[2015-09-01 23:18:28] [VERION] loading version from install dir: .\ [2015-09-01 23:18:28] [VERSION] VERSION: 0.1942 [2015-09-01 23:18:28] [VERSION] BUILD: 20150902_021019 [2015-09-01 23:18:28] #################### StarMade ####################### [2015-09-01 23:18:28] # version 0.1942 - build 20150902_021019 # [2015-09-01 23:18:28] ##################################################### [2015-09-01 23:18:28] [SERIAL] "not retrieved" [2015-09-01 23:18:28] [STARTER] template dir exists. overwriting template with current data [2015-09-01 23:18:28] [IO][COPY] FILE FROM C:\Users\themaster\Desktop\dev ver\StarMade\.\data\config\FactionConfig.xml to C:\Users\themaster\Desktop\dev ver\StarMade\.\customFactionConfig\FactionConfigTemplate.xml [2015-09-01 23:18:28] [IO][COPY] FILE FROM C:\Users\themaster\Desktop\dev ver\StarMade\.\data\config\customFactionConfigHOWTO.txt to C:\Users\themaster\Desktop\dev ver\StarMade\.\customFactionConfig\customFactionConfigHOWTO.txt [2015-09-01 23:18:28] [RESOURCES][CustomTextures] No need to create pack.zip. Hash matches (as rewriting a zip changes the hash on it) [2015-09-01 23:18:28] [SERVER] using world: world0; .\server-database\world0\ [2015-09-01 23:18:28] [INIT] Segment Database Path: C:\Users\themaster\Desktop\dev ver\StarMade\.\server-database\world0\DATA; exists? true; is Dir? true; creating dir sucessfull (gives false if exists)? false [2015-09-01 23:18:28] [LIBLOADER] OS ARCHITECTURE amd64 [2015-09-01 23:18:28] [LIBLOADER] LOADED WINDOWS 64bit NATIVE LIBRARIES [2015-09-01 23:18:28] [LIBLOADER] LOADED NATIVE LIBRARIES [2015-09-01 23:18:28] [MAIN] LOADED ENGINE SETTINGS [2015-09-01 23:18:28] [INITIALIZE] REMOTE CLASSES REGISTERED [2015-09-01 23:18:28] [INITIALIZE] RESOURCE MANAGER INITIALIZED [2015-09-01 23:18:28] ERROR: no content in Resource: C:\Users\themaster\Desktop\dev ver\StarMade\file:\C:\Users\themaster\Desktop\dev%20ver\StarMade\StarMade.jar!\org\schema\game\network\commands [2015-09-01 23:18:28] ################# Loading from JAR ##################### [2015-09-01 23:18:28] ######################################################## [2015-09-01 23:18:28] [INITIALIZE] REMOTE COMMANDS REGISTERED [2015-09-01 23:18:28] [INITIALIZE] SECURITY MANAGER SET [2015-09-01 23:18:28] [INITIALIZE] COMMAND ID's ASSIGNED [2015-09-01 23:18:29] [INITIALIZE] BLOCK CONFIGURATION READ [2015-09-01 23:18:29] [MAIN] INITIALIZATION COMPLETED [2015-09-01 23:18:29] [MAIN] CHECKING IF MIGRATION NECESSARY [2015-09-01 23:18:29] [BLUEPRINT][MIGRATION] NO CONVERSION NEEDED: no old bb file exists: C:\Users\themaster\Desktop\dev ver\StarMade\.\blueprints\catalog.txt [2015-09-01 23:18:29] [SERVER] ###### READING ALL BLUEPRINTS! [2015-09-01 23:18:29] [BLUEPRINT] Exception: invalid blueprint directory: File Not Found: .\blueprints\DERP\header.smbph (The system cannot find the file specified) [2015-09-01 23:18:29] [BLUEPRINT] Exception: invalid blueprint directory: File Not Found: .\blueprints\DERP2\header.smbph (The system cannot find the file specified) [2015-09-01 23:18:29] [BLUEPRINT] Exception: invalid blueprint directory: File Not Found: .\blueprints\DERPAGE\header.smbph (The system cannot find the file specified) [2015-09-01 23:18:29] [BLUEPRINT] Exception: invalid blueprint directory: File Not Found: .\blueprints\tester\header.smbph (The system cannot find the file specified) [2015-09-01 23:18:29] [SERVER] ###### READING ALL 26 BLUEPRINTS FINISHED! TOOK 44ms [2015-09-01 23:18:29] [MAIN] MIGRATION PROCESS DONE [2015-09-01 23:18:29] [MAIN] INITIALIZING PRECALCULATED EXPLOSION DATA [2015-09-01 23:18:30] [MAIN] STARTING WITH ARGUMENTS: [-force, -port:4243] [2015-09-01 23:18:30] [LookAndFeel] NATIVE LF com.sun.java.swing.plaf.windows.WindowsLookAndFeel [2015-09-01 23:18:30] [CLIENT][GUI] Starting Client Login&Settings Dialog [2015-09-01 23:18:30] [TEXTURE-PACK] WARNING: ignoring lava.png: not a directory [2015-09-01 23:18:30] [TEXTURE-PACK] WARNING: ignoring shield_tex.png: not a directory [2015-09-01 23:18:30] Difficulty read: easy [2015-09-01 23:18:30] WRITTEN SERVER DIFFICULTY LEVEL 10 [2015-09-01 23:19:13] [CLIENT][TEXTURE] CURRENT TEX PACK: Default [2015-09-01 23:19:13] [SERVER] initializing [2015-09-01 23:19:13] [CLIENT] initializing 0.1942 (20150902_021019) [2015-09-01 23:19:13] [INIT] Seed File: C:\Users\themaster\Desktop\dev ver\StarMade\.\server-database\world0\.seed [2015-09-01 23:19:13] [SQL] Fetching connection (may take some if game crashed on the run before) [2015-09-01 23:19:13] [SQL] connection successfull [2015-09-01 23:19:13] [DATABASE] ENTITIES UID SIZE: 128 [2015-09-01 23:19:13] [DATABASE] FTL UID SIZE: 128 [2015-09-01 23:19:13] [DATABASE] SYSTEMS UID SIZE: 128 [2015-09-01 23:19:13] [SERVER] Request Thread pool size is: 25 [2015-09-01 23:19:14] [SERVER] port 4243 is open [2015-09-01 23:19:14] [SERVER] USING TCP... [2015-09-01 23:19:15] [PARSER] not parsed: idlingFloating [2015-09-01 23:19:15] [PARSER] not parsed: idlingGravity [2015-09-01 23:19:15] [PARSER] not parsed: dancingGravity [2015-09-01 23:19:15] [PARSER] not parsed: movingJumpingJumpUp [2015-09-01 23:19:15] [PARSER] not parsed: movingJumpingJumpDown [2015-09-01 23:19:15] [PARSER] not parsed: movingFallingStandard [2015-09-01 23:19:15] [PARSER] not parsed: movingFallingLedge [2015-09-01 23:19:15] [PARSER] not parsed: movingLandingShortFall [2015-09-01 23:19:15] [PARSER] not parsed: movingLandingMiddleFall [2015-09-01 23:19:15] [PARSER] not parsed: movingLandingLongFall [2015-09-01 23:19:15] [PARSER] not parsed: movingNoGravityGravToNoGrav [2015-09-01 23:19:15] [PARSER] not parsed: movingNoGravityNoGravToGrav [2015-09-01 23:19:15] [PARSER] not parsed: movingNoGravityFloatMoveN [2015-09-01 23:19:15] [PARSER] not parsed: movingNoGravityFloatMoveS [2015-09-01 23:19:15] [PARSER] not parsed: movingNoGravityFloatMoveUp [2015-09-01 23:19:15] [PARSER] not parsed: movingNoGravityFloatMoveDown [2015-09-01 23:19:15] [PARSER] not parsed: movingNoGravityFloatRot [2015-09-01 23:19:15] [PARSER] not parsed: movingNoGravityFloatHit [2015-09-01 23:19:15] [PARSER] not parsed: movingNoGravityFloatDeath [2015-09-01 23:19:15] [PARSER] not parsed: movingByFootCrawling [2015-09-01 23:19:15] [PARSER] not parsed: movingByFootCrawlingNorth [2015-09-01 23:19:15] [PARSER] not parsed: movingByFootCrawlingSouth [2015-09-01 23:19:15] [PARSER] not parsed: movingByFootCrawlingWest [2015-09-01 23:19:15] [PARSER] not parsed: movingByFootCrawlingEast [2015-09-01 23:19:15] [PARSER] not parsed: movingByFootCrawlingNorthEast [2015-09-01 23:19:15] [PARSER] not parsed: movingByFootCrawlingNorthWest [2015-09-01 23:19:15] [PARSER] not parsed: movingByFootCrawlingSouthWest [2015-09-01 23:19:15] [PARSER] not parsed: movingByFootCrawlingSouthEast [2015-09-01 23:19:15] [PARSER] not parsed: movingByFootSlowWalking [2015-09-01 23:19:15] [PARSER] not parsed: movingByFootSlowWalkingNorth [2015-09-01 23:19:15] [PARSER] not parsed: movingByFootSlowWalkingSouth [2015-09-01 23:19:15] [PARSER] not parsed: movingByFootSlowWalkingWest [2015-09-01 23:19:15] [PARSER] not parsed: movingByFootSlowWalkingEast [2015-09-01 23:19:15] [PARSER] not parsed: movingByFootSlowWalkingNorthEast [2015-09-01 23:19:15] [PARSER] not parsed: movingByFootSlowWalkingNorthWest [2015-09-01 23:19:15] [PARSER] not parsed: movingByFootSlowWalkingSouthWest [2015-09-01 23:19:15] [PARSER] not parsed: movingByFootSlowWalkingSouthEast [2015-09-01 23:19:15] [PARSER] not parsed: movingByFootWalking [2015-09-01 23:19:15] [PARSER] not parsed: movingByFootWalkingNorth [2015-09-01 23:19:15] [PARSER] not parsed: movingByFootWalkingSouth [2015-09-01 23:19:15] [PARSER] not parsed: movingByFootWalkingWest [2015-09-01 23:19:15] [PARSER] not parsed: movingByFootWalkingEast [2015-09-01 23:19:15] [PARSER] not parsed: movingByFootWalkingNorthEast [2015-09-01 23:19:15] [PARSER] not parsed: movingByFootWalkingNorthWest [2015-09-01 23:19:15] [PARSER] not parsed: movingByFootWalkingSouthWest [2015-09-01 23:19:15] [PARSER] not parsed: movingByFootWalkingSouthEast [2015-09-01 23:19:15] [PARSER] not parsed: movingByFootRunning [2015-09-01 23:19:15] [PARSER] not parsed: movingByFootRunningNorth [2015-09-01 23:19:15] [PARSER] not parsed: movingByFootRunningSouth [2015-09-01 23:19:15] [PARSER] not parsed: movingByFootRunningWest [2015-09-01 23:19:15] [PARSER] not parsed: movingByFootRunningEast [2015-09-01 23:19:15] [PARSER] not parsed: movingByFootRunningNorthEast [2015-09-01 23:19:15] [PARSER] not parsed: movingByFootRunningNorthWest [2015-09-01 23:19:15] [PARSER] not parsed: movingByFootRunningSouthWest [2015-09-01 23:19:15] [PARSER] not parsed: movingByFootRunningSouthEast [2015-09-01 23:19:15] [PARSER] not parsed: upperBodyGun [2015-09-01 23:19:15] [PARSER] not parsed: upperBodyGunIdle [2015-09-01 23:19:15] [PARSER] not parsed: upperBodyGunIdleIn [2015-09-01 23:19:15] [PARSER] not parsed: upperBodyGunDraw [2015-09-01 23:19:15] [PARSER] not parsed: upperBodyGunAway [2015-09-01 23:19:15] [PARSER] not parsed: upperBodyGunFire [2015-09-01 23:19:15] [PARSER] not parsed: upperBodyGunFireHeavy [2015-09-01 23:19:15] [PARSER] not parsed: upperBodyGunMeelee [2015-09-01 23:19:15] [PARSER] not parsed: upperBodyFabricator [2015-09-01 23:19:15] [PARSER] not parsed: upperBodyFabricatorIdle [2015-09-01 23:19:15] [PARSER] not parsed: upperBodyFabricatorDraw [2015-09-01 23:19:15] [PARSER] not parsed: upperBodyFabricatorAway [2015-09-01 23:19:15] [PARSER] not parsed: upperBodyFabricatorFire [2015-09-01 23:19:15] [PARSER] not parsed: upperBodyFabricatorPumpAction [2015-09-01 23:19:15] [PARSER] not parsed: attacking [2015-09-01 23:19:15] [PARSER] not parsed: attackingMeelee [2015-09-01 23:19:15] [PARSER] not parsed: attackingMeeleeFloating [2015-09-01 23:19:15] [PARSER] not parsed: attackingMeeleeGravity [2015-09-01 23:19:15] [PARSER] not parsed: death [2015-09-01 23:19:15] [PARSER] not parsed: deathFloating [2015-09-01 23:19:15] [PARSER] not parsed: deathGravity [2015-09-01 23:19:15] [PARSER] not parsed: sitting [2015-09-01 23:19:15] [PARSER] not parsed: sittingBlock [2015-09-01 23:19:15] [PARSER] not parsed: sittingBlockNoFloor [2015-09-01 23:19:15] [PARSER] not parsed: sittingBlockNoFloorIdle [2015-09-01 23:19:15] [PARSER] not parsed: sittingBlockFloor [2015-09-01 23:19:15] [PARSER] not parsed: sittingBlockFloorIdle [2015-09-01 23:19:15] [PARSER] not parsed: sittingWedge [2015-09-01 23:19:15] [PARSER] not parsed: sittingWedgeNoFloor [2015-09-01 23:19:15] [PARSER] not parsed: sittingWedgeNoFloorIdle [2015-09-01 23:19:15] [PARSER] not parsed: sittingWedgeFloor [2015-09-01 23:19:15] [PARSER] not parsed: sittingWedgeFloorIdle [2015-09-01 23:19:15] [PARSER] not parsed: hit [2015-09-01 23:19:15] [PARSER] not parsed: hitSmall [2015-09-01 23:19:15] [PARSER] not parsed: hitSmallFloating [2015-09-01 23:19:15] [PARSER] not parsed: hitSmallGravity [2015-09-01 23:19:15] [PARSER] not parsed: salutes [2015-09-01 23:19:15] [PARSER] not parsed: salutesSalute [2015-09-01 23:19:15] [PARSER] not parsed: talk [2015-09-01 23:19:15] [PARSER] not parsed: talkSalute [2015-09-01 23:19:15] [PARSER] not parsed: helmet [2015-09-01 23:19:15] [PARSER] not parsed: helmetOn [2015-09-01 23:19:15] [PARSER] not parsed: helmetOff [2015-09-01 23:19:15] [PARSER] not parsed: idlingFloating [2015-09-01 23:19:15] [PARSER] not parsed: idlingGravity [2015-09-01 23:19:15] [PARSER] not parsed: dancingGravity [2015-09-01 23:19:15] [PARSER] not parsed: movingJumpingJumpUp [2015-09-01 23:19:15] [PARSER] not parsed: movingJumpingJumpDown [2015-09-01 23:19:15] [PARSER] not parsed: movingFallingStandard [2015-09-01 23:19:15] [PARSER] not parsed: movingFallingLedge [2015-09-01 23:19:15] [PARSER] not parsed: movingLandingShortFall [2015-09-01 23:19:15] [PARSER] not parsed: movingLandingMiddleFall [2015-09-01 23:19:15] [PARSER] not parsed: movingLandingLongFall [2015-09-01 23:19:15] [PARSER] not parsed: movingNoGravityGravToNoGrav [2015-09-01 23:19:15] [PARSER] not parsed: movingNoGravityNoGravToGrav [2015-09-01 23:19:15] [PARSER] not parsed: movingNoGravityFloatMoveN [2015-09-01 23:19:15] [PARSER] not parsed: movingNoGravityFloatMoveS [2015-09-01 23:19:15] [PARSER] not parsed: movingNoGravityFloatMoveUp [2015-09-01 23:19:15] [PARSER] not parsed: movingNoGravityFloatMoveDown [2015-09-01 23:19:15] [PARSER] not parsed: movingNoGravityFloatRot [2015-09-01 23:19:15] [PARSER] not parsed: movingNoGravityFloatHit [2015-09-01 23:19:15] [PARSER] not parsed: movingNoGravityFloatDeath [2015-09-01 23:19:15] [PARSER] not parsed: movingByFootCrawling [2015-09-01 23:19:15] [PARSER] not parsed: movingByFootCrawlingNorth [2015-09-01 23:19:15] [PARSER] not parsed: movingByFootCrawlingSouth [2015-09-01 23:19:15] [PARSER] not parsed: movingByFootCrawlingWest [2015-09-01 23:19:15] [PARSER] not parsed: movingByFootCrawlingEast [2015-09-01 23:19:15] [PARSER] not parsed: movingByFootCrawlingNorthEast [2015-09-01 23:19:15] [PARSER] not parsed: movingByFootCrawlingNorthWest [2015-09-01 23:19:15] [PARSER] not parsed: movingByFootCrawlingSouthWest [2015-09-01 23:19:15] [PARSER] not parsed: movingByFootCrawlingSouthEast [2015-09-01 23:19:15] [PARSER] not parsed: movingByFootSlowWalking [2015-09-01 23:19:15] [PARSER] not parsed: movingByFootSlowWalkingNorth [2015-09-01 23:19:15] [PARSER] not parsed: movingByFootSlowWalkingSouth [2015-09-01 23:19:15] [PARSER] not parsed: movingByFootSlowWalkingWest [2015-09-01 23:19:15] [PARSER] not parsed: movingByFootSlowWalkingEast [2015-09-01 23:19:15] [PARSER] not parsed: movingByFootSlowWalkingNorthEast [2015-09-01 23:19:15] [PARSER] not parsed: movingByFootSlowWalkingNorthWest [2015-09-01 23:19:15] [PARSER] not parsed: movingByFootSlowWalkingSouthWest [2015-09-01 23:19:15] [PARSER] not parsed: movingByFootSlowWalkingSouthEast [2015-09-01 23:19:15] [PARSER] not parsed: movingByFootWalking [2015-09-01 23:19:15] [PARSER] not parsed: movingByFootWalkingNorth [2015-09-01 23:19:15] [PARSER] not parsed: movingByFootWalkingSouth [2015-09-01 23:19:15] [PARSER] not parsed: movingByFootWalkingWest [2015-09-01 23:19:15] [PARSER] not parsed: movingByFootWalkingEast [2015-09-01 23:19:15] [PARSER] not parsed: movingByFootWalkingNorthEast [2015-09-01 23:19:15] [PARSER] not parsed: movingByFootWalkingNorthWest [2015-09-01 23:19:15] [PARSER] not parsed: movingByFootWalkingSouthWest [2015-09-01 23:19:15] [PARSER] not parsed: movingByFootWalkingSouthEast [2015-09-01 23:19:15] [PARSER] not parsed: movingByFootRunning [2015-09-01 23:19:15] [PARSER] not parsed: movingByFootRunningNorth [2015-09-01 23:19:15] [PARSER] not parsed: movingByFootRunningSouth [2015-09-01 23:19:15] [PARSER] not parsed: movingByFootRunningWest [2015-09-01 23:19:15] [PARSER] not parsed: movingByFootRunningEast [2015-09-01 23:19:15] [PARSER] not parsed: movingByFootRunningNorthEast [2015-09-01 23:19:15] [PARSER] not parsed: movingByFootRunningNorthWest [2015-09-01 23:19:15] [PARSER] not parsed: movingByFootRunningSouthWest [2015-09-01 23:19:15] [PARSER] not parsed: movingByFootRunningSouthEast [2015-09-01 23:19:15] [PARSER] not parsed: upperBodyGun [2015-09-01 23:19:15] [PARSER] not parsed: upperBodyGunIdle [2015-09-01 23:19:15] [PARSER] not parsed: upperBodyGunIdleIn [2015-09-01 23:19:15] [PARSER] not parsed: upperBodyGunDraw [2015-09-01 23:19:15] [PARSER] not parsed: upperBodyGunAway [2015-09-01 23:19:15] [PARSER] not parsed: upperBodyGunFire [2015-09-01 23:19:15] [PARSER] not parsed: upperBodyGunFireHeavy [2015-09-01 23:19:15] [PARSER] not parsed: upperBodyGunMeelee [2015-09-01 23:19:15] [PARSER] not parsed: upperBodyFabricator [2015-09-01 23:19:15] [PARSER] not parsed: upperBodyFabricatorIdle [2015-09-01 23:19:15] [PARSER] not parsed: upperBodyFabricatorDraw [2015-09-01 23:19:15] [PARSER] not parsed: upperBodyFabricatorAway [2015-09-01 23:19:15] [PARSER] not parsed: upperBodyFabricatorFire [2015-09-01 23:19:15] [PARSER] not parsed: upperBodyFabricatorPumpAction [2015-09-01 23:19:15] [PARSER] not parsed: attacking [2015-09-01 23:19:15] [PARSER] not parsed: attackingMeelee [2015-09-01 23:19:15] [PARSER] not parsed: attackingMeeleeFloating [2015-09-01 23:19:15] [PARSER] not parsed: attackingMeeleeGravity [2015-09-01 23:19:15] [PARSER] not parsed: death [2015-09-01 23:19:15] [PARSER] not parsed: deathFloating [2015-09-01 23:19:15] [PARSER] not parsed: deathGravity [2015-09-01 23:19:15] [PARSER] not parsed: sitting [2015-09-01 23:19:15] [PARSER] not parsed: sittingBlock [2015-09-01 23:19:15] [PARSER] not parsed: sittingBlockNoFloor [2015-09-01 23:19:15] [PARSER] not parsed: sittingBlockNoFloorIdle [2015-09-01 23:19:15] [PARSER] not parsed: sittingBlockFloor [2015-09-01 23:19:15] [PARSER] not parsed: sittingBlockFloorIdle [2015-09-01 23:19:15] [PARSER] not parsed: sittingWedge [2015-09-01 23:19:15] [PARSER] not parsed: sittingWedgeNoFloor [2015-09-01 23:19:15] [PARSER] not parsed: sittingWedgeNoFloorIdle [2015-09-01 23:19:15] [PARSER] not parsed: sittingWedgeFloor [2015-09-01 23:19:15] [PARSER] not parsed: sittingWedgeFloorIdle [2015-09-01 23:19:15] [PARSER] not parsed: hit [2015-09-01 23:19:15] [PARSER] not parsed: hitSmall [2015-09-01 23:19:15] [PARSER] not parsed: hitSmallFloating [2015-09-01 23:19:15] [PARSER] not parsed: hitSmallGravity [2015-09-01 23:19:15] [PARSER] not parsed: salutes [2015-09-01 23:19:15] [PARSER] not parsed: salutesSalute [2015-09-01 23:19:15] [PARSER] not parsed: talk [2015-09-01 23:19:15] [PARSER] not parsed: talkSalute [2015-09-01 23:19:15] [PARSER] not parsed: helmet [2015-09-01 23:19:15] [PARSER] not parsed: helmetOn [2015-09-01 23:19:15] [PARSER] not parsed: helmetOff [2015-09-01 23:19:15] [PARSER] not parsed: movingFallingStandard [2015-09-01 23:19:15] [PARSER] not parsed: movingFallingLedge [2015-09-01 23:19:15] [PARSER] not parsed: movingLandingShortFall [2015-09-01 23:19:15] [PARSER] not parsed: movingLandingMiddleFall [2015-09-01 23:19:15] [PARSER] not parsed: movingLandingLongFall [2015-09-01 23:19:15] [PARSER] not parsed: upperBodyGun [2015-09-01 23:19:15] [PARSER] not parsed: upperBodyGunIdle [2015-09-01 23:19:15] [PARSER] not parsed: upperBodyGunIdleIn [2015-09-01 23:19:15] [PARSER] not parsed: upperBodyGunDraw [2015-09-01 23:19:15] [PARSER] not parsed: upperBodyGunAway [2015-09-01 23:19:15] [PARSER] not parsed: upperBodyGunFire [2015-09-01 23:19:15] [PARSER] not parsed: upperBodyGunFireHeavy [2015-09-01 23:19:15] [PARSER] not parsed: upperBodyGunMeelee [2015-09-01 23:19:15] [PARSER] not parsed: upperBodyFabricator [2015-09-01 23:19:15] [PARSER] not parsed: upperBodyFabricatorIdle [2015-09-01 23:19:15] [PARSER] not parsed: upperBodyFabricatorDraw [2015-09-01 23:19:15] [PARSER] not parsed: upperBodyFabricatorAway [2015-09-01 23:19:15] [PARSER] not parsed: upperBodyFabricatorFire [2015-09-01 23:19:15] [PARSER] not parsed: upperBodyFabricatorPumpAction [2015-09-01 23:19:15] [PARSER] not parsed: attacking [2015-09-01 23:19:15] [PARSER] not parsed: attackingMeelee [2015-09-01 23:19:15] [PARSER] not parsed: attackingMeeleeFloating [2015-09-01 23:19:15] [PARSER] not parsed: attackingMeeleeGravity [2015-09-01 23:19:15] [PARSER] not parsed: death [2015-09-01 23:19:15] [PARSER] not parsed: deathFloating [2015-09-01 23:19:15] [PARSER] not parsed: deathGravity [2015-09-01 23:19:15] [PARSER] not parsed: sitting [2015-09-01 23:19:15] [PARSER] not parsed: sittingBlock [2015-09-01 23:19:15] [PARSER] not parsed: sittingBlockNoFloor [2015-09-01 23:19:15] [PARSER] not parsed: sittingBlockNoFloorIdle [2015-09-01 23:19:15] [PARSER] not parsed: sittingBlockFloor [2015-09-01 23:19:15] [PARSER] not parsed: sittingBlockFloorIdle [2015-09-01 23:19:15] [PARSER] not parsed: sittingWedge [2015-09-01 23:19:15] [PARSER] not parsed: sittingWedgeNoFloor [2015-09-01 23:19:15] [PARSER] not parsed: sittingWedgeNoFloorIdle [2015-09-01 23:19:15] [PARSER] not parsed: sittingWedgeFloor [2015-09-01 23:19:15] [PARSER] not parsed: sittingWedgeFloorIdle [2015-09-01 23:19:15] [PARSER] not parsed: hit [2015-09-01 23:19:15] [PARSER] not parsed: hitSmall [2015-09-01 23:19:15] [PARSER] not parsed: hitSmallFloating [2015-09-01 23:19:15] [PARSER] not parsed: hitSmallGravity [2015-09-01 23:19:15] [PARSER] not parsed: salutes [2015-09-01 23:19:15] [PARSER] not parsed: salutesSalute [2015-09-01 23:19:15] [PARSER] not parsed: talk [2015-09-01 23:19:15] [PARSER] not parsed: talkSalute [2015-09-01 23:19:15] [PARSER] not parsed: helmet [2015-09-01 23:19:15] [PARSER] not parsed: helmetOn [2015-09-01 23:19:15] [PARSER] not parsed: helmetOff [2015-09-01 23:19:15] [SERVER][CATALOG] READ RAW BLUEPRINTS: 26 [2015-09-01 23:19:15] [SIM] loading simulation group type: 2: SimulationGroup[NULL_PROGRAM] [2015-09-01 23:19:15] [SIM] loading simulation group type: 2: SimulationGroup[NULL_PROGRAM] [2015-09-01 23:19:15] [SIM] loading simulation group type: 2: SimulationGroup[NULL_PROGRAM] [2015-09-01 23:19:15] [SIM] loading simulation group type: 2: SimulationGroup[NULL_PROGRAM] [2015-09-01 23:19:15] [SIM] loading simulation group type: 2: SimulationGroup[NULL_PROGRAM] [2015-09-01 23:19:15] [SIM] loading simulation group type: 2: SimulationGroup[NULL_PROGRAM] [2015-09-01 23:19:15] [SIM] loading simulation group type: 2: SimulationGroup[NULL_PROGRAM] [2015-09-01 23:19:15] [SIM] loading simulation group type: 2: SimulationGroup[NULL_PROGRAM] [2015-09-01 23:19:15] [SIM] loading simulation group type: 2: SimulationGroup[NULL_PROGRAM] [2015-09-01 23:19:15] [SIM] loading simulation group type: 2: SimulationGroup[NULL_PROGRAM] [2015-09-01 23:19:15] [SIM] loading simulation group type: 2: SimulationGroup[NULL_PROGRAM] [2015-09-01 23:19:15] [SIM] loading simulation group type: 2: SimulationGroup[NULL_PROGRAM] [2015-09-01 23:19:15] [SIM] loading simulation group type: 2: SimulationGroup[NULL_PROGRAM] [2015-09-01 23:19:15] [SIM] loading simulation group type: 0: SimulationGroup[NULL_PROGRAM] [2015-09-01 23:19:15] [SIM] loading simulation group type: 0: SimulationGroup[NULL_PROGRAM] [2015-09-01 23:19:15] [METAITEM] Archived meta item (2, 2, 2) -> 100; LIST: [Ship Design (D_1440447110482) (right click to view)] [2015-09-01 23:19:15] [SERVER][UNIVERSE] LOADING SECTOR... (2, 2, 2) [2015-09-01 23:19:15] [SERVER] Ship[spunkie2_1440636055575](3) loaded activation state: ActBuffer 0; Delay 0; DelayNR 0 [2015-09-01 23:19:15] [SERVER][SECTOR][LOADING_ENTITY] WARNING: Sector[2](2, 2, 2) loading entity: ENTITY_SHIP_spunkie2_1440636055575 took long: 259ms [2015-09-01 23:19:15] [SERVER] Ship[spunkie_1439829358766](4) loaded activation state: ActBuffer 0; Delay 0; DelayNR 0 [2015-09-01 23:19:15] [SERVER] Ship[spunkie_1440829534046](5) loaded activation state: ActBuffer 0; Delay 0; DelayNR 0 [2015-09-01 23:19:15] [SERVER] Ship[spunkie_1440652224723](6) loaded activation state: ActBuffer 0; Delay 0; DelayNR 0 [2015-09-01 23:19:15] [SERVER] SpaceStation[ENTITY_SPACESTATION_spunkie_1440446138209(7)] loaded activation state: ActBuffer 0; Delay 0; DelayNR 0 [2015-09-01 23:19:15] [SERVER] Ship[spunkie_1440342670550](8) loaded activation state: ActBuffer 0; Delay 0; DelayNR 0 [2015-09-01 23:19:15] [SERVER] Ship[spunkie_1440696815928](9) loaded activation state: ActBuffer 0; Delay 0; DelayNR 0 [2015-09-01 23:19:15] [SERVER] Ship[spunkie_1440340143643](10) loaded activation state: ActBuffer 0; Delay 0; DelayNR 0 [2015-09-01 23:19:15] [SERVER][RAIL] loaded rail relation from tag: RailRequest [rail={UniqueSegPiece [UNLOADED: ENTITY_SHIP_spunkie_1440340020622](8, 10, 8)[Rail Rotator Clock Wise]o[[WARNING] UNKNOWN SIDE 14][active][100hp][jx]}, docked={UniqueSegPiece [UNLOADED: ENTITY_SHIP_spunkie_1440340143643](8, 7, 8)[Rail Docker]o[[WARNING] UNKNOWN SIDE 10][active][100hp][jd]}, movedTransform=(0.0, 0.0, 0.0), sentFromServer=false, disconnect=false, dockingPermission=NORMAL] [2015-09-01 23:19:15] [SERVER] Ship[spunkie_1440744719829](11) loaded activation state: ActBuffer 0; Delay 0; DelayNR 0 [2015-09-01 23:19:15] [SERVER][TAG] set infinite supply on shop obfuscated.Of@4135f8dc [2015-09-01 23:19:15] [SERVER][LOADENTITY] WARNING: SHOP IN Sector[2](2, 2, 2) FROM TAG: ENTITY_SHOP_1439829259150.ent took long: 29ms [2015-09-01 23:19:15] [SERVER] Ship[spunkie_1440652129945](13) loaded activation state: ActBuffer 0; Delay 0; DelayNR 0 [2015-09-01 23:19:15] [SERVER] Ship[spunkie_1440343798258](14) loaded activation state: ActBuffer 0; Delay 0; DelayNR 0 [2015-09-01 23:19:15] [SERVER][RAIL] loaded rail relation from tag: RailRequest [rail={UniqueSegPiece [UNLOADED: ENTITY_SHIP_spunkie_1440342670550](19, 8, 15)[Rail Turret Axis]o[[WARNING] UNKNOWN SIDE 12][active][100hp][jw]}, docked={UniqueSegPiece [UNLOADED: ENTITY_SHIP_spunkie_1440343798258](8, 7, 8)[Rail Docker]o[[WARNING] UNKNOWN SIDE 10][active][100hp][jd]}, movedTransform=(0.0, 0.0, 0.0), sentFromServer=false, disconnect=false, dockingPermission=NORMAL] [2015-09-01 23:19:15] [SERVER] ManagedAsteroid(15)sec[2](!) loaded activation state: ActBuffer 0; Delay 0; DelayNR 0 [2015-09-01 23:19:15] [SERVER] Ship[spunkie_1440829767283](16) loaded activation state: ActBuffer 0; Delay 0; DelayNR 0 [2015-09-01 23:19:15] [SERVER] Ship[spunkie_1440340020622](17) loaded activation state: ActBuffer 0; Delay 1; DelayNR 0 [2015-09-01 23:19:15] [SERVER][UNIVERSE] WARNING: LOADING SECTOR TOOK SOME TIME... (2, 2, 2): STATS: inst 51ms, loadDB 2ms, add 195ms, entity 330ms [2015-09-01 23:19:15] [ServerListener] Server initialization OK... now waiting for connections [2015-09-01 23:19:15] [SERVERCONTROLLER][INIT] SERVER STARTED UPDATING [2015-09-01 23:19:15] [LOCAL GAME] CHANGED PORT TO 4243 [2015-09-01 23:19:15] [CLIENT] Added observer for GameClientController [2015-09-01 23:19:15] WARNING: Found unknown Windows version: Windows 7 [2015-09-01 23:19:15] Attempting to use default windows plug-in. [2015-09-01 23:19:15] Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin [2015-09-01 23:19:15] [SERVER][UPDATE] WARNING: handleQueuedSynchronizedObjects update took 64 on Server(0) [2015-09-01 23:19:15] SPAWNING WITH Shop(12): AICharacter[(ENTITY_CREATURE_1439829272484_0)(0)] [2015-09-01 23:19:15] [CREATURE] Server(0) SETTING AFFINITY OF AICharacter[(ENTITY_CREATURE_1439829272484_0)(18)] FROM null to Shop(12) on Server(0) [2015-09-01 23:19:15] [CREATURE] AICharacter[(ENTITY_CREATURE_1439829272484_0)(18)] align on Shop(12) [2015-09-01 23:19:15] [SERVER][AI][ACTIVATE] Enter gravity of 12 [2015-09-01 23:19:15] [RAIL][UPDATE] Server(0) EXECUTING RAIL REQUEST ON: Ship[spunkie_1440343798258](14): (ConnectRequest: [UNLOADED: ENTITY_SHIP_spunkie_1440343798258 (8, 7, 8) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_spunkie_1440342670550 (19, 8, 15) Rail Turret Axis(665)] [2015-09-01 23:19:15] [RAIL][CONNECT] Server(0) Ship[spunkie_1440343798258](14) DOCKING PROCEDURE SUCCESSFUL [2015-09-01 23:19:15] [RAIL][UPDATE] Server(0) SUCCESSFULLY EXECUTED RAIL REQUEST ON: Ship[spunkie_1440343798258](14): (ConnectRequest: [Ship[spunkie_1440343798258](14) (8, 7, 8) Rail Docker(663)] -> [Ship[spunkie_1440343798258](14) (19, 8, 15) Rail Turret Axis(665)] [2015-09-01 23:19:15] [RAIL][UPDATE] Server(0) EXECUTING RAIL REQUEST ON: Ship[spunkie_1440340143643](10): (ConnectRequest: [UNLOADED: ENTITY_SHIP_spunkie_1440340143643 (8, 7, 8) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_spunkie_1440340020622 (8, 10, 8) Rail Rotator Clock Wise(664)] [2015-09-01 23:19:15] [RAIL][CONNECT] Server(0) Ship[spunkie_1440340143643](10) DOCKING PROCEDURE SUCCESSFUL [2015-09-01 23:19:15] [RAIL][UPDATE] Server(0) SUCCESSFULLY EXECUTED RAIL REQUEST ON: Ship[spunkie_1440340143643](10): (ConnectRequest: [Ship[spunkie_1440340143643](10) (8, 7, 8) Rail Docker(663)] -> [Ship[spunkie_1440340143643](10) (8, 10, 8) Rail Rotator Clock Wise(664)] [2015-09-01 23:19:15] [RAIL] Server(0) RECREATING RAIL FROM ROOT: Ship[spunkie_1440342670550](8) [2015-09-01 23:19:15] [RAIL] Server(0) removeObjectPhysicsRecusively() removed physics for Ship[spunkie_1440342670550](8) [2015-09-01 23:19:15] [RAIL] Server(0) removeObjectPhysicsRecusively() removed physics for Ship[spunkie_1440343798258](14) [2015-09-01 23:19:15] [RAIL] Server(0) recreateRootObjectPhysics() added physics for Ship[spunkie_1440342670550](8) [2015-09-01 23:19:15] [RAIL] Server(0) RECREATING RAIL FROM ROOT DONE: Ship[spunkie_1440342670550](8); DOCKED AND EXECUTED: false; DOCKED OR DIRTY: false [2015-09-01 23:19:15] [RAIL] Server(0) RECREATING RAIL FROM ROOT: Ship[spunkie_1440340020622](17) [2015-09-01 23:19:15] [RAIL] Server(0) removeObjectPhysicsRecusively() removed physics for Ship[spunkie_1440340020622](17) [2015-09-01 23:19:15] [RAIL] Server(0) removeObjectPhysicsRecusively() removed physics for Ship[spunkie_1440340143643](10) [2015-09-01 23:19:15] [RAIL] Server(0) recreateRootObjectPhysics() added physics for Ship[spunkie_1440340020622](17) [2015-09-01 23:19:15] [RAIL] Server(0) RECREATING RAIL FROM ROOT DONE: Ship[spunkie_1440340020622](17); DOCKED AND EXECUTED: false; DOCKED OR DIRTY: false [2015-09-01 23:19:15] [NT] Big FullUpdate: 16552 bytes: SenableGameState(1) [2015-09-01 23:19:15] [NT] Big FullUpdate: 17150 bytes: Shop(12) [2015-09-01 23:19:15] Server(0) AICharacter[(ENTITY_CREATURE_1439829272484_0)(18)] HANDLE SCHEDULED GRAVITY (0.0, 0.0, 0.0), Shop(12) [2015-09-01 23:19:15] [GRAVITY] AICharacter[(ENTITY_CREATURE_1439829272484_0)(18)] Server(0) SOURCE CHANGE null -> Shop(12) [2015-09-01 23:19:15] [SIMPLETRANSFORMABLE] Server(0) AICharacter[(ENTITY_CREATURE_1439829272484_0)(18)] gravity change sent [2015-09-01 23:19:15] [CLIENT][GAMEINPUT] TOTAL INPUT DEVICES: 4 [2015-09-01 23:19:15] [JOYSTICK] cannot read default joystick file because it does not exist [2015-09-01 23:19:15] [CLIENT] Client State and Controller successfully created [2015-09-01 23:19:15] [CLIENT] trying to connect to localhost:4243 [2015-09-01 23:19:15] [CLIENT] establishing new socket connection to localhost:4243 [2015-09-01 23:19:15] [CLIENT] Trying TCP... [2015-09-01 23:19:15] [CLIENT] SOCKET CONNECTED TO SERVER [2015-09-01 23:19:15] [SERVERSOCKET] Connection made. starting new processor 61333, /127.0.0.1; local: 4243, /127.0.0.1, keepalive false [2015-09-01 23:19:15] [CLIENT] logging in now... spunkie; ; [2015-09-01 23:19:15] [SERVER] connection registered (TRunning: 1/0/0) 0 [2015-09-01 23:19:15] [SERVER][PROCESSOR] client setup completed for PID: 0. listening for input [2015-09-01 23:19:16] [GRAVITY] AICharacter[(ENTITY_CREATURE_1439829272484_0)(18)] changed gravity on Server(0) Shop(12) -> (0.0, 0.0, 0.0) [2015-09-01 23:19:16] [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1439829272484_0)(18)] Server(0) starting gravity change: (-3.9595294, -6.639366, -1.0) [2015-09-01 23:19:16] Server(0)[ABSTRACTCHARACTER] AICharacter[(ENTITY_CREATURE_1439829272484_0)(18)] INITIALIZING GRAVITY FOR Shop(12) [2015-09-01 23:19:16] [PLAYERCHARACTER] Server(0) of AICharacter[(ENTITY_CREATURE_1439829272484_0)(18)] gravity to: [WARNING] UNKNOWN SIDE -1 [2015-09-01 23:19:16] [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1439829272484_0)(18)] Server(0) starting gravity change DONE: source: Shop(12) origin: (-3.9595294, -6.639366, -1.0) [2015-09-01 23:19:16] [SERVER][UPDATE] WARNING: object local update of AICharacter[(ENTITY_CREATURE_1439829272484_0)(18)] took 166 [2015-09-01 23:19:16] [SERVER][UPDATE] WARNING: object local update of 18 objects took 169 [2015-09-01 23:19:16] [SERVER] sending remote forced animation 0: ForcedAnimation [type=null, animation=null, loopMode=null, speed=0.0, fullBody=false] [2015-09-01 23:19:16] [UNIVERSE] WARNING: Sector UPDATE took 32; sectors updated: 1 [2015-09-01 23:19:16] [SERVER][UPDATE] WARNING: UNIVERSE update took 33 [2015-09-01 23:19:16] Server(0) AICharacter[(ENTITY_CREATURE_1439829272484_0)(18)] HANDLE SCHEDULED GRAVITY (0.0, -9.89, 0.0), Shop(12) [2015-09-01 23:19:16] [GRAVITY] AICharacter[(ENTITY_CREATURE_1439829272484_0)(18)] Server(0) Acceleration changed to (0.0, -9.89, 0.0) [2015-09-01 23:19:16] [SIMPLETRANSFORMABLE] Server(0) AICharacter[(ENTITY_CREATURE_1439829272484_0)(18)] gravity change sent [2015-09-01 23:19:16] [GRAVITY] AICharacter[(ENTITY_CREATURE_1439829272484_0)(18)] changed gravity on Server(0) Shop(12) -> (0.0, -9.89, 0.0) [2015-09-01 23:19:16] [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1439829272484_0)(18)] Server(0) starting gravity change: (-3.9595294, -6.639366, -1.0) [2015-09-01 23:19:16] Server(0)[ABSTRACTCHARACTER] AICharacter[(ENTITY_CREATURE_1439829272484_0)(18)] INITIALIZING GRAVITY FOR Shop(12) [2015-09-01 23:19:16] [PLAYERCHARACTER] Server(0) of AICharacter[(ENTITY_CREATURE_1439829272484_0)(18)] gravity to: TOP [2015-09-01 23:19:16] [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1439829272484_0)(18)] Server(0) starting gravity change DONE: source: Shop(12) origin: (-3.9595294, -6.639366, -1.0) [2015-09-01 23:19:16] [SERVER][LOGIN] new client connected. given id: 1: description: spunkie [2015-09-01 23:19:16] [SERVER][LOGIN] return code 0 [2015-09-01 23:19:16] [INIT] Retrieved auth style: 1 [2015-09-01 23:19:16] [AUTH] authenticating spunkie; useAuth: false; requireAuth: false [2015-09-01 23:19:16] [SESSION_CALLBACK] no player verification is necessary! [2015-09-01 23:19:16] [LOGIN] checking user agent: 0: spunkie [2015-09-01 23:19:16] [LOGIN] successful auth: now protecting username spunkie with null [2015-09-01 23:19:16] [SERVER] checking ip ban: 127.0.0.1 [2015-09-01 23:19:16] [SERVER] loaded faction for PlS[spunkie ; id(19)(1)f(10001)] -> 10001 [2015-09-01 23:19:16] [SERVER] player LOADED FROM DISK spunkie, credits: 1923582847 [2015-09-01 23:19:16] [SERVER][UNIVERSE] LOADING SECTOR... (0, 13, 13) [2015-09-01 23:19:16] [SERVER] Ship[missilecorvetteproto_1441171832898rl00](21) loaded activation state: ActBuffer 0; Delay 0; DelayNR 0 [2015-09-01 23:19:16] [SERVER][RAIL] loaded rail relation from tag: RailRequest [rail={UniqueSegPiece [UNLOADED: ENTITY_SHIP_missilecorvetteproto_1441171832898rl0](9, 15, -1)[Rail Turret Axis]o[FRONT][inactive][100hp][jt]}, docked={UniqueSegPiece [UNLOADED: ENTITY_SHIP_missilecorvetteproto_1441171832898rl00](8, 8, 9)[Rail Docker]o[RIGHT][inactive][100hp][jo]}, movedTransform=(0.0, 0.0, 0.0), sentFromServer=false, disconnect=false, dockingPermission=NORMAL] [2015-09-01 23:19:16] [SERVER] Ship[missilecorvetteproto_1441171832898rl10](22) loaded activation state: ActBuffer 0; Delay 0; DelayNR 0 [2015-09-01 23:19:16] [SERVER][RAIL] loaded rail relation from tag: RailRequest [rail={UniqueSegPiece [UNLOADED: ENTITY_SHIP_missilecorvetteproto_1441171832898rl1](8, 20, 8)[Rail Turret Axis]o[FRONT][inactive][100hp][jt]}, docked={UniqueSegPiece [UNLOADED: ENTITY_SHIP_missilecorvetteproto_1441171832898rl10](6, 8, 8)[Rail Docker]o[RIGHT][inactive][100hp][jo]}, movedTransform=(0.0, 0.0, 0.0), sentFromServer=false, disconnect=false, dockingPermission=NORMAL] [2015-09-01 23:19:16] [SERVER] Ship[missilecorvetteproto_1441171832898rl5](23) loaded activation state: ActBuffer 0; Delay 0; DelayNR 0 [2015-09-01 23:19:16] [SERVER][RAIL] loaded rail relation from tag: RailRequest [rail={UniqueSegPiece [UNLOADED: ENTITY_SHIP_missilecorvetteproto_1441171832898](9, 8, -19)[Rail Turret Axis]o[[WARNING] UNKNOWN SIDE 6][inactive][100hp][jm]}, docked={UniqueSegPiece [UNLOADED: ENTITY_SHIP_missilecorvetteproto_1441171832898rl5](8, 7, 8)[Rail Docker]o[[WARNING] UNKNOWN SIDE 10][active][100hp][jd]}, movedTransform=(0.0, 0.0, 0.0), sentFromServer=false, disconnect=false, dockingPermission=NORMAL] [2015-09-01 23:19:16] [SERVER] Ship[missilecorvetteproto_1441171832898rl4](24) loaded activation state: ActBuffer 0; Delay 0; DelayNR 0 [2015-09-01 23:19:16] [SERVER][RAIL] loaded rail relation from tag: RailRequest [rail={UniqueSegPiece [UNLOADED: ENTITY_SHIP_missilecorvetteproto_1441171832898](7, 8, 35)[Rail Turret Axis]o[FRONT][inactive][100hp][jt]}, docked={UniqueSegPiece [UNLOADED: ENTITY_SHIP_missilecorvetteproto_1441171832898rl4](8, 7, 8)[Rail Docker]o[[WARNING] UNKNOWN SIDE 10][active][100hp][jd]}, movedTransform=(0.0, 0.0, 0.0), sentFromServer=false, disconnect=false, dockingPermission=NORMAL] [2015-09-01 23:19:16] [SERVER] Ship[missilecorvetteproto_1441171832898rl30](25) loaded activation state: ActBuffer 0; Delay 0; DelayNR 0 [2015-09-01 23:19:16] [SERVER][RAIL] loaded rail relation from tag: RailRequest [rail={UniqueSegPiece [UNLOADED: ENTITY_SHIP_missilecorvetteproto_1441171832898rl3](8, 20, 8)[Rail Turret Axis]o[FRONT][inactive][100hp][jt]}, docked={UniqueSegPiece [UNLOADED: ENTITY_SHIP_missilecorvetteproto_1441171832898rl30](6, 8, 8)[Rail Docker]o[RIGHT][inactive][100hp][jo]}, movedTransform=(0.0, 0.0, 0.0), sentFromServer=false, disconnect=false, dockingPermission=NORMAL] [2015-09-01 23:19:16] [SERVER] Ship[missilecorvetteproto_1441171832898rl3](26) loaded activation state: ActBuffer 0; Delay 0; DelayNR 0 [2015-09-01 23:19:16] [SERVER][RAIL] loaded rail relation from tag: RailRequest [rail={UniqueSegPiece [UNLOADED: ENTITY_SHIP_missilecorvetteproto_1441171832898](7, 8, -19)[Rail Turret Axis]o[TOP][inactive][100hp][jr]}, docked={UniqueSegPiece [UNLOADED: ENTITY_SHIP_missilecorvetteproto_1441171832898rl3](8, 7, 8)[Rail Docker]o[[WARNING] UNKNOWN SIDE 10][active][100hp][jd]}, movedTransform=(0.0, 0.0, 0.0), sentFromServer=false, disconnect=false, dockingPermission=NORMAL] [2015-09-01 23:19:16] [SERVER] Ship[missilecorvetteproto_1441171832898rl40](27) loaded activation state: ActBuffer 0; Delay 0; DelayNR 0 [2015-09-01 23:19:16] [SERVER][RAIL] loaded rail relation from tag: RailRequest [rail={UniqueSegPiece [UNLOADED: ENTITY_SHIP_missilecorvetteproto_1441171832898rl4](8, 20, 8)[Rail Turret Axis]o[FRONT][inactive][100hp][jt]}, docked={UniqueSegPiece [UNLOADED: ENTITY_SHIP_missilecorvetteproto_1441171832898rl40](6, 8, 8)[Rail Docker]o[RIGHT][inactive][100hp][jo]}, movedTransform=(0.0, 0.0, 0.0), sentFromServer=false, disconnect=false, dockingPermission=NORMAL] [2015-09-01 23:19:16] [SERVER] Ship[missilecorvetteproto_1441171832898](28) loaded activation state: ActBuffer 0; Delay 0; DelayNR 0 [2015-09-01 23:19:16] [SERVER] Ship[missilecorvetteproto_1441171832898rl1](29) loaded activation state: ActBuffer 0; Delay 0; DelayNR 0 [2015-09-01 23:19:16] [SERVER][RAIL] loaded rail relation from tag: RailRequest [rail={UniqueSegPiece [UNLOADED: ENTITY_SHIP_missilecorvetteproto_1441171832898](9, 8, 35)[Rail Turret Axis]o[RIGHT][inactive][100hp][jo]}, docked={UniqueSegPiece [UNLOADED: ENTITY_SHIP_missilecorvetteproto_1441171832898rl1](8, 7, 8)[Rail Docker]o[[WARNING] UNKNOWN SIDE 10][active][100hp][jd]}, movedTransform=(0.0, 0.0, 0.0), sentFromServer=false, disconnect=false, dockingPermission=NORMAL] [2015-09-01 23:19:16] [SERVER] Ship[missilecorvetteproto_1441171832898rl50](30) loaded activation state: ActBuffer 0; Delay 0; DelayNR 0 [2015-09-01 23:19:16] [SERVER][RAIL] loaded rail relation from tag: RailRequest [rail={UniqueSegPiece [UNLOADED: ENTITY_SHIP_missilecorvetteproto_1441171832898rl5](8, 20, 8)[Rail Turret Axis]o[FRONT][inactive][100hp][jt]}, docked={UniqueSegPiece [UNLOADED: ENTITY_SHIP_missilecorvetteproto_1441171832898rl50](6, 8, 8)[Rail Docker]o[RIGHT][inactive][100hp][jo]}, movedTransform=(0.0, 0.0, 0.0), sentFromServer=false, disconnect=false, dockingPermission=NORMAL] [2015-09-01 23:19:16] [SERVER] Ship[missilecorvetteproto_1441171832898rl0](31) loaded activation state: ActBuffer 0; Delay 0; DelayNR 0 [2015-09-01 23:19:16] [SERVER][RAIL] loaded rail relation from tag: RailRequest [rail={UniqueSegPiece [UNLOADED: ENTITY_SHIP_missilecorvetteproto_1441171832898](8, 9, -35)[Rail Turret Axis]o[[WARNING] UNKNOWN SIDE 12][active][100hp][jw]}, docked={UniqueSegPiece [UNLOADED: ENTITY_SHIP_missilecorvetteproto_1441171832898rl0](8, 7, 8)[Rail Docker]o[[WARNING] UNKNOWN SIDE 10][active][100hp][jd]}, movedTransform=(0.0, 0.0, 0.0), sentFromServer=false, disconnect=false, dockingPermission=NORMAL] [2015-09-01 23:19:16] [SERVER] Ship[corvette missile turret_1441172167591rl0](32) loaded activation state: ActBuffer 0; Delay 0; DelayNR 0 [2015-09-01 23:19:16] [SERVER][RAIL] loaded rail relation from tag: RailRequest [rail={UniqueSegPiece [UNLOADED: ENTITY_SHIP_corvette missile turret_1441172167591](9, 15, -1)[Rail Turret Axis]o[FRONT][inactive][100hp][jt]}, docked={UniqueSegPiece [UNLOADED: ENTITY_SHIP_corvette missile turret_1441172167591rl0](8, 8, 9)[Rail Docker]o[RIGHT][inactive][100hp][jo]}, movedTransform=(0.0, 0.0, 0.0), sentFromServer=false, disconnect=false, dockingPermission=NORMAL] [2015-09-01 23:19:16] [SERVER] Ship[corvette missile turret_1441172173067rl0](33) loaded activation state: ActBuffer 0; Delay 0; DelayNR 0 [2015-09-01 23:19:16] [SERVER][RAIL] loaded rail relation from tag: RailRequest [rail={UniqueSegPiece [UNLOADED: ENTITY_SHIP_corvette missile turret_1441172173067](9, 15, -1)[Rail Turret Axis]o[FRONT][inactive][100hp][jt]}, docked={UniqueSegPiece [UNLOADED: ENTITY_SHIP_corvette missile turret_1441172173067rl0](8, 8, 9)[Rail Docker]o[RIGHT][inactive][100hp][jo]}, movedTransform=(0.0, 0.0, 0.0), sentFromServer=false, disconnect=false, dockingPermission=NORMAL] [2015-09-01 23:19:16] [SERVER] Ship[corvette missile turret_1441172177079](34) loaded activation state: ActBuffer 0; Delay 0; DelayNR 0 [2015-09-01 23:19:16] [SERVER][RAIL] loaded rail relation from tag: RailRequest [rail={UniqueSegPiece [UNLOADED: ENTITY_SHIP_missilecorvetteproto_1441171832898](8, 7, 51)[Rail Turret Axis]o[[WARNING] UNKNOWN SIDE 10][active][100hp][jd]}, docked={UniqueSegPiece [UNLOADED: ENTITY_SHIP_corvette missile turret_1441172177079](8, 7, 8)[Rail Docker]o[[WARNING] UNKNOWN SIDE 10][active][100hp][jd]}, movedTransform=(0.0, 0.0, 0.0), sentFromServer=false, disconnect=false, dockingPermission=NORMAL] [2015-09-01 23:19:16] [SERVER] Ship[corvette missile turret_1441172173067](35) loaded activation state: ActBuffer 0; Delay 0; DelayNR 0 [2015-09-01 23:19:16] [SERVER][RAIL] loaded rail relation from tag: RailRequest [rail={UniqueSegPiece [UNLOADED: ENTITY_SHIP_missilecorvetteproto_1441171832898](8, 9, 51)[Rail Turret Axis]o[[WARNING] UNKNOWN SIDE 14][active][100hp][jx]}, docked={UniqueSegPiece [UNLOADED: ENTITY_SHIP_corvette missile turret_1441172173067](8, 7, 8)[Rail Docker]o[[WARNING] UNKNOWN SIDE 10][active][100hp][jd]}, movedTransform=(0.0, 0.0, 0.0), sentFromServer=false, disconnect=false, dockingPermission=NORMAL] [2015-09-01 23:19:16] [SERVER] Ship[corvette missile turret_1441172167591](36) loaded activation state: ActBuffer 0; Delay 0; DelayNR 0 [2015-09-01 23:19:16] [SERVER][RAIL] loaded rail relation from tag: RailRequest [rail={UniqueSegPiece [UNLOADED: ENTITY_SHIP_missilecorvetteproto_1441171832898](8, 7, -35)[Rail Turret Axis]o[[WARNING] UNKNOWN SIDE 8][active][100hp][jc]}, docked={UniqueSegPiece [UNLOADED: ENTITY_SHIP_corvette missile turret_1441172167591](8, 7, 8)[Rail Docker]o[[WARNING] UNKNOWN SIDE 10][active][100hp][jd]}, movedTransform=(0.0, 0.0, 0.0), sentFromServer=false, disconnect=false, dockingPermission=NORMAL] [2015-09-01 23:19:16] [SERVER] Ship[corvette missile turret_1441172177079rl0](37) loaded activation state: ActBuffer 0; Delay 0; DelayNR 0 [2015-09-01 23:19:16] [SERVER][RAIL] loaded rail relation from tag: RailRequest [rail={UniqueSegPiece [UNLOADED: ENTITY_SHIP_corvette missile turret_1441172177079](9, 15, -1)[Rail Turret Axis]o[FRONT][inactive][100hp][jt]}, docked={UniqueSegPiece [UNLOADED: ENTITY_SHIP_corvette missile turret_1441172177079rl0](8, 8, 9)[Rail Docker]o[RIGHT][inactive][100hp][jo]}, movedTransform=(0.0, 0.0, 0.0), sentFromServer=false, disconnect=false, dockingPermission=NORMAL] [2015-09-01 23:19:16] [SERVER][UNIVERSE] WARNING: LOADING SECTOR TOOK SOME TIME... (0, 13, 13): STATS: inst 1ms, loadDB 7ms, add 12ms, entity 30ms [2015-09-01 23:19:16] [SERVER] adding player to synch queue (ID: 19) (SECTOR: (0, 13, 13) [20]) [2015-09-01 23:19:16] [SERVER][LOGIN] login received. returning login info for RegisteredClient: spunkie (1) connected: true: returnCode: 0 [2015-09-01 23:19:16] [Client] [LOGIN]: Client sucessfully registered with id: 1 [2015-09-01 23:19:16] [CLIENT] logged in as: Client(1) [2015-09-01 23:19:16] [CLIENT] executing login hooks... [2015-09-01 23:19:16] [SERVER][UPDATE] WARNING: handleQueuedSynchronizedObjects update took 15 on Server(0) [2015-09-01 23:19:16] [RAIL][UPDATE] Server(0) EXECUTING RAIL REQUEST ON: Ship[missilecorvetteproto_1441171832898rl30](25): (ConnectRequest: [UNLOADED: ENTITY_SHIP_missilecorvetteproto_1441171832898rl30 (6, 8, 8) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_missilecorvetteproto_1441171832898rl3 (8, 20, 8) Rail Turret Axis(665)] [2015-09-01 23:19:16] [RAIL][CONNECT] Server(0) Ship[missilecorvetteproto_1441171832898rl30](25) DOCKING PROCEDURE SUCCESSFUL [2015-09-01 23:19:16] [RAIL][UPDATE] Server(0) SUCCESSFULLY EXECUTED RAIL REQUEST ON: Ship[missilecorvetteproto_1441171832898rl30](25): (ConnectRequest: [Ship[missilecorvetteproto_1441171832898rl30](25) (6, 8, 8) Rail Docker(663)] -> [Ship[missilecorvetteproto_1441171832898rl30](25) (8, 20, 8) Rail Turret Axis(665)] [2015-09-01 23:19:16] [RAIL][UPDATE] Server(0) EXECUTING RAIL REQUEST ON: Ship[corvette missile turret_1441172167591rl0](32): (ConnectRequest: [UNLOADED: ENTITY_SHIP_corvette missile turret_1441172167591rl0 (8, 8, 9) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_corvette missile turret_1441172167591 (9, 15, -1) Rail Turret Axis(665)] [2015-09-01 23:19:16] [RAIL][CONNECT] Server(0) Ship[corvette missile turret_1441172167591rl0](32) DOCKING PROCEDURE SUCCESSFUL [2015-09-01 23:19:16] [RAIL][UPDATE] Server(0) SUCCESSFULLY EXECUTED RAIL REQUEST ON: Ship[corvette missile turret_1441172167591rl0](32): (ConnectRequest: [Ship[corvette missile turret_1441172167591rl0](32) (8, 8, 9) Rail Docker(663)] -> [Ship[corvette missile turret_1441172167591rl0](32) (9, 15, -1) Rail Turret Axis(665)] [2015-09-01 23:19:16] [RAIL][UPDATE] Server(0) EXECUTING RAIL REQUEST ON: Ship[missilecorvetteproto_1441171832898rl10](22): (ConnectRequest: [UNLOADED: ENTITY_SHIP_missilecorvetteproto_1441171832898rl10 (6, 8, 8) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_missilecorvetteproto_1441171832898rl1 (8, 20, 8) Rail Turret Axis(665)] [2015-09-01 23:19:16] [RAIL][CONNECT] Server(0) Ship[missilecorvetteproto_1441171832898rl10](22) DOCKING PROCEDURE SUCCESSFUL [2015-09-01 23:19:16] [RAIL][UPDATE] Server(0) SUCCESSFULLY EXECUTED RAIL REQUEST ON: Ship[missilecorvetteproto_1441171832898rl10](22): (ConnectRequest: [Ship[missilecorvetteproto_1441171832898rl10](22) (6, 8, 8) Rail Docker(663)] -> [Ship[missilecorvetteproto_1441171832898rl10](22) (8, 20, 8) Rail Turret Axis(665)] [2015-09-01 23:19:16] [RAIL][UPDATE] Server(0) EXECUTING RAIL REQUEST ON: Ship[missilecorvetteproto_1441171832898rl4](24): (ConnectRequest: [UNLOADED: ENTITY_SHIP_missilecorvetteproto_1441171832898rl4 (8, 7, 8) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_missilecorvetteproto_1441171832898 (7, 8, 35) Rail Turret Axis(665)] [2015-09-01 23:19:16] [RAIL][CONNECT] Server(0) Ship[missilecorvetteproto_1441171832898rl4](24) DOCKING PROCEDURE SUCCESSFUL [2015-09-01 23:19:16] [RAIL][UPDATE] Server(0) SUCCESSFULLY EXECUTED RAIL REQUEST ON: Ship[missilecorvetteproto_1441171832898rl4](24): (ConnectRequest: [Ship[missilecorvetteproto_1441171832898rl4](24) (8, 7, 8) Rail Docker(663)] -> [Ship[missilecorvetteproto_1441171832898rl4](24) (7, 8, 35) Rail Turret Axis(665)] [2015-09-01 23:19:16] [RAIL][UPDATE] Server(0) EXECUTING RAIL REQUEST ON: Ship[corvette missile turret_1441172173067](35): (ConnectRequest: [UNLOADED: ENTITY_SHIP_corvette missile turret_1441172173067 (8, 7, 8) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_missilecorvetteproto_1441171832898 (8, 9, 51) Rail Turret Axis(665)] [2015-09-01 23:19:16] [RAIL][CONNECT] Server(0) Ship[corvette missile turret_1441172173067](35) DOCKING PROCEDURE SUCCESSFUL [2015-09-01 23:19:16] [RAIL][UPDATE] Server(0) SUCCESSFULLY EXECUTED RAIL REQUEST ON: Ship[corvette missile turret_1441172173067](35): (ConnectRequest: [Ship[corvette missile turret_1441172173067](35) (8, 7, 8) Rail Docker(663)] -> [Ship[corvette missile turret_1441172173067](35) (8, 9, 51) Rail Turret Axis(665)] [2015-09-01 23:19:16] [RAIL][UPDATE] Server(0) EXECUTING RAIL REQUEST ON: Ship[missilecorvetteproto_1441171832898rl40](27): (ConnectRequest: [UNLOADED: ENTITY_SHIP_missilecorvetteproto_1441171832898rl40 (6, 8, 8) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_missilecorvetteproto_1441171832898rl4 (8, 20, 8) Rail Turret Axis(665)] [2015-09-01 23:19:16] [RAIL][CONNECT] Server(0) Ship[missilecorvetteproto_1441171832898rl40](27) DOCKING PROCEDURE SUCCESSFUL [2015-09-01 23:19:16] [RAIL][UPDATE] Server(0) SUCCESSFULLY EXECUTED RAIL REQUEST ON: Ship[missilecorvetteproto_1441171832898rl40](27): (ConnectRequest: [Ship[missilecorvetteproto_1441171832898rl40](27) (6, 8, 8) Rail Docker(663)] -> [Ship[missilecorvetteproto_1441171832898rl40](27) (8, 20, 8) Rail Turret Axis(665)] [2015-09-01 23:19:16] [RAIL][UPDATE] Server(0) EXECUTING RAIL REQUEST ON: Ship[missilecorvetteproto_1441171832898rl00](21): (ConnectRequest: [UNLOADED: ENTITY_SHIP_missilecorvetteproto_1441171832898rl00 (8, 8, 9) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_missilecorvetteproto_1441171832898rl0 (9, 15, -1) Rail Turret Axis(665)] [2015-09-01 23:19:16] [RAIL][CONNECT] Server(0) Ship[missilecorvetteproto_1441171832898rl00](21) DOCKING PROCEDURE SUCCESSFUL [2015-09-01 23:19:16] [RAIL][UPDATE] Server(0) SUCCESSFULLY EXECUTED RAIL REQUEST ON: Ship[missilecorvetteproto_1441171832898rl00](21): (ConnectRequest: [Ship[missilecorvetteproto_1441171832898rl00](21) (8, 8, 9) Rail Docker(663)] -> [Ship[missilecorvetteproto_1441171832898rl00](21) (9, 15, -1) Rail Turret Axis(665)] [2015-09-01 23:19:16] [RAIL][UPDATE] Server(0) EXECUTING RAIL REQUEST ON: Ship[corvette missile turret_1441172167591](36): (ConnectRequest: [UNLOADED: ENTITY_SHIP_corvette missile turret_1441172167591 (8, 7, 8) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_missilecorvetteproto_1441171832898 (8, 7, -35) Rail Turret Axis(665)] [2015-09-01 23:19:16] [RAIL][CONNECT] Server(0) Ship[corvette missile turret_1441172167591](36) DOCKING PROCEDURE SUCCESSFUL [2015-09-01 23:19:16] [RAIL][UPDATE] Server(0) SUCCESSFULLY EXECUTED RAIL REQUEST ON: Ship[corvette missile turret_1441172167591](36): (ConnectRequest: [Ship[corvette missile turret_1441172167591](36) (8, 7, 8) Rail Docker(663)] -> [Ship[corvette missile turret_1441172167591](36) (8, 7, -35) Rail Turret Axis(665)] [2015-09-01 23:19:16] [RAIL] Server(0) RECREATING RAIL FROM ROOT: Ship[missilecorvetteproto_1441171832898](28) [2015-09-01 23:19:16] [RAIL] Server(0) removeObjectPhysicsRecusively() removed physics for Ship[missilecorvetteproto_1441171832898](28) [2015-09-01 23:19:16] [RAIL] Server(0) removeObjectPhysicsRecusively() removed physics for Ship[missilecorvetteproto_1441171832898rl4](24) [2015-09-01 23:19:16] [RAIL] Server(0) removeObjectPhysicsRecusively() removed physics for Ship[missilecorvetteproto_1441171832898rl40](27) [2015-09-01 23:19:16] [RAIL] Server(0) removeObjectPhysicsRecusively() removed physics for Ship[corvette missile turret_1441172173067](35) [2015-09-01 23:19:16] [RAIL] Server(0) removeObjectPhysicsRecusively() removed physics for Ship[corvette missile turret_1441172167591](36) [2015-09-01 23:19:16] [RAIL] Server(0) removeObjectPhysicsRecusively() removed physics for Ship[corvette missile turret_1441172167591rl0](32) [2015-09-01 23:19:16] [RAIL] Server(0) recreateRootObjectPhysics() added physics for Ship[missilecorvetteproto_1441171832898](28) [2015-09-01 23:19:16] [RAIL] Server(0) RECREATING RAIL FROM ROOT DONE: Ship[missilecorvetteproto_1441171832898](28); DOCKED AND EXECUTED: false; DOCKED OR DIRTY: false [2015-09-01 23:19:16] [RAIL][UPDATE] Server(0) EXECUTING RAIL REQUEST ON: Ship[missilecorvetteproto_1441171832898rl3](26): (ConnectRequest: [UNLOADED: ENTITY_SHIP_missilecorvetteproto_1441171832898rl3 (8, 7, 8) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_missilecorvetteproto_1441171832898 (7, 8, -19) Rail Turret Axis(665)] [2015-09-01 23:19:16] [RAIL][CONNECT] Server(0) Ship[missilecorvetteproto_1441171832898rl3](26) DOCKING PROCEDURE SUCCESSFUL [2015-09-01 23:19:16] [RAIL][UPDATE] Server(0) SUCCESSFULLY EXECUTED RAIL REQUEST ON: Ship[missilecorvetteproto_1441171832898rl3](26): (ConnectRequest: [Ship[missilecorvetteproto_1441171832898rl3](26) (8, 7, 8) Rail Docker(663)] -> [Ship[missilecorvetteproto_1441171832898rl3](26) (7, 8, -19) Rail Turret Axis(665)] [2015-09-01 23:19:16] [RAIL][UPDATE] Server(0) EXECUTING RAIL REQUEST ON: Ship[missilecorvetteproto_1441171832898rl0](31): (ConnectRequest: [UNLOADED: ENTITY_SHIP_missilecorvetteproto_1441171832898rl0 (8, 7, 8) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_missilecorvetteproto_1441171832898 (8, 9, -35) Rail Turret Axis(665)] [2015-09-01 23:19:16] [RAIL][CONNECT] Server(0) Ship[missilecorvetteproto_1441171832898rl0](31) DOCKING PROCEDURE SUCCESSFUL [2015-09-01 23:19:16] [RAIL][UPDATE] Server(0) SUCCESSFULLY EXECUTED RAIL REQUEST ON: Ship[missilecorvetteproto_1441171832898rl0](31): (ConnectRequest: [Ship[missilecorvetteproto_1441171832898rl0](31) (8, 7, 8) Rail Docker(663)] -> [Ship[missilecorvetteproto_1441171832898rl0](31) (8, 9, -35) Rail Turret Axis(665)] [2015-09-01 23:19:16] [RAIL][UPDATE] Server(0) EXECUTING RAIL REQUEST ON: Ship[missilecorvetteproto_1441171832898rl1](29): (ConnectRequest: [UNLOADED: ENTITY_SHIP_missilecorvetteproto_1441171832898rl1 (8, 7, 8) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_missilecorvetteproto_1441171832898 (9, 8, 35) Rail Turret Axis(665)] [2015-09-01 23:19:16] [RAIL][CONNECT] Server(0) Ship[missilecorvetteproto_1441171832898rl1](29) DOCKING PROCEDURE SUCCESSFUL [2015-09-01 23:19:16] [RAIL][UPDATE] Server(0) SUCCESSFULLY EXECUTED RAIL REQUEST ON: Ship[missilecorvetteproto_1441171832898rl1](29): (ConnectRequest: [Ship[missilecorvetteproto_1441171832898rl1](29) (8, 7, 8) Rail Docker(663)] -> [Ship[missilecorvetteproto_1441171832898rl1](29) (9, 8, 35) Rail Turret Axis(665)] [2015-09-01 23:19:16] [SERVER] WARNING: UPDATING SERVER SECTORPROXMITY TOOK 30 [2015-09-01 23:19:16] Revived PlayerState PlS[spunkie ; id(19)(1)f(10001)] [2015-09-01 23:19:16] [RAIL][UPDATE] Server(0) EXECUTING RAIL REQUEST ON: Ship[corvette missile turret_1441172173067rl0](33): (ConnectRequest: [UNLOADED: ENTITY_SHIP_corvette missile turret_1441172173067rl0 (8, 8, 9) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_corvette missile turret_1441172173067 (9, 15, -1) Rail Turret Axis(665)] [2015-09-01 23:19:16] [RAIL][CONNECT] Server(0) Ship[corvette missile turret_1441172173067rl0](33) DOCKING PROCEDURE SUCCESSFUL [2015-09-01 23:19:16] [RAIL][UPDATE] Server(0) SUCCESSFULLY EXECUTED RAIL REQUEST ON: Ship[corvette missile turret_1441172173067rl0](33): (ConnectRequest: [Ship[corvette missile turret_1441172173067rl0](33) (8, 8, 9) Rail Docker(663)] -> [Ship[corvette missile turret_1441172173067rl0](33) (9, 15, -1) Rail Turret Axis(665)] [2015-09-01 23:19:16] [RAIL][UPDATE] Server(0) EXECUTING RAIL REQUEST ON: Ship[corvette missile turret_1441172177079rl0](37): (ConnectRequest: [UNLOADED: ENTITY_SHIP_corvette missile turret_1441172177079rl0 (8, 8, 9) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_corvette missile turret_1441172177079 (9, 15, -1) Rail Turret Axis(665)] [2015-09-01 23:19:16] [RAIL][CONNECT] Server(0) Ship[corvette missile turret_1441172177079rl0](37) DOCKING PROCEDURE SUCCESSFUL [2015-09-01 23:19:16] [RAIL][UPDATE] Server(0) SUCCESSFULLY EXECUTED RAIL REQUEST ON: Ship[corvette missile turret_1441172177079rl0](37): (ConnectRequest: [Ship[corvette missile turret_1441172177079rl0](37) (8, 8, 9) Rail Docker(663)] -> [Ship[corvette missile turret_1441172177079rl0](37) (9, 15, -1) Rail Turret Axis(665)] [2015-09-01 23:19:16] [RAIL][UPDATE] Server(0) EXECUTING RAIL REQUEST ON: Ship[corvette missile turret_1441172177079](34): (ConnectRequest: [UNLOADED: ENTITY_SHIP_corvette missile turret_1441172177079 (8, 7, 8) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_missilecorvetteproto_1441171832898 (8, 7, 51) Rail Turret Axis(665)] [2015-09-01 23:19:16] [RAIL][CONNECT] Server(0) Ship[corvette missile turret_1441172177079](34) DOCKING PROCEDURE SUCCESSFUL [2015-09-01 23:19:16] [RAIL][UPDATE] Server(0) SUCCESSFULLY EXECUTED RAIL REQUEST ON: Ship[corvette missile turret_1441172177079](34): (ConnectRequest: [Ship[corvette missile turret_1441172177079](34) (8, 7, 8) Rail Docker(663)] -> [Ship[corvette missile turret_1441172177079](34) (8, 7, 51) Rail Turret Axis(665)] [2015-09-01 23:19:16] [RAIL][UPDATE] Server(0) EXECUTING RAIL REQUEST ON: Ship[missilecorvetteproto_1441171832898rl50](30): (ConnectRequest: [UNLOADED: ENTITY_SHIP_missilecorvetteproto_1441171832898rl50 (6, 8, 8) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_missilecorvetteproto_1441171832898rl5 (8, 20, 8) Rail Turret Axis(665)] [2015-09-01 23:19:16] [RAIL][CONNECT] Server(0) Ship[missilecorvetteproto_1441171832898rl50](30) DOCKING PROCEDURE SUCCESSFUL [2015-09-01 23:19:16] [RAIL][UPDATE] Server(0) SUCCESSFULLY EXECUTED RAIL REQUEST ON: Ship[missilecorvetteproto_1441171832898rl50](30): (ConnectRequest: [Ship[missilecorvetteproto_1441171832898rl50](30) (6, 8, 8) Rail Docker(663)] -> [Ship[missilecorvetteproto_1441171832898rl50](30) (8, 20, 8) Rail Turret Axis(665)] [2015-09-01 23:19:16] [RAIL][UPDATE] Server(0) EXECUTING RAIL REQUEST ON: Ship[missilecorvetteproto_1441171832898rl5](23): (ConnectRequest: [UNLOADED: ENTITY_SHIP_missilecorvetteproto_1441171832898rl5 (8, 7, 8) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_missilecorvetteproto_1441171832898 (9, 8, -19) Rail Turret Axis(665)] [2015-09-01 23:19:16] [RAIL][CONNECT] Server(0) Ship[missilecorvetteproto_1441171832898rl5](23) DOCKING PROCEDURE SUCCESSFUL [2015-09-01 23:19:16] [RAIL][UPDATE] Server(0) SUCCESSFULLY EXECUTED RAIL REQUEST ON: Ship[missilecorvetteproto_1441171832898rl5](23): (ConnectRequest: [Ship[missilecorvetteproto_1441171832898rl5](23) (8, 7, 8) Rail Docker(663)] -> [Ship[missilecorvetteproto_1441171832898rl5](23) (9, 8, -19) Rail Turret Axis(665)] [2015-09-01 23:19:16] [SERVER][UPDATE] WARNING: object local update of 36 objects took 53 [2015-09-01 23:19:16] [SERVER] SERIALIZED PROXIMITY (0, 13, 13) [2015-09-01 23:19:16] SET INITIAL SECTOR ID TO 20 [2015-09-01 23:19:16] [NT] Big FullUpdate: 6205 bytes: PlS[spunkie ; id(19)(1)f(10001)] [2015-09-01 23:19:16] [CLIENT] RECEIVED STARTING SECTOR: (0, 13, 13) [2015-09-01 23:19:16] [SEND][SERVERMESSAGE] [SERVERMSG (type 0): spunkie has joined the game] to RegisteredClient: spunkie (1) connected: true [2015-09-01 23:19:16] [SERVER][UNIVERSE] LOADING SECTOR... (-1, 12, 12) [2015-09-01 23:19:16] [SERVER][UNIVERSE] LOADING SECTOR... (-1, 12, 13) [2015-09-01 23:19:16] [SERVER][UNIVERSE] LOADING SECTOR... (-1, 12, 14) [2015-09-01 23:19:16] [SERVER][UNIVERSE] LOADING SECTOR... (-1, 13, 12) [2015-09-01 23:19:16] [SERVER][UNIVERSE] LOADING SECTOR... (-1, 13, 13) [2015-09-01 23:19:16] [SERVER][UNIVERSE] LOADING SECTOR... (-1, 13, 14) [2015-09-01 23:19:16] [SERVER][UNIVERSE] LOADING SECTOR... (-1, 14, 12) [2015-09-01 23:19:16] [SERVER][UNIVERSE] LOADING SECTOR... (-1, 14, 13) [2015-09-01 23:19:16] [SERVER][UNIVERSE] LOADING SECTOR... (-1, 14, 14) [2015-09-01 23:19:16] [SERVER][UNIVERSE] LOADING SECTOR... (0, 12, 12) [2015-09-01 23:19:16] [SERVER][UNIVERSE] LOADING SECTOR... (0, 12, 13) [2015-09-01 23:19:16] [CLIENT] RESET TO LOCAL CUSTOM TEXTURES [2015-09-01 23:19:16] [SERVER][UNIVERSE] LOADING SECTOR... (0, 12, 14) [2015-09-01 23:19:16] [SERVER][UNIVERSE] LOADING SECTOR... (0, 13, 12) [2015-09-01 23:19:16] [CLIENT] Server is using default block behavior: CSUM: remote: c90e00d9f087ac265732800148615268e34cd610 ::: local: c90e00d9f087ac265732800148615268e34cd610 [2015-09-01 23:19:16] [CLIENT] Server is using default block properties [2015-09-01 23:19:16] [CLIENT] Server is using default block config [2015-09-01 23:19:16] [SERVER][UNIVERSE] LOADING SECTOR... (0, 13, 14) [2015-09-01 23:19:16] [SERVER][UNIVERSE] LOADING SECTOR... (0, 14, 12) [2015-09-01 23:19:16] [SERVER][UNIVERSE] LOADING SECTOR... (0, 14, 13) [2015-09-01 23:19:16] [SERVER][UNIVERSE] LOADING SECTOR... (0, 14, 14) [2015-09-01 23:19:16] [CLIENT] finished executing client hooks: [#document: null] [2015-09-01 23:19:16] [CLIENT] synchronizing ALL Client(1) [2015-09-01 23:19:16] [SERVER][UNIVERSE] LOADING SECTOR... (1, 12, 12) [2015-09-01 23:19:16] [SERVER][UNIVERSE] LOADING SECTOR... (1, 12, 13) [2015-09-01 23:19:16] [SERVER][UNIVERSE] LOADING SECTOR... (1, 12, 14) [2015-09-01 23:19:16] [SERVER][UNIVERSE] LOADING SECTOR... (1, 13, 12) [2015-09-01 23:19:16] [SERVER][UNIVERSE] LOADING SECTOR... (1, 13, 13) [2015-09-01 23:19:16] [SERVER][UNIVERSE] LOADING SECTOR... (1, 13, 14) [2015-09-01 23:19:16] [SERVER][UNIVERSE] LOADING SECTOR... (1, 14, 12) [2015-09-01 23:19:16] [SERVER][UNIVERSE] LOADING SECTOR... (1, 14, 13) [2015-09-01 23:19:16] [SERVER][UNIVERSE] LOADING SECTOR... (1, 14, 14) [2015-09-01 23:19:16] [UNIVERSE] WARNING: Sector Ping took 34 [2015-09-01 23:19:16] [SERVER][UPDATE] WARNING: UNIVERSE update took 47 [2015-09-01 23:19:16] [RAIL] Server(0) RECREATING RAIL FROM ROOT: Ship[missilecorvetteproto_1441171832898](28) [2015-09-01 23:19:16] [RAIL] Server(0) removeObjectPhysicsRecusively() removed physics for Ship[missilecorvetteproto_1441171832898](28) [2015-09-01 23:19:16] [RAIL] Server(0) removeObjectPhysicsRecusively() removed physics for Ship[missilecorvetteproto_1441171832898rl4](24) [2015-09-01 23:19:16] [RAIL] Server(0) removeObjectPhysicsRecusively() removed physics for Ship[missilecorvetteproto_1441171832898rl40](27) [2015-09-01 23:19:16] [RAIL] Server(0) removeObjectPhysicsRecusively() removed physics for Ship[corvette missile turret_1441172173067](35) [2015-09-01 23:19:16] [RAIL] Server(0) removeObjectPhysicsRecusively() removed physics for Ship[corvette missile turret_1441172173067rl0](33) [2015-09-01 23:19:16] [RAIL] Server(0) removeObjectPhysicsRecusively() removed physics for Ship[corvette missile turret_1441172167591](36) [2015-09-01 23:19:16] [RAIL] Server(0) removeObjectPhysicsRecusively() removed physics for Ship[corvette missile turret_1441172167591rl0](32) [2015-09-01 23:19:16] [RAIL] Server(0) removeObjectPhysicsRecusively() removed physics for Ship[missilecorvetteproto_1441171832898rl3](26) [2015-09-01 23:19:16] [RAIL] Server(0) removeObjectPhysicsRecusively() removed physics for Ship[missilecorvetteproto_1441171832898rl30](25) [2015-09-01 23:19:16] [RAIL] Server(0) removeObjectPhysicsRecusively() removed physics for Ship[missilecorvetteproto_1441171832898rl0](31) [2015-09-01 23:19:16] [RAIL] Server(0) removeObjectPhysicsRecusively() removed physics for Ship[missilecorvetteproto_1441171832898rl00](21) [2015-09-01 23:19:16] [RAIL] Server(0) removeObjectPhysicsRecusively() removed physics for Ship[missilecorvetteproto_1441171832898rl1](29) [2015-09-01 23:19:16] [RAIL] Server(0) removeObjectPhysicsRecusively() removed physics for Ship[missilecorvetteproto_1441171832898rl10](22) [2015-09-01 23:19:16] [RAIL] Server(0) removeObjectPhysicsRecusively() removed physics for Ship[corvette missile turret_1441172177079](34) [2015-09-01 23:19:16] [RAIL] Server(0) removeObjectPhysicsRecusively() removed physics for Ship[corvette missile turret_1441172177079rl0](37) [2015-09-01 23:19:16] [RAIL] Server(0) removeObjectPhysicsRecusively() removed physics for Ship[missilecorvetteproto_1441171832898rl5](23) [2015-09-01 23:19:16] [RAIL] Server(0) removeObjectPhysicsRecusively() removed physics for Ship[missilecorvetteproto_1441171832898rl50](30) [2015-09-01 23:19:16] [RAIL] Server(0) recreateRootObjectPhysics() added physics for Ship[missilecorvetteproto_1441171832898](28) [2015-09-01 23:19:16] [RAIL] Server(0) RECREATING RAIL FROM ROOT DONE: Ship[missilecorvetteproto_1441171832898](28); DOCKED AND EXECUTED: false; DOCKED OR DIRTY: false [2015-09-01 23:19:16] [SYNCHRONIZE] Client(1) IS WAITING TO SYNCH WITH SERVER - SKIPPING INPUT [2015-09-01 23:19:16] [SYNCHRONIZE] Client(1) IS WAITING TO SYNCH WITH SERVER - SKIPPED INPUT [2015-09-01 23:19:16] [SERVER] (client needs synch) SENDING SYNCHALL TO RegisteredClient: spunkie (1) connected: true [2015-09-01 23:19:16] [SERVER] sending ALLSYNCHRONIZING update to spunkie 64, 64 [2015-09-01 23:19:16] [SYNC_SENDER] SENDING ALL OBJECTS: 64 [2015-09-01 23:19:16] [NT] Big FullUpdate: 8789 bytes: Shop(12) [2015-09-01 23:19:16] [NT] Big FullUpdate: 8903 bytes: SenableGameState(1) [2015-09-01 23:19:16] [SERVER] sending remote forced animation 0: ForcedAnimation [type=null, animation=null, loopMode=null, speed=0.0, fullBody=false] [2015-09-01 23:19:16] [SERVER] SERIALIZED PROXIMITY (0, 13, 13) [2015-09-01 23:19:16] [NT] Big FullUpdate: 5220 bytes: PlS[spunkie ; id(19)(1)f(10001)] [2015-09-01 23:19:16] [SERVER] ALL-SYNCHRONIZE TO spunkie TOOK 15 ms [2015-09-01 23:19:16] [SERVER] SYNCHALL TO RegisteredClient: spunkie (1) connected: true took: 16 [2015-09-01 23:19:16] [CLIENT] 1 Sync all update received [2015-09-01 23:19:16] [SYNCHRONIZE] FORCED UPDATE [2015-09-01 23:19:16] [CLIENT] chat channels loaded 2 [2015-09-01 23:19:16] [SKINMANAGER] PlS[spunkie ; id(19)(1)f(10001)] Client(1) received skin filename [2015-09-01 23:19:16] [PlayerState] Client successfully received player state Client(1), owner: 1 [2015-09-01 23:19:16] [CHAT] Client(1) initializing data from network object 0 [2015-09-01 23:19:16] [CLIENT] 1 executed RequestSynchronizeAll. fetched objects 64 [2015-09-01 23:19:16] [CLIENT] RE- synchronized client: 1 [2015-09-01 23:19:16] [CLIENT] connected to server localhost:4243 [2015-09-01 23:19:16] [CLIENT] Client State and Controller successfully connected [2015-09-01 23:19:16] [CLIENT] State initializing [2015-09-01 23:19:16] [CLIENT] Chat initializing [2015-09-01 23:19:16] [CLIENT] Client(1) asking for new IDS [2015-09-01 23:19:16] SENDING new ID RANGE TO CLIENT 64; packet -32763 [2015-09-01 23:19:16] Client got new ID range 64 [2015-09-01 23:19:16] [CLIENT] Client(1) received new IDS [2015-09-01 23:19:16] [CLIENT] ID RANGE AQUIRE TOOK 2 [2015-09-01 23:19:16] [CLIENT] Control Manager initializing [2015-09-01 23:19:16] [CLIENT][CONTROLLER] Switched to auto roam (spawn screen) [2015-09-01 23:19:16] [CLIENT][CONTROLLER] Switched to auto roam (spawn screen) [2015-09-01 23:19:16] [CLIENT][CONTROLLER] Switched to auto roam (spawn screen) [2015-09-01 23:19:16] [CLIENT] InternalCallback initializing [2015-09-01 23:19:16] [CLIENT] State initialized. GameMode: SANDBOX [2015-09-01 23:19:16] [CLIENT] Client State and Controller successfully initialized [2015-09-01 23:19:16] ################### ENGINE SETTINGS ########################## [2015-09-01 23:19:16] C_USE_NEW_PLAYER_MODEL_ true [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] CONTROL_HELP false [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] C_MOUSE_BUTTOM_SWITCH false [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] G_RESOLUTION 1920 x 1080 [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] G_FULLSCREEN false [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] G_VSYNCH false [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] G_FOV 85.0 [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] G_MAX_SEGEMENTSDRAWN 2000 [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] G_DRAW_SURROUNDING_GALAXIES_IN_MAP false [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] HIT_INDICATION_NUMBERS_LIFETIME 10.0 [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] D_LIFETIME_NORM 0 [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] G_WINDOWED_BORDERLESS false [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] S_SOUND_SYSTEM_ENABLED true [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] S_SOUND_ENABLED true [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] S_SOUND_VOLUME_GLOBAL 10 [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] N_TRANSMIT_RAW_DEBUG_POSITIONS false [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] C_SELECTED_JOYSTICK -1 [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] ICON_BAKERY_BLOCKSTYLE_ROTATE_DEG -90.0 [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] MOUSE_WHEEL_SENSIBILITY 7.0E-4 [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] BUILD_MODE_SHIFT_SPEED 25.0 [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] ORBITAL_CAM_SPEED 0.5 [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] G_DAMAGE_DISPLAY 3000 [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] G_STAR_COUNT 4096 [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] G_VBO_BULKMODE_SIZE 4 [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] G_DRAW_FOG false [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] G_DRAW_BEAMS true [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] G_DRAW_EXHAUST_PLUMS false [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] D_INFO_CONTROLMANAGER false [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] D_INFO_SHADER true [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] T_ENABLE_TEXTURE_BAKER false [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] D_INFO_DRAW_TIMES false [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] D_INFO_DRAW_SPACE_PARTICLE false [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] G_SPACE_PARTICLE false [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] G_DRAW_MOUSE_COLLISION false [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] G_ATMOSPHERE_SHADER normal [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] G_SHADOW_QUALITY BEST [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] G_DRAW_SHIELDS true [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] G_DRAW_WATER true [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] G_DRAW_BACKGOUND false [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] G_WATER_USER_MIPMAPS false [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] E_NAVIGATION_FILTER 480 [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] G_DRAW_ENTITIES true [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] G_FRUSTUM_CULLTING true [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] G_DRAW_EFFECTS true [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] G_SHADER_RELOAD false [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] G_FRAMRATE_FIXED -1 [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] G_SHADERS_ACTIVE true [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] G_DEBUG_DRAW_GRID false [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] G_DEBUG_DRAW_LINES true [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] F_FRAME_BUFFER_USE false [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] T_TERRAIN_DRAW true [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] T_TERRAIN_WIREFRAME_DRAW false [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] G_CULLING_ACTIVE true [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] G_TEXTURE_ARRAYS false [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] G_AUTO_NORMALIZATION true [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] G_DRAW_BY_SIDES true [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] G_WIREFRAMED false [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] G_NORMAL_MAPPING false [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] G_TEXTURE_COMPRESSION_BLOCKS false [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] G_TEXTURE_ARRAY_COMPRESSION true [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] G_TEXTURE_ARRAY_MIPMAP true [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] G_TEXTURE_MIPMAP true [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] G_SHADOWS false [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] G_SHADOWS_VSM false [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] S_PAUSED false [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] S_SETTINGS_SHOW false [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] MINIMAP_MODE LARGE [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] SECTOR_INDICATION_MODE INDICATION_ONLY [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] S_KEY_ALLOW_DUPLICATES true [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] G_PROD_BG true [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] G_PROD_BG_QUALITY 2048 [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] G_TEXTURE_PACK Default [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] GIF_WIDTH 640 [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] GIF_HEIGHT 640 [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] GIF_FPS 15 [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] GIF_GUI false [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] G_DEBRIS_THRESHOLD_MS 4 [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] G_TEXTURE_PACK_RESOLUTION 128 [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] S_INITIAL_SETTING Single Player [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] S_GAME_MODE Sandbox [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] G_BONE_ANIMATION true [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] P_NT_DEBUG_ACTIVE false [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] P_PHYSICS_DEBUG_ACTIVE_OCCLUSION false [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] P_PHYSICS_DEBUG_ACTIVE false [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] P_PHYSICS_DEBUG_MODE 0 [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] G_DEUBG_LINE_DRAWING_ACTIVATED false [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] G_WINDOW_START_POSITION center [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] G_DRAW_GUI_ACTIVE true [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] G_DRAW_NO_OVERLAYS false [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] G_PARTICLE_SORTING true [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] P_PHYSICS_ACTIVATED true [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] G_SMOKE_QUALITY false [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] G_DRAW_STARS false [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] G_DRAW_PASTE_PREVIEW true [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] G_USE_SPRITE_VBO true [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] S_TUTORIAL false [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] G_AUTOSELECT_CONTROLLERS true [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] S_INFO_DRAW ALL_INFO [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] G_VBO_FLAG STATIC [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] N_LAG_COMPENSATION true [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] N_IGNORE_SAVED_UPLINK_CREDENTIALS_IN_SINGLEPLAYER true [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] N_SERVER_TIME_UPDATE_FREQUENCE 2000 [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] M_TEXTURE_PACK_CONFIG_TOOL ./data/textures/block/Default/64/ [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] G_MULTI_SAMPLE 0 [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] M_MOUSE_SENSITIVITY 0.9 [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] G_HIT_INDICATION_SIZE 2.0 [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] F_BLOOM true [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] F_BLOOM_INTENSITY 1.0E-4 [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] S_MOUSE_LOCK true [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] G_DRAW_ADV_BUILDMODE_BLOCK_PREVIEW true [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] G_DRAW_ALL_CONNECTIONS false [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] G_SHOW_PURE_NUMBERS_FOR_SHIELD_AND_POWER false [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] S_FLIP_HOTBAR_MOUSEWHEEL_WITHOUT_CTRL true [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] S_ZOOM_MOUSEWHEEL SLOTS [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] S_MOUSE_SHIP_INVERT false [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] S_MOUSE_ALL_INVERT false [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] S_USE_REGION_SIGNATURE_TEST false [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] G_PREVIEW_TO_BUILD_BLOCK_TEST true [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] S_EXIT_ON_ESC false [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] G_USE_HIGH_QUALITY_ACKGROUND false [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] G_DRAW_POPUPS true [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] G_USE_VBO_MAP true [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] G_DRAW_JUMP_OVERLAY true [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] G_MAG_FILTER_LINEAR_BLOCKS false [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] G_MAG_FILTER_LINEAR_GUI false [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] G_MAX_BEAMS 1024 [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] SEGMENT_REQUEST_BATCH 32 [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] CLIENT_BUFFER_SIZE 65536 [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] ICON_BAKERY_SINGLE_RESOLUTION 150 [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] G_RAYTRACE_COUNT 256 [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] ICON_BAKERY_SINGLE_ICONS false [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] G_MUST_CONFIRM_DETACHEMENT_AT_SPEED 50.0 [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] G_USE_SHADER4 true [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] O_OCULUS_RENDERING false [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] G_USE_VERTEX_LIGHTING_ONLY false [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] CLIENT_TRAFFIC_CLASS true [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] G_DRAW_SELECTED_BLOCK_WOBBLE true [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] G_USE_TWO_COMPENENT_SHADER false [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] A_FORCE_AUTHENTICATION_METHOD -1 [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] MIN_FFA 2 [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] B_UNDO_REDO_MAX 30 [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] N_ARTIFICIAL_DELAY 0 [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] SEGMENT_PIECE_QUEUE_SINGLEPLAYER 32767 [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] G_MAX_MISSILE_TRAILS 128 [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] G_USE_OCCLUSION_CULLING false [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] C_AUTOASSIGN_WEAPON_SLOTS true [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] G_DRAW_NT_STATS_OVERLAY false [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] CLIENT_CUSTOM_TEXTURE_PATH ./customBlockTextures [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] SECRET none [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] USE_OPEN_AL_SOUND false [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] LIMIT_FPS_UNFOCUS true [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] GUI_USE_DISPLAY_LISTS false [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] USE_GL_MULTI_DRAWARRAYS false [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] USE_GL_MULTI_DRAWARRAYS_INITIAL_SET false [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] CHAT_CLOSE_ON_ENTER true [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] A_FORCE_LOCAL_SAVE_ENABLED_IN_SINGLE_PLAYER false [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] G_SHIP_INFO_ZOOM 3 [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] G_SINGLEPLAYER_CREATIVE_MODE false [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] G_DRAW_LAG_OBJECTS_IN_HUD false [2015-09-01 23:19:16] ---------------------------------------------------------------- [2015-09-01 23:19:16] G_SHOW_SYMMETRY_PLANES true [2015-09-01 23:19:16] ################### /ENGINE SETTINGS ######################### [2015-09-01 23:19:16] [CLIENT] disposing connection dialog: DONE [2015-09-01 23:19:16] FULLSCREEN false; 1920 / 1080 [2015-09-01 23:19:16] WARNING Displaymode already set!!! [2015-09-01 23:19:16] ARB_SUPPORTED COULD NOT BE RETRIEVED [2015-09-01 23:19:17] [DISPLAY] ViewPort for Resolution: 1920x1080: 1920, 1065 [2015-09-01 23:19:17] [UNIVERSE] WARNING: Sector UPDATE took 397; sectors updated: 28 [2015-09-01 23:19:17] [SERVER][UPDATE] WARNING: UNIVERSE update took 397 [2015-09-01 23:19:17] FILE CREATED: true [2015-09-01 23:19:17] [GLFrame] Open-GL initialized [2015-09-01 23:19:17] Starting up SoundSystem... [2015-09-01 23:19:17] Initializing Java Sound [2015-09-01 23:19:17] (The Java Sound API. For more information, see http://java.sun.com/products/java-media/sound/) [2015-09-01 23:19:17] JavaSound initialized. [2015-09-01 23:19:17] Running on thread: ClientThread Adapter: aticfx64 Driver Version: 8.17.10.1404 Vendor: ATI Technologies Inc. OpenGL Version: 4.5.13399 Compatibility Profile Context 15.200.1062.1003 Renderer: AMD Radeon HD 6800 Series [2015-09-01 23:19:18] [WARNING] initializing Texture data/./image-resource/schine.png took 493 ms [2015-09-01 23:19:18] [GLFrame] loading content data [2015-09-01 23:19:18] [PARSER] not parsed: idlingFloating [2015-09-01 23:19:18] [PARSER] not parsed: idlingGravity [2015-09-01 23:19:18] [PARSER] not parsed: dancingGravity [2015-09-01 23:19:18] [PARSER] not parsed: movingJumpingJumpUp [2015-09-01 23:19:18] [PARSER] not parsed: movingJumpingJumpDown [2015-09-01 23:19:18] [PARSER] not parsed: movingFallingStandard [2015-09-01 23:19:18] [PARSER] not parsed: movingFallingLedge [2015-09-01 23:19:18] [PARSER] not parsed: movingLandingShortFall [2015-09-01 23:19:18] [PARSER] not parsed: movingLandingMiddleFall [2015-09-01 23:19:18] [PARSER] not parsed: movingLandingLongFall [2015-09-01 23:19:18] [PARSER] not parsed: movingNoGravityGravToNoGrav [2015-09-01 23:19:18] [PARSER] not parsed: movingNoGravityNoGravToGrav [2015-09-01 23:19:18] [PARSER] not parsed: movingNoGravityFloatMoveN [2015-09-01 23:19:18] [PARSER] not parsed: movingNoGravityFloatMoveS [2015-09-01 23:19:18] [PARSER] not parsed: movingNoGravityFloatMoveUp [2015-09-01 23:19:18] [PARSER] not parsed: movingNoGravityFloatMoveDown [2015-09-01 23:19:18] [PARSER] not parsed: movingNoGravityFloatRot [2015-09-01 23:19:18] [PARSER] not parsed: movingNoGravityFloatHit [2015-09-01 23:19:18] [PARSER] not parsed: movingNoGravityFloatDeath [2015-09-01 23:19:18] [PARSER] not parsed: movingByFootCrawling [2015-09-01 23:19:18] [PARSER] not parsed: movingByFootCrawlingNorth [2015-09-01 23:19:18] [PARSER] not parsed: movingByFootCrawlingSouth [2015-09-01 23:19:18] [PARSER] not parsed: movingByFootCrawlingWest [2015-09-01 23:19:18] [PARSER] not parsed: movingByFootCrawlingEast [2015-09-01 23:19:18] [PARSER] not parsed: movingByFootCrawlingNorthEast [2015-09-01 23:19:18] [PARSER] not parsed: movingByFootCrawlingNorthWest [2015-09-01 23:19:18] [PARSER] not parsed: movingByFootCrawlingSouthWest [2015-09-01 23:19:18] [PARSER] not parsed: movingByFootCrawlingSouthEast [2015-09-01 23:19:18] [PARSER] not parsed: movingByFootSlowWalking [2015-09-01 23:19:18] [PARSER] not parsed: movingByFootSlowWalkingNorth [2015-09-01 23:19:18] [PARSER] not parsed: movingByFootSlowWalkingSouth [2015-09-01 23:19:18] [PARSER] not parsed: movingByFootSlowWalkingWest [2015-09-01 23:19:18] [PARSER] not parsed: movingByFootSlowWalkingEast [2015-09-01 23:19:18] [PARSER] not parsed: movingByFootSlowWalkingNorthEast [2015-09-01 23:19:18] [PARSER] not parsed: movingByFootSlowWalkingNorthWest [2015-09-01 23:19:18] [PARSER] not parsed: movingByFootSlowWalkingSouthWest [2015-09-01 23:19:18] [PARSER] not parsed: movingByFootSlowWalkingSouthEast [2015-09-01 23:19:18] [PARSER] not parsed: movingByFootWalking [2015-09-01 23:19:18] [PARSER] not parsed: movingByFootWalkingNorth [2015-09-01 23:19:18] [PARSER] not parsed: movingByFootWalkingSouth [2015-09-01 23:19:18] [PARSER] not parsed: movingByFootWalkingWest [2015-09-01 23:19:18] [PARSER] not parsed: movingByFootWalkingEast [2015-09-01 23:19:18] [PARSER] not parsed: movingByFootWalkingNorthEast [2015-09-01 23:19:18] [PARSER] not parsed: movingByFootWalkingNorthWest [2015-09-01 23:19:18] [PARSER] not parsed: movingByFootWalkingSouthWest [2015-09-01 23:19:18] [PARSER] not parsed: movingByFootWalkingSouthEast [2015-09-01 23:19:18] [PARSER] not parsed: movingByFootRunning [2015-09-01 23:19:18] [PARSER] not parsed: movingByFootRunningNorth [2015-09-01 23:19:18] [PARSER] not parsed: movingByFootRunningSouth [2015-09-01 23:19:18] [PARSER] not parsed: movingByFootRunningWest [2015-09-01 23:19:18] [PARSER] not parsed: movingByFootRunningEast [2015-09-01 23:19:18] [PARSER] not parsed: movingByFootRunningNorthEast [2015-09-01 23:19:18] [PARSER] not parsed: movingByFootRunningNorthWest [2015-09-01 23:19:18] [PARSER] not parsed: movingByFootRunningSouthWest [2015-09-01 23:19:18] [PARSER] not parsed: movingByFootRunningSouthEast [2015-09-01 23:19:18] [PARSER] not parsed: upperBodyGun [2015-09-01 23:19:18] [PARSER] not parsed: upperBodyGunIdle [2015-09-01 23:19:18] [PARSER] not parsed: upperBodyGunIdleIn [2015-09-01 23:19:18] [PARSER] not parsed: upperBodyGunDraw [2015-09-01 23:19:18] [PARSER] not parsed: upperBodyGunAway [2015-09-01 23:19:18] [PARSER] not parsed: upperBodyGunFire [2015-09-01 23:19:18] [PARSER] not parsed: upperBodyGunFireHeavy [2015-09-01 23:19:18] [PARSER] not parsed: upperBodyGunMeelee [2015-09-01 23:19:18] [PARSER] not parsed: upperBodyFabricator [2015-09-01 23:19:18] [PARSER] not parsed: upperBodyFabricatorIdle [2015-09-01 23:19:18] [PARSER] not parsed: upperBodyFabricatorDraw [2015-09-01 23:19:18] [PARSER] not parsed: upperBodyFabricatorAway [2015-09-01 23:19:18] [PARSER] not parsed: upperBodyFabricatorFire [2015-09-01 23:19:18] [PARSER] not parsed: upperBodyFabricatorPumpAction [2015-09-01 23:19:18] [PARSER] not parsed: attacking [2015-09-01 23:19:18] [PARSER] not parsed: attackingMeelee [2015-09-01 23:19:18] [PARSER] not parsed: attackingMeeleeFloating [2015-09-01 23:19:18] [PARSER] not parsed: attackingMeeleeGravity [2015-09-01 23:19:18] [PARSER] not parsed: death [2015-09-01 23:19:18] [PARSER] not parsed: deathFloating [2015-09-01 23:19:18] [PARSER] not parsed: deathGravity [2015-09-01 23:19:18] [PARSER] not parsed: sitting [2015-09-01 23:19:18] [PARSER] not parsed: sittingBlock [2015-09-01 23:19:18] [PARSER] not parsed: sittingBlockNoFloor [2015-09-01 23:19:18] [PARSER] not parsed: sittingBlockNoFloorIdle [2015-09-01 23:19:18] [PARSER] not parsed: sittingBlockFloor [2015-09-01 23:19:18] [PARSER] not parsed: sittingBlockFloorIdle [2015-09-01 23:19:18] [PARSER] not parsed: sittingWedge [2015-09-01 23:19:18] [PARSER] not parsed: sittingWedgeNoFloor [2015-09-01 23:19:18] [PARSER] not parsed: sittingWedgeNoFloorIdle [2015-09-01 23:19:18] [PARSER] not parsed: sittingWedgeFloor [2015-09-01 23:19:18] [PARSER] not parsed: sittingWedgeFloorIdle [2015-09-01 23:19:18] [PARSER] not parsed: hit [2015-09-01 23:19:18] [PARSER] not parsed: hitSmall [2015-09-01 23:19:18] [PARSER] not parsed: hitSmallFloating [2015-09-01 23:19:18] [PARSER] not parsed: hitSmallGravity [2015-09-01 23:19:18] [PARSER] not parsed: salutes [2015-09-01 23:19:18] [PARSER] not parsed: salutesSalute [2015-09-01 23:19:18] [PARSER] not parsed: talk [2015-09-01 23:19:18] [PARSER] not parsed: talkSalute [2015-09-01 23:19:18] [PARSER] not parsed: helmet [2015-09-01 23:19:18] [PARSER] not parsed: helmetOn [2015-09-01 23:19:18] [PARSER] not parsed: helmetOff [2015-09-01 23:19:18] [PARSER] not parsed: idlingFloating [2015-09-01 23:19:18] [PARSER] not parsed: idlingGravity [2015-09-01 23:19:18] [PARSER] not parsed: dancingGravity [2015-09-01 23:19:18] [PARSER] not parsed: movingJumpingJumpUp [2015-09-01 23:19:18] [PARSER] not parsed: movingJumpingJumpDown [2015-09-01 23:19:18] [PARSER] not parsed: movingFallingStandard [2015-09-01 23:19:18] [PARSER] not parsed: movingFallingLedge [2015-09-01 23:19:18] [PARSER] not parsed: movingLandingShortFall [2015-09-01 23:19:18] [PARSER] not parsed: movingLandingMiddleFall [2015-09-01 23:19:18] [PARSER] not parsed: movingLandingLongFall [2015-09-01 23:19:18] [PARSER] not parsed: movingNoGravityGravToNoGrav [2015-09-01 23:19:18] [PARSER] not parsed: movingNoGravityNoGravToGrav [2015-09-01 23:19:18] [PARSER] not parsed: movingNoGravityFloatMoveN [2015-09-01 23:19:18] [PARSER] not parsed: movingNoGravityFloatMoveS [2015-09-01 23:19:18] [PARSER] not parsed: movingNoGravityFloatMoveUp [2015-09-01 23:19:18] [PARSER] not parsed: movingNoGravityFloatMoveDown [2015-09-01 23:19:18] [PARSER] not parsed: movingNoGravityFloatRot [2015-09-01 23:19:18] [PARSER] not parsed: movingNoGravityFloatHit [2015-09-01 23:19:18] [PARSER] not parsed: movingNoGravityFloatDeath [2015-09-01 23:19:18] [PARSER] not parsed: movingByFootCrawling [2015-09-01 23:19:18] [PARSER] not parsed: movingByFootCrawlingNorth [2015-09-01 23:19:18] [PARSER] not parsed: movingByFootCrawlingSouth [2015-09-01 23:19:18] [PARSER] not parsed: movingByFootCrawlingWest [2015-09-01 23:19:18] [PARSER] not parsed: movingByFootCrawlingEast [2015-09-01 23:19:18] [PARSER] not parsed: movingByFootCrawlingNorthEast [2015-09-01 23:19:18] [PARSER] not parsed: movingByFootCrawlingNorthWest [2015-09-01 23:19:18] [PARSER] not parsed: movingByFootCrawlingSouthWest [2015-09-01 23:19:18] [PARSER] not parsed: movingByFootCrawlingSouthEast [2015-09-01 23:19:18] [PARSER] not parsed: movingByFootSlowWalking [2015-09-01 23:19:18] [PARSER] not parsed: movingByFootSlowWalkingNorth [2015-09-01 23:19:18] [PARSER] not parsed: movingByFootSlowWalkingSouth [2015-09-01 23:19:18] [PARSER] not parsed: movingByFootSlowWalkingWest [2015-09-01 23:19:18] [PARSER] not parsed: movingByFootSlowWalkingEast [2015-09-01 23:19:18] [PARSER] not parsed: movingByFootSlowWalkingNorthEast [2015-09-01 23:19:18] [PARSER] not parsed: movingByFootSlowWalkingNorthWest [2015-09-01 23:19:18] [PARSER] not parsed: movingByFootSlowWalkingSouthWest [2015-09-01 23:19:18] [PARSER] not parsed: movingByFootSlowWalkingSouthEast [2015-09-01 23:19:18] [PARSER] not parsed: movingByFootWalking [2015-09-01 23:19:18] [PARSER] not parsed: movingByFootWalkingNorth [2015-09-01 23:19:18] [PARSER] not parsed: movingByFootWalkingSouth [2015-09-01 23:19:18] [PARSER] not parsed: movingByFootWalkingWest [2015-09-01 23:19:18] [PARSER] not parsed: movingByFootWalkingEast [2015-09-01 23:19:18] [PARSER] not parsed: movingByFootWalkingNorthEast [2015-09-01 23:19:18] [PARSER] not parsed: movingByFootWalkingNorthWest [2015-09-01 23:19:18] [PARSER] not parsed: movingByFootWalkingSouthWest [2015-09-01 23:19:18] [PARSER] not parsed: movingByFootWalkingSouthEast [2015-09-01 23:19:18] [PARSER] not parsed: movingByFootRunning [2015-09-01 23:19:18] [PARSER] not parsed: movingByFootRunningNorth [2015-09-01 23:19:18] [PARSER] not parsed: movingByFootRunningSouth [2015-09-01 23:19:18] [PARSER] not parsed: movingByFootRunningWest [2015-09-01 23:19:18] [PARSER] not parsed: movingByFootRunningEast [2015-09-01 23:19:18] [PARSER] not parsed: movingByFootRunningNorthEast [2015-09-01 23:19:18] [PARSER] not parsed: movingByFootRunningNorthWest [2015-09-01 23:19:18] [PARSER] not parsed: movingByFootRunningSouthWest [2015-09-01 23:19:18] [PARSER] not parsed: movingByFootRunningSouthEast [2015-09-01 23:19:18] [PARSER] not parsed: upperBodyGun [2015-09-01 23:19:18] [PARSER] not parsed: upperBodyGunIdle [2015-09-01 23:19:18] [PARSER] not parsed: upperBodyGunIdleIn [2015-09-01 23:19:18] [PARSER] not parsed: upperBodyGunDraw [2015-09-01 23:19:18] [PARSER] not parsed: upperBodyGunAway [2015-09-01 23:19:18] [PARSER] not parsed: upperBodyGunFire [2015-09-01 23:19:18] [PARSER] not parsed: upperBodyGunFireHeavy [2015-09-01 23:19:18] [PARSER] not parsed: upperBodyGunMeelee [2015-09-01 23:19:18] [PARSER] not parsed: upperBodyFabricator [2015-09-01 23:19:18] [PARSER] not parsed: upperBodyFabricatorIdle [2015-09-01 23:19:18] [PARSER] not parsed: upperBodyFabricatorDraw [2015-09-01 23:19:18] [PARSER] not parsed: upperBodyFabricatorAway [2015-09-01 23:19:18] [PARSER] not parsed: upperBodyFabricatorFire [2015-09-01 23:19:18] [PARSER] not parsed: upperBodyFabricatorPumpAction [2015-09-01 23:19:18] [PARSER] not parsed: attacking [2015-09-01 23:19:18] [PARSER] not parsed: attackingMeelee [2015-09-01 23:19:18] [PARSER] not parsed: attackingMeeleeFloating [2015-09-01 23:19:18] [PARSER] not parsed: attackingMeeleeGravity [2015-09-01 23:19:18] [PARSER] not parsed: death [2015-09-01 23:19:18] [PARSER] not parsed: deathFloating [2015-09-01 23:19:18] [PARSER] not parsed: deathGravity [2015-09-01 23:19:18] [PARSER] not parsed: sitting [2015-09-01 23:19:18] [PARSER] not parsed: sittingBlock [2015-09-01 23:19:18] [PARSER] not parsed: sittingBlockNoFloor [2015-09-01 23:19:18] [PARSER] not parsed: sittingBlockNoFloorIdle [2015-09-01 23:19:18] [PARSER] not parsed: sittingBlockFloor [2015-09-01 23:19:18] [PARSER] not parsed: sittingBlockFloorIdle [2015-09-01 23:19:18] [PARSER] not parsed: sittingWedge [2015-09-01 23:19:18] [PARSER] not parsed: sittingWedgeNoFloor [2015-09-01 23:19:18] [PARSER] not parsed: sittingWedgeNoFloorIdle [2015-09-01 23:19:18] [PARSER] not parsed: sittingWedgeFloor [2015-09-01 23:19:18] [PARSER] not parsed: sittingWedgeFloorIdle [2015-09-01 23:19:18] [PARSER] not parsed: hit [2015-09-01 23:19:18] [PARSER] not parsed: hitSmall [2015-09-01 23:19:18] [PARSER] not parsed: hitSmallFloating [2015-09-01 23:19:18] [PARSER] not parsed: hitSmallGravity [2015-09-01 23:19:18] [PARSER] not parsed: salutes [2015-09-01 23:19:18] [PARSER] not parsed: salutesSalute [2015-09-01 23:19:18] [PARSER] not parsed: talk [2015-09-01 23:19:18] [PARSER] not parsed: talkSalute [2015-09-01 23:19:18] [PARSER] not parsed: helmet [2015-09-01 23:19:18] [PARSER] not parsed: helmetOn [2015-09-01 23:19:18] [PARSER] not parsed: 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upperBodyFabricatorDraw [2015-09-01 23:19:18] [PARSER] not parsed: upperBodyFabricatorAway [2015-09-01 23:19:18] [PARSER] not parsed: upperBodyFabricatorFire [2015-09-01 23:19:18] [PARSER] not parsed: upperBodyFabricatorPumpAction [2015-09-01 23:19:18] [PARSER] not parsed: attacking [2015-09-01 23:19:18] [PARSER] not parsed: attackingMeelee [2015-09-01 23:19:18] [PARSER] not parsed: attackingMeeleeFloating [2015-09-01 23:19:18] [PARSER] not parsed: attackingMeeleeGravity [2015-09-01 23:19:18] [PARSER] not parsed: death [2015-09-01 23:19:18] [PARSER] not parsed: deathFloating [2015-09-01 23:19:18] [PARSER] not parsed: deathGravity [2015-09-01 23:19:18] [PARSER] not parsed: sitting [2015-09-01 23:19:18] [PARSER] not parsed: sittingBlock [2015-09-01 23:19:18] [PARSER] not parsed: sittingBlockNoFloor [2015-09-01 23:19:18] [PARSER] not parsed: sittingBlockNoFloorIdle [2015-09-01 23:19:18] [PARSER] not parsed: sittingBlockFloor [2015-09-01 23:19:18] [PARSER] not parsed: sittingBlockFloorIdle [2015-09-01 23:19:18] [PARSER] not parsed: sittingWedge [2015-09-01 23:19:18] [PARSER] not parsed: sittingWedgeNoFloor [2015-09-01 23:19:18] [PARSER] not parsed: sittingWedgeNoFloorIdle [2015-09-01 23:19:18] [PARSER] not parsed: sittingWedgeFloor [2015-09-01 23:19:18] [PARSER] not parsed: sittingWedgeFloorIdle [2015-09-01 23:19:18] [PARSER] not parsed: hit [2015-09-01 23:19:18] [PARSER] not parsed: hitSmall [2015-09-01 23:19:18] [PARSER] not parsed: hitSmallFloating [2015-09-01 23:19:18] [PARSER] not parsed: hitSmallGravity [2015-09-01 23:19:18] [PARSER] not parsed: salutes [2015-09-01 23:19:18] [PARSER] not parsed: salutesSalute [2015-09-01 23:19:18] [PARSER] not parsed: talk [2015-09-01 23:19:18] [PARSER] not parsed: talkSalute [2015-09-01 23:19:18] [PARSER] not parsed: helmet [2015-09-01 23:19:18] [PARSER] not parsed: helmetOn [2015-09-01 23:19:18] [PARSER] not parsed: helmetOff [2015-09-01 23:19:18] LOADING SOUND: data\audio-resource\Actions\0022_action - buttons push big.ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Actions\0022_action - buttons push medium.wav [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Actions\0022_action - buttons push small.wav [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Actions\0022_action - enter digits in digital keypad.ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Actions\0022_action - error invalid.ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Actions\0022_action - fuel fill up (loop).ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Actions\0022_action - fuel fill up quick.ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Actions\0022_action - keyboard typing.ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Actions\0022_action - purchase register _chick-ching_.ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Actions\0022_action - purchase with coins.ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Actions\0022_action - purchase with credits.ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Actions\0022_action - receive coins.ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Actions\0022_action - receive credits.ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Actions\0022_action - repair ship power drill & ratchet.ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Actions\0022_action - switches flip big.ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Actions\0022_action - switches flip small.ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Actions\0022_action - upgrade ship power tools.ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - computer lab tech (loop).ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - interior cockpit (loop).ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - shop machinery (loop).ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - space wind omnious light warbling tones (loop).ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - spaceship hangar busy engines machinery and rumbles (loop).ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - spaceship hangar light (loop).ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - air release steam valve.ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - ambient hangar sounds drill.ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - ambient hangar sounds hydraulics.ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - ambient hangar sounds working with ratchet.ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - digital readout busy.ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - digital readout light.ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - light flicker.ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - radar pulse.ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - radio static interference with glitchy voices.ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - servo movement.ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Explosions\0022_explosion.ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Explosions\0022_explosion_2.ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Explosions\0022_explosion_3.ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Explosions\0022_explosion_4.ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - achievement reached 1.ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - achievement reached 2.ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - achievement reached 3.ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - achievement reached 4.ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - cockpit warning beep.ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - level completed.ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - level up 1.ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - level up 2.ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - low armor _electric_ warning chime.ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - low fuel warning constant beeps (loop).ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - notification chime 1.ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - notification chime 2.ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - power down big.ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - power down small.ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - power up big.ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - power up small.ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - prompt 1.ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - prompt 2.ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - prompt 3.ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - prompt 4.ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - save game chime.ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Items\0022_item - forcefield activate.ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Items\0022_item - forcefield loop.ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Items\0022_item - forcefield powerdown.ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Items\0022_item - pick up coin ding.ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Items\0022_item - pick up health.ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Items\0022_item - pick up weapon.ogg [2015-09-01 23:19:19] LOADING SOUND: 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LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - back.ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - cancel.wav [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - enter.wav [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - error 1.wav [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - error 2.wav [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - highlight 1.ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - highlight 2.ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - highlight 3.wav [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - pause.ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - select 1.ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - select 2.ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - select 3.ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - select 4.ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - swoosh scroll large.ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - swoosh scroll small.ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Menu UI\0022_misc - blast synthetic explosion big.ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Menu UI\0022_misc - blast synthetic explosion small.ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Menu UI\0022_misc - engine start up.ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Menu UI\0022_misc - ship pass by quick.ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Menu UI\0022_misc - ship pass by slow.ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - engine thrusters big ship low pitched (loop).ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - engine thrusters medium ship medium pitched (loop).ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - engine thrusters small ship high pitched (loop).ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - hit large explosion big enemy ship blow up.ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - hit medium explosion medium enemy ship blow up.ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - hit no explosion metallic impact on enemy ship.ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - hit no explosion synthetic impact on enemy ship.ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - hit small explosion small enemy ship blow up.ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - collision with asteroid large.ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - collision with asteroid small.wav [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - collision with metal large.ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - collision with metal small.ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - int. cockpit alarm 1 (loop).ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - int. cockpit alarm 2 (loop).ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - int. cockpit alarm medium pitched (loop).ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large engine thruster end release gas.ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large engine thruster loop.ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large engine thruster start push gas.ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large impact with shields disabled metallic hit big.ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large impact with shields disabled metallic hit small.ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large impact with shields enabled synthetic hit big.ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large impact with shields enabled synthetic hit small.wav [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - laser gun single fire big.ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - lightspeed space wind.ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - lock on target unsuccessful tone.ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - locked on target successful beep.ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - locking on target pulse (loop).ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - medium engine thrusters end release gas.ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - medium engine thrusters loop.ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - medium engine thrusters start push gas.wav [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - ship turbulence heavy.ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - ship turbulence medium.ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - ship turbulence small.ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - small engine thruster end release gas.wav [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - small engine thruster loop.ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - small engine thrusters start push gas.wav [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - turbo boost large.ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - turbo boost medium.ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - turbo boost small.ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_laser_cannon_1.ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_laser_cannon_1_burst.ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_laser_cannon_2.ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_laser_cannon_2_burst.ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_proton_torpedo_1.ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_proton_torpedo_2.ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship enemy - laser gun fire burst.ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship enemy - laser gun single fire large.ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship enemy - laser gun single fire medium.ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship enemy - laser gun single fire small.ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - canon fire 1.ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - canon fire 2.ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser gun burst fire three.ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser gun burst fire two.ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser gun single fire medium.ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser gun single fire small.ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser impact with shields disabled metallic hit big.ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser impact with shields disabled metallic hit small.ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser impact with shields enabled synthetic hit big.ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser impact with shields enabled synthetic hit small.ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - missile fire 1.ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - missile fire 2.ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - ricochet laser hits metal.ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - special synthetic weapon fire 1.ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - special synthetic weapon fire 2.ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - special synthetic weapon recharged 1.ogg [2015-09-01 23:19:19] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - special synthetic weapon recharged 2.ogg [2015-09-01 23:19:19] [SceneParser] now parsing scene: data//models/ground/\sky [2015-09-01 23:19:19] ... parse Mesh data//models/ground/\sky-sphere-mesh.mesh.xml 0 [2015-09-01 23:19:19] [SceneParser] now parsing scene: data//models/ground/\box [2015-09-01 23:19:19] ... parse Mesh data//models/ground/\Box.mesh.xml 0 [2015-09-01 23:19:19] [WARNING][ResourceLoader] File Does Not exist: data/models/ground/brick_normal.png [2015-09-01 23:19:19] [SceneParser] now parsing scene: data//models/ground/\sphere-low [2015-09-01 23:19:19] ... parse Mesh data//models/ground/\planet-mesh.mesh.xml 0 [2015-09-01 23:19:19] [SceneParser] now parsing scene: data//models/ground/\GeoSphere300x10 [2015-09-01 23:19:19] ... parse Mesh data//models/ground/\GeoSphere300x10.mesh.xml 0 [2015-09-01 23:19:19] [SceneParser] now parsing scene: data//models/ground/\planet [2015-09-01 23:19:19] ... parse Mesh data//models/ground/\Planet.mesh.xml 0 [2015-09-01 23:19:19] [SceneParser] now parsing scene: data//models/ground/\atmosphere [2015-09-01 23:19:19] ... parse Mesh data//models/ground/\Atmosphere.mesh.xml 0 [2015-09-01 23:19:19] [SceneParser] now parsing scene: data//models/ground/\asteroid [2015-09-01 23:19:19] ... parse Mesh data//models/ground/\asteroid.mesh.xml 0 [2015-09-01 23:19:19] [WARNING][ResourceLoader] File Does Not exist: data/models/ground/asteroid_normal.jpg [2015-09-01 23:19:19] [SceneParser] now parsing scene: data//models/ground/\exaustplum [2015-09-01 23:19:19] ... parse Mesh data//models/ground/\ExaustPlum.mesh.xml 0 [2015-09-01 23:19:19] [SceneParser] now parsing scene: data//models/ground/\simplebeam [2015-09-01 23:19:19] ... parse Mesh data//models/ground/\beam.mesh.xml 0 [2015-09-01 23:19:19] [SceneParser] now parsing scene: data//models/ground/\arrow [2015-09-01 23:19:19] ... parse Mesh data//models/ground/\arrow.mesh.xml 0 [2015-09-01 23:19:19] [WARNING][ResourceLoader] File Does Not exist: data/models/ground/arrow_normal.png [2015-09-01 23:19:19] [SceneParser] now parsing scene: data//models/ground/\blackhole [2015-09-01 23:19:19] ... parse Mesh data//models/ground/\blackhole.mesh.xml 0 [2015-09-01 23:19:19] [SceneParser] now parsing scene: data//models/ground/\BlDebris0 [2015-09-01 23:19:19] ... parse Mesh data//models/ground/\BlDebris_0.mesh.xml 0 [2015-09-01 23:19:19] ... parse Mesh data//models/ground/\BlDebris_1.mesh.xml 6 [2015-09-01 23:19:19] ... parse Mesh data//models/ground/\BlDebris_2.mesh.xml 12 [2015-09-01 23:19:19] ... parse Mesh data//models/ground/\BlDebris_3.mesh.xml 18 [2015-09-01 23:19:19] ... parse Mesh data//models/ground/\BlDebris_4.mesh.xml 24 [2015-09-01 23:19:19] [SceneParser] now parsing scene: data//models/ground/\fnTube [2015-09-01 23:19:19] ... parse Mesh data//models/ground/\fnTube.mesh.xml 0 [2015-09-01 23:19:19] [SceneParser] now parsing scene: data//models/character/\AccHelmet [2015-09-01 23:19:19] ... parse Mesh data//models/character/\AccHelmet.mesh.xml 0 [2015-09-01 23:19:19] [WARNING][ResourceLoader] File Does Not exist: data/models/character/playerhelm_normal.png [2015-09-01 23:19:19] [SceneParser] now parsing scene: data//models/character/\AccFabricator [2015-09-01 23:19:19] ... parse Mesh data//models/character/\AccFabricator.mesh.xml 0 [2015-09-01 23:19:19] [WARNING][ResourceLoader] File Does Not exist: data/models/character/accfabricator_normal.png [2015-09-01 23:19:19] [SceneParser] now parsing scene: data//models/character/\AccPistol [2015-09-01 23:19:19] ... parse Mesh data//models/character/\AccPistol.mesh.xml 0 [2015-09-01 23:19:19] [WARNING][ResourceLoader] File Does Not exist: data/models/character/WeapPistol_normal.png [2015-09-01 23:19:19] [SceneParser] now parsing scene: data//models/character/\konata [2015-09-01 23:19:19] ... parse Mesh data//models/character/\Character.mesh.xml 0 [2015-09-01 23:19:19] [WARNING][ResourceLoader] File Does Not exist: data/models/character/uvw_normal.png [2015-09-01 23:19:19] [SceneParser] now parsing scene: data//models/character/\PlayerMdl [2015-09-01 23:19:19] ... parse Mesh data//models/character/\PlayerMdl.mesh.xml 0 [2015-09-01 23:19:20] [WARNING][ResourceLoader] File Does Not exist: data/models/character/playertex_normal.png [2015-09-01 23:19:20] [SceneParser] now parsing scene: data//models/character/\hoppy_legs [2015-09-01 23:19:20] ... parse Mesh data//models/character/\MdlLegs.mesh.xml 0 [2015-09-01 23:19:20] [WARNING][ResourceLoader] File Does Not exist: data/models/character/hoppy_desert_normal.png [2015-09-01 23:19:20] [SceneParser] now parsing scene: data//models/character/\hoppy_body [2015-09-01 23:19:20] ... parse Mesh data//models/character/\MdlBody.mesh.xml 0 [2015-09-01 23:19:20] [WARNING][ResourceLoader] File Does Not exist: data/models/character/hoppy_desert_normal.png [2015-09-01 23:19:20] [SceneParser] now parsing scene: data//models/character/\FaunQuadAracLegs [2015-09-01 23:19:20] ... parse Mesh data//models/character/\AracLeg.mesh.xml 0 [2015-09-01 23:19:20] [WARNING][ResourceLoader] File Does Not exist: data/models/character/QuadLegsTex01_normal.png [2015-09-01 23:19:20] [SceneParser] now parsing scene: data//models/character/\FaunQuadBodyShell [2015-09-01 23:19:20] ... parse Mesh data//models/character/\FaunQBodyTorso.mesh.xml 0 [2015-09-01 23:19:20] [WARNING][ResourceLoader] File Does Not exist: data/models/character/QuadTorsoTex01_normal.png [2015-09-01 23:19:20] [WARNING] initializing Texture data//image-resource/ai-panel-gui-.png took 458 ms [2015-09-01 23:19:21] [WARNING] initializing Texture data//image-resource/build-icons-00-16x16-gui-.png took 523 ms [2015-09-01 23:19:22] [RESOURCE] Init Shop FrameBuffer [2015-09-01 23:19:23] [UTIL] native buffer fetch took 399 ms; invoked GC: true; new size 2097280; index: 0 [2015-09-01 23:19:23] [RESOURCE] Loading cube textures [2015-09-01 23:19:24] [RESOURCE] Loading cube textures DONE [2015-09-01 23:19:24] [RESOURCE] Loading effects [2015-09-01 23:19:24] [RESOURCE] Loading effects done [2015-09-01 23:19:24] [RESOURCE] Loading background [2015-09-01 23:19:24] [RESOURCE] Loading background DONE [2015-09-01 23:19:24] [GLFRAME] Content has been loaded [2015-09-01 23:19:24] [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere/SkyFromSpace.vert; data//shader/atmosphere/SkyFromSpace.frag [2015-09-01 23:19:24] [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere/SkyFromAtmosphere.vert; data//shader/atmosphere/SkyFromAtmosphere.frag [2015-09-01 23:19:24] [INIT][CLIENT][SHADER] Loading Shader: data//shader/perpixel/perpixel.vert.glsl; data//shader/perpixel/perpixel.frag.glsl [2015-09-01 23:19:24] [INIT][CLIENT][SHADER] Loading Shader: data//shader/blackhole/blackhole.vert.glsl; data//shader/blackhole/blackhole.frag.glsl [2015-09-01 23:19:24] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/selectionSingle.vert.glsl; data//shader/cube/selectionSingle.frag.glsl [2015-09-01 23:19:24] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/beamHitSingle.vert.glsl; data//shader/cube/beamHitSingle.frag.glsl [2015-09-01 23:19:24] [INIT][CLIENT][SHADER] Loading Shader: data//shader/plasma/plasma.vert.glsl; data//shader/plasma/plasma.frag.glsl [2015-09-01 23:19:24] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/godrays.vert.glsl; data//shader/bloom/godrays.frag.glsl [2015-09-01 23:19:24] [INIT][CLIENT][SHADER] Loading Shader: data//shader/tubes/tube.vert.glsl; data//shader/tubes/tube.frag.glsl [2015-09-01 23:19:24] [INIT][CLIENT][SHADER] Loading Shader: data//shader/ocDistortion/ocDistortion_vert.glsl; data//shader/ocDistortion/ocDistortion_frag.glsl [2015-09-01 23:19:24] [INIT][CLIENT][SHADER] Loading Shader: data//shader/simplebeam/simplebeam.vert.glsl; data//shader/simplebeam/simplebeam.frag.glsl [2015-09-01 23:19:24] [INIT][CLIENT][SHADER] Loading Shader: data//shader/pulse/pulse.vert.glsl; data//shader/pulse/pulse.frag.glsl [2015-09-01 23:19:24] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bump.vert; data//shader/bump.frag [2015-09-01 23:19:24] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/standard/projectile.vsh; data//shader/projectiles/standard/projectile.fsh [2015-09-01 23:19:24] [INIT][CLIENT][SHADER] Loading Shader: data//shader/scanline/scanline.vert.glsl; data//shader/scanline/scanline.frag.glsl [2015-09-01 23:19:24] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/trail/projectileTrail.vsh; data//shader/projectiles/trail/projectileTrail.fsh [2015-09-01 23:19:24] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/standard/projectileQuad.vsh; data//shader/projectiles/standard/projectileQuad.fsh [2015-09-01 23:19:24] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/beam/projectileQuad.vsh; data//shader/projectiles/beam/projectileQuad.fsh [2015-09-01 23:19:24] [INIT][CLIENT][SHADER] Loading Shader: data//shader/explosion/explosion.vsh; data//shader/explosion/explosion.fsh [2015-09-01 23:19:24] [INIT][CLIENT][SHADER] Loading Shader: data//shader/spacedustExt/spacedust.vsh; data//shader/spacedustExt/spacedust.fsh [2015-09-01 23:19:24] [INIT][CLIENT][SHADER] Loading Shader: data//shader/planet.vert.glsl; data//shader/planet.frag.glsl [2015-09-01 23:19:24] [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere.vert.glsl; data//shader/atmosphere.frag.glsl [2015-09-01 23:19:24] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom.vert.glsl; data//shader/bloom2D.frag.glsl [2015-09-01 23:19:24] [INIT][CLIENT][SHADER] Loading Shader: data//shader/sun.vert.glsl; data//shader/sun.frag.glsl [2015-09-01 23:19:24] [INIT][CLIENT][SHADER] Loading Shader: data//shader/lava/lava.vert.glsl; data//shader/lava/lava.frag.glsl [2015-09-01 23:19:24] [INIT][CLIENT][SHADER] Loading Shader: data//shader/silhouette.vert.glsl; data//shader/silhouette.frag.glsl [2015-09-01 23:19:24] [INIT][CLIENT][SHADER] Loading Shader: data//shader/silhouette.vert.glsl; data//shader/silhouette2DAlpha.frag.glsl [2015-09-01 23:19:24] [INIT][CLIENT][SHADER] Loading Shader: data//shader/thruster/thruster.vert.glsl; data//shader/thruster/thruster.frag.glsl [2015-09-01 23:19:24] [INIT][CLIENT][SHADER] Loading Shader: data//shader/starsExt/stars.vsh; data//shader/starsExt/stars.fsh [2015-09-01 23:19:24] [INIT][CLIENT][SHADER] Loading Shader: data//shader/starsExt/field.vert.glsl; data//shader/starsExt/field.frag.glsl [2015-09-01 23:19:24] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bg.vert.glsl; data//shader/bg.frag.glsl [2015-09-01 23:19:24] [INIT][CLIENT][SHADER] Loading Shader: data//shader/hyperspace/tunnel.vert.glsl; data//shader/hyperspace/tunnel.frag.glsl [2015-09-01 23:19:24] [INIT][CLIENT][SHADER] Loading Shader: data//shader/starsExt/starsflare.vsh; data//shader/starsExt/starsflare.fsh [2015-09-01 23:19:24] [INIT][CLIENT][SHADER] Loading Shader: data//shader/hud/powerbar/powerbar.vert.glsl; data//shader/hud/powerbar/powerbar.frag.glsl [2015-09-01 23:19:24] [INIT][CLIENT][SHADER] Loading Shader: data//shader/hud/powerbar/powerbarHorizontal.vert.glsl; data//shader/hud/powerbar/powerbarHorizontal.frag.glsl [2015-09-01 23:19:24] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/simplecube.vsh; data//shader/cube/quads13/simplecube.fsh [2015-09-01 23:19:24] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-09-01 23:19:24] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-09-01 23:19:24] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-09-01 23:19:24] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-09-01 23:19:24] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-09-01 23:19:24] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-09-01 23:19:24] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-09-01 23:19:24] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-09-01 23:19:24] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-09-01 23:19:24] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-09-01 23:19:24] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-09-01 23:19:25] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-09-01 23:19:25] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-09-01 23:19:25] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-09-01 23:19:25] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-09-01 23:19:25] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-09-01 23:19:25] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-09-01 23:19:25] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-09-01 23:19:25] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-09-01 23:19:25] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-09-01 23:19:25] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-09-01 23:19:25] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-09-01 23:19:25] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-09-01 23:19:25] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-09-01 23:19:25] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-09-01 23:19:25] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-09-01 23:19:25] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/shard/shard.vert.glsl; data//shader/cube/shard/shard.frag.glsl [2015-09-01 23:19:25] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/shieldCube/shieldcube-3rd.vsh; data//shader/cube/shieldCube/shieldcube.fsh [2015-09-01 23:19:25] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/jumpCube/jumpcube.vsh; data//shader/cube/jumpCube/jumpcube.fsh [2015-09-01 23:19:25] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cubemap.vsh; data//shader/cubemap.fsh [2015-09-01 23:19:25] [INIT][CLIENT][SHADER] Loading Shader: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl [2015-09-01 23:19:25] [INIT][CLIENT][SHADER] Loading Shader: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl [2015-09-01 23:19:25] [INIT][CLIENT][SHADER] Loading Shader: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl [2015-09-01 23:19:25] [INIT][CLIENT][SHADER] Loading Shader: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl [2015-09-01 23:19:25] [INIT][CLIENT][SHADER] Loading Shader: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl [2015-09-01 23:19:25] [INIT][CLIENT][SHADER] Loading Shader: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl [2015-09-01 23:19:25] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/bloom.vert.glsl; data//shader/bloom/bloom1.frag.glsl [2015-09-01 23:19:25] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/bloom.vert.glsl; data//shader/bloom/bloom2.frag.glsl [2015-09-01 23:19:25] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/bloom.vert.glsl; data//shader/bloom/bloom3.frag.glsl [2015-09-01 23:19:25] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/bloom.vert.glsl; data//shader/bloom/bloom4.frag.glsl [2015-09-01 23:19:25] [FrameBuffer] creating frame buffer 1920 / 1065 [2015-09-01 23:19:25] [FrameBuffer] initializing frame buffer textures [2015-09-01 23:19:25] [FrameBuffer] creating frame buffer 1920 / 1065 [2015-09-01 23:19:25] [FrameBuffer] initializing frame buffer textures [2015-09-01 23:19:25] [FrameBuffer] creating frame buffer 1920 / 1065 [2015-09-01 23:19:25] [FrameBuffer] initializing frame buffer textures [2015-09-01 23:19:25] [FrameBuffer] creating frame buffer 960 / 532 [2015-09-01 23:19:25] [FrameBuffer] initializing frame buffer textures [2015-09-01 23:19:25] [CLIENT] creating galaxy (0, 0, 0); Stars: 3087; created in: 489ms [2015-09-01 23:19:26] [CLIENT][STARSKY] reloading stars [2015-09-01 23:19:26] [CLIENT] Stars: NEW SYSTEM: (-2147483648, -2147483648, -2147483648) [2015-09-01 23:19:26] [BG] updating field [2015-09-01 23:19:26] [FrameBuffer] creating frame buffer 2048 / 2048 [2015-09-01 23:19:26] [FrameBuffer] initializing frame buffer textures [2015-09-01 23:19:26] [FrameBuffer] creating frame buffer 2048 / 2048 [2015-09-01 23:19:26] [FrameBuffer] initializing frame buffer textures [2015-09-01 23:19:26] [CLIENT][BACKGROUND] generating background took: 2ms [2015-09-01 23:19:26] [GRAPHICS] TRY USING VBO MAPPED BUFFER: true [2015-09-01 23:19:26] BLOOM SHADER INITIALIZING!!! [2015-09-01 23:19:26] [FrameBuffer] creating frame buffer 960 / 532 [2015-09-01 23:19:26] [FrameBuffer] initializing frame buffer textures [2015-09-01 23:19:26] [FrameBuffer] creating frame buffer 960 / 532 [2015-09-01 23:19:26] [FrameBuffer] initializing frame buffer textures [2015-09-01 23:19:26] BLOOM SHADER INITIALIZING!!! [2015-09-01 23:19:26] [FrameBuffer] creating frame buffer 960 / 532 [2015-09-01 23:19:26] [FrameBuffer] initializing frame buffer textures [2015-09-01 23:19:26] [FrameBuffer] creating frame buffer 960 / 532 [2015-09-01 23:19:26] [FrameBuffer] initializing frame buffer textures [2015-09-01 23:19:26] [CLIENT][CHAT] [message] [SERVER]: spunkie has joined the game [2015-09-01 23:19:26] [CLIENT] UPDATING SECTOR FOR AICharacter[(ENTITY_CREATURE_1439829272484_0)(18)] FROM -2 TO 2 [2015-09-01 23:19:26] [RAIL] Client(1) handleRailRequestConnectClient() removed physics for Ship[missilecorvetteproto_1441171832898rl3](26) [2015-09-01 23:19:26] [RAIL] Client(1) handleRailRequestConnectClient() removed physics for Ship[missilecorvetteproto_1441171832898rl3](26) [2015-09-01 23:19:26] [RAIL][UPDATE] Client(1) EXECUTING RAIL REQUEST ON: Ship[missilecorvetteproto_1441171832898rl3](26): (ConnectRequest: [UNLOADED: ENTITY_SHIP_missilecorvetteproto_1441171832898rl3 (8, 7, 8) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_missilecorvetteproto_1441171832898 (7, 8, -19) Rail Turret Axis(665)] [2015-09-01 23:19:26] [RAIL][CONNECT] Client(1) Ship[missilecorvetteproto_1441171832898rl3](26) DOCKING PROCEDURE SUCCESSFUL [2015-09-01 23:19:26] [RAIL][UPDATE] Client(1) SUCCESSFULLY EXECUTED RAIL REQUEST ON: Ship[missilecorvetteproto_1441171832898rl3](26): (ConnectRequest: [Ship[missilecorvetteproto_1441171832898rl3](26) (8, 7, 8) Rail Docker(663)] -> [Ship[missilecorvetteproto_1441171832898rl3](26) (7, 8, -19) Rail Turret Axis(665)] [2015-09-01 23:19:26] [RAIL] Client(1) handleRailRequestConnectClient() removed physics for Ship[missilecorvetteproto_1441171832898rl1](29) [2015-09-01 23:19:26] [RAIL] Client(1) handleRailRequestConnectClient() removed physics for Ship[missilecorvetteproto_1441171832898rl1](29) [2015-09-01 23:19:26] [RAIL][UPDATE] Client(1) EXECUTING RAIL REQUEST ON: Ship[missilecorvetteproto_1441171832898rl1](29): (ConnectRequest: [UNLOADED: ENTITY_SHIP_missilecorvetteproto_1441171832898rl1 (8, 7, 8) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_missilecorvetteproto_1441171832898 (9, 8, 35) Rail Turret Axis(665)] [2015-09-01 23:19:26] [RAIL][CONNECT] Client(1) Ship[missilecorvetteproto_1441171832898rl1](29) DOCKING PROCEDURE SUCCESSFUL [2015-09-01 23:19:26] [RAIL][UPDATE] Client(1) SUCCESSFULLY EXECUTED RAIL REQUEST ON: Ship[missilecorvetteproto_1441171832898rl1](29): (ConnectRequest: [Ship[missilecorvetteproto_1441171832898rl1](29) (8, 7, 8) Rail Docker(663)] -> [Ship[missilecorvetteproto_1441171832898rl1](29) (9, 8, 35) Rail Turret Axis(665)] [2015-09-01 23:19:26] [RAIL] Client(1) handleRailRequestConnectClient() removed physics for Ship[missilecorvetteproto_1441171832898rl0](31) [2015-09-01 23:19:26] [RAIL] Client(1) handleRailRequestConnectClient() removed physics for Ship[missilecorvetteproto_1441171832898rl0](31) [2015-09-01 23:19:26] [RAIL][UPDATE] Client(1) EXECUTING RAIL REQUEST ON: Ship[missilecorvetteproto_1441171832898rl0](31): (ConnectRequest: [UNLOADED: ENTITY_SHIP_missilecorvetteproto_1441171832898rl0 (8, 7, 8) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_missilecorvetteproto_1441171832898 (8, 9, -35) Rail Turret Axis(665)] [2015-09-01 23:19:26] [RAIL][CONNECT] Client(1) Ship[missilecorvetteproto_1441171832898rl0](31) DOCKING PROCEDURE SUCCESSFUL [2015-09-01 23:19:26] [RAIL][UPDATE] Client(1) SUCCESSFULLY EXECUTED RAIL REQUEST ON: Ship[missilecorvetteproto_1441171832898rl0](31): (ConnectRequest: [Ship[missilecorvetteproto_1441171832898rl0](31) (8, 7, 8) Rail Docker(663)] -> [Ship[missilecorvetteproto_1441171832898rl0](31) (8, 9, -35) Rail Turret Axis(665)] [2015-09-01 23:19:26] [RAIL] Client(1) handleRailRequestConnectClient() removed physics for Ship[missilecorvetteproto_1441171832898rl30](25) [2015-09-01 23:19:26] [RAIL] Client(1) handleRailRequestConnectClient() removed physics for Ship[missilecorvetteproto_1441171832898rl30](25) [2015-09-01 23:19:26] [RAIL][UPDATE] Client(1) EXECUTING RAIL REQUEST ON: Ship[missilecorvetteproto_1441171832898rl30](25): (ConnectRequest: [UNLOADED: ENTITY_SHIP_missilecorvetteproto_1441171832898rl30 (6, 8, 8) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_missilecorvetteproto_1441171832898rl3 (8, 20, 8) Rail Turret Axis(665)] [2015-09-01 23:19:26] [RAIL][CONNECT] Client(1) Ship[missilecorvetteproto_1441171832898rl30](25) DOCKING PROCEDURE SUCCESSFUL [2015-09-01 23:19:26] [RAIL][UPDATE] Client(1) SUCCESSFULLY EXECUTED RAIL REQUEST ON: Ship[missilecorvetteproto_1441171832898rl30](25): (ConnectRequest: [Ship[missilecorvetteproto_1441171832898rl30](25) (6, 8, 8) Rail Docker(663)] -> [Ship[missilecorvetteproto_1441171832898rl30](25) (8, 20, 8) Rail Turret Axis(665)] [2015-09-01 23:19:26] [RAIL] Client(1) handleRailRequestConnectClient() removed physics for Ship[corvette missile turret_1441172167591rl0](32) [2015-09-01 23:19:26] [RAIL] Client(1) handleRailRequestConnectClient() removed physics for Ship[corvette missile turret_1441172167591rl0](32) [2015-09-01 23:19:26] [RAIL][UPDATE] Client(1) EXECUTING RAIL REQUEST ON: Ship[corvette missile turret_1441172167591rl0](32): (ConnectRequest: [UNLOADED: ENTITY_SHIP_corvette missile turret_1441172167591rl0 (8, 8, 9) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_corvette missile turret_1441172167591 (9, 15, -1) Rail Turret Axis(665)] [2015-09-01 23:19:26] [RAIL][CONNECT] Client(1) Ship[corvette missile turret_1441172167591rl0](32) DOCKING PROCEDURE SUCCESSFUL [2015-09-01 23:19:26] [RAIL][UPDATE] Client(1) SUCCESSFULLY EXECUTED RAIL REQUEST ON: Ship[corvette missile turret_1441172167591rl0](32): (ConnectRequest: [Ship[corvette missile turret_1441172167591rl0](32) (8, 8, 9) Rail Docker(663)] -> [Ship[corvette missile turret_1441172167591rl0](32) (9, 15, -1) Rail Turret Axis(665)] [2015-09-01 23:19:26] [RAIL] Client(1) handleRailRequestConnectClient() removed physics for Ship[missilecorvetteproto_1441171832898rl10](22) [2015-09-01 23:19:26] [RAIL] Client(1) handleRailRequestConnectClient() removed physics for Ship[missilecorvetteproto_1441171832898rl10](22) [2015-09-01 23:19:26] [RAIL][UPDATE] Client(1) EXECUTING RAIL REQUEST ON: Ship[missilecorvetteproto_1441171832898rl10](22): (ConnectRequest: [UNLOADED: ENTITY_SHIP_missilecorvetteproto_1441171832898rl10 (6, 8, 8) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_missilecorvetteproto_1441171832898rl1 (8, 20, 8) Rail Turret Axis(665)] [2015-09-01 23:19:26] [RAIL][CONNECT] Client(1) Ship[missilecorvetteproto_1441171832898rl10](22) DOCKING PROCEDURE SUCCESSFUL [2015-09-01 23:19:26] [RAIL][UPDATE] Client(1) SUCCESSFULLY EXECUTED RAIL REQUEST ON: Ship[missilecorvetteproto_1441171832898rl10](22): (ConnectRequest: [Ship[missilecorvetteproto_1441171832898rl10](22) (6, 8, 8) Rail Docker(663)] -> [Ship[missilecorvetteproto_1441171832898rl10](22) (8, 20, 8) Rail Turret Axis(665)] [2015-09-01 23:19:26] [RAIL] Client(1) handleRailRequestConnectClient() removed physics for Ship[corvette missile turret_1441172173067rl0](33) [2015-09-01 23:19:26] [RAIL] Client(1) handleRailRequestConnectClient() removed physics for Ship[corvette missile turret_1441172173067rl0](33) [2015-09-01 23:19:26] [RAIL][UPDATE] Client(1) EXECUTING RAIL REQUEST ON: Ship[corvette missile turret_1441172173067rl0](33): (ConnectRequest: [UNLOADED: ENTITY_SHIP_corvette missile turret_1441172173067rl0 (8, 8, 9) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_corvette missile turret_1441172173067 (9, 15, -1) Rail Turret Axis(665)] [2015-09-01 23:19:26] [RAIL][CONNECT] Client(1) Ship[corvette missile turret_1441172173067rl0](33) DOCKING PROCEDURE SUCCESSFUL [2015-09-01 23:19:26] [RAIL][UPDATE] Client(1) SUCCESSFULLY EXECUTED RAIL REQUEST ON: Ship[corvette missile turret_1441172173067rl0](33): (ConnectRequest: [Ship[corvette missile turret_1441172173067rl0](33) (8, 8, 9) Rail Docker(663)] -> [Ship[corvette missile turret_1441172173067rl0](33) (9, 15, -1) Rail Turret Axis(665)] [2015-09-01 23:19:26] [RAIL] Client(1) handleRailRequestConnectClient() removed physics for Ship[corvette missile turret_1441172177079rl0](37) [2015-09-01 23:19:26] [RAIL] Client(1) handleRailRequestConnectClient() removed physics for Ship[corvette missile turret_1441172177079rl0](37) [2015-09-01 23:19:26] [RAIL][UPDATE] Client(1) EXECUTING RAIL REQUEST ON: Ship[corvette missile turret_1441172177079rl0](37): (ConnectRequest: [UNLOADED: ENTITY_SHIP_corvette missile turret_1441172177079rl0 (8, 8, 9) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_corvette missile turret_1441172177079 (9, 15, -1) Rail Turret Axis(665)] [2015-09-01 23:19:26] [RAIL][CONNECT] Client(1) Ship[corvette missile turret_1441172177079rl0](37) DOCKING PROCEDURE SUCCESSFUL [2015-09-01 23:19:26] [RAIL][UPDATE] Client(1) SUCCESSFULLY EXECUTED RAIL REQUEST ON: Ship[corvette missile turret_1441172177079rl0](37): (ConnectRequest: [Ship[corvette missile turret_1441172177079rl0](37) (8, 8, 9) Rail Docker(663)] -> [Ship[corvette missile turret_1441172177079rl0](37) (9, 15, -1) Rail Turret Axis(665)] [2015-09-01 23:19:26] [RAIL] Client(1) handleRailRequestConnectClient() removed physics for Ship[missilecorvetteproto_1441171832898rl4](24) [2015-09-01 23:19:26] [RAIL] Client(1) handleRailRequestConnectClient() removed physics for Ship[missilecorvetteproto_1441171832898rl4](24) [2015-09-01 23:19:26] [RAIL][UPDATE] Client(1) EXECUTING RAIL REQUEST ON: Ship[missilecorvetteproto_1441171832898rl4](24): (ConnectRequest: [UNLOADED: ENTITY_SHIP_missilecorvetteproto_1441171832898rl4 (8, 7, 8) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_missilecorvetteproto_1441171832898 (7, 8, 35) Rail Turret Axis(665)] [2015-09-01 23:19:26] [RAIL][CONNECT] Client(1) Ship[missilecorvetteproto_1441171832898rl4](24) DOCKING PROCEDURE SUCCESSFUL [2015-09-01 23:19:26] [RAIL][UPDATE] Client(1) SUCCESSFULLY EXECUTED RAIL REQUEST ON: Ship[missilecorvetteproto_1441171832898rl4](24): (ConnectRequest: [Ship[missilecorvetteproto_1441171832898rl4](24) (8, 7, 8) Rail Docker(663)] -> [Ship[missilecorvetteproto_1441171832898rl4](24) (7, 8, 35) Rail Turret Axis(665)] [2015-09-01 23:19:26] [RAIL] Client(1) handleRailRequestConnectClient() removed physics for Ship[corvette missile turret_1441172177079](34) [2015-09-01 23:19:26] [RAIL] Client(1) handleRailRequestConnectClient() removed physics for Ship[corvette missile turret_1441172177079](34) [2015-09-01 23:19:26] [RAIL][UPDATE] Client(1) EXECUTING RAIL REQUEST ON: Ship[corvette missile turret_1441172177079](34): (ConnectRequest: [UNLOADED: ENTITY_SHIP_corvette missile turret_1441172177079 (8, 7, 8) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_missilecorvetteproto_1441171832898 (8, 7, 51) Rail Turret Axis(665)] [2015-09-01 23:19:26] [RAIL][CONNECT] Client(1) Ship[corvette missile turret_1441172177079](34) DOCKING PROCEDURE SUCCESSFUL [2015-09-01 23:19:26] [RAIL][UPDATE] Client(1) SUCCESSFULLY EXECUTED RAIL REQUEST ON: Ship[corvette missile turret_1441172177079](34): (ConnectRequest: [Ship[corvette missile turret_1441172177079](34) (8, 7, 8) Rail Docker(663)] -> [Ship[corvette missile turret_1441172177079](34) (8, 7, 51) Rail Turret Axis(665)] [2015-09-01 23:19:26] [RAIL] Client(1) handleRailRequestConnectClient() removed physics for Ship[missilecorvetteproto_1441171832898rl50](30) [2015-09-01 23:19:26] [RAIL] Client(1) handleRailRequestConnectClient() removed physics for Ship[missilecorvetteproto_1441171832898rl50](30) [2015-09-01 23:19:26] [RAIL][UPDATE] Client(1) EXECUTING RAIL REQUEST ON: Ship[missilecorvetteproto_1441171832898rl50](30): (ConnectRequest: [UNLOADED: ENTITY_SHIP_missilecorvetteproto_1441171832898rl50 (6, 8, 8) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_missilecorvetteproto_1441171832898rl5 (8, 20, 8) Rail Turret Axis(665)] [2015-09-01 23:19:26] [RAIL][CONNECT] Client(1) Ship[missilecorvetteproto_1441171832898rl50](30) DOCKING PROCEDURE SUCCESSFUL [2015-09-01 23:19:26] [RAIL][UPDATE] Client(1) SUCCESSFULLY EXECUTED RAIL REQUEST ON: Ship[missilecorvetteproto_1441171832898rl50](30): (ConnectRequest: [Ship[missilecorvetteproto_1441171832898rl50](30) (6, 8, 8) Rail Docker(663)] -> [Ship[missilecorvetteproto_1441171832898rl50](30) (8, 20, 8) Rail Turret Axis(665)] [2015-09-01 23:19:26] [RAIL] Client(1) handleRailRequestConnectClient() removed physics for Ship[missilecorvetteproto_1441171832898rl5](23) [2015-09-01 23:19:26] [RAIL] Client(1) handleRailRequestConnectClient() removed physics for Ship[missilecorvetteproto_1441171832898rl5](23) [2015-09-01 23:19:26] [RAIL][UPDATE] Client(1) EXECUTING RAIL REQUEST ON: Ship[missilecorvetteproto_1441171832898rl5](23): (ConnectRequest: [UNLOADED: ENTITY_SHIP_missilecorvetteproto_1441171832898rl5 (8, 7, 8) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_missilecorvetteproto_1441171832898 (9, 8, -19) Rail Turret Axis(665)] [2015-09-01 23:19:26] [RAIL][CONNECT] Client(1) Ship[missilecorvetteproto_1441171832898rl5](23) DOCKING PROCEDURE SUCCESSFUL [2015-09-01 23:19:26] [RAIL][UPDATE] Client(1) SUCCESSFULLY EXECUTED RAIL REQUEST ON: Ship[missilecorvetteproto_1441171832898rl5](23): (ConnectRequest: [Ship[missilecorvetteproto_1441171832898rl5](23) (8, 7, 8) Rail Docker(663)] -> [Ship[missilecorvetteproto_1441171832898rl5](23) (9, 8, -19) Rail Turret Axis(665)] [2015-09-01 23:19:26] [RAIL] Client(1) handleRailRequestConnectClient() removed physics for Ship[corvette missile turret_1441172173067](35) [2015-09-01 23:19:26] [RAIL] Client(1) handleRailRequestConnectClient() removed physics for Ship[corvette missile turret_1441172173067](35) [2015-09-01 23:19:26] [RAIL][UPDATE] Client(1) EXECUTING RAIL REQUEST ON: Ship[corvette missile turret_1441172173067](35): (ConnectRequest: [UNLOADED: ENTITY_SHIP_corvette missile turret_1441172173067 (8, 7, 8) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_missilecorvetteproto_1441171832898 (8, 9, 51) Rail Turret Axis(665)] [2015-09-01 23:19:26] [RAIL][CONNECT] Client(1) Ship[corvette missile turret_1441172173067](35) DOCKING PROCEDURE SUCCESSFUL [2015-09-01 23:19:26] [RAIL][UPDATE] Client(1) SUCCESSFULLY EXECUTED RAIL REQUEST ON: Ship[corvette missile turret_1441172173067](35): (ConnectRequest: [Ship[corvette missile turret_1441172173067](35) (8, 7, 8) Rail Docker(663)] -> [Ship[corvette missile turret_1441172173067](35) (8, 9, 51) Rail Turret Axis(665)] [2015-09-01 23:19:26] [RAIL] Client(1) handleRailRequestConnectClient() removed physics for Ship[missilecorvetteproto_1441171832898rl40](27) [2015-09-01 23:19:26] [RAIL] Client(1) handleRailRequestConnectClient() removed physics for Ship[missilecorvetteproto_1441171832898rl40](27) [2015-09-01 23:19:26] [RAIL][UPDATE] Client(1) EXECUTING RAIL REQUEST ON: Ship[missilecorvetteproto_1441171832898rl40](27): (ConnectRequest: [UNLOADED: ENTITY_SHIP_missilecorvetteproto_1441171832898rl40 (6, 8, 8) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_missilecorvetteproto_1441171832898rl4 (8, 20, 8) Rail Turret Axis(665)] [2015-09-01 23:19:26] [RAIL][CONNECT] Client(1) Ship[missilecorvetteproto_1441171832898rl40](27) DOCKING PROCEDURE SUCCESSFUL [2015-09-01 23:19:26] [RAIL][UPDATE] Client(1) SUCCESSFULLY EXECUTED RAIL REQUEST ON: Ship[missilecorvetteproto_1441171832898rl40](27): (ConnectRequest: [Ship[missilecorvetteproto_1441171832898rl40](27) (6, 8, 8) Rail Docker(663)] -> [Ship[missilecorvetteproto_1441171832898rl40](27) (8, 20, 8) Rail Turret Axis(665)] [2015-09-01 23:19:26] [RAIL] Client(1) handleRailRequestConnectClient() removed physics for Ship[missilecorvetteproto_1441171832898rl00](21) [2015-09-01 23:19:26] [RAIL] Client(1) handleRailRequestConnectClient() removed physics for Ship[missilecorvetteproto_1441171832898rl00](21) [2015-09-01 23:19:26] [RAIL][UPDATE] Client(1) EXECUTING RAIL REQUEST ON: Ship[missilecorvetteproto_1441171832898rl00](21): (ConnectRequest: [UNLOADED: ENTITY_SHIP_missilecorvetteproto_1441171832898rl00 (8, 8, 9) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_missilecorvetteproto_1441171832898rl0 (9, 15, -1) Rail Turret Axis(665)] [2015-09-01 23:19:26] [RAIL][CONNECT] Client(1) Ship[missilecorvetteproto_1441171832898rl00](21) DOCKING PROCEDURE SUCCESSFUL [2015-09-01 23:19:26] [RAIL][UPDATE] Client(1) SUCCESSFULLY EXECUTED RAIL REQUEST ON: Ship[missilecorvetteproto_1441171832898rl00](21): (ConnectRequest: [Ship[missilecorvetteproto_1441171832898rl00](21) (8, 8, 9) Rail Docker(663)] -> [Ship[missilecorvetteproto_1441171832898rl00](21) (9, 15, -1) Rail Turret Axis(665)] [2015-09-01 23:19:26] [RAIL] Client(1) handleRailRequestConnectClient() removed physics for Ship[corvette missile turret_1441172167591](36) [2015-09-01 23:19:26] [RAIL] Client(1) handleRailRequestConnectClient() removed physics for Ship[corvette missile turret_1441172167591](36) [2015-09-01 23:19:26] [RAIL][UPDATE] Client(1) EXECUTING RAIL REQUEST ON: Ship[corvette missile turret_1441172167591](36): (ConnectRequest: [UNLOADED: ENTITY_SHIP_corvette missile turret_1441172167591 (8, 7, 8) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_missilecorvetteproto_1441171832898 (8, 7, -35) Rail Turret Axis(665)] [2015-09-01 23:19:26] [RAIL][CONNECT] Client(1) Ship[corvette missile turret_1441172167591](36) DOCKING PROCEDURE SUCCESSFUL [2015-09-01 23:19:26] [RAIL][UPDATE] Client(1) SUCCESSFULLY EXECUTED RAIL REQUEST ON: Ship[corvette missile turret_1441172167591](36): (ConnectRequest: [Ship[corvette missile turret_1441172167591](36) (8, 7, 8) Rail Docker(663)] -> [Ship[corvette missile turret_1441172167591](36) (8, 7, -35) Rail Turret Axis(665)] [2015-09-01 23:19:26] [RAIL] Client(1) RECREATING RAIL FROM ROOT: Ship[missilecorvetteproto_1441171832898](28) [2015-09-01 23:19:26] [RAIL] Client(1) removeObjectPhysicsRecusively() removed physics for Ship[missilecorvetteproto_1441171832898](28) [2015-09-01 23:19:26] [RAIL] Client(1) removeObjectPhysicsRecusively() removed physics for Ship[missilecorvetteproto_1441171832898rl3](26) [2015-09-01 23:19:26] [RAIL] Client(1) removeObjectPhysicsRecusively() removed physics for Ship[missilecorvetteproto_1441171832898rl30](25) [2015-09-01 23:19:26] [RAIL] Client(1) removeObjectPhysicsRecusively() removed physics for Ship[missilecorvetteproto_1441171832898rl1](29) [2015-09-01 23:19:26] [RAIL] Client(1) removeObjectPhysicsRecusively() removed physics for Ship[missilecorvetteproto_1441171832898rl10](22) [2015-09-01 23:19:26] [RAIL] Client(1) removeObjectPhysicsRecusively() removed physics for Ship[missilecorvetteproto_1441171832898rl0](31) [2015-09-01 23:19:26] [RAIL] Client(1) removeObjectPhysicsRecusively() removed physics for Ship[missilecorvetteproto_1441171832898rl00](21) [2015-09-01 23:19:26] [RAIL] Client(1) removeObjectPhysicsRecusively() removed physics for Ship[missilecorvetteproto_1441171832898rl4](24) [2015-09-01 23:19:26] [RAIL] Client(1) removeObjectPhysicsRecusively() removed physics for Ship[missilecorvetteproto_1441171832898rl40](27) [2015-09-01 23:19:26] [RAIL] Client(1) removeObjectPhysicsRecusively() removed physics for Ship[corvette missile turret_1441172177079](34) [2015-09-01 23:19:26] [RAIL] Client(1) removeObjectPhysicsRecusively() removed physics for Ship[corvette missile turret_1441172177079rl0](37) [2015-09-01 23:19:26] [RAIL] Client(1) removeObjectPhysicsRecusively() removed physics for Ship[missilecorvetteproto_1441171832898rl5](23) [2015-09-01 23:19:26] [RAIL] Client(1) removeObjectPhysicsRecusively() removed physics for Ship[missilecorvetteproto_1441171832898rl50](30) [2015-09-01 23:19:26] [RAIL] Client(1) removeObjectPhysicsRecusively() removed physics for Ship[corvette missile turret_1441172173067](35) [2015-09-01 23:19:26] [RAIL] Client(1) removeObjectPhysicsRecusively() removed physics for Ship[corvette missile turret_1441172173067rl0](33) [2015-09-01 23:19:26] [RAIL] Client(1) removeObjectPhysicsRecusively() removed physics for Ship[corvette missile turret_1441172167591](36) [2015-09-01 23:19:26] [RAIL] Client(1) removeObjectPhysicsRecusively() removed physics for Ship[corvette missile turret_1441172167591rl0](32) [2015-09-01 23:19:26] [RAIL] Client(1) recreateRootObjectPhysics() added physics for Ship[missilecorvetteproto_1441171832898](28) [2015-09-01 23:19:26] [RAIL] Client(1) RECREATING RAIL FROM ROOT DONE: Ship[missilecorvetteproto_1441171832898](28); DOCKED AND EXECUTED: false; DOCKED OR DIRTY: false [2015-09-01 23:19:26] [CLIENT][TEXTURE][SYNCHRONIZER] ADDED TO UPDATE QUEUE: PlS[spunkie ; id(19)(1)f(10001)] for PlS[spunkie ; id(19)(1)f(10001)] [2015-09-01 23:19:26] [CHAT] Server(0) initializing data from network object 65 [2015-09-01 23:19:26] [SERVER][ChannelRouter] created Faction channel: Faction10001 [2015-09-01 23:19:26] [SERVER] Sending all available channels to PlS[spunkie ; id(19)(1)f(10001)]; total existing: 2 [2015-09-01 23:19:26] [SERVER] Sending available channel to PlS[spunkie ; id(19)(1)f(10001)]: all [2015-09-01 23:19:26] [SERVER] ADDING CLIENT CHANNEL TO FACTION CHANNEL: Faction10001 [2015-09-01 23:19:26] [SERVER] Sending available channel to PlS[spunkie ; id(19)(1)f(10001)]: Faction10001 [2015-09-01 23:19:26] [CLIENT][TEXTURE-SYNCH] requesting tex synch of PlS[spunkie ; id(19)(1)f(10001)] [2015-09-01 23:19:26] [SERVER][UPDATE] WARNING: handleQueuedSynchronizedObjects update took 11 on Client(1) [2015-09-01 23:19:26] [SERVER][PLAYERMESSAGE] received message request from PlS[spunkie ; id(19)(1)f(10001)] for 10 messages [2015-09-01 23:19:26] [DB] loading messages set from 1441174766686 for receiver spunkie: SELECT SENDER, RECEIVER, TOPIC, MESSAGE, SENT, READ FROM PLAYER_MESSAGES WHERE RECEIVER = 'spunkie' AND SENT < 1441174766686 ORDER BY SENT DESC LIMIT 10; [2015-09-01 23:19:26] [FACTIONMANAGER] received news on vlient channel Client(1): FactionNewsPost [factionId=10001, op=Faction Point Reporter, date=1440871391566, message=Faction member spunkie lost 6.0 Faction Points for dying. Cause of death: spunkie, permission=0] [2015-09-01 23:19:26] [FACTIONMANAGER] received news on vlient channel Client(1): FactionNewsPost [factionId=10001, op=antiderpey, date=1440532677954, message=antiderpey declared war! 1, permission=0] [2015-09-01 23:19:26] [CLIENT] Client received new channel: all; creating... [2015-09-01 23:19:26] [CLIENT] Client received existing channel mod: all; CREATE [2015-09-01 23:19:26] [CLIENT] WARNING: member in channel: all already existed [2015-09-01 23:19:26] [CLIENT] Client received new channel: Faction10001; creating... [2015-09-01 23:19:26] [CLIENT] Client received existing channel mod: Faction10001; CREATE [2015-09-01 23:19:26] [CLIENT] WARNING: member in channel: Faction10001 already existed [2015-09-01 23:19:26] [CLIENT] successfully rejoined all; opening chat: false [2015-09-01 23:19:26] [CLIENT] successfully rejoined Faction10001; opening chat: false [2015-09-01 23:19:26] [SKIN] USING DEFAULT FOR PLAYER PlS[spunkie ; id(19)(1)f(10001)] [2015-09-01 23:19:26] [SKIN] REMOVING TMP PATH: C:\Users\themaster\Desktop\dev ver\StarMade\.\texTmp [2015-09-01 23:19:26] [CLIENT] WARNING: Physics took 42 [2015-09-01 23:19:26] [SHIP] Server(0) Ship[missilecorvetteproto_1441171832898rl30](25) name udpate took 6 [2015-09-01 23:19:27] USE BUFFER RANGE: true [2015-09-01 23:19:27] [CLIENT-CONTROLLER][WARNING] state update took 70ms [2015-09-01 23:19:28] [CLIENT][PlayerInput] successfully deactivated obfuscated.O@24cd9b2a [2015-09-01 23:19:28] [SERVER][SPAWN] SPAWNING NEW CHARACTER FOR PlS[spunkie ; id(19)(1)f(10001)] [2015-09-01 23:19:28] [SERVER][SPAWN] PlS[spunkie ; id(19)(1)f(10001)]; Relative: Ship[missilecorvetteproto_1441171832898](28) -> (46.049644, -40.598057, 193.08707); objOrigin: (46.052814, -40.597893, 191.88707) [2015-09-01 23:19:28] [SERVER][SPAWN] Gravity object to use for PlS[spunkie ; id(19)(1)f(10001)] set to: ENTITY_SHIP_missilecorvetteproto_1441171832898 [2015-09-01 23:19:28] [SERVER][PlayerCharacter] Server(0) Set initial transform to (46.049644, -40.598057, 193.08707) [2015-09-01 23:19:28] Server(0) PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(164)] HANDLE SCHEDULED GRAVITY (0.0, 0.0, 0.0), Ship[missilecorvetteproto_1441171832898](28) [2015-09-01 23:19:28] [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(164)] Server(0) SOURCE CHANGE null -> Ship[missilecorvetteproto_1441171832898](28) [2015-09-01 23:19:28] [SIMPLETRANSFORMABLE] Server(0) PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(164)] gravity change sent [2015-09-01 23:19:28] [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(164)] changed gravity on Server(0) Ship[missilecorvetteproto_1441171832898](28) -> (0.0, 0.0, 0.0) [2015-09-01 23:19:28] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(164)] Server(0) starting gravity change: (46.049644, -40.598057, 193.08707) [2015-09-01 23:19:28] Server(0)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(164)] INITIALIZING GRAVITY FOR Ship[missilecorvetteproto_1441171832898](28) [2015-09-01 23:19:28] [PLAYERCHARACTER] Server(0) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(164)] gravity to: [WARNING] UNKNOWN SIDE -1 [2015-09-01 23:19:28] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(164)] Server(0) starting gravity change DONE: source: Ship[missilecorvetteproto_1441171832898](28) origin: (46.049644, -40.598057, 193.08707) [2015-09-01 23:19:28] [CLIENT] UPDATING SECTOR FOR PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(164)] FROM -2 TO 20 [2015-09-01 23:19:28] [CLIENT]: PlS[spunkie ; id(19)(1)f(10001)] request control: null -> PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(164)] [2015-09-01 23:19:28] [CLIENT] client spawned character and player: PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(164)]; PlS[spunkie ; id(19)(1)f(10001)] [2015-09-01 23:19:28] Client(1) [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(164)] RECEIVED REMOTE GRAVITY: 28 --- (0.0, 0.0, 0.0) [2015-09-01 23:19:28] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(164)] GRAVITY UPDATE:::::: GRAV[ENTITY_SHIP_missilecorvetteproto_1441171832898(28); (0.0, 0.0, 0.0)] [2015-09-01 23:19:28] [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(164)] FLAG changed gravity on Client(1) Ship[missilecorvetteproto_1441171832898](28) -> (0.0, 0.0, 0.0) [2015-09-01 23:19:28] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(164)] Client(1) starting gravity change: (46.049644, -40.598057, 193.08707) [2015-09-01 23:19:28] Client(1)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(164)] INITIALIZING GRAVITY FOR Ship[missilecorvetteproto_1441171832898](28) [2015-09-01 23:19:28] [PLAYERCHARACTER] Client(1) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(164)] gravity to: [WARNING] UNKNOWN SIDE -1 [2015-09-01 23:19:28] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(164)] Client(1) starting gravity change DONE: source: Ship[missilecorvetteproto_1441171832898](28) origin: (46.049644, -40.598057, 193.08707) [2015-09-01 23:19:28] [CONTROLLERSTATE] Server(0); PlS[spunkie ; id(19)(1)f(10001)] CONTROLLER REQUEST RECEIVED ControllerRequest [player=PlS[spunkie ; id(19)(1)f(10001)], fromId=-1 (null), fromPos=(0, 0, 0), toId=164 (PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(164)]), toPos=(0, 0, 0), hide=false] [2015-09-01 23:19:28] [DRAWER][WARNING] update took 16 ms [2015-09-01 23:19:28] [CONTROLLER][ADD-UNIT] (Server(0)): PlS[spunkie ; id(19)(1)f(10001)] Added to controllers: PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(164)] [2015-09-01 23:19:28] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(164)] Server(0) starting gravity change: (46.049644, -40.598057, 193.08707) [2015-09-01 23:19:28] Server(0)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(164)] INITIALIZING GRAVITY FOR Ship[missilecorvetteproto_1441171832898](28) [2015-09-01 23:19:28] [PLAYERCHARACTER] Server(0) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(164)] gravity to: [WARNING] UNKNOWN SIDE -1 [2015-09-01 23:19:28] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(164)] Server(0) starting gravity change DONE: source: Ship[missilecorvetteproto_1441171832898](28) origin: (46.049644, -40.598057, 193.08707) [2015-09-01 23:19:28] [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(164)] FLAG changed gravity on Server(0) Ship[missilecorvetteproto_1441171832898](28) -> (0.0, 0.0, 0.0) [2015-09-01 23:19:28] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(164)] Server(0) starting gravity change: (46.049644, -40.598057, 193.08707) [2015-09-01 23:19:28] Server(0)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(164)] INITIALIZING GRAVITY FOR Ship[missilecorvetteproto_1441171832898](28) [2015-09-01 23:19:28] [PLAYERCHARACTER] Server(0) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(164)] gravity to: [WARNING] UNKNOWN SIDE -1 [2015-09-01 23:19:28] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(164)] Server(0) starting gravity change DONE: source: Ship[missilecorvetteproto_1441171832898](28) origin: (46.049644, -40.598057, 193.08707) [2015-09-01 23:19:28] [CONTROLLERSTATE] Client(1); PlS[spunkie ; id(19)(1)f(10001)] CONTROLLER REQUEST RECEIVED ControllerRequest [player=PlS[spunkie ; id(19)(1)f(10001)], fromId=-1 (null), fromPos=(0, 0, 0), toId=164 (PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(164)]), toPos=(0, 0, 0), hide=false] [2015-09-01 23:19:28] [CLIENT] REQUESTING SYSTEM: (0, 0, 0) [2015-09-01 23:19:28] [CLIENT][SPAWN] Spawned on object: Ship[missilecorvetteproto_1441171832898](28); (46.052814, -40.597893, 191.88708), local (0.0, 0.0, 1.199997) -> (46.049644, -40.598057, 193.08708) [2015-09-01 23:19:28] [CLIENT][BUILDTOOLS] Reset area placement [2015-09-01 23:19:28] BACKGROUND SOUND: 0.35; 0.35; 1.0 [2015-09-01 23:19:28] [CONTROLLER][ADD-UNIT] (Client(1)): PlS[spunkie ; id(19)(1)f(10001)] Added to controllers: PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(164)] [2015-09-01 23:19:28] [CLIENT] CURRENT MAIN CONTROLLING IS NOW: PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(164)]; at: (46.049644, -40.598057, 193.08708) [2015-09-01 23:19:28] [CLIENT] WARNING: UPDATE OF (OTHER) PlS[spunkie ; id(19)(1)f(10001)] took 87 [2015-09-01 23:19:28] [CLIENT-CONTROLLER][WARNING] state update took 90ms [2015-09-01 23:19:28] [CLIENT][BUILDTOOLS] Reset area placement [2015-09-01 23:19:28] [SERVER][GALAXY] REQUESTING SYSTEM (0, 0, 0); exists in DB: true; TIME: 3ms: GalaxyRequestAndAwnser [ownerUID=null, factionUID=0, secX=0, secY=13, secZ=13, networkObjectOnServer=NetworkObject(NetworkClientChannel; 0)] [2015-09-01 23:19:28] [SERVER][GALAXY] SENDING SYSTEM BACK TO CLIENT: 0, 13, 13 [2015-09-01 23:19:28] DRAWING TIME OF 81 elements: 42(41.96721); unifroms: 0.0; pointer 0.0; upChk 0.0; frust 0.0; update 0.0; draw: 0.0; totD: 0.0 [2015-09-01 23:19:28] [KINEMATIC] Client(1) WARPING OUT OF COLLISION START for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(164)]: FROM (46.049644, -40.598057, 193.08708); (46.049644, -40.598057, 193.08708) [2015-09-01 23:19:28] [PLAYERCHARACTER][ONPHYSICSADD][Client(1)] WARPING OUT OF COLLISION: PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(164)]: (46.049644, -40.598057, 193.08708) -> (46.049644, -40.598057, 193.08708) [2015-09-01 23:19:28] [REMOTETRANFORM][WARP] Client(1) SETTING WARP POSITION from (46.049644, -40.598057, 193.08708) TO (46.049644, -40.598057, 193.08708) for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(164)] [2015-09-01 23:19:28] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(164)] Client(1) starting gravity change: (46.049644, -40.598057, 193.08708) [2015-09-01 23:19:28] Client(1)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(164)] INITIALIZING GRAVITY FOR Ship[missilecorvetteproto_1441171832898](28) [2015-09-01 23:19:28] [PLAYERCHARACTER] Client(1) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(164)] gravity to: [WARNING] UNKNOWN SIDE -1 [2015-09-01 23:19:28] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(164)] Client(1) starting gravity change DONE: source: Ship[missilecorvetteproto_1441171832898](28) origin: (46.049644, -40.598057, 193.08708) [2015-09-01 23:19:28] [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(164)] FLAG changed gravity on Client(1) Ship[missilecorvetteproto_1441171832898](28) -> (0.0, 0.0, 0.0) [2015-09-01 23:19:28] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(164)] Client(1) starting gravity change: (46.049644, -40.598057, 193.08708) [2015-09-01 23:19:28] Client(1)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(164)] INITIALIZING GRAVITY FOR Ship[missilecorvetteproto_1441171832898](28) [2015-09-01 23:19:28] [PLAYERCHARACTER] Client(1) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(164)] gravity to: [WARNING] UNKNOWN SIDE -1 [2015-09-01 23:19:28] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(164)] Client(1) starting gravity change DONE: source: Ship[missilecorvetteproto_1441171832898](28) origin: (46.049644, -40.598057, 193.08708) [2015-09-01 23:19:28] [CLIENT][POPUP] INFO: If you are stuck in a block, press UP. Time left to use this: 8 secs [2015-09-01 23:19:35] [DATABASE] UPDATING SECTOR: (2, 2, 2) trans: false [2015-09-01 23:19:35] [SERVER] SERVER SECTOR WRITING STARTED #2 active: false at (2, 2, 2) (ents: 16) [2015-09-01 23:19:35] [SERVER] WRITING ENTITY TAG: Ship[spunkie_1440829767283](16) to .\server-database\world0\ENTITY_SHIP_spunkie_1440829767283.ent [2015-09-01 23:19:35] [SERVER] Database: Entry Ship[spunkie_1440829767283](16) skipped SQL update since it hasn't changed [2015-09-01 23:19:35] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[spunkie_1440829767283](16) since it hasn't changed: lastChanged: 1441174755701 / last written 1441174755701 [2015-09-01 23:19:35] [SERVER][DEBUG] WRITTEN Ship[spunkie_1440829767283](16); lastWrite 0; written segments: 0 [2015-09-01 23:19:35] [SERVER] WRITING ENTITY TAG: Shop(12) to .\server-database\world0\ENTITY_SHOP_1439829259150.ent [2015-09-01 23:19:35] [SERVER] Database: Entry Shop(12) skipped SQL update since it hasn't changed [2015-09-01 23:19:35] [SERVER] WRITING ENTITY TAG: Ship[spunkie_1440343798258](14) to .\server-database\world0\ENTITY_SHIP_spunkie_1440343798258.ent [2015-09-01 23:19:35] [SERVER] Database: Entry Ship[spunkie_1440343798258](14) skipped SQL update since it hasn't changed [2015-09-01 23:19:35] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[spunkie_1440343798258](14) since it hasn't changed: lastChanged: 1441174755695 / last written 1441174755695 [2015-09-01 23:19:35] [SERVER][DEBUG] WRITTEN Ship[spunkie_1440343798258](14); lastWrite 0; written segments: 0 [2015-09-01 23:19:35] [SERVER] WRITING ENTITY TAG: Ship[spunkie_1440340020622](17) to .\server-database\world0\ENTITY_SHIP_spunkie_1440340020622.ent [2015-09-01 23:19:35] [SERVER] Database: Entry Ship[spunkie_1440340020622](17) skipped SQL update since it hasn't changed [2015-09-01 23:19:35] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[spunkie_1440340020622](17) since it hasn't changed: lastChanged: 1441174755701 / last written 1441174755701 [2015-09-01 23:19:35] [SERVER][DEBUG] WRITTEN Ship[spunkie_1440340020622](17); lastWrite 0; written segments: 0 [2015-09-01 23:19:35] [SERVER] WRITING ENTITY TAG: Ship[spunkie2_1440636055575](3) to .\server-database\world0\ENTITY_SHIP_spunkie2_1440636055575.ent [2015-09-01 23:19:35] [SERVER] Database: Entry Ship[spunkie2_1440636055575](3) skipped SQL update since it hasn't changed [2015-09-01 23:19:35] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[spunkie2_1440636055575](3) since it hasn't changed: lastChanged: 1441174755425 / last written 1441174755425 [2015-09-01 23:19:35] [SERVER][DEBUG] WRITTEN Ship[spunkie2_1440636055575](3); lastWrite 0; written segments: 0 [2015-09-01 23:19:35] [SERVER] WRITING ENTITY TAG: Ship[spunkie_1440696815928](9) to .\server-database\world0\ENTITY_SHIP_spunkie_1440696815928.ent [2015-09-01 23:19:35] [SERVER] Database: Entry Ship[spunkie_1440696815928](9) skipped SQL update since it hasn't changed [2015-09-01 23:19:35] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[spunkie_1440696815928](9) since it hasn't changed: lastChanged: 1441174755655 / last written 1441174755655 [2015-09-01 23:19:35] [SERVER][DEBUG] WRITTEN Ship[spunkie_1440696815928](9); lastWrite 0; written segments: 0 [2015-09-01 23:19:35] [SERVER] WRITING ENTITY TAG: Ship[spunkie_1440652129945](13) to .\server-database\world0\ENTITY_SHIP_spunkie_1440652129945.ent [2015-09-01 23:19:35] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[spunkie_1440652129945](13) since it hasn't changed: lastChanged: 1441174755694 / last written 1441174755694 [2015-09-01 23:19:35] [SERVER][DEBUG] WRITTEN Ship[spunkie_1440652129945](13); lastWrite 0; written segments: 0 [2015-09-01 23:19:35] [SERVER] WRITING ENTITY TAG: Ship[spunkie_1440340143643](10) to .\server-database\world0\ENTITY_SHIP_spunkie_1440340143643.ent [2015-09-01 23:19:35] [SERVER] Database: Entry Ship[spunkie_1440340143643](10) skipped SQL update since it hasn't changed [2015-09-01 23:19:35] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[spunkie_1440340143643](10) since it hasn't changed: lastChanged: 1441174755657 / last written 1441174755657 [2015-09-01 23:19:35] [SERVER][DEBUG] WRITTEN Ship[spunkie_1440340143643](10); lastWrite 0; written segments: 0 [2015-09-01 23:19:35] [SERVER] WRITING ENTITY TAG: Ship[spunkie_1440829534046](5) to .\server-database\world0\ENTITY_SHIP_spunkie_1440829534046.ent [2015-09-01 23:19:35] [SERVER] Database: Entry Ship[spunkie_1440829534046](5) skipped SQL update since it hasn't changed [2015-09-01 23:19:35] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[spunkie_1440829534046](5) since it hasn't changed: lastChanged: 1441174755635 / last written 1441174755635 [2015-09-01 23:19:35] [SERVER][DEBUG] WRITTEN Ship[spunkie_1440829534046](5); lastWrite 0; written segments: 0 [2015-09-01 23:19:35] [SERVER] WRITING ENTITY TAG: Ship[spunkie_1440342670550](8) to .\server-database\world0\ENTITY_SHIP_spunkie_1440342670550.ent [2015-09-01 23:19:35] [SERVER] Database: Entry Ship[spunkie_1440342670550](8) skipped SQL update since it hasn't changed [2015-09-01 23:19:35] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[spunkie_1440342670550](8) since it hasn't changed: lastChanged: 1441174755654 / last written 1441174755654 [2015-09-01 23:19:35] [SERVER][DEBUG] WRITTEN Ship[spunkie_1440342670550](8); lastWrite 0; written segments: 0 [2015-09-01 23:19:35] [SERVER] WRITING ENTITY TAG: Ship[spunkie_1440652224723](6) to .\server-database\world0\ENTITY_SHIP_spunkie_1440652224723.ent [2015-09-01 23:19:35] [SERVER] Database: Entry Ship[spunkie_1440652224723](6) skipped SQL update since it hasn't changed [2015-09-01 23:19:35] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[spunkie_1440652224723](6) since it hasn't changed: lastChanged: 1441174755636 / last written 1441174755636 [2015-09-01 23:19:35] [SERVER][DEBUG] WRITTEN Ship[spunkie_1440652224723](6); lastWrite 0; written segments: 0 [2015-09-01 23:19:35] [SERVER] WRITING ENTITY TAG: ManagedAsteroid(15)sec[2](!) to .\server-database\world0\ENTITY_FLOATINGROCKMANAGED__1439829259244_2_2_2_0.ent [2015-09-01 23:19:35] [SERVER] Database: Entry ManagedAsteroid(15)sec[2](!) skipped SQL update since it hasn't changed [2015-09-01 23:19:35] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of ManagedAsteroid(15)sec[2](!) since it hasn't changed: lastChanged: 1441174755699 / last written 1441174755699 [2015-09-01 23:19:35] [SERVER] WRITING ENTITY TAG: Ship[spunkie_1440744719829](11) to .\server-database\world0\ENTITY_SHIP_spunkie_1440744719829.ent [2015-09-01 23:19:35] [SERVER] Database: Entry Ship[spunkie_1440744719829](11) skipped SQL update since it hasn't changed [2015-09-01 23:19:35] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[spunkie_1440744719829](11) since it hasn't changed: lastChanged: 1441174755660 / last written 1441174755660 [2015-09-01 23:19:35] [SERVER][DEBUG] WRITTEN Ship[spunkie_1440744719829](11); lastWrite 0; written segments: 0 [2015-09-01 23:19:35] [SERVER] WRITING ENTITY TAG: Ship[spunkie_1439829358766](4) to .\server-database\world0\ENTITY_SHIP_spunkie_1439829358766.ent [2015-09-01 23:19:35] [SERVER] Database: Entry Ship[spunkie_1439829358766](4) skipped SQL update since it hasn't changed [2015-09-01 23:19:35] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[spunkie_1439829358766](4) since it hasn't changed: lastChanged: 1441174755634 / last written 1441174755634 [2015-09-01 23:19:35] [SERVER][DEBUG] WRITTEN Ship[spunkie_1439829358766](4); lastWrite 0; written segments: 0 [2015-09-01 23:19:35] [SERVER] WRITING ENTITY TAG: SpaceStation[ENTITY_SPACESTATION_spunkie_1440446138209(7)] to .\server-database\world0\ENTITY_SPACESTATION_spunkie_1440446138209.ent [2015-09-01 23:19:35] [SERVER] Database: Entry SpaceStation[ENTITY_SPACESTATION_spunkie_1440446138209(7)] skipped SQL update since it hasn't changed [2015-09-01 23:19:35] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of SpaceStation[ENTITY_SPACESTATION_spunkie_1440446138209(7)] since it hasn't changed: lastChanged: 1441174755641 / last written 1441174755641 [2015-09-01 23:19:35] [SERVER][DEBUG] WRITTEN SpaceStation[ENTITY_SPACESTATION_spunkie_1440446138209(7)]; lastWrite 0; written segments: 0 [2015-09-01 23:19:41] [PHYSICSCONTAINER][WARNING] Could not set mass! [2015-09-01 23:19:41] [PHYSICSCONTAINER][WARNING] Could not set mass! [2015-09-01 23:19:41] [PHYSICSCONTAINER][WARNING] Could not set mass! [2015-09-01 23:19:41] [PHYSICSCONTAINER][WARNING] Could not set mass! [2015-09-01 23:19:45] [SECTOR][CLEANUP] removing entities and Sector[2](2, 2, 2): Sector[2](2, 2, 2); Sector[2](2, 2, 2) [2015-09-01 23:19:45] [SERVER] waiting for sector Sector[2](2, 2, 2) entities to be cleaned up [Ship[spunkie_1440829767283](16), Shop(12), Ship[spunkie_1440343798258](14), Ship[spunkie_1440340020622](17), Ship[spunkie2_1440636055575](3), AICharacter[(ENTITY_CREATURE_1439829272484_0)(18)], Ship[spunkie_1440696815928](9), Ship[spunkie_1440652129945](13), Ship[spunkie_1440340143643](10), Ship[spunkie_1440829534046](5), Ship[spunkie_1440342670550](8), Ship[spunkie_1440652224723](6), ManagedAsteroid(15)sec[2](!), Ship[spunkie_1440744719829](11), Ship[spunkie_1439829358766](4), SpaceStation[ENTITY_SPACESTATION_spunkie_1440446138209(7)]] [2015-09-01 23:19:45] [DELETE] Cleaning up playerCharacter for AIPlayer(A. Trader, the 4197431580537901556th, 18) on Server(0) [2015-09-01 23:19:45] [DELETE][Server(0)] Sendable 16(Ship[spunkie_1440829767283](16)) Physically DELETING DONE and Notified! [2015-09-01 23:19:45] [DELETE][Server(0)] Sendable 18(AICharacter[(ENTITY_CREATURE_1439829272484_0)(18)]) Physically DELETING DONE and Notified! [2015-09-01 23:19:45] [DELETE][Server(0)] Sendable 9(Ship[spunkie_1440696815928](9)) Physically DELETING DONE and Notified! [2015-09-01 23:19:45] [DELETE][Server(0)] Sendable 12(Shop(12)) Physically DELETING DONE and Notified! [2015-09-01 23:19:45] [DELETE][Server(0)] Sendable 13(Ship[spunkie_1440652129945](13)) Physically DELETING DONE and Notified! [2015-09-01 23:19:45] [DELETE][Server(0)] Sendable 14(Ship[spunkie_1440343798258](14)) Physically DELETING DONE and Notified! [2015-09-01 23:19:45] [DELETE][Server(0)] Sendable 10(Ship[spunkie_1440340143643](10)) Physically DELETING DONE and Notified! [2015-09-01 23:19:45] [DELETE][Server(0)] Sendable 5(Ship[spunkie_1440829534046](5)) Physically DELETING DONE and Notified! [2015-09-01 23:19:45] [DELETE][Server(0)] Sendable 8(Ship[spunkie_1440342670550](8)) Physically DELETING DONE and Notified! [2015-09-01 23:19:45] [DELETE][Server(0)] Sendable 11(Ship[spunkie_1440744719829](11)) Physically DELETING DONE and Notified! [2015-09-01 23:19:45] [DELETE][Server(0)] Sendable 6(Ship[spunkie_1440652224723](6)) Physically DELETING DONE and Notified! [2015-09-01 23:19:45] [DELETE][Server(0)] Sendable 17(Ship[spunkie_1440340020622](17)) Physically DELETING DONE and Notified! [2015-09-01 23:19:45] [DELETE][Server(0)] Sendable 3(Ship[spunkie2_1440636055575](3)) Physically DELETING DONE and Notified! [2015-09-01 23:19:45] [DELETE][Server(0)] Sendable 4(Ship[spunkie_1439829358766](4)) Physically DELETING DONE and Notified! [2015-09-01 23:19:45] [DELETE][Server(0)] Sendable 15(ManagedAsteroid(15)sec[2](!)) Physically DELETING DONE and Notified! [2015-09-01 23:19:45] [DELETE][Server(0)] Sendable 7(SpaceStation[ENTITY_SPACESTATION_spunkie_1440446138209(7)]) Physically DELETING DONE and Notified! [2015-09-01 23:19:45] [DELETE] Cleaning up playerCharacter for AIPlayer(A. Trader, the 4197431580537901556th, 18) on Client(1) [2015-09-01 23:19:45] [DELETE][Client(1)] Sendable 16(Ship[spunkie_1440829767283](16)) Physically DELETING DONE and Notified! [2015-09-01 23:19:45] [DELETE][Client(1)] Sendable 18(AICharacter[(ENTITY_CREATURE_1439829272484_0)(18)]) Physically DELETING DONE and Notified! [2015-09-01 23:19:45] [DELETE][Client(1)] Sendable 9(Ship[spunkie_1440696815928](9)) Physically DELETING DONE and Notified! [2015-09-01 23:19:45] [DELETE][Client(1)] Sendable 12(Shop(12)) Physically DELETING DONE and Notified! [2015-09-01 23:19:45] [DELETE][Client(1)] Sendable 13(Ship[spunkie_1440652129945](13)) Physically DELETING DONE and Notified! [2015-09-01 23:19:45] [DELETE][Client(1)] Sendable 14(Ship[spunkie_1440343798258](14)) Physically DELETING DONE and Notified! [2015-09-01 23:19:45] [DELETE][Client(1)] Sendable 10(Ship[spunkie_1440340143643](10)) Physically DELETING DONE and Notified! [2015-09-01 23:19:45] [DELETE][Client(1)] Sendable 5(Ship[spunkie_1440829534046](5)) Physically DELETING DONE and Notified! [2015-09-01 23:19:45] [DELETE][Client(1)] Sendable 8(Ship[spunkie_1440342670550](8)) Physically DELETING DONE and Notified! [2015-09-01 23:19:45] [DELETE][Client(1)] Sendable 11(Ship[spunkie_1440744719829](11)) Physically DELETING DONE and Notified! [2015-09-01 23:19:45] [DELETE][Client(1)] Sendable 6(Ship[spunkie_1440652224723](6)) Physically DELETING DONE and Notified! [2015-09-01 23:19:45] [DELETE][Client(1)] Sendable 17(Ship[spunkie_1440340020622](17)) Physically DELETING DONE and Notified! [2015-09-01 23:19:45] [DELETE][Client(1)] Sendable 3(Ship[spunkie2_1440636055575](3)) Physically DELETING DONE and Notified! [2015-09-01 23:19:45] [DELETE][Client(1)] Sendable 4(Ship[spunkie_1439829358766](4)) Physically DELETING DONE and Notified! [2015-09-01 23:19:45] [DELETE][Client(1)] Sendable 15(ManagedAsteroid(15)sec[2](!)) Physically DELETING DONE and Notified! [2015-09-01 23:19:45] [DELETE][Client(1)] Sendable 7(SpaceStation[ENTITY_SPACESTATION_spunkie_1440446138209(7)]) Physically DELETING DONE and Notified! [2015-09-01 23:19:45] [DELETE][Server(0)] Sendable 2([SERVER RemoteSector(2)false; (2, 2, 2)]) Physically DELETING DONE and Notified! [2015-09-01 23:19:45] [DELETE][Client(1)] Sendable 2([CLIENT ReSector(2)true; (2, 2, 2); ]) Physically DELETING DONE and Notified! [2015-09-01 23:20:00] [SHIP] Server(0) Ship[corvette missile turret_1441172177079](34) manager udpate took 97 [2015-09-01 23:20:00] [SERVER][UPDATE] WARNING: object local update of Ship[corvette missile turret_1441172177079](34) took 97 [2015-09-01 23:20:00] [SERVER][UPDATE] WARNING: object local update of 22 objects took 97 [2015-09-01 23:20:57] [UNIVERSE] WARNING: Sector UPDATE took 351; sectors updated: 27 [2015-09-01 23:20:57] [SERVER][UPDATE] WARNING: UNIVERSE update took 352 [2015-09-01 23:24:13] [SERVER] SERVER AUTOSAVE START. Dumping server State! [2015-09-01 23:24:13] [SERVER] WRITING PLAYER TO DISK: PlS[spunkie ; id(19)(1)f(10001)] DD: true [2015-09-01 23:24:13] [SERVER] WRITING ENTITY TAG: PlS[spunkie ; id(19)(1)f(10001)] to .\server-database\world0\ENTITY_PLAYERSTATE_spunkie.ent [2015-09-01 23:24:13] [SERVER] WRITING FACTIONS AND CATALOG!!! Count: 19 [2015-09-01 23:24:13] [DATABASE] UPDATING SECTOR: (1, 14, 13) trans: false [2015-09-01 23:24:13] [SERVER] SERVER SECTOR WRITING STARTED #62 active: true at (1, 14, 13) (ents: 0) [2015-09-01 23:24:13] [DATABASE] UPDATING SECTOR: (1, 14, 12) trans: false [2015-09-01 23:24:13] [SERVER] SERVER SECTOR WRITING STARTED #61 active: true at (1, 14, 12) (ents: 0) [2015-09-01 23:24:13] [DATABASE] UPDATING SECTOR: (1, 12, 13) trans: false [2015-09-01 23:24:13] [SERVER] SERVER SECTOR WRITING STARTED #56 active: true at (1, 12, 13) (ents: 0) [2015-09-01 23:24:13] [DATABASE] UPDATING SECTOR: (0, 13, 14) trans: false [2015-09-01 23:24:13] [SERVER] SERVER SECTOR WRITING STARTED #51 active: true at (0, 13, 14) (ents: 0) [2015-09-01 23:24:13] [DATABASE] UPDATING SECTOR: (1, 13, 12) trans: false [2015-09-01 23:24:13] [SERVER] SERVER SECTOR WRITING STARTED #58 active: true at (1, 13, 12) (ents: 0) [2015-09-01 23:24:13] [DATABASE] UPDATING SECTOR: (1, 12, 14) trans: false [2015-09-01 23:24:13] [SERVER] SERVER SECTOR WRITING STARTED #57 active: true at (1, 12, 14) (ents: 0) [2015-09-01 23:24:13] [DATABASE] UPDATING SECTOR: (0, 13, 12) trans: false [2015-09-01 23:24:13] [SERVER] SERVER SECTOR WRITING STARTED #50 active: true at (0, 13, 12) (ents: 0) [2015-09-01 23:24:13] [DATABASE] UPDATING SECTOR: (-1, 12, 12) trans: false [2015-09-01 23:24:13] [SERVER] SERVER SECTOR WRITING STARTED #38 active: true at (-1, 12, 12) (ents: 0) [2015-09-01 23:24:13] [DATABASE] UPDATING SECTOR: (0, 12, 12) trans: false [2015-09-01 23:24:13] [SERVER] SERVER SECTOR WRITING STARTED #47 active: true at (0, 12, 12) (ents: 0) [2015-09-01 23:24:13] [DATABASE] UPDATING SECTOR: (0, 13, 13) trans: false [2015-09-01 23:24:13] [SERVER] SERVER SECTOR WRITING STARTED #20 active: true at (0, 13, 13) (ents: 18) [2015-09-01 23:24:13] [SERVER] WRITING ENTITY TAG: Ship[missilecorvetteproto_1441171832898rl30](25) to .\server-database\world0\ENTITY_SHIP_missilecorvetteproto_1441171832898rl30.ent [2015-09-01 23:24:13] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[missilecorvetteproto_1441171832898rl30](25) since it hasn't changed: lastChanged: 1441174756357 / last written 1441174756357 [2015-09-01 23:24:13] [SERVER][DEBUG] WRITTEN Ship[missilecorvetteproto_1441171832898rl30](25); lastWrite 0; written segments: 0 [2015-09-01 23:24:13] [SERVER] WRITING ENTITY TAG: Ship[corvette missile turret_1441172167591rl0](32) to .\server-database\world0\ENTITY_SHIP_corvette missile turret_1441172167591rl0.ent [2015-09-01 23:24:14] [SQL] WARNING: ROW UPDATE TOOK 40 on corvette missile turret_1441172167591rl0: query: 31; stringBuild: 0; insertOrUpdate: 9 [2015-09-01 23:24:14] [SERVER] WARNING: WRITING ENTITY TAG: Ship[corvette missile turret_1441172167591rl0](32) FINISHED: 44ms -> tagcreate: 3; tagwrite: 0; rename: 0; delete: 1; DB: 40 [2015-09-01 23:24:14] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[corvette missile turret_1441172167591rl0](32) since it hasn't changed: lastChanged: 1441174756366 / last written 1441174756366 [2015-09-01 23:24:14] [SERVER][DEBUG] WRITTEN Ship[corvette missile turret_1441172167591rl0](32); lastWrite 0; written segments: 0 [2015-09-01 23:24:14] [SERVER] WRITING ENTITY TAG: Ship[missilecorvetteproto_1441171832898rl10](22) to .\server-database\world0\ENTITY_SHIP_missilecorvetteproto_1441171832898rl10.ent [2015-09-01 23:24:14] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[missilecorvetteproto_1441171832898rl10](22) since it hasn't changed: lastChanged: 1441174756353 / last written 1441174756353 [2015-09-01 23:24:14] [SERVER][DEBUG] WRITTEN Ship[missilecorvetteproto_1441171832898rl10](22); lastWrite 0; written segments: 0 [2015-09-01 23:24:14] [SERVER] WRITING ENTITY TAG: Ship[missilecorvetteproto_1441171832898rl4](24) to .\server-database\world0\ENTITY_SHIP_missilecorvetteproto_1441171832898rl4.ent [2015-09-01 23:24:14] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[missilecorvetteproto_1441171832898rl4](24) since it hasn't changed: lastChanged: 1441174756356 / last written 1441174756356 [2015-09-01 23:24:14] [SERVER][DEBUG] WRITTEN Ship[missilecorvetteproto_1441171832898rl4](24); lastWrite 0; written segments: 0 [2015-09-01 23:24:14] [SERVER] WRITING ENTITY TAG: Ship[corvette missile turret_1441172173067](35) to .\server-database\world0\ENTITY_SHIP_corvette missile turret_1441172173067.ent [2015-09-01 23:24:14] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[corvette missile turret_1441172173067](35) since it hasn't changed: lastChanged: 1441174756369 / last written 1441174756369 [2015-09-01 23:24:14] [SERVER][DEBUG] WRITTEN Ship[corvette missile turret_1441172173067](35); lastWrite 0; written segments: 0 [2015-09-01 23:24:14] [SERVER] WRITING ENTITY TAG: Ship[missilecorvetteproto_1441171832898rl40](27) to .\server-database\world0\ENTITY_SHIP_missilecorvetteproto_1441171832898rl40.ent [2015-09-01 23:24:14] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[missilecorvetteproto_1441171832898rl40](27) since it hasn't changed: lastChanged: 1441174756359 / last written 1441174756359 [2015-09-01 23:24:14] [SERVER][DEBUG] WRITTEN Ship[missilecorvetteproto_1441171832898rl40](27); lastWrite 0; written segments: 0 [2015-09-01 23:24:14] [SERVER] WRITING ENTITY TAG: Ship[missilecorvetteproto_1441171832898rl00](21) to .\server-database\world0\ENTITY_SHIP_missilecorvetteproto_1441171832898rl00.ent [2015-09-01 23:24:14] [SIM][TAG] WRITING GROUP SimulationGroup ->[aiB->aiK] ; [ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Bp_0_3, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Cm_0_4, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero C-_0_5, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero B-_0_6, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Bm_0_7] [2015-09-01 23:24:14] [SIM][TAG] WRITING GROUP SimulationGroup ->[aiB->aiK] ; [ENTITY_SHIP_MOB_SIM_Isanth Type-Zero B-_3_6, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Bm_3_7] [2015-09-01 23:24:14] [SIM][TAG] WRITING GROUP SimulationGroup ->[aiB->aiK] ; [ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Mb_5_2] [2015-09-01 23:24:14] [SIM][TAG] WRITING GROUP SimulationGroup ->[aiB->aiK] ; [ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Bp_6_3, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Cm_6_4, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero C-_6_5] [2015-09-01 23:24:14] [SIM][TAG] WRITING GROUP SimulationGroup ->[aiB->aiK] ; [ENTITY_SHIP_MOB_SIM_Isanth Type-Zero B-_11_6, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Bm_11_7] [2015-09-01 23:24:14] [SIM][TAG] WRITING GROUP SimulationGroup ->[aiB->aiK] ; [ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Mb_13_2, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Bp_13_3, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Cm_13_4, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero C-_13_5] [2015-09-01 23:24:14] [SIM][TAG] WRITING GROUP SimulationGroup ->[aiB->aiK] ; [ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Cm_15_4, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero C-_15_5, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero B-_15_6, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Bm_15_7] [2015-09-01 23:24:14] [SIM][TAG] WRITING GROUP SimulationGroup ->[aiB->aiK] ; [ENTITY_SHIP_MOB_SIM_Isanth-VI_17_0, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Mb_17_1, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Bp_17_2, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Cm_17_3, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero C-_17_4, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero B-_17_5, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Bm_17_6] [2015-09-01 23:24:14] [SIM][TAG] WRITING GROUP SimulationGroup ->[aiB->aiK] ; [ENTITY_SHIP_MOB_SIM_Isanth-VI_18_0, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Mb_18_1, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Bp_18_2] [2015-09-01 23:24:14] [SIM][TAG] WRITING GROUP SimulationGroup ->[aiB->aiK] ; [ENTITY_SHIP_MOB_SIM_Isanth-VI_19_0, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Mb_19_1, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Bp_19_2, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Cm_19_3, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero C-_19_4, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero B-_19_5, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Bm_19_6] [2015-09-01 23:24:14] [SIM][TAG] WRITING GROUP SimulationGroup ->[aiB->aiK] ; [ENTITY_SHIP_MOB_SIM_Isanth-VI_20_0, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Mb_20_1, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Bp_20_2, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Cm_20_3, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero C-_20_4, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero B-_20_5] [2015-09-01 23:24:14] [SIM][TAG] WRITING GROUP SimulationGroup ->[aiB->aiK] ; [ENTITY_SHIP_MOB_SIM_Isanth-VI_21_0, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Mb_21_1, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Bp_21_2, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Cm_21_3, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero C-_21_4, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero B-_21_5, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Bm_21_6] [2015-09-01 23:24:14] [SIM][TAG] WRITING GROUP SimulationGroup ->[aiB->aiK] ; [ENTITY_SHIP_MOB_SIM_Isanth-VI_22_0, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Mb_22_1, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Bp_22_2, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Cm_22_3] [2015-09-01 23:24:14] [SIM][TAG] WRITING GROUP SimulationGroup ->[aiB->aiK] ; [ENTITY_SHIP_MOB_SIM_Isanth-VI_24_0, ENTITY_SHIP_MOB_SIM_target wall_24_1] [2015-09-01 23:24:14] [SIM][TAG] WRITING GROUP SimulationGroup ->[aiB->aiK] ; [ENTITY_SHIP_MOB_SIM_Isanth-VI_25_0, ENTITY_SHIP_MOB_SIM_target wall_25_1] [2015-09-01 23:24:14] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[missilecorvetteproto_1441171832898rl00](21) since it hasn't changed: lastChanged: 1441174756342 / last written 1441174756342 [2015-09-01 23:24:14] [SERVER][DEBUG] WRITTEN Ship[missilecorvetteproto_1441171832898rl00](21); lastWrite 0; written segments: 0 [2015-09-01 23:24:14] [SERVER] WRITING ENTITY TAG: Ship[corvette missile turret_1441172167591](36) to .\server-database\world0\ENTITY_SHIP_corvette missile turret_1441172167591.ent [2015-09-01 23:24:14] [SERVER] SERVER AUTOSAVE END. ServerState saved! [2015-09-01 23:24:14] [SEND][SERVERMESSAGE] [SERVERMSG (type 2): SERVER AUTO-SAVING] to RegisteredClient: spunkie (1) connected: true [2015-09-01 23:24:14] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[corvette missile turret_1441172167591](36) since it hasn't changed: lastChanged: 1441174756370 / last written 1441174756370 [2015-09-01 23:24:14] [SERVER][DEBUG] WRITTEN Ship[corvette missile turret_1441172167591](36); lastWrite 0; written segments: 0 [2015-09-01 23:24:14] [SERVER] WRITING ENTITY TAG: Ship[missilecorvetteproto_1441171832898](28) to .\server-database\world0\ENTITY_SHIP_missilecorvetteproto_1441171832898.ent [2015-09-01 23:24:14] [CLIENT][POPUP] GAME: [SERVER]: SERVER AUTO-SAVING [2015-09-01 23:24:14] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[missilecorvetteproto_1441171832898](28) since it hasn't changed: lastChanged: 1441174756362 / last written 1441174756362 [2015-09-01 23:24:14] [SERVER][DEBUG] WRITTEN Ship[missilecorvetteproto_1441171832898](28); lastWrite 0; written segments: 0 [2015-09-01 23:24:14] [SERVER] WRITING ENTITY TAG: Ship[missilecorvetteproto_1441171832898rl3](26) to .\server-database\world0\ENTITY_SHIP_missilecorvetteproto_1441171832898rl3.ent [2015-09-01 23:24:14] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[missilecorvetteproto_1441171832898rl3](26) since it hasn't changed: lastChanged: 1441174756358 / last written 1441174756358 [2015-09-01 23:24:14] [SERVER][DEBUG] WRITTEN Ship[missilecorvetteproto_1441171832898rl3](26); lastWrite 0; written segments: 0 [2015-09-01 23:24:14] [SERVER] WRITING ENTITY TAG: Ship[missilecorvetteproto_1441171832898rl0](31) to .\server-database\world0\ENTITY_SHIP_missilecorvetteproto_1441171832898rl0.ent [2015-09-01 23:24:14] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[missilecorvetteproto_1441171832898rl0](31) since it hasn't changed: lastChanged: 1441174756365 / last written 1441174756365 [2015-09-01 23:24:14] [SERVER][DEBUG] WRITTEN Ship[missilecorvetteproto_1441171832898rl0](31); lastWrite 0; written segments: 0 [2015-09-01 23:24:14] [SERVER] WRITING ENTITY TAG: Ship[missilecorvetteproto_1441171832898rl1](29) to .\server-database\world0\ENTITY_SHIP_missilecorvetteproto_1441171832898rl1.ent [2015-09-01 23:24:14] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[missilecorvetteproto_1441171832898rl1](29) since it hasn't changed: lastChanged: 1441174756363 / last written 1441174756363 [2015-09-01 23:24:14] [SERVER][DEBUG] WRITTEN Ship[missilecorvetteproto_1441171832898rl1](29); lastWrite 0; written segments: 0 [2015-09-01 23:24:14] [SERVER] WRITING ENTITY TAG: Ship[corvette missile turret_1441172173067rl0](33) to .\server-database\world0\ENTITY_SHIP_corvette missile turret_1441172173067rl0.ent [2015-09-01 23:24:14] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[corvette missile turret_1441172173067rl0](33) since it hasn't changed: lastChanged: 1441174756367 / last written 1441174756367 [2015-09-01 23:24:14] [SERVER][DEBUG] WRITTEN Ship[corvette missile turret_1441172173067rl0](33); lastWrite 0; written segments: 0 [2015-09-01 23:24:14] [SERVER] WRITING ENTITY TAG: Ship[corvette missile turret_1441172177079rl0](37) to .\server-database\world0\ENTITY_SHIP_corvette missile turret_1441172177079rl0.ent [2015-09-01 23:24:14] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[corvette missile turret_1441172177079rl0](37) since it hasn't changed: lastChanged: 1441174756371 / last written 1441174756371 [2015-09-01 23:24:14] [SERVER][DEBUG] WRITTEN Ship[corvette missile turret_1441172177079rl0](37); lastWrite 0; written segments: 0 [2015-09-01 23:24:14] [SERVER] WRITING ENTITY TAG: Ship[corvette missile turret_1441172177079](34) to .\server-database\world0\ENTITY_SHIP_corvette missile turret_1441172177079.ent [2015-09-01 23:24:14] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[corvette missile turret_1441172177079](34) since it hasn't changed: lastChanged: 1441174756368 / last written 1441174756368 [2015-09-01 23:24:14] [SERVER][DEBUG] WRITTEN Ship[corvette missile turret_1441172177079](34); lastWrite 0; written segments: 0 [2015-09-01 23:24:14] [SERVER] WRITING ENTITY TAG: Ship[missilecorvetteproto_1441171832898rl50](30) to .\server-database\world0\ENTITY_SHIP_missilecorvetteproto_1441171832898rl50.ent [2015-09-01 23:24:14] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[missilecorvetteproto_1441171832898rl50](30) since it hasn't changed: lastChanged: 1441174756364 / last written 1441174756364 [2015-09-01 23:24:14] [SERVER][DEBUG] WRITTEN Ship[missilecorvetteproto_1441171832898rl50](30); lastWrite 0; written segments: 0 [2015-09-01 23:24:14] [SERVER] WRITING ENTITY TAG: Ship[missilecorvetteproto_1441171832898rl5](23) to .\server-database\world0\ENTITY_SHIP_missilecorvetteproto_1441171832898rl5.ent [2015-09-01 23:24:14] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[missilecorvetteproto_1441171832898rl5](23) since it hasn't changed: lastChanged: 1441174756355 / last written 1441174756355 [2015-09-01 23:24:14] [SERVER][DEBUG] WRITTEN Ship[missilecorvetteproto_1441171832898rl5](23); lastWrite 0; written segments: 0 [2015-09-01 23:24:14] [SERVER] WRITING ENTITY TAG: PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(164)] to .\server-database\world0\ENTITY_PLAYERCHARACTER_spunkie.ent [2015-09-01 23:24:14] [SERVER] (>100) SERVER SECTOR WRITING FINSISHED #20 (0, 13, 13) (ents: 18) took: 153 ms [2015-09-01 23:24:14] [DATABASE] UPDATING SECTOR: (-1, 13, 13) trans: false [2015-09-01 23:24:14] [SERVER] SERVER SECTOR WRITING STARTED #42 active: true at (-1, 13, 13) (ents: 0) [2015-09-01 23:24:14] [DATABASE] UPDATING SECTOR: (0, 12, 13) trans: false [2015-09-01 23:24:14] [SERVER] SERVER SECTOR WRITING STARTED #48 active: true at (0, 12, 13) (ents: 0) [2015-09-01 23:24:14] [DATABASE] UPDATING SECTOR: (-1, 14, 14) trans: false [2015-09-01 23:24:14] [SERVER] SERVER SECTOR WRITING STARTED #46 active: true at (-1, 14, 14) (ents: 0) [2015-09-01 23:24:14] [DATABASE] UPDATING SECTOR: (-1, 13, 12) trans: false [2015-09-01 23:24:14] [SERVER] SERVER SECTOR WRITING STARTED #41 active: true at (-1, 13, 12) (ents: 0) [2015-09-01 23:24:14] [DATABASE] UPDATING SECTOR: (1, 13, 14) trans: false [2015-09-01 23:24:14] [SERVER] SERVER SECTOR WRITING STARTED #60 active: true at (1, 13, 14) (ents: 0) [2015-09-01 23:24:14] [DATABASE] UPDATING SECTOR: (1, 13, 13) trans: false [2015-09-01 23:24:14] [SERVER] SERVER SECTOR WRITING STARTED #59 active: true at (1, 13, 13) (ents: 0) [2015-09-01 23:24:14] [DATABASE] UPDATING SECTOR: (-1, 14, 12) trans: false [2015-09-01 23:24:14] [SERVER] SERVER SECTOR WRITING STARTED #44 active: true at (-1, 14, 12) (ents: 0) [2015-09-01 23:24:14] [DATABASE] UPDATING SECTOR: (1, 12, 12) trans: false [2015-09-01 23:24:14] [SERVER] SERVER SECTOR WRITING STARTED #55 active: true at (1, 12, 12) (ents: 0) [2015-09-01 23:24:14] [DATABASE] UPDATING SECTOR: (0, 14, 12) trans: false [2015-09-01 23:24:14] [SERVER] SERVER SECTOR WRITING STARTED #52 active: true at (0, 14, 12) (ents: 0) [2015-09-01 23:24:14] [DATABASE] UPDATING SECTOR: (0, 14, 14) trans: false [2015-09-01 23:24:14] [SERVER] SERVER SECTOR WRITING STARTED #54 active: true at (0, 14, 14) (ents: 0) [2015-09-01 23:24:14] [DATABASE] UPDATING SECTOR: (1, 14, 14) trans: false [2015-09-01 23:24:14] [SERVER] SERVER SECTOR WRITING STARTED #63 active: true at (1, 14, 14) (ents: 0) [2015-09-01 23:24:14] [DATABASE] UPDATING SECTOR: (-1, 14, 13) trans: false [2015-09-01 23:24:14] [SERVER] SERVER SECTOR WRITING STARTED #45 active: true at (-1, 14, 13) (ents: 0) [2015-09-01 23:24:14] [DATABASE] UPDATING SECTOR: (0, 12, 14) trans: false [2015-09-01 23:24:14] [SERVER] SERVER SECTOR WRITING STARTED #49 active: true at (0, 12, 14) (ents: 0) [2015-09-01 23:24:14] [DATABASE] UPDATING SECTOR: (-1, 12, 13) trans: false [2015-09-01 23:24:14] [SERVER] SERVER SECTOR WRITING STARTED #39 active: true at (-1, 12, 13) (ents: 0) [2015-09-01 23:24:14] [DATABASE] UPDATING SECTOR: (-1, 12, 14) trans: false [2015-09-01 23:24:14] [SERVER] SERVER SECTOR WRITING STARTED #40 active: true at (-1, 12, 14) (ents: 0) [2015-09-01 23:24:14] [DATABASE] UPDATING SECTOR: (-1, 13, 14) trans: false [2015-09-01 23:24:14] [SERVER] SERVER SECTOR WRITING STARTED #43 active: true at (-1, 13, 14) (ents: 0) [2015-09-01 23:24:14] [DATABASE] UPDATING SECTOR: (0, 14, 13) trans: false [2015-09-01 23:24:14] [SERVER] SERVER SECTOR WRITING STARTED #53 active: true at (0, 14, 13) (ents: 0) [2015-09-01 23:26:15] [SIMULATION] checking sectors to plan activity.... (-4, 9, 9) to (4, 17, 17) [2015-09-01 23:29:14] [SERVER] SERVER AUTOSAVE START. Dumping server State! [2015-09-01 23:29:14] [SERVER] WRITING PLAYER TO DISK: PlS[spunkie ; id(19)(1)f(10001)] DD: true [2015-09-01 23:29:14] [SERVER] WRITING ENTITY TAG: PlS[spunkie ; id(19)(1)f(10001)] to .\server-database\world0\ENTITY_PLAYERSTATE_spunkie.ent [2015-09-01 23:29:14] [SERVER] WRITING FACTIONS AND CATALOG!!! Count: 19 [2015-09-01 23:29:14] [SERVER] SERVER SECTOR WRITING STARTED #62 active: true at (1, 14, 13) (ents: 0) [2015-09-01 23:29:14] [SERVER] SERVER SECTOR WRITING STARTED #61 active: true at (1, 14, 12) (ents: 0) [2015-09-01 23:29:14] [SERVER] SERVER SECTOR WRITING STARTED #56 active: true at (1, 12, 13) (ents: 0) [2015-09-01 23:29:14] [SERVER] SERVER SECTOR WRITING STARTED #51 active: true at (0, 13, 14) (ents: 0) [2015-09-01 23:29:14] [SERVER] SERVER SECTOR WRITING STARTED #58 active: true at (1, 13, 12) (ents: 0) [2015-09-01 23:29:14] [SERVER] SERVER SECTOR WRITING STARTED #57 active: true at (1, 12, 14) (ents: 0) [2015-09-01 23:29:14] [SERVER] SERVER SECTOR WRITING STARTED #50 active: true at (0, 13, 12) (ents: 0) [2015-09-01 23:29:14] [SERVER] SERVER SECTOR WRITING STARTED #38 active: true at (-1, 12, 12) (ents: 0) [2015-09-01 23:29:14] [SERVER] SERVER SECTOR WRITING STARTED #47 active: true at (0, 12, 12) (ents: 0) [2015-09-01 23:29:14] [SERVER] SERVER SECTOR WRITING STARTED #20 active: true at (0, 13, 13) (ents: 18) [2015-09-01 23:29:14] [SERVER] WRITING ENTITY TAG: Ship[missilecorvetteproto_1441171832898rl30](25) to .\server-database\world0\ENTITY_SHIP_missilecorvetteproto_1441171832898rl30.ent [2015-09-01 23:29:14] [SERVER] Database: Entry Ship[missilecorvetteproto_1441171832898rl30](25) skipped SQL update since it hasn't changed [2015-09-01 23:29:14] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[missilecorvetteproto_1441171832898rl30](25) since it hasn't changed: lastChanged: 1441174756357 / last written 1441175053971 [2015-09-01 23:29:14] [SERVER][DEBUG] WRITTEN Ship[missilecorvetteproto_1441171832898rl30](25); lastWrite 0; written segments: 0 [2015-09-01 23:29:14] [SERVER] WRITING ENTITY TAG: Ship[corvette missile turret_1441172167591rl0](32) to .\server-database\world0\ENTITY_SHIP_corvette missile turret_1441172167591rl0.ent [2015-09-01 23:29:14] [SERVER] Database: Entry Ship[corvette missile turret_1441172167591rl0](32) skipped SQL update since it hasn't changed [2015-09-01 23:29:14] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[corvette missile turret_1441172167591rl0](32) since it hasn't changed: lastChanged: 1441174756366 / last written 1441175054017 [2015-09-01 23:29:14] [SERVER][DEBUG] WRITTEN Ship[corvette missile turret_1441172167591rl0](32); lastWrite 0; written segments: 0 [2015-09-01 23:29:14] [SERVER] WRITING ENTITY TAG: Ship[missilecorvetteproto_1441171832898rl10](22) to .\server-database\world0\ENTITY_SHIP_missilecorvetteproto_1441171832898rl10.ent [2015-09-01 23:29:14] [SERVER] Database: Entry Ship[missilecorvetteproto_1441171832898rl10](22) skipped SQL update since it hasn't changed [2015-09-01 23:29:14] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[missilecorvetteproto_1441171832898rl10](22) since it hasn't changed: lastChanged: 1441174756353 / last written 1441175054024 [2015-09-01 23:29:14] [SERVER][DEBUG] WRITTEN Ship[missilecorvetteproto_1441171832898rl10](22); lastWrite 0; written segments: 0 [2015-09-01 23:29:14] [SERVER] WRITING ENTITY TAG: Ship[missilecorvetteproto_1441171832898rl4](24) to .\server-database\world0\ENTITY_SHIP_missilecorvetteproto_1441171832898rl4.ent [2015-09-01 23:29:14] [SERVER] Database: Entry Ship[missilecorvetteproto_1441171832898rl4](24) skipped SQL update since it hasn't changed [2015-09-01 23:29:14] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[missilecorvetteproto_1441171832898rl4](24) since it hasn't changed: lastChanged: 1441174756356 / last written 1441175054028 [2015-09-01 23:29:14] [SERVER][DEBUG] WRITTEN Ship[missilecorvetteproto_1441171832898rl4](24); lastWrite 0; written segments: 0 [2015-09-01 23:29:14] [SERVER] WRITING ENTITY TAG: Ship[corvette missile turret_1441172173067](35) to .\server-database\world0\ENTITY_SHIP_corvette missile turret_1441172173067.ent [2015-09-01 23:29:14] [SERVER] Database: Entry Ship[corvette missile turret_1441172173067](35) skipped SQL update since it hasn't changed [2015-09-01 23:29:14] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[corvette missile turret_1441172173067](35) since it hasn't changed: lastChanged: 1441174756369 / last written 1441175054038 [2015-09-01 23:29:14] [SERVER][DEBUG] WRITTEN Ship[corvette missile turret_1441172173067](35); lastWrite 0; written segments: 0 [2015-09-01 23:29:14] [SERVER] WRITING ENTITY TAG: Ship[missilecorvetteproto_1441171832898rl40](27) to .\server-database\world0\ENTITY_SHIP_missilecorvetteproto_1441171832898rl40.ent [2015-09-01 23:29:14] [SERVER] Database: Entry Ship[missilecorvetteproto_1441171832898rl40](27) skipped SQL update since it hasn't changed [2015-09-01 23:29:14] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[missilecorvetteproto_1441171832898rl40](27) since it hasn't changed: lastChanged: 1441174756359 / last written 1441175054052 [2015-09-01 23:29:14] [SERVER][DEBUG] WRITTEN Ship[missilecorvetteproto_1441171832898rl40](27); lastWrite 0; written segments: 0 [2015-09-01 23:29:14] [SERVER] WRITING ENTITY TAG: Ship[missilecorvetteproto_1441171832898rl00](21) to .\server-database\world0\ENTITY_SHIP_missilecorvetteproto_1441171832898rl00.ent [2015-09-01 23:29:14] [SERVER] Database: Entry Ship[missilecorvetteproto_1441171832898rl00](21) skipped SQL update since it hasn't changed [2015-09-01 23:29:14] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[missilecorvetteproto_1441171832898rl00](21) since it hasn't changed: lastChanged: 1441174756342 / last written 1441175054061 [2015-09-01 23:29:14] [SERVER][DEBUG] WRITTEN Ship[missilecorvetteproto_1441171832898rl00](21); lastWrite 0; written segments: 0 [2015-09-01 23:29:14] [SERVER] WRITING ENTITY TAG: Ship[corvette missile turret_1441172167591](36) to .\server-database\world0\ENTITY_SHIP_corvette missile turret_1441172167591.ent [2015-09-01 23:29:14] [SERVER] Database: Entry Ship[corvette missile turret_1441172167591](36) skipped SQL update since it hasn't changed [2015-09-01 23:29:14] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[corvette missile turret_1441172167591](36) since it hasn't changed: lastChanged: 1441174756370 / last written 1441175054067 [2015-09-01 23:29:14] [SERVER][DEBUG] WRITTEN Ship[corvette missile turret_1441172167591](36); lastWrite 0; written segments: 0 [2015-09-01 23:29:14] [SERVER] WRITING ENTITY TAG: Ship[missilecorvetteproto_1441171832898](28) to .\server-database\world0\ENTITY_SHIP_missilecorvetteproto_1441171832898.ent [2015-09-01 23:29:14] [SERVER] Database: Entry Ship[missilecorvetteproto_1441171832898](28) skipped SQL update since it hasn't changed [2015-09-01 23:29:14] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[missilecorvetteproto_1441171832898](28) since it hasn't changed: lastChanged: 1441174756362 / last written 1441175054074 [2015-09-01 23:29:14] [SERVER][DEBUG] WRITTEN Ship[missilecorvetteproto_1441171832898](28); lastWrite 0; written segments: 0 [2015-09-01 23:29:14] [SERVER] WRITING ENTITY TAG: Ship[missilecorvetteproto_1441171832898rl3](26) to .\server-database\world0\ENTITY_SHIP_missilecorvetteproto_1441171832898rl3.ent [2015-09-01 23:29:14] [SERVER] Database: Entry Ship[missilecorvetteproto_1441171832898rl3](26) skipped SQL update since it hasn't changed [2015-09-01 23:29:14] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[missilecorvetteproto_1441171832898rl3](26) since it hasn't changed: lastChanged: 1441174756358 / last written 1441175054078 [2015-09-01 23:29:14] [SERVER][DEBUG] WRITTEN Ship[missilecorvetteproto_1441171832898rl3](26); lastWrite 0; written segments: 0 [2015-09-01 23:29:14] [SERVER] WRITING ENTITY TAG: Ship[missilecorvetteproto_1441171832898rl0](31) to .\server-database\world0\ENTITY_SHIP_missilecorvetteproto_1441171832898rl0.ent [2015-09-01 23:29:14] [SERVER] Database: Entry Ship[missilecorvetteproto_1441171832898rl0](31) skipped SQL update since it hasn't changed [2015-09-01 23:29:14] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[missilecorvetteproto_1441171832898rl0](31) since it hasn't changed: lastChanged: 1441174756365 / last written 1441175054084 [2015-09-01 23:29:14] [SERVER][DEBUG] WRITTEN Ship[missilecorvetteproto_1441171832898rl0](31); lastWrite 0; written segments: 0 [2015-09-01 23:29:14] [SERVER] WRITING ENTITY TAG: Ship[missilecorvetteproto_1441171832898rl1](29) to .\server-database\world0\ENTITY_SHIP_missilecorvetteproto_1441171832898rl1.ent [2015-09-01 23:29:14] [SERVER] Database: Entry Ship[missilecorvetteproto_1441171832898rl1](29) skipped SQL update since it hasn't changed [2015-09-01 23:29:14] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[missilecorvetteproto_1441171832898rl1](29) since it hasn't changed: lastChanged: 1441174756363 / last written 1441175054089 [2015-09-01 23:29:14] [SERVER][DEBUG] WRITTEN Ship[missilecorvetteproto_1441171832898rl1](29); lastWrite 0; written segments: 0 [2015-09-01 23:29:14] [SERVER] WRITING ENTITY TAG: Ship[corvette missile turret_1441172173067rl0](33) to .\server-database\world0\ENTITY_SHIP_corvette missile turret_1441172173067rl0.ent [2015-09-01 23:29:14] [SERVER] Database: Entry Ship[corvette missile turret_1441172173067rl0](33) skipped SQL update since it hasn't changed [2015-09-01 23:29:14] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[corvette missile turret_1441172173067rl0](33) since it hasn't changed: lastChanged: 1441174756367 / last written 1441175054093 [2015-09-01 23:29:14] [SERVER][DEBUG] WRITTEN Ship[corvette missile turret_1441172173067rl0](33); lastWrite 0; written segments: 0 [2015-09-01 23:29:14] [SERVER] WRITING ENTITY TAG: Ship[corvette missile turret_1441172177079rl0](37) to .\server-database\world0\ENTITY_SHIP_corvette missile turret_1441172177079rl0.ent [2015-09-01 23:29:14] [SERVER] Database: Entry Ship[corvette missile turret_1441172177079rl0](37) skipped SQL update since it hasn't changed [2015-09-01 23:29:14] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[corvette missile turret_1441172177079rl0](37) since it hasn't changed: lastChanged: 1441174756371 / last written 1441175054098 [2015-09-01 23:29:14] [SERVER][DEBUG] WRITTEN Ship[corvette missile turret_1441172177079rl0](37); lastWrite 0; written segments: 0 [2015-09-01 23:29:14] [SERVER] WRITING ENTITY TAG: Ship[corvette missile turret_1441172177079](34) to .\server-database\world0\ENTITY_SHIP_corvette missile turret_1441172177079.ent [2015-09-01 23:29:14] [SERVER] Database: Entry Ship[corvette missile turret_1441172177079](34) skipped SQL update since it hasn't changed [2015-09-01 23:29:14] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[corvette missile turret_1441172177079](34) since it hasn't changed: lastChanged: 1441174756368 / last written 1441175054102 [2015-09-01 23:29:14] [SERVER][DEBUG] WRITTEN Ship[corvette missile turret_1441172177079](34); lastWrite 0; written segments: 0 [2015-09-01 23:29:14] [SERVER] WRITING ENTITY TAG: Ship[missilecorvetteproto_1441171832898rl50](30) to .\server-database\world0\ENTITY_SHIP_missilecorvetteproto_1441171832898rl50.ent [2015-09-01 23:29:14] [SERVER] Database: Entry Ship[missilecorvetteproto_1441171832898rl50](30) skipped SQL update since it hasn't changed [2015-09-01 23:29:14] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[missilecorvetteproto_1441171832898rl50](30) since it hasn't changed: lastChanged: 1441174756364 / last written 1441175054105 [2015-09-01 23:29:14] [SERVER][DEBUG] WRITTEN Ship[missilecorvetteproto_1441171832898rl50](30); lastWrite 0; written segments: 0 [2015-09-01 23:29:14] [SERVER] WRITING ENTITY TAG: Ship[missilecorvetteproto_1441171832898rl5](23) to .\server-database\world0\ENTITY_SHIP_missilecorvetteproto_1441171832898rl5.ent [2015-09-01 23:29:14] [SERVER] Database: Entry Ship[missilecorvetteproto_1441171832898rl5](23) skipped SQL update since it hasn't changed [2015-09-01 23:29:14] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[missilecorvetteproto_1441171832898rl5](23) since it hasn't changed: lastChanged: 1441174756355 / last written 1441175054108 [2015-09-01 23:29:14] [SERVER][DEBUG] WRITTEN Ship[missilecorvetteproto_1441171832898rl5](23); lastWrite 0; written segments: 0 [2015-09-01 23:29:14] [SERVER] WRITING ENTITY TAG: PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(164)] to .\server-database\world0\ENTITY_PLAYERCHARACTER_spunkie.ent [2015-09-01 23:29:14] [SERVER] SERVER SECTOR WRITING STARTED #42 active: true at (-1, 13, 13) (ents: 0) [2015-09-01 23:29:14] [SERVER] SERVER SECTOR WRITING STARTED #48 active: true at (0, 12, 13) (ents: 0) [2015-09-01 23:29:14] [SERVER] SERVER SECTOR WRITING STARTED #46 active: true at (-1, 14, 14) (ents: 0) [2015-09-01 23:29:14] [SERVER] SERVER SECTOR WRITING STARTED #41 active: true at (-1, 13, 12) (ents: 0) [2015-09-01 23:29:14] [SERVER] SERVER SECTOR WRITING STARTED #60 active: true at (1, 13, 14) (ents: 0) [2015-09-01 23:29:14] [SERVER] SERVER SECTOR WRITING STARTED #59 active: true at (1, 13, 13) (ents: 0) [2015-09-01 23:29:14] [SERVER] SERVER SECTOR WRITING STARTED #44 active: true at (-1, 14, 12) (ents: 0) [2015-09-01 23:29:14] [SERVER] SERVER SECTOR WRITING STARTED #55 active: true at (1, 12, 12) (ents: 0) [2015-09-01 23:29:14] [SERVER] SERVER SECTOR WRITING STARTED #52 active: true at (0, 14, 12) (ents: 0) [2015-09-01 23:29:14] [SERVER] SERVER SECTOR WRITING STARTED #54 active: true at (0, 14, 14) (ents: 0) [2015-09-01 23:29:14] [SERVER] SERVER SECTOR WRITING STARTED #63 active: true at (1, 14, 14) (ents: 0) [2015-09-01 23:29:14] [SIM][TAG] WRITING GROUP SimulationGroup ->[aiB->aiK] ; [ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Bp_0_3, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Cm_0_4, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero C-_0_5, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero B-_0_6, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Bm_0_7] [2015-09-01 23:29:14] [SIM][TAG] WRITING GROUP SimulationGroup ->[aiB->aiK] ; [ENTITY_SHIP_MOB_SIM_Isanth Type-Zero B-_3_6, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Bm_3_7] [2015-09-01 23:29:14] [SIM][TAG] WRITING GROUP SimulationGroup ->[aiB->aiK] ; [ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Mb_5_2] [2015-09-01 23:29:14] [SIM][TAG] WRITING GROUP SimulationGroup ->[aiB->aiK] ; [ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Bp_6_3, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Cm_6_4, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero C-_6_5] [2015-09-01 23:29:14] [SIM][TAG] WRITING GROUP SimulationGroup ->[aiB->aiK] ; [ENTITY_SHIP_MOB_SIM_Isanth Type-Zero B-_11_6, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Bm_11_7] [2015-09-01 23:29:14] [SIM][TAG] WRITING GROUP SimulationGroup ->[aiB->aiK] ; [ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Mb_13_2, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Bp_13_3, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Cm_13_4, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero C-_13_5] [2015-09-01 23:29:14] [SIM][TAG] WRITING GROUP SimulationGroup ->[aiB->aiK] ; [ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Cm_15_4, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero C-_15_5, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero B-_15_6, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Bm_15_7] [2015-09-01 23:29:14] [SIM][TAG] WRITING GROUP SimulationGroup ->[aiB->aiK] ; [ENTITY_SHIP_MOB_SIM_Isanth-VI_17_0, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Mb_17_1, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Bp_17_2, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Cm_17_3, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero C-_17_4, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero B-_17_5, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Bm_17_6] [2015-09-01 23:29:14] [SIM][TAG] WRITING GROUP SimulationGroup ->[aiB->aiK] ; [ENTITY_SHIP_MOB_SIM_Isanth-VI_18_0, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Mb_18_1, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Bp_18_2] [2015-09-01 23:29:14] [SIM][TAG] WRITING GROUP SimulationGroup ->[aiB->aiK] ; [ENTITY_SHIP_MOB_SIM_Isanth-VI_19_0, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Mb_19_1, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Bp_19_2, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Cm_19_3, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero C-_19_4, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero B-_19_5, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Bm_19_6] [2015-09-01 23:29:14] [SIM][TAG] WRITING GROUP SimulationGroup ->[aiB->aiK] ; [ENTITY_SHIP_MOB_SIM_Isanth-VI_20_0, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Mb_20_1, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Bp_20_2, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Cm_20_3, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero C-_20_4, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero B-_20_5] [2015-09-01 23:29:14] [SIM][TAG] WRITING GROUP SimulationGroup ->[aiB->aiK] ; [ENTITY_SHIP_MOB_SIM_Isanth-VI_21_0, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Mb_21_1, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Bp_21_2, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Cm_21_3, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero C-_21_4, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero B-_21_5, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Bm_21_6] [2015-09-01 23:29:14] [SERVER] SERVER SECTOR WRITING STARTED #45 active: true at (-1, 14, 13) (ents: 0) [2015-09-01 23:29:14] [SERVER] SERVER SECTOR WRITING STARTED #49 active: true at (0, 12, 14) (ents: 0) [2015-09-01 23:29:14] [SERVER] SERVER SECTOR WRITING STARTED #39 active: true at (-1, 12, 13) (ents: 0) [2015-09-01 23:29:14] [SERVER] SERVER SECTOR WRITING STARTED #40 active: true at (-1, 12, 14) (ents: 0) [2015-09-01 23:29:14] [SERVER] SERVER SECTOR WRITING STARTED #43 active: true at (-1, 13, 14) (ents: 0) [2015-09-01 23:29:14] [SERVER] SERVER SECTOR WRITING STARTED #53 active: true at (0, 14, 13) (ents: 0) [2015-09-01 23:29:14] [SIM][TAG] WRITING GROUP SimulationGroup ->[aiB->aiK] ; [ENTITY_SHIP_MOB_SIM_Isanth-VI_22_0, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Mb_22_1, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Bp_22_2, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Cm_22_3] [2015-09-01 23:29:14] [SIM][TAG] WRITING GROUP SimulationGroup ->[aiB->aiK] ; [ENTITY_SHIP_MOB_SIM_Isanth-VI_24_0, ENTITY_SHIP_MOB_SIM_target wall_24_1] [2015-09-01 23:29:14] [SIM][TAG] WRITING GROUP SimulationGroup ->[aiB->aiK] ; [ENTITY_SHIP_MOB_SIM_Isanth-VI_25_0, ENTITY_SHIP_MOB_SIM_target wall_25_1] [2015-09-01 23:29:14] [SERVER] SERVER AUTOSAVE END. ServerState saved! [2015-09-01 23:29:14] [SEND][SERVERMESSAGE] [SERVERMSG (type 2): SERVER AUTO-SAVING] to RegisteredClient: spunkie (1) connected: true [2015-09-01 23:33:00] [UNIVERSE] WARNING: Sector UPDATE took 252; sectors updated: 27 [2015-09-01 23:33:00] [SERVER][UPDATE] WARNING: UNIVERSE update took 252 [2015-09-01 23:33:00] DRAWING TIME OF 81 elements: 72(72.27472); unifroms: 0.0; pointer 0.0; upChk 0.0; frust 0.0; update 0.0; draw: 0.0; totD: 0.0 [2015-09-01 23:33:00] DRAWING TIME OF 81 elements: 83(82.941086); unifroms: 0.0; pointer 0.0; upChk 0.0; frust 0.0; update 0.0; draw: 0.0; totD: 0.0 [2015-09-01 23:33:02] FULLSCREEN false; 1920 / 1065 [2015-09-01 23:33:02] [GLFrame] Viewport resized: 1920, 1065 [2015-09-01 23:33:05] [GLFRAME] THROWN: class java.lang.IndexOutOfBoundsException Now Printing StackTrace [2015-09-01 23:33:05] java.lang.IndexOutOfBoundsException: Index (1) is greater than or equal to list size (1) [2015-09-01 23:33:05] at it.unimi.dsi.fastutil.objects.ObjectArrayList.get(ObjectArrayList.java:258) [2015-09-01 23:33:05] at obfuscated.auD.a(SourceFile:322) [2015-09-01 23:33:05] at obfuscated.auD.a(SourceFile:326) [2015-09-01 23:33:05] at obfuscated.pe.a(SourceFile:25) [2015-09-01 23:33:05] at obfuscated.pf.callback(SourceFile:60) [2015-09-01 23:33:05] at org.schema.schine.network.client.GUICallbackController.execute(SourceFile:40) [2015-09-01 23:33:05] at obfuscated.C.updateStateInput(SourceFile:1322) [2015-09-01 23:33:05] at obfuscated.arY.a(SourceFile:1162) [2015-09-01 23:33:05] at obfuscated.C.h(SourceFile:2767) [2015-09-01 23:33:05] at obfuscated.Mi.run(SourceFile:92) [2015-09-01 23:33:05] at java.lang.Thread.run(Unknown Source) [2015-09-01 23:33:05] [GLFRAME] THROWN: class java.lang.IndexOutOfBoundsExceptionPrinting StackTrace DONE [2015-09-01 23:33:05] java.lang.IndexOutOfBoundsException: Index (1) is greater than or equal to list size (1) [2015-09-01 23:33:05] at it.unimi.dsi.fastutil.objects.ObjectArrayList.get(ObjectArrayList.java:258) [2015-09-01 23:33:05] at obfuscated.auD.a(SourceFile:322) [2015-09-01 23:33:05] at obfuscated.auD.a(SourceFile:326) [2015-09-01 23:33:05] at obfuscated.pe.a(SourceFile:25) [2015-09-01 23:33:05] at obfuscated.pf.callback(SourceFile:60) [2015-09-01 23:33:05] at org.schema.schine.network.client.GUICallbackController.execute(SourceFile:40) [2015-09-01 23:33:05] at obfuscated.C.updateStateInput(SourceFile:1322) [2015-09-01 23:33:05] at obfuscated.arY.a(SourceFile:1162) [2015-09-01 23:33:05] at obfuscated.C.h(SourceFile:2767) [2015-09-01 23:33:05] at obfuscated.Mi.run(SourceFile:92) [2015-09-01 23:33:05] at java.lang.Thread.run(Unknown Source) [2015-09-01 23:33:07] AGAIN PRINTING STACK TRACE [2015-09-01 23:33:07] java.lang.IndexOutOfBoundsException: Index (1) is greater than or equal to list size (1) [2015-09-01 23:33:07] at it.unimi.dsi.fastutil.objects.ObjectArrayList.get(ObjectArrayList.java:258) [2015-09-01 23:33:07] at obfuscated.auD.a(SourceFile:322) [2015-09-01 23:33:07] at obfuscated.auD.a(SourceFile:326) [2015-09-01 23:33:07] at obfuscated.pe.a(SourceFile:25) [2015-09-01 23:33:07] at obfuscated.pf.callback(SourceFile:60) [2015-09-01 23:33:07] at org.schema.schine.network.client.GUICallbackController.execute(SourceFile:40) [2015-09-01 23:33:07] at obfuscated.C.updateStateInput(SourceFile:1322) [2015-09-01 23:33:07] at obfuscated.arY.a(SourceFile:1162) [2015-09-01 23:33:07] at obfuscated.C.h(SourceFile:2767) [2015-09-01 23:33:07] at obfuscated.Mi.run(SourceFile:92) [2015-09-01 23:33:07] at java.lang.Thread.run(Unknown Source) [2015-09-01 23:33:07] [GLFrame] (ErrorDialog Chose Exit) Error Message: Index (1) is greater than or equal to list size (1) [2015-09-01 23:33:07] [CLIENT] SAVING CLIENT CHANNEL all Open: false; [2015-09-01 23:33:07] [CLIENT] SAVING CLIENT CHANNEL Faction10001 Open: false; [2015-09-01 23:33:07] [CLIENT] chat channels saved [2015-09-01 23:33:07] !!!! THIS DISPLAYS THE STACKTRACE OF A REGULAR GL FRAME EXIT [2015-09-01 23:33:07] org.schema.schine.graphicsengine.core.FinishedFrameException [2015-09-01 23:33:07] at obfuscated.arY.a(SourceFile:173) [2015-09-01 23:33:07] at obfuscated.gm.exit(SourceFile:1072) [2015-09-01 23:33:07] at obfuscated.arY.a(SourceFile:291) [2015-09-01 23:33:07] at obfuscated.arY.a(SourceFile:1162) [2015-09-01 23:33:07] at obfuscated.C.h(SourceFile:2767) [2015-09-01 23:33:07] at obfuscated.Mi.run(SourceFile:92) [2015-09-01 23:33:07] at java.lang.Thread.run(Unknown Source) [2015-09-01 23:33:07] [SERVER] now executing regular shutdown [2015-09-01 23:33:07] [SERVER] SERVER SHUTDOWN. Dumping server State! [2015-09-01 23:33:07] [SERVER] WRITING PLAYER TO DISK: PlS[spunkie ; id(19)(1)f(10001)] DD: true [2015-09-01 23:33:07] [SERVER] WRITING ENTITY TAG: PlS[spunkie ; id(19)(1)f(10001)] to .\server-database\world0\ENTITY_PLAYERSTATE_spunkie.ent [2015-09-01 23:33:07] [SERVER] WRITING FACTIONS AND CATALOG!!! Count: 19 [2015-09-01 23:33:07] [CLIENTPROVIDER] WARNING: WHOLE request time > 10: 34; ITERATIONS: 0 / 3 [2015-09-01 23:33:07] [SERVER] Terminate: Writing Entity: Sector[62](1, 14, 13); trans: false; [] [2015-09-01 23:33:07] [SERVER] Terminate: Writing Entity: Sector[61](1, 14, 12); trans: false; [] [2015-09-01 23:33:07] [SERVER] Terminate: Writing Entity: Sector[56](1, 12, 13); trans: false; [] [2015-09-01 23:33:07] [SERVER] Terminate: Writing Entity: Sector[51](0, 13, 14); trans: false; [] [2015-09-01 23:33:07] [SERVER] Terminate: Writing Entity: Sector[58](1, 13, 12); trans: false; [] [2015-09-01 23:33:07] [SERVER] Terminate: Writing Entity: Sector[57](1, 12, 14); trans: false; [] [2015-09-01 23:33:07] [SERVER] Terminate: Writing Entity: Sector[50](0, 13, 12); trans: false; [] [2015-09-01 23:33:07] [SERVER] Terminate: Writing Entity: Sector[38](-1, 12, 12); trans: false; [] [2015-09-01 23:33:07] [SERVER] Terminate: Writing Entity: Sector[47](0, 12, 12); trans: false; [] [2015-09-01 23:33:07] [SERVER] Terminate: Writing Entity: Sector[20](0, 13, 13); trans: false; [Ship[missilecorvetteproto_1441171832898rl30](25), Ship[corvette missile turret_1441172167591rl0](32), Ship[missilecorvetteproto_1441171832898rl10](22), Ship[missilecorvetteproto_1441171832898rl4](24), Ship[corvette missile turret_1441172173067](35), Ship[missilecorvetteproto_1441171832898rl40](27), Ship[missilecorvetteproto_1441171832898rl00](21), Ship[corvette missile turret_1441172167591](36), Ship[missilecorvetteproto_1441171832898](28), Ship[missilecorvetteproto_1441171832898rl3](26), Ship[missilecorvetteproto_1441171832898rl0](31), Ship[missilecorvetteproto_1441171832898rl1](29), Ship[corvette missile turret_1441172173067rl0](33), Ship[corvette missile turret_1441172177079rl0](37), Ship[corvette missile turret_1441172177079](34), Ship[missilecorvetteproto_1441171832898rl50](30), Ship[missilecorvetteproto_1441171832898rl5](23), PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(164)]] [2015-09-01 23:33:07] [SERVER] Terminate: Writing Entity: Sector[42](-1, 13, 13); trans: false; [] [2015-09-01 23:33:07] [SERVER] Terminate: Writing Entity: Sector[48](0, 12, 13); trans: false; [] [2015-09-01 23:33:07] [SERVER] Terminate: Writing Entity: Sector[46](-1, 14, 14); trans: false; [] [2015-09-01 23:33:07] [SERVER] Terminate: Writing Entity: Sector[41](-1, 13, 12); trans: false; [] [2015-09-01 23:33:07] [SERVER] Terminate: Writing Entity: Sector[60](1, 13, 14); trans: false; [] [2015-09-01 23:33:07] [SERVER] Terminate: Writing Entity: Sector[59](1, 13, 13); trans: false; [] [2015-09-01 23:33:07] [SERVER] Terminate: Writing Entity: Sector[44](-1, 14, 12); trans: false; [] [2015-09-01 23:33:07] [SERVER] Terminate: Writing Entity: Sector[55](1, 12, 12); trans: false; [] [2015-09-01 23:33:07] [SERVER] Terminate: Writing Entity: Sector[52](0, 14, 12); trans: false; [] [2015-09-01 23:33:07] [SERVER] Terminate: Writing Entity: Sector[54](0, 14, 14); trans: false; [] [2015-09-01 23:33:07] [SERVER] Terminate: Writing Entity: Sector[63](1, 14, 14); trans: false; [] [2015-09-01 23:33:07] [SERVER] Terminate: Writing Entity: Sector[45](-1, 14, 13); trans: false; [] [2015-09-01 23:33:07] [SERVER] Terminate: Writing Entity: Sector[49](0, 12, 14); trans: false; [] [2015-09-01 23:33:07] [SERVER] Terminate: Writing Entity: Sector[39](-1, 12, 13); trans: false; [] [2015-09-01 23:33:07] [SERVER] Terminate: Writing Entity: Sector[40](-1, 12, 14); trans: false; [] [2015-09-01 23:33:07] [SERVER] Terminate: Writing Entity: Sector[43](-1, 13, 14); trans: false; [] [2015-09-01 23:33:07] [SERVER] Terminate: Writing Entity: Sector[53](0, 14, 13); trans: false; [] [2015-09-01 23:33:07] [SERVER] SERVER SECTOR WRITING STARTED #62 active: true at (1, 14, 13) (ents: 0) [2015-09-01 23:33:07] [SERVER] SERVER SECTOR WRITING STARTED #61 active: true at (1, 14, 12) (ents: 0) [2015-09-01 23:33:07] [SERVER] SERVER SECTOR WRITING STARTED #56 active: true at (1, 12, 13) (ents: 0) [2015-09-01 23:33:07] [SERVER] SERVER SECTOR WRITING STARTED #51 active: true at (0, 13, 14) (ents: 0) [2015-09-01 23:33:07] [SERVER] SERVER SECTOR WRITING STARTED #58 active: true at (1, 13, 12) (ents: 0) [2015-09-01 23:33:07] [SERVER] SERVER SECTOR WRITING STARTED #57 active: true at (1, 12, 14) (ents: 0) [2015-09-01 23:33:07] [SERVER] SERVER SECTOR WRITING STARTED #50 active: true at (0, 13, 12) (ents: 0) [2015-09-01 23:33:07] [SERVER] SERVER SECTOR WRITING STARTED #38 active: true at (-1, 12, 12) (ents: 0) [2015-09-01 23:33:07] [SERVER] SERVER SECTOR WRITING STARTED #47 active: true at (0, 12, 12) (ents: 0) [2015-09-01 23:33:07] [SERVER] SERVER SECTOR WRITING STARTED #20 active: true at (0, 13, 13) (ents: 18) [2015-09-01 23:33:07] [SERVER] WRITING ENTITY TAG: Ship[missilecorvetteproto_1441171832898rl30](25) to .\server-database\world0\ENTITY_SHIP_missilecorvetteproto_1441171832898rl30.ent [2015-09-01 23:33:07] [SERVER] Database: Entry Ship[missilecorvetteproto_1441171832898rl30](25) skipped SQL update since it hasn't changed [2015-09-01 23:33:07] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[missilecorvetteproto_1441171832898rl30](25) since it hasn't changed: lastChanged: 1441174756357 / last written 1441175354104 [2015-09-01 23:33:07] [SERVER][DEBUG] WRITTEN Ship[missilecorvetteproto_1441171832898rl30](25); lastWrite 0; written segments: 0 [2015-09-01 23:33:07] [SERVER] Terminate: DONE Writing Entity: Sector[20](0, 13, 13): Ship[missilecorvetteproto_1441171832898rl30](25) [2015-09-01 23:33:07] [SERVER] WRITING ENTITY TAG: Ship[corvette missile turret_1441172167591rl0](32) to .\server-database\world0\ENTITY_SHIP_corvette missile turret_1441172167591rl0.ent [2015-09-01 23:33:07] [SERVER] Database: Entry Ship[corvette missile turret_1441172167591rl0](32) skipped SQL update since it hasn't changed [2015-09-01 23:33:07] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[corvette missile turret_1441172167591rl0](32) since it hasn't changed: lastChanged: 1441174756366 / last written 1441175354106 [2015-09-01 23:33:07] [SERVER][DEBUG] WRITTEN Ship[corvette missile turret_1441172167591rl0](32); lastWrite 0; written segments: 0 [2015-09-01 23:33:07] [SERVER] Terminate: DONE Writing Entity: Sector[20](0, 13, 13): Ship[corvette missile turret_1441172167591rl0](32) [2015-09-01 23:33:07] [SERVER] WRITING ENTITY TAG: Ship[missilecorvetteproto_1441171832898rl10](22) to .\server-database\world0\ENTITY_SHIP_missilecorvetteproto_1441171832898rl10.ent [2015-09-01 23:33:07] [SERVER] Database: Entry Ship[missilecorvetteproto_1441171832898rl10](22) skipped SQL update since it hasn't changed [2015-09-01 23:33:07] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[missilecorvetteproto_1441171832898rl10](22) since it hasn't changed: lastChanged: 1441174756353 / last written 1441175354108 [2015-09-01 23:33:07] [SERVER][DEBUG] WRITTEN Ship[missilecorvetteproto_1441171832898rl10](22); lastWrite 0; written segments: 0 [2015-09-01 23:33:07] [SERVER] Terminate: DONE Writing Entity: Sector[20](0, 13, 13): Ship[missilecorvetteproto_1441171832898rl10](22) [2015-09-01 23:33:07] [SERVER] WRITING ENTITY TAG: Ship[missilecorvetteproto_1441171832898rl4](24) to .\server-database\world0\ENTITY_SHIP_missilecorvetteproto_1441171832898rl4.ent [2015-09-01 23:33:07] [SERVER] Database: Entry Ship[missilecorvetteproto_1441171832898rl4](24) skipped SQL update since it hasn't changed [2015-09-01 23:33:07] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[missilecorvetteproto_1441171832898rl4](24) since it hasn't changed: lastChanged: 1441174756356 / last written 1441175354110 [2015-09-01 23:33:07] [SERVER][DEBUG] WRITTEN Ship[missilecorvetteproto_1441171832898rl4](24); lastWrite 0; written segments: 0 [2015-09-01 23:33:07] [SERVER] Terminate: DONE Writing Entity: Sector[20](0, 13, 13): Ship[missilecorvetteproto_1441171832898rl4](24) [2015-09-01 23:33:07] [SERVER] WRITING ENTITY TAG: Ship[corvette missile turret_1441172173067](35) to .\server-database\world0\ENTITY_SHIP_corvette missile turret_1441172173067.ent [2015-09-01 23:33:07] [SIM][TAG] WRITING GROUP SimulationGroup ->[aiB->aiK] ; [ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Bp_0_3, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Cm_0_4, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero C-_0_5, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero B-_0_6, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Bm_0_7] [2015-09-01 23:33:07] [SIM][TAG] WRITING GROUP SimulationGroup ->[aiB->aiK] ; [ENTITY_SHIP_MOB_SIM_Isanth Type-Zero B-_3_6, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Bm_3_7] [2015-09-01 23:33:07] [SIM][TAG] WRITING GROUP SimulationGroup ->[aiB->aiK] ; [ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Mb_5_2] [2015-09-01 23:33:07] [SIM][TAG] WRITING GROUP SimulationGroup ->[aiB->aiK] ; [ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Bp_6_3, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Cm_6_4, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero C-_6_5] [2015-09-01 23:33:07] [SIM][TAG] WRITING GROUP SimulationGroup ->[aiB->aiK] ; [ENTITY_SHIP_MOB_SIM_Isanth Type-Zero B-_11_6, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Bm_11_7] [2015-09-01 23:33:07] [SIM][TAG] WRITING GROUP SimulationGroup ->[aiB->aiK] ; [ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Mb_13_2, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Bp_13_3, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Cm_13_4, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero C-_13_5] [2015-09-01 23:33:07] [SIM][TAG] WRITING GROUP SimulationGroup ->[aiB->aiK] ; [ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Cm_15_4, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero C-_15_5, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero B-_15_6, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Bm_15_7] [2015-09-01 23:33:07] [SIM][TAG] WRITING GROUP SimulationGroup ->[aiB->aiK] ; [ENTITY_SHIP_MOB_SIM_Isanth-VI_17_0, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Mb_17_1, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Bp_17_2, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Cm_17_3, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero C-_17_4, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero B-_17_5, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Bm_17_6] [2015-09-01 23:33:07] [SIM][TAG] WRITING GROUP SimulationGroup ->[aiB->aiK] ; [ENTITY_SHIP_MOB_SIM_Isanth-VI_18_0, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Mb_18_1, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Bp_18_2] [2015-09-01 23:33:07] [SIM][TAG] WRITING GROUP SimulationGroup ->[aiB->aiK] ; [ENTITY_SHIP_MOB_SIM_Isanth-VI_19_0, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Mb_19_1, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Bp_19_2, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Cm_19_3, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero C-_19_4, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero B-_19_5, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Bm_19_6] [2015-09-01 23:33:07] [SIM][TAG] WRITING GROUP SimulationGroup ->[aiB->aiK] ; [ENTITY_SHIP_MOB_SIM_Isanth-VI_20_0, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Mb_20_1, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Bp_20_2, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Cm_20_3, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero C-_20_4, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero B-_20_5] [2015-09-01 23:33:07] [SIM][TAG] WRITING GROUP SimulationGroup ->[aiB->aiK] ; [ENTITY_SHIP_MOB_SIM_Isanth-VI_21_0, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Mb_21_1, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Bp_21_2, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Cm_21_3, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero C-_21_4, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero B-_21_5, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Bm_21_6] [2015-09-01 23:33:07] [SIM][TAG] WRITING GROUP SimulationGroup ->[aiB->aiK] ; [ENTITY_SHIP_MOB_SIM_Isanth-VI_22_0, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Mb_22_1, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Bp_22_2, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Cm_22_3] [2015-09-01 23:33:07] [SIM][TAG] WRITING GROUP SimulationGroup ->[aiB->aiK] ; [ENTITY_SHIP_MOB_SIM_Isanth-VI_24_0, ENTITY_SHIP_MOB_SIM_target wall_24_1] [2015-09-01 23:33:07] [SIM][TAG] WRITING GROUP SimulationGroup ->[aiB->aiK] ; [ENTITY_SHIP_MOB_SIM_Isanth-VI_25_0, ENTITY_SHIP_MOB_SIM_target wall_25_1] [2015-09-01 23:33:07] [SERVER] Database: Entry Ship[corvette missile turret_1441172173067](35) skipped SQL update since it hasn't changed [2015-09-01 23:33:07] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[corvette missile turret_1441172173067](35) since it hasn't changed: lastChanged: 1441174756369 / last written 1441175354112 [2015-09-01 23:33:07] [SERVER][DEBUG] WRITTEN Ship[corvette missile turret_1441172173067](35); lastWrite 0; written segments: 0 [2015-09-01 23:33:07] [SERVER] Terminate: DONE Writing Entity: Sector[20](0, 13, 13): Ship[corvette missile turret_1441172173067](35) [2015-09-01 23:33:07] [SERVER] WRITING ENTITY TAG: Ship[missilecorvetteproto_1441171832898rl40](27) to .\server-database\world0\ENTITY_SHIP_missilecorvetteproto_1441171832898rl40.ent [2015-09-01 23:33:07] [AUDIO] Cleaning up sound system [2015-09-01 23:33:07] SoundSystem shutting down... [2015-09-01 23:33:07] [SERVER] Database: Entry Ship[missilecorvetteproto_1441171832898rl40](27) skipped SQL update since it hasn't changed [2015-09-01 23:33:07] [SERVER] WARNING: WRITING ENTITY TAG: Ship[missilecorvetteproto_1441171832898rl40](27) FINISHED: 23ms -> tagcreate: 0; tagwrite: 1; rename: 2; delete: 0; DB: 0 [2015-09-01 23:33:07] [SERVER] WAITING FOR THREAD POOL TO TERMINATE; Active: 0 [2015-09-01 23:33:07] [SERVER] SERVER THREAD POOL TERMINATED [2015-09-01 23:33:07] [SERVER] WAITING FOR WRITING QUEUE TO FINISH; Active: 18 [2015-09-01 23:33:07] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[missilecorvetteproto_1441171832898rl40](27) since it hasn't changed: lastChanged: 1441174756359 / last written 1441175354114 [2015-09-01 23:33:07] [SERVER][DEBUG] WRITTEN Ship[missilecorvetteproto_1441171832898rl40](27); lastWrite 0; written segments: 0 [2015-09-01 23:33:07] [SERVER] Terminate: DONE Writing Entity: Sector[20](0, 13, 13): Ship[missilecorvetteproto_1441171832898rl40](27) [2015-09-01 23:33:07] [SERVER] WRITING ENTITY TAG: Ship[missilecorvetteproto_1441171832898rl00](21) to .\server-database\world0\ENTITY_SHIP_missilecorvetteproto_1441171832898rl00.ent [2015-09-01 23:33:07] [SERVER] Database: Entry Ship[missilecorvetteproto_1441171832898rl00](21) skipped SQL update since it hasn't changed [2015-09-01 23:33:07] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[missilecorvetteproto_1441171832898rl00](21) since it hasn't changed: lastChanged: 1441174756342 / last written 1441175354116 [2015-09-01 23:33:07] [SERVER][DEBUG] WRITTEN Ship[missilecorvetteproto_1441171832898rl00](21); lastWrite 0; written segments: 0 [2015-09-01 23:33:07] [SERVER] Terminate: DONE Writing Entity: Sector[20](0, 13, 13): Ship[missilecorvetteproto_1441171832898rl00](21) [2015-09-01 23:33:07] [SERVER] WRITING ENTITY TAG: Ship[corvette missile turret_1441172167591](36) to .\server-database\world0\ENTITY_SHIP_corvette missile turret_1441172167591.ent [2015-09-01 23:33:07] [SERVER] Database: Entry Ship[corvette missile turret_1441172167591](36) skipped SQL update since it hasn't changed [2015-09-01 23:33:07] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[corvette missile turret_1441172167591](36) since it hasn't changed: lastChanged: 1441174756370 / last written 1441175354118 [2015-09-01 23:33:07] [SERVER][DEBUG] WRITTEN Ship[corvette missile turret_1441172167591](36); lastWrite 0; written segments: 0 [2015-09-01 23:33:07] [SERVER] Terminate: DONE Writing Entity: Sector[20](0, 13, 13): Ship[corvette missile turret_1441172167591](36) [2015-09-01 23:33:07] [SERVER] WRITING ENTITY TAG: Ship[missilecorvetteproto_1441171832898](28) to .\server-database\world0\ENTITY_SHIP_missilecorvetteproto_1441171832898.ent [2015-09-01 23:33:07] [SERVER] Database: Entry Ship[missilecorvetteproto_1441171832898](28) skipped SQL update since it hasn't changed [2015-09-01 23:33:07] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[missilecorvetteproto_1441171832898](28) since it hasn't changed: lastChanged: 1441174756362 / last written 1441175354121 [2015-09-01 23:33:07] [SERVER][DEBUG] WRITTEN Ship[missilecorvetteproto_1441171832898](28); lastWrite 0; written segments: 0 [2015-09-01 23:33:07] [SERVER] Terminate: DONE Writing Entity: Sector[20](0, 13, 13): Ship[missilecorvetteproto_1441171832898](28) [2015-09-01 23:33:07] [SERVER] WRITING ENTITY TAG: Ship[missilecorvetteproto_1441171832898rl3](26) to .\server-database\world0\ENTITY_SHIP_missilecorvetteproto_1441171832898rl3.ent [2015-09-01 23:33:07] [SERVER] Database: Entry Ship[missilecorvetteproto_1441171832898rl3](26) skipped SQL update since it hasn't changed [2015-09-01 23:33:07] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[missilecorvetteproto_1441171832898rl3](26) since it hasn't changed: lastChanged: 1441174756358 / last written 1441175354123 [2015-09-01 23:33:07] [SERVER][DEBUG] WRITTEN Ship[missilecorvetteproto_1441171832898rl3](26); lastWrite 0; written segments: 0 [2015-09-01 23:33:07] [SERVER] Terminate: DONE Writing Entity: Sector[20](0, 13, 13): Ship[missilecorvetteproto_1441171832898rl3](26) [2015-09-01 23:33:07] [SERVER] WRITING ENTITY TAG: Ship[missilecorvetteproto_1441171832898rl0](31) to .\server-database\world0\ENTITY_SHIP_missilecorvetteproto_1441171832898rl0.ent [2015-09-01 23:33:07] [SERVER] Database: Entry Ship[missilecorvetteproto_1441171832898rl0](31) skipped SQL update since it hasn't changed [2015-09-01 23:33:07] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[missilecorvetteproto_1441171832898rl0](31) since it hasn't changed: lastChanged: 1441174756365 / last written 1441175354126 [2015-09-01 23:33:07] [SERVER][DEBUG] WRITTEN Ship[missilecorvetteproto_1441171832898rl0](31); lastWrite 0; written segments: 0 [2015-09-01 23:33:07] [SERVER] Terminate: DONE Writing Entity: Sector[20](0, 13, 13): Ship[missilecorvetteproto_1441171832898rl0](31) [2015-09-01 23:33:07] [SERVER] WRITING ENTITY TAG: Ship[missilecorvetteproto_1441171832898rl1](29) to .\server-database\world0\ENTITY_SHIP_missilecorvetteproto_1441171832898rl1.ent [2015-09-01 23:33:07] [SERVER] Database: Entry Ship[missilecorvetteproto_1441171832898rl1](29) skipped SQL update since it hasn't changed [2015-09-01 23:33:07] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[missilecorvetteproto_1441171832898rl1](29) since it hasn't changed: lastChanged: 1441174756363 / last written 1441175354128 [2015-09-01 23:33:07] [SERVER][DEBUG] WRITTEN Ship[missilecorvetteproto_1441171832898rl1](29); lastWrite 0; written segments: 0 [2015-09-01 23:33:07] [SERVER] Terminate: DONE Writing Entity: Sector[20](0, 13, 13): Ship[missilecorvetteproto_1441171832898rl1](29) [2015-09-01 23:33:07] [SERVER] WRITING ENTITY TAG: Ship[corvette missile turret_1441172173067rl0](33) to .\server-database\world0\ENTITY_SHIP_corvette missile turret_1441172173067rl0.ent [2015-09-01 23:33:07] [SERVER] Database: Entry Ship[corvette missile turret_1441172173067rl0](33) skipped SQL update since it hasn't changed [2015-09-01 23:33:07] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[corvette missile turret_1441172173067rl0](33) since it hasn't changed: lastChanged: 1441174756367 / last written 1441175354130 [2015-09-01 23:33:07] [SERVER][DEBUG] WRITTEN Ship[corvette missile turret_1441172173067rl0](33); lastWrite 0; written segments: 0 [2015-09-01 23:33:07] [SERVER] Terminate: DONE Writing Entity: Sector[20](0, 13, 13): Ship[corvette missile turret_1441172173067rl0](33) [2015-09-01 23:33:07] [SERVER] WRITING ENTITY TAG: Ship[corvette missile turret_1441172177079rl0](37) to .\server-database\world0\ENTITY_SHIP_corvette missile turret_1441172177079rl0.ent [2015-09-01 23:33:07] [SERVER] Database: Entry Ship[corvette missile turret_1441172177079rl0](37) skipped SQL update since it hasn't changed [2015-09-01 23:33:07] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[corvette missile turret_1441172177079rl0](37) since it hasn't changed: lastChanged: 1441174756371 / last written 1441175354133 [2015-09-01 23:33:07] [SERVER][DEBUG] WRITTEN Ship[corvette missile turret_1441172177079rl0](37); lastWrite 0; written segments: 0 [2015-09-01 23:33:07] [SERVER] Terminate: DONE Writing Entity: Sector[20](0, 13, 13): Ship[corvette missile turret_1441172177079rl0](37) [2015-09-01 23:33:07] [SERVER] WRITING ENTITY TAG: Ship[corvette missile turret_1441172177079](34) to .\server-database\world0\ENTITY_SHIP_corvette missile turret_1441172177079.ent [2015-09-01 23:33:07] [SERVER] Database: Entry Ship[corvette missile turret_1441172177079](34) skipped SQL update since it hasn't changed [2015-09-01 23:33:07] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[corvette missile turret_1441172177079](34) since it hasn't changed: lastChanged: 1441174756368 / last written 1441175354135 [2015-09-01 23:33:07] [SERVER][DEBUG] WRITTEN Ship[corvette missile turret_1441172177079](34); lastWrite 0; written segments: 0 [2015-09-01 23:33:07] [SERVER] Terminate: DONE Writing Entity: Sector[20](0, 13, 13): Ship[corvette missile turret_1441172177079](34) [2015-09-01 23:33:07] [SERVER] WRITING ENTITY TAG: Ship[missilecorvetteproto_1441171832898rl50](30) to .\server-database\world0\ENTITY_SHIP_missilecorvetteproto_1441171832898rl50.ent [2015-09-01 23:33:07] [SERVER] Database: Entry Ship[missilecorvetteproto_1441171832898rl50](30) skipped SQL update since it hasn't changed [2015-09-01 23:33:07] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[missilecorvetteproto_1441171832898rl50](30) since it hasn't changed: lastChanged: 1441174756364 / last written 1441175354138 [2015-09-01 23:33:07] [SERVER][DEBUG] WRITTEN Ship[missilecorvetteproto_1441171832898rl50](30); lastWrite 0; written segments: 0 [2015-09-01 23:33:07] [SERVER] Terminate: DONE Writing Entity: Sector[20](0, 13, 13): Ship[missilecorvetteproto_1441171832898rl50](30) [2015-09-01 23:33:07] [SERVER] WRITING ENTITY TAG: Ship[missilecorvetteproto_1441171832898rl5](23) to .\server-database\world0\ENTITY_SHIP_missilecorvetteproto_1441171832898rl5.ent [2015-09-01 23:33:07] [SERVER] Database: Entry Ship[missilecorvetteproto_1441171832898rl5](23) skipped SQL update since it hasn't changed [2015-09-01 23:33:07] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[missilecorvetteproto_1441171832898rl5](23) since it hasn't changed: lastChanged: 1441174756355 / last written 1441175354140 [2015-09-01 23:33:07] [SERVER][DEBUG] WRITTEN Ship[missilecorvetteproto_1441171832898rl5](23); lastWrite 0; written segments: 0 [2015-09-01 23:33:07] [SERVER] Terminate: DONE Writing Entity: Sector[20](0, 13, 13): Ship[missilecorvetteproto_1441171832898rl5](23) [2015-09-01 23:33:07] [SERVER] WRITING ENTITY TAG: PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(164)] to .\server-database\world0\ENTITY_PLAYERCHARACTER_spunkie.ent [2015-09-01 23:33:07] [SERVER] Terminate: DONE Writing Entity: Sector[20](0, 13, 13): PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(164)] [2015-09-01 23:33:07] [SERVER] SERVER SECTOR WRITING STARTED #42 active: true at (-1, 13, 13) (ents: 0) [2015-09-01 23:33:07] [SERVER] SERVER SECTOR WRITING STARTED #48 active: true at (0, 12, 13) (ents: 0) [2015-09-01 23:33:07] [SERVER] SERVER SECTOR WRITING STARTED #46 active: true at (-1, 14, 14) (ents: 0) [2015-09-01 23:33:07] [SERVER] SERVER SECTOR WRITING STARTED #41 active: true at (-1, 13, 12) (ents: 0) [2015-09-01 23:33:07] [SERVER] SERVER SECTOR WRITING STARTED #60 active: true at (1, 13, 14) (ents: 0) [2015-09-01 23:33:07] [SERVER] SERVER SECTOR WRITING STARTED #59 active: true at (1, 13, 13) (ents: 0) [2015-09-01 23:33:07] [SERVER] SERVER SECTOR WRITING STARTED #44 active: true at (-1, 14, 12) (ents: 0) [2015-09-01 23:33:07] [SERVER] SERVER SECTOR WRITING STARTED #55 active: true at (1, 12, 12) (ents: 0) [2015-09-01 23:33:07] [SERVER] SERVER SECTOR WRITING STARTED #52 active: true at (0, 14, 12) (ents: 0) [2015-09-01 23:33:07] [SERVER] SERVER SECTOR WRITING STARTED #54 active: true at (0, 14, 14) (ents: 0) [2015-09-01 23:33:07] [SERVER] SERVER SECTOR WRITING STARTED #63 active: true at (1, 14, 14) (ents: 0) [2015-09-01 23:33:07] [SERVER] SERVER SECTOR WRITING STARTED #45 active: true at (-1, 14, 13) (ents: 0) [2015-09-01 23:33:07] [SERVER] SERVER SECTOR WRITING STARTED #49 active: true at (0, 12, 14) (ents: 0) [2015-09-01 23:33:07] [SERVER] SERVER SECTOR WRITING STARTED #39 active: true at (-1, 12, 13) (ents: 0) [2015-09-01 23:33:07] [SERVER] SERVER SECTOR WRITING STARTED #40 active: true at (-1, 12, 14) (ents: 0) [2015-09-01 23:33:07] [SERVER] SERVER SECTOR WRITING STARTED #43 active: true at (-1, 13, 14) (ents: 0) [2015-09-01 23:33:07] [SERVER] SERVER SECTOR WRITING STARTED #53 active: true at (0, 14, 13) (ents: 0) [2015-09-01 23:33:07] Author: Paul Lamb, www.paulscode.com [2015-09-01 23:33:07] [CLIENT] CLIENT SHUTDOWN. Dumping client data! [2015-09-01 23:33:07] [SENDABLESEGMENTVONTROLLER][WRITE] WARNING: segment writing of Ship[missilecorvetteproto_1441171832898](28) on Client(1) took: 13 ms (file header: 0ms) [2015-09-01 23:33:07] [SERVER] SERVER THREAD QUEUE TERMINATED [2015-09-01 23:33:07] [SHUTDOWN] all queued writing jobs finished. closing database [2015-09-01 23:33:07] [CLIENT] CLIENT SHUTDOWN. client data saved! [2015-09-01 23:33:07] [CLIENT] CLIENT SHUTDOWN. thread pool terminated! [2015-09-01 23:33:07] [GLFrame] terminated frame: exiting program; finished: true [2015-09-01 23:33:07] Exiting because of terminated frame [2015-09-01 23:33:07] org.schema.schine.network.client.ClientProcessor@3cf9b1d8 sending logout [2015-09-01 23:33:07] [CLIENT] CLOSING SOCKET [2015-09-01 23:33:07] [CLIENT] CLOSING SOCKET [2015-09-01 23:33:07] [CLIENT] SAVING CLIENT CHANNEL all Open: false; [2015-09-01 23:33:07] [CLIENT] SAVING CLIENT CHANNEL Faction10001 Open: false; [2015-09-01 23:33:07] [CLIENT] chat channels saved [2015-09-01 23:33:07] [SERVER] NTException on: RegisteredClient: spunkie (1) connected: true; ProcessorID: 0 [2015-09-01 23:33:07] [SERVER] last received size: 2 [2015-09-01 23:33:07] [SERVER] last received check: 23 [2015-09-01 23:33:07] [SERVER] last received header: 111: Param [2015-09-01 23:33:07] [SERVER] last received command: RequestServerTime[void] [2015-09-01 23:33:07] [SERVER][LASTRECEIVED] decoded class #0: NetworkPlayerHumanCharacter; decoded: [(RemotePhysicsTransform; val: org.schema.schine.network.objects.NetworkTransformation@37407b16)] [2015-09-01 23:33:07] java.io.EOFException [2015-09-01 23:33:07] at java.io.DataInputStream.readInt(Unknown Source) [2015-09-01 23:33:07] at org.schema.schine.network.server.ServerProcessor.run(SourceFile:507) [2015-09-01 23:33:07] at java.lang.Thread.run(Unknown Source) [2015-09-01 23:33:07] [SERVER][DISCONNECT] Client 'RegisteredClient: spunkie (1) connected: true' HAS BEEN DISCONNECTED . PROBE: false; ProcessorID: 0 [2015-09-01 23:33:07] [SERVER] Client <1> logged out from server. connections count: 0 [2015-09-01 23:33:07] [SERVER] UNREGISTERING CLIENT RegisteredClient: spunkie (1) connected: true [2015-09-01 23:33:07] [SERVER] UNREGISTER DONE FOR CLIENT RegisteredClient: spunkie (1) connected: true [2015-09-01 23:33:07] java.net.SocketException: Socket closed [2015-09-01 23:33:07] at java.net.SocketInputStream.socketRead0(Native Method) [2015-09-01 23:33:07] at java.net.SocketInputStream.read(Unknown Source) [2015-09-01 23:33:07] at java.net.SocketInputStream.read(Unknown Source) [2015-09-01 23:33:07] at java.net.SocketInputStream.read(Unknown Source) [2015-09-01 23:33:07] at java.io.DataInputStream.readInt(Unknown Source) [2015-09-01 23:33:07] at org.schema.schine.network.client.ClientProcessor.run(SourceFile:319) [2015-09-01 23:33:07] at java.lang.Thread.run(Unknown Source) [2015-09-01 23:33:07] [ClientProcessor] EXIT: Input Stream closed. Terminating Client Processor [2015-09-01 23:33:07] [SERVER] SERVER PROCESSOR STOPPED FOR RegisteredClient: spunkie (1) connected: true; PID 0 [2015-09-01 23:33:08] [SHUTDOWN] database closed successfully [2015-09-01 23:33:08] [SERVER] SERVER SHUTDOWN. ServerState saved!