[2016-07-26 21:04:22] [VERION] loading version from install dir: .\ [2016-07-26 21:04:22] [VERSION] VERSION: 0.199.114 [2016-07-26 21:04:22] [VERSION] BUILD: 20160726_153121 [2016-07-26 21:04:22] #################### StarMade ####################### [2016-07-26 21:04:22] # version 0.199.114 - build 20160726_153121 # [2016-07-26 21:04:22] ##################################################### [2016-07-26 21:04:22] [SERIAL] "not retrieved" [2016-07-26 21:04:22] [TEXTURE-PACK] WARNING: ignoring lava.png: not a directory [2016-07-26 21:04:22] [TEXTURE-PACK] WARNING: ignoring lava.png.zip: not a directory [2016-07-26 21:04:22] [TEXTURE-PACK] WARNING: ignoring shield_tex.png: not a directory [2016-07-26 21:04:22] [TEXTURE-PACK] WARNING: ignoring shield_tex.png.zip: not a directory [2016-07-26 21:04:22] [TEXTURE-PACK] WARNING: ignoring lava.png: not a directory [2016-07-26 21:04:22] [TEXTURE-PACK] WARNING: ignoring lava.png.zip: not a directory [2016-07-26 21:04:22] [TEXTURE-PACK] WARNING: ignoring shield_tex.png: not a directory [2016-07-26 21:04:22] [TEXTURE-PACK] WARNING: ignoring shield_tex.png.zip: not a directory [2016-07-26 21:04:22] [SERVER] using world: world0; .\server-database\world0\ [2016-07-26 21:04:22] [INIT] Segment Database Path: D:\Starmade\Builds\199.xxx\.\server-database\world0\DATA; exists? true; is Dir? true; creating dir sucessfull (gives false if exists)? true [2016-07-26 21:04:22] [LIBLOADER] OS Windows 7 - 6.1 [2016-07-26 21:04:22] [LIBLOADER] JAVA Oracle Corporation - 1.7.0_80 - D:\Starmade\starmade-launcher-win32-x64\dep\java\jre1.7.0_80 [2016-07-26 21:04:22] [LIBLOADER] ARCHITECTURE amd64 [2016-07-26 21:04:22] [LIBLOADER] LOADED WINDOWS 64bit NATIVE LIBRARIES [2016-07-26 21:04:22] [LIBLOADER] FastNoiseSIMD Level: 3 [2016-07-26 21:04:22] [LIBLOADER] COMPLETE [2016-07-26 21:04:22] [MAIN] CHECKING IF MIGRATION NECESSARY [2016-07-26 21:04:22] [MAIN] MIGRATION PROCESS DONE [2016-07-26 21:04:22] [MAIN] STARTING WITH ARGUMENTS: [-force, -port:4242, -auth 187eb9a11fd04dc9e3a1561acbf475b829bdcee01c687bd34e12fc597bcc7b6e] [2016-07-26 21:04:22] [LANGUAGE] loading language: english; Resolved to english [2016-07-26 21:04:23] [LANGUAGE] Loading English; Version: 0 [2016-07-26 21:04:23] [LANGUAGE] LOADED FONT PATH/NAME: font/Monda-Regular.ttf [2016-07-26 21:04:23] [GRAPHICS] set display mode: FULLSCREEN: false; dim: 1680 / 1050 [2016-07-26 21:04:23] [GRAPHICS] WARNING Displaymode already set!!! [2016-07-26 21:04:23] ARB_SUPPORTED COULD NOT BE RETRIEVED [2016-07-26 21:04:23] [DISPLAY] ViewPort for Resolution: 1680x1050: 1680, 1035 [2016-07-26 21:04:23] FILE CREATED: true [2016-07-26 21:04:23] [GLFrame] Open-GL initialized [2016-07-26 21:04:23] Running on thread: main Adapter: aticfx64 Driver Version: 8.17.10.1460 Vendor: ATI Technologies Inc. OpenGL Version: 4.5.13440 Compatibility Profile Context 16.200.1010.0 Renderer: AMD Radeon R9 200 Series [2016-07-26 21:04:23] [FONT] FONT PATH TO LOAD: font/Monda-Regular.ttf; false; true [2016-07-26 21:04:23] [FONT] created from font file: D:\Starmade\Builds\199.xxx\data\font\Monda-Regular.ttf [2016-07-26 21:04:24] [CLIENT] INITIALIZING LOADING SCREEN [2016-07-26 21:04:24] [TEXTURE] data/./image-resource/schine.png LOAD TAKEN: stream: 0 ms; data: 8 ms; create: 56 ms [2016-07-26 21:04:24] [TEXTURE] data/./image-resource/loadingscreen-background.png LOAD TAKEN: stream: 0 ms; data: 65 ms; create: 2 ms [2016-07-26 21:04:24] [TEXTURE] data/./image-resource/SM_logo_white_nostar.png LOAD TAKEN: stream: 1 ms; data: 3 ms; create: 0 ms [2016-07-26 21:04:24] [SceneParser] now parsing scene: data/./models/3Dlogo/\3Dlogo [2016-07-26 21:04:24] ... parse Mesh data/./models/3Dlogo/\3Dlogo.mesh.xml 0 [2016-07-26 21:04:24] ... parse Mesh data/./models/3Dlogo/\3Dstar.mesh.xml 8 [2016-07-26 21:04:24] [GLFrame] loading content data [2016-07-26 21:04:24] [CLIENT] STARTING UP OPEN GL [2016-07-26 21:04:24] [SOUND] flag settings changed! [2016-07-26 21:04:24] [SOUND] flag settings changed! [2016-07-26 21:04:24] Starting up SoundSystem... [2016-07-26 21:04:24] Initializing LWJGL OpenAL [2016-07-26 21:04:24] (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org) [2016-07-26 21:04:24] OpenAL initialized. [2016-07-26 21:04:25] [SOUND] flag settings changed! [2016-07-26 21:04:25] [SOUND] flag settings changed! [2016-07-26 21:04:25] ############## LOADING RESOURCE ServerSettings [2016-07-26 21:04:25] ############## DONE IN 1 ms [2016-07-26 21:04:25] ############## LOADING RESOURCE MainMenuBackgroundShader [2016-07-26 21:04:25] [INIT][CLIENT][SHADER] Loading Shader: data//shader/loadingscreen/bg.vert.glsl; data//shader/loadingscreen/bg.frag.glsl [2016-07-26 21:04:25] ############## DONE IN 5 ms [2016-07-26 21:04:25] ############## LOADING RESOURCE bar-4x1-gui- [2016-07-26 21:04:25] [TEXTURE] data//image-resource/bar-4x1-gui-.png LOAD TAKEN: stream: 0 ms; data: 5 ms; create: 1 ms [2016-07-26 21:04:25] ############## DONE IN 6 ms [2016-07-26 21:04:25] ############## LOADING RESOURCE bars [2016-07-26 21:04:25] [TEXTURE] data//image-resource/bars.png LOAD TAKEN: stream: 0 ms; data: 2 ms; create: 0 ms [2016-07-26 21:04:25] ############## DONE IN 2 ms [2016-07-26 21:04:25] ############## LOADING RESOURCE box [2016-07-26 21:04:25] [TEXTURE] data//image-resource/box.png LOAD TAKEN: stream: 0 ms; data: 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stream: 0 ms; data: 3 ms; create: 0 ms [2016-07-26 21:04:25] ############## DONE IN 4 ms [2016-07-26 21:04:25] ############## LOADING RESOURCE gui/ingame/UI 16px Center_Case-gui- [2016-07-26 21:04:25] [TEXTURE] data//image-resource/gui/ingame/UI 16px Center_Case-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-26 21:04:25] ############## DONE IN 0 ms [2016-07-26 21:04:25] ############## LOADING RESOURCE gui/ingame/UI 16px Horizontal-1x8-gui- [2016-07-26 21:04:25] [TEXTURE] data//image-resource/gui/ingame/UI 16px Horizontal-1x8-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-07-26 21:04:25] ############## DONE IN 1 ms [2016-07-26 21:04:25] ############## LOADING RESOURCE gui/ingame/UI 16px Scanlines-gui- [2016-07-26 21:04:25] [TEXTURE] data//image-resource/gui/ingame/UI 16px Scanlines-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-26 21:04:25] ############## DONE IN 1 ms [2016-07-26 21:04:25] ############## LOADING RESOURCE 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create: 0 ms [2016-07-26 21:04:25] ############## DONE IN 1 ms [2016-07-26 21:04:25] ############## LOADING RESOURCE gui/ingame/UI 8px Center_Filter-gui- [2016-07-26 21:04:25] [TEXTURE] data//image-resource/gui/ingame/UI 8px Center_Filter-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-26 21:04:25] ############## DONE IN 0 ms [2016-07-26 21:04:25] ############## LOADING RESOURCE gui/ingame/UI 8px Center_Foreground-gui- [2016-07-26 21:04:25] [TEXTURE] data//image-resource/gui/ingame/UI 8px Center_Foreground-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-26 21:04:25] ############## DONE IN 0 ms [2016-07-26 21:04:25] ############## LOADING RESOURCE gui/ingame/UI 8px Center_PopUp-gui- [2016-07-26 21:04:25] [TEXTURE] data//image-resource/gui/ingame/UI 8px Center_PopUp-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-07-26 21:04:25] ############## DONE IN 1 ms [2016-07-26 21:04:25] ############## LOADING RESOURCE gui/ingame/UI 8px 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ms; data: 0 ms; create: 0 ms [2016-07-26 21:04:25] ############## DONE IN 1 ms [2016-07-26 21:04:25] ############## LOADING RESOURCE gui/ingame/UI 8px Notification-gui- copy [2016-07-26 21:04:25] [TEXTURE] data//image-resource/gui/ingame/UI 8px Notification-gui- copy.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-26 21:04:25] ############## DONE IN 1 ms [2016-07-26 21:04:25] ############## LOADING RESOURCE gui/ingame/UI 8px Tooltip-gui- [2016-07-26 21:04:25] [TEXTURE] data//image-resource/gui/ingame/UI 8px Tooltip-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-26 21:04:25] ############## DONE IN 0 ms [2016-07-26 21:04:25] ############## LOADING RESOURCE gui/ingame/UI 8px Vertical-32x1-gui- [2016-07-26 21:04:25] [TEXTURE] data//image-resource/gui/ingame/UI 8px Vertical-32x1-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-07-26 21:04:25] ############## DONE IN 1 ms [2016-07-26 21:04:25] ############## LOADING RESOURCE gui/ingame/UI_MainTheme-2x2-gui- [2016-07-26 21:04:25] [TEXTURE] data//image-resource/gui/ingame/UI_MainTheme-2x2-gui-.png LOAD TAKEN: stream: 0 ms; data: 2 ms; create: 0 ms [2016-07-26 21:04:25] ############## DONE IN 2 ms [2016-07-26 21:04:25] ############## LOADING RESOURCE gui/ingame/UI_MainThemeBg-gui- [2016-07-26 21:04:25] [TEXTURE] data//image-resource/gui/ingame/UI_MainThemeBg-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-26 21:04:25] ############## DONE IN 1 ms [2016-07-26 21:04:25] ############## LOADING RESOURCE gui/ingame/UI_MainThemeLeftRight-1x2-gui- [2016-07-26 21:04:25] [TEXTURE] data//image-resource/gui/ingame/UI_MainThemeLeftRight-1x2-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 1 ms [2016-07-26 21:04:25] ############## DONE IN 1 ms [2016-07-26 21:04:25] ############## LOADING RESOURCE gui/ingame/UI_MainThemeTopBottom-2x1-gui- [2016-07-26 21:04:25] [TEXTURE] data//image-resource/gui/ingame/UI_MainThemeTopBottom-2x1-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-07-26 21:04:25] ############## DONE IN 1 ms [2016-07-26 21:04:25] ############## LOADING RESOURCE gui/menu/tools-16x16-gui- [2016-07-26 21:04:25] [TEXTURE] data//image-resource/gui/menu/tools-16x16-gui-.png LOAD TAKEN: stream: 0 ms; data: 3 ms; create: 0 ms [2016-07-26 21:04:25] ############## DONE IN 4 ms [2016-07-26 21:04:25] ############## LOADING RESOURCE gui/menu/UI 16px Center_Case-gui- [2016-07-26 21:04:25] [TEXTURE] data//image-resource/gui/menu/UI 16px Center_Case-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-26 21:04:25] ############## DONE IN 0 ms [2016-07-26 21:04:25] ############## LOADING RESOURCE gui/menu/UI 16px Horizontal-1x8-gui- [2016-07-26 21:04:25] [TEXTURE] data//image-resource/gui/menu/UI 16px Horizontal-1x8-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-07-26 21:04:25] ############## DONE IN 1 ms [2016-07-26 21:04:25] ############## LOADING RESOURCE gui/menu/UI 16px Scanlines-gui- [2016-07-26 21:04:25] [TEXTURE] data//image-resource/gui/menu/UI 16px Scanlines-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-26 21:04:25] ############## DONE IN 1 ms [2016-07-26 21:04:25] ############## LOADING RESOURCE gui/menu/UI 16px Stars-1x4-gui- [2016-07-26 21:04:25] [TEXTURE] data//image-resource/gui/menu/UI 16px Stars-1x4-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-26 21:04:25] ############## DONE IN 0 ms [2016-07-26 21:04:25] ############## LOADING RESOURCE gui/menu/UI 16px Vertical-8x1-gui- [2016-07-26 21:04:25] [TEXTURE] data//image-resource/gui/menu/UI 16px Vertical-8x1-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-26 21:04:25] ############## DONE IN 0 ms [2016-07-26 21:04:25] ############## LOADING RESOURCE gui/menu/UI 16px-8x8-gui- [2016-07-26 21:04:25] [TEXTURE] data//image-resource/gui/menu/UI 16px-8x8-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-07-26 21:04:25] ############## DONE IN 1 ms [2016-07-26 21:04:25] ############## LOADING RESOURCE gui/menu/UI 32px Center SBFalse [2016-07-26 21:04:25] [TEXTURE] data//image-resource/gui/menu/UI 32px Center SBFalse.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-26 21:04:25] ############## DONE IN 0 ms [2016-07-26 21:04:25] ############## LOADING RESOURCE gui/menu/UI 32px Center SBFTrue [2016-07-26 21:04:25] [TEXTURE] data//image-resource/gui/menu/UI 32px Center SBFTrue.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-07-26 21:04:25] ############## DONE IN 1 ms [2016-07-26 21:04:25] ############## LOADING RESOURCE gui/menu/UI 32px Corners-8x8-gui- [2016-07-26 21:04:25] [TEXTURE] data//image-resource/gui/menu/UI 32px Corners-8x8-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 1 ms [2016-07-26 21:04:25] ############## DONE IN 2 ms [2016-07-26 21:04:25] ############## LOADING RESOURCE gui/menu/UI 32px Vertical-8x1-gui- [2016-07-26 21:04:25] [TEXTURE] 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DONE IN 1 ms [2016-07-26 21:04:25] ############## LOADING RESOURCE hud-arrow-c-gui- [2016-07-26 21:04:25] [TEXTURE] data//image-resource/hud-arrow-c-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-26 21:04:25] ############## DONE IN 1 ms [2016-07-26 21:04:25] ############## LOADING RESOURCE hud-arrow-gui- [2016-07-26 21:04:25] [TEXTURE] data//image-resource/hud-arrow-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-26 21:04:25] ############## DONE IN 0 ms [2016-07-26 21:04:25] ############## LOADING RESOURCE hud-sides-left-gui- [2016-07-26 21:04:25] [TEXTURE] data//image-resource/hud-sides-left-gui-.png LOAD TAKEN: stream: 1 ms; data: 3 ms; create: 1 ms [2016-07-26 21:04:25] ############## DONE IN 5 ms [2016-07-26 21:04:25] ############## LOADING RESOURCE hud-sides-right-gui- [2016-07-26 21:04:25] [TEXTURE] data//image-resource/hud-sides-right-gui-.png LOAD TAKEN: stream: 1 ms; data: 2 ms; create: 0 ms [2016-07-26 21:04:25] ############## DONE 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[2016-07-26 21:04:25] ############## LOADING RESOURCE HUD_HorizontalBar-1x4-gui- [2016-07-26 21:04:25] [TEXTURE] data//image-resource/HUD_HorizontalBar-1x4-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-26 21:04:25] ############## DONE IN 0 ms [2016-07-26 21:04:25] ############## LOADING RESOURCE HUD_Hotbar-8x2-gui- [2016-07-26 21:04:25] [TEXTURE] data//image-resource/HUD_Hotbar-8x2-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-07-26 21:04:25] ############## DONE IN 1 ms [2016-07-26 21:04:25] ############## LOADING RESOURCE HUD_Hotbar-gui- [2016-07-26 21:04:25] [TEXTURE] data//image-resource/HUD_Hotbar-gui-.png LOAD TAKEN: stream: 1 ms; data: 1 ms; create: 0 ms [2016-07-26 21:04:25] ############## DONE IN 3 ms [2016-07-26 21:04:25] ############## LOADING RESOURCE HUD_Map-2x1-gui- [2016-07-26 21:04:25] [TEXTURE] data//image-resource/HUD_Map-2x1-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-07-26 21:04:25] ############## DONE 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21:04:25] ############## DONE IN 4 ms [2016-07-26 21:04:25] ############## LOADING RESOURCE HUD_ServerNote-gui- [2016-07-26 21:04:25] [TEXTURE] data//image-resource/HUD_ServerNote-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-07-26 21:04:25] ############## DONE IN 1 ms [2016-07-26 21:04:25] ############## LOADING RESOURCE HUD_ServerNote_Colour-gui- [2016-07-26 21:04:25] [TEXTURE] data//image-resource/HUD_ServerNote_Colour-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-07-26 21:04:25] ############## DONE IN 1 ms [2016-07-26 21:04:25] ############## LOADING RESOURCE HUD_Sprites-8x8-gui- [2016-07-26 21:04:25] [TEXTURE] data//image-resource/HUD_Sprites-8x8-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-07-26 21:04:25] ############## DONE IN 1 ms [2016-07-26 21:04:25] ############## LOADING RESOURCE HUD_Target-2x4-gui- [2016-07-26 21:04:25] [TEXTURE] data//image-resource/HUD_Target-2x4-gui-.png LOAD TAKEN: stream: 0 ms; data: 3 ms; create: 1 ms [2016-07-26 21:04:25] ############## DONE IN 4 ms [2016-07-26 21:04:25] ############## LOADING RESOURCE icon [2016-07-26 21:04:25] [TEXTURE] data//image-resource/icon.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 1 ms [2016-07-26 21:04:25] ############## DONE IN 1 ms [2016-07-26 21:04:25] ############## LOADING RESOURCE icon16 [2016-07-26 21:04:25] [TEXTURE] data//image-resource/icon16.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-26 21:04:25] ############## DONE IN 0 ms [2016-07-26 21:04:25] ############## LOADING RESOURCE icon32 [2016-07-26 21:04:25] [TEXTURE] data//image-resource/icon32.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-26 21:04:25] ############## DONE IN 0 ms [2016-07-26 21:04:25] ############## LOADING RESOURCE inventory-slot-gui- [2016-07-26 21:04:25] [TEXTURE] data//image-resource/inventory-slot-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-07-26 21:04:25] ############## DONE IN 1 ms [2016-07-26 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[2016-07-26 21:04:25] ############## LOADING RESOURCE meta-icons-00-16x16-gui- [2016-07-26 21:04:25] [TEXTURE] data//image-resource/meta-icons-00-16x16-gui-.png LOAD TAKEN: stream: 0 ms; data: 12 ms; create: 1 ms [2016-07-26 21:04:25] ############## DONE IN 14 ms [2016-07-26 21:04:25] ############## LOADING RESOURCE missile [2016-07-26 21:04:25] [TEXTURE] data//image-resource/missile.png LOAD TAKEN: stream: 0 ms; data: 3 ms; create: 1 ms [2016-07-26 21:04:25] ############## DONE IN 4 ms [2016-07-26 21:04:25] ############## LOADING RESOURCE planet-desert-diff [2016-07-26 21:04:25] [TEXTURE] data//image-resource/planet-desert-diff.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-07-26 21:04:25] ############## DONE IN 1 ms [2016-07-26 21:04:25] ############## LOADING RESOURCE planet-earth-clouds [2016-07-26 21:04:25] [TEXTURE] data//image-resource/planet-earth-clouds.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-26 21:04:25] ############## DONE IN 0 ms [2016-07-26 21:04:25] ############## LOADING RESOURCE planet-earth-diff [2016-07-26 21:04:25] [TEXTURE] data//image-resource/planet-earth-diff.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-26 21:04:25] ############## DONE IN 0 ms [2016-07-26 21:04:25] ############## LOADING RESOURCE planet-earth-normal [2016-07-26 21:04:25] [TEXTURE] data//image-resource/planet-earth-normal.png LOAD TAKEN: stream: 0 ms; data: 18 ms; create: 0 ms [2016-07-26 21:04:25] ############## DONE IN 18 ms [2016-07-26 21:04:25] ############## LOADING RESOURCE planet-earth-specular [2016-07-26 21:04:25] [TEXTURE] data//image-resource/planet-earth-specular.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-26 21:04:25] ############## DONE IN 1 ms [2016-07-26 21:04:25] ############## LOADING RESOURCE planet-ice-diff [2016-07-26 21:04:25] [TEXTURE] data//image-resource/planet-ice-diff.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-26 21:04:25] ############## DONE IN 0 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############## LOADING RESOURCE QuadTorsoTex01 [2016-07-26 21:04:25] [TEXTURE] data//image-resource/QuadTorsoTex01.png LOAD TAKEN: stream: 0 ms; data: 2 ms; create: 0 ms [2016-07-26 21:04:25] ############## DONE IN 2 ms [2016-07-26 21:04:25] ############## LOADING RESOURCE radarBackground [2016-07-26 21:04:25] [TEXTURE] data//image-resource/radarBackground.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-07-26 21:04:25] ############## DONE IN 1 ms [2016-07-26 21:04:25] ############## LOADING RESOURCE schine [2016-07-26 21:04:25] [TEXTURE] data//image-resource/schine.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-07-26 21:04:25] ############## DONE IN 1 ms [2016-07-26 21:04:25] ############## LOADING RESOURCE screen-gui- [2016-07-26 21:04:25] [TEXTURE] data//image-resource/screen-gui-.png LOAD TAKEN: stream: 0 ms; data: 2 ms; create: 0 ms [2016-07-26 21:04:25] ############## DONE IN 3 ms [2016-07-26 21:04:25] ############## LOADING RESOURCE shield_tex [2016-07-26 21:04:25] [TEXTURE] data//image-resource/shield_tex.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-07-26 21:04:25] ############## DONE IN 1 ms [2016-07-26 21:04:25] ############## LOADING RESOURCE smoke4 [2016-07-26 21:04:25] [TEXTURE] data//image-resource/smoke4.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 1 ms [2016-07-26 21:04:25] ############## DONE IN 2 ms [2016-07-26 21:04:25] ############## LOADING RESOURCE smoke_alpha [2016-07-26 21:04:25] [TEXTURE] data//image-resource/smoke_alpha.png LOAD TAKEN: stream: 0 ms; data: 2 ms; create: 0 ms [2016-07-26 21:04:25] ############## DONE IN 2 ms [2016-07-26 21:04:25] ############## LOADING RESOURCE smoke_color [2016-07-26 21:04:25] [TEXTURE] data//image-resource/smoke_color.png LOAD TAKEN: stream: 0 ms; data: 2 ms; create: 0 ms [2016-07-26 21:04:25] ############## DONE IN 2 ms [2016-07-26 21:04:25] ############## LOADING RESOURCE SM_logo_white_nostar [2016-07-26 21:04:25] [TEXTURE] data//image-resource/SM_logo_white_nostar.png LOAD TAKEN: stream: 0 ms; data: 3 ms; create: 1 ms [2016-07-26 21:04:25] ############## DONE IN 4 ms [2016-07-26 21:04:25] ############## LOADING RESOURCE star [2016-07-26 21:04:25] [TEXTURE] data//image-resource/star.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-07-26 21:04:25] ############## DONE IN 1 ms [2016-07-26 21:04:25] ############## LOADING RESOURCE starColorMap-gui- [2016-07-26 21:04:25] [TEXTURE] data//image-resource/starColorMap-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-26 21:04:25] ############## DONE IN 0 ms [2016-07-26 21:04:25] ############## LOADING RESOURCE starSprite [2016-07-26 21:04:25] [TEXTURE] data//image-resource/starSprite.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-07-26 21:04:25] ############## DONE IN 1 ms [2016-07-26 21:04:25] ############## LOADING RESOURCE std-message-gui- [2016-07-26 21:04:25] [TEXTURE] data//image-resource/std-message-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-26 21:04:25] ############## DONE IN 0 ms [2016-07-26 21:04:25] ############## LOADING RESOURCE stellarSprites-2x2-c- [2016-07-26 21:04:25] [TEXTURE] data//image-resource/stellarSprites-2x2-c-.png LOAD TAKEN: stream: 0 ms; data: 4 ms; create: 0 ms [2016-07-26 21:04:25] ############## DONE IN 4 ms [2016-07-26 21:04:25] ############## LOADING RESOURCE sunSprite-c- [2016-07-26 21:04:25] [TEXTURE] data//image-resource/sunSprite-c-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-07-26 21:04:25] ############## DONE IN 1 ms [2016-07-26 21:04:25] ############## LOADING RESOURCE symm-plane [2016-07-26 21:04:25] [TEXTURE] data//image-resource/symm-plane.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-07-26 21:04:25] ############## DONE IN 1 ms [2016-07-26 21:04:25] ############## LOADING RESOURCE CONFIG_HUD [2016-07-26 21:04:25] ############## DONE IN 213 ms [2016-07-26 21:04:25] ############## LOADING RESOURCE CONFIG_GUI [2016-07-26 21:04:25] ############## DONE IN 9 ms [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE ServerSettings [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE MainMenuBackgroundShader [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE bar-4x1-gui- [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE bars [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE box [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE build-icons-00-16x16-gui- [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE build-icons-01-16x16-gui- [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE build-icons-02-16x16-gui- [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE build-icons-extra-gui- [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE crosshair-build-c-gui- [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE crosshair-c-gui- [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE crosshair-hit-c-gui- [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE crosshair-missile-c-gui- [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE crosshair-simple-c-gui- [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE detail [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE detail_normal [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE dirtlense [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE dust [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE energy_tex [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE flare [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/tools-16x16-gui- [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 16px Center_Case-gui- [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 16px Horizontal-1x8-gui- [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 16px Scanlines-gui- [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 16px Stars-1x4-gui- [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 16px Vertical-8x1-gui- [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 16px-1x4-gui- [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 16px-8x8-gui- [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 32px Center SBFalse [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 32px Center SBFTrue [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 32px Corners-8x8-gui- [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 32px Vertical-8x1-gui- [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 32px-horizontals-1x32-gui- [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Center_Background-gui- [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Center_Button-gui- [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Center_Filter-gui- [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Center_Foreground-gui- [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Center_PopUp-gui- [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Center_Progress-gui- [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Center_Textbox-gui- [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Corners-8x8-gui- [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Horizontal-1x16-gui- [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Notification-gui- copy [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Tooltip-gui- [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Vertical-32x1-gui- [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI_MainTheme-2x2-gui- [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI_MainThemeBg-gui- [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI_MainThemeLeftRight-1x2-gui- [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI_MainThemeTopBottom-2x1-gui- [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/tools-16x16-gui- [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 16px Center_Case-gui- [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 16px Horizontal-1x8-gui- [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 16px Scanlines-gui- [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 16px Stars-1x4-gui- [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 16px Vertical-8x1-gui- [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 16px-8x8-gui- [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 32px Center SBFalse [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 32px Center SBFTrue [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 32px Corners-8x8-gui- [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 32px Vertical-8x1-gui- [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 32px-horizontals-1x32-gui- [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Center_Background-gui- [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Center_Button-gui- [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Center_Filter-gui- [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Center_Foreground-gui- [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Center_PopUp-gui- [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Center_Progress-gui- [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Center_Textbox-gui- [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Corners-8x8-gui- [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Horizontal-1x16-gui- [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Notification-gui- copy [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Tooltip-gui- [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Vertical-32x1-gui- [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI_MainTheme-2x2-gui- [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI_MainThemeBg-gui- [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI_MainThemeLeftRight-1x2-gui- [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI_MainThemeTopBottom-2x1-gui- [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE hud-arrow-c-gui- [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE hud-arrow-gui- [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE hud-sides-left-gui- [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE hud-sides-right-gui- [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE hud-target-4x4-gui- [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE hud-target-c-4x4-gui- [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE HUD_Bar [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE HUD_CombatNote-gui- [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE HUD_HorizontalBar-1x4-gui- [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE HUD_Hotbar-8x2-gui- [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE HUD_Hotbar-gui- [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE HUD_Map-2x1-gui- [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE HUD_MapLarge-2x1-gui- [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE HUD_PlayerHP-1x4-gui- [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE HUD_pointers-c-8x8-gui- [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE hud_pointers-c-8x8 [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE HUD_ServerNote-gui- [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE HUD_ServerNote_Colour-gui- [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE HUD_Sprites-8x8-gui- [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE HUD_Target-2x4-gui- [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE icon [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE icon16 [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE icon32 [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE inventory-slot-gui- [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE lens_flare-4x1-c- [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE lens_flare [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE loadingscreen-background [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE map-sprites-8x2-c-gui- [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE meta-icons-00-16x16-gui- [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE missile [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE planet-desert-diff [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE planet-earth-clouds [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE planet-earth-diff [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE planet-earth-normal [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE planet-earth-specular [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE planet-ice-diff [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE planet-mars-diff [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE planet-purple-diff [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE playertex [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE QuadLegsTex01 [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE QuadTorsoTex01 [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE radarBackground [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE schine [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE screen-gui- [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE shield_tex [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE smoke4 [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE smoke_alpha [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE smoke_color [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE SM_logo_white_nostar [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE star [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE starColorMap-gui- [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE starSprite [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE std-message-gui- [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE stellarSprites-2x2-c- [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE sunSprite-c- [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE symm-plane [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE CONFIG_HUD [2016-07-26 21:04:25] ################ SKIPPED ALREADY LOADED RESOURCE CONFIG_GUI [2016-07-26 21:04:25] [GLFRAME] Content has been loaded [2016-07-26 21:04:25] [SHADER] validate: current FBO: 0 [2016-07-26 21:04:48] [GUI] Offline Player Name Changed to [2016-07-26 21:04:48] [GUI] Offline Player Name Changed to SmilingTester [2016-07-26 21:04:48] [GUI] SELECTED SP INFO obfuscated.PS@d16256de [2016-07-26 21:04:51] [SERVER] using world: world0; .\server-database\world0\ [2016-07-26 21:04:51] [INIT] Segment Database Path: D:\Starmade\Builds\199.xxx\.\server-database\world0\DATA; exists? true; is Dir? true; creating dir sucessfull (gives false if exists)? false [2016-07-26 21:04:51] [STARTER] template dir exists. overwriting template with current data [2016-07-26 21:04:51] [IO][COPY] FILE FROM D:\Starmade\Builds\199.xxx\.\data\config\FactionConfig.xml to D:\Starmade\Builds\199.xxx\.\customFactionConfig\FactionConfigTemplate.xml [2016-07-26 21:04:51] [IO][COPY] FILE FROM D:\Starmade\Builds\199.xxx\.\data\config\customFactionConfigHOWTO.txt to D:\Starmade\Builds\199.xxx\.\customFactionConfig\customFactionConfigHOWTO.txt [2016-07-26 21:04:51] [STARTER] template dir exists. overwriting template with current data [2016-07-26 21:04:51] [IO][COPY] FILE FROM D:\Starmade\Builds\199.xxx\.\data\config\customBlockBehaviorConfigTemplate.xml to D:\Starmade\Builds\199.xxx\.\customBlockBehaviorConfig\customBlockBehaviorConfigTemplate.xml [2016-07-26 21:04:51] [IO][COPY] FILE FROM D:\Starmade\Builds\199.xxx\.\data\config\customBlockBehaviorConfigHOWTO.txt to D:\Starmade\Builds\199.xxx\.\customBlockBehaviorConfig\customBlockBehaviorConfigHOWTO.txt [2016-07-26 21:04:51] [RESOURCES][CustomTextures] No need to create pack.zip. Hash matches (as rewriting a zip changes the hash on it) [2016-07-26 21:04:51] [INITIALIZE] REMOTE CLASSES REGISTERED [2016-07-26 21:04:51] [INITIALIZE] RESOURCE MANAGER INITIALIZED [2016-07-26 21:04:51] ERROR: no content in Resource: D:\Starmade\Builds\199.xxx\file:\D:\Starmade\Builds\199.xxx\StarMade.jar!\org\schema\game\network\commands [2016-07-26 21:04:51] ################# Loading from JAR ##################### [2016-07-26 21:04:51] ######################################################## [2016-07-26 21:04:51] [INITIALIZE] REMOTE COMMANDS REGISTERED [2016-07-26 21:04:51] [INITIALIZE] SECURITY MANAGER SET [2016-07-26 21:04:51] [INITIALIZE] COMMAND ID's ASSIGNED. NOW READING BLOCK CONFIG [2016-07-26 21:04:51] [INITIALIZE] BLOCK CONFIGURATION READ [2016-07-26 21:04:51] [BLUEPRINT][MIGRATION] NO CONVERSION NEEDED: no old bb file exists: D:\Starmade\Builds\199.xxx\.\blueprints\catalog.txt [2016-07-26 21:04:51] [SERVER] initializing [2016-07-26 21:04:51] java.lang.Exception: Server Shutdown: false [2016-07-26 21:04:51] at org.schema.schine.network.server.ServerState.setShutdown(SourceFile:254) [2016-07-26 21:04:51] at obfuscated.TO.run(SourceFile:1182) [2016-07-26 21:04:51] at java.lang.Thread.run(Unknown Source) [2016-07-26 21:04:51] java.lang.Exception: Server created: true [2016-07-26 21:04:51] at org.schema.schine.network.server.ServerState.setCreated(SourceFile:262) [2016-07-26 21:04:51] at org.schema.schine.network.server.ServerState.(SourceFile:48) [2016-07-26 21:04:51] at obfuscated.asv.(SourceFile:287) [2016-07-26 21:04:51] at obfuscated.TO.run(SourceFile:1186) [2016-07-26 21:04:51] at java.lang.Thread.run(Unknown Source) [2016-07-26 21:04:51] [SERVER] Server State Created! [2016-07-26 21:04:51] [CLIENT] initializing 0.199.114 (20160726_153121) [2016-07-26 21:04:51] [CLIENT] WAITING FOR SERVER [2016-07-26 21:04:52] [INIT] Not found Seed File: D:\Starmade\Builds\199.xxx\.\server-database\world0\.seed .\server-database\world0\; Path exists? true; dir? true [2016-07-26 21:04:52] [SQL] Fetching connection (may take some if game crashed on the run before) [2016-07-26 21:04:53] [SQL] connection successfull [2016-07-26 21:04:53] [SERVER] Cant load chat channels. no saved data found [2016-07-26 21:04:53] [SERVER] Request Thread pool size is: 10 [2016-07-26 21:04:53] EXPLOSION DATA: aggregation data: dim size: 128; total Memory used: 4 MB; max memory: 2 GB [2016-07-26 21:04:53] [EXPLOSION] DATA: ray info data: dim size: 16; total instances used: 4096 [2016-07-26 21:04:53] [EXPLOSION] Array init took 0 ms [2016-07-26 21:04:53] [EXPLOSION] 'Ray' File read took 2ms [2016-07-26 21:04:53] [EXPLOSION] DATA: sizeOrder size: 10485760 -> 40 MB [2016-07-26 21:04:53] [EXPLOSION] 'Order' File read took 112 ms [2016-07-26 21:04:53] [IO][COPY] FILE FROM D:\Starmade\Builds\199.xxx\.\tmp\ENTITY_SHIP_Omega Destroyer 08_1469310580842rl140.tmp to D:\Starmade\Builds\199.xxx\.\backupCorrupted\ENTITY_SHIP_Omega Destroyer 08_1469310580842rl140.tmp [2016-07-26 21:04:54] [SERVER] port 4242 is open [2016-07-26 21:04:54] [SERVER] USING TCP... [2016-07-26 21:04:54] [PARSER] not parsed: idlingFloating [2016-07-26 21:04:54] [PARSER] not parsed: idlingGravity [2016-07-26 21:04:54] [PARSER] not parsed: dancingGravity [2016-07-26 21:04:54] [PARSER] not parsed: movingJumpingJumpUp [2016-07-26 21:04:54] [PARSER] not parsed: movingJumpingJumpDown [2016-07-26 21:04:54] [PARSER] not parsed: movingFallingStandard [2016-07-26 21:04:54] [PARSER] not parsed: movingFallingLedge [2016-07-26 21:04:54] [PARSER] not parsed: movingLandingShortFall [2016-07-26 21:04:54] [PARSER] not parsed: movingLandingMiddleFall [2016-07-26 21:04:54] [PARSER] not parsed: movingLandingLongFall [2016-07-26 21:04:54] [PARSER] not parsed: movingNoGravityGravToNoGrav [2016-07-26 21:04:54] [PARSER] not parsed: movingNoGravityNoGravToGrav [2016-07-26 21:04:54] [PARSER] not parsed: movingNoGravityFloatMoveN [2016-07-26 21:04:54] [PARSER] not parsed: movingNoGravityFloatMoveS [2016-07-26 21:04:54] [PARSER] not parsed: movingNoGravityFloatMoveUp [2016-07-26 21:04:54] [PARSER] not parsed: movingNoGravityFloatMoveDown [2016-07-26 21:04:54] [PARSER] not parsed: movingNoGravityFloatRot [2016-07-26 21:04:54] [PARSER] not parsed: movingNoGravityFloatHit [2016-07-26 21:04:54] [PARSER] not parsed: movingNoGravityFloatDeath [2016-07-26 21:04:54] [PARSER] not parsed: movingByFootCrawling [2016-07-26 21:04:54] [PARSER] not parsed: movingByFootCrawlingNorth [2016-07-26 21:04:54] [PARSER] not parsed: movingByFootCrawlingSouth [2016-07-26 21:04:54] [PARSER] not parsed: movingByFootCrawlingWest [2016-07-26 21:04:54] [PARSER] not parsed: movingByFootCrawlingEast [2016-07-26 21:04:54] [PARSER] not parsed: movingByFootCrawlingNorthEast [2016-07-26 21:04:54] [PARSER] not parsed: movingByFootCrawlingNorthWest [2016-07-26 21:04:54] [PARSER] not parsed: movingByFootCrawlingSouthWest [2016-07-26 21:04:54] [PARSER] not parsed: movingByFootCrawlingSouthEast [2016-07-26 21:04:54] [PARSER] not parsed: movingByFootSlowWalking [2016-07-26 21:04:54] [PARSER] not parsed: movingByFootSlowWalkingNorth [2016-07-26 21:04:54] [PARSER] not parsed: movingByFootSlowWalkingSouth [2016-07-26 21:04:54] [PARSER] not parsed: movingByFootSlowWalkingWest [2016-07-26 21:04:54] [PARSER] not parsed: movingByFootSlowWalkingEast [2016-07-26 21:04:54] [PARSER] not parsed: movingByFootSlowWalkingNorthEast [2016-07-26 21:04:54] [PARSER] not parsed: movingByFootSlowWalkingNorthWest [2016-07-26 21:04:54] [PARSER] not parsed: movingByFootSlowWalkingSouthWest [2016-07-26 21:04:54] [PARSER] not parsed: movingByFootSlowWalkingSouthEast [2016-07-26 21:04:54] [PARSER] not parsed: movingByFootWalking [2016-07-26 21:04:54] [PARSER] not parsed: movingByFootWalkingNorth [2016-07-26 21:04:54] [PARSER] not parsed: movingByFootWalkingSouth [2016-07-26 21:04:54] [PARSER] not parsed: movingByFootWalkingWest [2016-07-26 21:04:54] [PARSER] not parsed: movingByFootWalkingEast [2016-07-26 21:04:54] [PARSER] not parsed: movingByFootWalkingNorthEast [2016-07-26 21:04:54] [PARSER] not parsed: movingByFootWalkingNorthWest [2016-07-26 21:04:54] [PARSER] not parsed: movingByFootWalkingSouthWest [2016-07-26 21:04:54] [PARSER] not parsed: movingByFootWalkingSouthEast [2016-07-26 21:04:54] [PARSER] not parsed: movingByFootRunning [2016-07-26 21:04:54] [PARSER] not parsed: movingByFootRunningNorth [2016-07-26 21:04:54] [PARSER] not parsed: movingByFootRunningSouth [2016-07-26 21:04:54] [PARSER] not parsed: movingByFootRunningWest [2016-07-26 21:04:54] [PARSER] not parsed: movingByFootRunningEast [2016-07-26 21:04:54] [PARSER] not parsed: movingByFootRunningNorthEast [2016-07-26 21:04:54] [PARSER] not parsed: movingByFootRunningNorthWest [2016-07-26 21:04:54] [PARSER] not parsed: movingByFootRunningSouthWest [2016-07-26 21:04:54] [PARSER] not parsed: movingByFootRunningSouthEast [2016-07-26 21:04:54] [PARSER] not parsed: upperBodyGun [2016-07-26 21:04:54] [PARSER] not parsed: upperBodyGunIdle [2016-07-26 21:04:54] [PARSER] not parsed: upperBodyGunIdleIn [2016-07-26 21:04:54] [PARSER] not parsed: upperBodyGunDraw [2016-07-26 21:04:54] [PARSER] not parsed: upperBodyGunAway [2016-07-26 21:04:54] [PARSER] not parsed: upperBodyGunFire [2016-07-26 21:04:54] [PARSER] not parsed: upperBodyGunFireHeavy [2016-07-26 21:04:54] [PARSER] not parsed: upperBodyGunMeelee [2016-07-26 21:04:54] [PARSER] not parsed: upperBodyFabricator [2016-07-26 21:04:54] [PARSER] not parsed: upperBodyFabricatorIdle [2016-07-26 21:04:54] [PARSER] not parsed: upperBodyFabricatorDraw [2016-07-26 21:04:54] [PARSER] not parsed: upperBodyFabricatorAway [2016-07-26 21:04:54] [PARSER] not parsed: upperBodyFabricatorFire [2016-07-26 21:04:54] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-07-26 21:04:54] [PARSER] not parsed: attacking [2016-07-26 21:04:54] [PARSER] not parsed: attackingMeelee [2016-07-26 21:04:54] [PARSER] not parsed: attackingMeeleeFloating [2016-07-26 21:04:54] [PARSER] not parsed: attackingMeeleeGravity [2016-07-26 21:04:54] [PARSER] not parsed: death [2016-07-26 21:04:54] [PARSER] not parsed: deathFloating [2016-07-26 21:04:54] [PARSER] not parsed: deathGravity [2016-07-26 21:04:54] [PARSER] not parsed: sitting [2016-07-26 21:04:54] [PARSER] not parsed: sittingBlock [2016-07-26 21:04:54] [PARSER] not parsed: sittingBlockNoFloor [2016-07-26 21:04:54] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-07-26 21:04:54] [PARSER] not parsed: sittingBlockFloor [2016-07-26 21:04:54] [PARSER] not parsed: sittingBlockFloorIdle [2016-07-26 21:04:54] [PARSER] not parsed: sittingWedge [2016-07-26 21:04:54] [PARSER] not parsed: sittingWedgeNoFloor [2016-07-26 21:04:54] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-07-26 21:04:54] [PARSER] not parsed: sittingWedgeFloor [2016-07-26 21:04:54] [PARSER] not parsed: sittingWedgeFloorIdle [2016-07-26 21:04:54] [PARSER] not parsed: hit [2016-07-26 21:04:54] [PARSER] not parsed: hitSmall [2016-07-26 21:04:54] [PARSER] not parsed: hitSmallFloating [2016-07-26 21:04:54] [PARSER] not parsed: hitSmallGravity [2016-07-26 21:04:54] [PARSER] not parsed: salutes [2016-07-26 21:04:54] [PARSER] not parsed: salutesSalute [2016-07-26 21:04:54] [PARSER] not parsed: talk [2016-07-26 21:04:54] [PARSER] not parsed: talkSalute [2016-07-26 21:04:54] [PARSER] not parsed: helmet [2016-07-26 21:04:54] [PARSER] not parsed: helmetOn [2016-07-26 21:04:54] [PARSER] not parsed: helmetOff [2016-07-26 21:04:54] [PARSER] not parsed: idlingFloating [2016-07-26 21:04:54] [PARSER] not parsed: idlingGravity [2016-07-26 21:04:54] [PARSER] not parsed: dancingGravity [2016-07-26 21:04:54] [PARSER] not parsed: movingJumpingJumpUp [2016-07-26 21:04:54] [PARSER] not parsed: movingJumpingJumpDown [2016-07-26 21:04:54] [PARSER] not parsed: movingFallingStandard [2016-07-26 21:04:54] [PARSER] not parsed: movingFallingLedge [2016-07-26 21:04:54] [PARSER] not parsed: movingLandingShortFall [2016-07-26 21:04:54] [PARSER] not parsed: movingLandingMiddleFall [2016-07-26 21:04:54] [PARSER] not parsed: movingLandingLongFall [2016-07-26 21:04:54] [PARSER] not parsed: movingNoGravityGravToNoGrav [2016-07-26 21:04:54] [PARSER] not parsed: movingNoGravityNoGravToGrav [2016-07-26 21:04:54] [PARSER] not parsed: movingNoGravityFloatMoveN [2016-07-26 21:04:54] [PARSER] not parsed: movingNoGravityFloatMoveS [2016-07-26 21:04:54] [PARSER] not parsed: movingNoGravityFloatMoveUp [2016-07-26 21:04:54] [PARSER] not parsed: movingNoGravityFloatMoveDown [2016-07-26 21:04:54] [PARSER] not parsed: movingNoGravityFloatRot [2016-07-26 21:04:54] [PARSER] not parsed: movingNoGravityFloatHit [2016-07-26 21:04:54] [PARSER] not parsed: movingNoGravityFloatDeath [2016-07-26 21:04:54] [PARSER] not parsed: movingByFootCrawling [2016-07-26 21:04:54] [PARSER] not parsed: movingByFootCrawlingNorth [2016-07-26 21:04:54] [PARSER] not parsed: movingByFootCrawlingSouth [2016-07-26 21:04:54] [PARSER] not parsed: movingByFootCrawlingWest [2016-07-26 21:04:54] [PARSER] not parsed: movingByFootCrawlingEast [2016-07-26 21:04:54] [PARSER] not parsed: movingByFootCrawlingNorthEast [2016-07-26 21:04:54] [PARSER] not parsed: movingByFootCrawlingNorthWest [2016-07-26 21:04:54] [PARSER] not parsed: movingByFootCrawlingSouthWest [2016-07-26 21:04:54] [PARSER] not parsed: movingByFootCrawlingSouthEast [2016-07-26 21:04:54] [PARSER] not parsed: movingByFootSlowWalking [2016-07-26 21:04:54] [PARSER] not parsed: movingByFootSlowWalkingNorth [2016-07-26 21:04:54] [PARSER] not parsed: movingByFootSlowWalkingSouth [2016-07-26 21:04:54] [PARSER] not parsed: movingByFootSlowWalkingWest [2016-07-26 21:04:54] [PARSER] not parsed: movingByFootSlowWalkingEast [2016-07-26 21:04:54] [PARSER] not parsed: movingByFootSlowWalkingNorthEast [2016-07-26 21:04:54] [PARSER] not parsed: movingByFootSlowWalkingNorthWest [2016-07-26 21:04:54] [PARSER] not parsed: movingByFootSlowWalkingSouthWest [2016-07-26 21:04:54] [PARSER] not parsed: movingByFootSlowWalkingSouthEast [2016-07-26 21:04:54] [PARSER] not parsed: movingByFootWalking [2016-07-26 21:04:54] [PARSER] not parsed: movingByFootWalkingNorth [2016-07-26 21:04:54] [PARSER] not parsed: movingByFootWalkingSouth [2016-07-26 21:04:54] [PARSER] not parsed: movingByFootWalkingWest [2016-07-26 21:04:54] [PARSER] not parsed: movingByFootWalkingEast [2016-07-26 21:04:54] [PARSER] not parsed: movingByFootWalkingNorthEast [2016-07-26 21:04:54] [PARSER] not parsed: movingByFootWalkingNorthWest [2016-07-26 21:04:54] [PARSER] not parsed: movingByFootWalkingSouthWest [2016-07-26 21:04:54] [PARSER] not parsed: movingByFootWalkingSouthEast [2016-07-26 21:04:54] [PARSER] not parsed: movingByFootRunning [2016-07-26 21:04:54] [PARSER] not parsed: movingByFootRunningNorth [2016-07-26 21:04:54] [PARSER] not parsed: movingByFootRunningSouth [2016-07-26 21:04:54] [PARSER] not parsed: movingByFootRunningWest [2016-07-26 21:04:54] [PARSER] not parsed: movingByFootRunningEast [2016-07-26 21:04:54] [PARSER] not parsed: movingByFootRunningNorthEast [2016-07-26 21:04:54] [PARSER] not parsed: movingByFootRunningNorthWest [2016-07-26 21:04:54] [PARSER] not parsed: movingByFootRunningSouthWest [2016-07-26 21:04:54] [PARSER] not parsed: movingByFootRunningSouthEast [2016-07-26 21:04:54] [PARSER] not parsed: upperBodyGun [2016-07-26 21:04:54] [PARSER] not parsed: upperBodyGunIdle [2016-07-26 21:04:54] [PARSER] not parsed: upperBodyGunIdleIn [2016-07-26 21:04:54] [PARSER] not parsed: upperBodyGunDraw [2016-07-26 21:04:54] [PARSER] not parsed: upperBodyGunAway [2016-07-26 21:04:54] [PARSER] not parsed: upperBodyGunFire [2016-07-26 21:04:54] [PARSER] not parsed: upperBodyGunFireHeavy [2016-07-26 21:04:54] [PARSER] not parsed: upperBodyGunMeelee [2016-07-26 21:04:54] [PARSER] not parsed: upperBodyFabricator [2016-07-26 21:04:54] [PARSER] not parsed: upperBodyFabricatorIdle [2016-07-26 21:04:54] [PARSER] not parsed: upperBodyFabricatorDraw [2016-07-26 21:04:54] [PARSER] not parsed: upperBodyFabricatorAway [2016-07-26 21:04:54] [PARSER] not parsed: upperBodyFabricatorFire [2016-07-26 21:04:54] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-07-26 21:04:54] [PARSER] not parsed: attacking [2016-07-26 21:04:54] [PARSER] not parsed: attackingMeelee [2016-07-26 21:04:54] [PARSER] not parsed: attackingMeeleeFloating [2016-07-26 21:04:54] [PARSER] not parsed: attackingMeeleeGravity [2016-07-26 21:04:54] [PARSER] not parsed: death [2016-07-26 21:04:54] [PARSER] not parsed: deathFloating [2016-07-26 21:04:54] [PARSER] not parsed: deathGravity [2016-07-26 21:04:54] [PARSER] not parsed: sitting [2016-07-26 21:04:54] [PARSER] not parsed: sittingBlock [2016-07-26 21:04:54] [PARSER] not parsed: sittingBlockNoFloor [2016-07-26 21:04:54] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-07-26 21:04:54] [PARSER] not parsed: sittingBlockFloor [2016-07-26 21:04:54] [PARSER] not parsed: sittingBlockFloorIdle [2016-07-26 21:04:54] [PARSER] not parsed: sittingWedge [2016-07-26 21:04:54] [PARSER] not parsed: sittingWedgeNoFloor [2016-07-26 21:04:54] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-07-26 21:04:54] [PARSER] not parsed: sittingWedgeFloor [2016-07-26 21:04:54] [PARSER] not parsed: sittingWedgeFloorIdle [2016-07-26 21:04:54] [PARSER] not parsed: hit [2016-07-26 21:04:54] [PARSER] not parsed: hitSmall [2016-07-26 21:04:54] [PARSER] not parsed: hitSmallFloating [2016-07-26 21:04:54] [PARSER] not parsed: hitSmallGravity [2016-07-26 21:04:54] [PARSER] not parsed: salutes [2016-07-26 21:04:54] [PARSER] not parsed: salutesSalute [2016-07-26 21:04:54] [PARSER] not parsed: talk [2016-07-26 21:04:54] [PARSER] not parsed: talkSalute [2016-07-26 21:04:54] [PARSER] not parsed: helmet [2016-07-26 21:04:54] [PARSER] not parsed: helmetOn [2016-07-26 21:04:54] [PARSER] not parsed: helmetOff [2016-07-26 21:04:54] [PARSER] not parsed: movingFallingStandard [2016-07-26 21:04:54] [PARSER] not parsed: movingFallingLedge [2016-07-26 21:04:54] [PARSER] not parsed: movingLandingShortFall [2016-07-26 21:04:54] [PARSER] not parsed: movingLandingMiddleFall [2016-07-26 21:04:54] [PARSER] not parsed: movingLandingLongFall [2016-07-26 21:04:54] [PARSER] not parsed: upperBodyGun [2016-07-26 21:04:54] [PARSER] not parsed: upperBodyGunIdle [2016-07-26 21:04:54] [PARSER] not parsed: upperBodyGunIdleIn [2016-07-26 21:04:54] [PARSER] not parsed: upperBodyGunDraw [2016-07-26 21:04:54] [PARSER] not parsed: upperBodyGunAway [2016-07-26 21:04:54] [PARSER] not parsed: upperBodyGunFire [2016-07-26 21:04:54] [PARSER] not parsed: upperBodyGunFireHeavy [2016-07-26 21:04:54] [PARSER] not parsed: upperBodyGunMeelee [2016-07-26 21:04:54] [PARSER] not parsed: upperBodyFabricator [2016-07-26 21:04:54] [PARSER] not parsed: upperBodyFabricatorIdle [2016-07-26 21:04:54] [PARSER] not parsed: upperBodyFabricatorDraw [2016-07-26 21:04:54] [PARSER] not parsed: upperBodyFabricatorAway [2016-07-26 21:04:54] [PARSER] not parsed: upperBodyFabricatorFire [2016-07-26 21:04:54] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-07-26 21:04:54] [PARSER] not parsed: attacking [2016-07-26 21:04:54] [PARSER] not parsed: attackingMeelee [2016-07-26 21:04:54] [PARSER] not parsed: attackingMeeleeFloating [2016-07-26 21:04:54] [PARSER] not parsed: attackingMeeleeGravity [2016-07-26 21:04:54] [PARSER] not parsed: death [2016-07-26 21:04:54] [PARSER] not parsed: deathFloating [2016-07-26 21:04:54] [PARSER] not parsed: deathGravity [2016-07-26 21:04:54] [PARSER] not parsed: sitting [2016-07-26 21:04:54] [PARSER] not parsed: sittingBlock [2016-07-26 21:04:54] [PARSER] not parsed: sittingBlockNoFloor [2016-07-26 21:04:54] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-07-26 21:04:54] [PARSER] not parsed: sittingBlockFloor [2016-07-26 21:04:54] [PARSER] not parsed: sittingBlockFloorIdle [2016-07-26 21:04:54] [PARSER] not parsed: sittingWedge [2016-07-26 21:04:54] [PARSER] not parsed: sittingWedgeNoFloor [2016-07-26 21:04:54] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-07-26 21:04:54] [PARSER] not parsed: sittingWedgeFloor [2016-07-26 21:04:54] [PARSER] not parsed: sittingWedgeFloorIdle [2016-07-26 21:04:54] [PARSER] not parsed: hit [2016-07-26 21:04:54] [PARSER] not parsed: hitSmall [2016-07-26 21:04:54] [PARSER] not parsed: hitSmallFloating [2016-07-26 21:04:54] [PARSER] not parsed: hitSmallGravity [2016-07-26 21:04:54] [PARSER] not parsed: salutes [2016-07-26 21:04:54] [PARSER] not parsed: salutesSalute [2016-07-26 21:04:54] [PARSER] not parsed: talk [2016-07-26 21:04:54] [PARSER] not parsed: talkSalute [2016-07-26 21:04:54] [PARSER] not parsed: helmet [2016-07-26 21:04:54] [PARSER] not parsed: helmetOn [2016-07-26 21:04:54] [PARSER] not parsed: helmetOff [2016-07-26 21:04:54] [FILE NOT FOUND] File for FACTIONS does not exist: D:\Starmade\Builds\199.xxx\.\server-database\world0\FACTIONS.fac [2016-07-26 21:04:54] [SERVER] NO FACTIONS FOUND ON DISK: FACTIONS; file: D:\Starmade\Builds\199.xxx\.\server-database\world0\FACTIONS.fac; pathString: .\server-database\world0\FACTIONS.fac [2016-07-26 21:04:54] [SERVER] ###### READING ALL BLUEPRINTS! [2016-07-26 21:04:54] [TAG] WARNING STRUCT DESERIALIZATION took too long: 56; [2016-07-26 21:04:54] [TAG] WARNING STRUCT DESERIALIZATION took too long: 56; [2016-07-26 21:04:54] [TAG] WARNING STRUCT DESERIALIZATION took too long: 56; [2016-07-26 21:04:54] [TAG] WARNING STRUCT DESERIALIZATION took too long: 56; [2016-07-26 21:04:54] [TAG] WARNING STRUCT DESERIALIZATION took too long: 52; [2016-07-26 21:04:54] [TAG] WARNING STRUCT DESERIALIZATION took too long: 53; [2016-07-26 21:04:54] [TAG] WARNING STRUCT DESERIALIZATION took too long: 62; [2016-07-26 21:04:54] [TAG] WARNING STRUCT DESERIALIZATION took too long: 65; [2016-07-26 21:04:55] [TAG] WARNING STRUCT DESERIALIZATION took too long: 48; [2016-07-26 21:04:55] [TAG] WARNING STRUCT DESERIALIZATION took too long: 49; [2016-07-26 21:04:55] [TAG] WARNING STRUCT DESERIALIZATION took too long: 49; [2016-07-26 21:04:55] [TAG] WARNING STRUCT DESERIALIZATION took too long: 49; [2016-07-26 21:04:55] [TAG] WARNING STRUCT DESERIALIZATION took too long: 37; [2016-07-26 21:04:55] [TAG] WARNING STRUCT DESERIALIZATION took too long: 37; [2016-07-26 21:04:55] [TAG] WARNING STRUCT DESERIALIZATION took too long: 48; [2016-07-26 21:04:55] [TAG] WARNING STRUCT DESERIALIZATION took too long: 48; [2016-07-26 21:04:55] [TAG] WARNING STRUCT DESERIALIZATION took too long: 37; [2016-07-26 21:04:55] [TAG] WARNING STRUCT DESERIALIZATION took too long: 37; [2016-07-26 21:04:55] [TAG] WARNING STRUCT DESERIALIZATION took too long: 37; [2016-07-26 21:04:55] [TAG] WARNING STRUCT DESERIALIZATION took too long: 78; [2016-07-26 21:04:55] [TAG] WARNING STRUCT DESERIALIZATION took too long: 39; [2016-07-26 21:04:55] [TAG] WARNING STRUCT DESERIALIZATION took too long: 99; [2016-07-26 21:04:55] [TAG] WARNING STRUCT DESERIALIZATION took too long: 34; [2016-07-26 21:04:55] [TAG] WARNING STRUCT DESERIALIZATION took too long: 34; [2016-07-26 21:04:55] [TAG] WARNING STRUCT DESERIALIZATION took too long: 34; [2016-07-26 21:04:55] [TAG] WARNING STRUCT DESERIALIZATION took too long: 34; [2016-07-26 21:04:55] [TAG] WARNING STRUCT DESERIALIZATION took too long: 243; [2016-07-26 21:04:55] [TAG] WARNING: Struct read time of null took: 244 [2016-07-26 21:04:55] [TAG] WARNING STRUCT DESERIALIZATION took too long: 244; [2016-07-26 21:04:55] [TAG] warning: reading tag: container took: 244 [2016-07-26 21:04:55] [TAG] WARNING STRUCT DESERIALIZATION took too long: 52; [2016-07-26 21:04:55] [TAG] WARNING STRUCT DESERIALIZATION took too long: 53; [2016-07-26 21:04:55] [TAG] WARNING STRUCT DESERIALIZATION took too long: 53; [2016-07-26 21:04:55] [SERVER] ###### READING ALL 74 BLUEPRINTS FINISHED! TOOK 711ms [2016-07-26 21:04:55] [SERVER][CATALOG] READ RAW BLUEPRINTS: 74 [2016-07-26 21:04:55] [FILE NOT FOUND] File for CATALOG does not exist: D:\Starmade\Builds\199.xxx\.\server-database\world0\CATALOG.cat [2016-07-26 21:04:55] [SERVER] NO DB CATALOG FOUND ON DISK: CATALOG; file: D:\Starmade\Builds\199.xxx\.\server-database\world0\CATALOG.cat; pathString: .\server-database\world0\CATALOG.cat [2016-07-26 21:04:55] [SERVER] Cant load trade routes. no saved data found [2016-07-26 21:04:55] [FILE NOT FOUND] File for SIMULATION_STATE does not exist: D:\Starmade\Builds\199.xxx\.\server-database\world0\SIMULATION_STATE.sim [2016-07-26 21:04:55] [SIMULATION] no simulation state found on disk. creating new... [2016-07-26 21:04:55] [ServerListener] Server initialization OK... now waiting for connections [2016-07-26 21:04:55] [SERVERCONTROLLER][INIT] (listenerId[0]) SERVER STARTED UPDATING [2016-07-26 21:04:55] [SERVER] SERVER INIT FINISHED [2016-07-26 21:04:55] [LOCAL GAME] CHANGED PORT TO 4242 [2016-07-26 21:04:55] [CLIENT] Added observer for GameClientController [2016-07-26 21:04:55] [SERVER][UPDATE] WARNING: handleQueuedSynchronizedObjects update took 27 on Server(0) [2016-07-26 21:04:55] [FACTIONMANAGER] MAKING FACTION TURN: Thu Jan 01 01:00:00 CET 1970; 18; Turn: 60.0 [2016-07-26 21:04:55] [FACTIONMANAGER] faction update took: 0ms [2016-07-26 21:04:55] [NT] Big FullUpdate: 26221 bytes: SenableGameState(1) [2016-07-26 21:04:55] [CLIENT] set own model path to D:\Starmade\StarMade Stuff\Skins\DeadFrank.smskin [2016-07-26 21:04:55] WARNING: Found unknown Windows version: Windows 7 [2016-07-26 21:04:55] Attempting to use default windows plug-in. [2016-07-26 21:04:55] Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin [2016-07-26 21:04:55] [CLIENT][GAMEINPUT] TOTAL INPUT DEVICES: 5 [2016-07-26 21:04:55] [JOYSTICK] cannot read default joystick file because it does not exist [2016-07-26 21:04:55] [CLIENT] Client State and Controller successfully created [2016-07-26 21:04:55] [CLIENT] trying to connect to localhost:4242 [2016-07-26 21:04:55] [CLIENT] establishing new socket connection to localhost:4242 [2016-07-26 21:04:55] [CLIENT] Trying TCP... [2016-07-26 21:04:55] [CLIENT] SOCKET CONNECTED TO SERVER [2016-07-26 21:04:55] [SERVERSOCKET] Connection made. starting new processor 55978, /127.0.0.1; local: 4242, /127.0.0.1, keepalive false [2016-07-26 21:04:55] [CLIENT] logging in now... SmilingTester; ; [2016-07-26 21:04:55] [SERVER] ListenerId[0] connection registered (TRunning: 1/0/0) 0 [2016-07-26 21:04:55] [SERVER][PROCESSOR] client setup completed for PID: 0. listening for input [2016-07-26 21:04:55] [SERVER][LOGIN] new client connected. given id: 1: description: SmilingTester [2016-07-26 21:04:55] [SERVER][LOGIN] return code 0 [2016-07-26 21:04:55] [SERVER] PREPARING LOGIN (SmilingTester) [2016-07-26 21:04:55] [SERVER] PROCESSING LOGIN (SmilingTester) [2016-07-26 21:04:55] [INIT] Retrieved auth style: 1 [2016-07-26 21:04:55] [AUTH] authenticating SmilingTester; useAuth: false; requireAuth: false [2016-07-26 21:04:55] [SESSION_CALLBACK] no player verification is necessary! [2016-07-26 21:04:55] [LOGIN] checking user agent: 0: SmilingTester [2016-07-26 21:04:55] [LOGIN] successful auth: now protecting username SmilingTester with null [2016-07-26 21:04:55] [SERVER] checking ip ban: 127.0.0.1 [2016-07-26 21:04:56] [SERVER][UNIVERSE] LOADING SECTOR... (2, 2, 2) [2016-07-26 21:04:56] [UNIVERSE] creation time: 181 ms [2016-07-26 21:04:56] [UNIVERSE] NPC NODES: [(-19, -1, 5), (-4, -1, 5), (-1, 2, 0), (24, -1, 3), (0, 1, -4)] [2016-07-26 21:04:56] [SERVER][GALAXY] Generating Black Hole FTL [2016-07-26 21:04:56] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (0, 0, 0) [2016-07-26 21:04:56] [SERVER] Object Shop(5) didn't have a db entry yet. Creating entry! [2016-07-26 21:04:56] [FILE NOT FOUND] File for ENTITY_PLAYERSTATE_SmilingTester does not exist: D:\Starmade\Builds\199.xxx\.\server-database\world0\ENTITY_PLAYERSTATE_SmilingTester.ent [2016-07-26 21:04:56] [SERVER] Not Found Saved State: PlS[SmilingTester ; id(2)(1)f(0)] : UID ENTITY_PLAYERSTATE_SmilingTester [2016-07-26 21:04:56] [SERVER] adding player to synch queue (ID: 2) (SECTOR: (2, 2, 2) [4]) [2016-07-26 21:04:56] [SERVER][LOGIN] login received. returning login info for RegisteredClient: SmilingTester (1) connected: true: returnCode: 0 [2016-07-26 21:04:56] [Client] [LOGIN]: Client sucessfully registered with id: 1 [2016-07-26 21:04:56] [CLIENT] logged in as: Client(1) [2016-07-26 21:04:56] [CLIENT] executing login hooks... [2016-07-26 21:04:56] [SERVER][UPDATE] WARNING: handleQueuedSynchronizedObjects update took 12 on Server(0) [2016-07-26 21:04:56] [SENDABLEGAMESTATE] WARNING: Cannot send ftl mod to RegisteredClient: SmilingTester (1) connected: true: no client channel! [2016-07-26 21:04:56] [SENDABLEGAMESTATE] WARNING: Cannot send ftl mod to RegisteredClient: SmilingTester (1) connected: true: no client channel! [2016-07-26 21:04:56] [SENDABLEGAMESTATE] WARNING: Cannot send ftl mod to RegisteredClient: SmilingTester (1) connected: true: no client channel! [2016-07-26 21:04:56] [SENDABLEGAMESTATE] WARNING: Cannot send ftl mod to RegisteredClient: SmilingTester (1) connected: true: no client channel! [2016-07-26 21:04:56] [SENDABLEGAMESTATE] WARNING: Cannot send ftl mod to RegisteredClient: SmilingTester (1) connected: true: no client channel! [2016-07-26 21:04:56] [SENDABLEGAMESTATE] WARNING: Cannot send ftl mod to RegisteredClient: SmilingTester (1) connected: true: no client channel! [2016-07-26 21:04:56] [SENDABLEGAMESTATE] WARNING: Cannot send ftl mod to RegisteredClient: SmilingTester (1) connected: true: no client channel! [2016-07-26 21:04:56] [SENDABLEGAMESTATE] WARNING: Cannot send ftl mod to RegisteredClient: SmilingTester (1) connected: true: no client channel! [2016-07-26 21:04:56] [SENDABLEGAMESTATE] WARNING: Cannot send ftl mod to RegisteredClient: SmilingTester (1) connected: true: no client channel! [2016-07-26 21:04:56] [SENDABLEGAMESTATE] WARNING: Cannot send ftl mod to RegisteredClient: SmilingTester (1) connected: true: no client channel! [2016-07-26 21:04:56] [SENDABLEGAMESTATE] WARNING: Cannot send ftl mod to RegisteredClient: SmilingTester (1) connected: true: no client channel! [2016-07-26 21:04:56] [SENDABLEGAMESTATE] WARNING: Cannot send ftl mod to RegisteredClient: SmilingTester (1) connected: true: no client channel! [2016-07-26 21:04:56] [SENDABLEGAMESTATE] WARNING: Cannot send ftl mod to RegisteredClient: SmilingTester (1) connected: true: no client channel! [2016-07-26 21:04:56] [SENDABLEGAMESTATE] WARNING: Cannot send ftl mod to RegisteredClient: SmilingTester (1) connected: true: no client channel! [2016-07-26 21:04:56] [SENDABLEGAMESTATE] WARNING: Cannot send ftl mod to RegisteredClient: SmilingTester (1) connected: true: no client channel! [2016-07-26 21:04:56] [SENDABLEGAMESTATE] WARNING: Cannot send ftl mod to RegisteredClient: SmilingTester (1) connected: true: no client channel! [2016-07-26 21:04:56] [SENDABLEGAMESTATE] WARNING: Cannot send ftl mod to RegisteredClient: SmilingTester (1) connected: true: no client channel! [2016-07-26 21:04:56] [SENDABLEGAMESTATE] WARNING: Cannot send ftl mod to RegisteredClient: SmilingTester (1) connected: true: no client channel! [2016-07-26 21:04:56] [SENDABLEGAMESTATE] WARNING: Cannot send ftl mod to RegisteredClient: SmilingTester (1) connected: true: no client channel! [2016-07-26 21:04:56] [SENDABLEGAMESTATE] WARNING: Cannot send ftl mod to RegisteredClient: SmilingTester (1) connected: true: no client channel! [2016-07-26 21:04:56] [SENDABLEGAMESTATE] WARNING: Cannot send ftl mod to RegisteredClient: SmilingTester (1) connected: true: no client channel! [2016-07-26 21:04:56] [SENDABLEGAMESTATE] WARNING: Cannot send ftl mod to RegisteredClient: SmilingTester (1) connected: true: no client channel! [2016-07-26 21:04:56] [SENDABLEGAMESTATE] WARNING: Cannot send ftl mod to RegisteredClient: SmilingTester (1) connected: true: no client channel! [2016-07-26 21:04:56] [SENDABLEGAMESTATE] WARNING: Cannot send ftl mod to RegisteredClient: SmilingTester (1) connected: true: no client channel! [2016-07-26 21:04:56] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-1, 0, 0) [2016-07-26 21:04:56] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (0, -1, 0) [2016-07-26 21:04:56] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-1, -1, 0) [2016-07-26 21:04:56] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (0, 0, -1) [2016-07-26 21:04:56] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-1, 0, -1) [2016-07-26 21:04:56] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (0, -1, -1) [2016-07-26 21:04:56] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-1, -1, -1) [2016-07-26 21:04:56] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (1, -1, -1) [2016-07-26 21:04:56] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (1, 0, -1) [2016-07-26 21:04:56] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-1, 1, -1) [2016-07-26 21:04:56] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (0, 1, -1) [2016-07-26 21:04:56] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (1, 1, -1) [2016-07-26 21:04:56] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (1, -1, 0) [2016-07-26 21:04:56] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (1, 0, 0) [2016-07-26 21:04:56] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-1, 1, 0) [2016-07-26 21:04:56] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (0, 1, 0) [2016-07-26 21:04:56] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (1, 1, 0) [2016-07-26 21:04:56] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-1, -1, 1) [2016-07-26 21:04:56] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (0, -1, 1) [2016-07-26 21:04:56] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (1, -1, 1) [2016-07-26 21:04:56] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-1, 0, 1) [2016-07-26 21:04:56] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (0, 0, 1) [2016-07-26 21:04:56] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (1, 0, 1) [2016-07-26 21:04:56] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-1, 1, 1) [2016-07-26 21:04:56] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (0, 1, 1) [2016-07-26 21:04:56] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (1, 1, 1) [2016-07-26 21:04:56] [SERVER] WARNING: UPDATING SERVER SECTORPROXMITY TOOK 255 [2016-07-26 21:04:56] [SERVER][UPDATE] WARNING: object local update of PlS[SmilingTester ; id(2)(1)f(0)] took 257 [2016-07-26 21:04:56] [SERVER][UPDATE] WARNING: object local update of 4 objects took 269 [2016-07-26 21:04:56] [COMMAND] WARNING: WRITING OUT NT COMMAND RequestGameMode[return] ON Server(0) TOOK: 43 [2016-07-26 21:04:56] SET INITIAL SECTOR ID TO 4 [2016-07-26 21:04:56] [CLIENT] RECEIVED STARTING SECTOR: (2, 2, 2) [2016-07-26 21:04:56] [CLIENT] RESET TO LOCAL CUSTOM TEXTURES [2016-07-26 21:04:56] [CLIENT] Server is using default block behavior: CSUM: remote: f11a3cc85266c7a033dbb7ea8555ade56409b2d2 ::: local: f11a3cc85266c7a033dbb7ea8555ade56409b2d2 [2016-07-26 21:04:56] [CLIENT] Server is using default block properties [2016-07-26 21:04:56] [CLIENT] Server is using default block config [2016-07-26 21:04:56] [CLIENT] finished executing client hooks: [#document: null] [2016-07-26 21:04:56] [CLIENT] synchronizing ALL Client(1) [2016-07-26 21:04:56] [NT] Big FullUpdate: 36725 bytes: Shop(5) [2016-07-26 21:04:56] [SERVER] SERIALIZED PROXIMITY (2, 2, 2) [2016-07-26 21:04:56] [SEND][SERVERMESSAGE] [SERVERMSG (type 0): [411, SmilingTester]] to RegisteredClient: SmilingTester (1) connected: true [2016-07-26 21:04:56] [SERVER][UNIVERSE] LOADING SECTOR... (1, 1, 1) [2016-07-26 21:04:56] POPULATE EMPTY (1, 1, 1) [2016-07-26 21:04:56] [SERVER][UNIVERSE] LOADING SECTOR... (1, 1, 2) [2016-07-26 21:04:56] POPULATE EMPTY (1, 1, 2) [2016-07-26 21:04:56] [SERVER][UNIVERSE] LOADING SECTOR... (1, 1, 3) [2016-07-26 21:04:56] [CLIENT] FORMATING: [411, SmilingTester]; type: Integer [2016-07-26 21:04:56] [CLIENT] Server message: %s has joined the game. [2016-07-26 21:04:56] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-2, -1, 0) [2016-07-26 21:04:56] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (1, -2, -1) [2016-07-26 21:04:56] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-2, 1, -1) [2016-07-26 21:04:56] java.lang.RuntimeException: Could not place rock (-3, -3, -3); (2, 2, 2) [2016-07-26 21:04:56] at obfuscated.afM.a(SourceFile:609) [2016-07-26 21:04:56] at obfuscated.afM.a(SourceFile:1640) [2016-07-26 21:04:56] at obfuscated.afM.a(SourceFile:1305) [2016-07-26 21:04:56] at org.schema.game.common.data.world.Universe.loadOrGenerateSector(SourceFile:951) [2016-07-26 21:04:56] at org.schema.game.common.data.world.Universe.getSector(SourceFile:647) [2016-07-26 21:04:56] at org.schema.game.common.data.world.Universe.getSector(SourceFile:641) [2016-07-26 21:04:56] at org.schema.game.common.data.world.Universe.pingSectorBlock(SourceFile:1010) [2016-07-26 21:04:56] at org.schema.game.common.data.world.Universe.pingSectors(SourceFile:1020) [2016-07-26 21:04:56] at org.schema.game.common.data.world.Universe.update(SourceFile:1104) [2016-07-26 21:04:56] at org.schema.game.server.controller.GameServerController.update(SourceFile:1271) [2016-07-26 21:04:56] at org.schema.schine.network.server.ServerController.run(SourceFile:270) [2016-07-26 21:04:56] at java.lang.Thread.run(Unknown Source) [2016-07-26 21:04:56] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-07-26 21:04:56] [ERRORLOG][SECTOR] Asteroid(12)sec[11]: [(-291.001, -119.001, 63.999) (-290.999, -118.999, 64.001)] [2016-07-26 21:04:56] [ERRORLOG][SECTOR] Asteroid(13)sec[11]: [(298.999, -203.001, 288.999) (299.001, -202.999, 289.001)] [2016-07-26 21:04:56] [ERRORLOG][SECTOR] Asteroid(14)sec[11]: [(235.999, 310.999, -290.001) (236.001, 311.001, -289.999)] [2016-07-26 21:04:56] [ERRORLOG][SECTOR] Asteroid(15)sec[11]: [(335.999, -326.001, -226.001) (336.001, -325.999, -225.999)] [2016-07-26 21:04:56] [ERRORLOG][SECTOR] Asteroid(16)sec[11]: [(202.999, 341.999, 232.999) (203.001, 342.001, 233.001)] [2016-07-26 21:04:56] [SERVER][UNIVERSE] WARNING: LOADING SECTOR TOOK SOME TIME... (1, 1, 3): STATS: inst 0ms, loadDB 1ms, add 0ms, entity 70ms [2016-07-26 21:04:56] [SERVER][UNIVERSE] LOADING SECTOR... (1, 2, 1) [2016-07-26 21:04:56] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (0, -2, -1) [2016-07-26 21:04:56] [SERVER][UNIVERSE] WARNING: LOADING SECTOR TOOK SOME TIME... (1, 2, 1): STATS: inst 1ms, loadDB 0ms, add 0ms, entity 11ms [2016-07-26 21:04:56] [SERVER][UNIVERSE] LOADING SECTOR... (1, 2, 2) [2016-07-26 21:04:56] POPULATE EMPTY (1, 2, 2) [2016-07-26 21:04:56] [SERVER][UNIVERSE] LOADING SECTOR... (1, 2, 3) [2016-07-26 21:04:56] POPULATE EMPTY (1, 2, 3) [2016-07-26 21:04:56] [SERVER][UNIVERSE] LOADING SECTOR... (1, 3, 1) [2016-07-26 21:04:56] POPULATE EMPTY (1, 3, 1) [2016-07-26 21:04:56] [SERVER][UNIVERSE] LOADING SECTOR... (1, 3, 2) [2016-07-26 21:04:56] POPULATE EMPTY (1, 3, 2) [2016-07-26 21:04:56] [SERVER][UNIVERSE] LOADING SECTOR... (1, 3, 3) [2016-07-26 21:04:56] POPULATE EMPTY (1, 3, 3) [2016-07-26 21:04:56] [SERVER][UNIVERSE] LOADING SECTOR... (2, 1, 1) [2016-07-26 21:04:56] [SERVER] Object Shop(36) didn't have a db entry yet. Creating entry! [2016-07-26 21:04:57] [SERVER][UNIVERSE] LOADING SECTOR... (2, 1, 2) [2016-07-26 21:04:57] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (1, -2, 0) [2016-07-26 21:04:57] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-2, -1, -1) [2016-07-26 21:04:57] [SERVER][UNIVERSE] LOADING SECTOR... (2, 1, 3) [2016-07-26 21:04:57] POPULATE EMPTY (2, 1, 3) [2016-07-26 21:04:57] [SERVER][UNIVERSE] LOADING SECTOR... (2, 2, 1) [2016-07-26 21:04:57] POPULATE EMPTY (2, 2, 1) [2016-07-26 21:04:57] [SERVER][UNIVERSE] LOADING SECTOR... (2, 2, 3) [2016-07-26 21:04:57] POPULATE EMPTY (2, 2, 3) [2016-07-26 21:04:57] [SERVER][UNIVERSE] LOADING SECTOR... (2, 3, 1) [2016-07-26 21:04:57] POPULATE EMPTY (2, 3, 1) [2016-07-26 21:04:57] [SERVER][UNIVERSE] LOADING SECTOR... (2, 3, 2) [2016-07-26 21:04:57] POPULATE EMPTY (2, 3, 2) [2016-07-26 21:04:57] [SERVER][UNIVERSE] LOADING SECTOR... (2, 3, 3) [2016-07-26 21:04:57] POPULATE EMPTY (2, 3, 3) [2016-07-26 21:04:57] [SERVER][UNIVERSE] LOADING SECTOR... (3, 1, 1) [2016-07-26 21:04:57] POPULATE EMPTY (3, 1, 1) [2016-07-26 21:04:57] [SERVER][UNIVERSE] LOADING SECTOR... (3, 1, 2) [2016-07-26 21:04:57] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-2, 0, 0) [2016-07-26 21:04:57] java.lang.RuntimeException: Could not place rock (-3, -3, -3); (2, 2, 2) [2016-07-26 21:04:57] at obfuscated.afM.a(SourceFile:609) [2016-07-26 21:04:57] at obfuscated.afM.a(SourceFile:1640) [2016-07-26 21:04:57] at obfuscated.afM.a(SourceFile:1305) [2016-07-26 21:04:57] at org.schema.game.common.data.world.Universe.loadOrGenerateSector(SourceFile:951) [2016-07-26 21:04:57] at org.schema.game.common.data.world.Universe.getSector(SourceFile:647) [2016-07-26 21:04:57] at org.schema.game.common.data.world.Universe.getSector(SourceFile:641) [2016-07-26 21:04:57] at org.schema.game.common.data.world.Universe.pingSectorBlock(SourceFile:1010) [2016-07-26 21:04:57] at org.schema.game.common.data.world.Universe.pingSectors(SourceFile:1020) [2016-07-26 21:04:57] at org.schema.game.common.data.world.Universe.update(SourceFile:1104) [2016-07-26 21:04:57] at org.schema.game.server.controller.GameServerController.update(SourceFile:1271) [2016-07-26 21:04:57] at org.schema.schine.network.server.ServerController.run(SourceFile:270) [2016-07-26 21:04:57] at java.lang.Thread.run(Unknown Source) [2016-07-26 21:04:57] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-07-26 21:04:57] [ERRORLOG][SECTOR] Asteroid(59)sec[58]: [(98.999, 206.999, -220.001) (99.001, 207.001, -219.999)] [2016-07-26 21:04:57] [ERRORLOG][SECTOR] Asteroid(60)sec[58]: [(335.999, -296.001, 30.999) (336.001, -295.999, 31.001)] [2016-07-26 21:04:57] [ERRORLOG][SECTOR] Asteroid(61)sec[58]: [(-276.001, -142.001, 316.999) (-275.999, -141.999, 317.001)] [2016-07-26 21:04:57] [ERRORLOG][SECTOR] Asteroid(62)sec[58]: [(-242.001, -325.001, -237.001) (-241.999, -324.999, -236.999)] [2016-07-26 21:04:57] [ERRORLOG][SECTOR] Asteroid(63)sec[58]: [(338.999, 338.999, 293.999) (339.001, 339.001, 294.001)] [2016-07-26 21:04:57] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-1, -1, -2) [2016-07-26 21:04:57] java.lang.RuntimeException: Could not place rock (-3, -3, -3); (2, 2, 2) [2016-07-26 21:04:57] at obfuscated.afM.a(SourceFile:609) [2016-07-26 21:04:57] at obfuscated.afM.a(SourceFile:1640) [2016-07-26 21:04:57] at obfuscated.afM.a(SourceFile:1305) [2016-07-26 21:04:57] at org.schema.game.common.data.world.Universe.loadOrGenerateSector(SourceFile:951) [2016-07-26 21:04:57] at org.schema.game.common.data.world.Universe.getSector(SourceFile:647) [2016-07-26 21:04:57] at org.schema.game.common.data.world.Universe.getSector(SourceFile:641) [2016-07-26 21:04:57] at org.schema.game.common.data.world.Universe.pingSectorBlock(SourceFile:1010) [2016-07-26 21:04:57] at org.schema.game.common.data.world.Universe.pingSectors(SourceFile:1020) [2016-07-26 21:04:57] at org.schema.game.common.data.world.Universe.update(SourceFile:1104) [2016-07-26 21:04:57] at org.schema.game.server.controller.GameServerController.update(SourceFile:1271) [2016-07-26 21:04:57] at org.schema.schine.network.server.ServerController.run(SourceFile:270) [2016-07-26 21:04:57] at java.lang.Thread.run(Unknown Source) [2016-07-26 21:04:57] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-07-26 21:04:57] [ERRORLOG][SECTOR] Asteroid(59)sec[58]: [(98.999, 206.999, -220.001) (99.001, 207.001, -219.999)] [2016-07-26 21:04:57] [ERRORLOG][SECTOR] Asteroid(60)sec[58]: [(335.999, -296.001, 30.999) (336.001, -295.999, 31.001)] [2016-07-26 21:04:57] [ERRORLOG][SECTOR] Asteroid(61)sec[58]: [(-276.001, -142.001, 316.999) (-275.999, -141.999, 317.001)] [2016-07-26 21:04:57] [ERRORLOG][SECTOR] Asteroid(62)sec[58]: [(-242.001, -325.001, -237.001) (-241.999, -324.999, -236.999)] [2016-07-26 21:04:57] [ERRORLOG][SECTOR] Asteroid(63)sec[58]: [(338.999, 338.999, 293.999) (339.001, 339.001, 294.001)] [2016-07-26 21:04:57] java.lang.RuntimeException: Could not place rock (-3, -3, -3); (2, 2, 2) [2016-07-26 21:04:57] at obfuscated.afM.a(SourceFile:609) [2016-07-26 21:04:57] at obfuscated.afM.a(SourceFile:1640) [2016-07-26 21:04:57] at obfuscated.afM.a(SourceFile:1305) [2016-07-26 21:04:57] at org.schema.game.common.data.world.Universe.loadOrGenerateSector(SourceFile:951) [2016-07-26 21:04:57] at org.schema.game.common.data.world.Universe.getSector(SourceFile:647) [2016-07-26 21:04:57] at org.schema.game.common.data.world.Universe.getSector(SourceFile:641) [2016-07-26 21:04:57] at org.schema.game.common.data.world.Universe.pingSectorBlock(SourceFile:1010) [2016-07-26 21:04:57] at org.schema.game.common.data.world.Universe.pingSectors(SourceFile:1020) [2016-07-26 21:04:57] at org.schema.game.common.data.world.Universe.update(SourceFile:1104) [2016-07-26 21:04:57] at org.schema.game.server.controller.GameServerController.update(SourceFile:1271) [2016-07-26 21:04:57] at org.schema.schine.network.server.ServerController.run(SourceFile:270) [2016-07-26 21:04:57] at java.lang.Thread.run(Unknown Source) [2016-07-26 21:04:57] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-07-26 21:04:57] [ERRORLOG][SECTOR] Asteroid(59)sec[58]: [(98.999, 206.999, -220.001) (99.001, 207.001, -219.999)] [2016-07-26 21:04:57] [ERRORLOG][SECTOR] Asteroid(60)sec[58]: [(335.999, -296.001, 30.999) (336.001, -295.999, 31.001)] [2016-07-26 21:04:57] [ERRORLOG][SECTOR] Asteroid(61)sec[58]: [(-276.001, -142.001, 316.999) (-275.999, -141.999, 317.001)] [2016-07-26 21:04:57] [ERRORLOG][SECTOR] Asteroid(62)sec[58]: [(-242.001, -325.001, -237.001) (-241.999, -324.999, -236.999)] [2016-07-26 21:04:57] [ERRORLOG][SECTOR] Asteroid(63)sec[58]: [(338.999, 338.999, 293.999) (339.001, 339.001, 294.001)] [2016-07-26 21:04:57] [SERVER][UNIVERSE] WARNING: LOADING SECTOR TOOK SOME TIME... (3, 1, 2): STATS: inst 0ms, loadDB 1ms, add 0ms, entity 35ms [2016-07-26 21:04:57] [SERVER][UNIVERSE] LOADING SECTOR... (3, 1, 3) [2016-07-26 21:04:57] POPULATE EMPTY (3, 1, 3) [2016-07-26 21:04:57] [SERVER][UNIVERSE] LOADING SECTOR... (3, 2, 1) [2016-07-26 21:04:57] POPULATE EMPTY (3, 2, 1) [2016-07-26 21:04:57] [SERVER][UNIVERSE] LOADING SECTOR... (3, 2, 2) [2016-07-26 21:04:57] POPULATE EMPTY (3, 2, 2) [2016-07-26 21:04:57] [SERVER][UNIVERSE] LOADING SECTOR... (3, 2, 3) [2016-07-26 21:04:57] POPULATE EMPTY (3, 2, 3) [2016-07-26 21:04:57] [SERVER][UNIVERSE] LOADING SECTOR... (3, 3, 1) [2016-07-26 21:04:57] POPULATE EMPTY (3, 3, 1) [2016-07-26 21:04:57] [SERVER][UNIVERSE] LOADING SECTOR... (3, 3, 2) [2016-07-26 21:04:57] POPULATE EMPTY (3, 3, 2) [2016-07-26 21:04:57] [SERVER][UNIVERSE] LOADING SECTOR... (3, 3, 3) [2016-07-26 21:04:57] [SERVER] Object Shop(81) didn't have a db entry yet. Creating entry! [2016-07-26 21:04:57] [UNIVERSE] WARNING: Sector Ping took 297 [2016-07-26 21:04:57] [SERVER][UPDATE] WARNING: UNIVERSE update took 300 [2016-07-26 21:04:57] [NT] Big FullUpdate: 35595 bytes: Shop(36) [2016-07-26 21:04:57] [NT] Big FullUpdate: 35475 bytes: Shop(81) [2016-07-26 21:04:57] [SYNCHRONIZE] Client(1) IS WAITING TO SYNCH WITH SERVER - SKIPPING INPUT [2016-07-26 21:04:57] [SYNCHRONIZE] Client(1) IS WAITING TO SYNCH WITH SERVER - SKIPPED INPUT [2016-07-26 21:04:57] [SERVER] (client needs synch) SENDING SYNCHALL TO RegisteredClient: SmilingTester (1) connected: true [2016-07-26 21:04:57] [SERVER] sending ALLSYNCHRONIZING update to SmilingTester 52, 52 [2016-07-26 21:04:57] [SYNC_SENDER] SENDING ALL OBJECTS: 52 [2016-07-26 21:04:57] [NT] Big FullUpdate: 17782 bytes: Shop(36) [2016-07-26 21:04:57] [NT] Big FullUpdate: 18342 bytes: Shop(5) [2016-07-26 21:04:57] [NT] Big FullUpdate: 17722 bytes: Shop(81) [2016-07-26 21:04:57] [NT] Big FullUpdate: 13114 bytes: SenableGameState(1) [2016-07-26 21:04:57] [SERVER] SERIALIZED PROXIMITY (2, 2, 2) [2016-07-26 21:04:57] [SERVER] ALL-SYNCHRONIZE TO SmilingTester TOOK 12 ms [2016-07-26 21:04:57] [SERVER] SYNCHALL TO RegisteredClient: SmilingTester (1) connected: true took: 12 [2016-07-26 21:04:57] [CLIENT] 1 Sync all update received [2016-07-26 21:04:57] [SYNCHRONIZE] FORCED UPDATE [2016-07-26 21:04:57] [CLIENT] chat channels loaded 0 [2016-07-26 21:04:57] [SKINMANAGER] PlS[SmilingTester ; id(2)(1)f(0)] Client(1) received skin filename [2016-07-26 21:04:57] [PlayerState] Client successfully received player state Client(1), owner: 1 [2016-07-26 21:04:57] [CHAT] Client(1) initializing data from network object 0 [2016-07-26 21:04:57] [CLIENT] 1 executed RequestSynchronizeAll. fetched objects 52 [2016-07-26 21:04:57] [CLIENT] RE- synchronized client: 1 [2016-07-26 21:04:57] [CLIENT] connected to server localhost:4242 [2016-07-26 21:04:57] [CLIENT] Client State and Controller successfully connected [2016-07-26 21:04:57] [CLIENT] State initializing [2016-07-26 21:04:57] [CLIENT] Chat initializing [2016-07-26 21:04:57] [CLIENT] Client(1) asking for new IDS [2016-07-26 21:04:57] SENDING new ID RANGE TO CLIENT 83; packet -32763 [2016-07-26 21:04:57] Client got new ID range 83 [2016-07-26 21:04:57] [CLIENT] Client(1) received new IDS [2016-07-26 21:04:57] [CLIENT] ID RANGE AQUIRE TOOK 3 [2016-07-26 21:04:57] [CLIENT] Control Manager initializing [2016-07-26 21:04:57] [CLIENT][CONTROLLER] Switched to auto roam (spawn screen) [2016-07-26 21:04:57] [CLIENT][CONTROLLER] Switched to auto roam (spawn screen) [2016-07-26 21:04:57] [CLIENT][CONTROLLER] Switched to auto roam (spawn screen) [2016-07-26 21:04:57] [CLIENT] InternalCallback initializing [2016-07-26 21:04:57] [CLIENT] State initialized. GameMode: SANDBOX [2016-07-26 21:04:57] [CLIENT] Client State and Controller successfully initialized [2016-07-26 21:04:57] ################### ENGINE SETTINGS ########################## [2016-07-26 21:04:57] C_USE_NEW_PLAYER_MODEL_ true [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] CONTROL_HELP false [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] C_MOUSE_BUTTOM_SWITCH false [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] G_RESOLUTION 1680 x 1050 [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] G_FULLSCREEN false [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] G_WINDOWED_BORDERLESS false [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] G_TEXTURE_PACK Default [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] G_TEXTURE_PACK_RESOLUTION 256 [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] G_VSYNCH true [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] G_MULTI_SAMPLE_TARGET 0 [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] G_MULTI_SAMPLE 0 [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] G_GAMMA 1.2 [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] G_FOV 95.0 [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] G_MAX_SEGEMENTSDRAWN 80000 [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] G_NORMAL_MAPPING true [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] G_SHADOWS false [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] G_SHADOW_QUALITY BEST [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] G_SHADOWS_TARGET false [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] G_SHADOW_QUALITY_TARGET BEST [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] G_PROD_BG true [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] G_PROD_BG_QUALITY 2048 [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] G_DRAW_SURROUNDING_GALAXIES_IN_MAP false [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] HIT_INDICATION_NUMBERS_LIFETIME 0.4 [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] PLAYER_SKIN_CREATE [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] PLAYER_SKIN D:\Starmade\StarMade Stuff\Skins\DeadFrank.smskin [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] D_LIFETIME_NORM 30 [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] S_SOUND_SYS_ENABLED true [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] S_SOUND_ENABLED true [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] S_SOUND_VOLUME_GLOBAL 4 [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] USE_OPEN_AL_SOUND true [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] N_TRANSMIT_RAW_DEBUG_POSITIONS false [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] C_SELECTED_JOYSTICK -1 [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] ICON_BAKERY_BLOCKSTYLE_ROTATE_DEG -90.0 [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] MOUSE_WHEEL_SENSIBILITY 7.0E-4 [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] BUILD_MODE_SHIFT_SPEED 60.0 [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] ORBITAL_CAM_SPEED 0.5 [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] G_DAMAGE_DISPLAY 600 [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] G_STAR_COUNT 512 [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] G_VBO_BULKMODE_SIZE 4 [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] G_DRAW_FOG false [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] G_DRAW_BEAMS true [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] G_DRAW_EXHAUST_PLUMS true [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] D_INFO_CONTROLMANAGER false [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] D_INFO_SHADER true [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] T_ENABLE_TEXTURE_BAKER false [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] D_INFO_DRAW_TIMES false [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] D_INFO_DRAW_SPACE_PARTICLE false [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] G_SPACE_PARTICLE false [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] G_DRAW_MOUSE_COLLISION false [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] G_ATMOSPHERE_SHADER normal [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] F_FRAME_BUFFER_USE true [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] G_SHADOW_NEAR_DIST 1.0 [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] G_SHADOW_FAR_DIST 75.0 [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] G_SHADOW_DEPTH_RANGE_NEAR 0.0 [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] G_SHADOW_DEPTH_RANGE_FAR 1.0 [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] G_SHADOW_SPLIT_FAR_0 0.325 [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] G_SHADOW_SPLIT_NEAR_1 0.325 [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] G_SHADOW_SPLIT_FAR_1 0.325 [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] G_SHADOW_SPLIT_NEAR_2 0.325 [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] G_SHADOW_SPLIT_MULT 1.005 [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] G_SHADOW_CROP_MATRIX_MAX -1000.0 [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] G_SHADOW_CROP_MATRIX_MIN 1000.0 [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] G_SHADOW_EXTRA_BACKUP 20.0 [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] G_SHADOW_NEAR_CLIP 0.05 [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] G_SHADOW_SPLIT_RADIUS_ADD_0 0.0 [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] G_SHADOW_SPLIT_RADIUS_ADD_1 10.0 [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] G_SHADOW_SPLIT_RADIUS_ADD_2 0.0 [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] G_SHADOW_SPLIT_RADIUS_ADD_3 0.0 [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] G_SHADOW_SPLIT_ORTHO_FAR_ADDED_0 0.0 [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] G_SHADOW_SPLIT_ORTHO_FAR_ADDED_1 100.0 [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] G_SHADOW_SPLIT_ORTHO_FAR_ADDED_2 0.0 [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] G_SHADOW_SPLIT_ORTHO_FAR_ADDED_3 0.0 [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] G_SHADOW_SPLIT_ORTHO_NEAR_ADDED -100.0 [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] G_SHADOW_ULTRA_FAR_BOUND_ADDED_0 -0.023 [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] G_SHADOW_ULTRA_FAR_BOUND_ADDED_1 -0.002 [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] G_SHADOW_ULTRA_FAR_BOUND_ADDED_2 -0.002 [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] G_SHADOW_OTHER_QUALITY_FAR_BOUND_ADDED_0 -0.023 [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] G_SHADOW_OTHER_QUALITY_FAR_BOUND_ADDED_1 -0.002 [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] G_SHADOW_OTHER_QUALITY_FAR_BOUND_ADDED_2 -0.0 [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] G_SHADOW_FOV_ADDED_RAD 0.2 [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] G_SHADOW_DISPLAY_SHADOW_MAP false [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] G_DRAW_SHIELDS true [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] G_DRAW_WATER true [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] G_DRAW_BACKGOUND true [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] G_WATER_USER_MIPMAPS false [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] E_NAVIGATION_FILTER 32 [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] G_DRAW_ENTITIES true [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] G_FRUSTUM_CULLTING true [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] G_DRAW_EFFECTS true [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] G_SHADER_RELOAD false [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] G_FRAMRATE_FIXED 60 [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] G_SHADERS_ACTIVE true [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] G_DEBUG_DRAW_GRID false [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] G_DEBUG_DRAW_LINES true [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] T_TERRAIN_DRAW true [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] T_TERRAIN_WIREFRAME_DRAW false [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] G_CULLING_ACTIVE true [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] G_TEXTURE_ARRAYS false [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] G_AUTO_NORMALIZATION true [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] G_DRAW_BY_SIDES true [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] G_WIREFRAMED false [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] G_TEXTURE_COMPRESSION_BLOCKS false [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] G_TEXTURE_ARRAY_COMPRESSION true [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] G_TEXTURE_ARRAY_MIPMAP true [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] G_TEXTURE_MIPMAP true [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] G_SHADOWS_VSM false [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] S_PAUSED false [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] S_SETTINGS_SHOW false [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] MINIMAP_MODE SMALL [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] SECTOR_INDICATION_MODE INDICATION_ONLY [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] S_KEY_ALLOW_DUPLICATES true [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] GIF_WIDTH 640 [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] GIF_HEIGHT 640 [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] GIF_FPS 15 [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] GIF_GUI false [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] G_DEBRIS_THRESHOLD_MS 4 [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] S_INITIAL_SETTING Single Player [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] S_GAME_MODE Sandbox [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] G_BONE_ANIMATION true [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] P_NT_DEBUG_ACTIVE false [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] P_PHYSICS_DEBUG_ACTIVE_OCCLUSION false [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] P_PHYSICS_DEBUG_ACTIVE false [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] P_PHYSICS_DEBUG_MODE 0 [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] G_DEUBG_LINE_DRAWING_ACTIVATED false [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] G_WINDOW_START_POSITION center [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] G_DRAW_GUI_ACTIVE true [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] G_DRAW_NO_OVERLAYS false [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] G_PARTICLE_SORTING true [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] P_PHYSICS_ACTIVATED true [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] G_SMOKE_QUALITY false [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] G_DRAW_STARS false [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] G_DRAW_PASTE_PREVIEW true [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] G_USE_SPRITE_VBO true [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] TUTORIAL_NEW false [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] G_AUTOSELECT_CONTROLLERS true [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] S_INFO_DRAW FPS_AND_PING [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] G_VBO_FLAG STATIC [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] N_LAG_COMPENSATION true [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] N_IGNORE_SAVED_UPLINK_CREDENTIALS_IN_SINGLEPLAYER true [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] N_SERVERTIME_UPDATE_FREQUENCE 10000 [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] M_TEXTURE_PACK_CONFIG_TOOL ./data/textures/block/Default/64/ [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] G_MIPMAP_LEVEL_MAX 3 [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] M_MOUSE_SENSITIVITY 0.5 [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] G_HIT_INDICATION_SIZE 1.0 [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] F_BLOOM false [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] F_BLOOM_INTENSITY 0.4 [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] S_MOUSE_LOCK true [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] G_DRAW_ADV_BUILDMODE_BLOCK_PREVIEW true [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] G_DRAW_ALL_CONNECTIONS false [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] G_SHOW_PURE_NUMBERS_FOR_SHIELD_AND_POWER false [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] S_FLIP_HOTBAR_MOUSEWHEEL_WITHOUT_CTRL true [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] S_ZOOM_MOUSEWHEEL SLOTS [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] S_MOUSE_SHIP_INVERT false [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] S_MOUSE_ALL_INVERT false [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] S_USE_REGION_SIGNATURE_TEST false [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] G_PREVIEW_TO_BUILD_BLOCK true [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] S_EXIT_ON_ESC false [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] G_USE_HIGH_QUALITY_ACKGROUND false [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] G_DRAW_POPUPS true [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] G_USE_VBO_MAP true [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] G_DRAW_JUMP_OVERLAY true [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] G_MAG_FILTER_LINEAR_BLOCKS false [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] G_MAG_FILTER_LINEAR_GUI false [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] G_MAX_BEAMS 1024 [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] SEGMENT_REQUEST_BATCH 64 [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] CLIENT_BUFFER_SIZE 65536 [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] ICON_BAKERY_SINGLE_RESOLUTION 150 [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] G_RAYTRACE_COUNT 150 [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] ICON_BAKERY_SINGLE_ICONS false [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] G_MUST_CONFIRM_DETACHEMENT_AT_SPEED 50.0 [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] G_USE_SHADER4 true [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] O_OCULUS_RENDERING false [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] G_USE_VERTEX_LIGHTING_ONLY false [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] CLIENT_TRAFFIC_CLASS true [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] G_DRAW_SELECTED_BLOCK_WOBBLE true [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] G_USE_TWO_COMPENENT_SHADER false [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] A_FORCE_AUTHENTICATION_METHOD -1 [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] MIN_FFA 2 [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] B_UNDO_REDO_MAX 30 [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] N_ARTIFICIAL_DELAY 0 [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] SEGMENT_PIECE_QUEUE_SINGLEPLAYER 32767 [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] G_MAX_MISSILE_TRAILS 128 [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] G_USE_OCCLUSION_CULLING false [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] C_AUTOASSIGN_WEAPON_SLOTS true [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] G_DRAW_NT_STATS_OVERLAY true [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] CLIENT_CUSTOM_TEXTURE_PATH ./customBlockTextures [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] SECRET none [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] LIMIT_FPS_UNFOCUS true [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] GUI_USE_DISPLAY_LISTS false [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] USE_GL_MULTI_DRAWARRAYS true [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] USE_GL_MULTI_DRAWARRAYS_INITIAL_SET false [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] CHAT_CLOSE_ON_ENTER true [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] A_FORCE_LOCAL_SAVE_ENABLED_IN_SINGLE_PLAYER false [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] G_SHIP_INFO_ZOOM 0 [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] G_SINGLEPLAYER_CREATIVE_MODE false [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] G_DRAW_LAG_OBJECTS_IN_HUD true [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] G_SHOW_SYMMETRY_PLANES true [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] LANGUAGE_PACK english [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] LANGUAGE_PACK_ASSIGNED true [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] DELETE_SEVER_DATABASE_ON_STARTUP false [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] G_BASIC_SELECTION_BOX false [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] OFFLINE_PLAYER_NAME SmilingTester [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] ONLINE_PLAYER_NAME SmilingTester [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] SERVERLIST_COMPATIBLE false [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] SERVERLIST_RESPONSIVE false [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] SERVERLIST_FAVORITES false [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] SERVERLIST_CUSTOMS false [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] CUBE_LIGHT_NORMALIZER_NEW_M true [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] SERVERLIST_LAST_SERVER_USED localhost:4242 [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] LAST_GAME SP;world0;4242;SmilingTester [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] PLAY_INTRO false [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] SUBTITLES true [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] TUTORIAL_BUTTON_BLINKING true [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] TUTORIAL_PLAY_INTRO false [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] TUTORIAL_WATCHED fundamentals; [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] USE_INTEGER_VERTICES true [2016-07-26 21:04:57] ---------------------------------------------------------------- [2016-07-26 21:04:57] LOD_DISTANCE_IN_THRESHOLD 80.0 [2016-07-26 21:04:57] ################### /ENGINE SETTINGS ######################### [2016-07-26 21:04:57] [CLIENT] DISPOSING CONNECTION DIALOG [2016-07-26 21:04:57] [CLIENT] disposing connection dialog: null [2016-07-26 21:04:57] [CLIENT] GRAPHICS CONTEXT: obfuscated.ayX@e0c15e6 [2016-07-26 21:04:57] [RESOURCE] EQUEUING ALL RESOURCES! [2016-07-26 21:04:57] [PARSER] not parsed: idlingFloating [2016-07-26 21:04:57] [PARSER] not parsed: idlingGravity [2016-07-26 21:04:57] [PARSER] not parsed: dancingGravity [2016-07-26 21:04:57] [PARSER] not parsed: movingJumpingJumpUp [2016-07-26 21:04:57] [PARSER] not parsed: movingJumpingJumpDown [2016-07-26 21:04:57] [PARSER] not parsed: movingFallingStandard [2016-07-26 21:04:57] [PARSER] not parsed: movingFallingLedge [2016-07-26 21:04:57] [PARSER] not parsed: movingLandingShortFall [2016-07-26 21:04:57] [PARSER] not parsed: movingLandingMiddleFall [2016-07-26 21:04:57] [PARSER] not parsed: movingLandingLongFall [2016-07-26 21:04:57] [PARSER] not parsed: movingNoGravityGravToNoGrav [2016-07-26 21:04:57] [PARSER] not parsed: movingNoGravityNoGravToGrav [2016-07-26 21:04:57] [PARSER] not parsed: movingNoGravityFloatMoveN [2016-07-26 21:04:57] [PARSER] not parsed: movingNoGravityFloatMoveS [2016-07-26 21:04:57] [PARSER] not parsed: movingNoGravityFloatMoveUp [2016-07-26 21:04:57] [PARSER] not parsed: movingNoGravityFloatMoveDown [2016-07-26 21:04:57] [PARSER] not parsed: movingNoGravityFloatRot [2016-07-26 21:04:57] [PARSER] not parsed: movingNoGravityFloatHit [2016-07-26 21:04:57] [PARSER] not parsed: movingNoGravityFloatDeath [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootCrawling [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootCrawlingNorth [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootCrawlingSouth [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootCrawlingWest [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootCrawlingEast [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootCrawlingNorthEast [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootCrawlingNorthWest [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootCrawlingSouthWest [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootCrawlingSouthEast [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootSlowWalking [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootSlowWalkingNorth [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootSlowWalkingSouth [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootSlowWalkingWest [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootSlowWalkingEast [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootSlowWalkingNorthEast [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootSlowWalkingNorthWest [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootSlowWalkingSouthWest [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootSlowWalkingSouthEast [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootWalking [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootWalkingNorth [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootWalkingSouth [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootWalkingWest [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootWalkingEast [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootWalkingNorthEast [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootWalkingNorthWest [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootWalkingSouthWest [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootWalkingSouthEast [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootRunning [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootRunningNorth [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootRunningSouth [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootRunningWest [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootRunningEast [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootRunningNorthEast [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootRunningNorthWest [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootRunningSouthWest [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootRunningSouthEast [2016-07-26 21:04:57] [PARSER] not parsed: upperBodyGun [2016-07-26 21:04:57] [PARSER] not parsed: upperBodyGunIdle [2016-07-26 21:04:57] [PARSER] not parsed: upperBodyGunIdleIn [2016-07-26 21:04:57] [PARSER] not parsed: upperBodyGunDraw [2016-07-26 21:04:57] [PARSER] not parsed: upperBodyGunAway [2016-07-26 21:04:57] [PARSER] not parsed: upperBodyGunFire [2016-07-26 21:04:57] [PARSER] not parsed: upperBodyGunFireHeavy [2016-07-26 21:04:57] [PARSER] not parsed: upperBodyGunMeelee [2016-07-26 21:04:57] [PARSER] not parsed: upperBodyFabricator [2016-07-26 21:04:57] [PARSER] not parsed: upperBodyFabricatorIdle [2016-07-26 21:04:57] [PARSER] not parsed: upperBodyFabricatorDraw [2016-07-26 21:04:57] [PARSER] not parsed: upperBodyFabricatorAway [2016-07-26 21:04:57] [PARSER] not parsed: upperBodyFabricatorFire [2016-07-26 21:04:57] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-07-26 21:04:57] [PARSER] not parsed: attacking [2016-07-26 21:04:57] [PARSER] not parsed: attackingMeelee [2016-07-26 21:04:57] [PARSER] not parsed: attackingMeeleeFloating [2016-07-26 21:04:57] [PARSER] not parsed: attackingMeeleeGravity [2016-07-26 21:04:57] [PARSER] not parsed: death [2016-07-26 21:04:57] [PARSER] not parsed: deathFloating [2016-07-26 21:04:57] [PARSER] not parsed: deathGravity [2016-07-26 21:04:57] [PARSER] not parsed: sitting [2016-07-26 21:04:57] [PARSER] not parsed: sittingBlock [2016-07-26 21:04:57] [PARSER] not parsed: sittingBlockNoFloor [2016-07-26 21:04:57] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-07-26 21:04:57] [PARSER] not parsed: sittingBlockFloor [2016-07-26 21:04:57] [PARSER] not parsed: sittingBlockFloorIdle [2016-07-26 21:04:57] [PARSER] not parsed: sittingWedge [2016-07-26 21:04:57] [PARSER] not parsed: sittingWedgeNoFloor [2016-07-26 21:04:57] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-07-26 21:04:57] [PARSER] not parsed: sittingWedgeFloor [2016-07-26 21:04:57] [PARSER] not parsed: sittingWedgeFloorIdle [2016-07-26 21:04:57] [PARSER] not parsed: hit [2016-07-26 21:04:57] [PARSER] not parsed: hitSmall [2016-07-26 21:04:57] [PARSER] not parsed: hitSmallFloating [2016-07-26 21:04:57] [PARSER] not parsed: hitSmallGravity [2016-07-26 21:04:57] [PARSER] not parsed: salutes [2016-07-26 21:04:57] [PARSER] not parsed: salutesSalute [2016-07-26 21:04:57] [PARSER] not parsed: talk [2016-07-26 21:04:57] [PARSER] not parsed: talkSalute [2016-07-26 21:04:57] [PARSER] not parsed: helmet [2016-07-26 21:04:57] [PARSER] not parsed: helmetOn [2016-07-26 21:04:57] [PARSER] not parsed: helmetOff [2016-07-26 21:04:57] [PARSER] not parsed: idlingFloating [2016-07-26 21:04:57] [PARSER] not parsed: idlingGravity [2016-07-26 21:04:57] [PARSER] not parsed: dancingGravity [2016-07-26 21:04:57] [PARSER] not parsed: movingJumpingJumpUp [2016-07-26 21:04:57] [PARSER] not parsed: movingJumpingJumpDown [2016-07-26 21:04:57] [PARSER] not parsed: movingFallingStandard [2016-07-26 21:04:57] [PARSER] not parsed: movingFallingLedge [2016-07-26 21:04:57] [PARSER] not parsed: movingLandingShortFall [2016-07-26 21:04:57] [PARSER] not parsed: movingLandingMiddleFall [2016-07-26 21:04:57] [PARSER] not parsed: movingLandingLongFall [2016-07-26 21:04:57] [PARSER] not parsed: movingNoGravityGravToNoGrav [2016-07-26 21:04:57] [PARSER] not parsed: movingNoGravityNoGravToGrav [2016-07-26 21:04:57] [PARSER] not parsed: movingNoGravityFloatMoveN [2016-07-26 21:04:57] [PARSER] not parsed: movingNoGravityFloatMoveS [2016-07-26 21:04:57] [PARSER] not parsed: movingNoGravityFloatMoveUp [2016-07-26 21:04:57] [PARSER] not parsed: movingNoGravityFloatMoveDown [2016-07-26 21:04:57] [PARSER] not parsed: movingNoGravityFloatRot [2016-07-26 21:04:57] [PARSER] not parsed: movingNoGravityFloatHit [2016-07-26 21:04:57] [PARSER] not parsed: movingNoGravityFloatDeath [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootCrawling [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootCrawlingNorth [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootCrawlingSouth [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootCrawlingWest [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootCrawlingEast [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootCrawlingNorthEast [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootCrawlingNorthWest [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootCrawlingSouthWest [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootCrawlingSouthEast [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootSlowWalking [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootSlowWalkingNorth [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootSlowWalkingSouth [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootSlowWalkingWest [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootSlowWalkingEast [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootSlowWalkingNorthEast [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootSlowWalkingNorthWest [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootSlowWalkingSouthWest [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootSlowWalkingSouthEast [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootWalking [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootWalkingNorth [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootWalkingSouth [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootWalkingWest [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootWalkingEast [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootWalkingNorthEast [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootWalkingNorthWest [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootWalkingSouthWest [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootWalkingSouthEast [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootRunning [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootRunningNorth [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootRunningSouth [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootRunningWest [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootRunningEast [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootRunningNorthEast [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootRunningNorthWest [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootRunningSouthWest [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootRunningSouthEast [2016-07-26 21:04:57] [PARSER] not parsed: upperBodyGun [2016-07-26 21:04:57] [PARSER] not parsed: upperBodyGunIdle [2016-07-26 21:04:57] [PARSER] not parsed: upperBodyGunIdleIn [2016-07-26 21:04:57] [PARSER] not parsed: upperBodyGunDraw [2016-07-26 21:04:57] [PARSER] not parsed: upperBodyGunAway [2016-07-26 21:04:57] [PARSER] not parsed: upperBodyGunFire [2016-07-26 21:04:57] [PARSER] not parsed: upperBodyGunFireHeavy [2016-07-26 21:04:57] [PARSER] not parsed: upperBodyGunMeelee [2016-07-26 21:04:57] [PARSER] not parsed: upperBodyFabricator [2016-07-26 21:04:57] [PARSER] not parsed: upperBodyFabricatorIdle [2016-07-26 21:04:57] [PARSER] not parsed: upperBodyFabricatorDraw [2016-07-26 21:04:57] [PARSER] not parsed: upperBodyFabricatorAway [2016-07-26 21:04:57] [PARSER] not parsed: upperBodyFabricatorFire [2016-07-26 21:04:57] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-07-26 21:04:57] [PARSER] not parsed: attacking [2016-07-26 21:04:57] [PARSER] not parsed: attackingMeelee [2016-07-26 21:04:57] [PARSER] not parsed: attackingMeeleeFloating [2016-07-26 21:04:57] [PARSER] not parsed: attackingMeeleeGravity [2016-07-26 21:04:57] [PARSER] not parsed: death [2016-07-26 21:04:57] [PARSER] not parsed: deathFloating [2016-07-26 21:04:57] [PARSER] not parsed: deathGravity [2016-07-26 21:04:57] [PARSER] not parsed: sitting [2016-07-26 21:04:57] [PARSER] not parsed: sittingBlock [2016-07-26 21:04:57] [PARSER] not parsed: sittingBlockNoFloor [2016-07-26 21:04:57] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-07-26 21:04:57] [PARSER] not parsed: sittingBlockFloor [2016-07-26 21:04:57] [PARSER] not parsed: sittingBlockFloorIdle [2016-07-26 21:04:57] [PARSER] not parsed: sittingWedge [2016-07-26 21:04:57] [PARSER] not parsed: sittingWedgeNoFloor [2016-07-26 21:04:57] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-07-26 21:04:57] [PARSER] not parsed: sittingWedgeFloor [2016-07-26 21:04:57] [PARSER] not parsed: sittingWedgeFloorIdle [2016-07-26 21:04:57] [PARSER] not parsed: hit [2016-07-26 21:04:57] [PARSER] not parsed: hitSmall [2016-07-26 21:04:57] [PARSER] not parsed: hitSmallFloating [2016-07-26 21:04:57] [PARSER] not parsed: hitSmallGravity [2016-07-26 21:04:57] [PARSER] not parsed: salutes [2016-07-26 21:04:57] [PARSER] not parsed: salutesSalute [2016-07-26 21:04:57] [PARSER] not parsed: talk [2016-07-26 21:04:57] [PARSER] not parsed: talkSalute [2016-07-26 21:04:57] [PARSER] not parsed: helmet [2016-07-26 21:04:57] [PARSER] not parsed: helmetOn [2016-07-26 21:04:57] [PARSER] not parsed: helmetOff [2016-07-26 21:04:57] [PARSER] not parsed: movingFallingStandard [2016-07-26 21:04:57] [PARSER] not parsed: movingFallingLedge [2016-07-26 21:04:57] [PARSER] not parsed: movingLandingShortFall [2016-07-26 21:04:57] [PARSER] not parsed: movingLandingMiddleFall [2016-07-26 21:04:57] [PARSER] not parsed: movingLandingLongFall [2016-07-26 21:04:57] [PARSER] not parsed: upperBodyGun [2016-07-26 21:04:57] [PARSER] not parsed: upperBodyGunIdle [2016-07-26 21:04:57] [PARSER] not parsed: upperBodyGunIdleIn [2016-07-26 21:04:57] [PARSER] not parsed: upperBodyGunDraw [2016-07-26 21:04:57] [PARSER] not parsed: upperBodyGunAway [2016-07-26 21:04:57] [PARSER] not parsed: upperBodyGunFire [2016-07-26 21:04:57] [PARSER] not parsed: upperBodyGunFireHeavy [2016-07-26 21:04:57] [PARSER] not parsed: upperBodyGunMeelee [2016-07-26 21:04:57] [PARSER] not parsed: upperBodyFabricator [2016-07-26 21:04:57] [PARSER] not parsed: upperBodyFabricatorIdle [2016-07-26 21:04:57] [PARSER] not parsed: upperBodyFabricatorDraw [2016-07-26 21:04:57] [PARSER] not parsed: upperBodyFabricatorAway [2016-07-26 21:04:57] [PARSER] not parsed: upperBodyFabricatorFire [2016-07-26 21:04:57] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-07-26 21:04:57] [PARSER] not parsed: attacking [2016-07-26 21:04:57] [PARSER] not parsed: attackingMeelee [2016-07-26 21:04:57] [PARSER] not parsed: attackingMeeleeFloating [2016-07-26 21:04:57] [PARSER] not parsed: attackingMeeleeGravity [2016-07-26 21:04:57] [PARSER] not parsed: death [2016-07-26 21:04:57] [PARSER] not parsed: deathFloating [2016-07-26 21:04:57] [PARSER] not parsed: deathGravity [2016-07-26 21:04:57] [PARSER] not parsed: sitting [2016-07-26 21:04:57] [PARSER] not parsed: sittingBlock [2016-07-26 21:04:57] [PARSER] not parsed: sittingBlockNoFloor [2016-07-26 21:04:57] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-07-26 21:04:57] [PARSER] not parsed: sittingBlockFloor [2016-07-26 21:04:57] [RESOURCE] EQUEUING ALL RESOURCES! [2016-07-26 21:04:57] [PARSER] not parsed: sittingBlockFloorIdle [2016-07-26 21:04:57] [PARSER] not parsed: sittingWedge [2016-07-26 21:04:57] [PARSER] not parsed: sittingWedgeNoFloor [2016-07-26 21:04:57] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-07-26 21:04:57] [PARSER] not parsed: sittingWedgeFloor [2016-07-26 21:04:57] [PARSER] not parsed: sittingWedgeFloorIdle [2016-07-26 21:04:57] [PARSER] not parsed: hit [2016-07-26 21:04:57] [PARSER] not parsed: hitSmall [2016-07-26 21:04:57] [PARSER] not parsed: hitSmallFloating [2016-07-26 21:04:57] [PARSER] not parsed: hitSmallGravity [2016-07-26 21:04:57] [PARSER] not parsed: salutes [2016-07-26 21:04:57] [PARSER] not parsed: salutesSalute [2016-07-26 21:04:57] [PARSER] not parsed: talk [2016-07-26 21:04:57] [PARSER] not parsed: talkSalute [2016-07-26 21:04:57] [PARSER] not parsed: helmet [2016-07-26 21:04:57] [PARSER] not parsed: helmetOn [2016-07-26 21:04:57] [PARSER] not parsed: helmetOff [2016-07-26 21:04:57] [RESOURCE] ENQUEING 3D MODELS -35 [2016-07-26 21:04:57] [CLIENT] AFTER GRAPHICS RUN! [2016-07-26 21:04:57] [CLIENT] REMOVING CONNECTION DIALOG [2016-07-26 21:04:57] [PARSER] not parsed: idlingFloating [2016-07-26 21:04:57] [PARSER] not parsed: idlingGravity [2016-07-26 21:04:57] [PARSER] not parsed: dancingGravity [2016-07-26 21:04:57] [PARSER] not parsed: movingJumpingJumpUp [2016-07-26 21:04:57] [PARSER] not parsed: movingJumpingJumpDown [2016-07-26 21:04:57] [PARSER] not parsed: movingFallingStandard [2016-07-26 21:04:57] [PARSER] not parsed: movingFallingLedge [2016-07-26 21:04:57] [PARSER] not parsed: movingLandingShortFall [2016-07-26 21:04:57] [PARSER] not parsed: movingLandingMiddleFall [2016-07-26 21:04:57] [PARSER] not parsed: movingLandingLongFall [2016-07-26 21:04:57] [PARSER] not parsed: movingNoGravityGravToNoGrav [2016-07-26 21:04:57] [PARSER] not parsed: movingNoGravityNoGravToGrav [2016-07-26 21:04:57] [PARSER] not parsed: movingNoGravityFloatMoveN [2016-07-26 21:04:57] [PARSER] not parsed: movingNoGravityFloatMoveS [2016-07-26 21:04:57] [PARSER] not parsed: movingNoGravityFloatMoveUp [2016-07-26 21:04:57] [PARSER] not parsed: movingNoGravityFloatMoveDown [2016-07-26 21:04:57] [PARSER] not parsed: movingNoGravityFloatRot [2016-07-26 21:04:57] [PARSER] not parsed: movingNoGravityFloatHit [2016-07-26 21:04:57] [PARSER] not parsed: movingNoGravityFloatDeath [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootCrawling [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootCrawlingNorth [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootCrawlingSouth [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootCrawlingWest [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootCrawlingEast [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootCrawlingNorthEast [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootCrawlingNorthWest [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootCrawlingSouthWest [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootCrawlingSouthEast [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootSlowWalking [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootSlowWalkingNorth [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootSlowWalkingSouth [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootSlowWalkingWest [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootSlowWalkingEast [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootSlowWalkingNorthEast [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootSlowWalkingNorthWest [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootSlowWalkingSouthWest [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootSlowWalkingSouthEast [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootWalking [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootWalkingNorth [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootWalkingSouth [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootWalkingWest [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootWalkingEast [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootWalkingNorthEast [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootWalkingNorthWest [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootWalkingSouthWest [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootWalkingSouthEast [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootRunning [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootRunningNorth [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootRunningSouth [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootRunningWest [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootRunningEast [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootRunningNorthEast [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootRunningNorthWest [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootRunningSouthWest [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootRunningSouthEast [2016-07-26 21:04:57] [PARSER] not parsed: upperBodyGun [2016-07-26 21:04:57] [PARSER] not parsed: upperBodyGunIdle [2016-07-26 21:04:57] [PARSER] not parsed: upperBodyGunIdleIn [2016-07-26 21:04:57] [PARSER] not parsed: upperBodyGunDraw [2016-07-26 21:04:57] [PARSER] not parsed: upperBodyGunAway [2016-07-26 21:04:57] [PARSER] not parsed: upperBodyGunFire [2016-07-26 21:04:57] [PARSER] not parsed: upperBodyGunFireHeavy [2016-07-26 21:04:57] [PARSER] not parsed: upperBodyGunMeelee [2016-07-26 21:04:57] [PARSER] not parsed: upperBodyFabricator [2016-07-26 21:04:57] [PARSER] not parsed: upperBodyFabricatorIdle [2016-07-26 21:04:57] [PARSER] not parsed: upperBodyFabricatorDraw [2016-07-26 21:04:57] [PARSER] not parsed: upperBodyFabricatorAway [2016-07-26 21:04:57] [PARSER] not parsed: upperBodyFabricatorFire [2016-07-26 21:04:57] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-07-26 21:04:57] [PARSER] not parsed: attacking [2016-07-26 21:04:57] [PARSER] not parsed: attackingMeelee [2016-07-26 21:04:57] [PARSER] not parsed: attackingMeeleeFloating [2016-07-26 21:04:57] [PARSER] not parsed: attackingMeeleeGravity [2016-07-26 21:04:57] [PARSER] not parsed: death [2016-07-26 21:04:57] [PARSER] not parsed: deathFloating [2016-07-26 21:04:57] [PARSER] not parsed: deathGravity [2016-07-26 21:04:57] [PARSER] not parsed: sitting [2016-07-26 21:04:57] [PARSER] not parsed: sittingBlock [2016-07-26 21:04:57] [PARSER] not parsed: sittingBlockNoFloor [2016-07-26 21:04:57] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-07-26 21:04:57] [PARSER] not parsed: sittingBlockFloor [2016-07-26 21:04:57] [PARSER] not parsed: sittingBlockFloorIdle [2016-07-26 21:04:57] [PARSER] not parsed: sittingWedge [2016-07-26 21:04:57] [PARSER] not parsed: sittingWedgeNoFloor [2016-07-26 21:04:57] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-07-26 21:04:57] [PARSER] not parsed: sittingWedgeFloor [2016-07-26 21:04:57] [PARSER] not parsed: sittingWedgeFloorIdle [2016-07-26 21:04:57] [PARSER] not parsed: hit [2016-07-26 21:04:57] [PARSER] not parsed: hitSmall [2016-07-26 21:04:57] [PARSER] not parsed: hitSmallFloating [2016-07-26 21:04:57] [PARSER] not parsed: hitSmallGravity [2016-07-26 21:04:57] [PARSER] not parsed: salutes [2016-07-26 21:04:57] [PARSER] not parsed: salutesSalute [2016-07-26 21:04:57] [PARSER] not parsed: talk [2016-07-26 21:04:57] [PARSER] not parsed: talkSalute [2016-07-26 21:04:57] [PARSER] not parsed: helmet [2016-07-26 21:04:57] [PARSER] not parsed: helmetOn [2016-07-26 21:04:57] [PARSER] not parsed: helmetOff [2016-07-26 21:04:57] [PARSER] not parsed: idlingFloating [2016-07-26 21:04:57] [PARSER] not parsed: idlingGravity [2016-07-26 21:04:57] [PARSER] not parsed: dancingGravity [2016-07-26 21:04:57] [PARSER] not parsed: movingJumpingJumpUp [2016-07-26 21:04:57] [PARSER] not parsed: movingJumpingJumpDown [2016-07-26 21:04:57] [PARSER] not parsed: movingFallingStandard [2016-07-26 21:04:57] [PARSER] not parsed: movingFallingLedge [2016-07-26 21:04:57] [PARSER] not parsed: movingLandingShortFall [2016-07-26 21:04:57] [PARSER] not parsed: movingLandingMiddleFall [2016-07-26 21:04:57] [PARSER] not parsed: movingLandingLongFall [2016-07-26 21:04:57] [PARSER] not parsed: movingNoGravityGravToNoGrav [2016-07-26 21:04:57] [PARSER] not parsed: movingNoGravityNoGravToGrav [2016-07-26 21:04:57] [PARSER] not parsed: movingNoGravityFloatMoveN [2016-07-26 21:04:57] [PARSER] not parsed: movingNoGravityFloatMoveS [2016-07-26 21:04:57] [PARSER] not parsed: movingNoGravityFloatMoveUp [2016-07-26 21:04:57] [PARSER] not parsed: movingNoGravityFloatMoveDown [2016-07-26 21:04:57] [PARSER] not parsed: movingNoGravityFloatRot [2016-07-26 21:04:57] [PARSER] not parsed: movingNoGravityFloatHit [2016-07-26 21:04:57] [PARSER] not parsed: movingNoGravityFloatDeath [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootCrawling [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootCrawlingNorth [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootCrawlingSouth [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootCrawlingWest [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootCrawlingEast [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootCrawlingNorthEast [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootCrawlingNorthWest [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootCrawlingSouthWest [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootCrawlingSouthEast [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootSlowWalking [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootSlowWalkingNorth [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootSlowWalkingSouth [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootSlowWalkingWest [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootSlowWalkingEast [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootSlowWalkingNorthEast [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootSlowWalkingNorthWest [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootSlowWalkingSouthWest [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootSlowWalkingSouthEast [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootWalking [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootWalkingNorth [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootWalkingSouth [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootWalkingWest [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootWalkingEast [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootWalkingNorthEast [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootWalkingNorthWest [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootWalkingSouthWest [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootWalkingSouthEast [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootRunning [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootRunningNorth [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootRunningSouth [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootRunningWest [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootRunningEast [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootRunningNorthEast [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootRunningNorthWest [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootRunningSouthWest [2016-07-26 21:04:57] [PARSER] not parsed: movingByFootRunningSouthEast [2016-07-26 21:04:57] [PARSER] not parsed: upperBodyGun [2016-07-26 21:04:57] [PARSER] not parsed: upperBodyGunIdle [2016-07-26 21:04:57] [PARSER] not parsed: upperBodyGunIdleIn [2016-07-26 21:04:57] [PARSER] not parsed: upperBodyGunDraw [2016-07-26 21:04:57] [PARSER] not parsed: upperBodyGunAway [2016-07-26 21:04:57] [PARSER] not parsed: upperBodyGunFire [2016-07-26 21:04:57] [PARSER] not parsed: upperBodyGunFireHeavy [2016-07-26 21:04:57] [PARSER] not parsed: upperBodyGunMeelee [2016-07-26 21:04:57] [PARSER] not parsed: upperBodyFabricator [2016-07-26 21:04:57] [PARSER] not parsed: upperBodyFabricatorIdle [2016-07-26 21:04:57] [PARSER] not parsed: upperBodyFabricatorDraw [2016-07-26 21:04:57] [PARSER] not parsed: upperBodyFabricatorAway [2016-07-26 21:04:57] [PARSER] not parsed: upperBodyFabricatorFire [2016-07-26 21:04:57] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-07-26 21:04:57] [PARSER] not parsed: attacking [2016-07-26 21:04:57] [PARSER] not parsed: attackingMeelee [2016-07-26 21:04:57] [PARSER] not parsed: attackingMeeleeFloating [2016-07-26 21:04:57] [PARSER] not parsed: attackingMeeleeGravity [2016-07-26 21:04:57] [PARSER] not parsed: death [2016-07-26 21:04:57] [PARSER] not parsed: deathFloating [2016-07-26 21:04:57] [PARSER] not parsed: deathGravity [2016-07-26 21:04:57] [PARSER] not parsed: sitting [2016-07-26 21:04:57] [PARSER] not parsed: sittingBlock [2016-07-26 21:04:57] [PARSER] not parsed: sittingBlockNoFloor [2016-07-26 21:04:57] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-07-26 21:04:57] [PARSER] not parsed: sittingBlockFloor [2016-07-26 21:04:57] [PARSER] not parsed: sittingBlockFloorIdle [2016-07-26 21:04:57] [PARSER] not parsed: sittingWedge [2016-07-26 21:04:57] [PARSER] not parsed: sittingWedgeNoFloor [2016-07-26 21:04:57] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-07-26 21:04:57] [PARSER] not parsed: sittingWedgeFloor [2016-07-26 21:04:57] [PARSER] not parsed: sittingWedgeFloorIdle [2016-07-26 21:04:57] [PARSER] not parsed: hit [2016-07-26 21:04:57] [PARSER] not parsed: hitSmall [2016-07-26 21:04:57] [PARSER] not parsed: hitSmallFloating [2016-07-26 21:04:57] [PARSER] not parsed: hitSmallGravity [2016-07-26 21:04:57] [PARSER] not parsed: salutes [2016-07-26 21:04:57] [PARSER] not parsed: salutesSalute [2016-07-26 21:04:57] [PARSER] not parsed: talk [2016-07-26 21:04:57] [PARSER] not parsed: talkSalute [2016-07-26 21:04:57] [PARSER] not parsed: helmet [2016-07-26 21:04:57] [PARSER] not parsed: helmetOn [2016-07-26 21:04:57] [PARSER] not parsed: helmetOff [2016-07-26 21:04:57] [PARSER] not parsed: movingFallingStandard [2016-07-26 21:04:57] [PARSER] not parsed: movingFallingLedge [2016-07-26 21:04:57] [PARSER] not parsed: movingLandingShortFall [2016-07-26 21:04:57] [PARSER] not parsed: movingLandingMiddleFall [2016-07-26 21:04:57] [PARSER] not parsed: movingLandingLongFall [2016-07-26 21:04:57] [PARSER] not parsed: upperBodyGun [2016-07-26 21:04:57] [PARSER] not parsed: upperBodyGunIdle [2016-07-26 21:04:57] [PARSER] not parsed: upperBodyGunIdleIn [2016-07-26 21:04:57] [PARSER] not parsed: upperBodyGunDraw [2016-07-26 21:04:57] [PARSER] not parsed: upperBodyGunAway [2016-07-26 21:04:57] [PARSER] not parsed: upperBodyGunFire [2016-07-26 21:04:57] [PARSER] not parsed: upperBodyGunFireHeavy [2016-07-26 21:04:57] [PARSER] not parsed: upperBodyGunMeelee [2016-07-26 21:04:57] [PARSER] not parsed: upperBodyFabricator [2016-07-26 21:04:57] [PARSER] not parsed: upperBodyFabricatorIdle [2016-07-26 21:04:57] [PARSER] not parsed: upperBodyFabricatorDraw [2016-07-26 21:04:57] [PARSER] not parsed: upperBodyFabricatorAway [2016-07-26 21:04:57] [PARSER] not parsed: upperBodyFabricatorFire [2016-07-26 21:04:57] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-07-26 21:04:57] [PARSER] not parsed: attacking [2016-07-26 21:04:57] [PARSER] not parsed: attackingMeelee [2016-07-26 21:04:57] [PARSER] not parsed: attackingMeeleeFloating [2016-07-26 21:04:57] [PARSER] not parsed: attackingMeeleeGravity [2016-07-26 21:04:57] [PARSER] not parsed: death [2016-07-26 21:04:57] [PARSER] not parsed: deathFloating [2016-07-26 21:04:57] [PARSER] not parsed: deathGravity [2016-07-26 21:04:57] [PARSER] not parsed: sitting [2016-07-26 21:04:57] [PARSER] not parsed: sittingBlock [2016-07-26 21:04:57] [PARSER] not parsed: sittingBlockNoFloor [2016-07-26 21:04:57] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-07-26 21:04:57] [PARSER] not parsed: sittingBlockFloor [2016-07-26 21:04:57] [PARSER] not parsed: sittingBlockFloorIdle [2016-07-26 21:04:57] [PARSER] not parsed: sittingWedge [2016-07-26 21:04:57] [PARSER] not parsed: sittingWedgeNoFloor [2016-07-26 21:04:57] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-07-26 21:04:57] [PARSER] not parsed: sittingWedgeFloor [2016-07-26 21:04:57] [PARSER] not parsed: sittingWedgeFloorIdle [2016-07-26 21:04:57] [PARSER] not parsed: hit [2016-07-26 21:04:57] [PARSER] not parsed: hitSmall [2016-07-26 21:04:57] [PARSER] not parsed: hitSmallFloating [2016-07-26 21:04:57] [PARSER] not parsed: hitSmallGravity [2016-07-26 21:04:57] [PARSER] not parsed: salutes [2016-07-26 21:04:57] [PARSER] not parsed: salutesSalute [2016-07-26 21:04:57] [PARSER] not parsed: talk [2016-07-26 21:04:57] [PARSER] not parsed: talkSalute [2016-07-26 21:04:57] [PARSER] not parsed: helmet [2016-07-26 21:04:57] [PARSER] not parsed: helmetOn [2016-07-26 21:04:57] [PARSER] not parsed: helmetOff [2016-07-26 21:04:57] [RESOURCE] ENQUEING 3D MODELS -35 [2016-07-26 21:04:57] ############## LOADING RESOURCE FONT [2016-07-26 21:04:58] ############## DONE IN 793 ms [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE bar-4x1-gui- [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE bars [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE box [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE build-icons-00-16x16-gui- [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE build-icons-01-16x16-gui- [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE build-icons-02-16x16-gui- [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE build-icons-extra-gui- [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE crosshair-build-c-gui- [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE crosshair-c-gui- [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE crosshair-hit-c-gui- [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE crosshair-missile-c-gui- [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE crosshair-simple-c-gui- [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE detail [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE detail_normal [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE dirtlense [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE dust [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE energy_tex [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE flare [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/tools-16x16-gui- [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 16px Center_Case-gui- [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 16px Horizontal-1x8-gui- [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 16px Scanlines-gui- [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 16px Stars-1x4-gui- [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 16px Vertical-8x1-gui- [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 16px-1x4-gui- [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 16px-8x8-gui- [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 32px Center SBFalse [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 32px Center SBFTrue [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 32px Corners-8x8-gui- [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 32px Vertical-8x1-gui- [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 32px-horizontals-1x32-gui- [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Center_Background-gui- [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Center_Button-gui- [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Center_Filter-gui- [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Center_Foreground-gui- [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Center_PopUp-gui- [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Center_Progress-gui- [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Center_Textbox-gui- [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Corners-8x8-gui- [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Horizontal-1x16-gui- [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Notification-gui- copy [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Tooltip-gui- [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Vertical-32x1-gui- [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI_MainTheme-2x2-gui- [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI_MainThemeBg-gui- [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI_MainThemeLeftRight-1x2-gui- [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI_MainThemeTopBottom-2x1-gui- [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/tools-16x16-gui- [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 16px Center_Case-gui- [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 16px Horizontal-1x8-gui- [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 16px Scanlines-gui- [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 16px Stars-1x4-gui- [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 16px Vertical-8x1-gui- [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 16px-8x8-gui- [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 32px Center SBFalse [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 32px Center SBFTrue [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 32px Corners-8x8-gui- [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 32px Vertical-8x1-gui- [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 32px-horizontals-1x32-gui- [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Center_Background-gui- [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Center_Button-gui- [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Center_Filter-gui- [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Center_Foreground-gui- [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Center_PopUp-gui- [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Center_Progress-gui- [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Center_Textbox-gui- [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Corners-8x8-gui- [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Horizontal-1x16-gui- [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Notification-gui- copy [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Tooltip-gui- [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Vertical-32x1-gui- [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI_MainTheme-2x2-gui- [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI_MainThemeBg-gui- [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI_MainThemeLeftRight-1x2-gui- [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI_MainThemeTopBottom-2x1-gui- [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE hud-arrow-c-gui- [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE hud-arrow-gui- [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE hud-sides-left-gui- [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE hud-sides-right-gui- [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE hud-target-4x4-gui- [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE hud-target-c-4x4-gui- [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE HUD_Bar [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE HUD_CombatNote-gui- [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE HUD_HorizontalBar-1x4-gui- [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE HUD_Hotbar-8x2-gui- [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE HUD_Hotbar-gui- [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE HUD_Map-2x1-gui- [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE HUD_MapLarge-2x1-gui- [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE HUD_PlayerHP-1x4-gui- [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE HUD_pointers-c-8x8-gui- [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE hud_pointers-c-8x8 [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE HUD_ServerNote-gui- [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE HUD_ServerNote_Colour-gui- [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE HUD_Sprites-8x8-gui- [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE HUD_Target-2x4-gui- [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE icon [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE icon16 [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE icon32 [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE inventory-slot-gui- [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE lens_flare-4x1-c- [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE lens_flare [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE loadingscreen-background [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE map-sprites-8x2-c-gui- [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE meta-icons-00-16x16-gui- [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE missile [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE planet-desert-diff [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE planet-earth-clouds [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE planet-earth-diff [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE planet-earth-normal [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE planet-earth-specular [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE planet-ice-diff [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE planet-mars-diff [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE planet-purple-diff [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE playertex [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE QuadLegsTex01 [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE QuadTorsoTex01 [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE radarBackground [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE schine [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE screen-gui- [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE shield_tex [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE smoke4 [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE smoke_alpha [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE smoke_color [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE SM_logo_white_nostar [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE star [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE starColorMap-gui- [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE starSprite [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE std-message-gui- [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE stellarSprites-2x2-c- [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE sunSprite-c- [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE symm-plane [2016-07-26 21:04:58] ################ SKIPPED ALREADY LOADED RESOURCE CONFIG_HUD [2016-07-26 21:04:58] ############## LOADING RESOURCE CONFIG_GUI [2016-07-26 21:04:58] ############## DONE IN 10 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_action - buttons push big [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Actions\0022_action - buttons push big.ogg [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_action - buttons push medium [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Actions\0022_action - buttons push medium.wav [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_action - buttons push small [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Actions\0022_action - buttons push small.wav [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_action - enter digits in digital keypad [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Actions\0022_action - enter digits in digital keypad.ogg [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_action - error invalid [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Actions\0022_action - error invalid.ogg [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_action - fuel fill up (loop) [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Actions\0022_action - fuel fill up (loop).ogg [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_action - fuel fill up quick [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Actions\0022_action - fuel fill up quick.ogg [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_action - keyboard typing [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Actions\0022_action - keyboard typing.ogg [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_action - purchase register _chick-ching_ [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Actions\0022_action - purchase register _chick-ching_.ogg [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_action - purchase with coins [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Actions\0022_action - purchase with coins.ogg [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_action - purchase with credits [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Actions\0022_action - purchase with credits.ogg [2016-07-26 21:04:58] ############## DONE IN 1 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_action - receive coins [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Actions\0022_action - receive coins.ogg [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_action - receive credits [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Actions\0022_action - receive credits.ogg [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_action - repair ship power drill & ratchet [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Actions\0022_action - repair ship power drill & ratchet.ogg [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_action - switches flip big [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Actions\0022_action - switches flip big.ogg [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_action - switches flip small [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Actions\0022_action - switches flip small.ogg [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_action - upgrade ship power tools [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Actions\0022_action - upgrade ship power tools.ogg [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_ambience loop - computer lab tech (loop) [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - computer lab tech (loop).ogg [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_ambience loop - interior cockpit (loop) [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - interior cockpit (loop).ogg [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_ambience loop - shop machinery (loop) [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - shop machinery (loop).ogg [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_ambience loop - space wind omnious light warbling tones (loop) [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - space wind omnious light warbling tones (loop).ogg [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_ambience loop - spaceship hangar busy engines machinery and rumbles (loop) [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - spaceship hangar busy engines machinery and rumbles (loop).ogg [2016-07-26 21:04:58] ############## DONE IN 1 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_ambience loop - spaceship hangar light (loop) [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - spaceship hangar light (loop).ogg [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_ambience sfx - air release steam valve [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - air release steam valve.ogg [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_ambience sfx - ambient hangar sounds drill [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - ambient hangar sounds drill.ogg [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_ambience sfx - ambient hangar sounds hydraulics [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - ambient hangar sounds hydraulics.ogg [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_ambience sfx - ambient hangar sounds working with ratchet [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - ambient hangar sounds working with ratchet.ogg [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_ambience sfx - digital readout busy [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - digital readout busy.ogg [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_ambience sfx - digital readout light [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - digital readout light.ogg [2016-07-26 21:04:58] ############## DONE IN 1 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_ambience sfx - light flicker [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - light flicker.ogg [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_ambience sfx - radar pulse [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - radar pulse.ogg [2016-07-26 21:04:58] ############## DONE IN 1 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_ambience sfx - radio static interference with glitchy voices [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - radio static interference with glitchy voices.ogg [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_ambience sfx - servo movement [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - servo movement.ogg [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_explosion [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Explosions\0022_explosion.ogg [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_explosion_2 [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Explosions\0022_explosion_2.ogg [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_explosion_3 [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Explosions\0022_explosion_3.ogg [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_explosion_4 [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Explosions\0022_explosion_4.ogg [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_gameplay - achievement reached 1 [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - achievement reached 1.ogg [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_gameplay - achievement reached 2 [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - achievement reached 2.ogg [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_gameplay - achievement reached 3 [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - achievement reached 3.ogg [2016-07-26 21:04:58] ############## DONE IN 1 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_gameplay - achievement reached 4 [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - achievement reached 4.ogg [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_gameplay - cockpit warning beep [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - cockpit warning beep.ogg [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_gameplay - level completed [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - level completed.ogg [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_gameplay - level up 1 [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - level up 1.ogg [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_gameplay - level up 2 [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - level up 2.ogg [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_gameplay - low armor _electric_ warning chime [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - low armor _electric_ warning chime.ogg [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_gameplay - low fuel warning constant beeps (loop) [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - low fuel warning constant beeps (loop).ogg [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_gameplay - notification chime 1 [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - notification chime 1.ogg [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_gameplay - notification chime 2 [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - notification chime 2.ogg [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_gameplay - power down big [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - power down big.ogg [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_gameplay - power down small [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - power down small.ogg [2016-07-26 21:04:58] ############## DONE IN 1 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_gameplay - power up big [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - power up big.ogg [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_gameplay - power up small [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - power up small.ogg [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_gameplay - prompt 1 [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - prompt 1.ogg [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_gameplay - prompt 2 [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - prompt 2.ogg [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_gameplay - prompt 3 [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - prompt 3.ogg [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_gameplay - prompt 4 [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - prompt 4.ogg [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_gameplay - save game chime [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - save game chime.ogg [2016-07-26 21:04:58] ############## DONE IN 1 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_item - forcefield activate [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Items\0022_item - forcefield activate.ogg [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_item - forcefield loop [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Items\0022_item - forcefield loop.ogg [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_item - forcefield powerdown [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Items\0022_item - forcefield powerdown.ogg [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_item - pick up coin ding [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Items\0022_item - pick up coin ding.ogg [2016-07-26 21:04:58] ############## DONE IN 1 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_item - pick up health [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Items\0022_item - pick up health.ogg [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_item - pick up weapon [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Items\0022_item - pick up weapon.ogg [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_item - shield activate [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Items\0022_item - shield activate.ogg [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_item - shield loop [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Items\0022_item - shield loop.ogg [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_item - shield powerdown [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Items\0022_item - shield powerdown.ogg [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_item - special item pickup 1 [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Items\0022_item - special item pickup 1.ogg [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_item - special item pickup 2 [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Items\0022_item - special item pickup 2.ogg [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_item - special item pickup 3 [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Items\0022_item - special item pickup 3.ogg [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_item - use special blastwave [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Items\0022_item - use special blastwave.ogg [2016-07-26 21:04:58] ############## DONE IN 1 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_item - use special dissapear energetic hum (loop) [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Items\0022_item - use special dissapear energetic hum (loop).ogg [2016-07-26 21:04:58] ############## DONE IN 1 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_item - use special energy zap [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Items\0022_item - use special energy zap.ogg [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_item - use special light beam [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Items\0022_item - use special light beam.ogg [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_menu_ui - back [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - back.ogg [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_menu_ui - cancel [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - cancel.wav [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_menu_ui - enter [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - enter.wav [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_menu_ui - error 1 [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - error 1.wav [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_menu_ui - error 2 [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - error 2.wav [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_menu_ui - highlight 1 [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - highlight 1.ogg [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_menu_ui - highlight 2 [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - highlight 2.ogg [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_menu_ui - highlight 3 [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - highlight 3.wav [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_menu_ui - pause [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - pause.ogg [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_menu_ui - select 1 [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - select 1.ogg [2016-07-26 21:04:58] ############## DONE IN 1 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_menu_ui - select 2 [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - select 2.ogg [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_menu_ui - select 3 [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - select 3.ogg [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_menu_ui - select 4 [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - select 4.ogg [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_menu_ui - swoosh scroll large [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - swoosh scroll large.ogg [2016-07-26 21:04:58] ############## DONE IN 1 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_menu_ui - swoosh scroll small [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - swoosh scroll small.ogg [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_misc - blast synthetic explosion big [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Menu UI\0022_misc - blast synthetic explosion big.ogg [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_misc - blast synthetic explosion small [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Menu UI\0022_misc - blast synthetic explosion small.ogg [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_misc - engine start up [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Menu UI\0022_misc - engine start up.ogg [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_misc - ship pass by quick [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Menu UI\0022_misc - ship pass by quick.ogg [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_misc - ship pass by slow [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Menu UI\0022_misc - ship pass by slow.ogg [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_spaceship enemy - engine thrusters big ship low pitched (loop) [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - engine thrusters big ship low pitched (loop).ogg [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_spaceship enemy - engine thrusters medium ship medium pitched (loop) [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - engine thrusters medium ship medium pitched (loop).ogg [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_spaceship enemy - engine thrusters small ship high pitched (loop) [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - engine thrusters small ship high pitched (loop).ogg [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_spaceship enemy - hit large explosion big enemy ship blow up [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - hit large explosion big enemy ship blow up.ogg [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_spaceship enemy - hit medium explosion medium enemy ship blow up [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - hit medium explosion medium enemy ship blow up.ogg [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_spaceship enemy - hit no explosion metallic impact on enemy ship [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - hit no explosion metallic impact on enemy ship.ogg [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_spaceship enemy - hit no explosion synthetic impact on enemy ship [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - hit no explosion synthetic impact on enemy ship.ogg [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_spaceship enemy - hit small explosion small enemy ship blow up [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - hit small explosion small enemy ship blow up.ogg [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_spaceship user - collision with asteroid large [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - collision with asteroid large.ogg [2016-07-26 21:04:58] ############## DONE IN 1 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_spaceship user - collision with asteroid small [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - collision with asteroid small.wav [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_spaceship user - collision with metal large [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - collision with metal large.ogg [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_spaceship user - collision with metal small [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - collision with metal small.ogg [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_spaceship user - int. cockpit alarm 1 (loop) [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - int. cockpit alarm 1 (loop).ogg [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_spaceship user - int. cockpit alarm 2 (loop) [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - int. cockpit alarm 2 (loop).ogg [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_spaceship user - int. cockpit alarm medium pitched (loop) [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - int. cockpit alarm medium pitched (loop).ogg [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_spaceship user - large engine thruster end release gas [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large engine thruster end release gas.ogg [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_spaceship user - large engine thruster loop [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large engine thruster loop.ogg [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_spaceship user - large engine thruster start push gas [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large engine thruster start push gas.ogg [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_spaceship user - large impact with shields disabled metallic hit big [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large impact with shields disabled metallic hit big.ogg [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_spaceship user - large impact with shields disabled metallic hit small [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large impact with shields disabled metallic hit small.ogg [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_spaceship user - large impact with shields enabled synthetic hit big [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large impact with shields enabled synthetic hit big.ogg [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_spaceship user - large impact with shields enabled synthetic hit small [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large impact with shields enabled synthetic hit small.wav [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_spaceship user - laser gun single fire big [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - laser gun single fire big.ogg [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_spaceship user - lightspeed space wind [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - lightspeed space wind.ogg [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_spaceship user - lock on target unsuccessful tone [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - lock on target unsuccessful tone.ogg [2016-07-26 21:04:58] ############## DONE IN 1 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_spaceship user - locked on target successful beep [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - locked on target successful beep.ogg [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_spaceship user - locking on target pulse (loop) [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - locking on target pulse (loop).ogg [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_spaceship user - medium engine thrusters end release gas [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - medium engine thrusters end release gas.ogg [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_spaceship user - medium engine thrusters loop [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - medium engine thrusters loop.ogg [2016-07-26 21:04:58] ############## DONE IN 1 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_spaceship user - medium engine thrusters start push gas [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - medium engine thrusters start push gas.wav [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_spaceship user - ship turbulence heavy [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - ship turbulence heavy.ogg [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_spaceship user - ship turbulence medium [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - ship turbulence medium.ogg [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_spaceship user - ship turbulence small [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - ship turbulence small.ogg [2016-07-26 21:04:58] ############## DONE IN 1 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_spaceship user - small engine thruster end release gas [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - small engine thruster end release gas.wav [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_spaceship user - small engine thruster loop [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - small engine thruster loop.ogg [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_spaceship user - small engine thrusters start push gas [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - small engine thrusters start push gas.wav [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_spaceship user - turbo boost large [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - turbo boost large.ogg [2016-07-26 21:04:58] ############## DONE IN 1 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_spaceship user - turbo boost medium [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - turbo boost medium.ogg [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_spaceship user - turbo boost small [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - turbo boost small.ogg [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_laser_cannon_1 [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_laser_cannon_1.ogg [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_laser_cannon_1_burst [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_laser_cannon_1_burst.ogg [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_laser_cannon_2 [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_laser_cannon_2.ogg [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_laser_cannon_2_burst [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_laser_cannon_2_burst.ogg [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_proton_torpedo_1 [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_proton_torpedo_1.ogg [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_proton_torpedo_2 [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_proton_torpedo_2.ogg [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_spaceship enemy - laser gun fire burst [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship enemy - laser gun fire burst.ogg [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_spaceship enemy - laser gun single fire large [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship enemy - laser gun single fire large.ogg [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_spaceship enemy - laser gun single fire medium [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship enemy - laser gun single fire medium.ogg [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_spaceship enemy - laser gun single fire small [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship enemy - laser gun single fire small.ogg [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_spaceship user - canon fire 1 [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - canon fire 1.ogg [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_spaceship user - canon fire 2 [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - canon fire 2.ogg [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_spaceship user - laser gun burst fire three [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser gun burst fire three.ogg [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_spaceship user - laser gun burst fire two [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser gun burst fire two.ogg [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_spaceship user - laser gun single fire medium [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser gun single fire medium.ogg [2016-07-26 21:04:58] ############## DONE IN 1 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_spaceship user - laser gun single fire small [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser gun single fire small.ogg [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_spaceship user - laser impact with shields disabled metallic hit big [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser impact with shields disabled metallic hit big.ogg [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_spaceship user - laser impact with shields disabled metallic hit small [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser impact with shields disabled metallic hit small.ogg [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_spaceship user - laser impact with shields enabled synthetic hit big [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser impact with shields enabled synthetic hit big.ogg [2016-07-26 21:04:58] ############## DONE IN 1 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_spaceship user - laser impact with shields enabled synthetic hit small [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser impact with shields enabled synthetic hit small.ogg [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_spaceship user - missile fire 1 [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - missile fire 1.ogg [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_spaceship user - missile fire 2 [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - missile fire 2.ogg [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_spaceship user - ricochet laser hits metal [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - ricochet laser hits metal.ogg [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_spaceship user - special synthetic weapon fire 1 [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - special synthetic weapon fire 1.ogg [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_spaceship user - special synthetic weapon fire 2 [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - special synthetic weapon fire 2.ogg [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_spaceship user - special synthetic weapon recharged 1 [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - special synthetic weapon recharged 1.ogg [2016-07-26 21:04:58] ############## DONE IN 0 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE 0022_spaceship user - special synthetic weapon recharged 2 [2016-07-26 21:04:58] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - special synthetic weapon recharged 2.ogg [2016-07-26 21:04:58] ############## DONE IN 1 ms [2016-07-26 21:04:58] ############## LOADING RESOURCE Sky [2016-07-26 21:04:58] [SceneParser] now parsing scene: data//models/ground/\sky [2016-07-26 21:04:58] ... parse Mesh data//models/ground/\sky-sphere-mesh.mesh.xml 0 [2016-07-26 21:04:59] [UTIL] native buffer fetch took 492 ms; invoked GC: true; new size 60480; index: 3 [2016-07-26 21:04:59] WARNING: sector update of single sector (3, 1, 1) took 556 ms; Physics 556 ms [2016-07-26 21:04:59] WARNING: sector info: (3, 1, 1); id 56; type VOID; [2016-07-26 21:04:59] [UTIL] native buffer fetch took 556 ms; invoked GC: true; new size 60480; index: 4 [2016-07-26 21:04:59] [UNIVERSE] WARNING: Sector UPDATE took 570; sectors updated: 27 [2016-07-26 21:04:59] [SERVER][UPDATE] WARNING: UNIVERSE update took 570 [2016-07-26 21:05:00] [UTIL] native buffer fetch took 611 ms; invoked GC: true; new size 181440; index: 5 [2016-07-26 21:05:00] [UTIL] native buffer fetch took 539 ms; invoked GC: true; new size 181440; index: 6 [2016-07-26 21:05:01] [UTIL] native buffer fetch took 552 ms; invoked GC: true; new size 120960; index: 7 [2016-07-26 21:05:01] ############## DONE IN 2955 ms [2016-07-26 21:05:01] ############## LOADING RESOURCE Box [2016-07-26 21:05:01] [SceneParser] now parsing scene: data//models/ground/\box [2016-07-26 21:05:01] ... parse Mesh data//models/ground/\Box.mesh.xml 0 [2016-07-26 21:05:01] [TEXTURE] data//models/ground/brick.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-26 21:05:01] [WARNING][ResourceLoader] File Does Not exist: data/models/ground/brick_normal.png [2016-07-26 21:05:01] ############## DONE IN 19 ms [2016-07-26 21:05:01] ############## LOADING RESOURCE Sphere [2016-07-26 21:05:01] [SceneParser] now parsing scene: data//models/ground/\sphere-low [2016-07-26 21:05:01] ... parse Mesh data//models/ground/\planet-mesh.mesh.xml 0 [2016-07-26 21:05:01] ############## DONE IN 16 ms [2016-07-26 21:05:01] ############## LOADING RESOURCE Cylinder [2016-07-26 21:05:01] [SceneParser] now parsing scene: data//models/ground/\cylinder [2016-07-26 21:05:01] ... parse Mesh data//models/ground/\Cylinder001.mesh.xml 0 [2016-07-26 21:05:01] ############## DONE IN 11 ms [2016-07-26 21:05:01] ############## LOADING RESOURCE GeoSphere [2016-07-26 21:05:01] [SceneParser] now parsing scene: data//models/ground/\GeoSphere300x10 [2016-07-26 21:05:01] ... parse Mesh data//models/ground/\GeoSphere300x10.mesh.xml 0 [2016-07-26 21:05:01] ############## DONE IN 33 ms [2016-07-26 21:05:01] ############## LOADING RESOURCE Planet [2016-07-26 21:05:01] [SceneParser] now parsing scene: data//models/ground/\planet [2016-07-26 21:05:01] ... parse Mesh data//models/ground/\Planet.mesh.xml 0 [2016-07-26 21:05:01] ############## DONE IN 17 ms [2016-07-26 21:05:01] ############## LOADING RESOURCE Atmosphere [2016-07-26 21:05:01] [SceneParser] now parsing scene: data//models/ground/\atmosphere [2016-07-26 21:05:01] ... parse Mesh data//models/ground/\Atmosphere.mesh.xml 0 [2016-07-26 21:05:01] ############## DONE IN 46 ms [2016-07-26 21:05:01] ############## LOADING RESOURCE Asteroid [2016-07-26 21:05:01] [SceneParser] now parsing scene: data//models/ground/\asteroid [2016-07-26 21:05:01] ... parse Mesh data//models/ground/\asteroid.mesh.xml 0 [2016-07-26 21:05:01] [TEXTURE] data//models/ground/asteroid.jpg LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-26 21:05:01] [TEXTURE] creation took: convert: 72; data: 0; make: 1 [2016-07-26 21:05:01] [WARNING][ResourceLoader] File Does Not exist: data/models/ground/asteroid_normal.jpg [2016-07-26 21:05:01] ############## DONE IN 157 ms [2016-07-26 21:05:01] ############## LOADING RESOURCE ExaustPlum [2016-07-26 21:05:01] [SceneParser] now parsing scene: data//models/ground/\exaustplum [2016-07-26 21:05:01] ... parse Mesh data//models/ground/\ExaustPlum.mesh.xml 0 [2016-07-26 21:05:01] ############## DONE IN 4 ms [2016-07-26 21:05:01] ############## LOADING RESOURCE SimpleBeam [2016-07-26 21:05:01] [SceneParser] now parsing scene: data//models/ground/\simplebeam [2016-07-26 21:05:01] ... parse Mesh data//models/ground/\beam.mesh.xml 0 [2016-07-26 21:05:01] ############## DONE IN 2 ms [2016-07-26 21:05:01] ############## LOADING RESOURCE Arrow [2016-07-26 21:05:01] [SceneParser] now parsing scene: data//models/ground/\arrow [2016-07-26 21:05:01] ... parse Mesh data//models/ground/\arrow.mesh.xml 0 [2016-07-26 21:05:01] [TEXTURE] data//models/ground/arrow.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-26 21:05:01] [WARNING][ResourceLoader] File Does Not exist: data/models/ground/arrow_normal.png [2016-07-26 21:05:01] ############## DONE IN 3 ms [2016-07-26 21:05:01] ############## LOADING RESOURCE BlackHole [2016-07-26 21:05:01] [SceneParser] now parsing scene: data//models/ground/\blackhole [2016-07-26 21:05:01] ... parse Mesh data//models/ground/\blackhole.mesh.xml 0 [2016-07-26 21:05:01] ############## DONE IN 6 ms [2016-07-26 21:05:01] ############## LOADING RESOURCE Debris00 [2016-07-26 21:05:01] [SceneParser] now parsing scene: data//models/ground/\BlDebris0 [2016-07-26 21:05:01] ... parse Mesh data//models/ground/\BlDebris_0.mesh.xml 0 [2016-07-26 21:05:01] ... parse Mesh data//models/ground/\BlDebris_1.mesh.xml 8 [2016-07-26 21:05:01] ... parse Mesh data//models/ground/\BlDebris_2.mesh.xml 16 [2016-07-26 21:05:01] ... parse Mesh data//models/ground/\BlDebris_3.mesh.xml 24 [2016-07-26 21:05:01] ... parse Mesh data//models/ground/\BlDebris_4.mesh.xml 32 [2016-07-26 21:05:01] ############## DONE IN 13 ms [2016-07-26 21:05:01] ############## LOADING RESOURCE Tube [2016-07-26 21:05:01] [SceneParser] now parsing scene: data//models/ground/\fnTube [2016-07-26 21:05:01] ... parse Mesh data//models/ground/\fnTube.mesh.xml 0 [2016-07-26 21:05:01] ############## DONE IN 23 ms [2016-07-26 21:05:01] ############## LOADING RESOURCE PowerSupplyBeam [2016-07-26 21:05:01] [SceneParser] now parsing scene: data//models/gear/Power/\AccPowerBeam [2016-07-26 21:05:01] ... parse Mesh data//models/gear/Power/\AccPowerBeam.mesh.xml 0 [2016-07-26 21:05:01] [TEXTURE] data//models/gear/Power/powerbeam.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-07-26 21:05:01] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/Power/powerbeam_normal.png [2016-07-26 21:05:01] [TEXTURE] data//models/gear/Power/powerbeam_EM.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-07-26 21:05:01] ############## DONE IN 13 ms [2016-07-26 21:05:01] ############## LOADING RESOURCE BuildInhibitor [2016-07-26 21:05:01] [SceneParser] now parsing scene: data//models/gear/Inhibitor/\AccBuildInhibitor [2016-07-26 21:05:01] ... parse Mesh data//models/gear/Inhibitor/\AccBuildInhibitor.mesh.xml 0 [2016-07-26 21:05:01] [TEXTURE] data//models/gear/Inhibitor/buildinhibtitor.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-07-26 21:05:01] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/Inhibitor/buildinhibtitor_normal.png [2016-07-26 21:05:01] [TEXTURE] data//models/gear/Inhibitor/buildinhibtitor_em.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-07-26 21:05:01] ############## DONE IN 10 ms [2016-07-26 21:05:01] ############## LOADING RESOURCE HealingBeam [2016-07-26 21:05:01] [SceneParser] now parsing scene: data//models/gear/HealingBeam/\HealBeam [2016-07-26 21:05:01] ... parse Mesh data//models/gear/HealingBeam/\AccHeal.mesh.xml 0 [2016-07-26 21:05:01] [TEXTURE] data//models/gear/HealingBeam/heal.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-07-26 21:05:01] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/HealingBeam/heal_normal.png [2016-07-26 21:05:01] [TEXTURE] data//models/gear/HealingBeam/heal_em.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-26 21:05:01] ############## DONE IN 9 ms [2016-07-26 21:05:01] ############## LOADING RESOURCE Fabricator [2016-07-26 21:05:01] [SceneParser] now parsing scene: data//models/gear/Fabricator/\AccFabricator [2016-07-26 21:05:01] ... parse Mesh data//models/gear/Fabricator/\AccFabricator.mesh.xml 0 [2016-07-26 21:05:01] [TEXTURE] data//models/gear/Fabricator/accfabricator.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-07-26 21:05:01] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/Fabricator/accfabricator_normal.png [2016-07-26 21:05:01] [TEXTURE] data//models/gear/Fabricator/accfabricator_em.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-07-26 21:05:01] ############## DONE IN 35 ms [2016-07-26 21:05:01] ############## LOADING RESOURCE Pistol [2016-07-26 21:05:01] [SceneParser] now parsing scene: data//models/gear/Pistol/\AccPistol [2016-07-26 21:05:01] ... parse Mesh data//models/gear/Pistol/\AccPistol.mesh.xml 0 [2016-07-26 21:05:01] [TEXTURE] data//models/gear/Pistol/WeapPistol.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-07-26 21:05:01] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/Pistol/WeapPistol_normal.png [2016-07-26 21:05:01] [TEXTURE] data//models/gear/Pistol/WeapPistol_em.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-07-26 21:05:01] ############## DONE IN 7 ms [2016-07-26 21:05:01] ############## LOADING RESOURCE Torch [2016-07-26 21:05:01] [SceneParser] now parsing scene: data//models/gear/Torch/\AccTorch [2016-07-26 21:05:01] ... parse Mesh data//models/gear/Torch/\AccTorch.mesh.xml 0 [2016-07-26 21:05:01] [TEXTURE] data//models/gear/Torch/torch.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-07-26 21:05:01] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/Torch/torch_normal.png [2016-07-26 21:05:01] [TEXTURE] data//models/gear/Torch/torch_em.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-26 21:05:01] ############## DONE IN 18 ms [2016-07-26 21:05:01] ############## LOADING RESOURCE Helmet [2016-07-26 21:05:01] [SceneParser] now parsing scene: data//models/gear/Helmet/\AccHelmet [2016-07-26 21:05:01] ... parse Mesh data//models/gear/Helmet/\AccHelmet.mesh.xml 0 [2016-07-26 21:05:01] [TEXTURE] data//models/gear/Helmet/playerhelm.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-07-26 21:05:01] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/Helmet/playerhelm_normal.png [2016-07-26 21:05:01] [TEXTURE] data//models/gear/Helmet/playerhelm_em.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-26 21:05:01] ############## DONE IN 13 ms [2016-07-26 21:05:01] ############## LOADING RESOURCE MarkerBeam [2016-07-26 21:05:01] [SceneParser] now parsing scene: data//models/gear/MarkerBeam/\AccMarkerBeam [2016-07-26 21:05:01] ... parse Mesh data//models/gear/MarkerBeam/\AccMarkerBeam.mesh.xml 0 [2016-07-26 21:05:01] [TEXTURE] data//models/gear/MarkerBeam/marker.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-07-26 21:05:01] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/MarkerBeam/marker_normal.png [2016-07-26 21:05:01] [TEXTURE] data//models/gear/MarkerBeam/marker_em.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-26 21:05:01] ############## DONE IN 9 ms [2016-07-26 21:05:01] ############## LOADING RESOURCE GrappleBeam [2016-07-26 21:05:01] [SceneParser] now parsing scene: data//models/gear/GrappleBeam/\AccGrappleBeam [2016-07-26 21:05:01] ... parse Mesh data//models/gear/GrappleBeam/\AccGrappleBeam.mesh.xml 0 [2016-07-26 21:05:01] [TEXTURE] data//models/gear/GrappleBeam/grapplebeam.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-26 21:05:01] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/GrappleBeam/grapplebeam_normal.png [2016-07-26 21:05:01] [TEXTURE] data//models/gear/GrappleBeam/grapplebeam_em.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-26 21:05:01] ############## DONE IN 11 ms [2016-07-26 21:05:01] ############## LOADING RESOURCE Capsule [2016-07-26 21:05:01] [SceneParser] now parsing scene: data//models/lod/Capsule/\Capsule [2016-07-26 21:05:01] ... parse Mesh data//models/lod/Capsule/\Capsule.mesh.xml 0 [2016-07-26 21:05:01] ############## DONE IN 3 ms [2016-07-26 21:05:01] ############## LOADING RESOURCE SphereLod [2016-07-26 21:05:01] [SceneParser] now parsing scene: data//models/lod/Sphere/\Sphere [2016-07-26 21:05:01] ... parse Mesh data//models/lod/Sphere/\Sphere.mesh.xml 0 [2016-07-26 21:05:02] [UTIL] native buffer fetch took 461 ms; invoked GC: true; new size 34560; index: 8 [2016-07-26 21:05:02] [UTIL] native buffer fetch took 578 ms; invoked GC: true; new size 23040; index: 9 [2016-07-26 21:05:02] WARNING: sector update of single sector (2, 1, 2) took 579 ms; Physics 579 ms [2016-07-26 21:05:02] WARNING: sector info: (2, 1, 2); id 39; type ASTEROID; [2016-07-26 21:05:02] [UNIVERSE] WARNING: Sector UPDATE took 584; sectors updated: 27 [2016-07-26 21:05:02] [SERVER][UPDATE] WARNING: UNIVERSE update took 584 [2016-07-26 21:05:02] [TEXTURE] data//models/lod/Sphere/marble-seamless-texture.png LOAD TAKEN: stream: 0 ms; data: 6 ms; create: 0 ms [2016-07-26 21:05:02] [WARNING][ResourceLoader] File Does Not exist: data/models/lod/Sphere/marble-seamless-texture_normal.png [2016-07-26 21:05:02] ############## DONE IN 1068 ms [2016-07-26 21:05:02] ############## LOADING RESOURCE Pipe [2016-07-26 21:05:02] [SceneParser] now parsing scene: data//models/lod/Pipe/\Pipe [2016-07-26 21:05:02] ... parse Mesh data//models/lod/Pipe/\Pipe.mesh.xml 0 [2016-07-26 21:05:02] [TEXTURE] data//models/lod/Pipe/Pipe.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-07-26 21:05:02] [WARNING][ResourceLoader] File Does Not exist: data/models/lod/Pipe/Pipe_normal.png [2016-07-26 21:05:02] ############## DONE IN 6 ms [2016-07-26 21:05:02] ############## LOADING RESOURCE Console1 [2016-07-26 21:05:02] [SceneParser] now parsing scene: data//models/lod/Console1/\Console1 [2016-07-26 21:05:02] ... parse Mesh data//models/lod/Console1/\Console1.mesh.xml 0 [2016-07-26 21:05:03] [TEXTURE] data//models/lod/Console1/console.png LOAD TAKEN: stream: 0 ms; data: 7 ms; create: 1 ms [2016-07-26 21:05:03] [WARNING][ResourceLoader] File Does Not exist: data/models/lod/Console1/console_normal.png [2016-07-26 21:05:03] [TEXTURE] data//models/lod/Console1/console_em.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-07-26 21:05:03] ############## DONE IN 12 ms [2016-07-26 21:05:03] ############## LOADING RESOURCE MushroomLod [2016-07-26 21:05:03] [SceneParser] now parsing scene: data//models/lod/Flora/Mushroom/\Mushroom [2016-07-26 21:05:03] ... parse Mesh data//models/lod/Flora/Mushroom/\Mushroom.mesh.xml 0 [2016-07-26 21:05:03] [TEXTURE] data//models/lod/Flora/Mushroom/mushroom.png LOAD TAKEN: stream: 0 ms; data: 2 ms; create: 1 ms [2016-07-26 21:05:03] [WARNING][ResourceLoader] File Does Not exist: data/models/lod/Flora/Mushroom/mushroom_normal.png [2016-07-26 21:05:03] ############## DONE IN 8 ms [2016-07-26 21:05:03] ############## LOADING RESOURCE LightBarLod [2016-07-26 21:05:03] [SceneParser] now parsing scene: data//models/lod/LightBar/\LightBar [2016-07-26 21:05:03] ... parse Mesh data//models/lod/LightBar/\LightBar.mesh.xml 0 [2016-07-26 21:05:03] [TEXTURE] data//models/lod/LightBar/lightbar.png LOAD TAKEN: stream: 0 ms; data: 3 ms; create: 0 ms [2016-07-26 21:05:03] [WARNING][ResourceLoader] File Does Not exist: data/models/lod/LightBar/lightbar_normal.png [2016-07-26 21:05:03] [TEXTURE] data//models/lod/LightBar/lightbar_em.png LOAD TAKEN: stream: 12 ms; data: 2 ms; create: 0 ms [2016-07-26 21:05:03] ############## DONE IN 22 ms [2016-07-26 21:05:03] ############## LOADING RESOURCE Konata [2016-07-26 21:05:03] [SceneParser] now parsing scene: data//models/character/\konata [2016-07-26 21:05:03] ... parse Mesh data//models/character/\Character.mesh.xml 0 [2016-07-26 21:05:03] [TEXTURE] data//models/character/uvw.png LOAD TAKEN: stream: 0 ms; data: 2 ms; create: 0 ms [2016-07-26 21:05:03] [WARNING][ResourceLoader] File Does Not exist: data/models/character/uvw_normal.png [2016-07-26 21:05:03] ############## DONE IN 58 ms [2016-07-26 21:05:03] ############## LOADING RESOURCE PlayerMdl [2016-07-26 21:05:03] [SceneParser] now parsing scene: data//models/character/\PlayerMdl [2016-07-26 21:05:03] ... parse Mesh data//models/character/\PlayerMdl.mesh.xml 0 [2016-07-26 21:05:03] [TEXTURE] data//models/character/playertex.png LOAD TAKEN: stream: 28 ms; data: 2 ms; create: 0 ms [2016-07-26 21:05:03] [WARNING][ResourceLoader] File Does Not exist: data/models/character/playertex_normal.png [2016-07-26 21:05:03] [TEXTURE] data//models/character/playertex_em.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-07-26 21:05:03] ############## DONE IN 204 ms [2016-07-26 21:05:03] ############## LOADING RESOURCE HoppyLegs [2016-07-26 21:05:03] [TEXTURE] data//models/character/hoppy_desert.png LOAD TAKEN: stream: 2 ms; data: 6 ms; create: 0 ms [2016-07-26 21:05:03] [SceneParser] now parsing scene: data//models/character/\hoppy_legs [2016-07-26 21:05:03] ... parse Mesh data//models/character/\MdlLegs.mesh.xml 0 [2016-07-26 21:05:03] [TEXTURE] data//models/character/hoppy_desert.png LOAD TAKEN: stream: 0 ms; data: 3 ms; create: 0 ms [2016-07-26 21:05:03] [WARNING][ResourceLoader] File Does Not exist: data/models/character/hoppy_desert_normal.png [2016-07-26 21:05:03] [TEXTURE] data//models/character/hoppy_desert.png LOAD TAKEN: stream: 0 ms; data: 3 ms; create: 0 ms [2016-07-26 21:05:03] ############## DONE IN 60 ms [2016-07-26 21:05:03] ############## LOADING RESOURCE HoppyBody [2016-07-26 21:05:03] [TEXTURE] data//models/character/hoppy_desert.png LOAD TAKEN: stream: 0 ms; data: 2 ms; create: 1 ms [2016-07-26 21:05:03] [SceneParser] now parsing scene: data//models/character/\hoppy_body [2016-07-26 21:05:03] ... parse Mesh data//models/character/\MdlBody.mesh.xml 0 [2016-07-26 21:05:03] [TEXTURE] data//models/character/hoppy_desert.png LOAD TAKEN: stream: 1 ms; data: 2 ms; create: 0 ms [2016-07-26 21:05:03] [WARNING][ResourceLoader] File Does Not exist: data/models/character/hoppy_desert_normal.png [2016-07-26 21:05:03] [TEXTURE] data//models/character/hoppy_desert.png LOAD TAKEN: stream: 1 ms; data: 2 ms; create: 0 ms [2016-07-26 21:05:03] ############## DONE IN 19 ms [2016-07-26 21:05:03] ############## LOADING RESOURCE LegsArag [2016-07-26 21:05:03] [TEXTURE] data//models/character/QuadLegsTex01.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-07-26 21:05:03] [SceneParser] now parsing scene: data//models/character/\FaunQuadAracLegs [2016-07-26 21:05:03] ... parse Mesh data//models/character/\AracLeg.mesh.xml 0 [2016-07-26 21:05:03] [TEXTURE] data//models/character/QuadLegsTex01.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-26 21:05:03] [WARNING][ResourceLoader] File Does Not exist: data/models/character/QuadLegsTex01_normal.png [2016-07-26 21:05:03] [TEXTURE] data//models/character/QuadLegsTex01.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-26 21:05:03] ############## DONE IN 28 ms [2016-07-26 21:05:03] ############## LOADING RESOURCE TorsoShell [2016-07-26 21:05:03] [TEXTURE] data//models/character/QuadLegsTex01.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-26 21:05:03] [SceneParser] now parsing scene: data//models/character/\FaunQuadBodyShell [2016-07-26 21:05:03] ... parse Mesh data//models/character/\FaunQBodyTorso.mesh.xml 0 [2016-07-26 21:05:03] [TEXTURE] data//models/character/QuadTorsoTex01.png LOAD TAKEN: stream: 0 ms; data: 2 ms; create: 0 ms [2016-07-26 21:05:03] [WARNING][ResourceLoader] File Does Not exist: data/models/character/QuadTorsoTex01_normal.png [2016-07-26 21:05:03] [TEXTURE] data//models/character/QuadLegsTex01.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-07-26 21:05:03] ############## DONE IN 10 ms [2016-07-26 21:05:03] ################ SKIPPED ALREADY LOADED RESOURCE FONT [2016-07-26 21:05:03] ############## LOADING RESOURCE Explision [2016-07-26 21:05:03] ############## DONE IN 2 ms [2016-07-26 21:05:03] ############## LOADING RESOURCE NoiseVolume [2016-07-26 21:05:03] [UTIL] native buffer fetch took 442 ms; invoked GC: true; new size 2097280; index: 0 [2016-07-26 21:05:03] ############## DONE IN 444 ms [2016-07-26 21:05:03] ############## LOADING RESOURCE marple [2016-07-26 21:05:03] [TEXTURE] data/textures/marble-seamless-texture.png LOAD TAKEN: stream: 0 ms; data: 6 ms; create: 0 ms [2016-07-26 21:05:03] ############## DONE IN 6 ms [2016-07-26 21:05:03] ############## LOADING RESOURCE LavaTex [2016-07-26 21:05:03] [TEXTURE] data/textures/lava.png LOAD TAKEN: stream: 0 ms; data: 11 ms; create: 0 ms [2016-07-26 21:05:03] ############## DONE IN 12 ms [2016-07-26 21:05:03] ############## LOADING RESOURCE ExplosionData [2016-07-26 21:05:03] ############## DONE IN 0 ms [2016-07-26 21:05:03] ############## LOADING RESOURCE SimpeStarField [2016-07-26 21:05:03] [TEXTURE] data/textures/simplestarfield.png LOAD TAKEN: stream: 0 ms; data: 7 ms; create: 0 ms [2016-07-26 21:05:03] ############## DONE IN 7 ms [2016-07-26 21:05:03] ############## LOADING RESOURCE Effects [2016-07-26 21:05:03] [RESOURCE] Loading effects [2016-07-26 21:05:03] [TEXTURE] data/effects/dudvmap.jpg LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-26 21:05:03] [TEXTURE] creation took: convert: 33; data: 0; make: 0 [2016-07-26 21:05:03] [TEXTURE] data/effects/noise.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-07-26 21:05:03] [RESOURCE] Loading effects done [2016-07-26 21:05:03] ############## DONE IN 43 ms [2016-07-26 21:05:03] ############## LOADING RESOURCE TradingSkins [2016-07-26 21:05:03] [TEXTURE] D:\Starmade\Builds\199.xxx\data\textures\skins\traid00_main_diff.png LOAD TAKEN: stream: 0 ms; data: 2 ms; create: 0 ms [2016-07-26 21:05:03] [TEXTURE] D:\Starmade\Builds\199.xxx\data\textures\skins\traid00_main_em.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 1 ms [2016-07-26 21:05:03] [TEXTURE] D:\Starmade\Builds\199.xxx\data\textures\skins\traid00_helmet_diff.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 1 ms [2016-07-26 21:05:03] [TEXTURE] D:\Starmade\Builds\199.xxx\data\textures\skins\traid00_helmet_em.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-26 21:05:03] ############## DONE IN 5 ms [2016-07-26 21:05:03] ############## LOADING RESOURCE SkyTexturefalse [2016-07-26 21:05:03] [RESOURCE] Loading background [2016-07-26 21:05:04] [RESOURCE] Loading background DONE [2016-07-26 21:05:04] ############## DONE IN 57 ms [2016-07-26 21:05:04] ############## LOADING RESOURCE Occlusionfalse [2016-07-26 21:05:04] ############## DONE IN 0 ms [2016-07-26 21:05:04] ############## LOADING RESOURCE Extract_Textures [2016-07-26 21:05:04] [TEXTURELOADER] Checking if textures exist: true [2016-07-26 21:05:04] ############## DONE IN 0 ms [2016-07-26 21:05:04] ############## LOADING RESOURCE Defaultdata\.\textures\block\Default256 [2016-07-26 21:05:04] [RESOURCE] Loading cube textures [2016-07-26 21:05:04] [TEXTURE] data/./textures/block/Default/256/t000.png LOAD TAKEN: stream: 1 ms; data: 928 ms; create: 21 ms [2016-07-26 21:05:05] [TEXTURE] data/./textures/block/Default/256/t001.png LOAD TAKEN: stream: 0 ms; data: 581 ms; create: 20 ms [2016-07-26 21:05:05] [TEXTURE] data/./textures/block/Default/256/t002.png LOAD TAKEN: stream: 0 ms; data: 322 ms; create: 20 ms [2016-07-26 21:05:06] [TEXTURE] ./customBlockTextures/256/custom.png LOAD TAKEN: stream: 0 ms; data: 164 ms; create: 21 ms [2016-07-26 21:05:06] [TEXTURE] data/./textures/block/Default/256/overlays.png LOAD TAKEN: stream: 0 ms; data: 190 ms; create: 21 ms [2016-07-26 21:05:06] [TEXTURE] data/./textures/block/Default/64/t000.png LOAD TAKEN: stream: 0 ms; data: 46 ms; create: 2 ms [2016-07-26 21:05:06] [TEXTURE] data/./textures/block/Default/64/t001.png LOAD TAKEN: stream: 0 ms; data: 44 ms; create: 2 ms [2016-07-26 21:05:06] [TEXTURE] data/./textures/block/Default/64/t002.png LOAD TAKEN: stream: 0 ms; data: 23 ms; create: 1 ms [2016-07-26 21:05:06] [TEXTURE] ./customBlockTextures/64/custom.png LOAD TAKEN: stream: 1 ms; data: 10 ms; create: 1 ms [2016-07-26 21:05:06] [TEXTURE] data/./textures/block/Default/64/overlays.png LOAD TAKEN: stream: 1 ms; data: 12 ms; create: 1 ms [2016-07-26 21:05:06] [RESOURCE] Loading cube textures DONE [2016-07-26 21:05:06] ############## DONE IN 2436 ms [2016-07-26 21:05:06] ############## LOADING RESOURCE Defaultdata\.\textures\block\Default256normal [2016-07-26 21:05:06] [TEXTURE] data/./textures/block/Default/256/t000_NRM.tga LOAD TAKEN: stream: 0 ms; data: 503 ms; create: 21 ms [2016-07-26 21:05:07] [TEXTURE] data/./textures/block/Default/256/t001_NRM.tga LOAD TAKEN: stream: 0 ms; data: 487 ms; create: 20 ms [2016-07-26 21:05:07] [TEXTURE] data/./textures/block/Default/256/t002_NRM.tga LOAD TAKEN: stream: 1 ms; data: 429 ms; create: 20 ms [2016-07-26 21:05:08] [TEXTURE] ./customBlockTextures/256/custom_NRM.png LOAD TAKEN: stream: 0 ms; data: 123 ms; create: 15 ms [2016-07-26 21:05:08] [RESOURCE] emission texture present: true [2016-07-26 21:05:08] [TEXTURE] data/./textures/block/Default/64/t000_NRM.tga LOAD TAKEN: stream: 1 ms; data: 26 ms; create: 1 ms [2016-07-26 21:05:08] [TEXTURE] data/./textures/block/Default/64/t001_NRM.tga LOAD TAKEN: stream: 0 ms; data: 29 ms; create: 1 ms [2016-07-26 21:05:08] [TEXTURE] data/./textures/block/Default/64/t002_NRM.tga LOAD TAKEN: stream: 1 ms; data: 26 ms; create: 1 ms [2016-07-26 21:05:08] [TEXTURE] ./customBlockTextures/64/custom_NRM.png LOAD TAKEN: stream: 0 ms; data: 8 ms; create: 1 ms [2016-07-26 21:05:08] ############## DONE IN 1718 ms [2016-07-26 21:05:08] ############## LOADING RESOURCE Advanced Building Tutorial_full [2016-07-26 21:05:08] [TEXTURE] D:\Starmade\Builds\199.xxx\.\data\tutorial\Advanced Building Tutorial\full.png LOAD TAKEN: stream: 0 ms; data: 3 ms; create: 1 ms [2016-07-26 21:05:08] ############## DONE IN 4 ms [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE Advanced Building Tutorial_full [2016-07-26 21:05:08] ############## LOADING RESOURCE Crafting Tutorial_factoryExp [2016-07-26 21:05:08] [TEXTURE] D:\Starmade\Builds\199.xxx\.\data\tutorial\Crafting Tutorial\factoryExp.png LOAD TAKEN: stream: 0 ms; data: 3 ms; create: 1 ms [2016-07-26 21:05:08] ############## DONE IN 4 ms [2016-07-26 21:05:08] ############## LOADING RESOURCE Crafting Tutorial_powerRecipe [2016-07-26 21:05:08] [TEXTURE] D:\Starmade\Builds\199.xxx\.\data\tutorial\Crafting Tutorial\powerRecipe.png LOAD TAKEN: stream: 0 ms; data: 3 ms; create: 0 ms [2016-07-26 21:05:08] ############## DONE IN 4 ms [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE Crafting Tutorial_factoryExp [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE Crafting Tutorial_powerRecipe [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE Crafting Tutorial_factoryExp [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE Crafting Tutorial_powerRecipe [2016-07-26 21:05:08] ############## LOADING RESOURCE Weapon System Tutorial_combinationtable [2016-07-26 21:05:08] [TEXTURE] D:\Starmade\Builds\199.xxx\.\data\tutorial\Weapon System Tutorial\combinationtable.png LOAD TAKEN: stream: 0 ms; data: 5 ms; create: 1 ms [2016-07-26 21:05:08] ############## DONE IN 6 ms [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE Weapon System Tutorial_combinationtable [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE bar-4x1-gui- [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE bars [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE box [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE build-icons-00-16x16-gui- [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE build-icons-01-16x16-gui- [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE build-icons-02-16x16-gui- [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE build-icons-extra-gui- [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE crosshair-build-c-gui- [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE crosshair-c-gui- [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE crosshair-hit-c-gui- [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE crosshair-missile-c-gui- [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE crosshair-simple-c-gui- [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE detail [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE detail_normal [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE dirtlense [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE dust [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE energy_tex [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE flare [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/tools-16x16-gui- [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 16px Center_Case-gui- [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 16px Horizontal-1x8-gui- [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 16px Scanlines-gui- [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 16px Stars-1x4-gui- [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 16px Vertical-8x1-gui- [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 16px-1x4-gui- [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 16px-8x8-gui- [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 32px Center SBFalse [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 32px Center SBFTrue [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 32px Corners-8x8-gui- [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 32px Vertical-8x1-gui- [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 32px-horizontals-1x32-gui- [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Center_Background-gui- [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Center_Button-gui- [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Center_Filter-gui- [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Center_Foreground-gui- [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Center_PopUp-gui- [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Center_Progress-gui- [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Center_Textbox-gui- [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Corners-8x8-gui- [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Horizontal-1x16-gui- [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Notification-gui- copy [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Tooltip-gui- [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI 8px Vertical-32x1-gui- [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI_MainTheme-2x2-gui- [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI_MainThemeBg-gui- [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI_MainThemeLeftRight-1x2-gui- [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE gui/ingame/UI_MainThemeTopBottom-2x1-gui- [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/tools-16x16-gui- [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 16px Center_Case-gui- [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 16px Horizontal-1x8-gui- [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 16px Scanlines-gui- [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 16px Stars-1x4-gui- [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 16px Vertical-8x1-gui- [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 16px-8x8-gui- [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 32px Center SBFalse [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 32px Center SBFTrue [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 32px Corners-8x8-gui- [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 32px Vertical-8x1-gui- [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 32px-horizontals-1x32-gui- [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Center_Background-gui- [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Center_Button-gui- [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Center_Filter-gui- [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Center_Foreground-gui- [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Center_PopUp-gui- [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Center_Progress-gui- [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Center_Textbox-gui- [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Corners-8x8-gui- [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Horizontal-1x16-gui- [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Notification-gui- copy [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Tooltip-gui- [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI 8px Vertical-32x1-gui- [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI_MainTheme-2x2-gui- [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI_MainThemeBg-gui- [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI_MainThemeLeftRight-1x2-gui- [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE gui/menu/UI_MainThemeTopBottom-2x1-gui- [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE hud-arrow-c-gui- [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE hud-arrow-gui- [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE hud-sides-left-gui- [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE hud-sides-right-gui- [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE hud-target-4x4-gui- [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE hud-target-c-4x4-gui- [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE HUD_Bar [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE HUD_CombatNote-gui- [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE HUD_HorizontalBar-1x4-gui- [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE HUD_Hotbar-8x2-gui- [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE HUD_Hotbar-gui- [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE HUD_Map-2x1-gui- [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE HUD_MapLarge-2x1-gui- [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE HUD_PlayerHP-1x4-gui- [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE HUD_pointers-c-8x8-gui- [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE hud_pointers-c-8x8 [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE HUD_ServerNote-gui- [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE HUD_ServerNote_Colour-gui- [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE HUD_Sprites-8x8-gui- [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE HUD_Target-2x4-gui- [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE icon [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE icon16 [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE icon32 [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE inventory-slot-gui- [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE lens_flare-4x1-c- [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE lens_flare [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE loadingscreen-background [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE map-sprites-8x2-c-gui- [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE meta-icons-00-16x16-gui- [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE missile [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE planet-desert-diff [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE planet-earth-clouds [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE planet-earth-diff [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE planet-earth-normal [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE planet-earth-specular [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE planet-ice-diff [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE planet-mars-diff [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE planet-purple-diff [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE playertex [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE QuadLegsTex01 [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE QuadTorsoTex01 [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE radarBackground [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE schine [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE screen-gui- [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE shield_tex [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE smoke4 [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE smoke_alpha [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE smoke_color [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE SM_logo_white_nostar [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE star [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE starColorMap-gui- [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE starSprite [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE std-message-gui- [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE stellarSprites-2x2-c- [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE sunSprite-c- [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE symm-plane [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE CONFIG_HUD [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE CONFIG_GUI [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_action - buttons push big [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_action - buttons push medium [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_action - buttons push small [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_action - enter digits in digital keypad [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_action - error invalid [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_action - fuel fill up (loop) [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_action - fuel fill up quick [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_action - keyboard typing [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_action - purchase register _chick-ching_ [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_action - purchase with coins [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_action - purchase with credits [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_action - receive coins [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_action - receive credits [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_action - repair ship power drill & ratchet [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_action - switches flip big [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_action - switches flip small [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_action - upgrade ship power tools [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_ambience loop - computer lab tech (loop) [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_ambience loop - interior cockpit (loop) [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_ambience loop - shop machinery (loop) [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_ambience loop - space wind omnious light warbling tones (loop) [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_ambience loop - spaceship hangar busy engines machinery and rumbles (loop) [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_ambience loop - spaceship hangar light (loop) [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_ambience sfx - air release steam valve [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_ambience sfx - ambient hangar sounds drill [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_ambience sfx - ambient hangar sounds hydraulics [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_ambience sfx - ambient hangar sounds working with ratchet [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_ambience sfx - digital readout busy [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_ambience sfx - digital readout light [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_ambience sfx - light flicker [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_ambience sfx - radar pulse [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_ambience sfx - radio static interference with glitchy voices [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_ambience sfx - servo movement [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_explosion [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_explosion_2 [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_explosion_3 [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_explosion_4 [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_gameplay - achievement reached 1 [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_gameplay - achievement reached 2 [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_gameplay - achievement reached 3 [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_gameplay - achievement reached 4 [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_gameplay - cockpit warning beep [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_gameplay - level completed [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_gameplay - level up 1 [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_gameplay - level up 2 [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_gameplay - low armor _electric_ warning chime [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_gameplay - low fuel warning constant beeps (loop) [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_gameplay - notification chime 1 [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_gameplay - notification chime 2 [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_gameplay - power down big [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_gameplay - power down small [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_gameplay - power up big [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_gameplay - power up small [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_gameplay - prompt 1 [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_gameplay - prompt 2 [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_gameplay - prompt 3 [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_gameplay - prompt 4 [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_gameplay - save game chime [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_item - forcefield activate [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_item - forcefield loop [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_item - forcefield powerdown [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_item - pick up coin ding [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_item - pick up health [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_item - pick up weapon [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_item - shield activate [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_item - shield loop [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_item - shield powerdown [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_item - special item pickup 1 [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_item - special item pickup 2 [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_item - special item pickup 3 [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_item - use special blastwave [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_item - use special dissapear energetic hum (loop) [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_item - use special energy zap [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_item - use special light beam [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_menu_ui - back [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_menu_ui - cancel [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_menu_ui - enter [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_menu_ui - error 1 [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_menu_ui - error 2 [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_menu_ui - highlight 1 [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_menu_ui - highlight 2 [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_menu_ui - highlight 3 [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_menu_ui - pause [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_menu_ui - select 1 [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_menu_ui - select 2 [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_menu_ui - select 3 [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_menu_ui - select 4 [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_menu_ui - swoosh scroll large [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_menu_ui - swoosh scroll small [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_misc - blast synthetic explosion big [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_misc - blast synthetic explosion small [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_misc - engine start up [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_misc - ship pass by quick [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_misc - ship pass by slow [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship enemy - engine thrusters big ship low pitched (loop) [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship enemy - engine thrusters medium ship medium pitched (loop) [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship enemy - engine thrusters small ship high pitched (loop) [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship enemy - hit large explosion big enemy ship blow up [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship enemy - hit medium explosion medium enemy ship blow up [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship enemy - hit no explosion metallic impact on enemy ship [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship enemy - hit no explosion synthetic impact on enemy ship [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship enemy - hit small explosion small enemy ship blow up [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - collision with asteroid large [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - collision with asteroid small [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - collision with metal large [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - collision with metal small [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - int. cockpit alarm 1 (loop) [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - int. cockpit alarm 2 (loop) [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - int. cockpit alarm medium pitched (loop) [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - large engine thruster end release gas [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - large engine thruster loop [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - large engine thruster start push gas [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - large impact with shields disabled metallic hit big [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - large impact with shields disabled metallic hit small [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - large impact with shields enabled synthetic hit big [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - large impact with shields enabled synthetic hit small [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - laser gun single fire big [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - lightspeed space wind [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - lock on target unsuccessful tone [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - locked on target successful beep [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - locking on target pulse (loop) [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - medium engine thrusters end release gas [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - medium engine thrusters loop [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - medium engine thrusters start push gas [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - ship turbulence heavy [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - ship turbulence medium [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - ship turbulence small [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - small engine thruster end release gas [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - small engine thruster loop [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - small engine thrusters start push gas [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - turbo boost large [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - turbo boost medium [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - turbo boost small [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_laser_cannon_1 [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_laser_cannon_1_burst [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_laser_cannon_2 [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_laser_cannon_2_burst [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_proton_torpedo_1 [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_proton_torpedo_2 [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship enemy - laser gun fire burst [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship enemy - laser gun single fire large [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship enemy - laser gun single fire medium [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship enemy - laser gun single fire small [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - canon fire 1 [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - canon fire 2 [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - laser gun burst fire three [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - laser gun burst fire two [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - laser gun single fire medium [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - laser gun single fire small [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - laser impact with shields disabled metallic hit big [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - laser impact with shields disabled metallic hit small [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - laser impact with shields enabled synthetic hit big [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - laser impact with shields enabled synthetic hit small [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - missile fire 1 [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - missile fire 2 [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - ricochet laser hits metal [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - special synthetic weapon fire 1 [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - special synthetic weapon fire 2 [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - special synthetic weapon recharged 1 [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE 0022_spaceship user - special synthetic weapon recharged 2 [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE Sky [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE Box [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE Sphere [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE Cylinder [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE GeoSphere [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE Planet [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE Atmosphere [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE Asteroid [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE ExaustPlum [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE SimpleBeam [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE Arrow [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE BlackHole [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE Debris00 [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE Tube [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE PowerSupplyBeam [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE BuildInhibitor [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE HealingBeam [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE Fabricator [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE Pistol [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE Torch [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE Helmet [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE MarkerBeam [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE GrappleBeam [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE Capsule [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE SphereLod [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE Pipe [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE Console1 [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE MushroomLod [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE LightBarLod [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE Konata [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE PlayerMdl [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE HoppyLegs [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE HoppyBody [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE LegsArag [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE TorsoShell [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE Explision [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE NoiseVolume [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE marple [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE LavaTex [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE ExplosionData [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE SimpeStarField [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE Effects [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE TradingSkins [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE SkyTexturefalse [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE Occlusionfalse [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE Extract_Textures [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE Defaultdata\.\textures\block\Default256 [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE Defaultdata\.\textures\block\Default256normal [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE Advanced Building Tutorial_full [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE Advanced Building Tutorial_full [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE Crafting Tutorial_factoryExp [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE Crafting Tutorial_powerRecipe [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE Crafting Tutorial_factoryExp [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE Crafting Tutorial_powerRecipe [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE Crafting Tutorial_factoryExp [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE Crafting Tutorial_powerRecipe [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE Weapon System Tutorial_combinationtable [2016-07-26 21:05:08] ################ SKIPPED ALREADY LOADED RESOURCE Weapon System Tutorial_combinationtable [2016-07-26 21:05:08] [GLFRAME] Content has been loaded [2016-07-26 21:05:08] [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere/SkyFromSpace.vert; data//shader/atmosphere/SkyFromSpace.frag [2016-07-26 21:05:08] [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere/SkyFromAtmosphere.vert; data//shader/atmosphere/SkyFromAtmosphere.frag [2016-07-26 21:05:08] [INIT][CLIENT][SHADER] Loading Shader: data//shader/perpixel/perpixel.vert.glsl; data//shader/perpixel/perpixel.frag.glsl [2016-07-26 21:05:08] [INIT][CLIENT][SHADER] Loading Shader: data//shader/blackhole/blackhole.vert.glsl; data//shader/blackhole/blackhole.frag.glsl [2016-07-26 21:05:08] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/selectionSingle.vert.glsl; data//shader/cube/selectionSingle.frag.glsl [2016-07-26 21:05:08] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/selectionSolid.vert.glsl; data//shader/cube/selectionSolid.frag.glsl [2016-07-26 21:05:08] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/beamHitSingle.vert.glsl; data//shader/cube/beamHitSingle.frag.glsl [2016-07-26 21:05:08] [INIT][CLIENT][SHADER] Loading Shader: data//shader/plasma/plasma.vert.glsl; data//shader/plasma/plasma.frag.glsl [2016-07-26 21:05:08] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/godrays.vert.glsl; data//shader/bloom/godrays.frag.glsl [2016-07-26 21:05:08] [INIT][CLIENT][SHADER] Loading Shader: data//shader/tubes/tube.vert.glsl; data//shader/tubes/tube.frag.glsl [2016-07-26 21:05:08] [INIT][CLIENT][SHADER] Loading Shader: data//shader/ocDistortion/ocDistortion_vert.glsl; data//shader/ocDistortion/ocDistortion_frag.glsl [2016-07-26 21:05:08] [INIT][CLIENT][SHADER] Loading Shader: data//shader/gamma/gamma.vert.glsl; data//shader/gamma/gamma.frag.glsl [2016-07-26 21:05:08] [INIT][CLIENT][SHADER] Loading Shader: data//shader/simplebeam/simplebeam.vert.glsl; data//shader/simplebeam/simplebeam.frag.glsl [2016-07-26 21:05:08] [INIT][CLIENT][SHADER] Loading Shader: data//shader/transporter/transporter.vert.glsl; data//shader/transporter/transporter.frag.glsl [2016-07-26 21:05:08] [INIT][CLIENT][SHADER] Loading Shader: data//shader/pulse/pulse.vert.glsl; data//shader/pulse/pulse.frag.glsl [2016-07-26 21:05:08] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bump.vert; data//shader/bump.frag [2016-07-26 21:05:08] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/standard/projectile.vsh; data//shader/projectiles/standard/projectile.fsh [2016-07-26 21:05:08] [INIT][CLIENT][SHADER] Loading Shader: data//shader/texture/wrap.vert.glsl; data//shader/texture/wrap.frag.glsl [2016-07-26 21:05:08] [INIT][CLIENT][SHADER] Loading Shader: data//shader/scanline/scanline.vert.glsl; data//shader/scanline/scanline.frag.glsl [2016-07-26 21:05:08] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/trail/projectileTrail.vsh; data//shader/projectiles/trail/projectileTrail.fsh [2016-07-26 21:05:08] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/standard/projectileQuad.vsh; data//shader/projectiles/standard/projectileQuad.fsh [2016-07-26 21:05:08] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/beam/projectileQuad.vsh; data//shader/projectiles/beam/projectileQuad.fsh [2016-07-26 21:05:08] [INIT][CLIENT][SHADER] Loading Shader: data//shader/explosion/explosion.vsh; data//shader/explosion/explosion.fsh [2016-07-26 21:05:08] [INIT][CLIENT][SHADER] Loading Shader: data//shader/spacedustExt/spacedust.vsh; data//shader/spacedustExt/spacedust.fsh [2016-07-26 21:05:08] [INIT][CLIENT][SHADER] Loading Shader: data//shader/planet.vert.glsl; data//shader/planet.frag.glsl [2016-07-26 21:05:08] [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere.vert.glsl; data//shader/atmosphere.frag.glsl [2016-07-26 21:05:08] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom.vert.glsl; data//shader/bloom2D.frag.glsl [2016-07-26 21:05:08] [INIT][CLIENT][SHADER] Loading Shader: data//shader/sun.vert.glsl; data//shader/sun.frag.glsl [2016-07-26 21:05:08] [INIT][CLIENT][SHADER] Loading Shader: data//shader/lava/lava.vert.glsl; data//shader/lava/lava.frag.glsl [2016-07-26 21:05:08] [INIT][CLIENT][SHADER] Loading Shader: data//shader/silhouette.vert.glsl; data//shader/silhouette.frag.glsl [2016-07-26 21:05:08] [INIT][CLIENT][SHADER] Loading Shader: data//shader/silhouette.vert.glsl; data//shader/silhouette2DAlpha.frag.glsl [2016-07-26 21:05:08] [INIT][CLIENT][SHADER] Loading Shader: data//shader/thruster/thruster.vert.glsl; data//shader/thruster/thruster.frag.glsl [2016-07-26 21:05:08] [INIT][CLIENT][SHADER] Loading Shader: data//shader/starsExt/stars.vsh; data//shader/starsExt/stars.fsh [2016-07-26 21:05:08] [INIT][CLIENT][SHADER] Loading Shader: data//shader/starsExt/field.vert.glsl; data//shader/starsExt/field.frag.glsl [2016-07-26 21:05:08] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bg.vert.glsl; data//shader/bg.frag.glsl [2016-07-26 21:05:08] [INIT][CLIENT][SHADER] Loading Shader: data//shader/hyperspace/tunnel.vert.glsl; data//shader/hyperspace/tunnel.frag.glsl [2016-07-26 21:05:08] [INIT][CLIENT][SHADER] Loading Shader: data//shader/starsExt/starsflare.vsh; data//shader/starsExt/starsflare.fsh [2016-07-26 21:05:08] [INIT][CLIENT][SHADER] Loading Shader: data//shader/hud/powerbar/powerbar.vert.glsl; data//shader/hud/powerbar/powerbar.frag.glsl [2016-07-26 21:05:08] [INIT][CLIENT][SHADER] Loading Shader: data//shader/hud/powerbar/powerbarHorizontal.vert.glsl; data//shader/hud/powerbar/powerbarHorizontal.frag.glsl [2016-07-26 21:05:08] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/simplecube.vsh; data//shader/cube/quads13/simplecube.fsh [2016-07-26 21:05:08] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-07-26 21:05:08] #version 120 #extension GL_EXT_gpu_shader4: enable in ivec4 ivert; uniform vec3 normals[7]; uniform vec3 specular = vec3(0.45,0.45,0.45); uniform vec4 zo = vec4(0.0, 0.0, 0.0, 1.0); uniform vec3 daa = vec3(1.4,1.4,1.4); uniform vec3 dsa = vec3(2.20,2.20,1.60); uniform vec3 ambient = vec3(0.45,0.45,0.45); uniform vec3 diffuse = vec3(1.0,1.0,1.0); vec3 vertexLightFunc(vec3 normalVec, vec3 lightDir, vec3 pos, vec3 viewDirection, vec4 occlusionVec){ vec3 normalDirection = normalVec; float nDotL = dot(normalDirection, lightDir); if (nDotL <= 0.0) // light source on the wrong side? { return (ambient * diffuse.rgb * (occlusionVec.xyz * 3.5 + occlusionVec.w)).xyz; } else // light source on the right side { vec3 lightDiffuse = daa * occlusionVec.w; ; vec3 lightSpecular = dsa * occlusionVec.w*occlusionVec.w * (diffuse.rgb); vec3 diffuseReflection = 1.2 * lightDiffuse * diffuse.rgb * nDotL; //1.1 = attenuation vec3 specularReflection = 0.6 * lightSpecular * specular * pow(max(0.0, dot(reflect(-lightDir, normalDirection), normalize(viewDirection))), 40.0); //30 = shininess, 1.1 = attenuation return (ambient * diffuse.rgb * (occlusionVec.xyz * 3.5 + occlusionVec.w)).xyz + diffuseReflection.xyz + specularReflection.xyz; } } uniform vec3 shift; uniform vec3 quadPosMark[6]; const float tiling = 0.0625; const float tilingH = 0.03; const float adi = 0.00485; const float maxadiplus = 0.0099; const float oreOverlayStartingRow = 1.0; uniform float lodThreshold; uniform int animationTime; uniform int allLight; varying vec4 occlusion; varying vec3 lightDir; varying vec3 viewDirection; varying vec4 vPos; varying vec3 normalVec; varying float extraAlphaVert; varying vec3 vertexLight; varying vec3 lightDirSpot; varying float layer; /* void colorSide(float side){ if(side == 0.0){ //front light = vec4(1.0, 0.0, 0.0, 1.0); }else if(side == 1.0){ //back light = vec4(0.0, 1.0, 0.0, 1.0); }else if(side == 2.0){ //top //light = vec4(0.0, 0.0, 1.0, 1.0); }else if(side == 3.0){ //bot //light = vec4(1.0, 1.0, 0.0, 1.0); }else if(side == 4.0){ //right light = vec4(0.0, 0.0, 1.0, 1.0); }else if(side == 5.0){ //left light = vec4(0.0, 1.0, 1.0, 1.0); } } */ vec4 fromtwovectors(vec3 uu, vec3 vv) { vec3 w = cross(uu.xyz, vv.xyz).xyz; vec4 q = vec4(dot(uu, vv), w.x, w.y, w.z); float l = w.x*w.x + w.y*w.y + w.z*w.z;//sqlength(w); q.w += sqrt(q.w*q.w+l); return q*(1.0/sqrt(q.w*q.w+l)); } vec4 slerp4(vec4 p0, vec4 p1, float t) { float dotp = dot(normalize(p0), normalize(p1)); if ((dotp > 0.9999) || (dotp<-0.9999)) { if (t<=0.5) return p0; return p1; } float theta = acos(dotp * 3.14159/180.0); vec4 P = ((p0*sin((1-t)*theta) + p1*sin(t*theta)) / sin(theta)); P.w = 1.0; return P; } vec3 slerp(vec3 a, vec3 b, float t) { vec4 qa = vec4(0.0,0.0,0.0,1.0); vec4 qb; //qa = Quaternionf::Identity(); qb = fromtwovectors(a,b); return (slerp4(qa, qb, t)).xyz; // * a ? } void main() { float xyScaleManip = 0.0; vec3 normal; vec3 chunkPos; float oreOverlayE = 0.0; float occE = 0.0; float eleE = 0.0; float eleEV = 0.0; int indexInfo = ivert.x; float vIndex = float((indexInfo ) & 32767); float red = float((indexInfo >> 16) & 15); float green = float((indexInfo >> 20) & 15); float blue = float((indexInfo >> 24) & 15); int info = ivert.y; float vertNumCodeE = float(info & 3); int sideId = (info >> 2) & 7; float layerE = float((info >> 5) & 7); xyScaleManip = float((info >> 8) & 1); float typeE = float((info >> 9) & 255) ; float hitPointsE = float((info >> 17) & 7) ; float animatedE = float((info >> 20) & 1); float extFlag = float((info >> 21) & 3); bool onlyInBuildMode = float((info >> 23) & 1) > 0.0; int normalIndex = sideId; vec3 qpm = quadPosMark[normalIndex]; int pCode = ivert.z; chunkPos = vec3(float(pCode & 255), float((pCode >> 8) & 255), float((pCode >> 16) & 255)); int eInfoW = ivert.w; eleEV = (eInfoW >> 22) & 3 ; eleE = (eInfoW >> 20) & 3 ; occE = (eInfoW >> 16) & 15; oreOverlayE = (eInfoW >> 10) & 63; vec3 normalPos = normals[normalIndex+1]; if((eInfoW & 511) == 0){ normal = normalPos; }else{ vec3 com = normals[(eInfoW >> 6) & 7] + normals[(eInfoW >> 3) & 7] + normals[eInfoW & 7]; normal = normalize(com); } float type = typeE; vec2 texCoords; float mVertNumQuarters = (vertNumCodeE) * 0.25; float mTex = (extFlag) * 0.25; occlusion = vec4(red * 0.066666, green * 0.066666, blue * 0.066666, occE * 0.066666); // / 15 occlusion.w = max(0.15, occlusion.w); layer = layerE; if(!onlyInBuildMode){ type += animatedE * animationTime; } int typeI = int(type); float xIndex = typeI & 15; float yIndex = typeI >> 4; // / 16.0 //8,8,8 = 8736 vec3 cubePos = vec3( float((int(vIndex) ) & 31), float((int(vIndex) >> 5) & 31), float((int(vIndex) >> 10) & 31)); vec3 vertexPos = cubePos - 16.0; vec2 quad = vec2( float(int(mTex * 2.0) & 1), float(int(mTex * 4.0) & 1) ); //either 0,0; 0,1; 1,1; 1,0 float eleVertEdge = (eleEV*0.25); vec3 mm = vec3(float(int(mVertNumQuarters * qpm.x) & 1), float(int(mVertNumQuarters * qpm.y) & 1), float(int(mVertNumQuarters * qpm.z) & 1)); vec3 mExtra = vec3( (((qpm.x == 4.0 && xyScaleManip > 0.5) || (qpm.x == 2.0 && xyScaleManip < 0.5)) ? eleVertEdge * (mm.x > 0.0 ? 1.0 : -1.0) : 0.0), (((qpm.y == 4.0 && xyScaleManip > 0.5) || (qpm.y == 2.0 && xyScaleManip < 0.5)) ? eleVertEdge * (mm.y > 0.0 ? 1.0 : -1.0) : 0.0), (((qpm.z == 4.0 && xyScaleManip > 0.5) || (qpm.z == 2.0 && xyScaleManip < 0.5)) ? eleVertEdge * (mm.z > 0.0 ? 1.0 : -1.0) : 0.0)); vec3 P = vec3( ((((-0.5) - (abs(normalPos.x) * -0.5))) + mm.x - mExtra.x) , ((((-0.5) - (abs(normalPos.y) * -0.5))) + mm.y - mExtra.y) , ((((-0.5) - (abs(normalPos.z) * -0.5))) + mm.z - mExtra.z) ); vertexPos += P + ((normalPos * 0.5) - (eleE * normalPos * 0.25)); vertexPos += ((chunkPos - vec3(128.0)) + shift)*32.0; vPos = gl_ModelViewMatrix * vec4(vertexPos,1.0); float adiNorm = adi;// + maxadiplus * min(1.0, (max(0.0, length(vPos) - 60.0)*0.065)); vec2 adip = vec2( ((1.0 -((quad.x)*adiNorm)) + (abs(quad.x - 1.0)*adiNorm)), ((1.0 -((quad.y)*adiNorm)) + (abs(quad.y - 1.0)*adiNorm))); texCoords = vec2(quad.x *tiling, quad.y *tiling ); vec2 vcord = vec2(texCoords); if(oreOverlayE > 0.0){ gl_TexCoord[2].st = vec2(vcord.x + 0.0625 * mod((oreOverlayE - 1.0), 16.0), vcord.y + 0.0625 * (oreOverlayStartingRow + floor((oreOverlayE-1.0) * 0.0625))); //floor(oreOverlayE/16); }else{ gl_TexCoord[2].st = vec2(0.9); } if(hitPointsE > 0.0){ gl_TexCoord[1].st = vec2(vcord.x + 0.0625 * (hitPointsE - 1.0), vcord.y); //hit ovelays are in the first row }else{ gl_TexCoord[1].st = vec2(0.9); } gl_TexCoord[0].st = vec2( texCoords.x + tiling * xIndex, texCoords.y + tiling * yIndex); gl_TexCoord[0].st += adip; gl_TexCoord[1].st += adip; gl_TexCoord[2].st += adip; //note: this is a directional light! lightDir = normalize(gl_LightSource[0].position.xyz); normalVec = normalize(gl_NormalMatrix * normal); viewDirection = -vPos.xyz; //handle the special transparent texture (dispaly in build mode) if(onlyInBuildMode && animatedE < 0.001){ extraAlphaVert = -10.0; }else{ extraAlphaVert = 0.0; } float ts = lodThreshold; float smoother = ts * 0.125; //one eight of distance is smoothing if(onlyInBuildMode && animatedE > 0.0 ){ float len = length(vPos.xyz); if(len < ts-smoother){ extraAlphaVert = -10.0; }else if(len < ts){ float dist = (ts - length(vPos.xyz)); extraAlphaVert = -dist/smoother;//-((ts)-length(vPos)) * 0.0625 ; }else{ extraAlphaVert = 0.0; } } vertexLight = vertexLightFunc(normalVec, lightDir, vPos.xyz, viewDirection, occlusion); gl_Position = gl_ProjectionMatrix * vPos; } [2016-07-26 21:05:08] [SHADER] ERROR COMPILING VERTEX SHADER data//shader/cube/quads13/cube-3rd.vsh STATUS: 0 [2016-07-26 21:05:08] LOG: Vertex shader failed to compile with the following errors: ERROR: 0:5: error(#133) Reserved word: in ERROR: error(#273) 1 compilation errors. No code generated [2016-07-26 21:05:08] org.schema.schine.graphicsengine.shader.ShaderException: data//shader/cube/quads13/cube-3rd.vsh Vertex shader failed to compile with the following errors: ERROR: 0:5: error(#133) Reserved word: in ERROR: error(#273) 1 compilation errors. No code generated [2016-07-26 21:05:08] at obfuscated.aHr.a(SourceFile:340) [2016-07-26 21:05:08] at obfuscated.aHr.b(SourceFile:195) [2016-07-26 21:05:08] at obfuscated.aHr.(SourceFile:116) [2016-07-26 21:05:08] at obfuscated.aHy.(SourceFile:823) [2016-07-26 21:05:08] at obfuscated.aHs.a(SourceFile:820) [2016-07-26 21:05:08] at obfuscated.aHs.b(SourceFile:449) [2016-07-26 21:05:08] at obfuscated.hn.d(SourceFile:427) [2016-07-26 21:05:08] at obfuscated.hn.e_(SourceFile:331) [2016-07-26 21:05:08] at obfuscated.ayR.g(SourceFile:533) [2016-07-26 21:05:08] at obfuscated.ayR.a(SourceFile:673) [2016-07-26 21:05:08] at obfuscated.ayX.b(SourceFile:626) [2016-07-26 21:05:08] at obfuscated.Q.e(SourceFile:907) [2016-07-26 21:05:08] at org.schema.game.common.Starter.startMainMenu(SourceFile:1151) [2016-07-26 21:05:08] at org.schema.game.common.Starter.main(SourceFile:944) [2016-07-26 21:05:08] java.lang.RuntimeException: org.schema.schine.graphicsengine.shader.ShaderException: data//shader/cube/quads13/cube-3rd.vsh Vertex shader failed to compile with the following errors: ERROR: 0:5: error(#133) Reserved word: in ERROR: error(#273) 1 compilation errors. No code generated [2016-07-26 21:05:08] at obfuscated.aHr.b(SourceFile:283) [2016-07-26 21:05:08] at obfuscated.aHr.(SourceFile:116) [2016-07-26 21:05:08] at obfuscated.aHy.(SourceFile:823) [2016-07-26 21:05:08] at obfuscated.aHs.a(SourceFile:820) [2016-07-26 21:05:08] at obfuscated.aHs.b(SourceFile:449) [2016-07-26 21:05:08] at obfuscated.hn.d(SourceFile:427) [2016-07-26 21:05:08] at obfuscated.hn.e_(SourceFile:331) [2016-07-26 21:05:08] at obfuscated.ayR.g(SourceFile:533) [2016-07-26 21:05:08] at obfuscated.ayR.a(SourceFile:673) [2016-07-26 21:05:08] at obfuscated.ayX.b(SourceFile:626) [2016-07-26 21:05:08] at obfuscated.Q.e(SourceFile:907) [2016-07-26 21:05:08] at org.schema.game.common.Starter.startMainMenu(SourceFile:1151) [2016-07-26 21:05:08] at org.schema.game.common.Starter.main(SourceFile:944) [2016-07-26 21:05:08] Caused by: org.schema.schine.graphicsengine.shader.ShaderException: data//shader/cube/quads13/cube-3rd.vsh Vertex shader failed to compile with the following errors: ERROR: 0:5: error(#133) Reserved word: in ERROR: error(#273) 1 compilation errors. No code generated [2016-07-26 21:05:08] at obfuscated.aHr.a(SourceFile:340) [2016-07-26 21:05:08] at obfuscated.aHr.b(SourceFile:195) [2016-07-26 21:05:08] ... 12 more [2016-07-26 21:05:09] [SERVERPROCESSOR][WARNING} PING timeout warning. resending ping to RegisteredClient: SmilingTester (1) connected: true Retries left: 12; socket connected: true; socket closed: false; inputShutdown: false; outputShutdown: false; ProcessorID: 0 [2016-07-26 21:05:09] [SERVERPROCESSOR][WARNING} PING has been resent to RegisteredClient: SmilingTester (1) connected: true [2016-07-26 21:05:09] [SERVER][WARNING] Recovered Ping for RegisteredClient: SmilingTester (1) connected: true; Retries left: 11; retries resetting [2016-07-26 21:05:11] AGAIN PRINTING STACK TRACE [2016-07-26 21:05:11] java.lang.RuntimeException: org.schema.schine.graphicsengine.shader.ShaderException: data//shader/cube/quads13/cube-3rd.vsh Vertex shader failed to compile with the following errors: ERROR: 0:5: error(#133) Reserved word: in ERROR: error(#273) 1 compilation errors. No code generated [2016-07-26 21:05:11] at obfuscated.aHr.b(SourceFile:283) [2016-07-26 21:05:11] at obfuscated.aHr.(SourceFile:116) [2016-07-26 21:05:11] at obfuscated.aHy.(SourceFile:823) [2016-07-26 21:05:11] at obfuscated.aHs.a(SourceFile:820) [2016-07-26 21:05:11] at obfuscated.aHs.b(SourceFile:449) [2016-07-26 21:05:11] at obfuscated.hn.d(SourceFile:427) [2016-07-26 21:05:11] at obfuscated.hn.e_(SourceFile:331) [2016-07-26 21:05:11] at obfuscated.ayR.g(SourceFile:533) [2016-07-26 21:05:11] at obfuscated.ayR.a(SourceFile:673) [2016-07-26 21:05:11] at obfuscated.ayX.b(SourceFile:626) [2016-07-26 21:05:11] at obfuscated.Q.e(SourceFile:907) [2016-07-26 21:05:11] at org.schema.game.common.Starter.startMainMenu(SourceFile:1151) [2016-07-26 21:05:11] at org.schema.game.common.Starter.main(SourceFile:944) [2016-07-26 21:05:11] Caused by: org.schema.schine.graphicsengine.shader.ShaderException: data//shader/cube/quads13/cube-3rd.vsh Vertex shader failed to compile with the following errors: ERROR: 0:5: error(#133) Reserved word: in ERROR: error(#273) 1 compilation errors. No code generated [2016-07-26 21:05:11] at obfuscated.aHr.a(SourceFile:340) [2016-07-26 21:05:11] at obfuscated.aHr.b(SourceFile:195) [2016-07-26 21:05:11] ... 12 more [2016-07-26 21:05:11] [GLFrame] (ErrorDialog Chose Exit) Error Message: org.schema.schine.graphicsengine.shader.ShaderException: data//shader/cube/quads13/cube-3rd.vsh Vertex shader failed to compile with the following errors: ERROR: 0:5: error(#133) Reserved word: in ERROR: error(#273) 1 compilation errors. No code generated [2016-07-26 21:05:11] [CLIENT] chat channels saved [2016-07-26 21:05:11] !!!! THIS DISPLAYS THE STACKTRACE OF A REGULAR GL FRAME EXIT [2016-07-26 21:05:11] org.schema.schine.graphicsengine.core.FinishedFrameException [2016-07-26 21:05:11] at obfuscated.ayR.e(SourceFile:130) [2016-07-26 21:05:11] at obfuscated.gy.exit(SourceFile:1106) [2016-07-26 21:05:11] at obfuscated.ayR.a(SourceFile:244) [2016-07-26 21:05:11] at obfuscated.ayR.g(SourceFile:533) [2016-07-26 21:05:11] at obfuscated.ayR.a(SourceFile:673) [2016-07-26 21:05:11] at obfuscated.ayX.b(SourceFile:626) [2016-07-26 21:05:11] at obfuscated.Q.e(SourceFile:907) [2016-07-26 21:05:11] at org.schema.game.common.Starter.startMainMenu(SourceFile:1151) [2016-07-26 21:05:11] at org.schema.game.common.Starter.main(SourceFile:944) [2016-07-26 21:05:11] [CLIENT][SOUND] Sound Volume Changed to 0.4 (current background lvl: 0.18) [2016-07-26 21:05:11] [SOUND] flag settings changed! [2016-07-26 21:05:11] [SERVER] now executing regular shutdown [2016-07-26 21:05:11] java.lang.Exception: Server Shutdown: true [2016-07-26 21:05:11] at org.schema.schine.network.server.ServerState.setShutdown(SourceFile:254) [2016-07-26 21:05:11] at org.schema.game.server.controller.GameServerController.update(SourceFile:812) [2016-07-26 21:05:11] at org.schema.schine.network.server.ServerController.run(SourceFile:270) [2016-07-26 21:05:11] at java.lang.Thread.run(Unknown Source) [2016-07-26 21:05:11] [SERVER][SHUTDOWN] shutting down element collection thread [2016-07-26 21:05:11] [SERVER][SHUTDOWN] shutting down pathfinding threads [2016-07-26 21:05:11] [SERVER][SHUTDOWN] shutting down universe [2016-07-26 21:05:11] [SERVER][SHUTDOWN] shutting segment request thread [2016-07-26 21:05:11] [SERVER][SHUTDOWN] shutting down simulation [2016-07-26 21:05:11] [SERVER][SHUTDOWN] shutting down active checker [2016-07-26 21:05:11] [SERVER][SHUTDOWN] shutting down sysin listener [2016-07-26 21:05:11] [SERVER][SHUTDOWN] shutting down mob thread [2016-07-26 21:05:11] [SERVER][SHUTDOWN] shutting down game map provider [2016-07-26 21:05:11] [SERVER][SHUTDOWN] Stopping to listen! [2016-07-26 21:05:11] [SERVER] Stopping Listener [2016-07-26 21:05:11] [SERVER] Stopped Listener [2016-07-26 21:05:11] [SERVER][SHUTDOWN] disconnecting all clients! [2016-07-26 21:05:11] [SERVER][SHUTDOWN] Dumping server State! [2016-07-26 21:05:11] [SERVER] WRITING PLAYER TO DISK: PlS[SmilingTester ; id(2)(1)f(0)] DD: true [2016-07-26 21:05:11] [SERVER] WRITING ENTITY TAG: PlS[SmilingTester ; id(2)(1)f(0)] to .\server-database\world0\ENTITY_PLAYERSTATE_SmilingTester.ent [2016-07-26 21:05:11] [CLIENT] EOFConnection (last file size: 20; last packet timestamp: 1469559910425) [2016-07-26 21:05:11] java.io.EOFException [2016-07-26 21:05:11] at java.io.DataInputStream.readInt(Unknown Source) [2016-07-26 21:05:11] at org.schema.schine.network.client.ClientProcessor.run(SourceFile:334) [2016-07-26 21:05:11] at java.lang.Thread.run(Unknown Source) [2016-07-26 21:05:11] [SERVER] WRITING FACTIONS AND CATALOG!!! Count: 18 [2016-07-26 21:05:11] [SIMPLANNER] Sleep has been interrupted [2016-07-26 21:05:11] [SERVER] Terminate: Writing Entity: Sector[25](1, 2, 2); trans: false; [] [2016-07-26 21:05:11] [SERVER] Terminate: Writing Entity: Sector[56](3, 1, 1); trans: false; [] [2016-07-26 21:05:11] [SERVER] Terminate: Writing Entity: Sector[58](3, 1, 2); trans: true; [Asteroid(62)sec[58], Asteroid(61)sec[58], Asteroid(59)sec[58], Asteroid(60)sec[58], Asteroid(63)sec[58]] [2016-07-26 21:05:11] [SERVER] Terminate: Writing Entity: Sector[50](2, 3, 1); trans: false; [] [2016-07-26 21:05:11] [SERVER] Terminate: Writing Entity: Sector[80](3, 3, 3); trans: true; [Asteroid(82)sec[80], Shop(81)] [2016-07-26 21:05:11] [SERVER] Terminate: Writing Entity: Sector[35](2, 1, 1); trans: true; [Shop(36), Asteroid(37)sec[35]] [2016-07-26 21:05:11] [SERVER] Terminate: Writing Entity: Sector[72](3, 2, 2); trans: false; [] [2016-07-26 21:05:11] [SERVER] Terminate: Writing Entity: Sector[27](1, 2, 3); trans: false; [] [2016-07-26 21:05:11] [SERVER] Terminate: Writing Entity: Sector[68](3, 1, 3); trans: false; [] [2016-07-26 21:05:11] [SERVER] Terminate: Writing Entity: Sector[74](3, 2, 3); trans: false; [] [2016-07-26 21:05:11] [SERVER] Terminate: Writing Entity: Sector[78](3, 3, 2); trans: false; [] [2016-07-26 21:05:11] [SERVER] Terminate: Writing Entity: Sector[76](3, 3, 1); trans: false; [] [2016-07-26 21:05:11] [ClientProcessor] EXIT: Input Stream closed. Terminated Client Processor [2016-07-26 21:05:11] [CLIENT] PacketHandler Terminated [2016-07-26 21:05:11] [SERVER] Terminate: Writing Entity: Sector[31](1, 3, 2); trans: false; [] [2016-07-26 21:05:11] [SERVER] Terminate: Writing Entity: Sector[29](1, 3, 1); trans: false; [] [2016-07-26 21:05:11] [SERVER] Terminate: Writing Entity: Sector[46](2, 2, 1); trans: false; [] [2016-07-26 21:05:11] [DATABASE] UPDATING SECTOR: (1, 2, 2) trans: false [2016-07-26 21:05:11] Client Socket connection has been closed [2016-07-26 21:05:11] [SERVER] SERVER SECTOR WRITING STARTED #25 active: true at (1, 2, 2) (ents: 0) [2016-07-26 21:05:11] [DATABASE] UPDATING SECTOR: (3, 1, 1) trans: false [2016-07-26 21:05:11] [CLIENT] ClientSendingQueueThread Terminated [2016-07-26 21:05:11] [SERVER] Terminate: Writing Entity: Sector[48](2, 2, 3); trans: false; [] [2016-07-26 21:05:11] [SERVER] Terminate: Writing Entity: Sector[70](3, 2, 1); trans: false; [] [2016-07-26 21:05:11] [SERVER] Terminate: Writing Entity: Sector[52](2, 3, 2); trans: false; [] [2016-07-26 21:05:11] [SERVER] Terminate: Writing Entity: Sector[44](2, 1, 3); trans: false; [] [2016-07-26 21:05:11] [SERVER] Terminate: Writing Entity: Sector[19](1, 2, 1); trans: true; [Asteroid(22)sec[19], Asteroid(21)sec[19], Asteroid(20)sec[19], Asteroid(23)sec[19]] [2016-07-26 21:05:11] [SERVER] Terminate: Writing Entity: Sector[9](1, 1, 2); trans: false; [] [2016-07-26 21:05:11] [SERVER] Terminate: Writing Entity: Sector[33](1, 3, 3); trans: false; [] [2016-07-26 21:05:11] [SERVER] Terminate: Writing Entity: Sector[54](2, 3, 3); trans: false; [] [2016-07-26 21:05:11] [SERVER] Terminate: Writing Entity: Sector[39](2, 1, 2); trans: true; [Asteroid(42)sec[39], Asteroid(41)sec[39], Asteroid(40)sec[39]] [2016-07-26 21:05:11] [SERVER] Terminate: Writing Entity: Sector[11](1, 1, 3); trans: true; [Asteroid(16)sec[11], Asteroid(12)sec[11], Asteroid(14)sec[11], Asteroid(13)sec[11], Asteroid(15)sec[11]] [2016-07-26 21:05:11] [SERVER] Terminate: Writing Entity: Sector[4](2, 2, 2); trans: true; [Shop(5)] [2016-07-26 21:05:11] [SERVER] Terminate: Writing Entity: Sector[7](1, 1, 1); trans: false; [] [2016-07-26 21:05:11] [SERVER][UPDATE] WARNING: handleQueuedSynchronizedObjects update took 16 on Client(1) [2016-07-26 21:05:11] [CLIENT] FORMATING: [[SERVER]: SmilingTester has joined the game.]; type: String [2016-07-26 21:05:11] [SERVER] WAITING FOR LOGIN THREAD POOL TO TERMINATE; Active: 0 [2016-07-26 21:05:11] [SERVER] SERVER LOGIN THREAD POOL TERMINATED [2016-07-26 21:05:11] [SERVER] KILLING ACTIVE EXPLOSION THREADS; Active: 0 [2016-07-26 21:05:11] java.lang.Exception: ServerEntityWriterThread Shutdown [2016-07-26 21:05:11] at org.schema.schine.network.server.ServerEntityWriterThread.shutdown(SourceFile:40) [2016-07-26 21:05:11] at org.schema.game.common.data.world.Universe.writeToDatabase(SourceFile:1396) [2016-07-26 21:05:11] at org.schema.game.server.controller.GameServerController.a(SourceFile:2718) [2016-07-26 21:05:11] at org.schema.game.server.controller.GameServerController.onShutDown(SourceFile:1930) [2016-07-26 21:05:11] at org.schema.game.server.controller.GameServerController.update(SourceFile:813) [2016-07-26 21:05:11] at org.schema.schine.network.server.ServerController.run(SourceFile:270) [2016-07-26 21:05:11] at java.lang.Thread.run(Unknown Source) [2016-07-26 21:05:11] [SERVER] Server Write Queue: 25; 1; [WriterRunnable (ID: 58; state: not started), WriterRunnable (ID: 50; state: not started), WriterRunnable (ID: 80; state: not started), WriterRunnable (ID: 35; state: not started), WriterRunnable (ID: 72; state: not started), WriterRunnable (ID: 27; state: not started), WriterRunnable (ID: 68; state: not started), WriterRunnable (ID: 74; state: not started), WriterRunnable (ID: 78; state: not started), WriterRunnable (ID: 76; state: not started), WriterRunnable (ID: 31; state: not started), WriterRunnable (ID: 29; state: not started), WriterRunnable (ID: 46; state: not started), WriterRunnable (ID: 48; state: not started), WriterRunnable (ID: 70; state: not started), WriterRunnable (ID: 52; state: not started), WriterRunnable (ID: 44; state: not started), WriterRunnable (ID: 19; state: not started), WriterRunnable (ID: 9; state: not started), WriterRunnable (ID: 33; state: not started), WriterRunnable (ID: 54; state: not started), WriterRunnable (ID: 39; state: not started), WriterRunnable (ID: 11; state: not started), WriterRunnable (ID: 4; state: not started), WriterRunnable (ID: 7; state: not started)] [2016-07-26 21:05:11] [SERVER] WAITING FOR WRITING QUEUE TO FINISH; Active: 26 [2016-07-26 21:05:11] [SERVER] Server Write Queue: 25; 1; [WriterRunnable (ID: 58; state: not started), WriterRunnable (ID: 50; state: not started), WriterRunnable (ID: 80; state: not started), WriterRunnable (ID: 35; state: not started), WriterRunnable (ID: 72; state: not started), WriterRunnable (ID: 27; state: not started), WriterRunnable (ID: 68; state: not started), WriterRunnable (ID: 74; state: not started), WriterRunnable (ID: 78; state: not started), WriterRunnable (ID: 76; state: not started), WriterRunnable (ID: 31; state: not started), WriterRunnable (ID: 29; state: not started), WriterRunnable (ID: 46; state: not started), WriterRunnable (ID: 48; state: not started), WriterRunnable (ID: 70; state: not started), WriterRunnable (ID: 52; state: not started), WriterRunnable (ID: 44; state: not started), WriterRunnable (ID: 19; state: not started), WriterRunnable (ID: 9; state: not started), WriterRunnable (ID: 33; state: not started), WriterRunnable (ID: 54; state: not started), WriterRunnable (ID: 39; state: not started), WriterRunnable (ID: 11; state: not started), WriterRunnable (ID: 4; state: not started), WriterRunnable (ID: 7; state: not started)] [2016-07-26 21:05:11] [SERVER] NTException on: RegisteredClient: SmilingTester (1) connected: true; ProcessorID: 0 [2016-07-26 21:05:11] [SERVER] last received size: 2 [2016-07-26 21:05:11] [SERVER] last received check: 23 [2016-07-26 21:05:11] [SERVER] last received header: 111: Param [2016-07-26 21:05:11] [SERVER] last received command: GetNextFreeObjectId[return] [2016-07-26 21:05:11] java.net.SocketException: Socket closed [2016-07-26 21:05:11] at java.net.SocketInputStream.socketRead0(Native Method) [2016-07-26 21:05:11] at java.net.SocketInputStream.read(Unknown Source) [2016-07-26 21:05:11] at java.net.SocketInputStream.read(Unknown Source) [2016-07-26 21:05:11] at java.net.SocketInputStream.read(Unknown Source) [2016-07-26 21:05:11] at java.io.DataInputStream.readInt(Unknown Source) [2016-07-26 21:05:11] at org.schema.schine.network.server.ServerProcessor.run(SourceFile:522) [2016-07-26 21:05:11] at java.lang.Thread.run(Unknown Source) [2016-07-26 21:05:11] [SERVER][DISCONNECT] Client 'RegisteredClient: SmilingTester (1) connected: true' HAS BEEN DISCONNECTED . PROBE: false; ProcessorID: 0 [2016-07-26 21:05:11] [SERVER] Client <1> logged out from server. connections count: 0 [2016-07-26 21:05:11] [SERVER] UNREGISTERING CLIENT RegisteredClient: SmilingTester (1) connected: true [2016-07-26 21:05:11] [SERVER] UNREGISTER DONE FOR CLIENT RegisteredClient: SmilingTester (1) connected: true [2016-07-26 21:05:11] [SERVER] SERVER PROCESSOR STOPPED FOR RegisteredClient: SmilingTester (1) connected: true; PID 0 [2016-07-26 21:05:11] [SERVER] SERVER SECTOR WRITING STARTED #56 active: true at (3, 1, 1) (ents: 0) [2016-07-26 21:05:11] [DATABASE] UPDATING SECTOR: (3, 1, 2) trans: true [2016-07-26 21:05:11] [SERVER] SERVER SECTOR WRITING STARTED #58 active: true at (3, 1, 2) (ents: 5) [2016-07-26 21:05:11] [SERVER] Terminate: DONE Writing Entity: Sector[58](3, 1, 2): Asteroid(62)sec[58] [2016-07-26 21:05:11] [SERVER] Terminate: DONE Writing Entity: Sector[58](3, 1, 2): Asteroid(61)sec[58] [2016-07-26 21:05:11] [SERVER] Terminate: DONE Writing Entity: Sector[58](3, 1, 2): Asteroid(59)sec[58] [2016-07-26 21:05:11] [SERVER] Terminate: DONE Writing Entity: Sector[58](3, 1, 2): Asteroid(60)sec[58] [2016-07-26 21:05:11] [SERVER] Terminate: DONE Writing Entity: Sector[58](3, 1, 2): Asteroid(63)sec[58] [2016-07-26 21:05:11] [DATABASE] UPDATING SECTOR: (2, 3, 1) trans: false [2016-07-26 21:05:11] [SERVER] SERVER SECTOR WRITING STARTED #50 active: true at (2, 3, 1) (ents: 0) [2016-07-26 21:05:11] [DATABASE] UPDATING SECTOR: (3, 3, 3) trans: true [2016-07-26 21:05:11] [CLIENT][CHAT] [message] [SERVER]: SmilingTester has joined the game. [2016-07-26 21:05:11] [SERVER] SERVER SECTOR WRITING STARTED #80 active: true at (3, 3, 3) (ents: 2) [2016-07-26 21:05:11] [SERVER] Terminate: DONE Writing Entity: Sector[80](3, 3, 3): Asteroid(82)sec[80] [2016-07-26 21:05:11] [SERVER] WRITING ENTITY TAG: Shop(81) to .\server-database\world0\ENTITY_SHOP_-4196432336966763616_81.ent [2016-07-26 21:05:11] [SERVER] Database: Entry Shop(81) skipped SQL update since it hasn't changed [2016-07-26 21:05:11] [SERVER] WARNING: WRITING ENTITY TAG: Shop(81) FINISHED: 44ms -> tagcreate: 17; tagwrite: 26; rename: 1; delete: 0; DB: 0 [2016-07-26 21:05:11] [SERVER] Terminate: DONE Writing Entity: Sector[80](3, 3, 3): Shop(81) [2016-07-26 21:05:11] [DATABASE] UPDATING SECTOR: (2, 1, 1) trans: true [2016-07-26 21:05:11] [SERVER] SERVER SECTOR WRITING STARTED #35 active: true at (2, 1, 1) (ents: 2) [2016-07-26 21:05:11] [SERVER] WRITING ENTITY TAG: Shop(36) to .\server-database\world0\ENTITY_SHOP_-4198427884989021679_36.ent [2016-07-26 21:05:11] [CLIENT][TEXTURE][SYNCHRONIZER] ADDED TO UPDATE QUEUE: PlS[SmilingTester ; id(2)(1)f(0)] for PlS[SmilingTester ; id(2)(1)f(0)] [2016-07-26 21:05:11] [GRAPHICS] TRY USING VBO MAPPED BUFFER: true [2016-07-26 21:05:11] [GRAPHICS] Graphics Context HAS FINISHED!!! [2016-07-26 21:05:11] [GRAPHICS] Exiting because there is no frame context currently