[2016-06-13 17:41:18] [VERION] loading version from install dir: .\ [2016-06-13 17:41:18] [VERSION] VERSION: 0.198.148 [2016-06-13 17:41:18] [VERSION] BUILD: 20160613_155642 [2016-06-13 17:41:18] #################### StarMade ####################### [2016-06-13 17:41:18] # version 0.198.148 - build 20160613_155642 # [2016-06-13 17:41:18] ##################################################### [2016-06-13 17:41:18] [SERIAL] "not retrieved" [2016-06-13 17:41:18] [TEXTURE-PACK] WARNING: ignoring lava.png: not a directory [2016-06-13 17:41:18] [TEXTURE-PACK] WARNING: ignoring lava.png.zip: not a directory [2016-06-13 17:41:18] [TEXTURE-PACK] WARNING: ignoring shield_tex.png: not a directory [2016-06-13 17:41:18] [TEXTURE-PACK] WARNING: ignoring shield_tex.png.zip: not a directory [2016-06-13 17:41:18] [TEXTURE-PACK] WARNING: ignoring lava.png: not a directory [2016-06-13 17:41:18] [TEXTURE-PACK] WARNING: ignoring lava.png.zip: not a directory [2016-06-13 17:41:18] [TEXTURE-PACK] WARNING: ignoring shield_tex.png: not a directory [2016-06-13 17:41:18] [TEXTURE-PACK] WARNING: ignoring shield_tex.png.zip: not a directory [2016-06-13 17:41:18] [SERVER] using world: world0; .\server-database\world0\ [2016-06-13 17:41:18] [INIT] Segment Database Path: D:\Jeux\Steam\SteamApps\common\StarMade\0 Mondes\Conception\.\server-database\world0\DATA; exists? true; is Dir? true; creating dir sucessfull (gives false if exists)? false [2016-06-13 17:41:18] [LIBLOADER] OS ARCHITECTURE amd64 [2016-06-13 17:41:18] [LIBLOADER] LOADED WINDOWS 64bit NATIVE LIBRARIES [2016-06-13 17:41:18] [LIBLOADER] LOADED NATIVE LIBRARIES [2016-06-13 17:41:18] [MAIN] CHECKING IF MIGRATION NECESSARY [2016-06-13 17:41:18] [MAIN] MIGRATION PROCESS DONE [2016-06-13 17:41:18] [MAIN] STARTING WITH ARGUMENTS: [-force, -port:4242] [2016-06-13 17:41:18] [IO][COPY] FILE FROM D:\Jeux\Steam\SteamApps\common\StarMade\0 Mondes\Conception\.\data\language\defaultPack.xml to D:\Jeux\Steam\SteamApps\common\StarMade\0 Mondes\Conception\.\language\english\pack.xml [2016-06-13 17:41:18] DUIPLICATE KEY STRAFE_LEFT - DOWN [2016-06-13 17:41:18] DUIPLICATE KEY DOWN - STRAFE_LEFT [2016-06-13 17:41:18] DUIPLICATE KEY STRAFE_LEFT - DOWN [2016-06-13 17:41:18] DUIPLICATE KEY DOWN - STRAFE_LEFT [2016-06-13 17:41:18] DUIPLICATE KEY STRAFE_LEFT - DOWN [2016-06-13 17:41:18] DUIPLICATE KEY DOWN - STRAFE_LEFT [2016-06-13 17:41:18] DUIPLICATE KEY STRAFE_LEFT - DOWN [2016-06-13 17:41:18] DUIPLICATE KEY DOWN - STRAFE_LEFT [2016-06-13 17:41:18] DUIPLICATE KEY STRAFE_LEFT - DOWN [2016-06-13 17:41:18] DUIPLICATE KEY DOWN - STRAFE_LEFT [2016-06-13 17:41:18] DUIPLICATE KEY STRAFE_LEFT_SHIP - ROTATE_LEFT_SHIP [2016-06-13 17:41:18] DUIPLICATE KEY ROTATE_LEFT_SHIP - STRAFE_LEFT_SHIP [2016-06-13 17:41:18] DUIPLICATE KEY STRAFE_LEFT_SHIP - ROTATE_LEFT_SHIP [2016-06-13 17:41:18] DUIPLICATE KEY ROTATE_LEFT_SHIP - STRAFE_LEFT_SHIP [2016-06-13 17:41:18] DUIPLICATE KEY STRAFE_LEFT_SHIP - ROTATE_LEFT_SHIP [2016-06-13 17:41:18] DUIPLICATE KEY FORWARD_SHIP - CHANGE_SHIP_MODE [2016-06-13 17:41:18] DUIPLICATE KEY ROTATE_LEFT_SHIP - STRAFE_LEFT_SHIP [2016-06-13 17:41:18] DUIPLICATE KEY CHANGE_SHIP_MODE - FORWARD_SHIP [2016-06-13 17:41:18] DUIPLICATE KEY STRAFE_LEFT_SHIP - ROTATE_LEFT_SHIP [2016-06-13 17:41:18] DUIPLICATE KEY FORWARD_SHIP - CHANGE_SHIP_MODE [2016-06-13 17:41:18] DUIPLICATE KEY ROTATE_LEFT_SHIP - STRAFE_LEFT_SHIP [2016-06-13 17:41:18] DUIPLICATE KEY CHANGE_SHIP_MODE - FORWARD_SHIP [2016-06-13 17:41:18] DUIPLICATE KEY STRAFE_LEFT_SHIP - ROTATE_LEFT_SHIP [2016-06-13 17:41:18] DUIPLICATE KEY FORWARD_SHIP - CHANGE_SHIP_MODE [2016-06-13 17:41:18] DUIPLICATE KEY UP_SHIP - ROTATE_RIGHT_SHIP [2016-06-13 17:41:18] DUIPLICATE KEY ROTATE_LEFT_SHIP - STRAFE_LEFT_SHIP [2016-06-13 17:41:18] DUIPLICATE KEY ROTATE_RIGHT_SHIP - UP_SHIP [2016-06-13 17:41:18] DUIPLICATE KEY CHANGE_SHIP_MODE - FORWARD_SHIP [2016-06-13 17:41:18] DUIPLICATE KEY STRAFE_LEFT_SHIP - ROTATE_LEFT_SHIP [2016-06-13 17:41:18] DUIPLICATE KEY FORWARD_SHIP - CHANGE_SHIP_MODE [2016-06-13 17:41:18] DUIPLICATE KEY UP_SHIP - ROTATE_RIGHT_SHIP [2016-06-13 17:41:18] DUIPLICATE KEY ROTATE_LEFT_SHIP - STRAFE_LEFT_SHIP [2016-06-13 17:41:18] DUIPLICATE KEY ROTATE_RIGHT_SHIP - UP_SHIP [2016-06-13 17:41:18] DUIPLICATE KEY CHANGE_SHIP_MODE - FORWARD_SHIP [2016-06-13 17:41:18] DUIPLICATE KEY FORWARD_SHIP - CHANGE_SHIP_MODE [2016-06-13 17:41:18] DUIPLICATE KEY UP_SHIP - ROTATE_RIGHT_SHIP [2016-06-13 17:41:18] DUIPLICATE KEY ROTATE_RIGHT_SHIP - UP_SHIP [2016-06-13 17:41:18] DUIPLICATE KEY CHANGE_SHIP_MODE - FORWARD_SHIP [2016-06-13 17:41:18] DUIPLICATE KEY FORWARD_SHIP - CHANGE_SHIP_MODE [2016-06-13 17:41:18] DUIPLICATE KEY CHANGE_SHIP_MODE - FORWARD_SHIP [2016-06-13 17:41:18] DUIPLICATE KEY FORWARD_SHIP - CHANGE_SHIP_MODE [2016-06-13 17:41:18] DUIPLICATE KEY CHANGE_SHIP_MODE - FORWARD_SHIP [2016-06-13 17:41:18] DUIPLICATE KEY FORWARD_SHIP - CHANGE_SHIP_MODE [2016-06-13 17:41:18] DUIPLICATE KEY DROP_ITEM - OBJECT_VIEW_CAM [2016-06-13 17:41:18] DUIPLICATE KEY OBJECT_VIEW_CAM - DROP_ITEM [2016-06-13 17:41:18] DUIPLICATE KEY CHANGE_SHIP_MODE - FORWARD_SHIP [2016-06-13 17:41:18] DUIPLICATE KEY FORWARD_SHIP - CHANGE_SHIP_MODE [2016-06-13 17:41:18] DUIPLICATE KEY DROP_ITEM - OBJECT_VIEW_CAM [2016-06-13 17:41:18] DUIPLICATE KEY OBJECT_VIEW_CAM - DROP_ITEM [2016-06-13 17:41:18] DUIPLICATE KEY CHANGE_SHIP_MODE - FORWARD_SHIP [2016-06-13 17:41:18] DUIPLICATE KEY FORWARD_SHIP - CHANGE_SHIP_MODE [2016-06-13 17:41:18] DUIPLICATE KEY DROP_ITEM - OBJECT_VIEW_CAM [2016-06-13 17:41:18] DUIPLICATE KEY OBJECT_VIEW_CAM - DROP_ITEM [2016-06-13 17:41:18] DUIPLICATE KEY CHANGE_SHIP_MODE - FORWARD_SHIP [2016-06-13 17:41:18] DUIPLICATE KEY FORWARD_SHIP - CHANGE_SHIP_MODE [2016-06-13 17:41:18] DUIPLICATE KEY DROP_ITEM - OBJECT_VIEW_CAM [2016-06-13 17:41:18] DUIPLICATE KEY OBJECT_VIEW_CAM - DROP_ITEM [2016-06-13 17:41:18] DUIPLICATE KEY CHANGE_SHIP_MODE - FORWARD_SHIP [2016-06-13 17:41:18] DUIPLICATE KEY FORWARD_SHIP - CHANGE_SHIP_MODE [2016-06-13 17:41:18] DUIPLICATE KEY CHANGE_SHIP_MODE - FORWARD_SHIP [2016-06-13 17:41:18] DUIPLICATE KEY FORWARD_SHIP - CHANGE_SHIP_MODE [2016-06-13 17:41:18] DUIPLICATE KEY CHANGE_SHIP_MODE - FORWARD_SHIP [2016-06-13 17:41:18] DUIPLICATE KEY FORWARD_SHIP - CHANGE_SHIP_MODE [2016-06-13 17:41:18] DUIPLICATE KEY CHANGE_SHIP_MODE - FORWARD_SHIP [2016-06-13 17:41:18] DUIPLICATE KEY FORWARD_SHIP - CHANGE_SHIP_MODE [2016-06-13 17:41:18] DUIPLICATE KEY CHANGE_SHIP_MODE - FORWARD_SHIP [2016-06-13 17:41:18] DUIPLICATE KEY FORWARD_SHIP - CHANGE_SHIP_MODE [2016-06-13 17:41:18] DUIPLICATE KEY CHANGE_SHIP_MODE - FORWARD_SHIP [2016-06-13 17:41:18] DUIPLICATE KEY HELP_SCREEN - AI_CONFIG_PANEL [2016-06-13 17:41:18] DUIPLICATE KEY AI_CONFIG_PANEL - HELP_SCREEN [2016-06-13 17:41:18] DUIPLICATE KEY HELP_SCREEN - AI_CONFIG_PANEL [2016-06-13 17:41:18] DUIPLICATE KEY AI_CONFIG_PANEL - HELP_SCREEN [2016-06-13 17:41:18] DUIPLICATE KEY HELP_SCREEN - AI_CONFIG_PANEL [2016-06-13 17:41:18] DUIPLICATE KEY AI_CONFIG_PANEL - HELP_SCREEN [2016-06-13 17:41:18] DUIPLICATE KEY HELP_SCREEN - AI_CONFIG_PANEL [2016-06-13 17:41:18] DUIPLICATE KEY AI_CONFIG_PANEL - HELP_SCREEN [2016-06-13 17:41:18] DUIPLICATE KEY HELP_SCREEN - AI_CONFIG_PANEL [2016-06-13 17:41:18] DUIPLICATE KEY AI_CONFIG_PANEL - HELP_SCREEN [2016-06-13 17:41:18] DUIPLICATE KEY HELP_SCREEN - AI_CONFIG_PANEL [2016-06-13 17:41:18] DUIPLICATE KEY AI_CONFIG_PANEL - HELP_SCREEN [2016-06-13 17:41:18] DUIPLICATE KEY HELP_SCREEN - AI_CONFIG_PANEL [2016-06-13 17:41:18] DUIPLICATE KEY AI_CONFIG_PANEL - HELP_SCREEN [2016-06-13 17:41:18] DUIPLICATE KEY HELP_SCREEN - AI_CONFIG_PANEL [2016-06-13 17:41:18] DUIPLICATE KEY AI_CONFIG_PANEL - HELP_SCREEN [2016-06-13 17:41:18] DUIPLICATE KEY HELP_SCREEN - AI_CONFIG_PANEL [2016-06-13 17:41:18] DUIPLICATE KEY AI_CONFIG_PANEL - HELP_SCREEN [2016-06-13 17:41:18] DUIPLICATE KEY HELP_SCREEN - AI_CONFIG_PANEL [2016-06-13 17:41:18] DUIPLICATE KEY AI_CONFIG_PANEL - HELP_SCREEN [2016-06-13 17:41:18] DUIPLICATE KEY HELP_SCREEN - AI_CONFIG_PANEL [2016-06-13 17:41:18] DUIPLICATE KEY WEAPON_PANEL - SELECT_NEAREST_ENTITY [2016-06-13 17:41:18] DUIPLICATE KEY AI_CONFIG_PANEL - HELP_SCREEN [2016-06-13 17:41:18] DUIPLICATE KEY SELECT_NEAREST_ENTITY - WEAPON_PANEL [2016-06-13 17:41:18] DUIPLICATE KEY HELP_SCREEN - AI_CONFIG_PANEL [2016-06-13 17:41:18] DUIPLICATE KEY WEAPON_PANEL - SELECT_NEAREST_ENTITY [2016-06-13 17:41:18] DUIPLICATE KEY AI_CONFIG_PANEL - HELP_SCREEN [2016-06-13 17:41:18] DUIPLICATE KEY SELECT_NEAREST_ENTITY - WEAPON_PANEL [2016-06-13 17:41:18] DUIPLICATE KEY WEAPON_PANEL - SELECT_NEAREST_ENTITY [2016-06-13 17:41:18] DUIPLICATE KEY SELECT_NEAREST_ENTITY - WEAPON_PANEL [2016-06-13 17:41:18] DUIPLICATE KEY WEAPON_PANEL - SELECT_NEAREST_ENTITY [2016-06-13 17:41:18] DUIPLICATE KEY SELECT_NEAREST_ENTITY - WEAPON_PANEL [2016-06-13 17:41:18] DUIPLICATE KEY WEAPON_PANEL - SELECT_NEAREST_ENTITY [2016-06-13 17:41:18] DUIPLICATE KEY SELECT_NEAREST_ENTITY - WEAPON_PANEL [2016-06-13 17:41:18] DUIPLICATE KEY WEAPON_PANEL - SELECT_NEAREST_ENTITY [2016-06-13 17:41:18] DUIPLICATE KEY SELECT_NEAREST_ENTITY - WEAPON_PANEL [2016-06-13 17:41:18] [LANGUAGE] Loading English; Version: 0 [2016-06-13 17:41:18] [LANGUAGE] LOADED FONT PATH/NAME: font/Monda-Regular.ttf [2016-06-13 17:41:19] [GRAPHICS] set display mode: FULLSCREEN: true; dim: 1920 / 1080 [2016-06-13 17:41:20] [GRAPHICS] CHECKING DISPLAY MODE: 1176 x 664 x 32 @50Hz [2016-06-13 17:41:20] [GRAPHICS] CHECKING DISPLAY MODE: 1176 x 664 x 32 @59Hz [2016-06-13 17:41:20] [GRAPHICS] CHECKING DISPLAY MODE: 1176 x 664 x 32 @60Hz [2016-06-13 17:41:20] [GRAPHICS] CHECKING DISPLAY MODE: 1176 x 664 x 16 @50Hz [2016-06-13 17:41:20] [GRAPHICS] CHECKING DISPLAY MODE: 1176 x 664 x 16 @59Hz [2016-06-13 17:41:20] [GRAPHICS] CHECKING DISPLAY MODE: 1176 x 664 x 16 @60Hz [2016-06-13 17:41:20] [GRAPHICS] CHECKING DISPLAY MODE: 1360 x 768 x 32 @50Hz [2016-06-13 17:41:20] [GRAPHICS] CHECKING DISPLAY MODE: 1366 x 768 x 32 @50Hz [2016-06-13 17:41:20] [GRAPHICS] CHECKING DISPLAY MODE: 1600 x 1024 x 16 @23Hz [2016-06-13 17:41:20] [GRAPHICS] CHECKING DISPLAY MODE: 1440 x 480 x 16 @23Hz [2016-06-13 17:41:20] [GRAPHICS] CHECKING DISPLAY MODE: 1600 x 1024 x 16 @24Hz [2016-06-13 17:41:20] [GRAPHICS] CHECKING DISPLAY MODE: 1440 x 480 x 16 @24Hz [2016-06-13 17:41:20] [GRAPHICS] CHECKING DISPLAY MODE: 1600 x 1024 x 16 @25Hz [2016-06-13 17:41:20] [GRAPHICS] CHECKING DISPLAY MODE: 1366 x 768 x 32 @60Hz [2016-06-13 17:41:20] [GRAPHICS] CHECKING DISPLAY MODE: 1280 x 800 x 32 @75Hz [2016-06-13 17:41:20] [GRAPHICS] CHECKING DISPLAY MODE: 1360 x 768 x 32 @59Hz [2016-06-13 17:41:20] [GRAPHICS] CHECKING DISPLAY MODE: 1360 x 768 x 32 @60Hz [2016-06-13 17:41:20] [GRAPHICS] CHECKING DISPLAY MODE: 1366 x 768 x 32 @59Hz [2016-06-13 17:41:20] [GRAPHICS] CHECKING DISPLAY MODE: 1600 x 1024 x 16 @29Hz [2016-06-13 17:41:20] [GRAPHICS] CHECKING DISPLAY MODE: 1600 x 1024 x 16 @30Hz [2016-06-13 17:41:20] [GRAPHICS] CHECKING DISPLAY MODE: 1366 x 768 x 16 @23Hz [2016-06-13 17:41:20] [GRAPHICS] CHECKING DISPLAY MODE: 1600 x 1024 x 32 @50Hz [2016-06-13 17:41:20] [GRAPHICS] CHECKING DISPLAY MODE: 1440 x 480 x 32 @50Hz [2016-06-13 17:41:20] [GRAPHICS] CHECKING DISPLAY MODE: 1360 x 768 x 16 @23Hz [2016-06-13 17:41:20] [GRAPHICS] CHECKING DISPLAY MODE: 1360 x 768 x 16 @24Hz [2016-06-13 17:41:20] [GRAPHICS] CHECKING DISPLAY MODE: 1366 x 768 x 16 @30Hz [2016-06-13 17:41:20] [GRAPHICS] CHECKING DISPLAY MODE: 1360 x 768 x 16 @25Hz [2016-06-13 17:41:20] [GRAPHICS] CHECKING DISPLAY MODE: 1600 x 1024 x 32 @59Hz [2016-06-13 17:41:20] [GRAPHICS] CHECKING DISPLAY MODE: 1280 x 768 x 16 @75Hz [2016-06-13 17:41:20] [GRAPHICS] CHECKING DISPLAY MODE: 1366 x 768 x 16 @29Hz [2016-06-13 17:41:20] [GRAPHICS] CHECKING DISPLAY MODE: 1440 x 480 x 32 @59Hz [2016-06-13 17:41:20] [GRAPHICS] CHECKING DISPLAY MODE: 1600 x 1024 x 32 @60Hz [2016-06-13 17:41:20] [GRAPHICS] CHECKING DISPLAY MODE: 1440 x 480 x 32 @60Hz [2016-06-13 17:41:20] [GRAPHICS] CHECKING DISPLAY MODE: 1360 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CHECKING DISPLAY MODE: 800 x 600 x 16 @56Hz [2016-06-13 17:41:20] [GRAPHICS] CHECKING DISPLAY MODE: 800 x 600 x 16 @60Hz [2016-06-13 17:41:20] [GRAPHICS] CHECKING DISPLAY MODE: 1024 x 768 x 16 @70Hz [2016-06-13 17:41:20] [GRAPHICS] CHECKING DISPLAY MODE: 1024 x 768 x 16 @75Hz [2016-06-13 17:41:20] [GRAPHICS] CHECKING DISPLAY MODE: 1280 x 1024 x 16 @75Hz [2016-06-13 17:41:20] [GRAPHICS] CHECKING DISPLAY MODE: 800 x 600 x 32 @56Hz [2016-06-13 17:41:20] [GRAPHICS] CHECKING DISPLAY MODE: 800 x 600 x 32 @60Hz [2016-06-13 17:41:20] [GRAPHICS] CHECKING DISPLAY MODE: 1024 x 768 x 32 @70Hz [2016-06-13 17:41:20] [GRAPHICS] CHECKING DISPLAY MODE: 1024 x 768 x 32 @75Hz [2016-06-13 17:41:20] [GRAPHICS] CHECKING DISPLAY MODE: 1280 x 1024 x 32 @75Hz [2016-06-13 17:41:20] [GRAPHICS] CHECKING DISPLAY MODE: 640 x 480 x 32 @59Hz [2016-06-13 17:41:20] [GRAPHICS] CHECKING DISPLAY MODE: 640 x 480 x 32 @60Hz [2016-06-13 17:41:20] [GRAPHICS] CHECKING DISPLAY MODE: 1920 x 1080 x 32 @24Hz [2016-06-13 17:41:20] [GRAPHICS] CHECKING DISPLAY MODE: 1920 x 1080 x 32 @25Hz [2016-06-13 17:41:20] [GRAPHICS] CHECKING DISPLAY MODE: 1920 x 1080 x 32 @29Hz [2016-06-13 17:41:20] [GRAPHICS] CHECKING DISPLAY MODE: 1920 x 1080 x 32 @30Hz [2016-06-13 17:41:20] [GRAPHICS] CHECKING DISPLAY MODE: 1152 x 864 x 32 @75Hz [2016-06-13 17:41:20] [GRAPHICS] CHECKING DISPLAY MODE: 1920 x 1080 x 32 @23Hz [2016-06-13 17:41:20] [GRAPHICS] CHECKING DISPLAY MODE: 1920 x 1080 x 16 @59Hz [2016-06-13 17:41:20] [GRAPHICS] CHECKING DISPLAY MODE: 1920 x 1080 x 16 @60Hz [2016-06-13 17:41:20] [GRAPHICS] CHECKING DISPLAY MODE: 1920 x 1080 x 16 @50Hz [2016-06-13 17:41:20] [GRAPHICS] CHECKING DISPLAY MODE: 1920 x 1080 x 32 @59Hz [2016-06-13 17:41:20] [GRAPHICS] CHECKING DISPLAY MODE: 1920 x 1080 x 32 @60Hz [2016-06-13 17:41:20] [GRAPHICS] Compatible DisplayMode found: 1920 x 1080 x 32 @60Hz; fullsceen capable true [2016-06-13 17:41:20] ARB_SUPPORTED COULD NOT BE RETRIEVED [2016-06-13 17:41:21] [DISPLAY] ViewPort for Resolution: 1920x1080: 1920, 1080 [2016-06-13 17:41:21] INITIAL MEMORY AVAILABLE [2016-06-13 17:41:21] CURRENT_AVAILABLE: 1847MB [2016-06-13 17:41:21] TOTAL_AVAILABLE: 2048MB [2016-06-13 17:41:21] INFO_DEDICATED: 2048MB [2016-06-13 17:41:21] INFO_EVICTED: 486MB [2016-06-13 17:41:21] FILE CREATED: true [2016-06-13 17:41:21] [GLFrame] Open-GL initialized [2016-06-13 17:41:21] [SOUND] flag settings changed! [2016-06-13 17:41:21] [SOUND] flag settings changed! [2016-06-13 17:41:21] Starting up SoundSystem... [2016-06-13 17:41:21] Initializing LWJGL OpenAL [2016-06-13 17:41:21] (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org) [2016-06-13 17:41:21] OpenAL initialized. [2016-06-13 17:41:21] [SOUND] flag settings changed! [2016-06-13 17:41:21] [SOUND] flag settings changed! [2016-06-13 17:41:21] Running on thread: main Adapter: vrvd5 Driver Version: 5.3.0.40 Vendor: NVIDIA Corporation OpenGL Version: 4.5.0 NVIDIA 365.19 Renderer: GeForce GTX 960/PCIe/SSE2 [2016-06-13 17:41:21] [FONT] created from font file: D:\Jeux\Steam\SteamApps\common\StarMade\0 Mondes\Conception\data\font\Monda-Regular.ttf [2016-06-13 17:41:22] [CLIENT] INITIALIZING LOADING SCREEN [2016-06-13 17:41:22] [TEXTURE] data/./image-resource/schine.png LOAD TAKEN: stream: 3 ms; data: 12 ms; create: 92 ms [2016-06-13 17:41:22] [TEXTURE] data/./image-resource/loadingscreen-background.png LOAD TAKEN: stream: 0 ms; data: 90 ms; create: 53 ms [2016-06-13 17:41:22] [TEXTURE] data/./image-resource/SM_logo_white_nostar.png LOAD TAKEN: stream: 0 ms; data: 14 ms; create: 20 ms [2016-06-13 17:41:22] [SceneParser] now parsing scene: data/./models/3Dlogo/\3Dlogo [2016-06-13 17:41:22] ... parse Mesh data/./models/3Dlogo/\3Dlogo.mesh.xml 0 [2016-06-13 17:41:22] ... parse Mesh data/./models/3Dlogo/\3Dstar.mesh.xml 6 [2016-06-13 17:41:22] [GLFrame] loading content data [2016-06-13 17:41:22] [CLIENT] STARTING UP OPEN GL [2016-06-13 17:41:22] ############## LOADING RESOURCE ServerSettings [2016-06-13 17:41:22] ############## DONE IN 2 ms [2016-06-13 17:41:22] ############## LOADING RESOURCE MainMenuBackgroundShader [2016-06-13 17:41:22] [INIT][CLIENT][SHADER] Loading Shader: data//shader/loadingscreen/bg.vert.glsl; data//shader/loadingscreen/bg.frag.glsl [2016-06-13 17:41:22] ############## DONE IN 9 ms [2016-06-13 17:41:22] ############## LOADING RESOURCE ai-panel-gui- [2016-06-13 17:41:22] [TEXTURE] data//image-resource/ai-panel-gui-.png LOAD TAKEN: stream: 1 ms; data: 17 ms; create: 1 ms [2016-06-13 17:41:22] ############## DONE IN 19 ms [2016-06-13 17:41:23] ############## LOADING RESOURCE bar-4x1-gui- [2016-06-13 17:41:23] [TEXTURE] data//image-resource/bar-4x1-gui-.png LOAD TAKEN: stream: 1 ms; data: 10 ms; create: 0 ms [2016-06-13 17:41:23] ############## DONE IN 12 ms [2016-06-13 17:41:23] ############## LOADING RESOURCE bars [2016-06-13 17:41:23] [TEXTURE] data//image-resource/bars.png LOAD TAKEN: stream: 1 ms; data: 2 ms; create: 12 ms [2016-06-13 17:41:23] ############## DONE IN 17 ms [2016-06-13 17:41:23] ############## LOADING RESOURCE box [2016-06-13 17:41:23] [TEXTURE] data//image-resource/box.png LOAD TAKEN: stream: 0 ms; data: 2 ms; create: 8 ms [2016-06-13 17:41:23] ############## DONE IN 11 ms [2016-06-13 17:41:23] ############## LOADING RESOURCE build-icons-00-16x16-gui- [2016-06-13 17:41:23] [TEXTURE] data//image-resource/build-icons-00-16x16-gui-.png LOAD TAKEN: stream: 0 ms; 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data: 1 ms; create: 0 ms [2016-06-13 17:41:23] ############## DONE IN 2 ms [2016-06-13 17:41:23] ############## LOADING RESOURCE gui/menu/UI 8px Notification-gui- copy [2016-06-13 17:41:23] [TEXTURE] data//image-resource/gui/menu/UI 8px Notification-gui- copy.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-06-13 17:41:23] ############## DONE IN 1 ms [2016-06-13 17:41:23] ############## LOADING RESOURCE gui/menu/UI 8px Tooltip-gui- [2016-06-13 17:41:23] [TEXTURE] data//image-resource/gui/menu/UI 8px Tooltip-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-06-13 17:41:23] ############## DONE IN 1 ms [2016-06-13 17:41:23] ############## LOADING RESOURCE gui/menu/UI 8px Vertical-32x1-gui- [2016-06-13 17:41:23] [TEXTURE] data//image-resource/gui/menu/UI 8px Vertical-32x1-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-06-13 17:41:23] ############## DONE IN 1 ms [2016-06-13 17:41:23] ############## LOADING RESOURCE gui/menu/UI_MainTheme-2x2-gui- [2016-06-13 17:41:23] [TEXTURE] data//image-resource/gui/menu/UI_MainTheme-2x2-gui-.png LOAD TAKEN: stream: 1 ms; data: 1 ms; create: 0 ms [2016-06-13 17:41:23] ############## DONE IN 3 ms [2016-06-13 17:41:23] ############## LOADING RESOURCE gui/menu/UI_MainThemeBg-gui- [2016-06-13 17:41:23] [TEXTURE] data//image-resource/gui/menu/UI_MainThemeBg-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-06-13 17:41:23] ############## DONE IN 1 ms [2016-06-13 17:41:23] ############## LOADING RESOURCE gui/menu/UI_MainThemeLeftRight-1x2-gui- [2016-06-13 17:41:23] [TEXTURE] data//image-resource/gui/menu/UI_MainThemeLeftRight-1x2-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-06-13 17:41:23] ############## DONE IN 5 ms [2016-06-13 17:41:23] ############## LOADING RESOURCE gui/menu/UI_MainThemeTopBottom-2x1-gui- [2016-06-13 17:41:23] [TEXTURE] data//image-resource/gui/menu/UI_MainThemeTopBottom-2x1-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-06-13 17:41:23] ############## DONE IN 1 ms [2016-06-13 17:41:23] ############## LOADING RESOURCE help-gui- [2016-06-13 17:41:23] [TEXTURE] data//image-resource/help-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-06-13 17:41:23] ############## DONE IN 0 ms [2016-06-13 17:41:23] ############## LOADING RESOURCE hud-arrow-c-gui- [2016-06-13 17:41:23] [TEXTURE] data//image-resource/hud-arrow-c-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-06-13 17:41:23] ############## DONE IN 1 ms [2016-06-13 17:41:23] ############## LOADING RESOURCE hud-arrow-gui- [2016-06-13 17:41:23] [TEXTURE] data//image-resource/hud-arrow-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-06-13 17:41:23] ############## DONE IN 1 ms [2016-06-13 17:41:23] ############## LOADING RESOURCE hud-sides-left-gui- [2016-06-13 17:41:23] [TEXTURE] data//image-resource/hud-sides-left-gui-.png LOAD TAKEN: stream: 0 ms; data: 4 ms; create: 1 ms [2016-06-13 17:41:23] ############## DONE IN 5 ms [2016-06-13 17:41:23] ############## LOADING RESOURCE hud-sides-right-gui- [2016-06-13 17:41:23] [TEXTURE] data//image-resource/hud-sides-right-gui-.png LOAD TAKEN: stream: 0 ms; data: 5 ms; create: 1 ms [2016-06-13 17:41:23] ############## DONE IN 6 ms [2016-06-13 17:41:23] ############## LOADING RESOURCE hud-target-4x4-gui- [2016-06-13 17:41:23] [TEXTURE] data//image-resource/hud-target-4x4-gui-.png LOAD TAKEN: stream: 1 ms; data: 2 ms; create: 0 ms [2016-06-13 17:41:23] ############## DONE IN 4 ms [2016-06-13 17:41:23] ############## LOADING RESOURCE hud-target-c-4x4-gui- [2016-06-13 17:41:23] [TEXTURE] data//image-resource/hud-target-c-4x4-gui-.png LOAD TAKEN: stream: 0 ms; data: 2 ms; create: 0 ms [2016-06-13 17:41:23] ############## DONE IN 2 ms [2016-06-13 17:41:23] ############## LOADING RESOURCE HUD_Bar [2016-06-13 17:41:23] [TEXTURE] data//image-resource/HUD_Bar.png LOAD TAKEN: stream: 0 ms; data: 9 ms; create: 15 ms [2016-06-13 17:41:23] ############## DONE IN 24 ms [2016-06-13 17:41:23] ############## LOADING RESOURCE HUD_CombatNote-gui- [2016-06-13 17:41:23] [TEXTURE] data//image-resource/HUD_CombatNote-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-06-13 17:41:23] ############## DONE IN 2 ms [2016-06-13 17:41:23] ############## LOADING RESOURCE HUD_HorizontalBar-1x4-gui- [2016-06-13 17:41:23] [TEXTURE] data//image-resource/HUD_HorizontalBar-1x4-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-06-13 17:41:23] ############## DONE IN 1 ms [2016-06-13 17:41:23] ############## LOADING RESOURCE HUD_Hotbar-8x2-gui- [2016-06-13 17:41:23] [TEXTURE] data//image-resource/HUD_Hotbar-8x2-gui-.png LOAD TAKEN: stream: 1 ms; data: 2 ms; create: 4 ms [2016-06-13 17:41:23] ############## DONE IN 7 ms [2016-06-13 17:41:23] ############## LOADING RESOURCE HUD_Hotbar-gui- [2016-06-13 17:41:23] [TEXTURE] data//image-resource/HUD_Hotbar-gui-.png LOAD TAKEN: stream: 1 ms; data: 3 ms; create: 1 ms [2016-06-13 17:41:23] ############## DONE IN 5 ms [2016-06-13 17:41:23] ############## LOADING RESOURCE HUD_Map-2x1-gui- [2016-06-13 17:41:23] [TEXTURE] data//image-resource/HUD_Map-2x1-gui-.png LOAD TAKEN: stream: 0 ms; data: 2 ms; create: 1 ms [2016-06-13 17:41:23] ############## DONE IN 3 ms [2016-06-13 17:41:23] ############## LOADING RESOURCE HUD_MapLarge-2x1-gui- [2016-06-13 17:41:23] [TEXTURE] data//image-resource/HUD_MapLarge-2x1-gui-.png LOAD TAKEN: stream: 1 ms; data: 9 ms; create: 0 ms [2016-06-13 17:41:23] ############## DONE IN 11 ms [2016-06-13 17:41:23] ############## LOADING RESOURCE HUD_PlayerHP-1x4-gui- [2016-06-13 17:41:23] [TEXTURE] data//image-resource/HUD_PlayerHP-1x4-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-06-13 17:41:23] ############## DONE IN 2 ms [2016-06-13 17:41:23] ############## LOADING RESOURCE HUD_pointers-c-8x8-gui- [2016-06-13 17:41:23] [TEXTURE] data//image-resource/HUD_pointers-c-8x8-gui-.png LOAD TAKEN: stream: 0 ms; data: 5 ms; create: 1 ms [2016-06-13 17:41:23] ############## DONE IN 6 ms [2016-06-13 17:41:23] ############## LOADING RESOURCE hud_pointers-c-8x8 [2016-06-13 17:41:23] [TEXTURE] data//image-resource/hud_pointers-c-8x8.png LOAD TAKEN: stream: 0 ms; data: 6 ms; create: 12 ms [2016-06-13 17:41:23] ############## DONE IN 19 ms [2016-06-13 17:41:23] ############## LOADING RESOURCE HUD_ServerNote-gui- [2016-06-13 17:41:23] [TEXTURE] data//image-resource/HUD_ServerNote-gui-.png LOAD TAKEN: stream: 1 ms; data: 1 ms; create: 0 ms [2016-06-13 17:41:23] ############## DONE IN 3 ms [2016-06-13 17:41:23] ############## LOADING RESOURCE HUD_ServerNote_Colour-gui- [2016-06-13 17:41:23] [TEXTURE] data//image-resource/HUD_ServerNote_Colour-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-06-13 17:41:23] ############## DONE IN 2 ms [2016-06-13 17:41:23] ############## LOADING RESOURCE HUD_Sprites-8x8-gui- [2016-06-13 17:41:23] [TEXTURE] data//image-resource/HUD_Sprites-8x8-gui-.png LOAD TAKEN: stream: 1 ms; data: 1 ms; create: 0 ms [2016-06-13 17:41:23] ############## DONE IN 3 ms [2016-06-13 17:41:23] ############## LOADING RESOURCE HUD_Target-2x4-gui- [2016-06-13 17:41:23] [TEXTURE] data//image-resource/HUD_Target-2x4-gui-.png LOAD TAKEN: stream: 1 ms; data: 5 ms; create: 1 ms [2016-06-13 17:41:23] ############## DONE IN 7 ms [2016-06-13 17:41:23] ############## LOADING RESOURCE icon [2016-06-13 17:41:23] [TEXTURE] data//image-resource/icon.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 3 ms [2016-06-13 17:41:23] ############## DONE IN 4 ms [2016-06-13 17:41:23] ############## LOADING RESOURCE icon16 [2016-06-13 17:41:23] [TEXTURE] data//image-resource/icon16.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-06-13 17:41:23] ############## DONE IN 1 ms [2016-06-13 17:41:23] ############## LOADING RESOURCE icon32 [2016-06-13 17:41:23] [TEXTURE] data//image-resource/icon32.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-06-13 17:41:23] ############## DONE IN 1 ms [2016-06-13 17:41:23] ############## LOADING RESOURCE info-panel-big-gui- [2016-06-13 17:41:24] [TEXTURE] data//image-resource/info-panel-big-gui-.png LOAD TAKEN: stream: 0 ms; data: 12 ms; create: 1 ms [2016-06-13 17:41:24] ############## DONE IN 13 ms [2016-06-13 17:41:24] ############## LOADING RESOURCE info-panel-gui- [2016-06-13 17:41:24] [TEXTURE] data//image-resource/info-panel-gui-.png LOAD TAKEN: stream: 0 ms; data: 3 ms; create: 1 ms [2016-06-13 17:41:24] ############## DONE IN 4 ms [2016-06-13 17:41:24] ############## LOADING RESOURCE info [2016-06-13 17:41:24] [TEXTURE] data//image-resource/info.png LOAD TAKEN: stream: 0 ms; data: 13 ms; create: 23 ms [2016-06-13 17:41:24] ############## DONE IN 36 ms [2016-06-13 17:41:24] ############## LOADING RESOURCE inventory-gui- [2016-06-13 17:41:24] [TEXTURE] data//image-resource/inventory-gui-.png LOAD TAKEN: stream: 1 ms; data: 15 ms; create: 1 ms [2016-06-13 17:41:24] ############## DONE IN 18 ms [2016-06-13 17:41:24] ############## LOADING RESOURCE inventory-slot-gui- [2016-06-13 17:41:24] [TEXTURE] data//image-resource/inventory-slot-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-06-13 17:41:24] ############## DONE IN 2 ms [2016-06-13 17:41:24] ############## LOADING RESOURCE inventory-slots-gui- [2016-06-13 17:41:24] [TEXTURE] data//image-resource/inventory-slots-gui-.png LOAD TAKEN: stream: 0 ms; data: 9 ms; create: 2 ms [2016-06-13 17:41:24] ############## DONE IN 11 ms [2016-06-13 17:41:24] ############## LOADING RESOURCE inventory-slots-simple-gui- [2016-06-13 17:41:24] [TEXTURE] data//image-resource/inventory-slots-simple-gui-.png LOAD TAKEN: stream: 0 ms; 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data: 2 ms; create: 5 ms [2016-06-13 17:41:24] ############## DONE IN 8 ms [2016-06-13 17:41:24] ############## LOADING RESOURCE starColorMap-gui- [2016-06-13 17:41:24] [TEXTURE] data//image-resource/starColorMap-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-06-13 17:41:24] ############## DONE IN 4 ms [2016-06-13 17:41:24] ############## LOADING RESOURCE starmade-icon [2016-06-13 17:41:24] [TEXTURE] data//image-resource/starmade-icon.png LOAD TAKEN: stream: 0 ms; data: 2 ms; create: 2 ms [2016-06-13 17:41:24] ############## DONE IN 5 ms [2016-06-13 17:41:24] ############## LOADING RESOURCE starmade-logo [2016-06-13 17:41:24] [TEXTURE] data//image-resource/starmade-logo.png LOAD TAKEN: stream: 0 ms; data: 3 ms; create: 3 ms [2016-06-13 17:41:24] ############## DONE IN 7 ms [2016-06-13 17:41:24] ############## LOADING RESOURCE starSprite [2016-06-13 17:41:24] [TEXTURE] data//image-resource/starSprite.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 1 ms [2016-06-13 17:41:24] ############## DONE IN 3 ms [2016-06-13 17:41:24] ############## LOADING RESOURCE std-message-gui- [2016-06-13 17:41:24] [TEXTURE] data//image-resource/std-message-gui-.png LOAD TAKEN: stream: 0 ms; 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data: 7 ms; create: 0 ms [2016-06-13 17:41:24] ############## DONE IN 9 ms [2016-06-13 17:41:24] ############## LOADING RESOURCE UI 32px Vertical-8x1-gui- [2016-06-13 17:41:24] [TEXTURE] data//image-resource/UI 32px Vertical-8x1-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-06-13 17:41:24] ############## DONE IN 1 ms [2016-06-13 17:41:24] ############## LOADING RESOURCE UI 32px-horizontals-1x32-gui- [2016-06-13 17:41:24] [TEXTURE] data//image-resource/UI 32px-horizontals-1x32-gui-.png LOAD TAKEN: stream: 1 ms; data: 1 ms; create: 0 ms [2016-06-13 17:41:24] ############## DONE IN 3 ms [2016-06-13 17:41:24] ############## LOADING RESOURCE UI 8px Center_Background-gui- [2016-06-13 17:41:24] [TEXTURE] data//image-resource/UI 8px Center_Background-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-06-13 17:41:24] ############## DONE IN 0 ms [2016-06-13 17:41:24] ############## LOADING RESOURCE UI 8px Center_Button-gui- [2016-06-13 17:41:24] [TEXTURE] data//image-resource/UI 8px Center_Button-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-06-13 17:41:24] ############## DONE IN 0 ms [2016-06-13 17:41:24] ############## LOADING RESOURCE UI 8px Center_Filter-gui- [2016-06-13 17:41:24] [TEXTURE] data//image-resource/UI 8px Center_Filter-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-06-13 17:41:24] ############## DONE IN 1 ms [2016-06-13 17:41:24] ############## LOADING RESOURCE UI 8px Center_Foreground-gui- [2016-06-13 17:41:24] [TEXTURE] data//image-resource/UI 8px Center_Foreground-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-06-13 17:41:24] ############## DONE IN 1 ms [2016-06-13 17:41:24] ############## LOADING RESOURCE UI 8px Center_PopUp-gui- [2016-06-13 17:41:24] [TEXTURE] data//image-resource/UI 8px Center_PopUp-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-06-13 17:41:24] ############## DONE IN 1 ms [2016-06-13 17:41:24] ############## LOADING RESOURCE UI 8px Center_Progress-gui- [2016-06-13 17:41:24] [TEXTURE] data//image-resource/UI 8px Center_Progress-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-06-13 17:41:24] ############## DONE IN 1 ms [2016-06-13 17:41:24] ############## LOADING RESOURCE UI 8px Center_Textbox-gui- [2016-06-13 17:41:24] [TEXTURE] data//image-resource/UI 8px Center_Textbox-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-06-13 17:41:24] ############## DONE IN 1 ms [2016-06-13 17:41:24] ############## LOADING RESOURCE UI 8px Corners-8x8-gui- [2016-06-13 17:41:24] [TEXTURE] data//image-resource/UI 8px Corners-8x8-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-06-13 17:41:24] ############## DONE IN 1 ms [2016-06-13 17:41:24] ############## LOADING RESOURCE UI 8px Horizontal-1x16-gui- [2016-06-13 17:41:24] [TEXTURE] data//image-resource/UI 8px Horizontal-1x16-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-06-13 17:41:24] ############## DONE IN 1 ms [2016-06-13 17:41:24] ############## LOADING RESOURCE UI 8px Notification-gui- copy [2016-06-13 17:41:24] [TEXTURE] data//image-resource/UI 8px Notification-gui- copy.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-06-13 17:41:24] ############## DONE IN 1 ms [2016-06-13 17:41:24] ############## LOADING RESOURCE UI 8px Vertical-16x1-gui- [2016-06-13 17:41:24] [TEXTURE] data//image-resource/UI 8px Vertical-16x1-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-06-13 17:41:24] ############## DONE IN 1 ms [2016-06-13 17:41:24] ############## LOADING RESOURCE UI_MainTheme-2x2-gui- [2016-06-13 17:41:24] [TEXTURE] data//image-resource/UI_MainTheme-2x2-gui-.png LOAD TAKEN: stream: 0 ms; data: 3 ms; create: 0 ms [2016-06-13 17:41:24] ############## DONE IN 3 ms [2016-06-13 17:41:24] ############## LOADING RESOURCE UI_MainThemeBg-gui- [2016-06-13 17:41:24] [TEXTURE] data//image-resource/UI_MainThemeBg-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-06-13 17:41:24] ############## DONE IN 0 ms [2016-06-13 17:41:24] ############## LOADING RESOURCE UI_MainThemeLeftRight-1x2-gui- [2016-06-13 17:41:24] [TEXTURE] data//image-resource/UI_MainThemeLeftRight-1x2-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-06-13 17:41:24] ############## DONE IN 1 ms [2016-06-13 17:41:24] ############## LOADING RESOURCE UI_MainThemeTopBottom-2x1-gui- [2016-06-13 17:41:24] [TEXTURE] data//image-resource/UI_MainThemeTopBottom-2x1-gui-.png LOAD TAKEN: stream: 1 ms; data: 1 ms; create: 0 ms [2016-06-13 17:41:24] ############## DONE IN 2 ms [2016-06-13 17:41:24] ############## LOADING RESOURCE unlink-weapon-dropzone-gui- [2016-06-13 17:41:24] [TEXTURE] data//image-resource/unlink-weapon-dropzone-gui-.png LOAD TAKEN: stream: 1 ms; data: 1 ms; create: 1 ms [2016-06-13 17:41:24] ############## DONE IN 3 ms [2016-06-13 17:41:24] ############## LOADING RESOURCE weapon-assign-panel-gui- [2016-06-13 17:41:24] [TEXTURE] data//image-resource/weapon-assign-panel-gui-.png LOAD TAKEN: stream: 1 ms; data: 14 ms; create: 0 ms [2016-06-13 17:41:24] ############## DONE IN 16 ms [2016-06-13 17:41:24] ############## LOADING RESOURCE CONFIG_HUD [2016-06-13 17:41:25] ############## DONE IN 392 ms [2016-06-13 17:41:25] ############## LOADING RESOURCE CONFIG_GUI [2016-06-13 17:41:25] ############## DONE IN 13 ms [2016-06-13 17:41:25] [GLFRAME] Content has been loaded [2016-06-13 17:41:25] [MOVIE] opening movie file: D:\Jeux\Steam\SteamApps\common\StarMade\0 Mondes\Conception\.\data\video\SchineSplashScreen.mp4 [2016-06-13 17:41:27] [VIDEOSTREAM] cleaned up video stream 1920x1080 [2016-06-13 17:41:27] [MOVIE] Destroying Video Process [2016-06-13 17:41:27] [MOVIE] Destroying Audio Process [2016-06-13 17:41:27] [SHADER] validate: current FBO: 0 [2016-06-13 17:41:30] [CLIENT] starting selected online universe: SERVER INFO FOR localhost:4242(INFO VERSION: 0) Version: n/a Name: n/a Description: n/a Started: Thu Jan 01 01:00:00 CET 1970 Players: 0/0 Ping: 99999 [2016-06-13 17:41:30] [INITIALIZE] REMOTE CLASSES REGISTERED [2016-06-13 17:41:30] [INITIALIZE] RESOURCE MANAGER INITIALIZED [2016-06-13 17:41:30] ERROR: no content in Resource: D:\Jeux\Steam\SteamApps\common\StarMade\0 Mondes\Conception\file:\D:\Jeux\Steam\SteamApps\common\StarMade\0%20Mondes\Conception\StarMade.jar!\org\schema\game\network\commands [2016-06-13 17:41:30] ################# Loading from JAR ##################### [2016-06-13 17:41:30] ######################################################## [2016-06-13 17:41:30] [INITIALIZE] REMOTE COMMANDS REGISTERED [2016-06-13 17:41:30] [INITIALIZE] SECURITY MANAGER SET [2016-06-13 17:41:30] [INITIALIZE] COMMAND ID's ASSIGNED. NOW READING BLOCK CONFIG [2016-06-13 17:41:31] [INITIALIZE] BLOCK CONFIGURATION READ [2016-06-13 17:41:31] [CLIENT] initializing 0.198.148 (20160613_155642) [2016-06-13 17:41:32] [CLIENT] Added observer for GameClientController [2016-06-13 17:41:32] WARNING: Found unknown Windows version: Windows 7 [2016-06-13 17:41:32] Attempting to use default windows plug-in. [2016-06-13 17:41:32] Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin [2016-06-13 17:41:33] [CLIENT][GAMEINPUT] TOTAL INPUT DEVICES: 2 [2016-06-13 17:41:33] [JOYSTICK] reading config ./joystick.cfg [2016-06-13 17:41:33] [JOYSTICK] writing config ./joystick.cfg [2016-06-13 17:41:33] [CLIENT] Client State and Controller successfully created [2016-06-13 17:41:33] [CLIENT] trying to connect to localhost:4242 [2016-06-13 17:41:33] [CLIENT] establishing new socket connection to localhost:4242 [2016-06-13 17:41:33] [CLIENT] Trying TCP... [2016-06-13 17:41:33] [CLIENT] SOCKET CONNECTED TO SERVER [2016-06-13 17:41:33] [CLIENT] logging in now... Croquelune; ; [2016-06-13 17:41:33] [COMMAND] WARNING: WRITING OUT NT COMMAND Login[return] ON Client(-4242) TOOK: 220 [2016-06-13 17:41:34] [CLIENT] not logged int to server: discarding pong [2016-06-13 17:41:35] [Client] [LOGIN]: Client sucessfully registered with id: 1 [2016-06-13 17:41:36] [CLIENT] logged in as: Client(1) [2016-06-13 17:41:36] [CLIENT] executing login hooks... [2016-06-13 17:41:36] [CLIENT] FORMATING: [391, Croquelune]; type: Integer [2016-06-13 17:41:36] [CLIENT] Server message: %s has joined the game. [2016-06-13 17:41:36] [SYNCHRONIZE] Client(1) IS WAITING TO SYNCH WITH SERVER - SKIPPING INPUT [2016-06-13 17:41:36] [SYNCHRONIZE] Client(1) IS WAITING TO SYNCH WITH SERVER - SKIPPED INPUT [2016-06-13 17:41:36] [SYNCHRONIZE] Client(1) IS WAITING TO SYNCH WITH SERVER - SKIPPING INPUT [2016-06-13 17:41:36] [SYNCHRONIZE] Client(1) IS WAITING TO SYNCH WITH SERVER - SKIPPED INPUT [2016-06-13 17:41:36] SET INITIAL SECTOR ID TO 5 [2016-06-13 17:41:36] [CLIENT] RECEIVED STARTING SECTOR: (-216, 5, -152) [2016-06-13 17:41:36] [CLIENT] RESET TO LOCAL CUSTOM TEXTURES [2016-06-13 17:41:36] [CLIENT] Server is using default block behavior: CSUM: remote: 16c8b5c506e01d032dd1b50ced5429d0c0e7596b ::: local: 16c8b5c506e01d032dd1b50ced5429d0c0e7596b [2016-06-13 17:41:36] [CLIENT] Server is using default block properties [2016-06-13 17:41:36] [CLIENT] Server is using default block config [2016-06-13 17:41:36] [CLIENT] finished executing client hooks: [#document: null] [2016-06-13 17:41:36] [CLIENT] synchronizing ALL Client(1) [2016-06-13 17:41:36] [CLIENT] 1 Sync all update received [2016-06-13 17:41:36] [SYNCHRONIZE] FORCED UPDATE [2016-06-13 17:41:36] [SYNC-RECEIVER] Client(1) DECODING OF NEW OBJECT [CLIENT ReSector(16)true; (-217, 6, -152); ] TOOK 37 [2016-06-13 17:41:36] [SYNC-RECEIVER] Client(1) DECODING OF NEW OBJECT SenableGameState(1) TOOK 37 [2016-06-13 17:41:36] [SYNC-RECEIVER] Client(1) DECODING OF NEW OBJECT Ship[140x140x140 Cube regle](8) TOOK 67 [2016-06-13 17:41:37] [CLIENT] chat channels loaded 0 [2016-06-13 17:41:37] [SKINMANAGER] PlS[Croquelune ; id(2)(1)f(10001)] Client(1) received skin filename [2016-06-13 17:41:37] [PlayerState] Client successfully received player state Client(1), owner: 1 [2016-06-13 17:41:37] [SYNC-RECEIVER] Client(1) DECODING OF NEW OBJECT PlS[Croquelune ; id(2)(1)f(10001)] TOOK 34 [2016-06-13 17:41:37] [SYNC-RECEIVER] Client(1) DECODING OF NEW OBJECT Shop(4) TOOK 76 [2016-06-13 17:41:37] [CHAT] Client(1) initializing data from network object 0 [2016-06-13 17:41:37] [CLIENT] 1 executed RequestSynchronizeAll. fetched objects 35 [2016-06-13 17:41:37] [CLIENT] RE- synchronized client: 1 [2016-06-13 17:41:37] [CLIENT] connected to server localhost:4242 [2016-06-13 17:41:37] [CLIENT] Client State and Controller successfully connected [2016-06-13 17:41:37] [CLIENT] State initializing [2016-06-13 17:41:37] [CLIENT] Chat initializing [2016-06-13 17:41:37] [CLIENT] Client(1) asking for new IDS [2016-06-13 17:41:37] Client got new ID range 35 [2016-06-13 17:41:37] [CLIENT] Client(1) received new IDS [2016-06-13 17:41:37] [CLIENT] ID RANGE AQUIRE TOOK 23 [2016-06-13 17:41:37] [CLIENT] Control Manager initializing [2016-06-13 17:41:37] [CLIENT][CONTROLLER] Switched to auto roam (spawn screen) [2016-06-13 17:41:37] [CLIENT][CONTROLLER] Switched to auto roam (spawn screen) [2016-06-13 17:41:37] [CLIENT][CONTROLLER] Switched to auto roam (spawn screen) [2016-06-13 17:41:37] [CLIENT] InternalCallback initializing [2016-06-13 17:41:37] [CLIENT] State initialized. GameMode: SANDBOX [2016-06-13 17:41:37] [CLIENT] Client State and Controller successfully initialized [2016-06-13 17:41:37] ################### ENGINE SETTINGS ########################## [2016-06-13 17:41:37] C_USE_NEW_PLAYER_MODEL_ true [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] CONTROL_HELP false [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] C_MOUSE_BUTTOM_SWITCH false [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] G_RESOLUTION 1920 x 1080 [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] G_FULLSCREEN true [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] G_WINDOWED_BORDERLESS false [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] G_TEXTURE_PACK Default [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] G_TEXTURE_PACK_RESOLUTION 256 [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] G_VSYNCH true [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] G_MULTI_SAMPLE_TARGET 0 [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] G_MULTI_SAMPLE 0 [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] G_FOV 110.0 [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] G_MAX_SEGEMENTSDRAWN 5000 [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] G_NORMAL_MAPPING true [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] G_SHADOWS true [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] G_SHADOW_QUALITY ULTRA [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] G_SHADOWS_TARGET true [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] G_SHADOW_QUALITY_TARGET ULTRA [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] G_PROD_BG true [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] G_PROD_BG_QUALITY 4096 [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] G_DRAW_SURROUNDING_GALAXIES_IN_MAP false [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] HIT_INDICATION_NUMBERS_LIFETIME 1.0 [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] PLAYER_SKIN_CREATE [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] PLAYER_SKIN [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] D_LIFETIME_NORM 30 [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] S_SOUND_SYSTEM_ENABLED true [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] S_SOUND_ENABLED false [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] S_SOUND_VOLUME_GLOBAL 10 [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] N_TRANSMIT_RAW_DEBUG_POSITIONS false [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] C_SELECTED_JOYSTICK 0 [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] ICON_BAKERY_BLOCKSTYLE_ROTATE_DEG -90.0 [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] MOUSE_WHEEL_SENSIBILITY 7.0E-4 [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] BUILD_MODE_SHIFT_SPEED 25.0 [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] ORBITAL_CAM_SPEED 0.5 [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] G_DAMAGE_DISPLAY 600 [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] G_STAR_COUNT 65536 [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] G_VBO_BULKMODE_SIZE 4 [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] G_DRAW_FOG false [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] G_DRAW_BEAMS true [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] G_DRAW_EXHAUST_PLUMS true [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] D_INFO_CONTROLMANAGER false [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] D_INFO_SHADER true [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] T_ENABLE_TEXTURE_BAKER false [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] D_INFO_DRAW_TIMES false [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] D_INFO_DRAW_SPACE_PARTICLE false [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] G_SPACE_PARTICLE true [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] G_DRAW_MOUSE_COLLISION false [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] G_ATMOSPHERE_SHADER normal [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] F_FRAME_BUFFER_USE true [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] G_SHADOW_NEAR_DIST 1.0 [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] G_SHADOW_FAR_DIST 75.0 [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] G_SHADOW_DEPTH_RANGE_NEAR 0.0 [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] G_SHADOW_DEPTH_RANGE_FAR 1.0 [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] G_SHADOW_SPLIT_FAR_0 0.325 [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] G_SHADOW_SPLIT_NEAR_1 0.325 [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] G_SHADOW_SPLIT_FAR_1 0.325 [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] G_SHADOW_SPLIT_NEAR_2 0.325 [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] G_SHADOW_SPLIT_MULT 1.005 [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] G_SHADOW_CROP_MATRIX_MAX -1000.0 [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] G_SHADOW_CROP_MATRIX_MIN 1000.0 [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] G_SHADOW_EXTRA_BACKUP 20.0 [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] G_SHADOW_NEAR_CLIP 0.05 [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] G_SHADOW_SPLIT_RADIUS_ADD_0 0.0 [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] G_SHADOW_SPLIT_RADIUS_ADD_1 10.0 [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] G_SHADOW_SPLIT_RADIUS_ADD_2 0.0 [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] G_SHADOW_SPLIT_RADIUS_ADD_3 0.0 [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] G_SHADOW_SPLIT_ORTHO_FAR_ADDED_0 0.0 [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] G_SHADOW_SPLIT_ORTHO_FAR_ADDED_1 100.0 [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] G_SHADOW_SPLIT_ORTHO_FAR_ADDED_2 0.0 [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] G_SHADOW_SPLIT_ORTHO_FAR_ADDED_3 0.0 [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] G_SHADOW_SPLIT_ORTHO_NEAR_ADDED -100.0 [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] G_SHADOW_ULTRA_FAR_BOUND_ADDED_0 -0.023 [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] G_SHADOW_ULTRA_FAR_BOUND_ADDED_1 -0.002 [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] G_SHADOW_ULTRA_FAR_BOUND_ADDED_2 -0.002 [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] G_SHADOW_OTHER_QUALITY_FAR_BOUND_ADDED_0 -0.023 [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] G_SHADOW_OTHER_QUALITY_FAR_BOUND_ADDED_1 -0.002 [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] G_SHADOW_OTHER_QUALITY_FAR_BOUND_ADDED_2 -0.0 [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] G_SHADOW_FOV_ADDED_RAD 0.2 [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] G_SHADOW_DISPLAY_SHADOW_MAP false [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] G_DRAW_SHIELDS true [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] G_DRAW_WATER true [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] G_DRAW_BACKGOUND true [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] G_WATER_USER_MIPMAPS false [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] E_NAVIGATION_FILTER 1021 [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] G_DRAW_ENTITIES true [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] G_FRUSTUM_CULLTING true [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] G_DRAW_EFFECTS true [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] G_SHADER_RELOAD false [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] G_FRAMRATE_FIXED -1 [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] G_SHADERS_ACTIVE true [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] G_DEBUG_DRAW_GRID false [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] G_DEBUG_DRAW_LINES true [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] T_TERRAIN_DRAW true [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] T_TERRAIN_WIREFRAME_DRAW false [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] G_CULLING_ACTIVE true [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] G_TEXTURE_ARRAYS false [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] G_AUTO_NORMALIZATION true [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] G_DRAW_BY_SIDES true [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] G_WIREFRAMED false [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] G_TEXTURE_COMPRESSION_BLOCKS false [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] G_TEXTURE_ARRAY_COMPRESSION true [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] G_TEXTURE_ARRAY_MIPMAP true [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] G_TEXTURE_MIPMAP true [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] G_SHADOWS_VSM false [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] S_PAUSED false [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] S_SETTINGS_SHOW false [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] MINIMAP_MODE LARGE [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] SECTOR_INDICATION_MODE INDICATION_AND_ARROW [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] S_KEY_ALLOW_DUPLICATES true [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] GIF_WIDTH 640 [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] GIF_HEIGHT 640 [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] GIF_FPS 15 [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] GIF_GUI false [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] G_DEBRIS_THRESHOLD_MS 4 [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] S_INITIAL_SETTING Multi Player [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] S_GAME_MODE Sandbox [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] G_BONE_ANIMATION true [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] P_NT_DEBUG_ACTIVE false [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] P_PHYSICS_DEBUG_ACTIVE_OCCLUSION false [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] P_PHYSICS_DEBUG_ACTIVE false [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] P_PHYSICS_DEBUG_MODE 0 [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] G_DEUBG_LINE_DRAWING_ACTIVATED false [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] G_WINDOW_START_POSITION center [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] G_DRAW_GUI_ACTIVE true [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] G_DRAW_NO_OVERLAYS false [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] G_PARTICLE_SORTING true [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] P_PHYSICS_ACTIVATED true [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] G_SMOKE_QUALITY false [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] G_DRAW_STARS true [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] G_DRAW_PASTE_PREVIEW true [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] G_USE_SPRITE_VBO true [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] TUTORIAL_NEW true [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] G_AUTOSELECT_CONTROLLERS true [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] S_INFO_DRAW SOME_INFO [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] G_VBO_FLAG STATIC [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] N_LAG_COMPENSATION true [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] N_IGNORE_SAVED_UPLINK_CREDENTIALS_IN_SINGLEPLAYER true [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] N_SERVERTIME_UPDATE_FREQUENCE 10000 [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] M_TEXTURE_PACK_CONFIG_TOOL ./data/textures/block/Default/64/ [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] G_MIPMAP_LEVEL_MAX 3 [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] M_MOUSE_SENSITIVITY 0.5 [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] G_HIT_INDICATION_SIZE 1.0 [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] F_BLOOM true [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] F_BLOOM_INTENSITY 0.4 [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] S_MOUSE_LOCK true [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] G_DRAW_ADV_BUILDMODE_BLOCK_PREVIEW true [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] G_DRAW_ALL_CONNECTIONS false [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] G_SHOW_PURE_NUMBERS_FOR_SHIELD_AND_POWER false [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] S_FLIP_HOTBAR_MOUSEWHEEL_WITHOUT_CTRL true [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] S_ZOOM_MOUSEWHEEL SLOTS [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] S_MOUSE_SHIP_INVERT false [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] S_MOUSE_ALL_INVERT false [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] S_USE_REGION_SIGNATURE_TEST false [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] G_PREVIEW_TO_BUILD_BLOCK true [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] S_EXIT_ON_ESC false [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] G_USE_HIGH_QUALITY_ACKGROUND true [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] G_DRAW_POPUPS true [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] G_USE_VBO_MAP true [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] G_DRAW_JUMP_OVERLAY true [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] G_MAG_FILTER_LINEAR_BLOCKS false [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] G_MAG_FILTER_LINEAR_GUI false [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] G_MAX_BEAMS 8192 [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] SEGMENT_REQUEST_BATCH 64 [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] CLIENT_BUFFER_SIZE 65536 [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] ICON_BAKERY_SINGLE_RESOLUTION 150 [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] G_RAYTRACE_COUNT 256 [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] ICON_BAKERY_SINGLE_ICONS false [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] G_MUST_CONFIRM_DETACHEMENT_AT_SPEED 50.0 [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] G_USE_SHADER4 true [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] O_OCULUS_RENDERING false [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] G_USE_VERTEX_LIGHTING_ONLY false [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] CLIENT_TRAFFIC_CLASS true [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] G_DRAW_SELECTED_BLOCK_WOBBLE true [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] G_USE_TWO_COMPENENT_SHADER false [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] A_FORCE_AUTHENTICATION_METHOD -1 [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] MIN_FFA 2 [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] B_UNDO_REDO_MAX 30 [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] N_ARTIFICIAL_DELAY 0 [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] SEGMENT_PIECE_QUEUE_SINGLEPLAYER 32767 [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] G_MAX_MISSILE_TRAILS 2048 [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] G_USE_OCCLUSION_CULLING false [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] C_AUTOASSIGN_WEAPON_SLOTS true [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] G_DRAW_NT_STATS_OVERLAY false [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] CLIENT_CUSTOM_TEXTURE_PATH ./customBlockTextures [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] SECRET none [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] USE_OPEN_AL_SOUND true [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] LIMIT_FPS_UNFOCUS true [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] GUI_USE_DISPLAY_LISTS false [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] USE_GL_MULTI_DRAWARRAYS true [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] USE_GL_MULTI_DRAWARRAYS_INITIAL_SET true [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] CHAT_CLOSE_ON_ENTER true [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] A_FORCE_LOCAL_SAVE_ENABLED_IN_SINGLE_PLAYER false [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] G_SHIP_INFO_ZOOM 0 [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] G_SINGLEPLAYER_CREATIVE_MODE false [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] G_DRAW_LAG_OBJECTS_IN_HUD false [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] G_SHOW_SYMMETRY_PLANES true [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] LANGUAGE_PACK english [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] DELETE_SEVER_DATABASE_ON_STARTUP false [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] G_BASIC_SELECTION_BOX false [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] OFFLINE_PLAYER_NAME Croquelune [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] ONLINE_PLAYER_NAME Croquelune [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] SERVERLIST_COMPATIBLE true [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] SERVERLIST_RESPONSIVE true [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] SERVERLIST_FAVORITES false [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] SERVERLIST_CUSTOMS false [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] CUBE_LIGHT_NORMALIZER_NEW true [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] SERVERLIST_LAST_SERVER_USED localhost:4242 [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] LAST_GAME MP;localhost;4242;Croquelune [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] PLAY_INTRO true [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] TUTORIAL_BUTTON_BLINKING false [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] TUTORIAL_PLAY_INTRO false [2016-06-13 17:41:37] ---------------------------------------------------------------- [2016-06-13 17:41:37] TUTORIAL_WATCHED fundamentals; [2016-06-13 17:41:37] ################### /ENGINE SETTINGS ######################### [2016-06-13 17:41:37] [CLIENT] DISPOSING CONNECTION DIALOG [2016-06-13 17:41:37] [CLIENT] disposing connection dialog: null [2016-06-13 17:41:37] [CLIENT] GRAPHICS CONTEXT: obfuscated.avC@448bd66 [2016-06-13 17:41:37] ############## LOADING RESOURCE FONT [2016-06-13 17:41:37] VIDEO MEMORY BEFORE LOADING FONTS [2016-06-13 17:41:37] CURRENT_AVAILABLE: 1720MB [2016-06-13 17:41:37] TOTAL_AVAILABLE: 2048MB [2016-06-13 17:41:37] INFO_DEDICATED: 2048MB [2016-06-13 17:41:37] INFO_EVICTED: 520MB [2016-06-13 17:41:38] [PARSER] not parsed: idlingFloating [2016-06-13 17:41:38] [PARSER] not parsed: idlingGravity [2016-06-13 17:41:38] [PARSER] not parsed: dancingGravity [2016-06-13 17:41:38] [PARSER] not parsed: movingJumpingJumpUp [2016-06-13 17:41:38] [PARSER] not parsed: movingJumpingJumpDown [2016-06-13 17:41:38] [PARSER] not parsed: movingFallingStandard [2016-06-13 17:41:38] [PARSER] not parsed: movingFallingLedge [2016-06-13 17:41:38] [PARSER] not parsed: movingLandingShortFall [2016-06-13 17:41:38] [PARSER] not parsed: movingLandingMiddleFall [2016-06-13 17:41:38] [PARSER] not parsed: movingLandingLongFall [2016-06-13 17:41:38] [PARSER] not parsed: movingNoGravityGravToNoGrav [2016-06-13 17:41:38] [PARSER] not parsed: movingNoGravityNoGravToGrav [2016-06-13 17:41:38] [PARSER] not parsed: movingNoGravityFloatMoveN [2016-06-13 17:41:38] [PARSER] not parsed: movingNoGravityFloatMoveS [2016-06-13 17:41:38] [PARSER] not parsed: movingNoGravityFloatMoveUp [2016-06-13 17:41:38] [PARSER] not parsed: movingNoGravityFloatMoveDown [2016-06-13 17:41:38] [PARSER] not parsed: movingNoGravityFloatRot [2016-06-13 17:41:38] [PARSER] not parsed: movingNoGravityFloatHit [2016-06-13 17:41:38] [PARSER] not parsed: movingNoGravityFloatDeath [2016-06-13 17:41:38] [PARSER] not parsed: movingByFootCrawling [2016-06-13 17:41:38] [PARSER] not parsed: movingByFootCrawlingNorth [2016-06-13 17:41:38] [PARSER] not parsed: movingByFootCrawlingSouth [2016-06-13 17:41:38] [PARSER] not parsed: movingByFootCrawlingWest [2016-06-13 17:41:38] [PARSER] not parsed: movingByFootCrawlingEast [2016-06-13 17:41:38] [PARSER] not parsed: movingByFootCrawlingNorthEast [2016-06-13 17:41:38] [PARSER] not parsed: movingByFootCrawlingNorthWest [2016-06-13 17:41:38] [PARSER] not parsed: movingByFootCrawlingSouthWest [2016-06-13 17:41:38] [PARSER] not parsed: movingByFootCrawlingSouthEast [2016-06-13 17:41:38] [PARSER] not parsed: movingByFootSlowWalking [2016-06-13 17:41:38] [PARSER] not parsed: movingByFootSlowWalkingNorth [2016-06-13 17:41:38] [PARSER] not parsed: movingByFootSlowWalkingSouth [2016-06-13 17:41:38] [PARSER] not parsed: movingByFootSlowWalkingWest [2016-06-13 17:41:38] [PARSER] not parsed: movingByFootSlowWalkingEast [2016-06-13 17:41:38] [PARSER] not parsed: movingByFootSlowWalkingNorthEast [2016-06-13 17:41:38] [PARSER] not parsed: movingByFootSlowWalkingNorthWest [2016-06-13 17:41:38] [PARSER] not parsed: movingByFootSlowWalkingSouthWest [2016-06-13 17:41:38] [PARSER] not parsed: movingByFootSlowWalkingSouthEast [2016-06-13 17:41:38] [PARSER] not parsed: movingByFootWalking [2016-06-13 17:41:38] [PARSER] not parsed: movingByFootWalkingNorth [2016-06-13 17:41:38] [PARSER] not parsed: movingByFootWalkingSouth [2016-06-13 17:41:38] [PARSER] not parsed: movingByFootWalkingWest [2016-06-13 17:41:38] [PARSER] not parsed: movingByFootWalkingEast [2016-06-13 17:41:38] [PARSER] not parsed: movingByFootWalkingNorthEast [2016-06-13 17:41:38] [PARSER] not parsed: movingByFootWalkingNorthWest [2016-06-13 17:41:38] [PARSER] not parsed: movingByFootWalkingSouthWest [2016-06-13 17:41:38] [PARSER] not parsed: movingByFootWalkingSouthEast [2016-06-13 17:41:38] [PARSER] not parsed: movingByFootRunning [2016-06-13 17:41:38] [PARSER] not parsed: movingByFootRunningNorth [2016-06-13 17:41:38] [PARSER] not parsed: movingByFootRunningSouth [2016-06-13 17:41:38] [PARSER] not parsed: movingByFootRunningWest [2016-06-13 17:41:38] [PARSER] not parsed: movingByFootRunningEast [2016-06-13 17:41:38] [PARSER] not parsed: movingByFootRunningNorthEast [2016-06-13 17:41:38] [PARSER] not parsed: movingByFootRunningNorthWest [2016-06-13 17:41:38] [PARSER] not parsed: movingByFootRunningSouthWest [2016-06-13 17:41:38] [PARSER] not parsed: movingByFootRunningSouthEast [2016-06-13 17:41:38] [PARSER] not parsed: upperBodyGun [2016-06-13 17:41:38] [PARSER] not parsed: upperBodyGunIdle [2016-06-13 17:41:38] [PARSER] not parsed: upperBodyGunIdleIn [2016-06-13 17:41:38] [PARSER] not parsed: upperBodyGunDraw [2016-06-13 17:41:38] [PARSER] not parsed: upperBodyGunAway [2016-06-13 17:41:38] [PARSER] not parsed: upperBodyGunFire [2016-06-13 17:41:38] [PARSER] not parsed: upperBodyGunFireHeavy [2016-06-13 17:41:38] [PARSER] not parsed: upperBodyGunMeelee [2016-06-13 17:41:38] [PARSER] not parsed: upperBodyFabricator [2016-06-13 17:41:38] [PARSER] not parsed: upperBodyFabricatorIdle [2016-06-13 17:41:38] [PARSER] not parsed: upperBodyFabricatorDraw [2016-06-13 17:41:38] [PARSER] not parsed: upperBodyFabricatorAway [2016-06-13 17:41:38] [PARSER] not parsed: upperBodyFabricatorFire [2016-06-13 17:41:38] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-06-13 17:41:38] [PARSER] not parsed: attacking [2016-06-13 17:41:38] [PARSER] not parsed: attackingMeelee [2016-06-13 17:41:38] [PARSER] not parsed: attackingMeeleeFloating [2016-06-13 17:41:38] [PARSER] not parsed: attackingMeeleeGravity [2016-06-13 17:41:38] [PARSER] not parsed: death [2016-06-13 17:41:38] [PARSER] not parsed: deathFloating [2016-06-13 17:41:38] [PARSER] not parsed: deathGravity [2016-06-13 17:41:38] [PARSER] not parsed: sitting [2016-06-13 17:41:38] [PARSER] not parsed: sittingBlock [2016-06-13 17:41:38] [PARSER] not parsed: sittingBlockNoFloor [2016-06-13 17:41:38] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-06-13 17:41:38] [PARSER] not parsed: sittingBlockFloor [2016-06-13 17:41:38] [PARSER] not parsed: sittingBlockFloorIdle [2016-06-13 17:41:38] [PARSER] not parsed: sittingWedge [2016-06-13 17:41:38] [PARSER] not parsed: sittingWedgeNoFloor [2016-06-13 17:41:38] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-06-13 17:41:38] [PARSER] not parsed: sittingWedgeFloor [2016-06-13 17:41:38] [PARSER] not parsed: sittingWedgeFloorIdle [2016-06-13 17:41:38] [PARSER] not parsed: hit [2016-06-13 17:41:38] [PARSER] not parsed: hitSmall [2016-06-13 17:41:38] [PARSER] not parsed: hitSmallFloating [2016-06-13 17:41:38] [PARSER] not parsed: hitSmallGravity [2016-06-13 17:41:38] [PARSER] not parsed: salutes [2016-06-13 17:41:38] [PARSER] not parsed: salutesSalute [2016-06-13 17:41:38] [PARSER] not parsed: talk [2016-06-13 17:41:38] [PARSER] not parsed: talkSalute [2016-06-13 17:41:38] [PARSER] not parsed: helmet [2016-06-13 17:41:38] [PARSER] not parsed: helmetOn [2016-06-13 17:41:38] [PARSER] not parsed: helmetOff [2016-06-13 17:41:38] [PARSER] not parsed: idlingFloating [2016-06-13 17:41:38] [PARSER] not parsed: idlingGravity [2016-06-13 17:41:38] [PARSER] not parsed: dancingGravity [2016-06-13 17:41:38] [PARSER] not parsed: movingJumpingJumpUp [2016-06-13 17:41:38] [PARSER] not parsed: movingJumpingJumpDown [2016-06-13 17:41:38] [PARSER] not parsed: movingFallingStandard [2016-06-13 17:41:38] [PARSER] not parsed: movingFallingLedge [2016-06-13 17:41:38] [PARSER] not parsed: movingLandingShortFall [2016-06-13 17:41:38] [PARSER] not parsed: movingLandingMiddleFall [2016-06-13 17:41:38] [PARSER] not parsed: movingLandingLongFall [2016-06-13 17:41:38] [PARSER] not parsed: movingNoGravityGravToNoGrav [2016-06-13 17:41:38] [PARSER] not parsed: movingNoGravityNoGravToGrav [2016-06-13 17:41:38] [PARSER] not parsed: movingNoGravityFloatMoveN [2016-06-13 17:41:38] [PARSER] not parsed: movingNoGravityFloatMoveS [2016-06-13 17:41:38] [PARSER] not parsed: movingNoGravityFloatMoveUp [2016-06-13 17:41:38] [PARSER] not parsed: movingNoGravityFloatMoveDown [2016-06-13 17:41:38] [PARSER] not parsed: movingNoGravityFloatRot [2016-06-13 17:41:38] [PARSER] not parsed: movingNoGravityFloatHit [2016-06-13 17:41:38] [PARSER] not parsed: movingNoGravityFloatDeath [2016-06-13 17:41:38] [PARSER] not parsed: movingByFootCrawling [2016-06-13 17:41:38] [PARSER] not parsed: movingByFootCrawlingNorth [2016-06-13 17:41:38] [PARSER] not parsed: movingByFootCrawlingSouth [2016-06-13 17:41:38] [PARSER] not parsed: movingByFootCrawlingWest [2016-06-13 17:41:38] [PARSER] not parsed: movingByFootCrawlingEast [2016-06-13 17:41:38] [PARSER] not parsed: movingByFootCrawlingNorthEast [2016-06-13 17:41:38] [PARSER] not parsed: movingByFootCrawlingNorthWest [2016-06-13 17:41:38] [PARSER] not parsed: movingByFootCrawlingSouthWest [2016-06-13 17:41:38] [PARSER] not parsed: movingByFootCrawlingSouthEast [2016-06-13 17:41:38] [PARSER] not parsed: movingByFootSlowWalking [2016-06-13 17:41:38] [PARSER] not parsed: movingByFootSlowWalkingNorth [2016-06-13 17:41:38] [PARSER] not parsed: movingByFootSlowWalkingSouth [2016-06-13 17:41:38] [PARSER] not parsed: movingByFootSlowWalkingWest [2016-06-13 17:41:38] [PARSER] not parsed: movingByFootSlowWalkingEast [2016-06-13 17:41:38] [PARSER] not parsed: movingByFootSlowWalkingNorthEast [2016-06-13 17:41:38] [PARSER] not parsed: movingByFootSlowWalkingNorthWest [2016-06-13 17:41:38] [PARSER] not parsed: movingByFootSlowWalkingSouthWest [2016-06-13 17:41:38] [PARSER] not parsed: movingByFootSlowWalkingSouthEast [2016-06-13 17:41:38] [PARSER] not parsed: movingByFootWalking [2016-06-13 17:41:38] [PARSER] not parsed: movingByFootWalkingNorth [2016-06-13 17:41:38] [PARSER] not parsed: movingByFootWalkingSouth [2016-06-13 17:41:38] [PARSER] not parsed: movingByFootWalkingWest [2016-06-13 17:41:38] [PARSER] not parsed: movingByFootWalkingEast [2016-06-13 17:41:38] [PARSER] not parsed: movingByFootWalkingNorthEast [2016-06-13 17:41:38] [PARSER] not parsed: movingByFootWalkingNorthWest [2016-06-13 17:41:38] [PARSER] not parsed: movingByFootWalkingSouthWest [2016-06-13 17:41:38] [PARSER] not parsed: movingByFootWalkingSouthEast [2016-06-13 17:41:38] [PARSER] not parsed: movingByFootRunning [2016-06-13 17:41:38] [PARSER] not parsed: movingByFootRunningNorth [2016-06-13 17:41:38] [PARSER] not parsed: movingByFootRunningSouth [2016-06-13 17:41:38] [PARSER] not parsed: movingByFootRunningWest [2016-06-13 17:41:38] [PARSER] not parsed: movingByFootRunningEast [2016-06-13 17:41:38] [PARSER] not parsed: movingByFootRunningNorthEast [2016-06-13 17:41:38] [PARSER] not parsed: movingByFootRunningNorthWest [2016-06-13 17:41:38] [PARSER] not parsed: movingByFootRunningSouthWest [2016-06-13 17:41:38] [PARSER] not parsed: movingByFootRunningSouthEast [2016-06-13 17:41:38] [PARSER] not parsed: upperBodyGun [2016-06-13 17:41:38] [PARSER] not parsed: upperBodyGunIdle [2016-06-13 17:41:38] [PARSER] not parsed: upperBodyGunIdleIn [2016-06-13 17:41:38] [PARSER] not parsed: upperBodyGunDraw [2016-06-13 17:41:38] [PARSER] not parsed: upperBodyGunAway [2016-06-13 17:41:38] [PARSER] not parsed: upperBodyGunFire [2016-06-13 17:41:38] [PARSER] not parsed: upperBodyGunFireHeavy [2016-06-13 17:41:38] [PARSER] not parsed: upperBodyGunMeelee [2016-06-13 17:41:38] [PARSER] not parsed: upperBodyFabricator [2016-06-13 17:41:38] [PARSER] not parsed: upperBodyFabricatorIdle [2016-06-13 17:41:38] [PARSER] not parsed: upperBodyFabricatorDraw [2016-06-13 17:41:38] [PARSER] not parsed: upperBodyFabricatorAway [2016-06-13 17:41:38] [PARSER] not parsed: upperBodyFabricatorFire [2016-06-13 17:41:38] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-06-13 17:41:38] [PARSER] not parsed: attacking [2016-06-13 17:41:38] [PARSER] not parsed: attackingMeelee [2016-06-13 17:41:38] [PARSER] not parsed: attackingMeeleeFloating [2016-06-13 17:41:38] [PARSER] not parsed: attackingMeeleeGravity [2016-06-13 17:41:38] [PARSER] not parsed: death [2016-06-13 17:41:38] [PARSER] not parsed: deathFloating [2016-06-13 17:41:38] [PARSER] not parsed: deathGravity [2016-06-13 17:41:38] [PARSER] not parsed: sitting [2016-06-13 17:41:38] [PARSER] not parsed: sittingBlock [2016-06-13 17:41:38] [PARSER] not parsed: sittingBlockNoFloor [2016-06-13 17:41:38] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-06-13 17:41:38] [PARSER] not parsed: sittingBlockFloor [2016-06-13 17:41:38] [PARSER] not parsed: sittingBlockFloorIdle [2016-06-13 17:41:38] [PARSER] not parsed: sittingWedge [2016-06-13 17:41:38] [PARSER] not parsed: sittingWedgeNoFloor [2016-06-13 17:41:38] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-06-13 17:41:38] [PARSER] not parsed: sittingWedgeFloor [2016-06-13 17:41:38] [PARSER] not parsed: sittingWedgeFloorIdle [2016-06-13 17:41:38] [PARSER] not parsed: hit [2016-06-13 17:41:38] [PARSER] not parsed: hitSmall [2016-06-13 17:41:38] [PARSER] not parsed: hitSmallFloating [2016-06-13 17:41:38] [PARSER] not parsed: hitSmallGravity [2016-06-13 17:41:38] [PARSER] not parsed: salutes [2016-06-13 17:41:38] [PARSER] not parsed: salutesSalute [2016-06-13 17:41:38] [PARSER] not parsed: talk [2016-06-13 17:41:38] [PARSER] not parsed: talkSalute [2016-06-13 17:41:38] [PARSER] not parsed: helmet [2016-06-13 17:41:38] [PARSER] not parsed: helmetOn [2016-06-13 17:41:38] [PARSER] not parsed: helmetOff [2016-06-13 17:41:38] [PARSER] not parsed: movingFallingStandard [2016-06-13 17:41:38] [PARSER] not parsed: movingFallingLedge [2016-06-13 17:41:38] [PARSER] not parsed: movingLandingShortFall [2016-06-13 17:41:38] [PARSER] not parsed: movingLandingMiddleFall [2016-06-13 17:41:38] [PARSER] not parsed: movingLandingLongFall [2016-06-13 17:41:38] [PARSER] not parsed: upperBodyGun [2016-06-13 17:41:38] [PARSER] not parsed: upperBodyGunIdle [2016-06-13 17:41:38] [PARSER] not parsed: upperBodyGunIdleIn [2016-06-13 17:41:38] [PARSER] not parsed: upperBodyGunDraw [2016-06-13 17:41:38] [PARSER] not parsed: upperBodyGunAway [2016-06-13 17:41:38] [PARSER] not parsed: upperBodyGunFire [2016-06-13 17:41:38] [PARSER] not parsed: upperBodyGunFireHeavy [2016-06-13 17:41:38] [PARSER] not parsed: upperBodyGunMeelee [2016-06-13 17:41:38] [PARSER] not parsed: upperBodyFabricator [2016-06-13 17:41:38] [PARSER] not parsed: upperBodyFabricatorIdle [2016-06-13 17:41:38] [PARSER] not parsed: upperBodyFabricatorDraw [2016-06-13 17:41:38] [PARSER] not parsed: upperBodyFabricatorAway [2016-06-13 17:41:38] [PARSER] not parsed: upperBodyFabricatorFire [2016-06-13 17:41:38] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-06-13 17:41:38] [PARSER] not parsed: attacking [2016-06-13 17:41:38] [PARSER] not parsed: attackingMeelee [2016-06-13 17:41:38] [PARSER] not parsed: attackingMeeleeFloating [2016-06-13 17:41:38] [PARSER] not parsed: attackingMeeleeGravity [2016-06-13 17:41:38] [PARSER] not parsed: death [2016-06-13 17:41:38] [PARSER] not parsed: deathFloating [2016-06-13 17:41:38] [PARSER] not parsed: deathGravity [2016-06-13 17:41:38] [PARSER] not parsed: sitting [2016-06-13 17:41:38] [PARSER] not parsed: sittingBlock [2016-06-13 17:41:38] [PARSER] not parsed: sittingBlockNoFloor [2016-06-13 17:41:38] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-06-13 17:41:38] [PARSER] not parsed: sittingBlockFloor [2016-06-13 17:41:38] [PARSER] not parsed: sittingBlockFloorIdle [2016-06-13 17:41:38] [PARSER] not parsed: sittingWedge [2016-06-13 17:41:38] [PARSER] not parsed: sittingWedgeNoFloor [2016-06-13 17:41:38] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-06-13 17:41:38] [PARSER] not parsed: sittingWedgeFloor [2016-06-13 17:41:38] [PARSER] not parsed: sittingWedgeFloorIdle [2016-06-13 17:41:38] [PARSER] not parsed: hit [2016-06-13 17:41:38] [PARSER] not parsed: hitSmall [2016-06-13 17:41:38] [PARSER] not parsed: hitSmallFloating [2016-06-13 17:41:38] [PARSER] not parsed: hitSmallGravity [2016-06-13 17:41:38] [PARSER] not parsed: salutes [2016-06-13 17:41:38] [PARSER] not parsed: salutesSalute [2016-06-13 17:41:38] [PARSER] not parsed: talk [2016-06-13 17:41:38] [PARSER] not parsed: talkSalute [2016-06-13 17:41:38] [PARSER] not parsed: helmet [2016-06-13 17:41:38] [PARSER] not parsed: helmetOn [2016-06-13 17:41:38] [PARSER] not parsed: helmetOff [2016-06-13 17:41:38] [CLIENT] AFTER GRAPHICS RUN! [2016-06-13 17:41:38] [CLIENT] REMOVING CONNECTION DIALOG [2016-06-13 17:41:39] VIDEO MEMORY AFTER LOADING FONTS [2016-06-13 17:41:39] CURRENT_AVAILABLE: 1700MB [2016-06-13 17:41:39] TOTAL_AVAILABLE: 2048MB [2016-06-13 17:41:39] INFO_DEDICATED: 2048MB [2016-06-13 17:41:39] INFO_EVICTED: 520MB [2016-06-13 17:41:39] ############## DONE IN 1865 ms [2016-06-13 17:41:39] ############## LOADING RESOURCE CONFIG_GUI [2016-06-13 17:41:39] ############## DONE IN 4 ms [2016-06-13 17:41:39] ############## LOADING RESOURCE 0022_action - buttons push big [2016-06-13 17:41:39] LOADING SOUND: data\audio-resource\Actions\0022_action - buttons push big.ogg [2016-06-13 17:41:39] ############## DONE IN 0 ms [2016-06-13 17:41:39] ############## LOADING RESOURCE 0022_action - buttons push medium [2016-06-13 17:41:39] LOADING SOUND: data\audio-resource\Actions\0022_action - buttons push medium.wav [2016-06-13 17:41:39] ############## DONE IN 0 ms [2016-06-13 17:41:39] ############## LOADING RESOURCE 0022_action - buttons push small [2016-06-13 17:41:39] LOADING SOUND: data\audio-resource\Actions\0022_action - buttons push small.wav [2016-06-13 17:41:39] ############## DONE IN 1 ms [2016-06-13 17:41:39] ############## LOADING RESOURCE 0022_action - enter digits in digital keypad [2016-06-13 17:41:39] LOADING SOUND: data\audio-resource\Actions\0022_action - enter digits in digital keypad.ogg [2016-06-13 17:41:39] ############## DONE IN 0 ms [2016-06-13 17:41:39] ############## LOADING RESOURCE 0022_action - error invalid [2016-06-13 17:41:39] LOADING SOUND: data\audio-resource\Actions\0022_action - error invalid.ogg [2016-06-13 17:41:39] ############## DONE IN 1 ms [2016-06-13 17:41:39] ############## LOADING RESOURCE 0022_action - fuel fill up (loop) [2016-06-13 17:41:39] LOADING SOUND: data\audio-resource\Actions\0022_action - fuel fill up (loop).ogg [2016-06-13 17:41:39] ############## DONE IN 0 ms [2016-06-13 17:41:39] ############## LOADING RESOURCE 0022_action - fuel fill up quick [2016-06-13 17:41:39] LOADING SOUND: data\audio-resource\Actions\0022_action - fuel fill up quick.ogg [2016-06-13 17:41:39] ############## DONE IN 1 ms [2016-06-13 17:41:39] ############## LOADING RESOURCE 0022_action - keyboard typing [2016-06-13 17:41:39] LOADING SOUND: data\audio-resource\Actions\0022_action - keyboard typing.ogg [2016-06-13 17:41:39] ############## DONE IN 0 ms [2016-06-13 17:41:39] ############## LOADING RESOURCE 0022_action - purchase register _chick-ching_ [2016-06-13 17:41:39] LOADING SOUND: data\audio-resource\Actions\0022_action - purchase register _chick-ching_.ogg [2016-06-13 17:41:39] ############## DONE IN 0 ms [2016-06-13 17:41:39] ############## LOADING RESOURCE 0022_action - purchase with coins [2016-06-13 17:41:39] LOADING SOUND: data\audio-resource\Actions\0022_action - purchase with coins.ogg [2016-06-13 17:41:39] ############## DONE IN 0 ms [2016-06-13 17:41:39] ############## LOADING RESOURCE 0022_action - purchase with credits [2016-06-13 17:41:39] LOADING SOUND: data\audio-resource\Actions\0022_action - purchase with credits.ogg [2016-06-13 17:41:39] ############## DONE IN 0 ms [2016-06-13 17:41:39] ############## LOADING RESOURCE 0022_action - receive coins [2016-06-13 17:41:39] LOADING SOUND: data\audio-resource\Actions\0022_action - receive coins.ogg [2016-06-13 17:41:39] ############## DONE IN 0 ms [2016-06-13 17:41:39] ############## LOADING RESOURCE 0022_action - receive credits [2016-06-13 17:41:39] LOADING SOUND: data\audio-resource\Actions\0022_action - receive credits.ogg [2016-06-13 17:41:39] ############## DONE IN 0 ms [2016-06-13 17:41:39] ############## LOADING RESOURCE 0022_action - repair ship power drill & ratchet [2016-06-13 17:41:39] LOADING SOUND: data\audio-resource\Actions\0022_action - repair ship power drill & ratchet.ogg [2016-06-13 17:41:39] ############## DONE IN 1 ms [2016-06-13 17:41:39] ############## LOADING RESOURCE 0022_action - switches flip big [2016-06-13 17:41:39] LOADING SOUND: data\audio-resource\Actions\0022_action - switches flip big.ogg [2016-06-13 17:41:39] ############## DONE IN 0 ms [2016-06-13 17:41:39] ############## LOADING RESOURCE 0022_action - switches flip small [2016-06-13 17:41:39] LOADING SOUND: data\audio-resource\Actions\0022_action - switches flip small.ogg [2016-06-13 17:41:39] ############## DONE IN 1 ms [2016-06-13 17:41:39] ############## LOADING RESOURCE 0022_action - upgrade ship power tools [2016-06-13 17:41:39] LOADING SOUND: data\audio-resource\Actions\0022_action - upgrade ship power tools.ogg [2016-06-13 17:41:39] ############## DONE IN 0 ms [2016-06-13 17:41:39] ############## LOADING RESOURCE 0022_ambience loop - computer lab tech (loop) [2016-06-13 17:41:39] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - computer lab tech (loop).ogg [2016-06-13 17:41:39] ############## DONE IN 1 ms [2016-06-13 17:41:39] ############## LOADING RESOURCE 0022_ambience loop - interior cockpit (loop) [2016-06-13 17:41:39] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - interior cockpit (loop).ogg [2016-06-13 17:41:39] ############## DONE IN 0 ms [2016-06-13 17:41:39] ############## LOADING RESOURCE 0022_ambience loop - shop machinery (loop) [2016-06-13 17:41:39] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - shop machinery (loop).ogg [2016-06-13 17:41:39] ############## DONE IN 0 ms [2016-06-13 17:41:39] ############## LOADING RESOURCE 0022_ambience loop - space wind omnious light warbling tones (loop) [2016-06-13 17:41:39] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - space wind omnious light warbling tones (loop).ogg [2016-06-13 17:41:39] ############## DONE IN 0 ms [2016-06-13 17:41:39] ############## LOADING RESOURCE 0022_ambience loop - spaceship hangar busy engines machinery and rumbles (loop) [2016-06-13 17:41:39] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - spaceship hangar busy engines machinery and rumbles (loop).ogg [2016-06-13 17:41:39] ############## DONE IN 1 ms [2016-06-13 17:41:39] ############## LOADING RESOURCE 0022_ambience loop - spaceship hangar light (loop) [2016-06-13 17:41:39] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - spaceship hangar light (loop).ogg [2016-06-13 17:41:39] ############## DONE IN 0 ms [2016-06-13 17:41:39] ############## LOADING RESOURCE 0022_ambience sfx - air release steam valve [2016-06-13 17:41:39] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - air release steam valve.ogg [2016-06-13 17:41:39] ############## DONE IN 1 ms [2016-06-13 17:41:39] ############## LOADING RESOURCE 0022_ambience sfx - ambient hangar sounds drill [2016-06-13 17:41:39] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - ambient hangar sounds drill.ogg [2016-06-13 17:41:39] ############## DONE IN 0 ms [2016-06-13 17:41:39] ############## LOADING RESOURCE 0022_ambience sfx - ambient hangar sounds hydraulics [2016-06-13 17:41:39] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - ambient hangar sounds hydraulics.ogg [2016-06-13 17:41:39] ############## DONE IN 0 ms [2016-06-13 17:41:39] ############## LOADING RESOURCE 0022_ambience sfx - ambient hangar sounds working with ratchet [2016-06-13 17:41:39] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - ambient hangar sounds working with ratchet.ogg [2016-06-13 17:41:39] ############## DONE IN 0 ms [2016-06-13 17:41:39] ############## LOADING RESOURCE 0022_ambience sfx - digital readout busy [2016-06-13 17:41:39] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - digital readout busy.ogg [2016-06-13 17:41:39] ############## DONE IN 0 ms [2016-06-13 17:41:39] ############## LOADING RESOURCE 0022_ambience sfx - digital readout light [2016-06-13 17:41:39] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - digital readout light.ogg [2016-06-13 17:41:39] ############## DONE IN 0 ms [2016-06-13 17:41:39] ############## LOADING RESOURCE 0022_ambience sfx - light flicker [2016-06-13 17:41:39] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - light flicker.ogg [2016-06-13 17:41:39] ############## DONE IN 1 ms [2016-06-13 17:41:39] ############## LOADING RESOURCE 0022_ambience sfx - radar pulse [2016-06-13 17:41:39] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - radar pulse.ogg [2016-06-13 17:41:39] ############## DONE IN 0 ms [2016-06-13 17:41:39] ############## LOADING RESOURCE 0022_ambience sfx - radio static interference with glitchy voices [2016-06-13 17:41:39] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - radio static interference with glitchy voices.ogg [2016-06-13 17:41:39] ############## DONE IN 1 ms [2016-06-13 17:41:39] ############## LOADING RESOURCE 0022_ambience sfx - servo movement [2016-06-13 17:41:39] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - servo movement.ogg [2016-06-13 17:41:39] ############## DONE IN 0 ms [2016-06-13 17:41:39] ############## LOADING RESOURCE 0022_explosion [2016-06-13 17:41:39] LOADING SOUND: data\audio-resource\Explosions\0022_explosion.ogg [2016-06-13 17:41:39] ############## DONE IN 0 ms [2016-06-13 17:41:39] ############## LOADING RESOURCE 0022_explosion_2 [2016-06-13 17:41:39] LOADING SOUND: data\audio-resource\Explosions\0022_explosion_2.ogg [2016-06-13 17:41:39] ############## DONE IN 0 ms [2016-06-13 17:41:39] ############## LOADING RESOURCE 0022_explosion_3 [2016-06-13 17:41:39] LOADING SOUND: data\audio-resource\Explosions\0022_explosion_3.ogg [2016-06-13 17:41:39] ############## DONE IN 1 ms [2016-06-13 17:41:39] ############## LOADING RESOURCE 0022_explosion_4 [2016-06-13 17:41:39] LOADING SOUND: data\audio-resource\Explosions\0022_explosion_4.ogg [2016-06-13 17:41:39] ############## DONE IN 0 ms [2016-06-13 17:41:39] ############## LOADING RESOURCE 0022_gameplay - achievement reached 1 [2016-06-13 17:41:39] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - achievement reached 1.ogg [2016-06-13 17:41:39] ############## DONE IN 0 ms [2016-06-13 17:41:39] ############## LOADING RESOURCE 0022_gameplay - achievement reached 2 [2016-06-13 17:41:39] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - achievement reached 2.ogg [2016-06-13 17:41:39] ############## DONE IN 0 ms [2016-06-13 17:41:39] ############## LOADING RESOURCE 0022_gameplay - achievement reached 3 [2016-06-13 17:41:39] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - achievement reached 3.ogg [2016-06-13 17:41:39] ############## DONE IN 0 ms [2016-06-13 17:41:39] ############## LOADING RESOURCE 0022_gameplay - achievement reached 4 [2016-06-13 17:41:39] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - achievement reached 4.ogg [2016-06-13 17:41:39] ############## DONE IN 0 ms [2016-06-13 17:41:39] ############## LOADING RESOURCE 0022_gameplay - cockpit warning beep [2016-06-13 17:41:39] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - cockpit warning beep.ogg [2016-06-13 17:41:39] ############## DONE IN 0 ms [2016-06-13 17:41:39] ############## LOADING RESOURCE 0022_gameplay - level completed [2016-06-13 17:41:39] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - level completed.ogg [2016-06-13 17:41:39] ############## DONE IN 0 ms [2016-06-13 17:41:39] ############## LOADING RESOURCE 0022_gameplay - level up 1 [2016-06-13 17:41:39] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - level up 1.ogg [2016-06-13 17:41:39] ############## DONE IN 0 ms [2016-06-13 17:41:39] ############## LOADING RESOURCE 0022_gameplay - level up 2 [2016-06-13 17:41:39] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - level up 2.ogg [2016-06-13 17:41:39] ############## DONE IN 0 ms [2016-06-13 17:41:39] ############## LOADING RESOURCE 0022_gameplay - low armor _electric_ warning chime [2016-06-13 17:41:39] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - low armor _electric_ warning chime.ogg [2016-06-13 17:41:39] ############## DONE IN 0 ms [2016-06-13 17:41:39] ############## LOADING RESOURCE 0022_gameplay - low fuel warning constant beeps (loop) [2016-06-13 17:41:39] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - low fuel warning constant beeps (loop).ogg [2016-06-13 17:41:39] ############## DONE IN 0 ms [2016-06-13 17:41:39] ############## LOADING RESOURCE 0022_gameplay - notification chime 1 [2016-06-13 17:41:39] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - notification chime 1.ogg [2016-06-13 17:41:39] ############## DONE IN 0 ms [2016-06-13 17:41:39] ############## LOADING RESOURCE 0022_gameplay - notification chime 2 [2016-06-13 17:41:39] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - notification chime 2.ogg [2016-06-13 17:41:39] ############## DONE IN 0 ms [2016-06-13 17:41:39] ############## LOADING RESOURCE 0022_gameplay - power down big [2016-06-13 17:41:39] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - power down big.ogg [2016-06-13 17:41:39] ############## DONE IN 0 ms [2016-06-13 17:41:39] ############## LOADING RESOURCE 0022_gameplay - power down small [2016-06-13 17:41:39] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - power down small.ogg [2016-06-13 17:41:39] ############## DONE IN 0 ms [2016-06-13 17:41:39] ############## LOADING RESOURCE 0022_gameplay - power up big [2016-06-13 17:41:39] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - power up big.ogg [2016-06-13 17:41:39] ############## DONE IN 0 ms [2016-06-13 17:41:39] ############## LOADING RESOURCE 0022_gameplay - power up small [2016-06-13 17:41:39] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - power up small.ogg [2016-06-13 17:41:39] ############## DONE IN 0 ms [2016-06-13 17:41:39] ############## LOADING RESOURCE 0022_gameplay - prompt 1 [2016-06-13 17:41:39] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - prompt 1.ogg [2016-06-13 17:41:39] ############## DONE IN 0 ms [2016-06-13 17:41:39] ############## LOADING RESOURCE 0022_gameplay - prompt 2 [2016-06-13 17:41:39] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - prompt 2.ogg [2016-06-13 17:41:39] ############## DONE IN 0 ms [2016-06-13 17:41:39] ############## LOADING RESOURCE 0022_gameplay - prompt 3 [2016-06-13 17:41:39] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - prompt 3.ogg [2016-06-13 17:41:39] ############## DONE IN 0 ms [2016-06-13 17:41:39] ############## LOADING RESOURCE 0022_gameplay - prompt 4 [2016-06-13 17:41:39] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - prompt 4.ogg [2016-06-13 17:41:39] ############## DONE IN 0 ms [2016-06-13 17:41:40] ############## LOADING RESOURCE 0022_gameplay - save game chime [2016-06-13 17:41:40] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - save game chime.ogg [2016-06-13 17:41:40] ############## DONE IN 0 ms [2016-06-13 17:41:40] ############## LOADING RESOURCE 0022_item - forcefield activate [2016-06-13 17:41:40] LOADING SOUND: data\audio-resource\Items\0022_item - forcefield activate.ogg [2016-06-13 17:41:40] ############## DONE IN 1 ms [2016-06-13 17:41:40] ############## LOADING RESOURCE 0022_item - forcefield loop [2016-06-13 17:41:40] LOADING SOUND: data\audio-resource\Items\0022_item - forcefield loop.ogg [2016-06-13 17:41:40] ############## DONE IN 0 ms [2016-06-13 17:41:40] ############## LOADING RESOURCE 0022_item - forcefield powerdown [2016-06-13 17:41:40] LOADING SOUND: data\audio-resource\Items\0022_item - forcefield powerdown.ogg [2016-06-13 17:41:40] ############## DONE IN 0 ms [2016-06-13 17:41:40] ############## LOADING RESOURCE 0022_item - pick up coin ding [2016-06-13 17:41:40] LOADING SOUND: data\audio-resource\Items\0022_item - pick up coin ding.ogg [2016-06-13 17:41:40] ############## DONE IN 0 ms [2016-06-13 17:41:40] ############## LOADING RESOURCE 0022_item - pick up health [2016-06-13 17:41:40] LOADING SOUND: data\audio-resource\Items\0022_item - pick up health.ogg [2016-06-13 17:41:40] ############## DONE IN 0 ms [2016-06-13 17:41:40] ############## LOADING RESOURCE 0022_item - pick up weapon [2016-06-13 17:41:40] LOADING SOUND: data\audio-resource\Items\0022_item - pick up weapon.ogg [2016-06-13 17:41:40] ############## DONE IN 0 ms [2016-06-13 17:41:40] ############## LOADING RESOURCE 0022_item - shield activate [2016-06-13 17:41:40] LOADING SOUND: data\audio-resource\Items\0022_item - shield activate.ogg [2016-06-13 17:41:40] ############## DONE IN 0 ms [2016-06-13 17:41:40] ############## LOADING RESOURCE 0022_item - shield loop [2016-06-13 17:41:40] LOADING SOUND: data\audio-resource\Items\0022_item - shield loop.ogg [2016-06-13 17:41:40] ############## DONE IN 0 ms [2016-06-13 17:41:40] ############## LOADING RESOURCE 0022_item - shield powerdown [2016-06-13 17:41:40] LOADING SOUND: data\audio-resource\Items\0022_item - shield powerdown.ogg [2016-06-13 17:41:40] ############## DONE IN 1 ms [2016-06-13 17:41:40] ############## LOADING RESOURCE 0022_item - special item pickup 1 [2016-06-13 17:41:40] LOADING SOUND: data\audio-resource\Items\0022_item - special item pickup 1.ogg [2016-06-13 17:41:40] ############## DONE IN 0 ms [2016-06-13 17:41:40] ############## LOADING RESOURCE 0022_item - special item pickup 2 [2016-06-13 17:41:40] LOADING SOUND: data\audio-resource\Items\0022_item - special item pickup 2.ogg [2016-06-13 17:41:40] ############## DONE IN 1 ms [2016-06-13 17:41:40] ############## LOADING RESOURCE 0022_item - special item pickup 3 [2016-06-13 17:41:40] LOADING SOUND: data\audio-resource\Items\0022_item - special item pickup 3.ogg [2016-06-13 17:41:40] ############## DONE IN 0 ms [2016-06-13 17:41:40] ############## LOADING RESOURCE 0022_item - use special blastwave [2016-06-13 17:41:40] LOADING SOUND: data\audio-resource\Items\0022_item - use special blastwave.ogg [2016-06-13 17:41:40] ############## DONE IN 0 ms [2016-06-13 17:41:40] ############## LOADING RESOURCE 0022_item - use special dissapear energetic hum (loop) [2016-06-13 17:41:40] LOADING SOUND: data\audio-resource\Items\0022_item - use special dissapear energetic hum (loop).ogg [2016-06-13 17:41:40] ############## DONE IN 0 ms [2016-06-13 17:41:40] ############## LOADING RESOURCE 0022_item - use special energy zap [2016-06-13 17:41:40] LOADING SOUND: data\audio-resource\Items\0022_item - use special energy zap.ogg [2016-06-13 17:41:40] ############## DONE IN 0 ms [2016-06-13 17:41:40] ############## LOADING RESOURCE 0022_item - use special light beam [2016-06-13 17:41:40] LOADING SOUND: data\audio-resource\Items\0022_item - use special light beam.ogg [2016-06-13 17:41:40] ############## DONE IN 0 ms [2016-06-13 17:41:40] ############## LOADING RESOURCE 0022_menu_ui - back [2016-06-13 17:41:40] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - back.ogg [2016-06-13 17:41:40] ############## DONE IN 0 ms [2016-06-13 17:41:40] ############## LOADING RESOURCE 0022_menu_ui - cancel [2016-06-13 17:41:40] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - cancel.wav [2016-06-13 17:41:40] ############## DONE IN 0 ms [2016-06-13 17:41:40] ############## LOADING RESOURCE 0022_menu_ui - enter [2016-06-13 17:41:40] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - enter.wav [2016-06-13 17:41:40] ############## DONE IN 0 ms [2016-06-13 17:41:40] ############## LOADING RESOURCE 0022_menu_ui - error 1 [2016-06-13 17:41:40] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - error 1.wav [2016-06-13 17:41:40] ############## DONE IN 0 ms [2016-06-13 17:41:40] ############## LOADING RESOURCE 0022_menu_ui - error 2 [2016-06-13 17:41:40] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - error 2.wav [2016-06-13 17:41:40] ############## DONE IN 0 ms [2016-06-13 17:41:40] ############## LOADING RESOURCE 0022_menu_ui - highlight 1 [2016-06-13 17:41:40] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - highlight 1.ogg [2016-06-13 17:41:40] ############## DONE IN 0 ms [2016-06-13 17:41:40] ############## LOADING RESOURCE 0022_menu_ui - highlight 2 [2016-06-13 17:41:40] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - highlight 2.ogg [2016-06-13 17:41:40] ############## DONE IN 0 ms [2016-06-13 17:41:40] ############## LOADING RESOURCE 0022_menu_ui - highlight 3 [2016-06-13 17:41:40] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - highlight 3.wav [2016-06-13 17:41:40] ############## DONE IN 0 ms [2016-06-13 17:41:40] ############## LOADING RESOURCE 0022_menu_ui - pause [2016-06-13 17:41:40] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - pause.ogg [2016-06-13 17:41:40] ############## DONE IN 0 ms [2016-06-13 17:41:40] ############## LOADING RESOURCE 0022_menu_ui - select 1 [2016-06-13 17:41:40] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - select 1.ogg [2016-06-13 17:41:40] ############## DONE IN 0 ms [2016-06-13 17:41:40] ############## LOADING RESOURCE 0022_menu_ui - select 2 [2016-06-13 17:41:40] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - select 2.ogg [2016-06-13 17:41:40] ############## DONE IN 0 ms [2016-06-13 17:41:40] ############## LOADING RESOURCE 0022_menu_ui - select 3 [2016-06-13 17:41:40] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - select 3.ogg [2016-06-13 17:41:40] ############## DONE IN 0 ms [2016-06-13 17:41:40] ############## LOADING RESOURCE 0022_menu_ui - select 4 [2016-06-13 17:41:40] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - select 4.ogg [2016-06-13 17:41:40] ############## DONE IN 0 ms [2016-06-13 17:41:40] ############## LOADING RESOURCE 0022_menu_ui - swoosh scroll large [2016-06-13 17:41:40] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - swoosh scroll large.ogg [2016-06-13 17:41:40] ############## DONE IN 0 ms [2016-06-13 17:41:40] ############## LOADING RESOURCE 0022_menu_ui - swoosh scroll small [2016-06-13 17:41:40] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - swoosh scroll small.ogg [2016-06-13 17:41:40] ############## DONE IN 1 ms [2016-06-13 17:41:40] ############## LOADING RESOURCE 0022_misc - blast synthetic explosion big [2016-06-13 17:41:40] LOADING SOUND: data\audio-resource\Menu UI\0022_misc - blast synthetic explosion big.ogg [2016-06-13 17:41:40] ############## DONE IN 0 ms [2016-06-13 17:41:40] ############## LOADING RESOURCE 0022_misc - blast synthetic explosion small [2016-06-13 17:41:40] LOADING SOUND: data\audio-resource\Menu UI\0022_misc - blast synthetic explosion small.ogg [2016-06-13 17:41:40] ############## DONE IN 1 ms [2016-06-13 17:41:40] ############## LOADING RESOURCE 0022_misc - engine start up [2016-06-13 17:41:40] LOADING SOUND: data\audio-resource\Menu UI\0022_misc - engine start up.ogg [2016-06-13 17:41:40] ############## DONE IN 0 ms [2016-06-13 17:41:40] ############## LOADING RESOURCE 0022_misc - ship pass by quick [2016-06-13 17:41:40] LOADING SOUND: data\audio-resource\Menu UI\0022_misc - ship pass by quick.ogg [2016-06-13 17:41:40] ############## DONE IN 1 ms [2016-06-13 17:41:40] ############## LOADING RESOURCE 0022_misc - ship pass by slow [2016-06-13 17:41:40] LOADING SOUND: data\audio-resource\Menu UI\0022_misc - ship pass by slow.ogg [2016-06-13 17:41:40] ############## DONE IN 0 ms [2016-06-13 17:41:40] ############## LOADING RESOURCE 0022_spaceship enemy - engine thrusters big ship low pitched (loop) [2016-06-13 17:41:40] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - engine thrusters big ship low pitched (loop).ogg [2016-06-13 17:41:40] ############## DONE IN 1 ms [2016-06-13 17:41:40] ############## LOADING RESOURCE 0022_spaceship enemy - engine thrusters medium ship medium pitched (loop) [2016-06-13 17:41:40] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - engine thrusters medium ship medium pitched (loop).ogg [2016-06-13 17:41:40] ############## DONE IN 0 ms [2016-06-13 17:41:40] ############## LOADING RESOURCE 0022_spaceship enemy - engine thrusters small ship high pitched (loop) [2016-06-13 17:41:40] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - engine thrusters small ship high pitched (loop).ogg [2016-06-13 17:41:40] ############## DONE IN 1 ms [2016-06-13 17:41:40] ############## LOADING RESOURCE 0022_spaceship enemy - hit large explosion big enemy ship blow up [2016-06-13 17:41:40] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - hit large explosion big enemy ship blow up.ogg [2016-06-13 17:41:40] ############## DONE IN 0 ms [2016-06-13 17:41:40] ############## LOADING RESOURCE 0022_spaceship enemy - hit medium explosion medium enemy ship blow up [2016-06-13 17:41:40] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - hit medium explosion medium enemy ship blow up.ogg [2016-06-13 17:41:40] ############## DONE IN 1 ms [2016-06-13 17:41:40] ############## LOADING RESOURCE 0022_spaceship enemy - hit no explosion metallic impact on enemy ship [2016-06-13 17:41:40] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - hit no explosion metallic impact on enemy ship.ogg [2016-06-13 17:41:40] ############## DONE IN 0 ms [2016-06-13 17:41:40] ############## LOADING RESOURCE 0022_spaceship enemy - hit no explosion synthetic impact on enemy ship [2016-06-13 17:41:40] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - hit no explosion synthetic impact on enemy ship.ogg [2016-06-13 17:41:40] ############## DONE IN 0 ms [2016-06-13 17:41:40] ############## LOADING RESOURCE 0022_spaceship enemy - hit small explosion small enemy ship blow up [2016-06-13 17:41:40] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - hit small explosion small enemy ship blow up.ogg [2016-06-13 17:41:40] ############## DONE IN 0 ms [2016-06-13 17:41:40] ############## LOADING RESOURCE 0022_spaceship user - collision with asteroid large [2016-06-13 17:41:40] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - collision with asteroid large.ogg [2016-06-13 17:41:40] ############## DONE IN 0 ms [2016-06-13 17:41:40] ############## LOADING RESOURCE 0022_spaceship user - collision with asteroid small [2016-06-13 17:41:40] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - collision with asteroid small.wav [2016-06-13 17:41:40] ############## DONE IN 0 ms [2016-06-13 17:41:40] ############## LOADING RESOURCE 0022_spaceship user - collision with metal large [2016-06-13 17:41:40] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - collision with metal large.ogg [2016-06-13 17:41:40] ############## DONE IN 0 ms [2016-06-13 17:41:40] ############## LOADING RESOURCE 0022_spaceship user - collision with metal small [2016-06-13 17:41:40] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - collision with metal small.ogg [2016-06-13 17:41:40] ############## DONE IN 0 ms [2016-06-13 17:41:40] ############## LOADING RESOURCE 0022_spaceship user - int. cockpit alarm 1 (loop) [2016-06-13 17:41:40] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - int. cockpit alarm 1 (loop).ogg [2016-06-13 17:41:40] ############## DONE IN 1 ms [2016-06-13 17:41:40] ############## LOADING RESOURCE 0022_spaceship user - int. cockpit alarm 2 (loop) [2016-06-13 17:41:40] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - int. cockpit alarm 2 (loop).ogg [2016-06-13 17:41:40] ############## DONE IN 0 ms [2016-06-13 17:41:40] ############## LOADING RESOURCE 0022_spaceship user - int. cockpit alarm medium pitched (loop) [2016-06-13 17:41:40] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - int. cockpit alarm medium pitched (loop).ogg [2016-06-13 17:41:40] ############## DONE IN 1 ms [2016-06-13 17:41:40] ############## LOADING RESOURCE 0022_spaceship user - large engine thruster end release gas [2016-06-13 17:41:40] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large engine thruster end release gas.ogg [2016-06-13 17:41:40] ############## DONE IN 0 ms [2016-06-13 17:41:40] ############## LOADING RESOURCE 0022_spaceship user - large engine thruster loop [2016-06-13 17:41:40] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large engine thruster loop.ogg [2016-06-13 17:41:40] ############## DONE IN 1 ms [2016-06-13 17:41:40] ############## LOADING RESOURCE 0022_spaceship user - large engine thruster start push gas [2016-06-13 17:41:40] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large engine thruster start push gas.ogg [2016-06-13 17:41:40] ############## DONE IN 0 ms [2016-06-13 17:41:40] ############## LOADING RESOURCE 0022_spaceship user - large impact with shields disabled metallic hit big [2016-06-13 17:41:40] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large impact with shields disabled metallic hit big.ogg [2016-06-13 17:41:40] ############## DONE IN 1 ms [2016-06-13 17:41:40] ############## LOADING RESOURCE 0022_spaceship user - large impact with shields disabled metallic hit small [2016-06-13 17:41:40] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large impact with shields disabled metallic hit small.ogg [2016-06-13 17:41:40] ############## DONE IN 0 ms [2016-06-13 17:41:40] ############## LOADING RESOURCE 0022_spaceship user - large impact with shields enabled synthetic hit big [2016-06-13 17:41:40] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large impact with shields enabled synthetic hit big.ogg [2016-06-13 17:41:40] ############## DONE IN 1 ms [2016-06-13 17:41:40] ############## LOADING RESOURCE 0022_spaceship user - large impact with shields enabled synthetic hit small [2016-06-13 17:41:40] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large impact with shields enabled synthetic hit small.wav [2016-06-13 17:41:40] ############## DONE IN 0 ms [2016-06-13 17:41:40] ############## LOADING RESOURCE 0022_spaceship user - laser gun single fire big [2016-06-13 17:41:40] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - laser gun single fire big.ogg [2016-06-13 17:41:40] ############## DONE IN 1 ms [2016-06-13 17:41:40] ############## LOADING RESOURCE 0022_spaceship user - lightspeed space wind [2016-06-13 17:41:40] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - lightspeed space wind.ogg [2016-06-13 17:41:40] ############## DONE IN 1 ms [2016-06-13 17:41:40] ############## LOADING RESOURCE 0022_spaceship user - lock on target unsuccessful tone [2016-06-13 17:41:40] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - lock on target unsuccessful tone.ogg [2016-06-13 17:41:40] ############## DONE IN 0 ms [2016-06-13 17:41:40] ############## LOADING RESOURCE 0022_spaceship user - locked on target successful beep [2016-06-13 17:41:40] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - locked on target successful beep.ogg [2016-06-13 17:41:40] ############## DONE IN 0 ms [2016-06-13 17:41:40] ############## LOADING RESOURCE 0022_spaceship user - locking on target pulse (loop) [2016-06-13 17:41:40] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - locking on target pulse (loop).ogg [2016-06-13 17:41:40] ############## DONE IN 0 ms [2016-06-13 17:41:40] ############## LOADING RESOURCE 0022_spaceship user - medium engine thrusters end release gas [2016-06-13 17:41:40] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - medium engine thrusters end release gas.ogg [2016-06-13 17:41:40] ############## DONE IN 0 ms [2016-06-13 17:41:40] ############## LOADING RESOURCE 0022_spaceship user - medium engine thrusters loop [2016-06-13 17:41:40] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - medium engine thrusters loop.ogg [2016-06-13 17:41:40] ############## DONE IN 0 ms [2016-06-13 17:41:40] ############## LOADING RESOURCE 0022_spaceship user - medium engine thrusters start push gas [2016-06-13 17:41:40] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - medium engine thrusters start push gas.wav [2016-06-13 17:41:40] ############## DONE IN 0 ms [2016-06-13 17:41:40] ############## LOADING RESOURCE 0022_spaceship user - ship turbulence heavy [2016-06-13 17:41:40] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - ship turbulence heavy.ogg [2016-06-13 17:41:40] ############## DONE IN 0 ms [2016-06-13 17:41:40] ############## LOADING RESOURCE 0022_spaceship user - ship turbulence medium [2016-06-13 17:41:40] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - ship turbulence medium.ogg [2016-06-13 17:41:40] ############## DONE IN 0 ms [2016-06-13 17:41:40] ############## LOADING RESOURCE 0022_spaceship user - ship turbulence small [2016-06-13 17:41:40] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - ship turbulence small.ogg [2016-06-13 17:41:40] ############## DONE IN 0 ms [2016-06-13 17:41:40] ############## LOADING RESOURCE 0022_spaceship user - small engine thruster end release gas [2016-06-13 17:41:40] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - small engine thruster end release gas.wav [2016-06-13 17:41:40] ############## DONE IN 1 ms [2016-06-13 17:41:40] ############## LOADING RESOURCE 0022_spaceship user - small engine thruster loop [2016-06-13 17:41:40] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - small engine thruster loop.ogg [2016-06-13 17:41:40] ############## DONE IN 0 ms [2016-06-13 17:41:40] ############## LOADING RESOURCE 0022_spaceship user - small engine thrusters start push gas [2016-06-13 17:41:40] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - small engine thrusters start push gas.wav [2016-06-13 17:41:40] ############## DONE IN 1 ms [2016-06-13 17:41:40] ############## LOADING RESOURCE 0022_spaceship user - turbo boost large [2016-06-13 17:41:40] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - turbo boost large.ogg [2016-06-13 17:41:40] ############## DONE IN 0 ms [2016-06-13 17:41:40] ############## LOADING RESOURCE 0022_spaceship user - turbo boost medium [2016-06-13 17:41:40] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - turbo boost medium.ogg [2016-06-13 17:41:40] ############## DONE IN 0 ms [2016-06-13 17:41:40] ############## LOADING RESOURCE 0022_spaceship user - turbo boost small [2016-06-13 17:41:40] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - turbo boost small.ogg [2016-06-13 17:41:40] ############## DONE IN 0 ms [2016-06-13 17:41:40] ############## LOADING RESOURCE 0022_laser_cannon_1 [2016-06-13 17:41:40] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_laser_cannon_1.ogg [2016-06-13 17:41:40] ############## DONE IN 1 ms [2016-06-13 17:41:40] ############## LOADING RESOURCE 0022_laser_cannon_1_burst [2016-06-13 17:41:40] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_laser_cannon_1_burst.ogg [2016-06-13 17:41:40] ############## DONE IN 0 ms [2016-06-13 17:41:40] ############## LOADING RESOURCE 0022_laser_cannon_2 [2016-06-13 17:41:40] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_laser_cannon_2.ogg [2016-06-13 17:41:40] ############## DONE IN 1 ms [2016-06-13 17:41:40] ############## LOADING RESOURCE 0022_laser_cannon_2_burst [2016-06-13 17:41:40] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_laser_cannon_2_burst.ogg [2016-06-13 17:41:40] ############## DONE IN 0 ms [2016-06-13 17:41:40] ############## LOADING RESOURCE 0022_proton_torpedo_1 [2016-06-13 17:41:40] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_proton_torpedo_1.ogg [2016-06-13 17:41:40] ############## DONE IN 0 ms [2016-06-13 17:41:40] ############## LOADING RESOURCE 0022_proton_torpedo_2 [2016-06-13 17:41:40] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_proton_torpedo_2.ogg [2016-06-13 17:41:40] ############## DONE IN 0 ms [2016-06-13 17:41:40] ############## LOADING RESOURCE 0022_spaceship enemy - laser gun fire burst [2016-06-13 17:41:40] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship enemy - laser gun fire burst.ogg [2016-06-13 17:41:40] ############## DONE IN 0 ms [2016-06-13 17:41:40] ############## LOADING RESOURCE 0022_spaceship enemy - laser gun single fire large [2016-06-13 17:41:40] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship enemy - laser gun single fire large.ogg [2016-06-13 17:41:40] ############## DONE IN 0 ms [2016-06-13 17:41:40] ############## LOADING RESOURCE 0022_spaceship enemy - laser gun single fire medium [2016-06-13 17:41:40] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship enemy - laser gun single fire medium.ogg [2016-06-13 17:41:40] ############## DONE IN 0 ms [2016-06-13 17:41:40] ############## LOADING RESOURCE 0022_spaceship enemy - laser gun single fire small [2016-06-13 17:41:40] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship enemy - laser gun single fire small.ogg [2016-06-13 17:41:40] ############## DONE IN 1 ms [2016-06-13 17:41:40] ############## LOADING RESOURCE 0022_spaceship user - canon fire 1 [2016-06-13 17:41:40] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - canon fire 1.ogg [2016-06-13 17:41:40] ############## DONE IN 0 ms [2016-06-13 17:41:40] ############## LOADING RESOURCE 0022_spaceship user - canon fire 2 [2016-06-13 17:41:40] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - canon fire 2.ogg [2016-06-13 17:41:40] ############## DONE IN 1 ms [2016-06-13 17:41:40] ############## LOADING RESOURCE 0022_spaceship user - laser gun burst fire three [2016-06-13 17:41:40] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser gun burst fire three.ogg [2016-06-13 17:41:40] ############## DONE IN 0 ms [2016-06-13 17:41:40] ############## LOADING RESOURCE 0022_spaceship user - laser gun burst fire two [2016-06-13 17:41:40] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser gun burst fire two.ogg [2016-06-13 17:41:40] ############## DONE IN 0 ms [2016-06-13 17:41:40] ############## LOADING RESOURCE 0022_spaceship user - laser gun single fire medium [2016-06-13 17:41:40] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser gun single fire medium.ogg [2016-06-13 17:41:40] ############## DONE IN 0 ms [2016-06-13 17:41:40] ############## LOADING RESOURCE 0022_spaceship user - laser gun single fire small [2016-06-13 17:41:40] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser gun single fire small.ogg [2016-06-13 17:41:40] ############## DONE IN 0 ms [2016-06-13 17:41:40] ############## LOADING RESOURCE 0022_spaceship user - laser impact with shields disabled metallic hit big [2016-06-13 17:41:40] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser impact with shields disabled metallic hit big.ogg [2016-06-13 17:41:40] ############## DONE IN 0 ms [2016-06-13 17:41:40] ############## LOADING RESOURCE 0022_spaceship user - laser impact with shields disabled metallic hit small [2016-06-13 17:41:40] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser impact with shields disabled metallic hit small.ogg [2016-06-13 17:41:40] ############## DONE IN 0 ms [2016-06-13 17:41:40] ############## LOADING RESOURCE 0022_spaceship user - laser impact with shields enabled synthetic hit big [2016-06-13 17:41:40] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser impact with shields enabled synthetic hit big.ogg [2016-06-13 17:41:40] ############## DONE IN 0 ms [2016-06-13 17:41:40] ############## LOADING RESOURCE 0022_spaceship user - laser impact with shields enabled synthetic hit small [2016-06-13 17:41:40] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser impact with shields enabled synthetic hit small.ogg [2016-06-13 17:41:40] ############## DONE IN 0 ms [2016-06-13 17:41:40] ############## LOADING RESOURCE 0022_spaceship user - missile fire 1 [2016-06-13 17:41:40] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - missile fire 1.ogg [2016-06-13 17:41:40] ############## DONE IN 0 ms [2016-06-13 17:41:40] ############## LOADING RESOURCE 0022_spaceship user - missile fire 2 [2016-06-13 17:41:40] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - missile fire 2.ogg [2016-06-13 17:41:40] ############## DONE IN 0 ms [2016-06-13 17:41:40] ############## LOADING RESOURCE 0022_spaceship user - ricochet laser hits metal [2016-06-13 17:41:40] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - ricochet laser hits metal.ogg [2016-06-13 17:41:40] ############## DONE IN 0 ms [2016-06-13 17:41:40] ############## LOADING RESOURCE 0022_spaceship user - special synthetic weapon fire 1 [2016-06-13 17:41:40] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - special synthetic weapon fire 1.ogg [2016-06-13 17:41:40] ############## DONE IN 0 ms [2016-06-13 17:41:40] ############## LOADING RESOURCE 0022_spaceship user - special synthetic weapon fire 2 [2016-06-13 17:41:40] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - special synthetic weapon fire 2.ogg [2016-06-13 17:41:40] ############## DONE IN 0 ms [2016-06-13 17:41:40] ############## LOADING RESOURCE 0022_spaceship user - special synthetic weapon recharged 1 [2016-06-13 17:41:40] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - special synthetic weapon recharged 1.ogg [2016-06-13 17:41:40] ############## DONE IN 1 ms [2016-06-13 17:41:40] ############## LOADING RESOURCE 0022_spaceship user - special synthetic weapon recharged 2 [2016-06-13 17:41:40] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - special synthetic weapon recharged 2.ogg [2016-06-13 17:41:40] ############## DONE IN 0 ms [2016-06-13 17:41:40] ############## LOADING RESOURCE Sky [2016-06-13 17:41:40] [SceneParser] now parsing scene: data//models/ground/\sky [2016-06-13 17:41:40] ... parse Mesh data//models/ground/\sky-sphere-mesh.mesh.xml 0 [2016-06-13 17:41:41] [UTIL] native buffer fetch took 552 ms; invoked GC: true; new size 181440; index: 3 [2016-06-13 17:41:41] [UTIL] native buffer fetch took 437 ms; invoked GC: true; new size 181440; index: 4 [2016-06-13 17:41:41] [UTIL] native buffer fetch took 361 ms; invoked GC: true; new size 120960; index: 5 [2016-06-13 17:41:42] ############## DONE IN 1613 ms [2016-06-13 17:41:42] ############## LOADING RESOURCE Box [2016-06-13 17:41:42] [SceneParser] now parsing scene: data//models/ground/\box [2016-06-13 17:41:42] ... parse Mesh data//models/ground/\Box.mesh.xml 0 [2016-06-13 17:41:42] [TEXTURE] data//models/ground/brick.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 138 ms [2016-06-13 17:41:42] [WARNING][ResourceLoader] File Does Not exist: data/models/ground/brick_normal.png [2016-06-13 17:41:42] ############## DONE IN 144 ms [2016-06-13 17:41:42] ############## LOADING RESOURCE Sphere [2016-06-13 17:41:42] [SceneParser] now parsing scene: data//models/ground/\sphere-low [2016-06-13 17:41:42] ... parse Mesh data//models/ground/\planet-mesh.mesh.xml 0 [2016-06-13 17:41:43] ############## DONE IN 850 ms [2016-06-13 17:41:43] ############## LOADING RESOURCE Cylinder [2016-06-13 17:41:43] [SceneParser] now parsing scene: data//models/ground/\cylinder [2016-06-13 17:41:43] ... parse Mesh data//models/ground/\Cylinder001.mesh.xml 0 [2016-06-13 17:41:43] ############## DONE IN 11 ms [2016-06-13 17:41:43] ############## LOADING RESOURCE GeoSphere [2016-06-13 17:41:43] [SceneParser] now parsing scene: data//models/ground/\GeoSphere300x10 [2016-06-13 17:41:43] ... parse Mesh data//models/ground/\GeoSphere300x10.mesh.xml 0 [2016-06-13 17:41:43] ############## DONE IN 61 ms [2016-06-13 17:41:43] ############## LOADING RESOURCE Planet [2016-06-13 17:41:43] [SceneParser] now parsing scene: data//models/ground/\planet [2016-06-13 17:41:43] ... parse Mesh data//models/ground/\Planet.mesh.xml 0 [2016-06-13 17:41:43] ############## DONE IN 33 ms [2016-06-13 17:41:43] ############## LOADING RESOURCE Atmosphere [2016-06-13 17:41:43] [SceneParser] now parsing scene: data//models/ground/\atmosphere [2016-06-13 17:41:43] ... parse Mesh data//models/ground/\Atmosphere.mesh.xml 0 [2016-06-13 17:41:43] ############## DONE IN 79 ms [2016-06-13 17:41:43] ############## LOADING RESOURCE Asteroid [2016-06-13 17:41:43] [SceneParser] now parsing scene: data//models/ground/\asteroid [2016-06-13 17:41:43] ... parse Mesh data//models/ground/\asteroid.mesh.xml 0 [2016-06-13 17:41:43] [TEXTURE] data//models/ground/asteroid.jpg LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-06-13 17:41:44] [TEXTURE] creation took: convert: 130; data: 0; make: 28 [2016-06-13 17:41:44] [WARNING][ResourceLoader] File Does Not exist: data/models/ground/asteroid_normal.jpg [2016-06-13 17:41:44] ############## DONE IN 916 ms [2016-06-13 17:41:44] ############## LOADING RESOURCE ExaustPlum [2016-06-13 17:41:44] [SceneParser] now parsing scene: data//models/ground/\exaustplum [2016-06-13 17:41:44] ... parse Mesh data//models/ground/\ExaustPlum.mesh.xml 0 [2016-06-13 17:41:44] ############## DONE IN 8 ms [2016-06-13 17:41:44] ############## LOADING RESOURCE SimpleBeam [2016-06-13 17:41:44] [SceneParser] now parsing scene: data//models/ground/\simplebeam [2016-06-13 17:41:44] ... parse Mesh data//models/ground/\beam.mesh.xml 0 [2016-06-13 17:41:44] ############## DONE IN 4 ms [2016-06-13 17:41:44] ############## LOADING RESOURCE Arrow [2016-06-13 17:41:44] [SceneParser] now parsing scene: data//models/ground/\arrow [2016-06-13 17:41:44] ... parse Mesh data//models/ground/\arrow.mesh.xml 0 [2016-06-13 17:41:44] [TEXTURE] data//models/ground/arrow.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 2 ms [2016-06-13 17:41:44] [WARNING][ResourceLoader] File Does Not exist: data/models/ground/arrow_normal.png [2016-06-13 17:41:44] ############## DONE IN 6 ms [2016-06-13 17:41:44] ############## LOADING RESOURCE BlackHole [2016-06-13 17:41:44] [SceneParser] now parsing scene: data//models/ground/\blackhole [2016-06-13 17:41:44] ... parse Mesh data//models/ground/\blackhole.mesh.xml 0 [2016-06-13 17:41:44] ############## DONE IN 14 ms [2016-06-13 17:41:44] ############## LOADING RESOURCE Debris00 [2016-06-13 17:41:44] [SceneParser] now parsing scene: data//models/ground/\BlDebris0 [2016-06-13 17:41:44] ... parse Mesh data//models/ground/\BlDebris_0.mesh.xml 0 [2016-06-13 17:41:44] ... parse Mesh data//models/ground/\BlDebris_1.mesh.xml 6 [2016-06-13 17:41:44] ... parse Mesh data//models/ground/\BlDebris_2.mesh.xml 12 [2016-06-13 17:41:44] ... parse Mesh data//models/ground/\BlDebris_3.mesh.xml 18 [2016-06-13 17:41:44] ... parse Mesh data//models/ground/\BlDebris_4.mesh.xml 24 [2016-06-13 17:41:44] ############## DONE IN 17 ms [2016-06-13 17:41:44] ############## LOADING RESOURCE Tube [2016-06-13 17:41:44] [SceneParser] now parsing scene: data//models/ground/\fnTube [2016-06-13 17:41:44] ... parse Mesh data//models/ground/\fnTube.mesh.xml 0 [2016-06-13 17:41:44] ############## DONE IN 89 ms [2016-06-13 17:41:44] ############## LOADING RESOURCE PowerSupplyBeam [2016-06-13 17:41:44] [SceneParser] now parsing scene: data//models/gear/Power/\AccPowerBeam [2016-06-13 17:41:44] ... parse Mesh data//models/gear/Power/\AccPowerBeam.mesh.xml 0 [2016-06-13 17:41:44] [TEXTURE] data//models/gear/Power/powerbeam.png LOAD TAKEN: stream: 1 ms; data: 1 ms; create: 2 ms [2016-06-13 17:41:44] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/Power/powerbeam_normal.png [2016-06-13 17:41:44] [TEXTURE] data//models/gear/Power/powerbeam_EM.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 1 ms [2016-06-13 17:41:44] ############## DONE IN 27 ms [2016-06-13 17:41:44] ############## LOADING RESOURCE BuildInhibitor [2016-06-13 17:41:44] [SceneParser] now parsing scene: data//models/gear/Inhibitor/\AccBuildInhibitor [2016-06-13 17:41:44] ... parse Mesh data//models/gear/Inhibitor/\AccBuildInhibitor.mesh.xml 0 [2016-06-13 17:41:44] [TEXTURE] data//models/gear/Inhibitor/buildinhibtitor.png LOAD TAKEN: stream: 1 ms; data: 11 ms; create: 423 ms [2016-06-13 17:41:44] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/Inhibitor/buildinhibtitor_normal.png [2016-06-13 17:41:44] [TEXTURE] data//models/gear/Inhibitor/buildinhibtitor_em.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 93 ms [2016-06-13 17:41:44] ############## DONE IN 604 ms [2016-06-13 17:41:44] ############## LOADING RESOURCE HealingBeam [2016-06-13 17:41:44] [SceneParser] now parsing scene: data//models/gear/HealingBeam/\HealBeam [2016-06-13 17:41:44] ... parse Mesh data//models/gear/HealingBeam/\AccHeal.mesh.xml 0 [2016-06-13 17:41:44] [TEXTURE] data//models/gear/HealingBeam/heal.png LOAD TAKEN: stream: 0 ms; data: 2 ms; create: 1 ms [2016-06-13 17:41:44] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/HealingBeam/heal_normal.png [2016-06-13 17:41:44] [TEXTURE] data//models/gear/HealingBeam/heal_em.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 2 ms [2016-06-13 17:41:44] ############## DONE IN 29 ms [2016-06-13 17:41:44] ############## LOADING RESOURCE Fabricator [2016-06-13 17:41:44] [SceneParser] now parsing scene: data//models/gear/Fabricator/\AccFabricator [2016-06-13 17:41:44] ... parse Mesh data//models/gear/Fabricator/\AccFabricator.mesh.xml 0 [2016-06-13 17:41:44] [TEXTURE] data//models/gear/Fabricator/accfabricator.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 2 ms [2016-06-13 17:41:44] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/Fabricator/accfabricator_normal.png [2016-06-13 17:41:44] [TEXTURE] data//models/gear/Fabricator/accfabricator_em.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 2 ms [2016-06-13 17:41:44] ############## DONE IN 43 ms [2016-06-13 17:41:44] ############## LOADING RESOURCE Pistol [2016-06-13 17:41:44] [SceneParser] now parsing scene: data//models/gear/Pistol/\AccPistol [2016-06-13 17:41:44] ... parse Mesh data//models/gear/Pistol/\AccPistol.mesh.xml 0 [2016-06-13 17:41:44] [TEXTURE] data//models/gear/Pistol/WeapPistol.png LOAD TAKEN: stream: 1 ms; data: 1 ms; create: 6 ms [2016-06-13 17:41:44] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/Pistol/WeapPistol_normal.png [2016-06-13 17:41:44] [TEXTURE] data//models/gear/Pistol/WeapPistol_em.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 1 ms [2016-06-13 17:41:44] ############## DONE IN 16 ms [2016-06-13 17:41:44] ############## LOADING RESOURCE Torch [2016-06-13 17:41:44] [SceneParser] now parsing scene: data//models/gear/Torch/\AccTorch [2016-06-13 17:41:44] ... parse Mesh data//models/gear/Torch/\AccTorch.mesh.xml 0 [2016-06-13 17:41:45] [TEXTURE] data//models/gear/Torch/torch.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 2 ms [2016-06-13 17:41:45] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/Torch/torch_normal.png [2016-06-13 17:41:45] [TEXTURE] data//models/gear/Torch/torch_em.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 2 ms [2016-06-13 17:41:45] ############## DONE IN 18 ms [2016-06-13 17:41:45] ############## LOADING RESOURCE Helmet [2016-06-13 17:41:45] [SceneParser] now parsing scene: data//models/gear/Helmet/\AccHelmet [2016-06-13 17:41:45] ... parse Mesh data//models/gear/Helmet/\AccHelmet.mesh.xml 0 [2016-06-13 17:41:45] [TEXTURE] data//models/gear/Helmet/playerhelm.png LOAD TAKEN: stream: 1 ms; data: 1 ms; create: 2 ms [2016-06-13 17:41:45] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/Helmet/playerhelm_normal.png [2016-06-13 17:41:45] [TEXTURE] data//models/gear/Helmet/playerhelm_em.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 1 ms [2016-06-13 17:41:45] ############## DONE IN 25 ms [2016-06-13 17:41:45] ############## LOADING RESOURCE MarkerBeam [2016-06-13 17:41:45] [SceneParser] now parsing scene: data//models/gear/MarkerBeam/\AccMarkerBeam [2016-06-13 17:41:45] ... parse Mesh data//models/gear/MarkerBeam/\AccMarkerBeam.mesh.xml 0 [2016-06-13 17:41:45] [TEXTURE] data//models/gear/MarkerBeam/marker.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 2 ms [2016-06-13 17:41:45] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/MarkerBeam/marker_normal.png [2016-06-13 17:41:45] [TEXTURE] data//models/gear/MarkerBeam/marker_em.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 2 ms [2016-06-13 17:41:45] ############## DONE IN 16 ms [2016-06-13 17:41:45] ############## LOADING RESOURCE GrappleBeam [2016-06-13 17:41:45] [SceneParser] now parsing scene: data//models/gear/GrappleBeam/\AccGrappleBeam [2016-06-13 17:41:45] ... parse Mesh data//models/gear/GrappleBeam/\AccGrappleBeam.mesh.xml 0 [2016-06-13 17:41:45] [TEXTURE] data//models/gear/GrappleBeam/grapplebeam.png LOAD TAKEN: stream: 0 ms; data: 3 ms; create: 4 ms [2016-06-13 17:41:45] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/GrappleBeam/grapplebeam_normal.png [2016-06-13 17:41:45] [TEXTURE] data//models/gear/GrappleBeam/grapplebeam_em.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 6 ms [2016-06-13 17:41:45] ############## DONE IN 25 ms [2016-06-13 17:41:45] ############## LOADING RESOURCE Capsule [2016-06-13 17:41:45] [SceneParser] now parsing scene: data//models/lod/Capsule/\Capsule [2016-06-13 17:41:45] ... parse Mesh data//models/lod/Capsule/\Capsule.mesh.xml 0 [2016-06-13 17:41:45] ############## DONE IN 3 ms [2016-06-13 17:41:45] ############## LOADING RESOURCE SphereLod [2016-06-13 17:41:45] [SceneParser] now parsing scene: data//models/lod/Sphere/\Sphere [2016-06-13 17:41:45] ... parse Mesh data//models/lod/Sphere/\Sphere.mesh.xml 0 [2016-06-13 17:41:45] [TEXTURE] data//models/lod/Sphere/marble-seamless-texture.png LOAD TAKEN: stream: 0 ms; data: 10 ms; create: 17 ms [2016-06-13 17:41:45] [WARNING][ResourceLoader] File Does Not exist: data/models/lod/Sphere/marble-seamless-texture_normal.png [2016-06-13 17:41:45] ############## DONE IN 52 ms [2016-06-13 17:41:45] ############## LOADING RESOURCE Konata [2016-06-13 17:41:45] [SceneParser] now parsing scene: data//models/character/\konata [2016-06-13 17:41:45] ... parse Mesh data//models/character/\Character.mesh.xml 0 [2016-06-13 17:41:45] [TEXTURE] data//models/character/uvw.png LOAD TAKEN: stream: 0 ms; data: 3 ms; create: 6 ms [2016-06-13 17:41:45] [WARNING][ResourceLoader] File Does Not exist: data/models/character/uvw_normal.png [2016-06-13 17:41:45] ############## DONE IN 320 ms [2016-06-13 17:41:45] ############## LOADING RESOURCE PlayerMdl [2016-06-13 17:41:45] [SceneParser] now parsing scene: data//models/character/\PlayerMdl [2016-06-13 17:41:45] ... parse Mesh data//models/character/\PlayerMdl.mesh.xml 0 [2016-06-13 17:41:46] [TEXTURE] data//models/character/playertex.png LOAD TAKEN: stream: 0 ms; data: 3 ms; create: 101 ms [2016-06-13 17:41:46] [WARNING][ResourceLoader] File Does Not exist: data/models/character/playertex_normal.png [2016-06-13 17:41:46] [TEXTURE] data//models/character/playertex_em.png LOAD TAKEN: stream: 0 ms; data: 26 ms; create: 79 ms [2016-06-13 17:41:46] ############## DONE IN 562 ms [2016-06-13 17:41:46] ############## LOADING RESOURCE HoppyLegs [2016-06-13 17:41:47] [TEXTURE] data//models/character/hoppy_desert.png LOAD TAKEN: stream: 0 ms; data: 4 ms; create: 875 ms [2016-06-13 17:41:47] [SceneParser] now parsing scene: data//models/character/\hoppy_legs [2016-06-13 17:41:47] ... parse Mesh data//models/character/\MdlLegs.mesh.xml 0 [2016-06-13 17:41:47] [TEXTURE] data//models/character/hoppy_desert.png LOAD TAKEN: stream: 1 ms; data: 3 ms; create: 5 ms [2016-06-13 17:41:47] [WARNING][ResourceLoader] File Does Not exist: data/models/character/hoppy_desert_normal.png [2016-06-13 17:41:47] [TEXTURE] data//models/character/hoppy_desert.png LOAD TAKEN: stream: 0 ms; data: 3 ms; create: 5 ms [2016-06-13 17:41:47] ############## DONE IN 919 ms [2016-06-13 17:41:47] ############## LOADING RESOURCE HoppyBody [2016-06-13 17:41:47] [TEXTURE] data//models/character/hoppy_desert.png LOAD TAKEN: stream: 0 ms; data: 4 ms; create: 15 ms [2016-06-13 17:41:47] [SceneParser] now parsing scene: data//models/character/\hoppy_body [2016-06-13 17:41:47] ... parse Mesh data//models/character/\MdlBody.mesh.xml 0 [2016-06-13 17:41:47] [TEXTURE] data//models/character/hoppy_desert.png LOAD TAKEN: stream: 0 ms; data: 11 ms; create: 5 ms [2016-06-13 17:41:47] [WARNING][ResourceLoader] File Does Not exist: data/models/character/hoppy_desert_normal.png [2016-06-13 17:41:47] [TEXTURE] data//models/character/hoppy_desert.png LOAD TAKEN: stream: 0 ms; data: 5 ms; create: 311 ms [2016-06-13 17:41:47] ############## DONE IN 375 ms [2016-06-13 17:41:47] ############## LOADING RESOURCE LegsArag [2016-06-13 17:41:47] [TEXTURE] data//models/character/QuadLegsTex01.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 3 ms [2016-06-13 17:41:47] [SceneParser] now parsing scene: data//models/character/\FaunQuadAracLegs [2016-06-13 17:41:47] ... parse Mesh data//models/character/\AracLeg.mesh.xml 0 [2016-06-13 17:41:48] [TEXTURE] data//models/character/QuadLegsTex01.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 2 ms [2016-06-13 17:41:48] [WARNING][ResourceLoader] File Does Not exist: data/models/character/QuadLegsTex01_normal.png [2016-06-13 17:41:48] [TEXTURE] data//models/character/QuadLegsTex01.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 1 ms [2016-06-13 17:41:48] ############## DONE IN 1288 ms [2016-06-13 17:41:48] ############## LOADING RESOURCE TorsoShell [2016-06-13 17:41:48] [TEXTURE] data//models/character/QuadLegsTex01.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 18 ms [2016-06-13 17:41:48] [SceneParser] now parsing scene: data//models/character/\FaunQuadBodyShell [2016-06-13 17:41:48] ... parse Mesh data//models/character/\FaunQBodyTorso.mesh.xml 0 [2016-06-13 17:41:48] [TEXTURE] data//models/character/QuadTorsoTex01.png LOAD TAKEN: stream: 0 ms; data: 3 ms; create: 5 ms [2016-06-13 17:41:48] [WARNING][ResourceLoader] File Does Not exist: data/models/character/QuadTorsoTex01_normal.png [2016-06-13 17:41:48] [TEXTURE] data//models/character/QuadLegsTex01.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 1 ms [2016-06-13 17:41:48] ############## DONE IN 45 ms [2016-06-13 17:41:48] ############## LOADING RESOURCE Explision [2016-06-13 17:41:48] ############## DONE IN 3 ms [2016-06-13 17:41:48] ############## LOADING RESOURCE CubeMesh [2016-06-13 17:41:48] ############## DONE IN 1 ms [2016-06-13 17:41:48] ############## LOADING RESOURCE NoiseVolume [2016-06-13 17:41:49] [UTIL] native buffer fetch took 473 ms; invoked GC: true; new size 2097280; index: 0 [2016-06-13 17:41:49] ############## DONE IN 505 ms [2016-06-13 17:41:49] ############## LOADING RESOURCE marple [2016-06-13 17:41:49] [TEXTURE] data/textures/marble-seamless-texture.png LOAD TAKEN: stream: 0 ms; data: 9 ms; create: 163 ms [2016-06-13 17:41:49] ############## DONE IN 173 ms [2016-06-13 17:41:49] ############## LOADING RESOURCE LavaTex [2016-06-13 17:41:49] [TEXTURE] data/textures/lava.png LOAD TAKEN: stream: 0 ms; data: 23 ms; create: 20 ms [2016-06-13 17:41:49] ############## DONE IN 43 ms [2016-06-13 17:41:49] ############## LOADING RESOURCE ExplosionData [2016-06-13 17:41:49] EXPLOSION DATA: aggregation data: dim size: 128; total Memory used: 4 MB; max memory: 2 GB [2016-06-13 17:41:49] [EXPLOSION] DATA: ray info data: dim size: 16; total instances used: 4096 [2016-06-13 17:41:49] [EXPLOSION] Array init took 0 ms [2016-06-13 17:41:49] [EXPLOSION] 'Ray' File read took 2ms [2016-06-13 17:41:49] [EXPLOSION] DATA: sizeOrder size: 10485760 -> 40 MB [2016-06-13 17:41:50] [EXPLOSION] 'Order' File read took 152 ms [2016-06-13 17:41:50] ############## DONE IN 401 ms [2016-06-13 17:41:50] ############## LOADING RESOURCE SimpeStarField [2016-06-13 17:41:50] [TEXTURE] data/textures/simplestarfield.png LOAD TAKEN: stream: 1 ms; data: 11 ms; create: 14 ms [2016-06-13 17:41:50] ############## DONE IN 27 ms [2016-06-13 17:41:50] ############## LOADING RESOURCE Effects [2016-06-13 17:41:50] [RESOURCE] Loading effects [2016-06-13 17:41:50] [TEXTURE] data/effects/dudvmap.jpg LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-06-13 17:41:50] [TEXTURE] creation took: convert: 62; data: 1; make: 16 [2016-06-13 17:41:50] [TEXTURE] data/effects/noise.png LOAD TAKEN: stream: 1 ms; data: 1 ms; create: 3 ms [2016-06-13 17:41:50] [RESOURCE] Loading effects done [2016-06-13 17:41:50] ############## DONE IN 100 ms [2016-06-13 17:41:50] ############## LOADING RESOURCE TradingSkins [2016-06-13 17:41:50] [TEXTURE] D:\Jeux\Steam\SteamApps\common\StarMade\0 Mondes\Conception\data\textures\skins\traid00_main_diff.png LOAD TAKEN: stream: 0 ms; data: 3 ms; create: 4 ms [2016-06-13 17:41:50] [TEXTURE] D:\Jeux\Steam\SteamApps\common\StarMade\0 Mondes\Conception\data\textures\skins\traid00_main_em.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 4 ms [2016-06-13 17:41:50] [TEXTURE] D:\Jeux\Steam\SteamApps\common\StarMade\0 Mondes\Conception\data\textures\skins\traid00_helmet_diff.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 2 ms [2016-06-13 17:41:50] [TEXTURE] D:\Jeux\Steam\SteamApps\common\StarMade\0 Mondes\Conception\data\textures\skins\traid00_helmet_em.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 1 ms [2016-06-13 17:41:50] ############## DONE IN 20 ms [2016-06-13 17:41:50] ############## LOADING RESOURCE SkyTexturetrue [2016-06-13 17:41:50] [RESOURCE] Loading background [2016-06-13 17:41:51] [RESOURCE] Loading background DONE [2016-06-13 17:41:51] ############## DONE IN 925 ms [2016-06-13 17:41:51] ############## LOADING RESOURCE Occlusionfalse [2016-06-13 17:41:51] ############## DONE IN 0 ms [2016-06-13 17:41:51] ############## LOADING RESOURCE Extract_Textures [2016-06-13 17:41:51] [TEXTURELOADER] Checking if textures exist: true [2016-06-13 17:41:51] ############## DONE IN 0 ms [2016-06-13 17:41:51] ############## LOADING RESOURCE Defaultdata\.\textures\block\Default256 [2016-06-13 17:41:51] [RESOURCE] Loading cube textures [2016-06-13 17:41:51] GL_MEMORY Before DEFFUSE [2016-06-13 17:41:51] CURRENT_AVAILABLE: 1577MB [2016-06-13 17:41:51] TOTAL_AVAILABLE: 2048MB [2016-06-13 17:41:51] INFO_DEDICATED: 2048MB [2016-06-13 17:41:51] INFO_EVICTED: 520MB [2016-06-13 17:41:52] [TEXTURE] data/./textures/block/Default/256/t000.png LOAD TAKEN: stream: 1 ms; data: 1242 ms; create: 603 ms [2016-06-13 17:41:54] [TEXTURE] data/./textures/block/Default/256/t001.png LOAD TAKEN: stream: 0 ms; data: 1006 ms; create: 632 ms [2016-06-13 17:41:55] [TEXTURE] data/./textures/block/Default/256/t002.png LOAD TAKEN: stream: 0 ms; data: 556 ms; create: 571 ms [2016-06-13 17:41:56] [TEXTURE] ./customBlockTextures/256/custom.png LOAD TAKEN: stream: 0 ms; data: 285 ms; create: 589 ms [2016-06-13 17:41:57] [TEXTURE] data/./textures/block/Default/256/overlays.png LOAD TAKEN: stream: 0 ms; data: 305 ms; create: 681 ms [2016-06-13 17:41:57] [TEXTURE] data/./textures/block/Default/64/t000.png LOAD TAKEN: stream: 0 ms; data: 74 ms; create: 38 ms [2016-06-13 17:41:57] [TEXTURE] data/./textures/block/Default/64/t001.png LOAD TAKEN: stream: 0 ms; data: 71 ms; create: 39 ms [2016-06-13 17:41:57] [TEXTURE] data/./textures/block/Default/64/t002.png LOAD TAKEN: stream: 0 ms; data: 35 ms; create: 38 ms [2016-06-13 17:41:57] [TEXTURE] ./customBlockTextures/64/custom.png LOAD TAKEN: stream: 0 ms; data: 15 ms; create: 38 ms [2016-06-13 17:41:58] [TEXTURE] data/./textures/block/Default/64/overlays.png LOAD TAKEN: stream: 1 ms; data: 20 ms; create: 37 ms [2016-06-13 17:41:58] GL_MEMORY AFTER DIFFUSE [2016-06-13 17:41:58] CURRENT_AVAILABLE: 1115MB [2016-06-13 17:41:58] TOTAL_AVAILABLE: 2048MB [2016-06-13 17:41:58] INFO_DEDICATED: 2048MB [2016-06-13 17:41:58] INFO_EVICTED: 520MB [2016-06-13 17:41:58] [RESOURCE] Loading cube textures DONE [2016-06-13 17:41:58] ############## DONE IN 6892 ms [2016-06-13 17:41:58] ############## LOADING RESOURCE Defaultdata\.\textures\block\Default256normal [2016-06-13 17:41:59] [TEXTURE] data/./textures/block/Default/256/t000_NRM.tga LOAD TAKEN: stream: 0 ms; data: 782 ms; create: 591 ms [2016-06-13 17:42:00] [TEXTURE] data/./textures/block/Default/256/t001_NRM.tga LOAD TAKEN: stream: 1 ms; data: 712 ms; create: 663 ms [2016-06-13 17:42:02] [TEXTURE] data/./textures/block/Default/256/t002_NRM.tga LOAD TAKEN: stream: 0 ms; data: 733 ms; create: 636 ms [2016-06-13 17:42:02] [TEXTURE] ./customBlockTextures/256/custom_NRM.png LOAD TAKEN: stream: 1 ms; data: 280 ms; create: 36 ms [2016-06-13 17:42:02] [RESOURCE] emission texture present: true [2016-06-13 17:42:02] [TEXTURE] data/./textures/block/Default/64/t000_NRM.tga LOAD TAKEN: stream: 0 ms; data: 45 ms; create: 58 ms [2016-06-13 17:42:02] [TEXTURE] data/./textures/block/Default/64/t001_NRM.tga LOAD TAKEN: stream: 0 ms; data: 40 ms; create: 38 ms [2016-06-13 17:42:02] [TEXTURE] data/./textures/block/Default/64/t002_NRM.tga LOAD TAKEN: stream: 1 ms; data: 46 ms; create: 38 ms [2016-06-13 17:42:02] [TEXTURE] ./customBlockTextures/64/custom_NRM.png LOAD TAKEN: stream: 0 ms; data: 13 ms; create: 2 ms [2016-06-13 17:42:02] GL_MEMORY AFTER NORMAL [2016-06-13 17:42:02] CURRENT_AVAILABLE: 783MB [2016-06-13 17:42:02] TOTAL_AVAILABLE: 2048MB [2016-06-13 17:42:02] INFO_DEDICATED: 2048MB [2016-06-13 17:42:02] INFO_EVICTED: 520MB [2016-06-13 17:42:02] ############## DONE IN 4721 ms [2016-06-13 17:42:02] ############## LOADING RESOURCE Advanced Building Tutorial_full [2016-06-13 17:42:02] [TEXTURE] D:\Jeux\Steam\SteamApps\common\StarMade\0 Mondes\Conception\.\data\tutorial\Advanced Building Tutorial\full.png LOAD TAKEN: stream: 1 ms; data: 6 ms; create: 18 ms [2016-06-13 17:42:02] ############## DONE IN 25 ms [2016-06-13 17:42:02] ############## LOADING RESOURCE Crafting Tutorial_factoryExp [2016-06-13 17:42:02] [TEXTURE] D:\Jeux\Steam\SteamApps\common\StarMade\0 Mondes\Conception\.\data\tutorial\Crafting Tutorial\factoryExp.png LOAD TAKEN: stream: 0 ms; data: 5 ms; create: 11 ms [2016-06-13 17:42:02] ############## DONE IN 17 ms [2016-06-13 17:42:02] ############## LOADING RESOURCE Crafting Tutorial_powerRecipe [2016-06-13 17:42:02] [TEXTURE] D:\Jeux\Steam\SteamApps\common\StarMade\0 Mondes\Conception\.\data\tutorial\Crafting Tutorial\powerRecipe.png LOAD TAKEN: stream: 1 ms; data: 4 ms; create: 16 ms [2016-06-13 17:42:02] ############## DONE IN 22 ms [2016-06-13 17:42:02] ############## LOADING RESOURCE Weapon System Tutorial_combinationtable [2016-06-13 17:42:02] [TEXTURE] D:\Jeux\Steam\SteamApps\common\StarMade\0 Mondes\Conception\.\data\tutorial\Weapon System Tutorial\combinationtable.png LOAD TAKEN: stream: 0 ms; data: 9 ms; create: 11 ms [2016-06-13 17:42:02] ############## DONE IN 20 ms [2016-06-13 17:42:02] [GLFRAME] Content has been loaded [2016-06-13 17:42:02] [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere/SkyFromSpace.vert; data//shader/atmosphere/SkyFromSpace.frag [2016-06-13 17:42:02] [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere/SkyFromAtmosphere.vert; data//shader/atmosphere/SkyFromAtmosphere.frag [2016-06-13 17:42:02] [INIT][CLIENT][SHADER] Loading Shader: data//shader/perpixel/perpixel.vert.glsl; data//shader/perpixel/perpixel.frag.glsl [2016-06-13 17:42:02] [INIT][CLIENT][SHADER] Loading Shader: data//shader/blackhole/blackhole.vert.glsl; data//shader/blackhole/blackhole.frag.glsl [2016-06-13 17:42:02] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/selectionSingle.vert.glsl; data//shader/cube/selectionSingle.frag.glsl [2016-06-13 17:42:02] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/selectionSolid.vert.glsl; data//shader/cube/selectionSolid.frag.glsl [2016-06-13 17:42:02] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/beamHitSingle.vert.glsl; data//shader/cube/beamHitSingle.frag.glsl [2016-06-13 17:42:02] [INIT][CLIENT][SHADER] Loading Shader: data//shader/plasma/plasma.vert.glsl; data//shader/plasma/plasma.frag.glsl [2016-06-13 17:42:02] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/godrays.vert.glsl; data//shader/bloom/godrays.frag.glsl [2016-06-13 17:42:02] [INIT][CLIENT][SHADER] Loading Shader: data//shader/tubes/tube.vert.glsl; data//shader/tubes/tube.frag.glsl [2016-06-13 17:42:02] [INIT][CLIENT][SHADER] Loading Shader: data//shader/ocDistortion/ocDistortion_vert.glsl; data//shader/ocDistortion/ocDistortion_frag.glsl [2016-06-13 17:42:02] [INIT][CLIENT][SHADER] Loading Shader: data//shader/simplebeam/simplebeam.vert.glsl; data//shader/simplebeam/simplebeam.frag.glsl [2016-06-13 17:42:02] [INIT][CLIENT][SHADER] Loading Shader: data//shader/transporter/transporter.vert.glsl; data//shader/transporter/transporter.frag.glsl [2016-06-13 17:42:02] [INIT][CLIENT][SHADER] Loading Shader: data//shader/pulse/pulse.vert.glsl; data//shader/pulse/pulse.frag.glsl [2016-06-13 17:42:02] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bump.vert; data//shader/bump.frag [2016-06-13 17:42:02] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/standard/projectile.vsh; data//shader/projectiles/standard/projectile.fsh [2016-06-13 17:42:02] [INIT][CLIENT][SHADER] Loading Shader: data//shader/texture/wrap.vert.glsl; data//shader/texture/wrap.frag.glsl [2016-06-13 17:42:02] [INIT][CLIENT][SHADER] Loading Shader: data//shader/scanline/scanline.vert.glsl; data//shader/scanline/scanline.frag.glsl [2016-06-13 17:42:02] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/trail/projectileTrail.vsh; data//shader/projectiles/trail/projectileTrail.fsh [2016-06-13 17:42:02] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/standard/projectileQuad.vsh; data//shader/projectiles/standard/projectileQuad.fsh [2016-06-13 17:42:02] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/beam/projectileQuad.vsh; data//shader/projectiles/beam/projectileQuad.fsh [2016-06-13 17:42:02] [INIT][CLIENT][SHADER] Loading Shader: data//shader/explosion/explosion.vsh; data//shader/explosion/explosion.fsh [2016-06-13 17:42:02] [INIT][CLIENT][SHADER] Loading Shader: data//shader/spacedustExt/spacedust.vsh; data//shader/spacedustExt/spacedust.fsh [2016-06-13 17:42:02] [INIT][CLIENT][SHADER] Loading Shader: data//shader/planet.vert.glsl; data//shader/planet.frag.glsl [2016-06-13 17:42:02] [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere.vert.glsl; data//shader/atmosphere.frag.glsl [2016-06-13 17:42:02] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom.vert.glsl; data//shader/bloom2D.frag.glsl [2016-06-13 17:42:02] [INIT][CLIENT][SHADER] Loading Shader: data//shader/sun.vert.glsl; data//shader/sun.frag.glsl [2016-06-13 17:42:02] [INIT][CLIENT][SHADER] Loading Shader: data//shader/lava/lava.vert.glsl; data//shader/lava/lava.frag.glsl [2016-06-13 17:42:02] [INIT][CLIENT][SHADER] Loading Shader: data//shader/silhouette.vert.glsl; data//shader/silhouette.frag.glsl [2016-06-13 17:42:02] [INIT][CLIENT][SHADER] Loading Shader: data//shader/silhouette.vert.glsl; data//shader/silhouette2DAlpha.frag.glsl [2016-06-13 17:42:02] [INIT][CLIENT][SHADER] Loading Shader: data//shader/thruster/thruster.vert.glsl; data//shader/thruster/thruster.frag.glsl [2016-06-13 17:42:02] [INIT][CLIENT][SHADER] Loading Shader: data//shader/shadow/view_vertex.glsl; data//shader/shadow/view_fragment.glsl [2016-06-13 17:42:02] [INIT][CLIENT][SHADER] Loading Shader: data//shader/starsExt/stars.vsh; data//shader/starsExt/stars.fsh [2016-06-13 17:42:02] [INIT][CLIENT][SHADER] Loading Shader: data//shader/starsExt/field.vert.glsl; data//shader/starsExt/field.frag.glsl [2016-06-13 17:42:02] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bg.vert.glsl; data//shader/bg.frag.glsl [2016-06-13 17:42:02] [INIT][CLIENT][SHADER] Loading Shader: data//shader/hyperspace/tunnel.vert.glsl; data//shader/hyperspace/tunnel.frag.glsl [2016-06-13 17:42:02] [INIT][CLIENT][SHADER] Loading Shader: data//shader/starsExt/starsflare.vsh; data//shader/starsExt/starsflare.fsh [2016-06-13 17:42:02] [INIT][CLIENT][SHADER] Loading Shader: data//shader/hud/powerbar/powerbar.vert.glsl; data//shader/hud/powerbar/powerbar.frag.glsl [2016-06-13 17:42:02] [INIT][CLIENT][SHADER] Loading Shader: data//shader/hud/powerbar/powerbarHorizontal.vert.glsl; data//shader/hud/powerbar/powerbarHorizontal.frag.glsl [2016-06-13 17:42:02] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/shadowcube.vsh; data//shader/cube/quads13/shadowcube.fsh [2016-06-13 17:42:02] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/shadowcube.vsh; data//shader/cube/quads13/shadowcube.fsh [2016-06-13 17:42:02] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/simplecube.vsh; data//shader/cube/quads13/simplecube.fsh [2016-06-13 17:42:02] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-06-13 17:42:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-06-13 17:42:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-06-13 17:42:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-06-13 17:42:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-06-13 17:42:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-06-13 17:42:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-06-13 17:42:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-06-13 17:42:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-06-13 17:42:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-06-13 17:42:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-06-13 17:42:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-06-13 17:42:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-06-13 17:42:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-06-13 17:42:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-06-13 17:42:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-06-13 17:42:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-06-13 17:42:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-06-13 17:42:03] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-06-13 17:42:04] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-06-13 17:42:04] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-06-13 17:42:04] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-06-13 17:42:04] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-06-13 17:42:04] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-06-13 17:42:04] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-06-13 17:42:04] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/lodCube/lodcube.vert.glsl; data//shader/cube/lodCube/lodcube.frag.glsl [2016-06-13 17:42:04] [SHADER] ERROR COMPILING FRAGMENT SHADER data//shader/cube/lodCube/lodcube.vert.glsl STATUS: 0 [2016-06-13 17:42:04] #version 120 #extension GL_EXT_gpu_shader4: enable uniform mat4 v_inv; varying vec3 lightDir; varying vec4 vPos; varying vec3 normalVec; varying vec3 viewDirection; varying vec3 tangent; varying vec3 binormal; const float shininess = 30.0; const float attenuation = 1.1; uniform int spotCount; mat3 computeTangentFrame(vec3 normal, vec3 position, vec2 texCoord) { vec3 dpx = dFdx(position); vec3 dpy = dFdy(position); vec2 dtx = dFdx(texCoord); vec2 dty = dFdy(texCoord); //vec3 tangent = normalize(dpx * dty.t - dpy * dtx.t); //vec3 binormal = normalize(-dpx * dty.s + dpy * dtx.s); vec3 tangent = normalize(dpy * dtx.t - dpx * dty.t); vec3 binormal = cross(tangent, normal); return mat3(tangent, binormal, normal); } /* mat3 computeTangentFrame(vec3 n_obj_i, vec3 pw_i, vec2 tc_i) { // compute derivations of the world position vec3 p_dx = dFdx(pw_i); vec3 p_dy = dFdy(pw_i); // compute derivations of the texture coordinate vec2 tc_dx = dFdx(tc_i); vec2 tc_dy = dFdy(tc_i); // compute initial tangent and bi-tangent vec3 t = normalize( tc_dy.y * p_dx - tc_dx.y * p_dy ); vec3 b = normalize( tc_dy.x * p_dx - tc_dx.x * p_dy ); // sign inversion // get new tangent from a given mesh normal vec3 n = normalize(n_obj_i); vec3 x = cross(n, t); t = cross(x, n); t = normalize(t); // get updated bi-tangent x = cross(b, n); b = cross(n, x); b = normalize(b); mat3 tbn = mat3(t, b, n); return tbn; } */ //const float shininess = 30.0; //const float attenuation = 1.1; vec3 calculateLight(vec3 lightDir, float shininess, float specular, vec4 diffuse, vec4 occlusionVec, vec2 tCords, vec3 bump){ vec3 nView = normalize(viewDirection); mat3 TBN = computeTangentFrame(normalVec, nView, tCords); vec3 normalDirection = normalize(TBN * bump ); vec3 lDir = lightDir; vec3 norm = normalDirection; float nDotL = dot(norm, lDir); if (nDotL <= 0.0) // light source on the wrong side? { return (0.45 * diffuse.rgb * (occlusionVec.xyz * 3.5 + occlusionVec.w)).xyz; //0.45 is ambient } else // light source on the right side { vec3 lightDiffuse = vec3(1.4 * occlusionVec.w); vec3 lightSpecular = vec3((occlusionVec.w*occlusionVec.w) * (diffuse.rgb)) * specular; lightSpecular.rg *= 2.20; lightSpecular.b *= 1.80; vec3 diffuseReflection = 1.2 * lightDiffuse * diffuse.rgb * nDotL; //attenuation is 1.1 vec3 specularReflection = 1.2 * lightSpecular * 0.45 //attenuation is 1.1, diffuse is 0.45 * pow(max(0.0, dot(reflect(-lDir, norm), nView)), shininess); //shininess is 30.0 return (0.45 * diffuse.rgb * (occlusionVec.xyz * 3.5 + occlusionVec.w)).xyz + diffuseReflection.xyz + specularReflection.xyz; } } const float cos_outer_cone_angle = 0.95; // 36 degrees vec3 spotLight (float shininess, vec4 diffuse, vec2 tCords, vec3 lDir, float att, int lightIndex, vec3 bump){ vec3 nView = normalize(viewDirection); vec3 localCoords = bump; mat3 TBN = computeTangentFrame(normalVec, nView, tCords); vec3 normalDirection = normalize(TBN * localCoords); /* vec4 final_color = (gl_FrontLightModelProduct.sceneColor * gl_FrontMaterial.ambient) + (gl_LightSource[lightIndex].ambient * gl_FrontMaterial.ambient); */ vec4 final_color = vec4(0.0);//(gl_LightSource[lightIndex].ambient * 0.0) * att; //0.0 is ambient vec3 L = normalize(lDir); vec3 D = normalize(gl_LightSource[lightIndex].spotDirection); float cos_cur_angle = dot(-L, D); float cos_inner_cone_angle = 0.9;//gl_LightSource[lightIndex].spotCosCutoff; float cos_inner_minus_outer_angle = cos_inner_cone_angle - cos_outer_cone_angle; //**************************************************** // Don't need dynamic branching at all, precompute // falloff(i will call it spot) float spot = 0.0; spot = 1.0-clamp((cos_cur_angle - cos_outer_cone_angle) / cos_inner_minus_outer_angle, 0.0, 1.0); //**************************************************** vec3 N = normalize(normalDirection); float lambertTerm = max( dot(N,L), 0.0); if(lambertTerm > 0.0) { /*final_color += gl_LightSource[lightIndex].diffuse * gl_FrontMaterial.diffuse * lambertTerm * spot; */ //final_color += gl_LightSource[lightIndex].diffuse * diffuse * // lambertTerm * spot * att; final_color += vec4(1.2,1.2,1.2,1) * diffuse * lambertTerm * spot * att; vec3 E = nView; vec3 R = reflect(-L, N); float specular = pow( max(dot(R, E), 0.0), shininess); //8.0 is material specular /*final_color += gl_LightSource[lightIndex].specular * gl_FrontMaterial.specular * specular * spot; */ //final_color += gl_LightSource[lightIndex].specular * // specular * spot * att; final_color += vec4(0.3,0.3,0.3,1) * specular * spot * att; } return final_color.xyz; } uniform vec3 lightVec[4]; uniform vec4 lightDiffuse[4]; uniform sampler2D mainTex; uniform sampler2D normalTex; const float seamZ = 0.0001; const float seamMultZ = 1.0/(seamZ*2.0); const float seamY = 0.0004; const float seamMultY = 1.0/(seamY*2.0); const float seamX = 0.002; const float seamMultX = 1.0/(seamX*2.0); const float scale = 2.0/4096.0; uniform bool shadow; uniform vec4 far_d; uniform vec2 texSize; uniform sampler2DArray stex; uniform int splits; float doOffset(vec4 shadow_coord, vec4 offset, float third){ vec4 shadow_lookup = shadow_coord + texSize.y*offset*1.6; //scale the offsets to the texture size, and make them twice as large to cover a larger radius float shadowDepth = texture2DArray( stex, vec3(shadow_lookup.xy, third)).x; float depth = shadow_coord.w / shadowDepth; if(depth <= 1.0005){ return 0.125; }else{ return 0.0; } } //8tap random fragment float shad(int index) { // transform this fragment's position from view space to scaled light clip space // such that the xy coordinates are in [0;1] // note there is no need to divide by w for othogonal light sources vec4 shadow_coord = gl_TextureMatrix[index]*vPos; shadow_coord.w = shadow_coord.z; //fragDepth // tell glsl in which layer to do the look up shadow_coord.z = float(index); float ret = 0.0; float third = float(index); ret += doOffset(shadow_coord, vec4(0.000000, 0.000000, 0.0, 0.0), third); ret += doOffset(shadow_coord, vec4(0.079821, 0.165750, 0.0, 0.0), third); ret += doOffset(shadow_coord, vec4(-0.331500, 0.159642, 0.0, 0.0), third); ret += doOffset(shadow_coord, vec4(-0.239463, -0.497250, 0.0, 0.0), third); ret += doOffset(shadow_coord, vec4(0.662999, -0.319284, 0.0, 0.0), third); ret += doOffset(shadow_coord, vec4(0.399104, 0.828749, 0.0, 0.0), third); ret += doOffset(shadow_coord, vec4(-0.994499, 0.478925, 0.0, 0.0), third); ret += doOffset(shadow_coord, vec4(-0.558746, -1.160249, 0.0, 0.0), third); return ret;//ret > 0.5 ? 1.0 : 0.0; } float shadowCoef(){ float depth = gl_FragCoord.z; if(depth > far_d.z - seamZ && depth < far_d.z+ seamZ){ return mix(shad(3), shad(2), ((far_d.z-depth) + seamZ)*seamMultZ ); }else if(depth > far_d.y - seamY && depth < far_d.y + seamY){ return mix(shad(2), shad(1), ((far_d.y-depth) + seamY)*seamMultY ); }else if(depth > far_d.x - seamX && depth < far_d.x + seamX){ return mix(shad(1), shad(0), ((far_d.x-depth) + seamX)*seamMultX); }else { int index = splits-1; // find the appropriate depth map to look up in based on the depth of this fragment if(depth < far_d.x) index = 0; else if(depth < far_d.y) index = min(1, splits-1); else if(depth < far_d.z) index = min(2, splits-1); else if(depth < 0.99966){ //needs a different value for ultra index = min(3, splits-1); }else{ return 1.0-depth; } return shad(index); } } void main() { vec4 tex; float shininess = 30.0; vec3 bump = texture2D(normalTex, gl_TexCoord[0].st).xyz; tex = texture2D(mainTex, gl_TexCoord[0].st); float specular = 1.0; vec4 lightedColor = vec4(calculateLight(normalize(lightVec[0]), shininess, specular, tex, lightDiffuse[0], gl_TexCoord[0].xy, bump),1.0); lightedColor += vec4(calculateLight(lightVec[1], shininess, specular, tex, lightDiffuse[1], gl_TexCoord[0] [2016-06-13 17:42:04] .xy, bump),1.0); lightedColor += vec4(calculateLight(lightVec[2], shininess, specular, tex, lightDiffuse[2], gl_TexCoord[0].xy, bump),1.0); lightedColor += vec4(calculateLight(lightVec[3], shininess, specular, tex, lightDiffuse[3], gl_TexCoord[0].xy, bump),1.0); lightedColor *= 0.2; //normalize gl_FragColor = lightedColor; float shadow_coef = occlusion.w*(1.0-shadowCoef()); //shadow_coef += occLight; gl_FragColor.rgb *= min(1.0, ((1.0-shadow_coef)+0.17))*1.2; } [2016-06-13 17:42:04] LOG: 0(312) : error C1008: undefined variable "occlusion" [2016-06-13 17:42:04] org.schema.schine.graphicsengine.shader.ShaderException: data//shader/cube/lodCube/lodcube.frag.glsl 0(312) : error C1008: undefined variable "occlusion" [2016-06-13 17:42:04] at obfuscated.aDL.b(SourceFile:418) [2016-06-13 17:42:04] at obfuscated.aDL.b(SourceFile:201) [2016-06-13 17:42:04] at obfuscated.aDL.(SourceFile:117) [2016-06-13 17:42:04] at obfuscated.aDM.b(SourceFile:442) [2016-06-13 17:42:04] at obfuscated.hn.d(SourceFile:415) [2016-06-13 17:42:04] at obfuscated.hn.e_(SourceFile:319) [2016-06-13 17:42:04] at obfuscated.avw.g(SourceFile:542) [2016-06-13 17:42:04] at obfuscated.avw.a(SourceFile:682) [2016-06-13 17:42:04] at obfuscated.avC.b(SourceFile:598) [2016-06-13 17:42:04] at obfuscated.P.e(SourceFile:902) [2016-06-13 17:42:04] at org.schema.game.common.Starter.startMainMenu(SourceFile:1237) [2016-06-13 17:42:04] at org.schema.game.common.Starter.main(SourceFile:1030) [2016-06-13 17:42:04] ERROR IN LINE: 312 -> float shadow_coef = occlusion.w*(1.0-shadowCoef()); [2016-06-13 17:42:04] java.lang.RuntimeException: data//shader/cube/lodCube/lodcube.frag.glsl 0(312) : error C1008: undefined variable "occlusion" LINE 312: float shadow_coef = occlusion.w*(1.0-shadowCoef()); [2016-06-13 17:42:04] at obfuscated.aDL.b(SourceFile:282) [2016-06-13 17:42:04] at obfuscated.aDL.(SourceFile:117) [2016-06-13 17:42:04] at obfuscated.aDM.b(SourceFile:442) [2016-06-13 17:42:04] at obfuscated.hn.d(SourceFile:415) [2016-06-13 17:42:04] at obfuscated.hn.e_(SourceFile:319) [2016-06-13 17:42:04] at obfuscated.avw.g(SourceFile:542) [2016-06-13 17:42:04] at obfuscated.avw.a(SourceFile:682) [2016-06-13 17:42:04] at obfuscated.avC.b(SourceFile:598) [2016-06-13 17:42:04] at obfuscated.P.e(SourceFile:902) [2016-06-13 17:42:04] at org.schema.game.common.Starter.startMainMenu(SourceFile:1237) [2016-06-13 17:42:04] at org.schema.game.common.Starter.main(SourceFile:1030) [2016-06-13 17:42:55] AGAIN PRINTING STACK TRACE [2016-06-13 17:42:55] java.lang.RuntimeException: data//shader/cube/lodCube/lodcube.frag.glsl 0(312) : error C1008: undefined variable "occlusion" LINE 312: float shadow_coef = occlusion.w*(1.0-shadowCoef()); [2016-06-13 17:42:55] at obfuscated.aDL.b(SourceFile:282) [2016-06-13 17:42:55] at obfuscated.aDL.(SourceFile:117) [2016-06-13 17:42:55] at obfuscated.aDM.b(SourceFile:442) [2016-06-13 17:42:55] at obfuscated.hn.d(SourceFile:415) [2016-06-13 17:42:55] at obfuscated.hn.e_(SourceFile:319) [2016-06-13 17:42:55] at obfuscated.avw.g(SourceFile:542) [2016-06-13 17:42:55] at obfuscated.avw.a(SourceFile:682) [2016-06-13 17:42:55] at obfuscated.avC.b(SourceFile:598) [2016-06-13 17:42:55] at obfuscated.P.e(SourceFile:902) [2016-06-13 17:42:55] at org.schema.game.common.Starter.startMainMenu(SourceFile:1237) [2016-06-13 17:42:55] at org.schema.game.common.Starter.main(SourceFile:1030) [2016-06-13 17:42:55] [GLFrame] (ErrorDialog Chose Exit) Error Message: data//shader/cube/lodCube/lodcube.frag.glsl 0(312) : error C1008: undefined variable "occlusion" LINE 312: float shadow_coef = occlusion.w*(1.0-shadowCoef()); [2016-06-13 17:42:55] [CLIENT] chat channels saved [2016-06-13 17:42:55] !!!! THIS DISPLAYS THE STACKTRACE OF A REGULAR GL FRAME EXIT [2016-06-13 17:42:55] org.schema.schine.graphicsengine.core.FinishedFrameException [2016-06-13 17:42:55] at obfuscated.avw.e(SourceFile:128) [2016-06-13 17:42:55] at obfuscated.gx.exit(SourceFile:1103) [2016-06-13 17:42:55] at obfuscated.avw.a(SourceFile:242) [2016-06-13 17:42:55] at obfuscated.avw.g(SourceFile:542) [2016-06-13 17:42:55] at obfuscated.avw.a(SourceFile:682) [2016-06-13 17:42:55] at obfuscated.avC.b(SourceFile:598) [2016-06-13 17:42:55] at obfuscated.P.e(SourceFile:902) [2016-06-13 17:42:55] at org.schema.game.common.Starter.startMainMenu(SourceFile:1237) [2016-06-13 17:42:55] at org.schema.game.common.Starter.main(SourceFile:1030) [2016-06-13 17:42:55] [CLIENT][SOUND] Sound Disabled [2016-06-13 17:42:55] [SOUND] flag settings changed! [2016-06-13 17:42:55] [CLIENT] FORMATING: [[SERVER]: Croquelune has joined the game.]; type: String [2016-06-13 17:42:55] [CLIENT][CHAT] [message] [SERVER]: Croquelune has joined the game. [2016-06-13 17:42:55] [CLIENT][RAIL] handleRailRequestConnectClient() removed physics for Ship[Eclaireur](6); (ConnectRequest): [UNLOADED: ENTITY_SHIP_Eclaireur (8, 7, 8) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_140x140x140 Cube regle (-7, 26, -118) Rail Turret Axis(665)] [2016-06-13 17:42:55] [CLIENT][RAIL] handleRailRequestConnectClient() removed physics for Ship[Eclaireur](6); (ConnectRequest): [UNLOADED: ENTITY_SHIP_Eclaireur (8, 7, 8) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_140x140x140 Cube regle (-7, 26, -118) Rail Turret Axis(665)] [2016-06-13 17:42:55] [RAIL][UPDATE] Client(1) EXECUTING RAIL REQUEST ON: Ship[Eclaireur](6): (ConnectRequest): [UNLOADED: ENTITY_SHIP_Eclaireur (8, 7, 8) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_140x140x140 Cube regle (-7, 26, -118) Rail Turret Axis(665)] [2016-06-13 17:42:55] [RAIL][CONNECT] Client(1) Ship[Eclaireur](6) DOCKING PROCEDURE SUCCESSFUL [2016-06-13 17:42:55] [RAIL][UPDATE] Client(1) SUCCESSFULLY EXECUTED RAIL REQUEST ON: Ship[Eclaireur](6): (ConnectRequest): [Ship[Eclaireur](6) (8, 7, 8) Rail Docker(663)] -> [Ship[Eclaireur](6) (-7, 26, -118) Rail Turret Axis(665)] [2016-06-13 17:42:55] [CLIENT][RAIL] handleRailRequestConnectClient() removed physics for Ship[Coeur](7); (ConnectRequest): [UNLOADED: ENTITY_SHIP_Coeur (8, 7, 8) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_Eclaireur (8, 10, 8) Rail Rotator Counter Clock Wise(669)] [2016-06-13 17:42:55] [CLIENT][RAIL] handleRailRequestConnectClient() removed physics for Ship[Coeur](7); (ConnectRequest): [UNLOADED: ENTITY_SHIP_Coeur (8, 7, 8) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_Eclaireur (8, 10, 8) Rail Rotator Counter Clock Wise(669)] [2016-06-13 17:42:55] [RAIL][UPDATE] Client(1) EXECUTING RAIL REQUEST ON: Ship[Coeur](7): (ConnectRequest): [UNLOADED: ENTITY_SHIP_Coeur (8, 7, 8) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_Eclaireur (8, 10, 8) Rail Rotator Counter Clock Wise(669)] [2016-06-13 17:42:55] [RAIL][CONNECT] Client(1) Ship[Coeur](7) DOCKING PROCEDURE SUCCESSFUL [2016-06-13 17:42:55] [RAIL][UPDATE] Client(1) SUCCESSFULLY EXECUTED RAIL REQUEST ON: Ship[Coeur](7): (ConnectRequest): [Ship[Coeur](7) (8, 7, 8) Rail Docker(663)] -> [Ship[Coeur](7) (8, 10, 8) Rail Rotator Counter Clock Wise(669)] [2016-06-13 17:42:55] [CLIENT][TEXTURE][SYNCHRONIZER] ADDED TO UPDATE QUEUE: PlS[Croquelune ; id(2)(1)f(10001)] for PlS[Croquelune ; id(2)(1)f(10001)] [2016-06-13 17:42:55] [ENTITIES] removed object from loaded state [CLIENT ReSector(135)true; (-3, -3, 1); ]; 135 [2016-06-13 17:42:55] [DELETE][Client(1)] Sendable 135([CLIENT ReSector(135)true; (-3, -3, 1); ]) Physically DELETING DONE and Notified! [2016-06-13 17:42:55] [ENTITIES] removed object from loaded state Ship[MOB_SIM_chenille_73_1rl0](138); 138 [2016-06-13 17:42:55] WARNING while checking neighbor: null; [CLIENT ReSector(5)true; (-216, 5, -152); ]; 135; 5 [2016-06-13 17:42:55] [DELETE][Client(1)] Sendable 138(Ship[MOB_SIM_chenille_73_1rl0](138)) Physically DELETING DONE and Notified! [2016-06-13 17:42:55] [ENTITIES] removed object from loaded state [CLIENT ReSector(3)true; (2, 2, 2); ]; 3 [2016-06-13 17:42:55] [DELETE][Client(1)] Sendable 3([CLIENT ReSector(3)true; (2, 2, 2); ]) Physically DELETING DONE and Notified! [2016-06-13 17:42:55] [ENTITIES] removed object from loaded state Shop(4); 4 [2016-06-13 17:42:55] WARNING while checking neighbor: null; [CLIENT ReSector(5)true; (-216, 5, -152); ]; 3; 5 [2016-06-13 17:42:55] [DELETE][Client(1)] Sendable 4(Shop(4)) Physically DELETING DONE and Notified! [2016-06-13 17:42:55] [ENTITIES] removed object from loaded state Ship[chenille 73-1](137); 137 [2016-06-13 17:42:55] WARNING while checking neighbor: null; [CLIENT ReSector(5)true; (-216, 5, -152); ]; 135; 5 [2016-06-13 17:42:55] [DELETE][Client(1)] Sendable 137(Ship[chenille 73-1](137)) Physically DELETING DONE and Notified! [2016-06-13 17:42:55] [ENTITIES] removed object from loaded state Ship[Test turret axis 1 73-0](136); 136 [2016-06-13 17:42:55] WARNING while checking neighbor: null; [CLIENT ReSector(5)true; (-216, 5, -152); ]; 135; 5 [2016-06-13 17:42:55] [DELETE][Client(1)] Sendable 136(Ship[Test turret axis 1 73-0](136)) Physically DELETING DONE and Notified! [2016-06-13 17:42:55] [GRAPHICS] TRY USING VBO MAPPED BUFFER: true [2016-06-13 17:42:56] [AUDIO] Cleaning up sound system [2016-06-13 17:42:56] SoundSystem shutting down... [2016-06-13 17:42:56] Author: Paul Lamb, www.paulscode.com [2016-06-13 17:42:56] [CLIENT] CLIENT SHUTDOWN. Dumping client data! [2016-06-13 17:42:56] [CLIENT] CLIENT SHUTDOWN. client data saved! [2016-06-13 17:42:56] [CLIENT] CLIENT SHUTDOWN. thread pool terminated! [2016-06-13 17:42:56] [GLFrame] terminated frame: exiting program; finished: true [2016-06-13 17:42:56] Exiting because of terminated frame [2016-06-13 17:42:56] org.schema.schine.network.client.ClientProcessor@1283bb96 sending logout [2016-06-13 17:42:56] [CLIENT] CLOSING SOCKET [2016-06-13 17:42:56] [CLIENT] CLOSING SOCKET [2016-06-13 17:42:56] java.net.SocketException: Socket closed [2016-06-13 17:42:56] at java.net.SocketInputStream.socketRead0(Native Method) [2016-06-13 17:42:56] at java.net.SocketInputStream.socketRead(Unknown Source) [2016-06-13 17:42:56] at java.net.SocketInputStream.read(Unknown Source) [2016-06-13 17:42:56] at java.net.SocketInputStream.read(Unknown Source) [2016-06-13 17:42:56] at java.net.SocketInputStream.read(Unknown Source) [2016-06-13 17:42:56] at java.io.DataInputStream.readInt(Unknown Source) [2016-06-13 17:42:56] at org.schema.schine.network.client.ClientProcessor.run(SourceFile:333) [2016-06-13 17:42:56] at java.lang.Thread.run(Unknown Source) [2016-06-13 17:42:56] [CLIENT] ClientSendingQueueThread Terminated [2016-06-13 17:42:56] [ClientProcessor] EXIT: Input Stream closed. Terminated Client Processor [2016-06-13 17:42:56] [CLIENT] PacketHandler Terminated [2016-06-13 17:42:56] java.net.SocketException: Socket is closed [2016-06-13 17:42:56] at java.net.Socket.shutdownInput(Unknown Source) [2016-06-13 17:42:56] at org.schema.schine.network.client.ClientToServerConnection.disconnect(SourceFile:195) [2016-06-13 17:42:56] at obfuscated.D.j(SourceFile:3421) [2016-06-13 17:42:56] at obfuscated.QP.b(SourceFile:258) [2016-06-13 17:42:56] at org.schema.game.common.Starter.stopClient(SourceFile:1213) [2016-06-13 17:42:56] at obfuscated.gx.stopClient(SourceFile:1623) [2016-06-13 17:42:56] at obfuscated.Q.run(SourceFile:120) [2016-06-13 17:42:56] at java.lang.Thread.run(Unknown Source) [2016-06-13 17:42:56] [CLIENT] chat channels saved [2016-06-13 17:42:56] java.lang.Exception: Server created: false [2016-06-13 17:42:56] at org.schema.schine.network.server.ServerState.setCreated(SourceFile:261) [2016-06-13 17:42:56] at org.schema.schine.network.server.ServerState.clearStatic(SourceFile:55) [2016-06-13 17:42:56] at obfuscated.Q.run(SourceFile:143) [2016-06-13 17:42:56] at java.lang.Thread.run(Unknown Source) [2016-06-13 17:42:56] java.lang.Exception: Server Shutdown: false [2016-06-13 17:42:56] at org.schema.schine.network.server.ServerState.setShutdown(SourceFile:253) [2016-06-13 17:42:56] at org.schema.schine.network.server.ServerState.clearStatic(SourceFile:56) [2016-06-13 17:42:56] at obfuscated.Q.run(SourceFile:143) [2016-06-13 17:42:56] at java.lang.Thread.run(Unknown Source)