[2016-11-27 20:37:32] [VERSION] loading version from install dir: .\ [2016-11-27 20:37:32] [VERSION] VERSION: 0.199.281 [2016-11-27 20:37:32] [VERSION] BUILD: 20161127_104113 [2016-11-27 20:37:32] #################### StarMade ####################### [2016-11-27 20:37:32] # version 0.199.281 - build 20161127_104113 # [2016-11-27 20:37:32] ##################################################### [2016-11-27 20:37:32] [SERIAL] "not retrieved" [2016-11-27 20:37:32] [INSTALLATION_DIRECTORY] "D:\Starmade\Builds\199.xxx\." [2016-11-27 20:37:32] [JVM-ARGUMENTS] [-verbose:jni, -Djava.net.preferIPv4Stack=true, -Xmn256M, -Xms1024M, -Xmx4096M, -Xincgc] [2016-11-27 20:37:32] [TEXTURE-PACK] WARNING: ignoring lava.png: not a directory [2016-11-27 20:37:32] [TEXTURE-PACK] WARNING: ignoring lava.png.zip: not a directory [2016-11-27 20:37:32] [TEXTURE-PACK] WARNING: ignoring shield_tex.png: not a directory [2016-11-27 20:37:32] [TEXTURE-PACK] WARNING: ignoring shield_tex.png.zip: not a directory [2016-11-27 20:37:32] [TEXTURE-PACK] WARNING: ignoring lava.png: not a directory [2016-11-27 20:37:32] [TEXTURE-PACK] WARNING: ignoring lava.png.zip: not a directory [2016-11-27 20:37:32] [TEXTURE-PACK] WARNING: ignoring shield_tex.png: not a directory [2016-11-27 20:37:32] [TEXTURE-PACK] WARNING: ignoring shield_tex.png.zip: not a directory [2016-11-27 20:37:32] [SERVER] using world: npc factions; .\server-database\npc factions\ [2016-11-27 20:37:32] [INIT] Segment Database Path: D:\Starmade\Builds\199.xxx\.\server-database\npc factions\DATA; exists? true; is Dir? true; creating dir sucessfull (gives false if exists)? false [2016-11-27 20:37:32] [LIBLOADER] OS Windows 7 - 6.1 [2016-11-27 20:37:32] [LIBLOADER] JAVA Oracle Corporation - 1.7.0_80 - D:\Starmade\starmade-launcher-win32-x64\dep\java\jre1.7.0_80 [2016-11-27 20:37:32] [LIBLOADER] ARCHITECTURE amd64 [2016-11-27 20:37:32] [LIBLOADER] LOADED WINDOWS 64bit NATIVE LIBRARIES [2016-11-27 20:37:32] [LIBLOADER] FastNoiseSIMD Level: 3 [2016-11-27 20:37:32] [LIBLOADER] COMPLETE [2016-11-27 20:37:32] [MAIN] CHECKING IF MIGRATION NECESSARY [2016-11-27 20:37:32] [MAIN] MIGRATION PROCESS DONE [2016-11-27 20:37:32] [MAIN] STARTING WITH ARGUMENTS: [-force, -port:4242, -auth 3054255a6097b36e5e2642dfbfb239c17932f1e0f1c2432dc5b4504b5e5f2677] [2016-11-27 20:37:32] [LANGUAGE] loading language: english; Resolved to english [2016-11-27 20:37:32] [LANGUAGE] Loading English; Version: 0 [2016-11-27 20:37:32] [LANGUAGE] LOADED FONT PATH/NAME: font/Monda-Regular.ttf [2016-11-27 20:37:33] [GRAPHICS] set display mode: FULLSCREEN: false; dim: 1680 / 1050 [2016-11-27 20:37:33] [GRAPHICS] WARNING Displaymode already set!!! [2016-11-27 20:37:33] ARB_SUPPORTED COULD NOT BE RETRIEVED [2016-11-27 20:37:33] [DISPLAY] ViewPort for Resolution: 1680x1050: 1680, 1035 [2016-11-27 20:37:33] FILE CREATED: true [2016-11-27 20:37:33] [GLFrame] Open-GL initialized [2016-11-27 20:37:33] Running on thread: main Adapter: aticfx64 Driver Version: 8.17.10.1484 Vendor: ATI Technologies Inc. OpenGL Version: 4.5.14008 Compatibility Profile Context 21.19.137.1 Renderer: Radeon (TM) RX 470 Graphics [2016-11-27 20:37:33] [FONT] FONT PATH TO LOAD: font/Monda-Regular.ttf; false; true [2016-11-27 20:37:33] [FONT] created from font file: D:\Starmade\Builds\199.xxx\data\font\Monda-Regular.ttf [2016-11-27 20:37:33] [CLIENT] INITIALIZING LOADING SCREEN [2016-11-27 20:37:33] [TEXTURE] data\./image-resource/schine.png LOAD TAKEN: stream: 0 ms; data: 5 ms; create: 52 ms [2016-11-27 20:37:33] [TEXTURE] data\./image-resource/loadingscreen-background.png LOAD TAKEN: stream: 1 ms; data: 76 ms; create: 3 ms [2016-11-27 20:37:33] [TEXTURE] data\./image-resource/SM_logo_white_nostar.png LOAD TAKEN: stream: 0 ms; data: 3 ms; create: 1 ms [2016-11-27 20:37:33] [SceneParser] now parsing scene: data\./models/3Dlogo/\3Dlogo [2016-11-27 20:37:33] ... parse Mesh data\./models/3Dlogo/\3Dlogo.mesh.xml 0 [2016-11-27 20:37:33] ... parse Mesh data\./models/3Dlogo/\3Dstar.mesh.xml 8 [2016-11-27 20:37:33] [GLFrame] loading content data [2016-11-27 20:37:33] [CLIENT] STARTING UP OPEN GL [2016-11-27 20:37:33] [SOUND] flag settings changed! [2016-11-27 20:37:33] [SOUND] flag settings changed! [2016-11-27 20:37:33] Starting up SoundSystem... [2016-11-27 20:37:34] Initializing LWJGL OpenAL [2016-11-27 20:37:34] (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org) [2016-11-27 20:37:34] OpenAL initialized. [2016-11-27 20:37:34] [SOUND] flag settings changed! [2016-11-27 20:37:34] [SOUND] flag settings changed! 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data: 0 ms; create: 0 ms [2016-11-27 20:37:34] ############## DONE IN 1 ms [2016-11-27 20:37:34] ############## LOADING RESOURCE gui/ingame/UI 8px Notification-gui- copy [2016-11-27 20:37:34] [TEXTURE] data\/image-resource/gui/ingame/UI 8px Notification-gui- copy.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-11-27 20:37:34] ############## DONE IN 1 ms [2016-11-27 20:37:34] ############## LOADING RESOURCE gui/ingame/UI 8px Tooltip-gui- [2016-11-27 20:37:34] [TEXTURE] data\/image-resource/gui/ingame/UI 8px Tooltip-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-11-27 20:37:34] ############## DONE IN 0 ms [2016-11-27 20:37:34] ############## LOADING RESOURCE gui/ingame/UI 8px Vertical-32x1-gui- [2016-11-27 20:37:34] [TEXTURE] data\/image-resource/gui/ingame/UI 8px Vertical-32x1-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-11-27 20:37:34] ############## DONE IN 1 ms [2016-11-27 20:37:34] ############## LOADING RESOURCE gui/ingame/UI_MainTheme-2x2-gui- [2016-11-27 20:37:34] [TEXTURE] data\/image-resource/gui/ingame/UI_MainTheme-2x2-gui-.png LOAD TAKEN: stream: 0 ms; 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data: 1 ms; create: 0 ms [2016-11-27 20:37:34] ############## DONE IN 2 ms [2016-11-27 20:37:34] ############## LOADING RESOURCE hud-target-c-4x4-gui- [2016-11-27 20:37:34] [TEXTURE] data\/image-resource/hud-target-c-4x4-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-11-27 20:37:34] ############## DONE IN 2 ms [2016-11-27 20:37:34] ############## LOADING RESOURCE HUD_Bar [2016-11-27 20:37:34] [TEXTURE] data\/image-resource/HUD_Bar.png LOAD TAKEN: stream: 0 ms; data: 6 ms; create: 0 ms [2016-11-27 20:37:34] ############## DONE IN 7 ms [2016-11-27 20:37:34] ############## LOADING RESOURCE HUD_CombatNote-gui- [2016-11-27 20:37:34] [TEXTURE] data\/image-resource/HUD_CombatNote-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-11-27 20:37:34] ############## DONE IN 2 ms [2016-11-27 20:37:34] ############## LOADING RESOURCE HUD_HorizontalBar-1x4-gui- [2016-11-27 20:37:34] [TEXTURE] data\/image-resource/HUD_HorizontalBar-1x4-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 1 ms [2016-11-27 20:37:34] ############## DONE IN 1 ms [2016-11-27 20:37:34] ############## LOADING RESOURCE HUD_Hotbar-8x2-gui- [2016-11-27 20:37:34] [TEXTURE] data\/image-resource/HUD_Hotbar-8x2-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-11-27 20:37:34] ############## DONE IN 2 ms [2016-11-27 20:37:34] ############## LOADING RESOURCE HUD_Hotbar-gui- [2016-11-27 20:37:34] [TEXTURE] data\/image-resource/HUD_Hotbar-gui-.png LOAD TAKEN: stream: 0 ms; data: 2 ms; create: 0 ms [2016-11-27 20:37:34] ############## DONE IN 2 ms [2016-11-27 20:37:34] ############## LOADING RESOURCE HUD_Map-2x1-gui- [2016-11-27 20:37:34] [TEXTURE] data\/image-resource/HUD_Map-2x1-gui-.png LOAD TAKEN: stream: 1 ms; data: 1 ms; create: 0 ms [2016-11-27 20:37:34] ############## DONE IN 2 ms [2016-11-27 20:37:34] ############## LOADING RESOURCE HUD_MapLarge-2x1-gui- [2016-11-27 20:37:34] [TEXTURE] data\/image-resource/HUD_MapLarge-2x1-gui-.png LOAD TAKEN: stream: 1 ms; data: 6 ms; create: 0 ms [2016-11-27 20:37:34] ############## DONE IN 7 ms [2016-11-27 20:37:34] ############## LOADING RESOURCE HUD_PlayerHP-1x4-gui- [2016-11-27 20:37:34] [TEXTURE] data\/image-resource/HUD_PlayerHP-1x4-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-11-27 20:37:34] ############## DONE IN 1 ms [2016-11-27 20:37:34] ############## LOADING RESOURCE HUD_pointers-c-8x8-gui- [2016-11-27 20:37:34] [TEXTURE] data\/image-resource/HUD_pointers-c-8x8-gui-.png LOAD TAKEN: stream: 0 ms; data: 4 ms; create: 0 ms [2016-11-27 20:37:34] ############## DONE IN 4 ms [2016-11-27 20:37:34] ############## LOADING RESOURCE hud_pointers-c-8x8 [2016-11-27 20:37:34] [TEXTURE] data\/image-resource/hud_pointers-c-8x8.png LOAD TAKEN: stream: 0 ms; data: 3 ms; create: 1 ms [2016-11-27 20:37:34] ############## DONE IN 5 ms [2016-11-27 20:37:34] ############## LOADING RESOURCE HUD_ServerNote-gui- [2016-11-27 20:37:34] [TEXTURE] data\/image-resource/HUD_ServerNote-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-11-27 20:37:34] ############## DONE IN 1 ms [2016-11-27 20:37:34] ############## LOADING RESOURCE HUD_ServerNote_Colour-gui- [2016-11-27 20:37:34] [TEXTURE] data\/image-resource/HUD_ServerNote_Colour-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-11-27 20:37:34] ############## DONE IN 1 ms [2016-11-27 20:37:34] ############## LOADING RESOURCE HUD_Sprites-8x8-gui- [2016-11-27 20:37:34] [TEXTURE] data\/image-resource/HUD_Sprites-8x8-gui-.png LOAD TAKEN: stream: 1 ms; data: 1 ms; create: 0 ms [2016-11-27 20:37:34] ############## DONE IN 2 ms [2016-11-27 20:37:34] ############## LOADING RESOURCE HUD_Target-2x4-gui- [2016-11-27 20:37:34] [TEXTURE] data\/image-resource/HUD_Target-2x4-gui-.png LOAD TAKEN: stream: 0 ms; data: 3 ms; create: 1 ms [2016-11-27 20:37:34] ############## DONE IN 4 ms [2016-11-27 20:37:34] ############## LOADING RESOURCE icon [2016-11-27 20:37:34] [TEXTURE] data\/image-resource/icon.png LOAD TAKEN: stream: 0 ms; data: 1 ms; 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data: 1 ms; create: 0 ms [2016-11-27 20:37:34] ############## DONE IN 2 ms [2016-11-27 20:37:34] ############## LOADING RESOURCE screen-gui- [2016-11-27 20:37:34] [TEXTURE] data\/image-resource/screen-gui-.png LOAD TAKEN: stream: 0 ms; data: 3 ms; create: 0 ms [2016-11-27 20:37:34] ############## DONE IN 3 ms [2016-11-27 20:37:34] ############## LOADING RESOURCE shield_tex [2016-11-27 20:37:34] [TEXTURE] data\/image-resource/shield_tex.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 1 ms [2016-11-27 20:37:34] ############## DONE IN 2 ms [2016-11-27 20:37:34] ############## LOADING RESOURCE smoke4 [2016-11-27 20:37:34] [TEXTURE] data\/image-resource/smoke4.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-11-27 20:37:34] ############## DONE IN 1 ms [2016-11-27 20:37:34] ############## LOADING RESOURCE smoke_alpha [2016-11-27 20:37:34] [TEXTURE] data\/image-resource/smoke_alpha.png LOAD TAKEN: stream: 1 ms; data: 2 ms; create: 0 ms [2016-11-27 20:37:34] ############## DONE IN 3 ms [2016-11-27 20:37:34] ############## LOADING RESOURCE smoke_color [2016-11-27 20:37:34] [TEXTURE] data\/image-resource/smoke_color.png LOAD TAKEN: stream: 1 ms; data: 2 ms; create: 0 ms [2016-11-27 20:37:34] ############## DONE IN 3 ms [2016-11-27 20:37:34] ############## LOADING RESOURCE SM_logo_white_nostar [2016-11-27 20:37:34] [TEXTURE] data\/image-resource/SM_logo_white_nostar.png LOAD TAKEN: stream: 0 ms; data: 3 ms; create: 1 ms [2016-11-27 20:37:34] ############## DONE IN 4 ms [2016-11-27 20:37:34] ############## LOADING RESOURCE star [2016-11-27 20:37:34] [TEXTURE] data\/image-resource/star.png LOAD TAKEN: stream: 1 ms; data: 1 ms; create: 0 ms [2016-11-27 20:37:34] ############## DONE IN 2 ms [2016-11-27 20:37:34] ############## LOADING RESOURCE starColorMap-gui- [2016-11-27 20:37:34] [TEXTURE] data\/image-resource/starColorMap-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-11-27 20:37:34] ############## DONE IN 0 ms [2016-11-27 20:37:34] ############## LOADING RESOURCE starSprite [2016-11-27 20:37:34] [TEXTURE] data\/image-resource/starSprite.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-11-27 20:37:34] ############## DONE IN 1 ms [2016-11-27 20:37:34] ############## LOADING RESOURCE std-message-gui- [2016-11-27 20:37:34] [TEXTURE] data\/image-resource/std-message-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-11-27 20:37:34] ############## DONE IN 0 ms [2016-11-27 20:37:34] ############## LOADING RESOURCE stellarSprites-2x2-c- [2016-11-27 20:37:34] [TEXTURE] data\/image-resource/stellarSprites-2x2-c-.png LOAD TAKEN: stream: 0 ms; data: 5 ms; create: 1 ms [2016-11-27 20:37:34] ############## DONE IN 6 ms [2016-11-27 20:37:34] ############## LOADING RESOURCE sunSprite-c- [2016-11-27 20:37:34] [TEXTURE] data\/image-resource/sunSprite-c-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 1 ms [2016-11-27 20:37:34] ############## DONE IN 2 ms [2016-11-27 20:37:34] ############## LOADING RESOURCE symm-plane [2016-11-27 20:37:34] [TEXTURE] data\/image-resource/symm-plane.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-11-27 20:37:34] ############## DONE IN 1 ms [2016-11-27 20:37:34] ############## LOADING RESOURCE CONFIG_HUD [2016-11-27 20:37:35] ############## DONE IN 262 ms [2016-11-27 20:37:35] ############## LOADING RESOURCE CONFIG_GUI [2016-11-27 20:37:35] ############## DONE IN 9 ms [2016-11-27 20:37:35] [GLFRAME] Content has been loaded [2016-11-27 20:37:35] [SHADER] validate: current FBO: 0 [2016-11-27 20:37:37] [SERVERLIST] Retrieving Server List [2016-11-27 20:37:37] [SERVERLIST] Successfully Retrieved Online Server List! Size: 78 [2016-11-27 20:37:37] [SERVERLIST] Successfully Retrieved Locally Saved Server List! Size: 2 [2016-11-27 20:37:37] [SERVERLIST] Total Servers to fetch: 80 [2016-11-27 20:37:37] [SERVERLIST] Retrieved: 89.163.251.154,4242: Elitesupppe - Germany - Server:Frankfurt; Ping: 11; Type: TCP [2016-11-27 20:37:37] [SERVERLIST] Retrieved: madcad.net,4242: MadCad [GER] AUTH only; Ping: 15; Type: TCP [2016-11-27 20:37:37] [SERVERLIST] Retrieved: starmade.bohramt.de,4242: Bohramt; Ping: 16; Type: TCP [2016-11-27 20:37:37] [SERVERLIST] Retrieved: Novam-Domum.sun-world.at,4242: Militärpolizei; Ping: 19; Type: TCP [2016-11-27 20:37:37] [SERVERLIST] Retrieved: cityofuranium.fr,4242: [FR] CiTy oF UrAnIuM; Ping: 23; Type: TCP [2016-11-27 20:37:37] [SERVERLIST] Retrieved: 164.132.241.121,4242: [Fr]DOG ts.division-of-gamers.fr; Ping: 24; Type: TCP [2016-11-27 20:37:37] [SERVERLIST] Retrieved: space.multigaming.network,4242: DE-Multigaming.network; Ping: 25; Type: TCP [2016-11-27 20:37:37] [SERVERLIST] Retrieved: 164.132.121.5,4242: [FR]Starmade Perseus; Ping: 25; Type: TCP [2016-11-27 20:37:37] [SERVERLIST] Retrieved: play.systemhack.net,4242: SystemHack | systemhack.net; Ping: 25; Type: TCP [2016-11-27 20:37:37] [SERVERLIST] Retrieved: sun-world.at,4242: Sun World; Ping: 34; Type: TCP [2016-11-27 20:37:37] [SERVERLIST] Retrieved: 78.129.184.155,57921: [LifeinSpaceRp][NoWipe][247][UkEu]; Ping: 26; Type: TCP [2016-11-27 20:37:37] [SERVERLIST] Retrieved: sandbox02.mtxserv.fr,27360: [FR] RivalSpace; Ping: 29; Type: TCP [2016-11-27 20:37:37] [SERVERLIST] Retrieved: play.star-made.org,4747: Official Event Server (Whitelist); Ping: 16; Type: TCP [2016-11-27 20:37:37] [SERVERLIST] Retrieved: play.star-made.org,4545: Official Test Server (Battlemode); Ping: 16; Type: TCP [2016-11-27 20:37:37] [SERVERLIST] Retrieved: play.star-made.org,4242: Official Test Server (Normal); Ping: 17; Type: TCP [2016-11-27 20:37:37] [SERVERLIST] Retrieved: 85.131.147.30,4242: European Server; Ping: 14; Type: TCP [2016-11-27 20:37:37] [SERVERLIST] Retrieved: play.star-made.org,4646: Official Test Server (OLD-DB); Ping: 16; Type: TCP [2016-11-27 20:37:38] [SERVERLIST] Retrieved: play.star-made.org,4848: Official Test Server (NPC-Sandbox); Ping: 17; Type: TCP [2016-11-27 20:37:38] [SERVERLIST] Retrieved: play.valkyrion.eu,4242: Netcore-IT Valkyrion; Ping: 35; Type: TCP [2016-11-27 20:37:38] [SERVERLIST] Retrieved: 5.45.110.106,4242: RedDragon; Ping: 19; Type: TCP [2016-11-27 20:37:38] [SERVERLIST] Retrieved: sandbox11.mtxserv.fr,27030: XIII-Legion-FR; Ping: 23; Type: TCP [2016-11-27 20:37:38] [SERVERLIST] Retrieved: 173.199.107.73,4242: ANGARA; Ping: 10; Type: TCP [2016-11-27 20:37:38] [SERVERLIST] Retrieved: starmade.brierie.net,4242: Brieries Dedicated StarMade; Ping: 42; Type: TCP [2016-11-27 20:37:38] [SERVERLIST] Retrieved: lumpous.de,4242: [DE] Lumpous.de; Ping: 23; Type: TCP [2016-11-27 20:37:38] [SERVERLIST] Retrieved: game.daxp.de,4242: [GER] Dark Xpress www.daxp.de ts3.daxp.de; Ping: 39; Type: TCP [2016-11-27 20:37:38] [SERVERLIST] Retrieved: sm.forultranoob.be,27560: StarFun; Ping: 32; Type: TCP [2016-11-27 20:37:38] [SERVERLIST] Retrieved: starmade-serwer.48h.waw.pl,4242: [PL] StarMade Server; Ping: 34; Type: TCP [2016-11-27 20:37:38] [SERVERLIST] Retrieved: NG23.de,4242: [NG23]-Starmade- (GER); Ping: 22; Type: TCP [2016-11-27 20:37:38] [SERVERLIST] Retrieved: sandbox13.mtxserv.fr,27290: _____[FR]_EUR_Stargate_S_C_G_teamspeak5.mtxserv.fr:10188_____; Ping: 46; Type: TCP [2016-11-27 20:37:38] [SERVERLIST] Retrieved: 109.239.147.114,4242: [FR]Orion; Ping: 27; Type: TCP [2016-11-27 20:37:38] [SERVERLIST] Retrieved: 94.23.241.157,57921: [WHITELIST] NFD Build Server; Ping: 22; Type: TCP [2016-11-27 20:37:38] [SERVERLIST] Retrieved: 85.25.132.45,5555: Blumenwiese_Noshop WOIP; Ping: 12; Type: TCP [2016-11-27 20:37:38] [SERVERLIST] Retrieved: 185.62.39.2,25568: Gothic 40k (Starmade 40k New Server); Ping: 24; Type: TCP [2016-11-27 20:37:38] [SERVERLIST] Retrieved: starmade.rebelgames.net,4242: RebelGames.net Universe; Ping: 29; Type: TCP [2016-11-27 20:37:38] [SERVERLIST] Retrieved: 46.251.234.152,11600: Random Events Server; Ping: 32; Type: TCP [2016-11-27 20:37:38] [SERVERLIST] Retrieved: 108.61.118.109,4242: MDGS Canada One; Ping: 97; Type: TCP [2016-11-27 20:37:38] [SERVERLIST] Retrieved: univers.port-x.de,4242: xX-PINGRAMS-UNIVERS-Xx; Ping: 34; Type: TCP [2016-11-27 20:37:38] [SERVERLIST] Retrieved: 167.114.209.170,25565: Ragnarok Galaxy; Ping: 103; Type: TCP [2016-11-27 20:37:38] [SERVERLIST] Retrieved: 167.114.209.107,4242: Blighted Expanse; Ping: 100; Type: TCP [2016-11-27 20:37:38] [SERVERLIST] Retrieved: minestar.g-sl.net,4242: [FR] MineStar; Ping: 115; Type: TCP [2016-11-27 20:37:38] [SERVERLIST] Retrieved: dannysmc.com,4242: Helios Network; Ping: 22; Type: TCP [2016-11-27 20:37:38] [SERVERLIST] Retrieved: 75.102.27.211,57921: Galaxies Aflame Online 2; Ping: 114; Type: TCP [2016-11-27 20:37:38] [SERVERLIST] Retrieved: 68.132.78.9,4242: wolfpackclan.com; Ping: 113; Type: TCP [2016-11-27 20:37:38] [SERVERLIST] Retrieved: 216.155.140.159,4242: Exelia StarMade [Beta]; Ping: 99; Type: TCP [2016-11-27 20:37:38] [SERVERLIST] Retrieved: localhost,4242: NoName; Ping: 20; Type: TCP [2016-11-27 20:37:38] [SERVERLIST] Retrieved: sm.lazygamerz.org,4242: GenXnova - LazyGamerz.org; Ping: 131; Type: TCP [2016-11-27 20:37:38] [SERVERLIST] Retrieved: cyanox.nl,4242: Nox Box; Ping: 39; Type: TCP [2016-11-27 20:37:38] [SERVERLIST] Retrieved: starmade.fillecraft.com,4242: FilleCraft Starmade Server; Ping: 125; Type: TCP [2016-11-27 20:37:38] [SERVERLIST] Retrieved: 95.128.241.97,4242: (RU) Starmade MOD; Ping: 62; Type: TCP [2016-11-27 20:37:38] [SERVERLIST] Retrieved: 85.29.136.113,4242: Russian_team_server; Ping: 106; Type: TCP [2016-11-27 20:37:38] [GUI] SELECTED ONLINE SERVER INFO SERVER INFO FOR localhost:4242(INFO VERSION: 3) Version: 0.199.281 Name: NoName Description: NoDescription Started: Sun Nov 27 20:36:25 CET 2016 Players: 0/32 Ping: 20 [2016-11-27 20:37:38] [SERVERLIST] Retrieved: apollo.prolly.org,4242: Prolly.org; Ping: 147; Type: TCP [2016-11-27 20:37:38] [SERVERLIST] Retrieved: stars.bitminery.com,4242: StarBits; Ping: 150; Type: TCP [2016-11-27 20:37:38] [SERVERLIST] Retrieved: saffordnet.com,4242: Anabasis 24/7; Ping: 151; Type: TCP [2016-11-27 20:37:38] [SERVERLIST] Retrieved: 172.93.98.98,25768: CFC Starmade; Ping: 99; Type: TCP [2016-11-27 20:37:38] [SERVERLIST] Retrieved: smvoid.nasszone.com,4545: Void Inc. StarMade Server; Ping: 131; Type: TCP [2016-11-27 20:37:38] [SERVERLIST] Retrieved: 73.242.103.174,4242: Aetherion Starmade [www.Aetherionstarmade.com]; Ping: 153; Type: TCP [2016-11-27 20:37:38] [SERVERLIST] Retrieved: 107.191.252.98,25576: Retronix's Survival server; Ping: 161; Type: TCP [2016-11-27 20:37:38] [SERVERLIST] Retrieved: 108.174.100.191,4242: Freaks R Us; Ping: 198; Type: TCP [2016-11-27 20:37:38] [SERVERLIST] Retrieved: 108.61.120.88,4242: PFE Starmade Hardmode; Ping: 134; Type: TCP [2016-11-27 20:37:38] [SERVERLIST] Retrieved: starmade.analpoundtownandassociates.com,4242: Goonspace_9; Ping: 173; Type: TCP [2016-11-27 20:37:38] [SERVERLIST] Retrieved: 209.150.58.253,4242: wolfpackclan.com-2; Ping: 115; Type: TCP [2016-11-27 20:37:38] [SERVERLIST] Retrieved: 173.208.177.66,4242: Sol Remembrance Dedicated RP Server; Ping: 184; Type: TCP [2016-11-27 20:37:38] [SERVERLIST] Retrieved: 172.93.98.98,25604: The Cosmic Pantheon; Ping: 100; Type: TCP [2016-11-27 20:37:38] [SERVERLIST] Retrieved: play.asguard-serv.com,27050: [FR] Asguard-serv.com | Semi-RP; Ping: 215; Type: TCP [2016-11-27 20:37:38] [SERVERLIST] Retrieved: abbeyspace.clanservers.com,4242: Sky Abbey; Ping: 162; Type: TCP [2016-11-27 20:37:38] [SERVERLIST] Retrieved: www.nasszone.com,4242: North American Sandbox Servers; Ping: 130; Type: TCP [2016-11-27 20:37:38] [SERVERLIST] Retrieved: qcexilez.clanservers.com,4242: QcExileZ; Ping: 138; Type: TCP [2016-11-27 20:37:38] [SERVERLIST] Retrieved: 173.199.86.101,4242: BloodBorn official Server; Ping: 183; Type: TCP [2016-11-27 20:37:38] [SERVERLIST] Retrieved: gaming.myztek.biz,4245: Myztekia Aerospace - Testing Server; Ping: 205; Type: TCP [2016-11-27 20:37:38] [SERVERLIST] Retrieved: lvdserver.b33r.us,4242: <###> Light vs Dark <###> - Now with quest engine!; Ping: 104; Type: TCP [2016-11-27 20:37:38] [SERVERLIST] Retrieved: rottenkomquat.dyndns.org,4242: aRottenKomquat's Server; Ping: 168; Type: TCP [2016-11-27 20:37:38] [SERVERLIST] Retrieved: starmade.errantventure.net,4242: The Errant Venture; Ping: 173; Type: TCP [2016-11-27 20:37:38] [SERVERLIST] Retrieved: escapecraft.com,4242: Escapecraft Starmade; Ping: 133; Type: TCP [2016-11-27 20:37:38] [SERVERLIST] Retrieved: starmade.com.au,4242: CraftAU - Starmade; Ping: 317; Type: TCP [2016-11-27 20:37:38] [SERVERLIST] Retrieved: getofftherug.net,4242: getofftherug; Ping: 352; Type: TCP [2016-11-27 20:37:38] [SERVERLIST] Retrieved: sandbox-smj.server-on.net,4242: Japanese Family Time Server; Ping: 282; Type: TCP [2016-11-27 20:37:39] [SERVERLIST] Retrieved: iceland.clanservers.com,4242: IceLand - New Server CZ/SK/EU; Ping: 12; Type: TCP [2016-11-27 20:37:39] [SERVERLIST] Retrieved: saicheaven.tk,4242: Heaven's StarMade; Ping: 1542; Type: TCP [2016-11-27 20:37:41] [SERVERLIST] Retrieved: intersect.many-words.com,4242: Gamehostinator; Ping: 171; Type: TCP [2016-11-27 20:37:43] [INITIALIZE] REMOTE CLASSES REGISTERED [2016-11-27 20:37:43] [INITIALIZE] RESOURCE MANAGER INITIALIZED [2016-11-27 20:37:43] ERROR: no content in Resource: D:\Starmade\Builds\199.xxx\file:\D:\Starmade\Builds\199.xxx\StarMade.jar!\org\schema\game\network\commands [2016-11-27 20:37:43] ################# Loading from JAR ##################### [2016-11-27 20:37:43] ######################################################## [2016-11-27 20:37:43] [INITIALIZE] REMOTE COMMANDS REGISTERED [2016-11-27 20:37:43] [INITIALIZE] SECURITY MANAGER SET [2016-11-27 20:37:43] [INITIALIZE] COMMAND ID's ASSIGNED. NOW READING BLOCK CONFIG [2016-11-27 20:37:44] [INITIALIZE] BLOCK CONFIGURATION READ [2016-11-27 20:37:44] [CLIENT] initializing 0.199.281 (20161127_104113) [2016-11-27 20:37:45] [CLIENT] Added observer for GameClientController [2016-11-27 20:37:45] [CLIENT] set own model path to D:\Starmade\StarMade Stuff\Skins\DeadFrank.smskin [2016-11-27 20:37:45] WARNING: Found unknown Windows version: Windows 7 [2016-11-27 20:37:45] Attempting to use default windows plug-in. [2016-11-27 20:37:45] Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin [2016-11-27 20:37:45] [CLIENT][GAMEINPUT] TOTAL INPUT DEVICES: 8 [2016-11-27 20:37:45] [JOYSTICK] reading config ./joystick.cfg [2016-11-27 20:37:45] [JOYSTICK] writing config ./joystick.cfg [2016-11-27 20:37:45] [CLIENT] Client State and Controller successfully created [2016-11-27 20:37:45] [CLIENT] trying to connect to localhost:4242 [2016-11-27 20:37:45] [CLIENT] establishing new socket connection to localhost:4242 [2016-11-27 20:37:45] [CLIENT] Trying TCP... [2016-11-27 20:37:45] [CLIENT] SOCKET CONNECTED TO SERVER [2016-11-27 20:37:45] [CLIENT] logging in now... SmilingTester; ; [2016-11-27 20:37:46] [Client] [LOGIN]: Client sucessfully registered with id: 1; Time Difference: 337 (W/O RTT 1480275466436); (RTT: 677) [2016-11-27 20:37:46] [CLIENT] logged in as: Client(1) [2016-11-27 20:37:46] [CLIENT] executing login hooks... [2016-11-27 20:37:46] SET INITIAL SECTOR ID TO 3 [2016-11-27 20:37:46] [CLIENT] RECEIVED STARTING SECTOR: (2, 2, 2) [2016-11-27 20:37:46] [CLIENT] RESET TO LOCAL CUSTOM TEXTURES [2016-11-27 20:37:46] [CLIENT] Server is using default block behavior: CSUM: remote: 0a5a82a435782ac3d8dd8703aa47bcc575eb6725 ::: local: 0a5a82a435782ac3d8dd8703aa47bcc575eb6725 [2016-11-27 20:37:46] [CLIENT] Server is using default block properties [2016-11-27 20:37:46] [CLIENT] Server is using default block config [2016-11-27 20:37:46] [CLIENT] finished executing client hooks: [#document: null] [2016-11-27 20:37:46] [CLIENT] synchronizing ALL Client(1) [2016-11-27 20:37:46] [CLIENT] FORMATING: [420, SmilingTester]; type: Integer [2016-11-27 20:37:46] [CLIENT] Server message: %s has joined the game. [2016-11-27 20:37:46] [SYNCHRONIZE] Client(1) IS WAITING TO SYNCH WITH SERVER - SKIPPING INPUT [2016-11-27 20:37:46] [SYNCHRONIZE] Client(1) IS WAITING TO SYNCH WITH SERVER - SKIPPED INPUT [2016-11-27 20:37:46] [SYNCHRONIZE] Client(1) IS WAITING TO SYNCH WITH SERVER - SKIPPING INPUT [2016-11-27 20:37:46] [SYNCHRONIZE] Client(1) IS WAITING TO SYNCH WITH SERVER - SKIPPED INPUT [2016-11-27 20:37:46] [CLIENT] WARNING: received large (>128kb) NT package: 236671 / 1048576 [2016-11-27 20:37:46] [CLIENT] 1 Sync all update received [2016-11-27 20:37:46] [SYNCHRONIZE] FORCED UPDATE [2016-11-27 20:37:46] [CLIENT] RECEIVED REMOTE FLEET Fleet [members=[FleetMember [state=Client(1), sector=(7, 7, 7), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_24, name=NPC Fleet Ship, command=, changed=false, entityDbId=169], FleetMember [state=Client(1), sector=(7, 7, 7), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_28, name=NPC Fleet Ship, command=, changed=false, entityDbId=181], FleetMember [state=Client(1), sector=(7, 7, 7), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_32, name=NPC Fleet Ship, command=, changed=false, entityDbId=193], FleetMember [state=Client(1), sector=(7, 7, 7), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_36, name=NPC Fleet Ship, command=, changed=false, entityDbId=203], FleetMember [state=Client(1), sector=(7, 7, 7), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_40, name=NPC Fleet Ship, command=, changed=false, entityDbId=207], FleetMember [state=Client(1), sector=(7, 7, 7), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_44, name=NPC Fleet Ship, command=, changed=false, entityDbId=211]], name=NPCFLT#MINING#-10000000#0, 0, 0#6, owner=npc#-10000000_0_0_0, dbid=7, parentFleet=0, missionString=IDLING, state=Client(1), markForCacheCheck=false, flagRemove=false] [2016-11-27 20:37:46] [CLIENT] RECEIVED REMOTE FLEET Fleet [members=[FleetMember [state=Client(1), sector=(6, 8, 6), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_25, name=NPC Fleet Ship, command=, changed=false, entityDbId=172], FleetMember [state=Client(1), sector=(6, 8, 6), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_29, name=NPC Fleet Ship, command=, changed=false, entityDbId=184], FleetMember [state=Client(1), sector=(6, 8, 6), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_33, name=NPC Fleet Ship, command=, changed=false, entityDbId=196], FleetMember [state=Client(1), sector=(6, 8, 7), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_37, name=NPC Fleet Ship, command=, changed=false, entityDbId=204], FleetMember [state=Client(1), sector=(7, 8, 7), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_41, name=NPC Fleet Ship, command=, changed=false, entityDbId=208], FleetMember [state=Client(1), sector=(7, 8, 7), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_45, name=NPC Fleet Ship, command=, changed=false, entityDbId=212]], name=NPCFLT#MINING#-10000000#0, 0, 0#8, owner=npc#-10000000_0_0_0, dbid=9, parentFleet=0, missionString=IDLING, state=Client(1), markForCacheCheck=false, flagRemove=false] [2016-11-27 20:37:46] [CLIENT] RECEIVED REMOTE FLEET Fleet [members=[FleetMember [state=Client(1), sector=(5, 12, 6), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_1, name=NPC Fleet Ship, command=, changed=false, entityDbId=70], FleetMember [state=Client(1), sector=(5, 12, 6), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_6, name=NPC Fleet Ship, command=, changed=false, entityDbId=110], FleetMember [state=Client(1), sector=(5, 12, 6), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_11, name=NPC Fleet Ship, command=, changed=false, entityDbId=138], FleetMember [state=Client(1), sector=(5, 12, 6), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_16, name=NPC Fleet Ship, command=, changed=false, entityDbId=159], FleetMember [state=Client(1), sector=(5, 12, 6), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_21, name=NPC Fleet Ship, command=, changed=false, entityDbId=164]], name=NPCFLT#DEFENDING#-10000000#0, 0, 0#3, owner=npc#-10000000_0_0_0, dbid=4, parentFleet=0, missionString=PARTOLLING, state=Client(1), markForCacheCheck=false, flagRemove=false] [2016-11-27 20:37:46] [CLIENT] RECEIVED REMOTE FLEET Fleet [members=[FleetMember [state=Client(1), sector=(11, 12, 3), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_0, name=NPC Fleet Ship, command=, changed=false, entityDbId=62], FleetMember [state=Client(1), sector=(11, 12, 3), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_5, name=NPC Fleet Ship, command=, changed=false, entityDbId=102], FleetMember [state=Client(1), sector=(11, 12, 3), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_10, name=NPC Fleet Ship, command=, changed=false, entityDbId=133], FleetMember [state=Client(1), sector=(11, 12, 3), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_15, name=NPC Fleet Ship, command=, changed=false, entityDbId=158], FleetMember [state=Client(1), sector=(11, 12, 3), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_20, name=NPC Fleet Ship, command=, changed=false, entityDbId=163]], name=NPCFLT#DEFENDING#-10000000#0, 0, 0#4, owner=npc#-10000000_0_0_0, dbid=5, parentFleet=0, missionString=PARTOLLING, state=Client(1), markForCacheCheck=false, flagRemove=false] [2016-11-27 20:37:46] [CLIENT] RECEIVED REMOTE FLEET Fleet [members=[FleetMember [state=Client(1), sector=(6, 8, 6), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_26, name=NPC Fleet Ship, command=, changed=false, entityDbId=175], FleetMember [state=Client(1), sector=(6, 8, 6), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_30, name=NPC Fleet Ship, command=, changed=false, entityDbId=187], FleetMember [state=Client(1), sector=(6, 8, 6), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_34, name=NPC Fleet Ship, command=, changed=false, entityDbId=199], FleetMember [state=Client(1), sector=(6, 8, 7), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_38, name=NPC Fleet Ship, command=, changed=false, entityDbId=205], FleetMember [state=Client(1), sector=(6, 8, 7), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_42, name=NPC Fleet Ship, command=, changed=false, entityDbId=209], FleetMember [state=Client(1), sector=(6, 8, 7), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_46, name=NPC Fleet Ship, command=, changed=false, entityDbId=213]], name=NPCFLT#MINING#-10000000#0, 0, 0#5, owner=npc#-10000000_0_0_0, dbid=6, parentFleet=0, missionString=IDLING, state=Client(1), markForCacheCheck=false, flagRemove=false] [2016-11-27 20:37:46] [CLIENT] RECEIVED REMOTE FLEET Fleet [members=[FleetMember [state=Client(1), sector=(7, 8, 6), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_2, name=NPC Fleet Ship, command=, changed=false, entityDbId=78], FleetMember [state=Client(1), sector=(7, 8, 6), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_7, name=NPC Fleet Ship, command=, changed=false, entityDbId=118], FleetMember [state=Client(1), sector=(7, 8, 6), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_12, name=NPC Fleet Ship, command=, changed=false, entityDbId=143], FleetMember [state=Client(1), sector=(7, 8, 6), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_17, name=NPC Fleet Ship, command=, changed=false, entityDbId=160], FleetMember [state=Client(1), sector=(7, 8, 6), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_22, name=NPC Fleet Ship, command=, changed=false, entityDbId=165]], name=NPCFLT#DEFENDING#-10000000#0, 0, 0#2, owner=npc#-10000000_0_0_0, dbid=3, parentFleet=0, missionString=PARTOLLING, state=Client(1), markForCacheCheck=false, flagRemove=false] [2016-11-27 20:37:46] [CLIENT] RECEIVED REMOTE FLEET Fleet [members=[FleetMember [state=Client(1), sector=(10, 8, 6), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_3, name=NPC Fleet Ship, command=, changed=false, entityDbId=86], FleetMember [state=Client(1), sector=(10, 8, 6), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_8, name=NPC Fleet Ship, command=, changed=false, entityDbId=123], FleetMember [state=Client(1), sector=(10, 8, 6), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_13, name=NPC Fleet Ship, command=, changed=false, entityDbId=148], FleetMember [state=Client(1), sector=(10, 8, 6), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_18, name=NPC Fleet Ship, command=, changed=false, entityDbId=161], FleetMember [state=Client(1), sector=(10, 8, 6), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_23, name=NPC Fleet Ship, command=, changed=false, entityDbId=166]], name=NPCFLT#DEFENDING#-10000000#0, 0, 0#0, owner=npc#-10000000_0_0_0, dbid=1, parentFleet=0, missionString=PARTOLLING, state=Client(1), markForCacheCheck=false, flagRemove=false] [2016-11-27 20:37:46] [CLIENT] RECEIVED REMOTE FLEET Fleet [members=[FleetMember [state=Client(1), sector=(8, 6, 6), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_27, name=NPC Fleet Ship, command=, changed=false, entityDbId=178], FleetMember [state=Client(1), sector=(8, 6, 6), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_31, name=NPC Fleet Ship, command=, changed=false, entityDbId=190], FleetMember [state=Client(1), sector=(8, 6, 5), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_35, name=NPC Fleet Ship, command=, changed=false, entityDbId=202], FleetMember [state=Client(1), sector=(8, 6, 6), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_39, name=NPC Fleet Ship, command=, changed=false, entityDbId=206], FleetMember [state=Client(1), sector=(8, 6, 5), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_43, name=NPC Fleet Ship, command=, changed=false, entityDbId=210], FleetMember [state=Client(1), sector=(8, 6, 6), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_47, name=NPC Fleet Ship, command=, changed=false, entityDbId=214]], name=NPCFLT#MINING#-10000000#0, 0, 0#7, owner=npc#-10000000_0_0_0, dbid=8, parentFleet=0, missionString=IDLING, state=Client(1), markForCacheCheck=false, flagRemove=false] [2016-11-27 20:37:46] [CLIENT] RECEIVED REMOTE FLEET Fleet [members=[FleetMember [state=Client(1), sector=(11, 6, 8), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_4, name=NPC Fleet Ship, command=, changed=false, entityDbId=94], FleetMember [state=Client(1), sector=(11, 6, 8), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_9, name=NPC Fleet Ship, command=, changed=false, entityDbId=128], FleetMember [state=Client(1), sector=(11, 6, 8), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_14, name=NPC Fleet Ship, command=, changed=false, entityDbId=153], FleetMember [state=Client(1), sector=(11, 6, 8), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_19, name=NPC Fleet Ship, command=, changed=false, entityDbId=162]], name=NPCFLT#DEFENDING#-10000000#0, 0, 0#1, owner=npc#-10000000_0_0_0, dbid=2, parentFleet=0, missionString=PARTOLLING, state=Client(1), markForCacheCheck=false, flagRemove=false] [2016-11-27 20:37:46] [SYNC-RECEIVER] Client(1) DECODING OF NEW OBJECT SenableGameState(1) TOOK 95 [2016-11-27 20:37:47] [CLIENT] chat channels loaded 1 [2016-11-27 20:37:47] [SKINMANAGER] PlS[SmilingTester ; id(2)(1)f(0)] Client(1) received skin filename [2016-11-27 20:37:47] [PlayerState] Client successfully received player state Client(1), owner: 1 [2016-11-27 20:37:47] [SYNC-RECEIVER] Client(1) DECODING OF NEW OBJECT PlS[SmilingTester ; id(2)(1)f(0)] TOOK 41 [2016-11-27 20:37:47] [SYNC-RECEIVER] Client(1) DECODING OF NEW OBJECT Shop(4) TOOK 32 [2016-11-27 20:37:47] [CHAT] Client(1) initializing data from network object 0 [2016-11-27 20:37:47] [CLIENT] 1 executed RequestSynchronizeAll. fetched objects 32 [2016-11-27 20:37:47] [CLIENT] RE- synchronized client: 1 [2016-11-27 20:37:47] [CLIENT] connected to server localhost:4242 [2016-11-27 20:37:47] [CLIENT] Client State and Controller successfully connected [2016-11-27 20:37:47] [CLIENT] State initializing [2016-11-27 20:37:47] [CLIENT] Chat initializing [2016-11-27 20:37:47] [CLIENT] Client(1) asking for new IDS [2016-11-27 20:37:47] Client got new ID range 32 [2016-11-27 20:37:47] [CLIENT] Client(1) received new IDS [2016-11-27 20:37:47] [CLIENT] ID RANGE AQUIRE TOOK 3 [2016-11-27 20:37:47] [CLIENT] Control Manager initializing [2016-11-27 20:37:47] [CLIENT][CONTROLLER] Switched to auto roam (spawn screen) [2016-11-27 20:37:47] [CLIENT][CONTROLLER] Switched to auto roam (spawn screen) [2016-11-27 20:37:47] [CLIENT][CONTROLLER] Switched to auto roam (spawn screen) [2016-11-27 20:37:47] [CLIENT] InternalCallback initializing [2016-11-27 20:37:47] [CLIENT] State initialized. GameMode: SANDBOX [2016-11-27 20:37:47] [CLIENT] Client State and Controller successfully initialized [2016-11-27 20:37:47] ################### ENGINE SETTINGS ########################## [2016-11-27 20:37:47] C_USE_NEW_PLAYER_MODEL_ true [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] CONTROL_HELP false [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] C_MOUSE_BUTTON_SWITCH false [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] G_RESOLUTION 1680 x 1050 [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] G_FULLSCREEN false [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] G_WINDOWED_BORDERLESS false [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] G_TEXTURE_PACK Default [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] G_TEXTURE_PACK_RESOLUTION 256 [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] G_VSYNCH false [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] G_MULTI_SAMPLE_TARGET 0 [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] G_MULTI_SAMPLE 0 [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] G_GAMMA 1.1 [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] G_FOV 95.0 [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] G_MAX_SEGMENTSDRAWN 4000 [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] G_NORMAL_MAPPING true [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] G_SHADOWS false [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] G_SHADOW_QUALITY BEST [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] G_SHADOWS_TARGET false [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] G_SHADOW_QUALITY_TARGET BEST [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] G_PROD_BG true [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] G_PROD_BG_QUALITY 2048 [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] G_DRAW_SURROUNDING_GALAXIES_IN_MAP false [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] HIT_INDICATION_NUMBERS_LIFETIME 0.4 [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] PLAYER_SKIN_CREATE [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] PLAYER_SKIN D:\Starmade\StarMade Stuff\Skins\DeadFrank.smskin [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] D_LIFETIME_NORM 30 [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] S_SOUND_SYS_ENABLED true [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] S_SOUND_ENABLED true [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] S_SOUND_VOLUME_GLOBAL 4 [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] USE_OPEN_AL_SOUND true [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] N_TRANSMIT_RAW_DEBUG_POSITIONS false [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] C_SELECTED_JOYSTICK 1 [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] ICON_BAKERY_BLOCKSTYLE_ROTATE_DEG -90.0 [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] MOUSE_WHEEL_SENSIBILITY 7.0E-4 [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] BUILD_MODE_SHIFT_SPEED 60.0 [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] ORBITAL_CAM_SPEED 0.5 [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] G_DAMAGE_DISPLAY 2500 [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] G_STAR_COUNT 0 [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] G_VBO_BULKMODE_SIZE 4 [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] G_DRAW_FOG false [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] G_DRAW_BEAMS true [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] G_DRAW_EXHAUST_PLUMES true [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] D_INFO_CONTROLMANAGER false [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] D_INFO_SHADER true [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] T_ENABLE_TEXTURE_BAKER false [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] D_INFO_DRAW_TIMES false [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] D_INFO_DRAW_SPACE_PARTICLE false [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] G_SPACE_PARTICLE false [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] G_DRAW_MOUSE_COLLISION false [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] G_ATMOSPHERE_SHADER normal [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] F_FRAME_BUFFER true [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] G_SHADOW_NEAR_DIST 1.0 [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] G_SHADOW_FAR_DIST 75.0 [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] G_SHADOW_DEPTH_RANGE_NEAR 0.0 [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] G_SHADOW_DEPTH_RANGE_FAR 1.0 [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] G_SHADOW_SPLIT_FAR_0 0.325 [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] G_SHADOW_SPLIT_NEAR_1 0.325 [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] G_SHADOW_SPLIT_FAR_1 0.325 [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] G_SHADOW_SPLIT_NEAR_2 0.325 [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] G_SHADOW_SPLIT_MULT 1.005 [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] G_SHADOW_CROP_MATRIX_MAX -1000.0 [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] G_SHADOW_CROP_MATRIX_MIN 1000.0 [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] G_SHADOW_EXTRA_BACKUP 20.0 [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] G_SHADOW_NEAR_CLIP 0.05 [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] G_SHADOW_SPLIT_MAT_RADIUS_ADD_0 0.0 [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] G_SHADOW_SPLIT_MAT_RADIUS_ADD_1 10.0 [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] G_SHADOW_SPLIT_MAT_RADIUS_ADD_2 10.0 [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] G_SHADOW_SPLIT_MAT_RADIUS_ADD_3 3.0 [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] G_SHADOW_SPLIT_ORTHO_MAT_FAR_ADDED_0 0.0 [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] G_SHADOW_SPLIT_ORTHO_MAT_FAR_ADDED_1 100.0 [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] G_SHADOW_SPLIT_ORTHO_MAT_FAR_ADDED_2 50.0 [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] G_SHADOW_SPLIT_ORTHO_MAT_FAR_ADDED_3 150.0 [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] G_SHADOW_SPLIT_ORTHO_NEAR_ADDED -100.0 [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] G_SHADOW_ULTRA_FAR_BOUNDS_ADDED_0 -0.013 [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] G_SHADOW_ULTRA_FAR_BOUNDS_ADDED_1 -0.002 [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] G_SHADOW_ULTRA_FAR_BOUNDS_ADDED_2 -0.002 [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] G_SHADOW_OTHER_QUALITY_FAR_BOUND_ADDED_0 -0.023 [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] G_SHADOW_OTHER_QUALITY_FAR_BOUND_ADDED_1 -0.002 [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] G_SHADOW_OTHER_QUALITY_FAR_BOUND_ADDED_2 -0.0 [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] G_SHADOW_FOV_ADDED_RAD 0.2 [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] G_SHADOW_DISPLAY_SHADOW_MAP false [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] G_DRAW_SHIELDS true [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] G_DRAW_WATER true [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] G_DRAW_BACKGROUND true [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] G_WATER_USE_MIPMAPS false [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] E_NAVIGATION_FILTER 621 [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] G_DRAW_ENTITIES true [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] G_FRUSTUM_CULLING true [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] G_DRAW_EFFECTS true [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] G_SHADER_RELOAD false [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] G_FRAMERATE_FIXED 30 [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] G_SHADERS_ACTIVE true [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] G_DEBUG_DRAW_GRID false [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] G_DEBUG_DRAW_LINES true [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] T_TERRAIN_DRAW true [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] T_TERRAIN_WIREFRAME_DRAW false [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] G_CULLING_ACTIVE true [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] G_TEXTURE_ARRAYS false [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] G_AUTO_NORMALIZATION true [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] G_DRAW_BY_SIDES true [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] G_WIREFRAMED false [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] G_TEXTURE_COMPRESSION_BLOCKS false [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] G_TEXTURE_ARRAY_COMPRESSION true [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] G_TEXTURE_ARRAY_MIPMAP true [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] G_TEXTURE_MIPMAP true [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] G_SHADOWS_VSM false [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] S_PAUSED false [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] S_SETTINGS_SHOW false [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] MINIMAP_MODE SMALL [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] SECTOR_INDICATION_MODE INDICATION_ONLY [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] S_KEY_ALLOW_DUPLICATES true [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] GIF_WIDTH 640 [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] GIF_HEIGHT 640 [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] GIF_FPS 15 [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] GIF_GUI false [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] G_DEBRIS_THRESHOLD_MS 4 [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] S_INITIAL_SETTING Single Player [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] S_GAME_MODE Sandbox [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] G_BONE_ANIMATION true [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] P_NT_DEBUG_ACTIVE false [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] P_PHYSICS_DEBUG_ACTIVE_OCCLUSION false [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] P_PHYSICS_DEBUG_ACTIVE false [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] P_PHYSICS_DEBUG_MODE 0 [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] G_DEBUG_LINE_DRAWING_ACTIVATED false [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] G_WINDOW_START_POSITION center [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] G_DRAW_GUI_ACTIVE true [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] G_DRAW_NO_OVERLAYS false [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] G_PARTICLE_SORTING true [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] P_PHYSICS_ACTIVATED true [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] G_SMOKE_QUALITY false [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] G_DRAW_STARS false [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] G_DRAW_PASTE_PREVIEW true [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] G_USE_SPRITE_VBO true [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] TUTORIAL_NEW false [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] G_AUTOSELECT_CONTROLLERS true [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] S_INFO_DRAW SOME_INFO [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] G_VBO_FLAG STATIC [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] N_LAG_COMPENSATION true [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] N_IGNORE_SAVED_UPLINK_CREDENTIALS_IN_SINGLEPLAYER true [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] N_SERVERTIME_UPDATE_FREQUENCY 10000 [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] M_TEXTURE_PACK_CONFIG_TOOL ./data/textures/block/Default/64/ [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] G_MIPMAP_LEVEL_MAX 3 [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] M_MOUSE_SENSITIVITY 0.5 [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] G_HIT_INDICATION_SIZE 2.0 [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] F_BLOOM false [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] F_BLOOM_INTENSITY 0.4 [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] S_MOUSE_LOCK true [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] G_DRAW_ADV_BUILDMODE_BLOCK_PREVIEW true [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] G_SHOW_PURE_NUMBERS_FOR_SHIELD_AND_POWER false [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] S_FLIP_HOTBAR_MOUSEWHEEL_WITHOUT_CTRL true [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] S_ZOOM_MOUSEWHEEL SLOTS [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] S_MOUSE_SHIP_INVERT false [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] S_MOUSE_ALL_INVERT false [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] S_USE_REGION_SIGNATURE_TEST false [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] G_PREVIEW_TO_BUILD_BLOCK true [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] S_EXIT_ON_ESC false [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] G_USE_HIGH_QUALITY_BACKGROUND false [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] G_DRAW_POPUPS true [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] G_USE_VBO_MAP true [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] G_DRAW_JUMP_OVERLAY true [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] G_MAG_FILTER_LINEAR_BLOCKS true [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] BLOCK_TEXTURE_ANISOTROPY false [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] G_MAG_FILTER_LINEAR_GUI true [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] G_MAX_BEAMS 1024 [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] SEGMENT_REQUEST_BATCH 64 [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] CLIENT_BUFFER_SIZE 65536 [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] ICON_BAKERY_SINGLE_RESOLUTION 150 [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] LIGHT_RAY_COUNT 128 [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] ICON_BAKERY_SINGLE_ICONS false [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] G_MUST_CONFIRM_DETACHEMENT_AT_SPEED 50.0 [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] G_USE_SHADER4 true [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] O_OCULUS_RENDERING false [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] G_USE_VERTEX_LIGHTING_ONLY false [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] CLIENT_TRAFFIC_CLASS true [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] G_DRAW_SELECTED_BLOCK_WOBBLE true [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] G_USE_TWO_COMPONENT_SHADER false [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] A_FORCE_AUTHENTICATION_METHOD -1 [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] MIN_FFA 2 [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] B_UNDO_REDO_MAX 30 [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] G_DRAW_ANY_CONNECTIONS true [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] G_DRAW_ALL_CONNECTIONS false [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] N_ARTIFICIAL_DELAY 0 [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] SEGMENT_PIECE_QUEUE_SINGLEPLAYER 32767 [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] G_MAX_MISSILE_TRAILS 256 [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] G_USE_OCCLUSION_CULLING false [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] C_AUTOASSIGN_WEAPON_SLOTS true [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] G_DRAW_NT_STATS_OVERLAY true [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] CLIENT_CUSTOM_TEXTURE_PATH ./customBlockTextures [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] SECRET none [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] LIMIT_FPS_UNFOCUS true [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] GUI_USE_DISPLAY_LISTS false [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] USE_GL_MULTI_DRAWARRAYS false [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] USE_GL_MULTI_DRAWARRAYS_INITIAL_SET false [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] CHAT_CLOSE_ON_ENTER true [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] A_FORCE_LOCAL_SAVE_ENABLED_IN_SINGLE_PLAYER false [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] G_SHIP_INFO_ZOOM 0 [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] G_SINGLEPLAYER_CREATIVE_MODE true [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] G_DRAW_LAG_OBJECTS_IN_HUD true [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] G_SHOW_SYMMETRY_PLANES true [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] LANGUAGE_PACK english [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] LANGUAGE_PACK_ASSIGNED true [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] DELETE_SEVER_DATABASE_ON_STARTUP false [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] G_BASIC_SELECTION_BOX false [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] OFFLINE_PLAYER_NAME SmilingDemon [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] ONLINE_PLAYER_NAME SmilingTester [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] SERVERLIST_COMPATIBLE true [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] SERVERLIST_RESPONSIVE false [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] SERVERLIST_FAVORITES false [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] SERVERLIST_CUSTOMS false [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] CUBE_LIGHT_NORMALIZER_NEW_M true [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] SERVERLIST_LAST_SERVER_USED localhost:4242 [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] LAST_GAME MP;localhost;4242;SmilingTester [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] PLAY_INTRO false [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] SUBTITLES true [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] TUTORIAL_BUTTON_BLINKING false [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] TUTORIAL_PLAY_INTRO false [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] TUTORIAL_WATCHED fundamentals;thrust system;character movement; [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] SHOW_32BIT_WARNING true [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] USE_INTEGER_VERTICES true [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] LOD_DISTANCE_IN_THRESHOLD 80.0 [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] AUTOSET_RESOLUTION false [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] FIRST_START false [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] USE_TGA_NORMAL_MAPS true [2016-11-27 20:37:47] ---------------------------------------------------------------- [2016-11-27 20:37:47] PLUME_BLOOM true [2016-11-27 20:37:47] ################### /ENGINE SETTINGS ######################### [2016-11-27 20:37:47] [CLIENT] DISPOSING CONNECTION DIALOG [2016-11-27 20:37:47] [CLIENT] disposing connection dialog: null [2016-11-27 20:37:47] [CLIENT] GRAPHICS CONTEXT: obfuscated.aCV@52ba8dfd [2016-11-27 20:37:47] [RESOURCE] EQUEUING ALL RESOURCES! [2016-11-27 20:37:47] [PARSER] not parsed: attackingMelee [2016-11-27 20:37:47] [PARSER] not parsed: attackingMeleeFloating [2016-11-27 20:37:47] [PARSER] not parsed: attackingMeleeGravity [2016-11-27 20:37:47] [PARSER] not parsed: upperBodyGunMelee [2016-11-27 20:37:47] [PARSER] not parsed: upperBodyBareHandMelee [2016-11-27 20:37:47] [PARSER] not parsed: idlingFloating [2016-11-27 20:37:47] [PARSER] not parsed: idlingGravity [2016-11-27 20:37:47] [PARSER] not parsed: dancingGravity [2016-11-27 20:37:47] [PARSER] not parsed: movingJumpingJumpUp [2016-11-27 20:37:47] [PARSER] not parsed: movingJumpingJumpDown [2016-11-27 20:37:47] [PARSER] not parsed: movingFallingStandard [2016-11-27 20:37:47] [PARSER] not parsed: movingFallingLedge [2016-11-27 20:37:47] [PARSER] not parsed: movingLandingShortFall [2016-11-27 20:37:47] [PARSER] not parsed: movingLandingMiddleFall [2016-11-27 20:37:47] [PARSER] not parsed: movingLandingLongFall [2016-11-27 20:37:47] [PARSER] not parsed: movingNoGravityGravToNoGrav [2016-11-27 20:37:47] [PARSER] not parsed: movingNoGravityNoGravToGrav [2016-11-27 20:37:47] [PARSER] not parsed: movingNoGravityFloatMoveN [2016-11-27 20:37:47] [PARSER] not parsed: movingNoGravityFloatMoveS [2016-11-27 20:37:47] [PARSER] not parsed: movingNoGravityFloatMoveUp [2016-11-27 20:37:47] [PARSER] not parsed: movingNoGravityFloatMoveDown [2016-11-27 20:37:47] [PARSER] not parsed: movingNoGravityFloatRot [2016-11-27 20:37:47] [PARSER] not parsed: movingNoGravityFloatHit [2016-11-27 20:37:47] [PARSER] not parsed: movingNoGravityFloatDeath [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootCrawling [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootCrawlingNorth [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootCrawlingSouth [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootCrawlingWest [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootCrawlingEast [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootCrawlingNorthEast [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootCrawlingNorthWest [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootCrawlingSouthWest [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootCrawlingSouthEast [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootSlowWalking [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootSlowWalkingNorth [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootSlowWalkingSouth [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootSlowWalkingWest [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootSlowWalkingEast [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootSlowWalkingNorthEast [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootSlowWalkingNorthWest [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootSlowWalkingSouthWest [2016-11-27 20:37:47] [RESOURCE] EQUEUING ALL RESOURCES! [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootSlowWalkingSouthEast [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootWalking [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootWalkingNorth [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootWalkingSouth [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootWalkingWest [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootWalkingEast [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootWalkingNorthEast [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootWalkingNorthWest [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootWalkingSouthWest [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootWalkingSouthEast [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootRunning [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootRunningNorth [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootRunningSouth [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootRunningWest [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootRunningEast [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootRunningNorthEast [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootRunningNorthWest [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootRunningSouthWest [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootRunningSouthEast [2016-11-27 20:37:47] [PARSER] not parsed: upperBodyBareHandMelee [2016-11-27 20:37:47] [PARSER] not parsed: upperBodyGun [2016-11-27 20:37:47] [PARSER] not parsed: upperBodyGunIdle [2016-11-27 20:37:47] [PARSER] not parsed: upperBodyGunIdleIn [2016-11-27 20:37:47] [PARSER] not parsed: upperBodyGunDraw [2016-11-27 20:37:47] [PARSER] not parsed: upperBodyGunAway [2016-11-27 20:37:47] [PARSER] not parsed: upperBodyGunFire [2016-11-27 20:37:47] [PARSER] not parsed: upperBodyGunFireHeavy [2016-11-27 20:37:47] [PARSER] not parsed: upperBodyGunMelee [2016-11-27 20:37:47] [PARSER] not parsed: upperBodyFabricator [2016-11-27 20:37:47] [PARSER] not parsed: upperBodyFabricatorIdle [2016-11-27 20:37:47] [PARSER] not parsed: upperBodyFabricatorDraw [2016-11-27 20:37:47] [PARSER] not parsed: upperBodyFabricatorAway [2016-11-27 20:37:47] [PARSER] not parsed: upperBodyFabricatorFire [2016-11-27 20:37:47] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-11-27 20:37:47] [PARSER] not parsed: attacking [2016-11-27 20:37:47] [PARSER] not parsed: attackingMelee [2016-11-27 20:37:47] [PARSER] not parsed: attackingMeleeFloating [2016-11-27 20:37:47] [PARSER] not parsed: attackingMeleeGravity [2016-11-27 20:37:47] [PARSER] not parsed: death [2016-11-27 20:37:47] [PARSER] not parsed: deathFloating [2016-11-27 20:37:47] [PARSER] not parsed: deathGravity [2016-11-27 20:37:47] [PARSER] not parsed: sitting [2016-11-27 20:37:47] [PARSER] not parsed: sittingBlock [2016-11-27 20:37:47] [PARSER] not parsed: sittingBlockNoFloor [2016-11-27 20:37:47] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-11-27 20:37:47] [PARSER] not parsed: sittingBlockFloor [2016-11-27 20:37:47] [PARSER] not parsed: sittingBlockFloorIdle [2016-11-27 20:37:47] [PARSER] not parsed: sittingWedge [2016-11-27 20:37:47] [PARSER] not parsed: sittingWedgeNoFloor [2016-11-27 20:37:47] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-11-27 20:37:47] [PARSER] not parsed: sittingWedgeFloor [2016-11-27 20:37:47] [PARSER] not parsed: sittingWedgeFloorIdle [2016-11-27 20:37:47] [PARSER] not parsed: hit [2016-11-27 20:37:47] [PARSER] not parsed: hitSmall [2016-11-27 20:37:47] [PARSER] not parsed: hitSmallFloating [2016-11-27 20:37:47] [PARSER] not parsed: hitSmallGravity [2016-11-27 20:37:47] [PARSER] not parsed: salutes [2016-11-27 20:37:47] [PARSER] not parsed: salutesSalute [2016-11-27 20:37:47] [PARSER] not parsed: talk [2016-11-27 20:37:47] [PARSER] not parsed: talkSalute [2016-11-27 20:37:47] [PARSER] not parsed: helmet [2016-11-27 20:37:47] [PARSER] not parsed: helmetOn [2016-11-27 20:37:47] [PARSER] not parsed: helmetOff [2016-11-27 20:37:47] [PARSER] not parsed: idlingFloating [2016-11-27 20:37:47] [PARSER] not parsed: idlingGravity [2016-11-27 20:37:47] [PARSER] not parsed: dancingGravity [2016-11-27 20:37:47] [PARSER] not parsed: movingJumpingJumpUp [2016-11-27 20:37:47] [PARSER] not parsed: movingJumpingJumpDown [2016-11-27 20:37:47] [PARSER] not parsed: movingFallingStandard [2016-11-27 20:37:47] [PARSER] not parsed: movingFallingLedge [2016-11-27 20:37:47] [PARSER] not parsed: movingLandingShortFall [2016-11-27 20:37:47] [PARSER] not parsed: movingLandingMiddleFall [2016-11-27 20:37:47] [PARSER] not parsed: movingLandingLongFall [2016-11-27 20:37:47] [PARSER] not parsed: movingNoGravityGravToNoGrav [2016-11-27 20:37:47] [PARSER] not parsed: movingNoGravityNoGravToGrav [2016-11-27 20:37:47] [PARSER] not parsed: movingNoGravityFloatMoveN [2016-11-27 20:37:47] [PARSER] not parsed: movingNoGravityFloatMoveS [2016-11-27 20:37:47] [PARSER] not parsed: movingNoGravityFloatMoveUp [2016-11-27 20:37:47] [PARSER] not parsed: movingNoGravityFloatMoveDown [2016-11-27 20:37:47] [PARSER] not parsed: movingNoGravityFloatRot [2016-11-27 20:37:47] [PARSER] not parsed: movingNoGravityFloatHit [2016-11-27 20:37:47] [PARSER] not parsed: movingNoGravityFloatDeath [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootCrawling [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootCrawlingNorth [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootCrawlingSouth [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootCrawlingWest [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootCrawlingEast [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootCrawlingNorthEast [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootCrawlingNorthWest [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootCrawlingSouthWest [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootCrawlingSouthEast [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootSlowWalking [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootSlowWalkingNorth [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootSlowWalkingSouth [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootSlowWalkingWest [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootSlowWalkingEast [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootSlowWalkingNorthEast [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootSlowWalkingNorthWest [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootSlowWalkingSouthWest [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootSlowWalkingSouthEast [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootWalking [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootWalkingNorth [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootWalkingSouth [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootWalkingWest [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootWalkingEast [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootWalkingNorthEast [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootWalkingNorthWest [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootWalkingSouthWest [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootWalkingSouthEast [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootRunning [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootRunningNorth [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootRunningSouth [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootRunningWest [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootRunningEast [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootRunningNorthEast [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootRunningNorthWest [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootRunningSouthWest [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootRunningSouthEast [2016-11-27 20:37:47] [PARSER] not parsed: upperBodyBareHandMelee [2016-11-27 20:37:47] [PARSER] not parsed: upperBodyGun [2016-11-27 20:37:47] [PARSER] not parsed: upperBodyGunIdle [2016-11-27 20:37:47] [PARSER] not parsed: upperBodyGunIdleIn [2016-11-27 20:37:47] [PARSER] not parsed: upperBodyGunDraw [2016-11-27 20:37:47] [PARSER] not parsed: upperBodyGunAway [2016-11-27 20:37:47] [PARSER] not parsed: upperBodyGunFire [2016-11-27 20:37:47] [PARSER] not parsed: upperBodyGunFireHeavy [2016-11-27 20:37:47] [PARSER] not parsed: upperBodyGunMelee [2016-11-27 20:37:47] [PARSER] not parsed: upperBodyFabricator [2016-11-27 20:37:47] [PARSER] not parsed: upperBodyFabricatorIdle [2016-11-27 20:37:47] [PARSER] not parsed: upperBodyFabricatorDraw [2016-11-27 20:37:47] [PARSER] not parsed: upperBodyFabricatorAway [2016-11-27 20:37:47] [PARSER] not parsed: upperBodyFabricatorFire [2016-11-27 20:37:47] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-11-27 20:37:47] [PARSER] not parsed: attacking [2016-11-27 20:37:47] [PARSER] not parsed: attackingMelee [2016-11-27 20:37:47] [PARSER] not parsed: attackingMeleeFloating [2016-11-27 20:37:47] [PARSER] not parsed: attackingMeleeGravity [2016-11-27 20:37:47] [PARSER] not parsed: death [2016-11-27 20:37:47] [PARSER] not parsed: deathFloating [2016-11-27 20:37:47] [PARSER] not parsed: deathGravity [2016-11-27 20:37:47] [PARSER] not parsed: sitting [2016-11-27 20:37:47] [PARSER] not parsed: sittingBlock [2016-11-27 20:37:47] [PARSER] not parsed: sittingBlockNoFloor [2016-11-27 20:37:47] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-11-27 20:37:47] [PARSER] not parsed: sittingBlockFloor [2016-11-27 20:37:47] [PARSER] not parsed: sittingBlockFloorIdle [2016-11-27 20:37:47] [PARSER] not parsed: sittingWedge [2016-11-27 20:37:47] [PARSER] not parsed: sittingWedgeNoFloor [2016-11-27 20:37:47] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-11-27 20:37:47] [PARSER] not parsed: sittingWedgeFloor [2016-11-27 20:37:47] [PARSER] not parsed: sittingWedgeFloorIdle [2016-11-27 20:37:47] [PARSER] not parsed: hit [2016-11-27 20:37:47] [PARSER] not parsed: hitSmall [2016-11-27 20:37:47] [PARSER] not parsed: hitSmallFloating [2016-11-27 20:37:47] [PARSER] not parsed: hitSmallGravity [2016-11-27 20:37:47] [PARSER] not parsed: salutes [2016-11-27 20:37:47] [PARSER] not parsed: salutesSalute [2016-11-27 20:37:47] [PARSER] not parsed: talk [2016-11-27 20:37:47] [PARSER] not parsed: talkSalute [2016-11-27 20:37:47] [PARSER] not parsed: helmet [2016-11-27 20:37:47] [PARSER] not parsed: helmetOn [2016-11-27 20:37:47] [PARSER] not parsed: helmetOff [2016-11-27 20:37:47] [PARSER] not parsed: movingFallingStandard [2016-11-27 20:37:47] [PARSER] not parsed: movingFallingLedge [2016-11-27 20:37:47] [PARSER] not parsed: movingLandingShortFall [2016-11-27 20:37:47] [PARSER] not parsed: movingLandingMiddleFall [2016-11-27 20:37:47] [PARSER] not parsed: movingLandingLongFall [2016-11-27 20:37:47] [PARSER] not parsed: upperBodyBareHandMelee [2016-11-27 20:37:47] [PARSER] not parsed: upperBodyGun [2016-11-27 20:37:47] [PARSER] not parsed: upperBodyGunIdle [2016-11-27 20:37:47] [PARSER] not parsed: upperBodyGunIdleIn [2016-11-27 20:37:47] [PARSER] not parsed: upperBodyGunDraw [2016-11-27 20:37:47] [PARSER] not parsed: upperBodyGunAway [2016-11-27 20:37:47] [PARSER] not parsed: upperBodyGunFire [2016-11-27 20:37:47] [PARSER] not parsed: upperBodyGunFireHeavy [2016-11-27 20:37:47] [PARSER] not parsed: upperBodyGunMelee [2016-11-27 20:37:47] [PARSER] not parsed: upperBodyFabricator [2016-11-27 20:37:47] [PARSER] not parsed: upperBodyFabricatorIdle [2016-11-27 20:37:47] [PARSER] not parsed: upperBodyFabricatorDraw [2016-11-27 20:37:47] [PARSER] not parsed: upperBodyFabricatorAway [2016-11-27 20:37:47] [PARSER] not parsed: upperBodyFabricatorFire [2016-11-27 20:37:47] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-11-27 20:37:47] [PARSER] not parsed: attacking [2016-11-27 20:37:47] [PARSER] not parsed: attackingMelee [2016-11-27 20:37:47] [PARSER] not parsed: attackingMeleeFloating [2016-11-27 20:37:47] [PARSER] not parsed: attackingMeleeGravity [2016-11-27 20:37:47] [PARSER] not parsed: death [2016-11-27 20:37:47] [PARSER] not parsed: deathFloating [2016-11-27 20:37:47] [PARSER] not parsed: deathGravity [2016-11-27 20:37:47] [PARSER] not parsed: sitting [2016-11-27 20:37:47] [PARSER] not parsed: sittingBlock [2016-11-27 20:37:47] [PARSER] not parsed: sittingBlockNoFloor [2016-11-27 20:37:47] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-11-27 20:37:47] [PARSER] not parsed: sittingBlockFloor [2016-11-27 20:37:47] [PARSER] not parsed: sittingBlockFloorIdle [2016-11-27 20:37:47] [PARSER] not parsed: sittingWedge [2016-11-27 20:37:47] [PARSER] not parsed: sittingWedgeNoFloor [2016-11-27 20:37:47] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-11-27 20:37:47] [PARSER] not parsed: sittingWedgeFloor [2016-11-27 20:37:47] [PARSER] not parsed: sittingWedgeFloorIdle [2016-11-27 20:37:47] [PARSER] not parsed: hit [2016-11-27 20:37:47] [PARSER] not parsed: hitSmall [2016-11-27 20:37:47] [PARSER] not parsed: hitSmallFloating [2016-11-27 20:37:47] [PARSER] not parsed: hitSmallGravity [2016-11-27 20:37:47] [PARSER] not parsed: salutes [2016-11-27 20:37:47] [PARSER] not parsed: salutesSalute [2016-11-27 20:37:47] [PARSER] not parsed: talk [2016-11-27 20:37:47] [PARSER] not parsed: talkSalute [2016-11-27 20:37:47] [PARSER] not parsed: helmet [2016-11-27 20:37:47] [PARSER] not parsed: helmetOn [2016-11-27 20:37:47] [PARSER] not parsed: helmetOff [2016-11-27 20:37:47] [RESOURCE] ENQUEING 3D MODELS -35 [2016-11-27 20:37:47] [CLIENT] AFTER GRAPHICS RUN! [2016-11-27 20:37:47] [CLIENT] REMOVING CONNECTION DIALOG [2016-11-27 20:37:47] [PARSER] not parsed: attackingMelee [2016-11-27 20:37:47] [PARSER] not parsed: attackingMeleeFloating [2016-11-27 20:37:47] [PARSER] not parsed: attackingMeleeGravity [2016-11-27 20:37:47] [PARSER] not parsed: upperBodyGunMelee [2016-11-27 20:37:47] [PARSER] not parsed: upperBodyBareHandMelee [2016-11-27 20:37:47] [PARSER] not parsed: idlingFloating [2016-11-27 20:37:47] [PARSER] not parsed: idlingGravity [2016-11-27 20:37:47] [PARSER] not parsed: dancingGravity [2016-11-27 20:37:47] [PARSER] not parsed: movingJumpingJumpUp [2016-11-27 20:37:47] [PARSER] not parsed: movingJumpingJumpDown [2016-11-27 20:37:47] [PARSER] not parsed: movingFallingStandard [2016-11-27 20:37:47] [PARSER] not parsed: movingFallingLedge [2016-11-27 20:37:47] [PARSER] not parsed: movingLandingShortFall [2016-11-27 20:37:47] [PARSER] not parsed: movingLandingMiddleFall [2016-11-27 20:37:47] [PARSER] not parsed: movingLandingLongFall [2016-11-27 20:37:47] [PARSER] not parsed: movingNoGravityGravToNoGrav [2016-11-27 20:37:47] [PARSER] not parsed: movingNoGravityNoGravToGrav [2016-11-27 20:37:47] [PARSER] not parsed: movingNoGravityFloatMoveN [2016-11-27 20:37:47] [PARSER] not parsed: movingNoGravityFloatMoveS [2016-11-27 20:37:47] [PARSER] not parsed: movingNoGravityFloatMoveUp [2016-11-27 20:37:47] [PARSER] not parsed: movingNoGravityFloatMoveDown [2016-11-27 20:37:47] [PARSER] not parsed: movingNoGravityFloatRot [2016-11-27 20:37:47] [PARSER] not parsed: movingNoGravityFloatHit [2016-11-27 20:37:47] [PARSER] not parsed: movingNoGravityFloatDeath [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootCrawling [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootCrawlingNorth [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootCrawlingSouth [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootCrawlingWest [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootCrawlingEast [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootCrawlingNorthEast [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootCrawlingNorthWest [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootCrawlingSouthWest [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootCrawlingSouthEast [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootSlowWalking [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootSlowWalkingNorth [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootSlowWalkingSouth [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootSlowWalkingWest [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootSlowWalkingEast [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootSlowWalkingNorthEast [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootSlowWalkingNorthWest [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootSlowWalkingSouthWest [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootSlowWalkingSouthEast [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootWalking [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootWalkingNorth [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootWalkingSouth [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootWalkingWest [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootWalkingEast [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootWalkingNorthEast [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootWalkingNorthWest [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootWalkingSouthWest [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootWalkingSouthEast [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootRunning [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootRunningNorth [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootRunningSouth [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootRunningWest [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootRunningEast [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootRunningNorthEast [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootRunningNorthWest [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootRunningSouthWest [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootRunningSouthEast [2016-11-27 20:37:47] [PARSER] not parsed: upperBodyBareHandMelee [2016-11-27 20:37:47] [PARSER] not parsed: upperBodyGun [2016-11-27 20:37:47] [PARSER] not parsed: upperBodyGunIdle [2016-11-27 20:37:47] [PARSER] not parsed: upperBodyGunIdleIn [2016-11-27 20:37:47] [PARSER] not parsed: upperBodyGunDraw [2016-11-27 20:37:47] [PARSER] not parsed: upperBodyGunAway [2016-11-27 20:37:47] [PARSER] not parsed: upperBodyGunFire [2016-11-27 20:37:47] [PARSER] not parsed: upperBodyGunFireHeavy [2016-11-27 20:37:47] [PARSER] not parsed: upperBodyGunMelee [2016-11-27 20:37:47] [PARSER] not parsed: upperBodyFabricator [2016-11-27 20:37:47] [PARSER] not parsed: upperBodyFabricatorIdle [2016-11-27 20:37:47] [PARSER] not parsed: upperBodyFabricatorDraw [2016-11-27 20:37:47] [PARSER] not parsed: upperBodyFabricatorAway [2016-11-27 20:37:47] [PARSER] not parsed: upperBodyFabricatorFire [2016-11-27 20:37:47] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-11-27 20:37:47] [PARSER] not parsed: attacking [2016-11-27 20:37:47] [PARSER] not parsed: attackingMelee [2016-11-27 20:37:47] [PARSER] not parsed: attackingMeleeFloating [2016-11-27 20:37:47] [PARSER] not parsed: attackingMeleeGravity [2016-11-27 20:37:47] [PARSER] not parsed: death [2016-11-27 20:37:47] [PARSER] not parsed: deathFloating [2016-11-27 20:37:47] [PARSER] not parsed: deathGravity [2016-11-27 20:37:47] [PARSER] not parsed: sitting [2016-11-27 20:37:47] [PARSER] not parsed: sittingBlock [2016-11-27 20:37:47] [PARSER] not parsed: sittingBlockNoFloor [2016-11-27 20:37:47] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-11-27 20:37:47] [PARSER] not parsed: sittingBlockFloor [2016-11-27 20:37:47] [PARSER] not parsed: sittingBlockFloorIdle [2016-11-27 20:37:47] [PARSER] not parsed: sittingWedge [2016-11-27 20:37:47] [PARSER] not parsed: sittingWedgeNoFloor [2016-11-27 20:37:47] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-11-27 20:37:47] [PARSER] not parsed: sittingWedgeFloor [2016-11-27 20:37:47] [PARSER] not parsed: sittingWedgeFloorIdle [2016-11-27 20:37:47] [PARSER] not parsed: hit [2016-11-27 20:37:47] [PARSER] not parsed: hitSmall [2016-11-27 20:37:47] [PARSER] not parsed: hitSmallFloating [2016-11-27 20:37:47] [PARSER] not parsed: hitSmallGravity [2016-11-27 20:37:47] [PARSER] not parsed: salutes [2016-11-27 20:37:47] [PARSER] not parsed: salutesSalute [2016-11-27 20:37:47] [PARSER] not parsed: talk [2016-11-27 20:37:47] [PARSER] not parsed: talkSalute [2016-11-27 20:37:47] [PARSER] not parsed: helmet [2016-11-27 20:37:47] [PARSER] not parsed: helmetOn [2016-11-27 20:37:47] [PARSER] not parsed: helmetOff [2016-11-27 20:37:47] [PARSER] not parsed: idlingFloating [2016-11-27 20:37:47] [PARSER] not parsed: idlingGravity [2016-11-27 20:37:47] [PARSER] not parsed: dancingGravity [2016-11-27 20:37:47] [PARSER] not parsed: movingJumpingJumpUp [2016-11-27 20:37:47] [PARSER] not parsed: movingJumpingJumpDown [2016-11-27 20:37:47] [PARSER] not parsed: movingFallingStandard [2016-11-27 20:37:47] [PARSER] not parsed: movingFallingLedge [2016-11-27 20:37:47] [PARSER] not parsed: movingLandingShortFall [2016-11-27 20:37:47] [PARSER] not parsed: movingLandingMiddleFall [2016-11-27 20:37:47] [PARSER] not parsed: movingLandingLongFall [2016-11-27 20:37:47] [PARSER] not parsed: movingNoGravityGravToNoGrav [2016-11-27 20:37:47] [PARSER] not parsed: movingNoGravityNoGravToGrav [2016-11-27 20:37:47] [PARSER] not parsed: movingNoGravityFloatMoveN [2016-11-27 20:37:47] [PARSER] not parsed: movingNoGravityFloatMoveS [2016-11-27 20:37:47] [PARSER] not parsed: movingNoGravityFloatMoveUp [2016-11-27 20:37:47] [PARSER] not parsed: movingNoGravityFloatMoveDown [2016-11-27 20:37:47] [PARSER] not parsed: movingNoGravityFloatRot [2016-11-27 20:37:47] [PARSER] not parsed: movingNoGravityFloatHit [2016-11-27 20:37:47] [PARSER] not parsed: movingNoGravityFloatDeath [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootCrawling [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootCrawlingNorth [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootCrawlingSouth [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootCrawlingWest [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootCrawlingEast [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootCrawlingNorthEast [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootCrawlingNorthWest [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootCrawlingSouthWest [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootCrawlingSouthEast [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootSlowWalking [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootSlowWalkingNorth [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootSlowWalkingSouth [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootSlowWalkingWest [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootSlowWalkingEast [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootSlowWalkingNorthEast [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootSlowWalkingNorthWest [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootSlowWalkingSouthWest [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootSlowWalkingSouthEast [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootWalking [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootWalkingNorth [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootWalkingSouth [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootWalkingWest [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootWalkingEast [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootWalkingNorthEast [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootWalkingNorthWest [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootWalkingSouthWest [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootWalkingSouthEast [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootRunning [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootRunningNorth [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootRunningSouth [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootRunningWest [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootRunningEast [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootRunningNorthEast [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootRunningNorthWest [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootRunningSouthWest [2016-11-27 20:37:47] [PARSER] not parsed: movingByFootRunningSouthEast [2016-11-27 20:37:47] [PARSER] not parsed: upperBodyBareHandMelee [2016-11-27 20:37:47] [PARSER] not parsed: upperBodyGun [2016-11-27 20:37:47] [PARSER] not parsed: upperBodyGunIdle [2016-11-27 20:37:47] [PARSER] not parsed: upperBodyGunIdleIn [2016-11-27 20:37:47] [PARSER] not parsed: upperBodyGunDraw [2016-11-27 20:37:47] [PARSER] not parsed: upperBodyGunAway [2016-11-27 20:37:47] [PARSER] not parsed: upperBodyGunFire [2016-11-27 20:37:47] [PARSER] not parsed: upperBodyGunFireHeavy [2016-11-27 20:37:47] [PARSER] not parsed: upperBodyGunMelee [2016-11-27 20:37:47] [PARSER] not parsed: upperBodyFabricator [2016-11-27 20:37:47] [PARSER] not parsed: upperBodyFabricatorIdle [2016-11-27 20:37:47] [PARSER] not parsed: upperBodyFabricatorDraw [2016-11-27 20:37:47] [PARSER] not parsed: upperBodyFabricatorAway [2016-11-27 20:37:47] [PARSER] not parsed: upperBodyFabricatorFire [2016-11-27 20:37:47] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-11-27 20:37:47] [PARSER] not parsed: attacking [2016-11-27 20:37:47] [PARSER] not parsed: attackingMelee [2016-11-27 20:37:47] [PARSER] not parsed: attackingMeleeFloating [2016-11-27 20:37:47] [PARSER] not parsed: attackingMeleeGravity [2016-11-27 20:37:47] [PARSER] not parsed: death [2016-11-27 20:37:47] [PARSER] not parsed: deathFloating [2016-11-27 20:37:47] [PARSER] not parsed: deathGravity [2016-11-27 20:37:47] [PARSER] not parsed: sitting [2016-11-27 20:37:47] [PARSER] not parsed: sittingBlock [2016-11-27 20:37:47] [PARSER] not parsed: sittingBlockNoFloor [2016-11-27 20:37:47] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-11-27 20:37:47] [PARSER] not parsed: sittingBlockFloor [2016-11-27 20:37:47] [PARSER] not parsed: sittingBlockFloorIdle [2016-11-27 20:37:47] [PARSER] not parsed: sittingWedge [2016-11-27 20:37:47] [PARSER] not parsed: sittingWedgeNoFloor [2016-11-27 20:37:47] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-11-27 20:37:47] [PARSER] not parsed: sittingWedgeFloor [2016-11-27 20:37:47] [PARSER] not parsed: sittingWedgeFloorIdle [2016-11-27 20:37:47] [PARSER] not parsed: hit [2016-11-27 20:37:47] [PARSER] not parsed: hitSmall [2016-11-27 20:37:47] [PARSER] not parsed: hitSmallFloating [2016-11-27 20:37:47] [PARSER] not parsed: hitSmallGravity [2016-11-27 20:37:47] [PARSER] not parsed: salutes [2016-11-27 20:37:47] [PARSER] not parsed: salutesSalute [2016-11-27 20:37:47] [PARSER] not parsed: talk [2016-11-27 20:37:47] [PARSER] not parsed: talkSalute [2016-11-27 20:37:47] [PARSER] not parsed: helmet [2016-11-27 20:37:47] [PARSER] not parsed: helmetOn [2016-11-27 20:37:47] [PARSER] not parsed: helmetOff [2016-11-27 20:37:47] [PARSER] not parsed: movingFallingStandard [2016-11-27 20:37:47] [PARSER] not parsed: movingFallingLedge [2016-11-27 20:37:47] [PARSER] not parsed: movingLandingShortFall [2016-11-27 20:37:47] [PARSER] not parsed: movingLandingMiddleFall [2016-11-27 20:37:47] [PARSER] not parsed: movingLandingLongFall [2016-11-27 20:37:47] [PARSER] not parsed: upperBodyBareHandMelee [2016-11-27 20:37:47] [PARSER] not parsed: upperBodyGun [2016-11-27 20:37:47] [PARSER] not parsed: upperBodyGunIdle [2016-11-27 20:37:47] [PARSER] not parsed: upperBodyGunIdleIn [2016-11-27 20:37:47] [PARSER] not parsed: upperBodyGunDraw [2016-11-27 20:37:47] [PARSER] not parsed: upperBodyGunAway [2016-11-27 20:37:47] [PARSER] not parsed: upperBodyGunFire [2016-11-27 20:37:47] [PARSER] not parsed: upperBodyGunFireHeavy [2016-11-27 20:37:47] [PARSER] not parsed: upperBodyGunMelee [2016-11-27 20:37:47] [PARSER] not parsed: upperBodyFabricator [2016-11-27 20:37:47] [PARSER] not parsed: upperBodyFabricatorIdle [2016-11-27 20:37:47] [PARSER] not parsed: upperBodyFabricatorDraw [2016-11-27 20:37:47] [PARSER] not parsed: upperBodyFabricatorAway [2016-11-27 20:37:47] [PARSER] not parsed: upperBodyFabricatorFire [2016-11-27 20:37:47] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-11-27 20:37:47] [PARSER] not parsed: attacking [2016-11-27 20:37:47] [PARSER] not parsed: attackingMelee [2016-11-27 20:37:47] [PARSER] not parsed: attackingMeleeFloating [2016-11-27 20:37:47] [PARSER] not parsed: attackingMeleeGravity [2016-11-27 20:37:47] [PARSER] not parsed: death [2016-11-27 20:37:47] [PARSER] not parsed: deathFloating [2016-11-27 20:37:47] [PARSER] not parsed: deathGravity [2016-11-27 20:37:47] [PARSER] not parsed: sitting [2016-11-27 20:37:47] [PARSER] not parsed: sittingBlock [2016-11-27 20:37:47] [PARSER] not parsed: sittingBlockNoFloor [2016-11-27 20:37:47] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-11-27 20:37:47] [PARSER] not parsed: sittingBlockFloor [2016-11-27 20:37:47] [PARSER] not parsed: sittingBlockFloorIdle [2016-11-27 20:37:47] [PARSER] not parsed: sittingWedge [2016-11-27 20:37:47] [PARSER] not parsed: sittingWedgeNoFloor [2016-11-27 20:37:47] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-11-27 20:37:47] [PARSER] not parsed: sittingWedgeFloor [2016-11-27 20:37:47] [PARSER] not parsed: sittingWedgeFloorIdle [2016-11-27 20:37:47] [PARSER] not parsed: hit [2016-11-27 20:37:47] [PARSER] not parsed: hitSmall [2016-11-27 20:37:47] [PARSER] not parsed: hitSmallFloating [2016-11-27 20:37:47] [PARSER] not parsed: hitSmallGravity [2016-11-27 20:37:47] [PARSER] not parsed: salutes [2016-11-27 20:37:47] [PARSER] not parsed: salutesSalute [2016-11-27 20:37:47] [PARSER] not parsed: talk [2016-11-27 20:37:47] [PARSER] not parsed: talkSalute [2016-11-27 20:37:47] [PARSER] not parsed: helmet [2016-11-27 20:37:47] [PARSER] not parsed: helmetOn [2016-11-27 20:37:47] [PARSER] not parsed: helmetOff [2016-11-27 20:37:47] [RESOURCE] ENQUEING 3D MODELS -35 [2016-11-27 20:37:47] ############## LOADING RESOURCE FONT [2016-11-27 20:37:48] java.net.SocketTimeoutException [2016-11-27 20:37:48] at net.rudp.ReliableSocket.connect(ReliableSocket.java:339) [2016-11-27 20:37:48] at org.schema.schine.network.StarMadeNetUtil.getServerInfo(SourceFile:159) [2016-11-27 20:37:48] at org.schema.schine.network.ServerListRetriever$1.run(SourceFile:114) [2016-11-27 20:37:48] at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) [2016-11-27 20:37:48] at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) [2016-11-27 20:37:48] at java.lang.Thread.run(Unknown Source) [2016-11-27 20:37:48] ############## DONE IN 759 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE CONFIG_GUI [2016-11-27 20:37:48] ############## DONE IN 6 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_action - buttons push big [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Actions\0022_action - buttons push big.ogg [2016-11-27 20:37:48] ############## DONE IN 1 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_action - buttons push medium [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Actions\0022_action - buttons push medium.wav [2016-11-27 20:37:48] ############## DONE IN 1 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_action - buttons push small [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Actions\0022_action - buttons push small.wav [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_action - enter digits in digital keypad [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Actions\0022_action - enter digits in digital keypad.ogg [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_action - error invalid [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Actions\0022_action - error invalid.ogg [2016-11-27 20:37:48] ############## DONE IN 1 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_action - fuel fill up (loop) [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Actions\0022_action - fuel fill up (loop).ogg [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_action - fuel fill up quick [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Actions\0022_action - fuel fill up quick.ogg [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_action - keyboard typing [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Actions\0022_action - keyboard typing.ogg [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_action - purchase register _chick-ching_ [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Actions\0022_action - purchase register _chick-ching_.ogg [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_action - purchase with coins [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Actions\0022_action - purchase with coins.ogg [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_action - purchase with credits [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Actions\0022_action - purchase with credits.ogg [2016-11-27 20:37:48] ############## DONE IN 1 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_action - receive coins [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Actions\0022_action - receive coins.ogg [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_action - receive credits [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Actions\0022_action - receive credits.ogg [2016-11-27 20:37:48] ############## DONE IN 1 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_action - repair ship power drill & ratchet [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Actions\0022_action - repair ship power drill & ratchet.ogg [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_action - switches flip big [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Actions\0022_action - switches flip big.ogg [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_action - switches flip small [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Actions\0022_action - switches flip small.ogg [2016-11-27 20:37:48] ############## DONE IN 1 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_action - upgrade ship power tools [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Actions\0022_action - upgrade ship power tools.ogg [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_ambience loop - computer lab tech (loop) [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - computer lab tech (loop).ogg [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_ambience loop - interior cockpit (loop) [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - interior cockpit (loop).ogg [2016-11-27 20:37:48] ############## DONE IN 1 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_ambience loop - shop machinery (loop) [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - shop machinery (loop).ogg [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_ambience loop - space wind omnious light warbling tones (loop) [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - space wind omnious light warbling tones (loop).ogg [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_ambience loop - spaceship hangar busy engines machinery and rumbles (loop) [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - spaceship hangar busy engines machinery and rumbles (loop).ogg [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_ambience loop - spaceship hangar light (loop) [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - spaceship hangar light (loop).ogg [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_ambience sfx - air release steam valve [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - air release steam valve.ogg [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_ambience sfx - ambient hangar sounds drill [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - ambient hangar sounds drill.ogg [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_ambience sfx - ambient hangar sounds hydraulics [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - ambient hangar sounds hydraulics.ogg [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_ambience sfx - ambient hangar sounds working with ratchet [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - ambient hangar sounds working with ratchet.ogg [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_ambience sfx - digital readout busy [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - digital readout busy.ogg [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_ambience sfx - digital readout light [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - digital readout light.ogg [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_ambience sfx - light flicker [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - light flicker.ogg [2016-11-27 20:37:48] ############## DONE IN 1 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_ambience sfx - radar pulse [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - radar pulse.ogg [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_ambience sfx - radio static interference with glitchy voices [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - radio static interference with glitchy voices.ogg [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_ambience sfx - servo movement [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - servo movement.ogg [2016-11-27 20:37:48] ############## DONE IN 1 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_explosion [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Explosions\0022_explosion.ogg [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_explosion_2 [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Explosions\0022_explosion_2.ogg [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_explosion_3 [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Explosions\0022_explosion_3.ogg [2016-11-27 20:37:48] ############## DONE IN 1 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_explosion_4 [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Explosions\0022_explosion_4.ogg [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_gameplay - achievement reached 1 [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - achievement reached 1.ogg [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_gameplay - achievement reached 2 [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - achievement reached 2.ogg [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_gameplay - achievement reached 3 [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - achievement reached 3.ogg [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_gameplay - achievement reached 4 [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - achievement reached 4.ogg [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_gameplay - cockpit warning beep [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - cockpit warning beep.ogg [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_gameplay - level completed [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - level completed.ogg [2016-11-27 20:37:48] ############## DONE IN 1 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_gameplay - level up 1 [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - level up 1.ogg [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_gameplay - level up 2 [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - level up 2.ogg [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_gameplay - low armor _electric_ warning chime [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - low armor _electric_ warning chime.ogg [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_gameplay - low fuel warning constant beeps (loop) [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - low fuel warning constant beeps (loop).ogg [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_gameplay - notification chime 1 [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - notification chime 1.ogg [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_gameplay - notification chime 2 [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - notification chime 2.ogg [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_gameplay - power down big [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - power down big.ogg [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_gameplay - power down small [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - power down small.ogg [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_gameplay - power up big [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - power up big.ogg [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_gameplay - power up small [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - power up small.ogg [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_gameplay - prompt 1 [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - prompt 1.ogg [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_gameplay - prompt 2 [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - prompt 2.ogg [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_gameplay - prompt 3 [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - prompt 3.ogg [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_gameplay - prompt 4 [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - prompt 4.ogg [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_gameplay - save game chime [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - save game chime.ogg [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_item - forcefield activate [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Items\0022_item - forcefield activate.ogg [2016-11-27 20:37:48] ############## DONE IN 1 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_item - forcefield loop [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Items\0022_item - forcefield loop.ogg [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_item - forcefield powerdown [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Items\0022_item - forcefield powerdown.ogg [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_item - pick up coin ding [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Items\0022_item - pick up coin ding.ogg [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_item - pick up health [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Items\0022_item - pick up health.ogg [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_item - pick up weapon [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Items\0022_item - pick up weapon.ogg [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_item - shield activate [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Items\0022_item - shield activate.ogg [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_item - shield loop [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Items\0022_item - shield loop.ogg [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_item - shield powerdown [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Items\0022_item - shield powerdown.ogg [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_item - special item pickup 1 [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Items\0022_item - special item pickup 1.ogg [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_item - special item pickup 2 [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Items\0022_item - special item pickup 2.ogg [2016-11-27 20:37:48] ############## DONE IN 1 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_item - special item pickup 3 [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Items\0022_item - special item pickup 3.ogg [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_item - use special blastwave [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Items\0022_item - use special blastwave.ogg [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_item - use special dissapear energetic hum (loop) [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Items\0022_item - use special dissapear energetic hum (loop).ogg [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_item - use special energy zap [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Items\0022_item - use special energy zap.ogg [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_item - use special light beam [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Items\0022_item - use special light beam.ogg [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_menu_ui - back [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - back.ogg [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_menu_ui - cancel [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - cancel.wav [2016-11-27 20:37:48] ############## DONE IN 1 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_menu_ui - enter [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - enter.wav [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_menu_ui - error 1 [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - error 1.wav [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_menu_ui - error 2 [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - error 2.wav [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_menu_ui - highlight 1 [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - highlight 1.ogg [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_menu_ui - highlight 2 [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - highlight 2.ogg [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_menu_ui - highlight 3 [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - highlight 3.wav [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_menu_ui - pause [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - pause.ogg [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_menu_ui - select 1 [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - select 1.ogg [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_menu_ui - select 2 [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - select 2.ogg [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_menu_ui - select 3 [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - select 3.ogg [2016-11-27 20:37:48] ############## DONE IN 1 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_menu_ui - select 4 [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - select 4.ogg [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_menu_ui - swoosh scroll large [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - swoosh scroll large.ogg [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_menu_ui - swoosh scroll small [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - swoosh scroll small.ogg [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_misc - blast synthetic explosion big [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Menu UI\0022_misc - blast synthetic explosion big.ogg [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_misc - blast synthetic explosion small [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Menu UI\0022_misc - blast synthetic explosion small.ogg [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_misc - engine start up [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Menu UI\0022_misc - engine start up.ogg [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_misc - ship pass by quick [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Menu UI\0022_misc - ship pass by quick.ogg [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_misc - ship pass by slow [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Menu UI\0022_misc - ship pass by slow.ogg [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_spaceship enemy - engine thrusters big ship low pitched (loop) [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - engine thrusters big ship low pitched (loop).ogg [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_spaceship enemy - engine thrusters medium ship medium pitched (loop) [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - engine thrusters medium ship medium pitched (loop).ogg [2016-11-27 20:37:48] ############## DONE IN 1 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_spaceship enemy - engine thrusters small ship high pitched (loop) [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - engine thrusters small ship high pitched (loop).ogg [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_spaceship enemy - hit large explosion big enemy ship blow up [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - hit large explosion big enemy ship blow up.ogg [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_spaceship enemy - hit medium explosion medium enemy ship blow up [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - hit medium explosion medium enemy ship blow up.ogg [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_spaceship enemy - hit no explosion metallic impact on enemy ship [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - hit no explosion metallic impact on enemy ship.ogg [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_spaceship enemy - hit no explosion synthetic impact on enemy ship [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - hit no explosion synthetic impact on enemy ship.ogg [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_spaceship enemy - hit small explosion small enemy ship blow up [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - hit small explosion small enemy ship blow up.ogg [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_spaceship user - collision with asteroid large [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - collision with asteroid large.ogg [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_spaceship user - collision with asteroid small [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - collision with asteroid small.wav [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_spaceship user - collision with metal large [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - collision with metal large.ogg [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_spaceship user - collision with metal small [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - collision with metal small.ogg [2016-11-27 20:37:48] ############## DONE IN 1 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_spaceship user - int. cockpit alarm 1 (loop) [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - int. cockpit alarm 1 (loop).ogg [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_spaceship user - int. cockpit alarm 2 (loop) [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - int. cockpit alarm 2 (loop).ogg [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_spaceship user - int. cockpit alarm medium pitched (loop) [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - int. cockpit alarm medium pitched (loop).ogg [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_spaceship user - large engine thruster end release gas [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large engine thruster end release gas.ogg [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_spaceship user - large engine thruster loop [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large engine thruster loop.ogg [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_spaceship user - large engine thruster start push gas [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large engine thruster start push gas.ogg [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_spaceship user - large impact with shields disabled metallic hit big [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large impact with shields disabled metallic hit big.ogg [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_spaceship user - large impact with shields disabled metallic hit small [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large impact with shields disabled metallic hit small.ogg [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_spaceship user - large impact with shields enabled synthetic hit big [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large impact with shields enabled synthetic hit big.ogg [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_spaceship user - large impact with shields enabled synthetic hit small [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large impact with shields enabled synthetic hit small.wav [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_spaceship user - laser gun single fire big [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - laser gun single fire big.ogg [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_spaceship user - lightspeed space wind [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - lightspeed space wind.ogg [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_spaceship user - lock on target unsuccessful tone [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - lock on target unsuccessful tone.ogg [2016-11-27 20:37:48] ############## DONE IN 1 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_spaceship user - locked on target successful beep [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - locked on target successful beep.ogg [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_spaceship user - locking on target pulse (loop) [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - locking on target pulse (loop).ogg [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_spaceship user - medium engine thrusters end release gas [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - medium engine thrusters end release gas.ogg [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_spaceship user - medium engine thrusters loop [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - medium engine thrusters loop.ogg [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_spaceship user - medium engine thrusters start push gas [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - medium engine thrusters start push gas.wav [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_spaceship user - ship turbulence heavy [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - ship turbulence heavy.ogg [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_spaceship user - ship turbulence medium [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - ship turbulence medium.ogg [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_spaceship user - ship turbulence small [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - ship turbulence small.ogg [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_spaceship user - small engine thruster end release gas [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - small engine thruster end release gas.wav [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_spaceship user - small engine thruster loop [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - small engine thruster loop.ogg [2016-11-27 20:37:48] ############## DONE IN 1 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_spaceship user - small engine thrusters start push gas [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - small engine thrusters start push gas.wav [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_spaceship user - turbo boost large [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - turbo boost large.ogg [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_spaceship user - turbo boost medium [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - turbo boost medium.ogg [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_spaceship user - turbo boost small [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - turbo boost small.ogg [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_laser_cannon_1 [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_laser_cannon_1.ogg [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_laser_cannon_1_burst [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_laser_cannon_1_burst.ogg [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_laser_cannon_2 [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_laser_cannon_2.ogg [2016-11-27 20:37:48] ############## DONE IN 1 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_laser_cannon_2_burst [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_laser_cannon_2_burst.ogg [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_proton_torpedo_1 [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_proton_torpedo_1.ogg [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_proton_torpedo_2 [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_proton_torpedo_2.ogg [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_spaceship enemy - laser gun fire burst [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship enemy - laser gun fire burst.ogg [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_spaceship enemy - laser gun single fire large [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship enemy - laser gun single fire large.ogg [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_spaceship enemy - laser gun single fire medium [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship enemy - laser gun single fire medium.ogg [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_spaceship enemy - laser gun single fire small [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship enemy - laser gun single fire small.ogg [2016-11-27 20:37:48] ############## DONE IN 1 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_spaceship user - canon fire 1 [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - canon fire 1.ogg [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_spaceship user - canon fire 2 [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - canon fire 2.ogg [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_spaceship user - laser gun burst fire three [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser gun burst fire three.ogg [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_spaceship user - laser gun burst fire two [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser gun burst fire two.ogg [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_spaceship user - laser gun single fire medium [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser gun single fire medium.ogg [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_spaceship user - laser gun single fire small [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser gun single fire small.ogg [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_spaceship user - laser impact with shields disabled metallic hit big [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser impact with shields disabled metallic hit big.ogg [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_spaceship user - laser impact with shields disabled metallic hit small [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser impact with shields disabled metallic hit small.ogg [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_spaceship user - laser impact with shields enabled synthetic hit big [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser impact with shields enabled synthetic hit big.ogg [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_spaceship user - laser impact with shields enabled synthetic hit small [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser impact with shields enabled synthetic hit small.ogg [2016-11-27 20:37:48] ############## DONE IN 1 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_spaceship user - missile fire 1 [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - missile fire 1.ogg [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_spaceship user - missile fire 2 [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - missile fire 2.ogg [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_spaceship user - ricochet laser hits metal [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - ricochet laser hits metal.ogg [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_spaceship user - special synthetic weapon fire 1 [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - special synthetic weapon fire 1.ogg [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_spaceship user - special synthetic weapon fire 2 [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - special synthetic weapon fire 2.ogg [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_spaceship user - special synthetic weapon recharged 1 [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - special synthetic weapon recharged 1.ogg [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE 0022_spaceship user - special synthetic weapon recharged 2 [2016-11-27 20:37:48] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - special synthetic weapon recharged 2.ogg [2016-11-27 20:37:48] ############## DONE IN 0 ms [2016-11-27 20:37:48] ############## LOADING RESOURCE Sky [2016-11-27 20:37:48] [SceneParser] now parsing scene: data\/models/ground/\sky [2016-11-27 20:37:48] ... parse Mesh data\/models/ground/\sky-sphere-mesh.mesh.xml 0 [2016-11-27 20:37:48] [UTIL] native buffer fetch took 314 ms; invoked GC: true; new size 60480; index: 3 [2016-11-27 20:37:48] [UTIL] native buffer fetch took 227 ms; invoked GC: true; new size 60480; index: 4 [2016-11-27 20:37:49] [UTIL] native buffer fetch took 300 ms; invoked GC: true; new size 181440; index: 5 [2016-11-27 20:37:49] [UTIL] native buffer fetch took 174 ms; invoked GC: true; new size 181440; index: 6 [2016-11-27 20:37:49] [UTIL] native buffer fetch took 258 ms; invoked GC: true; new size 120960; index: 7 [2016-11-27 20:37:49] ############## DONE IN 1378 ms [2016-11-27 20:37:49] ############## LOADING RESOURCE Box [2016-11-27 20:37:49] [SceneParser] now parsing scene: data\/models/ground/\box [2016-11-27 20:37:49] ... parse Mesh data\/models/ground/\Box.mesh.xml 0 [2016-11-27 20:37:49] [TEXTURE] data\/models/ground/brick.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-11-27 20:37:49] [WARNING][ResourceLoader] File Does Not exist: data/models/ground/brick_normal.png [2016-11-27 20:37:49] ############## DONE IN 6 ms [2016-11-27 20:37:49] ############## LOADING RESOURCE Sphere [2016-11-27 20:37:49] [SceneParser] now parsing scene: data\/models/ground/\sphere-low [2016-11-27 20:37:49] ... parse Mesh data\/models/ground/\planet-mesh.mesh.xml 0 [2016-11-27 20:37:49] ############## DONE IN 30 ms [2016-11-27 20:37:49] ############## LOADING RESOURCE Cylinder [2016-11-27 20:37:49] [SceneParser] now parsing scene: data\/models/ground/\cylinder [2016-11-27 20:37:49] ... parse Mesh data\/models/ground/\Cylinder001.mesh.xml 0 [2016-11-27 20:37:49] ############## DONE IN 6 ms [2016-11-27 20:37:49] ############## LOADING RESOURCE GeoSphere [2016-11-27 20:37:49] [SceneParser] now parsing scene: data\/models/ground/\GeoSphere300x10 [2016-11-27 20:37:49] ... parse Mesh data\/models/ground/\GeoSphere300x10.mesh.xml 0 [2016-11-27 20:37:49] ############## DONE IN 48 ms [2016-11-27 20:37:49] ############## LOADING RESOURCE Planet [2016-11-27 20:37:49] [SceneParser] now parsing scene: data\/models/ground/\planet [2016-11-27 20:37:49] ... parse Mesh data\/models/ground/\Planet.mesh.xml 0 [2016-11-27 20:37:49] ############## DONE IN 23 ms [2016-11-27 20:37:49] ############## LOADING RESOURCE Atmosphere [2016-11-27 20:37:49] [SceneParser] now parsing scene: data\/models/ground/\atmosphere [2016-11-27 20:37:49] ... parse Mesh data\/models/ground/\Atmosphere.mesh.xml 0 [2016-11-27 20:37:49] ############## DONE IN 49 ms [2016-11-27 20:37:49] ############## LOADING RESOURCE Asteroid [2016-11-27 20:37:49] [SceneParser] now parsing scene: data\/models/ground/\asteroid [2016-11-27 20:37:49] ... parse Mesh data\/models/ground/\asteroid.mesh.xml 0 [2016-11-27 20:37:49] [TEXTURE] data\/models/ground/asteroid.jpg LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-11-27 20:37:50] [TEXTURE] creation took: convert: 66; data: 0; make: 1 [2016-11-27 20:37:50] [WARNING][ResourceLoader] File Does Not exist: data/models/ground/asteroid_normal.jpg [2016-11-27 20:37:50] ############## DONE IN 501 ms [2016-11-27 20:37:50] ############## LOADING RESOURCE ExhaustPlum [2016-11-27 20:37:50] [SceneParser] now parsing scene: data\/models/ground/\exaustplum [2016-11-27 20:37:50] ... parse Mesh data\/models/ground/\ExaustPlum.mesh.xml 0 [2016-11-27 20:37:50] ############## DONE IN 5 ms [2016-11-27 20:37:50] ############## LOADING RESOURCE SimpleBeam [2016-11-27 20:37:50] [SceneParser] now parsing scene: data\/models/ground/\simplebeam [2016-11-27 20:37:50] ... parse Mesh data\/models/ground/\beam.mesh.xml 0 [2016-11-27 20:37:50] ############## DONE IN 2 ms [2016-11-27 20:37:50] ############## LOADING RESOURCE Arrow [2016-11-27 20:37:50] [SceneParser] now parsing scene: data\/models/ground/\arrow [2016-11-27 20:37:50] ... parse Mesh data\/models/ground/\arrow.mesh.xml 0 [2016-11-27 20:37:50] [TEXTURE] data\/models/ground/arrow.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-11-27 20:37:50] [WARNING][ResourceLoader] File Does Not exist: data/models/ground/arrow_normal.png [2016-11-27 20:37:50] ############## DONE IN 6 ms [2016-11-27 20:37:50] ############## LOADING RESOURCE BlackHole [2016-11-27 20:37:50] [SceneParser] now parsing scene: data\/models/ground/\blackhole [2016-11-27 20:37:50] ... parse Mesh data\/models/ground/\blackhole.mesh.xml 0 [2016-11-27 20:37:50] ############## DONE IN 13 ms [2016-11-27 20:37:50] ############## LOADING RESOURCE Debris00 [2016-11-27 20:37:50] [SceneParser] now parsing scene: data\/models/ground/\BlDebris0 [2016-11-27 20:37:50] ... parse Mesh data\/models/ground/\BlDebris_0.mesh.xml 0 [2016-11-27 20:37:50] ... parse Mesh data\/models/ground/\BlDebris_1.mesh.xml 8 [2016-11-27 20:37:50] ... parse Mesh data\/models/ground/\BlDebris_2.mesh.xml 16 [2016-11-27 20:37:50] ... parse Mesh data\/models/ground/\BlDebris_3.mesh.xml 24 [2016-11-27 20:37:50] ... parse Mesh data\/models/ground/\BlDebris_4.mesh.xml 32 [2016-11-27 20:37:50] ############## DONE IN 26 ms [2016-11-27 20:37:50] ############## LOADING RESOURCE Tube [2016-11-27 20:37:50] [SceneParser] now parsing scene: data\/models/ground/\fnTube [2016-11-27 20:37:50] ... parse Mesh data\/models/ground/\fnTube.mesh.xml 0 [2016-11-27 20:37:50] ############## DONE IN 28 ms [2016-11-27 20:37:50] ############## LOADING RESOURCE PowerSupplyBeam [2016-11-27 20:37:50] [SceneParser] now parsing scene: data\/models/gear/Power/\AccPowerBeam [2016-11-27 20:37:50] ... parse Mesh data\/models/gear/Power/\AccPowerBeam.mesh.xml 0 [2016-11-27 20:37:50] [TEXTURE] data\/models/gear/Power/powerbeam.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-11-27 20:37:50] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/Power/powerbeam_normal.png [2016-11-27 20:37:50] [TEXTURE] data\/models/gear/Power/powerbeam_EM.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 1 ms [2016-11-27 20:37:50] ############## DONE IN 16 ms [2016-11-27 20:37:50] ############## LOADING RESOURCE BuildInhibitor [2016-11-27 20:37:50] [SceneParser] now parsing scene: data\/models/gear/Inhibitor/\AccBuildInhibitor [2016-11-27 20:37:50] ... parse Mesh data\/models/gear/Inhibitor/\AccBuildInhibitor.mesh.xml 0 [2016-11-27 20:37:50] [TEXTURE] data\/models/gear/Inhibitor/buildinhibtitor.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-11-27 20:37:50] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/Inhibitor/buildinhibtitor_normal.png [2016-11-27 20:37:50] [TEXTURE] data\/models/gear/Inhibitor/buildinhibtitor_em.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-11-27 20:37:50] ############## DONE IN 12 ms [2016-11-27 20:37:50] ############## LOADING RESOURCE HealingBeam [2016-11-27 20:37:50] [SceneParser] now parsing scene: data\/models/gear/HealingBeam/\HealBeam [2016-11-27 20:37:50] ... parse Mesh data\/models/gear/HealingBeam/\AccHeal.mesh.xml 0 [2016-11-27 20:37:50] [TEXTURE] data\/models/gear/HealingBeam/heal.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-11-27 20:37:50] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/HealingBeam/heal_normal.png [2016-11-27 20:37:50] [TEXTURE] data\/models/gear/HealingBeam/heal_em.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-11-27 20:37:50] ############## DONE IN 11 ms [2016-11-27 20:37:50] ############## LOADING RESOURCE Fabricator [2016-11-27 20:37:50] [SceneParser] now parsing scene: data\/models/gear/Fabricator/\AccFabricator [2016-11-27 20:37:50] ... parse Mesh data\/models/gear/Fabricator/\AccFabricator.mesh.xml 0 [2016-11-27 20:37:50] [TEXTURE] data\/models/gear/Fabricator/accfabricator.png LOAD TAKEN: stream: 0 ms; data: 2 ms; create: 0 ms [2016-11-27 20:37:50] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/Fabricator/accfabricator_normal.png [2016-11-27 20:37:50] [TEXTURE] data\/models/gear/Fabricator/accfabricator_em.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 1 ms [2016-11-27 20:37:50] ############## DONE IN 14 ms [2016-11-27 20:37:50] ############## LOADING RESOURCE Pistol [2016-11-27 20:37:50] [SceneParser] now parsing scene: data\/models/gear/Pistol/\AccPistol [2016-11-27 20:37:50] ... parse Mesh data\/models/gear/Pistol/\AccPistol.mesh.xml 0 [2016-11-27 20:37:50] [TEXTURE] data\/models/gear/Pistol/WeapPistol.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 1 ms [2016-11-27 20:37:50] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/Pistol/WeapPistol_normal.png [2016-11-27 20:37:50] [TEXTURE] data\/models/gear/Pistol/WeapPistol_em.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-11-27 20:37:50] ############## DONE IN 18 ms [2016-11-27 20:37:50] ############## LOADING RESOURCE Torch [2016-11-27 20:37:50] [SceneParser] now parsing scene: data\/models/gear/Torch/\AccTorch [2016-11-27 20:37:50] ... parse Mesh data\/models/gear/Torch/\AccTorch.mesh.xml 0 [2016-11-27 20:37:50] [TEXTURE] data\/models/gear/Torch/torch.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 1 ms [2016-11-27 20:37:50] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/Torch/torch_normal.png [2016-11-27 20:37:50] [TEXTURE] data\/models/gear/Torch/torch_em.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 1 ms [2016-11-27 20:37:50] ############## DONE IN 30 ms [2016-11-27 20:37:50] ############## LOADING RESOURCE Helmet [2016-11-27 20:37:50] [SceneParser] now parsing scene: data\/models/gear/Helmet/\AccHelmet [2016-11-27 20:37:50] ... parse Mesh data\/models/gear/Helmet/\AccHelmet.mesh.xml 0 [2016-11-27 20:37:50] [TEXTURE] data\/models/gear/Helmet/playerhelm.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-11-27 20:37:50] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/Helmet/playerhelm_normal.png [2016-11-27 20:37:50] [TEXTURE] data\/models/gear/Helmet/playerhelm_em.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 1 ms [2016-11-27 20:37:50] ############## DONE IN 14 ms [2016-11-27 20:37:50] ############## LOADING RESOURCE MarkerBeam [2016-11-27 20:37:50] [SceneParser] now parsing scene: data\/models/gear/MarkerBeam/\AccMarkerBeam [2016-11-27 20:37:50] ... parse Mesh data\/models/gear/MarkerBeam/\AccMarkerBeam.mesh.xml 0 [2016-11-27 20:37:50] [TEXTURE] data\/models/gear/MarkerBeam/marker.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-11-27 20:37:50] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/MarkerBeam/marker_normal.png [2016-11-27 20:37:50] [TEXTURE] data\/models/gear/MarkerBeam/marker_em.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-11-27 20:37:50] ############## DONE IN 11 ms [2016-11-27 20:37:50] ############## LOADING RESOURCE GrappleBeam [2016-11-27 20:37:50] [SceneParser] now parsing scene: data\/models/gear/GrappleBeam/\AccGrappleBeam [2016-11-27 20:37:50] ... parse Mesh data\/models/gear/GrappleBeam/\AccGrappleBeam.mesh.xml 0 [2016-11-27 20:37:50] [TEXTURE] data\/models/gear/GrappleBeam/grapplebeam.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-11-27 20:37:50] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/GrappleBeam/grapplebeam_normal.png [2016-11-27 20:37:50] [TEXTURE] data\/models/gear/GrappleBeam/grapplebeam_em.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-11-27 20:37:50] ############## DONE IN 19 ms [2016-11-27 20:37:50] ############## LOADING RESOURCE Capsule [2016-11-27 20:37:50] [SceneParser] now parsing scene: data\/models/lod/Capsule/\Capsule [2016-11-27 20:37:50] ... parse Mesh data\/models/lod/Capsule/\Capsule.mesh.xml 0 [2016-11-27 20:37:50] ############## DONE IN 2 ms [2016-11-27 20:37:50] ############## LOADING RESOURCE SphereLod [2016-11-27 20:37:50] [SceneParser] now parsing scene: data\/models/lod/Sphere/\Sphere [2016-11-27 20:37:50] ... parse Mesh data\/models/lod/Sphere/\Sphere.mesh.xml 0 [2016-11-27 20:37:50] [UTIL] native buffer fetch took 244 ms; invoked GC: true; new size 34560; index: 8 [2016-11-27 20:37:51] [UTIL] native buffer fetch took 209 ms; invoked GC: true; new size 23040; index: 9 [2016-11-27 20:37:51] [TEXTURE] data\/models/lod/Sphere/marble-seamless-texture.png LOAD TAKEN: stream: 0 ms; data: 6 ms; create: 1 ms [2016-11-27 20:37:51] [WARNING][ResourceLoader] File Does Not exist: data/models/lod/Sphere/marble-seamless-texture_normal.png [2016-11-27 20:37:51] ############## DONE IN 484 ms [2016-11-27 20:37:51] ############## LOADING RESOURCE Pipe [2016-11-27 20:37:51] [SceneParser] now parsing scene: data\/models/lod/Pipe/\Pipe [2016-11-27 20:37:51] ... parse Mesh data\/models/lod/Pipe/\Pipe.mesh.xml 0 [2016-11-27 20:37:51] [TEXTURE] data\/models/lod/Pipe/Pipe.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 1 ms [2016-11-27 20:37:51] [WARNING][ResourceLoader] File Does Not exist: data/models/lod/Pipe/Pipe_normal.png [2016-11-27 20:37:51] ############## DONE IN 7 ms [2016-11-27 20:37:51] ############## LOADING RESOURCE Console1 [2016-11-27 20:37:51] [SceneParser] now parsing scene: data\/models/lod/Console1/\Console1 [2016-11-27 20:37:51] ... parse Mesh data\/models/lod/Console1/\Console1.mesh.xml 0 [2016-11-27 20:37:51] [TEXTURE] data\/models/lod/Console1/console.png LOAD TAKEN: stream: 0 ms; data: 8 ms; create: 1 ms [2016-11-27 20:37:51] [WARNING][ResourceLoader] File Does Not exist: data/models/lod/Console1/console_normal.png [2016-11-27 20:37:51] [TEXTURE] data\/models/lod/Console1/console_em.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-11-27 20:37:51] ############## DONE IN 14 ms [2016-11-27 20:37:51] ############## LOADING RESOURCE MushroomLod [2016-11-27 20:37:51] [SceneParser] now parsing scene: data\/models/lod/Flora/Mushroom/\Mushroom [2016-11-27 20:37:51] ... parse Mesh data\/models/lod/Flora/Mushroom/\Mushroom.mesh.xml 0 [2016-11-27 20:37:51] [TEXTURE] data\/models/lod/Flora/Mushroom/mushroom.png LOAD TAKEN: stream: 0 ms; data: 3 ms; create: 0 ms [2016-11-27 20:37:51] [WARNING][ResourceLoader] File Does Not exist: data/models/lod/Flora/Mushroom/mushroom_normal.png [2016-11-27 20:37:51] ############## DONE IN 7 ms [2016-11-27 20:37:51] ############## LOADING RESOURCE LightBarLod [2016-11-27 20:37:51] [SceneParser] now parsing scene: data\/models/lod/LightBar/\LightBar [2016-11-27 20:37:51] ... parse Mesh data\/models/lod/LightBar/\LightBar.mesh.xml 0 [2016-11-27 20:37:51] [TEXTURE] data\/models/lod/LightBar/lightbar.png LOAD TAKEN: stream: 0 ms; data: 3 ms; create: 0 ms [2016-11-27 20:37:51] [WARNING][ResourceLoader] File Does Not exist: data/models/lod/LightBar/lightbar_normal.png [2016-11-27 20:37:51] [TEXTURE] data\/models/lod/LightBar/lightbar_em.png LOAD TAKEN: stream: 0 ms; data: 2 ms; create: 1 ms [2016-11-27 20:37:51] ############## DONE IN 12 ms [2016-11-27 20:37:51] ############## LOADING RESOURCE Konata [2016-11-27 20:37:51] [SceneParser] now parsing scene: data\/models/character/\konata [2016-11-27 20:37:51] ... parse Mesh data\/models/character/\Character.mesh.xml 0 [2016-11-27 20:37:51] [TEXTURE] data\/models/character/uvw.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 1 ms [2016-11-27 20:37:51] [WARNING][ResourceLoader] File Does Not exist: data/models/character/uvw_normal.png [2016-11-27 20:37:51] ############## DONE IN 72 ms [2016-11-27 20:37:51] ############## LOADING RESOURCE PlayerMdl [2016-11-27 20:37:51] [SceneParser] now parsing scene: data\/models/character/\PlayerMdl [2016-11-27 20:37:51] ... parse Mesh data\/models/character/\PlayerMdl.mesh.xml 0 [2016-11-27 20:37:51] [TEXTURE] data\/models/character/playertex.png LOAD TAKEN: stream: 0 ms; data: 2 ms; create: 0 ms [2016-11-27 20:37:51] [WARNING][ResourceLoader] File Does Not exist: data/models/character/playertex_normal.png [2016-11-27 20:37:51] [TEXTURE] data\/models/character/playertex_em.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-11-27 20:37:51] ############## DONE IN 206 ms [2016-11-27 20:37:51] ############## LOADING RESOURCE HoppyLegs [2016-11-27 20:37:51] [TEXTURE] data\/models/character/hoppy_desert.png LOAD TAKEN: stream: 0 ms; data: 3 ms; create: 0 ms [2016-11-27 20:37:51] [SceneParser] now parsing scene: data\/models/character/\hoppy_legs [2016-11-27 20:37:51] ... parse Mesh data\/models/character/\MdlLegs.mesh.xml 0 [2016-11-27 20:37:51] [TEXTURE] data\/models/character/hoppy_desert.png LOAD TAKEN: stream: 0 ms; data: 3 ms; create: 0 ms [2016-11-27 20:37:51] [WARNING][ResourceLoader] File Does Not exist: data/models/character/hoppy_desert_normal.png [2016-11-27 20:37:51] [TEXTURE] data\/models/character/hoppy_desert.png LOAD TAKEN: stream: 0 ms; data: 2 ms; create: 1 ms [2016-11-27 20:37:51] ############## DONE IN 33 ms [2016-11-27 20:37:51] ############## LOADING RESOURCE HoppyBody [2016-11-27 20:37:51] [TEXTURE] data\/models/character/hoppy_desert.png LOAD TAKEN: stream: 0 ms; data: 3 ms; create: 0 ms [2016-11-27 20:37:51] [SceneParser] now parsing scene: data\/models/character/\hoppy_body [2016-11-27 20:37:51] ... parse Mesh data\/models/character/\MdlBody.mesh.xml 0 [2016-11-27 20:37:51] [TEXTURE] data\/models/character/hoppy_desert.png LOAD TAKEN: stream: 0 ms; data: 2 ms; create: 1 ms [2016-11-27 20:37:51] [WARNING][ResourceLoader] File Does Not exist: data/models/character/hoppy_desert_normal.png [2016-11-27 20:37:51] [TEXTURE] data\/models/character/hoppy_desert.png LOAD TAKEN: stream: 0 ms; data: 3 ms; create: 0 ms [2016-11-27 20:37:51] ############## DONE IN 20 ms [2016-11-27 20:37:51] ############## LOADING RESOURCE LegsArag [2016-11-27 20:37:51] [TEXTURE] data\/models/character/QuadLegsTex01.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-11-27 20:37:51] [SceneParser] now parsing scene: data\/models/character/\FaunQuadAracLegs [2016-11-27 20:37:51] ... parse Mesh data\/models/character/\AracLeg.mesh.xml 0 [2016-11-27 20:37:51] [TEXTURE] data\/models/character/QuadLegsTex01.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-11-27 20:37:51] [WARNING][ResourceLoader] File Does Not exist: data/models/character/QuadLegsTex01_normal.png [2016-11-27 20:37:51] [TEXTURE] data\/models/character/QuadLegsTex01.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-11-27 20:37:51] ############## DONE IN 31 ms [2016-11-27 20:37:51] ############## LOADING RESOURCE TorsoShell [2016-11-27 20:37:51] [TEXTURE] data\/models/character/QuadLegsTex01.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-11-27 20:37:51] [SceneParser] now parsing scene: data\/models/character/\FaunQuadBodyShell [2016-11-27 20:37:51] ... parse Mesh data\/models/character/\FaunQBodyTorso.mesh.xml 0 [2016-11-27 20:37:51] [TEXTURE] data\/models/character/QuadTorsoTex01.png LOAD TAKEN: stream: 0 ms; data: 2 ms; create: 0 ms [2016-11-27 20:37:51] [WARNING][ResourceLoader] File Does Not exist: data/models/character/QuadTorsoTex01_normal.png [2016-11-27 20:37:51] [TEXTURE] data\/models/character/QuadLegsTex01.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-11-27 20:37:51] ############## DONE IN 15 ms [2016-11-27 20:37:51] ############## LOADING RESOURCE Explision [2016-11-27 20:37:51] ############## DONE IN 2 ms [2016-11-27 20:37:51] ############## LOADING RESOURCE NoiseVolume [2016-11-27 20:37:51] [UTIL] native buffer fetch took 216 ms; invoked GC: true; new size 2097280; index: 0 [2016-11-27 20:37:51] ############## DONE IN 218 ms [2016-11-27 20:37:51] ############## LOADING RESOURCE marple [2016-11-27 20:37:51] [TEXTURE] data\textures/marble-seamless-texture.png LOAD TAKEN: stream: 0 ms; data: 6 ms; create: 0 ms [2016-11-27 20:37:51] ############## DONE IN 7 ms [2016-11-27 20:37:51] ############## LOADING RESOURCE LavaTex [2016-11-27 20:37:51] [TEXTURE] data\textures/lava.png LOAD TAKEN: stream: 0 ms; data: 12 ms; create: 1 ms [2016-11-27 20:37:51] ############## DONE IN 13 ms [2016-11-27 20:37:51] ############## LOADING RESOURCE ExplosionData [2016-11-27 20:37:51] EXPLOSION DATA: aggregation data: dim size: 128; total Memory used: 4 MB; max memory: 4 GB [2016-11-27 20:37:52] [EXPLOSION] DATA: ray info data: dim size: 16; total instances used: 4096 [2016-11-27 20:37:52] [EXPLOSION] Array init took 0 ms [2016-11-27 20:37:52] [EXPLOSION] 'Ray' File read took 9ms [2016-11-27 20:37:52] [EXPLOSION] DATA: sizeOrder size: 10485760 -> 40 MB [2016-11-27 20:37:52] [EXPLOSION] 'Order' File read took 109 ms [2016-11-27 20:37:52] ############## DONE IN 478 ms [2016-11-27 20:37:52] ############## LOADING RESOURCE SimpeStarField [2016-11-27 20:37:52] [TEXTURE] data\textures/simplestarfield.png LOAD TAKEN: stream: 1 ms; data: 7 ms; create: 1 ms [2016-11-27 20:37:52] ############## DONE IN 9 ms [2016-11-27 20:37:52] ############## LOADING RESOURCE Effects [2016-11-27 20:37:52] [RESOURCE] Loading effects [2016-11-27 20:37:52] [TEXTURE] data\effects/dudvmap.jpg LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-11-27 20:37:52] [TEXTURE] creation took: convert: 32; data: 0; make: 1 [2016-11-27 20:37:52] [TEXTURE] data\effects/noise.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-11-27 20:37:52] [RESOURCE] Loading effects done [2016-11-27 20:37:52] ############## DONE IN 44 ms [2016-11-27 20:37:52] ############## LOADING RESOURCE TradingSkins [2016-11-27 20:37:52] [TEXTURE] D:\Starmade\Builds\199.xxx\data\textures\skins\traid00_main_diff.png LOAD TAKEN: stream: 1 ms; data: 2 ms; create: 0 ms [2016-11-27 20:37:52] [TEXTURE] D:\Starmade\Builds\199.xxx\data\textures\skins\traid00_main_em.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 1 ms [2016-11-27 20:37:52] [TEXTURE] D:\Starmade\Builds\199.xxx\data\textures\skins\traid00_helmet_diff.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-11-27 20:37:52] [TEXTURE] D:\Starmade\Builds\199.xxx\data\textures\skins\traid00_helmet_em.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-11-27 20:37:52] ############## DONE IN 7 ms [2016-11-27 20:37:52] ############## LOADING RESOURCE SkyTexturefalse [2016-11-27 20:37:52] [RESOURCE] Loading background [2016-11-27 20:37:52] [RESOURCE] Loading background DONE [2016-11-27 20:37:52] ############## DONE IN 69 ms [2016-11-27 20:37:52] ############## LOADING RESOURCE Occlusionfalse [2016-11-27 20:37:52] ############## DONE IN 0 ms [2016-11-27 20:37:52] ############## LOADING RESOURCE Extract_Textures [2016-11-27 20:37:52] [TEXTURELOADER] Checking if textures exist: true [2016-11-27 20:37:52] ############## DONE IN 0 ms [2016-11-27 20:37:52] ############## LOADING RESOURCE Defaultdata\.\textures\block\Default256 [2016-11-27 20:37:52] [RESOURCE] Loading cube textures [2016-11-27 20:37:53] [TEXTURE] data\./textures/block/Default/256/t000.png LOAD TAKEN: stream: 0 ms; data: 910 ms; create: 106 ms [2016-11-27 20:37:54] [TEXTURE] data\./textures/block/Default/256/t001.png LOAD TAKEN: stream: 0 ms; data: 649 ms; create: 58 ms [2016-11-27 20:37:54] [TEXTURE] data\./textures/block/Default/256/t002.png LOAD TAKEN: stream: 1 ms; data: 371 ms; create: 56 ms [2016-11-27 20:37:54] [TEXTURE] ./customBlockTextures/256/custom.png LOAD TAKEN: stream: 0 ms; data: 196 ms; create: 60 ms [2016-11-27 20:37:55] [TEXTURE] data\./textures/block/Default/256/overlays.png LOAD TAKEN: stream: 0 ms; data: 211 ms; create: 60 ms [2016-11-27 20:37:55] [TEXTURE] data\./textures/block/Default/64/t000.png LOAD TAKEN: stream: 1 ms; data: 45 ms; create: 23 ms [2016-11-27 20:37:55] [TEXTURE] data\./textures/block/Default/64/t001.png LOAD TAKEN: stream: 0 ms; data: 50 ms; create: 3 ms [2016-11-27 20:37:55] [TEXTURE] data\./textures/block/Default/64/t002.png LOAD TAKEN: stream: 1 ms; data: 25 ms; create: 3 ms [2016-11-27 20:37:55] [TEXTURE] ./customBlockTextures/64/custom.png LOAD TAKEN: stream: 0 ms; data: 11 ms; create: 3 ms [2016-11-27 20:37:55] [TEXTURE] data\./textures/block/Default/64/overlays.png LOAD TAKEN: stream: 0 ms; data: 14 ms; create: 3 ms [2016-11-27 20:37:55] [RESOURCE] Loading cube textures DONE [2016-11-27 20:37:55] ############## DONE IN 2864 ms [2016-11-27 20:37:55] ############## LOADING RESOURCE Defaultdata\.\textures\block\Default256normal [2016-11-27 20:37:55] [TEXTURE] data\./textures/block/Default/256/t000_NRM.tga LOAD TAKEN: stream: 0 ms; data: 556 ms; create: 41 ms [2016-11-27 20:37:56] [TEXTURE] data\./textures/block/Default/256/t001_NRM.tga LOAD TAKEN: stream: 0 ms; data: 603 ms; create: 57 ms [2016-11-27 20:37:57] [TEXTURE] data\./textures/block/Default/256/t002_NRM.tga LOAD TAKEN: stream: 0 ms; data: 530 ms; create: 61 ms [2016-11-27 20:37:57] [TEXTURE] ./customBlockTextures/256/custom_NRM.png LOAD TAKEN: stream: 1 ms; data: 147 ms; create: 16 ms [2016-11-27 20:37:57] [RESOURCE] emission texture present: true [2016-11-27 20:37:57] [TEXTURE] data\./textures/block/Default/64/t000_NRM.tga LOAD TAKEN: stream: 0 ms; data: 28 ms; create: 23 ms [2016-11-27 20:37:57] [TEXTURE] data\./textures/block/Default/64/t001_NRM.tga LOAD TAKEN: stream: 0 ms; data: 32 ms; create: 2 ms [2016-11-27 20:37:57] [TEXTURE] data\./textures/block/Default/64/t002_NRM.tga LOAD TAKEN: stream: 0 ms; data: 29 ms; create: 12 ms [2016-11-27 20:37:57] [TEXTURE] ./customBlockTextures/64/custom_NRM.png LOAD TAKEN: stream: 0 ms; data: 9 ms; create: 1 ms [2016-11-27 20:37:57] ############## DONE IN 2171 ms [2016-11-27 20:37:57] ############## LOADING RESOURCE Advanced Building Tutorial_full [2016-11-27 20:37:57] [TEXTURE] D:\Starmade\Builds\199.xxx\.\data\tutorial\Advanced Building Tutorial\full.png LOAD TAKEN: stream: 0 ms; data: 4 ms; create: 0 ms [2016-11-27 20:37:57] ############## DONE IN 5 ms [2016-11-27 20:37:57] ############## LOADING RESOURCE Crafting Tutorial_factoryExp [2016-11-27 20:37:57] [TEXTURE] D:\Starmade\Builds\199.xxx\.\data\tutorial\Crafting Tutorial\factoryExp.png LOAD TAKEN: stream: 0 ms; data: 3 ms; create: 1 ms [2016-11-27 20:37:57] ############## DONE IN 4 ms [2016-11-27 20:37:57] ############## LOADING RESOURCE Crafting Tutorial_powerRecipe [2016-11-27 20:37:57] [TEXTURE] D:\Starmade\Builds\199.xxx\.\data\tutorial\Crafting Tutorial\powerRecipe.png LOAD TAKEN: stream: 1 ms; data: 3 ms; create: 0 ms [2016-11-27 20:37:57] ############## DONE IN 4 ms [2016-11-27 20:37:57] ############## LOADING RESOURCE Weapon System Tutorial_combinationtable [2016-11-27 20:37:57] [TEXTURE] D:\Starmade\Builds\199.xxx\.\data\tutorial\Weapon System Tutorial\combinationtable.png LOAD TAKEN: stream: 1 ms; data: 14 ms; create: 0 ms [2016-11-27 20:37:57] ############## DONE IN 16 ms [2016-11-27 20:37:57] [GLFRAME] Content has been loaded [2016-11-27 20:37:57] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/atmosphere/SkyFromSpace.vert; data\/shader/atmosphere/SkyFromSpace.frag [2016-11-27 20:37:57] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/atmosphere/SkyFromAtmosphere.vert; data\/shader/atmosphere/SkyFromAtmosphere.frag [2016-11-27 20:37:57] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/perpixel/perpixel.vert.glsl; data\/shader/perpixel/perpixel.frag.glsl [2016-11-27 20:37:57] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/blackhole/blackhole.vert.glsl; data\/shader/blackhole/blackhole.frag.glsl [2016-11-27 20:37:57] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/cube/selectionSingle.vert.glsl; data\/shader/cube/selectionSingle.frag.glsl [2016-11-27 20:37:57] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/cube/selectionSolid.vert.glsl; data\/shader/cube/selectionSolid.frag.glsl [2016-11-27 20:37:57] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/cube/beamHitSingle.vert.glsl; data\/shader/cube/beamHitSingle.frag.glsl [2016-11-27 20:37:57] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/plasma/plasma.vert.glsl; data\/shader/plasma/plasma.frag.glsl [2016-11-27 20:37:57] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/bloom/godrays.vert.glsl; data\/shader/bloom/godrays.frag.glsl [2016-11-27 20:37:57] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/tubes/tube.vert.glsl; data\/shader/tubes/tube.frag.glsl [2016-11-27 20:37:57] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/ocDistortion/ocDistortion_vert.glsl; data\/shader/ocDistortion/ocDistortion_frag.glsl [2016-11-27 20:37:57] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/gamma/gamma.vert.glsl; data\/shader/gamma/gamma.frag.glsl [2016-11-27 20:37:57] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/simplebeam/simplebeam.vert.glsl; data\/shader/simplebeam/simplebeam.frag.glsl [2016-11-27 20:37:57] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/transporter/transporter.vert.glsl; data\/shader/transporter/transporter.frag.glsl [2016-11-27 20:37:57] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/pulse/pulse.vert.glsl; data\/shader/pulse/pulse.frag.glsl [2016-11-27 20:37:57] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/bump.vert; data\/shader/bump.frag [2016-11-27 20:37:57] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/projectiles/standard/projectile.vsh; data\/shader/projectiles/standard/projectile.fsh [2016-11-27 20:37:57] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/texture/wrap.vert.glsl; data\/shader/texture/wrap.frag.glsl [2016-11-27 20:37:57] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/scanline/scanline.vert.glsl; data\/shader/scanline/scanline.frag.glsl [2016-11-27 20:37:57] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/projectiles/trail/projectileTrail.vsh; data\/shader/projectiles/trail/projectileTrail.fsh [2016-11-27 20:37:57] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/projectiles/standard/projectileQuad.vsh; data\/shader/projectiles/standard/projectileQuad.fsh [2016-11-27 20:37:57] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/projectiles/standard/projectileQuad.vsh; data\/shader/projectiles/standard/projectileQuad.fsh [2016-11-27 20:37:57] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/projectiles/beam/projectileQuad.vsh; data\/shader/projectiles/beam/projectileQuad.fsh [2016-11-27 20:37:57] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/explosion/explosion.vsh; data\/shader/explosion/explosion.fsh [2016-11-27 20:37:57] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/spacedustExt/spacedust.vsh; data\/shader/spacedustExt/spacedust.fsh [2016-11-27 20:37:57] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/planet.vert.glsl; data\/shader/planet.frag.glsl [2016-11-27 20:37:57] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/atmosphere.vert.glsl; data\/shader/atmosphere.frag.glsl [2016-11-27 20:37:57] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/bloom.vert.glsl; data\/shader/bloom2D.frag.glsl [2016-11-27 20:37:57] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/sun.vert.glsl; data\/shader/sun.frag.glsl [2016-11-27 20:37:57] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/lava/lava.vert.glsl; data\/shader/lava/lava.frag.glsl [2016-11-27 20:37:57] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/silhouette.vert.glsl; data\/shader/silhouette.frag.glsl [2016-11-27 20:37:57] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/silhouette.vert.glsl; data\/shader/silhouette2DAlpha.frag.glsl [2016-11-27 20:37:57] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/silhouette.vert.glsl; data\/shader/silhouetteAlpha.frag.glsl [2016-11-27 20:37:57] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/thruster/thruster.vert.glsl; data\/shader/thruster/thruster.frag.glsl [2016-11-27 20:37:57] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/starsExt/stars.vsh; data\/shader/starsExt/stars.fsh [2016-11-27 20:37:57] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/starsExt/field.vert.glsl; data\/shader/starsExt/field.frag.glsl [2016-11-27 20:37:57] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/bg.vert.glsl; data\/shader/bg.frag.glsl [2016-11-27 20:37:57] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/hyperspace/tunnel.vert.glsl; data\/shader/hyperspace/tunnel.frag.glsl [2016-11-27 20:37:57] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/starsExt/starsflare.vsh; data\/shader/starsExt/starsflare.fsh [2016-11-27 20:37:57] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/hud/powerbar/powerbar.vert.glsl; data\/shader/hud/powerbar/powerbar.frag.glsl [2016-11-27 20:37:57] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/hud/powerbar/powerbarHorizontal.vert.glsl; data\/shader/hud/powerbar/powerbarHorizontal.frag.glsl [2016-11-27 20:37:57] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/cube/quads13/simplecube.vsh; data\/shader/cube/quads13/simplecube.fsh [2016-11-27 20:37:57] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/cube/quads13/cube-3rd.vsh; data\/shader/cube/quads13/cubeTArray.fsh [2016-11-27 20:37:57] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/cube/quads13/cube-3rd.vsh; data\/shader/cube/quads13/cubeTArray.fsh [2016-11-27 20:37:57] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/cube/quads13/cube-3rd.vsh; data\/shader/cube/quads13/cubeTArray.fsh [2016-11-27 20:37:57] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/cube/quads13/cube-3rd.vsh; data\/shader/cube/quads13/cubeTArray.fsh [2016-11-27 20:37:57] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/cube/quads13/cube-3rd.vsh; data\/shader/cube/quads13/cubeTArray.fsh [2016-11-27 20:37:57] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/cube/quads13/cube-3rd.vsh; data\/shader/cube/quads13/cubeTArray.fsh [2016-11-27 20:37:57] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/cube/quads13/cube-3rd.vsh; data\/shader/cube/quads13/cubeTArray.fsh [2016-11-27 20:37:57] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/cube/quads13/cube-3rd.vsh; data\/shader/cube/quads13/cubeTArray.fsh [2016-11-27 20:37:57] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/cube/quads13/cube-3rd.vsh; data\/shader/cube/quads13/cubeTArray.fsh [2016-11-27 20:37:57] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/cube/quads13/cube-3rd.vsh; data\/shader/cube/quads13/cubeTArray.fsh [2016-11-27 20:37:57] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/cube/quads13/cube-3rd.vsh; data\/shader/cube/quads13/cubeTArray.fsh [2016-11-27 20:37:57] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/cube/quads13/cube-3rd.vsh; data\/shader/cube/quads13/cubeTArray.fsh [2016-11-27 20:37:57] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/cube/quads13/cube-3rd.vsh; data\/shader/cube/quads13/cubeTArray.fsh [2016-11-27 20:37:57] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/cube/quads13/cube-3rd.vsh; data\/shader/cube/quads13/cubeTArray.fsh [2016-11-27 20:37:57] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/cube/quads13/cube-3rd.vsh; data\/shader/cube/quads13/cubeTArray.fsh [2016-11-27 20:37:57] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/cube/quads13/cube-3rd.vsh; data\/shader/cube/quads13/cubeTArray.fsh [2016-11-27 20:37:57] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/cube/quads13/cube-3rd.vsh; data\/shader/cube/quads13/cubeTArray.fsh [2016-11-27 20:37:57] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/cube/quads13/cube-3rd.vsh; data\/shader/cube/quads13/cubeTArray.fsh [2016-11-27 20:37:57] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/cube/quads13/cube-3rd.vsh; data\/shader/cube/quads13/cubeTArray.fsh [2016-11-27 20:37:57] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/cube/quads13/cube-3rd.vsh; data\/shader/cube/quads13/cubeTArray.fsh [2016-11-27 20:37:57] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/cube/quads13/cube-3rd.vsh; data\/shader/cube/quads13/cubeTArray.fsh [2016-11-27 20:37:57] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/cube/quads13/cube-3rd.vsh; data\/shader/cube/quads13/cubeTArray.fsh [2016-11-27 20:37:57] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/cube/quads13/cube-3rd.vsh; data\/shader/cube/quads13/cubeTArray.fsh [2016-11-27 20:37:57] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/cube/quads13/cube-3rd.vsh; data\/shader/cube/quads13/cubeTArray.fsh [2016-11-27 20:37:57] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/cube/quads13/cube-3rd.vsh; data\/shader/cube/quads13/cubeTArray.fsh [2016-11-27 20:37:57] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/cube/lodCube/lodcube.vert.glsl; data\/shader/cube/lodCube/lodcube.frag.glsl [2016-11-27 20:37:58] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/cube/lodCube/lodcube.vert.glsl; data\/shader/cube/lodCube/lodcube-shadow.frag.glsl [2016-11-27 20:37:58] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/cube/lodCube/lodcube.vert.glsl; data\/shader/cube/lodCube/lodcube.frag.glsl [2016-11-27 20:37:58] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/cube/lodCube/lodcube.vert.glsl; data\/shader/cube/lodCube/lodcube.frag.glsl [2016-11-27 20:37:58] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/cube/shard/shard.vert.glsl; data\/shader/cube/shard/shard.frag.glsl [2016-11-27 20:37:58] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/cube/shieldCube/shieldcube-3rd.vsh; data\/shader/cube/shieldCube/shieldcube.fsh [2016-11-27 20:37:58] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/cube/jumpCube/jumpcube.vsh; data\/shader/cube/jumpCube/jumpcube.fsh [2016-11-27 20:37:58] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/cubemap.vsh; data\/shader/cubemap.fsh [2016-11-27 20:37:58] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/bloom/bloom.vert.glsl; data\/shader/bloom/bloom1.frag.glsl [2016-11-27 20:37:58] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/bloom/bloom.vert.glsl; data\/shader/bloom/bloom2.frag.glsl [2016-11-27 20:37:58] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/bloom/bloom.vert.glsl; data\/shader/bloom/bloom3.frag.glsl [2016-11-27 20:37:58] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/bloom/bloom.vert.glsl; data\/shader/bloom/bloom4.frag.glsl [2016-11-27 20:37:58] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/pointBloom/default.vert.glsl; data\/shader/pointBloom/blur1Vert.frag.glsl [2016-11-27 20:37:58] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/pointBloom/default.vert.glsl; data\/shader/pointBloom/blur2Hor.frag.glsl [2016-11-27 20:37:58] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/pointBloom/default.vert.glsl; data\/shader/pointBloom/downsampler.frag.glsl [2016-11-27 20:37:58] [FrameBuffer] creating frame buffer 1680 / 1035; Samples: 0 [2016-11-27 20:37:58] [FrameBuffer] initializing frame buffer textures [2016-11-27 20:37:58] [FrameBuffer] creating frame buffer 1680 / 1035; Samples: 0 [2016-11-27 20:37:58] [FrameBuffer] initializing frame buffer textures [2016-11-27 20:37:58] [FrameBuffer] creating frame buffer 840 / 517; Samples: 0 [2016-11-27 20:37:58] [FrameBuffer] initializing frame buffer textures [2016-11-27 20:37:58] [FrameBuffer] creating frame buffer 1680 / 1035; Samples: 0 [2016-11-27 20:37:58] [FrameBuffer] initializing frame buffer textures [2016-11-27 20:37:58] CREATING DEPTH ATTACHMENT FOR FBO [2016-11-27 20:37:58] creating depth texture [2016-11-27 20:37:58] [FrameBuffer] creating frame buffer 1680 / 1035; Samples: 0 [2016-11-27 20:37:58] [FrameBuffer] initializing frame buffer textures [2016-11-27 20:37:58] [FrameBuffer] creating frame buffer 1680 / 1035; Samples: 0 [2016-11-27 20:37:58] [FrameBuffer] initializing frame buffer textures [2016-11-27 20:37:58] [FrameBuffer] creating frame buffer 840 / 517; Samples: 0 [2016-11-27 20:37:58] [FrameBuffer] initializing frame buffer textures [2016-11-27 20:37:58] [FrameBuffer] creating frame buffer 420 / 258; Samples: 0 [2016-11-27 20:37:58] [FrameBuffer] initializing frame buffer textures [2016-11-27 20:37:58] [FrameBuffer] creating frame buffer 210 / 129; Samples: 0 [2016-11-27 20:37:58] [FrameBuffer] initializing frame buffer textures [2016-11-27 20:37:58] [FrameBuffer] creating frame buffer 105 / 64; Samples: 0 [2016-11-27 20:37:58] [FrameBuffer] initializing frame buffer textures [2016-11-27 20:37:58] [UNIVERSE] creation time: 183 ms [2016-11-27 20:37:58] [CLIENT] creating galaxy (0, 0, 0); Stars: 3037; created in: 190ms [2016-11-27 20:37:58] [TEXTURE] data\./effects/noise.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 3 ms [2016-11-27 20:37:58] [BG] updating field [2016-11-27 20:37:58] [STARFIELD] RECRATING WITH RESOLUTION: 2048 [2016-11-27 20:37:58] [FrameBuffer] creating frame buffer 2048 / 2048; Samples: 0 [2016-11-27 20:37:58] [FrameBuffer] initializing frame buffer textures [2016-11-27 20:37:58] [FrameBuffer] creating frame buffer 2048 / 2048; Samples: 0 [2016-11-27 20:37:58] [FrameBuffer] initializing frame buffer textures [2016-11-27 20:37:58] [SHADER] validate: current FBO: 11 [2016-11-27 20:37:58] [CLIENT][BACKGROUND] generating background took: 3ms [2016-11-27 20:37:58] [SHADER] validate: current FBO: 4 [2016-11-27 20:37:58] [GRAPHICS] TRY USING VBO MAPPED BUFFER: true [2016-11-27 20:37:58] [SHADER] validate: current FBO: 4 [2016-11-27 20:37:58] [SHADER] validate: current FBO: 4 [2016-11-27 20:37:58] [SHADER] validate: current FBO: 4 [2016-11-27 20:37:58] [SHADER] validate: current FBO: 4 [2016-11-27 20:37:58] [SHADER] validate: current FBO: 4 [2016-11-27 20:37:58] [SHADER] validate: current FBO: 5 [2016-11-27 20:37:58] [SHADER] validate: current FBO: 3 [2016-11-27 20:37:58] [SHADER] validate: current FBO: 10 [2016-11-27 20:37:58] [SHADER] validate: current FBO: 6 [2016-11-27 20:37:58] [SHADER] validate: current FBO: 0 [2016-11-27 20:37:58] [CLIENT][SOUND] Sound Volume Changed to 0.4 (current background lvl: 0.18) [2016-11-27 20:37:58] [SOUND] flag settings changed! [2016-11-27 20:37:58] [CLIENT] FORMATING: [[SERVER]: SmilingTester has joined the game.]; type: String [2016-11-27 20:37:58] [CLIENT][CHAT] [MESSAGE] [SERVER]: SmilingTester has joined the game. [2016-11-27 20:37:58] [CLIENT] UPDATING SECTOR FOR AICharacter[(ENTITY_CREATURE_1480248004212_0)(A. Trader, the 4197431580537901556th)(5)] FROM -2 TO 3 [2016-11-27 20:37:58] Client(1) [GRAVITY] AICharacter[(ENTITY_CREATURE_1480248004212_0)(A. Trader, the 4197431580537901556th)(5)] RECEIVED REMOTE GRAVITY: 4 --- (0.0, 0.0, 0.0) [2016-11-27 20:37:58] AICharacter[(ENTITY_CREATURE_1480248004212_0)(A. Trader, the 4197431580537901556th)(5)] GRAVITY UPDATE:::::: GRAV[ENTITY_SHOP_1480247986972(4); (0.0, 0.0, 0.0)] [2016-11-27 20:37:58] [GRAVITY] AICharacter[(ENTITY_CREATURE_1480248004212_0)(A. Trader, the 4197431580537901556th)(5)] FLAG changed gravity on Client(1) Shop(4) -> (0.0, 0.0, 0.0) [2016-11-27 20:37:58] [CREATURE] Client(1) SETTING AFFINITY OF AICharacter[(ENTITY_CREATURE_1480248004212_0)(A. Trader, the 4197431580537901556th)(5)] FROM null to Shop(4) on Client(1) [2016-11-27 20:37:58] Metaobject 100007 is not available: requesting from server [2016-11-27 20:37:58] [CLIENT][TEXTURE][SYNCHRONIZER] ADDED TO UPDATE QUEUE: PlS[SmilingTester ; id(2)(1)f(0)] for PlS[SmilingTester ; id(2)(1)f(0)] [2016-11-27 20:37:58] [SHADER] validate: current FBO: 4 [2016-11-27 20:37:58] [SHADER] validate: current FBO: 4 [2016-11-27 20:37:58] [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1480248004212_0)(A. Trader, the 4197431580537901556th)(5)] Client(1) starting gravity change: (27.096138, -7.0286293, 19.534119) [2016-11-27 20:37:58] Client(1)[ABSTRACTCHARACTER] AICharacter[(ENTITY_CREATURE_1480248004212_0)(A. Trader, the 4197431580537901556th)(5)] INITIALIZING GRAVITY FOR Shop(4) [2016-11-27 20:37:58] [PLAYERCHARACTER] Client(1) of AICharacter[(ENTITY_CREATURE_1480248004212_0)(A. Trader, the 4197431580537901556th)(5)] gravity to: [WARNING] UNKNOWN SIDE -1 [2016-11-27 20:37:58] [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1480248004212_0)(A. Trader, the 4197431580537901556th)(5)] Client(1) starting gravity change DONE: source: Shop(4) origin: (27.096138, -7.0286293, 19.534119) [2016-11-27 20:37:58] [CLIENT] REQUESTED FOW FOR (0, 0, 0) [2016-11-27 20:37:58] Metaobject 100043 is not available: requesting from server [2016-11-27 20:37:58] Metaobject 100039 is not available: requesting from server [2016-11-27 20:37:58] Metaobject 100040 is not available: requesting from server [2016-11-27 20:37:58] Metaobject 100041 is not available: requesting from server [2016-11-27 20:37:58] Metaobject 100044 is not available: requesting from server [2016-11-27 20:37:58] Metaobject 100042 is not available: requesting from server [2016-11-27 20:37:58] Metaobject 100038 is not available: requesting from server [2016-11-27 20:37:58] [CLIENT-CONTROLLER][WARNING] state update took 58ms [2016-11-27 20:37:58] CLIENT RECEIVED VIS AWNSER 0, 0; 0: false [2016-11-27 20:37:58] [CLIENT][TEXTURE-SYNCH] not using default skin. time of last changed skin: Fri Dec 19 19:02:17 CET 2014 [2016-11-27 20:37:58] [CLIENT][TEXTURE-SYNCH] requesting tex synch of PlS[SmilingTester ; id(2)(1)f(0)] [2016-11-27 20:37:58] [CLIENT] RECEIVED TRADE NODES: 7 [2016-11-27 20:37:58] [CLIENT] Total nodes: 1 [2016-11-27 20:37:58] [CLIENT] Total nodes: 2 [2016-11-27 20:37:58] [CLIENT] Total nodes: 3 [2016-11-27 20:37:58] [CLIENT] Total nodes: 4 [2016-11-27 20:37:58] [CLIENT] Total nodes: 5 [2016-11-27 20:37:58] [CLIENT] Total nodes: 6 [2016-11-27 20:37:58] [CLIENT] Total nodes: 7 [2016-11-27 20:37:58] [CLIENT] Client received new channel: all; creating... [2016-11-27 20:37:58] [CLIENT] Client received existing channel mod: all; CREATE [2016-11-27 20:37:58] [CLIENT] WARNING: member in channel: all already existed [2016-11-27 20:37:58] [CLIENT] successfully rejoined all; opening chat: false [2016-11-27 20:37:58] [METAITEM] Creating new meta item: type: -32; ID: 0 [2016-11-27 20:37:58] [METAITEM] Creating new meta item: type: -14; ID: 0 [2016-11-27 20:37:58] [METAITEM] Creating new meta item: type: -32; ID: 0 [2016-11-27 20:37:58] [METAITEM] Creating new meta item: type: -32; ID: 0 [2016-11-27 20:37:58] [METAITEM] Creating new meta item: type: -32; ID: 0 [2016-11-27 20:37:58] [METAITEM] Creating new meta item: type: -11; ID: 0 [2016-11-27 20:37:58] [METAITEM] Creating new meta item: type: -12; ID: 0 [2016-11-27 20:37:58] [METAITEM] Creating new meta item: type: -32; ID: 0 [2016-11-27 20:37:58] Extracting file: skin_main_diff.png exists: true, is Dir: true. D:\Starmade\Builds\199.xxx\.\texTmp [2016-11-27 20:37:58] Extracting file: skin_main_em.png exists: true, is Dir: true. D:\Starmade\Builds\199.xxx\.\texTmp [2016-11-27 20:37:58] Extracting file: skin_helmet_diff.png exists: true, is Dir: true. D:\Starmade\Builds\199.xxx\.\texTmp [2016-11-27 20:37:59] Extracting file: skin_helmet_em.png exists: true, is Dir: true. D:\Starmade\Builds\199.xxx\.\texTmp [2016-11-27 20:37:59] [TEXTURE] D:\Starmade\Builds\199.xxx\.\texTmp\skin_main_diff.png LOAD TAKEN: stream: 0 ms; data: 2 ms; create: 0 ms [2016-11-27 20:37:59] [TEXTURE] D:\Starmade\Builds\199.xxx\.\texTmp\skin_main_em.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-11-27 20:37:59] [TEXTURE] D:\Starmade\Builds\199.xxx\.\texTmp\skin_helmet_diff.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-11-27 20:37:59] [TEXTURE] D:\Starmade\Builds\199.xxx\.\texTmp\skin_helmet_em.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-11-27 20:37:59] [SKIN] OWN REFRESH LOADING D:\Starmade\StarMade Stuff\Skins\DeadFrank.smskin AS SmilingTester [2016-11-27 20:37:59] [SKIN] REMOVING TMP PATH: D:\Starmade\Builds\199.xxx\.\texTmp [2016-11-27 20:37:59] USE BUFFER RANGE: true [2016-11-27 20:38:02] [CLIENT][PlayerInput] successfully deactivated obfuscated.al@3744277e [2016-11-27 20:38:02] [CLIENT] UPDATING SECTOR FOR PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingTester)(132)] FROM -2 TO 3 [2016-11-27 20:38:03] [CLIENT]: PlS[SmilingTester ; id(2)(1)f(0)] request control: null -> PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingTester)(132)] [2016-11-27 20:38:03] [CLIENT] client spawned character and player: PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingTester)(132)]; PlS[SmilingTester ; id(2)(1)f(0)] [2016-11-27 20:38:03] Client(1) [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingTester)(132)] RECEIVED REMOTE GRAVITY: -1 --- (0.0, 0.0, 0.0) [2016-11-27 20:38:03] [SHADER] validate: current FBO: 0 [2016-11-27 20:38:03] [CONTROLLERSTATE] INCOMING REQUEST (NT) Client(1); PlS[SmilingTester ; id(2)(1)f(0)] CONTROLLER REQUEST RECEIVED ControllerUnitRequest [fromId=-1, toId=132, hideExitedObject=false, fromParam=(0, 0, 0), toParam=(0, 0, 0)] [2016-11-27 20:38:03] [CLIENT] REQUESTING SYSTEM: (0, 0, 0) [2016-11-27 20:38:03] [CLIENT][BUILDTOOLS] Reset area placement [2016-11-27 20:38:03] BACKGROUND SOUND: 0.14; 0.35; 0.4 [2016-11-27 20:38:03] [CONTROLLER][ADD-UNIT] (Client(1)): PlS[SmilingTester ; id(2)(1)f(0)] Added to controllers: PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingTester)(132)] [2016-11-27 20:38:03] [CLIENT] CURRENT MAIN CONTROLLING IS NOW: PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingTester)(132)]; at: (8.0, -6.5, 0.0) [2016-11-27 20:38:03] [CLIENT][BUILDTOOLS] Reset area placement [2016-11-27 20:38:03] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/skin/skin-tex.vert.glsl; data\/shader/skin/skin-tex.frag.glsl [2016-11-27 20:38:03] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/skin/skin-tex.vert.glsl; data\/shader/skin/skin-tex.frag.glsl [2016-11-27 20:38:03] [SHADER] validate: current FBO: 4 [2016-11-27 20:38:03] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/skin/skin-tex.vert.glsl; data\/shader/skin/skin-tex.frag.glsl [2016-11-27 20:38:03] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/skin/skin-tex.vert.glsl; data\/shader/skin/skin-tex.frag.glsl [2016-11-27 20:38:03] [SHADER] validate: current FBO: 4 [2016-11-27 20:38:03] DRAWING TIME OF 15 elements: 216(215.04617); unifroms: 0.0; pointer 0.0; upChk 0.0; frust 0.0; update 0.0; draw: 0.0; totD: 0.0 [2016-11-27 20:38:03] [CLIENT] FORMATING: [194]; type: Integer [2016-11-27 20:38:03] [CLIENT] Server message: Gravity neutralized... [2016-11-27 20:38:03] [CLIENT][POPUP] INFO: Gravity neutralized... [2016-11-27 20:38:03] [WARPOUT] default grav up (0.0, 1.0, 0.0) [2016-11-27 20:38:03] [KINEMATIC] Client(1) WARPING OUT OF COLLISION START for PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingTester)(132)]: FROM (8.0, -6.5, 0.0); (8.0, -6.5, 0.0) [2016-11-27 20:38:03] [KINEMATIC] WARP OUT DIDNT DETECT A HIT [2016-11-27 20:38:03] [PLAYERCHARACTER][ONPHYSICSADD][Client(1)] WARPING OUT OF COLLISION: PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingTester)(132)]: (8.0, -6.5, 0.0) -> (8.0, -6.5, 0.0) [2016-11-27 20:38:03] [REMOTETRANFORM][WARP] Client(1) SETTING WARP POSITION from (8.0, -6.5, 0.0) TO (8.0, -6.5, 0.0) for PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingTester)(132)] [2016-11-27 20:38:03] [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingTester)(132)] FLAG changed gravity on Client(1) null -> (0.0, 0.0, 0.0) [2016-11-27 20:38:03] Client(1) PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingTester)(132)] (handleGravity()) Deactivating gravity [2016-11-27 20:38:03] [CLIENT][POPUP] INFO: If you are stuck in a block, press UP. Time left to use this: 8 sec [2016-11-27 20:38:03] [CLIENT][BLOCKORIENTATION] BLOCK ORIENTATION FOR Grey Hull: FRONT [2016-11-27 20:38:07] ACTIVATE MAP true [2016-11-27 20:38:07] [CLIENT][MAPREQUESTMANAGER] requesting system map for (0, 0, 0) [2016-11-27 20:38:07] [CLIENT][MAP][POS] SETTING TO (2, 2, 2) [2016-11-27 20:38:07] [CLIENT][MAPREQUESTMANAGER] requesting system map for (0, 0, 0) [2016-11-27 20:38:08] ACTIVATE MAP false [2016-11-27 20:38:10] ACTIVATE MAP true [2016-11-27 20:38:10] [CLIENT][MAPREQUESTMANAGER] requesting system map for (0, 0, 0) [2016-11-27 20:38:10] [CLIENT][MAP][POS] SETTING TO (2, 2, 2) [2016-11-27 20:38:10] ACTIVATE MAP false [2016-11-27 20:38:12] [SHADER] validate: current FBO: 0 [2016-11-27 20:38:14] [CLIENT] CHARACTER ALIGN PRESSED ON Client(1); (0.95392823, -0.2955201, 0.05184567) [2016-11-27 20:38:17] [CLIENT-CONTROLLER][WARNING] state update took 55ms [2016-11-27 20:38:17] [CLIENT] WARNING: Physics took 55 [2016-11-27 20:38:17] ACTIVATE MAP true [2016-11-27 20:38:17] [CLIENT][MAPREQUESTMANAGER] requesting system map for (0, 0, 0) [2016-11-27 20:38:17] [CLIENT][MAP][POS] SETTING TO (2, 2, 2) [2016-11-27 20:38:25] [CLIENT][MAPMANAGER] clicked on TEME[pos=(53.125, 21.875, 21.875), type=6, name=Undiscovered Station (8, 3, 3)] [2016-11-27 20:38:26] [CLIENT][MAP][POS] SETTING TO (8, 3, 3) [2016-11-27 20:38:26] [CLIENT][MAPMANAGER] clicked on TEME[pos=(53.125, 21.875, 21.875), type=6, name=Undiscovered Station (8, 3, 3)] [2016-11-27 20:38:31] [CLIENT] Received shop inventory on default 1 [2016-11-27 20:38:31] [CLIENT] Received shop inventory on default 1 [2016-11-27 20:38:31] [CLIENT] UPDATING SECTOR FOR PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingTester)(132)] FROM 3 TO 134 [2016-11-27 20:38:31] NOT WARPING OUT OF COLLISION, BECAUSE WARP TOKEN WAS SET [2016-11-27 20:38:31] [REMOTETRANFORM][WARP] Client(1) SETTING WARP POSITION from (8.0, -6.5, 0.0) TO (8.0, -6.5, 0.0) for PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingTester)(132)] [2016-11-27 20:38:31] [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1480248004212_0)(A. Trader, the 4197431580537901556th)(5)] Client(1) starting gravity change: (13.987392, -0.53501403, 12.115784) [2016-11-27 20:38:31] Client(1)[ABSTRACTCHARACTER] AICharacter[(ENTITY_CREATURE_1480248004212_0)(A. Trader, the 4197431580537901556th)(5)] INITIALIZING GRAVITY FOR Shop(4) [2016-11-27 20:38:31] [PLAYERCHARACTER] Client(1) of AICharacter[(ENTITY_CREATURE_1480248004212_0)(A. Trader, the 4197431580537901556th)(5)] gravity to: [WARNING] UNKNOWN SIDE -1 [2016-11-27 20:38:31] [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1480248004212_0)(A. Trader, the 4197431580537901556th)(5)] Client(1) starting gravity change DONE: source: Shop(4) origin: (13.987392, -0.53501403, 12.115784) [2016-11-27 20:38:31] [REMOTE] Received warp: PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingTester)(132)]: (8.0, -6.5, 0.0) [2016-11-27 20:38:31] [REMOTETRANFORM] Client(1) SETTING WARP POSITION from (8.0, -6.5, 0.0) TO (8.0, -6.5, 0.0) [2016-11-27 20:38:31] [REMOTE] FLAGGIN OWN CLIENT warp: PlayerCharacter[(ENTITY_PLAYERCHARACTER_SmilingTester)(132)]: (8.0, -6.5, 0.0) [2016-11-27 20:38:31] [CLIENT] WARP RECEIVED (8.0, -6.5, 0.0) ACC SENT [2016-11-27 20:38:31] [CLIENT][RAIL] handleRailRequestConnectClient() removed physics for Ship[default_8_3_3_IDrl0](138); (ConnectRequest): [UNLOADED: ENTITY_SHIP_default_8_3_3_IDrl0 (21, 17, 15) Rail Docker(663)] -> [UNLOADED: ENTITY_SPACESTATION_default_8_3_3_ID (7, -12, 11) Rail Basic(662)] [2016-11-27 20:38:31] [CLIENT][RAIL] handleRailRequestConnectClient() removed physics for Ship[default_8_3_3_IDrl0](138); (ConnectRequest): [UNLOADED: ENTITY_SHIP_default_8_3_3_IDrl0 (21, 17, 15) Rail Docker(663)] -> [UNLOADED: ENTITY_SPACESTATION_default_8_3_3_ID (7, -12, 11) Rail Basic(662)] [2016-11-27 20:38:31] [CLIENT][RAIL] handleRailRequestConnectClient() removed physics for Ship[default_8_3_3_IDrl0](138); (ConnectRequest): [UNLOADED: ENTITY_SHIP_default_8_3_3_IDrl0 (21, 17, 15) Rail Docker(663)] -> [UNLOADED: ENTITY_SPACESTATION_default_8_3_3_ID (7, -12, 11) Rail Basic(662)] [2016-11-27 20:38:31] [CLIENT][RAIL] handleRailRequestConnectClient() removed physics for Ship[default_8_3_3_IDrl0](138); (ConnectRequest): [UNLOADED: ENTITY_SHIP_default_8_3_3_IDrl0 (21, 17, 15) Rail Docker(663)] -> [UNLOADED: ENTITY_SPACESTATION_default_8_3_3_ID (7, -12, 11) Rail Basic(662)] [2016-11-27 20:38:31] [CLIENT][RAIL] handleRailRequestConnectClient() removed physics for Ship[default_8_3_3_IDrl0](138); (ConnectRequest): [UNLOADED: ENTITY_SHIP_default_8_3_3_IDrl0 (21, 17, 15) Rail Docker(663)] -> [UNLOADED: ENTITY_SPACESTATION_default_8_3_3_ID (7, -12, 11) Rail Basic(662)] [2016-11-27 20:38:31] [CLIENT][RAIL] handleRailRequestConnectClient() removed physics for Ship[default_8_3_3_IDrl0](138); (ConnectRequest): [UNLOADED: ENTITY_SHIP_default_8_3_3_IDrl0 (21, 17, 15) Rail Docker(663)] -> [UNLOADED: ENTITY_SPACESTATION_default_8_3_3_ID (7, -12, 11) Rail Basic(662)] [2016-11-27 20:38:31] [RAIL][UPDATE] Client(1) EXECUTING RAIL REQUEST ON: Ship[default_8_3_3_IDrl0](138): (ConnectRequest): [UNLOADED: ENTITY_SHIP_default_8_3_3_IDrl0 (21, 17, 15) Rail Docker(663)] -> [UNLOADED: ENTITY_SPACESTATION_default_8_3_3_ID (7, -12, 11) Rail Basic(662)] [2016-11-27 20:38:31] [RAIL][CONNECT] Client(1) Ship[default_8_3_3_IDrl0](138) DOCKING PROCEDURE SUCCESSFUL [2016-11-27 20:38:31] [RAIL][UPDATE] Client(1) SUCCESSFULLY EXECUTED RAIL REQUEST ON: Ship[default_8_3_3_IDrl0](138): (ConnectRequest): [Ship[default_8_3_3_IDrl0](138) (21, 17, 15) Rail Docker(663)] -> [Ship[default_8_3_3_IDrl0](138) (7, -12, 11) Rail Basic(662)] [2016-11-27 20:38:31] [CLIENT][RAIL] handleRailRequestConnectClient() removed physics for Ship[default_8_3_3_IDrl1](139); (ConnectRequest): [UNLOADED: ENTITY_SHIP_default_8_3_3_IDrl1 (16, 17, 16) Rail Docker(663)] -> [UNLOADED: ENTITY_SPACESTATION_default_8_3_3_ID (-24, -19, 1) Rail Rotator Clock Wise(664)] [2016-11-27 20:38:31] [CLIENT][RAIL] handleRailRequestConnectClient() removed physics for Ship[default_8_3_3_IDrl1](139); (ConnectRequest): [UNLOADED: ENTITY_SHIP_default_8_3_3_IDrl1 (16, 17, 16) Rail Docker(663)] -> [UNLOADED: ENTITY_SPACESTATION_default_8_3_3_ID (-24, -19, 1) Rail Rotator Clock Wise(664)] [2016-11-27 20:38:31] [CLIENT][RAIL] handleRailRequestConnectClient() removed physics for Ship[default_8_3_3_IDrl1](139); (ConnectRequest): [UNLOADED: ENTITY_SHIP_default_8_3_3_IDrl1 (16, 17, 16) Rail Docker(663)] -> [UNLOADED: ENTITY_SPACESTATION_default_8_3_3_ID (-24, -19, 1) Rail Rotator Clock Wise(664)] [2016-11-27 20:38:31] [CLIENT][RAIL] handleRailRequestConnectClient() removed physics for Ship[default_8_3_3_IDrl1](139); (ConnectRequest): [UNLOADED: ENTITY_SHIP_default_8_3_3_IDrl1 (16, 17, 16) Rail Docker(663)] -> [UNLOADED: ENTITY_SPACESTATION_default_8_3_3_ID (-24, -19, 1) Rail Rotator Clock Wise(664)] [2016-11-27 20:38:31] [CLIENT][RAIL] handleRailRequestConnectClient() removed physics for Ship[default_8_3_3_IDrl1](139); (ConnectRequest): [UNLOADED: ENTITY_SHIP_default_8_3_3_IDrl1 (16, 17, 16) Rail Docker(663)] -> [UNLOADED: ENTITY_SPACESTATION_default_8_3_3_ID (-24, -19, 1) Rail Rotator Clock Wise(664)] [2016-11-27 20:38:31] [CLIENT][RAIL] handleRailRequestConnectClient() removed physics for Ship[default_8_3_3_IDrl1](139); (ConnectRequest): [UNLOADED: ENTITY_SHIP_default_8_3_3_IDrl1 (16, 17, 16) Rail Docker(663)] -> [UNLOADED: ENTITY_SPACESTATION_default_8_3_3_ID (-24, -19, 1) Rail Rotator Clock Wise(664)] [2016-11-27 20:38:31] [RAIL][UPDATE] Client(1) EXECUTING RAIL REQUEST ON: Ship[default_8_3_3_IDrl1](139): (ConnectRequest): [UNLOADED: ENTITY_SHIP_default_8_3_3_IDrl1 (16, 17, 16) Rail Docker(663)] -> [UNLOADED: ENTITY_SPACESTATION_default_8_3_3_ID (-24, -19, 1) Rail Rotator Clock Wise(664)] [2016-11-27 20:38:31] [RAIL][CONNECT] Client(1) Ship[default_8_3_3_IDrl1](139) DOCKING PROCEDURE SUCCESSFUL [2016-11-27 20:38:31] [RAIL][UPDATE] Client(1) SUCCESSFULLY EXECUTED RAIL REQUEST ON: Ship[default_8_3_3_IDrl1](139): (ConnectRequest): [Ship[default_8_3_3_IDrl1](139) (16, 17, 16) Rail Docker(663)] -> [Ship[default_8_3_3_IDrl1](139) (-24, -19, 1) Rail Rotator Clock Wise(664)] [2016-11-27 20:38:31] [RAIL] Client(1) RECREATING RAIL FROM ROOT: SpaceStation[ENTITY_SPACESTATION_default_8_3_3_ID(137)] [2016-11-27 20:38:31] [RAIL] Client(1) recreateRootObjectPhysics() added physics for SpaceStation[ENTITY_SPACESTATION_default_8_3_3_ID(137)] [2016-11-27 20:38:31] [RAIL] Client(1) RECREATING RAIL FROM ROOT DONE: SpaceStation[ENTITY_SPACESTATION_default_8_3_3_ID(137)]; DOCKED AND EXECUTED: false; DOCKED OR DIRTY: false [2016-11-27 20:38:31] [CLIENT][RAIL] handleRailRequestConnectClient() removed physics for Ship[default_8_3_3_IDrl2](140); (ConnectRequest): [UNLOADED: ENTITY_SHIP_default_8_3_3_IDrl2 (16, 16, 17) Rail Docker(663)] -> [UNLOADED: ENTITY_SPACESTATION_default_8_3_3_ID (-22, -2, 2) Rail Basic(662)] [2016-11-27 20:38:31] [CLIENT][RAIL] handleRailRequestConnectClient() removed physics for Ship[default_8_3_3_IDrl2](140); (ConnectRequest): [UNLOADED: ENTITY_SHIP_default_8_3_3_IDrl2 (16, 16, 17) Rail Docker(663)] -> [UNLOADED: ENTITY_SPACESTATION_default_8_3_3_ID (-22, -2, 2) Rail Basic(662)] [2016-11-27 20:38:31] [CLIENT][RAIL] handleRailRequestConnectClient() removed physics for Ship[default_8_3_3_IDrl2](140); (ConnectRequest): [UNLOADED: ENTITY_SHIP_default_8_3_3_IDrl2 (16, 16, 17) Rail Docker(663)] -> [UNLOADED: ENTITY_SPACESTATION_default_8_3_3_ID (-22, -2, 2) Rail Basic(662)] [2016-11-27 20:38:31] [CLIENT][RAIL] handleRailRequestConnectClient() removed physics for Ship[default_8_3_3_IDrl2](140); (ConnectRequest): [UNLOADED: ENTITY_SHIP_default_8_3_3_IDrl2 (16, 16, 17) Rail Docker(663)] -> [UNLOADED: ENTITY_SPACESTATION_default_8_3_3_ID (-22, -2, 2) Rail Basic(662)] [2016-11-27 20:38:31] [CLIENT][RAIL] handleRailRequestConnectClient() removed physics for Ship[default_8_3_3_IDrl2](140); (ConnectRequest): [UNLOADED: ENTITY_SHIP_default_8_3_3_IDrl2 (16, 16, 17) Rail Docker(663)] -> [UNLOADED: ENTITY_SPACESTATION_default_8_3_3_ID (-22, -2, 2) Rail Basic(662)] [2016-11-27 20:38:31] [CLIENT][RAIL] handleRailRequestConnectClient() removed physics for Ship[default_8_3_3_IDrl2](140); (ConnectRequest): [UNLOADED: ENTITY_SHIP_default_8_3_3_IDrl2 (16, 16, 17) Rail Docker(663)] -> [UNLOADED: ENTITY_SPACESTATION_default_8_3_3_ID (-22, -2, 2) Rail Basic(662)] [2016-11-27 20:38:31] [RAIL][UPDATE] Client(1) EXECUTING RAIL REQUEST ON: Ship[default_8_3_3_IDrl2](140): (ConnectRequest): [UNLOADED: ENTITY_SHIP_default_8_3_3_IDrl2 (16, 16, 17) Rail Docker(663)] -> [UNLOADED: ENTITY_SPACESTATION_default_8_3_3_ID (-22, -2, 2) Rail Basic(662)] [2016-11-27 20:38:31] [RAIL][CONNECT] Client(1) Ship[default_8_3_3_IDrl2](140) DOCKING PROCEDURE SUCCESSFUL [2016-11-27 20:38:31] [RAIL][UPDATE] Client(1) SUCCESSFULLY EXECUTED RAIL REQUEST ON: Ship[default_8_3_3_IDrl2](140): (ConnectRequest): [Ship[default_8_3_3_IDrl2](140) (16, 16, 17) Rail Docker(663)] -> [Ship[default_8_3_3_IDrl2](140) (-22, -2, 2) Rail Basic(662)] [2016-11-27 20:38:31] [WORLDDRAWER] WARNING: DRAWER UPDATE OF Ship[default_8_3_3_IDrl0](138) took 10 [2016-11-27 20:38:31] [WORLDDRAWER] WARNING: ADD TOOK 11 [2016-11-27 20:38:31] [DRAWER][WARNING] segManControllerUpdate took 12 ms [2016-11-27 20:38:31] ACTIVATE MAP false [2016-11-27 20:38:31] [RAIL] Client(1) RECREATING RAIL FROM ROOT: SpaceStation[ENTITY_SPACESTATION_default_8_3_3_ID(137)] [2016-11-27 20:38:31] [RAIL] Client(1) recreateRootObjectPhysics() added physics for SpaceStation[ENTITY_SPACESTATION_default_8_3_3_ID(137)] [2016-11-27 20:38:31] [RAIL] Client(1) RECREATING RAIL FROM ROOT DONE: SpaceStation[ENTITY_SPACESTATION_default_8_3_3_ID(137)]; DOCKED AND EXECUTED: false; DOCKED OR DIRTY: false [2016-11-27 20:38:31] [SHIELDADDON] Ship[default_8_3_3_IDrl0](138); Client(1) SHIELD OUTAGE [2016-11-27 20:38:31] [SHIELDADDON] Ship[default_8_3_3_IDrl1](139); Client(1) SHIELD OUTAGE [2016-11-27 20:38:31] [SHIELDADDON] SpaceStation[ENTITY_SPACESTATION_default_8_3_3_ID(137)]; Client(1) SHIELD OUTAGE [2016-11-27 20:38:31] [SHIELDADDON] Ship[default_8_3_3_IDrl2](140); Client(1) SHIELD OUTAGE [2016-11-27 20:38:31] [CLIENT] RECEIVED INITIAL INVETORY LIST FOR SpaceStation[ENTITY_SPACESTATION_default_8_3_3_ID(137)] [2016-11-27 20:38:31] [CLIENT] WARNING ClientSegmentProvider QUEUE UPDATES TOOK 42 [2016-11-27 20:38:31] [CLIENT-CONTROLLER][WARNING] state update took 82ms [2016-11-27 20:38:32] ACTIVATE MAP true [2016-11-27 20:38:32] [CLIENT][MAPREQUESTMANAGER] requesting system map for (0, 0, 0) [2016-11-27 20:38:32] [CLIENT][MAP][POS] SETTING TO (8, 3, 3) [2016-11-27 20:38:33] ACTIVATE MAP false [2016-11-27 20:38:34] [SHADER] validate: current FBO: 4 [2016-11-27 20:38:34] [SHADER] validate: current FBO: 4 [2016-11-27 20:38:34] [SHIP] Client(1) Ship[default_8_3_3_IDrl2](140) manager udpate took 41 [2016-11-27 20:38:35] [PLAYEREXTERNALEFT_CONTROLLER] CUBE RESULT NOT AVAILABLE [2016-11-27 20:38:36] [CLIENT] CONNECTION DRAWING TOOK 35 [2016-11-27 20:38:46] [PLAYEREXTERNALEFT_CONTROLLER] CUBE RESULT NOT AVAILABLE [2016-11-27 20:38:58] [CLIENT][PlayerInput] successfully deactivated obfuscated.qc@1fa64316 [2016-11-27 20:38:59] [DELETE] Cleaning up playerCharacter for AIPlayer(A. Trader, the 4197431580537901556th, 5) on Client(1) [2016-11-27 20:38:59] [ENTITIES] removed object from loaded state [CLIENT ReSector(16)true; (2, 1, 2); ]; 16 [2016-11-27 20:38:59] [DELETE][Client(1)] Sendable 16([CLIENT ReSector(16)true; (2, 1, 2); ]) Physically DELETING DONE and Notified! [2016-11-27 20:38:59] [ENTITIES] removed object from loaded state [CLIENT ReSector(25)true; (3, 1, 3); ]; 25 [2016-11-27 20:38:59] [DELETE][Client(1)] Sendable 25([CLIENT ReSector(25)true; (3, 1, 3); ]) Physically DELETING DONE and Notified! [2016-11-27 20:38:59] [ENTITIES] removed object from loaded state [CLIENT ReSector(22)true; (2, 3, 3); ]; 22 [2016-11-27 20:38:59] [DELETE][Client(1)] Sendable 22([CLIENT ReSector(22)true; (2, 3, 3); ]) Physically DELETING DONE and Notified! [2016-11-27 20:38:59] [ENTITIES] removed object from loaded state [CLIENT ReSector(12)true; (1, 3, 1); ]; 12 [2016-11-27 20:38:59] [DELETE][Client(1)] Sendable 12([CLIENT ReSector(12)true; (1, 3, 1); ]) Physically DELETING DONE and Notified! [2016-11-27 20:38:59] [ENTITIES] removed object from loaded state [CLIENT ReSector(14)true; (1, 3, 3); ]; 14 [2016-11-27 20:38:59] [DELETE][Client(1)] Sendable 14([CLIENT ReSector(14)true; (1, 3, 3); ]) Physically DELETING DONE and Notified! [2016-11-27 20:38:59] [ENTITIES] removed object from loaded state [CLIENT ReSector(24)true; (3, 1, 2); ]; 24 [2016-11-27 20:38:59] [DELETE][Client(1)] Sendable 24([CLIENT ReSector(24)true; (3, 1, 2); ]) Physically DELETING DONE and Notified! [2016-11-27 20:38:59] [ENTITIES] removed object from loaded state [CLIENT ReSector(27)true; (3, 2, 2); ]; 27 [2016-11-27 20:38:59] [DELETE][Client(1)] Sendable 27([CLIENT ReSector(27)true; (3, 2, 2); ]) Physically DELETING DONE and Notified! [2016-11-27 20:38:59] [ENTITIES] removed object from loaded state [CLIENT ReSector(17)true; (2, 1, 3); ]; 17 [2016-11-27 20:38:59] [DELETE][Client(1)] Sendable 17([CLIENT ReSector(17)true; (2, 1, 3); ]) Physically DELETING DONE and Notified! [2016-11-27 20:38:59] [ENTITIES] removed object from loaded state [CLIENT ReSector(21)true; (2, 3, 2); ]; 21 [2016-11-27 20:38:59] [DELETE][Client(1)] Sendable 21([CLIENT ReSector(21)true; (2, 3, 2); ]) Physically DELETING DONE and Notified! [2016-11-27 20:38:59] [ENTITIES] removed object from loaded state [CLIENT ReSector(20)true; (2, 3, 1); ]; 20 [2016-11-27 20:38:59] [DELETE][Client(1)] Sendable 20([CLIENT ReSector(20)true; (2, 3, 1); ]) Physically DELETING DONE and Notified! [2016-11-27 20:38:59] [ENTITIES] removed object from loaded state [CLIENT ReSector(28)true; (3, 2, 3); ]; 28 [2016-11-27 20:38:59] [DELETE][Client(1)] Sendable 28([CLIENT ReSector(28)true; (3, 2, 3); ]) Physically DELETING DONE and Notified! [2016-11-27 20:38:59] [ENTITIES] removed object from loaded state [CLIENT ReSector(26)true; (3, 2, 1); ]; 26 [2016-11-27 20:38:59] [DELETE][Client(1)] Sendable 26([CLIENT ReSector(26)true; (3, 2, 1); ]) Physically DELETING DONE and Notified! [2016-11-27 20:38:59] [ENTITIES] removed object from loaded state [CLIENT ReSector(31)true; (3, 3, 3); ]; 31 [2016-11-27 20:38:59] [DELETE][Client(1)] Sendable 31([CLIENT ReSector(31)true; (3, 3, 3); ]) Physically DELETING DONE and Notified! [2016-11-27 20:38:59] [ENTITIES] removed object from loaded state [CLIENT ReSector(29)true; (3, 3, 1); ]; 29 [2016-11-27 20:38:59] [DELETE][Client(1)] Sendable 29([CLIENT ReSector(29)true; (3, 3, 1); ]) Physically DELETING DONE and Notified! [2016-11-27 20:38:59] [ENTITIES] removed object from loaded state [CLIENT ReSector(18)true; (2, 2, 1); ]; 18 [2016-11-27 20:38:59] [DELETE][Client(1)] Sendable 18([CLIENT ReSector(18)true; (2, 2, 1); ]) Physically DELETING DONE and Notified! [2016-11-27 20:38:59] [ENTITIES] removed object from loaded state [CLIENT ReSector(19)true; (2, 2, 3); ]; 19 [2016-11-27 20:38:59] [DELETE][Client(1)] Sendable 19([CLIENT ReSector(19)true; (2, 2, 3); ]) Physically DELETING DONE and Notified! [2016-11-27 20:38:59] [ENTITIES] removed object from loaded state [CLIENT ReSector(9)true; (1, 2, 1); ]; 9 [2016-11-27 20:38:59] [DELETE][Client(1)] Sendable 9([CLIENT ReSector(9)true; (1, 2, 1); ]) Physically DELETING DONE and Notified! [2016-11-27 20:38:59] [ENTITIES] removed object from loaded state [CLIENT ReSector(13)true; (1, 3, 2); ]; 13 [2016-11-27 20:38:59] [DELETE][Client(1)] Sendable 13([CLIENT ReSector(13)true; (1, 3, 2); ]) Physically DELETING DONE and Notified! [2016-11-27 20:38:59] [ENTITIES] removed object from loaded state [CLIENT ReSector(10)true; (1, 2, 2); ]; 10 [2016-11-27 20:38:59] [DELETE][Client(1)] Sendable 10([CLIENT ReSector(10)true; (1, 2, 2); ]) Physically DELETING DONE and Notified! [2016-11-27 20:38:59] [ENTITIES] removed object from loaded state [CLIENT ReSector(30)true; (3, 3, 2); ]; 30 [2016-11-27 20:38:59] [DELETE][Client(1)] Sendable 30([CLIENT ReSector(30)true; (3, 3, 2); ]) Physically DELETING DONE and Notified! [2016-11-27 20:38:59] [ENTITIES] removed object from loaded state AICharacter[(ENTITY_CREATURE_1480248004212_0)(A. Trader, the 4197431580537901556th)(5)]; 5 [2016-11-27 20:38:59] [DELETE][Client(1)] Sendable 5(AICharacter[(ENTITY_CREATURE_1480248004212_0)(A. Trader, the 4197431580537901556th)(5)]) Physically DELETING DONE and Notified! [2016-11-27 20:38:59] [ENTITIES] removed object from loaded state [CLIENT ReSector(23)true; (3, 1, 1); ]; 23 [2016-11-27 20:38:59] [DELETE][Client(1)] Sendable 23([CLIENT ReSector(23)true; (3, 1, 1); ]) Physically DELETING DONE and Notified! [2016-11-27 20:38:59] [ENTITIES] removed object from loaded state [CLIENT ReSector(8)true; (1, 1, 3); ]; 8 [2016-11-27 20:38:59] [DELETE][Client(1)] Sendable 8([CLIENT ReSector(8)true; (1, 1, 3); ]) Physically DELETING DONE and Notified! [2016-11-27 20:38:59] [ENTITIES] removed object from loaded state [CLIENT ReSector(6)true; (1, 1, 1); ]; 6 [2016-11-27 20:38:59] [DELETE][Client(1)] Sendable 6([CLIENT ReSector(6)true; (1, 1, 1); ]) Physically DELETING DONE and Notified! [2016-11-27 20:38:59] [ENTITIES] removed object from loaded state [CLIENT ReSector(11)true; (1, 2, 3); ]; 11 [2016-11-27 20:38:59] [DELETE][Client(1)] Sendable 11([CLIENT ReSector(11)true; (1, 2, 3); ]) Physically DELETING DONE and Notified! [2016-11-27 20:38:59] [ENTITIES] removed object from loaded state Shop(4); 4 [2016-11-27 20:38:59] [DELETE][Client(1)] Sendable 4(Shop(4)) Physically DELETING DONE and Notified! [2016-11-27 20:38:59] [ENTITIES] removed object from loaded state [CLIENT ReSector(15)true; (2, 1, 1); ]; 15 [2016-11-27 20:38:59] [DELETE][Client(1)] Sendable 15([CLIENT ReSector(15)true; (2, 1, 1); ]) Physically DELETING DONE and Notified! [2016-11-27 20:38:59] [ENTITIES] removed object from loaded state [CLIENT ReSector(7)true; (1, 1, 2); ]; 7 [2016-11-27 20:38:59] [DELETE][Client(1)] Sendable 7([CLIENT ReSector(7)true; (1, 1, 2); ]) Physically DELETING DONE and Notified! [2016-11-27 20:38:59] [ENTITIES] removed object from loaded state [CLIENT ReSector(3)true; (2, 2, 2); ]; 3 [2016-11-27 20:38:59] [DELETE][Client(1)] Sendable 3([CLIENT ReSector(3)true; (2, 2, 2); ]) Physically DELETING DONE and Notified! [2016-11-27 20:38:59] [ENTITIES] removed object from loaded state obfuscated.Xy@141ffc85; 4 [2016-11-27 20:38:59] [DELETE][Client(1)] Sendable 4(obfuscated.Xy@141ffc85) Physically DELETING DONE and Notified! [2016-11-27 20:39:09] ON INPUT: 5 [2016-11-27 20:39:09] [CLIENT][PlayerInput] successfully deactivated obfuscated.qm@676b071 [2016-11-27 20:39:15] ON INPUT: -1 [2016-11-27 20:39:15] [CLIENT][PlayerInput] successfully deactivated obfuscated.qn@1b8285fc [2016-11-27 20:39:17] DRAWING TIME OF 46 elements: 31(30.265764); unifroms: 0.0; pointer 0.0; upChk 0.0; frust 0.0; update 0.0; draw: 0.0; totD: 0.0 [2016-11-27 20:39:21] [ADMIN] SPAWNING: Isanth Type-Zero Cc, -1, 5 [2016-11-27 20:39:21] [CLIENT][PlayerInput] successfully deactivated obfuscated.qa@2dc49aa [2016-11-27 20:39:21] [SHIELDS] Ship[MOB_Isanth Type-Zero Cc_1480275561524_0](193) CHECKING against bb: 0 / 0; limit reached. setting cap to prevent overcharge [2016-11-27 20:39:21] [SHIELDS] Ship[MOB_Isanth Type-Zero Cc_1480275561558_1](194) CHECKING against bb: 0 / 0; limit reached. setting cap to prevent overcharge [2016-11-27 20:39:21] [SHIELDS] Ship[MOB_Isanth Type-Zero Cc_1480275561560_2](195) CHECKING against bb: 0 / 0; limit reached. setting cap to prevent overcharge [2016-11-27 20:39:21] [SHIELDS] Ship[MOB_Isanth Type-Zero Cc_1480275561561_3](196) CHECKING against bb: 0 / 0; limit reached. setting cap to prevent overcharge [2016-11-27 20:39:21] [SHIELDS] Ship[MOB_Isanth Type-Zero Cc_1480275561576_4](197) CHECKING against bb: 0 / 0; limit reached. setting cap to prevent overcharge [2016-11-27 20:39:21] [CLIENT] RECEIVED INITIAL INVETORY LIST FOR Ship[MOB_Isanth Type-Zero Cc_1480275561524_0](193) [2016-11-27 20:39:21] [CLIENT] RECEIVED INITIAL INVETORY LIST FOR Ship[MOB_Isanth Type-Zero Cc_1480275561558_1](194) [2016-11-27 20:39:21] [CLIENT] RECEIVED INITIAL INVETORY LIST FOR Ship[MOB_Isanth Type-Zero Cc_1480275561560_2](195) [2016-11-27 20:39:21] [CLIENT] RECEIVED INITIAL INVETORY LIST FOR Ship[MOB_Isanth Type-Zero Cc_1480275561561_3](196) [2016-11-27 20:39:21] [CLIENT] RECEIVED INITIAL INVETORY LIST FOR Ship[MOB_Isanth Type-Zero Cc_1480275561576_4](197) [2016-11-27 20:39:26] [SHADER] validate: current FBO: 4 [2016-11-27 20:39:26] java.lang.NullPointerException [2016-11-27 20:39:26] at obfuscated.XO.canAttack(SourceFile:652) [2016-11-27 20:39:26] at org.schema.game.common.controller.elements.ProjectileController.handleCubeCollision(SourceFile:381) [2016-11-27 20:39:26] at org.schema.game.common.controller.elements.ProjectileController.checkCollision(SourceFile:237) [2016-11-27 20:39:26] at org.schema.game.common.controller.elements.ProjectileController.updateParticle(SourceFile:793) [2016-11-27 20:39:26] at obfuscated.aIl.update(SourceFile:167) [2016-11-27 20:39:26] at org.schema.game.common.controller.elements.ProjectileController.update(SourceFile:837) [2016-11-27 20:39:26] at obfuscated.H.update(SourceFile:1239) [2016-11-27 20:39:26] at obfuscated.aCP.a(SourceFile:709) [2016-11-27 20:39:26] at obfuscated.aCV.b(SourceFile:652) [2016-11-27 20:39:26] at obfuscated.T.e(SourceFile:953) [2016-11-27 20:39:26] at org.schema.game.common.Starter.startMainMenu(SourceFile:1430) [2016-11-27 20:39:26] at org.schema.game.common.Starter.main(SourceFile:977) [2016-11-27 20:39:26] [GLFRAME] THROWN: class java.lang.NullPointerException Now Printing StackTrace [2016-11-27 20:39:26] java.lang.NullPointerException [2016-11-27 20:39:26] at obfuscated.XO.canAttack(SourceFile:652) [2016-11-27 20:39:26] at org.schema.game.common.controller.elements.ProjectileController.handleCubeCollision(SourceFile:381) [2016-11-27 20:39:26] at org.schema.game.common.controller.elements.ProjectileController.checkCollision(SourceFile:237) [2016-11-27 20:39:26] at org.schema.game.common.controller.elements.ProjectileController.updateParticle(SourceFile:793) [2016-11-27 20:39:26] at obfuscated.aIl.update(SourceFile:167) [2016-11-27 20:39:26] at org.schema.game.common.controller.elements.ProjectileController.update(SourceFile:837) [2016-11-27 20:39:26] at obfuscated.H.update(SourceFile:1239) [2016-11-27 20:39:26] at obfuscated.aCP.a(SourceFile:709) [2016-11-27 20:39:26] at obfuscated.aCV.b(SourceFile:652) [2016-11-27 20:39:26] at obfuscated.T.e(SourceFile:953) [2016-11-27 20:39:26] at org.schema.game.common.Starter.startMainMenu(SourceFile:1430) [2016-11-27 20:39:26] at org.schema.game.common.Starter.main(SourceFile:977) [2016-11-27 20:39:26] [GLFRAME] THROWN: class java.lang.NullPointerExceptionPrinting StackTrace DONE [2016-11-27 20:39:26] ############## LOADING RESOURCE CONFIG_GUI [2016-11-27 20:39:26] ############## DONE IN 4 ms [2016-11-27 20:39:26] [GLFRAME] Content has been loaded [2016-11-27 20:39:30] [CLIENT][PlayerInput] successfully deactivated obfuscated.Rt@426cf048 [2016-11-27 20:39:31] !!!! THIS DISPLAYS THE STACKTRACE OF A REGULAR GL FRAME EXIT [2016-11-27 20:39:31] org.schema.schine.graphicsengine.core.FinishedFrameException [2016-11-27 20:39:31] at obfuscated.aCP.e(SourceFile:134) [2016-11-27 20:39:31] at obfuscated.Ru.pressedOK(SourceFile:546) [2016-11-27 20:39:31] at obfuscated.bI.callback(SourceFile:56) [2016-11-27 20:39:31] at org.schema.schine.network.client.GUICallbackController.execute(SourceFile:64) [2016-11-27 20:39:31] at obfuscated.aMo.a(SourceFile:199) [2016-11-27 20:39:31] at obfuscated.T.a(SourceFile:216) [2016-11-27 20:39:31] at obfuscated.Rm.a(SourceFile:149) [2016-11-27 20:39:31] at obfuscated.aCV.b(SourceFile:652) [2016-11-27 20:39:31] at obfuscated.T.e(SourceFile:953) [2016-11-27 20:39:31] at org.schema.game.common.Starter.startMainMenu(SourceFile:1430) [2016-11-27 20:39:31] at org.schema.game.common.Starter.main(SourceFile:977) [2016-11-27 20:39:31] [CLIENT][PlayerInput] successfully deactivated obfuscated.Ru@52821d0c [2016-11-27 20:39:31] [GRAPHICS] Graphics Context HAS FINISHED!!! [2016-11-27 20:39:31] [AUDIO] Cleaning up sound system [2016-11-27 20:39:31] SoundSystem shutting down... [2016-11-27 20:39:32] Author: Paul Lamb, www.paulscode.com