 05:38:48] [DATABASE] UPDATING SECTOR: (1, 2, 1) trans: true [2016-10-09 05:38:48] [SERVER] SERVER SECTOR WRITING STARTED #13 active: true at (1, 2, 1) (ents: 3) [2016-10-09 05:38:48] [SERVER] Terminate: DONE Writing Entity: Sector[13](1, 2, 1): Asteroid(16)sec[13] [2016-10-09 05:38:48] [SERVER] Terminate: DONE Writing Entity: Sector[13](1, 2, 1): Asteroid(14)sec[13] [2016-10-09 05:38:48] [SERVER] Terminate: DONE Writing Entity: Sector[13](1, 2, 1): Asteroid(15)sec[13] [2016-10-09 05:38:48] [DATABASE] UPDATING SECTOR: (2, 3, 3) trans: true [2016-10-09 05:38:48] [SERVER] SERVER SECTOR WRITING STARTED #54 active: true at (2, 3, 3) (ents: 4) [2016-10-09 05:38:48] [SERVER] Terminate: DONE Writing Entity: Sector[54](2, 3, 3): Asteroid(56)sec[54] [2016-10-09 05:38:48] [SERVER] Terminate: DONE Writing Entity: Sector[54](2, 3, 3): Asteroid(58)sec[54] [2016-10-09 05:38:48] [SERVER] Terminate: DONE Writing Entity: Sector[54](2, 3, 3): Asteroid(57)sec[54] [2016-10-09 05:38:48] [SERVER] Terminate: DONE Writing Entity: Sector[54](2, 3, 3): Asteroid(55)sec[54] [2016-10-09 05:38:48] [DATABASE] UPDATING SECTOR: (1, 3, 1) trans: false [2016-10-09 05:38:48] [SERVER] SERVER SECTOR WRITING STARTED #30 active: true at (1, 3, 1) (ents: 0) [2016-10-09 05:38:48] [DATABASE] UPDATING SECTOR: (1, 2, 3) trans: true [2016-10-09 05:38:48] [SERVER] SERVER SECTOR WRITING STARTED #23 active: true at (1, 2, 3) (ents: 4) [2016-10-09 05:38:48] [SERVER] Terminate: DONE Writing Entity: Sector[23](1, 2, 3): Asteroid(25)sec[23] [2016-10-09 05:38:48] [SERVER] Terminate: DONE Writing Entity: Sector[23](1, 2, 3): Asteroid(24)sec[23] [2016-10-09 05:38:48] [SERVER] Terminate: DONE Writing Entity: Sector[23](1, 2, 3): Asteroid(27)sec[23] [2016-10-09 05:38:48] [SERVER] Terminate: DONE Writing Entity: Sector[23](1, 2, 3): Asteroid(28)sec[23] [2016-10-09 05:38:48] [DATABASE] UPDATING SECTOR: (3, 3, 3) trans: false [2016-10-09 05:38:48] [SERVER] SERVER SECTOR WRITING STARTED #102 active: true at (3, 3, 3) (ents: 0) [2016-10-09 05:38:48] [DATABASE] UPDATING SECTOR: (3, 3, 1) trans: true [2016-10-09 05:38:48] [SERVER] SERVER SECTOR WRITING STARTED #91 active: true at (3, 3, 1) (ents: 1) [2016-10-09 05:38:48] [SERVER] Terminate: DONE Writing Entity: Sector[91](3, 3, 1): Asteroid(92)sec[91] [2016-10-09 05:38:48] [DATABASE] UPDATING SECTOR: (3, 2, 1) trans: true [2016-10-09 05:38:48] [SERVER] SERVER SECTOR WRITING STARTED #79 active: true at (3, 2, 1) (ents: 6) [2016-10-09 05:38:48] [SERVER] Terminate: DONE Writing Entity: Sector[79](3, 2, 1): Asteroid(82)sec[79] [2016-10-09 05:38:48] [SERVER] Terminate: DONE Writing Entity: Sector[79](3, 2, 1): Asteroid(80)sec[79] [2016-10-09 05:38:48] [SERVER] Terminate: DONE Writing Entity: Sector[79](3, 2, 1): Asteroid(83)sec[79] [2016-10-09 05:38:48] [SERVER] Terminate: DONE Writing Entity: Sector[79](3, 2, 1): Asteroid(84)sec[79] [2016-10-09 05:38:48] [SERVER] Terminate: DONE Writing Entity: Sector[79](3, 2, 1): Asteroid(81)sec[79] [2016-10-09 05:38:48] [SERVER] Terminate: DONE Writing Entity: Sector[79](3, 2, 1): Asteroid(85)sec[79] [2016-10-09 05:38:48] [DATABASE] UPDATING SECTOR: (1, 1, 3) trans: false [2016-10-09 05:38:48] [SERVER] SERVER SECTOR WRITING STARTED #11 active: true at (1, 1, 3) (ents: 0) [2016-10-09 05:38:48] [DATABASE] UPDATING SECTOR: (2, 2, 2) trans: true [2016-10-09 05:38:48] [SERVER] SERVER SECTOR WRITING STARTED #4 active: true at (2, 2, 2) (ents: 3) [2016-10-09 05:38:48] [SERVER] WRITING ENTITY TAG: PlayerCharacter[(ENTITY_PLAYERCHARACTER_ErthParadine)(204)] to ENTITY_PLAYERCHARACTER_ErthParadine.ent [2016-10-09 05:38:48] [IO][COPY] FILE FROM /mnt/nas/home/gregg/.StarMade/./server-database/world0/tmp/ENTITY_PLAYERCHARACTER_ErthParadine.ent.tmp to /mnt/nas/home/gregg/.StarMade/./server-database/world0/ENTITY_PLAYERCHARACTER_ErthParadine.ent [2016-10-09 05:38:48] [SERVER] Terminate: DONE Writing Entity: Sector[4](2, 2, 2): PlayerCharacter[(ENTITY_PLAYERCHARACTER_ErthParadine)(204)] [2016-10-09 05:38:48] [SERVER] WRITING ENTITY TAG: Shop(5) to ENTITY_SHOP_1476016685259.ent [2016-10-09 05:38:48] [IO][COPY] FILE FROM /mnt/nas/home/gregg/.StarMade/./server-database/world0/tmp/ENTITY_SHOP_1476016685259.ent.tmp to /mnt/nas/home/gregg/.StarMade/./server-database/world0/ENTITY_SHOP_1476016685259.ent [2016-10-09 05:38:48] [SERVER] Database: Entry Shop(5) skipped SQL update since it hasn't changed [2016-10-09 05:38:48] [SERVER] WARNING: WRITING ENTITY TAG: Shop(5) FINISHED: 44ms -> tagcreate: 0; tagwrite: 0; rename: 0; delete: 0; DB: 0 [2016-10-09 05:38:48] [SERVER] Terminate: DONE Writing Entity: Sector[4](2, 2, 2): Shop(5) [2016-10-09 05:38:48] [SERVER] Terminate: DONE Writing Entity: Sector[4](2, 2, 2): AICharacter[(ENTITY_CREATURE_1476016695492_0)(A. Trader, the 4197431580537901556th)(203)] [2016-10-09 05:38:48] [DATABASE] UPDATING SECTOR: (1, 1, 1) trans: false [2016-10-09 05:38:48] [SERVER] SERVER SECTOR WRITING STARTED #7 active: true at (1, 1, 1) (ents: 0) [2016-10-09 05:38:48] [DATABASE] UPDATING SECTOR: (2, 1, 1) trans: false [2016-10-09 05:38:48] [SERVER] SERVER SECTOR WRITING STARTED #40 active: true at (2, 1, 1) (ents: 0) [2016-10-09 05:38:48] [DATABASE] UPDATING SECTOR: (3, 2, 2) trans: false [2016-10-09 05:38:48] [SERVER] SERVER SECTOR WRITING STARTED #87 active: true at (3, 2, 2) (ents: 0) [2016-10-09 05:38:48] [SERVER] writing queue finished [2016-10-09 05:38:48] [SERVER] Server Write Queue: 0; 0; [] [2016-10-09 05:38:48] [SERVER] SERVER THREAD QUEUE TERMINATED [2016-10-09 05:38:48] [SERVER] Server Write Queue: 0; 0; [] [2016-10-09 05:38:48] [SERVER][SHUTDOWN] all queued writing jobs finished. closing database [2016-10-09 05:38:50] [SERVER][SHUTDOWN] database closed successfully [2016-10-09 05:38:50] [SERVER][SHUTDOWN] ServerState saved! [2016-10-09 05:38:50] java.lang.Exception: ServerEntityWriterThread Shutdown [2016-10-09 05:38:50] at org.schema.schine.network.server.ServerEntityWriterThread.shutdown(SourceFile:38) [2016-10-09 05:38:50] at org.schema.game.server.controller.GameServerController.onShutDown(SourceFile:2002) [2016-10-09 05:38:50] at org.schema.game.server.controller.GameServerController.update(SourceFile:824) [2016-10-09 05:38:50] at org.schema.schine.network.server.ServerController.run(SourceFile:273) [2016-10-09 05:38:50] at java.lang.Thread.run(Unknown Source) [2016-10-09 05:38:50] java.lang.Exception: Server created: false [2016-10-09 05:38:50] at org.schema.schine.network.server.ServerState.setCreated(SourceFile:266) [2016-10-09 05:38:50] at org.schema.game.server.controller.GameServerController.onShutDown(SourceFile:2007) [2016-10-09 05:38:50] at org.schema.game.server.controller.GameServerController.update(SourceFile:824) [2016-10-09 05:38:50] at org.schema.schine.network.server.ServerController.run(SourceFile:273) [2016-10-09 05:38:50] at java.lang.Thread.run(Unknown Source) [2016-10-09 05:38:50] [SERVER][SHUTDOWN] ServerState.created set to false [2016-10-09 05:38:50] [SERVER][SHUTDOWN] Server shutdown update thread finished! [2016-10-09 05:38:50] java.lang.Exception: Server created: false [2016-10-09 05:38:50] at org.schema.schine.network.server.ServerState.setCreated(SourceFile:266) [2016-10-09 05:38:50] at org.schema.schine.network.server.ServerState.clearStatic(SourceFile:59) [2016-10-09 05:38:50] at obfuscated.S.run(SourceFile:153) [2016-10-09 05:38:50] at java.lang.Thread.run(Unknown Source) [2016-10-09 05:38:50] java.lang.Exception: Server Shutdown: false [2016-10-09 05:38:50] at org.schema.schine.network.server.ServerState.setShutdown(SourceFile:258) [2016-10-09 05:38:50] at org.schema.schine.network.server.ServerState.clearStatic(SourceFile:60) [2016-10-09 05:38:50] at obfuscated.S.run(SourceFile:153) [2016-10-09 05:38:50] at java.lang.Thread.run(Unknown Source) [2016-10-09 05:38:50] ############## LOADING RESOURCE CONFIG_GUI [2016-10-09 05:38:50] ############## DONE IN 8 ms [2016-10-09 05:38:50] [GLFRAME] Content has been loaded [2016-10-09 05:38:52] [SERVER] using world: world0; ./server-database/world0/ [2016-10-09 05:38:52] [INIT] Segment Database Path: /mnt/nas/home/gregg/.StarMade/./server-database/world0/DATA; exists? true; is Dir? true; creating dir sucessfull (gives false if exists)? false [2016-10-09 05:38:52] [INITIALIZE] REMOTE CLASSES REGISTERED [2016-10-09 05:38:52] [INITIALIZE] RESOURCE MANAGER INITIALIZED [2016-10-09 05:38:52] ERROR: no content in Resource: /mnt/nas/home/gregg/.StarMade/file:/mnt/nas/home/gregg/.StarMade/StarMade.jar!/org/schema/game/network/commands [2016-10-09 05:38:52] ################# Loading from JAR ##################### [2016-10-09 05:38:52] ######################################################## [2016-10-09 05:38:52] [INITIALIZE] REMOTE COMMANDS REGISTERED [2016-10-09 05:38:52] [INITIALIZE] SECURITY MANAGER SET [2016-10-09 05:38:52] [INITIALIZE] COMMAND ID's ASSIGNED. NOW READING BLOCK CONFIG [2016-10-09 05:38:52] [INITIALIZE] BLOCK CONFIGURATION READ [2016-10-09 05:38:52] [BLUEPRINT][MIGRATION] NO CONVERSION NEEDED: no old bb file exists: /mnt/nas/home/gregg/.StarMade/./blueprints/catalog.txt [2016-10-09 05:38:52] [SERVER] initializing [2016-10-09 05:38:52] java.lang.Exception: Server Shutdown: false [2016-10-09 05:38:52] at org.schema.schine.network.server.ServerState.setShutdown(SourceFile:258) [2016-10-09 05:38:52] at obfuscated.Vu.run(SourceFile:1452) [2016-10-09 05:38:52] at java.lang.Thread.run(Unknown Source) [2016-10-09 05:38:52] [CLIENT] initializing 0.199.253 (20161008_002313) [2016-10-09 05:38:52] java.lang.Exception: Server created: true [2016-10-09 05:38:52] at org.schema.schine.network.server.ServerState.setCreated(SourceFile:266) [2016-10-09 05:38:52] at org.schema.schine.network.server.ServerState.(SourceFile:49) [2016-10-09 05:38:52] at obfuscated.auB.(SourceFile:289) [2016-10-09 05:38:52] at obfuscated.Vu.run(SourceFile:1456) [2016-10-09 05:38:52] at java.lang.Thread.run(Unknown Source) [2016-10-09 05:38:52] [SERVER] Server State Created! [2016-10-09 05:38:52] [CLIENT] WAITING FOR SERVER [2016-10-09 05:38:52] [INIT] Seed File: /mnt/nas/home/gregg/.StarMade/./server-database/world0/.seed [2016-10-09 05:38:52] [SQL] Fetching connection (may take some if game crashed on the run before) [2016-10-09 05:38:52] [SQL] connection successfull [2016-10-09 05:38:52] [DATABASE] ENTITIES UID SIZE: 128 [2016-10-09 05:38:52] [DATABASE] FTL UID SIZE: 128 [2016-10-09 05:38:52] [DATABASE] SYSTEMS UID SIZE: 128 [2016-10-09 05:38:52] [SERVER] Request Thread pool size is: 10 [2016-10-09 05:38:52] [SERVER] port 4242 is open [2016-10-09 05:38:52] [SERVER] USING TCP... [2016-10-09 05:38:52] [PARSER] not parsed: attackingMelee [2016-10-09 05:38:52] [PARSER] not parsed: attackingMeleeFloating [2016-10-09 05:38:52] [PARSER] not parsed: attackingMeleeGravity [2016-10-09 05:38:52] [PARSER] not parsed: upperBodyGunMelee [2016-10-09 05:38:52] [PARSER] not parsed: upperBodyBareHandMelee [2016-10-09 05:38:52] [PARSER] not parsed: idlingFloating [2016-10-09 05:38:52] [PARSER] not parsed: idlingGravity [2016-10-09 05:38:52] [PARSER] not parsed: dancingGravity [2016-10-09 05:38:52] [PARSER] not parsed: movingJumpingJumpUp [2016-10-09 05:38:52] [PARSER] not parsed: movingJumpingJumpDown [2016-10-09 05:38:52] [PARSER] not parsed: movingFallingStandard [2016-10-09 05:38:52] [PARSER] not parsed: movingFallingLedge [2016-10-09 05:38:52] [PARSER] not parsed: movingLandingShortFall [2016-10-09 05:38:52] [PARSER] not parsed: movingLandingMiddleFall [2016-10-09 05:38:52] [PARSER] not parsed: movingLandingLongFall [2016-10-09 05:38:52] [PARSER] not parsed: movingNoGravityGravToNoGrav [2016-10-09 05:38:52] [PARSER] not parsed: movingNoGravityNoGravToGrav [2016-10-09 05:38:52] [PARSER] not parsed: movingNoGravityFloatMoveN [2016-10-09 05:38:52] [PARSER] not parsed: movingNoGravityFloatMoveS [2016-10-09 05:38:52] [PARSER] not parsed: movingNoGravityFloatMoveUp [2016-10-09 05:38:52] [PARSER] not parsed: movingNoGravityFloatMoveDown [2016-10-09 05:38:52] [PARSER] not parsed: movingNoGravityFloatRot [2016-10-09 05:38:52] [PARSER] not parsed: movingNoGravityFloatHit [2016-10-09 05:38:52] [PARSER] not parsed: movingNoGravityFloatDeath [2016-10-09 05:38:52] [PARSER] not parsed: movingByFootCrawling [2016-10-09 05:38:52] [PARSER] not parsed: movingByFootCrawlingNorth [2016-10-09 05:38:52] [PARSER] not parsed: movingByFootCrawlingSouth [2016-10-09 05:38:52] [PARSER] not parsed: movingByFootCrawlingWest [2016-10-09 05:38:52] [PARSER] not parsed: movingByFootCrawlingEast [2016-10-09 05:38:52] [PARSER] not parsed: movingByFootCrawlingNorthEast [2016-10-09 05:38:52] [PARSER] not parsed: movingByFootCrawlingNorthWest [2016-10-09 05:38:52] [PARSER] not parsed: movingByFootCrawlingSouthWest [2016-10-09 05:38:52] [PARSER] not parsed: movingByFootCrawlingSouthEast [2016-10-09 05:38:52] [PARSER] not parsed: movingByFootSlowWalking [2016-10-09 05:38:52] [PARSER] not parsed: movingByFootSlowWalkingNorth [2016-10-09 05:38:52] [PARSER] not parsed: movingByFootSlowWalkingSouth [2016-10-09 05:38:52] [PARSER] not parsed: movingByFootSlowWalkingWest [2016-10-09 05:38:52] [PARSER] not parsed: movingByFootSlowWalkingEast [2016-10-09 05:38:52] [PARSER] not parsed: movingByFootSlowWalkingNorthEast [2016-10-09 05:38:52] [PARSER] not parsed: movingByFootSlowWalkingNorthWest [2016-10-09 05:38:52] [PARSER] not parsed: movingByFootSlowWalkingSouthWest [2016-10-09 05:38:52] [PARSER] not parsed: movingByFootSlowWalkingSouthEast [2016-10-09 05:38:52] [PARSER] not parsed: movingByFootWalking [2016-10-09 05:38:52] [PARSER] not parsed: movingByFootWalkingNorth [2016-10-09 05:38:52] [PARSER] not parsed: movingByFootWalkingSouth [2016-10-09 05:38:52] [PARSER] not parsed: movingByFootWalkingWest [2016-10-09 05:38:52] [PARSER] not parsed: movingByFootWalkingEast [2016-10-09 05:38:52] [PARSER] not parsed: movingByFootWalkingNorthEast [2016-10-09 05:38:52] [PARSER] not parsed: movingByFootWalkingNorthWest [2016-10-09 05:38:52] [PARSER] not parsed: movingByFootWalkingSouthWest [2016-10-09 05:38:52] [PARSER] not parsed: movingByFootWalkingSouthEast [2016-10-09 05:38:52] [PARSER] not parsed: movingByFootRunning [2016-10-09 05:38:52] [PARSER] not parsed: movingByFootRunningNorth [2016-10-09 05:38:52] [PARSER] not parsed: movingByFootRunningSouth [2016-10-09 05:38:52] [PARSER] not parsed: movingByFootRunningWest [2016-10-09 05:38:52] [PARSER] not parsed: movingByFootRunningEast [2016-10-09 05:38:52] [PARSER] not parsed: movingByFootRunningNorthEast [2016-10-09 05:38:52] [PARSER] not parsed: movingByFootRunningNorthWest [2016-10-09 05:38:52] [PARSER] not parsed: movingByFootRunningSouthWest [2016-10-09 05:38:52] [PARSER] not parsed: movingByFootRunningSouthEast [2016-10-09 05:38:52] [PARSER] not parsed: upperBodyBareHandMelee [2016-10-09 05:38:52] [PARSER] not parsed: upperBodyGun [2016-10-09 05:38:52] [PARSER] not parsed: upperBodyGunIdle [2016-10-09 05:38:52] [PARSER] not parsed: upperBodyGunIdleIn [2016-10-09 05:38:52] [PARSER] not parsed: upperBodyGunDraw [2016-10-09 05:38:52] [PARSER] not parsed: upperBodyGunAway [2016-10-09 05:38:52] [PARSER] not parsed: upperBodyGunFire [2016-10-09 05:38:52] [PARSER] not parsed: upperBodyGunFireHeavy [2016-10-09 05:38:52] [PARSER] not parsed: upperBodyGunMelee [2016-10-09 05:38:52] [PARSER] not parsed: upperBodyFabricator [2016-10-09 05:38:52] [PARSER] not parsed: upperBodyFabricatorIdle [2016-10-09 05:38:52] [PARSER] not parsed: upperBodyFabricatorDraw [2016-10-09 05:38:52] [PARSER] not parsed: upperBodyFabricatorAway [2016-10-09 05:38:52] [PARSER] not parsed: upperBodyFabricatorFire [2016-10-09 05:38:52] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-10-09 05:38:52] [PARSER] not parsed: attacking [2016-10-09 05:38:52] [PARSER] not parsed: attackingMelee [2016-10-09 05:38:52] [PARSER] not parsed: attackingMeleeFloating [2016-10-09 05:38:52] [PARSER] not parsed: attackingMeleeGravity [2016-10-09 05:38:52] [PARSER] not parsed: death [2016-10-09 05:38:52] [PARSER] not parsed: deathFloating [2016-10-09 05:38:52] [PARSER] not parsed: deathGravity [2016-10-09 05:38:52] [PARSER] not parsed: sitting [2016-10-09 05:38:52] [PARSER] not parsed: sittingBlock [2016-10-09 05:38:52] [PARSER] not parsed: sittingBlockNoFloor [2016-10-09 05:38:52] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-10-09 05:38:52] [PARSER] not parsed: sittingBlockFloor [2016-10-09 05:38:52] [PARSER] not parsed: sittingBlockFloorIdle [2016-10-09 05:38:52] [PARSER] not parsed: sittingWedge [2016-10-09 05:38:52] [PARSER] not parsed: sittingWedgeNoFloor [2016-10-09 05:38:52] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-10-09 05:38:52] [PARSER] not parsed: sittingWedgeFloor [2016-10-09 05:38:52] [PARSER] not parsed: sittingWedgeFloorIdle [2016-10-09 05:38:52] [PARSER] not parsed: hit [2016-10-09 05:38:52] [PARSER] not parsed: hitSmall [2016-10-09 05:38:52] [PARSER] not parsed: hitSmallFloating [2016-10-09 05:38:52] [PARSER] not parsed: hitSmallGravity [2016-10-09 05:38:52] [PARSER] not parsed: salutes [2016-10-09 05:38:52] [PARSER] not parsed: salutesSalute [2016-10-09 05:38:52] [PARSER] not parsed: talk [2016-10-09 05:38:52] [PARSER] not parsed: talkSalute [2016-10-09 05:38:52] [PARSER] not parsed: helmet [2016-10-09 05:38:52] [PARSER] not parsed: helmetOn [2016-10-09 05:38:52] [PARSER] not parsed: helmetOff [2016-10-09 05:38:52] [PARSER] not parsed: idlingFloating [2016-10-09 05:38:52] [PARSER] not parsed: idlingGravity [2016-10-09 05:38:52] [PARSER] not parsed: dancingGravity [2016-10-09 05:38:52] [PARSER] not parsed: movingJumpingJumpUp [2016-10-09 05:38:52] [PARSER] not parsed: movingJumpingJumpDown [2016-10-09 05:38:52] [PARSER] not parsed: movingFallingStandard [2016-10-09 05:38:52] [PARSER] not parsed: movingFallingLedge [2016-10-09 05:38:52] [PARSER] not parsed: movingLandingShortFall [2016-10-09 05:38:52] [PARSER] not parsed: movingLandingMiddleFall [2016-10-09 05:38:52] [PARSER] not parsed: movingLandingLongFall [2016-10-09 05:38:52] [PARSER] not parsed: movingNoGravityGravToNoGrav [2016-10-09 05:38:52] [PARSER] not parsed: movingNoGravityNoGravToGrav [2016-10-09 05:38:52] [PARSER] not parsed: movingNoGravityFloatMoveN [2016-10-09 05:38:52] [PARSER] not parsed: movingNoGravityFloatMoveS [2016-10-09 05:38:52] [PARSER] not parsed: movingNoGravityFloatMoveUp [2016-10-09 05:38:52] [PARSER] not parsed: movingNoGravityFloatMoveDown [2016-10-09 05:38:52] [PARSER] not parsed: movingNoGravityFloatRot [2016-10-09 05:38:52] [PARSER] not parsed: movingNoGravityFloatHit [2016-10-09 05:38:52] [PARSER] not parsed: movingNoGravityFloatDeath [2016-10-09 05:38:52] [PARSER] not parsed: movingByFootCrawling [2016-10-09 05:38:52] [PARSER] not parsed: movingByFootCrawlingNorth [2016-10-09 05:38:52] [PARSER] not parsed: movingByFootCrawlingSouth [2016-10-09 05:38:52] [PARSER] not parsed: movingByFootCrawlingWest [2016-10-09 05:38:52] [PARSER] not parsed: movingByFootCrawlingEast [2016-10-09 05:38:52] [PARSER] not parsed: movingByFootCrawlingNorthEast [2016-10-09 05:38:52] [PARSER] not parsed: movingByFootCrawlingNorthWest [2016-10-09 05:38:52] [PARSER] not parsed: movingByFootCrawlingSouthWest [2016-10-09 05:38:52] [PARSER] not parsed: movingByFootCrawlingSouthEast [2016-10-09 05:38:52] [PARSER] not parsed: movingByFootSlowWalking [2016-10-09 05:38:52] [PARSER] not parsed: movingByFootSlowWalkingNorth [2016-10-09 05:38:52] [PARSER] not parsed: movingByFootSlowWalkingSouth [2016-10-09 05:38:52] [PARSER] not parsed: movingByFootSlowWalkingWest [2016-10-09 05:38:52] [PARSER] not parsed: movingByFootSlowWalkingEast [2016-10-09 05:38:52] [PARSER] not parsed: movingByFootSlowWalkingNorthEast [2016-10-09 05:38:52] [PARSER] not parsed: movingByFootSlowWalkingNorthWest [2016-10-09 05:38:52] [PARSER] not parsed: movingByFootSlowWalkingSouthWest [2016-10-09 05:38:52] [PARSER] not parsed: movingByFootSlowWalkingSouthEast [2016-10-09 05:38:52] [PARSER] not parsed: movingByFootWalking [2016-10-09 05:38:52] [PARSER] not parsed: movingByFootWalkingNorth [2016-10-09 05:38:52] [PARSER] not parsed: movingByFootWalkingSouth [2016-10-09 05:38:52] [PARSER] not parsed: movingByFootWalkingWest [2016-10-09 05:38:52] [PARSER] not parsed: movingByFootWalkingEast [2016-10-09 05:38:52] [PARSER] not parsed: movingByFootWalkingNorthEast [2016-10-09 05:38:52] [PARSER] not parsed: movingByFootWalkingNorthWest [2016-10-09 05:38:52] [PARSER] not parsed: movingByFootWalkingSouthWest [2016-10-09 05:38:52] [PARSER] not parsed: movingByFootWalkingSouthEast [2016-10-09 05:38:52] [PARSER] not parsed: movingByFootRunning [2016-10-09 05:38:52] [PARSER] not parsed: movingByFootRunningNorth [2016-10-09 05:38:52] [PARSER] not parsed: movingByFootRunningSouth [2016-10-09 05:38:52] [PARSER] not parsed: movingByFootRunningWest [2016-10-09 05:38:52] [PARSER] not parsed: movingByFootRunningEast [2016-10-09 05:38:52] [PARSER] not parsed: movingByFootRunningNorthEast [2016-10-09 05:38:52] [PARSER] not parsed: movingByFootRunningNorthWest [2016-10-09 05:38:52] [PARSER] not parsed: movingByFootRunningSouthWest [2016-10-09 05:38:52] [PARSER] not parsed: movingByFootRunningSouthEast [2016-10-09 05:38:52] [PARSER] not parsed: upperBodyBareHandMelee [2016-10-09 05:38:52] [PARSER] not parsed: upperBodyGun [2016-10-09 05:38:52] [PARSER] not parsed: upperBodyGunIdle [2016-10-09 05:38:52] [PARSER] not parsed: upperBodyGunIdleIn [2016-10-09 05:38:52] [PARSER] not parsed: upperBodyGunDraw [2016-10-09 05:38:52] [PARSER] not parsed: upperBodyGunAway [2016-10-09 05:38:52] [PARSER] not parsed: upperBodyGunFire [2016-10-09 05:38:52] [PARSER] not parsed: upperBodyGunFireHeavy [2016-10-09 05:38:52] [PARSER] not parsed: upperBodyGunMelee [2016-10-09 05:38:52] [PARSER] not parsed: upperBodyFabricator [2016-10-09 05:38:52] [PARSER] not parsed: upperBodyFabricatorIdle [2016-10-09 05:38:52] [PARSER] not parsed: upperBodyFabricatorDraw [2016-10-09 05:38:52] [PARSER] not parsed: upperBodyFabricatorAway [2016-10-09 05:38:52] [PARSER] not parsed: upperBodyFabricatorFire [2016-10-09 05:38:52] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-10-09 05:38:52] [PARSER] not parsed: attacking [2016-10-09 05:38:52] [PARSER] not parsed: attackingMelee [2016-10-09 05:38:52] [PARSER] not parsed: attackingMeleeFloating [2016-10-09 05:38:52] [PARSER] not parsed: attackingMeleeGravity [2016-10-09 05:38:52] [PARSER] not parsed: death [2016-10-09 05:38:52] [PARSER] not parsed: deathFloating [2016-10-09 05:38:52] [PARSER] not parsed: deathGravity [2016-10-09 05:38:52] [PARSER] not parsed: sitting [2016-10-09 05:38:52] [PARSER] not parsed: sittingBlock [2016-10-09 05:38:52] [PARSER] not parsed: sittingBlockNoFloor [2016-10-09 05:38:52] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-10-09 05:38:52] [PARSER] not parsed: sittingBlockFloor [2016-10-09 05:38:52] [PARSER] not parsed: sittingBlockFloorIdle [2016-10-09 05:38:52] [PARSER] not parsed: sittingWedge [2016-10-09 05:38:52] [PARSER] not parsed: sittingWedgeNoFloor [2016-10-09 05:38:52] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-10-09 05:38:52] [PARSER] not parsed: sittingWedgeFloor [2016-10-09 05:38:52] [PARSER] not parsed: sittingWedgeFloorIdle [2016-10-09 05:38:52] [PARSER] not parsed: hit [2016-10-09 05:38:52] [PARSER] not parsed: hitSmall [2016-10-09 05:38:52] [PARSER] not parsed: hitSmallFloating [2016-10-09 05:38:52] [PARSER] not parsed: hitSmallGravity [2016-10-09 05:38:52] [PARSER] not parsed: salutes [2016-10-09 05:38:52] [PARSER] not parsed: salutesSalute [2016-10-09 05:38:52] [PARSER] not parsed: talk [2016-10-09 05:38:52] [PARSER] not parsed: talkSalute [2016-10-09 05:38:52] [PARSER] not parsed: helmet [2016-10-09 05:38:52] [PARSER] not parsed: helmetOn [2016-10-09 05:38:52] [PARSER] not parsed: helmetOff [2016-10-09 05:38:52] [PARSER] not parsed: movingFallingStandard [2016-10-09 05:38:52] [PARSER] not parsed: movingFallingLedge [2016-10-09 05:38:52] [PARSER] not parsed: movingLandingShortFall [2016-10-09 05:38:52] [PARSER] not parsed: movingLandingMiddleFall [2016-10-09 05:38:52] [PARSER] not parsed: movingLandingLongFall [2016-10-09 05:38:52] [PARSER] not parsed: upperBodyBareHandMelee [2016-10-09 05:38:52] [PARSER] not parsed: upperBodyGun [2016-10-09 05:38:52] [PARSER] not parsed: upperBodyGunIdle [2016-10-09 05:38:52] [PARSER] not parsed: upperBodyGunIdleIn [2016-10-09 05:38:52] [PARSER] not parsed: upperBodyGunDraw [2016-10-09 05:38:52] [PARSER] not parsed: upperBodyGunAway [2016-10-09 05:38:52] [PARSER] not parsed: upperBodyGunFire [2016-10-09 05:38:52] [PARSER] not parsed: upperBodyGunFireHeavy [2016-10-09 05:38:52] [PARSER] not parsed: upperBodyGunMelee [2016-10-09 05:38:52] [PARSER] not parsed: upperBodyFabricator [2016-10-09 05:38:52] [PARSER] not parsed: upperBodyFabricatorIdle [2016-10-09 05:38:52] [PARSER] not parsed: upperBodyFabricatorDraw [2016-10-09 05:38:52] [PARSER] not parsed: upperBodyFabricatorAway [2016-10-09 05:38:52] [PARSER] not parsed: upperBodyFabricatorFire [2016-10-09 05:38:52] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-10-09 05:38:52] [PARSER] not parsed: attacking [2016-10-09 05:38:52] [PARSER] not parsed: attackingMelee [2016-10-09 05:38:52] [PARSER] not parsed: attackingMeleeFloating [2016-10-09 05:38:52] [PARSER] not parsed: attackingMeleeGravity [2016-10-09 05:38:52] [PARSER] not parsed: death [2016-10-09 05:38:52] [PARSER] not parsed: deathFloating [2016-10-09 05:38:52] [PARSER] not parsed: deathGravity [2016-10-09 05:38:52] [PARSER] not parsed: sitting [2016-10-09 05:38:52] [PARSER] not parsed: sittingBlock [2016-10-09 05:38:52] [PARSER] not parsed: sittingBlockNoFloor [2016-10-09 05:38:52] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-10-09 05:38:52] [PARSER] not parsed: sittingBlockFloor [2016-10-09 05:38:52] [PARSER] not parsed: sittingBlockFloorIdle [2016-10-09 05:38:52] [PARSER] not parsed: sittingWedge [2016-10-09 05:38:52] [PARSER] not parsed: sittingWedgeNoFloor [2016-10-09 05:38:52] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-10-09 05:38:52] [PARSER] not parsed: sittingWedgeFloor [2016-10-09 05:38:52] [PARSER] not parsed: sittingWedgeFloorIdle [2016-10-09 05:38:52] [PARSER] not parsed: hit [2016-10-09 05:38:52] [PARSER] not parsed: hitSmall [2016-10-09 05:38:52] [PARSER] not parsed: hitSmallFloating [2016-10-09 05:38:52] [PARSER] not parsed: hitSmallGravity [2016-10-09 05:38:52] [PARSER] not parsed: salutes [2016-10-09 05:38:52] [PARSER] not parsed: salutesSalute [2016-10-09 05:38:52] [PARSER] not parsed: talk [2016-10-09 05:38:52] [PARSER] not parsed: talkSalute [2016-10-09 05:38:52] [PARSER] not parsed: helmet [2016-10-09 05:38:52] [PARSER] not parsed: helmetOn [2016-10-09 05:38:52] [PARSER] not parsed: helmetOff [2016-10-09 05:38:52] [SERVER] ###### READING ALL BLUEPRINTS! [2016-10-09 05:38:52] [SERVER] ###### READING ALL 17 BLUEPRINTS FINISHED! TOOK 8ms [2016-10-09 05:38:52] [SERVER][CATALOG] READ RAW BLUEPRINTS: 17 [2016-10-09 05:38:52] [ServerListener] Server initialization OK... now waiting for connections [2016-10-09 05:38:52] [SERVERCONTROLLER][INIT] (listenerId[1]) SERVER STARTED UPDATING [2016-10-09 05:38:52] [SERVER] SERVER INIT FINISHED [2016-10-09 05:38:52] [LOCAL GAME] CHANGED PORT TO 4242 [2016-10-09 05:38:52] [CLIENT] Added observer for GameClientController [2016-10-09 05:38:52] [JOYSTICK] cannot read default joystick file because it does not exist [2016-10-09 05:38:52] [CLIENT] Client State and Controller successfully created [2016-10-09 05:38:52] [CLIENT] Singleplayer Creative mode: false: 2 [2016-10-09 05:38:52] [CLIENT] trying to connect to localhost:4242 [2016-10-09 05:38:52] [CLIENT] establishing new socket connection to localhost:4242 [2016-10-09 05:38:52] [CLIENT] Trying TCP... [2016-10-09 05:38:52] [CLIENT] SOCKET CONNECTED TO SERVER [2016-10-09 05:38:52] [SERVERSOCKET] Connection made. starting new processor 39156, /127.0.0.1; local: 4242, /127.0.0.1, keepalive false [2016-10-09 05:38:52] [CLIENT] logging in now... ErthParadine; ; [2016-10-09 05:38:52] [NT] Big FullUpdate: 13644 bytes: SenableGameState(206) [2016-10-09 05:38:52] [SERVER] ListenerId[1] connection registered (TRunning: 0/0/0) 1 [2016-10-09 05:38:52] [SERVER][PROCESSOR] client setup completed for PID: 1. listening for input [2016-10-09 05:38:52] [SERVER][LOGIN] new client connected. given id: 2: description: ErthParadine [2016-10-09 05:38:52] [SERVER][LOGIN] return code 0 [2016-10-09 05:38:52] [SERVER] PREPARING LOGIN (ErthParadine) [2016-10-09 05:38:52] [SERVER] PROCESSING LOGIN (ErthParadine) [2016-10-09 05:38:52] [AUTH] authenticating ErthParadine; useAuth: false; requireAuth: false [2016-10-09 05:38:52] [SESSION_CALLBACK] no player verification is necessary! [2016-10-09 05:38:52] [LOGIN] checking user agent: 0: ErthParadine [2016-10-09 05:38:52] [LOGIN] successful auth: now protecting username ErthParadine with null [2016-10-09 05:38:52] [SERVER] checking ip ban: 127.0.0.1 [2016-10-09 05:38:52] [SERVER][UNIVERSE] LOADING SECTOR... (2, 2, 2) [2016-10-09 05:38:53] [UNIVERSE] creation time: 116 ms [2016-10-09 05:38:53] [UNIVERSE] NPC NODES: [(-1, -1, -4), (2, -3, -1), (29, 0, 11), (19, -1, -14), (-9, 1, 2), (1, 2, -6), (5, -3, 3), (7, 0, 5), (-8, -1, 7)] [2016-10-09 05:38:53] [FILE NOT FOUND] File for ENTITY_SHOP_1476016050303.ent does not exist: /mnt/nas/home/gregg/.StarMade/./server-database/world0/ENTITY_SHOP_1476016050303.ent [2016-10-09 05:38:53] org.schema.game.server.controller.EntityNotFountException: ENTITY_SHOP_1476016050303.ent; file: /mnt/nas/home/gregg/.StarMade/./server-database/world0/ENTITY_SHOP_1476016050303.ent; pathString: ./server-database/world0/ENTITY_SHOP_1476016050303.ent [2016-10-09 05:38:53] at org.schema.game.server.controller.GameServerController.b(SourceFile:2446) [2016-10-09 05:38:53] at org.schema.game.server.controller.GameServerController.a(SourceFile:2412) [2016-10-09 05:38:53] at org.schema.game.common.data.world.Universe.loadEntity(SourceFile:404) [2016-10-09 05:38:53] at obfuscated.ahR.a(SourceFile:1430) [2016-10-09 05:38:53] at obfuscated.ahR.a(SourceFile:1402) [2016-10-09 05:38:53] at obfuscated.ahR.a(SourceFile:1289) [2016-10-09 05:38:53] at org.schema.game.common.data.world.Universe.loadOrGenerateSector(SourceFile:955) [2016-10-09 05:38:53] at org.schema.game.common.data.world.Universe.getSector(SourceFile:651) [2016-10-09 05:38:53] at org.schema.game.common.data.world.Universe.getSector(SourceFile:645) [2016-10-09 05:38:53] at org.schema.game.server.controller.GameServerController.onLoggedIn(SourceFile:1745) [2016-10-09 05:38:53] at org.schema.schine.network.server.ServerController.registerClient(SourceFile:151) [2016-10-09 05:38:53] at org.schema.schine.network.commands.LoginRequest.login(SourceFile:95) [2016-10-09 05:38:53] at org.schema.schine.network.commands.LoginRequest.run(SourceFile:204) [2016-10-09 05:38:53] at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) [2016-10-09 05:38:53] at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) [2016-10-09 05:38:53] at java.lang.Thread.run(Unknown Source) [2016-10-09 05:38:53] [SERVER][ERROR] Exception Cannot load ENTITY_SHOP_1476016050303.ent; Removing entry from database [2016-10-09 05:38:53] REMOVING SEGCONTROLLER: 1476016050303; returned: 1; fleet members: 1 [2016-10-09 05:38:53] [METAITEM] Creating new meta item: type: -32; ID: -1 [2016-10-09 05:38:53] [SERVER][UNIVERSE] WARNING: LOADING SECTOR TOOK SOME TIME... (2, 2, 2): STATS: inst 0ms, loadDB 2ms, add 120ms, entity 37ms [2016-10-09 05:38:53] [METAITEM] Creating new meta item: type: -32; ID: -1 [2016-10-09 05:38:53] [METAITEM] Creating new meta item: type: -32; ID: -1 [2016-10-09 05:38:53] [METAITEM] Creating new meta item: type: -32; ID: -1 [2016-10-09 05:38:53] [METAITEM] Creating new meta item: type: -32; ID: -1 [2016-10-09 05:38:53] [METAITEM] Creating new meta item: type: -12; ID: -1 [2016-10-09 05:38:53] [METAITEM] Creating new meta item: type: -14; ID: -1 [2016-10-09 05:38:53] [METAITEM] Creating new meta item: type: -11; ID: -1 [2016-10-09 05:38:53] [SERVER] loaded faction for PlS[ErthParadine ; id(207)(2)f(0)] -> 0 [2016-10-09 05:38:53] [SERVER][PLAYERSTATE] Set spawn sector from unloaded object: Sector[208](2, 2, 2) [2016-10-09 05:38:53] [SERVER] player LOADED FROM DISK ErthParadine, credits: 50000; Sector: (2, 2, 2); Invetory slots filled: 18; last login: 1476016685386; last logout: 1476016728434; [2016-10-09 05:38:53] [SERVER] adding player to synch queue (ID: 207) (SECTOR: (2, 2, 2) [208]) [2016-10-09 05:38:53] [SERVER][LOGIN] login received. returning login info for RegisteredClient: ErthParadine (2) connected: true: returnCode: 0 [2016-10-09 05:38:53] [Client] [LOGIN]: Client sucessfully registered with id: 2; Time Difference: 0 (W/O RTT 1476016733132); (RTT: 0) [2016-10-09 05:38:53] [CLIENT] logged in as: Client(2) [2016-10-09 05:38:53] [CLIENT] executing login hooks... [2016-10-09 05:38:53] [SERVER] WARNING: UPDATING SERVER SECTORPROXMITY TOOK 15 [2016-10-09 05:38:53] SPAWNING WITH Shop(209): AICharacter[(ENTITY_CREATURE_1476016695492_0)(A. Trader, the 4197431580537901556th)(0)] [2016-10-09 05:38:53] [CREATURE] Server(0) SETTING AFFINITY OF AICharacter[(ENTITY_CREATURE_1476016695492_0)(A. Trader, the 4197431580537901556th)(210)] FROM null to Shop(209) on Server(0) [2016-10-09 05:38:53] [CREATURE] AICharacter[(ENTITY_CREATURE_1476016695492_0)(A. Trader, the 4197431580537901556th)(210)] align on Shop(209) [2016-10-09 05:38:53] [SERVER][AI][ACTIVATE] AICharacter[(ENTITY_CREATURE_1476016695492_0)(A. Trader, the 4197431580537901556th)(210)] A. Trader, the 4197431580537901556th Enter gravity of 209 [2016-10-09 05:38:53] [SERVER] SERIALIZED PROXIMITY (2, 2, 2) [2016-10-09 05:38:53] [NT] Big FullUpdate: 35278 bytes: Shop(209) [2016-10-09 05:38:53] [SEND][SERVERMESSAGE] [SERVERMSG (type 0): [419, ErthParadine]] to RegisteredClient: ErthParadine (2) connected: true [2016-10-09 05:38:53] SET INITIAL SECTOR ID TO 208 [2016-10-09 05:38:53] [CLIENT] RECEIVED STARTING SECTOR: (2, 2, 2) [2016-10-09 05:38:53] Server(0) AICharacter[(ENTITY_CREATURE_1476016695492_0)(A. Trader, the 4197431580537901556th)(210)] HANDLE SCHEDULED GRAVITY (0.0, 0.0, 0.0), Shop(209) [2016-10-09 05:38:53] [GRAVITY] AICharacter[(ENTITY_CREATURE_1476016695492_0)(A. Trader, the 4197431580537901556th)(210)] Server(0) SOURCE CHANGE null -> Shop(209) [2016-10-09 05:38:53] [SIMPLETRANSFORMABLE] Server(0) AICharacter[(ENTITY_CREATURE_1476016695492_0)(A. Trader, the 4197431580537901556th)(210)] gravity change sent: NetworkGravity [gravityId=209, gravityIdReceive=-1, gravity=(0.0, 0.0, 0.0), gravityReceive=(0.0, 0.0, 0.0), gravityReceived=false, forcedFromServer=false] [2016-10-09 05:38:53] [CLIENT] RESET TO LOCAL CUSTOM TEXTURES [2016-10-09 05:38:53] [CLIENT] Server is using default block behavior: CSUM: remote: 0a5a82a435782ac3d8dd8703aa47bcc575eb6725 ::: local: 0a5a82a435782ac3d8dd8703aa47bcc575eb6725 [2016-10-09 05:38:53] [CLIENT] Server is using default block properties [2016-10-09 05:38:53] [CLIENT] Server is using default block config [2016-10-09 05:38:53] [CLIENT] finished executing client hooks: [#document: null] [2016-10-09 05:38:53] [CLIENT] synchronizing ALL Client(2) [2016-10-09 05:38:53] [CLIENT] FORMATING: [419, ErthParadine]; type: Integer [2016-10-09 05:38:53] [CLIENT] Server message: %s has joined the game. [2016-10-09 05:38:53] [GRAVITY] AICharacter[(ENTITY_CREATURE_1476016695492_0)(A. Trader, the 4197431580537901556th)(210)] changed gravity on Server(0) Shop(209) -> (0.0, 0.0, 0.0) [2016-10-09 05:38:53] [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1476016695492_0)(A. Trader, the 4197431580537901556th)(210)] Server(0) starting gravity change: (10.939838, -4.7586803, 13.959364) [2016-10-09 05:38:53] Server(0)[ABSTRACTCHARACTER] AICharacter[(ENTITY_CREATURE_1476016695492_0)(A. Trader, the 4197431580537901556th)(210)] INITIALIZING GRAVITY FOR Shop(209) [2016-10-09 05:38:53] [PLAYERCHARACTER] Server(0) of AICharacter[(ENTITY_CREATURE_1476016695492_0)(A. Trader, the 4197431580537901556th)(210)] gravity to: [WARNING] UNKNOWN SIDE -1 [2016-10-09 05:38:53] [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1476016695492_0)(A. Trader, the 4197431580537901556th)(210)] Server(0) starting gravity change DONE: source: Shop(209) origin: (10.939838, -4.7586803, 13.959364) [2016-10-09 05:38:53] [SERVER] sending remote forced animation 0: ForcedAnimation [type=null, animation=null, loopMode=null, speed=0.0, fullBody=false] [2016-10-09 05:38:53] [SYNCHRONIZE] Client(2) IS WAITING TO SYNCH WITH SERVER - SKIPPING INPUT [2016-10-09 05:38:53] [SYNCHRONIZE] Client(2) IS WAITING TO SYNCH WITH SERVER - SKIPPED INPUT [2016-10-09 05:38:53] [SERVER] (client needs synch) SENDING SYNCHALL TO RegisteredClient: ErthParadine (2) connected: true [2016-10-09 05:38:53] [SERVER] sending ALLSYNCHRONIZING update to ErthParadine 6, 6 [2016-10-09 05:38:53] [SYNC_SENDER] SENDING ALL OBJECTS: 6 [2016-10-09 05:38:53] [NT] Big FullUpdate: 7386 bytes: SenableGameState(206) [2016-10-09 05:38:53] [SERVER] SERIALIZED PROXIMITY (2, 2, 2) [2016-10-09 05:38:53] [SERVER] sending remote forced animation 0: ForcedAnimation [type=null, animation=null, loopMode=null, speed=0.0, fullBody=false] [2016-10-09 05:38:53] [NT] Big FullUpdate: 17844 bytes: Shop(209) [2016-10-09 05:38:53] [SERVER] ALL-SYNCHRONIZE TO ErthParadine TOOK 4 ms [2016-10-09 05:38:53] [SERVER] SYNCHALL TO RegisteredClient: ErthParadine (2) connected: true took: 4 [2016-10-09 05:38:53] [CLIENT] 2 Sync all update received [2016-10-09 05:38:53] [SYNCHRONIZE] FORCED UPDATE [2016-10-09 05:38:53] [CLIENT] chat channels loaded 0 [2016-10-09 05:38:53] [SKINMANAGER] PlS[ErthParadine ; id(207)(2)f(0)] Client(2) received skin filename [2016-10-09 05:38:53] [PlayerState] Client successfully received player state Client(2), owner: 2 [2016-10-09 05:38:53] [CHAT] Client(2) initializing data from network object 205 [2016-10-09 05:38:53] [CLIENT] 2 executed RequestSynchronizeAll. fetched objects 6 [2016-10-09 05:38:53] [CLIENT] RE- synchronized client: 2 [2016-10-09 05:38:53] [CLIENT] connected to server localhost:4242 [2016-10-09 05:38:53] [CLIENT] Client State and Controller successfully connected [2016-10-09 05:38:53] [CLIENT] State initializing [2016-10-09 05:38:53] [CLIENT] Chat initializing [2016-10-09 05:38:53] [CLIENT] Client(2) asking for new IDS [2016-10-09 05:38:53] SENDING new ID RANGE TO CLIENT 211; packet -31070 [2016-10-09 05:38:53] Client got new ID range 211 [2016-10-09 05:38:53] [CLIENT] Client(2) received new IDS [2016-10-09 05:38:53] [CLIENT] ID RANGE AQUIRE TOOK 3 [2016-10-09 05:38:53] [CLIENT] Control Manager initializing [2016-10-09 05:38:53] [CLIENT][CONTROLLER] Switched to auto roam (spawn screen) [2016-10-09 05:38:53] [CLIENT][CONTROLLER] Switched to auto roam (spawn screen) [2016-10-09 05:38:53] [CLIENT][CONTROLLER] Switched to auto roam (spawn screen) [2016-10-09 05:38:53] [CLIENT] InternalCallback initializing [2016-10-09 05:38:53] [CLIENT] State initialized. GameMode: SANDBOX [2016-10-09 05:38:53] [CLIENT] Client State and Controller successfully initialized [2016-10-09 05:38:53] ################### ENGINE SETTINGS ########################## [2016-10-09 05:38:53] C_USE_NEW_PLAYER_MODEL_ true [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] CONTROL_HELP false [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] C_MOUSE_BUTTON_SWITCH false [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] G_RESOLUTION 1280 x 1024 [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] G_FULLSCREEN false [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] G_WINDOWED_BORDERLESS true [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] G_TEXTURE_PACK Default [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] G_TEXTURE_PACK_RESOLUTION 256 [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] G_VSYNCH false [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] G_MULTI_SAMPLE_TARGET 8 [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] G_MULTI_SAMPLE 8 [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] G_GAMMA 2.0 [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] G_FOV 110.0 [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] G_MAX_SEGMENTSDRAWN 3000 [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] G_NORMAL_MAPPING true [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] G_SHADOWS true [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] G_SHADOW_QUALITY ULTRA [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] G_SHADOWS_TARGET true [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] G_SHADOW_QUALITY_TARGET ULTRA [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] G_PROD_BG true [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] G_PROD_BG_QUALITY 4096 [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] G_DRAW_SURROUNDING_GALAXIES_IN_MAP false [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] HIT_INDICATION_NUMBERS_LIFETIME 0.4 [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] PLAYER_SKIN_CREATE [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] PLAYER_SKIN [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] D_LIFETIME_NORM 2000 [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] S_SOUND_SYS_ENABLED false [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] S_SOUND_ENABLED true [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] S_SOUND_VOLUME_GLOBAL 4 [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] USE_OPEN_AL_SOUND true [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] N_TRANSMIT_RAW_DEBUG_POSITIONS false [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] C_SELECTED_JOYSTICK -1 [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] ICON_BAKERY_BLOCKSTYLE_ROTATE_DEG -90.0 [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] MOUSE_WHEEL_SENSIBILITY 7.0E-4 [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] BUILD_MODE_SHIFT_SPEED 25.0 [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] ORBITAL_CAM_SPEED 0.5 [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] G_DAMAGE_DISPLAY 600 [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] G_STAR_COUNT 512 [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] G_VBO_BULKMODE_SIZE 4 [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] G_DRAW_FOG false [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] G_DRAW_BEAMS true [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] G_DRAW_EXHAUST_PLUMES true [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] D_INFO_CONTROLMANAGER false [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] D_INFO_SHADER true [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] T_ENABLE_TEXTURE_BAKER false [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] D_INFO_DRAW_TIMES false [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] D_INFO_DRAW_SPACE_PARTICLE false [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] G_SPACE_PARTICLE true [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] G_DRAW_MOUSE_COLLISION false [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] G_ATMOSPHERE_SHADER normal [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] F_FRAME_BUFFER true [2016-10-09 05:38:53] 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---------------------------------------------------------------- [2016-10-09 05:38:53] G_SHADOW_SPLIT_NEAR_2 0.325 [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] G_SHADOW_SPLIT_MULT 1.005 [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] G_SHADOW_CROP_MATRIX_MAX -1000.0 [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] G_SHADOW_CROP_MATRIX_MIN 1000.0 [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] G_SHADOW_EXTRA_BACKUP 20.0 [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] G_SHADOW_NEAR_CLIP 0.05 [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] G_SHADOW_SPLIT_MAT_RADIUS_ADD_0 0.0 [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] G_SHADOW_SPLIT_MAT_RADIUS_ADD_1 10.0 [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] G_SHADOW_SPLIT_MAT_RADIUS_ADD_2 10.0 [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] G_SHADOW_SPLIT_MAT_RADIUS_ADD_3 3.0 [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] G_SHADOW_SPLIT_ORTHO_MAT_FAR_ADDED_0 0.0 [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] G_SHADOW_SPLIT_ORTHO_MAT_FAR_ADDED_1 100.0 [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] G_SHADOW_SPLIT_ORTHO_MAT_FAR_ADDED_2 50.0 [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] G_SHADOW_SPLIT_ORTHO_MAT_FAR_ADDED_3 150.0 [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] G_SHADOW_SPLIT_ORTHO_NEAR_ADDED -100.0 [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] G_SHADOW_ULTRA_FAR_BOUNDS_ADDED_0 -0.013 [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] G_SHADOW_ULTRA_FAR_BOUNDS_ADDED_1 -0.002 [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] G_SHADOW_ULTRA_FAR_BOUNDS_ADDED_2 -0.002 [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] G_SHADOW_OTHER_QUALITY_FAR_BOUND_ADDED_0 -0.023 [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] G_SHADOW_OTHER_QUALITY_FAR_BOUND_ADDED_1 -0.002 [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] G_SHADOW_OTHER_QUALITY_FAR_BOUND_ADDED_2 -0.0 [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] G_SHADOW_FOV_ADDED_RAD 0.2 [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] G_SHADOW_DISPLAY_SHADOW_MAP false [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] G_DRAW_SHIELDS true [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] G_DRAW_WATER true [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] G_DRAW_BACKGROUND true [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] G_WATER_USE_MIPMAPS false [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] E_NAVIGATION_FILTER 637 [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] G_DRAW_ENTITIES true [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] G_FRUSTUM_CULLING true [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] G_DRAW_EFFECTS true [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] G_SHADER_RELOAD false [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] G_FRAMERATE_FIXED -1 [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] G_SHADERS_ACTIVE true [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] G_DEBUG_DRAW_GRID false [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] G_DEBUG_DRAW_LINES true [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] T_TERRAIN_DRAW true [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] T_TERRAIN_WIREFRAME_DRAW false [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] G_CULLING_ACTIVE true [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] G_TEXTURE_ARRAYS false [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] G_AUTO_NORMALIZATION true [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] G_DRAW_BY_SIDES true [2016-10-09 05:38:53] 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[2016-10-09 05:38:53] S_SETTINGS_SHOW false [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] MINIMAP_MODE SMALL [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] SECTOR_INDICATION_MODE INDICATION_ONLY [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] S_KEY_ALLOW_DUPLICATES true [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] GIF_WIDTH 640 [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] GIF_HEIGHT 640 [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] GIF_FPS 15 [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] GIF_GUI false [2016-10-09 05:38:53] 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---------------------------------------------------------------- [2016-10-09 05:38:53] P_PHYSICS_DEBUG_MODE 0 [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] G_DEBUG_LINE_DRAWING_ACTIVATED false [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] G_WINDOW_START_POSITION center [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] G_DRAW_GUI_ACTIVE true [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] G_DRAW_NO_OVERLAYS false [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] G_PARTICLE_SORTING true [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] P_PHYSICS_ACTIVATED true [2016-10-09 05:38:53] 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[2016-10-09 05:38:53] G_HIT_INDICATION_SIZE 1.0 [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] F_BLOOM true [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] F_BLOOM_INTENSITY 0.3 [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] S_MOUSE_LOCK true [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] G_DRAW_ADV_BUILDMODE_BLOCK_PREVIEW true [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] G_SHOW_PURE_NUMBERS_FOR_SHIELD_AND_POWER false [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] S_FLIP_HOTBAR_MOUSEWHEEL_WITHOUT_CTRL true [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] S_ZOOM_MOUSEWHEEL SLOTS [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] S_MOUSE_SHIP_INVERT false [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] S_MOUSE_ALL_INVERT false [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] S_USE_REGION_SIGNATURE_TEST false [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] G_PREVIEW_TO_BUILD_BLOCK true [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] S_EXIT_ON_ESC false [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] G_USE_HIGH_QUALITY_BACKGROUND false [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] G_DRAW_POPUPS true [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] G_USE_VBO_MAP true [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] G_DRAW_JUMP_OVERLAY true [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] G_MAG_FILTER_LINEAR_BLOCKS false [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] BLOCK_TEXTURE_ANISOTROPY true [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] G_MAG_FILTER_LINEAR_GUI false [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] G_MAX_BEAMS 1024 [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] SEGMENT_REQUEST_BATCH 64 [2016-10-09 05:38:53] 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---------------------------------------------------------------- [2016-10-09 05:38:53] G_USE_VERTEX_LIGHTING_ONLY false [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] CLIENT_TRAFFIC_CLASS true [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] G_DRAW_SELECTED_BLOCK_WOBBLE true [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] G_USE_TWO_COMPONENT_SHADER false [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] A_FORCE_AUTHENTICATION_METHOD -1 [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] MIN_FFA 2 [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] B_UNDO_REDO_MAX 30 [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] G_DRAW_ANY_CONNECTIONS true [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] G_DRAW_ALL_CONNECTIONS false [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] N_ARTIFICIAL_DELAY 0 [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] SEGMENT_PIECE_QUEUE_SINGLEPLAYER 32767 [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] G_MAX_MISSILE_TRAILS 128 [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] G_USE_OCCLUSION_CULLING false [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] C_AUTOASSIGN_WEAPON_SLOTS true [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] G_DRAW_NT_STATS_OVERLAY true [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] CLIENT_CUSTOM_TEXTURE_PATH ./customBlockTextures [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] SECRET none [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] LIMIT_FPS_UNFOCUS true [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] GUI_USE_DISPLAY_LISTS false [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] USE_GL_MULTI_DRAWARRAYS true [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] USE_GL_MULTI_DRAWARRAYS_INITIAL_SET true [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] CHAT_CLOSE_ON_ENTER true [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] A_FORCE_LOCAL_SAVE_ENABLED_IN_SINGLE_PLAYER false [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] G_SHIP_INFO_ZOOM 0 [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] G_SINGLEPLAYER_CREATIVE_MODE false [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] G_DRAW_LAG_OBJECTS_IN_HUD true [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] G_SHOW_SYMMETRY_PLANES true [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] LANGUAGE_PACK english [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] LANGUAGE_PACK_ASSIGNED true [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] DELETE_SEVER_DATABASE_ON_STARTUP false [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] G_BASIC_SELECTION_BOX false [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] OFFLINE_PLAYER_NAME ErthParadine [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] ONLINE_PLAYER_NAME ErthParadine [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] SERVERLIST_COMPATIBLE true [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] SERVERLIST_RESPONSIVE true [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] SERVERLIST_FAVORITES false [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] SERVERLIST_CUSTOMS false [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] CUBE_LIGHT_NORMALIZER_NEW_M true [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] SERVERLIST_LAST_SERVER_USED stars.bitminery.com:4848 [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] LAST_GAME SP;world0;4242;ErthParadine [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] PLAY_INTRO true [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] SUBTITLES true [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] TUTORIAL_BUTTON_BLINKING true [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] TUTORIAL_PLAY_INTRO false [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] TUTORIAL_WATCHED introduction; [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] SHOW_32BIT_WARNING true [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] USE_INTEGER_VERTICES true [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] LOD_DISTANCE_IN_THRESHOLD 80.0 [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] AUTOSET_RESOLUTION false [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] FIRST_START false [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] USE_TGA_NORMAL_MAPS true [2016-10-09 05:38:53] ---------------------------------------------------------------- [2016-10-09 05:38:53] PLUME_BLOOM true [2016-10-09 05:38:53] ################### /ENGINE SETTINGS ######################### [2016-10-09 05:38:53] [CLIENT] DISPOSING CONNECTION DIALOG [2016-10-09 05:38:53] [CLIENT] disposing connection dialog: null [2016-10-09 05:38:53] [CLIENT] GRAPHICS CONTEXT: obfuscated.aBi@38f8e8f8 [2016-10-09 05:38:53] [STARTUP] SETTING GRAPHICS FRAME. WHICH RUNS IN DIFFERENT THREAT [2016-10-09 05:38:53] [CLIENT] AFTER GRAPHICS RUN! [2016-10-09 05:38:53] [RESOURCE] EQUEUING ALL RESOURCES! [2016-10-09 05:38:53] [SERVER][UNIVERSE] LOADING SECTOR... (1, 1, 1) [2016-10-09 05:38:53] [SERVER][UNIVERSE] LOADING SECTOR... (1, 1, 2) [2016-10-09 05:38:53] [SERVER][UNIVERSE] LOADING SECTOR... (1, 1, 3) [2016-10-09 05:38:53] [PARSER] not parsed: attackingMelee [2016-10-09 05:38:53] [PARSER] not parsed: attackingMeleeFloating [2016-10-09 05:38:53] [PARSER] not parsed: attackingMeleeGravity [2016-10-09 05:38:53] [PARSER] not parsed: upperBodyGunMelee [2016-10-09 05:38:53] [PARSER] not parsed: upperBodyBareHandMelee [2016-10-09 05:38:53] [SERVER][UNIVERSE] LOADING SECTOR... (1, 2, 1) [2016-10-09 05:38:53] [PARSER] not parsed: idlingFloating [2016-10-09 05:38:53] [PARSER] not parsed: idlingGravity [2016-10-09 05:38:53] [PARSER] not parsed: dancingGravity [2016-10-09 05:38:53] [PARSER] not parsed: movingJumpingJumpUp [2016-10-09 05:38:53] [PARSER] not parsed: movingJumpingJumpDown [2016-10-09 05:38:53] [PARSER] not parsed: movingFallingStandard [2016-10-09 05:38:53] [PARSER] not parsed: movingFallingLedge [2016-10-09 05:38:53] [PARSER] not parsed: movingLandingShortFall [2016-10-09 05:38:53] [PARSER] not parsed: movingLandingMiddleFall [2016-10-09 05:38:53] [PARSER] not parsed: movingLandingLongFall [2016-10-09 05:38:53] [PARSER] not parsed: movingNoGravityGravToNoGrav [2016-10-09 05:38:53] [PARSER] not parsed: movingNoGravityNoGravToGrav [2016-10-09 05:38:53] [PARSER] not parsed: movingNoGravityFloatMoveN [2016-10-09 05:38:53] [PARSER] not parsed: movingNoGravityFloatMoveS [2016-10-09 05:38:53] [PARSER] not parsed: movingNoGravityFloatMoveUp [2016-10-09 05:38:53] [PARSER] not parsed: movingNoGravityFloatMoveDown [2016-10-09 05:38:53] [PARSER] not parsed: movingNoGravityFloatRot [2016-10-09 05:38:53] [PARSER] not parsed: movingNoGravityFloatHit [2016-10-09 05:38:53] [PARSER] not parsed: movingNoGravityFloatDeath [2016-10-09 05:38:53] [PARSER] not parsed: movingByFootCrawling [2016-10-09 05:38:53] [PARSER] not parsed: movingByFootCrawlingNorth [2016-10-09 05:38:53] [PARSER] not parsed: movingByFootCrawlingSouth [2016-10-09 05:38:53] [PARSER] not parsed: movingByFootCrawlingWest [2016-10-09 05:38:53] [PARSER] not parsed: movingByFootCrawlingEast [2016-10-09 05:38:53] [PARSER] not parsed: movingByFootCrawlingNorthEast [2016-10-09 05:38:53] [PARSER] not parsed: movingByFootCrawlingNorthWest [2016-10-09 05:38:53] [PARSER] not parsed: movingByFootCrawlingSouthWest [2016-10-09 05:38:53] [PARSER] not parsed: movingByFootCrawlingSouthEast [2016-10-09 05:38:53] [PARSER] not parsed: movingByFootSlowWalking [2016-10-09 05:38:53] [PARSER] not parsed: movingByFootSlowWalkingNorth [2016-10-09 05:38:53] [PARSER] not parsed: movingByFootSlowWalkingSouth [2016-10-09 05:38:53] [PARSER] not parsed: movingByFootSlowWalkingWest [2016-10-09 05:38:53] [PARSER] not parsed: movingByFootSlowWalkingEast [2016-10-09 05:38:53] [PARSER] not parsed: movingByFootSlowWalkingNorthEast [2016-10-09 05:38:53] [PARSER] not parsed: movingByFootSlowWalkingNorthWest [2016-10-09 05:38:53] [PARSER] not parsed: movingByFootSlowWalkingSouthWest [2016-10-09 05:38:53] [PARSER] not parsed: movingByFootSlowWalkingSouthEast [2016-10-09 05:38:53] [PARSER] not parsed: movingByFootWalking [2016-10-09 05:38:53] [PARSER] not parsed: movingByFootWalkingNorth [2016-10-09 05:38:53] [PARSER] not parsed: movingByFootWalkingSouth [2016-10-09 05:38:53] [PARSER] not parsed: movingByFootWalkingWest [2016-10-09 05:38:53] [PARSER] not parsed: movingByFootWalkingEast [2016-10-09 05:38:53] [PARSER] not parsed: movingByFootWalkingNorthEast [2016-10-09 05:38:53] [PARSER] not parsed: movingByFootWalkingNorthWest [2016-10-09 05:38:53] [PARSER] not parsed: movingByFootWalkingSouthWest [2016-10-09 05:38:53] [PARSER] not parsed: movingByFootWalkingSouthEast [2016-10-09 05:38:53] [PARSER] not parsed: movingByFootRunning [2016-10-09 05:38:53] [PARSER] not parsed: movingByFootRunningNorth [2016-10-09 05:38:53] [PARSER] not parsed: movingByFootRunningSouth [2016-10-09 05:38:53] [PARSER] not parsed: movingByFootRunningWest [2016-10-09 05:38:53] [PARSER] not parsed: movingByFootRunningEast [2016-10-09 05:38:53] [PARSER] not parsed: movingByFootRunningNorthEast [2016-10-09 05:38:53] [PARSER] not parsed: movingByFootRunningNorthWest [2016-10-09 05:38:53] [PARSER] not parsed: movingByFootRunningSouthWest [2016-10-09 05:38:53] [PARSER] not parsed: movingByFootRunningSouthEast [2016-10-09 05:38:53] [PARSER] not parsed: upperBodyBareHandMelee [2016-10-09 05:38:53] [PARSER] not parsed: upperBodyGun [2016-10-09 05:38:53] [PARSER] not parsed: upperBodyGunIdle [2016-10-09 05:38:53] [PARSER] not parsed: upperBodyGunIdleIn [2016-10-09 05:38:53] [PARSER] not parsed: upperBodyGunDraw [2016-10-09 05:38:53] [PARSER] not parsed: upperBodyGunAway [2016-10-09 05:38:53] [PARSER] not parsed: upperBodyGunFire [2016-10-09 05:38:53] [PARSER] not parsed: upperBodyGunFireHeavy [2016-10-09 05:38:53] [PARSER] not parsed: upperBodyGunMelee [2016-10-09 05:38:53] [PARSER] not parsed: upperBodyFabricator [2016-10-09 05:38:53] [PARSER] not parsed: upperBodyFabricatorIdle [2016-10-09 05:38:53] [PARSER] not parsed: upperBodyFabricatorDraw [2016-10-09 05:38:53] [PARSER] not parsed: upperBodyFabricatorAway [2016-10-09 05:38:53] [PARSER] not parsed: upperBodyFabricatorFire [2016-10-09 05:38:53] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-10-09 05:38:53] [PARSER] not parsed: attacking [2016-10-09 05:38:53] [PARSER] not parsed: attackingMelee [2016-10-09 05:38:53] [PARSER] not parsed: attackingMeleeFloating [2016-10-09 05:38:53] [PARSER] not parsed: attackingMeleeGravity [2016-10-09 05:38:53] [PARSER] not parsed: death [2016-10-09 05:38:53] [PARSER] not parsed: deathFloating [2016-10-09 05:38:53] [PARSER] not parsed: deathGravity [2016-10-09 05:38:53] [PARSER] not parsed: sitting [2016-10-09 05:38:53] [PARSER] not parsed: sittingBlock [2016-10-09 05:38:53] [PARSER] not parsed: sittingBlockNoFloor [2016-10-09 05:38:53] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-10-09 05:38:53] [PARSER] not parsed: sittingBlockFloor [2016-10-09 05:38:53] [PARSER] not parsed: sittingBlockFloorIdle [2016-10-09 05:38:53] [PARSER] not parsed: sittingWedge [2016-10-09 05:38:53] [PARSER] not parsed: sittingWedgeNoFloor [2016-10-09 05:38:53] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-10-09 05:38:53] [PARSER] not parsed: sittingWedgeFloor [2016-10-09 05:38:53] [PARSER] not parsed: sittingWedgeFloorIdle [2016-10-09 05:38:53] [PARSER] not parsed: hit [2016-10-09 05:38:53] [PARSER] not parsed: hitSmall [2016-10-09 05:38:53] [PARSER] not parsed: hitSmallFloating [2016-10-09 05:38:53] [PARSER] not parsed: hitSmallGravity [2016-10-09 05:38:53] [PARSER] not parsed: salutes [2016-10-09 05:38:53] [PARSER] not parsed: salutesSalute [2016-10-09 05:38:53] [PARSER] not parsed: talk [2016-10-09 05:38:53] [PARSER] not parsed: talkSalute [2016-10-09 05:38:53] [PARSER] not parsed: helmet [2016-10-09 05:38:53] [PARSER] not parsed: helmetOn [2016-10-09 05:38:53] [PARSER] not parsed: helmetOff [2016-10-09 05:38:53] [PARSER] not parsed: idlingFloating [2016-10-09 05:38:53] [PARSER] not parsed: idlingGravity [2016-10-09 05:38:53] [PARSER] not parsed: dancingGravity [2016-10-09 05:38:53] [PARSER] not parsed: movingJumpingJumpUp [2016-10-09 05:38:53] [PARSER] not parsed: movingJumpingJumpDown [2016-10-09 05:38:53] [PARSER] not parsed: movingFallingStandard [2016-10-09 05:38:53] [PARSER] not parsed: movingFallingLedge [2016-10-09 05:38:53] [PARSER] not parsed: movingLandingShortFall [2016-10-09 05:38:53] [PARSER] not parsed: movingLandingMiddleFall [2016-10-09 05:38:53] [PARSER] not parsed: movingLandingLongFall [2016-10-09 05:38:53] [PARSER] not parsed: movingNoGravityGravToNoGrav [2016-10-09 05:38:53] [PARSER] not parsed: movingNoGravityNoGravToGrav [2016-10-09 05:38:53] [PARSER] not parsed: movingNoGravityFloatMoveN [2016-10-09 05:38:53] [PARSER] not parsed: movingNoGravityFloatMoveS [2016-10-09 05:38:53] [PARSER] not parsed: movingNoGravityFloatMoveUp [2016-10-09 05:38:53] [PARSER] not parsed: movingNoGravityFloatMoveDown [2016-10-09 05:38:53] [PARSER] not parsed: movingNoGravityFloatRot [2016-10-09 05:38:53] [PARSER] not parsed: movingNoGravityFloatHit [2016-10-09 05:38:53] [PARSER] not parsed: movingNoGravityFloatDeath [2016-10-09 05:38:53] [PARSER] not parsed: movingByFootCrawling [2016-10-09 05:38:53] [PARSER] not parsed: movingByFootCrawlingNorth [2016-10-09 05:38:53] [PARSER] not parsed: movingByFootCrawlingSouth [2016-10-09 05:38:53] [PARSER] not parsed: movingByFootCrawlingWest [2016-10-09 05:38:53] [PARSER] not parsed: movingByFootCrawlingEast [2016-10-09 05:38:53] [PARSER] not parsed: movingByFootCrawlingNorthEast [2016-10-09 05:38:53] [PARSER] not parsed: movingByFootCrawlingNorthWest [2016-10-09 05:38:53] [PARSER] not parsed: movingByFootCrawlingSouthWest [2016-10-09 05:38:53] [PARSER] not parsed: movingByFootCrawlingSouthEast [2016-10-09 05:38:53] [PARSER] not parsed: movingByFootSlowWalking [2016-10-09 05:38:53] [PARSER] not parsed: movingByFootSlowWalkingNorth [2016-10-09 05:38:53] [PARSER] not parsed: movingByFootSlowWalkingSouth [2016-10-09 05:38:53] [PARSER] not parsed: movingByFootSlowWalkingWest [2016-10-09 05:38:53] [PARSER] not parsed: movingByFootSlowWalkingEast [2016-10-09 05:38:53] [PARSER] not parsed: movingByFootSlowWalkingNorthEast [2016-10-09 05:38:53] [PARSER] not parsed: movingByFootSlowWalkingNorthWest [2016-10-09 05:38:53] [PARSER] not parsed: movingByFootSlowWalkingSouthWest [2016-10-09 05:38:53] [PARSER] not parsed: movingByFootSlowWalkingSouthEast [2016-10-09 05:38:53] [PARSER] not parsed: movingByFootWalking [2016-10-09 05:38:53] [PARSER] not parsed: movingByFootWalkingNorth [2016-10-09 05:38:53] [PARSER] not parsed: movingByFootWalkingSouth [2016-10-09 05:38:53] [PARSER] not parsed: movingByFootWalkingWest [2016-10-09 05:38:53] [PARSER] not parsed: movingByFootWalkingEast [2016-10-09 05:38:53] [PARSER] not parsed: movingByFootWalkingNorthEast [2016-10-09 05:38:53] [PARSER] not parsed: movingByFootWalkingNorthWest [2016-10-09 05:38:53] [PARSER] not parsed: movingByFootWalkingSouthWest [2016-10-09 05:38:53] [PARSER] not parsed: movingByFootWalkingSouthEast [2016-10-09 05:38:53] [PARSER] not parsed: movingByFootRunning [2016-10-09 05:38:53] [PARSER] not parsed: movingByFootRunningNorth [2016-10-09 05:38:53] [PARSER] not parsed: movingByFootRunningSouth [2016-10-09 05:38:53] [PARSER] not parsed: movingByFootRunningWest [2016-10-09 05:38:53] [PARSER] not parsed: movingByFootRunningEast [2016-10-09 05:38:53] [PARSER] not parsed: movingByFootRunningNorthEast [2016-10-09 05:38:53] [PARSER] not parsed: movingByFootRunningNorthWest [2016-10-09 05:38:53] [PARSER] not parsed: movingByFootRunningSouthWest [2016-10-09 05:38:53] [PARSER] not parsed: movingByFootRunningSouthEast [2016-10-09 05:38:53] [PARSER] not parsed: upperBodyBareHandMelee [2016-10-09 05:38:53] [PARSER] not parsed: upperBodyGun [2016-10-09 05:38:53] [PARSER] not parsed: upperBodyGunIdle [2016-10-09 05:38:53] [PARSER] not parsed: upperBodyGunIdleIn [2016-10-09 05:38:53] [PARSER] not parsed: upperBodyGunDraw [2016-10-09 05:38:53] [PARSER] not parsed: upperBodyGunAway [2016-10-09 05:38:53] [PARSER] not parsed: upperBodyGunFire [2016-10-09 05:38:53] [PARSER] not parsed: upperBodyGunFireHeavy [2016-10-09 05:38:53] [PARSER] not parsed: upperBodyGunMelee [2016-10-09 05:38:53] [PARSER] not parsed: upperBodyFabricator [2016-10-09 05:38:53] [PARSER] not parsed: upperBodyFabricatorIdle [2016-10-09 05:38:53] [PARSER] not parsed: upperBodyFabricatorDraw [2016-10-09 05:38:53] [PARSER] not parsed: upperBodyFabricatorAway [2016-10-09 05:38:53] [PARSER] not parsed: upperBodyFabricatorFire [2016-10-09 05:38:53] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-10-09 05:38:53] [PARSER] not parsed: attacking [2016-10-09 05:38:53] [PARSER] not parsed: attackingMelee [2016-10-09 05:38:53] [PARSER] not parsed: attackingMeleeFloating [2016-10-09 05:38:53] [PARSER] not parsed: attackingMeleeGravity [2016-10-09 05:38:53] [PARSER] not parsed: death [2016-10-09 05:38:53] [PARSER] not parsed: deathFloating [2016-10-09 05:38:53] [PARSER] not parsed: deathGravity [2016-10-09 05:38:53] [PARSER] not parsed: sitting [2016-10-09 05:38:53] [PARSER] not parsed: sittingBlock [2016-10-09 05:38:53] [PARSER] not parsed: sittingBlockNoFloor [2016-10-09 05:38:53] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-10-09 05:38:53] [PARSER] not parsed: sittingBlockFloor [2016-10-09 05:38:53] [PARSER] not parsed: sittingBlockFloorIdle [2016-10-09 05:38:53] [PARSER] not parsed: sittingWedge [2016-10-09 05:38:53] [PARSER] not parsed: sittingWedgeNoFloor [2016-10-09 05:38:53] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-10-09 05:38:53] [PARSER] not parsed: sittingWedgeFloor [2016-10-09 05:38:53] [PARSER] not parsed: sittingWedgeFloorIdle [2016-10-09 05:38:53] [PARSER] not parsed: hit [2016-10-09 05:38:53] [PARSER] not parsed: hitSmall [2016-10-09 05:38:53] [PARSER] not parsed: hitSmallFloating [2016-10-09 05:38:53] [PARSER] not parsed: hitSmallGravity [2016-10-09 05:38:53] [PARSER] not parsed: salutes [2016-10-09 05:38:53] [PARSER] not parsed: salutesSalute [2016-10-09 05:38:53] [PARSER] not parsed: talk [2016-10-09 05:38:53] [PARSER] not parsed: talkSalute [2016-10-09 05:38:53] [PARSER] not parsed: helmet [2016-10-09 05:38:53] [PARSER] not parsed: helmetOn [2016-10-09 05:38:53] [PARSER] not parsed: helmetOff [2016-10-09 05:38:53] [ERRORLOG][SECTOR] Could not place rock (-4, -4, -4); (3, 3, 3) [2016-10-09 05:38:53] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-10-09 05:38:53] [PARSER] not parsed: movingFallingStandard [2016-10-09 05:38:53] [PARSER] not parsed: movingFallingLedge [2016-10-09 05:38:53] [ERRORLOG][SECTOR] Asteroid(315)sec[314]: [(-159.001, 37.999, -288.001) (-158.999, 38.001, -287.999)] [2016-10-09 05:38:53] [PARSER] not parsed: movingLandingShortFall [2016-10-09 05:38:53] [ERRORLOG][SECTOR] Asteroid(316)sec[314]: [(303.999, 46.999, 302.999) (304.001, 47.001, 303.001)] [2016-10-09 05:38:53] [PARSER] not parsed: movingLandingMiddleFall [2016-10-09 05:38:53] [ERRORLOG][SECTOR] Asteroid(317)sec[314]: [(-322.001, 156.999, 344.999) (-321.999, 157.001, 345.001)] [2016-10-09 05:38:53] [PARSER] not parsed: movingLandingLongFall [2016-10-09 05:38:53] [PARSER] not parsed: upperBodyBareHandMelee [2016-10-09 05:38:53] [PARSER] not parsed: upperBodyGun [2016-10-09 05:38:53] [PARSER] not parsed: upperBodyGunIdle [2016-10-09 05:38:53] [PARSER] not parsed: upperBodyGunIdleIn [2016-10-09 05:38:53] [PARSER] not parsed: upperBodyGunDraw [2016-10-09 05:38:53] [PARSER] not parsed: upperBodyGunAway [2016-10-09 05:38:53] [PARSER] not parsed: upperBodyGunFire [2016-10-09 05:38:53] [PARSER] not parsed: upperBodyGunFireHeavy [2016-10-09 05:38:53] [PARSER] not parsed: upperBodyGunMelee [2016-10-09 05:38:53] [PARSER] not parsed: upperBodyFabricator [2016-10-09 05:38:53] [PARSER] not parsed: upperBodyFabricatorIdle [2016-10-09 05:38:53] [PARSER] not parsed: upperBodyFabricatorDraw [2016-10-09 05:38:53] [PARSER] not parsed: upperBodyFabricatorAway [2016-10-09 05:38:53] [PARSER] not parsed: upperBodyFabricatorFire [2016-10-09 05:38:53] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-10-09 05:38:53] [PARSER] not parsed: attacking [2016-10-09 05:38:53] [PARSER] not parsed: attackingMelee [2016-10-09 05:38:53] [PARSER] not parsed: attackingMeleeFloating [2016-10-09 05:38:53] [PARSER] not parsed: attackingMeleeGravity [2016-10-09 05:38:53] [PARSER] not parsed: death [2016-10-09 05:38:53] [PARSER] not parsed: deathFloating [2016-10-09 05:38:53] [PARSER] not parsed: deathGravity [2016-10-09 05:38:53] [PARSER] not parsed: sitting [2016-10-09 05:38:53] [PARSER] not parsed: sittingBlock [2016-10-09 05:38:53] [PARSER] not parsed: sittingBlockNoFloor [2016-10-09 05:38:53] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-10-09 05:38:53] [PARSER] not parsed: sittingBlockFloor [2016-10-09 05:38:53] [PARSER] not parsed: sittingBlockFloorIdle [2016-10-09 05:38:53] [PARSER] not parsed: sittingWedge [2016-10-09 05:38:53] [PARSER] not parsed: sittingWedgeNoFloor [2016-10-09 05:38:53] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-10-09 05:38:53] [PARSER] not parsed: sittingWedgeFloor [2016-10-09 05:38:53] [PARSER] not parsed: sittingWedgeFloorIdle [2016-10-09 05:38:53] [PARSER] not parsed: hit [2016-10-09 05:38:53] [PARSER] not parsed: hitSmall [2016-10-09 05:38:53] [PARSER] not parsed: hitSmallFloating [2016-10-09 05:38:53] [PARSER] not parsed: hitSmallGravity [2016-10-09 05:38:53] [PARSER] not parsed: salutes [2016-10-09 05:38:53] [PARSER] not parsed: salutesSalute [2016-10-09 05:38:53] [PARSER] not parsed: talk [2016-10-09 05:38:53] [PARSER] not parsed: talkSalute [2016-10-09 05:38:53] [PARSER] not parsed: helmet [2016-10-09 05:38:53] [PARSER] not parsed: helmetOn [2016-10-09 05:38:53] [PARSER] not parsed: helmetOff [2016-10-09 05:38:53] [RESOURCE] ENQUEING 3D MODELS -35 [2016-10-09 05:38:53] [ERRORLOG][SECTOR] Could not place rock (-3, -4, -3); (2, 3, 2) [2016-10-09 05:38:53] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-10-09 05:38:53] [ERRORLOG][SECTOR] Asteroid(315)sec[314]: [(-159.001, 37.999, -288.001) (-158.999, 38.001, -287.999)] [2016-10-09 05:38:53] [ERRORLOG][SECTOR] Asteroid(316)sec[314]: [(303.999, 46.999, 302.999) (304.001, 47.001, 303.001)] [2016-10-09 05:38:53] [ERRORLOG][SECTOR] Asteroid(317)sec[314]: [(-322.001, 156.999, 344.999) (-321.999, 157.001, 345.001)] [2016-10-09 05:38:53] ############## LOADING RESOURCE CONFIG_GUI [2016-10-09 05:38:53] [ERRORLOG][SECTOR] Could not place rock (-4, -4, -4); (3, 3, 3) [2016-10-09 05:38:53] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-10-09 05:38:53] [ERRORLOG][SECTOR] Asteroid(315)sec[314]: [(-159.001, 37.999, -288.001) (-158.999, 38.001, -287.999)] [2016-10-09 05:38:53] [ERRORLOG][SECTOR] Asteroid(316)sec[314]: [(303.999, 46.999, 302.999) (304.001, 47.001, 303.001)] [2016-10-09 05:38:53] [ERRORLOG][SECTOR] Asteroid(317)sec[314]: [(-322.001, 156.999, 344.999) (-321.999, 157.001, 345.001)] [2016-10-09 05:38:53] [SERVER][UNIVERSE] WARNING: LOADING SECTOR TOOK SOME TIME... (1, 2, 1): STATS: inst 0ms, loadDB 1ms, add 0ms, entity 11ms [2016-10-09 05:38:53] [SERVER][UNIVERSE] LOADING SECTOR... (1, 2, 2) [2016-10-09 05:38:53] [SERVER][UNIVERSE] LOADING SECTOR... (1, 2, 3) [2016-10-09 05:38:53] ############## DONE IN 4 ms [2016-10-09 05:38:53] [GLFRAME] Content has been loaded [2016-10-09 05:38:53] [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere/SkyFromSpace.vert; data//shader/atmosphere/SkyFromSpace.frag [2016-10-09 05:38:53] [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere/SkyFromAtmosphere.vert; data//shader/atmosphere/SkyFromAtmosphere.frag [2016-10-09 05:38:53] [INIT][CLIENT][SHADER] Loading Shader: data//shader/perpixel/perpixel.vert.glsl; data//shader/perpixel/perpixel.frag.glsl [2016-10-09 05:38:53] [ERRORLOG][SECTOR] Could not place rock (-3, -5, -4); (2, 4, 3) [2016-10-09 05:38:53] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-10-09 05:38:53] [ERRORLOG][SECTOR] Asteroid(323)sec[322]: [(-167.001, 178.999, -172.001) (-166.999, 179.001, -171.999)] [2016-10-09 05:38:53] [ERRORLOG][SECTOR] Asteroid(324)sec[322]: [(-245.001, -344.001, 335.999) (-244.999, -343.999, 336.001)] [2016-10-09 05:38:53] [INIT][CLIENT][SHADER] Loading Shader: data//shader/blackhole/blackhole.vert.glsl; data//shader/blackhole/blackhole.frag.glsl [2016-10-09 05:38:53] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/selectionSingle.vert.glsl; data//shader/cube/selectionSingle.frag.glsl [2016-10-09 05:38:53] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/selectionSolid.vert.glsl; data//shader/cube/selectionSolid.frag.glsl [2016-10-09 05:38:53] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/beamHitSingle.vert.glsl; data//shader/cube/beamHitSingle.frag.glsl [2016-10-09 05:38:53] [INIT][CLIENT][SHADER] Loading Shader: data//shader/plasma/plasma.vert.glsl; data//shader/plasma/plasma.frag.glsl [2016-10-09 05:38:53] [SERVER][UNIVERSE] LOADING SECTOR... (1, 3, 1) [2016-10-09 05:38:53] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/godrays.vert.glsl; data//shader/bloom/godrays.frag.glsl [2016-10-09 05:38:53] [SERVER][UNIVERSE] LOADING SECTOR... (1, 3, 2) [2016-10-09 05:38:53] [INIT][CLIENT][SHADER] Loading Shader: data//shader/tubes/tube.vert.glsl; data//shader/tubes/tube.frag.glsl [2016-10-09 05:38:53] [INIT][CLIENT][SHADER] Loading Shader: data//shader/ocDistortion/ocDistortion_vert.glsl; data//shader/ocDistortion/ocDistortion_frag.glsl [2016-10-09 05:38:53] [INIT][CLIENT][SHADER] Loading Shader: data//shader/gamma/gamma.vert.glsl; data//shader/gamma/gamma.frag.glsl [2016-10-09 05:38:53] [INIT][CLIENT][SHADER] Loading Shader: data//shader/simplebeam/simplebeam.vert.glsl; data//shader/simplebeam/simplebeam.frag.glsl [2016-10-09 05:38:53] [INIT][CLIENT][SHADER] Loading Shader: data//shader/transporter/transporter.vert.glsl; data//shader/transporter/transporter.frag.glsl [2016-10-09 05:38:53] [INIT][CLIENT][SHADER] Loading Shader: data//shader/pulse/pulse.vert.glsl; data//shader/pulse/pulse.frag.glsl [2016-10-09 05:38:53] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bump.vert; data//shader/bump.frag [2016-10-09 05:38:53] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/standard/projectile.vsh; data//shader/projectiles/standard/projectile.fsh [2016-10-09 05:38:53] [INIT][CLIENT][SHADER] Loading Shader: data//shader/texture/wrap.vert.glsl; data//shader/texture/wrap.frag.glsl [2016-10-09 05:38:53] [INIT][CLIENT][SHADER] Loading Shader: data//shader/scanline/scanline.vert.glsl; data//shader/scanline/scanline.frag.glsl [2016-10-09 05:38:53] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/trail/projectileTrail.vsh; data//shader/projectiles/trail/projectileTrail.fsh [2016-10-09 05:38:53] [ERRORLOG][SECTOR] Could not place rock (-5, -5, -5); (4, 4, 4) [2016-10-09 05:38:53] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-10-09 05:38:53] [ERRORLOG][SECTOR] Asteroid(330)sec[329]: [(-308.001, 164.999, -39.001) (-307.999, 165.001, -38.999)] [2016-10-09 05:38:53] [ERRORLOG][SECTOR] Asteroid(331)sec[329]: [(309.999, -168.001, -259.001) (310.001, -167.999, -258.999)] [2016-10-09 05:38:53] [ERRORLOG][SECTOR] Asteroid(332)sec[329]: [(285.999, 201.999, 332.999) (286.001, 202.001, 333.001)] [2016-10-09 05:38:53] [SERVER][UNIVERSE] LOADING SECTOR... (1, 3, 3) [2016-10-09 05:38:53] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/standard/projectileQuad.vsh; data//shader/projectiles/standard/projectileQuad.fsh [2016-10-09 05:38:53] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/standard/projectileQuad.vsh; data//shader/projectiles/standard/projectileQuad.fsh [2016-10-09 05:38:53] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/beam/projectileQuad.vsh; data//shader/projectiles/beam/projectileQuad.fsh [2016-10-09 05:38:53] [SERVER][UNIVERSE] LOADING SECTOR... (2, 1, 1) [2016-10-09 05:38:53] [INIT][CLIENT][SHADER] Loading Shader: data//shader/explosion/explosion.vsh; data//shader/explosion/explosion.fsh [2016-10-09 05:38:53] [INIT][CLIENT][SHADER] Loading Shader: data//shader/spacedustExt/spacedust.vsh; data//shader/spacedustExt/spacedust.fsh [2016-10-09 05:38:53] [SERVER][UNIVERSE] LOADING SECTOR... (2, 1, 2) [2016-10-09 05:38:53] [INIT][CLIENT][SHADER] Loading Shader: data//shader/planet.vert.glsl; data//shader/planet.frag.glsl [2016-10-09 05:38:53] [SERVER][UNIVERSE] LOADING SECTOR... (2, 1, 3) [2016-10-09 05:38:53] [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere.vert.glsl; data//shader/atmosphere.frag.glsl [2016-10-09 05:38:53] [SERVER][UNIVERSE] LOADING SECTOR... (2, 2, 1) [2016-10-09 05:38:53] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom.vert.glsl; data//shader/bloom2D.frag.glsl [2016-10-09 05:38:53] [SERVER][UNIVERSE] LOADING SECTOR... (2, 2, 3) [2016-10-09 05:38:53] [INIT][CLIENT][SHADER] Loading Shader: data//shader/sun.vert.glsl; data//shader/sun.frag.glsl [2016-10-09 05:38:53] [INIT][CLIENT][SHADER] Loading Shader: data//shader/lava/lava.vert.glsl; data//shader/lava/lava.frag.glsl [2016-10-09 05:38:53] [SERVER][UNIVERSE] WARNING: LOADING SECTOR TOOK SOME TIME... (2, 2, 3): STATS: inst 0ms, loadDB 23ms, add 0ms, entity 0ms [2016-10-09 05:38:53] [SERVER][UNIVERSE] LOADING SECTOR... (2, 3, 1) [2016-10-09 05:38:53] [INIT][CLIENT][SHADER] Loading Shader: data//shader/silhouette.vert.glsl; data//shader/silhouette.frag.glsl [2016-10-09 05:38:53] [SERVER][UNIVERSE] LOADING SECTOR... (2, 3, 2) [2016-10-09 05:38:53] [INIT][CLIENT][SHADER] Loading Shader: data//shader/silhouette.vert.glsl; data//shader/silhouette2DAlpha.frag.glsl [2016-10-09 05:38:53] [INIT][CLIENT][SHADER] Loading Shader: data//shader/silhouette.vert.glsl; data//shader/silhouetteAlpha.frag.glsl [2016-10-09 05:38:53] [INIT][CLIENT][SHADER] Loading Shader: data//shader/thruster/thruster.vert.glsl; data//shader/thruster/thruster.frag.glsl [2016-10-09 05:38:53] [SERVER][UNIVERSE] LOADING SECTOR... (2, 3, 3) [2016-10-09 05:38:53] [INIT][CLIENT][SHADER] Loading Shader: data//shader/shadow/view_vertex.glsl; data//shader/shadow/view_fragment.glsl [2016-10-09 05:38:53] [INIT][CLIENT][SHADER] Loading Shader: data//shader/starsExt/stars.vsh; data//shader/starsExt/stars.fsh [2016-10-09 05:38:53] [INIT][CLIENT][SHADER] Loading Shader: data//shader/starsExt/field.vert.glsl; data//shader/starsExt/field.frag.glsl [2016-10-09 05:38:53] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bg.vert.glsl; data//shader/bg.frag.glsl [2016-10-09 05:38:53] [INIT][CLIENT][SHADER] Loading Shader: data//shader/hyperspace/tunnel.vert.glsl; data//shader/hyperspace/tunnel.frag.glsl [2016-10-09 05:38:53] [INIT][CLIENT][SHADER] Loading Shader: data//shader/starsExt/starsflare.vsh; data//shader/starsExt/starsflare.fsh [2016-10-09 05:38:53] [INIT][CLIENT][SHADER] Loading Shader: data//shader/hud/powerbar/powerbar.vert.glsl; data//shader/hud/powerbar/powerbar.frag.glsl [2016-10-09 05:38:53] [INIT][CLIENT][SHADER] Loading Shader: data//shader/hud/powerbar/powerbarHorizontal.vert.glsl; data//shader/hud/powerbar/powerbarHorizontal.frag.glsl [2016-10-09 05:38:53] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/shadowcube.vsh; data//shader/cube/quads13/shadowcube.fsh [2016-10-09 05:38:53] [SERVER][UNIVERSE] LOADING SECTOR... (3, 1, 1) [2016-10-09 05:38:53] [SERVER][UNIVERSE] LOADING SECTOR... (3, 1, 2) [2016-10-09 05:38:53] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/shadowcube.vsh; data//shader/cube/quads13/shadowcube.fsh [2016-10-09 05:38:53] [ERRORLOG][SECTOR] Could not place rock (-4, -3, -4); (3, 2, 3) [2016-10-09 05:38:53] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-10-09 05:38:53] [ERRORLOG][SECTOR] Asteroid(349)sec[348]: [(-332.001, 155.999, 176.999) (-331.999, 156.001, 177.001)] [2016-10-09 05:38:53] [ERRORLOG][SECTOR] Asteroid(350)sec[348]: [(296.999, -61.001, -211.001) (297.001, -60.999, -210.999)] [2016-10-09 05:38:53] [ERRORLOG][SECTOR] Asteroid(351)sec[348]: [(327.999, -21.001, 343.999) (328.001, -20.999, 344.001)] [2016-10-09 05:38:53] [ERRORLOG][SECTOR] Asteroid(352)sec[348]: [(-340.001, -99.001, -347.001) (-339.999, -98.999, -346.999)] [2016-10-09 05:38:53] [SERVER][UNIVERSE] LOADING SECTOR... (3, 1, 3) [2016-10-09 05:38:53] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/simplecube.vsh; data//shader/cube/quads13/simplecube.fsh [2016-10-09 05:38:53] [ERRORLOG][SECTOR] Could not place rock (-3, -3, -3); (2, 2, 2) [2016-10-09 05:38:53] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-10-09 05:38:53] [ERRORLOG][SECTOR] Asteroid(355)sec[354]: [(88.999, 127.999, 237.999) (89.001, 128.001, 238.001)] [2016-10-09 05:38:53] [ERRORLOG][SECTOR] Asteroid(356)sec[354]: [(-62.001, -105.001, -332.001) (-61.999, -104.999, -331.999)] [2016-10-09 05:38:53] [ERRORLOG][SECTOR] Could not place rock (-4, -3, -3); (3, 2, 2) [2016-10-09 05:38:53] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-10-09 05:38:53] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-10-09 05:38:53] [ERRORLOG][SECTOR] Asteroid(355)sec[354]: [(88.999, 127.999, 237.999) (89.001, 128.001, 238.001)] [2016-10-09 05:38:53] [ERRORLOG][SECTOR] Asteroid(356)sec[354]: [(-62.001, -105.001, -332.001) (-61.999, -104.999, -331.999)] [2016-10-09 05:38:53] [ERRORLOG][SECTOR] Could not place rock (-3, -4, -5); (2, 3, 4) [2016-10-09 05:38:53] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-10-09 05:38:53] [ERRORLOG][SECTOR] Asteroid(355)sec[354]: [(88.999, 127.999, 237.999) (89.001, 128.001, 238.001)] [2016-10-09 05:38:53] [ERRORLOG][SECTOR] Asteroid(356)sec[354]: [(-62.001, -105.001, -332.001) (-61.999, -104.999, -331.999)] [2016-10-09 05:38:53] [ERRORLOG][SECTOR] Could not place rock (-3, -4, -4); (2, 3, 3) [2016-10-09 05:38:53] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-10-09 05:38:53] [ERRORLOG][SECTOR] Asteroid(355)sec[354]: [(88.999, 127.999, 237.999) (89.001, 128.001, 238.001)] [2016-10-09 05:38:53] [ERRORLOG][SECTOR] Asteroid(356)sec[354]: [(-62.001, -105.001, -332.001) (-61.999, -104.999, -331.999)] [2016-10-09 05:38:53] [ERRORLOG][SECTOR] Could not place rock (-5, -3, -4); (4, 2, 3) [2016-10-09 05:38:53] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-10-09 05:38:53] [ERRORLOG][SECTOR] Asteroid(355)sec[354]: [(88.999, 127.999, 237.999) (89.001, 128.001, 238.001)] [2016-10-09 05:38:53] [ERRORLOG][SECTOR] Asteroid(356)sec[354]: [(-62.001, -105.001, -332.001) (-61.999, -104.999, -331.999)] [2016-10-09 05:38:53] [ERRORLOG][SECTOR] Could not place rock (-4, -3, -5); (3, 2, 4) [2016-10-09 05:38:53] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-10-09 05:38:53] [ERRORLOG][SECTOR] Asteroid(355)sec[354]: [(88.999, 127.999, 237.999) (89.001, 128.001, 238.001)] [2016-10-09 05:38:53] [ERRORLOG][SECTOR] Asteroid(356)sec[354]: [(-62.001, -105.001, -332.001) (-61.999, -104.999, -331.999)] [2016-10-09 05:38:53] [SERVER][UNIVERSE] LOADING SECTOR... (3, 2, 1) [2016-10-09 05:38:53] [SERVER][UNIVERSE] LOADING SECTOR... (3, 2, 2) [2016-10-09 05:38:53] [SERVER][UNIVERSE] LOADING SECTOR... (3, 2, 3) [2016-10-09 05:38:53] [SERVER][UNIVERSE] WARNING: LOADING SECTOR TOOK SOME TIME... (3, 2, 3): STATS: inst 0ms, loadDB 14ms, add 0ms, entity 0ms [2016-10-09 05:38:53] [SERVER][UNIVERSE] LOADING SECTOR... (3, 3, 1) [2016-10-09 05:38:53] [ERRORLOG][SECTOR] Could not place rock (-5, -3, -5); (4, 2, 4) [2016-10-09 05:38:53] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-10-09 05:38:53] [ERRORLOG][SECTOR] Asteroid(373)sec[372]: [(15.999, -80.001, -100.001) (16.001, -79.999, -99.999)] [2016-10-09 05:38:53] [ERRORLOG][SECTOR] Could not place rock (-4, -3, -4); (3, 2, 3) [2016-10-09 05:38:53] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-10-09 05:38:53] [ERRORLOG][SECTOR] Asteroid(373)sec[372]: [(15.999, -80.001, -100.001) (16.001, -79.999, -99.999)] [2016-10-09 05:38:53] [ERRORLOG][SECTOR] Could not place rock (-4, -5, -3); (3, 4, 2) [2016-10-09 05:38:53] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-10-09 05:38:53] [ERRORLOG][SECTOR] Asteroid(373)sec[372]: [(15.999, -80.001, -100.001) (16.001, -79.999, -99.999)] [2016-10-09 05:38:53] [ERRORLOG][SECTOR] Could not place rock (-3, -5, -4); (2, 4, 3) [2016-10-09 05:38:53] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-10-09 05:38:53] [ERRORLOG][SECTOR] Asteroid(373)sec[372]: [(15.999, -80.001, -100.001) (16.001, -79.999, -99.999)] [2016-10-09 05:38:53] [ERRORLOG][SECTOR] Could not place rock (-4, -4, -4); (3, 3, 3) [2016-10-09 05:38:53] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-10-09 05:38:53] [ERRORLOG][SECTOR] Asteroid(373)sec[372]: [(15.999, -80.001, -100.001) (16.001, -79.999, -99.999)] [2016-10-09 05:38:53] [ERRORLOG][SECTOR] Could not place rock (-5, -4, -4); (4, 3, 3) [2016-10-09 05:38:53] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-10-09 05:38:53] [ERRORLOG][SECTOR] Asteroid(373)sec[372]: [(15.999, -80.001, -100.001) (16.001, -79.999, -99.999)] [2016-10-09 05:38:53] [SERVER][UNIVERSE] LOADING SECTOR... (3, 3, 2) [2016-10-09 05:38:53] [SERVER][UNIVERSE] LOADING SECTOR... (3, 3, 3) [2016-10-09 05:38:53] [UNIVERSE] WARNING: Sector Ping took 103 [2016-10-09 05:38:53] [SERVER][UPDATE] WARNING: UNIVERSE update took 103 [2016-10-09 05:38:53] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-10-09 05:38:53] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-10-09 05:38:53] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-10-09 05:38:53] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-10-09 05:38:53] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-10-09 05:38:53] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-10-09 05:38:53] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-10-09 05:38:53] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-10-09 05:38:53] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-10-09 05:38:53] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-10-09 05:38:53] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-10-09 05:38:53] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-10-09 05:38:53] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-10-09 05:38:53] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-10-09 05:38:53] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-10-09 05:38:53] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-10-09 05:38:53] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-10-09 05:38:53] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-10-09 05:38:53] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-10-09 05:38:53] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-10-09 05:38:53] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-10-09 05:38:53] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-10-09 05:38:53] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-10-09 05:38:53] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-10-09 05:38:53] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/lodCube/lodcube.vert.glsl; data//shader/cube/lodCube/lodcube.frag.glsl [2016-10-09 05:38:53] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/lodCube/lodcube.vert.glsl; data//shader/cube/lodCube/lodcube-shadow.frag.glsl [2016-10-09 05:38:53] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/lodCube/lodcube.vert.glsl; data//shader/cube/lodCube/lodcube.frag.glsl [2016-10-09 05:38:53] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/lodCube/lodcube.vert.glsl; data//shader/cube/lodCube/lodcube.frag.glsl [2016-10-09 05:38:53] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/shard/shard.vert.glsl; data//shader/cube/shard/shard.frag.glsl [2016-10-09 05:38:53] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/shieldCube/shieldcube-3rd.vsh; data//shader/cube/shieldCube/shieldcube.fsh [2016-10-09 05:38:53] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/jumpCube/jumpcube.vsh; data//shader/cube/jumpCube/jumpcube.fsh [2016-10-09 05:38:53] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cubemap.vsh; data//shader/cubemap.fsh [2016-10-09 05:38:53] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/bloom.vert.glsl; data//shader/bloom/bloom1.frag.glsl [2016-10-09 05:38:53] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/bloom.vert.glsl; data//shader/bloom/bloom2.frag.glsl [2016-10-09 05:38:53] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/bloom.vert.glsl; data//shader/bloom/bloom3.frag.glsl [2016-10-09 05:38:53] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/bloom.vert.glsl; data//shader/bloom/bloom4.frag.glsl [2016-10-09 05:38:53] [INIT][CLIENT][SHADER] Loading Shader: data//shader/pointBloom/default.vert.glsl; data//shader/pointBloom/blur1Vert.frag.glsl [2016-10-09 05:38:53] [INIT][CLIENT][SHADER] Loading Shader: data//shader/pointBloom/default.vert.glsl; data//shader/pointBloom/blur2Hor.frag.glsl [2016-10-09 05:38:53] [INIT][CLIENT][SHADER] Loading Shader: data//shader/pointBloom/default.vert.glsl; data//shader/pointBloom/downsampler.frag.glsl [2016-10-09 05:38:53] GL_MEMORY AFTER NORMAL MAPS BEFORE SHADOW [2016-10-09 05:38:53] CURRENT_AVAILABLE: 5358MB [2016-10-09 05:38:53] TOTAL_AVAILABLE: 8192MB [2016-10-09 05:38:53] INFO_DEDICATED: 8192MB [2016-10-09 05:38:53] INFO_EVICTED: 0MB [2016-10-09 05:38:53] GL_MEMORY AFTER NORMAL MAPS AFTER SHADOW [2016-10-09 05:38:53] CURRENT_AVAILABLE: 5358MB [2016-10-09 05:38:53] TOTAL_AVAILABLE: 8192MB [2016-10-09 05:38:53] INFO_DEDICATED: 8192MB [2016-10-09 05:38:53] INFO_EVICTED: 0MB [2016-10-09 05:38:53] [FrameBuffer] creating frame buffer 1280 / 1024; Samples: 8 [2016-10-09 05:38:53] [FrameBuffer] creating frame buffer 1280 / 1024; Samples: 8 [2016-10-09 05:38:53] [FrameBuffer] initializing frame buffer textures [2016-10-09 05:38:53] CREATING MULTISAMPLED RENDERBUFFER. SAMPLES: 8 [2016-10-09 05:38:53] CREATING MULTISAMPLED RENDERBUFFER. SAMPLES: 8 [2016-10-09 05:38:53] [FrameBuffer] creating frame buffer 1280 / 1024; Samples: 8 [2016-10-09 05:38:53] [FrameBuffer] creating frame buffer 1280 / 1024; Samples: 8 [2016-10-09 05:38:53] [FrameBuffer] initializing frame buffer textures [2016-10-09 05:38:53] CREATING MULTISAMPLED RENDERBUFFER. SAMPLES: 8 [2016-10-09 05:38:53] [FrameBuffer] creating frame buffer 640 / 512; Samples: 8 [2016-10-09 05:38:53] [FrameBuffer] creating frame buffer 640 / 512; Samples: 8 [2016-10-09 05:38:53] [FrameBuffer] initializing frame buffer textures [2016-10-09 05:38:53] CREATING MULTISAMPLED RENDERBUFFER. SAMPLES: 8 [2016-10-09 05:38:53] [FrameBuffer] creating frame buffer 1280 / 1024; Samples: 8 [2016-10-09 05:38:53] [FrameBuffer] creating frame buffer 1280 / 1024; Samples: 8 [2016-10-09 05:38:53] [FrameBuffer] initializing frame buffer textures [2016-10-09 05:38:53] CREATING DEPTH ATTACHMENT FOR FBO [2016-10-09 05:38:53] creating depth texture [2016-10-09 05:38:53] CREATING MULTISAMPLED RENDERBUFFER. SAMPLES: 8 [2016-10-09 05:38:53] CREATING MULTISAMPLED RENDERBUFFER. SAMPLES: 8 [2016-10-09 05:38:53] [FrameBuffer] creating frame buffer 1280 / 1024; Samples: 8 [2016-10-09 05:38:53] [FrameBuffer] initializing frame buffer textures [2016-10-09 05:38:53] [FrameBuffer] creating frame buffer 1280 / 1024; Samples: 8 [2016-10-09 05:38:53] [FrameBuffer] creating frame buffer 1280 / 1024; Samples: 8 [2016-10-09 05:38:53] [FrameBuffer] initializing frame buffer textures [2016-10-09 05:38:53] CREATING MULTISAMPLED RENDERBUFFER. SAMPLES: 8 [2016-10-09 05:38:53] CREATING MULTISAMPLED RENDERBUFFER. SAMPLES: 8 [2016-10-09 05:38:53] [FrameBuffer] creating frame buffer 640 / 512; Samples: 8 [2016-10-09 05:38:53] [FrameBuffer] initializing frame buffer textures [2016-10-09 05:38:53] [FrameBuffer] creating frame buffer 320 / 256; Samples: 8 [2016-10-09 05:38:53] [FrameBuffer] initializing frame buffer textures [2016-10-09 05:38:53] [FrameBuffer] creating frame buffer 160 / 128; Samples: 8 [2016-10-09 05:38:53] [FrameBuffer] initializing frame buffer textures [2016-10-09 05:38:53] [FrameBuffer] creating frame buffer 80 / 64; Samples: 8 [2016-10-09 05:38:53] [FrameBuffer] initializing frame buffer textures [2016-10-09 05:38:53] [UNIVERSE] creation time: 93 ms [2016-10-09 05:38:53] [UNIVERSE] NPC NODES: [(-1, -1, -4), (2, -3, -1), (29, 0, 11), (19, -1, -14), (-9, 1, 2), (1, 2, -6), (5, -3, 3), (7, 0, 5), (-8, -1, 7)] [2016-10-09 05:38:53] [CLIENT] creating galaxy (0, 0, 0); Stars: 3109; created in: 94ms [2016-10-09 05:38:53] [CLIENT][STARSKY] reloading stars [2016-10-09 05:38:53] [CLIENT] Stars: NEW SYSTEM: (-2147483648, -2147483648, -2147483648) [2016-10-09 05:38:53] [SHADER] validate: current FBO: 1 [2016-10-09 05:38:53] [SHADER] validate: current FBO: 1 [2016-10-09 05:38:53] [SHADER] validate: current FBO: 1 [2016-10-09 05:38:53] [BG] updating field [2016-10-09 05:38:53] [STARFIELD] RECRATING WITH RESOLUTION: 4096 [2016-10-09 05:38:53] [FrameBuffer] creating frame buffer 4096 / 4096; Samples: 8 [2016-10-09 05:38:53] [FrameBuffer] initializing frame buffer textures [2016-10-09 05:38:53] [FrameBuffer] creating frame buffer 4096 / 4096; Samples: 8 [2016-10-09 05:38:53] [FrameBuffer] initializing frame buffer textures [2016-10-09 05:38:53] [SHADER] validate: current FBO: 27 [2016-10-09 05:38:53] [CLIENT][BACKGROUND] generating background took: 5ms [2016-10-09 05:38:53] [SHADER] validate: current FBO: 9 [2016-10-09 05:38:53] [SHADER] validate: current FBO: 17 [2016-10-09 05:38:53] [SHADER] validate: current FBO: 17 [2016-10-09 05:38:53] [SHADER] validate: current FBO: 17 [2016-10-09 05:38:53] [SHADER] validate: current FBO: 17 [2016-10-09 05:38:53] [SHADER] validate: current FBO: 17 [2016-10-09 05:38:53] [SHADER] validate: current FBO: 18 [2016-10-09 05:38:53] [SHADER] validate: current FBO: 12 [2016-10-09 05:38:53] [FrameBuffer] creating frame buffer 640 / 512; Samples: 8 [2016-10-09 05:38:53] [FrameBuffer] creating frame buffer 640 / 512; Samples: 8 [2016-10-09 05:38:53] [FrameBuffer] initializing frame buffer textures [2016-10-09 05:38:53] CREATING MULTISAMPLED RENDERBUFFER. SAMPLES: 8 [2016-10-09 05:38:53] CREATING MULTISAMPLED RENDERBUFFER. SAMPLES: 8 [2016-10-09 05:38:53] [FrameBuffer] creating frame buffer 640 / 512; Samples: 8 [2016-10-09 05:38:53] [FrameBuffer] creating frame buffer 640 / 512; Samples: 8 [2016-10-09 05:38:53] [FrameBuffer] initializing frame buffer textures [2016-10-09 05:38:53] CREATING MULTISAMPLED RENDERBUFFER. SAMPLES: 8 [2016-10-09 05:38:53] CREATING MULTISAMPLED RENDERBUFFER. SAMPLES: 8 [2016-10-09 05:38:53] [SHADER] validate: current FBO: 30 [2016-10-09 05:38:53] [SHADER] validate: current FBO: 32 [2016-10-09 05:38:53] [SHADER] validate: current FBO: 17 [2016-10-09 05:38:53] [SHADER] validate: current FBO: 26 [2016-10-09 05:38:53] [SHADER] validate: current FBO: 22 [2016-10-09 05:38:53] [SHADER] validate: current FBO: 5 [2016-10-09 05:38:53] [CLIENT] FORMATING: [[SERVER]: ErthParadine has joined the game.]; type: String [2016-10-09 05:38:53] [CLIENT][CHAT] [MESSAGE] [SERVER]: ErthParadine has joined the game. [2016-10-09 05:38:53] [CLIENT] UPDATING SECTOR FOR AICharacter[(ENTITY_CREATURE_1476016695492_0)(A. Trader, the 4197431580537901556th)(210)] FROM -2 TO 208 [2016-10-09 05:38:53] Client(2) [GRAVITY] AICharacter[(ENTITY_CREATURE_1476016695492_0)(A. Trader, the 4197431580537901556th)(210)] RECEIVED REMOTE GRAVITY: 209 --- (0.0, 0.0, 0.0) [2016-10-09 05:38:53] AICharacter[(ENTITY_CREATURE_1476016695492_0)(A. Trader, the 4197431580537901556th)(210)] GRAVITY UPDATE:::::: GRAV[ENTITY_SHOP_1476016685259(209); (0.0, 0.0, 0.0)] [2016-10-09 05:38:53] [GRAVITY] AICharacter[(ENTITY_CREATURE_1476016695492_0)(A. Trader, the 4197431580537901556th)(210)] FLAG changed gravity on Client(2) Shop(209) -> (0.0, 0.0, 0.0) [2016-10-09 05:38:53] [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1476016695492_0)(A. Trader, the 4197431580537901556th)(210)] Client(2) starting gravity change: (10.939838, -4.7586803, 13.959364) [2016-10-09 05:38:53] Client(2)[ABSTRACTCHARACTER] AICharacter[(ENTITY_CREATURE_1476016695492_0)(A. Trader, the 4197431580537901556th)(210)] INITIALIZING GRAVITY FOR Shop(209) [2016-10-09 05:38:53] [PLAYERCHARACTER] Client(2) of AICharacter[(ENTITY_CREATURE_1476016695492_0)(A. Trader, the 4197431580537901556th)(210)] gravity to: [WARNING] UNKNOWN SIDE -1 [2016-10-09 05:38:53] [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1476016695492_0)(A. Trader, the 4197431580537901556th)(210)] Client(2) starting gravity change DONE: source: Shop(209) origin: (10.939838, -4.7586803, 13.959364) [2016-10-09 05:38:53] [CREATURE] Client(2) SETTING AFFINITY OF AICharacter[(ENTITY_CREATURE_1476016695492_0)(A. Trader, the 4197431580537901556th)(210)] FROM null to Shop(209) on Client(2) [2016-10-09 05:38:53] Metaobject 100007 is not available: requesting from server [2016-10-09 05:38:53] [CLIENT][TEXTURE][SYNCHRONIZER] ADDED TO UPDATE QUEUE: PlS[ErthParadine ; id(207)(2)f(0)] for PlS[ErthParadine ; id(207)(2)f(0)] [2016-10-09 05:38:53] org.schema.schine.graphicsengine.core.GLException: Shader not loaded: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl [2016-10-09 05:38:53] at obfuscated.aJI.c(SourceFile:558) [2016-10-09 05:38:53] at obfuscated.aCx.a(SourceFile:87) [2016-10-09 05:38:53] at org.schema.schine.graphicsengine.forms.Mesh.b(SourceFile:1880) [2016-10-09 05:38:53] at org.schema.schine.graphicsengine.forms.Mesh.a(SourceFile:1411) [2016-10-09 05:38:53] at obfuscated.iK.a(SourceFile:153) [2016-10-09 05:38:53] at obfuscated.ij.e_(SourceFile:523) [2016-10-09 05:38:53] at obfuscated.ir.e_(SourceFile:163) [2016-10-09 05:38:53] at obfuscated.iQ.e_(SourceFile:43) [2016-10-09 05:38:53] at obfuscated.iM.e_(SourceFile:99) [2016-10-09 05:38:53] at obfuscated.mh.a(SourceFile:973) [2016-10-09 05:38:53] at obfuscated.mh.a(SourceFile:586) [2016-10-09 05:38:53] at obfuscated.hq.b(SourceFile:701) [2016-10-09 05:38:53] at obfuscated.hq.e_(SourceFile:435) [2016-10-09 05:38:53] at obfuscated.aBc.g(SourceFile:537) [2016-10-09 05:38:53] at obfuscated.aBc.a(SourceFile:677) [2016-10-09 05:38:53] at obfuscated.aBi.b(SourceFile:652) [2016-10-09 05:38:53] at obfuscated.R.e(SourceFile:953) [2016-10-09 05:38:53] at org.schema.game.common.Starter.startMainMenu(SourceFile:1420) [2016-10-09 05:38:53] at org.schema.game.common.Starter.main(SourceFile:967) [2016-10-09 05:38:53] java.lang.RuntimeException: org.schema.schine.graphicsengine.core.GLException: Shader not loaded: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl [2016-10-09 05:38:53] at obfuscated.aJI.c(SourceFile:561) [2016-10-09 05:38:53] at obfuscated.aCx.a(SourceFile:87) [2016-10-09 05:38:53] at org.schema.schine.graphicsengine.forms.Mesh.b(SourceFile:1880) [2016-10-09 05:38:53] at org.schema.schine.graphicsengine.forms.Mesh.a(SourceFile:1411) [2016-10-09 05:38:53] at obfuscated.iK.a(SourceFile:153) [2016-10-09 05:38:53] at obfuscated.ij.e_(SourceFile:523) [2016-10-09 05:38:53] at obfuscated.ir.e_(SourceFile:163) [2016-10-09 05:38:53] at obfuscated.iQ.e_(SourceFile:43) [2016-10-09 05:38:53] at obfuscated.iM.e_(SourceFile:99) [2016-10-09 05:38:53] at obfuscated.mh.a(SourceFile:973) [2016-10-09 05:38:53] at obfuscated.mh.a(SourceFile:586) [2016-10-09 05:38:53] at obfuscated.hq.b(SourceFile:701) [2016-10-09 05:38:53] at obfuscated.hq.e_(SourceFile:435) [2016-10-09 05:38:53] at obfuscated.aBc.g(SourceFile:537) [2016-10-09 05:38:53] at obfuscated.aBc.a(SourceFile:677) [2016-10-09 05:38:53] at obfuscated.aBi.b(SourceFile:652) [2016-10-09 05:38:53] at obfuscated.R.e(SourceFile:953) [2016-10-09 05:38:53] at org.schema.game.common.Starter.startMainMenu(SourceFile:1420) [2016-10-09 05:38:53] at org.schema.game.common.Starter.main(SourceFile:967) [2016-10-09 05:38:53] Caused by: org.schema.schine.graphicsengine.core.GLException: Shader not loaded: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl [2016-10-09 05:38:53] at obfuscated.aJI.c(SourceFile:558) [2016-10-09 05:38:53] ... 18 more [2016-10-09 05:38:53] [CHAT] Server(0) initializing data from network object 212 [2016-10-09 05:38:54] [SERVER] Sending all available channels to PlS[ErthParadine ; id(207)(2)f(0)]; total existing: 1 [2016-10-09 05:38:54] [SERVER] Sending available channel to PlS[ErthParadine ; id(207)(2)f(0)]: all [2016-10-09 05:38:56] AGAIN PRINTING STACK TRACE [2016-10-09 05:38:56] java.lang.RuntimeException: org.schema.schine.graphicsengine.core.GLException: Shader not loaded: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl [2016-10-09 05:38:56] at obfuscated.aJI.c(SourceFile:561) [2016-10-09 05:38:56] at obfuscated.aCx.a(SourceFile:87) [2016-10-09 05:38:56] at org.schema.schine.graphicsengine.forms.Mesh.b(SourceFile:1880) [2016-10-09 05:38:56] at org.schema.schine.graphicsengine.forms.Mesh.a(SourceFile:1411) [2016-10-09 05:38:56] at obfuscated.iK.a(SourceFile:153) [2016-10-09 05:38:56] at obfuscated.ij.e_(SourceFile:523) [2016-10-09 05:38:56] at obfuscated.ir.e_(SourceFile:163) [2016-10-09 05:38:56] at obfuscated.iQ.e_(SourceFile:43) [2016-10-09 05:38:56] at obfuscated.iM.e_(SourceFile:99) [2016-10-09 05:38:56] at obfuscated.mh.a(SourceFile:973) [2016-10-09 05:38:56] at obfuscated.mh.a(SourceFile:586) [2016-10-09 05:38:56] at obfuscated.hq.b(SourceFile:701) [2016-10-09 05:38:56] at obfuscated.hq.e_(SourceFile:435) [2016-10-09 05:38:56] at obfuscated.aBc.g(SourceFile:537) [2016-10-09 05:38:56] at obfuscated.aBc.a(SourceFile:677) [2016-10-09 05:38:56] at obfuscated.aBi.b(SourceFile:652) [2016-10-09 05:38:56] at obfuscated.R.e(SourceFile:953) [2016-10-09 05:38:56] at org.schema.game.common.Starter.startMainMenu(SourceFile:1420) [2016-10-09 05:38:56] at org.schema.game.common.Starter.main(SourceFile:967) [2016-10-09 05:38:56] Caused by: org.schema.schine.graphicsengine.core.GLException: Shader not loaded: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl [2016-10-09 05:38:56] at obfuscated.aJI.c(SourceFile:558) [2016-10-09 05:38:56] ... 18 more [2016-10-09 05:38:56] [GLFrame] (ErrorDialog Chose Exit) Error Message: org.schema.schine.graphicsengine.core.GLException: Shader not loaded: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl [2016-10-09 05:38:56] [CLIENT] chat channels saved [2016-10-09 05:38:56] !!!! THIS DISPLAYS THE STACKTRACE OF A REGULAR GL FRAME EXIT [2016-10-09 05:38:56] org.schema.schine.graphicsengine.core.FinishedFrameException [2016-10-09 05:38:56] at obfuscated.aBc.e(SourceFile:134) [2016-10-09 05:38:56] at obfuscated.gB.exit(SourceFile:1108) [2016-10-09 05:38:56] at obfuscated.aBc.a(SourceFile:248) [2016-10-09 05:38:56] at obfuscated.aBc.g(SourceFile:537) [2016-10-09 05:38:56] at obfuscated.aBc.a(SourceFile:677) [2016-10-09 05:38:56] at obfuscated.aBi.b(SourceFile:652) [2016-10-09 05:38:56] at obfuscated.R.e(SourceFile:953) [2016-10-09 05:38:56] at org.schema.game.common.Starter.startMainMenu(SourceFile:1420) [2016-10-09 05:38:56] at org.schema.game.common.Starter.main(SourceFile:967) [2016-10-09 05:38:56] [CLIENT][TEXTURE-SYNCH] requesting tex synch of PlS[ErthParadine ; id(207)(2)f(0)] [2016-10-09 05:38:56] [CLIENT] REQUESTED FOW FOR (0, 0, 0) [2016-10-09 05:38:56] Metaobject 100005 is not available: requesting from server [2016-10-09 05:38:56] Metaobject 100001 is not available: requesting from server [2016-10-09 05:38:56] Metaobject 100002 is not available: requesting from server [2016-10-09 05:38:56] Metaobject 100003 is not available: requesting from server [2016-10-09 05:38:56] Metaobject 100006 is not available: requesting from server [2016-10-09 05:38:56] Metaobject 100004 is not available: requesting from server [2016-10-09 05:38:56] Metaobject 100000 is not available: requesting from server [2016-10-09 05:38:56] [GRAPHICS] Graphics Context HAS FINISHED!!! [2016-10-09 05:38:56] [SERVER][PLAYERMESSAGE] received message request from PlS[ErthParadine ; id(207)(2)f(0)] for 10 messages [2016-10-09 05:38:56] SERVER RECEIVED VIS REQUEST [2016-10-09 05:38:56] [SERVER] Awnsering Client request for metaobject 100007 -> Laser (right click to view) [2016-10-09 05:38:56] [SERVER] now executing regular shutdown [2016-10-09 05:38:56] java.lang.Exception: Server Shutdown: true [2016-10-09 05:38:56] at org.schema.schine.network.server.ServerState.setShutdown(SourceFile:258) [2016-10-09 05:38:56] at org.schema.game.server.controller.GameServerController.update(SourceFile:823) [2016-10-09 05:38:56] at org.schema.schine.network.server.ServerController.run(SourceFile:273) [2016-10-09 05:38:56] at java.lang.Thread.run(Unknown Source) [2016-10-09 05:38:56] [SERVER][SHUTDOWN] shutting down element collection thread [2016-10-09 05:38:56] [SERVER][SHUTDOWN] shutting down pathfinding threads [2016-10-09 05:38:56] [SERVER][SHUTDOWN] shutting down universe [2016-10-09 05:38:56] [SERVER][SHUTDOWN] shutting segment request thread [2016-10-09 05:38:56] [SERVER][SHUTDOWN] shutting down simulation [2016-10-09 05:38:56] [SERVER][SHUTDOWN] shutting down active checker [2016-10-09 05:38:56] [SIMPLANNER] Sleep has been interrupted [2016-10-09 05:38:56] [SERVER][SHUTDOWN] shutting down sysin listener [2016-10-09 05:38:56] [SERVER][SHUTDOWN] shutting down mob thread [2016-10-09 05:38:56] [SERVER][SHUTDOWN] shutting down game map provider [2016-10-09 05:38:56] [SERVER][SHUTDOWN] Stopping to listen! [2016-10-09 05:38:56] [SERVER] Stopping Listener [2016-10-09 05:38:56] [SERVER] Stopped Listener [2016-10-09 05:38:56] [SERVER][SHUTDOWN] disconnecting all clients! [2016-10-09 05:38:56] [SERVER][SHUTDOWN] Dumping server State! [2016-10-09 05:38:56] [CLIENT] EOFConnection (last file size: 2; last packet timestamp: 1476016736250) [2016-10-09 05:38:56] [SERVER] WRITING PLAYER TO DISK: PlS[ErthParadine ; id(207)(2)f(0)] DD: true [2016-10-09 05:38:56] java.io.EOFException [2016-10-09 05:38:56] at java.io.DataInputStream.readInt(Unknown Source) [2016-10-09 05:38:56] at org.schema.schine.network.client.ClientProcessor.run(SourceFile:336) [2016-10-09 05:38:56] at java.lang.Thread.run(Unknown Source) [2016-10-09 05:38:56] [SERVER] NTException on: RegisteredClient: ErthParadine (2) connected: true; ProcessorID: 1 [2016-10-09 05:38:56] [SERVER] last received size: 1914 [2016-10-09 05:38:56] [SERVER] last received check: 42 [2016-10-09 05:38:56] [SERVER] last received header: 123: Stream [2016-10-09 05:38:56] [ClientProcessor] EXIT: Input Stream closed. Terminated Client Processor [2016-10-09 05:38:56] [CLIENT] ClientSendingQueueThread Terminated [2016-10-09 05:38:56] [CLIENT] PacketHandler Terminated [2016-10-09 05:38:56] [SERVER] WRITING ENTITY TAG: PlS[ErthParadine ; id(207)(2)f(0)] to ENTITY_PLAYERSTATE_ErthParadine.ent [2016-10-09 05:38:56] [SERVER] last received command: SynchronizePrivateChannel[void] [2016-10-09 05:38:56] [SERVER] Additional writing info for player state: ErthParadine, credits: 50000; Sector: (2, 2, 2); Invetory slots filled: 18; last login: 1476016733134; last logout: 1476016728434; Spawn data: PlayerStateSpawnData [thisLogin=1476016732831, lastLogin=1476016733134, lastLogout=1476016728434, deathSpawn=Spawn [UID=, absoluteSector=(2, 2, 2), localPos=(8.0, -6.5, 0.0), absolutePosBackup=(8.0, -6.5, 0.0), gravityAcceleration=(0.0, 0.0, 0.0)], logoutSpawn=Spawn [UID=, absoluteSector=(2, 2, 2), localPos=(6.189696, -4.861859, 0.06475682), absolutePosBackup=(6.189696, -4.861859, 0.06475682), gravityAcceleration=(0.0, 0.0, 0.0)]] [2016-10-09 05:38:56] [SERVER][LASTRECEIVED] decoded class #0: NetworkClientChannel; decoded: [(class org.schema.schine.network.objects.remote.RemoteIntBuffer: HOLD: []; RECEIVED: []), (class org.schema.game.network.objects.remote.RemoteFowRequestAndAwnserBuffer: HOLD: []; RECEIVED: []), (class org.schema.schine.network.objects.remote.RemoteIntBuffer: HOLD: []; RECEIVED: []), (class org.schema.schine.network.objects.remote.RemoteBuffer: HOLD: []; RECEIVED: [])] [2016-10-09 05:38:56] java.net.SocketException: Socket closed [2016-10-09 05:38:56] at java.net.SocketInputStream.read(Unknown Source) [2016-10-09 05:38:56] at java.net.SocketInputStream.read(Unknown Source) [2016-10-09 05:38:56] at java.net.SocketInputStream.read(Unknown Source) [2016-10-09 05:38:56] at java.io.DataInputStream.readInt(Unknown Source) [2016-10-09 05:38:56] at org.schema.schine.network.server.ServerProcessor.run(SourceFile:522) [2016-10-09 05:38:56] at java.lang.Thread.run(Unknown Source) [2016-10-09 05:38:56] [SERVER][DISCONNECT] Client 'RegisteredClient: ErthParadine (2) connected: true' HAS BEEN DISCONNECTED . PROBE: false; ProcessorID: 1 [2016-10-09 05:38:56] Client Socket connection has been closed [2016-10-09 05:38:56] [SERVER] Client <2> logged out from server. connections count: 0 [2016-10-09 05:38:56] [SERVER] UNREGISTERING CLIENT RegisteredClient: ErthParadine (2) connected: true [2016-10-09 05:38:56] [SERVER] UNREGISTER DONE FOR CLIENT RegisteredClient: ErthParadine (2) connected: true [2016-10-09 05:38:56] [SERVER] SERVER PROCESSOR STOPPED FOR RegisteredClient: ErthParadine (2) connected: true; PID 1 [2016-10-09 05:38:56] [IO][COPY] FILE FROM /mnt/nas/home/gregg/.StarMade/./server-database/world0/ENTITY_PLAYERSTATE_ErthParadine.ent to /mnt/nas/home/gregg/.StarMade/./server-database/world0/ENTITY_PLAYERSTATE_ErthParadine.ent.old [2016-10-09 05:38:56] [SERVER] DELETING ORIGINALFILE TO REPLACE WITH NEW ONE: true; /mnt/nas/home/gregg/.StarMade/./server-database/world0/ENTITY_PLAYERSTATE_ErthParadine.ent [2016-10-09 05:38:56] [IO][COPY] FILE FROM /mnt/nas/home/gregg/.StarMade/./server-database/world0/tmp/ENTITY_PLAYERSTATE_ErthParadine.ent.tmp to /mnt/nas/home/gregg/.StarMade/./server-database/world0/ENTITY_PLAYERSTATE_ErthParadine.ent [2016-10-09 05:38:56] [SERVER] CHECKING IF FILE EXISTS true [2016-10-09 05:38:56] [SERVER] PlayerState writing done: ErthParadine, credits: 50000; Sector: (2, 2, 2); Invetory slots filled: 18; last login: 1476016733134; last logout: 1476016728434; Spawn data: PlayerStateSpawnData [thisLogin=1476016732831, lastLogin=1476016733134, lastLogout=1476016728434, deathSpawn=Spawn [UID=, absoluteSector=(2, 2, 2), localPos=(8.0, -6.5, 0.0), absolutePosBackup=(8.0, -6.5, 0.0), gravityAcceleration=(0.0, 0.0, 0.0)], logoutSpawn=Spawn [UID=, absoluteSector=(2, 2, 2), localPos=(6.189696, -4.861859, 0.06475682), absolutePosBackup=(6.189696, -4.861859, 0.06475682), gravityAcceleration=(0.0, 0.0, 0.0)]] [2016-10-09 05:38:56] [SERVER] WRITING ADDITIONAL ENTITIES [2016-10-09 05:38:56] [SERVER] WRITING ENTITY TAG: {Faction [id=-1, name=Pirates, description=Ravaging space pirates, size: 0; FP: 100], Faction [id=-1007, name=Enemy Fauna Fac 7, description=An Enemy Fanua Faction, size: 0; FP: 100], Faction [id=-1005, name=Enemy Fauna Fac 5, description=An Enemy Fanua Faction, size: 0; FP: 100], Faction [id=-2004, name=Neutral Fauna Fac 4, description=A Neutral Fanua Faction, size: 0; FP: 100], Faction [id=-1002, name=Enemy Fauna Fac 2, description=An Enemy Fanua Faction, size: 0; FP: 100], Faction [id=-2001, name=Neutral Fauna Fac 1, description=A Neutral Fanua Faction, size: 0; FP: 100], Faction [id=-2002, name=Neutral Fauna Fac 2, description=A Neutral Fanua Faction, size: 0; FP: 100], Faction [id=-2003, name=Neutral Fauna Fac 3, description=A Neutral Fanua Faction, size: 0; FP: 100], Faction [id=-1006, name=Enemy Fauna Fac 6, description=An Enemy Fanua Faction, size: 0; FP: 100], Faction [id=-1001, name=Enemy Fauna Fac 1, description=An Enemy Fanua Faction, size: 0; FP: 100], Faction [id=-1004, name=Enemy Fauna Fac 4, description=An Enemy Fanua Faction, size: 0; FP: 100], Faction [id=-2005, name=Neutral Fauna Fac 5, description=A Neutral Fanua Faction, size: 0; FP: 100], Faction [id=-2006, name=Neutral Fauna Fac 6, description=A Neutral Fanua Faction, size: 0; FP: 100], Faction [id=-2000, name=Neutral Fauna Fac 0, description=A Neutral Fanua Faction, size: 0; FP: 100], Faction [id=-2, name=Trading guild, description=The intergalactic trading guild, size: 0; FP: 100], Faction [id=-2007, name=Neutral Fauna Fac 7, description=A Neutral Fanua Faction, size: 0; FP: 100], Faction [id=-1000, name=Enemy Fauna Fac 0, description=An Enemy Fanua Faction, size: 0; FP: 100], Faction [id=-1003, name=Enemy Fauna Fac 3, description=An Enemy Fanua Faction, size: 0; FP: 100]} to FACTIONS.fac [2016-10-09 05:38:56] [IO][COPY] FILE FROM /mnt/nas/home/gregg/.StarMade/./server-database/world0/FACTIONS.fac to /mnt/nas/home/gregg/.StarMade/./server-database/world0/FACTIONS.fac.old [2016-10-09 05:38:56] [SERVER] DELETING ORIGINALFILE TO REPLACE WITH NEW ONE: true; /mnt/nas/home/gregg/.StarMade/./server-database/world0/FACTIONS.fac [2016-10-09 05:38:56] [IO][COPY] FILE FROM /mnt/nas/home/gregg/.StarMade/./server-database/world0/tmp/FACTIONS.fac.tmp to /mnt/nas/home/gregg/.StarMade/./server-database/world0/FACTIONS.fac [2016-10-09 05:38:56] [SERVER] WRITING ENTITY TAG: obfuscated.agv@1302be2 to CATALOG.cat [2016-10-09 05:38:56] [IO][COPY] FILE FROM /mnt/nas/home/gregg/.StarMade/./server-database/world0/CATALOG.cat to /mnt/nas/home/gregg/.StarMade/./server-database/world0/CATALOG.cat.old [2016-10-09 05:38:56] [SERVER] DELETING ORIGINALFILE TO REPLACE WITH NEW ONE: true; /mnt/nas/home/gregg/.StarMade/./server-database/world0/CATALOG.cat [2016-10-09 05:38:56] [IO][COPY] FILE FROM /mnt/nas/home/gregg/.StarMade/./server-database/world0/tmp/CATALOG.cat.tmp to /mnt/nas/home/gregg/.StarMade/./server-database/world0/CATALOG.cat [2016-10-09 05:38:56] [SERVER] WRITING ENTITY TAG: obfuscated.abr@191030a to chatchannels.tag [2016-10-09 05:38:56] [IO][COPY] FILE FROM /mnt/nas/home/gregg/.StarMade/./server-database/world0/chatchannels.tag to /mnt/nas/home/gregg/.StarMade/./server-database/world0/chatchannels.tag.old [2016-10-09 05:38:56] [SERVER] DELETING ORIGINALFILE TO REPLACE WITH NEW ONE: true; /mnt/nas/home/gregg/.StarMade/./server-database/world0/chatchannels.tag [2016-10-09 05:38:56] [IO][COPY] FILE FROM /mnt/nas/home/gregg/.StarMade/./server-database/world0/tmp/chatchannels.tag.tmp to /mnt/nas/home/gregg/.StarMade/./server-database/world0/chatchannels.tag [2016-10-09 05:38:56] [SERVER] WRITING ENTITY TAG: obfuscated.Zm@575e8653 to TRADING.tag [2016-10-09 05:38:56] [IO][COPY] FILE FROM /mnt/nas/home/gregg/.StarMade/./server-database/world0/TRADING.tag to /mnt/nas/home/gregg/.StarMade/./server-database/world0/TRADING.tag.old [2016-10-09 05:38:56] [SERVER] DELETING ORIGINALFILE TO REPLACE WITH NEW ONE: true; /mnt/nas/home/gregg/.StarMade/./server-database/world0/TRADING.tag [2016-10-09 05:38:56] [IO][COPY] FILE FROM /mnt/nas/home/gregg/.StarMade/./server-database/world0/tmp/TRADING.tag.tmp to /mnt/nas/home/gregg/.StarMade/./server-database/world0/TRADING.tag [2016-10-09 05:38:56] [SERVER] WRITING ADDITIONAL ENTITIES DONE [2016-10-09 05:38:56] [SERVER] Terminate: Writing Entity: Sector[341](2, 3, 2); trans: false; [] [2016-10-09 05:38:56] [SERVER] Terminate: Writing Entity: Sector[338](2, 2, 1); trans: false; [] [2016-10-09 05:38:56] [DATABASE] UPDATING SECTOR: (2, 3, 2) trans: false [2016-10-09 05:38:56] [SERVER] Terminate: Writing Entity: Sector[329](1, 3, 2); trans: true; [Asteroid(331)sec[329], Asteroid(330)sec[329], Asteroid(332)sec[329]] [2016-10-09 05:38:56] [SERVER] Terminate: Writing Entity: Sector[322](1, 2, 3); trans: true; [Asteroid(324)sec[322], Asteroid(326)sec[322], Asteroid(327)sec[322], Asteroid(323)sec[322]] [2016-10-09 05:38:56] [SERVER] Terminate: Writing Entity: Sector[354](3, 1, 3); trans: true; [Asteroid(355)sec[354], Asteroid(356)sec[354]] [2016-10-09 05:38:56] [SERVER] Terminate: Writing Entity: Sector[336](2, 1, 2); trans: false; [] [2016-10-09 05:38:56] [SERVER] Terminate: Writing Entity: Sector[347](3, 1, 1); trans: false; [] [2016-10-09 05:38:56] [SERVER] Terminate: Writing Entity: Sector[312](1, 1, 2); trans: false; [] [2016-10-09 05:38:56] [SERVER] Terminate: Writing Entity: Sector[311](1, 1, 1); trans: false; [] [2016-10-09 05:38:56] [SERVER] Terminate: Writing Entity: Sector[334](1, 3, 3); trans: false; [] [2016-10-09 05:38:56] [SERVER] Terminate: Writing Entity: Sector[321](1, 2, 2); trans: false; [] [2016-10-09 05:38:56] [SERVER] Terminate: Writing Entity: Sector[380](3, 3, 2); trans: false; [] [2016-10-09 05:38:56] [SERVER] Terminate: Writing Entity: Sector[342](2, 3, 3); trans: true; [Asteroid(346)sec[342], Asteroid(343)sec[342], Asteroid(345)sec[342], Asteroid(344)sec[342]] [2016-10-09 05:38:56] [SERVER] Terminate: Writing Entity: Sector[339](2, 2, 3); trans: false; [] [2016-10-09 05:38:56] [SERVER] Terminate: Writing Entity: Sector[348](3, 1, 2); trans: true; [Asteroid(350)sec[348], Asteroid(349)sec[348], Asteroid(352)sec[348], Asteroid(351)sec[348]] [2016-10-09 05:38:56] [SERVER] Terminate: Writing Entity: Sector[381](3, 3, 3); trans: false; [] [2016-10-09 05:38:56] [SERVER] Terminate: Writing Entity: Sector[208](2, 2, 2); trans: true; [Shop(209), AICharacter[(ENTITY_CREATURE_1476016695492_0)(A. Trader, the 4197431580537901556th)(210)]] [2016-10-09 05:38:56] [SERVER] Terminate: Writing Entity: Sector[363](3, 2, 1); trans: true; [Asteroid(369)sec[363], Asteroid(367)sec[363], Asteroid(364)sec[363], Asteroid(366)sec[363], Asteroid(365)sec[363], Asteroid(368)sec[363]] [2016-10-09 05:38:56] [SERVER] Terminate: Writing Entity: Sector[340](2, 3, 1); trans: false; [] [2016-10-09 05:38:56] [SERVER] Terminate: Writing Entity: Sector[371](3, 2, 3); trans: false; [] [2016-10-09 05:38:56] [SERVER] Terminate: Writing Entity: Sector[335](2, 1, 1); trans: false; [] [2016-10-09 05:38:56] [SERVER] Terminate: Writing Entity: Sector[314](1, 2, 1); trans: true; [Asteroid(315)sec[314], Asteroid(317)sec[314], Asteroid(316)sec[314]] [2016-10-09 05:38:56] [SERVER] Terminate: Writing Entity: Sector[328](1, 3, 1); trans: false; [] [2016-10-09 05:38:56] [SERVER] Terminate: Writing Entity: Sector[372](3, 3, 1); trans: true; [Asteroid(373)sec[372]] [2016-10-09 05:38:56] [SERVER] Terminate: Writing Entity: Sector[370](3, 2, 2); trans: false; [] [2016-10-09 05:38:56] [SERVER] Terminate: Writing Entity: Sector[337](2, 1, 3); trans: false; [] [2016-10-09 05:38:56] [SERVER] Terminate: Writing Entity: Sector[313](1, 1, 3); trans: false; [] [2016-10-09 05:38:56] [SERVER] WRITING ENTITY TAG: obfuscated.avI@78b8e438 to SIMULATION_STATE.sim [2016-10-09 05:38:56] [IO][COPY] FILE FROM /mnt/nas/home/gregg/.StarMade/./server-database/world0/SIMULATION_STATE.sim to /mnt/nas/home/gregg/.StarMade/./server-database/world0/SIMULATION_STATE.sim.old [2016-10-09 05:38:56] [SERVER] DELETING ORIGINALFILE TO REPLACE WITH NEW ONE: true; /mnt/nas/home/gregg/.StarMade/./server-database/world0/SIMULATION_STATE.sim [2016-10-09 05:38:56] [IO][COPY] FILE FROM /mnt/nas/home/gregg/.StarMade/./server-database/world0/tmp/SIMULATION_STATE.sim.tmp to /mnt/nas/home/gregg/.StarMade/./server-database/world0/SIMULATION_STATE.sim [2016-10-09 05:38:56] [SERVER] WAITING FOR LOGIN THREAD POOL TO TERMINATE; Active: 0 [2016-10-09 05:38:56] [SERVER] SERVER LOGIN THREAD POOL TERMINATED [2016-10-09 05:38:56] [SERVER] KILLING ACTIVE EXPLOSION THREADS; Active: 0 [2016-10-09 05:38:56] java.lang.Exception: ServerEntityWriterThread Shutdown [2016-10-09 05:38:56] at org.schema.schine.network.server.ServerEntityWriterThread.shutdown(SourceFile:38) [2016-10-09 05:38:56] at org.schema.game.common.data.world.Universe.writeToDatabase(SourceFile:1363) [2016-10-09 05:38:56] at org.schema.game.server.controller.GameServerController.a(SourceFile:2787) [2016-10-09 05:38:56] at org.schema.game.server.controller.GameServerController.onShutDown(SourceFile:1958) [2016-10-09 05:38:56] at org.schema.game.server.controller.GameServerController.update(SourceFile:824) [2016-10-09 05:38:56] at org.schema.schine.network.server.ServerController.run(SourceFile:273) [2016-10-09 05:38:56] at java.lang.Thread.run(Unknown Source) [2016-10-09 05:38:56] [SERVER] Server Write Queue: 26; 1; [WriterRunnable (ID: 338; state: not started), WriterRunnable (ID: 329; state: not started), WriterRunnable (ID: 322; state: not started), WriterRunnable (ID: 354; state: not started), WriterRunnable (ID: 336; state: not started), WriterRunnable (ID: 347; state: not started), WriterRunnable (ID: 312; state: not started), WriterRunnable (ID: 311; state: not started), WriterRunnable (ID: 334; state: not started), WriterRunnable (ID: 321; state: not started), WriterRunnable (ID: 380; state: not started), WriterRunnable (ID: 342; state: not started), WriterRunnable (ID: 339; state: not started), WriterRunnable (ID: 348; state: not started), WriterRunnable (ID: 381; state: not started), WriterRunnable (ID: 208; state: not started), WriterRunnable (ID: 363; state: not started), WriterRunnable (ID: 340; state: not started), WriterRunnable (ID: 371; state: not started), WriterRunnable (ID: 335; state: not started), WriterRunnable (ID: 314; state: not started), WriterRunnable (ID: 328; state: not started), WriterRunnable (ID: 372; state: not started), WriterRunnable (ID: 370; state: not started), WriterRunnable (ID: 337; state: not started), WriterRunnable (ID: 313; state: not started)] [2016-10-09 05:38:56] [SERVER] WAITING FOR WRITING QUEUE TO FINISH; Active: 27 [2016-10-09 05:38:56] [SERVER] Server Write Queue: 26; 1; [WriterRunnable (ID: 338; state: not started), WriterRunnable (ID: 329; state: not started), WriterRunnable (ID: 322; state: not started), WriterRunnable (ID: 354; state: not started), WriterRunnable (ID: 336; state: not started), WriterRunnable (ID: 347; state: not started), WriterRunnable (ID: 312; state: not started), WriterRunnable (ID: 311; state: not started), WriterRunnable (ID: 334; state: not started), WriterRunnable (ID: 321; state: not started), WriterRunnable (ID: 380; state: not started), WriterRunnable (ID: 342; state: not started), WriterRunnable (ID: 339; state: not started), WriterRunnable (ID: 348; state: not started), WriterRunnable (ID: 381; state: not started), WriterRunnable (ID: 208; state: not started), WriterRunnable (ID: 363; state: not started), WriterRunnable (ID: 340; state: not started), WriterRunnable (ID: 371; state: not started), WriterRunnable (ID: 335; state: not started), WriterRunnable (ID: 314; state: not started), WriterRunnable (ID: 328; state: not started), WriterRunnable (ID: 372; state: not started), WriterRunnable (ID: 370; state: not started), WriterRunnable (ID: 337; state: not started), WriterRunnable (ID: 313; state: not started)] [2016-10-09 05:38:56] [SERVER] SERVER SECTOR WRITING STARTED #341 active: true at (2, 3, 2) (ents: 0) [2016-10-09 05:38:56] [DATABASE] UPDATING SECTOR: (2, 2, 1) trans: false [2016-10-09 05:38:56] [SERVER] SERVER SECTOR WRITING STARTED #338 active: true at (2, 2, 1) (ents: 0) [2016-10-09 05:38:56] [SERVER] SERVER SECTOR WRITING STARTED #329 active: true at (1, 3, 2) (ents: 3) [2016-10-09 05:38:56] [SERVER] Terminate: DONE Writing Entity: Sector[329](1, 3, 2): Asteroid(331)sec[329] [2016-10-09 05:38:56] [SERVER] Terminate: DONE Writing Entity: Sector[329](1, 3, 2): Asteroid(330)sec[329] [2016-10-09 05:38:56] [SERVER] Terminate: DONE Writing Entity: Sector[329](1, 3, 2): Asteroid(332)sec[329] [2016-10-09 05:38:56] [SERVER] SERVER SECTOR WRITING STARTED #322 active: true at (1, 2, 3) (ents: 4) [2016-10-09 05:38:56] [SERVER] Terminate: DONE Writing Entity: Sector[322](1, 2, 3): Asteroid(324)sec[322] [2016-10-09 05:38:56] [SERVER] Terminate: DONE Writing Entity: Sector[322](1, 2, 3): Asteroid(326)sec[322] [2016-10-09 05:38:56] [SERVER] Terminate: DONE Writing Entity: Sector[322](1, 2, 3): Asteroid(327)sec[322] [2016-10-09 05:38:56] [SERVER] Terminate: DONE Writing Entity: Sector[322](1, 2, 3): Asteroid(323)sec[322] [2016-10-09 05:38:56] [SERVER] SERVER SECTOR WRITING STARTED #354 active: true at (3, 1, 3) (ents: 2) [2016-10-09 05:38:56] [SERVER] Terminate: DONE Writing Entity: Sector[354](3, 1, 3): Asteroid(355)sec[354] [2016-10-09 05:38:56] [SERVER] Terminate: DONE Writing Entity: Sector[354](3, 1, 3): Asteroid(356)sec[354] [2016-10-09 05:38:56] [DATABASE] UPDATING SECTOR: (2, 1, 2) trans: false [2016-10-09 05:38:56] [SERVER] SERVER SECTOR WRITING STARTED #336 active: true at (2, 1, 2) (ents: 0) [2016-10-09 05:38:56] [DATABASE] UPDATING SECTOR: (3, 1, 1) trans: false [2016-10-09 05:38:56] [SERVER] SERVER SECTOR WRITING STARTED #347 active: true at (3, 1, 1) (ents: 0) [2016-10-09 05:38:56] [DATABASE] UPDATING SECTOR: (1, 1, 2) trans: false [2016-10-09 05:38:56] [SERVER] SERVER SECTOR WRITING STARTED #312 active: true at (1, 1, 2) (ents: 0) [2016-10-09 05:38:56] [DATABASE] UPDATING SECTOR: (1, 1, 1) trans: false [2016-10-09 05:38:56] [SERVER] SERVER SECTOR WRITING STARTED #311 active: true at (1, 1, 1) (ents: 0) [2016-10-09 05:38:56] [DATABASE] UPDATING SECTOR: (1, 3, 3) trans: false [2016-10-09 05:38:56] [SERVER] SERVER SECTOR WRITING STARTED #334 active: true at (1, 3, 3) (ents: 0) [2016-10-09 05:38:56] [DATABASE] UPDATING SECTOR: (1, 2, 2) trans: false [2016-10-09 05:38:56] [SERVER] SERVER SECTOR WRITING STARTED #321 active: true at (1, 2, 2) (ents: 0) [2016-10-09 05:38:56] [DATABASE] UPDATING SECTOR: (3, 3, 2) trans: false [2016-10-09 05:38:56] [SERVER] SERVER SECTOR WRITING STARTED #380 active: true at (3, 3, 2) (ents: 0) [2016-10-09 05:38:56] [SERVER] SERVER SECTOR WRITING STARTED #342 active: true at (2, 3, 3) (ents: 4) [2016-10-09 05:38:56] [SERVER] Terminate: DONE Writing Entity: Sector[342](2, 3, 3): Asteroid(346)sec[342] [2016-10-09 05:38:56] [SERVER] Terminate: DONE Writing Entity: Sector[342](2, 3, 3): Asteroid(343)sec[342] [2016-10-09 05:38:56] [SERVER] Terminate: DONE Writing Entity: Sector[342](2, 3, 3): Asteroid(345)sec[342] [2016-10-09 05:38:56] [SERVER] Terminate: DONE Writing Entity: Sector[342](2, 3, 3): Asteroid(344)sec[342] [2016-10-09 05:38:56] [DATABASE] UPDATING SECTOR: (2, 2, 3) trans: false [2016-10-09 05:38:56] [SERVER] SERVER SECTOR WRITING STARTED #339 active: true at (2, 2, 3) (ents: 0) [2016-10-09 05:38:56] [SERVER] SERVER SECTOR WRITING STARTED #348 active: true at (3, 1, 2) (ents: 4) [2016-10-09 05:38:56] [SERVER] Terminate: DONE Writing Entity: Sector[348](3, 1, 2): Asteroid(350)sec[348] [2016-10-09 05:38:56] [SERVER] Terminate: DONE Writing Entity: Sector[348](3, 1, 2): Asteroid(349)sec[348] [2016-10-09 05:38:56] [SERVER] Terminate: DONE Writing Entity: Sector[348](3, 1, 2): Asteroid(352)sec[348] [2016-10-09 05:38:56] [SERVER] Terminate: DONE Writing Entity: Sector[348](3, 1, 2): Asteroid(351)sec[348] [2016-10-09 05:38:56] [DATABASE] UPDATING SECTOR: (3, 3, 3) trans: false [2016-10-09 05:38:56] [SERVER] SERVER SECTOR WRITING STARTED #381 active: true at (3, 3, 3) (ents: 0) [2016-10-09 05:38:56] [SERVER] SERVER SECTOR WRITING STARTED #208 active: true at (2, 2, 2) (ents: 2) [2016-10-09 05:38:56] [SERVER] WRITING ENTITY TAG: Shop(209) to ENTITY_SHOP_1476016685259.ent [2016-10-09 05:38:56] [IO][COPY] FILE FROM /mnt/nas/home/gregg/.StarMade/./server-database/world0/ENTITY_SHOP_1476016685259.ent to /mnt/nas/home/gregg/.StarMade/./server-database/world0/ENTITY_SHOP_1476016685259.ent.old [2016-10-09 05:38:56] [SERVER] DELETING ORIGINALFILE TO REPLACE WITH NEW ONE: true; /mnt/nas/home/gregg/.StarMade/./server-database/world0/ENTITY_SHOP_1476016685259.ent [2016-10-09 05:38:56] [IO][COPY] FILE FROM /mnt/nas/home/gregg/.StarMade/./server-database/world0/tmp/ENTITY_SHOP_1476016685259.ent.tmp to /mnt/nas/home/gregg/.StarMade/./server-database/world0/ENTITY_SHOP_1476016685259.ent [2016-10-09 05:38:56] [SERVER] Database: Entry Shop(209) skipped SQL update since it hasn't changed [2016-10-09 05:38:56] [SERVER] WARNING: WRITING ENTITY TAG: Shop(209) FINISHED: 23ms -> tagcreate: 0; tagwrite: 0; rename: 0; delete: 0; DB: 0 [2016-10-09 05:38:56] [SERVER] Terminate: DONE Writing Entity: Sector[208](2, 2, 2): Shop(209) [2016-10-09 05:38:56] [SERVER] Terminate: DONE Writing Entity: Sector[208](2, 2, 2): AICharacter[(ENTITY_CREATURE_1476016695492_0)(A. Trader, the 4197431580537901556th)(210)] [2016-10-09 05:38:56] [SERVER] SERVER SECTOR WRITING STARTED #363 active: true at (3, 2, 1) (ents: 6) [2016-10-09 05:38:56] [SERVER] Terminate: DONE Writing Entity: Sector[363](3, 2, 1): Asteroid(369)sec[363] [2016-10-09 05:38:56] [SERVER] Terminate: DONE Writing Entity: Sector[363](3, 2, 1): Asteroid(367)sec[363] [2016-10-09 05:38:56] [SERVER] Terminate: DONE Writing Entity: Sector[363](3, 2, 1): Asteroid(364)sec[363] [2016-10-09 05:38:56] [SERVER] Terminate: DONE Writing Entity: Sector[363](3, 2, 1): Asteroid(366)sec[363] [2016-10-09 05:38:56] [SERVER] Terminate: DONE Writing Entity: Sector[363](3, 2, 1): Asteroid(365)sec[363] [2016-10-09 05:38:56] [SERVER] Terminate: DONE Writing Entity: Sector[363](3, 2, 1): Asteroid(368)sec[363] [2016-10-09 05:38:56] [DATABASE] UPDATING SECTOR: (2, 3, 1) trans: false [2016-10-09 05:38:56] [CLIENT] CLIENT SHUTDOWN. Dumping client data! [2016-10-09 05:38:56] [CLIENT] CLIENT SHUTDOWN. client data saved! [2016-10-09 05:38:56] [CLIENT] CLIENT SHUTDOWN. thread pool terminated! [2016-10-09 05:38:56] [GLFrame] terminated frame: exiting program; finished: true [2016-10-09 05:38:56] Exiting because of terminated frame [2016-10-09 05:38:56] org.schema.schine.network.client.ClientProcessor@37ef45fb sending logout [2016-10-09 05:38:56] [CLIENT] CLOSING SOCKET [2016-10-09 05:38:56] [CLIENT] chat channels saved [2016-10-09 05:38:56] [SERVER] SERVER SECTOR WRITING STARTED #340 active: true at (2, 3, 1) (ents: 0) [2016-10-09 05:38:56] [DATABASE] UPDATING SECTOR: (3, 2, 3) trans: false [2016-10-09 05:38:56] [SERVER] SERVER SECTOR WRITING STARTED #371 active: true at (3, 2, 3) (ents: 0) [2016-10-09 05:38:56] [DATABASE] UPDATING SECTOR: (2, 1, 1) trans: false [2016-10-09 05:38:56] [SERVER] SERVER SECTOR WRITING STARTED #335 active: true at (2, 1, 1) (ents: 0) [2016-10-09 05:38:56] [SERVER] SERVER SECTOR WRITING STARTED #314 active: true at (1, 2, 1) (ents: 3) [2016-10-09 05:38:56] [SERVER] Terminate: DONE Writing Entity: Sector[314](1, 2, 1): Asteroid(315)sec[314] [2016-10-09 05:38:56] [SERVER] Terminate: DONE Writing Entity: Sector[314](1, 2, 1): Asteroid(317)sec[314] [2016-10-09 05:38:56] [SERVER] Terminate: DONE Writing Entity: Sector[314](1, 2, 1): Asteroid(316)sec[314] [2016-10-09 05:38:56] [DATABASE] UPDATING SECTOR: (1, 3, 1) trans: false [2016-10-09 05:38:56] [SERVER] SERVER SECTOR WRITING STARTED #328 active: true at (1, 3, 1) (ents: 0) [2016-10-09 05:38:56] [SERVER] SERVER SECTOR WRITING STARTED #372 active: true at (3, 3, 1) (ents: 1) [2016-10-09 05:38:56] [SERVER] Terminate: DONE Writing Entity: Sector[372](3, 3, 1): Asteroid(373)sec[372] [2016-10-09 05:38:56] [DATABASE] UPDATING SECTOR: (3, 2, 2) trans: false [2016-10-09 05:38:56] [SERVER] SERVER SECTOR WRITING STARTED #370 active: true at (3, 2, 2) (ents: 0) [2016-10-09 05:38:56] [DATABASE] UPDATING SECTOR: (2, 1, 3) trans: false [2016-10-09 05:38:56] [SERVER] SERVER SECTOR WRITING STARTED #337 active: true at (2, 1, 3) (ents: 0) [2016-10-09 05:38:56] [DATABASE] UPDATING SECTOR: (1, 1, 3) trans: false [2016-10-09 05:38:56] [SERVER] SERVER SECTOR WRITING STARTED #313 active: true at (1, 1, 3) (ents: 0) [2016-10-09 05:38:56] [SERVER] writing queue finished [2016-10-09 05:38:56] [SERVER] Server Write Queue: 0; 0; [] [2016-10-09 05:38:56] [SERVER] SERVER THREAD QUEUE TERMINATED [2016-10-09 05:38:56] [SERVER] Server Write Queue: 0; 0; [] [2016-10-09 05:38:56] [SERVER][SHUTDOWN] all queued writing jobs finished. closing database [2016-10-09 05:38:57] [SERVER][SHUTDOWN] database closed successfully [2016-10-09 05:38:57] [SERVER][SHUTDOWN] ServerState saved! [2016-10-09 05:38:57] java.lang.Exception: ServerEntityWriterThread Shutdown [2016-10-09 05:38:57] at org.schema.schine.network.server.ServerEntityWriterThread.shutdown(SourceFile:38) [2016-10-09 05:38:57] at org.schema.game.server.controller.GameServerController.onShutDown(SourceFile:2002) [2016-10-09 05:38:57] at org.schema.game.server.controller.GameServerController.update(SourceFile:824) [2016-10-09 05:38:57] at org.schema.schine.network.server.ServerController.run(SourceFile:273) [2016-10-09 05:38:57] at java.lang.Thread.run(Unknown Source) [2016-10-09 05:38:57] java.lang.Exception: Server created: false [2016-10-09 05:38:57] at org.schema.schine.network.server.ServerState.setCreated(SourceFile:266) [2016-10-09 05:38:57] at org.schema.game.server.controller.GameServerController.onShutDown(SourceFile:2007) [2016-10-09 05:38:57] at org.schema.game.server.controller.GameServerController.update(SourceFile:824) [2016-10-09 05:38:57] at org.schema.schine.network.server.ServerController.run(SourceFile:273) [2016-10-09 05:38:57] at java.lang.Thread.run(Unknown Source) [2016-10-09 05:38:57] [SERVER][SHUTDOWN] ServerState.created set to false [2016-10-09 05:38:57] [SERVER][SHUTDOWN] Server shutdown update thread finished!