[2016-08-12 08:34:47] [VERSION] loading version from install dir: .\ [2016-08-12 08:34:47] [VERSION] VERSION: 0.199.145 [2016-08-12 08:34:47] [VERSION] BUILD: 20160811_165141 [2016-08-12 08:34:47] #################### StarMade ####################### [2016-08-12 08:34:47] # version 0.199.145 - build 20160811_165141 # [2016-08-12 08:34:47] ##################################################### [2016-08-12 08:34:47] [SERIAL] "not retrieved" [2016-08-12 08:34:47] [TEXTURE-PACK] WARNING: ignoring lava.png: not a directory [2016-08-12 08:34:47] [TEXTURE-PACK] WARNING: ignoring lava.png.zip: not a directory [2016-08-12 08:34:47] [TEXTURE-PACK] WARNING: ignoring shield_tex.png: not a directory [2016-08-12 08:34:47] [TEXTURE-PACK] WARNING: ignoring shield_tex.png.zip: not a directory [2016-08-12 08:34:47] [TEXTURE-PACK] WARNING: ignoring lava.png: not a directory [2016-08-12 08:34:47] [TEXTURE-PACK] WARNING: ignoring lava.png.zip: not a directory [2016-08-12 08:34:47] [TEXTURE-PACK] WARNING: ignoring shield_tex.png: not a directory [2016-08-12 08:34:47] [TEXTURE-PACK] WARNING: ignoring shield_tex.png.zip: not a directory [2016-08-12 08:34:47] [SETTINGS] WARNING: NO SETTING FOUND: 'C_MOUSE_BUTTOM_SWITCH = false ' (happens for example when names of settings are changed) [2016-08-12 08:34:47] [SETTINGS] WARNING: NO SETTING FOUND: 'G_MAX_SEGEMENTSDRAWN = 1000 ' (happens for example when names of settings are changed) [2016-08-12 08:34:47] [SETTINGS] WARNING: NO SETTING FOUND: 'G_DRAW_EXHAUST_PLUMS = true ' (happens for example when names of settings are changed) [2016-08-12 08:34:47] [SETTINGS] WARNING: NO SETTING FOUND: 'G_DRAW_BACKGOUND = true ' (happens for example when names of settings are changed) [2016-08-12 08:34:47] [SETTINGS] WARNING: NO SETTING FOUND: 'G_WATER_USER_MIPMAPS = false' (happens for example when names of settings are changed) [2016-08-12 08:34:47] [SETTINGS] WARNING: NO SETTING FOUND: 'G_FRUSTUM_CULLTING = true' (happens for example when names of settings are changed) [2016-08-12 08:34:47] [SETTINGS] WARNING: NO SETTING FOUND: 'G_FRAMRATE_FIXED = -1 ' (happens for example when names of settings are changed) [2016-08-12 08:34:47] [SETTINGS] WARNING: NO SETTING FOUND: 'G_DEUBG_LINE_DRAWING_ACTIVATED = false' (happens for example when names of settings are changed) [2016-08-12 08:34:47] [SETTINGS] WARNING: NO SETTING FOUND: 'N_SERVERTIME_UPDATE_FREQUENCE = 10000' (happens for example when names of settings are changed) [2016-08-12 08:34:47] [SETTINGS] WARNING: NO SETTING FOUND: 'G_USE_HIGH_QUALITY_ACKGROUND = false' (happens for example when names of settings are changed) [2016-08-12 08:34:47] [SETTINGS] WARNING: NO SETTING FOUND: 'G_USE_TWO_COMPENENT_SHADER = false' (happens for example when names of settings are changed) [2016-08-12 08:34:47] [SERVER][CONFIG] No value for PLANET_SPECIAL_REGION_PROPABILITY. Creating default entry. 240 [2016-08-12 08:34:47] [SERVER][CONFIG] No value for MAX_SIMULTANIOUS_EXPLOSIONS. Creating default entry. 10 [2016-08-12 08:34:47] [SERVER][CONFIG] No value for USE_OLD_GENRATED_PIRATE_STATIONS. Creating default entry. false [2016-08-12 08:34:47] [SERVER] using world: world0; .\server-database\world0\ [2016-08-12 08:34:47] [INIT] Segment Database Path: D:\Schine\Logic\.\server-database\world0\DATA; exists? true; is Dir? true; creating dir sucessfull (gives false if exists)? false [2016-08-12 08:34:47] [LIBLOADER] OS Windows 98 - 4.10 [2016-08-12 08:34:47] [LIBLOADER] JAVA Oracle Corporation - 1.7.0_71 - C:\PROGRA~1\Java\jre7 [2016-08-12 08:34:47] [LIBLOADER] ARCHITECTURE x86 [2016-08-12 08:34:47] [LIBLOADER] LOADED WINDOWS 32bit NATIVE LIBRARIES [2016-08-12 08:34:47] [LIBLOADER] FastNoiseSIMD Level: 1 [2016-08-12 08:34:47] [LIBLOADER] COMPLETE [2016-08-12 08:34:47] [MAIN] CHECKING IF MIGRATION NECESSARY [2016-08-12 08:34:47] [MAIN] MIGRATION PROCESS DONE [2016-08-12 08:34:47] [MAIN] STARTING WITH ARGUMENTS: [-force, -port:4242] [2016-08-12 08:35:05] [LANGUAGE] loading language: english; Resolved to english [2016-08-12 08:35:05] DUIPLICATE KEY UP_SHIP - ROTATE_RIGHT_SHIP [2016-08-12 08:35:05] DUIPLICATE KEY ROTATE_RIGHT_SHIP - UP_SHIP [2016-08-12 08:35:05] DUIPLICATE KEY UP_SHIP - ROTATE_RIGHT_SHIP [2016-08-12 08:35:05] DUIPLICATE KEY DOWN_SHIP - ROTATE_LEFT_SHIP [2016-08-12 08:35:05] DUIPLICATE KEY ROTATE_LEFT_SHIP - DOWN_SHIP [2016-08-12 08:35:05] DUIPLICATE KEY ROTATE_RIGHT_SHIP - UP_SHIP [2016-08-12 08:35:05] DUIPLICATE KEY UP_SHIP - ROTATE_RIGHT_SHIP [2016-08-12 08:35:05] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:35:05] DUIPLICATE KEY ROTATE_RIGHT_SHIP - UP_SHIP [2016-08-12 08:35:05] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:35:05] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:35:05] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:35:05] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:35:05] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:35:05] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:35:05] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:35:05] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:35:05] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:35:05] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:35:05] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:35:05] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:35:05] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:35:05] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:35:05] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:35:05] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:35:05] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:35:05] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:35:05] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:35:05] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:35:05] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:35:05] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:35:05] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:35:05] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:35:05] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:35:05] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:35:05] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:35:05] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:35:05] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:35:05] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:35:05] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:35:05] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:35:05] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:35:05] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:35:05] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:35:05] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:35:05] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:35:05] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:35:05] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:35:05] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:35:05] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:35:05] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:35:05] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:35:05] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:35:05] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:35:05] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:35:05] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:35:05] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:35:05] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:35:05] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:35:05] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:35:05] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:35:05] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:35:05] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:35:05] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:35:05] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:35:05] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:35:05] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:35:05] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:35:05] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:35:05] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:35:05] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:35:05] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:35:05] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:35:05] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:35:05] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:35:05] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:35:05] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:35:05] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:35:05] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:35:05] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:35:05] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:35:05] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:35:05] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:35:05] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:35:05] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:35:05] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:35:05] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:35:05] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:35:05] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:35:05] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:35:05] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:35:05] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:35:05] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:35:05] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:35:05] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:35:05] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:35:05] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:35:05] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:35:05] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:35:05] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:35:05] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:35:05] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:35:05] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:35:05] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:35:05] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:35:05] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:35:05] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:35:05] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:35:05] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:35:05] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:35:05] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:35:05] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:35:05] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:35:05] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:35:05] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:35:05] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:35:05] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:35:05] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:35:05] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:35:05] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:35:05] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:35:05] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:35:05] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:35:05] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:35:05] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:35:05] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:35:05] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:35:05] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:35:05] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:35:05] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:35:05] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:35:05] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:35:05] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:35:05] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:35:05] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:35:05] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:35:05] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:35:05] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:35:05] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:35:05] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:35:05] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:35:05] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:35:05] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:35:05] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:35:05] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:35:05] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:35:05] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:35:05] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:35:06] [LANGUAGE] Loading English; Version: 0 [2016-08-12 08:35:06] [LANGUAGE] LOADED FONT PATH/NAME: font/Monda-Regular.ttf [2016-08-12 08:35:10] [GRAPHICS] set display mode: FULLSCREEN: true; dim: 1360 / 768 [2016-08-12 08:35:11] [GRAPHICS] CHECKING DISPLAY MODE: 1280 x 720 x 32 @0Hz [2016-08-12 08:35:11] [GRAPHICS] CHECKING DISPLAY MODE: 1152 x 864 x 16 @0Hz [2016-08-12 08:35:11] [GRAPHICS] CHECKING DISPLAY MODE: 640 x 480 x 16 @0Hz [2016-08-12 08:35:11] [GRAPHICS] CHECKING DISPLAY MODE: 1280 x 960 x 32 @0Hz [2016-08-12 08:35:11] [GRAPHICS] CHECKING DISPLAY MODE: 1280 x 1024 x 16 @0Hz [2016-08-12 08:35:11] [GRAPHICS] CHECKING DISPLAY MODE: 720 x 480 x 32 @0Hz [2016-08-12 08:35:11] [GRAPHICS] CHECKING DISPLAY MODE: 720 x 576 x 16 @0Hz [2016-08-12 08:35:11] [GRAPHICS] CHECKING DISPLAY MODE: 1280 x 800 x 32 @0Hz [2016-08-12 08:35:11] [GRAPHICS] CHECKING DISPLAY MODE: 1280 x 768 x 32 @0Hz [2016-08-12 08:35:11] [GRAPHICS] CHECKING DISPLAY MODE: 800 x 600 x 32 @0Hz [2016-08-12 08:35:11] [GRAPHICS] CHECKING DISPLAY MODE: 1024 x 768 x 16 @0Hz [2016-08-12 08:35:11] [GRAPHICS] CHECKING DISPLAY MODE: 1280 x 1024 x 32 @0Hz [2016-08-12 08:35:11] [GRAPHICS] CHECKING DISPLAY MODE: 1280 x 960 x 16 @0Hz [2016-08-12 08:35:11] [GRAPHICS] CHECKING DISPLAY MODE: 640 x 480 x 32 @0Hz [2016-08-12 08:35:11] [GRAPHICS] CHECKING DISPLAY MODE: 1152 x 864 x 32 @0Hz [2016-08-12 08:35:11] [GRAPHICS] CHECKING DISPLAY MODE: 1280 x 720 x 16 @0Hz [2016-08-12 08:35:11] [GRAPHICS] CHECKING DISPLAY MODE: 720 x 480 x 16 @0Hz [2016-08-12 08:35:11] [GRAPHICS] CHECKING DISPLAY MODE: 720 x 576 x 32 @0Hz [2016-08-12 08:35:11] [GRAPHICS] CHECKING DISPLAY MODE: 1024 x 768 x 32 @0Hz [2016-08-12 08:35:11] [GRAPHICS] CHECKING DISPLAY MODE: 800 x 600 x 16 @0Hz [2016-08-12 08:35:11] [GRAPHICS] CHECKING DISPLAY MODE: 1280 x 768 x 16 @0Hz [2016-08-12 08:35:11] [GRAPHICS] CHECKING DISPLAY MODE: 1280 x 800 x 16 @0Hz [2016-08-12 08:35:11] [GRAPHICS] Failed to find value mode: 1360x768 fs=true: FallBackFullscreen Supported: false [2016-08-12 08:35:11] ARB_SUPPORTED COULD NOT BE RETRIEVED [2016-08-12 08:35:31] [DISPLAY] ViewPort for Resolution: 1360x768: 1360, 768 [2016-08-12 08:35:48] [DISPLAY] ViewPort for Resolution: 1360x768: 1360, 768 [2016-08-12 08:35:48] FILE CREATED: true [2016-08-12 08:35:48] [GLFrame] Open-GL initialized [2016-08-12 08:35:48] Running on thread: main Adapter: nv4_disp Driver Version: 6.14.13.783 Vendor: NVIDIA Corporation OpenGL Version: 2.1.2 Renderer: GeForce Go 7950 GTX/PCIe/SSE2 [2016-08-12 08:35:48] [FONT] FONT PATH TO LOAD: font/Monda-Regular.ttf; false; true [2016-08-12 08:35:48] [FONT] created from font file: D:\Schine\Logic\data\font\Monda-Regular.ttf [2016-08-12 08:35:49] [CLIENT] INITIALIZING LOADING SCREEN [2016-08-12 08:35:50] [TEXTURE] data/./image-resource/schine.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 156 ms [2016-08-12 08:35:50] [TEXTURE] data/./image-resource/loadingscreen-background.png LOAD TAKEN: stream: 0 ms; data: 313 ms; create: 359 ms [2016-08-12 08:35:50] [WARNING] initializing Texture data/./image-resource/loadingscreen-background.png took 719 ms [2016-08-12 08:35:50] [TEXTURE] data/./image-resource/SM_logo_white_nostar.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 31 ms [2016-08-12 08:35:50] [SceneParser] now parsing scene: data/./models/3Dlogo/\3Dlogo [2016-08-12 08:35:50] ... parse Mesh data/./models/3Dlogo/\3Dlogo.mesh.xml 0 [2016-08-12 08:35:51] ... parse Mesh data/./models/3Dlogo/\3Dstar.mesh.xml 8 [2016-08-12 08:35:51] [GLFrame] loading content data [2016-08-12 08:35:51] [CLIENT] STARTING UP OPEN GL [2016-08-12 08:35:51] [SOUND] flag settings changed! [2016-08-12 08:35:51] [SOUND] flag settings changed! [2016-08-12 08:35:52] Starting up SoundSystem... [2016-08-12 08:35:52] Initializing LWJGL OpenAL [2016-08-12 08:35:52] (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org) [2016-08-12 08:36:09] OpenAL initialized. [2016-08-12 08:36:09] [SOUND] flag settings changed! [2016-08-12 08:36:09] [SOUND] flag settings changed! 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[2016-08-12 08:36:12] ############## DONE IN 16 ms [2016-08-12 08:36:12] ############## LOADING RESOURCE gui/ingame/UI 8px Center_Filter-gui- [2016-08-12 08:36:12] [TEXTURE] data//image-resource/gui/ingame/UI 8px Center_Filter-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-08-12 08:36:12] ############## DONE IN 0 ms [2016-08-12 08:36:12] ############## LOADING RESOURCE gui/ingame/UI 8px Center_Foreground-gui- [2016-08-12 08:36:12] [TEXTURE] data//image-resource/gui/ingame/UI 8px Center_Foreground-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 15 ms [2016-08-12 08:36:12] ############## DONE IN 15 ms [2016-08-12 08:36:12] ############## LOADING RESOURCE gui/ingame/UI 8px Center_PopUp-gui- [2016-08-12 08:36:12] [TEXTURE] data//image-resource/gui/ingame/UI 8px Center_PopUp-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-08-12 08:36:12] ############## DONE IN 0 ms [2016-08-12 08:36:12] ############## LOADING RESOURCE gui/ingame/UI 8px 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0 ms; data: 0 ms; create: 0 ms [2016-08-12 08:36:12] ############## DONE IN 0 ms [2016-08-12 08:36:12] ############## LOADING RESOURCE gui/ingame/UI 8px Notification-gui- copy [2016-08-12 08:36:12] [TEXTURE] data//image-resource/gui/ingame/UI 8px Notification-gui- copy.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-08-12 08:36:12] ############## DONE IN 0 ms [2016-08-12 08:36:12] ############## LOADING RESOURCE gui/ingame/UI 8px Tooltip-gui- [2016-08-12 08:36:12] [TEXTURE] data//image-resource/gui/ingame/UI 8px Tooltip-gui-.png LOAD TAKEN: stream: 15 ms; data: 0 ms; create: 0 ms [2016-08-12 08:36:12] ############## DONE IN 15 ms [2016-08-12 08:36:12] ############## LOADING RESOURCE gui/ingame/UI 8px Vertical-32x1-gui- [2016-08-12 08:36:12] [TEXTURE] data//image-resource/gui/ingame/UI 8px Vertical-32x1-gui-.png LOAD TAKEN: stream: 0 ms; data: 16 ms; create: 0 ms [2016-08-12 08:36:12] ############## DONE IN 16 ms [2016-08-12 08:36:12] ############## LOADING RESOURCE gui/ingame/UI_MainTheme-2x2-gui- [2016-08-12 08:36:12] [TEXTURE] data//image-resource/gui/ingame/UI_MainTheme-2x2-gui-.png LOAD TAKEN: stream: 0 ms; data: 15 ms; create: 0 ms [2016-08-12 08:36:12] ############## DONE IN 15 ms [2016-08-12 08:36:12] ############## LOADING RESOURCE gui/ingame/UI_MainThemeBg-gui- [2016-08-12 08:36:12] [TEXTURE] data//image-resource/gui/ingame/UI_MainThemeBg-gui-.png LOAD TAKEN: stream: 0 ms; data: 16 ms; create: 0 ms [2016-08-12 08:36:12] ############## DONE IN 16 ms [2016-08-12 08:36:12] ############## LOADING RESOURCE gui/ingame/UI_MainThemeLeftRight-1x2-gui- [2016-08-12 08:36:12] [TEXTURE] data//image-resource/gui/ingame/UI_MainThemeLeftRight-1x2-gui-.png LOAD TAKEN: stream: 0 ms; data: 16 ms; create: 0 ms [2016-08-12 08:36:12] ############## DONE IN 16 ms [2016-08-12 08:36:12] ############## LOADING RESOURCE gui/ingame/UI_MainThemeTopBottom-2x1-gui- [2016-08-12 08:36:12] [TEXTURE] data//image-resource/gui/ingame/UI_MainThemeTopBottom-2x1-gui-.png LOAD 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############## DONE IN 0 ms [2016-08-12 08:36:12] ############## LOADING RESOURCE gui/menu/UI 8px Center_Filter-gui- [2016-08-12 08:36:12] [TEXTURE] data//image-resource/gui/menu/UI 8px Center_Filter-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-08-12 08:36:12] ############## DONE IN 0 ms [2016-08-12 08:36:12] ############## LOADING RESOURCE gui/menu/UI 8px Center_Foreground-gui- [2016-08-12 08:36:12] [TEXTURE] data//image-resource/gui/menu/UI 8px Center_Foreground-gui-.png LOAD TAKEN: stream: 16 ms; data: 0 ms; create: 0 ms [2016-08-12 08:36:12] ############## DONE IN 16 ms [2016-08-12 08:36:12] ############## LOADING RESOURCE gui/menu/UI 8px Center_PopUp-gui- [2016-08-12 08:36:12] [TEXTURE] data//image-resource/gui/menu/UI 8px Center_PopUp-gui-.png LOAD TAKEN: stream: 0 ms; data: 15 ms; create: 0 ms [2016-08-12 08:36:12] ############## DONE IN 15 ms [2016-08-12 08:36:12] ############## LOADING RESOURCE gui/menu/UI 8px Center_Progress-gui- [2016-08-12 08:36:12] 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############## DONE IN 0 ms [2016-08-12 08:36:12] ############## LOADING RESOURCE gui/menu/UI 8px Notification-gui- copy [2016-08-12 08:36:12] [TEXTURE] data//image-resource/gui/menu/UI 8px Notification-gui- copy.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-08-12 08:36:12] ############## DONE IN 0 ms [2016-08-12 08:36:12] ############## LOADING RESOURCE gui/menu/UI 8px Tooltip-gui- [2016-08-12 08:36:12] [TEXTURE] data//image-resource/gui/menu/UI 8px Tooltip-gui-.png LOAD TAKEN: stream: 16 ms; data: 0 ms; create: 0 ms [2016-08-12 08:36:12] ############## DONE IN 16 ms [2016-08-12 08:36:12] ############## LOADING RESOURCE gui/menu/UI 8px Vertical-32x1-gui- [2016-08-12 08:36:12] [TEXTURE] data//image-resource/gui/menu/UI 8px Vertical-32x1-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-08-12 08:36:12] ############## DONE IN 0 ms [2016-08-12 08:36:12] ############## LOADING RESOURCE gui/menu/UI_MainTheme-2x2-gui- [2016-08-12 08:36:12] [TEXTURE] 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############## DONE IN 15 ms [2016-08-12 08:36:12] ############## LOADING RESOURCE help-gui- [2016-08-12 08:36:12] [TEXTURE] data//image-resource/help-gui-.png LOAD TAKEN: stream: 16 ms; data: 0 ms; create: 0 ms [2016-08-12 08:36:12] ############## DONE IN 16 ms [2016-08-12 08:36:12] ############## LOADING RESOURCE hud-arrow-c-gui- [2016-08-12 08:36:12] [TEXTURE] data//image-resource/hud-arrow-c-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-08-12 08:36:12] ############## DONE IN 0 ms [2016-08-12 08:36:12] ############## LOADING RESOURCE hud-arrow-gui- [2016-08-12 08:36:13] [TEXTURE] data//image-resource/hud-arrow-gui-.png LOAD TAKEN: stream: 15 ms; data: 0 ms; create: 0 ms [2016-08-12 08:36:13] ############## DONE IN 15 ms [2016-08-12 08:36:13] ############## LOADING RESOURCE hud-sides-left-gui- [2016-08-12 08:36:13] [TEXTURE] data//image-resource/hud-sides-left-gui-.png LOAD TAKEN: stream: 16 ms; data: 15 ms; create: 0 ms [2016-08-12 08:36:13] ############## DONE 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63 ms [2016-08-12 08:36:13] ############## LOADING RESOURCE HUD_CombatNote-gui- [2016-08-12 08:36:13] [TEXTURE] data//image-resource/HUD_CombatNote-gui-.png LOAD TAKEN: stream: 0 ms; data: 15 ms; create: 0 ms [2016-08-12 08:36:13] ############## DONE IN 15 ms [2016-08-12 08:36:13] ############## LOADING RESOURCE HUD_HorizontalBar-1x4-gui- [2016-08-12 08:36:13] [TEXTURE] data//image-resource/HUD_HorizontalBar-1x4-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-08-12 08:36:13] ############## DONE IN 0 ms [2016-08-12 08:36:13] ############## LOADING RESOURCE HUD_Hotbar-8x2-gui- [2016-08-12 08:36:13] [TEXTURE] data//image-resource/HUD_Hotbar-8x2-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-08-12 08:36:13] ############## DONE IN 0 ms [2016-08-12 08:36:13] ############## LOADING RESOURCE HUD_Hotbar-gui- [2016-08-12 08:36:13] [TEXTURE] data//image-resource/HUD_Hotbar-gui-.png LOAD TAKEN: stream: 0 ms; data: 15 ms; create: 0 ms [2016-08-12 08:36:13] ############## DONE IN 15 ms [2016-08-12 08:36:13] ############## LOADING RESOURCE HUD_Map-2x1-gui- [2016-08-12 08:36:13] [TEXTURE] data//image-resource/HUD_Map-2x1-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-08-12 08:36:13] ############## DONE IN 16 ms [2016-08-12 08:36:13] ############## LOADING RESOURCE HUD_MapLarge-2x1-gui- [2016-08-12 08:36:13] [TEXTURE] data//image-resource/HUD_MapLarge-2x1-gui-.png LOAD TAKEN: stream: 0 ms; data: 31 ms; create: 0 ms [2016-08-12 08:36:13] ############## DONE IN 31 ms [2016-08-12 08:36:13] ############## LOADING RESOURCE HUD_PlayerHP-1x4-gui- [2016-08-12 08:36:13] [TEXTURE] data//image-resource/HUD_PlayerHP-1x4-gui-.png LOAD TAKEN: stream: 0 ms; data: 16 ms; create: 0 ms [2016-08-12 08:36:13] ############## DONE IN 16 ms [2016-08-12 08:36:13] ############## LOADING RESOURCE HUD_pointers-c-8x8-gui- [2016-08-12 08:36:13] [TEXTURE] data//image-resource/HUD_pointers-c-8x8-gui-.png LOAD TAKEN: stream: 0 ms; data: 47 ms; create: 0 ms [2016-08-12 08:36:13] ############## DONE IN 47 ms [2016-08-12 08:36:13] ############## LOADING RESOURCE hud_pointers-c-8x8 [2016-08-12 08:36:13] [TEXTURE] data//image-resource/hud_pointers-c-8x8.png LOAD TAKEN: stream: 0 ms; data: 31 ms; create: 16 ms [2016-08-12 08:36:13] ############## DONE IN 47 ms [2016-08-12 08:36:13] ############## LOADING RESOURCE HUD_ServerNote-gui- [2016-08-12 08:36:13] [TEXTURE] data//image-resource/HUD_ServerNote-gui-.png LOAD TAKEN: stream: 0 ms; data: 15 ms; create: 0 ms [2016-08-12 08:36:13] ############## DONE IN 15 ms [2016-08-12 08:36:13] ############## LOADING RESOURCE HUD_ServerNote_Colour-gui- [2016-08-12 08:36:13] [TEXTURE] data//image-resource/HUD_ServerNote_Colour-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-08-12 08:36:13] ############## DONE IN 0 ms [2016-08-12 08:36:13] ############## LOADING RESOURCE HUD_Sprites-8x8-gui- [2016-08-12 08:36:13] [TEXTURE] data//image-resource/HUD_Sprites-8x8-gui-.png LOAD TAKEN: stream: 16 ms; data: 0 ms; create: 0 ms [2016-08-12 08:36:13] ############## DONE IN 32 ms [2016-08-12 08:36:13] ############## LOADING RESOURCE HUD_Target-2x4-gui- [2016-08-12 08:36:13] [TEXTURE] data//image-resource/HUD_Target-2x4-gui-.png LOAD TAKEN: stream: 0 ms; data: 16 ms; create: 0 ms [2016-08-12 08:36:13] ############## DONE IN 16 ms [2016-08-12 08:36:13] ############## LOADING RESOURCE icon [2016-08-12 08:36:13] [TEXTURE] data//image-resource/icon.png LOAD TAKEN: stream: 0 ms; data: 15 ms; create: 0 ms [2016-08-12 08:36:13] ############## DONE IN 15 ms [2016-08-12 08:36:13] ############## LOADING RESOURCE icon16 [2016-08-12 08:36:13] [TEXTURE] data//image-resource/icon16.png LOAD TAKEN: stream: 0 ms; data: 16 ms; create: 0 ms [2016-08-12 08:36:13] ############## DONE IN 16 ms [2016-08-12 08:36:13] ############## LOADING RESOURCE icon32 [2016-08-12 08:36:13] [TEXTURE] data//image-resource/icon32.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-08-12 08:36:13] ############## DONE IN 0 ms [2016-08-12 08:36:13] ############## LOADING RESOURCE info-panel-big-gui- [2016-08-12 08:36:13] [TEXTURE] data//image-resource/info-panel-big-gui-.png LOAD TAKEN: stream: 15 ms; data: 16 ms; create: 16 ms [2016-08-12 08:36:13] ############## DONE IN 47 ms [2016-08-12 08:36:13] ############## LOADING RESOURCE info-panel-gui- [2016-08-12 08:36:13] [TEXTURE] data//image-resource/info-panel-gui-.png LOAD TAKEN: stream: 0 ms; data: 15 ms; create: 0 ms [2016-08-12 08:36:13] ############## DONE IN 15 ms [2016-08-12 08:36:13] ############## LOADING RESOURCE info [2016-08-12 08:36:13] [TEXTURE] data//image-resource/info.png LOAD TAKEN: stream: 0 ms; data: 32 ms; create: 125 ms [2016-08-12 08:36:13] ############## DONE IN 157 ms [2016-08-12 08:36:13] ############## LOADING RESOURCE inventory-gui- [2016-08-12 08:36:14] [TEXTURE] data//image-resource/inventory-gui-.png LOAD TAKEN: stream: 0 ms; data: 62 ms; create: 16 ms [2016-08-12 08:36:14] ############## DONE IN 78 ms [2016-08-12 08:36:14] ############## LOADING RESOURCE inventory-slot-gui- [2016-08-12 08:36:14] [TEXTURE] data//image-resource/inventory-slot-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-08-12 08:36:14] ############## DONE IN 0 ms [2016-08-12 08:36:14] ############## LOADING RESOURCE inventory-slots-gui- [2016-08-12 08:36:14] [TEXTURE] data//image-resource/inventory-slots-gui-.png LOAD TAKEN: stream: 0 ms; data: 32 ms; create: 0 ms [2016-08-12 08:36:14] ############## DONE IN 32 ms [2016-08-12 08:36:14] ############## LOADING RESOURCE inventory-slots-simple-gui- [2016-08-12 08:36:14] [TEXTURE] data//image-resource/inventory-slots-simple-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-08-12 08:36:14] ############## DONE IN 0 ms [2016-08-12 08:36:14] ############## LOADING RESOURCE lens_flare-4x1-c- [2016-08-12 08:36:14] [TEXTURE] data//image-resource/lens_flare-4x1-c-.png LOAD TAKEN: stream: 16 ms; data: 0 ms; create: 0 ms [2016-08-12 08:36:14] ############## DONE IN 16 ms [2016-08-12 08:36:14] ############## LOADING RESOURCE lens_flare [2016-08-12 08:36:14] [TEXTURE] data//image-resource/lens_flare.png LOAD TAKEN: stream: 0 ms; data: 16 ms; create: 16 ms [2016-08-12 08:36:14] ############## DONE IN 32 ms [2016-08-12 08:36:14] ############## LOADING RESOURCE loadingscreen-background [2016-08-12 08:36:14] [TEXTURE] data//image-resource/loadingscreen-background.png LOAD TAKEN: stream: 0 ms; data: 125 ms; create: 360 ms [2016-08-12 08:36:14] [WARNING] initializing Texture data//image-resource/loadingscreen-background.png took 485 ms [2016-08-12 08:36:14] ############## DONE IN 485 ms [2016-08-12 08:36:14] ############## LOADING RESOURCE map-sprites-8x2-c-gui- [2016-08-12 08:36:14] [TEXTURE] data//image-resource/map-sprites-8x2-c-gui-.png LOAD TAKEN: stream: 0 ms; data: 16 ms; create: 0 ms [2016-08-12 08:36:14] ############## DONE IN 16 ms [2016-08-12 08:36:14] ############## LOADING RESOURCE menu-panel-gui- [2016-08-12 08:36:14] [TEXTURE] data//image-resource/menu-panel-gui-.png LOAD TAKEN: stream: 0 ms; data: 16 ms; create: 0 ms [2016-08-12 08:36:14] ############## DONE IN 16 ms [2016-08-12 08:36:14] ############## LOADING RESOURCE meta-icons-00-16x16-gui- [2016-08-12 08:36:14] [TEXTURE] data//image-resource/meta-icons-00-16x16-gui-.png LOAD TAKEN: stream: 15 ms; data: 78 ms; create: 0 ms [2016-08-12 08:36:14] ############## DONE IN 109 ms [2016-08-12 08:36:14] ############## LOADING RESOURCE missile [2016-08-12 08:36:14] [TEXTURE] data//image-resource/missile.png LOAD TAKEN: stream: 0 ms; data: 16 ms; create: 15 ms [2016-08-12 08:36:14] ############## DONE IN 31 ms [2016-08-12 08:36:14] ############## LOADING RESOURCE navigation-panel-gui- [2016-08-12 08:36:14] [TEXTURE] data//image-resource/navigation-panel-gui-.png LOAD TAKEN: stream: 15 ms; data: 16 ms; create: 0 ms [2016-08-12 08:36:14] ############## DONE IN 31 ms [2016-08-12 08:36:14] ############## LOADING RESOURCE optionsJoystick-gui- [2016-08-12 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data//image-resource/smoke_color.png LOAD TAKEN: stream: 16 ms; data: 0 ms; create: 16 ms [2016-08-12 08:36:16] ############## DONE IN 32 ms [2016-08-12 08:36:16] ############## LOADING RESOURCE SM_logo_white_nostar [2016-08-12 08:36:16] [TEXTURE] data//image-resource/SM_logo_white_nostar.png LOAD TAKEN: stream: 0 ms; data: 16 ms; create: 15 ms [2016-08-12 08:36:16] ############## DONE IN 31 ms [2016-08-12 08:36:16] ############## LOADING RESOURCE specmap2 [2016-08-12 08:36:16] [TEXTURE] data//image-resource/specmap2.png LOAD TAKEN: stream: 0 ms; data: 31 ms; create: 63 ms [2016-08-12 08:36:16] ############## DONE IN 94 ms [2016-08-12 08:36:16] ############## LOADING RESOURCE star [2016-08-12 08:36:16] [TEXTURE] data//image-resource/star.png LOAD TAKEN: stream: 0 ms; data: 15 ms; create: 0 ms [2016-08-12 08:36:16] ############## DONE IN 15 ms [2016-08-12 08:36:16] ############## LOADING RESOURCE starColorMap-gui- [2016-08-12 08:36:16] [TEXTURE] 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data//image-resource/symm-plane.png LOAD TAKEN: stream: 16 ms; data: 0 ms; create: 0 ms [2016-08-12 08:36:16] ############## DONE IN 16 ms [2016-08-12 08:36:16] ############## LOADING RESOURCE textinput-panel-gui- [2016-08-12 08:36:16] [TEXTURE] data//image-resource/textinput-panel-gui-.png LOAD TAKEN: stream: 0 ms; data: 16 ms; create: 0 ms [2016-08-12 08:36:16] ############## DONE IN 16 ms [2016-08-12 08:36:16] ############## LOADING RESOURCE tools-16x16-gui- [2016-08-12 08:36:16] [TEXTURE] data//image-resource/tools-16x16-gui-.png LOAD TAKEN: stream: 0 ms; data: 16 ms; create: 0 ms [2016-08-12 08:36:16] ############## DONE IN 16 ms [2016-08-12 08:36:16] ############## LOADING RESOURCE top-bar-gui- [2016-08-12 08:36:16] [TEXTURE] data//image-resource/top-bar-gui-.png LOAD TAKEN: stream: 16 ms; data: 0 ms; create: 0 ms [2016-08-12 08:36:16] ############## DONE IN 31 ms [2016-08-12 08:36:16] ############## LOADING RESOURCE UI 16px Center_Case-gui- [2016-08-12 08:36:16] [TEXTURE] 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DONE IN 16 ms [2016-08-12 08:36:16] ############## LOADING RESOURCE UI 8px Center_Background-gui- [2016-08-12 08:36:16] [TEXTURE] data//image-resource/UI 8px Center_Background-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 15 ms [2016-08-12 08:36:16] ############## DONE IN 15 ms [2016-08-12 08:36:16] ############## LOADING RESOURCE UI 8px Center_Button-gui- [2016-08-12 08:36:16] [TEXTURE] data//image-resource/UI 8px Center_Button-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-08-12 08:36:16] ############## DONE IN 0 ms [2016-08-12 08:36:16] ############## LOADING RESOURCE UI 8px Center_Filter-gui- [2016-08-12 08:36:16] [TEXTURE] data//image-resource/UI 8px Center_Filter-gui-.png LOAD TAKEN: stream: 0 ms; data: 16 ms; create: 0 ms [2016-08-12 08:36:16] ############## DONE IN 16 ms [2016-08-12 08:36:16] ############## LOADING RESOURCE UI 8px Center_Foreground-gui- [2016-08-12 08:36:16] [TEXTURE] data//image-resource/UI 8px Center_Foreground-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-08-12 08:36:16] ############## DONE IN 0 ms [2016-08-12 08:36:16] ############## LOADING RESOURCE UI 8px Center_PopUp-gui- [2016-08-12 08:36:16] [TEXTURE] data//image-resource/UI 8px Center_PopUp-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-08-12 08:36:16] ############## DONE IN 0 ms [2016-08-12 08:36:16] ############## LOADING RESOURCE UI 8px Center_Progress-gui- [2016-08-12 08:36:16] [TEXTURE] data//image-resource/UI 8px Center_Progress-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-08-12 08:36:16] ############## DONE IN 0 ms [2016-08-12 08:36:16] ############## LOADING RESOURCE UI 8px Center_Textbox-gui- [2016-08-12 08:36:16] [TEXTURE] data//image-resource/UI 8px Center_Textbox-gui-.png LOAD TAKEN: stream: 16 ms; data: 0 ms; create: 0 ms [2016-08-12 08:36:16] ############## DONE IN 16 ms [2016-08-12 08:36:16] ############## LOADING RESOURCE UI 8px Corners-8x8-gui- [2016-08-12 08:36:16] [TEXTURE] 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LOADING RESOURCE UI_MainTheme-2x2-gui- [2016-08-12 08:36:16] [TEXTURE] data//image-resource/UI_MainTheme-2x2-gui-.png LOAD TAKEN: stream: 0 ms; data: 16 ms; create: 0 ms [2016-08-12 08:36:16] ############## DONE IN 16 ms [2016-08-12 08:36:16] ############## LOADING RESOURCE UI_MainThemeBg-gui- [2016-08-12 08:36:16] [TEXTURE] data//image-resource/UI_MainThemeBg-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-08-12 08:36:16] ############## DONE IN 0 ms [2016-08-12 08:36:16] ############## LOADING RESOURCE UI_MainThemeLeftRight-1x2-gui- [2016-08-12 08:36:16] [TEXTURE] data//image-resource/UI_MainThemeLeftRight-1x2-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-08-12 08:36:16] ############## DONE IN 0 ms [2016-08-12 08:36:16] ############## LOADING RESOURCE UI_MainThemeTopBottom-2x1-gui- [2016-08-12 08:36:17] [TEXTURE] data//image-resource/UI_MainThemeTopBottom-2x1-gui-.png LOAD TAKEN: stream: 0 ms; data: 15 ms; create: 0 ms [2016-08-12 08:36:17] ############## DONE IN 15 ms [2016-08-12 08:36:17] ############## LOADING RESOURCE unlink-weapon-dropzone-gui- [2016-08-12 08:36:17] [TEXTURE] data//image-resource/unlink-weapon-dropzone-gui-.png LOAD TAKEN: stream: 16 ms; data: 0 ms; create: 0 ms [2016-08-12 08:36:17] ############## DONE IN 16 ms [2016-08-12 08:36:17] ############## LOADING RESOURCE weapon-assign-panel-gui- [2016-08-12 08:36:17] [TEXTURE] data//image-resource/weapon-assign-panel-gui-.png LOAD TAKEN: stream: 16 ms; data: 15 ms; create: 16 ms [2016-08-12 08:36:17] ############## DONE IN 47 ms [2016-08-12 08:36:17] ############## LOADING RESOURCE CONFIG_HUD [2016-08-12 08:36:18] ############## DONE IN 984 ms [2016-08-12 08:36:18] ############## LOADING RESOURCE CONFIG_GUI [2016-08-12 08:36:18] ############## DONE IN 15 ms [2016-08-12 08:36:18] [GLFRAME] Content has been loaded [2016-08-12 08:36:22] [MOVIE] opening movie file: D:\Schine\Logic\.\data\video\SchineSplashScreen.mp4 [2016-08-12 08:36:27] ffmpeg version N-43418-g633b90c Copyright (c) 2000-2012 the FFmpeg developers built on Aug 9 2012 23:52:43 with gcc 4.7.1 (GCC) configuration: --enable-gpl --enable-version3 --disable-pthreads --enable-runtime-cpudetect --enable-avisynth --enable-bzlib --enable-frei0r --enable-libass --enable-libcelt --enable-libopencore-amrnb --enable-libopencore-amrwb --enable-libfreetype --enable-libgsm --enable-libmp3lame --enable-libnut --enable-libopenjpeg --enable-librtmp --enable-libschroedinger --enable-libspeex --enable-libtheora --enable-libutvideo --enable-libvo-aacenc --enable-libvo-amrwbenc --enable-libvorbis --enable-libvpx --enable-libx264 --enable-libxavs --enable-libxvid --enable-zlib libavutil 51. 67.100 / 51. 67.100 libavcodec 54. 51.100 / 54. 51.100 libavformat 54. 22.104 / 54. 22.104 libavdevice 54. 2.100 / 54. 2.100 libavfilter 3. 7.100 / 3. 7.100 libswscale 2. 1.101 / 2. 1.101 libswresample 0. 15.100 / 0. 15.100 libpostproc 52. 0.100 [2016-08-12 08:36:27] / 52. 0.100 Input #0, mov,mp4,m4a,3gp,3g2,mj2, from 'D:\Schine\Logic\.\data\video\SchineSplashScreen.mp4': Metadata: major_brand : mp42 minor_version : 0 compatible_brands: mp42mp41 Duration: 00:00:05.58, start: 0.000000, bitrate: 2979 kb/s Stream #0:0(eng): Video: h264 (Main) (avc1 / 0x31637661), yuv420p, 1920x1080 [SAR 1:1 DAR 16:9], 2794 kb/s, 29.97 fps, 29.97 tbr, 30k tbn, 59.94 tbc Metadata: handler_name : ?Mainconcept Video Media Handler Stream #0:1(eng): Audio: aac (mp4a / 0x6134706D), 48000 Hz, stereo, s16, 189 kb/s Metadata: handler_name : #Mainconcept MP4 Sound Media Handler Output #0, wav, to 'pipe:': Metadata: major_brand : mp42 minor_version : 0 compatible_brands: mp42mp41 encoder : Lavf54.22.104 Stream #0:0(eng): Audio: pcm_s16le ([1][0][0][0] / 0x0001), 48000 Hz, stereo, s16, 1536 kb/s Metadata: handler_name : #Mainconcept MP4 Sound Media Handler Stream mapping: Stream #0:1 -> #0:0 (aac -> pcm_s16le) Press [q] to stop, [?] for help size= 136kB time=00:00:00.76 bitrate=1448.5kbits/s [2016-08-12 08:36:28] size= 232kB time=00:00:01.28 bitrate=1483.5kbits/s [2016-08-12 08:36:28] size= 360kB time=00:00:01.96 bitrate=1501.8kbits/s [2016-08-12 08:36:29] size= 456kB time=00:00:02.47 bitrate=1508.8kbits/s [2016-08-12 08:36:30] size= 552kB time=00:00:02.98 bitrate=1513.5kbits/s [2016-08-12 08:36:30] size= 648kB time=00:00:03.49 bitrate=1516.8kbits/s [2016-08-12 08:36:31] size= 776kB time=00:00:04.18 bitrate=1519.9kbits/s [2016-08-12 08:36:31] size= 904kB time=00:00:04.86 bitrate=1522.2kbits/s [2016-08-12 08:36:32] size= 1000kB time=00:00:05.37 bitrate=1523.5kbits/s [2016-08-12 08:36:32] size= 1040kB time=00:00:05.58 bitrate=1524.0kbits/s [2016-08-12 08:36:32] video:0kB audio:1040kB subtitle:0 global headers:0kB muxing overhead 0.004320% [2016-08-12 08:36:32] ffmpeg version N-43418-g633b90c Copyright (c) 2000-2012 the FFmpeg developers built on Aug 9 2012 23:52:43 with gcc 4.7.1 (GCC) configuration: --enable-gpl --enable-version3 --disable-pthreads --enable-runtime-cpudetect --enable-avisynth --enable-bzlib --enable-frei0r --enable-libass --enable-libcelt --enable-libopencore-amrnb --enable-libopencore-amrwb --enable-libfreetype --enable-libgsm --enable-libmp3lame --enable-libnut --enable-libopenjpeg --enable-librtmp --enable-libschroedinger --enable-libspeex --enable-libtheora --enable-libutvideo --enable-libvo-aacenc --enable-libvo-amrwbenc --enable-libvorbis --enable-libvpx --enable-libx264 --enable-libxavs --enable-libxvid --enable-zlib libavutil 51. 67.100 / 51. 67.100 libavcodec 54. 51.100 / 54. 51.100 libavformat 54. 22.104 / 54. 22.104 libavdevice 54. 2.100 / 54. 2.100 libavfilter 3. 7.100 / 3. 7.100 libswscale 2. 1.101 / 2. 1.101 libswresample 0. 15.100 / 0. 15.100 libpostproc 52. 0.100 [2016-08-12 08:36:32] / 52. 0.100 Input #0, mov,mp4,m4a,3gp,3g2,mj2, from 'D:\Schine\Logic\.\data\video\SchineSplashScreen.mp4': Metadata: major_brand : mp42 minor_version : 0 compatible_brands: mp42mp41 Duration: 00:00:05.58, start: 0.000000, bitrate: 2979 kb/s Stream #0:0(eng): Video: h264 (Main) (avc1 / 0x31637661), yuv420p, 1920x1080 [SAR 1:1 DAR 16:9], 2794 kb/s, 29.97 fps, 29.97 tbr, 30k tbn, 59.94 tbc Metadata: handler_name : ?Mainconcept Video Media Handler Stream #0:1(eng): Audio: aac (mp4a / 0x6134706D), 48000 Hz, stereo, s16, 189 kb/s Metadata: handler_name : #Mainconcept MP4 Sound Media Handler Output #0, rawvideo, to 'pipe:': Metadata: major_brand : mp42 minor_version : 0 compatible_brands: mp42mp41 encoder : Lavf54.22.104 Stream #0:0(eng): Video: rawvideo (RGB[24] / 0x18424752), rgb24, 1920x1080 [SAR 1:1 DAR 16:9], q=2-31, 200 kb/s, 90k tbn, 29.97 tbc Metadata: handler_name : ?Mainconcept Video Media Handler Stream mapping: Stream #0:0 -> #0:0 (h264 -> rawvideo) Press [q] to stop, [?] for help frame= 3 fps=0.8 q=0.0 size= 18225kB time=00:00:00.10 bitrate=1491500.5kbits/s dup=1 drop=0 [2016-08-12 08:36:38] frame= 4 fps=0.7 q=0.0 size= 24300kB time=00:00:00.13 bitrate=1491496.8kbits/s dup=1 drop=0 [2016-08-12 08:36:40] frame= 5 fps=0.5 q=0.0 size= 30375kB time=00:00:00.16 bitrate=1491503.5kbits/s dup=1 drop=0 [2016-08-12 08:36:42] frame= 6 fps=0.5 q=0.0 size= 36450kB time=00:00:00.20 bitrate=1491500.5kbits/s dup=1 drop=0 [2016-08-12 08:36:44] frame= 7 fps=0.5 q=0.0 size= 42525kB time=00:00:00.23 bitrate=1491498.4kbits/s dup=1 drop=0 [2016-08-12 08:36:46] frame= 8 fps=0.5 q=0.0 size= 48600kB time=00:00:00.26 bitrate=1491502.4kbits/s dup=1 drop=0 [2016-08-12 08:36:48] frame= 9 fps=0.5 q=0.0 size= 54675kB time=00:00:00.30 bitrate=1491500.5kbits/s dup=1 drop=0 [2016-08-12 08:36:50] frame= 10 fps=0.5 q=0.0 size= 60750kB time=00:00:00.33 bitrate=1491499.0kbits/s dup=1 drop=0 [2016-08-12 08:36:50] frame= 10 fps=0.4 q=0.0 size= 60750kB time=00:00:00.33 bitrate=1491499.0kbits/s dup=1 drop=0 [2016-08-12 08:36:54] frame= 12 fps=0.5 q=0.0 size= 72900kB time=00:00:00.40 bitrate=1491500.5kbits/s dup=1 drop=0 [2016-08-12 08:36:56] frame= 13 fps=0.5 q=0.0 size= 78975kB time=00:00:00.43 bitrate=1491499.4kbits/s dup=1 drop=0 [2016-08-12 08:36:59] frame= 14 fps=0.5 q=0.0 size= 85050kB time=00:00:00.46 bitrate=1491501.6kbits/s dup=1 drop=0 [2016-08-12 08:37:01] frame= 15 fps=0.5 q=0.0 size= 91125kB time=00:00:00.50 bitrate=1491500.5kbits/s dup=1 drop=0 [2016-08-12 08:37:03] frame= 16 fps=0.5 q=0.0 size= 97200kB time=00:00:00.53 bitrate=1491499.6kbits/s dup=1 drop=0 [2016-08-12 08:37:05] frame= 17 fps=0.5 q=0.0 size= 103275kB time=00:00:00.56 bitrate=1491501.4kbits/s dup=1 drop=0 [2016-08-12 08:37:07] frame= 18 fps=0.5 q=0.0 size= 109350kB time=00:00:00.60 bitrate=1491500.5kbits/s dup=1 drop=0 [2016-08-12 08:37:09] frame= 19 fps=0.5 q=0.0 size= 115425kB time=00:00:00.63 bitrate=1491499.7kbits/s dup=1 drop=0 [2016-08-12 08:37:11] frame= 20 fps=0.5 q=0.0 size= 121500kB time=00:00:00.66 bitrate=1491501.2kbits/s dup=1 drop=0 [2016-08-12 08:37:13] frame= 21 fps=0.5 q=0.0 size= 127575kB time=00:00:00.70 bitrate=1491500.5kbits/s dup=1 drop=0 [2016-08-12 08:37:15] frame= 22 fps=0.5 q=0.0 size= 133650kB time=00:00:00.73 bitrate=1491499.8kbits/s dup=1 drop=0 [2016-08-12 08:37:17] [VIDEOSTREAM] cleaned up video stream 1920x1080 [2016-08-12 08:37:17] [MOVIE] Destroying Video Process [2016-08-12 08:37:17] [MOVIE] Destroying Audio Process [2016-08-12 08:37:17] [CLIENT][PlayerInput] successfully deactivated obfuscated.W@1394a8d [2016-08-12 08:37:28] [GUI] PRESSED OK ON ERROR [2016-08-12 08:37:28] [CLIENT][PlayerInput] successfully deactivated obfuscated.Qi@11bdf4d [2016-08-12 08:37:35] [SERVER] using world: world0; .\server-database\world0\ [2016-08-12 08:37:35] [INIT] Segment Database Path: D:\Schine\Logic\.\server-database\world0\DATA; exists? true; is Dir? true; creating dir sucessfull (gives false if exists)? false [2016-08-12 08:37:35] [STARTER] template dir exists. overwriting template with current data [2016-08-12 08:37:35] [IO][COPY] FILE FROM D:\Schine\Logic\.\data\config\FactionConfig.xml to D:\Schine\Logic\.\customFactionConfig\FactionConfigTemplate.xml [2016-08-12 08:37:35] [IO][COPY] FILE FROM D:\Schine\Logic\.\data\config\customFactionConfigHOWTO.txt to D:\Schine\Logic\.\customFactionConfig\customFactionConfigHOWTO.txt [2016-08-12 08:37:35] [STARTER] template dir exists. overwriting template with current data [2016-08-12 08:37:35] [IO][COPY] FILE FROM D:\Schine\Logic\.\data\config\customBlockBehaviorConfigTemplate.xml to D:\Schine\Logic\.\customBlockBehaviorConfig\customBlockBehaviorConfigTemplate.xml [2016-08-12 08:37:35] [IO][COPY] FILE FROM D:\Schine\Logic\.\data\config\customBlockBehaviorConfigHOWTO.txt to D:\Schine\Logic\.\customBlockBehaviorConfig\customBlockBehaviorConfigHOWTO.txt [2016-08-12 08:37:36] [RESOURCES][CustomTextures] No need to create pack.zip. Hash matches (as rewriting a zip changes the hash on it) [2016-08-12 08:37:36] [INITIALIZE] REMOTE CLASSES REGISTERED [2016-08-12 08:37:36] [INITIALIZE] RESOURCE MANAGER INITIALIZED [2016-08-12 08:37:36] ERROR: no content in Resource: D:\Schine\Logic\file:\D:\Schine\Logic\StarMade.jar!\org\schema\game\network\commands [2016-08-12 08:37:36] ################# Loading from JAR ##################### [2016-08-12 08:37:36] ######################################################## [2016-08-12 08:37:36] [INITIALIZE] REMOTE COMMANDS REGISTERED [2016-08-12 08:37:36] [INITIALIZE] SECURITY MANAGER SET [2016-08-12 08:37:36] [INITIALIZE] COMMAND ID's ASSIGNED. NOW READING BLOCK CONFIG [2016-08-12 08:37:37] [INITIALIZE] BLOCK CONFIGURATION READ [2016-08-12 08:37:38] [BLUEPRINT][MIGRATION] NO CONVERSION NEEDED: no old bb file exists: D:\Schine\Logic\.\blueprints\catalog.txt [2016-08-12 08:37:38] [SERVER] ###### READING ALL BLUEPRINTS! [2016-08-12 08:37:39] [SERVER] ###### READING ALL 16 BLUEPRINTS FINISHED! TOOK 906ms [2016-08-12 08:37:39] [SERVER] initializing [2016-08-12 08:37:39] java.lang.Exception: Server Shutdown: false [2016-08-12 08:37:39] at org.schema.schine.network.server.ServerState.setShutdown(SourceFile:254) [2016-08-12 08:37:39] at obfuscated.Uh.run(SourceFile:1403) [2016-08-12 08:37:39] at java.lang.Thread.run(Unknown Source) [2016-08-12 08:37:39] java.lang.Exception: Server created: true [2016-08-12 08:37:39] at org.schema.schine.network.server.ServerState.setCreated(SourceFile:262) [2016-08-12 08:37:39] at org.schema.schine.network.server.ServerState.(SourceFile:48) [2016-08-12 08:37:39] at obfuscated.asT.(SourceFile:287) [2016-08-12 08:37:39] at obfuscated.Uh.run(SourceFile:1407) [2016-08-12 08:37:39] at java.lang.Thread.run(Unknown Source) [2016-08-12 08:37:39] [SERVER] Server State Created! [2016-08-12 08:37:39] [CLIENT] initializing 0.199.145 (20160811_165141) [2016-08-12 08:37:39] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:37:39] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:37:39] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:37:39] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:37:39] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:37:39] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:37:39] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:37:39] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:37:39] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:37:39] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:37:39] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:37:39] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:37:39] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:37:39] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:37:39] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:37:39] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:37:39] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:37:39] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:37:39] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:37:39] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:37:39] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:37:39] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:37:39] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:37:39] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:37:39] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:37:39] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:37:39] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:37:39] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:37:39] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:37:39] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:37:39] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:37:39] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:37:39] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:37:39] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:37:39] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:37:39] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:37:39] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:37:39] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:37:39] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:37:39] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:37:39] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:37:39] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:37:39] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:37:39] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:37:39] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:37:39] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:37:39] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:37:39] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:37:39] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:37:39] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:37:39] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:37:39] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:37:39] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:37:39] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:37:39] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:37:39] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:37:39] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:37:39] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:37:39] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:37:39] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:37:39] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:37:39] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:37:39] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:37:39] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:37:39] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:37:39] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:37:39] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:37:39] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:37:39] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:37:39] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:37:39] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:37:39] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:37:39] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:37:39] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:37:39] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:37:39] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:37:39] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:37:39] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:37:39] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:37:39] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:37:39] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:37:39] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:37:39] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:37:39] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:37:39] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:37:39] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:37:39] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:37:39] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:37:39] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:37:39] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:37:39] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:37:39] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:37:39] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:37:39] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:37:39] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:37:39] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:37:39] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:37:39] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:37:39] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:37:39] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:37:39] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:37:39] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:37:39] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:37:39] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:37:39] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:37:39] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:37:39] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:37:39] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:37:39] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:37:39] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:37:39] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:37:39] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:37:39] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:37:39] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:37:39] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:37:39] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:37:39] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:37:39] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:37:39] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:37:39] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:37:39] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:37:39] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:37:39] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:37:39] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:37:39] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:37:39] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:37:39] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:37:39] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:37:39] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:37:39] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:37:39] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:37:39] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:37:39] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:37:39] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:37:39] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:37:39] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:37:39] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:37:39] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:37:39] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:37:39] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:37:39] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:37:39] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:37:39] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:37:39] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:37:39] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:37:39] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:37:39] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:37:39] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:37:39] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:37:39] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:37:39] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:37:39] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:37:39] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:37:39] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:37:39] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:37:39] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:37:39] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:37:39] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:37:39] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:37:39] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:37:39] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:37:39] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:37:39] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-08-12 08:37:39] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-08-12 08:37:39] [CLIENT] WAITING FOR SERVER [2016-08-12 08:37:42] [INIT] Seed File: D:\Schine\Logic\.\server-database\world0\.seed [2016-08-12 08:37:42] [SQL] Fetching connection (may take some if game crashed on the run before) [2016-08-12 08:37:46] [SQL] connection successfull [2016-08-12 08:37:47] [SQL] Database migration needed: FLEET_MEMBERS :: FACTION [2016-08-12 08:37:47] [DATABASE] ENTITIES UID SIZE: 128 [2016-08-12 08:37:47] [DATABASE] FTL UID SIZE: 128 [2016-08-12 08:37:47] [DATABASE] SYSTEMS UID SIZE: 128 [2016-08-12 08:37:47] [SERVER] Request Thread pool size is: 25 [2016-08-12 08:37:47] EXPLOSION DATA: aggregation data: dim size: 128; total Memory used: 4 MB; max memory: 998.4 MB [2016-08-12 08:37:49] [EXPLOSION] DATA: ray info data: dim size: 16; total instances used: 4096 [2016-08-12 08:37:49] [EXPLOSION] Array init took 0 ms [2016-08-12 08:37:49] [EXPLOSION] 'Ray' File read took 31ms [2016-08-12 08:37:49] [EXPLOSION] DATA: sizeOrder size: 10485760 -> 40 MB [2016-08-12 08:37:51] [EXPLOSION] 'Order' File read took 1771 ms [2016-08-12 08:37:54] [SERVER] port 4242 is open [2016-08-12 08:37:54] [SERVER] USING TCP... [2016-08-12 08:37:54] [PARSER] not parsed: attackingMelee [2016-08-12 08:37:54] [PARSER] not parsed: attackingMeleeFloating [2016-08-12 08:37:54] [PARSER] not parsed: attackingMeleeGravity [2016-08-12 08:37:54] [PARSER] not parsed: upperBodyGunMelee [2016-08-12 08:37:54] [PARSER] not parsed: upperBodyBareHandMelee [2016-08-12 08:37:54] [PARSER] not parsed: idlingFloating [2016-08-12 08:37:54] [PARSER] not parsed: idlingGravity [2016-08-12 08:37:54] [PARSER] not parsed: dancingGravity [2016-08-12 08:37:54] [PARSER] not parsed: movingJumpingJumpUp [2016-08-12 08:37:54] [PARSER] not parsed: movingJumpingJumpDown [2016-08-12 08:37:54] [PARSER] not parsed: movingFallingStandard [2016-08-12 08:37:54] [PARSER] not parsed: movingFallingLedge [2016-08-12 08:37:54] [PARSER] not parsed: movingLandingShortFall [2016-08-12 08:37:54] [PARSER] not parsed: movingLandingMiddleFall [2016-08-12 08:37:54] [PARSER] not parsed: movingLandingLongFall [2016-08-12 08:37:54] [PARSER] not parsed: movingNoGravityGravToNoGrav [2016-08-12 08:37:54] [PARSER] not parsed: movingNoGravityNoGravToGrav [2016-08-12 08:37:54] [PARSER] not parsed: movingNoGravityFloatMoveN [2016-08-12 08:37:54] [PARSER] not parsed: movingNoGravityFloatMoveS [2016-08-12 08:37:54] [PARSER] not parsed: movingNoGravityFloatMoveUp [2016-08-12 08:37:54] [PARSER] not parsed: movingNoGravityFloatMoveDown [2016-08-12 08:37:54] [PARSER] not parsed: movingNoGravityFloatRot [2016-08-12 08:37:54] [PARSER] not parsed: movingNoGravityFloatHit [2016-08-12 08:37:54] [PARSER] not parsed: movingNoGravityFloatDeath [2016-08-12 08:37:54] [PARSER] not parsed: movingByFootCrawling [2016-08-12 08:37:54] [PARSER] not parsed: movingByFootCrawlingNorth [2016-08-12 08:37:54] [PARSER] not parsed: movingByFootCrawlingSouth [2016-08-12 08:37:54] [PARSER] not parsed: movingByFootCrawlingWest [2016-08-12 08:37:54] [PARSER] not parsed: movingByFootCrawlingEast [2016-08-12 08:37:54] [PARSER] not parsed: movingByFootCrawlingNorthEast [2016-08-12 08:37:54] [PARSER] not parsed: movingByFootCrawlingNorthWest [2016-08-12 08:37:54] [PARSER] not parsed: movingByFootCrawlingSouthWest [2016-08-12 08:37:54] [PARSER] not parsed: movingByFootCrawlingSouthEast [2016-08-12 08:37:54] [PARSER] not parsed: movingByFootSlowWalking [2016-08-12 08:37:54] [PARSER] not parsed: movingByFootSlowWalkingNorth [2016-08-12 08:37:54] [PARSER] not parsed: movingByFootSlowWalkingSouth [2016-08-12 08:37:54] [PARSER] not parsed: movingByFootSlowWalkingWest [2016-08-12 08:37:54] [PARSER] not parsed: movingByFootSlowWalkingEast [2016-08-12 08:37:54] [PARSER] not parsed: movingByFootSlowWalkingNorthEast [2016-08-12 08:37:54] [PARSER] not parsed: movingByFootSlowWalkingNorthWest [2016-08-12 08:37:54] [PARSER] not parsed: movingByFootSlowWalkingSouthWest [2016-08-12 08:37:54] [PARSER] not parsed: movingByFootSlowWalkingSouthEast [2016-08-12 08:37:54] [PARSER] not parsed: movingByFootWalking [2016-08-12 08:37:54] [PARSER] not parsed: movingByFootWalkingNorth [2016-08-12 08:37:54] [PARSER] not parsed: movingByFootWalkingSouth [2016-08-12 08:37:54] [PARSER] not parsed: movingByFootWalkingWest [2016-08-12 08:37:54] [PARSER] not parsed: movingByFootWalkingEast [2016-08-12 08:37:54] [PARSER] not parsed: movingByFootWalkingNorthEast [2016-08-12 08:37:54] [PARSER] not parsed: movingByFootWalkingNorthWest [2016-08-12 08:37:54] [PARSER] not parsed: movingByFootWalkingSouthWest [2016-08-12 08:37:54] [PARSER] not parsed: movingByFootWalkingSouthEast [2016-08-12 08:37:54] [PARSER] not parsed: movingByFootRunning [2016-08-12 08:37:54] [PARSER] not parsed: movingByFootRunningNorth [2016-08-12 08:37:54] [PARSER] not parsed: movingByFootRunningSouth [2016-08-12 08:37:54] [PARSER] not parsed: movingByFootRunningWest [2016-08-12 08:37:54] [PARSER] not parsed: movingByFootRunningEast [2016-08-12 08:37:54] [PARSER] not parsed: movingByFootRunningNorthEast [2016-08-12 08:37:54] [PARSER] not parsed: movingByFootRunningNorthWest [2016-08-12 08:37:54] [PARSER] not parsed: movingByFootRunningSouthWest [2016-08-12 08:37:54] [PARSER] not parsed: movingByFootRunningSouthEast [2016-08-12 08:37:54] [PARSER] not parsed: upperBodyBareHandMelee [2016-08-12 08:37:54] [PARSER] not parsed: upperBodyGun [2016-08-12 08:37:54] [PARSER] not parsed: upperBodyGunIdle [2016-08-12 08:37:54] [PARSER] not parsed: upperBodyGunIdleIn [2016-08-12 08:37:54] [PARSER] not parsed: upperBodyGunDraw [2016-08-12 08:37:54] [PARSER] not parsed: upperBodyGunAway [2016-08-12 08:37:54] [PARSER] not parsed: upperBodyGunFire [2016-08-12 08:37:54] [PARSER] not parsed: upperBodyGunFireHeavy [2016-08-12 08:37:54] [PARSER] not parsed: upperBodyGunMelee [2016-08-12 08:37:54] [PARSER] not parsed: upperBodyFabricator [2016-08-12 08:37:54] [PARSER] not parsed: upperBodyFabricatorIdle [2016-08-12 08:37:54] [PARSER] not parsed: upperBodyFabricatorDraw [2016-08-12 08:37:54] [PARSER] not parsed: upperBodyFabricatorAway [2016-08-12 08:37:54] [PARSER] not parsed: upperBodyFabricatorFire [2016-08-12 08:37:54] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-08-12 08:37:54] [PARSER] not parsed: attacking [2016-08-12 08:37:54] [PARSER] not parsed: attackingMelee [2016-08-12 08:37:54] [PARSER] not parsed: attackingMeleeFloating [2016-08-12 08:37:54] [PARSER] not parsed: attackingMeleeGravity [2016-08-12 08:37:54] [PARSER] not parsed: death [2016-08-12 08:37:54] [PARSER] not parsed: deathFloating [2016-08-12 08:37:54] [PARSER] not parsed: deathGravity [2016-08-12 08:37:54] [PARSER] not parsed: sitting [2016-08-12 08:37:54] [PARSER] not parsed: sittingBlock [2016-08-12 08:37:54] [PARSER] not parsed: sittingBlockNoFloor [2016-08-12 08:37:54] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-08-12 08:37:54] [PARSER] not parsed: sittingBlockFloor [2016-08-12 08:37:54] [PARSER] not parsed: sittingBlockFloorIdle [2016-08-12 08:37:54] [PARSER] not parsed: sittingWedge [2016-08-12 08:37:54] [PARSER] not parsed: sittingWedgeNoFloor [2016-08-12 08:37:54] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-08-12 08:37:54] [PARSER] not parsed: sittingWedgeFloor [2016-08-12 08:37:54] [PARSER] not parsed: sittingWedgeFloorIdle [2016-08-12 08:37:54] [PARSER] not parsed: hit [2016-08-12 08:37:54] [PARSER] not parsed: hitSmall [2016-08-12 08:37:54] [PARSER] not parsed: hitSmallFloating [2016-08-12 08:37:54] [PARSER] not parsed: hitSmallGravity [2016-08-12 08:37:54] [PARSER] not parsed: salutes [2016-08-12 08:37:54] [PARSER] not parsed: salutesSalute [2016-08-12 08:37:54] [PARSER] not parsed: talk [2016-08-12 08:37:54] [PARSER] not parsed: talkSalute [2016-08-12 08:37:54] [PARSER] not parsed: helmet [2016-08-12 08:37:54] [PARSER] not parsed: helmetOn [2016-08-12 08:37:54] [PARSER] not parsed: helmetOff [2016-08-12 08:37:54] [PARSER] not parsed: idlingFloating [2016-08-12 08:37:54] [PARSER] not parsed: idlingGravity [2016-08-12 08:37:54] [PARSER] not parsed: dancingGravity [2016-08-12 08:37:54] [PARSER] not parsed: movingJumpingJumpUp [2016-08-12 08:37:54] [PARSER] not parsed: movingJumpingJumpDown [2016-08-12 08:37:54] [PARSER] not parsed: movingFallingStandard [2016-08-12 08:37:54] [PARSER] not parsed: movingFallingLedge [2016-08-12 08:37:54] [PARSER] not parsed: movingLandingShortFall [2016-08-12 08:37:54] [PARSER] not parsed: movingLandingMiddleFall [2016-08-12 08:37:54] [PARSER] not parsed: movingLandingLongFall [2016-08-12 08:37:54] [PARSER] not parsed: movingNoGravityGravToNoGrav [2016-08-12 08:37:54] [PARSER] not parsed: movingNoGravityNoGravToGrav [2016-08-12 08:37:54] [PARSER] not parsed: movingNoGravityFloatMoveN [2016-08-12 08:37:54] [PARSER] not parsed: movingNoGravityFloatMoveS [2016-08-12 08:37:54] [PARSER] not parsed: movingNoGravityFloatMoveUp [2016-08-12 08:37:54] [PARSER] not parsed: movingNoGravityFloatMoveDown [2016-08-12 08:37:54] [PARSER] not parsed: movingNoGravityFloatRot [2016-08-12 08:37:54] [PARSER] not parsed: movingNoGravityFloatHit [2016-08-12 08:37:54] [PARSER] not parsed: movingNoGravityFloatDeath [2016-08-12 08:37:54] [PARSER] not parsed: movingByFootCrawling [2016-08-12 08:37:54] [PARSER] not parsed: movingByFootCrawlingNorth [2016-08-12 08:37:54] [PARSER] not parsed: movingByFootCrawlingSouth [2016-08-12 08:37:54] [PARSER] not parsed: movingByFootCrawlingWest [2016-08-12 08:37:54] [PARSER] not parsed: movingByFootCrawlingEast [2016-08-12 08:37:54] [PARSER] not parsed: movingByFootCrawlingNorthEast [2016-08-12 08:37:54] [PARSER] not parsed: movingByFootCrawlingNorthWest [2016-08-12 08:37:54] [PARSER] not parsed: movingByFootCrawlingSouthWest [2016-08-12 08:37:54] [PARSER] not parsed: movingByFootCrawlingSouthEast [2016-08-12 08:37:54] [PARSER] not parsed: movingByFootSlowWalking [2016-08-12 08:37:54] [PARSER] not parsed: movingByFootSlowWalkingNorth [2016-08-12 08:37:54] [PARSER] not parsed: movingByFootSlowWalkingSouth [2016-08-12 08:37:54] [PARSER] not parsed: movingByFootSlowWalkingWest [2016-08-12 08:37:54] [PARSER] not parsed: movingByFootSlowWalkingEast [2016-08-12 08:37:54] [PARSER] not parsed: movingByFootSlowWalkingNorthEast [2016-08-12 08:37:54] [PARSER] not parsed: movingByFootSlowWalkingNorthWest [2016-08-12 08:37:54] [PARSER] not parsed: movingByFootSlowWalkingSouthWest [2016-08-12 08:37:54] [PARSER] not parsed: movingByFootSlowWalkingSouthEast [2016-08-12 08:37:54] [PARSER] not parsed: movingByFootWalking [2016-08-12 08:37:54] [PARSER] not parsed: movingByFootWalkingNorth [2016-08-12 08:37:54] [PARSER] not parsed: movingByFootWalkingSouth [2016-08-12 08:37:54] [PARSER] not parsed: movingByFootWalkingWest [2016-08-12 08:37:54] [PARSER] not parsed: movingByFootWalkingEast [2016-08-12 08:37:54] [PARSER] not parsed: movingByFootWalkingNorthEast [2016-08-12 08:37:54] [PARSER] not parsed: movingByFootWalkingNorthWest [2016-08-12 08:37:54] [PARSER] not parsed: movingByFootWalkingSouthWest [2016-08-12 08:37:54] [PARSER] not parsed: movingByFootWalkingSouthEast [2016-08-12 08:37:54] [PARSER] not parsed: movingByFootRunning [2016-08-12 08:37:54] [PARSER] not parsed: movingByFootRunningNorth [2016-08-12 08:37:54] [PARSER] not parsed: movingByFootRunningSouth [2016-08-12 08:37:54] [PARSER] not parsed: movingByFootRunningWest [2016-08-12 08:37:54] [PARSER] not parsed: movingByFootRunningEast [2016-08-12 08:37:54] [PARSER] not parsed: movingByFootRunningNorthEast [2016-08-12 08:37:54] [PARSER] not parsed: movingByFootRunningNorthWest [2016-08-12 08:37:54] [PARSER] not parsed: movingByFootRunningSouthWest [2016-08-12 08:37:54] [PARSER] not parsed: movingByFootRunningSouthEast [2016-08-12 08:37:54] [PARSER] not parsed: upperBodyBareHandMelee [2016-08-12 08:37:54] [PARSER] not parsed: upperBodyGun [2016-08-12 08:37:54] [PARSER] not parsed: upperBodyGunIdle [2016-08-12 08:37:54] [PARSER] not parsed: upperBodyGunIdleIn [2016-08-12 08:37:54] [PARSER] not parsed: upperBodyGunDraw [2016-08-12 08:37:54] [PARSER] not parsed: upperBodyGunAway [2016-08-12 08:37:54] [PARSER] not parsed: upperBodyGunFire [2016-08-12 08:37:54] [PARSER] not parsed: upperBodyGunFireHeavy [2016-08-12 08:37:54] [PARSER] not parsed: upperBodyGunMelee [2016-08-12 08:37:54] [PARSER] not parsed: upperBodyFabricator [2016-08-12 08:37:54] [PARSER] not parsed: upperBodyFabricatorIdle [2016-08-12 08:37:54] [PARSER] not parsed: upperBodyFabricatorDraw [2016-08-12 08:37:54] [PARSER] not parsed: upperBodyFabricatorAway [2016-08-12 08:37:54] [PARSER] not parsed: upperBodyFabricatorFire [2016-08-12 08:37:54] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-08-12 08:37:54] [PARSER] not parsed: attacking [2016-08-12 08:37:54] [PARSER] not parsed: attackingMelee [2016-08-12 08:37:54] [PARSER] not parsed: attackingMeleeFloating [2016-08-12 08:37:54] [PARSER] not parsed: attackingMeleeGravity [2016-08-12 08:37:54] [PARSER] not parsed: death [2016-08-12 08:37:54] [PARSER] not parsed: deathFloating [2016-08-12 08:37:54] [PARSER] not parsed: deathGravity [2016-08-12 08:37:54] [PARSER] not parsed: sitting [2016-08-12 08:37:54] [PARSER] not parsed: sittingBlock [2016-08-12 08:37:54] [PARSER] not parsed: sittingBlockNoFloor [2016-08-12 08:37:54] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-08-12 08:37:54] [PARSER] not parsed: sittingBlockFloor [2016-08-12 08:37:54] [PARSER] not parsed: sittingBlockFloorIdle [2016-08-12 08:37:54] [PARSER] not parsed: sittingWedge [2016-08-12 08:37:54] [PARSER] not parsed: sittingWedgeNoFloor [2016-08-12 08:37:54] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-08-12 08:37:54] [PARSER] not parsed: sittingWedgeFloor [2016-08-12 08:37:54] [PARSER] not parsed: sittingWedgeFloorIdle [2016-08-12 08:37:54] [PARSER] not parsed: hit [2016-08-12 08:37:54] [PARSER] not parsed: hitSmall [2016-08-12 08:37:54] [PARSER] not parsed: hitSmallFloating [2016-08-12 08:37:54] [PARSER] not parsed: hitSmallGravity [2016-08-12 08:37:54] [PARSER] not parsed: salutes [2016-08-12 08:37:54] [PARSER] not parsed: salutesSalute [2016-08-12 08:37:54] [PARSER] not parsed: talk [2016-08-12 08:37:54] [PARSER] not parsed: talkSalute [2016-08-12 08:37:54] [PARSER] not parsed: helmet [2016-08-12 08:37:54] [PARSER] not parsed: helmetOn [2016-08-12 08:37:54] [PARSER] not parsed: helmetOff [2016-08-12 08:37:54] [PARSER] not parsed: movingFallingStandard [2016-08-12 08:37:54] [PARSER] not parsed: movingFallingLedge [2016-08-12 08:37:54] [PARSER] not parsed: movingLandingShortFall [2016-08-12 08:37:54] [PARSER] not parsed: movingLandingMiddleFall [2016-08-12 08:37:54] [PARSER] not parsed: movingLandingLongFall [2016-08-12 08:37:54] [PARSER] not parsed: upperBodyBareHandMelee [2016-08-12 08:37:54] [PARSER] not parsed: upperBodyGun [2016-08-12 08:37:54] [PARSER] not parsed: upperBodyGunIdle [2016-08-12 08:37:54] [PARSER] not parsed: upperBodyGunIdleIn [2016-08-12 08:37:54] [PARSER] not parsed: upperBodyGunDraw [2016-08-12 08:37:54] [PARSER] not parsed: upperBodyGunAway [2016-08-12 08:37:54] [PARSER] not parsed: upperBodyGunFire [2016-08-12 08:37:54] [PARSER] not parsed: upperBodyGunFireHeavy [2016-08-12 08:37:54] [PARSER] not parsed: upperBodyGunMelee [2016-08-12 08:37:54] [PARSER] not parsed: upperBodyFabricator [2016-08-12 08:37:54] [PARSER] not parsed: upperBodyFabricatorIdle [2016-08-12 08:37:54] [PARSER] not parsed: upperBodyFabricatorDraw [2016-08-12 08:37:54] [PARSER] not parsed: upperBodyFabricatorAway [2016-08-12 08:37:54] [PARSER] not parsed: upperBodyFabricatorFire [2016-08-12 08:37:54] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-08-12 08:37:54] [PARSER] not parsed: attacking [2016-08-12 08:37:54] [PARSER] not parsed: attackingMelee [2016-08-12 08:37:54] [PARSER] not parsed: attackingMeleeFloating [2016-08-12 08:37:54] [PARSER] not parsed: attackingMeleeGravity [2016-08-12 08:37:54] [PARSER] not parsed: death [2016-08-12 08:37:54] [PARSER] not parsed: deathFloating [2016-08-12 08:37:54] [PARSER] not parsed: deathGravity [2016-08-12 08:37:54] [PARSER] not parsed: sitting [2016-08-12 08:37:54] [PARSER] not parsed: sittingBlock [2016-08-12 08:37:54] [PARSER] not parsed: sittingBlockNoFloor [2016-08-12 08:37:54] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-08-12 08:37:54] [PARSER] not parsed: sittingBlockFloor [2016-08-12 08:37:54] [PARSER] not parsed: sittingBlockFloorIdle [2016-08-12 08:37:54] [PARSER] not parsed: sittingWedge [2016-08-12 08:37:54] [PARSER] not parsed: sittingWedgeNoFloor [2016-08-12 08:37:54] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-08-12 08:37:54] [PARSER] not parsed: sittingWedgeFloor [2016-08-12 08:37:54] [PARSER] not parsed: sittingWedgeFloorIdle [2016-08-12 08:37:54] [PARSER] not parsed: hit [2016-08-12 08:37:54] [PARSER] not parsed: hitSmall [2016-08-12 08:37:54] [PARSER] not parsed: hitSmallFloating [2016-08-12 08:37:54] [PARSER] not parsed: hitSmallGravity [2016-08-12 08:37:54] [PARSER] not parsed: salutes [2016-08-12 08:37:54] [PARSER] not parsed: salutesSalute [2016-08-12 08:37:54] [PARSER] not parsed: talk [2016-08-12 08:37:54] [PARSER] not parsed: talkSalute [2016-08-12 08:37:54] [PARSER] not parsed: helmet [2016-08-12 08:37:54] [PARSER] not parsed: helmetOn [2016-08-12 08:37:54] [PARSER] not parsed: helmetOff [2016-08-12 08:37:55] [SERVER][READTAG] WARNING: org.schema.game.server.controller.GameServerController@859af3 READING tag: FACTIONS; .fac took long: 47ms [2016-08-12 08:37:55] [SERVER][CATALOG] READ RAW BLUEPRINTS: 16 [2016-08-12 08:37:55] [SERVER][READTAG] WARNING: org.schema.game.server.controller.GameServerController@859af3 READING tag: CATALOG; .cat took long: 31ms [2016-08-12 08:37:55] [TAG] WARNING STRUCT DESERIALIZATION took too long: 31; [2016-08-12 08:37:55] [SERVER][READTAG] WARNING: org.schema.game.server.controller.GameServerController@859af3 READING tag: SIMULATION_STATE; .sim took long: 32ms [2016-08-12 08:37:55] [ServerListener] Server initialization OK... now waiting for connections [2016-08-12 08:37:55] [SERVERCONTROLLER][INIT] (listenerId[0]) SERVER STARTED UPDATING [2016-08-12 08:37:55] [SERVER] SERVER INIT FINISHED [2016-08-12 08:37:55] [LOCAL GAME] CHANGED PORT TO 4242 [2016-08-12 08:37:56] [CLIENT] Added observer for GameClientController [2016-08-12 08:37:57] [SERVER][UPDATE] WARNING: handleQueuedSynchronizedObjects update took 187 on Server(0) [2016-08-12 08:37:57] [UNIVERSE] WARNING SECTOR CLEANUP TIME: 16; QUEUE: 0; InactSectors: 0 [2016-08-12 08:37:57] [SERVER][UPDATE] WARNING: UNIVERSE update took 32 [2016-08-12 08:37:57] [FACTIONMANAGER] MAKING FACTION TURN: Thu Aug 11 19:18:46 EST 2016; 18; Turn: 60.0 [2016-08-12 08:37:57] [FACTIONMANAGER] faction update took: 0ms [2016-08-12 08:37:57] [NT] Big FullUpdate: 13919 bytes: SenableGameState(1) [2016-08-12 08:37:59] Loading: net.java.games.input.DirectInputEnvironmentPlugin [2016-08-12 08:38:04] [CLIENT][GAMEINPUT] TOTAL INPUT DEVICES: 3 [2016-08-12 08:38:04] [JOYSTICK] cannot read default joystick file because it does not exist [2016-08-12 08:38:04] [CLIENT] Client State and Controller successfully created [2016-08-12 08:38:04] [CLIENT] Singleplayer Creative mode: false: 2 [2016-08-12 08:38:04] [CLIENT] trying to connect to localhost:4242 [2016-08-12 08:38:04] [CLIENT] establishing new socket connection to localhost:4242 [2016-08-12 08:38:05] [CLIENT] Trying TCP... [2016-08-12 08:38:05] [CLIENT] SOCKET CONNECTED TO SERVER [2016-08-12 08:38:05] [CLIENT] logging in now... K10wN; ; [2016-08-12 08:38:05] [COMMAND] WARNING: WRITING OUT NT COMMAND Login[return] ON Client(-4242) TOOK: 63 [2016-08-12 08:38:05] [SERVERSOCKET] Connection made. starting new processor 4778, /127.0.0.1; local: 4242, /127.0.0.1, keepalive false [2016-08-12 08:38:05] [SERVER] ListenerId[0] connection registered (TRunning: 1/0/0) 0 [2016-08-12 08:38:05] [SERVER][PROCESSOR] client setup completed for PID: 0. listening for input [2016-08-12 08:38:05] [SERVER][LOGIN] new client connected. given id: 1: description: K10wN [2016-08-12 08:38:05] [SERVER][LOGIN] return code 0 [2016-08-12 08:38:05] [SERVER] PREPARING LOGIN (K10wN) [2016-08-12 08:38:05] [SERVER] PROCESSING LOGIN (K10wN) [2016-08-12 08:38:06] [CLIENT] not logged int to server: discarding pong [2016-08-12 08:38:07] [INIT] Retrieved auth style: 1 [2016-08-12 08:38:07] [AUTH] authenticating K10wN; useAuth: false; requireAuth: false [2016-08-12 08:38:07] [SESSION_CALLBACK] no player verification is necessary! [2016-08-12 08:38:07] [LOGIN] checking user agent: 0: K10wN [2016-08-12 08:38:07] [LOGIN] successful auth: now protecting username K10wN with null [2016-08-12 08:38:07] [SERVER] checking ip ban: 127.0.0.1 [2016-08-12 08:38:08] [SERVER][UNIVERSE] LOADING SECTOR... (2, 2, 2) [2016-08-12 08:38:08] [DATABASE] WARNING: Loading sector: (2, 2, 2) took long: 218ms; createStatement 15ms, query: 188ms, items: 0ms, meta: 0ms [2016-08-12 08:38:08] [DATABASE] WARNING: Loading sector UIDs: 47ms; entities: 1 [2016-08-12 08:38:09] [UNIVERSE] creation time: 1516 ms [2016-08-12 08:38:09] [UNIVERSE] NPC NODES: [(-3, 0, 10), (-5, 0, -13), (0, -1, -8), (-4, 0, -6), (-19, 0, -18), (6, -2, 5), (-17, -1, 9), (6, -2, 2)] [2016-08-12 08:38:10] [SERVER][READTAG] WARNING: org.schema.game.server.controller.GameServerController@859af3 LOCKING tag: ENTITY_SHOP_1470907140146.ent; took long: 16ms [2016-08-12 08:38:10] [TAG] WARNING STRUCT DESERIALIZATION took too long: 47; [2016-08-12 08:38:10] [SERVER][READTAG] WARNING: org.schema.game.server.controller.GameServerController@859af3 READING tag: ENTITY_SHOP_1470907140146.ent; took long: 110ms [2016-08-12 08:38:11] [SERVER][LOADENTITY] WARNING: SHOP IN Sector[3](2, 2, 2) FROM TAG: ENTITY_SHOP_1470907140146.ent took long: 62ms [2016-08-12 08:38:11] [SERVER][SECTOR][LOADING_ENTITY] WARNING: Sector[3](2, 2, 2) loading entity: ENTITY_SHOP_1470907140146 took long: 968ms [2016-08-12 08:38:11] [SERVER][UNIVERSE] WARNING: LOADING SECTOR TOOK SOME TIME... (2, 2, 2): STATS: inst 16ms, loadDB 218ms, add 1860ms, entity 968ms [2016-08-12 08:38:11] [SERVER][READTAG] WARNING: org.schema.game.server.controller.GameServerController@859af3 READING tag: ENTITY_PLAYERSTATE_K10wN; .ent took long: 16ms [2016-08-12 08:38:11] [SERVER] loaded faction for PlS[K10wN ; id(2)(1)f(0)] -> 0 [2016-08-12 08:38:11] [SERVER] player LOADED FROM DISK K10wN, credits: 50000 [2016-08-12 08:38:11] [SERVER] adding player to synch queue (ID: 2) (SECTOR: (2, 2, 2) [3]) [2016-08-12 08:38:11] [SERVER][LOGIN] login received. returning login info for RegisteredClient: K10wN (1) connected: true: returnCode: 0 [2016-08-12 08:38:11] [COMMAND] WARNING: WRITING OUT NT COMMAND Login[return] ON Server(0) TOOK: 31 [2016-08-12 08:38:11] [Client] [LOGIN]: Client sucessfully registered with id: 1 [2016-08-12 08:38:11] [CLIENT] logged in as: Client(1) [2016-08-12 08:38:11] [CLIENT] executing login hooks... [2016-08-12 08:38:11] [SERVER][UPDATE] WARNING: handleQueuedSynchronizedObjects update took 328 on Server(0) [2016-08-12 08:38:11] [UNIVERSE] WARNING: Sector UPDATE took 250; sectors updated: 1 [2016-08-12 08:38:11] [SERVER][UPDATE] WARNING: UNIVERSE update took 250 [2016-08-12 08:38:12] [SERVER] WARNING: UPDATING SERVER SECTORPROXMITY TOOK 469 [2016-08-12 08:38:12] [SERVER][UPDATE] WARNING: object local update of PlS[K10wN ; id(2)(1)f(0)] took 547 [2016-08-12 08:38:12] [SERVER][UPDATE] WARNING: object local update of 4 objects took 547 [2016-08-12 08:38:12] [SERVER] SERIALIZED PROXIMITY (2, 2, 2) [2016-08-12 08:38:12] [NT] Big FullUpdate: 35645 bytes: Shop(4) [2016-08-12 08:38:12] [COMMAND] WARNING: WRITING OUT NT COMMAND RequestGameMode[return] ON Server(0) TOOK: 16 [2016-08-12 08:38:12] [SEND][SERVERMESSAGE] [SERVERMSG (type 0): [411, K10wN]] to RegisteredClient: K10wN (1) connected: true [2016-08-12 08:38:12] [SERVER][UPDATE] WARNING: handleAddedAndRemovedObjects update took 16 [2016-08-12 08:38:12] [SERVER][UNIVERSE] LOADING SECTOR... (1, 1, 1) [2016-08-12 08:38:12] SET INITIAL SECTOR ID TO 3 [2016-08-12 08:38:12] [CLIENT] RECEIVED STARTING SECTOR: (2, 2, 2) [2016-08-12 08:38:12] [CLIENT] FORMATING: [411, K10wN]; type: Integer [2016-08-12 08:38:12] [CLIENT] Server message: %s has joined the game. [2016-08-12 08:38:12] [CLIENT] RESET TO LOCAL CUSTOM TEXTURES [2016-08-12 08:38:12] [CLIENT] Server is using default block behavior: CSUM: remote: f11a3cc85266c7a033dbb7ea8555ade56409b2d2 ::: local: f11a3cc85266c7a033dbb7ea8555ade56409b2d2 [2016-08-12 08:38:12] [CLIENT] Server is using default block properties [2016-08-12 08:38:12] [CLIENT] Server is using default block config [2016-08-12 08:38:12] [CLIENT] finished executing client hooks: [#document: null] [2016-08-12 08:38:12] [CLIENT] synchronizing ALL Client(1) [2016-08-12 08:38:12] [Sector] [Sector] collision test at (263, -137, -196) is true: trying another pos 16ms [2016-08-12 08:38:12] [Sector] [Sector] collision test at (321, -291, 93) is true: trying another pos 15ms [2016-08-12 08:38:12] [SECTOR] Placing ROCK took 47ms [2016-08-12 08:38:12] java.lang.RuntimeException: Could not place rock (-3, -3, -3); (2, 2, 2) [2016-08-12 08:38:12] at obfuscated.agn.a(SourceFile:609) [2016-08-12 08:38:12] at obfuscated.agn.a(SourceFile:1640) [2016-08-12 08:38:12] at obfuscated.agn.a(SourceFile:1305) [2016-08-12 08:38:12] at org.schema.game.common.data.world.Universe.loadOrGenerateSector(SourceFile:951) [2016-08-12 08:38:12] at org.schema.game.common.data.world.Universe.getSector(SourceFile:647) [2016-08-12 08:38:12] at org.schema.game.common.data.world.Universe.getSector(SourceFile:641) [2016-08-12 08:38:12] at org.schema.game.common.data.world.Universe.pingSectorBlock(SourceFile:1010) [2016-08-12 08:38:12] at org.schema.game.common.data.world.Universe.pingSectors(SourceFile:1020) [2016-08-12 08:38:12] at org.schema.game.common.data.world.Universe.update(SourceFile:1104) [2016-08-12 08:38:12] at org.schema.game.server.controller.GameServerController.update(SourceFile:1273) [2016-08-12 08:38:12] at org.schema.schine.network.server.ServerController.run(SourceFile:270) [2016-08-12 08:38:12] at java.lang.Thread.run(Unknown Source) [2016-08-12 08:38:12] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-08-12 08:38:12] [ERRORLOG][SECTOR] Asteroid(6)sec[5]: [(2.999, 122.999, -157.001) (3.001, 123.001, -156.999)] [2016-08-12 08:38:12] [ERRORLOG][SECTOR] Asteroid(7)sec[5]: [(1.999, -107.001, 337.999) (2.001, -106.999, 338.001)] [2016-08-12 08:38:12] java.lang.RuntimeException: Could not place rock (-3, -3, -3); (2, 2, 2) [2016-08-12 08:38:12] at obfuscated.agn.a(SourceFile:609) [2016-08-12 08:38:12] at obfuscated.agn.a(SourceFile:1640) [2016-08-12 08:38:12] at obfuscated.agn.a(SourceFile:1305) [2016-08-12 08:38:12] at org.schema.game.common.data.world.Universe.loadOrGenerateSector(SourceFile:951) [2016-08-12 08:38:12] at org.schema.game.common.data.world.Universe.getSector(SourceFile:647) [2016-08-12 08:38:12] at org.schema.game.common.data.world.Universe.getSector(SourceFile:641) [2016-08-12 08:38:12] at org.schema.game.common.data.world.Universe.pingSectorBlock(SourceFile:1010) [2016-08-12 08:38:12] at org.schema.game.common.data.world.Universe.pingSectors(SourceFile:1020) [2016-08-12 08:38:12] at org.schema.game.common.data.world.Universe.update(SourceFile:1104) [2016-08-12 08:38:12] at org.schema.game.server.controller.GameServerController.update(SourceFile:1273) [2016-08-12 08:38:12] at org.schema.schine.network.server.ServerController.run(SourceFile:270) [2016-08-12 08:38:12] at java.lang.Thread.run(Unknown Source) [2016-08-12 08:38:12] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-08-12 08:38:12] [ERRORLOG][SECTOR] Asteroid(6)sec[5]: [(2.999, 122.999, -157.001) (3.001, 123.001, -156.999)] [2016-08-12 08:38:12] [ERRORLOG][SECTOR] Asteroid(7)sec[5]: [(1.999, -107.001, 337.999) (2.001, -106.999, 338.001)] [2016-08-12 08:38:12] [Sector] [Sector] collision test at (109, 51, 28) is true: trying another pos 31ms [2016-08-12 08:38:12] [SECTOR] Placing ROCK took 31ms [2016-08-12 08:38:12] java.lang.RuntimeException: Could not place rock (-3, -3, -3); (2, 2, 2) [2016-08-12 08:38:12] at obfuscated.agn.a(SourceFile:609) [2016-08-12 08:38:12] at obfuscated.agn.a(SourceFile:1640) [2016-08-12 08:38:12] at obfuscated.agn.a(SourceFile:1305) [2016-08-12 08:38:12] at org.schema.game.common.data.world.Universe.loadOrGenerateSector(SourceFile:951) [2016-08-12 08:38:12] at org.schema.game.common.data.world.Universe.getSector(SourceFile:647) [2016-08-12 08:38:12] at org.schema.game.common.data.world.Universe.getSector(SourceFile:641) [2016-08-12 08:38:12] at org.schema.game.common.data.world.Universe.pingSectorBlock(SourceFile:1010) [2016-08-12 08:38:12] at org.schema.game.common.data.world.Universe.pingSectors(SourceFile:1020) [2016-08-12 08:38:12] at org.schema.game.common.data.world.Universe.update(SourceFile:1104) [2016-08-12 08:38:12] at org.schema.game.server.controller.GameServerController.update(SourceFile:1273) [2016-08-12 08:38:12] at org.schema.schine.network.server.ServerController.run(SourceFile:270) [2016-08-12 08:38:12] at java.lang.Thread.run(Unknown Source) [2016-08-12 08:38:12] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-08-12 08:38:12] [ERRORLOG][SECTOR] Asteroid(6)sec[5]: [(2.999, 122.999, -157.001) (3.001, 123.001, -156.999)] [2016-08-12 08:38:12] [ERRORLOG][SECTOR] Asteroid(7)sec[5]: [(1.999, -107.001, 337.999) (2.001, -106.999, 338.001)] [2016-08-12 08:38:13] java.lang.RuntimeException: Could not place rock (-3, -3, -3); (2, 2, 2) [2016-08-12 08:38:13] at obfuscated.agn.a(SourceFile:609) [2016-08-12 08:38:13] at obfuscated.agn.a(SourceFile:1640) [2016-08-12 08:38:13] at obfuscated.agn.a(SourceFile:1305) [2016-08-12 08:38:13] at org.schema.game.common.data.world.Universe.loadOrGenerateSector(SourceFile:951) [2016-08-12 08:38:13] at org.schema.game.common.data.world.Universe.getSector(SourceFile:647) [2016-08-12 08:38:13] at org.schema.game.common.data.world.Universe.getSector(SourceFile:641) [2016-08-12 08:38:13] at org.schema.game.common.data.world.Universe.pingSectorBlock(SourceFile:1010) [2016-08-12 08:38:13] at org.schema.game.common.data.world.Universe.pingSectors(SourceFile:1020) [2016-08-12 08:38:13] at org.schema.game.common.data.world.Universe.update(SourceFile:1104) [2016-08-12 08:38:13] at org.schema.game.server.controller.GameServerController.update(SourceFile:1273) [2016-08-12 08:38:13] at org.schema.schine.network.server.ServerController.run(SourceFile:270) [2016-08-12 08:38:13] at java.lang.Thread.run(Unknown Source) [2016-08-12 08:38:13] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-08-12 08:38:13] [ERRORLOG][SECTOR] Asteroid(6)sec[5]: [(2.999, 122.999, -157.001) (3.001, 123.001, -156.999)] [2016-08-12 08:38:13] [ERRORLOG][SECTOR] Asteroid(7)sec[5]: [(1.999, -107.001, 337.999) (2.001, -106.999, 338.001)] [2016-08-12 08:38:13] [SERVER][UNIVERSE] WARNING: LOADING SECTOR TOOK SOME TIME... (1, 1, 1): STATS: inst 62ms, loadDB 0ms, add 16ms, entity 218ms [2016-08-12 08:38:13] [SERVER][UNIVERSE] LOADING SECTOR... (1, 1, 2) [2016-08-12 08:38:13] [SERVER][UNIVERSE] LOADING SECTOR... (1, 1, 3) [2016-08-12 08:38:13] [Sector] [Sector] collision test at (266, 348, -122) is true: trying another pos 32ms [2016-08-12 08:38:13] [SECTOR] Placing ROCK took 32ms [2016-08-12 08:38:13] java.lang.RuntimeException: Could not place rock (-3, -3, -3); (2, 2, 2) [2016-08-12 08:38:13] at obfuscated.agn.a(SourceFile:609) [2016-08-12 08:38:13] at obfuscated.agn.a(SourceFile:1640) [2016-08-12 08:38:13] at obfuscated.agn.a(SourceFile:1305) [2016-08-12 08:38:13] at org.schema.game.common.data.world.Universe.loadOrGenerateSector(SourceFile:951) [2016-08-12 08:38:13] at org.schema.game.common.data.world.Universe.getSector(SourceFile:647) [2016-08-12 08:38:13] at org.schema.game.common.data.world.Universe.getSector(SourceFile:641) [2016-08-12 08:38:13] at org.schema.game.common.data.world.Universe.pingSectorBlock(SourceFile:1010) [2016-08-12 08:38:13] at org.schema.game.common.data.world.Universe.pingSectors(SourceFile:1020) [2016-08-12 08:38:13] at org.schema.game.common.data.world.Universe.update(SourceFile:1104) [2016-08-12 08:38:13] at org.schema.game.server.controller.GameServerController.update(SourceFile:1273) [2016-08-12 08:38:13] at org.schema.schine.network.server.ServerController.run(SourceFile:270) [2016-08-12 08:38:13] at java.lang.Thread.run(Unknown Source) [2016-08-12 08:38:13] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-08-12 08:38:13] [ERRORLOG][SECTOR] Asteroid(16)sec[15]: [(11.999, 316.999, -57.001) (12.001, 317.001, -56.999)] [2016-08-12 08:38:13] [ERRORLOG][SECTOR] Asteroid(17)sec[15]: [(186.999, -322.001, 57.999) (187.001, -321.999, 58.001)] [2016-08-12 08:38:13] [ERRORLOG][SECTOR] Asteroid(18)sec[15]: [(-323.001, -239.001, 90.999) (-322.999, -238.999, 91.001)] [2016-08-12 08:38:13] java.lang.RuntimeException: Could not place rock (-3, -3, -3); (2, 2, 2) [2016-08-12 08:38:13] at obfuscated.agn.a(SourceFile:609) [2016-08-12 08:38:13] at obfuscated.agn.a(SourceFile:1640) [2016-08-12 08:38:13] at obfuscated.agn.a(SourceFile:1305) [2016-08-12 08:38:13] at org.schema.game.common.data.world.Universe.loadOrGenerateSector(SourceFile:951) [2016-08-12 08:38:13] at org.schema.game.common.data.world.Universe.getSector(SourceFile:647) [2016-08-12 08:38:13] at org.schema.game.common.data.world.Universe.getSector(SourceFile:641) [2016-08-12 08:38:13] at org.schema.game.common.data.world.Universe.pingSectorBlock(SourceFile:1010) [2016-08-12 08:38:13] at org.schema.game.common.data.world.Universe.pingSectors(SourceFile:1020) [2016-08-12 08:38:13] at org.schema.game.common.data.world.Universe.update(SourceFile:1104) [2016-08-12 08:38:13] at org.schema.game.server.controller.GameServerController.update(SourceFile:1273) [2016-08-12 08:38:13] at org.schema.schine.network.server.ServerController.run(SourceFile:270) [2016-08-12 08:38:13] at java.lang.Thread.run(Unknown Source) [2016-08-12 08:38:13] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-08-12 08:38:13] [ERRORLOG][SECTOR] Asteroid(16)sec[15]: [(11.999, 316.999, -57.001) (12.001, 317.001, -56.999)] [2016-08-12 08:38:13] [ERRORLOG][SECTOR] Asteroid(17)sec[15]: [(186.999, -322.001, 57.999) (187.001, -321.999, 58.001)] [2016-08-12 08:38:13] [ERRORLOG][SECTOR] Asteroid(18)sec[15]: [(-323.001, -239.001, 90.999) (-322.999, -238.999, 91.001)] [2016-08-12 08:38:13] java.lang.RuntimeException: Could not place rock (-3, -3, -3); (2, 2, 2) [2016-08-12 08:38:13] at obfuscated.agn.a(SourceFile:609) [2016-08-12 08:38:13] at obfuscated.agn.a(SourceFile:1640) [2016-08-12 08:38:13] at obfuscated.agn.a(SourceFile:1305) [2016-08-12 08:38:13] at org.schema.game.common.data.world.Universe.loadOrGenerateSector(SourceFile:951) [2016-08-12 08:38:13] at org.schema.game.common.data.world.Universe.getSector(SourceFile:647) [2016-08-12 08:38:13] at org.schema.game.common.data.world.Universe.getSector(SourceFile:641) [2016-08-12 08:38:13] at org.schema.game.common.data.world.Universe.pingSectorBlock(SourceFile:1010) [2016-08-12 08:38:13] at org.schema.game.common.data.world.Universe.pingSectors(SourceFile:1020) [2016-08-12 08:38:13] at org.schema.game.common.data.world.Universe.update(SourceFile:1104) [2016-08-12 08:38:13] at org.schema.game.server.controller.GameServerController.update(SourceFile:1273) [2016-08-12 08:38:13] at org.schema.schine.network.server.ServerController.run(SourceFile:270) [2016-08-12 08:38:13] at java.lang.Thread.run(Unknown Source) [2016-08-12 08:38:13] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-08-12 08:38:13] [ERRORLOG][SECTOR] Asteroid(16)sec[15]: [(11.999, 316.999, -57.001) (12.001, 317.001, -56.999)] [2016-08-12 08:38:13] [ERRORLOG][SECTOR] Asteroid(17)sec[15]: [(186.999, -322.001, 57.999) (187.001, -321.999, 58.001)] [2016-08-12 08:38:13] [ERRORLOG][SECTOR] Asteroid(18)sec[15]: [(-323.001, -239.001, 90.999) (-322.999, -238.999, 91.001)] [2016-08-12 08:38:13] [Sector] [Sector] collision test at (-274, -280, -195) is true: trying another pos 16ms [2016-08-12 08:38:13] [SECTOR] Placing ROCK took 16ms [2016-08-12 08:38:13] java.lang.RuntimeException: Could not place rock (-3, -3, -3); (2, 2, 2) [2016-08-12 08:38:13] at obfuscated.agn.a(SourceFile:609) [2016-08-12 08:38:13] at obfuscated.agn.a(SourceFile:1640) [2016-08-12 08:38:13] at obfuscated.agn.a(SourceFile:1305) [2016-08-12 08:38:13] at org.schema.game.common.data.world.Universe.loadOrGenerateSector(SourceFile:951) [2016-08-12 08:38:13] at org.schema.game.common.data.world.Universe.getSector(SourceFile:647) [2016-08-12 08:38:13] at org.schema.game.common.data.world.Universe.getSector(SourceFile:641) [2016-08-12 08:38:13] at org.schema.game.common.data.world.Universe.pingSectorBlock(SourceFile:1010) [2016-08-12 08:38:13] at org.schema.game.common.data.world.Universe.pingSectors(SourceFile:1020) [2016-08-12 08:38:13] at org.schema.game.common.data.world.Universe.update(SourceFile:1104) [2016-08-12 08:38:13] at org.schema.game.server.controller.GameServerController.update(SourceFile:1273) [2016-08-12 08:38:13] at org.schema.schine.network.server.ServerController.run(SourceFile:270) [2016-08-12 08:38:13] at java.lang.Thread.run(Unknown Source) [2016-08-12 08:38:13] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-08-12 08:38:13] [ERRORLOG][SECTOR] Asteroid(16)sec[15]: [(11.999, 316.999, -57.001) (12.001, 317.001, -56.999)] [2016-08-12 08:38:13] [ERRORLOG][SECTOR] Asteroid(17)sec[15]: [(186.999, -322.001, 57.999) (187.001, -321.999, 58.001)] [2016-08-12 08:38:13] [ERRORLOG][SECTOR] Asteroid(18)sec[15]: [(-323.001, -239.001, 90.999) (-322.999, -238.999, 91.001)] [2016-08-12 08:38:13] [SERVER][UNIVERSE] WARNING: LOADING SECTOR TOOK SOME TIME... (1, 1, 3): STATS: inst 0ms, loadDB 0ms, add 0ms, entity 79ms [2016-08-12 08:38:13] [SERVER][UNIVERSE] LOADING SECTOR... (1, 2, 1) [2016-08-12 08:38:13] [SERVER][UNIVERSE] LOADING SECTOR... (1, 2, 2) [2016-08-12 08:38:13] java.lang.RuntimeException: Could not place rock (-3, -3, -3); (2, 2, 2) [2016-08-12 08:38:13] at obfuscated.agn.a(SourceFile:609) [2016-08-12 08:38:13] at obfuscated.agn.a(SourceFile:1640) [2016-08-12 08:38:13] at obfuscated.agn.a(SourceFile:1305) [2016-08-12 08:38:13] at org.schema.game.common.data.world.Universe.loadOrGenerateSector(SourceFile:951) [2016-08-12 08:38:13] at org.schema.game.common.data.world.Universe.getSector(SourceFile:647) [2016-08-12 08:38:13] at org.schema.game.common.data.world.Universe.getSector(SourceFile:641) [2016-08-12 08:38:13] at org.schema.game.common.data.world.Universe.pingSectorBlock(SourceFile:1010) [2016-08-12 08:38:13] at org.schema.game.common.data.world.Universe.pingSectors(SourceFile:1020) [2016-08-12 08:38:13] at org.schema.game.common.data.world.Universe.update(SourceFile:1104) [2016-08-12 08:38:13] at org.schema.game.server.controller.GameServerController.update(SourceFile:1273) [2016-08-12 08:38:13] at org.schema.schine.network.server.ServerController.run(SourceFile:270) [2016-08-12 08:38:13] at java.lang.Thread.run(Unknown Source) [2016-08-12 08:38:13] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-08-12 08:38:13] [ERRORLOG][SECTOR] Asteroid(25)sec[24]: [(3.999, 58.999, 335.999) (4.001, 59.001, 336.001)] [2016-08-12 08:38:13] [ERRORLOG][SECTOR] Asteroid(26)sec[24]: [(-222.001, 62.999, -301.001) (-221.999, 63.001, -300.999)] [2016-08-12 08:38:13] [ERRORLOG][SECTOR] Asteroid(27)sec[24]: [(274.999, 46.999, -336.001) (275.001, 47.001, -335.999)] [2016-08-12 08:38:13] java.lang.RuntimeException: Could not place rock (-3, -3, -3); (2, 2, 2) [2016-08-12 08:38:13] at obfuscated.agn.a(SourceFile:609) [2016-08-12 08:38:13] at obfuscated.agn.a(SourceFile:1640) [2016-08-12 08:38:13] at obfuscated.agn.a(SourceFile:1305) [2016-08-12 08:38:13] at org.schema.game.common.data.world.Universe.loadOrGenerateSector(SourceFile:951) [2016-08-12 08:38:13] at org.schema.game.common.data.world.Universe.getSector(SourceFile:647) [2016-08-12 08:38:13] at org.schema.game.common.data.world.Universe.getSector(SourceFile:641) [2016-08-12 08:38:13] at org.schema.game.common.data.world.Universe.pingSectorBlock(SourceFile:1010) [2016-08-12 08:38:13] at org.schema.game.common.data.world.Universe.pingSectors(SourceFile:1020) [2016-08-12 08:38:13] at org.schema.game.common.data.world.Universe.update(SourceFile:1104) [2016-08-12 08:38:13] at org.schema.game.server.controller.GameServerController.update(SourceFile:1273) [2016-08-12 08:38:13] at org.schema.schine.network.server.ServerController.run(SourceFile:270) [2016-08-12 08:38:13] at java.lang.Thread.run(Unknown Source) [2016-08-12 08:38:13] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-08-12 08:38:13] [ERRORLOG][SECTOR] Asteroid(25)sec[24]: [(3.999, 58.999, 335.999) (4.001, 59.001, 336.001)] [2016-08-12 08:38:13] [ERRORLOG][SECTOR] Asteroid(26)sec[24]: [(-222.001, 62.999, -301.001) (-221.999, 63.001, -300.999)] [2016-08-12 08:38:13] [ERRORLOG][SECTOR] Asteroid(27)sec[24]: [(274.999, 46.999, -336.001) (275.001, 47.001, -335.999)] [2016-08-12 08:38:13] java.lang.RuntimeException: Could not place rock (-3, -3, -3); (2, 2, 2) [2016-08-12 08:38:13] at obfuscated.agn.a(SourceFile:609) [2016-08-12 08:38:13] at obfuscated.agn.a(SourceFile:1640) [2016-08-12 08:38:13] at obfuscated.agn.a(SourceFile:1305) [2016-08-12 08:38:13] at org.schema.game.common.data.world.Universe.loadOrGenerateSector(SourceFile:951) [2016-08-12 08:38:13] at org.schema.game.common.data.world.Universe.getSector(SourceFile:647) [2016-08-12 08:38:13] at org.schema.game.common.data.world.Universe.getSector(SourceFile:641) [2016-08-12 08:38:13] at org.schema.game.common.data.world.Universe.pingSectorBlock(SourceFile:1010) [2016-08-12 08:38:13] at org.schema.game.common.data.world.Universe.pingSectors(SourceFile:1020) [2016-08-12 08:38:13] at org.schema.game.common.data.world.Universe.update(SourceFile:1104) [2016-08-12 08:38:13] at org.schema.game.server.controller.GameServerController.update(SourceFile:1273) [2016-08-12 08:38:13] at org.schema.schine.network.server.ServerController.run(SourceFile:270) [2016-08-12 08:38:13] at java.lang.Thread.run(Unknown Source) [2016-08-12 08:38:13] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-08-12 08:38:13] [ERRORLOG][SECTOR] Asteroid(25)sec[24]: [(3.999, 58.999, 335.999) (4.001, 59.001, 336.001)] [2016-08-12 08:38:13] [ERRORLOG][SECTOR] Asteroid(26)sec[24]: [(-222.001, 62.999, -301.001) (-221.999, 63.001, -300.999)] [2016-08-12 08:38:13] [ERRORLOG][SECTOR] Asteroid(27)sec[24]: [(274.999, 46.999, -336.001) (275.001, 47.001, -335.999)] [2016-08-12 08:38:13] java.lang.RuntimeException: Could not place rock (-3, -3, -3); (2, 2, 2) [2016-08-12 08:38:13] at obfuscated.agn.a(SourceFile:609) [2016-08-12 08:38:13] at obfuscated.agn.a(SourceFile:1640) [2016-08-12 08:38:13] at obfuscated.agn.a(SourceFile:1305) [2016-08-12 08:38:13] at org.schema.game.common.data.world.Universe.loadOrGenerateSector(SourceFile:951) [2016-08-12 08:38:13] at org.schema.game.common.data.world.Universe.getSector(SourceFile:647) [2016-08-12 08:38:13] at org.schema.game.common.data.world.Universe.getSector(SourceFile:641) [2016-08-12 08:38:13] at org.schema.game.common.data.world.Universe.pingSectorBlock(SourceFile:1010) [2016-08-12 08:38:13] at org.schema.game.common.data.world.Universe.pingSectors(SourceFile:1020) [2016-08-12 08:38:13] at org.schema.game.common.data.world.Universe.update(SourceFile:1104) [2016-08-12 08:38:13] at org.schema.game.server.controller.GameServerController.update(SourceFile:1273) [2016-08-12 08:38:13] at org.schema.schine.network.server.ServerController.run(SourceFile:270) [2016-08-12 08:38:13] at java.lang.Thread.run(Unknown Source) [2016-08-12 08:38:13] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-08-12 08:38:13] [ERRORLOG][SECTOR] Asteroid(25)sec[24]: [(3.999, 58.999, 335.999) (4.001, 59.001, 336.001)] [2016-08-12 08:38:13] [ERRORLOG][SECTOR] Asteroid(26)sec[24]: [(-222.001, 62.999, -301.001) (-221.999, 63.001, -300.999)] [2016-08-12 08:38:13] [ERRORLOG][SECTOR] Asteroid(27)sec[24]: [(274.999, 46.999, -336.001) (275.001, 47.001, -335.999)] [2016-08-12 08:38:13] [SERVER][UNIVERSE] WARNING: LOADING SECTOR TOOK SOME TIME... (1, 2, 2): STATS: inst 0ms, loadDB 0ms, add 15ms, entity 141ms [2016-08-12 08:38:13] [SERVER][UNIVERSE] LOADING SECTOR... (1, 2, 3) [2016-08-12 08:38:13] [SERVER][UNIVERSE] LOADING SECTOR... (1, 3, 1) [2016-08-12 08:38:13] [SERVER][UNIVERSE] WARNING: LOADING SECTOR TOOK SOME TIME... (1, 3, 1): STATS: inst 0ms, loadDB 15ms, add 0ms, entity 0ms [2016-08-12 08:38:13] [SERVER][UNIVERSE] LOADING SECTOR... (1, 3, 2) [2016-08-12 08:38:13] [SERVER][UNIVERSE] LOADING SECTOR... (1, 3, 3) [2016-08-12 08:38:13] [SERVER][UNIVERSE] LOADING SECTOR... (2, 1, 1) [2016-08-12 08:38:13] [SERVER][UNIVERSE] LOADING SECTOR... (2, 1, 2) [2016-08-12 08:38:13] [SERVER][UNIVERSE] LOADING SECTOR... (2, 1, 3) [2016-08-12 08:38:13] java.lang.RuntimeException: Could not place rock (-3, -3, -3); (2, 2, 2) [2016-08-12 08:38:13] at obfuscated.agn.a(SourceFile:609) [2016-08-12 08:38:13] at obfuscated.agn.a(SourceFile:1640) [2016-08-12 08:38:13] at obfuscated.agn.a(SourceFile:1305) [2016-08-12 08:38:13] at org.schema.game.common.data.world.Universe.loadOrGenerateSector(SourceFile:951) [2016-08-12 08:38:13] at org.schema.game.common.data.world.Universe.getSector(SourceFile:647) [2016-08-12 08:38:13] at org.schema.game.common.data.world.Universe.getSector(SourceFile:641) [2016-08-12 08:38:13] at org.schema.game.common.data.world.Universe.pingSectorBlock(SourceFile:1010) [2016-08-12 08:38:13] at org.schema.game.common.data.world.Universe.pingSectors(SourceFile:1020) [2016-08-12 08:38:13] at org.schema.game.common.data.world.Universe.update(SourceFile:1104) [2016-08-12 08:38:13] at org.schema.game.server.controller.GameServerController.update(SourceFile:1273) [2016-08-12 08:38:13] at org.schema.schine.network.server.ServerController.run(SourceFile:270) [2016-08-12 08:38:13] at java.lang.Thread.run(Unknown Source) [2016-08-12 08:38:13] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-08-12 08:38:13] [ERRORLOG][SECTOR] Asteroid(41)sec[40]: [(-312.001, -198.001, 66.999) (-311.999, -197.999, 67.001)] [2016-08-12 08:38:13] [ERRORLOG][SECTOR] Asteroid(42)sec[40]: [(286.999, 248.999, -318.001) (287.001, 249.001, -317.999)] [2016-08-12 08:38:13] [ERRORLOG][SECTOR] Asteroid(43)sec[40]: [(314.999, -303.001, 220.999) (315.001, -302.999, 221.001)] [2016-08-12 08:38:13] [ERRORLOG][SECTOR] Asteroid(44)sec[40]: [(-310.001, 325.999, -78.001) (-309.999, 326.001, -77.999)] [2016-08-12 08:38:13] [ERRORLOG][SECTOR] Asteroid(45)sec[40]: [(287.999, 339.999, 279.999) (288.001, 340.001, 280.001)] [2016-08-12 08:38:13] [ERRORLOG][SECTOR] Asteroid(46)sec[40]: [(190.999, -263.001, -343.001) (191.001, -262.999, -342.999)] [2016-08-12 08:38:13] java.lang.RuntimeException: Could not place rock (-3, -3, -3); (2, 2, 2) [2016-08-12 08:38:13] at obfuscated.agn.a(SourceFile:609) [2016-08-12 08:38:13] at obfuscated.agn.a(SourceFile:1640) [2016-08-12 08:38:13] at obfuscated.agn.a(SourceFile:1305) [2016-08-12 08:38:13] at org.schema.game.common.data.world.Universe.loadOrGenerateSector(SourceFile:951) [2016-08-12 08:38:13] at org.schema.game.common.data.world.Universe.getSector(SourceFile:647) [2016-08-12 08:38:13] at org.schema.game.common.data.world.Universe.getSector(SourceFile:641) [2016-08-12 08:38:13] at org.schema.game.common.data.world.Universe.pingSectorBlock(SourceFile:1010) [2016-08-12 08:38:13] at org.schema.game.common.data.world.Universe.pingSectors(SourceFile:1020) [2016-08-12 08:38:13] at org.schema.game.common.data.world.Universe.update(SourceFile:1104) [2016-08-12 08:38:13] at org.schema.game.server.controller.GameServerController.update(SourceFile:1273) [2016-08-12 08:38:13] at org.schema.schine.network.server.ServerController.run(SourceFile:270) [2016-08-12 08:38:13] at java.lang.Thread.run(Unknown Source) [2016-08-12 08:38:13] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-08-12 08:38:13] [ERRORLOG][SECTOR] Asteroid(41)sec[40]: [(-312.001, -198.001, 66.999) (-311.999, -197.999, 67.001)] [2016-08-12 08:38:13] [ERRORLOG][SECTOR] Asteroid(42)sec[40]: [(286.999, 248.999, -318.001) (287.001, 249.001, -317.999)] [2016-08-12 08:38:13] [ERRORLOG][SECTOR] Asteroid(43)sec[40]: [(314.999, -303.001, 220.999) (315.001, -302.999, 221.001)] [2016-08-12 08:38:13] [ERRORLOG][SECTOR] Asteroid(44)sec[40]: [(-310.001, 325.999, -78.001) (-309.999, 326.001, -77.999)] [2016-08-12 08:38:13] [ERRORLOG][SECTOR] Asteroid(45)sec[40]: [(287.999, 339.999, 279.999) (288.001, 340.001, 280.001)] [2016-08-12 08:38:13] [ERRORLOG][SECTOR] Asteroid(46)sec[40]: [(190.999, -263.001, -343.001) (191.001, -262.999, -342.999)] [2016-08-12 08:38:13] [SERVER][UNIVERSE] WARNING: LOADING SECTOR TOOK SOME TIME... (2, 1, 3): STATS: inst 0ms, loadDB 0ms, add 0ms, entity 47ms [2016-08-12 08:38:13] [SERVER][UNIVERSE] LOADING SECTOR... (2, 2, 1) [2016-08-12 08:38:13] [SERVER][UNIVERSE] WARNING: LOADING SECTOR TOOK SOME TIME... (2, 2, 1): STATS: inst 0ms, loadDB 0ms, add 0ms, entity 16ms [2016-08-12 08:38:13] [SERVER][UNIVERSE] LOADING SECTOR... (2, 2, 3) [2016-08-12 08:38:13] [SERVER][UNIVERSE] LOADING SECTOR... (2, 3, 1) [2016-08-12 08:38:13] [SERVER][UNIVERSE] LOADING SECTOR... (2, 3, 2) [2016-08-12 08:38:13] [SERVER][UNIVERSE] LOADING SECTOR... (2, 3, 3) [2016-08-12 08:38:13] [SERVER][UNIVERSE] LOADING SECTOR... (3, 1, 1) [2016-08-12 08:38:13] [SERVER][UNIVERSE] WARNING: LOADING SECTOR TOOK SOME TIME... (3, 1, 1): STATS: inst 0ms, loadDB 16ms, add 0ms, entity 0ms [2016-08-12 08:38:13] [SERVER][UNIVERSE] LOADING SECTOR... (3, 1, 2) [2016-08-12 08:38:13] [SERVER][UNIVERSE] LOADING SECTOR... (3, 1, 3) [2016-08-12 08:38:13] [SERVER][UNIVERSE] LOADING SECTOR... (3, 2, 1) [2016-08-12 08:38:13] java.lang.RuntimeException: Could not place rock (-3, -3, -3); (2, 2, 2) [2016-08-12 08:38:13] at obfuscated.agn.a(SourceFile:609) [2016-08-12 08:38:13] at obfuscated.agn.a(SourceFile:1640) [2016-08-12 08:38:13] at obfuscated.agn.a(SourceFile:1305) [2016-08-12 08:38:13] at org.schema.game.common.data.world.Universe.loadOrGenerateSector(SourceFile:951) [2016-08-12 08:38:13] at org.schema.game.common.data.world.Universe.getSector(SourceFile:647) [2016-08-12 08:38:13] at org.schema.game.common.data.world.Universe.getSector(SourceFile:641) [2016-08-12 08:38:13] at org.schema.game.common.data.world.Universe.pingSectorBlock(SourceFile:1010) [2016-08-12 08:38:13] at org.schema.game.common.data.world.Universe.pingSectors(SourceFile:1020) [2016-08-12 08:38:13] at org.schema.game.common.data.world.Universe.update(SourceFile:1104) [2016-08-12 08:38:13] at org.schema.game.server.controller.GameServerController.update(SourceFile:1273) [2016-08-12 08:38:13] at org.schema.schine.network.server.ServerController.run(SourceFile:270) [2016-08-12 08:38:13] at java.lang.Thread.run(Unknown Source) [2016-08-12 08:38:13] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-08-12 08:38:13] [ERRORLOG][SECTOR] Asteroid(63)sec[62]: [(253.999, 207.999, -3.001) (254.001, 208.001, -2.999)] [2016-08-12 08:38:13] [ERRORLOG][SECTOR] Asteroid(64)sec[62]: [(-307.001, 16.999, 153.999) (-306.999, 17.001, 154.001)] [2016-08-12 08:38:13] [ERRORLOG][SECTOR] Asteroid(65)sec[62]: [(330.999, -314.001, 164.999) (331.001, -313.999, 165.001)] [2016-08-12 08:38:13] [ERRORLOG][SECTOR] Asteroid(66)sec[62]: [(-83.001, -324.001, -343.001) (-82.999, -323.999, -342.999)] [2016-08-12 08:38:13] java.lang.RuntimeException: Could not place rock (-3, -3, -3); (2, 2, 2) [2016-08-12 08:38:13] at obfuscated.agn.a(SourceFile:609) [2016-08-12 08:38:13] at obfuscated.agn.a(SourceFile:1640) [2016-08-12 08:38:13] at obfuscated.agn.a(SourceFile:1305) [2016-08-12 08:38:13] at org.schema.game.common.data.world.Universe.loadOrGenerateSector(SourceFile:951) [2016-08-12 08:38:13] at org.schema.game.common.data.world.Universe.getSector(SourceFile:647) [2016-08-12 08:38:13] at org.schema.game.common.data.world.Universe.getSector(SourceFile:641) [2016-08-12 08:38:13] at org.schema.game.common.data.world.Universe.pingSectorBlock(SourceFile:1010) [2016-08-12 08:38:13] at org.schema.game.common.data.world.Universe.pingSectors(SourceFile:1020) [2016-08-12 08:38:13] at org.schema.game.common.data.world.Universe.update(SourceFile:1104) [2016-08-12 08:38:13] at org.schema.game.server.controller.GameServerController.update(SourceFile:1273) [2016-08-12 08:38:13] at org.schema.schine.network.server.ServerController.run(SourceFile:270) [2016-08-12 08:38:13] at java.lang.Thread.run(Unknown Source) [2016-08-12 08:38:13] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-08-12 08:38:13] [ERRORLOG][SECTOR] Asteroid(63)sec[62]: [(253.999, 207.999, -3.001) (254.001, 208.001, -2.999)] [2016-08-12 08:38:13] [ERRORLOG][SECTOR] Asteroid(64)sec[62]: [(-307.001, 16.999, 153.999) (-306.999, 17.001, 154.001)] [2016-08-12 08:38:13] [ERRORLOG][SECTOR] Asteroid(65)sec[62]: [(330.999, -314.001, 164.999) (331.001, -313.999, 165.001)] [2016-08-12 08:38:13] [ERRORLOG][SECTOR] Asteroid(66)sec[62]: [(-83.001, -324.001, -343.001) (-82.999, -323.999, -342.999)] [2016-08-12 08:38:13] [ERRORLOG][SECTOR] Asteroid(68)sec[62]: [(-250.001, 274.999, -340.001) (-249.999, 275.001, -339.999)] [2016-08-12 08:38:13] [SERVER][UNIVERSE] WARNING: LOADING SECTOR TOOK SOME TIME... (3, 2, 1): STATS: inst 0ms, loadDB 0ms, add 0ms, entity 31ms [2016-08-12 08:38:13] [SERVER][UNIVERSE] LOADING SECTOR... (3, 2, 2) [2016-08-12 08:38:13] [SERVER][UNIVERSE] LOADING SECTOR... (3, 2, 3) [2016-08-12 08:38:13] [SECTOR] Placing ROCK took 16ms [2016-08-12 08:38:13] java.lang.RuntimeException: Could not place rock (-3, -3, -3); (2, 2, 2) [2016-08-12 08:38:13] at obfuscated.agn.a(SourceFile:609) [2016-08-12 08:38:13] at obfuscated.agn.a(SourceFile:1640) [2016-08-12 08:38:13] at obfuscated.agn.a(SourceFile:1305) [2016-08-12 08:38:13] at org.schema.game.common.data.world.Universe.loadOrGenerateSector(SourceFile:951) [2016-08-12 08:38:13] at org.schema.game.common.data.world.Universe.getSector(SourceFile:647) [2016-08-12 08:38:13] at org.schema.game.common.data.world.Universe.getSector(SourceFile:641) [2016-08-12 08:38:13] at org.schema.game.common.data.world.Universe.pingSectorBlock(SourceFile:1010) [2016-08-12 08:38:13] at org.schema.game.common.data.world.Universe.pingSectors(SourceFile:1020) [2016-08-12 08:38:13] at org.schema.game.common.data.world.Universe.update(SourceFile:1104) [2016-08-12 08:38:13] at org.schema.game.server.controller.GameServerController.update(SourceFile:1273) [2016-08-12 08:38:13] at org.schema.schine.network.server.ServerController.run(SourceFile:270) [2016-08-12 08:38:13] at java.lang.Thread.run(Unknown Source) [2016-08-12 08:38:13] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-08-12 08:38:13] [ERRORLOG][SECTOR] Asteroid(72)sec[71]: [(-259.001, 219.999, -186.001) (-258.999, 220.001, -185.999)] [2016-08-12 08:38:13] [ERRORLOG][SECTOR] Asteroid(73)sec[71]: [(187.999, -270.001, -270.001) (188.001, -269.999, -269.999)] [2016-08-12 08:38:13] [ERRORLOG][SECTOR] Asteroid(74)sec[71]: [(319.999, 1.999, 266.999) (320.001, 2.001, 267.001)] [2016-08-12 08:38:13] [ERRORLOG][SECTOR] Asteroid(75)sec[71]: [(269.999, 258.999, -248.001) (270.001, 259.001, -247.999)] [2016-08-12 08:38:13] [ERRORLOG][SECTOR] Asteroid(76)sec[71]: [(-326.001, -42.001, 344.999) (-325.999, -41.999, 345.001)] [2016-08-12 08:38:13] [ERRORLOG][SECTOR] Asteroid(77)sec[71]: [(-326.001, -298.001, -159.001) (-325.999, -297.999, -158.999)] [2016-08-12 08:38:13] [SERVER][UNIVERSE] WARNING: LOADING SECTOR TOOK SOME TIME... (3, 2, 3): STATS: inst 0ms, loadDB 0ms, add 0ms, entity 32ms [2016-08-12 08:38:13] [SERVER][UNIVERSE] LOADING SECTOR... (3, 3, 1) [2016-08-12 08:38:13] [SERVER][UNIVERSE] LOADING SECTOR... (3, 3, 2) [2016-08-12 08:38:13] [SERVER][UNIVERSE] LOADING SECTOR... (3, 3, 3) [2016-08-12 08:38:13] [SERVER][UNIVERSE] WARNING: LOADING SECTOR TOOK SOME TIME... (3, 3, 3): STATS: inst 0ms, loadDB 0ms, add 0ms, entity 31ms [2016-08-12 08:38:13] [UNIVERSE] WARNING: Sector Ping took 734 [2016-08-12 08:38:13] [UNIVERSE] WARNING: Sector UPDATE took 203; sectors updated: 27 [2016-08-12 08:38:13] [SERVER][UPDATE] WARNING: UNIVERSE update took 937 [2016-08-12 08:38:13] [SYNCHRONIZE] Client(1) IS WAITING TO SYNCH WITH SERVER - SKIPPING INPUT [2016-08-12 08:38:13] [SYNCHRONIZE] Client(1) IS WAITING TO SYNCH WITH SERVER - SKIPPED INPUT [2016-08-12 08:38:13] [UNIVERSE] WARNING: Sector UPDATE took 250; sectors updated: 27 [2016-08-12 08:38:13] [UNIVERSE] WARNING SECTOR CLEANUP TIME: 15; QUEUE: 0; InactSectors: 0 [2016-08-12 08:38:13] [SERVER][UPDATE] WARNING: UNIVERSE update took 281 [2016-08-12 08:38:14] [SYNCHRONIZE] Client(1) IS WAITING TO SYNCH WITH SERVER - SKIPPING INPUT [2016-08-12 08:38:14] [SYNCHRONIZE] Client(1) IS WAITING TO SYNCH WITH SERVER - SKIPPED INPUT [2016-08-12 08:38:14] [UNIVERSE] WARNING: Sector UPDATE took 141; sectors updated: 27 [2016-08-12 08:38:14] [SERVER][UPDATE] WARNING: UNIVERSE update took 141 [2016-08-12 08:38:14] [UNIVERSE] WARNING: Sector UPDATE took 31; sectors updated: 27 [2016-08-12 08:38:14] [SERVER][UPDATE] WARNING: UNIVERSE update took 31 [2016-08-12 08:38:14] [SERVER] (client needs synch) SENDING SYNCHALL TO RegisteredClient: K10wN (1) connected: true [2016-08-12 08:38:14] [SERVER] sending ALLSYNCHRONIZING update to K10wN 71, 71 [2016-08-12 08:38:14] [SYNC_SENDER] SENDING ALL OBJECTS: 71 [2016-08-12 08:38:14] [NT] Big FullUpdate: 6963 bytes: SenableGameState(1) [2016-08-12 08:38:14] [SERVER] SERIALIZED PROXIMITY (2, 2, 2) [2016-08-12 08:38:14] [NT] Big FullUpdate: 17802 bytes: Shop(4) [2016-08-12 08:38:14] [SERVER] ALL-SYNCHRONIZE TO K10wN TOOK 46 ms [2016-08-12 08:38:14] [SERVER] SYNCHALL TO RegisteredClient: K10wN (1) connected: true took: 62 [2016-08-12 08:38:14] [CLIENT] 1 Sync all update received [2016-08-12 08:38:14] [SYNCHRONIZE] FORCED UPDATE [2016-08-12 08:38:14] [SYNC-RECEIVER] Client(1) DECODING OF NEW OBJECT Asteroid(77)sec[71] TOOK 15 [2016-08-12 08:38:14] [SYNC-RECEIVER] Client(1) DECODING OF NEW OBJECT Asteroid(14)sec[12] TOOK 32 [2016-08-12 08:38:14] [SYNC-RECEIVER] Client(1) DECODING OF NEW OBJECT Asteroid(37)sec[36] TOOK 15 [2016-08-12 08:38:14] [SYNC-RECEIVER] Client(1) DECODING OF NEW OBJECT Asteroid(75)sec[71] TOOK 31 [2016-08-12 08:38:14] [SYNC-RECEIVER] Client(1) DECODING OF NEW OBJECT Asteroid(83)sec[82] TOOK 16 [2016-08-12 08:38:14] [SYNC-RECEIVER] Client(1) DECODING OF NEW OBJECT Asteroid(84)sec[82] TOOK 15 [2016-08-12 08:38:14] [SYNC-RECEIVER] Client(1) DECODING OF NEW OBJECT Asteroid(18)sec[15] TOOK 32 [2016-08-12 08:38:14] [UNIVERSE] WARNING: Sector UPDATE took 484; sectors updated: 27 [2016-08-12 08:38:14] [SERVER][UPDATE] WARNING: UNIVERSE update took 484 [2016-08-12 08:38:15] [CLIENT] chat channels loaded 0 [2016-08-12 08:38:15] [SKINMANAGER] PlS[K10wN ; id(2)(1)f(0)] Client(1) received skin filename [2016-08-12 08:38:15] [PlayerState] Client successfully received player state Client(1), owner: 1 [2016-08-12 08:38:15] [CHAT] Client(1) initializing data from network object 0 [2016-08-12 08:38:15] [CLIENT] 1 executed RequestSynchronizeAll. fetched objects 71 [2016-08-12 08:38:15] [CLIENT] RE- synchronized client: 1 [2016-08-12 08:38:15] [CLIENT] connected to server localhost:4242 [2016-08-12 08:38:15] [CLIENT] Client State and Controller successfully connected [2016-08-12 08:38:15] [CLIENT] State initializing [2016-08-12 08:38:15] [CLIENT] Chat initializing [2016-08-12 08:38:15] [CLIENT] Client(1) asking for new IDS [2016-08-12 08:38:16] [UNIVERSE] WARNING: Sector UPDATE took 969; sectors updated: 27 [2016-08-12 08:38:16] [SERVER][UPDATE] WARNING: UNIVERSE update took 1063 [2016-08-12 08:38:16] [SERVERPROCESSOR][WARNING} PING timeout warning. resending ping to RegisteredClient: K10wN (1) connected: true Retries left: 12; socket connected: true; socket closed: false; inputShutdown: false; outputShutdown: false; ProcessorID: 0 [2016-08-12 08:38:16] [SERVERPROCESSOR][WARNING} PING has been resent to RegisteredClient: K10wN (1) connected: true [2016-08-12 08:38:17] [UNIVERSE] WARNING: Sector UPDATE took 500; sectors updated: 27 [2016-08-12 08:38:17] [SERVER][UPDATE] WARNING: UNIVERSE update took 500 [2016-08-12 08:38:17] SENDING new ID RANGE TO CLIENT 88; packet -32763 [2016-08-12 08:38:17] [SERVER][WARNING] Recovered Ping for RegisteredClient: K10wN (1) connected: true; Retries left: 11; retries resetting [2016-08-12 08:38:17] Client got new ID range 88 [2016-08-12 08:38:17] [CLIENT] Client(1) received new IDS [2016-08-12 08:38:17] [CLIENT] ID RANGE AQUIRE TOOK 1500 [2016-08-12 08:38:17] [CLIENT] Control Manager initializing [2016-08-12 08:38:18] [UNIVERSE] WARNING: Sector UPDATE took 500; sectors updated: 27 [2016-08-12 08:38:18] [SERVER][UPDATE] WARNING: UNIVERSE update took 516 [2016-08-12 08:38:18] [UNIVERSE] WARNING: Sector UPDATE took 46; sectors updated: 27 [2016-08-12 08:38:18] [SERVER][UPDATE] WARNING: UNIVERSE update took 46 [2016-08-12 08:38:18] [UNIVERSE] WARNING: Sector UPDATE took 32; sectors updated: 27 [2016-08-12 08:38:18] [SERVER][UPDATE] WARNING: UNIVERSE update took 32 [2016-08-12 08:38:18] [UNIVERSE] WARNING: Sector UPDATE took 47; sectors updated: 27 [2016-08-12 08:38:18] [SERVER][UPDATE] WARNING: UNIVERSE update took 47 [2016-08-12 08:38:18] [CLIENT][CONTROLLER] Switched to auto roam (spawn screen) [2016-08-12 08:38:18] [CLIENT][CONTROLLER] Switched to auto roam (spawn screen) [2016-08-12 08:38:18] [CLIENT][CONTROLLER] Switched to auto roam (spawn screen) [2016-08-12 08:38:18] [UNIVERSE] WARNING: Sector UPDATE took 32; sectors updated: 27 [2016-08-12 08:38:18] [SERVER][UPDATE] WARNING: UNIVERSE update took 32 [2016-08-12 08:38:18] [CLIENT] InternalCallback initializing [2016-08-12 08:38:18] [CLIENT] State initialized. GameMode: SANDBOX [2016-08-12 08:38:18] [CLIENT] Client State and Controller successfully initialized [2016-08-12 08:38:18] ################### ENGINE SETTINGS ########################## [2016-08-12 08:38:18] C_USE_NEW_PLAYER_MODEL_ true [2016-08-12 08:38:18] ---------------------------------------------------------------- [2016-08-12 08:38:18] CONTROL_HELP true [2016-08-12 08:38:18] ---------------------------------------------------------------- [2016-08-12 08:38:18] C_MOUSE_BUTTON_SWITCH false [2016-08-12 08:38:18] ---------------------------------------------------------------- [2016-08-12 08:38:18] G_RESOLUTION 1360 x 768 [2016-08-12 08:38:18] ---------------------------------------------------------------- [2016-08-12 08:38:18] G_FULLSCREEN true [2016-08-12 08:38:18] ---------------------------------------------------------------- [2016-08-12 08:38:18] G_WINDOWED_BORDERLESS true [2016-08-12 08:38:18] ---------------------------------------------------------------- [2016-08-12 08:38:18] G_TEXTURE_PACK Default [2016-08-12 08:38:18] ---------------------------------------------------------------- [2016-08-12 08:38:18] G_TEXTURE_PACK_RESOLUTION 128 [2016-08-12 08:38:18] ---------------------------------------------------------------- [2016-08-12 08:38:18] G_VSYNCH false [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] G_MULTI_SAMPLE_TARGET 0 [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] G_MULTI_SAMPLE 0 [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] G_GAMMA 1.2 [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] G_FOV 85.0 [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] G_MAX_SEGMENTSDRAWN 1100 [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] G_NORMAL_MAPPING false [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] G_SHADOWS false [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] G_SHADOW_QUALITY BAREBONE [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] G_SHADOWS_TARGET false [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] G_SHADOW_QUALITY_TARGET BEST [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] G_PROD_BG false [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] G_PROD_BG_QUALITY 1024 [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] G_DRAW_SURROUNDING_GALAXIES_IN_MAP false [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] HIT_INDICATION_NUMBERS_LIFETIME 0.4 [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] PLAYER_SKIN_CREATE [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] PLAYER_SKIN [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] D_LIFETIME_NORM 30 [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] S_SOUND_SYS_ENABLED true [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] S_SOUND_ENABLED true [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] S_SOUND_VOLUME_GLOBAL 4 [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] USE_OPEN_AL_SOUND true [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] N_TRANSMIT_RAW_DEBUG_POSITIONS false [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] C_SELECTED_JOYSTICK -1 [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] ICON_BAKERY_BLOCKSTYLE_ROTATE_DEG -90.0 [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] MOUSE_WHEEL_SENSIBILITY 7.0E-4 [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] BUILD_MODE_SHIFT_SPEED 25.0 [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] ORBITAL_CAM_SPEED 0.5 [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] G_DAMAGE_DISPLAY 600 [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] G_STAR_COUNT 4096 [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] G_VBO_BULKMODE_SIZE 4 [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] G_DRAW_FOG false [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] G_DRAW_BEAMS true [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] G_DRAW_EXHAUST_PLUMES true [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] D_INFO_CONTROLMANAGER false [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] D_INFO_SHADER true [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] T_ENABLE_TEXTURE_BAKER false [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] D_INFO_DRAW_TIMES false [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] D_INFO_DRAW_SPACE_PARTICLE false [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] G_SPACE_PARTICLE true [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] G_DRAW_MOUSE_COLLISION false [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] G_ATMOSPHERE_SHADER normal [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] F_FRAME_BUFFER false [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] G_SHADOW_NEAR_DIST 1.0 [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] G_SHADOW_FAR_DIST 75.0 [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] G_SHADOW_DEPTH_RANGE_NEAR 0.0 [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] G_SHADOW_DEPTH_RANGE_FAR 1.0 [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] G_SHADOW_SPLIT_FAR_0 0.325 [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] G_SHADOW_SPLIT_NEAR_1 0.325 [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] G_SHADOW_SPLIT_FAR_1 0.325 [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] G_SHADOW_SPLIT_NEAR_2 0.325 [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] G_SHADOW_SPLIT_MULT 1.005 [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] G_SHADOW_CROP_MATRIX_MAX -1000.0 [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] G_SHADOW_CROP_MATRIX_MIN 1000.0 [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] G_SHADOW_EXTRA_BACKUP 20.0 [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] G_SHADOW_NEAR_CLIP 0.05 [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] G_SHADOW_SPLIT_RADIUS_ADD_0 0.0 [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] G_SHADOW_SPLIT_RADIUS_ADD_1 10.0 [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] G_SHADOW_SPLIT_RADIUS_ADD_2 0.0 [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] G_SHADOW_SPLIT_RADIUS_ADD_3 0.0 [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] G_SHADOW_SPLIT_ORTHO_FAR_ADDED_0 0.0 [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] G_SHADOW_SPLIT_ORTHO_FAR_ADDED_1 100.0 [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] G_SHADOW_SPLIT_ORTHO_FAR_ADDED_2 0.0 [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] G_SHADOW_SPLIT_ORTHO_FAR_ADDED_3 0.0 [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] G_SHADOW_SPLIT_ORTHO_NEAR_ADDED -100.0 [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] G_SHADOW_ULTRA_FAR_BOUND_ADDED_0 -0.023 [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] G_SHADOW_ULTRA_FAR_BOUND_ADDED_1 -0.002 [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] G_SHADOW_ULTRA_FAR_BOUND_ADDED_2 -0.002 [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] G_SHADOW_OTHER_QUALITY_FAR_BOUND_ADDED_0 -0.023 [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] G_SHADOW_OTHER_QUALITY_FAR_BOUND_ADDED_1 -0.002 [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] G_SHADOW_OTHER_QUALITY_FAR_BOUND_ADDED_2 -0.0 [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] G_SHADOW_FOV_ADDED_RAD 0.2 [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] G_SHADOW_DISPLAY_SHADOW_MAP false [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] G_DRAW_SHIELDS true [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] G_DRAW_WATER true [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] G_DRAW_BACKGROUND true [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] G_WATER_USE_MIPMAPS false [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] E_NAVIGATION_FILTER 869 [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] G_DRAW_ENTITIES true [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] G_FRUSTUM_CULLING true [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] G_DRAW_EFFECTS true [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] G_SHADER_RELOAD false [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] G_FRAMERATE_FIXED 120 [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] G_SHADERS_ACTIVE true [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] G_DEBUG_DRAW_GRID false [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] G_DEBUG_DRAW_LINES true [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] T_TERRAIN_DRAW true [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] T_TERRAIN_WIREFRAME_DRAW false [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] G_CULLING_ACTIVE true [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] G_TEXTURE_ARRAYS false [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] G_AUTO_NORMALIZATION true [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] G_DRAW_BY_SIDES true [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] G_WIREFRAMED false [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] G_TEXTURE_COMPRESSION_BLOCKS true [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] G_TEXTURE_ARRAY_COMPRESSION true [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] G_TEXTURE_ARRAY_MIPMAP true [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] G_TEXTURE_MIPMAP false [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] G_SHADOWS_VSM false [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] S_PAUSED false [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] S_SETTINGS_SHOW false [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] MINIMAP_MODE SMALL [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] SECTOR_INDICATION_MODE INDICATION_ONLY [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] S_KEY_ALLOW_DUPLICATES true [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] GIF_WIDTH 640 [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] GIF_HEIGHT 640 [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] GIF_FPS 15 [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] GIF_GUI false [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] G_DEBRIS_THRESHOLD_MS 4 [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] S_INITIAL_SETTING Multi Player [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] S_GAME_MODE Sandbox [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] G_BONE_ANIMATION true [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] P_NT_DEBUG_ACTIVE false [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] P_PHYSICS_DEBUG_ACTIVE_OCCLUSION false [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] P_PHYSICS_DEBUG_ACTIVE false [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] P_PHYSICS_DEBUG_MODE 0 [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] G_DEBUG_LINE_DRAWING_ACTIVATED false [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] G_WINDOW_START_POSITION center [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] G_DRAW_GUI_ACTIVE true [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] G_DRAW_NO_OVERLAYS false [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] G_PARTICLE_SORTING true [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] P_PHYSICS_ACTIVATED true [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] G_SMOKE_QUALITY false [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] G_DRAW_STARS true [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] G_DRAW_PASTE_PREVIEW true [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] G_USE_SPRITE_VBO true [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] TUTORIAL_NEW false [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] G_AUTOSELECT_CONTROLLERS true [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] S_INFO_DRAW FPS_AND_PING [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] G_VBO_FLAG STATIC [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] N_LAG_COMPENSATION true [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] N_IGNORE_SAVED_UPLINK_CREDENTIALS_IN_SINGLEPLAYER true [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] N_SERVERTIME_UPDATE_FREQUENCY 10000 [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] M_TEXTURE_PACK_CONFIG_TOOL ./data/textures/block/Default/64/ [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] G_MIPMAP_LEVEL_MAX 3 [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] M_MOUSE_SENSITIVITY 0.5 [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] G_HIT_INDICATION_SIZE 1.0 [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] F_BLOOM false [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] F_BLOOM_INTENSITY 0.4 [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] S_MOUSE_LOCK true [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] G_DRAW_ADV_BUILDMODE_BLOCK_PREVIEW true [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] G_DRAW_ALL_CONNECTIONS false [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] G_SHOW_PURE_NUMBERS_FOR_SHIELD_AND_POWER false [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] S_FLIP_HOTBAR_MOUSEWHEEL_WITHOUT_CTRL true [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] S_ZOOM_MOUSEWHEEL SLOTS [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] S_MOUSE_SHIP_INVERT false [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] S_MOUSE_ALL_INVERT false [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] S_USE_REGION_SIGNATURE_TEST false [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] G_PREVIEW_TO_BUILD_BLOCK true [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] S_EXIT_ON_ESC false [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] G_USE_HIGH_QUALITY_BACKGROUND false [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] G_DRAW_POPUPS true [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] G_USE_VBO_MAP true [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] G_DRAW_JUMP_OVERLAY true [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] G_MAG_FILTER_LINEAR_BLOCKS false [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] G_MAG_FILTER_LINEAR_GUI false [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] G_MAX_BEAMS 1024 [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] SEGMENT_REQUEST_BATCH 32 [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] CLIENT_BUFFER_SIZE 65536 [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] ICON_BAKERY_SINGLE_RESOLUTION 150 [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] LIGHT_RAY_COUNT 48 [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] ICON_BAKERY_SINGLE_ICONS false [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] G_MUST_CONFIRM_DETACHEMENT_AT_SPEED 50.0 [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] G_USE_SHADER4 true [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] O_OCULUS_RENDERING false [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] G_USE_VERTEX_LIGHTING_ONLY false [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] CLIENT_TRAFFIC_CLASS true [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] G_DRAW_SELECTED_BLOCK_WOBBLE true [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] G_USE_TWO_COMPONENT_SHADER false [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] A_FORCE_AUTHENTICATION_METHOD -1 [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] MIN_FFA 2 [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] B_UNDO_REDO_MAX 30 [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] N_ARTIFICIAL_DELAY 0 [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] SEGMENT_PIECE_QUEUE_SINGLEPLAYER 32767 [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] G_MAX_MISSILE_TRAILS 128 [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] G_USE_OCCLUSION_CULLING false [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] C_AUTOASSIGN_WEAPON_SLOTS true [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] G_DRAW_NT_STATS_OVERLAY false [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] CLIENT_CUSTOM_TEXTURE_PATH ./customBlockTextures [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] SECRET none [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] LIMIT_FPS_UNFOCUS true [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] GUI_USE_DISPLAY_LISTS false [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] USE_GL_MULTI_DRAWARRAYS false [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] USE_GL_MULTI_DRAWARRAYS_INITIAL_SET false [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] CHAT_CLOSE_ON_ENTER true [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] A_FORCE_LOCAL_SAVE_ENABLED_IN_SINGLE_PLAYER false [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] G_SHIP_INFO_ZOOM 0 [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] G_SINGLEPLAYER_CREATIVE_MODE false [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] G_DRAW_LAG_OBJECTS_IN_HUD false [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] G_SHOW_SYMMETRY_PLANES true [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] LANGUAGE_PACK english [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] LANGUAGE_PACK_ASSIGNED true [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] DELETE_SEVER_DATABASE_ON_STARTUP false [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] G_BASIC_SELECTION_BOX false [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] OFFLINE_PLAYER_NAME K10wN [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] ONLINE_PLAYER_NAME [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] SERVERLIST_COMPATIBLE true [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] SERVERLIST_RESPONSIVE true [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] SERVERLIST_FAVORITES false [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] SERVERLIST_CUSTOMS false [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] CUBE_LIGHT_NORMALIZER_NEW_M true [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] SERVERLIST_LAST_SERVER_USED [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] LAST_GAME SP;world0;4242;K10wN [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] PLAY_INTRO true [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] SUBTITLES true [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] TUTORIAL_BUTTON_BLINKING true [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] TUTORIAL_PLAY_INTRO true [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] TUTORIAL_WATCHED [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] SHOW_32BIT_WARNING true [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] USE_INTEGER_VERTICES false [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] LOD_DISTANCE_IN_THRESHOLD 80.0 [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] AUTOSET_RESOLUTION false [2016-08-12 08:38:19] ---------------------------------------------------------------- [2016-08-12 08:38:19] FIRST_START false [2016-08-12 08:38:19] ################### /ENGINE SETTINGS ######################### [2016-08-12 08:38:19] [CLIENT] DISPOSING CONNECTION DIALOG [2016-08-12 08:38:19] [CLIENT] disposing connection dialog: null [2016-08-12 08:38:19] [UNIVERSE] WARNING: Sector UPDATE took 875; sectors updated: 27 [2016-08-12 08:38:19] [SERVER][UPDATE] WARNING: UNIVERSE update took 875 [2016-08-12 08:38:20] [CLIENT] GRAPHICS CONTEXT: obfuscated.azv@151df76 [2016-08-12 08:38:20] [RESOURCE] EQUEUING ALL RESOURCES! [2016-08-12 08:38:20] [RESOURCE] EQUEUING ALL RESOURCES! [2016-08-12 08:38:26] [PARSER] not parsed: attackingMelee [2016-08-12 08:38:26] [PARSER] not parsed: attackingMeleeFloating [2016-08-12 08:38:26] [PARSER] not parsed: attackingMeleeGravity [2016-08-12 08:38:26] [UNIVERSE] WARNING: Sector UPDATE took 31; sectors updated: 27 [2016-08-12 08:38:26] [SERVER][UPDATE] WARNING: UNIVERSE update took 31 [2016-08-12 08:38:26] [PARSER] not parsed: upperBodyGunMelee [2016-08-12 08:38:26] [PARSER] not parsed: upperBodyBareHandMelee [2016-08-12 08:38:26] [PARSER] not parsed: idlingFloating [2016-08-12 08:38:26] [PARSER] not parsed: idlingGravity [2016-08-12 08:38:26] [PARSER] not parsed: dancingGravity [2016-08-12 08:38:26] [PARSER] not parsed: movingJumpingJumpUp [2016-08-12 08:38:26] [PARSER] not parsed: movingJumpingJumpDown [2016-08-12 08:38:26] [PARSER] not parsed: movingFallingStandard [2016-08-12 08:38:26] [PARSER] not parsed: movingFallingLedge [2016-08-12 08:38:26] [PARSER] not parsed: movingLandingShortFall [2016-08-12 08:38:26] [PARSER] not parsed: movingLandingMiddleFall [2016-08-12 08:38:26] [PARSER] not parsed: movingLandingLongFall [2016-08-12 08:38:26] [PARSER] not parsed: movingNoGravityGravToNoGrav [2016-08-12 08:38:26] [PARSER] not parsed: movingNoGravityNoGravToGrav [2016-08-12 08:38:26] [PARSER] not parsed: movingNoGravityFloatMoveN [2016-08-12 08:38:26] [PARSER] not parsed: movingNoGravityFloatMoveS [2016-08-12 08:38:26] [PARSER] not parsed: movingNoGravityFloatMoveUp [2016-08-12 08:38:26] [PARSER] not parsed: movingNoGravityFloatMoveDown [2016-08-12 08:38:26] [PARSER] not parsed: movingNoGravityFloatRot [2016-08-12 08:38:26] [PARSER] not parsed: movingNoGravityFloatHit [2016-08-12 08:38:26] [PARSER] not parsed: movingNoGravityFloatDeath [2016-08-12 08:38:26] [PARSER] not parsed: movingByFootCrawling [2016-08-12 08:38:26] [PARSER] not parsed: movingByFootCrawlingNorth [2016-08-12 08:38:26] [PARSER] not parsed: movingByFootCrawlingSouth [2016-08-12 08:38:26] [PARSER] not parsed: movingByFootCrawlingWest [2016-08-12 08:38:26] [PARSER] not parsed: movingByFootCrawlingEast [2016-08-12 08:38:26] [PARSER] not parsed: movingByFootCrawlingNorthEast [2016-08-12 08:38:26] [PARSER] not parsed: movingByFootCrawlingNorthWest [2016-08-12 08:38:26] [PARSER] not parsed: movingByFootCrawlingSouthWest [2016-08-12 08:38:26] [PARSER] not parsed: movingByFootCrawlingSouthEast [2016-08-12 08:38:26] [PARSER] not parsed: movingByFootSlowWalking [2016-08-12 08:38:26] [PARSER] not parsed: movingByFootSlowWalkingNorth [2016-08-12 08:38:26] [PARSER] not parsed: movingByFootSlowWalkingSouth [2016-08-12 08:38:26] [PARSER] not parsed: movingByFootSlowWalkingWest [2016-08-12 08:38:26] [PARSER] not parsed: movingByFootSlowWalkingEast [2016-08-12 08:38:26] [PARSER] not parsed: movingByFootSlowWalkingNorthEast [2016-08-12 08:38:26] [PARSER] not parsed: movingByFootSlowWalkingNorthWest [2016-08-12 08:38:26] [PARSER] not parsed: movingByFootSlowWalkingSouthWest [2016-08-12 08:38:26] [PARSER] not parsed: movingByFootSlowWalkingSouthEast [2016-08-12 08:38:26] [PARSER] not parsed: movingByFootWalking [2016-08-12 08:38:26] [PARSER] not parsed: movingByFootWalkingNorth [2016-08-12 08:38:26] [PARSER] not parsed: movingByFootWalkingSouth [2016-08-12 08:38:26] [PARSER] not parsed: movingByFootWalkingWest [2016-08-12 08:38:26] [PARSER] not parsed: movingByFootWalkingEast [2016-08-12 08:38:26] [PARSER] not parsed: movingByFootWalkingNorthEast [2016-08-12 08:38:26] [PARSER] not parsed: movingByFootWalkingNorthWest [2016-08-12 08:38:26] [PARSER] not parsed: movingByFootWalkingSouthWest [2016-08-12 08:38:26] [PARSER] not parsed: movingByFootWalkingSouthEast [2016-08-12 08:38:26] [PARSER] not parsed: movingByFootRunning [2016-08-12 08:38:26] [PARSER] not parsed: movingByFootRunningNorth [2016-08-12 08:38:26] [PARSER] not parsed: movingByFootRunningSouth [2016-08-12 08:38:26] [PARSER] not parsed: movingByFootRunningWest [2016-08-12 08:38:26] [PARSER] not parsed: movingByFootRunningEast [2016-08-12 08:38:26] [PARSER] not parsed: movingByFootRunningNorthEast [2016-08-12 08:38:26] [PARSER] not parsed: movingByFootRunningNorthWest [2016-08-12 08:38:26] [PARSER] not parsed: movingByFootRunningSouthWest [2016-08-12 08:38:26] [PARSER] not parsed: movingByFootRunningSouthEast [2016-08-12 08:38:26] [PARSER] not parsed: upperBodyBareHandMelee [2016-08-12 08:38:26] [PARSER] not parsed: upperBodyGun [2016-08-12 08:38:26] [PARSER] not parsed: upperBodyGunIdle [2016-08-12 08:38:26] [PARSER] not parsed: upperBodyGunIdleIn [2016-08-12 08:38:26] [PARSER] not parsed: upperBodyGunDraw [2016-08-12 08:38:26] [PARSER] not parsed: upperBodyGunAway [2016-08-12 08:38:26] [PARSER] not parsed: upperBodyGunFire [2016-08-12 08:38:26] [PARSER] not parsed: upperBodyGunFireHeavy [2016-08-12 08:38:26] [PARSER] not parsed: upperBodyGunMelee [2016-08-12 08:38:26] [PARSER] not parsed: upperBodyFabricator [2016-08-12 08:38:26] [PARSER] not parsed: upperBodyFabricatorIdle [2016-08-12 08:38:26] [PARSER] not parsed: upperBodyFabricatorDraw [2016-08-12 08:38:26] [PARSER] not parsed: upperBodyFabricatorAway [2016-08-12 08:38:26] [PARSER] not parsed: upperBodyFabricatorFire [2016-08-12 08:38:26] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-08-12 08:38:26] [PARSER] not parsed: attacking [2016-08-12 08:38:26] [PARSER] not parsed: attackingMelee [2016-08-12 08:38:26] [PARSER] not parsed: attackingMeleeFloating [2016-08-12 08:38:26] [PARSER] not parsed: attackingMeleeGravity [2016-08-12 08:38:26] [PARSER] not parsed: death [2016-08-12 08:38:26] [PARSER] not parsed: deathFloating [2016-08-12 08:38:26] [PARSER] not parsed: deathGravity [2016-08-12 08:38:26] [PARSER] not parsed: sitting [2016-08-12 08:38:26] [PARSER] not parsed: sittingBlock [2016-08-12 08:38:26] [PARSER] not parsed: sittingBlockNoFloor [2016-08-12 08:38:26] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-08-12 08:38:26] [PARSER] not parsed: sittingBlockFloor [2016-08-12 08:38:26] [PARSER] not parsed: sittingBlockFloorIdle [2016-08-12 08:38:26] [PARSER] not parsed: sittingWedge [2016-08-12 08:38:26] [PARSER] not parsed: sittingWedgeNoFloor [2016-08-12 08:38:26] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-08-12 08:38:26] [PARSER] not parsed: sittingWedgeFloor [2016-08-12 08:38:26] [PARSER] not parsed: sittingWedgeFloorIdle [2016-08-12 08:38:26] [PARSER] not parsed: hit [2016-08-12 08:38:26] [PARSER] not parsed: hitSmall [2016-08-12 08:38:26] [PARSER] not parsed: hitSmallFloating [2016-08-12 08:38:26] [PARSER] not parsed: hitSmallGravity [2016-08-12 08:38:26] [PARSER] not parsed: salutes [2016-08-12 08:38:26] [PARSER] not parsed: salutesSalute [2016-08-12 08:38:26] [PARSER] not parsed: talk [2016-08-12 08:38:26] [PARSER] not parsed: talkSalute [2016-08-12 08:38:26] [PARSER] not parsed: helmet [2016-08-12 08:38:26] [PARSER] not parsed: helmetOn [2016-08-12 08:38:26] [PARSER] not parsed: helmetOff [2016-08-12 08:38:26] [PARSER] not parsed: idlingFloating [2016-08-12 08:38:26] [PARSER] not parsed: idlingGravity [2016-08-12 08:38:26] [PARSER] not parsed: dancingGravity [2016-08-12 08:38:26] [PARSER] not parsed: movingJumpingJumpUp [2016-08-12 08:38:26] [PARSER] not parsed: movingJumpingJumpDown [2016-08-12 08:38:26] [PARSER] not parsed: movingFallingStandard [2016-08-12 08:38:26] [PARSER] not parsed: movingFallingLedge [2016-08-12 08:38:26] [PARSER] not parsed: movingLandingShortFall [2016-08-12 08:38:26] [PARSER] not parsed: movingLandingMiddleFall [2016-08-12 08:38:26] [PARSER] not parsed: movingLandingLongFall [2016-08-12 08:38:26] [PARSER] not parsed: movingNoGravityGravToNoGrav [2016-08-12 08:38:26] [PARSER] not parsed: movingNoGravityNoGravToGrav [2016-08-12 08:38:26] [PARSER] not parsed: movingNoGravityFloatMoveN [2016-08-12 08:38:26] [PARSER] not parsed: movingNoGravityFloatMoveS [2016-08-12 08:38:26] [PARSER] not parsed: movingNoGravityFloatMoveUp [2016-08-12 08:38:26] [PARSER] not parsed: movingNoGravityFloatMoveDown [2016-08-12 08:38:26] [PARSER] not parsed: movingNoGravityFloatRot [2016-08-12 08:38:26] [PARSER] not parsed: movingNoGravityFloatHit [2016-08-12 08:38:26] [PARSER] not parsed: movingNoGravityFloatDeath [2016-08-12 08:38:26] [PARSER] not parsed: movingByFootCrawling [2016-08-12 08:38:26] [PARSER] not parsed: movingByFootCrawlingNorth [2016-08-12 08:38:26] [PARSER] not parsed: movingByFootCrawlingSouth [2016-08-12 08:38:26] [PARSER] not parsed: movingByFootCrawlingWest [2016-08-12 08:38:26] [PARSER] not parsed: movingByFootCrawlingEast [2016-08-12 08:38:26] [PARSER] not parsed: movingByFootCrawlingNorthEast [2016-08-12 08:38:26] [PARSER] not parsed: movingByFootCrawlingNorthWest [2016-08-12 08:38:26] [PARSER] not parsed: movingByFootCrawlingSouthWest [2016-08-12 08:38:26] [PARSER] not parsed: movingByFootCrawlingSouthEast [2016-08-12 08:38:26] [PARSER] not parsed: movingByFootSlowWalking [2016-08-12 08:38:26] [PARSER] not parsed: movingByFootSlowWalkingNorth [2016-08-12 08:38:26] [PARSER] not parsed: movingByFootSlowWalkingSouth [2016-08-12 08:38:26] [PARSER] not parsed: movingByFootSlowWalkingWest [2016-08-12 08:38:26] [PARSER] not parsed: movingByFootSlowWalkingEast [2016-08-12 08:38:26] [PARSER] not parsed: movingByFootSlowWalkingNorthEast [2016-08-12 08:38:26] [PARSER] not parsed: movingByFootSlowWalkingNorthWest [2016-08-12 08:38:26] [PARSER] not parsed: movingByFootSlowWalkingSouthWest [2016-08-12 08:38:26] [PARSER] not parsed: movingByFootSlowWalkingSouthEast [2016-08-12 08:38:26] [PARSER] not parsed: movingByFootWalking [2016-08-12 08:38:26] [PARSER] not parsed: movingByFootWalkingNorth [2016-08-12 08:38:26] [PARSER] not parsed: movingByFootWalkingSouth [2016-08-12 08:38:26] [PARSER] not parsed: movingByFootWalkingWest [2016-08-12 08:38:26] [PARSER] not parsed: movingByFootWalkingEast [2016-08-12 08:38:26] [PARSER] not parsed: movingByFootWalkingNorthEast [2016-08-12 08:38:26] [PARSER] not parsed: movingByFootWalkingNorthWest [2016-08-12 08:38:26] [PARSER] not parsed: movingByFootWalkingSouthWest [2016-08-12 08:38:26] [PARSER] not parsed: movingByFootWalkingSouthEast [2016-08-12 08:38:26] [PARSER] not parsed: movingByFootRunning [2016-08-12 08:38:26] [PARSER] not parsed: movingByFootRunningNorth [2016-08-12 08:38:26] [PARSER] not parsed: movingByFootRunningSouth [2016-08-12 08:38:26] [PARSER] not parsed: movingByFootRunningWest [2016-08-12 08:38:26] [PARSER] not parsed: movingByFootRunningEast [2016-08-12 08:38:26] [PARSER] not parsed: movingByFootRunningNorthEast [2016-08-12 08:38:26] [PARSER] not parsed: movingByFootRunningNorthWest [2016-08-12 08:38:26] [PARSER] not parsed: movingByFootRunningSouthWest [2016-08-12 08:38:26] [PARSER] not parsed: movingByFootRunningSouthEast [2016-08-12 08:38:26] [PARSER] not parsed: upperBodyBareHandMelee [2016-08-12 08:38:26] [PARSER] not parsed: upperBodyGun [2016-08-12 08:38:26] [PARSER] not parsed: upperBodyGunIdle [2016-08-12 08:38:26] [PARSER] not parsed: upperBodyGunIdleIn [2016-08-12 08:38:26] [PARSER] not parsed: upperBodyGunDraw [2016-08-12 08:38:26] [PARSER] not parsed: upperBodyGunAway [2016-08-12 08:38:26] [PARSER] not parsed: upperBodyGunFire [2016-08-12 08:38:26] [PARSER] not parsed: upperBodyGunFireHeavy [2016-08-12 08:38:26] [PARSER] not parsed: upperBodyGunMelee [2016-08-12 08:38:26] [PARSER] not parsed: upperBodyFabricator [2016-08-12 08:38:26] [PARSER] not parsed: upperBodyFabricatorIdle [2016-08-12 08:38:26] [PARSER] not parsed: upperBodyFabricatorDraw [2016-08-12 08:38:26] [PARSER] not parsed: upperBodyFabricatorAway [2016-08-12 08:38:26] [PARSER] not parsed: upperBodyFabricatorFire [2016-08-12 08:38:26] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-08-12 08:38:26] [PARSER] not parsed: attacking [2016-08-12 08:38:26] [PARSER] not parsed: attackingMelee [2016-08-12 08:38:26] [PARSER] not parsed: attackingMeleeFloating [2016-08-12 08:38:26] [PARSER] not parsed: attackingMeleeGravity [2016-08-12 08:38:26] [PARSER] not parsed: death [2016-08-12 08:38:26] [PARSER] not parsed: deathFloating [2016-08-12 08:38:26] [PARSER] not parsed: deathGravity [2016-08-12 08:38:26] [PARSER] not parsed: sitting [2016-08-12 08:38:26] [PARSER] not parsed: sittingBlock [2016-08-12 08:38:26] [PARSER] not parsed: sittingBlockNoFloor [2016-08-12 08:38:26] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-08-12 08:38:26] [PARSER] not parsed: sittingBlockFloor [2016-08-12 08:38:26] [PARSER] not parsed: sittingBlockFloorIdle [2016-08-12 08:38:26] [PARSER] not parsed: sittingWedge [2016-08-12 08:38:26] [PARSER] not parsed: sittingWedgeNoFloor [2016-08-12 08:38:26] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-08-12 08:38:26] [PARSER] not parsed: sittingWedgeFloor [2016-08-12 08:38:26] [PARSER] not parsed: sittingWedgeFloorIdle [2016-08-12 08:38:26] [PARSER] not parsed: hit [2016-08-12 08:38:26] [PARSER] not parsed: hitSmall [2016-08-12 08:38:26] [PARSER] not parsed: hitSmallFloating [2016-08-12 08:38:26] [PARSER] not parsed: hitSmallGravity [2016-08-12 08:38:26] [PARSER] not parsed: salutes [2016-08-12 08:38:26] [PARSER] not parsed: salutesSalute [2016-08-12 08:38:26] [PARSER] not parsed: talk [2016-08-12 08:38:26] [PARSER] not parsed: talkSalute [2016-08-12 08:38:26] [PARSER] not parsed: helmet [2016-08-12 08:38:26] [PARSER] not parsed: helmetOn [2016-08-12 08:38:26] [PARSER] not parsed: helmetOff [2016-08-12 08:38:26] [PARSER] not parsed: movingFallingStandard [2016-08-12 08:38:26] [PARSER] not parsed: movingFallingLedge [2016-08-12 08:38:26] [PARSER] not parsed: movingLandingShortFall [2016-08-12 08:38:26] [PARSER] not parsed: movingLandingMiddleFall [2016-08-12 08:38:26] [PARSER] not parsed: movingLandingLongFall [2016-08-12 08:38:26] [PARSER] not parsed: upperBodyBareHandMelee [2016-08-12 08:38:26] [PARSER] not parsed: upperBodyGun [2016-08-12 08:38:26] [PARSER] not parsed: upperBodyGunIdle [2016-08-12 08:38:26] [PARSER] not parsed: upperBodyGunIdleIn [2016-08-12 08:38:26] [PARSER] not parsed: upperBodyGunDraw [2016-08-12 08:38:26] [PARSER] not parsed: upperBodyGunAway [2016-08-12 08:38:26] [PARSER] not parsed: upperBodyGunFire [2016-08-12 08:38:26] [PARSER] not parsed: upperBodyGunFireHeavy [2016-08-12 08:38:26] [PARSER] not parsed: upperBodyGunMelee [2016-08-12 08:38:26] [PARSER] not parsed: upperBodyFabricator [2016-08-12 08:38:26] [PARSER] not parsed: upperBodyFabricatorIdle [2016-08-12 08:38:26] [PARSER] not parsed: upperBodyFabricatorDraw [2016-08-12 08:38:26] [PARSER] not parsed: upperBodyFabricatorAway [2016-08-12 08:38:26] [PARSER] not parsed: upperBodyFabricatorFire [2016-08-12 08:38:26] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-08-12 08:38:26] [PARSER] not parsed: attacking [2016-08-12 08:38:26] [PARSER] not parsed: attackingMelee [2016-08-12 08:38:26] [PARSER] not parsed: attackingMeleeFloating [2016-08-12 08:38:26] [PARSER] not parsed: attackingMeleeGravity [2016-08-12 08:38:26] [PARSER] not parsed: death [2016-08-12 08:38:26] [PARSER] not parsed: deathFloating [2016-08-12 08:38:26] [PARSER] not parsed: deathGravity [2016-08-12 08:38:26] [PARSER] not parsed: sitting [2016-08-12 08:38:26] [PARSER] not parsed: sittingBlock [2016-08-12 08:38:26] [PARSER] not parsed: sittingBlockNoFloor [2016-08-12 08:38:26] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-08-12 08:38:26] [PARSER] not parsed: sittingBlockFloor [2016-08-12 08:38:26] [PARSER] not parsed: sittingBlockFloorIdle [2016-08-12 08:38:26] [PARSER] not parsed: sittingWedge [2016-08-12 08:38:26] [PARSER] not parsed: sittingWedgeNoFloor [2016-08-12 08:38:26] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-08-12 08:38:26] [PARSER] not parsed: sittingWedgeFloor [2016-08-12 08:38:26] [PARSER] not parsed: sittingWedgeFloorIdle [2016-08-12 08:38:26] [PARSER] not parsed: hit [2016-08-12 08:38:26] [PARSER] not parsed: hitSmall [2016-08-12 08:38:26] [PARSER] not parsed: hitSmallFloating [2016-08-12 08:38:26] [PARSER] not parsed: hitSmallGravity [2016-08-12 08:38:26] [PARSER] not parsed: salutes [2016-08-12 08:38:26] [PARSER] not parsed: salutesSalute [2016-08-12 08:38:26] [PARSER] not parsed: talk [2016-08-12 08:38:26] [PARSER] not parsed: talkSalute [2016-08-12 08:38:26] [PARSER] not parsed: helmet [2016-08-12 08:38:26] [PARSER] not parsed: helmetOn [2016-08-12 08:38:26] [PARSER] not parsed: helmetOff [2016-08-12 08:38:26] [RESOURCE] ENQUEING 3D MODELS -35 [2016-08-12 08:38:29] ############## LOADING RESOURCE FONT [2016-08-12 08:38:31] [UNIVERSE] WARNING: Sector UPDATE took 31; sectors updated: 27 [2016-08-12 08:38:31] [SERVER][UPDATE] WARNING: UNIVERSE update took 31 [2016-08-12 08:38:35] [UNIVERSE] WARNING: Sector UPDATE took 31; sectors updated: 27 [2016-08-12 08:38:35] [SERVER][UPDATE] WARNING: UNIVERSE update took 31 [2016-08-12 08:38:37] ############## DONE IN 7985 ms [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE FONT [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE ai-panel-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE bar-4x1-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE bars [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE box [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE build-icons-00-16x16-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE build-icons-01-16x16-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE build-icons-02-16x16-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE build-icons-extra-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE buttons-8x8-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE catalog-panel-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE crosshair-build-c-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE crosshair-c-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE crosshair-hit-c-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE crosshair-missile-c-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE crosshair-simple-c-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE cubaton-counts-4x4-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE cubaton-sprites-4x4-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE detail [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE detail_normal [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE dirtlense [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE dust [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE energy_tex [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE faction-personal-panel-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE flare [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE fontset-standard [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/tools-16x16-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 16px Center_Case-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 16px Horizontal-1x8-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 16px Scanlines-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 16px Stars-1x4-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 16px Vertical-8x1-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 16px-1x4-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 16px-8x8-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 32px Center SBFalse [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 32px Center SBFTrue [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 32px Corners-8x8-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 32px Vertical-8x1-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 32px-horizontals-1x32-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Center_Background-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Center_Button-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Center_Filter-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Center_Foreground-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Center_PopUp-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Center_Progress-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Center_Textbox-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Corners-8x8-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Horizontal-1x16-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Notification-gui- copy [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Tooltip-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Vertical-32x1-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI_MainTheme-2x2-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI_MainThemeBg-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI_MainThemeLeftRight-1x2-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI_MainThemeTopBottom-2x1-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/tools-16x16-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 16px Center_Case-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 16px Horizontal-1x8-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 16px Scanlines-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 16px Stars-1x4-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 16px Vertical-8x1-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 16px-8x8-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 32px Center SBFalse [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 32px Center SBFTrue [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 32px Corners-8x8-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 32px Vertical-8x1-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 32px-horizontals-1x32-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Center_Background-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Center_Button-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Center_Filter-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Center_Foreground-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Center_PopUp-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Center_Progress-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Center_Textbox-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Corners-8x8-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Horizontal-1x16-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Notification-gui- copy [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Tooltip-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Vertical-32x1-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI_MainTheme-2x2-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI_MainThemeBg-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI_MainThemeLeftRight-1x2-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI_MainThemeTopBottom-2x1-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE help-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE hud-arrow-c-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE hud-arrow-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE hud-sides-left-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE hud-sides-right-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE hud-target-4x4-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE hud-target-c-4x4-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE HUD_Bar [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE HUD_CombatNote-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE HUD_HorizontalBar-1x4-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE HUD_Hotbar-8x2-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE HUD_Hotbar-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE HUD_Map-2x1-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE HUD_MapLarge-2x1-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE HUD_PlayerHP-1x4-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE HUD_pointers-c-8x8-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE hud_pointers-c-8x8 [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE HUD_ServerNote-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE HUD_ServerNote_Colour-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE HUD_Sprites-8x8-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE HUD_Target-2x4-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE icon [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE icon16 [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE icon32 [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE info-panel-big-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE info-panel-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE info [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE inventory-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE inventory-slot-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE inventory-slots-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE inventory-slots-simple-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE lens_flare-4x1-c- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE lens_flare [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE loadingscreen-background [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE map-sprites-8x2-c-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE menu-panel-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE meta-icons-00-16x16-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE missile [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE navigation-panel-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE optionsJoystick-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE optionsKeyboard-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE optionsPanel-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE panel-std-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE planet-desert-diff [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE planet-earth-clouds [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE planet-earth-diff [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE planet-earth-normal [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE planet-earth-specular [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE planet-ice-diff [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE planet-mars-diff [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE planet-purple-diff [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE playertex [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE playertex_shading [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE powerbar-1x4-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE powerbar-2x4-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE QuadLegsTex01 [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE QuadTorsoTex01 [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE radarBackground [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE radarGUIBackground [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE schine [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE screen-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE sell-item-dropzone-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE shield_tex [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE shop-panel-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE shopinrange-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE sidebar-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE sidebarwep-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE small-dialog-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE smallinfo-panel-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE smoke4 [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE smoke_alpha [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE smoke_color [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE SM_logo_white_nostar [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE specmap2 [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE star [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE starColorMap-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE starmade-icon [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE starmade-logo [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE starSprite [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE std-message-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE stellarSprites-2x2-c- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE structure-panel-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE sunSprite-c- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE symm-plane [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE textinput-panel-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE tools-16x16-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE top-bar-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE UI 16px Center_Case-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE UI 16px Horizontal-1x8-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE UI 16px Scanlines-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE UI 16px Stars-1x4-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE UI 16px Vertical-8x1-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE UI 16px-1x4-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE UI 16px-8x8-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE UI 32px Center SBFalse [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE UI 32px Center SBFTrue [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE UI 32px Corners-8x8-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE UI 32px Vertical-8x1-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE UI 32px-horizontals-1x32-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE UI 8px Center_Background-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE UI 8px Center_Button-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE UI 8px Center_Filter-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE UI 8px Center_Foreground-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE UI 8px Center_PopUp-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE UI 8px Center_Progress-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE UI 8px Center_Textbox-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE UI 8px Corners-8x8-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE UI 8px Horizontal-1x16-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE UI 8px Notification-gui- copy [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE UI 8px Vertical-16x1-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE UI_MainTheme-2x2-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE UI_MainThemeBg-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE UI_MainThemeLeftRight-1x2-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE UI_MainThemeTopBottom-2x1-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE unlink-weapon-dropzone-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE weapon-assign-panel-gui- [2016-08-12 08:38:37] ################ SKIPPED ALREADY LOADED RESOURCE CONFIG_HUD [2016-08-12 08:38:37] ############## LOADING RESOURCE CONFIG_GUI [2016-08-12 08:38:37] ############## DONE IN 16 ms [2016-08-12 08:38:37] ############## LOADING RESOURCE 0022_action - buttons push big [2016-08-12 08:38:37] LOADING SOUND: data\audio-resource\Actions\0022_action - buttons push big.ogg [2016-08-12 08:38:37] ############## DONE IN 0 ms [2016-08-12 08:38:37] ############## LOADING RESOURCE 0022_action - buttons push medium [2016-08-12 08:38:37] LOADING SOUND: data\audio-resource\Actions\0022_action - buttons push medium.wav [2016-08-12 08:38:37] ############## DONE IN 0 ms [2016-08-12 08:38:37] ############## LOADING RESOURCE 0022_action - buttons push small [2016-08-12 08:38:37] LOADING SOUND: data\audio-resource\Actions\0022_action - buttons push small.wav [2016-08-12 08:38:37] ############## DONE IN 0 ms [2016-08-12 08:38:37] ############## LOADING RESOURCE 0022_action - enter digits in digital keypad [2016-08-12 08:38:37] LOADING SOUND: data\audio-resource\Actions\0022_action - enter digits in digital keypad.ogg [2016-08-12 08:38:37] ############## DONE IN 0 ms [2016-08-12 08:38:37] ############## LOADING RESOURCE 0022_action - error invalid [2016-08-12 08:38:37] LOADING SOUND: data\audio-resource\Actions\0022_action - error invalid.ogg [2016-08-12 08:38:37] ############## DONE IN 0 ms [2016-08-12 08:38:37] ############## LOADING RESOURCE 0022_action - fuel fill up (loop) [2016-08-12 08:38:37] LOADING SOUND: data\audio-resource\Actions\0022_action - fuel fill up (loop).ogg [2016-08-12 08:38:37] ############## DONE IN 0 ms [2016-08-12 08:38:37] ############## LOADING RESOURCE 0022_action - fuel fill up quick [2016-08-12 08:38:37] LOADING SOUND: data\audio-resource\Actions\0022_action - fuel fill up quick.ogg [2016-08-12 08:38:37] ############## DONE IN 0 ms [2016-08-12 08:38:37] ############## LOADING RESOURCE 0022_action - keyboard typing [2016-08-12 08:38:37] LOADING SOUND: data\audio-resource\Actions\0022_action - keyboard typing.ogg [2016-08-12 08:38:37] ############## DONE IN 0 ms [2016-08-12 08:38:37] ############## LOADING RESOURCE 0022_action - purchase register _chick-ching_ [2016-08-12 08:38:37] LOADING SOUND: data\audio-resource\Actions\0022_action - purchase register _chick-ching_.ogg [2016-08-12 08:38:37] ############## DONE IN 0 ms [2016-08-12 08:38:37] ############## LOADING RESOURCE 0022_action - purchase with coins [2016-08-12 08:38:37] LOADING SOUND: data\audio-resource\Actions\0022_action - purchase with coins.ogg [2016-08-12 08:38:37] ############## DONE IN 0 ms [2016-08-12 08:38:37] ############## LOADING RESOURCE 0022_action - purchase with credits [2016-08-12 08:38:37] LOADING SOUND: data\audio-resource\Actions\0022_action - purchase with credits.ogg [2016-08-12 08:38:37] ############## DONE IN 0 ms [2016-08-12 08:38:37] ############## LOADING RESOURCE 0022_action - receive coins [2016-08-12 08:38:37] LOADING SOUND: data\audio-resource\Actions\0022_action - receive coins.ogg [2016-08-12 08:38:37] ############## DONE IN 0 ms [2016-08-12 08:38:37] ############## LOADING RESOURCE 0022_action - receive credits [2016-08-12 08:38:37] LOADING SOUND: data\audio-resource\Actions\0022_action - receive credits.ogg [2016-08-12 08:38:37] ############## DONE IN 0 ms [2016-08-12 08:38:37] ############## LOADING RESOURCE 0022_action - repair ship power drill & ratchet [2016-08-12 08:38:37] LOADING SOUND: data\audio-resource\Actions\0022_action - repair ship power drill & ratchet.ogg [2016-08-12 08:38:37] ############## DONE IN 47 ms [2016-08-12 08:38:37] [PARSER] not parsed: attackingMelee [2016-08-12 08:38:37] [PARSER] not parsed: attackingMeleeFloating [2016-08-12 08:38:37] [PARSER] not parsed: attackingMeleeGravity [2016-08-12 08:38:37] [PARSER] not parsed: upperBodyGunMelee [2016-08-12 08:38:37] [PARSER] not parsed: upperBodyBareHandMelee [2016-08-12 08:38:37] [PARSER] not parsed: idlingFloating [2016-08-12 08:38:37] [PARSER] not parsed: idlingGravity [2016-08-12 08:38:37] [PARSER] not parsed: dancingGravity [2016-08-12 08:38:37] [PARSER] not parsed: movingJumpingJumpUp [2016-08-12 08:38:37] [PARSER] not parsed: movingJumpingJumpDown [2016-08-12 08:38:37] [PARSER] not parsed: movingFallingStandard [2016-08-12 08:38:37] [PARSER] not parsed: movingFallingLedge [2016-08-12 08:38:37] [PARSER] not parsed: movingLandingShortFall [2016-08-12 08:38:37] [PARSER] not parsed: movingLandingMiddleFall [2016-08-12 08:38:37] [PARSER] not parsed: movingLandingLongFall [2016-08-12 08:38:37] [PARSER] not parsed: movingNoGravityGravToNoGrav [2016-08-12 08:38:37] [PARSER] not parsed: movingNoGravityNoGravToGrav [2016-08-12 08:38:37] [PARSER] not parsed: movingNoGravityFloatMoveN [2016-08-12 08:38:37] [PARSER] not parsed: movingNoGravityFloatMoveS [2016-08-12 08:38:37] [PARSER] not parsed: movingNoGravityFloatMoveUp [2016-08-12 08:38:37] [PARSER] not parsed: movingNoGravityFloatMoveDown [2016-08-12 08:38:37] [PARSER] not parsed: movingNoGravityFloatRot [2016-08-12 08:38:37] [PARSER] not parsed: movingNoGravityFloatHit [2016-08-12 08:38:37] [PARSER] not parsed: movingNoGravityFloatDeath [2016-08-12 08:38:37] [PARSER] not parsed: movingByFootCrawling [2016-08-12 08:38:37] [PARSER] not parsed: movingByFootCrawlingNorth [2016-08-12 08:38:37] [PARSER] not parsed: movingByFootCrawlingSouth [2016-08-12 08:38:37] [PARSER] not parsed: movingByFootCrawlingWest [2016-08-12 08:38:37] [PARSER] not parsed: movingByFootCrawlingEast [2016-08-12 08:38:37] [PARSER] not parsed: movingByFootCrawlingNorthEast [2016-08-12 08:38:37] [PARSER] not parsed: movingByFootCrawlingNorthWest [2016-08-12 08:38:37] [PARSER] not parsed: movingByFootCrawlingSouthWest [2016-08-12 08:38:37] [PARSER] not parsed: movingByFootCrawlingSouthEast [2016-08-12 08:38:37] [PARSER] not parsed: movingByFootSlowWalking [2016-08-12 08:38:37] [PARSER] not parsed: movingByFootSlowWalkingNorth [2016-08-12 08:38:37] [PARSER] not parsed: movingByFootSlowWalkingSouth [2016-08-12 08:38:37] [PARSER] not parsed: movingByFootSlowWalkingWest [2016-08-12 08:38:37] [PARSER] not parsed: movingByFootSlowWalkingEast [2016-08-12 08:38:37] [PARSER] not parsed: movingByFootSlowWalkingNorthEast [2016-08-12 08:38:37] [PARSER] not parsed: movingByFootSlowWalkingNorthWest [2016-08-12 08:38:37] [PARSER] not parsed: movingByFootSlowWalkingSouthWest [2016-08-12 08:38:37] [PARSER] not parsed: movingByFootSlowWalkingSouthEast [2016-08-12 08:38:37] [PARSER] not parsed: movingByFootWalking [2016-08-12 08:38:37] [PARSER] not parsed: movingByFootWalkingNorth [2016-08-12 08:38:37] [PARSER] not parsed: movingByFootWalkingSouth [2016-08-12 08:38:37] [PARSER] not parsed: movingByFootWalkingWest [2016-08-12 08:38:37] [PARSER] not parsed: movingByFootWalkingEast [2016-08-12 08:38:37] [PARSER] not parsed: movingByFootWalkingNorthEast [2016-08-12 08:38:37] [PARSER] not parsed: movingByFootWalkingNorthWest [2016-08-12 08:38:37] [PARSER] not parsed: movingByFootWalkingSouthWest [2016-08-12 08:38:37] [PARSER] not parsed: movingByFootWalkingSouthEast [2016-08-12 08:38:37] [PARSER] not parsed: movingByFootRunning [2016-08-12 08:38:37] [PARSER] not parsed: movingByFootRunningNorth [2016-08-12 08:38:37] [PARSER] not parsed: movingByFootRunningSouth [2016-08-12 08:38:37] [PARSER] not parsed: movingByFootRunningWest [2016-08-12 08:38:37] [PARSER] not parsed: movingByFootRunningEast [2016-08-12 08:38:37] [PARSER] not parsed: movingByFootRunningNorthEast [2016-08-12 08:38:37] [PARSER] not parsed: movingByFootRunningNorthWest [2016-08-12 08:38:37] [PARSER] not parsed: movingByFootRunningSouthWest [2016-08-12 08:38:37] [PARSER] not parsed: movingByFootRunningSouthEast [2016-08-12 08:38:37] [PARSER] not parsed: upperBodyBareHandMelee [2016-08-12 08:38:37] [PARSER] not parsed: upperBodyGun [2016-08-12 08:38:37] [PARSER] not parsed: upperBodyGunIdle [2016-08-12 08:38:37] [PARSER] not parsed: upperBodyGunIdleIn [2016-08-12 08:38:37] [PARSER] not parsed: upperBodyGunDraw [2016-08-12 08:38:37] [PARSER] not parsed: upperBodyGunAway [2016-08-12 08:38:37] [PARSER] not parsed: upperBodyGunFire [2016-08-12 08:38:37] [PARSER] not parsed: upperBodyGunFireHeavy [2016-08-12 08:38:37] [PARSER] not parsed: upperBodyGunMelee [2016-08-12 08:38:37] [PARSER] not parsed: upperBodyFabricator [2016-08-12 08:38:37] [PARSER] not parsed: upperBodyFabricatorIdle [2016-08-12 08:38:37] [PARSER] not parsed: upperBodyFabricatorDraw [2016-08-12 08:38:37] [PARSER] not parsed: upperBodyFabricatorAway [2016-08-12 08:38:37] [PARSER] not parsed: upperBodyFabricatorFire [2016-08-12 08:38:37] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-08-12 08:38:37] [PARSER] not parsed: attacking [2016-08-12 08:38:37] [PARSER] not parsed: attackingMelee [2016-08-12 08:38:37] [PARSER] not parsed: attackingMeleeFloating [2016-08-12 08:38:37] [PARSER] not parsed: attackingMeleeGravity [2016-08-12 08:38:37] [PARSER] not parsed: death [2016-08-12 08:38:37] [PARSER] not parsed: deathFloating [2016-08-12 08:38:37] [PARSER] not parsed: deathGravity [2016-08-12 08:38:37] [PARSER] not parsed: sitting [2016-08-12 08:38:37] [PARSER] not parsed: sittingBlock [2016-08-12 08:38:37] [PARSER] not parsed: sittingBlockNoFloor [2016-08-12 08:38:37] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-08-12 08:38:37] [PARSER] not parsed: sittingBlockFloor [2016-08-12 08:38:37] [PARSER] not parsed: sittingBlockFloorIdle [2016-08-12 08:38:37] [PARSER] not parsed: sittingWedge [2016-08-12 08:38:37] [PARSER] not parsed: sittingWedgeNoFloor [2016-08-12 08:38:37] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-08-12 08:38:37] [PARSER] not parsed: sittingWedgeFloor [2016-08-12 08:38:37] [PARSER] not parsed: sittingWedgeFloorIdle [2016-08-12 08:38:37] [PARSER] not parsed: hit [2016-08-12 08:38:37] [PARSER] not parsed: hitSmall [2016-08-12 08:38:37] [PARSER] not parsed: hitSmallFloating [2016-08-12 08:38:37] [PARSER] not parsed: hitSmallGravity [2016-08-12 08:38:37] [PARSER] not parsed: salutes [2016-08-12 08:38:37] [PARSER] not parsed: salutesSalute [2016-08-12 08:38:37] [PARSER] not parsed: talk [2016-08-12 08:38:37] [PARSER] not parsed: talkSalute [2016-08-12 08:38:37] [PARSER] not parsed: helmet [2016-08-12 08:38:37] [PARSER] not parsed: helmetOn [2016-08-12 08:38:37] [PARSER] not parsed: helmetOff [2016-08-12 08:38:37] [PARSER] not parsed: idlingFloating [2016-08-12 08:38:37] [PARSER] not parsed: idlingGravity [2016-08-12 08:38:37] [PARSER] not parsed: dancingGravity [2016-08-12 08:38:37] [PARSER] not parsed: movingJumpingJumpUp [2016-08-12 08:38:37] [PARSER] not parsed: movingJumpingJumpDown [2016-08-12 08:38:37] [PARSER] not parsed: movingFallingStandard [2016-08-12 08:38:37] [PARSER] not parsed: movingFallingLedge [2016-08-12 08:38:37] [PARSER] not parsed: movingLandingShortFall [2016-08-12 08:38:37] [PARSER] not parsed: movingLandingMiddleFall [2016-08-12 08:38:37] [PARSER] not parsed: movingLandingLongFall [2016-08-12 08:38:37] [PARSER] not parsed: movingNoGravityGravToNoGrav [2016-08-12 08:38:37] [PARSER] not parsed: movingNoGravityNoGravToGrav [2016-08-12 08:38:37] [PARSER] not parsed: movingNoGravityFloatMoveN [2016-08-12 08:38:37] [PARSER] not parsed: movingNoGravityFloatMoveS [2016-08-12 08:38:37] [PARSER] not parsed: movingNoGravityFloatMoveUp [2016-08-12 08:38:37] [PARSER] not parsed: movingNoGravityFloatMoveDown [2016-08-12 08:38:37] [PARSER] not parsed: movingNoGravityFloatRot [2016-08-12 08:38:37] [PARSER] not parsed: movingNoGravityFloatHit [2016-08-12 08:38:37] [PARSER] not parsed: movingNoGravityFloatDeath [2016-08-12 08:38:37] [PARSER] not parsed: movingByFootCrawling [2016-08-12 08:38:37] [PARSER] not parsed: movingByFootCrawlingNorth [2016-08-12 08:38:37] [PARSER] not parsed: movingByFootCrawlingSouth [2016-08-12 08:38:37] [PARSER] not parsed: movingByFootCrawlingWest [2016-08-12 08:38:37] [PARSER] not parsed: movingByFootCrawlingEast [2016-08-12 08:38:37] [PARSER] not parsed: movingByFootCrawlingNorthEast [2016-08-12 08:38:37] [PARSER] not parsed: movingByFootCrawlingNorthWest [2016-08-12 08:38:37] [PARSER] not parsed: movingByFootCrawlingSouthWest [2016-08-12 08:38:37] [PARSER] not parsed: movingByFootCrawlingSouthEast [2016-08-12 08:38:37] [PARSER] not parsed: movingByFootSlowWalking [2016-08-12 08:38:37] [PARSER] not parsed: movingByFootSlowWalkingNorth [2016-08-12 08:38:37] [PARSER] not parsed: movingByFootSlowWalkingSouth [2016-08-12 08:38:37] [PARSER] not parsed: movingByFootSlowWalkingWest [2016-08-12 08:38:37] [PARSER] not parsed: movingByFootSlowWalkingEast [2016-08-12 08:38:37] [PARSER] not parsed: movingByFootSlowWalkingNorthEast [2016-08-12 08:38:37] [PARSER] not parsed: movingByFootSlowWalkingNorthWest [2016-08-12 08:38:37] [PARSER] not parsed: movingByFootSlowWalkingSouthWest [2016-08-12 08:38:37] [PARSER] not parsed: movingByFootSlowWalkingSouthEast [2016-08-12 08:38:37] [PARSER] not parsed: movingByFootWalking [2016-08-12 08:38:37] [PARSER] not parsed: movingByFootWalkingNorth [2016-08-12 08:38:37] [PARSER] not parsed: movingByFootWalkingSouth [2016-08-12 08:38:37] [PARSER] not parsed: movingByFootWalkingWest [2016-08-12 08:38:37] [PARSER] not parsed: movingByFootWalkingEast [2016-08-12 08:38:37] [PARSER] not parsed: movingByFootWalkingNorthEast [2016-08-12 08:38:37] [PARSER] not parsed: movingByFootWalkingNorthWest [2016-08-12 08:38:37] [PARSER] not parsed: movingByFootWalkingSouthWest [2016-08-12 08:38:37] [PARSER] not parsed: movingByFootWalkingSouthEast [2016-08-12 08:38:37] [PARSER] not parsed: movingByFootRunning [2016-08-12 08:38:37] [PARSER] not parsed: movingByFootRunningNorth [2016-08-12 08:38:37] [PARSER] not parsed: movingByFootRunningSouth [2016-08-12 08:38:37] [PARSER] not parsed: movingByFootRunningWest [2016-08-12 08:38:37] [PARSER] not parsed: movingByFootRunningEast [2016-08-12 08:38:37] [PARSER] not parsed: movingByFootRunningNorthEast [2016-08-12 08:38:37] [PARSER] not parsed: movingByFootRunningNorthWest [2016-08-12 08:38:37] [PARSER] not parsed: movingByFootRunningSouthWest [2016-08-12 08:38:37] [PARSER] not parsed: movingByFootRunningSouthEast [2016-08-12 08:38:37] [PARSER] not parsed: upperBodyBareHandMelee [2016-08-12 08:38:37] [PARSER] not parsed: upperBodyGun [2016-08-12 08:38:37] [PARSER] not parsed: upperBodyGunIdle [2016-08-12 08:38:37] [PARSER] not parsed: upperBodyGunIdleIn [2016-08-12 08:38:37] [PARSER] not parsed: upperBodyGunDraw [2016-08-12 08:38:37] [PARSER] not parsed: upperBodyGunAway [2016-08-12 08:38:37] [PARSER] not parsed: upperBodyGunFire [2016-08-12 08:38:37] [PARSER] not parsed: upperBodyGunFireHeavy [2016-08-12 08:38:37] [PARSER] not parsed: upperBodyGunMelee [2016-08-12 08:38:37] [PARSER] not parsed: upperBodyFabricator [2016-08-12 08:38:37] [PARSER] not parsed: upperBodyFabricatorIdle [2016-08-12 08:38:37] [PARSER] not parsed: upperBodyFabricatorDraw [2016-08-12 08:38:37] [PARSER] not parsed: upperBodyFabricatorAway [2016-08-12 08:38:37] [PARSER] not parsed: upperBodyFabricatorFire [2016-08-12 08:38:37] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-08-12 08:38:37] [PARSER] not parsed: attacking [2016-08-12 08:38:37] [PARSER] not parsed: attackingMelee [2016-08-12 08:38:37] [PARSER] not parsed: attackingMeleeFloating [2016-08-12 08:38:37] [PARSER] not parsed: attackingMeleeGravity [2016-08-12 08:38:37] [PARSER] not parsed: death [2016-08-12 08:38:37] [PARSER] not parsed: deathFloating [2016-08-12 08:38:37] [PARSER] not parsed: deathGravity [2016-08-12 08:38:37] [PARSER] not parsed: sitting [2016-08-12 08:38:37] [PARSER] not parsed: sittingBlock [2016-08-12 08:38:37] [PARSER] not parsed: sittingBlockNoFloor [2016-08-12 08:38:37] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-08-12 08:38:37] [PARSER] not parsed: sittingBlockFloor [2016-08-12 08:38:37] [PARSER] not parsed: sittingBlockFloorIdle [2016-08-12 08:38:37] [PARSER] not parsed: sittingWedge [2016-08-12 08:38:37] [PARSER] not parsed: sittingWedgeNoFloor [2016-08-12 08:38:37] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-08-12 08:38:37] [PARSER] not parsed: sittingWedgeFloor [2016-08-12 08:38:37] [PARSER] not parsed: sittingWedgeFloorIdle [2016-08-12 08:38:37] [PARSER] not parsed: hit [2016-08-12 08:38:37] [PARSER] not parsed: hitSmall [2016-08-12 08:38:37] [PARSER] not parsed: hitSmallFloating [2016-08-12 08:38:37] [PARSER] not parsed: hitSmallGravity [2016-08-12 08:38:37] [PARSER] not parsed: salutes [2016-08-12 08:38:37] [PARSER] not parsed: salutesSalute [2016-08-12 08:38:37] [PARSER] not parsed: talk [2016-08-12 08:38:37] [PARSER] not parsed: talkSalute [2016-08-12 08:38:37] [PARSER] not parsed: helmet [2016-08-12 08:38:37] [PARSER] not parsed: helmetOn [2016-08-12 08:38:37] [PARSER] not parsed: helmetOff [2016-08-12 08:38:37] [PARSER] not parsed: movingFallingStandard [2016-08-12 08:38:37] [PARSER] not parsed: movingFallingLedge [2016-08-12 08:38:37] [PARSER] not parsed: movingLandingShortFall [2016-08-12 08:38:37] [PARSER] not parsed: movingLandingMiddleFall [2016-08-12 08:38:37] [PARSER] not parsed: movingLandingLongFall [2016-08-12 08:38:37] [PARSER] not parsed: upperBodyBareHandMelee [2016-08-12 08:38:37] [PARSER] not parsed: upperBodyGun [2016-08-12 08:38:37] [PARSER] not parsed: upperBodyGunIdle [2016-08-12 08:38:37] [PARSER] not parsed: upperBodyGunIdleIn [2016-08-12 08:38:37] [PARSER] not parsed: upperBodyGunDraw [2016-08-12 08:38:37] [PARSER] not parsed: upperBodyGunAway [2016-08-12 08:38:37] [PARSER] not parsed: upperBodyGunFire [2016-08-12 08:38:37] [PARSER] not parsed: upperBodyGunFireHeavy [2016-08-12 08:38:37] [PARSER] not parsed: upperBodyGunMelee [2016-08-12 08:38:37] [PARSER] not parsed: upperBodyFabricator [2016-08-12 08:38:37] [PARSER] not parsed: upperBodyFabricatorIdle [2016-08-12 08:38:37] [PARSER] not parsed: upperBodyFabricatorDraw [2016-08-12 08:38:37] [PARSER] not parsed: upperBodyFabricatorAway [2016-08-12 08:38:37] [PARSER] not parsed: upperBodyFabricatorFire [2016-08-12 08:38:37] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-08-12 08:38:37] [PARSER] not parsed: attacking [2016-08-12 08:38:37] [PARSER] not parsed: attackingMelee [2016-08-12 08:38:37] [PARSER] not parsed: attackingMeleeFloating [2016-08-12 08:38:37] [PARSER] not parsed: attackingMeleeGravity [2016-08-12 08:38:37] [PARSER] not parsed: death [2016-08-12 08:38:37] [PARSER] not parsed: deathFloating [2016-08-12 08:38:37] [PARSER] not parsed: deathGravity [2016-08-12 08:38:37] [PARSER] not parsed: sitting [2016-08-12 08:38:37] [PARSER] not parsed: sittingBlock [2016-08-12 08:38:37] [PARSER] not parsed: sittingBlockNoFloor [2016-08-12 08:38:37] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-08-12 08:38:37] [PARSER] not parsed: sittingBlockFloor [2016-08-12 08:38:37] [PARSER] not parsed: sittingBlockFloorIdle [2016-08-12 08:38:37] [PARSER] not parsed: sittingWedge [2016-08-12 08:38:37] [PARSER] not parsed: sittingWedgeNoFloor [2016-08-12 08:38:37] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-08-12 08:38:37] [PARSER] not parsed: sittingWedgeFloor [2016-08-12 08:38:37] [PARSER] not parsed: sittingWedgeFloorIdle [2016-08-12 08:38:37] [PARSER] not parsed: hit [2016-08-12 08:38:37] [PARSER] not parsed: hitSmall [2016-08-12 08:38:37] [PARSER] not parsed: hitSmallFloating [2016-08-12 08:38:37] [PARSER] not parsed: hitSmallGravity [2016-08-12 08:38:37] [PARSER] not parsed: salutes [2016-08-12 08:38:37] [PARSER] not parsed: salutesSalute [2016-08-12 08:38:37] [PARSER] not parsed: talk [2016-08-12 08:38:37] [PARSER] not parsed: talkSalute [2016-08-12 08:38:37] [PARSER] not parsed: helmet [2016-08-12 08:38:37] [PARSER] not parsed: helmetOn [2016-08-12 08:38:37] [PARSER] not parsed: helmetOff [2016-08-12 08:38:37] [RESOURCE] ENQUEING 3D MODELS -35 [2016-08-12 08:38:38] [CLIENT] AFTER GRAPHICS RUN! [2016-08-12 08:38:38] [CLIENT] REMOVING CONNECTION DIALOG [2016-08-12 08:38:38] ############## LOADING RESOURCE 0022_action - switches flip big [2016-08-12 08:38:38] LOADING SOUND: data\audio-resource\Actions\0022_action - switches flip big.ogg [2016-08-12 08:38:38] ############## DONE IN 0 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_action - switches flip small [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Actions\0022_action - switches flip small.ogg [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE ai-panel-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE bar-4x1-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE bars [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE box [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE build-icons-00-16x16-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE build-icons-01-16x16-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE build-icons-02-16x16-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE build-icons-extra-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE buttons-8x8-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE catalog-panel-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE crosshair-build-c-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE crosshair-c-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE crosshair-hit-c-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE crosshair-missile-c-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE crosshair-simple-c-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE cubaton-counts-4x4-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE cubaton-sprites-4x4-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE detail [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE detail_normal [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE dirtlense [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE dust [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE energy_tex [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE faction-personal-panel-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE flare [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE fontset-standard [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_action - upgrade ship power tools [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Actions\0022_action - upgrade ship power tools.ogg [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_ambience loop - computer lab tech (loop) [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - computer lab tech (loop).ogg [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_ambience loop - interior cockpit (loop) [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - interior cockpit (loop).ogg [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_ambience loop - shop machinery (loop) [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - shop machinery (loop).ogg [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_ambience loop - space wind omnious light warbling tones (loop) [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - space wind omnious light warbling tones (loop).ogg [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_ambience loop - spaceship hangar busy engines machinery and rumbles (loop) [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - spaceship hangar busy engines machinery and rumbles (loop).ogg [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_ambience loop - spaceship hangar light (loop) [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - spaceship hangar light (loop).ogg [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/tools-16x16-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 16px Center_Case-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 16px Horizontal-1x8-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 16px Scanlines-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 16px Stars-1x4-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 16px Vertical-8x1-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 16px-1x4-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 16px-8x8-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 32px Center SBFalse [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 32px Center SBFTrue [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 32px Corners-8x8-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 32px Vertical-8x1-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 32px-horizontals-1x32-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Center_Background-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Center_Button-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Center_Filter-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Center_Foreground-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Center_PopUp-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Center_Progress-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Center_Textbox-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Corners-8x8-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Horizontal-1x16-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Notification-gui- copy [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Tooltip-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Vertical-32x1-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI_MainTheme-2x2-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI_MainThemeBg-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI_MainThemeLeftRight-1x2-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI_MainThemeTopBottom-2x1-gui- [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_ambience sfx - air release steam valve [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - air release steam valve.ogg [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_ambience sfx - ambient hangar sounds drill [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - ambient hangar sounds drill.ogg [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_ambience sfx - ambient hangar sounds hydraulics [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - ambient hangar sounds hydraulics.ogg [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_ambience sfx - ambient hangar sounds working with ratchet [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - ambient hangar sounds working with ratchet.ogg [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_ambience sfx - digital readout busy [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - digital readout busy.ogg [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_ambience sfx - digital readout light [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - digital readout light.ogg [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_ambience sfx - light flicker [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - light flicker.ogg [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_ambience sfx - radar pulse [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - radar pulse.ogg [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_ambience sfx - radio static interference with glitchy voices [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - radio static interference with glitchy voices.ogg [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_ambience sfx - servo movement [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - servo movement.ogg [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_explosion [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Explosions\0022_explosion.ogg [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_explosion_2 [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Explosions\0022_explosion_2.ogg [2016-08-12 08:38:39] ############## DONE IN 16 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_explosion_3 [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Explosions\0022_explosion_3.ogg [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_explosion_4 [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Explosions\0022_explosion_4.ogg [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/tools-16x16-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 16px Center_Case-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 16px Horizontal-1x8-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 16px Scanlines-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 16px Stars-1x4-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 16px Vertical-8x1-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 16px-8x8-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 32px Center SBFalse [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 32px Center SBFTrue [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 32px Corners-8x8-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 32px Vertical-8x1-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 32px-horizontals-1x32-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Center_Background-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Center_Button-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Center_Filter-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Center_Foreground-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Center_PopUp-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Center_Progress-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Center_Textbox-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Corners-8x8-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Horizontal-1x16-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Notification-gui- copy [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Tooltip-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Vertical-32x1-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI_MainTheme-2x2-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI_MainThemeBg-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI_MainThemeLeftRight-1x2-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI_MainThemeTopBottom-2x1-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE help-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE hud-arrow-c-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE hud-arrow-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE hud-sides-left-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE hud-sides-right-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE hud-target-4x4-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE hud-target-c-4x4-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE HUD_Bar [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE HUD_CombatNote-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE HUD_HorizontalBar-1x4-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE HUD_Hotbar-8x2-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE HUD_Hotbar-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE HUD_Map-2x1-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE HUD_MapLarge-2x1-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE HUD_PlayerHP-1x4-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE HUD_pointers-c-8x8-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE hud_pointers-c-8x8 [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE HUD_ServerNote-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE HUD_ServerNote_Colour-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE HUD_Sprites-8x8-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE HUD_Target-2x4-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE icon [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE icon16 [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE icon32 [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE info-panel-big-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE info-panel-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE info [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE inventory-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE inventory-slot-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE inventory-slots-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE inventory-slots-simple-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE lens_flare-4x1-c- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE lens_flare [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE loadingscreen-background [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE map-sprites-8x2-c-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE menu-panel-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE meta-icons-00-16x16-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE missile [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE navigation-panel-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE optionsJoystick-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE optionsKeyboard-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE optionsPanel-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE panel-std-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE planet-desert-diff [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE planet-earth-clouds [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE planet-earth-diff [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE planet-earth-normal [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE planet-earth-specular [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE planet-ice-diff [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE planet-mars-diff [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE planet-purple-diff [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE playertex [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE playertex_shading [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE powerbar-1x4-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE powerbar-2x4-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE QuadLegsTex01 [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE QuadTorsoTex01 [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE radarBackground [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE radarGUIBackground [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE schine [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE screen-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE sell-item-dropzone-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE shield_tex [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE shop-panel-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE shopinrange-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE sidebar-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE sidebarwep-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE small-dialog-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE smallinfo-panel-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE smoke4 [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE smoke_alpha [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE smoke_color [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE SM_logo_white_nostar [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE specmap2 [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE star [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE starColorMap-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE starmade-icon [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE starmade-logo [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE starSprite [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE std-message-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE stellarSprites-2x2-c- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE structure-panel-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE sunSprite-c- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE symm-plane [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE textinput-panel-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE tools-16x16-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE top-bar-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE UI 16px Center_Case-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE UI 16px Horizontal-1x8-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE UI 16px Scanlines-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE UI 16px Stars-1x4-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE UI 16px Vertical-8x1-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE UI 16px-1x4-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE UI 16px-8x8-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE UI 32px Center SBFalse [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE UI 32px Center SBFTrue [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE UI 32px Corners-8x8-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE UI 32px Vertical-8x1-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE UI 32px-horizontals-1x32-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE UI 8px Center_Background-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE UI 8px Center_Button-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE UI 8px Center_Filter-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE UI 8px Center_Foreground-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE UI 8px Center_PopUp-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE UI 8px Center_Progress-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE UI 8px Center_Textbox-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE UI 8px Corners-8x8-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE UI 8px Horizontal-1x16-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE UI 8px Notification-gui- copy [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE UI 8px Vertical-16x1-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE UI_MainTheme-2x2-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE UI_MainThemeBg-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE UI_MainThemeLeftRight-1x2-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE UI_MainThemeTopBottom-2x1-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE unlink-weapon-dropzone-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE weapon-assign-panel-gui- [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE CONFIG_HUD [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE CONFIG_GUI [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_gameplay - achievement reached 1 [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - achievement reached 1.ogg [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_gameplay - achievement reached 2 [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - achievement reached 2.ogg [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_gameplay - achievement reached 3 [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - achievement reached 3.ogg [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_gameplay - achievement reached 4 [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - achievement reached 4.ogg [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_gameplay - cockpit warning beep [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - cockpit warning beep.ogg [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_gameplay - level completed [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - level completed.ogg [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_gameplay - level up 1 [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - level up 1.ogg [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_gameplay - level up 2 [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - level up 2.ogg [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_gameplay - low armor _electric_ warning chime [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - low armor _electric_ warning chime.ogg [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_gameplay - low fuel warning constant beeps (loop) [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - low fuel warning constant beeps (loop).ogg [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_gameplay - notification chime 1 [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - notification chime 1.ogg [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_gameplay - notification chime 2 [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - notification chime 2.ogg [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_gameplay - power down big [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - power down big.ogg [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_gameplay - power down small [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - power down small.ogg [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_gameplay - power up big [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - power up big.ogg [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_gameplay - power up small [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - power up small.ogg [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_gameplay - prompt 1 [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - prompt 1.ogg [2016-08-12 08:38:39] ############## DONE IN 16 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_gameplay - prompt 2 [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - prompt 2.ogg [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_gameplay - prompt 3 [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - prompt 3.ogg [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_gameplay - prompt 4 [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - prompt 4.ogg [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_gameplay - save game chime [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - save game chime.ogg [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_item - forcefield activate [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Items\0022_item - forcefield activate.ogg [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_item - forcefield loop [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Items\0022_item - forcefield loop.ogg [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_item - forcefield powerdown [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Items\0022_item - forcefield powerdown.ogg [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_item - pick up coin ding [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Items\0022_item - pick up coin ding.ogg [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_item - pick up health [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Items\0022_item - pick up health.ogg [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_item - pick up weapon [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Items\0022_item - pick up weapon.ogg [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_item - shield activate [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Items\0022_item - shield activate.ogg [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_item - shield loop [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Items\0022_item - shield loop.ogg [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_item - shield powerdown [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Items\0022_item - shield powerdown.ogg [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_item - special item pickup 1 [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Items\0022_item - special item pickup 1.ogg [2016-08-12 08:38:39] ############## DONE IN 15 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_item - special item pickup 2 [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Items\0022_item - special item pickup 2.ogg [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_item - special item pickup 3 [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Items\0022_item - special item pickup 3.ogg [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_item - use special blastwave [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Items\0022_item - use special blastwave.ogg [2016-08-12 08:38:39] ############## DONE IN 16 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_item - use special dissapear energetic hum (loop) [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Items\0022_item - use special dissapear energetic hum (loop).ogg [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_item - use special energy zap [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Items\0022_item - use special energy zap.ogg [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_item - use special light beam [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Items\0022_item - use special light beam.ogg [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE 0022_action - buttons push big [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE 0022_action - buttons push medium [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE 0022_action - buttons push small [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE 0022_action - enter digits in digital keypad [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE 0022_action - error invalid [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE 0022_action - fuel fill up (loop) [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE 0022_action - fuel fill up quick [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE 0022_action - keyboard typing [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE 0022_action - purchase register _chick-ching_ [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE 0022_action - purchase with coins [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE 0022_action - purchase with credits [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE 0022_action - receive coins [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE 0022_action - receive credits [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE 0022_action - repair ship power drill & ratchet [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE 0022_action - switches flip big [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE 0022_action - switches flip small [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE 0022_action - upgrade ship power tools [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_menu_ui - back [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - back.ogg [2016-08-12 08:38:39] ############## DONE IN 16 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_menu_ui - cancel [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - cancel.wav [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_menu_ui - enter [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - enter.wav [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_menu_ui - error 1 [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - error 1.wav [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_menu_ui - error 2 [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - error 2.wav [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_menu_ui - highlight 1 [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - highlight 1.ogg [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_menu_ui - highlight 2 [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - highlight 2.ogg [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_menu_ui - highlight 3 [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - highlight 3.wav [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_menu_ui - pause [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - pause.ogg [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_menu_ui - select 1 [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - select 1.ogg [2016-08-12 08:38:39] ############## DONE IN 16 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_menu_ui - select 2 [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - select 2.ogg [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_menu_ui - select 3 [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - select 3.ogg [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_menu_ui - select 4 [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - select 4.ogg [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_menu_ui - swoosh scroll large [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - swoosh scroll large.ogg [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_menu_ui - swoosh scroll small [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - swoosh scroll small.ogg [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_misc - blast synthetic explosion big [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Menu UI\0022_misc - blast synthetic explosion big.ogg [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_misc - blast synthetic explosion small [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Menu UI\0022_misc - blast synthetic explosion small.ogg [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_misc - engine start up [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Menu UI\0022_misc - engine start up.ogg [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_misc - ship pass by quick [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Menu UI\0022_misc - ship pass by quick.ogg [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_misc - ship pass by slow [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Menu UI\0022_misc - ship pass by slow.ogg [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE 0022_ambience loop - computer lab tech (loop) [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE 0022_ambience loop - interior cockpit (loop) [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE 0022_ambience loop - shop machinery (loop) [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE 0022_ambience loop - space wind omnious light warbling tones (loop) [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE 0022_ambience loop - spaceship hangar busy engines machinery and rumbles (loop) [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE 0022_ambience loop - spaceship hangar light (loop) [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE 0022_ambience sfx - air release steam valve [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE 0022_ambience sfx - ambient hangar sounds drill [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE 0022_ambience sfx - ambient hangar sounds hydraulics [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE 0022_ambience sfx - ambient hangar sounds working with ratchet [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE 0022_ambience sfx - digital readout busy [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE 0022_ambience sfx - digital readout light [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE 0022_ambience sfx - light flicker [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE 0022_ambience sfx - radar pulse [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE 0022_ambience sfx - radio static interference with glitchy voices [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE 0022_ambience sfx - servo movement [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE 0022_explosion [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE 0022_explosion_2 [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE 0022_explosion_3 [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE 0022_explosion_4 [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_spaceship enemy - engine thrusters big ship low pitched (loop) [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - engine thrusters big ship low pitched (loop).ogg [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_spaceship enemy - engine thrusters medium ship medium pitched (loop) [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - engine thrusters medium ship medium pitched (loop).ogg [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_spaceship enemy - engine thrusters small ship high pitched (loop) [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - engine thrusters small ship high pitched (loop).ogg [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_spaceship enemy - hit large explosion big enemy ship blow up [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - hit large explosion big enemy ship blow up.ogg [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_spaceship enemy - hit medium explosion medium enemy ship blow up [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - hit medium explosion medium enemy ship blow up.ogg [2016-08-12 08:38:39] ############## DONE IN 16 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_spaceship enemy - hit no explosion metallic impact on enemy ship [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - hit no explosion metallic impact on enemy ship.ogg [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_spaceship enemy - hit no explosion synthetic impact on enemy ship [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - hit no explosion synthetic impact on enemy ship.ogg [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_spaceship enemy - hit small explosion small enemy ship blow up [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - hit small explosion small enemy ship blow up.ogg [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE 0022_gameplay - achievement reached 1 [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE 0022_gameplay - achievement reached 2 [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE 0022_gameplay - achievement reached 3 [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE 0022_gameplay - achievement reached 4 [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE 0022_gameplay - cockpit warning beep [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE 0022_gameplay - level completed [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE 0022_gameplay - level up 1 [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE 0022_gameplay - level up 2 [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE 0022_gameplay - low armor _electric_ warning chime [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE 0022_gameplay - low fuel warning constant beeps (loop) [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE 0022_gameplay - notification chime 1 [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE 0022_gameplay - notification chime 2 [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE 0022_gameplay - power down big [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE 0022_gameplay - power down small [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE 0022_gameplay - power up big [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE 0022_gameplay - power up small [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE 0022_gameplay - prompt 1 [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE 0022_gameplay - prompt 2 [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE 0022_gameplay - prompt 3 [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE 0022_gameplay - prompt 4 [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE 0022_gameplay - save game chime [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_spaceship user - collision with asteroid large [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - collision with asteroid large.ogg [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_spaceship user - collision with asteroid small [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - collision with asteroid small.wav [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_spaceship user - collision with metal large [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - collision with metal large.ogg [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_spaceship user - collision with metal small [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - collision with metal small.ogg [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_spaceship user - int. cockpit alarm 1 (loop) [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - int. cockpit alarm 1 (loop).ogg [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_spaceship user - int. cockpit alarm 2 (loop) [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - int. cockpit alarm 2 (loop).ogg [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_spaceship user - int. cockpit alarm medium pitched (loop) [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - int. cockpit alarm medium pitched (loop).ogg [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_spaceship user - large engine thruster end release gas [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large engine thruster end release gas.ogg [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_spaceship user - large engine thruster loop [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large engine thruster loop.ogg [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_spaceship user - large engine thruster start push gas [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large engine thruster start push gas.ogg [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_spaceship user - large impact with shields disabled metallic hit big [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large impact with shields disabled metallic hit big.ogg [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_spaceship user - large impact with shields disabled metallic hit small [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large impact with shields disabled metallic hit small.ogg [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_spaceship user - large impact with shields enabled synthetic hit big [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large impact with shields enabled synthetic hit big.ogg [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_spaceship user - large impact with shields enabled synthetic hit small [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large impact with shields enabled synthetic hit small.wav [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_spaceship user - laser gun single fire big [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - laser gun single fire big.ogg [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_spaceship user - lightspeed space wind [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - lightspeed space wind.ogg [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_spaceship user - lock on target unsuccessful tone [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - lock on target unsuccessful tone.ogg [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_spaceship user - locked on target successful beep [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - locked on target successful beep.ogg [2016-08-12 08:38:39] ############## DONE IN 15 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_spaceship user - locking on target pulse (loop) [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - locking on target pulse (loop).ogg [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_spaceship user - medium engine thrusters end release gas [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - medium engine thrusters end release gas.ogg [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_spaceship user - medium engine thrusters loop [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - medium engine thrusters loop.ogg [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_spaceship user - medium engine thrusters start push gas [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - medium engine thrusters start push gas.wav [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_spaceship user - ship turbulence heavy [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - ship turbulence heavy.ogg [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_spaceship user - ship turbulence medium [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - ship turbulence medium.ogg [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_spaceship user - ship turbulence small [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - ship turbulence small.ogg [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_spaceship user - small engine thruster end release gas [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - small engine thruster end release gas.wav [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_spaceship user - small engine thruster loop [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - small engine thruster loop.ogg [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_spaceship user - small engine thrusters start push gas [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - small engine thrusters start push gas.wav [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_spaceship user - turbo boost large [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - turbo boost large.ogg [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_spaceship user - turbo boost medium [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - turbo boost medium.ogg [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_spaceship user - turbo boost small [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - turbo boost small.ogg [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE 0022_item - forcefield activate [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE 0022_item - forcefield loop [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE 0022_item - forcefield powerdown [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE 0022_item - pick up coin ding [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE 0022_item - pick up health [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE 0022_item - pick up weapon [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE 0022_item - shield activate [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE 0022_item - shield loop [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE 0022_item - shield powerdown [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE 0022_item - special item pickup 1 [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE 0022_item - special item pickup 2 [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE 0022_item - special item pickup 3 [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE 0022_item - use special blastwave [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE 0022_item - use special dissapear energetic hum (loop) [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE 0022_item - use special energy zap [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE 0022_item - use special light beam [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE 0022_menu_ui - back [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE 0022_menu_ui - cancel [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE 0022_menu_ui - enter [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE 0022_menu_ui - error 1 [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE 0022_menu_ui - error 2 [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE 0022_menu_ui - highlight 1 [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE 0022_menu_ui - highlight 2 [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE 0022_menu_ui - highlight 3 [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE 0022_menu_ui - pause [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE 0022_menu_ui - select 1 [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE 0022_menu_ui - select 2 [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE 0022_menu_ui - select 3 [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE 0022_menu_ui - select 4 [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE 0022_menu_ui - swoosh scroll large [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE 0022_menu_ui - swoosh scroll small [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE 0022_misc - blast synthetic explosion big [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE 0022_misc - blast synthetic explosion small [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE 0022_misc - engine start up [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE 0022_misc - ship pass by quick [2016-08-12 08:38:39] ################ SKIPPED ALREADY LOADED RESOURCE 0022_misc - ship pass by slow [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_laser_cannon_1 [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_laser_cannon_1.ogg [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_laser_cannon_1_burst [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_laser_cannon_1_burst.ogg [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_laser_cannon_2 [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_laser_cannon_2.ogg [2016-08-12 08:38:39] ############## DONE IN 15 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_laser_cannon_2_burst [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_laser_cannon_2_burst.ogg [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_proton_torpedo_1 [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_proton_torpedo_1.ogg [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_proton_torpedo_2 [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_proton_torpedo_2.ogg [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_spaceship enemy - laser gun fire burst [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship enemy - laser gun fire burst.ogg [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_spaceship enemy - laser gun single fire large [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship enemy - laser gun single fire large.ogg [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_spaceship enemy - laser gun single fire medium [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship enemy - laser gun single fire medium.ogg [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_spaceship enemy - laser gun single fire small [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship enemy - laser gun single fire small.ogg [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_spaceship user - canon fire 1 [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - canon fire 1.ogg [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_spaceship user - canon fire 2 [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - canon fire 2.ogg [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_spaceship user - laser gun burst fire three [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser gun burst fire three.ogg [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_spaceship user - laser gun burst fire two [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser gun burst fire two.ogg [2016-08-12 08:38:39] ############## DONE IN 16 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_spaceship user - laser gun single fire medium [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser gun single fire medium.ogg [2016-08-12 08:38:39] ############## DONE IN 15 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_spaceship user - laser gun single fire small [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser gun single fire small.ogg [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_spaceship user - laser impact with shields disabled metallic hit big [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser impact with shields disabled metallic hit big.ogg [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_spaceship user - laser impact with shields disabled metallic hit small [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser impact with shields disabled metallic hit small.ogg [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_spaceship user - laser impact with shields enabled synthetic hit big [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser impact with shields enabled synthetic hit big.ogg [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_spaceship user - laser impact with shields enabled synthetic hit small [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser impact with shields enabled synthetic hit small.ogg [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_spaceship user - missile fire 1 [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - missile fire 1.ogg [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_spaceship user - missile fire 2 [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - missile fire 2.ogg [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_spaceship user - ricochet laser hits metal [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - ricochet laser hits metal.ogg [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_spaceship user - special synthetic weapon fire 1 [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - special synthetic weapon fire 1.ogg [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_spaceship user - special synthetic weapon fire 2 [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - special synthetic weapon fire 2.ogg [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_spaceship user - special synthetic weapon recharged 1 [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - special synthetic weapon recharged 1.ogg [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE 0022_spaceship user - special synthetic weapon recharged 2 [2016-08-12 08:38:39] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - special synthetic weapon recharged 2.ogg [2016-08-12 08:38:39] ############## DONE IN 0 ms [2016-08-12 08:38:39] ############## LOADING RESOURCE Sky [2016-08-12 08:38:39] [SceneParser] now parsing scene: data//models/ground/\sky [2016-08-12 08:38:39] ... parse Mesh data//models/ground/\sky-sphere-mesh.mesh.xml 0 [2016-08-12 08:38:41] [UTIL] native buffer fetch took 1610 ms; invoked GC: true; new size 60480; index: 3 [2016-08-12 08:38:42] [UTIL] native buffer fetch took 937 ms; invoked GC: true; new size 60480; index: 4 [2016-08-12 08:38:44] [UTIL] native buffer fetch took 1891 ms; invoked GC: true; new size 181440; index: 5 [2016-08-12 08:38:45] [UTIL] native buffer fetch took 922 ms; invoked GC: true; new size 181440; index: 6 [2016-08-12 08:38:46] [UTIL] native buffer fetch took 906 ms; invoked GC: true; new size 120960; index: 7 [2016-08-12 08:38:46] ############## DONE IN 6812 ms [2016-08-12 08:38:46] ############## LOADING RESOURCE Box [2016-08-12 08:38:46] [SceneParser] now parsing scene: data//models/ground/\box [2016-08-12 08:38:46] ... parse Mesh data//models/ground/\Box.mesh.xml 0 [2016-08-12 08:38:46] [TEXTURE] data//models/ground/brick.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-08-12 08:38:46] [WARNING][ResourceLoader] File Does Not exist: data/models/ground/brick_normal.png [2016-08-12 08:38:46] ############## DONE IN 47 ms [2016-08-12 08:38:46] ############## LOADING RESOURCE Sphere [2016-08-12 08:38:46] [SceneParser] now parsing scene: data//models/ground/\sphere-low [2016-08-12 08:38:46] [UNIVERSE] WARNING: Sector UPDATE took 31; sectors updated: 27 [2016-08-12 08:38:46] [SERVER][UPDATE] WARNING: UNIVERSE update took 31 [2016-08-12 08:38:46] ... parse Mesh data//models/ground/\planet-mesh.mesh.xml 0 [2016-08-12 08:38:46] ############## DONE IN 203 ms [2016-08-12 08:38:46] ############## LOADING RESOURCE Cylinder [2016-08-12 08:38:46] [SceneParser] now parsing scene: data//models/ground/\cylinder [2016-08-12 08:38:46] ... parse Mesh data//models/ground/\Cylinder001.mesh.xml 0 [2016-08-12 08:38:47] ############## DONE IN 125 ms [2016-08-12 08:38:47] ############## LOADING RESOURCE GeoSphere [2016-08-12 08:38:47] [SceneParser] now parsing scene: data//models/ground/\GeoSphere300x10 [2016-08-12 08:38:47] ... parse Mesh data//models/ground/\GeoSphere300x10.mesh.xml 0 [2016-08-12 08:38:47] ############## DONE IN 281 ms [2016-08-12 08:38:47] ############## LOADING RESOURCE Planet [2016-08-12 08:38:47] [SceneParser] now parsing scene: data//models/ground/\planet [2016-08-12 08:38:47] ... parse Mesh data//models/ground/\Planet.mesh.xml 0 [2016-08-12 08:38:47] [UNIVERSE] WARNING: Sector UPDATE took 31; sectors updated: 27 [2016-08-12 08:38:47] [SERVER][UPDATE] WARNING: UNIVERSE update took 31 [2016-08-12 08:38:47] ############## DONE IN 109 ms [2016-08-12 08:38:47] ############## LOADING RESOURCE Atmosphere [2016-08-12 08:38:47] [SceneParser] now parsing scene: data//models/ground/\atmosphere [2016-08-12 08:38:47] ... parse Mesh data//models/ground/\Atmosphere.mesh.xml 0 [2016-08-12 08:38:47] ############## DONE IN 282 ms [2016-08-12 08:38:47] ############## LOADING RESOURCE Asteroid [2016-08-12 08:38:47] [SceneParser] now parsing scene: data//models/ground/\asteroid [2016-08-12 08:38:47] [UNIVERSE] WARNING: Sector UPDATE took 31; sectors updated: 27 [2016-08-12 08:38:47] [SERVER][UPDATE] WARNING: UNIVERSE update took 31 [2016-08-12 08:38:47] ... parse Mesh data//models/ground/\asteroid.mesh.xml 0 [2016-08-12 08:38:47] [TEXTURE] data//models/ground/asteroid.jpg LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-08-12 08:38:48] Sector[62](3, 2, 1) Broadphase of Sector[62](3, 2, 1) took: 31 [2016-08-12 08:38:48] [UNIVERSE] WARNING: Sector UPDATE took 31; sectors updated: 27 [2016-08-12 08:38:48] [SERVER][UPDATE] WARNING: UNIVERSE update took 31 [2016-08-12 08:38:54] [TEXTURE] creation took: convert: 453; data: 15; make: 32 [2016-08-12 08:38:54] [WARNING][ResourceLoader] File Does Not exist: data/models/ground/asteroid_normal.jpg [2016-08-12 08:38:54] ############## DONE IN 6531 ms [2016-08-12 08:38:54] ############## LOADING RESOURCE ExhaustPlum [2016-08-12 08:38:54] [SceneParser] now parsing scene: data//models/ground/\exaustplum [2016-08-12 08:38:54] ... parse Mesh data//models/ground/\ExaustPlum.mesh.xml 0 [2016-08-12 08:38:54] ############## DONE IN 16 ms [2016-08-12 08:38:54] ############## LOADING RESOURCE SimpleBeam [2016-08-12 08:38:54] [SceneParser] now parsing scene: data//models/ground/\simplebeam [2016-08-12 08:38:54] ... parse Mesh data//models/ground/\beam.mesh.xml 0 [2016-08-12 08:38:54] ############## DONE IN 31 ms [2016-08-12 08:38:54] ############## LOADING RESOURCE Arrow [2016-08-12 08:38:54] [SceneParser] now parsing scene: data//models/ground/\arrow [2016-08-12 08:38:54] ... parse Mesh data//models/ground/\arrow.mesh.xml 0 [2016-08-12 08:38:54] [TEXTURE] data//models/ground/arrow.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-08-12 08:38:54] [WARNING][ResourceLoader] File Does Not exist: data/models/ground/arrow_normal.png [2016-08-12 08:38:54] ############## DONE IN 15 ms [2016-08-12 08:38:54] ############## LOADING RESOURCE BlackHole [2016-08-12 08:38:54] [SceneParser] now parsing scene: data//models/ground/\blackhole [2016-08-12 08:38:54] ... parse Mesh data//models/ground/\blackhole.mesh.xml 0 [2016-08-12 08:38:54] ############## DONE IN 47 ms [2016-08-12 08:38:54] ############## LOADING RESOURCE Debris00 [2016-08-12 08:38:54] [SceneParser] now parsing scene: data//models/ground/\BlDebris0 [2016-08-12 08:38:54] ... parse Mesh data//models/ground/\BlDebris_0.mesh.xml 0 [2016-08-12 08:38:54] ... parse Mesh data//models/ground/\BlDebris_1.mesh.xml 8 [2016-08-12 08:38:54] ... parse Mesh data//models/ground/\BlDebris_2.mesh.xml 16 [2016-08-12 08:38:54] ... parse Mesh data//models/ground/\BlDebris_3.mesh.xml 24 [2016-08-12 08:38:54] ... parse Mesh data//models/ground/\BlDebris_4.mesh.xml 32 [2016-08-12 08:38:54] ############## DONE IN 62 ms [2016-08-12 08:38:54] ############## LOADING RESOURCE Tube [2016-08-12 08:38:54] [SceneParser] now parsing scene: data//models/ground/\fnTube [2016-08-12 08:38:54] ... parse Mesh data//models/ground/\fnTube.mesh.xml 0 [2016-08-12 08:38:54] ############## DONE IN 266 ms [2016-08-12 08:38:54] ############## LOADING RESOURCE PowerSupplyBeam [2016-08-12 08:38:54] [SceneParser] now parsing scene: data//models/gear/Power/\AccPowerBeam [2016-08-12 08:38:54] ... parse Mesh data//models/gear/Power/\AccPowerBeam.mesh.xml 0 [2016-08-12 08:38:55] [TEXTURE] data//models/gear/Power/powerbeam.png LOAD TAKEN: stream: 0 ms; data: 15 ms; create: 0 ms [2016-08-12 08:38:55] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/Power/powerbeam_normal.png [2016-08-12 08:38:55] [TEXTURE] data//models/gear/Power/powerbeam_EM.png LOAD TAKEN: stream: 0 ms; data: 16 ms; create: 0 ms [2016-08-12 08:38:55] ############## DONE IN 344 ms [2016-08-12 08:38:55] ############## LOADING RESOURCE BuildInhibitor [2016-08-12 08:38:55] [SceneParser] now parsing scene: data//models/gear/Inhibitor/\AccBuildInhibitor [2016-08-12 08:38:55] ... parse Mesh data//models/gear/Inhibitor/\AccBuildInhibitor.mesh.xml 0 [2016-08-12 08:38:55] [TEXTURE] data//models/gear/Inhibitor/buildinhibtitor.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 93 ms [2016-08-12 08:38:55] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/Inhibitor/buildinhibtitor_normal.png [2016-08-12 08:38:55] [TEXTURE] data//models/gear/Inhibitor/buildinhibtitor_em.png LOAD TAKEN: stream: 0 ms; data: 16 ms; create: 0 ms [2016-08-12 08:38:55] ############## DONE IN 234 ms [2016-08-12 08:38:55] ############## LOADING RESOURCE HealingBeam [2016-08-12 08:38:55] [SceneParser] now parsing scene: data//models/gear/HealingBeam/\HealBeam [2016-08-12 08:38:55] ... parse Mesh data//models/gear/HealingBeam/\AccHeal.mesh.xml 0 [2016-08-12 08:38:55] [SERVER][UPDATE] WARNING: object local update of Asteroid(25)sec[24] took 78 [2016-08-12 08:38:55] [SERVER][UPDATE] WARNING: object local update of 44 objects took 141 [2016-08-12 08:38:55] [TEXTURE] data//models/gear/HealingBeam/heal.png LOAD TAKEN: stream: 31 ms; data: 0 ms; create: 0 ms [2016-08-12 08:38:55] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/HealingBeam/heal_normal.png [2016-08-12 08:38:55] [TEXTURE] data//models/gear/HealingBeam/heal_em.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-08-12 08:38:55] ############## DONE IN 93 ms [2016-08-12 08:38:55] Sector[24](1, 2, 2) Broadphase of Sector[24](1, 2, 2) took: 31 [2016-08-12 08:38:55] ############## LOADING RESOURCE Fabricator [2016-08-12 08:38:55] [SceneParser] now parsing scene: data//models/gear/Fabricator/\AccFabricator [2016-08-12 08:38:55] ... parse Mesh data//models/gear/Fabricator/\AccFabricator.mesh.xml 0 [2016-08-12 08:38:55] [UNIVERSE] WARNING: Sector UPDATE took 78; sectors updated: 27 [2016-08-12 08:38:55] [SERVER][UPDATE] WARNING: UNIVERSE update took 78 [2016-08-12 08:38:55] [TEXTURE] data//models/gear/Fabricator/accfabricator.png LOAD TAKEN: stream: 0 ms; data: 16 ms; create: 0 ms [2016-08-12 08:38:55] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/Fabricator/accfabricator_normal.png [2016-08-12 08:38:55] [TEXTURE] data//models/gear/Fabricator/accfabricator_em.png LOAD TAKEN: stream: 0 ms; data: 15 ms; create: 0 ms [2016-08-12 08:38:55] ############## DONE IN 265 ms [2016-08-12 08:38:55] ############## LOADING RESOURCE Pistol [2016-08-12 08:38:55] [SceneParser] now parsing scene: data//models/gear/Pistol/\AccPistol [2016-08-12 08:38:55] ... parse Mesh data//models/gear/Pistol/\AccPistol.mesh.xml 0 [2016-08-12 08:38:56] [TEXTURE] data//models/gear/Pistol/WeapPistol.png LOAD TAKEN: stream: 15 ms; data: 0 ms; create: 0 ms [2016-08-12 08:38:56] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/Pistol/WeapPistol_normal.png [2016-08-12 08:38:56] [TEXTURE] data//models/gear/Pistol/WeapPistol_em.png LOAD TAKEN: stream: 16 ms; data: 0 ms; create: 0 ms [2016-08-12 08:38:56] ############## DONE IN 78 ms [2016-08-12 08:38:56] ############## LOADING RESOURCE Torch [2016-08-12 08:38:56] [SceneParser] now parsing scene: data//models/gear/Torch/\AccTorch [2016-08-12 08:38:56] ... parse Mesh data//models/gear/Torch/\AccTorch.mesh.xml 0 [2016-08-12 08:38:56] [TEXTURE] data//models/gear/Torch/torch.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-08-12 08:38:56] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/Torch/torch_normal.png [2016-08-12 08:38:56] [TEXTURE] data//models/gear/Torch/torch_em.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-08-12 08:38:56] ############## DONE IN 78 ms [2016-08-12 08:38:56] ############## LOADING RESOURCE Helmet [2016-08-12 08:38:56] [SceneParser] now parsing scene: data//models/gear/Helmet/\AccHelmet [2016-08-12 08:38:56] ... parse Mesh data//models/gear/Helmet/\AccHelmet.mesh.xml 0 [2016-08-12 08:38:56] [TEXTURE] data//models/gear/Helmet/playerhelm.png LOAD TAKEN: stream: 0 ms; data: 31 ms; create: 0 ms [2016-08-12 08:38:56] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/Helmet/playerhelm_normal.png [2016-08-12 08:38:56] [TEXTURE] data//models/gear/Helmet/playerhelm_em.png LOAD TAKEN: stream: 0 ms; data: 16 ms; create: 0 ms [2016-08-12 08:38:56] ############## DONE IN 157 ms [2016-08-12 08:38:56] ############## LOADING RESOURCE MarkerBeam [2016-08-12 08:38:56] [SceneParser] now parsing scene: data//models/gear/MarkerBeam/\AccMarkerBeam [2016-08-12 08:38:56] ... parse Mesh data//models/gear/MarkerBeam/\AccMarkerBeam.mesh.xml 0 [2016-08-12 08:38:56] [TEXTURE] data//models/gear/MarkerBeam/marker.png LOAD TAKEN: stream: 0 ms; data: 15 ms; create: 0 ms [2016-08-12 08:38:56] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/MarkerBeam/marker_normal.png [2016-08-12 08:38:56] [TEXTURE] data//models/gear/MarkerBeam/marker_em.png LOAD TAKEN: stream: 16 ms; data: 0 ms; create: 0 ms [2016-08-12 08:38:56] ############## DONE IN 94 ms [2016-08-12 08:38:56] ############## LOADING RESOURCE GrappleBeam [2016-08-12 08:38:56] [SceneParser] now parsing scene: data//models/gear/GrappleBeam/\AccGrappleBeam [2016-08-12 08:38:56] [UNIVERSE] WARNING: Sector UPDATE took 31; sectors updated: 27 [2016-08-12 08:38:56] [SERVER][UPDATE] WARNING: UNIVERSE update took 31 [2016-08-12 08:38:56] ... parse Mesh data//models/gear/GrappleBeam/\AccGrappleBeam.mesh.xml 0 [2016-08-12 08:38:56] [TEXTURE] data//models/gear/GrappleBeam/grapplebeam.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 32 ms [2016-08-12 08:38:56] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/GrappleBeam/grapplebeam_normal.png [2016-08-12 08:38:56] [TEXTURE] data//models/gear/GrappleBeam/grapplebeam_em.png LOAD TAKEN: stream: 0 ms; data: 15 ms; create: 0 ms [2016-08-12 08:38:56] ############## DONE IN 125 ms [2016-08-12 08:38:56] ############## LOADING RESOURCE Capsule [2016-08-12 08:38:56] [SceneParser] now parsing scene: data//models/lod/Capsule/\Capsule [2016-08-12 08:38:56] ... parse Mesh data//models/lod/Capsule/\Capsule.mesh.xml 0 [2016-08-12 08:38:56] ############## DONE IN 31 ms [2016-08-12 08:38:56] ############## LOADING RESOURCE SphereLod [2016-08-12 08:38:56] [SceneParser] now parsing scene: data//models/lod/Sphere/\Sphere [2016-08-12 08:38:56] ... parse Mesh data//models/lod/Sphere/\Sphere.mesh.xml 0 [2016-08-12 08:38:58] [UTIL] native buffer fetch took 1359 ms; invoked GC: true; new size 34560; index: 8 [2016-08-12 08:38:59] [UTIL] native buffer fetch took 1797 ms; invoked GC: true; new size 23040; index: 9 [2016-08-12 08:39:00] [TEXTURE] data//models/lod/Sphere/marble-seamless-texture.png LOAD TAKEN: stream: 0 ms; data: 15 ms; create: 79 ms [2016-08-12 08:39:00] [WARNING][ResourceLoader] File Does Not exist: data/models/lod/Sphere/marble-seamless-texture_normal.png [2016-08-12 08:39:00] ############## DONE IN 3422 ms [2016-08-12 08:39:00] ############## LOADING RESOURCE Pipe [2016-08-12 08:39:00] [SceneParser] now parsing scene: data//models/lod/Pipe/\Pipe [2016-08-12 08:39:00] ... parse Mesh data//models/lod/Pipe/\Pipe.mesh.xml 0 [2016-08-12 08:39:00] [TEXTURE] data//models/lod/Pipe/Pipe.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 32 ms [2016-08-12 08:39:00] [WARNING][ResourceLoader] File Does Not exist: data/models/lod/Pipe/Pipe_normal.png [2016-08-12 08:39:00] ############## DONE IN 94 ms [2016-08-12 08:39:00] ############## LOADING RESOURCE Console1 [2016-08-12 08:39:00] [SceneParser] now parsing scene: data//models/lod/Console1/\Console1 [2016-08-12 08:39:00] ... parse Mesh data//models/lod/Console1/\Console1.mesh.xml 0 [2016-08-12 08:39:00] [TEXTURE] data//models/lod/Console1/console.png LOAD TAKEN: stream: 32 ms; data: 62 ms; create: 78 ms [2016-08-12 08:39:00] [WARNING][ResourceLoader] File Does Not exist: data/models/lod/Console1/console_normal.png [2016-08-12 08:39:00] [TEXTURE] data//models/lod/Console1/console_em.png LOAD TAKEN: stream: 0 ms; data: 32 ms; create: 15 ms [2016-08-12 08:39:00] ############## DONE IN 250 ms [2016-08-12 08:39:00] ############## LOADING RESOURCE MushroomLod [2016-08-12 08:39:00] [SceneParser] now parsing scene: data//models/lod/Flora/Mushroom/\Mushroom [2016-08-12 08:39:00] ... parse Mesh data//models/lod/Flora/Mushroom/\Mushroom.mesh.xml 0 [2016-08-12 08:39:00] [TEXTURE] data//models/lod/Flora/Mushroom/mushroom.png LOAD TAKEN: stream: 0 ms; data: 32 ms; create: 0 ms [2016-08-12 08:39:00] [WARNING][ResourceLoader] File Does Not exist: data/models/lod/Flora/Mushroom/mushroom_normal.png [2016-08-12 08:39:00] ############## DONE IN 94 ms [2016-08-12 08:39:00] ############## LOADING RESOURCE LightBarLod [2016-08-12 08:39:00] [SceneParser] now parsing scene: data//models/lod/LightBar/\LightBar [2016-08-12 08:39:00] ... parse Mesh data//models/lod/LightBar/\LightBar.mesh.xml 0 [2016-08-12 08:39:00] [TEXTURE] data//models/lod/LightBar/lightbar.png LOAD TAKEN: stream: 31 ms; data: 0 ms; create: 47 ms [2016-08-12 08:39:00] [WARNING][ResourceLoader] File Does Not exist: data/models/lod/LightBar/lightbar_normal.png [2016-08-12 08:39:00] [TEXTURE] data//models/lod/LightBar/lightbar_em.png LOAD TAKEN: stream: 0 ms; data: 31 ms; create: 31 ms [2016-08-12 08:39:00] ############## DONE IN 172 ms [2016-08-12 08:39:00] ############## LOADING RESOURCE Konata [2016-08-12 08:39:00] [SceneParser] now parsing scene: data//models/character/\konata [2016-08-12 08:39:00] ... parse Mesh data//models/character/\Character.mesh.xml 0 [2016-08-12 08:39:01] [TEXTURE] data//models/character/uvw.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 15 ms [2016-08-12 08:39:01] [WARNING][ResourceLoader] File Does Not exist: data/models/character/uvw_normal.png [2016-08-12 08:39:01] ############## DONE IN 546 ms [2016-08-12 08:39:01] ############## LOADING RESOURCE PlayerMdl [2016-08-12 08:39:01] [SceneParser] now parsing scene: data//models/character/\PlayerMdl [2016-08-12 08:39:01] ... parse Mesh data//models/character/\PlayerMdl.mesh.xml 0 [2016-08-12 08:39:02] [TEXTURE] data//models/character/playertex.png LOAD TAKEN: stream: 16 ms; data: 0 ms; create: 15 ms [2016-08-12 08:39:02] [WARNING][ResourceLoader] File Does Not exist: data/models/character/playertex_normal.png [2016-08-12 08:39:02] [TEXTURE] data//models/character/playertex_em.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 16 ms [2016-08-12 08:39:02] ############## DONE IN 672 ms [2016-08-12 08:39:02] ############## LOADING RESOURCE HoppyLegs [2016-08-12 08:39:02] [TEXTURE] data//models/character/hoppy_desert.png LOAD TAKEN: stream: 16 ms; data: 0 ms; create: 15 ms [2016-08-12 08:39:02] [SceneParser] now parsing scene: data//models/character/\hoppy_legs [2016-08-12 08:39:02] ... parse Mesh data//models/character/\MdlLegs.mesh.xml 0 [2016-08-12 08:39:02] [TEXTURE] data//models/character/hoppy_desert.png LOAD TAKEN: stream: 0 ms; data: 16 ms; create: 15 ms [2016-08-12 08:39:02] [WARNING][ResourceLoader] File Does Not exist: data/models/character/hoppy_desert_normal.png [2016-08-12 08:39:02] [TEXTURE] data//models/character/hoppy_desert.png LOAD TAKEN: stream: 0 ms; data: 16 ms; create: 15 ms [2016-08-12 08:39:02] ############## DONE IN 187 ms [2016-08-12 08:39:02] ############## LOADING RESOURCE HoppyBody [2016-08-12 08:39:02] [TEXTURE] data//models/character/hoppy_desert.png LOAD TAKEN: stream: 0 ms; data: 31 ms; create: 0 ms [2016-08-12 08:39:02] [SceneParser] now parsing scene: data//models/character/\hoppy_body [2016-08-12 08:39:02] ... parse Mesh data//models/character/\MdlBody.mesh.xml 0 [2016-08-12 08:39:02] [TEXTURE] data//models/character/hoppy_desert.png LOAD TAKEN: stream: 0 ms; data: 16 ms; create: 31 ms [2016-08-12 08:39:02] [WARNING][ResourceLoader] File Does Not exist: data/models/character/hoppy_desert_normal.png [2016-08-12 08:39:02] [TEXTURE] data//models/character/hoppy_desert.png LOAD TAKEN: stream: 0 ms; data: 16 ms; create: 46 ms [2016-08-12 08:39:02] ############## DONE IN 234 ms [2016-08-12 08:39:02] ############## LOADING RESOURCE LegsArag [2016-08-12 08:39:02] [TEXTURE] data//models/character/QuadLegsTex01.png LOAD TAKEN: stream: 16 ms; data: 0 ms; create: 0 ms [2016-08-12 08:39:02] [SceneParser] now parsing scene: data//models/character/\FaunQuadAracLegs [2016-08-12 08:39:02] ... parse Mesh data//models/character/\AracLeg.mesh.xml 0 [2016-08-12 08:39:02] [TEXTURE] data//models/character/QuadLegsTex01.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-08-12 08:39:02] [WARNING][ResourceLoader] File Does Not exist: data/models/character/QuadLegsTex01_normal.png [2016-08-12 08:39:02] [TEXTURE] data//models/character/QuadLegsTex01.png LOAD TAKEN: stream: 0 ms; data: 15 ms; create: 0 ms [2016-08-12 08:39:02] ############## DONE IN 250 ms [2016-08-12 08:39:02] ############## LOADING RESOURCE TorsoShell [2016-08-12 08:39:02] [TEXTURE] data//models/character/QuadLegsTex01.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-08-12 08:39:02] [SceneParser] now parsing scene: data//models/character/\FaunQuadBodyShell [2016-08-12 08:39:02] ... parse Mesh data//models/character/\FaunQBodyTorso.mesh.xml 0 [2016-08-12 08:39:02] [TEXTURE] data//models/character/QuadTorsoTex01.png LOAD TAKEN: stream: 0 ms; data: 16 ms; create: 15 ms [2016-08-12 08:39:02] [WARNING][ResourceLoader] File Does Not exist: data/models/character/QuadTorsoTex01_normal.png [2016-08-12 08:39:02] [TEXTURE] data//models/character/QuadLegsTex01.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-08-12 08:39:02] ############## DONE IN 109 ms [2016-08-12 08:39:02] ############## LOADING RESOURCE Explision [2016-08-12 08:39:02] ############## DONE IN 31 ms [2016-08-12 08:39:02] ############## LOADING RESOURCE NoiseVolume [2016-08-12 08:39:04] [UTIL] native buffer fetch took 1312 ms; invoked GC: true; new size 2097280; index: 0 [2016-08-12 08:39:04] ############## DONE IN 1422 ms [2016-08-12 08:39:04] ############## LOADING RESOURCE marple [2016-08-12 08:39:04] [TEXTURE] data/textures/marble-seamless-texture.png LOAD TAKEN: stream: 0 ms; data: 156 ms; create: 110 ms [2016-08-12 08:39:04] ############## DONE IN 266 ms [2016-08-12 08:39:04] ############## LOADING RESOURCE LavaTex [2016-08-12 08:39:04] [TEXTURE] data/textures/lava.png LOAD TAKEN: stream: 0 ms; data: 94 ms; create: 125 ms [2016-08-12 08:39:04] ############## DONE IN 219 ms [2016-08-12 08:39:04] ############## LOADING RESOURCE ExplosionData [2016-08-12 08:39:04] ############## DONE IN 0 ms [2016-08-12 08:39:04] ############## LOADING RESOURCE SimpeStarField [2016-08-12 08:39:04] [UNIVERSE] WARNING: Sector UPDATE took 47; sectors updated: 27 [2016-08-12 08:39:04] [SERVER][UPDATE] WARNING: UNIVERSE update took 47 [2016-08-12 08:39:05] [TEXTURE] data/textures/simplestarfield.png LOAD TAKEN: stream: 0 ms; data: 110 ms; create: 78 ms [2016-08-12 08:39:05] ############## DONE IN 188 ms [2016-08-12 08:39:05] ############## LOADING RESOURCE Effects [2016-08-12 08:39:05] [RESOURCE] Loading effects [2016-08-12 08:39:05] [TEXTURE] data/effects/dudvmap.jpg LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-08-12 08:39:05] [UNIVERSE] WARNING: Sector UPDATE took 46; sectors updated: 27 [2016-08-12 08:39:05] [SERVER][UPDATE] WARNING: UNIVERSE update took 46 [2016-08-12 08:39:05] [TEXTURE] creation took: convert: 172; data: 15; make: 78 [2016-08-12 08:39:05] [TEXTURE] data/effects/noise.png LOAD TAKEN: stream: 0 ms; data: 16 ms; create: 0 ms [2016-08-12 08:39:05] [RESOURCE] Loading effects done [2016-08-12 08:39:05] ############## DONE IN 781 ms [2016-08-12 08:39:05] ############## LOADING RESOURCE TradingSkins [2016-08-12 08:39:06] [TEXTURE] D:\Schine\Logic\data\textures\skins\traid00_main_diff.png LOAD TAKEN: stream: 0 ms; data: 32 ms; create: 0 ms [2016-08-12 08:39:06] [TEXTURE] D:\Schine\Logic\data\textures\skins\traid00_main_em.png LOAD TAKEN: stream: 0 ms; data: 15 ms; create: 0 ms [2016-08-12 08:39:06] [TEXTURE] D:\Schine\Logic\data\textures\skins\traid00_helmet_diff.png LOAD TAKEN: stream: 16 ms; data: 31 ms; create: 0 ms [2016-08-12 08:39:06] [TEXTURE] D:\Schine\Logic\data\textures\skins\traid00_helmet_em.png LOAD TAKEN: stream: 16 ms; data: 15 ms; create: 0 ms [2016-08-12 08:39:06] ############## DONE IN 171 ms [2016-08-12 08:39:06] ############## LOADING RESOURCE SkyTexturefalse [2016-08-12 08:39:06] [RESOURCE] Loading background [2016-08-12 08:39:06] [RESOURCE] Loading background DONE [2016-08-12 08:39:06] ############## DONE IN 718 ms [2016-08-12 08:39:06] ############## LOADING RESOURCE Occlusionfalse [2016-08-12 08:39:06] ############## DONE IN 0 ms [2016-08-12 08:39:06] ############## LOADING RESOURCE Extract_Textures [2016-08-12 08:39:06] [TEXTURELOADER] Checking if textures exist: true [2016-08-12 08:39:07] [RESOURCE] Extracting D:\Schine\Logic\.\data\textures\block\Default\128\overlays.png ... [2016-08-12 08:39:07] [RESOURCE] Extracting D:\Schine\Logic\.\data\textures\block\Default\128\t000.png ... [2016-08-12 08:39:07] [RESOURCE] Extracting D:\Schine\Logic\.\data\textures\block\Default\128\t000_NRM.png ... [2016-08-12 08:39:07] [RESOURCE] Extracting D:\Schine\Logic\.\data\textures\block\Default\128\t000_NRM.tga ... [2016-08-12 08:39:07] [UNIVERSE] WARNING: Sector UPDATE took 31; sectors updated: 27 [2016-08-12 08:39:07] [SERVER][UPDATE] WARNING: UNIVERSE update took 31 [2016-08-12 08:39:08] [RESOURCE] Extracting D:\Schine\Logic\.\data\textures\block\Default\128\t001.png ... [2016-08-12 08:39:08] [RESOURCE] Extracting D:\Schine\Logic\.\data\textures\block\Default\128\t001_NRM.png ... [2016-08-12 08:39:08] [RESOURCE] Extracting D:\Schine\Logic\.\data\textures\block\Default\128\t001_NRM.tga ... [2016-08-12 08:39:09] [RESOURCE] Extracting D:\Schine\Logic\.\data\textures\block\Default\128\t002.png ... [2016-08-12 08:39:09] [RESOURCE] Extracting D:\Schine\Logic\.\data\textures\block\Default\128\t002_NRM.png ... [2016-08-12 08:39:09] [RESOURCE] Extracting D:\Schine\Logic\.\data\textures\block\Default\128\t002_NRM.tga ... [2016-08-12 08:39:10] [RESOURCE] Extracting D:\Schine\Logic\.\data\textures\block\Default\256\overlays.png ... [2016-08-12 08:39:11] [RESOURCE] Extracting D:\Schine\Logic\.\data\textures\block\Default\256\t000.png ... [2016-08-12 08:39:14] [RESOURCE] Extracting D:\Schine\Logic\.\data\textures\block\Default\256\t000_NRM.png ... [2016-08-12 08:39:14] [RESOURCE] Extracting D:\Schine\Logic\.\data\textures\block\Default\256\t000_NRM.tga ... [2016-08-12 08:39:16] Sector[56](3, 1, 2) Narrowphase of Sector[56](3, 1, 2) took: 31 [2016-08-12 08:39:16] [UNIVERSE] WARNING: Sector UPDATE took 31; sectors updated: 27 [2016-08-12 08:39:16] [SERVER][UPDATE] WARNING: UNIVERSE update took 31 [2016-08-12 08:39:17] [SERVER][UPDATE] WARNING: sendMessages update took 15 [2016-08-12 08:39:17] [UNIVERSE] WARNING: Sector UPDATE took 31; sectors updated: 27 [2016-08-12 08:39:17] [SERVER][UPDATE] WARNING: UNIVERSE update took 31 [2016-08-12 08:39:18] [RESOURCE] Extracting D:\Schine\Logic\.\data\textures\block\Default\256\t001.png ... [2016-08-12 08:39:22] [RESOURCE] Extracting D:\Schine\Logic\.\data\textures\block\Default\256\t001_NRM.png ... [2016-08-12 08:39:23] [RESOURCE] Extracting D:\Schine\Logic\.\data\textures\block\Default\256\t001_NRM.tga ... [2016-08-12 08:39:24] [UNIVERSE] WARNING: Sector UPDATE took 32; sectors updated: 27 [2016-08-12 08:39:24] [SERVER][UPDATE] WARNING: UNIVERSE update took 32 [2016-08-12 08:39:25] [UNIVERSE] WARNING: Sector UPDATE took 31; sectors updated: 27 [2016-08-12 08:39:25] [SERVER][UPDATE] WARNING: UNIVERSE update took 31 [2016-08-12 08:39:27] [UNIVERSE] WARNING: Sector UPDATE took 31; sectors updated: 27 [2016-08-12 08:39:27] [SERVER][UPDATE] WARNING: UNIVERSE update took 31 [2016-08-12 08:39:28] [RESOURCE] Extracting D:\Schine\Logic\.\data\textures\block\Default\256\t002.png ... [2016-08-12 08:39:29] [RESOURCE] Extracting D:\Schine\Logic\.\data\textures\block\Default\256\t002_NRM.png ... [2016-08-12 08:39:29] [RESOURCE] Extracting D:\Schine\Logic\.\data\textures\block\Default\256\t002_NRM.tga ... [2016-08-12 08:39:30] [UNIVERSE] WARNING: Sector UPDATE took 31; sectors updated: 27 [2016-08-12 08:39:30] [SERVER][UPDATE] WARNING: UNIVERSE update took 31 [2016-08-12 08:39:34] [RESOURCE] Extracting D:\Schine\Logic\.\data\textures\block\Default\64\overlays.png ... [2016-08-12 08:39:34] [RESOURCE] Extracting D:\Schine\Logic\.\data\textures\block\Default\64\t000.png ... [2016-08-12 08:39:34] [RESOURCE] Extracting D:\Schine\Logic\.\data\textures\block\Default\64\t000_NRM.png ... [2016-08-12 08:39:35] [RESOURCE] Extracting D:\Schine\Logic\.\data\textures\block\Default\64\t000_NRM.tga ... [2016-08-12 08:39:35] [RESOURCE] Extracting D:\Schine\Logic\.\data\textures\block\Default\64\t001.png ... [2016-08-12 08:39:36] [RESOURCE] Extracting D:\Schine\Logic\.\data\textures\block\Default\64\t001_NRM.png ... [2016-08-12 08:39:36] [RESOURCE] Extracting D:\Schine\Logic\.\data\textures\block\Default\64\t001_NRM.tga ... [2016-08-12 08:39:37] [RESOURCE] Extracting D:\Schine\Logic\.\data\textures\block\Default\64\t002.png ... [2016-08-12 08:39:37] [RESOURCE] Extracting D:\Schine\Logic\.\data\textures\block\Default\64\t002_NRM.png ... [2016-08-12 08:39:37] [RESOURCE] Extracting D:\Schine\Logic\.\data\textures\block\Default\64\t002_NRM.tga ... [2016-08-12 08:39:38] [RESOURCE] Extracting D:\Schine\Logic\.\data\textures\block\lava.png ... [2016-08-12 08:39:39] [RESOURCE] Extracting D:\Schine\Logic\.\data\textures\block\Pixel\64\overlays.png ... [2016-08-12 08:39:39] [RESOURCE] Extracting D:\Schine\Logic\.\data\textures\block\Pixel\64\t000.png ... [2016-08-12 08:39:39] [RESOURCE] Extracting D:\Schine\Logic\.\data\textures\block\Pixel\64\t000_NRM.png ... [2016-08-12 08:39:39] [RESOURCE] Extracting D:\Schine\Logic\.\data\textures\block\Pixel\64\t000_NRM.tga ... [2016-08-12 08:39:39] [UNIVERSE] WARNING: Sector UPDATE took 31; sectors updated: 27 [2016-08-12 08:39:39] [SERVER][UPDATE] WARNING: UNIVERSE update took 31 [2016-08-12 08:39:40] [RESOURCE] Extracting D:\Schine\Logic\.\data\textures\block\Pixel\64\t001.png ... [2016-08-12 08:39:40] [RESOURCE] Extracting D:\Schine\Logic\.\data\textures\block\Pixel\64\t001_NRM.png ... [2016-08-12 08:39:40] [RESOURCE] Extracting D:\Schine\Logic\.\data\textures\block\Pixel\64\t001_NRM.tga ... [2016-08-12 08:39:40] [UNIVERSE] WARNING: Sector UPDATE took 31; sectors updated: 27 [2016-08-12 08:39:40] [SERVER][UPDATE] WARNING: UNIVERSE update took 31 [2016-08-12 08:39:40] [RESOURCE] Extracting D:\Schine\Logic\.\data\textures\block\Pixel\64\t002.png ... [2016-08-12 08:39:40] [RESOURCE] Extracting D:\Schine\Logic\.\data\textures\block\Pixel\64\t002_NRM.png ... [2016-08-12 08:39:40] [RESOURCE] Extracting D:\Schine\Logic\.\data\textures\block\Pixel\64\t002_NRM.tga ... [2016-08-12 08:39:40] [RESOURCE] Extracting D:\Schine\Logic\.\data\textures\block\shield_tex.png ... [2016-08-12 08:39:40] ############## DONE IN 33859 ms [2016-08-12 08:39:40] ############## LOADING RESOURCE Defaultdata\.\textures\block\Default128 [2016-08-12 08:39:40] [RESOURCE] Loading cube textures [2016-08-12 08:39:42] Sector[24](1, 2, 2) Broadphase of Sector[24](1, 2, 2) took: 32 [2016-08-12 08:39:42] [UNIVERSE] WARNING: Sector UPDATE took 32; sectors updated: 27 [2016-08-12 08:39:42] [SERVER][UPDATE] WARNING: UNIVERSE update took 32 [2016-08-12 08:39:43] Sector[82](3, 3, 3) Broadphase of Sector[82](3, 3, 3) took: 32 [2016-08-12 08:39:43] [UNIVERSE] WARNING: Sector UPDATE took 32; sectors updated: 27 [2016-08-12 08:39:43] [SERVER][UPDATE] WARNING: UNIVERSE update took 32 [2016-08-12 08:39:43] [TEXTURE] data/./textures/block/Default/128/t000.png LOAD TAKEN: stream: 0 ms; data: 2031 ms; create: 1032 ms [2016-08-12 08:39:44] [UNIVERSE] WARNING: Sector UPDATE took 31; sectors updated: 27 [2016-08-12 08:39:44] [SERVER][UPDATE] WARNING: UNIVERSE update took 31 [2016-08-12 08:39:45] [TEXTURE] data/./textures/block/Default/128/t001.png LOAD TAKEN: stream: 15 ms; data: 797 ms; create: 1047 ms [2016-08-12 08:39:46] [TEXTURE] data/./textures/block/Default/128/t002.png LOAD TAKEN: stream: 0 ms; data: 453 ms; create: 578 ms [2016-08-12 08:39:47] [TEXTURE] ./customBlockTextures/128/custom.png LOAD TAKEN: stream: 0 ms; data: 297 ms; create: 344 ms [2016-08-12 08:39:47] [UNIVERSE] WARNING: Sector UPDATE took 31; sectors updated: 27 [2016-08-12 08:39:47] [SERVER][UPDATE] WARNING: UNIVERSE update took 31 [2016-08-12 08:39:47] Sector[62](3, 2, 1) Broadphase of Sector[62](3, 2, 1) took: 31 [2016-08-12 08:39:47] [UNIVERSE] WARNING: Sector UPDATE took 31; sectors updated: 27 [2016-08-12 08:39:47] [SERVER][UPDATE] WARNING: UNIVERSE update took 31 [2016-08-12 08:39:49] [SERVER][UPDATE] WARNING: object local update of PlS[K10wN ; id(2)(1)f(0)] took 438 [2016-08-12 08:39:49] [SERVER][UPDATE] WARNING: object local update of 44 objects took 578 [2016-08-12 08:39:49] [TEXTURE] data/./textures/block/Default/128/overlays.png LOAD TAKEN: stream: 0 ms; data: 375 ms; create: 2000 ms [2016-08-12 08:39:50] [TEXTURE] data/./textures/block/Default/64/t000.png LOAD TAKEN: stream: 15 ms; data: 250 ms; create: 329 ms [2016-08-12 08:39:50] [TEXTURE] data/./textures/block/Default/64/t001.png LOAD TAKEN: stream: 0 ms; data: 234 ms; create: 281 ms [2016-08-12 08:39:50] Sector[34](1, 3, 2) Narrowphase of Sector[34](1, 3, 2) took: 32 [2016-08-12 08:39:50] [UNIVERSE] WARNING: Sector UPDATE took 32; sectors updated: 27 [2016-08-12 08:39:50] [SERVER][UPDATE] WARNING: UNIVERSE update took 32 [2016-08-12 08:39:51] [TEXTURE] data/./textures/block/Default/64/t002.png LOAD TAKEN: stream: 0 ms; data: 125 ms; create: 172 ms [2016-08-12 08:39:51] [TEXTURE] ./customBlockTextures/64/custom.png LOAD TAKEN: stream: 16 ms; data: 125 ms; create: 78 ms [2016-08-12 08:39:51] [TEXTURE] data/./textures/block/Default/64/overlays.png LOAD TAKEN: stream: 0 ms; data: 78 ms; create: 109 ms [2016-08-12 08:39:51] [RESOURCE] Loading cube textures DONE [2016-08-12 08:39:51] ############## DONE IN 10781 ms [2016-08-12 08:39:51] ############## LOADING RESOURCE Defaultdata\.\textures\block\Default128normal [2016-08-12 08:39:51] ############## DONE IN 0 ms [2016-08-12 08:39:51] ############## LOADING RESOURCE Advanced Building Tutorial_full [2016-08-12 08:39:51] [TEXTURE] D:\Schine\Logic\.\data\tutorial\Advanced Building Tutorial\full.png LOAD TAKEN: stream: 0 ms; data: 62 ms; create: 31 ms [2016-08-12 08:39:51] ############## DONE IN 93 ms [2016-08-12 08:39:51] ################ SKIPPED ALREADY LOADED RESOURCE Advanced Building Tutorial_full [2016-08-12 08:39:51] ############## LOADING RESOURCE Crafting Tutorial_factoryExp [2016-08-12 08:39:51] [TEXTURE] D:\Schine\Logic\.\data\tutorial\Crafting Tutorial\factoryExp.png LOAD TAKEN: stream: 0 ms; data: 62 ms; create: 32 ms [2016-08-12 08:39:51] ############## DONE IN 94 ms [2016-08-12 08:39:51] ############## LOADING RESOURCE Crafting Tutorial_powerRecipe [2016-08-12 08:39:51] [TEXTURE] D:\Schine\Logic\.\data\tutorial\Crafting Tutorial\powerRecipe.png LOAD TAKEN: stream: 0 ms; data: 47 ms; create: 31 ms [2016-08-12 08:39:51] ############## DONE IN 78 ms [2016-08-12 08:39:51] ################ SKIPPED ALREADY LOADED RESOURCE Crafting Tutorial_factoryExp [2016-08-12 08:39:51] ################ SKIPPED ALREADY LOADED RESOURCE Crafting Tutorial_powerRecipe [2016-08-12 08:39:51] ################ SKIPPED ALREADY LOADED RESOURCE Crafting Tutorial_factoryExp [2016-08-12 08:39:51] ################ SKIPPED ALREADY LOADED RESOURCE Crafting Tutorial_powerRecipe [2016-08-12 08:39:51] ############## LOADING RESOURCE Weapon System Tutorial_combinationtable [2016-08-12 08:39:52] [TEXTURE] D:\Schine\Logic\.\data\tutorial\Weapon System Tutorial\combinationtable.png LOAD TAKEN: stream: 0 ms; data: 63 ms; create: 93 ms [2016-08-12 08:39:52] ############## DONE IN 156 ms [2016-08-12 08:39:52] ################ SKIPPED ALREADY LOADED RESOURCE Weapon System Tutorial_combinationtable [2016-08-12 08:39:52] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship enemy - engine thrusters big ship low pitched (loop) [2016-08-12 08:39:52] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship enemy - engine thrusters medium ship medium pitched (loop) [2016-08-12 08:39:52] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship enemy - engine thrusters small ship high pitched (loop) [2016-08-12 08:39:52] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship enemy - hit large explosion big enemy ship blow up [2016-08-12 08:39:52] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship enemy - hit medium explosion medium enemy ship blow up [2016-08-12 08:39:52] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship enemy - hit no explosion metallic impact on enemy ship [2016-08-12 08:39:52] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship enemy - hit no explosion synthetic impact on enemy ship [2016-08-12 08:39:52] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship enemy - hit small explosion small enemy ship blow up [2016-08-12 08:39:52] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - collision with asteroid large [2016-08-12 08:39:52] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - collision with asteroid small [2016-08-12 08:39:52] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - collision with metal large [2016-08-12 08:39:52] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - collision with metal small [2016-08-12 08:39:52] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - int. cockpit alarm 1 (loop) [2016-08-12 08:39:52] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - int. cockpit alarm 2 (loop) [2016-08-12 08:39:52] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - int. cockpit alarm medium pitched (loop) [2016-08-12 08:39:52] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - large engine thruster end release gas [2016-08-12 08:39:52] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - large engine thruster loop [2016-08-12 08:39:52] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - large engine thruster start push gas [2016-08-12 08:39:52] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - large impact with shields disabled metallic hit big [2016-08-12 08:39:52] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - large impact with shields disabled metallic hit small [2016-08-12 08:39:52] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - large impact with shields enabled synthetic hit big [2016-08-12 08:39:52] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - large impact with shields enabled synthetic hit small [2016-08-12 08:39:52] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - laser gun single fire big [2016-08-12 08:39:52] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - lightspeed space wind [2016-08-12 08:39:52] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - lock on target unsuccessful tone [2016-08-12 08:39:52] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - locked on target successful beep [2016-08-12 08:39:52] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - locking on target pulse (loop) [2016-08-12 08:39:52] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - medium engine thrusters end release gas [2016-08-12 08:39:52] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - medium engine thrusters loop [2016-08-12 08:39:52] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - medium engine thrusters start push gas [2016-08-12 08:39:52] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - ship turbulence heavy [2016-08-12 08:39:52] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - ship turbulence medium [2016-08-12 08:39:52] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - ship turbulence small [2016-08-12 08:39:52] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - small engine thruster end release gas [2016-08-12 08:39:52] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - small engine thruster loop [2016-08-12 08:39:52] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - small engine thrusters start push gas [2016-08-12 08:39:52] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - turbo boost large [2016-08-12 08:39:52] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - turbo boost medium [2016-08-12 08:39:52] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - turbo boost small [2016-08-12 08:39:52] ################ SKIPPED ALREADY LOADED RESOURCE 0022_laser_cannon_1 [2016-08-12 08:39:52] ################ SKIPPED ALREADY LOADED RESOURCE 0022_laser_cannon_1_burst [2016-08-12 08:39:52] ################ SKIPPED ALREADY LOADED RESOURCE 0022_laser_cannon_2 [2016-08-12 08:39:52] ################ SKIPPED ALREADY LOADED RESOURCE 0022_laser_cannon_2_burst [2016-08-12 08:39:52] ################ SKIPPED ALREADY LOADED RESOURCE 0022_proton_torpedo_1 [2016-08-12 08:39:52] ################ SKIPPED ALREADY LOADED RESOURCE 0022_proton_torpedo_2 [2016-08-12 08:39:52] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship enemy - laser gun fire burst [2016-08-12 08:39:52] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship enemy - laser gun single fire large [2016-08-12 08:39:52] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship enemy - laser gun single fire medium [2016-08-12 08:39:52] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship enemy - laser gun single fire small [2016-08-12 08:39:52] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - canon fire 1 [2016-08-12 08:39:52] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - canon fire 2 [2016-08-12 08:39:52] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - laser gun burst fire three [2016-08-12 08:39:52] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - laser gun burst fire two [2016-08-12 08:39:52] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - laser gun single fire medium [2016-08-12 08:39:52] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - laser gun single fire small [2016-08-12 08:39:52] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - laser impact with shields disabled metallic hit big [2016-08-12 08:39:52] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - laser impact with shields disabled metallic hit small [2016-08-12 08:39:52] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - laser impact with shields enabled synthetic hit big [2016-08-12 08:39:52] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - laser impact with shields enabled synthetic hit small [2016-08-12 08:39:52] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - missile fire 1 [2016-08-12 08:39:52] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - missile fire 2 [2016-08-12 08:39:52] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - ricochet laser hits metal [2016-08-12 08:39:52] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - special synthetic weapon fire 1 [2016-08-12 08:39:52] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - special synthetic weapon fire 2 [2016-08-12 08:39:52] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - special synthetic weapon recharged 1 [2016-08-12 08:39:52] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - special synthetic weapon recharged 2 [2016-08-12 08:39:52] ################ SKIPPED ALREADY LOADED RESOURCE Sky [2016-08-12 08:39:52] ################ SKIPPED ALREADY LOADED RESOURCE Box [2016-08-12 08:39:52] ################ SKIPPED ALREADY LOADED RESOURCE Sphere [2016-08-12 08:39:52] ################ SKIPPED ALREADY LOADED RESOURCE Cylinder [2016-08-12 08:39:52] ################ SKIPPED ALREADY LOADED RESOURCE GeoSphere [2016-08-12 08:39:52] ################ SKIPPED ALREADY LOADED RESOURCE Planet [2016-08-12 08:39:52] ################ SKIPPED ALREADY LOADED RESOURCE Atmosphere [2016-08-12 08:39:52] ################ SKIPPED ALREADY LOADED RESOURCE Asteroid [2016-08-12 08:39:52] ################ SKIPPED ALREADY LOADED RESOURCE ExhaustPlum [2016-08-12 08:39:52] ################ SKIPPED ALREADY LOADED RESOURCE SimpleBeam [2016-08-12 08:39:52] ################ SKIPPED ALREADY LOADED RESOURCE Arrow [2016-08-12 08:39:52] ################ SKIPPED ALREADY LOADED RESOURCE BlackHole [2016-08-12 08:39:52] ################ SKIPPED ALREADY LOADED RESOURCE Debris00 [2016-08-12 08:39:52] ################ SKIPPED ALREADY LOADED RESOURCE Tube [2016-08-12 08:39:52] ################ SKIPPED ALREADY LOADED RESOURCE PowerSupplyBeam [2016-08-12 08:39:52] ################ SKIPPED ALREADY LOADED RESOURCE BuildInhibitor [2016-08-12 08:39:52] ################ SKIPPED ALREADY LOADED RESOURCE HealingBeam [2016-08-12 08:39:52] ################ SKIPPED ALREADY LOADED RESOURCE Fabricator [2016-08-12 08:39:52] ################ SKIPPED ALREADY LOADED RESOURCE Pistol [2016-08-12 08:39:52] ################ SKIPPED ALREADY LOADED RESOURCE Torch [2016-08-12 08:39:52] ################ SKIPPED ALREADY LOADED RESOURCE Helmet [2016-08-12 08:39:52] ################ SKIPPED ALREADY LOADED RESOURCE MarkerBeam [2016-08-12 08:39:52] ################ SKIPPED ALREADY LOADED RESOURCE GrappleBeam [2016-08-12 08:39:52] ################ SKIPPED ALREADY LOADED RESOURCE Capsule [2016-08-12 08:39:52] ################ SKIPPED ALREADY LOADED RESOURCE SphereLod [2016-08-12 08:39:52] ################ SKIPPED ALREADY LOADED RESOURCE Pipe [2016-08-12 08:39:52] ################ SKIPPED ALREADY LOADED RESOURCE Console1 [2016-08-12 08:39:52] ################ SKIPPED ALREADY LOADED RESOURCE MushroomLod [2016-08-12 08:39:52] ################ SKIPPED ALREADY LOADED RESOURCE LightBarLod [2016-08-12 08:39:52] ################ SKIPPED ALREADY LOADED RESOURCE Konata [2016-08-12 08:39:52] ################ SKIPPED ALREADY LOADED RESOURCE PlayerMdl [2016-08-12 08:39:52] ################ SKIPPED ALREADY LOADED RESOURCE HoppyLegs [2016-08-12 08:39:52] ################ SKIPPED ALREADY LOADED RESOURCE HoppyBody [2016-08-12 08:39:52] ################ SKIPPED ALREADY LOADED RESOURCE LegsArag [2016-08-12 08:39:52] ################ SKIPPED ALREADY LOADED RESOURCE TorsoShell [2016-08-12 08:39:52] ################ SKIPPED ALREADY LOADED RESOURCE Explision [2016-08-12 08:39:52] ################ SKIPPED ALREADY LOADED RESOURCE NoiseVolume [2016-08-12 08:39:52] ################ SKIPPED ALREADY LOADED RESOURCE marple [2016-08-12 08:39:52] ################ SKIPPED ALREADY LOADED RESOURCE LavaTex [2016-08-12 08:39:52] ################ SKIPPED ALREADY LOADED RESOURCE ExplosionData [2016-08-12 08:39:52] ################ SKIPPED ALREADY LOADED RESOURCE SimpeStarField [2016-08-12 08:39:52] ################ SKIPPED ALREADY LOADED RESOURCE Effects [2016-08-12 08:39:52] ################ SKIPPED ALREADY LOADED RESOURCE TradingSkins [2016-08-12 08:39:52] ################ SKIPPED ALREADY LOADED RESOURCE SkyTexturefalse [2016-08-12 08:39:52] ################ SKIPPED ALREADY LOADED RESOURCE Occlusionfalse [2016-08-12 08:39:52] ################ SKIPPED ALREADY LOADED RESOURCE Extract_Textures [2016-08-12 08:39:52] ################ SKIPPED ALREADY LOADED RESOURCE Defaultdata\.\textures\block\Default128 [2016-08-12 08:39:52] ################ SKIPPED ALREADY LOADED RESOURCE Defaultdata\.\textures\block\Default128normal [2016-08-12 08:39:52] ################ SKIPPED ALREADY LOADED RESOURCE Advanced Building Tutorial_full [2016-08-12 08:39:52] ################ SKIPPED ALREADY LOADED RESOURCE Advanced Building Tutorial_full [2016-08-12 08:39:52] ################ SKIPPED ALREADY LOADED RESOURCE Crafting Tutorial_factoryExp [2016-08-12 08:39:52] ################ SKIPPED ALREADY LOADED RESOURCE Crafting Tutorial_powerRecipe [2016-08-12 08:39:52] ################ SKIPPED ALREADY LOADED RESOURCE Crafting Tutorial_factoryExp [2016-08-12 08:39:52] ################ SKIPPED ALREADY LOADED RESOURCE Crafting Tutorial_powerRecipe [2016-08-12 08:39:52] ################ SKIPPED ALREADY LOADED RESOURCE Crafting Tutorial_factoryExp [2016-08-12 08:39:52] ################ SKIPPED ALREADY LOADED RESOURCE Crafting Tutorial_powerRecipe [2016-08-12 08:39:52] ################ SKIPPED ALREADY LOADED RESOURCE Weapon System Tutorial_combinationtable [2016-08-12 08:39:52] ################ SKIPPED ALREADY LOADED RESOURCE Weapon System Tutorial_combinationtable [2016-08-12 08:39:52] [GLFRAME] Content has been loaded [2016-08-12 08:39:52] [UNIVERSE] WARNING: Sector UPDATE took 31; sectors updated: 27 [2016-08-12 08:39:52] [SERVER][UPDATE] WARNING: UNIVERSE update took 47 [2016-08-12 08:39:52] [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere/SkyFromSpace.vert; data//shader/atmosphere/SkyFromSpace.frag [2016-08-12 08:39:52] [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere/SkyFromAtmosphere.vert; data//shader/atmosphere/SkyFromAtmosphere.frag [2016-08-12 08:39:52] [INIT][CLIENT][SHADER] Loading Shader: data//shader/perpixel/perpixel.vert.glsl; data//shader/perpixel/perpixel.frag.glsl [2016-08-12 08:39:53] [INIT][CLIENT][SHADER] Loading Shader: data//shader/blackhole/blackhole.vert.glsl; data//shader/blackhole/blackhole.frag.glsl [2016-08-12 08:39:53] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/selectionSingle.vert.glsl; data//shader/cube/selectionSingle.frag.glsl [2016-08-12 08:39:53] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/selectionSolid.vert.glsl; data//shader/cube/selectionSolid.frag.glsl [2016-08-12 08:39:53] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/beamHitSingle.vert.glsl; data//shader/cube/beamHitSingle.frag.glsl [2016-08-12 08:39:53] [INIT][CLIENT][SHADER] Loading Shader: data//shader/plasma/plasma.vert.glsl; data//shader/plasma/plasma.frag.glsl [2016-08-12 08:39:53] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/godrays.vert.glsl; data//shader/bloom/godrays.frag.glsl [2016-08-12 08:39:53] [INIT][CLIENT][SHADER] Loading Shader: data//shader/tubes/tube.vert.glsl; data//shader/tubes/tube.frag.glsl [2016-08-12 08:39:53] [INIT][CLIENT][SHADER] Loading Shader: data//shader/ocDistortion/ocDistortion_vert.glsl; data//shader/ocDistortion/ocDistortion_frag.glsl [2016-08-12 08:39:53] [INIT][CLIENT][SHADER] Loading Shader: data//shader/gamma/gamma.vert.glsl; data//shader/gamma/gamma.frag.glsl [2016-08-12 08:39:53] [INIT][CLIENT][SHADER] Loading Shader: data//shader/simplebeam/simplebeam.vert.glsl; data//shader/simplebeam/simplebeam.frag.glsl [2016-08-12 08:39:53] [INIT][CLIENT][SHADER] Loading Shader: data//shader/transporter/transporter.vert.glsl; data//shader/transporter/transporter.frag.glsl [2016-08-12 08:39:53] [INIT][CLIENT][SHADER] Loading Shader: data//shader/pulse/pulse.vert.glsl; data//shader/pulse/pulse.frag.glsl [2016-08-12 08:39:54] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bump.vert; data//shader/bump.frag [2016-08-12 08:39:54] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/standard/projectile.vsh; data//shader/projectiles/standard/projectile.fsh [2016-08-12 08:39:54] [INIT][CLIENT][SHADER] Loading Shader: data//shader/texture/wrap.vert.glsl; data//shader/texture/wrap.frag.glsl [2016-08-12 08:39:54] [INIT][CLIENT][SHADER] Loading Shader: data//shader/scanline/scanline.vert.glsl; data//shader/scanline/scanline.frag.glsl [2016-08-12 08:39:54] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/trail/projectileTrail.vsh; data//shader/projectiles/trail/projectileTrail.fsh [2016-08-12 08:39:54] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/standard/projectileQuad.vsh; data//shader/projectiles/standard/projectileQuad.fsh [2016-08-12 08:39:54] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/beam/projectileQuad.vsh; data//shader/projectiles/beam/projectileQuad.fsh [2016-08-12 08:39:54] [INIT][CLIENT][SHADER] Loading Shader: data//shader/explosion/explosion.vsh; data//shader/explosion/explosion.fsh [2016-08-12 08:39:54] [INIT][CLIENT][SHADER] Loading Shader: data//shader/spacedustExt/spacedust.vsh; data//shader/spacedustExt/spacedust.fsh [2016-08-12 08:39:54] [INIT][CLIENT][SHADER] Loading Shader: data//shader/planet.vert.glsl; data//shader/planet.frag.glsl [2016-08-12 08:39:54] [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere.vert.glsl; data//shader/atmosphere.frag.glsl [2016-08-12 08:39:54] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom.vert.glsl; data//shader/bloom2D.frag.glsl [2016-08-12 08:39:54] [INIT][CLIENT][SHADER] Loading Shader: data//shader/sun.vert.glsl; data//shader/sun.frag.glsl [2016-08-12 08:39:55] [INIT][CLIENT][SHADER] Loading Shader: data//shader/lava/lava.vert.glsl; data//shader/lava/lava.frag.glsl [2016-08-12 08:39:55] [INIT][CLIENT][SHADER] Loading Shader: data//shader/silhouette.vert.glsl; data//shader/silhouette.frag.glsl [2016-08-12 08:39:55] [INIT][CLIENT][SHADER] Loading Shader: data//shader/silhouette.vert.glsl; data//shader/silhouette2DAlpha.frag.glsl [2016-08-12 08:39:55] [INIT][CLIENT][SHADER] Loading Shader: data//shader/thruster/thruster.vert.glsl; data//shader/thruster/thruster.frag.glsl [2016-08-12 08:39:55] [INIT][CLIENT][SHADER] Loading Shader: data//shader/starsExt/stars.vsh; data//shader/starsExt/stars.fsh [2016-08-12 08:39:55] [INIT][CLIENT][SHADER] Loading Shader: data//shader/starsExt/field.vert.glsl; data//shader/starsExt/field.frag.glsl [2016-08-12 08:39:55] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bg.vert.glsl; data//shader/bg.frag.glsl [2016-08-12 08:39:55] [INIT][CLIENT][SHADER] Loading Shader: data//shader/hyperspace/tunnel.vert.glsl; data//shader/hyperspace/tunnel.frag.glsl [2016-08-12 08:39:55] [INIT][CLIENT][SHADER] Loading Shader: data//shader/starsExt/starsflare.vsh; data//shader/starsExt/starsflare.fsh [2016-08-12 08:39:55] [INIT][CLIENT][SHADER] Loading Shader: data//shader/hud/powerbar/powerbar.vert.glsl; data//shader/hud/powerbar/powerbar.frag.glsl [2016-08-12 08:39:55] [INIT][CLIENT][SHADER] Loading Shader: data//shader/hud/powerbar/powerbarHorizontal.vert.glsl; data//shader/hud/powerbar/powerbarHorizontal.frag.glsl [2016-08-12 08:39:55] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/simplecube.vsh; data//shader/cube/quads13/simplecube.fsh [2016-08-12 08:39:55] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-08-12 08:39:57] VERTEX SOURCE: #version 120 uniform vec3 normals[7]; uniform vec3 specular = vec3(0.45,0.45,0.45); uniform vec4 zo = vec4(0.0, 0.0, 0.0, 1.0); uniform vec3 daa = vec3(1.4,1.4,1.4); uniform vec3 dsa = vec3(2.20,2.20,1.60); uniform vec3 ambient = vec3(0.45,0.45,0.45); uniform vec3 diffuse = vec3(1.0,1.0,1.0); vec3 vertexLightFunc(vec3 normalVec, vec3 lightDir, vec3 pos, vec3 viewDirection, vec4 occlusionVec){ vec3 normalDirection = normalVec; float nDotL = dot(normalDirection, lightDir); if (nDotL <= 0.0) // light source on the wrong side? { return (ambient * diffuse.rgb * (occlusionVec.xyz * 3.5 + occlusionVec.w)).xyz; } else // light source on the right side { vec3 lightDiffuse = daa * occlusionVec.w; ; vec3 lightSpecular = dsa * occlusionVec.w*occlusionVec.w * (diffuse.rgb); vec3 diffuseReflection = 1.2 * lightDiffuse * diffuse.rgb * nDotL; //1.1 = attenuation //vec3 specularReflection = 0.6 * lightSpecular * specular // * pow(max(0.0, dot(reflect(-lightDir, normalDirection), normalize(viewDirection))), 40.0); //30 = shininess, 1.1 = attenuation vec3 specularCol = 1.2 * lightSpecular * 0.86; vec3 halfwayDir = normalize(lightDir + normalize(viewDirection)); vec3 specularReflection = specularCol * pow(max(dot(normalize(normalDirection), halfwayDir), 0.0), 16.0); //shininess is 30.0 return (ambient * diffuse.rgb * (occlusionVec.xyz * 3.5 + occlusionVec.w)).xyz + diffuseReflection.xyz + specularReflection.xyz; } } uniform vec3 shift; uniform vec3 quadPosMark[6]; const float tiling = 0.0625; const float tilingH = 0.03; const float adi = 0.00485; const float maxadiplus = 0.0099; const float oreOverlayStartingRow = 1.0; uniform float lodThreshold; uniform int animationTime; uniform int allLight; varying vec4 occlusion; varying vec3 lightDir; varying vec3 viewDirection; varying vec4 vPos; varying vec3 normalVec; varying float extraAlphaVert; varying vec3 vertexLight; varying vec3 lightDirSpot; varying float layer; /* void colorSide(float side){ if(side == 0.0){ //front light = vec4(1.0, 0.0, 0.0, 1.0); }else if(side == 1.0){ //back light = vec4(0.0, 1.0, 0.0, 1.0); }else if(side == 2.0){ //top //light = vec4(0.0, 0.0, 1.0, 1.0); }else if(side == 3.0){ //bot //light = vec4(1.0, 1.0, 0.0, 1.0); }else if(side == 4.0){ //right light = vec4(0.0, 0.0, 1.0, 1.0); }else if(side == 5.0){ //left light = vec4(0.0, 1.0, 1.0, 1.0); } } */ vec4 fromtwovectors(vec3 uu, vec3 vv) { vec3 w = cross(uu.xyz, vv.xyz).xyz; vec4 q = vec4(dot(uu, vv), w.x, w.y, w.z); float l = w.x*w.x + w.y*w.y + w.z*w.z;//sqlength(w); q.w += sqrt(q.w*q.w+l); return q*(1.0/sqrt(q.w*q.w+l)); } vec4 slerp4(vec4 p0, vec4 p1, float t) { float dotp = dot(normalize(p0), normalize(p1)); if ((dotp > 0.9999) || (dotp<-0.9999)) { if (t<=0.5) return p0; return p1; } float theta = acos(dotp * 3.14159/180.0); vec4 P = ((p0*sin((1-t)*theta) + p1*sin(t*theta)) / sin(theta)); P.w = 1.0; return P; } vec3 slerp(vec3 a, vec3 b, float t) { vec4 qa = vec4(0.0,0.0,0.0,1.0); vec4 qb; //qa = Quaternionf::Identity(); qb = fromtwovectors(a,b); return (slerp4(qa, qb, t)).xyz; // * a ? } void main() { float xyScaleManip = 0.0; vec3 normal; vec3 chunkPos; float oreOverlayE = 0.0; float occE = 0.0; float eleE = 0.0; float eleEV = 0.0; float colorInfoX = gl_Vertex.x; float blue = floor(colorInfoX / 1048576.0); // >> 20 colorInfoX -= blue * 1048576.0; float green = floor(colorInfoX / 262144.0); // >> 18 colorInfoX -= green * 262144.0; float red = floor(colorInfoX / 65536.0); // >> 16 colorInfoX -= red * 65536.0; blue *= 4.0; green *= 4.0; red *= 4.0; float vIndex = floor(colorInfoX); float texInfoY = gl_Vertex.y; bool onlyInBuildMode = floor(texInfoY / 8388608.0) > 0.0; if(onlyInBuildMode){ texInfoY -= 8388608.0; } float extFlag = floor(texInfoY / 2097152.0); texInfoY -= extFlag * 2097152.0; float animatedE = floor(texInfoY / 1048576.0); texInfoY -= animatedE * 1048576.0; float hitPointsE = floor(texInfoY / 131072.0) ; texInfoY -= hitPointsE * 131072.0; float typeE = floor(texInfoY / 512.0) ; texInfoY -= typeE * 512.0; xyScaleManip = (floor(texInfoY / 256.0)); // /16.0 texInfoY -= xyScaleManip * 256.0; float layerE = floor(texInfoY * 0.03125) ; // / 32.0 texInfoY -= layerE * 32.0; float sideId = (floor(texInfoY * 0.25)); // /4.0 texInfoY -= sideId * 4.0; float vertNumCodeE = (floor(texInfoY)); int normalIndex = int(sideId); vec3 qpm = quadPosMark[normalIndex]; float posInfoZ = gl_Vertex.z; float zPos = floor(posInfoZ / 65536.0); posInfoZ = posInfoZ - (zPos * 65536.0); float yPos = floor(posInfoZ * 0.00390625); //divided by 256 float xPos = ( posInfoZ - (yPos * 256)); chunkPos = vec3(xPos, yPos, zPos); float sInfoW = gl_Vertex.w; eleEV = floor(sInfoW / 4194304.0) ; sInfoW -= eleEV * 4194304.0; eleE = floor(sInfoW / 1048576.0) ; sInfoW -= eleE * 1048576.0; occE = floor(sInfoW / 65536.0) ; //32768.0, 65536.0, 131072.0, 262144.0 sInfoW -= occE * 65536.0; oreOverlayE = floor(sInfoW / 1024.0) ; sInfoW -= oreOverlayE * 1024.0; float normalModeE = sInfoW; vec3 normalPos = normals[normalIndex+1]; if(normalModeE == 0.0){ normal = normalPos; }else{ float nAf = (floor(normalModeE * 0.015625)); // div by 64.0 normalModeE -= nAf*64.0; float nBf = (floor(normalModeE * 0.125)); // div by 8.0 normalModeE -= nBf*8.0; float nCf = normalModeE; vec3 com = normals[int(nAf)] + normals[int(nBf)] + normals[int(nCf)]; normal = normalize(com); } float type = typeE; vec2 texCoords; float mVertNumQuarters = (vertNumCodeE) * 0.25; float mTex = (extFlag) * 0.25; occlusion = vec4(red * 0.066666, green * 0.066666, blue * 0.066666, occE * 0.066666); // / 15 occlusion.w = max(0.15, occlusion.w); layer = layerE; if(!onlyInBuildMode){ type += animatedE * animationTime; } float xIndex = mod(type, 16.0); float yIndex = floor(type * 0.0625 ); // / 16.0 //8,8,8 = 8736 float z = floor(vIndex / 1024.0); vIndex -= z * 1024.0; float y = floor(vIndex * 0.03125); //div by 32 vIndex -= y * 32.0; float x = vIndex; vec3 cubePos = vec3(x,y,z); vec3 vertexPos = cubePos - 16.0; vec2 quad = vec2( mod(floor(mTex * (2.0)), 2.0), mod(floor(mTex * (4.0)), 2.0) ); //either 0,0; 0,1; 1,1; 1,0 float eleVertEdge = (eleEV*0.25); vec3 mm = vec3(mod(floor(mVertNumQuarters * qpm.x), 2.0), mod(floor(mVertNumQuarters * qpm.y), 2.0), mod(floor(mVertNumQuarters * qpm.z), 2.0)); vec3 mExtra = vec3( (((qpm.x == 4.0 && xyScaleManip > 0.5) || (qpm.x == 2.0 && xyScaleManip < 0.5)) ? eleVertEdge * (mm.x > 0.0 ? 1.0 : -1.0) : 0.0), (((qpm.y == 4.0 && xyScaleManip > 0.5) || (qpm.y == 2.0 && xyScaleManip < 0.5)) ? eleVertEdge * (mm.y > 0.0 ? 1.0 : -1.0) : 0.0), (((qpm.z == 4.0 && xyScaleManip > 0.5) || (qpm.z == 2.0 && xyScaleManip < 0.5)) ? eleVertEdge * (mm.z > 0.0 ? 1.0 : -1.0) : 0.0)); vec3 P = vec3( ((((-0.5) - (abs(normalPos.x) * -0.5))) + mm.x - mExtra.x) , ((((-0.5) - (abs(normalPos.y) * -0.5))) + mm.y - mExtra.y) , ((((-0.5) - (abs(normalPos.z) * -0.5))) + mm.z - mExtra.z) ); vertexPos += P + ((normalPos * 0.5) - (eleE * normalPos * 0.25)); vertexPos += ((chunkPos - vec3(128.0)) + shift)*32.0; vPos = gl_ModelViewMatrix * vec4(vertexPos,1.0); float adiNorm = adi;// + maxadiplus * min(1.0, (max(0.0, length(vPos) - 60.0)*0.065)); vec2 adip = vec2( ((1.0 -((quad.x)*adiNorm)) + (abs(quad.x - 1.0)*adiNorm)), ((1.0 -((quad.y)*adiNorm)) + (abs(quad.y - 1.0)*adiNorm))); texCoords = vec2(quad.x *tiling, quad.y *tiling ); vec2 vcord = vec2(texCoords); if(oreOverlayE > 0.0){ gl_TexCoord[2].st = vec2(vcord.x + 0.0625 * mod((oreOverlayE - 1.0), 16.0), vcord.y + 0.0625 * (oreOverlayStartingRow + floor((oreOverlayE-1.0) * 0.0625))); //floor(oreOve [2016-08-12 08:39:57] rlayE/16); }else{ gl_TexCoord[2].st = vec2(0.9); } if(hitPointsE > 0.0){ gl_TexCoord[1].st = vec2(vcord.x + 0.0625 * (hitPointsE - 1.0), vcord.y); //hit ovelays are in the first row }else{ gl_TexCoord[1].st = vec2(0.9); } gl_TexCoord[0].st = vec2( texCoords.x + tiling * xIndex, texCoords.y + tiling * yIndex); gl_TexCoord[0].st += adip; gl_TexCoord[1].st += adip; gl_TexCoord[2].st += adip; //note: this is a directional light! lightDir = normalize(gl_LightSource[0].position.xyz); normalVec = normalize(gl_NormalMatrix * normal); viewDirection = -vPos.xyz; //handle the special transparent texture (dispaly in build mode) if(onlyInBuildMode && animatedE < 0.001){ extraAlphaVert = -10.0; }else{ extraAlphaVert = 0.0; } float ts = lodThreshold; float smoother = ts * 0.125; //one eight of distance is smoothing if(onlyInBuildMode && animatedE > 0.0 ){ float len = length(vPos.xyz); if(len < ts-smoother){ extraAlphaVert = -10.0; }else if(len < ts){ float dist = (ts - length(vPos.xyz)); extraAlphaVert = -dist/smoother;//-((ts)-length(vPos)) * 0.0625 ; }else{ extraAlphaVert = 0.0; } } vertexLight = vertexLightFunc(normalVec, lightDir, vPos.xyz, viewDirection, occlusion); gl_Position = gl_ProjectionMatrix * vPos; } --------------------------- [2016-08-12 08:39:57] FRAGMENT SOURCE: #version 120 uniform sampler2D mainTex0; uniform sampler2D mainTex1; uniform sampler2D mainTex2; uniform sampler2D mainTex7; uniform sampler2D overlayTex; uniform float density; uniform float selectTime; uniform float extraAlpha; uniform mat4 v_inv; varying vec3 lightDir; varying vec4 vPos; varying vec3 normalVec; varying vec3 viewDirection; varying vec3 tangent; varying vec3 binormal; const float shininess = 30.0; const float attenuation = 1.1; uniform int spotCount; varying vec3 vertexLight; varying vec4 occlusion; varying float extraAlphaVert; varying float layer; const float LOG2 = 1.442695; vec3 gamma(vec3 color){ return pow(color, vec3(1.0/2.0)); } float rand(vec2 co) { return fract(sin(dot(co.xy, vec2(12.9898,78.233))) * 43758.5453); } vec4 scanline(vec4 oricol, vec4 col, vec2 uv, float uTime){ //color tint col.xyz *= vec3(0.83, 1.0, 0.78); //scanline (last 2 constants are crawl speed and size) col.xyz *= 0.8 + 0.2 * sin(4.0 * uTime + uv.y * 100.0); //flickering (semi-randomized) col.xyz *= 1.0 - 0.025 * rand(vec2(uTime, tan(uTime))); vec4 finalColor = col * oricol * 1.6; return finalColor; } vec4 getBlockTexture(sampler2D mainTex){ return texture2D(mainTex, gl_TexCoord[0].st); } mat3 computeTangentFrame(vec3 normal, vec3 position, vec2 texCoord) { vec3 dpx = dFdx(position); vec3 dpy = dFdy(position); vec2 dtx = dFdx(texCoord); vec2 dty = dFdy(texCoord); //vec3 tangent = normalize(dpx * dty.t - dpy * dtx.t); //vec3 binormal = normalize(-dpx * dty.s + dpy * dtx.s); vec3 tangent = normalize(dpy * dtx.t - dpx * dty.t); vec3 binormal = cross(tangent, normal); return mat3(tangent, binormal, normal); } /* mat3 computeTangentFrame(vec3 n_obj_i, vec3 pw_i, vec2 tc_i) { // compute derivations of the world position vec3 p_dx = dFdx(pw_i); vec3 p_dy = dFdy(pw_i); // compute derivations of the texture coordinate vec2 tc_dx = dFdx(tc_i); vec2 tc_dy = dFdy(tc_i); // compute initial tangent and bi-tangent vec3 t = normalize( tc_dy.y * p_dx - tc_dx.y * p_dy ); vec3 b = normalize( tc_dy.x * p_dx - tc_dx.x * p_dy ); // sign inversion // get new tangent from a given mesh normal vec3 n = normalize(n_obj_i); vec3 x = cross(n, t); t = cross(x, n); t = normalize(t); // get updated bi-tangent x = cross(b, n); b = cross(n, x); b = normalize(b); mat3 tbn = mat3(t, b, n); return tbn; } */ //const float shininess = 30.0; //const float attenuation = 1.1; vec3 calculateLight(vec3 lightDir, float shininess, float specular, vec4 diffuse, vec4 occlusionVec, vec2 tCords){ vec3 nView = normalize(viewDirection); vec3 normalDirection = normalVec; vec3 lDir = lightDir; vec3 norm = normalDirection; float nDotL = dot(norm, lDir); if (nDotL > 0.0) // light source on the right side { vec3 lightDiffuse = vec3(1.4 * occlusionVec.w); vec3 lightSpecular = vec3((occlusionVec.w*occlusionVec.w) * (diffuse.rgb)) * specular; lightSpecular.rg *= 2.20; lightSpecular.b *= 1.80; vec3 diffuseReflection = 1.2 * lightDiffuse * diffuse.rgb * nDotL; //attenuation is 1.1 vec3 specularCol = 1.2 * lightSpecular * 0.86; //attenuation is 1.1, diffuse is 0.45 /* //PHONG vec3 specularReflection = specularCol * pow(max(0.0, dot(reflect(-lDir, norm), nView)), shininess); //shininess is 30.0 */ //BLIN-PHONG vec3 halfwayDir = normalize(lDir + nView); vec3 specularReflection = specularCol * pow(max(dot(norm, halfwayDir), 0.0), shininess); //shininess is 30.0 return (0.45 * diffuse.rgb * (occlusionVec.xyz * 3.5 + occlusionVec.w)).xyz + diffuseReflection.xyz + specularReflection.xyz; } else // light source on the wrong side? { return (0.45 * diffuse.rgb * (occlusionVec.xyz * 3.5 + occlusionVec.w)).xyz; //0.45 is ambient } } const float cos_outer_cone_angle = 0.95; // 36 degrees vec3 spotLight (float shininess, vec4 diffuse, vec2 tCords, vec3 lDir, float att, int lightIndex){ vec3 nView = normalize(viewDirection); vec3 normalDirection = normalVec; /* vec4 final_color = (gl_FrontLightModelProduct.sceneColor * gl_FrontMaterial.ambient) + (gl_LightSource[lightIndex].ambient * gl_FrontMaterial.ambient); */ vec4 final_color = vec4(0.0);//(gl_LightSource[lightIndex].ambient * 0.0) * att; //0.0 is ambient vec3 L = normalize(lDir); vec3 D = normalize(gl_LightSource[lightIndex].spotDirection); float cos_cur_angle = dot(-L, D); float cos_inner_cone_angle = 0.9;//gl_LightSource[lightIndex].spotCosCutoff; float cos_inner_minus_outer_angle = cos_inner_cone_angle - cos_outer_cone_angle; //**************************************************** // Don't need dynamic branching at all, precompute // falloff(i will call it spot) float spot = 0.0; spot = 1.0-clamp((cos_cur_angle - cos_outer_cone_angle) / cos_inner_minus_outer_angle, 0.0, 1.0); //**************************************************** vec3 N = normalize(normalDirection); float lambertTerm = max( dot(N,L), 0.0); if(lambertTerm > 0.0) { /*final_color += gl_LightSource[lightIndex].diffuse * gl_FrontMaterial.diffuse * lambertTerm * spot; */ //final_color += gl_LightSource[lightIndex].diffuse * diffuse * // lambertTerm * spot * att; final_color += vec4(1.2,1.2,1.2,1) * diffuse * lambertTerm * spot * att; vec3 E = nView; vec3 R = reflect(-L, N); float specular = pow( max(dot(R, E), 0.0), shininess); //8.0 is material specular /*final_color += gl_LightSource[lightIndex].specular * gl_FrontMaterial.specular * specular * spot; */ //final_color += gl_LightSource[lightIndex].specular * // specular * spot * att; final_color += vec4(0.3,0.3,0.3,1) * specular * spot * att; } return final_color.xyz; } vec3 getSpot(vec4 mixTex, int spots){ vec3 spot = vec3(0.0); for(int i = 1; i <= spots; i++){ vec3 lightDirSpot = gl_LightSource[i].position.xyz - (vPos).xyz; float d = length(lightDirSpot); float spotAtt = min(1.0, 1.0 / ( gl_LightSource[i].constantAttenuation + (gl_LightSource[i].linearAttenuation*d) + (0.02*d*d) )); spot += spotLight( shininess, mixTex, gl_TexCoord[0].st, lightDirSpot, spotAtt, i); } return clamp(spot, 0.0, 1.0); } void main() { vec4 tex; float emissionAndShine = 0.0; if(layer <= 0.1){ tex = getBlockTexture(mainTex0); }else if(layer <= 1.5){ tex = getBlockTexture(mainTex1); }else if(layer <= 2.5){ tex = getBlockTexture(mainTex2); }else{ tex = getBlockTexture(mainTex7); } //tex = vec4(0.5,0.5,0.5,1.0); //uncomment this for greyscale float shininess = 30.0; float emission = 0.0; float specular = 1.0; emissionAndShine = 0.0; float alphMod = extraAlphaVert+(extraAlpha * ( tex.a)); vec4 mixTex; vec4 oTex = texture2D(overlayTex, gl_TexCoord[1].st); vec4 oreTex = texture2D(overlayTex, gl_TexCoord[2].st); shininess = max(1.0, texture2D(overlayTex, vec2( layer * 0.25 + 0.25 * fract(gl_TexCoord[0].x), 0.125 + 0.25 * fract(gl_TexCoord[0].y)) ).g*1024.0); vec4 mixTexOre = mix(tex , oreTex, oreTex.a); mixTex = mix(mixTexOre , oTex, oTex.a); //mixTex = tex; vec4 lightedColor; lightedColor.xyz = calculateLight( lightDir, shininess, specular, mixTex, occlusion, gl_TexCoord[0].st); lightedColor.a = 1.0; if (selectTime > 0) { lightedColor.rgb += (sin(selectTime / 100.0) + 1.0) * 0.125; } gl_FragColor = lightedColor; vec3 spot = getSpot(mixTex, spotCount); gl_FragColor.rgb = max(emission*mixTex.rgb, gl_FragColor.rgb + spot); //gl_FragColor.rgb = vec3(>300.0 ? 1.0 : 0.0);//vec3(shininess/1024.0); } --------------------------- [2016-08-12 08:39:57] java.lang.RuntimeException: data//shader/cube/quads13/cube-3rd.vsh, data//shader/cube/quads13/cubeTArray.fsh Fragment info ------------- 0(232) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable 0(238) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable 0(238) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable 0(178) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable LINK STATUS: 0 [2016-08-12 08:39:57] at obfuscated.aHV.b(SourceFile:255) [2016-08-12 08:39:57] at obfuscated.aHV.(SourceFile:118) [2016-08-12 08:39:57] at obfuscated.aIc.(SourceFile:823) [2016-08-12 08:39:57] at obfuscated.aHW.a(SourceFile:820) [2016-08-12 08:39:57] at obfuscated.aHW.b(SourceFile:449) [2016-08-12 08:39:57] at obfuscated.hq.d(SourceFile:427) [2016-08-12 08:39:57] at obfuscated.hq.e_(SourceFile:331) [2016-08-12 08:39:57] at obfuscated.azp.g(SourceFile:533) [2016-08-12 08:39:57] at obfuscated.azp.a(SourceFile:673) [2016-08-12 08:39:57] at obfuscated.azv.b(SourceFile:648) [2016-08-12 08:39:57] at obfuscated.Q.e(SourceFile:949) [2016-08-12 08:39:57] at org.schema.game.common.Starter.startMainMenu(SourceFile:1372) [2016-08-12 08:39:57] at org.schema.game.common.Starter.main(SourceFile:949) [2016-08-12 08:40:08] AGAIN PRINTING STACK TRACE [2016-08-12 08:40:08] java.lang.RuntimeException: data//shader/cube/quads13/cube-3rd.vsh, data//shader/cube/quads13/cubeTArray.fsh Fragment info ------------- 0(232) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable 0(238) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable 0(238) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable 0(178) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable LINK STATUS: 0 [2016-08-12 08:40:08] at obfuscated.aHV.b(SourceFile:255) [2016-08-12 08:40:08] at obfuscated.aHV.(SourceFile:118) [2016-08-12 08:40:08] at obfuscated.aIc.(SourceFile:823) [2016-08-12 08:40:08] at obfuscated.aHW.a(SourceFile:820) [2016-08-12 08:40:08] at obfuscated.aHW.b(SourceFile:449) [2016-08-12 08:40:08] at obfuscated.hq.d(SourceFile:427) [2016-08-12 08:40:08] at obfuscated.hq.e_(SourceFile:331) [2016-08-12 08:40:08] at obfuscated.azp.g(SourceFile:533) [2016-08-12 08:40:08] at obfuscated.azp.a(SourceFile:673) [2016-08-12 08:40:08] at obfuscated.azv.b(SourceFile:648) [2016-08-12 08:40:08] at obfuscated.Q.e(SourceFile:949) [2016-08-12 08:40:08] at org.schema.game.common.Starter.startMainMenu(SourceFile:1372) [2016-08-12 08:40:08] at org.schema.game.common.Starter.main(SourceFile:949) [2016-08-12 08:40:08] [GLFrame] (ErrorDialog Chose Exit) Error Message: data//shader/cube/quads13/cube-3rd.vsh, data//shader/cube/quads13/cubeTArray.fsh Fragment info ------------- 0(232) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable 0(238) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable 0(238) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable 0(178) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable LINK STATUS: 0 [2016-08-12 08:40:08] [CLIENT] chat channels saved [2016-08-12 08:40:09] !!!! THIS DISPLAYS THE STACKTRACE OF A REGULAR GL FRAME EXIT [2016-08-12 08:40:09] org.schema.schine.graphicsengine.core.FinishedFrameException [2016-08-12 08:40:09] at obfuscated.azp.e(SourceFile:130) [2016-08-12 08:40:09] at obfuscated.gB.exit(SourceFile:1108) [2016-08-12 08:40:09] at obfuscated.azp.a(SourceFile:244) [2016-08-12 08:40:09] at obfuscated.azp.g(SourceFile:533) [2016-08-12 08:40:09] at obfuscated.azp.a(SourceFile:673) [2016-08-12 08:40:09] at obfuscated.azv.b(SourceFile:648) [2016-08-12 08:40:09] at obfuscated.Q.e(SourceFile:949) [2016-08-12 08:40:09] at org.schema.game.common.Starter.startMainMenu(SourceFile:1372) [2016-08-12 08:40:09] at org.schema.game.common.Starter.main(SourceFile:949) [2016-08-12 08:40:09] [SERVER] now executing regular shutdown [2016-08-12 08:40:09] java.lang.Exception: Server Shutdown: true [2016-08-12 08:40:09] at org.schema.schine.network.server.ServerState.setShutdown(SourceFile:254) [2016-08-12 08:40:09] at org.schema.game.server.controller.GameServerController.update(SourceFile:814) [2016-08-12 08:40:09] at org.schema.schine.network.server.ServerController.run(SourceFile:270) [2016-08-12 08:40:09] at java.lang.Thread.run(Unknown Source) [2016-08-12 08:40:09] [SERVER][SHUTDOWN] shutting down element collection thread [2016-08-12 08:40:09] [SERVER][SHUTDOWN] shutting down pathfinding threads [2016-08-12 08:40:09] [SERVER][SHUTDOWN] shutting down universe [2016-08-12 08:40:09] [SERVER][SHUTDOWN] shutting segment request thread [2016-08-12 08:40:09] [SERVER][SHUTDOWN] shutting down simulation [2016-08-12 08:40:09] [SERVER][SHUTDOWN] shutting down active checker [2016-08-12 08:40:09] [SERVER][SHUTDOWN] shutting down sysin listener [2016-08-12 08:40:09] [SERVER][SHUTDOWN] shutting down mob thread [2016-08-12 08:40:09] [SERVER][SHUTDOWN] shutting down game map provider [2016-08-12 08:40:09] [SERVER][SHUTDOWN] Stopping to listen! [2016-08-12 08:40:09] [SERVER] Stopping Listener [2016-08-12 08:40:09] [SERVER] Stopped Listener [2016-08-12 08:40:09] [SERVER][SHUTDOWN] disconnecting all clients! [2016-08-12 08:40:09] [SIMPLANNER] Sleep has been interrupted [2016-08-12 08:40:09] [SERVER][SHUTDOWN] Dumping server State! [2016-08-12 08:40:09] [SERVER] WRITING PLAYER TO DISK: PlS[K10wN ; id(2)(1)f(0)] DD: true [2016-08-12 08:40:09] [SERVER] WRITING ENTITY TAG: PlS[K10wN ; id(2)(1)f(0)] to .\server-database\world0\ENTITY_PLAYERSTATE_K10wN.ent [2016-08-12 08:40:09] [SERVER] NTException on: RegisteredClient: K10wN (1) connected: true; ProcessorID: 0 [2016-08-12 08:40:09] [SERVER] last received size: 2 [2016-08-12 08:40:09] [SERVER] last received check: 23 [2016-08-12 08:40:09] [SERVER] last received header: 111: Param [2016-08-12 08:40:09] [SERVER] last received command: GetNextFreeObjectId[return] [2016-08-12 08:40:09] java.net.SocketException: Socket closed [2016-08-12 08:40:09] at java.net.SocketInputStream.socketRead0(Native Method) [2016-08-12 08:40:09] at java.net.SocketInputStream.read(Unknown Source) [2016-08-12 08:40:09] at java.net.SocketInputStream.read(Unknown Source) [2016-08-12 08:40:09] at java.net.SocketInputStream.read(Unknown Source) [2016-08-12 08:40:09] at java.io.DataInputStream.readInt(Unknown Source) [2016-08-12 08:40:09] at org.schema.schine.network.server.ServerProcessor.run(SourceFile:522) [2016-08-12 08:40:09] at java.lang.Thread.run(Unknown Source) [2016-08-12 08:40:09] [SERVER][DISCONNECT] Client 'RegisteredClient: K10wN (1) connected: true' HAS BEEN DISCONNECTED . PROBE: false; ProcessorID: 0 [2016-08-12 08:40:09] [SERVER] Client <1> logged out from server. connections count: 0 [2016-08-12 08:40:09] [SERVER] UNREGISTERING CLIENT RegisteredClient: K10wN (1) connected: true [2016-08-12 08:40:09] [SERVER] UNREGISTER DONE FOR CLIENT RegisteredClient: K10wN (1) connected: true [2016-08-12 08:40:09] [SERVER] SERVER PROCESSOR STOPPED FOR RegisteredClient: K10wN (1) connected: true; PID 0 [2016-08-12 08:40:09] [CLIENT] EOFConnection (last file size: 2; last packet timestamp: 1470955208380) [2016-08-12 08:40:09] java.io.EOFException [2016-08-12 08:40:09] at java.io.DataInputStream.readInt(Unknown Source) [2016-08-12 08:40:09] at org.schema.schine.network.client.ClientProcessor.run(SourceFile:336) [2016-08-12 08:40:09] at java.lang.Thread.run(Unknown Source) [2016-08-12 08:40:09] [SERVER] WARNING: WRITING ENTITY TAG: PlS[K10wN ; id(2)(1)f(0)] FINISHED: 94ms -> tagcreate: 0; tagwrite: 15; rename: 47; delete: 16; DB: 0 [2016-08-12 08:40:09] [SERVER] WRITING FACTIONS AND CATALOG!!! Count: 18 [2016-08-12 08:40:10] [ClientProcessor] EXIT: Input Stream closed. Terminated Client Processor [2016-08-12 08:40:10] [CLIENT] PacketHandler Terminated [2016-08-12 08:40:10] [CLIENT] ClientSendingQueueThread Terminated [2016-08-12 08:40:10] Client Socket connection has been closed [2016-08-12 08:40:10] [CLIENT][SOUND] Sound Volume Changed to 0.4 (current background lvl: 0.18) [2016-08-12 08:40:10] [SOUND] flag settings changed! [2016-08-12 08:40:10] [SERVER][UPDATE] WARNING: handleQueuedSynchronizedObjects update took 266 on Client(1) [2016-08-12 08:40:10] [CLIENT] queued synchronized objects 266 [2016-08-12 08:40:10] [CLIENT] FORMATING: [[SERVER]: K10wN has joined the game.]; type: String [2016-08-12 08:40:10] [CLIENT][CHAT] [MESSAGE] [SERVER]: K10wN has joined the game. [2016-08-12 08:40:10] [CLIENT] WARNING: UPDATE OF Asteroid(66)sec[62] took 78 [2016-08-12 08:40:10] [CLIENT] WARNING: UPDATE OF Asteroid(16)sec[15] took 78 [2016-08-12 08:40:10] [CLIENT] WARNING: UPDATE OF Asteroid(25)sec[24] took 62 [2016-08-12 08:40:10] [SERVER] Terminate: Writing Entity: Sector[56](3, 1, 2); trans: false; [] [2016-08-12 08:40:10] [SERVER] Terminate: Writing Entity: Sector[51](2, 2, 3); trans: false; [] [2016-08-12 08:40:10] [SERVER] Terminate: Writing Entity: Sector[32](1, 2, 3); trans: false; [] [2016-08-12 08:40:10] [SERVER] Terminate: Writing Entity: Sector[62](3, 2, 1); trans: true; [Asteroid(66)sec[62], Asteroid(65)sec[62], Asteroid(68)sec[62], Asteroid(64)sec[62], Asteroid(63)sec[62]] [2016-08-12 08:40:10] [SERVER] Terminate: Writing Entity: Sector[57](3, 1, 3); trans: true; [Asteroid(61)sec[57], Asteroid(58)sec[57], Asteroid(59)sec[57], Asteroid(60)sec[57]] [2016-08-12 08:40:10] [SERVER] Terminate: Writing Entity: Sector[12](1, 1, 2); trans: true; [Asteroid(14)sec[12], Asteroid(13)sec[12]] [2016-08-12 08:40:10] [SERVER] Terminate: Writing Entity: Sector[82](3, 3, 3); trans: true; [Asteroid(86)sec[82], Asteroid(83)sec[82], Asteroid(84)sec[82], Asteroid(87)sec[82], Asteroid(85)sec[82]] [2016-08-12 08:40:10] [SERVER] Terminate: Writing Entity: Sector[24](1, 2, 2); trans: true; [Asteroid(25)sec[24], Asteroid(27)sec[24], Asteroid(26)sec[24]] [2016-08-12 08:40:10] [SERVER] Terminate: Writing Entity: Sector[80](3, 3, 2); trans: true; [Asteroid(81)sec[80]] [2016-08-12 08:40:10] [SERVER] Terminate: Writing Entity: Sector[35](1, 3, 3); trans: false; [] [2016-08-12 08:40:10] [SERVER] Terminate: Writing Entity: Sector[3](2, 2, 2); trans: true; [Shop(4)] [2016-08-12 08:40:10] [SERVER] Terminate: Writing Entity: Sector[36](2, 1, 1); trans: true; [Asteroid(38)sec[36], Asteroid(37)sec[36]] [2016-08-12 08:40:10] [SERVER] Terminate: Writing Entity: Sector[70](3, 2, 2); trans: false; [] [2016-08-12 08:40:10] [SERVER] Terminate: Writing Entity: Sector[55](3, 1, 1); trans: false; [] [2016-08-12 08:40:10] [SERVER] Terminate: Writing Entity: Sector[52](2, 3, 1); trans: false; [] [2016-08-12 08:40:10] [SERVER] Terminate: Writing Entity: Sector[33](1, 3, 1); trans: false; [] [2016-08-12 08:40:10] [SERVER] Terminate: Writing Entity: Sector[54](2, 3, 3); trans: false; [] [2016-08-12 08:40:10] [SERVER] Terminate: Writing Entity: Sector[34](1, 3, 2); trans: false; [] [2016-08-12 08:40:10] [SERVER] Terminate: Writing Entity: Sector[5](1, 1, 1); trans: true; [Asteroid(6)sec[5], Asteroid(7)sec[5]] [2016-08-12 08:40:10] [SERVER] Terminate: Writing Entity: Sector[23](1, 2, 1); trans: false; [] [2016-08-12 08:40:10] [SERVER] Terminate: Writing Entity: Sector[49](2, 2, 1); trans: true; [Asteroid(50)sec[49]] [2016-08-12 08:40:10] [SERVER] Terminate: Writing Entity: Sector[39](2, 1, 2); trans: false; [] [2016-08-12 08:40:10] [SERVER] Terminate: Writing Entity: Sector[79](3, 3, 1); trans: false; [] [2016-08-12 08:40:10] [SERVER] Terminate: Writing Entity: Sector[15](1, 1, 3); trans: true; [Asteroid(16)sec[15], Asteroid(17)sec[15], Asteroid(18)sec[15]] [2016-08-12 08:40:10] [SERVER] Terminate: Writing Entity: Sector[40](2, 1, 3); trans: true; [Asteroid(42)sec[40], Asteroid(46)sec[40], Asteroid(41)sec[40], Asteroid(44)sec[40], Asteroid(45)sec[40], Asteroid(43)sec[40]] [2016-08-12 08:40:10] [SERVER] Terminate: Writing Entity: Sector[71](3, 2, 3); trans: true; [Asteroid(77)sec[71], Asteroid(75)sec[71], Asteroid(72)sec[71], Asteroid(74)sec[71], Asteroid(76)sec[71], Asteroid(73)sec[71]] [2016-08-12 08:40:10] [SERVER] Terminate: Writing Entity: Sector[53](2, 3, 2); trans: false; [] [2016-08-12 08:40:11] [DATABASE] UPDATING SECTOR: (3, 1, 2) trans: false [2016-08-12 08:40:11] [SERVER] WAITING FOR LOGIN THREAD POOL TO TERMINATE; Active: 0 [2016-08-12 08:40:11] [SERVER] SERVER LOGIN THREAD POOL TERMINATED [2016-08-12 08:40:11] [SERVER] KILLING ACTIVE EXPLOSION THREADS; Active: 0 [2016-08-12 08:40:11] java.lang.Exception: ServerEntityWriterThread Shutdown [2016-08-12 08:40:11] at org.schema.schine.network.server.ServerEntityWriterThread.shutdown(SourceFile:40) [2016-08-12 08:40:11] at org.schema.game.common.data.world.Universe.writeToDatabase(SourceFile:1396) [2016-08-12 08:40:11] at org.schema.game.server.controller.GameServerController.a(SourceFile:2759) [2016-08-12 08:40:11] at org.schema.game.server.controller.GameServerController.onShutDown(SourceFile:1932) [2016-08-12 08:40:11] at org.schema.game.server.controller.GameServerController.update(SourceFile:815) [2016-08-12 08:40:11] at org.schema.schine.network.server.ServerController.run(SourceFile:270) [2016-08-12 08:40:11] at java.lang.Thread.run(Unknown Source) [2016-08-12 08:40:11] [SERVER] Server Write Queue: 26; 1; [WriterRunnable (ID: 51; state: not started), WriterRunnable (ID: 32; state: not started), WriterRunnable (ID: 62; state: not started), WriterRunnable (ID: 57; state: not started), WriterRunnable (ID: 12; state: not started), WriterRunnable (ID: 82; state: not started), WriterRunnable (ID: 24; state: not started), WriterRunnable (ID: 80; state: not started), WriterRunnable (ID: 35; state: not started), WriterRunnable (ID: 3; state: not started), WriterRunnable (ID: 36; state: not started), WriterRunnable (ID: 70; state: not started), WriterRunnable (ID: 55; state: not started), WriterRunnable (ID: 52; state: not started), WriterRunnable (ID: 33; state: not started), WriterRunnable (ID: 54; state: not started), WriterRunnable (ID: 34; state: not started), WriterRunnable (ID: 5; state: not started), WriterRunnable (ID: 23; state: not started), WriterRunnable (ID: 49; state: not started), WriterRunnable (ID: 39; state: not started), WriterRunnable (ID: 79; state: not started), WriterRunnable (ID: 15; state: not started), WriterRunnable (ID: 40; state: not started), WriterRunnable (ID: 71; state: not started), WriterRunnable (ID: 53; state: not started)] [2016-08-12 08:40:11] [SERVER] WAITING FOR WRITING QUEUE TO FINISH; Active: 27 [2016-08-12 08:40:11] [SERVER] Server Write Queue: 26; 1; [WriterRunnable (ID: 51; state: not started), WriterRunnable (ID: 32; state: not started), WriterRunnable (ID: 62; state: not started), WriterRunnable (ID: 57; state: not started), WriterRunnable (ID: 12; state: not started), WriterRunnable (ID: 82; state: not started), WriterRunnable (ID: 24; state: not started), WriterRunnable (ID: 80; state: not started), WriterRunnable (ID: 35; state: not started), WriterRunnable (ID: 3; state: not started), WriterRunnable (ID: 36; state: not started), WriterRunnable (ID: 70; state: not started), WriterRunnable (ID: 55; state: not started), WriterRunnable (ID: 52; state: not started), WriterRunnable (ID: 33; state: not started), WriterRunnable (ID: 54; state: not started), WriterRunnable (ID: 34; state: not started), WriterRunnable (ID: 5; state: not started), WriterRunnable (ID: 23; state: not started), WriterRunnable (ID: 49; state: not started), WriterRunnable (ID: 39; state: not started), WriterRunnable (ID: 79; state: not started), WriterRunnable (ID: 15; state: not started), WriterRunnable (ID: 40; state: not started), WriterRunnable (ID: 71; state: not started), WriterRunnable (ID: 53; state: not started)] [2016-08-12 08:40:11] [SERVER] SERVER SECTOR WRITING STARTED #56 active: true at (3, 1, 2) (ents: 0) [2016-08-12 08:40:11] [DATABASE] UPDATING SECTOR: (2, 2, 3) trans: false [2016-08-12 08:40:11] [SERVER] SERVER SECTOR WRITING STARTED #51 active: true at (2, 2, 3) (ents: 0) [2016-08-12 08:40:11] [DATABASE] UPDATING SECTOR: (1, 2, 3) trans: false [2016-08-12 08:40:11] [SERVER] SERVER SECTOR WRITING STARTED #32 active: true at (1, 2, 3) (ents: 0) [2016-08-12 08:40:11] [SERVER] SERVER SECTOR WRITING STARTED #62 active: true at (3, 2, 1) (ents: 5) [2016-08-12 08:40:11] [SERVER] Terminate: DONE Writing Entity: Sector[62](3, 2, 1): Asteroid(66)sec[62] [2016-08-12 08:40:11] [SERVER] Terminate: DONE Writing Entity: Sector[62](3, 2, 1): Asteroid(65)sec[62] [2016-08-12 08:40:11] [SERVER] Terminate: DONE Writing Entity: Sector[62](3, 2, 1): Asteroid(68)sec[62] [2016-08-12 08:40:11] [SERVER] Terminate: DONE Writing Entity: Sector[62](3, 2, 1): Asteroid(64)sec[62] [2016-08-12 08:40:11] [SERVER] Terminate: DONE Writing Entity: Sector[62](3, 2, 1): Asteroid(63)sec[62] [2016-08-12 08:40:11] [SERVER] SERVER SECTOR WRITING STARTED #57 active: true at (3, 1, 3) (ents: 4) [2016-08-12 08:40:11] [SERVER] Terminate: DONE Writing Entity: Sector[57](3, 1, 3): Asteroid(61)sec[57] [2016-08-12 08:40:11] [SERVER] Terminate: DONE Writing Entity: Sector[57](3, 1, 3): Asteroid(58)sec[57] [2016-08-12 08:40:11] [SERVER] Terminate: DONE Writing Entity: Sector[57](3, 1, 3): Asteroid(59)sec[57] [2016-08-12 08:40:11] [SERVER] Terminate: DONE Writing Entity: Sector[57](3, 1, 3): Asteroid(60)sec[57] [2016-08-12 08:40:11] [SERVER] SERVER SECTOR WRITING STARTED #12 active: true at (1, 1, 2) (ents: 2) [2016-08-12 08:40:11] [SERVER] Terminate: DONE Writing Entity: Sector[12](1, 1, 2): Asteroid(14)sec[12] [2016-08-12 08:40:11] [SERVER] Terminate: DONE Writing Entity: Sector[12](1, 1, 2): Asteroid(13)sec[12] [2016-08-12 08:40:11] [SERVER] SERVER SECTOR WRITING STARTED #82 active: true at (3, 3, 3) (ents: 5) [2016-08-12 08:40:11] [SERVER] Terminate: DONE Writing Entity: Sector[82](3, 3, 3): Asteroid(86)sec[82] [2016-08-12 08:40:11] [SERVER] Terminate: DONE Writing Entity: Sector[82](3, 3, 3): Asteroid(83)sec[82] [2016-08-12 08:40:11] [SERVER] Terminate: DONE Writing Entity: Sector[82](3, 3, 3): Asteroid(84)sec[82] [2016-08-12 08:40:11] [SERVER] Terminate: DONE Writing Entity: Sector[82](3, 3, 3): Asteroid(87)sec[82] [2016-08-12 08:40:11] [SERVER] Terminate: DONE Writing Entity: Sector[82](3, 3, 3): Asteroid(85)sec[82] [2016-08-12 08:40:11] [SERVER] SERVER SECTOR WRITING STARTED #24 active: true at (1, 2, 2) (ents: 3) [2016-08-12 08:40:11] [SERVER] Terminate: DONE Writing Entity: Sector[24](1, 2, 2): Asteroid(25)sec[24] [2016-08-12 08:40:11] [SERVER] Terminate: DONE Writing Entity: Sector[24](1, 2, 2): Asteroid(27)sec[24] [2016-08-12 08:40:11] [SERVER] Terminate: DONE Writing Entity: Sector[24](1, 2, 2): Asteroid(26)sec[24] [2016-08-12 08:40:11] [SERVER] SERVER SECTOR WRITING STARTED #80 active: true at (3, 3, 2) (ents: 1) [2016-08-12 08:40:11] [SERVER] Terminate: DONE Writing Entity: Sector[80](3, 3, 2): Asteroid(81)sec[80] [2016-08-12 08:40:11] [DATABASE] UPDATING SECTOR: (1, 3, 3) trans: false [2016-08-12 08:40:11] [SERVER] SERVER SECTOR WRITING STARTED #35 active: true at (1, 3, 3) (ents: 0) [2016-08-12 08:40:11] [SERVER] SERVER SECTOR WRITING STARTED #3 active: true at (2, 2, 2) (ents: 1) [2016-08-12 08:40:11] [SERVER] WRITING ENTITY TAG: Shop(4) to .\server-database\world0\ENTITY_SHOP_1470907140146.ent [2016-08-12 08:40:11] [CLIENT-CONTROLLER][WARNING] state update took 609ms [2016-08-12 08:40:11] [CLIENT][TEXTURE][SYNCHRONIZER] ADDED TO UPDATE QUEUE: PlS[K10wN ; id(2)(1)f(0)] for PlS[K10wN ; id(2)(1)f(0)] [2016-08-12 08:40:11] [GRAPHICS] TRY USING VBO MAPPED BUFFER: true [2016-08-12 08:40:11] [SERVER] Server Write Queue: 16; 1; [WriterRunnable (ID: 36; state: not started), WriterRunnable (ID: 70; state: not started), WriterRunnable (ID: 55; state: not started), WriterRunnable (ID: 52; state: not started), WriterRunnable (ID: 33; state: not started), WriterRunnable (ID: 54; state: not started), WriterRunnable (ID: 34; state: not started), WriterRunnable (ID: 5; state: not started), WriterRunnable (ID: 23; state: not started), WriterRunnable (ID: 49; state: not started), WriterRunnable (ID: 39; state: not started), WriterRunnable (ID: 79; state: not started), WriterRunnable (ID: 15; state: not started), WriterRunnable (ID: 40; state: not started), WriterRunnable (ID: 71; state: not started), WriterRunnable (ID: 53; state: not started)] [2016-08-12 08:40:11] [SERVER] Server Write Queue: 16; 1; [WriterRunnable (ID: 36; state: not started), WriterRunnable (ID: 70; state: not started), WriterRunnable (ID: 55; state: not started), WriterRunnable (ID: 52; state: not started), WriterRunnable (ID: 33; state: not started), WriterRunnable (ID: 54; state: not started), WriterRunnable (ID: 34; state: not started), WriterRunnable (ID: 5; state: not started), WriterRunnable (ID: 23; state: not started), WriterRunnable (ID: 49; state: not started), WriterRunnable (ID: 39; state: not started), WriterRunnable (ID: 79; state: not started), WriterRunnable (ID: 15; state: not started), WriterRunnable (ID: 40; state: not started), WriterRunnable (ID: 71; state: not started), WriterRunnable (ID: 53; state: not started)] [2016-08-12 08:40:12] [SERVER] Server Write Queue: 16; 1; [WriterRunnable (ID: 36; state: not started), WriterRunnable (ID: 70; state: not started), WriterRunnable (ID: 55; state: not started), WriterRunnable (ID: 52; state: not started), WriterRunnable (ID: 33; state: not started), WriterRunnable (ID: 54; state: not started), WriterRunnable (ID: 34; state: not started), WriterRunnable (ID: 5; state: not started), WriterRunnable (ID: 23; state: not started), WriterRunnable (ID: 49; state: not started), WriterRunnable (ID: 39; state: not started), WriterRunnable (ID: 79; state: not started), WriterRunnable (ID: 15; state: not started), WriterRunnable (ID: 40; state: not started), WriterRunnable (ID: 71; state: not started), WriterRunnable (ID: 53; state: not started)] [2016-08-12 08:40:12] [GRAPHICS] Graphics Context HAS FINISHED!!! [2016-08-12 08:40:12] [GRAPHICS] Exiting because there is no frame context currently [2016-08-12 08:40:12] [SERVER] Database: Entry Shop(4) skipped SQL update since it hasn't changed [2016-08-12 08:40:12] [SERVER] WARNING: WRITING ENTITY TAG: Shop(4) FINISHED: 1515ms -> tagcreate: 547; tagwrite: 609; rename: 328; delete: 0; DB: 0 [2016-08-12 08:40:12] [SERVER] Terminate: DONE Writing Entity: Sector[3](2, 2, 2): Shop(4) [2016-08-12 08:40:12] [SERVER] (>100) SERVER SECTOR WRITING FINSISHED #3 (2, 2, 2) (ents: 1) took: 1547 ms [2016-08-12 08:40:12] [SERVER] SERVER SECTOR WRITING STARTED #36 active: true at (2, 1, 1) (ents: 2) [2016-08-12 08:40:12] [SERVER] Terminate: DONE Writing Entity: Sector[36](2, 1, 1): Asteroid(38)sec[36] [2016-08-12 08:40:12] [SERVER] Terminate: DONE Writing Entity: Sector[36](2, 1, 1): Asteroid(37)sec[36] [2016-08-12 08:40:12] [DATABASE] UPDATING SECTOR: (3, 2, 2) trans: false [2016-08-12 08:40:12] [SERVER] SERVER SECTOR WRITING STARTED #70 active: true at (3, 2, 2) (ents: 0) [2016-08-12 08:40:12] [DATABASE] UPDATING SECTOR: (3, 1, 1) trans: false [2016-08-12 08:40:12] [SERVER] SERVER SECTOR WRITING STARTED #55 active: true at (3, 1, 1) (ents: 0) [2016-08-12 08:40:12] [SERVER] (>100) SERVER SECTOR WRITING FINSISHED #55 (3, 1, 1) (ents: 0) took: 172 ms [2016-08-12 08:40:12] [SERVER] Server Write Queue: 13; 1; [WriterRunnable (ID: 52; state: not started), WriterRunnable (ID: 33; state: not started), WriterRunnable (ID: 54; state: not started), WriterRunnable (ID: 34; state: not started), WriterRunnable (ID: 5; state: not started), WriterRunnable (ID: 23; state: not started), WriterRunnable (ID: 49; state: not started), WriterRunnable (ID: 39; state: not started), WriterRunnable (ID: 79; state: not started), WriterRunnable (ID: 15; state: not started), WriterRunnable (ID: 40; state: not started), WriterRunnable (ID: 71; state: not started), WriterRunnable (ID: 53; state: not started)] [2016-08-12 08:40:12] [DATABASE] UPDATING SECTOR: (2, 3, 1) trans: false