[2016-07-02 04:19:39] [VERION] loading version from install dir: .\ [2016-07-02 04:19:40] [VERSION] VERSION: 0.198.223 [2016-07-02 04:19:40] [VERSION] BUILD: 20160623_212422 [2016-07-02 04:19:40] #################### StarMade ####################### [2016-07-02 04:19:40] # version 0.198.223 - build 20160623_212422 # [2016-07-02 04:19:40] ##################################################### [2016-07-02 04:19:40] [SERIAL] "not retrieved" [2016-07-02 04:19:40] [TEXTURE-PACK] WARNING: ignoring lava.png: not a directory [2016-07-02 04:19:40] [TEXTURE-PACK] WARNING: ignoring lava.png.zip: not a directory [2016-07-02 04:19:40] [TEXTURE-PACK] WARNING: ignoring shield_tex.png: not a directory [2016-07-02 04:19:40] [TEXTURE-PACK] WARNING: ignoring shield_tex.png.zip: not a directory [2016-07-02 04:19:40] [TEXTURE-PACK] WARNING: ignoring lava.png: not a directory [2016-07-02 04:19:40] [TEXTURE-PACK] WARNING: ignoring lava.png.zip: not a directory [2016-07-02 04:19:40] [TEXTURE-PACK] WARNING: ignoring shield_tex.png: not a directory [2016-07-02 04:19:40] [TEXTURE-PACK] WARNING: ignoring shield_tex.png.zip: not a directory [2016-07-02 04:19:40] [SERVER] using world: 1; .\server-database\1\ [2016-07-02 04:19:40] [INIT] Segment Database Path: C:\Users\themaster\Desktop\release ver\StarMade\.\server-database\1\DATA; exists? true; is Dir? true; creating dir sucessfull (gives false if exists)? false [2016-07-02 04:19:40] [LIBLOADER] OS Windows 7 - 6.1 [2016-07-02 04:19:40] [LIBLOADER] OS ARCHITECTURE amd64 [2016-07-02 04:19:40] [LIBLOADER] LOADED NATIVE LIBRARIES [2016-07-02 04:19:40] [LIBLOADER] FastNoiseSIMD Seed: 101 [2016-07-02 04:19:40] [LIBLOADER] FastNoiseSIMD Level: 2 [2016-07-02 04:19:40] [MAIN] CHECKING IF MIGRATION NECESSARY [2016-07-02 04:19:40] [MAIN] MIGRATION PROCESS DONE [2016-07-02 04:19:40] [MAIN] STARTING WITH ARGUMENTS: [-force, -port:4242] [2016-07-02 04:19:40] [LANGUAGE] loading language: english; Resolved to english [2016-07-02 04:19:40] DUIPLICATE KEY UP_SHIP - ROTATE_RIGHT_SHIP [2016-07-02 04:19:40] DUIPLICATE KEY ROTATE_RIGHT_SHIP - UP_SHIP [2016-07-02 04:19:40] DUIPLICATE KEY UP_SHIP - ROTATE_RIGHT_SHIP [2016-07-02 04:19:40] DUIPLICATE KEY DOWN_SHIP - ROTATE_LEFT_SHIP [2016-07-02 04:19:40] DUIPLICATE KEY ROTATE_LEFT_SHIP - DOWN_SHIP [2016-07-02 04:19:40] DUIPLICATE KEY ROTATE_RIGHT_SHIP - UP_SHIP [2016-07-02 04:19:40] DUIPLICATE KEY UP_SHIP - ROTATE_RIGHT_SHIP [2016-07-02 04:19:40] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-07-02 04:19:40] DUIPLICATE KEY ROTATE_RIGHT_SHIP - UP_SHIP [2016-07-02 04:19:40] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-07-02 04:19:40] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-07-02 04:19:40] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-07-02 04:19:40] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-07-02 04:19:40] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-07-02 04:19:40] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-07-02 04:19:40] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-07-02 04:19:40] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-07-02 04:19:40] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-07-02 04:19:40] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-07-02 04:19:40] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-07-02 04:19:40] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-07-02 04:19:40] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-07-02 04:19:40] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-07-02 04:19:40] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-07-02 04:19:40] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-07-02 04:19:40] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-07-02 04:19:40] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-07-02 04:19:40] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-07-02 04:19:40] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-07-02 04:19:40] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-07-02 04:19:40] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-07-02 04:19:40] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-07-02 04:19:40] [LANGUAGE] Loading English; Version: 0 [2016-07-02 04:19:40] [LANGUAGE] LOADED FONT PATH/NAME: font/Monda-Regular.ttf [2016-07-02 04:19:40] [GRAPHICS] set display mode: FULLSCREEN: false; dim: 1920 / 1080 [2016-07-02 04:19:40] [GRAPHICS] WARNING Displaymode already set!!! [2016-07-02 04:19:40] ARB_SUPPORTED COULD NOT BE RETRIEVED [2016-07-02 04:19:41] [DISPLAY] ViewPort for Resolution: 1920x1080: 1920, 1065 [2016-07-02 04:19:41] FILE CREATED: true [2016-07-02 04:19:41] [GLFrame] Open-GL initialized [2016-07-02 04:19:41] Running on thread: main Adapter: aticfx64 Driver Version: 8.17.10.1404 Vendor: ATI Technologies Inc. OpenGL Version: 4.5.13399 Compatibility Profile Context 15.200.1062.1003 Renderer: AMD Radeon HD 6800 Series [2016-07-02 04:19:41] [FONT] FONT PATH TO LOAD: font/Monda-Regular.ttf; false; true [2016-07-02 04:19:41] [FONT] created from font file: C:\Users\themaster\Desktop\release ver\StarMade\data\font\Monda-Regular.ttf [2016-07-02 04:19:41] [CLIENT] INITIALIZING LOADING SCREEN [2016-07-02 04:19:41] [TEXTURE] data/./image-resource/schine.png LOAD TAKEN: stream: 1 ms; data: 6 ms; create: 84 ms [2016-07-02 04:19:41] [TEXTURE] data/./image-resource/loadingscreen-background.png LOAD TAKEN: stream: 1 ms; data: 63 ms; create: 1 ms [2016-07-02 04:19:41] [TEXTURE] data/./image-resource/SM_logo_white_nostar.png LOAD TAKEN: stream: 0 ms; data: 9 ms; create: 0 ms [2016-07-02 04:19:41] [SceneParser] now parsing scene: data/./models/3Dlogo/\3Dlogo [2016-07-02 04:19:41] ... parse Mesh data/./models/3Dlogo/\3Dlogo.mesh.xml 0 [2016-07-02 04:19:41] ... parse Mesh data/./models/3Dlogo/\3Dstar.mesh.xml 8 [2016-07-02 04:19:41] [GLFrame] loading content data [2016-07-02 04:19:41] [CLIENT] STARTING UP OPEN GL [2016-07-02 04:19:41] ############## LOADING RESOURCE ServerSettings [2016-07-02 04:19:41] ############## DONE IN 1 ms [2016-07-02 04:19:41] ############## LOADING RESOURCE MainMenuBackgroundShader [2016-07-02 04:19:41] [INIT][CLIENT][SHADER] Loading Shader: data//shader/loadingscreen/bg.vert.glsl; data//shader/loadingscreen/bg.frag.glsl [2016-07-02 04:19:41] ############## DONE IN 8 ms [2016-07-02 04:19:41] ############## LOADING RESOURCE ai-panel-gui- [2016-07-02 04:19:41] [TEXTURE] data//image-resource/ai-panel-gui-.png LOAD TAKEN: stream: 0 ms; data: 18 ms; create: 1 ms [2016-07-02 04:19:41] ############## DONE IN 19 ms [2016-07-02 04:19:41] ############## LOADING RESOURCE bar-4x1-gui- [2016-07-02 04:19:41] [TEXTURE] data//image-resource/bar-4x1-gui-.png LOAD TAKEN: stream: 1 ms; data: 6 ms; create: 0 ms [2016-07-02 04:19:41] ############## DONE IN 7 ms [2016-07-02 04:19:41] ############## LOADING RESOURCE bars [2016-07-02 04:19:41] [TEXTURE] data//image-resource/bars.png LOAD TAKEN: stream: 0 ms; data: 2 ms; create: 0 ms [2016-07-02 04:19:41] ############## DONE IN 3 ms [2016-07-02 04:19:41] ############## LOADING RESOURCE box [2016-07-02 04:19:41] [TEXTURE] data//image-resource/box.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-07-02 04:19:41] ############## DONE IN 2 ms [2016-07-02 04:19:41] ############## LOADING RESOURCE build-icons-00-16x16-gui- [2016-07-02 04:19:41] [TEXTURE] data//image-resource/build-icons-00-16x16-gui-.png LOAD TAKEN: stream: 1 ms; data: 22 ms; create: 1 ms [2016-07-02 04:19:41] ############## DONE IN 27 ms [2016-07-02 04:19:41] ############## LOADING RESOURCE build-icons-01-16x16-gui- [2016-07-02 04:19:41] [TEXTURE] data//image-resource/build-icons-01-16x16-gui-.png LOAD TAKEN: stream: 1 ms; data: 14 ms; create: 1 ms [2016-07-02 04:19:41] ############## DONE IN 20 ms [2016-07-02 04:19:41] ############## LOADING 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############## LOADING RESOURCE crosshair-build-c-gui- [2016-07-02 04:19:41] [TEXTURE] data//image-resource/crosshair-build-c-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-07-02 04:19:41] ############## DONE IN 1 ms [2016-07-02 04:19:41] ############## LOADING RESOURCE crosshair-c-gui- [2016-07-02 04:19:41] [TEXTURE] data//image-resource/crosshair-c-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-07-02 04:19:41] ############## DONE IN 1 ms [2016-07-02 04:19:41] ############## LOADING RESOURCE crosshair-hit-c-gui- [2016-07-02 04:19:41] [TEXTURE] data//image-resource/crosshair-hit-c-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-02 04:19:41] ############## DONE IN 0 ms [2016-07-02 04:19:41] ############## LOADING RESOURCE crosshair-missile-c-gui- [2016-07-02 04:19:41] [TEXTURE] data//image-resource/crosshair-missile-c-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-02 04:19:41] ############## DONE IN 0 ms [2016-07-02 04:19:41] ############## LOADING RESOURCE crosshair-simple-c-gui- [2016-07-02 04:19:41] [TEXTURE] data//image-resource/crosshair-simple-c-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-02 04:19:41] ############## DONE IN 0 ms [2016-07-02 04:19:41] ############## LOADING RESOURCE cubaton-counts-4x4-gui- [2016-07-02 04:19:41] [TEXTURE] data//image-resource/cubaton-counts-4x4-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-07-02 04:19:41] ############## DONE IN 2 ms [2016-07-02 04:19:41] ############## LOADING RESOURCE cubaton-sprites-4x4-gui- [2016-07-02 04:19:41] [TEXTURE] data//image-resource/cubaton-sprites-4x4-gui-.png LOAD TAKEN: stream: 1 ms; data: 1 ms; create: 0 ms [2016-07-02 04:19:41] ############## DONE IN 2 ms [2016-07-02 04:19:41] ############## LOADING RESOURCE detail [2016-07-02 04:19:41] [TEXTURE] data//image-resource/detail.png LOAD TAKEN: stream: 1 ms; data: 2 ms; create: 0 ms [2016-07-02 04:19:41] ############## DONE 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[2016-07-02 04:19:42] ############## DONE IN 1 ms [2016-07-02 04:19:42] ############## LOADING RESOURCE gui/ingame/UI 32px-horizontals-1x32-gui- [2016-07-02 04:19:42] [TEXTURE] data//image-resource/gui/ingame/UI 32px-horizontals-1x32-gui-.png LOAD TAKEN: stream: 0 ms; data: 2 ms; create: 0 ms [2016-07-02 04:19:42] ############## DONE IN 2 ms [2016-07-02 04:19:42] ############## LOADING RESOURCE gui/ingame/UI 8px Center_Background-gui- [2016-07-02 04:19:42] [TEXTURE] data//image-resource/gui/ingame/UI 8px Center_Background-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-02 04:19:42] ############## DONE IN 1 ms [2016-07-02 04:19:42] ############## LOADING RESOURCE gui/ingame/UI 8px Center_Button-gui- [2016-07-02 04:19:42] [TEXTURE] data//image-resource/gui/ingame/UI 8px Center_Button-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-07-02 04:19:42] ############## DONE IN 1 ms [2016-07-02 04:19:42] ############## LOADING RESOURCE gui/ingame/UI 8px 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0 ms; data: 0 ms; create: 0 ms [2016-07-02 04:19:42] ############## DONE IN 1 ms [2016-07-02 04:19:42] ############## LOADING RESOURCE gui/ingame/UI 8px Center_Textbox-gui- [2016-07-02 04:19:42] [TEXTURE] data//image-resource/gui/ingame/UI 8px Center_Textbox-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-07-02 04:19:42] ############## DONE IN 1 ms [2016-07-02 04:19:42] ############## LOADING RESOURCE gui/ingame/UI 8px Corners-8x8-gui- [2016-07-02 04:19:42] [TEXTURE] data//image-resource/gui/ingame/UI 8px Corners-8x8-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-07-02 04:19:42] ############## DONE IN 2 ms [2016-07-02 04:19:42] ############## LOADING RESOURCE gui/ingame/UI 8px Horizontal-1x16-gui- [2016-07-02 04:19:42] [TEXTURE] data//image-resource/gui/ingame/UI 8px Horizontal-1x16-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-07-02 04:19:42] ############## DONE IN 2 ms [2016-07-02 04:19:42] ############## LOADING RESOURCE 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ms; data: 2 ms; create: 0 ms [2016-07-02 04:19:42] ############## DONE IN 2 ms [2016-07-02 04:19:42] ############## LOADING RESOURCE gui/ingame/UI_MainThemeBg-gui- [2016-07-02 04:19:42] [TEXTURE] data//image-resource/gui/ingame/UI_MainThemeBg-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-07-02 04:19:42] ############## DONE IN 1 ms [2016-07-02 04:19:42] ############## LOADING RESOURCE gui/ingame/UI_MainThemeLeftRight-1x2-gui- [2016-07-02 04:19:42] [TEXTURE] data//image-resource/gui/ingame/UI_MainThemeLeftRight-1x2-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-07-02 04:19:42] ############## DONE IN 1 ms [2016-07-02 04:19:42] ############## LOADING RESOURCE gui/ingame/UI_MainThemeTopBottom-2x1-gui- [2016-07-02 04:19:42] [TEXTURE] data//image-resource/gui/ingame/UI_MainThemeTopBottom-2x1-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-07-02 04:19:42] ############## DONE IN 2 ms [2016-07-02 04:19:42] ############## LOADING RESOURCE 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ms [2016-07-02 04:19:42] ############## DONE IN 1 ms [2016-07-02 04:19:42] ############## LOADING RESOURCE gui/menu/UI 16px Stars-1x4-gui- [2016-07-02 04:19:42] [TEXTURE] data//image-resource/gui/menu/UI 16px Stars-1x4-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-02 04:19:42] ############## DONE IN 1 ms [2016-07-02 04:19:42] ############## LOADING RESOURCE gui/menu/UI 16px Vertical-8x1-gui- [2016-07-02 04:19:42] [TEXTURE] data//image-resource/gui/menu/UI 16px Vertical-8x1-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 2 ms [2016-07-02 04:19:42] ############## DONE IN 2 ms [2016-07-02 04:19:42] ############## LOADING RESOURCE gui/menu/UI 16px-8x8-gui- [2016-07-02 04:19:42] [TEXTURE] data//image-resource/gui/menu/UI 16px-8x8-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-07-02 04:19:42] ############## DONE IN 2 ms [2016-07-02 04:19:42] ############## LOADING RESOURCE gui/menu/UI 32px Center SBFalse [2016-07-02 04:19:42] [TEXTURE] 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[2016-07-02 04:19:42] ############## LOADING RESOURCE gui/menu/UI 32px-horizontals-1x32-gui- [2016-07-02 04:19:42] [TEXTURE] data//image-resource/gui/menu/UI 32px-horizontals-1x32-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-07-02 04:19:42] ############## DONE IN 1 ms [2016-07-02 04:19:42] ############## LOADING RESOURCE gui/menu/UI 8px Center_Background-gui- [2016-07-02 04:19:42] [TEXTURE] data//image-resource/gui/menu/UI 8px Center_Background-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-02 04:19:42] ############## DONE IN 0 ms [2016-07-02 04:19:42] ############## LOADING RESOURCE gui/menu/UI 8px Center_Button-gui- [2016-07-02 04:19:42] [TEXTURE] data//image-resource/gui/menu/UI 8px Center_Button-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-07-02 04:19:42] ############## DONE IN 1 ms [2016-07-02 04:19:42] ############## LOADING RESOURCE gui/menu/UI 8px Center_Filter-gui- [2016-07-02 04:19:42] [TEXTURE] 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############## DONE IN 1 ms [2016-07-02 04:19:42] ############## LOADING RESOURCE gui/menu/UI 8px Center_Textbox-gui- [2016-07-02 04:19:42] [TEXTURE] data//image-resource/gui/menu/UI 8px Center_Textbox-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-07-02 04:19:42] ############## DONE IN 1 ms [2016-07-02 04:19:42] ############## LOADING RESOURCE gui/menu/UI 8px Corners-8x8-gui- [2016-07-02 04:19:42] [TEXTURE] data//image-resource/gui/menu/UI 8px Corners-8x8-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-07-02 04:19:42] ############## DONE IN 2 ms [2016-07-02 04:19:42] ############## LOADING RESOURCE gui/menu/UI 8px Horizontal-1x16-gui- [2016-07-02 04:19:42] [TEXTURE] data//image-resource/gui/menu/UI 8px Horizontal-1x16-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-07-02 04:19:42] ############## DONE IN 1 ms [2016-07-02 04:19:42] ############## LOADING RESOURCE gui/menu/UI 8px Notification-gui- copy [2016-07-02 04:19:42] [TEXTURE] data//image-resource/gui/menu/UI 8px Notification-gui- copy.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-02 04:19:42] ############## DONE IN 0 ms [2016-07-02 04:19:42] ############## LOADING RESOURCE gui/menu/UI 8px Tooltip-gui- [2016-07-02 04:19:42] [TEXTURE] data//image-resource/gui/menu/UI 8px Tooltip-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-02 04:19:42] ############## DONE IN 1 ms [2016-07-02 04:19:42] ############## LOADING RESOURCE gui/menu/UI 8px Vertical-32x1-gui- [2016-07-02 04:19:42] [TEXTURE] data//image-resource/gui/menu/UI 8px Vertical-32x1-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-07-02 04:19:42] ############## DONE IN 1 ms [2016-07-02 04:19:42] ############## LOADING RESOURCE gui/menu/UI_MainTheme-2x2-gui- [2016-07-02 04:19:42] [TEXTURE] data//image-resource/gui/menu/UI_MainTheme-2x2-gui-.png LOAD TAKEN: stream: 1 ms; data: 1 ms; create: 0 ms [2016-07-02 04:19:42] ############## DONE IN 2 ms [2016-07-02 04:19:42] ############## LOADING RESOURCE gui/menu/UI_MainThemeBg-gui- [2016-07-02 04:19:42] [TEXTURE] data//image-resource/gui/menu/UI_MainThemeBg-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-07-02 04:19:42] ############## DONE IN 3 ms [2016-07-02 04:19:42] ############## LOADING RESOURCE gui/menu/UI_MainThemeLeftRight-1x2-gui- [2016-07-02 04:19:42] [TEXTURE] data//image-resource/gui/menu/UI_MainThemeLeftRight-1x2-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-07-02 04:19:42] ############## DONE IN 1 ms [2016-07-02 04:19:42] ############## LOADING RESOURCE gui/menu/UI_MainThemeTopBottom-2x1-gui- [2016-07-02 04:19:42] [TEXTURE] data//image-resource/gui/menu/UI_MainThemeTopBottom-2x1-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-07-02 04:19:42] ############## DONE IN 1 ms [2016-07-02 04:19:42] ############## LOADING RESOURCE help-gui- [2016-07-02 04:19:42] [TEXTURE] data//image-resource/help-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-07-02 04:19:42] ############## DONE IN 1 ms [2016-07-02 04:19:42] ############## LOADING RESOURCE hud-arrow-c-gui- [2016-07-02 04:19:42] [TEXTURE] data//image-resource/hud-arrow-c-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-02 04:19:42] ############## DONE IN 0 ms [2016-07-02 04:19:42] ############## LOADING RESOURCE hud-arrow-gui- [2016-07-02 04:19:42] [TEXTURE] data//image-resource/hud-arrow-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-02 04:19:42] ############## DONE IN 0 ms [2016-07-02 04:19:42] ############## LOADING RESOURCE hud-sides-left-gui- [2016-07-02 04:19:42] [TEXTURE] data//image-resource/hud-sides-left-gui-.png LOAD TAKEN: stream: 1 ms; data: 3 ms; create: 0 ms [2016-07-02 04:19:42] ############## DONE IN 5 ms [2016-07-02 04:19:42] ############## LOADING RESOURCE hud-sides-right-gui- [2016-07-02 04:19:42] [TEXTURE] data//image-resource/hud-sides-right-gui-.png LOAD TAKEN: stream: 0 ms; data: 4 ms; create: 0 ms [2016-07-02 04:19:42] ############## DONE IN 5 ms [2016-07-02 04:19:42] ############## LOADING RESOURCE hud-target-4x4-gui- [2016-07-02 04:19:42] [TEXTURE] data//image-resource/hud-target-4x4-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 1 ms [2016-07-02 04:19:42] ############## DONE IN 2 ms [2016-07-02 04:19:42] ############## LOADING RESOURCE hud-target-c-4x4-gui- [2016-07-02 04:19:42] [TEXTURE] data//image-resource/hud-target-c-4x4-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 1 ms [2016-07-02 04:19:42] ############## DONE IN 2 ms [2016-07-02 04:19:42] ############## LOADING RESOURCE HUD_Bar [2016-07-02 04:19:42] [TEXTURE] data//image-resource/HUD_Bar.png LOAD TAKEN: stream: 0 ms; data: 6 ms; create: 1 ms [2016-07-02 04:19:42] ############## DONE IN 7 ms [2016-07-02 04:19:42] ############## LOADING RESOURCE HUD_CombatNote-gui- [2016-07-02 04:19:42] [TEXTURE] data//image-resource/HUD_CombatNote-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-07-02 04:19:42] ############## DONE IN 1 ms [2016-07-02 04:19:42] ############## LOADING RESOURCE HUD_HorizontalBar-1x4-gui- [2016-07-02 04:19:42] [TEXTURE] data//image-resource/HUD_HorizontalBar-1x4-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-07-02 04:19:42] ############## DONE IN 1 ms [2016-07-02 04:19:42] ############## LOADING RESOURCE HUD_Hotbar-8x2-gui- [2016-07-02 04:19:42] [TEXTURE] data//image-resource/HUD_Hotbar-8x2-gui-.png LOAD TAKEN: stream: 1 ms; data: 1 ms; create: 0 ms [2016-07-02 04:19:42] ############## DONE IN 2 ms [2016-07-02 04:19:42] ############## LOADING RESOURCE HUD_Hotbar-gui- [2016-07-02 04:19:42] [TEXTURE] data//image-resource/HUD_Hotbar-gui-.png LOAD TAKEN: stream: 0 ms; data: 2 ms; create: 0 ms [2016-07-02 04:19:42] ############## DONE IN 4 ms [2016-07-02 04:19:42] ############## LOADING RESOURCE HUD_Map-2x1-gui- [2016-07-02 04:19:42] [TEXTURE] data//image-resource/HUD_Map-2x1-gui-.png LOAD TAKEN: stream: 0 ms; data: 2 ms; create: 0 ms [2016-07-02 04:19:42] ############## DONE IN 2 ms [2016-07-02 04:19:42] ############## LOADING RESOURCE HUD_MapLarge-2x1-gui- [2016-07-02 04:19:42] [TEXTURE] data//image-resource/HUD_MapLarge-2x1-gui-.png LOAD TAKEN: stream: 0 ms; data: 6 ms; create: 0 ms [2016-07-02 04:19:42] ############## DONE IN 7 ms [2016-07-02 04:19:42] ############## LOADING RESOURCE HUD_PlayerHP-1x4-gui- [2016-07-02 04:19:42] [TEXTURE] data//image-resource/HUD_PlayerHP-1x4-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-02 04:19:42] ############## DONE IN 1 ms [2016-07-02 04:19:42] ############## LOADING RESOURCE HUD_pointers-c-8x8-gui- [2016-07-02 04:19:42] [TEXTURE] data//image-resource/HUD_pointers-c-8x8-gui-.png LOAD TAKEN: stream: 0 ms; data: 3 ms; create: 1 ms [2016-07-02 04:19:42] ############## DONE IN 4 ms [2016-07-02 04:19:42] ############## LOADING RESOURCE hud_pointers-c-8x8 [2016-07-02 04:19:42] [TEXTURE] data//image-resource/hud_pointers-c-8x8.png LOAD TAKEN: stream: 1 ms; data: 3 ms; create: 0 ms [2016-07-02 04:19:42] ############## DONE IN 5 ms [2016-07-02 04:19:42] ############## LOADING RESOURCE HUD_ServerNote-gui- [2016-07-02 04:19:42] [TEXTURE] data//image-resource/HUD_ServerNote-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-07-02 04:19:42] ############## DONE IN 1 ms [2016-07-02 04:19:42] ############## LOADING RESOURCE HUD_ServerNote_Colour-gui- [2016-07-02 04:19:42] [TEXTURE] data//image-resource/HUD_ServerNote_Colour-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-07-02 04:19:42] ############## DONE IN 1 ms [2016-07-02 04:19:42] ############## LOADING RESOURCE HUD_Sprites-8x8-gui- [2016-07-02 04:19:42] [TEXTURE] data//image-resource/HUD_Sprites-8x8-gui-.png LOAD TAKEN: stream: 1 ms; data: 1 ms; create: 0 ms [2016-07-02 04:19:42] ############## DONE IN 2 ms [2016-07-02 04:19:42] ############## LOADING RESOURCE HUD_Target-2x4-gui- [2016-07-02 04:19:42] [TEXTURE] data//image-resource/HUD_Target-2x4-gui-.png LOAD TAKEN: stream: 1 ms; data: 4 ms; create: 0 ms [2016-07-02 04:19:42] ############## DONE IN 6 ms [2016-07-02 04:19:42] ############## LOADING RESOURCE icon [2016-07-02 04:19:42] [TEXTURE] data//image-resource/icon.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-07-02 04:19:42] ############## DONE IN 1 ms [2016-07-02 04:19:42] ############## LOADING RESOURCE icon16 [2016-07-02 04:19:42] [TEXTURE] data//image-resource/icon16.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-02 04:19:42] ############## DONE IN 0 ms [2016-07-02 04:19:42] ############## LOADING RESOURCE icon32 [2016-07-02 04:19:42] [TEXTURE] data//image-resource/icon32.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-07-02 04:19:42] ############## DONE IN 1 ms [2016-07-02 04:19:42] ############## LOADING RESOURCE info-panel-big-gui- [2016-07-02 04:19:42] [TEXTURE] data//image-resource/info-panel-big-gui-.png LOAD TAKEN: stream: 0 ms; data: 9 ms; create: 0 ms [2016-07-02 04:19:42] ############## DONE IN 10 ms [2016-07-02 04:19:42] ############## LOADING RESOURCE info-panel-gui- [2016-07-02 04:19:42] [TEXTURE] data//image-resource/info-panel-gui-.png LOAD TAKEN: stream: 1 ms; data: 3 ms; create: 0 ms [2016-07-02 04:19:42] ############## DONE IN 5 ms [2016-07-02 04:19:42] ############## LOADING RESOURCE info [2016-07-02 04:19:42] [TEXTURE] data//image-resource/info.png LOAD TAKEN: stream: 1 ms; data: 7 ms; create: 0 ms [2016-07-02 04:19:42] ############## DONE IN 8 ms [2016-07-02 04:19:42] ############## LOADING RESOURCE inventory-gui- [2016-07-02 04:19:42] [TEXTURE] data//image-resource/inventory-gui-.png LOAD TAKEN: stream: 0 ms; data: 9 ms; create: 1 ms [2016-07-02 04:19:42] ############## DONE IN 10 ms [2016-07-02 04:19:42] ############## LOADING RESOURCE inventory-slot-gui- [2016-07-02 04:19:42] [TEXTURE] data//image-resource/inventory-slot-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-02 04:19:42] ############## DONE IN 0 ms [2016-07-02 04:19:42] ############## LOADING RESOURCE inventory-slots-gui- [2016-07-02 04:19:42] [TEXTURE] data//image-resource/inventory-slots-gui-.png LOAD TAKEN: stream: 0 ms; data: 6 ms; create: 0 ms [2016-07-02 04:19:42] ############## DONE IN 6 ms [2016-07-02 04:19:42] ############## LOADING RESOURCE inventory-slots-simple-gui- [2016-07-02 04:19:42] [TEXTURE] data//image-resource/inventory-slots-simple-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-07-02 04:19:42] ############## DONE IN 2 ms [2016-07-02 04:19:42] ############## LOADING RESOURCE lens_flare-4x1-c- [2016-07-02 04:19:42] [TEXTURE] data//image-resource/lens_flare-4x1-c-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-07-02 04:19:42] ############## DONE IN 2 ms [2016-07-02 04:19:42] ############## LOADING RESOURCE lens_flare [2016-07-02 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############## LOADING RESOURCE planet-ice-diff [2016-07-02 04:19:42] [TEXTURE] data//image-resource/planet-ice-diff.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-02 04:19:42] ############## DONE IN 1 ms [2016-07-02 04:19:42] ############## LOADING RESOURCE planet-mars-diff [2016-07-02 04:19:42] [TEXTURE] data//image-resource/planet-mars-diff.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-02 04:19:42] ############## DONE IN 1 ms [2016-07-02 04:19:42] ############## LOADING RESOURCE planet-purple-diff [2016-07-02 04:19:42] [TEXTURE] data//image-resource/planet-purple-diff.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-02 04:19:42] ############## DONE IN 1 ms [2016-07-02 04:19:42] ############## LOADING RESOURCE playertex [2016-07-02 04:19:42] [TEXTURE] data//image-resource/playertex.png LOAD TAKEN: stream: 1 ms; data: 3 ms; create: 0 ms [2016-07-02 04:19:42] ############## DONE IN 4 ms [2016-07-02 04:19:42] ############## LOADING 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LOAD TAKEN: stream: 0 ms; data: 3 ms; create: 0 ms [2016-07-02 04:19:42] ############## DONE IN 4 ms [2016-07-02 04:19:42] ############## LOADING RESOURCE specmap2 [2016-07-02 04:19:42] [TEXTURE] data//image-resource/specmap2.png LOAD TAKEN: stream: 1 ms; data: 12 ms; create: 0 ms [2016-07-02 04:19:42] ############## DONE IN 13 ms [2016-07-02 04:19:42] ############## LOADING RESOURCE star [2016-07-02 04:19:42] [TEXTURE] data//image-resource/star.png LOAD TAKEN: stream: 0 ms; data: 2 ms; create: 0 ms [2016-07-02 04:19:42] ############## DONE IN 2 ms [2016-07-02 04:19:42] ############## LOADING RESOURCE starColorMap-gui- [2016-07-02 04:19:42] [TEXTURE] data//image-resource/starColorMap-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-07-02 04:19:42] ############## DONE IN 1 ms [2016-07-02 04:19:42] ############## LOADING RESOURCE starmade-icon [2016-07-02 04:19:42] [TEXTURE] data//image-resource/starmade-icon.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-07-02 04:19:42] ############## DONE IN 2 ms [2016-07-02 04:19:42] ############## LOADING RESOURCE starmade-logo [2016-07-02 04:19:42] [TEXTURE] data//image-resource/starmade-logo.png LOAD TAKEN: stream: 1 ms; data: 3 ms; create: 0 ms [2016-07-02 04:19:42] ############## DONE IN 4 ms [2016-07-02 04:19:42] ############## LOADING RESOURCE starSprite [2016-07-02 04:19:42] [TEXTURE] data//image-resource/starSprite.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-07-02 04:19:42] ############## DONE IN 1 ms [2016-07-02 04:19:42] ############## LOADING RESOURCE std-message-gui- [2016-07-02 04:19:42] [TEXTURE] data//image-resource/std-message-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-07-02 04:19:42] ############## DONE IN 1 ms [2016-07-02 04:19:42] ############## LOADING RESOURCE stellarSprites-2x2-c- [2016-07-02 04:19:42] [TEXTURE] data//image-resource/stellarSprites-2x2-c-.png LOAD TAKEN: stream: 0 ms; data: 4 ms; create: 0 ms [2016-07-02 04:19:42] ############## DONE IN 5 ms [2016-07-02 04:19:42] ############## LOADING RESOURCE structure-panel-gui- [2016-07-02 04:19:42] [TEXTURE] data//image-resource/structure-panel-gui-.png LOAD TAKEN: stream: 1 ms; data: 8 ms; create: 0 ms [2016-07-02 04:19:42] ############## DONE IN 10 ms [2016-07-02 04:19:42] ############## LOADING RESOURCE sunSprite-c- [2016-07-02 04:19:42] [TEXTURE] data//image-resource/sunSprite-c-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-07-02 04:19:42] ############## DONE IN 1 ms [2016-07-02 04:19:42] ############## LOADING RESOURCE symm-plane [2016-07-02 04:19:42] [TEXTURE] data//image-resource/symm-plane.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-07-02 04:19:42] ############## DONE IN 1 ms [2016-07-02 04:19:42] ############## LOADING RESOURCE textinput-panel-gui- [2016-07-02 04:19:42] [TEXTURE] data//image-resource/textinput-panel-gui-.png LOAD TAKEN: stream: 1 ms; data: 2 ms; create: 0 ms [2016-07-02 04:19:42] ############## DONE IN 3 ms [2016-07-02 04:19:42] ############## LOADING RESOURCE tools-16x16-gui- [2016-07-02 04:19:42] [TEXTURE] data//image-resource/tools-16x16-gui-.png LOAD TAKEN: stream: 1 ms; data: 3 ms; create: 0 ms [2016-07-02 04:19:42] ############## DONE IN 5 ms [2016-07-02 04:19:42] ############## LOADING RESOURCE top-bar-gui- [2016-07-02 04:19:42] [TEXTURE] data//image-resource/top-bar-gui-.png LOAD TAKEN: stream: 0 ms; data: 2 ms; create: 0 ms [2016-07-02 04:19:42] ############## DONE IN 3 ms [2016-07-02 04:19:42] ############## LOADING RESOURCE UI 16px Center_Case-gui- [2016-07-02 04:19:42] [TEXTURE] data//image-resource/UI 16px Center_Case-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-02 04:19:42] ############## DONE IN 1 ms [2016-07-02 04:19:42] ############## LOADING RESOURCE UI 16px Horizontal-1x8-gui- [2016-07-02 04:19:42] [TEXTURE] data//image-resource/UI 16px Horizontal-1x8-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-02 04:19:42] ############## DONE IN 0 ms [2016-07-02 04:19:42] ############## LOADING RESOURCE UI 16px Scanlines-gui- [2016-07-02 04:19:42] [TEXTURE] data//image-resource/UI 16px Scanlines-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-02 04:19:42] ############## DONE IN 0 ms [2016-07-02 04:19:42] ############## LOADING RESOURCE UI 16px Stars-1x4-gui- [2016-07-02 04:19:42] [TEXTURE] data//image-resource/UI 16px Stars-1x4-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-07-02 04:19:42] ############## DONE IN 1 ms [2016-07-02 04:19:42] ############## LOADING RESOURCE UI 16px Vertical-8x1-gui- [2016-07-02 04:19:42] [TEXTURE] data//image-resource/UI 16px Vertical-8x1-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-02 04:19:42] ############## DONE IN 1 ms [2016-07-02 04:19:42] ############## LOADING RESOURCE UI 16px-1x4-gui- [2016-07-02 04:19:42] [TEXTURE] data//image-resource/UI 16px-1x4-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-02 04:19:42] ############## DONE IN 0 ms [2016-07-02 04:19:42] ############## LOADING RESOURCE UI 16px-8x8-gui- [2016-07-02 04:19:42] [TEXTURE] data//image-resource/UI 16px-8x8-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-07-02 04:19:42] ############## DONE IN 1 ms [2016-07-02 04:19:42] ############## LOADING RESOURCE UI 32px Center SBFalse [2016-07-02 04:19:42] [TEXTURE] data//image-resource/UI 32px Center SBFalse.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-02 04:19:42] ############## DONE IN 0 ms [2016-07-02 04:19:42] ############## LOADING RESOURCE UI 32px Center SBFTrue [2016-07-02 04:19:42] [TEXTURE] data//image-resource/UI 32px Center SBFTrue.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-07-02 04:19:42] ############## DONE IN 1 ms [2016-07-02 04:19:42] ############## LOADING RESOURCE UI 32px Corners-8x8-gui- [2016-07-02 04:19:42] [TEXTURE] data//image-resource/UI 32px Corners-8x8-gui-.png LOAD TAKEN: stream: 0 ms; data: 2 ms; create: 0 ms [2016-07-02 04:19:42] ############## DONE IN 3 ms [2016-07-02 04:19:42] ############## LOADING RESOURCE UI 32px Vertical-8x1-gui- [2016-07-02 04:19:42] [TEXTURE] data//image-resource/UI 32px Vertical-8x1-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-07-02 04:19:42] ############## DONE IN 1 ms [2016-07-02 04:19:42] ############## LOADING RESOURCE UI 32px-horizontals-1x32-gui- [2016-07-02 04:19:42] [TEXTURE] data//image-resource/UI 32px-horizontals-1x32-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-07-02 04:19:42] ############## DONE IN 1 ms [2016-07-02 04:19:42] ############## LOADING RESOURCE UI 8px Center_Background-gui- [2016-07-02 04:19:42] [TEXTURE] data//image-resource/UI 8px Center_Background-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-02 04:19:42] ############## DONE IN 0 ms [2016-07-02 04:19:42] ############## LOADING RESOURCE UI 8px Center_Button-gui- [2016-07-02 04:19:42] [TEXTURE] data//image-resource/UI 8px Center_Button-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-02 04:19:42] ############## DONE IN 0 ms [2016-07-02 04:19:42] ############## LOADING RESOURCE UI 8px Center_Filter-gui- [2016-07-02 04:19:42] [TEXTURE] data//image-resource/UI 8px Center_Filter-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-07-02 04:19:42] ############## DONE IN 1 ms [2016-07-02 04:19:42] ############## LOADING RESOURCE UI 8px Center_Foreground-gui- [2016-07-02 04:19:42] [TEXTURE] data//image-resource/UI 8px Center_Foreground-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-02 04:19:42] ############## DONE IN 1 ms [2016-07-02 04:19:42] ############## LOADING RESOURCE UI 8px Center_PopUp-gui- [2016-07-02 04:19:42] [TEXTURE] data//image-resource/UI 8px Center_PopUp-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-02 04:19:42] ############## DONE IN 0 ms [2016-07-02 04:19:42] ############## LOADING RESOURCE UI 8px Center_Progress-gui- [2016-07-02 04:19:42] [TEXTURE] data//image-resource/UI 8px Center_Progress-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-02 04:19:42] ############## DONE IN 0 ms [2016-07-02 04:19:42] ############## LOADING RESOURCE UI 8px Center_Textbox-gui- [2016-07-02 04:19:42] [TEXTURE] data//image-resource/UI 8px Center_Textbox-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-07-02 04:19:42] ############## DONE IN 1 ms [2016-07-02 04:19:42] ############## LOADING RESOURCE UI 8px Corners-8x8-gui- [2016-07-02 04:19:42] [TEXTURE] data//image-resource/UI 8px Corners-8x8-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-02 04:19:42] ############## DONE IN 1 ms [2016-07-02 04:19:42] ############## LOADING RESOURCE UI 8px Horizontal-1x16-gui- [2016-07-02 04:19:42] [TEXTURE] data//image-resource/UI 8px Horizontal-1x16-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-02 04:19:42] ############## DONE IN 0 ms [2016-07-02 04:19:42] ############## LOADING RESOURCE UI 8px Notification-gui- copy [2016-07-02 04:19:42] [TEXTURE] data//image-resource/UI 8px Notification-gui- copy.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-02 04:19:42] ############## DONE IN 0 ms [2016-07-02 04:19:42] ############## LOADING RESOURCE UI 8px Vertical-16x1-gui- [2016-07-02 04:19:42] [TEXTURE] data//image-resource/UI 8px Vertical-16x1-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-07-02 04:19:42] ############## DONE IN 1 ms [2016-07-02 04:19:42] ############## LOADING RESOURCE UI_MainTheme-2x2-gui- [2016-07-02 04:19:42] [TEXTURE] data//image-resource/UI_MainTheme-2x2-gui-.png LOAD TAKEN: stream: 0 ms; data: 2 ms; create: 0 ms [2016-07-02 04:19:42] ############## DONE IN 2 ms [2016-07-02 04:19:42] ############## LOADING RESOURCE UI_MainThemeBg-gui- [2016-07-02 04:19:42] [TEXTURE] data//image-resource/UI_MainThemeBg-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-02 04:19:42] ############## DONE IN 0 ms [2016-07-02 04:19:42] ############## LOADING RESOURCE UI_MainThemeLeftRight-1x2-gui- [2016-07-02 04:19:42] [TEXTURE] data//image-resource/UI_MainThemeLeftRight-1x2-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-07-02 04:19:42] ############## DONE IN 2 ms [2016-07-02 04:19:42] ############## LOADING RESOURCE UI_MainThemeTopBottom-2x1-gui- [2016-07-02 04:19:42] [TEXTURE] data//image-resource/UI_MainThemeTopBottom-2x1-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-07-02 04:19:42] ############## DONE IN 1 ms [2016-07-02 04:19:42] ############## LOADING RESOURCE unlink-weapon-dropzone-gui- [2016-07-02 04:19:42] [TEXTURE] data//image-resource/unlink-weapon-dropzone-gui-.png LOAD TAKEN: stream: 0 ms; data: 2 ms; create: 1 ms [2016-07-02 04:19:42] ############## DONE IN 3 ms [2016-07-02 04:19:42] ############## LOADING RESOURCE weapon-assign-panel-gui- [2016-07-02 04:19:42] [TEXTURE] data//image-resource/weapon-assign-panel-gui-.png LOAD TAKEN: stream: 1 ms; data: 8 ms; create: 0 ms [2016-07-02 04:19:42] ############## DONE IN 10 ms [2016-07-02 04:19:42] ############## LOADING RESOURCE CONFIG_HUD [2016-07-02 04:19:42] ############## DONE IN 206 ms [2016-07-02 04:19:42] ############## LOADING RESOURCE CONFIG_GUI [2016-07-02 04:19:42] ############## DONE IN 8 ms [2016-07-02 04:19:42] [GLFRAME] Content has been loaded [2016-07-02 04:19:43] [MOVIE] opening movie file: C:\Users\themaster\Desktop\release ver\StarMade\.\data\video\SchineSplashScreen.mp4 [2016-07-02 04:19:43] ffmpeg version N-43418-g633b90c Copyright (c) 2000-2012 the FFmpeg developers built on Aug 9 2012 23:56:26 with gcc 4.7.1 (GCC) configuration: --enable-gpl --enable-version3 --disable-pthreads --enable-runtime-cpudetect --enable-avisynth --enable-bzlib --enable-frei0r --enable-libass --enable-libcelt --enable-libopencore-amrnb --enable-libopencore-amrwb --enable-libfreetype --enable-libgsm --enable-libmp3lame --enable-libnut --enable-libopenjpeg --enable-librtmp --enable-libschroedinger --enable-libspeex --enable-libtheora --enable-libutvideo --enable-libvo-aacenc --enable-libvo-amrwbenc --enable-libvorbis --enable-libvpx --enable-libx264 --enable-libxavs --enable-libxvid --enable-zlib libavutil 51. 67.100 / 51. 67.100 libavcodec 54. 51.100 / 54. 51.100 libavformat 54. 22.104 / 54. 22.104 libavdevice 54. 2.100 / 54. 2.100 libavfilter 3. 7.100 / 3. 7.100 libswscale 2. 1.101 / 2. 1.101 libswresample 0. 15.100 / 0. 15.100 libpostproc 52. 0.100 [2016-07-02 04:19:43] / 52. 0.100 Input #0, mov,mp4,m4a,3gp,3g2,mj2, from 'C:\Users\themaster\Desktop\release ver\StarMade\.\data\video\SchineSplashScreen.mp4': Metadata: major_brand : mp42 minor_version : 0 compatible_brands: mp42mp41 creation_time : 2016-05-25 20:15:03 Duration: 00:00:05.58, start: 0.000000, bitrate: 2979 kb/s Stream #0:0(eng): Video: h264 (Main) (avc1 / 0x31637661), yuv420p, 1920x1080 [SAR 1:1 DAR 16:9], 2794 kb/s, 29.97 fps, 29.97 tbr, 30k tbn, 59.94 tbc Metadata: creation_time : 2016-05-25 20:15:03 handler_name : ?Mainconcept Video Media Handler Stream #0:1(eng): Audio: aac (mp4a / 0x6134706D), 48000 Hz, stereo, s16, 189 kb/s Metadata: creation_time : 2016-05-25 20:15:03 handler_name : #Mainconcept MP4 Sound Media Handler Output #0, rawvideo, to 'pipe:': Metadata: major_brand : mp42 minor_version : 0 compatible_brands: mp42mp41 encoder : Lavf54.22.104 Stream #0:0(eng): Video: rawvideo (RGB[24] / 0x18424752), rgb24, 1920x1080 [SAR 1:1 DAR 16:9], q=2-31, 200 kb/s, 90k tbn, 29.97 tbc Metadata: creation_time : 2016-05-25 20:15:03 handler_name : ?Mainconcept Video Media Handler Stream mapping: Stream #0:0 -> #0:0 (h264 -> rawvideo) Press [q] to stop, [?] for help frame= 17 fps=0.0 q=0.0 size= 103275kB time=00:00:00.56 bitrate=1491501.4kbits/s dup=1 drop=0 [2016-07-02 04:19:44] frame= 32 fps= 31 q=0.0 size= 194400kB time=00:00:01.06 bitrate=1491501.0kbits/s dup=1 drop=0 [2016-07-02 04:19:44] frame= 47 fps= 31 q=0.0 size= 285525kB time=00:00:01.56 bitrate=1491500.8kbits/s dup=1 drop=0 [2016-07-02 04:19:44] ffmpeg version N-43418-g633b90c Copyright (c) 2000-2012 the FFmpeg developers built on Aug 9 2012 23:56:26 with gcc 4.7.1 (GCC) configuration: --enable-gpl --enable-version3 --disable-pthreads --enable-runtime-cpudetect --enable-avisynth --enable-bzlib --enable-frei0r --enable-libass --enable-libcelt --enable-libopencore-amrnb --enable-libopencore-amrwb --enable-libfreetype --enable-libgsm --enable-libmp3lame --enable-libnut --enable-libopenjpeg --enable-librtmp --enable-libschroedinger --enable-libspeex --enable-libtheora --enable-libutvideo --enable-libvo-aacenc --enable-libvo-amrwbenc --enable-libvorbis --enable-libvpx --enable-libx264 --enable-libxavs --enable-libxvid --enable-zlib libavutil 51. 67.100 / 51. 67.100 libavcodec 54. 51.100 / 54. 51.100 libavformat 54. 22.104 / 54. 22.104 libavdevice 54. 2.100 / 54. 2.100 libavfilter 3. 7.100 / 3. 7.100 libswscale 2. 1.101 / 2. 1.101 libswresample 0. 15.100 / 0. 15.100 libpostproc 52. 0.100 [2016-07-02 04:19:44] [VIDEOSTREAM] cleaned up video stream 1920x1080 [2016-07-02 04:19:44] / 52. 0.100 Input #0, mov,mp4,m4a,3gp,3g2,mj2, from 'C:\Users\themaster\Desktop\release ver\StarMade\.\data\video\SchineSplashScreen.mp4': Metadata: major_brand : mp42 minor_version : 0 compatible_brands: mp42mp41 creation_time : 2016-05-25 20:15:03 Duration: 00:00:05.58, start: 0.000000, bitrate: 2979 kb/s Stream #0:0(eng): Video: h264 (Main) (avc1 / 0x31637661), yuv420p, 1920x1080 [SAR 1:1 DAR 16:9], 2794 kb/s, 29.97 fps, 29.97 tbr, 30k tbn, 59.94 tbc Metadata: creation_time : 2016-05-25 20:15:03 handler_name : ?Mainconcept Video Media Handler Stream #0:1(eng): Audio: aac (mp4a / 0x6134706D), 48000 Hz, stereo, s16, 189 kb/s Metadata: creation_time : 2016-05-25 20:15:03 handler_name : #Mainconcept MP4 Sound Media Handler Output #0, wav, to 'pipe:': Metadata: major_brand : mp42 minor_version : 0 compatible_brands: mp42mp41 encoder : Lavf54.22.104 Stream #0:0(eng): Audio: pcm_s16le ([1][0][0][0] / 0x0001), 48000 Hz, stereo, s16, 1536 kb/s Metadata: creation_time : 2016-05-25 20:15:03 handler_name : #Mainconcept MP4 Sound Media Handler Stream mapping: Stream #0:1 -> #0:0 (aac -> pcm_s16le) Press [q] to stop, [?] for help av_interleaved_write_frame(): Broken pipe [2016-07-02 04:19:44] av_interleaved_write_frame(): Broken pipe [2016-07-02 04:19:44] [MOVIE] Destroying Video Process [2016-07-02 04:19:44] [MOVIE] Destroying Audio Process [2016-07-02 04:19:46] [GUI] Offline Player Name Changed to [2016-07-02 04:19:46] [GUI] Offline Player Name Changed to spunkie [2016-07-02 04:19:46] [GUI] SELECTED SP INFO obfuscated.MW@31 [2016-07-02 04:19:47] [GUI] SELECTED SP INFO obfuscated.MW@31 [2016-07-02 04:19:47] [SERVER] using world: 1; .\server-database\1\ [2016-07-02 04:19:47] [INIT] Segment Database Path: C:\Users\themaster\Desktop\release ver\StarMade\.\server-database\1\DATA; exists? true; is Dir? true; creating dir sucessfull (gives false if exists)? false [2016-07-02 04:19:47] [STARTER] template dir exists. overwriting template with current data [2016-07-02 04:19:47] [IO][COPY] FILE FROM C:\Users\themaster\Desktop\release ver\StarMade\.\data\config\FactionConfig.xml to C:\Users\themaster\Desktop\release ver\StarMade\.\customFactionConfig\FactionConfigTemplate.xml [2016-07-02 04:19:47] [IO][COPY] FILE FROM C:\Users\themaster\Desktop\release ver\StarMade\.\data\config\customFactionConfigHOWTO.txt to C:\Users\themaster\Desktop\release ver\StarMade\.\customFactionConfig\customFactionConfigHOWTO.txt [2016-07-02 04:19:47] [STARTER] template dir exists. overwriting template with current data [2016-07-02 04:19:47] [IO][COPY] FILE FROM C:\Users\themaster\Desktop\release ver\StarMade\.\data\config\customBlockBehaviorConfigTemplate.xml to C:\Users\themaster\Desktop\release ver\StarMade\.\customBlockBehaviorConfig\customBlockBehaviorConfigTemplate.xml [2016-07-02 04:19:47] [IO][COPY] FILE FROM C:\Users\themaster\Desktop\release ver\StarMade\.\data\config\customBlockBehaviorConfigHOWTO.txt to C:\Users\themaster\Desktop\release ver\StarMade\.\customBlockBehaviorConfig\customBlockBehaviorConfigHOWTO.txt [2016-07-02 04:19:47] [RESOURCES][CustomTextures] No need to create pack.zip. Hash matches (as rewriting a zip changes the hash on it) [2016-07-02 04:19:47] [INITIALIZE] REMOTE CLASSES REGISTERED [2016-07-02 04:19:47] [INITIALIZE] RESOURCE MANAGER INITIALIZED [2016-07-02 04:19:47] ERROR: no content in Resource: C:\Users\themaster\Desktop\release ver\StarMade\file:\C:\Users\themaster\Desktop\release%20ver\StarMade\StarMade.jar!\org\schema\game\network\commands [2016-07-02 04:19:47] ################# Loading from JAR ##################### [2016-07-02 04:19:47] ######################################################## [2016-07-02 04:19:47] [INITIALIZE] REMOTE COMMANDS REGISTERED [2016-07-02 04:19:47] [INITIALIZE] SECURITY MANAGER SET [2016-07-02 04:19:47] [INITIALIZE] COMMAND ID's ASSIGNED. NOW READING BLOCK CONFIG [2016-07-02 04:19:48] [INITIALIZE] BLOCK CONFIGURATION READ [2016-07-02 04:19:48] [BLUEPRINT][MIGRATION] NO CONVERSION NEEDED: no old bb file exists: C:\Users\themaster\Desktop\release ver\StarMade\.\blueprints\catalog.txt [2016-07-02 04:19:48] [SERVER] initializing [2016-07-02 04:19:48] java.lang.Exception: Server Shutdown: false [2016-07-02 04:19:48] at org.schema.schine.network.server.ServerState.setShutdown(SourceFile:253) [2016-07-02 04:19:48] at obfuscated.QS.run(SourceFile:1178) [2016-07-02 04:19:48] at java.lang.Thread.run(Unknown Source) [2016-07-02 04:19:48] java.lang.Exception: Server created: true [2016-07-02 04:19:48] at org.schema.schine.network.server.ServerState.setCreated(SourceFile:261) [2016-07-02 04:19:48] at org.schema.schine.network.server.ServerState.(SourceFile:47) [2016-07-02 04:19:48] at obfuscated.aoQ.(SourceFile:302) [2016-07-02 04:19:48] at obfuscated.QS.run(SourceFile:1182) [2016-07-02 04:19:48] at java.lang.Thread.run(Unknown Source) [2016-07-02 04:19:48] [SERVER] Server State Created! [2016-07-02 04:19:48] [CLIENT] initializing 0.198.223 (20160623_212422) [2016-07-02 04:19:48] [CLIENT] WAITING FOR SERVER [2016-07-02 04:19:48] [INIT] Seed File: C:\Users\themaster\Desktop\release ver\StarMade\.\server-database\1\.seed [2016-07-02 04:19:48] [SQL] Fetching connection (may take some if game crashed on the run before) [2016-07-02 04:19:48] [SQL] connection successfull [2016-07-02 04:19:49] [DATABASE] ENTITIES UID SIZE: 128 [2016-07-02 04:19:49] [DATABASE] FTL UID SIZE: 128 [2016-07-02 04:19:49] [DATABASE] SYSTEMS UID SIZE: 128 [2016-07-02 04:19:49] [SERVER] Request Thread pool size is: 25 [2016-07-02 04:19:49] EXPLOSION DATA: aggregation data: dim size: 128; total Memory used: 4 MB; max memory: 7.8 GB [2016-07-02 04:19:49] [EXPLOSION] DATA: ray info data: dim size: 16; total instances used: 4096 [2016-07-02 04:19:49] [EXPLOSION] Array init took 0 ms [2016-07-02 04:19:49] [EXPLOSION] 'Ray' File read took 2ms [2016-07-02 04:19:49] [EXPLOSION] DATA: sizeOrder size: 10485760 -> 40 MB [2016-07-02 04:19:49] [EXPLOSION] 'Order' File read took 120 ms [2016-07-02 04:19:50] [SERVER] port 4242 is open [2016-07-02 04:19:50] [SERVER] USING TCP... [2016-07-02 04:19:50] [PARSER] not parsed: idlingFloating [2016-07-02 04:19:50] [PARSER] not parsed: idlingGravity [2016-07-02 04:19:50] [PARSER] not parsed: dancingGravity [2016-07-02 04:19:50] [PARSER] not parsed: movingJumpingJumpUp [2016-07-02 04:19:50] [PARSER] not parsed: movingJumpingJumpDown [2016-07-02 04:19:50] [PARSER] not parsed: movingFallingStandard [2016-07-02 04:19:50] [PARSER] not parsed: movingFallingLedge [2016-07-02 04:19:50] [PARSER] not parsed: movingLandingShortFall [2016-07-02 04:19:50] [PARSER] not parsed: movingLandingMiddleFall [2016-07-02 04:19:50] [PARSER] not parsed: movingLandingLongFall [2016-07-02 04:19:50] [PARSER] not parsed: movingNoGravityGravToNoGrav [2016-07-02 04:19:50] [PARSER] not parsed: movingNoGravityNoGravToGrav [2016-07-02 04:19:50] [PARSER] not parsed: movingNoGravityFloatMoveN [2016-07-02 04:19:50] [PARSER] not parsed: movingNoGravityFloatMoveS [2016-07-02 04:19:50] [PARSER] not parsed: movingNoGravityFloatMoveUp [2016-07-02 04:19:50] [PARSER] not parsed: movingNoGravityFloatMoveDown [2016-07-02 04:19:50] [PARSER] not parsed: movingNoGravityFloatRot [2016-07-02 04:19:50] [PARSER] not parsed: movingNoGravityFloatHit [2016-07-02 04:19:50] [PARSER] not parsed: movingNoGravityFloatDeath [2016-07-02 04:19:50] [PARSER] not parsed: movingByFootCrawling [2016-07-02 04:19:50] [PARSER] not parsed: movingByFootCrawlingNorth [2016-07-02 04:19:50] [PARSER] not parsed: movingByFootCrawlingSouth [2016-07-02 04:19:50] [PARSER] not parsed: movingByFootCrawlingWest [2016-07-02 04:19:50] [PARSER] not parsed: movingByFootCrawlingEast [2016-07-02 04:19:50] [PARSER] not parsed: movingByFootCrawlingNorthEast [2016-07-02 04:19:50] [PARSER] not parsed: movingByFootCrawlingNorthWest [2016-07-02 04:19:50] [PARSER] not parsed: movingByFootCrawlingSouthWest [2016-07-02 04:19:50] [PARSER] not parsed: movingByFootCrawlingSouthEast [2016-07-02 04:19:50] [PARSER] not parsed: movingByFootSlowWalking [2016-07-02 04:19:50] [PARSER] not parsed: movingByFootSlowWalkingNorth [2016-07-02 04:19:50] [PARSER] not parsed: movingByFootSlowWalkingSouth [2016-07-02 04:19:50] [PARSER] not parsed: movingByFootSlowWalkingWest [2016-07-02 04:19:50] [PARSER] not parsed: movingByFootSlowWalkingEast [2016-07-02 04:19:50] [PARSER] not parsed: movingByFootSlowWalkingNorthEast [2016-07-02 04:19:50] [PARSER] not parsed: movingByFootSlowWalkingNorthWest [2016-07-02 04:19:50] [PARSER] not parsed: movingByFootSlowWalkingSouthWest [2016-07-02 04:19:50] [PARSER] not parsed: movingByFootSlowWalkingSouthEast [2016-07-02 04:19:50] [PARSER] not parsed: movingByFootWalking [2016-07-02 04:19:50] [PARSER] not parsed: movingByFootWalkingNorth [2016-07-02 04:19:50] [PARSER] not parsed: movingByFootWalkingSouth [2016-07-02 04:19:50] [PARSER] not parsed: movingByFootWalkingWest [2016-07-02 04:19:50] [PARSER] not parsed: movingByFootWalkingEast [2016-07-02 04:19:50] [PARSER] not parsed: movingByFootWalkingNorthEast [2016-07-02 04:19:50] [PARSER] not parsed: movingByFootWalkingNorthWest [2016-07-02 04:19:50] [PARSER] not parsed: movingByFootWalkingSouthWest [2016-07-02 04:19:50] [PARSER] not parsed: movingByFootWalkingSouthEast [2016-07-02 04:19:50] [PARSER] not parsed: movingByFootRunning [2016-07-02 04:19:50] [PARSER] not parsed: movingByFootRunningNorth [2016-07-02 04:19:50] [PARSER] not parsed: movingByFootRunningSouth [2016-07-02 04:19:50] [PARSER] not parsed: movingByFootRunningWest [2016-07-02 04:19:50] [PARSER] not parsed: movingByFootRunningEast [2016-07-02 04:19:50] [PARSER] not parsed: movingByFootRunningNorthEast [2016-07-02 04:19:50] [PARSER] not parsed: movingByFootRunningNorthWest [2016-07-02 04:19:50] [PARSER] not parsed: movingByFootRunningSouthWest [2016-07-02 04:19:50] [PARSER] not parsed: movingByFootRunningSouthEast [2016-07-02 04:19:50] [PARSER] not parsed: upperBodyGun [2016-07-02 04:19:50] [PARSER] not parsed: upperBodyGunIdle [2016-07-02 04:19:50] [PARSER] not parsed: upperBodyGunIdleIn [2016-07-02 04:19:50] [PARSER] not parsed: upperBodyGunDraw [2016-07-02 04:19:50] [PARSER] not parsed: upperBodyGunAway [2016-07-02 04:19:50] [PARSER] not parsed: upperBodyGunFire [2016-07-02 04:19:50] [PARSER] not parsed: upperBodyGunFireHeavy [2016-07-02 04:19:50] [PARSER] not parsed: upperBodyGunMeelee [2016-07-02 04:19:50] [PARSER] not parsed: upperBodyFabricator [2016-07-02 04:19:50] [PARSER] not parsed: upperBodyFabricatorIdle [2016-07-02 04:19:50] [PARSER] not parsed: upperBodyFabricatorDraw [2016-07-02 04:19:50] [PARSER] not parsed: upperBodyFabricatorAway [2016-07-02 04:19:50] [PARSER] not parsed: upperBodyFabricatorFire [2016-07-02 04:19:50] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-07-02 04:19:50] [PARSER] not parsed: attacking [2016-07-02 04:19:50] [PARSER] not parsed: attackingMeelee [2016-07-02 04:19:50] [PARSER] not parsed: attackingMeeleeFloating [2016-07-02 04:19:50] [PARSER] not parsed: attackingMeeleeGravity [2016-07-02 04:19:50] [PARSER] not parsed: death [2016-07-02 04:19:50] [PARSER] not parsed: deathFloating [2016-07-02 04:19:50] [PARSER] not parsed: deathGravity [2016-07-02 04:19:50] [PARSER] not parsed: sitting [2016-07-02 04:19:50] [PARSER] not parsed: sittingBlock [2016-07-02 04:19:50] [PARSER] not parsed: sittingBlockNoFloor [2016-07-02 04:19:50] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-07-02 04:19:50] [PARSER] not parsed: sittingBlockFloor [2016-07-02 04:19:50] [PARSER] not parsed: sittingBlockFloorIdle [2016-07-02 04:19:50] [PARSER] not parsed: sittingWedge [2016-07-02 04:19:50] [PARSER] not parsed: sittingWedgeNoFloor [2016-07-02 04:19:50] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-07-02 04:19:50] [PARSER] not parsed: sittingWedgeFloor [2016-07-02 04:19:50] [PARSER] not parsed: sittingWedgeFloorIdle [2016-07-02 04:19:50] [PARSER] not parsed: hit [2016-07-02 04:19:50] [PARSER] not parsed: hitSmall [2016-07-02 04:19:50] [PARSER] not parsed: hitSmallFloating [2016-07-02 04:19:50] [PARSER] not parsed: hitSmallGravity [2016-07-02 04:19:50] [PARSER] not parsed: salutes [2016-07-02 04:19:50] [PARSER] not parsed: salutesSalute [2016-07-02 04:19:50] [PARSER] not parsed: talk [2016-07-02 04:19:50] [PARSER] not parsed: talkSalute [2016-07-02 04:19:50] [PARSER] not parsed: helmet [2016-07-02 04:19:50] [PARSER] not parsed: helmetOn [2016-07-02 04:19:50] [PARSER] not parsed: helmetOff [2016-07-02 04:19:50] [PARSER] not parsed: idlingFloating [2016-07-02 04:19:50] [PARSER] not parsed: idlingGravity [2016-07-02 04:19:50] [PARSER] not parsed: dancingGravity [2016-07-02 04:19:50] [PARSER] not parsed: movingJumpingJumpUp [2016-07-02 04:19:50] [PARSER] not parsed: movingJumpingJumpDown [2016-07-02 04:19:50] [PARSER] not parsed: movingFallingStandard [2016-07-02 04:19:50] [PARSER] not parsed: movingFallingLedge [2016-07-02 04:19:50] [PARSER] not parsed: movingLandingShortFall [2016-07-02 04:19:50] [PARSER] not parsed: movingLandingMiddleFall [2016-07-02 04:19:50] [PARSER] not parsed: movingLandingLongFall [2016-07-02 04:19:50] [PARSER] not parsed: movingNoGravityGravToNoGrav [2016-07-02 04:19:50] [PARSER] not parsed: movingNoGravityNoGravToGrav [2016-07-02 04:19:50] [PARSER] not parsed: movingNoGravityFloatMoveN [2016-07-02 04:19:50] [PARSER] not parsed: movingNoGravityFloatMoveS [2016-07-02 04:19:50] [PARSER] not parsed: movingNoGravityFloatMoveUp [2016-07-02 04:19:50] [PARSER] not parsed: movingNoGravityFloatMoveDown [2016-07-02 04:19:50] [PARSER] not parsed: movingNoGravityFloatRot [2016-07-02 04:19:50] [PARSER] not parsed: movingNoGravityFloatHit [2016-07-02 04:19:50] [PARSER] not parsed: movingNoGravityFloatDeath [2016-07-02 04:19:50] [PARSER] not parsed: movingByFootCrawling [2016-07-02 04:19:50] [PARSER] not parsed: movingByFootCrawlingNorth [2016-07-02 04:19:50] [PARSER] not parsed: movingByFootCrawlingSouth [2016-07-02 04:19:50] [PARSER] not parsed: movingByFootCrawlingWest [2016-07-02 04:19:50] [PARSER] not parsed: movingByFootCrawlingEast [2016-07-02 04:19:50] [PARSER] not parsed: movingByFootCrawlingNorthEast [2016-07-02 04:19:50] [PARSER] not parsed: movingByFootCrawlingNorthWest [2016-07-02 04:19:50] [PARSER] not parsed: movingByFootCrawlingSouthWest [2016-07-02 04:19:50] [PARSER] not parsed: movingByFootCrawlingSouthEast [2016-07-02 04:19:50] [PARSER] not parsed: movingByFootSlowWalking [2016-07-02 04:19:50] [PARSER] not parsed: movingByFootSlowWalkingNorth [2016-07-02 04:19:50] [PARSER] not parsed: movingByFootSlowWalkingSouth [2016-07-02 04:19:50] [PARSER] not parsed: movingByFootSlowWalkingWest [2016-07-02 04:19:50] [PARSER] not parsed: movingByFootSlowWalkingEast [2016-07-02 04:19:50] [PARSER] not parsed: movingByFootSlowWalkingNorthEast [2016-07-02 04:19:50] [PARSER] not parsed: movingByFootSlowWalkingNorthWest [2016-07-02 04:19:50] [PARSER] not parsed: movingByFootSlowWalkingSouthWest [2016-07-02 04:19:50] [PARSER] not parsed: movingByFootSlowWalkingSouthEast [2016-07-02 04:19:50] [PARSER] not parsed: movingByFootWalking [2016-07-02 04:19:50] [PARSER] not parsed: movingByFootWalkingNorth [2016-07-02 04:19:50] [PARSER] not parsed: movingByFootWalkingSouth [2016-07-02 04:19:50] [PARSER] not parsed: movingByFootWalkingWest [2016-07-02 04:19:50] [PARSER] not parsed: movingByFootWalkingEast [2016-07-02 04:19:50] [PARSER] not parsed: movingByFootWalkingNorthEast [2016-07-02 04:19:50] [PARSER] not parsed: movingByFootWalkingNorthWest [2016-07-02 04:19:50] [PARSER] not parsed: movingByFootWalkingSouthWest [2016-07-02 04:19:50] [PARSER] not parsed: movingByFootWalkingSouthEast [2016-07-02 04:19:50] [PARSER] not parsed: movingByFootRunning [2016-07-02 04:19:50] [PARSER] not parsed: movingByFootRunningNorth [2016-07-02 04:19:50] [PARSER] not parsed: movingByFootRunningSouth [2016-07-02 04:19:50] [PARSER] not parsed: movingByFootRunningWest [2016-07-02 04:19:50] [PARSER] not parsed: movingByFootRunningEast [2016-07-02 04:19:50] [PARSER] not parsed: movingByFootRunningNorthEast [2016-07-02 04:19:50] [PARSER] not parsed: movingByFootRunningNorthWest [2016-07-02 04:19:50] [PARSER] not parsed: movingByFootRunningSouthWest [2016-07-02 04:19:50] [PARSER] not parsed: movingByFootRunningSouthEast [2016-07-02 04:19:50] [PARSER] not parsed: upperBodyGun [2016-07-02 04:19:50] [PARSER] not parsed: upperBodyGunIdle [2016-07-02 04:19:50] [PARSER] not parsed: upperBodyGunIdleIn [2016-07-02 04:19:50] [PARSER] not parsed: upperBodyGunDraw [2016-07-02 04:19:50] [PARSER] not parsed: upperBodyGunAway [2016-07-02 04:19:50] [PARSER] not parsed: upperBodyGunFire [2016-07-02 04:19:50] [PARSER] not parsed: upperBodyGunFireHeavy [2016-07-02 04:19:50] [PARSER] not parsed: upperBodyGunMeelee [2016-07-02 04:19:50] [PARSER] not parsed: upperBodyFabricator [2016-07-02 04:19:50] [PARSER] not parsed: upperBodyFabricatorIdle [2016-07-02 04:19:50] [PARSER] not parsed: upperBodyFabricatorDraw [2016-07-02 04:19:50] [PARSER] not parsed: upperBodyFabricatorAway [2016-07-02 04:19:50] [PARSER] not parsed: upperBodyFabricatorFire [2016-07-02 04:19:50] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-07-02 04:19:50] [PARSER] not parsed: attacking [2016-07-02 04:19:50] [PARSER] not parsed: attackingMeelee [2016-07-02 04:19:50] [PARSER] not parsed: attackingMeeleeFloating [2016-07-02 04:19:50] [PARSER] not parsed: attackingMeeleeGravity [2016-07-02 04:19:50] [PARSER] not parsed: death [2016-07-02 04:19:50] [PARSER] not parsed: deathFloating [2016-07-02 04:19:50] [PARSER] not parsed: deathGravity [2016-07-02 04:19:50] [PARSER] not parsed: sitting [2016-07-02 04:19:50] [PARSER] not parsed: sittingBlock [2016-07-02 04:19:50] [PARSER] not parsed: sittingBlockNoFloor [2016-07-02 04:19:50] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-07-02 04:19:50] [PARSER] not parsed: sittingBlockFloor [2016-07-02 04:19:50] [PARSER] not parsed: sittingBlockFloorIdle [2016-07-02 04:19:50] [PARSER] not parsed: sittingWedge [2016-07-02 04:19:50] [PARSER] not parsed: sittingWedgeNoFloor [2016-07-02 04:19:50] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-07-02 04:19:50] [PARSER] not parsed: sittingWedgeFloor [2016-07-02 04:19:50] [PARSER] not parsed: sittingWedgeFloorIdle [2016-07-02 04:19:50] [PARSER] not parsed: hit [2016-07-02 04:19:50] [PARSER] not parsed: hitSmall [2016-07-02 04:19:50] [PARSER] not parsed: hitSmallFloating [2016-07-02 04:19:50] [PARSER] not parsed: hitSmallGravity [2016-07-02 04:19:50] [PARSER] not parsed: salutes [2016-07-02 04:19:50] [PARSER] not parsed: salutesSalute [2016-07-02 04:19:50] [PARSER] not parsed: talk [2016-07-02 04:19:50] [PARSER] not parsed: talkSalute [2016-07-02 04:19:50] [PARSER] not parsed: helmet [2016-07-02 04:19:50] [PARSER] not parsed: helmetOn [2016-07-02 04:19:50] [PARSER] not parsed: helmetOff [2016-07-02 04:19:50] [PARSER] not parsed: movingFallingStandard [2016-07-02 04:19:50] [PARSER] not parsed: movingFallingLedge [2016-07-02 04:19:50] [PARSER] not parsed: movingLandingShortFall [2016-07-02 04:19:50] [PARSER] not parsed: movingLandingMiddleFall [2016-07-02 04:19:50] [PARSER] not parsed: movingLandingLongFall [2016-07-02 04:19:50] [PARSER] not parsed: upperBodyGun [2016-07-02 04:19:50] [PARSER] not parsed: upperBodyGunIdle [2016-07-02 04:19:50] [PARSER] not parsed: upperBodyGunIdleIn [2016-07-02 04:19:50] [PARSER] not parsed: upperBodyGunDraw [2016-07-02 04:19:50] [PARSER] not parsed: upperBodyGunAway [2016-07-02 04:19:50] [PARSER] not parsed: upperBodyGunFire [2016-07-02 04:19:50] [PARSER] not parsed: upperBodyGunFireHeavy [2016-07-02 04:19:50] [PARSER] not parsed: upperBodyGunMeelee [2016-07-02 04:19:50] [PARSER] not parsed: upperBodyFabricator [2016-07-02 04:19:50] [PARSER] not parsed: upperBodyFabricatorIdle [2016-07-02 04:19:50] [PARSER] not parsed: upperBodyFabricatorDraw [2016-07-02 04:19:50] [PARSER] not parsed: upperBodyFabricatorAway [2016-07-02 04:19:50] [PARSER] not parsed: upperBodyFabricatorFire [2016-07-02 04:19:50] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-07-02 04:19:50] [PARSER] not parsed: attacking [2016-07-02 04:19:50] [PARSER] not parsed: attackingMeelee [2016-07-02 04:19:50] [PARSER] not parsed: attackingMeeleeFloating [2016-07-02 04:19:50] [PARSER] not parsed: attackingMeeleeGravity [2016-07-02 04:19:50] [PARSER] not parsed: death [2016-07-02 04:19:50] [PARSER] not parsed: deathFloating [2016-07-02 04:19:50] [PARSER] not parsed: deathGravity [2016-07-02 04:19:50] [PARSER] not parsed: sitting [2016-07-02 04:19:50] [PARSER] not parsed: sittingBlock [2016-07-02 04:19:50] [PARSER] not parsed: sittingBlockNoFloor [2016-07-02 04:19:50] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-07-02 04:19:50] [PARSER] not parsed: sittingBlockFloor [2016-07-02 04:19:50] [PARSER] not parsed: sittingBlockFloorIdle [2016-07-02 04:19:50] [PARSER] not parsed: sittingWedge [2016-07-02 04:19:50] [PARSER] not parsed: sittingWedgeNoFloor [2016-07-02 04:19:50] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-07-02 04:19:50] [PARSER] not parsed: sittingWedgeFloor [2016-07-02 04:19:50] [PARSER] not parsed: sittingWedgeFloorIdle [2016-07-02 04:19:50] [PARSER] not parsed: hit [2016-07-02 04:19:50] [PARSER] not parsed: hitSmall [2016-07-02 04:19:50] [PARSER] not parsed: hitSmallFloating [2016-07-02 04:19:50] [PARSER] not parsed: hitSmallGravity [2016-07-02 04:19:50] [PARSER] not parsed: salutes [2016-07-02 04:19:50] [PARSER] not parsed: salutesSalute [2016-07-02 04:19:50] [PARSER] not parsed: talk [2016-07-02 04:19:50] [PARSER] not parsed: talkSalute [2016-07-02 04:19:50] [PARSER] not parsed: helmet [2016-07-02 04:19:50] [PARSER] not parsed: helmetOn [2016-07-02 04:19:50] [PARSER] not parsed: helmetOff [2016-07-02 04:19:50] [SERVER] ###### READING ALL BLUEPRINTS! [2016-07-02 04:19:50] [TAG] WARNING STRUCT DESERIALIZATION took too long: 31; [2016-07-02 04:19:50] [TAG] WARNING STRUCT DESERIALIZATION took too long: 35; [2016-07-02 04:19:50] [TAG] WARNING STRUCT DESERIALIZATION took too long: 35; [2016-07-02 04:19:50] [TAG] WARNING STRUCT DESERIALIZATION took too long: 36; [2016-07-02 04:19:50] [TAG] WARNING STRUCT DESERIALIZATION took too long: 31; [2016-07-02 04:19:50] [TAG] WARNING STRUCT DESERIALIZATION took too long: 32; [2016-07-02 04:19:50] [TAG] WARNING STRUCT DESERIALIZATION took too long: 32; [2016-07-02 04:19:50] [TAG] WARNING STRUCT DESERIALIZATION took too long: 34; [2016-07-02 04:19:50] [TAG] WARNING STRUCT DESERIALIZATION took too long: 34; [2016-07-02 04:19:50] [TAG] WARNING STRUCT DESERIALIZATION took too long: 33; [2016-07-02 04:19:50] [TAG] WARNING STRUCT DESERIALIZATION took too long: 36; [2016-07-02 04:19:50] [TAG] WARNING STRUCT DESERIALIZATION took too long: 36; [2016-07-02 04:19:50] [TAG] WARNING STRUCT DESERIALIZATION took too long: 34; [2016-07-02 04:19:50] [TAG] WARNING STRUCT DESERIALIZATION took too long: 38; [2016-07-02 04:19:50] [SERVER] ###### READING ALL 53 BLUEPRINTS FINISHED! TOOK 194ms [2016-07-02 04:19:50] [SERVER][CATALOG] READ RAW BLUEPRINTS: 53 [2016-07-02 04:19:50] [ServerListener] Server initialization OK... now waiting for connections [2016-07-02 04:19:50] [SERVERCONTROLLER][INIT] (listenerId[0]) SERVER STARTED UPDATING [2016-07-02 04:19:50] [SERVER] SERVER INIT FINISHED [2016-07-02 04:19:50] [LOCAL GAME] CHANGED PORT TO 4242 [2016-07-02 04:19:50] [CLIENT] Added observer for GameClientController [2016-07-02 04:19:51] [SERVER][UPDATE] WARNING: handleQueuedSynchronizedObjects update took 33 on Server(0) [2016-07-02 04:19:51] [NT] Big FullUpdate: 25496 bytes: SenableGameState(1) [2016-07-02 04:19:51] WARNING: Found unknown Windows version: Windows 7 [2016-07-02 04:19:51] Attempting to use default windows plug-in. [2016-07-02 04:19:51] Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin [2016-07-02 04:19:51] [CLIENT][GAMEINPUT] TOTAL INPUT DEVICES: 4 [2016-07-02 04:19:51] [JOYSTICK] cannot read default joystick file because it does not exist [2016-07-02 04:19:51] [CLIENT] Client State and Controller successfully created [2016-07-02 04:19:51] [CLIENT] trying to connect to localhost:4242 [2016-07-02 04:19:51] [CLIENT] establishing new socket connection to localhost:4242 [2016-07-02 04:19:51] [CLIENT] Trying TCP... [2016-07-02 04:19:51] [CLIENT] SOCKET CONNECTED TO SERVER [2016-07-02 04:19:51] [SERVERSOCKET] Connection made. starting new processor 63113, /127.0.0.1; local: 4242, /127.0.0.1, keepalive false [2016-07-02 04:19:51] [CLIENT] logging in now... spunkie; ; [2016-07-02 04:19:51] [SERVER] ListenerId[0] connection registered (TRunning: 1/0/0) 0 [2016-07-02 04:19:51] [SERVER][PROCESSOR] client setup completed for PID: 0. listening for input [2016-07-02 04:19:51] [SERVER][LOGIN] new client connected. given id: 1: description: spunkie [2016-07-02 04:19:51] [SERVER][LOGIN] return code 0 [2016-07-02 04:19:51] [SERVER] PREPARING LOGIN (spunkie) [2016-07-02 04:19:51] [SERVER] PROCESSING LOGIN (spunkie) [2016-07-02 04:19:51] [INIT] Retrieved auth style: 1 [2016-07-02 04:19:51] [AUTH] authenticating spunkie; useAuth: false; requireAuth: false [2016-07-02 04:19:51] [SESSION_CALLBACK] no player verification is necessary! [2016-07-02 04:19:51] [LOGIN] checking user agent: 0: spunkie [2016-07-02 04:19:51] [LOGIN] successful auth: now protecting username spunkie with null [2016-07-02 04:19:51] [SERVER] checking ip ban: 127.0.0.1 [2016-07-02 04:19:52] [SERVER][UNIVERSE] LOADING SECTOR... (2, 2, 2) [2016-07-02 04:19:52] [UNIVERSE] creation time: 271 ms [2016-07-02 04:19:52] [UNIVERSE] NPC NODES: [(-22, -1, 0), (-6, 1, -8), (24, 0, -3), (7, -2, -13), (23, -1, 3), (21, 0, 16)] [2016-07-02 04:19:52] [SERVER][READTAG] WARNING: org.schema.game.server.controller.GameServerController@29b2dfd2 READING tag: ENTITY_SHOP_1467455484625.ent; took long: 13ms [2016-07-02 04:19:52] [CLIENT] not logged int to server: discarding pong [2016-07-02 04:19:52] [SERVER][LOADENTITY] WARNING: SHOP IN Sector[3](2, 2, 2) FROM TAG: ENTITY_SHOP_1467455484625.ent took long: 56ms [2016-07-02 04:19:52] [SERVER][SECTOR][LOADING_ENTITY] WARNING: Sector[3](2, 2, 2) loading entity: ENTITY_SHOP_1467455484625 took long: 188ms [2016-07-02 04:19:52] [SERVER][UNIVERSE] WARNING: LOADING SECTOR TOOK SOME TIME... (2, 2, 2): STATS: inst 1ms, loadDB 3ms, add 282ms, entity 188ms [2016-07-02 04:19:52] [SERVER] loaded faction for PlS[spunkie ; id(2)(1)f(10000)] -> 10000 [2016-07-02 04:19:52] [SERVER] player LOADED FROM DISK spunkie, credits: 18000 [2016-07-02 04:19:52] [SERVER][UNIVERSE] LOADING SECTOR... (2, 98, 2) [2016-07-02 04:19:52] [SERVER] adding player to synch queue (ID: 2) (SECTOR: (2, 98, 2) [5]) [2016-07-02 04:19:52] [SERVER][LOGIN] login received. returning login info for RegisteredClient: spunkie (1) connected: true: returnCode: 0 [2016-07-02 04:19:52] [Client] [LOGIN]: Client sucessfully registered with id: 1 [2016-07-02 04:19:52] [CLIENT] logged in as: Client(1) [2016-07-02 04:19:52] [CLIENT] executing login hooks... [2016-07-02 04:19:52] [SERVER][UPDATE] WARNING: handleQueuedSynchronizedObjects update took 36 on Server(0) [2016-07-02 04:19:52] [SERVER] WARNING: UPDATING SERVER SECTORPROXMITY TOOK 91 [2016-07-02 04:19:52] [SERVER][UPDATE] WARNING: object local update of PlS[spunkie ; id(2)(1)f(10000)] took 94 [2016-07-02 04:19:52] SPAWNING WITH Shop(4): AICharacter[(ENTITY_CREATURE_1467455495950_0)(A. Trader, the 4197431580537901556th)(0)] [2016-07-02 04:19:52] [CREATURE] Server(0) SETTING AFFINITY OF AICharacter[(ENTITY_CREATURE_1467455495950_0)(A. Trader, the 4197431580537901556th)(6)] FROM null to Shop(4) on Server(0) [2016-07-02 04:19:52] [CREATURE] AICharacter[(ENTITY_CREATURE_1467455495950_0)(A. Trader, the 4197431580537901556th)(6)] align on Shop(4) [2016-07-02 04:19:52] [SERVER][AI][ACTIVATE] AICharacter[(ENTITY_CREATURE_1467455495950_0)(A. Trader, the 4197431580537901556th)(6)] A. Trader, the 4197431580537901556th Enter gravity of 4 [2016-07-02 04:19:52] [SERVER] updating prices for: obfuscated.Sy@210c36bc took 42 [2016-07-02 04:19:52] [SERVER][UPDATE] WARNING: object local update of 4 objects took 139 [2016-07-02 04:19:52] SET INITIAL SECTOR ID TO 5 [2016-07-02 04:19:52] [SERVER] SERIALIZED PROXIMITY (2, 98, 2) [2016-07-02 04:19:52] [CLIENT] RECEIVED STARTING SECTOR: (2, 98, 2) [2016-07-02 04:19:52] [CLIENT] RESET TO LOCAL CUSTOM TEXTURES [2016-07-02 04:19:52] [CLIENT] Server is using default block behavior: CSUM: remote: 5e45499cd28eb959333cd0aa3d2500f598b342f3 ::: local: 5e45499cd28eb959333cd0aa3d2500f598b342f3 [2016-07-02 04:19:52] [CLIENT] Server is using default block properties [2016-07-02 04:19:52] [CLIENT] Server is using default block config [2016-07-02 04:19:52] [CLIENT] finished executing client hooks: [#document: null] [2016-07-02 04:19:52] [CLIENT] synchronizing ALL Client(1) [2016-07-02 04:19:52] [NT] Big FullUpdate: 24096 bytes: Shop(4) [2016-07-02 04:19:52] [SEND][SERVERMESSAGE] [SERVERMSG (type 0): [391, spunkie]] to RegisteredClient: spunkie (1) connected: true [2016-07-02 04:19:52] [CLIENT] FORMATING: [391, spunkie]; type: Integer [2016-07-02 04:19:52] [CLIENT] Server message: %s has joined the game. [2016-07-02 04:19:52] [SERVER][UPDATE] WARNING: handleQueuedSynchronizedObjects update took 12 on Server(0) [2016-07-02 04:19:52] [SERVER][UNIVERSE] LOADING SECTOR... (1, 97, 1) [2016-07-02 04:19:52] [SERVER][UNIVERSE] LOADING SECTOR... (1, 97, 2) [2016-07-02 04:19:52] [SERVER][UNIVERSE] LOADING SECTOR... (1, 97, 3) [2016-07-02 04:19:52] [SERVER][UNIVERSE] LOADING SECTOR... (1, 98, 1) [2016-07-02 04:19:52] [SERVER][UNIVERSE] LOADING SECTOR... (1, 98, 2) [2016-07-02 04:19:52] [SERVER][UNIVERSE] LOADING SECTOR... (1, 98, 3) [2016-07-02 04:19:52] [SERVER][UNIVERSE] LOADING SECTOR... (1, 99, 1) [2016-07-02 04:19:52] [SERVER][UNIVERSE] LOADING SECTOR... (1, 99, 2) [2016-07-02 04:19:52] [SERVER][UNIVERSE] LOADING SECTOR... (1, 99, 3) [2016-07-02 04:19:52] [SERVER][UNIVERSE] LOADING SECTOR... (2, 97, 1) [2016-07-02 04:19:52] [SERVER][UNIVERSE] LOADING SECTOR... (2, 97, 2) [2016-07-02 04:19:52] [SERVER][UNIVERSE] LOADING SECTOR... (2, 97, 3) [2016-07-02 04:19:52] [SERVER][UNIVERSE] LOADING SECTOR... (2, 98, 1) [2016-07-02 04:19:52] [SERVER][UNIVERSE] LOADING SECTOR... (2, 98, 3) [2016-07-02 04:19:52] [SERVER][UNIVERSE] LOADING SECTOR... (2, 99, 1) [2016-07-02 04:19:52] [SERVER][UNIVERSE] LOADING SECTOR... (2, 99, 2) [2016-07-02 04:19:52] [SERVER][UNIVERSE] LOADING SECTOR... (2, 99, 3) [2016-07-02 04:19:52] [SERVER][UNIVERSE] LOADING SECTOR... (3, 97, 1) [2016-07-02 04:19:52] [SERVER][UNIVERSE] LOADING SECTOR... (3, 97, 2) [2016-07-02 04:19:52] [SERVER][UNIVERSE] LOADING SECTOR... (3, 97, 3) [2016-07-02 04:19:52] [SERVER][UNIVERSE] LOADING SECTOR... (3, 98, 1) [2016-07-02 04:19:52] [SERVER][UNIVERSE] LOADING SECTOR... (3, 98, 2) [2016-07-02 04:19:52] [SERVER][UNIVERSE] LOADING SECTOR... (3, 98, 3) [2016-07-02 04:19:52] [SERVER][UNIVERSE] LOADING SECTOR... (3, 99, 1) [2016-07-02 04:19:52] [SERVER][UNIVERSE] LOADING SECTOR... (3, 99, 2) [2016-07-02 04:19:52] [SERVER][UNIVERSE] LOADING SECTOR... (3, 99, 3) [2016-07-02 04:19:52] [UNIVERSE] WARNING: Sector Ping took 48 [2016-07-02 04:19:52] [SERVER][UPDATE] WARNING: UNIVERSE update took 51 [2016-07-02 04:19:52] Server(0) AICharacter[(ENTITY_CREATURE_1467455495950_0)(A. Trader, the 4197431580537901556th)(6)] HANDLE SCHEDULED GRAVITY (0.0, 0.0, 0.0), Shop(4) [2016-07-02 04:19:52] [GRAVITY] AICharacter[(ENTITY_CREATURE_1467455495950_0)(A. Trader, the 4197431580537901556th)(6)] Server(0) SOURCE CHANGE null -> Shop(4) [2016-07-02 04:19:52] [SIMPLETRANSFORMABLE] Server(0) AICharacter[(ENTITY_CREATURE_1467455495950_0)(A. Trader, the 4197431580537901556th)(6)] gravity change sent [2016-07-02 04:19:52] [GRAVITY] AICharacter[(ENTITY_CREATURE_1467455495950_0)(A. Trader, the 4197431580537901556th)(6)] changed gravity on Server(0) Shop(4) -> (0.0, 0.0, 0.0) [2016-07-02 04:19:52] [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1467455495950_0)(A. Trader, the 4197431580537901556th)(6)] Server(0) starting gravity change: (0.009283826, -6.6390047, -1.0) [2016-07-02 04:19:52] Server(0)[ABSTRACTCHARACTER] AICharacter[(ENTITY_CREATURE_1467455495950_0)(A. Trader, the 4197431580537901556th)(6)] INITIALIZING GRAVITY FOR Shop(4) [2016-07-02 04:19:52] [PLAYERCHARACTER] Server(0) of AICharacter[(ENTITY_CREATURE_1467455495950_0)(A. Trader, the 4197431580537901556th)(6)] gravity to: [WARNING] UNKNOWN SIDE -1 [2016-07-02 04:19:52] [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1467455495950_0)(A. Trader, the 4197431580537901556th)(6)] Server(0) starting gravity change DONE: source: Shop(4) origin: (0.009283826, -6.6390047, -1.0) [2016-07-02 04:19:52] [SERVER][UPDATE] WARNING: object local update of AICharacter[(ENTITY_CREATURE_1467455495950_0)(A. Trader, the 4197431580537901556th)(6)] took 184 [2016-07-02 04:19:52] [SERVER][UPDATE] WARNING: object local update of 5 objects took 185 [2016-07-02 04:19:52] [SERVER] sending remote forced animation 0: ForcedAnimation [type=null, animation=null, loopMode=null, speed=0.0, fullBody=false] [2016-07-02 04:19:52] [SYNCHRONIZE] Client(1) IS WAITING TO SYNCH WITH SERVER - SKIPPING INPUT [2016-07-02 04:19:52] [SYNCHRONIZE] Client(1) IS WAITING TO SYNCH WITH SERVER - SKIPPED INPUT [2016-07-02 04:19:52] [GHOST-OBJECT] SWEEP TEST TIME: 18 [2016-07-02 04:19:53] [UNIVERSE] WARNING: Sector UPDATE took 53; sectors updated: 28 [2016-07-02 04:19:53] [SERVER][UPDATE] WARNING: UNIVERSE update took 53 [2016-07-02 04:19:53] Server(0) AICharacter[(ENTITY_CREATURE_1467455495950_0)(A. Trader, the 4197431580537901556th)(6)] HANDLE SCHEDULED GRAVITY (0.0, -9.89, 0.0), Shop(4) [2016-07-02 04:19:53] [GRAVITY] AICharacter[(ENTITY_CREATURE_1467455495950_0)(A. Trader, the 4197431580537901556th)(6)] Server(0) Acceleration changed to (0.0, -9.89, 0.0) [2016-07-02 04:19:53] [SIMPLETRANSFORMABLE] Server(0) AICharacter[(ENTITY_CREATURE_1467455495950_0)(A. Trader, the 4197431580537901556th)(6)] gravity change sent [2016-07-02 04:19:53] [GRAVITY] AICharacter[(ENTITY_CREATURE_1467455495950_0)(A. Trader, the 4197431580537901556th)(6)] changed gravity on Server(0) Shop(4) -> (0.0, -9.89, 0.0) [2016-07-02 04:19:53] [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1467455495950_0)(A. Trader, the 4197431580537901556th)(6)] Server(0) starting gravity change: (0.009283826, -6.6390047, -1.0) [2016-07-02 04:19:53] Server(0)[ABSTRACTCHARACTER] AICharacter[(ENTITY_CREATURE_1467455495950_0)(A. Trader, the 4197431580537901556th)(6)] INITIALIZING GRAVITY FOR Shop(4) [2016-07-02 04:19:53] [PLAYERCHARACTER] Server(0) of AICharacter[(ENTITY_CREATURE_1467455495950_0)(A. Trader, the 4197431580537901556th)(6)] gravity to: TOP [2016-07-02 04:19:53] [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1467455495950_0)(A. Trader, the 4197431580537901556th)(6)] Server(0) starting gravity change DONE: source: Shop(4) origin: (0.009283826, -6.6390047, -1.0) [2016-07-02 04:19:53] [SERVER] (client needs synch) SENDING SYNCHALL TO RegisteredClient: spunkie (1) connected: true [2016-07-02 04:19:53] [SERVER] sending ALLSYNCHRONIZING update to spunkie 33, 33 [2016-07-02 04:19:53] [SYNC_SENDER] SENDING ALL OBJECTS: 33 [2016-07-02 04:19:53] [NT] Big FullUpdate: 12754 bytes: SenableGameState(1) [2016-07-02 04:19:53] [SERVER] sending remote forced animation 0: ForcedAnimation [type=null, animation=null, loopMode=null, speed=0.0, fullBody=false] [2016-07-02 04:19:53] [SERVER] SERIALIZED PROXIMITY (2, 98, 2) [2016-07-02 04:19:53] [NT] Big FullUpdate: 11960 bytes: Shop(4) [2016-07-02 04:19:53] [SERVER] ALL-SYNCHRONIZE TO spunkie TOOK 6 ms [2016-07-02 04:19:53] [SERVER] SYNCHALL TO RegisteredClient: spunkie (1) connected: true took: 6 [2016-07-02 04:19:53] [CLIENT] 1 Sync all update received [2016-07-02 04:19:53] [SYNCHRONIZE] FORCED UPDATE [2016-07-02 04:19:53] [CLIENT] chat channels loaded 2 [2016-07-02 04:19:53] [SKINMANAGER] PlS[spunkie ; id(2)(1)f(10000)] Client(1) received skin filename [2016-07-02 04:19:53] [PlayerState] Client successfully received player state Client(1), owner: 1 [2016-07-02 04:19:53] [CHAT] Client(1) initializing data from network object 0 [2016-07-02 04:19:53] [CLIENT] 1 executed RequestSynchronizeAll. fetched objects 33 [2016-07-02 04:19:53] [CLIENT] RE- synchronized client: 1 [2016-07-02 04:19:53] [CLIENT] connected to server localhost:4242 [2016-07-02 04:19:53] [CLIENT] Client State and Controller successfully connected [2016-07-02 04:19:53] [CLIENT] State initializing [2016-07-02 04:19:53] [CLIENT] Chat initializing [2016-07-02 04:19:53] [CLIENT] Client(1) asking for new IDS [2016-07-02 04:19:53] SENDING new ID RANGE TO CLIENT 33; packet -32763 [2016-07-02 04:19:53] Client got new ID range 33 [2016-07-02 04:19:53] [CLIENT] Client(1) received new IDS [2016-07-02 04:19:53] [CLIENT] ID RANGE AQUIRE TOOK 3 [2016-07-02 04:19:53] [CLIENT] Control Manager initializing [2016-07-02 04:19:53] [CLIENT][CONTROLLER] Switched to auto roam (spawn screen) [2016-07-02 04:19:53] [CLIENT][CONTROLLER] Switched to auto roam (spawn screen) [2016-07-02 04:19:53] [CLIENT][CONTROLLER] Switched to auto roam (spawn screen) [2016-07-02 04:19:53] [CLIENT] InternalCallback initializing [2016-07-02 04:19:53] [CLIENT] State initialized. GameMode: SANDBOX [2016-07-02 04:19:53] [CLIENT] Client State and Controller successfully initialized [2016-07-02 04:19:53] ################### ENGINE SETTINGS ########################## [2016-07-02 04:19:53] C_USE_NEW_PLAYER_MODEL_ true [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] CONTROL_HELP false [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] C_MOUSE_BUTTOM_SWITCH false [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] G_RESOLUTION 1920 x 1080 [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] G_FULLSCREEN false [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] G_WINDOWED_BORDERLESS false [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] G_TEXTURE_PACK Default [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] G_TEXTURE_PACK_RESOLUTION 128 [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] G_VSYNCH false [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] G_MULTI_SAMPLE_TARGET 0 [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] G_MULTI_SAMPLE 0 [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] G_FOV 110.0 [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] G_MAX_SEGEMENTSDRAWN 4000 [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] G_NORMAL_MAPPING false [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] G_SHADOWS false [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] G_SHADOW_QUALITY BAREBONE [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] G_SHADOWS_TARGET false [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] G_SHADOW_QUALITY_TARGET BAREBONE [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] G_PROD_BG true [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] G_PROD_BG_QUALITY 2048 [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] G_DRAW_SURROUNDING_GALAXIES_IN_MAP false [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] HIT_INDICATION_NUMBERS_LIFETIME 6.0 [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] PLAYER_SKIN_CREATE [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] PLAYER_SKIN [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] D_LIFETIME_NORM 0 [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] S_SOUND_SYSTEM_ENABLED false [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] S_SOUND_ENABLED true [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] S_SOUND_VOLUME_GLOBAL 10 [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] USE_OPEN_AL_SOUND true [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] N_TRANSMIT_RAW_DEBUG_POSITIONS false [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] C_SELECTED_JOYSTICK -1 [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] ICON_BAKERY_BLOCKSTYLE_ROTATE_DEG -90.0 [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] MOUSE_WHEEL_SENSIBILITY 7.0E-4 [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] BUILD_MODE_SHIFT_SPEED 200.0 [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] ORBITAL_CAM_SPEED 0.5 [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] G_DAMAGE_DISPLAY 2000 [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] G_STAR_COUNT 0 [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] G_VBO_BULKMODE_SIZE 4 [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] G_DRAW_FOG false [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] G_DRAW_BEAMS true [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] G_DRAW_EXHAUST_PLUMS false [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] D_INFO_CONTROLMANAGER false [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] D_INFO_SHADER true [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] T_ENABLE_TEXTURE_BAKER false [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] D_INFO_DRAW_TIMES false [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] D_INFO_DRAW_SPACE_PARTICLE false [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] G_SPACE_PARTICLE false [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] G_DRAW_MOUSE_COLLISION false [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] G_ATMOSPHERE_SHADER normal [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] F_FRAME_BUFFER_USE false [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] G_SHADOW_NEAR_DIST 1.0 [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] G_SHADOW_FAR_DIST 75.0 [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] G_SHADOW_DEPTH_RANGE_NEAR 0.0 [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] G_SHADOW_DEPTH_RANGE_FAR 1.0 [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] G_SHADOW_SPLIT_FAR_0 0.325 [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] G_SHADOW_SPLIT_NEAR_1 0.325 [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] G_SHADOW_SPLIT_FAR_1 0.325 [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] G_SHADOW_SPLIT_NEAR_2 0.325 [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] G_SHADOW_SPLIT_MULT 1.005 [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] G_SHADOW_CROP_MATRIX_MAX -1000.0 [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] G_SHADOW_CROP_MATRIX_MIN 1000.0 [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] G_SHADOW_EXTRA_BACKUP 20.0 [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] G_SHADOW_NEAR_CLIP 0.05 [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] G_SHADOW_SPLIT_RADIUS_ADD_0 0.0 [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] G_SHADOW_SPLIT_RADIUS_ADD_1 10.0 [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] G_SHADOW_SPLIT_RADIUS_ADD_2 0.0 [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] G_SHADOW_SPLIT_RADIUS_ADD_3 0.0 [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] G_SHADOW_SPLIT_ORTHO_FAR_ADDED_0 0.0 [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] G_SHADOW_SPLIT_ORTHO_FAR_ADDED_1 100.0 [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] G_SHADOW_SPLIT_ORTHO_FAR_ADDED_2 0.0 [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] G_SHADOW_SPLIT_ORTHO_FAR_ADDED_3 0.0 [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] G_SHADOW_SPLIT_ORTHO_NEAR_ADDED -100.0 [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] G_SHADOW_ULTRA_FAR_BOUND_ADDED_0 -0.023 [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] G_SHADOW_ULTRA_FAR_BOUND_ADDED_1 -0.002 [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] G_SHADOW_ULTRA_FAR_BOUND_ADDED_2 -0.002 [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] G_SHADOW_OTHER_QUALITY_FAR_BOUND_ADDED_0 -0.023 [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] G_SHADOW_OTHER_QUALITY_FAR_BOUND_ADDED_1 -0.002 [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] G_SHADOW_OTHER_QUALITY_FAR_BOUND_ADDED_2 -0.0 [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] G_SHADOW_FOV_ADDED_RAD 0.2 [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] G_SHADOW_DISPLAY_SHADOW_MAP false [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] G_DRAW_SHIELDS true [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] G_DRAW_WATER true [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] G_DRAW_BACKGOUND true [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] G_WATER_USER_MIPMAPS false [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] E_NAVIGATION_FILTER 365 [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] G_DRAW_ENTITIES true [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] G_FRUSTUM_CULLTING true [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] G_DRAW_EFFECTS true [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] G_SHADER_RELOAD false [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] G_FRAMRATE_FIXED -1 [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] G_SHADERS_ACTIVE true [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] G_DEBUG_DRAW_GRID false [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] G_DEBUG_DRAW_LINES true [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] T_TERRAIN_DRAW true [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] T_TERRAIN_WIREFRAME_DRAW false [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] G_CULLING_ACTIVE true [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] G_TEXTURE_ARRAYS false [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] G_AUTO_NORMALIZATION true [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] G_DRAW_BY_SIDES true [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] G_WIREFRAMED false [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] G_TEXTURE_COMPRESSION_BLOCKS false [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] G_TEXTURE_ARRAY_COMPRESSION true [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] G_TEXTURE_ARRAY_MIPMAP true [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] G_TEXTURE_MIPMAP true [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] G_SHADOWS_VSM false [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] S_PAUSED false [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] S_SETTINGS_SHOW false [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] MINIMAP_MODE LARGE [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] SECTOR_INDICATION_MODE INDICATION_ONLY [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] S_KEY_ALLOW_DUPLICATES true [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] GIF_WIDTH 640 [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] GIF_HEIGHT 640 [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] GIF_FPS 15 [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] GIF_GUI false [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] G_DEBRIS_THRESHOLD_MS 4 [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] S_INITIAL_SETTING Multi Player [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] S_GAME_MODE Sandbox [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] G_BONE_ANIMATION true [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] P_NT_DEBUG_ACTIVE false [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] P_PHYSICS_DEBUG_ACTIVE_OCCLUSION false [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] P_PHYSICS_DEBUG_ACTIVE false [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] P_PHYSICS_DEBUG_MODE 0 [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] G_DEUBG_LINE_DRAWING_ACTIVATED false [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] G_WINDOW_START_POSITION center [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] G_DRAW_GUI_ACTIVE true [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] G_DRAW_NO_OVERLAYS false [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] G_PARTICLE_SORTING true [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] P_PHYSICS_ACTIVATED true [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] G_SMOKE_QUALITY false [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] G_DRAW_STARS false [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] G_DRAW_PASTE_PREVIEW true [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] G_USE_SPRITE_VBO true [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] TUTORIAL_NEW false [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] G_AUTOSELECT_CONTROLLERS true [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] S_INFO_DRAW ALL_INFO [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] G_VBO_FLAG STATIC [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] N_LAG_COMPENSATION true [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] N_IGNORE_SAVED_UPLINK_CREDENTIALS_IN_SINGLEPLAYER true [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] N_SERVERTIME_UPDATE_FREQUENCE 10000 [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] M_TEXTURE_PACK_CONFIG_TOOL ./data/textures/block/Default/64/ [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] G_MIPMAP_LEVEL_MAX 3 [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] M_MOUSE_SENSITIVITY 1.5 [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] G_HIT_INDICATION_SIZE 1.5 [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] F_BLOOM true [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] F_BLOOM_INTENSITY 1.0E-4 [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] S_MOUSE_LOCK true [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] G_DRAW_ADV_BUILDMODE_BLOCK_PREVIEW true [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] G_DRAW_ALL_CONNECTIONS false [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] G_SHOW_PURE_NUMBERS_FOR_SHIELD_AND_POWER false [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] S_FLIP_HOTBAR_MOUSEWHEEL_WITHOUT_CTRL true [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] S_ZOOM_MOUSEWHEEL SLOTS [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] S_MOUSE_SHIP_INVERT false [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] S_MOUSE_ALL_INVERT false [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] S_USE_REGION_SIGNATURE_TEST false [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] G_PREVIEW_TO_BUILD_BLOCK true [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] S_EXIT_ON_ESC false [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] G_USE_HIGH_QUALITY_ACKGROUND false [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] G_DRAW_POPUPS true [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] G_USE_VBO_MAP true [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] G_DRAW_JUMP_OVERLAY true [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] G_MAG_FILTER_LINEAR_BLOCKS false [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] G_MAG_FILTER_LINEAR_GUI false [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] G_MAX_BEAMS 4096 [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] SEGMENT_REQUEST_BATCH 32 [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] CLIENT_BUFFER_SIZE 65536 [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] ICON_BAKERY_SINGLE_RESOLUTION 150 [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] G_RAYTRACE_COUNT 64 [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] ICON_BAKERY_SINGLE_ICONS false [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] G_MUST_CONFIRM_DETACHEMENT_AT_SPEED 50.0 [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] G_USE_SHADER4 true [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] O_OCULUS_RENDERING false [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] G_USE_VERTEX_LIGHTING_ONLY false [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] CLIENT_TRAFFIC_CLASS true [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] G_DRAW_SELECTED_BLOCK_WOBBLE true [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] G_USE_TWO_COMPENENT_SHADER false [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] A_FORCE_AUTHENTICATION_METHOD -1 [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] MIN_FFA 2 [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] B_UNDO_REDO_MAX 30 [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] N_ARTIFICIAL_DELAY 0 [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] SEGMENT_PIECE_QUEUE_SINGLEPLAYER 32767 [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] G_MAX_MISSILE_TRAILS 128 [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] G_USE_OCCLUSION_CULLING false [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] C_AUTOASSIGN_WEAPON_SLOTS true [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] G_DRAW_NT_STATS_OVERLAY false [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] CLIENT_CUSTOM_TEXTURE_PATH ./customBlockTextures [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] SECRET none [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] LIMIT_FPS_UNFOCUS true [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] GUI_USE_DISPLAY_LISTS false [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] USE_GL_MULTI_DRAWARRAYS false [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] USE_GL_MULTI_DRAWARRAYS_INITIAL_SET false [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] CHAT_CLOSE_ON_ENTER true [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] A_FORCE_LOCAL_SAVE_ENABLED_IN_SINGLE_PLAYER false [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] G_SHIP_INFO_ZOOM 2 [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] G_SINGLEPLAYER_CREATIVE_MODE false [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] G_DRAW_LAG_OBJECTS_IN_HUD false [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] G_SHOW_SYMMETRY_PLANES true [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] LANGUAGE_PACK english [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] LANGUAGE_PACK_ASSIGNED true [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] DELETE_SEVER_DATABASE_ON_STARTUP false [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] G_BASIC_SELECTION_BOX false [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] OFFLINE_PLAYER_NAME spunkie [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] ONLINE_PLAYER_NAME derp [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] SERVERLIST_COMPATIBLE true [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] SERVERLIST_RESPONSIVE true [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] SERVERLIST_FAVORITES false [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] SERVERLIST_CUSTOMS false [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] CUBE_LIGHT_NORMALIZER_NEW true [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] SERVERLIST_LAST_SERVER_USED [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] LAST_GAME SP;1;4242;spunkie [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] PLAY_INTRO true [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] TUTORIAL_BUTTON_BLINKING true [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] TUTORIAL_PLAY_INTRO false [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] TUTORIAL_WATCHED fundamentals; [2016-07-02 04:19:53] ---------------------------------------------------------------- [2016-07-02 04:19:53] LOD_DISTANCE_IN_THRESHOLD 80.0 [2016-07-02 04:19:53] ################### /ENGINE SETTINGS ######################### [2016-07-02 04:19:53] [CLIENT] DISPOSING CONNECTION DIALOG [2016-07-02 04:19:53] [CLIENT] disposing connection dialog: null [2016-07-02 04:19:53] [CLIENT] GRAPHICS CONTEXT: obfuscated.avr@20146783 [2016-07-02 04:19:53] ############## LOADING RESOURCE FONT [2016-07-02 04:19:53] [PARSER] not parsed: idlingFloating [2016-07-02 04:19:53] [PARSER] not parsed: idlingGravity [2016-07-02 04:19:53] [PARSER] not parsed: dancingGravity [2016-07-02 04:19:53] [PARSER] not parsed: movingJumpingJumpUp [2016-07-02 04:19:53] [PARSER] not parsed: movingJumpingJumpDown [2016-07-02 04:19:53] [PARSER] not parsed: movingFallingStandard [2016-07-02 04:19:53] [PARSER] not parsed: movingFallingLedge [2016-07-02 04:19:53] [PARSER] not parsed: movingLandingShortFall [2016-07-02 04:19:53] [PARSER] not parsed: movingLandingMiddleFall [2016-07-02 04:19:53] [PARSER] not parsed: movingLandingLongFall [2016-07-02 04:19:53] [PARSER] not parsed: movingNoGravityGravToNoGrav [2016-07-02 04:19:53] [PARSER] not parsed: movingNoGravityNoGravToGrav [2016-07-02 04:19:53] [PARSER] not parsed: movingNoGravityFloatMoveN [2016-07-02 04:19:53] [PARSER] not parsed: movingNoGravityFloatMoveS [2016-07-02 04:19:53] [PARSER] not parsed: movingNoGravityFloatMoveUp [2016-07-02 04:19:53] [PARSER] not parsed: movingNoGravityFloatMoveDown [2016-07-02 04:19:53] [PARSER] not parsed: movingNoGravityFloatRot [2016-07-02 04:19:53] [PARSER] not parsed: movingNoGravityFloatHit [2016-07-02 04:19:53] [PARSER] not parsed: movingNoGravityFloatDeath [2016-07-02 04:19:53] [PARSER] not parsed: movingByFootCrawling [2016-07-02 04:19:53] [PARSER] not parsed: movingByFootCrawlingNorth [2016-07-02 04:19:53] [PARSER] not parsed: movingByFootCrawlingSouth [2016-07-02 04:19:53] [PARSER] not parsed: movingByFootCrawlingWest [2016-07-02 04:19:53] [PARSER] not parsed: movingByFootCrawlingEast [2016-07-02 04:19:53] [PARSER] not parsed: movingByFootCrawlingNorthEast [2016-07-02 04:19:53] [PARSER] not parsed: movingByFootCrawlingNorthWest [2016-07-02 04:19:53] [PARSER] not parsed: movingByFootCrawlingSouthWest [2016-07-02 04:19:53] [PARSER] not parsed: movingByFootCrawlingSouthEast [2016-07-02 04:19:53] [PARSER] not parsed: movingByFootSlowWalking [2016-07-02 04:19:53] [PARSER] not parsed: movingByFootSlowWalkingNorth [2016-07-02 04:19:53] [PARSER] not parsed: movingByFootSlowWalkingSouth [2016-07-02 04:19:53] [PARSER] not parsed: movingByFootSlowWalkingWest [2016-07-02 04:19:53] [PARSER] not parsed: movingByFootSlowWalkingEast [2016-07-02 04:19:53] [PARSER] not parsed: movingByFootSlowWalkingNorthEast [2016-07-02 04:19:53] [PARSER] not parsed: movingByFootSlowWalkingNorthWest [2016-07-02 04:19:53] [PARSER] not parsed: movingByFootSlowWalkingSouthWest [2016-07-02 04:19:53] [PARSER] not parsed: movingByFootSlowWalkingSouthEast [2016-07-02 04:19:53] [PARSER] not parsed: movingByFootWalking [2016-07-02 04:19:53] [PARSER] not parsed: movingByFootWalkingNorth [2016-07-02 04:19:53] [PARSER] not parsed: movingByFootWalkingSouth [2016-07-02 04:19:53] [PARSER] not parsed: movingByFootWalkingWest [2016-07-02 04:19:53] [PARSER] not parsed: movingByFootWalkingEast [2016-07-02 04:19:53] [PARSER] not parsed: movingByFootWalkingNorthEast [2016-07-02 04:19:53] [PARSER] not parsed: movingByFootWalkingNorthWest [2016-07-02 04:19:53] [PARSER] not parsed: movingByFootWalkingSouthWest [2016-07-02 04:19:53] [PARSER] not parsed: movingByFootWalkingSouthEast [2016-07-02 04:19:53] [PARSER] not parsed: movingByFootRunning [2016-07-02 04:19:53] [PARSER] not parsed: movingByFootRunningNorth [2016-07-02 04:19:53] [PARSER] not parsed: movingByFootRunningSouth [2016-07-02 04:19:53] [PARSER] not parsed: movingByFootRunningWest [2016-07-02 04:19:53] [PARSER] not parsed: movingByFootRunningEast [2016-07-02 04:19:53] [PARSER] not parsed: movingByFootRunningNorthEast [2016-07-02 04:19:53] [PARSER] not parsed: movingByFootRunningNorthWest [2016-07-02 04:19:53] [PARSER] not parsed: movingByFootRunningSouthWest [2016-07-02 04:19:53] [PARSER] not parsed: movingByFootRunningSouthEast [2016-07-02 04:19:53] [PARSER] not parsed: upperBodyGun [2016-07-02 04:19:53] [PARSER] not parsed: upperBodyGunIdle [2016-07-02 04:19:53] [PARSER] not parsed: upperBodyGunIdleIn [2016-07-02 04:19:53] [PARSER] not parsed: upperBodyGunDraw [2016-07-02 04:19:53] [PARSER] not parsed: upperBodyGunAway [2016-07-02 04:19:53] [PARSER] not parsed: upperBodyGunFire [2016-07-02 04:19:53] [PARSER] not parsed: upperBodyGunFireHeavy [2016-07-02 04:19:53] [PARSER] not parsed: upperBodyGunMeelee [2016-07-02 04:19:53] [PARSER] not parsed: upperBodyFabricator [2016-07-02 04:19:53] [PARSER] not parsed: upperBodyFabricatorIdle [2016-07-02 04:19:53] [PARSER] not parsed: upperBodyFabricatorDraw [2016-07-02 04:19:53] [PARSER] not parsed: upperBodyFabricatorAway [2016-07-02 04:19:53] [PARSER] not parsed: upperBodyFabricatorFire [2016-07-02 04:19:53] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-07-02 04:19:53] [PARSER] not parsed: attacking [2016-07-02 04:19:53] [PARSER] not parsed: attackingMeelee [2016-07-02 04:19:53] [PARSER] not parsed: attackingMeeleeFloating [2016-07-02 04:19:53] [PARSER] not parsed: attackingMeeleeGravity [2016-07-02 04:19:53] [PARSER] not parsed: death [2016-07-02 04:19:53] [PARSER] not parsed: deathFloating [2016-07-02 04:19:53] [PARSER] not parsed: deathGravity [2016-07-02 04:19:53] [PARSER] not parsed: sitting [2016-07-02 04:19:53] [PARSER] not parsed: sittingBlock [2016-07-02 04:19:53] [PARSER] not parsed: sittingBlockNoFloor [2016-07-02 04:19:53] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-07-02 04:19:53] [PARSER] not parsed: sittingBlockFloor [2016-07-02 04:19:53] [PARSER] not parsed: sittingBlockFloorIdle [2016-07-02 04:19:53] [PARSER] not parsed: sittingWedge [2016-07-02 04:19:53] [PARSER] not parsed: sittingWedgeNoFloor [2016-07-02 04:19:53] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-07-02 04:19:53] [PARSER] not parsed: sittingWedgeFloor [2016-07-02 04:19:53] [PARSER] not parsed: sittingWedgeFloorIdle [2016-07-02 04:19:53] [PARSER] not parsed: hit [2016-07-02 04:19:53] [PARSER] not parsed: hitSmall [2016-07-02 04:19:53] [PARSER] not parsed: hitSmallFloating [2016-07-02 04:19:53] [PARSER] not parsed: hitSmallGravity [2016-07-02 04:19:53] [PARSER] not parsed: salutes [2016-07-02 04:19:53] [PARSER] not parsed: salutesSalute [2016-07-02 04:19:53] [PARSER] not parsed: talk [2016-07-02 04:19:53] [PARSER] not parsed: talkSalute [2016-07-02 04:19:53] [PARSER] not parsed: helmet [2016-07-02 04:19:53] [PARSER] not parsed: helmetOn [2016-07-02 04:19:53] [PARSER] not parsed: helmetOff [2016-07-02 04:19:53] [PARSER] not parsed: idlingFloating [2016-07-02 04:19:53] [PARSER] not parsed: idlingGravity [2016-07-02 04:19:53] [PARSER] not parsed: dancingGravity [2016-07-02 04:19:53] [PARSER] not parsed: movingJumpingJumpUp [2016-07-02 04:19:53] [PARSER] not parsed: movingJumpingJumpDown [2016-07-02 04:19:53] [PARSER] not parsed: movingFallingStandard [2016-07-02 04:19:53] [PARSER] not parsed: movingFallingLedge [2016-07-02 04:19:53] [PARSER] not parsed: movingLandingShortFall [2016-07-02 04:19:53] [PARSER] not parsed: movingLandingMiddleFall [2016-07-02 04:19:53] [PARSER] not parsed: movingLandingLongFall [2016-07-02 04:19:53] [PARSER] not parsed: movingNoGravityGravToNoGrav [2016-07-02 04:19:53] [PARSER] not parsed: movingNoGravityNoGravToGrav [2016-07-02 04:19:53] [PARSER] not parsed: movingNoGravityFloatMoveN [2016-07-02 04:19:53] [PARSER] not parsed: movingNoGravityFloatMoveS [2016-07-02 04:19:53] [PARSER] not parsed: movingNoGravityFloatMoveUp [2016-07-02 04:19:53] [PARSER] not parsed: movingNoGravityFloatMoveDown [2016-07-02 04:19:53] [PARSER] not parsed: movingNoGravityFloatRot [2016-07-02 04:19:53] [PARSER] not parsed: movingNoGravityFloatHit [2016-07-02 04:19:53] [PARSER] not parsed: movingNoGravityFloatDeath [2016-07-02 04:19:53] [PARSER] not parsed: movingByFootCrawling [2016-07-02 04:19:53] [PARSER] not parsed: movingByFootCrawlingNorth [2016-07-02 04:19:53] [PARSER] not parsed: movingByFootCrawlingSouth [2016-07-02 04:19:53] [PARSER] not parsed: movingByFootCrawlingWest [2016-07-02 04:19:53] [PARSER] not parsed: movingByFootCrawlingEast [2016-07-02 04:19:53] [PARSER] not parsed: movingByFootCrawlingNorthEast [2016-07-02 04:19:53] [PARSER] not parsed: movingByFootCrawlingNorthWest [2016-07-02 04:19:53] [PARSER] not parsed: movingByFootCrawlingSouthWest [2016-07-02 04:19:53] [PARSER] not parsed: movingByFootCrawlingSouthEast [2016-07-02 04:19:53] [PARSER] not parsed: movingByFootSlowWalking [2016-07-02 04:19:53] [PARSER] not parsed: movingByFootSlowWalkingNorth [2016-07-02 04:19:53] [PARSER] not parsed: movingByFootSlowWalkingSouth [2016-07-02 04:19:53] [PARSER] not parsed: movingByFootSlowWalkingWest [2016-07-02 04:19:53] [PARSER] not parsed: movingByFootSlowWalkingEast [2016-07-02 04:19:53] [PARSER] not parsed: movingByFootSlowWalkingNorthEast [2016-07-02 04:19:53] [PARSER] not parsed: movingByFootSlowWalkingNorthWest [2016-07-02 04:19:53] [PARSER] not parsed: movingByFootSlowWalkingSouthWest [2016-07-02 04:19:53] [PARSER] not parsed: movingByFootSlowWalkingSouthEast [2016-07-02 04:19:53] [PARSER] not parsed: movingByFootWalking [2016-07-02 04:19:53] [PARSER] not parsed: movingByFootWalkingNorth [2016-07-02 04:19:53] [PARSER] not parsed: movingByFootWalkingSouth [2016-07-02 04:19:53] [PARSER] not parsed: movingByFootWalkingWest [2016-07-02 04:19:53] [PARSER] not parsed: movingByFootWalkingEast [2016-07-02 04:19:53] [PARSER] not parsed: movingByFootWalkingNorthEast [2016-07-02 04:19:53] [PARSER] not parsed: movingByFootWalkingNorthWest [2016-07-02 04:19:53] [PARSER] not parsed: movingByFootWalkingSouthWest [2016-07-02 04:19:53] [PARSER] not parsed: movingByFootWalkingSouthEast [2016-07-02 04:19:53] [PARSER] not parsed: movingByFootRunning [2016-07-02 04:19:53] [PARSER] not parsed: movingByFootRunningNorth [2016-07-02 04:19:53] [PARSER] not parsed: movingByFootRunningSouth [2016-07-02 04:19:53] [PARSER] not parsed: movingByFootRunningWest [2016-07-02 04:19:53] [PARSER] not parsed: movingByFootRunningEast [2016-07-02 04:19:53] [PARSER] not parsed: movingByFootRunningNorthEast [2016-07-02 04:19:53] [PARSER] not parsed: movingByFootRunningNorthWest [2016-07-02 04:19:53] [PARSER] not parsed: movingByFootRunningSouthWest [2016-07-02 04:19:53] [PARSER] not parsed: movingByFootRunningSouthEast [2016-07-02 04:19:53] [PARSER] not parsed: upperBodyGun [2016-07-02 04:19:53] [PARSER] not parsed: upperBodyGunIdle [2016-07-02 04:19:53] [PARSER] not parsed: upperBodyGunIdleIn [2016-07-02 04:19:53] [PARSER] not parsed: upperBodyGunDraw [2016-07-02 04:19:53] [PARSER] not parsed: upperBodyGunAway [2016-07-02 04:19:53] [PARSER] not parsed: upperBodyGunFire [2016-07-02 04:19:53] [PARSER] not parsed: upperBodyGunFireHeavy [2016-07-02 04:19:53] [PARSER] not parsed: upperBodyGunMeelee [2016-07-02 04:19:53] [PARSER] not parsed: upperBodyFabricator [2016-07-02 04:19:53] [PARSER] not parsed: upperBodyFabricatorIdle [2016-07-02 04:19:53] [PARSER] not parsed: upperBodyFabricatorDraw [2016-07-02 04:19:53] [PARSER] not parsed: upperBodyFabricatorAway [2016-07-02 04:19:53] [PARSER] not parsed: upperBodyFabricatorFire [2016-07-02 04:19:53] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-07-02 04:19:53] [PARSER] not parsed: attacking [2016-07-02 04:19:53] [PARSER] not parsed: attackingMeelee [2016-07-02 04:19:53] [PARSER] not parsed: attackingMeeleeFloating [2016-07-02 04:19:53] [PARSER] not parsed: attackingMeeleeGravity [2016-07-02 04:19:53] [PARSER] not parsed: death [2016-07-02 04:19:53] [PARSER] not parsed: deathFloating [2016-07-02 04:19:53] [PARSER] not parsed: deathGravity [2016-07-02 04:19:53] [PARSER] not parsed: sitting [2016-07-02 04:19:53] [PARSER] not parsed: sittingBlock [2016-07-02 04:19:53] [PARSER] not parsed: sittingBlockNoFloor [2016-07-02 04:19:53] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-07-02 04:19:53] [PARSER] not parsed: sittingBlockFloor [2016-07-02 04:19:53] [PARSER] not parsed: sittingBlockFloorIdle [2016-07-02 04:19:53] [PARSER] not parsed: sittingWedge [2016-07-02 04:19:53] [PARSER] not parsed: sittingWedgeNoFloor [2016-07-02 04:19:53] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-07-02 04:19:53] [PARSER] not parsed: sittingWedgeFloor [2016-07-02 04:19:53] [PARSER] not parsed: sittingWedgeFloorIdle [2016-07-02 04:19:53] [PARSER] not parsed: hit [2016-07-02 04:19:53] [PARSER] not parsed: hitSmall [2016-07-02 04:19:53] [PARSER] not parsed: hitSmallFloating [2016-07-02 04:19:53] [PARSER] not parsed: hitSmallGravity [2016-07-02 04:19:53] [PARSER] not parsed: salutes [2016-07-02 04:19:53] [PARSER] not parsed: salutesSalute [2016-07-02 04:19:53] [PARSER] not parsed: talk [2016-07-02 04:19:53] [PARSER] not parsed: talkSalute [2016-07-02 04:19:53] [PARSER] not parsed: helmet [2016-07-02 04:19:53] [PARSER] not parsed: helmetOn [2016-07-02 04:19:53] [PARSER] not parsed: helmetOff [2016-07-02 04:19:53] [PARSER] not parsed: movingFallingStandard [2016-07-02 04:19:53] [PARSER] not parsed: movingFallingLedge [2016-07-02 04:19:53] [PARSER] not parsed: movingLandingShortFall [2016-07-02 04:19:53] [PARSER] not parsed: movingLandingMiddleFall [2016-07-02 04:19:53] [PARSER] not parsed: movingLandingLongFall [2016-07-02 04:19:53] [PARSER] not parsed: upperBodyGun [2016-07-02 04:19:53] [PARSER] not parsed: upperBodyGunIdle [2016-07-02 04:19:53] [PARSER] not parsed: upperBodyGunIdleIn [2016-07-02 04:19:53] [PARSER] not parsed: upperBodyGunDraw [2016-07-02 04:19:53] [PARSER] not parsed: upperBodyGunAway [2016-07-02 04:19:53] [PARSER] not parsed: upperBodyGunFire [2016-07-02 04:19:53] [PARSER] not parsed: upperBodyGunFireHeavy [2016-07-02 04:19:53] [PARSER] not parsed: upperBodyGunMeelee [2016-07-02 04:19:53] [PARSER] not parsed: upperBodyFabricator [2016-07-02 04:19:53] [PARSER] not parsed: upperBodyFabricatorIdle [2016-07-02 04:19:53] [PARSER] not parsed: upperBodyFabricatorDraw [2016-07-02 04:19:53] [PARSER] not parsed: upperBodyFabricatorAway [2016-07-02 04:19:53] [PARSER] not parsed: upperBodyFabricatorFire [2016-07-02 04:19:53] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-07-02 04:19:53] [PARSER] not parsed: attacking [2016-07-02 04:19:53] [PARSER] not parsed: attackingMeelee [2016-07-02 04:19:53] [PARSER] not parsed: attackingMeeleeFloating [2016-07-02 04:19:53] [PARSER] not parsed: attackingMeeleeGravity [2016-07-02 04:19:53] [PARSER] not parsed: death [2016-07-02 04:19:53] [PARSER] not parsed: deathFloating [2016-07-02 04:19:53] [PARSER] not parsed: deathGravity [2016-07-02 04:19:53] [PARSER] not parsed: sitting [2016-07-02 04:19:53] [PARSER] not parsed: sittingBlock [2016-07-02 04:19:53] [PARSER] not parsed: sittingBlockNoFloor [2016-07-02 04:19:53] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-07-02 04:19:53] [PARSER] not parsed: sittingBlockFloor [2016-07-02 04:19:53] [PARSER] not parsed: sittingBlockFloorIdle [2016-07-02 04:19:53] [PARSER] not parsed: sittingWedge [2016-07-02 04:19:53] [PARSER] not parsed: sittingWedgeNoFloor [2016-07-02 04:19:53] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-07-02 04:19:53] [PARSER] not parsed: sittingWedgeFloor [2016-07-02 04:19:53] [PARSER] not parsed: sittingWedgeFloorIdle [2016-07-02 04:19:53] [PARSER] not parsed: hit [2016-07-02 04:19:53] [PARSER] not parsed: hitSmall [2016-07-02 04:19:53] [PARSER] not parsed: hitSmallFloating [2016-07-02 04:19:53] [PARSER] not parsed: hitSmallGravity [2016-07-02 04:19:53] [PARSER] not parsed: salutes [2016-07-02 04:19:53] [PARSER] not parsed: salutesSalute [2016-07-02 04:19:53] [PARSER] not parsed: talk [2016-07-02 04:19:53] [PARSER] not parsed: talkSalute [2016-07-02 04:19:53] [PARSER] not parsed: helmet [2016-07-02 04:19:53] [PARSER] not parsed: helmetOn [2016-07-02 04:19:53] [PARSER] not parsed: helmetOff [2016-07-02 04:19:53] [CLIENT] AFTER GRAPHICS RUN! [2016-07-02 04:19:53] [CLIENT] REMOVING CONNECTION DIALOG [2016-07-02 04:19:54] ############## DONE IN 844 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE CONFIG_GUI [2016-07-02 04:19:54] ############## DONE IN 5 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_action - buttons push big [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_action - buttons push medium [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_action - buttons push small [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_action - enter digits in digital keypad [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_action - error invalid [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_action - fuel fill up (loop) [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_action - fuel fill up quick [2016-07-02 04:19:54] ############## DONE IN 1 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_action - keyboard typing [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_action - purchase register _chick-ching_ [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_action - purchase with coins [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_action - purchase with credits [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_action - receive coins [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_action - receive credits [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_action - repair ship power drill & ratchet [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_action - switches flip big [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_action - switches flip small [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_action - upgrade ship power tools [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_ambience loop - computer lab tech (loop) [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_ambience loop - interior cockpit (loop) [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_ambience loop - shop machinery (loop) [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_ambience loop - space wind omnious light warbling tones (loop) [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_ambience loop - spaceship hangar busy engines machinery and rumbles (loop) [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_ambience loop - spaceship hangar light (loop) [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_ambience sfx - air release steam valve [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_ambience sfx - ambient hangar sounds drill [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_ambience sfx - ambient hangar sounds hydraulics [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_ambience sfx - ambient hangar sounds working with ratchet [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_ambience sfx - digital readout busy [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_ambience sfx - digital readout light [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_ambience sfx - light flicker [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_ambience sfx - radar pulse [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_ambience sfx - radio static interference with glitchy voices [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_ambience sfx - servo movement [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_explosion [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_explosion_2 [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_explosion_3 [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_explosion_4 [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_gameplay - achievement reached 1 [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_gameplay - achievement reached 2 [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_gameplay - achievement reached 3 [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_gameplay - achievement reached 4 [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_gameplay - cockpit warning beep [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_gameplay - level completed [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_gameplay - level up 1 [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_gameplay - level up 2 [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_gameplay - low armor _electric_ warning chime [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_gameplay - low fuel warning constant beeps (loop) [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_gameplay - notification chime 1 [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_gameplay - notification chime 2 [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_gameplay - power down big [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_gameplay - power down small [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_gameplay - power up big [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_gameplay - power up small [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_gameplay - prompt 1 [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_gameplay - prompt 2 [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_gameplay - prompt 3 [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_gameplay - prompt 4 [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_gameplay - save game chime [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_item - forcefield activate [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_item - forcefield loop [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_item - forcefield powerdown [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_item - pick up coin ding [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_item - pick up health [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_item - pick up weapon [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_item - shield activate [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_item - shield loop [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_item - shield powerdown [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_item - special item pickup 1 [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_item - special item pickup 2 [2016-07-02 04:19:54] ############## DONE IN 1 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_item - special item pickup 3 [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_item - use special blastwave [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_item - use special dissapear energetic hum (loop) [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_item - use special energy zap [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_item - use special light beam [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_menu_ui - back [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_menu_ui - cancel [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_menu_ui - enter [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_menu_ui - error 1 [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_menu_ui - error 2 [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_menu_ui - highlight 1 [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_menu_ui - highlight 2 [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_menu_ui - highlight 3 [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_menu_ui - pause [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_menu_ui - select 1 [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_menu_ui - select 2 [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_menu_ui - select 3 [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_menu_ui - select 4 [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_menu_ui - swoosh scroll large [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_menu_ui - swoosh scroll small [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_misc - blast synthetic explosion big [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_misc - blast synthetic explosion small [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_misc - engine start up [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_misc - ship pass by quick [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_misc - ship pass by slow [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_spaceship enemy - engine thrusters big ship low pitched (loop) [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_spaceship enemy - engine thrusters medium ship medium pitched (loop) [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_spaceship enemy - engine thrusters small ship high pitched (loop) [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_spaceship enemy - hit large explosion big enemy ship blow up [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_spaceship enemy - hit medium explosion medium enemy ship blow up [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_spaceship enemy - hit no explosion metallic impact on enemy ship [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_spaceship enemy - hit no explosion synthetic impact on enemy ship [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_spaceship enemy - hit small explosion small enemy ship blow up [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_spaceship user - collision with asteroid large [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_spaceship user - collision with asteroid small [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_spaceship user - collision with metal large [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_spaceship user - collision with metal small [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_spaceship user - int. cockpit alarm 1 (loop) [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_spaceship user - int. cockpit alarm 2 (loop) [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_spaceship user - int. cockpit alarm medium pitched (loop) [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_spaceship user - large engine thruster end release gas [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_spaceship user - large engine thruster loop [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_spaceship user - large engine thruster start push gas [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_spaceship user - large impact with shields disabled metallic hit big [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_spaceship user - large impact with shields disabled metallic hit small [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_spaceship user - large impact with shields enabled synthetic hit big [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_spaceship user - large impact with shields enabled synthetic hit small [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_spaceship user - laser gun single fire big [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_spaceship user - lightspeed space wind [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_spaceship user - lock on target unsuccessful tone [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_spaceship user - locked on target successful beep [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_spaceship user - locking on target pulse (loop) [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_spaceship user - medium engine thrusters end release gas [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_spaceship user - medium engine thrusters loop [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_spaceship user - medium engine thrusters start push gas [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_spaceship user - ship turbulence heavy [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_spaceship user - ship turbulence medium [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_spaceship user - ship turbulence small [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_spaceship user - small engine thruster end release gas [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_spaceship user - small engine thruster loop [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_spaceship user - small engine thrusters start push gas [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_spaceship user - turbo boost large [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_spaceship user - turbo boost medium [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_spaceship user - turbo boost small [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_laser_cannon_1 [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_laser_cannon_1_burst [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_laser_cannon_2 [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_laser_cannon_2_burst [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_proton_torpedo_1 [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_proton_torpedo_2 [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_spaceship enemy - laser gun fire burst [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_spaceship enemy - laser gun single fire large [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_spaceship enemy - laser gun single fire medium [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_spaceship enemy - laser gun single fire small [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_spaceship user - canon fire 1 [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_spaceship user - canon fire 2 [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_spaceship user - laser gun burst fire three [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_spaceship user - laser gun burst fire two [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_spaceship user - laser gun single fire medium [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_spaceship user - laser gun single fire small [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_spaceship user - laser impact with shields disabled metallic hit big [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_spaceship user - laser impact with shields disabled metallic hit small [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_spaceship user - laser impact with shields enabled synthetic hit big [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_spaceship user - laser impact with shields enabled synthetic hit small [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_spaceship user - missile fire 1 [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_spaceship user - missile fire 2 [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_spaceship user - ricochet laser hits metal [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_spaceship user - special synthetic weapon fire 1 [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_spaceship user - special synthetic weapon fire 2 [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_spaceship user - special synthetic weapon recharged 1 [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE 0022_spaceship user - special synthetic weapon recharged 2 [2016-07-02 04:19:54] ############## DONE IN 0 ms [2016-07-02 04:19:54] ############## LOADING RESOURCE Sky [2016-07-02 04:19:54] [SceneParser] now parsing scene: data//models/ground/\sky [2016-07-02 04:19:54] ... parse Mesh data//models/ground/\sky-sphere-mesh.mesh.xml 0 [2016-07-02 04:19:54] [UTIL] native buffer fetch took 466 ms; invoked GC: true; new size 60480; index: 3 [2016-07-02 04:19:55] [UTIL] native buffer fetch took 379 ms; invoked GC: true; new size 60480; index: 4 [2016-07-02 04:19:55] WARNING: sector update of single sector (3, 98, 2) took 346 ms; Physics 346 ms [2016-07-02 04:19:55] WARNING: sector info: (3, 98, 2); id 28; type VOID; [2016-07-02 04:19:55] [UNIVERSE] WARNING: Sector UPDATE took 360; sectors updated: 28 [2016-07-02 04:19:55] [SERVER][UPDATE] WARNING: UNIVERSE update took 361 [2016-07-02 04:19:55] [UTIL] native buffer fetch took 420 ms; invoked GC: true; new size 181440; index: 5 [2016-07-02 04:19:56] [UTIL] native buffer fetch took 480 ms; invoked GC: true; new size 181440; index: 6 [2016-07-02 04:19:56] WARNING: sector update of single sector (2, 2, 2) took 291 ms; Physics 291 ms [2016-07-02 04:19:56] WARNING: sector info: (2, 2, 2); id 3; type MAIN; [2016-07-02 04:19:56] [UNIVERSE] WARNING: Sector UPDATE took 292; sectors updated: 28 [2016-07-02 04:19:56] [SERVER][UPDATE] WARNING: UNIVERSE update took 292 [2016-07-02 04:19:56] [UTIL] native buffer fetch took 305 ms; invoked GC: true; new size 120960; index: 7 [2016-07-02 04:19:56] ############## DONE IN 2186 ms [2016-07-02 04:19:56] ############## LOADING RESOURCE Box [2016-07-02 04:19:56] [SceneParser] now parsing scene: data//models/ground/\box [2016-07-02 04:19:56] ... parse Mesh data//models/ground/\Box.mesh.xml 0 [2016-07-02 04:19:56] [TEXTURE] data//models/ground/brick.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-02 04:19:56] [WARNING][ResourceLoader] File Does Not exist: data/models/ground/brick_normal.png [2016-07-02 04:19:56] ############## DONE IN 15 ms [2016-07-02 04:19:56] ############## LOADING RESOURCE Sphere [2016-07-02 04:19:56] [SceneParser] now parsing scene: data//models/ground/\sphere-low [2016-07-02 04:19:56] ... parse Mesh data//models/ground/\planet-mesh.mesh.xml 0 [2016-07-02 04:19:56] ############## DONE IN 23 ms [2016-07-02 04:19:56] ############## LOADING RESOURCE Cylinder [2016-07-02 04:19:56] [SceneParser] now parsing scene: data//models/ground/\cylinder [2016-07-02 04:19:56] ... parse Mesh data//models/ground/\Cylinder001.mesh.xml 0 [2016-07-02 04:19:56] ############## DONE IN 6 ms [2016-07-02 04:19:56] ############## LOADING RESOURCE GeoSphere [2016-07-02 04:19:56] [SceneParser] now parsing scene: data//models/ground/\GeoSphere300x10 [2016-07-02 04:19:56] ... parse Mesh data//models/ground/\GeoSphere300x10.mesh.xml 0 [2016-07-02 04:19:56] ############## DONE IN 81 ms [2016-07-02 04:19:56] ############## LOADING RESOURCE Planet [2016-07-02 04:19:56] [SceneParser] now parsing scene: data//models/ground/\planet [2016-07-02 04:19:56] ... parse Mesh data//models/ground/\Planet.mesh.xml 0 [2016-07-02 04:19:56] ############## DONE IN 34 ms [2016-07-02 04:19:56] ############## LOADING RESOURCE Atmosphere [2016-07-02 04:19:56] [SceneParser] now parsing scene: data//models/ground/\atmosphere [2016-07-02 04:19:56] ... parse Mesh data//models/ground/\Atmosphere.mesh.xml 0 [2016-07-02 04:19:56] [GHOST-OBJECT] SWEEP TEST TIME: 32 [2016-07-02 04:19:56] [UNIVERSE] WARNING: Sector UPDATE took 34; sectors updated: 28 [2016-07-02 04:19:56] [SERVER][UPDATE] WARNING: UNIVERSE update took 34 [2016-07-02 04:19:56] ############## DONE IN 79 ms [2016-07-02 04:19:56] ############## LOADING RESOURCE Asteroid [2016-07-02 04:19:56] [SceneParser] now parsing scene: data//models/ground/\asteroid [2016-07-02 04:19:56] ... parse Mesh data//models/ground/\asteroid.mesh.xml 0 [2016-07-02 04:19:56] [TEXTURE] data//models/ground/asteroid.jpg LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-02 04:19:56] [TEXTURE] creation took: convert: 140; data: 0; make: 0 [2016-07-02 04:19:56] [WARNING][ResourceLoader] File Does Not exist: data/models/ground/asteroid_normal.jpg [2016-07-02 04:19:56] ############## DONE IN 271 ms [2016-07-02 04:19:56] ############## LOADING RESOURCE ExaustPlum [2016-07-02 04:19:56] [SceneParser] now parsing scene: data//models/ground/\exaustplum [2016-07-02 04:19:56] ... parse Mesh data//models/ground/\ExaustPlum.mesh.xml 0 [2016-07-02 04:19:56] ############## DONE IN 8 ms [2016-07-02 04:19:56] ############## LOADING RESOURCE SimpleBeam [2016-07-02 04:19:56] [SceneParser] now parsing scene: data//models/ground/\simplebeam [2016-07-02 04:19:56] ... parse Mesh data//models/ground/\beam.mesh.xml 0 [2016-07-02 04:19:56] ############## DONE IN 4 ms [2016-07-02 04:19:56] ############## LOADING RESOURCE Arrow [2016-07-02 04:19:56] [SceneParser] now parsing scene: data//models/ground/\arrow [2016-07-02 04:19:56] ... parse Mesh data//models/ground/\arrow.mesh.xml 0 [2016-07-02 04:19:56] [TEXTURE] data//models/ground/arrow.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-02 04:19:56] [WARNING][ResourceLoader] File Does Not exist: data/models/ground/arrow_normal.png [2016-07-02 04:19:56] ############## DONE IN 6 ms [2016-07-02 04:19:56] ############## LOADING RESOURCE BlackHole [2016-07-02 04:19:56] [SceneParser] now parsing scene: data//models/ground/\blackhole [2016-07-02 04:19:56] ... parse Mesh data//models/ground/\blackhole.mesh.xml 0 [2016-07-02 04:19:57] ############## DONE IN 13 ms [2016-07-02 04:19:57] ############## LOADING RESOURCE Debris00 [2016-07-02 04:19:57] [SceneParser] now parsing scene: data//models/ground/\BlDebris0 [2016-07-02 04:19:57] ... parse Mesh data//models/ground/\BlDebris_0.mesh.xml 0 [2016-07-02 04:19:57] ... parse Mesh data//models/ground/\BlDebris_1.mesh.xml 8 [2016-07-02 04:19:57] ... parse Mesh data//models/ground/\BlDebris_2.mesh.xml 16 [2016-07-02 04:19:57] ... parse Mesh data//models/ground/\BlDebris_3.mesh.xml 24 [2016-07-02 04:19:57] ... parse Mesh data//models/ground/\BlDebris_4.mesh.xml 32 [2016-07-02 04:19:57] ############## DONE IN 18 ms [2016-07-02 04:19:57] ############## LOADING RESOURCE Tube [2016-07-02 04:19:57] [SceneParser] now parsing scene: data//models/ground/\fnTube [2016-07-02 04:19:57] ... parse Mesh data//models/ground/\fnTube.mesh.xml 0 [2016-07-02 04:19:57] ############## DONE IN 50 ms [2016-07-02 04:19:57] ############## LOADING RESOURCE PowerSupplyBeam [2016-07-02 04:19:57] [SceneParser] now parsing scene: data//models/gear/Power/\AccPowerBeam [2016-07-02 04:19:57] ... parse Mesh data//models/gear/Power/\AccPowerBeam.mesh.xml 0 [2016-07-02 04:19:57] [TEXTURE] data//models/gear/Power/powerbeam.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-07-02 04:19:57] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/Power/powerbeam_normal.png [2016-07-02 04:19:57] [TEXTURE] data//models/gear/Power/powerbeam_EM.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-02 04:19:57] ############## DONE IN 18 ms [2016-07-02 04:19:57] ############## LOADING RESOURCE BuildInhibitor [2016-07-02 04:19:57] [SceneParser] now parsing scene: data//models/gear/Inhibitor/\AccBuildInhibitor [2016-07-02 04:19:57] ... parse Mesh data//models/gear/Inhibitor/\AccBuildInhibitor.mesh.xml 0 [2016-07-02 04:19:57] [TEXTURE] data//models/gear/Inhibitor/buildinhibtitor.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-07-02 04:19:57] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/Inhibitor/buildinhibtitor_normal.png [2016-07-02 04:19:57] [TEXTURE] data//models/gear/Inhibitor/buildinhibtitor_em.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-07-02 04:19:57] ############## DONE IN 12 ms [2016-07-02 04:19:57] ############## LOADING RESOURCE HealingBeam [2016-07-02 04:19:57] [SceneParser] now parsing scene: data//models/gear/HealingBeam/\HealBeam [2016-07-02 04:19:57] ... parse Mesh data//models/gear/HealingBeam/\AccHeal.mesh.xml 0 [2016-07-02 04:19:57] [TEXTURE] data//models/gear/HealingBeam/heal.png LOAD TAKEN: stream: 1 ms; data: 1 ms; create: 0 ms [2016-07-02 04:19:57] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/HealingBeam/heal_normal.png [2016-07-02 04:19:57] [TEXTURE] data//models/gear/HealingBeam/heal_em.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-07-02 04:19:57] ############## DONE IN 13 ms [2016-07-02 04:19:57] ############## LOADING RESOURCE Fabricator [2016-07-02 04:19:57] [SceneParser] now parsing scene: data//models/gear/Fabricator/\AccFabricator [2016-07-02 04:19:57] ... parse Mesh data//models/gear/Fabricator/\AccFabricator.mesh.xml 0 [2016-07-02 04:19:57] [TEXTURE] data//models/gear/Fabricator/accfabricator.png LOAD TAKEN: stream: 1 ms; data: 1 ms; create: 0 ms [2016-07-02 04:19:57] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/Fabricator/accfabricator_normal.png [2016-07-02 04:19:57] [TEXTURE] data//models/gear/Fabricator/accfabricator_em.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-07-02 04:19:57] ############## DONE IN 23 ms [2016-07-02 04:19:57] ############## LOADING RESOURCE Pistol [2016-07-02 04:19:57] [SceneParser] now parsing scene: data//models/gear/Pistol/\AccPistol [2016-07-02 04:19:57] ... parse Mesh data//models/gear/Pistol/\AccPistol.mesh.xml 0 [2016-07-02 04:19:57] [TEXTURE] data//models/gear/Pistol/WeapPistol.png LOAD TAKEN: stream: 1 ms; data: 1 ms; create: 0 ms [2016-07-02 04:19:57] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/Pistol/WeapPistol_normal.png [2016-07-02 04:19:57] [TEXTURE] data//models/gear/Pistol/WeapPistol_em.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-02 04:19:57] ############## DONE IN 12 ms [2016-07-02 04:19:57] ############## LOADING RESOURCE Torch [2016-07-02 04:19:57] [SceneParser] now parsing scene: data//models/gear/Torch/\AccTorch [2016-07-02 04:19:57] ... parse Mesh data//models/gear/Torch/\AccTorch.mesh.xml 0 [2016-07-02 04:19:57] [TEXTURE] data//models/gear/Torch/torch.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-07-02 04:19:57] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/Torch/torch_normal.png [2016-07-02 04:19:57] [TEXTURE] data//models/gear/Torch/torch_em.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-07-02 04:19:57] ############## DONE IN 12 ms [2016-07-02 04:19:57] ############## LOADING RESOURCE Helmet [2016-07-02 04:19:57] [SceneParser] now parsing scene: data//models/gear/Helmet/\AccHelmet [2016-07-02 04:19:57] ... parse Mesh data//models/gear/Helmet/\AccHelmet.mesh.xml 0 [2016-07-02 04:19:57] [TEXTURE] data//models/gear/Helmet/playerhelm.png LOAD TAKEN: stream: 1 ms; data: 1 ms; create: 0 ms [2016-07-02 04:19:57] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/Helmet/playerhelm_normal.png [2016-07-02 04:19:57] [TEXTURE] data//models/gear/Helmet/playerhelm_em.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-07-02 04:19:57] ############## DONE IN 21 ms [2016-07-02 04:19:57] ############## LOADING RESOURCE MarkerBeam [2016-07-02 04:19:57] [SceneParser] now parsing scene: data//models/gear/MarkerBeam/\AccMarkerBeam [2016-07-02 04:19:57] ... parse Mesh data//models/gear/MarkerBeam/\AccMarkerBeam.mesh.xml 0 [2016-07-02 04:19:57] [TEXTURE] data//models/gear/MarkerBeam/marker.png LOAD TAKEN: stream: 0 ms; data: 2 ms; create: 0 ms [2016-07-02 04:19:57] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/MarkerBeam/marker_normal.png [2016-07-02 04:19:57] [TEXTURE] data//models/gear/MarkerBeam/marker_em.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-07-02 04:19:57] ############## DONE IN 19 ms [2016-07-02 04:19:57] ############## LOADING RESOURCE GrappleBeam [2016-07-02 04:19:57] [SceneParser] now parsing scene: data//models/gear/GrappleBeam/\AccGrappleBeam [2016-07-02 04:19:57] ... parse Mesh data//models/gear/GrappleBeam/\AccGrappleBeam.mesh.xml 0 [2016-07-02 04:19:57] [TEXTURE] data//models/gear/GrappleBeam/grapplebeam.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-07-02 04:19:57] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/GrappleBeam/grapplebeam_normal.png [2016-07-02 04:19:57] [TEXTURE] data//models/gear/GrappleBeam/grapplebeam_em.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-07-02 04:19:57] ############## DONE IN 16 ms [2016-07-02 04:19:57] ############## LOADING RESOURCE Capsule [2016-07-02 04:19:57] [SceneParser] now parsing scene: data//models/lod/Capsule/\Capsule [2016-07-02 04:19:57] ... parse Mesh data//models/lod/Capsule/\Capsule.mesh.xml 0 [2016-07-02 04:19:57] ############## DONE IN 2 ms [2016-07-02 04:19:57] ############## LOADING RESOURCE SphereLod [2016-07-02 04:19:57] [SceneParser] now parsing scene: data//models/lod/Sphere/\Sphere [2016-07-02 04:19:57] ... parse Mesh data//models/lod/Sphere/\Sphere.mesh.xml 0 [2016-07-02 04:19:57] [UTIL] native buffer fetch took 435 ms; invoked GC: true; new size 34560; index: 8 [2016-07-02 04:19:58] [UTIL] native buffer fetch took 518 ms; invoked GC: true; new size 23040; index: 9 [2016-07-02 04:19:58] [TEXTURE] data//models/lod/Sphere/marble-seamless-texture.png LOAD TAKEN: stream: 0 ms; data: 6 ms; create: 1 ms [2016-07-02 04:19:58] [WARNING][ResourceLoader] File Does Not exist: data/models/lod/Sphere/marble-seamless-texture_normal.png [2016-07-02 04:19:58] ############## DONE IN 1016 ms [2016-07-02 04:19:58] ############## LOADING RESOURCE Pipe [2016-07-02 04:19:58] [SceneParser] now parsing scene: data//models/lod/Pipe/\Pipe [2016-07-02 04:19:58] ... parse Mesh data//models/lod/Pipe/\Pipe.mesh.xml 0 [2016-07-02 04:19:58] [TEXTURE] data//models/lod/Pipe/Pipe.png LOAD TAKEN: stream: 0 ms; data: 2 ms; create: 0 ms [2016-07-02 04:19:58] [WARNING][ResourceLoader] File Does Not exist: data/models/lod/Pipe/Pipe_normal.png [2016-07-02 04:19:58] ############## DONE IN 7 ms [2016-07-02 04:19:58] ############## LOADING RESOURCE Console1 [2016-07-02 04:19:58] [SceneParser] now parsing scene: data//models/lod/Console1/\Console1 [2016-07-02 04:19:58] ... parse Mesh data//models/lod/Console1/\Console1.mesh.xml 0 [2016-07-02 04:19:58] [TEXTURE] data//models/lod/Console1/console.png LOAD TAKEN: stream: 1 ms; data: 18 ms; create: 1 ms [2016-07-02 04:19:58] [WARNING][ResourceLoader] File Does Not exist: data/models/lod/Console1/console_normal.png [2016-07-02 04:19:58] [TEXTURE] data//models/lod/Console1/console_em.png LOAD TAKEN: stream: 1 ms; data: 1 ms; create: 5 ms [2016-07-02 04:19:58] ############## DONE IN 30 ms [2016-07-02 04:19:58] ############## LOADING RESOURCE Konata [2016-07-02 04:19:58] [SceneParser] now parsing scene: data//models/character/\konata [2016-07-02 04:19:58] ... parse Mesh data//models/character/\Character.mesh.xml 0 [2016-07-02 04:19:58] [TEXTURE] data//models/character/uvw.png LOAD TAKEN: stream: 0 ms; data: 2 ms; create: 0 ms [2016-07-02 04:19:58] [WARNING][ResourceLoader] File Does Not exist: data/models/character/uvw_normal.png [2016-07-02 04:19:58] ############## DONE IN 92 ms [2016-07-02 04:19:58] ############## LOADING RESOURCE PlayerMdl [2016-07-02 04:19:58] [SceneParser] now parsing scene: data//models/character/\PlayerMdl [2016-07-02 04:19:58] ... parse Mesh data//models/character/\PlayerMdl.mesh.xml 0 [2016-07-02 04:19:58] [TEXTURE] data//models/character/playertex.png LOAD TAKEN: stream: 0 ms; data: 3 ms; create: 0 ms [2016-07-02 04:19:58] [WARNING][ResourceLoader] File Does Not exist: data/models/character/playertex_normal.png [2016-07-02 04:19:58] [TEXTURE] data//models/character/playertex_em.png LOAD TAKEN: stream: 1 ms; data: 2 ms; create: 0 ms [2016-07-02 04:19:58] ############## DONE IN 195 ms [2016-07-02 04:19:58] ############## LOADING RESOURCE HoppyLegs [2016-07-02 04:19:58] [TEXTURE] data//models/character/hoppy_desert.png LOAD TAKEN: stream: 0 ms; data: 4 ms; create: 0 ms [2016-07-02 04:19:58] [SceneParser] now parsing scene: data//models/character/\hoppy_legs [2016-07-02 04:19:58] ... parse Mesh data//models/character/\MdlLegs.mesh.xml 0 [2016-07-02 04:19:58] [TEXTURE] data//models/character/hoppy_desert.png LOAD TAKEN: stream: 0 ms; data: 4 ms; create: 0 ms [2016-07-02 04:19:58] [WARNING][ResourceLoader] File Does Not exist: data/models/character/hoppy_desert_normal.png [2016-07-02 04:19:58] [TEXTURE] data//models/character/hoppy_desert.png LOAD TAKEN: stream: 0 ms; data: 4 ms; create: 1 ms [2016-07-02 04:19:58] ############## DONE IN 38 ms [2016-07-02 04:19:58] ############## LOADING RESOURCE HoppyBody [2016-07-02 04:19:58] [TEXTURE] data//models/character/hoppy_desert.png LOAD TAKEN: stream: 0 ms; data: 4 ms; create: 0 ms [2016-07-02 04:19:58] [SceneParser] now parsing scene: data//models/character/\hoppy_body [2016-07-02 04:19:58] ... parse Mesh data//models/character/\MdlBody.mesh.xml 0 [2016-07-02 04:19:58] [TEXTURE] data//models/character/hoppy_desert.png LOAD TAKEN: stream: 0 ms; data: 4 ms; create: 0 ms [2016-07-02 04:19:58] [WARNING][ResourceLoader] File Does Not exist: data/models/character/hoppy_desert_normal.png [2016-07-02 04:19:58] [TEXTURE] data//models/character/hoppy_desert.png LOAD TAKEN: stream: 0 ms; data: 3 ms; create: 0 ms [2016-07-02 04:19:58] ############## DONE IN 37 ms [2016-07-02 04:19:58] ############## LOADING RESOURCE LegsArag [2016-07-02 04:19:58] [TEXTURE] data//models/character/QuadLegsTex01.png LOAD TAKEN: stream: 6 ms; data: 1 ms; create: 0 ms [2016-07-02 04:19:58] [SceneParser] now parsing scene: data//models/character/\FaunQuadAracLegs [2016-07-02 04:19:58] ... parse Mesh data//models/character/\AracLeg.mesh.xml 0 [2016-07-02 04:19:58] [TEXTURE] data//models/character/QuadLegsTex01.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-07-02 04:19:58] [WARNING][ResourceLoader] File Does Not exist: data/models/character/QuadLegsTex01_normal.png [2016-07-02 04:19:58] [TEXTURE] data//models/character/QuadLegsTex01.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-07-02 04:19:58] ############## DONE IN 68 ms [2016-07-02 04:19:58] ############## LOADING RESOURCE TorsoShell [2016-07-02 04:19:58] [TEXTURE] data//models/character/QuadLegsTex01.png LOAD TAKEN: stream: 1 ms; data: 1 ms; create: 0 ms [2016-07-02 04:19:58] [SceneParser] now parsing scene: data//models/character/\FaunQuadBodyShell [2016-07-02 04:19:58] ... parse Mesh data//models/character/\FaunQBodyTorso.mesh.xml 0 [2016-07-02 04:19:58] [TEXTURE] data//models/character/QuadTorsoTex01.png LOAD TAKEN: stream: 1 ms; data: 3 ms; create: 0 ms [2016-07-02 04:19:58] [WARNING][ResourceLoader] File Does Not exist: data/models/character/QuadTorsoTex01_normal.png [2016-07-02 04:19:58] [TEXTURE] data//models/character/QuadLegsTex01.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-07-02 04:19:58] ############## DONE IN 22 ms [2016-07-02 04:19:58] ############## LOADING RESOURCE Explision [2016-07-02 04:19:58] ############## DONE IN 3 ms [2016-07-02 04:19:58] ############## LOADING RESOURCE CubeMesh [2016-07-02 04:19:58] ############## DONE IN 1 ms [2016-07-02 04:19:58] ############## LOADING RESOURCE NoiseVolume [2016-07-02 04:19:59] [UTIL] native buffer fetch took 381 ms; invoked GC: true; new size 2097280; index: 0 [2016-07-02 04:19:59] ############## DONE IN 384 ms [2016-07-02 04:19:59] ############## LOADING RESOURCE marple [2016-07-02 04:19:59] [TEXTURE] data/textures/marble-seamless-texture.png LOAD TAKEN: stream: 0 ms; data: 9 ms; create: 1 ms [2016-07-02 04:19:59] ############## DONE IN 10 ms [2016-07-02 04:19:59] ############## LOADING RESOURCE LavaTex [2016-07-02 04:19:59] [TEXTURE] data/textures/lava.png LOAD TAKEN: stream: 1 ms; data: 18 ms; create: 0 ms [2016-07-02 04:19:59] ############## DONE IN 20 ms [2016-07-02 04:19:59] ############## LOADING RESOURCE ExplosionData [2016-07-02 04:19:59] ############## DONE IN 5 ms [2016-07-02 04:19:59] ############## LOADING RESOURCE SimpeStarField [2016-07-02 04:19:59] [TEXTURE] data/textures/simplestarfield.png LOAD TAKEN: stream: 1 ms; data: 10 ms; create: 1 ms [2016-07-02 04:19:59] ############## DONE IN 12 ms [2016-07-02 04:19:59] ############## LOADING RESOURCE Effects [2016-07-02 04:19:59] [RESOURCE] Loading effects [2016-07-02 04:19:59] [TEXTURE] data/effects/dudvmap.jpg LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-07-02 04:19:59] [TEXTURE] creation took: convert: 64; data: 0; make: 1 [2016-07-02 04:19:59] [TEXTURE] data/effects/noise.png LOAD TAKEN: stream: 1 ms; data: 1 ms; create: 0 ms [2016-07-02 04:19:59] [RESOURCE] Loading effects done [2016-07-02 04:19:59] ############## DONE IN 90 ms [2016-07-02 04:19:59] ############## LOADING RESOURCE TradingSkins [2016-07-02 04:19:59] [TEXTURE] C:\Users\themaster\Desktop\release ver\StarMade\data\textures\skins\traid00_main_diff.png LOAD TAKEN: stream: 0 ms; data: 3 ms; create: 0 ms [2016-07-02 04:19:59] [TEXTURE] C:\Users\themaster\Desktop\release ver\StarMade\data\textures\skins\traid00_main_em.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-07-02 04:19:59] [TEXTURE] C:\Users\themaster\Desktop\release ver\StarMade\data\textures\skins\traid00_helmet_diff.png LOAD TAKEN: stream: 1 ms; data: 1 ms; create: 0 ms [2016-07-02 04:19:59] [TEXTURE] C:\Users\themaster\Desktop\release ver\StarMade\data\textures\skins\traid00_helmet_em.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-07-02 04:19:59] ############## DONE IN 11 ms [2016-07-02 04:19:59] ############## LOADING RESOURCE SkyTexturefalse [2016-07-02 04:19:59] [RESOURCE] Loading background [2016-07-02 04:19:59] [RESOURCE] Loading background DONE [2016-07-02 04:19:59] ############## DONE IN 80 ms [2016-07-02 04:19:59] ############## LOADING RESOURCE Occlusionfalse [2016-07-02 04:19:59] ############## DONE IN 0 ms [2016-07-02 04:19:59] ############## LOADING RESOURCE Extract_Textures [2016-07-02 04:19:59] [TEXTURELOADER] Checking if textures exist: true [2016-07-02 04:19:59] ############## DONE IN 2 ms [2016-07-02 04:19:59] ############## LOADING RESOURCE Defaultdata\.\textures\block\Default128 [2016-07-02 04:19:59] [RESOURCE] Loading cube textures [2016-07-02 04:20:00] [TEXTURE] data/./textures/block/Default/128/t000.png LOAD TAKEN: stream: 0 ms; data: 662 ms; create: 6 ms [2016-07-02 04:20:00] [TEXTURE] data/./textures/block/Default/128/t001.png LOAD TAKEN: stream: 1 ms; data: 201 ms; create: 4 ms [2016-07-02 04:20:00] [TEXTURE] data/./textures/block/Default/128/t002.png LOAD TAKEN: stream: 0 ms; data: 111 ms; create: 6 ms [2016-07-02 04:20:00] [TEXTURE] ./customBlockTextures/128/custom.png LOAD TAKEN: stream: 1 ms; data: 47 ms; create: 6 ms [2016-07-02 04:20:00] [TEXTURE] data/./textures/block/Default/128/overlays.png LOAD TAKEN: stream: 0 ms; data: 55 ms; create: 5 ms [2016-07-02 04:20:00] [TEXTURE] data/./textures/block/Default/64/t000.png LOAD TAKEN: stream: 0 ms; data: 53 ms; create: 2 ms [2016-07-02 04:20:00] [TEXTURE] data/./textures/block/Default/64/t001.png LOAD TAKEN: stream: 1 ms; data: 60 ms; create: 1 ms [2016-07-02 04:20:00] [TEXTURE] data/./textures/block/Default/64/t002.png LOAD TAKEN: stream: 0 ms; data: 26 ms; create: 1 ms [2016-07-02 04:20:00] [TEXTURE] ./customBlockTextures/64/custom.png LOAD TAKEN: stream: 0 ms; data: 12 ms; create: 2 ms [2016-07-02 04:20:00] [TEXTURE] data/./textures/block/Default/64/overlays.png LOAD TAKEN: stream: 1 ms; data: 19 ms; create: 2 ms [2016-07-02 04:20:00] [RESOURCE] Loading cube textures DONE [2016-07-02 04:20:00] ############## DONE IN 1291 ms [2016-07-02 04:20:00] ############## LOADING RESOURCE Defaultdata\.\textures\block\Default128normal [2016-07-02 04:20:00] ############## DONE IN 0 ms [2016-07-02 04:20:00] ############## LOADING RESOURCE Advanced Building Tutorial_full [2016-07-02 04:20:00] [TEXTURE] C:\Users\themaster\Desktop\release ver\StarMade\.\data\tutorial\Advanced Building Tutorial\full.png LOAD TAKEN: stream: 0 ms; data: 5 ms; create: 1 ms [2016-07-02 04:20:00] ############## DONE IN 7 ms [2016-07-02 04:20:00] ############## LOADING RESOURCE Crafting Tutorial_factoryExp [2016-07-02 04:20:00] [TEXTURE] C:\Users\themaster\Desktop\release ver\StarMade\.\data\tutorial\Crafting Tutorial\factoryExp.png LOAD TAKEN: stream: 1 ms; data: 4 ms; create: 1 ms [2016-07-02 04:20:00] ############## DONE IN 6 ms [2016-07-02 04:20:00] ############## LOADING RESOURCE Crafting Tutorial_powerRecipe [2016-07-02 04:20:00] [TEXTURE] C:\Users\themaster\Desktop\release ver\StarMade\.\data\tutorial\Crafting Tutorial\powerRecipe.png LOAD TAKEN: stream: 0 ms; data: 3 ms; create: 1 ms [2016-07-02 04:20:00] ############## DONE IN 4 ms [2016-07-02 04:20:00] ############## LOADING RESOURCE Weapon System Tutorial_combinationtable [2016-07-02 04:20:00] [TEXTURE] C:\Users\themaster\Desktop\release ver\StarMade\.\data\tutorial\Weapon System Tutorial\combinationtable.png LOAD TAKEN: stream: 1 ms; data: 5 ms; create: 1 ms [2016-07-02 04:20:00] ############## DONE IN 7 ms [2016-07-02 04:20:00] [GLFRAME] Content has been loaded [2016-07-02 04:20:00] [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere/SkyFromSpace.vert; data//shader/atmosphere/SkyFromSpace.frag [2016-07-02 04:20:00] [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere/SkyFromAtmosphere.vert; data//shader/atmosphere/SkyFromAtmosphere.frag [2016-07-02 04:20:00] [INIT][CLIENT][SHADER] Loading Shader: data//shader/perpixel/perpixel.vert.glsl; data//shader/perpixel/perpixel.frag.glsl [2016-07-02 04:20:00] [INIT][CLIENT][SHADER] Loading Shader: data//shader/blackhole/blackhole.vert.glsl; data//shader/blackhole/blackhole.frag.glsl [2016-07-02 04:20:00] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/selectionSingle.vert.glsl; data//shader/cube/selectionSingle.frag.glsl [2016-07-02 04:20:00] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/selectionSolid.vert.glsl; data//shader/cube/selectionSolid.frag.glsl [2016-07-02 04:20:00] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/beamHitSingle.vert.glsl; data//shader/cube/beamHitSingle.frag.glsl [2016-07-02 04:20:00] [INIT][CLIENT][SHADER] Loading Shader: data//shader/plasma/plasma.vert.glsl; data//shader/plasma/plasma.frag.glsl [2016-07-02 04:20:00] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/godrays.vert.glsl; data//shader/bloom/godrays.frag.glsl [2016-07-02 04:20:00] [INIT][CLIENT][SHADER] Loading Shader: data//shader/tubes/tube.vert.glsl; data//shader/tubes/tube.frag.glsl [2016-07-02 04:20:00] [INIT][CLIENT][SHADER] Loading Shader: data//shader/ocDistortion/ocDistortion_vert.glsl; data//shader/ocDistortion/ocDistortion_frag.glsl [2016-07-02 04:20:00] [INIT][CLIENT][SHADER] Loading Shader: data//shader/simplebeam/simplebeam.vert.glsl; data//shader/simplebeam/simplebeam.frag.glsl [2016-07-02 04:20:00] [INIT][CLIENT][SHADER] Loading Shader: data//shader/transporter/transporter.vert.glsl; data//shader/transporter/transporter.frag.glsl [2016-07-02 04:20:00] [INIT][CLIENT][SHADER] Loading Shader: data//shader/pulse/pulse.vert.glsl; data//shader/pulse/pulse.frag.glsl [2016-07-02 04:20:00] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bump.vert; data//shader/bump.frag [2016-07-02 04:20:00] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/standard/projectile.vsh; data//shader/projectiles/standard/projectile.fsh [2016-07-02 04:20:00] [INIT][CLIENT][SHADER] Loading Shader: data//shader/texture/wrap.vert.glsl; data//shader/texture/wrap.frag.glsl [2016-07-02 04:20:00] [INIT][CLIENT][SHADER] Loading Shader: data//shader/scanline/scanline.vert.glsl; data//shader/scanline/scanline.frag.glsl [2016-07-02 04:20:00] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/trail/projectileTrail.vsh; data//shader/projectiles/trail/projectileTrail.fsh [2016-07-02 04:20:00] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/standard/projectileQuad.vsh; data//shader/projectiles/standard/projectileQuad.fsh [2016-07-02 04:20:00] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/beam/projectileQuad.vsh; data//shader/projectiles/beam/projectileQuad.fsh [2016-07-02 04:20:00] [INIT][CLIENT][SHADER] Loading Shader: data//shader/explosion/explosion.vsh; data//shader/explosion/explosion.fsh [2016-07-02 04:20:00] [INIT][CLIENT][SHADER] Loading Shader: data//shader/spacedustExt/spacedust.vsh; data//shader/spacedustExt/spacedust.fsh [2016-07-02 04:20:00] [INIT][CLIENT][SHADER] Loading Shader: data//shader/planet.vert.glsl; data//shader/planet.frag.glsl [2016-07-02 04:20:00] [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere.vert.glsl; data//shader/atmosphere.frag.glsl [2016-07-02 04:20:00] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom.vert.glsl; data//shader/bloom2D.frag.glsl [2016-07-02 04:20:00] [INIT][CLIENT][SHADER] Loading Shader: data//shader/sun.vert.glsl; data//shader/sun.frag.glsl [2016-07-02 04:20:00] [INIT][CLIENT][SHADER] Loading Shader: data//shader/lava/lava.vert.glsl; data//shader/lava/lava.frag.glsl [2016-07-02 04:20:00] [INIT][CLIENT][SHADER] Loading Shader: data//shader/silhouette.vert.glsl; data//shader/silhouette.frag.glsl [2016-07-02 04:20:00] [INIT][CLIENT][SHADER] Loading Shader: data//shader/silhouette.vert.glsl; data//shader/silhouette2DAlpha.frag.glsl [2016-07-02 04:20:00] [INIT][CLIENT][SHADER] Loading Shader: data//shader/thruster/thruster.vert.glsl; data//shader/thruster/thruster.frag.glsl [2016-07-02 04:20:00] [INIT][CLIENT][SHADER] Loading Shader: data//shader/starsExt/stars.vsh; data//shader/starsExt/stars.fsh [2016-07-02 04:20:00] [INIT][CLIENT][SHADER] Loading Shader: data//shader/starsExt/field.vert.glsl; data//shader/starsExt/field.frag.glsl [2016-07-02 04:20:00] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bg.vert.glsl; data//shader/bg.frag.glsl [2016-07-02 04:20:00] [INIT][CLIENT][SHADER] Loading Shader: data//shader/hyperspace/tunnel.vert.glsl; data//shader/hyperspace/tunnel.frag.glsl [2016-07-02 04:20:00] [INIT][CLIENT][SHADER] Loading Shader: data//shader/starsExt/starsflare.vsh; data//shader/starsExt/starsflare.fsh [2016-07-02 04:20:00] [INIT][CLIENT][SHADER] Loading Shader: data//shader/hud/powerbar/powerbar.vert.glsl; data//shader/hud/powerbar/powerbar.frag.glsl [2016-07-02 04:20:00] [INIT][CLIENT][SHADER] Loading Shader: data//shader/hud/powerbar/powerbarHorizontal.vert.glsl; data//shader/hud/powerbar/powerbarHorizontal.frag.glsl [2016-07-02 04:20:00] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/simplecube.vsh; data//shader/cube/quads13/simplecube.fsh [2016-07-02 04:20:00] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-07-02 04:20:00] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-07-02 04:20:00] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-07-02 04:20:00] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-07-02 04:20:00] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-07-02 04:20:00] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-07-02 04:20:00] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-07-02 04:20:00] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-07-02 04:20:01] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-07-02 04:20:01] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-07-02 04:20:01] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-07-02 04:20:01] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-07-02 04:20:01] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-07-02 04:20:01] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-07-02 04:20:01] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-07-02 04:20:01] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-07-02 04:20:01] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-07-02 04:20:01] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-07-02 04:20:01] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-07-02 04:20:01] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-07-02 04:20:01] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-07-02 04:20:01] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-07-02 04:20:01] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-07-02 04:20:01] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-07-02 04:20:01] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-07-02 04:20:01] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/lodCube/lodcube.vert.glsl; data//shader/cube/lodCube/lodcube.frag.glsl [2016-07-02 04:20:01] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/lodCube/lodcube.vert.glsl; data//shader/cube/lodCube/lodcube-shadow.frag.glsl [2016-07-02 04:20:01] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/lodCube/lodcube.vert.glsl; data//shader/cube/lodCube/lodcube.frag.glsl [2016-07-02 04:20:01] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/lodCube/lodcube.vert.glsl; data//shader/cube/lodCube/lodcube.frag.glsl [2016-07-02 04:20:01] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/shard/shard.vert.glsl; data//shader/cube/shard/shard.frag.glsl [2016-07-02 04:20:01] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/shieldCube/shieldcube-3rd.vsh; data//shader/cube/shieldCube/shieldcube.fsh [2016-07-02 04:20:01] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/jumpCube/jumpcube.vsh; data//shader/cube/jumpCube/jumpcube.fsh [2016-07-02 04:20:01] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cubemap.vsh; data//shader/cubemap.fsh [2016-07-02 04:20:01] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/bloom.vert.glsl; data//shader/bloom/bloom1.frag.glsl [2016-07-02 04:20:01] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/bloom.vert.glsl; data//shader/bloom/bloom2.frag.glsl [2016-07-02 04:20:01] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/bloom.vert.glsl; data//shader/bloom/bloom3.frag.glsl [2016-07-02 04:20:01] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/bloom.vert.glsl; data//shader/bloom/bloom4.frag.glsl [2016-07-02 04:20:01] [FrameBuffer] creating frame buffer 1920 / 1065 [2016-07-02 04:20:01] [FrameBuffer] initializing frame buffer textures [2016-07-02 04:20:01] [FrameBuffer] creating frame buffer 1920 / 1065 [2016-07-02 04:20:01] [FrameBuffer] initializing frame buffer textures [2016-07-02 04:20:01] [FrameBuffer] creating frame buffer 1920 / 1065 [2016-07-02 04:20:01] [FrameBuffer] initializing frame buffer textures [2016-07-02 04:20:01] [FrameBuffer] creating frame buffer 960 / 532 [2016-07-02 04:20:01] [FrameBuffer] initializing frame buffer textures [2016-07-02 04:20:02] [UNIVERSE] creation time: 428 ms [2016-07-02 04:20:02] [UNIVERSE] NPC NODES: [(-22, -1, 0), (-6, 1, -8), (24, 0, -3), (7, -2, -13), (23, -1, 3), (21, 0, 16)] [2016-07-02 04:20:02] [CLIENT] creating galaxy (0, 0, 0); Stars: 3201; created in: 430ms [2016-07-02 04:20:02] [TEXTURE] data/./effects/noise.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-07-02 04:20:02] [BG] updating field [2016-07-02 04:20:02] [STARFIELD] RECRATING WITH RESOLUTION: 2048 [2016-07-02 04:20:02] [FrameBuffer] creating frame buffer 2048 / 2048 [2016-07-02 04:20:02] [FrameBuffer] initializing frame buffer textures [2016-07-02 04:20:02] [FrameBuffer] creating frame buffer 2048 / 2048 [2016-07-02 04:20:02] [FrameBuffer] initializing frame buffer textures [2016-07-02 04:20:02] [CLIENT][BACKGROUND] generating background took: 2ms [2016-07-02 04:20:02] [GRAPHICS] TRY USING VBO MAPPED BUFFER: true [2016-07-02 04:20:02] BLOOM SHADER INITIALIZING!!! [2016-07-02 04:20:02] [FrameBuffer] creating frame buffer 960 / 532 [2016-07-02 04:20:02] [FrameBuffer] initializing frame buffer textures [2016-07-02 04:20:02] [FrameBuffer] creating frame buffer 960 / 532 [2016-07-02 04:20:02] [FrameBuffer] initializing frame buffer textures [2016-07-02 04:20:02] BLOOM SHADER INITIALIZING!!! [2016-07-02 04:20:02] [FrameBuffer] creating frame buffer 960 / 532 [2016-07-02 04:20:02] [FrameBuffer] initializing frame buffer textures [2016-07-02 04:20:02] [FrameBuffer] creating frame buffer 960 / 532 [2016-07-02 04:20:02] [FrameBuffer] initializing frame buffer textures [2016-07-02 04:20:02] [CLIENT] FORMATING: [[SERVER]: spunkie has joined the game.]; type: String [2016-07-02 04:20:02] [CLIENT][CHAT] [message] [SERVER]: spunkie has joined the game. [2016-07-02 04:20:02] [CLIENT] UPDATING SECTOR FOR AICharacter[(ENTITY_CREATURE_1467455495950_0)(A. Trader, the 4197431580537901556th)(6)] FROM -2 TO 3 [2016-07-02 04:20:02] [CLIENT][TEXTURE][SYNCHRONIZER] ADDED TO UPDATE QUEUE: PlS[spunkie ; id(2)(1)f(10000)] for PlS[spunkie ; id(2)(1)f(10000)] [2016-07-02 04:20:02] [CHAT] Server(0) initializing data from network object 34 [2016-07-02 04:20:02] [SERVER][ChannelRouter] created Faction channel: Faction10000 [2016-07-02 04:20:02] [SERVER] Sending all available channels to PlS[spunkie ; id(2)(1)f(10000)]; total existing: 2 [2016-07-02 04:20:02] [SERVER] Sending available channel to PlS[spunkie ; id(2)(1)f(10000)]: all [2016-07-02 04:20:02] [SERVER] ADDING CLIENT CHANNEL TO FACTION CHANNEL: Faction10000 [2016-07-02 04:20:02] [SERVER] Sending available channel to PlS[spunkie ; id(2)(1)f(10000)]: Faction10000 [2016-07-02 04:20:02] [CLIENT][TEXTURE-SYNCH] requesting tex synch of PlS[spunkie ; id(2)(1)f(10000)] [2016-07-02 04:20:02] [CLIENT] Client received new channel: all; creating... [2016-07-02 04:20:02] [CLIENT] Client received existing channel mod: all; CREATE [2016-07-02 04:20:02] [CLIENT] WARNING: member in channel: all already existed [2016-07-02 04:20:02] [CLIENT] Client received new channel: Faction10000; creating... [2016-07-02 04:20:02] [CLIENT] Client received existing channel mod: Faction10000; CREATE [2016-07-02 04:20:02] [CLIENT] WARNING: member in channel: Faction10000 already existed [2016-07-02 04:20:02] [CLIENT] successfully rejoined all; opening chat: false [2016-07-02 04:20:02] [CLIENT] successfully rejoined Faction10000; opening chat: false [2016-07-02 04:20:02] [SERVER][PLAYERMESSAGE] received message request from PlS[spunkie ; id(2)(1)f(10000)] for 10 messages [2016-07-02 04:20:02] [DB] loading messages set from 1467458402617 for receiver spunkie: SELECT SENDER, RECEIVER, TOPIC, MESSAGE, SENT, READ FROM PLAYER_MESSAGES WHERE RECEIVER = 'spunkie' AND SENT < 1467458402617 ORDER BY SENT DESC LIMIT 10; [2016-07-02 04:20:02] [SERVER] PlS[spunkie ; id(2)(1)f(10000)] FactionNews for 10000 not found! [2016-07-02 04:20:02] [SKIN] USING DEFAULT FOR PLAYER PlS[spunkie ; id(2)(1)f(10000)] [2016-07-02 04:20:02] [SKIN] REMOVING TMP PATH: C:\Users\themaster\Desktop\release ver\StarMade\.\texTmp [2016-07-02 04:20:03] [SERVERPROCESSOR][WARNING} PING timeout warning. resending ping to RegisteredClient: spunkie (1) connected: true Retries left: 12; socket connected: true; socket closed: false; inputShutdown: false; outputShutdown: false; ProcessorID: 0 [2016-07-02 04:20:03] [SERVERPROCESSOR][WARNING} PING has been resent to RegisteredClient: spunkie (1) connected: true [2016-07-02 04:20:03] [SERVER][WARNING] Recovered Ping for RegisteredClient: spunkie (1) connected: true; Retries left: 11; retries resetting [2016-07-02 04:20:04] [CLIENT][PlayerInput] successfully deactivated obfuscated.ag@503f91c3 [2016-07-02 04:20:04] [SERVER][SPAWN] SPAWNING NEW CHARACTER FOR PlS[spunkie ; id(2)(1)f(10000)] [2016-07-02 04:20:04] [SERVER][SPAWN] PlS[spunkie ; id(2)(1)f(10000)]; ABSOLUTE :::: (0.0, -6.5, -8.0) [2016-07-02 04:20:04] [SERVER][SPAWN] Gravity object to use for PlS[spunkie ; id(2)(1)f(10000)] not found. UID: [2016-07-02 04:20:04] [SERVER][PlayerCharacter] Server(0) Set initial transform to (0.0, -6.5, -8.0) [2016-07-02 04:20:04] [CLIENT] UPDATING SECTOR FOR PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] FROM -2 TO 5 [2016-07-02 04:20:04] [CLIENT]: PlS[spunkie ; id(2)(1)f(10000)] request control: null -> PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] [2016-07-02 04:20:04] [CLIENT] client spawned character and player: PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)]; PlS[spunkie ; id(2)(1)f(10000)] [2016-07-02 04:20:04] Client(1) [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] RECEIVED REMOTE GRAVITY: -1 --- (0.0, 0.0, 0.0) [2016-07-02 04:20:04] [CONTROLLERSTATE] INCOMING REQUEST (NT) Server(0); PlS[spunkie ; id(2)(1)f(10000)] CONTROLLER REQUEST RECEIVED ControllerUnitRequest [fromId=-1, toId=133, hideExitedObject=false, fromParam=(0, 0, 0), toParam=(0, 0, 0)] [2016-07-02 04:20:04] [CONTROLLER][ADD-UNIT] (Server(0)): PlS[spunkie ; id(2)(1)f(10000)] Added to controllers: PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] [2016-07-02 04:20:04] [CONTROLLERSTATE] INCOMING REQUEST (NT) Client(1); PlS[spunkie ; id(2)(1)f(10000)] CONTROLLER REQUEST RECEIVED ControllerUnitRequest [fromId=-1, toId=133, hideExitedObject=false, fromParam=(0, 0, 0), toParam=(0, 0, 0)] [2016-07-02 04:20:04] [CLIENT] REQUESTING SYSTEM: (0, 6, 0) [2016-07-02 04:20:04] [CLIENT][BUILDTOOLS] Reset area placement [2016-07-02 04:20:04] [CONTROLLER][ADD-UNIT] (Client(1)): PlS[spunkie ; id(2)(1)f(10000)] Added to controllers: PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] [2016-07-02 04:20:04] [CLIENT] CURRENT MAIN CONTROLLING IS NOW: PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)]; at: (0.0, -6.5, -8.0) [2016-07-02 04:20:04] [CLIENT][BUILDTOOLS] Reset area placement [2016-07-02 04:20:04] [SERVER][GALAXY] REQUESTING SYSTEM (0, 6, 0); exists in DB: true; TIME: 3ms: GalaxyRequestAndAwnser [ownerUID=null, factionUID=0, secX=2, secY=98, secZ=2, networkObjectOnServer=NetworkObject(NetworkClientChannel; 0)] [2016-07-02 04:20:04] [WARPOUT] default grav up (0.0, 1.0, 0.0) [2016-07-02 04:20:04] [KINEMATIC] Client(1) WARPING OUT OF COLLISION START for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)]: FROM (0.0, -6.5, -8.0); (0.0, -6.5, -8.0) [2016-07-02 04:20:04] [KINEMATIC] WARP OUT DIDNT DETECT A HIT [2016-07-02 04:20:04] [PLAYERCHARACTER][ONPHYSICSADD][Client(1)] WARPING OUT OF COLLISION: PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)]: (0.0, -6.5, -8.0) -> (0.0, -6.5, -8.0) [2016-07-02 04:20:04] [REMOTETRANFORM][WARP] Client(1) SETTING WARP POSITION from (0.0, -6.5, -8.0) TO (0.0, -6.5, -8.0) for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] [2016-07-02 04:20:04] [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] FLAG changed gravity on Client(1) null -> (0.0, 0.0, 0.0) [2016-07-02 04:20:04] Client(1) PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] (handleGravity()) Deactivating gravity [2016-07-02 04:20:04] [CLIENT][POPUP] INFO: If you are stuck in a block, press UP. Time left to use this: 8 sec [2016-07-02 04:20:04] [SERVER][GALAXY] SENDING SYSTEM BACK TO CLIENT: 2, 98, 2 [2016-07-02 04:20:04] [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] FLAG changed gravity on Server(0) null -> (0.0, 0.0, 0.0) [2016-07-02 04:20:04] Server(0) PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] (handleGravity()) Deactivating gravity [2016-07-02 04:20:04] [CLIENT] FORMATING: [169]; type: Integer [2016-07-02 04:20:04] [CLIENT] Server message: Gravity neutralized... [2016-07-02 04:20:04] [CLIENT][POPUP] INFO: Gravity neutralized... [2016-07-02 04:20:05] [CLIENT][BLOCKORIENTATION] BLOCK ORIENTATION FOR Grey Standard Armor: FRONT [2016-07-02 04:20:08] ACTIVATE MAP true [2016-07-02 04:20:08] [CLIENT][MAPREQUESTMANAGER] requesting system map for (0, 0, 0) [2016-07-02 04:20:08] [CLIENT][MAP][POS] SETTING TO (2, 98, 2) [2016-07-02 04:20:08] [CLIENT][MAPREQUESTMANAGER] requesting system map for (0, 6, 0) [2016-07-02 04:20:12] [SERVER] SERVER SECTOR WRITING STARTED #3 active: false at (2, 2, 2) (ents: 2) [2016-07-02 04:20:12] [SERVER] WRITING ENTITY TAG: Shop(4) to .\server-database\1\ENTITY_SHOP_1467455484625.ent [2016-07-02 04:20:12] [SERVER] Database: Entry Shop(4) skipped SQL update since it hasn't changed [2016-07-02 04:20:12] [SERVER] WARNING: WRITING ENTITY TAG: Shop(4) FINISHED: 21ms -> tagcreate: 8; tagwrite: 9; rename: 2; delete: 0; DB: 1 [2016-07-02 04:20:14] ACTIVATE MAP false [2016-07-02 04:20:20] [RequestNewShip] Ship pos: [-4.371139E-8, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, -1.0, 0.0, -4.371139E-8, 0.0, 1.785151, -6.326218, -8.884902, 1.0] [2016-07-02 04:20:20] SENDING LAST NAME: ENTITY_SHIP_spunkie_1467458419737; obs: 0 [2016-07-02 04:20:20] [CLIENT][PlayerInput] successfully deactivated obfuscated.dP@6cea706c [2016-07-02 04:20:20] deactivate [2016-07-02 04:20:20] [SERVER] HANDLING Entity REQUEST: Sq [2016-07-02 04:20:20] [SERVER][UPDATE] WARNING: entitiesRequest update took 188 [2016-07-02 04:20:20] [SERVER] Object Ship[spunkie_1467458419737](134) didn't have a db entry yet. Creating entry! [2016-07-02 04:20:20] [SERVER][UPDATE] WARNING: handleQueuedSynchronizedObjects update took 13 on Server(0) [2016-07-02 04:20:21] USE BUFFER RANGE: true [2016-07-02 04:20:21] DRAWING TIME OF 1 elements: 71(70.923744); unifroms: 0.0; pointer 0.0; upChk 0.0; frust 0.0; update 0.0; draw: 0.0; totD: 0.0 [2016-07-02 04:20:22] [SECTOR][CLEANUP] removing entities and Sector[3](2, 2, 2): Sector[3](2, 2, 2); Sector[3](2, 2, 2) [2016-07-02 04:20:22] [SERVER] waiting for sector Sector[3](2, 2, 2) entities to be cleaned up [AICharacter[(ENTITY_CREATURE_1467455495950_0)(A. Trader, the 4197431580537901556th)(6)], Shop(4)] [2016-07-02 04:20:22] [DELETE] Cleaning up playerCharacter for AIPlayer(A. Trader, the 4197431580537901556th, 6) on Server(0) [2016-07-02 04:20:22] [ENTITIES] removed object from loaded state AICharacter[(ENTITY_CREATURE_1467455495950_0)(A. Trader, the 4197431580537901556th)(6)]; 6 [2016-07-02 04:20:22] [DELETE][Server(0)] Sendable 6(AICharacter[(ENTITY_CREATURE_1467455495950_0)(A. Trader, the 4197431580537901556th)(6)]) Physically DELETING DONE and Notified! [2016-07-02 04:20:22] [ENTITIES] removed object from loaded state Shop(4); 4 [2016-07-02 04:20:22] [DELETE][Server(0)] Sendable 4(Shop(4)) Physically DELETING DONE and Notified! [2016-07-02 04:20:22] [DELETE] Cleaning up playerCharacter for AIPlayer(A. Trader, the 4197431580537901556th, 6) on Client(1) [2016-07-02 04:20:22] [ENTITIES] removed object from loaded state AICharacter[(ENTITY_CREATURE_1467455495950_0)(A. Trader, the 4197431580537901556th)(6)]; 6 [2016-07-02 04:20:22] [DELETE][Client(1)] Sendable 6(AICharacter[(ENTITY_CREATURE_1467455495950_0)(A. Trader, the 4197431580537901556th)(6)]) Physically DELETING DONE and Notified! [2016-07-02 04:20:22] [ENTITIES] removed object from loaded state Shop(4); 4 [2016-07-02 04:20:22] [DELETE][Client(1)] Sendable 4(Shop(4)) Physically DELETING DONE and Notified! [2016-07-02 04:20:22] [ENTITIES] removed object from loaded state [SERVER RemoteSector(3)false; (2, 2, 2)]; 3 [2016-07-02 04:20:22] [DELETE][Server(0)] Sendable 3([SERVER RemoteSector(3)false; (2, 2, 2)]) Physically DELETING DONE and Notified! [2016-07-02 04:20:22] [ENTITIES] removed object from loaded state [CLIENT ReSector(3)true; (2, 2, 2); ]; 3 [2016-07-02 04:20:22] [DELETE][Client(1)] Sendable 3([CLIENT ReSector(3)true; (2, 2, 2); ]) Physically DELETING DONE and Notified! [2016-07-02 04:20:26] HIT RESULT near: (8, 8, 8)[Ship Core]o[FRONT][active][250hp][BLOCK], on Ship[spunkie_1467458419737](134) [2016-07-02 04:20:26] [CLIENT] CHANGED ENTERED: set to: (8, 8, 8)[Ship Core]o[FRONT][active][250hp][BLOCK] [2016-07-02 04:20:26] [CLIENT] Player character enter used [2016-07-02 04:20:26] [CLIENT]: PlS[spunkie ; id(2)(1)f(10000)] request control: PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] -> Ship[spunkie_1467458419737](134) [2016-07-02 04:20:26] [CONTROLLERSTATE] INCOMING REQUEST (NT) Server(0); PlS[spunkie ; id(2)(1)f(10000)] CONTROLLER REQUEST RECEIVED ControllerUnitRequest [fromId=133, toId=134, hideExitedObject=true, fromParam=(0, 0, 0), toParam=(8, 8, 8)] [2016-07-02 04:20:26] [CONTROLLERSTATE][REMOVE-UNIT] Server(0); REMOVING CONTROLLER UNIT FROM PlS[spunkie ; id(2)(1)f(10000)]: PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)]; detach pos: (-8.0, -14.5, -16.0) [2016-07-02 04:20:26] [PLAYERCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] removed warp token, because character entered structure! [2016-07-02 04:20:26] [CONTROLLER][ADD-UNIT] (Server(0)): PlS[spunkie ; id(2)(1)f(10000)] Added to controllers: Ship[spunkie_1467458419737](134) [2016-07-02 04:20:26] [CONTROLLERSTATE] INCOMING REQUEST (NT) Client(1); PlS[spunkie ; id(2)(1)f(10000)] CONTROLLER REQUEST RECEIVED ControllerUnitRequest [fromId=133, toId=134, hideExitedObject=true, fromParam=(0, 0, 0), toParam=(8, 8, 8)] [2016-07-02 04:20:26] [CONTROLLERSTATE][REMOVE-UNIT] Client(1); REMOVING CONTROLLER UNIT FROM PlS[spunkie ; id(2)(1)f(10000)]: PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)]; detach pos: (-8.0, -14.5, -16.0) [2016-07-02 04:20:26] [PLAYERCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] removed warp token, because character entered structure! [2016-07-02 04:20:26] [CONTROLLER][ADD-UNIT] (Client(1)): PlS[spunkie ; id(2)(1)f(10000)] Added to controllers: Ship[spunkie_1467458419737](134) [2016-07-02 04:20:26] [CLIENT] CURRENT MAIN CONTROLLING IS NOW: Ship[spunkie_1467458419737](134); at: (1.785151, -6.3262186, -8.884902) [2016-07-02 04:20:26] [INIT][CLIENT][SHADER] Loading Shader: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl [2016-07-02 04:20:26] [INIT][CLIENT][SHADER] Loading Shader: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl [2016-07-02 04:20:26] [INIT][CLIENT][SHADER] Loading Shader: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl [2016-07-02 04:20:26] [INIT][CLIENT][SHADER] Loading Shader: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl [2016-07-02 04:20:29] [BUILDBAR] Fast Switch UnnamedSceneNode; class obfuscated.yO [2016-07-02 04:20:29] [CLIENT][INVENTORY] FastSwitch: No exisitng slot found: -1; checking free [2016-07-02 04:20:29] [CLIENT][INVENTORY] FastSwitch: slot found: 13 -> 0 [2016-07-02 04:20:29] [SERVER] execute action: InventoryClientAction [ownInventoryOwnerId=2, ownInventoryPosId=(0, 0, 0), otherInventoryOwnerId=2, otherInventoryPosId=(0, 0, 0), slot=0, otherSlot=13, subSlot=-1, count=-1] [2016-07-02 04:20:34] [BUILDBAR] Fast Switch UnnamedSceneNode; class obfuscated.yO [2016-07-02 04:20:34] [CLIENT][INVENTORY] FastSwitch: No exisitng slot found: -1; checking free [2016-07-02 04:20:34] [CLIENT][INVENTORY] FastSwitch: slot found: 156 -> 1 [2016-07-02 04:20:34] [SERVER] execute action: InventoryClientAction [ownInventoryOwnerId=2, ownInventoryPosId=(0, 0, 0), otherInventoryOwnerId=2, otherInventoryPosId=(0, 0, 0), slot=1, otherSlot=156, subSlot=-1, count=-1] [2016-07-02 04:20:37] [BUILDBAR] Fast Switch UnnamedSceneNode; class obfuscated.yO [2016-07-02 04:20:37] [CLIENT][INVENTORY] FastSwitch: No exisitng slot found: -1; checking free [2016-07-02 04:20:37] [CLIENT][INVENTORY] FastSwitch: slot found: 152 -> 2 [2016-07-02 04:20:37] [SERVER] execute action: InventoryClientAction [ownInventoryOwnerId=2, ownInventoryPosId=(0, 0, 0), otherInventoryOwnerId=2, otherInventoryPosId=(0, 0, 0), slot=2, otherSlot=152, subSlot=-1, count=-1] [2016-07-02 04:20:39] [BUILDBAR] Fast Switch UnnamedSceneNode; class obfuscated.yO [2016-07-02 04:20:39] [CLIENT][INVENTORY] FastSwitch: No exisitng slot found: -1; checking free [2016-07-02 04:20:39] [CLIENT][INVENTORY] FastSwitch: slot found: 159 -> 3 [2016-07-02 04:20:39] [SERVER] execute action: InventoryClientAction [ownInventoryOwnerId=2, ownInventoryPosId=(0, 0, 0), otherInventoryOwnerId=2, otherInventoryPosId=(0, 0, 0), slot=3, otherSlot=159, subSlot=-1, count=-1] [2016-07-02 04:20:40] [BUILDBAR] Fast Switch UnnamedSceneNode; class obfuscated.yO [2016-07-02 04:20:40] [CLIENT][INVENTORY] FastSwitch: No exisitng slot found: -1; checking free [2016-07-02 04:20:40] [CLIENT][INVENTORY] FastSwitch: slot found: 160 -> 4 [2016-07-02 04:20:40] [SERVER] execute action: InventoryClientAction [ownInventoryOwnerId=2, ownInventoryPosId=(0, 0, 0), otherInventoryOwnerId=2, otherInventoryPosId=(0, 0, 0), slot=4, otherSlot=160, subSlot=-1, count=-1] [2016-07-02 04:20:42] [CLIENT][BLOCKORIENTATION] BLOCK ORIENTATION FOR Power Reactor Module: FRONT [2016-07-02 04:20:42] DRAWING DEBUG: 2; ; 0; 0; 2; [2016-07-02 04:20:42] [SINGLE_BLOCK_DRAWER] CHECKING FOR ERROR [2016-07-02 04:20:43] [GETNEXTTONEAREST] SIDE: BACK: (-0.1995802, -0.16447163, -0.49999976); (0, 0, 0) [2016-07-02 04:20:43] [CLIENT][EDIT] PLACING AT (8, 8, 7)[NONE]o[FRONT][active][0hp]; size: (1, 1, 1) --> (1, 1, -1); orient 0(FRONT) -map-> 0 PHY: {RigBExOrig@1109752797([CCS|CLI Ship[spunkie_1467458419737](134)])} [2016-07-02 04:20:43] adding new element to Sq at (8, 8, 7)[NONE]o[FRONT][active][0hp], type 2 [2016-07-02 04:20:44] [CLIENT][BLOCKORIENTATION] SETTING BBB TO DEFAULT:: BOBBY AI Module [2016-07-02 04:20:44] Selected slot is now: 1 [2016-07-02 04:20:44] DRAWING DEBUG: 121; ; 0; 0; 121; [2016-07-02 04:20:44] [SINGLE_BLOCK_DRAWER] CHECKING FOR ERROR [2016-07-02 04:20:45] [GETNEXTTONEAREST] SIDE: BACK: (0.1856966, 0.31809378, -1.5); (0, 0, -1) [2016-07-02 04:20:45] [CLIENT][EDIT] PLACING AT (8, 8, 6)[NONE]o[FRONT][active][0hp]; size: (1, 1, 1) --> (1, 1, -1); orient 0(FRONT) -map-> 0 PHY: {RigBExOrig@1109752797([CCS|CLI Ship[spunkie_1467458419737](134)])} [2016-07-02 04:20:45] adding new element to Sq at (8, 8, 6)[NONE]o[FRONT][active][0hp], type 121 [2016-07-02 04:20:46] [CLIENT][BLOCKORIENTATION] SETTING BBB TO DEFAULT:: Thruster Module [2016-07-02 04:20:46] Selected slot is now: 2 [2016-07-02 04:20:46] DRAWING DEBUG: 8; ; 0; 0; 8; [2016-07-02 04:20:46] [SINGLE_BLOCK_DRAWER] CHECKING FOR ERROR [2016-07-02 04:20:47] [GETNEXTTONEAREST] SIDE: BACK: (0.36452293, 0.35732126, -2.5); (0, 0, -2) [2016-07-02 04:20:47] [CLIENT][EDIT] PLACING AT (8, 8, 5)[NONE]o[FRONT][active][0hp]; size: (1, 1, 1) --> (1, 1, -1); orient 0(FRONT) -map-> 0 PHY: {RigBExOrig@1109752797([CCS|CLI Ship[spunkie_1467458419737](134)])} [2016-07-02 04:20:47] adding new element to Sq at (8, 8, 5)[NONE]o[FRONT][active][0hp], type 8 [2016-07-02 04:20:48] [CLIENT][BLOCKORIENTATION] BLOCK ORIENTATION FOR Cannon Computer: FRONT [2016-07-02 04:20:48] Selected slot is now: 3 [2016-07-02 04:20:49] DRAWING DEBUG: 6; ; 0; 0; 6; [2016-07-02 04:20:49] [SINGLE_BLOCK_DRAWER] CHECKING FOR ERROR [2016-07-02 04:20:50] [GETNEXTTONEAREST] SIDE: TOP: (-0.16058826, 0.5, -1.7720046); (0, 0, -2) [2016-07-02 04:20:50] [CLIENT][EDIT] PLACING AT (8, 9, 6)[NONE]o[FRONT][active][0hp]; size: (1, 1, 1) --> (1, 1, 1); orient 0(FRONT) -map-> 0 PHY: {RigBExOrig@1109752797([CCS|CLI Ship[spunkie_1467458419737](134)])} [2016-07-02 04:20:50] adding new element to Sq at (8, 9, 6)[NONE]o[FRONT][active][0hp], type 6 [2016-07-02 04:20:50] Server(0)[BLOCKCONTROLLER] tests: toControllerByFrom: truefromControlsAll: falsefromIsCombiConnectAny: falseEInfoCanBeControlled: false [2016-07-02 04:20:50] Selected slot is now: 5 [2016-07-02 04:20:51] [CLIENT][BLOCKORIENTATION] SETTING BBB TO DEFAULT:: Cannon Barrel [2016-07-02 04:20:51] Selected slot is now: 4 [2016-07-02 04:20:51] DRAWING DEBUG: 16; ; 0; 0; 16; [2016-07-02 04:20:51] [SINGLE_BLOCK_DRAWER] CHECKING FOR ERROR [2016-07-02 04:20:51] [GETNEXTTONEAREST] SIDE: TOP: (-0.21620274, 0.5, -0.983829); (0, 0, -1) [2016-07-02 04:20:51] [CLIENT][EDIT] PLACING AT (8, 9, 7)[NONE]o[FRONT][active][0hp]; size: (1, 1, 1) --> (1, 1, 1); orient 0(FRONT) -map-> 0 PHY: {RigBExOrig@1109752797([CCS|CLI Ship[spunkie_1467458419737](134)])} [2016-07-02 04:20:51] adding new element to Sq at (8, 9, 7)[NONE]o[FRONT][active][0hp], type 16 [2016-07-02 04:20:51] Server(0)[BLOCKCONTROLLER] tests: toControllerByFrom: truefromControlsAll: falsefromIsCombiConnectAny: falseEInfoCanBeControlled: false [2016-07-02 04:20:54] [CLIENT][POPUP] INFO: Automatically assigning weapon slots... (can be turned off in options) [2016-07-02 04:20:54] [WEAPONROW] UPDATE FOR: (8, 9, 6)[Cannon Computer]o[FRONT][inactive][50hp][BLOCK] [2016-07-02 04:20:54] [WEAPONROW] UPDATE FOR: (8, 8, 8)[Ship Core]o[FRONT][active][250hp][BLOCK] [2016-07-02 04:20:54] [CLIENT][GUI] WeaponScrollableList UDPATED PANEL LIST 2 [2016-07-02 04:20:56] [CLIENT] EXIT SHIP FROM EXTRYPOINT (8, 8, 8) OF Ship[spunkie_1467458419737](134); segSec: 5; [2016-07-02 04:20:56] [CLIENT]: PlS[spunkie ; id(2)(1)f(10000)] request control: Ship[spunkie_1467458419737](134) -> PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] [2016-07-02 04:20:56] [CLIENT] CHANGED ENTERED: set to: null [2016-07-02 04:20:56] [CONTROLLERSTATE] INCOMING REQUEST (NT) Server(0); PlS[spunkie ; id(2)(1)f(10000)] CONTROLLER REQUEST RECEIVED ControllerUnitRequest [fromId=134, toId=133, hideExitedObject=true, fromParam=(8, 8, 8), toParam=(0, 0, 0)] [2016-07-02 04:20:56] [CONTROLLERSTATE][REMOVE-UNIT] Server(0); REMOVING CONTROLLER UNIT FROM PlS[spunkie ; id(2)(1)f(10000)]: Ship[spunkie_1467458419737](134); detach pos: (1.785151, -6.3262186, -8.884902) [2016-07-02 04:20:56] [CONTROLLERSTATE] CHECKING EE: PlS[spunkie ; id(2)(1)f(10000)], Server(0) [2016-07-02 04:20:56] [CONTROLLER][ADD-UNIT] (Server(0)): PlS[spunkie ; id(2)(1)f(10000)] Added to controllers: PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] [2016-07-02 04:20:56] [CONTROLLERSTATE] INCOMING REQUEST (NT) Client(1); PlS[spunkie ; id(2)(1)f(10000)] CONTROLLER REQUEST RECEIVED ControllerUnitRequest [fromId=134, toId=133, hideExitedObject=true, fromParam=(8, 8, 8), toParam=(0, 0, 0)] [2016-07-02 04:20:56] [CONTROLLERSTATE][REMOVE-UNIT] Client(1); REMOVING CONTROLLER UNIT FROM PlS[spunkie ; id(2)(1)f(10000)]: Ship[spunkie_1467458419737](134); detach pos: (1.785151, -6.3262186, -8.884902) [2016-07-02 04:20:56] [CONTROLLERSTATE] CHECKING EE: PlS[spunkie ; id(2)(1)f(10000)], Client(1) [2016-07-02 04:20:56] [CLIENT][BUILDTOOLS] Reset area placement [2016-07-02 04:20:56] [CONTROLLER][ADD-UNIT] (Client(1)): PlS[spunkie ; id(2)(1)f(10000)] Added to controllers: PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] [2016-07-02 04:20:56] [CLIENT] CURRENT MAIN CONTROLLING IS NOW: PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)]; at: (1.785151, -6.3262186, -8.884902) [2016-07-02 04:20:56] [CLIENT][POPUP] INFO: If you are stuck in a block, press UP. Time left to use this: 8 sec [2016-07-02 04:20:56] Client(1) PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] HANDLE SCHEDULED GRAVITY (0.0, 0.0, 0.0), Ship[spunkie_1467458419737](134) [2016-07-02 04:20:56] [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] Client(1) SOURCE CHANGE null -> Ship[spunkie_1467458419737](134) [2016-07-02 04:20:56] [SIMPLETRANSFORMABLE] Client(1) PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] gravity change sent [2016-07-02 04:20:56] [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] changed gravity on Client(1) Ship[spunkie_1467458419737](134) -> (0.0, 0.0, 0.0) [2016-07-02 04:20:56] [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] FLAG changed gravity on Client(1) Ship[spunkie_1467458419737](134) -> (0.0, 0.0, 0.0) [2016-07-02 04:20:56] [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] FLAG changed gravity on Server(0) null -> (0.0, 0.0, 0.0) [2016-07-02 04:20:56] Server(0) PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] (handleGravity()) Deactivating gravity [2016-07-02 04:20:56] [CLIENT] FORMATING: [169]; type: Integer [2016-07-02 04:20:56] [CLIENT] Server message: Gravity neutralized... [2016-07-02 04:20:56] [CLIENT][POPUP] INFO: Gravity neutralized... [2016-07-02 04:20:56] [WARPOUT] took up from current grav up (-0.0, 1.0, 0.0) [2016-07-02 04:20:56] [KINEMATIC] Client(1) WARPING OUT OF COLLISION START for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)]: FROM (1.785151, -6.3262186, -8.884902); (1.785151, -6.3262186, -8.884902) [2016-07-02 04:20:56] [WARPING OT OF COLLISION][CHECK_SINGLE] HIT -> cannot spawn here!! (1.785151, -6.3262186, -8.884902) [2016-07-02 04:20:56] [WARPING OT OF COLLISION][CHECK WARP] NOHIT -> can spawn here!! (1.785151, -5.3262186, -8.884902); Client(1) [2016-07-02 04:20:56] [PLAYERCHARACTER][ONPHYSICSADD][Client(1)] WARPING OUT OF COLLISION: PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)]: (1.785151, -6.3262186, -8.884902) -> (1.785151, -5.3262186, -8.884902) [2016-07-02 04:20:56] [REMOTETRANFORM][WARP] Client(1) SETTING WARP POSITION from (1.785151, -6.3262186, -8.884902) TO (1.785151, -5.3262186, -8.884902) for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] [2016-07-02 04:20:56] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] Client(1) starting gravity change: (1.785151, -5.3262186, -8.884902) [2016-07-02 04:20:56] Client(1)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] INITIALIZING GRAVITY FOR Ship[spunkie_1467458419737](134) [2016-07-02 04:20:56] [PLAYERCHARACTER] Client(1) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] gravity to: [WARNING] UNKNOWN SIDE -1 [2016-07-02 04:20:56] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] Client(1) starting gravity change DONE: source: Ship[spunkie_1467458419737](134) origin: (1.785151, -5.3262186, -8.884902) [2016-07-02 04:20:56] Server(0) [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] RECEIVED REMOTE GRAVITY: 134 --- (0.0, 0.0, 0.0) [2016-07-02 04:20:56] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] GRAVITY UPDATE:::::: GRAV[ENTITY_SHIP_spunkie_1467458419737(134); (0.0, 0.0, 0.0)] [2016-07-02 04:20:56] [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] FLAG changed gravity on Server(0) Ship[spunkie_1467458419737](134) -> (0.0, 0.0, 0.0) [2016-07-02 04:20:56] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] Server(0) starting gravity change: (1.783946, -6.32806, -9.562153) [2016-07-02 04:20:56] Server(0)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] INITIALIZING GRAVITY FOR Ship[spunkie_1467458419737](134) [2016-07-02 04:20:56] [PLAYERCHARACTER] Server(0) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] gravity to: [WARNING] UNKNOWN SIDE -1 [2016-07-02 04:20:56] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] Server(0) starting gravity change DONE: source: Ship[spunkie_1467458419737](134) origin: (1.7839462, -6.32806, -9.562153) [2016-07-02 04:20:56] [SimpleTransformable][GRAVITY] Server(0) sending gravity update GRAV[ENTITY_SHIP_spunkie_1467458419737(134); (0.0, 0.0, 0.0)] [2016-07-02 04:20:56] Client(1) [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] !!!IGNORE!!! RECEIVED REMOTE GRAVITY: 134 --- (0.0, 0.0, 0.0); gravity was initialized from this. Currently: GRAV[ENTITY_SHIP_spunkie_1467458419737(134); (0.0, 0.0, 0.0)] [2016-07-02 04:21:01] [CLIENT] CHARACTER ALIGN PRESSED ON Client(1); (-0.14466868, -0.5927771, -0.792274) [2016-07-02 04:21:01] HIT RESULT near: (8, 8, 7)[Power Reactor Module]o[FRONT][inactive][25hp][BLOCK], on Ship[spunkie_1467458419737](134) [2016-07-02 04:21:01] [CLIENT][POPUP] INFO: Aligned to spunkie_1467458419737 [2016-07-02 04:21:01] Client(1) PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] HANDLE SCHEDULED GRAVITY (0.0, 0.0, 0.0), Ship[spunkie_1467458419737](134) [2016-07-02 04:21:02] HIT RESULT near: (8, 8, 6)[BOBBY AI Module]o[FRONT][inactive][100hp][BLOCK], on Ship[spunkie_1467458419737](134) [2016-07-02 04:21:02] [CLIENT][POPUP] GAME: Activated ships AI Element. spunkie_1467458419737 [2016-07-02 04:21:04] [AI] Setting callback Client(1) Ship[spunkie_1467458419737](134) Executing send callback: true [2016-07-02 04:21:04] [AI] Setting callback Server(0) Ship[spunkie_1467458419737](134) Executing send callback: true [2016-07-02 04:21:04] [AI] Setting callback Client(1) Ship[spunkie_1467458419737](134) Executing send callback: true [2016-07-02 04:21:05] [AI] Setting callback Server(0) Ship[spunkie_1467458419737](134) Executing send callback: true [2016-07-02 04:21:05] [AI] Setting callback Client(1) Ship[spunkie_1467458419737](134) Executing send callback: true [2016-07-02 04:21:05] [AI] Setting callback Server(0) Ship[spunkie_1467458419737](134) Executing send callback: true [2016-07-02 04:21:07] [AI] Setting callback Client(1) Ship[spunkie_1467458419737](134) Executing send callback: true [2016-07-02 04:21:07] [AI] Setting callback Server(0) Ship[spunkie_1467458419737](134) Executing send callback: true [2016-07-02 04:21:12] [CLIENT][PlayerInput] successfully deactivated obfuscated.ak@4d411036 [2016-07-02 04:21:20] [ADMIN] SPAWNING: target drone, -1, 4 [2016-07-02 04:21:20] [CLIENT][PlayerInput] successfully deactivated obfuscated.oT@41382722 [2016-07-02 04:21:20] [ADMIN COMMAND] SPAWN_MOBS from RegisteredClient: spunkie (1) connected: true params: [target drone, -1, 4] [2016-07-02 04:21:20] Spawning 4 mobs of type: target drone [2016-07-02 04:21:20] [SERVER] FINDING POS TO SPAWN try(0) COLLISION WITH: [ (-70.21485, -78.32622, -80.8849) | (73.78515, 65.67378, 63.115097) ]: (70.7955, -9.513704, 41.79939): collisionAABB: self (65.7945, -15.514704, 31.79839) - (75.7965, -2.5127044, 44.80039); [2016-07-02 04:21:20] [SERVER] FINDING POS TO SPAWN try(0) COLLISION WITH: [ (-70.21485, -78.32622, -80.8849) | (73.78515, 65.67378, 63.115097) ]: (70.607285, 10.387236, -45.25522): collisionAABB: self (65.606285, 4.3862357, -55.256218) - (75.608284, 17.388235, -42.25422); [2016-07-02 04:21:20] [SERVER] FINDING POS TO SPAWN try(30) COLLISION WITH: [ (14.795502, -65.5137, 13.799393) | (126.7955, 46.486298, 125.79939) ]: (70.607285, 10.387236, 74.74478): collisionAABB: self (65.606285, 4.3862357, 64.74378) - (75.608284, 17.388235, 77.74578); [2016-07-02 04:21:20] [SERVER] FINDING POS TO SPAWN try(0) COLLISION WITH: [ (-70.21485, -78.32622, -80.8849) | (73.78515, 65.67378, 63.115097) ]: (29.207382, 40.985485, 39.077236): collisionAABB: self (24.206383, 34.984486, 29.076237) - (34.20838, 47.986485, 42.078236); [2016-07-02 04:21:20] [SERVER] FINDING POS TO SPAWN try(30) COLLISION WITH: [ (14.607285, -45.612762, 78.74478) | (126.607285, 66.38724, 190.74478) ]: (29.207382, 40.985485, 159.07724): collisionAABB: self (24.206383, 34.984486, 149.07623) - (34.20838, 47.986485, 162.07825); [2016-07-02 04:21:20] [BLUEPRINT][LOAD] loaded target drone as "MOB_target drone_1467458480677_0" in (2, 98, 2) as faction -1 [2016-07-02 04:21:20] [BB] SETTING FACTION OF Ship[MOB_target drone_1467458480677_0](135) to -1 [2016-07-02 04:21:20] [BLUEPRINT][LOAD] loaded target drone as "MOB_target drone_1467458480681_1" in (2, 98, 2) as faction -1 [2016-07-02 04:21:20] [BB] SETTING FACTION OF Ship[MOB_target drone_1467458480681_1](136) to -1 [2016-07-02 04:21:20] [BLUEPRINT][LOAD] loaded target drone as "MOB_target drone_1467458480683_2" in (2, 98, 2) as faction -1 [2016-07-02 04:21:20] [BB] SETTING FACTION OF Ship[MOB_target drone_1467458480683_2](137) to -1 [2016-07-02 04:21:20] [BLUEPRINT][LOAD] loaded target drone as "MOB_target drone_1467458480685_3" in (2, 98, 2) as faction -1 [2016-07-02 04:21:20] [BB] SETTING FACTION OF Ship[MOB_target drone_1467458480685_3](138) to -1 [2016-07-02 04:21:20] [SERVER] Object Ship[MOB_target drone_1467458480677_0](135) didn't have a db entry yet. Creating entry! [2016-07-02 04:21:20] [SERVER] Object Ship[MOB_target drone_1467458480681_1](136) didn't have a db entry yet. Creating entry! [2016-07-02 04:21:20] [SERVER] Object Ship[MOB_target drone_1467458480683_2](137) didn't have a db entry yet. Creating entry! [2016-07-02 04:21:20] [SERVER] Object Ship[MOB_target drone_1467458480685_3](138) didn't have a db entry yet. Creating entry! [2016-07-02 04:21:20] [SERVER][UPDATE] WARNING: handleQueuedSynchronizedObjects update took 37 on Server(0) [2016-07-02 04:21:23] [SHIP] Server(0) Ship[MOB_target drone_1467458480683_2](137) AI udpate took 34 [2016-07-02 04:21:28] HIT RESULT near: (8, 8, 6)[BOBBY AI Module]o[FRONT][inactive][100hp][BLOCK], on Ship[spunkie_1467458419737](134) [2016-07-02 04:21:28] [CLIENT][POPUP] GAME: Activated ships AI Element. spunkie_1467458419737 [2016-07-02 04:21:30] [AI] Setting callback Client(1) Ship[spunkie_1467458419737](134) Executing send callback: true [2016-07-02 04:21:30] [AI] Setting callback Server(0) Ship[spunkie_1467458419737](134) Executing send callback: true [2016-07-02 04:21:40] HIT RESULT near: (8, 8, 6)[BOBBY AI Module]o[FRONT][inactive][100hp][BLOCK], on Ship[spunkie_1467458419737](134) [2016-07-02 04:21:40] [CLIENT][POPUP] GAME: Activated ships AI Element. spunkie_1467458419737 [2016-07-02 04:22:03] [SERVER][SectorSwitch] Ship[spunkie_1467458419737](134) has ATTACHED gravity CHARACTER. Doing Sector Change for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)]: Sector[5](2, 98, 2) -> Sector[20](2, 98, 3) ID 20 [2016-07-02 04:22:03] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] Server(0) starting gravity change: (909.4945, -202.60657, 1152.8674) [2016-07-02 04:22:03] Server(0)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] INITIALIZING GRAVITY FOR Ship[spunkie_1467458419737](134) [2016-07-02 04:22:03] [PLAYERCHARACTER] Server(0) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] gravity to: [WARNING] UNKNOWN SIDE -1 [2016-07-02 04:22:03] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] Server(0) starting gravity change DONE: source: Ship[spunkie_1467458419737](134) origin: (909.4946, -202.6066, 3452.8677) [2016-07-02 04:22:03] [SERVER][SectorSwitch] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] has players attached. Doing Sector Change for PlS[spunkie ; id(2)(1)f(10000)]: Sector[5](2, 98, 2) -> Sector[20](2, 98, 3) [2016-07-02 04:22:03] [REMOTETRANFORM][WARP] Server(0) SETTING WARP POSITION from (910.7324, -200.33481, 1150.0472) TO (910.7324, -200.33481, -1149.9528) for Ship[spunkie_1467458419737](134) [2016-07-02 04:22:03] [SERVER][SECTORSWITCH] ENTITY Ship[spunkie_1467458419737](134) changed sector from Sector[5](2, 98, 2) -> Sector[20](2, 98, 3); Trans: (910.7324, -200.33481, 1150.0472) -> (910.7324, -200.33481, -1149.9528); Physical: (910.7324, -200.33481, -1149.9528) [2016-07-02 04:22:03] [SERVER] WARNING: UPDATING SERVER SECTORPROXMITY TOOK 14 [2016-07-02 04:22:03] [SERVER] SERIALIZED PROXIMITY (2, 98, 3) [2016-07-02 04:22:03] [CLIENT] UPDATING SECTOR FOR Ship[spunkie_1467458419737](134) FROM 5 TO 20 [2016-07-02 04:22:03] [CLIENT] UPDATING SECTOR FOR PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] FROM 5 TO 20 [2016-07-02 04:22:03] NOT WARPING OUT OF COLLISION, BECAUSE WARP TOKEN WAS SET [2016-07-02 04:22:03] [REMOTETRANFORM][WARP] Client(1) SETTING WARP POSITION from (908.62384, -205.6959, 1154.3025) TO (908.62384, -205.6959, 1154.3025) for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] [2016-07-02 04:22:03] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] Client(1) starting gravity change: (908.62384, -205.6959, 1154.3025) [2016-07-02 04:22:03] Client(1)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] INITIALIZING GRAVITY FOR Ship[spunkie_1467458419737](134) [2016-07-02 04:22:03] [PLAYERCHARACTER] Client(1) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] gravity to: [WARNING] UNKNOWN SIDE -1 [2016-07-02 04:22:03] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] Client(1) starting gravity change DONE: source: Ship[spunkie_1467458419737](134) origin: (908.6239, -205.69598, 1154.3025) [2016-07-02 04:22:03] [REMOTE] Received warp: Ship[spunkie_1467458419737](134): (910.7324, -200.33481, -1149.9528) [2016-07-02 04:22:03] [REMOTETRANFORM] Client(1) SETTING WARP POSITION from (908.62964, -207.71005, -456.55548) TO (910.7324, -200.33481, -1149.9528) [2016-07-02 04:22:03] RECEIVED BREADCAST VELOS: Ship[spunkie_1467458419737](134) : (-53.030624, -184.68678, 84.65694); (0.25608614, -0.18179317, -0.23117402) [2016-07-02 04:22:03] [SERVER][UNIVERSE] LOADING SECTOR... (1, 97, 4) [2016-07-02 04:22:03] POPULATE EMPTY (1, 97, 4) [2016-07-02 04:22:03] [SERVER][UNIVERSE] LOADING SECTOR... (1, 98, 4) [2016-07-02 04:22:03] POPULATE EMPTY (1, 98, 4) [2016-07-02 04:22:03] [SERVER][UNIVERSE] LOADING SECTOR... (1, 99, 4) [2016-07-02 04:22:03] POPULATE EMPTY (1, 99, 4) [2016-07-02 04:22:03] [SERVER][UNIVERSE] LOADING SECTOR... (2, 97, 4) [2016-07-02 04:22:03] POPULATE EMPTY (2, 97, 4) [2016-07-02 04:22:03] [SERVER][UNIVERSE] LOADING SECTOR... (2, 98, 4) [2016-07-02 04:22:03] POPULATE EMPTY (2, 98, 4) [2016-07-02 04:22:03] [SERVER][UNIVERSE] LOADING SECTOR... (2, 99, 4) [2016-07-02 04:22:03] POPULATE EMPTY (2, 99, 4) [2016-07-02 04:22:03] [SERVER][UNIVERSE] LOADING SECTOR... (3, 97, 4) [2016-07-02 04:22:03] POPULATE EMPTY (3, 97, 4) [2016-07-02 04:22:03] [SERVER][UNIVERSE] LOADING SECTOR... (3, 98, 4) [2016-07-02 04:22:03] POPULATE EMPTY (3, 98, 4) [2016-07-02 04:22:03] [SERVER][UNIVERSE] LOADING SECTOR... (3, 99, 4) [2016-07-02 04:22:03] POPULATE EMPTY (3, 99, 4) [2016-07-02 04:22:03] [UNIVERSE] WARNING: Sector Ping took 12 [2016-07-02 04:22:10] [SERVER][SectorSwitch] Ship[spunkie_1467458419737](134) has ATTACHED gravity CHARACTER. Doing Sector Change for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)]: Sector[20](2, 98, 3) -> Sector[18](2, 97, 3) ID 18 [2016-07-02 04:22:10] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] Server(0) starting gravity change: (258.73447, -1153.3383, -1130.4735) [2016-07-02 04:22:10] Server(0)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] INITIALIZING GRAVITY FOR Ship[spunkie_1467458419737](134) [2016-07-02 04:22:10] [PLAYERCHARACTER] Server(0) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] gravity to: [WARNING] UNKNOWN SIDE -1 [2016-07-02 04:22:10] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] Server(0) starting gravity change DONE: source: Ship[spunkie_1467458419737](134) origin: (258.7345, -3453.338, -1130.4734) [2016-07-02 04:22:10] [SERVER][SectorSwitch] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] has players attached. Doing Sector Change for PlS[spunkie ; id(2)(1)f(10000)]: Sector[20](2, 98, 3) -> Sector[18](2, 97, 3) [2016-07-02 04:22:10] [REMOTETRANFORM][WARP] Server(0) SETTING WARP POSITION from (261.77658, -1151.1432, -1131.2316) TO (261.77658, 1148.8568, -1131.2316) for Ship[spunkie_1467458419737](134) [2016-07-02 04:22:10] [SERVER][SECTORSWITCH] ENTITY Ship[spunkie_1467458419737](134) changed sector from Sector[20](2, 98, 3) -> Sector[18](2, 97, 3); Trans: (261.77658, -1151.1432, -1131.2316) -> (261.77658, 1148.8568, -1131.2316); Physical: (261.77658, 1148.8568, -1131.2316) [2016-07-02 04:22:10] [SERVER] SERIALIZED PROXIMITY (2, 97, 3) [2016-07-02 04:22:10] [CLIENT] UPDATING SECTOR FOR Ship[spunkie_1467458419737](134) FROM 20 TO 18 [2016-07-02 04:22:10] [CLIENT] UPDATING SECTOR FOR PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] FROM 20 TO 18 [2016-07-02 04:22:10] NOT WARPING OUT OF COLLISION, BECAUSE WARP TOKEN WAS SET [2016-07-02 04:22:10] [REMOTETRANFORM][WARP] Client(1) SETTING WARP POSITION from (256.03085, -1155.0607, -1132.1345) TO (256.03085, -1155.0607, -1132.1345) for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] [2016-07-02 04:22:10] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] Client(1) starting gravity change: (256.03085, -1155.0607, -1132.1345) [2016-07-02 04:22:10] Client(1)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] INITIALIZING GRAVITY FOR Ship[spunkie_1467458419737](134) [2016-07-02 04:22:10] [PLAYERCHARACTER] Client(1) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] gravity to: [WARNING] UNKNOWN SIDE -1 [2016-07-02 04:22:10] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] Client(1) starting gravity change DONE: source: Ship[spunkie_1467458419737](134) origin: (256.03085, -1155.0607, -1132.1345) [2016-07-02 04:22:10] [REMOTE] Received warp: Ship[spunkie_1467458419737](134): (261.77658, 1148.8568, -1131.2316) [2016-07-02 04:22:10] [REMOTETRANFORM] Client(1) SETTING WARP POSITION from (258.94083, 457.03183, -1132.9597) TO (261.77658, 1148.8568, -1131.2316) [2016-07-02 04:22:10] RECEIVED BREADCAST VELOS: Ship[spunkie_1467458419737](134) : (-58.011772, -37.387745, -35.313915); (0.06725122, -0.047244225, -0.060768034) [2016-07-02 04:22:10] [SERVER][UNIVERSE] LOADING SECTOR... (1, 96, 2) [2016-07-02 04:22:10] POPULATE EMPTY (1, 96, 2) [2016-07-02 04:22:10] [SERVER][UNIVERSE] LOADING SECTOR... (1, 96, 3) [2016-07-02 04:22:10] POPULATE EMPTY (1, 96, 3) [2016-07-02 04:22:10] [SERVER][UNIVERSE] LOADING SECTOR... (1, 96, 4) [2016-07-02 04:22:10] POPULATE EMPTY (1, 96, 4) [2016-07-02 04:22:10] [SERVER][UNIVERSE] LOADING SECTOR... (2, 96, 2) [2016-07-02 04:22:10] POPULATE EMPTY (2, 96, 2) [2016-07-02 04:22:10] [SERVER][UNIVERSE] LOADING SECTOR... (2, 96, 3) [2016-07-02 04:22:10] POPULATE EMPTY (2, 96, 3) [2016-07-02 04:22:10] [SERVER][UNIVERSE] LOADING SECTOR... (2, 96, 4) [2016-07-02 04:22:10] POPULATE EMPTY (2, 96, 4) [2016-07-02 04:22:10] [SERVER][UNIVERSE] LOADING SECTOR... (3, 96, 2) [2016-07-02 04:22:10] POPULATE EMPTY (3, 96, 2) [2016-07-02 04:22:10] [SERVER][UNIVERSE] LOADING SECTOR... (3, 96, 3) [2016-07-02 04:22:10] POPULATE EMPTY (3, 96, 3) [2016-07-02 04:22:10] [SERVER][UNIVERSE] LOADING SECTOR... (3, 96, 4) [2016-07-02 04:22:10] POPULATE EMPTY (3, 96, 4) [2016-07-02 04:22:12] HIT RESULT near: (8, 8, 6)[BOBBY AI Module]o[FRONT][inactive][100hp][BLOCK], on Ship[spunkie_1467458419737](134) [2016-07-02 04:22:12] [CLIENT][POPUP] GAME: Activated ships AI Element. spunkie_1467458419737 [2016-07-02 04:22:14] [SERVER][SectorSwitch] Ship[spunkie_1467458419737](134) has ATTACHED gravity CHARACTER. Doing Sector Change for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)]: Sector[18](2, 97, 3) -> Sector[17](2, 97, 2) ID 17 [2016-07-02 04:22:14] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] Server(0) starting gravity change: (-62.98591, 960.2853, -1342.6073) [2016-07-02 04:22:14] Server(0)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] INITIALIZING GRAVITY FOR Ship[spunkie_1467458419737](134) [2016-07-02 04:22:14] [PLAYERCHARACTER] Server(0) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] gravity to: [WARNING] UNKNOWN SIDE -1 [2016-07-02 04:22:14] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] Server(0) starting gravity change DONE: source: Ship[spunkie_1467458419737](134) origin: (-62.985992, 960.28516, -3642.6072) [2016-07-02 04:22:14] [SERVER][SectorSwitch] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] has players attached. Doing Sector Change for PlS[spunkie ; id(2)(1)f(10000)]: Sector[18](2, 97, 3) -> Sector[17](2, 97, 2) [2016-07-02 04:22:14] [REMOTETRANFORM][WARP] Server(0) SETTING WARP POSITION from (-59.57334, 962.015, -1342.5925) TO (-59.57334, 962.015, 957.4075) for Ship[spunkie_1467458419737](134) [2016-07-02 04:22:14] [SERVER][SECTORSWITCH] ENTITY Ship[spunkie_1467458419737](134) changed sector from Sector[18](2, 97, 3) -> Sector[17](2, 97, 2); Trans: (-59.57334, 962.015, -1342.5925) -> (-59.57334, 962.015, 957.4075); Physical: (-59.57334, 962.015, 957.4075) [2016-07-02 04:22:14] [SERVER] SERIALIZED PROXIMITY (2, 97, 2) [2016-07-02 04:22:14] [CLIENT] UPDATING SECTOR FOR Ship[spunkie_1467458419737](134) FROM 18 TO 17 [2016-07-02 04:22:14] [CLIENT] UPDATING SECTOR FOR PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] FROM 18 TO 17 [2016-07-02 04:22:14] NOT WARPING OUT OF COLLISION, BECAUSE WARP TOKEN WAS SET [2016-07-02 04:22:14] [REMOTETRANFORM][WARP] Client(1) SETTING WARP POSITION from (-63.12068, 960.29926, -1342.7675) TO (-63.12068, 960.29926, -1342.7675) for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] [2016-07-02 04:22:14] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] Client(1) starting gravity change: (-63.12068, 960.29926, -1342.7675) [2016-07-02 04:22:14] Client(1)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] INITIALIZING GRAVITY FOR Ship[spunkie_1467458419737](134) [2016-07-02 04:22:14] [PLAYERCHARACTER] Client(1) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] gravity to: [WARNING] UNKNOWN SIDE -1 [2016-07-02 04:22:14] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] Client(1) starting gravity change DONE: source: Ship[spunkie_1467458419737](134) origin: (-63.120678, 960.29926, -1342.7675) [2016-07-02 04:22:14] [REMOTE] Received warp: Ship[spunkie_1467458419737](134): (-59.57334, 962.015, 957.4075) [2016-07-02 04:22:14] [REMOTETRANFORM] Client(1) SETTING WARP POSITION from (-59.88994, 961.93774, 267.11624) TO (-59.57334, 962.015, 957.4075) [2016-07-02 04:22:14] RECEIVED BREADCAST VELOS: Ship[spunkie_1467458419737](134) : (-11.857407, -3.4862738, -10.446766); (0.008088032, -0.005666218, -0.007292699) [2016-07-02 04:22:15] [SERVER][UNIVERSE] LOADING SECTOR... (1, 96, 1) [2016-07-02 04:22:15] POPULATE EMPTY (1, 96, 1) [2016-07-02 04:22:15] [SERVER][UNIVERSE] LOADING SECTOR... (2, 96, 1) [2016-07-02 04:22:15] POPULATE EMPTY (2, 96, 1) [2016-07-02 04:22:15] [SERVER][UNIVERSE] LOADING SECTOR... (3, 96, 1) [2016-07-02 04:22:15] POPULATE EMPTY (3, 96, 1) [2016-07-02 04:22:16] HIT RESULT near: (8, 8, 6)[BOBBY AI Module]o[FRONT][inactive][100hp][BLOCK], on Ship[spunkie_1467458419737](134) [2016-07-02 04:22:23] [DATABASE] UPDATING SECTOR: (2, 99, 1) trans: false [2016-07-02 04:22:23] [SERVER] SERVER SECTOR WRITING STARTED #21 active: false at (2, 99, 1) (ents: 0) [2016-07-02 04:22:23] [DATABASE] UPDATING SECTOR: (3, 99, 1) trans: false [2016-07-02 04:22:23] [SERVER] SERVER SECTOR WRITING STARTED #30 active: false at (3, 99, 1) (ents: 0) [2016-07-02 04:22:23] [DATABASE] UPDATING SECTOR: (1, 99, 1) trans: false [2016-07-02 04:22:23] [SERVER] SERVER SECTOR WRITING STARTED #13 active: false at (1, 99, 1) (ents: 0) [2016-07-02 04:22:28] [SERVER][SectorSwitch] Ship[spunkie_1467458419737](134) has ATTACHED gravity CHARACTER. Doing Sector Change for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)]: Sector[17](2, 97, 2) -> Sector[5](2, 98, 2) ID 5 [2016-07-02 04:22:28] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] Server(0) starting gravity change: (-1027.4662, 1150.8511, -261.31686) [2016-07-02 04:22:28] Server(0)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] INITIALIZING GRAVITY FOR Ship[spunkie_1467458419737](134) [2016-07-02 04:22:28] [PLAYERCHARACTER] Server(0) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] gravity to: [WARNING] UNKNOWN SIDE -1 [2016-07-02 04:22:28] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] Server(0) starting gravity change DONE: source: Ship[spunkie_1467458419737](134) origin: (-1027.4663, 3450.851, -261.317) [2016-07-02 04:22:28] [SERVER][SectorSwitch] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] has players attached. Doing Sector Change for PlS[spunkie ; id(2)(1)f(10000)]: Sector[17](2, 97, 2) -> Sector[5](2, 98, 2) [2016-07-02 04:22:28] [REMOTETRANFORM][WARP] Server(0) SETTING WARP POSITION from (-1023.91345, 1151.3889, -259.6406) TO (-1023.91345, -1148.6111, -259.6406) for Ship[spunkie_1467458419737](134) [2016-07-02 04:22:28] [SERVER][SECTORSWITCH] ENTITY Ship[spunkie_1467458419737](134) changed sector from Sector[17](2, 97, 2) -> Sector[5](2, 98, 2); Trans: (-1023.91345, 1151.3889, -259.6406) -> (-1023.91345, -1148.6111, -259.6406); Physical: (-1023.91345, -1148.6111, -259.6406) [2016-07-02 04:22:28] [SERVER] SERIALIZED PROXIMITY (2, 98, 2) [2016-07-02 04:22:28] [CLIENT] UPDATING SECTOR FOR Ship[spunkie_1467458419737](134) FROM 17 TO 5 [2016-07-02 04:22:28] [CLIENT] UPDATING SECTOR FOR PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] FROM 17 TO 5 [2016-07-02 04:22:28] NOT WARPING OUT OF COLLISION, BECAUSE WARP TOKEN WAS SET [2016-07-02 04:22:28] [REMOTETRANFORM][WARP] Client(1) SETTING WARP POSITION from (-1028.6678, 1152.211, -263.70645) TO (-1028.6678, 1152.211, -263.70645) for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] [2016-07-02 04:22:28] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] Client(1) starting gravity change: (-1028.6678, 1152.211, -263.70645) [2016-07-02 04:22:28] Client(1)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] INITIALIZING GRAVITY FOR Ship[spunkie_1467458419737](134) [2016-07-02 04:22:28] [PLAYERCHARACTER] Client(1) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] gravity to: [WARNING] UNKNOWN SIDE -1 [2016-07-02 04:22:28] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] Client(1) starting gravity change DONE: source: Ship[spunkie_1467458419737](134) origin: (-1028.6678, 1152.211, -263.7064) [2016-07-02 04:22:28] [REMOTE] Received warp: Ship[spunkie_1467458419737](134): (-1023.91345, -1148.6111, -259.6406) [2016-07-02 04:22:28] [REMOTETRANFORM] Client(1) SETTING WARP POSITION from (-1026.2407, -455.66922, -264.50833) TO (-1023.91345, -1148.6111, -259.6406) [2016-07-02 04:22:28] RECEIVED BREADCAST VELOS: Ship[spunkie_1467458419737](134) : (-84.41462, 108.617714, -178.04877); (-0.06879742, 0.048184086, 0.06200856) [2016-07-02 04:22:30] [DATABASE] UPDATING SECTOR: (2, 99, 4) trans: false [2016-07-02 04:22:30] [SERVER] SERVER SECTOR WRITING STARTED #150 active: false at (2, 99, 4) (ents: 0) [2016-07-02 04:22:30] [DATABASE] UPDATING SECTOR: (3, 99, 4) trans: false [2016-07-02 04:22:30] [SERVER] SERVER SECTOR WRITING STARTED #156 active: false at (3, 99, 4) (ents: 0) [2016-07-02 04:22:30] [DATABASE] UPDATING SECTOR: (1, 99, 4) trans: false [2016-07-02 04:22:30] [SERVER] SERVER SECTOR WRITING STARTED #144 active: false at (1, 99, 4) (ents: 0) [2016-07-02 04:22:34] [DATABASE] UPDATING SECTOR: (3, 98, 4) trans: false [2016-07-02 04:22:34] [SERVER] SERVER SECTOR WRITING STARTED #154 active: false at (3, 98, 4) (ents: 0) [2016-07-02 04:22:34] [DATABASE] UPDATING SECTOR: (3, 97, 4) trans: false [2016-07-02 04:22:34] [SERVER] SERVER SECTOR WRITING STARTED #152 active: false at (3, 97, 4) (ents: 0) [2016-07-02 04:22:34] [DATABASE] UPDATING SECTOR: (3, 96, 4) trans: false [2016-07-02 04:22:34] [SERVER] SERVER SECTOR WRITING STARTED #174 active: false at (3, 96, 4) (ents: 0) [2016-07-02 04:22:34] [DATABASE] UPDATING SECTOR: (2, 98, 4) trans: false [2016-07-02 04:22:34] [SERVER] SERVER SECTOR WRITING STARTED #148 active: false at (2, 98, 4) (ents: 0) [2016-07-02 04:22:34] [DATABASE] UPDATING SECTOR: (2, 96, 4) trans: false [2016-07-02 04:22:34] [SERVER] SERVER SECTOR WRITING STARTED #168 active: false at (2, 96, 4) (ents: 0) [2016-07-02 04:22:34] [DATABASE] UPDATING SECTOR: (2, 97, 4) trans: false [2016-07-02 04:22:34] [SERVER] SERVER SECTOR WRITING STARTED #146 active: false at (2, 97, 4) (ents: 0) [2016-07-02 04:22:34] [DATABASE] UPDATING SECTOR: (1, 96, 4) trans: false [2016-07-02 04:22:34] [SERVER] SERVER SECTOR WRITING STARTED #162 active: false at (1, 96, 4) (ents: 0) [2016-07-02 04:22:34] [DATABASE] UPDATING SECTOR: (1, 98, 4) trans: false [2016-07-02 04:22:34] [SERVER] SERVER SECTOR WRITING STARTED #142 active: false at (1, 98, 4) (ents: 0) [2016-07-02 04:22:34] [DATABASE] UPDATING SECTOR: (1, 97, 4) trans: false [2016-07-02 04:22:34] [SERVER] SERVER SECTOR WRITING STARTED #140 active: false at (1, 97, 4) (ents: 0) [2016-07-02 04:22:40] [SECTOR][CLEANUP] removing entities and Sector[156](3, 99, 4): Sector[156](3, 99, 4); Sector[156](3, 99, 4) [2016-07-02 04:22:40] [SECTOR][CLEANUP] removing entities and Sector[144](1, 99, 4): Sector[144](1, 99, 4); Sector[144](1, 99, 4) [2016-07-02 04:22:40] [SECTOR][CLEANUP] removing entities and Sector[150](2, 99, 4): Sector[150](2, 99, 4); Sector[150](2, 99, 4) [2016-07-02 04:22:40] [ENTITIES] removed object from loaded state [SERVER RemoteSector(156)false; (3, 99, 4)]; 156 [2016-07-02 04:22:40] [DELETE][Server(0)] Sendable 156([SERVER RemoteSector(156)false; (3, 99, 4)]) Physically DELETING DONE and Notified! [2016-07-02 04:22:40] [ENTITIES] removed object from loaded state [SERVER RemoteSector(144)false; (1, 99, 4)]; 144 [2016-07-02 04:22:40] [DELETE][Server(0)] Sendable 144([SERVER RemoteSector(144)false; (1, 99, 4)]) Physically DELETING DONE and Notified! [2016-07-02 04:22:40] [ENTITIES] removed object from loaded state [SERVER RemoteSector(150)false; (2, 99, 4)]; 150 [2016-07-02 04:22:40] [DELETE][Server(0)] Sendable 150([SERVER RemoteSector(150)false; (2, 99, 4)]) Physically DELETING DONE and Notified! [2016-07-02 04:22:40] [ENTITIES] removed object from loaded state [CLIENT ReSector(156)true; (3, 99, 4); ]; 156 [2016-07-02 04:22:40] [DELETE][Client(1)] Sendable 156([CLIENT ReSector(156)true; (3, 99, 4); ]) Physically DELETING DONE and Notified! [2016-07-02 04:22:40] [ENTITIES] removed object from loaded state [CLIENT ReSector(144)true; (1, 99, 4); ]; 144 [2016-07-02 04:22:40] [DELETE][Client(1)] Sendable 144([CLIENT ReSector(144)true; (1, 99, 4); ]) Physically DELETING DONE and Notified! [2016-07-02 04:22:40] [ENTITIES] removed object from loaded state [CLIENT ReSector(150)true; (2, 99, 4); ]; 150 [2016-07-02 04:22:40] [DELETE][Client(1)] Sendable 150([CLIENT ReSector(150)true; (2, 99, 4); ]) Physically DELETING DONE and Notified! [2016-07-02 04:22:42] [SERVER][SectorSwitch] Ship[spunkie_1467458419737](134) has ATTACHED gravity CHARACTER. Doing Sector Change for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)]: Sector[5](2, 98, 2) -> Sector[19](2, 98, 1) ID 19 [2016-07-02 04:22:42] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] Server(0) starting gravity change: (-957.29803, 97.83441, -1152.3229) [2016-07-02 04:22:42] Server(0)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] INITIALIZING GRAVITY FOR Ship[spunkie_1467458419737](134) [2016-07-02 04:22:42] [PLAYERCHARACTER] Server(0) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] gravity to: [WARNING] UNKNOWN SIDE -1 [2016-07-02 04:22:42] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] Server(0) starting gravity change DONE: source: Ship[spunkie_1467458419737](134) origin: (-957.29803, 97.8345, -3452.3228) [2016-07-02 04:22:42] [SERVER][SectorSwitch] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] has players attached. Doing Sector Change for PlS[spunkie ; id(2)(1)f(10000)]: Sector[5](2, 98, 2) -> Sector[19](2, 98, 1) [2016-07-02 04:22:42] [REMOTETRANFORM][WARP] Server(0) SETTING WARP POSITION from (-955.4257, 95.18811, -1150.0367) TO (-955.4257, 95.18811, 1149.9633) for Ship[spunkie_1467458419737](134) [2016-07-02 04:22:42] [SERVER][SECTORSWITCH] ENTITY Ship[spunkie_1467458419737](134) changed sector from Sector[5](2, 98, 2) -> Sector[19](2, 98, 1); Trans: (-955.4257, 95.18811, -1150.0367) -> (-955.4257, 95.18811, 1149.9633); Physical: (-955.4257, 95.18811, 1149.9633) [2016-07-02 04:22:42] [SERVER] SERIALIZED PROXIMITY (2, 98, 1) [2016-07-02 04:22:42] [CLIENT] UPDATING SECTOR FOR Ship[spunkie_1467458419737](134) FROM 5 TO 19 [2016-07-02 04:22:42] [CLIENT] UPDATING SECTOR FOR PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] FROM 5 TO 19 [2016-07-02 04:22:42] NOT WARPING OUT OF COLLISION, BECAUSE WARP TOKEN WAS SET [2016-07-02 04:22:42] [REMOTETRANFORM][WARP] Client(1) SETTING WARP POSITION from (-953.43427, 107.59172, -1155.6165) TO (-953.43427, 107.59172, -1155.6165) for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] [2016-07-02 04:22:42] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] Client(1) starting gravity change: (-953.43427, 107.59172, -1155.6165) [2016-07-02 04:22:42] Client(1)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] INITIALIZING GRAVITY FOR Ship[spunkie_1467458419737](134) [2016-07-02 04:22:42] [PLAYERCHARACTER] Client(1) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] gravity to: [WARNING] UNKNOWN SIDE -1 [2016-07-02 04:22:42] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] Client(1) starting gravity change DONE: source: Ship[spunkie_1467458419737](134) origin: (-953.43427, 107.5917, -1155.6165) [2016-07-02 04:22:42] [REMOTE] Received warp: Ship[spunkie_1467458419737](134): (-955.4257, 95.18811, 1149.9633) [2016-07-02 04:22:42] [REMOTETRANFORM] Client(1) SETTING WARP POSITION from (-952.43335, 102.75149, 457.40695) TO (-955.4257, 95.18811, 1149.9633) [2016-07-02 04:22:42] RECEIVED BREADCAST VELOS: Ship[spunkie_1467458419737](134) : (78.973, 199.25098, -67.190056); (0.22244066, -0.15587707, -0.20051253) [2016-07-02 04:22:43] [SERVER][UNIVERSE] LOADING SECTOR... (1, 97, 0) [2016-07-02 04:22:43] POPULATE EMPTY (1, 97, 0) [2016-07-02 04:22:43] [SERVER][UNIVERSE] LOADING SECTOR... (1, 98, 0) [2016-07-02 04:22:43] POPULATE EMPTY (1, 98, 0) [2016-07-02 04:22:43] [SERVER][UNIVERSE] LOADING SECTOR... (1, 99, 0) [2016-07-02 04:22:43] POPULATE EMPTY (1, 99, 0) [2016-07-02 04:22:43] [SERVER][UNIVERSE] LOADING SECTOR... (2, 97, 0) [2016-07-02 04:22:43] POPULATE EMPTY (2, 97, 0) [2016-07-02 04:22:43] [SERVER][UNIVERSE] LOADING SECTOR... (2, 98, 0) [2016-07-02 04:22:43] POPULATE EMPTY (2, 98, 0) [2016-07-02 04:22:43] [SERVER][UNIVERSE] LOADING SECTOR... (2, 99, 0) [2016-07-02 04:22:43] POPULATE EMPTY (2, 99, 0) [2016-07-02 04:22:43] [SERVER][UNIVERSE] LOADING SECTOR... (3, 97, 0) [2016-07-02 04:22:43] POPULATE EMPTY (3, 97, 0) [2016-07-02 04:22:43] [SERVER][UNIVERSE] LOADING SECTOR... (3, 98, 0) [2016-07-02 04:22:43] POPULATE EMPTY (3, 98, 0) [2016-07-02 04:22:43] [SERVER][UNIVERSE] LOADING SECTOR... (3, 99, 0) [2016-07-02 04:22:43] POPULATE EMPTY (3, 99, 0) [2016-07-02 04:22:43] [UNIVERSE] WARNING: Sector Ping took 27 [2016-07-02 04:22:44] [SECTOR][CLEANUP] removing entities and Sector[146](2, 97, 4): Sector[146](2, 97, 4); Sector[146](2, 97, 4) [2016-07-02 04:22:44] [SECTOR][CLEANUP] removing entities and Sector[154](3, 98, 4): Sector[154](3, 98, 4); Sector[154](3, 98, 4) [2016-07-02 04:22:44] [SECTOR][CLEANUP] removing entities and Sector[148](2, 98, 4): Sector[148](2, 98, 4); Sector[148](2, 98, 4) [2016-07-02 04:22:44] [SECTOR][CLEANUP] removing entities and Sector[152](3, 97, 4): Sector[152](3, 97, 4); Sector[152](3, 97, 4) [2016-07-02 04:22:44] [SECTOR][CLEANUP] removing entities and Sector[174](3, 96, 4): Sector[174](3, 96, 4); Sector[174](3, 96, 4) [2016-07-02 04:22:44] [SECTOR][CLEANUP] removing entities and Sector[162](1, 96, 4): Sector[162](1, 96, 4); Sector[162](1, 96, 4) [2016-07-02 04:22:44] [SECTOR][CLEANUP] removing entities and Sector[168](2, 96, 4): Sector[168](2, 96, 4); Sector[168](2, 96, 4) [2016-07-02 04:22:44] [SECTOR][CLEANUP] removing entities and Sector[142](1, 98, 4): Sector[142](1, 98, 4); Sector[142](1, 98, 4) [2016-07-02 04:22:44] [SECTOR][CLEANUP] removing entities and Sector[140](1, 97, 4): Sector[140](1, 97, 4); Sector[140](1, 97, 4) [2016-07-02 04:22:44] [ENTITIES] removed object from loaded state [SERVER RemoteSector(146)false; (2, 97, 4)]; 146 [2016-07-02 04:22:44] [DELETE][Server(0)] Sendable 146([SERVER RemoteSector(146)false; (2, 97, 4)]) Physically DELETING DONE and Notified! [2016-07-02 04:22:44] [ENTITIES] removed object from loaded state [SERVER RemoteSector(154)false; (3, 98, 4)]; 154 [2016-07-02 04:22:44] [DELETE][Server(0)] Sendable 154([SERVER RemoteSector(154)false; (3, 98, 4)]) Physically DELETING DONE and Notified! [2016-07-02 04:22:44] [ENTITIES] removed object from loaded state [SERVER RemoteSector(148)false; (2, 98, 4)]; 148 [2016-07-02 04:22:44] [DELETE][Server(0)] Sendable 148([SERVER RemoteSector(148)false; (2, 98, 4)]) Physically DELETING DONE and Notified! [2016-07-02 04:22:44] [ENTITIES] removed object from loaded state [SERVER RemoteSector(152)false; (3, 97, 4)]; 152 [2016-07-02 04:22:44] [DELETE][Server(0)] Sendable 152([SERVER RemoteSector(152)false; (3, 97, 4)]) Physically DELETING DONE and Notified! [2016-07-02 04:22:44] [ENTITIES] removed object from loaded state [SERVER RemoteSector(174)false; (3, 96, 4)]; 174 [2016-07-02 04:22:44] [DELETE][Server(0)] Sendable 174([SERVER RemoteSector(174)false; (3, 96, 4)]) Physically DELETING DONE and Notified! [2016-07-02 04:22:44] [ENTITIES] removed object from loaded state [SERVER RemoteSector(162)false; (1, 96, 4)]; 162 [2016-07-02 04:22:44] [DELETE][Server(0)] Sendable 162([SERVER RemoteSector(162)false; (1, 96, 4)]) Physically DELETING DONE and Notified! [2016-07-02 04:22:44] [ENTITIES] removed object from loaded state [SERVER RemoteSector(168)false; (2, 96, 4)]; 168 [2016-07-02 04:22:44] [DELETE][Server(0)] Sendable 168([SERVER RemoteSector(168)false; (2, 96, 4)]) Physically DELETING DONE and Notified! [2016-07-02 04:22:44] [ENTITIES] removed object from loaded state [SERVER RemoteSector(142)false; (1, 98, 4)]; 142 [2016-07-02 04:22:44] [DELETE][Server(0)] Sendable 142([SERVER RemoteSector(142)false; (1, 98, 4)]) Physically DELETING DONE and Notified! [2016-07-02 04:22:44] [ENTITIES] removed object from loaded state [SERVER RemoteSector(140)false; (1, 97, 4)]; 140 [2016-07-02 04:22:44] [DELETE][Server(0)] Sendable 140([SERVER RemoteSector(140)false; (1, 97, 4)]) Physically DELETING DONE and Notified! [2016-07-02 04:22:44] [ENTITIES] removed object from loaded state [CLIENT ReSector(146)true; (2, 97, 4); ]; 146 [2016-07-02 04:22:44] [DELETE][Client(1)] Sendable 146([CLIENT ReSector(146)true; (2, 97, 4); ]) Physically DELETING DONE and Notified! [2016-07-02 04:22:44] [ENTITIES] removed object from loaded state [CLIENT ReSector(154)true; (3, 98, 4); ]; 154 [2016-07-02 04:22:44] [DELETE][Client(1)] Sendable 154([CLIENT ReSector(154)true; (3, 98, 4); ]) Physically DELETING DONE and Notified! [2016-07-02 04:22:44] [ENTITIES] removed object from loaded state [CLIENT ReSector(148)true; (2, 98, 4); ]; 148 [2016-07-02 04:22:44] [DELETE][Client(1)] Sendable 148([CLIENT ReSector(148)true; (2, 98, 4); ]) Physically DELETING DONE and Notified! [2016-07-02 04:22:44] [ENTITIES] removed object from loaded state [CLIENT ReSector(152)true; (3, 97, 4); ]; 152 [2016-07-02 04:22:44] [DELETE][Client(1)] Sendable 152([CLIENT ReSector(152)true; (3, 97, 4); ]) Physically DELETING DONE and Notified! [2016-07-02 04:22:44] [ENTITIES] removed object from loaded state [CLIENT ReSector(174)true; (3, 96, 4); ]; 174 [2016-07-02 04:22:44] [DELETE][Client(1)] Sendable 174([CLIENT ReSector(174)true; (3, 96, 4); ]) Physically DELETING DONE and Notified! [2016-07-02 04:22:44] [ENTITIES] removed object from loaded state [CLIENT ReSector(162)true; (1, 96, 4); ]; 162 [2016-07-02 04:22:44] [DELETE][Client(1)] Sendable 162([CLIENT ReSector(162)true; (1, 96, 4); ]) Physically DELETING DONE and Notified! [2016-07-02 04:22:44] [ENTITIES] removed object from loaded state [CLIENT ReSector(168)true; (2, 96, 4); ]; 168 [2016-07-02 04:22:44] [DELETE][Client(1)] Sendable 168([CLIENT ReSector(168)true; (2, 96, 4); ]) Physically DELETING DONE and Notified! [2016-07-02 04:22:44] [ENTITIES] removed object from loaded state [CLIENT ReSector(142)true; (1, 98, 4); ]; 142 [2016-07-02 04:22:44] [DELETE][Client(1)] Sendable 142([CLIENT ReSector(142)true; (1, 98, 4); ]) Physically DELETING DONE and Notified! [2016-07-02 04:22:44] [ENTITIES] removed object from loaded state [CLIENT ReSector(140)true; (1, 97, 4); ]; 140 [2016-07-02 04:22:44] [DELETE][Client(1)] Sendable 140([CLIENT ReSector(140)true; (1, 97, 4); ]) Physically DELETING DONE and Notified! [2016-07-02 04:22:48] [DATABASE] UPDATING SECTOR: (1, 96, 1) trans: false [2016-07-02 04:22:48] [SERVER] SERVER SECTOR WRITING STARTED #176 active: false at (1, 96, 1) (ents: 0) [2016-07-02 04:22:48] [DATABASE] UPDATING SECTOR: (3, 96, 3) trans: false [2016-07-02 04:22:48] [SERVER] SERVER SECTOR WRITING STARTED #172 active: false at (3, 96, 3) (ents: 0) [2016-07-02 04:22:48] [DATABASE] UPDATING SECTOR: (3, 96, 1) trans: false [2016-07-02 04:22:48] [SERVER] SERVER SECTOR WRITING STARTED #180 active: false at (3, 96, 1) (ents: 0) [2016-07-02 04:22:48] [DATABASE] UPDATING SECTOR: (2, 96, 3) trans: false [2016-07-02 04:22:48] [SERVER] SERVER SECTOR WRITING STARTED #166 active: false at (2, 96, 3) (ents: 0) [2016-07-02 04:22:48] [DATABASE] UPDATING SECTOR: (2, 96, 2) trans: false [2016-07-02 04:22:48] [SERVER] SERVER SECTOR WRITING STARTED #164 active: false at (2, 96, 2) (ents: 0) [2016-07-02 04:22:48] [DATABASE] UPDATING SECTOR: (1, 96, 2) trans: false [2016-07-02 04:22:48] [SERVER] SERVER SECTOR WRITING STARTED #158 active: false at (1, 96, 2) (ents: 0) [2016-07-02 04:22:48] [DATABASE] UPDATING SECTOR: (2, 96, 1) trans: false [2016-07-02 04:22:48] [SERVER] SERVER SECTOR WRITING STARTED #178 active: false at (2, 96, 1) (ents: 0) [2016-07-02 04:22:48] [DATABASE] UPDATING SECTOR: (3, 96, 2) trans: false [2016-07-02 04:22:48] [SERVER] SERVER SECTOR WRITING STARTED #170 active: false at (3, 96, 2) (ents: 0) [2016-07-02 04:22:48] [DATABASE] UPDATING SECTOR: (1, 96, 3) trans: false [2016-07-02 04:22:48] [SERVER] SERVER SECTOR WRITING STARTED #160 active: false at (1, 96, 3) (ents: 0) [2016-07-02 04:22:52] [SERVER][SectorSwitch] Ship[spunkie_1467458419737](134) has ATTACHED gravity CHARACTER. Doing Sector Change for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)]: Sector[19](2, 98, 1) -> Sector[5](2, 98, 2) ID 5 [2016-07-02 04:22:52] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] Server(0) starting gravity change: (-418.5255, 864.93726, 1149.4291) [2016-07-02 04:22:52] Server(0)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] INITIALIZING GRAVITY FOR Ship[spunkie_1467458419737](134) [2016-07-02 04:22:52] [PLAYERCHARACTER] Server(0) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] gravity to: [WARNING] UNKNOWN SIDE -1 [2016-07-02 04:22:52] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] Server(0) starting gravity change DONE: source: Ship[spunkie_1467458419737](134) origin: (-418.5256, 864.9373, 3449.4292) [2016-07-02 04:22:52] [SERVER][SectorSwitch] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] has players attached. Doing Sector Change for PlS[spunkie ; id(2)(1)f(10000)]: Sector[19](2, 98, 1) -> Sector[5](2, 98, 2) [2016-07-02 04:22:52] [REMOTETRANFORM][WARP] Server(0) SETTING WARP POSITION from (-418.33987, 861.1823, 1150.6992) TO (-418.33987, 861.1823, -1149.3008) for Ship[spunkie_1467458419737](134) [2016-07-02 04:22:52] [SERVER][SECTORSWITCH] ENTITY Ship[spunkie_1467458419737](134) changed sector from Sector[19](2, 98, 1) -> Sector[5](2, 98, 2); Trans: (-418.33987, 861.1823, 1150.6992) -> (-418.33987, 861.1823, -1149.3008); Physical: (-418.33987, 861.1823, -1149.3008) [2016-07-02 04:22:52] [SERVER] SERIALIZED PROXIMITY (2, 98, 2) [2016-07-02 04:22:52] [CLIENT] UPDATING SECTOR FOR Ship[spunkie_1467458419737](134) FROM 19 TO 5 [2016-07-02 04:22:52] [CLIENT] UPDATING SECTOR FOR PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] FROM 19 TO 5 [2016-07-02 04:22:52] NOT WARPING OUT OF COLLISION, BECAUSE WARP TOKEN WAS SET [2016-07-02 04:22:52] [REMOTETRANFORM][WARP] Client(1) SETTING WARP POSITION from (-416.8916, 866.4493, 1150.0677) TO (-416.8916, 866.4493, 1150.0677) for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] [2016-07-02 04:22:52] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] Client(1) starting gravity change: (-416.8916, 866.4493, 1150.0677) [2016-07-02 04:22:52] Client(1)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] INITIALIZING GRAVITY FOR Ship[spunkie_1467458419737](134) [2016-07-02 04:22:52] [PLAYERCHARACTER] Client(1) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] gravity to: [WARNING] UNKNOWN SIDE -1 [2016-07-02 04:22:52] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] Client(1) starting gravity change DONE: source: Ship[spunkie_1467458419737](134) origin: (-416.89163, 866.4493, 1150.0677) [2016-07-02 04:22:52] [REMOTE] Received warp: Ship[spunkie_1467458419737](134): (-418.33987, 861.1823, -1149.3008) [2016-07-02 04:22:52] [REMOTETRANFORM] Client(1) SETTING WARP POSITION from (-415.61328, 863.7572, -458.27628) TO (-418.33987, 861.1823, -1149.3008) [2016-07-02 04:22:52] RECEIVED BREADCAST VELOS: Ship[spunkie_1467458419737](134) : (96.24031, 91.11853, 35.979797); (0.13006526, -0.08779435, -0.114792824) [2016-07-02 04:22:56] [SERVER][SectorSwitch] Ship[spunkie_1467458419737](134) has ATTACHED gravity CHARACTER. Doing Sector Change for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)]: Sector[5](2, 98, 2) -> Sector[22](2, 99, 2) ID 22 [2016-07-02 04:22:56] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] Server(0) starting gravity change: (-58.95594, 1155.2831, -977.2308) [2016-07-02 04:22:56] Server(0)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] INITIALIZING GRAVITY FOR Ship[spunkie_1467458419737](134) [2016-07-02 04:22:56] [PLAYERCHARACTER] Server(0) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] gravity to: [WARNING] UNKNOWN SIDE -1 [2016-07-02 04:22:56] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] Server(0) starting gravity change DONE: source: Ship[spunkie_1467458419737](134) origin: (-58.955906, 3455.2827, -977.231) [2016-07-02 04:22:56] [SERVER][SectorSwitch] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] has players attached. Doing Sector Change for PlS[spunkie ; id(2)(1)f(10000)]: Sector[5](2, 98, 2) -> Sector[22](2, 99, 2) [2016-07-02 04:22:56] [REMOTETRANFORM][WARP] Server(0) SETTING WARP POSITION from (-59.619137, 1151.3948, -976.79755) TO (-59.619137, -1148.6052, -976.79755) for Ship[spunkie_1467458419737](134) [2016-07-02 04:22:56] [SERVER][SECTORSWITCH] ENTITY Ship[spunkie_1467458419737](134) changed sector from Sector[5](2, 98, 2) -> Sector[22](2, 99, 2); Trans: (-59.619137, 1151.3948, -976.79755) -> (-59.619137, -1148.6052, -976.79755); Physical: (-59.619137, -1148.6052, -976.79755) [2016-07-02 04:22:56] [SERVER] SERIALIZED PROXIMITY (2, 99, 2) [2016-07-02 04:22:56] [CLIENT] UPDATING SECTOR FOR Ship[spunkie_1467458419737](134) FROM 5 TO 22 [2016-07-02 04:22:56] [CLIENT] UPDATING SECTOR FOR PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] FROM 5 TO 22 [2016-07-02 04:22:56] NOT WARPING OUT OF COLLISION, BECAUSE WARP TOKEN WAS SET [2016-07-02 04:22:56] [REMOTETRANFORM][WARP] Client(1) SETTING WARP POSITION from (-52.575863, 1159.4221, -973.3682) TO (-52.575863, 1159.4221, -973.3682) for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] [2016-07-02 04:22:56] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] Client(1) starting gravity change: (-52.575863, 1159.4221, -973.3682) [2016-07-02 04:22:56] Client(1)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] INITIALIZING GRAVITY FOR Ship[spunkie_1467458419737](134) [2016-07-02 04:22:56] [PLAYERCHARACTER] Client(1) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] gravity to: [WARNING] UNKNOWN SIDE -1 [2016-07-02 04:22:56] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] Client(1) starting gravity change DONE: source: Ship[spunkie_1467458419737](134) origin: (-52.57588, 1159.422, -973.3681) [2016-07-02 04:22:56] [REMOTE] Received warp: Ship[spunkie_1467458419737](134): (-59.619137, -1148.6052, -976.79755) [2016-07-02 04:22:56] [REMOTETRANFORM] Client(1) SETTING WARP POSITION from (-54.54561, -455.32843, -973.71466) TO (-59.619137, -1148.6052, -976.79755) [2016-07-02 04:22:56] RECEIVED BREADCAST VELOS: Ship[spunkie_1467458419737](134) : (135.4583, 87.331795, 82.43166); (-0.061805613, 0.04519924, 0.057956476) [2016-07-02 04:22:56] [SERVER][UNIVERSE] LOADING SECTOR... (1, 100, 1) [2016-07-02 04:22:56] POPULATE EMPTY (1, 100, 1) [2016-07-02 04:22:56] [SERVER][UNIVERSE] LOADING SECTOR... (1, 100, 2) [2016-07-02 04:22:56] POPULATE EMPTY (1, 100, 2) [2016-07-02 04:22:56] [SERVER][UNIVERSE] LOADING SECTOR... (1, 100, 3) [2016-07-02 04:22:56] POPULATE EMPTY (1, 100, 3) [2016-07-02 04:22:56] [SERVER][UNIVERSE] LOADING SECTOR... (2, 100, 1) [2016-07-02 04:22:56] POPULATE EMPTY (2, 100, 1) [2016-07-02 04:22:56] [SERVER][UNIVERSE] LOADING SECTOR... (2, 100, 2) [2016-07-02 04:22:56] POPULATE EMPTY (2, 100, 2) [2016-07-02 04:22:56] [SERVER][UNIVERSE] LOADING SECTOR... (2, 100, 3) [2016-07-02 04:22:56] POPULATE EMPTY (2, 100, 3) [2016-07-02 04:22:56] [SERVER][UNIVERSE] LOADING SECTOR... (3, 100, 1) [2016-07-02 04:22:56] POPULATE EMPTY (3, 100, 1) [2016-07-02 04:22:56] [SERVER][UNIVERSE] LOADING SECTOR... (3, 100, 2) [2016-07-02 04:22:56] POPULATE EMPTY (3, 100, 2) [2016-07-02 04:22:56] [SERVER][UNIVERSE] LOADING SECTOR... (3, 100, 3) [2016-07-02 04:22:56] POPULATE EMPTY (3, 100, 3) [2016-07-02 04:22:58] [SECTOR][CLEANUP] removing entities and Sector[178](2, 96, 1): Sector[178](2, 96, 1); Sector[178](2, 96, 1) [2016-07-02 04:22:58] [SECTOR][CLEANUP] removing entities and Sector[158](1, 96, 2): Sector[158](1, 96, 2); Sector[158](1, 96, 2) [2016-07-02 04:22:58] [SECTOR][CLEANUP] removing entities and Sector[170](3, 96, 2): Sector[170](3, 96, 2); Sector[170](3, 96, 2) [2016-07-02 04:22:58] [SECTOR][CLEANUP] removing entities and Sector[176](1, 96, 1): Sector[176](1, 96, 1); Sector[176](1, 96, 1) [2016-07-02 04:22:58] [SECTOR][CLEANUP] removing entities and Sector[180](3, 96, 1): Sector[180](3, 96, 1); Sector[180](3, 96, 1) [2016-07-02 04:22:58] [SECTOR][CLEANUP] removing entities and Sector[166](2, 96, 3): Sector[166](2, 96, 3); Sector[166](2, 96, 3) [2016-07-02 04:22:58] [SECTOR][CLEANUP] removing entities and Sector[164](2, 96, 2): Sector[164](2, 96, 2); Sector[164](2, 96, 2) [2016-07-02 04:22:58] [SECTOR][CLEANUP] removing entities and Sector[160](1, 96, 3): Sector[160](1, 96, 3); Sector[160](1, 96, 3) [2016-07-02 04:22:58] [SECTOR][CLEANUP] removing entities and Sector[172](3, 96, 3): Sector[172](3, 96, 3); Sector[172](3, 96, 3) [2016-07-02 04:22:58] [ENTITIES] removed object from loaded state [SERVER RemoteSector(178)false; (2, 96, 1)]; 178 [2016-07-02 04:22:58] [DELETE][Server(0)] Sendable 178([SERVER RemoteSector(178)false; (2, 96, 1)]) Physically DELETING DONE and Notified! [2016-07-02 04:22:58] [ENTITIES] removed object from loaded state [SERVER RemoteSector(158)false; (1, 96, 2)]; 158 [2016-07-02 04:22:58] [DELETE][Server(0)] Sendable 158([SERVER RemoteSector(158)false; (1, 96, 2)]) Physically DELETING DONE and Notified! [2016-07-02 04:22:58] [ENTITIES] removed object from loaded state [SERVER RemoteSector(170)false; (3, 96, 2)]; 170 [2016-07-02 04:22:58] [DELETE][Server(0)] Sendable 170([SERVER RemoteSector(170)false; (3, 96, 2)]) Physically DELETING DONE and Notified! [2016-07-02 04:22:58] [ENTITIES] removed object from loaded state [SERVER RemoteSector(176)false; (1, 96, 1)]; 176 [2016-07-02 04:22:58] [DELETE][Server(0)] Sendable 176([SERVER RemoteSector(176)false; (1, 96, 1)]) Physically DELETING DONE and Notified! [2016-07-02 04:22:58] [ENTITIES] removed object from loaded state [SERVER RemoteSector(180)false; (3, 96, 1)]; 180 [2016-07-02 04:22:58] [DELETE][Server(0)] Sendable 180([SERVER RemoteSector(180)false; (3, 96, 1)]) Physically DELETING DONE and Notified! [2016-07-02 04:22:58] [ENTITIES] removed object from loaded state [SERVER RemoteSector(166)false; (2, 96, 3)]; 166 [2016-07-02 04:22:58] [DELETE][Server(0)] Sendable 166([SERVER RemoteSector(166)false; (2, 96, 3)]) Physically DELETING DONE and Notified! [2016-07-02 04:22:58] [ENTITIES] removed object from loaded state [CLIENT ReSector(178)true; (2, 96, 1); ]; 178 [2016-07-02 04:22:58] [ENTITIES] removed object from loaded state [SERVER RemoteSector(164)false; (2, 96, 2)]; 164 [2016-07-02 04:22:58] [DELETE][Client(1)] Sendable 178([CLIENT ReSector(178)true; (2, 96, 1); ]) Physically DELETING DONE and Notified! [2016-07-02 04:22:58] [ENTITIES] removed object from loaded state [CLIENT ReSector(158)true; (1, 96, 2); ]; 158 [2016-07-02 04:22:58] [DELETE][Client(1)] Sendable 158([CLIENT ReSector(158)true; (1, 96, 2); ]) Physically DELETING DONE and Notified! [2016-07-02 04:22:58] [DELETE][Server(0)] Sendable 164([SERVER RemoteSector(164)false; (2, 96, 2)]) Physically DELETING DONE and Notified! [2016-07-02 04:22:58] [ENTITIES] removed object from loaded state [CLIENT ReSector(170)true; (3, 96, 2); ]; 170 [2016-07-02 04:22:58] [ENTITIES] removed object from loaded state [SERVER RemoteSector(160)false; (1, 96, 3)]; 160 [2016-07-02 04:22:58] [DELETE][Client(1)] Sendable 170([CLIENT ReSector(170)true; (3, 96, 2); ]) Physically DELETING DONE and Notified! [2016-07-02 04:22:58] [DELETE][Server(0)] Sendable 160([SERVER RemoteSector(160)false; (1, 96, 3)]) Physically DELETING DONE and Notified! [2016-07-02 04:22:58] [ENTITIES] removed object from loaded state [CLIENT ReSector(176)true; (1, 96, 1); ]; 176 [2016-07-02 04:22:58] [ENTITIES] removed object from loaded state [SERVER RemoteSector(172)false; (3, 96, 3)]; 172 [2016-07-02 04:22:58] [DELETE][Client(1)] Sendable 176([CLIENT ReSector(176)true; (1, 96, 1); ]) Physically DELETING DONE and Notified! [2016-07-02 04:22:58] [DELETE][Server(0)] Sendable 172([SERVER RemoteSector(172)false; (3, 96, 3)]) Physically DELETING DONE and Notified! [2016-07-02 04:22:58] [ENTITIES] removed object from loaded state [CLIENT ReSector(180)true; (3, 96, 1); ]; 180 [2016-07-02 04:22:58] [DELETE][Client(1)] Sendable 180([CLIENT ReSector(180)true; (3, 96, 1); ]) Physically DELETING DONE and Notified! [2016-07-02 04:22:58] [ENTITIES] removed object from loaded state [CLIENT ReSector(166)true; (2, 96, 3); ]; 166 [2016-07-02 04:22:58] [DELETE][Client(1)] Sendable 166([CLIENT ReSector(166)true; (2, 96, 3); ]) Physically DELETING DONE and Notified! [2016-07-02 04:22:58] [ENTITIES] removed object from loaded state [CLIENT ReSector(164)true; (2, 96, 2); ]; 164 [2016-07-02 04:22:58] [DELETE][Client(1)] Sendable 164([CLIENT ReSector(164)true; (2, 96, 2); ]) Physically DELETING DONE and Notified! [2016-07-02 04:22:58] [ENTITIES] removed object from loaded state [CLIENT ReSector(160)true; (1, 96, 3); ]; 160 [2016-07-02 04:22:58] [DELETE][Client(1)] Sendable 160([CLIENT ReSector(160)true; (1, 96, 3); ]) Physically DELETING DONE and Notified! [2016-07-02 04:22:58] [ENTITIES] removed object from loaded state [CLIENT ReSector(172)true; (3, 96, 3); ]; 172 [2016-07-02 04:22:58] [DELETE][Client(1)] Sendable 172([CLIENT ReSector(172)true; (3, 96, 3); ]) Physically DELETING DONE and Notified! [2016-07-02 04:23:11] [SERVER][SectorSwitch] Ship[spunkie_1467458419737](134) has ATTACHED gravity CHARACTER. Doing Sector Change for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)]: Sector[22](2, 99, 2) -> Sector[5](2, 98, 2) ID 5 [2016-07-02 04:23:11] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] Server(0) starting gravity change: (1103.9059, -1150.2004, 317.14832) [2016-07-02 04:23:11] Server(0)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] INITIALIZING GRAVITY FOR Ship[spunkie_1467458419737](134) [2016-07-02 04:23:11] [PLAYERCHARACTER] Server(0) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] gravity to: [WARNING] UNKNOWN SIDE -1 [2016-07-02 04:23:11] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] Server(0) starting gravity change DONE: source: Ship[spunkie_1467458419737](134) origin: (1103.9056, -3450.2007, 317.14822) [2016-07-02 04:23:11] [SERVER][SectorSwitch] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] has players attached. Doing Sector Change for PlS[spunkie ; id(2)(1)f(10000)]: Sector[22](2, 99, 2) -> Sector[5](2, 98, 2) [2016-07-02 04:23:11] [REMOTETRANFORM][WARP] Server(0) SETTING WARP POSITION from (1101.7726, -1151.983, 314.31894) TO (1101.7726, 1148.017, 314.31894) for Ship[spunkie_1467458419737](134) [2016-07-02 04:23:11] [SERVER][SECTORSWITCH] ENTITY Ship[spunkie_1467458419737](134) changed sector from Sector[22](2, 99, 2) -> Sector[5](2, 98, 2); Trans: (1101.7726, -1151.983, 314.31894) -> (1101.7726, 1148.017, 314.31894); Physical: (1101.7726, 1148.017, 314.31894) [2016-07-02 04:23:11] [SERVER] SERIALIZED PROXIMITY (2, 98, 2) [2016-07-02 04:23:11] [CLIENT] UPDATING SECTOR FOR Ship[spunkie_1467458419737](134) FROM 22 TO 5 [2016-07-02 04:23:11] [CLIENT] UPDATING SECTOR FOR PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] FROM 22 TO 5 [2016-07-02 04:23:11] NOT WARPING OUT OF COLLISION, BECAUSE WARP TOKEN WAS SET [2016-07-02 04:23:11] [REMOTETRANFORM][WARP] Client(1) SETTING WARP POSITION from (1107.576, -1153.7567, 323.9829) TO (1107.576, -1153.7567, 323.9829) for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] [2016-07-02 04:23:11] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] Client(1) starting gravity change: (1107.576, -1153.7567, 323.9829) [2016-07-02 04:23:11] Client(1)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] INITIALIZING GRAVITY FOR Ship[spunkie_1467458419737](134) [2016-07-02 04:23:11] [PLAYERCHARACTER] Client(1) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] gravity to: [WARNING] UNKNOWN SIDE -1 [2016-07-02 04:23:11] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] Client(1) starting gravity change DONE: source: Ship[spunkie_1467458419737](134) origin: (1107.576, -1153.7567, 323.98285) [2016-07-02 04:23:11] [REMOTE] Received warp: Ship[spunkie_1467458419737](134): (1101.7726, 1148.017, 314.31894) [2016-07-02 04:23:11] [REMOTETRANFORM] Client(1) SETTING WARP POSITION from (1106.2202, 453.64917, 322.64697) TO (1101.7726, 1148.017, 314.31894) [2016-07-02 04:23:11] RECEIVED BREADCAST VELOS: Ship[spunkie_1467458419737](134) : (95.77018, -94.64594, 179.78429); (0.20402683, -0.14287499, -0.18390152) [2016-07-02 04:23:12] [DATABASE] UPDATING SECTOR: (3, 99, 0) trans: false [2016-07-02 04:23:12] [SERVER] SERVER SECTOR WRITING STARTED #198 active: false at (3, 99, 0) (ents: 0) [2016-07-02 04:23:12] [DATABASE] UPDATING SECTOR: (1, 98, 0) trans: false [2016-07-02 04:23:12] [SERVER] SERVER SECTOR WRITING STARTED #184 active: false at (1, 98, 0) (ents: 0) [2016-07-02 04:23:12] [DATABASE] UPDATING SECTOR: (2, 97, 0) trans: false [2016-07-02 04:23:12] [SERVER] SERVER SECTOR WRITING STARTED #188 active: false at (2, 97, 0) (ents: 0) [2016-07-02 04:23:12] [DATABASE] UPDATING SECTOR: (3, 97, 0) trans: false [2016-07-02 04:23:12] [SERVER] SERVER SECTOR WRITING STARTED #194 active: false at (3, 97, 0) (ents: 0) [2016-07-02 04:23:12] [DATABASE] UPDATING SECTOR: (1, 97, 0) trans: false [2016-07-02 04:23:12] [SERVER] SERVER SECTOR WRITING STARTED #182 active: false at (1, 97, 0) (ents: 0) [2016-07-02 04:23:12] [DATABASE] UPDATING SECTOR: (1, 99, 0) trans: false [2016-07-02 04:23:12] [SERVER] SERVER SECTOR WRITING STARTED #186 active: false at (1, 99, 0) (ents: 0) [2016-07-02 04:23:12] [DATABASE] UPDATING SECTOR: (3, 98, 0) trans: false [2016-07-02 04:23:12] [SERVER] SERVER SECTOR WRITING STARTED #196 active: false at (3, 98, 0) (ents: 0) [2016-07-02 04:23:12] [DATABASE] UPDATING SECTOR: (2, 99, 0) trans: false [2016-07-02 04:23:12] [SERVER] SERVER SECTOR WRITING STARTED #192 active: false at (2, 99, 0) (ents: 0) [2016-07-02 04:23:12] [DATABASE] UPDATING SECTOR: (2, 98, 0) trans: false [2016-07-02 04:23:12] [SERVER] SERVER SECTOR WRITING STARTED #190 active: false at (2, 98, 0) (ents: 0) [2016-07-02 04:23:15] [SERVER][SectorSwitch] Ship[spunkie_1467458419737](134) has ATTACHED gravity CHARACTER. Doing Sector Change for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)]: Sector[5](2, 98, 2) -> Sector[28](3, 98, 2) ID 28 [2016-07-02 04:23:15] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] Server(0) starting gravity change: (1212.375, 916.6968, 618.7604) [2016-07-02 04:23:15] Server(0)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] INITIALIZING GRAVITY FOR Ship[spunkie_1467458419737](134) [2016-07-02 04:23:15] [PLAYERCHARACTER] Server(0) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] gravity to: [WARNING] UNKNOWN SIDE -1 [2016-07-02 04:23:15] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] Server(0) starting gravity change DONE: source: Ship[spunkie_1467458419737](134) origin: (3512.3755, 916.6969, 618.7603) [2016-07-02 04:23:15] [SERVER][SectorSwitch] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] has players attached. Doing Sector Change for PlS[spunkie ; id(2)(1)f(10000)]: Sector[5](2, 98, 2) -> Sector[28](3, 98, 2) [2016-07-02 04:23:15] [REMOTETRANFORM][WARP] Server(0) SETTING WARP POSITION from (1211.3507, 916.6698, 615.6297) TO (-1088.6493, 916.6698, 615.6297) for Ship[spunkie_1467458419737](134) [2016-07-02 04:23:15] [SERVER][SECTORSWITCH] ENTITY Ship[spunkie_1467458419737](134) changed sector from Sector[5](2, 98, 2) -> Sector[28](3, 98, 2); Trans: (1211.3507, 916.6698, 615.6297) -> (-1088.6493, 916.6698, 615.6297); Physical: (-1088.6493, 916.6698, 615.6297) [2016-07-02 04:23:15] Excpetion: Sector[28](3, 98, 2) double character. obfuscated.YZ@1cd818ca(PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)]); LISTING ALL [2016-07-02 04:23:15] #0: obfuscated.YZ@1cd818ca(PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)]) [2016-07-02 04:23:15] [SERVER] SERIALIZED PROXIMITY (3, 98, 2) [2016-07-02 04:23:15] [CLIENT] UPDATING SECTOR FOR Ship[spunkie_1467458419737](134) FROM 5 TO 28 [2016-07-02 04:23:15] [CLIENT] UPDATING SECTOR FOR PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] FROM 5 TO 28 [2016-07-02 04:23:15] NOT WARPING OUT OF COLLISION, BECAUSE WARP TOKEN WAS SET [2016-07-02 04:23:15] [REMOTETRANFORM][WARP] Client(1) SETTING WARP POSITION from (1212.2466, 916.56036, 618.724) TO (1212.2466, 916.56036, 618.724) for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] [2016-07-02 04:23:15] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] Client(1) starting gravity change: (1212.2466, 916.56036, 618.724) [2016-07-02 04:23:15] Client(1)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] INITIALIZING GRAVITY FOR Ship[spunkie_1467458419737](134) [2016-07-02 04:23:15] [PLAYERCHARACTER] Client(1) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] gravity to: [WARNING] UNKNOWN SIDE -1 [2016-07-02 04:23:15] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] Client(1) starting gravity change DONE: source: Ship[spunkie_1467458419737](134) origin: (1212.2466, 916.56036, 618.72406) [2016-07-02 04:23:15] [REMOTE] Received warp: Ship[spunkie_1467458419737](134): (-1088.6493, 916.6698, 615.6297) [2016-07-02 04:23:15] [REMOTETRANFORM] Client(1) SETTING WARP POSITION from (-398.71127, 916.55914, 615.6468) TO (-1088.6493, 916.6698, 615.6297) [2016-07-02 04:23:15] RECEIVED BREADCAST VELOS: Ship[spunkie_1467458419737](134) : (-0.8537423, -2.698733, 1.1495321); (-0.19179125, 0.13428174, 0.17290257) [2016-07-02 04:23:15] [SEND][SERVERMESSAGE] [SERVERMSG (type 3): [168, obfuscated.YZ@1cd818ca(PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)])]] to RegisteredClient: spunkie (1) connected: true [2016-07-02 04:23:15] [COMMAND] DESERIALIZE: WARNING (object deserializing toString()): obfuscated.YZ@1cd818ca(PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)]) [2016-07-02 04:23:15] [CLIENT] FORMATING: [168, obfuscated.YZ@1cd818ca(PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)])]; type: Integer [2016-07-02 04:23:15] [CLIENT] Server message: SERVER ERROR Double character update detected: %s Please send in server logs. [2016-07-02 04:23:15] [CLIENT] FORMATING: [[SERVER]: SERVER ERROR Double character update detected: obfuscated.YZ@1cd818ca(PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)]) Please send in server logs.]; type: String [2016-07-02 04:23:15] [CLIENT][POPUP] ERROR: [SERVER]: SERVER ERROR Double character update detected: obfuscated.YZ@1cd818ca(PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)]) Please send in server logs. [2016-07-02 04:23:15] [SERVER][UNIVERSE] LOADING SECTOR... (4, 97, 1) [2016-07-02 04:23:15] POPULATE EMPTY (4, 97, 1) [2016-07-02 04:23:15] [SERVER][UNIVERSE] LOADING SECTOR... (4, 97, 2) [2016-07-02 04:23:15] POPULATE EMPTY (4, 97, 2) [2016-07-02 04:23:15] [SERVER][UNIVERSE] LOADING SECTOR... (4, 97, 3) [2016-07-02 04:23:15] POPULATE EMPTY (4, 97, 3) [2016-07-02 04:23:15] [SERVER][UNIVERSE] LOADING SECTOR... (4, 98, 1) [2016-07-02 04:23:15] POPULATE EMPTY (4, 98, 1) [2016-07-02 04:23:15] [SERVER][UNIVERSE] LOADING SECTOR... (4, 98, 2) [2016-07-02 04:23:15] POPULATE EMPTY (4, 98, 2) [2016-07-02 04:23:15] [SERVER][UNIVERSE] LOADING SECTOR... (4, 98, 3) [2016-07-02 04:23:15] POPULATE EMPTY (4, 98, 3) [2016-07-02 04:23:15] [SERVER][UNIVERSE] LOADING SECTOR... (4, 99, 1) [2016-07-02 04:23:15] POPULATE EMPTY (4, 99, 1) [2016-07-02 04:23:15] [SERVER][UNIVERSE] LOADING SECTOR... (4, 99, 2) [2016-07-02 04:23:15] POPULATE EMPTY (4, 99, 2) [2016-07-02 04:23:15] [SERVER][UNIVERSE] LOADING SECTOR... (4, 99, 3) [2016-07-02 04:23:15] POPULATE EMPTY (4, 99, 3) [2016-07-02 04:23:22] [SECTOR][CLEANUP] removing entities and Sector[188](2, 97, 0): Sector[188](2, 97, 0); Sector[188](2, 97, 0) [2016-07-02 04:23:22] [SECTOR][CLEANUP] removing entities and Sector[186](1, 99, 0): Sector[186](1, 99, 0); Sector[186](1, 99, 0) [2016-07-02 04:23:22] [SECTOR][CLEANUP] removing entities and Sector[190](2, 98, 0): Sector[190](2, 98, 0); Sector[190](2, 98, 0) [2016-07-02 04:23:22] [SECTOR][CLEANUP] removing entities and Sector[194](3, 97, 0): Sector[194](3, 97, 0); Sector[194](3, 97, 0) [2016-07-02 04:23:22] [SECTOR][CLEANUP] removing entities and Sector[196](3, 98, 0): Sector[196](3, 98, 0); Sector[196](3, 98, 0) [2016-07-02 04:23:22] [SECTOR][CLEANUP] removing entities and Sector[182](1, 97, 0): Sector[182](1, 97, 0); Sector[182](1, 97, 0) [2016-07-02 04:23:22] [SECTOR][CLEANUP] removing entities and Sector[198](3, 99, 0): Sector[198](3, 99, 0); Sector[198](3, 99, 0) [2016-07-02 04:23:22] [SECTOR][CLEANUP] removing entities and Sector[192](2, 99, 0): Sector[192](2, 99, 0); Sector[192](2, 99, 0) [2016-07-02 04:23:22] [SECTOR][CLEANUP] removing entities and Sector[184](1, 98, 0): Sector[184](1, 98, 0); Sector[184](1, 98, 0) [2016-07-02 04:23:22] [ENTITIES] removed object from loaded state [SERVER RemoteSector(188)false; (2, 97, 0)]; 188 [2016-07-02 04:23:22] [DELETE][Server(0)] Sendable 188([SERVER RemoteSector(188)false; (2, 97, 0)]) Physically DELETING DONE and Notified! [2016-07-02 04:23:22] [ENTITIES] removed object from loaded state [SERVER RemoteSector(186)false; (1, 99, 0)]; 186 [2016-07-02 04:23:22] [DELETE][Server(0)] Sendable 186([SERVER RemoteSector(186)false; (1, 99, 0)]) Physically DELETING DONE and Notified! [2016-07-02 04:23:22] [ENTITIES] removed object from loaded state [SERVER RemoteSector(190)false; (2, 98, 0)]; 190 [2016-07-02 04:23:22] [DELETE][Server(0)] Sendable 190([SERVER RemoteSector(190)false; (2, 98, 0)]) Physically DELETING DONE and Notified! [2016-07-02 04:23:22] [ENTITIES] removed object from loaded state [SERVER RemoteSector(194)false; (3, 97, 0)]; 194 [2016-07-02 04:23:22] [DELETE][Server(0)] Sendable 194([SERVER RemoteSector(194)false; (3, 97, 0)]) Physically DELETING DONE and Notified! [2016-07-02 04:23:22] [ENTITIES] removed object from loaded state [SERVER RemoteSector(196)false; (3, 98, 0)]; 196 [2016-07-02 04:23:22] [DELETE][Server(0)] Sendable 196([SERVER RemoteSector(196)false; (3, 98, 0)]) Physically DELETING DONE and Notified! [2016-07-02 04:23:22] [ENTITIES] removed object from loaded state [SERVER RemoteSector(182)false; (1, 97, 0)]; 182 [2016-07-02 04:23:22] [DELETE][Server(0)] Sendable 182([SERVER RemoteSector(182)false; (1, 97, 0)]) Physically DELETING DONE and Notified! [2016-07-02 04:23:22] [ENTITIES] removed object from loaded state [SERVER RemoteSector(198)false; (3, 99, 0)]; 198 [2016-07-02 04:23:22] [DELETE][Server(0)] Sendable 198([SERVER RemoteSector(198)false; (3, 99, 0)]) Physically DELETING DONE and Notified! [2016-07-02 04:23:22] [ENTITIES] removed object from loaded state [SERVER RemoteSector(192)false; (2, 99, 0)]; 192 [2016-07-02 04:23:22] [DELETE][Server(0)] Sendable 192([SERVER RemoteSector(192)false; (2, 99, 0)]) Physically DELETING DONE and Notified! [2016-07-02 04:23:22] [ENTITIES] removed object from loaded state [SERVER RemoteSector(184)false; (1, 98, 0)]; 184 [2016-07-02 04:23:22] [DELETE][Server(0)] Sendable 184([SERVER RemoteSector(184)false; (1, 98, 0)]) Physically DELETING DONE and Notified! [2016-07-02 04:23:22] [ENTITIES] removed object from loaded state [CLIENT ReSector(188)true; (2, 97, 0); ]; 188 [2016-07-02 04:23:22] [DELETE][Client(1)] Sendable 188([CLIENT ReSector(188)true; (2, 97, 0); ]) Physically DELETING DONE and Notified! [2016-07-02 04:23:22] [ENTITIES] removed object from loaded state [CLIENT ReSector(186)true; (1, 99, 0); ]; 186 [2016-07-02 04:23:22] [DELETE][Client(1)] Sendable 186([CLIENT ReSector(186)true; (1, 99, 0); ]) Physically DELETING DONE and Notified! [2016-07-02 04:23:22] [ENTITIES] removed object from loaded state [CLIENT ReSector(190)true; (2, 98, 0); ]; 190 [2016-07-02 04:23:22] [DELETE][Client(1)] Sendable 190([CLIENT ReSector(190)true; (2, 98, 0); ]) Physically DELETING DONE and Notified! [2016-07-02 04:23:22] [ENTITIES] removed object from loaded state [CLIENT ReSector(194)true; (3, 97, 0); ]; 194 [2016-07-02 04:23:22] [DELETE][Client(1)] Sendable 194([CLIENT ReSector(194)true; (3, 97, 0); ]) Physically DELETING DONE and Notified! [2016-07-02 04:23:22] [ENTITIES] removed object from loaded state [CLIENT ReSector(196)true; (3, 98, 0); ]; 196 [2016-07-02 04:23:22] [DELETE][Client(1)] Sendable 196([CLIENT ReSector(196)true; (3, 98, 0); ]) Physically DELETING DONE and Notified! [2016-07-02 04:23:22] [ENTITIES] removed object from loaded state [CLIENT ReSector(182)true; (1, 97, 0); ]; 182 [2016-07-02 04:23:22] [DELETE][Client(1)] Sendable 182([CLIENT ReSector(182)true; (1, 97, 0); ]) Physically DELETING DONE and Notified! [2016-07-02 04:23:22] [ENTITIES] removed object from loaded state [CLIENT ReSector(198)true; (3, 99, 0); ]; 198 [2016-07-02 04:23:22] [DELETE][Client(1)] Sendable 198([CLIENT ReSector(198)true; (3, 99, 0); ]) Physically DELETING DONE and Notified! [2016-07-02 04:23:22] [ENTITIES] removed object from loaded state [CLIENT ReSector(192)true; (2, 99, 0); ]; 192 [2016-07-02 04:23:22] [DELETE][Client(1)] Sendable 192([CLIENT ReSector(192)true; (2, 99, 0); ]) Physically DELETING DONE and Notified! [2016-07-02 04:23:22] [ENTITIES] removed object from loaded state [CLIENT ReSector(184)true; (1, 98, 0); ]; 184 [2016-07-02 04:23:22] [DELETE][Client(1)] Sendable 184([CLIENT ReSector(184)true; (1, 98, 0); ]) Physically DELETING DONE and Notified! [2016-07-02 04:23:24] [SERVER][SectorSwitch] Ship[spunkie_1467458419737](134) has ATTACHED gravity CHARACTER. Doing Sector Change for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)]: Sector[28](3, 98, 2) -> Sector[29](3, 98, 3) ID 29 [2016-07-02 04:23:24] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] Server(0) starting gravity change: (-1107.7057, 198.47882, 1154.2173) [2016-07-02 04:23:24] Server(0)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] INITIALIZING GRAVITY FOR Ship[spunkie_1467458419737](134) [2016-07-02 04:23:24] [PLAYERCHARACTER] Server(0) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] gravity to: [WARNING] UNKNOWN SIDE -1 [2016-07-02 04:23:24] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] Server(0) starting gravity change DONE: source: Ship[spunkie_1467458419737](134) origin: (-1107.7056, 198.47879, 3454.2175) [2016-07-02 04:23:24] [SERVER][SectorSwitch] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] has players attached. Doing Sector Change for PlS[spunkie ; id(2)(1)f(10000)]: Sector[28](3, 98, 2) -> Sector[29](3, 98, 3) [2016-07-02 04:23:24] [REMOTETRANFORM][WARP] Server(0) SETTING WARP POSITION from (-1108.1333, 200.02701, 1150.7979) TO (-1108.1333, 200.02701, -1149.2021) for Ship[spunkie_1467458419737](134) [2016-07-02 04:23:24] [SERVER][SECTORSWITCH] ENTITY Ship[spunkie_1467458419737](134) changed sector from Sector[28](3, 98, 2) -> Sector[29](3, 98, 3); Trans: (-1108.1333, 200.02701, 1150.7979) -> (-1108.1333, 200.02701, -1149.2021); Physical: (-1108.1333, 200.02701, -1149.2021) [2016-07-02 04:23:24] [SERVER] SERIALIZED PROXIMITY (3, 98, 3) [2016-07-02 04:23:24] [CLIENT] UPDATING SECTOR FOR PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] FROM 28 TO 29 [2016-07-02 04:23:24] NOT WARPING OUT OF COLLISION, BECAUSE WARP TOKEN WAS SET [2016-07-02 04:23:24] [REMOTETRANFORM][WARP] Client(1) SETTING WARP POSITION from (-1107.9562, 197.72536, 1154.5258) TO (-1107.9562, 197.72536, 1154.5258) for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] [2016-07-02 04:23:24] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] Client(1) starting gravity change: (-1107.9562, 197.72536, 1154.5258) [2016-07-02 04:23:24] Client(1)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] INITIALIZING GRAVITY FOR Ship[spunkie_1467458419737](134) [2016-07-02 04:23:24] [PLAYERCHARACTER] Client(1) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] gravity to: [WARNING] UNKNOWN SIDE -1 [2016-07-02 04:23:24] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] Client(1) starting gravity change DONE: source: Ship[spunkie_1467458419737](134) origin: (-1107.956, 197.7253, 1154.5256) [2016-07-02 04:23:24] [CLIENT] UPDATING SECTOR FOR Ship[spunkie_1467458419737](134) FROM 28 TO 29 [2016-07-02 04:23:24] [REMOTE] Received warp: Ship[spunkie_1467458419737](134): (-1108.1333, 200.02701, -1149.2021) [2016-07-02 04:23:24] [REMOTETRANFORM] Client(1) SETTING WARP POSITION from (-1108.8752, 197.56631, -458.1134) TO (-1108.1333, 200.02701, -1149.2021) [2016-07-02 04:23:24] RECEIVED BREADCAST VELOS: Ship[spunkie_1467458419737](134) : (-28.710835, -95.98296, 42.720592); (0.11468884, -0.08206422, -0.103027776) [2016-07-02 04:23:24] [SERVER][UNIVERSE] LOADING SECTOR... (2, 97, 4) [2016-07-02 04:23:24] [SERVER][UNIVERSE] LOADING SECTOR... (2, 98, 4) [2016-07-02 04:23:24] [SERVER][UNIVERSE] LOADING SECTOR... (2, 99, 4) [2016-07-02 04:23:24] [SERVER][UNIVERSE] LOADING SECTOR... (3, 97, 4) [2016-07-02 04:23:24] [SERVER][UNIVERSE] LOADING SECTOR... (3, 98, 4) [2016-07-02 04:23:24] [SERVER][UNIVERSE] LOADING SECTOR... (3, 99, 4) [2016-07-02 04:23:24] [SERVER][UNIVERSE] LOADING SECTOR... (4, 97, 4) [2016-07-02 04:23:24] POPULATE EMPTY (4, 97, 4) [2016-07-02 04:23:24] [SERVER][UNIVERSE] LOADING SECTOR... (4, 98, 4) [2016-07-02 04:23:24] POPULATE EMPTY (4, 98, 4) [2016-07-02 04:23:24] [SERVER][UNIVERSE] LOADING SECTOR... (4, 99, 4) [2016-07-02 04:23:24] POPULATE EMPTY (4, 99, 4) [2016-07-02 04:23:28] [SERVER][SectorSwitch] Ship[spunkie_1467458419737](134) has ATTACHED gravity CHARACTER. Doing Sector Change for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)]: Sector[29](3, 98, 3) -> Sector[20](2, 98, 3) ID 20 [2016-07-02 04:23:28] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] Server(0) starting gravity change: (-1244.7374, -175.40341, -1007.2745) [2016-07-02 04:23:28] Server(0)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] INITIALIZING GRAVITY FOR Ship[spunkie_1467458419737](134) [2016-07-02 04:23:28] [PLAYERCHARACTER] Server(0) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] gravity to: [WARNING] UNKNOWN SIDE -1 [2016-07-02 04:23:28] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] Server(0) starting gravity change DONE: source: Ship[spunkie_1467458419737](134) origin: (-3544.7375, -175.40347, -1007.27454) [2016-07-02 04:23:28] [SERVER][SectorSwitch] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] has players attached. Doing Sector Change for PlS[spunkie ; id(2)(1)f(10000)]: Sector[29](3, 98, 3) -> Sector[20](2, 98, 3) [2016-07-02 04:23:28] [REMOTETRANFORM][WARP] Server(0) SETTING WARP POSITION from (-1244.5776, -173.29396, -1010.5261) TO (1055.4224, -173.29396, -1010.5261) for Ship[spunkie_1467458419737](134) [2016-07-02 04:23:28] [SERVER][SECTORSWITCH] ENTITY Ship[spunkie_1467458419737](134) changed sector from Sector[29](3, 98, 3) -> Sector[20](2, 98, 3); Trans: (-1244.5776, -173.29396, -1010.5261) -> (1055.4224, -173.29396, -1010.5261); Physical: (1055.4224, -173.29396, -1010.5261) [2016-07-02 04:23:28] [SERVER] SERIALIZED PROXIMITY (2, 98, 3) [2016-07-02 04:23:28] [CLIENT] UPDATING SECTOR FOR PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] FROM 29 TO 20 [2016-07-02 04:23:28] NOT WARPING OUT OF COLLISION, BECAUSE WARP TOKEN WAS SET [2016-07-02 04:23:28] [REMOTETRANFORM][WARP] Client(1) SETTING WARP POSITION from (-1245.1483, -176.19987, -1007.11127) TO (-1245.1483, -176.19987, -1007.11127) for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] [2016-07-02 04:23:28] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] Client(1) starting gravity change: (-1245.1483, -176.19987, -1007.11127) [2016-07-02 04:23:28] Client(1)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] INITIALIZING GRAVITY FOR Ship[spunkie_1467458419737](134) [2016-07-02 04:23:28] [PLAYERCHARACTER] Client(1) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] gravity to: [WARNING] UNKNOWN SIDE -1 [2016-07-02 04:23:28] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] Client(1) starting gravity change DONE: source: Ship[spunkie_1467458419737](134) origin: (-1245.1483, -176.19989, -1007.1112) [2016-07-02 04:23:28] [CLIENT] UPDATING SECTOR FOR Ship[spunkie_1467458419737](134) FROM 29 TO 20 [2016-07-02 04:23:28] [REMOTE] Received warp: Ship[spunkie_1467458419737](134): (1055.4224, -173.29396, -1010.5261) [2016-07-02 04:23:28] [REMOTETRANFORM] Client(1) SETTING WARP POSITION from (364.1263, -175.85803, -1009.9717) TO (1055.4224, -173.29396, -1010.5261) [2016-07-02 04:23:28] RECEIVED BREADCAST VELOS: Ship[spunkie_1467458419737](134) : (-50.25703, -99.7256, 21.727282); (-0.032722354, 0.022914933, 0.029492034) [2016-07-02 04:23:28] [SERVER][UNIVERSE] LOADING SECTOR... (1, 97, 4) [2016-07-02 04:23:28] [SERVER][UNIVERSE] LOADING SECTOR... (1, 98, 4) [2016-07-02 04:23:28] [SERVER][UNIVERSE] LOADING SECTOR... (1, 99, 4) [2016-07-02 04:23:31] [DATABASE] UPDATING SECTOR: (2, 100, 1) trans: false [2016-07-02 04:23:31] [SERVER] SERVER SECTOR WRITING STARTED #206 active: false at (2, 100, 1) (ents: 0) [2016-07-02 04:23:31] [DATABASE] UPDATING SECTOR: (3, 100, 1) trans: false [2016-07-02 04:23:31] [SERVER] SERVER SECTOR WRITING STARTED #212 active: false at (3, 100, 1) (ents: 0) [2016-07-02 04:23:31] [DATABASE] UPDATING SECTOR: (2, 100, 2) trans: false [2016-07-02 04:23:31] [SERVER] SERVER SECTOR WRITING STARTED #208 active: false at (2, 100, 2) (ents: 0) [2016-07-02 04:23:31] [DATABASE] UPDATING SECTOR: (3, 100, 3) trans: false [2016-07-02 04:23:31] [SERVER] SERVER SECTOR WRITING STARTED #216 active: false at (3, 100, 3) (ents: 0) [2016-07-02 04:23:31] [DATABASE] UPDATING SECTOR: (1, 100, 1) trans: false [2016-07-02 04:23:31] [SERVER] SERVER SECTOR WRITING STARTED #200 active: false at (1, 100, 1) (ents: 0) [2016-07-02 04:23:31] [DATABASE] UPDATING SECTOR: (1, 100, 2) trans: false [2016-07-02 04:23:31] [SERVER] SERVER SECTOR WRITING STARTED #202 active: false at (1, 100, 2) (ents: 0) [2016-07-02 04:23:31] [DATABASE] UPDATING SECTOR: (1, 100, 3) trans: false [2016-07-02 04:23:31] [SERVER] SERVER SECTOR WRITING STARTED #204 active: false at (1, 100, 3) (ents: 0) [2016-07-02 04:23:31] [DATABASE] UPDATING SECTOR: (3, 100, 2) trans: false [2016-07-02 04:23:31] [SERVER] SERVER SECTOR WRITING STARTED #214 active: false at (3, 100, 2) (ents: 0) [2016-07-02 04:23:31] [DATABASE] UPDATING SECTOR: (2, 100, 3) trans: false [2016-07-02 04:23:31] [SERVER] SERVER SECTOR WRITING STARTED #210 active: false at (2, 100, 3) (ents: 0) [2016-07-02 04:23:33] !!!! THIS DISPLAYS THE STACKTRACE OF A REGULAR GL FRAME EXIT [2016-07-02 04:23:33] org.schema.schine.graphicsengine.core.FinishedFrameException [2016-07-02 04:23:33] at obfuscated.avl.e(SourceFile:131) [2016-07-02 04:23:33] at obfuscated.ao.pressedSecondOption(SourceFile:343) [2016-07-02 04:23:33] at obfuscated.bD.callback(SourceFile:59) [2016-07-02 04:23:33] at org.schema.schine.network.client.GUICallbackController.execute(SourceFile:66) [2016-07-02 04:23:33] at obfuscated.aEq.a(SourceFile:188) [2016-07-02 04:23:33] at obfuscated.D.updateStateInput(SourceFile:1467) [2016-07-02 04:23:33] at obfuscated.avl.a(SourceFile:654) [2016-07-02 04:23:33] at obfuscated.avr.b(SourceFile:615) [2016-07-02 04:23:33] at obfuscated.P.e(SourceFile:908) [2016-07-02 04:23:33] at org.schema.game.common.Starter.startMainMenu(SourceFile:1148) [2016-07-02 04:23:33] at org.schema.game.common.Starter.main(SourceFile:941) [2016-07-02 04:23:33] [CLIENT][PlayerInput] successfully deactivated obfuscated.ao@27a0a5a2 [2016-07-02 04:23:33] [SERVER] now executing regular shutdown [2016-07-02 04:23:33] java.lang.Exception: Server Shutdown: true [2016-07-02 04:23:33] at org.schema.schine.network.server.ServerState.setShutdown(SourceFile:253) [2016-07-02 04:23:33] at org.schema.game.server.controller.GameServerController.update(SourceFile:830) [2016-07-02 04:23:33] at org.schema.schine.network.server.ServerController.run(SourceFile:270) [2016-07-02 04:23:33] at java.lang.Thread.run(Unknown Source) [2016-07-02 04:23:33] [SERVER][SHUTDOWN] shutting down element collection thread [2016-07-02 04:23:33] [SERVER][SHUTDOWN] shutting down pathfinding threads [2016-07-02 04:23:33] [SERVER][SHUTDOWN] shutting down universe [2016-07-02 04:23:33] [SERVER][SHUTDOWN] shutting segment request thread [2016-07-02 04:23:33] [SERVER][SHUTDOWN] shutting down simulation [2016-07-02 04:23:33] [SERVER][SHUTDOWN] shutting down active checker [2016-07-02 04:23:33] [SIMPLANNER] Sleep has been interrupted [2016-07-02 04:23:33] [SERVER][SHUTDOWN] shutting down sysin listener [2016-07-02 04:23:33] [SERVER][SHUTDOWN] shutting down mob thread [2016-07-02 04:23:33] [SERVER][SHUTDOWN] shutting down game map provider [2016-07-02 04:23:33] [SERVER][SHUTDOWN] Stopping to listen! [2016-07-02 04:23:33] [SERVER] Stopping Listener [2016-07-02 04:23:33] [SERVER] Stopped Listener [2016-07-02 04:23:33] [SERVER][SHUTDOWN] disconnecting all clients! [2016-07-02 04:23:33] [CLIENT] EOFConnection (last file size: 330; last packet timestamp: 1467458613875) [2016-07-02 04:23:33] [SERVER] NTException on: RegisteredClient: spunkie (1) connected: true; ProcessorID: 0 [2016-07-02 04:23:33] java.io.EOFException [2016-07-02 04:23:33] [SERVER][SHUTDOWN] Dumping server State! [2016-07-02 04:23:33] at java.io.DataInputStream.readInt(Unknown Source) [2016-07-02 04:23:33] at org.schema.schine.network.client.ClientProcessor.run(SourceFile:334) [2016-07-02 04:23:33] at java.lang.Thread.run(Unknown Source) [2016-07-02 04:23:33] [SERVER] WRITING PLAYER TO DISK: PlS[spunkie ; id(2)(1)f(10000)] DD: true [2016-07-02 04:23:33] [ClientProcessor] EXIT: Input Stream closed. Terminated Client Processor [2016-07-02 04:23:33] [SERVER] last received size: 81 [2016-07-02 04:23:33] [CLIENT] PacketHandler Terminated [2016-07-02 04:23:33] [CLIENT] ClientSendingQueueThread Terminated [2016-07-02 04:23:33] [SERVER] WRITING ENTITY TAG: PlS[spunkie ; id(2)(1)f(10000)] to .\server-database\1\ENTITY_PLAYERSTATE_spunkie.ent [2016-07-02 04:23:33] [SERVER] last received check: 42 [2016-07-02 04:23:33] [SERVER] last received header: 123: Stream [2016-07-02 04:23:33] [SERVER] last received command: Synchronize[void] [2016-07-02 04:23:33] [SERVER][LASTRECEIVED] decoded class #0: NetworkPlayerHumanCharacter; decoded: [(RemotePhysicsTransform; val: org.schema.schine.network.objects.NetworkTransformation@21b960be)] [2016-07-02 04:23:33] [SERVER][LASTRECEIVED] decoded class #1: NetworkPlayer; decoded: [(RemoteBooleanArray; val: [Lorg.schema.schine.network.objects.remote.RemoteBoolean;@287cfa93), (r(-0.12605904, 0.8248633, 0.3665743, 0.41150308))] [2016-07-02 04:23:33] java.net.SocketException: Socket closed [2016-07-02 04:23:33] at java.net.SocketInputStream.socketRead0(Native Method) [2016-07-02 04:23:33] at java.net.SocketInputStream.read(Unknown Source) [2016-07-02 04:23:33] at java.net.SocketInputStream.read(Unknown Source) [2016-07-02 04:23:33] at java.net.SocketInputStream.read(Unknown Source) [2016-07-02 04:23:33] at java.io.DataInputStream.readInt(Unknown Source) [2016-07-02 04:23:33] at org.schema.schine.network.server.ServerProcessor.run(SourceFile:522) [2016-07-02 04:23:33] at java.lang.Thread.run(Unknown Source) [2016-07-02 04:23:33] [SERVER][DISCONNECT] Client 'RegisteredClient: spunkie (1) connected: true' HAS BEEN DISCONNECTED . PROBE: false; ProcessorID: 0 [2016-07-02 04:23:33] [SERVER] Client <1> logged out from server. connections count: 0 [2016-07-02 04:23:33] [SERVER] UNREGISTERING CLIENT RegisteredClient: spunkie (1) connected: true [2016-07-02 04:23:33] [SERVER] UNREGISTER DONE FOR CLIENT RegisteredClient: spunkie (1) connected: true [2016-07-02 04:23:33] [SERVER] SERVER PROCESSOR STOPPED FOR RegisteredClient: spunkie (1) connected: true; PID 0 [2016-07-02 04:23:33] [SERVER] WRITING FACTIONS AND CATALOG!!! Count: 19 [2016-07-02 04:23:33] Client Socket connection has been closed [2016-07-02 04:23:33] [CLIENT] CLIENT SHUTDOWN. Dumping client data! [2016-07-02 04:23:33] [SERVER] Terminate: Writing Entity: Sector[206](2, 100, 1); trans: false; [] [2016-07-02 04:23:33] [SERVER] Terminate: Writing Entity: Sector[226](4, 98, 2); trans: false; [] [2016-07-02 04:23:33] [SERVER] SERVER SECTOR WRITING STARTED #206 active: false at (2, 100, 1) (ents: 0) [2016-07-02 04:23:33] [DATABASE] UPDATING SECTOR: (4, 98, 2) trans: false [2016-07-02 04:23:33] [SERVER] Terminate: Writing Entity: Sector[240](3, 99, 4); trans: false; [] [2016-07-02 04:23:33] [SERVER] Terminate: Writing Entity: Sector[32](3, 99, 3); trans: false; [] [2016-07-02 04:23:33] [SERVER] Terminate: Writing Entity: Sector[228](4, 98, 3); trans: false; [] [2016-07-02 04:23:33] [SERVER] Terminate: Writing Entity: Sector[12](1, 98, 3); trans: false; [] [2016-07-02 04:23:33] [SERVER] Terminate: Writing Entity: Sector[14](1, 99, 2); trans: false; [] [2016-07-02 04:23:33] [SERVER] Terminate: Writing Entity: Sector[24](3, 97, 1); trans: false; [] [2016-07-02 04:23:33] [SERVER] Terminate: Writing Entity: Sector[249](1, 99, 4); trans: false; [] [2016-07-02 04:23:33] [SERVER] Terminate: Writing Entity: Sector[17](2, 97, 2); trans: false; [] [2016-07-02 04:23:33] [SERVER] Terminate: Writing Entity: Sector[21](2, 99, 1); trans: false; [] [2016-07-02 04:23:33] [SERVER] Terminate: Writing Entity: Sector[238](3, 97, 4); trans: false; [] [2016-07-02 04:23:33] [SERVER] Terminate: Writing Entity: Sector[28](3, 98, 2); trans: false; [] [2016-07-02 04:23:33] [SERVER] Terminate: Writing Entity: Sector[220](4, 97, 2); trans: false; [] [2016-07-02 04:23:33] [SERVER] Terminate: Writing Entity: Sector[212](3, 100, 1); trans: false; [] [2016-07-02 04:23:33] [SERVER] Terminate: Writing Entity: Sector[31](3, 99, 2); trans: false; [] [2016-07-02 04:23:33] [SERVER] Terminate: Writing Entity: Sector[234](4, 99, 3); trans: false; [] [2016-07-02 04:23:33] [SERVER] Terminate: Writing Entity: Sector[208](2, 100, 2); trans: false; [] [2016-07-02 04:23:33] [SERVER] Terminate: Writing Entity: Sector[216](3, 100, 3); trans: false; [] [2016-07-02 04:23:33] [SERVER] Terminate: Writing Entity: Sector[236](2, 98, 4); trans: false; [] [2016-07-02 04:23:33] [SERVER] Terminate: Writing Entity: Sector[30](3, 99, 1); trans: false; [] [2016-07-02 04:23:33] [SERVER] Terminate: Writing Entity: Sector[5](2, 98, 2); trans: false; [Ship[MOB_target drone_1467458480677_0](135), Ship[MOB_target drone_1467458480685_3](138), Ship[MOB_target drone_1467458480683_2](137), Ship[MOB_target drone_1467458480681_1](136)] [2016-07-02 04:23:33] [SERVER] Terminate: Writing Entity: Sector[224](4, 98, 1); trans: false; [] [2016-07-02 04:23:33] [SERVER] Terminate: Writing Entity: Sector[15](1, 99, 3); trans: false; [] [2016-07-02 04:23:33] [SERVER] Terminate: Writing Entity: Sector[7](1, 97, 1); trans: false; [] [2016-07-02 04:23:33] [SERVER] Terminate: Writing Entity: Sector[218](4, 97, 1); trans: false; [] [2016-07-02 04:23:33] [SERVER] Terminate: Writing Entity: Sector[239](3, 98, 4); trans: false; [] [2016-07-02 04:23:33] [SERVER] Terminate: Writing Entity: Sector[222](4, 97, 3); trans: false; [] [2016-07-02 04:23:33] [SERVER] Terminate: Writing Entity: Sector[16](2, 97, 1); trans: false; [] [2016-07-02 04:23:33] [SERVER] SERVER SECTOR WRITING STARTED #226 active: true at (4, 98, 2) (ents: 0) [2016-07-02 04:23:33] [DATABASE] UPDATING SECTOR: (3, 99, 4) trans: false [2016-07-02 04:23:34] [SERVER] SERVER SECTOR WRITING STARTED #240 active: true at (3, 99, 4) (ents: 0) [2016-07-02 04:23:34] [DATABASE] UPDATING SECTOR: (3, 99, 3) trans: false [2016-07-02 04:23:34] [SERVER] Terminate: Writing Entity: Sector[25](3, 97, 2); trans: false; [] [2016-07-02 04:23:34] [SERVER] Terminate: Writing Entity: Sector[248](1, 98, 4); trans: false; [] [2016-07-02 04:23:34] [SERVER] Terminate: Writing Entity: Sector[22](2, 99, 2); trans: false; [] [2016-07-02 04:23:34] [SERVER] Terminate: Writing Entity: Sector[200](1, 100, 1); trans: false; [] [2016-07-02 04:23:34] [SERVER] Terminate: Writing Entity: Sector[237](2, 99, 4); trans: false; [] [2016-07-02 04:23:34] [SERVER] Terminate: Writing Entity: Sector[244](4, 98, 4); trans: false; [] [2016-07-02 04:23:34] [SERVER] Terminate: Writing Entity: Sector[27](3, 98, 1); trans: false; [] [2016-07-02 04:23:34] [SERVER] Terminate: Writing Entity: Sector[202](1, 100, 2); trans: false; [] [2016-07-02 04:23:34] [SERVER] Terminate: Writing Entity: Sector[20](2, 98, 3); trans: false; [PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)], Ship[spunkie_1467458419737](134)] [2016-07-02 04:23:34] [SERVER] Terminate: Writing Entity: Sector[26](3, 97, 3); trans: false; [] [2016-07-02 04:23:34] [SERVER] Terminate: Writing Entity: Sector[29](3, 98, 3); trans: false; [] [2016-07-02 04:23:34] [SERVER] Terminate: Writing Entity: Sector[246](4, 99, 4); trans: false; [] [2016-07-02 04:23:34] [SERVER] Terminate: Writing Entity: Sector[18](2, 97, 3); trans: false; [] [2016-07-02 04:23:34] [SERVER] Terminate: Writing Entity: Sector[247](1, 97, 4); trans: false; [] [2016-07-02 04:23:34] [SERVER] Terminate: Writing Entity: Sector[204](1, 100, 3); trans: false; [] [2016-07-02 04:23:34] [SERVER] Terminate: Writing Entity: Sector[19](2, 98, 1); trans: false; [] [2016-07-02 04:23:34] [SERVER] Terminate: Writing Entity: Sector[9](1, 97, 3); trans: false; [] [2016-07-02 04:23:34] [SERVER] Terminate: Writing Entity: Sector[13](1, 99, 1); trans: false; [] [2016-07-02 04:23:34] [SERVER] Terminate: Writing Entity: Sector[10](1, 98, 1); trans: false; [] [2016-07-02 04:23:34] [SERVER] Terminate: Writing Entity: Sector[23](2, 99, 3); trans: false; [] [2016-07-02 04:23:34] [SERVER] Terminate: Writing Entity: Sector[8](1, 97, 2); trans: false; [] [2016-07-02 04:23:34] [SERVER] Terminate: Writing Entity: Sector[232](4, 99, 2); trans: false; [] [2016-07-02 04:23:34] [SERVER] Terminate: Writing Entity: Sector[242](4, 97, 4); trans: false; [] [2016-07-02 04:23:34] [SERVER] Terminate: Writing Entity: Sector[214](3, 100, 2); trans: false; [] [2016-07-02 04:23:34] [SERVER] Terminate: Writing Entity: Sector[230](4, 99, 1); trans: false; [] [2016-07-02 04:23:34] [SERVER] Terminate: Writing Entity: Sector[210](2, 100, 3); trans: false; [] [2016-07-02 04:23:34] [SERVER] Terminate: Writing Entity: Sector[11](1, 98, 2); trans: false; [] [2016-07-02 04:23:34] [SERVER] Terminate: Writing Entity: Sector[235](2, 97, 4); trans: false; [] [2016-07-02 04:23:34] [SERVER] SERVER SECTOR WRITING STARTED #32 active: true at (3, 99, 3) (ents: 0) [2016-07-02 04:23:34] [DATABASE] UPDATING SECTOR: (4, 98, 3) trans: false [2016-07-02 04:23:34] [SERVER] SERVER SECTOR WRITING STARTED #228 active: true at (4, 98, 3) (ents: 0) [2016-07-02 04:23:34] [DATABASE] UPDATING SECTOR: (1, 98, 3) trans: false [2016-07-02 04:23:34] [SERVER] SERVER SECTOR WRITING STARTED #12 active: true at (1, 98, 3) (ents: 0) [2016-07-02 04:23:34] [DATABASE] UPDATING SECTOR: (1, 99, 2) trans: false [2016-07-02 04:23:34] [SERVER] SERVER SECTOR WRITING STARTED #14 active: true at (1, 99, 2) (ents: 0) [2016-07-02 04:23:34] [DATABASE] UPDATING SECTOR: (3, 97, 1) trans: false [2016-07-02 04:23:34] [SERVER] SERVER SECTOR WRITING STARTED #24 active: true at (3, 97, 1) (ents: 0) [2016-07-02 04:23:34] [DATABASE] UPDATING SECTOR: (1, 99, 4) trans: false [2016-07-02 04:23:34] [SERVER] SERVER SECTOR WRITING STARTED #249 active: true at (1, 99, 4) (ents: 0) [2016-07-02 04:23:34] [DATABASE] UPDATING SECTOR: (2, 97, 2) trans: false [2016-07-02 04:23:34] [SERVER] SERVER SECTOR WRITING STARTED #17 active: true at (2, 97, 2) (ents: 0) [2016-07-02 04:23:34] [SERVER] SERVER SECTOR WRITING STARTED #21 active: true at (2, 99, 1) (ents: 0) [2016-07-02 04:23:34] [DATABASE] UPDATING SECTOR: (3, 97, 4) trans: false [2016-07-02 04:23:34] [SERVER] SERVER SECTOR WRITING STARTED #238 active: true at (3, 97, 4) (ents: 0) [2016-07-02 04:23:34] [DATABASE] UPDATING SECTOR: (3, 98, 2) trans: false [2016-07-02 04:23:34] [SERVER] SERVER SECTOR WRITING STARTED #28 active: true at (3, 98, 2) (ents: 0) [2016-07-02 04:23:34] [DATABASE] UPDATING SECTOR: (4, 97, 2) trans: false [2016-07-02 04:23:34] [SERVER] SERVER SECTOR WRITING STARTED #220 active: true at (4, 97, 2) (ents: 0) [2016-07-02 04:23:34] [SERVER] SERVER SECTOR WRITING STARTED #212 active: false at (3, 100, 1) (ents: 0) [2016-07-02 04:23:34] [DATABASE] UPDATING SECTOR: (3, 99, 2) trans: false [2016-07-02 04:23:34] [SERVER] SERVER SECTOR WRITING STARTED #31 active: true at (3, 99, 2) (ents: 0) [2016-07-02 04:23:34] [DATABASE] UPDATING SECTOR: (4, 99, 3) trans: false [2016-07-02 04:23:34] [SERVER] SERVER SECTOR WRITING STARTED #234 active: true at (4, 99, 3) (ents: 0) [2016-07-02 04:23:34] [SERVER] SERVER SECTOR WRITING STARTED #208 active: false at (2, 100, 2) (ents: 0) [2016-07-02 04:23:34] [SERVER] SERVER SECTOR WRITING STARTED #216 active: false at (3, 100, 3) (ents: 0) [2016-07-02 04:23:34] [DATABASE] UPDATING SECTOR: (2, 98, 4) trans: false [2016-07-02 04:23:34] [SERVER] SERVER SECTOR WRITING STARTED #236 active: true at (2, 98, 4) (ents: 0) [2016-07-02 04:23:34] [SERVER] SERVER SECTOR WRITING STARTED #30 active: true at (3, 99, 1) (ents: 0) [2016-07-02 04:23:34] [DATABASE] UPDATING SECTOR: (2, 98, 2) trans: false [2016-07-02 04:23:34] [SERVER] SERVER SECTOR WRITING STARTED #5 active: true at (2, 98, 2) (ents: 4) [2016-07-02 04:23:34] [SERVER] WRITING ENTITY TAG: Ship[MOB_target drone_1467458480677_0](135) to .\server-database\1\ENTITY_SHIP_MOB_target drone_1467458480677_0.ent [2016-07-02 04:23:34] [SENDABLESEGMENTVONTROLLER][WRITE] WARNING: segment writing of Ship[MOB_target drone_1467458480677_0](135) on Client(1) took: 64 ms (file header: 0ms) [2016-07-02 04:23:34] [SERVER] WAITING FOR LOGIN THREAD POOL TO TERMINATE; Active: 0 [2016-07-02 04:23:34] [SERVER] SERVER LOGIN THREAD POOL TERMINATED [2016-07-02 04:23:34] [SERVER] KILLING ACTIVE EXPLOSION THREADS; Active: 0 [2016-07-02 04:23:34] java.lang.Exception: ServerEntityWriterThread Shutdown [2016-07-02 04:23:34] at org.schema.schine.network.server.ServerEntityWriterThread.shutdown(SourceFile:41) [2016-07-02 04:23:34] at org.schema.game.common.data.world.Universe.writeToDatabase(SourceFile:1379) [2016-07-02 04:23:34] at org.schema.game.server.controller.GameServerController.a(SourceFile:2732) [2016-07-02 04:23:34] at org.schema.game.server.controller.GameServerController.onShutDown(SourceFile:1944) [2016-07-02 04:23:34] at org.schema.game.server.controller.GameServerController.update(SourceFile:831) [2016-07-02 04:23:34] at org.schema.schine.network.server.ServerController.run(SourceFile:270) [2016-07-02 04:23:34] at java.lang.Thread.run(Unknown Source) [2016-07-02 04:23:34] [SERVER] Server Write Queue: 35; 1; [WriterRunnable (ID: 224; state: not started), WriterRunnable (ID: 15; state: not started), WriterRunnable (ID: 7; state: not started), WriterRunnable (ID: 218; state: not started), WriterRunnable (ID: 239; state: not started), WriterRunnable (ID: 222; state: not started), WriterRunnable (ID: 16; state: not started), WriterRunnable (ID: 25; state: not started), WriterRunnable (ID: 248; state: not started), WriterRunnable (ID: 22; state: not started), WriterRunnable (ID: 200; state: not started), WriterRunnable (ID: 237; state: not started), WriterRunnable (ID: 244; state: not started), WriterRunnable (ID: 27; state: not started), WriterRunnable (ID: 202; state: not started), WriterRunnable (ID: 20; state: not started), WriterRunnable (ID: 26; state: not started), WriterRunnable (ID: 29; state: not started), WriterRunnable (ID: 246; state: not started), WriterRunnable (ID: 18; state: not started), WriterRunnable (ID: 247; state: not started), WriterRunnable (ID: 204; state: not started), WriterRunnable (ID: 19; state: not started), WriterRunnable (ID: 9; state: not started), WriterRunnable (ID: 13; state: not started), WriterRunnable (ID: 10; state: not started), WriterRunnable (ID: 23; state: not started), WriterRunnable (ID: 8; state: not started), WriterRunnable (ID: 232; state: not started), WriterRunnable (ID: 242; state: not started), WriterRunnable (ID: 214; state: not started), WriterRunnable (ID: 230; state: not started), WriterRunnable (ID: 210; state: not started), WriterRunnable (ID: 11; state: not started), WriterRunnable (ID: 235; state: not started)] [2016-07-02 04:23:34] [SERVER] WAITING FOR WRITING QUEUE TO FINISH; Active: 36 [2016-07-02 04:23:34] [SERVER] Server Write Queue: 35; 1; [WriterRunnable (ID: 224; state: not started), WriterRunnable (ID: 15; state: not started), WriterRunnable (ID: 7; state: not started), WriterRunnable (ID: 218; state: not started), WriterRunnable (ID: 239; state: not started), WriterRunnable (ID: 222; state: not started), WriterRunnable (ID: 16; state: not started), WriterRunnable (ID: 25; state: not started), WriterRunnable (ID: 248; state: not started), WriterRunnable (ID: 22; state: not started), WriterRunnable (ID: 200; state: not started), WriterRunnable (ID: 237; state: not started), WriterRunnable (ID: 244; state: not started), WriterRunnable (ID: 27; state: not started), WriterRunnable (ID: 202; state: not started), WriterRunnable (ID: 20; state: not started), WriterRunnable (ID: 26; state: not started), WriterRunnable (ID: 29; state: not started), WriterRunnable (ID: 246; state: not started), WriterRunnable (ID: 18; state: not started), WriterRunnable (ID: 247; state: not started), WriterRunnable (ID: 204; state: not started), WriterRunnable (ID: 19; state: not started), WriterRunnable (ID: 9; state: not started), WriterRunnable (ID: 13; state: not started), WriterRunnable (ID: 10; state: not started), WriterRunnable (ID: 23; state: not started), WriterRunnable (ID: 8; state: not started), WriterRunnable (ID: 232; state: not started), WriterRunnable (ID: 242; state: not started), WriterRunnable (ID: 214; state: not started), WriterRunnable (ID: 230; state: not started), WriterRunnable (ID: 210; state: not started), WriterRunnable (ID: 11; state: not started), WriterRunnable (ID: 235; state: not started)] [2016-07-02 04:23:34] [SENDABLESEGMENTVONTROLLER][WRITE] WARNING: segment writing of Ship[spunkie_1467458419737](134) on Client(1) took: 44 ms (file header: 0ms) [2016-07-02 04:23:34] [CLIENT] CLIENT SHUTDOWN. client data saved! [2016-07-02 04:23:34] [SQL] WARNING: ROW UPDATE TOOK 31 on MOB_target drone_1467458480677_0: query: 5; stringBuild: 12; insertOrUpdate: 14 [2016-07-02 04:23:34] [SERVER] WARNING: WRITING ENTITY TAG: Ship[MOB_target drone_1467458480677_0](135) FINISHED: 53ms -> tagcreate: 17; tagwrite: 0; rename: 1; delete: 0; DB: 31 [2016-07-02 04:23:34] [CLIENT] CLIENT SHUTDOWN. thread pool terminated! [2016-07-02 04:23:34] [GLFrame] terminated frame: exiting program; finished: true [2016-07-02 04:23:34] Exiting because of terminated frame [2016-07-02 04:23:34] org.schema.schine.network.client.ClientProcessor@7dd712e8 sending logout [2016-07-02 04:23:34] [CLIENT] CLOSING SOCKET [2016-07-02 04:23:34] [CLIENT] SAVING CLIENT CHANNEL all Open: false; [2016-07-02 04:23:34] [CLIENT] SAVING CLIENT CHANNEL Faction10000 Open: false; [2016-07-02 04:23:34] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) WRITING Ship[MOB_target drone_1467458480677_0](135) since it HAS changed: lastChanged: 1467458613246 / last written 1467458480705 [2016-07-02 04:23:34] [SENDABLESEGMENTVONTROLLER][WRITE] WARNING: segment writing of Ship[MOB_target drone_1467458480677_0](135) on Server(0) took: 15 ms (file header: 0ms) [2016-07-02 04:23:34] [SERVER][DEBUG] WRITTEN Ship[MOB_target drone_1467458480677_0](135); lastWrite 0; written segments: 1 [2016-07-02 04:23:34] [CLIENT] chat channels saved [2016-07-02 04:23:34] [SERVER] Terminate: DONE Writing Entity: Sector[5](2, 98, 2): Ship[MOB_target drone_1467458480677_0](135) [2016-07-02 04:23:34] [SERVER] WRITING ENTITY TAG: Ship[MOB_target drone_1467458480685_3](138) to .\server-database\1\ENTITY_SHIP_MOB_target drone_1467458480685_3.ent [2016-07-02 04:23:34] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[MOB_target drone_1467458480685_3](138) since it hasn't changed: lastChanged: 1467458480713 / last written 1467458480713 [2016-07-02 04:23:34] [SERVER][DEBUG] WRITTEN Ship[MOB_target drone_1467458480685_3](138); lastWrite 0; written segments: 0 [2016-07-02 04:23:34] [SERVER] Terminate: DONE Writing Entity: Sector[5](2, 98, 2): Ship[MOB_target drone_1467458480685_3](138) [2016-07-02 04:23:34] [SERVER] WRITING ENTITY TAG: Ship[MOB_target drone_1467458480683_2](137) to .\server-database\1\ENTITY_SHIP_MOB_target drone_1467458480683_2.ent [2016-07-02 04:23:34] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[MOB_target drone_1467458480683_2](137) since it hasn't changed: lastChanged: 1467458480711 / last written 1467458480711 [2016-07-02 04:23:34] [SERVER][DEBUG] WRITTEN Ship[MOB_target drone_1467458480683_2](137); lastWrite 0; written segments: 0 [2016-07-02 04:23:34] [SERVER] Terminate: DONE Writing Entity: Sector[5](2, 98, 2): Ship[MOB_target drone_1467458480683_2](137) [2016-07-02 04:23:34] [SERVER] WRITING ENTITY TAG: Ship[MOB_target drone_1467458480681_1](136) to .\server-database\1\ENTITY_SHIP_MOB_target drone_1467458480681_1.ent [2016-07-02 04:23:34] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[MOB_target drone_1467458480681_1](136) since it hasn't changed: lastChanged: 1467458480709 / last written 1467458480709 [2016-07-02 04:23:34] [SERVER][DEBUG] WRITTEN Ship[MOB_target drone_1467458480681_1](136); lastWrite 0; written segments: 0 [2016-07-02 04:23:34] [SERVER] Terminate: DONE Writing Entity: Sector[5](2, 98, 2): Ship[MOB_target drone_1467458480681_1](136) [2016-07-02 04:23:34] [DATABASE] UPDATING SECTOR: (4, 98, 1) trans: false [2016-07-02 04:23:34] [SERVER] SERVER SECTOR WRITING STARTED #224 active: true at (4, 98, 1) (ents: 0) [2016-07-02 04:23:34] [DATABASE] UPDATING SECTOR: (1, 99, 3) trans: false [2016-07-02 04:23:34] [SERVER] SERVER SECTOR WRITING STARTED #15 active: true at (1, 99, 3) (ents: 0) [2016-07-02 04:23:34] [DATABASE] UPDATING SECTOR: (1, 97, 1) trans: false [2016-07-02 04:23:34] [SERVER] SERVER SECTOR WRITING STARTED #7 active: true at (1, 97, 1) (ents: 0) [2016-07-02 04:23:34] [DATABASE] UPDATING SECTOR: (4, 97, 1) trans: false [2016-07-02 04:23:34] [SERVER] SERVER SECTOR WRITING STARTED #218 active: true at (4, 97, 1) (ents: 0) [2016-07-02 04:23:34] [DATABASE] UPDATING SECTOR: (3, 98, 4) trans: false [2016-07-02 04:23:34] [SERVER] SERVER SECTOR WRITING STARTED #239 active: true at (3, 98, 4) (ents: 0) [2016-07-02 04:23:34] [DATABASE] UPDATING SECTOR: (4, 97, 3) trans: false [2016-07-02 04:23:34] [SERVER] SERVER SECTOR WRITING STARTED #222 active: true at (4, 97, 3) (ents: 0) [2016-07-02 04:23:34] [DATABASE] UPDATING SECTOR: (2, 97, 1) trans: false [2016-07-02 04:23:34] [SERVER] SERVER SECTOR WRITING STARTED #16 active: true at (2, 97, 1) (ents: 0) [2016-07-02 04:23:34] [DATABASE] UPDATING SECTOR: (3, 97, 2) trans: false [2016-07-02 04:23:34] [SERVER] SERVER SECTOR WRITING STARTED #25 active: true at (3, 97, 2) (ents: 0) [2016-07-02 04:23:34] [DATABASE] UPDATING SECTOR: (1, 98, 4) trans: false [2016-07-02 04:23:34] [SERVER] SERVER SECTOR WRITING STARTED #248 active: true at (1, 98, 4) (ents: 0) [2016-07-02 04:23:34] [DATABASE] UPDATING SECTOR: (2, 99, 2) trans: false [2016-07-02 04:23:34] [SERVER] SERVER SECTOR WRITING STARTED #22 active: true at (2, 99, 2) (ents: 0) [2016-07-02 04:23:34] [SERVER] SERVER SECTOR WRITING STARTED #200 active: false at (1, 100, 1) (ents: 0) [2016-07-02 04:23:34] [DATABASE] UPDATING SECTOR: (2, 99, 4) trans: false [2016-07-02 04:23:34] [SERVER] SERVER SECTOR WRITING STARTED #237 active: true at (2, 99, 4) (ents: 0) [2016-07-02 04:23:34] [DATABASE] UPDATING SECTOR: (4, 98, 4) trans: false [2016-07-02 04:23:34] [SERVER] SERVER SECTOR WRITING STARTED #244 active: true at (4, 98, 4) (ents: 0) [2016-07-02 04:23:34] [DATABASE] UPDATING SECTOR: (3, 98, 1) trans: false [2016-07-02 04:23:34] [SERVER] SERVER SECTOR WRITING STARTED #27 active: true at (3, 98, 1) (ents: 0) [2016-07-02 04:23:34] [SERVER] SERVER SECTOR WRITING STARTED #202 active: false at (1, 100, 2) (ents: 0) [2016-07-02 04:23:34] [DATABASE] UPDATING SECTOR: (2, 98, 3) trans: false [2016-07-02 04:23:34] [SERVER] SERVER SECTOR WRITING STARTED #20 active: true at (2, 98, 3) (ents: 2) [2016-07-02 04:23:34] [SERVER] WRITING ENTITY TAG: PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] to .\server-database\1\ENTITY_PLAYERCHARACTER_spunkie.ent [2016-07-02 04:23:34] [SERVER] Terminate: DONE Writing Entity: Sector[20](2, 98, 3): PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(133)] [2016-07-02 04:23:34] [SERVER] WRITING ENTITY TAG: Ship[spunkie_1467458419737](134) to .\server-database\1\ENTITY_SHIP_spunkie_1467458419737.ent [2016-07-02 04:23:34] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) WRITING Ship[spunkie_1467458419737](134) since it HAS changed: lastChanged: 1467458451822 / last written 1467458420772 [2016-07-02 04:23:34] [SERVER][DEBUG] WRITTEN Ship[spunkie_1467458419737](134); lastWrite 0; written segments: 1 [2016-07-02 04:23:34] [SERVER] Terminate: DONE Writing Entity: Sector[20](2, 98, 3): Ship[spunkie_1467458419737](134) [2016-07-02 04:23:34] [DATABASE] UPDATING SECTOR: (3, 97, 3) trans: false [2016-07-02 04:23:34] [SERVER] SERVER SECTOR WRITING STARTED #26 active: true at (3, 97, 3) (ents: 0) [2016-07-02 04:23:34] [DATABASE] UPDATING SECTOR: (3, 98, 3) trans: false [2016-07-02 04:23:34] [SERVER] SERVER SECTOR WRITING STARTED #29 active: true at (3, 98, 3) (ents: 0) [2016-07-02 04:23:34] [DATABASE] UPDATING SECTOR: (4, 99, 4) trans: false [2016-07-02 04:23:34] [SERVER] SERVER SECTOR WRITING STARTED #246 active: true at (4, 99, 4) (ents: 0) [2016-07-02 04:23:34] [DATABASE] UPDATING SECTOR: (2, 97, 3) trans: false [2016-07-02 04:23:34] [SERVER] SERVER SECTOR WRITING STARTED #18 active: true at (2, 97, 3) (ents: 0) [2016-07-02 04:23:34] [DATABASE] UPDATING SECTOR: (1, 97, 4) trans: false [2016-07-02 04:23:34] [SERVER] SERVER SECTOR WRITING STARTED #247 active: true at (1, 97, 4) (ents: 0) [2016-07-02 04:23:34] [SERVER] SERVER SECTOR WRITING STARTED #204 active: false at (1, 100, 3) (ents: 0) [2016-07-02 04:23:34] [DATABASE] UPDATING SECTOR: (2, 98, 1) trans: false [2016-07-02 04:23:34] [SERVER] SERVER SECTOR WRITING STARTED #19 active: true at (2, 98, 1) (ents: 0) [2016-07-02 04:23:34] [DATABASE] UPDATING SECTOR: (1, 97, 3) trans: false [2016-07-02 04:23:34] [SERVER] SERVER SECTOR WRITING STARTED #9 active: true at (1, 97, 3) (ents: 0) [2016-07-02 04:23:34] [SERVER] SERVER SECTOR WRITING STARTED #13 active: true at (1, 99, 1) (ents: 0) [2016-07-02 04:23:34] [DATABASE] UPDATING SECTOR: (1, 98, 1) trans: false [2016-07-02 04:23:34] [SERVER] SERVER SECTOR WRITING STARTED #10 active: true at (1, 98, 1) (ents: 0) [2016-07-02 04:23:34] [DATABASE] UPDATING SECTOR: (2, 99, 3) trans: false [2016-07-02 04:23:34] [SERVER] SERVER SECTOR WRITING STARTED #23 active: true at (2, 99, 3) (ents: 0) [2016-07-02 04:23:34] [DATABASE] UPDATING SECTOR: (1, 97, 2) trans: false [2016-07-02 04:23:34] [SERVER] SERVER SECTOR WRITING STARTED #8 active: true at (1, 97, 2) (ents: 0) [2016-07-02 04:23:34] [DATABASE] UPDATING SECTOR: (4, 99, 2) trans: false [2016-07-02 04:23:34] [SERVER] SERVER SECTOR WRITING STARTED #232 active: true at (4, 99, 2) (ents: 0) [2016-07-02 04:23:34] [DATABASE] UPDATING SECTOR: (4, 97, 4) trans: false [2016-07-02 04:23:34] [SERVER] SERVER SECTOR WRITING STARTED #242 active: true at (4, 97, 4) (ents: 0) [2016-07-02 04:23:34] [SERVER] SERVER SECTOR WRITING STARTED #214 active: false at (3, 100, 2) (ents: 0) [2016-07-02 04:23:34] [DATABASE] UPDATING SECTOR: (4, 99, 1) trans: false [2016-07-02 04:23:34] [SERVER] SERVER SECTOR WRITING STARTED #230 active: true at (4, 99, 1) (ents: 0) [2016-07-02 04:23:34] [SERVER] SERVER SECTOR WRITING STARTED #210 active: false at (2, 100, 3) (ents: 0) [2016-07-02 04:23:34] [DATABASE] UPDATING SECTOR: (1, 98, 2) trans: false [2016-07-02 04:23:34] [SERVER] SERVER SECTOR WRITING STARTED #11 active: true at (1, 98, 2) (ents: 0) [2016-07-02 04:23:34] [DATABASE] UPDATING SECTOR: (2, 97, 4) trans: false [2016-07-02 04:23:34] [SERVER] SERVER SECTOR WRITING STARTED #235 active: true at (2, 97, 4) (ents: 0) [2016-07-02 04:23:34] [SERVER] writing queue finished [2016-07-02 04:23:34] [SERVER] Server Write Queue: 0; 0; [] [2016-07-02 04:23:34] [SERVER] SERVER THREAD QUEUE TERMINATED [2016-07-02 04:23:34] [SERVER] Server Write Queue: 0; 0; [] [2016-07-02 04:23:34] [SERVER][SHUTDOWN] all queued writing jobs finished. closing database [2016-07-02 04:23:34] [SERVER][SHUTDOWN] database closed successfully [2016-07-02 04:23:34] [SERVER][SHUTDOWN] ServerState saved! [2016-07-02 04:23:34] java.lang.Exception: ServerEntityWriterThread Shutdown [2016-07-02 04:23:34] at org.schema.schine.network.server.ServerEntityWriterThread.shutdown(SourceFile:41) [2016-07-02 04:23:34] at org.schema.game.server.controller.GameServerController.onShutDown(SourceFile:1982) [2016-07-02 04:23:34] at org.schema.game.server.controller.GameServerController.update(SourceFile:831) [2016-07-02 04:23:34] at org.schema.schine.network.server.ServerController.run(SourceFile:270) [2016-07-02 04:23:34] at java.lang.Thread.run(Unknown Source) [2016-07-02 04:23:34] java.lang.Exception: Server created: false [2016-07-02 04:23:34] at org.schema.schine.network.server.ServerState.setCreated(SourceFile:261) [2016-07-02 04:23:34] at org.schema.game.server.controller.GameServerController.onShutDown(SourceFile:1987) [2016-07-02 04:23:34] at org.schema.game.server.controller.GameServerController.update(SourceFile:831) [2016-07-02 04:23:34] at org.schema.schine.network.server.ServerController.run(SourceFile:270) [2016-07-02 04:23:34] at java.lang.Thread.run(Unknown Source) [2016-07-02 04:23:34] [SERVER][SHUTDOWN] ServerState.created set to false [2016-07-02 04:23:34] java.lang.Exception: Server created: false [2016-07-02 04:23:34] at org.schema.schine.network.server.ServerState.setCreated(SourceFile:261) [2016-07-02 04:23:34] at org.schema.schine.network.server.ServerState.clearStatic(SourceFile:55) [2016-07-02 04:23:34] at obfuscated.Q.run(SourceFile:149) [2016-07-02 04:23:34] at java.lang.Thread.run(Unknown Source) [2016-07-02 04:23:34] java.lang.Exception: Server Shutdown: false [2016-07-02 04:23:34] at org.schema.schine.network.server.ServerState.setShutdown(SourceFile:253) [2016-07-02 04:23:34] at org.schema.schine.network.server.ServerState.clearStatic(SourceFile:56) [2016-07-02 04:23:34] at obfuscated.Q.run(SourceFile:149) [2016-07-02 04:23:34] at java.lang.Thread.run(Unknown Source) [2016-07-02 04:23:34] [SERVER][SHUTDOWN] Server shutdown update thread finished! [2016-07-02 04:23:34] WARNING: USING EMERGENCY SHUTDOWN HOOK