[2016-06-02 13:55:10] [VERION] loading version from install dir: .\ [2016-06-02 13:55:10] [VERSION] VERSION: 0.198.136 [2016-06-02 13:55:10] [VERSION] BUILD: 20160528_190436 [2016-06-02 13:55:10] #################### StarMade ####################### [2016-06-02 13:55:10] # version 0.198.136 - build 20160528_190436 # [2016-06-02 13:55:10] ##################################################### [2016-06-02 13:55:10] [SERIAL] "not retrieved" [2016-06-02 13:55:10] [TEXTURE-PACK] WARNING: ignoring lava.png: not a directory [2016-06-02 13:55:10] [TEXTURE-PACK] WARNING: ignoring lava.png.zip: not a directory [2016-06-02 13:55:10] [TEXTURE-PACK] WARNING: ignoring shield_tex.png: not a directory [2016-06-02 13:55:10] [TEXTURE-PACK] WARNING: ignoring shield_tex.png.zip: not a directory [2016-06-02 13:55:10] [TEXTURE-PACK] WARNING: ignoring lava.png: not a directory [2016-06-02 13:55:10] [TEXTURE-PACK] WARNING: ignoring lava.png.zip: not a directory [2016-06-02 13:55:10] [TEXTURE-PACK] WARNING: ignoring shield_tex.png: not a directory [2016-06-02 13:55:10] [TEXTURE-PACK] WARNING: ignoring shield_tex.png.zip: not a directory [2016-06-02 13:55:10] [SERVER] using world: world0; .\server-database\world0\ [2016-06-02 13:55:10] [INIT] Segment Database Path: E:\Downloads\Starmade test\StarMade\.\server-database\world0\DATA; exists? true; is Dir? true; creating dir sucessfull (gives false if exists)? false [2016-06-02 13:55:10] [LIBLOADER] OS ARCHITECTURE amd64 [2016-06-02 13:55:10] [LIBLOADER] LOADED WINDOWS 64bit NATIVE LIBRARIES [2016-06-02 13:55:10] [LIBLOADER] LOADED NATIVE LIBRARIES [2016-06-02 13:55:10] [MAIN] CHECKING IF MIGRATION NECESSARY [2016-06-02 13:55:10] [MAIN] MIGRATION PROCESS DONE [2016-06-02 13:55:10] [MAIN] STARTING WITH ARGUMENTS: [-force, -port:4242] [2016-06-02 13:55:10] [IO][COPY] FILE FROM E:\Downloads\Starmade test\StarMade\.\data\language\defaultPack.xml to E:\Downloads\Starmade test\StarMade\.\language\english\pack.xml [2016-06-02 13:55:10] DUIPLICATE KEY STRAFE_LEFT - DOWN [2016-06-02 13:55:10] DUIPLICATE KEY DOWN - STRAFE_LEFT [2016-06-02 13:55:10] DUIPLICATE KEY STRAFE_LEFT - DOWN [2016-06-02 13:55:10] DUIPLICATE KEY DOWN - STRAFE_LEFT [2016-06-02 13:55:10] DUIPLICATE KEY STRAFE_LEFT - DOWN [2016-06-02 13:55:10] DUIPLICATE KEY DOWN - STRAFE_LEFT [2016-06-02 13:55:10] DUIPLICATE KEY STRAFE_LEFT - DOWN [2016-06-02 13:55:10] DUIPLICATE KEY DOWN - STRAFE_LEFT [2016-06-02 13:55:10] DUIPLICATE KEY STRAFE_LEFT - DOWN [2016-06-02 13:55:10] DUIPLICATE KEY DOWN - STRAFE_LEFT [2016-06-02 13:55:10] DUIPLICATE KEY STRAFE_LEFT_SHIP - ROTATE_LEFT_SHIP [2016-06-02 13:55:10] DUIPLICATE KEY ROTATE_LEFT_SHIP - STRAFE_LEFT_SHIP [2016-06-02 13:55:10] DUIPLICATE KEY STRAFE_LEFT_SHIP - ROTATE_LEFT_SHIP [2016-06-02 13:55:10] DUIPLICATE KEY ROTATE_LEFT_SHIP - STRAFE_LEFT_SHIP [2016-06-02 13:55:10] DUIPLICATE KEY STRAFE_LEFT_SHIP - ROTATE_LEFT_SHIP [2016-06-02 13:55:10] DUIPLICATE KEY FORWARD_SHIP - CHANGE_SHIP_MODE [2016-06-02 13:55:10] DUIPLICATE KEY ROTATE_LEFT_SHIP - STRAFE_LEFT_SHIP [2016-06-02 13:55:10] DUIPLICATE KEY CHANGE_SHIP_MODE - FORWARD_SHIP [2016-06-02 13:55:10] DUIPLICATE KEY STRAFE_LEFT_SHIP - ROTATE_LEFT_SHIP [2016-06-02 13:55:10] DUIPLICATE KEY FORWARD_SHIP - CHANGE_SHIP_MODE [2016-06-02 13:55:10] DUIPLICATE KEY ROTATE_LEFT_SHIP - STRAFE_LEFT_SHIP [2016-06-02 13:55:10] DUIPLICATE KEY CHANGE_SHIP_MODE - FORWARD_SHIP [2016-06-02 13:55:10] DUIPLICATE KEY STRAFE_LEFT_SHIP - ROTATE_LEFT_SHIP [2016-06-02 13:55:10] DUIPLICATE KEY FORWARD_SHIP - CHANGE_SHIP_MODE [2016-06-02 13:55:10] DUIPLICATE KEY UP_SHIP - BRAKE [2016-06-02 13:55:10] DUIPLICATE KEY ROTATE_LEFT_SHIP - STRAFE_LEFT_SHIP [2016-06-02 13:55:10] DUIPLICATE KEY BRAKE - UP_SHIP [2016-06-02 13:55:10] DUIPLICATE KEY CHANGE_SHIP_MODE - FORWARD_SHIP [2016-06-02 13:55:10] DUIPLICATE KEY STRAFE_LEFT_SHIP - ROTATE_LEFT_SHIP [2016-06-02 13:55:10] DUIPLICATE KEY FORWARD_SHIP - CHANGE_SHIP_MODE [2016-06-02 13:55:10] DUIPLICATE KEY UP_SHIP - BRAKE [2016-06-02 13:55:10] DUIPLICATE KEY ROTATE_LEFT_SHIP - STRAFE_LEFT_SHIP [2016-06-02 13:55:10] DUIPLICATE KEY BRAKE - UP_SHIP [2016-06-02 13:55:10] DUIPLICATE KEY CHANGE_SHIP_MODE - FORWARD_SHIP [2016-06-02 13:55:10] DUIPLICATE KEY FORWARD_SHIP - CHANGE_SHIP_MODE [2016-06-02 13:55:10] DUIPLICATE KEY UP_SHIP - BRAKE [2016-06-02 13:55:10] DUIPLICATE KEY BRAKE - UP_SHIP [2016-06-02 13:55:10] DUIPLICATE KEY CHANGE_SHIP_MODE - FORWARD_SHIP [2016-06-02 13:55:10] DUIPLICATE KEY FORWARD_SHIP - CHANGE_SHIP_MODE [2016-06-02 13:55:10] DUIPLICATE KEY UP_SHIP - BRAKE [2016-06-02 13:55:10] DUIPLICATE KEY BRAKE - UP_SHIP [2016-06-02 13:55:10] DUIPLICATE KEY CHANGE_SHIP_MODE - FORWARD_SHIP [2016-06-02 13:55:10] DUIPLICATE KEY FORWARD_SHIP - CHANGE_SHIP_MODE [2016-06-02 13:55:10] DUIPLICATE KEY UP_SHIP - BRAKE [2016-06-02 13:55:10] DUIPLICATE KEY BRAKE - UP_SHIP [2016-06-02 13:55:10] DUIPLICATE KEY CHANGE_SHIP_MODE - FORWARD_SHIP [2016-06-02 13:55:10] DUIPLICATE KEY FORWARD_SHIP - CHANGE_SHIP_MODE [2016-06-02 13:55:10] DUIPLICATE KEY UP_SHIP - BRAKE [2016-06-02 13:55:10] DUIPLICATE KEY BRAKE - UP_SHIP [2016-06-02 13:55:10] DUIPLICATE KEY CHANGE_SHIP_MODE - FORWARD_SHIP [2016-06-02 13:55:10] DUIPLICATE KEY FORWARD_SHIP - CHANGE_SHIP_MODE [2016-06-02 13:55:10] DUIPLICATE KEY UP_SHIP - BRAKE [2016-06-02 13:55:10] DUIPLICATE KEY BRAKE - UP_SHIP [2016-06-02 13:55:10] DUIPLICATE KEY CHANGE_SHIP_MODE - FORWARD_SHIP [2016-06-02 13:55:10] DUIPLICATE KEY FORWARD_SHIP - CHANGE_SHIP_MODE [2016-06-02 13:55:10] DUIPLICATE KEY UP_SHIP - BRAKE [2016-06-02 13:55:10] DUIPLICATE KEY BRAKE - UP_SHIP [2016-06-02 13:55:10] DUIPLICATE KEY CHANGE_SHIP_MODE - FORWARD_SHIP [2016-06-02 13:55:10] DUIPLICATE KEY FORWARD_SHIP - CHANGE_SHIP_MODE [2016-06-02 13:55:10] DUIPLICATE KEY UP_SHIP - BRAKE [2016-06-02 13:55:10] DUIPLICATE KEY BRAKE - UP_SHIP [2016-06-02 13:55:10] DUIPLICATE KEY CHANGE_SHIP_MODE - FORWARD_SHIP [2016-06-02 13:55:10] DUIPLICATE KEY FORWARD_SHIP - CHANGE_SHIP_MODE [2016-06-02 13:55:10] DUIPLICATE KEY UP_SHIP - BRAKE [2016-06-02 13:55:10] DUIPLICATE KEY BRAKE - UP_SHIP [2016-06-02 13:55:10] DUIPLICATE KEY CHANGE_SHIP_MODE - FORWARD_SHIP [2016-06-02 13:55:10] DUIPLICATE KEY FORWARD_SHIP - CHANGE_SHIP_MODE [2016-06-02 13:55:10] DUIPLICATE KEY UP_SHIP - BRAKE [2016-06-02 13:55:10] DUIPLICATE KEY BRAKE - UP_SHIP [2016-06-02 13:55:10] DUIPLICATE KEY CHANGE_SHIP_MODE - FORWARD_SHIP [2016-06-02 13:55:10] DUIPLICATE KEY FORWARD_SHIP - CHANGE_SHIP_MODE [2016-06-02 13:55:10] DUIPLICATE KEY UP_SHIP - BRAKE [2016-06-02 13:55:10] DUIPLICATE KEY BRAKE - UP_SHIP [2016-06-02 13:55:10] DUIPLICATE KEY CHANGE_SHIP_MODE - FORWARD_SHIP [2016-06-02 13:55:10] DUIPLICATE KEY FORWARD_SHIP - CHANGE_SHIP_MODE [2016-06-02 13:55:10] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:10] DUIPLICATE KEY CHANGE_SHIP_MODE - FORWARD_SHIP [2016-06-02 13:55:10] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:10] DUIPLICATE KEY FORWARD_SHIP - CHANGE_SHIP_MODE [2016-06-02 13:55:10] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:10] DUIPLICATE KEY CHANGE_SHIP_MODE - FORWARD_SHIP [2016-06-02 13:55:10] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:10] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:10] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:10] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:10] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:10] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:10] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:10] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:10] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:10] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:10] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:10] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:10] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:10] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:10] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:10] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:10] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:10] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:10] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:10] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:10] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:10] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:10] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:10] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:10] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:10] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:10] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:10] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:10] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:10] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:10] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:10] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:10] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:10] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:10] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:10] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:10] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:10] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:10] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:10] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:10] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:10] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:10] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:10] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:10] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:10] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:10] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:10] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:10] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:10] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:10] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:10] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:10] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:10] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:10] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:10] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:10] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:10] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:10] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:10] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:10] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:10] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:10] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:10] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:10] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:10] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:10] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:10] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:10] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:10] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:10] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:10] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:10] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:10] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:10] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:10] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:10] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:10] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:10] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:10] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:10] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:10] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:10] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:10] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:10] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:10] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:10] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:10] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:10] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:10] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:10] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:10] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:10] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:10] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:10] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:10] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:10] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:10] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:10] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:10] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:10] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:10] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:10] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:10] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:10] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:10] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:10] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:10] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:10] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:10] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:10] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:10] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:10] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:10] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:10] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:10] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:10] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:10] [LANGUAGE] Loading English; Version: 0 [2016-06-02 13:55:10] [LANGUAGE] LOADED FONT PATH/NAME: font/Monda-Regular.ttf [2016-06-02 13:55:11] [GRAPHICS] set display mode: FULLSCREEN: true; dim: 1920 / 1080 [2016-06-02 13:55:11] [GRAPHICS] CHECKING DISPLAY MODE: 640 x 480 x 32 @75Hz [2016-06-02 13:55:11] [GRAPHICS] CHECKING DISPLAY MODE: 1152 x 864 x 32 @75Hz [2016-06-02 13:55:11] [GRAPHICS] CHECKING DISPLAY MODE: 1280 x 720 x 16 @75Hz [2016-06-02 13:55:11] [GRAPHICS] CHECKING DISPLAY MODE: 720 x 576 x 32 @60Hz [2016-06-02 13:55:11] [GRAPHICS] CHECKING DISPLAY MODE: 1280 x 800 x 16 @60Hz [2016-06-02 13:55:11] [GRAPHICS] CHECKING DISPLAY MODE: 800 x 600 x 32 @75Hz [2016-06-02 13:55:11] [GRAPHICS] CHECKING DISPLAY MODE: 1920 x 1080 x 16 @60Hz [2016-06-02 13:55:11] [GRAPHICS] CHECKING DISPLAY MODE: 1680 x 1050 x 32 @60Hz [2016-06-02 13:55:11] [GRAPHICS] CHECKING DISPLAY MODE: 1280 x 960 x 16 @75Hz [2016-06-02 13:55:11] [GRAPHICS] CHECKING DISPLAY MODE: 1024 x 768 x 32 @60Hz [2016-06-02 13:55:11] [GRAPHICS] CHECKING DISPLAY MODE: 1280 x 768 x 32 @60Hz [2016-06-02 13:55:11] [GRAPHICS] CHECKING DISPLAY MODE: 1280 x 1024 x 32 @60Hz [2016-06-02 13:55:11] [GRAPHICS] CHECKING DISPLAY MODE: 720 x 480 x 16 @60Hz [2016-06-02 13:55:11] [GRAPHICS] CHECKING DISPLAY MODE: 800 x 600 x 16 @75Hz [2016-06-02 13:55:11] [GRAPHICS] CHECKING DISPLAY MODE: 1920 x 1080 x 32 @60Hz [2016-06-02 13:55:11] [GRAPHICS] Compatible DisplayMode found: 1920 x 1080 x 32 @60Hz; fullsceen capable true [2016-06-02 13:55:11] ARB_SUPPORTED COULD NOT BE RETRIEVED [2016-06-02 13:55:11] [DISPLAY] ViewPort for Resolution: 1920x1080: 1920, 1080 [2016-06-02 13:55:11] INITIAL MEMORY AVAILABLE [2016-06-02 13:55:11] CURRENT_AVAILABLE: 3745MB [2016-06-02 13:55:11] TOTAL_AVAILABLE: 4096MB [2016-06-02 13:55:11] INFO_DEDICATED: 4096MB [2016-06-02 13:55:11] INFO_EVICTED: 1210MB [2016-06-02 13:55:11] FILE CREATED: true [2016-06-02 13:55:11] [GLFrame] Open-GL initialized [2016-06-02 13:55:11] [SOUND] flag settings changed! [2016-06-02 13:55:11] [SOUND] flag settings changed! [2016-06-02 13:55:11] Starting up SoundSystem... [2016-06-02 13:55:12] Initializing LWJGL OpenAL [2016-06-02 13:55:12] (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org) [2016-06-02 13:55:12] OpenAL initialized. [2016-06-02 13:55:12] [SOUND] flag settings changed! [2016-06-02 13:55:12] [SOUND] flag settings changed! [2016-06-02 13:55:12] Running on thread: main Adapter: nvd3dumx,nvwgf2umx,nvwgf2umx Driver Version: 10.18.13.6472 Vendor: NVIDIA Corporation OpenGL Version: 4.5.0 NVIDIA 364.72 Renderer: GeForce GTX 970/PCIe/SSE2 [2016-06-02 13:55:12] [FONT] created from font file: E:\Downloads\Starmade test\StarMade\data\font\Monda-Regular.ttf [2016-06-02 13:55:12] [CLIENT] INITIALIZING LOADING SCREEN [2016-06-02 13:55:12] [SceneParser] now parsing scene: data/./models/3Dlogo/\3Dlogo [2016-06-02 13:55:12] ... parse Mesh data/./models/3Dlogo/\3Dlogo.mesh.xml 0 [2016-06-02 13:55:12] ... parse Mesh data/./models/3Dlogo/\3Dstar.mesh.xml 6 [2016-06-02 13:55:12] [GLFrame] loading content data [2016-06-02 13:55:12] [CLIENT] STARTING UP OPEN GL [2016-06-02 13:55:12] ############## LOADING RESOURCE ServerSettings [2016-06-02 13:55:12] ############## LOADING RESOURCE MainMenuBackgroundShader [2016-06-02 13:55:12] [INIT][CLIENT][SHADER] Loading Shader: data//shader/loadingscreen/bg.vert.glsl; data//shader/loadingscreen/bg.frag.glsl [2016-06-02 13:55:13] ############## LOADING RESOURCE ai-panel-gui- [2016-06-02 13:55:13] ############## LOADING RESOURCE bar-4x1-gui- [2016-06-02 13:55:13] ############## LOADING RESOURCE bars [2016-06-02 13:55:13] ############## LOADING RESOURCE box [2016-06-02 13:55:13] ############## LOADING RESOURCE build-icons-00-16x16-gui- [2016-06-02 13:55:13] ############## LOADING RESOURCE build-icons-01-16x16-gui- [2016-06-02 13:55:13] ############## LOADING RESOURCE build-icons-02-16x16-gui- [2016-06-02 13:55:13] ############## LOADING RESOURCE build-icons-extra-gui- [2016-06-02 13:55:13] ############## LOADING RESOURCE buttons-8x8-gui- [2016-06-02 13:55:13] ############## LOADING RESOURCE catalog-panel-gui- [2016-06-02 13:55:13] ############## LOADING RESOURCE crosshair-build-c-gui- [2016-06-02 13:55:13] ############## LOADING RESOURCE crosshair-c-gui- [2016-06-02 13:55:13] ############## LOADING RESOURCE crosshair-hit-c-gui- [2016-06-02 13:55:13] ############## LOADING RESOURCE crosshair-missile-c-gui- [2016-06-02 13:55:13] ############## LOADING RESOURCE crosshair-simple-c-gui- [2016-06-02 13:55:13] ############## LOADING RESOURCE cubaton-counts-4x4-gui- [2016-06-02 13:55:13] ############## LOADING RESOURCE cubaton-sprites-4x4-gui- [2016-06-02 13:55:13] ############## LOADING RESOURCE detail [2016-06-02 13:55:13] ############## LOADING RESOURCE detail_normal [2016-06-02 13:55:13] ############## LOADING RESOURCE dirtlense [2016-06-02 13:55:13] ############## LOADING RESOURCE dust [2016-06-02 13:55:13] ############## LOADING RESOURCE energy_tex [2016-06-02 13:55:13] ############## LOADING RESOURCE faction-personal-panel-gui- [2016-06-02 13:55:13] ############## LOADING RESOURCE flare [2016-06-02 13:55:13] ############## LOADING RESOURCE fontset-standard [2016-06-02 13:55:13] ############## LOADING RESOURCE gui/ingame/tools-16x16-gui- [2016-06-02 13:55:13] ############## LOADING RESOURCE gui/ingame/UI 16px Center_Case-gui- [2016-06-02 13:55:13] ############## LOADING RESOURCE gui/ingame/UI 16px Horizontal-1x8-gui- [2016-06-02 13:55:13] ############## LOADING RESOURCE gui/ingame/UI 16px Scanlines-gui- [2016-06-02 13:55:13] ############## LOADING RESOURCE gui/ingame/UI 16px Stars-1x4-gui- [2016-06-02 13:55:13] ############## LOADING RESOURCE gui/ingame/UI 16px Vertical-8x1-gui- [2016-06-02 13:55:13] ############## LOADING RESOURCE gui/ingame/UI 16px-1x4-gui- [2016-06-02 13:55:13] ############## LOADING RESOURCE gui/ingame/UI 16px-8x8-gui- [2016-06-02 13:55:13] ############## LOADING RESOURCE gui/ingame/UI 32px Center SBFalse [2016-06-02 13:55:13] ############## LOADING RESOURCE gui/ingame/UI 32px Center SBFTrue [2016-06-02 13:55:13] ############## LOADING RESOURCE gui/ingame/UI 32px Corners-8x8-gui- [2016-06-02 13:55:13] ############## LOADING RESOURCE gui/ingame/UI 32px Vertical-8x1-gui- [2016-06-02 13:55:13] ############## LOADING RESOURCE gui/ingame/UI 32px-horizontals-1x32-gui- [2016-06-02 13:55:13] ############## LOADING RESOURCE gui/ingame/UI 8px Center_Background-gui- [2016-06-02 13:55:13] ############## LOADING RESOURCE gui/ingame/UI 8px Center_Button-gui- [2016-06-02 13:55:13] ############## LOADING RESOURCE gui/ingame/UI 8px Center_Filter-gui- [2016-06-02 13:55:13] ############## LOADING RESOURCE gui/ingame/UI 8px Center_Foreground-gui- [2016-06-02 13:55:13] ############## LOADING RESOURCE gui/ingame/UI 8px Center_PopUp-gui- [2016-06-02 13:55:13] ############## LOADING RESOURCE gui/ingame/UI 8px Center_Progress-gui- [2016-06-02 13:55:13] ############## LOADING RESOURCE gui/ingame/UI 8px Center_Textbox-gui- [2016-06-02 13:55:13] ############## LOADING RESOURCE gui/ingame/UI 8px Corners-8x8-gui- [2016-06-02 13:55:13] ############## LOADING RESOURCE gui/ingame/UI 8px Horizontal-1x16-gui- [2016-06-02 13:55:13] ############## LOADING RESOURCE gui/ingame/UI 8px Notification-gui- copy [2016-06-02 13:55:13] ############## LOADING RESOURCE gui/ingame/UI 8px Tooltip-gui- [2016-06-02 13:55:13] ############## LOADING RESOURCE gui/ingame/UI 8px Vertical-16x1-gui- [2016-06-02 13:55:13] ############## LOADING RESOURCE gui/ingame/UI 8px Vertical-32x1-gui- [2016-06-02 13:55:13] ############## LOADING RESOURCE gui/ingame/UI_MainTheme-2x2-gui- [2016-06-02 13:55:13] ############## LOADING RESOURCE gui/ingame/UI_MainThemeBg-gui- [2016-06-02 13:55:13] ############## LOADING RESOURCE gui/ingame/UI_MainThemeLeftRight-1x2-gui- [2016-06-02 13:55:13] ############## LOADING RESOURCE gui/ingame/UI_MainThemeTopBottom-2x1-gui- [2016-06-02 13:55:13] ############## LOADING RESOURCE gui/menu/tools-16x16-gui- [2016-06-02 13:55:13] ############## LOADING RESOURCE gui/menu/UI 16px Center_Case-gui- [2016-06-02 13:55:13] ############## LOADING RESOURCE gui/menu/UI 16px Horizontal-1x8-gui- [2016-06-02 13:55:13] ############## LOADING RESOURCE gui/menu/UI 16px Scanlines-gui- [2016-06-02 13:55:13] ############## LOADING RESOURCE gui/menu/UI 16px Stars-1x4-gui- [2016-06-02 13:55:13] ############## LOADING RESOURCE gui/menu/UI 16px Vertical-8x1-gui- [2016-06-02 13:55:13] ############## LOADING RESOURCE gui/menu/UI 16px-1x4-gui- [2016-06-02 13:55:13] ############## LOADING RESOURCE gui/menu/UI 16px-8x8-gui- [2016-06-02 13:55:13] ############## LOADING RESOURCE gui/menu/UI 32px Center SBFalse [2016-06-02 13:55:13] ############## LOADING RESOURCE gui/menu/UI 32px Center SBFTrue [2016-06-02 13:55:13] ############## LOADING RESOURCE gui/menu/UI 32px Corners-8x8-gui- [2016-06-02 13:55:13] ############## LOADING RESOURCE gui/menu/UI 32px Vertical-8x1-gui- [2016-06-02 13:55:13] ############## LOADING RESOURCE gui/menu/UI 32px-horizontals-1x32-gui- [2016-06-02 13:55:13] ############## LOADING RESOURCE gui/menu/UI 8px Center_Background-gui- [2016-06-02 13:55:13] ############## LOADING RESOURCE gui/menu/UI 8px Center_Button-gui- [2016-06-02 13:55:13] ############## LOADING RESOURCE gui/menu/UI 8px Center_Filter-gui- [2016-06-02 13:55:13] ############## LOADING RESOURCE gui/menu/UI 8px Center_Foreground-gui- [2016-06-02 13:55:13] ############## LOADING RESOURCE gui/menu/UI 8px Center_PopUp-gui- [2016-06-02 13:55:13] ############## LOADING RESOURCE gui/menu/UI 8px Center_Progress-gui- [2016-06-02 13:55:13] ############## LOADING RESOURCE gui/menu/UI 8px Center_Textbox-gui- [2016-06-02 13:55:13] ############## LOADING RESOURCE gui/menu/UI 8px Corners-8x8-gui- [2016-06-02 13:55:13] ############## LOADING RESOURCE gui/menu/UI 8px Horizontal-1x16-gui- [2016-06-02 13:55:13] ############## LOADING RESOURCE gui/menu/UI 8px Notification-gui- copy [2016-06-02 13:55:13] ############## LOADING RESOURCE gui/menu/UI 8px Tooltip-gui- [2016-06-02 13:55:13] ############## LOADING RESOURCE gui/menu/UI 8px Vertical-16x1-gui- [2016-06-02 13:55:13] ############## LOADING RESOURCE gui/menu/UI 8px Vertical-32x1-gui- [2016-06-02 13:55:13] ############## LOADING RESOURCE gui/menu/UI_MainTheme-2x2-gui- [2016-06-02 13:55:13] ############## LOADING RESOURCE gui/menu/UI_MainThemeBg-gui- [2016-06-02 13:55:13] ############## LOADING RESOURCE gui/menu/UI_MainThemeLeftRight-1x2-gui- [2016-06-02 13:55:13] ############## LOADING RESOURCE gui/menu/UI_MainThemeTopBottom-2x1-gui- [2016-06-02 13:55:13] ############## LOADING RESOURCE help-gui- [2016-06-02 13:55:13] ############## LOADING RESOURCE hud-arrow-c-gui- [2016-06-02 13:55:13] ############## LOADING RESOURCE hud-arrow-gui- [2016-06-02 13:55:13] ############## LOADING RESOURCE hud-sides-left-gui- [2016-06-02 13:55:13] ############## LOADING RESOURCE hud-sides-right-gui- [2016-06-02 13:55:13] ############## LOADING RESOURCE hud-target-4x4-gui- [2016-06-02 13:55:13] ############## LOADING RESOURCE hud-target-c-4x4-gui- [2016-06-02 13:55:13] ############## LOADING RESOURCE HUD_Bar [2016-06-02 13:55:13] ############## LOADING RESOURCE HUD_CombatNote-gui- [2016-06-02 13:55:13] ############## LOADING RESOURCE HUD_HorizontalBar-1x4-gui- [2016-06-02 13:55:13] ############## LOADING RESOURCE HUD_Hotbar-8x2-gui- [2016-06-02 13:55:13] ############## LOADING RESOURCE HUD_Hotbar-gui- [2016-06-02 13:55:13] ############## LOADING RESOURCE HUD_Map-2x1-gui- [2016-06-02 13:55:13] ############## LOADING RESOURCE HUD_MapLarge-2x1-gui- [2016-06-02 13:55:13] ############## LOADING RESOURCE HUD_PlayerHP-1x4-gui- [2016-06-02 13:55:13] ############## LOADING RESOURCE HUD_pointers-c-8x8-gui- [2016-06-02 13:55:13] ############## LOADING RESOURCE hud_pointers-c-8x8 [2016-06-02 13:55:13] ############## LOADING RESOURCE HUD_ServerNote-gui- [2016-06-02 13:55:13] ############## LOADING RESOURCE HUD_ServerNote_Colour-gui- [2016-06-02 13:55:13] ############## LOADING RESOURCE HUD_Sprites-8x8-gui- [2016-06-02 13:55:13] ############## LOADING RESOURCE HUD_Target-2x4-gui- [2016-06-02 13:55:13] ############## LOADING RESOURCE icon [2016-06-02 13:55:13] ############## LOADING RESOURCE icon16 [2016-06-02 13:55:13] ############## LOADING RESOURCE icon32 [2016-06-02 13:55:13] ############## LOADING RESOURCE info-panel-big-gui- [2016-06-02 13:55:13] ############## LOADING RESOURCE info-panel-gui- [2016-06-02 13:55:13] ############## LOADING RESOURCE info [2016-06-02 13:55:13] ############## LOADING RESOURCE inventory-gui- [2016-06-02 13:55:13] ############## LOADING RESOURCE inventory-slot-gui- [2016-06-02 13:55:13] ############## LOADING RESOURCE inventory-slots-gui- [2016-06-02 13:55:13] ############## LOADING RESOURCE inventory-slots-simple-gui- [2016-06-02 13:55:13] ############## LOADING RESOURCE lens_flare-4x1-c- [2016-06-02 13:55:13] ############## LOADING RESOURCE lens_flare [2016-06-02 13:55:13] ############## LOADING RESOURCE loadingscreen-background [2016-06-02 13:55:13] ############## LOADING RESOURCE map-sprites-8x2-c-gui- [2016-06-02 13:55:13] ############## LOADING RESOURCE menu-panel-gui- [2016-06-02 13:55:13] ############## LOADING RESOURCE meta-icons-00-16x16-gui- [2016-06-02 13:55:13] ############## LOADING RESOURCE missile [2016-06-02 13:55:13] ############## LOADING RESOURCE navigation-panel-gui- [2016-06-02 13:55:13] ############## LOADING RESOURCE optionsJoystick-gui- [2016-06-02 13:55:13] ############## LOADING RESOURCE optionsKeyboard-gui- [2016-06-02 13:55:13] ############## LOADING RESOURCE optionsPanel-gui- [2016-06-02 13:55:13] ############## LOADING RESOURCE panel-std-gui- [2016-06-02 13:55:13] ############## LOADING RESOURCE planet-desert-diff [2016-06-02 13:55:13] ############## LOADING RESOURCE planet-earth-clouds [2016-06-02 13:55:13] ############## LOADING RESOURCE planet-earth-diff [2016-06-02 13:55:13] ############## LOADING RESOURCE planet-earth-normal [2016-06-02 13:55:13] ############## LOADING RESOURCE planet-earth-specular [2016-06-02 13:55:13] ############## LOADING RESOURCE planet-ice-diff [2016-06-02 13:55:13] ############## LOADING RESOURCE planet-mars-diff [2016-06-02 13:55:13] ############## LOADING RESOURCE planet-purple-diff [2016-06-02 13:55:13] ############## LOADING RESOURCE playertex [2016-06-02 13:55:13] ############## LOADING RESOURCE playertex_shading [2016-06-02 13:55:13] ############## LOADING RESOURCE powerbar-1x4-gui- [2016-06-02 13:55:13] ############## LOADING RESOURCE powerbar-2x4-gui- [2016-06-02 13:55:13] ############## LOADING RESOURCE QuadLegsTex01 [2016-06-02 13:55:13] ############## LOADING RESOURCE QuadTorsoTex01 [2016-06-02 13:55:13] ############## LOADING RESOURCE radarBackground [2016-06-02 13:55:13] ############## LOADING RESOURCE radarGUIBackground [2016-06-02 13:55:13] ############## LOADING RESOURCE schine [2016-06-02 13:55:13] ############## LOADING RESOURCE screen-gui- [2016-06-02 13:55:13] ############## LOADING RESOURCE sell-item-dropzone-gui- [2016-06-02 13:55:14] ############## LOADING RESOURCE shield_tex [2016-06-02 13:55:14] ############## LOADING RESOURCE shop-panel-gui- [2016-06-02 13:55:14] ############## LOADING RESOURCE shopinrange-gui- [2016-06-02 13:55:14] ############## LOADING RESOURCE sidebar-gui- [2016-06-02 13:55:14] ############## LOADING RESOURCE sidebarwep-gui- [2016-06-02 13:55:14] ############## LOADING RESOURCE small-dialog-gui- [2016-06-02 13:55:14] ############## LOADING RESOURCE smallinfo-panel-gui- [2016-06-02 13:55:14] ############## LOADING RESOURCE smoke4 [2016-06-02 13:55:14] ############## LOADING RESOURCE smoke_alpha [2016-06-02 13:55:14] ############## LOADING RESOURCE smoke_color [2016-06-02 13:55:14] ############## LOADING RESOURCE SM_logo_white_nostar [2016-06-02 13:55:14] ############## LOADING RESOURCE specmap2 [2016-06-02 13:55:14] ############## LOADING RESOURCE star [2016-06-02 13:55:14] ############## LOADING RESOURCE starColorMap-gui- [2016-06-02 13:55:14] ############## LOADING RESOURCE starmade-icon [2016-06-02 13:55:14] ############## LOADING RESOURCE starmade-logo [2016-06-02 13:55:14] ############## LOADING RESOURCE starSprite [2016-06-02 13:55:14] ############## LOADING RESOURCE std-message-gui- [2016-06-02 13:55:14] ############## LOADING RESOURCE stellarSprites-2x2-c- [2016-06-02 13:55:14] ############## LOADING RESOURCE structure-panel-gui- [2016-06-02 13:55:14] ############## LOADING RESOURCE sunSprite-c- [2016-06-02 13:55:14] ############## LOADING RESOURCE symm-plane [2016-06-02 13:55:14] ############## LOADING RESOURCE textinput-panel-gui- [2016-06-02 13:55:14] ############## LOADING RESOURCE tools-16x16-gui- [2016-06-02 13:55:14] ############## LOADING RESOURCE top-bar-gui- [2016-06-02 13:55:14] ############## LOADING RESOURCE UI 16px Center_Case-gui- [2016-06-02 13:55:14] ############## LOADING RESOURCE UI 16px Horizontal-1x8-gui- [2016-06-02 13:55:14] ############## LOADING RESOURCE UI 16px Scanlines-gui- [2016-06-02 13:55:14] ############## LOADING RESOURCE UI 16px Stars-1x4-gui- [2016-06-02 13:55:14] ############## LOADING RESOURCE UI 16px Vertical-8x1-gui- [2016-06-02 13:55:14] ############## LOADING RESOURCE UI 16px-1x4-gui- [2016-06-02 13:55:14] ############## LOADING RESOURCE UI 16px-8x8-gui- [2016-06-02 13:55:14] ############## LOADING RESOURCE UI 32px Center SBFalse [2016-06-02 13:55:14] ############## LOADING RESOURCE UI 32px Center SBFTrue [2016-06-02 13:55:14] ############## LOADING RESOURCE UI 32px Corners-8x8-gui- [2016-06-02 13:55:14] ############## LOADING RESOURCE UI 32px Vertical-8x1-gui- [2016-06-02 13:55:14] ############## LOADING RESOURCE UI 32px-horizontals-1x32-gui- [2016-06-02 13:55:14] ############## LOADING RESOURCE UI 8px Center_Background-gui- [2016-06-02 13:55:14] ############## LOADING RESOURCE UI 8px Center_Button-gui- [2016-06-02 13:55:14] ############## LOADING RESOURCE UI 8px Center_Filter-gui- [2016-06-02 13:55:14] ############## LOADING RESOURCE UI 8px Center_Foreground-gui- [2016-06-02 13:55:14] ############## LOADING RESOURCE UI 8px Center_PopUp-gui- [2016-06-02 13:55:14] ############## LOADING RESOURCE UI 8px Center_Progress-gui- [2016-06-02 13:55:14] ############## LOADING RESOURCE UI 8px Center_Textbox-gui- [2016-06-02 13:55:14] ############## LOADING RESOURCE UI 8px Corners-8x8-gui- [2016-06-02 13:55:14] ############## LOADING RESOURCE UI 8px Horizontal-1x16-gui- [2016-06-02 13:55:14] ############## LOADING RESOURCE UI 8px Notification-gui- copy [2016-06-02 13:55:14] ############## LOADING RESOURCE UI 8px Vertical-16x1-gui- [2016-06-02 13:55:14] ############## LOADING RESOURCE UI_MainTheme-2x2-gui- [2016-06-02 13:55:14] ############## LOADING RESOURCE UI_MainThemeBg-gui- [2016-06-02 13:55:14] ############## LOADING RESOURCE UI_MainThemeLeftRight-1x2-gui- [2016-06-02 13:55:14] ############## LOADING RESOURCE UI_MainThemeTopBottom-2x1-gui- [2016-06-02 13:55:14] ############## LOADING RESOURCE unlink-weapon-dropzone-gui- [2016-06-02 13:55:14] ############## LOADING RESOURCE weapon-assign-panel-gui- [2016-06-02 13:55:14] ############## LOADING RESOURCE CONFIG_HUD [2016-06-02 13:55:14] ############## LOADING RESOURCE CONFIG_GUI [2016-06-02 13:55:14] [GLFRAME] Content has been loaded [2016-06-02 13:55:16] [VIDEOSTREAM] cleaned up video stream 1920x1080 [2016-06-02 13:55:17] [GUI] Offline Player Name Changed to [2016-06-02 13:55:17] [GUI] Offline Player Name Changed to Lancake [2016-06-02 13:55:17] [GUI] SELECTED SP INFO obfuscated.Nf@d16256de [2016-06-02 13:55:21] [GUI] SELECTED SP INFO obfuscated.Nf@d16256de [2016-06-02 13:55:21] [SERVER] using world: world0; .\server-database\world0\ [2016-06-02 13:55:21] [INIT] Segment Database Path: E:\Downloads\Starmade test\StarMade\.\server-database\world0\DATA; exists? true; is Dir? true; creating dir sucessfull (gives false if exists)? false [2016-06-02 13:55:21] [STARTER] template dir exists. overwriting template with current data [2016-06-02 13:55:21] [IO][COPY] FILE FROM E:\Downloads\Starmade test\StarMade\.\data\config\FactionConfig.xml to E:\Downloads\Starmade test\StarMade\.\customFactionConfig\FactionConfigTemplate.xml [2016-06-02 13:55:21] [IO][COPY] FILE FROM E:\Downloads\Starmade test\StarMade\.\data\config\customFactionConfigHOWTO.txt to E:\Downloads\Starmade test\StarMade\.\customFactionConfig\customFactionConfigHOWTO.txt [2016-06-02 13:55:21] [STARTER] template dir exists. overwriting template with current data [2016-06-02 13:55:21] [IO][COPY] FILE FROM E:\Downloads\Starmade test\StarMade\.\data\config\customBlockBehaviorConfigTemplate.xml to E:\Downloads\Starmade test\StarMade\.\customBlockBehaviorConfig\customBlockBehaviorConfigTemplate.xml [2016-06-02 13:55:21] [IO][COPY] FILE FROM E:\Downloads\Starmade test\StarMade\.\data\config\customBlockBehaviorConfigHOWTO.txt to E:\Downloads\Starmade test\StarMade\.\customBlockBehaviorConfig\customBlockBehaviorConfigHOWTO.txt [2016-06-02 13:55:21] [RESOURCES][CustomTextures] No need to create pack.zip. Hash matches (as rewriting a zip changes the hash on it) [2016-06-02 13:55:21] [INITIALIZE] REMOTE CLASSES REGISTERED [2016-06-02 13:55:21] [INITIALIZE] RESOURCE MANAGER INITIALIZED [2016-06-02 13:55:21] ERROR: no content in Resource: E:\Downloads\Starmade test\StarMade\file:\E:\Downloads\StarMade%20Test\StarMade\StarMade.jar!\org\schema\game\network\commands [2016-06-02 13:55:21] ################# Loading from JAR ##################### [2016-06-02 13:55:21] ######################################################## [2016-06-02 13:55:21] [INITIALIZE] REMOTE COMMANDS REGISTERED [2016-06-02 13:55:21] [INITIALIZE] SECURITY MANAGER SET [2016-06-02 13:55:21] [INITIALIZE] COMMAND ID's ASSIGNED. NOW READING BLOCK CONFIG [2016-06-02 13:55:22] [INITIALIZE] BLOCK CONFIGURATION READ [2016-06-02 13:55:22] [BLUEPRINT][MIGRATION] NO CONVERSION NEEDED: no old bb file exists: E:\Downloads\Starmade test\StarMade\.\blueprints\catalog.txt [2016-06-02 13:55:22] [SERVER] initializing [2016-06-02 13:55:22] java.lang.Exception: Server Shutdown: false [2016-06-02 13:55:22] at org.schema.schine.network.server.ServerState.setShutdown(SourceFile:253) [2016-06-02 13:55:22] at obfuscated.QW.run(SourceFile:1251) [2016-06-02 13:55:22] at java.lang.Thread.run(Unknown Source) [2016-06-02 13:55:22] java.lang.Exception: Server created: true [2016-06-02 13:55:22] at org.schema.schine.network.server.ServerState.setCreated(SourceFile:261) [2016-06-02 13:55:22] at org.schema.schine.network.server.ServerState.(SourceFile:47) [2016-06-02 13:55:22] at obfuscated.aoR.(SourceFile:302) [2016-06-02 13:55:22] at obfuscated.QW.run(SourceFile:1255) [2016-06-02 13:55:22] at java.lang.Thread.run(Unknown Source) [2016-06-02 13:55:22] [SERVER] Server State Created! [2016-06-02 13:55:22] [CLIENT] initializing 0.198.136 (20160528_190436) [2016-06-02 13:55:22] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:22] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:22] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:22] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:22] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:22] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:22] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:22] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:22] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:22] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:22] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:22] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:22] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:22] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:22] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:22] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:22] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:22] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:22] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:22] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:22] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:22] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:22] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:22] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:22] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:22] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:22] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:22] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:22] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:22] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:22] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:22] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:22] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:22] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:22] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:22] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:22] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:22] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:22] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:22] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:22] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:22] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:22] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:22] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:22] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:22] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:22] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:22] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:22] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:22] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:22] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:22] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:22] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:22] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:22] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:22] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:22] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:22] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:22] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:22] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:22] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:22] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:22] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:22] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:22] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:22] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:22] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:22] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:22] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:22] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:22] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:22] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:22] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:22] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:22] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:22] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:22] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:22] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:22] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:22] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:22] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:22] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:22] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:22] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:22] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:22] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:22] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:22] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:22] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:22] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:22] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:22] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:22] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:22] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:22] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:22] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:22] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:22] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:22] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:22] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:22] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:22] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:22] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:22] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:22] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:22] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:22] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:22] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:22] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:22] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:22] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:22] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:22] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:22] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:22] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:22] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:22] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:22] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:22] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:22] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:22] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:22] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:22] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:22] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:22] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:22] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:22] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:22] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:22] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:22] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:22] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:22] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:22] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:22] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:22] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:22] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:22] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:22] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:22] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:22] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:22] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:22] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:22] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:22] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:22] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:22] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:22] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:22] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:22] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:22] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:22] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:22] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:22] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:22] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:22] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:22] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:22] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:22] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:22] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:22] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:22] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:22] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:22] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:55:22] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:55:22] [CLIENT] WAITING FOR SERVER [2016-06-02 13:55:22] [INIT] Seed File: E:\Downloads\Starmade test\StarMade\.\server-database\world0\.seed [2016-06-02 13:55:22] [SQL] Fetching connection (may take some if game crashed on the run before) [2016-06-02 13:55:25] [SQL] connection successfull [2016-06-02 13:55:25] [DATABASE] ENTITIES UID SIZE: 128 [2016-06-02 13:55:25] [DATABASE] FTL UID SIZE: 128 [2016-06-02 13:55:25] [DATABASE] SYSTEMS UID SIZE: 128 [2016-06-02 13:55:26] [SERVER] Request Thread pool size is: 10 [2016-06-02 13:55:26] EXPLOSION DATA: aggregation data: dim size: 128; total Memory used: 4 MB; max memory: 3,9 GB [2016-06-02 13:55:26] EXPLOSION DATA: ray info data: dim size: 16; total instances used: 4096 [2016-06-02 13:55:28] [SERVER] port 4242 is open [2016-06-02 13:55:28] [SERVER] USING TCP... [2016-06-02 13:55:28] [PARSER] not parsed: idlingFloating [2016-06-02 13:55:28] [PARSER] not parsed: idlingGravity [2016-06-02 13:55:28] [PARSER] not parsed: dancingGravity [2016-06-02 13:55:28] [PARSER] not parsed: movingJumpingJumpUp [2016-06-02 13:55:28] [PARSER] not parsed: movingJumpingJumpDown [2016-06-02 13:55:28] [PARSER] not parsed: movingFallingStandard [2016-06-02 13:55:28] [PARSER] not parsed: movingFallingLedge [2016-06-02 13:55:28] [PARSER] not parsed: movingLandingShortFall [2016-06-02 13:55:28] [PARSER] not parsed: movingLandingMiddleFall [2016-06-02 13:55:28] [PARSER] not parsed: movingLandingLongFall [2016-06-02 13:55:28] [PARSER] not parsed: movingNoGravityGravToNoGrav [2016-06-02 13:55:28] [PARSER] not parsed: movingNoGravityNoGravToGrav [2016-06-02 13:55:28] [PARSER] not parsed: movingNoGravityFloatMoveN [2016-06-02 13:55:28] [PARSER] not parsed: movingNoGravityFloatMoveS [2016-06-02 13:55:28] [PARSER] not parsed: movingNoGravityFloatMoveUp [2016-06-02 13:55:28] [PARSER] not parsed: movingNoGravityFloatMoveDown [2016-06-02 13:55:28] [PARSER] not parsed: movingNoGravityFloatRot [2016-06-02 13:55:28] [PARSER] not parsed: movingNoGravityFloatHit [2016-06-02 13:55:28] [PARSER] not parsed: movingNoGravityFloatDeath [2016-06-02 13:55:28] [PARSER] not parsed: movingByFootCrawling [2016-06-02 13:55:28] [PARSER] not parsed: movingByFootCrawlingNorth [2016-06-02 13:55:28] [PARSER] not parsed: movingByFootCrawlingSouth [2016-06-02 13:55:28] [PARSER] not parsed: movingByFootCrawlingWest [2016-06-02 13:55:28] [PARSER] not parsed: movingByFootCrawlingEast [2016-06-02 13:55:28] [PARSER] not parsed: movingByFootCrawlingNorthEast [2016-06-02 13:55:28] [PARSER] not parsed: movingByFootCrawlingNorthWest [2016-06-02 13:55:28] [PARSER] not parsed: movingByFootCrawlingSouthWest [2016-06-02 13:55:28] [PARSER] not parsed: movingByFootCrawlingSouthEast [2016-06-02 13:55:28] [PARSER] not parsed: movingByFootSlowWalking [2016-06-02 13:55:28] [PARSER] not parsed: movingByFootSlowWalkingNorth [2016-06-02 13:55:28] [PARSER] not parsed: movingByFootSlowWalkingSouth [2016-06-02 13:55:28] [PARSER] not parsed: movingByFootSlowWalkingWest [2016-06-02 13:55:28] [PARSER] not parsed: movingByFootSlowWalkingEast [2016-06-02 13:55:28] [PARSER] not parsed: movingByFootSlowWalkingNorthEast [2016-06-02 13:55:28] [PARSER] not parsed: movingByFootSlowWalkingNorthWest [2016-06-02 13:55:28] [PARSER] not parsed: movingByFootSlowWalkingSouthWest [2016-06-02 13:55:28] [PARSER] not parsed: movingByFootSlowWalkingSouthEast [2016-06-02 13:55:28] [PARSER] not parsed: movingByFootWalking [2016-06-02 13:55:28] [PARSER] not parsed: movingByFootWalkingNorth [2016-06-02 13:55:28] [PARSER] not parsed: movingByFootWalkingSouth [2016-06-02 13:55:28] [PARSER] not parsed: movingByFootWalkingWest [2016-06-02 13:55:28] [PARSER] not parsed: movingByFootWalkingEast [2016-06-02 13:55:28] [PARSER] not parsed: movingByFootWalkingNorthEast [2016-06-02 13:55:28] [PARSER] not parsed: movingByFootWalkingNorthWest [2016-06-02 13:55:28] [PARSER] not parsed: movingByFootWalkingSouthWest [2016-06-02 13:55:28] [PARSER] not parsed: movingByFootWalkingSouthEast [2016-06-02 13:55:28] [PARSER] not parsed: movingByFootRunning [2016-06-02 13:55:28] [PARSER] not parsed: movingByFootRunningNorth [2016-06-02 13:55:28] [PARSER] not parsed: movingByFootRunningSouth [2016-06-02 13:55:28] [PARSER] not parsed: movingByFootRunningWest [2016-06-02 13:55:28] [PARSER] not parsed: movingByFootRunningEast [2016-06-02 13:55:28] [PARSER] not parsed: movingByFootRunningNorthEast [2016-06-02 13:55:28] [PARSER] not parsed: movingByFootRunningNorthWest [2016-06-02 13:55:28] [PARSER] not parsed: movingByFootRunningSouthWest [2016-06-02 13:55:28] [PARSER] not parsed: movingByFootRunningSouthEast [2016-06-02 13:55:28] [PARSER] not parsed: upperBodyGun [2016-06-02 13:55:28] [PARSER] not parsed: upperBodyGunIdle [2016-06-02 13:55:28] [PARSER] not parsed: upperBodyGunIdleIn [2016-06-02 13:55:28] [PARSER] not parsed: upperBodyGunDraw [2016-06-02 13:55:28] [PARSER] not parsed: upperBodyGunAway [2016-06-02 13:55:28] [PARSER] not parsed: upperBodyGunFire [2016-06-02 13:55:28] [PARSER] not parsed: upperBodyGunFireHeavy [2016-06-02 13:55:28] [PARSER] not parsed: upperBodyGunMeelee [2016-06-02 13:55:28] [PARSER] not parsed: upperBodyFabricator [2016-06-02 13:55:28] [PARSER] not parsed: upperBodyFabricatorIdle [2016-06-02 13:55:28] [PARSER] not parsed: upperBodyFabricatorDraw [2016-06-02 13:55:28] [PARSER] not parsed: upperBodyFabricatorAway [2016-06-02 13:55:28] [PARSER] not parsed: upperBodyFabricatorFire [2016-06-02 13:55:28] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-06-02 13:55:28] [PARSER] not parsed: attacking [2016-06-02 13:55:28] [PARSER] not parsed: attackingMeelee [2016-06-02 13:55:28] [PARSER] not parsed: attackingMeeleeFloating [2016-06-02 13:55:28] [PARSER] not parsed: attackingMeeleeGravity [2016-06-02 13:55:28] [PARSER] not parsed: death [2016-06-02 13:55:28] [PARSER] not parsed: deathFloating [2016-06-02 13:55:28] [PARSER] not parsed: deathGravity [2016-06-02 13:55:28] [PARSER] not parsed: sitting [2016-06-02 13:55:28] [PARSER] not parsed: sittingBlock [2016-06-02 13:55:28] [PARSER] not parsed: sittingBlockNoFloor [2016-06-02 13:55:28] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-06-02 13:55:28] [PARSER] not parsed: sittingBlockFloor [2016-06-02 13:55:28] [PARSER] not parsed: sittingBlockFloorIdle [2016-06-02 13:55:28] [PARSER] not parsed: sittingWedge [2016-06-02 13:55:28] [PARSER] not parsed: sittingWedgeNoFloor [2016-06-02 13:55:28] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-06-02 13:55:28] [PARSER] not parsed: sittingWedgeFloor [2016-06-02 13:55:28] [PARSER] not parsed: sittingWedgeFloorIdle [2016-06-02 13:55:28] [PARSER] not parsed: hit [2016-06-02 13:55:28] [PARSER] not parsed: hitSmall [2016-06-02 13:55:28] [PARSER] not parsed: hitSmallFloating [2016-06-02 13:55:28] [PARSER] not parsed: hitSmallGravity [2016-06-02 13:55:28] [PARSER] not parsed: salutes [2016-06-02 13:55:28] [PARSER] not parsed: salutesSalute [2016-06-02 13:55:28] [PARSER] not parsed: talk [2016-06-02 13:55:28] [PARSER] not parsed: talkSalute [2016-06-02 13:55:28] [PARSER] not parsed: helmet [2016-06-02 13:55:28] [PARSER] not parsed: helmetOn [2016-06-02 13:55:28] [PARSER] not parsed: helmetOff [2016-06-02 13:55:28] [PARSER] not parsed: idlingFloating [2016-06-02 13:55:28] [PARSER] not parsed: idlingGravity [2016-06-02 13:55:28] [PARSER] not parsed: dancingGravity [2016-06-02 13:55:28] [PARSER] not parsed: movingJumpingJumpUp [2016-06-02 13:55:28] [PARSER] not parsed: movingJumpingJumpDown [2016-06-02 13:55:28] [PARSER] not parsed: movingFallingStandard [2016-06-02 13:55:28] [PARSER] not parsed: movingFallingLedge [2016-06-02 13:55:28] [PARSER] not parsed: movingLandingShortFall [2016-06-02 13:55:28] [PARSER] not parsed: movingLandingMiddleFall [2016-06-02 13:55:28] [PARSER] not parsed: movingLandingLongFall [2016-06-02 13:55:28] [PARSER] not parsed: movingNoGravityGravToNoGrav [2016-06-02 13:55:28] [PARSER] not parsed: movingNoGravityNoGravToGrav [2016-06-02 13:55:28] [PARSER] not parsed: movingNoGravityFloatMoveN [2016-06-02 13:55:28] [PARSER] not parsed: movingNoGravityFloatMoveS [2016-06-02 13:55:28] [PARSER] not parsed: movingNoGravityFloatMoveUp [2016-06-02 13:55:28] [PARSER] not parsed: movingNoGravityFloatMoveDown [2016-06-02 13:55:28] [PARSER] not parsed: movingNoGravityFloatRot [2016-06-02 13:55:28] [PARSER] not parsed: movingNoGravityFloatHit [2016-06-02 13:55:28] [PARSER] not parsed: movingNoGravityFloatDeath [2016-06-02 13:55:28] [PARSER] not parsed: movingByFootCrawling [2016-06-02 13:55:28] [PARSER] not parsed: movingByFootCrawlingNorth [2016-06-02 13:55:28] [PARSER] not parsed: movingByFootCrawlingSouth [2016-06-02 13:55:28] [PARSER] not parsed: movingByFootCrawlingWest [2016-06-02 13:55:28] [PARSER] not parsed: movingByFootCrawlingEast [2016-06-02 13:55:28] [PARSER] not parsed: movingByFootCrawlingNorthEast [2016-06-02 13:55:28] [PARSER] not parsed: movingByFootCrawlingNorthWest [2016-06-02 13:55:28] [PARSER] not parsed: movingByFootCrawlingSouthWest [2016-06-02 13:55:28] [PARSER] not parsed: movingByFootCrawlingSouthEast [2016-06-02 13:55:28] [PARSER] not parsed: movingByFootSlowWalking [2016-06-02 13:55:28] [PARSER] not parsed: movingByFootSlowWalkingNorth [2016-06-02 13:55:28] [PARSER] not parsed: movingByFootSlowWalkingSouth [2016-06-02 13:55:28] [PARSER] not parsed: movingByFootSlowWalkingWest [2016-06-02 13:55:28] [PARSER] not parsed: movingByFootSlowWalkingEast [2016-06-02 13:55:28] [PARSER] not parsed: movingByFootSlowWalkingNorthEast [2016-06-02 13:55:28] [PARSER] not parsed: movingByFootSlowWalkingNorthWest [2016-06-02 13:55:28] [PARSER] not parsed: movingByFootSlowWalkingSouthWest [2016-06-02 13:55:28] [PARSER] not parsed: movingByFootSlowWalkingSouthEast [2016-06-02 13:55:28] [PARSER] not parsed: movingByFootWalking [2016-06-02 13:55:28] [PARSER] not parsed: movingByFootWalkingNorth [2016-06-02 13:55:28] [PARSER] not parsed: movingByFootWalkingSouth [2016-06-02 13:55:28] [PARSER] not parsed: movingByFootWalkingWest [2016-06-02 13:55:28] [PARSER] not parsed: movingByFootWalkingEast [2016-06-02 13:55:28] [PARSER] not parsed: movingByFootWalkingNorthEast [2016-06-02 13:55:28] [PARSER] not parsed: movingByFootWalkingNorthWest [2016-06-02 13:55:28] [PARSER] not parsed: movingByFootWalkingSouthWest [2016-06-02 13:55:28] [PARSER] not parsed: movingByFootWalkingSouthEast [2016-06-02 13:55:28] [PARSER] not parsed: movingByFootRunning [2016-06-02 13:55:28] [PARSER] not parsed: movingByFootRunningNorth [2016-06-02 13:55:28] [PARSER] not parsed: movingByFootRunningSouth [2016-06-02 13:55:28] [PARSER] not parsed: movingByFootRunningWest [2016-06-02 13:55:28] [PARSER] not parsed: movingByFootRunningEast [2016-06-02 13:55:28] [PARSER] not parsed: movingByFootRunningNorthEast [2016-06-02 13:55:28] [PARSER] not parsed: movingByFootRunningNorthWest [2016-06-02 13:55:28] [PARSER] not parsed: movingByFootRunningSouthWest [2016-06-02 13:55:28] [PARSER] not parsed: movingByFootRunningSouthEast [2016-06-02 13:55:28] [PARSER] not parsed: upperBodyGun [2016-06-02 13:55:28] [PARSER] not parsed: upperBodyGunIdle [2016-06-02 13:55:28] [PARSER] not parsed: upperBodyGunIdleIn [2016-06-02 13:55:28] [PARSER] not parsed: upperBodyGunDraw [2016-06-02 13:55:28] [PARSER] not parsed: upperBodyGunAway [2016-06-02 13:55:28] [PARSER] not parsed: upperBodyGunFire [2016-06-02 13:55:28] [PARSER] not parsed: upperBodyGunFireHeavy [2016-06-02 13:55:28] [PARSER] not parsed: upperBodyGunMeelee [2016-06-02 13:55:28] [PARSER] not parsed: upperBodyFabricator [2016-06-02 13:55:28] [PARSER] not parsed: upperBodyFabricatorIdle [2016-06-02 13:55:28] [PARSER] not parsed: upperBodyFabricatorDraw [2016-06-02 13:55:28] [PARSER] not parsed: upperBodyFabricatorAway [2016-06-02 13:55:28] [PARSER] not parsed: upperBodyFabricatorFire [2016-06-02 13:55:28] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-06-02 13:55:28] [PARSER] not parsed: attacking [2016-06-02 13:55:28] [PARSER] not parsed: attackingMeelee [2016-06-02 13:55:28] [PARSER] not parsed: attackingMeeleeFloating [2016-06-02 13:55:28] [PARSER] not parsed: attackingMeeleeGravity [2016-06-02 13:55:28] [PARSER] not parsed: death [2016-06-02 13:55:28] [PARSER] not parsed: deathFloating [2016-06-02 13:55:28] [PARSER] not parsed: deathGravity [2016-06-02 13:55:28] [PARSER] not parsed: sitting [2016-06-02 13:55:28] [PARSER] not parsed: sittingBlock [2016-06-02 13:55:28] [PARSER] not parsed: sittingBlockNoFloor [2016-06-02 13:55:28] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-06-02 13:55:28] [PARSER] not parsed: sittingBlockFloor [2016-06-02 13:55:28] [PARSER] not parsed: sittingBlockFloorIdle [2016-06-02 13:55:28] [PARSER] not parsed: sittingWedge [2016-06-02 13:55:28] [PARSER] not parsed: sittingWedgeNoFloor [2016-06-02 13:55:28] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-06-02 13:55:28] [PARSER] not parsed: sittingWedgeFloor [2016-06-02 13:55:28] [PARSER] not parsed: sittingWedgeFloorIdle [2016-06-02 13:55:28] [PARSER] not parsed: hit [2016-06-02 13:55:28] [PARSER] not parsed: hitSmall [2016-06-02 13:55:28] [PARSER] not parsed: hitSmallFloating [2016-06-02 13:55:28] [PARSER] not parsed: hitSmallGravity [2016-06-02 13:55:28] [PARSER] not parsed: salutes [2016-06-02 13:55:28] [PARSER] not parsed: salutesSalute [2016-06-02 13:55:28] [PARSER] not parsed: talk [2016-06-02 13:55:28] [PARSER] not parsed: talkSalute [2016-06-02 13:55:28] [PARSER] not parsed: helmet [2016-06-02 13:55:28] [PARSER] not parsed: helmetOn [2016-06-02 13:55:28] [PARSER] not parsed: helmetOff [2016-06-02 13:55:28] [PARSER] not parsed: movingFallingStandard [2016-06-02 13:55:28] [PARSER] not parsed: movingFallingLedge [2016-06-02 13:55:28] [PARSER] not parsed: movingLandingShortFall [2016-06-02 13:55:28] [PARSER] not parsed: movingLandingMiddleFall [2016-06-02 13:55:28] [PARSER] not parsed: movingLandingLongFall [2016-06-02 13:55:28] [PARSER] not parsed: upperBodyGun [2016-06-02 13:55:28] [PARSER] not parsed: upperBodyGunIdle [2016-06-02 13:55:28] [PARSER] not parsed: upperBodyGunIdleIn [2016-06-02 13:55:28] [PARSER] not parsed: upperBodyGunDraw [2016-06-02 13:55:28] [PARSER] not parsed: upperBodyGunAway [2016-06-02 13:55:28] [PARSER] not parsed: upperBodyGunFire [2016-06-02 13:55:28] [PARSER] not parsed: upperBodyGunFireHeavy [2016-06-02 13:55:28] [PARSER] not parsed: upperBodyGunMeelee [2016-06-02 13:55:28] [PARSER] not parsed: upperBodyFabricator [2016-06-02 13:55:28] [PARSER] not parsed: upperBodyFabricatorIdle [2016-06-02 13:55:28] [PARSER] not parsed: upperBodyFabricatorDraw [2016-06-02 13:55:28] [PARSER] not parsed: upperBodyFabricatorAway [2016-06-02 13:55:28] [PARSER] not parsed: upperBodyFabricatorFire [2016-06-02 13:55:28] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-06-02 13:55:28] [PARSER] not parsed: attacking [2016-06-02 13:55:28] [PARSER] not parsed: attackingMeelee [2016-06-02 13:55:28] [PARSER] not parsed: attackingMeeleeFloating [2016-06-02 13:55:28] [PARSER] not parsed: attackingMeeleeGravity [2016-06-02 13:55:28] [PARSER] not parsed: death [2016-06-02 13:55:28] [PARSER] not parsed: deathFloating [2016-06-02 13:55:28] [PARSER] not parsed: deathGravity [2016-06-02 13:55:28] [PARSER] not parsed: sitting [2016-06-02 13:55:28] [PARSER] not parsed: sittingBlock [2016-06-02 13:55:28] [PARSER] not parsed: sittingBlockNoFloor [2016-06-02 13:55:28] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-06-02 13:55:28] [PARSER] not parsed: sittingBlockFloor [2016-06-02 13:55:28] [PARSER] not parsed: sittingBlockFloorIdle [2016-06-02 13:55:28] [PARSER] not parsed: sittingWedge [2016-06-02 13:55:28] [PARSER] not parsed: sittingWedgeNoFloor [2016-06-02 13:55:28] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-06-02 13:55:28] [PARSER] not parsed: sittingWedgeFloor [2016-06-02 13:55:28] [PARSER] not parsed: sittingWedgeFloorIdle [2016-06-02 13:55:28] [PARSER] not parsed: hit [2016-06-02 13:55:28] [PARSER] not parsed: hitSmall [2016-06-02 13:55:28] [PARSER] not parsed: hitSmallFloating [2016-06-02 13:55:28] [PARSER] not parsed: hitSmallGravity [2016-06-02 13:55:28] [PARSER] not parsed: salutes [2016-06-02 13:55:28] [PARSER] not parsed: salutesSalute [2016-06-02 13:55:28] [PARSER] not parsed: talk [2016-06-02 13:55:28] [PARSER] not parsed: talkSalute [2016-06-02 13:55:28] [PARSER] not parsed: helmet [2016-06-02 13:55:28] [PARSER] not parsed: helmetOn [2016-06-02 13:55:28] [PARSER] not parsed: helmetOff [2016-06-02 13:55:28] [SERVER][READTAG] WARNING: org.schema.game.server.controller.GameServerController@18013f4e READING tag: FACTIONS; .fac took long: 50ms [2016-06-02 13:55:28] [SERVER] ###### READING ALL BLUEPRINTS! [2016-06-02 13:55:29] [BLUEPRINT] ERROR: invalid blueprint directory: File Not Found: .\blueprints\Omega Test Save\ATTACHED_0\header.smbph (The system cannot find the path specified) [2016-06-02 13:55:51] [SERVER] ###### READING ALL 79 BLUEPRINTS FINISHED! TOOK 22396ms [2016-06-02 13:55:51] [SERVER][CATALOG] READ RAW BLUEPRINTS: 79 [2016-06-02 13:55:51] [SERVER][READTAG] WARNING: org.schema.game.server.controller.GameServerController@18013f4e READING tag: CATALOG; .cat took long: 108ms [2016-06-02 13:55:51] [SERVER][UNIVERSE] LOADING SECTOR... (2, 2, 2) [2016-06-02 13:55:51] [SERVER][READTAG] WARNING: org.schema.game.server.controller.GameServerController@18013f4e READING tag: ENTITY_SHOP_1463909489729.ent; took long: 110ms [2016-06-02 13:55:52] [SERVER][LOADENTITY] WARNING: SHOP IN Sector[2](2, 2, 2) FROM TAG: ENTITY_SHOP_1463909489729.ent took long: 139ms [2016-06-02 13:55:52] [SERVER][SECTOR][LOADING_ENTITY] WARNING: Sector[2](2, 2, 2) loading entity: ENTITY_SHOP_1463909489729 took long: 334ms [2016-06-02 13:55:52] [SERVER][UNIVERSE] WARNING: LOADING SECTOR TOOK SOME TIME... (2, 2, 2): STATS: inst 48ms, loadDB 1ms, add 544ms, entity 336ms [2016-06-02 13:55:52] [ServerListener] Server initialization OK... now waiting for connections [2016-06-02 13:55:52] [SERVERCONTROLLER][INIT] (listenerId[0]) SERVER STARTED UPDATING [2016-06-02 13:55:52] [SERVER] SERVER INIT FINISHED [2016-06-02 13:55:52] [LOCAL GAME] CHANGED PORT TO 4242 [2016-06-02 13:55:52] [CLIENT] Added observer for GameClientController [2016-06-02 13:55:52] [CLIENT] set own model path to E:\Downloads\Captain_Picard_Skin\Captain Picard Skin.smskin [2016-06-02 13:55:52] WARNING: Found unknown Windows version: Windows 7 [2016-06-02 13:55:52] Attempting to use default windows plug-in. [2016-06-02 13:55:52] Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin [2016-06-02 13:55:52] [SERVER][UPDATE] WARNING: handleQueuedSynchronizedObjects update took 121 on Server(0) [2016-06-02 13:55:52] [FACTIONMANAGER] MAKING FACTION TURN: Tue May 31 20:01:31 CEST 2016; 18; Turn: 60.0 [2016-06-02 13:55:52] [FACTIONMANAGER] faction update took: 1ms [2016-06-02 13:55:52] SPAWNING WITH Shop(3): AICharacter[(ENTITY_CREATURE_1463909493901_0)(A. Trader, the 4197431580537901556th)(0)] [2016-06-02 13:55:52] [CREATURE] Server(0) SETTING AFFINITY OF AICharacter[(ENTITY_CREATURE_1463909493901_0)(A. Trader, the 4197431580537901556th)(4)] FROM null to Shop(3) on Server(0) [2016-06-02 13:55:52] [CREATURE] AICharacter[(ENTITY_CREATURE_1463909493901_0)(A. Trader, the 4197431580537901556th)(4)] align on Shop(3) [2016-06-02 13:55:52] [SERVER][AI][ACTIVATE] AICharacter[(ENTITY_CREATURE_1463909493901_0)(A. Trader, the 4197431580537901556th)(4)] A. Trader, the 4197431580537901556th Enter gravity of 3 [2016-06-02 13:55:52] [CLIENT][GAMEINPUT] TOTAL INPUT DEVICES: 6 [2016-06-02 13:55:52] [JOYSTICK] reading config ./joystick.cfg [2016-06-02 13:55:52] [JOYSTICK] writing config ./joystick.cfg [2016-06-02 13:55:52] [CLIENT] Client State and Controller successfully created [2016-06-02 13:55:52] [CLIENT] trying to connect to localhost:4242 [2016-06-02 13:55:52] [CLIENT] establishing new socket connection to localhost:4242 [2016-06-02 13:55:52] [CLIENT] Trying TCP... [2016-06-02 13:55:52] [CLIENT] SOCKET CONNECTED TO SERVER [2016-06-02 13:55:52] [SERVERSOCKET] Connection made. starting new processor 2655, /127.0.0.1; local: 4242, /127.0.0.1, keepalive false [2016-06-02 13:55:52] [SERVER] ListenerId[0] connection registered (TRunning: 1/0/0) 0 [2016-06-02 13:55:52] [CLIENT] logging in now... Lancake; ; [2016-06-02 13:55:52] [SERVER] updating prices for: obfuscated.SC@57db8e30 took 67 [2016-06-02 13:55:52] [SERVER][UPDATE] WARNING: object local update of Shop(3) took 69 [2016-06-02 13:55:52] [SERVER][UPDATE] WARNING: object local update of 3 objects took 71 [2016-06-02 13:55:52] [SERVER][PROCESSOR] client setup completed for PID: 0. listening for input [2016-06-02 13:55:52] [NT] Big FullUpdate: 32713 bytes: SenableGameState(1) [2016-06-02 13:55:52] [NT] Big FullUpdate: 22774 bytes: Shop(3) [2016-06-02 13:55:52] Server(0) AICharacter[(ENTITY_CREATURE_1463909493901_0)(A. Trader, the 4197431580537901556th)(4)] HANDLE SCHEDULED GRAVITY (0.0, 0.0, 0.0), Shop(3) [2016-06-02 13:55:52] [GRAVITY] AICharacter[(ENTITY_CREATURE_1463909493901_0)(A. Trader, the 4197431580537901556th)(4)] Server(0) SOURCE CHANGE null -> Shop(3) [2016-06-02 13:55:52] [SIMPLETRANSFORMABLE] Server(0) AICharacter[(ENTITY_CREATURE_1463909493901_0)(A. Trader, the 4197431580537901556th)(4)] gravity change sent [2016-06-02 13:55:52] [GRAVITY] AICharacter[(ENTITY_CREATURE_1463909493901_0)(A. Trader, the 4197431580537901556th)(4)] changed gravity on Server(0) Shop(3) -> (0.0, 0.0, 0.0) [2016-06-02 13:55:52] [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1463909493901_0)(A. Trader, the 4197431580537901556th)(4)] Server(0) starting gravity change: (2.3089213, -6.6390038, 2.9999194) [2016-06-02 13:55:52] Server(0)[ABSTRACTCHARACTER] AICharacter[(ENTITY_CREATURE_1463909493901_0)(A. Trader, the 4197431580537901556th)(4)] INITIALIZING GRAVITY FOR Shop(3) [2016-06-02 13:55:52] [PLAYERCHARACTER] Server(0) of AICharacter[(ENTITY_CREATURE_1463909493901_0)(A. Trader, the 4197431580537901556th)(4)] gravity to: [WARNING] UNKNOWN SIDE -1 [2016-06-02 13:55:52] [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1463909493901_0)(A. Trader, the 4197431580537901556th)(4)] Server(0) starting gravity change DONE: source: Shop(3) origin: (2.3089213, -6.6390038, 2.9999194) [2016-06-02 13:55:52] [SERVER][UPDATE] WARNING: object local update of AICharacter[(ENTITY_CREATURE_1463909493901_0)(A. Trader, the 4197431580537901556th)(4)] took 203 [2016-06-02 13:55:52] [SERVER][UPDATE] WARNING: object local update of 4 objects took 203 [2016-06-02 13:55:52] [SERVER] sending remote forced animation 0: ForcedAnimation [type=null, animation=null, loopMode=null, speed=0.0, fullBody=false] [2016-06-02 13:55:52] Server(0) AICharacter[(ENTITY_CREATURE_1463909493901_0)(A. Trader, the 4197431580537901556th)(4)] HANDLE SCHEDULED GRAVITY (0.0, -9.89, 0.0), Shop(3) [2016-06-02 13:55:52] [GRAVITY] AICharacter[(ENTITY_CREATURE_1463909493901_0)(A. Trader, the 4197431580537901556th)(4)] Server(0) Acceleration changed to (0.0, -9.89, 0.0) [2016-06-02 13:55:52] [SIMPLETRANSFORMABLE] Server(0) AICharacter[(ENTITY_CREATURE_1463909493901_0)(A. Trader, the 4197431580537901556th)(4)] gravity change sent [2016-06-02 13:55:52] [GRAVITY] AICharacter[(ENTITY_CREATURE_1463909493901_0)(A. Trader, the 4197431580537901556th)(4)] changed gravity on Server(0) Shop(3) -> (0.0, -9.89, 0.0) [2016-06-02 13:55:52] [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1463909493901_0)(A. Trader, the 4197431580537901556th)(4)] Server(0) starting gravity change: (2.3089213, -6.6390038, 2.9999194) [2016-06-02 13:55:52] Server(0)[ABSTRACTCHARACTER] AICharacter[(ENTITY_CREATURE_1463909493901_0)(A. Trader, the 4197431580537901556th)(4)] INITIALIZING GRAVITY FOR Shop(3) [2016-06-02 13:55:52] [PLAYERCHARACTER] Server(0) of AICharacter[(ENTITY_CREATURE_1463909493901_0)(A. Trader, the 4197431580537901556th)(4)] gravity to: TOP [2016-06-02 13:55:52] [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1463909493901_0)(A. Trader, the 4197431580537901556th)(4)] Server(0) starting gravity change DONE: source: Shop(3) origin: (2.3089213, -6.6390038, 2.9999194) [2016-06-02 13:55:52] [SERVER][LOGIN] new client connected. given id: 1: description: Lancake [2016-06-02 13:55:52] [SERVER][LOGIN] return code 0 [2016-06-02 13:55:52] [SERVER] PREPARING LOGIN (Lancake) [2016-06-02 13:55:52] [SERVER] PROCESSING LOGIN (Lancake) [2016-06-02 13:55:52] [INIT] Retrieved auth style: 1 [2016-06-02 13:55:52] [AUTH] authenticating Lancake; useAuth: false; requireAuth: false [2016-06-02 13:55:52] [SESSION_CALLBACK] no player verification is necessary! [2016-06-02 13:55:52] [LOGIN] checking user agent: 0: Lancake [2016-06-02 13:55:52] [LOGIN] successful auth: now protecting username Lancake with null [2016-06-02 13:55:52] [SERVER] checking ip ban: 127.0.0.1 [2016-06-02 13:55:53] [SERVER][READTAG] WARNING: org.schema.game.server.controller.GameServerController@18013f4e READING tag: ENTITY_PLAYERSTATE_Lancake; .ent took long: 133ms [2016-06-02 13:55:53] [SERVER] loaded faction for PlS[Lancake ; id(5)(1)f(0)] -> 0 [2016-06-02 13:55:53] [SERVER] player LOADED FROM DISK Lancake, credits: 50000 [2016-06-02 13:55:53] [SERVER][UNIVERSE] LOADING SECTOR... (6, 2, 2) [2016-06-02 13:55:53] [CLIENT] not logged int to server: discarding pong [2016-06-02 13:55:53] [SERVER][READTAG] WARNING: org.schema.game.server.controller.GameServerController@18013f4e READING tag: ENTITY_SHIP_World0.ent; took long: 252ms [2016-06-02 13:55:53] [SERVER] Ship[World0](7) loaded activation state: ActBuffer 0; Delay 0; DelayNR 0 [2016-06-02 13:55:53] [SERVER][LOADENTITY] WARNING: SHIP IN Sector[6](6, 2, 2) FROM TAG: ENTITY_SHIP_World0.ent took long: 38ms [2016-06-02 13:55:53] [SERVER][SECTOR][LOADING_ENTITY] WARNING: Sector[6](6, 2, 2) loading entity: ENTITY_SHIP_World0 took long: 471ms [2016-06-02 13:55:53] [SERVER][UNIVERSE] WARNING: LOADING SECTOR TOOK SOME TIME... (6, 2, 2): STATS: inst 1ms, loadDB 7ms, add 1ms, entity 472ms [2016-06-02 13:55:53] [SERVER] adding player to synch queue (ID: 5) (SECTOR: (6, 2, 2) [6]) [2016-06-02 13:55:53] [SERVER][LOGIN] login received. returning login info for RegisteredClient: Lancake (1) connected: true: returnCode: 0 [2016-06-02 13:55:53] [Client] [LOGIN]: Client sucessfully registered with id: 1 [2016-06-02 13:55:53] [CLIENT] logged in as: Client(1) [2016-06-02 13:55:53] [CLIENT] executing login hooks... [2016-06-02 13:55:53] [SERVER] WARNING: UPDATING SERVER SECTORPROXMITY TOOK 281 [2016-06-02 13:55:53] [SERVER][UPDATE] WARNING: object local update of PlS[Lancake ; id(5)(1)f(0)] took 285 [2016-06-02 13:55:53] [SERVER][UPDATE] WARNING: object local update of 6 objects took 287 [2016-06-02 13:55:53] [SERVER] SERIALIZED PROXIMITY (6, 2, 2) [2016-06-02 13:55:53] [SEND][SERVERMESSAGE] [SERVERMSG (type 0): [391, Lancake]] to RegisteredClient: Lancake (1) connected: true [2016-06-02 13:55:53] [SERVER][UNIVERSE] LOADING SECTOR... (5, 1, 1) [2016-06-02 13:55:53] [CLIENT] FORMATING: [391, Lancake]; type: Integer [2016-06-02 13:55:53] [SERVER][UNIVERSE] LOADING SECTOR... (5, 1, 2) [2016-06-02 13:55:53] [CLIENT] Server message: %s has joined the game. [2016-06-02 13:55:53] SET INITIAL SECTOR ID TO 6 [2016-06-02 13:55:53] [CLIENT] RECEIVED STARTING SECTOR: (6, 2, 2) [2016-06-02 13:55:53] [SERVER][UNIVERSE] LOADING SECTOR... (5, 1, 3) [2016-06-02 13:55:53] [CLIENT] RESET TO LOCAL CUSTOM TEXTURES [2016-06-02 13:55:53] [CLIENT] Server is using default block behavior: CSUM: remote: 7c810a485b90d4c15029b3c929ab477ab6cc7329 ::: local: 7c810a485b90d4c15029b3c929ab477ab6cc7329 [2016-06-02 13:55:53] [CLIENT] Server is using default block properties [2016-06-02 13:55:53] [CLIENT] Server is using default block config [2016-06-02 13:55:53] [CLIENT] PURGE NEEDED: Playing on another host: was: play.star-made.org; now: localhost [2016-06-02 13:55:53] [CLIENT] PURGING CLIENT DATABASE CACHE [2016-06-02 13:55:53] [SERVER][UNIVERSE] LOADING SECTOR... (5, 2, 1) [2016-06-02 13:55:53] [SERVER][UNIVERSE] LOADING SECTOR... (5, 2, 2) [2016-06-02 13:55:53] [SERVER][UNIVERSE] LOADING SECTOR... (5, 2, 3) [2016-06-02 13:55:53] [SERVER][UNIVERSE] LOADING SECTOR... (5, 3, 1) [2016-06-02 13:55:53] [SERVER][UNIVERSE] LOADING SECTOR... (5, 3, 2) [2016-06-02 13:55:53] [SERVER][UNIVERSE] LOADING SECTOR... (5, 3, 3) [2016-06-02 13:55:53] [SERVER][UNIVERSE] LOADING SECTOR... (6, 1, 1) [2016-06-02 13:55:53] [SERVER][UNIVERSE] LOADING SECTOR... (6, 1, 2) [2016-06-02 13:55:53] [SERVER][UNIVERSE] LOADING SECTOR... (6, 1, 3) [2016-06-02 13:55:53] [SERVER][UNIVERSE] LOADING SECTOR... (6, 2, 1) [2016-06-02 13:55:53] [SERVER][UNIVERSE] LOADING SECTOR... (6, 2, 3) [2016-06-02 13:55:53] [SERVER][UNIVERSE] LOADING SECTOR... (6, 3, 1) [2016-06-02 13:55:53] [SERVER][UNIVERSE] LOADING SECTOR... (6, 3, 2) [2016-06-02 13:55:53] [SERVER][UNIVERSE] LOADING SECTOR... (6, 3, 3) [2016-06-02 13:55:53] [SERVER][UNIVERSE] LOADING SECTOR... (7, 1, 1) [2016-06-02 13:55:53] [SERVER][UNIVERSE] LOADING SECTOR... (7, 1, 2) [2016-06-02 13:55:53] [SERVER][UNIVERSE] LOADING SECTOR... (7, 1, 3) [2016-06-02 13:55:53] [SERVER][UNIVERSE] LOADING SECTOR... (7, 2, 1) [2016-06-02 13:55:53] [SERVER][UNIVERSE] LOADING SECTOR... (7, 2, 2) [2016-06-02 13:55:53] [SERVER][UNIVERSE] LOADING SECTOR... (7, 2, 3) [2016-06-02 13:55:53] [SERVER][UNIVERSE] LOADING SECTOR... (7, 3, 1) [2016-06-02 13:55:53] [SERVER][UNIVERSE] LOADING SECTOR... (7, 3, 2) [2016-06-02 13:55:53] [SERVER][UNIVERSE] LOADING SECTOR... (7, 3, 3) [2016-06-02 13:55:53] [UNIVERSE] WARNING: Sector Ping took 44 [2016-06-02 13:55:54] [SERVER][UPDATE] WARNING: UNIVERSE update took 68 [2016-06-02 13:55:54] [SYNCHRONIZE] Client(1) IS WAITING TO SYNCH WITH SERVER - SKIPPING INPUT [2016-06-02 13:55:54] [SYNCHRONIZE] Client(1) IS WAITING TO SYNCH WITH SERVER - SKIPPED INPUT [2016-06-02 13:55:54] [SYNCHRONIZE] Client(1) IS WAITING TO SYNCH WITH SERVER - SKIPPING INPUT [2016-06-02 13:55:54] [SYNCHRONIZE] Client(1) IS WAITING TO SYNCH WITH SERVER - SKIPPED INPUT [2016-06-02 13:55:54] [CLIENT] finished executing client hooks: [#document: null] [2016-06-02 13:55:54] [CLIENT] synchronizing ALL Client(1) [2016-06-02 13:55:54] [SERVER] (client needs synch) SENDING SYNCHALL TO RegisteredClient: Lancake (1) connected: true [2016-06-02 13:55:54] [SERVER] sending ALLSYNCHRONIZING update to Lancake 35, 35 [2016-06-02 13:55:54] [SYNC_SENDER] SENDING ALL OBJECTS: 35 [2016-06-02 13:55:54] [NT] Big FullUpdate: 16360 bytes: SenableGameState(1) [2016-06-02 13:55:54] [NT] Big FullUpdate: 11294 bytes: Shop(3) [2016-06-02 13:55:54] [SERVER] SERIALIZED PROXIMITY (6, 2, 2) [2016-06-02 13:55:54] [SERVER] sending remote forced animation 0: ForcedAnimation [type=null, animation=null, loopMode=null, speed=0.0, fullBody=false] [2016-06-02 13:55:54] [SERVER] ALL-SYNCHRONIZE TO Lancake TOOK 6 ms [2016-06-02 13:55:54] [SERVER] SYNCHALL TO RegisteredClient: Lancake (1) connected: true took: 6 [2016-06-02 13:55:54] [CLIENT] 1 Sync all update received [2016-06-02 13:55:54] [SYNCHRONIZE] FORCED UPDATE [2016-06-02 13:55:54] [CLIENT] chat channels loaded 1 [2016-06-02 13:55:54] [SKINMANAGER] PlS[Lancake ; id(5)(1)f(0)] Client(1) received skin filename [2016-06-02 13:55:54] [PlayerState] Client successfully received player state Client(1), owner: 1 [2016-06-02 13:55:54] [CHAT] Client(1) initializing data from network object 0 [2016-06-02 13:55:54] [CLIENT] 1 executed RequestSynchronizeAll. fetched objects 35 [2016-06-02 13:55:54] [CLIENT] RE- synchronized client: 1 [2016-06-02 13:55:54] [CLIENT] connected to server localhost:4242 [2016-06-02 13:55:54] [CLIENT] Client State and Controller successfully connected [2016-06-02 13:55:54] [CLIENT] State initializing [2016-06-02 13:55:54] [CLIENT] Chat initializing [2016-06-02 13:55:54] [CLIENT] Client(1) asking for new IDS [2016-06-02 13:55:54] SENDING new ID RANGE TO CLIENT 35; packet -32763 [2016-06-02 13:55:54] Client got new ID range 35 [2016-06-02 13:55:54] [CLIENT] Client(1) received new IDS [2016-06-02 13:55:54] [CLIENT] ID RANGE AQUIRE TOOK 3 [2016-06-02 13:55:54] [CLIENT] Control Manager initializing [2016-06-02 13:55:54] [CLIENT][CONTROLLER] Switched to auto roam (spawn screen) [2016-06-02 13:55:54] [CLIENT][CONTROLLER] Switched to auto roam (spawn screen) [2016-06-02 13:55:54] [CLIENT][CONTROLLER] Switched to auto roam (spawn screen) [2016-06-02 13:55:54] [CLIENT] InternalCallback initializing [2016-06-02 13:55:54] [CLIENT] State initialized. GameMode: SANDBOX [2016-06-02 13:55:54] [CLIENT] Client State and Controller successfully initialized [2016-06-02 13:55:54] ################### ENGINE SETTINGS ########################## [2016-06-02 13:55:54] C_USE_NEW_PLAYER_MODEL_ true [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] CONTROL_HELP false [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] C_MOUSE_BUTTOM_SWITCH false [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] G_RESOLUTION 1920 x 1080 [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] G_FULLSCREEN true [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] G_WINDOWED_BORDERLESS true [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] G_TEXTURE_PACK Default [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] G_TEXTURE_PACK_RESOLUTION 256 [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] G_VSYNCH false [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] G_MULTI_SAMPLE_TARGET 0 [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] G_MULTI_SAMPLE 0 [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] G_FOV 85.0 [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] G_MAX_SEGEMENTSDRAWN 20000 [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] G_NORMAL_MAPPING true [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] G_SHADOWS false [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] G_SHADOW_QUALITY BEST [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] G_SHADOWS_TARGET false [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] G_SHADOW_QUALITY_TARGET BEST [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] G_PROD_BG true [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] G_PROD_BG_QUALITY 4096 [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] G_DRAW_SURROUNDING_GALAXIES_IN_MAP false [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] HIT_INDICATION_NUMBERS_LIFETIME 0.4 [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] PLAYER_SKIN_CREATE [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] PLAYER_SKIN E:\Downloads\Captain_Picard_Skin\Captain Picard Skin.smskin [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] D_LIFETIME_NORM 120 [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] S_SOUND_SYSTEM_ENABLED true [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] S_SOUND_ENABLED true [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] S_SOUND_VOLUME_GLOBAL 4 [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] N_TRANSMIT_RAW_DEBUG_POSITIONS false [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] C_SELECTED_JOYSTICK 0 [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] ICON_BAKERY_BLOCKSTYLE_ROTATE_DEG -90.0 [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] MOUSE_WHEEL_SENSIBILITY 7.0E-4 [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] BUILD_MODE_SHIFT_SPEED 25.0 [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] ORBITAL_CAM_SPEED 0.5 [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] G_DAMAGE_DISPLAY 600 [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] G_STAR_COUNT 4096 [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] G_VBO_BULKMODE_SIZE 4 [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] G_DRAW_FOG false [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] G_DRAW_BEAMS true [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] G_DRAW_EXHAUST_PLUMS true [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] D_INFO_CONTROLMANAGER false [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] D_INFO_SHADER true [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] T_ENABLE_TEXTURE_BAKER false [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] D_INFO_DRAW_TIMES false [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] D_INFO_DRAW_SPACE_PARTICLE false [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] G_SPACE_PARTICLE false [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] G_DRAW_MOUSE_COLLISION false [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] G_ATMOSPHERE_SHADER normal [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] F_FRAME_BUFFER_USE false [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] G_SHADOW_NEAR_DIST 1.0 [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] G_SHADOW_FAR_DIST 75.0 [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] G_SHADOW_DEPTH_RANGE_NEAR 0.0 [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] G_SHADOW_DEPTH_RANGE_FAR 1.0 [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] G_SHADOW_SPLIT_FAR_0 0.325 [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] G_SHADOW_SPLIT_NEAR_1 0.325 [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] G_SHADOW_SPLIT_FAR_1 0.325 [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] G_SHADOW_SPLIT_NEAR_2 0.325 [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] G_SHADOW_SPLIT_MULT 1.005 [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] G_SHADOW_CROP_MATRIX_MAX -1000.0 [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] G_SHADOW_CROP_MATRIX_MIN 1000.0 [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] G_SHADOW_EXTRA_BACKUP 20.0 [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] G_SHADOW_NEAR_CLIP 0.05 [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] G_SHADOW_SPLIT_RADIUS_ADD_0 0.0 [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] G_SHADOW_SPLIT_RADIUS_ADD_1 10.0 [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] G_SHADOW_SPLIT_RADIUS_ADD_2 0.0 [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] G_SHADOW_SPLIT_RADIUS_ADD_3 0.0 [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] G_SHADOW_SPLIT_ORTHO_FAR_ADDED_0 0.0 [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] G_SHADOW_SPLIT_ORTHO_FAR_ADDED_1 100.0 [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] G_SHADOW_SPLIT_ORTHO_FAR_ADDED_2 0.0 [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] G_SHADOW_SPLIT_ORTHO_FAR_ADDED_3 0.0 [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] G_SHADOW_SPLIT_ORTHO_NEAR_ADDED -100.0 [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] G_SHADOW_ULTRA_FAR_BOUND_ADDED_0 -0.023 [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] G_SHADOW_ULTRA_FAR_BOUND_ADDED_1 -0.002 [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] G_SHADOW_ULTRA_FAR_BOUND_ADDED_2 -0.002 [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] G_SHADOW_OTHER_QUALITY_FAR_BOUND_ADDED_0 -0.023 [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] G_SHADOW_OTHER_QUALITY_FAR_BOUND_ADDED_1 -0.002 [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] G_SHADOW_OTHER_QUALITY_FAR_BOUND_ADDED_2 -0.0 [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] G_SHADOW_FOV_ADDED_RAD 0.2 [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] G_SHADOW_DISPLAY_SHADOW_MAP false [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] G_DRAW_SHIELDS true [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] G_DRAW_WATER true [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] G_DRAW_BACKGOUND true [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] G_WATER_USER_MIPMAPS false [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] E_NAVIGATION_FILTER 109 [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] G_DRAW_ENTITIES true [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] G_FRUSTUM_CULLTING true [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] G_DRAW_EFFECTS true [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] G_SHADER_RELOAD false [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] G_FRAMRATE_FIXED 240 [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] G_SHADERS_ACTIVE true [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] G_DEBUG_DRAW_GRID false [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] G_DEBUG_DRAW_LINES true [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] T_TERRAIN_DRAW true [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] T_TERRAIN_WIREFRAME_DRAW false [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] G_CULLING_ACTIVE true [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] G_TEXTURE_ARRAYS true [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] G_AUTO_NORMALIZATION true [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] G_DRAW_BY_SIDES true [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] G_WIREFRAMED false [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] G_TEXTURE_COMPRESSION_BLOCKS false [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] G_TEXTURE_ARRAY_COMPRESSION true [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] G_TEXTURE_ARRAY_MIPMAP true [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] G_TEXTURE_MIPMAP true [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] G_SHADOWS_VSM false [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] S_PAUSED false [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] S_SETTINGS_SHOW false [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] MINIMAP_MODE LARGE [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] SECTOR_INDICATION_MODE INDICATION_AND_ARROW [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] S_KEY_ALLOW_DUPLICATES true [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] GIF_WIDTH 800 [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] GIF_HEIGHT 800 [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] GIF_FPS 24 [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] GIF_GUI false [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] G_DEBRIS_THRESHOLD_MS 4 [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] S_INITIAL_SETTING Single Player [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] S_GAME_MODE Sandbox [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] G_BONE_ANIMATION true [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] P_NT_DEBUG_ACTIVE false [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] P_PHYSICS_DEBUG_ACTIVE_OCCLUSION false [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] P_PHYSICS_DEBUG_ACTIVE false [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] P_PHYSICS_DEBUG_MODE 0 [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] G_DEUBG_LINE_DRAWING_ACTIVATED false [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] G_WINDOW_START_POSITION center [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] G_DRAW_GUI_ACTIVE true [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] G_DRAW_NO_OVERLAYS false [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] G_PARTICLE_SORTING true [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] P_PHYSICS_ACTIVATED true [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] G_SMOKE_QUALITY false [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] G_DRAW_STARS true [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] G_DRAW_PASTE_PREVIEW true [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] G_USE_SPRITE_VBO true [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] TUTORIAL_NEW true [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] G_AUTOSELECT_CONTROLLERS true [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] S_INFO_DRAW SOME_INFO [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] G_VBO_FLAG STATIC [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] N_LAG_COMPENSATION true [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] N_IGNORE_SAVED_UPLINK_CREDENTIALS_IN_SINGLEPLAYER true [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] N_SERVERTIME_UPDATE_FREQUENCE 10000 [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] M_TEXTURE_PACK_CONFIG_TOOL ./data/textures/block/Default/64/ [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] G_MIPMAP_LEVEL_MAX 3 [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] M_MOUSE_SENSITIVITY 0.5 [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] G_HIT_INDICATION_SIZE 2.0 [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] F_BLOOM false [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] F_BLOOM_INTENSITY 1.0 [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] S_MOUSE_LOCK true [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] G_DRAW_ADV_BUILDMODE_BLOCK_PREVIEW true [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] G_DRAW_ALL_CONNECTIONS false [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] G_SHOW_PURE_NUMBERS_FOR_SHIELD_AND_POWER false [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] S_FLIP_HOTBAR_MOUSEWHEEL_WITHOUT_CTRL true [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] S_ZOOM_MOUSEWHEEL SLOTS [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] S_MOUSE_SHIP_INVERT false [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] S_MOUSE_ALL_INVERT false [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] S_USE_REGION_SIGNATURE_TEST false [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] G_PREVIEW_TO_BUILD_BLOCK false [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] S_EXIT_ON_ESC false [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] G_USE_HIGH_QUALITY_ACKGROUND true [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] G_DRAW_POPUPS true [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] G_USE_VBO_MAP true [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] G_DRAW_JUMP_OVERLAY true [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] G_MAG_FILTER_LINEAR_BLOCKS false [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] G_MAG_FILTER_LINEAR_GUI false [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] G_MAX_BEAMS 2048 [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] SEGMENT_REQUEST_BATCH 32 [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] CLIENT_BUFFER_SIZE 65536 [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] ICON_BAKERY_SINGLE_RESOLUTION 150 [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] G_RAYTRACE_COUNT 64 [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] ICON_BAKERY_SINGLE_ICONS false [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] G_MUST_CONFIRM_DETACHEMENT_AT_SPEED 10.0 [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] G_USE_SHADER4 true [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] O_OCULUS_RENDERING false [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] G_USE_VERTEX_LIGHTING_ONLY false [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] CLIENT_TRAFFIC_CLASS true [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] G_DRAW_SELECTED_BLOCK_WOBBLE true [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] G_USE_TWO_COMPENENT_SHADER false [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] A_FORCE_AUTHENTICATION_METHOD -1 [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] MIN_FFA 2 [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] B_UNDO_REDO_MAX 300 [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] N_ARTIFICIAL_DELAY 0 [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] SEGMENT_PIECE_QUEUE_SINGLEPLAYER 32767 [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] G_MAX_MISSILE_TRAILS 1024 [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] G_USE_OCCLUSION_CULLING false [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] C_AUTOASSIGN_WEAPON_SLOTS false [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] G_DRAW_NT_STATS_OVERLAY false [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] CLIENT_CUSTOM_TEXTURE_PATH ./customBlockTextures [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] SECRET none [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] USE_OPEN_AL_SOUND true [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] LIMIT_FPS_UNFOCUS true [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] GUI_USE_DISPLAY_LISTS false [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] USE_GL_MULTI_DRAWARRAYS true [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] USE_GL_MULTI_DRAWARRAYS_INITIAL_SET true [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] CHAT_CLOSE_ON_ENTER true [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] A_FORCE_LOCAL_SAVE_ENABLED_IN_SINGLE_PLAYER false [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] G_SHIP_INFO_ZOOM 1 [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] G_SINGLEPLAYER_CREATIVE_MODE false [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] G_DRAW_LAG_OBJECTS_IN_HUD false [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] G_SHOW_SYMMETRY_PLANES true [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] LANGUAGE_PACK english [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] DELETE_SEVER_DATABASE_ON_STARTUP false [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] G_BASIC_SELECTION_BOX false [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] OFFLINE_PLAYER_NAME Lancake [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] ONLINE_PLAYER_NAME Lancake2 [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] SERVERLIST_COMPATIBLE true [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] SERVERLIST_RESPONSIVE false [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] SERVERLIST_FAVORITES false [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] SERVERLIST_CUSTOMS false [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] G_CUBE_LIGHT_NORMALIZER_NEW false [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] SERVERLIST_LAST_SERVER_USED localhost:4242 [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] LAST_GAME SP;world0;4242;Lancake [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] PLAY_INTRO true [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] TUTORIAL_BUTTON_BLINKING true [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] TUTORIAL_PLAY_INTRO false [2016-06-02 13:55:54] ---------------------------------------------------------------- [2016-06-02 13:55:54] TUTORIAL_WATCHED fundamentals; [2016-06-02 13:55:54] ################### /ENGINE SETTINGS ######################### [2016-06-02 13:55:54] [CLIENT] DISPOSING CONNECTION DIALOG [2016-06-02 13:55:54] [CLIENT] disposing connection dialog: null [2016-06-02 13:55:54] ############## LOADING RESOURCE FONT [2016-06-02 13:55:54] VIDEO MEMORY BEFORE LOADING FONTS [2016-06-02 13:55:54] CURRENT_AVAILABLE: 3618MB [2016-06-02 13:55:54] TOTAL_AVAILABLE: 4096MB [2016-06-02 13:55:54] INFO_DEDICATED: 4096MB [2016-06-02 13:55:54] INFO_EVICTED: 1259MB [2016-06-02 13:55:54] [PARSER] not parsed: idlingFloating [2016-06-02 13:55:54] [PARSER] not parsed: idlingGravity [2016-06-02 13:55:54] [PARSER] not parsed: dancingGravity [2016-06-02 13:55:54] [PARSER] not parsed: movingJumpingJumpUp [2016-06-02 13:55:54] [PARSER] not parsed: movingJumpingJumpDown [2016-06-02 13:55:54] [PARSER] not parsed: movingFallingStandard [2016-06-02 13:55:54] [PARSER] not parsed: movingFallingLedge [2016-06-02 13:55:54] [PARSER] not parsed: movingLandingShortFall [2016-06-02 13:55:54] [PARSER] not parsed: movingLandingMiddleFall [2016-06-02 13:55:54] [PARSER] not parsed: movingLandingLongFall [2016-06-02 13:55:54] [PARSER] not parsed: movingNoGravityGravToNoGrav [2016-06-02 13:55:54] [PARSER] not parsed: movingNoGravityNoGravToGrav [2016-06-02 13:55:54] [PARSER] not parsed: movingNoGravityFloatMoveN [2016-06-02 13:55:54] [PARSER] not parsed: movingNoGravityFloatMoveS [2016-06-02 13:55:54] [PARSER] not parsed: movingNoGravityFloatMoveUp [2016-06-02 13:55:54] [PARSER] not parsed: movingNoGravityFloatMoveDown [2016-06-02 13:55:54] [PARSER] not parsed: movingNoGravityFloatRot [2016-06-02 13:55:54] [PARSER] not parsed: movingNoGravityFloatHit [2016-06-02 13:55:54] [PARSER] not parsed: movingNoGravityFloatDeath [2016-06-02 13:55:54] [PARSER] not parsed: movingByFootCrawling [2016-06-02 13:55:54] [PARSER] not parsed: movingByFootCrawlingNorth [2016-06-02 13:55:54] [PARSER] not parsed: movingByFootCrawlingSouth [2016-06-02 13:55:54] [PARSER] not parsed: movingByFootCrawlingWest [2016-06-02 13:55:54] [PARSER] not parsed: movingByFootCrawlingEast [2016-06-02 13:55:54] [PARSER] not parsed: movingByFootCrawlingNorthEast [2016-06-02 13:55:54] [PARSER] not parsed: movingByFootCrawlingNorthWest [2016-06-02 13:55:54] [PARSER] not parsed: movingByFootCrawlingSouthWest [2016-06-02 13:55:54] [PARSER] not parsed: movingByFootCrawlingSouthEast [2016-06-02 13:55:54] [PARSER] not parsed: movingByFootSlowWalking [2016-06-02 13:55:54] [PARSER] not parsed: movingByFootSlowWalkingNorth [2016-06-02 13:55:54] [PARSER] not parsed: movingByFootSlowWalkingSouth [2016-06-02 13:55:54] [PARSER] not parsed: movingByFootSlowWalkingWest [2016-06-02 13:55:54] [PARSER] not parsed: movingByFootSlowWalkingEast [2016-06-02 13:55:54] [PARSER] not parsed: movingByFootSlowWalkingNorthEast [2016-06-02 13:55:54] [PARSER] not parsed: movingByFootSlowWalkingNorthWest [2016-06-02 13:55:54] [PARSER] not parsed: movingByFootSlowWalkingSouthWest [2016-06-02 13:55:54] [PARSER] not parsed: movingByFootSlowWalkingSouthEast [2016-06-02 13:55:54] [PARSER] not parsed: movingByFootWalking [2016-06-02 13:55:54] [PARSER] not parsed: movingByFootWalkingNorth [2016-06-02 13:55:54] [PARSER] not parsed: movingByFootWalkingSouth [2016-06-02 13:55:54] [PARSER] not parsed: movingByFootWalkingWest [2016-06-02 13:55:54] [PARSER] not parsed: movingByFootWalkingEast [2016-06-02 13:55:54] [PARSER] not parsed: movingByFootWalkingNorthEast [2016-06-02 13:55:54] [PARSER] not parsed: movingByFootWalkingNorthWest [2016-06-02 13:55:54] [PARSER] not parsed: movingByFootWalkingSouthWest [2016-06-02 13:55:54] [PARSER] not parsed: movingByFootWalkingSouthEast [2016-06-02 13:55:54] [PARSER] not parsed: movingByFootRunning [2016-06-02 13:55:54] [PARSER] not parsed: movingByFootRunningNorth [2016-06-02 13:55:54] [PARSER] not parsed: movingByFootRunningSouth [2016-06-02 13:55:54] [PARSER] not parsed: movingByFootRunningWest [2016-06-02 13:55:54] [PARSER] not parsed: movingByFootRunningEast [2016-06-02 13:55:54] [PARSER] not parsed: movingByFootRunningNorthEast [2016-06-02 13:55:54] [PARSER] not parsed: movingByFootRunningNorthWest [2016-06-02 13:55:54] [PARSER] not parsed: movingByFootRunningSouthWest [2016-06-02 13:55:54] [PARSER] not parsed: movingByFootRunningSouthEast [2016-06-02 13:55:54] [PARSER] not parsed: upperBodyGun [2016-06-02 13:55:54] [PARSER] not parsed: upperBodyGunIdle [2016-06-02 13:55:54] [PARSER] not parsed: upperBodyGunIdleIn [2016-06-02 13:55:54] [PARSER] not parsed: upperBodyGunDraw [2016-06-02 13:55:54] [PARSER] not parsed: upperBodyGunAway [2016-06-02 13:55:54] [PARSER] not parsed: upperBodyGunFire [2016-06-02 13:55:54] [PARSER] not parsed: upperBodyGunFireHeavy [2016-06-02 13:55:54] [PARSER] not parsed: upperBodyGunMeelee [2016-06-02 13:55:54] [PARSER] not parsed: upperBodyFabricator [2016-06-02 13:55:54] [PARSER] not parsed: upperBodyFabricatorIdle [2016-06-02 13:55:54] [PARSER] not parsed: upperBodyFabricatorDraw [2016-06-02 13:55:54] [PARSER] not parsed: upperBodyFabricatorAway [2016-06-02 13:55:54] [PARSER] not parsed: upperBodyFabricatorFire [2016-06-02 13:55:54] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-06-02 13:55:54] [PARSER] not parsed: attacking [2016-06-02 13:55:54] [PARSER] not parsed: attackingMeelee [2016-06-02 13:55:54] [PARSER] not parsed: attackingMeeleeFloating [2016-06-02 13:55:54] [PARSER] not parsed: attackingMeeleeGravity [2016-06-02 13:55:54] [PARSER] not parsed: death [2016-06-02 13:55:54] [PARSER] not parsed: deathFloating [2016-06-02 13:55:54] [PARSER] not parsed: deathGravity [2016-06-02 13:55:54] [PARSER] not parsed: sitting [2016-06-02 13:55:54] [PARSER] not parsed: sittingBlock [2016-06-02 13:55:54] [PARSER] not parsed: sittingBlockNoFloor [2016-06-02 13:55:54] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-06-02 13:55:54] [PARSER] not parsed: sittingBlockFloor [2016-06-02 13:55:54] [PARSER] not parsed: sittingBlockFloorIdle [2016-06-02 13:55:54] [PARSER] not parsed: sittingWedge [2016-06-02 13:55:54] [PARSER] not parsed: sittingWedgeNoFloor [2016-06-02 13:55:54] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-06-02 13:55:54] [PARSER] not parsed: sittingWedgeFloor [2016-06-02 13:55:54] [PARSER] not parsed: sittingWedgeFloorIdle [2016-06-02 13:55:54] [PARSER] not parsed: hit [2016-06-02 13:55:54] [PARSER] not parsed: hitSmall [2016-06-02 13:55:54] [PARSER] not parsed: hitSmallFloating [2016-06-02 13:55:54] [PARSER] not parsed: hitSmallGravity [2016-06-02 13:55:54] [PARSER] not parsed: salutes [2016-06-02 13:55:54] [PARSER] not parsed: salutesSalute [2016-06-02 13:55:54] [PARSER] not parsed: talk [2016-06-02 13:55:54] [PARSER] not parsed: talkSalute [2016-06-02 13:55:54] [PARSER] not parsed: helmet [2016-06-02 13:55:54] [PARSER] not parsed: helmetOn [2016-06-02 13:55:54] [PARSER] not parsed: helmetOff [2016-06-02 13:55:54] [PARSER] not parsed: idlingFloating [2016-06-02 13:55:54] [PARSER] not parsed: idlingGravity [2016-06-02 13:55:54] [PARSER] not parsed: dancingGravity [2016-06-02 13:55:54] [PARSER] not parsed: movingJumpingJumpUp [2016-06-02 13:55:54] [PARSER] not parsed: movingJumpingJumpDown [2016-06-02 13:55:54] [PARSER] not parsed: movingFallingStandard [2016-06-02 13:55:54] [PARSER] not parsed: movingFallingLedge [2016-06-02 13:55:54] [PARSER] not parsed: movingLandingShortFall [2016-06-02 13:55:54] [PARSER] not parsed: movingLandingMiddleFall [2016-06-02 13:55:54] [PARSER] not parsed: movingLandingLongFall [2016-06-02 13:55:54] [PARSER] not parsed: movingNoGravityGravToNoGrav [2016-06-02 13:55:54] [PARSER] not parsed: movingNoGravityNoGravToGrav [2016-06-02 13:55:54] [PARSER] not parsed: movingNoGravityFloatMoveN [2016-06-02 13:55:54] [PARSER] not parsed: movingNoGravityFloatMoveS [2016-06-02 13:55:54] [PARSER] not parsed: movingNoGravityFloatMoveUp [2016-06-02 13:55:54] [PARSER] not parsed: movingNoGravityFloatMoveDown [2016-06-02 13:55:54] [PARSER] not parsed: movingNoGravityFloatRot [2016-06-02 13:55:54] [PARSER] not parsed: movingNoGravityFloatHit [2016-06-02 13:55:54] [PARSER] not parsed: movingNoGravityFloatDeath [2016-06-02 13:55:54] [PARSER] not parsed: movingByFootCrawling [2016-06-02 13:55:54] [PARSER] not parsed: movingByFootCrawlingNorth [2016-06-02 13:55:54] [PARSER] not parsed: movingByFootCrawlingSouth [2016-06-02 13:55:54] [PARSER] not parsed: movingByFootCrawlingWest [2016-06-02 13:55:54] [PARSER] not parsed: movingByFootCrawlingEast [2016-06-02 13:55:54] [PARSER] not parsed: movingByFootCrawlingNorthEast [2016-06-02 13:55:54] [PARSER] not parsed: movingByFootCrawlingNorthWest [2016-06-02 13:55:54] [PARSER] not parsed: movingByFootCrawlingSouthWest [2016-06-02 13:55:54] [PARSER] not parsed: movingByFootCrawlingSouthEast [2016-06-02 13:55:54] [PARSER] not parsed: movingByFootSlowWalking [2016-06-02 13:55:54] [PARSER] not parsed: movingByFootSlowWalkingNorth [2016-06-02 13:55:54] [PARSER] not parsed: movingByFootSlowWalkingSouth [2016-06-02 13:55:54] [PARSER] not parsed: movingByFootSlowWalkingWest [2016-06-02 13:55:54] [PARSER] not parsed: movingByFootSlowWalkingEast [2016-06-02 13:55:54] [PARSER] not parsed: movingByFootSlowWalkingNorthEast [2016-06-02 13:55:54] [PARSER] not parsed: movingByFootSlowWalkingNorthWest [2016-06-02 13:55:54] [PARSER] not parsed: movingByFootSlowWalkingSouthWest [2016-06-02 13:55:54] [PARSER] not parsed: movingByFootSlowWalkingSouthEast [2016-06-02 13:55:54] [PARSER] not parsed: movingByFootWalking [2016-06-02 13:55:54] [PARSER] not parsed: movingByFootWalkingNorth [2016-06-02 13:55:54] [PARSER] not parsed: movingByFootWalkingSouth [2016-06-02 13:55:54] [PARSER] not parsed: movingByFootWalkingWest [2016-06-02 13:55:54] [PARSER] not parsed: movingByFootWalkingEast [2016-06-02 13:55:54] [PARSER] not parsed: movingByFootWalkingNorthEast [2016-06-02 13:55:54] [PARSER] not parsed: movingByFootWalkingNorthWest [2016-06-02 13:55:54] [PARSER] not parsed: movingByFootWalkingSouthWest [2016-06-02 13:55:54] [PARSER] not parsed: movingByFootWalkingSouthEast [2016-06-02 13:55:54] [PARSER] not parsed: movingByFootRunning [2016-06-02 13:55:54] [PARSER] not parsed: movingByFootRunningNorth [2016-06-02 13:55:54] [PARSER] not parsed: movingByFootRunningSouth [2016-06-02 13:55:54] [PARSER] not parsed: movingByFootRunningWest [2016-06-02 13:55:54] [PARSER] not parsed: movingByFootRunningEast [2016-06-02 13:55:54] [PARSER] not parsed: movingByFootRunningNorthEast [2016-06-02 13:55:54] [PARSER] not parsed: movingByFootRunningNorthWest [2016-06-02 13:55:54] [PARSER] not parsed: movingByFootRunningSouthWest [2016-06-02 13:55:54] [PARSER] not parsed: movingByFootRunningSouthEast [2016-06-02 13:55:54] [PARSER] not parsed: upperBodyGun [2016-06-02 13:55:54] [PARSER] not parsed: upperBodyGunIdle [2016-06-02 13:55:54] [PARSER] not parsed: upperBodyGunIdleIn [2016-06-02 13:55:54] [PARSER] not parsed: upperBodyGunDraw [2016-06-02 13:55:54] [PARSER] not parsed: upperBodyGunAway [2016-06-02 13:55:54] [PARSER] not parsed: upperBodyGunFire [2016-06-02 13:55:54] [PARSER] not parsed: upperBodyGunFireHeavy [2016-06-02 13:55:54] [PARSER] not parsed: upperBodyGunMeelee [2016-06-02 13:55:54] [PARSER] not parsed: upperBodyFabricator [2016-06-02 13:55:54] [PARSER] not parsed: upperBodyFabricatorIdle [2016-06-02 13:55:54] [PARSER] not parsed: upperBodyFabricatorDraw [2016-06-02 13:55:54] [PARSER] not parsed: upperBodyFabricatorAway [2016-06-02 13:55:54] [PARSER] not parsed: upperBodyFabricatorFire [2016-06-02 13:55:54] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-06-02 13:55:54] [PARSER] not parsed: attacking [2016-06-02 13:55:54] [PARSER] not parsed: attackingMeelee [2016-06-02 13:55:54] [PARSER] not parsed: attackingMeeleeFloating [2016-06-02 13:55:54] [PARSER] not parsed: attackingMeeleeGravity [2016-06-02 13:55:54] [PARSER] not parsed: death [2016-06-02 13:55:54] [PARSER] not parsed: deathFloating [2016-06-02 13:55:54] [PARSER] not parsed: deathGravity [2016-06-02 13:55:54] [PARSER] not parsed: sitting [2016-06-02 13:55:54] [PARSER] not parsed: sittingBlock [2016-06-02 13:55:54] [PARSER] not parsed: sittingBlockNoFloor [2016-06-02 13:55:54] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-06-02 13:55:54] [PARSER] not parsed: sittingBlockFloor [2016-06-02 13:55:54] [PARSER] not parsed: sittingBlockFloorIdle [2016-06-02 13:55:54] [PARSER] not parsed: sittingWedge [2016-06-02 13:55:54] [PARSER] not parsed: sittingWedgeNoFloor [2016-06-02 13:55:54] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-06-02 13:55:54] [PARSER] not parsed: sittingWedgeFloor [2016-06-02 13:55:54] [PARSER] not parsed: sittingWedgeFloorIdle [2016-06-02 13:55:54] [PARSER] not parsed: hit [2016-06-02 13:55:54] [PARSER] not parsed: hitSmall [2016-06-02 13:55:54] [PARSER] not parsed: hitSmallFloating [2016-06-02 13:55:54] [PARSER] not parsed: hitSmallGravity [2016-06-02 13:55:54] [PARSER] not parsed: salutes [2016-06-02 13:55:54] [PARSER] not parsed: salutesSalute [2016-06-02 13:55:54] [PARSER] not parsed: talk [2016-06-02 13:55:54] [PARSER] not parsed: talkSalute [2016-06-02 13:55:54] [PARSER] not parsed: helmet [2016-06-02 13:55:54] [PARSER] not parsed: helmetOn [2016-06-02 13:55:54] [PARSER] not parsed: helmetOff [2016-06-02 13:55:54] [PARSER] not parsed: movingFallingStandard [2016-06-02 13:55:54] [PARSER] not parsed: movingFallingLedge [2016-06-02 13:55:54] [PARSER] not parsed: movingLandingShortFall [2016-06-02 13:55:54] [PARSER] not parsed: movingLandingMiddleFall [2016-06-02 13:55:54] [PARSER] not parsed: movingLandingLongFall [2016-06-02 13:55:54] [PARSER] not parsed: upperBodyGun [2016-06-02 13:55:54] [PARSER] not parsed: upperBodyGunIdle [2016-06-02 13:55:54] [PARSER] not parsed: upperBodyGunIdleIn [2016-06-02 13:55:54] [PARSER] not parsed: upperBodyGunDraw [2016-06-02 13:55:54] [PARSER] not parsed: upperBodyGunAway [2016-06-02 13:55:54] [PARSER] not parsed: upperBodyGunFire [2016-06-02 13:55:54] [PARSER] not parsed: upperBodyGunFireHeavy [2016-06-02 13:55:54] [PARSER] not parsed: upperBodyGunMeelee [2016-06-02 13:55:54] [PARSER] not parsed: upperBodyFabricator [2016-06-02 13:55:54] [PARSER] not parsed: upperBodyFabricatorIdle [2016-06-02 13:55:54] [PARSER] not parsed: upperBodyFabricatorDraw [2016-06-02 13:55:54] [PARSER] not parsed: upperBodyFabricatorAway [2016-06-02 13:55:54] [PARSER] not parsed: upperBodyFabricatorFire [2016-06-02 13:55:54] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-06-02 13:55:54] [PARSER] not parsed: attacking [2016-06-02 13:55:54] [PARSER] not parsed: attackingMeelee [2016-06-02 13:55:54] [PARSER] not parsed: attackingMeeleeFloating [2016-06-02 13:55:54] [PARSER] not parsed: attackingMeeleeGravity [2016-06-02 13:55:54] [PARSER] not parsed: death [2016-06-02 13:55:54] [PARSER] not parsed: deathFloating [2016-06-02 13:55:54] [PARSER] not parsed: deathGravity [2016-06-02 13:55:54] [PARSER] not parsed: sitting [2016-06-02 13:55:54] [PARSER] not parsed: sittingBlock [2016-06-02 13:55:54] [PARSER] not parsed: sittingBlockNoFloor [2016-06-02 13:55:54] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-06-02 13:55:54] [PARSER] not parsed: sittingBlockFloor [2016-06-02 13:55:54] [PARSER] not parsed: sittingBlockFloorIdle [2016-06-02 13:55:54] [PARSER] not parsed: sittingWedge [2016-06-02 13:55:54] [PARSER] not parsed: sittingWedgeNoFloor [2016-06-02 13:55:54] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-06-02 13:55:54] [PARSER] not parsed: sittingWedgeFloor [2016-06-02 13:55:54] [PARSER] not parsed: sittingWedgeFloorIdle [2016-06-02 13:55:54] [PARSER] not parsed: hit [2016-06-02 13:55:54] [PARSER] not parsed: hitSmall [2016-06-02 13:55:54] [PARSER] not parsed: hitSmallFloating [2016-06-02 13:55:54] [PARSER] not parsed: hitSmallGravity [2016-06-02 13:55:54] [PARSER] not parsed: salutes [2016-06-02 13:55:54] [PARSER] not parsed: salutesSalute [2016-06-02 13:55:54] [PARSER] not parsed: talk [2016-06-02 13:55:54] [PARSER] not parsed: talkSalute [2016-06-02 13:55:54] [PARSER] not parsed: helmet [2016-06-02 13:55:54] [PARSER] not parsed: helmetOn [2016-06-02 13:55:54] [PARSER] not parsed: helmetOff [2016-06-02 13:55:54] [CLIENT] AFTER GRAPHICS RUN! [2016-06-02 13:55:54] [CLIENT] REMOVING CONNECTION DIALOG [2016-06-02 13:55:55] VIDEO MEMORY AFTER LOADING FONTS [2016-06-02 13:55:55] CURRENT_AVAILABLE: 3601MB [2016-06-02 13:55:55] TOTAL_AVAILABLE: 4096MB [2016-06-02 13:55:55] INFO_DEDICATED: 4096MB [2016-06-02 13:55:55] INFO_EVICTED: 1259MB [2016-06-02 13:55:55] ############## LOADING RESOURCE CONFIG_GUI [2016-06-02 13:55:55] ############## LOADING RESOURCE 0022_action - buttons push big [2016-06-02 13:55:55] LOADING SOUND: data\audio-resource\Actions\0022_action - buttons push big.ogg [2016-06-02 13:55:55] ############## LOADING RESOURCE 0022_action - buttons push medium [2016-06-02 13:55:55] LOADING SOUND: data\audio-resource\Actions\0022_action - buttons push medium.wav [2016-06-02 13:55:55] ############## LOADING RESOURCE 0022_action - buttons push small [2016-06-02 13:55:55] LOADING SOUND: data\audio-resource\Actions\0022_action - buttons push small.wav [2016-06-02 13:55:55] ############## LOADING RESOURCE 0022_action - enter digits in digital keypad [2016-06-02 13:55:55] LOADING SOUND: data\audio-resource\Actions\0022_action - enter digits in digital keypad.ogg [2016-06-02 13:55:55] ############## LOADING RESOURCE 0022_action - error invalid [2016-06-02 13:55:55] LOADING SOUND: data\audio-resource\Actions\0022_action - error invalid.ogg [2016-06-02 13:55:55] ############## LOADING RESOURCE 0022_action - fuel fill up (loop) [2016-06-02 13:55:55] LOADING SOUND: data\audio-resource\Actions\0022_action - fuel fill up (loop).ogg [2016-06-02 13:55:55] ############## LOADING RESOURCE 0022_action - fuel fill up quick [2016-06-02 13:55:55] LOADING SOUND: data\audio-resource\Actions\0022_action - fuel fill up quick.ogg [2016-06-02 13:55:55] ############## LOADING RESOURCE 0022_action - keyboard typing [2016-06-02 13:55:55] LOADING SOUND: data\audio-resource\Actions\0022_action - keyboard typing.ogg [2016-06-02 13:55:55] ############## LOADING RESOURCE 0022_action - purchase register _chick-ching_ [2016-06-02 13:55:55] LOADING SOUND: data\audio-resource\Actions\0022_action - purchase register _chick-ching_.ogg [2016-06-02 13:55:55] ############## LOADING RESOURCE 0022_action - purchase with coins [2016-06-02 13:55:55] LOADING SOUND: data\audio-resource\Actions\0022_action - purchase with coins.ogg [2016-06-02 13:55:55] ############## LOADING RESOURCE 0022_action - purchase with credits [2016-06-02 13:55:55] LOADING SOUND: data\audio-resource\Actions\0022_action - purchase with credits.ogg [2016-06-02 13:55:55] ############## LOADING RESOURCE 0022_action - receive coins [2016-06-02 13:55:55] LOADING SOUND: data\audio-resource\Actions\0022_action - receive coins.ogg [2016-06-02 13:55:55] ############## LOADING RESOURCE 0022_action - receive credits [2016-06-02 13:55:55] LOADING SOUND: data\audio-resource\Actions\0022_action - receive credits.ogg [2016-06-02 13:55:55] ############## LOADING RESOURCE 0022_action - repair ship power drill & ratchet [2016-06-02 13:55:55] LOADING SOUND: data\audio-resource\Actions\0022_action - repair ship power drill & ratchet.ogg [2016-06-02 13:55:55] ############## LOADING RESOURCE 0022_action - switches flip big [2016-06-02 13:55:55] LOADING SOUND: data\audio-resource\Actions\0022_action - switches flip big.ogg [2016-06-02 13:55:55] ############## LOADING RESOURCE 0022_action - switches flip small [2016-06-02 13:55:55] LOADING SOUND: data\audio-resource\Actions\0022_action - switches flip small.ogg [2016-06-02 13:55:55] ############## LOADING RESOURCE 0022_action - upgrade ship power tools [2016-06-02 13:55:55] LOADING SOUND: data\audio-resource\Actions\0022_action - upgrade ship power tools.ogg [2016-06-02 13:55:55] ############## LOADING RESOURCE 0022_ambience loop - computer lab tech (loop) [2016-06-02 13:55:55] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - computer lab tech (loop).ogg [2016-06-02 13:55:55] ############## LOADING RESOURCE 0022_ambience loop - interior cockpit (loop) [2016-06-02 13:55:55] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - interior cockpit (loop).ogg [2016-06-02 13:55:55] ############## LOADING RESOURCE 0022_ambience loop - shop machinery (loop) [2016-06-02 13:55:55] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - shop machinery (loop).ogg [2016-06-02 13:55:55] ############## LOADING RESOURCE 0022_ambience loop - space wind omnious light warbling tones (loop) [2016-06-02 13:55:55] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - space wind omnious light warbling tones (loop).ogg [2016-06-02 13:55:55] ############## LOADING RESOURCE 0022_ambience loop - spaceship hangar busy engines machinery and rumbles (loop) [2016-06-02 13:55:55] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - spaceship hangar busy engines machinery and rumbles (loop).ogg [2016-06-02 13:55:55] ############## LOADING RESOURCE 0022_ambience loop - spaceship hangar light (loop) [2016-06-02 13:55:55] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - spaceship hangar light (loop).ogg [2016-06-02 13:55:55] ############## LOADING RESOURCE 0022_ambience sfx - air release steam valve [2016-06-02 13:55:55] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - air release steam valve.ogg [2016-06-02 13:55:55] ############## LOADING RESOURCE 0022_ambience sfx - ambient hangar sounds drill [2016-06-02 13:55:55] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - ambient hangar sounds drill.ogg [2016-06-02 13:55:55] ############## LOADING RESOURCE 0022_ambience sfx - ambient hangar sounds hydraulics [2016-06-02 13:55:55] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - ambient hangar sounds hydraulics.ogg [2016-06-02 13:55:55] ############## LOADING RESOURCE 0022_ambience sfx - ambient hangar sounds working with ratchet [2016-06-02 13:55:55] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - ambient hangar sounds working with ratchet.ogg [2016-06-02 13:55:55] ############## LOADING RESOURCE 0022_ambience sfx - digital readout busy [2016-06-02 13:55:55] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - digital readout busy.ogg [2016-06-02 13:55:55] ############## LOADING RESOURCE 0022_ambience sfx - digital readout light [2016-06-02 13:55:55] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - digital readout light.ogg [2016-06-02 13:55:55] ############## LOADING RESOURCE 0022_ambience sfx - light flicker [2016-06-02 13:55:55] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - light flicker.ogg [2016-06-02 13:55:55] ############## LOADING RESOURCE 0022_ambience sfx - radar pulse [2016-06-02 13:55:55] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - radar pulse.ogg [2016-06-02 13:55:55] ############## LOADING RESOURCE 0022_ambience sfx - radio static interference with glitchy voices [2016-06-02 13:55:55] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - radio static interference with glitchy voices.ogg [2016-06-02 13:55:55] ############## LOADING RESOURCE 0022_ambience sfx - servo movement [2016-06-02 13:55:55] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - servo movement.ogg [2016-06-02 13:55:55] ############## LOADING RESOURCE 0022_explosion [2016-06-02 13:55:55] LOADING SOUND: data\audio-resource\Explosions\0022_explosion.ogg [2016-06-02 13:55:55] ############## LOADING RESOURCE 0022_explosion_2 [2016-06-02 13:55:55] LOADING SOUND: data\audio-resource\Explosions\0022_explosion_2.ogg [2016-06-02 13:55:55] ############## LOADING RESOURCE 0022_explosion_3 [2016-06-02 13:55:55] LOADING SOUND: data\audio-resource\Explosions\0022_explosion_3.ogg [2016-06-02 13:55:55] ############## LOADING RESOURCE 0022_explosion_4 [2016-06-02 13:55:55] LOADING SOUND: data\audio-resource\Explosions\0022_explosion_4.ogg [2016-06-02 13:55:55] ############## LOADING RESOURCE 0022_gameplay - achievement reached 1 [2016-06-02 13:55:55] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - achievement reached 1.ogg [2016-06-02 13:55:55] ############## LOADING RESOURCE 0022_gameplay - achievement reached 2 [2016-06-02 13:55:55] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - achievement reached 2.ogg [2016-06-02 13:55:55] ############## LOADING RESOURCE 0022_gameplay - achievement reached 3 [2016-06-02 13:55:55] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - achievement reached 3.ogg [2016-06-02 13:55:55] ############## LOADING RESOURCE 0022_gameplay - achievement reached 4 [2016-06-02 13:55:55] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - achievement reached 4.ogg [2016-06-02 13:55:55] ############## LOADING RESOURCE 0022_gameplay - cockpit warning beep [2016-06-02 13:55:55] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - cockpit warning beep.ogg [2016-06-02 13:55:55] ############## LOADING RESOURCE 0022_gameplay - level completed [2016-06-02 13:55:55] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - level completed.ogg [2016-06-02 13:55:55] ############## LOADING RESOURCE 0022_gameplay - level up 1 [2016-06-02 13:55:55] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - level up 1.ogg [2016-06-02 13:55:55] ############## LOADING RESOURCE 0022_gameplay - level up 2 [2016-06-02 13:55:55] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - level up 2.ogg [2016-06-02 13:55:55] ############## LOADING RESOURCE 0022_gameplay - low armor _electric_ warning chime [2016-06-02 13:55:55] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - low armor _electric_ warning chime.ogg [2016-06-02 13:55:55] ############## LOADING RESOURCE 0022_gameplay - low fuel warning constant beeps (loop) [2016-06-02 13:55:55] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - low fuel warning constant beeps (loop).ogg [2016-06-02 13:55:55] ############## LOADING RESOURCE 0022_gameplay - notification chime 1 [2016-06-02 13:55:55] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - notification chime 1.ogg [2016-06-02 13:55:55] ############## LOADING RESOURCE 0022_gameplay - notification chime 2 [2016-06-02 13:55:55] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - notification chime 2.ogg [2016-06-02 13:55:55] ############## LOADING RESOURCE 0022_gameplay - power down big [2016-06-02 13:55:55] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - power down big.ogg [2016-06-02 13:55:55] ############## LOADING RESOURCE 0022_gameplay - power down small [2016-06-02 13:55:55] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - power down small.ogg [2016-06-02 13:55:55] ############## LOADING RESOURCE 0022_gameplay - power up big [2016-06-02 13:55:55] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - power up big.ogg [2016-06-02 13:55:55] ############## LOADING RESOURCE 0022_gameplay - power up small [2016-06-02 13:55:55] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - power up small.ogg [2016-06-02 13:55:55] ############## LOADING RESOURCE 0022_gameplay - prompt 1 [2016-06-02 13:55:55] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - prompt 1.ogg [2016-06-02 13:55:55] ############## LOADING RESOURCE 0022_gameplay - prompt 2 [2016-06-02 13:55:55] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - prompt 2.ogg [2016-06-02 13:55:55] ############## LOADING RESOURCE 0022_gameplay - prompt 3 [2016-06-02 13:55:55] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - prompt 3.ogg [2016-06-02 13:55:55] ############## LOADING RESOURCE 0022_gameplay - prompt 4 [2016-06-02 13:55:55] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - prompt 4.ogg [2016-06-02 13:55:55] ############## LOADING RESOURCE 0022_gameplay - save game chime [2016-06-02 13:55:55] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - save game chime.ogg [2016-06-02 13:55:55] ############## LOADING RESOURCE 0022_item - forcefield activate [2016-06-02 13:55:55] LOADING SOUND: data\audio-resource\Items\0022_item - forcefield activate.ogg [2016-06-02 13:55:55] ############## LOADING RESOURCE 0022_item - forcefield loop [2016-06-02 13:55:55] LOADING SOUND: data\audio-resource\Items\0022_item - forcefield loop.ogg [2016-06-02 13:55:55] ############## LOADING RESOURCE 0022_item - forcefield powerdown [2016-06-02 13:55:55] LOADING SOUND: data\audio-resource\Items\0022_item - forcefield powerdown.ogg [2016-06-02 13:55:55] ############## LOADING RESOURCE 0022_item - pick up coin ding [2016-06-02 13:55:55] LOADING SOUND: data\audio-resource\Items\0022_item - pick up coin ding.ogg [2016-06-02 13:55:55] ############## LOADING RESOURCE 0022_item - pick up health [2016-06-02 13:55:55] LOADING SOUND: data\audio-resource\Items\0022_item - pick up health.ogg [2016-06-02 13:55:55] ############## LOADING RESOURCE 0022_item - pick up weapon [2016-06-02 13:55:55] LOADING SOUND: data\audio-resource\Items\0022_item - pick up weapon.ogg [2016-06-02 13:55:55] ############## LOADING RESOURCE 0022_item - shield activate [2016-06-02 13:55:55] LOADING SOUND: data\audio-resource\Items\0022_item - shield activate.ogg [2016-06-02 13:55:55] ############## LOADING RESOURCE 0022_item - shield loop [2016-06-02 13:55:55] LOADING SOUND: data\audio-resource\Items\0022_item - shield loop.ogg [2016-06-02 13:55:55] ############## LOADING RESOURCE 0022_item - shield powerdown [2016-06-02 13:55:55] LOADING SOUND: data\audio-resource\Items\0022_item - shield powerdown.ogg [2016-06-02 13:55:55] ############## LOADING RESOURCE 0022_item - special item pickup 1 [2016-06-02 13:55:55] LOADING SOUND: data\audio-resource\Items\0022_item - special item pickup 1.ogg [2016-06-02 13:55:55] ############## LOADING RESOURCE 0022_item - special item pickup 2 [2016-06-02 13:55:55] LOADING SOUND: data\audio-resource\Items\0022_item - special item pickup 2.ogg [2016-06-02 13:55:55] ############## LOADING RESOURCE 0022_item - special item pickup 3 [2016-06-02 13:55:55] LOADING SOUND: data\audio-resource\Items\0022_item - special item pickup 3.ogg [2016-06-02 13:55:55] ############## LOADING RESOURCE 0022_item - use special blastwave [2016-06-02 13:55:55] LOADING SOUND: data\audio-resource\Items\0022_item - use special blastwave.ogg [2016-06-02 13:55:55] ############## LOADING RESOURCE 0022_item - use special dissapear energetic hum (loop) [2016-06-02 13:55:55] LOADING SOUND: data\audio-resource\Items\0022_item - use special dissapear energetic hum (loop).ogg [2016-06-02 13:55:55] ############## LOADING RESOURCE 0022_item - use special energy zap [2016-06-02 13:55:55] LOADING SOUND: data\audio-resource\Items\0022_item - use special energy zap.ogg [2016-06-02 13:55:55] ############## LOADING RESOURCE 0022_item - use special light beam [2016-06-02 13:55:55] LOADING SOUND: data\audio-resource\Items\0022_item - use special light beam.ogg [2016-06-02 13:55:55] ############## LOADING RESOURCE 0022_menu_ui - back [2016-06-02 13:55:55] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - back.ogg [2016-06-02 13:55:55] ############## LOADING RESOURCE 0022_menu_ui - cancel [2016-06-02 13:55:55] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - cancel.wav [2016-06-02 13:55:55] ############## LOADING RESOURCE 0022_menu_ui - enter [2016-06-02 13:55:55] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - enter.wav [2016-06-02 13:55:55] ############## LOADING RESOURCE 0022_menu_ui - error 1 [2016-06-02 13:55:55] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - error 1.wav [2016-06-02 13:55:55] ############## LOADING RESOURCE 0022_menu_ui - error 2 [2016-06-02 13:55:55] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - error 2.wav [2016-06-02 13:55:55] ############## LOADING RESOURCE 0022_menu_ui - highlight 1 [2016-06-02 13:55:55] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - highlight 1.ogg [2016-06-02 13:55:55] ############## LOADING RESOURCE 0022_menu_ui - highlight 2 [2016-06-02 13:55:55] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - highlight 2.ogg [2016-06-02 13:55:55] ############## LOADING RESOURCE 0022_menu_ui - highlight 3 [2016-06-02 13:55:55] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - highlight 3.wav [2016-06-02 13:55:55] ############## LOADING RESOURCE 0022_menu_ui - pause [2016-06-02 13:55:55] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - pause.ogg [2016-06-02 13:55:55] ############## LOADING RESOURCE 0022_menu_ui - select 1 [2016-06-02 13:55:55] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - select 1.ogg [2016-06-02 13:55:55] ############## LOADING RESOURCE 0022_menu_ui - select 2 [2016-06-02 13:55:55] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - select 2.ogg [2016-06-02 13:55:55] ############## LOADING RESOURCE 0022_menu_ui - select 3 [2016-06-02 13:55:55] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - select 3.ogg [2016-06-02 13:55:55] ############## LOADING RESOURCE 0022_menu_ui - select 4 [2016-06-02 13:55:55] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - select 4.ogg [2016-06-02 13:55:55] ############## LOADING RESOURCE 0022_menu_ui - swoosh scroll large [2016-06-02 13:55:55] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - swoosh scroll large.ogg [2016-06-02 13:55:55] ############## LOADING RESOURCE 0022_menu_ui - swoosh scroll small [2016-06-02 13:55:55] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - swoosh scroll small.ogg [2016-06-02 13:55:55] ############## LOADING RESOURCE 0022_misc - blast synthetic explosion big [2016-06-02 13:55:55] LOADING SOUND: data\audio-resource\Menu UI\0022_misc - blast synthetic explosion big.ogg [2016-06-02 13:55:55] ############## LOADING RESOURCE 0022_misc - blast synthetic explosion small [2016-06-02 13:55:55] LOADING SOUND: data\audio-resource\Menu UI\0022_misc - blast synthetic explosion small.ogg [2016-06-02 13:55:55] ############## LOADING RESOURCE 0022_misc - engine start up [2016-06-02 13:55:55] LOADING SOUND: data\audio-resource\Menu UI\0022_misc - engine start up.ogg [2016-06-02 13:55:55] ############## LOADING RESOURCE 0022_misc - ship pass by quick [2016-06-02 13:55:55] LOADING SOUND: data\audio-resource\Menu UI\0022_misc - ship pass by quick.ogg [2016-06-02 13:55:55] ############## LOADING RESOURCE 0022_misc - ship pass by slow [2016-06-02 13:55:55] LOADING SOUND: data\audio-resource\Menu UI\0022_misc - ship pass by slow.ogg [2016-06-02 13:55:55] ############## LOADING RESOURCE 0022_spaceship enemy - engine thrusters big ship low pitched (loop) [2016-06-02 13:55:55] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - engine thrusters big ship low pitched (loop).ogg [2016-06-02 13:55:55] ############## LOADING RESOURCE 0022_spaceship enemy - engine thrusters medium ship medium pitched (loop) [2016-06-02 13:55:55] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - engine thrusters medium ship medium pitched (loop).ogg [2016-06-02 13:55:55] ############## LOADING RESOURCE 0022_spaceship enemy - engine thrusters small ship high pitched (loop) [2016-06-02 13:55:55] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - engine thrusters small ship high pitched (loop).ogg [2016-06-02 13:55:55] ############## LOADING RESOURCE 0022_spaceship enemy - hit large explosion big enemy ship blow up [2016-06-02 13:55:55] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - hit large explosion big enemy ship blow up.ogg [2016-06-02 13:55:55] ############## LOADING RESOURCE 0022_spaceship enemy - hit medium explosion medium enemy ship blow up [2016-06-02 13:55:55] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - hit medium explosion medium enemy ship blow up.ogg [2016-06-02 13:55:55] ############## LOADING RESOURCE 0022_spaceship enemy - hit no explosion metallic impact on enemy ship [2016-06-02 13:55:55] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - hit no explosion metallic impact on enemy ship.ogg [2016-06-02 13:55:55] ############## LOADING RESOURCE 0022_spaceship enemy - hit no explosion synthetic impact on enemy ship [2016-06-02 13:55:55] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - hit no explosion synthetic impact on enemy ship.ogg [2016-06-02 13:55:55] ############## LOADING RESOURCE 0022_spaceship enemy - hit small explosion small enemy ship blow up [2016-06-02 13:55:55] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - hit small explosion small enemy ship blow up.ogg [2016-06-02 13:55:55] ############## LOADING RESOURCE 0022_spaceship user - collision with asteroid large [2016-06-02 13:55:55] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - collision with asteroid large.ogg [2016-06-02 13:55:55] ############## LOADING RESOURCE 0022_spaceship user - collision with asteroid small [2016-06-02 13:55:55] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - collision with asteroid small.wav [2016-06-02 13:55:55] ############## LOADING RESOURCE 0022_spaceship user - collision with metal large [2016-06-02 13:55:55] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - collision with metal large.ogg [2016-06-02 13:55:55] ############## LOADING RESOURCE 0022_spaceship user - collision with metal small [2016-06-02 13:55:55] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - collision with metal small.ogg [2016-06-02 13:55:55] ############## LOADING RESOURCE 0022_spaceship user - int. cockpit alarm 1 (loop) [2016-06-02 13:55:55] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - int. cockpit alarm 1 (loop).ogg [2016-06-02 13:55:56] ############## LOADING RESOURCE 0022_spaceship user - int. cockpit alarm 2 (loop) [2016-06-02 13:55:56] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - int. cockpit alarm 2 (loop).ogg [2016-06-02 13:55:56] ############## LOADING RESOURCE 0022_spaceship user - int. cockpit alarm medium pitched (loop) [2016-06-02 13:55:56] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - int. cockpit alarm medium pitched (loop).ogg [2016-06-02 13:55:56] ############## LOADING RESOURCE 0022_spaceship user - large engine thruster end release gas [2016-06-02 13:55:56] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large engine thruster end release gas.ogg [2016-06-02 13:55:56] ############## LOADING RESOURCE 0022_spaceship user - large engine thruster loop [2016-06-02 13:55:56] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large engine thruster loop.ogg [2016-06-02 13:55:56] ############## LOADING RESOURCE 0022_spaceship user - large engine thruster start push gas [2016-06-02 13:55:56] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large engine thruster start push gas.ogg [2016-06-02 13:55:56] ############## LOADING RESOURCE 0022_spaceship user - large impact with shields disabled metallic hit big [2016-06-02 13:55:56] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large impact with shields disabled metallic hit big.ogg [2016-06-02 13:55:56] ############## LOADING RESOURCE 0022_spaceship user - large impact with shields disabled metallic hit small [2016-06-02 13:55:56] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large impact with shields disabled metallic hit small.ogg [2016-06-02 13:55:56] ############## LOADING RESOURCE 0022_spaceship user - large impact with shields enabled synthetic hit big [2016-06-02 13:55:56] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large impact with shields enabled synthetic hit big.ogg [2016-06-02 13:55:56] ############## LOADING RESOURCE 0022_spaceship user - large impact with shields enabled synthetic hit small [2016-06-02 13:55:56] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large impact with shields enabled synthetic hit small.wav [2016-06-02 13:55:56] ############## LOADING RESOURCE 0022_spaceship user - laser gun single fire big [2016-06-02 13:55:56] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - laser gun single fire big.ogg [2016-06-02 13:55:56] ############## LOADING RESOURCE 0022_spaceship user - lightspeed space wind [2016-06-02 13:55:56] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - lightspeed space wind.ogg [2016-06-02 13:55:56] ############## LOADING RESOURCE 0022_spaceship user - lock on target unsuccessful tone [2016-06-02 13:55:56] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - lock on target unsuccessful tone.ogg [2016-06-02 13:55:56] ############## LOADING RESOURCE 0022_spaceship user - locked on target successful beep [2016-06-02 13:55:56] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - locked on target successful beep.ogg [2016-06-02 13:55:56] ############## LOADING RESOURCE 0022_spaceship user - locking on target pulse (loop) [2016-06-02 13:55:56] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - locking on target pulse (loop).ogg [2016-06-02 13:55:56] ############## LOADING RESOURCE 0022_spaceship user - medium engine thrusters end release gas [2016-06-02 13:55:56] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - medium engine thrusters end release gas.ogg [2016-06-02 13:55:56] ############## LOADING RESOURCE 0022_spaceship user - medium engine thrusters loop [2016-06-02 13:55:56] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - medium engine thrusters loop.ogg [2016-06-02 13:55:56] ############## LOADING RESOURCE 0022_spaceship user - medium engine thrusters start push gas [2016-06-02 13:55:56] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - medium engine thrusters start push gas.wav [2016-06-02 13:55:56] ############## LOADING RESOURCE 0022_spaceship user - ship turbulence heavy [2016-06-02 13:55:56] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - ship turbulence heavy.ogg [2016-06-02 13:55:56] ############## LOADING RESOURCE 0022_spaceship user - ship turbulence medium [2016-06-02 13:55:56] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - ship turbulence medium.ogg [2016-06-02 13:55:56] ############## LOADING RESOURCE 0022_spaceship user - ship turbulence small [2016-06-02 13:55:56] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - ship turbulence small.ogg [2016-06-02 13:55:56] ############## LOADING RESOURCE 0022_spaceship user - small engine thruster end release gas [2016-06-02 13:55:56] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - small engine thruster end release gas.wav [2016-06-02 13:55:56] ############## LOADING RESOURCE 0022_spaceship user - small engine thruster loop [2016-06-02 13:55:56] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - small engine thruster loop.ogg [2016-06-02 13:55:56] ############## LOADING RESOURCE 0022_spaceship user - small engine thrusters start push gas [2016-06-02 13:55:56] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - small engine thrusters start push gas.wav [2016-06-02 13:55:56] ############## LOADING RESOURCE 0022_spaceship user - turbo boost large [2016-06-02 13:55:56] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - turbo boost large.ogg [2016-06-02 13:55:56] ############## LOADING RESOURCE 0022_spaceship user - turbo boost medium [2016-06-02 13:55:56] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - turbo boost medium.ogg [2016-06-02 13:55:56] ############## LOADING RESOURCE 0022_spaceship user - turbo boost small [2016-06-02 13:55:56] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - turbo boost small.ogg [2016-06-02 13:55:56] ############## LOADING RESOURCE 0022_laser_cannon_1 [2016-06-02 13:55:56] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_laser_cannon_1.ogg [2016-06-02 13:55:56] ############## LOADING RESOURCE 0022_laser_cannon_1_burst [2016-06-02 13:55:56] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_laser_cannon_1_burst.ogg [2016-06-02 13:55:56] ############## LOADING RESOURCE 0022_laser_cannon_2 [2016-06-02 13:55:56] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_laser_cannon_2.ogg [2016-06-02 13:55:56] ############## LOADING RESOURCE 0022_laser_cannon_2_burst [2016-06-02 13:55:56] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_laser_cannon_2_burst.ogg [2016-06-02 13:55:56] ############## LOADING RESOURCE 0022_proton_torpedo_1 [2016-06-02 13:55:56] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_proton_torpedo_1.ogg [2016-06-02 13:55:56] ############## LOADING RESOURCE 0022_proton_torpedo_2 [2016-06-02 13:55:56] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_proton_torpedo_2.ogg [2016-06-02 13:55:56] ############## LOADING RESOURCE 0022_spaceship enemy - laser gun fire burst [2016-06-02 13:55:56] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship enemy - laser gun fire burst.ogg [2016-06-02 13:55:56] ############## LOADING RESOURCE 0022_spaceship enemy - laser gun single fire large [2016-06-02 13:55:56] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship enemy - laser gun single fire large.ogg [2016-06-02 13:55:56] ############## LOADING RESOURCE 0022_spaceship enemy - laser gun single fire medium [2016-06-02 13:55:56] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship enemy - laser gun single fire medium.ogg [2016-06-02 13:55:56] ############## LOADING RESOURCE 0022_spaceship enemy - laser gun single fire small [2016-06-02 13:55:56] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship enemy - laser gun single fire small.ogg [2016-06-02 13:55:56] ############## LOADING RESOURCE 0022_spaceship user - canon fire 1 [2016-06-02 13:55:56] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - canon fire 1.ogg [2016-06-02 13:55:56] ############## LOADING RESOURCE 0022_spaceship user - canon fire 2 [2016-06-02 13:55:56] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - canon fire 2.ogg [2016-06-02 13:55:56] ############## LOADING RESOURCE 0022_spaceship user - laser gun burst fire three [2016-06-02 13:55:56] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser gun burst fire three.ogg [2016-06-02 13:55:56] ############## LOADING RESOURCE 0022_spaceship user - laser gun burst fire two [2016-06-02 13:55:56] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser gun burst fire two.ogg [2016-06-02 13:55:56] ############## LOADING RESOURCE 0022_spaceship user - laser gun single fire medium [2016-06-02 13:55:56] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser gun single fire medium.ogg [2016-06-02 13:55:56] ############## LOADING RESOURCE 0022_spaceship user - laser gun single fire small [2016-06-02 13:55:56] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser gun single fire small.ogg [2016-06-02 13:55:56] ############## LOADING RESOURCE 0022_spaceship user - laser impact with shields disabled metallic hit big [2016-06-02 13:55:56] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser impact with shields disabled metallic hit big.ogg [2016-06-02 13:55:56] ############## LOADING RESOURCE 0022_spaceship user - laser impact with shields disabled metallic hit small [2016-06-02 13:55:56] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser impact with shields disabled metallic hit small.ogg [2016-06-02 13:55:56] ############## LOADING RESOURCE 0022_spaceship user - laser impact with shields enabled synthetic hit big [2016-06-02 13:55:56] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser impact with shields enabled synthetic hit big.ogg [2016-06-02 13:55:56] ############## LOADING RESOURCE 0022_spaceship user - laser impact with shields enabled synthetic hit small [2016-06-02 13:55:56] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser impact with shields enabled synthetic hit small.ogg [2016-06-02 13:55:56] ############## LOADING RESOURCE 0022_spaceship user - missile fire 1 [2016-06-02 13:55:56] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - missile fire 1.ogg [2016-06-02 13:55:56] ############## LOADING RESOURCE 0022_spaceship user - missile fire 2 [2016-06-02 13:55:56] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - missile fire 2.ogg [2016-06-02 13:55:56] ############## LOADING RESOURCE 0022_spaceship user - ricochet laser hits metal [2016-06-02 13:55:56] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - ricochet laser hits metal.ogg [2016-06-02 13:55:56] ############## LOADING RESOURCE 0022_spaceship user - special synthetic weapon fire 1 [2016-06-02 13:55:56] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - special synthetic weapon fire 1.ogg [2016-06-02 13:55:56] ############## LOADING RESOURCE 0022_spaceship user - special synthetic weapon fire 2 [2016-06-02 13:55:56] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - special synthetic weapon fire 2.ogg [2016-06-02 13:55:56] ############## LOADING RESOURCE 0022_spaceship user - special synthetic weapon recharged 1 [2016-06-02 13:55:56] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - special synthetic weapon recharged 1.ogg [2016-06-02 13:55:56] ############## LOADING RESOURCE 0022_spaceship user - special synthetic weapon recharged 2 [2016-06-02 13:55:56] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - special synthetic weapon recharged 2.ogg [2016-06-02 13:55:56] ############## LOADING RESOURCE Sky [2016-06-02 13:55:56] [SceneParser] now parsing scene: data//models/ground/\sky [2016-06-02 13:55:56] ... parse Mesh data//models/ground/\sky-sphere-mesh.mesh.xml 0 [2016-06-02 13:55:56] [UTIL] native buffer fetch took 509 ms; invoked GC: true; new size 181440; index: 3 [2016-06-02 13:55:57] Sector[2](2, 2, 2) Broadphase of Sector[2](2, 2, 2) took: 415 [2016-06-02 13:55:57] WARNING: sector update of single sector (2, 2, 2) took 419 ms; Physics 419 ms [2016-06-02 13:55:57] WARNING: sector info: (2, 2, 2); id 2; type MAIN; [2016-06-02 13:55:57] [UNIVERSE] WARNING: Sector UPDATE took 421; sectors updated: 28 [2016-06-02 13:55:57] [SERVER][UPDATE] WARNING: UNIVERSE update took 421 [2016-06-02 13:55:57] [UTIL] native buffer fetch took 431 ms; invoked GC: true; new size 181440; index: 4 [2016-06-02 13:55:57] [UTIL] native buffer fetch took 585 ms; invoked GC: true; new size 120960; index: 5 [2016-06-02 13:55:57] [UNIVERSE] WARNING: Sector UPDATE took 600; sectors updated: 28 [2016-06-02 13:55:57] [SERVER][UPDATE] WARNING: UNIVERSE update took 600 [2016-06-02 13:55:57] ############## LOADING RESOURCE Box [2016-06-02 13:55:57] [SceneParser] now parsing scene: data//models/ground/\box [2016-06-02 13:55:57] ... parse Mesh data//models/ground/\Box.mesh.xml 0 [2016-06-02 13:55:57] [WARNING][ResourceLoader] File Does Not exist: data/models/ground/brick_normal.png [2016-06-02 13:55:57] ############## LOADING RESOURCE Sphere [2016-06-02 13:55:57] [SceneParser] now parsing scene: data//models/ground/\sphere-low [2016-06-02 13:55:57] ... parse Mesh data//models/ground/\planet-mesh.mesh.xml 0 [2016-06-02 13:55:57] ############## LOADING RESOURCE Cylinder [2016-06-02 13:55:57] [SceneParser] now parsing scene: data//models/ground/\cylinder [2016-06-02 13:55:57] ... parse Mesh data//models/ground/\Cylinder001.mesh.xml 0 [2016-06-02 13:55:57] ############## LOADING RESOURCE GeoSphere [2016-06-02 13:55:57] [SceneParser] now parsing scene: data//models/ground/\GeoSphere300x10 [2016-06-02 13:55:57] ... parse Mesh data//models/ground/\GeoSphere300x10.mesh.xml 0 [2016-06-02 13:55:57] ############## LOADING RESOURCE Planet [2016-06-02 13:55:57] [SceneParser] now parsing scene: data//models/ground/\planet [2016-06-02 13:55:57] ... parse Mesh data//models/ground/\Planet.mesh.xml 0 [2016-06-02 13:55:57] ############## LOADING RESOURCE Atmosphere [2016-06-02 13:55:57] [SceneParser] now parsing scene: data//models/ground/\atmosphere [2016-06-02 13:55:57] ... parse Mesh data//models/ground/\Atmosphere.mesh.xml 0 [2016-06-02 13:55:57] ############## LOADING RESOURCE Asteroid [2016-06-02 13:55:57] [SceneParser] now parsing scene: data//models/ground/\asteroid [2016-06-02 13:55:57] ... parse Mesh data//models/ground/\asteroid.mesh.xml 0 [2016-06-02 13:55:58] [WARNING][ResourceLoader] File Does Not exist: data/models/ground/asteroid_normal.jpg [2016-06-02 13:55:58] ############## LOADING RESOURCE ExaustPlum [2016-06-02 13:55:58] [SceneParser] now parsing scene: data//models/ground/\exaustplum [2016-06-02 13:55:58] ... parse Mesh data//models/ground/\ExaustPlum.mesh.xml 0 [2016-06-02 13:55:58] ############## LOADING RESOURCE SimpleBeam [2016-06-02 13:55:58] [SceneParser] now parsing scene: data//models/ground/\simplebeam [2016-06-02 13:55:58] ... parse Mesh data//models/ground/\beam.mesh.xml 0 [2016-06-02 13:55:58] ############## LOADING RESOURCE Arrow [2016-06-02 13:55:58] [SceneParser] now parsing scene: data//models/ground/\arrow [2016-06-02 13:55:58] ... parse Mesh data//models/ground/\arrow.mesh.xml 0 [2016-06-02 13:55:58] [WARNING][ResourceLoader] File Does Not exist: data/models/ground/arrow_normal.png [2016-06-02 13:55:58] ############## LOADING RESOURCE BlackHole [2016-06-02 13:55:58] [SceneParser] now parsing scene: data//models/ground/\blackhole [2016-06-02 13:55:58] ... parse Mesh data//models/ground/\blackhole.mesh.xml 0 [2016-06-02 13:55:58] ############## LOADING RESOURCE Debris00 [2016-06-02 13:55:58] [SceneParser] now parsing scene: data//models/ground/\BlDebris0 [2016-06-02 13:55:58] ... parse Mesh data//models/ground/\BlDebris_0.mesh.xml 0 [2016-06-02 13:55:58] ... parse Mesh data//models/ground/\BlDebris_1.mesh.xml 6 [2016-06-02 13:55:58] ... parse Mesh data//models/ground/\BlDebris_2.mesh.xml 12 [2016-06-02 13:55:58] ... parse Mesh data//models/ground/\BlDebris_3.mesh.xml 18 [2016-06-02 13:55:58] ... parse Mesh data//models/ground/\BlDebris_4.mesh.xml 24 [2016-06-02 13:55:58] ############## LOADING RESOURCE Tube [2016-06-02 13:55:58] [SceneParser] now parsing scene: data//models/ground/\fnTube [2016-06-02 13:55:58] ... parse Mesh data//models/ground/\fnTube.mesh.xml 0 [2016-06-02 13:55:58] ############## LOADING RESOURCE PowerSupplyBeam [2016-06-02 13:55:58] [SceneParser] now parsing scene: data//models/gear/Power/\AccPowerBeam [2016-06-02 13:55:58] ... parse Mesh data//models/gear/Power/\AccPowerBeam.mesh.xml 0 [2016-06-02 13:55:58] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/Power/powerbeam_normal.png [2016-06-02 13:55:58] ############## LOADING RESOURCE BuildInhibitor [2016-06-02 13:55:58] [SceneParser] now parsing scene: data//models/gear/Inhibitor/\AccBuildInhibitor [2016-06-02 13:55:58] ... parse Mesh data//models/gear/Inhibitor/\AccBuildInhibitor.mesh.xml 0 [2016-06-02 13:55:58] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/Inhibitor/buildinhibtitor_normal.png [2016-06-02 13:55:58] ############## LOADING RESOURCE HealingBeam [2016-06-02 13:55:58] [SceneParser] now parsing scene: data//models/gear/HealingBeam/\HealBeam [2016-06-02 13:55:58] ... parse Mesh data//models/gear/HealingBeam/\AccHeal.mesh.xml 0 [2016-06-02 13:55:58] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/HealingBeam/heal_normal.png [2016-06-02 13:55:58] ############## LOADING RESOURCE Fabricator [2016-06-02 13:55:58] [SceneParser] now parsing scene: data//models/gear/Fabricator/\AccFabricator [2016-06-02 13:55:58] ... parse Mesh data//models/gear/Fabricator/\AccFabricator.mesh.xml 0 [2016-06-02 13:55:58] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/Fabricator/accfabricator_normal.png [2016-06-02 13:55:58] ############## LOADING RESOURCE Pistol [2016-06-02 13:55:58] [SceneParser] now parsing scene: data//models/gear/Pistol/\AccPistol [2016-06-02 13:55:58] ... parse Mesh data//models/gear/Pistol/\AccPistol.mesh.xml 0 [2016-06-02 13:55:58] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/Pistol/WeapPistol_normal.png [2016-06-02 13:55:58] ############## LOADING RESOURCE Torch [2016-06-02 13:55:58] [SceneParser] now parsing scene: data//models/gear/Torch/\AccTorch [2016-06-02 13:55:58] ... parse Mesh data//models/gear/Torch/\AccTorch.mesh.xml 0 [2016-06-02 13:55:58] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/Torch/torch_normal.png [2016-06-02 13:55:58] ############## LOADING RESOURCE Helmet [2016-06-02 13:55:58] [SceneParser] now parsing scene: data//models/gear/Helmet/\AccHelmet [2016-06-02 13:55:58] ... parse Mesh data//models/gear/Helmet/\AccHelmet.mesh.xml 0 [2016-06-02 13:55:58] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/Helmet/playerhelm_normal.png [2016-06-02 13:55:58] ############## LOADING RESOURCE MarkerBeam [2016-06-02 13:55:58] [SceneParser] now parsing scene: data//models/gear/MarkerBeam/\AccMarkerBeam [2016-06-02 13:55:58] ... parse Mesh data//models/gear/MarkerBeam/\AccMarkerBeam.mesh.xml 0 [2016-06-02 13:55:58] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/MarkerBeam/marker_normal.png [2016-06-02 13:55:58] ############## LOADING RESOURCE GrappleBeam [2016-06-02 13:55:58] [SceneParser] now parsing scene: data//models/gear/GrappleBeam/\AccGrappleBeam [2016-06-02 13:55:58] ... parse Mesh data//models/gear/GrappleBeam/\AccGrappleBeam.mesh.xml 0 [2016-06-02 13:55:58] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/GrappleBeam/grapplebeam_normal.png [2016-06-02 13:55:58] ############## LOADING RESOURCE Konata [2016-06-02 13:55:58] [SceneParser] now parsing scene: data//models/character/\konata [2016-06-02 13:55:58] ... parse Mesh data//models/character/\Character.mesh.xml 0 [2016-06-02 13:55:58] [WARNING][ResourceLoader] File Does Not exist: data/models/character/uvw_normal.png [2016-06-02 13:55:58] ############## LOADING RESOURCE PlayerMdl [2016-06-02 13:55:58] [SceneParser] now parsing scene: data//models/character/\PlayerMdl [2016-06-02 13:55:58] ... parse Mesh data//models/character/\PlayerMdl.mesh.xml 0 [2016-06-02 13:55:58] [WARNING][ResourceLoader] File Does Not exist: data/models/character/playertex_normal.png [2016-06-02 13:55:58] ############## LOADING RESOURCE HoppyLegs [2016-06-02 13:55:58] [SceneParser] now parsing scene: data//models/character/\hoppy_legs [2016-06-02 13:55:58] ... parse Mesh data//models/character/\MdlLegs.mesh.xml 0 [2016-06-02 13:55:58] [WARNING][ResourceLoader] File Does Not exist: data/models/character/hoppy_desert_normal.png [2016-06-02 13:55:58] ############## LOADING RESOURCE HoppyBody [2016-06-02 13:55:58] [SceneParser] now parsing scene: data//models/character/\hoppy_body [2016-06-02 13:55:58] ... parse Mesh data//models/character/\MdlBody.mesh.xml 0 [2016-06-02 13:55:58] [WARNING][ResourceLoader] File Does Not exist: data/models/character/hoppy_desert_normal.png [2016-06-02 13:55:58] ############## LOADING RESOURCE LegsArag [2016-06-02 13:55:59] [SceneParser] now parsing scene: data//models/character/\FaunQuadAracLegs [2016-06-02 13:55:59] ... parse Mesh data//models/character/\AracLeg.mesh.xml 0 [2016-06-02 13:55:59] [WARNING][ResourceLoader] File Does Not exist: data/models/character/QuadLegsTex01_normal.png [2016-06-02 13:55:59] ############## LOADING RESOURCE TorsoShell [2016-06-02 13:55:59] [SceneParser] now parsing scene: data//models/character/\FaunQuadBodyShell [2016-06-02 13:55:59] ... parse Mesh data//models/character/\FaunQBodyTorso.mesh.xml 0 [2016-06-02 13:55:59] [WARNING][ResourceLoader] File Does Not exist: data/models/character/QuadTorsoTex01_normal.png [2016-06-02 13:55:59] ############## LOADING RESOURCE Explision [2016-06-02 13:55:59] ############## LOADING RESOURCE CubeMesh [2016-06-02 13:55:59] ############## LOADING RESOURCE NoiseVolume [2016-06-02 13:55:59] [UTIL] native buffer fetch took 473 ms; invoked GC: true; new size 2097280; index: 0 [2016-06-02 13:55:59] ############## LOADING RESOURCE marple [2016-06-02 13:55:59] ############## LOADING RESOURCE LavaTex [2016-06-02 13:55:59] ############## LOADING RESOURCE ExplosionData [2016-06-02 13:55:59] ############## LOADING RESOURCE SimpeStarField [2016-06-02 13:55:59] ############## LOADING RESOURCE Effects [2016-06-02 13:55:59] [RESOURCE] Loading effects [2016-06-02 13:55:59] [RESOURCE] Loading effects done [2016-06-02 13:55:59] ############## LOADING RESOURCE TradingSkins [2016-06-02 13:55:59] ############## LOADING RESOURCE SkyTexturetrue [2016-06-02 13:55:59] [RESOURCE] Loading background [2016-06-02 13:56:00] [RESOURCE] Loading background DONE [2016-06-02 13:56:00] ############## LOADING RESOURCE Occlusionfalse [2016-06-02 13:56:00] ############## LOADING RESOURCE Extract_Textures [2016-06-02 13:56:00] [TEXTURELOADER] Checking if textures exist: true [2016-06-02 13:56:00] ############## LOADING RESOURCE Defaultdata\.\textures\block\Default256 [2016-06-02 13:56:00] [RESOURCE] Loading cube textures [2016-06-02 13:56:00] GL_MEMORY Before DEFFUSE [2016-06-02 13:56:00] CURRENT_AVAILABLE: 3480MB [2016-06-02 13:56:00] TOTAL_AVAILABLE: 4096MB [2016-06-02 13:56:00] INFO_DEDICATED: 4096MB [2016-06-02 13:56:00] INFO_EVICTED: 1259MB [2016-06-02 13:56:04] GL_MEMORY AFTER DIFFUSE [2016-06-02 13:56:04] CURRENT_AVAILABLE: 3026MB [2016-06-02 13:56:04] TOTAL_AVAILABLE: 4096MB [2016-06-02 13:56:04] INFO_DEDICATED: 4096MB [2016-06-02 13:56:04] INFO_EVICTED: 1259MB [2016-06-02 13:56:04] [RESOURCE] Loading cube textures DONE [2016-06-02 13:56:04] ############## LOADING RESOURCE Defaultdata\.\textures\block\Default256normal [2016-06-02 13:56:04] [SERVERPROCESSOR][WARNING} PING timeout warning. resending ping to RegisteredClient: Lancake (1) connected: true Retries left: 12; socket connected: true; socket closed: false; inputShutdown: false; outputShutdown: false; ProcessorID: 0 [2016-06-02 13:56:04] [SERVERPROCESSOR][WARNING} PING has been resent to RegisteredClient: Lancake (1) connected: true [2016-06-02 13:56:05] RETRY STATUS: Retries: 11; waiting for pong true (1464868565369/1464868574369); ProcessorID: 0 [2016-06-02 13:56:06] [RESOURCE] emission texture present: true [2016-06-02 13:56:06] GL_MEMORY AFTER NORMAL [2016-06-02 13:56:06] CURRENT_AVAILABLE: 2686MB [2016-06-02 13:56:06] TOTAL_AVAILABLE: 4096MB [2016-06-02 13:56:06] INFO_DEDICATED: 4096MB [2016-06-02 13:56:06] INFO_EVICTED: 1259MB [2016-06-02 13:56:06] ############## LOADING RESOURCE Advanced Building Tutorial_full [2016-06-02 13:56:06] ############## LOADING RESOURCE Crafting Tutorial_factoryExp [2016-06-02 13:56:06] ############## LOADING RESOURCE Crafting Tutorial_powerRecipe [2016-06-02 13:56:06] ############## LOADING RESOURCE Weapon System Tutorial_combinationtable [2016-06-02 13:56:06] [GLFRAME] Content has been loaded [2016-06-02 13:56:06] [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere/SkyFromSpace.vert; data//shader/atmosphere/SkyFromSpace.frag [2016-06-02 13:56:06] [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere/SkyFromAtmosphere.vert; data//shader/atmosphere/SkyFromAtmosphere.frag [2016-06-02 13:56:06] [INIT][CLIENT][SHADER] Loading Shader: data//shader/perpixel/perpixel.vert.glsl; data//shader/perpixel/perpixel.frag.glsl [2016-06-02 13:56:06] [INIT][CLIENT][SHADER] Loading Shader: data//shader/blackhole/blackhole.vert.glsl; data//shader/blackhole/blackhole.frag.glsl [2016-06-02 13:56:06] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/selectionSingle.vert.glsl; data//shader/cube/selectionSingle.frag.glsl [2016-06-02 13:56:06] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/selectionSolid.vert.glsl; data//shader/cube/selectionSolid.frag.glsl [2016-06-02 13:56:06] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/beamHitSingle.vert.glsl; data//shader/cube/beamHitSingle.frag.glsl [2016-06-02 13:56:06] [INIT][CLIENT][SHADER] Loading Shader: data//shader/plasma/plasma.vert.glsl; data//shader/plasma/plasma.frag.glsl [2016-06-02 13:56:06] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/godrays.vert.glsl; data//shader/bloom/godrays.frag.glsl [2016-06-02 13:56:06] [INIT][CLIENT][SHADER] Loading Shader: data//shader/tubes/tube.vert.glsl; data//shader/tubes/tube.frag.glsl [2016-06-02 13:56:06] [INIT][CLIENT][SHADER] Loading Shader: data//shader/ocDistortion/ocDistortion_vert.glsl; data//shader/ocDistortion/ocDistortion_frag.glsl [2016-06-02 13:56:06] [INIT][CLIENT][SHADER] Loading Shader: data//shader/simplebeam/simplebeam.vert.glsl; data//shader/simplebeam/simplebeam.frag.glsl [2016-06-02 13:56:06] [INIT][CLIENT][SHADER] Loading Shader: data//shader/transporter/transporter.vert.glsl; data//shader/transporter/transporter.frag.glsl [2016-06-02 13:56:06] [INIT][CLIENT][SHADER] Loading Shader: data//shader/pulse/pulse.vert.glsl; data//shader/pulse/pulse.frag.glsl [2016-06-02 13:56:06] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bump.vert; data//shader/bump.frag [2016-06-02 13:56:06] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/standard/projectile.vsh; data//shader/projectiles/standard/projectile.fsh [2016-06-02 13:56:06] [INIT][CLIENT][SHADER] Loading Shader: data//shader/texture/wrap.vert.glsl; data//shader/texture/wrap.frag.glsl [2016-06-02 13:56:06] [INIT][CLIENT][SHADER] Loading Shader: data//shader/scanline/scanline.vert.glsl; data//shader/scanline/scanline.frag.glsl [2016-06-02 13:56:06] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/trail/projectileTrail.vsh; data//shader/projectiles/trail/projectileTrail.fsh [2016-06-02 13:56:06] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/standard/projectileQuad.vsh; data//shader/projectiles/standard/projectileQuad.fsh [2016-06-02 13:56:06] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/beam/projectileQuad.vsh; data//shader/projectiles/beam/projectileQuad.fsh [2016-06-02 13:56:06] [INIT][CLIENT][SHADER] Loading Shader: data//shader/explosion/explosion.vsh; data//shader/explosion/explosion.fsh [2016-06-02 13:56:06] [INIT][CLIENT][SHADER] Loading Shader: data//shader/spacedustExt/spacedust.vsh; data//shader/spacedustExt/spacedust.fsh [2016-06-02 13:56:06] [INIT][CLIENT][SHADER] Loading Shader: data//shader/planet.vert.glsl; data//shader/planet.frag.glsl [2016-06-02 13:56:06] [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere.vert.glsl; data//shader/atmosphere.frag.glsl [2016-06-02 13:56:06] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom.vert.glsl; data//shader/bloom2D.frag.glsl [2016-06-02 13:56:06] [INIT][CLIENT][SHADER] Loading Shader: data//shader/sun.vert.glsl; data//shader/sun.frag.glsl [2016-06-02 13:56:06] [INIT][CLIENT][SHADER] Loading Shader: data//shader/lava/lava.vert.glsl; data//shader/lava/lava.frag.glsl [2016-06-02 13:56:06] [INIT][CLIENT][SHADER] Loading Shader: data//shader/silhouette.vert.glsl; data//shader/silhouette.frag.glsl [2016-06-02 13:56:06] [INIT][CLIENT][SHADER] Loading Shader: data//shader/silhouette.vert.glsl; data//shader/silhouette2DAlpha.frag.glsl [2016-06-02 13:56:06] [INIT][CLIENT][SHADER] Loading Shader: data//shader/thruster/thruster.vert.glsl; data//shader/thruster/thruster.frag.glsl [2016-06-02 13:56:06] [INIT][CLIENT][SHADER] Loading Shader: data//shader/starsExt/stars.vsh; data//shader/starsExt/stars.fsh [2016-06-02 13:56:06] [INIT][CLIENT][SHADER] Loading Shader: data//shader/starsExt/field.vert.glsl; data//shader/starsExt/field.frag.glsl [2016-06-02 13:56:06] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bg.vert.glsl; data//shader/bg.frag.glsl [2016-06-02 13:56:06] [INIT][CLIENT][SHADER] Loading Shader: data//shader/hyperspace/tunnel.vert.glsl; data//shader/hyperspace/tunnel.frag.glsl [2016-06-02 13:56:06] [INIT][CLIENT][SHADER] Loading Shader: data//shader/starsExt/starsflare.vsh; data//shader/starsExt/starsflare.fsh [2016-06-02 13:56:06] [INIT][CLIENT][SHADER] Loading Shader: data//shader/hud/powerbar/powerbar.vert.glsl; data//shader/hud/powerbar/powerbar.frag.glsl [2016-06-02 13:56:06] [INIT][CLIENT][SHADER] Loading Shader: data//shader/hud/powerbar/powerbarHorizontal.vert.glsl; data//shader/hud/powerbar/powerbarHorizontal.frag.glsl [2016-06-02 13:56:06] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/simplecube.vsh; data//shader/cube/quads13/simplecube.fsh [2016-06-02 13:56:06] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-06-02 13:56:06] RETRY STATUS: Retries: 11; waiting for pong true (1464868566369/1464868574369); ProcessorID: 0 [2016-06-02 13:56:06] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-06-02 13:56:06] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-06-02 13:56:06] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-06-02 13:56:06] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-06-02 13:56:06] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-06-02 13:56:06] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-06-02 13:56:06] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-06-02 13:56:06] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-06-02 13:56:06] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-06-02 13:56:06] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-06-02 13:56:06] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-06-02 13:56:06] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-06-02 13:56:06] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-06-02 13:56:06] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-06-02 13:56:06] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-06-02 13:56:06] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-06-02 13:56:06] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-06-02 13:56:06] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-06-02 13:56:06] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-06-02 13:56:06] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-06-02 13:56:06] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-06-02 13:56:06] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-06-02 13:56:06] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-06-02 13:56:06] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-06-02 13:56:06] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/shard/shard.vert.glsl; data//shader/cube/shard/shard.frag.glsl [2016-06-02 13:56:06] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/shieldCube/shieldcube-3rd.vsh; data//shader/cube/shieldCube/shieldcube.fsh [2016-06-02 13:56:06] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/jumpCube/jumpcube.vsh; data//shader/cube/jumpCube/jumpcube.fsh [2016-06-02 13:56:06] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cubemap.vsh; data//shader/cubemap.fsh [2016-06-02 13:56:06] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/bloom.vert.glsl; data//shader/bloom/bloom1.frag.glsl [2016-06-02 13:56:06] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/bloom.vert.glsl; data//shader/bloom/bloom2.frag.glsl [2016-06-02 13:56:06] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/bloom.vert.glsl; data//shader/bloom/bloom3.frag.glsl [2016-06-02 13:56:06] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/bloom.vert.glsl; data//shader/bloom/bloom4.frag.glsl [2016-06-02 13:56:07] [CLIENT] creating galaxy (0, 0, 0); Stars: 3063; created in: 225ms [2016-06-02 13:56:07] [CLIENT][STARSKY] reloading stars [2016-06-02 13:56:07] [CLIENT] Stars: NEW SYSTEM: (-2147483648, -2147483648, -2147483648) [2016-06-02 13:56:07] RETRY STATUS: Retries: 11; waiting for pong true (1464868567369/1464868574369); ProcessorID: 0 [2016-06-02 13:56:08] RETRY STATUS: Retries: 11; waiting for pong true (1464868568369/1464868574369); ProcessorID: 0 [2016-06-02 13:56:08] [BG] updating field [2016-06-02 13:56:08] [STARFIELD] RECRATING WITH RESOLUTION: 4096 [2016-06-02 13:56:08] [FrameBuffer] creating frame buffer 4096 / 4096 [2016-06-02 13:56:08] [FrameBuffer] initializing frame buffer textures [2016-06-02 13:56:08] [FrameBuffer] creating frame buffer 4096 / 4096 [2016-06-02 13:56:08] [FrameBuffer] initializing frame buffer textures [2016-06-02 13:56:08] [CLIENT][BACKGROUND] generating background took: 5ms [2016-06-02 13:56:08] [GRAPHICS] TRY USING VBO MAPPED BUFFER: true [2016-06-02 13:56:08] [CLIENT][SOUND] Sound Volume Changed to 0.4 (current background lvl: 0.18) [2016-06-02 13:56:08] [SOUND] flag settings changed! [2016-06-02 13:56:08] [CLIENT] FORMATING: [[SERVER]: Lancake has joined the game.]; type: String [2016-06-02 13:56:08] [CLIENT][CHAT] [message] [SERVER]: Lancake has joined the game. [2016-06-02 13:56:08] [CLIENT] UPDATING SECTOR FOR AICharacter[(ENTITY_CREATURE_1463909493901_0)(A. Trader, the 4197431580537901556th)(4)] FROM -2 TO 2 [2016-06-02 13:56:08] [CLIENT][TEXTURE][SYNCHRONIZER] ADDED TO UPDATE QUEUE: PlS[Lancake ; id(5)(1)f(0)] for PlS[Lancake ; id(5)(1)f(0)] [2016-06-02 13:56:08] [SERVER][WARNING] Recovered Ping for RegisteredClient: Lancake (1) connected: true; Retries left: 11; retries resetting [2016-06-02 13:56:08] [CHAT] Server(0) initializing data from network object 36 [2016-06-02 13:56:08] [SERVER] Sending all available channels to PlS[Lancake ; id(5)(1)f(0)]; total existing: 1 [2016-06-02 13:56:08] [SERVER] Sending available channel to PlS[Lancake ; id(5)(1)f(0)]: all [2016-06-02 13:56:08] [CLIENT][TEXTURE-SYNCH] not using default skin. time of last changed skin: Sun Feb 14 15:05:20 CET 2016 [2016-06-02 13:56:08] [CLIENT][TEXTURE-SYNCH] requesting tex synch of PlS[Lancake ; id(5)(1)f(0)] [2016-06-02 13:56:08] [CLIENT] stars recreating from changed system; last (-2147483648, -2147483648, -2147483648); new (0, 0, 0) [2016-06-02 13:56:08] [CLIENT][STARSKY] reloading stars [2016-06-02 13:56:08] [CLIENT] Stars: NEW SYSTEM: (0, 0, 0) [2016-06-02 13:56:08] [SERVER][PLAYERMESSAGE] received message request from PlS[Lancake ; id(5)(1)f(0)] for 10 messages [2016-06-02 13:56:08] [CLIENT] Client received new channel: all; creating... [2016-06-02 13:56:08] [CLIENT] Client received existing channel mod: all; CREATE [2016-06-02 13:56:08] [CLIENT] WARNING: member in channel: all already existed [2016-06-02 13:56:08] [CLIENT] successfully rejoined all; opening chat: false [2016-06-02 13:56:08] [DB] loading messages set from 1464868568554 for receiver lancake: SELECT SENDER, RECEIVER, TOPIC, MESSAGE, SENT, READ FROM PLAYER_MESSAGES WHERE RECEIVER = 'lancake' AND SENT < 1464868568554 ORDER BY SENT DESC LIMIT 10; [2016-06-02 13:56:08] Extracting file: skin_main_diff.png exists: true, is Dir: true. E:\Downloads\Starmade test\StarMade\.\texTmp [2016-06-02 13:56:08] Extracting file: skin_main_em.png exists: true, is Dir: true. E:\Downloads\Starmade test\StarMade\.\texTmp [2016-06-02 13:56:08] Extracting file: skin_helmet_diff.png exists: true, is Dir: true. E:\Downloads\Starmade test\StarMade\.\texTmp [2016-06-02 13:56:08] Extracting file: skin_helmet_em.png exists: true, is Dir: true. E:\Downloads\Starmade test\StarMade\.\texTmp [2016-06-02 13:56:09] [WARNING] initializing Texture E:\Downloads\Starmade test\StarMade\.\texTmp\skin_main_em.png took 412 ms [2016-06-02 13:56:09] [SKIN] OWN REFRESH LOADING E:\Downloads\Captain_Picard_Skin\Captain Picard Skin.smskin AS Lancake [2016-06-02 13:56:09] [SKIN] REMOVING TMP PATH: E:\Downloads\Starmade test\StarMade\.\texTmp [2016-06-02 13:56:09] [CLIENT] WARNING: UPDATE OF (OTHER) PlS[Lancake ; id(5)(1)f(0)] took 470 [2016-06-02 13:56:09] [CLIENT-CONTROLLER][WARNING] state update took 472ms [2016-06-02 13:56:09] USE BUFFER RANGE: true [2016-06-02 13:56:09] [CLIENTPROVIDER] Request for Ship[World0](7) took 17ms [2016-06-02 13:56:11] [SERVER] SERVER SECTOR WRITING STARTED #2 active: false at (2, 2, 2) (ents: 2) [2016-06-02 13:56:11] [SERVER] WRITING ENTITY TAG: Shop(3) to .\server-database\world0\ENTITY_SHOP_1463909489729.ent [2016-06-02 13:56:11] [SERVER] Database: Entry Shop(3) skipped SQL update since it hasn't changed [2016-06-02 13:56:21] [SECTOR][CLEANUP] removing entities and Sector[2](2, 2, 2): Sector[2](2, 2, 2); Sector[2](2, 2, 2) [2016-06-02 13:56:21] [SERVER] waiting for sector Sector[2](2, 2, 2) entities to be cleaned up [Shop(3), AICharacter[(ENTITY_CREATURE_1463909493901_0)(A. Trader, the 4197431580537901556th)(4)]] [2016-06-02 13:56:21] [DELETE] Cleaning up playerCharacter for AIPlayer(A. Trader, the 4197431580537901556th, 4) on Server(0) [2016-06-02 13:56:21] [ENTITIES] removed object from loaded state Shop(3); 3 [2016-06-02 13:56:21] [DELETE][Server(0)] Sendable 3(Shop(3)) Physically DELETING DONE and Notified! [2016-06-02 13:56:21] [ENTITIES] removed object from loaded state AICharacter[(ENTITY_CREATURE_1463909493901_0)(A. Trader, the 4197431580537901556th)(4)]; 4 [2016-06-02 13:56:21] [DELETE][Server(0)] Sendable 4(AICharacter[(ENTITY_CREATURE_1463909493901_0)(A. Trader, the 4197431580537901556th)(4)]) Physically DELETING DONE and Notified! [2016-06-02 13:56:21] [DELETE] Cleaning up playerCharacter for AIPlayer(A. Trader, the 4197431580537901556th, 4) on Client(1) [2016-06-02 13:56:21] [ENTITIES] removed object from loaded state Shop(3); 3 [2016-06-02 13:56:21] [DELETE][Client(1)] Sendable 3(Shop(3)) Physically DELETING DONE and Notified! [2016-06-02 13:56:21] [ENTITIES] removed object from loaded state AICharacter[(ENTITY_CREATURE_1463909493901_0)(A. Trader, the 4197431580537901556th)(4)]; 4 [2016-06-02 13:56:21] [DELETE][Client(1)] Sendable 4(AICharacter[(ENTITY_CREATURE_1463909493901_0)(A. Trader, the 4197431580537901556th)(4)]) Physically DELETING DONE and Notified! [2016-06-02 13:56:21] [ENTITIES] removed object from loaded state [SERVER RemoteSector(2)false; (2, 2, 2)]; 2 [2016-06-02 13:56:21] [DELETE][Server(0)] Sendable 2([SERVER RemoteSector(2)false; (2, 2, 2)]) Physically DELETING DONE and Notified! [2016-06-02 13:56:21] [ENTITIES] removed object from loaded state [CLIENT ReSector(2)true; (2, 2, 2); ]; 2 [2016-06-02 13:56:21] [DELETE][Client(1)] Sendable 2([CLIENT ReSector(2)true; (2, 2, 2); ]) Physically DELETING DONE and Notified! [2016-06-02 13:56:35] [CLIENT][PlayerInput] successfully deactivated obfuscated.ag@6c7a164b [2016-06-02 13:56:35] [SERVER][SPAWN] SPAWNING NEW CHARACTER FOR PlS[Lancake ; id(5)(1)f(0)] [2016-06-02 13:56:35] [SERVER][SPAWN] PlS[Lancake ; id(5)(1)f(0)]; ABSOLUTE :::: (-1.7532697, -6.324824, -6.1569266) [2016-06-02 13:56:35] [SERVER][SPAWN] Gravity object to use for PlS[Lancake ; id(5)(1)f(0)] not found. UID: [2016-06-02 13:56:35] [SERVER][PlayerCharacter] Server(0) Set initial transform to (-1.7532697, -6.324824, -6.1569266) [2016-06-02 13:56:35] [CLIENT] UPDATING SECTOR FOR PlayerCharacter[(ENTITY_PLAYERCHARACTER_Lancake)(135)] FROM -2 TO 6 [2016-06-02 13:56:35] [CLIENT]: PlS[Lancake ; id(5)(1)f(0)] request control: null -> PlayerCharacter[(ENTITY_PLAYERCHARACTER_Lancake)(135)] [2016-06-02 13:56:35] [CLIENT] client spawned character and player: PlayerCharacter[(ENTITY_PLAYERCHARACTER_Lancake)(135)]; PlS[Lancake ; id(5)(1)f(0)] [2016-06-02 13:56:35] Client(1) [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_Lancake)(135)] RECEIVED REMOTE GRAVITY: -1 --- (0.0, 0.0, 0.0) [2016-06-02 13:56:35] [CLIENT] REQUESTING SYSTEM: (0, 0, 0) [2016-06-02 13:56:35] [CLIENT-CONTROLLER][WARNING] state update took 317ms [2016-06-02 13:56:35] [CONTROLLERSTATE] INCOMING REQUEST (NT) Server(0); PlS[Lancake ; id(5)(1)f(0)] CONTROLLER REQUEST RECEIVED ControllerUnitRequest [fromId=-1, toId=135, hideExitedObject=false, fromParam=(0, 0, 0), toParam=(0, 0, 0)] [2016-06-02 13:56:35] [CONTROLLER][ADD-UNIT] (Server(0)): PlS[Lancake ; id(5)(1)f(0)] Added to controllers: PlayerCharacter[(ENTITY_PLAYERCHARACTER_Lancake)(135)] [2016-06-02 13:56:35] [CONTROLLERSTATE] INCOMING REQUEST (NT) Client(1); PlS[Lancake ; id(5)(1)f(0)] CONTROLLER REQUEST RECEIVED ControllerUnitRequest [fromId=-1, toId=135, hideExitedObject=false, fromParam=(0, 0, 0), toParam=(0, 0, 0)] [2016-06-02 13:56:35] [SERVER][GALAXY] REQUESTING SYSTEM (0, 0, 0); exists in DB: true; TIME: 9ms: GalaxyRequestAndAwnser [ownerUID=null, factionUID=0, secX=6, secY=2, secZ=2, networkObjectOnServer=NetworkObject(NetworkClientChannel; 0)] [2016-06-02 13:56:35] [SERVER][GALAXY] SENDING SYSTEM BACK TO CLIENT: 6, 2, 2 [2016-06-02 13:56:35] [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_Lancake)(135)] FLAG changed gravity on Server(0) null -> (0.0, 0.0, 0.0) [2016-06-02 13:56:35] Server(0) PlayerCharacter[(ENTITY_PLAYERCHARACTER_Lancake)(135)] (handleGravity()) Deactivating gravity [2016-06-02 13:56:35] [CLIENT][BUILDTOOLS] Reset area placement [2016-06-02 13:56:35] BACKGROUND SOUND: 0.14; 0.35; 0.4 [2016-06-02 13:56:35] [CONTROLLER][ADD-UNIT] (Client(1)): PlS[Lancake ; id(5)(1)f(0)] Added to controllers: PlayerCharacter[(ENTITY_PLAYERCHARACTER_Lancake)(135)] [2016-06-02 13:56:35] [CLIENT] CURRENT MAIN CONTROLLING IS NOW: PlayerCharacter[(ENTITY_PLAYERCHARACTER_Lancake)(135)]; at: (-1.7532697, -6.324824, -6.1569266) [2016-06-02 13:56:35] [CLIENT] WARNING: UPDATE OF (OTHER) PlS[Lancake ; id(5)(1)f(0)] took 58 [2016-06-02 13:56:35] [CLIENT-CONTROLLER][WARNING] state update took 59ms [2016-06-02 13:56:35] [CLIENT][BUILDTOOLS] Reset area placement [2016-06-02 13:56:35] [CLIENT] FORMATING: [169]; type: Integer [2016-06-02 13:56:35] [CLIENT] Server message: Gravity neutralized... [2016-06-02 13:56:35] [CLIENT][POPUP] INFO: Gravity neutralized... [2016-06-02 13:56:35] [WARPOUT] default grav up (0.0, 1.0, 0.0) [2016-06-02 13:56:35] [KINEMATIC] Client(1) WARPING OUT OF COLLISION START for PlayerCharacter[(ENTITY_PLAYERCHARACTER_Lancake)(135)]: FROM (-1.7532697, -6.324824, -6.1569266); (-1.7532697, -6.324824, -6.1569266) [2016-06-02 13:56:35] [KINEMATIC] WARP OUT DIDNT DETECT A HIT [2016-06-02 13:56:35] [PLAYERCHARACTER][ONPHYSICSADD][Client(1)] WARPING OUT OF COLLISION: PlayerCharacter[(ENTITY_PLAYERCHARACTER_Lancake)(135)]: (-1.7532697, -6.324824, -6.1569266) -> (-1.7532697, -6.324824, -6.1569266) [2016-06-02 13:56:35] [REMOTETRANFORM][WARP] Client(1) SETTING WARP POSITION from (-1.7532697, -6.324824, -6.1569266) TO (-1.7532697, -6.324824, -6.1569266) for PlayerCharacter[(ENTITY_PLAYERCHARACTER_Lancake)(135)] [2016-06-02 13:56:35] [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_Lancake)(135)] FLAG changed gravity on Client(1) null -> (0.0, 0.0, 0.0) [2016-06-02 13:56:35] Client(1) PlayerCharacter[(ENTITY_PLAYERCHARACTER_Lancake)(135)] (handleGravity()) Deactivating gravity [2016-06-02 13:56:35] [CLIENT][POPUP] INFO: If you are stuck in a block, press UP. Time left to use this: 8 sec [2016-06-02 13:56:36] [DRAWER][WARNING] update took 35 ms [2016-06-02 13:56:36] [UNIVERSE] WARNING: Sector UPDATE took 47; sectors updated: 27 [2016-06-02 13:56:36] [SERVER][UPDATE] WARNING: UNIVERSE update took 47 [2016-06-02 13:56:36] [CLIENT][PlayerInput] successfully deactivated obfuscated.fz@4e928fbf [2016-06-02 13:56:37] [WARNING] Client(1) Ship[World0](7); manager general updates took 118ms [2016-06-02 13:56:37] [SHIP] Client(1) Ship[World0](7) manager udpate took 118 [2016-06-02 13:56:37] [CLIENT] WARNING: UPDATE OF Ship[World0](7) took 118 [2016-06-02 13:56:37] [CLIENT-CONTROLLER][WARNING] state update took 119ms [2016-06-02 13:56:37] [CLIENT][BLOCKORIENTATION] BLOCK ORIENTATION FOR Grey Hull: FRONT [2016-06-02 13:56:37] [SHIP] Client(1) Ship[World0](7) manager udpate took 37 [2016-06-02 13:56:37] [CLIENT] WARNING: UPDATE OF Ship[World0](7) took 66 [2016-06-02 13:56:37] [CLIENT-CONTROLLER][WARNING] state update took 66ms [2016-06-02 13:56:40] [CLIENT][PlayerInput] successfully deactivated obfuscated.xP@50313382 [2016-06-02 13:56:40] [SERVER][FLEETMANAGER] received mod: FleetModification [fleetId=-1, type=CREATE, command=null, name=my new fleet, owner=Lancake, entityId=0] [2016-06-02 13:56:40] [CLIENT] RECEIVED REMOTE FLEET Fleet [members=[], name=my new fleet, owner=Lancake, dbid=1, parentFleet=0, missionString=IDLING, state=Client(1), markForCacheCheck=false, flagRemove=false] [2016-06-02 13:56:40] [SERVER][FLEETMANAGER] received mod: FleetModification [fleetId=1, type=MISSION_UPDATE, command=null, name=null, owner=null, entityId=0] [2016-06-02 13:56:41] [UNIVERSE] WARNING: Sector UPDATE took 33; sectors updated: 27 [2016-06-02 13:56:41] [SERVER][UPDATE] WARNING: UNIVERSE update took 33 [2016-06-02 13:56:42] [UNIVERSE] WARNING: Sector UPDATE took 33; sectors updated: 27 [2016-06-02 13:56:42] [SERVER][UPDATE] WARNING: UNIVERSE update took 33 [2016-06-02 13:56:42] [UNIVERSE] WARNING: Sector UPDATE took 33; sectors updated: 27 [2016-06-02 13:56:42] [SERVER][UPDATE] WARNING: UNIVERSE update took 33 [2016-06-02 13:56:42] [CLIENT][PlayerInput] successfully deactivated obfuscated.xP@7f8a9499 [2016-06-02 13:56:42] [SERVER][FLEETMANAGER] received mod: FleetModification [fleetId=-1, type=CREATE, command=null, name=my new fleet, owner=Lancake, entityId=0] [2016-06-02 13:56:42] [CLIENT] RECEIVED REMOTE FLEET Fleet [members=[], name=my new fleet, owner=Lancake, dbid=2, parentFleet=0, missionString=idle, state=Client(1), markForCacheCheck=false, flagRemove=false] [2016-06-02 13:56:42] [SERVER][FLEETMANAGER] received mod: FleetModification [fleetId=2, type=MISSION_UPDATE, command=null, name=null, owner=null, entityId=0] [2016-06-02 13:56:49] EXP NOW true; IS BG: true [2016-06-02 13:56:50] EXP NOW false; IS BG: true [2016-06-02 13:56:50] [CLIENT] REQUESTING TO FLEET ADD: Ship[World0](7) [2016-06-02 13:56:50] [CLIENT][PlayerInput] successfully deactivated obfuscated.xg@55c53a33 [2016-06-02 13:56:50] [SERVER][FLEETMANAGER] received mod: FleetModification [fleetId=1, type=ADD_MEMBER, command=null, name=null, owner=null, entityId=7] [2016-06-02 13:56:50] [SERVER][FLEETMANAGER] adding fleet member: Ship[World0](7) to Fleet [members=[], name=my new fleet, owner=Lancake, dbid=1, parentFleet=0, missionString=IDLING, state=Server(0), markForCacheCheck=false, flagRemove=false] [2016-06-02 13:56:50] [SERVER][AI] set to 'fleet' AI mode: Ship[World0](7) [2016-06-02 13:56:50] [AI] Setting callback Server(0) Ship[World0](7) Executing send callback: true [2016-06-02 13:56:50] [AI] Setting callback Server(0) Ship[World0](7) Executing send callback: true [2016-06-02 13:56:50] [SHIP] Server(0) Ship[World0](7) AI udpate took 82 [2016-06-02 13:56:50] [SERVER][UPDATE] WARNING: object local update of Ship[World0](7) took 82 [2016-06-02 13:56:50] [SERVER][UPDATE] WARNING: object local update of 7 objects took 83 [2016-06-02 13:56:50] [CLIENT] RECEIVED REMOTE FLEET (already existed): Fleet [members=[FleetMember [state=Client(1), sector=(6, 2, 2), UID=ENTITY_SHIP_World0, name=World0, command=, changed=false, entityDbId=9]], name=my new fleet, owner=Lancake, dbid=1, parentFleet=0, missionString=IDLING, state=Client(1), markForCacheCheck=false, flagRemove=false] [2016-06-02 13:56:52] [RequestNewShip] Ship pos: [-4.371139E-8, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, -1.0, 0.0, -4.371139E-8, 0.0, -3.2985654, -6.924452, -5.037796, 1.0] [2016-06-02 13:56:52] SENDING LAST NAME: ENTITY_SHIP_Lancake_1464868611627; obs: 0 [2016-06-02 13:56:52] [CLIENT][PlayerInput] successfully deactivated obfuscated.dQ@6e01f9b0 [2016-06-02 13:56:52] deactivate [2016-06-02 13:56:52] [SERVER] HANDLING Entity REQUEST: Su [2016-06-02 13:56:52] [SERVER] Object Ship[Lancake_1464868611627](136) didn't have a db entry yet. Creating entry! [2016-06-02 13:56:55] [CLIENT] REQUESTING TO FLEET ADD: Ship[Lancake_1464868611627](136) [2016-06-02 13:56:55] [CLIENT][PlayerInput] successfully deactivated obfuscated.xg@5b3f61ff [2016-06-02 13:56:55] [SERVER][FLEETMANAGER] received mod: FleetModification [fleetId=1, type=ADD_MEMBER, command=null, name=null, owner=null, entityId=136] [2016-06-02 13:56:55] [SERVER][FLEETMANAGER] adding fleet member: Ship[Lancake_1464868611627](136) to Fleet [members=[FleetMember [state=Server(0), sector=(6, 2, 2), UID=ENTITY_SHIP_World0, name=World0, command=, changed=false, entityDbId=9]], name=my new fleet, owner=Lancake, dbid=1, parentFleet=0, missionString=IDLING, state=Server(0), markForCacheCheck=false, flagRemove=false] [2016-06-02 13:56:55] [SERVER][AI] set to 'fleet' AI mode: Ship[Lancake_1464868611627](136) [2016-06-02 13:56:55] [AI] Setting callback Server(0) Ship[Lancake_1464868611627](136) Executing send callback: true [2016-06-02 13:56:55] [AI] Setting callback Server(0) Ship[Lancake_1464868611627](136) Executing send callback: true [2016-06-02 13:56:55] [CLIENT] RECEIVED REMOTE FLEET (already existed): Fleet [members=[FleetMember [state=Client(1), sector=(6, 2, 2), UID=ENTITY_SHIP_World0, name=World0, command=, changed=false, entityDbId=9], FleetMember [state=Client(1), sector=(6, 2, 2), UID=ENTITY_SHIP_Lancake_1464868611627, name=Lancake_1464868611627, command=, changed=false, entityDbId=10]], name=my new fleet, owner=Lancake, dbid=1, parentFleet=0, missionString=IDLING, state=Client(1), markForCacheCheck=false, flagRemove=false] [2016-06-02 13:56:57] [CLIENT][PlayerInput] successfully deactivated obfuscated.xU@1b8a29df [2016-06-02 13:56:57] [SERVER][FLEETMANAGER] received mod: FleetModification [fleetId=1, type=DELETE_FLEET, command=null, name=null, owner=null, entityId=0] [2016-06-02 13:56:57] [AI] Setting callback Server(0) Ship[World0](7) Executing send callback: true [2016-06-02 13:56:57] [AI] Setting callback Server(0) Ship[Lancake_1464868611627](136) Executing send callback: true [2016-06-02 13:56:57] [SERVER][FLEETMANAGER] received mod: FleetModification [fleetId=1, type=DELETE_FLEET, command=null, name=null, owner=null, entityId=0] [2016-06-02 13:57:01] [CLIENT][PlayerInput] successfully deactivated obfuscated.xU@4fbe37eb [2016-06-02 13:57:01] [SERVER][FLEETMANAGER] received mod: FleetModification [fleetId=2, type=DELETE_FLEET, command=null, name=null, owner=null, entityId=0] [2016-06-02 13:57:01] [SERVER][FLEETMANAGER] received mod: FleetModification [fleetId=2, type=DELETE_FLEET, command=null, name=null, owner=null, entityId=0] [2016-06-02 13:57:03] [CLIENT][PlayerInput] successfully deactivated obfuscated.ao@b83a9be [2016-06-02 13:57:03] Client Socket connection has been closed [2016-06-02 13:57:03] [SERVER] NTException on: RegisteredClient: Lancake (1) connected: true; ProcessorID: 0 [2016-06-02 13:57:03] [SERVER] last received size: 53 [2016-06-02 13:57:03] [SERVER] last received check: 42 [2016-06-02 13:57:03] [SERVER] last received header: 123: Stream [2016-06-02 13:57:03] [SERVER] last received command: Synchronize[void] [2016-06-02 13:57:03] [SERVER][LASTRECEIVED] decoded class #0: NetworkPlayerHumanCharacter; decoded: [(RemotePhysicsTransform; val: org.schema.schine.network.objects.NetworkTransformation@4fca97ed)] [2016-06-02 13:57:03] java.io.EOFException [2016-06-02 13:57:03] at java.io.DataInputStream.readInt(Unknown Source) [2016-06-02 13:57:03] at org.schema.schine.network.server.ServerProcessor.run(SourceFile:522) [2016-06-02 13:57:03] at java.lang.Thread.run(Unknown Source) [2016-06-02 13:57:03] [SERVER][DISCONNECT] Client 'RegisteredClient: Lancake (1) connected: true' HAS BEEN DISCONNECTED . PROBE: false; ProcessorID: 0 [2016-06-02 13:57:03] [SERVER] Client <1> logged out from server. connections count: 0 [2016-06-02 13:57:03] [SERVER] UNREGISTERING CLIENT RegisteredClient: Lancake (1) connected: true [2016-06-02 13:57:03] [SERVER] UNREGISTER DONE FOR CLIENT RegisteredClient: Lancake (1) connected: true [2016-06-02 13:57:03] [SERVER] SERVER PROCESSOR STOPPED FOR RegisteredClient: Lancake (1) connected: true; PID 0 [2016-06-02 13:57:03] java.net.SocketException: Socket closed [2016-06-02 13:57:03] at java.net.SocketInputStream.socketRead0(Native Method) [2016-06-02 13:57:03] at java.net.SocketInputStream.socketRead(Unknown Source) [2016-06-02 13:57:03] at java.net.SocketInputStream.read(Unknown Source) [2016-06-02 13:57:03] at java.net.SocketInputStream.read(Unknown Source) [2016-06-02 13:57:03] at java.net.SocketInputStream.read(Unknown Source) [2016-06-02 13:57:03] at java.io.DataInputStream.readInt(Unknown Source) [2016-06-02 13:57:03] at org.schema.schine.network.client.ClientProcessor.run(SourceFile:333) [2016-06-02 13:57:03] at java.lang.Thread.run(Unknown Source) [2016-06-02 13:57:03] [ClientProcessor] EXIT: Input Stream closed. Terminated Client Processor [2016-06-02 13:57:03] [CLIENT] ClientSendingQueueThread Terminated [2016-06-02 13:57:03] [CLIENT] PacketHandler Terminated [2016-06-02 13:57:03] [SERVER] now executing regular shutdown [2016-06-02 13:57:03] java.lang.Exception: Server Shutdown: true [2016-06-02 13:57:03] at org.schema.schine.network.server.ServerState.setShutdown(SourceFile:253) [2016-06-02 13:57:03] at org.schema.game.server.controller.GameServerController.update(SourceFile:829) [2016-06-02 13:57:03] at org.schema.schine.network.server.ServerController.run(SourceFile:270) [2016-06-02 13:57:03] at java.lang.Thread.run(Unknown Source) [2016-06-02 13:57:03] [SERVER][SHUTDOWN] shutting down element collection thread [2016-06-02 13:57:03] [SERVER][SHUTDOWN] shutting down pathfinding threads [2016-06-02 13:57:03] [SERVER][SHUTDOWN] shutting down universe [2016-06-02 13:57:03] [SERVER][SHUTDOWN] shutting segment request thread [2016-06-02 13:57:03] [SERVER][SHUTDOWN] shutting down simulation [2016-06-02 13:57:03] [SERVER][SHUTDOWN] shutting down active checker [2016-06-02 13:57:03] [SIMPLANNER] Sleep has been interrupted [2016-06-02 13:57:03] [SERVER][SHUTDOWN] shutting down sysin listener [2016-06-02 13:57:03] [SERVER][SHUTDOWN] shutting down mob thread [2016-06-02 13:57:03] [SERVER][SHUTDOWN] shutting down game map provider [2016-06-02 13:57:03] [SERVER][SHUTDOWN] Stopping to listen! [2016-06-02 13:57:03] [SERVER] Stopping Listener [2016-06-02 13:57:03] [SERVER] Stopped Listener [2016-06-02 13:57:03] [SERVER][SHUTDOWN] disconnecting all clients! [2016-06-02 13:57:03] [SERVER][SHUTDOWN] Dumping server State! [2016-06-02 13:57:03] [SERVER] WRITING PLAYER TO DISK: PlS[Lancake ; id(5)(1)f(0)] DD: true [2016-06-02 13:57:03] [SERVER] WRITING ENTITY TAG: PlS[Lancake ; id(5)(1)f(0)] to .\server-database\world0\ENTITY_PLAYERSTATE_Lancake.ent [2016-06-02 13:57:03] [SERVER] WARNING: WRITING ENTITY TAG: PlS[Lancake ; id(5)(1)f(0)] FINISHED: 52ms -> tagcreate: 1; tagwrite: 50; rename: 1; delete: 0; DB: 0 [2016-06-02 13:57:03] [SERVER] WRITING FACTIONS AND CATALOG!!! Count: 18 [2016-06-02 13:57:03] [SERVER] Terminate: Writing Entity: Sector[16](5, 3, 3); trans: false; [] [2016-06-02 13:57:03] [SERVER] Terminate: Writing Entity: Sector[25](7, 1, 1); trans: true; [Asteroid(26)sec[25]] [2016-06-02 13:57:03] [SERVER] Terminate: Writing Entity: Sector[32](7, 3, 1); trans: false; [] [2016-06-02 13:57:03] [SERVER] Terminate: Writing Entity: Sector[22](6, 3, 1); trans: false; [] [2016-06-02 13:57:03] [SERVER] Terminate: Writing Entity: Sector[12](5, 2, 2); trans: false; [] [2016-06-02 13:57:03] [SERVER] Terminate: Writing Entity: Sector[14](5, 3, 1); trans: false; [] [2016-06-02 13:57:03] [SERVER] Terminate: Writing Entity: Sector[24](6, 3, 3); trans: false; [] [2016-06-02 13:57:03] [SERVER] Terminate: Writing Entity: Sector[27](7, 1, 2); trans: false; [] [2016-06-02 13:57:03] [SERVER] Terminate: Writing Entity: Sector[17](6, 1, 1); trans: false; [] [2016-06-02 13:57:03] [SERVER] Terminate: Writing Entity: Sector[21](6, 2, 3); trans: false; [] [2016-06-02 13:57:03] [SERVER] Terminate: Writing Entity: Sector[20](6, 2, 1); trans: false; [] [2016-06-02 13:57:03] [SERVER] Terminate: Writing Entity: Sector[28](7, 1, 3); trans: false; [] [2016-06-02 13:57:03] [SERVER] Terminate: Writing Entity: Sector[31](7, 2, 3); trans: false; [] [2016-06-02 13:57:03] [SERVER] Terminate: Writing Entity: Sector[29](7, 2, 1); trans: false; [] [2016-06-02 13:57:03] [SERVER] Terminate: Writing Entity: Sector[18](6, 1, 2); trans: false; [] [2016-06-02 13:57:03] [SERVER] Terminate: Writing Entity: Sector[33](7, 3, 2); trans: false; [] [2016-06-02 13:57:03] [SERVER] Terminate: Writing Entity: Sector[19](6, 1, 3); trans: false; [] [2016-06-02 13:57:03] [SERVER] Terminate: Writing Entity: Sector[9](5, 1, 2); trans: false; [] [2016-06-02 13:57:03] [SERVER] Terminate: Writing Entity: Sector[13](5, 2, 3); trans: false; [] [2016-06-02 13:57:03] [SERVER] Terminate: Writing Entity: Sector[10](5, 1, 3); trans: false; [] [2016-06-02 13:57:03] [SERVER] Terminate: Writing Entity: Sector[34](7, 3, 3); trans: false; [] [2016-06-02 13:57:03] [SERVER] Terminate: Writing Entity: Sector[30](7, 2, 2); trans: false; [] [2016-06-02 13:57:03] [SERVER] Terminate: Writing Entity: Sector[23](6, 3, 2); trans: false; [] [2016-06-02 13:57:03] [SERVER] Terminate: Writing Entity: Sector[8](5, 1, 1); trans: false; [] [2016-06-02 13:57:03] [SERVER] Terminate: Writing Entity: Sector[6](6, 2, 2); trans: false; [PlayerCharacter[(ENTITY_PLAYERCHARACTER_Lancake)(135)], Ship[World0](7), Ship[Lancake_1464868611627](136)] [2016-06-02 13:57:03] [SERVER] Terminate: Writing Entity: Sector[15](5, 3, 2); trans: false; [] [2016-06-02 13:57:03] [SERVER] Terminate: Writing Entity: Sector[11](5, 2, 1); trans: false; [] [2016-06-02 13:57:03] [SERVER] WAITING FOR LOGIN THREAD POOL TO TERMINATE; Active: 0 [2016-06-02 13:57:03] [SERVER] SERVER LOGIN THREAD POOL TERMINATED [2016-06-02 13:57:03] [SERVER] KILLING ACTIVE EXPLOSION THREADS; Active: 0 [2016-06-02 13:57:03] java.lang.Exception: ServerEntityWriterThread Shutdown [2016-06-02 13:57:03] at org.schema.schine.network.server.ServerEntityWriterThread.shutdown(SourceFile:41) [2016-06-02 13:57:03] at org.schema.game.common.data.world.Universe.writeToDatabase(SourceFile:1375) [2016-06-02 13:57:03] at org.schema.game.server.controller.GameServerController.a(SourceFile:2728) [2016-06-02 13:57:03] at org.schema.game.server.controller.GameServerController.onShutDown(SourceFile:1943) [2016-06-02 13:57:03] at org.schema.game.server.controller.GameServerController.update(SourceFile:830) [2016-06-02 13:57:03] at org.schema.schine.network.server.ServerController.run(SourceFile:270) [2016-06-02 13:57:03] at java.lang.Thread.run(Unknown Source) [2016-06-02 13:57:03] [SERVER] Server Write Queue: 27; 0; [WriterRunnable (ID: 16; state: not started), WriterRunnable (ID: 25; state: not started), WriterRunnable (ID: 32; state: not started), WriterRunnable (ID: 22; state: not started), WriterRunnable (ID: 12; state: not started), WriterRunnable (ID: 14; state: not started), WriterRunnable (ID: 24; state: not started), WriterRunnable (ID: 27; state: not started), WriterRunnable (ID: 17; state: not started), WriterRunnable (ID: 21; state: not started), WriterRunnable (ID: 20; state: not started), WriterRunnable (ID: 28; state: not started), WriterRunnable (ID: 31; state: not started), WriterRunnable (ID: 29; state: not started), WriterRunnable (ID: 18; state: not started), WriterRunnable (ID: 33; state: not started), WriterRunnable (ID: 19; state: not started), WriterRunnable (ID: 9; state: not started), WriterRunnable (ID: 13; state: not started), WriterRunnable (ID: 10; state: not started), WriterRunnable (ID: 34; state: not started), WriterRunnable (ID: 30; state: not started), WriterRunnable (ID: 23; state: not started), WriterRunnable (ID: 8; state: not started), WriterRunnable (ID: 6; state: not started), WriterRunnable (ID: 15; state: not started), WriterRunnable (ID: 11; state: not started)] [2016-06-02 13:57:03] [SERVER] WAITING FOR WRITING QUEUE TO FINISH; Active: 27 [2016-06-02 13:57:03] [SERVER] Server Write Queue: 27; 0; [WriterRunnable (ID: 16; state: not started), WriterRunnable (ID: 25; state: not started), WriterRunnable (ID: 32; state: not started), WriterRunnable (ID: 22; state: not started), WriterRunnable (ID: 12; state: not started), WriterRunnable (ID: 14; state: not started), WriterRunnable (ID: 24; state: not started), WriterRunnable (ID: 27; state: not started), WriterRunnable (ID: 17; state: not started), WriterRunnable (ID: 21; state: not started), WriterRunnable (ID: 20; state: not started), WriterRunnable (ID: 28; state: not started), WriterRunnable (ID: 31; state: not started), WriterRunnable (ID: 29; state: not started), WriterRunnable (ID: 18; state: not started), WriterRunnable (ID: 33; state: not started), WriterRunnable (ID: 19; state: not started), WriterRunnable (ID: 9; state: not started), WriterRunnable (ID: 13; state: not started), WriterRunnable (ID: 10; state: not started), WriterRunnable (ID: 34; state: not started), WriterRunnable (ID: 30; state: not started), WriterRunnable (ID: 23; state: not started), WriterRunnable (ID: 8; state: not started), WriterRunnable (ID: 6; state: not started), WriterRunnable (ID: 15; state: not started), WriterRunnable (ID: 11; state: not started)] [2016-06-02 13:57:03] [DATABASE] UPDATING SECTOR: (5, 3, 3) trans: false [2016-06-02 13:57:03] [SERVER] SERVER SECTOR WRITING STARTED #16 active: true at (5, 3, 3) (ents: 0) [2016-06-02 13:57:03] [SERVER] SERVER SECTOR WRITING STARTED #25 active: true at (7, 1, 1) (ents: 1) [2016-06-02 13:57:03] [SERVER] Terminate: DONE Writing Entity: Sector[25](7, 1, 1): Asteroid(26)sec[25] [2016-06-02 13:57:03] [DATABASE] UPDATING SECTOR: (7, 3, 1) trans: false [2016-06-02 13:57:03] [SERVER] SERVER SECTOR WRITING STARTED #32 active: true at (7, 3, 1) (ents: 0) [2016-06-02 13:57:03] [DATABASE] UPDATING SECTOR: (6, 3, 1) trans: false [2016-06-02 13:57:03] [SERVER] SERVER SECTOR WRITING STARTED #22 active: true at (6, 3, 1) (ents: 0) [2016-06-02 13:57:03] [DATABASE] UPDATING SECTOR: (5, 2, 2) trans: false [2016-06-02 13:57:03] [SERVER] SERVER SECTOR WRITING STARTED #12 active: true at (5, 2, 2) (ents: 0) [2016-06-02 13:57:03] [DATABASE] UPDATING SECTOR: (5, 3, 1) trans: false [2016-06-02 13:57:03] [SERVER] SERVER SECTOR WRITING STARTED #14 active: true at (5, 3, 1) (ents: 0) [2016-06-02 13:57:03] [DATABASE] UPDATING SECTOR: (6, 3, 3) trans: false [2016-06-02 13:57:03] [SERVER] SERVER SECTOR WRITING STARTED #24 active: true at (6, 3, 3) (ents: 0) [2016-06-02 13:57:03] [DATABASE] UPDATING SECTOR: (7, 1, 2) trans: false [2016-06-02 13:57:03] [SERVER] SERVER SECTOR WRITING STARTED #27 active: true at (7, 1, 2) (ents: 0) [2016-06-02 13:57:03] [DATABASE] UPDATING SECTOR: (6, 1, 1) trans: false [2016-06-02 13:57:03] [SERVER] SERVER SECTOR WRITING STARTED #17 active: true at (6, 1, 1) (ents: 0) [2016-06-02 13:57:03] [DATABASE] UPDATING SECTOR: (6, 2, 3) trans: false [2016-06-02 13:57:03] [SERVER] SERVER SECTOR WRITING STARTED #21 active: true at (6, 2, 3) (ents: 0) [2016-06-02 13:57:03] [DATABASE] UPDATING SECTOR: (6, 2, 1) trans: false [2016-06-02 13:57:03] [SERVER] SERVER SECTOR WRITING STARTED #20 active: true at (6, 2, 1) (ents: 0) [2016-06-02 13:57:03] [DATABASE] UPDATING SECTOR: (7, 1, 3) trans: false [2016-06-02 13:57:03] [SERVER] SERVER SECTOR WRITING STARTED #28 active: true at (7, 1, 3) (ents: 0) [2016-06-02 13:57:03] [DATABASE] UPDATING SECTOR: (7, 2, 3) trans: false [2016-06-02 13:57:03] [SERVER] SERVER SECTOR WRITING STARTED #31 active: true at (7, 2, 3) (ents: 0) [2016-06-02 13:57:03] [DATABASE] UPDATING SECTOR: (7, 2, 1) trans: false [2016-06-02 13:57:03] [SERVER] SERVER SECTOR WRITING STARTED #29 active: true at (7, 2, 1) (ents: 0) [2016-06-02 13:57:03] [DATABASE] UPDATING SECTOR: (6, 1, 2) trans: false [2016-06-02 13:57:03] [SERVER] SERVER SECTOR WRITING STARTED #18 active: true at (6, 1, 2) (ents: 0) [2016-06-02 13:57:03] [DATABASE] UPDATING SECTOR: (7, 3, 2) trans: false [2016-06-02 13:57:03] [SERVER] SERVER SECTOR WRITING STARTED #33 active: true at (7, 3, 2) (ents: 0) [2016-06-02 13:57:03] [DATABASE] UPDATING SECTOR: (6, 1, 3) trans: false [2016-06-02 13:57:03] [SERVER] SERVER SECTOR WRITING STARTED #19 active: true at (6, 1, 3) (ents: 0) [2016-06-02 13:57:03] [DATABASE] UPDATING SECTOR: (5, 1, 2) trans: false [2016-06-02 13:57:03] [SERVER] SERVER SECTOR WRITING STARTED #9 active: true at (5, 1, 2) (ents: 0) [2016-06-02 13:57:03] [DATABASE] UPDATING SECTOR: (5, 2, 3) trans: false [2016-06-02 13:57:03] [SERVER] SERVER SECTOR WRITING STARTED #13 active: true at (5, 2, 3) (ents: 0) [2016-06-02 13:57:03] [DATABASE] UPDATING SECTOR: (5, 1, 3) trans: false [2016-06-02 13:57:03] [SERVER] SERVER SECTOR WRITING STARTED #10 active: true at (5, 1, 3) (ents: 0) [2016-06-02 13:57:03] [DATABASE] UPDATING SECTOR: (7, 3, 3) trans: false [2016-06-02 13:57:03] [SERVER] SERVER SECTOR WRITING STARTED #34 active: true at (7, 3, 3) (ents: 0) [2016-06-02 13:57:03] [DATABASE] UPDATING SECTOR: (7, 2, 2) trans: false [2016-06-02 13:57:03] [SERVER] SERVER SECTOR WRITING STARTED #30 active: true at (7, 2, 2) (ents: 0) [2016-06-02 13:57:03] [DATABASE] UPDATING SECTOR: (6, 3, 2) trans: false [2016-06-02 13:57:03] [SERVER] SERVER SECTOR WRITING STARTED #23 active: true at (6, 3, 2) (ents: 0) [2016-06-02 13:57:03] [DATABASE] UPDATING SECTOR: (5, 1, 1) trans: false [2016-06-02 13:57:03] [SERVER] SERVER SECTOR WRITING STARTED #8 active: true at (5, 1, 1) (ents: 0) [2016-06-02 13:57:03] [DATABASE] UPDATING SECTOR: (6, 2, 2) trans: false [2016-06-02 13:57:03] [SERVER] SERVER SECTOR WRITING STARTED #6 active: true at (6, 2, 2) (ents: 3) [2016-06-02 13:57:03] [SERVER] WRITING ENTITY TAG: PlayerCharacter[(ENTITY_PLAYERCHARACTER_Lancake)(135)] to .\server-database\world0\ENTITY_PLAYERCHARACTER_Lancake.ent [2016-06-02 13:57:03] [SERVER] WARNING: WRITING ENTITY TAG: PlayerCharacter[(ENTITY_PLAYERCHARACTER_Lancake)(135)] FINISHED: 123ms -> tagcreate: 0; tagwrite: 122; rename: 0; delete: 0; DB: 0 [2016-06-02 13:57:03] [SERVER] Terminate: DONE Writing Entity: Sector[6](6, 2, 2): PlayerCharacter[(ENTITY_PLAYERCHARACTER_Lancake)(135)] [2016-06-02 13:57:03] [SERVER] WRITING ENTITY TAG: Ship[World0](7) to .\server-database\world0\ENTITY_SHIP_World0.ent [2016-06-02 13:57:03] [SERVER] Database: Entry Ship[World0](7) skipped SQL update since it hasn't changed [2016-06-02 13:57:03] [SERVER] WARNING: WRITING ENTITY TAG: Ship[World0](7) FINISHED: 24ms -> tagcreate: 1; tagwrite: 21; rename: 0; delete: 0; DB: 0 [2016-06-02 13:57:03] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[World0](7) since it hasn't changed: lastChanged: 1464868553406 / last written 1464868553406 [2016-06-02 13:57:03] [SERVER][DEBUG] WRITTEN Ship[World0](7); lastWrite 0; written segments: 0 [2016-06-02 13:57:03] [SERVER] Terminate: DONE Writing Entity: Sector[6](6, 2, 2): Ship[World0](7) [2016-06-02 13:57:03] [SERVER] WRITING ENTITY TAG: Ship[Lancake_1464868611627](136) to .\server-database\world0\ENTITY_SHIP_Lancake_1464868611627.ent [2016-06-02 13:57:03] [SERVER] WARNING: WRITING ENTITY TAG: Ship[Lancake_1464868611627](136) FINISHED: 22ms -> tagcreate: 1; tagwrite: 4; rename: 1; delete: 0; DB: 15 [2016-06-02 13:57:03] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) WRITING Ship[Lancake_1464868611627](136) since it HAS changed: lastChanged: 1464868614039 / last written 1464868612691 [2016-06-02 13:57:03] [SENDABLESEGMENTVONTROLLER][WRITE] WARNING: segment writing of Ship[Lancake_1464868611627](136) on Server(0) took: 18 ms (file header: 0ms) [2016-06-02 13:57:03] [SERVER][DEBUG] WRITTEN Ship[Lancake_1464868611627](136); lastWrite 0; written segments: 1 [2016-06-02 13:57:03] [SERVER] Terminate: DONE Writing Entity: Sector[6](6, 2, 2): Ship[Lancake_1464868611627](136) [2016-06-02 13:57:03] [SERVER] (>100) SERVER SECTOR WRITING FINSISHED #6 (6, 2, 2) (ents: 3) took: 192 ms [2016-06-02 13:57:03] [DATABASE] UPDATING SECTOR: (5, 3, 2) trans: false [2016-06-02 13:57:03] [SERVER] SERVER SECTOR WRITING STARTED #15 active: true at (5, 3, 2) (ents: 0) [2016-06-02 13:57:03] [DATABASE] UPDATING SECTOR: (5, 2, 1) trans: false [2016-06-02 13:57:03] [SERVER] SERVER SECTOR WRITING STARTED #11 active: true at (5, 2, 1) (ents: 0) [2016-06-02 13:57:03] [SERVER] writing queue finished [2016-06-02 13:57:04] [SERVER] Server Write Queue: 0; 0; [] [2016-06-02 13:57:04] [SERVER] SERVER THREAD QUEUE TERMINATED [2016-06-02 13:57:04] [SERVER] Server Write Queue: 0; 0; [] [2016-06-02 13:57:04] [SERVER][SHUTDOWN] all queued writing jobs finished. closing database [2016-06-02 13:57:04] [SERVER][SHUTDOWN] database closed successfully [2016-06-02 13:57:04] [SERVER][SHUTDOWN] ServerState saved! [2016-06-02 13:57:04] java.lang.Exception: ServerEntityWriterThread Shutdown [2016-06-02 13:57:04] at org.schema.schine.network.server.ServerEntityWriterThread.shutdown(SourceFile:41) [2016-06-02 13:57:04] at org.schema.game.server.controller.GameServerController.onShutDown(SourceFile:1981) [2016-06-02 13:57:04] at org.schema.game.server.controller.GameServerController.update(SourceFile:830) [2016-06-02 13:57:04] at org.schema.schine.network.server.ServerController.run(SourceFile:270) [2016-06-02 13:57:04] at java.lang.Thread.run(Unknown Source) [2016-06-02 13:57:04] java.lang.Exception: Server created: false [2016-06-02 13:57:04] at org.schema.schine.network.server.ServerState.setCreated(SourceFile:261) [2016-06-02 13:57:04] at org.schema.game.server.controller.GameServerController.onShutDown(SourceFile:1983) [2016-06-02 13:57:04] at org.schema.game.server.controller.GameServerController.update(SourceFile:830) [2016-06-02 13:57:04] at org.schema.schine.network.server.ServerController.run(SourceFile:270) [2016-06-02 13:57:04] at java.lang.Thread.run(Unknown Source) [2016-06-02 13:57:04] [SERVER][SHUTDOWN] ServerState.created set to false [2016-06-02 13:57:04] java.lang.Exception: Server created: false [2016-06-02 13:57:04] at org.schema.schine.network.server.ServerState.setCreated(SourceFile:261) [2016-06-02 13:57:04] at org.schema.schine.network.server.ServerState.clearStatic(SourceFile:55) [2016-06-02 13:57:04] at obfuscated.Q.run(SourceFile:143) [2016-06-02 13:57:04] at java.lang.Thread.run(Unknown Source) [2016-06-02 13:57:04] [SERVER][SHUTDOWN] Server shutdown update thread finished! [2016-06-02 13:57:04] java.lang.Exception: Server Shutdown: false [2016-06-02 13:57:04] at org.schema.schine.network.server.ServerState.setShutdown(SourceFile:253) [2016-06-02 13:57:04] at org.schema.schine.network.server.ServerState.clearStatic(SourceFile:56) [2016-06-02 13:57:04] at obfuscated.Q.run(SourceFile:143) [2016-06-02 13:57:04] at java.lang.Thread.run(Unknown Source) [2016-06-02 13:57:04] ############## LOADING RESOURCE CONFIG_GUI [2016-06-02 13:57:04] [GLFRAME] Content has been loaded [2016-06-02 13:57:05] [GUI] Offline Player Name Changed to Lancake [2016-06-02 13:57:06] [GUI] Offline Player Name Changed to Lancak [2016-06-02 13:57:07] [GUI] Offline Player Name Changed to Lanca [2016-06-02 13:57:07] [GUI] Offline Player Name Changed to Lanc [2016-06-02 13:57:07] [GUI] Offline Player Name Changed to Lan [2016-06-02 13:57:07] [GUI] Offline Player Name Changed to La [2016-06-02 13:57:07] [GUI] Offline Player Name Changed to L [2016-06-02 13:57:07] [GUI] Offline Player Name Changed to [2016-06-02 13:57:08] [GUI] Offline Player Name Changed to a [2016-06-02 13:57:08] [GUI] Offline Player Name Changed to al [2016-06-02 13:57:08] [GUI] Offline Player Name Changed to a [2016-06-02 13:57:08] [GUI] Offline Player Name Changed to [2016-06-02 13:57:08] [GUI] Offline Player Name Changed to l [2016-06-02 13:57:08] [GUI] Offline Player Name Changed to la [2016-06-02 13:57:09] [GUI] Offline Player Name Changed to lan [2016-06-02 13:57:09] [GUI] Offline Player Name Changed to lanc [2016-06-02 13:57:09] [GUI] Offline Player Name Changed to lanca [2016-06-02 13:57:09] [GUI] Offline Player Name Changed to lancak [2016-06-02 13:57:09] [GUI] Offline Player Name Changed to lancake [2016-06-02 13:57:09] [GUI] Offline Player Name Changed to [2016-06-02 13:57:10] [GUI] Offline Player Name Changed to l [2016-06-02 13:57:10] [GUI] Offline Player Name Changed to la [2016-06-02 13:57:11] [GUI] Offline Player Name Changed to lan [2016-06-02 13:57:11] [GUI] Offline Player Name Changed to lanc [2016-06-02 13:57:11] [GUI] Offline Player Name Changed to lanca [2016-06-02 13:57:11] [GUI] Offline Player Name Changed to lancak [2016-06-02 13:57:11] [GUI] Offline Player Name Changed to lancake [2016-06-02 13:57:12] [GUI] SELECTED SP INFO obfuscated.Nf@6049f7c4 [2016-06-02 13:57:12] [GUI] Offline Player Name Changed to [2016-06-02 13:57:12] [GUI] Offline Player Name Changed to lancake [2016-06-02 13:57:12] [GUI] SELECTED SP INFO obfuscated.Nf@d16256de [2016-06-02 13:57:12] [GUI] SELECTED SP INFO obfuscated.Nf@d16256de [2016-06-02 13:57:12] [SERVER] using world: world0; .\server-database\world0\ [2016-06-02 13:57:12] [INIT] Segment Database Path: E:\Downloads\Starmade test\StarMade\.\server-database\world0\DATA; exists? true; is Dir? true; creating dir sucessfull (gives false if exists)? false [2016-06-02 13:57:12] [INITIALIZE] REMOTE CLASSES REGISTERED [2016-06-02 13:57:12] [INITIALIZE] RESOURCE MANAGER INITIALIZED [2016-06-02 13:57:12] ERROR: no content in Resource: E:\Downloads\Starmade test\StarMade\file:\E:\Downloads\StarMade%20Test\StarMade\StarMade.jar!\org\schema\game\network\commands [2016-06-02 13:57:12] ################# Loading from JAR ##################### [2016-06-02 13:57:12] ######################################################## [2016-06-02 13:57:12] [INITIALIZE] REMOTE COMMANDS REGISTERED [2016-06-02 13:57:12] [INITIALIZE] SECURITY MANAGER SET [2016-06-02 13:57:12] [INITIALIZE] COMMAND ID's ASSIGNED. NOW READING BLOCK CONFIG [2016-06-02 13:57:12] [INITIALIZE] BLOCK CONFIGURATION READ [2016-06-02 13:57:12] [BLUEPRINT][MIGRATION] NO CONVERSION NEEDED: no old bb file exists: E:\Downloads\Starmade test\StarMade\.\blueprints\catalog.txt [2016-06-02 13:57:12] [CLIENT] initializing 0.198.136 (20160528_190436) [2016-06-02 13:57:12] [SERVER] initializing [2016-06-02 13:57:12] java.lang.Exception: Server Shutdown: false [2016-06-02 13:57:12] at org.schema.schine.network.server.ServerState.setShutdown(SourceFile:253) [2016-06-02 13:57:12] at obfuscated.QW.run(SourceFile:1251) [2016-06-02 13:57:12] at java.lang.Thread.run(Unknown Source) [2016-06-02 13:57:12] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:57:12] java.lang.Exception: Server created: true [2016-06-02 13:57:12] at org.schema.schine.network.server.ServerState.setCreated(SourceFile:261) [2016-06-02 13:57:12] at org.schema.schine.network.server.ServerState.(SourceFile:47) [2016-06-02 13:57:12] at obfuscated.aoR.(SourceFile:302) [2016-06-02 13:57:12] at obfuscated.QW.run(SourceFile:1255) [2016-06-02 13:57:12] at java.lang.Thread.run(Unknown Source) [2016-06-02 13:57:12] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:57:12] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:57:12] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:57:12] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:57:12] [SERVER] Server State Created! [2016-06-02 13:57:12] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:57:12] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:57:12] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:57:12] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:57:12] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:57:12] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:57:12] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:57:12] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:57:12] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:57:12] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:57:12] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:57:12] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:57:12] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:57:12] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:57:12] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:57:12] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:57:12] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:57:12] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:57:12] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:57:12] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:57:12] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:57:12] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:57:12] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:57:12] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:57:12] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:57:12] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:57:12] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:57:12] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:57:12] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:57:12] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:57:12] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:57:12] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:57:12] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:57:12] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:57:12] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:57:12] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:57:12] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:57:12] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:57:12] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:57:12] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:57:12] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:57:12] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:57:12] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:57:12] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:57:12] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:57:12] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:57:12] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:57:12] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:57:12] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:57:12] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:57:12] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:57:12] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:57:12] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:57:12] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:57:12] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:57:12] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:57:12] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:57:12] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:57:12] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:57:12] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:57:12] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:57:12] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:57:12] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:57:12] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:57:12] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:57:12] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:57:12] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:57:12] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:57:12] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:57:12] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:57:12] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:57:12] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:57:12] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:57:12] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:57:12] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:57:12] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:57:12] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:57:12] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:57:12] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:57:12] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:57:12] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:57:12] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:57:12] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:57:12] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:57:12] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:57:12] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:57:12] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:57:12] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:57:12] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:57:12] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:57:12] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:57:12] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:57:12] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:57:12] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:57:12] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:57:12] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:57:12] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:57:12] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:57:12] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:57:12] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:57:12] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:57:12] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:57:12] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:57:12] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:57:12] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:57:12] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:57:12] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:57:12] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:57:12] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:57:12] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:57:12] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:57:12] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:57:12] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:57:12] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:57:12] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:57:12] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:57:12] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:57:12] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:57:12] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:57:12] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:57:12] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:57:12] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:57:12] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:57:12] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:57:12] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:57:12] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:57:12] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:57:12] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:57:12] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:57:12] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:57:12] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:57:12] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:57:12] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:57:12] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:57:12] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:57:12] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:57:12] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:57:12] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:57:12] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:57:12] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:57:12] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:57:12] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:57:12] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:57:12] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:57:12] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:57:12] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:57:12] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:57:12] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:57:12] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:57:12] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:57:12] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:57:12] [INIT] Seed File: E:\Downloads\Starmade test\StarMade\.\server-database\world0\.seed [2016-06-02 13:57:12] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:57:12] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:57:12] [SQL] Fetching connection (may take some if game crashed on the run before) [2016-06-02 13:57:12] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:57:12] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:57:12] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:57:12] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:57:12] DUIPLICATE KEY BRAKE - CANCEL_SHIP [2016-06-02 13:57:12] DUIPLICATE KEY CANCEL_SHIP - BRAKE [2016-06-02 13:57:12] [CLIENT] WAITING FOR SERVER [2016-06-02 13:57:13] [SQL] connection successfull [2016-06-02 13:57:13] [DATABASE] ENTITIES UID SIZE: 128 [2016-06-02 13:57:13] [DATABASE] FTL UID SIZE: 128 [2016-06-02 13:57:13] [DATABASE] SYSTEMS UID SIZE: 128 [2016-06-02 13:57:13] [SERVER] Request Thread pool size is: 10 [2016-06-02 13:57:14] [SERVER] port 4242 is open [2016-06-02 13:57:14] [SERVER] USING TCP... [2016-06-02 13:57:14] [PARSER] not parsed: idlingFloating [2016-06-02 13:57:14] [PARSER] not parsed: idlingGravity [2016-06-02 13:57:14] [PARSER] not parsed: dancingGravity [2016-06-02 13:57:14] [PARSER] not parsed: movingJumpingJumpUp [2016-06-02 13:57:14] [PARSER] not parsed: movingJumpingJumpDown [2016-06-02 13:57:14] [PARSER] not parsed: movingFallingStandard [2016-06-02 13:57:14] [PARSER] not parsed: movingFallingLedge [2016-06-02 13:57:14] [PARSER] not parsed: movingLandingShortFall [2016-06-02 13:57:14] [PARSER] not parsed: movingLandingMiddleFall [2016-06-02 13:57:14] [PARSER] not parsed: movingLandingLongFall [2016-06-02 13:57:14] [PARSER] not parsed: movingNoGravityGravToNoGrav [2016-06-02 13:57:14] [PARSER] not parsed: movingNoGravityNoGravToGrav [2016-06-02 13:57:14] [PARSER] not parsed: movingNoGravityFloatMoveN [2016-06-02 13:57:14] [PARSER] not parsed: movingNoGravityFloatMoveS [2016-06-02 13:57:14] [PARSER] not parsed: movingNoGravityFloatMoveUp [2016-06-02 13:57:14] [PARSER] not parsed: movingNoGravityFloatMoveDown [2016-06-02 13:57:14] [PARSER] not parsed: movingNoGravityFloatRot [2016-06-02 13:57:14] [PARSER] not parsed: movingNoGravityFloatHit [2016-06-02 13:57:14] [PARSER] not parsed: movingNoGravityFloatDeath [2016-06-02 13:57:14] [PARSER] not parsed: movingByFootCrawling [2016-06-02 13:57:14] [PARSER] not parsed: movingByFootCrawlingNorth [2016-06-02 13:57:14] [PARSER] not parsed: movingByFootCrawlingSouth [2016-06-02 13:57:14] [PARSER] not parsed: movingByFootCrawlingWest [2016-06-02 13:57:14] [PARSER] not parsed: movingByFootCrawlingEast [2016-06-02 13:57:14] [PARSER] not parsed: movingByFootCrawlingNorthEast [2016-06-02 13:57:14] [PARSER] not parsed: movingByFootCrawlingNorthWest [2016-06-02 13:57:14] [PARSER] not parsed: movingByFootCrawlingSouthWest [2016-06-02 13:57:14] [PARSER] not parsed: movingByFootCrawlingSouthEast [2016-06-02 13:57:14] [PARSER] not parsed: movingByFootSlowWalking [2016-06-02 13:57:14] [PARSER] not parsed: movingByFootSlowWalkingNorth [2016-06-02 13:57:14] [PARSER] not parsed: movingByFootSlowWalkingSouth [2016-06-02 13:57:14] [PARSER] not parsed: movingByFootSlowWalkingWest [2016-06-02 13:57:14] [PARSER] not parsed: movingByFootSlowWalkingEast [2016-06-02 13:57:14] [PARSER] not parsed: movingByFootSlowWalkingNorthEast [2016-06-02 13:57:14] [PARSER] not parsed: movingByFootSlowWalkingNorthWest [2016-06-02 13:57:14] [PARSER] not parsed: movingByFootSlowWalkingSouthWest [2016-06-02 13:57:14] [PARSER] not parsed: movingByFootSlowWalkingSouthEast [2016-06-02 13:57:14] [PARSER] not parsed: movingByFootWalking [2016-06-02 13:57:14] [PARSER] not parsed: movingByFootWalkingNorth [2016-06-02 13:57:14] [PARSER] not parsed: movingByFootWalkingSouth [2016-06-02 13:57:14] [PARSER] not parsed: movingByFootWalkingWest [2016-06-02 13:57:14] [PARSER] not parsed: movingByFootWalkingEast [2016-06-02 13:57:14] [PARSER] not parsed: movingByFootWalkingNorthEast [2016-06-02 13:57:14] [PARSER] not parsed: movingByFootWalkingNorthWest [2016-06-02 13:57:14] [PARSER] not parsed: movingByFootWalkingSouthWest [2016-06-02 13:57:14] [PARSER] not parsed: movingByFootWalkingSouthEast [2016-06-02 13:57:14] [PARSER] not parsed: movingByFootRunning [2016-06-02 13:57:14] [PARSER] not parsed: movingByFootRunningNorth [2016-06-02 13:57:14] [PARSER] not parsed: movingByFootRunningSouth [2016-06-02 13:57:14] [PARSER] not parsed: movingByFootRunningWest [2016-06-02 13:57:14] [PARSER] not parsed: movingByFootRunningEast [2016-06-02 13:57:14] [PARSER] not parsed: movingByFootRunningNorthEast [2016-06-02 13:57:14] [PARSER] not parsed: movingByFootRunningNorthWest [2016-06-02 13:57:14] [PARSER] not parsed: movingByFootRunningSouthWest [2016-06-02 13:57:14] [PARSER] not parsed: movingByFootRunningSouthEast [2016-06-02 13:57:14] [PARSER] not parsed: upperBodyGun [2016-06-02 13:57:14] [PARSER] not parsed: upperBodyGunIdle [2016-06-02 13:57:14] [PARSER] not parsed: upperBodyGunIdleIn [2016-06-02 13:57:14] [PARSER] not parsed: upperBodyGunDraw [2016-06-02 13:57:14] [PARSER] not parsed: upperBodyGunAway [2016-06-02 13:57:14] [PARSER] not parsed: upperBodyGunFire [2016-06-02 13:57:14] [PARSER] not parsed: upperBodyGunFireHeavy [2016-06-02 13:57:14] [PARSER] not parsed: upperBodyGunMeelee [2016-06-02 13:57:14] [PARSER] not parsed: upperBodyFabricator [2016-06-02 13:57:14] [PARSER] not parsed: upperBodyFabricatorIdle [2016-06-02 13:57:14] [PARSER] not parsed: upperBodyFabricatorDraw [2016-06-02 13:57:14] [PARSER] not parsed: upperBodyFabricatorAway [2016-06-02 13:57:14] [PARSER] not parsed: upperBodyFabricatorFire [2016-06-02 13:57:14] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-06-02 13:57:14] [PARSER] not parsed: attacking [2016-06-02 13:57:14] [PARSER] not parsed: attackingMeelee [2016-06-02 13:57:14] [PARSER] not parsed: attackingMeeleeFloating [2016-06-02 13:57:14] [PARSER] not parsed: attackingMeeleeGravity [2016-06-02 13:57:14] [PARSER] not parsed: death [2016-06-02 13:57:14] [PARSER] not parsed: deathFloating [2016-06-02 13:57:14] [PARSER] not parsed: deathGravity [2016-06-02 13:57:14] [PARSER] not parsed: sitting [2016-06-02 13:57:14] [PARSER] not parsed: sittingBlock [2016-06-02 13:57:14] [PARSER] not parsed: sittingBlockNoFloor [2016-06-02 13:57:14] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-06-02 13:57:14] [PARSER] not parsed: sittingBlockFloor [2016-06-02 13:57:14] [PARSER] not parsed: sittingBlockFloorIdle [2016-06-02 13:57:14] [PARSER] not parsed: sittingWedge [2016-06-02 13:57:14] [PARSER] not parsed: sittingWedgeNoFloor [2016-06-02 13:57:14] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-06-02 13:57:14] [PARSER] not parsed: sittingWedgeFloor [2016-06-02 13:57:14] [PARSER] not parsed: sittingWedgeFloorIdle [2016-06-02 13:57:14] [PARSER] not parsed: hit [2016-06-02 13:57:14] [PARSER] not parsed: hitSmall [2016-06-02 13:57:14] [PARSER] not parsed: hitSmallFloating [2016-06-02 13:57:14] [PARSER] not parsed: hitSmallGravity [2016-06-02 13:57:14] [PARSER] not parsed: salutes [2016-06-02 13:57:14] [PARSER] not parsed: salutesSalute [2016-06-02 13:57:14] [PARSER] not parsed: talk [2016-06-02 13:57:14] [PARSER] not parsed: talkSalute [2016-06-02 13:57:14] [PARSER] not parsed: helmet [2016-06-02 13:57:14] [PARSER] not parsed: helmetOn [2016-06-02 13:57:14] [PARSER] not parsed: helmetOff [2016-06-02 13:57:14] [PARSER] not parsed: idlingFloating [2016-06-02 13:57:14] [PARSER] not parsed: idlingGravity [2016-06-02 13:57:14] [PARSER] not parsed: dancingGravity [2016-06-02 13:57:14] [PARSER] not parsed: movingJumpingJumpUp [2016-06-02 13:57:14] [PARSER] not parsed: movingJumpingJumpDown [2016-06-02 13:57:14] [PARSER] not parsed: movingFallingStandard [2016-06-02 13:57:14] [PARSER] not parsed: movingFallingLedge [2016-06-02 13:57:14] [PARSER] not parsed: movingLandingShortFall [2016-06-02 13:57:14] [PARSER] not parsed: movingLandingMiddleFall [2016-06-02 13:57:14] [PARSER] not parsed: movingLandingLongFall [2016-06-02 13:57:14] [PARSER] not parsed: movingNoGravityGravToNoGrav [2016-06-02 13:57:14] [PARSER] not parsed: movingNoGravityNoGravToGrav [2016-06-02 13:57:14] [PARSER] not parsed: movingNoGravityFloatMoveN [2016-06-02 13:57:14] [PARSER] not parsed: movingNoGravityFloatMoveS [2016-06-02 13:57:14] [PARSER] not parsed: movingNoGravityFloatMoveUp [2016-06-02 13:57:14] [PARSER] not parsed: movingNoGravityFloatMoveDown [2016-06-02 13:57:14] [PARSER] not parsed: movingNoGravityFloatRot [2016-06-02 13:57:14] [PARSER] not parsed: movingNoGravityFloatHit [2016-06-02 13:57:14] [PARSER] not parsed: movingNoGravityFloatDeath [2016-06-02 13:57:14] [PARSER] not parsed: movingByFootCrawling [2016-06-02 13:57:14] [PARSER] not parsed: movingByFootCrawlingNorth [2016-06-02 13:57:14] [PARSER] not parsed: movingByFootCrawlingSouth [2016-06-02 13:57:14] [PARSER] not parsed: movingByFootCrawlingWest [2016-06-02 13:57:14] [PARSER] not parsed: movingByFootCrawlingEast [2016-06-02 13:57:14] [PARSER] not parsed: movingByFootCrawlingNorthEast [2016-06-02 13:57:14] [PARSER] not parsed: movingByFootCrawlingNorthWest [2016-06-02 13:57:14] [PARSER] not parsed: movingByFootCrawlingSouthWest [2016-06-02 13:57:14] [PARSER] not parsed: movingByFootCrawlingSouthEast [2016-06-02 13:57:14] [PARSER] not parsed: movingByFootSlowWalking [2016-06-02 13:57:14] [PARSER] not parsed: movingByFootSlowWalkingNorth [2016-06-02 13:57:14] [PARSER] not parsed: movingByFootSlowWalkingSouth [2016-06-02 13:57:14] [PARSER] not parsed: movingByFootSlowWalkingWest [2016-06-02 13:57:14] [PARSER] not parsed: movingByFootSlowWalkingEast [2016-06-02 13:57:14] [PARSER] not parsed: movingByFootSlowWalkingNorthEast [2016-06-02 13:57:14] [PARSER] not parsed: movingByFootSlowWalkingNorthWest [2016-06-02 13:57:14] [PARSER] not parsed: movingByFootSlowWalkingSouthWest [2016-06-02 13:57:14] [PARSER] not parsed: movingByFootSlowWalkingSouthEast [2016-06-02 13:57:14] [PARSER] not parsed: movingByFootWalking [2016-06-02 13:57:14] [PARSER] not parsed: movingByFootWalkingNorth [2016-06-02 13:57:14] [PARSER] not parsed: movingByFootWalkingSouth [2016-06-02 13:57:14] [PARSER] not parsed: movingByFootWalkingWest [2016-06-02 13:57:14] [PARSER] not parsed: movingByFootWalkingEast [2016-06-02 13:57:14] [PARSER] not parsed: movingByFootWalkingNorthEast [2016-06-02 13:57:14] [PARSER] not parsed: movingByFootWalkingNorthWest [2016-06-02 13:57:14] [PARSER] not parsed: movingByFootWalkingSouthWest [2016-06-02 13:57:14] [PARSER] not parsed: movingByFootWalkingSouthEast [2016-06-02 13:57:14] [PARSER] not parsed: movingByFootRunning [2016-06-02 13:57:14] [PARSER] not parsed: movingByFootRunningNorth [2016-06-02 13:57:14] [PARSER] not parsed: movingByFootRunningSouth [2016-06-02 13:57:14] [PARSER] not parsed: movingByFootRunningWest [2016-06-02 13:57:14] [PARSER] not parsed: movingByFootRunningEast [2016-06-02 13:57:14] [PARSER] not parsed: movingByFootRunningNorthEast [2016-06-02 13:57:14] [PARSER] not parsed: movingByFootRunningNorthWest [2016-06-02 13:57:14] [PARSER] not parsed: movingByFootRunningSouthWest [2016-06-02 13:57:14] [PARSER] not parsed: movingByFootRunningSouthEast [2016-06-02 13:57:14] [PARSER] not parsed: upperBodyGun [2016-06-02 13:57:14] [PARSER] not parsed: upperBodyGunIdle [2016-06-02 13:57:14] [PARSER] not parsed: upperBodyGunIdleIn [2016-06-02 13:57:14] [PARSER] not parsed: upperBodyGunDraw [2016-06-02 13:57:14] [PARSER] not parsed: upperBodyGunAway [2016-06-02 13:57:14] [PARSER] not parsed: upperBodyGunFire [2016-06-02 13:57:14] [PARSER] not parsed: upperBodyGunFireHeavy [2016-06-02 13:57:14] [PARSER] not parsed: upperBodyGunMeelee [2016-06-02 13:57:14] [PARSER] not parsed: upperBodyFabricator [2016-06-02 13:57:14] [PARSER] not parsed: upperBodyFabricatorIdle [2016-06-02 13:57:14] [PARSER] not parsed: upperBodyFabricatorDraw [2016-06-02 13:57:14] [PARSER] not parsed: upperBodyFabricatorAway [2016-06-02 13:57:14] [PARSER] not parsed: upperBodyFabricatorFire [2016-06-02 13:57:14] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-06-02 13:57:14] [PARSER] not parsed: attacking [2016-06-02 13:57:14] [PARSER] not parsed: attackingMeelee [2016-06-02 13:57:14] [PARSER] not parsed: attackingMeeleeFloating [2016-06-02 13:57:14] [PARSER] not parsed: attackingMeeleeGravity [2016-06-02 13:57:14] [PARSER] not parsed: death [2016-06-02 13:57:14] [PARSER] not parsed: deathFloating [2016-06-02 13:57:14] [PARSER] not parsed: deathGravity [2016-06-02 13:57:14] [PARSER] not parsed: sitting [2016-06-02 13:57:14] [PARSER] not parsed: sittingBlock [2016-06-02 13:57:14] [PARSER] not parsed: sittingBlockNoFloor [2016-06-02 13:57:14] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-06-02 13:57:14] [PARSER] not parsed: sittingBlockFloor [2016-06-02 13:57:14] [PARSER] not parsed: sittingBlockFloorIdle [2016-06-02 13:57:14] [PARSER] not parsed: sittingWedge [2016-06-02 13:57:14] [PARSER] not parsed: sittingWedgeNoFloor [2016-06-02 13:57:14] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-06-02 13:57:14] [PARSER] not parsed: sittingWedgeFloor [2016-06-02 13:57:14] [PARSER] not parsed: sittingWedgeFloorIdle [2016-06-02 13:57:14] [PARSER] not parsed: hit [2016-06-02 13:57:14] [PARSER] not parsed: hitSmall [2016-06-02 13:57:14] [PARSER] not parsed: hitSmallFloating [2016-06-02 13:57:14] [PARSER] not parsed: hitSmallGravity [2016-06-02 13:57:14] [PARSER] not parsed: salutes [2016-06-02 13:57:14] [PARSER] not parsed: salutesSalute [2016-06-02 13:57:14] [PARSER] not parsed: talk [2016-06-02 13:57:14] [PARSER] not parsed: talkSalute [2016-06-02 13:57:14] [PARSER] not parsed: helmet [2016-06-02 13:57:14] [PARSER] not parsed: helmetOn [2016-06-02 13:57:14] [PARSER] not parsed: helmetOff [2016-06-02 13:57:14] [PARSER] not parsed: movingFallingStandard [2016-06-02 13:57:14] [PARSER] not parsed: movingFallingLedge [2016-06-02 13:57:14] [PARSER] not parsed: movingLandingShortFall [2016-06-02 13:57:14] [PARSER] not parsed: movingLandingMiddleFall [2016-06-02 13:57:14] [PARSER] not parsed: movingLandingLongFall [2016-06-02 13:57:14] [PARSER] not parsed: upperBodyGun [2016-06-02 13:57:14] [PARSER] not parsed: upperBodyGunIdle [2016-06-02 13:57:14] [PARSER] not parsed: upperBodyGunIdleIn [2016-06-02 13:57:14] [PARSER] not parsed: upperBodyGunDraw [2016-06-02 13:57:14] [PARSER] not parsed: upperBodyGunAway [2016-06-02 13:57:14] [PARSER] not parsed: upperBodyGunFire [2016-06-02 13:57:14] [PARSER] not parsed: upperBodyGunFireHeavy [2016-06-02 13:57:14] [PARSER] not parsed: upperBodyGunMeelee [2016-06-02 13:57:14] [PARSER] not parsed: upperBodyFabricator [2016-06-02 13:57:14] [PARSER] not parsed: upperBodyFabricatorIdle [2016-06-02 13:57:14] [PARSER] not parsed: upperBodyFabricatorDraw [2016-06-02 13:57:14] [PARSER] not parsed: upperBodyFabricatorAway [2016-06-02 13:57:14] [PARSER] not parsed: upperBodyFabricatorFire [2016-06-02 13:57:14] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-06-02 13:57:14] [PARSER] not parsed: attacking [2016-06-02 13:57:14] [PARSER] not parsed: attackingMeelee [2016-06-02 13:57:14] [PARSER] not parsed: attackingMeeleeFloating [2016-06-02 13:57:14] [PARSER] not parsed: attackingMeeleeGravity [2016-06-02 13:57:14] [PARSER] not parsed: death [2016-06-02 13:57:14] [PARSER] not parsed: deathFloating [2016-06-02 13:57:14] [PARSER] not parsed: deathGravity [2016-06-02 13:57:14] [PARSER] not parsed: sitting [2016-06-02 13:57:14] [PARSER] not parsed: sittingBlock [2016-06-02 13:57:14] [PARSER] not parsed: sittingBlockNoFloor [2016-06-02 13:57:14] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-06-02 13:57:14] [PARSER] not parsed: sittingBlockFloor [2016-06-02 13:57:14] [PARSER] not parsed: sittingBlockFloorIdle [2016-06-02 13:57:14] [PARSER] not parsed: sittingWedge [2016-06-02 13:57:14] [PARSER] not parsed: sittingWedgeNoFloor [2016-06-02 13:57:14] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-06-02 13:57:14] [PARSER] not parsed: sittingWedgeFloor [2016-06-02 13:57:14] [PARSER] not parsed: sittingWedgeFloorIdle [2016-06-02 13:57:14] [PARSER] not parsed: hit [2016-06-02 13:57:14] [PARSER] not parsed: hitSmall [2016-06-02 13:57:14] [PARSER] not parsed: hitSmallFloating [2016-06-02 13:57:14] [PARSER] not parsed: hitSmallGravity [2016-06-02 13:57:14] [PARSER] not parsed: salutes [2016-06-02 13:57:14] [PARSER] not parsed: salutesSalute [2016-06-02 13:57:14] [PARSER] not parsed: talk [2016-06-02 13:57:14] [PARSER] not parsed: talkSalute [2016-06-02 13:57:14] [PARSER] not parsed: helmet [2016-06-02 13:57:14] [PARSER] not parsed: helmetOn [2016-06-02 13:57:14] [PARSER] not parsed: helmetOff [2016-06-02 13:57:14] [SERVER] ###### READING ALL BLUEPRINTS! [2016-06-02 13:57:14] [BLUEPRINT] ERROR: invalid blueprint directory: File Not Found: .\blueprints\Omega Test Save\ATTACHED_0\header.smbph (The system cannot find the path specified) [2016-06-02 13:57:14] [TAG] WARNING STRUCT DESERIALIZATION took too long: 36; [2016-06-02 13:57:14] [TAG] WARNING STRUCT DESERIALIZATION took too long: 38; [2016-06-02 13:57:14] [TAG] WARNING STRUCT DESERIALIZATION took too long: 38; [2016-06-02 13:57:14] [TAG] WARNING STRUCT DESERIALIZATION took too long: 38; [2016-06-02 13:57:14] [TAG] WARNING STRUCT DESERIALIZATION took too long: 38; [2016-06-02 13:57:14] [TAG] WARNING STRUCT DESERIALIZATION took too long: 40; [2016-06-02 13:57:14] [TAG] WARNING STRUCT DESERIALIZATION took too long: 40; [2016-06-02 13:57:14] [TAG] WARNING STRUCT DESERIALIZATION took too long: 40; [2016-06-02 13:57:14] [TAG] WARNING STRUCT DESERIALIZATION took too long: 41; [2016-06-02 13:57:14] [TAG] WARNING STRUCT DESERIALIZATION took too long: 52; [2016-06-02 13:57:14] [TAG] WARNING STRUCT DESERIALIZATION took too long: 52; [2016-06-02 13:57:14] [TAG] WARNING STRUCT DESERIALIZATION took too long: 53; [2016-06-02 13:57:14] [TAG] WARNING STRUCT DESERIALIZATION took too long: 53; [2016-06-02 13:57:14] [TAG] WARNING STRUCT DESERIALIZATION took too long: 53; [2016-06-02 13:57:14] [TAG] WARNING STRUCT DESERIALIZATION took too long: 58; [2016-06-02 13:57:14] [TAG] WARNING STRUCT DESERIALIZATION took too long: 58; [2016-06-02 13:57:14] [SERVER] ###### READING ALL 79 BLUEPRINTS FINISHED! TOOK 239ms [2016-06-02 13:57:14] [SERVER][CATALOG] READ RAW BLUEPRINTS: 79 [2016-06-02 13:57:14] [SERVER][UNIVERSE] LOADING SECTOR... (2, 2, 2) [2016-06-02 13:57:14] [SERVER][UNIVERSE] WARNING: LOADING SECTOR TOOK SOME TIME... (2, 2, 2): STATS: inst 0ms, loadDB 6ms, add 122ms, entity 7ms [2016-06-02 13:57:14] [ServerListener] Server initialization OK... now waiting for connections [2016-06-02 13:57:14] [SERVERCONTROLLER][INIT] (listenerId[1]) SERVER STARTED UPDATING [2016-06-02 13:57:14] [SERVER] SERVER INIT FINISHED [2016-06-02 13:57:14] [LOCAL GAME] CHANGED PORT TO 4242 [2016-06-02 13:57:14] [CLIENT] Added observer for GameClientController [2016-06-02 13:57:14] [CLIENT] set own model path to E:\Downloads\Captain_Picard_Skin\Captain Picard Skin.smskin [2016-06-02 13:57:14] [CLIENT][GAMEINPUT] TOTAL INPUT DEVICES: 6 [2016-06-02 13:57:14] [JOYSTICK] reading config ./joystick.cfg [2016-06-02 13:57:14] [JOYSTICK] writing config ./joystick.cfg [2016-06-02 13:57:14] [CLIENT] Client State and Controller successfully created [2016-06-02 13:57:14] [CLIENT] trying to connect to localhost:4242 [2016-06-02 13:57:14] [CLIENT] establishing new socket connection to localhost:4242 [2016-06-02 13:57:14] [CLIENT] Trying TCP... [2016-06-02 13:57:14] [CLIENT] SOCKET CONNECTED TO SERVER [2016-06-02 13:57:14] [SERVERSOCKET] Connection made. starting new processor 2665, /127.0.0.1; local: 4242, /127.0.0.1, keepalive false [2016-06-02 13:57:14] [CLIENT] logging in now... lancake; ; [2016-06-02 13:57:14] [SERVER][PROCESSOR] client setup completed for PID: 1. listening for input [2016-06-02 13:57:14] [SERVER] ListenerId[1] connection registered (TRunning: 1/1/0) 1 [2016-06-02 13:57:14] [SERVER][LOGIN] new client connected. given id: 2: description: lancake [2016-06-02 13:57:14] [SERVER][LOGIN] return code 0 [2016-06-02 13:57:14] [SERVER] PREPARING LOGIN (lancake) [2016-06-02 13:57:14] [SERVER] PROCESSING LOGIN (lancake) [2016-06-02 13:57:14] [AUTH] authenticating lancake; useAuth: false; requireAuth: false [2016-06-02 13:57:14] [SESSION_CALLBACK] no player verification is necessary! [2016-06-02 13:57:14] [LOGIN] checking user agent: 0: lancake [2016-06-02 13:57:14] SPAWNING WITH Shop(140): AICharacter[(ENTITY_CREATURE_1463909493901_0)(A. Trader, the 4197431580537901556th)(0)] [2016-06-02 13:57:14] [CREATURE] Server(0) SETTING AFFINITY OF AICharacter[(ENTITY_CREATURE_1463909493901_0)(A. Trader, the 4197431580537901556th)(141)] FROM null to Shop(140) on Server(0) [2016-06-02 13:57:14] [CREATURE] AICharacter[(ENTITY_CREATURE_1463909493901_0)(A. Trader, the 4197431580537901556th)(141)] align on Shop(140) [2016-06-02 13:57:14] [SERVER][AI][ACTIVATE] AICharacter[(ENTITY_CREATURE_1463909493901_0)(A. Trader, the 4197431580537901556th)(141)] A. Trader, the 4197431580537901556th Enter gravity of 140 [2016-06-02 13:57:14] [LOGIN] successful auth: now protecting username lancake with null [2016-06-02 13:57:14] [SERVER] checking ip ban: 127.0.0.1 [2016-06-02 13:57:14] [SERVER] loaded faction for PlS[lancake ; id(142)(2)f(0)] -> 0 [2016-06-02 13:57:14] [SERVER] player LOADED FROM DISK lancake, credits: 50000 [2016-06-02 13:57:14] [SERVER][UNIVERSE] LOADING SECTOR... (6, 2, 2) [2016-06-02 13:57:14] [SERVER] Ship[World0](144) loaded activation state: ActBuffer 0; Delay 0; DelayNR 0 [2016-06-02 13:57:14] [SERVER] Ship[Lancake_1464868611627](145) loaded activation state: ActBuffer 0; Delay 0; DelayNR 0 [2016-06-02 13:57:14] [SERVER] adding player to synch queue (ID: 142) (SECTOR: (6, 2, 2) [143]) [2016-06-02 13:57:14] [SERVER][LOGIN] login received. returning login info for RegisteredClient: lancake (2) connected: true: returnCode: 0 [2016-06-02 13:57:14] [Client] [LOGIN]: Client sucessfully registered with id: 2 [2016-06-02 13:57:14] [CLIENT] logged in as: Client(2) [2016-06-02 13:57:14] [CLIENT] executing login hooks... [2016-06-02 13:57:14] [NT] Big FullUpdate: 32713 bytes: SenableGameState(138) [2016-06-02 13:57:14] [NT] Big FullUpdate: 22150 bytes: Shop(140) [2016-06-02 13:57:14] SET INITIAL SECTOR ID TO 143 [2016-06-02 13:57:14] [SEND][SERVERMESSAGE] [SERVERMSG (type 0): [391, lancake]] to RegisteredClient: lancake (2) connected: true [2016-06-02 13:57:14] [CLIENT] RECEIVED STARTING SECTOR: (6, 2, 2) [2016-06-02 13:57:14] Server(0) AICharacter[(ENTITY_CREATURE_1463909493901_0)(A. Trader, the 4197431580537901556th)(141)] HANDLE SCHEDULED GRAVITY (0.0, 0.0, 0.0), Shop(140) [2016-06-02 13:57:14] [GRAVITY] AICharacter[(ENTITY_CREATURE_1463909493901_0)(A. Trader, the 4197431580537901556th)(141)] Server(0) SOURCE CHANGE null -> Shop(140) [2016-06-02 13:57:14] [SIMPLETRANSFORMABLE] Server(0) AICharacter[(ENTITY_CREATURE_1463909493901_0)(A. Trader, the 4197431580537901556th)(141)] gravity change sent [2016-06-02 13:57:14] [CLIENT] RESET TO LOCAL CUSTOM TEXTURES [2016-06-02 13:57:14] [CLIENT] Server is using default block behavior: CSUM: remote: 7c810a485b90d4c15029b3c929ab477ab6cc7329 ::: local: 7c810a485b90d4c15029b3c929ab477ab6cc7329 [2016-06-02 13:57:14] [CLIENT] Server is using default block properties [2016-06-02 13:57:14] [CLIENT] Server is using default block config [2016-06-02 13:57:14] [CLIENT] FORMATING: [391, lancake]; type: Integer [2016-06-02 13:57:14] [CLIENT] Server message: %s has joined the game. [2016-06-02 13:57:14] [GRAVITY] AICharacter[(ENTITY_CREATURE_1463909493901_0)(A. Trader, the 4197431580537901556th)(141)] changed gravity on Server(0) Shop(140) -> (0.0, 0.0, 0.0) [2016-06-02 13:57:14] [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1463909493901_0)(A. Trader, the 4197431580537901556th)(141)] Server(0) starting gravity change: (2.0, -6.6390147, 0.5246103) [2016-06-02 13:57:14] Server(0)[ABSTRACTCHARACTER] AICharacter[(ENTITY_CREATURE_1463909493901_0)(A. Trader, the 4197431580537901556th)(141)] INITIALIZING GRAVITY FOR Shop(140) [2016-06-02 13:57:14] [PLAYERCHARACTER] Server(0) of AICharacter[(ENTITY_CREATURE_1463909493901_0)(A. Trader, the 4197431580537901556th)(141)] gravity to: [WARNING] UNKNOWN SIDE -1 [2016-06-02 13:57:14] [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1463909493901_0)(A. Trader, the 4197431580537901556th)(141)] Server(0) starting gravity change DONE: source: Shop(140) origin: (2.0, -6.6390147, 0.5246103) [2016-06-02 13:57:14] [CLIENT] finished executing client hooks: [#document: null] [2016-06-02 13:57:14] [CLIENT] synchronizing ALL Client(2) [2016-06-02 13:57:14] [SERVER] WARNING: UPDATING SERVER SECTORPROXMITY TOOK 29 [2016-06-02 13:57:14] [SERVER] sending remote forced animation 0: ForcedAnimation [type=null, animation=null, loopMode=null, speed=0.0, fullBody=false] [2016-06-02 13:57:14] [SERVER] SERIALIZED PROXIMITY (6, 2, 2) [2016-06-02 13:57:14] [SYNCHRONIZE] Client(2) IS WAITING TO SYNCH WITH SERVER - SKIPPING INPUT [2016-06-02 13:57:14] [SYNCHRONIZE] Client(2) IS WAITING TO SYNCH WITH SERVER - SKIPPED INPUT [2016-06-02 13:57:14] Server(0) AICharacter[(ENTITY_CREATURE_1463909493901_0)(A. Trader, the 4197431580537901556th)(141)] HANDLE SCHEDULED GRAVITY (0.0, -9.89, 0.0), Shop(140) [2016-06-02 13:57:14] [GRAVITY] AICharacter[(ENTITY_CREATURE_1463909493901_0)(A. Trader, the 4197431580537901556th)(141)] Server(0) Acceleration changed to (0.0, -9.89, 0.0) [2016-06-02 13:57:14] [SIMPLETRANSFORMABLE] Server(0) AICharacter[(ENTITY_CREATURE_1463909493901_0)(A. Trader, the 4197431580537901556th)(141)] gravity change sent [2016-06-02 13:57:14] [GRAVITY] AICharacter[(ENTITY_CREATURE_1463909493901_0)(A. Trader, the 4197431580537901556th)(141)] changed gravity on Server(0) Shop(140) -> (0.0, -9.89, 0.0) [2016-06-02 13:57:14] [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1463909493901_0)(A. Trader, the 4197431580537901556th)(141)] Server(0) starting gravity change: (2.0, -6.6390147, 0.5246103) [2016-06-02 13:57:14] Server(0)[ABSTRACTCHARACTER] AICharacter[(ENTITY_CREATURE_1463909493901_0)(A. Trader, the 4197431580537901556th)(141)] INITIALIZING GRAVITY FOR Shop(140) [2016-06-02 13:57:14] [PLAYERCHARACTER] Server(0) of AICharacter[(ENTITY_CREATURE_1463909493901_0)(A. Trader, the 4197431580537901556th)(141)] gravity to: TOP [2016-06-02 13:57:14] [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1463909493901_0)(A. Trader, the 4197431580537901556th)(141)] Server(0) starting gravity change DONE: source: Shop(140) origin: (2.0, -6.6390147, 0.5246103) [2016-06-02 13:57:14] [SERVER] (client needs synch) SENDING SYNCHALL TO RegisteredClient: lancake (2) connected: true [2016-06-02 13:57:14] [SERVER] sending ALLSYNCHRONIZING update to lancake 9, 9 [2016-06-02 13:57:14] [SYNC_SENDER] SENDING ALL OBJECTS: 9 [2016-06-02 13:57:14] [NT] Big FullUpdate: 16910 bytes: SenableGameState(138) [2016-06-02 13:57:14] [SERVER] sending remote forced animation 0: ForcedAnimation [type=null, animation=null, loopMode=null, speed=0.0, fullBody=false] [2016-06-02 13:57:14] [SERVER] SERIALIZED PROXIMITY (6, 2, 2) [2016-06-02 13:57:14] [NT] Big FullUpdate: 11294 bytes: Shop(140) [2016-06-02 13:57:14] [SERVER] ALL-SYNCHRONIZE TO lancake TOOK 4 ms [2016-06-02 13:57:14] [CLIENT] 2 Sync all update received [2016-06-02 13:57:14] [SERVER] SYNCHALL TO RegisteredClient: lancake (2) connected: true took: 4 [2016-06-02 13:57:14] [SYNCHRONIZE] FORCED UPDATE [2016-06-02 13:57:14] [CHAT] Client(2) initializing data from network object 137 [2016-06-02 13:57:14] [CLIENT] chat channels loaded 1 [2016-06-02 13:57:14] [SKINMANAGER] PlS[lancake ; id(142)(2)f(0)] Client(2) received skin filename [2016-06-02 13:57:14] [PlayerState] Client successfully received player state Client(2), owner: 2 [2016-06-02 13:57:14] [CLIENT] 2 executed RequestSynchronizeAll. fetched objects 9 [2016-06-02 13:57:14] [CLIENT] RE- synchronized client: 2 [2016-06-02 13:57:14] [CLIENT] connected to server localhost:4242 [2016-06-02 13:57:14] [CLIENT] Client State and Controller successfully connected [2016-06-02 13:57:14] [CLIENT] State initializing [2016-06-02 13:57:14] [CLIENT] Chat initializing [2016-06-02 13:57:14] [CLIENT] Client(2) asking for new IDS [2016-06-02 13:57:14] SENDING new ID RANGE TO CLIENT 146; packet -29815 [2016-06-02 13:57:14] Client got new ID range 146 [2016-06-02 13:57:14] [CLIENT] Client(2) received new IDS [2016-06-02 13:57:14] [CLIENT] ID RANGE AQUIRE TOOK 4 [2016-06-02 13:57:14] [CLIENT] Control Manager initializing [2016-06-02 13:57:14] [CLIENT][CONTROLLER] Switched to auto roam (spawn screen) [2016-06-02 13:57:14] [CLIENT][CONTROLLER] Switched to auto roam (spawn screen) [2016-06-02 13:57:14] [CLIENT][CONTROLLER] Switched to auto roam (spawn screen) [2016-06-02 13:57:14] [CLIENT] InternalCallback initializing [2016-06-02 13:57:14] [CLIENT] State initialized. GameMode: SANDBOX [2016-06-02 13:57:14] [CLIENT] Client State and Controller successfully initialized [2016-06-02 13:57:14] ################### ENGINE SETTINGS ########################## [2016-06-02 13:57:14] C_USE_NEW_PLAYER_MODEL_ true [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] CONTROL_HELP false [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] C_MOUSE_BUTTOM_SWITCH false [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] G_RESOLUTION 1920 x 1080 [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] G_FULLSCREEN true [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] G_WINDOWED_BORDERLESS true [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] G_TEXTURE_PACK Default [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] G_TEXTURE_PACK_RESOLUTION 256 [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] G_VSYNCH false [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] G_MULTI_SAMPLE_TARGET 0 [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] G_MULTI_SAMPLE 0 [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] G_FOV 85.0 [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] G_MAX_SEGEMENTSDRAWN 20000 [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] G_NORMAL_MAPPING true [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] G_SHADOWS false [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] G_SHADOW_QUALITY BEST [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] G_SHADOWS_TARGET false [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] G_SHADOW_QUALITY_TARGET BEST [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] G_PROD_BG true [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] G_PROD_BG_QUALITY 4096 [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] G_DRAW_SURROUNDING_GALAXIES_IN_MAP false [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] HIT_INDICATION_NUMBERS_LIFETIME 0.4 [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] PLAYER_SKIN_CREATE [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] PLAYER_SKIN E:\Downloads\Captain_Picard_Skin\Captain Picard Skin.smskin [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] D_LIFETIME_NORM 120 [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] S_SOUND_SYSTEM_ENABLED true [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] S_SOUND_ENABLED true [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] S_SOUND_VOLUME_GLOBAL 4 [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 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---------------------------------------------------------------- [2016-06-02 13:57:14] G_SHADOW_FOV_ADDED_RAD 0.2 [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] G_SHADOW_DISPLAY_SHADOW_MAP false [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] G_DRAW_SHIELDS true [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] G_DRAW_WATER true [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] G_DRAW_BACKGOUND true [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] G_WATER_USER_MIPMAPS false [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] E_NAVIGATION_FILTER 109 [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] G_DRAW_ENTITIES true [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] G_FRUSTUM_CULLTING true [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] G_DRAW_EFFECTS true [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] G_SHADER_RELOAD false [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] G_FRAMRATE_FIXED 240 [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] G_SHADERS_ACTIVE true [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] G_DEBUG_DRAW_GRID false [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] G_DEBUG_DRAW_LINES true [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] T_TERRAIN_DRAW true [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] T_TERRAIN_WIREFRAME_DRAW false [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] G_CULLING_ACTIVE true [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] G_TEXTURE_ARRAYS true [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] G_AUTO_NORMALIZATION true [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] G_DRAW_BY_SIDES true [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] G_WIREFRAMED false [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] G_TEXTURE_COMPRESSION_BLOCKS false [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] G_TEXTURE_ARRAY_COMPRESSION true [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] G_TEXTURE_ARRAY_MIPMAP true [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] G_TEXTURE_MIPMAP true [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] G_SHADOWS_VSM false [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] S_PAUSED false [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] S_SETTINGS_SHOW false [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] MINIMAP_MODE LARGE [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] SECTOR_INDICATION_MODE INDICATION_AND_ARROW [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] S_KEY_ALLOW_DUPLICATES true [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] GIF_WIDTH 800 [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] GIF_HEIGHT 800 [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] GIF_FPS 24 [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] GIF_GUI false [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] G_DEBRIS_THRESHOLD_MS 4 [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] S_INITIAL_SETTING Single Player [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] S_GAME_MODE Sandbox [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] G_BONE_ANIMATION true [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] P_NT_DEBUG_ACTIVE false [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] P_PHYSICS_DEBUG_ACTIVE_OCCLUSION false [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] P_PHYSICS_DEBUG_ACTIVE false [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] P_PHYSICS_DEBUG_MODE 0 [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] G_DEUBG_LINE_DRAWING_ACTIVATED false [2016-06-02 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13:57:14] N_IGNORE_SAVED_UPLINK_CREDENTIALS_IN_SINGLEPLAYER true [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] N_SERVERTIME_UPDATE_FREQUENCE 10000 [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] M_TEXTURE_PACK_CONFIG_TOOL ./data/textures/block/Default/64/ [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] G_MIPMAP_LEVEL_MAX 3 [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] M_MOUSE_SENSITIVITY 0.5 [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] G_HIT_INDICATION_SIZE 2.0 [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] F_BLOOM false [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 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S_MOUSE_SHIP_INVERT false [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] S_MOUSE_ALL_INVERT false [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] S_USE_REGION_SIGNATURE_TEST false [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] G_PREVIEW_TO_BUILD_BLOCK false [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] S_EXIT_ON_ESC false [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] G_USE_HIGH_QUALITY_ACKGROUND true [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] G_DRAW_POPUPS true [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] G_USE_VBO_MAP true [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] G_DRAW_JUMP_OVERLAY true [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] G_MAG_FILTER_LINEAR_BLOCKS false [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] G_MAG_FILTER_LINEAR_GUI false [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] G_MAX_BEAMS 2048 [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] SEGMENT_REQUEST_BATCH 32 [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] CLIENT_BUFFER_SIZE 65536 [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] ICON_BAKERY_SINGLE_RESOLUTION 150 [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] G_RAYTRACE_COUNT 64 [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] ICON_BAKERY_SINGLE_ICONS false [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] G_MUST_CONFIRM_DETACHEMENT_AT_SPEED 10.0 [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] G_USE_SHADER4 true [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] O_OCULUS_RENDERING false [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] G_USE_VERTEX_LIGHTING_ONLY false [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] CLIENT_TRAFFIC_CLASS true [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] G_DRAW_SELECTED_BLOCK_WOBBLE true [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] G_USE_TWO_COMPENENT_SHADER false [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] A_FORCE_AUTHENTICATION_METHOD -1 [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] MIN_FFA 2 [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] B_UNDO_REDO_MAX 300 [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] N_ARTIFICIAL_DELAY 0 [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] SEGMENT_PIECE_QUEUE_SINGLEPLAYER 32767 [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] G_MAX_MISSILE_TRAILS 1024 [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] G_USE_OCCLUSION_CULLING false [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] C_AUTOASSIGN_WEAPON_SLOTS false [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] G_DRAW_NT_STATS_OVERLAY false [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] CLIENT_CUSTOM_TEXTURE_PATH ./customBlockTextures [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] SECRET none [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] USE_OPEN_AL_SOUND true [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] LIMIT_FPS_UNFOCUS true [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] GUI_USE_DISPLAY_LISTS false [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] USE_GL_MULTI_DRAWARRAYS true [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] USE_GL_MULTI_DRAWARRAYS_INITIAL_SET true [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] CHAT_CLOSE_ON_ENTER true [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] A_FORCE_LOCAL_SAVE_ENABLED_IN_SINGLE_PLAYER false [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] G_SHIP_INFO_ZOOM 1 [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] G_SINGLEPLAYER_CREATIVE_MODE false [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] G_DRAW_LAG_OBJECTS_IN_HUD false [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] G_SHOW_SYMMETRY_PLANES true [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] LANGUAGE_PACK english [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] DELETE_SEVER_DATABASE_ON_STARTUP false [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] G_BASIC_SELECTION_BOX false [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] OFFLINE_PLAYER_NAME lancake [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] ONLINE_PLAYER_NAME Lancake2 [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] SERVERLIST_COMPATIBLE true [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] SERVERLIST_RESPONSIVE false [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] SERVERLIST_FAVORITES false [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] SERVERLIST_CUSTOMS false [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] G_CUBE_LIGHT_NORMALIZER_NEW false [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] SERVERLIST_LAST_SERVER_USED localhost:4242 [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] LAST_GAME SP;world0;4242;lancake [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] PLAY_INTRO true [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] TUTORIAL_BUTTON_BLINKING true [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] TUTORIAL_PLAY_INTRO false [2016-06-02 13:57:14] ---------------------------------------------------------------- [2016-06-02 13:57:14] TUTORIAL_WATCHED fundamentals; [2016-06-02 13:57:14] ################### /ENGINE SETTINGS ######################### [2016-06-02 13:57:14] [CLIENT] DISPOSING CONNECTION DIALOG [2016-06-02 13:57:14] [CLIENT] disposing connection dialog: null [2016-06-02 13:57:14] [STARTUP] SETTING GRAPHICS FRAME. WHICH RUNS IN DIFFERENT THREAT [2016-06-02 13:57:14] [CLIENT] AFTER GRAPHICS RUN! [2016-06-02 13:57:14] [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere/SkyFromSpace.vert; data//shader/atmosphere/SkyFromSpace.frag [2016-06-02 13:57:14] [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere/SkyFromAtmosphere.vert; data//shader/atmosphere/SkyFromAtmosphere.frag [2016-06-02 13:57:14] [INIT][CLIENT][SHADER] Loading Shader: data//shader/perpixel/perpixel.vert.glsl; data//shader/perpixel/perpixel.frag.glsl [2016-06-02 13:57:14] [INIT][CLIENT][SHADER] Loading Shader: data//shader/blackhole/blackhole.vert.glsl; data//shader/blackhole/blackhole.frag.glsl [2016-06-02 13:57:14] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/selectionSingle.vert.glsl; data//shader/cube/selectionSingle.frag.glsl [2016-06-02 13:57:14] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/selectionSolid.vert.glsl; data//shader/cube/selectionSolid.frag.glsl [2016-06-02 13:57:14] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/beamHitSingle.vert.glsl; data//shader/cube/beamHitSingle.frag.glsl [2016-06-02 13:57:14] [INIT][CLIENT][SHADER] Loading Shader: data//shader/plasma/plasma.vert.glsl; data//shader/plasma/plasma.frag.glsl [2016-06-02 13:57:14] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/godrays.vert.glsl; data//shader/bloom/godrays.frag.glsl [2016-06-02 13:57:14] [INIT][CLIENT][SHADER] Loading Shader: data//shader/tubes/tube.vert.glsl; data//shader/tubes/tube.frag.glsl [2016-06-02 13:57:14] [INIT][CLIENT][SHADER] Loading Shader: data//shader/ocDistortion/ocDistortion_vert.glsl; data//shader/ocDistortion/ocDistortion_frag.glsl [2016-06-02 13:57:14] [INIT][CLIENT][SHADER] Loading Shader: data//shader/simplebeam/simplebeam.vert.glsl; data//shader/simplebeam/simplebeam.frag.glsl [2016-06-02 13:57:14] [INIT][CLIENT][SHADER] Loading Shader: data//shader/transporter/transporter.vert.glsl; data//shader/transporter/transporter.frag.glsl [2016-06-02 13:57:14] [INIT][CLIENT][SHADER] Loading Shader: data//shader/pulse/pulse.vert.glsl; data//shader/pulse/pulse.frag.glsl [2016-06-02 13:57:14] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bump.vert; data//shader/bump.frag [2016-06-02 13:57:14] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/standard/projectile.vsh; data//shader/projectiles/standard/projectile.fsh [2016-06-02 13:57:14] [INIT][CLIENT][SHADER] Loading Shader: data//shader/texture/wrap.vert.glsl; data//shader/texture/wrap.frag.glsl [2016-06-02 13:57:14] [INIT][CLIENT][SHADER] Loading Shader: data//shader/scanline/scanline.vert.glsl; data//shader/scanline/scanline.frag.glsl [2016-06-02 13:57:14] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/trail/projectileTrail.vsh; data//shader/projectiles/trail/projectileTrail.fsh [2016-06-02 13:57:14] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/standard/projectileQuad.vsh; data//shader/projectiles/standard/projectileQuad.fsh [2016-06-02 13:57:14] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/beam/projectileQuad.vsh; data//shader/projectiles/beam/projectileQuad.fsh [2016-06-02 13:57:14] [INIT][CLIENT][SHADER] Loading Shader: data//shader/explosion/explosion.vsh; data//shader/explosion/explosion.fsh [2016-06-02 13:57:14] [INIT][CLIENT][SHADER] Loading Shader: data//shader/spacedustExt/spacedust.vsh; data//shader/spacedustExt/spacedust.fsh [2016-06-02 13:57:14] [INIT][CLIENT][SHADER] Loading Shader: data//shader/planet.vert.glsl; data//shader/planet.frag.glsl [2016-06-02 13:57:14] [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere.vert.glsl; data//shader/atmosphere.frag.glsl [2016-06-02 13:57:14] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom.vert.glsl; data//shader/bloom2D.frag.glsl [2016-06-02 13:57:14] [INIT][CLIENT][SHADER] Loading Shader: data//shader/sun.vert.glsl; data//shader/sun.frag.glsl [2016-06-02 13:57:14] [INIT][CLIENT][SHADER] Loading Shader: data//shader/lava/lava.vert.glsl; data//shader/lava/lava.frag.glsl [2016-06-02 13:57:14] [INIT][CLIENT][SHADER] Loading Shader: data//shader/silhouette.vert.glsl; data//shader/silhouette.frag.glsl [2016-06-02 13:57:14] [INIT][CLIENT][SHADER] Loading Shader: data//shader/silhouette.vert.glsl; data//shader/silhouette2DAlpha.frag.glsl [2016-06-02 13:57:14] [INIT][CLIENT][SHADER] Loading Shader: data//shader/thruster/thruster.vert.glsl; data//shader/thruster/thruster.frag.glsl [2016-06-02 13:57:14] [INIT][CLIENT][SHADER] Loading Shader: data//shader/starsExt/stars.vsh; data//shader/starsExt/stars.fsh [2016-06-02 13:57:14] [INIT][CLIENT][SHADER] Loading Shader: data//shader/starsExt/field.vert.glsl; data//shader/starsExt/field.frag.glsl [2016-06-02 13:57:14] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bg.vert.glsl; data//shader/bg.frag.glsl [2016-06-02 13:57:14] [INIT][CLIENT][SHADER] Loading Shader: data//shader/hyperspace/tunnel.vert.glsl; data//shader/hyperspace/tunnel.frag.glsl [2016-06-02 13:57:14] [INIT][CLIENT][SHADER] Loading Shader: data//shader/starsExt/starsflare.vsh; data//shader/starsExt/starsflare.fsh [2016-06-02 13:57:14] [INIT][CLIENT][SHADER] Loading Shader: data//shader/hud/powerbar/powerbar.vert.glsl; data//shader/hud/powerbar/powerbar.frag.glsl [2016-06-02 13:57:14] [INIT][CLIENT][SHADER] Loading Shader: data//shader/hud/powerbar/powerbarHorizontal.vert.glsl; data//shader/hud/powerbar/powerbarHorizontal.frag.glsl [2016-06-02 13:57:14] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/simplecube.vsh; data//shader/cube/quads13/simplecube.fsh [2016-06-02 13:57:14] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-06-02 13:57:14] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-06-02 13:57:14] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-06-02 13:57:15] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-06-02 13:57:15] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-06-02 13:57:15] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-06-02 13:57:15] [SERVER][UNIVERSE] LOADING SECTOR... (5, 1, 1) [2016-06-02 13:57:15] [SERVER][UNIVERSE] LOADING SECTOR... (5, 1, 2) [2016-06-02 13:57:15] [SERVER][UNIVERSE] LOADING SECTOR... (5, 1, 3) [2016-06-02 13:57:15] [SERVER][UNIVERSE] LOADING SECTOR... (5, 2, 1) [2016-06-02 13:57:15] [SERVER][UNIVERSE] LOADING SECTOR... (5, 2, 2) [2016-06-02 13:57:15] [SERVER][UNIVERSE] LOADING SECTOR... (5, 2, 3) [2016-06-02 13:57:15] [SERVER][UNIVERSE] LOADING SECTOR... (5, 3, 1) [2016-06-02 13:57:15] [SERVER][UNIVERSE] LOADING SECTOR... (5, 3, 2) [2016-06-02 13:57:15] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-06-02 13:57:15] [SERVER][UNIVERSE] LOADING SECTOR... (5, 3, 3) [2016-06-02 13:57:15] [SERVER][UNIVERSE] LOADING SECTOR... (6, 1, 1) [2016-06-02 13:57:15] [SERVER][UNIVERSE] LOADING SECTOR... (6, 1, 2) [2016-06-02 13:57:15] [SERVER][UNIVERSE] LOADING SECTOR... (6, 1, 3) [2016-06-02 13:57:15] [SERVER][UNIVERSE] LOADING SECTOR... (6, 2, 1) [2016-06-02 13:57:15] [SERVER][UNIVERSE] LOADING SECTOR... (6, 2, 3) [2016-06-02 13:57:15] [SERVER][UNIVERSE] LOADING SECTOR... (6, 3, 1) [2016-06-02 13:57:15] [SERVER][UNIVERSE] LOADING SECTOR... (6, 3, 2) [2016-06-02 13:57:15] [SERVER][UNIVERSE] LOADING SECTOR... (6, 3, 3) [2016-06-02 13:57:15] [SERVER][UNIVERSE] LOADING SECTOR... (7, 1, 1) [2016-06-02 13:57:15] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-06-02 13:57:15] [SERVER][UNIVERSE] LOADING SECTOR... (7, 1, 2) [2016-06-02 13:57:15] [SERVER][UNIVERSE] LOADING SECTOR... (7, 1, 3) [2016-06-02 13:57:15] [SERVER][UNIVERSE] LOADING SECTOR... (7, 2, 1) [2016-06-02 13:57:15] [SERVER][UNIVERSE] LOADING SECTOR... (7, 2, 2) [2016-06-02 13:57:15] [SERVER][UNIVERSE] LOADING SECTOR... (7, 2, 3) [2016-06-02 13:57:15] [SERVER][UNIVERSE] LOADING SECTOR... (7, 3, 1) [2016-06-02 13:57:15] [SERVER][UNIVERSE] LOADING SECTOR... (7, 3, 2) [2016-06-02 13:57:15] [SERVER][UNIVERSE] LOADING SECTOR... (7, 3, 3) [2016-06-02 13:57:15] [UNIVERSE] WARNING: Sector Ping took 46 [2016-06-02 13:57:15] [SERVER][UPDATE] WARNING: UNIVERSE update took 48 [2016-06-02 13:57:15] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-06-02 13:57:15] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-06-02 13:57:15] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-06-02 13:57:15] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-06-02 13:57:15] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-06-02 13:57:15] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-06-02 13:57:15] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-06-02 13:57:15] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-06-02 13:57:15] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-06-02 13:57:15] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-06-02 13:57:15] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-06-02 13:57:15] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-06-02 13:57:15] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-06-02 13:57:15] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-06-02 13:57:15] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-06-02 13:57:15] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-06-02 13:57:15] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-06-02 13:57:15] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/shard/shard.vert.glsl; data//shader/cube/shard/shard.frag.glsl [2016-06-02 13:57:15] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/shieldCube/shieldcube-3rd.vsh; data//shader/cube/shieldCube/shieldcube.fsh [2016-06-02 13:57:15] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/jumpCube/jumpcube.vsh; data//shader/cube/jumpCube/jumpcube.fsh [2016-06-02 13:57:15] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cubemap.vsh; data//shader/cubemap.fsh [2016-06-02 13:57:15] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/bloom.vert.glsl; data//shader/bloom/bloom1.frag.glsl [2016-06-02 13:57:15] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/bloom.vert.glsl; data//shader/bloom/bloom2.frag.glsl [2016-06-02 13:57:15] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/bloom.vert.glsl; data//shader/bloom/bloom3.frag.glsl [2016-06-02 13:57:15] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/bloom.vert.glsl; data//shader/bloom/bloom4.frag.glsl [2016-06-02 13:57:15] [CLIENT] creating galaxy (0, 0, 0); Stars: 3063; created in: 121ms [2016-06-02 13:57:15] [CLIENT][STARSKY] reloading stars [2016-06-02 13:57:15] [CLIENT] Stars: NEW SYSTEM: (-2147483648, -2147483648, -2147483648) [2016-06-02 13:57:16] [BG] updating field [2016-06-02 13:57:16] [STARFIELD] RECRATING WITH RESOLUTION: 4096 [2016-06-02 13:57:16] [FrameBuffer] creating frame buffer 4096 / 4096 [2016-06-02 13:57:16] [FrameBuffer] initializing frame buffer textures [2016-06-02 13:57:16] [FrameBuffer] creating frame buffer 4096 / 4096 [2016-06-02 13:57:16] [FrameBuffer] initializing frame buffer textures [2016-06-02 13:57:16] [CLIENT][BACKGROUND] generating background took: 7ms [2016-06-02 13:57:16] [CLIENT] FORMATING: [[SERVER]: lancake has joined the game.]; type: String [2016-06-02 13:57:16] [CLIENT][CHAT] [message] [SERVER]: lancake has joined the game. [2016-06-02 13:57:16] [CLIENT] UPDATING SECTOR FOR AICharacter[(ENTITY_CREATURE_1463909493901_0)(A. Trader, the 4197431580537901556th)(141)] FROM -2 TO 139 [2016-06-02 13:57:16] [CLIENT][TEXTURE][SYNCHRONIZER] ADDED TO UPDATE QUEUE: PlS[lancake ; id(142)(2)f(0)] for PlS[lancake ; id(142)(2)f(0)] [2016-06-02 13:57:16] [CHAT] Server(0) initializing data from network object 147 [2016-06-02 13:57:16] Client(2) Updating catalog for PlS[lancake ; id(142)(2)f(0)] took 7 ms; update: 7 [2016-06-02 13:57:16] [CLIENT] stars recreating from changed system; last (-2147483648, -2147483648, -2147483648); new (0, 0, 0) [2016-06-02 13:57:16] [CLIENT][STARSKY] reloading stars [2016-06-02 13:57:16] [CLIENT] Stars: NEW SYSTEM: (0, 0, 0) [2016-06-02 13:57:16] [UNIVERSE] WARNING: Sector UPDATE took 50; sectors updated: 28 [2016-06-02 13:57:16] [SERVER][UPDATE] WARNING: UNIVERSE update took 50 [2016-06-02 13:57:16] [SERVER] Sending all available channels to PlS[lancake ; id(142)(2)f(0)]; total existing: 1 [2016-06-02 13:57:16] [SERVER] Sending available channel to PlS[lancake ; id(142)(2)f(0)]: all [2016-06-02 13:57:16] [SERVER][UPDATE] WARNING: object local update of PlS[lancake ; id(142)(2)f(0)] took 78 [2016-06-02 13:57:16] [SERVER][UPDATE] WARNING: object local update of 9 objects took 78 [2016-06-02 13:57:16] [CLIENT][TEXTURE-SYNCH] not using default skin. time of last changed skin: Sun Feb 14 15:05:20 CET 2016 [2016-06-02 13:57:16] [CLIENT][TEXTURE-SYNCH] requesting tex synch of PlS[lancake ; id(142)(2)f(0)] [2016-06-02 13:57:16] [CLIENT] Client received new channel: all; creating... [2016-06-02 13:57:16] [CLIENT] Client received existing channel mod: all; CREATE [2016-06-02 13:57:16] [CLIENT] WARNING: member in channel: all already existed [2016-06-02 13:57:16] [CLIENT] successfully rejoined all; opening chat: false [2016-06-02 13:57:16] [SERVER][PLAYERMESSAGE] received message request from PlS[lancake ; id(142)(2)f(0)] for 10 messages [2016-06-02 13:57:16] [DB] loading messages set from 1464868636461 for receiver lancake: SELECT SENDER, RECEIVER, TOPIC, MESSAGE, SENT, READ FROM PLAYER_MESSAGES WHERE RECEIVER = 'lancake' AND SENT < 1464868636461 ORDER BY SENT DESC LIMIT 10; [2016-06-02 13:57:16] Extracting file: skin_main_diff.png exists: true, is Dir: true. E:\Downloads\Starmade test\StarMade\.\texTmp [2016-06-02 13:57:16] Extracting file: skin_main_em.png exists: true, is Dir: true. E:\Downloads\Starmade test\StarMade\.\texTmp [2016-06-02 13:57:16] Extracting file: skin_helmet_diff.png exists: true, is Dir: true. E:\Downloads\Starmade test\StarMade\.\texTmp [2016-06-02 13:57:16] Extracting file: skin_helmet_em.png exists: true, is Dir: true. E:\Downloads\Starmade test\StarMade\.\texTmp [2016-06-02 13:57:16] [SKIN] OWN REFRESH LOADING E:\Downloads\Captain_Picard_Skin\Captain Picard Skin.smskin AS lancake [2016-06-02 13:57:16] [SKIN] REMOVING TMP PATH: E:\Downloads\Starmade test\StarMade\.\texTmp [2016-06-02 13:57:16] [CLIENT] WARNING: UPDATE OF (OTHER) PlS[lancake ; id(142)(2)f(0)] took 107 [2016-06-02 13:57:16] [CLIENT-CONTROLLER][WARNING] state update took 108ms [2016-06-02 13:57:17] [CLIENT][PlayerInput] successfully deactivated obfuscated.ag@6f44a157 [2016-06-02 13:57:17] [SERVER][SPAWN] SPAWNING NEW CHARACTER FOR PlS[lancake ; id(142)(2)f(0)] [2016-06-02 13:57:17] [SERVER][SPAWN] PlS[lancake ; id(142)(2)f(0)]; ABSOLUTE :::: (-1.7532697, -6.324824, -6.1569266) [2016-06-02 13:57:17] [SERVER][SPAWN] Gravity object to use for PlS[lancake ; id(142)(2)f(0)] not found. UID: [2016-06-02 13:57:17] [SERVER][PlayerCharacter] Server(0) Set initial transform to (-1.7532697, -6.324824, -6.1569266) [2016-06-02 13:57:17] [CLIENT] UPDATING SECTOR FOR PlayerCharacter[(ENTITY_PLAYERCHARACTER_lancake)(273)] FROM -2 TO 143 [2016-06-02 13:57:17] [CLIENT]: PlS[lancake ; id(142)(2)f(0)] request control: null -> PlayerCharacter[(ENTITY_PLAYERCHARACTER_lancake)(273)] [2016-06-02 13:57:17] [CLIENT] client spawned character and player: PlayerCharacter[(ENTITY_PLAYERCHARACTER_lancake)(273)]; PlS[lancake ; id(142)(2)f(0)] [2016-06-02 13:57:17] Client(2) [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_lancake)(273)] RECEIVED REMOTE GRAVITY: -1 --- (0.0, 0.0, 0.0) [2016-06-02 13:57:18] [CLIENT] REQUESTING SYSTEM: (0, 0, 0) [2016-06-02 13:57:18] [CLIENT-CONTROLLER][WARNING] state update took 356ms [2016-06-02 13:57:18] [CONTROLLERSTATE] INCOMING REQUEST (NT) Server(0); PlS[lancake ; id(142)(2)f(0)] CONTROLLER REQUEST RECEIVED ControllerUnitRequest [fromId=-1, toId=273, hideExitedObject=false, fromParam=(0, 0, 0), toParam=(0, 0, 0)] [2016-06-02 13:57:18] [SERVER][GALAXY] REQUESTING SYSTEM (0, 0, 0); exists in DB: true; TIME: 0ms: GalaxyRequestAndAwnser [ownerUID=null, factionUID=0, secX=6, secY=2, secZ=2, networkObjectOnServer=NetworkObject(NetworkClientChannel; 0)] [2016-06-02 13:57:18] [SERVER][GALAXY] SENDING SYSTEM BACK TO CLIENT: 6, 2, 2 [2016-06-02 13:57:18] [CONTROLLER][ADD-UNIT] (Server(0)): PlS[lancake ; id(142)(2)f(0)] Added to controllers: PlayerCharacter[(ENTITY_PLAYERCHARACTER_lancake)(273)] [2016-06-02 13:57:18] [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_lancake)(273)] FLAG changed gravity on Server(0) null -> (0.0, 0.0, 0.0) [2016-06-02 13:57:18] Server(0) PlayerCharacter[(ENTITY_PLAYERCHARACTER_lancake)(273)] (handleGravity()) Deactivating gravity [2016-06-02 13:57:18] [CONTROLLERSTATE] INCOMING REQUEST (NT) Client(2); PlS[lancake ; id(142)(2)f(0)] CONTROLLER REQUEST RECEIVED ControllerUnitRequest [fromId=-1, toId=273, hideExitedObject=false, fromParam=(0, 0, 0), toParam=(0, 0, 0)] [2016-06-02 13:57:18] [CLIENT][BUILDTOOLS] Reset area placement [2016-06-02 13:57:18] BACKGROUND SOUND: 0.14; 0.35; 0.4 [2016-06-02 13:57:18] [CONTROLLER][ADD-UNIT] (Client(2)): PlS[lancake ; id(142)(2)f(0)] Added to controllers: PlayerCharacter[(ENTITY_PLAYERCHARACTER_lancake)(273)] [2016-06-02 13:57:18] [CLIENT] CURRENT MAIN CONTROLLING IS NOW: PlayerCharacter[(ENTITY_PLAYERCHARACTER_lancake)(273)]; at: (-1.7532697, -6.324824, -6.1569266) [2016-06-02 13:57:18] [CLIENT][BUILDTOOLS] Reset area placement [2016-06-02 13:57:18] [WARPOUT] default grav up (0.0, 1.0, 0.0) [2016-06-02 13:57:18] [KINEMATIC] Client(2) WARPING OUT OF COLLISION START for PlayerCharacter[(ENTITY_PLAYERCHARACTER_lancake)(273)]: FROM (-1.7532697, -6.324824, -6.1569266); (-1.7532697, -6.324824, -6.1569266) [2016-06-02 13:57:18] [KINEMATIC] WARP OUT DIDNT DETECT A HIT [2016-06-02 13:57:18] [PLAYERCHARACTER][ONPHYSICSADD][Client(2)] WARPING OUT OF COLLISION: PlayerCharacter[(ENTITY_PLAYERCHARACTER_lancake)(273)]: (-1.7532697, -6.324824, -6.1569266) -> (-1.7532697, -6.324824, -6.1569266) [2016-06-02 13:57:18] [REMOTETRANFORM][WARP] Client(2) SETTING WARP POSITION from (-1.7532697, -6.324824, -6.1569266) TO (-1.7532697, -6.324824, -6.1569266) for PlayerCharacter[(ENTITY_PLAYERCHARACTER_lancake)(273)] [2016-06-02 13:57:18] [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_lancake)(273)] FLAG changed gravity on Client(2) null -> (0.0, 0.0, 0.0) [2016-06-02 13:57:18] Client(2) PlayerCharacter[(ENTITY_PLAYERCHARACTER_lancake)(273)] (handleGravity()) Deactivating gravity [2016-06-02 13:57:18] [CLIENT][POPUP] INFO: If you are stuck in a block, press UP. Time left to use this: 8 sec [2016-06-02 13:57:18] [CLIENT] FORMATING: [169]; type: Integer [2016-06-02 13:57:18] [CLIENT] Server message: Gravity neutralized... [2016-06-02 13:57:18] [CLIENT][POPUP] INFO: Gravity neutralized... [2016-06-02 13:57:19] [CLIENT][PlayerInput] successfully deactivated obfuscated.fz@5ddcc487 [2016-06-02 13:57:19] [CLIENT][BLOCKORIENTATION] BLOCK ORIENTATION FOR Grey Hull: FRONT [2016-06-02 13:57:21] [CLIENT][PlayerInput] successfully deactivated obfuscated.xP@16eccb2e [2016-06-02 13:57:21] [SERVER][FLEETMANAGER] received mod: FleetModification [fleetId=-1, type=CREATE, command=null, name=my new fleet, owner=lancake, entityId=0] [2016-06-02 13:57:21] [CLIENT] RECEIVED REMOTE FLEET Fleet [members=[], name=my new fleet, owner=lancake, dbid=3, parentFleet=0, missionString=IDLING, state=Client(2), markForCacheCheck=false, flagRemove=false] [2016-06-02 13:57:21] [SERVER][FLEETMANAGER] received mod: FleetModification [fleetId=3, type=MISSION_UPDATE, command=null, name=null, owner=null, entityId=0] [2016-06-02 13:57:22] [UNIVERSE] WARNING: Sector UPDATE took 34; sectors updated: 28 [2016-06-02 13:57:22] [SERVER][UPDATE] WARNING: UNIVERSE update took 34 [2016-06-02 13:57:24] [CLIENT][PlayerInput] successfully deactivated obfuscated.xU@5ef5c734 [2016-06-02 13:57:24] [SERVER][FLEETMANAGER] received mod: FleetModification [fleetId=3, type=DELETE_FLEET, command=null, name=null, owner=null, entityId=0] [2016-06-02 13:57:24] [SERVER][FLEETMANAGER] received mod: FleetModification [fleetId=3, type=DELETE_FLEET, command=null, name=null, owner=null, entityId=0] [2016-06-02 13:57:25] [UNIVERSE] WARNING: Sector UPDATE took 66; sectors updated: 28 [2016-06-02 13:57:25] [SERVER][UPDATE] WARNING: UNIVERSE update took 67 [2016-06-02 13:57:26] [CLIENT][PlayerInput] successfully deactivated obfuscated.xP@d771cc9 [2016-06-02 13:57:26] [SERVER][FLEETMANAGER] received mod: FleetModification [fleetId=-1, type=CREATE, command=null, name=azgazga, owner=lancake, entityId=0] [2016-06-02 13:57:26] [CLIENT] RECEIVED REMOTE FLEET Fleet [members=[], name=azgazga, owner=lancake, dbid=4, parentFleet=0, missionString=IDLING, state=Client(2), markForCacheCheck=false, flagRemove=false] [2016-06-02 13:57:26] [SERVER][FLEETMANAGER] received mod: FleetModification [fleetId=4, type=MISSION_UPDATE, command=null, name=null, owner=null, entityId=0] [2016-06-02 13:57:29] [RequestNewShip] Ship pos: [-4.371139E-8, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, -1.0, 0.0, -4.371139E-8, 0.0, 0.20837092, -6.52051, -6.4940667, 1.0] [2016-06-02 13:57:29] SENDING LAST NAME: ENTITY_SHIP_lancake_1464868648440; obs: 0 [2016-06-02 13:57:29] [CLIENT][PlayerInput] successfully deactivated obfuscated.dQ@36b4091c [2016-06-02 13:57:29] deactivate [2016-06-02 13:57:29] [SERVER] HANDLING Entity REQUEST: Su [2016-06-02 13:57:29] [SERVER] Object Ship[lancake_1464868648440](274) didn't have a db entry yet. Creating entry! [2016-06-02 13:57:33] [CLIENT] REQUESTING TO FLEET ADD: Ship[Lancake_1464868611627](145) [2016-06-02 13:57:33] [CLIENT] REQUESTING TO FLEET ADD: Ship[World0](144) [2016-06-02 13:57:33] [CLIENT][PlayerInput] successfully deactivated obfuscated.xg@7a220c9a [2016-06-02 13:57:33] [SERVER][FLEETMANAGER] received mod: FleetModification [fleetId=4, type=ADD_MEMBER, command=null, name=null, owner=null, entityId=145] [2016-06-02 13:57:33] [SERVER][FLEETMANAGER] adding fleet member: Ship[Lancake_1464868611627](145) to Fleet [members=[], name=azgazga, owner=lancake, dbid=4, parentFleet=0, missionString=IDLING, state=Server(0), markForCacheCheck=false, flagRemove=false] [2016-06-02 13:57:33] [SERVER][FLEETMANAGER] received mod: FleetModification [fleetId=4, type=ADD_MEMBER, command=null, name=null, owner=null, entityId=144] [2016-06-02 13:57:33] [SERVER][FLEETMANAGER] adding fleet member: Ship[World0](144) to Fleet [members=[FleetMember [state=Server(0), sector=(6, 2, 2), UID=ENTITY_SHIP_Lancake_1464868611627, name=Lancake_1464868611627, command=, changed=false, entityDbId=10]], name=azgazga, owner=lancake, dbid=4, parentFleet=0, missionString=IDLING, state=Server(0), markForCacheCheck=false, flagRemove=false] [2016-06-02 13:57:33] [SERVER][AI] set to 'fleet' AI mode: Ship[World0](144) [2016-06-02 13:57:33] [AI] Setting callback Server(0) Ship[World0](144) Executing send callback: true [2016-06-02 13:57:33] [AI] Setting callback Server(0) Ship[World0](144) Executing send callback: true [2016-06-02 13:57:33] [SERVER][AI] set to 'fleet' AI mode: Ship[Lancake_1464868611627](145) [2016-06-02 13:57:33] [AI] Setting callback Server(0) Ship[Lancake_1464868611627](145) Executing send callback: true [2016-06-02 13:57:33] [AI] Setting callback Server(0) Ship[Lancake_1464868611627](145) Executing send callback: true [2016-06-02 13:57:33] [CLIENT] RECEIVED REMOTE FLEET (already existed): Fleet [members=[FleetMember [state=Client(2), sector=(6, 2, 2), UID=ENTITY_SHIP_Lancake_1464868611627, name=Lancake_1464868611627, command=, changed=false, entityDbId=10], FleetMember [state=Client(2), sector=(6, 2, 2), UID=ENTITY_SHIP_World0, name=World0, command=, changed=false, entityDbId=9]], name=azgazga, owner=lancake, dbid=4, parentFleet=0, missionString=IDLING, state=Client(2), markForCacheCheck=false, flagRemove=false] [2016-06-02 13:57:34] [SERVER] SERVER SECTOR WRITING STARTED #139 active: false at (2, 2, 2) (ents: 2) [2016-06-02 13:57:34] [SERVER] WRITING ENTITY TAG: Shop(140) to .\server-database\world0\ENTITY_SHOP_1463909489729.ent [2016-06-02 13:57:34] [SERVER] Database: Entry Shop(140) skipped SQL update since it hasn't changed [2016-06-02 13:57:35] [CLIENT][PlayerInput] successfully deactivated obfuscated.xU@2421cc4 [2016-06-02 13:57:35] [SERVER][FLEETMANAGER] received mod: FleetModification [fleetId=4, type=DELETE_FLEET, command=null, name=null, owner=null, entityId=0] [2016-06-02 13:57:35] [AI] Setting callback Server(0) Ship[World0](144) Executing send callback: true [2016-06-02 13:57:35] [AI] Setting callback Server(0) Ship[Lancake_1464868611627](145) Executing send callback: true [2016-06-02 13:57:35] [SERVER][FLEETMANAGER] received mod: FleetModification [fleetId=4, type=DELETE_FLEET, command=null, name=null, owner=null, entityId=0] [2016-06-02 13:57:35] java.lang.NullPointerException [2016-06-02 13:57:35] at obfuscated.xM.toString(SourceFile:143) [2016-06-02 13:57:35] at obfuscated.axN.b(SourceFile:288) [2016-06-02 13:57:35] at obfuscated.axN.e_(SourceFile:177) [2016-06-02 13:57:35] at obfuscated.awT.e_(SourceFile:36) [2016-06-02 13:57:35] at obfuscated.aAb.e_(SourceFile:612) [2016-06-02 13:57:35] at obfuscated.axC.e_(SourceFile:180) [2016-06-02 13:57:35] at obfuscated.awT.e_(SourceFile:36) [2016-06-02 13:57:35] at obfuscated.axe.e_(SourceFile:71) [2016-06-02 13:57:35] at obfuscated.awT.e_(SourceFile:36) [2016-06-02 13:57:35] at obfuscated.axl.e_(SourceFile:116) [2016-06-02 13:57:35] at obfuscated.axq.e_(SourceFile:57) [2016-06-02 13:57:35] at obfuscated.aAc.e_(SourceFile:810) [2016-06-02 13:57:35] at obfuscated.axj.b(SourceFile:237) [2016-06-02 13:57:35] at obfuscated.axj.e_(SourceFile:92) [2016-06-02 13:57:35] at obfuscated.axC.e_(SourceFile:180) [2016-06-02 13:57:35] at obfuscated.azQ.e_(SourceFile:173) [2016-06-02 13:57:35] at obfuscated.awT.e_(SourceFile:36) [2016-06-02 13:57:35] at obfuscated.awT.e_(SourceFile:36) [2016-06-02 13:57:35] at obfuscated.ayM.e_(SourceFile:64) [2016-06-02 13:57:35] at obfuscated.ayk.e_(SourceFile:195) [2016-06-02 13:57:35] at obfuscated.ayW.e_(SourceFile:72) [2016-06-02 13:57:35] at obfuscated.ya.e_(SourceFile:37) [2016-06-02 13:57:35] at obfuscated.nk.e_(SourceFile:277) [2016-06-02 13:57:35] at obfuscated.ng.e_(SourceFile:172) [2016-06-02 13:57:35] at obfuscated.hM.e(SourceFile:850) [2016-06-02 13:57:35] at obfuscated.hn.e_(SourceFile:378) [2016-06-02 13:57:35] at obfuscated.avm.g(SourceFile:542) [2016-06-02 13:57:35] at obfuscated.avm.a(SourceFile:653) [2016-06-02 13:57:35] at obfuscated.avr.b(SourceFile:598) [2016-06-02 13:57:35] at obfuscated.P.e(SourceFile:895) [2016-06-02 13:57:35] at org.schema.game.common.Starter.startMainMenu(SourceFile:1221) [2016-06-02 13:57:35] at org.schema.game.common.Starter.main(SourceFile:1023) [2016-06-02 13:57:40] AGAIN PRINTING STACK TRACE [2016-06-02 13:57:40] java.lang.NullPointerException [2016-06-02 13:57:40] at obfuscated.xM.toString(SourceFile:143) [2016-06-02 13:57:40] at obfuscated.axN.b(SourceFile:288) [2016-06-02 13:57:40] at obfuscated.axN.e_(SourceFile:177) [2016-06-02 13:57:40] at obfuscated.awT.e_(SourceFile:36) [2016-06-02 13:57:40] at obfuscated.aAb.e_(SourceFile:612) [2016-06-02 13:57:40] at obfuscated.axC.e_(SourceFile:180) [2016-06-02 13:57:40] at obfuscated.awT.e_(SourceFile:36) [2016-06-02 13:57:40] at obfuscated.axe.e_(SourceFile:71) [2016-06-02 13:57:40] at obfuscated.awT.e_(SourceFile:36) [2016-06-02 13:57:40] at obfuscated.axl.e_(SourceFile:116) [2016-06-02 13:57:40] at obfuscated.axq.e_(SourceFile:57) [2016-06-02 13:57:40] at obfuscated.aAc.e_(SourceFile:810) [2016-06-02 13:57:40] at obfuscated.axj.b(SourceFile:237) [2016-06-02 13:57:40] at obfuscated.axj.e_(SourceFile:92) [2016-06-02 13:57:40] at obfuscated.axC.e_(SourceFile:180) [2016-06-02 13:57:40] at obfuscated.azQ.e_(SourceFile:173) [2016-06-02 13:57:40] at obfuscated.awT.e_(SourceFile:36) [2016-06-02 13:57:40] at obfuscated.awT.e_(SourceFile:36) [2016-06-02 13:57:40] at obfuscated.ayM.e_(SourceFile:64) [2016-06-02 13:57:40] at obfuscated.ayk.e_(SourceFile:195) [2016-06-02 13:57:40] at obfuscated.ayW.e_(SourceFile:72) [2016-06-02 13:57:40] at obfuscated.ya.e_(SourceFile:37) [2016-06-02 13:57:40] at obfuscated.nk.e_(SourceFile:277) [2016-06-02 13:57:40] at obfuscated.ng.e_(SourceFile:172) [2016-06-02 13:57:40] at obfuscated.hM.e(SourceFile:850) [2016-06-02 13:57:40] at obfuscated.hn.e_(SourceFile:378) [2016-06-02 13:57:40] at obfuscated.avm.g(SourceFile:542) [2016-06-02 13:57:40] at obfuscated.avm.a(SourceFile:653) [2016-06-02 13:57:40] at obfuscated.avr.b(SourceFile:598) [2016-06-02 13:57:40] at obfuscated.P.e(SourceFile:895) [2016-06-02 13:57:40] at org.schema.game.common.Starter.startMainMenu(SourceFile:1221) [2016-06-02 13:57:40] at org.schema.game.common.Starter.main(SourceFile:1023) [2016-06-02 13:57:40] [GLFrame] (ErrorDialog Chose Exit) Error Message: null [2016-06-02 13:57:40] [CLIENT] SAVING CLIENT CHANNEL all Open: false; [2016-06-02 13:57:40] [CLIENT] chat channels saved [2016-06-02 13:57:40] !!!! THIS DISPLAYS THE STACKTRACE OF A REGULAR GL FRAME EXIT [2016-06-02 13:57:40] org.schema.schine.graphicsengine.core.FinishedFrameException [2016-06-02 13:57:40] at obfuscated.avm.e(SourceFile:128) [2016-06-02 13:57:40] at obfuscated.gx.exit(SourceFile:1103) [2016-06-02 13:57:40] at obfuscated.avm.a(SourceFile:242) [2016-06-02 13:57:40] at obfuscated.avm.g(SourceFile:542) [2016-06-02 13:57:40] at obfuscated.avm.a(SourceFile:653) [2016-06-02 13:57:40] at obfuscated.avr.b(SourceFile:598) [2016-06-02 13:57:40] at obfuscated.P.e(SourceFile:895) [2016-06-02 13:57:40] at org.schema.game.common.Starter.startMainMenu(SourceFile:1221) [2016-06-02 13:57:40] at org.schema.game.common.Starter.main(SourceFile:1023) [2016-06-02 13:57:40] [SERVER] now executing regular shutdown [2016-06-02 13:57:40] java.lang.Exception: Server Shutdown: true [2016-06-02 13:57:40] at org.schema.schine.network.server.ServerState.setShutdown(SourceFile:253) [2016-06-02 13:57:40] at org.schema.game.server.controller.GameServerController.update(SourceFile:829) [2016-06-02 13:57:40] at org.schema.schine.network.server.ServerController.run(SourceFile:270) [2016-06-02 13:57:40] at java.lang.Thread.run(Unknown Source) [2016-06-02 13:57:40] [SERVER][SHUTDOWN] shutting down element collection thread [2016-06-02 13:57:40] [SERVER][SHUTDOWN] shutting down pathfinding threads [2016-06-02 13:57:40] [SERVER][SHUTDOWN] shutting down universe [2016-06-02 13:57:40] [SERVER][SHUTDOWN] shutting segment request thread [2016-06-02 13:57:40] [SERVER][SHUTDOWN] shutting down simulation [2016-06-02 13:57:40] [SERVER][SHUTDOWN] shutting down active checker [2016-06-02 13:57:40] [SIMPLANNER] Sleep has been interrupted [2016-06-02 13:57:40] [SERVER][SHUTDOWN] shutting down sysin listener [2016-06-02 13:57:40] [SERVER][SHUTDOWN] shutting down mob thread [2016-06-02 13:57:40] [SERVER][SHUTDOWN] shutting down game map provider [2016-06-02 13:57:40] [SERVER][SHUTDOWN] Stopping to listen! [2016-06-02 13:57:40] [SERVER] Stopping Listener [2016-06-02 13:57:40] [SERVER] Stopped Listener [2016-06-02 13:57:40] [SERVER][SHUTDOWN] disconnecting all clients! [2016-06-02 13:57:40] [SERVER][SHUTDOWN] Dumping server State! [2016-06-02 13:57:40] [SERVER] NTException on: RegisteredClient: lancake (2) connected: true; ProcessorID: 1 [2016-06-02 13:57:40] [SERVER] WRITING PLAYER TO DISK: PlS[lancake ; id(142)(2)f(0)] DD: true [2016-06-02 13:57:40] [SERVER] last received size: 2 [2016-06-02 13:57:40] [SERVER] last received check: 23 [2016-06-02 13:57:40] [CLIENT] EOFConnection (last file size: 45; last packet timestamp: 1464868660714) [2016-06-02 13:57:40] [SERVER] last received header: 123: Stream [2016-06-02 13:57:40] [SERVER] WRITING ENTITY TAG: PlS[lancake ; id(142)(2)f(0)] to .\server-database\world0\ENTITY_PLAYERSTATE_lancake.ent [2016-06-02 13:57:40] [SERVER] last received command: Synchronize[void] [2016-06-02 13:57:40] java.io.EOFException [2016-06-02 13:57:40] at java.io.DataInputStream.readInt(Unknown Source) [2016-06-02 13:57:40] at org.schema.schine.network.client.ClientProcessor.run(SourceFile:333) [2016-06-02 13:57:40] at java.lang.Thread.run(Unknown Source) [2016-06-02 13:57:40] [SERVER][LASTRECEIVED] decoded class #0: NetworkGameState; decoded: [(class org.schema.game.network.objects.remote.RemoteFleetModBuffer: HOLD: []; RECEIVED: [])] [2016-06-02 13:57:40] java.net.SocketException: Socket closed [2016-06-02 13:57:40] [ClientProcessor] EXIT: Input Stream closed. Terminated Client Processor [2016-06-02 13:57:40] at java.net.SocketInputStream.socketRead0(Native Method) [2016-06-02 13:57:40] at java.net.SocketInputStream.socketRead(Unknown Source) [2016-06-02 13:57:40] at java.net.SocketInputStream.read(Unknown Source) [2016-06-02 13:57:40] at java.net.SocketInputStream.read(Unknown Source) [2016-06-02 13:57:40] Client Socket connection has been closed [2016-06-02 13:57:40] at java.net.SocketInputStream.read(Unknown Source) [2016-06-02 13:57:40] at java.io.DataInputStream.readInt(Unknown Source) [2016-06-02 13:57:40] at org.schema.schine.network.server.ServerProcessor.run(SourceFile:522) [2016-06-02 13:57:40] at java.lang.Thread.run(Unknown Source) [2016-06-02 13:57:40] [CLIENT] PacketHandler Terminated [2016-06-02 13:57:40] [CLIENT] ClientSendingQueueThread Terminated [2016-06-02 13:57:40] [SERVER][DISCONNECT] Client 'RegisteredClient: lancake (2) connected: true' HAS BEEN DISCONNECTED . PROBE: false; ProcessorID: 1 [2016-06-02 13:57:40] [SERVER] Client <2> logged out from server. connections count: 0 [2016-06-02 13:57:40] [SERVER] UNREGISTERING CLIENT RegisteredClient: lancake (2) connected: true [2016-06-02 13:57:40] [SERVER] UNREGISTER DONE FOR CLIENT RegisteredClient: lancake (2) connected: true [2016-06-02 13:57:40] [SERVER] SERVER PROCESSOR STOPPED FOR RegisteredClient: lancake (2) connected: true; PID 1 [2016-06-02 13:57:40] [SERVER] WRITING FACTIONS AND CATALOG!!! Count: 18 [2016-06-02 13:57:40] [SERVER] Terminate: Writing Entity: Sector[260](6, 3, 1); trans: false; [] [2016-06-02 13:57:40] [SERVER] Terminate: Writing Entity: Sector[253](5, 3, 2); trans: false; [] [2016-06-02 13:57:40] [SERVER] Terminate: Writing Entity: Sector[248](5, 1, 3); trans: false; [] [2016-06-02 13:57:40] [SERVER] Terminate: Writing Entity: Sector[257](6, 1, 3); trans: false; [] [2016-06-02 13:57:40] [SERVER] Terminate: Writing Entity: Sector[259](6, 2, 3); trans: false; [] [2016-06-02 13:57:40] [SERVER] Terminate: Writing Entity: Sector[271](7, 3, 2); trans: false; [] [2016-06-02 13:57:40] [SERVER] Terminate: Writing Entity: Sector[139](2, 2, 2); trans: true; [AICharacter[(ENTITY_CREATURE_1463909493901_0)(A. Trader, the 4197431580537901556th)(141)], Shop(140)] [2016-06-02 13:57:40] [SERVER] Terminate: Writing Entity: Sector[249](5, 2, 1); trans: false; [] [2016-06-02 13:57:40] [SERVER] Terminate: Writing Entity: Sector[262](6, 3, 3); trans: false; [] [2016-06-02 13:57:40] [SERVER] Terminate: Writing Entity: Sector[269](7, 2, 3); trans: false; [] [2016-06-02 13:57:40] [SERVER] Terminate: Writing Entity: Sector[250](5, 2, 2); trans: false; [] [2016-06-02 13:57:40] [SERVER] Terminate: Writing Entity: Sector[266](7, 1, 3); trans: false; [] [2016-06-02 13:57:40] [SERVER] Terminate: Writing Entity: Sector[268](7, 2, 2); trans: false; [] [2016-06-02 13:57:40] [SERVER] Terminate: Writing Entity: Sector[261](6, 3, 2); trans: false; [] [2016-06-02 13:57:40] [SERVER] Terminate: Writing Entity: Sector[143](6, 2, 2); trans: false; [Ship[World0](144), Ship[lancake_1464868648440](274), PlayerCharacter[(ENTITY_PLAYERCHARACTER_lancake)(273)], Ship[Lancake_1464868611627](145)] [2016-06-02 13:57:40] [SERVER] Terminate: Writing Entity: Sector[256](6, 1, 2); trans: false; [] [2016-06-02 13:57:40] [SERVER] Terminate: Writing Entity: Sector[252](5, 3, 1); trans: false; [] [2016-06-02 13:57:40] [SERVER] Terminate: Writing Entity: Sector[246](5, 1, 1); trans: false; [] [2016-06-02 13:57:40] [SERVER] Terminate: Writing Entity: Sector[247](5, 1, 2); trans: false; [] [2016-06-02 13:57:40] [SERVER] Terminate: Writing Entity: Sector[265](7, 1, 2); trans: false; [] [2016-06-02 13:57:40] [SERVER] Terminate: Writing Entity: Sector[258](6, 2, 1); trans: false; [] [2016-06-02 13:57:40] [SERVER] Terminate: Writing Entity: Sector[254](5, 3, 3); trans: false; [] [2016-06-02 13:57:40] [SERVER] Terminate: Writing Entity: Sector[270](7, 3, 1); trans: false; [] [2016-06-02 13:57:40] [SERVER] Terminate: Writing Entity: Sector[263](7, 1, 1); trans: true; [Asteroid(264)sec[263]] [2016-06-02 13:57:40] [SERVER] Terminate: Writing Entity: Sector[255](6, 1, 1); trans: false; [] [2016-06-02 13:57:40] [SERVER] Terminate: Writing Entity: Sector[272](7, 3, 3); trans: false; [] [2016-06-02 13:57:40] [SERVER] Terminate: Writing Entity: Sector[251](5, 2, 3); trans: false; [] [2016-06-02 13:57:40] [SERVER] Terminate: Writing Entity: Sector[267](7, 2, 1); trans: false; [] [2016-06-02 13:57:40] [DATABASE] UPDATING SECTOR: (6, 3, 1) trans: false [2016-06-02 13:57:40] [SERVER] WAITING FOR LOGIN THREAD POOL TO TERMINATE; Active: 0 [2016-06-02 13:57:40] [SERVER] SERVER LOGIN THREAD POOL TERMINATED [2016-06-02 13:57:40] [SERVER] KILLING ACTIVE EXPLOSION THREADS; Active: 0 [2016-06-02 13:57:40] java.lang.Exception: ServerEntityWriterThread Shutdown [2016-06-02 13:57:40] at org.schema.schine.network.server.ServerEntityWriterThread.shutdown(SourceFile:41) [2016-06-02 13:57:40] at org.schema.game.common.data.world.Universe.writeToDatabase(SourceFile:1375) [2016-06-02 13:57:40] at org.schema.game.server.controller.GameServerController.a(SourceFile:2728) [2016-06-02 13:57:40] at org.schema.game.server.controller.GameServerController.onShutDown(SourceFile:1943) [2016-06-02 13:57:40] at org.schema.game.server.controller.GameServerController.update(SourceFile:830) [2016-06-02 13:57:40] at org.schema.schine.network.server.ServerController.run(SourceFile:270) [2016-06-02 13:57:40] at java.lang.Thread.run(Unknown Source) [2016-06-02 13:57:40] [SERVER] Server Write Queue: 27; 1; [WriterRunnable (ID: 253; state: not started), WriterRunnable (ID: 248; state: not started), WriterRunnable (ID: 257; state: not started), WriterRunnable (ID: 259; state: not started), WriterRunnable (ID: 271; state: not started), WriterRunnable (ID: 139; state: not started), WriterRunnable (ID: 249; state: not started), WriterRunnable (ID: 262; state: not started), WriterRunnable (ID: 269; state: not started), WriterRunnable (ID: 250; state: not started), WriterRunnable (ID: 266; state: not started), WriterRunnable (ID: 268; state: not started), WriterRunnable (ID: 261; state: not started), WriterRunnable (ID: 143; state: not started), WriterRunnable (ID: 256; state: not started), WriterRunnable (ID: 252; state: not started), WriterRunnable (ID: 246; state: not started), WriterRunnable (ID: 247; state: not started), WriterRunnable (ID: 265; state: not started), WriterRunnable (ID: 258; state: not started), WriterRunnable (ID: 254; state: not started), WriterRunnable (ID: 270; state: not started), WriterRunnable (ID: 263; state: not started), WriterRunnable (ID: 255; state: not started), WriterRunnable (ID: 272; state: not started), WriterRunnable (ID: 251; state: not started), WriterRunnable (ID: 267; state: not started)] [2016-06-02 13:57:40] [SERVER] WAITING FOR WRITING QUEUE TO FINISH; Active: 28 [2016-06-02 13:57:40] [SERVER] SERVER SECTOR WRITING STARTED #260 active: true at (6, 3, 1) (ents: 0) [2016-06-02 13:57:40] [SERVER] Server Write Queue: 27; 1; [WriterRunnable (ID: 253; state: not started), WriterRunnable (ID: 248; state: not started), WriterRunnable (ID: 257; state: not started), WriterRunnable (ID: 259; state: not started), WriterRunnable (ID: 271; state: not started), WriterRunnable (ID: 139; state: not started), WriterRunnable (ID: 249; state: not started), WriterRunnable (ID: 262; state: not started), WriterRunnable (ID: 269; state: not started), WriterRunnable (ID: 250; state: not started), WriterRunnable (ID: 266; state: not started), WriterRunnable (ID: 268; state: not started), WriterRunnable (ID: 261; state: not started), WriterRunnable (ID: 143; state: not started), WriterRunnable (ID: 256; state: not started), WriterRunnable (ID: 252; state: not started), WriterRunnable (ID: 246; state: not started), WriterRunnable (ID: 247; state: not started), WriterRunnable (ID: 265; state: not started), WriterRunnable (ID: 258; state: not started), WriterRunnable (ID: 254; state: not started), WriterRunnable (ID: 270; state: not started), WriterRunnable (ID: 263; state: not started), WriterRunnable (ID: 255; state: not started), WriterRunnable (ID: 272; state: not started), WriterRunnable (ID: 251; state: not started), WriterRunnable (ID: 267; state: not started)] [2016-06-02 13:57:40] [DATABASE] UPDATING SECTOR: (5, 3, 2) trans: false [2016-06-02 13:57:40] [SERVER] SERVER SECTOR WRITING STARTED #253 active: true at (5, 3, 2) (ents: 0) [2016-06-02 13:57:40] [DATABASE] UPDATING SECTOR: (5, 1, 3) trans: false [2016-06-02 13:57:40] [SERVER] SERVER SECTOR WRITING STARTED #248 active: true at (5, 1, 3) (ents: 0) [2016-06-02 13:57:40] [DATABASE] UPDATING SECTOR: (6, 1, 3) trans: false [2016-06-02 13:57:40] [SERVER] SERVER SECTOR WRITING STARTED #257 active: true at (6, 1, 3) (ents: 0) [2016-06-02 13:57:40] [DATABASE] UPDATING SECTOR: (6, 2, 3) trans: false [2016-06-02 13:57:40] [SERVER] SERVER SECTOR WRITING STARTED #259 active: true at (6, 2, 3) (ents: 0) [2016-06-02 13:57:40] [DATABASE] UPDATING SECTOR: (7, 3, 2) trans: false [2016-06-02 13:57:40] [SERVER] SERVER SECTOR WRITING STARTED #271 active: true at (7, 3, 2) (ents: 0) [2016-06-02 13:57:40] [SERVER] SERVER SECTOR WRITING STARTED #139 active: false at (2, 2, 2) (ents: 2) [2016-06-02 13:57:40] [SERVER][DEBUG] NOT writing AICharacter[(ENTITY_CREATURE_1463909493901_0)(A. Trader, the 4197431580537901556th)(141)] (already written for unload) [2016-06-02 13:57:40] [SERVER][DEBUG] NOT writing Shop(140) (already written for unload) [2016-06-02 13:57:40] [DATABASE] UPDATING SECTOR: (5, 2, 1) trans: false [2016-06-02 13:57:40] [SERVER] SERVER SECTOR WRITING STARTED #249 active: true at (5, 2, 1) (ents: 0) [2016-06-02 13:57:40] [DATABASE] UPDATING SECTOR: (6, 3, 3) trans: false [2016-06-02 13:57:40] [SERVER] SERVER SECTOR WRITING STARTED #262 active: true at (6, 3, 3) (ents: 0) [2016-06-02 13:57:40] [DATABASE] UPDATING SECTOR: (7, 2, 3) trans: false [2016-06-02 13:57:40] [SERVER] SERVER SECTOR WRITING STARTED #269 active: true at (7, 2, 3) (ents: 0) [2016-06-02 13:57:40] [DATABASE] UPDATING SECTOR: (5, 2, 2) trans: false [2016-06-02 13:57:40] [SERVER] SERVER SECTOR WRITING STARTED #250 active: true at (5, 2, 2) (ents: 0) [2016-06-02 13:57:40] [DATABASE] UPDATING SECTOR: (7, 1, 3) trans: false [2016-06-02 13:57:40] [SERVER] SERVER SECTOR WRITING STARTED #266 active: true at (7, 1, 3) (ents: 0) [2016-06-02 13:57:40] [DATABASE] UPDATING SECTOR: (7, 2, 2) trans: false [2016-06-02 13:57:40] [SERVER] SERVER SECTOR WRITING STARTED #268 active: true at (7, 2, 2) (ents: 0) [2016-06-02 13:57:40] [DATABASE] UPDATING SECTOR: (6, 3, 2) trans: false [2016-06-02 13:57:40] [SERVER] SERVER SECTOR WRITING STARTED #261 active: true at (6, 3, 2) (ents: 0) [2016-06-02 13:57:40] [DATABASE] UPDATING SECTOR: (6, 2, 2) trans: false [2016-06-02 13:57:40] [SERVER] SERVER SECTOR WRITING STARTED #143 active: true at (6, 2, 2) (ents: 4) [2016-06-02 13:57:40] [SERVER] WRITING ENTITY TAG: Ship[World0](144) to .\server-database\world0\ENTITY_SHIP_World0.ent [2016-06-02 13:57:40] [SERVER] Database: Entry Ship[World0](144) skipped SQL update since it hasn't changed [2016-06-02 13:57:40] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[World0](144) since it hasn't changed: lastChanged: 1464868634636 / last written 1464868634636 [2016-06-02 13:57:40] [SERVER][DEBUG] WRITTEN Ship[World0](144); lastWrite 0; written segments: 0 [2016-06-02 13:57:40] [SERVER] Terminate: DONE Writing Entity: Sector[143](6, 2, 2): Ship[World0](144) [2016-06-02 13:57:40] [SERVER] WRITING ENTITY TAG: Ship[lancake_1464868648440](274) to .\server-database\world0\ENTITY_SHIP_lancake_1464868648440.ent [2016-06-02 13:57:40] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) WRITING Ship[lancake_1464868648440](274) since it HAS changed: lastChanged: 1464868650089 / last written 1464868649372 [2016-06-02 13:57:40] [SENDABLESEGMENTVONTROLLER][WRITE] WARNING: segment writing of Ship[lancake_1464868648440](274) on Server(0) took: 13 ms (file header: 0ms) [2016-06-02 13:57:40] [SERVER][DEBUG] WRITTEN Ship[lancake_1464868648440](274); lastWrite 0; written segments: 1 [2016-06-02 13:57:40] [SERVER] Terminate: DONE Writing Entity: Sector[143](6, 2, 2): Ship[lancake_1464868648440](274) [2016-06-02 13:57:40] [SERVER] WRITING ENTITY TAG: PlayerCharacter[(ENTITY_PLAYERCHARACTER_lancake)(273)] to .\server-database\world0\ENTITY_PLAYERCHARACTER_lancake.ent [2016-06-02 13:57:40] [SERVER] WARNING: WRITING ENTITY TAG: PlayerCharacter[(ENTITY_PLAYERCHARACTER_lancake)(273)] FINISHED: 67ms -> tagcreate: 0; tagwrite: 66; rename: 0; delete: 1; DB: 0 [2016-06-02 13:57:40] [SERVER] Terminate: DONE Writing Entity: Sector[143](6, 2, 2): PlayerCharacter[(ENTITY_PLAYERCHARACTER_lancake)(273)] [2016-06-02 13:57:40] [SERVER] WRITING ENTITY TAG: Ship[Lancake_1464868611627](145) to .\server-database\world0\ENTITY_SHIP_Lancake_1464868611627.ent [2016-06-02 13:57:41] [SERVER] Database: Entry Ship[Lancake_1464868611627](145) skipped SQL update since it hasn't changed [2016-06-02 13:57:41] [SERVER] WARNING: WRITING ENTITY TAG: Ship[Lancake_1464868611627](145) FINISHED: 42ms -> tagcreate: 7; tagwrite: 34; rename: 1; delete: 0; DB: 0 [2016-06-02 13:57:41] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[Lancake_1464868611627](145) since it hasn't changed: lastChanged: 1464868634641 / last written 1464868634641 [2016-06-02 13:57:41] [SERVER][DEBUG] WRITTEN Ship[Lancake_1464868611627](145); lastWrite 0; written segments: 0 [2016-06-02 13:57:41] [SERVER] Terminate: DONE Writing Entity: Sector[143](6, 2, 2): Ship[Lancake_1464868611627](145) [2016-06-02 13:57:41] [SERVER] (>100) SERVER SECTOR WRITING FINSISHED #143 (6, 2, 2) (ents: 4) took: 183 ms [2016-06-02 13:57:41] [DATABASE] UPDATING SECTOR: (6, 1, 2) trans: false [2016-06-02 13:57:41] [SERVER] SERVER SECTOR WRITING STARTED #256 active: true at (6, 1, 2) (ents: 0) [2016-06-02 13:57:41] [DATABASE] UPDATING SECTOR: (5, 3, 1) trans: false [2016-06-02 13:57:41] [SERVER] SERVER SECTOR WRITING STARTED #252 active: true at (5, 3, 1) (ents: 0) [2016-06-02 13:57:41] [DATABASE] UPDATING SECTOR: (5, 1, 1) trans: false [2016-06-02 13:57:41] [SERVER] SERVER SECTOR WRITING STARTED #246 active: true at (5, 1, 1) (ents: 0) [2016-06-02 13:57:41] [DATABASE] UPDATING SECTOR: (5, 1, 2) trans: false [2016-06-02 13:57:41] [SERVER] SERVER SECTOR WRITING STARTED #247 active: true at (5, 1, 2) (ents: 0) [2016-06-02 13:57:41] [DATABASE] UPDATING SECTOR: (7, 1, 2) trans: false [2016-06-02 13:57:41] [SERVER] SERVER SECTOR WRITING STARTED #265 active: true at (7, 1, 2) (ents: 0) [2016-06-02 13:57:41] [DATABASE] UPDATING SECTOR: (6, 2, 1) trans: false [2016-06-02 13:57:41] [SERVER] SERVER SECTOR WRITING STARTED #258 active: true at (6, 2, 1) (ents: 0) [2016-06-02 13:57:41] [DATABASE] UPDATING SECTOR: (5, 3, 3) trans: false [2016-06-02 13:57:41] [SERVER] SERVER SECTOR WRITING STARTED #254 active: true at (5, 3, 3) (ents: 0) [2016-06-02 13:57:41] [DATABASE] UPDATING SECTOR: (7, 3, 1) trans: false [2016-06-02 13:57:41] [SERVER] SERVER SECTOR WRITING STARTED #270 active: true at (7, 3, 1) (ents: 0) [2016-06-02 13:57:41] [SERVER] SERVER SECTOR WRITING STARTED #263 active: true at (7, 1, 1) (ents: 1) [2016-06-02 13:57:41] [SERVER] Terminate: DONE Writing Entity: Sector[263](7, 1, 1): Asteroid(264)sec[263] [2016-06-02 13:57:41] [DATABASE] UPDATING SECTOR: (6, 1, 1) trans: false [2016-06-02 13:57:41] [SERVER] SERVER SECTOR WRITING STARTED #255 active: true at (6, 1, 1) (ents: 0) [2016-06-02 13:57:41] [DATABASE] UPDATING SECTOR: (7, 3, 3) trans: false [2016-06-02 13:57:41] [SERVER] SERVER SECTOR WRITING STARTED #272 active: true at (7, 3, 3) (ents: 0) [2016-06-02 13:57:41] [DATABASE] UPDATING SECTOR: (5, 2, 3) trans: false [2016-06-02 13:57:41] [SERVER] SERVER SECTOR WRITING STARTED #251 active: true at (5, 2, 3) (ents: 0) [2016-06-02 13:57:41] [DATABASE] UPDATING SECTOR: (7, 2, 1) trans: false [2016-06-02 13:57:41] [SERVER] SERVER SECTOR WRITING STARTED #267 active: true at (7, 2, 1) (ents: 0) [2016-06-02 13:57:41] [SERVER] writing queue finished [2016-06-02 13:57:41] [SERVER] Server Write Queue: 0; 0; [] [2016-06-02 13:57:41] [SERVER] SERVER THREAD QUEUE TERMINATED [2016-06-02 13:57:41] [SERVER] Server Write Queue: 0; 0; [] [2016-06-02 13:57:41] [SERVER][SHUTDOWN] all queued writing jobs finished. closing database [2016-06-02 13:57:41] [GRAPHICS] Graphics Context HAS FINISHED!!! [2016-06-02 13:57:41] [GRAPHICS] Exiting because there is no frame context currently