[2017-10-17 18:55:17] [SERVER] initializing [2017-10-17 18:55:17] [SERVER] initializing [2017-10-17 18:55:17] [2017-10-17 18:55:17] [CLIENT] initializing 0.200.124 (20171017_233924) [2017-10-17 18:55:17] [CLIENT] initializing 0.200.124 (20171017_233924) [2017-10-17 18:55:17] [2017-10-17 18:55:17] java.lang.Exception: Server Shutdown: false [2017-10-17 18:55:17] java.lang.Exception: Server Shutdown: false [2017-10-17 18:55:17] [2017-10-17 18:55:17] at org.schema.schine.network.server.ServerState.setShutdown(SourceFile:259) [2017-10-17 18:55:17] at org.schema.schine.network.server.ServerState.setShutdown(SourceFile:259) [2017-10-17 18:55:17] [2017-10-17 18:55:17] at obfuscated.afW.run(SourceFile:1489) [2017-10-17 18:55:17] at obfuscated.afW.run(SourceFile:1489) [2017-10-17 18:55:17] [2017-10-17 18:55:17] at java.lang.Thread.run(Unknown Source) [2017-10-17 18:55:17] at java.lang.Thread.run(Unknown Source) [2017-10-17 18:55:17] [2017-10-17 18:55:17] java.lang.Exception: Server created: true [2017-10-17 18:55:17] java.lang.Exception: Server created: true [2017-10-17 18:55:17] [2017-10-17 18:55:17] at org.schema.schine.network.server.ServerState.setCreated(SourceFile:267) [2017-10-17 18:55:17] at org.schema.schine.network.server.ServerState.setCreated(SourceFile:267) [2017-10-17 18:55:17] [2017-10-17 18:55:17] at org.schema.schine.network.server.ServerState.(SourceFile:50) [2017-10-17 18:55:17] at org.schema.schine.network.server.ServerState.(SourceFile:50) [2017-10-17 18:55:17] [2017-10-17 18:55:17] at obfuscated.aMx.(SourceFile:311) [2017-10-17 18:55:17] at obfuscated.aMx.(SourceFile:311) [2017-10-17 18:55:17] [2017-10-17 18:55:17] at obfuscated.afW.run(SourceFile:1491) [2017-10-17 18:55:17] at obfuscated.afW.run(SourceFile:1491) [2017-10-17 18:55:17] [2017-10-17 18:55:17] at java.lang.Thread.run(Unknown Source) [2017-10-17 18:55:17] at java.lang.Thread.run(Unknown Source) [2017-10-17 18:55:17] [2017-10-17 18:55:17] [SERVER] Server State Created! [2017-10-17 18:55:17] [SERVER] Server State Created! [2017-10-17 18:55:17] [2017-10-17 18:55:17] [CLIENT] WAITING FOR SERVER [2017-10-17 18:55:17] [CLIENT] WAITING FOR SERVER [2017-10-17 18:55:17] [2017-10-17 18:55:17] [INIT] Not found Seed File: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\.seed .\server-database\dev testing #1\; Path exists? true; dir? true [2017-10-17 18:55:17] [INIT] Not found Seed File: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\.seed .\server-database\dev testing #1\; Path exists? true; dir? true [2017-10-17 18:55:17] [2017-10-17 18:55:17] [SQL] Fetching connection (may take some if game crashed on the run before) [2017-10-17 18:55:17] [SQL] Fetching connection (may take some if game crashed on the run before) [2017-10-17 18:55:17] [2017-10-17 18:55:17] [SQL] connection successfull [2017-10-17 18:55:17] [SQL] connection successfull [2017-10-17 18:55:17] [2017-10-17 18:55:17] [DATABASE] ENTITIES UID SIZE: 128 [2017-10-17 18:55:17] [DATABASE] ENTITIES UID SIZE: 128 [2017-10-17 18:55:17] [2017-10-17 18:55:17] [DATABASE] FTL UID SIZE: 128 [2017-10-17 18:55:17] [DATABASE] FTL UID SIZE: 128 [2017-10-17 18:55:17] [2017-10-17 18:55:17] [DATABASE] SYSTEMS UID SIZE: 128 [2017-10-17 18:55:17] [DATABASE] SYSTEMS UID SIZE: 128 [2017-10-17 18:55:17] [2017-10-17 18:55:17] [SERVER][NPC] importing default preset: .\data\npcFactions\Outcasts\ -> .\server-database\dev testing #1\\npcFactions\Outcasts\ [2017-10-17 18:55:17] [SERVER][NPC] importing default preset: .\data\npcFactions\Outcasts\ -> .\server-database\dev testing #1\\npcFactions\Outcasts\ [2017-10-17 18:55:17] [2017-10-17 18:55:17] Extracting file: Blight/DATA/ENTITY_SHIP_Blight.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] Extracting file: Blight/DATA/ENTITY_SHIP_Blight.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] [2017-10-17 18:55:17] Extracting file: Blight/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] Extracting file: Blight/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] [2017-10-17 18:55:17] Extracting file: Blight/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] Extracting file: Blight/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] [2017-10-17 18:55:17] Extracting file: Blight/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] Extracting file: Blight/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] [2017-10-17 18:55:17] Extracting file: Blitz/ATTACHED_0/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] Extracting file: Blitz/ATTACHED_0/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] [2017-10-17 18:55:17] Extracting file: Blitz/ATTACHED_0/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] Extracting file: Blitz/ATTACHED_0/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] [2017-10-17 18:55:17] Extracting file: Blitz/ATTACHED_0/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] Extracting file: Blitz/ATTACHED_0/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] [2017-10-17 18:55:17] Extracting file: Blitz/ATTACHED_0/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] Extracting file: Blitz/ATTACHED_0/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] [2017-10-17 18:55:17] Extracting file: Blitz/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] Extracting file: Blitz/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] [2017-10-17 18:55:17] Extracting file: Blitz/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] Extracting file: Blitz/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] [2017-10-17 18:55:17] Extracting file: Blitz/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] Extracting file: Blitz/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] [2017-10-17 18:55:17] Extracting file: Blitz/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] Extracting file: Blitz/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] [2017-10-17 18:55:17] Extracting file: Blitz/ATTACHED_1/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] Extracting file: Blitz/ATTACHED_1/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] [2017-10-17 18:55:17] Extracting file: Blitz/ATTACHED_1/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] Extracting file: Blitz/ATTACHED_1/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] [2017-10-17 18:55:17] Extracting file: Blitz/ATTACHED_1/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] Extracting file: Blitz/ATTACHED_1/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] [2017-10-17 18:55:17] Extracting file: Blitz/ATTACHED_1/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] Extracting file: Blitz/ATTACHED_1/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] [2017-10-17 18:55:17] Extracting file: Blitz/ATTACHED_1/DATA/ATTACHED_1.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] Extracting file: Blitz/ATTACHED_1/DATA/ATTACHED_1.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] [2017-10-17 18:55:17] Extracting file: Blitz/ATTACHED_1/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] Extracting file: Blitz/ATTACHED_1/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] [2017-10-17 18:55:17] Extracting file: Blitz/ATTACHED_1/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] Extracting file: Blitz/ATTACHED_1/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] [2017-10-17 18:55:17] Extracting file: Blitz/ATTACHED_1/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] Extracting file: Blitz/ATTACHED_1/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] [2017-10-17 18:55:17] Extracting file: Blitz/DATA/ENTITY_SHIP_Blitz.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] Extracting file: Blitz/DATA/ENTITY_SHIP_Blitz.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] [2017-10-17 18:55:17] Extracting file: Blitz/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] Extracting file: Blitz/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] [2017-10-17 18:55:17] Extracting file: Blitz/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] Extracting file: Blitz/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] [2017-10-17 18:55:17] Extracting file: Blitz/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] Extracting file: Blitz/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] [2017-10-17 18:55:17] Extracting file: Pioneer Pod/DATA/ENTITY_SHIP_Pioneer Pod.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] Extracting file: Pioneer Pod/DATA/ENTITY_SHIP_Pioneer Pod.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] [2017-10-17 18:55:17] Extracting file: Pioneer Pod/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] Extracting file: Pioneer Pod/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] [2017-10-17 18:55:17] Extracting file: Pioneer Pod/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] Extracting file: Pioneer Pod/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] [2017-10-17 18:55:17] Extracting file: Pioneer Pod/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] Extracting file: Pioneer Pod/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] [2017-10-17 18:55:17] Extracting file: Pioneer/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] Extracting file: Pioneer/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] [2017-10-17 18:55:17] Extracting file: Pioneer/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] Extracting file: Pioneer/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] [2017-10-17 18:55:17] Extracting file: Pioneer/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] Extracting file: Pioneer/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] [2017-10-17 18:55:17] Extracting file: Pioneer/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] Extracting file: Pioneer/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] [2017-10-17 18:55:17] Extracting file: Pioneer/ATTACHED_1/DATA/ATTACHED_1.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] Extracting file: Pioneer/ATTACHED_1/DATA/ATTACHED_1.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] [2017-10-17 18:55:17] Extracting file: Pioneer/ATTACHED_1/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] Extracting file: Pioneer/ATTACHED_1/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] [2017-10-17 18:55:17] Extracting file: Pioneer/ATTACHED_1/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] Extracting file: Pioneer/ATTACHED_1/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] [2017-10-17 18:55:17] Extracting file: Pioneer/ATTACHED_1/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] Extracting file: Pioneer/ATTACHED_1/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] [2017-10-17 18:55:17] Extracting file: Pioneer/ATTACHED_2/DATA/ATTACHED_2.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] Extracting file: Pioneer/ATTACHED_2/DATA/ATTACHED_2.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] [2017-10-17 18:55:17] Extracting file: Pioneer/ATTACHED_2/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] Extracting file: Pioneer/ATTACHED_2/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] [2017-10-17 18:55:17] Extracting file: Pioneer/ATTACHED_2/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] Extracting file: Pioneer/ATTACHED_2/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] [2017-10-17 18:55:17] Extracting file: Pioneer/ATTACHED_2/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] Extracting file: Pioneer/ATTACHED_2/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] [2017-10-17 18:55:17] Extracting file: Pioneer/DATA/ENTITY_SHIP_Pioneer.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] Extracting file: Pioneer/DATA/ENTITY_SHIP_Pioneer.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] [2017-10-17 18:55:17] Extracting file: Pioneer/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] Extracting file: Pioneer/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] [2017-10-17 18:55:17] Extracting file: Pioneer/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] Extracting file: Pioneer/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] [2017-10-17 18:55:17] Extracting file: Pioneer/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] Extracting file: Pioneer/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] [2017-10-17 18:55:17] Extracting file: Prospect/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] Extracting file: Prospect/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] [2017-10-17 18:55:17] Extracting file: Prospect/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] Extracting file: Prospect/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] [2017-10-17 18:55:17] Extracting file: Prospect/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] Extracting file: Prospect/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] [2017-10-17 18:55:17] Extracting file: Prospect/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] Extracting file: Prospect/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] [2017-10-17 18:55:17] Extracting file: Prospect/ATTACHED_1/DATA/ATTACHED_1.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] Extracting file: Prospect/ATTACHED_1/DATA/ATTACHED_1.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] [2017-10-17 18:55:17] Extracting file: Prospect/ATTACHED_1/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] Extracting file: Prospect/ATTACHED_1/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] [2017-10-17 18:55:17] Extracting file: Prospect/ATTACHED_1/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] Extracting file: Prospect/ATTACHED_1/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] [2017-10-17 18:55:17] Extracting file: Prospect/ATTACHED_1/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] Extracting file: Prospect/ATTACHED_1/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] [2017-10-17 18:55:17] Extracting file: Prospect/DATA/ENTITY_SHIP_Prospect.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] Extracting file: Prospect/DATA/ENTITY_SHIP_Prospect.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] [2017-10-17 18:55:17] Extracting file: Prospect/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] Extracting file: Prospect/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] [2017-10-17 18:55:17] Extracting file: Prospect/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] Extracting file: Prospect/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] [2017-10-17 18:55:17] Extracting file: Prospect/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] Extracting file: Prospect/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] [2017-10-17 18:55:17] Extracting file: Scud/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] Extracting file: Scud/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] [2017-10-17 18:55:17] Extracting file: Scud/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] Extracting file: Scud/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] [2017-10-17 18:55:17] Extracting file: Scud/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] Extracting file: Scud/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] [2017-10-17 18:55:17] Extracting file: Scud/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] Extracting file: Scud/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] [2017-10-17 18:55:17] Extracting file: Scud/DATA/Scud.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] Extracting file: Scud/DATA/Scud.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] [2017-10-17 18:55:17] Extracting file: Scud/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] Extracting file: Scud/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] [2017-10-17 18:55:17] Extracting file: Scud/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] Extracting file: Scud/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] [2017-10-17 18:55:17] Extracting file: Scud/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] Extracting file: Scud/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] [2017-10-17 18:55:17] Extracting file: Spade/DATA/ENTITY_SHIP_Spade.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] Extracting file: Spade/DATA/ENTITY_SHIP_Spade.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] [2017-10-17 18:55:17] Extracting file: Spade/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] Extracting file: Spade/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] [2017-10-17 18:55:17] Extracting file: Spade/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] Extracting file: Spade/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] [2017-10-17 18:55:17] Extracting file: Spade/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] Extracting file: Spade/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] [2017-10-17 18:55:17] Extracting file: Temporary Factory/DATA/ENTITY_SPACESTATION_outcast temporary factory_1481325882555.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] Extracting file: Temporary Factory/DATA/ENTITY_SPACESTATION_outcast temporary factory_1481325882555.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:17] [2017-10-17 18:55:18] Extracting file: Temporary Factory/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] Extracting file: Temporary Factory/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Temporary Factory/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] Extracting file: Temporary Factory/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Temporary Factory/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] Extracting file: Temporary Factory/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Temporary Homebase/DATA/ENTITY_SPACESTATION_outcast temporary shop_1481338619962.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] Extracting file: Temporary Homebase/DATA/ENTITY_SPACESTATION_outcast temporary shop_1481338619962.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Temporary Homebase/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] Extracting file: Temporary Homebase/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Temporary Homebase/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] Extracting file: Temporary Homebase/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Temporary Homebase/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] Extracting file: Temporary Homebase/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Temporary Mining Station/DATA/ENTITY_SPACESTATION_outcast temporary shop_1481328648280.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] Extracting file: Temporary Mining Station/DATA/ENTITY_SPACESTATION_outcast temporary shop_1481328648280.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Temporary Mining Station/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] Extracting file: Temporary Mining Station/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Temporary Mining Station/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] Extracting file: Temporary Mining Station/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Temporary Mining Station/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] Extracting file: Temporary Mining Station/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Temporary Shop/DATA/ENTITY_SPACESTATION_outcast temporary shop_1481326103340.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] Extracting file: Temporary Shop/DATA/ENTITY_SPACESTATION_outcast temporary shop_1481326103340.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Temporary Shop/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] Extracting file: Temporary Shop/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Temporary Shop/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] Extracting file: Temporary Shop/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Temporary Shop/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] Extracting file: Temporary Shop/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Transit/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] Extracting file: Transit/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Transit/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] Extracting file: Transit/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Transit/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] Extracting file: Transit/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Transit/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] Extracting file: Transit/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Transit/ATTACHED_1/DATA/ATTACHED_1.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] Extracting file: Transit/ATTACHED_1/DATA/ATTACHED_1.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Transit/ATTACHED_1/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] Extracting file: Transit/ATTACHED_1/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Transit/ATTACHED_1/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] Extracting file: Transit/ATTACHED_1/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Transit/ATTACHED_1/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] Extracting file: Transit/ATTACHED_1/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Transit/ATTACHED_2/DATA/ATTACHED_2.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] Extracting file: Transit/ATTACHED_2/DATA/ATTACHED_2.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Transit/ATTACHED_2/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] Extracting file: Transit/ATTACHED_2/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Transit/ATTACHED_2/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] Extracting file: Transit/ATTACHED_2/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Transit/ATTACHED_2/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] Extracting file: Transit/ATTACHED_2/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Transit/ATTACHED_3/DATA/ATTACHED_3.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] Extracting file: Transit/ATTACHED_3/DATA/ATTACHED_3.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Transit/ATTACHED_3/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] Extracting file: Transit/ATTACHED_3/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Transit/ATTACHED_3/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] Extracting file: Transit/ATTACHED_3/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Transit/ATTACHED_3/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] Extracting file: Transit/ATTACHED_3/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Transit/ATTACHED_4/DATA/ATTACHED_4.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] Extracting file: Transit/ATTACHED_4/DATA/ATTACHED_4.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Transit/ATTACHED_4/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] Extracting file: Transit/ATTACHED_4/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Transit/ATTACHED_4/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] Extracting file: Transit/ATTACHED_4/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Transit/ATTACHED_4/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] Extracting file: Transit/ATTACHED_4/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Transit/ATTACHED_5/DATA/ATTACHED_5.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] Extracting file: Transit/ATTACHED_5/DATA/ATTACHED_5.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Transit/ATTACHED_5/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] Extracting file: Transit/ATTACHED_5/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Transit/ATTACHED_5/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] Extracting file: Transit/ATTACHED_5/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Transit/ATTACHED_5/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] Extracting file: Transit/ATTACHED_5/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Transit/DATA/Transit.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] Extracting file: Transit/DATA/Transit.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Transit/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] Extracting file: Transit/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Transit/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] Extracting file: Transit/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Transit/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] Extracting file: Transit/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Ward/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] Extracting file: Ward/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Ward/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] Extracting file: Ward/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Ward/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] Extracting file: Ward/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Ward/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] Extracting file: Ward/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Ward/ATTACHED_1/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] Extracting file: Ward/ATTACHED_1/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Ward/ATTACHED_1/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] Extracting file: Ward/ATTACHED_1/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Ward/ATTACHED_1/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] Extracting file: Ward/ATTACHED_1/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Ward/ATTACHED_1/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] Extracting file: Ward/ATTACHED_1/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Ward/ATTACHED_1/DATA/ATTACHED_1.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] Extracting file: Ward/ATTACHED_1/DATA/ATTACHED_1.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Ward/ATTACHED_1/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] Extracting file: Ward/ATTACHED_1/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Ward/ATTACHED_1/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] Extracting file: Ward/ATTACHED_1/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Ward/ATTACHED_1/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] Extracting file: Ward/ATTACHED_1/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Ward/ATTACHED_2/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] Extracting file: Ward/ATTACHED_2/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Ward/ATTACHED_2/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] Extracting file: Ward/ATTACHED_2/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Ward/ATTACHED_2/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] Extracting file: Ward/ATTACHED_2/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Ward/ATTACHED_2/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] Extracting file: Ward/ATTACHED_2/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Ward/ATTACHED_2/DATA/ATTACHED_2.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] Extracting file: Ward/ATTACHED_2/DATA/ATTACHED_2.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Ward/ATTACHED_2/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] Extracting file: Ward/ATTACHED_2/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Ward/ATTACHED_2/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] Extracting file: Ward/ATTACHED_2/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Ward/ATTACHED_2/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] Extracting file: Ward/ATTACHED_2/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Ward/ATTACHED_3/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] Extracting file: Ward/ATTACHED_3/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Ward/ATTACHED_3/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] Extracting file: Ward/ATTACHED_3/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Ward/ATTACHED_3/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] Extracting file: Ward/ATTACHED_3/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Ward/ATTACHED_3/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] Extracting file: Ward/ATTACHED_3/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Ward/ATTACHED_3/DATA/ATTACHED_3.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] Extracting file: Ward/ATTACHED_3/DATA/ATTACHED_3.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Ward/ATTACHED_3/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] Extracting file: Ward/ATTACHED_3/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Ward/ATTACHED_3/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] Extracting file: Ward/ATTACHED_3/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Ward/ATTACHED_3/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] Extracting file: Ward/ATTACHED_3/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Ward/DATA/Ward.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] Extracting file: Ward/DATA/Ward.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Ward/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] Extracting file: Ward/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Ward/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] Extracting file: Ward/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Ward/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] Extracting file: Ward/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] [IO][COPY] FILE FROM C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\data\npcFactions\Outcasts\npcConfig.xml to C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\npcConfig.xml [2017-10-17 18:55:18] [IO][COPY] FILE FROM C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\data\npcFactions\Outcasts\npcConfig.xml to C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\npcConfig.xml [2017-10-17 18:55:18] [2017-10-17 18:55:18] [SERVER][NPC] importing default preset: .\data\npcFactions\Scavengers\ -> .\server-database\dev testing #1\\npcFactions\Scavengers\ [2017-10-17 18:55:18] [SERVER][NPC] importing default preset: .\data\npcFactions\Scavengers\ -> .\server-database\dev testing #1\\npcFactions\Scavengers\ [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Xyston/DATA/ENTITY_SHIP_Xyston.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:18] Extracting file: Xyston/DATA/ENTITY_SHIP_Xyston.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Xyston/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:18] Extracting file: Xyston/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Xyston/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:18] Extracting file: Xyston/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Xyston/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:18] Extracting file: Xyston/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Arma/DATA/ENTITY_SHIP_Arma.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:18] Extracting file: Arma/DATA/ENTITY_SHIP_Arma.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Arma/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:18] Extracting file: Arma/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Arma/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:18] Extracting file: Arma/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Arma/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:18] Extracting file: Arma/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Cestus/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:18] Extracting file: Cestus/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Cestus/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:18] Extracting file: Cestus/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Cestus/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:18] Extracting file: Cestus/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Cestus/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:18] Extracting file: Cestus/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Cestus/ATTACHED_1/DATA/ATTACHED_1.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:18] Extracting file: Cestus/ATTACHED_1/DATA/ATTACHED_1.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Cestus/ATTACHED_1/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:18] Extracting file: Cestus/ATTACHED_1/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Cestus/ATTACHED_1/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:18] Extracting file: Cestus/ATTACHED_1/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Cestus/ATTACHED_1/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:18] Extracting file: Cestus/ATTACHED_1/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Cestus/ATTACHED_2/DATA/ATTACHED_2.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:18] Extracting file: Cestus/ATTACHED_2/DATA/ATTACHED_2.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Cestus/ATTACHED_2/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:18] Extracting file: Cestus/ATTACHED_2/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Cestus/ATTACHED_2/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:18] Extracting file: Cestus/ATTACHED_2/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Cestus/ATTACHED_2/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:18] Extracting file: Cestus/ATTACHED_2/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Cestus/DATA/ENTITY_SHIP_Cestus.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:18] Extracting file: Cestus/DATA/ENTITY_SHIP_Cestus.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Cestus/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:18] Extracting file: Cestus/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Cestus/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:18] Extracting file: Cestus/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Cestus/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:18] Extracting file: Cestus/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Chakram/DATA/ENTITY_SHIP_Chakram.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:18] Extracting file: Chakram/DATA/ENTITY_SHIP_Chakram.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Chakram/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:18] Extracting file: Chakram/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Chakram/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:18] Extracting file: Chakram/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Chakram/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:18] Extracting file: Chakram/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Hanbo/DATA/ENTITY_SHIP_Hanbo.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:18] Extracting file: Hanbo/DATA/ENTITY_SHIP_Hanbo.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Hanbo/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:18] Extracting file: Hanbo/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Hanbo/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:18] Extracting file: Hanbo/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Hanbo/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:18] Extracting file: Hanbo/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Hwatcha/DATA/ENTITY_SHIP_Hwatcha.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:18] Extracting file: Hwatcha/DATA/ENTITY_SHIP_Hwatcha.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Hwatcha/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:18] Extracting file: Hwatcha/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Hwatcha/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:18] Extracting file: Hwatcha/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Hwatcha/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:18] Extracting file: Hwatcha/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Karambit/DATA/ENTITY_SHIP_Karambit.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:18] Extracting file: Karambit/DATA/ENTITY_SHIP_Karambit.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Karambit/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:18] Extracting file: Karambit/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Karambit/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:18] Extracting file: Karambit/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Karambit/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:18] Extracting file: Karambit/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Kestros/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:18] Extracting file: Kestros/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Kestros/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:18] Extracting file: Kestros/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Kestros/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:18] Extracting file: Kestros/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Kestros/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:18] Extracting file: Kestros/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Kestros/DATA/ENTITY_SHIP_Kestros.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:18] Extracting file: Kestros/DATA/ENTITY_SHIP_Kestros.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Kestros/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:18] Extracting file: Kestros/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Kestros/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:18] Extracting file: Kestros/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Kestros/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:18] Extracting file: Kestros/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Kontos/DATA/ENTITY_SHIP_Kontos.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:18] Extracting file: Kontos/DATA/ENTITY_SHIP_Kontos.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Kontos/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:18] Extracting file: Kontos/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Kontos/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:18] Extracting file: Kontos/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Kontos/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:18] Extracting file: Kontos/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Kukri/DATA/ENTITY_SHIP_Kukri.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:18] Extracting file: Kukri/DATA/ENTITY_SHIP_Kukri.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Kukri/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:18] Extracting file: Kukri/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Kukri/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:18] Extracting file: Kukri/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Kukri/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:18] Extracting file: Kukri/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Mantlet/DATA/ENTITY_SHIP_Mantlet.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:18] Extracting file: Mantlet/DATA/ENTITY_SHIP_Mantlet.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Mantlet/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:18] Extracting file: Mantlet/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Mantlet/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:18] Extracting file: Mantlet/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Mantlet/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:18] Extracting file: Mantlet/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Small Scrapyard/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:18] Extracting file: Small Scrapyard/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Small Scrapyard/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:18] Extracting file: Small Scrapyard/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Small Scrapyard/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:18] Extracting file: Small Scrapyard/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Small Scrapyard/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:18] Extracting file: Small Scrapyard/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:18] Extracting file: Small Scrapyard/ATTACHED_1/DATA/ATTACHED_1.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:18] Extracting file: Small Scrapyard/ATTACHED_1/DATA/ATTACHED_1.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:18] [2017-10-17 18:55:19] Extracting file: Small Scrapyard/ATTACHED_1/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:19] Extracting file: Small Scrapyard/ATTACHED_1/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:19] [2017-10-17 18:55:19] Extracting file: Small Scrapyard/ATTACHED_1/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:19] Extracting file: Small Scrapyard/ATTACHED_1/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:19] [2017-10-17 18:55:19] Extracting file: Small Scrapyard/ATTACHED_1/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:19] Extracting file: Small Scrapyard/ATTACHED_1/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:19] [2017-10-17 18:55:19] Extracting file: Small Scrapyard/ATTACHED_2/DATA/ATTACHED_2.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:19] Extracting file: Small Scrapyard/ATTACHED_2/DATA/ATTACHED_2.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:19] [2017-10-17 18:55:19] Extracting file: Small Scrapyard/ATTACHED_2/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:19] Extracting file: Small Scrapyard/ATTACHED_2/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:19] [2017-10-17 18:55:19] Extracting file: Small Scrapyard/ATTACHED_2/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:19] Extracting file: Small Scrapyard/ATTACHED_2/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:19] [2017-10-17 18:55:19] Extracting file: Small Scrapyard/ATTACHED_2/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:19] Extracting file: Small Scrapyard/ATTACHED_2/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:19] [2017-10-17 18:55:19] Extracting file: Small Scrapyard/DATA/ENTITY_SPACESTATION_Small Scrapyard.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:19] Extracting file: Small Scrapyard/DATA/ENTITY_SPACESTATION_Small Scrapyard.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:19] [2017-10-17 18:55:19] Extracting file: Small Scrapyard/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:19] Extracting file: Small Scrapyard/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:19] [2017-10-17 18:55:19] Extracting file: Small Scrapyard/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:19] Extracting file: Small Scrapyard/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:19] [2017-10-17 18:55:19] Extracting file: Small Scrapyard/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:19] Extracting file: Small Scrapyard/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:19] [2017-10-17 18:55:19] Extracting file: Sparth/DATA/ENTITY_SHIP_Sparth.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:19] Extracting file: Sparth/DATA/ENTITY_SHIP_Sparth.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:19] [2017-10-17 18:55:19] Extracting file: Sparth/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:19] Extracting file: Sparth/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:19] [2017-10-17 18:55:19] Extracting file: Sparth/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:19] Extracting file: Sparth/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:19] [2017-10-17 18:55:19] Extracting file: Sparth/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:19] Extracting file: Sparth/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:19] [2017-10-17 18:55:19] Extracting file: Tessen/DATA/ENTITY_SHIP_Tessen.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:19] Extracting file: Tessen/DATA/ENTITY_SHIP_Tessen.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:19] [2017-10-17 18:55:19] Extracting file: Tessen/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:19] Extracting file: Tessen/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:19] [2017-10-17 18:55:19] Extracting file: Tessen/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:19] Extracting file: Tessen/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:19] [2017-10-17 18:55:19] Extracting file: Tessen/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:19] Extracting file: Tessen/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:19] [2017-10-17 18:55:19] Extracting file: Cestus/DATA/ENTITY_SHIP_Cestus_1479520376357.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:19] Extracting file: Cestus/DATA/ENTITY_SHIP_Cestus_1479520376357.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:19] [2017-10-17 18:55:19] Extracting file: Temporary Factory/DATA/ENTITY_SPACESTATION_scavenger temporary factory_1481325988599.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:19] Extracting file: Temporary Factory/DATA/ENTITY_SPACESTATION_scavenger temporary factory_1481325988599.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:19] [2017-10-17 18:55:19] Extracting file: Temporary Factory/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:19] Extracting file: Temporary Factory/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:19] [2017-10-17 18:55:19] Extracting file: Temporary Factory/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:19] Extracting file: Temporary Factory/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:19] [2017-10-17 18:55:19] Extracting file: Temporary Factory/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:19] Extracting file: Temporary Factory/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:19] [2017-10-17 18:55:19] Extracting file: Temporary Shop/DATA/ENTITY_SPACESTATION_scavenger temporary shop_1481326380114.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:19] Extracting file: Temporary Shop/DATA/ENTITY_SPACESTATION_scavenger temporary shop_1481326380114.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:19] [2017-10-17 18:55:19] Extracting file: Temporary Shop/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:19] Extracting file: Temporary Shop/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:19] [2017-10-17 18:55:19] Extracting file: Temporary Shop/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:19] Extracting file: Temporary Shop/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:19] [2017-10-17 18:55:19] Extracting file: Temporary Shop/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:19] Extracting file: Temporary Shop/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:19] [2017-10-17 18:55:19] Extracting file: Temporary Mining Station/DATA/ENTITY_SPACESTATION_outcast temporary shop_1481328648280.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:19] Extracting file: Temporary Mining Station/DATA/ENTITY_SPACESTATION_outcast temporary shop_1481328648280.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:19] [2017-10-17 18:55:19] Extracting file: Temporary Mining Station/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:19] Extracting file: Temporary Mining Station/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:19] [2017-10-17 18:55:19] Extracting file: Temporary Mining Station/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:19] Extracting file: Temporary Mining Station/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:19] [2017-10-17 18:55:19] Extracting file: Temporary Mining Station/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:19] Extracting file: Temporary Mining Station/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:19] [2017-10-17 18:55:19] Extracting file: Temporary Homebase/DATA/ENTITY_SPACESTATION_scavenger temporary shop_1481338916048.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:19] Extracting file: Temporary Homebase/DATA/ENTITY_SPACESTATION_scavenger temporary shop_1481338916048.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:19] [2017-10-17 18:55:19] Extracting file: Temporary Homebase/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:19] Extracting file: Temporary Homebase/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:19] [2017-10-17 18:55:19] Extracting file: Temporary Homebase/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:19] Extracting file: Temporary Homebase/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:19] [2017-10-17 18:55:19] Extracting file: Temporary Homebase/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:19] Extracting file: Temporary Homebase/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:19] [2017-10-17 18:55:19] Extracting file: Carrus/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:19] Extracting file: Carrus/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:19] [2017-10-17 18:55:19] Extracting file: Carrus/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:19] Extracting file: Carrus/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:19] [2017-10-17 18:55:19] Extracting file: Carrus/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:19] Extracting file: Carrus/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:19] [2017-10-17 18:55:19] Extracting file: Carrus/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:19] Extracting file: Carrus/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:19] [2017-10-17 18:55:19] Extracting file: Carrus/DATA/ENTITY_SHIP_Scavenger Small Freighter 1 - VII_1481875459052.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:19] Extracting file: Carrus/DATA/ENTITY_SHIP_Scavenger Small Freighter 1 - VII_1481875459052.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:19] [2017-10-17 18:55:19] Extracting file: Carrus/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:19] Extracting file: Carrus/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:19] [2017-10-17 18:55:19] Extracting file: Carrus/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:19] Extracting file: Carrus/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:19] [2017-10-17 18:55:19] Extracting file: Carrus/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:19] Extracting file: Carrus/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints [2017-10-17 18:55:19] [2017-10-17 18:55:19] [IO][COPY] FILE FROM C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\data\npcFactions\Scavengers\npcConfig.xml to C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\npcConfig.xml [2017-10-17 18:55:19] [IO][COPY] FILE FROM C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\data\npcFactions\Scavengers\npcConfig.xml to C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\npcConfig.xml [2017-10-17 18:55:19] [2017-10-17 18:55:19] Server(0) Reading CHAT CHANNEL ROUTER C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\chatchannels.tag [2017-10-17 18:55:19] Server(0) Reading CHAT CHANNEL ROUTER C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\chatchannels.tag [2017-10-17 18:55:19] [2017-10-17 18:55:19] [SERVER] Cant load chat channels. no saved data found [2017-10-17 18:55:19] [SERVER] Cant load chat channels. no saved data found [2017-10-17 18:55:19] [2017-10-17 18:55:19] [SERVER] Request Thread pool size is: 10 [2017-10-17 18:55:19] [SERVER] Request Thread pool size is: 10 [2017-10-17 18:55:19] [2017-10-17 18:55:20] [SERVER] port 4242 is open [2017-10-17 18:55:20] [SERVER] port 4242 is open [2017-10-17 18:55:20] [2017-10-17 18:55:20] [SERVER] USING TCP... [2017-10-17 18:55:20] [SERVER] USING TCP... [2017-10-17 18:55:20] [2017-10-17 18:55:21] [SERVER][NPCFACTIONS] Using Faction Config File C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\npcConfig.xml [2017-10-17 18:55:21] [SERVER][NPCFACTIONS] Using Faction Config File C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\npcConfig.xml [2017-10-17 18:55:21] [2017-10-17 18:55:21] [SERVER] ###### READING ALL BLUEPRINTS! [2017-10-17 18:55:21] [SERVER] ###### READING ALL BLUEPRINTS! [2017-10-17 18:55:21] [2017-10-17 18:55:21] [BLUEPRINT] Blueptrint migration needed! Backing up all blueprints... (Might take a little) [2017-10-17 18:55:21] [BLUEPRINT] Blueptrint migration needed! Backing up all blueprints... (Might take a little) [2017-10-17 18:55:21] [2017-10-17 18:55:21] [ZIP] Zipping folder: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints to BLUEPRINTS_BACKUP_CHUNK16_blueprints.zip (Filter: null) [2017-10-17 18:55:21] [ZIP] Zipping folder: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Outcasts\blueprints to BLUEPRINTS_BACKUP_CHUNK16_blueprints.zip (Filter: null) [2017-10-17 18:55:21] [2017-10-17 18:55:21] [ZIP] Writing to C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\BLUEPRINTS_BACKUP_CHUNK16_blueprints.zip [2017-10-17 18:55:21] [ZIP] Writing to C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\BLUEPRINTS_BACKUP_CHUNK16_blueprints.zip [2017-10-17 18:55:21] [2017-10-17 18:55:21] [SERVER] ###### READING ALL 13 BLUEPRINTS FINISHED! TOOK 203ms [2017-10-17 18:55:21] [SERVER] ###### READING ALL 13 BLUEPRINTS FINISHED! TOOK 203ms [2017-10-17 18:55:21] [2017-10-17 18:55:21] [SERVER][NPCFACTIONS] Using Faction Config File C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\npcConfig.xml [2017-10-17 18:55:21] [SERVER][NPCFACTIONS] Using Faction Config File C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\npcConfig.xml [2017-10-17 18:55:21] [2017-10-17 18:55:21] [SERVER] ###### READING ALL BLUEPRINTS! [2017-10-17 18:55:21] [SERVER] ###### READING ALL BLUEPRINTS! [2017-10-17 18:55:21] [2017-10-17 18:55:21] [BLUEPRINT] Blueptrint migration needed! Backing up all blueprints... (Might take a little) [2017-10-17 18:55:21] [BLUEPRINT] Blueptrint migration needed! Backing up all blueprints... (Might take a little) [2017-10-17 18:55:21] [2017-10-17 18:55:21] [ZIP] Zipping folder: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints to BLUEPRINTS_BACKUP_CHUNK16_blueprints.zip (Filter: null) [2017-10-17 18:55:21] [ZIP] Zipping folder: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Scavengers\blueprints to BLUEPRINTS_BACKUP_CHUNK16_blueprints.zip (Filter: null) [2017-10-17 18:55:21] [2017-10-17 18:55:21] [ZIP] Writing to C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\BLUEPRINTS_BACKUP_CHUNK16_blueprints.zip [2017-10-17 18:55:21] [ZIP] Writing to C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\BLUEPRINTS_BACKUP_CHUNK16_blueprints.zip [2017-10-17 18:55:21] [2017-10-17 18:55:21] [SERVER] ###### READING ALL 19 BLUEPRINTS FINISHED! TOOK 196ms [2017-10-17 18:55:21] [SERVER] ###### READING ALL 19 BLUEPRINTS FINISHED! TOOK 196ms [2017-10-17 18:55:21] [2017-10-17 18:55:21] java.io.IOException: no config file (npcConfig.xml) in C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Trading Guild [2017-10-17 18:55:21] java.io.IOException: no config file (npcConfig.xml) in C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\npcFactions\Trading Guild [2017-10-17 18:55:21] [2017-10-17 18:55:21] at obfuscated.aVv.b(SourceFile:100) [2017-10-17 18:55:21] at obfuscated.aVv.b(SourceFile:100) [2017-10-17 18:55:21] [2017-10-17 18:55:21] at obfuscated.aUg.a(SourceFile:70) [2017-10-17 18:55:21] at obfuscated.aUg.a(SourceFile:70) [2017-10-17 18:55:21] [2017-10-17 18:55:21] at obfuscated.aws.(SourceFile:175) [2017-10-17 18:55:21] at obfuscated.aws.(SourceFile:175) [2017-10-17 18:55:21] [2017-10-17 18:55:21] at obfuscated.ala.(SourceFile:205) [2017-10-17 18:55:21] at obfuscated.ala.(SourceFile:205) [2017-10-17 18:55:21] [2017-10-17 18:55:21] at org.schema.game.server.controller.GameServerController.initializeServerState(SourceFile:1693) [2017-10-17 18:55:21] at org.schema.game.server.controller.GameServerController.initializeServerState(SourceFile:1693) [2017-10-17 18:55:21] [2017-10-17 18:55:21] at org.schema.schine.network.server.ServerController.startServerAndListen(SourceFile:369) [2017-10-17 18:55:21] at org.schema.schine.network.server.ServerController.startServerAndListen(SourceFile:369) [2017-10-17 18:55:21] [2017-10-17 18:55:21] at obfuscated.afW.run(SourceFile:1528) [2017-10-17 18:55:21] at obfuscated.afW.run(SourceFile:1528) [2017-10-17 18:55:21] [2017-10-17 18:55:21] at java.lang.Thread.run(Unknown Source) [2017-10-17 18:55:21] at java.lang.Thread.run(Unknown Source) [2017-10-17 18:55:21] [2017-10-17 18:55:21] [FILE NOT FOUND] File for FACTIONS does not exist: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\FACTIONS.fac [2017-10-17 18:55:21] [FILE NOT FOUND] File for FACTIONS does not exist: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\FACTIONS.fac [2017-10-17 18:55:21] [2017-10-17 18:55:21] [SERVER] NO FACTIONS FOUND ON DISK: FACTIONS; file: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\FACTIONS.fac; pathString: .\server-database\dev testing #1\FACTIONS.fac [2017-10-17 18:55:21] [SERVER] NO FACTIONS FOUND ON DISK: FACTIONS; file: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\FACTIONS.fac; pathString: .\server-database\dev testing #1\FACTIONS.fac [2017-10-17 18:55:21] [2017-10-17 18:55:21] [SERVER] ###### READING ALL BLUEPRINTS! [2017-10-17 18:55:21] [SERVER] ###### READING ALL BLUEPRINTS! [2017-10-17 18:55:21] [2017-10-17 18:55:21] [BLUEPRINT] ERROR: invalid blueprint directory: File Not Found: .\blueprints\Mining Drone - Type 1\meta.smbpm (The system cannot find the file specified) [2017-10-17 18:55:21] [BLUEPRINT] ERROR: invalid blueprint directory: File Not Found: .\blueprints\Mining Drone - Type 1\meta.smbpm (The system cannot find the file specified) [2017-10-17 18:55:21] [2017-10-17 18:55:21] [SERVER] ###### READING ALL 45 BLUEPRINTS FINISHED! TOOK 263ms [2017-10-17 18:55:21] [SERVER] ###### READING ALL 45 BLUEPRINTS FINISHED! TOOK 263ms [2017-10-17 18:55:21] [2017-10-17 18:55:21] [SERVER][CATALOG] READ RAW BLUEPRINTS: 45 [2017-10-17 18:55:21] [SERVER][CATALOG] READ RAW BLUEPRINTS: 45 [2017-10-17 18:55:21] [2017-10-17 18:55:21] [FILE NOT FOUND] File for CATALOG does not exist: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\CATALOG.cat [2017-10-17 18:55:21] [FILE NOT FOUND] File for CATALOG does not exist: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\CATALOG.cat [2017-10-17 18:55:21] [2017-10-17 18:55:21] [SERVER] NO DB CATALOG FOUND ON DISK: CATALOG; file: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\CATALOG.cat; pathString: .\server-database\dev testing #1\CATALOG.cat [2017-10-17 18:55:21] [SERVER] NO DB CATALOG FOUND ON DISK: CATALOG; file: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\CATALOG.cat; pathString: .\server-database\dev testing #1\CATALOG.cat [2017-10-17 18:55:21] [2017-10-17 18:55:21] [SERVER] Cant load trade routes. no saved data found [2017-10-17 18:55:21] [SERVER] Cant load trade routes. no saved data found [2017-10-17 18:55:21] [2017-10-17 18:55:21] [FILE NOT FOUND] File for SIMULATION_STATE does not exist: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\SIMULATION_STATE.sim [2017-10-17 18:55:21] [FILE NOT FOUND] File for SIMULATION_STATE does not exist: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\SIMULATION_STATE.sim [2017-10-17 18:55:21] [2017-10-17 18:55:21] [SIMULATION] no simulation state found on disk. creating new... [2017-10-17 18:55:21] [SIMULATION] no simulation state found on disk. creating new... [2017-10-17 18:55:21] [2017-10-17 18:55:21] [ServerListener] Server initialization OK... now waiting for connections [2017-10-17 18:55:21] [SERVERCONTROLLER][INIT] (listenerId[1]) SERVER STARTED UPDATING [2017-10-17 18:55:21] [ServerListener] Server initialization OK... now waiting for connections [2017-10-17 18:55:21] [SERVERCONTROLLER][INIT] (listenerId[1]) SERVER STARTED UPDATING [2017-10-17 18:55:21] [2017-10-17 18:55:21] [2017-10-17 18:55:21] [SERVER] SERVER INIT FINISHED [2017-10-17 18:55:21] [SERVER] SERVER INIT FINISHED [2017-10-17 18:55:21] [2017-10-17 18:55:21] [LOCAL GAME] CHANGED PORT TO 4242 [2017-10-17 18:55:21] [LOCAL GAME] CHANGED PORT TO 4242 [2017-10-17 18:55:21] [2017-10-17 18:55:21] LLL {70001=>GeneralBlockStyle [ID=70001, blockStyle=WEDGE, slab=0, index=53, permanent=false], 140002=>GeneralBlockStyle [ID=140002, blockStyle=CORNER, slab=0, index=103, permanent=false], 90003=>GeneralBlockStyle [ID=90003, blockStyle=SPRITE, slab=0, index=69, permanent=false], 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blockStyle=NORMAL, slab=0, index=87, permanent=false], 30006=>GeneralBlockStyle [ID=30006, blockStyle=NORMAL24, slab=0, index=30, permanent=false], 3=>GeneralBlockStyle [ID=3, blockStyle=SPRITE, slab=0, index=3, permanent=false], 10005=>GeneralBlockStyle [ID=10005, blockStyle=HEPTA, slab=0, index=15, permanent=false], 100002=>GeneralBlockStyle [ID=100002, blockStyle=CORNER, slab=0, index=75, permanent=false], 160006=>GeneralBlockStyle [ID=160006, blockStyle=NORMAL24, slab=0, index=121, permanent=false], 150002=>GeneralBlockStyle [ID=150002, blockStyle=CORNER, slab=0, index=110, permanent=false], 90005=>GeneralBlockStyle [ID=90005, blockStyle=HEPTA, slab=0, index=71, permanent=false], 10004=>GeneralBlockStyle [ID=10004, blockStyle=TETRA, slab=0, index=14, permanent=false], 6=>GeneralBlockStyle [ID=6, blockStyle=NORMAL24, slab=0, index=6, permanent=false], 2=>GeneralBlockStyle [ID=2, blockStyle=CORNER, slab=0, index=2, permanent=false], 110006=>GeneralBlockStyle [ID=110006, blockStyle=NORMAL24, slab=0, index=86, permanent=false], 40005=>GeneralBlockStyle [ID=40005, blockStyle=HEPTA, slab=0, index=36, permanent=false], 0=>GeneralBlockStyle [ID=0, blockStyle=NORMAL, slab=0, index=0, permanent=true]} [2017-10-17 18:55:21] 000, blockStyle=NORMAL, slab=0, index=115, permanent=false], 60001=>GeneralBlockStyle [ID=60001, blockStyle=WEDGE, slab=0, index=46, permanent=false], 80000=>GeneralBlockStyle [ID=80000, blockStyle=NORMAL, slab=0, index=59, permanent=false], 40002=>GeneralBlockStyle [ID=40002, blockStyle=CORNER, slab=0, index=33, permanent=false], 50006=>GeneralBlockStyle [ID=50006, blockStyle=NORMAL24, slab=0, index=44, permanent=false], 170005=>GeneralBlockStyle [ID=170005, blockStyle=HEPTA, slab=0, index=127, permanent=false], 110000=>GeneralBlockStyle [ID=110000, blockStyle=NORMAL, slab=0, index=80, permanent=false], 100003=>GeneralBlockStyle [ID=100003, blockStyle=SPRITE, slab=0, index=76, permanent=false], 70005=>GeneralBlockStyle [ID=70005, blockStyle=HEPTA, slab=0, index=57, permanent=false], 180005=>GeneralBlockStyle [ID=180005, blockStyle=HEPTA, slab=0, index=134, permanent=false], 140005=>GeneralBlockStyle [ID=140005, blockStyle=HEPTA, slab=0, index=106, permanent=false], 80006=>GeneralBlockStyle [ID=80006, blockStyle=NORMAL24, slab=0, index=65, permanent=false], 140003=>GeneralBlockStyle [ID=140003, blockStyle=SPRITE, slab=0, index=104, permanent=false], 20005=>GeneralBlockStyle [ID=20005, blockStyle=HEPTA, slab=0, index=22, permanent=false], 170003=>GeneralBlockStyle [ID=170003, blockStyle=SPRITE, slab=0, index=125, permanent=false], 90006=>GeneralBlockStyle [ID=90006, blockStyle=NORMAL24, slab=0, index=72, permanent=false], 20000=>GeneralBlockStyle [ID=20000, blockStyle=NORMAL, slab=0, index=17, permanent=false], 190000=>GeneralBlockStyle [ID=190000, blockStyle=NORMAL, slab=0, index=136, permanent=false], 20003=>GeneralBlockStyle [ID=20003, blockStyle=SPRITE, slab=0, index=20, permanent=false], 180006=>GeneralBlockStyle [ID=180006, blockStyle=NORMAL24, slab=0, index=135, permanent=false], 190001=>GeneralBlockStyle [ID=190001, blockStyle=WEDGE, slab=0, index=137, permanent=false], 40001=>GeneralBlockStyle [ID=40001, blockStyle=WEDGE, slab=0, index=32, permanent=false], 60003=>GeneralBlockStyle [ID=60003, blockStyle=SPRITE, slab=0, index=48, permanent=false], 160005=>GeneralBlockStyle [ID=160005, blockStyle=HEPTA, slab=0, index=120, permanent=false], 170001=>GeneralBlockStyle [ID=170001, blockStyle=WEDGE, slab=0, index=123, permanent=false], 160001=>GeneralBlockStyle [ID=160001, blockStyle=WEDGE, slab=0, index=116, permanent=false], 150001=>GeneralBlockStyle [ID=150001, blockStyle=WEDGE, slab=0, index=109, permanent=false], 120004=>GeneralBlockStyle [ID=120004, blockStyle=TETRA, slab=0, index=91, permanent=false], 40004=>GeneralBlockStyle [ID=40004, blockStyle=TETRA, slab=0, index=35, permanent=false], 80002=>GeneralBlockStyle [ID=80002, blockStyle=CORNER, slab=0, index=61, permanent=false], 190002=>GeneralBlockStyle [ID=190002, blockStyle=CORNER, slab=0, index=138, permanent=false], 120006=>GeneralBlockStyle [ID=120006, blockStyle=NORMAL24, slab=0, index=93, permanent=false], 110004=>GeneralBlockStyle [ID=110004, blockStyle=TETRA, slab=0, index=84, permanent=false], 170000=>GeneralBlockStyle [ID=170000, blockStyle=NORMAL, slab=0, index=122, permanent=false], 10001=>GeneralBlockStyle [ID=10001, blockStyle=WEDGE, slab=0, index=11, permanent=false], 10002=>GeneralBlockStyle [ID=10002, blockStyle=CORNER, slab=0, index=12, permanent=false], 80003=>GeneralBlockStyle [ID=80003, blockStyle=SPRITE, slab=0, index=62, permanent=false], 180003=>GeneralBlockStyle [ID=180003, blockStyle=SPRITE, slab=0, index=132, permanent=false], 200=>GeneralBlockStyle [ID=200, blockStyle=NORMAL, slab=2, index=8, permanent=false], 150003=>GeneralBlockStyle [ID=150003, blockStyle=SPRITE, slab=0, index=111, permanent=false], 120000=>GeneralBlockStyle [ID=120000, blockStyle=NORMAL, slab=0, index=87, permanent=false], 30006=>GeneralBlockStyle [ID=30006, blockStyle=NORMAL24, slab=0, index=30, permanent=false], 3=>GeneralBlockStyle [ID=3, blockStyle=SPRITE, slab=0, index=3, permanent=false], 10005=>GeneralBlockStyle [ID=10005, blockStyle=HEPTA, slab=0, index=15, permanent=false], 100002=>GeneralBlockStyle [ID=100002, blockStyle=CORNER, slab=0, index=75, permanent=false], 160006=>GeneralBlockStyle [ID=160006, blockStyle=NORMAL24, slab=0, index=121, permanent=false], 150002=>GeneralBlockStyle [ID=150002, blockStyle=CORNER, slab=0, index=110, permanent=false], 90005=>GeneralBlockStyle [ID=90005, blockStyle=HEPTA, slab=0, index=71, permanent=false], 10004=>GeneralBlockStyle [ID=10004, blockStyle=TETRA, slab=0, index=14, permanent=false], 6=>GeneralBlockStyle [ID=6, blockStyle=NORMAL24, slab=0, index=6, permanent=false], 2=>GeneralBlockStyle [ID=2, blockStyle=CORNER, slab=0, index=2, permanent=false], 110006=>GeneralBlockStyle [ID=110006, blockStyle=NORMAL24, slab=0, index=86, permanent=false], 40005=>GeneralBlockStyle [ID=40005, blockStyle=HEPTA, slab=0, index=36, permanent=false], 0=>GeneralBlockStyle [ID=0, blockStyle=NORMAL, slab=0, index=0, permanent=true]} [2017-10-17 18:55:21] [2017-10-17 18:55:21] [CLIENT] Added observer for GameClientController [2017-10-17 18:55:21] [CLIENT] Added observer for GameClientController [2017-10-17 18:55:21] [2017-10-17 18:55:21] [FACTIONMANAGER] MAKING FACTION TURN: Wed Dec 31 18:00:00 CST 1969; 18; Turn: 60.0 [2017-10-17 18:55:21] [FACTIONMANAGER] MAKING FACTION TURN: Wed Dec 31 18:00:00 CST 1969; 18; Turn: 60.0 [2017-10-17 18:55:21] [2017-10-17 18:55:21] [FACTIONMANAGER] faction update took: 1ms [2017-10-17 18:55:21] [FACTIONMANAGER] faction update took: 1ms [2017-10-17 18:55:21] [2017-10-17 18:55:21] [NT] Big FullUpdate: 23095 bytes: SenableGameState(366) [2017-10-17 18:55:21] [NT] Big FullUpdate: 23095 bytes: SenableGameState(366) [2017-10-17 18:55:21] [2017-10-17 18:55:22] [CLIENT][GAMEINPUT] TOTAL INPUT DEVICES: 4 [2017-10-17 18:55:22] [CLIENT][GAMEINPUT] TOTAL INPUT DEVICES: 4 [2017-10-17 18:55:22] [2017-10-17 18:55:22] [JOYSTICK] cannot read default joystick file because it does not exist [2017-10-17 18:55:22] [JOYSTICK] cannot read default joystick file because it does not exist [2017-10-17 18:55:22] [2017-10-17 18:55:22] [CLIENT] Client State and Controller successfully created [2017-10-17 18:55:22] [CLIENT] Client State and Controller successfully created [2017-10-17 18:55:22] [2017-10-17 18:55:22] [CLIENT] Singleplayer Creative mode: true: 1 [2017-10-17 18:55:22] [CLIENT] Singleplayer Creative mode: true: 1 [2017-10-17 18:55:22] [2017-10-17 18:55:22] [CLIENT] trying to connect to localhost:4242 [2017-10-17 18:55:22] [CLIENT] trying to connect to localhost:4242 [2017-10-17 18:55:22] [2017-10-17 18:55:22] [CLIENT] establishing new socket connection to localhost:4242 [2017-10-17 18:55:22] [CLIENT] establishing new socket connection to localhost:4242 [2017-10-17 18:55:22] [2017-10-17 18:55:22] [CLIENT] Trying TCP... [2017-10-17 18:55:22] [CLIENT] Trying TCP... [2017-10-17 18:55:22] [2017-10-17 18:55:22] [CLIENT] SOCKET CONNECTED TO SERVER [2017-10-17 18:55:22] [CLIENT] SOCKET CONNECTED TO SERVER [2017-10-17 18:55:22] [2017-10-17 18:55:22] [SERVERSOCKET] Connection made. starting new processor 56565, /127.0.0.1; local: 4242, /127.0.0.1, keepalive false [2017-10-17 18:55:22] [SERVERSOCKET] Connection made. starting new processor 56565, /127.0.0.1; local: 4242, /127.0.0.1, keepalive false [2017-10-17 18:55:22] [2017-10-17 18:55:22] [CLIENT] logging in now... petlahk; localhost:4242; [2017-10-17 18:55:22] [CLIENT] logging in now... petlahk; localhost:4242; [2017-10-17 18:55:22] [2017-10-17 18:55:22] [SERVER] ListenerId[1] connection registered (TRunning: 0/0/0) 1 [2017-10-17 18:55:22] [SERVER] ListenerId[1] connection registered (TRunning: 0/0/0) 1 [2017-10-17 18:55:22] [2017-10-17 18:55:22] [SERVER][PROCESSOR] client setup completed for PID: 1. listening for input [2017-10-17 18:55:22] [SERVER][PROCESSOR] client setup completed for PID: 1. listening for input [2017-10-17 18:55:22] [2017-10-17 18:55:22] [SERVER][LOGIN] new client connected. given id: 2: description: petlahk [2017-10-17 18:55:22] [SERVER][LOGIN] new client connected. given id: 2: description: petlahk [2017-10-17 18:55:22] [2017-10-17 18:55:22] [SERVER][LOGIN] return code 0 [2017-10-17 18:55:22] [SERVER][LOGIN] return code 0 [2017-10-17 18:55:22] [2017-10-17 18:55:22] [SERVER] PREPARING LOGIN (petlahk) [2017-10-17 18:55:22] [SERVER] PREPARING LOGIN (petlahk) [2017-10-17 18:55:22] [2017-10-17 18:55:22] [SERVER] PROCESSING LOGIN (petlahk) [2017-10-17 18:55:22] [SERVER] PROCESSING LOGIN (petlahk) [2017-10-17 18:55:22] [2017-10-17 18:55:22] [AUTH] authenticating petlahk; useAuth: false; requireAuth: false [2017-10-17 18:55:22] [AUTH] authenticating petlahk; useAuth: false; requireAuth: false [2017-10-17 18:55:22] [2017-10-17 18:55:22] [SESSION_CALLBACK] no player verification is necessary! [2017-10-17 18:55:22] [SESSION_CALLBACK] no player verification is necessary! [2017-10-17 18:55:22] [2017-10-17 18:55:22] [LOGIN] checking user agent: 0: petlahk [2017-10-17 18:55:22] [LOGIN] checking user agent: 0: petlahk [2017-10-17 18:55:22] [2017-10-17 18:55:22] [LOGIN] successful auth: now protecting username petlahk with null [2017-10-17 18:55:22] [LOGIN] successful auth: now protecting username petlahk with null [2017-10-17 18:55:22] [2017-10-17 18:55:22] [SERVER] checking ip ban: 127.0.0.1 [2017-10-17 18:55:22] [SERVER] checking ip ban: 127.0.0.1 [2017-10-17 18:55:22] [2017-10-17 18:55:22] [SERVER][UNIVERSE] LOADING SECTOR... (2, 2, 2) [2017-10-17 18:55:22] [SERVER][UNIVERSE] LOADING SECTOR... (2, 2, 2) [2017-10-17 18:55:22] [2017-10-17 18:55:22] [UNIVERSE] creation time: 151 ms [2017-10-17 18:55:22] [UNIVERSE] creation time: 151 ms [2017-10-17 18:55:22] [2017-10-17 18:55:22] [SERVER][GALAXY] Generating Black Hole FTL [2017-10-17 18:55:22] [SERVER][GALAXY] Generating Black Hole FTL [2017-10-17 18:55:22] [2017-10-17 18:55:22] [SERVER][NPCFACTIONS] no previous file existed. Generating NPC factions freshly [2017-10-17 18:55:22] [SERVER][NPCFACTIONS] no previous file existed. Generating NPC factions freshly [2017-10-17 18:55:22] [2017-10-17 18:55:22] [SERVER] USING DEFAULT NPC FACTION STARTUP CONFIG: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\data\npcFactions\npcSpawnConfig.xml [2017-10-17 18:55:22] [SERVER] USING DEFAULT NPC FACTION STARTUP CONFIG: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\data\npcFactions\npcSpawnConfig.xml [2017-10-17 18:55:22] [2017-10-17 18:55:22] java.lang.Exception: [ERROR] Exception: No NPC Faction Preset found for Traders; But should be: Trading Guild; Picking random one from existing [2017-10-17 18:55:22] java.lang.Exception: [ERROR] Exception: No NPC Faction Preset found for Traders; But should be: Trading Guild; Picking random one from existing [2017-10-17 18:55:22] [2017-10-17 18:55:22] at obfuscated.aUf.a(SourceFile:254) [2017-10-17 18:55:22] at obfuscated.aUf.a(SourceFile:254) [2017-10-17 18:55:22] [2017-10-17 18:55:22] at obfuscated.aUf.(SourceFile:121) [2017-10-17 18:55:22] at obfuscated.aUf.(SourceFile:121) [2017-10-17 18:55:22] [2017-10-17 18:55:22] at org.schema.game.server.data.Galaxy.a(SourceFile:119) [2017-10-17 18:55:22] at org.schema.game.server.data.Galaxy.a(SourceFile:119) [2017-10-17 18:55:22] [2017-10-17 18:55:22] at org.schema.game.common.data.world.Universe.getGalaxy(SourceFile:887) [2017-10-17 18:55:22] at org.schema.game.common.data.world.Universe.getGalaxy(SourceFile:887) [2017-10-17 18:55:22] [2017-10-17 18:55:22] at org.schema.game.common.data.world.Universe.getStellarSystemFromSecPos(SourceFile:867) [2017-10-17 18:55:22] at org.schema.game.common.data.world.Universe.getStellarSystemFromSecPos(SourceFile:867) [2017-10-17 18:55:22] [2017-10-17 18:55:22] at obfuscated.axO.a(SourceFile:1174) [2017-10-17 18:55:22] at obfuscated.axO.a(SourceFile:1174) [2017-10-17 18:55:22] [2017-10-17 18:55:22] at org.schema.game.common.controller.database.DatabaseIndex.a(SourceFile:4804) [2017-10-17 18:55:22] at org.schema.game.common.controller.database.DatabaseIndex.a(SourceFile:4804) [2017-10-17 18:55:22] [2017-10-17 18:55:22] at org.schema.game.common.data.world.Universe.addNewSector(SourceFile:574) [2017-10-17 18:55:22] at org.schema.game.common.data.world.Universe.addNewSector(SourceFile:574) [2017-10-17 18:55:22] [2017-10-17 18:55:22] at org.schema.game.common.data.world.Universe.loadOrGenerateSector(SourceFile:980) [2017-10-17 18:55:22] at org.schema.game.common.data.world.Universe.loadOrGenerateSector(SourceFile:980) [2017-10-17 18:55:22] [2017-10-17 18:55:22] at org.schema.game.common.data.world.Universe.getSector(SourceFile:694) [2017-10-17 18:55:22] at org.schema.game.common.data.world.Universe.getSector(SourceFile:694) [2017-10-17 18:55:22] [2017-10-17 18:55:22] at org.schema.game.common.data.world.Universe.getSector(SourceFile:688) [2017-10-17 18:55:22] at org.schema.game.common.data.world.Universe.getSector(SourceFile:688) [2017-10-17 18:55:22] [2017-10-17 18:55:22] at org.schema.game.server.controller.GameServerController.onLoggedIn(SourceFile:1754) [2017-10-17 18:55:22] at org.schema.game.server.controller.GameServerController.onLoggedIn(SourceFile:1754) [2017-10-17 18:55:22] [2017-10-17 18:55:22] at org.schema.schine.network.server.ServerController.registerClient(SourceFile:151) [2017-10-17 18:55:22] at org.schema.schine.network.server.ServerController.registerClient(SourceFile:151) [2017-10-17 18:55:22] [2017-10-17 18:55:22] at org.schema.schine.network.commands.LoginRequest.login(SourceFile:100) [2017-10-17 18:55:22] at org.schema.schine.network.commands.LoginRequest.login(SourceFile:100) [2017-10-17 18:55:22] [2017-10-17 18:55:22] at org.schema.schine.network.commands.LoginRequest.run(SourceFile:209) [2017-10-17 18:55:22] at org.schema.schine.network.commands.LoginRequest.run(SourceFile:209) [2017-10-17 18:55:22] [2017-10-17 18:55:22] at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) [2017-10-17 18:55:22] at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) [2017-10-17 18:55:22] [2017-10-17 18:55:22] at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) [2017-10-17 18:55:22] at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) [2017-10-17 18:55:22] [2017-10-17 18:55:22] at java.lang.Thread.run(Unknown Source) [2017-10-17 18:55:22] at java.lang.Thread.run(Unknown Source) [2017-10-17 18:55:22] [2017-10-17 18:55:22] [SERVER][NPCFACTIONS] creating NPC faction. Created: 0; position: (0, 0, 0) [2017-10-17 18:55:22] [SERVER][NPCFACTIONS] creating NPC faction. Created: 0; position: (0, 0, 0) [2017-10-17 18:55:22] [2017-10-17 18:55:22] [SERVER][NPCFACTION] picked preset outcasts for Faction Outcasts [2017-10-17 18:55:22] [SERVER][NPCFACTION] picked preset outcasts for Faction Outcasts [2017-10-17 18:55:22] [2017-10-17 18:55:22] [SERVER][NPCFACTIONS] creating NPC faction. Created: 1; position: (-22, 0, -10) [2017-10-17 18:55:22] [SERVER][NPCFACTIONS] creating NPC faction. Created: 1; position: (-22, 0, -10) [2017-10-17 18:55:22] [2017-10-17 18:55:22] [SERVER][NPCFACTION] picked preset scavengers for Faction Scavengers [2017-10-17 18:55:22] [SERVER][NPCFACTION] picked preset scavengers for Faction Scavengers [2017-10-17 18:55:22] [2017-10-17 18:55:22] [SERVER][NPCFACTIONS] creating NPC faction. Created: 2; position: (3, 0, 9) [2017-10-17 18:55:22] [SERVER][NPCFACTIONS] creating NPC faction. Created: 2; position: (3, 0, 9) [2017-10-17 18:55:22] [2017-10-17 18:55:22] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (0, 0, 0) [2017-10-17 18:55:22] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (0, 0, 0) [2017-10-17 18:55:22] [2017-10-17 18:55:22] [DATABASE] UPDATING SECTOR: (2, 2, 2) trans: true [2017-10-17 18:55:22] [DATABASE] UPDATING SECTOR: (2, 2, 2) trans: true [2017-10-17 18:55:22] [2017-10-17 18:55:22] [DATABASE] SEC((2, 2, 2)): LOADING EFFECTS FOR SEC((2, 2, 2)): SECTOR, ID 1 [2017-10-17 18:55:22] [DATABASE] SEC((2, 2, 2)): LOADING EFFECTS FOR SEC((2, 2, 2)): SECTOR, ID 1 [2017-10-17 18:55:22] [2017-10-17 18:55:22] [DATABASE] Shop (1508284522531): LOADING EFFECTS FOR Shop (1508284522531): STRUCTURE, ID -1 [2017-10-17 18:55:22] [DATABASE] Shop (1508284522531): LOADING EFFECTS FOR Shop (1508284522531): STRUCTURE, ID -1 [2017-10-17 18:55:22] [2017-10-17 18:55:22] [SERVER] Object Shop(370) didn't have a db entry yet. Creating entry! [2017-10-17 18:55:22] [SERVER] Object Shop(370) didn't have a db entry yet. Creating entry! [2017-10-17 18:55:22] [2017-10-17 18:55:22] [DATABASE] LOADED ENTITIES: {EntityUID [uid=ENTITY_SHOP_1508284522531, id=1, spawnedOnlyInDb=false, type=SHOP]} [2017-10-17 18:55:22] [DATABASE] LOADED ENTITIES: {EntityUID [uid=ENTITY_SHOP_1508284522531, id=1, spawnedOnlyInDb=false, type=SHOP]} [2017-10-17 18:55:22] [2017-10-17 18:55:22] [SERVER][SECTOR] (2, 2, 2) LOADED UIDs: ENTITY_SHOP_1508284522531(dbId 1) [2017-10-17 18:55:22] [SERVER][SECTOR] (2, 2, 2) LOADED UIDs: ENTITY_SHOP_1508284522531(dbId 1) [2017-10-17 18:55:22] [2017-10-17 18:55:22] [SECTOR] entity ENTITY_SHOP_1508284522531 is still active -> not loaded from disk again: Loaded: Shop(370); currently in Sector[369](2, 2, 2) [2017-10-17 18:55:22] [SECTOR] entity ENTITY_SHOP_1508284522531 is still active -> not loaded from disk again: Loaded: Shop(370); currently in Sector[369](2, 2, 2) [2017-10-17 18:55:22] [2017-10-17 18:55:22] [FILE NOT FOUND] File for ENTITY_PLAYERSTATE_petlahk does not exist: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\ENTITY_PLAYERSTATE_petlahk.ent [2017-10-17 18:55:22] [FILE NOT FOUND] File for ENTITY_PLAYERSTATE_petlahk does not exist: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\ENTITY_PLAYERSTATE_petlahk.ent [2017-10-17 18:55:22] [2017-10-17 18:55:22] [SERVER] Not Found Saved State: PlS[petlahk ; id(367)(2)f(0)] : UID ENTITY_PLAYERSTATE_petlahk [2017-10-17 18:55:22] [SERVER] Not Found Saved State: PlS[petlahk ; id(367)(2)f(0)] : UID ENTITY_PLAYERSTATE_petlahk [2017-10-17 18:55:22] [2017-10-17 18:55:22] [METAITEM] Creating new meta item: type: -32; ID: 100008 [2017-10-17 18:55:22] [METAITEM] Creating new meta item: type: -32; ID: 100008 [2017-10-17 18:55:22] [2017-10-17 18:55:22] [METAITEM] Creating new meta item: type: -32; ID: 100009 [2017-10-17 18:55:22] [METAITEM] Creating new meta item: type: -32; ID: 100009 [2017-10-17 18:55:22] [2017-10-17 18:55:22] [METAITEM] Creating new meta item: type: -32; ID: 100010 [2017-10-17 18:55:22] [METAITEM] Creating new meta item: type: -32; ID: 100010 [2017-10-17 18:55:22] [2017-10-17 18:55:22] [METAITEM] Creating new meta item: type: -32; ID: 100011 [2017-10-17 18:55:22] [METAITEM] Creating new meta item: type: -32; ID: 100011 [2017-10-17 18:55:22] [2017-10-17 18:55:22] [METAITEM] Creating new meta item: type: -12; ID: 100012 [2017-10-17 18:55:22] [METAITEM] Creating new meta item: type: -12; ID: 100012 [2017-10-17 18:55:22] [2017-10-17 18:55:22] [METAITEM] Creating new meta item: type: -14; ID: 100013 [2017-10-17 18:55:22] [METAITEM] Creating new meta item: type: -14; ID: 100013 [2017-10-17 18:55:22] [2017-10-17 18:55:22] [METAITEM] Creating new meta item: type: -11; ID: 100014 [2017-10-17 18:55:22] [METAITEM] Creating new meta item: type: -11; ID: 100014 [2017-10-17 18:55:22] [2017-10-17 18:55:22] [SERVER] adding player to synch queue (ID: 367) (SECTOR: (2, 2, 2) [369]) [2017-10-17 18:55:22] [SERVER] adding player to synch queue (ID: 367) (SECTOR: (2, 2, 2) [369]) [2017-10-17 18:55:22] [2017-10-17 18:55:22] [SERVER][LOGIN] login received. returning login info for RegisteredClient: petlahk (2) connected: true: returnCode: 0 [2017-10-17 18:55:22] [SERVER][LOGIN] login received. returning login info for RegisteredClient: petlahk (2) connected: true: returnCode: 0 [2017-10-17 18:55:22] [2017-10-17 18:55:22] [Client] [LOGIN]: Client sucessfully registered with id: 2; Time Difference: 0 (W/O RTT 1508284522701); (RTT: 0) [2017-10-17 18:55:22] [Client] [LOGIN]: Client sucessfully registered with id: 2; Time Difference: 0 (W/O RTT 1508284522701); (RTT: 0) [2017-10-17 18:55:22] [2017-10-17 18:55:22] [CLIENT] logged in as: Client(2) [2017-10-17 18:55:22] [CLIENT] logged in as: Client(2) [2017-10-17 18:55:22] [2017-10-17 18:55:22] [CLIENT] executing login hooks... [2017-10-17 18:55:22] [CLIENT] executing login hooks... [2017-10-17 18:55:22] [2017-10-17 18:55:22] [SENDABLEGAMESTATE] WARNING: Cannot send ftl mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:22] [SENDABLEGAMESTATE] WARNING: Cannot send ftl mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:22] [2017-10-17 18:55:22] [SENDABLEGAMESTATE] WARNING: Cannot send ftl mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:22] [SENDABLEGAMESTATE] WARNING: Cannot send ftl mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:22] [2017-10-17 18:55:22] [SENDABLEGAMESTATE] WARNING: Cannot send ftl mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:22] [SENDABLEGAMESTATE] WARNING: Cannot send ftl mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:22] [2017-10-17 18:55:22] [SENDABLEGAMESTATE] WARNING: Cannot send ftl mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:22] [SENDABLEGAMESTATE] WARNING: Cannot send ftl mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:22] [2017-10-17 18:55:22] [SENDABLEGAMESTATE] WARNING: Cannot send ftl mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:22] [SENDABLEGAMESTATE] WARNING: Cannot send ftl mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:22] [2017-10-17 18:55:22] [SENDABLEGAMESTATE] WARNING: Cannot send ftl mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:22] [SENDABLEGAMESTATE] WARNING: Cannot send ftl mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:22] [2017-10-17 18:55:22] [SENDABLEGAMESTATE] WARNING: Cannot send ftl mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:22] [SENDABLEGAMESTATE] WARNING: Cannot send ftl mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:22] [2017-10-17 18:55:22] [SENDABLEGAMESTATE] WARNING: Cannot send ftl mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:22] [SENDABLEGAMESTATE] WARNING: Cannot send ftl mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:22] [2017-10-17 18:55:22] [SENDABLEGAMESTATE] WARNING: Cannot send ftl mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:22] [SENDABLEGAMESTATE] WARNING: Cannot send ftl mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:22] [2017-10-17 18:55:22] [SENDABLEGAMESTATE] WARNING: Cannot send ftl mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:22] [SENDABLEGAMESTATE] WARNING: Cannot send ftl mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:22] [2017-10-17 18:55:22] [SENDABLEGAMESTATE] WARNING: Cannot send ftl mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:22] [SENDABLEGAMESTATE] WARNING: Cannot send ftl mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:22] [2017-10-17 18:55:22] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-1, 0, 0) [2017-10-17 18:55:22] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-1, 0, 0) [2017-10-17 18:55:22] [2017-10-17 18:55:22] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (0, -1, 0) [2017-10-17 18:55:22] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (0, -1, 0) [2017-10-17 18:55:22] [2017-10-17 18:55:22] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-1, -1, 0) [2017-10-17 18:55:22] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-1, -1, 0) [2017-10-17 18:55:22] [2017-10-17 18:55:22] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (0, 0, -1) [2017-10-17 18:55:22] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (0, 0, -1) [2017-10-17 18:55:22] [2017-10-17 18:55:22] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-1, 0, -1) [2017-10-17 18:55:22] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-1, 0, -1) [2017-10-17 18:55:22] [2017-10-17 18:55:22] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (0, -1, -1) [2017-10-17 18:55:22] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (0, -1, -1) [2017-10-17 18:55:22] [2017-10-17 18:55:22] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-1, -1, -1) [2017-10-17 18:55:22] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-1, -1, -1) [2017-10-17 18:55:22] [2017-10-17 18:55:22] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (1, -1, -1) [2017-10-17 18:55:22] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (1, -1, -1) [2017-10-17 18:55:22] [2017-10-17 18:55:22] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (1, 0, -1) [2017-10-17 18:55:22] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (1, 0, -1) [2017-10-17 18:55:22] [2017-10-17 18:55:22] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-1, 1, -1) [2017-10-17 18:55:22] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-1, 1, -1) [2017-10-17 18:55:22] [2017-10-17 18:55:22] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (0, 1, -1) [2017-10-17 18:55:22] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (0, 1, -1) [2017-10-17 18:55:22] [2017-10-17 18:55:22] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (1, 1, -1) [2017-10-17 18:55:22] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (1, 1, -1) [2017-10-17 18:55:22] [2017-10-17 18:55:22] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (1, -1, 0) [2017-10-17 18:55:22] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (1, -1, 0) [2017-10-17 18:55:22] [2017-10-17 18:55:22] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (1, 0, 0) [2017-10-17 18:55:22] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (1, 0, 0) [2017-10-17 18:55:22] [2017-10-17 18:55:22] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-1, 1, 0) [2017-10-17 18:55:22] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-1, 1, 0) [2017-10-17 18:55:22] [2017-10-17 18:55:22] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (0, 1, 0) [2017-10-17 18:55:22] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (0, 1, 0) [2017-10-17 18:55:22] [2017-10-17 18:55:22] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (1, 1, 0) [2017-10-17 18:55:22] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (1, 1, 0) [2017-10-17 18:55:22] [2017-10-17 18:55:22] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-1, -1, 1) [2017-10-17 18:55:22] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-1, -1, 1) [2017-10-17 18:55:22] [2017-10-17 18:55:22] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (0, -1, 1) [2017-10-17 18:55:22] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (0, -1, 1) [2017-10-17 18:55:22] [2017-10-17 18:55:22] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (1, -1, 1) [2017-10-17 18:55:22] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (1, -1, 1) [2017-10-17 18:55:22] [2017-10-17 18:55:22] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-1, 0, 1) [2017-10-17 18:55:22] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-1, 0, 1) [2017-10-17 18:55:22] [2017-10-17 18:55:22] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (0, 0, 1) [2017-10-17 18:55:22] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (0, 0, 1) [2017-10-17 18:55:22] [2017-10-17 18:55:22] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (1, 0, 1) [2017-10-17 18:55:22] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (1, 0, 1) [2017-10-17 18:55:22] [2017-10-17 18:55:22] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-1, 1, 1) [2017-10-17 18:55:22] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-1, 1, 1) [2017-10-17 18:55:22] [2017-10-17 18:55:22] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (0, 1, 1) [2017-10-17 18:55:22] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (0, 1, 1) [2017-10-17 18:55:22] [2017-10-17 18:55:22] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (1, 1, 1) [2017-10-17 18:55:22] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (1, 1, 1) [2017-10-17 18:55:22] [2017-10-17 18:55:22] [SERVER] WARNING: UPDATING SERVER SECTORPROXMITY TOOK 248 [2017-10-17 18:55:22] [SERVER] WARNING: UPDATING SERVER SECTORPROXMITY TOOK 248 [2017-10-17 18:55:22] [2017-10-17 18:55:22] [SERVER][UPDATE] WARNING: object local update of PlS[petlahk ; id(367)(2)f(0)] took 249 [2017-10-17 18:55:22] [SERVER][UPDATE] WARNING: object local update of PlS[petlahk ; id(367)(2)f(0)] took 249 [2017-10-17 18:55:22] [2017-10-17 18:55:22] RECALC EFFECTS: ZERO EFFECTS [2017-10-17 18:55:22] RECALC EFFECTS: ZERO EFFECTS [2017-10-17 18:55:22] [2017-10-17 18:55:22] [SERVER] updating prices for: obfuscated.aib@126b312b took 5 [2017-10-17 18:55:22] [SERVER] updating prices for: obfuscated.aib@126b312b took 5 [2017-10-17 18:55:22] [2017-10-17 18:55:22] [BLUEPRINT] BASE PATH: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\. [2017-10-17 18:55:22] [BLUEPRINT] BASE PATH: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\. [2017-10-17 18:55:22] [2017-10-17 18:55:22] [BLUEPRINT] USING TRANSIENT: REL PATH ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Temporary Homebase/DATA/ENTITY_SPACESTATION_scavenger temporary shop_1481338916048.0.0.0.smd3 [2017-10-17 18:55:22] [BLUEPRINT] USING TRANSIENT: REL PATH ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Temporary Homebase/DATA/ENTITY_SPACESTATION_scavenger temporary shop_1481338916048.0.0.0.smd3 [2017-10-17 18:55:22] [2017-10-17 18:55:22] [BLUEPRINT] USING TRANSIENT: BB FODLER ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Temporary Homebase/DATA/ [2017-10-17 18:55:22] [BLUEPRINT] USING TRANSIENT: BB FODLER ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Temporary Homebase/DATA/ [2017-10-17 18:55:22] [2017-10-17 18:55:23] [BLUEPRINT] USING TRANSIENT: FILE ISOLATED ::: ENTITY_SPACESTATION_scavenger temporary shop_1481338916048.0.0.0.smd3 [2017-10-17 18:55:23] [BLUEPRINT] USING TRANSIENT: FILE ISOLATED ::: ENTITY_SPACESTATION_scavenger temporary shop_1481338916048.0.0.0.smd3 [2017-10-17 18:55:23] [2017-10-17 18:55:23] [BLUEPRINT] USING TRANSIENT: EXTRACTED BB UID ::: ENTITY_SPACESTATION_scavenger temporary shop_1481338916048 [2017-10-17 18:55:23] [BLUEPRINT] USING TRANSIENT: EXTRACTED BB UID ::: ENTITY_SPACESTATION_scavenger temporary shop_1481338916048 [2017-10-17 18:55:23] [2017-10-17 18:55:23] [DATABASE] Traders Home: LOADING EFFECTS FOR Traders Home: STRUCTURE, ID -1 [2017-10-17 18:55:23] [DATABASE] Traders Home: LOADING EFFECTS FOR Traders Home: STRUCTURE, ID -1 [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SERVER] WRITING ENTITY TAG: SpaceStation[ENTITY_SPACESTATION_NPC-HOMEBASE_4_4_4(371)] to ENTITY_SPACESTATION_NPC-HOMEBASE_4_4_4.ent [2017-10-17 18:55:23] [SERVER] WRITING ENTITY TAG: SpaceStation[ENTITY_SPACESTATION_NPC-HOMEBASE_4_4_4(371)] to ENTITY_SPACESTATION_NPC-HOMEBASE_4_4_4.ent [2017-10-17 18:55:23] [2017-10-17 18:55:23] [IO][COPY] FILE FROM C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\tmp\ENTITY_SPACESTATION_NPC-HOMEBASE_4_4_4.ent.tmp to C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\ENTITY_SPACESTATION_NPC-HOMEBASE_4_4_4.ent [2017-10-17 18:55:23] [IO][COPY] FILE FROM C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\tmp\ENTITY_SPACESTATION_NPC-HOMEBASE_4_4_4.ent.tmp to C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\ENTITY_SPACESTATION_NPC-HOMEBASE_4_4_4.ent [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SQL] WARNING: ROW UPDATE TOOK 26 on NPC-HOMEBASE_4_4_4: query: 0; stringBuild: 0; insertOrUpdate: 26 [2017-10-17 18:55:23] [SQL] WARNING: ROW UPDATE TOOK 26 on NPC-HOMEBASE_4_4_4: query: 0; stringBuild: 0; insertOrUpdate: 26 [2017-10-17 18:55:23] [2017-10-17 18:55:23] SPAWN IN DB: ADDED: [ENTITY_SPACESTATION_NPC-HOMEBASE_4_4_4] [2017-10-17 18:55:23] SPAWN IN DB: ADDED: [ENTITY_SPACESTATION_NPC-HOMEBASE_4_4_4] [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SERVER][NPC] Creating tradenode for home system: obfuscated.aVx@39f57ea7 [2017-10-17 18:55:23] [SERVER][NPC] Creating tradenode for home system: obfuscated.aVx@39f57ea7 [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SENDABLEGAMESTATE] WARNING: Cannot send trade node mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:23] [SENDABLEGAMESTATE] WARNING: Cannot send trade node mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:23] [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (0, 0, 0) [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (0, 0, 0) [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SERVER][NPCSYSTEM] taken system: (0, 0, 0): OwnerPos (4, 4, 4); UID NPC-HOMEBASE_4_4_4; Faction: -10000000 [2017-10-17 18:55:23] [SERVER][NPCSYSTEM] taken system: (0, 0, 0): OwnerPos (4, 4, 4); UID NPC-HOMEBASE_4_4_4; Faction: -10000000 [2017-10-17 18:55:23] [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (0, 0, 0) [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (0, 0, 0) [2017-10-17 18:55:23] [2017-10-17 18:55:23] SYSTEM OWNERSHIP: NPC-HOMEBASE_4_4_4 [2017-10-17 18:55:23] SYSTEM OWNERSHIP: NPC-HOMEBASE_4_4_4 [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (0, 0, 0); zoneStart: (0, 0, 0); current zones cached: {} [2017-10-17 18:55:23] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (0, 0, 0); zoneStart: (0, 0, 0); current zones cached: {} [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:23] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:23] [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (-1, 0, 0) [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (-1, 0, 0) [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SERVER][NPCSYSTEM] taken system: (-1, 0, 0): OwnerPos (-12, 1, 4); UID NPC-SYSTEMBASE_-12_1_4; Faction: -10000000 [2017-10-17 18:55:23] [SERVER][NPCSYSTEM] taken system: (-1, 0, 0): OwnerPos (-12, 1, 4); UID NPC-SYSTEMBASE_-12_1_4; Faction: -10000000 [2017-10-17 18:55:23] [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (-1, 0, 0) [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (-1, 0, 0) [2017-10-17 18:55:23] [2017-10-17 18:55:23] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_-12_1_4 [2017-10-17 18:55:23] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_-12_1_4 [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (-1, 0, 0); zoneStart: (-32, 0, 0); current zones cached: {} [2017-10-17 18:55:23] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (-1, 0, 0); zoneStart: (-32, 0, 0); current zones cached: {} [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:23] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:23] [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (-1, -1, 0) [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (-1, -1, 0) [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SERVER][NPCSYSTEM] taken system: (-1, -1, 0): OwnerPos (-4, -3, 13); UID NPC-SYSTEMBASE_-4_-3_13; Faction: -10000000 [2017-10-17 18:55:23] [SERVER][NPCSYSTEM] taken system: (-1, -1, 0): OwnerPos (-4, -3, 13); UID NPC-SYSTEMBASE_-4_-3_13; Faction: -10000000 [2017-10-17 18:55:23] [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (-1, -1, 0) [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (-1, -1, 0) [2017-10-17 18:55:23] [2017-10-17 18:55:23] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_-4_-3_13 [2017-10-17 18:55:23] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_-4_-3_13 [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (-1, -1, 0); zoneStart: (-32, -32, 0); current zones cached: {} [2017-10-17 18:55:23] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (-1, -1, 0); zoneStart: (-32, -32, 0); current zones cached: {} [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:23] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:23] [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (-1, -1, -1) [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (-1, -1, -1) [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SERVER][NPCSYSTEM] taken system: (-1, -1, -1): OwnerPos (-2, -7, -6); UID NPC-SYSTEMBASE_-2_-7_-6; Faction: -10000000 [2017-10-17 18:55:23] [SERVER][NPCSYSTEM] taken system: (-1, -1, -1): OwnerPos (-2, -7, -6); UID NPC-SYSTEMBASE_-2_-7_-6; Faction: -10000000 [2017-10-17 18:55:23] [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (-1, -1, -1) [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (-1, -1, -1) [2017-10-17 18:55:23] [2017-10-17 18:55:23] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_-2_-7_-6 [2017-10-17 18:55:23] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_-2_-7_-6 [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (-1, -1, -1); zoneStart: (-32, -32, -32); current zones cached: {} [2017-10-17 18:55:23] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (-1, -1, -1); zoneStart: (-32, -32, -32); current zones cached: {} [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:23] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:23] [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (0, -1, 0) [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (0, -1, 0) [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SERVER][NPCSYSTEM] taken system: (0, -1, 0): OwnerPos (5, -2, 13); UID NPC-SYSTEMBASE_5_-2_13; Faction: -10000000 [2017-10-17 18:55:23] [SERVER][NPCSYSTEM] taken system: (0, -1, 0): OwnerPos (5, -2, 13); UID NPC-SYSTEMBASE_5_-2_13; Faction: -10000000 [2017-10-17 18:55:23] [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (0, -1, 0) [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (0, -1, 0) [2017-10-17 18:55:23] [2017-10-17 18:55:23] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_5_-2_13 [2017-10-17 18:55:23] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_5_-2_13 [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (0, -1, 0); zoneStart: (0, -32, 0); current zones cached: {} [2017-10-17 18:55:23] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (0, -1, 0); zoneStart: (0, -32, 0); current zones cached: {} [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:23] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:23] [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (-1, 0, -1) [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (-1, 0, -1) [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SERVER][NPCSYSTEM] taken system: (-1, 0, -1): OwnerPos (-11, 10, -12); UID NPC-SYSTEMBASE_-11_10_-12; Faction: -10000000 [2017-10-17 18:55:23] [SERVER][NPCSYSTEM] taken system: (-1, 0, -1): OwnerPos (-11, 10, -12); UID NPC-SYSTEMBASE_-11_10_-12; Faction: -10000000 [2017-10-17 18:55:23] [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (-1, 0, -1) [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (-1, 0, -1) [2017-10-17 18:55:23] [2017-10-17 18:55:23] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_-11_10_-12 [2017-10-17 18:55:23] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_-11_10_-12 [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (-1, 0, -1); zoneStart: (-32, 0, -32); current zones cached: {} [2017-10-17 18:55:23] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (-1, 0, -1); zoneStart: (-32, 0, -32); current zones cached: {} [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:23] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:23] [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (0, -1, -1) [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (0, -1, -1) [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SERVER][NPCSYSTEM] taken system: (0, -1, -1): OwnerPos (10, -9, -9); UID NPC-SYSTEMBASE_10_-9_-9; Faction: -10000000 [2017-10-17 18:55:23] [SERVER][NPCSYSTEM] taken system: (0, -1, -1): OwnerPos (10, -9, -9); UID NPC-SYSTEMBASE_10_-9_-9; Faction: -10000000 [2017-10-17 18:55:23] [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (0, -1, -1) [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (0, -1, -1) [2017-10-17 18:55:23] [2017-10-17 18:55:23] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_10_-9_-9 [2017-10-17 18:55:23] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_10_-9_-9 [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (0, -1, -1); zoneStart: (0, -32, -32); current zones cached: {} [2017-10-17 18:55:23] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (0, -1, -1); zoneStart: (0, -32, -32); current zones cached: {} [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:23] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:23] [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (-1, -1, 1) [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (-1, -1, 1) [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SERVER][NPCSYSTEM] taken system: (-1, -1, 1): OwnerPos (-4, -13, 19); UID NPC-SYSTEMBASE_-4_-13_19; Faction: -10000000 [2017-10-17 18:55:23] [SERVER][NPCSYSTEM] taken system: (-1, -1, 1): OwnerPos (-4, -13, 19); UID NPC-SYSTEMBASE_-4_-13_19; Faction: -10000000 [2017-10-17 18:55:23] [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (-1, -1, 1) [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (-1, -1, 1) [2017-10-17 18:55:23] [2017-10-17 18:55:23] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_-4_-13_19 [2017-10-17 18:55:23] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_-4_-13_19 [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (-1, -1, 1); zoneStart: (-32, -32, 0); current zones cached: {} [2017-10-17 18:55:23] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (-1, -1, 1); zoneStart: (-32, -32, 0); current zones cached: {} [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:23] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:23] [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (0, -1, 1) [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (0, -1, 1) [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SERVER][NPCSYSTEM] taken system: (0, -1, 1): OwnerPos (4, -14, 20); UID NPC-SYSTEMBASE_4_-14_20; Faction: -10000000 [2017-10-17 18:55:23] [SERVER][NPCSYSTEM] taken system: (0, -1, 1): OwnerPos (4, -14, 20); UID NPC-SYSTEMBASE_4_-14_20; Faction: -10000000 [2017-10-17 18:55:23] [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (0, -1, 1) [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (0, -1, 1) [2017-10-17 18:55:23] [2017-10-17 18:55:23] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_4_-14_20 [2017-10-17 18:55:23] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_4_-14_20 [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (0, -1, 1); zoneStart: (0, -32, 0); current zones cached: {} [2017-10-17 18:55:23] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (0, -1, 1); zoneStart: (0, -32, 0); current zones cached: {} [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:23] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:23] [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (0, 0, -1) [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (0, 0, -1) [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SERVER][NPCSYSTEM] taken system: (0, 0, -1): OwnerPos (10, 11, -12); UID NPC-SYSTEMBASE_10_11_-12; Faction: -10000000 [2017-10-17 18:55:23] [SERVER][NPCSYSTEM] taken system: (0, 0, -1): OwnerPos (10, 11, -12); UID NPC-SYSTEMBASE_10_11_-12; Faction: -10000000 [2017-10-17 18:55:23] [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (0, 0, -1) [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (0, 0, -1) [2017-10-17 18:55:23] [2017-10-17 18:55:23] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_10_11_-12 [2017-10-17 18:55:23] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_10_11_-12 [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (0, 0, -1); zoneStart: (0, 0, -32); current zones cached: {} [2017-10-17 18:55:23] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (0, 0, -1); zoneStart: (0, 0, -32); current zones cached: {} [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:23] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:23] [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (-1, 0, 1) [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (-1, 0, 1) [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SERVER][NPCSYSTEM] taken system: (-1, 0, 1): OwnerPos (-13, 5, 25); UID NPC-SYSTEMBASE_-13_5_25; Faction: -10000000 [2017-10-17 18:55:23] [SERVER][NPCSYSTEM] taken system: (-1, 0, 1): OwnerPos (-13, 5, 25); UID NPC-SYSTEMBASE_-13_5_25; Faction: -10000000 [2017-10-17 18:55:23] [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (-1, 0, 1) [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (-1, 0, 1) [2017-10-17 18:55:23] [2017-10-17 18:55:23] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_-13_5_25 [2017-10-17 18:55:23] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_-13_5_25 [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (-1, 0, 1); zoneStart: (-32, 0, 0); current zones cached: {} [2017-10-17 18:55:23] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (-1, 0, 1); zoneStart: (-32, 0, 0); current zones cached: {} [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:23] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:23] [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (0, 0, 1) [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (0, 0, 1) [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SERVER][NPCSYSTEM] taken system: (0, 0, 1): OwnerPos (8, 5, 25); UID NPC-SYSTEMBASE_8_5_25; Faction: -10000000 [2017-10-17 18:55:23] [SERVER][NPCSYSTEM] taken system: (0, 0, 1): OwnerPos (8, 5, 25); UID NPC-SYSTEMBASE_8_5_25; Faction: -10000000 [2017-10-17 18:55:23] [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (0, 0, 1) [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (0, 0, 1) [2017-10-17 18:55:23] [2017-10-17 18:55:23] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_8_5_25 [2017-10-17 18:55:23] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_8_5_25 [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (0, 0, 1); zoneStart: (0, 0, 0); current zones cached: {} [2017-10-17 18:55:23] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (0, 0, 1); zoneStart: (0, 0, 0); current zones cached: {} [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:23] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:23] [2017-10-17 18:55:23] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-1, -1, -2) [2017-10-17 18:55:23] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-1, -1, -2) [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SERVER][NPCSYSTEM] taken system: (-1, -1, -2): OwnerPos (-3, -5, -31); UID NPC-SYSTEMBASE_-3_-5_-31; Faction: -10000000 [2017-10-17 18:55:23] [SERVER][NPCSYSTEM] taken system: (-1, -1, -2): OwnerPos (-3, -5, -31); UID NPC-SYSTEMBASE_-3_-5_-31; Faction: -10000000 [2017-10-17 18:55:23] [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (-1, -1, -2) [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (-1, -1, -2) [2017-10-17 18:55:23] [2017-10-17 18:55:23] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_-3_-5_-31 [2017-10-17 18:55:23] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_-3_-5_-31 [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (-1, -1, -2); zoneStart: (-32, -32, -32); current zones cached: {} [2017-10-17 18:55:23] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (-1, -1, -2); zoneStart: (-32, -32, -32); current zones cached: {} [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:23] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:23] [2017-10-17 18:55:23] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-2, -1, -2) [2017-10-17 18:55:23] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-2, -1, -2) [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SERVER][NPCSYSTEM] taken system: (-2, -1, -2): OwnerPos (-31, -13, -27); UID NPC-SYSTEMBASE_-31_-13_-27; Faction: -10000000 [2017-10-17 18:55:23] [SERVER][NPCSYSTEM] taken system: (-2, -1, -2): OwnerPos (-31, -13, -27); UID NPC-SYSTEMBASE_-31_-13_-27; Faction: -10000000 [2017-10-17 18:55:23] [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (-2, -1, -2) [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (-2, -1, -2) [2017-10-17 18:55:23] [2017-10-17 18:55:23] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_-31_-13_-27 [2017-10-17 18:55:23] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_-31_-13_-27 [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (-2, -1, -2); zoneStart: (-32, -32, -32); current zones cached: {} [2017-10-17 18:55:23] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (-2, -1, -2); zoneStart: (-32, -32, -32); current zones cached: {} [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:23] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:23] [2017-10-17 18:55:23] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (0, -1, -2) [2017-10-17 18:55:23] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (0, -1, -2) [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SERVER][NPCSYSTEM] taken system: (0, -1, -2): OwnerPos (10, -7, -21); UID NPC-SYSTEMBASE_10_-7_-21; Faction: -10000000 [2017-10-17 18:55:23] [SERVER][NPCSYSTEM] taken system: (0, -1, -2): OwnerPos (10, -7, -21); UID NPC-SYSTEMBASE_10_-7_-21; Faction: -10000000 [2017-10-17 18:55:23] [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (0, -1, -2) [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (0, -1, -2) [2017-10-17 18:55:23] [2017-10-17 18:55:23] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_10_-7_-21 [2017-10-17 18:55:23] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_10_-7_-21 [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (0, -1, -2); zoneStart: (0, -32, -32); current zones cached: {} [2017-10-17 18:55:23] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (0, -1, -2); zoneStart: (0, -32, -32); current zones cached: {} [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:23] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:23] [2017-10-17 18:55:23] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-2, -1, 0) [2017-10-17 18:55:23] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-2, -1, 0) [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SERVER][NPCSYSTEM] taken system: (-2, -1, 0): OwnerPos (-20, -12, 6); UID NPC-SYSTEMBASE_-20_-12_6; Faction: -10000000 [2017-10-17 18:55:23] [SERVER][NPCSYSTEM] taken system: (-2, -1, 0): OwnerPos (-20, -12, 6); UID NPC-SYSTEMBASE_-20_-12_6; Faction: -10000000 [2017-10-17 18:55:23] [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (-2, -1, 0) [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (-2, -1, 0) [2017-10-17 18:55:23] [2017-10-17 18:55:23] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_-20_-12_6 [2017-10-17 18:55:23] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_-20_-12_6 [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (-2, -1, 0); zoneStart: (-32, -32, 0); current zones cached: {} [2017-10-17 18:55:23] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (-2, -1, 0); zoneStart: (-32, -32, 0); current zones cached: {} [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:23] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:23] [2017-10-17 18:55:23] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-2, -1, -1) [2017-10-17 18:55:23] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-2, -1, -1) [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SERVER][NPCSYSTEM] taken system: (-2, -1, -1): OwnerPos (-18, -3, -11); UID NPC-SYSTEMBASE_-18_-3_-11; Faction: -10000000 [2017-10-17 18:55:23] [SERVER][NPCSYSTEM] taken system: (-2, -1, -1): OwnerPos (-18, -3, -11); UID NPC-SYSTEMBASE_-18_-3_-11; Faction: -10000000 [2017-10-17 18:55:23] [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (-2, -1, -1) [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (-2, -1, -1) [2017-10-17 18:55:23] [2017-10-17 18:55:23] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_-18_-3_-11 [2017-10-17 18:55:23] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_-18_-3_-11 [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (-2, -1, -1); zoneStart: (-32, -32, -32); current zones cached: {} [2017-10-17 18:55:23] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (-2, -1, -1); zoneStart: (-32, -32, -32); current zones cached: {} [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:23] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:23] [2017-10-17 18:55:23] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-1, 0, -2) [2017-10-17 18:55:23] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-1, 0, -2) [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SERVER][NPCSYSTEM] taken system: (-1, 0, -2): OwnerPos (-11, 14, -26); UID NPC-SYSTEMBASE_-11_14_-26; Faction: -10000000 [2017-10-17 18:55:23] [SERVER][NPCSYSTEM] taken system: (-1, 0, -2): OwnerPos (-11, 14, -26); UID NPC-SYSTEMBASE_-11_14_-26; Faction: -10000000 [2017-10-17 18:55:23] [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (-1, 0, -2) [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (-1, 0, -2) [2017-10-17 18:55:23] [2017-10-17 18:55:23] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_-11_14_-26 [2017-10-17 18:55:23] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_-11_14_-26 [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (-1, 0, -2); zoneStart: (-32, 0, -32); current zones cached: {} [2017-10-17 18:55:23] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (-1, 0, -2); zoneStart: (-32, 0, -32); current zones cached: {} [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:23] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:23] [2017-10-17 18:55:23] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-2, -2, -1) [2017-10-17 18:55:23] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-2, -2, -1) [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SERVER][NPCSYSTEM] taken system: (-2, -2, -1): OwnerPos (-25, -22, -13); UID NPC-SYSTEMBASE_-25_-22_-13; Faction: -10000000 [2017-10-17 18:55:23] [SERVER][NPCSYSTEM] taken system: (-2, -2, -1): OwnerPos (-25, -22, -13); UID NPC-SYSTEMBASE_-25_-22_-13; Faction: -10000000 [2017-10-17 18:55:23] [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (-2, -2, -1) [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (-2, -2, -1) [2017-10-17 18:55:23] [2017-10-17 18:55:23] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_-25_-22_-13 [2017-10-17 18:55:23] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_-25_-22_-13 [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (-2, -2, -1); zoneStart: (-32, -32, -32); current zones cached: {} [2017-10-17 18:55:23] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (-2, -2, -1); zoneStart: (-32, -32, -32); current zones cached: {} [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:23] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:23] [2017-10-17 18:55:23] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-2, 0, 0) [2017-10-17 18:55:23] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-2, 0, 0) [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SERVER][NPCSYSTEM] taken system: (-2, 0, 0): OwnerPos (-28, 7, 11); UID NPC-SYSTEMBASE_-28_7_11; Faction: -10000000 [2017-10-17 18:55:23] [SERVER][NPCSYSTEM] taken system: (-2, 0, 0): OwnerPos (-28, 7, 11); UID NPC-SYSTEMBASE_-28_7_11; Faction: -10000000 [2017-10-17 18:55:23] [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (-2, 0, 0) [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (-2, 0, 0) [2017-10-17 18:55:23] [2017-10-17 18:55:23] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_-28_7_11 [2017-10-17 18:55:23] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_-28_7_11 [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (-2, 0, 0); zoneStart: (-32, 0, 0); current zones cached: {} [2017-10-17 18:55:23] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (-2, 0, 0); zoneStart: (-32, 0, 0); current zones cached: {} [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:23] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:23] [2017-10-17 18:55:23] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-2, 0, -1) [2017-10-17 18:55:23] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-2, 0, -1) [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SERVER][NPCSYSTEM] taken system: (-2, 0, -1): OwnerPos (-27, 1, -5); UID NPC-SYSTEMBASE_-27_1_-5; Faction: -10000000 [2017-10-17 18:55:23] [SERVER][NPCSYSTEM] taken system: (-2, 0, -1): OwnerPos (-27, 1, -5); UID NPC-SYSTEMBASE_-27_1_-5; Faction: -10000000 [2017-10-17 18:55:23] [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (-2, 0, -1) [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (-2, 0, -1) [2017-10-17 18:55:23] [2017-10-17 18:55:23] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_-27_1_-5 [2017-10-17 18:55:23] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_-27_1_-5 [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (-2, 0, -1); zoneStart: (-32, 0, -32); current zones cached: {} [2017-10-17 18:55:23] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (-2, 0, -1); zoneStart: (-32, 0, -32); current zones cached: {} [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:23] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:23] [2017-10-17 18:55:23] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (0, 0, -2) [2017-10-17 18:55:23] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (0, 0, -2) [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SERVER][NPCSYSTEM] taken system: (0, 0, -2): OwnerPos (9, 1, -23); UID NPC-SYSTEMBASE_9_1_-23; Faction: -10000000 [2017-10-17 18:55:23] [SERVER][NPCSYSTEM] taken system: (0, 0, -2): OwnerPos (9, 1, -23); UID NPC-SYSTEMBASE_9_1_-23; Faction: -10000000 [2017-10-17 18:55:23] [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (0, 0, -2) [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (0, 0, -2) [2017-10-17 18:55:23] [2017-10-17 18:55:23] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_9_1_-23 [2017-10-17 18:55:23] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_9_1_-23 [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (0, 0, -2); zoneStart: (0, 0, -32); current zones cached: {} [2017-10-17 18:55:23] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (0, 0, -2); zoneStart: (0, 0, -32); current zones cached: {} [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:23] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:23] [2017-10-17 18:55:23] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-2, 0, -2) [2017-10-17 18:55:23] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-2, 0, -2) [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SERVER][NPCSYSTEM] taken system: (-2, 0, -2): OwnerPos (-25, 5, -21); UID NPC-SYSTEMBASE_-25_5_-21; Faction: -10000000 [2017-10-17 18:55:23] [SERVER][NPCSYSTEM] taken system: (-2, 0, -2): OwnerPos (-25, 5, -21); UID NPC-SYSTEMBASE_-25_5_-21; Faction: -10000000 [2017-10-17 18:55:23] [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (-2, 0, -2) [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (-2, 0, -2) [2017-10-17 18:55:23] [2017-10-17 18:55:23] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_-25_5_-21 [2017-10-17 18:55:23] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_-25_5_-21 [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (-2, 0, -2); zoneStart: (-32, 0, -32); current zones cached: {} [2017-10-17 18:55:23] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (-2, 0, -2); zoneStart: (-32, 0, -32); current zones cached: {} [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:23] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:23] [2017-10-17 18:55:23] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-2, -1, 1) [2017-10-17 18:55:23] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-2, -1, 1) [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SERVER][NPCSYSTEM] taken system: (-2, -1, 1): OwnerPos (-18, -8, 22); UID NPC-SYSTEMBASE_-18_-8_22; Faction: -10000000 [2017-10-17 18:55:23] [SERVER][NPCSYSTEM] taken system: (-2, -1, 1): OwnerPos (-18, -8, 22); UID NPC-SYSTEMBASE_-18_-8_22; Faction: -10000000 [2017-10-17 18:55:23] [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (-2, -1, 1) [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (-2, -1, 1) [2017-10-17 18:55:23] [2017-10-17 18:55:23] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_-18_-8_22 [2017-10-17 18:55:23] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_-18_-8_22 [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (-2, -1, 1); zoneStart: (-32, -32, 0); current zones cached: {} [2017-10-17 18:55:23] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (-2, -1, 1); zoneStart: (-32, -32, 0); current zones cached: {} [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:23] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:23] [2017-10-17 18:55:23] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-1, -2, 1) [2017-10-17 18:55:23] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-1, -2, 1) [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SERVER][NPCSYSTEM] taken system: (-1, -2, 1): OwnerPos (-10, -18, 29); UID NPC-SYSTEMBASE_-10_-18_29; Faction: -10000000 [2017-10-17 18:55:23] [SERVER][NPCSYSTEM] taken system: (-1, -2, 1): OwnerPos (-10, -18, 29); UID NPC-SYSTEMBASE_-10_-18_29; Faction: -10000000 [2017-10-17 18:55:23] [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (-1, -2, 1) [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (-1, -2, 1) [2017-10-17 18:55:23] [2017-10-17 18:55:23] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_-10_-18_29 [2017-10-17 18:55:23] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_-10_-18_29 [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (-1, -2, 1); zoneStart: (-32, -32, 0); current zones cached: {} [2017-10-17 18:55:23] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (-1, -2, 1); zoneStart: (-32, -32, 0); current zones cached: {} [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:23] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:23] [2017-10-17 18:55:23] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-1, -2, 0) [2017-10-17 18:55:23] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-1, -2, 0) [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SERVER][NPCSYSTEM] taken system: (-1, -2, 0): OwnerPos (-9, -23, 4); UID NPC-SYSTEMBASE_-9_-23_4; Faction: -10000000 [2017-10-17 18:55:23] [SERVER][NPCSYSTEM] taken system: (-1, -2, 0): OwnerPos (-9, -23, 4); UID NPC-SYSTEMBASE_-9_-23_4; Faction: -10000000 [2017-10-17 18:55:23] [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (-1, -2, 0) [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (-1, -2, 0) [2017-10-17 18:55:23] [2017-10-17 18:55:23] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_-9_-23_4 [2017-10-17 18:55:23] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_-9_-23_4 [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (-1, -2, 0); zoneStart: (-32, -32, 0); current zones cached: {} [2017-10-17 18:55:23] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (-1, -2, 0); zoneStart: (-32, -32, 0); current zones cached: {} [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:23] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:23] [2017-10-17 18:55:23] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-2, -2, 0) [2017-10-17 18:55:23] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-2, -2, 0) [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SERVER][NPCSYSTEM] taken system: (-2, -2, 0): OwnerPos (-26, -30, 3); UID NPC-SYSTEMBASE_-26_-30_3; Faction: -10000000 [2017-10-17 18:55:23] [SERVER][NPCSYSTEM] taken system: (-2, -2, 0): OwnerPos (-26, -30, 3); UID NPC-SYSTEMBASE_-26_-30_3; Faction: -10000000 [2017-10-17 18:55:23] [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (-2, -2, 0) [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (-2, -2, 0) [2017-10-17 18:55:23] [2017-10-17 18:55:23] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_-26_-30_3 [2017-10-17 18:55:23] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_-26_-30_3 [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (-2, -2, 0); zoneStart: (-32, -32, 0); current zones cached: {} [2017-10-17 18:55:23] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (-2, -2, 0); zoneStart: (-32, -32, 0); current zones cached: {} [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:23] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:23] [2017-10-17 18:55:23] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-1, -2, -2) [2017-10-17 18:55:23] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-1, -2, -2) [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SERVER][NPCSYSTEM] taken system: (-1, -2, -2): OwnerPos (-9, -23, -20); UID NPC-SYSTEMBASE_-9_-23_-20; Faction: -10000000 [2017-10-17 18:55:23] [SERVER][NPCSYSTEM] taken system: (-1, -2, -2): OwnerPos (-9, -23, -20); UID NPC-SYSTEMBASE_-9_-23_-20; Faction: -10000000 [2017-10-17 18:55:23] [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (-1, -2, -2) [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (-1, -2, -2) [2017-10-17 18:55:23] [2017-10-17 18:55:23] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_-9_-23_-20 [2017-10-17 18:55:23] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_-9_-23_-20 [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (-1, -2, -2); zoneStart: (-32, -32, -32); current zones cached: {} [2017-10-17 18:55:23] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (-1, -2, -2); zoneStart: (-32, -32, -32); current zones cached: {} [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:23] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:23] [2017-10-17 18:55:23] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-2, -2, -2) [2017-10-17 18:55:23] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-2, -2, -2) [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SERVER][NPCSYSTEM] taken system: (-2, -2, -2): OwnerPos (-25, -18, -27); UID NPC-SYSTEMBASE_-25_-18_-27; Faction: -10000000 [2017-10-17 18:55:23] [SERVER][NPCSYSTEM] taken system: (-2, -2, -2): OwnerPos (-25, -18, -27); UID NPC-SYSTEMBASE_-25_-18_-27; Faction: -10000000 [2017-10-17 18:55:23] [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (-2, -2, -2) [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (-2, -2, -2) [2017-10-17 18:55:23] [2017-10-17 18:55:23] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_-25_-18_-27 [2017-10-17 18:55:23] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_-25_-18_-27 [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (-2, -2, -2); zoneStart: (-32, -32, -32); current zones cached: {} [2017-10-17 18:55:23] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (-2, -2, -2); zoneStart: (-32, -32, -32); current zones cached: {} [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:23] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:23] [2017-10-17 18:55:23] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (1, -1, -2) [2017-10-17 18:55:23] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (1, -1, -2) [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SERVER][NPCSYSTEM] taken system: (1, -1, -2): OwnerPos (28, -14, -30); UID NPC-SYSTEMBASE_28_-14_-30; Faction: -10000000 [2017-10-17 18:55:23] [SERVER][NPCSYSTEM] taken system: (1, -1, -2): OwnerPos (28, -14, -30); UID NPC-SYSTEMBASE_28_-14_-30; Faction: -10000000 [2017-10-17 18:55:23] [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (1, -1, -2) [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (1, -1, -2) [2017-10-17 18:55:23] [2017-10-17 18:55:23] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_28_-14_-30 [2017-10-17 18:55:23] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_28_-14_-30 [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (1, -1, -2); zoneStart: (0, -32, -32); current zones cached: {} [2017-10-17 18:55:23] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (1, -1, -2); zoneStart: (0, -32, -32); current zones cached: {} [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:23] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:23] [2017-10-17 18:55:23] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (0, -2, -2) [2017-10-17 18:55:23] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (0, -2, -2) [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SERVER][NPCSYSTEM] taken system: (0, -2, -2): OwnerPos (4, -24, -23); UID NPC-SYSTEMBASE_4_-24_-23; Faction: -10000000 [2017-10-17 18:55:23] [SERVER][NPCSYSTEM] taken system: (0, -2, -2): OwnerPos (4, -24, -23); UID NPC-SYSTEMBASE_4_-24_-23; Faction: -10000000 [2017-10-17 18:55:23] [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (0, -2, -2) [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (0, -2, -2) [2017-10-17 18:55:23] [2017-10-17 18:55:23] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_4_-24_-23 [2017-10-17 18:55:23] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_4_-24_-23 [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (0, -2, -2); zoneStart: (0, -32, -32); current zones cached: {} [2017-10-17 18:55:23] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (0, -2, -2); zoneStart: (0, -32, -32); current zones cached: {} [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:23] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:23] [2017-10-17 18:55:23] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-1, -2, -1) [2017-10-17 18:55:23] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-1, -2, -1) [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SERVER][NPCSYSTEM] taken system: (-1, -2, -1): OwnerPos (-7, -28, -13); UID NPC-SYSTEMBASE_-7_-28_-13; Faction: -10000000 [2017-10-17 18:55:23] [SERVER][NPCSYSTEM] taken system: (-1, -2, -1): OwnerPos (-7, -28, -13); UID NPC-SYSTEMBASE_-7_-28_-13; Faction: -10000000 [2017-10-17 18:55:23] [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (-1, -2, -1) [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (-1, -2, -1) [2017-10-17 18:55:23] [2017-10-17 18:55:23] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_-7_-28_-13 [2017-10-17 18:55:23] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_-7_-28_-13 [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (-1, -2, -1); zoneStart: (-32, -32, -32); current zones cached: {} [2017-10-17 18:55:23] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (-1, -2, -1); zoneStart: (-32, -32, -32); current zones cached: {} [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:23] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:23] [2017-10-17 18:55:23] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-2, 0, 1) [2017-10-17 18:55:23] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-2, 0, 1) [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SERVER][NPCSYSTEM] taken system: (-2, 0, 1): OwnerPos (-27, 9, 29); UID NPC-SYSTEMBASE_-27_9_29; Faction: -10000000 [2017-10-17 18:55:23] [SERVER][NPCSYSTEM] taken system: (-2, 0, 1): OwnerPos (-27, 9, 29); UID NPC-SYSTEMBASE_-27_9_29; Faction: -10000000 [2017-10-17 18:55:23] [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (-2, 0, 1) [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (-2, 0, 1) [2017-10-17 18:55:23] [2017-10-17 18:55:23] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_-27_9_29 [2017-10-17 18:55:23] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_-27_9_29 [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (-2, 0, 1); zoneStart: (-32, 0, 0); current zones cached: {} [2017-10-17 18:55:23] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (-2, 0, 1); zoneStart: (-32, 0, 0); current zones cached: {} [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:23] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:23] [2017-10-17 18:55:23] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (0, -2, 0) [2017-10-17 18:55:23] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (0, -2, 0) [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SERVER][NPCSYSTEM] taken system: (0, -2, 0): OwnerPos (14, -23, 4); UID NPC-SYSTEMBASE_14_-23_4; Faction: -10000000 [2017-10-17 18:55:23] [SERVER][NPCSYSTEM] taken system: (0, -2, 0): OwnerPos (14, -23, 4); UID NPC-SYSTEMBASE_14_-23_4; Faction: -10000000 [2017-10-17 18:55:23] [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (0, -2, 0) [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (0, -2, 0) [2017-10-17 18:55:23] [2017-10-17 18:55:23] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_14_-23_4 [2017-10-17 18:55:23] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_14_-23_4 [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (0, -2, 0); zoneStart: (0, -32, 0); current zones cached: {} [2017-10-17 18:55:23] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (0, -2, 0); zoneStart: (0, -32, 0); current zones cached: {} [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:23] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:23] [2017-10-17 18:55:23] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (0, -1, -3) [2017-10-17 18:55:23] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (0, -1, -3) [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SERVER][NPCSYSTEM] taken system: (0, -1, -3): OwnerPos (11, -3, -36); UID NPC-SYSTEMBASE_11_-3_-36; Faction: -10000000 [2017-10-17 18:55:23] [SERVER][NPCSYSTEM] taken system: (0, -1, -3): OwnerPos (11, -3, -36); UID NPC-SYSTEMBASE_11_-3_-36; Faction: -10000000 [2017-10-17 18:55:23] [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (0, -1, -3) [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (0, -1, -3) [2017-10-17 18:55:23] [2017-10-17 18:55:23] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_11_-3_-36 [2017-10-17 18:55:23] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_11_-3_-36 [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (0, -1, -3); zoneStart: (0, -32, -32); current zones cached: {} [2017-10-17 18:55:23] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (0, -1, -3); zoneStart: (0, -32, -32); current zones cached: {} [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:23] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:23] [2017-10-17 18:55:23] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (1, -1, -3) [2017-10-17 18:55:23] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (1, -1, -3) [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SERVER][NPCSYSTEM] taken system: (1, -1, -3): OwnerPos (27, -10, -42); UID NPC-SYSTEMBASE_27_-10_-42; Faction: -10000000 [2017-10-17 18:55:23] [SERVER][NPCSYSTEM] taken system: (1, -1, -3): OwnerPos (27, -10, -42); UID NPC-SYSTEMBASE_27_-10_-42; Faction: -10000000 [2017-10-17 18:55:23] [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (1, -1, -3) [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (1, -1, -3) [2017-10-17 18:55:23] [2017-10-17 18:55:23] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_27_-10_-42 [2017-10-17 18:55:23] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_27_-10_-42 [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (1, -1, -3); zoneStart: (0, -32, -32); current zones cached: {} [2017-10-17 18:55:23] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (1, -1, -3); zoneStart: (0, -32, -32); current zones cached: {} [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:23] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:23] [2017-10-17 18:55:23] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-1, -1, -3) [2017-10-17 18:55:23] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-1, -1, -3) [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SERVER][NPCSYSTEM] taken system: (-1, -1, -3): OwnerPos (-15, -15, -45); UID NPC-SYSTEMBASE_-15_-15_-45; Faction: -10000000 [2017-10-17 18:55:23] [SERVER][NPCSYSTEM] taken system: (-1, -1, -3): OwnerPos (-15, -15, -45); UID NPC-SYSTEMBASE_-15_-15_-45; Faction: -10000000 [2017-10-17 18:55:23] [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (-1, -1, -3) [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (-1, -1, -3) [2017-10-17 18:55:23] [2017-10-17 18:55:23] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_-15_-15_-45 [2017-10-17 18:55:23] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_-15_-15_-45 [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (-1, -1, -3); zoneStart: (-32, -32, -32); current zones cached: {} [2017-10-17 18:55:23] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (-1, -1, -3); zoneStart: (-32, -32, -32); current zones cached: {} [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:23] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:23] [2017-10-17 18:55:23] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (0, -2, -3) [2017-10-17 18:55:23] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (0, -2, -3) [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SERVER][NPCSYSTEM] taken system: (0, -2, -3): OwnerPos (3, -20, -35); UID NPC-SYSTEMBASE_3_-20_-35; Faction: -10000000 [2017-10-17 18:55:23] [SERVER][NPCSYSTEM] taken system: (0, -2, -3): OwnerPos (3, -20, -35); UID NPC-SYSTEMBASE_3_-20_-35; Faction: -10000000 [2017-10-17 18:55:23] [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (0, -2, -3) [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (0, -2, -3) [2017-10-17 18:55:23] [2017-10-17 18:55:23] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_3_-20_-35 [2017-10-17 18:55:23] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_3_-20_-35 [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (0, -2, -3); zoneStart: (0, -32, -32); current zones cached: {} [2017-10-17 18:55:23] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (0, -2, -3); zoneStart: (0, -32, -32); current zones cached: {} [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:23] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:23] [2017-10-17 18:55:23] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (0, 0, -3) [2017-10-17 18:55:23] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (0, 0, -3) [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SERVER][NPCSYSTEM] taken system: (0, 0, -3): OwnerPos (11, 5, -37); UID NPC-SYSTEMBASE_11_5_-37; Faction: -10000000 [2017-10-17 18:55:23] [SERVER][NPCSYSTEM] taken system: (0, 0, -3): OwnerPos (11, 5, -37); UID NPC-SYSTEMBASE_11_5_-37; Faction: -10000000 [2017-10-17 18:55:23] [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (0, 0, -3) [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (0, 0, -3) [2017-10-17 18:55:23] [2017-10-17 18:55:23] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_11_5_-37 [2017-10-17 18:55:23] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_11_5_-37 [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (0, 0, -3); zoneStart: (0, 0, -32); current zones cached: {} [2017-10-17 18:55:23] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (0, 0, -3); zoneStart: (0, 0, -32); current zones cached: {} [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:23] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:23] [2017-10-17 18:55:23] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (1, 0, -3) [2017-10-17 18:55:23] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (1, 0, -3) [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SERVER][NPCSYSTEM] taken system: (1, 0, -3): OwnerPos (27, 9, -44); UID NPC-SYSTEMBASE_27_9_-44; Faction: -10000000 [2017-10-17 18:55:23] [SERVER][NPCSYSTEM] taken system: (1, 0, -3): OwnerPos (27, 9, -44); UID NPC-SYSTEMBASE_27_9_-44; Faction: -10000000 [2017-10-17 18:55:23] [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (1, 0, -3) [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (1, 0, -3) [2017-10-17 18:55:23] [2017-10-17 18:55:23] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_27_9_-44 [2017-10-17 18:55:23] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_27_9_-44 [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (1, 0, -3); zoneStart: (0, 0, -32); current zones cached: {} [2017-10-17 18:55:23] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (1, 0, -3); zoneStart: (0, 0, -32); current zones cached: {} [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:23] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:23] [2017-10-17 18:55:23] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-2, -1, -3) [2017-10-17 18:55:23] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-2, -1, -3) [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SERVER][NPCSYSTEM] taken system: (-2, -1, -3): OwnerPos (-31, -11, -38); UID NPC-SYSTEMBASE_-31_-11_-38; Faction: -10000000 [2017-10-17 18:55:23] [SERVER][NPCSYSTEM] taken system: (-2, -1, -3): OwnerPos (-31, -11, -38); UID NPC-SYSTEMBASE_-31_-11_-38; Faction: -10000000 [2017-10-17 18:55:23] [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (-2, -1, -3) [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (-2, -1, -3) [2017-10-17 18:55:23] [2017-10-17 18:55:23] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_-31_-11_-38 [2017-10-17 18:55:23] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_-31_-11_-38 [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (-2, -1, -3); zoneStart: (-32, -32, -32); current zones cached: {} [2017-10-17 18:55:23] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (-2, -1, -3); zoneStart: (-32, -32, -32); current zones cached: {} [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:23] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:23] [2017-10-17 18:55:23] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (1, -2, -3) [2017-10-17 18:55:23] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (1, -2, -3) [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SERVER][NPCSYSTEM] taken system: (1, -2, -3): OwnerPos (21, -30, -44); UID NPC-SYSTEMBASE_21_-30_-44; Faction: -10000000 [2017-10-17 18:55:23] [SERVER][NPCSYSTEM] taken system: (1, -2, -3): OwnerPos (21, -30, -44); UID NPC-SYSTEMBASE_21_-30_-44; Faction: -10000000 [2017-10-17 18:55:23] [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (1, -2, -3) [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (1, -2, -3) [2017-10-17 18:55:23] [2017-10-17 18:55:23] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_21_-30_-44 [2017-10-17 18:55:23] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_21_-30_-44 [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (1, -2, -3); zoneStart: (0, -32, -32); current zones cached: {} [2017-10-17 18:55:23] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (1, -2, -3); zoneStart: (0, -32, -32); current zones cached: {} [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:23] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:23] [2017-10-17 18:55:23] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-1, -2, -3) [2017-10-17 18:55:23] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-1, -2, -3) [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SERVER][NPCSYSTEM] taken system: (-1, -2, -3): OwnerPos (-9, -19, -45); UID NPC-SYSTEMBASE_-9_-19_-45; Faction: -10000000 [2017-10-17 18:55:23] [SERVER][NPCSYSTEM] taken system: (-1, -2, -3): OwnerPos (-9, -19, -45); UID NPC-SYSTEMBASE_-9_-19_-45; Faction: -10000000 [2017-10-17 18:55:23] [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (-1, -2, -3) [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (-1, -2, -3) [2017-10-17 18:55:23] [2017-10-17 18:55:23] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_-9_-19_-45 [2017-10-17 18:55:23] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_-9_-19_-45 [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (-1, -2, -3); zoneStart: (-32, -32, -32); current zones cached: {} [2017-10-17 18:55:23] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (-1, -2, -3); zoneStart: (-32, -32, -32); current zones cached: {} [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:23] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:23] [2017-10-17 18:55:23] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-3, 0, 0) [2017-10-17 18:55:23] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-3, 0, 0) [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SERVER][NPCSYSTEM] taken system: (-3, 0, 0): OwnerPos (-39, 13, 12); UID NPC-SYSTEMBASE_-39_13_12; Faction: -10000000 [2017-10-17 18:55:23] [SERVER][NPCSYSTEM] taken system: (-3, 0, 0): OwnerPos (-39, 13, 12); UID NPC-SYSTEMBASE_-39_13_12; Faction: -10000000 [2017-10-17 18:55:23] [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (-3, 0, 0) [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (-3, 0, 0) [2017-10-17 18:55:23] [2017-10-17 18:55:23] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_-39_13_12 [2017-10-17 18:55:23] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_-39_13_12 [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (-3, 0, 0); zoneStart: (-32, 0, 0); current zones cached: {} [2017-10-17 18:55:23] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (-3, 0, 0); zoneStart: (-32, 0, 0); current zones cached: {} [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:23] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:23] [2017-10-17 18:55:23] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-1, 0, -3) [2017-10-17 18:55:23] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-1, 0, -3) [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SERVER][NPCSYSTEM] taken system: (-1, 0, -3): OwnerPos (-10, 4, -39); UID NPC-SYSTEMBASE_-10_4_-39; Faction: -10000000 [2017-10-17 18:55:23] [SERVER][NPCSYSTEM] taken system: (-1, 0, -3): OwnerPos (-10, 4, -39); UID NPC-SYSTEMBASE_-10_4_-39; Faction: -10000000 [2017-10-17 18:55:23] [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (-1, 0, -3) [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (-1, 0, -3) [2017-10-17 18:55:23] [2017-10-17 18:55:23] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_-10_4_-39 [2017-10-17 18:55:23] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_-10_4_-39 [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (-1, 0, -3); zoneStart: (-32, 0, -32); current zones cached: {} [2017-10-17 18:55:23] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (-1, 0, -3); zoneStart: (-32, 0, -32); current zones cached: {} [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:23] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:23] [2017-10-17 18:55:23] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-3, -1, -2) [2017-10-17 18:55:23] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-3, -1, -2) [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SERVER][NPCSYSTEM] taken system: (-3, -1, -2): OwnerPos (-44, -7, -21); UID NPC-SYSTEMBASE_-44_-7_-21; Faction: -10000000 [2017-10-17 18:55:23] [SERVER][NPCSYSTEM] taken system: (-3, -1, -2): OwnerPos (-44, -7, -21); UID NPC-SYSTEMBASE_-44_-7_-21; Faction: -10000000 [2017-10-17 18:55:23] [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (-3, -1, -2) [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (-3, -1, -2) [2017-10-17 18:55:23] [2017-10-17 18:55:23] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_-44_-7_-21 [2017-10-17 18:55:23] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_-44_-7_-21 [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (-3, -1, -2); zoneStart: (-32, -32, -32); current zones cached: {} [2017-10-17 18:55:23] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (-3, -1, -2); zoneStart: (-32, -32, -32); current zones cached: {} [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:23] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:23] [2017-10-17 18:55:23] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (1, -1, -4) [2017-10-17 18:55:23] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (1, -1, -4) [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SERVER][NPCSYSTEM] taken system: (1, -1, -4): OwnerPos (25, -8, -51); UID NPC-SYSTEMBASE_25_-8_-51; Faction: -10000000 [2017-10-17 18:55:23] [SERVER][NPCSYSTEM] taken system: (1, -1, -4): OwnerPos (25, -8, -51); UID NPC-SYSTEMBASE_25_-8_-51; Faction: -10000000 [2017-10-17 18:55:23] [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (1, -1, -4) [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (1, -1, -4) [2017-10-17 18:55:23] [2017-10-17 18:55:23] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_25_-8_-51 [2017-10-17 18:55:23] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_25_-8_-51 [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (1, -1, -4); zoneStart: (0, -32, -32); current zones cached: {} [2017-10-17 18:55:23] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (1, -1, -4); zoneStart: (0, -32, -32); current zones cached: {} [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:23] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:23] [2017-10-17 18:55:23] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (0, -1, -4) [2017-10-17 18:55:23] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (0, -1, -4) [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SERVER][NPCSYSTEM] taken system: (0, -1, -4): OwnerPos (11, -13, -62); UID NPC-SYSTEMBASE_11_-13_-62; Faction: -10000000 [2017-10-17 18:55:23] [SERVER][NPCSYSTEM] taken system: (0, -1, -4): OwnerPos (11, -13, -62); UID NPC-SYSTEMBASE_11_-13_-62; Faction: -10000000 [2017-10-17 18:55:23] [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (0, -1, -4) [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (0, -1, -4) [2017-10-17 18:55:23] [2017-10-17 18:55:23] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_11_-13_-62 [2017-10-17 18:55:23] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_11_-13_-62 [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (0, -1, -4); zoneStart: (0, -32, -32); current zones cached: {} [2017-10-17 18:55:23] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (0, -1, -4); zoneStart: (0, -32, -32); current zones cached: {} [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:23] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:23] [2017-10-17 18:55:23] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (1, -2, -4) [2017-10-17 18:55:23] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (1, -2, -4) [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SERVER][NPCSYSTEM] taken system: (1, -2, -4): OwnerPos (20, -26, -57); UID NPC-SYSTEMBASE_20_-26_-57; Faction: -10000000 [2017-10-17 18:55:23] [SERVER][NPCSYSTEM] taken system: (1, -2, -4): OwnerPos (20, -26, -57); UID NPC-SYSTEMBASE_20_-26_-57; Faction: -10000000 [2017-10-17 18:55:23] [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (1, -2, -4) [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (1, -2, -4) [2017-10-17 18:55:23] [2017-10-17 18:55:23] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_20_-26_-57 [2017-10-17 18:55:23] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_20_-26_-57 [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (1, -2, -4); zoneStart: (0, -32, -32); current zones cached: {} [2017-10-17 18:55:23] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (1, -2, -4); zoneStart: (0, -32, -32); current zones cached: {} [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:23] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:23] [2017-10-17 18:55:23] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (0, -2, -4) [2017-10-17 18:55:23] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (0, -2, -4) [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SERVER][NPCSYSTEM] taken system: (0, -2, -4): OwnerPos (4, -18, -50); UID NPC-SYSTEMBASE_4_-18_-50; Faction: -10000000 [2017-10-17 18:55:23] [SERVER][NPCSYSTEM] taken system: (0, -2, -4): OwnerPos (4, -18, -50); UID NPC-SYSTEMBASE_4_-18_-50; Faction: -10000000 [2017-10-17 18:55:23] [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (0, -2, -4) [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (0, -2, -4) [2017-10-17 18:55:23] [2017-10-17 18:55:23] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_4_-18_-50 [2017-10-17 18:55:23] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_4_-18_-50 [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (0, -2, -4); zoneStart: (0, -32, -32); current zones cached: {} [2017-10-17 18:55:23] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (0, -2, -4); zoneStart: (0, -32, -32); current zones cached: {} [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:23] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:23] [2017-10-17 18:55:23] [BLUEPRINT] BASE PATH: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\. [2017-10-17 18:55:23] [BLUEPRINT] BASE PATH: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\. [2017-10-17 18:55:23] [2017-10-17 18:55:23] [BLUEPRINT] USING TRANSIENT: REL PATH ::: ./server-database/dev testing #1/npcFactions/Outcasts/blueprints/Temporary Homebase/DATA/ENTITY_SPACESTATION_outcast temporary shop_1481338619962.0.0.0.smd3 [2017-10-17 18:55:23] [BLUEPRINT] USING TRANSIENT: REL PATH ::: ./server-database/dev testing #1/npcFactions/Outcasts/blueprints/Temporary Homebase/DATA/ENTITY_SPACESTATION_outcast temporary shop_1481338619962.0.0.0.smd3 [2017-10-17 18:55:23] [2017-10-17 18:55:23] [BLUEPRINT] USING TRANSIENT: BB FODLER ::: ./server-database/dev testing #1/npcFactions/Outcasts/blueprints/Temporary Homebase/DATA/ [2017-10-17 18:55:23] [BLUEPRINT] USING TRANSIENT: BB FODLER ::: ./server-database/dev testing #1/npcFactions/Outcasts/blueprints/Temporary Homebase/DATA/ [2017-10-17 18:55:23] [2017-10-17 18:55:23] [BLUEPRINT] USING TRANSIENT: FILE ISOLATED ::: ENTITY_SPACESTATION_outcast temporary shop_1481338619962.0.0.0.smd3 [2017-10-17 18:55:23] [BLUEPRINT] USING TRANSIENT: FILE ISOLATED ::: ENTITY_SPACESTATION_outcast temporary shop_1481338619962.0.0.0.smd3 [2017-10-17 18:55:23] [2017-10-17 18:55:23] [BLUEPRINT] USING TRANSIENT: EXTRACTED BB UID ::: ENTITY_SPACESTATION_outcast temporary shop_1481338619962 [2017-10-17 18:55:23] [BLUEPRINT] USING TRANSIENT: EXTRACTED BB UID ::: ENTITY_SPACESTATION_outcast temporary shop_1481338619962 [2017-10-17 18:55:23] [2017-10-17 18:55:23] [DATABASE] Outcasts Home: LOADING EFFECTS FOR Outcasts Home: STRUCTURE, ID -1 [2017-10-17 18:55:23] [DATABASE] Outcasts Home: LOADING EFFECTS FOR Outcasts Home: STRUCTURE, ID -1 [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SERVER] WRITING ENTITY TAG: SpaceStation[ENTITY_SPACESTATION_NPC-HOMEBASE_-346_9_-150(372)] to ENTITY_SPACESTATION_NPC-HOMEBASE_-346_9_-150.ent [2017-10-17 18:55:23] [SERVER] WRITING ENTITY TAG: SpaceStation[ENTITY_SPACESTATION_NPC-HOMEBASE_-346_9_-150(372)] to ENTITY_SPACESTATION_NPC-HOMEBASE_-346_9_-150.ent [2017-10-17 18:55:23] [2017-10-17 18:55:23] [IO][COPY] FILE FROM C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\tmp\ENTITY_SPACESTATION_NPC-HOMEBASE_-346_9_-150.ent.tmp to C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\ENTITY_SPACESTATION_NPC-HOMEBASE_-346_9_-150.ent [2017-10-17 18:55:23] [IO][COPY] FILE FROM C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\tmp\ENTITY_SPACESTATION_NPC-HOMEBASE_-346_9_-150.ent.tmp to C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\ENTITY_SPACESTATION_NPC-HOMEBASE_-346_9_-150.ent [2017-10-17 18:55:23] [2017-10-17 18:55:23] SPAWN IN DB: ADDED: [ENTITY_SPACESTATION_NPC-HOMEBASE_-346_9_-150] [2017-10-17 18:55:23] SPAWN IN DB: ADDED: [ENTITY_SPACESTATION_NPC-HOMEBASE_-346_9_-150] [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SERVER][NPC] Creating tradenode for home system: obfuscated.aVx@15c42c44 [2017-10-17 18:55:23] [SERVER][NPC] Creating tradenode for home system: obfuscated.aVx@15c42c44 [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SENDABLEGAMESTATE] WARNING: Cannot send trade node mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:23] [SENDABLEGAMESTATE] WARNING: Cannot send trade node mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:23] [2017-10-17 18:55:23] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-22, 0, -10) [2017-10-17 18:55:23] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-22, 0, -10) [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SERVER][NPCSYSTEM] taken system: (-22, 0, -10): OwnerPos (-346, 9, -150); UID NPC-HOMEBASE_-346_9_-150; Faction: -9999999 [2017-10-17 18:55:23] [SERVER][NPCSYSTEM] taken system: (-22, 0, -10): OwnerPos (-346, 9, -150); UID NPC-HOMEBASE_-346_9_-150; Faction: -9999999 [2017-10-17 18:55:23] [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (-22, 0, -10) [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (-22, 0, -10) [2017-10-17 18:55:23] [2017-10-17 18:55:23] SYSTEM OWNERSHIP: NPC-HOMEBASE_-346_9_-150 [2017-10-17 18:55:23] SYSTEM OWNERSHIP: NPC-HOMEBASE_-346_9_-150 [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (-22, 0, -10); zoneStart: (-32, 0, -32); current zones cached: {} [2017-10-17 18:55:23] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (-22, 0, -10); zoneStart: (-32, 0, -32); current zones cached: {} [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:23] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:23] [2017-10-17 18:55:23] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-22, 0, -9) [2017-10-17 18:55:23] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-22, 0, -9) [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SERVER][NPCSYSTEM] taken system: (-22, 0, -9): OwnerPos (-347, 5, -134); UID NPC-SYSTEMBASE_-347_5_-134; Faction: -9999999 [2017-10-17 18:55:23] [SERVER][NPCSYSTEM] taken system: (-22, 0, -9): OwnerPos (-347, 5, -134); UID NPC-SYSTEMBASE_-347_5_-134; Faction: -9999999 [2017-10-17 18:55:23] [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (-22, 0, -9) [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (-22, 0, -9) [2017-10-17 18:55:23] [2017-10-17 18:55:23] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_-347_5_-134 [2017-10-17 18:55:23] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_-347_5_-134 [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (-22, 0, -9); zoneStart: (-32, 0, -32); current zones cached: {} [2017-10-17 18:55:23] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (-22, 0, -9); zoneStart: (-32, 0, -32); current zones cached: {} [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:23] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:23] [2017-10-17 18:55:23] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-21, 0, -9) [2017-10-17 18:55:23] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-21, 0, -9) [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SERVER][NPCSYSTEM] taken system: (-21, 0, -9): OwnerPos (-322, 2, -136); UID NPC-SYSTEMBASE_-322_2_-136; Faction: -9999999 [2017-10-17 18:55:23] [SERVER][NPCSYSTEM] taken system: (-21, 0, -9): OwnerPos (-322, 2, -136); UID NPC-SYSTEMBASE_-322_2_-136; Faction: -9999999 [2017-10-17 18:55:23] [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (-21, 0, -9) [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (-21, 0, -9) [2017-10-17 18:55:23] [2017-10-17 18:55:23] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_-322_2_-136 [2017-10-17 18:55:23] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_-322_2_-136 [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (-21, 0, -9); zoneStart: (-32, 0, -32); current zones cached: {} [2017-10-17 18:55:23] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (-21, 0, -9); zoneStart: (-32, 0, -32); current zones cached: {} [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:23] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:23] [2017-10-17 18:55:23] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-21, 0, -10) [2017-10-17 18:55:23] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-21, 0, -10) [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SERVER][NPCSYSTEM] taken system: (-21, 0, -10): OwnerPos (-322, 6, -149); UID NPC-SYSTEMBASE_-322_6_-149; Faction: -9999999 [2017-10-17 18:55:23] [SERVER][NPCSYSTEM] taken system: (-21, 0, -10): OwnerPos (-322, 6, -149); UID NPC-SYSTEMBASE_-322_6_-149; Faction: -9999999 [2017-10-17 18:55:23] [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (-21, 0, -10) [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (-21, 0, -10) [2017-10-17 18:55:23] [2017-10-17 18:55:23] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_-322_6_-149 [2017-10-17 18:55:23] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_-322_6_-149 [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (-21, 0, -10); zoneStart: (-32, 0, -32); current zones cached: {} [2017-10-17 18:55:23] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (-21, 0, -10); zoneStart: (-32, 0, -32); current zones cached: {} [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:23] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:23] [2017-10-17 18:55:23] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-21, 1, -10) [2017-10-17 18:55:23] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-21, 1, -10) [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SERVER][NPCSYSTEM] taken system: (-21, 1, -10): OwnerPos (-329, 20, -151); UID NPC-SYSTEMBASE_-329_20_-151; Faction: -9999999 [2017-10-17 18:55:23] [SERVER][NPCSYSTEM] taken system: (-21, 1, -10): OwnerPos (-329, 20, -151); UID NPC-SYSTEMBASE_-329_20_-151; Faction: -9999999 [2017-10-17 18:55:23] [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (-21, 1, -10) [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (-21, 1, -10) [2017-10-17 18:55:23] [2017-10-17 18:55:23] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_-329_20_-151 [2017-10-17 18:55:23] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_-329_20_-151 [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (-21, 1, -10); zoneStart: (-32, 0, -32); current zones cached: {} [2017-10-17 18:55:23] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (-21, 1, -10); zoneStart: (-32, 0, -32); current zones cached: {} [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:23] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:23] [2017-10-17 18:55:23] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-21, -1, -9) [2017-10-17 18:55:23] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-21, -1, -9) [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SERVER][NPCSYSTEM] taken system: (-21, -1, -9): OwnerPos (-331, -6, -137); UID NPC-SYSTEMBASE_-331_-6_-137; Faction: -9999999 [2017-10-17 18:55:23] [SERVER][NPCSYSTEM] taken system: (-21, -1, -9): OwnerPos (-331, -6, -137); UID NPC-SYSTEMBASE_-331_-6_-137; Faction: -9999999 [2017-10-17 18:55:23] [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (-21, -1, -9) [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (-21, -1, -9) [2017-10-17 18:55:23] [2017-10-17 18:55:23] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_-331_-6_-137 [2017-10-17 18:55:23] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_-331_-6_-137 [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (-21, -1, -9); zoneStart: (-32, -32, -32); current zones cached: {} [2017-10-17 18:55:23] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (-21, -1, -9); zoneStart: (-32, -32, -32); current zones cached: {} [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:23] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:23] [2017-10-17 18:55:23] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-22, -1, -9) [2017-10-17 18:55:23] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-22, -1, -9) [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SERVER][NPCSYSTEM] taken system: (-22, -1, -9): OwnerPos (-343, -3, -135); UID NPC-SYSTEMBASE_-343_-3_-135; Faction: -9999999 [2017-10-17 18:55:23] [SERVER][NPCSYSTEM] taken system: (-22, -1, -9): OwnerPos (-343, -3, -135); UID NPC-SYSTEMBASE_-343_-3_-135; Faction: -9999999 [2017-10-17 18:55:23] [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (-22, -1, -9) [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (-22, -1, -9) [2017-10-17 18:55:23] [2017-10-17 18:55:23] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_-343_-3_-135 [2017-10-17 18:55:23] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_-343_-3_-135 [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (-22, -1, -9); zoneStart: (-32, -32, -32); current zones cached: {} [2017-10-17 18:55:23] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (-22, -1, -9); zoneStart: (-32, -32, -32); current zones cached: {} [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:23] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:23] [2017-10-17 18:55:23] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-23, -1, -9) [2017-10-17 18:55:23] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-23, -1, -9) [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SERVER][NPCSYSTEM] taken system: (-23, -1, -9): OwnerPos (-354, -11, -134); UID NPC-SYSTEMBASE_-354_-11_-134; Faction: -9999999 [2017-10-17 18:55:23] [SERVER][NPCSYSTEM] taken system: (-23, -1, -9): OwnerPos (-354, -11, -134); UID NPC-SYSTEMBASE_-354_-11_-134; Faction: -9999999 [2017-10-17 18:55:23] [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (-23, -1, -9) [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (-23, -1, -9) [2017-10-17 18:55:23] [2017-10-17 18:55:23] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_-354_-11_-134 [2017-10-17 18:55:23] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_-354_-11_-134 [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (-23, -1, -9); zoneStart: (-32, -32, -32); current zones cached: {} [2017-10-17 18:55:23] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (-23, -1, -9); zoneStart: (-32, -32, -32); current zones cached: {} [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:23] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:23] [2017-10-17 18:55:23] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-22, 0, -11) [2017-10-17 18:55:23] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-22, 0, -11) [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SERVER][NPCSYSTEM] taken system: (-22, 0, -11): OwnerPos (-347, 13, -175); UID NPC-SYSTEMBASE_-347_13_-175; Faction: -9999999 [2017-10-17 18:55:23] [SERVER][NPCSYSTEM] taken system: (-22, 0, -11): OwnerPos (-347, 13, -175); UID NPC-SYSTEMBASE_-347_13_-175; Faction: -9999999 [2017-10-17 18:55:23] [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (-22, 0, -11) [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (-22, 0, -11) [2017-10-17 18:55:23] [2017-10-17 18:55:23] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_-347_13_-175 [2017-10-17 18:55:23] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_-347_13_-175 [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (-22, 0, -11); zoneStart: (-32, 0, -32); current zones cached: {} [2017-10-17 18:55:23] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (-22, 0, -11); zoneStart: (-32, 0, -32); current zones cached: {} [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:23] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:23] [2017-10-17 18:55:23] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-21, -1, -10) [2017-10-17 18:55:23] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-21, -1, -10) [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SERVER][NPCSYSTEM] taken system: (-21, -1, -10): OwnerPos (-332, -2, -150); UID NPC-SYSTEMBASE_-332_-2_-150; Faction: -9999999 [2017-10-17 18:55:23] [SERVER][NPCSYSTEM] taken system: (-21, -1, -10): OwnerPos (-332, -2, -150); UID NPC-SYSTEMBASE_-332_-2_-150; Faction: -9999999 [2017-10-17 18:55:23] [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (-21, -1, -10) [2017-10-17 18:55:23] [DB] FORCE UPDATING SYSTEM (-21, -1, -10) [2017-10-17 18:55:23] [2017-10-17 18:55:23] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_-332_-2_-150 [2017-10-17 18:55:23] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_-332_-2_-150 [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (-21, -1, -10); zoneStart: (-32, -32, -32); current zones cached: {} [2017-10-17 18:55:23] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (-21, -1, -10); zoneStart: (-32, -32, -32); current zones cached: {} [2017-10-17 18:55:23] [2017-10-17 18:55:23] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:23] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:23] [2017-10-17 18:55:23] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-22, 0, -8) [2017-10-17 18:55:23] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-22, 0, -8) [2017-10-17 18:55:23] [2017-10-17 18:55:24] [SERVER][NPCSYSTEM] taken system: (-22, 0, -8): OwnerPos (-347, 1, -122); UID NPC-SYSTEMBASE_-347_1_-122; Faction: -9999999 [2017-10-17 18:55:24] [SERVER][NPCSYSTEM] taken system: (-22, 0, -8): OwnerPos (-347, 1, -122); UID NPC-SYSTEMBASE_-347_1_-122; Faction: -9999999 [2017-10-17 18:55:24] [2017-10-17 18:55:24] [DB] FORCE UPDATING SYSTEM (-22, 0, -8) [2017-10-17 18:55:24] [DB] FORCE UPDATING SYSTEM (-22, 0, -8) [2017-10-17 18:55:24] [2017-10-17 18:55:24] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_-347_1_-122 [2017-10-17 18:55:24] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_-347_1_-122 [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (-22, 0, -8); zoneStart: (-32, 0, -32); current zones cached: {} [2017-10-17 18:55:24] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (-22, 0, -8); zoneStart: (-32, 0, -32); current zones cached: {} [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:24] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:24] [2017-10-17 18:55:24] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-23, 0, -8) [2017-10-17 18:55:24] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-23, 0, -8) [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SERVER][NPCSYSTEM] taken system: (-23, 0, -8): OwnerPos (-363, 7, -119); UID NPC-SYSTEMBASE_-363_7_-119; Faction: -9999999 [2017-10-17 18:55:24] [SERVER][NPCSYSTEM] taken system: (-23, 0, -8): OwnerPos (-363, 7, -119); UID NPC-SYSTEMBASE_-363_7_-119; Faction: -9999999 [2017-10-17 18:55:24] [2017-10-17 18:55:24] [DB] FORCE UPDATING SYSTEM (-23, 0, -8) [2017-10-17 18:55:24] [DB] FORCE UPDATING SYSTEM (-23, 0, -8) [2017-10-17 18:55:24] [2017-10-17 18:55:24] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_-363_7_-119 [2017-10-17 18:55:24] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_-363_7_-119 [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (-23, 0, -8); zoneStart: (-32, 0, -32); current zones cached: {} [2017-10-17 18:55:24] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (-23, 0, -8); zoneStart: (-32, 0, -32); current zones cached: {} [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:24] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:24] [2017-10-17 18:55:24] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-21, 0, -8) [2017-10-17 18:55:24] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-21, 0, -8) [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SERVER][NPCSYSTEM] taken system: (-21, 0, -8): OwnerPos (-333, 1, -124); UID NPC-SYSTEMBASE_-333_1_-124; Faction: -9999999 [2017-10-17 18:55:24] [SERVER][NPCSYSTEM] taken system: (-21, 0, -8): OwnerPos (-333, 1, -124); UID NPC-SYSTEMBASE_-333_1_-124; Faction: -9999999 [2017-10-17 18:55:24] [2017-10-17 18:55:24] [DB] FORCE UPDATING SYSTEM (-21, 0, -8) [2017-10-17 18:55:24] [DB] FORCE UPDATING SYSTEM (-21, 0, -8) [2017-10-17 18:55:24] [2017-10-17 18:55:24] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_-333_1_-124 [2017-10-17 18:55:24] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_-333_1_-124 [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (-21, 0, -8); zoneStart: (-32, 0, -32); current zones cached: {} [2017-10-17 18:55:24] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (-21, 0, -8); zoneStart: (-32, 0, -32); current zones cached: {} [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:24] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:24] [2017-10-17 18:55:24] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-23, -1, -8) [2017-10-17 18:55:24] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-23, -1, -8) [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SERVER][NPCSYSTEM] taken system: (-23, -1, -8): OwnerPos (-355, -15, -119); UID NPC-SYSTEMBASE_-355_-15_-119; Faction: -9999999 [2017-10-17 18:55:24] [SERVER][NPCSYSTEM] taken system: (-23, -1, -8): OwnerPos (-355, -15, -119); UID NPC-SYSTEMBASE_-355_-15_-119; Faction: -9999999 [2017-10-17 18:55:24] [2017-10-17 18:55:24] [DB] FORCE UPDATING SYSTEM (-23, -1, -8) [2017-10-17 18:55:24] [DB] FORCE UPDATING SYSTEM (-23, -1, -8) [2017-10-17 18:55:24] [2017-10-17 18:55:24] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_-355_-15_-119 [2017-10-17 18:55:24] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_-355_-15_-119 [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (-23, -1, -8); zoneStart: (-32, -32, -32); current zones cached: {} [2017-10-17 18:55:24] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (-23, -1, -8); zoneStart: (-32, -32, -32); current zones cached: {} [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:24] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:24] [2017-10-17 18:55:24] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-22, -1, -8) [2017-10-17 18:55:24] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-22, -1, -8) [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SERVER][NPCSYSTEM] taken system: (-22, -1, -8): OwnerPos (-342, -7, -124); UID NPC-SYSTEMBASE_-342_-7_-124; Faction: -9999999 [2017-10-17 18:55:24] [SERVER][NPCSYSTEM] taken system: (-22, -1, -8): OwnerPos (-342, -7, -124); UID NPC-SYSTEMBASE_-342_-7_-124; Faction: -9999999 [2017-10-17 18:55:24] [2017-10-17 18:55:24] [DB] FORCE UPDATING SYSTEM (-22, -1, -8) [2017-10-17 18:55:24] [DB] FORCE UPDATING SYSTEM (-22, -1, -8) [2017-10-17 18:55:24] [2017-10-17 18:55:24] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_-342_-7_-124 [2017-10-17 18:55:24] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_-342_-7_-124 [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (-22, -1, -8); zoneStart: (-32, -32, -32); current zones cached: {} [2017-10-17 18:55:24] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (-22, -1, -8); zoneStart: (-32, -32, -32); current zones cached: {} [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:24] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:24] [2017-10-17 18:55:24] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-20, -1, -9) [2017-10-17 18:55:24] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-20, -1, -9) [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SERVER][NPCSYSTEM] taken system: (-20, -1, -9): OwnerPos (-316, -11, -142); UID NPC-SYSTEMBASE_-316_-11_-142; Faction: -9999999 [2017-10-17 18:55:24] [SERVER][NPCSYSTEM] taken system: (-20, -1, -9): OwnerPos (-316, -11, -142); UID NPC-SYSTEMBASE_-316_-11_-142; Faction: -9999999 [2017-10-17 18:55:24] [2017-10-17 18:55:24] [DB] FORCE UPDATING SYSTEM (-20, -1, -9) [2017-10-17 18:55:24] [DB] FORCE UPDATING SYSTEM (-20, -1, -9) [2017-10-17 18:55:24] [2017-10-17 18:55:24] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_-316_-11_-142 [2017-10-17 18:55:24] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_-316_-11_-142 [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (-20, -1, -9); zoneStart: (-32, -32, -32); current zones cached: {} [2017-10-17 18:55:24] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (-20, -1, -9); zoneStart: (-32, -32, -32); current zones cached: {} [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:24] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:24] [2017-10-17 18:55:24] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-20, 0, -9) [2017-10-17 18:55:24] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-20, 0, -9) [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SERVER][NPCSYSTEM] taken system: (-20, 0, -9): OwnerPos (-307, 13, -141); UID NPC-SYSTEMBASE_-307_13_-141; Faction: -9999999 [2017-10-17 18:55:24] [SERVER][NPCSYSTEM] taken system: (-20, 0, -9): OwnerPos (-307, 13, -141); UID NPC-SYSTEMBASE_-307_13_-141; Faction: -9999999 [2017-10-17 18:55:24] [2017-10-17 18:55:24] [DB] FORCE UPDATING SYSTEM (-20, 0, -9) [2017-10-17 18:55:24] [DB] FORCE UPDATING SYSTEM (-20, 0, -9) [2017-10-17 18:55:24] [2017-10-17 18:55:24] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_-307_13_-141 [2017-10-17 18:55:24] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_-307_13_-141 [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (-20, 0, -9); zoneStart: (-32, 0, -32); current zones cached: {} [2017-10-17 18:55:24] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (-20, 0, -9); zoneStart: (-32, 0, -32); current zones cached: {} [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:24] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:24] [2017-10-17 18:55:24] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-21, -1, -8) [2017-10-17 18:55:24] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-21, -1, -8) [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SERVER][NPCSYSTEM] taken system: (-21, -1, -8): OwnerPos (-329, -7, -126); UID NPC-SYSTEMBASE_-329_-7_-126; Faction: -9999999 [2017-10-17 18:55:24] [SERVER][NPCSYSTEM] taken system: (-21, -1, -8): OwnerPos (-329, -7, -126); UID NPC-SYSTEMBASE_-329_-7_-126; Faction: -9999999 [2017-10-17 18:55:24] [2017-10-17 18:55:24] [DB] FORCE UPDATING SYSTEM (-21, -1, -8) [2017-10-17 18:55:24] [DB] FORCE UPDATING SYSTEM (-21, -1, -8) [2017-10-17 18:55:24] [2017-10-17 18:55:24] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_-329_-7_-126 [2017-10-17 18:55:24] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_-329_-7_-126 [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (-21, -1, -8); zoneStart: (-32, -32, -32); current zones cached: {} [2017-10-17 18:55:24] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (-21, -1, -8); zoneStart: (-32, -32, -32); current zones cached: {} [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:24] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:24] [2017-10-17 18:55:24] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-20, -1, -10) [2017-10-17 18:55:24] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-20, -1, -10) [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SERVER][NPCSYSTEM] taken system: (-20, -1, -10): OwnerPos (-319, -10, -154); UID NPC-SYSTEMBASE_-319_-10_-154; Faction: -9999999 [2017-10-17 18:55:24] [SERVER][NPCSYSTEM] taken system: (-20, -1, -10): OwnerPos (-319, -10, -154); UID NPC-SYSTEMBASE_-319_-10_-154; Faction: -9999999 [2017-10-17 18:55:24] [2017-10-17 18:55:24] [DB] FORCE UPDATING SYSTEM (-20, -1, -10) [2017-10-17 18:55:24] [DB] FORCE UPDATING SYSTEM (-20, -1, -10) [2017-10-17 18:55:24] [2017-10-17 18:55:24] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_-319_-10_-154 [2017-10-17 18:55:24] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_-319_-10_-154 [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (-20, -1, -10); zoneStart: (-32, -32, -32); current zones cached: {} [2017-10-17 18:55:24] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (-20, -1, -10); zoneStart: (-32, -32, -32); current zones cached: {} [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:24] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:24] [2017-10-17 18:55:24] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-20, 0, -10) [2017-10-17 18:55:24] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-20, 0, -10) [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SERVER][NPCSYSTEM] taken system: (-20, 0, -10): OwnerPos (-309, 14, -152); UID NPC-SYSTEMBASE_-309_14_-152; Faction: -9999999 [2017-10-17 18:55:24] [SERVER][NPCSYSTEM] taken system: (-20, 0, -10): OwnerPos (-309, 14, -152); UID NPC-SYSTEMBASE_-309_14_-152; Faction: -9999999 [2017-10-17 18:55:24] [2017-10-17 18:55:24] [DB] FORCE UPDATING SYSTEM (-20, 0, -10) [2017-10-17 18:55:24] [DB] FORCE UPDATING SYSTEM (-20, 0, -10) [2017-10-17 18:55:24] [2017-10-17 18:55:24] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_-309_14_-152 [2017-10-17 18:55:24] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_-309_14_-152 [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (-20, 0, -10); zoneStart: (-32, 0, -32); current zones cached: {} [2017-10-17 18:55:24] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (-20, 0, -10); zoneStart: (-32, 0, -32); current zones cached: {} [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:24] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:24] [2017-10-17 18:55:24] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-20, 0, -8) [2017-10-17 18:55:24] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-20, 0, -8) [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SERVER][NPCSYSTEM] taken system: (-20, 0, -8): OwnerPos (-306, 9, -116); UID NPC-SYSTEMBASE_-306_9_-116; Faction: -9999999 [2017-10-17 18:55:24] [SERVER][NPCSYSTEM] taken system: (-20, 0, -8): OwnerPos (-306, 9, -116); UID NPC-SYSTEMBASE_-306_9_-116; Faction: -9999999 [2017-10-17 18:55:24] [2017-10-17 18:55:24] [DB] FORCE UPDATING SYSTEM (-20, 0, -8) [2017-10-17 18:55:24] [DB] FORCE UPDATING SYSTEM (-20, 0, -8) [2017-10-17 18:55:24] [2017-10-17 18:55:24] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_-306_9_-116 [2017-10-17 18:55:24] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_-306_9_-116 [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (-20, 0, -8); zoneStart: (-32, 0, -32); current zones cached: {} [2017-10-17 18:55:24] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (-20, 0, -8); zoneStart: (-32, 0, -32); current zones cached: {} [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:24] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:24] [2017-10-17 18:55:24] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-20, -1, -8) [2017-10-17 18:55:24] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-20, -1, -8) [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SERVER][NPCSYSTEM] taken system: (-20, -1, -8): OwnerPos (-316, -13, -117); UID NPC-SYSTEMBASE_-316_-13_-117; Faction: -9999999 [2017-10-17 18:55:24] [SERVER][NPCSYSTEM] taken system: (-20, -1, -8): OwnerPos (-316, -13, -117); UID NPC-SYSTEMBASE_-316_-13_-117; Faction: -9999999 [2017-10-17 18:55:24] [2017-10-17 18:55:24] [DB] FORCE UPDATING SYSTEM (-20, -1, -8) [2017-10-17 18:55:24] [DB] FORCE UPDATING SYSTEM (-20, -1, -8) [2017-10-17 18:55:24] [2017-10-17 18:55:24] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_-316_-13_-117 [2017-10-17 18:55:24] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_-316_-13_-117 [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (-20, -1, -8); zoneStart: (-32, -32, -32); current zones cached: {} [2017-10-17 18:55:24] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (-20, -1, -8); zoneStart: (-32, -32, -32); current zones cached: {} [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:24] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:24] [2017-10-17 18:55:24] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-22, 0, -7) [2017-10-17 18:55:24] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-22, 0, -7) [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SERVER][NPCSYSTEM] taken system: (-22, 0, -7): OwnerPos (-344, 14, -111); UID NPC-SYSTEMBASE_-344_14_-111; Faction: -9999999 [2017-10-17 18:55:24] [SERVER][NPCSYSTEM] taken system: (-22, 0, -7): OwnerPos (-344, 14, -111); UID NPC-SYSTEMBASE_-344_14_-111; Faction: -9999999 [2017-10-17 18:55:24] [2017-10-17 18:55:24] [DB] FORCE UPDATING SYSTEM (-22, 0, -7) [2017-10-17 18:55:24] [DB] FORCE UPDATING SYSTEM (-22, 0, -7) [2017-10-17 18:55:24] [2017-10-17 18:55:24] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_-344_14_-111 [2017-10-17 18:55:24] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_-344_14_-111 [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (-22, 0, -7); zoneStart: (-32, 0, -32); current zones cached: {} [2017-10-17 18:55:24] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (-22, 0, -7); zoneStart: (-32, 0, -32); current zones cached: {} [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:24] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:24] [2017-10-17 18:55:24] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-21, -1, -7) [2017-10-17 18:55:24] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-21, -1, -7) [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SERVER][NPCSYSTEM] taken system: (-21, -1, -7): OwnerPos (-328, -11, -100); UID NPC-SYSTEMBASE_-328_-11_-100; Faction: -9999999 [2017-10-17 18:55:24] [SERVER][NPCSYSTEM] taken system: (-21, -1, -7): OwnerPos (-328, -11, -100); UID NPC-SYSTEMBASE_-328_-11_-100; Faction: -9999999 [2017-10-17 18:55:24] [2017-10-17 18:55:24] [DB] FORCE UPDATING SYSTEM (-21, -1, -7) [2017-10-17 18:55:24] [DB] FORCE UPDATING SYSTEM (-21, -1, -7) [2017-10-17 18:55:24] [2017-10-17 18:55:24] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_-328_-11_-100 [2017-10-17 18:55:24] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_-328_-11_-100 [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (-21, -1, -7); zoneStart: (-32, -32, -32); current zones cached: {} [2017-10-17 18:55:24] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (-21, -1, -7); zoneStart: (-32, -32, -32); current zones cached: {} [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:24] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:24] [2017-10-17 18:55:24] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-22, -1, -7) [2017-10-17 18:55:24] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-22, -1, -7) [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SERVER][NPCSYSTEM] taken system: (-22, -1, -7): OwnerPos (-340, -8, -99); UID NPC-SYSTEMBASE_-340_-8_-99; Faction: -9999999 [2017-10-17 18:55:24] [SERVER][NPCSYSTEM] taken system: (-22, -1, -7): OwnerPos (-340, -8, -99); UID NPC-SYSTEMBASE_-340_-8_-99; Faction: -9999999 [2017-10-17 18:55:24] [2017-10-17 18:55:24] [DB] FORCE UPDATING SYSTEM (-22, -1, -7) [2017-10-17 18:55:24] [DB] FORCE UPDATING SYSTEM (-22, -1, -7) [2017-10-17 18:55:24] [2017-10-17 18:55:24] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_-340_-8_-99 [2017-10-17 18:55:24] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_-340_-8_-99 [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (-22, -1, -7); zoneStart: (-32, -32, -32); current zones cached: {} [2017-10-17 18:55:24] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (-22, -1, -7); zoneStart: (-32, -32, -32); current zones cached: {} [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:24] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:24] [2017-10-17 18:55:24] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-19, -1, -9) [2017-10-17 18:55:24] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (-19, -1, -9) [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SERVER][NPCSYSTEM] taken system: (-19, -1, -9): OwnerPos (-291, -12, -130); UID NPC-SYSTEMBASE_-291_-12_-130; Faction: -9999999 [2017-10-17 18:55:24] [SERVER][NPCSYSTEM] taken system: (-19, -1, -9): OwnerPos (-291, -12, -130); UID NPC-SYSTEMBASE_-291_-12_-130; Faction: -9999999 [2017-10-17 18:55:24] [2017-10-17 18:55:24] [DB] FORCE UPDATING SYSTEM (-19, -1, -9) [2017-10-17 18:55:24] [DB] FORCE UPDATING SYSTEM (-19, -1, -9) [2017-10-17 18:55:24] [2017-10-17 18:55:24] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_-291_-12_-130 [2017-10-17 18:55:24] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_-291_-12_-130 [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (-19, -1, -9); zoneStart: (-32, -32, -32); current zones cached: {} [2017-10-17 18:55:24] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (-19, -1, -9); zoneStart: (-32, -32, -32); current zones cached: {} [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:24] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:24] [2017-10-17 18:55:24] [BLUEPRINT] BASE PATH: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\. [2017-10-17 18:55:24] [BLUEPRINT] BASE PATH: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\. [2017-10-17 18:55:24] [2017-10-17 18:55:24] [BLUEPRINT] USING TRANSIENT: REL PATH ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Temporary Homebase/DATA/ENTITY_SPACESTATION_scavenger temporary shop_1481338916048.0.0.0.smd3 [2017-10-17 18:55:24] [BLUEPRINT] USING TRANSIENT: REL PATH ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Temporary Homebase/DATA/ENTITY_SPACESTATION_scavenger temporary shop_1481338916048.0.0.0.smd3 [2017-10-17 18:55:24] [2017-10-17 18:55:24] [BLUEPRINT] USING TRANSIENT: BB FODLER ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Temporary Homebase/DATA/ [2017-10-17 18:55:24] [BLUEPRINT] USING TRANSIENT: BB FODLER ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Temporary Homebase/DATA/ [2017-10-17 18:55:24] [2017-10-17 18:55:24] [BLUEPRINT] USING TRANSIENT: FILE ISOLATED ::: ENTITY_SPACESTATION_scavenger temporary shop_1481338916048.0.0.0.smd3 [2017-10-17 18:55:24] [BLUEPRINT] USING TRANSIENT: FILE ISOLATED ::: ENTITY_SPACESTATION_scavenger temporary shop_1481338916048.0.0.0.smd3 [2017-10-17 18:55:24] [2017-10-17 18:55:24] [BLUEPRINT] USING TRANSIENT: EXTRACTED BB UID ::: ENTITY_SPACESTATION_scavenger temporary shop_1481338916048 [2017-10-17 18:55:24] [BLUEPRINT] USING TRANSIENT: EXTRACTED BB UID ::: ENTITY_SPACESTATION_scavenger temporary shop_1481338916048 [2017-10-17 18:55:24] [2017-10-17 18:55:24] [DATABASE] Scavengers Home: LOADING EFFECTS FOR Scavengers Home: STRUCTURE, ID -1 [2017-10-17 18:55:24] [DATABASE] Scavengers Home: LOADING EFFECTS FOR Scavengers Home: STRUCTURE, ID -1 [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SERVER] WRITING ENTITY TAG: SpaceStation[ENTITY_SPACESTATION_NPC-HOMEBASE_62_1_156(373)] to ENTITY_SPACESTATION_NPC-HOMEBASE_62_1_156.ent [2017-10-17 18:55:24] [SERVER] WRITING ENTITY TAG: SpaceStation[ENTITY_SPACESTATION_NPC-HOMEBASE_62_1_156(373)] to ENTITY_SPACESTATION_NPC-HOMEBASE_62_1_156.ent [2017-10-17 18:55:24] [2017-10-17 18:55:24] [IO][COPY] FILE FROM C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\tmp\ENTITY_SPACESTATION_NPC-HOMEBASE_62_1_156.ent.tmp to C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\ENTITY_SPACESTATION_NPC-HOMEBASE_62_1_156.ent [2017-10-17 18:55:24] [IO][COPY] FILE FROM C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\tmp\ENTITY_SPACESTATION_NPC-HOMEBASE_62_1_156.ent.tmp to C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\ENTITY_SPACESTATION_NPC-HOMEBASE_62_1_156.ent [2017-10-17 18:55:24] [2017-10-17 18:55:24] SPAWN IN DB: ADDED: [ENTITY_SPACESTATION_NPC-HOMEBASE_62_1_156] [2017-10-17 18:55:24] SPAWN IN DB: ADDED: [ENTITY_SPACESTATION_NPC-HOMEBASE_62_1_156] [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SERVER][NPC] Creating tradenode for home system: obfuscated.aVx@2fd949b7 [2017-10-17 18:55:24] [SERVER][NPC] Creating tradenode for home system: obfuscated.aVx@2fd949b7 [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SENDABLEGAMESTATE] WARNING: Cannot send trade node mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:24] [SENDABLEGAMESTATE] WARNING: Cannot send trade node mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:24] [2017-10-17 18:55:24] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (3, 0, 9) [2017-10-17 18:55:24] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (3, 0, 9) [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SERVER][NPCSYSTEM] taken system: (3, 0, 9): OwnerPos (62, 1, 156); UID NPC-HOMEBASE_62_1_156; Faction: -9999998 [2017-10-17 18:55:24] [SERVER][NPCSYSTEM] taken system: (3, 0, 9): OwnerPos (62, 1, 156); UID NPC-HOMEBASE_62_1_156; Faction: -9999998 [2017-10-17 18:55:24] [2017-10-17 18:55:24] [DB] FORCE UPDATING SYSTEM (3, 0, 9) [2017-10-17 18:55:24] [DB] FORCE UPDATING SYSTEM (3, 0, 9) [2017-10-17 18:55:24] [2017-10-17 18:55:24] SYSTEM OWNERSHIP: NPC-HOMEBASE_62_1_156 [2017-10-17 18:55:24] SYSTEM OWNERSHIP: NPC-HOMEBASE_62_1_156 [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (3, 0, 9); zoneStart: (0, 0, 0); current zones cached: {} [2017-10-17 18:55:24] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (3, 0, 9); zoneStart: (0, 0, 0); current zones cached: {} [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:24] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:24] [2017-10-17 18:55:24] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (3, 0, 10) [2017-10-17 18:55:24] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (3, 0, 10) [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SERVER][NPCSYSTEM] taken system: (3, 0, 10): OwnerPos (61, 4, 174); UID NPC-SYSTEMBASE_61_4_174; Faction: -9999998 [2017-10-17 18:55:24] [SERVER][NPCSYSTEM] taken system: (3, 0, 10): OwnerPos (61, 4, 174); UID NPC-SYSTEMBASE_61_4_174; Faction: -9999998 [2017-10-17 18:55:24] [2017-10-17 18:55:24] [DB] FORCE UPDATING SYSTEM (3, 0, 10) [2017-10-17 18:55:24] [DB] FORCE UPDATING SYSTEM (3, 0, 10) [2017-10-17 18:55:24] [2017-10-17 18:55:24] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_61_4_174 [2017-10-17 18:55:24] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_61_4_174 [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (3, 0, 10); zoneStart: (0, 0, 0); current zones cached: {} [2017-10-17 18:55:24] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (3, 0, 10); zoneStart: (0, 0, 0); current zones cached: {} [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:24] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:24] [2017-10-17 18:55:24] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (3, 1, 9) [2017-10-17 18:55:24] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (3, 1, 9) [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SERVER][NPCSYSTEM] taken system: (3, 1, 9): OwnerPos (56, 26, 156); UID NPC-SYSTEMBASE_56_26_156; Faction: -9999998 [2017-10-17 18:55:24] [SERVER][NPCSYSTEM] taken system: (3, 1, 9): OwnerPos (56, 26, 156); UID NPC-SYSTEMBASE_56_26_156; Faction: -9999998 [2017-10-17 18:55:24] [2017-10-17 18:55:24] [DB] FORCE UPDATING SYSTEM (3, 1, 9) [2017-10-17 18:55:24] [DB] FORCE UPDATING SYSTEM (3, 1, 9) [2017-10-17 18:55:24] [2017-10-17 18:55:24] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_56_26_156 [2017-10-17 18:55:24] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_56_26_156 [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (3, 1, 9); zoneStart: (0, 0, 0); current zones cached: {} [2017-10-17 18:55:24] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (3, 1, 9); zoneStart: (0, 0, 0); current zones cached: {} [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:24] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:24] [2017-10-17 18:55:24] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (2, 0, 9) [2017-10-17 18:55:24] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (2, 0, 9) [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SERVER][NPCSYSTEM] taken system: (2, 0, 9): OwnerPos (43, 14, 149); UID NPC-SYSTEMBASE_43_14_149; Faction: -9999998 [2017-10-17 18:55:24] [SERVER][NPCSYSTEM] taken system: (2, 0, 9): OwnerPos (43, 14, 149); UID NPC-SYSTEMBASE_43_14_149; Faction: -9999998 [2017-10-17 18:55:24] [2017-10-17 18:55:24] [DB] FORCE UPDATING SYSTEM (2, 0, 9) [2017-10-17 18:55:24] [DB] FORCE UPDATING SYSTEM (2, 0, 9) [2017-10-17 18:55:24] [2017-10-17 18:55:24] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_43_14_149 [2017-10-17 18:55:24] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_43_14_149 [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (2, 0, 9); zoneStart: (0, 0, 0); current zones cached: {} [2017-10-17 18:55:24] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (2, 0, 9); zoneStart: (0, 0, 0); current zones cached: {} [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:24] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:24] [2017-10-17 18:55:24] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (2, 1, 9) [2017-10-17 18:55:24] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (2, 1, 9) [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SERVER][NPCSYSTEM] taken system: (2, 1, 9): OwnerPos (36, 23, 154); UID NPC-SYSTEMBASE_36_23_154; Faction: -9999998 [2017-10-17 18:55:24] [SERVER][NPCSYSTEM] taken system: (2, 1, 9): OwnerPos (36, 23, 154); UID NPC-SYSTEMBASE_36_23_154; Faction: -9999998 [2017-10-17 18:55:24] [2017-10-17 18:55:24] [DB] FORCE UPDATING SYSTEM (2, 1, 9) [2017-10-17 18:55:24] [DB] FORCE UPDATING SYSTEM (2, 1, 9) [2017-10-17 18:55:24] [2017-10-17 18:55:24] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_36_23_154 [2017-10-17 18:55:24] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_36_23_154 [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (2, 1, 9); zoneStart: (0, 0, 0); current zones cached: {} [2017-10-17 18:55:24] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (2, 1, 9); zoneStart: (0, 0, 0); current zones cached: {} [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:24] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:24] [2017-10-17 18:55:24] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (2, 0, 8) [2017-10-17 18:55:24] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (2, 0, 8) [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SERVER][NPCSYSTEM] taken system: (2, 0, 8): OwnerPos (44, 10, 129); UID NPC-SYSTEMBASE_44_10_129; Faction: -9999998 [2017-10-17 18:55:24] [SERVER][NPCSYSTEM] taken system: (2, 0, 8): OwnerPos (44, 10, 129); UID NPC-SYSTEMBASE_44_10_129; Faction: -9999998 [2017-10-17 18:55:24] [2017-10-17 18:55:24] [DB] FORCE UPDATING SYSTEM (2, 0, 8) [2017-10-17 18:55:24] [DB] FORCE UPDATING SYSTEM (2, 0, 8) [2017-10-17 18:55:24] [2017-10-17 18:55:24] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_44_10_129 [2017-10-17 18:55:24] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_44_10_129 [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (2, 0, 8); zoneStart: (0, 0, 0); current zones cached: {} [2017-10-17 18:55:24] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (2, 0, 8); zoneStart: (0, 0, 0); current zones cached: {} [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:24] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:24] [2017-10-17 18:55:24] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (2, 0, 10) [2017-10-17 18:55:24] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (2, 0, 10) [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SERVER][NPCSYSTEM] taken system: (2, 0, 10): OwnerPos (41, 1, 172); UID NPC-SYSTEMBASE_41_1_172; Faction: -9999998 [2017-10-17 18:55:24] [SERVER][NPCSYSTEM] taken system: (2, 0, 10): OwnerPos (41, 1, 172); UID NPC-SYSTEMBASE_41_1_172; Faction: -9999998 [2017-10-17 18:55:24] [2017-10-17 18:55:24] [DB] FORCE UPDATING SYSTEM (2, 0, 10) [2017-10-17 18:55:24] [DB] FORCE UPDATING SYSTEM (2, 0, 10) [2017-10-17 18:55:24] [2017-10-17 18:55:24] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_41_1_172 [2017-10-17 18:55:24] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_41_1_172 [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (2, 0, 10); zoneStart: (0, 0, 0); current zones cached: {} [2017-10-17 18:55:24] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (2, 0, 10); zoneStart: (0, 0, 0); current zones cached: {} [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:24] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:24] [2017-10-17 18:55:24] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (4, 0, 9) [2017-10-17 18:55:24] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (4, 0, 9) [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SERVER][NPCSYSTEM] taken system: (4, 0, 9): OwnerPos (67, 8, 145); UID NPC-SYSTEMBASE_67_8_145; Faction: -9999998 [2017-10-17 18:55:24] [SERVER][NPCSYSTEM] taken system: (4, 0, 9): OwnerPos (67, 8, 145); UID NPC-SYSTEMBASE_67_8_145; Faction: -9999998 [2017-10-17 18:55:24] [2017-10-17 18:55:24] [DB] FORCE UPDATING SYSTEM (4, 0, 9) [2017-10-17 18:55:24] [DB] FORCE UPDATING SYSTEM (4, 0, 9) [2017-10-17 18:55:24] [2017-10-17 18:55:24] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_67_8_145 [2017-10-17 18:55:24] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_67_8_145 [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (4, 0, 9); zoneStart: (0, 0, 0); current zones cached: {} [2017-10-17 18:55:24] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (4, 0, 9); zoneStart: (0, 0, 0); current zones cached: {} [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:24] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:24] [2017-10-17 18:55:24] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (2, 1, 8) [2017-10-17 18:55:24] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (2, 1, 8) [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SERVER][NPCSYSTEM] taken system: (2, 1, 8): OwnerPos (35, 19, 138); UID NPC-SYSTEMBASE_35_19_138; Faction: -9999998 [2017-10-17 18:55:24] [SERVER][NPCSYSTEM] taken system: (2, 1, 8): OwnerPos (35, 19, 138); UID NPC-SYSTEMBASE_35_19_138; Faction: -9999998 [2017-10-17 18:55:24] [2017-10-17 18:55:24] [DB] FORCE UPDATING SYSTEM (2, 1, 8) [2017-10-17 18:55:24] [DB] FORCE UPDATING SYSTEM (2, 1, 8) [2017-10-17 18:55:24] [2017-10-17 18:55:24] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_35_19_138 [2017-10-17 18:55:24] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_35_19_138 [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (2, 1, 8); zoneStart: (0, 0, 0); current zones cached: {} [2017-10-17 18:55:24] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (2, 1, 8); zoneStart: (0, 0, 0); current zones cached: {} [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:24] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:24] [2017-10-17 18:55:24] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (4, 1, 9) [2017-10-17 18:55:24] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (4, 1, 9) [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SERVER][NPCSYSTEM] taken system: (4, 1, 9): OwnerPos (74, 17, 150); UID NPC-SYSTEMBASE_74_17_150; Faction: -9999998 [2017-10-17 18:55:24] [SERVER][NPCSYSTEM] taken system: (4, 1, 9): OwnerPos (74, 17, 150); UID NPC-SYSTEMBASE_74_17_150; Faction: -9999998 [2017-10-17 18:55:24] [2017-10-17 18:55:24] [DB] FORCE UPDATING SYSTEM (4, 1, 9) [2017-10-17 18:55:24] [DB] FORCE UPDATING SYSTEM (4, 1, 9) [2017-10-17 18:55:24] [2017-10-17 18:55:24] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_74_17_150 [2017-10-17 18:55:24] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_74_17_150 [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (4, 1, 9); zoneStart: (0, 0, 0); current zones cached: {} [2017-10-17 18:55:24] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (4, 1, 9); zoneStart: (0, 0, 0); current zones cached: {} [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:24] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:24] [2017-10-17 18:55:24] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (3, 0, 8) [2017-10-17 18:55:24] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (3, 0, 8) [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SERVER][NPCSYSTEM] taken system: (3, 0, 8): OwnerPos (50, 13, 133); UID NPC-SYSTEMBASE_50_13_133; Faction: -9999998 [2017-10-17 18:55:24] [SERVER][NPCSYSTEM] taken system: (3, 0, 8): OwnerPos (50, 13, 133); UID NPC-SYSTEMBASE_50_13_133; Faction: -9999998 [2017-10-17 18:55:24] [2017-10-17 18:55:24] [DB] FORCE UPDATING SYSTEM (3, 0, 8) [2017-10-17 18:55:24] [DB] FORCE UPDATING SYSTEM (3, 0, 8) [2017-10-17 18:55:24] [2017-10-17 18:55:24] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_50_13_133 [2017-10-17 18:55:24] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_50_13_133 [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (3, 0, 8); zoneStart: (0, 0, 0); current zones cached: {} [2017-10-17 18:55:24] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (3, 0, 8); zoneStart: (0, 0, 0); current zones cached: {} [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:24] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:24] [2017-10-17 18:55:24] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (4, 0, 10) [2017-10-17 18:55:24] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (4, 0, 10) [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SERVER][NPCSYSTEM] taken system: (4, 0, 10): OwnerPos (68, 12, 163); UID NPC-SYSTEMBASE_68_12_163; Faction: -9999998 [2017-10-17 18:55:24] [SERVER][NPCSYSTEM] taken system: (4, 0, 10): OwnerPos (68, 12, 163); UID NPC-SYSTEMBASE_68_12_163; Faction: -9999998 [2017-10-17 18:55:24] [2017-10-17 18:55:24] [DB] FORCE UPDATING SYSTEM (4, 0, 10) [2017-10-17 18:55:24] [DB] FORCE UPDATING SYSTEM (4, 0, 10) [2017-10-17 18:55:24] [2017-10-17 18:55:24] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_68_12_163 [2017-10-17 18:55:24] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_68_12_163 [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (4, 0, 10); zoneStart: (0, 0, 0); current zones cached: {} [2017-10-17 18:55:24] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (4, 0, 10); zoneStart: (0, 0, 0); current zones cached: {} [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:24] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:24] [2017-10-17 18:55:24] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (2, 1, 10) [2017-10-17 18:55:24] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (2, 1, 10) [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SERVER][NPCSYSTEM] taken system: (2, 1, 10): OwnerPos (36, 27, 161); UID NPC-SYSTEMBASE_36_27_161; Faction: -9999998 [2017-10-17 18:55:24] [SERVER][NPCSYSTEM] taken system: (2, 1, 10): OwnerPos (36, 27, 161); UID NPC-SYSTEMBASE_36_27_161; Faction: -9999998 [2017-10-17 18:55:24] [2017-10-17 18:55:24] [DB] FORCE UPDATING SYSTEM (2, 1, 10) [2017-10-17 18:55:24] [DB] FORCE UPDATING SYSTEM (2, 1, 10) [2017-10-17 18:55:24] [2017-10-17 18:55:24] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_36_27_161 [2017-10-17 18:55:24] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_36_27_161 [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (2, 1, 10); zoneStart: (0, 0, 0); current zones cached: {} [2017-10-17 18:55:24] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (2, 1, 10); zoneStart: (0, 0, 0); current zones cached: {} [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:24] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:24] [2017-10-17 18:55:24] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (3, -1, 9) [2017-10-17 18:55:24] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (3, -1, 9) [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SERVER][NPCSYSTEM] taken system: (3, -1, 9): OwnerPos (62, -5, 146); UID NPC-SYSTEMBASE_62_-5_146; Faction: -9999998 [2017-10-17 18:55:24] [SERVER][NPCSYSTEM] taken system: (3, -1, 9): OwnerPos (62, -5, 146); UID NPC-SYSTEMBASE_62_-5_146; Faction: -9999998 [2017-10-17 18:55:24] [2017-10-17 18:55:24] [DB] FORCE UPDATING SYSTEM (3, -1, 9) [2017-10-17 18:55:24] [DB] FORCE UPDATING SYSTEM (3, -1, 9) [2017-10-17 18:55:24] [2017-10-17 18:55:24] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_62_-5_146 [2017-10-17 18:55:24] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_62_-5_146 [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (3, -1, 9); zoneStart: (0, -32, 0); current zones cached: {} [2017-10-17 18:55:24] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (3, -1, 9); zoneStart: (0, -32, 0); current zones cached: {} [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:24] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:24] [2017-10-17 18:55:24] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (3, 1, 8) [2017-10-17 18:55:24] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (3, 1, 8) [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SERVER][NPCSYSTEM] taken system: (3, 1, 8): OwnerPos (57, 22, 138); UID NPC-SYSTEMBASE_57_22_138; Faction: -9999998 [2017-10-17 18:55:24] [SERVER][NPCSYSTEM] taken system: (3, 1, 8): OwnerPos (57, 22, 138); UID NPC-SYSTEMBASE_57_22_138; Faction: -9999998 [2017-10-17 18:55:24] [2017-10-17 18:55:24] [DB] FORCE UPDATING SYSTEM (3, 1, 8) [2017-10-17 18:55:24] [DB] FORCE UPDATING SYSTEM (3, 1, 8) [2017-10-17 18:55:24] [2017-10-17 18:55:24] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_57_22_138 [2017-10-17 18:55:24] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_57_22_138 [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (3, 1, 8); zoneStart: (0, 0, 0); current zones cached: {} [2017-10-17 18:55:24] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (3, 1, 8); zoneStart: (0, 0, 0); current zones cached: {} [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:24] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:24] [2017-10-17 18:55:24] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (4, 1, 10) [2017-10-17 18:55:24] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (4, 1, 10) [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SERVER][NPCSYSTEM] taken system: (4, 1, 10): OwnerPos (73, 21, 171); UID NPC-SYSTEMBASE_73_21_171; Faction: -9999998 [2017-10-17 18:55:24] [SERVER][NPCSYSTEM] taken system: (4, 1, 10): OwnerPos (73, 21, 171); UID NPC-SYSTEMBASE_73_21_171; Faction: -9999998 [2017-10-17 18:55:24] [2017-10-17 18:55:24] [DB] FORCE UPDATING SYSTEM (4, 1, 10) [2017-10-17 18:55:24] [DB] FORCE UPDATING SYSTEM (4, 1, 10) [2017-10-17 18:55:24] [2017-10-17 18:55:24] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_73_21_171 [2017-10-17 18:55:24] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_73_21_171 [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (4, 1, 10); zoneStart: (0, 0, 0); current zones cached: {} [2017-10-17 18:55:24] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (4, 1, 10); zoneStart: (0, 0, 0); current zones cached: {} [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:24] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:24] [2017-10-17 18:55:24] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (3, -1, 10) [2017-10-17 18:55:24] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (3, -1, 10) [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SERVER][NPCSYSTEM] taken system: (3, -1, 10): OwnerPos (62, -3, 165); UID NPC-SYSTEMBASE_62_-3_165; Faction: -9999998 [2017-10-17 18:55:24] [SERVER][NPCSYSTEM] taken system: (3, -1, 10): OwnerPos (62, -3, 165); UID NPC-SYSTEMBASE_62_-3_165; Faction: -9999998 [2017-10-17 18:55:24] [2017-10-17 18:55:24] [DB] FORCE UPDATING SYSTEM (3, -1, 10) [2017-10-17 18:55:24] [DB] FORCE UPDATING SYSTEM (3, -1, 10) [2017-10-17 18:55:24] [2017-10-17 18:55:24] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_62_-3_165 [2017-10-17 18:55:24] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_62_-3_165 [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (3, -1, 10); zoneStart: (0, -32, 0); current zones cached: {} [2017-10-17 18:55:24] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (3, -1, 10); zoneStart: (0, -32, 0); current zones cached: {} [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:24] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:24] [2017-10-17 18:55:24] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (2, -1, 9) [2017-10-17 18:55:24] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (2, -1, 9) [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SERVER][NPCSYSTEM] taken system: (2, -1, 9): OwnerPos (44, -8, 154); UID NPC-SYSTEMBASE_44_-8_154; Faction: -9999998 [2017-10-17 18:55:24] [SERVER][NPCSYSTEM] taken system: (2, -1, 9): OwnerPos (44, -8, 154); UID NPC-SYSTEMBASE_44_-8_154; Faction: -9999998 [2017-10-17 18:55:24] [2017-10-17 18:55:24] [DB] FORCE UPDATING SYSTEM (2, -1, 9) [2017-10-17 18:55:24] [DB] FORCE UPDATING SYSTEM (2, -1, 9) [2017-10-17 18:55:24] [2017-10-17 18:55:24] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_44_-8_154 [2017-10-17 18:55:24] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_44_-8_154 [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (2, -1, 9); zoneStart: (0, -32, 0); current zones cached: {} [2017-10-17 18:55:24] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (2, -1, 9); zoneStart: (0, -32, 0); current zones cached: {} [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:24] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:24] [2017-10-17 18:55:24] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (2, -1, 8) [2017-10-17 18:55:24] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (2, -1, 8) [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SERVER][NPCSYSTEM] taken system: (2, -1, 8): OwnerPos (44, -12, 133); UID NPC-SYSTEMBASE_44_-12_133; Faction: -9999998 [2017-10-17 18:55:24] [SERVER][NPCSYSTEM] taken system: (2, -1, 8): OwnerPos (44, -12, 133); UID NPC-SYSTEMBASE_44_-12_133; Faction: -9999998 [2017-10-17 18:55:24] [2017-10-17 18:55:24] [DB] FORCE UPDATING SYSTEM (2, -1, 8) [2017-10-17 18:55:24] [DB] FORCE UPDATING SYSTEM (2, -1, 8) [2017-10-17 18:55:24] [2017-10-17 18:55:24] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_44_-12_133 [2017-10-17 18:55:24] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_44_-12_133 [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (2, -1, 8); zoneStart: (0, -32, 0); current zones cached: {} [2017-10-17 18:55:24] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (2, -1, 8); zoneStart: (0, -32, 0); current zones cached: {} [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:24] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:24] [2017-10-17 18:55:24] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (2, -1, 10) [2017-10-17 18:55:24] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (2, -1, 10) [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SERVER][NPCSYSTEM] taken system: (2, -1, 10): OwnerPos (41, -4, 163); UID NPC-SYSTEMBASE_41_-4_163; Faction: -9999998 [2017-10-17 18:55:24] [SERVER][NPCSYSTEM] taken system: (2, -1, 10): OwnerPos (41, -4, 163); UID NPC-SYSTEMBASE_41_-4_163; Faction: -9999998 [2017-10-17 18:55:24] [2017-10-17 18:55:24] [DB] FORCE UPDATING SYSTEM (2, -1, 10) [2017-10-17 18:55:24] [DB] FORCE UPDATING SYSTEM (2, -1, 10) [2017-10-17 18:55:24] [2017-10-17 18:55:24] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_41_-4_163 [2017-10-17 18:55:24] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_41_-4_163 [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (2, -1, 10); zoneStart: (0, -32, 0); current zones cached: {} [2017-10-17 18:55:24] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (2, -1, 10); zoneStart: (0, -32, 0); current zones cached: {} [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:24] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:24] [2017-10-17 18:55:24] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (4, 1, 8) [2017-10-17 18:55:24] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (4, 1, 8) [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SERVER][NPCSYSTEM] taken system: (4, 1, 8): OwnerPos (76, 27, 141); UID NPC-SYSTEMBASE_76_27_141; Faction: -9999998 [2017-10-17 18:55:24] [SERVER][NPCSYSTEM] taken system: (4, 1, 8): OwnerPos (76, 27, 141); UID NPC-SYSTEMBASE_76_27_141; Faction: -9999998 [2017-10-17 18:55:24] [2017-10-17 18:55:24] [DB] FORCE UPDATING SYSTEM (4, 1, 8) [2017-10-17 18:55:24] [DB] FORCE UPDATING SYSTEM (4, 1, 8) [2017-10-17 18:55:24] [2017-10-17 18:55:24] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_76_27_141 [2017-10-17 18:55:24] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_76_27_141 [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (4, 1, 8); zoneStart: (0, 0, 0); current zones cached: {} [2017-10-17 18:55:24] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (4, 1, 8); zoneStart: (0, 0, 0); current zones cached: {} [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:24] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:24] [2017-10-17 18:55:24] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (2, 1, 7) [2017-10-17 18:55:24] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (2, 1, 7) [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SERVER][NPCSYSTEM] taken system: (2, 1, 7): OwnerPos (35, 17, 118); UID NPC-SYSTEMBASE_35_17_118; Faction: -9999998 [2017-10-17 18:55:24] [SERVER][NPCSYSTEM] taken system: (2, 1, 7): OwnerPos (35, 17, 118); UID NPC-SYSTEMBASE_35_17_118; Faction: -9999998 [2017-10-17 18:55:24] [2017-10-17 18:55:24] [DB] FORCE UPDATING SYSTEM (2, 1, 7) [2017-10-17 18:55:24] [DB] FORCE UPDATING SYSTEM (2, 1, 7) [2017-10-17 18:55:24] [2017-10-17 18:55:24] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_35_17_118 [2017-10-17 18:55:24] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_35_17_118 [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (2, 1, 7); zoneStart: (0, 0, 0); current zones cached: {} [2017-10-17 18:55:24] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (2, 1, 7); zoneStart: (0, 0, 0); current zones cached: {} [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:24] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:24] [2017-10-17 18:55:24] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (2, 0, 7) [2017-10-17 18:55:24] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (2, 0, 7) [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SERVER][NPCSYSTEM] taken system: (2, 0, 7): OwnerPos (42, 6, 113); UID NPC-SYSTEMBASE_42_6_113; Faction: -9999998 [2017-10-17 18:55:24] [SERVER][NPCSYSTEM] taken system: (2, 0, 7): OwnerPos (42, 6, 113); UID NPC-SYSTEMBASE_42_6_113; Faction: -9999998 [2017-10-17 18:55:24] [2017-10-17 18:55:24] [DB] FORCE UPDATING SYSTEM (2, 0, 7) [2017-10-17 18:55:24] [DB] FORCE UPDATING SYSTEM (2, 0, 7) [2017-10-17 18:55:24] [2017-10-17 18:55:24] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_42_6_113 [2017-10-17 18:55:24] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_42_6_113 [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (2, 0, 7); zoneStart: (0, 0, 0); current zones cached: {} [2017-10-17 18:55:24] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (2, 0, 7); zoneStart: (0, 0, 0); current zones cached: {} [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:24] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:24] [2017-10-17 18:55:24] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (1, 0, 7) [2017-10-17 18:55:24] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (1, 0, 7) [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SERVER][NPCSYSTEM] taken system: (1, 0, 7): OwnerPos (23, 14, 121); UID NPC-SYSTEMBASE_23_14_121; Faction: -9999998 [2017-10-17 18:55:24] [SERVER][NPCSYSTEM] taken system: (1, 0, 7): OwnerPos (23, 14, 121); UID NPC-SYSTEMBASE_23_14_121; Faction: -9999998 [2017-10-17 18:55:24] [2017-10-17 18:55:24] [DB] FORCE UPDATING SYSTEM (1, 0, 7) [2017-10-17 18:55:24] [DB] FORCE UPDATING SYSTEM (1, 0, 7) [2017-10-17 18:55:24] [2017-10-17 18:55:24] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_23_14_121 [2017-10-17 18:55:24] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_23_14_121 [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (1, 0, 7); zoneStart: (0, 0, 0); current zones cached: {} [2017-10-17 18:55:24] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (1, 0, 7); zoneStart: (0, 0, 0); current zones cached: {} [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:24] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:24] [2017-10-17 18:55:24] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (3, 0, 11) [2017-10-17 18:55:24] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (3, 0, 11) [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SERVER][NPCSYSTEM] taken system: (3, 0, 11): OwnerPos (49, 9, 178); UID NPC-SYSTEMBASE_49_9_178; Faction: -9999998 [2017-10-17 18:55:24] [SERVER][NPCSYSTEM] taken system: (3, 0, 11): OwnerPos (49, 9, 178); UID NPC-SYSTEMBASE_49_9_178; Faction: -9999998 [2017-10-17 18:55:24] [2017-10-17 18:55:24] [DB] FORCE UPDATING SYSTEM (3, 0, 11) [2017-10-17 18:55:24] [DB] FORCE UPDATING SYSTEM (3, 0, 11) [2017-10-17 18:55:24] [2017-10-17 18:55:24] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_49_9_178 [2017-10-17 18:55:24] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_49_9_178 [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (3, 0, 11); zoneStart: (0, 0, 0); current zones cached: {} [2017-10-17 18:55:24] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (3, 0, 11); zoneStart: (0, 0, 0); current zones cached: {} [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:24] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:24] [2017-10-17 18:55:24] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (1, 1, 7) [2017-10-17 18:55:24] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (1, 1, 7) [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SERVER][NPCSYSTEM] taken system: (1, 1, 7): OwnerPos (21, 24, 120); UID NPC-SYSTEMBASE_21_24_120; Faction: -9999998 [2017-10-17 18:55:24] [SERVER][NPCSYSTEM] taken system: (1, 1, 7): OwnerPos (21, 24, 120); UID NPC-SYSTEMBASE_21_24_120; Faction: -9999998 [2017-10-17 18:55:24] [2017-10-17 18:55:24] [DB] FORCE UPDATING SYSTEM (1, 1, 7) [2017-10-17 18:55:24] [DB] FORCE UPDATING SYSTEM (1, 1, 7) [2017-10-17 18:55:24] [2017-10-17 18:55:24] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_21_24_120 [2017-10-17 18:55:24] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_21_24_120 [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (1, 1, 7); zoneStart: (0, 0, 0); current zones cached: {} [2017-10-17 18:55:24] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (1, 1, 7); zoneStart: (0, 0, 0); current zones cached: {} [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:24] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:24] [2017-10-17 18:55:24] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (1, -1, 7) [2017-10-17 18:55:24] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (1, -1, 7) [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SERVER][NPCSYSTEM] taken system: (1, -1, 7): OwnerPos (24, -8, 126); UID NPC-SYSTEMBASE_24_-8_126; Faction: -9999998 [2017-10-17 18:55:24] [SERVER][NPCSYSTEM] taken system: (1, -1, 7): OwnerPos (24, -8, 126); UID NPC-SYSTEMBASE_24_-8_126; Faction: -9999998 [2017-10-17 18:55:24] [2017-10-17 18:55:24] [DB] FORCE UPDATING SYSTEM (1, -1, 7) [2017-10-17 18:55:24] [DB] FORCE UPDATING SYSTEM (1, -1, 7) [2017-10-17 18:55:24] [2017-10-17 18:55:24] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_24_-8_126 [2017-10-17 18:55:24] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_24_-8_126 [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (1, -1, 7); zoneStart: (0, -32, 0); current zones cached: {} [2017-10-17 18:55:24] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (1, -1, 7); zoneStart: (0, -32, 0); current zones cached: {} [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:24] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:24] [2017-10-17 18:55:24] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (1, 0, 8) [2017-10-17 18:55:24] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (1, 0, 8) [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SERVER][NPCSYSTEM] taken system: (1, 0, 8): OwnerPos (23, 4, 142); UID NPC-SYSTEMBASE_23_4_142; Faction: -9999998 [2017-10-17 18:55:24] [SERVER][NPCSYSTEM] taken system: (1, 0, 8): OwnerPos (23, 4, 142); UID NPC-SYSTEMBASE_23_4_142; Faction: -9999998 [2017-10-17 18:55:24] [2017-10-17 18:55:24] [DB] FORCE UPDATING SYSTEM (1, 0, 8) [2017-10-17 18:55:24] [DB] FORCE UPDATING SYSTEM (1, 0, 8) [2017-10-17 18:55:24] [2017-10-17 18:55:24] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_23_4_142 [2017-10-17 18:55:24] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_23_4_142 [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (1, 0, 8); zoneStart: (0, 0, 0); current zones cached: {} [2017-10-17 18:55:24] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (1, 0, 8); zoneStart: (0, 0, 0); current zones cached: {} [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:24] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:24] [2017-10-17 18:55:24] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (2, 0, 11) [2017-10-17 18:55:24] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (2, 0, 11) [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SERVER][NPCSYSTEM] taken system: (2, 0, 11): OwnerPos (41, 5, 179); UID NPC-SYSTEMBASE_41_5_179; Faction: -9999998 [2017-10-17 18:55:24] [SERVER][NPCSYSTEM] taken system: (2, 0, 11): OwnerPos (41, 5, 179); UID NPC-SYSTEMBASE_41_5_179; Faction: -9999998 [2017-10-17 18:55:24] [2017-10-17 18:55:24] [DB] FORCE UPDATING SYSTEM (2, 0, 11) [2017-10-17 18:55:24] [DB] FORCE UPDATING SYSTEM (2, 0, 11) [2017-10-17 18:55:24] [2017-10-17 18:55:24] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_41_5_179 [2017-10-17 18:55:24] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_41_5_179 [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (2, 0, 11); zoneStart: (0, 0, 0); current zones cached: {} [2017-10-17 18:55:24] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (2, 0, 11); zoneStart: (0, 0, 0); current zones cached: {} [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:24] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:24] [2017-10-17 18:55:24] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (1, 1, 8) [2017-10-17 18:55:24] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (1, 1, 8) [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SERVER][NPCSYSTEM] taken system: (1, 1, 8): OwnerPos (19, 28, 131); UID NPC-SYSTEMBASE_19_28_131; Faction: -9999998 [2017-10-17 18:55:24] [SERVER][NPCSYSTEM] taken system: (1, 1, 8): OwnerPos (19, 28, 131); UID NPC-SYSTEMBASE_19_28_131; Faction: -9999998 [2017-10-17 18:55:24] [2017-10-17 18:55:24] [DB] FORCE UPDATING SYSTEM (1, 1, 8) [2017-10-17 18:55:24] [DB] FORCE UPDATING SYSTEM (1, 1, 8) [2017-10-17 18:55:24] [2017-10-17 18:55:24] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_19_28_131 [2017-10-17 18:55:24] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_19_28_131 [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (1, 1, 8); zoneStart: (0, 0, 0); current zones cached: {} [2017-10-17 18:55:24] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (1, 1, 8); zoneStart: (0, 0, 0); current zones cached: {} [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:24] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:24] [2017-10-17 18:55:24] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (2, -1, 7) [2017-10-17 18:55:24] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (2, -1, 7) [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SERVER][NPCSYSTEM] taken system: (2, -1, 7): OwnerPos (43, -14, 117); UID NPC-SYSTEMBASE_43_-14_117; Faction: -9999998 [2017-10-17 18:55:24] [SERVER][NPCSYSTEM] taken system: (2, -1, 7): OwnerPos (43, -14, 117); UID NPC-SYSTEMBASE_43_-14_117; Faction: -9999998 [2017-10-17 18:55:24] [2017-10-17 18:55:24] [DB] FORCE UPDATING SYSTEM (2, -1, 7) [2017-10-17 18:55:24] [DB] FORCE UPDATING SYSTEM (2, -1, 7) [2017-10-17 18:55:24] [2017-10-17 18:55:24] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_43_-14_117 [2017-10-17 18:55:24] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_43_-14_117 [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (2, -1, 7); zoneStart: (0, -32, 0); current zones cached: {} [2017-10-17 18:55:24] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (2, -1, 7); zoneStart: (0, -32, 0); current zones cached: {} [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:24] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:24] [2017-10-17 18:55:24] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (1, 1, 9) [2017-10-17 18:55:24] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (1, 1, 9) [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SERVER][NPCSYSTEM] taken system: (1, 1, 9): OwnerPos (18, 18, 150); UID NPC-SYSTEMBASE_18_18_150; Faction: -9999998 [2017-10-17 18:55:24] [SERVER][NPCSYSTEM] taken system: (1, 1, 9): OwnerPos (18, 18, 150); UID NPC-SYSTEMBASE_18_18_150; Faction: -9999998 [2017-10-17 18:55:24] [2017-10-17 18:55:24] [DB] FORCE UPDATING SYSTEM (1, 1, 9) [2017-10-17 18:55:24] [DB] FORCE UPDATING SYSTEM (1, 1, 9) [2017-10-17 18:55:24] [2017-10-17 18:55:24] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_18_18_150 [2017-10-17 18:55:24] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_18_18_150 [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (1, 1, 9); zoneStart: (0, 0, 0); current zones cached: {} [2017-10-17 18:55:24] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (1, 1, 9); zoneStart: (0, 0, 0); current zones cached: {} [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:24] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:24] [2017-10-17 18:55:24] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (1, 0, 9) [2017-10-17 18:55:24] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (1, 0, 9) [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SERVER][NPCSYSTEM] taken system: (1, 0, 9): OwnerPos (24, 8, 146); UID NPC-SYSTEMBASE_24_8_146; Faction: -9999998 [2017-10-17 18:55:24] [SERVER][NPCSYSTEM] taken system: (1, 0, 9): OwnerPos (24, 8, 146); UID NPC-SYSTEMBASE_24_8_146; Faction: -9999998 [2017-10-17 18:55:24] [2017-10-17 18:55:24] [DB] FORCE UPDATING SYSTEM (1, 0, 9) [2017-10-17 18:55:24] [DB] FORCE UPDATING SYSTEM (1, 0, 9) [2017-10-17 18:55:24] [2017-10-17 18:55:24] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_24_8_146 [2017-10-17 18:55:24] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_24_8_146 [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (1, 0, 9); zoneStart: (0, 0, 0); current zones cached: {} [2017-10-17 18:55:24] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (1, 0, 9); zoneStart: (0, 0, 0); current zones cached: {} [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:24] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:24] [2017-10-17 18:55:24] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (2, 0, 6) [2017-10-17 18:55:24] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (2, 0, 6) [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SERVER][NPCSYSTEM] taken system: (2, 0, 6): OwnerPos (43, 4, 106); UID NPC-SYSTEMBASE_43_4_106; Faction: -9999998 [2017-10-17 18:55:24] [SERVER][NPCSYSTEM] taken system: (2, 0, 6): OwnerPos (43, 4, 106); UID NPC-SYSTEMBASE_43_4_106; Faction: -9999998 [2017-10-17 18:55:24] [2017-10-17 18:55:24] [DB] FORCE UPDATING SYSTEM (2, 0, 6) [2017-10-17 18:55:24] [DB] FORCE UPDATING SYSTEM (2, 0, 6) [2017-10-17 18:55:24] [2017-10-17 18:55:24] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_43_4_106 [2017-10-17 18:55:24] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_43_4_106 [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (2, 0, 6); zoneStart: (0, 0, 0); current zones cached: {} [2017-10-17 18:55:24] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (2, 0, 6); zoneStart: (0, 0, 0); current zones cached: {} [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:24] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:24] [2017-10-17 18:55:24] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (1, 0, 6) [2017-10-17 18:55:24] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (1, 0, 6) [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SERVER][NPCSYSTEM] taken system: (1, 0, 6): OwnerPos (25, 10, 98); UID NPC-SYSTEMBASE_25_10_98; Faction: -9999998 [2017-10-17 18:55:24] [SERVER][NPCSYSTEM] taken system: (1, 0, 6): OwnerPos (25, 10, 98); UID NPC-SYSTEMBASE_25_10_98; Faction: -9999998 [2017-10-17 18:55:24] [2017-10-17 18:55:24] [DB] FORCE UPDATING SYSTEM (1, 0, 6) [2017-10-17 18:55:24] [DB] FORCE UPDATING SYSTEM (1, 0, 6) [2017-10-17 18:55:24] [2017-10-17 18:55:24] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_25_10_98 [2017-10-17 18:55:24] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_25_10_98 [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (1, 0, 6); zoneStart: (0, 0, 0); current zones cached: {} [2017-10-17 18:55:24] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (1, 0, 6); zoneStart: (0, 0, 0); current zones cached: {} [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:24] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:24] [2017-10-17 18:55:24] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (1, -1, 6) [2017-10-17 18:55:24] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (1, -1, 6) [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SERVER][NPCSYSTEM] taken system: (1, -1, 6): OwnerPos (26, -10, 103); UID NPC-SYSTEMBASE_26_-10_103; Faction: -9999998 [2017-10-17 18:55:24] [SERVER][NPCSYSTEM] taken system: (1, -1, 6): OwnerPos (26, -10, 103); UID NPC-SYSTEMBASE_26_-10_103; Faction: -9999998 [2017-10-17 18:55:24] [2017-10-17 18:55:24] [DB] FORCE UPDATING SYSTEM (1, -1, 6) [2017-10-17 18:55:24] [DB] FORCE UPDATING SYSTEM (1, -1, 6) [2017-10-17 18:55:24] [2017-10-17 18:55:24] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_26_-10_103 [2017-10-17 18:55:24] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_26_-10_103 [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (1, -1, 6); zoneStart: (0, -32, 0); current zones cached: {} [2017-10-17 18:55:24] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (1, -1, 6); zoneStart: (0, -32, 0); current zones cached: {} [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:24] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:24] [2017-10-17 18:55:24] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (2, -1, 6) [2017-10-17 18:55:24] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (2, -1, 6) [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SERVER][NPCSYSTEM] taken system: (2, -1, 6): OwnerPos (43, -4, 97); UID NPC-SYSTEMBASE_43_-4_97; Faction: -9999998 [2017-10-17 18:55:24] [SERVER][NPCSYSTEM] taken system: (2, -1, 6): OwnerPos (43, -4, 97); UID NPC-SYSTEMBASE_43_-4_97; Faction: -9999998 [2017-10-17 18:55:24] [2017-10-17 18:55:24] [DB] FORCE UPDATING SYSTEM (2, -1, 6) [2017-10-17 18:55:24] [DB] FORCE UPDATING SYSTEM (2, -1, 6) [2017-10-17 18:55:24] [2017-10-17 18:55:24] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_43_-4_97 [2017-10-17 18:55:24] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_43_-4_97 [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (2, -1, 6); zoneStart: (0, -32, 0); current zones cached: {} [2017-10-17 18:55:24] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (2, -1, 6); zoneStart: (0, -32, 0); current zones cached: {} [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:24] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:24] [2017-10-17 18:55:24] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (1, 1, 6) [2017-10-17 18:55:24] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (1, 1, 6) [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SERVER][NPCSYSTEM] taken system: (1, 1, 6): OwnerPos (21, 22, 102); UID NPC-SYSTEMBASE_21_22_102; Faction: -9999998 [2017-10-17 18:55:24] [SERVER][NPCSYSTEM] taken system: (1, 1, 6): OwnerPos (21, 22, 102); UID NPC-SYSTEMBASE_21_22_102; Faction: -9999998 [2017-10-17 18:55:24] [2017-10-17 18:55:24] [DB] FORCE UPDATING SYSTEM (1, 1, 6) [2017-10-17 18:55:24] [DB] FORCE UPDATING SYSTEM (1, 1, 6) [2017-10-17 18:55:24] [2017-10-17 18:55:24] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_21_22_102 [2017-10-17 18:55:24] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_21_22_102 [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (1, 1, 6); zoneStart: (0, 0, 0); current zones cached: {} [2017-10-17 18:55:24] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (1, 1, 6); zoneStart: (0, 0, 0); current zones cached: {} [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:24] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:24] [2017-10-17 18:55:24] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (0, 0, 7) [2017-10-17 18:55:24] [DATABASE][SYSTEMS] NO SYSTEM ENTRY FOUND FOR -1 FOR (0, 0, 7) [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SERVER][NPCSYSTEM] taken system: (0, 0, 7): OwnerPos (9, 9, 126); UID NPC-SYSTEMBASE_9_9_126; Faction: -9999998 [2017-10-17 18:55:24] [SERVER][NPCSYSTEM] taken system: (0, 0, 7): OwnerPos (9, 9, 126); UID NPC-SYSTEMBASE_9_9_126; Faction: -9999998 [2017-10-17 18:55:24] [2017-10-17 18:55:24] [DB] FORCE UPDATING SYSTEM (0, 0, 7) [2017-10-17 18:55:24] [DB] FORCE UPDATING SYSTEM (0, 0, 7) [2017-10-17 18:55:24] [2017-10-17 18:55:24] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_9_9_126 [2017-10-17 18:55:24] SYSTEM OWNERSHIP: NPC-SYSTEMBASE_9_9_126 [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (0, 0, 7); zoneStart: (0, 0, 0); current zones cached: {} [2017-10-17 18:55:24] [SERVER][GALAXYMANAGER] dirty galaxy zone could not be removed from cache. Changed (0, 0, 7); zoneStart: (0, 0, 0); current zones cached: {} [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:24] [SENDABLEGAMESTATE] WARNING: Cannot send galaxy mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SERVER][UPDATE] WARNING: object local update of SenableGameState(366) took 1994 [2017-10-17 18:55:24] [SERVER][UPDATE] WARNING: object local update of SenableGameState(366) took 1994 [2017-10-17 18:55:24] [2017-10-17 18:55:24] RECALC EFFECTS: ZERO EFFECTS [2017-10-17 18:55:24] RECALC EFFECTS: ZERO EFFECTS [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SERVER][UPDATE] WARNING: object local update of 4 objects took 2255 [2017-10-17 18:55:24] [SERVER][UPDATE] WARNING: object local update of 4 objects took 2255 [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SERVER] SERIALIZED PROXIMITY (2, 2, 2) [2017-10-17 18:55:24] [SERVER] SERIALIZED PROXIMITY (2, 2, 2) [2017-10-17 18:55:24] [2017-10-17 18:55:24] [NT] Big FullUpdate: 125733 bytes: Shop(370) [2017-10-17 18:55:24] [NT] Big FullUpdate: 125733 bytes: Shop(370) [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SEND][SERVERMESSAGE] [SERVERMSG (type 0): [459, petlahk]] to RegisteredClient: petlahk (2) connected: true [2017-10-17 18:55:24] [SEND][SERVERMESSAGE] [SERVERMSG (type 0): [459, petlahk]] to RegisteredClient: petlahk (2) connected: true [2017-10-17 18:55:24] [2017-10-17 18:55:24] SET INITIAL SECTOR ID TO 369 [2017-10-17 18:55:24] SET INITIAL SECTOR ID TO 369 [2017-10-17 18:55:24] [2017-10-17 18:55:24] [CLIENT] RECEIVED STARTING SECTOR: (2, 2, 2) [2017-10-17 18:55:24] [CLIENT] RECEIVED STARTING SECTOR: (2, 2, 2) [2017-10-17 18:55:24] [2017-10-17 18:55:24] [CLIENT] Server message: %s has joined the game. [2017-10-17 18:55:24] [CLIENT] Server message: %s has joined the game. [2017-10-17 18:55:24] [2017-10-17 18:55:24] [FLEET][CREATE] Server(0) CREATED FLEET: NPCFLT#DEFENDING#-10000000#0, 0, 0#0; CURRENTLY CACHED FLEETS FOR NPC#-10000000_0_0_0: {1} [2017-10-17 18:55:24] [FLEET][CREATE] Server(0) CREATED FLEET: NPCFLT#DEFENDING#-10000000#0, 0, 0#0; CURRENTLY CACHED FLEETS FOR NPC#-10000000_0_0_0: {1} [2017-10-17 18:55:24] [2017-10-17 18:55:24] [FLEET][CREATE] Server(0) CREATED FLEET: NPCFLT#DEFENDING#-10000000#0, 0, 0#1; CURRENTLY CACHED FLEETS FOR NPC#-10000000_0_0_0: {1, 2} [2017-10-17 18:55:24] [FLEET][CREATE] Server(0) CREATED FLEET: NPCFLT#DEFENDING#-10000000#0, 0, 0#1; CURRENTLY CACHED FLEETS FOR NPC#-10000000_0_0_0: {1, 2} [2017-10-17 18:55:24] [2017-10-17 18:55:24] [FLEET][CREATE] Server(0) CREATED FLEET: NPCFLT#DEFENDING#-10000000#0, 0, 0#2; CURRENTLY CACHED FLEETS FOR NPC#-10000000_0_0_0: {3, 1, 2} [2017-10-17 18:55:24] [FLEET][CREATE] Server(0) CREATED FLEET: NPCFLT#DEFENDING#-10000000#0, 0, 0#2; CURRENTLY CACHED FLEETS FOR NPC#-10000000_0_0_0: {3, 1, 2} [2017-10-17 18:55:24] [2017-10-17 18:55:24] [FLEET][CREATE] Server(0) CREATED FLEET: NPCFLT#DEFENDING#-10000000#0, 0, 0#3; CURRENTLY CACHED FLEETS FOR NPC#-10000000_0_0_0: {4, 3, 1, 2} [2017-10-17 18:55:24] [FLEET][CREATE] Server(0) CREATED FLEET: NPCFLT#DEFENDING#-10000000#0, 0, 0#3; CURRENTLY CACHED FLEETS FOR NPC#-10000000_0_0_0: {4, 3, 1, 2} [2017-10-17 18:55:24] [2017-10-17 18:55:24] [FLEET][CREATE] Server(0) CREATED FLEET: NPCFLT#DEFENDING#-10000000#0, 0, 0#4; CURRENTLY CACHED FLEETS FOR NPC#-10000000_0_0_0: {5, 4, 3, 1, 2} [2017-10-17 18:55:24] [FLEET][CREATE] Server(0) CREATED FLEET: NPCFLT#DEFENDING#-10000000#0, 0, 0#4; CURRENTLY CACHED FLEETS FOR NPC#-10000000_0_0_0: {5, 4, 3, 1, 2} [2017-10-17 18:55:24] [2017-10-17 18:55:24] [CLIENT] RESET TO LOCAL CUSTOM TEXTURES [2017-10-17 18:55:24] [CLIENT] RESET TO LOCAL CUSTOM TEXTURES [2017-10-17 18:55:24] [2017-10-17 18:55:24] [CLIENT] Server is using default block behavior: CSUM: remote: 8fbcd8232ba6467a2b1d5348cac047e82e42930d ::: local: 8fbcd8232ba6467a2b1d5348cac047e82e42930d [2017-10-17 18:55:24] [CLIENT] Server is using default block behavior: CSUM: remote: 8fbcd8232ba6467a2b1d5348cac047e82e42930d ::: local: 8fbcd8232ba6467a2b1d5348cac047e82e42930d [2017-10-17 18:55:24] [2017-10-17 18:55:24] [CLIENT] Server is using default block properties [2017-10-17 18:55:24] [CLIENT] Server is using default block properties [2017-10-17 18:55:24] [2017-10-17 18:55:24] [CLIENT] Server is using default block config [2017-10-17 18:55:24] [CLIENT] Server is using default block config [2017-10-17 18:55:24] [2017-10-17 18:55:24] [FLEET][CREATE] Server(0) CREATED FLEET: NPCFLT#DEFENDING#-10000000#0, 0, 0#5; CURRENTLY CACHED FLEETS FOR NPC#-10000000_0_0_0: {5, 4, 6, 3, 1, 2} [2017-10-17 18:55:24] [FLEET][CREATE] Server(0) CREATED FLEET: NPCFLT#DEFENDING#-10000000#0, 0, 0#5; CURRENTLY CACHED FLEETS FOR NPC#-10000000_0_0_0: {5, 4, 6, 3, 1, 2} [2017-10-17 18:55:24] [2017-10-17 18:55:24] [BLUEPRINT] BASE PATH: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\. [2017-10-17 18:55:24] [BLUEPRINT] BASE PATH: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\. [2017-10-17 18:55:24] [2017-10-17 18:55:24] [BLUEPRINT] USING TRANSIENT: REL PATH ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Karambit/DATA/ENTITY_SHIP_Karambit.0.0.0.smd3 [2017-10-17 18:55:24] [BLUEPRINT] USING TRANSIENT: REL PATH ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Karambit/DATA/ENTITY_SHIP_Karambit.0.0.0.smd3 [2017-10-17 18:55:24] [2017-10-17 18:55:24] [BLUEPRINT] USING TRANSIENT: BB FODLER ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Karambit/DATA/ [2017-10-17 18:55:24] [BLUEPRINT] USING TRANSIENT: BB FODLER ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Karambit/DATA/ [2017-10-17 18:55:24] [2017-10-17 18:55:24] [BLUEPRINT] USING TRANSIENT: FILE ISOLATED ::: ENTITY_SHIP_Karambit.0.0.0.smd3 [2017-10-17 18:55:24] [BLUEPRINT] USING TRANSIENT: FILE ISOLATED ::: ENTITY_SHIP_Karambit.0.0.0.smd3 [2017-10-17 18:55:24] [CLIENT] finished executing client hooks: [#document: null] [2017-10-17 18:55:24] [2017-10-17 18:55:24] [CLIENT] finished executing client hooks: [#document: null] [2017-10-17 18:55:24] [BLUEPRINT] USING TRANSIENT: EXTRACTED BB UID ::: ENTITY_SHIP_Karambit [2017-10-17 18:55:24] [2017-10-17 18:55:24] [BLUEPRINT] USING TRANSIENT: EXTRACTED BB UID ::: ENTITY_SHIP_Karambit [2017-10-17 18:55:24] [CLIENT] synchronizing ALL Client(2) [2017-10-17 18:55:24] [CLIENT] synchronizing ALL Client(2) [2017-10-17 18:55:24] [2017-10-17 18:55:24] [2017-10-17 18:55:24] [DATABASE] : LOADING EFFECTS FOR : STRUCTURE, ID -1 [2017-10-17 18:55:24] [DATABASE] : LOADING EFFECTS FOR : STRUCTURE, ID -1 [2017-10-17 18:55:24] [2017-10-17 18:55:24] [SERVER] WRITING ENTITY TAG: Ship[[System Fleet 5] Defending #0 - Karambit Defender](374) to ENTITY_SHIP_FLTSHP_-10000000_0_0_0_0.ent [2017-10-17 18:55:24] [SERVER] WRITING ENTITY TAG: Ship[[System Fleet 5] Defending #0 - Karambit Defender](374) to ENTITY_SHIP_FLTSHP_-10000000_0_0_0_0.ent [2017-10-17 18:55:24] [2017-10-17 18:55:24] [IO][COPY] FILE FROM C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\tmp\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_0.ent.tmp to C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_0.ent [2017-10-17 18:55:24] [IO][COPY] FILE FROM C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\tmp\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_0.ent.tmp to C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_0.ent [2017-10-17 18:55:24] [2017-10-17 18:55:24] [BLUEPRINT][SPAWNINDB] added to members: ENTITY_SHIP_FLTSHP_-10000000_0_0_0_0 in sector (5, 2, 2) [2017-10-17 18:55:24] [BLUEPRINT][SPAWNINDB] added to members: ENTITY_SHIP_FLTSHP_-10000000_0_0_0_0 in sector (5, 2, 2) [2017-10-17 18:55:24] [2017-10-17 18:55:25] [SQL] WARNING: ROW UPDATE TOOK 26 on FLTSHP_-10000000_0_0_0_0: query: 0; stringBuild: 0; insertOrUpdate: 26 [2017-10-17 18:55:25] [SQL] WARNING: ROW UPDATE TOOK 26 on FLTSHP_-10000000_0_0_0_0: query: 0; stringBuild: 0; insertOrUpdate: 26 [2017-10-17 18:55:25] [2017-10-17 18:55:25] SPAWN IN DB: ADDED: [ENTITY_SHIP_FLTSHP_-10000000_0_0_0_0] [2017-10-17 18:55:25] SPAWN IN DB: ADDED: [ENTITY_SHIP_FLTSHP_-10000000_0_0_0_0] [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER][FLEETMANAGER] adding (from db entity) fleet member: FleetMember [state=Server(0), sector=(5, 2, 2), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_0, name=[System Fleet 5] Defending #0 - Karambit Defender, command=, changed=false, entityDbId=5] to Fleet [members=[FleetMember [state=Server(0), sector=(5, 2, 2), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_0, name=[System Fleet 5] Defending #0 - Karambit Defender, command=, changed=false, entityDbId=5]], name=NPCFLT#DEFENDING#-10000000#0, 0, 0#4, owner=NPC#-10000000_0_0_0, dbid=5, parentFleet=0, missionString=idle, state=Server(0), markForCacheCheck=false, flagRemove=false] [2017-10-17 18:55:25] [SERVER][FLEETMANAGER] adding (from db entity) fleet member: FleetMember [state=Server(0), sector=(5, 2, 2), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_0, name=[System Fleet 5] Defending #0 - Karambit Defender, command=, changed=false, entityDbId=5] to Fleet [members=[FleetMember [state=Server(0), sector=(5, 2, 2), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_0, name=[System Fleet 5] Defending #0 - Karambit Defender, command=, changed=false, entityDbId=5]], name=NPCFLT#DEFENDING#-10000000#0, 0, 0#4, owner=NPC#-10000000_0_0_0, dbid=5, parentFleet=0, missionString=idle, state=Server(0), markForCacheCheck=false, flagRemove=false] [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] BASE PATH: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\. [2017-10-17 18:55:25] [BLUEPRINT] BASE PATH: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\. [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: REL PATH ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Karambit/DATA/ENTITY_SHIP_Karambit.0.0.0.smd3 [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: REL PATH ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Karambit/DATA/ENTITY_SHIP_Karambit.0.0.0.smd3 [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: BB FODLER ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Karambit/DATA/ [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: BB FODLER ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Karambit/DATA/ [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: FILE ISOLATED ::: ENTITY_SHIP_Karambit.0.0.0.smd3 [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: FILE ISOLATED ::: ENTITY_SHIP_Karambit.0.0.0.smd3 [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: EXTRACTED BB UID ::: ENTITY_SHIP_Karambit [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: EXTRACTED BB UID ::: ENTITY_SHIP_Karambit [2017-10-17 18:55:25] [2017-10-17 18:55:25] [DATABASE] : LOADING EFFECTS FOR : STRUCTURE, ID -1 [2017-10-17 18:55:25] [DATABASE] : LOADING EFFECTS FOR : STRUCTURE, ID -1 [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER] WRITING ENTITY TAG: Ship[[System Fleet 4] Defending #1 - Karambit Defender](375) to ENTITY_SHIP_FLTSHP_-10000000_0_0_0_1.ent [2017-10-17 18:55:25] [SERVER] WRITING ENTITY TAG: Ship[[System Fleet 4] Defending #1 - Karambit Defender](375) to ENTITY_SHIP_FLTSHP_-10000000_0_0_0_1.ent [2017-10-17 18:55:25] [2017-10-17 18:55:25] [IO][COPY] FILE FROM C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\tmp\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_1.ent.tmp to C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_1.ent [2017-10-17 18:55:25] [IO][COPY] FILE FROM C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\tmp\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_1.ent.tmp to C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_1.ent [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT][SPAWNINDB] added to members: ENTITY_SHIP_FLTSHP_-10000000_0_0_0_1 in sector (10, 5, 4) [2017-10-17 18:55:25] [BLUEPRINT][SPAWNINDB] added to members: ENTITY_SHIP_FLTSHP_-10000000_0_0_0_1 in sector (10, 5, 4) [2017-10-17 18:55:25] [2017-10-17 18:55:25] SPAWN IN DB: ADDED: [ENTITY_SHIP_FLTSHP_-10000000_0_0_0_1] [2017-10-17 18:55:25] SPAWN IN DB: ADDED: [ENTITY_SHIP_FLTSHP_-10000000_0_0_0_1] [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER][FLEETMANAGER] adding (from db entity) fleet member: FleetMember [state=Server(0), sector=(10, 5, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_1, name=[System Fleet 4] Defending #1 - Karambit Defender, command=, changed=false, entityDbId=6] to Fleet [members=[FleetMember [state=Server(0), sector=(10, 5, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_1, name=[System Fleet 4] Defending #1 - Karambit Defender, command=, changed=false, entityDbId=6]], name=NPCFLT#DEFENDING#-10000000#0, 0, 0#3, owner=NPC#-10000000_0_0_0, dbid=4, parentFleet=0, missionString=idle, state=Server(0), markForCacheCheck=false, flagRemove=false] [2017-10-17 18:55:25] [SERVER][FLEETMANAGER] adding (from db entity) fleet member: FleetMember [state=Server(0), sector=(10, 5, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_1, name=[System Fleet 4] Defending #1 - Karambit Defender, command=, changed=false, entityDbId=6] to Fleet [members=[FleetMember [state=Server(0), sector=(10, 5, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_1, name=[System Fleet 4] Defending #1 - Karambit Defender, command=, changed=false, entityDbId=6]], name=NPCFLT#DEFENDING#-10000000#0, 0, 0#3, owner=NPC#-10000000_0_0_0, dbid=4, parentFleet=0, missionString=idle, state=Server(0), markForCacheCheck=false, flagRemove=false] [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] BASE PATH: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\. [2017-10-17 18:55:25] [BLUEPRINT] BASE PATH: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\. [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: REL PATH ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Karambit/DATA/ENTITY_SHIP_Karambit.0.0.0.smd3 [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: REL PATH ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Karambit/DATA/ENTITY_SHIP_Karambit.0.0.0.smd3 [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: BB FODLER ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Karambit/DATA/ [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: BB FODLER ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Karambit/DATA/ [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: FILE ISOLATED ::: ENTITY_SHIP_Karambit.0.0.0.smd3 [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: FILE ISOLATED ::: ENTITY_SHIP_Karambit.0.0.0.smd3 [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: EXTRACTED BB UID ::: ENTITY_SHIP_Karambit [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: EXTRACTED BB UID ::: ENTITY_SHIP_Karambit [2017-10-17 18:55:25] [2017-10-17 18:55:25] [DATABASE] : LOADING EFFECTS FOR : STRUCTURE, ID -1 [2017-10-17 18:55:25] [DATABASE] : LOADING EFFECTS FOR : STRUCTURE, ID -1 [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER] WRITING ENTITY TAG: Ship[[System Fleet 6] Defending #2 - Karambit Defender](376) to ENTITY_SHIP_FLTSHP_-10000000_0_0_0_2.ent [2017-10-17 18:55:25] [SERVER] WRITING ENTITY TAG: Ship[[System Fleet 6] Defending #2 - Karambit Defender](376) to ENTITY_SHIP_FLTSHP_-10000000_0_0_0_2.ent [2017-10-17 18:55:25] [2017-10-17 18:55:25] [IO][COPY] FILE FROM C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\tmp\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_2.ent.tmp to C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_2.ent [2017-10-17 18:55:25] [IO][COPY] FILE FROM C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\tmp\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_2.ent.tmp to C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_2.ent [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT][SPAWNINDB] added to members: ENTITY_SHIP_FLTSHP_-10000000_0_0_0_2 in sector (2, 2, 13) [2017-10-17 18:55:25] [BLUEPRINT][SPAWNINDB] added to members: ENTITY_SHIP_FLTSHP_-10000000_0_0_0_2 in sector (2, 2, 13) [2017-10-17 18:55:25] [2017-10-17 18:55:25] SPAWN IN DB: ADDED: [ENTITY_SHIP_FLTSHP_-10000000_0_0_0_2] [2017-10-17 18:55:25] SPAWN IN DB: ADDED: [ENTITY_SHIP_FLTSHP_-10000000_0_0_0_2] [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER][FLEETMANAGER] adding (from db entity) fleet member: FleetMember [state=Server(0), sector=(2, 2, 13), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_2, name=[System Fleet 6] Defending #2 - Karambit Defender, command=, changed=false, entityDbId=7] to Fleet [members=[FleetMember [state=Server(0), sector=(2, 2, 13), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_2, name=[System Fleet 6] Defending #2 - Karambit Defender, command=, changed=false, entityDbId=7]], name=NPCFLT#DEFENDING#-10000000#0, 0, 0#5, owner=NPC#-10000000_0_0_0, dbid=6, parentFleet=0, missionString=idle, state=Server(0), markForCacheCheck=false, flagRemove=false] [2017-10-17 18:55:25] [SERVER][FLEETMANAGER] adding (from db entity) fleet member: FleetMember [state=Server(0), sector=(2, 2, 13), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_2, name=[System Fleet 6] Defending #2 - Karambit Defender, command=, changed=false, entityDbId=7] to Fleet [members=[FleetMember [state=Server(0), sector=(2, 2, 13), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_2, name=[System Fleet 6] Defending #2 - Karambit Defender, command=, changed=false, entityDbId=7]], name=NPCFLT#DEFENDING#-10000000#0, 0, 0#5, owner=NPC#-10000000_0_0_0, dbid=6, parentFleet=0, missionString=idle, state=Server(0), markForCacheCheck=false, flagRemove=false] [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] BASE PATH: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\. [2017-10-17 18:55:25] [BLUEPRINT] BASE PATH: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\. [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: REL PATH ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Karambit/DATA/ENTITY_SHIP_Karambit.0.0.0.smd3 [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: REL PATH ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Karambit/DATA/ENTITY_SHIP_Karambit.0.0.0.smd3 [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: BB FODLER ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Karambit/DATA/ [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: BB FODLER ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Karambit/DATA/ [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: FILE ISOLATED ::: ENTITY_SHIP_Karambit.0.0.0.smd3 [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: FILE ISOLATED ::: ENTITY_SHIP_Karambit.0.0.0.smd3 [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: EXTRACTED BB UID ::: ENTITY_SHIP_Karambit [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: EXTRACTED BB UID ::: ENTITY_SHIP_Karambit [2017-10-17 18:55:25] [2017-10-17 18:55:25] [DATABASE] : LOADING EFFECTS FOR : STRUCTURE, ID -1 [2017-10-17 18:55:25] [DATABASE] : LOADING EFFECTS FOR : STRUCTURE, ID -1 [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER] WRITING ENTITY TAG: Ship[[System Fleet 3] Defending #3 - Karambit Defender](377) to ENTITY_SHIP_FLTSHP_-10000000_0_0_0_3.ent [2017-10-17 18:55:25] [SERVER] WRITING ENTITY TAG: Ship[[System Fleet 3] Defending #3 - Karambit Defender](377) to ENTITY_SHIP_FLTSHP_-10000000_0_0_0_3.ent [2017-10-17 18:55:25] [2017-10-17 18:55:25] [IO][COPY] FILE FROM C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\tmp\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_3.ent.tmp to C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_3.ent [2017-10-17 18:55:25] [IO][COPY] FILE FROM C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\tmp\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_3.ent.tmp to C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_3.ent [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT][SPAWNINDB] added to members: ENTITY_SHIP_FLTSHP_-10000000_0_0_0_3 in sector (2, 2, 13) [2017-10-17 18:55:25] [BLUEPRINT][SPAWNINDB] added to members: ENTITY_SHIP_FLTSHP_-10000000_0_0_0_3 in sector (2, 2, 13) [2017-10-17 18:55:25] [2017-10-17 18:55:25] SPAWN IN DB: ADDED: [ENTITY_SHIP_FLTSHP_-10000000_0_0_0_3] [2017-10-17 18:55:25] SPAWN IN DB: ADDED: [ENTITY_SHIP_FLTSHP_-10000000_0_0_0_3] [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER][FLEETMANAGER] adding (from db entity) fleet member: FleetMember [state=Server(0), sector=(2, 2, 13), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_3, name=[System Fleet 3] Defending #3 - Karambit Defender, command=, changed=false, entityDbId=8] to Fleet [members=[FleetMember [state=Server(0), sector=(2, 2, 13), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_3, name=[System Fleet 3] Defending #3 - Karambit Defender, command=, changed=false, entityDbId=8]], name=NPCFLT#DEFENDING#-10000000#0, 0, 0#2, owner=NPC#-10000000_0_0_0, dbid=3, parentFleet=0, missionString=idle, state=Server(0), markForCacheCheck=false, flagRemove=false] [2017-10-17 18:55:25] [SERVER][FLEETMANAGER] adding (from db entity) fleet member: FleetMember [state=Server(0), sector=(2, 2, 13), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_3, name=[System Fleet 3] Defending #3 - Karambit Defender, command=, changed=false, entityDbId=8] to Fleet [members=[FleetMember [state=Server(0), sector=(2, 2, 13), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_3, name=[System Fleet 3] Defending #3 - Karambit Defender, command=, changed=false, entityDbId=8]], name=NPCFLT#DEFENDING#-10000000#0, 0, 0#2, owner=NPC#-10000000_0_0_0, dbid=3, parentFleet=0, missionString=idle, state=Server(0), markForCacheCheck=false, flagRemove=false] [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] BASE PATH: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\. [2017-10-17 18:55:25] [BLUEPRINT] BASE PATH: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\. [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: REL PATH ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Tessen/DATA/ENTITY_SHIP_Tessen.0.0.0.smd3 [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: REL PATH ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Tessen/DATA/ENTITY_SHIP_Tessen.0.0.0.smd3 [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: BB FODLER ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Tessen/DATA/ [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: BB FODLER ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Tessen/DATA/ [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: FILE ISOLATED ::: ENTITY_SHIP_Tessen.0.0.0.smd3 [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: FILE ISOLATED ::: ENTITY_SHIP_Tessen.0.0.0.smd3 [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: EXTRACTED BB UID ::: ENTITY_SHIP_Tessen [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: EXTRACTED BB UID ::: ENTITY_SHIP_Tessen [2017-10-17 18:55:25] [2017-10-17 18:55:25] [DATABASE] : LOADING EFFECTS FOR : STRUCTURE, ID -1 [2017-10-17 18:55:25] [DATABASE] : LOADING EFFECTS FOR : STRUCTURE, ID -1 [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER] WRITING ENTITY TAG: Ship[[System Fleet 1] Defending #4 - Tessen Defender](378) to ENTITY_SHIP_FLTSHP_-10000000_0_0_0_4.ent [2017-10-17 18:55:25] [SERVER] WRITING ENTITY TAG: Ship[[System Fleet 1] Defending #4 - Tessen Defender](378) to ENTITY_SHIP_FLTSHP_-10000000_0_0_0_4.ent [2017-10-17 18:55:25] [2017-10-17 18:55:25] [IO][COPY] FILE FROM C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\tmp\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_4.ent.tmp to C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_4.ent [2017-10-17 18:55:25] [IO][COPY] FILE FROM C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\tmp\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_4.ent.tmp to C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_4.ent [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT][SPAWNINDB] added to members: ENTITY_SHIP_FLTSHP_-10000000_0_0_0_4 in sector (4, 4, 4) [2017-10-17 18:55:25] [BLUEPRINT][SPAWNINDB] added to members: ENTITY_SHIP_FLTSHP_-10000000_0_0_0_4 in sector (4, 4, 4) [2017-10-17 18:55:25] [2017-10-17 18:55:25] SPAWN IN DB: ADDED: [ENTITY_SHIP_FLTSHP_-10000000_0_0_0_4] [2017-10-17 18:55:25] SPAWN IN DB: ADDED: [ENTITY_SHIP_FLTSHP_-10000000_0_0_0_4] [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER][FLEETMANAGER] adding (from db entity) fleet member: FleetMember [state=Server(0), sector=(4, 4, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_4, name=[System Fleet 1] Defending #4 - Tessen Defender, command=, changed=false, entityDbId=9] to Fleet [members=[FleetMember [state=Server(0), sector=(4, 4, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_4, name=[System Fleet 1] Defending #4 - Tessen Defender, command=, changed=false, entityDbId=9]], name=NPCFLT#DEFENDING#-10000000#0, 0, 0#0, owner=NPC#-10000000_0_0_0, dbid=1, parentFleet=0, missionString=idle, state=Server(0), markForCacheCheck=false, flagRemove=false] [2017-10-17 18:55:25] [SERVER][FLEETMANAGER] adding (from db entity) fleet member: FleetMember [state=Server(0), sector=(4, 4, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_4, name=[System Fleet 1] Defending #4 - Tessen Defender, command=, changed=false, entityDbId=9] to Fleet [members=[FleetMember [state=Server(0), sector=(4, 4, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_4, name=[System Fleet 1] Defending #4 - Tessen Defender, command=, changed=false, entityDbId=9]], name=NPCFLT#DEFENDING#-10000000#0, 0, 0#0, owner=NPC#-10000000_0_0_0, dbid=1, parentFleet=0, missionString=idle, state=Server(0), markForCacheCheck=false, flagRemove=false] [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] BASE PATH: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\. [2017-10-17 18:55:25] [BLUEPRINT] BASE PATH: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\. [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: REL PATH ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Tessen/DATA/ENTITY_SHIP_Tessen.0.0.0.smd3 [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: REL PATH ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Tessen/DATA/ENTITY_SHIP_Tessen.0.0.0.smd3 [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: BB FODLER ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Tessen/DATA/ [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: BB FODLER ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Tessen/DATA/ [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: FILE ISOLATED ::: ENTITY_SHIP_Tessen.0.0.0.smd3 [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: FILE ISOLATED ::: ENTITY_SHIP_Tessen.0.0.0.smd3 [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: EXTRACTED BB UID ::: ENTITY_SHIP_Tessen [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: EXTRACTED BB UID ::: ENTITY_SHIP_Tessen [2017-10-17 18:55:25] [2017-10-17 18:55:25] [DATABASE] : LOADING EFFECTS FOR : STRUCTURE, ID -1 [2017-10-17 18:55:25] [DATABASE] : LOADING EFFECTS FOR : STRUCTURE, ID -1 [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER] WRITING ENTITY TAG: Ship[[System Fleet 2] Defending #5 - Tessen Defender](379) to ENTITY_SHIP_FLTSHP_-10000000_0_0_0_5.ent [2017-10-17 18:55:25] [SERVER] WRITING ENTITY TAG: Ship[[System Fleet 2] Defending #5 - Tessen Defender](379) to ENTITY_SHIP_FLTSHP_-10000000_0_0_0_5.ent [2017-10-17 18:55:25] [2017-10-17 18:55:25] [IO][COPY] FILE FROM C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\tmp\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_5.ent.tmp to C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_5.ent [2017-10-17 18:55:25] [IO][COPY] FILE FROM C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\tmp\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_5.ent.tmp to C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_5.ent [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT][SPAWNINDB] added to members: ENTITY_SHIP_FLTSHP_-10000000_0_0_0_5 in sector (10, 5, 4) [2017-10-17 18:55:25] [BLUEPRINT][SPAWNINDB] added to members: ENTITY_SHIP_FLTSHP_-10000000_0_0_0_5 in sector (10, 5, 4) [2017-10-17 18:55:25] [2017-10-17 18:55:25] SPAWN IN DB: ADDED: [ENTITY_SHIP_FLTSHP_-10000000_0_0_0_5] [2017-10-17 18:55:25] SPAWN IN DB: ADDED: [ENTITY_SHIP_FLTSHP_-10000000_0_0_0_5] [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER][FLEETMANAGER] adding (from db entity) fleet member: FleetMember [state=Server(0), sector=(10, 5, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_5, name=[System Fleet 2] Defending #5 - Tessen Defender, command=, changed=false, entityDbId=10] to Fleet [members=[FleetMember [state=Server(0), sector=(10, 5, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_5, name=[System Fleet 2] Defending #5 - Tessen Defender, command=, changed=false, entityDbId=10]], name=NPCFLT#DEFENDING#-10000000#0, 0, 0#1, owner=NPC#-10000000_0_0_0, dbid=2, parentFleet=0, missionString=idle, state=Server(0), markForCacheCheck=false, flagRemove=false] [2017-10-17 18:55:25] [SERVER][FLEETMANAGER] adding (from db entity) fleet member: FleetMember [state=Server(0), sector=(10, 5, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_5, name=[System Fleet 2] Defending #5 - Tessen Defender, command=, changed=false, entityDbId=10] to Fleet [members=[FleetMember [state=Server(0), sector=(10, 5, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_5, name=[System Fleet 2] Defending #5 - Tessen Defender, command=, changed=false, entityDbId=10]], name=NPCFLT#DEFENDING#-10000000#0, 0, 0#1, owner=NPC#-10000000_0_0_0, dbid=2, parentFleet=0, missionString=idle, state=Server(0), markForCacheCheck=false, flagRemove=false] [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] BASE PATH: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\. [2017-10-17 18:55:25] [BLUEPRINT] BASE PATH: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\. [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: REL PATH ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Tessen/DATA/ENTITY_SHIP_Tessen.0.0.0.smd3 [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: REL PATH ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Tessen/DATA/ENTITY_SHIP_Tessen.0.0.0.smd3 [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: BB FODLER ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Tessen/DATA/ [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: BB FODLER ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Tessen/DATA/ [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: FILE ISOLATED ::: ENTITY_SHIP_Tessen.0.0.0.smd3 [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: FILE ISOLATED ::: ENTITY_SHIP_Tessen.0.0.0.smd3 [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: EXTRACTED BB UID ::: ENTITY_SHIP_Tessen [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: EXTRACTED BB UID ::: ENTITY_SHIP_Tessen [2017-10-17 18:55:25] [2017-10-17 18:55:25] [DATABASE] : LOADING EFFECTS FOR : STRUCTURE, ID -1 [2017-10-17 18:55:25] [DATABASE] : LOADING EFFECTS FOR : STRUCTURE, ID -1 [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER] WRITING ENTITY TAG: Ship[[System Fleet 5] Defending #6 - Tessen Defender](380) to ENTITY_SHIP_FLTSHP_-10000000_0_0_0_6.ent [2017-10-17 18:55:25] [SERVER] WRITING ENTITY TAG: Ship[[System Fleet 5] Defending #6 - Tessen Defender](380) to ENTITY_SHIP_FLTSHP_-10000000_0_0_0_6.ent [2017-10-17 18:55:25] [2017-10-17 18:55:25] [IO][COPY] FILE FROM C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\tmp\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_6.ent.tmp to C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_6.ent [2017-10-17 18:55:25] [IO][COPY] FILE FROM C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\tmp\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_6.ent.tmp to C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_6.ent [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT][SPAWNINDB] added to members: ENTITY_SHIP_FLTSHP_-10000000_0_0_0_6 in sector (5, 2, 2) [2017-10-17 18:55:25] [BLUEPRINT][SPAWNINDB] added to members: ENTITY_SHIP_FLTSHP_-10000000_0_0_0_6 in sector (5, 2, 2) [2017-10-17 18:55:25] [2017-10-17 18:55:25] SPAWN IN DB: ADDED: [ENTITY_SHIP_FLTSHP_-10000000_0_0_0_6] [2017-10-17 18:55:25] SPAWN IN DB: ADDED: [ENTITY_SHIP_FLTSHP_-10000000_0_0_0_6] [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER][FLEETMANAGER] adding (from db entity) fleet member: FleetMember [state=Server(0), sector=(5, 2, 2), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_6, name=[System Fleet 5] Defending #6 - Tessen Defender, command=, changed=false, entityDbId=11] to Fleet [members=[FleetMember [state=Server(0), sector=(5, 2, 2), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_0, name=[System Fleet 5] Defending #0 - Karambit Defender, command=, changed=false, entityDbId=5], FleetMember [state=Server(0), sector=(5, 2, 2), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_6, name=[System Fleet 5] Defending #6 - Tessen Defender, command=, changed=false, entityDbId=11]], name=NPCFLT#DEFENDING#-10000000#0, 0, 0#4, owner=NPC#-10000000_0_0_0, dbid=5, parentFleet=0, missionString=idle, state=Server(0), markForCacheCheck=false, flagRemove=false] [2017-10-17 18:55:25] [SERVER][FLEETMANAGER] adding (from db entity) fleet member: FleetMember [state=Server(0), sector=(5, 2, 2), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_6, name=[System Fleet 5] Defending #6 - Tessen Defender, command=, changed=false, entityDbId=11] to Fleet [members=[FleetMember [state=Server(0), sector=(5, 2, 2), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_0, name=[System Fleet 5] Defending #0 - Karambit Defender, command=, changed=false, entityDbId=5], FleetMember [state=Server(0), sector=(5, 2, 2), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_6, name=[System Fleet 5] Defending #6 - Tessen Defender, command=, changed=false, entityDbId=11]], name=NPCFLT#DEFENDING#-10000000#0, 0, 0#4, owner=NPC#-10000000_0_0_0, dbid=5, parentFleet=0, missionString=idle, state=Server(0), markForCacheCheck=false, flagRemove=false] [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] BASE PATH: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\. [2017-10-17 18:55:25] [BLUEPRINT] BASE PATH: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\. [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: REL PATH ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Tessen/DATA/ENTITY_SHIP_Tessen.0.0.0.smd3 [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: REL PATH ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Tessen/DATA/ENTITY_SHIP_Tessen.0.0.0.smd3 [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: BB FODLER ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Tessen/DATA/ [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: BB FODLER ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Tessen/DATA/ [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: FILE ISOLATED ::: ENTITY_SHIP_Tessen.0.0.0.smd3 [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: FILE ISOLATED ::: ENTITY_SHIP_Tessen.0.0.0.smd3 [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: EXTRACTED BB UID ::: ENTITY_SHIP_Tessen [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: EXTRACTED BB UID ::: ENTITY_SHIP_Tessen [2017-10-17 18:55:25] [2017-10-17 18:55:25] [DATABASE] : LOADING EFFECTS FOR : STRUCTURE, ID -1 [2017-10-17 18:55:25] [DATABASE] : LOADING EFFECTS FOR : STRUCTURE, ID -1 [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER] WRITING ENTITY TAG: Ship[[System Fleet 4] Defending #7 - Tessen Defender](381) to ENTITY_SHIP_FLTSHP_-10000000_0_0_0_7.ent [2017-10-17 18:55:25] [SERVER] WRITING ENTITY TAG: Ship[[System Fleet 4] Defending #7 - Tessen Defender](381) to ENTITY_SHIP_FLTSHP_-10000000_0_0_0_7.ent [2017-10-17 18:55:25] [2017-10-17 18:55:25] [IO][COPY] FILE FROM C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\tmp\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_7.ent.tmp to C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_7.ent [2017-10-17 18:55:25] [IO][COPY] FILE FROM C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\tmp\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_7.ent.tmp to C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_7.ent [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT][SPAWNINDB] added to members: ENTITY_SHIP_FLTSHP_-10000000_0_0_0_7 in sector (10, 5, 4) [2017-10-17 18:55:25] [BLUEPRINT][SPAWNINDB] added to members: ENTITY_SHIP_FLTSHP_-10000000_0_0_0_7 in sector (10, 5, 4) [2017-10-17 18:55:25] [2017-10-17 18:55:25] SPAWN IN DB: ADDED: [ENTITY_SHIP_FLTSHP_-10000000_0_0_0_7] [2017-10-17 18:55:25] SPAWN IN DB: ADDED: [ENTITY_SHIP_FLTSHP_-10000000_0_0_0_7] [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER][FLEETMANAGER] adding (from db entity) fleet member: FleetMember [state=Server(0), sector=(10, 5, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_7, name=[System Fleet 4] Defending #7 - Tessen Defender, command=, changed=false, entityDbId=12] to Fleet [members=[FleetMember [state=Server(0), sector=(10, 5, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_1, name=[System Fleet 4] Defending #1 - Karambit Defender, command=, changed=false, entityDbId=6], FleetMember [state=Server(0), sector=(10, 5, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_7, name=[System Fleet 4] Defending #7 - Tessen Defender, command=, changed=false, entityDbId=12]], name=NPCFLT#DEFENDING#-10000000#0, 0, 0#3, owner=NPC#-10000000_0_0_0, dbid=4, parentFleet=0, missionString=idle, state=Server(0), markForCacheCheck=false, flagRemove=false] [2017-10-17 18:55:25] [SERVER][FLEETMANAGER] adding (from db entity) fleet member: FleetMember [state=Server(0), sector=(10, 5, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_7, name=[System Fleet 4] Defending #7 - Tessen Defender, command=, changed=false, entityDbId=12] to Fleet [members=[FleetMember [state=Server(0), sector=(10, 5, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_1, name=[System Fleet 4] Defending #1 - Karambit Defender, command=, changed=false, entityDbId=6], FleetMember [state=Server(0), sector=(10, 5, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_7, name=[System Fleet 4] Defending #7 - Tessen Defender, command=, changed=false, entityDbId=12]], name=NPCFLT#DEFENDING#-10000000#0, 0, 0#3, owner=NPC#-10000000_0_0_0, dbid=4, parentFleet=0, missionString=idle, state=Server(0), markForCacheCheck=false, flagRemove=false] [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] BASE PATH: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\. [2017-10-17 18:55:25] [BLUEPRINT] BASE PATH: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\. [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: REL PATH ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Xyston/DATA/ENTITY_SHIP_Xyston.0.0.0.smd3 [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: REL PATH ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Xyston/DATA/ENTITY_SHIP_Xyston.0.0.0.smd3 [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: BB FODLER ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Xyston/DATA/ [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: BB FODLER ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Xyston/DATA/ [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: FILE ISOLATED ::: ENTITY_SHIP_Xyston.0.0.0.smd3 [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: FILE ISOLATED ::: ENTITY_SHIP_Xyston.0.0.0.smd3 [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: EXTRACTED BB UID ::: ENTITY_SHIP_Xyston [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: EXTRACTED BB UID ::: ENTITY_SHIP_Xyston [2017-10-17 18:55:25] [2017-10-17 18:55:25] [DATABASE] : LOADING EFFECTS FOR : STRUCTURE, ID -1 [2017-10-17 18:55:25] [DATABASE] : LOADING EFFECTS FOR : STRUCTURE, ID -1 [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER] WRITING ENTITY TAG: Ship[[System Fleet 6] Defending #8 - Xyston Defender](382) to ENTITY_SHIP_FLTSHP_-10000000_0_0_0_8.ent [2017-10-17 18:55:25] [SERVER] WRITING ENTITY TAG: Ship[[System Fleet 6] Defending #8 - Xyston Defender](382) to ENTITY_SHIP_FLTSHP_-10000000_0_0_0_8.ent [2017-10-17 18:55:25] [2017-10-17 18:55:25] [IO][COPY] FILE FROM C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\tmp\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_8.ent.tmp to C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_8.ent [2017-10-17 18:55:25] [IO][COPY] FILE FROM C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\tmp\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_8.ent.tmp to C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_8.ent [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT][SPAWNINDB] added to members: ENTITY_SHIP_FLTSHP_-10000000_0_0_0_8 in sector (2, 2, 13) [2017-10-17 18:55:25] [BLUEPRINT][SPAWNINDB] added to members: ENTITY_SHIP_FLTSHP_-10000000_0_0_0_8 in sector (2, 2, 13) [2017-10-17 18:55:25] [2017-10-17 18:55:25] SPAWN IN DB: ADDED: [ENTITY_SHIP_FLTSHP_-10000000_0_0_0_8] [2017-10-17 18:55:25] SPAWN IN DB: ADDED: [ENTITY_SHIP_FLTSHP_-10000000_0_0_0_8] [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER][FLEETMANAGER] adding (from db entity) fleet member: FleetMember [state=Server(0), sector=(2, 2, 13), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_8, name=[System Fleet 6] Defending #8 - Xyston Defender, command=, changed=false, entityDbId=13] to Fleet [members=[FleetMember [state=Server(0), sector=(2, 2, 13), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_2, name=[System Fleet 6] Defending #2 - Karambit Defender, command=, changed=false, entityDbId=7], FleetMember [state=Server(0), sector=(2, 2, 13), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_8, name=[System Fleet 6] Defending #8 - Xyston Defender, command=, changed=false, entityDbId=13]], name=NPCFLT#DEFENDING#-10000000#0, 0, 0#5, owner=NPC#-10000000_0_0_0, dbid=6, parentFleet=0, missionString=idle, state=Server(0), markForCacheCheck=false, flagRemove=false] [2017-10-17 18:55:25] [SERVER][FLEETMANAGER] adding (from db entity) fleet member: FleetMember [state=Server(0), sector=(2, 2, 13), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_8, name=[System Fleet 6] Defending #8 - Xyston Defender, command=, changed=false, entityDbId=13] to Fleet [members=[FleetMember [state=Server(0), sector=(2, 2, 13), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_2, name=[System Fleet 6] Defending #2 - Karambit Defender, command=, changed=false, entityDbId=7], FleetMember [state=Server(0), sector=(2, 2, 13), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_8, name=[System Fleet 6] Defending #8 - Xyston Defender, command=, changed=false, entityDbId=13]], name=NPCFLT#DEFENDING#-10000000#0, 0, 0#5, owner=NPC#-10000000_0_0_0, dbid=6, parentFleet=0, missionString=idle, state=Server(0), markForCacheCheck=false, flagRemove=false] [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] BASE PATH: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\. [2017-10-17 18:55:25] [BLUEPRINT] BASE PATH: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\. [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: REL PATH ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Xyston/DATA/ENTITY_SHIP_Xyston.0.0.0.smd3 [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: REL PATH ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Xyston/DATA/ENTITY_SHIP_Xyston.0.0.0.smd3 [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: BB FODLER ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Xyston/DATA/ [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: BB FODLER ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Xyston/DATA/ [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: FILE ISOLATED ::: ENTITY_SHIP_Xyston.0.0.0.smd3 [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: FILE ISOLATED ::: ENTITY_SHIP_Xyston.0.0.0.smd3 [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: EXTRACTED BB UID ::: ENTITY_SHIP_Xyston [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: EXTRACTED BB UID ::: ENTITY_SHIP_Xyston [2017-10-17 18:55:25] [2017-10-17 18:55:25] [DATABASE] : LOADING EFFECTS FOR : STRUCTURE, ID -1 [2017-10-17 18:55:25] [DATABASE] : LOADING EFFECTS FOR : STRUCTURE, ID -1 [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER] WRITING ENTITY TAG: Ship[[System Fleet 3] Defending #9 - Xyston Defender](383) to ENTITY_SHIP_FLTSHP_-10000000_0_0_0_9.ent [2017-10-17 18:55:25] [SERVER] WRITING ENTITY TAG: Ship[[System Fleet 3] Defending #9 - Xyston Defender](383) to ENTITY_SHIP_FLTSHP_-10000000_0_0_0_9.ent [2017-10-17 18:55:25] [2017-10-17 18:55:25] [IO][COPY] FILE FROM C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\tmp\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_9.ent.tmp to C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_9.ent [2017-10-17 18:55:25] [IO][COPY] FILE FROM C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\tmp\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_9.ent.tmp to C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_9.ent [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT][SPAWNINDB] added to members: ENTITY_SHIP_FLTSHP_-10000000_0_0_0_9 in sector (2, 2, 13) [2017-10-17 18:55:25] [BLUEPRINT][SPAWNINDB] added to members: ENTITY_SHIP_FLTSHP_-10000000_0_0_0_9 in sector (2, 2, 13) [2017-10-17 18:55:25] [2017-10-17 18:55:25] SPAWN IN DB: ADDED: [ENTITY_SHIP_FLTSHP_-10000000_0_0_0_9] [2017-10-17 18:55:25] SPAWN IN DB: ADDED: [ENTITY_SHIP_FLTSHP_-10000000_0_0_0_9] [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER][FLEETMANAGER] adding (from db entity) fleet member: FleetMember [state=Server(0), sector=(2, 2, 13), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_9, name=[System Fleet 3] Defending #9 - Xyston Defender, command=, changed=false, entityDbId=14] to Fleet [members=[FleetMember [state=Server(0), sector=(2, 2, 13), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_3, name=[System Fleet 3] Defending #3 - Karambit Defender, command=, changed=false, entityDbId=8], FleetMember [state=Server(0), sector=(2, 2, 13), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_9, name=[System Fleet 3] Defending #9 - Xyston Defender, command=, changed=false, entityDbId=14]], name=NPCFLT#DEFENDING#-10000000#0, 0, 0#2, owner=NPC#-10000000_0_0_0, dbid=3, parentFleet=0, missionString=idle, state=Server(0), markForCacheCheck=false, flagRemove=false] [2017-10-17 18:55:25] [SERVER][FLEETMANAGER] adding (from db entity) fleet member: FleetMember [state=Server(0), sector=(2, 2, 13), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_9, name=[System Fleet 3] Defending #9 - Xyston Defender, command=, changed=false, entityDbId=14] to Fleet [members=[FleetMember [state=Server(0), sector=(2, 2, 13), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_3, name=[System Fleet 3] Defending #3 - Karambit Defender, command=, changed=false, entityDbId=8], FleetMember [state=Server(0), sector=(2, 2, 13), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_9, name=[System Fleet 3] Defending #9 - Xyston Defender, command=, changed=false, entityDbId=14]], name=NPCFLT#DEFENDING#-10000000#0, 0, 0#2, owner=NPC#-10000000_0_0_0, dbid=3, parentFleet=0, missionString=idle, state=Server(0), markForCacheCheck=false, flagRemove=false] [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] BASE PATH: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\. [2017-10-17 18:55:25] [BLUEPRINT] BASE PATH: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\. [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: REL PATH ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Xyston/DATA/ENTITY_SHIP_Xyston.0.0.0.smd3 [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: REL PATH ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Xyston/DATA/ENTITY_SHIP_Xyston.0.0.0.smd3 [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: BB FODLER ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Xyston/DATA/ [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: BB FODLER ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Xyston/DATA/ [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: FILE ISOLATED ::: ENTITY_SHIP_Xyston.0.0.0.smd3 [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: FILE ISOLATED ::: ENTITY_SHIP_Xyston.0.0.0.smd3 [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: EXTRACTED BB UID ::: ENTITY_SHIP_Xyston [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: EXTRACTED BB UID ::: ENTITY_SHIP_Xyston [2017-10-17 18:55:25] [2017-10-17 18:55:25] [DATABASE] : LOADING EFFECTS FOR : STRUCTURE, ID -1 [2017-10-17 18:55:25] [DATABASE] : LOADING EFFECTS FOR : STRUCTURE, ID -1 [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER] WRITING ENTITY TAG: Ship[[System Fleet 1] Defending #10 - Xyston Defender](384) to ENTITY_SHIP_FLTSHP_-10000000_0_0_0_10.ent [2017-10-17 18:55:25] [SERVER] WRITING ENTITY TAG: Ship[[System Fleet 1] Defending #10 - Xyston Defender](384) to ENTITY_SHIP_FLTSHP_-10000000_0_0_0_10.ent [2017-10-17 18:55:25] [2017-10-17 18:55:25] [IO][COPY] FILE FROM C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\tmp\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_10.ent.tmp to C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_10.ent [2017-10-17 18:55:25] [IO][COPY] FILE FROM C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\tmp\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_10.ent.tmp to C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_10.ent [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT][SPAWNINDB] added to members: ENTITY_SHIP_FLTSHP_-10000000_0_0_0_10 in sector (4, 4, 4) [2017-10-17 18:55:25] [BLUEPRINT][SPAWNINDB] added to members: ENTITY_SHIP_FLTSHP_-10000000_0_0_0_10 in sector (4, 4, 4) [2017-10-17 18:55:25] [2017-10-17 18:55:25] SPAWN IN DB: ADDED: [ENTITY_SHIP_FLTSHP_-10000000_0_0_0_10] [2017-10-17 18:55:25] SPAWN IN DB: ADDED: [ENTITY_SHIP_FLTSHP_-10000000_0_0_0_10] [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER][FLEETMANAGER] adding (from db entity) fleet member: FleetMember [state=Server(0), sector=(4, 4, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_10, name=[System Fleet 1] Defending #10 - Xyston Defender, command=, changed=false, entityDbId=15] to Fleet [members=[FleetMember [state=Server(0), sector=(4, 4, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_4, name=[System Fleet 1] Defending #4 - Tessen Defender, command=, changed=false, entityDbId=9], FleetMember [state=Server(0), sector=(4, 4, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_10, name=[System Fleet 1] Defending #10 - Xyston Defender, command=, changed=false, entityDbId=15]], name=NPCFLT#DEFENDING#-10000000#0, 0, 0#0, owner=NPC#-10000000_0_0_0, dbid=1, parentFleet=0, missionString=idle, state=Server(0), markForCacheCheck=false, flagRemove=false] [2017-10-17 18:55:25] [SERVER][FLEETMANAGER] adding (from db entity) fleet member: FleetMember [state=Server(0), sector=(4, 4, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_10, name=[System Fleet 1] Defending #10 - Xyston Defender, command=, changed=false, entityDbId=15] to Fleet [members=[FleetMember [state=Server(0), sector=(4, 4, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_4, name=[System Fleet 1] Defending #4 - Tessen Defender, command=, changed=false, entityDbId=9], FleetMember [state=Server(0), sector=(4, 4, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_10, name=[System Fleet 1] Defending #10 - Xyston Defender, command=, changed=false, entityDbId=15]], name=NPCFLT#DEFENDING#-10000000#0, 0, 0#0, owner=NPC#-10000000_0_0_0, dbid=1, parentFleet=0, missionString=idle, state=Server(0), markForCacheCheck=false, flagRemove=false] [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] BASE PATH: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\. [2017-10-17 18:55:25] [BLUEPRINT] BASE PATH: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\. [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: REL PATH ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Xyston/DATA/ENTITY_SHIP_Xyston.0.0.0.smd3 [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: REL PATH ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Xyston/DATA/ENTITY_SHIP_Xyston.0.0.0.smd3 [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: BB FODLER ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Xyston/DATA/ [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: BB FODLER ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Xyston/DATA/ [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: FILE ISOLATED ::: ENTITY_SHIP_Xyston.0.0.0.smd3 [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: FILE ISOLATED ::: ENTITY_SHIP_Xyston.0.0.0.smd3 [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: EXTRACTED BB UID ::: ENTITY_SHIP_Xyston [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: EXTRACTED BB UID ::: ENTITY_SHIP_Xyston [2017-10-17 18:55:25] [2017-10-17 18:55:25] [DATABASE] : LOADING EFFECTS FOR : STRUCTURE, ID -1 [2017-10-17 18:55:25] [DATABASE] : LOADING EFFECTS FOR : STRUCTURE, ID -1 [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER] WRITING ENTITY TAG: Ship[[System Fleet 2] Defending #11 - Xyston Defender](385) to ENTITY_SHIP_FLTSHP_-10000000_0_0_0_11.ent [2017-10-17 18:55:25] [SERVER] WRITING ENTITY TAG: Ship[[System Fleet 2] Defending #11 - Xyston Defender](385) to ENTITY_SHIP_FLTSHP_-10000000_0_0_0_11.ent [2017-10-17 18:55:25] [2017-10-17 18:55:25] [IO][COPY] FILE FROM C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\tmp\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_11.ent.tmp to C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_11.ent [2017-10-17 18:55:25] [IO][COPY] FILE FROM C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\tmp\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_11.ent.tmp to C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_11.ent [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT][SPAWNINDB] added to members: ENTITY_SHIP_FLTSHP_-10000000_0_0_0_11 in sector (10, 5, 4) [2017-10-17 18:55:25] [BLUEPRINT][SPAWNINDB] added to members: ENTITY_SHIP_FLTSHP_-10000000_0_0_0_11 in sector (10, 5, 4) [2017-10-17 18:55:25] [2017-10-17 18:55:25] SPAWN IN DB: ADDED: [ENTITY_SHIP_FLTSHP_-10000000_0_0_0_11] [2017-10-17 18:55:25] SPAWN IN DB: ADDED: [ENTITY_SHIP_FLTSHP_-10000000_0_0_0_11] [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER][FLEETMANAGER] adding (from db entity) fleet member: FleetMember [state=Server(0), sector=(10, 5, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_11, name=[System Fleet 2] Defending #11 - Xyston Defender, command=, changed=false, entityDbId=16] to Fleet [members=[FleetMember [state=Server(0), sector=(10, 5, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_5, name=[System Fleet 2] Defending #5 - Tessen Defender, command=, changed=false, entityDbId=10], FleetMember [state=Server(0), sector=(10, 5, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_11, name=[System Fleet 2] Defending #11 - Xyston Defender, command=, changed=false, entityDbId=16]], name=NPCFLT#DEFENDING#-10000000#0, 0, 0#1, owner=NPC#-10000000_0_0_0, dbid=2, parentFleet=0, missionString=idle, state=Server(0), markForCacheCheck=false, flagRemove=false] [2017-10-17 18:55:25] [SERVER][FLEETMANAGER] adding (from db entity) fleet member: FleetMember [state=Server(0), sector=(10, 5, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_11, name=[System Fleet 2] Defending #11 - Xyston Defender, command=, changed=false, entityDbId=16] to Fleet [members=[FleetMember [state=Server(0), sector=(10, 5, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_5, name=[System Fleet 2] Defending #5 - Tessen Defender, command=, changed=false, entityDbId=10], FleetMember [state=Server(0), sector=(10, 5, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_11, name=[System Fleet 2] Defending #11 - Xyston Defender, command=, changed=false, entityDbId=16]], name=NPCFLT#DEFENDING#-10000000#0, 0, 0#1, owner=NPC#-10000000_0_0_0, dbid=2, parentFleet=0, missionString=idle, state=Server(0), markForCacheCheck=false, flagRemove=false] [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] BASE PATH: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\. [2017-10-17 18:55:25] [BLUEPRINT] BASE PATH: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\. [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: REL PATH ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Kukri/DATA/ENTITY_SHIP_Kukri.0.0.0.smd3 [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: REL PATH ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Kukri/DATA/ENTITY_SHIP_Kukri.0.0.0.smd3 [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: BB FODLER ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Kukri/DATA/ [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: BB FODLER ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Kukri/DATA/ [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: FILE ISOLATED ::: ENTITY_SHIP_Kukri.0.0.0.smd3 [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: FILE ISOLATED ::: ENTITY_SHIP_Kukri.0.0.0.smd3 [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: EXTRACTED BB UID ::: ENTITY_SHIP_Kukri [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: EXTRACTED BB UID ::: ENTITY_SHIP_Kukri [2017-10-17 18:55:25] [2017-10-17 18:55:25] [DATABASE] : LOADING EFFECTS FOR : STRUCTURE, ID -1 [2017-10-17 18:55:25] [DATABASE] : LOADING EFFECTS FOR : STRUCTURE, ID -1 [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER] WRITING ENTITY TAG: Ship[[System Fleet 5] Defending #12 - Kukri Defender](386) to ENTITY_SHIP_FLTSHP_-10000000_0_0_0_12.ent [2017-10-17 18:55:25] [SERVER] WRITING ENTITY TAG: Ship[[System Fleet 5] Defending #12 - Kukri Defender](386) to ENTITY_SHIP_FLTSHP_-10000000_0_0_0_12.ent [2017-10-17 18:55:25] [2017-10-17 18:55:25] [IO][COPY] FILE FROM C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\tmp\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_12.ent.tmp to C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_12.ent [2017-10-17 18:55:25] [IO][COPY] FILE FROM C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\tmp\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_12.ent.tmp to C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_12.ent [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT][SPAWNINDB] added to members: ENTITY_SHIP_FLTSHP_-10000000_0_0_0_12 in sector (5, 2, 2) [2017-10-17 18:55:25] [BLUEPRINT][SPAWNINDB] added to members: ENTITY_SHIP_FLTSHP_-10000000_0_0_0_12 in sector (5, 2, 2) [2017-10-17 18:55:25] [2017-10-17 18:55:25] SPAWN IN DB: ADDED: [ENTITY_SHIP_FLTSHP_-10000000_0_0_0_12] [2017-10-17 18:55:25] SPAWN IN DB: ADDED: [ENTITY_SHIP_FLTSHP_-10000000_0_0_0_12] [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER][FLEETMANAGER] adding (from db entity) fleet member: FleetMember [state=Server(0), sector=(5, 2, 2), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_12, name=[System Fleet 5] Defending #12 - Kukri Defender, command=, changed=false, entityDbId=17] to Fleet [members=[FleetMember [state=Server(0), sector=(5, 2, 2), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_0, name=[System Fleet 5] Defending #0 - Karambit Defender, command=, changed=false, entityDbId=5], FleetMember [state=Server(0), sector=(5, 2, 2), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_6, name=[System Fleet 5] Defending #6 - Tessen Defender, command=, changed=false, entityDbId=11], FleetMember [state=Server(0), sector=(5, 2, 2), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_12, name=[System Fleet 5] Defending #12 - Kukri Defender, command=, changed=false, entityDbId=17]], name=NPCFLT#DEFENDING#-10000000#0, 0, 0#4, owner=NPC#-10000000_0_0_0, dbid=5, parentFleet=0, missionString=idle, state=Server(0), markForCacheCheck=false, flagRemove=false] [2017-10-17 18:55:25] [SERVER][FLEETMANAGER] adding (from db entity) fleet member: FleetMember [state=Server(0), sector=(5, 2, 2), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_12, name=[System Fleet 5] Defending #12 - Kukri Defender, command=, changed=false, entityDbId=17] to Fleet [members=[FleetMember [state=Server(0), sector=(5, 2, 2), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_0, name=[System Fleet 5] Defending #0 - Karambit Defender, command=, changed=false, entityDbId=5], FleetMember [state=Server(0), sector=(5, 2, 2), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_6, name=[System Fleet 5] Defending #6 - Tessen Defender, command=, changed=false, entityDbId=11], FleetMember [state=Server(0), sector=(5, 2, 2), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_12, name=[System Fleet 5] Defending #12 - Kukri Defender, command=, changed=false, entityDbId=17]], name=NPCFLT#DEFENDING#-10000000#0, 0, 0#4, owner=NPC#-10000000_0_0_0, dbid=5, parentFleet=0, missionString=idle, state=Server(0), markForCacheCheck=false, flagRemove=false] [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] BASE PATH: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\. [2017-10-17 18:55:25] [BLUEPRINT] BASE PATH: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\. [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: REL PATH ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Hwatcha/DATA/ENTITY_SHIP_Hwatcha.0.0.0.smd3 [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: REL PATH ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Hwatcha/DATA/ENTITY_SHIP_Hwatcha.0.0.0.smd3 [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: BB FODLER ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Hwatcha/DATA/ [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: BB FODLER ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Hwatcha/DATA/ [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: FILE ISOLATED ::: ENTITY_SHIP_Hwatcha.0.0.0.smd3 [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: FILE ISOLATED ::: ENTITY_SHIP_Hwatcha.0.0.0.smd3 [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: EXTRACTED BB UID ::: ENTITY_SHIP_Hwatcha [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: EXTRACTED BB UID ::: ENTITY_SHIP_Hwatcha [2017-10-17 18:55:25] [2017-10-17 18:55:25] [DATABASE] : LOADING EFFECTS FOR : STRUCTURE, ID -1 [2017-10-17 18:55:25] [DATABASE] : LOADING EFFECTS FOR : STRUCTURE, ID -1 [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER] WRITING ENTITY TAG: Ship[[System Fleet 4] Defending #13 - Hwatcha Defender](387) to ENTITY_SHIP_FLTSHP_-10000000_0_0_0_13.ent [2017-10-17 18:55:25] [SERVER] WRITING ENTITY TAG: Ship[[System Fleet 4] Defending #13 - Hwatcha Defender](387) to ENTITY_SHIP_FLTSHP_-10000000_0_0_0_13.ent [2017-10-17 18:55:25] [2017-10-17 18:55:25] [IO][COPY] FILE FROM C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\tmp\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_13.ent.tmp to C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_13.ent [2017-10-17 18:55:25] [IO][COPY] FILE FROM C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\tmp\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_13.ent.tmp to C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_13.ent [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT][SPAWNINDB] added to members: ENTITY_SHIP_FLTSHP_-10000000_0_0_0_13 in sector (10, 5, 4) [2017-10-17 18:55:25] [BLUEPRINT][SPAWNINDB] added to members: ENTITY_SHIP_FLTSHP_-10000000_0_0_0_13 in sector (10, 5, 4) [2017-10-17 18:55:25] [2017-10-17 18:55:25] SPAWN IN DB: ADDED: [ENTITY_SHIP_FLTSHP_-10000000_0_0_0_13] [2017-10-17 18:55:25] SPAWN IN DB: ADDED: [ENTITY_SHIP_FLTSHP_-10000000_0_0_0_13] [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER][FLEETMANAGER] adding (from db entity) fleet member: FleetMember [state=Server(0), sector=(10, 5, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_13, name=[System Fleet 4] Defending #13 - Hwatcha Defender, command=, changed=false, entityDbId=18] to Fleet [members=[FleetMember [state=Server(0), sector=(10, 5, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_1, name=[System Fleet 4] Defending #1 - Karambit Defender, command=, changed=false, entityDbId=6], FleetMember [state=Server(0), sector=(10, 5, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_7, name=[System Fleet 4] Defending #7 - Tessen Defender, command=, changed=false, entityDbId=12], FleetMember [state=Server(0), sector=(10, 5, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_13, name=[System Fleet 4] Defending #13 - Hwatcha Defender, command=, changed=false, entityDbId=18]], name=NPCFLT#DEFENDING#-10000000#0, 0, 0#3, owner=NPC#-10000000_0_0_0, dbid=4, parentFleet=0, missionString=idle, state=Server(0), markForCacheCheck=false, flagRemove=false] [2017-10-17 18:55:25] [SERVER][FLEETMANAGER] adding (from db entity) fleet member: FleetMember [state=Server(0), sector=(10, 5, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_13, name=[System Fleet 4] Defending #13 - Hwatcha Defender, command=, changed=false, entityDbId=18] to Fleet [members=[FleetMember [state=Server(0), sector=(10, 5, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_1, name=[System Fleet 4] Defending #1 - Karambit Defender, command=, changed=false, entityDbId=6], FleetMember [state=Server(0), sector=(10, 5, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_7, name=[System Fleet 4] Defending #7 - Tessen Defender, command=, changed=false, entityDbId=12], FleetMember [state=Server(0), sector=(10, 5, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_13, name=[System Fleet 4] Defending #13 - Hwatcha Defender, command=, changed=false, entityDbId=18]], name=NPCFLT#DEFENDING#-10000000#0, 0, 0#3, owner=NPC#-10000000_0_0_0, dbid=4, parentFleet=0, missionString=idle, state=Server(0), markForCacheCheck=false, flagRemove=false] [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] BASE PATH: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\. [2017-10-17 18:55:25] [BLUEPRINT] BASE PATH: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\. [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: REL PATH ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Hwatcha/DATA/ENTITY_SHIP_Hwatcha.0.0.0.smd3 [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: REL PATH ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Hwatcha/DATA/ENTITY_SHIP_Hwatcha.0.0.0.smd3 [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: BB FODLER ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Hwatcha/DATA/ [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: BB FODLER ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Hwatcha/DATA/ [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: FILE ISOLATED ::: ENTITY_SHIP_Hwatcha.0.0.0.smd3 [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: FILE ISOLATED ::: ENTITY_SHIP_Hwatcha.0.0.0.smd3 [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: EXTRACTED BB UID ::: ENTITY_SHIP_Hwatcha [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: EXTRACTED BB UID ::: ENTITY_SHIP_Hwatcha [2017-10-17 18:55:25] [2017-10-17 18:55:25] [DATABASE] : LOADING EFFECTS FOR : STRUCTURE, ID -1 [2017-10-17 18:55:25] [DATABASE] : LOADING EFFECTS FOR : STRUCTURE, ID -1 [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER] WRITING ENTITY TAG: Ship[[System Fleet 6] Defending #14 - Hwatcha Defender](388) to ENTITY_SHIP_FLTSHP_-10000000_0_0_0_14.ent [2017-10-17 18:55:25] [SERVER] WRITING ENTITY TAG: Ship[[System Fleet 6] Defending #14 - Hwatcha Defender](388) to ENTITY_SHIP_FLTSHP_-10000000_0_0_0_14.ent [2017-10-17 18:55:25] [2017-10-17 18:55:25] [IO][COPY] FILE FROM C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\tmp\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_14.ent.tmp to C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_14.ent [2017-10-17 18:55:25] [IO][COPY] FILE FROM C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\tmp\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_14.ent.tmp to C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_14.ent [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER] WARNING: WRITING ENTITY TAG: Ship[[System Fleet 6] Defending #14 - Hwatcha Defender](388) FINISHED: 51ms -> tagcreate: 0; tagwrite: 0; rename: 0; delete: 0; DB: 0 [2017-10-17 18:55:25] [SERVER] WARNING: WRITING ENTITY TAG: Ship[[System Fleet 6] Defending #14 - Hwatcha Defender](388) FINISHED: 51ms -> tagcreate: 0; tagwrite: 0; rename: 0; delete: 0; DB: 0 [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT][SPAWNINDB] added to members: ENTITY_SHIP_FLTSHP_-10000000_0_0_0_14 in sector (2, 2, 13) [2017-10-17 18:55:25] [BLUEPRINT][SPAWNINDB] added to members: ENTITY_SHIP_FLTSHP_-10000000_0_0_0_14 in sector (2, 2, 13) [2017-10-17 18:55:25] [2017-10-17 18:55:25] SPAWN IN DB: ADDED: [ENTITY_SHIP_FLTSHP_-10000000_0_0_0_14] [2017-10-17 18:55:25] SPAWN IN DB: ADDED: [ENTITY_SHIP_FLTSHP_-10000000_0_0_0_14] [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER][FLEETMANAGER] adding (from db entity) fleet member: FleetMember [state=Server(0), sector=(2, 2, 13), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_14, name=[System Fleet 6] Defending #14 - Hwatcha Defender, command=, changed=false, entityDbId=19] to Fleet [members=[FleetMember [state=Server(0), sector=(2, 2, 13), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_2, name=[System Fleet 6] Defending #2 - Karambit Defender, command=, changed=false, entityDbId=7], FleetMember [state=Server(0), sector=(2, 2, 13), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_8, name=[System Fleet 6] Defending #8 - Xyston Defender, command=, changed=false, entityDbId=13], FleetMember [state=Server(0), sector=(2, 2, 13), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_14, name=[System Fleet 6] Defending #14 - Hwatcha Defender, command=, changed=false, entityDbId=19]], name=NPCFLT#DEFENDING#-10000000#0, 0, 0#5, owner=NPC#-10000000_0_0_0, dbid=6, parentFleet=0, missionString=idle, state=Server(0), markForCacheCheck=false, flagRemove=false] [2017-10-17 18:55:25] [SERVER][FLEETMANAGER] adding (from db entity) fleet member: FleetMember [state=Server(0), sector=(2, 2, 13), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_14, name=[System Fleet 6] Defending #14 - Hwatcha Defender, command=, changed=false, entityDbId=19] to Fleet [members=[FleetMember [state=Server(0), sector=(2, 2, 13), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_2, name=[System Fleet 6] Defending #2 - Karambit Defender, command=, changed=false, entityDbId=7], FleetMember [state=Server(0), sector=(2, 2, 13), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_8, name=[System Fleet 6] Defending #8 - Xyston Defender, command=, changed=false, entityDbId=13], FleetMember [state=Server(0), sector=(2, 2, 13), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_14, name=[System Fleet 6] Defending #14 - Hwatcha Defender, command=, changed=false, entityDbId=19]], name=NPCFLT#DEFENDING#-10000000#0, 0, 0#5, owner=NPC#-10000000_0_0_0, dbid=6, parentFleet=0, missionString=idle, state=Server(0), markForCacheCheck=false, flagRemove=false] [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] BASE PATH: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\. [2017-10-17 18:55:25] [BLUEPRINT] BASE PATH: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\. [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: REL PATH ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Hwatcha/DATA/ENTITY_SHIP_Hwatcha.0.0.0.smd3 [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: REL PATH ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Hwatcha/DATA/ENTITY_SHIP_Hwatcha.0.0.0.smd3 [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: BB FODLER ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Hwatcha/DATA/ [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: BB FODLER ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Hwatcha/DATA/ [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: FILE ISOLATED ::: ENTITY_SHIP_Hwatcha.0.0.0.smd3 [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: FILE ISOLATED ::: ENTITY_SHIP_Hwatcha.0.0.0.smd3 [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: EXTRACTED BB UID ::: ENTITY_SHIP_Hwatcha [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: EXTRACTED BB UID ::: ENTITY_SHIP_Hwatcha [2017-10-17 18:55:25] [2017-10-17 18:55:25] [DATABASE] : LOADING EFFECTS FOR : STRUCTURE, ID -1 [2017-10-17 18:55:25] [DATABASE] : LOADING EFFECTS FOR : STRUCTURE, ID -1 [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER] WRITING ENTITY TAG: Ship[[System Fleet 3] Defending #15 - Hwatcha Defender](389) to ENTITY_SHIP_FLTSHP_-10000000_0_0_0_15.ent [2017-10-17 18:55:25] [SERVER] WRITING ENTITY TAG: Ship[[System Fleet 3] Defending #15 - Hwatcha Defender](389) to ENTITY_SHIP_FLTSHP_-10000000_0_0_0_15.ent [2017-10-17 18:55:25] [2017-10-17 18:55:25] [IO][COPY] FILE FROM C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\tmp\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_15.ent.tmp to C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_15.ent [2017-10-17 18:55:25] [IO][COPY] FILE FROM C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\tmp\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_15.ent.tmp to C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_15.ent [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT][SPAWNINDB] added to members: ENTITY_SHIP_FLTSHP_-10000000_0_0_0_15 in sector (2, 2, 13) [2017-10-17 18:55:25] [BLUEPRINT][SPAWNINDB] added to members: ENTITY_SHIP_FLTSHP_-10000000_0_0_0_15 in sector (2, 2, 13) [2017-10-17 18:55:25] [2017-10-17 18:55:25] SPAWN IN DB: ADDED: [ENTITY_SHIP_FLTSHP_-10000000_0_0_0_15] [2017-10-17 18:55:25] SPAWN IN DB: ADDED: [ENTITY_SHIP_FLTSHP_-10000000_0_0_0_15] [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER][FLEETMANAGER] adding (from db entity) fleet member: FleetMember [state=Server(0), sector=(2, 2, 13), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_15, name=[System Fleet 3] Defending #15 - Hwatcha Defender, command=, changed=false, entityDbId=20] to Fleet [members=[FleetMember [state=Server(0), sector=(2, 2, 13), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_3, name=[System Fleet 3] Defending #3 - Karambit Defender, command=, changed=false, entityDbId=8], FleetMember [state=Server(0), sector=(2, 2, 13), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_9, name=[System Fleet 3] Defending #9 - Xyston Defender, command=, changed=false, entityDbId=14], FleetMember [state=Server(0), sector=(2, 2, 13), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_15, name=[System Fleet 3] Defending #15 - Hwatcha Defender, command=, changed=false, entityDbId=20]], name=NPCFLT#DEFENDING#-10000000#0, 0, 0#2, owner=NPC#-10000000_0_0_0, dbid=3, parentFleet=0, missionString=idle, state=Server(0), markForCacheCheck=false, flagRemove=false] [2017-10-17 18:55:25] [SERVER][FLEETMANAGER] adding (from db entity) fleet member: FleetMember [state=Server(0), sector=(2, 2, 13), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_15, name=[System Fleet 3] Defending #15 - Hwatcha Defender, command=, changed=false, entityDbId=20] to Fleet [members=[FleetMember [state=Server(0), sector=(2, 2, 13), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_3, name=[System Fleet 3] Defending #3 - Karambit Defender, command=, changed=false, entityDbId=8], FleetMember [state=Server(0), sector=(2, 2, 13), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_9, name=[System Fleet 3] Defending #9 - Xyston Defender, command=, changed=false, entityDbId=14], FleetMember [state=Server(0), sector=(2, 2, 13), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_15, name=[System Fleet 3] Defending #15 - Hwatcha Defender, command=, changed=false, entityDbId=20]], name=NPCFLT#DEFENDING#-10000000#0, 0, 0#2, owner=NPC#-10000000_0_0_0, dbid=3, parentFleet=0, missionString=idle, state=Server(0), markForCacheCheck=false, flagRemove=false] [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] BASE PATH: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\. [2017-10-17 18:55:25] [BLUEPRINT] BASE PATH: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\. [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: REL PATH ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Kontos/DATA/ENTITY_SHIP_Kontos.0.0.0.smd3 [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: REL PATH ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Kontos/DATA/ENTITY_SHIP_Kontos.0.0.0.smd3 [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: BB FODLER ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Kontos/DATA/ [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: BB FODLER ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Kontos/DATA/ [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: FILE ISOLATED ::: ENTITY_SHIP_Kontos.0.0.0.smd3 [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: FILE ISOLATED ::: ENTITY_SHIP_Kontos.0.0.0.smd3 [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: EXTRACTED BB UID ::: ENTITY_SHIP_Kontos [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: EXTRACTED BB UID ::: ENTITY_SHIP_Kontos [2017-10-17 18:55:25] [2017-10-17 18:55:25] [DATABASE] : LOADING EFFECTS FOR : STRUCTURE, ID -1 [2017-10-17 18:55:25] [DATABASE] : LOADING EFFECTS FOR : STRUCTURE, ID -1 [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER] WRITING ENTITY TAG: Ship[[System Fleet 1] Defending #16 - Kontos Defender](390) to ENTITY_SHIP_FLTSHP_-10000000_0_0_0_16.ent [2017-10-17 18:55:25] [SERVER] WRITING ENTITY TAG: Ship[[System Fleet 1] Defending #16 - Kontos Defender](390) to ENTITY_SHIP_FLTSHP_-10000000_0_0_0_16.ent [2017-10-17 18:55:25] [2017-10-17 18:55:25] [IO][COPY] FILE FROM C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\tmp\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_16.ent.tmp to C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_16.ent [2017-10-17 18:55:25] [IO][COPY] FILE FROM C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\tmp\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_16.ent.tmp to C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_16.ent [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER] WARNING: WRITING ENTITY TAG: Ship[[System Fleet 1] Defending #16 - Kontos Defender](390) FINISHED: 28ms -> tagcreate: 0; tagwrite: 0; rename: 0; delete: 0; DB: 0 [2017-10-17 18:55:25] [SERVER] WARNING: WRITING ENTITY TAG: Ship[[System Fleet 1] Defending #16 - Kontos Defender](390) FINISHED: 28ms -> tagcreate: 0; tagwrite: 0; rename: 0; delete: 0; DB: 0 [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT][SPAWNINDB] added to members: ENTITY_SHIP_FLTSHP_-10000000_0_0_0_16 in sector (4, 4, 4) [2017-10-17 18:55:25] [BLUEPRINT][SPAWNINDB] added to members: ENTITY_SHIP_FLTSHP_-10000000_0_0_0_16 in sector (4, 4, 4) [2017-10-17 18:55:25] [2017-10-17 18:55:25] SPAWN IN DB: ADDED: [ENTITY_SHIP_FLTSHP_-10000000_0_0_0_16] [2017-10-17 18:55:25] SPAWN IN DB: ADDED: [ENTITY_SHIP_FLTSHP_-10000000_0_0_0_16] [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER][FLEETMANAGER] adding (from db entity) fleet member: FleetMember [state=Server(0), sector=(4, 4, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_16, name=[System Fleet 1] Defending #16 - Kontos Defender, command=, changed=false, entityDbId=21] to Fleet [members=[FleetMember [state=Server(0), sector=(4, 4, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_4, name=[System Fleet 1] Defending #4 - Tessen Defender, command=, changed=false, entityDbId=9], FleetMember [state=Server(0), sector=(4, 4, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_10, name=[System Fleet 1] Defending #10 - Xyston Defender, command=, changed=false, entityDbId=15], FleetMember [state=Server(0), sector=(4, 4, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_16, name=[System Fleet 1] Defending #16 - Kontos Defender, command=, changed=false, entityDbId=21]], name=NPCFLT#DEFENDING#-10000000#0, 0, 0#0, owner=NPC#-10000000_0_0_0, dbid=1, parentFleet=0, missionString=idle, state=Server(0), markForCacheCheck=false, flagRemove=false] [2017-10-17 18:55:25] [SERVER][FLEETMANAGER] adding (from db entity) fleet member: FleetMember [state=Server(0), sector=(4, 4, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_16, name=[System Fleet 1] Defending #16 - Kontos Defender, command=, changed=false, entityDbId=21] to Fleet [members=[FleetMember [state=Server(0), sector=(4, 4, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_4, name=[System Fleet 1] Defending #4 - Tessen Defender, command=, changed=false, entityDbId=9], FleetMember [state=Server(0), sector=(4, 4, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_10, name=[System Fleet 1] Defending #10 - Xyston Defender, command=, changed=false, entityDbId=15], FleetMember [state=Server(0), sector=(4, 4, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_16, name=[System Fleet 1] Defending #16 - Kontos Defender, command=, changed=false, entityDbId=21]], name=NPCFLT#DEFENDING#-10000000#0, 0, 0#0, owner=NPC#-10000000_0_0_0, dbid=1, parentFleet=0, missionString=idle, state=Server(0), markForCacheCheck=false, flagRemove=false] [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] BASE PATH: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\. [2017-10-17 18:55:25] [BLUEPRINT] BASE PATH: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\. [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: REL PATH ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Kontos/DATA/ENTITY_SHIP_Kontos.0.0.0.smd3 [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: REL PATH ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Kontos/DATA/ENTITY_SHIP_Kontos.0.0.0.smd3 [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: BB FODLER ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Kontos/DATA/ [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: BB FODLER ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Kontos/DATA/ [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: FILE ISOLATED ::: ENTITY_SHIP_Kontos.0.0.0.smd3 [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: FILE ISOLATED ::: ENTITY_SHIP_Kontos.0.0.0.smd3 [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: EXTRACTED BB UID ::: ENTITY_SHIP_Kontos [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: EXTRACTED BB UID ::: ENTITY_SHIP_Kontos [2017-10-17 18:55:25] [2017-10-17 18:55:25] [DATABASE] : LOADING EFFECTS FOR : STRUCTURE, ID -1 [2017-10-17 18:55:25] [DATABASE] : LOADING EFFECTS FOR : STRUCTURE, ID -1 [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER] WRITING ENTITY TAG: Ship[[System Fleet 2] Defending #17 - Kontos Defender](391) to ENTITY_SHIP_FLTSHP_-10000000_0_0_0_17.ent [2017-10-17 18:55:25] [SERVER] WRITING ENTITY TAG: Ship[[System Fleet 2] Defending #17 - Kontos Defender](391) to ENTITY_SHIP_FLTSHP_-10000000_0_0_0_17.ent [2017-10-17 18:55:25] [2017-10-17 18:55:25] [IO][COPY] FILE FROM C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\tmp\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_17.ent.tmp to C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_17.ent [2017-10-17 18:55:25] [IO][COPY] FILE FROM C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\tmp\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_17.ent.tmp to C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_17.ent [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT][SPAWNINDB] added to members: ENTITY_SHIP_FLTSHP_-10000000_0_0_0_17 in sector (10, 5, 4) [2017-10-17 18:55:25] [BLUEPRINT][SPAWNINDB] added to members: ENTITY_SHIP_FLTSHP_-10000000_0_0_0_17 in sector (10, 5, 4) [2017-10-17 18:55:25] [2017-10-17 18:55:25] SPAWN IN DB: ADDED: [ENTITY_SHIP_FLTSHP_-10000000_0_0_0_17] [2017-10-17 18:55:25] SPAWN IN DB: ADDED: [ENTITY_SHIP_FLTSHP_-10000000_0_0_0_17] [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER][FLEETMANAGER] adding (from db entity) fleet member: FleetMember [state=Server(0), sector=(10, 5, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_17, name=[System Fleet 2] Defending #17 - Kontos Defender, command=, changed=false, entityDbId=22] to Fleet [members=[FleetMember [state=Server(0), sector=(10, 5, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_5, name=[System Fleet 2] Defending #5 - Tessen Defender, command=, changed=false, entityDbId=10], FleetMember [state=Server(0), sector=(10, 5, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_11, name=[System Fleet 2] Defending #11 - Xyston Defender, command=, changed=false, entityDbId=16], FleetMember [state=Server(0), sector=(10, 5, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_17, name=[System Fleet 2] Defending #17 - Kontos Defender, command=, changed=false, entityDbId=22]], name=NPCFLT#DEFENDING#-10000000#0, 0, 0#1, owner=NPC#-10000000_0_0_0, dbid=2, parentFleet=0, missionString=idle, state=Server(0), markForCacheCheck=false, flagRemove=false] [2017-10-17 18:55:25] [SERVER][FLEETMANAGER] adding (from db entity) fleet member: FleetMember [state=Server(0), sector=(10, 5, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_17, name=[System Fleet 2] Defending #17 - Kontos Defender, command=, changed=false, entityDbId=22] to Fleet [members=[FleetMember [state=Server(0), sector=(10, 5, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_5, name=[System Fleet 2] Defending #5 - Tessen Defender, command=, changed=false, entityDbId=10], FleetMember [state=Server(0), sector=(10, 5, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_11, name=[System Fleet 2] Defending #11 - Xyston Defender, command=, changed=false, entityDbId=16], FleetMember [state=Server(0), sector=(10, 5, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_17, name=[System Fleet 2] Defending #17 - Kontos Defender, command=, changed=false, entityDbId=22]], name=NPCFLT#DEFENDING#-10000000#0, 0, 0#1, owner=NPC#-10000000_0_0_0, dbid=2, parentFleet=0, missionString=idle, state=Server(0), markForCacheCheck=false, flagRemove=false] [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] BASE PATH: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\. [2017-10-17 18:55:25] [BLUEPRINT] BASE PATH: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\. [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: REL PATH ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Kontos/DATA/ENTITY_SHIP_Kontos.0.0.0.smd3 [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: REL PATH ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Kontos/DATA/ENTITY_SHIP_Kontos.0.0.0.smd3 [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: BB FODLER ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Kontos/DATA/ [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: BB FODLER ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Kontos/DATA/ [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: FILE ISOLATED ::: ENTITY_SHIP_Kontos.0.0.0.smd3 [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: FILE ISOLATED ::: ENTITY_SHIP_Kontos.0.0.0.smd3 [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: EXTRACTED BB UID ::: ENTITY_SHIP_Kontos [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: EXTRACTED BB UID ::: ENTITY_SHIP_Kontos [2017-10-17 18:55:25] [2017-10-17 18:55:25] [DATABASE] : LOADING EFFECTS FOR : STRUCTURE, ID -1 [2017-10-17 18:55:25] [DATABASE] : LOADING EFFECTS FOR : STRUCTURE, ID -1 [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER] WRITING ENTITY TAG: Ship[[System Fleet 5] Defending #18 - Kontos Defender](392) to ENTITY_SHIP_FLTSHP_-10000000_0_0_0_18.ent [2017-10-17 18:55:25] [SERVER] WRITING ENTITY TAG: Ship[[System Fleet 5] Defending #18 - Kontos Defender](392) to ENTITY_SHIP_FLTSHP_-10000000_0_0_0_18.ent [2017-10-17 18:55:25] [2017-10-17 18:55:25] [IO][COPY] FILE FROM C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\tmp\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_18.ent.tmp to C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_18.ent [2017-10-17 18:55:25] [IO][COPY] FILE FROM C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\tmp\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_18.ent.tmp to C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_18.ent [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT][SPAWNINDB] added to members: ENTITY_SHIP_FLTSHP_-10000000_0_0_0_18 in sector (5, 2, 2) [2017-10-17 18:55:25] [BLUEPRINT][SPAWNINDB] added to members: ENTITY_SHIP_FLTSHP_-10000000_0_0_0_18 in sector (5, 2, 2) [2017-10-17 18:55:25] [2017-10-17 18:55:25] SPAWN IN DB: ADDED: [ENTITY_SHIP_FLTSHP_-10000000_0_0_0_18] [2017-10-17 18:55:25] SPAWN IN DB: ADDED: [ENTITY_SHIP_FLTSHP_-10000000_0_0_0_18] [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER][FLEETMANAGER] adding (from db entity) fleet member: FleetMember [state=Server(0), sector=(5, 2, 2), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_18, name=[System Fleet 5] Defending #18 - Kontos Defender, command=, changed=false, entityDbId=23] to Fleet [members=[FleetMember [state=Server(0), sector=(5, 2, 2), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_0, name=[System Fleet 5] Defending #0 - Karambit Defender, command=, changed=false, entityDbId=5], FleetMember [state=Server(0), sector=(5, 2, 2), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_6, name=[System Fleet 5] Defending #6 - Tessen Defender, command=, changed=false, entityDbId=11], FleetMember [state=Server(0), sector=(5, 2, 2), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_12, name=[System Fleet 5] Defending #12 - Kukri Defender, command=, changed=false, entityDbId=17], FleetMember [state=Server(0), sector=(5, 2, 2), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_18, name=[System Fleet 5] Defending #18 - Kontos Defender, command=, changed=false, entityDbId=23]], name=NPCFLT#DEFENDING#-10000000#0, 0, 0#4, owner=NPC#-10000000_0_0_0, dbid=5, parentFleet=0, missionString=idle, state=Server(0), markForCacheCheck=false, flagRemove=false] [2017-10-17 18:55:25] [SERVER][FLEETMANAGER] adding (from db entity) fleet member: FleetMember [state=Server(0), sector=(5, 2, 2), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_18, name=[System Fleet 5] Defending #18 - Kontos Defender, command=, changed=false, entityDbId=23] to Fleet [members=[FleetMember [state=Server(0), sector=(5, 2, 2), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_0, name=[System Fleet 5] Defending #0 - Karambit Defender, command=, changed=false, entityDbId=5], FleetMember [state=Server(0), sector=(5, 2, 2), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_6, name=[System Fleet 5] Defending #6 - Tessen Defender, command=, changed=false, entityDbId=11], FleetMember [state=Server(0), sector=(5, 2, 2), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_12, name=[System Fleet 5] Defending #12 - Kukri Defender, command=, changed=false, entityDbId=17], FleetMember [state=Server(0), sector=(5, 2, 2), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_18, name=[System Fleet 5] Defending #18 - Kontos Defender, command=, changed=false, entityDbId=23]], name=NPCFLT#DEFENDING#-10000000#0, 0, 0#4, owner=NPC#-10000000_0_0_0, dbid=5, parentFleet=0, missionString=idle, state=Server(0), markForCacheCheck=false, flagRemove=false] [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] BASE PATH: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\. [2017-10-17 18:55:25] [BLUEPRINT] BASE PATH: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\. [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: REL PATH ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Kontos/DATA/ENTITY_SHIP_Kontos.0.0.0.smd3 [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: REL PATH ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Kontos/DATA/ENTITY_SHIP_Kontos.0.0.0.smd3 [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: BB FODLER ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Kontos/DATA/ [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: BB FODLER ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Kontos/DATA/ [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: FILE ISOLATED ::: ENTITY_SHIP_Kontos.0.0.0.smd3 [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: FILE ISOLATED ::: ENTITY_SHIP_Kontos.0.0.0.smd3 [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: EXTRACTED BB UID ::: ENTITY_SHIP_Kontos [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: EXTRACTED BB UID ::: ENTITY_SHIP_Kontos [2017-10-17 18:55:25] [2017-10-17 18:55:25] [DATABASE] : LOADING EFFECTS FOR : STRUCTURE, ID -1 [2017-10-17 18:55:25] [DATABASE] : LOADING EFFECTS FOR : STRUCTURE, ID -1 [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER] WRITING ENTITY TAG: Ship[[System Fleet 4] Defending #19 - Kontos Defender](393) to ENTITY_SHIP_FLTSHP_-10000000_0_0_0_19.ent [2017-10-17 18:55:25] [SERVER] WRITING ENTITY TAG: Ship[[System Fleet 4] Defending #19 - Kontos Defender](393) to ENTITY_SHIP_FLTSHP_-10000000_0_0_0_19.ent [2017-10-17 18:55:25] [2017-10-17 18:55:25] [IO][COPY] FILE FROM C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\tmp\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_19.ent.tmp to C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_19.ent [2017-10-17 18:55:25] [IO][COPY] FILE FROM C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\tmp\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_19.ent.tmp to C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_19.ent [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT][SPAWNINDB] added to members: ENTITY_SHIP_FLTSHP_-10000000_0_0_0_19 in sector (10, 5, 4) [2017-10-17 18:55:25] [BLUEPRINT][SPAWNINDB] added to members: ENTITY_SHIP_FLTSHP_-10000000_0_0_0_19 in sector (10, 5, 4) [2017-10-17 18:55:25] [2017-10-17 18:55:25] SPAWN IN DB: ADDED: [ENTITY_SHIP_FLTSHP_-10000000_0_0_0_19] [2017-10-17 18:55:25] SPAWN IN DB: ADDED: [ENTITY_SHIP_FLTSHP_-10000000_0_0_0_19] [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER][FLEETMANAGER] adding (from db entity) fleet member: FleetMember [state=Server(0), sector=(10, 5, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_19, name=[System Fleet 4] Defending #19 - Kontos Defender, command=, changed=false, entityDbId=24] to Fleet [members=[FleetMember [state=Server(0), sector=(10, 5, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_1, name=[System Fleet 4] Defending #1 - Karambit Defender, command=, changed=false, entityDbId=6], FleetMember [state=Server(0), sector=(10, 5, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_7, name=[System Fleet 4] Defending #7 - Tessen Defender, command=, changed=false, entityDbId=12], FleetMember [state=Server(0), sector=(10, 5, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_13, name=[System Fleet 4] Defending #13 - Hwatcha Defender, command=, changed=false, entityDbId=18], FleetMember [state=Server(0), sector=(10, 5, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_19, name=[System Fleet 4] Defending #19 - Kontos Defender, command=, changed=false, entityDbId=24]], name=NPCFLT#DEFENDING#-10000000#0, 0, 0#3, owner=NPC#-10000000_0_0_0, dbid=4, parentFleet=0, missionString=idle, state=Server(0), markForCacheCheck=false, flagRemove=false] [2017-10-17 18:55:25] [SERVER][FLEETMANAGER] adding (from db entity) fleet member: FleetMember [state=Server(0), sector=(10, 5, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_19, name=[System Fleet 4] Defending #19 - Kontos Defender, command=, changed=false, entityDbId=24] to Fleet [members=[FleetMember [state=Server(0), sector=(10, 5, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_1, name=[System Fleet 4] Defending #1 - Karambit Defender, command=, changed=false, entityDbId=6], FleetMember [state=Server(0), sector=(10, 5, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_7, name=[System Fleet 4] Defending #7 - Tessen Defender, command=, changed=false, entityDbId=12], FleetMember [state=Server(0), sector=(10, 5, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_13, name=[System Fleet 4] Defending #13 - Hwatcha Defender, command=, changed=false, entityDbId=18], FleetMember [state=Server(0), sector=(10, 5, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_19, name=[System Fleet 4] Defending #19 - Kontos Defender, command=, changed=false, entityDbId=24]], name=NPCFLT#DEFENDING#-10000000#0, 0, 0#3, owner=NPC#-10000000_0_0_0, dbid=4, parentFleet=0, missionString=idle, state=Server(0), markForCacheCheck=false, flagRemove=false] [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] BASE PATH: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\. [2017-10-17 18:55:25] [BLUEPRINT] BASE PATH: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\. [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: REL PATH ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Hanbo/DATA/ENTITY_SHIP_Hanbo.0.0.0.smd3 [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: REL PATH ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Hanbo/DATA/ENTITY_SHIP_Hanbo.0.0.0.smd3 [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: BB FODLER ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Hanbo/DATA/ [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: BB FODLER ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Hanbo/DATA/ [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: FILE ISOLATED ::: ENTITY_SHIP_Hanbo.0.0.0.smd3 [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: FILE ISOLATED ::: ENTITY_SHIP_Hanbo.0.0.0.smd3 [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: EXTRACTED BB UID ::: ENTITY_SHIP_Hanbo [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: EXTRACTED BB UID ::: ENTITY_SHIP_Hanbo [2017-10-17 18:55:25] [2017-10-17 18:55:25] [DATABASE] : LOADING EFFECTS FOR : STRUCTURE, ID -1 [2017-10-17 18:55:25] [DATABASE] : LOADING EFFECTS FOR : STRUCTURE, ID -1 [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER] WRITING ENTITY TAG: Ship[[System Fleet 6] Defending #20 - Hanbo Defender](394) to ENTITY_SHIP_FLTSHP_-10000000_0_0_0_20.ent [2017-10-17 18:55:25] [SERVER] WRITING ENTITY TAG: Ship[[System Fleet 6] Defending #20 - Hanbo Defender](394) to ENTITY_SHIP_FLTSHP_-10000000_0_0_0_20.ent [2017-10-17 18:55:25] [2017-10-17 18:55:25] [IO][COPY] FILE FROM C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\tmp\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_20.ent.tmp to C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_20.ent [2017-10-17 18:55:25] [IO][COPY] FILE FROM C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\tmp\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_20.ent.tmp to C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_20.ent [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT][SPAWNINDB] added to members: ENTITY_SHIP_FLTSHP_-10000000_0_0_0_20 in sector (2, 2, 13) [2017-10-17 18:55:25] [BLUEPRINT][SPAWNINDB] added to members: ENTITY_SHIP_FLTSHP_-10000000_0_0_0_20 in sector (2, 2, 13) [2017-10-17 18:55:25] [2017-10-17 18:55:25] SPAWN IN DB: ADDED: [ENTITY_SHIP_FLTSHP_-10000000_0_0_0_20] [2017-10-17 18:55:25] SPAWN IN DB: ADDED: [ENTITY_SHIP_FLTSHP_-10000000_0_0_0_20] [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER][FLEETMANAGER] adding (from db entity) fleet member: FleetMember [state=Server(0), sector=(2, 2, 13), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_20, name=[System Fleet 6] Defending #20 - Hanbo Defender, command=, changed=false, entityDbId=25] to Fleet [members=[FleetMember [state=Server(0), sector=(2, 2, 13), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_2, name=[System Fleet 6] Defending #2 - Karambit Defender, command=, changed=false, entityDbId=7], FleetMember [state=Server(0), sector=(2, 2, 13), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_8, name=[System Fleet 6] Defending #8 - Xyston Defender, command=, changed=false, entityDbId=13], FleetMember [state=Server(0), sector=(2, 2, 13), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_14, name=[System Fleet 6] Defending #14 - Hwatcha Defender, command=, changed=false, entityDbId=19], FleetMember [state=Server(0), sector=(2, 2, 13), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_20, name=[System Fleet 6] Defending #20 - Hanbo Defender, command=, changed=false, entityDbId=25]], name=NPCFLT#DEFENDING#-10000000#0, 0, 0#5, owner=NPC#-10000000_0_0_0, dbid=6, parentFleet=0, missionString=idle, state=Server(0), markForCacheCheck=false, flagRemove=false] [2017-10-17 18:55:25] [SERVER][FLEETMANAGER] adding (from db entity) fleet member: FleetMember [state=Server(0), sector=(2, 2, 13), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_20, name=[System Fleet 6] Defending #20 - Hanbo Defender, command=, changed=false, entityDbId=25] to Fleet [members=[FleetMember [state=Server(0), sector=(2, 2, 13), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_2, name=[System Fleet 6] Defending #2 - Karambit Defender, command=, changed=false, entityDbId=7], FleetMember [state=Server(0), sector=(2, 2, 13), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_8, name=[System Fleet 6] Defending #8 - Xyston Defender, command=, changed=false, entityDbId=13], FleetMember [state=Server(0), sector=(2, 2, 13), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_14, name=[System Fleet 6] Defending #14 - Hwatcha Defender, command=, changed=false, entityDbId=19], FleetMember [state=Server(0), sector=(2, 2, 13), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_20, name=[System Fleet 6] Defending #20 - Hanbo Defender, command=, changed=false, entityDbId=25]], name=NPCFLT#DEFENDING#-10000000#0, 0, 0#5, owner=NPC#-10000000_0_0_0, dbid=6, parentFleet=0, missionString=idle, state=Server(0), markForCacheCheck=false, flagRemove=false] [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] BASE PATH: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\. [2017-10-17 18:55:25] [BLUEPRINT] BASE PATH: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\. [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: REL PATH ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Hanbo/DATA/ENTITY_SHIP_Hanbo.0.0.0.smd3 [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: REL PATH ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Hanbo/DATA/ENTITY_SHIP_Hanbo.0.0.0.smd3 [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: BB FODLER ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Hanbo/DATA/ [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: BB FODLER ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Hanbo/DATA/ [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: FILE ISOLATED ::: ENTITY_SHIP_Hanbo.0.0.0.smd3 [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: FILE ISOLATED ::: ENTITY_SHIP_Hanbo.0.0.0.smd3 [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: EXTRACTED BB UID ::: ENTITY_SHIP_Hanbo [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: EXTRACTED BB UID ::: ENTITY_SHIP_Hanbo [2017-10-17 18:55:25] [2017-10-17 18:55:25] [DATABASE] : LOADING EFFECTS FOR : STRUCTURE, ID -1 [2017-10-17 18:55:25] [DATABASE] : LOADING EFFECTS FOR : STRUCTURE, ID -1 [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER] WRITING ENTITY TAG: Ship[[System Fleet 3] Defending #21 - Hanbo Defender](395) to ENTITY_SHIP_FLTSHP_-10000000_0_0_0_21.ent [2017-10-17 18:55:25] [SERVER] WRITING ENTITY TAG: Ship[[System Fleet 3] Defending #21 - Hanbo Defender](395) to ENTITY_SHIP_FLTSHP_-10000000_0_0_0_21.ent [2017-10-17 18:55:25] [2017-10-17 18:55:25] [IO][COPY] FILE FROM C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\tmp\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_21.ent.tmp to C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_21.ent [2017-10-17 18:55:25] [IO][COPY] FILE FROM C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\tmp\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_21.ent.tmp to C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_21.ent [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT][SPAWNINDB] added to members: ENTITY_SHIP_FLTSHP_-10000000_0_0_0_21 in sector (2, 2, 13) [2017-10-17 18:55:25] [BLUEPRINT][SPAWNINDB] added to members: ENTITY_SHIP_FLTSHP_-10000000_0_0_0_21 in sector (2, 2, 13) [2017-10-17 18:55:25] [2017-10-17 18:55:25] SPAWN IN DB: ADDED: [ENTITY_SHIP_FLTSHP_-10000000_0_0_0_21] [2017-10-17 18:55:25] SPAWN IN DB: ADDED: [ENTITY_SHIP_FLTSHP_-10000000_0_0_0_21] [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER][FLEETMANAGER] adding (from db entity) fleet member: FleetMember [state=Server(0), sector=(2, 2, 13), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_21, name=[System Fleet 3] Defending #21 - Hanbo Defender, command=, changed=false, entityDbId=26] to Fleet [members=[FleetMember [state=Server(0), sector=(2, 2, 13), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_3, name=[System Fleet 3] Defending #3 - Karambit Defender, command=, changed=false, entityDbId=8], FleetMember [state=Server(0), sector=(2, 2, 13), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_9, name=[System Fleet 3] Defending #9 - Xyston Defender, command=, changed=false, entityDbId=14], FleetMember [state=Server(0), sector=(2, 2, 13), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_15, name=[System Fleet 3] Defending #15 - Hwatcha Defender, command=, changed=false, entityDbId=20], FleetMember [state=Server(0), sector=(2, 2, 13), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_21, name=[System Fleet 3] Defending #21 - Hanbo Defender, command=, changed=false, entityDbId=26]], name=NPCFLT#DEFENDING#-10000000#0, 0, 0#2, owner=NPC#-10000000_0_0_0, dbid=3, parentFleet=0, missionString=idle, state=Server(0), markForCacheCheck=false, flagRemove=false] [2017-10-17 18:55:25] [SERVER][FLEETMANAGER] adding (from db entity) fleet member: FleetMember [state=Server(0), sector=(2, 2, 13), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_21, name=[System Fleet 3] Defending #21 - Hanbo Defender, command=, changed=false, entityDbId=26] to Fleet [members=[FleetMember [state=Server(0), sector=(2, 2, 13), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_3, name=[System Fleet 3] Defending #3 - Karambit Defender, command=, changed=false, entityDbId=8], FleetMember [state=Server(0), sector=(2, 2, 13), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_9, name=[System Fleet 3] Defending #9 - Xyston Defender, command=, changed=false, entityDbId=14], FleetMember [state=Server(0), sector=(2, 2, 13), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_15, name=[System Fleet 3] Defending #15 - Hwatcha Defender, command=, changed=false, entityDbId=20], FleetMember [state=Server(0), sector=(2, 2, 13), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_21, name=[System Fleet 3] Defending #21 - Hanbo Defender, command=, changed=false, entityDbId=26]], name=NPCFLT#DEFENDING#-10000000#0, 0, 0#2, owner=NPC#-10000000_0_0_0, dbid=3, parentFleet=0, missionString=idle, state=Server(0), markForCacheCheck=false, flagRemove=false] [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] BASE PATH: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\. [2017-10-17 18:55:25] [BLUEPRINT] BASE PATH: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\. [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: REL PATH ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Hanbo/DATA/ENTITY_SHIP_Hanbo.0.0.0.smd3 [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: REL PATH ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Hanbo/DATA/ENTITY_SHIP_Hanbo.0.0.0.smd3 [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: BB FODLER ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Hanbo/DATA/ [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: BB FODLER ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Hanbo/DATA/ [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: FILE ISOLATED ::: ENTITY_SHIP_Hanbo.0.0.0.smd3 [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: FILE ISOLATED ::: ENTITY_SHIP_Hanbo.0.0.0.smd3 [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: EXTRACTED BB UID ::: ENTITY_SHIP_Hanbo [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: EXTRACTED BB UID ::: ENTITY_SHIP_Hanbo [2017-10-17 18:55:25] [2017-10-17 18:55:25] [DATABASE] : LOADING EFFECTS FOR : STRUCTURE, ID -1 [2017-10-17 18:55:25] [DATABASE] : LOADING EFFECTS FOR : STRUCTURE, ID -1 [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER] WRITING ENTITY TAG: Ship[[System Fleet 1] Defending #22 - Hanbo Defender](396) to ENTITY_SHIP_FLTSHP_-10000000_0_0_0_22.ent [2017-10-17 18:55:25] [SERVER] WRITING ENTITY TAG: Ship[[System Fleet 1] Defending #22 - Hanbo Defender](396) to ENTITY_SHIP_FLTSHP_-10000000_0_0_0_22.ent [2017-10-17 18:55:25] [2017-10-17 18:55:25] [IO][COPY] FILE FROM C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\tmp\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_22.ent.tmp to C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_22.ent [2017-10-17 18:55:25] [IO][COPY] FILE FROM C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\tmp\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_22.ent.tmp to C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_22.ent [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT][SPAWNINDB] added to members: ENTITY_SHIP_FLTSHP_-10000000_0_0_0_22 in sector (4, 4, 4) [2017-10-17 18:55:25] [BLUEPRINT][SPAWNINDB] added to members: ENTITY_SHIP_FLTSHP_-10000000_0_0_0_22 in sector (4, 4, 4) [2017-10-17 18:55:25] [2017-10-17 18:55:25] SPAWN IN DB: ADDED: [ENTITY_SHIP_FLTSHP_-10000000_0_0_0_22] [2017-10-17 18:55:25] SPAWN IN DB: ADDED: [ENTITY_SHIP_FLTSHP_-10000000_0_0_0_22] [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER][FLEETMANAGER] adding (from db entity) fleet member: FleetMember [state=Server(0), sector=(4, 4, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_22, name=[System Fleet 1] Defending #22 - Hanbo Defender, command=, changed=false, entityDbId=27] to Fleet [members=[FleetMember [state=Server(0), sector=(4, 4, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_4, name=[System Fleet 1] Defending #4 - Tessen Defender, command=, changed=false, entityDbId=9], FleetMember [state=Server(0), sector=(4, 4, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_10, name=[System Fleet 1] Defending #10 - Xyston Defender, command=, changed=false, entityDbId=15], FleetMember [state=Server(0), sector=(4, 4, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_16, name=[System Fleet 1] Defending #16 - Kontos Defender, command=, changed=false, entityDbId=21], FleetMember [state=Server(0), sector=(4, 4, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_22, name=[System Fleet 1] Defending #22 - Hanbo Defender, command=, changed=false, entityDbId=27]], name=NPCFLT#DEFENDING#-10000000#0, 0, 0#0, owner=NPC#-10000000_0_0_0, dbid=1, parentFleet=0, missionString=idle, state=Server(0), markForCacheCheck=false, flagRemove=false] [2017-10-17 18:55:25] [SERVER][FLEETMANAGER] adding (from db entity) fleet member: FleetMember [state=Server(0), sector=(4, 4, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_22, name=[System Fleet 1] Defending #22 - Hanbo Defender, command=, changed=false, entityDbId=27] to Fleet [members=[FleetMember [state=Server(0), sector=(4, 4, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_4, name=[System Fleet 1] Defending #4 - Tessen Defender, command=, changed=false, entityDbId=9], FleetMember [state=Server(0), sector=(4, 4, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_10, name=[System Fleet 1] Defending #10 - Xyston Defender, command=, changed=false, entityDbId=15], FleetMember [state=Server(0), sector=(4, 4, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_16, name=[System Fleet 1] Defending #16 - Kontos Defender, command=, changed=false, entityDbId=21], FleetMember [state=Server(0), sector=(4, 4, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_22, name=[System Fleet 1] Defending #22 - Hanbo Defender, command=, changed=false, entityDbId=27]], name=NPCFLT#DEFENDING#-10000000#0, 0, 0#0, owner=NPC#-10000000_0_0_0, dbid=1, parentFleet=0, missionString=idle, state=Server(0), markForCacheCheck=false, flagRemove=false] [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] BASE PATH: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\. [2017-10-17 18:55:25] [BLUEPRINT] BASE PATH: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\. [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: REL PATH ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Hanbo/DATA/ENTITY_SHIP_Hanbo.0.0.0.smd3 [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: REL PATH ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Hanbo/DATA/ENTITY_SHIP_Hanbo.0.0.0.smd3 [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: BB FODLER ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Hanbo/DATA/ [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: BB FODLER ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Hanbo/DATA/ [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: FILE ISOLATED ::: ENTITY_SHIP_Hanbo.0.0.0.smd3 [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: FILE ISOLATED ::: ENTITY_SHIP_Hanbo.0.0.0.smd3 [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: EXTRACTED BB UID ::: ENTITY_SHIP_Hanbo [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: EXTRACTED BB UID ::: ENTITY_SHIP_Hanbo [2017-10-17 18:55:25] [2017-10-17 18:55:25] [DATABASE] : LOADING EFFECTS FOR : STRUCTURE, ID -1 [2017-10-17 18:55:25] [DATABASE] : LOADING EFFECTS FOR : STRUCTURE, ID -1 [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER] WRITING ENTITY TAG: Ship[[System Fleet 2] Defending #23 - Hanbo Defender](397) to ENTITY_SHIP_FLTSHP_-10000000_0_0_0_23.ent [2017-10-17 18:55:25] [SERVER] WRITING ENTITY TAG: Ship[[System Fleet 2] Defending #23 - Hanbo Defender](397) to ENTITY_SHIP_FLTSHP_-10000000_0_0_0_23.ent [2017-10-17 18:55:25] [2017-10-17 18:55:25] [IO][COPY] FILE FROM C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\tmp\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_23.ent.tmp to C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_23.ent [2017-10-17 18:55:25] [IO][COPY] FILE FROM C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\tmp\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_23.ent.tmp to C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_23.ent [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT][SPAWNINDB] added to members: ENTITY_SHIP_FLTSHP_-10000000_0_0_0_23 in sector (10, 5, 4) [2017-10-17 18:55:25] [BLUEPRINT][SPAWNINDB] added to members: ENTITY_SHIP_FLTSHP_-10000000_0_0_0_23 in sector (10, 5, 4) [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SQL] WARNING: ROW UPDATE TOOK 22 on FLTSHP_-10000000_0_0_0_23: query: 0; stringBuild: 0; insertOrUpdate: 22 [2017-10-17 18:55:25] [SQL] WARNING: ROW UPDATE TOOK 22 on FLTSHP_-10000000_0_0_0_23: query: 0; stringBuild: 0; insertOrUpdate: 22 [2017-10-17 18:55:25] [2017-10-17 18:55:25] SPAWN IN DB: ADDED: [ENTITY_SHIP_FLTSHP_-10000000_0_0_0_23] [2017-10-17 18:55:25] SPAWN IN DB: ADDED: [ENTITY_SHIP_FLTSHP_-10000000_0_0_0_23] [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER][FLEETMANAGER] adding (from db entity) fleet member: FleetMember [state=Server(0), sector=(10, 5, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_23, name=[System Fleet 2] Defending #23 - Hanbo Defender, command=, changed=false, entityDbId=28] to Fleet [members=[FleetMember [state=Server(0), sector=(10, 5, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_5, name=[System Fleet 2] Defending #5 - Tessen Defender, command=, changed=false, entityDbId=10], FleetMember [state=Server(0), sector=(10, 5, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_11, name=[System Fleet 2] Defending #11 - Xyston Defender, command=, changed=false, entityDbId=16], FleetMember [state=Server(0), sector=(10, 5, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_17, name=[System Fleet 2] Defending #17 - Kontos Defender, command=, changed=false, entityDbId=22], FleetMember [state=Server(0), sector=(10, 5, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_23, name=[System Fleet 2] Defending #23 - Hanbo Defender, command=, changed=false, entityDbId=28]], name=NPCFLT#DEFENDING#-10000000#0, 0, 0#1, owner=NPC#-10000000_0_0_0, dbid=2, parentFleet=0, missionString=idle, state=Server(0), markForCacheCheck=false, flagRemove=false] [2017-10-17 18:55:25] [SERVER][FLEETMANAGER] adding (from db entity) fleet member: FleetMember [state=Server(0), sector=(10, 5, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_23, name=[System Fleet 2] Defending #23 - Hanbo Defender, command=, changed=false, entityDbId=28] to Fleet [members=[FleetMember [state=Server(0), sector=(10, 5, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_5, name=[System Fleet 2] Defending #5 - Tessen Defender, command=, changed=false, entityDbId=10], FleetMember [state=Server(0), sector=(10, 5, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_11, name=[System Fleet 2] Defending #11 - Xyston Defender, command=, changed=false, entityDbId=16], FleetMember [state=Server(0), sector=(10, 5, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_17, name=[System Fleet 2] Defending #17 - Kontos Defender, command=, changed=false, entityDbId=22], FleetMember [state=Server(0), sector=(10, 5, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_23, name=[System Fleet 2] Defending #23 - Hanbo Defender, command=, changed=false, entityDbId=28]], name=NPCFLT#DEFENDING#-10000000#0, 0, 0#1, owner=NPC#-10000000_0_0_0, dbid=2, parentFleet=0, missionString=idle, state=Server(0), markForCacheCheck=false, flagRemove=false] [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] BASE PATH: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\. [2017-10-17 18:55:25] [BLUEPRINT] BASE PATH: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\. [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: REL PATH ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Chakram/DATA/ENTITY_SHIP_Chakram.0.0.0.smd3 [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: REL PATH ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Chakram/DATA/ENTITY_SHIP_Chakram.0.0.0.smd3 [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: BB FODLER ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Chakram/DATA/ [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: BB FODLER ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Chakram/DATA/ [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: FILE ISOLATED ::: ENTITY_SHIP_Chakram.0.0.0.smd3 [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: FILE ISOLATED ::: ENTITY_SHIP_Chakram.0.0.0.smd3 [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: EXTRACTED BB UID ::: ENTITY_SHIP_Chakram [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: EXTRACTED BB UID ::: ENTITY_SHIP_Chakram [2017-10-17 18:55:25] [2017-10-17 18:55:25] [DATABASE] : LOADING EFFECTS FOR : STRUCTURE, ID -1 [2017-10-17 18:55:25] [DATABASE] : LOADING EFFECTS FOR : STRUCTURE, ID -1 [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER] WRITING ENTITY TAG: Ship[[System Fleet 5] Defending #24 - Chakram Defender](398) to ENTITY_SHIP_FLTSHP_-10000000_0_0_0_24.ent [2017-10-17 18:55:25] [SERVER] WRITING ENTITY TAG: Ship[[System Fleet 5] Defending #24 - Chakram Defender](398) to ENTITY_SHIP_FLTSHP_-10000000_0_0_0_24.ent [2017-10-17 18:55:25] [2017-10-17 18:55:25] [IO][COPY] FILE FROM C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\tmp\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_24.ent.tmp to C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_24.ent [2017-10-17 18:55:25] [IO][COPY] FILE FROM C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\tmp\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_24.ent.tmp to C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_24.ent [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT][SPAWNINDB] added to members: ENTITY_SHIP_FLTSHP_-10000000_0_0_0_24 in sector (5, 2, 2) [2017-10-17 18:55:25] [BLUEPRINT][SPAWNINDB] added to members: ENTITY_SHIP_FLTSHP_-10000000_0_0_0_24 in sector (5, 2, 2) [2017-10-17 18:55:25] [2017-10-17 18:55:25] SPAWN IN DB: ADDED: [ENTITY_SHIP_FLTSHP_-10000000_0_0_0_24] [2017-10-17 18:55:25] SPAWN IN DB: ADDED: [ENTITY_SHIP_FLTSHP_-10000000_0_0_0_24] [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER][FLEETMANAGER] adding (from db entity) fleet member: FleetMember [state=Server(0), sector=(5, 2, 2), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_24, name=[System Fleet 5] Defending #24 - Chakram Defender, command=, changed=false, entityDbId=29] to Fleet [members=[FleetMember [state=Server(0), sector=(5, 2, 2), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_0, name=[System Fleet 5] Defending #0 - Karambit Defender, command=, changed=false, entityDbId=5], FleetMember [state=Server(0), sector=(5, 2, 2), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_6, name=[System Fleet 5] Defending #6 - Tessen Defender, command=, changed=false, entityDbId=11], FleetMember [state=Server(0), sector=(5, 2, 2), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_12, name=[System Fleet 5] Defending #12 - Kukri Defender, command=, changed=false, entityDbId=17], FleetMember [state=Server(0), sector=(5, 2, 2), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_18, name=[System Fleet 5] Defending #18 - Kontos Defender, command=, changed=false, entityDbId=23], FleetMember [state=Server(0), sector=(5, 2, 2), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_24, name=[System Fleet 5] Defending #24 - Chakram Defender, command=, changed=false, entityDbId=29]], name=NPCFLT#DEFENDING#-10000000#0, 0, 0#4, owner=NPC#-10000000_0_0_0, dbid=5, parentFleet=0, missionString=idle, state=Server(0), markForCacheCheck=false, flagRemove=false] [2017-10-17 18:55:25] [SERVER][FLEETMANAGER] adding (from db entity) fleet member: FleetMember [state=Server(0), sector=(5, 2, 2), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_24, name=[System Fleet 5] Defending #24 - Chakram Defender, command=, changed=false, entityDbId=29] to Fleet [members=[FleetMember [state=Server(0), sector=(5, 2, 2), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_0, name=[System Fleet 5] Defending #0 - Karambit Defender, command=, changed=false, entityDbId=5], FleetMember [state=Server(0), sector=(5, 2, 2), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_6, name=[System Fleet 5] Defending #6 - Tessen Defender, command=, changed=false, entityDbId=11], FleetMember [state=Server(0), sector=(5, 2, 2), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_12, name=[System Fleet 5] Defending #12 - Kukri Defender, command=, changed=false, entityDbId=17], FleetMember [state=Server(0), sector=(5, 2, 2), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_18, name=[System Fleet 5] Defending #18 - Kontos Defender, command=, changed=false, entityDbId=23], FleetMember [state=Server(0), sector=(5, 2, 2), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_24, name=[System Fleet 5] Defending #24 - Chakram Defender, command=, changed=false, entityDbId=29]], name=NPCFLT#DEFENDING#-10000000#0, 0, 0#4, owner=NPC#-10000000_0_0_0, dbid=5, parentFleet=0, missionString=idle, state=Server(0), markForCacheCheck=false, flagRemove=false] [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] BASE PATH: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\. [2017-10-17 18:55:25] [BLUEPRINT] BASE PATH: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\. [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: REL PATH ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Chakram/DATA/ENTITY_SHIP_Chakram.0.0.0.smd3 [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: REL PATH ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Chakram/DATA/ENTITY_SHIP_Chakram.0.0.0.smd3 [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: BB FODLER ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Chakram/DATA/ [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: BB FODLER ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Chakram/DATA/ [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: FILE ISOLATED ::: ENTITY_SHIP_Chakram.0.0.0.smd3 [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: FILE ISOLATED ::: ENTITY_SHIP_Chakram.0.0.0.smd3 [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: EXTRACTED BB UID ::: ENTITY_SHIP_Chakram [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: EXTRACTED BB UID ::: ENTITY_SHIP_Chakram [2017-10-17 18:55:25] [2017-10-17 18:55:25] [DATABASE] : LOADING EFFECTS FOR : STRUCTURE, ID -1 [2017-10-17 18:55:25] [DATABASE] : LOADING EFFECTS FOR : STRUCTURE, ID -1 [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER] WRITING ENTITY TAG: Ship[[System Fleet 4] Defending #25 - Chakram Defender](399) to ENTITY_SHIP_FLTSHP_-10000000_0_0_0_25.ent [2017-10-17 18:55:25] [SERVER] WRITING ENTITY TAG: Ship[[System Fleet 4] Defending #25 - Chakram Defender](399) to ENTITY_SHIP_FLTSHP_-10000000_0_0_0_25.ent [2017-10-17 18:55:25] [2017-10-17 18:55:25] [IO][COPY] FILE FROM C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\tmp\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_25.ent.tmp to C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_25.ent [2017-10-17 18:55:25] [IO][COPY] FILE FROM C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\tmp\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_25.ent.tmp to C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_25.ent [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT][SPAWNINDB] added to members: ENTITY_SHIP_FLTSHP_-10000000_0_0_0_25 in sector (10, 5, 4) [2017-10-17 18:55:25] [BLUEPRINT][SPAWNINDB] added to members: ENTITY_SHIP_FLTSHP_-10000000_0_0_0_25 in sector (10, 5, 4) [2017-10-17 18:55:25] [2017-10-17 18:55:25] SPAWN IN DB: ADDED: [ENTITY_SHIP_FLTSHP_-10000000_0_0_0_25] [2017-10-17 18:55:25] SPAWN IN DB: ADDED: [ENTITY_SHIP_FLTSHP_-10000000_0_0_0_25] [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER][FLEETMANAGER] adding (from db entity) fleet member: FleetMember [state=Server(0), sector=(10, 5, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_25, name=[System Fleet 4] Defending #25 - Chakram Defender, command=, changed=false, entityDbId=30] to Fleet [members=[FleetMember [state=Server(0), sector=(10, 5, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_1, name=[System Fleet 4] Defending #1 - Karambit Defender, command=, changed=false, entityDbId=6], FleetMember [state=Server(0), sector=(10, 5, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_7, name=[System Fleet 4] Defending #7 - Tessen Defender, command=, changed=false, entityDbId=12], FleetMember [state=Server(0), sector=(10, 5, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_13, name=[System Fleet 4] Defending #13 - Hwatcha Defender, command=, changed=false, entityDbId=18], FleetMember [state=Server(0), sector=(10, 5, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_19, name=[System Fleet 4] Defending #19 - Kontos Defender, command=, changed=false, entityDbId=24], FleetMember [state=Server(0), sector=(10, 5, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_25, name=[System Fleet 4] Defending #25 - Chakram Defender, command=, changed=false, entityDbId=30]], name=NPCFLT#DEFENDING#-10000000#0, 0, 0#3, owner=NPC#-10000000_0_0_0, dbid=4, parentFleet=0, missionString=idle, state=Server(0), markForCacheCheck=false, flagRemove=false] [2017-10-17 18:55:25] [SERVER][FLEETMANAGER] adding (from db entity) fleet member: FleetMember [state=Server(0), sector=(10, 5, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_25, name=[System Fleet 4] Defending #25 - Chakram Defender, command=, changed=false, entityDbId=30] to Fleet [members=[FleetMember [state=Server(0), sector=(10, 5, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_1, name=[System Fleet 4] Defending #1 - Karambit Defender, command=, changed=false, entityDbId=6], FleetMember [state=Server(0), sector=(10, 5, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_7, name=[System Fleet 4] Defending #7 - Tessen Defender, command=, changed=false, entityDbId=12], FleetMember [state=Server(0), sector=(10, 5, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_13, name=[System Fleet 4] Defending #13 - Hwatcha Defender, command=, changed=false, entityDbId=18], FleetMember [state=Server(0), sector=(10, 5, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_19, name=[System Fleet 4] Defending #19 - Kontos Defender, command=, changed=false, entityDbId=24], FleetMember [state=Server(0), sector=(10, 5, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_25, name=[System Fleet 4] Defending #25 - Chakram Defender, command=, changed=false, entityDbId=30]], name=NPCFLT#DEFENDING#-10000000#0, 0, 0#3, owner=NPC#-10000000_0_0_0, dbid=4, parentFleet=0, missionString=idle, state=Server(0), markForCacheCheck=false, flagRemove=false] [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] BASE PATH: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\. [2017-10-17 18:55:25] [BLUEPRINT] BASE PATH: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\. [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: REL PATH ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Chakram/DATA/ENTITY_SHIP_Chakram.0.0.0.smd3 [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: REL PATH ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Chakram/DATA/ENTITY_SHIP_Chakram.0.0.0.smd3 [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: BB FODLER ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Chakram/DATA/ [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: BB FODLER ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Chakram/DATA/ [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: FILE ISOLATED ::: ENTITY_SHIP_Chakram.0.0.0.smd3 [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: FILE ISOLATED ::: ENTITY_SHIP_Chakram.0.0.0.smd3 [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: EXTRACTED BB UID ::: ENTITY_SHIP_Chakram [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: EXTRACTED BB UID ::: ENTITY_SHIP_Chakram [2017-10-17 18:55:25] [2017-10-17 18:55:25] [DATABASE] : LOADING EFFECTS FOR : STRUCTURE, ID -1 [2017-10-17 18:55:25] [DATABASE] : LOADING EFFECTS FOR : STRUCTURE, ID -1 [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER] WRITING ENTITY TAG: Ship[[System Fleet 6] Defending #26 - Chakram Defender](400) to ENTITY_SHIP_FLTSHP_-10000000_0_0_0_26.ent [2017-10-17 18:55:25] [SERVER] WRITING ENTITY TAG: Ship[[System Fleet 6] Defending #26 - Chakram Defender](400) to ENTITY_SHIP_FLTSHP_-10000000_0_0_0_26.ent [2017-10-17 18:55:25] [2017-10-17 18:55:25] [IO][COPY] FILE FROM C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\tmp\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_26.ent.tmp to C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_26.ent [2017-10-17 18:55:25] [IO][COPY] FILE FROM C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\tmp\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_26.ent.tmp to C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_26.ent [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT][SPAWNINDB] added to members: ENTITY_SHIP_FLTSHP_-10000000_0_0_0_26 in sector (2, 2, 13) [2017-10-17 18:55:25] [BLUEPRINT][SPAWNINDB] added to members: ENTITY_SHIP_FLTSHP_-10000000_0_0_0_26 in sector (2, 2, 13) [2017-10-17 18:55:25] [2017-10-17 18:55:25] SPAWN IN DB: ADDED: [ENTITY_SHIP_FLTSHP_-10000000_0_0_0_26] [2017-10-17 18:55:25] SPAWN IN DB: ADDED: [ENTITY_SHIP_FLTSHP_-10000000_0_0_0_26] [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER][FLEETMANAGER] adding (from db entity) fleet member: FleetMember [state=Server(0), sector=(2, 2, 13), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_26, name=[System Fleet 6] Defending #26 - Chakram Defender, command=, changed=false, entityDbId=31] to Fleet [members=[FleetMember [state=Server(0), sector=(2, 2, 13), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_2, name=[System Fleet 6] Defending #2 - Karambit Defender, command=, changed=false, entityDbId=7], FleetMember [state=Server(0), sector=(2, 2, 13), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_8, name=[System Fleet 6] Defending #8 - Xyston Defender, command=, changed=false, entityDbId=13], FleetMember [state=Server(0), sector=(2, 2, 13), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_14, name=[System Fleet 6] Defending #14 - Hwatcha Defender, command=, changed=false, entityDbId=19], FleetMember [state=Server(0), sector=(2, 2, 13), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_20, name=[System Fleet 6] Defending #20 - Hanbo Defender, command=, changed=false, entityDbId=25], FleetMember [state=Server(0), sector=(2, 2, 13), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_26, name=[System Fleet 6] Defending #26 - Chakram Defender, command=, changed=false, entityDbId=31]], name=NPCFLT#DEFENDING#-10000000#0, 0, 0#5, owner=NPC#-10000000_0_0_0, dbid=6, parentFleet=0, missionString=idle, state=Server(0), markForCacheCheck=false, flagRemove=false] [2017-10-17 18:55:25] [SERVER][FLEETMANAGER] adding (from db entity) fleet member: FleetMember [state=Server(0), sector=(2, 2, 13), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_26, name=[System Fleet 6] Defending #26 - Chakram Defender, command=, changed=false, entityDbId=31] to Fleet [members=[FleetMember [state=Server(0), sector=(2, 2, 13), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_2, name=[System Fleet 6] Defending #2 - Karambit Defender, command=, changed=false, entityDbId=7], FleetMember [state=Server(0), sector=(2, 2, 13), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_8, name=[System Fleet 6] Defending #8 - Xyston Defender, command=, changed=false, entityDbId=13], FleetMember [state=Server(0), sector=(2, 2, 13), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_14, name=[System Fleet 6] Defending #14 - Hwatcha Defender, command=, changed=false, entityDbId=19], FleetMember [state=Server(0), sector=(2, 2, 13), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_20, name=[System Fleet 6] Defending #20 - Hanbo Defender, command=, changed=false, entityDbId=25], FleetMember [state=Server(0), sector=(2, 2, 13), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_26, name=[System Fleet 6] Defending #26 - Chakram Defender, command=, changed=false, entityDbId=31]], name=NPCFLT#DEFENDING#-10000000#0, 0, 0#5, owner=NPC#-10000000_0_0_0, dbid=6, parentFleet=0, missionString=idle, state=Server(0), markForCacheCheck=false, flagRemove=false] [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] BASE PATH: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\. [2017-10-17 18:55:25] [BLUEPRINT] BASE PATH: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\. [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: REL PATH ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Chakram/DATA/ENTITY_SHIP_Chakram.0.0.0.smd3 [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: REL PATH ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Chakram/DATA/ENTITY_SHIP_Chakram.0.0.0.smd3 [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: BB FODLER ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Chakram/DATA/ [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: BB FODLER ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Chakram/DATA/ [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: FILE ISOLATED ::: ENTITY_SHIP_Chakram.0.0.0.smd3 [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: FILE ISOLATED ::: ENTITY_SHIP_Chakram.0.0.0.smd3 [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: EXTRACTED BB UID ::: ENTITY_SHIP_Chakram [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: EXTRACTED BB UID ::: ENTITY_SHIP_Chakram [2017-10-17 18:55:25] [2017-10-17 18:55:25] [DATABASE] : LOADING EFFECTS FOR : STRUCTURE, ID -1 [2017-10-17 18:55:25] [DATABASE] : LOADING EFFECTS FOR : STRUCTURE, ID -1 [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER] WRITING ENTITY TAG: Ship[[System Fleet 3] Defending #27 - Chakram Defender](401) to ENTITY_SHIP_FLTSHP_-10000000_0_0_0_27.ent [2017-10-17 18:55:25] [SERVER] WRITING ENTITY TAG: Ship[[System Fleet 3] Defending #27 - Chakram Defender](401) to ENTITY_SHIP_FLTSHP_-10000000_0_0_0_27.ent [2017-10-17 18:55:25] [2017-10-17 18:55:25] [IO][COPY] FILE FROM C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\tmp\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_27.ent.tmp to C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_27.ent [2017-10-17 18:55:25] [IO][COPY] FILE FROM C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\tmp\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_27.ent.tmp to C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_27.ent [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT][SPAWNINDB] added to members: ENTITY_SHIP_FLTSHP_-10000000_0_0_0_27 in sector (2, 2, 13) [2017-10-17 18:55:25] [BLUEPRINT][SPAWNINDB] added to members: ENTITY_SHIP_FLTSHP_-10000000_0_0_0_27 in sector (2, 2, 13) [2017-10-17 18:55:25] [2017-10-17 18:55:25] SPAWN IN DB: ADDED: [ENTITY_SHIP_FLTSHP_-10000000_0_0_0_27] [2017-10-17 18:55:25] SPAWN IN DB: ADDED: [ENTITY_SHIP_FLTSHP_-10000000_0_0_0_27] [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER][FLEETMANAGER] adding (from db entity) fleet member: FleetMember [state=Server(0), sector=(2, 2, 13), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_27, name=[System Fleet 3] Defending #27 - Chakram Defender, command=, changed=false, entityDbId=32] to Fleet [members=[FleetMember [state=Server(0), sector=(2, 2, 13), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_3, name=[System Fleet 3] Defending #3 - Karambit Defender, command=, changed=false, entityDbId=8], FleetMember [state=Server(0), sector=(2, 2, 13), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_9, name=[System Fleet 3] Defending #9 - Xyston Defender, command=, changed=false, entityDbId=14], FleetMember [state=Server(0), sector=(2, 2, 13), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_15, name=[System Fleet 3] Defending #15 - Hwatcha Defender, command=, changed=false, entityDbId=20], FleetMember [state=Server(0), sector=(2, 2, 13), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_21, name=[System Fleet 3] Defending #21 - Hanbo Defender, command=, changed=false, entityDbId=26], FleetMember [state=Server(0), sector=(2, 2, 13), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_27, name=[System Fleet 3] Defending #27 - Chakram Defender, command=, changed=false, entityDbId=32]], name=NPCFLT#DEFENDING#-10000000#0, 0, 0#2, owner=NPC#-10000000_0_0_0, dbid=3, parentFleet=0, missionString=idle, state=Server(0), markForCacheCheck=false, flagRemove=false] [2017-10-17 18:55:25] [SERVER][FLEETMANAGER] adding (from db entity) fleet member: FleetMember [state=Server(0), sector=(2, 2, 13), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_27, name=[System Fleet 3] Defending #27 - Chakram Defender, command=, changed=false, entityDbId=32] to Fleet [members=[FleetMember [state=Server(0), sector=(2, 2, 13), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_3, name=[System Fleet 3] Defending #3 - Karambit Defender, command=, changed=false, entityDbId=8], FleetMember [state=Server(0), sector=(2, 2, 13), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_9, name=[System Fleet 3] Defending #9 - Xyston Defender, command=, changed=false, entityDbId=14], FleetMember [state=Server(0), sector=(2, 2, 13), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_15, name=[System Fleet 3] Defending #15 - Hwatcha Defender, command=, changed=false, entityDbId=20], FleetMember [state=Server(0), sector=(2, 2, 13), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_21, name=[System Fleet 3] Defending #21 - Hanbo Defender, command=, changed=false, entityDbId=26], FleetMember [state=Server(0), sector=(2, 2, 13), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_27, name=[System Fleet 3] Defending #27 - Chakram Defender, command=, changed=false, entityDbId=32]], name=NPCFLT#DEFENDING#-10000000#0, 0, 0#2, owner=NPC#-10000000_0_0_0, dbid=3, parentFleet=0, missionString=idle, state=Server(0), markForCacheCheck=false, flagRemove=false] [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] BASE PATH: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\. [2017-10-17 18:55:25] [BLUEPRINT] BASE PATH: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\. [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: REL PATH ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Mantlet/DATA/ENTITY_SHIP_Mantlet.0.0.0.smd3 [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: REL PATH ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Mantlet/DATA/ENTITY_SHIP_Mantlet.0.0.0.smd3 [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: BB FODLER ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Mantlet/DATA/ [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: BB FODLER ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Mantlet/DATA/ [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: FILE ISOLATED ::: ENTITY_SHIP_Mantlet.0.0.0.smd3 [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: FILE ISOLATED ::: ENTITY_SHIP_Mantlet.0.0.0.smd3 [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: EXTRACTED BB UID ::: ENTITY_SHIP_Mantlet [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: EXTRACTED BB UID ::: ENTITY_SHIP_Mantlet [2017-10-17 18:55:25] [2017-10-17 18:55:25] [DATABASE] : LOADING EFFECTS FOR : STRUCTURE, ID -1 [2017-10-17 18:55:25] [DATABASE] : LOADING EFFECTS FOR : STRUCTURE, ID -1 [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER] WRITING ENTITY TAG: Ship[[System Fleet 1] Defending #28 - Mantlet Defender](402) to ENTITY_SHIP_FLTSHP_-10000000_0_0_0_28.ent [2017-10-17 18:55:25] [SERVER] WRITING ENTITY TAG: Ship[[System Fleet 1] Defending #28 - Mantlet Defender](402) to ENTITY_SHIP_FLTSHP_-10000000_0_0_0_28.ent [2017-10-17 18:55:25] [2017-10-17 18:55:25] [IO][COPY] FILE FROM C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\tmp\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_28.ent.tmp to C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_28.ent [2017-10-17 18:55:25] [IO][COPY] FILE FROM C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\tmp\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_28.ent.tmp to C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_28.ent [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT][SPAWNINDB] added to members: ENTITY_SHIP_FLTSHP_-10000000_0_0_0_28 in sector (4, 4, 4) [2017-10-17 18:55:25] [BLUEPRINT][SPAWNINDB] added to members: ENTITY_SHIP_FLTSHP_-10000000_0_0_0_28 in sector (4, 4, 4) [2017-10-17 18:55:25] [2017-10-17 18:55:25] SPAWN IN DB: ADDED: [ENTITY_SHIP_FLTSHP_-10000000_0_0_0_28] [2017-10-17 18:55:25] SPAWN IN DB: ADDED: [ENTITY_SHIP_FLTSHP_-10000000_0_0_0_28] [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER][FLEETMANAGER] adding (from db entity) fleet member: FleetMember [state=Server(0), sector=(4, 4, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_28, name=[System Fleet 1] Defending #28 - Mantlet Defender, command=, changed=false, entityDbId=33] to Fleet [members=[FleetMember [state=Server(0), sector=(4, 4, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_4, name=[System Fleet 1] Defending #4 - Tessen Defender, command=, changed=false, entityDbId=9], FleetMember [state=Server(0), sector=(4, 4, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_10, name=[System Fleet 1] Defending #10 - Xyston Defender, command=, changed=false, entityDbId=15], FleetMember [state=Server(0), sector=(4, 4, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_16, name=[System Fleet 1] Defending #16 - Kontos Defender, command=, changed=false, entityDbId=21], FleetMember [state=Server(0), sector=(4, 4, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_22, name=[System Fleet 1] Defending #22 - Hanbo Defender, command=, changed=false, entityDbId=27], FleetMember [state=Server(0), sector=(4, 4, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_28, name=[System Fleet 1] Defending #28 - Mantlet Defender, command=, changed=false, entityDbId=33]], name=NPCFLT#DEFENDING#-10000000#0, 0, 0#0, owner=NPC#-10000000_0_0_0, dbid=1, parentFleet=0, missionString=idle, state=Server(0), markForCacheCheck=false, flagRemove=false] [2017-10-17 18:55:25] [SERVER][FLEETMANAGER] adding (from db entity) fleet member: FleetMember [state=Server(0), sector=(4, 4, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_28, name=[System Fleet 1] Defending #28 - Mantlet Defender, command=, changed=false, entityDbId=33] to Fleet [members=[FleetMember [state=Server(0), sector=(4, 4, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_4, name=[System Fleet 1] Defending #4 - Tessen Defender, command=, changed=false, entityDbId=9], FleetMember [state=Server(0), sector=(4, 4, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_10, name=[System Fleet 1] Defending #10 - Xyston Defender, command=, changed=false, entityDbId=15], FleetMember [state=Server(0), sector=(4, 4, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_16, name=[System Fleet 1] Defending #16 - Kontos Defender, command=, changed=false, entityDbId=21], FleetMember [state=Server(0), sector=(4, 4, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_22, name=[System Fleet 1] Defending #22 - Hanbo Defender, command=, changed=false, entityDbId=27], FleetMember [state=Server(0), sector=(4, 4, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_28, name=[System Fleet 1] Defending #28 - Mantlet Defender, command=, changed=false, entityDbId=33]], name=NPCFLT#DEFENDING#-10000000#0, 0, 0#0, owner=NPC#-10000000_0_0_0, dbid=1, parentFleet=0, missionString=idle, state=Server(0), markForCacheCheck=false, flagRemove=false] [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] BASE PATH: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\. [2017-10-17 18:55:25] [BLUEPRINT] BASE PATH: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\. [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: REL PATH ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Mantlet/DATA/ENTITY_SHIP_Mantlet.0.0.0.smd3 [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: REL PATH ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Mantlet/DATA/ENTITY_SHIP_Mantlet.0.0.0.smd3 [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: BB FODLER ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Mantlet/DATA/ [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: BB FODLER ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Mantlet/DATA/ [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: FILE ISOLATED ::: ENTITY_SHIP_Mantlet.0.0.0.smd3 [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: FILE ISOLATED ::: ENTITY_SHIP_Mantlet.0.0.0.smd3 [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: EXTRACTED BB UID ::: ENTITY_SHIP_Mantlet [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: EXTRACTED BB UID ::: ENTITY_SHIP_Mantlet [2017-10-17 18:55:25] [2017-10-17 18:55:25] [DATABASE] : LOADING EFFECTS FOR : STRUCTURE, ID -1 [2017-10-17 18:55:25] [DATABASE] : LOADING EFFECTS FOR : STRUCTURE, ID -1 [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER] WRITING ENTITY TAG: Ship[[System Fleet 2] Defending #29 - Mantlet Defender](403) to ENTITY_SHIP_FLTSHP_-10000000_0_0_0_29.ent [2017-10-17 18:55:25] [SERVER] WRITING ENTITY TAG: Ship[[System Fleet 2] Defending #29 - Mantlet Defender](403) to ENTITY_SHIP_FLTSHP_-10000000_0_0_0_29.ent [2017-10-17 18:55:25] [2017-10-17 18:55:25] [IO][COPY] FILE FROM C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\tmp\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_29.ent.tmp to C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_29.ent [2017-10-17 18:55:25] [IO][COPY] FILE FROM C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\tmp\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_29.ent.tmp to C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_29.ent [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT][SPAWNINDB] added to members: ENTITY_SHIP_FLTSHP_-10000000_0_0_0_29 in sector (10, 5, 4) [2017-10-17 18:55:25] [BLUEPRINT][SPAWNINDB] added to members: ENTITY_SHIP_FLTSHP_-10000000_0_0_0_29 in sector (10, 5, 4) [2017-10-17 18:55:25] [2017-10-17 18:55:25] SPAWN IN DB: ADDED: [ENTITY_SHIP_FLTSHP_-10000000_0_0_0_29] [2017-10-17 18:55:25] SPAWN IN DB: ADDED: [ENTITY_SHIP_FLTSHP_-10000000_0_0_0_29] [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER][FLEETMANAGER] adding (from db entity) fleet member: FleetMember [state=Server(0), sector=(10, 5, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_29, name=[System Fleet 2] Defending #29 - Mantlet Defender, command=, changed=false, entityDbId=34] to Fleet [members=[FleetMember [state=Server(0), sector=(10, 5, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_5, name=[System Fleet 2] Defending #5 - Tessen Defender, command=, changed=false, entityDbId=10], FleetMember [state=Server(0), sector=(10, 5, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_11, name=[System Fleet 2] Defending #11 - Xyston Defender, command=, changed=false, entityDbId=16], FleetMember [state=Server(0), sector=(10, 5, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_17, name=[System Fleet 2] Defending #17 - Kontos Defender, command=, changed=false, entityDbId=22], FleetMember [state=Server(0), sector=(10, 5, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_23, name=[System Fleet 2] Defending #23 - Hanbo Defender, command=, changed=false, entityDbId=28], FleetMember [state=Server(0), sector=(10, 5, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_29, name=[System Fleet 2] Defending #29 - Mantlet Defender, command=, changed=false, entityDbId=34]], name=NPCFLT#DEFENDING#-10000000#0, 0, 0#1, owner=NPC#-10000000_0_0_0, dbid=2, parentFleet=0, missionString=idle, state=Server(0), markForCacheCheck=false, flagRemove=false] [2017-10-17 18:55:25] [SERVER][FLEETMANAGER] adding (from db entity) fleet member: FleetMember [state=Server(0), sector=(10, 5, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_29, name=[System Fleet 2] Defending #29 - Mantlet Defender, command=, changed=false, entityDbId=34] to Fleet [members=[FleetMember [state=Server(0), sector=(10, 5, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_5, name=[System Fleet 2] Defending #5 - Tessen Defender, command=, changed=false, entityDbId=10], FleetMember [state=Server(0), sector=(10, 5, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_11, name=[System Fleet 2] Defending #11 - Xyston Defender, command=, changed=false, entityDbId=16], FleetMember [state=Server(0), sector=(10, 5, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_17, name=[System Fleet 2] Defending #17 - Kontos Defender, command=, changed=false, entityDbId=22], FleetMember [state=Server(0), sector=(10, 5, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_23, name=[System Fleet 2] Defending #23 - Hanbo Defender, command=, changed=false, entityDbId=28], FleetMember [state=Server(0), sector=(10, 5, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_29, name=[System Fleet 2] Defending #29 - Mantlet Defender, command=, changed=false, entityDbId=34]], name=NPCFLT#DEFENDING#-10000000#0, 0, 0#1, owner=NPC#-10000000_0_0_0, dbid=2, parentFleet=0, missionString=idle, state=Server(0), markForCacheCheck=false, flagRemove=false] [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] BASE PATH: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\. [2017-10-17 18:55:25] [BLUEPRINT] BASE PATH: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\. [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: REL PATH ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Mantlet/DATA/ENTITY_SHIP_Mantlet.0.0.0.smd3 [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: REL PATH ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Mantlet/DATA/ENTITY_SHIP_Mantlet.0.0.0.smd3 [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: BB FODLER ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Mantlet/DATA/ [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: BB FODLER ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Mantlet/DATA/ [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: FILE ISOLATED ::: ENTITY_SHIP_Mantlet.0.0.0.smd3 [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: FILE ISOLATED ::: ENTITY_SHIP_Mantlet.0.0.0.smd3 [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: EXTRACTED BB UID ::: ENTITY_SHIP_Mantlet [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: EXTRACTED BB UID ::: ENTITY_SHIP_Mantlet [2017-10-17 18:55:25] [2017-10-17 18:55:25] [DATABASE] : LOADING EFFECTS FOR : STRUCTURE, ID -1 [2017-10-17 18:55:25] [DATABASE] : LOADING EFFECTS FOR : STRUCTURE, ID -1 [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER] WRITING ENTITY TAG: Ship[[System Fleet 5] Defending #30 - Mantlet Defender](404) to ENTITY_SHIP_FLTSHP_-10000000_0_0_0_30.ent [2017-10-17 18:55:25] [SERVER] WRITING ENTITY TAG: Ship[[System Fleet 5] Defending #30 - Mantlet Defender](404) to ENTITY_SHIP_FLTSHP_-10000000_0_0_0_30.ent [2017-10-17 18:55:25] [2017-10-17 18:55:25] [IO][COPY] FILE FROM C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\tmp\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_30.ent.tmp to C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_30.ent [2017-10-17 18:55:25] [IO][COPY] FILE FROM C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\tmp\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_30.ent.tmp to C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_30.ent [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT][SPAWNINDB] added to members: ENTITY_SHIP_FLTSHP_-10000000_0_0_0_30 in sector (5, 2, 2) [2017-10-17 18:55:25] [BLUEPRINT][SPAWNINDB] added to members: ENTITY_SHIP_FLTSHP_-10000000_0_0_0_30 in sector (5, 2, 2) [2017-10-17 18:55:25] [2017-10-17 18:55:25] SPAWN IN DB: ADDED: [ENTITY_SHIP_FLTSHP_-10000000_0_0_0_30] [2017-10-17 18:55:25] SPAWN IN DB: ADDED: [ENTITY_SHIP_FLTSHP_-10000000_0_0_0_30] [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER][FLEETMANAGER] adding (from db entity) fleet member: FleetMember [state=Server(0), sector=(5, 2, 2), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_30, name=[System Fleet 5] Defending #30 - Mantlet Defender, command=, changed=false, entityDbId=35] to Fleet [members=[FleetMember [state=Server(0), sector=(5, 2, 2), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_0, name=[System Fleet 5] Defending #0 - Karambit Defender, command=, changed=false, entityDbId=5], FleetMember [state=Server(0), sector=(5, 2, 2), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_6, name=[System Fleet 5] Defending #6 - Tessen Defender, command=, changed=false, entityDbId=11], FleetMember [state=Server(0), sector=(5, 2, 2), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_12, name=[System Fleet 5] Defending #12 - Kukri Defender, command=, changed=false, entityDbId=17], FleetMember [state=Server(0), sector=(5, 2, 2), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_18, name=[System Fleet 5] Defending #18 - Kontos Defender, command=, changed=false, entityDbId=23], FleetMember [state=Server(0), sector=(5, 2, 2), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_24, name=[System Fleet 5] Defending #24 - Chakram Defender, command=, changed=false, entityDbId=29], FleetMember [state=Server(0), sector=(5, 2, 2), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_30, name=[System Fleet 5] Defending #30 - Mantlet Defender, command=, changed=false, entityDbId=35]], name=NPCFLT#DEFENDING#-10000000#0, 0, 0#4, owner=NPC#-10000000_0_0_0, dbid=5, parentFleet=0, missionString=idle, state=Server(0), markForCacheCheck=false, flagRemove=false] [2017-10-17 18:55:25] [SERVER][FLEETMANAGER] adding (from db entity) fleet member: FleetMember [state=Server(0), sector=(5, 2, 2), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_30, name=[System Fleet 5] Defending #30 - Mantlet Defender, command=, changed=false, entityDbId=35] to Fleet [members=[FleetMember [state=Server(0), sector=(5, 2, 2), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_0, name=[System Fleet 5] Defending #0 - Karambit Defender, command=, changed=false, entityDbId=5], FleetMember [state=Server(0), sector=(5, 2, 2), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_6, name=[System Fleet 5] Defending #6 - Tessen Defender, command=, changed=false, entityDbId=11], FleetMember [state=Server(0), sector=(5, 2, 2), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_12, name=[System Fleet 5] Defending #12 - Kukri Defender, command=, changed=false, entityDbId=17], FleetMember [state=Server(0), sector=(5, 2, 2), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_18, name=[System Fleet 5] Defending #18 - Kontos Defender, command=, changed=false, entityDbId=23], FleetMember [state=Server(0), sector=(5, 2, 2), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_24, name=[System Fleet 5] Defending #24 - Chakram Defender, command=, changed=false, entityDbId=29], FleetMember [state=Server(0), sector=(5, 2, 2), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_30, name=[System Fleet 5] Defending #30 - Mantlet Defender, command=, changed=false, entityDbId=35]], name=NPCFLT#DEFENDING#-10000000#0, 0, 0#4, owner=NPC#-10000000_0_0_0, dbid=5, parentFleet=0, missionString=idle, state=Server(0), markForCacheCheck=false, flagRemove=false] [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] BASE PATH: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\. [2017-10-17 18:55:25] [BLUEPRINT] BASE PATH: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\. [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: REL PATH ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Mantlet/DATA/ENTITY_SHIP_Mantlet.0.0.0.smd3 [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: REL PATH ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Mantlet/DATA/ENTITY_SHIP_Mantlet.0.0.0.smd3 [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: BB FODLER ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Mantlet/DATA/ [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: BB FODLER ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Mantlet/DATA/ [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: FILE ISOLATED ::: ENTITY_SHIP_Mantlet.0.0.0.smd3 [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: FILE ISOLATED ::: ENTITY_SHIP_Mantlet.0.0.0.smd3 [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: EXTRACTED BB UID ::: ENTITY_SHIP_Mantlet [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: EXTRACTED BB UID ::: ENTITY_SHIP_Mantlet [2017-10-17 18:55:25] [2017-10-17 18:55:25] [DATABASE] : LOADING EFFECTS FOR : STRUCTURE, ID -1 [2017-10-17 18:55:25] [DATABASE] : LOADING EFFECTS FOR : STRUCTURE, ID -1 [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER] WRITING ENTITY TAG: Ship[[System Fleet 4] Defending #31 - Mantlet Defender](405) to ENTITY_SHIP_FLTSHP_-10000000_0_0_0_31.ent [2017-10-17 18:55:25] [SERVER] WRITING ENTITY TAG: Ship[[System Fleet 4] Defending #31 - Mantlet Defender](405) to ENTITY_SHIP_FLTSHP_-10000000_0_0_0_31.ent [2017-10-17 18:55:25] [2017-10-17 18:55:25] [IO][COPY] FILE FROM C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\tmp\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_31.ent.tmp to C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_31.ent [2017-10-17 18:55:25] [IO][COPY] FILE FROM C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\tmp\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_31.ent.tmp to C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_31.ent [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT][SPAWNINDB] added to members: ENTITY_SHIP_FLTSHP_-10000000_0_0_0_31 in sector (10, 5, 4) [2017-10-17 18:55:25] [BLUEPRINT][SPAWNINDB] added to members: ENTITY_SHIP_FLTSHP_-10000000_0_0_0_31 in sector (10, 5, 4) [2017-10-17 18:55:25] [2017-10-17 18:55:25] SPAWN IN DB: ADDED: [ENTITY_SHIP_FLTSHP_-10000000_0_0_0_31] [2017-10-17 18:55:25] SPAWN IN DB: ADDED: [ENTITY_SHIP_FLTSHP_-10000000_0_0_0_31] [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER][FLEETMANAGER] adding (from db entity) fleet member: FleetMember [state=Server(0), sector=(10, 5, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_31, name=[System Fleet 4] Defending #31 - Mantlet Defender, command=, changed=false, entityDbId=36] to Fleet [members=[FleetMember [state=Server(0), sector=(10, 5, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_1, name=[System Fleet 4] Defending #1 - Karambit Defender, command=, changed=false, entityDbId=6], FleetMember [state=Server(0), sector=(10, 5, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_7, name=[System Fleet 4] Defending #7 - Tessen Defender, command=, changed=false, entityDbId=12], FleetMember [state=Server(0), sector=(10, 5, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_13, name=[System Fleet 4] Defending #13 - Hwatcha Defender, command=, changed=false, entityDbId=18], FleetMember [state=Server(0), sector=(10, 5, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_19, name=[System Fleet 4] Defending #19 - Kontos Defender, command=, changed=false, entityDbId=24], FleetMember [state=Server(0), sector=(10, 5, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_25, name=[System Fleet 4] Defending #25 - Chakram Defender, command=, changed=false, entityDbId=30], FleetMember [state=Server(0), sector=(10, 5, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_31, name=[System Fleet 4] Defending #31 - Mantlet Defender, command=, changed=false, entityDbId=36]], name=NPCFLT#DEFENDING#-10000000#0, 0, 0#3, owner=NPC#-10000000_0_0_0, dbid=4, parentFleet=0, missionString=idle, state=Server(0), markForCacheCheck=false, flagRemove=false] [2017-10-17 18:55:25] [SERVER][FLEETMANAGER] adding (from db entity) fleet member: FleetMember [state=Server(0), sector=(10, 5, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_31, name=[System Fleet 4] Defending #31 - Mantlet Defender, command=, changed=false, entityDbId=36] to Fleet [members=[FleetMember [state=Server(0), sector=(10, 5, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_1, name=[System Fleet 4] Defending #1 - Karambit Defender, command=, changed=false, entityDbId=6], FleetMember [state=Server(0), sector=(10, 5, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_7, name=[System Fleet 4] Defending #7 - Tessen Defender, command=, changed=false, entityDbId=12], FleetMember [state=Server(0), sector=(10, 5, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_13, name=[System Fleet 4] Defending #13 - Hwatcha Defender, command=, changed=false, entityDbId=18], FleetMember [state=Server(0), sector=(10, 5, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_19, name=[System Fleet 4] Defending #19 - Kontos Defender, command=, changed=false, entityDbId=24], FleetMember [state=Server(0), sector=(10, 5, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_25, name=[System Fleet 4] Defending #25 - Chakram Defender, command=, changed=false, entityDbId=30], FleetMember [state=Server(0), sector=(10, 5, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_31, name=[System Fleet 4] Defending #31 - Mantlet Defender, command=, changed=false, entityDbId=36]], name=NPCFLT#DEFENDING#-10000000#0, 0, 0#3, owner=NPC#-10000000_0_0_0, dbid=4, parentFleet=0, missionString=idle, state=Server(0), markForCacheCheck=false, flagRemove=false] [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] BASE PATH: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\. [2017-10-17 18:55:25] [BLUEPRINT] BASE PATH: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\. [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: REL PATH ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Arma/DATA/ENTITY_SHIP_Arma.0.0.0.smd3 [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: REL PATH ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Arma/DATA/ENTITY_SHIP_Arma.0.0.0.smd3 [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: BB FODLER ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Arma/DATA/ [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: BB FODLER ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Arma/DATA/ [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: FILE ISOLATED ::: ENTITY_SHIP_Arma.0.0.0.smd3 [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: FILE ISOLATED ::: ENTITY_SHIP_Arma.0.0.0.smd3 [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: EXTRACTED BB UID ::: ENTITY_SHIP_Arma [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: EXTRACTED BB UID ::: ENTITY_SHIP_Arma [2017-10-17 18:55:25] [2017-10-17 18:55:25] [DATABASE] : LOADING EFFECTS FOR : STRUCTURE, ID -1 [2017-10-17 18:55:25] [DATABASE] : LOADING EFFECTS FOR : STRUCTURE, ID -1 [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER] WRITING ENTITY TAG: Ship[[System Fleet 6] Defending #32 - Arma Defender](406) to ENTITY_SHIP_FLTSHP_-10000000_0_0_0_32.ent [2017-10-17 18:55:25] [SERVER] WRITING ENTITY TAG: Ship[[System Fleet 6] Defending #32 - Arma Defender](406) to ENTITY_SHIP_FLTSHP_-10000000_0_0_0_32.ent [2017-10-17 18:55:25] [2017-10-17 18:55:25] [IO][COPY] FILE FROM C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\tmp\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_32.ent.tmp to C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_32.ent [2017-10-17 18:55:25] [IO][COPY] FILE FROM C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\tmp\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_32.ent.tmp to C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_32.ent [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT][SPAWNINDB] added to members: ENTITY_SHIP_FLTSHP_-10000000_0_0_0_32 in sector (2, 2, 13) [2017-10-17 18:55:25] [BLUEPRINT][SPAWNINDB] added to members: ENTITY_SHIP_FLTSHP_-10000000_0_0_0_32 in sector (2, 2, 13) [2017-10-17 18:55:25] [2017-10-17 18:55:25] SPAWN IN DB: ADDED: [ENTITY_SHIP_FLTSHP_-10000000_0_0_0_32] [2017-10-17 18:55:25] SPAWN IN DB: ADDED: [ENTITY_SHIP_FLTSHP_-10000000_0_0_0_32] [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER][FLEETMANAGER] adding (from db entity) fleet member: FleetMember [state=Server(0), sector=(2, 2, 13), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_32, name=[System Fleet 6] Defending #32 - Arma Defender, command=, changed=false, entityDbId=37] to Fleet [members=[FleetMember [state=Server(0), sector=(2, 2, 13), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_2, name=[System Fleet 6] Defending #2 - Karambit Defender, command=, changed=false, entityDbId=7], FleetMember [state=Server(0), sector=(2, 2, 13), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_8, name=[System Fleet 6] Defending #8 - Xyston Defender, command=, changed=false, entityDbId=13], FleetMember [state=Server(0), sector=(2, 2, 13), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_14, name=[System Fleet 6] Defending #14 - Hwatcha Defender, command=, changed=false, entityDbId=19], FleetMember [state=Server(0), sector=(2, 2, 13), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_20, name=[System Fleet 6] Defending #20 - Hanbo Defender, command=, changed=false, entityDbId=25], FleetMember [state=Server(0), sector=(2, 2, 13), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_26, name=[System Fleet 6] Defending #26 - Chakram Defender, command=, changed=false, entityDbId=31], FleetMember [state=Server(0), sector=(2, 2, 13), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_32, name=[System Fleet 6] Defending #32 - Arma Defender, command=, changed=false, entityDbId=37]], name=NPCFLT#DEFENDING#-10000000#0, 0, 0#5, owner=NPC#-10000000_0_0_0, dbid=6, parentFleet=0, missionString=idle, state=Server(0), markForCacheCheck=false, flagRemove=false] [2017-10-17 18:55:25] [SERVER][FLEETMANAGER] adding (from db entity) fleet member: FleetMember [state=Server(0), sector=(2, 2, 13), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_32, name=[System Fleet 6] Defending #32 - Arma Defender, command=, changed=false, entityDbId=37] to Fleet [members=[FleetMember [state=Server(0), sector=(2, 2, 13), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_2, name=[System Fleet 6] Defending #2 - Karambit Defender, command=, changed=false, entityDbId=7], FleetMember [state=Server(0), sector=(2, 2, 13), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_8, name=[System Fleet 6] Defending #8 - Xyston Defender, command=, changed=false, entityDbId=13], FleetMember [state=Server(0), sector=(2, 2, 13), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_14, name=[System Fleet 6] Defending #14 - Hwatcha Defender, command=, changed=false, entityDbId=19], FleetMember [state=Server(0), sector=(2, 2, 13), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_20, name=[System Fleet 6] Defending #20 - Hanbo Defender, command=, changed=false, entityDbId=25], FleetMember [state=Server(0), sector=(2, 2, 13), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_26, name=[System Fleet 6] Defending #26 - Chakram Defender, command=, changed=false, entityDbId=31], FleetMember [state=Server(0), sector=(2, 2, 13), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_32, name=[System Fleet 6] Defending #32 - Arma Defender, command=, changed=false, entityDbId=37]], name=NPCFLT#DEFENDING#-10000000#0, 0, 0#5, owner=NPC#-10000000_0_0_0, dbid=6, parentFleet=0, missionString=idle, state=Server(0), markForCacheCheck=false, flagRemove=false] [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] BASE PATH: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\. [2017-10-17 18:55:25] [BLUEPRINT] BASE PATH: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\. [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: REL PATH ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Arma/DATA/ENTITY_SHIP_Arma.0.0.0.smd3 [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: REL PATH ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Arma/DATA/ENTITY_SHIP_Arma.0.0.0.smd3 [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: BB FODLER ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Arma/DATA/ [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: BB FODLER ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Arma/DATA/ [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: FILE ISOLATED ::: ENTITY_SHIP_Arma.0.0.0.smd3 [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: FILE ISOLATED ::: ENTITY_SHIP_Arma.0.0.0.smd3 [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: EXTRACTED BB UID ::: ENTITY_SHIP_Arma [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: EXTRACTED BB UID ::: ENTITY_SHIP_Arma [2017-10-17 18:55:25] [2017-10-17 18:55:25] [DATABASE] : LOADING EFFECTS FOR : STRUCTURE, ID -1 [2017-10-17 18:55:25] [DATABASE] : LOADING EFFECTS FOR : STRUCTURE, ID -1 [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER] WRITING ENTITY TAG: Ship[[System Fleet 3] Defending #33 - Arma Defender](407) to ENTITY_SHIP_FLTSHP_-10000000_0_0_0_33.ent [2017-10-17 18:55:25] [SERVER] WRITING ENTITY TAG: Ship[[System Fleet 3] Defending #33 - Arma Defender](407) to ENTITY_SHIP_FLTSHP_-10000000_0_0_0_33.ent [2017-10-17 18:55:25] [2017-10-17 18:55:25] [IO][COPY] FILE FROM C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\tmp\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_33.ent.tmp to C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_33.ent [2017-10-17 18:55:25] [IO][COPY] FILE FROM C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\tmp\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_33.ent.tmp to C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_33.ent [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT][SPAWNINDB] added to members: ENTITY_SHIP_FLTSHP_-10000000_0_0_0_33 in sector (2, 2, 13) [2017-10-17 18:55:25] [BLUEPRINT][SPAWNINDB] added to members: ENTITY_SHIP_FLTSHP_-10000000_0_0_0_33 in sector (2, 2, 13) [2017-10-17 18:55:25] [2017-10-17 18:55:25] SPAWN IN DB: ADDED: [ENTITY_SHIP_FLTSHP_-10000000_0_0_0_33] [2017-10-17 18:55:25] SPAWN IN DB: ADDED: [ENTITY_SHIP_FLTSHP_-10000000_0_0_0_33] [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER][FLEETMANAGER] adding (from db entity) fleet member: FleetMember [state=Server(0), sector=(2, 2, 13), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_33, name=[System Fleet 3] Defending #33 - Arma Defender, command=, changed=false, entityDbId=38] to Fleet [members=[FleetMember [state=Server(0), sector=(2, 2, 13), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_3, name=[System Fleet 3] Defending #3 - Karambit Defender, command=, changed=false, entityDbId=8], FleetMember [state=Server(0), sector=(2, 2, 13), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_9, name=[System Fleet 3] Defending #9 - Xyston Defender, command=, changed=false, entityDbId=14], FleetMember [state=Server(0), sector=(2, 2, 13), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_15, name=[System Fleet 3] Defending #15 - Hwatcha Defender, command=, changed=false, entityDbId=20], FleetMember [state=Server(0), sector=(2, 2, 13), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_21, name=[System Fleet 3] Defending #21 - Hanbo Defender, command=, changed=false, entityDbId=26], FleetMember [state=Server(0), sector=(2, 2, 13), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_27, name=[System Fleet 3] Defending #27 - Chakram Defender, command=, changed=false, entityDbId=32], FleetMember [state=Server(0), sector=(2, 2, 13), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_33, name=[System Fleet 3] Defending #33 - Arma Defender, command=, changed=false, entityDbId=38]], name=NPCFLT#DEFENDING#-10000000#0, 0, 0#2, owner=NPC#-10000000_0_0_0, dbid=3, parentFleet=0, missionString=idle, state=Server(0), markForCacheCheck=false, flagRemove=false] [2017-10-17 18:55:25] [SERVER][FLEETMANAGER] adding (from db entity) fleet member: FleetMember [state=Server(0), sector=(2, 2, 13), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_33, name=[System Fleet 3] Defending #33 - Arma Defender, command=, changed=false, entityDbId=38] to Fleet [members=[FleetMember [state=Server(0), sector=(2, 2, 13), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_3, name=[System Fleet 3] Defending #3 - Karambit Defender, command=, changed=false, entityDbId=8], FleetMember [state=Server(0), sector=(2, 2, 13), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_9, name=[System Fleet 3] Defending #9 - Xyston Defender, command=, changed=false, entityDbId=14], FleetMember [state=Server(0), sector=(2, 2, 13), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_15, name=[System Fleet 3] Defending #15 - Hwatcha Defender, command=, changed=false, entityDbId=20], FleetMember [state=Server(0), sector=(2, 2, 13), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_21, name=[System Fleet 3] Defending #21 - Hanbo Defender, command=, changed=false, entityDbId=26], FleetMember [state=Server(0), sector=(2, 2, 13), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_27, name=[System Fleet 3] Defending #27 - Chakram Defender, command=, changed=false, entityDbId=32], FleetMember [state=Server(0), sector=(2, 2, 13), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_33, name=[System Fleet 3] Defending #33 - Arma Defender, command=, changed=false, entityDbId=38]], name=NPCFLT#DEFENDING#-10000000#0, 0, 0#2, owner=NPC#-10000000_0_0_0, dbid=3, parentFleet=0, missionString=idle, state=Server(0), markForCacheCheck=false, flagRemove=false] [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] BASE PATH: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\. [2017-10-17 18:55:25] [BLUEPRINT] BASE PATH: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\. [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: REL PATH ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Arma/DATA/ENTITY_SHIP_Arma.0.0.0.smd3 [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: REL PATH ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Arma/DATA/ENTITY_SHIP_Arma.0.0.0.smd3 [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: BB FODLER ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Arma/DATA/ [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: BB FODLER ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Arma/DATA/ [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: FILE ISOLATED ::: ENTITY_SHIP_Arma.0.0.0.smd3 [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: FILE ISOLATED ::: ENTITY_SHIP_Arma.0.0.0.smd3 [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: EXTRACTED BB UID ::: ENTITY_SHIP_Arma [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: EXTRACTED BB UID ::: ENTITY_SHIP_Arma [2017-10-17 18:55:25] [2017-10-17 18:55:25] [DATABASE] : LOADING EFFECTS FOR : STRUCTURE, ID -1 [2017-10-17 18:55:25] [DATABASE] : LOADING EFFECTS FOR : STRUCTURE, ID -1 [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER] WRITING ENTITY TAG: Ship[[System Fleet 1] Defending #34 - Arma Defender](408) to ENTITY_SHIP_FLTSHP_-10000000_0_0_0_34.ent [2017-10-17 18:55:25] [SERVER] WRITING ENTITY TAG: Ship[[System Fleet 1] Defending #34 - Arma Defender](408) to ENTITY_SHIP_FLTSHP_-10000000_0_0_0_34.ent [2017-10-17 18:55:25] [2017-10-17 18:55:25] [IO][COPY] FILE FROM C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\tmp\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_34.ent.tmp to C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_34.ent [2017-10-17 18:55:25] [IO][COPY] FILE FROM C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\tmp\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_34.ent.tmp to C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_34.ent [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT][SPAWNINDB] added to members: ENTITY_SHIP_FLTSHP_-10000000_0_0_0_34 in sector (4, 4, 4) [2017-10-17 18:55:25] [BLUEPRINT][SPAWNINDB] added to members: ENTITY_SHIP_FLTSHP_-10000000_0_0_0_34 in sector (4, 4, 4) [2017-10-17 18:55:25] [2017-10-17 18:55:25] SPAWN IN DB: ADDED: [ENTITY_SHIP_FLTSHP_-10000000_0_0_0_34] [2017-10-17 18:55:25] SPAWN IN DB: ADDED: [ENTITY_SHIP_FLTSHP_-10000000_0_0_0_34] [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER][FLEETMANAGER] adding (from db entity) fleet member: FleetMember [state=Server(0), sector=(4, 4, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_34, name=[System Fleet 1] Defending #34 - Arma Defender, command=, changed=false, entityDbId=39] to Fleet [members=[FleetMember [state=Server(0), sector=(4, 4, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_4, name=[System Fleet 1] Defending #4 - Tessen Defender, command=, changed=false, entityDbId=9], FleetMember [state=Server(0), sector=(4, 4, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_10, name=[System Fleet 1] Defending #10 - Xyston Defender, command=, changed=false, entityDbId=15], FleetMember [state=Server(0), sector=(4, 4, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_16, name=[System Fleet 1] Defending #16 - Kontos Defender, command=, changed=false, entityDbId=21], FleetMember [state=Server(0), sector=(4, 4, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_22, name=[System Fleet 1] Defending #22 - Hanbo Defender, command=, changed=false, entityDbId=27], FleetMember [state=Server(0), sector=(4, 4, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_28, name=[System Fleet 1] Defending #28 - Mantlet Defender, command=, changed=false, entityDbId=33], FleetMember [state=Server(0), sector=(4, 4, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_34, name=[System Fleet 1] Defending #34 - Arma Defender, command=, changed=false, entityDbId=39]], name=NPCFLT#DEFENDING#-10000000#0, 0, 0#0, owner=NPC#-10000000_0_0_0, dbid=1, parentFleet=0, missionString=idle, state=Server(0), markForCacheCheck=false, flagRemove=false] [2017-10-17 18:55:25] [SERVER][FLEETMANAGER] adding (from db entity) fleet member: FleetMember [state=Server(0), sector=(4, 4, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_34, name=[System Fleet 1] Defending #34 - Arma Defender, command=, changed=false, entityDbId=39] to Fleet [members=[FleetMember [state=Server(0), sector=(4, 4, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_4, name=[System Fleet 1] Defending #4 - Tessen Defender, command=, changed=false, entityDbId=9], FleetMember [state=Server(0), sector=(4, 4, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_10, name=[System Fleet 1] Defending #10 - Xyston Defender, command=, changed=false, entityDbId=15], FleetMember [state=Server(0), sector=(4, 4, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_16, name=[System Fleet 1] Defending #16 - Kontos Defender, command=, changed=false, entityDbId=21], FleetMember [state=Server(0), sector=(4, 4, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_22, name=[System Fleet 1] Defending #22 - Hanbo Defender, command=, changed=false, entityDbId=27], FleetMember [state=Server(0), sector=(4, 4, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_28, name=[System Fleet 1] Defending #28 - Mantlet Defender, command=, changed=false, entityDbId=33], FleetMember [state=Server(0), sector=(4, 4, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_34, name=[System Fleet 1] Defending #34 - Arma Defender, command=, changed=false, entityDbId=39]], name=NPCFLT#DEFENDING#-10000000#0, 0, 0#0, owner=NPC#-10000000_0_0_0, dbid=1, parentFleet=0, missionString=idle, state=Server(0), markForCacheCheck=false, flagRemove=false] [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] BASE PATH: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\. [2017-10-17 18:55:25] [BLUEPRINT] BASE PATH: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\. [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: REL PATH ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Arma/DATA/ENTITY_SHIP_Arma.0.0.0.smd3 [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: REL PATH ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Arma/DATA/ENTITY_SHIP_Arma.0.0.0.smd3 [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: BB FODLER ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Arma/DATA/ [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: BB FODLER ::: ./server-database/dev testing #1/npcFactions/Scavengers/blueprints/Arma/DATA/ [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: FILE ISOLATED ::: ENTITY_SHIP_Arma.0.0.0.smd3 [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: FILE ISOLATED ::: ENTITY_SHIP_Arma.0.0.0.smd3 [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: EXTRACTED BB UID ::: ENTITY_SHIP_Arma [2017-10-17 18:55:25] [BLUEPRINT] USING TRANSIENT: EXTRACTED BB UID ::: ENTITY_SHIP_Arma [2017-10-17 18:55:25] [2017-10-17 18:55:25] [DATABASE] : LOADING EFFECTS FOR : STRUCTURE, ID -1 [2017-10-17 18:55:25] [DATABASE] : LOADING EFFECTS FOR : STRUCTURE, ID -1 [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER] WRITING ENTITY TAG: Ship[[System Fleet 2] Defending #35 - Arma Defender](409) to ENTITY_SHIP_FLTSHP_-10000000_0_0_0_35.ent [2017-10-17 18:55:25] [SERVER] WRITING ENTITY TAG: Ship[[System Fleet 2] Defending #35 - Arma Defender](409) to ENTITY_SHIP_FLTSHP_-10000000_0_0_0_35.ent [2017-10-17 18:55:25] [2017-10-17 18:55:25] [IO][COPY] FILE FROM C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\tmp\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_35.ent.tmp to C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_35.ent [2017-10-17 18:55:25] [IO][COPY] FILE FROM C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\tmp\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_35.ent.tmp to C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\ENTITY_SHIP_FLTSHP_-10000000_0_0_0_35.ent [2017-10-17 18:55:25] [2017-10-17 18:55:25] [BLUEPRINT][SPAWNINDB] added to members: ENTITY_SHIP_FLTSHP_-10000000_0_0_0_35 in sector (10, 5, 4) [2017-10-17 18:55:25] [BLUEPRINT][SPAWNINDB] added to members: ENTITY_SHIP_FLTSHP_-10000000_0_0_0_35 in sector (10, 5, 4) [2017-10-17 18:55:25] [2017-10-17 18:55:25] SPAWN IN DB: ADDED: [ENTITY_SHIP_FLTSHP_-10000000_0_0_0_35] [2017-10-17 18:55:25] SPAWN IN DB: ADDED: [ENTITY_SHIP_FLTSHP_-10000000_0_0_0_35] [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER][FLEETMANAGER] adding (from db entity) fleet member: FleetMember [state=Server(0), sector=(10, 5, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_35, name=[System Fleet 2] Defending #35 - Arma Defender, command=, changed=false, entityDbId=40] to Fleet [members=[FleetMember [state=Server(0), sector=(10, 5, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_5, name=[System Fleet 2] Defending #5 - Tessen Defender, command=, changed=false, entityDbId=10], FleetMember [state=Server(0), sector=(10, 5, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_11, name=[System Fleet 2] Defending #11 - Xyston Defender, command=, changed=false, entityDbId=16], FleetMember [state=Server(0), sector=(10, 5, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_17, name=[System Fleet 2] Defending #17 - Kontos Defender, command=, changed=false, entityDbId=22], FleetMember [state=Server(0), sector=(10, 5, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_23, name=[System Fleet 2] Defending #23 - Hanbo Defender, command=, changed=false, entityDbId=28], FleetMember [state=Server(0), sector=(10, 5, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_29, name=[System Fleet 2] Defending #29 - Mantlet Defender, command=, changed=false, entityDbId=34], FleetMember [state=Server(0), sector=(10, 5, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_35, name=[System Fleet 2] Defending #35 - Arma Defender, command=, changed=false, entityDbId=40]], name=NPCFLT#DEFENDING#-10000000#0, 0, 0#1, owner=NPC#-10000000_0_0_0, dbid=2, parentFleet=0, missionString=idle, state=Server(0), markForCacheCheck=false, flagRemove=false] [2017-10-17 18:55:25] [SERVER][FLEETMANAGER] adding (from db entity) fleet member: FleetMember [state=Server(0), sector=(10, 5, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_35, name=[System Fleet 2] Defending #35 - Arma Defender, command=, changed=false, entityDbId=40] to Fleet [members=[FleetMember [state=Server(0), sector=(10, 5, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_5, name=[System Fleet 2] Defending #5 - Tessen Defender, command=, changed=false, entityDbId=10], FleetMember [state=Server(0), sector=(10, 5, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_11, name=[System Fleet 2] Defending #11 - Xyston Defender, command=, changed=false, entityDbId=16], FleetMember [state=Server(0), sector=(10, 5, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_17, name=[System Fleet 2] Defending #17 - Kontos Defender, command=, changed=false, entityDbId=22], FleetMember [state=Server(0), sector=(10, 5, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_23, name=[System Fleet 2] Defending #23 - Hanbo Defender, command=, changed=false, entityDbId=28], FleetMember [state=Server(0), sector=(10, 5, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_29, name=[System Fleet 2] Defending #29 - Mantlet Defender, command=, changed=false, entityDbId=34], FleetMember [state=Server(0), sector=(10, 5, 4), UID=ENTITY_SHIP_FLTSHP_-10000000_0_0_0_35, name=[System Fleet 2] Defending #35 - Arma Defender, command=, changed=false, entityDbId=40]], name=NPCFLT#DEFENDING#-10000000#0, 0, 0#1, owner=NPC#-10000000_0_0_0, dbid=2, parentFleet=0, missionString=idle, state=Server(0), markForCacheCheck=false, flagRemove=false] [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER][UPDATE] WARNING: handleAddedAndRemovedObjects update took 783 [2017-10-17 18:55:25] [SERVER][UPDATE] WARNING: handleAddedAndRemovedObjects update took 783 [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER][UNIVERSE] LOADING SECTOR... (1, 1, 1) [2017-10-17 18:55:25] [SERVER][UNIVERSE] LOADING SECTOR... (1, 1, 1) [2017-10-17 18:55:25] [2017-10-17 18:55:25] [DATABASE] UPDATING SECTOR: (1, 1, 1) trans: true [2017-10-17 18:55:25] [DATABASE] UPDATING SECTOR: (1, 1, 1) trans: true [2017-10-17 18:55:25] [2017-10-17 18:55:25] [DATABASE] SEC((1, 1, 1)): LOADING EFFECTS FOR SEC((1, 1, 1)): SECTOR, ID 2 [2017-10-17 18:55:25] [DATABASE] SEC((1, 1, 1)): LOADING EFFECTS FOR SEC((1, 1, 1)): SECTOR, ID 2 [2017-10-17 18:55:25] [2017-10-17 18:55:25] POPULATE EMPTY (1, 1, 1) [2017-10-17 18:55:25] POPULATE EMPTY (1, 1, 1) [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER][SECTOR] (1, 1, 1) LOADED UIDs: [2017-10-17 18:55:25] [SERVER][SECTOR] (1, 1, 1) LOADED UIDs: [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER][UNIVERSE] LOADING SECTOR... (1, 1, 2) [2017-10-17 18:55:25] [SERVER][UNIVERSE] LOADING SECTOR... (1, 1, 2) [2017-10-17 18:55:25] [2017-10-17 18:55:25] [DATABASE] UPDATING SECTOR: (1, 1, 2) trans: true [2017-10-17 18:55:25] [DATABASE] UPDATING SECTOR: (1, 1, 2) trans: true [2017-10-17 18:55:25] [2017-10-17 18:55:25] [DATABASE] SEC((1, 1, 2)): LOADING EFFECTS FOR SEC((1, 1, 2)): SECTOR, ID 3 [2017-10-17 18:55:25] [DATABASE] SEC((1, 1, 2)): LOADING EFFECTS FOR SEC((1, 1, 2)): SECTOR, ID 3 [2017-10-17 18:55:25] [2017-10-17 18:55:25] POPULATE EMPTY (1, 1, 2) [2017-10-17 18:55:25] POPULATE EMPTY (1, 1, 2) [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER][SECTOR] (1, 1, 2) LOADED UIDs: [2017-10-17 18:55:25] [SERVER][SECTOR] (1, 1, 2) LOADED UIDs: [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER][UNIVERSE] LOADING SECTOR... (1, 1, 3) [2017-10-17 18:55:25] [SERVER][UNIVERSE] LOADING SECTOR... (1, 1, 3) [2017-10-17 18:55:25] [2017-10-17 18:55:25] [DATABASE] UPDATING SECTOR: (1, 1, 3) trans: true [2017-10-17 18:55:25] [DATABASE] UPDATING SECTOR: (1, 1, 3) trans: true [2017-10-17 18:55:25] [2017-10-17 18:55:25] [DATABASE] SEC((1, 1, 3)): LOADING EFFECTS FOR SEC((1, 1, 3)): SECTOR, ID 4 [2017-10-17 18:55:25] [DATABASE] SEC((1, 1, 3)): LOADING EFFECTS FOR SEC((1, 1, 3)): SECTOR, ID 4 [2017-10-17 18:55:25] [2017-10-17 18:55:25] POPULATE EMPTY (1, 1, 3) [2017-10-17 18:55:25] POPULATE EMPTY (1, 1, 3) [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER][SECTOR] (1, 1, 3) LOADED UIDs: [2017-10-17 18:55:25] [SERVER][SECTOR] (1, 1, 3) LOADED UIDs: [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER][UNIVERSE] LOADING SECTOR... (1, 2, 1) [2017-10-17 18:55:25] [SERVER][UNIVERSE] LOADING SECTOR... (1, 2, 1) [2017-10-17 18:55:25] [2017-10-17 18:55:25] [DATABASE] UPDATING SECTOR: (1, 2, 1) trans: true [2017-10-17 18:55:25] [DATABASE] UPDATING SECTOR: (1, 2, 1) trans: true [2017-10-17 18:55:25] [2017-10-17 18:55:25] [DATABASE] SEC((1, 2, 1)): LOADING EFFECTS FOR SEC((1, 2, 1)): SECTOR, ID 5 [2017-10-17 18:55:25] [DATABASE] SEC((1, 2, 1)): LOADING EFFECTS FOR SEC((1, 2, 1)): SECTOR, ID 5 [2017-10-17 18:55:25] [2017-10-17 18:55:25] POPULATE EMPTY (1, 2, 1) [2017-10-17 18:55:25] POPULATE EMPTY (1, 2, 1) [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER][SECTOR] (1, 2, 1) LOADED UIDs: [2017-10-17 18:55:25] [SERVER][SECTOR] (1, 2, 1) LOADED UIDs: [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER][UNIVERSE] LOADING SECTOR... (1, 2, 2) [2017-10-17 18:55:25] [SERVER][UNIVERSE] LOADING SECTOR... (1, 2, 2) [2017-10-17 18:55:25] [2017-10-17 18:55:25] [DATABASE] UPDATING SECTOR: (1, 2, 2) trans: true [2017-10-17 18:55:25] [DATABASE] UPDATING SECTOR: (1, 2, 2) trans: true [2017-10-17 18:55:25] [2017-10-17 18:55:25] [DATABASE] SEC((1, 2, 2)): LOADING EFFECTS FOR SEC((1, 2, 2)): SECTOR, ID 6 [2017-10-17 18:55:25] [DATABASE] SEC((1, 2, 2)): LOADING EFFECTS FOR SEC((1, 2, 2)): SECTOR, ID 6 [2017-10-17 18:55:25] [2017-10-17 18:55:25] POPULATE EMPTY (1, 2, 2) [2017-10-17 18:55:25] POPULATE EMPTY (1, 2, 2) [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER][SECTOR] (1, 2, 2) LOADED UIDs: [2017-10-17 18:55:25] [SERVER][SECTOR] (1, 2, 2) LOADED UIDs: [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER][UNIVERSE] LOADING SECTOR... (1, 2, 3) [2017-10-17 18:55:25] [SERVER][UNIVERSE] LOADING SECTOR... (1, 2, 3) [2017-10-17 18:55:25] [2017-10-17 18:55:25] [DATABASE] UPDATING SECTOR: (1, 2, 3) trans: true [2017-10-17 18:55:25] [DATABASE] UPDATING SECTOR: (1, 2, 3) trans: true [2017-10-17 18:55:25] [2017-10-17 18:55:25] [DATABASE] SEC((1, 2, 3)): LOADING EFFECTS FOR SEC((1, 2, 3)): SECTOR, ID 7 [2017-10-17 18:55:25] [DATABASE] SEC((1, 2, 3)): LOADING EFFECTS FOR SEC((1, 2, 3)): SECTOR, ID 7 [2017-10-17 18:55:25] [2017-10-17 18:55:25] POPULATE EMPTY (1, 2, 3) [2017-10-17 18:55:25] POPULATE EMPTY (1, 2, 3) [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER][SECTOR] (1, 2, 3) LOADED UIDs: [2017-10-17 18:55:25] [SERVER][SECTOR] (1, 2, 3) LOADED UIDs: [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER][UNIVERSE] LOADING SECTOR... (1, 3, 1) [2017-10-17 18:55:25] [SERVER][UNIVERSE] LOADING SECTOR... (1, 3, 1) [2017-10-17 18:55:25] [2017-10-17 18:55:25] [DATABASE] UPDATING SECTOR: (1, 3, 1) trans: true [2017-10-17 18:55:25] [DATABASE] UPDATING SECTOR: (1, 3, 1) trans: true [2017-10-17 18:55:25] [2017-10-17 18:55:25] [DATABASE] SEC((1, 3, 1)): LOADING EFFECTS FOR SEC((1, 3, 1)): SECTOR, ID 8 [2017-10-17 18:55:25] [DATABASE] SEC((1, 3, 1)): LOADING EFFECTS FOR SEC((1, 3, 1)): SECTOR, ID 8 [2017-10-17 18:55:25] [2017-10-17 18:55:25] POPULATE EMPTY (1, 3, 1) [2017-10-17 18:55:25] POPULATE EMPTY (1, 3, 1) [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER][SECTOR] (1, 3, 1) LOADED UIDs: [2017-10-17 18:55:25] [SERVER][SECTOR] (1, 3, 1) LOADED UIDs: [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER][UNIVERSE] LOADING SECTOR... (1, 3, 2) [2017-10-17 18:55:25] [SERVER][UNIVERSE] LOADING SECTOR... (1, 3, 2) [2017-10-17 18:55:25] [2017-10-17 18:55:25] [DATABASE] UPDATING SECTOR: (1, 3, 2) trans: true [2017-10-17 18:55:25] [DATABASE] UPDATING SECTOR: (1, 3, 2) trans: true [2017-10-17 18:55:25] [2017-10-17 18:55:25] [DATABASE] SEC((1, 3, 2)): LOADING EFFECTS FOR SEC((1, 3, 2)): SECTOR, ID 9 [2017-10-17 18:55:25] [DATABASE] SEC((1, 3, 2)): LOADING EFFECTS FOR SEC((1, 3, 2)): SECTOR, ID 9 [2017-10-17 18:55:25] [2017-10-17 18:55:25] POPULATE EMPTY (1, 3, 2) [2017-10-17 18:55:25] POPULATE EMPTY (1, 3, 2) [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER][SECTOR] (1, 3, 2) LOADED UIDs: [2017-10-17 18:55:25] [SERVER][SECTOR] (1, 3, 2) LOADED UIDs: [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER][UNIVERSE] LOADING SECTOR... (1, 3, 3) [2017-10-17 18:55:25] [SERVER][UNIVERSE] LOADING SECTOR... (1, 3, 3) [2017-10-17 18:55:25] [2017-10-17 18:55:25] [DATABASE] UPDATING SECTOR: (1, 3, 3) trans: true [2017-10-17 18:55:25] [DATABASE] UPDATING SECTOR: (1, 3, 3) trans: true [2017-10-17 18:55:25] [2017-10-17 18:55:25] [DATABASE] SEC((1, 3, 3)): LOADING EFFECTS FOR SEC((1, 3, 3)): SECTOR, ID 10 [2017-10-17 18:55:25] [DATABASE] SEC((1, 3, 3)): LOADING EFFECTS FOR SEC((1, 3, 3)): SECTOR, ID 10 [2017-10-17 18:55:25] [2017-10-17 18:55:25] POPULATE EMPTY (1, 3, 3) [2017-10-17 18:55:25] POPULATE EMPTY (1, 3, 3) [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER][SECTOR] (1, 3, 3) LOADED UIDs: [2017-10-17 18:55:25] [SERVER][SECTOR] (1, 3, 3) LOADED UIDs: [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER][UNIVERSE] LOADING SECTOR... (2, 1, 1) [2017-10-17 18:55:25] [SERVER][UNIVERSE] LOADING SECTOR... (2, 1, 1) [2017-10-17 18:55:25] [2017-10-17 18:55:25] [DATABASE] UPDATING SECTOR: (2, 1, 1) trans: true [2017-10-17 18:55:25] [DATABASE] UPDATING SECTOR: (2, 1, 1) trans: true [2017-10-17 18:55:25] [2017-10-17 18:55:25] [DATABASE] SEC((2, 1, 1)): LOADING EFFECTS FOR SEC((2, 1, 1)): SECTOR, ID 11 [2017-10-17 18:55:25] [DATABASE] SEC((2, 1, 1)): LOADING EFFECTS FOR SEC((2, 1, 1)): SECTOR, ID 11 [2017-10-17 18:55:25] [2017-10-17 18:55:25] POPULATE EMPTY (2, 1, 1) [2017-10-17 18:55:25] POPULATE EMPTY (2, 1, 1) [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER][SECTOR] (2, 1, 1) LOADED UIDs: [2017-10-17 18:55:25] [SERVER][SECTOR] (2, 1, 1) LOADED UIDs: [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER][UNIVERSE] LOADING SECTOR... (2, 1, 2) [2017-10-17 18:55:25] [SERVER][UNIVERSE] LOADING SECTOR... (2, 1, 2) [2017-10-17 18:55:25] [2017-10-17 18:55:25] [DATABASE] UPDATING SECTOR: (2, 1, 2) trans: true [2017-10-17 18:55:25] [DATABASE] UPDATING SECTOR: (2, 1, 2) trans: true [2017-10-17 18:55:25] [2017-10-17 18:55:25] [DATABASE] SEC((2, 1, 2)): LOADING EFFECTS FOR SEC((2, 1, 2)): SECTOR, ID 12 [2017-10-17 18:55:25] [DATABASE] SEC((2, 1, 2)): LOADING EFFECTS FOR SEC((2, 1, 2)): SECTOR, ID 12 [2017-10-17 18:55:25] [2017-10-17 18:55:25] POPULATE EMPTY (2, 1, 2) [2017-10-17 18:55:25] POPULATE EMPTY (2, 1, 2) [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER][SECTOR] (2, 1, 2) LOADED UIDs: [2017-10-17 18:55:25] [SERVER][SECTOR] (2, 1, 2) LOADED UIDs: [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER][UNIVERSE] LOADING SECTOR... (2, 1, 3) [2017-10-17 18:55:25] [SERVER][UNIVERSE] LOADING SECTOR... (2, 1, 3) [2017-10-17 18:55:25] [2017-10-17 18:55:25] [DATABASE] UPDATING SECTOR: (2, 1, 3) trans: true [2017-10-17 18:55:25] [DATABASE] UPDATING SECTOR: (2, 1, 3) trans: true [2017-10-17 18:55:25] [2017-10-17 18:55:25] [DATABASE] SEC((2, 1, 3)): LOADING EFFECTS FOR SEC((2, 1, 3)): SECTOR, ID 13 [2017-10-17 18:55:25] [DATABASE] SEC((2, 1, 3)): LOADING EFFECTS FOR SEC((2, 1, 3)): SECTOR, ID 13 [2017-10-17 18:55:25] [2017-10-17 18:55:25] POPULATE EMPTY (2, 1, 3) [2017-10-17 18:55:25] POPULATE EMPTY (2, 1, 3) [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER][SECTOR] (2, 1, 3) LOADED UIDs: [2017-10-17 18:55:25] [SERVER][SECTOR] (2, 1, 3) LOADED UIDs: [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER][UNIVERSE] LOADING SECTOR... (2, 2, 1) [2017-10-17 18:55:25] [SERVER][UNIVERSE] LOADING SECTOR... (2, 2, 1) [2017-10-17 18:55:25] [2017-10-17 18:55:25] [DATABASE] UPDATING SECTOR: (2, 2, 1) trans: true [2017-10-17 18:55:25] [DATABASE] UPDATING SECTOR: (2, 2, 1) trans: true [2017-10-17 18:55:25] [2017-10-17 18:55:25] [DATABASE] SEC((2, 2, 1)): LOADING EFFECTS FOR SEC((2, 2, 1)): SECTOR, ID 14 [2017-10-17 18:55:25] [DATABASE] SEC((2, 2, 1)): LOADING EFFECTS FOR SEC((2, 2, 1)): SECTOR, ID 14 [2017-10-17 18:55:25] [2017-10-17 18:55:25] POPULATE EMPTY (2, 2, 1) [2017-10-17 18:55:25] POPULATE EMPTY (2, 2, 1) [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER][SECTOR] (2, 2, 1) LOADED UIDs: [2017-10-17 18:55:25] [SERVER][SECTOR] (2, 2, 1) LOADED UIDs: [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER][UNIVERSE] LOADING SECTOR... (2, 2, 3) [2017-10-17 18:55:25] [SERVER][UNIVERSE] LOADING SECTOR... (2, 2, 3) [2017-10-17 18:55:25] [2017-10-17 18:55:25] [DATABASE] UPDATING SECTOR: (2, 2, 3) trans: true [2017-10-17 18:55:25] [DATABASE] UPDATING SECTOR: (2, 2, 3) trans: true [2017-10-17 18:55:25] [2017-10-17 18:55:25] [DATABASE] SEC((2, 2, 3)): LOADING EFFECTS FOR SEC((2, 2, 3)): SECTOR, ID 15 [2017-10-17 18:55:25] [DATABASE] SEC((2, 2, 3)): LOADING EFFECTS FOR SEC((2, 2, 3)): SECTOR, ID 15 [2017-10-17 18:55:25] [2017-10-17 18:55:25] POPULATE EMPTY (2, 2, 3) [2017-10-17 18:55:25] POPULATE EMPTY (2, 2, 3) [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER][SECTOR] (2, 2, 3) LOADED UIDs: [2017-10-17 18:55:25] [SERVER][SECTOR] (2, 2, 3) LOADED UIDs: [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER][UNIVERSE] LOADING SECTOR... (2, 3, 1) [2017-10-17 18:55:25] [SERVER][UNIVERSE] LOADING SECTOR... (2, 3, 1) [2017-10-17 18:55:25] [2017-10-17 18:55:25] [DATABASE] UPDATING SECTOR: (2, 3, 1) trans: true [2017-10-17 18:55:25] [DATABASE] UPDATING SECTOR: (2, 3, 1) trans: true [2017-10-17 18:55:25] [2017-10-17 18:55:25] [DATABASE] SEC((2, 3, 1)): LOADING EFFECTS FOR SEC((2, 3, 1)): SECTOR, ID 16 [2017-10-17 18:55:25] [DATABASE] SEC((2, 3, 1)): LOADING EFFECTS FOR SEC((2, 3, 1)): SECTOR, ID 16 [2017-10-17 18:55:25] [2017-10-17 18:55:25] POPULATE EMPTY (2, 3, 1) [2017-10-17 18:55:25] POPULATE EMPTY (2, 3, 1) [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER][SECTOR] (2, 3, 1) LOADED UIDs: [2017-10-17 18:55:25] [SERVER][SECTOR] (2, 3, 1) LOADED UIDs: [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER][UNIVERSE] LOADING SECTOR... (2, 3, 2) [2017-10-17 18:55:25] [SERVER][UNIVERSE] LOADING SECTOR... (2, 3, 2) [2017-10-17 18:55:25] [2017-10-17 18:55:25] [DATABASE] UPDATING SECTOR: (2, 3, 2) trans: true [2017-10-17 18:55:25] [DATABASE] UPDATING SECTOR: (2, 3, 2) trans: true [2017-10-17 18:55:25] [2017-10-17 18:55:25] [DATABASE] SEC((2, 3, 2)): LOADING EFFECTS FOR SEC((2, 3, 2)): SECTOR, ID 17 [2017-10-17 18:55:25] [DATABASE] SEC((2, 3, 2)): LOADING EFFECTS FOR SEC((2, 3, 2)): SECTOR, ID 17 [2017-10-17 18:55:25] [2017-10-17 18:55:25] POPULATE EMPTY (2, 3, 2) [2017-10-17 18:55:25] POPULATE EMPTY (2, 3, 2) [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER][SECTOR] (2, 3, 2) LOADED UIDs: [2017-10-17 18:55:25] [SERVER][SECTOR] (2, 3, 2) LOADED UIDs: [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER][UNIVERSE] LOADING SECTOR... (2, 3, 3) [2017-10-17 18:55:25] [SERVER][UNIVERSE] LOADING SECTOR... (2, 3, 3) [2017-10-17 18:55:25] [2017-10-17 18:55:25] [DATABASE] UPDATING SECTOR: (2, 3, 3) trans: true [2017-10-17 18:55:25] [DATABASE] UPDATING SECTOR: (2, 3, 3) trans: true [2017-10-17 18:55:25] [2017-10-17 18:55:25] [DATABASE] SEC((2, 3, 3)): LOADING EFFECTS FOR SEC((2, 3, 3)): SECTOR, ID 18 [2017-10-17 18:55:25] [DATABASE] SEC((2, 3, 3)): LOADING EFFECTS FOR SEC((2, 3, 3)): SECTOR, ID 18 [2017-10-17 18:55:25] [2017-10-17 18:55:25] POPULATE EMPTY (2, 3, 3) [2017-10-17 18:55:25] POPULATE EMPTY (2, 3, 3) [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER][SECTOR] (2, 3, 3) LOADED UIDs: [2017-10-17 18:55:25] [SERVER][SECTOR] (2, 3, 3) LOADED UIDs: [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER][UNIVERSE] LOADING SECTOR... (3, 1, 1) [2017-10-17 18:55:25] [SERVER][UNIVERSE] LOADING SECTOR... (3, 1, 1) [2017-10-17 18:55:25] [2017-10-17 18:55:25] [DATABASE] UPDATING SECTOR: (3, 1, 1) trans: true [2017-10-17 18:55:25] [DATABASE] UPDATING SECTOR: (3, 1, 1) trans: true [2017-10-17 18:55:25] [2017-10-17 18:55:25] [DATABASE] SEC((3, 1, 1)): LOADING EFFECTS FOR SEC((3, 1, 1)): SECTOR, ID 19 [2017-10-17 18:55:25] [DATABASE] SEC((3, 1, 1)): LOADING EFFECTS FOR SEC((3, 1, 1)): SECTOR, ID 19 [2017-10-17 18:55:25] [2017-10-17 18:55:25] POPULATE EMPTY (3, 1, 1) [2017-10-17 18:55:25] POPULATE EMPTY (3, 1, 1) [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER][SECTOR] (3, 1, 1) LOADED UIDs: [2017-10-17 18:55:25] [SERVER][SECTOR] (3, 1, 1) LOADED UIDs: [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER][UNIVERSE] LOADING SECTOR... (3, 1, 2) [2017-10-17 18:55:25] [SERVER][UNIVERSE] LOADING SECTOR... (3, 1, 2) [2017-10-17 18:55:25] [2017-10-17 18:55:25] [DATABASE] UPDATING SECTOR: (3, 1, 2) trans: true [2017-10-17 18:55:25] [DATABASE] UPDATING SECTOR: (3, 1, 2) trans: true [2017-10-17 18:55:25] [2017-10-17 18:55:25] [DATABASE] SEC((3, 1, 2)): LOADING EFFECTS FOR SEC((3, 1, 2)): SECTOR, ID 20 [2017-10-17 18:55:25] [DATABASE] SEC((3, 1, 2)): LOADING EFFECTS FOR SEC((3, 1, 2)): SECTOR, ID 20 [2017-10-17 18:55:25] [2017-10-17 18:55:25] POPULATE EMPTY (3, 1, 2) [2017-10-17 18:55:25] POPULATE EMPTY (3, 1, 2) [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER][SECTOR] (3, 1, 2) LOADED UIDs: [2017-10-17 18:55:25] [SERVER][SECTOR] (3, 1, 2) LOADED UIDs: [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER][UNIVERSE] LOADING SECTOR... (3, 1, 3) [2017-10-17 18:55:25] [SERVER][UNIVERSE] LOADING SECTOR... (3, 1, 3) [2017-10-17 18:55:25] [2017-10-17 18:55:25] [DATABASE] UPDATING SECTOR: (3, 1, 3) trans: true [2017-10-17 18:55:25] [DATABASE] UPDATING SECTOR: (3, 1, 3) trans: true [2017-10-17 18:55:25] [2017-10-17 18:55:25] [DATABASE] SEC((3, 1, 3)): LOADING EFFECTS FOR SEC((3, 1, 3)): SECTOR, ID 21 [2017-10-17 18:55:25] [DATABASE] SEC((3, 1, 3)): LOADING EFFECTS FOR SEC((3, 1, 3)): SECTOR, ID 21 [2017-10-17 18:55:25] [2017-10-17 18:55:25] POPULATE EMPTY (3, 1, 3) [2017-10-17 18:55:25] POPULATE EMPTY (3, 1, 3) [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER][SECTOR] (3, 1, 3) LOADED UIDs: [2017-10-17 18:55:25] [SERVER][SECTOR] (3, 1, 3) LOADED UIDs: [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER][UNIVERSE] LOADING SECTOR... (3, 2, 1) [2017-10-17 18:55:25] [SERVER][UNIVERSE] LOADING SECTOR... (3, 2, 1) [2017-10-17 18:55:25] [2017-10-17 18:55:25] [DATABASE] UPDATING SECTOR: (3, 2, 1) trans: true [2017-10-17 18:55:25] [DATABASE] UPDATING SECTOR: (3, 2, 1) trans: true [2017-10-17 18:55:25] [2017-10-17 18:55:25] [DATABASE] SEC((3, 2, 1)): LOADING EFFECTS FOR SEC((3, 2, 1)): SECTOR, ID 22 [2017-10-17 18:55:25] [DATABASE] SEC((3, 2, 1)): LOADING EFFECTS FOR SEC((3, 2, 1)): SECTOR, ID 22 [2017-10-17 18:55:25] [2017-10-17 18:55:25] POPULATE EMPTY (3, 2, 1) [2017-10-17 18:55:25] POPULATE EMPTY (3, 2, 1) [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER][SECTOR] (3, 2, 1) LOADED UIDs: [2017-10-17 18:55:25] [SERVER][SECTOR] (3, 2, 1) LOADED UIDs: [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER][UNIVERSE] LOADING SECTOR... (3, 2, 2) [2017-10-17 18:55:25] [SERVER][UNIVERSE] LOADING SECTOR... (3, 2, 2) [2017-10-17 18:55:25] [2017-10-17 18:55:25] [DATABASE] UPDATING SECTOR: (3, 2, 2) trans: true [2017-10-17 18:55:25] [DATABASE] UPDATING SECTOR: (3, 2, 2) trans: true [2017-10-17 18:55:25] [2017-10-17 18:55:25] [DATABASE] SEC((3, 2, 2)): LOADING EFFECTS FOR SEC((3, 2, 2)): SECTOR, ID 23 [2017-10-17 18:55:25] [DATABASE] SEC((3, 2, 2)): LOADING EFFECTS FOR SEC((3, 2, 2)): SECTOR, ID 23 [2017-10-17 18:55:25] [2017-10-17 18:55:25] POPULATE EMPTY (3, 2, 2) [2017-10-17 18:55:25] POPULATE EMPTY (3, 2, 2) [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER][SECTOR] (3, 2, 2) LOADED UIDs: [2017-10-17 18:55:25] [SERVER][SECTOR] (3, 2, 2) LOADED UIDs: [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER][UNIVERSE] LOADING SECTOR... (3, 2, 3) [2017-10-17 18:55:25] [SERVER][UNIVERSE] LOADING SECTOR... (3, 2, 3) [2017-10-17 18:55:25] [2017-10-17 18:55:25] [DATABASE] UPDATING SECTOR: (3, 2, 3) trans: true [2017-10-17 18:55:25] [DATABASE] UPDATING SECTOR: (3, 2, 3) trans: true [2017-10-17 18:55:25] [2017-10-17 18:55:25] [DATABASE] SEC((3, 2, 3)): LOADING EFFECTS FOR SEC((3, 2, 3)): SECTOR, ID 24 [2017-10-17 18:55:25] [DATABASE] SEC((3, 2, 3)): LOADING EFFECTS FOR SEC((3, 2, 3)): SECTOR, ID 24 [2017-10-17 18:55:25] [2017-10-17 18:55:25] POPULATE EMPTY (3, 2, 3) [2017-10-17 18:55:25] POPULATE EMPTY (3, 2, 3) [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER][SECTOR] (3, 2, 3) LOADED UIDs: [2017-10-17 18:55:25] [SERVER][SECTOR] (3, 2, 3) LOADED UIDs: [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER][UNIVERSE] LOADING SECTOR... (3, 3, 1) [2017-10-17 18:55:25] [SERVER][UNIVERSE] LOADING SECTOR... (3, 3, 1) [2017-10-17 18:55:25] [2017-10-17 18:55:25] [DATABASE] UPDATING SECTOR: (3, 3, 1) trans: true [2017-10-17 18:55:25] [DATABASE] UPDATING SECTOR: (3, 3, 1) trans: true [2017-10-17 18:55:25] [2017-10-17 18:55:25] [DATABASE] SEC((3, 3, 1)): LOADING EFFECTS FOR SEC((3, 3, 1)): SECTOR, ID 25 [2017-10-17 18:55:25] [DATABASE] SEC((3, 3, 1)): LOADING EFFECTS FOR SEC((3, 3, 1)): SECTOR, ID 25 [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER][SECTOR] (3, 3, 1) LOADED UIDs: [2017-10-17 18:55:25] [SERVER][SECTOR] (3, 3, 1) LOADED UIDs: [2017-10-17 18:55:25] [2017-10-17 18:55:25] [DATABASE] Floating Rock : LOADING EFFECTS FOR Floating Rock : STRUCTURE, ID -1 [2017-10-17 18:55:25] [DATABASE] Floating Rock : LOADING EFFECTS FOR Floating Rock : STRUCTURE, ID -1 [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER][UNIVERSE] LOADING SECTOR... (3, 3, 2) [2017-10-17 18:55:25] [SERVER][UNIVERSE] LOADING SECTOR... (3, 3, 2) [2017-10-17 18:55:25] [2017-10-17 18:55:25] [DATABASE] UPDATING SECTOR: (3, 3, 2) trans: true [2017-10-17 18:55:25] [DATABASE] UPDATING SECTOR: (3, 3, 2) trans: true [2017-10-17 18:55:25] [2017-10-17 18:55:25] [DATABASE] SEC((3, 3, 2)): LOADING EFFECTS FOR SEC((3, 3, 2)): SECTOR, ID 26 [2017-10-17 18:55:25] [DATABASE] SEC((3, 3, 2)): LOADING EFFECTS FOR SEC((3, 3, 2)): SECTOR, ID 26 [2017-10-17 18:55:25] [2017-10-17 18:55:25] POPULATE EMPTY (3, 3, 2) [2017-10-17 18:55:25] POPULATE EMPTY (3, 3, 2) [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER][SECTOR] (3, 3, 2) LOADED UIDs: [2017-10-17 18:55:25] [SERVER][SECTOR] (3, 3, 2) LOADED UIDs: [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER][UNIVERSE] LOADING SECTOR... (3, 3, 3) [2017-10-17 18:55:25] [SERVER][UNIVERSE] LOADING SECTOR... (3, 3, 3) [2017-10-17 18:55:25] [2017-10-17 18:55:25] [DATABASE] UPDATING SECTOR: (3, 3, 3) trans: true [2017-10-17 18:55:25] [DATABASE] UPDATING SECTOR: (3, 3, 3) trans: true [2017-10-17 18:55:25] [2017-10-17 18:55:25] [DATABASE] SEC((3, 3, 3)): LOADING EFFECTS FOR SEC((3, 3, 3)): SECTOR, ID 27 [2017-10-17 18:55:25] [DATABASE] SEC((3, 3, 3)): LOADING EFFECTS FOR SEC((3, 3, 3)): SECTOR, ID 27 [2017-10-17 18:55:25] [2017-10-17 18:55:25] POPULATE EMPTY (3, 3, 3) [2017-10-17 18:55:25] POPULATE EMPTY (3, 3, 3) [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER][SECTOR] (3, 3, 3) LOADED UIDs: [2017-10-17 18:55:25] [SERVER][SECTOR] (3, 3, 3) LOADED UIDs: [2017-10-17 18:55:25] [2017-10-17 18:55:25] [UNIVERSE] WARNING: Sector Ping took 67 [2017-10-17 18:55:25] [UNIVERSE] WARNING: Sector Ping took 67 [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SENDABLEGAMESTATE] WARNING: Cannot send trade node mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:25] [SENDABLEGAMESTATE] WARNING: Cannot send trade node mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SENDABLEGAMESTATE] WARNING: Cannot send trade node mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:25] [SENDABLEGAMESTATE] WARNING: Cannot send trade node mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SENDABLEGAMESTATE] WARNING: Cannot send trade node mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:25] [SENDABLEGAMESTATE] WARNING: Cannot send trade node mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SENDABLEGAMESTATE] WARNING: Cannot send trade node mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:25] [SENDABLEGAMESTATE] WARNING: Cannot send trade node mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SENDABLEGAMESTATE] WARNING: Cannot send trade node mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:25] [SENDABLEGAMESTATE] WARNING: Cannot send trade node mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SENDABLEGAMESTATE] WARNING: Cannot send trade node mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:25] [SENDABLEGAMESTATE] WARNING: Cannot send trade node mod to RegisteredClient: petlahk (2) connected: true: no client channel! [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER][UPDATE] WARNING: UNIVERSE update took 70 [2017-10-17 18:55:25] [SERVER][UPDATE] WARNING: UNIVERSE update took 70 [2017-10-17 18:55:25] [2017-10-17 18:55:25] RECALC EFFECTS: ZERO EFFECTS [2017-10-17 18:55:25] RECALC EFFECTS: ZERO EFFECTS [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SYNCHRONIZE] Client(2) IS WAITING TO SYNCH WITH SERVER - SKIPPING INPUT [2017-10-17 18:55:25] [SYNCHRONIZE] Client(2) IS WAITING TO SYNCH WITH SERVER - SKIPPING INPUT [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SYNCHRONIZE] Client(2) IS WAITING TO SYNCH WITH SERVER - SKIPPED INPUT [2017-10-17 18:55:25] [SYNCHRONIZE] Client(2) IS WAITING TO SYNCH WITH SERVER - SKIPPED INPUT [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER] (client needs synch) SENDING SYNCHALL TO RegisteredClient: petlahk (2) connected: true [2017-10-17 18:55:25] [SERVER] (client needs synch) SENDING SYNCHALL TO RegisteredClient: petlahk (2) connected: true [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER] sending ALLSYNCHRONIZING update to petlahk 32, 32 [2017-10-17 18:55:25] [SERVER] sending ALLSYNCHRONIZING update to petlahk 32, 32 [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SYNC_SENDER] SENDING ALL OBJECTS: 32 [2017-10-17 18:55:25] [SYNC_SENDER] SENDING ALL OBJECTS: 32 [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER] SERIALIZED PROXIMITY (2, 2, 2) [2017-10-17 18:55:25] [SERVER] SERIALIZED PROXIMITY (2, 2, 2) [2017-10-17 18:55:25] [2017-10-17 18:55:25] [NT] Big FullUpdate: 29260 bytes: SenableGameState(366) [2017-10-17 18:55:25] [NT] Big FullUpdate: 29260 bytes: SenableGameState(366) [2017-10-17 18:55:25] [2017-10-17 18:55:25] [NT] Big FullUpdate: 48505 bytes: Shop(370) [2017-10-17 18:55:25] [NT] Big FullUpdate: 48505 bytes: Shop(370) [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER] ALL-SYNCHRONIZE TO petlahk TOOK 11 ms [2017-10-17 18:55:25] [SERVER] ALL-SYNCHRONIZE TO petlahk TOOK 11 ms [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SERVER] SYNCHALL TO RegisteredClient: petlahk (2) connected: true took: 11 [2017-10-17 18:55:25] [SERVER] SYNCHALL TO RegisteredClient: petlahk (2) connected: true took: 11 [2017-10-17 18:55:25] [2017-10-17 18:55:25] [CLIENT] 2 Sync all update received [2017-10-17 18:55:25] [CLIENT] 2 Sync all update received [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SYNCHRONIZE] FORCED UPDATE [2017-10-17 18:55:25] [SYNCHRONIZE] FORCED UPDATE [2017-10-17 18:55:25] [2017-10-17 18:55:25] [CLIENT] chat channels loaded 0 [2017-10-17 18:55:25] [CLIENT] chat channels loaded 0 [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SKINMANAGER] PlS[petlahk ; id(367)(2)f(0)] Client(2) received skin filename [2017-10-17 18:55:25] [SKINMANAGER] PlS[petlahk ; id(367)(2)f(0)] Client(2) received skin filename [2017-10-17 18:55:25] [2017-10-17 18:55:25] [PlayerState] Client successfully received player state Client(2), owner: 2 [2017-10-17 18:55:25] [PlayerState] Client successfully received player state Client(2), owner: 2 [2017-10-17 18:55:25] [2017-10-17 18:55:25] [CHAT] Client(2) initializing data from network object 365 [2017-10-17 18:55:25] [CHAT] Client(2) initializing data from network object 365 [2017-10-17 18:55:25] [2017-10-17 18:55:25] [SYNC-RECEIVER] Client(2) DECODING OF NEW OBJECT Shop(370) TOOK 13 [2017-10-17 18:55:25] [SYNC-RECEIVER] Client(2) DECODING OF NEW OBJECT Shop(370) TOOK 13 [2017-10-17 18:55:25] [2017-10-17 18:55:25] [CLIENT] 2 executed RequestSynchronizeAll. fetched objects 32 [2017-10-17 18:55:25] [CLIENT] 2 executed RequestSynchronizeAll. fetched objects 32 [2017-10-17 18:55:25] [2017-10-17 18:55:25] [CLIENT] RE- synchronized client: 2 [2017-10-17 18:55:25] [CLIENT] RE- synchronized client: 2 [2017-10-17 18:55:25] [2017-10-17 18:55:25] [CLIENT] connected to server localhost:4242 [2017-10-17 18:55:25] [CLIENT] connected to server localhost:4242 [2017-10-17 18:55:25] [2017-10-17 18:55:25] UPDATING AFTER LOGIN [2017-10-17 18:55:25] UPDATING AFTER LOGIN [2017-10-17 18:55:25] [2017-10-17 18:55:25] [CLIENT] Client State and Controller successfully connected [2017-10-17 18:55:25] [CLIENT] Client State and Controller successfully connected [2017-10-17 18:55:25] [2017-10-17 18:55:25] [CLIENT] State initializing [2017-10-17 18:55:25] [CLIENT] State initializing [2017-10-17 18:55:25] [2017-10-17 18:55:25] [CLIENT] Chat initializing [2017-10-17 18:55:25] [CLIENT] Chat initializing [2017-10-17 18:55:25] [2017-10-17 18:55:25] [CLIENT] Client(2) asking for new IDS [2017-10-17 18:55:25] [CLIENT] Client(2) asking for new IDS [2017-10-17 18:55:25] [2017-10-17 18:55:25] SENDING new ID RANGE TO CLIENT 463; packet -28282 [2017-10-17 18:55:25] SENDING new ID RANGE TO CLIENT 463; packet -28282 [2017-10-17 18:55:25] [2017-10-17 18:55:25] Client got new ID range 463 [2017-10-17 18:55:25] Client got new ID range 463 [2017-10-17 18:55:25] [2017-10-17 18:55:25] [CLIENT] Client(2) received new IDS [2017-10-17 18:55:25] [CLIENT] Client(2) received new IDS [2017-10-17 18:55:25] [2017-10-17 18:55:25] [CLIENT] ID RANGE AQUIRE TOOK 4 [2017-10-17 18:55:25] [CLIENT] ID RANGE AQUIRE TOOK 4 [2017-10-17 18:55:25] [2017-10-17 18:55:25] [CLIENT] Control Manager initializing [2017-10-17 18:55:25] [CLIENT] Control Manager initializing [2017-10-17 18:55:25] [2017-10-17 18:55:26] [CLIENT][CONTROLLER] Switched to auto roam (spawn screen) [2017-10-17 18:55:26] [CLIENT][CONTROLLER] Switched to auto roam (spawn screen) [2017-10-17 18:55:26] [2017-10-17 18:55:26] [CLIENT][CONTROLLER] Switched to auto roam (spawn screen) [2017-10-17 18:55:26] [CLIENT][CONTROLLER] Switched to auto roam (spawn screen) [2017-10-17 18:55:26] [2017-10-17 18:55:26] [INSHIP] EXIT setting ship to null. Client(2) [2017-10-17 18:55:26] [INSHIP] EXIT setting ship to null. Client(2) [2017-10-17 18:55:26] [2017-10-17 18:55:26] SHIPCAMERA: onSwitch called [2017-10-17 18:55:26] SHIPCAMERA: onSwitch called [2017-10-17 18:55:26] [2017-10-17 18:55:26] [CLIENT][CONTROLLER] Switched to auto roam (spawn screen) [2017-10-17 18:55:26] [CLIENT][CONTROLLER] Switched to auto roam (spawn screen) [2017-10-17 18:55:26] [2017-10-17 18:55:26] [INSHIP] EXIT setting ship to null. Client(2) [2017-10-17 18:55:26] [INSHIP] EXIT setting ship to null. Client(2) [2017-10-17 18:55:26] [2017-10-17 18:55:26] SHIPCAMERA: onSwitch called [2017-10-17 18:55:26] SHIPCAMERA: onSwitch called [2017-10-17 18:55:26] [2017-10-17 18:55:26] [CLIENT] InternalCallback initializing [2017-10-17 18:55:26] [CLIENT] InternalCallback initializing [2017-10-17 18:55:26] [2017-10-17 18:55:26] [CLIENT] State initialized. GameMode: SANDBOX [2017-10-17 18:55:26] [CLIENT] State initialized. GameMode: SANDBOX [2017-10-17 18:55:26] [2017-10-17 18:55:26] [CLIENT] Client State and Controller successfully initialized [2017-10-17 18:55:26] [CLIENT] Client State and Controller successfully initialized [2017-10-17 18:55:26] [2017-10-17 18:55:26] ################### ENGINE SETTINGS ########################## [2017-10-17 18:55:26] ################### ENGINE SETTINGS ########################## [2017-10-17 18:55:26] [2017-10-17 18:55:26] C_USE_NEW_PLAYER_MODEL_ true [2017-10-17 18:55:26] C_USE_NEW_PLAYER_MODEL_ true [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] CONTROL_HELP false [2017-10-17 18:55:26] CONTROL_HELP false [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] G_ICON_CONTEXT_FILTER All [2017-10-17 18:55:26] G_ICON_CONTEXT_FILTER All [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] C_MOUSE_BUTTON_SWITCH false [2017-10-17 18:55:26] C_MOUSE_BUTTON_SWITCH false [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] G_RESOLUTION 1920 x 1080 [2017-10-17 18:55:26] G_RESOLUTION 1920 x 1080 [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] G_FULLSCREEN true [2017-10-17 18:55:26] G_FULLSCREEN true [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] G_WINDOWED_BORDERLESS false [2017-10-17 18:55:26] G_WINDOWED_BORDERLESS false [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] G_TEXTURE_PACK Default [2017-10-17 18:55:26] G_TEXTURE_PACK Default [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] G_TEXTURE_PACK_RESOLUTION 128 [2017-10-17 18:55:26] G_TEXTURE_PACK_RESOLUTION 128 [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] G_VSYNCH false [2017-10-17 18:55:26] G_VSYNCH false [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] G_MULTI_SAMPLE_TARGET 0 [2017-10-17 18:55:26] G_MULTI_SAMPLE_TARGET 0 [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] G_MULTI_SAMPLE 0 [2017-10-17 18:55:26] G_MULTI_SAMPLE 0 [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] G_GAMMA 1.2 [2017-10-17 18:55:26] G_GAMMA 1.2 [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] G_FOV 85.0 [2017-10-17 18:55:26] G_FOV 85.0 [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] G_MAX_SEGMENTSDRAWN 1100 [2017-10-17 18:55:26] G_MAX_SEGMENTSDRAWN 1100 [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] G_NORMAL_MAPPING true [2017-10-17 18:55:26] G_NORMAL_MAPPING true [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] G_SHADOWS false [2017-10-17 18:55:26] G_SHADOWS false [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] G_SHADOW_QUALITY BEST [2017-10-17 18:55:26] G_SHADOW_QUALITY BEST [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] G_SHADOWS_TARGET false [2017-10-17 18:55:26] G_SHADOWS_TARGET false [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] G_SHADOW_QUALITY_TARGET BEST [2017-10-17 18:55:26] G_SHADOW_QUALITY_TARGET BEST [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] G_PROD_BG true [2017-10-17 18:55:26] G_PROD_BG true [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] G_PROD_BG_QUALITY 2048 [2017-10-17 18:55:26] G_PROD_BG_QUALITY 2048 [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] G_DRAW_SURROUNDING_GALAXIES_IN_MAP false [2017-10-17 18:55:26] G_DRAW_SURROUNDING_GALAXIES_IN_MAP false [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] HIT_INDICATION_NUMBERS_LIFETIME 0.4 [2017-10-17 18:55:26] HIT_INDICATION_NUMBERS_LIFETIME 0.4 [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] PLAYER_SKIN_CREATE [2017-10-17 18:55:26] PLAYER_SKIN_CREATE [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] PLAYER_SKIN [2017-10-17 18:55:26] PLAYER_SKIN [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] D_LIFETIME_NORM 30 [2017-10-17 18:55:26] D_LIFETIME_NORM 30 [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] S_SOUND_SYS_ENABLED true [2017-10-17 18:55:26] S_SOUND_SYS_ENABLED true [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] S_SOUND_ENABLED true [2017-10-17 18:55:26] S_SOUND_ENABLED true [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] S_SOUND_VOLUME_GLOBAL 4 [2017-10-17 18:55:26] S_SOUND_VOLUME_GLOBAL 4 [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] USE_OPEN_AL_SOUND true [2017-10-17 18:55:26] USE_OPEN_AL_SOUND true [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] N_TRANSMIT_RAW_DEBUG_POSITIONS false [2017-10-17 18:55:26] N_TRANSMIT_RAW_DEBUG_POSITIONS false [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] C_SELECTED_JOYSTICK -1 [2017-10-17 18:55:26] C_SELECTED_JOYSTICK -1 [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] ICON_BAKERY_BLOCKSTYLE_ROTATE_DEG -90 [2017-10-17 18:55:26] ICON_BAKERY_BLOCKSTYLE_ROTATE_DEG -90 [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] MOUSE_WHEEL_SENSIBILITY 7.0E-4 [2017-10-17 18:55:26] MOUSE_WHEEL_SENSIBILITY 7.0E-4 [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] BUILD_MODE_SHIFT_SPEED 25.0 [2017-10-17 18:55:26] BUILD_MODE_SHIFT_SPEED 25.0 [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] ORBITAL_CAM_SPEED 0.5 [2017-10-17 18:55:26] ORBITAL_CAM_SPEED 0.5 [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] G_DAMAGE_DISPLAY 600 [2017-10-17 18:55:26] G_DAMAGE_DISPLAY 600 [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] G_STAR_COUNT 4096 [2017-10-17 18:55:26] G_STAR_COUNT 4096 [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] G_VBO_BULKMODE_SIZE 4 [2017-10-17 18:55:26] G_VBO_BULKMODE_SIZE 4 [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] G_DRAW_FOG false [2017-10-17 18:55:26] G_DRAW_FOG false [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] G_DRAW_BEAMS true [2017-10-17 18:55:26] G_DRAW_BEAMS true [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] G_DRAW_EXHAUST_PLUMES true [2017-10-17 18:55:26] G_DRAW_EXHAUST_PLUMES true [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] D_INFO_CONTROLMANAGER false [2017-10-17 18:55:26] D_INFO_CONTROLMANAGER false [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] D_INFO_SHADER_ERRORS false [2017-10-17 18:55:26] D_INFO_SHADER_ERRORS false [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] T_ENABLE_TEXTURE_BAKER false [2017-10-17 18:55:26] T_ENABLE_TEXTURE_BAKER false [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] D_INFO_DRAW_TIMES false [2017-10-17 18:55:26] D_INFO_DRAW_TIMES false [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] D_INFO_DRAW_SPACE_PARTICLE false [2017-10-17 18:55:26] D_INFO_DRAW_SPACE_PARTICLE false [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] G_SPACE_PARTICLE true [2017-10-17 18:55:26] G_SPACE_PARTICLE true [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] G_DRAW_MOUSE_COLLISION false [2017-10-17 18:55:26] G_DRAW_MOUSE_COLLISION false [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] G_ATMOSPHERE_SHADER normal [2017-10-17 18:55:26] G_ATMOSPHERE_SHADER normal [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] F_FRAME_BUFFER true [2017-10-17 18:55:26] F_FRAME_BUFFER true [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] G_SHADOW_NEAR_DIST 1.0 [2017-10-17 18:55:26] G_SHADOW_NEAR_DIST 1.0 [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] G_SHADOW_FAR_DIST 75.0 [2017-10-17 18:55:26] G_SHADOW_FAR_DIST 75.0 [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] G_SHADOW_DEPTH_RANGE_NEAR 0.0 [2017-10-17 18:55:26] G_SHADOW_DEPTH_RANGE_NEAR 0.0 [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] G_SHADOW_DEPTH_RANGE_FAR 1.0 [2017-10-17 18:55:26] G_SHADOW_DEPTH_RANGE_FAR 1.0 [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] G_SHADOW_SPLIT_FAR_0 0.325 [2017-10-17 18:55:26] G_SHADOW_SPLIT_FAR_0 0.325 [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] G_SHADOW_SPLIT_NEAR_1 0.325 [2017-10-17 18:55:26] G_SHADOW_SPLIT_NEAR_1 0.325 [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] G_SHADOW_SPLIT_FAR_1 0.325 [2017-10-17 18:55:26] G_SHADOW_SPLIT_FAR_1 0.325 [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] G_SHADOW_SPLIT_NEAR_2 0.325 [2017-10-17 18:55:26] G_SHADOW_SPLIT_NEAR_2 0.325 [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] G_SHADOW_SPLIT_MULT 1.005 [2017-10-17 18:55:26] G_SHADOW_SPLIT_MULT 1.005 [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] G_SHADOW_CROP_MATRIX_MAX -1000 [2017-10-17 18:55:26] G_SHADOW_CROP_MATRIX_MAX -1000 [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] G_SHADOW_CROP_MATRIX_MIN 1000 [2017-10-17 18:55:26] G_SHADOW_CROP_MATRIX_MIN 1000 [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] G_SHADOW_EXTRA_BACKUP 20.0 [2017-10-17 18:55:26] G_SHADOW_EXTRA_BACKUP 20.0 [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] G_SHADOW_NEAR_CLIP 0.05 [2017-10-17 18:55:26] G_SHADOW_NEAR_CLIP 0.05 [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] G_SHADOW_SPLIT_MAT_RADIUS_ADD_0 0.0 [2017-10-17 18:55:26] G_SHADOW_SPLIT_MAT_RADIUS_ADD_0 0.0 [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] G_SHADOW_SPLIT_MAT_RADIUS_ADD_1 10.0 [2017-10-17 18:55:26] G_SHADOW_SPLIT_MAT_RADIUS_ADD_1 10.0 [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] G_SHADOW_SPLIT_MAT_RADIUS_ADD_2 10.0 [2017-10-17 18:55:26] G_SHADOW_SPLIT_MAT_RADIUS_ADD_2 10.0 [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] G_SHADOW_SPLIT_MAT_RADIUS_ADD_3 3.0 [2017-10-17 18:55:26] G_SHADOW_SPLIT_MAT_RADIUS_ADD_3 3.0 [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] G_SHADOW_SPLIT_ORTHO_MAT_FAR_ADDED_0 0.0 [2017-10-17 18:55:26] G_SHADOW_SPLIT_ORTHO_MAT_FAR_ADDED_0 0.0 [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] G_SHADOW_SPLIT_ORTHO_MAT_FAR_ADDED_1 100.0 [2017-10-17 18:55:26] G_SHADOW_SPLIT_ORTHO_MAT_FAR_ADDED_1 100.0 [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] G_SHADOW_SPLIT_ORTHO_MAT_FAR_ADDED_2 50.0 [2017-10-17 18:55:26] G_SHADOW_SPLIT_ORTHO_MAT_FAR_ADDED_2 50.0 [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] G_SHADOW_SPLIT_ORTHO_MAT_FAR_ADDED_3 150.0 [2017-10-17 18:55:26] G_SHADOW_SPLIT_ORTHO_MAT_FAR_ADDED_3 150.0 [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] G_SHADOW_SPLIT_ORTHO_NEAR_ADDED -100.0 [2017-10-17 18:55:26] G_SHADOW_SPLIT_ORTHO_NEAR_ADDED -100.0 [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] G_SHADOW_ULTRA_FAR_BOUNDS_ADDED_0 -0.013 [2017-10-17 18:55:26] G_SHADOW_ULTRA_FAR_BOUNDS_ADDED_0 -0.013 [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] G_SHADOW_ULTRA_FAR_BOUNDS_ADDED_1 -0.002 [2017-10-17 18:55:26] G_SHADOW_ULTRA_FAR_BOUNDS_ADDED_1 -0.002 [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] G_SHADOW_ULTRA_FAR_BOUNDS_ADDED_2 -0.002 [2017-10-17 18:55:26] G_SHADOW_ULTRA_FAR_BOUNDS_ADDED_2 -0.002 [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] G_SHADOW_OTHER_QUALITY_FAR_BOUND_ADDED_0 -0.023 [2017-10-17 18:55:26] G_SHADOW_OTHER_QUALITY_FAR_BOUND_ADDED_0 -0.023 [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] G_SHADOW_OTHER_QUALITY_FAR_BOUND_ADDED_1 -0.002 [2017-10-17 18:55:26] G_SHADOW_OTHER_QUALITY_FAR_BOUND_ADDED_1 -0.002 [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] G_SHADOW_OTHER_QUALITY_FAR_BOUND_ADDED_2 -0.0 [2017-10-17 18:55:26] G_SHADOW_OTHER_QUALITY_FAR_BOUND_ADDED_2 -0.0 [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] G_SHADOW_FOV_ADDED_RAD 0.2 [2017-10-17 18:55:26] G_SHADOW_FOV_ADDED_RAD 0.2 [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] G_SHADOW_DISPLAY_SHADOW_MAP false [2017-10-17 18:55:26] G_SHADOW_DISPLAY_SHADOW_MAP false [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] G_DRAW_SHIELDS true [2017-10-17 18:55:26] G_DRAW_SHIELDS true [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] G_DRAW_WATER true [2017-10-17 18:55:26] G_DRAW_WATER true [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] G_DRAW_BACKGROUND true [2017-10-17 18:55:26] G_DRAW_BACKGROUND true [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] G_WATER_USE_MIPMAPS false [2017-10-17 18:55:26] G_WATER_USE_MIPMAPS false [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] E_NAVIGATION_FILTER 869 [2017-10-17 18:55:26] E_NAVIGATION_FILTER 869 [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] G_DRAW_ENTITIES true [2017-10-17 18:55:26] G_DRAW_ENTITIES true [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] G_FRUSTUM_CULLING true [2017-10-17 18:55:26] G_FRUSTUM_CULLING true [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] G_DRAW_EFFECTS true [2017-10-17 18:55:26] G_DRAW_EFFECTS true [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] G_SHADER_RELOAD false [2017-10-17 18:55:26] G_SHADER_RELOAD false [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] G_FRAMERATE_FIXED 120 [2017-10-17 18:55:26] G_FRAMERATE_FIXED 120 [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] G_SHADERS_ACTIVE true [2017-10-17 18:55:26] G_SHADERS_ACTIVE true [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] G_DEBUG_DRAW_GRID false [2017-10-17 18:55:26] G_DEBUG_DRAW_GRID false [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] G_DEBUG_DRAW_LINES true [2017-10-17 18:55:26] G_DEBUG_DRAW_LINES true [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] T_TERRAIN_DRAW true [2017-10-17 18:55:26] T_TERRAIN_DRAW true [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] T_TERRAIN_WIREFRAME_DRAW false [2017-10-17 18:55:26] T_TERRAIN_WIREFRAME_DRAW false [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] G_CULLING_ACTIVE true [2017-10-17 18:55:26] G_CULLING_ACTIVE true [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] G_TEXTURE_ARRAYS false [2017-10-17 18:55:26] G_TEXTURE_ARRAYS false [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] G_AUTO_NORMALIZATION true [2017-10-17 18:55:26] G_AUTO_NORMALIZATION true [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] G_DRAW_BY_SIDES true [2017-10-17 18:55:26] G_DRAW_BY_SIDES true [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] G_WIREFRAMED false [2017-10-17 18:55:26] G_WIREFRAMED false [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] G_TEXTURE_COMPRESSION_BLOCKS false [2017-10-17 18:55:26] G_TEXTURE_COMPRESSION_BLOCKS false [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] G_TEXTURE_ARRAY_COMPRESSION true [2017-10-17 18:55:26] G_TEXTURE_ARRAY_COMPRESSION true [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] G_TEXTURE_ARRAY_MIPMAP true [2017-10-17 18:55:26] G_TEXTURE_ARRAY_MIPMAP true [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] G_TEXTURE_MIPMAP true [2017-10-17 18:55:26] G_TEXTURE_MIPMAP true [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] G_SHADOWS_VSM false [2017-10-17 18:55:26] G_SHADOWS_VSM false [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] S_PAUSED false [2017-10-17 18:55:26] S_PAUSED false [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] S_SETTINGS_SHOW false [2017-10-17 18:55:26] S_SETTINGS_SHOW false [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] MINIMAP_MODE SMALL [2017-10-17 18:55:26] MINIMAP_MODE SMALL [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] SECTOR_INDICATION_MODE INDICATION_ONLY [2017-10-17 18:55:26] SECTOR_INDICATION_MODE INDICATION_ONLY [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] S_KEY_ALLOW_DUPLICATES true [2017-10-17 18:55:26] S_KEY_ALLOW_DUPLICATES true [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] GIF_WIDTH 640 [2017-10-17 18:55:26] GIF_WIDTH 640 [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] GIF_HEIGHT 640 [2017-10-17 18:55:26] GIF_HEIGHT 640 [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] GIF_FPS 15 [2017-10-17 18:55:26] GIF_FPS 15 [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] GIF_GUI false [2017-10-17 18:55:26] GIF_GUI false [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] G_DEBRIS_THRESHOLD_MS 4 [2017-10-17 18:55:26] G_DEBRIS_THRESHOLD_MS 4 [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] S_INITIAL_SETTING Single Player [2017-10-17 18:55:26] S_INITIAL_SETTING Single Player [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] S_GAME_MODE Sandbox [2017-10-17 18:55:26] S_GAME_MODE Sandbox [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] G_BONE_ANIMATION true [2017-10-17 18:55:26] G_BONE_ANIMATION true [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] P_NT_DEBUG_ACTIVE false [2017-10-17 18:55:26] P_NT_DEBUG_ACTIVE false [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] P_PHYSICS_DEBUG_ACTIVE_OCCLUSION false [2017-10-17 18:55:26] P_PHYSICS_DEBUG_ACTIVE_OCCLUSION false [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] P_PHYSICS_DEBUG_ACTIVE false [2017-10-17 18:55:26] P_PHYSICS_DEBUG_ACTIVE false [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] P_PHYSICS_DEBUG_MODE 0 [2017-10-17 18:55:26] P_PHYSICS_DEBUG_MODE 0 [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] G_DEBUG_LINE_DRAWING_ACTIVATED false [2017-10-17 18:55:26] G_DEBUG_LINE_DRAWING_ACTIVATED false [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] G_WINDOW_START_POSITION center [2017-10-17 18:55:26] G_WINDOW_START_POSITION center [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] G_DRAW_GUI_ACTIVE true [2017-10-17 18:55:26] G_DRAW_GUI_ACTIVE true [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] G_DRAW_NO_OVERLAYS false [2017-10-17 18:55:26] G_DRAW_NO_OVERLAYS false [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] G_PARTICLE_SORTING true [2017-10-17 18:55:26] G_PARTICLE_SORTING true [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] P_PHYSICS_ACTIVATED true [2017-10-17 18:55:26] P_PHYSICS_ACTIVATED true [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- 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---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] G_USE_SPRITE_VBO true [2017-10-17 18:55:26] G_USE_SPRITE_VBO true [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] TUTORIAL_NEW true [2017-10-17 18:55:26] TUTORIAL_NEW true [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] G_AUTOSELECT_CONTROLLERS true [2017-10-17 18:55:26] G_AUTOSELECT_CONTROLLERS true [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- 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N_IGNORE_SAVED_UPLINK_CREDENTIALS_IN_SINGLEPLAYER true [2017-10-17 18:55:26] N_IGNORE_SAVED_UPLINK_CREDENTIALS_IN_SINGLEPLAYER true [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] N_SERVERTIME_UPDATE_FREQUENCY 10000 [2017-10-17 18:55:26] N_SERVERTIME_UPDATE_FREQUENCY 10000 [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] M_TEXTURE_PACK_CONFIG_TOOL ./data/textures/block/Default/64/ [2017-10-17 18:55:26] M_TEXTURE_PACK_CONFIG_TOOL ./data/textures/block/Default/64/ [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] G_MIPMAP_LEVEL_MAX 3 [2017-10-17 18:55:26] G_MIPMAP_LEVEL_MAX 3 [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] M_MOUSE_SENSITIVITY 0.5 [2017-10-17 18:55:26] M_MOUSE_SENSITIVITY 0.5 [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] G_HIT_INDICATION_SIZE 1.0 [2017-10-17 18:55:26] G_HIT_INDICATION_SIZE 1.0 [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- 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G_DRAW_ADV_BUILDMODE_BLOCK_PREVIEW true [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] G_SHOW_PURE_NUMBERS_FOR_SHIELD_AND_POWER false [2017-10-17 18:55:26] G_SHOW_PURE_NUMBERS_FOR_SHIELD_AND_POWER false [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] S_FLIP_HOTBAR_MOUSEWHEEL false [2017-10-17 18:55:26] S_FLIP_HOTBAR_MOUSEWHEEL false [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] S_INVERT_MOUSEWHEEL_HOTBAR false 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---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] G_USE_HIGH_QUALITY_BACKGROUND false [2017-10-17 18:55:26] G_USE_HIGH_QUALITY_BACKGROUND false [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] G_DRAW_POPUPS true [2017-10-17 18:55:26] G_DRAW_POPUPS true [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] G_USE_VBO_MAP true [2017-10-17 18:55:26] G_USE_VBO_MAP true [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- 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---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] G_MAG_FILTER_LINEAR_GUI false [2017-10-17 18:55:26] G_MAG_FILTER_LINEAR_GUI false [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] G_MAX_BEAMS 1024 [2017-10-17 18:55:26] G_MAX_BEAMS 1024 [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] SEGMENT_REQUEST_BATCH 64 [2017-10-17 18:55:26] SEGMENT_REQUEST_BATCH 64 [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- 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ICON_BAKERY_SINGLE_ICONS false [2017-10-17 18:55:26] ICON_BAKERY_SINGLE_ICONS false [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] G_MUST_CONFIRM_DETACHEMENT_AT_SPEED 50.0 [2017-10-17 18:55:26] G_MUST_CONFIRM_DETACHEMENT_AT_SPEED 50.0 [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] G_USE_SHADER4 true [2017-10-17 18:55:26] G_USE_SHADER4 true [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] O_OCULUS_RENDERING false 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G_DRAW_SELECTED_BLOCK_WOBBLE true [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] G_DRAW_SELECTED_BLOCK_WOBBLE_ALWAYS false [2017-10-17 18:55:26] G_DRAW_SELECTED_BLOCK_WOBBLE_ALWAYS false [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] G_USE_TWO_COMPONENT_SHADER false [2017-10-17 18:55:26] G_USE_TWO_COMPONENT_SHADER false [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] A_FORCE_AUTHENTICATION_METHOD -1 [2017-10-17 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---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] G_DRAW_ALL_CONNECTIONS false [2017-10-17 18:55:26] G_DRAW_ALL_CONNECTIONS false [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] N_ARTIFICIAL_DELAY 0 [2017-10-17 18:55:26] N_ARTIFICIAL_DELAY 0 [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] SEGMENT_PIECE_QUEUE_SINGLEPLAYER 32767 [2017-10-17 18:55:26] SEGMENT_PIECE_QUEUE_SINGLEPLAYER 32767 [2017-10-17 18:55:26] [2017-10-17 18:55:26] 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---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] USE_GL_MULTI_DRAWARRAYS_INITIAL_SET true [2017-10-17 18:55:26] USE_GL_MULTI_DRAWARRAYS_INITIAL_SET true [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] CHAT_CLOSE_ON_ENTER true [2017-10-17 18:55:26] CHAT_CLOSE_ON_ENTER true [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] A_FORCE_LOCAL_SAVE_ENABLED_IN_SINGLE_PLAYER false [2017-10-17 18:55:26] A_FORCE_LOCAL_SAVE_ENABLED_IN_SINGLE_PLAYER false [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] G_SHIP_INFO_ZOOM 0 [2017-10-17 18:55:26] G_SHIP_INFO_ZOOM 0 [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] G_SINGLEPLAYER_CREATIVE_MODE true [2017-10-17 18:55:26] G_SINGLEPLAYER_CREATIVE_MODE true [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] G_DRAW_LAG_OBJECTS_IN_HUD false [2017-10-17 18:55:26] G_DRAW_LAG_OBJECTS_IN_HUD false [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] G_SHOW_SYMMETRY_PLANES true [2017-10-17 18:55:26] G_SHOW_SYMMETRY_PLANES true [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] LANGUAGE_PACK english [2017-10-17 18:55:26] LANGUAGE_PACK english [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] LANGUAGE_PACK_ASSIGNED true [2017-10-17 18:55:26] LANGUAGE_PACK_ASSIGNED true [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] DELETE_SEVER_DATABASE_ON_STARTUP false [2017-10-17 18:55:26] DELETE_SEVER_DATABASE_ON_STARTUP false [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] G_BASIC_SELECTION_BOX false [2017-10-17 18:55:26] G_BASIC_SELECTION_BOX false [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] OFFLINE_PLAYER_NAME petlahk [2017-10-17 18:55:26] OFFLINE_PLAYER_NAME petlahk [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] ONLINE_PLAYER_NAME petlahk [2017-10-17 18:55:26] ONLINE_PLAYER_NAME petlahk [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] SERVERLIST_COMPATIBLE true [2017-10-17 18:55:26] SERVERLIST_COMPATIBLE true [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] SERVERLIST_RESPONSIVE true [2017-10-17 18:55:26] SERVERLIST_RESPONSIVE true [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] SERVERLIST_FAVORITES false [2017-10-17 18:55:26] SERVERLIST_FAVORITES false [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] SERVERLIST_CUSTOMS false [2017-10-17 18:55:26] SERVERLIST_CUSTOMS false [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] CUBE_LIGHT_NORMALIZER_NEW_M true [2017-10-17 18:55:26] CUBE_LIGHT_NORMALIZER_NEW_M true [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] SERVERLIST_LAST_SERVER_USED [2017-10-17 18:55:26] SERVERLIST_LAST_SERVER_USED [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] LAST_GAME SP;Dev Testing #1;4242;petlahk [2017-10-17 18:55:26] LAST_GAME SP;Dev Testing #1;4242;petlahk [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] PLAY_INTRO true [2017-10-17 18:55:26] PLAY_INTRO true [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] SUBTITLES true [2017-10-17 18:55:26] SUBTITLES true [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] TUTORIAL_BUTTON_BLINKING true [2017-10-17 18:55:26] TUTORIAL_BUTTON_BLINKING true [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] TUTORIAL_PLAY_INTRO false [2017-10-17 18:55:26] TUTORIAL_PLAY_INTRO false [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] TUTORIAL_WATCHED introduction; [2017-10-17 18:55:26] TUTORIAL_WATCHED introduction; [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] SHOW_32BIT_WARNING true [2017-10-17 18:55:26] SHOW_32BIT_WARNING true [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] USE_INTEGER_VERTICES true [2017-10-17 18:55:26] USE_INTEGER_VERTICES true [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] LOD_DISTANCE_IN_THRESHOLD 80.0 [2017-10-17 18:55:26] LOD_DISTANCE_IN_THRESHOLD 80.0 [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] AUTOSET_RESOLUTION false [2017-10-17 18:55:26] AUTOSET_RESOLUTION false [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] FIRST_START false [2017-10-17 18:55:26] FIRST_START false [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] USE_TGA_NORMAL_MAPS true [2017-10-17 18:55:26] USE_TGA_NORMAL_MAPS true [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] PLUME_BLOOM true [2017-10-17 18:55:26] PLUME_BLOOM true [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] BLUEPRINT_STRUCTURE_BUILD_OPTIONS false [2017-10-17 18:55:26] BLUEPRINT_STRUCTURE_BUILD_OPTIONS false [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] BLOCK_STYLE_PRESET 70001, false, 53; 140002, false, 103; 90003, false, 69; 170004, false, 126; 150000, false, 108; 60000, false, 45; 130000, false, 94; 140004, false, 105; 110002, false, 82; 30004, false, 28; 50003, false, 41; 90002, false, 68; 60005, false, 50; 80001, false, 60; 50000, false, 38; 100, false, 7; 150006, false, 114; 190004, false, 140; 50001, false, 39; 30003, false, 27; 190005, false, 141; 50004, false, 42; 180004, false, 133; 100000, false, 73; 90000, false, 66; 70004, false, 56; 120003, false, 90; 40003, false, 34; 190006, false, 142; 180000, false, 129; 70002, false, 54; 100001, false, 74; 80005, false, 64; 190003, false, 139; 160004, false, 119; 300, false, 9; 120002, false, 89; 30001, false, 25; 5, true, 5; 100006, false, 79; 60006, false, 51; 10003, false, 13; 30000, false, 24; 10000, false, 10; 110003, false, 83; 150005, false, 113; 170002, false, 124; 1, true, 1; 160002, false, 117; 110005, false, 85; 140001, false, 102; 50005, false, 43; 70006, false, 58; 130002, false, 96; 70003, false, 55; 20001, false, 18; 10006, true, 16; 40006, false, 37; 180002, false, 131; 90001, false, 67; 30002, false, 26; 120005, false, 92; 60002, false, 47; 60004, false, 49; 130004, false, 98; 130003, false, 97; 30005, false, 29; 110001, false, 81; 80004, false, 63; 130005, false, 99; 180001, false, 130; 20002, false, 19; 120001, false, 88; 100004, false, 77; 90004, false, 70; 4, true, 4; 170006, false, 128; 140000, false, 101; 150004, false, 112; 140006, false, 107; 100005, false, 78; 20006, true, 23; 40000, false, 31; 130001, false, 95; 20004, false, 21; 70000, false, 52; 130006, false, 100; 50002, false, 40; 160003, false, 118; 160000, false, 115; 60001, false, 46; 80000, false, 59; 40002, false, 33; 50006, false, 44; 170005, false, 127; 110000, false, 80; 100003, false, 76; 70005, false, 57; 180005, false, 134; 140005, false, 106; 80006, false, 65; 140003, false, 104; 20005, false, 22; 170003, false, 125; 90006, false, 72; 20000, false, 17; 190000, false, 136; 20003, false, 20; 180006, false, 135; 190001, false, 137; 40001, false, 32; 60003, false, 48; 160005, false, 120; 170001, false, 123; 160001, false, 116; 150001, false, 109; 120004, false, 91; 40004, false, 35; 80002, false, 61; 190002, false, 138; 120006, false, 93; 110004, false, 84; 170000, false, 122; 10001, false, 11; 10002, false, 12; 80003, false, 62; 180003, false, 132; 200, false, 8; 150003, false, 111; 120000, false, 87; 30006, false, 30; 3, false, 3; 10005, false, 15; 100002, false, 75; 160006, false, 121; 150002, false, 110; 90005, false, 71; 10004, false, 14; 6, true, 6; 2, true, 2; 110006, false, 86; 40005, false, 36; 0, true, 0 [2017-10-17 18:55:26] BLOCK_STYLE_PRESET 70001, false, 53; 140002, false, 103; 90003, false, 69; 170004, false, 126; 150000, false, 108; 60000, false, 45; 130000, false, 94; 140004, false, 105; 110002, false, 82; 30004, false, 28; 50003, false, 41; 90002, false, 68; 60005, false, 50; 80001, false, 60; 50000, false, 38; 100, false, 7; 150006, false, 114; 190004, false, 140; 50001, false, 39; 30003, false, 27; 190005, false, 141; 50004, false, 42; 180004, false, 133; 100000, false, 73; 90000, false, 66; 70004, false, 56; 120003, false, 90; 40003, false, 34; 190006, false, 142; 180000, false, 129; 70002, false, 54; 100001, false, 74; 80005, false, 64; 190003, false, 139; 160004, false, 119; 300, false, 9; 120002, false, 89; 30001, false, 25; 5, true, 5; 100006, false, 79; 60006, false, 51; 10003, false, 13; 30000, false, 24; 10000, false, 10; 110003, false, 83; 150005, false, 113; 170002, false, 124; 1, true, 1; 160002, false, 117; 110005, false, 85; 140001, false, 102; 50005, false, 43; 70006, false, 58; 130002, false, 96; 70003, false, 55; 20001, false, 18; 10006, true, 16; 40006, false, 37; 180002, false, 131; 90001, false, 67; 30002, false, 26; 120005, false, 92; 60002, false, 47; 60004, false, 49; 130004, false, 98; 130003, false, 97; 30005, false, 29; 110001, false, 81; 80004, false, 63; 130005, false, 99; 180001, false, 130; 20002, false, 19; 120001, false, 88; 100004, false, 77; 90004, false, 70; 4, true, 4; 170006, false, 128; 140000, false, 101; 150004, false, 112; 140006, false, 107; 100005, false, 78; 20006, true, 23; 40000, false, 31; 130001, false, 95; 20004, false, 21; 70000, false, 52; 130006, false, 100; 50002, false, 40; 160003, false, 118; 160000, false, 115; 60001, false, 46; 80000, false, 59; 40002, false, 33; 50006, false, 44; 170005, false, 127; 110000, false, 80; 100003, false, 76; 70005, false, 57; 180005, false, 134; 140005, false, 106; 80006, false, 65; 140003, false, 104; 20005, false, 22; 170003, false, 125; 90006, false, 72; 20000, false, 17; 190000, false, 136; 20003, false, 20; 180006, false, 135; 190001, false, 137; 40001, false, 32; 60003, false, 48; 160005, false, 120; 170001, false, 123; 160001, false, 116; 150001, false, 109; 120004, false, 91; 40004, false, 35; 80002, false, 61; 190002, false, 138; 120006, false, 93; 110004, false, 84; 170000, false, 122; 10001, false, 11; 10002, false, 12; 80003, false, 62; 180003, false, 132; 200, false, 8; 150003, false, 111; 120000, false, 87; 30006, false, 30; 3, false, 3; 10005, false, 15; 100002, false, 75; 160006, false, 121; 150002, false, 110; 90005, false, 71; 10004, false, 14; 6, true, 6; 2, true, 2; 110006, false, 86; 40005, false, 36; 0, true, 0 [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] DEBUG_SHIP_CAM_ON_RCONTROL false [2017-10-17 18:55:26] DEBUG_SHIP_CAM_ON_RCONTROL false [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] G_ELEMENT_COLLECTION_INT_ATT true [2017-10-17 18:55:26] G_ELEMENT_COLLECTION_INT_ATT true [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] CONTEXT_HELP_PLACE_MODULE_WITHOUT_COMPUTER_WARNINGtrue [2017-10-17 18:55:26] CONTEXT_HELP_PLACE_MODULE_WITHOUT_COMPUTER_WARNINGtrue [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] CONTEXT_HELP_STABILIZER_EFFICIENCY_PLACE true [2017-10-17 18:55:26] CONTEXT_HELP_STABILIZER_EFFICIENCY_PLACE true [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] CREATE_MANAGER_MESHES true [2017-10-17 18:55:26] CREATE_MANAGER_MESHES true [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] ADVANCED_BUILD_MODE_STICKY_DELAY 230 [2017-10-17 18:55:26] ADVANCED_BUILD_MODE_STICKY_DELAY 230 [2017-10-17 18:55:26] [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] ---------------------------------------------------------------- [2017-10-17 18:55:26] [2017-10-17 18:55:26] PERMA_OUTLINE true [2017-10-17 18:55:26] PERMA_OUTLINE true [2017-10-17 18:55:26] [2017-10-17 18:55:26] ################### /ENGINE SETTINGS ######################### [2017-10-17 18:55:26] ################### /ENGINE SETTINGS ######################### [2017-10-17 18:55:26] [2017-10-17 18:55:26] [CLIENT] DISPOSING CONNECTION DIALOG [2017-10-17 18:55:26] [CLIENT] DISPOSING CONNECTION DIALOG [2017-10-17 18:55:26] [2017-10-17 18:55:26] [CLIENT] disposing connection dialog: null [2017-10-17 18:55:26] [CLIENT] disposing connection dialog: null [2017-10-17 18:55:26] [2017-10-17 18:55:26] [CLIENT] GRAPHICS CONTEXT: obfuscated.bbn@30d82178 [2017-10-17 18:55:26] [CLIENT] GRAPHICS CONTEXT: obfuscated.bbn@30d82178 [2017-10-17 18:55:26] [2017-10-17 18:55:26] [STARTUP] SETTING GRAPHICS FRAME. WHICH RUNS IN DIFFERENT THREAT [2017-10-17 18:55:26] [STARTUP] SETTING GRAPHICS FRAME. WHICH RUNS IN DIFFERENT THREAT [2017-10-17 18:55:26] [2017-10-17 18:55:26] [CLIENT] AFTER GRAPHICS RUN! [2017-10-17 18:55:26] [CLIENT] AFTER GRAPHICS RUN! [2017-10-17 18:55:26] [2017-10-17 18:55:26] [RESOURCE] EQUEUING ALL RESOURCES! [2017-10-17 18:55:26] [RESOURCE] EQUEUING ALL RESOURCES! [2017-10-17 18:55:26] [2017-10-17 18:55:26] [RESOURCE] ENQUEING 3D MODELS -51 [2017-10-17 18:55:26] [RESOURCE] ENQUEING 3D MODELS -51 [2017-10-17 18:55:26] [2017-10-17 18:55:26] ############## LOADING RESOURCE CONFIG_GUI [2017-10-17 18:55:26] ############## LOADING RESOURCE CONFIG_GUI [2017-10-17 18:55:26] [2017-10-17 18:55:26] [CLIENT] Loading GUI CONFIG: GuiConfig.xml [2017-10-17 18:55:26] [CLIENT] Loading GUI CONFIG: GuiConfig.xml [2017-10-17 18:55:26] [2017-10-17 18:55:26] [GLFRAME] Content has been loaded [2017-10-17 18:55:26] [GLFRAME] Content has been loaded [2017-10-17 18:55:26] [2017-10-17 18:55:26] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/atmosphere/SkyFromSpace.vert; data\/shader/atmosphere/SkyFromSpace.frag [2017-10-17 18:55:26] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/atmosphere/SkyFromSpace.vert; data\/shader/atmosphere/SkyFromSpace.frag [2017-10-17 18:55:26] [2017-10-17 18:55:26] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/atmosphere/SkyFromAtmosphere.vert; data\/shader/atmosphere/SkyFromAtmosphere.frag [2017-10-17 18:55:26] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/atmosphere/SkyFromAtmosphere.vert; data\/shader/atmosphere/SkyFromAtmosphere.frag [2017-10-17 18:55:26] [2017-10-17 18:55:26] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/perpixel/perpixel.vert.glsl; data\/shader/perpixel/perpixel.frag.glsl [2017-10-17 18:55:26] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/perpixel/perpixel.vert.glsl; data\/shader/perpixel/perpixel.frag.glsl [2017-10-17 18:55:26] [2017-10-17 18:55:26] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/blackhole/blackhole.vert.glsl; data\/shader/blackhole/blackhole.frag.glsl [2017-10-17 18:55:26] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/blackhole/blackhole.vert.glsl; data\/shader/blackhole/blackhole.frag.glsl [2017-10-17 18:55:26] [2017-10-17 18:55:26] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/cube/selectionSingle.vert.glsl; data\/shader/cube/selectionSingle.frag.glsl [2017-10-17 18:55:26] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/cube/selectionSingle.vert.glsl; data\/shader/cube/selectionSingle.frag.glsl [2017-10-17 18:55:26] [2017-10-17 18:55:26] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/cube/selectionSolid.vert.glsl; data\/shader/cube/selectionSolid.frag.glsl [2017-10-17 18:55:26] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/cube/selectionSolid.vert.glsl; data\/shader/cube/selectionSolid.frag.glsl [2017-10-17 18:55:26] [2017-10-17 18:55:26] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/cube/beamHitSingle.vert.glsl; data\/shader/cube/beamHitSingle.frag.glsl [2017-10-17 18:55:26] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/cube/beamHitSingle.vert.glsl; data\/shader/cube/beamHitSingle.frag.glsl [2017-10-17 18:55:26] [2017-10-17 18:55:26] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/plasma/plasma.vert.glsl; data\/shader/plasma/plasma.frag.glsl [2017-10-17 18:55:26] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/plasma/plasma.vert.glsl; data\/shader/plasma/plasma.frag.glsl [2017-10-17 18:55:26] [2017-10-17 18:55:26] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/bloom/godrays.vert.glsl; data\/shader/bloom/godrays.frag.glsl [2017-10-17 18:55:26] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/bloom/godrays.vert.glsl; data\/shader/bloom/godrays.frag.glsl [2017-10-17 18:55:26] [2017-10-17 18:55:26] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/tubes/tube.vert.glsl; data\/shader/tubes/tube.frag.glsl [2017-10-17 18:55:26] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/tubes/tube.vert.glsl; data\/shader/tubes/tube.frag.glsl [2017-10-17 18:55:26] [2017-10-17 18:55:26] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/ocDistortion/ocDistortion_vert.glsl; data\/shader/ocDistortion/ocDistortion_frag.glsl [2017-10-17 18:55:26] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/ocDistortion/ocDistortion_vert.glsl; data\/shader/ocDistortion/ocDistortion_frag.glsl [2017-10-17 18:55:26] [2017-10-17 18:55:26] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/gamma/gamma.vert.glsl; data\/shader/gamma/gamma.frag.glsl [2017-10-17 18:55:26] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/gamma/gamma.vert.glsl; data\/shader/gamma/gamma.frag.glsl [2017-10-17 18:55:26] [2017-10-17 18:55:26] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/simplebeam/simplebeam.vert.glsl; data\/shader/simplebeam/simplebeam.frag.glsl [2017-10-17 18:55:26] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/simplebeam/simplebeam.vert.glsl; data\/shader/simplebeam/simplebeam.frag.glsl [2017-10-17 18:55:26] [2017-10-17 18:55:26] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/transporter/transporter.vert.glsl; data\/shader/transporter/transporter.frag.glsl [2017-10-17 18:55:26] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/transporter/transporter.vert.glsl; data\/shader/transporter/transporter.frag.glsl [2017-10-17 18:55:26] [2017-10-17 18:55:26] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/pulse/pulse.vert.glsl; data\/shader/pulse/pulse.frag.glsl [2017-10-17 18:55:26] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/pulse/pulse.vert.glsl; data\/shader/pulse/pulse.frag.glsl [2017-10-17 18:55:26] [2017-10-17 18:55:26] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/bump.vert; 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data\/shader/scanline/scanline.frag.glsl [2017-10-17 18:55:26] [2017-10-17 18:55:26] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/projectiles/trail/projectileTrail.vsh; data\/shader/projectiles/trail/projectileTrail.fsh [2017-10-17 18:55:26] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/projectiles/trail/projectileTrail.vsh; data\/shader/projectiles/trail/projectileTrail.fsh [2017-10-17 18:55:26] [2017-10-17 18:55:26] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/projectiles/standard/projectileQuad.vsh; data\/shader/projectiles/standard/projectileQuad.fsh [2017-10-17 18:55:26] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/projectiles/standard/projectileQuad.vsh; data\/shader/projectiles/standard/projectileQuad.fsh [2017-10-17 18:55:26] [2017-10-17 18:55:26] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/projectiles/standard/projectileQuad.vsh; data\/shader/projectiles/standard/projectileQuad.fsh [2017-10-17 18:55:26] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/projectiles/standard/projectileQuad.vsh; data\/shader/projectiles/standard/projectileQuad.fsh [2017-10-17 18:55:26] [2017-10-17 18:55:26] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/projectiles/beam/projectileQuad.vsh; data\/shader/projectiles/beam/projectileQuad.fsh [2017-10-17 18:55:26] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/projectiles/beam/projectileQuad.vsh; data\/shader/projectiles/beam/projectileQuad.fsh [2017-10-17 18:55:26] [2017-10-17 18:55:26] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/explosion/explosion.vsh; data\/shader/explosion/explosion.fsh [2017-10-17 18:55:26] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/explosion/explosion.vsh; data\/shader/explosion/explosion.fsh [2017-10-17 18:55:26] [2017-10-17 18:55:26] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/spacedustExt/spacedust.vsh; data\/shader/spacedustExt/spacedust.fsh [2017-10-17 18:55:26] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/spacedustExt/spacedust.vsh; data\/shader/spacedustExt/spacedust.fsh [2017-10-17 18:55:26] [2017-10-17 18:55:26] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/planet.vert.glsl; 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data\/shader/lava/lava.frag.glsl [2017-10-17 18:55:26] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/lava/lava.vert.glsl; data\/shader/lava/lava.frag.glsl [2017-10-17 18:55:26] [2017-10-17 18:55:26] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/silhouette.vert.glsl; data\/shader/silhouette.frag.glsl [2017-10-17 18:55:26] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/silhouette.vert.glsl; data\/shader/silhouette.frag.glsl [2017-10-17 18:55:26] [2017-10-17 18:55:26] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/silhouette.vert.glsl; data\/shader/silhouette2DAlpha.frag.glsl [2017-10-17 18:55:26] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/silhouette.vert.glsl; data\/shader/silhouette2DAlpha.frag.glsl [2017-10-17 18:55:26] [2017-10-17 18:55:26] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/silhouette.vert.glsl; data\/shader/silhouetteAlpha.frag.glsl [2017-10-17 18:55:26] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/silhouette.vert.glsl; data\/shader/silhouetteAlpha.frag.glsl [2017-10-17 18:55:26] [2017-10-17 18:55:26] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/thruster/thruster.vert.glsl; data\/shader/thruster/thruster.frag.glsl [2017-10-17 18:55:26] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/thruster/thruster.vert.glsl; data\/shader/thruster/thruster.frag.glsl [2017-10-17 18:55:26] [2017-10-17 18:55:26] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/outline/outline.vert.glsl; data\/shader/outline/outline.frag.glsl [2017-10-17 18:55:26] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/outline/outline.vert.glsl; data\/shader/outline/outline.frag.glsl [2017-10-17 18:55:26] [2017-10-17 18:55:26] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/starsExt/stars.vsh; data\/shader/starsExt/stars.fsh [2017-10-17 18:55:26] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/starsExt/stars.vsh; data\/shader/starsExt/stars.fsh [2017-10-17 18:55:26] [2017-10-17 18:55:26] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/starsExt/field.vert.glsl; data\/shader/starsExt/field.frag.glsl [2017-10-17 18:55:26] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/starsExt/field.vert.glsl; data\/shader/starsExt/field.frag.glsl [2017-10-17 18:55:26] [2017-10-17 18:55:26] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/bg.vert.glsl; data\/shader/bg.frag.glsl [2017-10-17 18:55:26] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/bg.vert.glsl; data\/shader/bg.frag.glsl [2017-10-17 18:55:26] [2017-10-17 18:55:26] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/hyperspace/tunnel.vert.glsl; data\/shader/hyperspace/tunnel.frag.glsl [2017-10-17 18:55:26] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/hyperspace/tunnel.vert.glsl; data\/shader/hyperspace/tunnel.frag.glsl [2017-10-17 18:55:26] [2017-10-17 18:55:26] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/starsExt/starsflare.vsh; data\/shader/starsExt/starsflare.fsh [2017-10-17 18:55:26] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/starsExt/starsflare.vsh; data\/shader/starsExt/starsflare.fsh [2017-10-17 18:55:26] [2017-10-17 18:55:26] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/hud/powerbar/powerbar.vert.glsl; data\/shader/hud/powerbar/powerbar.frag.glsl [2017-10-17 18:55:26] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/hud/powerbar/powerbar.vert.glsl; data\/shader/hud/powerbar/powerbar.frag.glsl [2017-10-17 18:55:26] [2017-10-17 18:55:26] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/hud/powerbar/powerbarHorizontal.vert.glsl; data\/shader/hud/powerbar/powerbarHorizontal.frag.glsl [2017-10-17 18:55:26] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/hud/powerbar/powerbarHorizontal.vert.glsl; data\/shader/hud/powerbar/powerbarHorizontal.frag.glsl [2017-10-17 18:55:26] [2017-10-17 18:55:26] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/cube/groups/cubegrp.vert.glsl; data\/shader/cube/groups/cubegrp.frag.glsl [2017-10-17 18:55:26] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/cube/groups/cubegrp.vert.glsl; data\/shader/cube/groups/cubegrp.frag.glsl [2017-10-17 18:55:26] [2017-10-17 18:55:26] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/cube/quads13/simplecube.vsh; data\/shader/cube/quads13/simplecube.fsh [2017-10-17 18:55:26] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/cube/quads13/simplecube.vsh; data\/shader/cube/quads13/simplecube.fsh [2017-10-17 18:55:26] [2017-10-17 18:55:26] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/cube/quads13/shadowcube.vsh; data\/shader/cube/quads13/whitecube.fsh [2017-10-17 18:55:26] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/cube/quads13/shadowcube.vsh; data\/shader/cube/quads13/whitecube.fsh [2017-10-17 18:55:26] [2017-10-17 18:55:27] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/cube/quads13/cube-3rd.vsh; data\/shader/cube/quads13/cubeTArray.fsh [2017-10-17 18:55:27] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/cube/quads13/cube-3rd.vsh; data\/shader/cube/quads13/cubeTArray.fsh [2017-10-17 18:55:27] [2017-10-17 18:55:27] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/cube/quads13/cube-3rd.vsh; data\/shader/cube/quads13/cubeTArray.fsh [2017-10-17 18:55:27] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/cube/quads13/cube-3rd.vsh; data\/shader/cube/quads13/cubeTArray.fsh [2017-10-17 18:55:27] [2017-10-17 18:55:27] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/cube/quads13/cube-3rd.vsh; data\/shader/cube/quads13/cubeTArray.fsh [2017-10-17 18:55:27] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/cube/quads13/cube-3rd.vsh; data\/shader/cube/quads13/cubeTArray.fsh [2017-10-17 18:55:27] [2017-10-17 18:55:27] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/cube/quads13/cube-3rd.vsh; data\/shader/cube/quads13/cubeTArray.fsh [2017-10-17 18:55:27] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/cube/quads13/cube-3rd.vsh; data\/shader/cube/quads13/cubeTArray.fsh [2017-10-17 18:55:27] [2017-10-17 18:55:27] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/cube/quads13/cube-3rd.vsh; data\/shader/cube/quads13/cubeTArray.fsh [2017-10-17 18:55:27] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/cube/quads13/cube-3rd.vsh; data\/shader/cube/quads13/cubeTArray.fsh [2017-10-17 18:55:27] [2017-10-17 18:55:27] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/cube/quads13/cube-3rd.vsh; data\/shader/cube/quads13/cubeTArray.fsh [2017-10-17 18:55:27] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/cube/quads13/cube-3rd.vsh; data\/shader/cube/quads13/cubeTArray.fsh [2017-10-17 18:55:27] [2017-10-17 18:55:27] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/cube/quads13/cube-3rd.vsh; data\/shader/cube/quads13/cubeTArray.fsh [2017-10-17 18:55:27] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/cube/quads13/cube-3rd.vsh; data\/shader/cube/quads13/cubeTArray.fsh [2017-10-17 18:55:27] [2017-10-17 18:55:27] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/cube/quads13/cube-3rd.vsh; data\/shader/cube/quads13/cubeTArray.fsh [2017-10-17 18:55:27] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/cube/quads13/cube-3rd.vsh; data\/shader/cube/quads13/cubeTArray.fsh [2017-10-17 18:55:27] [2017-10-17 18:55:27] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/cube/quads13/cube-3rd.vsh; data\/shader/cube/quads13/cubeTArray.fsh [2017-10-17 18:55:27] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/cube/quads13/cube-3rd.vsh; data\/shader/cube/quads13/cubeTArray.fsh [2017-10-17 18:55:27] [2017-10-17 18:55:27] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/cube/quads13/cube-3rd.vsh; data\/shader/cube/quads13/cubeTArray.fsh [2017-10-17 18:55:27] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/cube/quads13/cube-3rd.vsh; data\/shader/cube/quads13/cubeTArray.fsh [2017-10-17 18:55:27] [2017-10-17 18:55:27] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/cube/quads13/cube-3rd.vsh; data\/shader/cube/quads13/cubeTArray.fsh [2017-10-17 18:55:27] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/cube/quads13/cube-3rd.vsh; data\/shader/cube/quads13/cubeTArray.fsh [2017-10-17 18:55:27] [2017-10-17 18:55:27] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/cube/quads13/cube-3rd.vsh; data\/shader/cube/quads13/cubeTArray.fsh [2017-10-17 18:55:27] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/cube/quads13/cube-3rd.vsh; data\/shader/cube/quads13/cubeTArray.fsh [2017-10-17 18:55:27] [2017-10-17 18:55:27] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/cube/quads13/cube-3rd.vsh; data\/shader/cube/quads13/cubeTArray.fsh [2017-10-17 18:55:27] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/cube/quads13/cube-3rd.vsh; data\/shader/cube/quads13/cubeTArray.fsh [2017-10-17 18:55:27] [2017-10-17 18:55:27] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/cube/quads13/cube-3rd.vsh; data\/shader/cube/quads13/cubeTArray.fsh [2017-10-17 18:55:27] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/cube/quads13/cube-3rd.vsh; data\/shader/cube/quads13/cubeTArray.fsh [2017-10-17 18:55:27] [2017-10-17 18:55:27] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/cube/quads13/cube-3rd.vsh; data\/shader/cube/quads13/cubeTArray.fsh [2017-10-17 18:55:27] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/cube/quads13/cube-3rd.vsh; data\/shader/cube/quads13/cubeTArray.fsh [2017-10-17 18:55:27] [2017-10-17 18:55:27] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/cube/quads13/cube-3rd.vsh; data\/shader/cube/quads13/cubeTArray.fsh [2017-10-17 18:55:27] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/cube/quads13/cube-3rd.vsh; data\/shader/cube/quads13/cubeTArray.fsh [2017-10-17 18:55:27] [2017-10-17 18:55:27] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/cube/quads13/cube-3rd.vsh; data\/shader/cube/quads13/cubeTArray.fsh [2017-10-17 18:55:27] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/cube/quads13/cube-3rd.vsh; data\/shader/cube/quads13/cubeTArray.fsh [2017-10-17 18:55:27] [2017-10-17 18:55:27] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/cube/quads13/cube-3rd.vsh; data\/shader/cube/quads13/cubeTArray.fsh [2017-10-17 18:55:27] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/cube/quads13/cube-3rd.vsh; data\/shader/cube/quads13/cubeTArray.fsh [2017-10-17 18:55:27] [2017-10-17 18:55:27] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/cube/quads13/cube-3rd.vsh; data\/shader/cube/quads13/cubeTArray.fsh [2017-10-17 18:55:27] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/cube/quads13/cube-3rd.vsh; data\/shader/cube/quads13/cubeTArray.fsh [2017-10-17 18:55:27] [2017-10-17 18:55:27] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/cube/quads13/cube-3rd.vsh; data\/shader/cube/quads13/cubeTArray.fsh [2017-10-17 18:55:27] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/cube/quads13/cube-3rd.vsh; data\/shader/cube/quads13/cubeTArray.fsh [2017-10-17 18:55:27] [2017-10-17 18:55:27] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/cube/quads13/cube-3rd.vsh; data\/shader/cube/quads13/cubeTArray.fsh [2017-10-17 18:55:27] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/cube/quads13/cube-3rd.vsh; data\/shader/cube/quads13/cubeTArray.fsh [2017-10-17 18:55:27] [2017-10-17 18:55:27] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/cube/quads13/cube-3rd.vsh; data\/shader/cube/quads13/cubeTArray.fsh [2017-10-17 18:55:27] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/cube/quads13/cube-3rd.vsh; data\/shader/cube/quads13/cubeTArray.fsh [2017-10-17 18:55:27] [2017-10-17 18:55:27] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/cube/quads13/cube-3rd.vsh; data\/shader/cube/quads13/cubeTArray.fsh [2017-10-17 18:55:27] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/cube/quads13/cube-3rd.vsh; data\/shader/cube/quads13/cubeTArray.fsh [2017-10-17 18:55:27] [2017-10-17 18:55:27] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/cube/quads13/cube-3rd.vsh; data\/shader/cube/quads13/cubeTArray.fsh [2017-10-17 18:55:27] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/cube/quads13/cube-3rd.vsh; data\/shader/cube/quads13/cubeTArray.fsh [2017-10-17 18:55:27] [2017-10-17 18:55:27] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/cube/quads13/cube-3rd.vsh; data\/shader/cube/quads13/cubeTArray.fsh [2017-10-17 18:55:27] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/cube/quads13/cube-3rd.vsh; data\/shader/cube/quads13/cubeTArray.fsh [2017-10-17 18:55:27] [2017-10-17 18:55:27] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/cube/quads13/cube-3rd.vsh; data\/shader/cube/quads13/cubeTArray.fsh [2017-10-17 18:55:27] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/cube/quads13/cube-3rd.vsh; data\/shader/cube/quads13/cubeTArray.fsh [2017-10-17 18:55:27] [2017-10-17 18:55:27] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/cube/colorbox.vert.glsl; data\/shader/cube/colorbox.frag.glsl [2017-10-17 18:55:27] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/cube/colorbox.vert.glsl; data\/shader/cube/colorbox.frag.glsl [2017-10-17 18:55:27] [2017-10-17 18:55:27] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/cube/lodCube/lodcube.vert.glsl; data\/shader/cube/lodCube/lodcube.frag.glsl [2017-10-17 18:55:27] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/cube/lodCube/lodcube.vert.glsl; data\/shader/cube/lodCube/lodcube.frag.glsl [2017-10-17 18:55:27] [2017-10-17 18:55:27] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/cube/lodCube/lodcube.vert.glsl; data\/shader/cube/lodCube/lodcube-shadow.frag.glsl [2017-10-17 18:55:27] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/cube/lodCube/lodcube.vert.glsl; data\/shader/cube/lodCube/lodcube-shadow.frag.glsl [2017-10-17 18:55:27] [2017-10-17 18:55:27] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/cube/lodCube/lodcube.vert.glsl; data\/shader/cube/lodCube/lodcube.frag.glsl [2017-10-17 18:55:27] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/cube/lodCube/lodcube.vert.glsl; data\/shader/cube/lodCube/lodcube.frag.glsl [2017-10-17 18:55:27] [2017-10-17 18:55:27] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/cube/lodCube/lodcube.vert.glsl; data\/shader/cube/lodCube/lodcube.frag.glsl [2017-10-17 18:55:27] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/cube/lodCube/lodcube.vert.glsl; data\/shader/cube/lodCube/lodcube.frag.glsl [2017-10-17 18:55:27] [2017-10-17 18:55:27] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/cube/shard/shard.vert.glsl; data\/shader/cube/shard/shard.frag.glsl [2017-10-17 18:55:27] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/cube/shard/shard.vert.glsl; data\/shader/cube/shard/shard.frag.glsl [2017-10-17 18:55:27] [2017-10-17 18:55:27] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/cube/shieldCube/shieldcube-3rd.vsh; data\/shader/cube/shieldCube/shieldcube.fsh [2017-10-17 18:55:27] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/cube/shieldCube/shieldcube-3rd.vsh; data\/shader/cube/shieldCube/shieldcube.fsh [2017-10-17 18:55:27] [2017-10-17 18:55:27] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/cube/jumpCube/jumpcube.vsh; data\/shader/cube/jumpCube/jumpcube.fsh [2017-10-17 18:55:27] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/cube/jumpCube/jumpcube.vsh; data\/shader/cube/jumpCube/jumpcube.fsh [2017-10-17 18:55:27] [2017-10-17 18:55:27] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/cubemap.vsh; data\/shader/cubemap.fsh [2017-10-17 18:55:27] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/cubemap.vsh; data\/shader/cubemap.fsh [2017-10-17 18:55:27] [2017-10-17 18:55:27] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/bloom/bloom.vert.glsl; data\/shader/bloom/bloom1.frag.glsl [2017-10-17 18:55:27] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/bloom/bloom.vert.glsl; data\/shader/bloom/bloom1.frag.glsl [2017-10-17 18:55:27] [2017-10-17 18:55:27] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/bloom/bloom.vert.glsl; data\/shader/bloom/bloom2.frag.glsl [2017-10-17 18:55:27] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/bloom/bloom.vert.glsl; data\/shader/bloom/bloom2.frag.glsl [2017-10-17 18:55:27] [2017-10-17 18:55:27] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/bloom/bloom.vert.glsl; data\/shader/bloom/bloom3.frag.glsl [2017-10-17 18:55:27] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/bloom/bloom.vert.glsl; data\/shader/bloom/bloom3.frag.glsl [2017-10-17 18:55:27] [2017-10-17 18:55:27] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/bloom/bloom.vert.glsl; data\/shader/bloom/bloom4.frag.glsl [2017-10-17 18:55:27] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/bloom/bloom.vert.glsl; data\/shader/bloom/bloom4.frag.glsl [2017-10-17 18:55:27] [2017-10-17 18:55:27] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/pointBloom/default.vert.glsl; data\/shader/pointBloom/blur1Vert.frag.glsl [2017-10-17 18:55:27] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/pointBloom/default.vert.glsl; data\/shader/pointBloom/blur1Vert.frag.glsl [2017-10-17 18:55:27] [2017-10-17 18:55:27] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/pointBloom/default.vert.glsl; data\/shader/pointBloom/blur2Hor.frag.glsl [2017-10-17 18:55:27] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/pointBloom/default.vert.glsl; data\/shader/pointBloom/blur2Hor.frag.glsl [2017-10-17 18:55:27] [2017-10-17 18:55:27] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/pointBloom/default.vert.glsl; data\/shader/pointBloom/downsampler.frag.glsl [2017-10-17 18:55:27] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/pointBloom/default.vert.glsl; data\/shader/pointBloom/downsampler.frag.glsl [2017-10-17 18:55:27] [2017-10-17 18:55:27] [FrameBuffer] creating frame buffer 1920 / 1080; Samples: 0 [2017-10-17 18:55:27] [FrameBuffer] creating frame buffer 1920 / 1080; Samples: 0 [2017-10-17 18:55:27] [2017-10-17 18:55:27] [FrameBuffer] initializing frame buffer textures [2017-10-17 18:55:27] [FrameBuffer] initializing frame buffer textures [2017-10-17 18:55:27] [2017-10-17 18:55:27] [FrameBuffer] creating frame buffer 1920 / 1080; Samples: 0 [2017-10-17 18:55:27] [FrameBuffer] creating frame buffer 1920 / 1080; Samples: 0 [2017-10-17 18:55:27] [2017-10-17 18:55:27] [FrameBuffer] initializing frame buffer textures [2017-10-17 18:55:27] [FrameBuffer] initializing frame buffer textures [2017-10-17 18:55:27] [2017-10-17 18:55:27] [FrameBuffer] creating frame buffer 960 / 540; Samples: 0 [2017-10-17 18:55:27] [FrameBuffer] creating frame buffer 960 / 540; Samples: 0 [2017-10-17 18:55:27] [2017-10-17 18:55:27] [FrameBuffer] initializing frame buffer textures [2017-10-17 18:55:27] [FrameBuffer] initializing frame buffer textures [2017-10-17 18:55:27] [2017-10-17 18:55:27] [FrameBuffer] creating frame buffer 1920 / 1080; Samples: 0 [2017-10-17 18:55:27] [FrameBuffer] creating frame buffer 1920 / 1080; Samples: 0 [2017-10-17 18:55:27] [2017-10-17 18:55:27] [FrameBuffer] initializing frame buffer textures [2017-10-17 18:55:27] [FrameBuffer] initializing frame buffer textures [2017-10-17 18:55:27] [2017-10-17 18:55:27] CREATING DEPTH ATTACHMENT FOR FBO [2017-10-17 18:55:27] CREATING DEPTH ATTACHMENT FOR FBO [2017-10-17 18:55:27] [2017-10-17 18:55:27] creating depth texture [2017-10-17 18:55:27] creating depth texture [2017-10-17 18:55:27] [2017-10-17 18:55:27] [FrameBuffer] creating frame buffer 1920 / 1080; Samples: 0 [2017-10-17 18:55:27] [FrameBuffer] creating frame buffer 1920 / 1080; Samples: 0 [2017-10-17 18:55:27] [2017-10-17 18:55:27] [FrameBuffer] initializing frame buffer textures [2017-10-17 18:55:27] [FrameBuffer] initializing frame buffer textures [2017-10-17 18:55:27] [2017-10-17 18:55:27] [FrameBuffer] creating frame buffer 1920 / 1080; Samples: 0 [2017-10-17 18:55:27] [FrameBuffer] creating frame buffer 1920 / 1080; Samples: 0 [2017-10-17 18:55:27] [2017-10-17 18:55:27] [FrameBuffer] initializing frame buffer textures [2017-10-17 18:55:27] [FrameBuffer] initializing frame buffer textures [2017-10-17 18:55:27] [2017-10-17 18:55:27] [FrameBuffer] creating frame buffer 960 / 540; Samples: 0 [2017-10-17 18:55:27] [FrameBuffer] creating frame buffer 960 / 540; Samples: 0 [2017-10-17 18:55:27] [2017-10-17 18:55:27] [FrameBuffer] initializing frame buffer textures [2017-10-17 18:55:27] [FrameBuffer] initializing frame buffer textures [2017-10-17 18:55:27] [2017-10-17 18:55:27] [FrameBuffer] creating frame buffer 480 / 270; Samples: 0 [2017-10-17 18:55:27] [FrameBuffer] creating frame buffer 480 / 270; Samples: 0 [2017-10-17 18:55:27] [2017-10-17 18:55:27] [FrameBuffer] initializing frame buffer textures [2017-10-17 18:55:27] [FrameBuffer] initializing frame buffer textures [2017-10-17 18:55:27] [2017-10-17 18:55:27] [FrameBuffer] creating frame buffer 240 / 135; Samples: 0 [2017-10-17 18:55:27] [FrameBuffer] creating frame buffer 240 / 135; Samples: 0 [2017-10-17 18:55:27] [2017-10-17 18:55:27] [FrameBuffer] initializing frame buffer textures [2017-10-17 18:55:27] [FrameBuffer] initializing frame buffer textures [2017-10-17 18:55:27] [2017-10-17 18:55:28] [FrameBuffer] creating frame buffer 120 / 67; Samples: 0 [2017-10-17 18:55:28] [FrameBuffer] creating frame buffer 120 / 67; Samples: 0 [2017-10-17 18:55:28] [2017-10-17 18:55:28] [FrameBuffer] initializing frame buffer textures [2017-10-17 18:55:28] [FrameBuffer] initializing frame buffer textures [2017-10-17 18:55:28] [2017-10-17 18:55:28] [UNIVERSE] creation time: 146 ms [2017-10-17 18:55:28] [UNIVERSE] creation time: 146 ms [2017-10-17 18:55:28] [2017-10-17 18:55:28] [CLIENT] creating galaxy (0, 0, 0); Stars: 2713; created in: 165ms [2017-10-17 18:55:28] [CLIENT] creating galaxy (0, 0, 0); Stars: 2713; created in: 165ms [2017-10-17 18:55:28] [2017-10-17 18:55:28] [CLIENT][STARSKY] reloading stars [2017-10-17 18:55:28] [CLIENT][STARSKY] reloading stars [2017-10-17 18:55:28] [2017-10-17 18:55:28] [CLIENT] Stars: NEW SYSTEM: (-2147483648, -2147483648, -2147483648) [2017-10-17 18:55:28] [CLIENT] Stars: NEW SYSTEM: (-2147483648, -2147483648, -2147483648) [2017-10-17 18:55:28] [2017-10-17 18:55:28] [BG] updating field [2017-10-17 18:55:28] [BG] updating field [2017-10-17 18:55:28] [2017-10-17 18:55:28] [STARFIELD] RECRATING WITH RESOLUTION: 2048 [2017-10-17 18:55:28] [STARFIELD] RECRATING WITH RESOLUTION: 2048 [2017-10-17 18:55:28] [2017-10-17 18:55:28] [FrameBuffer] creating frame buffer 2048 / 2048; Samples: 0 [2017-10-17 18:55:28] [FrameBuffer] creating frame buffer 2048 / 2048; Samples: 0 [2017-10-17 18:55:28] [2017-10-17 18:55:28] [FrameBuffer] initializing frame buffer textures [2017-10-17 18:55:28] [FrameBuffer] initializing frame buffer textures [2017-10-17 18:55:28] [2017-10-17 18:55:28] [FrameBuffer] creating frame buffer 2048 / 2048; Samples: 0 [2017-10-17 18:55:28] [FrameBuffer] creating frame buffer 2048 / 2048; Samples: 0 [2017-10-17 18:55:28] [2017-10-17 18:55:28] [FrameBuffer] initializing frame buffer textures [2017-10-17 18:55:28] [FrameBuffer] initializing frame buffer textures [2017-10-17 18:55:28] [2017-10-17 18:55:28] [SHADER] validate: current FBO: 14 [2017-10-17 18:55:28] [SHADER] validate: current FBO: 14 [2017-10-17 18:55:28] [2017-10-17 18:55:28] [CLIENT][BACKGROUND] generating background took: 39ms [2017-10-17 18:55:28] [CLIENT][BACKGROUND] generating background took: 39ms [2017-10-17 18:55:28] [2017-10-17 18:55:28] [SHADER] validate: current FBO: 2 [2017-10-17 18:55:28] [SHADER] validate: current FBO: 2 [2017-10-17 18:55:28] [2017-10-17 18:55:28] [SHADER] validate: current FBO: 4 [2017-10-17 18:55:28] [SHADER] validate: current FBO: 4 [2017-10-17 18:55:28] [2017-10-17 18:55:28] [SHADER] validate: current FBO: 4 [2017-10-17 18:55:28] [SHADER] validate: current FBO: 4 [2017-10-17 18:55:28] [2017-10-17 18:55:28] [SHADER] validate: current FBO: 4 [2017-10-17 18:55:28] [SHADER] validate: current FBO: 4 [2017-10-17 18:55:28] [2017-10-17 18:55:28] [SHADER] validate: current FBO: 4 [2017-10-17 18:55:28] [SHADER] validate: current FBO: 4 [2017-10-17 18:55:28] [2017-10-17 18:55:28] [SHADER] validate: current FBO: 4 [2017-10-17 18:55:28] [SHADER] validate: current FBO: 4 [2017-10-17 18:55:28] [2017-10-17 18:55:28] [SHADER] validate: current FBO: 4 [2017-10-17 18:55:28] [SHADER] validate: current FBO: 4 [2017-10-17 18:55:28] [2017-10-17 18:55:28] [SHADER] validate: current FBO: 5 [2017-10-17 18:55:28] [SHADER] validate: current FBO: 5 [2017-10-17 18:55:28] [2017-10-17 18:55:28] [SHADER] validate: current FBO: 3 [2017-10-17 18:55:28] [SHADER] validate: current FBO: 3 [2017-10-17 18:55:28] [2017-10-17 18:55:28] [SHADER] validate: current FBO: 13 [2017-10-17 18:55:28] [SHADER] validate: current FBO: 13 [2017-10-17 18:55:28] [2017-10-17 18:55:28] [SHADER] validate: current FBO: 6 [2017-10-17 18:55:28] [SHADER] validate: current FBO: 6 [2017-10-17 18:55:28] [2017-10-17 18:55:28] [SHADER] validate: current FBO: 0 [2017-10-17 18:55:28] [SHADER] validate: current FBO: 0 [2017-10-17 18:55:28] [2017-10-17 18:55:28] [CLIENT][CHAT] [MESSAGE] [SERVER]: petlahk has joined the game. [2017-10-17 18:55:28] [CLIENT][CHAT] [MESSAGE] [SERVER]: petlahk has joined the game. [2017-10-17 18:55:28] [2017-10-17 18:55:28] RECALC EFFECTS: ZERO EFFECTS [2017-10-17 18:55:28] RECALC EFFECTS: ZERO EFFECTS [2017-10-17 18:55:28] [2017-10-17 18:55:28] RECALC EFFECTS: ZERO EFFECTS [2017-10-17 18:55:28] RECALC EFFECTS: ZERO EFFECTS [2017-10-17 18:55:28] [2017-10-17 18:55:28] [CLIENT][TEXTURE][SYNCHRONIZER] ADDED TO UPDATE QUEUE: PlS[petlahk ; id(367)(2)f(0)] for PlS[petlahk ; id(367)(2)f(0)] [2017-10-17 18:55:28] [CLIENT][TEXTURE][SYNCHRONIZER] ADDED TO UPDATE QUEUE: PlS[petlahk ; id(367)(2)f(0)] for PlS[petlahk ; id(367)(2)f(0)] [2017-10-17 18:55:28] [2017-10-17 18:55:28] [CLIENTREQ] Registered 21 segment for Shop(370) [2017-10-17 18:55:28] [CLIENTREQ] Registered 21 segment for Shop(370) [2017-10-17 18:55:28] [2017-10-17 18:55:28] [CHAT] Server(0) initializing data from network object 464 [2017-10-17 18:55:28] [CHAT] Server(0) initializing data from network object 464 [2017-10-17 18:55:28] [2017-10-17 18:55:28] [CLIENTREQ] Registered 384 segment for Asteroid(458)sec[457] [2017-10-17 18:55:28] [CLIENTREQ] Registered 384 segment for Asteroid(458)sec[457] [2017-10-17 18:55:28] [2017-10-17 18:55:28] [SERVER] Sending all available channels to PlS[petlahk ; id(367)(2)f(0)]; total existing: 1 [2017-10-17 18:55:28] [SERVER] Sending all available channels to PlS[petlahk ; id(367)(2)f(0)]; total existing: 1 [2017-10-17 18:55:28] [2017-10-17 18:55:28] [SERVER] Sending available channel to PlS[petlahk ; id(367)(2)f(0)]: all [2017-10-17 18:55:28] [SERVER] Sending available channel to PlS[petlahk ; id(367)(2)f(0)]: all [2017-10-17 18:55:28] [2017-10-17 18:55:28] [SHADER] validate: current FBO: 4 [2017-10-17 18:55:28] [SHADER] validate: current FBO: 4 [2017-10-17 18:55:28] [2017-10-17 18:55:28] [SHADER] validate: current FBO: 4 [2017-10-17 18:55:28] [SHADER] validate: current FBO: 4 [2017-10-17 18:55:28] [2017-10-17 18:55:28] [CLIENT] REQUESTING SYSTEM: (0, 0, 0) [2017-10-17 18:55:28] [CLIENT] REQUESTING SYSTEM: (0, 0, 0) [2017-10-17 18:55:28] [2017-10-17 18:55:28] [CLIENT][TEXTURE-SYNCH] requesting tex synch of PlS[petlahk ; id(367)(2)f(0)] [2017-10-17 18:55:28] [CLIENT][TEXTURE-SYNCH] requesting tex synch of PlS[petlahk ; id(367)(2)f(0)] [2017-10-17 18:55:28] [2017-10-17 18:55:28] [CLIENT] RECEIVED TRADE NODES: 3 [2017-10-17 18:55:28] [CLIENT] RECEIVED TRADE NODES: 3 [2017-10-17 18:55:28] [2017-10-17 18:55:28] [CLIENT] Total nodes: 1 [2017-10-17 18:55:28] [CLIENT] Total nodes: 1 [2017-10-17 18:55:28] [2017-10-17 18:55:28] [CLIENT] Total nodes: 2 [2017-10-17 18:55:28] [CLIENT] Total nodes: 2 [2017-10-17 18:55:28] [2017-10-17 18:55:28] [CLIENT] Total nodes: 3 [2017-10-17 18:55:28] [CLIENT] Total nodes: 3 [2017-10-17 18:55:28] [2017-10-17 18:55:28] RECALC EFFECTS: ZERO EFFECTS [2017-10-17 18:55:28] RECALC EFFECTS: ZERO EFFECTS [2017-10-17 18:55:28] [2017-10-17 18:55:28] RECALC EFFECTS: ZERO EFFECTS [2017-10-17 18:55:28] RECALC EFFECTS: ZERO EFFECTS [2017-10-17 18:55:28] [2017-10-17 18:55:28] RECALC EFFECTS: ZERO EFFECTS [2017-10-17 18:55:28] RECALC EFFECTS: ZERO EFFECTS [2017-10-17 18:55:28] [2017-10-17 18:55:28] RECALC EFFECTS: ZERO EFFECTS [2017-10-17 18:55:28] RECALC EFFECTS: ZERO EFFECTS [2017-10-17 18:55:28] [2017-10-17 18:55:28] RECALC EFFECTS: ZERO EFFECTS [2017-10-17 18:55:28] RECALC EFFECTS: ZERO EFFECTS [2017-10-17 18:55:28] [2017-10-17 18:55:28] RECALC EFFECTS: ZERO EFFECTS [2017-10-17 18:55:28] RECALC EFFECTS: ZERO EFFECTS [2017-10-17 18:55:28] [2017-10-17 18:55:28] RECALC EFFECTS: ZERO EFFECTS [2017-10-17 18:55:28] RECALC EFFECTS: ZERO EFFECTS [2017-10-17 18:55:28] [2017-10-17 18:55:28] RECALC EFFECTS: ZERO EFFECTS [2017-10-17 18:55:28] RECALC EFFECTS: ZERO EFFECTS [2017-10-17 18:55:28] [2017-10-17 18:55:28] RECALC EFFECTS: ZERO EFFECTS [2017-10-17 18:55:28] RECALC EFFECTS: ZERO EFFECTS [2017-10-17 18:55:28] [2017-10-17 18:55:28] RECALC EFFECTS: ZERO EFFECTS [2017-10-17 18:55:28] RECALC EFFECTS: ZERO EFFECTS [2017-10-17 18:55:28] [2017-10-17 18:55:28] RECALC EFFECTS: ZERO EFFECTS [2017-10-17 18:55:28] RECALC EFFECTS: ZERO EFFECTS [2017-10-17 18:55:28] [2017-10-17 18:55:28] RECALC EFFECTS: ZERO EFFECTS [2017-10-17 18:55:28] RECALC EFFECTS: ZERO EFFECTS [2017-10-17 18:55:28] [2017-10-17 18:55:28] RECALC EFFECTS: ZERO EFFECTS [2017-10-17 18:55:28] RECALC EFFECTS: ZERO EFFECTS [2017-10-17 18:55:28] [2017-10-17 18:55:28] RECALC EFFECTS: ZERO EFFECTS [2017-10-17 18:55:28] RECALC EFFECTS: ZERO EFFECTS [2017-10-17 18:55:28] [2017-10-17 18:55:28] RECALC EFFECTS: ZERO EFFECTS [2017-10-17 18:55:28] RECALC EFFECTS: ZERO EFFECTS [2017-10-17 18:55:28] [2017-10-17 18:55:28] RECALC EFFECTS: ZERO EFFECTS [2017-10-17 18:55:28] RECALC EFFECTS: ZERO EFFECTS [2017-10-17 18:55:28] [2017-10-17 18:55:28] RECALC EFFECTS: ZERO EFFECTS [2017-10-17 18:55:28] RECALC EFFECTS: ZERO EFFECTS [2017-10-17 18:55:28] [2017-10-17 18:55:28] RECALC EFFECTS: ZERO EFFECTS [2017-10-17 18:55:28] RECALC EFFECTS: ZERO EFFECTS [2017-10-17 18:55:28] [2017-10-17 18:55:28] RECALC EFFECTS: ZERO EFFECTS [2017-10-17 18:55:28] RECALC EFFECTS: ZERO EFFECTS [2017-10-17 18:55:28] [2017-10-17 18:55:28] RECALC EFFECTS: ZERO EFFECTS [2017-10-17 18:55:28] RECALC EFFECTS: ZERO EFFECTS [2017-10-17 18:55:28] [2017-10-17 18:55:28] RECALC EFFECTS: ZERO EFFECTS [2017-10-17 18:55:28] RECALC EFFECTS: ZERO EFFECTS [2017-10-17 18:55:28] [2017-10-17 18:55:28] RECALC EFFECTS: ZERO EFFECTS [2017-10-17 18:55:28] RECALC EFFECTS: ZERO EFFECTS [2017-10-17 18:55:28] [2017-10-17 18:55:28] RECALC EFFECTS: ZERO EFFECTS [2017-10-17 18:55:28] RECALC EFFECTS: ZERO EFFECTS [2017-10-17 18:55:28] [2017-10-17 18:55:28] RECALC EFFECTS: ZERO EFFECTS [2017-10-17 18:55:28] RECALC EFFECTS: ZERO EFFECTS [2017-10-17 18:55:28] [2017-10-17 18:55:28] RECALC EFFECTS: ZERO EFFECTS [2017-10-17 18:55:28] RECALC EFFECTS: ZERO EFFECTS [2017-10-17 18:55:28] [2017-10-17 18:55:28] RECALC EFFECTS: ZERO EFFECTS [2017-10-17 18:55:28] RECALC EFFECTS: ZERO EFFECTS [2017-10-17 18:55:28] [2017-10-17 18:55:28] [CLIENT] Client received new channel: all; creating... [2017-10-17 18:55:28] [CLIENT] Client received new channel: all; creating... [2017-10-17 18:55:28] [2017-10-17 18:55:28] [CLIENT] Client received existing channel mod: all; CREATE [2017-10-17 18:55:28] [CLIENT] Client received existing channel mod: all; CREATE [2017-10-17 18:55:28] [2017-10-17 18:55:28] [CLIENT] WARNING: member in channel: all already existed [2017-10-17 18:55:28] [CLIENT] WARNING: member in channel: all already existed [2017-10-17 18:55:28] [2017-10-17 18:55:28] [CLIENT] REQUESTED FOW FOR (0, 0, 0) [2017-10-17 18:55:28] [CLIENT] REQUESTED FOW FOR (0, 0, 0) [2017-10-17 18:55:28] [2017-10-17 18:55:28] Metaobject 100013 is not available: requesting from server [2017-10-17 18:55:28] Metaobject 100013 is not available: requesting from server [2017-10-17 18:55:28] [2017-10-17 18:55:28] Metaobject 100009 is not available: requesting from server [2017-10-17 18:55:28] Metaobject 100009 is not available: requesting from server [2017-10-17 18:55:28] [2017-10-17 18:55:28] Metaobject 100010 is not available: requesting from server [2017-10-17 18:55:28] Metaobject 100010 is not available: requesting from server [2017-10-17 18:55:28] [2017-10-17 18:55:28] Metaobject 100011 is not available: requesting from server [2017-10-17 18:55:28] Metaobject 100011 is not available: requesting from server [2017-10-17 18:55:28] [2017-10-17 18:55:28] Metaobject 100014 is not available: requesting from server [2017-10-17 18:55:28] Metaobject 100014 is not available: requesting from server [2017-10-17 18:55:28] [2017-10-17 18:55:28] Metaobject 100012 is not available: requesting from server [2017-10-17 18:55:28] Metaobject 100012 is not available: requesting from server [2017-10-17 18:55:28] [2017-10-17 18:55:28] Metaobject 100008 is not available: requesting from server [2017-10-17 18:55:28] Metaobject 100008 is not available: requesting from server [2017-10-17 18:55:28] [2017-10-17 18:55:28] RECALC EFFECTS: ZERO EFFECTS [2017-10-17 18:55:28] RECALC EFFECTS: ZERO EFFECTS [2017-10-17 18:55:28] [2017-10-17 18:55:28] [CLIENT] stars recreating from changed system; last (-2147483648, -2147483648, -2147483648); new (0, 0, 0) [2017-10-17 18:55:28] [CLIENT] stars recreating from changed system; last (-2147483648, -2147483648, -2147483648); new (0, 0, 0) [2017-10-17 18:55:28] [2017-10-17 18:55:28] [CLIENT][STARSKY] reloading stars [2017-10-17 18:55:28] [CLIENT][STARSKY] reloading stars [2017-10-17 18:55:28] [2017-10-17 18:55:28] [CLIENT] Stars: NEW SYSTEM: (0, 0, 0) [2017-10-17 18:55:28] [CLIENT] Stars: NEW SYSTEM: (0, 0, 0) [2017-10-17 18:55:28] [2017-10-17 18:55:28] [SERVER][PLAYERMESSAGE] received message request from PlS[petlahk ; id(367)(2)f(0)] for 10 messages [2017-10-17 18:55:28] [SERVER][PLAYERMESSAGE] received message request from PlS[petlahk ; id(367)(2)f(0)] for 10 messages [2017-10-17 18:55:28] [2017-10-17 18:55:28] SERVER RECEIVED VIS REQUEST [2017-10-17 18:55:28] SERVER RECEIVED VIS REQUEST [2017-10-17 18:55:28] [2017-10-17 18:55:28] [SERVER][GALAXY] REQUESTING SYSTEM (0, 0, 0); exists in DB: true; TIME: 2ms: GalaxyRequestAndAwnser [ownerUID=NPC-HOMEBASE_4_4_4, factionUID=-10000000, secX=2, secY=2, secZ=2, networkObjectOnServer=NetworkObject(NetworkClientChannel; 0)] [2017-10-17 18:55:28] [SERVER][GALAXY] REQUESTING SYSTEM (0, 0, 0); exists in DB: true; TIME: 2ms: GalaxyRequestAndAwnser [ownerUID=NPC-HOMEBASE_4_4_4, factionUID=-10000000, secX=2, secY=2, secZ=2, networkObjectOnServer=NetworkObject(NetworkClientChannel; 0)] [2017-10-17 18:55:28] [2017-10-17 18:55:28] [SHADER] validate: current FBO: 4 [2017-10-17 18:55:28] [SHADER] validate: current FBO: 4 [2017-10-17 18:55:28] [2017-10-17 18:55:28] [SERVER][GALAXY] SENDING SYSTEM BACK TO CLIENT: 2, 2, 2 [2017-10-17 18:55:28] [SERVER][GALAXY] SENDING SYSTEM BACK TO CLIENT: 2, 2, 2 [2017-10-17 18:55:28] [2017-10-17 18:55:28] [DB] loading messages set from 1508284528641 for receiver petlahk: SELECT SENDER, RECEIVER, TOPIC, MESSAGE, SENT, READ FROM PLAYER_MESSAGES WHERE RECEIVER = 'petlahk' AND SENT < 1508284528641 ORDER BY SENT DESC LIMIT 10; [2017-10-17 18:55:28] [DB] loading messages set from 1508284528641 for receiver petlahk: SELECT SENDER, RECEIVER, TOPIC, MESSAGE, SENT, READ FROM PLAYER_MESSAGES WHERE RECEIVER = 'petlahk' AND SENT < 1508284528641 ORDER BY SENT DESC LIMIT 10; [2017-10-17 18:55:28] [2017-10-17 18:55:28] CLIENT RECEIVED VIS AWNSER 0, 0; 0: false [2017-10-17 18:55:28] CLIENT RECEIVED VIS AWNSER 0, 0; 0: false [2017-10-17 18:55:28] [2017-10-17 18:55:28] [SKIN] USING DEFAULT FOR PLAYER PlS[petlahk ; id(367)(2)f(0)] [2017-10-17 18:55:28] [SKIN] USING DEFAULT FOR PLAYER PlS[petlahk ; id(367)(2)f(0)] [2017-10-17 18:55:28] [2017-10-17 18:55:28] [SKIN] REMOVING TMP PATH: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\texTmp [2017-10-17 18:55:28] [SKIN] REMOVING TMP PATH: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\texTmp [2017-10-17 18:55:28] [2017-10-17 18:55:28] [SERVER] Awnsering Client request for metaobject 100013 -> Flashlight (right click to view) [2017-10-17 18:55:28] [SERVER] Awnsering Client request for metaobject 100013 -> Flashlight (right click to view) [2017-10-17 18:55:28] [2017-10-17 18:55:28] [SERVER] Awnsering Client request for metaobject 100009 -> Healing Beam (right click to view) [2017-10-17 18:55:28] [SERVER] Awnsering Client request for metaobject 100009 -> Healing Beam (right click to view) [2017-10-17 18:55:28] [2017-10-17 18:55:28] [SERVER] Awnsering Client request for metaobject 100010 -> Power Supply Beam (right click to view) [2017-10-17 18:55:28] [SERVER] Awnsering Client request for metaobject 100010 -> Power Supply Beam (right click to view) [2017-10-17 18:55:28] [2017-10-17 18:55:28] [SERVER] Awnsering Client request for metaobject 100011 -> Marker Beam unmarked (right click to view) [2017-10-17 18:55:28] [SERVER] Awnsering Client request for metaobject 100011 -> Marker Beam unmarked (right click to view) [2017-10-17 18:55:28] [2017-10-17 18:55:28] [SERVER] Awnsering Client request for metaobject 100014 -> Logbook (right click with mouse cursor) [2017-10-17 18:55:28] [SERVER] Awnsering Client request for metaobject 100014 -> Logbook (right click with mouse cursor) [2017-10-17 18:55:28] [2017-10-17 18:55:28] [SERVER] Awnsering Client request for metaobject 100012 -> Helmet (right click to view) [2017-10-17 18:55:28] [SERVER] Awnsering Client request for metaobject 100012 -> Helmet (right click to view) [2017-10-17 18:55:28] [2017-10-17 18:55:28] [SERVER] Awnsering Client request for metaobject 100008 -> Laser (right click to view) [2017-10-17 18:55:28] [SERVER] Awnsering Client request for metaobject 100008 -> Laser (right click to view) [2017-10-17 18:55:28] [2017-10-17 18:55:28] [METAITEM] Creating new meta item: type: -14; ID: 0 [2017-10-17 18:55:28] [METAITEM] Creating new meta item: type: -14; ID: 0 [2017-10-17 18:55:28] [2017-10-17 18:55:28] [METAITEM] Creating new meta item: type: -32; ID: 0 [2017-10-17 18:55:28] [METAITEM] Creating new meta item: type: -32; ID: 0 [2017-10-17 18:55:28] [2017-10-17 18:55:28] [METAITEM] Creating new meta item: type: -32; ID: 0 [2017-10-17 18:55:28] [METAITEM] Creating new meta item: type: -32; ID: 0 [2017-10-17 18:55:28] [2017-10-17 18:55:28] [METAITEM] Creating new meta item: type: -32; ID: 0 [2017-10-17 18:55:28] [METAITEM] Creating new meta item: type: -32; ID: 0 [2017-10-17 18:55:28] [2017-10-17 18:55:28] [METAITEM] Creating new meta item: type: -11; ID: 0 [2017-10-17 18:55:28] [METAITEM] Creating new meta item: type: -11; ID: 0 [2017-10-17 18:55:28] [2017-10-17 18:55:28] [METAITEM] Creating new meta item: type: -12; ID: 0 [2017-10-17 18:55:28] [METAITEM] Creating new meta item: type: -12; ID: 0 [2017-10-17 18:55:28] [2017-10-17 18:55:28] [METAITEM] Creating new meta item: type: -32; ID: 0 [2017-10-17 18:55:28] [METAITEM] Creating new meta item: type: -32; ID: 0 [2017-10-17 18:55:28] [2017-10-17 18:55:29] [METAITEM] Creating new meta item: type: -32; ID: 100015 [2017-10-17 18:55:29] [METAITEM] Creating new meta item: type: -32; ID: 100015 [2017-10-17 18:55:29] [2017-10-17 18:55:29] [SERVER] sending remote forced animation 0: ForcedAnimation [type=null, animation=null, loopMode=null, speed=0.0, fullBody=false] [2017-10-17 18:55:29] [SERVER] sending remote forced animation 0: ForcedAnimation [type=null, animation=null, loopMode=null, speed=0.0, fullBody=false] [2017-10-17 18:55:29] [2017-10-17 18:55:29] Client(2) [GRAVITY] AICharacter[(ENTITY_CREATURE_1508284529605_1)(A. Trader, the 4197431580537901556th)(563)] RECEIVED REMOTE GRAVITY: -1 --- (0.0, 0.0, 0.0) [2017-10-17 18:55:29] Client(2) [GRAVITY] AICharacter[(ENTITY_CREATURE_1508284529605_1)(A. Trader, the 4197431580537901556th)(563)] RECEIVED REMOTE GRAVITY: -1 --- (0.0, 0.0, 0.0) [2017-10-17 18:55:29] [2017-10-17 18:55:29] Metaobject 100015 is not available: requesting from server [2017-10-17 18:55:29] Metaobject 100015 is not available: requesting from server [2017-10-17 18:55:29] [2017-10-17 18:55:29] Metaobject 100015 is not available: requesting from server [2017-10-17 18:55:29] Metaobject 100015 is not available: requesting from server [2017-10-17 18:55:29] [2017-10-17 18:55:29] [CLIENT][PlayerInput] successfully deactivated obfuscated.aB@2732b888 [2017-10-17 18:55:29] [CLIENT][PlayerInput] successfully deactivated obfuscated.aB@2732b888 [2017-10-17 18:55:29] [2017-10-17 18:55:29] [CREATURE] Server(0) SETTING AFFINITY OF AICharacter[(ENTITY_CREATURE_1508284529605_1)(A. Trader, the 4197431580537901556th)(563)] FROM null to Shop(370) on Server(0) [2017-10-17 18:55:29] [CREATURE] Server(0) SETTING AFFINITY OF AICharacter[(ENTITY_CREATURE_1508284529605_1)(A. Trader, the 4197431580537901556th)(563)] FROM null to Shop(370) on Server(0) [2017-10-17 18:55:29] [2017-10-17 18:55:29] [CREATURE] AICharacter[(ENTITY_CREATURE_1508284529605_1)(A. Trader, the 4197431580537901556th)(563)] align on Shop(370) [2017-10-17 18:55:29] [CREATURE] AICharacter[(ENTITY_CREATURE_1508284529605_1)(A. Trader, the 4197431580537901556th)(563)] align on Shop(370) [2017-10-17 18:55:29] [2017-10-17 18:55:29] [SERVER][AI][ACTIVATE] AICharacter[(ENTITY_CREATURE_1508284529605_1)(A. Trader, the 4197431580537901556th)(563)] A. Trader, the 4197431580537901556th Enter gravity of 370 [2017-10-17 18:55:29] [SERVER][AI][ACTIVATE] AICharacter[(ENTITY_CREATURE_1508284529605_1)(A. Trader, the 4197431580537901556th)(563)] A. Trader, the 4197431580537901556th Enter gravity of 370 [2017-10-17 18:55:29] [2017-10-17 18:55:29] [SERVER] Awnsering Client request for metaobject 100015 -> Laser (right click to view) [2017-10-17 18:55:29] [SERVER] Awnsering Client request for metaobject 100015 -> Laser (right click to view) [2017-10-17 18:55:29] [2017-10-17 18:55:29] [SERVER] Awnsering Client request for metaobject 100015 -> Laser (right click to view) [2017-10-17 18:55:29] [SERVER] Awnsering Client request for metaobject 100015 -> Laser (right click to view) [2017-10-17 18:55:29] [2017-10-17 18:55:29] [SERVER][PLAYERSTATE] Set spawn sector from unloaded object: Sector[369](2, 2, 2) [2017-10-17 18:55:29] [SERVER][PLAYERSTATE] Set spawn sector from unloaded object: Sector[369](2, 2, 2) [2017-10-17 18:55:29] [2017-10-17 18:55:29] Server(0) AICharacter[(ENTITY_CREATURE_1508284529605_1)(A. Trader, the 4197431580537901556th)(563)] HANDLE SCHEDULED GRAVITY (0.0, 0.0, 0.0), Shop(370) [2017-10-17 18:55:29] Server(0) AICharacter[(ENTITY_CREATURE_1508284529605_1)(A. Trader, the 4197431580537901556th)(563)] HANDLE SCHEDULED GRAVITY (0.0, 0.0, 0.0), Shop(370) [2017-10-17 18:55:29] [2017-10-17 18:55:29] [GRAVITY] AICharacter[(ENTITY_CREATURE_1508284529605_1)(A. Trader, the 4197431580537901556th)(563)] Server(0) SOURCE CHANGE null -> Shop(370) [2017-10-17 18:55:29] [GRAVITY] AICharacter[(ENTITY_CREATURE_1508284529605_1)(A. Trader, the 4197431580537901556th)(563)] Server(0) SOURCE CHANGE null -> Shop(370) [2017-10-17 18:55:29] [2017-10-17 18:55:29] [SIMPLETRANSFORMABLE] Server(0) AICharacter[(ENTITY_CREATURE_1508284529605_1)(A. Trader, the 4197431580537901556th)(563)] gravity change sent: NetworkGravity [gravityId=370, gravityIdReceive=-1, gravity=(0.0, 0.0, 0.0), gravityReceive=(0.0, 0.0, 0.0), gravityReceived=false, forcedFromServer=false] [2017-10-17 18:55:29] [SIMPLETRANSFORMABLE] Server(0) AICharacter[(ENTITY_CREATURE_1508284529605_1)(A. Trader, the 4197431580537901556th)(563)] gravity change sent: NetworkGravity [gravityId=370, gravityIdReceive=-1, gravity=(0.0, 0.0, 0.0), gravityReceive=(0.0, 0.0, 0.0), gravityReceived=false, forcedFromServer=false] [2017-10-17 18:55:29] [2017-10-17 18:55:29] [GRAVITY] AICharacter[(ENTITY_CREATURE_1508284529605_1)(A. Trader, the 4197431580537901556th)(563)] changed gravity on Server(0) Shop(370) -> (0.0, 0.0, 0.0) [2017-10-17 18:55:29] [GRAVITY] AICharacter[(ENTITY_CREATURE_1508284529605_1)(A. Trader, the 4197431580537901556th)(563)] changed gravity on Server(0) Shop(370) -> (0.0, 0.0, 0.0) [2017-10-17 18:55:29] [2017-10-17 18:55:29] [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1508284529605_1)(A. Trader, the 4197431580537901556th)(563)] Server(0) starting gravity change: (-6.197073E-4, -6.7299805, -3.5749996E-4) [2017-10-17 18:55:29] [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1508284529605_1)(A. Trader, the 4197431580537901556th)(563)] Server(0) starting gravity change: (-6.197073E-4, -6.7299805, -3.5749996E-4) [2017-10-17 18:55:29] [2017-10-17 18:55:29] Server(0)[ABSTRACTCHARACTER] AICharacter[(ENTITY_CREATURE_1508284529605_1)(A. Trader, the 4197431580537901556th)(563)] INITIALIZING GRAVITY FOR Shop(370) [2017-10-17 18:55:29] Server(0)[ABSTRACTCHARACTER] AICharacter[(ENTITY_CREATURE_1508284529605_1)(A. Trader, the 4197431580537901556th)(563)] INITIALIZING GRAVITY FOR Shop(370) [2017-10-17 18:55:29] [2017-10-17 18:55:29] [PLAYERCHARACTER] Server(0) of AICharacter[(ENTITY_CREATURE_1508284529605_1)(A. Trader, the 4197431580537901556th)(563)] gravity to: [WARNING] UNKNOWN SIDE -1 [2017-10-17 18:55:29] [PLAYERCHARACTER] Server(0) of AICharacter[(ENTITY_CREATURE_1508284529605_1)(A. Trader, the 4197431580537901556th)(563)] gravity to: [WARNING] UNKNOWN SIDE -1 [2017-10-17 18:55:29] [2017-10-17 18:55:29] [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1508284529605_1)(A. Trader, the 4197431580537901556th)(563)] Server(0) starting gravity change DONE: source: Shop(370) origin: (-6.197073E-4, -6.7299805, -3.5749996E-4) [2017-10-17 18:55:29] [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1508284529605_1)(A. Trader, the 4197431580537901556th)(563)] Server(0) starting gravity change DONE: source: Shop(370) origin: (-6.197073E-4, -6.7299805, -3.5749996E-4) [2017-10-17 18:55:29] [2017-10-17 18:55:29] [METAITEM] Creating new meta item: type: -32; ID: 0 [2017-10-17 18:55:29] [METAITEM] Creating new meta item: type: -32; ID: 0 [2017-10-17 18:55:29] [2017-10-17 18:55:29] Client(2) [GRAVITY] AICharacter[(ENTITY_CREATURE_1508284529605_1)(A. Trader, the 4197431580537901556th)(563)] RECEIVED REMOTE GRAVITY: 370 --- (0.0, 0.0, 0.0) [2017-10-17 18:55:29] Client(2) [GRAVITY] AICharacter[(ENTITY_CREATURE_1508284529605_1)(A. Trader, the 4197431580537901556th)(563)] RECEIVED REMOTE GRAVITY: 370 --- (0.0, 0.0, 0.0) [2017-10-17 18:55:29] [2017-10-17 18:55:29] AICharacter[(ENTITY_CREATURE_1508284529605_1)(A. Trader, the 4197431580537901556th)(563)] GRAVITY UPDATE:::::: GRAV[ENTITY_SHOP_1508284522531(370); (0.0, 0.0, 0.0); central: false] [2017-10-17 18:55:29] AICharacter[(ENTITY_CREATURE_1508284529605_1)(A. Trader, the 4197431580537901556th)(563)] GRAVITY UPDATE:::::: GRAV[ENTITY_SHOP_1508284522531(370); (0.0, 0.0, 0.0); central: false] [2017-10-17 18:55:29] [2017-10-17 18:55:29] [GRAVITY] AICharacter[(ENTITY_CREATURE_1508284529605_1)(A. Trader, the 4197431580537901556th)(563)] FLAG changed gravity on Client(2) Shop(370) -> (0.0, 0.0, 0.0) [2017-10-17 18:55:29] [GRAVITY] AICharacter[(ENTITY_CREATURE_1508284529605_1)(A. Trader, the 4197431580537901556th)(563)] FLAG changed gravity on Client(2) Shop(370) -> (0.0, 0.0, 0.0) [2017-10-17 18:55:29] [2017-10-17 18:55:29] [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1508284529605_1)(A. Trader, the 4197431580537901556th)(563)] Client(2) starting gravity change: (-6.2151393E-4, -6.7436304, -3.564548E-4) [2017-10-17 18:55:29] [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1508284529605_1)(A. Trader, the 4197431580537901556th)(563)] Client(2) starting gravity change: (-6.2151393E-4, -6.7436304, -3.564548E-4) [2017-10-17 18:55:29] [2017-10-17 18:55:29] Client(2)[ABSTRACTCHARACTER] AICharacter[(ENTITY_CREATURE_1508284529605_1)(A. Trader, the 4197431580537901556th)(563)] INITIALIZING GRAVITY FOR Shop(370) [2017-10-17 18:55:29] Client(2)[ABSTRACTCHARACTER] AICharacter[(ENTITY_CREATURE_1508284529605_1)(A. Trader, the 4197431580537901556th)(563)] INITIALIZING GRAVITY FOR Shop(370) [2017-10-17 18:55:29] [2017-10-17 18:55:29] [PLAYERCHARACTER] Client(2) of AICharacter[(ENTITY_CREATURE_1508284529605_1)(A. Trader, the 4197431580537901556th)(563)] gravity to: [WARNING] UNKNOWN SIDE -1 [2017-10-17 18:55:29] [PLAYERCHARACTER] Client(2) of AICharacter[(ENTITY_CREATURE_1508284529605_1)(A. Trader, the 4197431580537901556th)(563)] gravity to: [WARNING] UNKNOWN SIDE -1 [2017-10-17 18:55:29] [2017-10-17 18:55:29] [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1508284529605_1)(A. Trader, the 4197431580537901556th)(563)] Client(2) starting gravity change DONE: source: Shop(370) origin: (-6.2151393E-4, -6.7436304, -3.564548E-4) [2017-10-17 18:55:29] [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1508284529605_1)(A. Trader, the 4197431580537901556th)(563)] Client(2) starting gravity change DONE: source: Shop(370) origin: (-6.2151393E-4, -6.7436304, -3.564548E-4) [2017-10-17 18:55:29] [2017-10-17 18:55:29] [CREATURE] Client(2) SETTING AFFINITY OF AICharacter[(ENTITY_CREATURE_1508284529605_1)(A. Trader, the 4197431580537901556th)(563)] FROM null to Shop(370) on Client(2) [2017-10-17 18:55:29] [CREATURE] Client(2) SETTING AFFINITY OF AICharacter[(ENTITY_CREATURE_1508284529605_1)(A. Trader, the 4197431580537901556th)(563)] FROM null to Shop(370) on Client(2) [2017-10-17 18:55:29] [2017-10-17 18:55:29] [SERVER][SPAWN] SPAWNING NEW CHARACTER FOR PlS[petlahk ; id(367)(2)f(0)] [2017-10-17 18:55:29] [SERVER][SPAWN] SPAWNING NEW CHARACTER FOR PlS[petlahk ; id(367)(2)f(0)] [2017-10-17 18:55:29] [2017-10-17 18:55:29] [SERVER][SPAWN] PlS[petlahk ; id(367)(2)f(0)]; ABSOLUTE :::: (15.0, -6.5, 8.0) [2017-10-17 18:55:29] [SERVER][SPAWN] PlS[petlahk ; id(367)(2)f(0)]; ABSOLUTE :::: (15.0, -6.5, 8.0) [2017-10-17 18:55:29] [2017-10-17 18:55:29] [SERVER][SPAWN] Gravity object to use for PlS[petlahk ; id(367)(2)f(0)] not found. UID: [2017-10-17 18:55:29] [SERVER][SPAWN] Gravity object to use for PlS[petlahk ; id(367)(2)f(0)] not found. UID: [2017-10-17 18:55:29] [2017-10-17 18:55:29] [SERVER][PlayerCharacter] Server(0) Set initial transform to (15.0, -6.5, 8.0) [2017-10-17 18:55:29] [SERVER][PlayerCharacter] Server(0) Set initial transform to (15.0, -6.5, 8.0) [2017-10-17 18:55:29] [2017-10-17 18:55:29] [CLIENT]: PlS[petlahk ; id(367)(2)f(0)] request control: null -> PlayerCharacter[(ENTITY_PLAYERCHARACTER_petlahk)(564)] [2017-10-17 18:55:29] [CLIENT]: PlS[petlahk ; id(367)(2)f(0)] request control: null -> PlayerCharacter[(ENTITY_PLAYERCHARACTER_petlahk)(564)] [2017-10-17 18:55:29] [2017-10-17 18:55:29] [CLIENT] client spawned character and player: PlayerCharacter[(ENTITY_PLAYERCHARACTER_petlahk)(564)]; PlS[petlahk ; id(367)(2)f(0)] [2017-10-17 18:55:29] [CLIENT] client spawned character and player: PlayerCharacter[(ENTITY_PLAYERCHARACTER_petlahk)(564)]; PlS[petlahk ; id(367)(2)f(0)] [2017-10-17 18:55:29] [2017-10-17 18:55:29] Client(2) [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_petlahk)(564)] RECEIVED REMOTE GRAVITY: -1 --- (0.0, 0.0, 0.0) [2017-10-17 18:55:29] Client(2) [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_petlahk)(564)] RECEIVED REMOTE GRAVITY: -1 --- (0.0, 0.0, 0.0) [2017-10-17 18:55:29] [2017-10-17 18:55:29] [SHADER] validate: current FBO: 0 [2017-10-17 18:55:29] [SHADER] validate: current FBO: 0 [2017-10-17 18:55:29] [2017-10-17 18:55:29] [CLIENT-CONTROLLER][WARNING] state update took 62ms [2017-10-17 18:55:29] [CLIENT-CONTROLLER][WARNING] state update took 62ms [2017-10-17 18:55:29] [2017-10-17 18:55:29] [CONTROLLERSTATE] INCOMING REQUEST (NT) Server(0); PlS[petlahk ; id(367)(2)f(0)] CONTROLLER REQUEST RECEIVED ControllerUnitRequest [fromId=-1, toId=564, hideExitedObject=false, fromParam=(0, 0, 0), toParam=(0, 0, 0)] [2017-10-17 18:55:29] [CONTROLLERSTATE] INCOMING REQUEST (NT) Server(0); PlS[petlahk ; id(367)(2)f(0)] CONTROLLER REQUEST RECEIVED ControllerUnitRequest [fromId=-1, toId=564, hideExitedObject=false, fromParam=(0, 0, 0), toParam=(0, 0, 0)] [2017-10-17 18:55:29] [2017-10-17 18:55:29] [CONTROLLER][ADD-UNIT] (Server(0)): PlS[petlahk ; id(367)(2)f(0)] Added to controllers: PlayerCharacter[(ENTITY_PLAYERCHARACTER_petlahk)(564)] [2017-10-17 18:55:29] [CONTROLLER][ADD-UNIT] (Server(0)): PlS[petlahk ; id(367)(2)f(0)] Added to controllers: PlayerCharacter[(ENTITY_PLAYERCHARACTER_petlahk)(564)] [2017-10-17 18:55:29] [2017-10-17 18:55:29] [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_petlahk)(564)] FLAG changed gravity on Server(0) null -> (0.0, 0.0, 0.0) [2017-10-17 18:55:29] [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_petlahk)(564)] FLAG changed gravity on Server(0) null -> (0.0, 0.0, 0.0) [2017-10-17 18:55:29] [2017-10-17 18:55:29] Server(0) PlayerCharacter[(ENTITY_PLAYERCHARACTER_petlahk)(564)] (handleGravity()) Deactivating gravity [2017-10-17 18:55:29] Server(0) PlayerCharacter[(ENTITY_PLAYERCHARACTER_petlahk)(564)] (handleGravity()) Deactivating gravity [2017-10-17 18:55:29] [2017-10-17 18:55:29] [CONTROLLERSTATE] INCOMING REQUEST (NT) Client(2); PlS[petlahk ; id(367)(2)f(0)] CONTROLLER REQUEST RECEIVED ControllerUnitRequest [fromId=-1, toId=564, hideExitedObject=false, fromParam=(0, 0, 0), toParam=(0, 0, 0)] [2017-10-17 18:55:29] [CONTROLLERSTATE] INCOMING REQUEST (NT) Client(2); PlS[petlahk ; id(367)(2)f(0)] CONTROLLER REQUEST RECEIVED ControllerUnitRequest [fromId=-1, toId=564, hideExitedObject=false, fromParam=(0, 0, 0), toParam=(0, 0, 0)] [2017-10-17 18:55:29] [2017-10-17 18:55:29] [INSHIP] EXIT setting ship to null. Client(2) [2017-10-17 18:55:29] [INSHIP] EXIT setting ship to null. Client(2) [2017-10-17 18:55:29] [2017-10-17 18:55:29] SHIPCAMERA: onSwitch called [2017-10-17 18:55:29] SHIPCAMERA: onSwitch called [2017-10-17 18:55:29] [2017-10-17 18:55:29] [CLIENT][BUILDTOOLS] Reset area placement [2017-10-17 18:55:29] [CLIENT][BUILDTOOLS] Reset area placement [2017-10-17 18:55:29] [2017-10-17 18:55:29] BACKGROUND SOUND: 0.14; 0.35; 0.4 [2017-10-17 18:55:29] BACKGROUND SOUND: 0.14; 0.35; 0.4 [2017-10-17 18:55:29] [2017-10-17 18:55:29] [CONTROLLER][ADD-UNIT] (Client(2)): PlS[petlahk ; id(367)(2)f(0)] Added to controllers: PlayerCharacter[(ENTITY_PLAYERCHARACTER_petlahk)(564)] [2017-10-17 18:55:29] [CONTROLLER][ADD-UNIT] (Client(2)): PlS[petlahk ; id(367)(2)f(0)] Added to controllers: PlayerCharacter[(ENTITY_PLAYERCHARACTER_petlahk)(564)] [2017-10-17 18:55:29] [2017-10-17 18:55:29] [CLIENT] CURRENT MAIN CONTROLLING IS NOW: PlayerCharacter[(ENTITY_PLAYERCHARACTER_petlahk)(564)]; at: (15.0, -6.5, 8.0) [2017-10-17 18:55:29] [CLIENT] CURRENT MAIN CONTROLLING IS NOW: PlayerCharacter[(ENTITY_PLAYERCHARACTER_petlahk)(564)]; at: (15.0, -6.5, 8.0) [2017-10-17 18:55:29] [2017-10-17 18:55:29] [INSHIP] EXIT setting ship to null. Client(2) [2017-10-17 18:55:29] [INSHIP] EXIT setting ship to null. Client(2) [2017-10-17 18:55:29] [2017-10-17 18:55:29] SHIPCAMERA: onSwitch called [2017-10-17 18:55:29] SHIPCAMERA: onSwitch called [2017-10-17 18:55:29] [2017-10-17 18:55:29] [CLIENT][BUILDTOOLS] Reset area placement [2017-10-17 18:55:29] [CLIENT][BUILDTOOLS] Reset area placement [2017-10-17 18:55:29] [2017-10-17 18:55:29] [WARPOUT] default grav up (0.0, 1.0, 0.0) [2017-10-17 18:55:29] [WARPOUT] default grav up (0.0, 1.0, 0.0) [2017-10-17 18:55:29] [2017-10-17 18:55:29] [KINEMATIC] Client(2) WARPING OUT OF COLLISION START for PlayerCharacter[(ENTITY_PLAYERCHARACTER_petlahk)(564)]: FROM (15.0, -6.5, 8.0); (15.0, -6.5, 8.0) [2017-10-17 18:55:29] [KINEMATIC] Client(2) WARPING OUT OF COLLISION START for PlayerCharacter[(ENTITY_PLAYERCHARACTER_petlahk)(564)]: FROM (15.0, -6.5, 8.0); (15.0, -6.5, 8.0) [2017-10-17 18:55:29] [2017-10-17 18:55:29] [KINEMATIC] WARP OUT DIDNT DETECT A HIT [2017-10-17 18:55:29] [KINEMATIC] WARP OUT DIDNT DETECT A HIT [2017-10-17 18:55:29] [2017-10-17 18:55:29] [PLAYERCHARACTER][ONPHYSICSADD][Client(2)] WARPING OUT OF COLLISION: PlayerCharacter[(ENTITY_PLAYERCHARACTER_petlahk)(564)]: (15.0, -6.5, 8.0) -> (15.0, -6.5, 8.0) [2017-10-17 18:55:29] [PLAYERCHARACTER][ONPHYSICSADD][Client(2)] WARPING OUT OF COLLISION: PlayerCharacter[(ENTITY_PLAYERCHARACTER_petlahk)(564)]: (15.0, -6.5, 8.0) -> (15.0, -6.5, 8.0) [2017-10-17 18:55:29] [2017-10-17 18:55:29] [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_petlahk)(564)] FLAG changed gravity on Client(2) null -> (0.0, 0.0, 0.0) [2017-10-17 18:55:29] [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_petlahk)(564)] FLAG changed gravity on Client(2) null -> (0.0, 0.0, 0.0) [2017-10-17 18:55:29] [2017-10-17 18:55:29] Client(2) PlayerCharacter[(ENTITY_PLAYERCHARACTER_petlahk)(564)] (handleGravity()) Deactivating gravity [2017-10-17 18:55:29] Client(2) PlayerCharacter[(ENTITY_PLAYERCHARACTER_petlahk)(564)] (handleGravity()) Deactivating gravity [2017-10-17 18:55:29] [2017-10-17 18:55:29] [CLIENT][POPUP] INFO: If you are stuck in a block, press UP. Time left to use this: 8 sec [2017-10-17 18:55:29] [CLIENT][POPUP] INFO: If you are stuck in a block, press UP. Time left to use this: 8 sec [2017-10-17 18:55:29] [2017-10-17 18:55:29] [CLIENT] Server message: Gravity neutralized... [2017-10-17 18:55:29] [CLIENT] Server message: Gravity neutralized... [2017-10-17 18:55:29] [2017-10-17 18:55:29] [CLIENT][POPUP] INFO: Gravity neutralized... [2017-10-17 18:55:29] [CLIENT][POPUP] INFO: Gravity neutralized... [2017-10-17 18:55:29] [2017-10-17 18:55:30] [CLIENT][PlayerInput] successfully deactivated obfuscated.gn@6d59ae9f [2017-10-17 18:55:30] [CLIENT][PlayerInput] successfully deactivated obfuscated.gn@6d59ae9f [2017-10-17 18:55:30] [2017-10-17 18:55:32] [SHADER] validate: current FBO: 0 [2017-10-17 18:55:32] [SHADER] validate: current FBO: 0 [2017-10-17 18:55:32] [2017-10-17 18:55:35] [CLIENT][POPUP] ERROR: ERROR: Weapon Menu only available inside a ship! [2017-10-17 18:55:35] [CLIENT][POPUP] ERROR: ERROR: Weapon Menu only available inside a ship! [2017-10-17 18:55:35] [2017-10-17 18:55:47] [CLIENT] Admin parameter 0: 2 [2017-10-17 18:55:47] [CLIENT] Admin parameter 0: 2 [2017-10-17 18:55:47] [2017-10-17 18:55:47] [CLIENT] Admin parameter 1: 1 [2017-10-17 18:55:47] [CLIENT] Admin parameter 1: 1 [2017-10-17 18:55:47] [2017-10-17 18:55:47] [CLIENT] Admin parameter 2: 1 [2017-10-17 18:55:47] [CLIENT] Admin parameter 2: 1 [2017-10-17 18:55:47] [2017-10-17 18:55:47] [ADMIN COMMAND] CHANGE_SECTOR from RegisteredClient: petlahk (2) connected: true params: [2, 1, 1] [2017-10-17 18:55:47] [ADMIN COMMAND] CHANGE_SECTOR from RegisteredClient: petlahk (2) connected: true params: [2, 1, 1] [2017-10-17 18:55:47] [2017-10-17 18:55:47] [SERVER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_petlahk)(564)] has players attached. Doing Sector Change for PlS[petlahk ; id(367)(2)f(0)]: Sector[369](2, 2, 2) -> Sector[429](2, 1, 1) [2017-10-17 18:55:47] [SERVER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_petlahk)(564)] has players attached. Doing Sector Change for PlS[petlahk ; id(367)(2)f(0)]: Sector[369](2, 2, 2) -> Sector[429](2, 1, 1) [2017-10-17 18:55:47] [2017-10-17 18:55:47] [SERVER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_petlahk)(564)] has CHARACTER. Doing Sector Change for PlayerCharacter[(ENTITY_PLAYERCHARACTER_petlahk)(564)]: Sector[369](2, 2, 2) -> Sector[429](2, 1, 1) ID 429 [2017-10-17 18:55:47] [SERVER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_petlahk)(564)] has CHARACTER. Doing Sector Change for PlayerCharacter[(ENTITY_PLAYERCHARACTER_petlahk)(564)]: Sector[369](2, 2, 2) -> Sector[429](2, 1, 1) ID 429 [2017-10-17 18:55:47] [2017-10-17 18:55:47] [SERVER] sector change is a jump. not normalizing object position [2017-10-17 18:55:47] [SERVER] sector change is a jump. not normalizing object position [2017-10-17 18:55:47] [2017-10-17 18:55:47] ################# SERVER WAITING FOR PLAYER WARP [2017-10-17 18:55:47] ################# SERVER WAITING FOR PLAYER WARP [2017-10-17 18:55:47] [2017-10-17 18:55:47] [SERVER][SECTORSWITCH] Requested gravity removal: PlayerCharacter[(ENTITY_PLAYERCHARACTER_petlahk)(564)] [2017-10-17 18:55:47] [SERVER][SECTORSWITCH] Requested gravity removal: PlayerCharacter[(ENTITY_PLAYERCHARACTER_petlahk)(564)] [2017-10-17 18:55:47] [2017-10-17 18:55:47] RECALC EFFECTS: ZERO EFFECTS [2017-10-17 18:55:47] RECALC EFFECTS: ZERO EFFECTS [2017-10-17 18:55:47] [2017-10-17 18:55:47] [SERVER] SERIALIZED PROXIMITY (2, 1, 1) [2017-10-17 18:55:47] [SERVER] SERIALIZED PROXIMITY (2, 1, 1) [2017-10-17 18:55:47] [2017-10-17 18:55:47] NOT WARPING OUT OF COLLISION, BECAUSE WARP TOKEN WAS SET [2017-10-17 18:55:47] NOT WARPING OUT OF COLLISION, BECAUSE WARP TOKEN WAS SET [2017-10-17 18:55:47] [2017-10-17 18:55:47] [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1508284529605_1)(A. Trader, the 4197431580537901556th)(563)] Client(2) starting gravity change: (7.997097, -6.5350347, 6.774533) [2017-10-17 18:55:47] [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1508284529605_1)(A. Trader, the 4197431580537901556th)(563)] Client(2) starting gravity change: (7.997097, -6.5350347, 6.774533) [2017-10-17 18:55:47] [2017-10-17 18:55:47] Client(2)[ABSTRACTCHARACTER] AICharacter[(ENTITY_CREATURE_1508284529605_1)(A. Trader, the 4197431580537901556th)(563)] INITIALIZING GRAVITY FOR Shop(370) [2017-10-17 18:55:47] Client(2)[ABSTRACTCHARACTER] AICharacter[(ENTITY_CREATURE_1508284529605_1)(A. Trader, the 4197431580537901556th)(563)] INITIALIZING GRAVITY FOR Shop(370) [2017-10-17 18:55:47] [2017-10-17 18:55:47] [PLAYERCHARACTER] Client(2) of AICharacter[(ENTITY_CREATURE_1508284529605_1)(A. Trader, the 4197431580537901556th)(563)] gravity to: [WARNING] UNKNOWN SIDE -1 [2017-10-17 18:55:47] [PLAYERCHARACTER] Client(2) of AICharacter[(ENTITY_CREATURE_1508284529605_1)(A. Trader, the 4197431580537901556th)(563)] gravity to: [WARNING] UNKNOWN SIDE -1 [2017-10-17 18:55:47] [2017-10-17 18:55:47] [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1508284529605_1)(A. Trader, the 4197431580537901556th)(563)] Client(2) starting gravity change DONE: source: Shop(370) origin: (7.997097, -6.5350347, 6.774533) [2017-10-17 18:55:47] [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1508284529605_1)(A. Trader, the 4197431580537901556th)(563)] Client(2) starting gravity change DONE: source: Shop(370) origin: (7.997097, -6.5350347, 6.774533) [2017-10-17 18:55:47] [2017-10-17 18:55:47] [REMOTE] FLAGGIN OWN CLIENT warp: PlayerCharacter[(ENTITY_PLAYERCHARACTER_petlahk)(564)]: (15.0, -6.5, 8.0) [2017-10-17 18:55:47] [REMOTE] FLAGGIN OWN CLIENT warp: PlayerCharacter[(ENTITY_PLAYERCHARACTER_petlahk)(564)]: (15.0, -6.5, 8.0) [2017-10-17 18:55:47] [2017-10-17 18:55:47] [CLIENT] WARP RECEIVED (15.0, -6.5, 8.0) ACC SENT [2017-10-17 18:55:47] [CLIENT] WARP RECEIVED (15.0, -6.5, 8.0) ACC SENT [2017-10-17 18:55:47] [2017-10-17 18:55:47] ################# SERVER NO MORE WAITING FOR PLAYER WARP (ACC RECEIVED) [2017-10-17 18:55:47] ################# SERVER NO MORE WAITING FOR PLAYER WARP (ACC RECEIVED) [2017-10-17 18:55:47] [2017-10-17 18:55:47] [SERVER][UNIVERSE] LOADING SECTOR... (1, 0, 0) [2017-10-17 18:55:47] [SERVER][UNIVERSE] LOADING SECTOR... (1, 0, 0) [2017-10-17 18:55:47] [2017-10-17 18:55:47] [DATABASE] UPDATING SECTOR: (1, 0, 0) trans: true [2017-10-17 18:55:47] [DATABASE] UPDATING SECTOR: (1, 0, 0) trans: true [2017-10-17 18:55:47] [2017-10-17 18:55:47] [DATABASE] SEC((1, 0, 0)): LOADING EFFECTS FOR SEC((1, 0, 0)): SECTOR, ID 28 [2017-10-17 18:55:47] [DATABASE] SEC((1, 0, 0)): LOADING EFFECTS FOR SEC((1, 0, 0)): SECTOR, ID 28 [2017-10-17 18:55:47] [2017-10-17 18:55:47] POPULATE EMPTY (1, 0, 0) [2017-10-17 18:55:47] POPULATE EMPTY (1, 0, 0) [2017-10-17 18:55:47] [2017-10-17 18:55:47] [SERVER][SECTOR] (1, 0, 0) LOADED UIDs: [2017-10-17 18:55:47] [SERVER][SECTOR] (1, 0, 0) LOADED UIDs: [2017-10-17 18:55:47] [2017-10-17 18:55:47] [SERVER][UNIVERSE] LOADING SECTOR... (1, 0, 1) [2017-10-17 18:55:47] [SERVER][UNIVERSE] LOADING SECTOR... (1, 0, 1) [2017-10-17 18:55:47] [2017-10-17 18:55:47] [DATABASE] UPDATING SECTOR: (1, 0, 1) trans: true [2017-10-17 18:55:47] [DATABASE] UPDATING SECTOR: (1, 0, 1) trans: true [2017-10-17 18:55:47] [2017-10-17 18:55:47] [DATABASE] SEC((1, 0, 1)): LOADING EFFECTS FOR SEC((1, 0, 1)): SECTOR, ID 29 [2017-10-17 18:55:47] [DATABASE] SEC((1, 0, 1)): LOADING EFFECTS FOR SEC((1, 0, 1)): SECTOR, ID 29 [2017-10-17 18:55:47] [2017-10-17 18:55:47] POPULATE EMPTY (1, 0, 1) [2017-10-17 18:55:47] POPULATE EMPTY (1, 0, 1) [2017-10-17 18:55:47] [2017-10-17 18:55:47] [SERVER][SECTOR] (1, 0, 1) LOADED UIDs: [2017-10-17 18:55:47] [SERVER][SECTOR] (1, 0, 1) LOADED UIDs: [2017-10-17 18:55:47] [2017-10-17 18:55:47] [SERVER][UNIVERSE] LOADING SECTOR... (1, 0, 2) [2017-10-17 18:55:47] [SERVER][UNIVERSE] LOADING SECTOR... (1, 0, 2) [2017-10-17 18:55:47] [2017-10-17 18:55:47] [DATABASE] UPDATING SECTOR: (1, 0, 2) trans: true [2017-10-17 18:55:47] [DATABASE] UPDATING SECTOR: (1, 0, 2) trans: true [2017-10-17 18:55:47] [2017-10-17 18:55:47] [DATABASE] SEC((1, 0, 2)): LOADING EFFECTS FOR SEC((1, 0, 2)): SECTOR, ID 30 [2017-10-17 18:55:47] [DATABASE] SEC((1, 0, 2)): LOADING EFFECTS FOR SEC((1, 0, 2)): SECTOR, ID 30 [2017-10-17 18:55:47] [2017-10-17 18:55:47] POPULATE EMPTY (1, 0, 2) [2017-10-17 18:55:47] POPULATE EMPTY (1, 0, 2) [2017-10-17 18:55:47] [2017-10-17 18:55:47] [SERVER][SECTOR] (1, 0, 2) LOADED UIDs: [2017-10-17 18:55:47] [SERVER][SECTOR] (1, 0, 2) LOADED UIDs: [2017-10-17 18:55:47] [2017-10-17 18:55:47] [SERVER][UNIVERSE] LOADING SECTOR... (1, 1, 0) [2017-10-17 18:55:47] [SERVER][UNIVERSE] LOADING SECTOR... (1, 1, 0) [2017-10-17 18:55:47] [2017-10-17 18:55:47] [DATABASE] UPDATING SECTOR: (1, 1, 0) trans: true [2017-10-17 18:55:47] [DATABASE] UPDATING SECTOR: (1, 1, 0) trans: true [2017-10-17 18:55:47] [2017-10-17 18:55:47] [DATABASE] SEC((1, 1, 0)): LOADING EFFECTS FOR SEC((1, 1, 0)): SECTOR, ID 31 [2017-10-17 18:55:47] [DATABASE] SEC((1, 1, 0)): LOADING EFFECTS FOR SEC((1, 1, 0)): SECTOR, ID 31 [2017-10-17 18:55:47] [2017-10-17 18:55:47] POPULATE EMPTY (1, 1, 0) [2017-10-17 18:55:47] POPULATE EMPTY (1, 1, 0) [2017-10-17 18:55:47] [2017-10-17 18:55:47] [SERVER][SECTOR] (1, 1, 0) LOADED UIDs: [2017-10-17 18:55:47] [SERVER][SECTOR] (1, 1, 0) LOADED UIDs: [2017-10-17 18:55:47] [2017-10-17 18:55:47] [SERVER][UNIVERSE] LOADING SECTOR... (1, 2, 0) [2017-10-17 18:55:47] [SERVER][UNIVERSE] LOADING SECTOR... (1, 2, 0) [2017-10-17 18:55:47] [2017-10-17 18:55:47] [DATABASE] UPDATING SECTOR: (1, 2, 0) trans: true [2017-10-17 18:55:47] [DATABASE] UPDATING SECTOR: (1, 2, 0) trans: true [2017-10-17 18:55:47] [2017-10-17 18:55:47] [DATABASE] SEC((1, 2, 0)): LOADING EFFECTS FOR SEC((1, 2, 0)): SECTOR, ID 32 [2017-10-17 18:55:47] [DATABASE] SEC((1, 2, 0)): LOADING EFFECTS FOR SEC((1, 2, 0)): SECTOR, ID 32 [2017-10-17 18:55:47] [2017-10-17 18:55:47] POPULATE EMPTY (1, 2, 0) [2017-10-17 18:55:47] POPULATE EMPTY (1, 2, 0) [2017-10-17 18:55:47] [2017-10-17 18:55:47] [SERVER][SECTOR] (1, 2, 0) LOADED UIDs: [2017-10-17 18:55:47] [SERVER][SECTOR] (1, 2, 0) LOADED UIDs: [2017-10-17 18:55:47] [2017-10-17 18:55:47] [SERVER][UNIVERSE] LOADING SECTOR... (2, 0, 0) [2017-10-17 18:55:47] [SERVER][UNIVERSE] LOADING SECTOR... (2, 0, 0) [2017-10-17 18:55:47] [2017-10-17 18:55:47] [DATABASE] UPDATING SECTOR: (2, 0, 0) trans: true [2017-10-17 18:55:47] [DATABASE] UPDATING SECTOR: (2, 0, 0) trans: true [2017-10-17 18:55:47] [2017-10-17 18:55:47] [DATABASE] SEC((2, 0, 0)): LOADING EFFECTS FOR SEC((2, 0, 0)): SECTOR, ID 33 [2017-10-17 18:55:47] [DATABASE] SEC((2, 0, 0)): LOADING EFFECTS FOR SEC((2, 0, 0)): SECTOR, ID 33 [2017-10-17 18:55:47] [2017-10-17 18:55:47] POPULATE EMPTY (2, 0, 0) [2017-10-17 18:55:47] POPULATE EMPTY (2, 0, 0) [2017-10-17 18:55:47] [2017-10-17 18:55:47] [SERVER][SECTOR] (2, 0, 0) LOADED UIDs: [2017-10-17 18:55:47] [SERVER][SECTOR] (2, 0, 0) LOADED UIDs: [2017-10-17 18:55:47] [2017-10-17 18:55:47] [SERVER][UNIVERSE] LOADING SECTOR... (2, 0, 1) [2017-10-17 18:55:47] [SERVER][UNIVERSE] LOADING SECTOR... (2, 0, 1) [2017-10-17 18:55:47] [2017-10-17 18:55:47] [DATABASE] UPDATING SECTOR: (2, 0, 1) trans: true [2017-10-17 18:55:47] [DATABASE] UPDATING SECTOR: (2, 0, 1) trans: true [2017-10-17 18:55:47] [2017-10-17 18:55:47] [DATABASE] SEC((2, 0, 1)): LOADING EFFECTS FOR SEC((2, 0, 1)): SECTOR, ID 34 [2017-10-17 18:55:47] [DATABASE] SEC((2, 0, 1)): LOADING EFFECTS FOR SEC((2, 0, 1)): SECTOR, ID 34 [2017-10-17 18:55:47] [2017-10-17 18:55:47] POPULATE EMPTY (2, 0, 1) [2017-10-17 18:55:47] POPULATE EMPTY (2, 0, 1) [2017-10-17 18:55:47] [2017-10-17 18:55:47] [SERVER][SECTOR] (2, 0, 1) LOADED UIDs: [2017-10-17 18:55:47] [SERVER][SECTOR] (2, 0, 1) LOADED UIDs: [2017-10-17 18:55:47] [2017-10-17 18:55:47] [SERVER][UNIVERSE] LOADING SECTOR... (2, 0, 2) [2017-10-17 18:55:47] [SERVER][UNIVERSE] LOADING SECTOR... (2, 0, 2) [2017-10-17 18:55:47] [2017-10-17 18:55:47] [DATABASE] UPDATING SECTOR: (2, 0, 2) trans: true [2017-10-17 18:55:47] [DATABASE] UPDATING SECTOR: (2, 0, 2) trans: true [2017-10-17 18:55:47] [2017-10-17 18:55:47] [DATABASE] SEC((2, 0, 2)): LOADING EFFECTS FOR SEC((2, 0, 2)): SECTOR, ID 35 [2017-10-17 18:55:47] [DATABASE] SEC((2, 0, 2)): LOADING EFFECTS FOR SEC((2, 0, 2)): SECTOR, ID 35 [2017-10-17 18:55:47] [2017-10-17 18:55:47] POPULATE EMPTY (2, 0, 2) [2017-10-17 18:55:47] POPULATE EMPTY (2, 0, 2) [2017-10-17 18:55:47] [2017-10-17 18:55:47] [SERVER][SECTOR] (2, 0, 2) LOADED UIDs: [2017-10-17 18:55:47] [SERVER][SECTOR] (2, 0, 2) LOADED UIDs: [2017-10-17 18:55:47] [2017-10-17 18:55:47] [SERVER][UNIVERSE] LOADING SECTOR... (2, 1, 0) [2017-10-17 18:55:47] [SERVER][UNIVERSE] LOADING SECTOR... (2, 1, 0) [2017-10-17 18:55:47] [2017-10-17 18:55:47] [DATABASE] UPDATING SECTOR: (2, 1, 0) trans: true [2017-10-17 18:55:47] [DATABASE] UPDATING SECTOR: (2, 1, 0) trans: true [2017-10-17 18:55:47] [2017-10-17 18:55:47] [DATABASE] SEC((2, 1, 0)): LOADING EFFECTS FOR SEC((2, 1, 0)): SECTOR, ID 36 [2017-10-17 18:55:47] [DATABASE] SEC((2, 1, 0)): LOADING EFFECTS FOR SEC((2, 1, 0)): SECTOR, ID 36 [2017-10-17 18:55:47] [2017-10-17 18:55:47] POPULATE EMPTY (2, 1, 0) [2017-10-17 18:55:47] POPULATE EMPTY (2, 1, 0) [2017-10-17 18:55:47] [2017-10-17 18:55:47] [SERVER][SECTOR] (2, 1, 0) LOADED UIDs: [2017-10-17 18:55:47] [SERVER][SECTOR] (2, 1, 0) LOADED UIDs: [2017-10-17 18:55:47] [2017-10-17 18:55:47] [SERVER][UNIVERSE] LOADING SECTOR... (2, 2, 0) [2017-10-17 18:55:47] [SERVER][UNIVERSE] LOADING SECTOR... (2, 2, 0) [2017-10-17 18:55:47] [2017-10-17 18:55:47] [DATABASE] UPDATING SECTOR: (2, 2, 0) trans: true [2017-10-17 18:55:47] [DATABASE] UPDATING SECTOR: (2, 2, 0) trans: true [2017-10-17 18:55:47] [2017-10-17 18:55:47] [DATABASE] SEC((2, 2, 0)): LOADING EFFECTS FOR SEC((2, 2, 0)): SECTOR, ID 37 [2017-10-17 18:55:47] [DATABASE] SEC((2, 2, 0)): LOADING EFFECTS FOR SEC((2, 2, 0)): SECTOR, ID 37 [2017-10-17 18:55:47] [2017-10-17 18:55:47] POPULATE EMPTY (2, 2, 0) [2017-10-17 18:55:47] POPULATE EMPTY (2, 2, 0) [2017-10-17 18:55:47] [2017-10-17 18:55:47] [SERVER][SECTOR] (2, 2, 0) LOADED UIDs: [2017-10-17 18:55:47] [SERVER][SECTOR] (2, 2, 0) LOADED UIDs: [2017-10-17 18:55:47] [2017-10-17 18:55:47] [SERVER][UNIVERSE] LOADING SECTOR... (3, 0, 0) [2017-10-17 18:55:47] [SERVER][UNIVERSE] LOADING SECTOR... (3, 0, 0) [2017-10-17 18:55:47] [2017-10-17 18:55:47] [DATABASE] UPDATING SECTOR: (3, 0, 0) trans: true [2017-10-17 18:55:47] [DATABASE] UPDATING SECTOR: (3, 0, 0) trans: true [2017-10-17 18:55:47] [2017-10-17 18:55:47] [DATABASE] SEC((3, 0, 0)): LOADING EFFECTS FOR SEC((3, 0, 0)): SECTOR, ID 38 [2017-10-17 18:55:47] [DATABASE] SEC((3, 0, 0)): LOADING EFFECTS FOR SEC((3, 0, 0)): SECTOR, ID 38 [2017-10-17 18:55:47] [2017-10-17 18:55:47] POPULATE EMPTY (3, 0, 0) [2017-10-17 18:55:47] POPULATE EMPTY (3, 0, 0) [2017-10-17 18:55:47] [2017-10-17 18:55:47] [SERVER][SECTOR] (3, 0, 0) LOADED UIDs: [2017-10-17 18:55:47] [SERVER][SECTOR] (3, 0, 0) LOADED UIDs: [2017-10-17 18:55:47] [2017-10-17 18:55:47] [SERVER][UNIVERSE] LOADING SECTOR... (3, 0, 1) [2017-10-17 18:55:47] [SERVER][UNIVERSE] LOADING SECTOR... (3, 0, 1) [2017-10-17 18:55:47] [2017-10-17 18:55:47] [DATABASE] UPDATING SECTOR: (3, 0, 1) trans: true [2017-10-17 18:55:47] [DATABASE] UPDATING SECTOR: (3, 0, 1) trans: true [2017-10-17 18:55:47] [2017-10-17 18:55:47] [DATABASE] SEC((3, 0, 1)): LOADING EFFECTS FOR SEC((3, 0, 1)): SECTOR, ID 39 [2017-10-17 18:55:47] [DATABASE] SEC((3, 0, 1)): LOADING EFFECTS FOR SEC((3, 0, 1)): SECTOR, ID 39 [2017-10-17 18:55:47] [2017-10-17 18:55:47] POPULATE EMPTY (3, 0, 1) [2017-10-17 18:55:47] POPULATE EMPTY (3, 0, 1) [2017-10-17 18:55:47] [2017-10-17 18:55:47] [SERVER][SECTOR] (3, 0, 1) LOADED UIDs: [2017-10-17 18:55:47] [SERVER][SECTOR] (3, 0, 1) LOADED UIDs: [2017-10-17 18:55:47] [2017-10-17 18:55:47] [SERVER][UNIVERSE] LOADING SECTOR... (3, 0, 2) [2017-10-17 18:55:47] [SERVER][UNIVERSE] LOADING SECTOR... (3, 0, 2) [2017-10-17 18:55:47] [2017-10-17 18:55:47] [DATABASE] UPDATING SECTOR: (3, 0, 2) trans: true [2017-10-17 18:55:47] [DATABASE] UPDATING SECTOR: (3, 0, 2) trans: true [2017-10-17 18:55:47] [2017-10-17 18:55:47] [DATABASE] SEC((3, 0, 2)): LOADING EFFECTS FOR SEC((3, 0, 2)): SECTOR, ID 40 [2017-10-17 18:55:47] [DATABASE] SEC((3, 0, 2)): LOADING EFFECTS FOR SEC((3, 0, 2)): SECTOR, ID 40 [2017-10-17 18:55:47] [2017-10-17 18:55:47] POPULATE EMPTY (3, 0, 2) [2017-10-17 18:55:47] POPULATE EMPTY (3, 0, 2) [2017-10-17 18:55:47] [2017-10-17 18:55:47] [SERVER][SECTOR] (3, 0, 2) LOADED UIDs: [2017-10-17 18:55:47] [SERVER][SECTOR] (3, 0, 2) LOADED UIDs: [2017-10-17 18:55:47] [2017-10-17 18:55:47] [SERVER][UNIVERSE] LOADING SECTOR... (3, 1, 0) [2017-10-17 18:55:47] [SERVER][UNIVERSE] LOADING SECTOR... (3, 1, 0) [2017-10-17 18:55:47] [2017-10-17 18:55:47] [DATABASE] UPDATING SECTOR: (3, 1, 0) trans: true [2017-10-17 18:55:47] [DATABASE] UPDATING SECTOR: (3, 1, 0) trans: true [2017-10-17 18:55:47] [2017-10-17 18:55:47] [DATABASE] SEC((3, 1, 0)): LOADING EFFECTS FOR SEC((3, 1, 0)): SECTOR, ID 41 [2017-10-17 18:55:47] [DATABASE] SEC((3, 1, 0)): LOADING EFFECTS FOR SEC((3, 1, 0)): SECTOR, ID 41 [2017-10-17 18:55:47] [2017-10-17 18:55:47] POPULATE EMPTY (3, 1, 0) [2017-10-17 18:55:47] POPULATE EMPTY (3, 1, 0) [2017-10-17 18:55:47] [2017-10-17 18:55:47] [SERVER][SECTOR] (3, 1, 0) LOADED UIDs: [2017-10-17 18:55:47] [SERVER][SECTOR] (3, 1, 0) LOADED UIDs: [2017-10-17 18:55:47] [2017-10-17 18:55:47] [SERVER][UNIVERSE] LOADING SECTOR... (3, 2, 0) [2017-10-17 18:55:47] [SERVER][UNIVERSE] LOADING SECTOR... (3, 2, 0) [2017-10-17 18:55:47] [2017-10-17 18:55:47] [DATABASE] UPDATING SECTOR: (3, 2, 0) trans: true [2017-10-17 18:55:47] [DATABASE] UPDATING SECTOR: (3, 2, 0) trans: true [2017-10-17 18:55:47] [2017-10-17 18:55:47] [DATABASE] SEC((3, 2, 0)): LOADING EFFECTS FOR SEC((3, 2, 0)): SECTOR, ID 42 [2017-10-17 18:55:47] [DATABASE] SEC((3, 2, 0)): LOADING EFFECTS FOR SEC((3, 2, 0)): SECTOR, ID 42 [2017-10-17 18:55:47] [2017-10-17 18:55:47] POPULATE EMPTY (3, 2, 0) [2017-10-17 18:55:47] POPULATE EMPTY (3, 2, 0) [2017-10-17 18:55:47] [2017-10-17 18:55:47] [SERVER][SECTOR] (3, 2, 0) LOADED UIDs: [2017-10-17 18:55:47] [SERVER][SECTOR] (3, 2, 0) LOADED UIDs: [2017-10-17 18:55:47] [2017-10-17 18:55:47] [UNIVERSE] WARNING: Sector Ping took 35 [2017-10-17 18:55:47] [UNIVERSE] WARNING: Sector Ping took 35 [2017-10-17 18:55:47] [2017-10-17 18:55:47] [SERVER][UPDATE] WARNING: UNIVERSE update took 37 [2017-10-17 18:55:47] [SERVER][UPDATE] WARNING: UNIVERSE update took 37 [2017-10-17 18:55:47] [2017-10-17 18:55:47] RECALC EFFECTS: ZERO EFFECTS [2017-10-17 18:55:47] RECALC EFFECTS: ZERO EFFECTS [2017-10-17 18:55:47] [2017-10-17 18:55:47] RECALC EFFECTS: ZERO EFFECTS [2017-10-17 18:55:47] RECALC EFFECTS: ZERO EFFECTS [2017-10-17 18:55:47] [2017-10-17 18:55:47] RECALC EFFECTS: ZERO EFFECTS [2017-10-17 18:55:47] RECALC EFFECTS: ZERO EFFECTS [2017-10-17 18:55:47] [2017-10-17 18:55:47] RECALC EFFECTS: ZERO EFFECTS [2017-10-17 18:55:47] RECALC EFFECTS: ZERO EFFECTS [2017-10-17 18:55:47] [2017-10-17 18:55:47] RECALC EFFECTS: ZERO EFFECTS [2017-10-17 18:55:47] RECALC EFFECTS: ZERO EFFECTS [2017-10-17 18:55:47] [2017-10-17 18:55:47] RECALC EFFECTS: ZERO EFFECTS [2017-10-17 18:55:47] RECALC EFFECTS: ZERO EFFECTS [2017-10-17 18:55:47] [2017-10-17 18:55:47] RECALC EFFECTS: ZERO EFFECTS [2017-10-17 18:55:47] RECALC EFFECTS: ZERO EFFECTS [2017-10-17 18:55:47] [2017-10-17 18:55:47] RECALC EFFECTS: ZERO EFFECTS [2017-10-17 18:55:47] RECALC EFFECTS: ZERO EFFECTS [2017-10-17 18:55:47] [2017-10-17 18:55:47] RECALC EFFECTS: ZERO EFFECTS [2017-10-17 18:55:47] RECALC EFFECTS: ZERO EFFECTS [2017-10-17 18:55:47] [2017-10-17 18:55:47] RECALC EFFECTS: ZERO EFFECTS [2017-10-17 18:55:47] RECALC EFFECTS: ZERO EFFECTS [2017-10-17 18:55:47] [2017-10-17 18:55:47] RECALC EFFECTS: ZERO EFFECTS [2017-10-17 18:55:47] RECALC EFFECTS: ZERO EFFECTS [2017-10-17 18:55:47] [2017-10-17 18:55:47] RECALC EFFECTS: ZERO EFFECTS [2017-10-17 18:55:47] RECALC EFFECTS: ZERO EFFECTS [2017-10-17 18:55:47] [2017-10-17 18:55:47] RECALC EFFECTS: ZERO EFFECTS [2017-10-17 18:55:47] RECALC EFFECTS: ZERO EFFECTS [2017-10-17 18:55:47] [2017-10-17 18:55:47] RECALC EFFECTS: ZERO EFFECTS [2017-10-17 18:55:47] RECALC EFFECTS: ZERO EFFECTS [2017-10-17 18:55:47] [2017-10-17 18:55:47] RECALC EFFECTS: ZERO EFFECTS [2017-10-17 18:55:47] RECALC EFFECTS: ZERO EFFECTS [2017-10-17 18:55:47] [2017-10-17 18:55:48] [CLIENT] RECOVERED REGISTER:::::: 0: Asteroid(458)sec[457] [2017-10-17 18:55:48] [CLIENT] RECOVERED REGISTER:::::: 0: Asteroid(458)sec[457] [2017-10-17 18:55:48] [2017-10-17 18:56:03] [CLIENT] BUYING CATALOG ENTRY: Corvette 2 - Weapons - BCpi - PowerUpdate FOR NetworkObject(NetworkPlayer; 367) [2017-10-17 18:56:03] [CLIENT] BUYING CATALOG ENTRY: Corvette 2 - Weapons - BCpi - PowerUpdate FOR NetworkObject(NetworkPlayer; 367) [2017-10-17 18:56:03] [2017-10-17 18:56:03] [CLIENT][PlayerInput] successfully deactivated obfuscated.xM@e71a72d [2017-10-17 18:56:03] [CLIENT][PlayerInput] successfully deactivated obfuscated.xM@e71a72d [2017-10-17 18:56:03] [2017-10-17 18:56:03] [ADMIN COMMAND] LOAD_AS_FACTION from RegisteredClient: petlahk (2) connected: true params: [Corvette 2 - Weapons - BCpi - PowerUpdate, Corvette 2 - Weapons - BCpi - PowerUpdate_15082845, 0] [2017-10-17 18:56:03] [ADMIN COMMAND] LOAD_AS_FACTION from RegisteredClient: petlahk (2) connected: true params: [Corvette 2 - Weapons - BCpi - PowerUpdate, Corvette 2 - Weapons - BCpi - PowerUpdate_15082845, 0] [2017-10-17 18:56:03] [2017-10-17 18:56:03] [SERVER] FINDING POS TO SPAWN try(0) COLLISION WITH: [ (14.7, -7.365, 7.7) | (15.3, -5.635, 8.3) ]: (15.0, -6.5, 12.0): collisionAABB: self (2.0, -26.5, -23.914238) - (29.144714, 8.0106735, 76.0); [2017-10-17 18:56:03] [SERVER] FINDING POS TO SPAWN try(0) COLLISION WITH: [ (14.7, -7.365, 7.7) | (15.3, -5.635, 8.3) ]: (15.0, -6.5, 12.0): collisionAABB: self (2.0, -26.5, -23.914238) - (29.144714, 8.0106735, 76.0); [2017-10-17 18:56:03] [2017-10-17 18:56:03] [ADMIN] LOADING class obfuscated.aSZ [2017-10-17 18:56:03] [ADMIN] LOADING class obfuscated.aSZ [2017-10-17 18:56:03] [2017-10-17 18:56:03] [BLUEPRINT][LOAD] loaded Corvette 2 - Weapons - BCpi - PowerUpdate as "Corvette 2 - Weapons - BCpi - PowerUpdate_15082845" in (2, 1, 1) as faction 0 [2017-10-17 18:56:03] [BLUEPRINT][LOAD] loaded Corvette 2 - Weapons - BCpi - PowerUpdate as "Corvette 2 - Weapons - BCpi - PowerUpdate_15082845" in (2, 1, 1) as faction 0 [2017-10-17 18:56:03] [2017-10-17 18:56:03] [DATABASE] : LOADING EFFECTS FOR : STRUCTURE, ID -1 [2017-10-17 18:56:03] [DATABASE] : LOADING EFFECTS FOR : STRUCTURE, ID -1 [2017-10-17 18:56:03] [2017-10-17 18:56:03] [BB] SETTING FACTION OF Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082845](595) to 0 [2017-10-17 18:56:03] [BB] SETTING FACTION OF Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082845](595) to 0 [2017-10-17 18:56:03] [2017-10-17 18:56:03] [OUTLINE) BLUEPRINT MANAGER TAG EXISTS [2017-10-17 18:56:03] [OUTLINE) BLUEPRINT MANAGER TAG EXISTS [2017-10-17 18:56:03] [2017-10-17 18:56:03] [SERVER] Object Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082845](595) didn't have a db entry yet. Creating entry! [2017-10-17 18:56:03] [SERVER] Object Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082845](595) didn't have a db entry yet. Creating entry! [2017-10-17 18:56:03] [2017-10-17 18:56:03] RECALC EFFECTS: ZERO EFFECTS [2017-10-17 18:56:03] RECALC EFFECTS: ZERO EFFECTS [2017-10-17 18:56:03] [2017-10-17 18:56:03] [SERVER] BUILDING REACTOR TREES Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082845](595) [2017-10-17 18:56:03] [SERVER] BUILDING REACTOR TREES Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082845](595) [2017-10-17 18:56:03] [2017-10-17 18:56:03] |||||| Main Reactors: 0 [2017-10-17 18:56:03] |||||| Main Reactors: 0 [2017-10-17 18:56:03] [2017-10-17 18:56:03] Printing all Reactor Trees: 0 [2017-10-17 18:56:03] Printing all Reactor Trees: 0 [2017-10-17 18:56:03] [2017-10-17 18:56:03] --------------------------------- [2017-10-17 18:56:03] --------------------------------- [2017-10-17 18:56:03] [2017-10-17 18:56:03] RECALC EFFECTS: ZERO EFFECTS [2017-10-17 18:56:03] RECALC EFFECTS: ZERO EFFECTS [2017-10-17 18:56:03] [2017-10-17 18:56:03] [CLIENTREQ] Registered 45 segment for Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082845](595) [2017-10-17 18:56:03] [CLIENTREQ] Registered 45 segment for Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082845](595) [2017-10-17 18:56:03] [2017-10-17 18:56:03] [VALUEUPDATE] Server(0) Sending value update: StealthAddOnChargeValueUpdate 0.0 [2017-10-17 18:56:03] [VALUEUPDATE] Server(0) Sending value update: StealthAddOnChargeValueUpdate 0.0 [2017-10-17 18:56:03] [2017-10-17 18:56:03] [VALUEUPDATE] Server(0) Sending value update: ScanAddOnChargeValueUpdate 0.0 [2017-10-17 18:56:03] [VALUEUPDATE] Server(0) Sending value update: ScanAddOnChargeValueUpdate 0.0 [2017-10-17 18:56:03] [2017-10-17 18:56:03] [VALUEUPDATE] Client(2) Received value update: StealthAddOnChargeValueUpdate 0.0 -> 0.0, 0 [2017-10-17 18:56:03] [VALUEUPDATE] Client(2) Received value update: StealthAddOnChargeValueUpdate 0.0 -> 0.0, 0 [2017-10-17 18:56:03] [2017-10-17 18:56:03] [VALUEUPDATE] Client(2) Received value update: ScanAddOnChargeValueUpdate 0.0 -> 0.0, 0 [2017-10-17 18:56:03] [VALUEUPDATE] Client(2) Received value update: ScanAddOnChargeValueUpdate 0.0 -> 0.0, 0 [2017-10-17 18:56:03] [2017-10-17 18:56:04] TOLERANCE: 245: -1.0 [2017-10-17 18:56:04] TOLERANCE: 245: -1.0 [2017-10-17 18:56:04] [2017-10-17 18:56:04] TOLERANCE: 245: -1.0 [2017-10-17 18:56:04] TOLERANCE: 245: -1.0 [2017-10-17 18:56:04] [2017-10-17 18:56:04] ON FINISHED Shield-Recharger(478) [2017-10-17 18:56:04] ON FINISHED Shield-Recharger(478) [2017-10-17 18:56:04] [2017-10-17 18:56:04] ON FINISHED Shield Capacitor(3) [2017-10-17 18:56:04] ON FINISHED Shield Capacitor(3) [2017-10-17 18:56:04] [2017-10-17 18:56:04] ON FINISHED Thruster Module(8) [2017-10-17 18:56:04] ON FINISHED Thruster Module(8) [2017-10-17 18:56:04] [2017-10-17 18:56:04] ON FINISHED Plex Door(122) [2017-10-17 18:56:04] ON FINISHED Plex Door(122) [2017-10-17 18:56:04] [2017-10-17 18:56:04] [SERVER] BUILDING REACTOR TREES Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082845](595) [2017-10-17 18:56:04] [SERVER] BUILDING REACTOR TREES Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082845](595) [2017-10-17 18:56:04] [2017-10-17 18:56:04] |||||| Main Reactors: 1 [2017-10-17 18:56:04] |||||| Main Reactors: 1 [2017-10-17 18:56:04] [2017-10-17 18:56:04] Printing all Reactor Trees: 1 [2017-10-17 18:56:04] Printing all Reactor Trees: 1 [2017-10-17 18:56:04] [2017-10-17 18:56:04] --------------------------------- [2017-10-17 18:56:04] --------------------------------- [2017-10-17 18:56:04] [2017-10-17 18:56:04] Reactor Tree: 154618888200 SetSize: 245; ActualSize/Size: 245/245; Capacity used: 0.0 [2017-10-17 18:56:04] Reactor Tree: 154618888200 SetSize: 245; ActualSize/Size: 245/245; Capacity used: 0.0 [2017-10-17 18:56:04] [2017-10-17 18:56:04] --------------------------------- [2017-10-17 18:56:04] --------------------------------- [2017-10-17 18:56:04] [2017-10-17 18:56:04] ON FINISHED Reactor Power(1008) [2017-10-17 18:56:04] ON FINISHED Reactor Power(1008) [2017-10-17 18:56:04] [2017-10-17 18:56:04] ON FINISHED Reactor Stabilizer(1009) [2017-10-17 18:56:04] ON FINISHED Reactor Stabilizer(1009) [2017-10-17 18:56:04] [2017-10-17 18:56:04] ON FINISHED Reactor Conduit(1010) [2017-10-17 18:56:04] ON FINISHED Reactor Conduit(1010) [2017-10-17 18:56:04] [2017-10-17 18:56:04] FINISHED CONDUIZ: Main: 0; Chambers: 0 [2017-10-17 18:56:04] FINISHED CONDUIZ: Main: 0; Chambers: 0 [2017-10-17 18:56:04] [2017-10-17 18:56:04] FINISHED CONDUIZ: Main: 1; Chambers: 0 [2017-10-17 18:56:04] FINISHED CONDUIZ: Main: 1; Chambers: 0 [2017-10-17 18:56:04] [2017-10-17 18:56:04] FINISHED CONDUIZ: Main: 1; Chambers: 0 [2017-10-17 18:56:04] FINISHED CONDUIZ: Main: 1; Chambers: 0 [2017-10-17 18:56:04] [2017-10-17 18:56:04] FINISHED CONDUIZ: Main: 0; Chambers: 0 [2017-10-17 18:56:04] FINISHED CONDUIZ: Main: 0; Chambers: 0 [2017-10-17 18:56:04] [2017-10-17 18:56:04] FINISHED CONDUIZ: Main: 1; Chambers: 0 [2017-10-17 18:56:04] FINISHED CONDUIZ: Main: 1; Chambers: 0 [2017-10-17 18:56:04] [2017-10-17 18:56:04] [SERVER] BUILDING REACTOR TREES Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082845](595) [2017-10-17 18:56:04] [SERVER] BUILDING REACTOR TREES Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082845](595) [2017-10-17 18:56:04] [2017-10-17 18:56:04] |||||| Main Reactors: 1 [2017-10-17 18:56:04] |||||| Main Reactors: 1 [2017-10-17 18:56:04] [2017-10-17 18:56:04] Printing all Reactor Trees: 1 [2017-10-17 18:56:04] Printing all Reactor Trees: 1 [2017-10-17 18:56:04] [2017-10-17 18:56:04] --------------------------------- [2017-10-17 18:56:04] --------------------------------- [2017-10-17 18:56:04] [2017-10-17 18:56:04] Reactor Tree: 154618888200 SetSize: 245; ActualSize/Size: 245/245; Capacity used: 0.0 [2017-10-17 18:56:04] Reactor Tree: 154618888200 SetSize: 245; ActualSize/Size: 245/245; Capacity used: 0.0 [2017-10-17 18:56:04] [2017-10-17 18:56:04] --------------------------------- [2017-10-17 18:56:04] --------------------------------- [2017-10-17 18:56:04] [2017-10-17 18:56:04] ON FINISHED TYPE_ALL [2017-10-17 18:56:04] ON FINISHED TYPE_ALL [2017-10-17 18:56:04] [2017-10-17 18:56:04] ON FINISHED Cannon Barrel(16) [2017-10-17 18:56:04] ON FINISHED Cannon Barrel(16) [2017-10-17 18:56:04] [2017-10-17 18:56:04] ON FINISHED Cannon Barrel(16) [2017-10-17 18:56:04] ON FINISHED Cannon Barrel(16) [2017-10-17 18:56:04] [2017-10-17 18:56:04] ON FINISHED Damage Beam Module(415) [2017-10-17 18:56:04] ON FINISHED Damage Beam Module(415) [2017-10-17 18:56:04] [2017-10-17 18:56:04] ON FINISHED Damage Beam Module(415) [2017-10-17 18:56:04] ON FINISHED Damage Beam Module(415) [2017-10-17 18:56:04] [2017-10-17 18:56:04] ON FINISHED Damage Beam Module(415) [2017-10-17 18:56:04] ON FINISHED Damage Beam Module(415) [2017-10-17 18:56:04] [2017-10-17 18:56:04] ON FINISHED Damage Beam Module(415) [2017-10-17 18:56:04] ON FINISHED Damage Beam Module(415) [2017-10-17 18:56:04] [2017-10-17 18:56:04] ON FINISHED Damage Beam Module(415) [2017-10-17 18:56:04] ON FINISHED Damage Beam Module(415) [2017-10-17 18:56:04] [2017-10-17 18:56:04] ON FINISHED Damage Beam Module(415) [2017-10-17 18:56:04] ON FINISHED Damage Beam Module(415) [2017-10-17 18:56:04] [2017-10-17 18:56:04] ON FINISHED Missile Tube(32) [2017-10-17 18:56:04] ON FINISHED Missile Tube(32) [2017-10-17 18:56:04] [2017-10-17 18:56:04] ON FINISHED Missile Tube(32) [2017-10-17 18:56:04] ON FINISHED Missile Tube(32) [2017-10-17 18:56:04] [2017-10-17 18:56:04] ON FINISHED Missile Tube(32) [2017-10-17 18:56:04] ON FINISHED Missile Tube(32) [2017-10-17 18:56:04] [2017-10-17 18:56:04] ON FINISHED Missile Tube(32) [2017-10-17 18:56:04] ON FINISHED Missile Tube(32) [2017-10-17 18:56:04] [2017-10-17 18:56:04] ON FINISHED Piercing Effect Module(419) [2017-10-17 18:56:04] ON FINISHED Piercing Effect Module(419) [2017-10-17 18:56:04] [2017-10-17 18:56:04] ON FINISHED Piercing Effect Module(419) [2017-10-17 18:56:04] ON FINISHED Piercing Effect Module(419) [2017-10-17 18:56:04] [2017-10-17 18:56:04] ON FINISHED Piercing Effect Module(419) [2017-10-17 18:56:04] ON FINISHED Piercing Effect Module(419) [2017-10-17 18:56:04] [2017-10-17 18:56:04] ON FINISHED Piercing Effect Module(419) [2017-10-17 18:56:04] ON FINISHED Piercing Effect Module(419) [2017-10-17 18:56:04] [2017-10-17 18:56:04] ON FINISHED Ion Effect Module(467) [2017-10-17 18:56:04] ON FINISHED Ion Effect Module(467) [2017-10-17 18:56:04] [2017-10-17 18:56:04] ON FINISHED Ion Effect Module(467) [2017-10-17 18:56:04] ON FINISHED Ion Effect Module(467) [2017-10-17 18:56:04] [2017-10-17 18:56:04] ON FINISHED Base Shield Enhancement(1050) [2017-10-17 18:56:04] ON FINISHED Base Shield Enhancement(1050) [2017-10-17 18:56:04] [2017-10-17 18:56:04] ON FINISHED Shield Capacity 1(1049) [2017-10-17 18:56:04] ON FINISHED Shield Capacity 1(1049) [2017-10-17 18:56:04] [2017-10-17 18:56:04] ON FINISHED Turn rate 3(1123) [2017-10-17 18:56:04] ON FINISHED Turn rate 3(1123) [2017-10-17 18:56:04] [2017-10-17 18:56:04] ON FINISHED OFFENCE_MISSILE_CONSUMPTION_3_0(1024) [2017-10-17 18:56:04] ON FINISHED OFFENCE_MISSILE_CONSUMPTION_3_0(1024) [2017-10-17 18:56:04] [2017-10-17 18:56:04] FINISHED CONDUIZ: Main: 0; Chambers: 1 [2017-10-17 18:56:04] FINISHED CONDUIZ: Main: 0; Chambers: 1 [2017-10-17 18:56:04] [2017-10-17 18:56:04] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 18:56:04] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 18:56:04] [2017-10-17 18:56:04] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 18:56:04] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 18:56:04] [2017-10-17 18:56:04] FINISHED CONDUIZ: Main: 0; Chambers: 2 [2017-10-17 18:56:04] FINISHED CONDUIZ: Main: 0; Chambers: 2 [2017-10-17 18:56:04] [2017-10-17 18:56:04] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 18:56:04] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 18:56:04] [2017-10-17 18:56:04] [SERVER] BUILDING REACTOR TREES Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082845](595) [2017-10-17 18:56:04] [SERVER] BUILDING REACTOR TREES Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082845](595) [2017-10-17 18:56:04] [2017-10-17 18:56:04] |||||| Main Reactors: 1 [2017-10-17 18:56:04] |||||| Main Reactors: 1 [2017-10-17 18:56:04] [2017-10-17 18:56:04] Printing all Reactor Trees: 1 [2017-10-17 18:56:04] Printing all Reactor Trees: 1 [2017-10-17 18:56:04] [2017-10-17 18:56:04] --------------------------------- [2017-10-17 18:56:04] --------------------------------- [2017-10-17 18:56:04] [2017-10-17 18:56:04] Reactor Tree: 154618888200 SetSize: 245; ActualSize/Size: 245/245; Capacity used: 0.90000004 [2017-10-17 18:56:04] Reactor Tree: 154618888200 SetSize: 245; ActualSize/Size: 245/245; Capacity used: 0.90000004 [2017-10-17 18:56:04] [2017-10-17 18:56:04] - CHAMBER: Turn rate 3(1123); SetSize: 100; ActualSize/Size: 100/100 [2017-10-17 18:56:04] - CHAMBER: Turn rate 3(1123); SetSize: 100; ActualSize/Size: 100/100 [2017-10-17 18:56:04] [2017-10-17 18:56:04] - CHAMBER: OFFENCE_MISSILE_CONSUMPTION_3_0(1024); SetSize: 100; ActualSize/Size: 100/100 [2017-10-17 18:56:04] - CHAMBER: OFFENCE_MISSILE_CONSUMPTION_3_0(1024); SetSize: 100; ActualSize/Size: 100/100 [2017-10-17 18:56:04] [2017-10-17 18:56:04] - CHAMBER: Base Shield Enhancement(1050); SetSize: 100; ActualSize/Size: 100/100 [2017-10-17 18:56:04] - CHAMBER: Base Shield Enhancement(1050); SetSize: 100; ActualSize/Size: 100/100 [2017-10-17 18:56:04] [2017-10-17 18:56:04] - CHAMBER: Shield Capacity 1(1049); SetSize: 100; ActualSize/Size: 100/100 [2017-10-17 18:56:04] - CHAMBER: Shield Capacity 1(1049); SetSize: 100; ActualSize/Size: 100/100 [2017-10-17 18:56:04] [2017-10-17 18:56:04] --------------------------------- [2017-10-17 18:56:04] --------------------------------- [2017-10-17 18:56:04] [2017-10-17 18:56:04] HANDLING CONFIG GROUP ConfigGroup[defense - base shield enhancement; 248; (size: 0)] [2017-10-17 18:56:04] HANDLING CONFIG GROUP ConfigGroup[defense - base shield enhancement; 248; (size: 0)] [2017-10-17 18:56:04] [2017-10-17 18:56:04] HANDLING CONFIG GROUP ConfigGroup[defense - shield capacity 1; 249; (size: 1)] [2017-10-17 18:56:04] HANDLING CONFIG GROUP ConfigGroup[defense - shield capacity 1; 249; (size: 1)] [2017-10-17 18:56:04] [2017-10-17 18:56:04] HANDLING CONFIG ELEMENT: SHIELD_CAPACITY [2017-10-17 18:56:04] HANDLING CONFIG ELEMENT: SHIELD_CAPACITY [2017-10-17 18:56:04] [2017-10-17 18:56:04] HANDLING CONFIG GROUP ConfigGroup[mobility - turn rate 1; 215; (size: 2)] [2017-10-17 18:56:04] HANDLING CONFIG GROUP ConfigGroup[mobility - turn rate 1; 215; (size: 2)] [2017-10-17 18:56:04] [2017-10-17 18:56:04] HANDLING CONFIG ELEMENT: THRUSTER_TURN_RATE [2017-10-17 18:56:04] HANDLING CONFIG ELEMENT: THRUSTER_TURN_RATE [2017-10-17 18:56:04] [2017-10-17 18:56:04] HANDLING CONFIG ELEMENT: THRUSTER_TURN_RATE [2017-10-17 18:56:04] HANDLING CONFIG ELEMENT: THRUSTER_TURN_RATE [2017-10-17 18:56:04] [2017-10-17 18:56:04] HANDLING CONFIG GROUP ConfigGroup[mobility - turn rate 3; 217; (size: 1)] [2017-10-17 18:56:04] HANDLING CONFIG GROUP ConfigGroup[mobility - turn rate 3; 217; (size: 1)] [2017-10-17 18:56:04] [2017-10-17 18:56:04] HANDLING CONFIG ELEMENT: THRUSTER_TURN_RATE [2017-10-17 18:56:04] HANDLING CONFIG ELEMENT: THRUSTER_TURN_RATE [2017-10-17 18:56:04] [2017-10-17 18:56:04] HANDLING CONFIG GROUP ConfigGroup[mobility - turn rate 2; 216; (size: 1)] [2017-10-17 18:56:04] HANDLING CONFIG GROUP ConfigGroup[mobility - turn rate 2; 216; (size: 1)] [2017-10-17 18:56:04] [2017-10-17 18:56:04] HANDLING CONFIG ELEMENT: THRUSTER_TURN_RATE [2017-10-17 18:56:04] HANDLING CONFIG ELEMENT: THRUSTER_TURN_RATE [2017-10-17 18:56:04] [2017-10-17 18:56:04] RECALC EFFECTS: ; TO BE -> ACTIVE: 5 -> 5; not found: 0 [2017-10-17 18:56:04] RECALC EFFECTS: ; TO BE -> ACTIVE: 5 -> 5; not found: 0 [2017-10-17 18:56:04] [2017-10-17 18:56:04] HANDLING CONFIG GROUP ConfigGroup[defense - base shield enhancement; 347; (size: 0)] [2017-10-17 18:56:04] HANDLING CONFIG GROUP ConfigGroup[defense - base shield enhancement; 347; (size: 0)] [2017-10-17 18:56:04] [2017-10-17 18:56:04] HANDLING CONFIG GROUP ConfigGroup[mobility - turn rate 1; 314; (size: 2)] [2017-10-17 18:56:04] HANDLING CONFIG GROUP ConfigGroup[mobility - turn rate 1; 314; (size: 2)] [2017-10-17 18:56:04] [2017-10-17 18:56:04] HANDLING CONFIG ELEMENT: THRUSTER_TURN_RATE [2017-10-17 18:56:04] HANDLING CONFIG ELEMENT: THRUSTER_TURN_RATE [2017-10-17 18:56:04] [2017-10-17 18:56:04] HANDLING CONFIG ELEMENT: THRUSTER_TURN_RATE [2017-10-17 18:56:04] HANDLING CONFIG ELEMENT: THRUSTER_TURN_RATE [2017-10-17 18:56:04] [2017-10-17 18:56:04] HANDLING CONFIG GROUP ConfigGroup[mobility - turn rate 2; 315; (size: 1)] [2017-10-17 18:56:04] HANDLING CONFIG GROUP ConfigGroup[mobility - turn rate 2; 315; (size: 1)] [2017-10-17 18:56:04] [2017-10-17 18:56:04] HANDLING CONFIG ELEMENT: THRUSTER_TURN_RATE [2017-10-17 18:56:04] HANDLING CONFIG ELEMENT: THRUSTER_TURN_RATE [2017-10-17 18:56:04] [2017-10-17 18:56:04] HANDLING CONFIG GROUP ConfigGroup[mobility - turn rate 3; 316; (size: 1)] [2017-10-17 18:56:04] HANDLING CONFIG GROUP ConfigGroup[mobility - turn rate 3; 316; (size: 1)] [2017-10-17 18:56:04] [2017-10-17 18:56:04] HANDLING CONFIG ELEMENT: THRUSTER_TURN_RATE [2017-10-17 18:56:04] HANDLING CONFIG ELEMENT: THRUSTER_TURN_RATE [2017-10-17 18:56:04] [2017-10-17 18:56:04] HANDLING CONFIG GROUP ConfigGroup[defense - shield capacity 1; 348; (size: 1)] [2017-10-17 18:56:04] HANDLING CONFIG GROUP ConfigGroup[defense - shield capacity 1; 348; (size: 1)] [2017-10-17 18:56:04] [2017-10-17 18:56:04] HANDLING CONFIG ELEMENT: SHIELD_CAPACITY [2017-10-17 18:56:04] HANDLING CONFIG ELEMENT: SHIELD_CAPACITY [2017-10-17 18:56:04] [2017-10-17 18:56:04] RECALC EFFECTS: ; TO BE -> ACTIVE: 5 -> 5; not found: 0 [2017-10-17 18:56:04] RECALC EFFECTS: ; TO BE -> ACTIVE: 5 -> 5; not found: 0 [2017-10-17 18:56:04] [2017-10-17 18:56:04] FINISHED CONDUIZ: Main: 0; Chambers: 0 [2017-10-17 18:56:04] FINISHED CONDUIZ: Main: 0; Chambers: 0 [2017-10-17 18:56:04] [2017-10-17 18:56:04] FINISHED CONDUIZ: Main: 1; Chambers: 0 [2017-10-17 18:56:04] FINISHED CONDUIZ: Main: 1; Chambers: 0 [2017-10-17 18:56:04] [2017-10-17 18:56:04] FINISHED CONDUIZ: Main: 1; Chambers: 0 [2017-10-17 18:56:04] FINISHED CONDUIZ: Main: 1; Chambers: 0 [2017-10-17 18:56:04] [2017-10-17 18:56:04] FINISHED CONDUIZ: Main: 0; Chambers: 0 [2017-10-17 18:56:04] FINISHED CONDUIZ: Main: 0; Chambers: 0 [2017-10-17 18:56:04] [2017-10-17 18:56:04] FINISHED CONDUIZ: Main: 1; Chambers: 0 [2017-10-17 18:56:04] FINISHED CONDUIZ: Main: 1; Chambers: 0 [2017-10-17 18:56:04] [2017-10-17 18:56:04] FINISHED CONDUIZ: Main: 0; Chambers: 1 [2017-10-17 18:56:04] FINISHED CONDUIZ: Main: 0; Chambers: 1 [2017-10-17 18:56:04] [2017-10-17 18:56:04] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 18:56:04] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 18:56:04] [2017-10-17 18:56:04] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 18:56:04] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 18:56:04] [2017-10-17 18:56:04] FINISHED CONDUIZ: Main: 0; Chambers: 2 [2017-10-17 18:56:04] FINISHED CONDUIZ: Main: 0; Chambers: 2 [2017-10-17 18:56:04] [2017-10-17 18:56:04] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 18:56:04] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 18:56:04] [2017-10-17 18:56:04] ON FINISHED Reactor Stabilizer(1009) [2017-10-17 18:56:04] ON FINISHED Reactor Stabilizer(1009) [2017-10-17 18:56:04] [2017-10-17 18:56:05] [SERVERPROCESSOR][WARNING} PING timeout warning. resending ping to RegisteredClient: petlahk (2) connected: true Retries left: 12; socket connected: true; socket closed: false; inputShutdown: false; outputShutdown: false; ProcessorID: 1 [2017-10-17 18:56:05] [SERVERPROCESSOR][WARNING} PING timeout warning. resending ping to RegisteredClient: petlahk (2) connected: true Retries left: 12; socket connected: true; socket closed: false; inputShutdown: false; outputShutdown: false; ProcessorID: 1 [2017-10-17 18:56:05] [2017-10-17 18:56:05] [SERVERPROCESSOR][WARNING} PING has been resent to RegisteredClient: petlahk (2) connected: true [2017-10-17 18:56:05] [SERVERPROCESSOR][WARNING} PING has been resent to RegisteredClient: petlahk (2) connected: true [2017-10-17 18:56:05] [2017-10-17 18:56:05] [SERVER][WARNING] Recovered Ping for RegisteredClient: petlahk (2) connected: true; Retries left: 11; retries resetting [2017-10-17 18:56:05] [SERVER][WARNING] Recovered Ping for RegisteredClient: petlahk (2) connected: true; Retries left: 11; retries resetting [2017-10-17 18:56:05] [2017-10-17 18:56:06] DEBUG INIT: RECORD ALL BLOCKS: false [2017-10-17 18:56:06] DEBUG INIT: RECORD ALL BLOCKS: false [2017-10-17 18:56:06] [2017-10-17 18:56:07] [DATABASE] UPDATING SECTOR: (2, 2, 3) trans: false [2017-10-17 18:56:07] [DATABASE] UPDATING SECTOR: (2, 2, 3) trans: false [2017-10-17 18:56:07] [2017-10-17 18:56:07] [SERVER] SERVER SECTOR WRITING STARTED #437 active: false at (2, 2, 3) (ents: 0) [2017-10-17 18:56:07] [SERVER] SERVER SECTOR WRITING STARTED #437 active: false at (2, 2, 3) (ents: 0) [2017-10-17 18:56:07] [2017-10-17 18:56:07] [DATABASE] UPDATING SECTOR: (3, 3, 3) trans: false [2017-10-17 18:56:07] [DATABASE] UPDATING SECTOR: (3, 3, 3) trans: false [2017-10-17 18:56:07] [2017-10-17 18:56:07] [SERVER] SERVER SECTOR WRITING STARTED #462 active: false at (3, 3, 3) (ents: 0) [2017-10-17 18:56:07] [SERVER] SERVER SECTOR WRITING STARTED #462 active: false at (3, 3, 3) (ents: 0) [2017-10-17 18:56:07] [2017-10-17 18:56:07] [DATABASE] UPDATING SECTOR: (3, 2, 3) trans: false [2017-10-17 18:56:07] [DATABASE] UPDATING SECTOR: (3, 2, 3) trans: false [2017-10-17 18:56:07] [2017-10-17 18:56:07] [SERVER] SERVER SECTOR WRITING STARTED #455 active: false at (3, 2, 3) (ents: 0) [2017-10-17 18:56:07] [SERVER] SERVER SECTOR WRITING STARTED #455 active: false at (3, 2, 3) (ents: 0) [2017-10-17 18:56:07] [2017-10-17 18:56:07] [DATABASE] UPDATING SECTOR: (1, 1, 3) trans: false [2017-10-17 18:56:07] [DATABASE] UPDATING SECTOR: (1, 1, 3) trans: false [2017-10-17 18:56:07] [2017-10-17 18:56:07] [SERVER] SERVER SECTOR WRITING STARTED #415 active: false at (1, 1, 3) (ents: 0) [2017-10-17 18:56:07] [SERVER] SERVER SECTOR WRITING STARTED #415 active: false at (1, 1, 3) (ents: 0) [2017-10-17 18:56:07] [2017-10-17 18:56:07] [DATABASE] UPDATING SECTOR: (3, 3, 1) trans: true [2017-10-17 18:56:07] [DATABASE] UPDATING SECTOR: (3, 3, 1) trans: true [2017-10-17 18:56:07] [2017-10-17 18:56:07] [SERVER] SERVER SECTOR WRITING STARTED #457 active: false at (3, 3, 1) (ents: 1) [2017-10-17 18:56:07] [SERVER] SERVER SECTOR WRITING STARTED #457 active: false at (3, 3, 1) (ents: 1) [2017-10-17 18:56:07] [2017-10-17 18:56:07] [DATABASE] UPDATING SECTOR: (2, 1, 3) trans: false [2017-10-17 18:56:07] [DATABASE] UPDATING SECTOR: (2, 1, 3) trans: false [2017-10-17 18:56:07] [2017-10-17 18:56:07] [SERVER] SERVER SECTOR WRITING STARTED #433 active: false at (2, 1, 3) (ents: 0) [2017-10-17 18:56:07] [SERVER] SERVER SECTOR WRITING STARTED #433 active: false at (2, 1, 3) (ents: 0) [2017-10-17 18:56:07] [2017-10-17 18:56:07] [DATABASE] UPDATING SECTOR: (3, 1, 3) trans: false [2017-10-17 18:56:07] [DATABASE] UPDATING SECTOR: (3, 1, 3) trans: false [2017-10-17 18:56:07] [2017-10-17 18:56:07] [SERVER] SERVER SECTOR WRITING STARTED #449 active: false at (3, 1, 3) (ents: 0) [2017-10-17 18:56:07] [SERVER] SERVER SECTOR WRITING STARTED #449 active: false at (3, 1, 3) (ents: 0) [2017-10-17 18:56:07] [2017-10-17 18:56:07] [DATABASE] UPDATING SECTOR: (2, 3, 2) trans: false [2017-10-17 18:56:07] [DATABASE] UPDATING SECTOR: (2, 3, 2) trans: false [2017-10-17 18:56:07] [2017-10-17 18:56:07] [CLIENT] CHARACTER ALIGN PRESSED ON Client(2); (0.031667642, -0.28067702, 0.95927674) [2017-10-17 18:56:07] [CLIENT] CHARACTER ALIGN PRESSED ON Client(2); (0.031667642, -0.28067702, 0.95927674) [2017-10-17 18:56:07] [2017-10-17 18:56:07] [SERVER] SERVER SECTOR WRITING STARTED #441 active: false at (2, 3, 2) (ents: 0) [2017-10-17 18:56:07] [SERVER] SERVER SECTOR WRITING STARTED #441 active: false at (2, 3, 2) (ents: 0) [2017-10-17 18:56:07] [2017-10-17 18:56:07] [DATABASE] UPDATING SECTOR: (2, 3, 1) trans: false [2017-10-17 18:56:07] [DATABASE] UPDATING SECTOR: (2, 3, 1) trans: false [2017-10-17 18:56:07] [2017-10-17 18:56:07] [SERVER] SERVER SECTOR WRITING STARTED #439 active: false at (2, 3, 1) (ents: 0) [2017-10-17 18:56:07] [SERVER] SERVER SECTOR WRITING STARTED #439 active: false at (2, 3, 1) (ents: 0) [2017-10-17 18:56:07] [2017-10-17 18:56:07] [DATABASE] UPDATING SECTOR: (1, 2, 3) trans: false [2017-10-17 18:56:07] [DATABASE] UPDATING SECTOR: (1, 2, 3) trans: false [2017-10-17 18:56:07] [2017-10-17 18:56:07] [SERVER] SERVER SECTOR WRITING STARTED #421 active: false at (1, 2, 3) (ents: 0) [2017-10-17 18:56:07] [SERVER] SERVER SECTOR WRITING STARTED #421 active: false at (1, 2, 3) (ents: 0) [2017-10-17 18:56:07] [2017-10-17 18:56:07] [DATABASE] UPDATING SECTOR: (1, 3, 2) trans: false [2017-10-17 18:56:07] [DATABASE] UPDATING SECTOR: (1, 3, 2) trans: false [2017-10-17 18:56:07] [2017-10-17 18:56:07] [SERVER] SERVER SECTOR WRITING STARTED #425 active: false at (1, 3, 2) (ents: 0) [2017-10-17 18:56:07] [SERVER] SERVER SECTOR WRITING STARTED #425 active: false at (1, 3, 2) (ents: 0) [2017-10-17 18:56:07] [2017-10-17 18:56:07] [DATABASE] UPDATING SECTOR: (3, 3, 2) trans: false [2017-10-17 18:56:07] [DATABASE] UPDATING SECTOR: (3, 3, 2) trans: false [2017-10-17 18:56:07] [2017-10-17 18:56:07] [SERVER] SERVER SECTOR WRITING STARTED #460 active: false at (3, 3, 2) (ents: 0) [2017-10-17 18:56:07] [SERVER] SERVER SECTOR WRITING STARTED #460 active: false at (3, 3, 2) (ents: 0) [2017-10-17 18:56:07] [2017-10-17 18:56:07] [DATABASE] UPDATING SECTOR: (1, 3, 3) trans: false [2017-10-17 18:56:07] [DATABASE] UPDATING SECTOR: (1, 3, 3) trans: false [2017-10-17 18:56:07] [2017-10-17 18:56:07] [SERVER] SERVER SECTOR WRITING STARTED #427 active: false at (1, 3, 3) (ents: 0) [2017-10-17 18:56:07] [SERVER] SERVER SECTOR WRITING STARTED #427 active: false at (1, 3, 3) (ents: 0) [2017-10-17 18:56:07] [2017-10-17 18:56:07] [DATABASE] UPDATING SECTOR: (2, 3, 3) trans: false [2017-10-17 18:56:07] [DATABASE] UPDATING SECTOR: (2, 3, 3) trans: false [2017-10-17 18:56:07] [2017-10-17 18:56:07] [SERVER] SERVER SECTOR WRITING STARTED #443 active: false at (2, 3, 3) (ents: 0) [2017-10-17 18:56:07] [SERVER] SERVER SECTOR WRITING STARTED #443 active: false at (2, 3, 3) (ents: 0) [2017-10-17 18:56:07] [2017-10-17 18:56:07] [DATABASE] UPDATING SECTOR: (1, 3, 1) trans: false [2017-10-17 18:56:07] [DATABASE] UPDATING SECTOR: (1, 3, 1) trans: false [2017-10-17 18:56:07] [2017-10-17 18:56:07] [SERVER] SERVER SECTOR WRITING STARTED #423 active: false at (1, 3, 1) (ents: 0) [2017-10-17 18:56:07] [SERVER] SERVER SECTOR WRITING STARTED #423 active: false at (1, 3, 1) (ents: 0) [2017-10-17 18:56:07] [2017-10-17 18:56:07] [CLIENT] CHARACTER ALIGN PRESSED ON Client(2); (0.031667642, -0.28067702, 0.95927674) [2017-10-17 18:56:07] [CLIENT] CHARACTER ALIGN PRESSED ON Client(2); (0.031667642, -0.28067702, 0.95927674) [2017-10-17 18:56:07] [2017-10-17 18:56:07] HIT RESULT near: (17, 14, -7)[Dark Grey Advanced Armor]o[FRONT][inactive][100hp][BLOCK], on Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082845](595) [2017-10-17 18:56:07] HIT RESULT near: (17, 14, -7)[Dark Grey Advanced Armor]o[FRONT][inactive][100hp][BLOCK], on Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082845](595) [2017-10-17 18:56:07] [2017-10-17 18:56:07] [CLIENT][POPUP] INFO: Aligned to Corvette 2 - Weapons - BCpi - PowerUpdate_15082845 [2017-10-17 18:56:07] [CLIENT][POPUP] INFO: Aligned to Corvette 2 - Weapons - BCpi - PowerUpdate_15082845 [2017-10-17 18:56:07] [2017-10-17 18:56:07] Client(2) PlayerCharacter[(ENTITY_PLAYERCHARACTER_petlahk)(564)] HANDLE SCHEDULED GRAVITY (0.0, 0.0, 0.0), Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082845](595) [2017-10-17 18:56:07] Client(2) PlayerCharacter[(ENTITY_PLAYERCHARACTER_petlahk)(564)] HANDLE SCHEDULED GRAVITY (0.0, 0.0, 0.0), Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082845](595) [2017-10-17 18:56:07] [2017-10-17 18:56:07] [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_petlahk)(564)] Client(2) SOURCE CHANGE null -> Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082845](595) [2017-10-17 18:56:07] [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_petlahk)(564)] Client(2) SOURCE CHANGE null -> Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082845](595) [2017-10-17 18:56:07] [2017-10-17 18:56:07] [SIMPLETRANSFORMABLE] Client(2) PlayerCharacter[(ENTITY_PLAYERCHARACTER_petlahk)(564)] gravity change sent: NetworkGravity [gravityId=595, gravityIdReceive=-1, gravity=(0.0, 0.0, 0.0), gravityReceive=(0.0, 0.0, 0.0), gravityReceived=false, forcedFromServer=false] [2017-10-17 18:56:07] [SIMPLETRANSFORMABLE] Client(2) PlayerCharacter[(ENTITY_PLAYERCHARACTER_petlahk)(564)] gravity change sent: NetworkGravity [gravityId=595, gravityIdReceive=-1, gravity=(0.0, 0.0, 0.0), gravityReceive=(0.0, 0.0, 0.0), gravityReceived=false, forcedFromServer=false] [2017-10-17 18:56:07] [2017-10-17 18:56:07] [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_petlahk)(564)] changed gravity on Client(2) Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082845](595) -> (0.0, 0.0, 0.0) [2017-10-17 18:56:07] [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_petlahk)(564)] changed gravity on Client(2) Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082845](595) -> (0.0, 0.0, 0.0) [2017-10-17 18:56:07] [2017-10-17 18:56:07] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_petlahk)(564)] Client(2) starting gravity change: (15.456714, -7.622215, 16.842564) [2017-10-17 18:56:07] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_petlahk)(564)] Client(2) starting gravity change: (15.456714, -7.622215, 16.842564) [2017-10-17 18:56:07] [2017-10-17 18:56:07] Client(2)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_petlahk)(564)] INITIALIZING GRAVITY FOR Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082845](595) [2017-10-17 18:56:07] Client(2)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_petlahk)(564)] INITIALIZING GRAVITY FOR Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082845](595) [2017-10-17 18:56:07] [2017-10-17 18:56:07] [PLAYERCHARACTER] Client(2) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_petlahk)(564)] gravity to: [WARNING] UNKNOWN SIDE -1 [2017-10-17 18:56:07] [PLAYERCHARACTER] Client(2) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_petlahk)(564)] gravity to: [WARNING] UNKNOWN SIDE -1 [2017-10-17 18:56:07] [2017-10-17 18:56:07] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_petlahk)(564)] Client(2) starting gravity change DONE: source: Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082845](595) origin: (15.456714, -7.622215, 16.842564) [2017-10-17 18:56:07] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_petlahk)(564)] Client(2) starting gravity change DONE: source: Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082845](595) origin: (15.456714, -7.622215, 16.842564) [2017-10-17 18:56:07] [2017-10-17 18:56:07] Server(0) [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_petlahk)(564)] RECEIVED REMOTE GRAVITY: 595 --- (0.0, 0.0, 0.0) [2017-10-17 18:56:07] Server(0) [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_petlahk)(564)] RECEIVED REMOTE GRAVITY: 595 --- (0.0, 0.0, 0.0) [2017-10-17 18:56:07] [2017-10-17 18:56:07] PlayerCharacter[(ENTITY_PLAYERCHARACTER_petlahk)(564)] GRAVITY UPDATE:::::: GRAV[ENTITY_SHIP_Corvette 2 - Weapons - BCpi - PowerUpdate_15082845(595); (0.0, 0.0, 0.0); central: false] [2017-10-17 18:56:07] PlayerCharacter[(ENTITY_PLAYERCHARACTER_petlahk)(564)] GRAVITY UPDATE:::::: GRAV[ENTITY_SHIP_Corvette 2 - Weapons - BCpi - PowerUpdate_15082845(595); (0.0, 0.0, 0.0); central: false] [2017-10-17 18:56:07] [2017-10-17 18:56:07] [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_petlahk)(564)] FLAG changed gravity on Server(0) Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082845](595) -> (0.0, 0.0, 0.0) [2017-10-17 18:56:07] [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_petlahk)(564)] FLAG changed gravity on Server(0) Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082845](595) -> (0.0, 0.0, 0.0) [2017-10-17 18:56:07] [2017-10-17 18:56:07] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_petlahk)(564)] Server(0) starting gravity change: (15.45669, -7.5129538, 16.841827) [2017-10-17 18:56:07] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_petlahk)(564)] Server(0) starting gravity change: (15.45669, -7.5129538, 16.841827) [2017-10-17 18:56:07] [2017-10-17 18:56:07] Server(0)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_petlahk)(564)] INITIALIZING GRAVITY FOR Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082845](595) [2017-10-17 18:56:07] Server(0)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_petlahk)(564)] INITIALIZING GRAVITY FOR Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082845](595) [2017-10-17 18:56:07] [2017-10-17 18:56:07] [PLAYERCHARACTER] Server(0) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_petlahk)(564)] gravity to: [WARNING] UNKNOWN SIDE -1 [2017-10-17 18:56:07] [PLAYERCHARACTER] Server(0) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_petlahk)(564)] gravity to: [WARNING] UNKNOWN SIDE -1 [2017-10-17 18:56:07] [2017-10-17 18:56:07] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_petlahk)(564)] Server(0) starting gravity change DONE: source: Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082845](595) origin: (15.45669, -7.5129538, 16.841827) [2017-10-17 18:56:07] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_petlahk)(564)] Server(0) starting gravity change DONE: source: Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082845](595) origin: (15.45669, -7.5129538, 16.841827) [2017-10-17 18:56:07] [2017-10-17 18:56:07] [SimpleTransformable][GRAVITY] Server(0) sending gravity update GRAV[ENTITY_SHIP_Corvette 2 - Weapons - BCpi - PowerUpdate_15082845(595); (0.0, 0.0, 0.0); central: false] [2017-10-17 18:56:07] [SimpleTransformable][GRAVITY] Server(0) sending gravity update GRAV[ENTITY_SHIP_Corvette 2 - Weapons - BCpi - PowerUpdate_15082845(595); (0.0, 0.0, 0.0); central: false] [2017-10-17 18:56:07] [2017-10-17 18:56:07] Client(2) [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_petlahk)(564)] !!!IGNORE!!! RECEIVED REMOTE GRAVITY: 595 --- (0.0, 0.0, 0.0); gravity was initialized from this. Currently: GRAV[ENTITY_SHIP_Corvette 2 - Weapons - BCpi - PowerUpdate_15082845(595); (0.0, 0.0, 0.0); central: false] [2017-10-17 18:56:07] Client(2) [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_petlahk)(564)] !!!IGNORE!!! RECEIVED REMOTE GRAVITY: 595 --- (0.0, 0.0, 0.0); gravity was initialized from this. Currently: GRAV[ENTITY_SHIP_Corvette 2 - Weapons - BCpi - PowerUpdate_15082845(595); (0.0, 0.0, 0.0); central: false] [2017-10-17 18:56:07] [2017-10-17 18:56:08] [CLIENT] CHARACTER ALIGN PRESSED ON Client(2); (0.031667642, -0.28067702, 0.95927674) [2017-10-17 18:56:08] [CLIENT] CHARACTER ALIGN PRESSED ON Client(2); (0.031667642, -0.28067702, 0.95927674) [2017-10-17 18:56:08] [2017-10-17 18:56:08] HIT RESULT near: (17, 14, -7)[Dark Grey Advanced Armor]o[FRONT][inactive][100hp][BLOCK], on Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082845](595) [2017-10-17 18:56:08] HIT RESULT near: (17, 14, -7)[Dark Grey Advanced Armor]o[FRONT][inactive][100hp][BLOCK], on Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082845](595) [2017-10-17 18:56:08] [2017-10-17 18:56:08] Client(2) PlayerCharacter[(ENTITY_PLAYERCHARACTER_petlahk)(564)] HANDLE SCHEDULED GRAVITY (0.0, 0.0, 0.0), Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082845](595) [2017-10-17 18:56:08] Client(2) PlayerCharacter[(ENTITY_PLAYERCHARACTER_petlahk)(564)] HANDLE SCHEDULED GRAVITY (0.0, 0.0, 0.0), Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082845](595) [2017-10-17 18:56:08] [2017-10-17 18:56:09] [SHADER] validate: current FBO: 4 [2017-10-17 18:56:09] [SHADER] validate: current FBO: 4 [2017-10-17 18:56:09] [2017-10-17 18:56:09] [SHADER] validate: current FBO: 4 [2017-10-17 18:56:09] [SHADER] validate: current FBO: 4 [2017-10-17 18:56:09] [2017-10-17 18:56:09] [PLAYEREXTERNALEFT_CONTROLLER] CUBE RESULT NOT AVAILABLE [2017-10-17 18:56:09] [PLAYEREXTERNALEFT_CONTROLLER] CUBE RESULT NOT AVAILABLE [2017-10-17 18:56:09] [2017-10-17 18:56:10] [PLAYEREXTERNALEFT_CONTROLLER] CUBE RESULT NOT AVAILABLE [2017-10-17 18:56:10] [PLAYEREXTERNALEFT_CONTROLLER] CUBE RESULT NOT AVAILABLE [2017-10-17 18:56:10] [2017-10-17 18:56:12] HIT RESULT near: (16, 16, 11)[Blast Door]o[FRONT][active][100hp][BLOCK], on Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082845](595) [2017-10-17 18:56:12] HIT RESULT near: (16, 16, 11)[Blast Door]o[FRONT][active][100hp][BLOCK], on Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082845](595) [2017-10-17 18:56:12] [2017-10-17 18:56:12] [CLIENT] ACTIVATE BLOCK (std) (16, 16, 11)[Blast Door]o[FRONT][active][100hp][BLOCK] [2017-10-17 18:56:12] [CLIENT] ACTIVATE BLOCK (std) (16, 16, 11)[Blast Door]o[FRONT][active][100hp][BLOCK] [2017-10-17 18:56:12] [2017-10-17 18:56:14] HIT RESULT near: (15, 16, 12)[Blast Door]o[FRONT][inactive][100hp][BLOCK], on Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082845](595) [2017-10-17 18:56:14] HIT RESULT near: (15, 16, 12)[Blast Door]o[FRONT][inactive][100hp][BLOCK], on Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082845](595) [2017-10-17 18:56:14] [2017-10-17 18:56:14] [CLIENT] ACTIVATE BLOCK (std) (15, 16, 12)[Blast Door]o[FRONT][inactive][100hp][BLOCK] [2017-10-17 18:56:14] [CLIENT] ACTIVATE BLOCK (std) (15, 16, 12)[Blast Door]o[FRONT][inactive][100hp][BLOCK] [2017-10-17 18:56:14] [2017-10-17 18:56:15] HIT RESULT near: (16, 16, 16)[Ship Core]o[FRONT][inactive][100hp][BLOCK], on Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082845](595) [2017-10-17 18:56:15] HIT RESULT near: (16, 16, 16)[Ship Core]o[FRONT][inactive][100hp][BLOCK], on Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082845](595) [2017-10-17 18:56:15] [2017-10-17 18:56:15] [CLIENT] CHANGED ENTERED: set to: (16, 16, 16)[Ship Core]o[FRONT][inactive][100hp][BLOCK] [2017-10-17 18:56:15] [CLIENT] CHANGED ENTERED: set to: (16, 16, 16)[Ship Core]o[FRONT][inactive][100hp][BLOCK] [2017-10-17 18:56:15] [2017-10-17 18:56:15] [CLIENT] Player character enter used [2017-10-17 18:56:15] [CLIENT] Player character enter used [2017-10-17 18:56:15] [2017-10-17 18:56:15] [CLIENT]: PlS[petlahk ; id(367)(2)f(0)] request control: PlayerCharacter[(ENTITY_PLAYERCHARACTER_petlahk)(564)] -> Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082845](595) [2017-10-17 18:56:15] [CLIENT]: PlS[petlahk ; id(367)(2)f(0)] request control: PlayerCharacter[(ENTITY_PLAYERCHARACTER_petlahk)(564)] -> Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082845](595) [2017-10-17 18:56:15] [2017-10-17 18:56:15] [CONTROLLERSTATE] INCOMING REQUEST (NT) Server(0); PlS[petlahk ; id(367)(2)f(0)] CONTROLLER REQUEST RECEIVED ControllerUnitRequest [fromId=564, toId=595, hideExitedObject=true, fromParam=(0, 0, 0), toParam=(16, 16, 16)] [2017-10-17 18:56:15] [CONTROLLERSTATE] INCOMING REQUEST (NT) Server(0); PlS[petlahk ; id(367)(2)f(0)] CONTROLLER REQUEST RECEIVED ControllerUnitRequest [fromId=564, toId=595, hideExitedObject=true, fromParam=(0, 0, 0), toParam=(16, 16, 16)] [2017-10-17 18:56:15] [2017-10-17 18:56:15] [CONTROLLERSTATE][REMOVE-UNIT] Server(0); REMOVING CONTROLLER UNIT FROM PlS[petlahk ; id(367)(2)f(0)]: PlayerCharacter[(ENTITY_PLAYERCHARACTER_petlahk)(564)]; detach pos: (-3.3199615, -23.147991, 25.948902) [2017-10-17 18:56:15] [CONTROLLERSTATE][REMOVE-UNIT] Server(0); REMOVING CONTROLLER UNIT FROM PlS[petlahk ; id(367)(2)f(0)]: PlayerCharacter[(ENTITY_PLAYERCHARACTER_petlahk)(564)]; detach pos: (-3.3199615, -23.147991, 25.948902) [2017-10-17 18:56:15] [2017-10-17 18:56:15] [PLAYERCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_petlahk)(564)] removed warp token, because character entered structure! [2017-10-17 18:56:15] [PLAYERCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_petlahk)(564)] removed warp token, because character entered structure! [2017-10-17 18:56:15] [2017-10-17 18:56:15] [CONTROLLER][ADD-UNIT] (Server(0)): PlS[petlahk ; id(367)(2)f(0)] Added to controllers: Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082845](595) [2017-10-17 18:56:15] [CONTROLLER][ADD-UNIT] (Server(0)): PlS[petlahk ; id(367)(2)f(0)] Added to controllers: Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082845](595) [2017-10-17 18:56:15] [2017-10-17 18:56:15] [CONTROLLERSTATE] INCOMING REQUEST (NT) Client(2); PlS[petlahk ; id(367)(2)f(0)] CONTROLLER REQUEST RECEIVED ControllerUnitRequest [fromId=564, toId=595, hideExitedObject=true, fromParam=(0, 0, 0), toParam=(16, 16, 16)] [2017-10-17 18:56:15] [CONTROLLERSTATE] INCOMING REQUEST (NT) Client(2); PlS[petlahk ; id(367)(2)f(0)] CONTROLLER REQUEST RECEIVED ControllerUnitRequest [fromId=564, toId=595, hideExitedObject=true, fromParam=(0, 0, 0), toParam=(16, 16, 16)] [2017-10-17 18:56:15] [2017-10-17 18:56:15] [CONTROLLERSTATE][REMOVE-UNIT] Client(2); REMOVING CONTROLLER UNIT FROM PlS[petlahk ; id(367)(2)f(0)]: PlayerCharacter[(ENTITY_PLAYERCHARACTER_petlahk)(564)]; detach pos: (-3.3199615, -23.147991, 25.948902) [2017-10-17 18:56:15] [CONTROLLERSTATE][REMOVE-UNIT] Client(2); REMOVING CONTROLLER UNIT FROM PlS[petlahk ; id(367)(2)f(0)]: PlayerCharacter[(ENTITY_PLAYERCHARACTER_petlahk)(564)]; detach pos: (-3.3199615, -23.147991, 25.948902) [2017-10-17 18:56:15] [2017-10-17 18:56:15] [PLAYERCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_petlahk)(564)] removed warp token, because character entered structure! [2017-10-17 18:56:15] [PLAYERCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_petlahk)(564)] removed warp token, because character entered structure! [2017-10-17 18:56:15] [2017-10-17 18:56:15] SHIPCAMERA: onSwitch called [2017-10-17 18:56:15] SHIPCAMERA: onSwitch called [2017-10-17 18:56:15] [2017-10-17 18:56:15] SHIPCAMERA: onSwitch called [2017-10-17 18:56:15] SHIPCAMERA: onSwitch called [2017-10-17 18:56:15] [2017-10-17 18:56:15] [CONTROLLER][ADD-UNIT] (Client(2)): PlS[petlahk ; id(367)(2)f(0)] Added to controllers: Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082845](595) [2017-10-17 18:56:15] [CONTROLLER][ADD-UNIT] (Client(2)): PlS[petlahk ; id(367)(2)f(0)] Added to controllers: Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082845](595) [2017-10-17 18:56:15] [2017-10-17 18:56:15] [CLIENT] CURRENT MAIN CONTROLLING IS NOW: Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082845](595); at: (15.0, -6.5, 44.0) [2017-10-17 18:56:15] [CLIENT] CURRENT MAIN CONTROLLING IS NOW: Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082845](595); at: (15.0, -6.5, 44.0) [2017-10-17 18:56:15] [2017-10-17 18:56:15] [CLIENT] RESET BHELPER INSTANCE [2017-10-17 18:56:15] [CLIENT] RESET BHELPER INSTANCE [2017-10-17 18:56:15] [2017-10-17 18:56:15] [DRAWER][WARNING] update took 20 ms [2017-10-17 18:56:15] [DRAWER][WARNING] update took 20 ms [2017-10-17 18:56:15] [2017-10-17 18:56:15] [SHADER] validate: current FBO: 4 [2017-10-17 18:56:15] [SHADER] validate: current FBO: 4 [2017-10-17 18:56:15] [2017-10-17 18:56:15] [SHADER] validate: current FBO: 4 [2017-10-17 18:56:15] [SHADER] validate: current FBO: 4 [2017-10-17 18:56:15] [2017-10-17 18:56:15] [SHADER] validate: current FBO: 4 [2017-10-17 18:56:15] [SHADER] validate: current FBO: 4 [2017-10-17 18:56:15] [2017-10-17 18:56:15] [SHADER] validate: current FBO: 4 [2017-10-17 18:56:15] [SHADER] validate: current FBO: 4 [2017-10-17 18:56:15] [2017-10-17 18:56:15] [SHADER] validate: current FBO: 4 [2017-10-17 18:56:15] [SHADER] validate: current FBO: 4 [2017-10-17 18:56:15] [2017-10-17 18:56:15] [SHADER] validate: current FBO: 4 [2017-10-17 18:56:15] [SHADER] validate: current FBO: 4 [2017-10-17 18:56:15] [2017-10-17 18:56:15] [CLIENT] registering stabilizer mesh. Vertices: 2232 [2017-10-17 18:56:15] [CLIENT] registering stabilizer mesh. Vertices: 2232 [2017-10-17 18:56:15] [2017-10-17 18:56:17] [SECTOR][CLEANUP] removing entities and Sector[449](3, 1, 3): Sector[449](3, 1, 3); Sector[449](3, 1, 3) [2017-10-17 18:56:17] [SECTOR][CLEANUP] removing entities and Sector[449](3, 1, 3): Sector[449](3, 1, 3); Sector[449](3, 1, 3) [2017-10-17 18:56:17] [2017-10-17 18:56:17] [SECTOR][CLEANUP] removing entities and Sector[437](2, 2, 3): Sector[437](2, 2, 3); Sector[437](2, 2, 3) [2017-10-17 18:56:17] [SECTOR][CLEANUP] removing entities and Sector[437](2, 2, 3): Sector[437](2, 2, 3); Sector[437](2, 2, 3) [2017-10-17 18:56:17] [2017-10-17 18:56:17] [SECTOR][CLEANUP] removing entities and Sector[421](1, 2, 3): Sector[421](1, 2, 3); Sector[421](1, 2, 3) [2017-10-17 18:56:17] [SECTOR][CLEANUP] removing entities and Sector[421](1, 2, 3): Sector[421](1, 2, 3); Sector[421](1, 2, 3) [2017-10-17 18:56:17] [2017-10-17 18:56:17] [SECTOR][CLEANUP] removing entities and Sector[462](3, 3, 3): Sector[462](3, 3, 3); Sector[462](3, 3, 3) [2017-10-17 18:56:17] [SECTOR][CLEANUP] removing entities and Sector[462](3, 3, 3): Sector[462](3, 3, 3); Sector[462](3, 3, 3) [2017-10-17 18:56:17] [2017-10-17 18:56:17] [SECTOR][CLEANUP] removing entities and Sector[441](2, 3, 2): Sector[441](2, 3, 2); Sector[441](2, 3, 2) [2017-10-17 18:56:17] [SECTOR][CLEANUP] removing entities and Sector[441](2, 3, 2): Sector[441](2, 3, 2); Sector[441](2, 3, 2) [2017-10-17 18:56:17] [2017-10-17 18:56:17] [SECTOR][CLEANUP] removing entities and Sector[439](2, 3, 1): Sector[439](2, 3, 1); Sector[439](2, 3, 1) [2017-10-17 18:56:17] [SECTOR][CLEANUP] removing entities and Sector[439](2, 3, 1): Sector[439](2, 3, 1); Sector[439](2, 3, 1) [2017-10-17 18:56:17] [2017-10-17 18:56:17] [SECTOR][CLEANUP] removing entities and Sector[455](3, 2, 3): Sector[455](3, 2, 3); Sector[455](3, 2, 3) [2017-10-17 18:56:17] [SECTOR][CLEANUP] removing entities and Sector[455](3, 2, 3): Sector[455](3, 2, 3); Sector[455](3, 2, 3) [2017-10-17 18:56:17] [2017-10-17 18:56:17] [SECTOR][CLEANUP] removing entities and Sector[415](1, 1, 3): Sector[415](1, 1, 3); Sector[415](1, 1, 3) [2017-10-17 18:56:17] [SECTOR][CLEANUP] removing entities and Sector[415](1, 1, 3): Sector[415](1, 1, 3); Sector[415](1, 1, 3) [2017-10-17 18:56:17] [2017-10-17 18:56:17] [SECTOR][CLEANUP] removing entities and Sector[425](1, 3, 2): Sector[425](1, 3, 2); Sector[425](1, 3, 2) [2017-10-17 18:56:17] [SECTOR][CLEANUP] removing entities and Sector[425](1, 3, 2): Sector[425](1, 3, 2); Sector[425](1, 3, 2) [2017-10-17 18:56:17] [2017-10-17 18:56:17] [SECTOR][CLEANUP] removing entities and Sector[460](3, 3, 2): Sector[460](3, 3, 2); Sector[460](3, 3, 2) [2017-10-17 18:56:17] [SECTOR][CLEANUP] removing entities and Sector[460](3, 3, 2): Sector[460](3, 3, 2); Sector[460](3, 3, 2) [2017-10-17 18:56:17] [2017-10-17 18:56:17] [SECTOR][CLEANUP] removing entities and Sector[427](1, 3, 3): Sector[427](1, 3, 3); Sector[427](1, 3, 3) [2017-10-17 18:56:17] [SECTOR][CLEANUP] removing entities and Sector[427](1, 3, 3): Sector[427](1, 3, 3); Sector[427](1, 3, 3) [2017-10-17 18:56:17] [2017-10-17 18:56:17] [SECTOR][CLEANUP] removing entities and Sector[443](2, 3, 3): Sector[443](2, 3, 3); Sector[443](2, 3, 3) [2017-10-17 18:56:17] [SECTOR][CLEANUP] removing entities and Sector[443](2, 3, 3): Sector[443](2, 3, 3); Sector[443](2, 3, 3) [2017-10-17 18:56:17] [2017-10-17 18:56:17] [SECTOR][CLEANUP] removing entities and Sector[457](3, 3, 1): Sector[457](3, 3, 1); Sector[457](3, 3, 1) [2017-10-17 18:56:17] [SECTOR][CLEANUP] removing entities and Sector[457](3, 3, 1): Sector[457](3, 3, 1); Sector[457](3, 3, 1) [2017-10-17 18:56:17] [2017-10-17 18:56:17] [SECTOR][CLEANUP] removing entities and Sector[423](1, 3, 1): Sector[423](1, 3, 1); Sector[423](1, 3, 1) [2017-10-17 18:56:17] [SECTOR][CLEANUP] removing entities and Sector[423](1, 3, 1): Sector[423](1, 3, 1); Sector[423](1, 3, 1) [2017-10-17 18:56:17] [2017-10-17 18:56:17] [SECTOR][CLEANUP] removing entities and Sector[433](2, 1, 3): Sector[433](2, 1, 3); Sector[433](2, 1, 3) [2017-10-17 18:56:17] [SECTOR][CLEANUP] removing entities and Sector[433](2, 1, 3): Sector[433](2, 1, 3); Sector[433](2, 1, 3) [2017-10-17 18:56:17] [2017-10-17 18:56:17] [SERVER] waiting for sector Sector[457](3, 3, 1) entities to be cleaned up [Asteroid(458)sec[457]] [2017-10-17 18:56:17] [SERVER] waiting for sector Sector[457](3, 3, 1) entities to be cleaned up [Asteroid(458)sec[457]] [2017-10-17 18:56:17] [2017-10-17 18:56:17] [ENTITIES] removed object from loaded state [SERVER RemoteSector(449) false; (3, 1, 3)]; 449 [2017-10-17 18:56:17] [ENTITIES] removed object from loaded state [SERVER RemoteSector(449) false; (3, 1, 3)]; 449 [2017-10-17 18:56:17] [2017-10-17 18:56:17] [DELETE][Server(0)] Sendable 449([SERVER RemoteSector(449) false; (3, 1, 3)]) Physically DELETING DONE and Notified! [2017-10-17 18:56:17] [DELETE][Server(0)] Sendable 449([SERVER RemoteSector(449) false; (3, 1, 3)]) Physically DELETING DONE and Notified! [2017-10-17 18:56:17] [2017-10-17 18:56:17] [ENTITIES] removed object from loaded state [SERVER RemoteSector(437) false; (2, 2, 3)]; 437 [2017-10-17 18:56:17] [ENTITIES] removed object from loaded state [SERVER RemoteSector(437) false; (2, 2, 3)]; 437 [2017-10-17 18:56:17] [2017-10-17 18:56:17] [DELETE][Server(0)] Sendable 437([SERVER RemoteSector(437) false; (2, 2, 3)]) Physically DELETING DONE and Notified! [2017-10-17 18:56:17] [DELETE][Server(0)] Sendable 437([SERVER RemoteSector(437) false; (2, 2, 3)]) Physically DELETING DONE and Notified! [2017-10-17 18:56:17] [2017-10-17 18:56:17] [ENTITIES] removed object from loaded state Asteroid(458)sec[457]; 458 [2017-10-17 18:56:17] [ENTITIES] removed object from loaded state Asteroid(458)sec[457]; 458 [2017-10-17 18:56:17] [2017-10-17 18:56:17] [DELETE][Server(0)] Sendable 458(Asteroid(458)sec[457]) Physically DELETING DONE and Notified! [2017-10-17 18:56:17] [DELETE][Server(0)] Sendable 458(Asteroid(458)sec[457]) Physically DELETING DONE and Notified! [2017-10-17 18:56:17] [2017-10-17 18:56:17] [ENTITIES] removed object from loaded state [SERVER RemoteSector(439) false; (2, 3, 1)]; 439 [2017-10-17 18:56:17] [ENTITIES] removed object from loaded state [SERVER RemoteSector(439) false; (2, 3, 1)]; 439 [2017-10-17 18:56:17] [2017-10-17 18:56:17] [DELETE][Server(0)] Sendable 439([SERVER RemoteSector(439) false; (2, 3, 1)]) Physically DELETING DONE and Notified! [2017-10-17 18:56:17] [DELETE][Server(0)] Sendable 439([SERVER RemoteSector(439) false; (2, 3, 1)]) Physically DELETING DONE and Notified! [2017-10-17 18:56:17] [2017-10-17 18:56:17] [ENTITIES] removed object from loaded state [SERVER RemoteSector(462) false; (3, 3, 3)]; 462 [2017-10-17 18:56:17] [ENTITIES] removed object from loaded state [SERVER RemoteSector(462) false; (3, 3, 3)]; 462 [2017-10-17 18:56:17] [2017-10-17 18:56:17] [DELETE][Server(0)] Sendable 462([SERVER RemoteSector(462) false; (3, 3, 3)]) Physically DELETING DONE and Notified! [2017-10-17 18:56:17] [DELETE][Server(0)] Sendable 462([SERVER RemoteSector(462) false; (3, 3, 3)]) Physically DELETING DONE and Notified! [2017-10-17 18:56:17] [2017-10-17 18:56:17] [ENTITIES] removed object from loaded state [SERVER RemoteSector(441) false; (2, 3, 2)]; 441 [2017-10-17 18:56:17] [ENTITIES] removed object from loaded state [SERVER RemoteSector(441) false; (2, 3, 2)]; 441 [2017-10-17 18:56:17] [2017-10-17 18:56:17] [DELETE][Server(0)] Sendable 441([SERVER RemoteSector(441) false; (2, 3, 2)]) Physically DELETING DONE and Notified! [2017-10-17 18:56:17] [DELETE][Server(0)] Sendable 441([SERVER RemoteSector(441) false; (2, 3, 2)]) Physically DELETING DONE and Notified! [2017-10-17 18:56:17] [2017-10-17 18:56:17] [ENTITIES] removed object from loaded state [SERVER RemoteSector(421) false; (1, 2, 3)]; 421 [2017-10-17 18:56:17] [ENTITIES] removed object from loaded state [SERVER RemoteSector(421) false; (1, 2, 3)]; 421 [2017-10-17 18:56:17] [2017-10-17 18:56:17] [DELETE][Server(0)] Sendable 421([SERVER RemoteSector(421) false; (1, 2, 3)]) Physically DELETING DONE and Notified! [2017-10-17 18:56:17] [DELETE][Server(0)] Sendable 421([SERVER RemoteSector(421) false; (1, 2, 3)]) Physically DELETING DONE and Notified! [2017-10-17 18:56:17] [2017-10-17 18:56:17] [ENTITIES] removed object from loaded state [SERVER RemoteSector(455) false; (3, 2, 3)]; 455 [2017-10-17 18:56:17] [ENTITIES] removed object from loaded state [SERVER RemoteSector(455) false; (3, 2, 3)]; 455 [2017-10-17 18:56:17] [2017-10-17 18:56:17] [DELETE][Server(0)] Sendable 455([SERVER RemoteSector(455) false; (3, 2, 3)]) Physically DELETING DONE and Notified! [2017-10-17 18:56:17] [DELETE][Server(0)] Sendable 455([SERVER RemoteSector(455) false; (3, 2, 3)]) Physically DELETING DONE and Notified! [2017-10-17 18:56:17] [2017-10-17 18:56:17] [ENTITIES] removed object from loaded state [SERVER RemoteSector(415) false; (1, 1, 3)]; 415 [2017-10-17 18:56:17] [ENTITIES] removed object from loaded state [SERVER RemoteSector(415) false; (1, 1, 3)]; 415 [2017-10-17 18:56:17] [2017-10-17 18:56:17] [DELETE][Server(0)] Sendable 415([SERVER RemoteSector(415) false; (1, 1, 3)]) Physically DELETING DONE and Notified! [2017-10-17 18:56:17] [DELETE][Server(0)] Sendable 415([SERVER RemoteSector(415) false; (1, 1, 3)]) Physically DELETING DONE and Notified! [2017-10-17 18:56:17] [2017-10-17 18:56:17] [ENTITIES] removed object from loaded state [SERVER RemoteSector(425) false; (1, 3, 2)]; 425 [2017-10-17 18:56:17] [ENTITIES] removed object from loaded state [SERVER RemoteSector(425) false; (1, 3, 2)]; 425 [2017-10-17 18:56:17] [2017-10-17 18:56:17] [DELETE][Server(0)] Sendable 425([SERVER RemoteSector(425) false; (1, 3, 2)]) Physically DELETING DONE and Notified! [2017-10-17 18:56:17] [DELETE][Server(0)] Sendable 425([SERVER RemoteSector(425) false; (1, 3, 2)]) Physically DELETING DONE and Notified! [2017-10-17 18:56:17] [2017-10-17 18:56:17] [ENTITIES] removed object from loaded state [SERVER RemoteSector(460) false; (3, 3, 2)]; 460 [2017-10-17 18:56:17] [ENTITIES] removed object from loaded state [SERVER RemoteSector(460) false; (3, 3, 2)]; 460 [2017-10-17 18:56:17] [2017-10-17 18:56:17] [DELETE][Server(0)] Sendable 460([SERVER RemoteSector(460) false; (3, 3, 2)]) Physically DELETING DONE and Notified! [2017-10-17 18:56:17] [DELETE][Server(0)] Sendable 460([SERVER RemoteSector(460) false; (3, 3, 2)]) Physically DELETING DONE and Notified! [2017-10-17 18:56:17] [2017-10-17 18:56:17] [ENTITIES] removed object from loaded state [SERVER RemoteSector(427) false; (1, 3, 3)]; 427 [2017-10-17 18:56:17] [ENTITIES] removed object from loaded state [SERVER RemoteSector(427) false; (1, 3, 3)]; 427 [2017-10-17 18:56:17] [2017-10-17 18:56:17] [DELETE][Server(0)] Sendable 427([SERVER RemoteSector(427) false; (1, 3, 3)]) Physically DELETING DONE and Notified! [2017-10-17 18:56:17] [DELETE][Server(0)] Sendable 427([SERVER RemoteSector(427) false; (1, 3, 3)]) Physically DELETING DONE and Notified! [2017-10-17 18:56:17] [2017-10-17 18:56:17] [ENTITIES] removed object from loaded state [SERVER RemoteSector(443) false; (2, 3, 3)]; 443 [2017-10-17 18:56:17] [ENTITIES] removed object from loaded state [SERVER RemoteSector(443) false; (2, 3, 3)]; 443 [2017-10-17 18:56:17] [2017-10-17 18:56:17] [DELETE][Server(0)] Sendable 443([SERVER RemoteSector(443) false; (2, 3, 3)]) Physically DELETING DONE and Notified! [2017-10-17 18:56:17] [DELETE][Server(0)] Sendable 443([SERVER RemoteSector(443) false; (2, 3, 3)]) Physically DELETING DONE and Notified! [2017-10-17 18:56:17] [2017-10-17 18:56:17] [ENTITIES] removed object from loaded state [SERVER RemoteSector(423) false; (1, 3, 1)]; 423 [2017-10-17 18:56:17] [ENTITIES] removed object from loaded state [SERVER RemoteSector(423) false; (1, 3, 1)]; 423 [2017-10-17 18:56:17] [2017-10-17 18:56:17] [DELETE][Server(0)] Sendable 423([SERVER RemoteSector(423) false; (1, 3, 1)]) Physically DELETING DONE and Notified! [2017-10-17 18:56:17] [DELETE][Server(0)] Sendable 423([SERVER RemoteSector(423) false; (1, 3, 1)]) Physically DELETING DONE and Notified! [2017-10-17 18:56:17] [2017-10-17 18:56:17] [ENTITIES] removed object from loaded state [CLIENT ReSector(449) true]; 449 [2017-10-17 18:56:17] [ENTITIES] removed object from loaded state [CLIENT ReSector(449) true]; 449 [2017-10-17 18:56:17] [2017-10-17 18:56:17] [ENTITIES] removed object from loaded state [SERVER RemoteSector(433) false; (2, 1, 3)]; 433 [2017-10-17 18:56:17] [ENTITIES] removed object from loaded state [SERVER RemoteSector(433) false; (2, 1, 3)]; 433 [2017-10-17 18:56:17] [2017-10-17 18:56:17] [DELETE][Client(2)] Sendable 449([CLIENT ReSector(449) true]) Physically DELETING DONE and Notified! [2017-10-17 18:56:17] [DELETE][Client(2)] Sendable 449([CLIENT ReSector(449) true]) Physically DELETING DONE and Notified! [2017-10-17 18:56:17] [2017-10-17 18:56:17] [DELETE][Server(0)] Sendable 433([SERVER RemoteSector(433) false; (2, 1, 3)]) Physically DELETING DONE and Notified! [2017-10-17 18:56:17] [DELETE][Server(0)] Sendable 433([SERVER RemoteSector(433) false; (2, 1, 3)]) Physically DELETING DONE and Notified! [2017-10-17 18:56:17] [2017-10-17 18:56:17] [ENTITIES] removed object from loaded state [CLIENT ReSector(437) true]; 437 [2017-10-17 18:56:17] [ENTITIES] removed object from loaded state [CLIENT ReSector(437) true]; 437 [2017-10-17 18:56:17] [2017-10-17 18:56:17] [DELETE][Client(2)] Sendable 437([CLIENT ReSector(437) true]) Physically DELETING DONE and Notified! [2017-10-17 18:56:17] [DELETE][Client(2)] Sendable 437([CLIENT ReSector(437) true]) Physically DELETING DONE and Notified! [2017-10-17 18:56:17] [2017-10-17 18:56:17] [ENTITIES] removed object from loaded state Asteroid(458)sec[457]; 458 [2017-10-17 18:56:17] [ENTITIES] removed object from loaded state Asteroid(458)sec[457]; 458 [2017-10-17 18:56:17] [2017-10-17 18:56:17] [DELETE][Client(2)] Sendable 458(Asteroid(458)sec[457]) Physically DELETING DONE and Notified! [2017-10-17 18:56:17] [DELETE][Client(2)] Sendable 458(Asteroid(458)sec[457]) Physically DELETING DONE and Notified! [2017-10-17 18:56:17] [2017-10-17 18:56:17] [ENTITIES] removed object from loaded state [CLIENT ReSector(439) true]; 439 [2017-10-17 18:56:17] [ENTITIES] removed object from loaded state [CLIENT ReSector(439) true]; 439 [2017-10-17 18:56:17] [2017-10-17 18:56:17] [DELETE][Client(2)] Sendable 439([CLIENT ReSector(439) true]) Physically DELETING DONE and Notified! [2017-10-17 18:56:17] [DELETE][Client(2)] Sendable 439([CLIENT ReSector(439) true]) Physically DELETING DONE and Notified! [2017-10-17 18:56:17] [2017-10-17 18:56:17] [ENTITIES] removed object from loaded state [CLIENT ReSector(462) true]; 462 [2017-10-17 18:56:17] [ENTITIES] removed object from loaded state [CLIENT ReSector(462) true]; 462 [2017-10-17 18:56:17] [2017-10-17 18:56:17] [DELETE][Client(2)] Sendable 462([CLIENT ReSector(462) true]) Physically DELETING DONE and Notified! [2017-10-17 18:56:17] [DELETE][Client(2)] Sendable 462([CLIENT ReSector(462) true]) Physically DELETING DONE and Notified! [2017-10-17 18:56:17] [2017-10-17 18:56:17] [ENTITIES] removed object from loaded state [CLIENT ReSector(441) true]; 441 [2017-10-17 18:56:17] [ENTITIES] removed object from loaded state [CLIENT ReSector(441) true]; 441 [2017-10-17 18:56:17] [2017-10-17 18:56:17] [DELETE][Client(2)] Sendable 441([CLIENT ReSector(441) true]) Physically DELETING DONE and Notified! [2017-10-17 18:56:17] [DELETE][Client(2)] Sendable 441([CLIENT ReSector(441) true]) Physically DELETING DONE and Notified! [2017-10-17 18:56:17] [2017-10-17 18:56:17] [ENTITIES] removed object from loaded state [CLIENT ReSector(421) true]; 421 [2017-10-17 18:56:17] [ENTITIES] removed object from loaded state [CLIENT ReSector(421) true]; 421 [2017-10-17 18:56:17] [2017-10-17 18:56:17] [DELETE][Client(2)] Sendable 421([CLIENT ReSector(421) true]) Physically DELETING DONE and Notified! [2017-10-17 18:56:17] [DELETE][Client(2)] Sendable 421([CLIENT ReSector(421) true]) Physically DELETING DONE and Notified! [2017-10-17 18:56:17] [2017-10-17 18:56:17] [ENTITIES] removed object from loaded state [CLIENT ReSector(455) true]; 455 [2017-10-17 18:56:17] [ENTITIES] removed object from loaded state [CLIENT ReSector(455) true]; 455 [2017-10-17 18:56:17] [2017-10-17 18:56:17] [DELETE][Client(2)] Sendable 455([CLIENT ReSector(455) true]) Physically DELETING DONE and Notified! [2017-10-17 18:56:17] [DELETE][Client(2)] Sendable 455([CLIENT ReSector(455) true]) Physically DELETING DONE and Notified! [2017-10-17 18:56:17] [2017-10-17 18:56:17] [ENTITIES] removed object from loaded state [CLIENT ReSector(415) true]; 415 [2017-10-17 18:56:17] [ENTITIES] removed object from loaded state [CLIENT ReSector(415) true]; 415 [2017-10-17 18:56:17] [2017-10-17 18:56:17] [DELETE][Client(2)] Sendable 415([CLIENT ReSector(415) true]) Physically DELETING DONE and Notified! [2017-10-17 18:56:17] [DELETE][Client(2)] Sendable 415([CLIENT ReSector(415) true]) Physically DELETING DONE and Notified! [2017-10-17 18:56:17] [2017-10-17 18:56:17] [ENTITIES] removed object from loaded state [CLIENT ReSector(425) true]; 425 [2017-10-17 18:56:17] [ENTITIES] removed object from loaded state [CLIENT ReSector(425) true]; 425 [2017-10-17 18:56:17] [2017-10-17 18:56:17] [DELETE][Client(2)] Sendable 425([CLIENT ReSector(425) true]) Physically DELETING DONE and Notified! [2017-10-17 18:56:17] [DELETE][Client(2)] Sendable 425([CLIENT ReSector(425) true]) Physically DELETING DONE and Notified! [2017-10-17 18:56:17] [2017-10-17 18:56:17] [ENTITIES] removed object from loaded state [CLIENT ReSector(460) true]; 460 [2017-10-17 18:56:17] [ENTITIES] removed object from loaded state [CLIENT ReSector(460) true]; 460 [2017-10-17 18:56:17] [2017-10-17 18:56:17] [DELETE][Client(2)] Sendable 460([CLIENT ReSector(460) true]) Physically DELETING DONE and Notified! [2017-10-17 18:56:17] [DELETE][Client(2)] Sendable 460([CLIENT ReSector(460) true]) Physically DELETING DONE and Notified! [2017-10-17 18:56:17] [2017-10-17 18:56:17] [ENTITIES] removed object from loaded state [CLIENT ReSector(427) true]; 427 [2017-10-17 18:56:17] [ENTITIES] removed object from loaded state [CLIENT ReSector(427) true]; 427 [2017-10-17 18:56:17] [2017-10-17 18:56:17] [DELETE][Client(2)] Sendable 427([CLIENT ReSector(427) true]) Physically DELETING DONE and Notified! [2017-10-17 18:56:17] [DELETE][Client(2)] Sendable 427([CLIENT ReSector(427) true]) Physically DELETING DONE and Notified! [2017-10-17 18:56:17] [2017-10-17 18:56:17] [ENTITIES] removed object from loaded state [CLIENT ReSector(443) true]; 443 [2017-10-17 18:56:17] [ENTITIES] removed object from loaded state [CLIENT ReSector(443) true]; 443 [2017-10-17 18:56:17] [2017-10-17 18:56:17] [DELETE][Client(2)] Sendable 443([CLIENT ReSector(443) true]) Physically DELETING DONE and Notified! [2017-10-17 18:56:17] [DELETE][Client(2)] Sendable 443([CLIENT ReSector(443) true]) Physically DELETING DONE and Notified! [2017-10-17 18:56:17] [2017-10-17 18:56:17] [ENTITIES] removed object from loaded state [CLIENT ReSector(423) true]; 423 [2017-10-17 18:56:17] [ENTITIES] removed object from loaded state [CLIENT ReSector(423) true]; 423 [2017-10-17 18:56:17] [2017-10-17 18:56:17] [DELETE][Client(2)] Sendable 423([CLIENT ReSector(423) true]) Physically DELETING DONE and Notified! [2017-10-17 18:56:17] [DELETE][Client(2)] Sendable 423([CLIENT ReSector(423) true]) Physically DELETING DONE and Notified! [2017-10-17 18:56:17] [2017-10-17 18:56:17] [ENTITIES] removed object from loaded state [CLIENT ReSector(433) true]; 433 [2017-10-17 18:56:17] [ENTITIES] removed object from loaded state [CLIENT ReSector(433) true]; 433 [2017-10-17 18:56:17] [2017-10-17 18:56:17] [DELETE][Client(2)] Sendable 433([CLIENT ReSector(433) true]) Physically DELETING DONE and Notified! [2017-10-17 18:56:17] [DELETE][Client(2)] Sendable 433([CLIENT ReSector(433) true]) Physically DELETING DONE and Notified! [2017-10-17 18:56:17] [2017-10-17 18:56:17] [CLIENT][RequestRegister] unregister provider 0: Asteroid(458)sec[457]; obfuscated.cN@19036be6 [2017-10-17 18:56:17] [CLIENT][RequestRegister] unregister provider 0: Asteroid(458)sec[457]; obfuscated.cN@19036be6 [2017-10-17 18:56:17] [2017-10-17 18:56:17] [ENTITIES] removed object from loaded state obfuscated.ahN@13e699f4; 458 [2017-10-17 18:56:17] [ENTITIES] removed object from loaded state obfuscated.ahN@13e699f4; 458 [2017-10-17 18:56:17] [2017-10-17 18:56:17] [DELETE][Server(0)] Sendable 458(obfuscated.ahN@13e699f4) Physically DELETING DONE and Notified! [2017-10-17 18:56:17] [DELETE][Server(0)] Sendable 458(obfuscated.ahN@13e699f4) Physically DELETING DONE and Notified! [2017-10-17 18:56:17] [2017-10-17 18:56:17] [ENTITIES] removed object from loaded state [SERVER RemoteSector(457) false; (3, 3, 1)]; 457 [2017-10-17 18:56:17] [ENTITIES] removed object from loaded state [SERVER RemoteSector(457) false; (3, 3, 1)]; 457 [2017-10-17 18:56:17] [2017-10-17 18:56:17] [DELETE][Server(0)] Sendable 457([SERVER RemoteSector(457) false; (3, 3, 1)]) Physically DELETING DONE and Notified! [2017-10-17 18:56:17] [DELETE][Server(0)] Sendable 457([SERVER RemoteSector(457) false; (3, 3, 1)]) Physically DELETING DONE and Notified! [2017-10-17 18:56:17] [2017-10-17 18:56:17] [ENTITIES] removed object from loaded state [CLIENT ReSector(457) true]; 457 [2017-10-17 18:56:17] [ENTITIES] removed object from loaded state [CLIENT ReSector(457) true]; 457 [2017-10-17 18:56:17] [2017-10-17 18:56:17] [DELETE][Client(2)] Sendable 457([CLIENT ReSector(457) true]) Physically DELETING DONE and Notified! [2017-10-17 18:56:17] [DELETE][Client(2)] Sendable 457([CLIENT ReSector(457) true]) Physically DELETING DONE and Notified! [2017-10-17 18:56:17] [2017-10-17 18:56:17] [ENTITIES] removed object from loaded state obfuscated.ahN@461bd7c1; 458 [2017-10-17 18:56:17] [ENTITIES] removed object from loaded state obfuscated.ahN@461bd7c1; 458 [2017-10-17 18:56:17] [2017-10-17 18:56:17] [DELETE][Client(2)] Sendable 458(obfuscated.ahN@461bd7c1) Physically DELETING DONE and Notified! [2017-10-17 18:56:17] [DELETE][Client(2)] Sendable 458(obfuscated.ahN@461bd7c1) Physically DELETING DONE and Notified! [2017-10-17 18:56:17] [2017-10-17 18:56:19] [AIPlayer] cannot plot random path for AICharacter[(ENTITY_CREATURE_1508284529605_1)(A. Trader, the 4197431580537901556th)(563)]: Shop(370); from segment piece is null [2017-10-17 18:56:19] [AIPlayer] cannot plot random path for AICharacter[(ENTITY_CREATURE_1508284529605_1)(A. Trader, the 4197431580537901556th)(563)]: Shop(370); from segment piece is null [2017-10-17 18:56:19] [2017-10-17 18:56:23] SHIPCAMERA: onSwitch called [2017-10-17 18:56:23] SHIPCAMERA: onSwitch called [2017-10-17 18:56:23] [2017-10-17 18:56:23] [CLIENT] SWITCHING TO USING SHIP CAMERA (last cam: obfuscated.iT@6643eb2c); DOCKED: false; RAIL: false [2017-10-17 18:56:23] [CLIENT] SWITCHING TO USING SHIP CAMERA (last cam: obfuscated.iT@6643eb2c); DOCKED: false; RAIL: false [2017-10-17 18:56:23] [2017-10-17 18:56:23] SHIPCAMERA: resetShipViewPos called [2017-10-17 18:56:23] SHIPCAMERA: resetShipViewPos called [2017-10-17 18:56:23] [2017-10-17 18:56:23] [SHADER] validate: current FBO: 0 [2017-10-17 18:56:23] [SHADER] validate: current FBO: 0 [2017-10-17 18:56:23] [2017-10-17 18:56:24] SHIPCAMERA: onSwitch called [2017-10-17 18:56:24] SHIPCAMERA: onSwitch called [2017-10-17 18:56:24] [2017-10-17 18:56:26] SHIPCAMERA: onSwitch called [2017-10-17 18:56:26] SHIPCAMERA: onSwitch called [2017-10-17 18:56:26] [2017-10-17 18:56:26] [CLIENT] SWITCHING TO USING SHIP CAMERA (last cam: obfuscated.iT@6643eb2c); DOCKED: false; RAIL: false [2017-10-17 18:56:26] [CLIENT] SWITCHING TO USING SHIP CAMERA (last cam: obfuscated.iT@6643eb2c); DOCKED: false; RAIL: false [2017-10-17 18:56:26] [2017-10-17 18:56:26] SHIPCAMERA: resetShipViewPos called [2017-10-17 18:56:26] SHIPCAMERA: resetShipViewPos called [2017-10-17 18:56:26] [2017-10-17 18:56:29] SHIPCAMERA: onSwitch called [2017-10-17 18:56:29] SHIPCAMERA: onSwitch called [2017-10-17 18:56:29] [2017-10-17 18:56:29] SHIPCAMERA: onSwitch called [2017-10-17 18:56:29] SHIPCAMERA: onSwitch called [2017-10-17 18:56:29] [2017-10-17 18:56:29] [CLIENT] SWITCHING TO USING SHIP CAMERA (last cam: obfuscated.iT@6643eb2c); DOCKED: false; RAIL: false [2017-10-17 18:56:29] [CLIENT] SWITCHING TO USING SHIP CAMERA (last cam: obfuscated.iT@6643eb2c); DOCKED: false; RAIL: false [2017-10-17 18:56:29] [2017-10-17 18:56:29] SHIPCAMERA: resetShipViewPos called [2017-10-17 18:56:29] SHIPCAMERA: resetShipViewPos called [2017-10-17 18:56:29] [2017-10-17 18:56:32] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/skin/skin-tex.vert.glsl; data\/shader/skin/skin-tex.frag.glsl [2017-10-17 18:56:32] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/skin/skin-tex.vert.glsl; data\/shader/skin/skin-tex.frag.glsl [2017-10-17 18:56:32] [2017-10-17 18:56:32] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/skin/skin-tex.vert.glsl; data\/shader/skin/skin-tex.frag.glsl [2017-10-17 18:56:32] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/skin/skin-tex.vert.glsl; data\/shader/skin/skin-tex.frag.glsl [2017-10-17 18:56:32] [2017-10-17 18:56:32] [SHADER] validate: current FBO: 4 [2017-10-17 18:56:32] [SHADER] validate: current FBO: 4 [2017-10-17 18:56:32] [2017-10-17 18:56:32] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/skin/skin-tex.vert.glsl; data\/shader/skin/skin-tex.frag.glsl [2017-10-17 18:56:32] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/skin/skin-tex.vert.glsl; data\/shader/skin/skin-tex.frag.glsl [2017-10-17 18:56:32] [2017-10-17 18:56:32] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/skin/skin-tex.vert.glsl; data\/shader/skin/skin-tex.frag.glsl [2017-10-17 18:56:32] [INIT][CLIENT][SHADER] Loading Shader: data\/shader/skin/skin-tex.vert.glsl; data\/shader/skin/skin-tex.frag.glsl [2017-10-17 18:56:32] [2017-10-17 18:56:32] [SHADER] validate: current FBO: 4 [2017-10-17 18:56:32] [SHADER] validate: current FBO: 4 [2017-10-17 18:56:32] [2017-10-17 18:56:36] [PLAYERINTERACTION] CHECK AI SLOT: 27 selected: 2 [2017-10-17 18:56:36] [PLAYERINTERACTION] CHECK AI SLOT: 27 selected: 2 [2017-10-17 18:56:36] [2017-10-17 18:56:42] [GUI] New Options Panel [2017-10-17 18:56:42] [GUI] New Options Panel [2017-10-17 18:56:42] [2017-10-17 18:56:42] [JOYSTICK] cannot read default joystick file because it does not exist [2017-10-17 18:56:42] [JOYSTICK] cannot read default joystick file because it does not exist [2017-10-17 18:56:42] [2017-10-17 18:56:48] [CLIENT][PlayerInput] successfully deactivated obfuscated.aK@1a6fe93c [2017-10-17 18:56:48] [CLIENT][PlayerInput] successfully deactivated obfuscated.aK@1a6fe93c [2017-10-17 18:56:48] [2017-10-17 18:56:48] [CLIENT][PlayerInput] successfully deactivated obfuscated.aF@79d465e9 [2017-10-17 18:56:48] [CLIENT][PlayerInput] successfully deactivated obfuscated.aF@79d465e9 [2017-10-17 18:56:48] [2017-10-17 18:56:49] SHIPCAMERA: setShipViewPos called [2017-10-17 18:56:49] SHIPCAMERA: setShipViewPos called [2017-10-17 18:56:49] [2017-10-17 18:56:53] [PLAYERINTERACTION] CHECK AI SLOT: 27 selected: 2 [2017-10-17 18:56:53] [PLAYERINTERACTION] CHECK AI SLOT: 27 selected: 2 [2017-10-17 18:56:53] [2017-10-17 18:56:55] [PLAYERINTERACTION] CHECK AI SLOT: 27 selected: 2 [2017-10-17 18:56:55] [PLAYERINTERACTION] CHECK AI SLOT: 27 selected: 2 [2017-10-17 18:56:55] [2017-10-17 18:56:56] [PLAYERINTERACTION] CHECK AI SLOT: 27 selected: 2 [2017-10-17 18:56:56] [PLAYERINTERACTION] CHECK AI SLOT: 27 selected: 2 [2017-10-17 18:56:56] [2017-10-17 18:56:56] [PLAYERINTERACTION] CHECK AI SLOT: 27 selected: 2 [2017-10-17 18:56:56] [PLAYERINTERACTION] CHECK AI SLOT: 27 selected: 2 [2017-10-17 18:56:56] [2017-10-17 18:56:59] [PLAYERINTERACTION] CHECK AI SLOT: 27 selected: 2 [2017-10-17 18:56:59] [PLAYERINTERACTION] CHECK AI SLOT: 27 selected: 2 [2017-10-17 18:56:59] [2017-10-17 18:57:06] [JOYSTICK] cannot read default joystick file because it does not exist [2017-10-17 18:57:06] [JOYSTICK] cannot read default joystick file because it does not exist [2017-10-17 18:57:06] [2017-10-17 18:57:08] [CLIENT][PlayerInput] successfully deactivated obfuscated.aK@194ebedb [2017-10-17 18:57:08] [CLIENT][PlayerInput] successfully deactivated obfuscated.aK@194ebedb [2017-10-17 18:57:08] [2017-10-17 18:57:08] [CLIENT][PlayerInput] successfully deactivated obfuscated.aF@2dc2c060 [2017-10-17 18:57:08] [CLIENT][PlayerInput] successfully deactivated obfuscated.aF@2dc2c060 [2017-10-17 18:57:08] [2017-10-17 18:57:12] [SHIP-CAMERA] ALIGN VIEW [2017-10-17 18:57:12] [SHIP-CAMERA] ALIGN VIEW [2017-10-17 18:57:12] [2017-10-17 18:57:12] [SHIP-CAMERA] ALIGN VIEW [2017-10-17 18:57:12] [SHIP-CAMERA] ALIGN VIEW [2017-10-17 18:57:12] [2017-10-17 18:57:12] [SHIP-CAMERA] ALIGN VIEW [2017-10-17 18:57:12] [SHIP-CAMERA] ALIGN VIEW [2017-10-17 18:57:12] [2017-10-17 18:57:12] [SHIP-CAMERA] ALIGN VIEW [2017-10-17 18:57:12] [SHIP-CAMERA] ALIGN VIEW [2017-10-17 18:57:12] [2017-10-17 18:57:12] [SHIP-CAMERA] ALIGN VIEW [2017-10-17 18:57:12] [SHIP-CAMERA] ALIGN VIEW [2017-10-17 18:57:12] [2017-10-17 18:57:12] [SHIP-CAMERA] ALIGN VIEW [2017-10-17 18:57:12] [SHIP-CAMERA] ALIGN VIEW [2017-10-17 18:57:12] [2017-10-17 18:57:12] [SHIP-CAMERA] ALIGN VIEW [2017-10-17 18:57:12] [SHIP-CAMERA] ALIGN VIEW [2017-10-17 18:57:12] [2017-10-17 18:57:16] [JOYSTICK] cannot read default joystick file because it does not exist [2017-10-17 18:57:16] [JOYSTICK] cannot read default joystick file because it does not exist [2017-10-17 18:57:16] [2017-10-17 18:57:30] PRESSED MOUSE TO ACTIVATE [2017-10-17 18:57:30] PRESSED MOUSE TO ACTIVATE [2017-10-17 18:57:30] [2017-10-17 18:57:30] [CLIENT][PlayerInput] successfully deactivated obfuscated.Ov@1cfee97b [2017-10-17 18:57:30] [CLIENT][PlayerInput] successfully deactivated obfuscated.Ov@1cfee97b [2017-10-17 18:57:30] [2017-10-17 18:57:33] PRESSED MOUSE TO ACTIVATE [2017-10-17 18:57:33] PRESSED MOUSE TO ACTIVATE [2017-10-17 18:57:33] [2017-10-17 18:57:33] [CLIENT][PlayerInput] successfully deactivated obfuscated.Ov@5aac4f91 [2017-10-17 18:57:33] [CLIENT][PlayerInput] successfully deactivated obfuscated.Ov@5aac4f91 [2017-10-17 18:57:33] [2017-10-17 18:57:37] PRESSED MOUSE TO ACTIVATE [2017-10-17 18:57:37] PRESSED MOUSE TO ACTIVATE [2017-10-17 18:57:37] [2017-10-17 18:57:37] [CLIENT][PlayerInput] successfully deactivated obfuscated.Ov@2b8f003 [2017-10-17 18:57:37] [CLIENT][PlayerInput] successfully deactivated obfuscated.Ov@2b8f003 [2017-10-17 18:57:37] [2017-10-17 18:57:37] PRESSED MOUSE TO ACTIVATE [2017-10-17 18:57:37] PRESSED MOUSE TO ACTIVATE [2017-10-17 18:57:37] [2017-10-17 18:57:37] [CLIENT][PlayerInput] successfully deactivated obfuscated.Ov@3b95565a [2017-10-17 18:57:37] [CLIENT][PlayerInput] successfully deactivated obfuscated.Ov@3b95565a [2017-10-17 18:57:37] [2017-10-17 18:57:55] PRESSED MOUSE TO ACTIVATE [2017-10-17 18:57:55] PRESSED MOUSE TO ACTIVATE [2017-10-17 18:57:55] [2017-10-17 18:57:55] [CLIENT][PlayerInput] successfully deactivated obfuscated.Ov@7d121913 [2017-10-17 18:57:55] [CLIENT][PlayerInput] successfully deactivated obfuscated.Ov@7d121913 [2017-10-17 18:57:55] [2017-10-17 18:57:59] ScreenSetting Changed [2017-10-17 18:57:59] ScreenSetting Changed [2017-10-17 18:57:59] [2017-10-17 18:57:59] ScreenSetting Changed [2017-10-17 18:57:59] ScreenSetting Changed [2017-10-17 18:57:59] [2017-10-17 18:57:59] WRITING JOYSTICK CONFIG [2017-10-17 18:57:59] WRITING JOYSTICK CONFIG [2017-10-17 18:57:59] [2017-10-17 18:57:59] not writing joystick config: no joystick available [2017-10-17 18:57:59] not writing joystick config: no joystick available [2017-10-17 18:57:59] [2017-10-17 18:57:59] WRITING KEYBOARD CONFIG [2017-10-17 18:57:59] WRITING KEYBOARD CONFIG [2017-10-17 18:57:59] [2017-10-17 18:57:59] [CLIENT][PlayerInput] successfully deactivated obfuscated.ZH@440625d6 [2017-10-17 18:57:59] [CLIENT][PlayerInput] successfully deactivated obfuscated.ZH@440625d6 [2017-10-17 18:57:59] [2017-10-17 18:57:59] Screen setting changed [2017-10-17 18:57:59] Screen setting changed [2017-10-17 18:57:59] [2017-10-17 18:57:59] [GRAPHICS] set display mode: FULLSCREEN: true; dim: 1920 / 1080 [2017-10-17 18:57:59] [GRAPHICS] set display mode: FULLSCREEN: true; dim: 1920 / 1080 [2017-10-17 18:57:59] [2017-10-17 18:57:59] [CLIENT][GRAPHCIS] GETTING AVAILABLE DISPLAY MODE [2017-10-17 18:57:59] [CLIENT][GRAPHCIS] GETTING AVAILABLE DISPLAY MODE [2017-10-17 18:57:59] [2017-10-17 18:57:59] [GRAPHICS] WARNING Displaymode already set!!! [2017-10-17 18:57:59] [GRAPHICS] WARNING Displaymode already set!!! [2017-10-17 18:57:59] [2017-10-17 18:58:00] [DISPLAY] ViewPort for Resolution: 1920x1080: 1920, 1080 [2017-10-17 18:58:00] [DISPLAY] ViewPort for Resolution: 1920x1080: 1920, 1080 [2017-10-17 18:58:00] [2017-10-17 18:58:00] [FBO] cleaning up FBO [2017-10-17 18:58:00] [FBO] cleaning up FBO [2017-10-17 18:58:00] [2017-10-17 18:58:00] [FBO] deleting Frame buffers [2017-10-17 18:58:00] [FBO] deleting Frame buffers [2017-10-17 18:58:00] [2017-10-17 18:58:00] [FBO] deleting fbo textures 245 [2017-10-17 18:58:00] [FBO] deleting fbo textures 245 [2017-10-17 18:58:00] [2017-10-17 18:58:00] [FBO] cleaning up FBO [2017-10-17 18:58:00] [FBO] cleaning up FBO [2017-10-17 18:58:00] [2017-10-17 18:58:00] [FBO] deleting Frame buffers [2017-10-17 18:58:00] [FBO] deleting Frame buffers [2017-10-17 18:58:00] [2017-10-17 18:58:00] [FBO] deleting fbo textures 246 [2017-10-17 18:58:00] [FBO] deleting fbo textures 246 [2017-10-17 18:58:00] [2017-10-17 18:58:00] [FBO] cleaning up FBO [2017-10-17 18:58:00] [FBO] cleaning up FBO [2017-10-17 18:58:00] [2017-10-17 18:58:00] [FBO] deleting Frame buffers [2017-10-17 18:58:00] [FBO] deleting Frame buffers [2017-10-17 18:58:00] [2017-10-17 18:58:00] [FBO] deleting fbo textures 248 [2017-10-17 18:58:00] [FBO] deleting fbo textures 248 [2017-10-17 18:58:00] [2017-10-17 18:58:00] [FBO] deleting depth fbo texture 249 [2017-10-17 18:58:00] [FBO] deleting depth fbo texture 249 [2017-10-17 18:58:00] [2017-10-17 18:58:00] [FBO] cleaning up FBO [2017-10-17 18:58:00] [FBO] cleaning up FBO [2017-10-17 18:58:00] [2017-10-17 18:58:00] [FBO] deleting Frame buffers [2017-10-17 18:58:00] [FBO] deleting Frame buffers [2017-10-17 18:58:00] [2017-10-17 18:58:00] [FBO] deleting fbo textures 247 [2017-10-17 18:58:00] [FBO] deleting fbo textures 247 [2017-10-17 18:58:00] [2017-10-17 18:58:00] [FBO] cleaning up FBO [2017-10-17 18:58:00] [FBO] cleaning up FBO [2017-10-17 18:58:00] [2017-10-17 18:58:00] [FBO] deleting Frame buffers [2017-10-17 18:58:00] [FBO] deleting Frame buffers [2017-10-17 18:58:00] [2017-10-17 18:58:00] [FBO] deleting fbo textures 250 [2017-10-17 18:58:00] [FBO] deleting fbo textures 250 [2017-10-17 18:58:00] [2017-10-17 18:58:00] [FBO] deleting depth fbo texture 249 [2017-10-17 18:58:00] [FBO] deleting depth fbo texture 249 [2017-10-17 18:58:00] [2017-10-17 18:58:00] [FBO] cleaning up FBO [2017-10-17 18:58:00] [FBO] cleaning up FBO [2017-10-17 18:58:00] [2017-10-17 18:58:00] [FBO] deleting Frame buffers [2017-10-17 18:58:00] [FBO] deleting Frame buffers [2017-10-17 18:58:00] [2017-10-17 18:58:00] [FBO] deleting fbo textures 251 [2017-10-17 18:58:00] [FBO] deleting fbo textures 251 [2017-10-17 18:58:00] [2017-10-17 18:58:00] [FBO] cleaning up FBO [2017-10-17 18:58:00] [FBO] cleaning up FBO [2017-10-17 18:58:00] [2017-10-17 18:58:00] [FBO] deleting Frame buffers [2017-10-17 18:58:00] [FBO] deleting Frame buffers [2017-10-17 18:58:00] [2017-10-17 18:58:00] [FBO] deleting fbo textures 263 [2017-10-17 18:58:00] [FBO] deleting fbo textures 263 [2017-10-17 18:58:00] [2017-10-17 18:58:00] [FrameBuffer] creating frame buffer 1920 / 1080; Samples: 0 [2017-10-17 18:58:00] [FrameBuffer] creating frame buffer 1920 / 1080; Samples: 0 [2017-10-17 18:58:00] [2017-10-17 18:58:00] [FrameBuffer] initializing frame buffer textures [2017-10-17 18:58:00] [FrameBuffer] initializing frame buffer textures [2017-10-17 18:58:00] [2017-10-17 18:58:00] [FrameBuffer] creating frame buffer 1920 / 1080; Samples: 0 [2017-10-17 18:58:00] [FrameBuffer] creating frame buffer 1920 / 1080; Samples: 0 [2017-10-17 18:58:00] [2017-10-17 18:58:00] [FrameBuffer] initializing frame buffer textures [2017-10-17 18:58:00] [FrameBuffer] initializing frame buffer textures [2017-10-17 18:58:00] [2017-10-17 18:58:00] [FrameBuffer] creating frame buffer 960 / 540; Samples: 0 [2017-10-17 18:58:00] [FrameBuffer] creating frame buffer 960 / 540; Samples: 0 [2017-10-17 18:58:00] [2017-10-17 18:58:00] [FrameBuffer] initializing frame buffer textures [2017-10-17 18:58:00] [FrameBuffer] initializing frame buffer textures [2017-10-17 18:58:00] [2017-10-17 18:58:00] [FrameBuffer] creating frame buffer 1920 / 1080; Samples: 0 [2017-10-17 18:58:00] [FrameBuffer] creating frame buffer 1920 / 1080; Samples: 0 [2017-10-17 18:58:00] [2017-10-17 18:58:00] [FrameBuffer] initializing frame buffer textures [2017-10-17 18:58:00] [FrameBuffer] initializing frame buffer textures [2017-10-17 18:58:00] [2017-10-17 18:58:00] CREATING DEPTH ATTACHMENT FOR FBO [2017-10-17 18:58:00] CREATING DEPTH ATTACHMENT FOR FBO [2017-10-17 18:58:00] [2017-10-17 18:58:00] creating depth texture [2017-10-17 18:58:00] creating depth texture [2017-10-17 18:58:00] [2017-10-17 18:58:00] [FrameBuffer] creating frame buffer 1920 / 1080; Samples: 0 [2017-10-17 18:58:00] [FrameBuffer] creating frame buffer 1920 / 1080; Samples: 0 [2017-10-17 18:58:00] [2017-10-17 18:58:00] [FrameBuffer] initializing frame buffer textures [2017-10-17 18:58:00] [FrameBuffer] initializing frame buffer textures [2017-10-17 18:58:00] [2017-10-17 18:58:00] [FrameBuffer] creating frame buffer 1920 / 1080; Samples: 0 [2017-10-17 18:58:00] [FrameBuffer] creating frame buffer 1920 / 1080; Samples: 0 [2017-10-17 18:58:00] [2017-10-17 18:58:00] [FrameBuffer] initializing frame buffer textures [2017-10-17 18:58:00] [FrameBuffer] initializing frame buffer textures [2017-10-17 18:58:00] [2017-10-17 18:58:00] [FrameBuffer] creating frame buffer 960 / 540; Samples: 0 [2017-10-17 18:58:00] [FrameBuffer] creating frame buffer 960 / 540; Samples: 0 [2017-10-17 18:58:00] [2017-10-17 18:58:00] [FrameBuffer] initializing frame buffer textures [2017-10-17 18:58:00] [FrameBuffer] initializing frame buffer textures [2017-10-17 18:58:00] [2017-10-17 18:58:00] [FrameBuffer] creating frame buffer 480 / 270; Samples: 0 [2017-10-17 18:58:00] [FrameBuffer] creating frame buffer 480 / 270; Samples: 0 [2017-10-17 18:58:00] [2017-10-17 18:58:00] [FrameBuffer] initializing frame buffer textures [2017-10-17 18:58:00] [FrameBuffer] initializing frame buffer textures [2017-10-17 18:58:00] [2017-10-17 18:58:00] [FrameBuffer] creating frame buffer 240 / 135; Samples: 0 [2017-10-17 18:58:00] [FrameBuffer] creating frame buffer 240 / 135; Samples: 0 [2017-10-17 18:58:00] [2017-10-17 18:58:00] [FrameBuffer] initializing frame buffer textures [2017-10-17 18:58:00] [FrameBuffer] initializing frame buffer textures [2017-10-17 18:58:00] [2017-10-17 18:58:00] [FrameBuffer] creating frame buffer 120 / 67; Samples: 0 [2017-10-17 18:58:00] [FrameBuffer] creating frame buffer 120 / 67; Samples: 0 [2017-10-17 18:58:00] [2017-10-17 18:58:00] [FrameBuffer] initializing frame buffer textures [2017-10-17 18:58:00] [FrameBuffer] initializing frame buffer textures [2017-10-17 18:58:00] [2017-10-17 18:58:00] [FBO] cleaning up FBO [2017-10-17 18:58:00] [FBO] cleaning up FBO [2017-10-17 18:58:00] [2017-10-17 18:58:00] [FBO] deleting Frame buffers [2017-10-17 18:58:00] [FBO] deleting Frame buffers [2017-10-17 18:58:00] [2017-10-17 18:58:00] [FBO] deleting fbo textures 251 [2017-10-17 18:58:00] [FBO] deleting fbo textures 251 [2017-10-17 18:58:00] [2017-10-17 18:58:00] [FBO] cleaning up FBO [2017-10-17 18:58:00] [FBO] cleaning up FBO [2017-10-17 18:58:00] [2017-10-17 18:58:00] [FBO] deleting Frame buffers [2017-10-17 18:58:00] [FBO] deleting Frame buffers [2017-10-17 18:58:00] [2017-10-17 18:58:00] [FBO] deleting fbo textures 270 [2017-10-17 18:58:00] [FBO] deleting fbo textures 270 [2017-10-17 18:58:00] [2017-10-17 18:58:00] [FrameBuffer] creating frame buffer 1920 / 1080; Samples: 0 [2017-10-17 18:58:00] [FrameBuffer] creating frame buffer 1920 / 1080; Samples: 0 [2017-10-17 18:58:00] [2017-10-17 18:58:00] [FrameBuffer] initializing frame buffer textures [2017-10-17 18:58:00] [FrameBuffer] initializing frame buffer textures [2017-10-17 18:58:00] [2017-10-17 18:58:00] [FrameBuffer] creating frame buffer 960 / 540; Samples: 0 [2017-10-17 18:58:00] [FrameBuffer] creating frame buffer 960 / 540; Samples: 0 [2017-10-17 18:58:00] [2017-10-17 18:58:00] [FrameBuffer] initializing frame buffer textures [2017-10-17 18:58:00] [FrameBuffer] initializing frame buffer textures [2017-10-17 18:58:00] [2017-10-17 18:58:00] [FrameBuffer] creating frame buffer 480 / 270; Samples: 0 [2017-10-17 18:58:00] [FrameBuffer] creating frame buffer 480 / 270; Samples: 0 [2017-10-17 18:58:00] [2017-10-17 18:58:00] [FrameBuffer] initializing frame buffer textures [2017-10-17 18:58:00] [FrameBuffer] initializing frame buffer textures [2017-10-17 18:58:00] [2017-10-17 18:58:00] [FrameBuffer] creating frame buffer 240 / 135; Samples: 0 [2017-10-17 18:58:00] [FrameBuffer] creating frame buffer 240 / 135; Samples: 0 [2017-10-17 18:58:00] [2017-10-17 18:58:00] [FrameBuffer] initializing frame buffer textures [2017-10-17 18:58:00] [FrameBuffer] initializing frame buffer textures [2017-10-17 18:58:00] [2017-10-17 18:58:00] [FrameBuffer] creating frame buffer 120 / 67; Samples: 0 [2017-10-17 18:58:00] [FrameBuffer] creating frame buffer 120 / 67; Samples: 0 [2017-10-17 18:58:00] [2017-10-17 18:58:00] [FrameBuffer] initializing frame buffer textures [2017-10-17 18:58:00] [FrameBuffer] initializing frame buffer textures [2017-10-17 18:58:00] [2017-10-17 18:58:02] [CLIENT][PlayerInput] successfully deactivated obfuscated.ZG@27105ab8 [2017-10-17 18:58:02] [CLIENT][PlayerInput] successfully deactivated obfuscated.ZG@27105ab8 [2017-10-17 18:58:02] [2017-10-17 18:58:03] [CLIENT][PlayerInput] successfully deactivated obfuscated.ZG@55e683e3 [2017-10-17 18:58:03] [CLIENT][PlayerInput] successfully deactivated obfuscated.ZG@55e683e3 [2017-10-17 18:58:03] [2017-10-17 18:58:04] [CLIENT][PlayerInput] successfully deactivated obfuscated.aK@43fcfc79 [2017-10-17 18:58:04] [CLIENT][PlayerInput] successfully deactivated obfuscated.aK@43fcfc79 [2017-10-17 18:58:04] [2017-10-17 18:58:04] [CLIENT][PlayerInput] successfully deactivated obfuscated.aF@16238ece [2017-10-17 18:58:04] [CLIENT][PlayerInput] successfully deactivated obfuscated.aF@16238ece [2017-10-17 18:58:04] [2017-10-17 18:58:06] [PLAYERINTERACTION] CHECK AI SLOT: 27 selected: 2 [2017-10-17 18:58:06] [PLAYERINTERACTION] CHECK AI SLOT: 27 selected: 2 [2017-10-17 18:58:06] [2017-10-17 18:58:07] [PLAYERINTERACTION] CHECK AI SLOT: 27 selected: 2 [2017-10-17 18:58:07] [PLAYERINTERACTION] CHECK AI SLOT: 27 selected: 2 [2017-10-17 18:58:07] [2017-10-17 18:58:19] [JOYSTICK] cannot read default joystick file because it does not exist [2017-10-17 18:58:19] [JOYSTICK] cannot read default joystick file because it does not exist [2017-10-17 18:58:19] [2017-10-17 18:58:26] [FACTIONMANAGER] put relationship offer RelOffer[a=-10000000, b=-1005, rel=NEUTRAL] on Server(0) [2017-10-17 18:58:26] [FACTIONMANAGER] put relationship offer RelOffer[a=-10000000, b=-1005, rel=NEUTRAL] on Server(0) [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] put relationship offer RelOffer[a=-10000000, b=-1002, rel=NEUTRAL] on Server(0) [2017-10-17 18:58:26] [FACTIONMANAGER] put relationship offer RelOffer[a=-10000000, b=-1002, rel=NEUTRAL] on Server(0) [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] put relationship offer RelOffer[a=-10000000, b=-1001, rel=NEUTRAL] on Server(0) [2017-10-17 18:58:26] [FACTIONMANAGER] put relationship offer RelOffer[a=-10000000, b=-1001, rel=NEUTRAL] on Server(0) [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] put relationship offer RelOffer[a=-10000000, b=-1000, rel=NEUTRAL] on Server(0) [2017-10-17 18:58:26] [FACTIONMANAGER] put relationship offer RelOffer[a=-10000000, b=-1000, rel=NEUTRAL] on Server(0) [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] put relationship offer RelOffer[a=-10000000, b=-1003, rel=NEUTRAL] on Server(0) [2017-10-17 18:58:26] [FACTIONMANAGER] put relationship offer RelOffer[a=-10000000, b=-1003, rel=NEUTRAL] on Server(0) [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] put relationship offer RelOffer[a=-10000000, b=-1004, rel=NEUTRAL] on Server(0) [2017-10-17 18:58:26] [FACTIONMANAGER] put relationship offer RelOffer[a=-10000000, b=-1004, rel=NEUTRAL] on Server(0) [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] put relationship offer RelOffer[a=-10000000, b=-1007, rel=NEUTRAL] on Server(0) [2017-10-17 18:58:26] [FACTIONMANAGER] put relationship offer RelOffer[a=-10000000, b=-1007, rel=NEUTRAL] on Server(0) [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] put relationship offer RelOffer[a=-10000000, b=-1006, rel=NEUTRAL] on Server(0) [2017-10-17 18:58:26] [FACTIONMANAGER] put relationship offer RelOffer[a=-10000000, b=-1006, rel=NEUTRAL] on Server(0) [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] put relationship offer RelOffer[a=-10000000, b=-1, rel=NEUTRAL] on Server(0) [2017-10-17 18:58:26] [FACTIONMANAGER] put relationship offer RelOffer[a=-10000000, b=-1, rel=NEUTRAL] on Server(0) [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] put relationship offer RelOffer[a=-9999999, b=-1005, rel=NEUTRAL] on Server(0) [2017-10-17 18:58:26] [FACTIONMANAGER] put relationship offer RelOffer[a=-9999999, b=-1005, rel=NEUTRAL] on Server(0) [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] put relationship offer RelOffer[a=-9999999, b=-1002, rel=NEUTRAL] on Server(0) [2017-10-17 18:58:26] [FACTIONMANAGER] put relationship offer RelOffer[a=-9999999, b=-1002, rel=NEUTRAL] on Server(0) [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] put relationship offer RelOffer[a=-9999999, b=-1001, rel=NEUTRAL] on Server(0) [2017-10-17 18:58:26] [FACTIONMANAGER] put relationship offer RelOffer[a=-9999999, b=-1001, rel=NEUTRAL] on Server(0) [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] put relationship offer RelOffer[a=-9999999, b=-1000, rel=NEUTRAL] on Server(0) [2017-10-17 18:58:26] [FACTIONMANAGER] put relationship offer RelOffer[a=-9999999, b=-1000, rel=NEUTRAL] on Server(0) [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] put relationship offer RelOffer[a=-9999999, b=-1003, rel=NEUTRAL] on Server(0) [2017-10-17 18:58:26] [FACTIONMANAGER] put relationship offer RelOffer[a=-9999999, b=-1003, rel=NEUTRAL] on Server(0) [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] put relationship offer RelOffer[a=-9999999, b=-1004, rel=NEUTRAL] on Server(0) [2017-10-17 18:58:26] [FACTIONMANAGER] put relationship offer RelOffer[a=-9999999, b=-1004, rel=NEUTRAL] on Server(0) [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] put relationship offer RelOffer[a=-9999999, b=-1007, rel=NEUTRAL] on Server(0) [2017-10-17 18:58:26] [FACTIONMANAGER] put relationship offer RelOffer[a=-9999999, b=-1007, rel=NEUTRAL] on Server(0) [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] put relationship offer RelOffer[a=-9999999, b=-1006, rel=NEUTRAL] on Server(0) [2017-10-17 18:58:26] [FACTIONMANAGER] put relationship offer RelOffer[a=-9999999, b=-1006, rel=NEUTRAL] on Server(0) [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] put relationship offer RelOffer[a=-9999999, b=-1, rel=NEUTRAL] on Server(0) [2017-10-17 18:58:26] [FACTIONMANAGER] put relationship offer RelOffer[a=-9999999, b=-1, rel=NEUTRAL] on Server(0) [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] put relationship offer RelOffer[a=-9999998, b=-1005, rel=NEUTRAL] on Server(0) [2017-10-17 18:58:26] [FACTIONMANAGER] put relationship offer RelOffer[a=-9999998, b=-1005, rel=NEUTRAL] on Server(0) [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] put relationship offer RelOffer[a=-9999998, b=-1002, rel=NEUTRAL] on Server(0) [2017-10-17 18:58:26] [FACTIONMANAGER] put relationship offer RelOffer[a=-9999998, b=-1002, rel=NEUTRAL] on Server(0) [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] put relationship offer RelOffer[a=-9999998, b=-1001, rel=NEUTRAL] on Server(0) [2017-10-17 18:58:26] [FACTIONMANAGER] put relationship offer RelOffer[a=-9999998, b=-1001, rel=NEUTRAL] on Server(0) [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] put relationship offer RelOffer[a=-9999998, b=-1000, rel=NEUTRAL] on Server(0) [2017-10-17 18:58:26] [FACTIONMANAGER] put relationship offer RelOffer[a=-9999998, b=-1000, rel=NEUTRAL] on Server(0) [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] put relationship offer RelOffer[a=-9999998, b=-1003, rel=NEUTRAL] on Server(0) [2017-10-17 18:58:26] [FACTIONMANAGER] put relationship offer RelOffer[a=-9999998, b=-1003, rel=NEUTRAL] on Server(0) [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] put relationship offer RelOffer[a=-9999998, b=-1004, rel=NEUTRAL] on Server(0) [2017-10-17 18:58:26] [FACTIONMANAGER] put relationship offer RelOffer[a=-9999998, b=-1004, rel=NEUTRAL] on Server(0) [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] put relationship offer RelOffer[a=-9999998, b=-1007, rel=NEUTRAL] on Server(0) [2017-10-17 18:58:26] [FACTIONMANAGER] put relationship offer RelOffer[a=-9999998, b=-1007, rel=NEUTRAL] on Server(0) [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] put relationship offer RelOffer[a=-9999998, b=-1006, rel=NEUTRAL] on Server(0) [2017-10-17 18:58:26] [FACTIONMANAGER] put relationship offer RelOffer[a=-9999998, b=-1006, rel=NEUTRAL] on Server(0) [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] put relationship offer RelOffer[a=-9999998, b=-1, rel=NEUTRAL] on Server(0) [2017-10-17 18:58:26] [FACTIONMANAGER] put relationship offer RelOffer[a=-9999998, b=-1, rel=NEUTRAL] on Server(0) [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] Faction Offers Changed [2017-10-17 18:58:26] [FACTIONMANAGER] Faction Offers Changed [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] put relationship offer RelOffer[a=-10000000, b=-1005, rel=NEUTRAL] on Client(2) [2017-10-17 18:58:26] [FACTIONMANAGER] put relationship offer RelOffer[a=-10000000, b=-1005, rel=NEUTRAL] on Client(2) [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] put relationship offer RelOffer[a=-10000000, b=-1002, rel=NEUTRAL] on Client(2) [2017-10-17 18:58:26] [FACTIONMANAGER] put relationship offer RelOffer[a=-10000000, b=-1002, rel=NEUTRAL] on Client(2) [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] put relationship offer RelOffer[a=-10000000, b=-1001, rel=NEUTRAL] on Client(2) [2017-10-17 18:58:26] [FACTIONMANAGER] put relationship offer RelOffer[a=-10000000, b=-1001, rel=NEUTRAL] on Client(2) [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] put relationship offer RelOffer[a=-10000000, b=-1000, rel=NEUTRAL] on Client(2) [2017-10-17 18:58:26] [FACTIONMANAGER] put relationship offer RelOffer[a=-10000000, b=-1000, rel=NEUTRAL] on Client(2) [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] put relationship offer RelOffer[a=-10000000, b=-1003, rel=NEUTRAL] on Client(2) [2017-10-17 18:58:26] [FACTIONMANAGER] put relationship offer RelOffer[a=-10000000, b=-1003, rel=NEUTRAL] on Client(2) [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] put relationship offer RelOffer[a=-10000000, b=-1004, rel=NEUTRAL] on Client(2) [2017-10-17 18:58:26] [FACTIONMANAGER] put relationship offer RelOffer[a=-10000000, b=-1004, rel=NEUTRAL] on Client(2) [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] put relationship offer RelOffer[a=-10000000, b=-1007, rel=NEUTRAL] on Client(2) [2017-10-17 18:58:26] [FACTIONMANAGER] put relationship offer RelOffer[a=-10000000, b=-1007, rel=NEUTRAL] on Client(2) [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] put relationship offer RelOffer[a=-10000000, b=-1006, rel=NEUTRAL] on Client(2) [2017-10-17 18:58:26] [FACTIONMANAGER] put relationship offer RelOffer[a=-10000000, b=-1006, rel=NEUTRAL] on Client(2) [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] put relationship offer RelOffer[a=-10000000, b=-1, rel=NEUTRAL] on Client(2) [2017-10-17 18:58:26] [FACTIONMANAGER] put relationship offer RelOffer[a=-10000000, b=-1, rel=NEUTRAL] on Client(2) [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] put relationship offer RelOffer[a=-9999999, b=-1005, rel=NEUTRAL] on Client(2) [2017-10-17 18:58:26] [FACTIONMANAGER] put relationship offer RelOffer[a=-9999999, b=-1005, rel=NEUTRAL] on Client(2) [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] put relationship offer RelOffer[a=-9999999, b=-1002, rel=NEUTRAL] on Client(2) [2017-10-17 18:58:26] [FACTIONMANAGER] put relationship offer RelOffer[a=-9999999, b=-1002, rel=NEUTRAL] on Client(2) [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] put relationship offer RelOffer[a=-9999999, b=-1001, rel=NEUTRAL] on Client(2) [2017-10-17 18:58:26] [FACTIONMANAGER] put relationship offer RelOffer[a=-9999999, b=-1001, rel=NEUTRAL] on Client(2) [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] put relationship offer RelOffer[a=-9999999, b=-1000, rel=NEUTRAL] on Client(2) [2017-10-17 18:58:26] [FACTIONMANAGER] put relationship offer RelOffer[a=-9999999, b=-1000, rel=NEUTRAL] on Client(2) [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] put relationship offer RelOffer[a=-9999999, b=-1003, rel=NEUTRAL] on Client(2) [2017-10-17 18:58:26] [FACTIONMANAGER] put relationship offer RelOffer[a=-9999999, b=-1003, rel=NEUTRAL] on Client(2) [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] put relationship offer RelOffer[a=-9999999, b=-1004, rel=NEUTRAL] on Client(2) [2017-10-17 18:58:26] [FACTIONMANAGER] put relationship offer RelOffer[a=-9999999, b=-1004, rel=NEUTRAL] on Client(2) [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] put relationship offer RelOffer[a=-9999999, b=-1007, rel=NEUTRAL] on Client(2) [2017-10-17 18:58:26] [FACTIONMANAGER] put relationship offer RelOffer[a=-9999999, b=-1007, rel=NEUTRAL] on Client(2) [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] Faction Offers Changed [2017-10-17 18:58:26] [FACTIONMANAGER] Faction Offers Changed [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] trying to add news entry: FactionNewsPost [factionId=-1005, op=Traders, date=1508284706553, message=Traders offered a peace treaty! Since you haven't been attacking for some time, we wanted to make peace, permission=0] on Server(0) -> fid(-1005) [2017-10-17 18:58:26] [FACTIONMANAGER] trying to add news entry: FactionNewsPost [factionId=-1005, op=Traders, date=1508284706553, message=Traders offered a peace treaty! Since you haven't been attacking for some time, we wanted to make peace, permission=0] on Server(0) -> fid(-1005) [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] updated news on Server(0) for factionID -1005; delete: false [2017-10-17 18:58:26] [FACTIONMANAGER] updated news on Server(0) for factionID -1005; delete: false [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] trying to add news entry: FactionNewsPost [factionId=-1002, op=Traders, date=1508284706553, message=Traders offered a peace treaty! Since you haven't been attacking for some time, we wanted to make peace, permission=0] on Server(0) -> fid(-1002) [2017-10-17 18:58:26] [FACTIONMANAGER] trying to add news entry: FactionNewsPost [factionId=-1002, op=Traders, date=1508284706553, message=Traders offered a peace treaty! Since you haven't been attacking for some time, we wanted to make peace, permission=0] on Server(0) -> fid(-1002) [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] updated news on Server(0) for factionID -1002; delete: false [2017-10-17 18:58:26] [FACTIONMANAGER] updated news on Server(0) for factionID -1002; delete: false [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] trying to add news entry: FactionNewsPost [factionId=-1001, op=Traders, date=1508284706553, message=Traders offered a peace treaty! Since you haven't been attacking for some time, we wanted to make peace, permission=0] on Server(0) -> fid(-1001) [2017-10-17 18:58:26] [FACTIONMANAGER] trying to add news entry: FactionNewsPost [factionId=-1001, op=Traders, date=1508284706553, message=Traders offered a peace treaty! Since you haven't been attacking for some time, we wanted to make peace, permission=0] on Server(0) -> fid(-1001) [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] updated news on Server(0) for factionID -1001; delete: false [2017-10-17 18:58:26] [FACTIONMANAGER] updated news on Server(0) for factionID -1001; delete: false [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] trying to add news entry: FactionNewsPost [factionId=-1000, op=Traders, date=1508284706554, message=Traders offered a peace treaty! Since you haven't been attacking for some time, we wanted to make peace, permission=0] on Server(0) -> fid(-1000) [2017-10-17 18:58:26] [FACTIONMANAGER] trying to add news entry: FactionNewsPost [factionId=-1000, op=Traders, date=1508284706554, message=Traders offered a peace treaty! Since you haven't been attacking for some time, we wanted to make peace, permission=0] on Server(0) -> fid(-1000) [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] updated news on Server(0) for factionID -1000; delete: false [2017-10-17 18:58:26] [FACTIONMANAGER] updated news on Server(0) for factionID -1000; delete: false [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] trying to add news entry: FactionNewsPost [factionId=-1003, op=Traders, date=1508284706554, message=Traders offered a peace treaty! Since you haven't been attacking for some time, we wanted to make peace, permission=0] on Server(0) -> fid(-1003) [2017-10-17 18:58:26] [FACTIONMANAGER] trying to add news entry: FactionNewsPost [factionId=-1003, op=Traders, date=1508284706554, message=Traders offered a peace treaty! Since you haven't been attacking for some time, we wanted to make peace, permission=0] on Server(0) -> fid(-1003) [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] updated news on Server(0) for factionID -1003; delete: false [2017-10-17 18:58:26] [FACTIONMANAGER] updated news on Server(0) for factionID -1003; delete: false [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] trying to add news entry: FactionNewsPost [factionId=-1004, op=Traders, date=1508284706554, message=Traders offered a peace treaty! Since you haven't been attacking for some time, we wanted to make peace, permission=0] on Server(0) -> fid(-1004) [2017-10-17 18:58:26] [FACTIONMANAGER] trying to add news entry: FactionNewsPost [factionId=-1004, op=Traders, date=1508284706554, message=Traders offered a peace treaty! Since you haven't been attacking for some time, we wanted to make peace, permission=0] on Server(0) -> fid(-1004) [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] updated news on Server(0) for factionID -1004; delete: false [2017-10-17 18:58:26] [FACTIONMANAGER] updated news on Server(0) for factionID -1004; delete: false [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] trying to add news entry: FactionNewsPost [factionId=-1007, op=Traders, date=1508284706554, message=Traders offered a peace treaty! Since you haven't been attacking for some time, we wanted to make peace, permission=0] on Server(0) -> fid(-1007) [2017-10-17 18:58:26] [FACTIONMANAGER] trying to add news entry: FactionNewsPost [factionId=-1007, op=Traders, date=1508284706554, message=Traders offered a peace treaty! Since you haven't been attacking for some time, we wanted to make peace, permission=0] on Server(0) -> fid(-1007) [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] updated news on Server(0) for factionID -1007; delete: false [2017-10-17 18:58:26] [FACTIONMANAGER] updated news on Server(0) for factionID -1007; delete: false [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] trying to add news entry: FactionNewsPost [factionId=-1006, op=Traders, date=1508284706555, message=Traders offered a peace treaty! Since you haven't been attacking for some time, we wanted to make peace, permission=0] on Server(0) -> fid(-1006) [2017-10-17 18:58:26] [FACTIONMANAGER] trying to add news entry: FactionNewsPost [factionId=-1006, op=Traders, date=1508284706555, message=Traders offered a peace treaty! Since you haven't been attacking for some time, we wanted to make peace, permission=0] on Server(0) -> fid(-1006) [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] updated news on Server(0) for factionID -1006; delete: false [2017-10-17 18:58:26] [FACTIONMANAGER] updated news on Server(0) for factionID -1006; delete: false [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] trying to add news entry: FactionNewsPost [factionId=-1, op=Traders, date=1508284706555, message=Traders offered a peace treaty! Since you haven't been attacking for some time, we wanted to make peace, permission=0] on Server(0) -> fid(-1) [2017-10-17 18:58:26] [FACTIONMANAGER] trying to add news entry: FactionNewsPost [factionId=-1, op=Traders, date=1508284706555, message=Traders offered a peace treaty! Since you haven't been attacking for some time, we wanted to make peace, permission=0] on Server(0) -> fid(-1) [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] updated news on Server(0) for factionID -1; delete: false [2017-10-17 18:58:26] [FACTIONMANAGER] updated news on Server(0) for factionID -1; delete: false [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] trying to add news entry: FactionNewsPost [factionId=-1005, op=Outcasts, date=1508284706555, message=Outcasts offered a peace treaty! Since you haven't been attacking for some time, we wanted to make peace, permission=0] on Server(0) -> fid(-1005) [2017-10-17 18:58:26] [FACTIONMANAGER] trying to add news entry: FactionNewsPost [factionId=-1005, op=Outcasts, date=1508284706555, message=Outcasts offered a peace treaty! Since you haven't been attacking for some time, we wanted to make peace, permission=0] on Server(0) -> fid(-1005) [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] updated news on Server(0) for factionID -1005; delete: false [2017-10-17 18:58:26] [FACTIONMANAGER] updated news on Server(0) for factionID -1005; delete: false [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] trying to add news entry: FactionNewsPost [factionId=-1002, op=Outcasts, date=1508284706555, message=Outcasts offered a peace treaty! Since you haven't been attacking for some time, we wanted to make peace, permission=0] on Server(0) -> fid(-1002) [2017-10-17 18:58:26] [FACTIONMANAGER] trying to add news entry: FactionNewsPost [factionId=-1002, op=Outcasts, date=1508284706555, message=Outcasts offered a peace treaty! Since you haven't been attacking for some time, we wanted to make peace, permission=0] on Server(0) -> fid(-1002) [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] updated news on Server(0) for factionID -1002; delete: false [2017-10-17 18:58:26] [FACTIONMANAGER] updated news on Server(0) for factionID -1002; delete: false [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] trying to add news entry: FactionNewsPost [factionId=-1001, op=Outcasts, date=1508284706556, message=Outcasts offered a peace treaty! Since you haven't been attacking for some time, we wanted to make peace, permission=0] on Server(0) -> fid(-1001) [2017-10-17 18:58:26] [FACTIONMANAGER] trying to add news entry: FactionNewsPost [factionId=-1001, op=Outcasts, date=1508284706556, message=Outcasts offered a peace treaty! Since you haven't been attacking for some time, we wanted to make peace, permission=0] on Server(0) -> fid(-1001) [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] updated news on Server(0) for factionID -1001; delete: false [2017-10-17 18:58:26] [FACTIONMANAGER] updated news on Server(0) for factionID -1001; delete: false [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] trying to add news entry: FactionNewsPost [factionId=-1000, op=Outcasts, date=1508284706556, message=Outcasts offered a peace treaty! Since you haven't been attacking for some time, we wanted to make peace, permission=0] on Server(0) -> fid(-1000) [2017-10-17 18:58:26] [FACTIONMANAGER] trying to add news entry: FactionNewsPost [factionId=-1000, op=Outcasts, date=1508284706556, message=Outcasts offered a peace treaty! Since you haven't been attacking for some time, we wanted to make peace, permission=0] on Server(0) -> fid(-1000) [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] updated news on Server(0) for factionID -1000; delete: false [2017-10-17 18:58:26] [FACTIONMANAGER] updated news on Server(0) for factionID -1000; delete: false [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] trying to add news entry: FactionNewsPost [factionId=-1003, op=Outcasts, date=1508284706556, message=Outcasts offered a peace treaty! Since you haven't been attacking for some time, we wanted to make peace, permission=0] on Server(0) -> fid(-1003) [2017-10-17 18:58:26] [FACTIONMANAGER] trying to add news entry: FactionNewsPost [factionId=-1003, op=Outcasts, date=1508284706556, message=Outcasts offered a peace treaty! Since you haven't been attacking for some time, we wanted to make peace, permission=0] on Server(0) -> fid(-1003) [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] updated news on Server(0) for factionID -1003; delete: false [2017-10-17 18:58:26] [FACTIONMANAGER] updated news on Server(0) for factionID -1003; delete: false [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] trying to add news entry: FactionNewsPost [factionId=-1004, op=Outcasts, date=1508284706556, message=Outcasts offered a peace treaty! Since you haven't been attacking for some time, we wanted to make peace, permission=0] on Server(0) -> fid(-1004) [2017-10-17 18:58:26] [FACTIONMANAGER] trying to add news entry: FactionNewsPost [factionId=-1004, op=Outcasts, date=1508284706556, message=Outcasts offered a peace treaty! Since you haven't been attacking for some time, we wanted to make peace, permission=0] on Server(0) -> fid(-1004) [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] updated news on Server(0) for factionID -1004; delete: false [2017-10-17 18:58:26] [FACTIONMANAGER] updated news on Server(0) for factionID -1004; delete: false [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] trying to add news entry: FactionNewsPost [factionId=-1007, op=Outcasts, date=1508284706556, message=Outcasts offered a peace treaty! Since you haven't been attacking for some time, we wanted to make peace, permission=0] on Server(0) -> fid(-1007) [2017-10-17 18:58:26] [FACTIONMANAGER] trying to add news entry: FactionNewsPost [factionId=-1007, op=Outcasts, date=1508284706556, message=Outcasts offered a peace treaty! Since you haven't been attacking for some time, we wanted to make peace, permission=0] on Server(0) -> fid(-1007) [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] updated news on Server(0) for factionID -1007; delete: false [2017-10-17 18:58:26] [FACTIONMANAGER] updated news on Server(0) for factionID -1007; delete: false [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] trying to add news entry: FactionNewsPost [factionId=-1006, op=Outcasts, date=1508284706557, message=Outcasts offered a peace treaty! Since you haven't been attacking for some time, we wanted to make peace, permission=0] on Server(0) -> fid(-1006) [2017-10-17 18:58:26] [FACTIONMANAGER] trying to add news entry: FactionNewsPost [factionId=-1006, op=Outcasts, date=1508284706557, message=Outcasts offered a peace treaty! Since you haven't been attacking for some time, we wanted to make peace, permission=0] on Server(0) -> fid(-1006) [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] updated news on Server(0) for factionID -1006; delete: false [2017-10-17 18:58:26] [FACTIONMANAGER] updated news on Server(0) for factionID -1006; delete: false [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] trying to add news entry: FactionNewsPost [factionId=-1, op=Outcasts, date=1508284706557, message=Outcasts offered a peace treaty! Since you haven't been attacking for some time, we wanted to make peace, permission=0] on Server(0) -> fid(-1) [2017-10-17 18:58:26] [FACTIONMANAGER] trying to add news entry: FactionNewsPost [factionId=-1, op=Outcasts, date=1508284706557, message=Outcasts offered a peace treaty! Since you haven't been attacking for some time, we wanted to make peace, permission=0] on Server(0) -> fid(-1) [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] updated news on Server(0) for factionID -1; delete: false [2017-10-17 18:58:26] [FACTIONMANAGER] updated news on Server(0) for factionID -1; delete: false [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] trying to add news entry: FactionNewsPost [factionId=-1005, op=Scavengers, date=1508284706557, message=Scavengers offered a peace treaty! Since you haven't been attacking for some time, we wanted to make peace, permission=0] on Server(0) -> fid(-1005) [2017-10-17 18:58:26] [FACTIONMANAGER] trying to add news entry: FactionNewsPost [factionId=-1005, op=Scavengers, date=1508284706557, message=Scavengers offered a peace treaty! Since you haven't been attacking for some time, we wanted to make peace, permission=0] on Server(0) -> fid(-1005) [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] updated news on Server(0) for factionID -1005; delete: false [2017-10-17 18:58:26] [FACTIONMANAGER] updated news on Server(0) for factionID -1005; delete: false [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] trying to add news entry: FactionNewsPost [factionId=-1002, op=Scavengers, date=1508284706557, message=Scavengers offered a peace treaty! Since you haven't been attacking for some time, we wanted to make peace, permission=0] on Server(0) -> fid(-1002) [2017-10-17 18:58:26] [FACTIONMANAGER] trying to add news entry: FactionNewsPost [factionId=-1002, op=Scavengers, date=1508284706557, message=Scavengers offered a peace treaty! Since you haven't been attacking for some time, we wanted to make peace, permission=0] on Server(0) -> fid(-1002) [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] updated news on Server(0) for factionID -1002; delete: false [2017-10-17 18:58:26] [FACTIONMANAGER] updated news on Server(0) for factionID -1002; delete: false [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] trying to add news entry: FactionNewsPost [factionId=-1001, op=Scavengers, date=1508284706558, message=Scavengers offered a peace treaty! Since you haven't been attacking for some time, we wanted to make peace, permission=0] on Server(0) -> fid(-1001) [2017-10-17 18:58:26] [FACTIONMANAGER] trying to add news entry: FactionNewsPost [factionId=-1001, op=Scavengers, date=1508284706558, message=Scavengers offered a peace treaty! Since you haven't been attacking for some time, we wanted to make peace, permission=0] on Server(0) -> fid(-1001) [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] updated news on Server(0) for factionID -1001; delete: false [2017-10-17 18:58:26] [FACTIONMANAGER] updated news on Server(0) for factionID -1001; delete: false [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] trying to add news entry: FactionNewsPost [factionId=-1000, op=Scavengers, date=1508284706558, message=Scavengers offered a peace treaty! Since you haven't been attacking for some time, we wanted to make peace, permission=0] on Server(0) -> fid(-1000) [2017-10-17 18:58:26] [FACTIONMANAGER] trying to add news entry: FactionNewsPost [factionId=-1000, op=Scavengers, date=1508284706558, message=Scavengers offered a peace treaty! Since you haven't been attacking for some time, we wanted to make peace, permission=0] on Server(0) -> fid(-1000) [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] updated news on Server(0) for factionID -1000; delete: false [2017-10-17 18:58:26] [FACTIONMANAGER] updated news on Server(0) for factionID -1000; delete: false [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] trying to add news entry: FactionNewsPost [factionId=-1003, op=Scavengers, date=1508284706558, message=Scavengers offered a peace treaty! Since you haven't been attacking for some time, we wanted to make peace, permission=0] on Server(0) -> fid(-1003) [2017-10-17 18:58:26] [FACTIONMANAGER] trying to add news entry: FactionNewsPost [factionId=-1003, op=Scavengers, date=1508284706558, message=Scavengers offered a peace treaty! Since you haven't been attacking for some time, we wanted to make peace, permission=0] on Server(0) -> fid(-1003) [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] updated news on Server(0) for factionID -1003; delete: false [2017-10-17 18:58:26] [FACTIONMANAGER] updated news on Server(0) for factionID -1003; delete: false [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] trying to add news entry: FactionNewsPost [factionId=-1004, op=Scavengers, date=1508284706558, message=Scavengers offered a peace treaty! Since you haven't been attacking for some time, we wanted to make peace, permission=0] on Server(0) -> fid(-1004) [2017-10-17 18:58:26] [FACTIONMANAGER] trying to add news entry: FactionNewsPost [factionId=-1004, op=Scavengers, date=1508284706558, message=Scavengers offered a peace treaty! Since you haven't been attacking for some time, we wanted to make peace, permission=0] on Server(0) -> fid(-1004) [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] updated news on Server(0) for factionID -1004; delete: false [2017-10-17 18:58:26] [FACTIONMANAGER] updated news on Server(0) for factionID -1004; delete: false [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] trying to add news entry: FactionNewsPost [factionId=-1007, op=Scavengers, date=1508284706558, message=Scavengers offered a peace treaty! Since you haven't been attacking for some time, we wanted to make peace, permission=0] on Server(0) -> fid(-1007) [2017-10-17 18:58:26] [FACTIONMANAGER] trying to add news entry: FactionNewsPost [factionId=-1007, op=Scavengers, date=1508284706558, message=Scavengers offered a peace treaty! Since you haven't been attacking for some time, we wanted to make peace, permission=0] on Server(0) -> fid(-1007) [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] updated news on Server(0) for factionID -1007; delete: false [2017-10-17 18:58:26] [FACTIONMANAGER] updated news on Server(0) for factionID -1007; delete: false [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] trying to add news entry: FactionNewsPost [factionId=-1006, op=Scavengers, date=1508284706559, message=Scavengers offered a peace treaty! Since you haven't been attacking for some time, we wanted to make peace, permission=0] on Server(0) -> fid(-1006) [2017-10-17 18:58:26] [FACTIONMANAGER] trying to add news entry: FactionNewsPost [factionId=-1006, op=Scavengers, date=1508284706559, message=Scavengers offered a peace treaty! Since you haven't been attacking for some time, we wanted to make peace, permission=0] on Server(0) -> fid(-1006) [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] updated news on Server(0) for factionID -1006; delete: false [2017-10-17 18:58:26] [FACTIONMANAGER] updated news on Server(0) for factionID -1006; delete: false [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] trying to add news entry: FactionNewsPost [factionId=-1, op=Scavengers, date=1508284706559, message=Scavengers offered a peace treaty! Since you haven't been attacking for some time, we wanted to make peace, permission=0] on Server(0) -> fid(-1) [2017-10-17 18:58:26] [FACTIONMANAGER] trying to add news entry: FactionNewsPost [factionId=-1, op=Scavengers, date=1508284706559, message=Scavengers offered a peace treaty! Since you haven't been attacking for some time, we wanted to make peace, permission=0] on Server(0) -> fid(-1) [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] updated news on Server(0) for factionID -1; delete: false [2017-10-17 18:58:26] [FACTIONMANAGER] updated news on Server(0) for factionID -1; delete: false [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] trying to add news entry: FactionNewsPost [factionId=-1005, op=Traders, date=1508284706553, message=Traders offered a peace treaty! Since you haven't been attacking for some time, we wanted to make peace, permission=0] on Client(2) -> fid(-1005) [2017-10-17 18:58:26] [FACTIONMANAGER] trying to add news entry: FactionNewsPost [factionId=-1005, op=Traders, date=1508284706553, message=Traders offered a peace treaty! Since you haven't been attacking for some time, we wanted to make peace, permission=0] on Client(2) -> fid(-1005) [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] updated news on Client(2) for factionID -1005; delete: false [2017-10-17 18:58:26] [FACTIONMANAGER] updated news on Client(2) for factionID -1005; delete: false [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] trying to add news entry: FactionNewsPost [factionId=-1002, op=Traders, date=1508284706553, message=Traders offered a peace treaty! Since you haven't been attacking for some time, we wanted to make peace, permission=0] on Client(2) -> fid(-1002) [2017-10-17 18:58:26] [FACTIONMANAGER] trying to add news entry: FactionNewsPost [factionId=-1002, op=Traders, date=1508284706553, message=Traders offered a peace treaty! Since you haven't been attacking for some time, we wanted to make peace, permission=0] on Client(2) -> fid(-1002) [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] updated news on Client(2) for factionID -1002; delete: false [2017-10-17 18:58:26] [FACTIONMANAGER] updated news on Client(2) for factionID -1002; delete: false [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] trying to add news entry: FactionNewsPost [factionId=-1001, op=Traders, date=1508284706553, message=Traders offered a peace treaty! Since you haven't been attacking for some time, we wanted to make peace, permission=0] on Client(2) -> fid(-1001) [2017-10-17 18:58:26] [FACTIONMANAGER] trying to add news entry: FactionNewsPost [factionId=-1001, op=Traders, date=1508284706553, message=Traders offered a peace treaty! Since you haven't been attacking for some time, we wanted to make peace, permission=0] on Client(2) -> fid(-1001) [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] updated news on Client(2) for factionID -1001; delete: false [2017-10-17 18:58:26] [FACTIONMANAGER] updated news on Client(2) for factionID -1001; delete: false [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] trying to add news entry: FactionNewsPost [factionId=-1000, op=Traders, date=1508284706554, message=Traders offered a peace treaty! Since you haven't been attacking for some time, we wanted to make peace, permission=0] on Client(2) -> fid(-1000) [2017-10-17 18:58:26] [FACTIONMANAGER] trying to add news entry: FactionNewsPost [factionId=-1000, op=Traders, date=1508284706554, message=Traders offered a peace treaty! Since you haven't been attacking for some time, we wanted to make peace, permission=0] on Client(2) -> fid(-1000) [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] updated news on Client(2) for factionID -1000; delete: false [2017-10-17 18:58:26] [FACTIONMANAGER] updated news on Client(2) for factionID -1000; delete: false [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] trying to add news entry: FactionNewsPost [factionId=-1003, op=Traders, date=1508284706554, message=Traders offered a peace treaty! Since you haven't been attacking for some time, we wanted to make peace, permission=0] on Client(2) -> fid(-1003) [2017-10-17 18:58:26] [FACTIONMANAGER] trying to add news entry: FactionNewsPost [factionId=-1003, op=Traders, date=1508284706554, message=Traders offered a peace treaty! Since you haven't been attacking for some time, we wanted to make peace, permission=0] on Client(2) -> fid(-1003) [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] updated news on Client(2) for factionID -1003; delete: false [2017-10-17 18:58:26] [FACTIONMANAGER] updated news on Client(2) for factionID -1003; delete: false [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] trying to add news entry: FactionNewsPost [factionId=-1004, op=Traders, date=1508284706554, message=Traders offered a peace treaty! Since you haven't been attacking for some time, we wanted to make peace, permission=0] on Client(2) -> fid(-1004) [2017-10-17 18:58:26] [FACTIONMANAGER] trying to add news entry: FactionNewsPost [factionId=-1004, op=Traders, date=1508284706554, message=Traders offered a peace treaty! Since you haven't been attacking for some time, we wanted to make peace, permission=0] on Client(2) -> fid(-1004) [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] updated news on Client(2) for factionID -1004; delete: false [2017-10-17 18:58:26] [FACTIONMANAGER] updated news on Client(2) for factionID -1004; delete: false [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] trying to add news entry: FactionNewsPost [factionId=-1007, op=Traders, date=1508284706554, message=Traders offered a peace treaty! Since you haven't been attacking for some time, we wanted to make peace, permission=0] on Client(2) -> fid(-1007) [2017-10-17 18:58:26] [FACTIONMANAGER] trying to add news entry: FactionNewsPost [factionId=-1007, op=Traders, date=1508284706554, message=Traders offered a peace treaty! Since you haven't been attacking for some time, we wanted to make peace, permission=0] on Client(2) -> fid(-1007) [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] updated news on Client(2) for factionID -1007; delete: false [2017-10-17 18:58:26] [FACTIONMANAGER] updated news on Client(2) for factionID -1007; delete: false [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] trying to add news entry: FactionNewsPost [factionId=-1006, op=Traders, date=1508284706555, message=Traders offered a peace treaty! Since you haven't been attacking for some time, we wanted to make peace, permission=0] on Client(2) -> fid(-1006) [2017-10-17 18:58:26] [FACTIONMANAGER] trying to add news entry: FactionNewsPost [factionId=-1006, op=Traders, date=1508284706555, message=Traders offered a peace treaty! Since you haven't been attacking for some time, we wanted to make peace, permission=0] on Client(2) -> fid(-1006) [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] updated news on Client(2) for factionID -1006; delete: false [2017-10-17 18:58:26] [FACTIONMANAGER] updated news on Client(2) for factionID -1006; delete: false [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] trying to add news entry: FactionNewsPost [factionId=-1, op=Traders, date=1508284706555, message=Traders offered a peace treaty! Since you haven't been attacking for some time, we wanted to make peace, permission=0] on Client(2) -> fid(-1) [2017-10-17 18:58:26] [FACTIONMANAGER] trying to add news entry: FactionNewsPost [factionId=-1, op=Traders, date=1508284706555, message=Traders offered a peace treaty! Since you haven't been attacking for some time, we wanted to make peace, permission=0] on Client(2) -> fid(-1) [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] updated news on Client(2) for factionID -1; delete: false [2017-10-17 18:58:26] [FACTIONMANAGER] updated news on Client(2) for factionID -1; delete: false [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] trying to add news entry: FactionNewsPost [factionId=-1005, op=Outcasts, date=1508284706555, message=Outcasts offered a peace treaty! Since you haven't been attacking for some time, we wanted to make peace, permission=0] on Client(2) -> fid(-1005) [2017-10-17 18:58:26] [FACTIONMANAGER] trying to add news entry: FactionNewsPost [factionId=-1005, op=Outcasts, date=1508284706555, message=Outcasts offered a peace treaty! Since you haven't been attacking for some time, we wanted to make peace, permission=0] on Client(2) -> fid(-1005) [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] updated news on Client(2) for factionID -1005; delete: false [2017-10-17 18:58:26] [FACTIONMANAGER] updated news on Client(2) for factionID -1005; delete: false [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] trying to add news entry: FactionNewsPost [factionId=-1002, op=Outcasts, date=1508284706555, message=Outcasts offered a peace treaty! Since you haven't been attacking for some time, we wanted to make peace, permission=0] on Client(2) -> fid(-1002) [2017-10-17 18:58:26] [FACTIONMANAGER] trying to add news entry: FactionNewsPost [factionId=-1002, op=Outcasts, date=1508284706555, message=Outcasts offered a peace treaty! Since you haven't been attacking for some time, we wanted to make peace, permission=0] on Client(2) -> fid(-1002) [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] updated news on Client(2) for factionID -1002; delete: false [2017-10-17 18:58:26] [FACTIONMANAGER] updated news on Client(2) for factionID -1002; delete: false [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] trying to add news entry: FactionNewsPost [factionId=-1001, op=Outcasts, date=1508284706556, message=Outcasts offered a peace treaty! Since you haven't been attacking for some time, we wanted to make peace, permission=0] on Client(2) -> fid(-1001) [2017-10-17 18:58:26] [FACTIONMANAGER] trying to add news entry: FactionNewsPost [factionId=-1001, op=Outcasts, date=1508284706556, message=Outcasts offered a peace treaty! Since you haven't been attacking for some time, we wanted to make peace, permission=0] on Client(2) -> fid(-1001) [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] updated news on Client(2) for factionID -1001; delete: false [2017-10-17 18:58:26] [FACTIONMANAGER] updated news on Client(2) for factionID -1001; delete: false [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] trying to add news entry: FactionNewsPost [factionId=-1000, op=Outcasts, date=1508284706556, message=Outcasts offered a peace treaty! Since you haven't been attacking for some time, we wanted to make peace, permission=0] on Client(2) -> fid(-1000) [2017-10-17 18:58:26] [FACTIONMANAGER] trying to add news entry: FactionNewsPost [factionId=-1000, op=Outcasts, date=1508284706556, message=Outcasts offered a peace treaty! Since you haven't been attacking for some time, we wanted to make peace, permission=0] on Client(2) -> fid(-1000) [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] updated news on Client(2) for factionID -1000; delete: false [2017-10-17 18:58:26] [FACTIONMANAGER] updated news on Client(2) for factionID -1000; delete: false [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] trying to add news entry: FactionNewsPost [factionId=-1003, op=Outcasts, date=1508284706556, message=Outcasts offered a peace treaty! Since you haven't been attacking for some time, we wanted to make peace, permission=0] on Client(2) -> fid(-1003) [2017-10-17 18:58:26] [FACTIONMANAGER] trying to add news entry: FactionNewsPost [factionId=-1003, op=Outcasts, date=1508284706556, message=Outcasts offered a peace treaty! Since you haven't been attacking for some time, we wanted to make peace, permission=0] on Client(2) -> fid(-1003) [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] updated news on Client(2) for factionID -1003; delete: false [2017-10-17 18:58:26] [FACTIONMANAGER] updated news on Client(2) for factionID -1003; delete: false [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] trying to add news entry: FactionNewsPost [factionId=-1004, op=Outcasts, date=1508284706556, message=Outcasts offered a peace treaty! Since you haven't been attacking for some time, we wanted to make peace, permission=0] on Client(2) -> fid(-1004) [2017-10-17 18:58:26] [FACTIONMANAGER] trying to add news entry: FactionNewsPost [factionId=-1004, op=Outcasts, date=1508284706556, message=Outcasts offered a peace treaty! Since you haven't been attacking for some time, we wanted to make peace, permission=0] on Client(2) -> fid(-1004) [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] updated news on Client(2) for factionID -1004; delete: false [2017-10-17 18:58:26] [FACTIONMANAGER] updated news on Client(2) for factionID -1004; delete: false [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] trying to add news entry: FactionNewsPost [factionId=-1007, op=Outcasts, date=1508284706556, message=Outcasts offered a peace treaty! Since you haven't been attacking for some time, we wanted to make peace, permission=0] on Client(2) -> fid(-1007) [2017-10-17 18:58:26] [FACTIONMANAGER] trying to add news entry: FactionNewsPost [factionId=-1007, op=Outcasts, date=1508284706556, message=Outcasts offered a peace treaty! Since you haven't been attacking for some time, we wanted to make peace, permission=0] on Client(2) -> fid(-1007) [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] updated news on Client(2) for factionID -1007; delete: false [2017-10-17 18:58:26] [FACTIONMANAGER] updated news on Client(2) for factionID -1007; delete: false [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] trying to add news entry: FactionNewsPost [factionId=-1006, op=Outcasts, date=1508284706557, message=Outcasts offered a peace treaty! Since you haven't been attacking for some time, we wanted to make peace, permission=0] on Client(2) -> fid(-1006) [2017-10-17 18:58:26] [FACTIONMANAGER] trying to add news entry: FactionNewsPost [factionId=-1006, op=Outcasts, date=1508284706557, message=Outcasts offered a peace treaty! Since you haven't been attacking for some time, we wanted to make peace, permission=0] on Client(2) -> fid(-1006) [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] updated news on Client(2) for factionID -1006; delete: false [2017-10-17 18:58:26] [FACTIONMANAGER] updated news on Client(2) for factionID -1006; delete: false [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] trying to add news entry: FactionNewsPost [factionId=-1, op=Outcasts, date=1508284706557, message=Outcasts offered a peace treaty! Since you haven't been attacking for some time, we wanted to make peace, permission=0] on Client(2) -> fid(-1) [2017-10-17 18:58:26] [FACTIONMANAGER] trying to add news entry: FactionNewsPost [factionId=-1, op=Outcasts, date=1508284706557, message=Outcasts offered a peace treaty! Since you haven't been attacking for some time, we wanted to make peace, permission=0] on Client(2) -> fid(-1) [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] updated news on Client(2) for factionID -1; delete: false [2017-10-17 18:58:26] [FACTIONMANAGER] updated news on Client(2) for factionID -1; delete: false [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] trying to add news entry: FactionNewsPost [factionId=-1005, op=Scavengers, date=1508284706557, message=Scavengers offered a peace treaty! Since you haven't been attacking for some time, we wanted to make peace, permission=0] on Client(2) -> fid(-1005) [2017-10-17 18:58:26] [FACTIONMANAGER] trying to add news entry: FactionNewsPost [factionId=-1005, op=Scavengers, date=1508284706557, message=Scavengers offered a peace treaty! Since you haven't been attacking for some time, we wanted to make peace, permission=0] on Client(2) -> fid(-1005) [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] updated news on Client(2) for factionID -1005; delete: false [2017-10-17 18:58:26] [FACTIONMANAGER] updated news on Client(2) for factionID -1005; delete: false [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] trying to add news entry: FactionNewsPost [factionId=-1002, op=Scavengers, date=1508284706557, message=Scavengers offered a peace treaty! Since you haven't been attacking for some time, we wanted to make peace, permission=0] on Client(2) -> fid(-1002) [2017-10-17 18:58:26] [FACTIONMANAGER] trying to add news entry: FactionNewsPost [factionId=-1002, op=Scavengers, date=1508284706557, message=Scavengers offered a peace treaty! Since you haven't been attacking for some time, we wanted to make peace, permission=0] on Client(2) -> fid(-1002) [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] updated news on Client(2) for factionID -1002; delete: false [2017-10-17 18:58:26] [FACTIONMANAGER] updated news on Client(2) for factionID -1002; delete: false [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] trying to add news entry: FactionNewsPost [factionId=-1001, op=Scavengers, date=1508284706558, message=Scavengers offered a peace treaty! Since you haven't been attacking for some time, we wanted to make peace, permission=0] on Client(2) -> fid(-1001) [2017-10-17 18:58:26] [FACTIONMANAGER] trying to add news entry: FactionNewsPost [factionId=-1001, op=Scavengers, date=1508284706558, message=Scavengers offered a peace treaty! Since you haven't been attacking for some time, we wanted to make peace, permission=0] on Client(2) -> fid(-1001) [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] updated news on Client(2) for factionID -1001; delete: false [2017-10-17 18:58:26] [FACTIONMANAGER] updated news on Client(2) for factionID -1001; delete: false [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] trying to add news entry: FactionNewsPost [factionId=-1000, op=Scavengers, date=1508284706558, message=Scavengers offered a peace treaty! Since you haven't been attacking for some time, we wanted to make peace, permission=0] on Client(2) -> fid(-1000) [2017-10-17 18:58:26] [FACTIONMANAGER] trying to add news entry: FactionNewsPost [factionId=-1000, op=Scavengers, date=1508284706558, message=Scavengers offered a peace treaty! Since you haven't been attacking for some time, we wanted to make peace, permission=0] on Client(2) -> fid(-1000) [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] updated news on Client(2) for factionID -1000; delete: false [2017-10-17 18:58:26] [FACTIONMANAGER] updated news on Client(2) for factionID -1000; delete: false [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] trying to add news entry: FactionNewsPost [factionId=-1003, op=Scavengers, date=1508284706558, message=Scavengers offered a peace treaty! Since you haven't been attacking for some time, we wanted to make peace, permission=0] on Client(2) -> fid(-1003) [2017-10-17 18:58:26] [FACTIONMANAGER] trying to add news entry: FactionNewsPost [factionId=-1003, op=Scavengers, date=1508284706558, message=Scavengers offered a peace treaty! Since you haven't been attacking for some time, we wanted to make peace, permission=0] on Client(2) -> fid(-1003) [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] updated news on Client(2) for factionID -1003; delete: false [2017-10-17 18:58:26] [FACTIONMANAGER] updated news on Client(2) for factionID -1003; delete: false [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] trying to add news entry: FactionNewsPost [factionId=-1004, op=Scavengers, date=1508284706558, message=Scavengers offered a peace treaty! Since you haven't been attacking for some time, we wanted to make peace, permission=0] on Client(2) -> fid(-1004) [2017-10-17 18:58:26] [FACTIONMANAGER] trying to add news entry: FactionNewsPost [factionId=-1004, op=Scavengers, date=1508284706558, message=Scavengers offered a peace treaty! Since you haven't been attacking for some time, we wanted to make peace, permission=0] on Client(2) -> fid(-1004) [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] updated news on Client(2) for factionID -1004; delete: false [2017-10-17 18:58:26] [FACTIONMANAGER] updated news on Client(2) for factionID -1004; delete: false [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] trying to add news entry: FactionNewsPost [factionId=-1007, op=Scavengers, date=1508284706558, message=Scavengers offered a peace treaty! Since you haven't been attacking for some time, we wanted to make peace, permission=0] on Client(2) -> fid(-1007) [2017-10-17 18:58:26] [FACTIONMANAGER] trying to add news entry: FactionNewsPost [factionId=-1007, op=Scavengers, date=1508284706558, message=Scavengers offered a peace treaty! Since you haven't been attacking for some time, we wanted to make peace, permission=0] on Client(2) -> fid(-1007) [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] updated news on Client(2) for factionID -1007; delete: false [2017-10-17 18:58:26] [FACTIONMANAGER] updated news on Client(2) for factionID -1007; delete: false [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] trying to add news entry: FactionNewsPost [factionId=-1006, op=Scavengers, date=1508284706559, message=Scavengers offered a peace treaty! Since you haven't been attacking for some time, we wanted to make peace, permission=0] on Client(2) -> fid(-1006) [2017-10-17 18:58:26] [FACTIONMANAGER] trying to add news entry: FactionNewsPost [factionId=-1006, op=Scavengers, date=1508284706559, message=Scavengers offered a peace treaty! Since you haven't been attacking for some time, we wanted to make peace, permission=0] on Client(2) -> fid(-1006) [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] updated news on Client(2) for factionID -1006; delete: false [2017-10-17 18:58:26] [FACTIONMANAGER] updated news on Client(2) for factionID -1006; delete: false [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] trying to add news entry: FactionNewsPost [factionId=-1, op=Scavengers, date=1508284706559, message=Scavengers offered a peace treaty! Since you haven't been attacking for some time, we wanted to make peace, permission=0] on Client(2) -> fid(-1) [2017-10-17 18:58:26] [FACTIONMANAGER] trying to add news entry: FactionNewsPost [factionId=-1, op=Scavengers, date=1508284706559, message=Scavengers offered a peace treaty! Since you haven't been attacking for some time, we wanted to make peace, permission=0] on Client(2) -> fid(-1) [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] updated news on Client(2) for factionID -1; delete: false [2017-10-17 18:58:26] [FACTIONMANAGER] updated news on Client(2) for factionID -1; delete: false [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] put relationship offer RelOffer[a=-9999999, b=-1006, rel=NEUTRAL] on Client(2) [2017-10-17 18:58:26] [FACTIONMANAGER] put relationship offer RelOffer[a=-9999999, b=-1006, rel=NEUTRAL] on Client(2) [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] put relationship offer RelOffer[a=-9999999, b=-1, rel=NEUTRAL] on Client(2) [2017-10-17 18:58:26] [FACTIONMANAGER] put relationship offer RelOffer[a=-9999999, b=-1, rel=NEUTRAL] on Client(2) [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] put relationship offer RelOffer[a=-9999998, b=-1005, rel=NEUTRAL] on Client(2) [2017-10-17 18:58:26] [FACTIONMANAGER] put relationship offer RelOffer[a=-9999998, b=-1005, rel=NEUTRAL] on Client(2) [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] put relationship offer RelOffer[a=-9999998, b=-1002, rel=NEUTRAL] on Client(2) [2017-10-17 18:58:26] [FACTIONMANAGER] put relationship offer RelOffer[a=-9999998, b=-1002, rel=NEUTRAL] on Client(2) [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] put relationship offer RelOffer[a=-9999998, b=-1001, rel=NEUTRAL] on Client(2) [2017-10-17 18:58:26] [FACTIONMANAGER] put relationship offer RelOffer[a=-9999998, b=-1001, rel=NEUTRAL] on Client(2) [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] put relationship offer RelOffer[a=-9999998, b=-1000, rel=NEUTRAL] on Client(2) [2017-10-17 18:58:26] [FACTIONMANAGER] put relationship offer RelOffer[a=-9999998, b=-1000, rel=NEUTRAL] on Client(2) [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] put relationship offer RelOffer[a=-9999998, b=-1003, rel=NEUTRAL] on Client(2) [2017-10-17 18:58:26] [FACTIONMANAGER] put relationship offer RelOffer[a=-9999998, b=-1003, rel=NEUTRAL] on Client(2) [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] put relationship offer RelOffer[a=-9999998, b=-1004, rel=NEUTRAL] on Client(2) [2017-10-17 18:58:26] [FACTIONMANAGER] put relationship offer RelOffer[a=-9999998, b=-1004, rel=NEUTRAL] on Client(2) [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] put relationship offer RelOffer[a=-9999998, b=-1007, rel=NEUTRAL] on Client(2) [2017-10-17 18:58:26] [FACTIONMANAGER] put relationship offer RelOffer[a=-9999998, b=-1007, rel=NEUTRAL] on Client(2) [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] put relationship offer RelOffer[a=-9999998, b=-1006, rel=NEUTRAL] on Client(2) [2017-10-17 18:58:26] [FACTIONMANAGER] put relationship offer RelOffer[a=-9999998, b=-1006, rel=NEUTRAL] on Client(2) [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] put relationship offer RelOffer[a=-9999998, b=-1, rel=NEUTRAL] on Client(2) [2017-10-17 18:58:26] [FACTIONMANAGER] put relationship offer RelOffer[a=-9999998, b=-1, rel=NEUTRAL] on Client(2) [2017-10-17 18:58:26] [2017-10-17 18:58:26] [FACTIONMANAGER] Faction Offers Changed [2017-10-17 18:58:26] [FACTIONMANAGER] Faction Offers Changed [2017-10-17 18:58:26] [2017-10-17 18:58:34] PRESSED MOUSE TO ACTIVATE [2017-10-17 18:58:34] PRESSED MOUSE TO ACTIVATE [2017-10-17 18:58:34] [2017-10-17 18:58:34] [CLIENT][PlayerInput] successfully deactivated obfuscated.Ov@66f436b4 [2017-10-17 18:58:34] [CLIENT][PlayerInput] successfully deactivated obfuscated.Ov@66f436b4 [2017-10-17 18:58:34] [2017-10-17 18:58:35] PRESSED MOUSE TO ACTIVATE [2017-10-17 18:58:35] PRESSED MOUSE TO ACTIVATE [2017-10-17 18:58:35] [2017-10-17 18:58:35] [CLIENT][PlayerInput] successfully deactivated obfuscated.Ov@484f1dfe [2017-10-17 18:58:35] [CLIENT][PlayerInput] successfully deactivated obfuscated.Ov@484f1dfe [2017-10-17 18:58:35] [2017-10-17 18:58:48] PRESSED MOUSE TO ACTIVATE [2017-10-17 18:58:48] PRESSED MOUSE TO ACTIVATE [2017-10-17 18:58:48] [2017-10-17 18:58:48] [CLIENT][PlayerInput] successfully deactivated obfuscated.Ov@276164f8 [2017-10-17 18:58:48] [CLIENT][PlayerInput] successfully deactivated obfuscated.Ov@276164f8 [2017-10-17 18:58:48] [2017-10-17 18:58:49] PRESSED MOUSE TO ACTIVATE [2017-10-17 18:58:49] PRESSED MOUSE TO ACTIVATE [2017-10-17 18:58:49] [2017-10-17 18:58:49] [CLIENT][PlayerInput] successfully deactivated obfuscated.Ov@100e530e [2017-10-17 18:58:49] [CLIENT][PlayerInput] successfully deactivated obfuscated.Ov@100e530e [2017-10-17 18:58:49] [2017-10-17 18:58:55] PRESSED MOUSE TO ACTIVATE [2017-10-17 18:58:55] PRESSED MOUSE TO ACTIVATE [2017-10-17 18:58:55] [2017-10-17 18:58:56] [CLIENT][PlayerInput] successfully deactivated obfuscated.Ov@333c397e [2017-10-17 18:58:56] [CLIENT][PlayerInput] successfully deactivated obfuscated.Ov@333c397e [2017-10-17 18:58:56] [2017-10-17 18:58:59] PRESSED MOUSE TO ACTIVATE [2017-10-17 18:58:59] PRESSED MOUSE TO ACTIVATE [2017-10-17 18:58:59] [2017-10-17 18:58:59] [CLIENT][PlayerInput] successfully deactivated obfuscated.Ov@7c1dccc9 [2017-10-17 18:58:59] [CLIENT][PlayerInput] successfully deactivated obfuscated.Ov@7c1dccc9 [2017-10-17 18:58:59] [2017-10-17 18:59:08] WRITING JOYSTICK CONFIG [2017-10-17 18:59:08] WRITING JOYSTICK CONFIG [2017-10-17 18:59:08] [2017-10-17 18:59:08] not writing joystick config: no joystick available [2017-10-17 18:59:08] not writing joystick config: no joystick available [2017-10-17 18:59:08] [2017-10-17 18:59:08] WRITING KEYBOARD CONFIG [2017-10-17 18:59:08] WRITING KEYBOARD CONFIG [2017-10-17 18:59:08] [2017-10-17 18:59:08] [CLIENT][PlayerInput] successfully deactivated obfuscated.ZH@491bbb9c [2017-10-17 18:59:08] [CLIENT][PlayerInput] successfully deactivated obfuscated.ZH@491bbb9c [2017-10-17 18:59:08] [2017-10-17 18:59:12] [CLIENT][PlayerInput] successfully deactivated obfuscated.aK@5b031c79 [2017-10-17 18:59:12] [CLIENT][PlayerInput] successfully deactivated obfuscated.aK@5b031c79 [2017-10-17 18:59:12] [2017-10-17 18:59:12] [CLIENT][PlayerInput] successfully deactivated obfuscated.aF@29427a9d [2017-10-17 18:59:12] [CLIENT][PlayerInput] successfully deactivated obfuscated.aF@29427a9d [2017-10-17 18:59:12] [2017-10-17 18:59:23] [PLAYERINTERACTION] CHECK AI SLOT: 27 selected: 2 [2017-10-17 18:59:23] [PLAYERINTERACTION] CHECK AI SLOT: 27 selected: 2 [2017-10-17 18:59:23] [2017-10-17 18:59:23] SHIPCAMERA: onSwitch called [2017-10-17 18:59:23] SHIPCAMERA: onSwitch called [2017-10-17 18:59:23] [2017-10-17 18:59:24] SHIPCAMERA: onSwitch called [2017-10-17 18:59:24] SHIPCAMERA: onSwitch called [2017-10-17 18:59:24] [2017-10-17 18:59:24] [CLIENT] SWITCHING TO USING SHIP CAMERA (last cam: obfuscated.iT@6643eb2c); DOCKED: false; RAIL: false [2017-10-17 18:59:24] [CLIENT] SWITCHING TO USING SHIP CAMERA (last cam: obfuscated.iT@6643eb2c); DOCKED: false; RAIL: false [2017-10-17 18:59:24] [2017-10-17 18:59:24] SHIPCAMERA: setShipViewPos called [2017-10-17 18:59:24] SHIPCAMERA: setShipViewPos called [2017-10-17 18:59:24] [2017-10-17 18:59:25] ACTIVATE MAP true [2017-10-17 18:59:25] ACTIVATE MAP true [2017-10-17 18:59:25] [2017-10-17 18:59:25] [CLIENT][MAPREQUESTMANAGER] requesting system map for (0, 0, 0) [2017-10-17 18:59:25] [CLIENT][MAPREQUESTMANAGER] requesting system map for (0, 0, 0) [2017-10-17 18:59:25] [2017-10-17 18:59:25] [CLIENT][MAP][POS] SETTING TO (2, 1, 1) [2017-10-17 18:59:25] [CLIENT][MAP][POS] SETTING TO (2, 1, 1) [2017-10-17 18:59:25] [2017-10-17 18:59:25] [CLIENT][MAPREQUESTMANAGER] requesting system map for (0, 0, 0) [2017-10-17 18:59:25] [CLIENT][MAPREQUESTMANAGER] requesting system map for (0, 0, 0) [2017-10-17 18:59:25] [2017-10-17 18:59:26] ACTIVATE MAP false [2017-10-17 18:59:26] ACTIVATE MAP false [2017-10-17 18:59:26] [2017-10-17 18:59:29] [CLIENT][PlayerInput] successfully deactivated obfuscated.ps@3c32a8ef [2017-10-17 18:59:29] [CLIENT][PlayerInput] successfully deactivated obfuscated.ps@3c32a8ef [2017-10-17 18:59:29] [2017-10-17 18:59:35] [CLIENT] BUYING CATALOG ENTRY: Corvette 2 - Weapons - BCpi - PowerUpdate FOR NetworkObject(NetworkPlayer; 367) [2017-10-17 18:59:35] [CLIENT] BUYING CATALOG ENTRY: Corvette 2 - Weapons - BCpi - PowerUpdate FOR NetworkObject(NetworkPlayer; 367) [2017-10-17 18:59:35] [2017-10-17 18:59:35] [CLIENT][PlayerInput] successfully deactivated obfuscated.xM@5e39476b [2017-10-17 18:59:35] [CLIENT][PlayerInput] successfully deactivated obfuscated.xM@5e39476b [2017-10-17 18:59:35] [2017-10-17 18:59:35] [ADMIN COMMAND] LOAD_AS_FACTION from RegisteredClient: petlahk (2) connected: true params: [Corvette 2 - Weapons - BCpi - PowerUpdate, Corvette 2 - Weapons - BCpi - PowerUpdate_15082847, 0] [2017-10-17 18:59:35] [ADMIN COMMAND] LOAD_AS_FACTION from RegisteredClient: petlahk (2) connected: true params: [Corvette 2 - Weapons - BCpi - PowerUpdate, Corvette 2 - Weapons - BCpi - PowerUpdate_15082847, 0] [2017-10-17 18:59:35] [2017-10-17 18:59:35] [SERVER] FINDING POS TO SPAWN try(0) COLLISION WITH: [ (-31.37408, -102.17365, 141.36911) | (145.28629, 73.61428, 360.41077) ]: (55.60263, -13.093553, 222.94058): collisionAABB: self (42.60263, -33.09355, 187.02634) - (69.747345, 1.4171219, 286.94058); [2017-10-17 18:59:35] [SERVER] FINDING POS TO SPAWN try(0) COLLISION WITH: [ (-31.37408, -102.17365, 141.36911) | (145.28629, 73.61428, 360.41077) ]: (55.60263, -13.093553, 222.94058): collisionAABB: self (42.60263, -33.09355, 187.02634) - (69.747345, 1.4171219, 286.94058); [2017-10-17 18:59:35] [2017-10-17 18:59:35] [SERVER] FINDING POS TO SPAWN try(30) COLLISION WITH: [ (-31.37408, -102.17365, 141.36911) | (145.28629, 73.61428, 360.41077) ]: (55.60263, -13.093553, 342.94058): collisionAABB: self (42.60263, -33.09355, 307.02634) - (69.747345, 1.4171219, 406.94058); [2017-10-17 18:59:35] [SERVER] FINDING POS TO SPAWN try(30) COLLISION WITH: [ (-31.37408, -102.17365, 141.36911) | (145.28629, 73.61428, 360.41077) ]: (55.60263, -13.093553, 342.94058): collisionAABB: self (42.60263, -33.09355, 307.02634) - (69.747345, 1.4171219, 406.94058); [2017-10-17 18:59:35] [2017-10-17 18:59:35] [ADMIN] LOADING class obfuscated.aSZ [2017-10-17 18:59:35] [ADMIN] LOADING class obfuscated.aSZ [2017-10-17 18:59:35] [2017-10-17 18:59:35] [BLUEPRINT][LOAD] loaded Corvette 2 - Weapons - BCpi - PowerUpdate as "Corvette 2 - Weapons - BCpi - PowerUpdate_15082847" in (2, 1, 1) as faction 0 [2017-10-17 18:59:35] [BLUEPRINT][LOAD] loaded Corvette 2 - Weapons - BCpi - PowerUpdate as "Corvette 2 - Weapons - BCpi - PowerUpdate_15082847" in (2, 1, 1) as faction 0 [2017-10-17 18:59:35] [2017-10-17 18:59:35] [DATABASE] : LOADING EFFECTS FOR : STRUCTURE, ID -1 [2017-10-17 18:59:35] [DATABASE] : LOADING EFFECTS FOR : STRUCTURE, ID -1 [2017-10-17 18:59:35] [2017-10-17 18:59:35] [BB] SETTING FACTION OF Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596) to 0 [2017-10-17 18:59:35] [BB] SETTING FACTION OF Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596) to 0 [2017-10-17 18:59:35] [2017-10-17 18:59:35] [OUTLINE) BLUEPRINT MANAGER TAG EXISTS [2017-10-17 18:59:35] [OUTLINE) BLUEPRINT MANAGER TAG EXISTS [2017-10-17 18:59:35] [2017-10-17 18:59:35] [SERVER] Object Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596) didn't have a db entry yet. Creating entry! [2017-10-17 18:59:35] [SERVER] Object Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596) didn't have a db entry yet. Creating entry! [2017-10-17 18:59:35] [2017-10-17 18:59:35] RECALC EFFECTS: ZERO EFFECTS [2017-10-17 18:59:35] RECALC EFFECTS: ZERO EFFECTS [2017-10-17 18:59:35] [2017-10-17 18:59:35] [SERVER] BUILDING REACTOR TREES Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596) [2017-10-17 18:59:35] [SERVER] BUILDING REACTOR TREES Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596) [2017-10-17 18:59:35] [2017-10-17 18:59:35] |||||| Main Reactors: 0 [2017-10-17 18:59:35] |||||| Main Reactors: 0 [2017-10-17 18:59:35] [2017-10-17 18:59:35] Printing all Reactor Trees: 0 [2017-10-17 18:59:35] Printing all Reactor Trees: 0 [2017-10-17 18:59:35] [2017-10-17 18:59:35] --------------------------------- [2017-10-17 18:59:35] --------------------------------- [2017-10-17 18:59:35] [2017-10-17 18:59:35] RECALC EFFECTS: ZERO EFFECTS [2017-10-17 18:59:35] RECALC EFFECTS: ZERO EFFECTS [2017-10-17 18:59:35] [2017-10-17 18:59:35] [CLIENTREQ] Registered 45 segment for Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596) [2017-10-17 18:59:35] [CLIENTREQ] Registered 45 segment for Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596) [2017-10-17 18:59:35] [2017-10-17 18:59:35] [VALUEUPDATE] Server(0) Sending value update: StealthAddOnChargeValueUpdate 0.0 [2017-10-17 18:59:35] [VALUEUPDATE] Server(0) Sending value update: StealthAddOnChargeValueUpdate 0.0 [2017-10-17 18:59:35] [2017-10-17 18:59:35] [VALUEUPDATE] Server(0) Sending value update: ScanAddOnChargeValueUpdate 0.0 [2017-10-17 18:59:35] [VALUEUPDATE] Server(0) Sending value update: ScanAddOnChargeValueUpdate 0.0 [2017-10-17 18:59:35] [2017-10-17 18:59:35] [VALUEUPDATE] Client(2) Received value update: StealthAddOnChargeValueUpdate 0.0 -> 0.0, 0 [2017-10-17 18:59:35] [VALUEUPDATE] Client(2) Received value update: StealthAddOnChargeValueUpdate 0.0 -> 0.0, 0 [2017-10-17 18:59:35] [2017-10-17 18:59:35] [VALUEUPDATE] Client(2) Received value update: ScanAddOnChargeValueUpdate 0.0 -> 0.0, 0 [2017-10-17 18:59:35] [VALUEUPDATE] Client(2) Received value update: ScanAddOnChargeValueUpdate 0.0 -> 0.0, 0 [2017-10-17 18:59:35] [2017-10-17 18:59:36] TOLERANCE: 245: -1.0 [2017-10-17 18:59:36] TOLERANCE: 245: -1.0 [2017-10-17 18:59:36] [2017-10-17 18:59:36] TOLERANCE: 245: -1.0 [2017-10-17 18:59:36] TOLERANCE: 245: -1.0 [2017-10-17 18:59:36] [2017-10-17 18:59:36] ON FINISHED Shield-Recharger(478) [2017-10-17 18:59:36] ON FINISHED Shield-Recharger(478) [2017-10-17 18:59:36] [2017-10-17 18:59:36] ON FINISHED Shield Capacitor(3) [2017-10-17 18:59:36] ON FINISHED Shield Capacitor(3) [2017-10-17 18:59:36] [2017-10-17 18:59:36] ON FINISHED Thruster Module(8) [2017-10-17 18:59:36] ON FINISHED Thruster Module(8) [2017-10-17 18:59:36] [2017-10-17 18:59:36] ON FINISHED Plex Door(122) [2017-10-17 18:59:36] ON FINISHED Plex Door(122) [2017-10-17 18:59:36] [2017-10-17 18:59:36] [SERVER] BUILDING REACTOR TREES Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596) [2017-10-17 18:59:36] [SERVER] BUILDING REACTOR TREES Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596) [2017-10-17 18:59:36] [2017-10-17 18:59:36] |||||| Main Reactors: 1 [2017-10-17 18:59:36] |||||| Main Reactors: 1 [2017-10-17 18:59:36] [2017-10-17 18:59:36] Printing all Reactor Trees: 1 [2017-10-17 18:59:36] Printing all Reactor Trees: 1 [2017-10-17 18:59:36] [2017-10-17 18:59:36] --------------------------------- [2017-10-17 18:59:36] --------------------------------- [2017-10-17 18:59:36] [2017-10-17 18:59:36] Reactor Tree: 154618888200 SetSize: 245; ActualSize/Size: 245/245; Capacity used: 0.0 [2017-10-17 18:59:36] Reactor Tree: 154618888200 SetSize: 245; ActualSize/Size: 245/245; Capacity used: 0.0 [2017-10-17 18:59:36] [2017-10-17 18:59:36] --------------------------------- [2017-10-17 18:59:36] --------------------------------- [2017-10-17 18:59:36] [2017-10-17 18:59:36] ON FINISHED Reactor Power(1008) [2017-10-17 18:59:36] ON FINISHED Reactor Power(1008) [2017-10-17 18:59:36] [2017-10-17 18:59:36] ON FINISHED Reactor Stabilizer(1009) [2017-10-17 18:59:36] ON FINISHED Reactor Stabilizer(1009) [2017-10-17 18:59:36] [2017-10-17 18:59:36] ON FINISHED Reactor Conduit(1010) [2017-10-17 18:59:36] ON FINISHED Reactor Conduit(1010) [2017-10-17 18:59:36] [2017-10-17 18:59:36] FINISHED CONDUIZ: Main: 1; Chambers: 0 [2017-10-17 18:59:36] FINISHED CONDUIZ: Main: 1; Chambers: 0 [2017-10-17 18:59:36] [2017-10-17 18:59:36] FINISHED CONDUIZ: Main: 1; Chambers: 0 [2017-10-17 18:59:36] FINISHED CONDUIZ: Main: 1; Chambers: 0 [2017-10-17 18:59:36] [2017-10-17 18:59:36] FINISHED CONDUIZ: Main: 1; Chambers: 0 [2017-10-17 18:59:36] FINISHED CONDUIZ: Main: 1; Chambers: 0 [2017-10-17 18:59:36] [2017-10-17 18:59:36] FINISHED CONDUIZ: Main: 0; Chambers: 0 [2017-10-17 18:59:36] FINISHED CONDUIZ: Main: 0; Chambers: 0 [2017-10-17 18:59:36] [2017-10-17 18:59:36] FINISHED CONDUIZ: Main: 0; Chambers: 0 [2017-10-17 18:59:36] FINISHED CONDUIZ: Main: 0; Chambers: 0 [2017-10-17 18:59:36] [2017-10-17 18:59:36] [SERVER] BUILDING REACTOR TREES Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596) [2017-10-17 18:59:36] [SERVER] BUILDING REACTOR TREES Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596) [2017-10-17 18:59:36] [2017-10-17 18:59:36] |||||| Main Reactors: 1 [2017-10-17 18:59:36] |||||| Main Reactors: 1 [2017-10-17 18:59:36] [2017-10-17 18:59:36] Printing all Reactor Trees: 1 [2017-10-17 18:59:36] Printing all Reactor Trees: 1 [2017-10-17 18:59:36] [2017-10-17 18:59:36] --------------------------------- [2017-10-17 18:59:36] --------------------------------- [2017-10-17 18:59:36] [2017-10-17 18:59:36] Reactor Tree: 154618888200 SetSize: 245; ActualSize/Size: 245/245; Capacity used: 0.0 [2017-10-17 18:59:36] Reactor Tree: 154618888200 SetSize: 245; ActualSize/Size: 245/245; Capacity used: 0.0 [2017-10-17 18:59:36] [2017-10-17 18:59:36] --------------------------------- [2017-10-17 18:59:36] --------------------------------- [2017-10-17 18:59:36] [2017-10-17 18:59:36] ON FINISHED TYPE_ALL [2017-10-17 18:59:36] ON FINISHED TYPE_ALL [2017-10-17 18:59:36] [2017-10-17 18:59:36] ON FINISHED Cannon Barrel(16) [2017-10-17 18:59:36] ON FINISHED Cannon Barrel(16) [2017-10-17 18:59:36] [2017-10-17 18:59:36] ON FINISHED Cannon Barrel(16) [2017-10-17 18:59:36] ON FINISHED Cannon Barrel(16) [2017-10-17 18:59:36] [2017-10-17 18:59:36] ON FINISHED Damage Beam Module(415) [2017-10-17 18:59:36] ON FINISHED Damage Beam Module(415) [2017-10-17 18:59:36] [2017-10-17 18:59:36] ON FINISHED Damage Beam Module(415) [2017-10-17 18:59:36] ON FINISHED Damage Beam Module(415) [2017-10-17 18:59:36] [2017-10-17 18:59:36] ON FINISHED Damage Beam Module(415) [2017-10-17 18:59:36] ON FINISHED Damage Beam Module(415) [2017-10-17 18:59:36] [2017-10-17 18:59:36] ON FINISHED Damage Beam Module(415) [2017-10-17 18:59:36] ON FINISHED Damage Beam Module(415) [2017-10-17 18:59:36] [2017-10-17 18:59:36] ON FINISHED Damage Beam Module(415) [2017-10-17 18:59:36] ON FINISHED Damage Beam Module(415) [2017-10-17 18:59:36] [2017-10-17 18:59:36] ON FINISHED Damage Beam Module(415) [2017-10-17 18:59:36] ON FINISHED Damage Beam Module(415) [2017-10-17 18:59:36] [2017-10-17 18:59:36] ON FINISHED Missile Tube(32) [2017-10-17 18:59:36] ON FINISHED Missile Tube(32) [2017-10-17 18:59:36] [2017-10-17 18:59:36] ON FINISHED Missile Tube(32) [2017-10-17 18:59:36] ON FINISHED Missile Tube(32) [2017-10-17 18:59:36] [2017-10-17 18:59:36] ON FINISHED Missile Tube(32) [2017-10-17 18:59:36] ON FINISHED Missile Tube(32) [2017-10-17 18:59:36] [2017-10-17 18:59:36] ON FINISHED Missile Tube(32) [2017-10-17 18:59:36] ON FINISHED Missile Tube(32) [2017-10-17 18:59:36] [2017-10-17 18:59:36] ON FINISHED Piercing Effect Module(419) [2017-10-17 18:59:36] ON FINISHED Piercing Effect Module(419) [2017-10-17 18:59:36] [2017-10-17 18:59:36] ON FINISHED Piercing Effect Module(419) [2017-10-17 18:59:36] ON FINISHED Piercing Effect Module(419) [2017-10-17 18:59:36] [2017-10-17 18:59:36] ON FINISHED Piercing Effect Module(419) [2017-10-17 18:59:36] ON FINISHED Piercing Effect Module(419) [2017-10-17 18:59:36] [2017-10-17 18:59:36] ON FINISHED Piercing Effect Module(419) [2017-10-17 18:59:36] ON FINISHED Piercing Effect Module(419) [2017-10-17 18:59:36] [2017-10-17 18:59:36] ON FINISHED Ion Effect Module(467) [2017-10-17 18:59:36] ON FINISHED Ion Effect Module(467) [2017-10-17 18:59:36] [2017-10-17 18:59:36] ON FINISHED Ion Effect Module(467) [2017-10-17 18:59:36] ON FINISHED Ion Effect Module(467) [2017-10-17 18:59:36] [2017-10-17 18:59:36] ON FINISHED Base Shield Enhancement(1050) [2017-10-17 18:59:36] ON FINISHED Base Shield Enhancement(1050) [2017-10-17 18:59:36] [2017-10-17 18:59:36] ON FINISHED Shield Capacity 1(1049) [2017-10-17 18:59:36] ON FINISHED Shield Capacity 1(1049) [2017-10-17 18:59:36] [2017-10-17 18:59:36] ON FINISHED Turn rate 3(1123) [2017-10-17 18:59:36] ON FINISHED Turn rate 3(1123) [2017-10-17 18:59:36] [2017-10-17 18:59:36] ON FINISHED OFFENCE_MISSILE_CONSUMPTION_3_0(1024) [2017-10-17 18:59:36] ON FINISHED OFFENCE_MISSILE_CONSUMPTION_3_0(1024) [2017-10-17 18:59:36] [2017-10-17 18:59:36] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 18:59:36] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 18:59:36] [2017-10-17 18:59:36] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 18:59:36] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 18:59:36] [2017-10-17 18:59:36] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 18:59:36] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 18:59:36] [2017-10-17 18:59:36] FINISHED CONDUIZ: Main: 0; Chambers: 1 [2017-10-17 18:59:36] FINISHED CONDUIZ: Main: 0; Chambers: 1 [2017-10-17 18:59:36] [2017-10-17 18:59:36] FINISHED CONDUIZ: Main: 0; Chambers: 2 [2017-10-17 18:59:36] FINISHED CONDUIZ: Main: 0; Chambers: 2 [2017-10-17 18:59:36] [2017-10-17 18:59:36] [SERVER] BUILDING REACTOR TREES Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596) [2017-10-17 18:59:36] [SERVER] BUILDING REACTOR TREES Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596) [2017-10-17 18:59:36] [2017-10-17 18:59:36] |||||| Main Reactors: 1 [2017-10-17 18:59:36] |||||| Main Reactors: 1 [2017-10-17 18:59:36] [2017-10-17 18:59:36] Printing all Reactor Trees: 1 [2017-10-17 18:59:36] Printing all Reactor Trees: 1 [2017-10-17 18:59:36] [2017-10-17 18:59:36] --------------------------------- [2017-10-17 18:59:36] --------------------------------- [2017-10-17 18:59:36] [2017-10-17 18:59:36] Reactor Tree: 154618888200 SetSize: 245; ActualSize/Size: 245/245; Capacity used: 0.90000004 [2017-10-17 18:59:36] Reactor Tree: 154618888200 SetSize: 245; ActualSize/Size: 245/245; Capacity used: 0.90000004 [2017-10-17 18:59:36] [2017-10-17 18:59:36] - CHAMBER: Turn rate 3(1123); SetSize: 100; ActualSize/Size: 100/100 [2017-10-17 18:59:36] - CHAMBER: Turn rate 3(1123); SetSize: 100; ActualSize/Size: 100/100 [2017-10-17 18:59:36] [2017-10-17 18:59:36] - CHAMBER: OFFENCE_MISSILE_CONSUMPTION_3_0(1024); SetSize: 100; ActualSize/Size: 100/100 [2017-10-17 18:59:36] - CHAMBER: OFFENCE_MISSILE_CONSUMPTION_3_0(1024); SetSize: 100; ActualSize/Size: 100/100 [2017-10-17 18:59:36] [2017-10-17 18:59:36] - CHAMBER: Base Shield Enhancement(1050); SetSize: 100; ActualSize/Size: 100/100 [2017-10-17 18:59:36] - CHAMBER: Base Shield Enhancement(1050); SetSize: 100; ActualSize/Size: 100/100 [2017-10-17 18:59:36] [2017-10-17 18:59:36] - CHAMBER: Shield Capacity 1(1049); SetSize: 100; ActualSize/Size: 100/100 [2017-10-17 18:59:36] - CHAMBER: Shield Capacity 1(1049); SetSize: 100; ActualSize/Size: 100/100 [2017-10-17 18:59:36] [2017-10-17 18:59:36] --------------------------------- [2017-10-17 18:59:36] --------------------------------- [2017-10-17 18:59:36] [2017-10-17 18:59:36] HANDLING CONFIG GROUP ConfigGroup[defense - base shield enhancement; 347; (size: 0)] [2017-10-17 18:59:36] HANDLING CONFIG GROUP ConfigGroup[defense - base shield enhancement; 347; (size: 0)] [2017-10-17 18:59:36] [2017-10-17 18:59:36] HANDLING CONFIG GROUP ConfigGroup[defense - base shield enhancement; 248; (size: 0)] [2017-10-17 18:59:36] HANDLING CONFIG GROUP ConfigGroup[defense - base shield enhancement; 248; (size: 0)] [2017-10-17 18:59:36] [2017-10-17 18:59:36] HANDLING CONFIG GROUP ConfigGroup[mobility - turn rate 1; 314; (size: 2)] [2017-10-17 18:59:36] HANDLING CONFIG GROUP ConfigGroup[mobility - turn rate 1; 314; (size: 2)] [2017-10-17 18:59:36] [2017-10-17 18:59:36] HANDLING CONFIG ELEMENT: THRUSTER_TURN_RATE [2017-10-17 18:59:36] HANDLING CONFIG ELEMENT: THRUSTER_TURN_RATE [2017-10-17 18:59:36] [2017-10-17 18:59:36] HANDLING CONFIG GROUP ConfigGroup[defense - shield capacity 1; 249; (size: 1)] [2017-10-17 18:59:36] HANDLING CONFIG GROUP ConfigGroup[defense - shield capacity 1; 249; (size: 1)] [2017-10-17 18:59:36] [2017-10-17 18:59:36] HANDLING CONFIG ELEMENT: THRUSTER_TURN_RATE [2017-10-17 18:59:36] HANDLING CONFIG ELEMENT: THRUSTER_TURN_RATE [2017-10-17 18:59:36] [2017-10-17 18:59:36] HANDLING CONFIG ELEMENT: SHIELD_CAPACITY [2017-10-17 18:59:36] HANDLING CONFIG ELEMENT: SHIELD_CAPACITY [2017-10-17 18:59:36] [2017-10-17 18:59:36] HANDLING CONFIG GROUP ConfigGroup[mobility - turn rate 2; 315; (size: 1)] [2017-10-17 18:59:36] HANDLING CONFIG GROUP ConfigGroup[mobility - turn rate 2; 315; (size: 1)] [2017-10-17 18:59:36] [2017-10-17 18:59:36] HANDLING CONFIG GROUP ConfigGroup[mobility - turn rate 1; 215; (size: 2)] [2017-10-17 18:59:36] HANDLING CONFIG GROUP ConfigGroup[mobility - turn rate 1; 215; (size: 2)] [2017-10-17 18:59:36] [2017-10-17 18:59:36] HANDLING CONFIG ELEMENT: THRUSTER_TURN_RATE [2017-10-17 18:59:36] HANDLING CONFIG ELEMENT: THRUSTER_TURN_RATE [2017-10-17 18:59:36] [2017-10-17 18:59:36] HANDLING CONFIG GROUP ConfigGroup[mobility - turn rate 3; 316; (size: 1)] [2017-10-17 18:59:36] HANDLING CONFIG GROUP ConfigGroup[mobility - turn rate 3; 316; (size: 1)] [2017-10-17 18:59:36] [2017-10-17 18:59:36] HANDLING CONFIG ELEMENT: THRUSTER_TURN_RATE [2017-10-17 18:59:36] HANDLING CONFIG ELEMENT: THRUSTER_TURN_RATE [2017-10-17 18:59:36] [2017-10-17 18:59:36] HANDLING CONFIG ELEMENT: THRUSTER_TURN_RATE [2017-10-17 18:59:36] HANDLING CONFIG ELEMENT: THRUSTER_TURN_RATE [2017-10-17 18:59:36] [2017-10-17 18:59:36] HANDLING CONFIG GROUP ConfigGroup[defense - shield capacity 1; 348; (size: 1)] [2017-10-17 18:59:36] HANDLING CONFIG GROUP ConfigGroup[defense - shield capacity 1; 348; (size: 1)] [2017-10-17 18:59:36] [2017-10-17 18:59:36] HANDLING CONFIG ELEMENT: SHIELD_CAPACITY [2017-10-17 18:59:36] HANDLING CONFIG ELEMENT: SHIELD_CAPACITY [2017-10-17 18:59:36] [2017-10-17 18:59:36] HANDLING CONFIG ELEMENT: THRUSTER_TURN_RATE [2017-10-17 18:59:36] HANDLING CONFIG ELEMENT: THRUSTER_TURN_RATE [2017-10-17 18:59:36] [2017-10-17 18:59:36] RECALC EFFECTS: ; TO BE -> ACTIVE: 5 -> 5; not found: 0 [2017-10-17 18:59:36] RECALC EFFECTS: ; TO BE -> ACTIVE: 5 -> 5; not found: 0 [2017-10-17 18:59:36] [2017-10-17 18:59:36] HANDLING CONFIG GROUP ConfigGroup[mobility - turn rate 3; 217; (size: 1)] [2017-10-17 18:59:36] HANDLING CONFIG GROUP ConfigGroup[mobility - turn rate 3; 217; (size: 1)] [2017-10-17 18:59:36] [2017-10-17 18:59:36] HANDLING CONFIG ELEMENT: THRUSTER_TURN_RATE [2017-10-17 18:59:36] HANDLING CONFIG ELEMENT: THRUSTER_TURN_RATE [2017-10-17 18:59:36] [2017-10-17 18:59:36] FINISHED CONDUIZ: Main: 1; Chambers: 0 [2017-10-17 18:59:36] FINISHED CONDUIZ: Main: 1; Chambers: 0 [2017-10-17 18:59:36] [2017-10-17 18:59:36] HANDLING CONFIG GROUP ConfigGroup[mobility - turn rate 2; 216; (size: 1)] [2017-10-17 18:59:36] HANDLING CONFIG GROUP ConfigGroup[mobility - turn rate 2; 216; (size: 1)] [2017-10-17 18:59:36] [2017-10-17 18:59:36] FINISHED CONDUIZ: Main: 1; Chambers: 0 [2017-10-17 18:59:36] FINISHED CONDUIZ: Main: 1; Chambers: 0 [2017-10-17 18:59:36] [2017-10-17 18:59:36] HANDLING CONFIG ELEMENT: THRUSTER_TURN_RATE [2017-10-17 18:59:36] HANDLING CONFIG ELEMENT: THRUSTER_TURN_RATE [2017-10-17 18:59:36] [2017-10-17 18:59:36] FINISHED CONDUIZ: Main: 1; Chambers: 0 [2017-10-17 18:59:36] FINISHED CONDUIZ: Main: 1; Chambers: 0 [2017-10-17 18:59:36] [2017-10-17 18:59:36] RECALC EFFECTS: ; TO BE -> ACTIVE: 5 -> 5; not found: 0 [2017-10-17 18:59:36] RECALC EFFECTS: ; TO BE -> ACTIVE: 5 -> 5; not found: 0 [2017-10-17 18:59:36] [2017-10-17 18:59:36] FINISHED CONDUIZ: Main: 0; Chambers: 0 [2017-10-17 18:59:36] FINISHED CONDUIZ: Main: 0; Chambers: 0 [2017-10-17 18:59:36] [2017-10-17 18:59:36] FINISHED CONDUIZ: Main: 0; Chambers: 0 [2017-10-17 18:59:36] FINISHED CONDUIZ: Main: 0; Chambers: 0 [2017-10-17 18:59:36] [2017-10-17 18:59:36] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 18:59:36] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 18:59:36] [2017-10-17 18:59:36] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 18:59:36] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 18:59:36] [2017-10-17 18:59:36] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 18:59:36] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 18:59:36] [2017-10-17 18:59:36] FINISHED CONDUIZ: Main: 0; Chambers: 1 [2017-10-17 18:59:36] FINISHED CONDUIZ: Main: 0; Chambers: 1 [2017-10-17 18:59:36] [2017-10-17 18:59:36] FINISHED CONDUIZ: Main: 0; Chambers: 2 [2017-10-17 18:59:36] FINISHED CONDUIZ: Main: 0; Chambers: 2 [2017-10-17 18:59:36] [2017-10-17 18:59:36] ON FINISHED Reactor Stabilizer(1009) [2017-10-17 18:59:36] ON FINISHED Reactor Stabilizer(1009) [2017-10-17 18:59:36] [2017-10-17 18:59:36] [SHADER] validate: current FBO: 4 [2017-10-17 18:59:36] [SHADER] validate: current FBO: 4 [2017-10-17 18:59:36] [2017-10-17 18:59:47] [JOYSTICK] cannot read default joystick file because it does not exist [2017-10-17 18:59:47] [JOYSTICK] cannot read default joystick file because it does not exist [2017-10-17 18:59:47] [2017-10-17 18:59:51] PRESSED MOUSE TO ACTIVATE [2017-10-17 18:59:51] PRESSED MOUSE TO ACTIVATE [2017-10-17 18:59:51] [2017-10-17 18:59:51] [CLIENT][PlayerInput] successfully deactivated obfuscated.Ov@5b98c1d2 [2017-10-17 18:59:51] [CLIENT][PlayerInput] successfully deactivated obfuscated.Ov@5b98c1d2 [2017-10-17 18:59:51] [2017-10-17 18:59:53] PRESSED MOUSE TO ACTIVATE [2017-10-17 18:59:53] PRESSED MOUSE TO ACTIVATE [2017-10-17 18:59:53] [2017-10-17 18:59:53] [CLIENT][PlayerInput] successfully deactivated obfuscated.Ov@69f646ff [2017-10-17 18:59:53] [CLIENT][PlayerInput] successfully deactivated obfuscated.Ov@69f646ff [2017-10-17 18:59:53] [2017-10-17 18:59:56] WRITING JOYSTICK CONFIG [2017-10-17 18:59:56] WRITING JOYSTICK CONFIG [2017-10-17 18:59:56] [2017-10-17 18:59:56] not writing joystick config: no joystick available [2017-10-17 18:59:56] not writing joystick config: no joystick available [2017-10-17 18:59:56] [2017-10-17 18:59:56] WRITING KEYBOARD CONFIG [2017-10-17 18:59:56] WRITING KEYBOARD CONFIG [2017-10-17 18:59:56] [2017-10-17 18:59:56] [CLIENT][PlayerInput] successfully deactivated obfuscated.ZH@16a01254 [2017-10-17 18:59:56] [CLIENT][PlayerInput] successfully deactivated obfuscated.ZH@16a01254 [2017-10-17 18:59:56] [2017-10-17 18:59:56] [CLIENT][PlayerInput] successfully deactivated obfuscated.aK@2d19855b [2017-10-17 18:59:56] [CLIENT][PlayerInput] successfully deactivated obfuscated.aK@2d19855b [2017-10-17 18:59:56] [2017-10-17 18:59:57] [CLIENT][PlayerInput] successfully deactivated obfuscated.aF@6682307e [2017-10-17 18:59:57] [CLIENT][PlayerInput] successfully deactivated obfuscated.aF@6682307e [2017-10-17 18:59:57] [2017-10-17 19:00:03] DEBUG INIT: RECORD ALL BLOCKS: false [2017-10-17 19:00:03] DEBUG INIT: RECORD ALL BLOCKS: false [2017-10-17 19:00:03] [2017-10-17 19:00:03] [SHADER] validate: current FBO: 4 [2017-10-17 19:00:03] [SHADER] validate: current FBO: 4 [2017-10-17 19:00:03] [2017-10-17 19:00:03] [SHADER] validate: current FBO: 4 [2017-10-17 19:00:03] [SHADER] validate: current FBO: 4 [2017-10-17 19:00:03] [2017-10-17 19:00:04] [SHADER] validate: current FBO: 4 [2017-10-17 19:00:04] [SHADER] validate: current FBO: 4 [2017-10-17 19:00:04] [2017-10-17 19:00:04] DRAWING TIME OF 27 elements: 146(145.9513); unifroms: 0.0; pointer 0.0; upChk 0.0; frust 0.0; update 0.0; draw: 0.0; totD: 0.0 [2017-10-17 19:00:04] DRAWING TIME OF 27 elements: 146(145.9513); unifroms: 0.0; pointer 0.0; upChk 0.0; frust 0.0; update 0.0; draw: 0.0; totD: 0.0 [2017-10-17 19:00:04] [2017-10-17 19:00:13] SHIPCAMERA: setShipViewPos called [2017-10-17 19:00:13] SHIPCAMERA: setShipViewPos called [2017-10-17 19:00:13] [2017-10-17 19:00:15] SHIPCAMERA: resetShipViewPos called [2017-10-17 19:00:15] SHIPCAMERA: resetShipViewPos called [2017-10-17 19:00:15] [2017-10-17 19:00:15] SHIPCAMERA: setShipViewPos called [2017-10-17 19:00:15] SHIPCAMERA: setShipViewPos called [2017-10-17 19:00:15] [2017-10-17 19:00:16] SHIPCAMERA: resetShipViewPos called [2017-10-17 19:00:16] SHIPCAMERA: resetShipViewPos called [2017-10-17 19:00:16] [2017-10-17 19:00:17] SHIPCAMERA: setShipViewPos called [2017-10-17 19:00:17] SHIPCAMERA: setShipViewPos called [2017-10-17 19:00:17] [2017-10-17 19:00:19] [SERVER] SERVER AUTOSAVE START. Dumping server State! [2017-10-17 19:00:19] [SERVER] SERVER AUTOSAVE START. Dumping server State! [2017-10-17 19:00:19] [2017-10-17 19:00:19] [SERVER] WRITING PLAYER TO DISK: PlS[petlahk ; id(367)(2)f(0)] DD: true [2017-10-17 19:00:19] [SERVER] WRITING PLAYER TO DISK: PlS[petlahk ; id(367)(2)f(0)] DD: true [2017-10-17 19:00:19] [2017-10-17 19:00:19] [SERVER] WRITING ENTITY TAG: PlS[petlahk ; id(367)(2)f(0)] to ENTITY_PLAYERSTATE_petlahk.ent [2017-10-17 19:00:19] [SERVER] WRITING ENTITY TAG: PlS[petlahk ; id(367)(2)f(0)] to ENTITY_PLAYERSTATE_petlahk.ent [2017-10-17 19:00:19] [2017-10-17 19:00:19] [SERVER] Additional writing info for player state: petlahk, credits: 50000; Sector: (2, 1, 1); Invetory slots filled: 15; last login: 1508284522712; last logout: 0; Spawn data: PlayerStateSpawnData [thisLogin=1508284522116, lastLogin=1508284522712, lastLogout=0, deathSpawn=Spawn [UID=, absoluteSector=(2, 2, 2), localPos=(15.0, -6.5, 8.0), absolutePosBackup=(15.0, -6.5, 8.0), gravityAcceleration=(0.0, 0.0, 0.0)], logoutSpawn=Spawn [UID=ENTITY_SHIP_Corvette 2 - Weapons - BCpi - PowerUpdate_15082845, absoluteSector=(2, 1, 1), localPos=(0.0, 0.0, 0.0), absolutePosBackup=(10.833858, -15.854936, 172.65007), gravityAcceleration=(0.0, 0.0, 0.0)]] [2017-10-17 19:00:19] [SERVER] Additional writing info for player state: petlahk, credits: 50000; Sector: (2, 1, 1); Invetory slots filled: 15; last login: 1508284522712; last logout: 0; Spawn data: PlayerStateSpawnData [thisLogin=1508284522116, lastLogin=1508284522712, lastLogout=0, deathSpawn=Spawn [UID=, absoluteSector=(2, 2, 2), localPos=(15.0, -6.5, 8.0), absolutePosBackup=(15.0, -6.5, 8.0), gravityAcceleration=(0.0, 0.0, 0.0)], logoutSpawn=Spawn [UID=ENTITY_SHIP_Corvette 2 - Weapons - BCpi - PowerUpdate_15082845, absoluteSector=(2, 1, 1), localPos=(0.0, 0.0, 0.0), absolutePosBackup=(10.833858, -15.854936, 172.65007), gravityAcceleration=(0.0, 0.0, 0.0)]] [2017-10-17 19:00:19] [2017-10-17 19:00:19] [IO][COPY] FILE FROM C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\tmp\ENTITY_PLAYERSTATE_petlahk.ent.tmp to C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\ENTITY_PLAYERSTATE_petlahk.ent [2017-10-17 19:00:19] [IO][COPY] FILE FROM C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\tmp\ENTITY_PLAYERSTATE_petlahk.ent.tmp to C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\ENTITY_PLAYERSTATE_petlahk.ent [2017-10-17 19:00:19] [2017-10-17 19:00:19] [SERVER] CHECKING IF FILE EXISTS true [2017-10-17 19:00:19] [SERVER] CHECKING IF FILE EXISTS true [2017-10-17 19:00:19] [2017-10-17 19:00:19] [SERVER] PlayerState writing done: petlahk, credits: 50000; Sector: (2, 1, 1); Invetory slots filled: 15; last login: 1508284522712; last logout: 0; Spawn data: PlayerStateSpawnData [thisLogin=1508284522116, lastLogin=1508284522712, lastLogout=0, deathSpawn=Spawn [UID=, absoluteSector=(2, 2, 2), localPos=(15.0, -6.5, 8.0), absolutePosBackup=(15.0, -6.5, 8.0), gravityAcceleration=(0.0, 0.0, 0.0)], logoutSpawn=Spawn [UID=ENTITY_SHIP_Corvette 2 - Weapons - BCpi - PowerUpdate_15082845, absoluteSector=(2, 1, 1), localPos=(0.0, 0.0, 0.0), absolutePosBackup=(10.833858, -15.854936, 172.65007), gravityAcceleration=(0.0, 0.0, 0.0)]] [2017-10-17 19:00:19] [SERVER] PlayerState writing done: petlahk, credits: 50000; Sector: (2, 1, 1); Invetory slots filled: 15; last login: 1508284522712; last logout: 0; Spawn data: PlayerStateSpawnData [thisLogin=1508284522116, lastLogin=1508284522712, lastLogout=0, deathSpawn=Spawn [UID=, absoluteSector=(2, 2, 2), localPos=(15.0, -6.5, 8.0), absolutePosBackup=(15.0, -6.5, 8.0), gravityAcceleration=(0.0, 0.0, 0.0)], logoutSpawn=Spawn [UID=ENTITY_SHIP_Corvette 2 - Weapons - BCpi - PowerUpdate_15082845, absoluteSector=(2, 1, 1), localPos=(0.0, 0.0, 0.0), absolutePosBackup=(10.833858, -15.854936, 172.65007), gravityAcceleration=(0.0, 0.0, 0.0)]] [2017-10-17 19:00:19] [2017-10-17 19:00:19] [SERVER] WRITING ADDITIONAL ENTITIES [2017-10-17 19:00:19] [SERVER] WRITING ADDITIONAL ENTITIES [2017-10-17 19:00:19] [2017-10-17 19:00:19] [SERVER] WRITING ENTITY TAG: {Faction [id=-1, name=Pirates, description=Ravaging space pirates, size: 0; FP: 100], Faction [id=-9999998, name=Scavengers, description=The Scavengers are a violent people. They care only for themselves, and are willing to do whatever it takes to achieve their goals. Space is a bleak place, and it has driven them to the extremes.Their unwillingness to work with others leaves them at a disadvantage. As a result, the Scavengers are fairly weak. They are little more than a nuisance to many other factions., size: 0; FP: 100], Faction [id=-1007, name=Enemy Fauna Fac 7, description=An Enemy Fanua Faction, size: 0; FP: 100], Faction [id=-1005, name=Enemy Fauna Fac 5, description=An Enemy Fanua Faction, size: 0; FP: 100], Faction [id=-1002, name=Enemy Fauna Fac 2, description=An Enemy Fanua Faction, size: 0; FP: 100], Faction [id=-2004, name=Neutral Fauna Fac 4, description=A Neutral Fanua Faction, size: 0; FP: 100], Faction [id=-9999999, name=Outcasts, description=The Outcasts is a loose organization comprised of many different alien species. The harshness of space has left these people without a home, and so they rely on each to survive. The Outcasts are not particularly strong, but treat outsiders with justifiable wariness. The Outcasts are spread thin across the stars and seek to avoid the attention of others., size: 0; FP: 100], Faction [id=-2001, name=Neutral Fauna Fac 1, description=A Neutral Fanua Faction, size: 0; FP: 100], Faction [id=-1006, name=Enemy Fauna Fac 6, description=An Enemy Fanua Faction, size: 0; FP: 100], Faction [id=-1004, name=Enemy Fauna Fac 4, description=An Enemy Fanua Faction, size: 0; FP: 100], Faction [id=-1001, name=Enemy Fauna Fac 1, description=An Enemy Fanua Faction, size: 0; FP: 100], Faction [id=-2003, name=Neutral Fauna Fac 3, description=A Neutral Fanua Faction, size: 0; FP: 100], Faction [id=-2002, name=Neutral Fauna Fac 2, description=A Neutral Fanua Faction, size: 0; FP: 100], Faction [id=-10000000, name=Traders, description=The Trading Guild is a collection of large corporations. They work to better themselves primarily through trade and economics.The Trading Guild treats others with neutrality, and they hardly care who or what they sell their products to. Their wealth grants them strength, but they are a relatively peaceful faction., size: 0; FP: 100], Faction [id=-1003, name=Enemy Fauna Fac 3, description=An Enemy Fanua Faction, size: 0; FP: 100], Faction [id=-1000, name=Enemy Fauna Fac 0, description=An Enemy Fanua Faction, size: 0; FP: 100], Faction [id=-2007, name=Neutral Fauna Fac 7, description=A Neutral Fanua Faction, size: 0; FP: 100], Faction [id=-2, name=Trading guild, description=The intergalactic trading guild, size: 0; FP: 100], Faction [id=-2000, name=Neutral Fauna Fac 0, description=A Neutral Fanua Faction, size: 0; FP: 100], Faction [id=-2006, name=Neutral Fauna Fac 6, description=A Neutral Fanua Faction, size: 0; FP: 100], Faction [id=-2005, name=Neutral Fauna Fac 5, description=A Neutral Fanua Faction, size: 0; FP: 100]} to FACTIONS.fac [2017-10-17 19:00:19] [SERVER] WRITING ENTITY TAG: {Faction [id=-1, name=Pirates, description=Ravaging space pirates, size: 0; FP: 100], Faction [id=-9999998, name=Scavengers, description=The Scavengers are a violent people. They care only for themselves, and are willing to do whatever it takes to achieve their goals. Space is a bleak place, and it has driven them to the extremes.Their unwillingness to work with others leaves them at a disadvantage. As a result, the Scavengers are fairly weak. They are little more than a nuisance to many other factions., size: 0; FP: 100], Faction [id=-1007, name=Enemy Fauna Fac 7, description=An Enemy Fanua Faction, size: 0; FP: 100], Faction [id=-1005, name=Enemy Fauna Fac 5, description=An Enemy Fanua Faction, size: 0; FP: 100], Faction [id=-1002, name=Enemy Fauna Fac 2, description=An Enemy Fanua Faction, size: 0; FP: 100], Faction [id=-2004, name=Neutral Fauna Fac 4, description=A Neutral Fanua Faction, size: 0; FP: 100], Faction [id=-9999999, name=Outcasts, description=The Outcasts is a loose organization comprised of many different alien species. The harshness of space has left these people without a home, and so they rely on each to survive. The Outcasts are not particularly strong, but treat outsiders with justifiable wariness. The Outcasts are spread thin across the stars and seek to avoid the attention of others., size: 0; FP: 100], Faction [id=-2001, name=Neutral Fauna Fac 1, description=A Neutral Fanua Faction, size: 0; FP: 100], Faction [id=-1006, name=Enemy Fauna Fac 6, description=An Enemy Fanua Faction, size: 0; FP: 100], Faction [id=-1004, name=Enemy Fauna Fac 4, description=An Enemy Fanua Faction, size: 0; FP: 100], Faction [id=-1001, name=Enemy Fauna Fac 1, description=An Enemy Fanua Faction, size: 0; FP: 100], Faction [id=-2003, name=Neutral Fauna Fac 3, description=A Neutral Fanua Faction, size: 0; FP: 100], Faction [id=-2002, name=Neutral Fauna Fac 2, description=A Neutral Fanua Faction, size: 0; FP: 100], Faction [id=-10000000, name=Traders, description=The Trading Guild is a collection of large corporations. They work to better themselves primarily through trade and economics.The Trading Guild treats others with neutrality, and they hardly care who or what they sell their products to. Their wealth grants them strength, but they are a relatively peaceful faction., size: 0; FP: 100], Faction [id=-1003, name=Enemy Fauna Fac 3, description=An Enemy Fanua Faction, size: 0; FP: 100], Faction [id=-1000, name=Enemy Fauna Fac 0, description=An Enemy Fanua Faction, size: 0; FP: 100], Faction [id=-2007, name=Neutral Fauna Fac 7, description=A Neutral Fanua Faction, size: 0; FP: 100], Faction [id=-2, name=Trading guild, description=The intergalactic trading guild, size: 0; FP: 100], Faction [id=-2000, name=Neutral Fauna Fac 0, description=A Neutral Fanua Faction, size: 0; FP: 100], Faction [id=-2006, name=Neutral Fauna Fac 6, description=A Neutral Fanua Faction, size: 0; FP: 100], Faction [id=-2005, name=Neutral Fauna Fac 5, description=A Neutral Fanua Faction, size: 0; FP: 100]} to FACTIONS.fac [2017-10-17 19:00:19] [2017-10-17 19:00:19] [IO][COPY] FILE FROM C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\tmp\FACTIONS.fac.tmp to C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\FACTIONS.fac [2017-10-17 19:00:19] [IO][COPY] FILE FROM C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\tmp\FACTIONS.fac.tmp to C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\FACTIONS.fac [2017-10-17 19:00:19] [2017-10-17 19:00:19] [SERVER] WRITING ENTITY TAG: obfuscated.awe@10cab24 to CATALOG.cat [2017-10-17 19:00:19] [SERVER] WRITING ENTITY TAG: obfuscated.awe@10cab24 to CATALOG.cat [2017-10-17 19:00:19] [2017-10-17 19:00:19] [IO][COPY] FILE FROM C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\tmp\CATALOG.cat.tmp to C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\CATALOG.cat [2017-10-17 19:00:19] [IO][COPY] FILE FROM C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\tmp\CATALOG.cat.tmp to C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\CATALOG.cat [2017-10-17 19:00:19] [2017-10-17 19:00:19] [SERVER] WRITING ENTITY TAG: obfuscated.aUf@66b7c905 to NPCFACTIONS_0_0_0.tag [2017-10-17 19:00:19] [SERVER] WRITING ENTITY TAG: obfuscated.aUf@66b7c905 to NPCFACTIONS_0_0_0.tag [2017-10-17 19:00:19] [2017-10-17 19:00:19] [IO][COPY] FILE FROM C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\tmp\NPCFACTIONS_0_0_0.tag.tmp to C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\NPCFACTIONS_0_0_0.tag [2017-10-17 19:00:19] [IO][COPY] FILE FROM C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\tmp\NPCFACTIONS_0_0_0.tag.tmp to C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\NPCFACTIONS_0_0_0.tag [2017-10-17 19:00:19] [2017-10-17 19:00:19] [SERVER] WRITING ENTITY TAG: obfuscated.aqP@2bee9bf2 to chatchannels.tag [2017-10-17 19:00:19] [SERVER] WRITING ENTITY TAG: obfuscated.aqP@2bee9bf2 to chatchannels.tag [2017-10-17 19:00:19] [2017-10-17 19:00:19] [IO][COPY] FILE FROM C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\tmp\chatchannels.tag.tmp to C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\chatchannels.tag [2017-10-17 19:00:19] [IO][COPY] FILE FROM C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\tmp\chatchannels.tag.tmp to C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\chatchannels.tag [2017-10-17 19:00:19] [2017-10-17 19:00:19] [SERVER] WRITING ENTITY TAG: obfuscated.akq@3e404366 to TRADING.tag [2017-10-17 19:00:19] [SERVER] WRITING ENTITY TAG: obfuscated.akq@3e404366 to TRADING.tag [2017-10-17 19:00:19] [2017-10-17 19:00:19] [IO][COPY] FILE FROM C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\tmp\TRADING.tag.tmp to C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\TRADING.tag [2017-10-17 19:00:19] [IO][COPY] FILE FROM C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\tmp\TRADING.tag.tmp to C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\TRADING.tag [2017-10-17 19:00:19] [2017-10-17 19:00:19] [SERVER] WRITING ADDITIONAL ENTITIES DONE [2017-10-17 19:00:19] [SERVER] WRITING ADDITIONAL ENTITIES DONE [2017-10-17 19:00:19] [2017-10-17 19:00:19] [DATABASE] UPDATING SECTOR: (3, 2, 0) trans: false [2017-10-17 19:00:19] [DATABASE] UPDATING SECTOR: (3, 2, 0) trans: false [2017-10-17 19:00:19] [2017-10-17 19:00:19] [SERVER] WRITING ENTITY TAG: obfuscated.aTu@6d08fd77 to SIMULATION_STATE.sim [2017-10-17 19:00:19] [SERVER] WRITING ENTITY TAG: obfuscated.aTu@6d08fd77 to SIMULATION_STATE.sim [2017-10-17 19:00:19] [2017-10-17 19:00:19] [SERVER] SERVER SECTOR WRITING STARTED #594 active: true at (3, 2, 0) (ents: 0) [2017-10-17 19:00:19] [SERVER] SERVER SECTOR WRITING STARTED #594 active: true at (3, 2, 0) (ents: 0) [2017-10-17 19:00:19] [2017-10-17 19:00:19] [DATABASE] UPDATING SECTOR: (3, 0, 0) trans: false [2017-10-17 19:00:19] [DATABASE] UPDATING SECTOR: (3, 0, 0) trans: false [2017-10-17 19:00:19] [2017-10-17 19:00:19] [SERVER] SERVER SECTOR WRITING STARTED #586 active: true at (3, 0, 0) (ents: 0) [2017-10-17 19:00:19] [SERVER] SERVER SECTOR WRITING STARTED #586 active: true at (3, 0, 0) (ents: 0) [2017-10-17 19:00:19] [2017-10-17 19:00:19] [DATABASE] UPDATING SECTOR: (1, 1, 0) trans: false [2017-10-17 19:00:19] [DATABASE] UPDATING SECTOR: (1, 1, 0) trans: false [2017-10-17 19:00:19] [2017-10-17 19:00:19] [IO][COPY] FILE FROM C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\tmp\SIMULATION_STATE.sim.tmp to C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\SIMULATION_STATE.sim [2017-10-17 19:00:19] [IO][COPY] FILE FROM C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\tmp\SIMULATION_STATE.sim.tmp to C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\SIMULATION_STATE.sim [2017-10-17 19:00:19] [2017-10-17 19:00:19] [SERVER] SERVER SECTOR WRITING STARTED #572 active: true at (1, 1, 0) (ents: 0) [2017-10-17 19:00:19] [SERVER] SERVER SECTOR WRITING STARTED #572 active: true at (1, 1, 0) (ents: 0) [2017-10-17 19:00:19] [2017-10-17 19:00:19] [DATABASE] UPDATING SECTOR: (1, 2, 0) trans: false [2017-10-17 19:00:19] [DATABASE] UPDATING SECTOR: (1, 2, 0) trans: false [2017-10-17 19:00:19] [2017-10-17 19:00:19] [SERVER] SERVER SECTOR WRITING STARTED #574 active: true at (1, 2, 0) (ents: 0) [2017-10-17 19:00:19] [SERVER] SERVER SECTOR WRITING STARTED #574 active: true at (1, 2, 0) (ents: 0) [2017-10-17 19:00:19] [2017-10-17 19:00:19] [DATABASE] UPDATING SECTOR: (1, 0, 1) trans: false [2017-10-17 19:00:19] [DATABASE] UPDATING SECTOR: (1, 0, 1) trans: false [2017-10-17 19:00:19] [2017-10-17 19:00:19] [SERVER] SERVER SECTOR WRITING STARTED #568 active: true at (1, 0, 1) (ents: 0) [2017-10-17 19:00:19] [SERVER] SERVER SECTOR WRITING STARTED #568 active: true at (1, 0, 1) (ents: 0) [2017-10-17 19:00:19] [2017-10-17 19:00:19] [DATABASE] UPDATING SECTOR: (2, 1, 0) trans: false [2017-10-17 19:00:19] [DATABASE] UPDATING SECTOR: (2, 1, 0) trans: false [2017-10-17 19:00:19] [2017-10-17 19:00:19] [SERVER] SERVER SECTOR WRITING STARTED #582 active: true at (2, 1, 0) (ents: 0) [2017-10-17 19:00:19] [SERVER] SERVER SECTOR WRITING STARTED #582 active: true at (2, 1, 0) (ents: 0) [2017-10-17 19:00:19] [2017-10-17 19:00:19] [DATABASE] UPDATING SECTOR: (2, 2, 2) trans: true [2017-10-17 19:00:19] [DATABASE] UPDATING SECTOR: (2, 2, 2) trans: true [2017-10-17 19:00:19] [2017-10-17 19:00:19] [SERVER] SERVER SECTOR WRITING STARTED #369 active: true at (2, 2, 2) (ents: 2) [2017-10-17 19:00:19] [SERVER] SERVER SECTOR WRITING STARTED #369 active: true at (2, 2, 2) (ents: 2) [2017-10-17 19:00:19] [2017-10-17 19:00:19] [SERVER] WRITING ENTITY TAG: Shop(370) to ENTITY_SHOP_1508284522531.ent [2017-10-17 19:00:19] [SERVER] WRITING ENTITY TAG: Shop(370) to ENTITY_SHOP_1508284522531.ent [2017-10-17 19:00:19] [2017-10-17 19:00:19] [SERVER] SERVER AUTOSAVE END. ServerState saved! [2017-10-17 19:00:19] [SERVER] SERVER AUTOSAVE END. ServerState saved! [2017-10-17 19:00:19] [2017-10-17 19:00:19] [SEND][SERVERMESSAGE] [SERVERMSG (type 2): [433]] to RegisteredClient: petlahk (2) connected: true [2017-10-17 19:00:19] [SEND][SERVERMESSAGE] [SERVERMSG (type 2): [433]] to RegisteredClient: petlahk (2) connected: true [2017-10-17 19:00:19] [2017-10-17 19:00:19] [CLIENT] Server message: SERVER AUTO-SAVING [2017-10-17 19:00:19] [CLIENT] Server message: SERVER AUTO-SAVING [2017-10-17 19:00:19] [2017-10-17 19:00:19] [IO][COPY] FILE FROM C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\tmp\ENTITY_SHOP_1508284522531.ent.tmp to C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\ENTITY_SHOP_1508284522531.ent [2017-10-17 19:00:19] [IO][COPY] FILE FROM C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\tmp\ENTITY_SHOP_1508284522531.ent.tmp to C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\ENTITY_SHOP_1508284522531.ent [2017-10-17 19:00:19] [2017-10-17 19:00:19] [CLIENT][POPUP] GAME: [SERVER]: SERVER AUTO-SAVING [2017-10-17 19:00:19] [CLIENT][POPUP] GAME: [SERVER]: SERVER AUTO-SAVING [2017-10-17 19:00:19] [2017-10-17 19:00:19] [SERVER] Database: Entry Shop(370) skipped SQL update since it hasn't changed [2017-10-17 19:00:19] [SERVER] Database: Entry Shop(370) skipped SQL update since it hasn't changed [2017-10-17 19:00:19] [2017-10-17 19:00:19] [SERVER] WARNING: WRITING ENTITY TAG: Shop(370) FINISHED: 22ms -> tagcreate: 0; tagwrite: 0; rename: 0; delete: 0; DB: 0 [2017-10-17 19:00:19] [SERVER] WARNING: WRITING ENTITY TAG: Shop(370) FINISHED: 22ms -> tagcreate: 0; tagwrite: 0; rename: 0; delete: 0; DB: 0 [2017-10-17 19:00:19] [2017-10-17 19:00:19] [DATABASE] UPDATING SECTOR: (1, 2, 1) trans: false [2017-10-17 19:00:19] [DATABASE] UPDATING SECTOR: (1, 2, 1) trans: false [2017-10-17 19:00:19] [2017-10-17 19:00:19] [SERVER] SERVER SECTOR WRITING STARTED #417 active: true at (1, 2, 1) (ents: 0) [2017-10-17 19:00:19] [SERVER] SERVER SECTOR WRITING STARTED #417 active: true at (1, 2, 1) (ents: 0) [2017-10-17 19:00:19] [2017-10-17 19:00:19] [DATABASE] UPDATING SECTOR: (3, 1, 0) trans: false [2017-10-17 19:00:19] [DATABASE] UPDATING SECTOR: (3, 1, 0) trans: false [2017-10-17 19:00:19] [2017-10-17 19:00:19] [SERVER] SERVER SECTOR WRITING STARTED #592 active: true at (3, 1, 0) (ents: 0) [2017-10-17 19:00:19] [SERVER] SERVER SECTOR WRITING STARTED #592 active: true at (3, 1, 0) (ents: 0) [2017-10-17 19:00:19] [2017-10-17 19:00:19] [DATABASE] UPDATING SECTOR: (1, 0, 2) trans: false [2017-10-17 19:00:19] [DATABASE] UPDATING SECTOR: (1, 0, 2) trans: false [2017-10-17 19:00:19] [2017-10-17 19:00:19] [SERVER] SERVER SECTOR WRITING STARTED #570 active: true at (1, 0, 2) (ents: 0) [2017-10-17 19:00:19] [SERVER] SERVER SECTOR WRITING STARTED #570 active: true at (1, 0, 2) (ents: 0) [2017-10-17 19:00:19] [2017-10-17 19:00:19] [DATABASE] UPDATING SECTOR: (3, 1, 2) trans: false [2017-10-17 19:00:19] [DATABASE] UPDATING SECTOR: (3, 1, 2) trans: false [2017-10-17 19:00:19] [2017-10-17 19:00:19] [SERVER] SERVER SECTOR WRITING STARTED #447 active: true at (3, 1, 2) (ents: 0) [2017-10-17 19:00:19] [SERVER] SERVER SECTOR WRITING STARTED #447 active: true at (3, 1, 2) (ents: 0) [2017-10-17 19:00:19] [2017-10-17 19:00:19] [DATABASE] UPDATING SECTOR: (3, 1, 1) trans: false [2017-10-17 19:00:19] [DATABASE] UPDATING SECTOR: (3, 1, 1) trans: false [2017-10-17 19:00:19] [2017-10-17 19:00:19] [SERVER] SERVER SECTOR WRITING STARTED #445 active: true at (3, 1, 1) (ents: 0) [2017-10-17 19:00:19] [SERVER] SERVER SECTOR WRITING STARTED #445 active: true at (3, 1, 1) (ents: 0) [2017-10-17 19:00:19] [2017-10-17 19:00:19] [DATABASE] UPDATING SECTOR: (2, 1, 1) trans: false [2017-10-17 19:00:19] [DATABASE] UPDATING SECTOR: (2, 1, 1) trans: false [2017-10-17 19:00:19] [2017-10-17 19:00:19] [SERVER] SERVER SECTOR WRITING STARTED #429 active: true at (2, 1, 1) (ents: 3) [2017-10-17 19:00:19] [SERVER] SERVER SECTOR WRITING STARTED #429 active: true at (2, 1, 1) (ents: 3) [2017-10-17 19:00:19] [2017-10-17 19:00:19] [SERVER] WRITING ENTITY TAG: Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596) to ENTITY_SHIP_Corvette 2 - Weapons - BCpi - PowerUpdate_15082847.ent [2017-10-17 19:00:19] [SERVER] WRITING ENTITY TAG: Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596) to ENTITY_SHIP_Corvette 2 - Weapons - BCpi - PowerUpdate_15082847.ent [2017-10-17 19:00:19] [2017-10-17 19:00:19] [IO][COPY] FILE FROM C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\tmp\ENTITY_SHIP_Corvette 2 - Weapons - BCpi - PowerUpdate_15082847.ent.tmp to C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\ENTITY_SHIP_Corvette 2 - Weapons - BCpi - PowerUpdate_15082847.ent [2017-10-17 19:00:19] [IO][COPY] FILE FROM C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\tmp\ENTITY_SHIP_Corvette 2 - Weapons - BCpi - PowerUpdate_15082847.ent.tmp to C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\ENTITY_SHIP_Corvette 2 - Weapons - BCpi - PowerUpdate_15082847.ent [2017-10-17 19:00:19] [2017-10-17 19:00:19] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) WRITING Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596) since it HAS changed: lastChanged: 1508284806364 / last written 1508284775615; NonEmpty: 6 [2017-10-17 19:00:19] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) WRITING Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596) since it HAS changed: lastChanged: 1508284806364 / last written 1508284775615; NonEmpty: 6 [2017-10-17 19:00:19] [2017-10-17 19:00:19] [SENDABLESEGMENTVONTROLLER][WRITE] WARNING: segment writing of Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596) on Server(0) took: 58 ms (file header: 0ms) [2017-10-17 19:00:19] [SENDABLESEGMENTVONTROLLER][WRITE] WARNING: segment writing of Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596) on Server(0) took: 58 ms (file header: 0ms) [2017-10-17 19:00:19] [2017-10-17 19:00:19] [SERVER][DEBUG] WRITTEN Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); lastWrite 0; written segments: 3 [2017-10-17 19:00:19] [SERVER][DEBUG] WRITTEN Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); lastWrite 0; written segments: 3 [2017-10-17 19:00:19] [2017-10-17 19:00:20] [SERVER] WRITING ENTITY TAG: PlayerCharacter[(ENTITY_PLAYERCHARACTER_petlahk)(564)] to ENTITY_PLAYERCHARACTER_petlahk.ent [2017-10-17 19:00:20] [SERVER] WRITING ENTITY TAG: PlayerCharacter[(ENTITY_PLAYERCHARACTER_petlahk)(564)] to ENTITY_PLAYERCHARACTER_petlahk.ent [2017-10-17 19:00:20] [2017-10-17 19:00:20] [IO][COPY] FILE FROM C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\tmp\ENTITY_PLAYERCHARACTER_petlahk.ent.tmp to C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\ENTITY_PLAYERCHARACTER_petlahk.ent [2017-10-17 19:00:20] [IO][COPY] FILE FROM C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\tmp\ENTITY_PLAYERCHARACTER_petlahk.ent.tmp to C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\ENTITY_PLAYERCHARACTER_petlahk.ent [2017-10-17 19:00:20] [2017-10-17 19:00:20] [SERVER] WRITING ENTITY TAG: Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082845](595) to ENTITY_SHIP_Corvette 2 - Weapons - BCpi - PowerUpdate_15082845.ent [2017-10-17 19:00:20] [SERVER] WRITING ENTITY TAG: Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082845](595) to ENTITY_SHIP_Corvette 2 - Weapons - BCpi - PowerUpdate_15082845.ent [2017-10-17 19:00:20] [2017-10-17 19:00:20] [IO][COPY] FILE FROM C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\tmp\ENTITY_SHIP_Corvette 2 - Weapons - BCpi - PowerUpdate_15082845.ent.tmp to C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\ENTITY_SHIP_Corvette 2 - Weapons - BCpi - PowerUpdate_15082845.ent [2017-10-17 19:00:20] [IO][COPY] FILE FROM C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\tmp\ENTITY_SHIP_Corvette 2 - Weapons - BCpi - PowerUpdate_15082845.ent.tmp to C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\ENTITY_SHIP_Corvette 2 - Weapons - BCpi - PowerUpdate_15082845.ent [2017-10-17 19:00:20] [2017-10-17 19:00:20] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) WRITING Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082845](595) since it HAS changed: lastChanged: 1508284574921 / last written 1508284563813; NonEmpty: 6 [2017-10-17 19:00:20] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) WRITING Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082845](595) since it HAS changed: lastChanged: 1508284574921 / last written 1508284563813; NonEmpty: 6 [2017-10-17 19:00:20] [2017-10-17 19:00:20] [SENDABLESEGMENTVONTROLLER][WRITE] WARNING: segment writing of Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082845](595) on Server(0) took: 17 ms (file header: 0ms) [2017-10-17 19:00:20] [SENDABLESEGMENTVONTROLLER][WRITE] WARNING: segment writing of Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082845](595) on Server(0) took: 17 ms (file header: 0ms) [2017-10-17 19:00:20] [2017-10-17 19:00:20] [SERVER][DEBUG] WRITTEN Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082845](595); lastWrite 0; written segments: 1 [2017-10-17 19:00:20] [SERVER][DEBUG] WRITTEN Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082845](595); lastWrite 0; written segments: 1 [2017-10-17 19:00:20] [2017-10-17 19:00:20] [SERVER] (>100) SERVER SECTOR WRITING FINSISHED #429 (2, 1, 1) (ents: 3) took: 227 ms [2017-10-17 19:00:20] [SERVER] (>100) SERVER SECTOR WRITING FINSISHED #429 (2, 1, 1) (ents: 3) took: 227 ms [2017-10-17 19:00:20] [2017-10-17 19:00:20] [DATABASE] UPDATING SECTOR: (3, 0, 1) trans: false [2017-10-17 19:00:20] [DATABASE] UPDATING SECTOR: (3, 0, 1) trans: false [2017-10-17 19:00:20] [2017-10-17 19:00:20] [SERVER] SERVER SECTOR WRITING STARTED #588 active: true at (3, 0, 1) (ents: 0) [2017-10-17 19:00:20] [SERVER] SERVER SECTOR WRITING STARTED #588 active: true at (3, 0, 1) (ents: 0) [2017-10-17 19:00:20] [2017-10-17 19:00:20] [DATABASE] UPDATING SECTOR: (3, 2, 2) trans: false [2017-10-17 19:00:20] [DATABASE] UPDATING SECTOR: (3, 2, 2) trans: false [2017-10-17 19:00:20] [2017-10-17 19:00:20] [SERVER] SERVER SECTOR WRITING STARTED #453 active: true at (3, 2, 2) (ents: 0) [2017-10-17 19:00:20] [SERVER] SERVER SECTOR WRITING STARTED #453 active: true at (3, 2, 2) (ents: 0) [2017-10-17 19:00:20] [2017-10-17 19:00:20] [DATABASE] UPDATING SECTOR: (2, 2, 1) trans: false [2017-10-17 19:00:20] [DATABASE] UPDATING SECTOR: (2, 2, 1) trans: false [2017-10-17 19:00:20] [2017-10-17 19:00:20] [SERVER] SERVER SECTOR WRITING STARTED #435 active: true at (2, 2, 1) (ents: 0) [2017-10-17 19:00:20] [SERVER] SERVER SECTOR WRITING STARTED #435 active: true at (2, 2, 1) (ents: 0) [2017-10-17 19:00:20] [2017-10-17 19:00:20] [DATABASE] UPDATING SECTOR: (1, 1, 2) trans: false [2017-10-17 19:00:20] [DATABASE] UPDATING SECTOR: (1, 1, 2) trans: false [2017-10-17 19:00:20] [2017-10-17 19:00:20] [SERVER] SERVER SECTOR WRITING STARTED #413 active: true at (1, 1, 2) (ents: 0) [2017-10-17 19:00:20] [SERVER] SERVER SECTOR WRITING STARTED #413 active: true at (1, 1, 2) (ents: 0) [2017-10-17 19:00:20] [2017-10-17 19:00:20] [DATABASE] UPDATING SECTOR: (2, 0, 1) trans: false [2017-10-17 19:00:20] [DATABASE] UPDATING SECTOR: (2, 0, 1) trans: false [2017-10-17 19:00:20] [2017-10-17 19:00:20] [SERVER] SERVER SECTOR WRITING STARTED #578 active: true at (2, 0, 1) (ents: 0) [2017-10-17 19:00:20] [SERVER] SERVER SECTOR WRITING STARTED #578 active: true at (2, 0, 1) (ents: 0) [2017-10-17 19:00:20] [2017-10-17 19:00:20] [DATABASE] UPDATING SECTOR: (2, 0, 2) trans: false [2017-10-17 19:00:20] [DATABASE] UPDATING SECTOR: (2, 0, 2) trans: false [2017-10-17 19:00:20] [2017-10-17 19:00:20] [SERVER] SERVER SECTOR WRITING STARTED #580 active: true at (2, 0, 2) (ents: 0) [2017-10-17 19:00:20] [SERVER] SERVER SECTOR WRITING STARTED #580 active: true at (2, 0, 2) (ents: 0) [2017-10-17 19:00:20] [2017-10-17 19:00:20] [DATABASE] UPDATING SECTOR: (1, 1, 1) trans: false [2017-10-17 19:00:20] [DATABASE] UPDATING SECTOR: (1, 1, 1) trans: false [2017-10-17 19:00:20] [2017-10-17 19:00:20] [SERVER] SERVER SECTOR WRITING STARTED #411 active: true at (1, 1, 1) (ents: 0) [2017-10-17 19:00:20] [SERVER] SERVER SECTOR WRITING STARTED #411 active: true at (1, 1, 1) (ents: 0) [2017-10-17 19:00:20] [2017-10-17 19:00:20] [DATABASE] UPDATING SECTOR: (2, 0, 0) trans: false [2017-10-17 19:00:20] [DATABASE] UPDATING SECTOR: (2, 0, 0) trans: false [2017-10-17 19:00:20] [2017-10-17 19:00:20] [SERVER] SERVER SECTOR WRITING STARTED #576 active: true at (2, 0, 0) (ents: 0) [2017-10-17 19:00:20] [SERVER] SERVER SECTOR WRITING STARTED #576 active: true at (2, 0, 0) (ents: 0) [2017-10-17 19:00:20] [2017-10-17 19:00:20] [DATABASE] UPDATING SECTOR: (1, 2, 2) trans: false [2017-10-17 19:00:20] [DATABASE] UPDATING SECTOR: (1, 2, 2) trans: false [2017-10-17 19:00:20] [2017-10-17 19:00:20] [SERVER] SERVER SECTOR WRITING STARTED #419 active: true at (1, 2, 2) (ents: 0) [2017-10-17 19:00:20] [SERVER] SERVER SECTOR WRITING STARTED #419 active: true at (1, 2, 2) (ents: 0) [2017-10-17 19:00:20] [2017-10-17 19:00:20] [DATABASE] UPDATING SECTOR: (3, 0, 2) trans: false [2017-10-17 19:00:20] [DATABASE] UPDATING SECTOR: (3, 0, 2) trans: false [2017-10-17 19:00:20] [2017-10-17 19:00:20] [SERVER] SERVER SECTOR WRITING STARTED #590 active: true at (3, 0, 2) (ents: 0) [2017-10-17 19:00:20] [SERVER] SERVER SECTOR WRITING STARTED #590 active: true at (3, 0, 2) (ents: 0) [2017-10-17 19:00:20] [2017-10-17 19:00:20] [DATABASE] UPDATING SECTOR: (1, 0, 0) trans: false [2017-10-17 19:00:20] [DATABASE] UPDATING SECTOR: (1, 0, 0) trans: false [2017-10-17 19:00:20] [2017-10-17 19:00:20] [SERVER] SERVER SECTOR WRITING STARTED #566 active: true at (1, 0, 0) (ents: 0) [2017-10-17 19:00:20] [SERVER] SERVER SECTOR WRITING STARTED #566 active: true at (1, 0, 0) (ents: 0) [2017-10-17 19:00:20] [2017-10-17 19:00:20] [DATABASE] UPDATING SECTOR: (2, 2, 0) trans: false [2017-10-17 19:00:20] [DATABASE] UPDATING SECTOR: (2, 2, 0) trans: false [2017-10-17 19:00:20] [2017-10-17 19:00:20] [SERVER] SERVER SECTOR WRITING STARTED #584 active: true at (2, 2, 0) (ents: 0) [2017-10-17 19:00:20] [SERVER] SERVER SECTOR WRITING STARTED #584 active: true at (2, 2, 0) (ents: 0) [2017-10-17 19:00:20] [2017-10-17 19:00:20] [DATABASE] UPDATING SECTOR: (3, 2, 1) trans: false [2017-10-17 19:00:20] [DATABASE] UPDATING SECTOR: (3, 2, 1) trans: false [2017-10-17 19:00:20] [2017-10-17 19:00:20] [SERVER] SERVER SECTOR WRITING STARTED #451 active: true at (3, 2, 1) (ents: 0) [2017-10-17 19:00:20] [SERVER] SERVER SECTOR WRITING STARTED #451 active: true at (3, 2, 1) (ents: 0) [2017-10-17 19:00:20] [2017-10-17 19:00:20] [DATABASE] UPDATING SECTOR: (2, 1, 2) trans: false [2017-10-17 19:00:20] [DATABASE] UPDATING SECTOR: (2, 1, 2) trans: false [2017-10-17 19:00:20] [2017-10-17 19:00:20] [SERVER] SERVER SECTOR WRITING STARTED #431 active: true at (2, 1, 2) (ents: 0) [2017-10-17 19:00:20] [SERVER] SERVER SECTOR WRITING STARTED #431 active: true at (2, 1, 2) (ents: 0) [2017-10-17 19:00:20] [2017-10-17 19:00:23] [SERVER] MISSILE REPORT: Spawned missiles in the last 20 seconds: 4 [2017-10-17 19:00:23] [SERVER] MISSILE REPORT: Spawned missiles in the last 20 seconds: 4 [2017-10-17 19:00:23] [2017-10-17 19:00:31] [CLIENT][PlayerInput] successfully deactivated obfuscated.ps@7ba646ad [2017-10-17 19:00:31] [CLIENT][PlayerInput] successfully deactivated obfuscated.ps@7ba646ad [2017-10-17 19:00:31] [2017-10-17 19:00:31] [CLIENT][PlayerInput] successfully deactivated obfuscated.ps@616a4746 [2017-10-17 19:00:31] [CLIENT][PlayerInput] successfully deactivated obfuscated.ps@616a4746 [2017-10-17 19:00:31] [2017-10-17 19:00:32] [JOYSTICK] cannot read default joystick file because it does not exist [2017-10-17 19:00:32] [JOYSTICK] cannot read default joystick file because it does not exist [2017-10-17 19:00:32] [2017-10-17 19:00:39] PRESSED MOUSE TO ACTIVATE [2017-10-17 19:00:39] PRESSED MOUSE TO ACTIVATE [2017-10-17 19:00:39] [2017-10-17 19:00:39] [CLIENT][PlayerInput] successfully deactivated obfuscated.Ov@500f1270 [2017-10-17 19:00:39] [CLIENT][PlayerInput] successfully deactivated obfuscated.Ov@500f1270 [2017-10-17 19:00:39] [2017-10-17 19:00:40] PRESSED MOUSE TO ACTIVATE [2017-10-17 19:00:40] PRESSED MOUSE TO ACTIVATE [2017-10-17 19:00:40] [2017-10-17 19:00:42] CANCEL [2017-10-17 19:00:42] CANCEL [2017-10-17 19:00:42] [2017-10-17 19:00:42] [CLIENT][PlayerInput] successfully deactivated obfuscated.Ov@d83a020 [2017-10-17 19:00:42] [CLIENT][PlayerInput] successfully deactivated obfuscated.Ov@d83a020 [2017-10-17 19:00:42] [2017-10-17 19:00:42] PRESSED MOUSE TO ACTIVATE [2017-10-17 19:00:42] PRESSED MOUSE TO ACTIVATE [2017-10-17 19:00:42] [2017-10-17 19:00:43] [CLIENT][PlayerInput] successfully deactivated obfuscated.Ov@67b8106c [2017-10-17 19:00:43] [CLIENT][PlayerInput] successfully deactivated obfuscated.Ov@67b8106c [2017-10-17 19:00:43] [2017-10-17 19:00:44] PRESSED MOUSE TO ACTIVATE [2017-10-17 19:00:44] PRESSED MOUSE TO ACTIVATE [2017-10-17 19:00:44] [2017-10-17 19:00:44] [CLIENT][PlayerInput] successfully deactivated obfuscated.Ov@4d9a85fa [2017-10-17 19:00:44] [CLIENT][PlayerInput] successfully deactivated obfuscated.Ov@4d9a85fa [2017-10-17 19:00:44] [2017-10-17 19:00:48] WRITING JOYSTICK CONFIG [2017-10-17 19:00:48] WRITING JOYSTICK CONFIG [2017-10-17 19:00:48] [2017-10-17 19:00:48] not writing joystick config: no joystick available [2017-10-17 19:00:48] not writing joystick config: no joystick available [2017-10-17 19:00:48] [2017-10-17 19:00:48] WRITING KEYBOARD CONFIG [2017-10-17 19:00:48] WRITING KEYBOARD CONFIG [2017-10-17 19:00:48] [2017-10-17 19:00:48] [CLIENT][PlayerInput] successfully deactivated obfuscated.ZH@284e2d9e [2017-10-17 19:00:48] [CLIENT][PlayerInput] successfully deactivated obfuscated.ZH@284e2d9e [2017-10-17 19:00:48] [2017-10-17 19:00:49] [CLIENT][PlayerInput] successfully deactivated obfuscated.aK@2494f4be [2017-10-17 19:00:49] [CLIENT][PlayerInput] successfully deactivated obfuscated.aK@2494f4be [2017-10-17 19:00:49] [2017-10-17 19:00:49] [CLIENT][PlayerInput] successfully deactivated obfuscated.aF@2b514b57 [2017-10-17 19:00:49] [CLIENT][PlayerInput] successfully deactivated obfuscated.aF@2b514b57 [2017-10-17 19:00:49] [2017-10-17 19:00:59] [SHIELDADDON] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Server(0) SHIELD OUTAGE [2017-10-17 19:00:59] [SHIELDADDON] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Server(0) SHIELD OUTAGE [2017-10-17 19:00:59] [2017-10-17 19:00:59] [SHIELDADDON] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Client(2) SHIELD OUTAGE [2017-10-17 19:00:59] [SHIELDADDON] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Client(2) SHIELD OUTAGE [2017-10-17 19:00:59] [2017-10-17 19:00:59] [SHIELDADDON] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Client(2) SHIELD OUTAGE [2017-10-17 19:00:59] [SHIELDADDON] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Client(2) SHIELD OUTAGE [2017-10-17 19:00:59] [2017-10-17 19:00:59] ON FINISHED Thruster Module(8) [2017-10-17 19:00:59] ON FINISHED Thruster Module(8) [2017-10-17 19:00:59] [2017-10-17 19:00:59] ON FINISHED Reactor Stabilizer(1009) [2017-10-17 19:00:59] ON FINISHED Reactor Stabilizer(1009) [2017-10-17 19:00:59] [2017-10-17 19:00:59] DRAWING TIME OF 27 elements: 157(157.3388); unifroms: 0.0; pointer 0.0; upChk 0.0; frust 0.0; update 0.0; draw: 0.0; totD: 0.0 [2017-10-17 19:00:59] DRAWING TIME OF 27 elements: 157(157.3388); unifroms: 0.0; pointer 0.0; upChk 0.0; frust 0.0; update 0.0; draw: 0.0; totD: 0.0 [2017-10-17 19:00:59] [2017-10-17 19:01:03] ON FINISHED Shield-Recharger(478) [2017-10-17 19:01:03] ON FINISHED Shield-Recharger(478) [2017-10-17 19:01:03] [2017-10-17 19:01:03] ON FINISHED Shield Capacitor(3) [2017-10-17 19:01:03] ON FINISHED Shield Capacitor(3) [2017-10-17 19:01:03] [2017-10-17 19:01:04] DRAWING TIME OF 27 elements: 125(125.35069); unifroms: 0.0; pointer 0.0; upChk 0.0; frust 0.0; update 0.0; draw: 0.0; totD: 0.0 [2017-10-17 19:01:04] DRAWING TIME OF 27 elements: 125(125.35069); unifroms: 0.0; pointer 0.0; upChk 0.0; frust 0.0; update 0.0; draw: 0.0; totD: 0.0 [2017-10-17 19:01:04] [2017-10-17 19:01:04] ON FINISHED Shield Capacitor(3) [2017-10-17 19:01:04] ON FINISHED Shield Capacitor(3) [2017-10-17 19:01:04] [2017-10-17 19:01:04] DRAWING TIME OF 27 elements: 130(130.13086); unifroms: 0.0; pointer 0.0; upChk 0.0; frust 0.0; update 0.0; draw: 0.0; totD: 0.0 [2017-10-17 19:01:04] DRAWING TIME OF 27 elements: 130(130.13086); unifroms: 0.0; pointer 0.0; upChk 0.0; frust 0.0; update 0.0; draw: 0.0; totD: 0.0 [2017-10-17 19:01:04] [2017-10-17 19:01:06] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:06] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:06] [2017-10-17 19:01:06] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:06] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:06] [2017-10-17 19:01:06] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:06] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:06] [2017-10-17 19:01:06] FINISHED CONDUIZ: Main: 0; Chambers: 1 [2017-10-17 19:01:06] FINISHED CONDUIZ: Main: 0; Chambers: 1 [2017-10-17 19:01:06] [2017-10-17 19:01:06] FINISHED CONDUIZ: Main: 0; Chambers: 2 [2017-10-17 19:01:06] FINISHED CONDUIZ: Main: 0; Chambers: 2 [2017-10-17 19:01:06] [2017-10-17 19:01:06] ON FINISHED Base Shield Enhancement(1050) [2017-10-17 19:01:06] ON FINISHED Base Shield Enhancement(1050) [2017-10-17 19:01:06] [2017-10-17 19:01:06] ON FINISHED Shield Capacity 1(1049) [2017-10-17 19:01:06] ON FINISHED Shield Capacity 1(1049) [2017-10-17 19:01:06] [2017-10-17 19:01:06] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:06] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:06] [2017-10-17 19:01:06] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:06] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:06] [2017-10-17 19:01:06] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:06] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:06] [2017-10-17 19:01:06] FINISHED CONDUIZ: Main: 0; Chambers: 1 [2017-10-17 19:01:06] FINISHED CONDUIZ: Main: 0; Chambers: 1 [2017-10-17 19:01:06] [2017-10-17 19:01:06] FINISHED CONDUIZ: Main: 0; Chambers: 2 [2017-10-17 19:01:06] FINISHED CONDUIZ: Main: 0; Chambers: 2 [2017-10-17 19:01:06] [2017-10-17 19:01:08] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:08] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:08] [2017-10-17 19:01:08] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:08] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:08] [2017-10-17 19:01:08] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:08] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:08] [2017-10-17 19:01:08] FINISHED CONDUIZ: Main: 0; Chambers: 1 [2017-10-17 19:01:08] FINISHED CONDUIZ: Main: 0; Chambers: 1 [2017-10-17 19:01:08] [2017-10-17 19:01:08] FINISHED CONDUIZ: Main: 0; Chambers: 2 [2017-10-17 19:01:08] FINISHED CONDUIZ: Main: 0; Chambers: 2 [2017-10-17 19:01:08] [2017-10-17 19:01:08] ON FINISHED Base Shield Enhancement(1050) [2017-10-17 19:01:08] ON FINISHED Base Shield Enhancement(1050) [2017-10-17 19:01:08] [2017-10-17 19:01:08] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:08] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:08] [2017-10-17 19:01:08] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:08] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:08] [2017-10-17 19:01:08] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:08] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:08] [2017-10-17 19:01:08] FINISHED CONDUIZ: Main: 0; Chambers: 1 [2017-10-17 19:01:08] FINISHED CONDUIZ: Main: 0; Chambers: 1 [2017-10-17 19:01:08] [2017-10-17 19:01:08] FINISHED CONDUIZ: Main: 0; Chambers: 2 [2017-10-17 19:01:08] FINISHED CONDUIZ: Main: 0; Chambers: 2 [2017-10-17 19:01:08] [2017-10-17 19:01:09] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:09] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:09] [2017-10-17 19:01:09] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:09] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:09] [2017-10-17 19:01:09] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:09] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:09] [2017-10-17 19:01:09] FINISHED CONDUIZ: Main: 0; Chambers: 1 [2017-10-17 19:01:09] FINISHED CONDUIZ: Main: 0; Chambers: 1 [2017-10-17 19:01:09] [2017-10-17 19:01:09] FINISHED CONDUIZ: Main: 0; Chambers: 2 [2017-10-17 19:01:09] FINISHED CONDUIZ: Main: 0; Chambers: 2 [2017-10-17 19:01:09] [2017-10-17 19:01:09] ON FINISHED Base Shield Enhancement(1050) [2017-10-17 19:01:09] ON FINISHED Base Shield Enhancement(1050) [2017-10-17 19:01:09] [2017-10-17 19:01:09] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:09] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:09] [2017-10-17 19:01:09] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:09] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:09] [2017-10-17 19:01:09] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:09] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:09] [2017-10-17 19:01:09] FINISHED CONDUIZ: Main: 0; Chambers: 1 [2017-10-17 19:01:09] FINISHED CONDUIZ: Main: 0; Chambers: 1 [2017-10-17 19:01:09] [2017-10-17 19:01:09] FINISHED CONDUIZ: Main: 0; Chambers: 2 [2017-10-17 19:01:09] FINISHED CONDUIZ: Main: 0; Chambers: 2 [2017-10-17 19:01:09] [2017-10-17 19:01:09] [SHIELDADDON] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Client(2) SHIELD OUTAGE [2017-10-17 19:01:09] [SHIELDADDON] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Client(2) SHIELD OUTAGE [2017-10-17 19:01:09] [2017-10-17 19:01:09] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:09] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:09] [2017-10-17 19:01:09] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:09] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:09] [2017-10-17 19:01:09] FINISHED CONDUIZ: Main: 0; Chambers: 1 [2017-10-17 19:01:09] FINISHED CONDUIZ: Main: 0; Chambers: 1 [2017-10-17 19:01:09] [2017-10-17 19:01:09] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:09] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:09] [2017-10-17 19:01:09] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:09] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:09] [2017-10-17 19:01:09] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:09] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:09] [2017-10-17 19:01:09] FINISHED CONDUIZ: Main: 0; Chambers: 1 [2017-10-17 19:01:09] FINISHED CONDUIZ: Main: 0; Chambers: 1 [2017-10-17 19:01:09] [2017-10-17 19:01:09] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:09] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:09] [2017-10-17 19:01:09] ON FINISHED Shield Capacity 1(1049) [2017-10-17 19:01:09] ON FINISHED Shield Capacity 1(1049) [2017-10-17 19:01:09] [2017-10-17 19:01:09] ON FINISHED Reactor Conduit(1010) [2017-10-17 19:01:09] ON FINISHED Reactor Conduit(1010) [2017-10-17 19:01:09] [2017-10-17 19:01:09] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:09] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:09] [2017-10-17 19:01:09] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:09] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:09] [2017-10-17 19:01:09] FINISHED CONDUIZ: Main: 0; Chambers: 1 [2017-10-17 19:01:09] FINISHED CONDUIZ: Main: 0; Chambers: 1 [2017-10-17 19:01:09] [2017-10-17 19:01:09] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:09] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:09] [2017-10-17 19:01:09] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:09] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:09] [2017-10-17 19:01:09] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:09] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:09] [2017-10-17 19:01:09] FINISHED CONDUIZ: Main: 0; Chambers: 1 [2017-10-17 19:01:09] FINISHED CONDUIZ: Main: 0; Chambers: 1 [2017-10-17 19:01:09] [2017-10-17 19:01:09] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:09] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:09] [2017-10-17 19:01:09] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:09] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:09] [2017-10-17 19:01:09] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:09] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:09] [2017-10-17 19:01:09] FINISHED CONDUIZ: Main: 0; Chambers: 1 [2017-10-17 19:01:09] FINISHED CONDUIZ: Main: 0; Chambers: 1 [2017-10-17 19:01:09] [2017-10-17 19:01:09] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:09] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:09] [2017-10-17 19:01:10] ON FINISHED Shield Capacity 1(1049) [2017-10-17 19:01:10] ON FINISHED Shield Capacity 1(1049) [2017-10-17 19:01:10] [2017-10-17 19:01:10] ON FINISHED OFFENCE_MISSILE_CONSUMPTION_3_0(1024) [2017-10-17 19:01:10] ON FINISHED OFFENCE_MISSILE_CONSUMPTION_3_0(1024) [2017-10-17 19:01:10] [2017-10-17 19:01:10] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:10] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:10] [2017-10-17 19:01:10] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:10] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:10] [2017-10-17 19:01:10] FINISHED CONDUIZ: Main: 0; Chambers: 1 [2017-10-17 19:01:10] FINISHED CONDUIZ: Main: 0; Chambers: 1 [2017-10-17 19:01:10] [2017-10-17 19:01:10] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:10] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:10] [2017-10-17 19:01:10] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:10] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:10] [2017-10-17 19:01:10] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:10] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:10] [2017-10-17 19:01:10] FINISHED CONDUIZ: Main: 0; Chambers: 1 [2017-10-17 19:01:10] FINISHED CONDUIZ: Main: 0; Chambers: 1 [2017-10-17 19:01:10] [2017-10-17 19:01:10] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:10] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:10] [2017-10-17 19:01:10] ON FINISHED Base Shield Enhancement(1050) [2017-10-17 19:01:10] ON FINISHED Base Shield Enhancement(1050) [2017-10-17 19:01:10] [2017-10-17 19:01:10] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:10] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:10] [2017-10-17 19:01:10] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:10] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:10] [2017-10-17 19:01:10] FINISHED CONDUIZ: Main: 0; Chambers: 1 [2017-10-17 19:01:10] FINISHED CONDUIZ: Main: 0; Chambers: 1 [2017-10-17 19:01:10] [2017-10-17 19:01:10] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:10] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:10] [2017-10-17 19:01:13] [SHADER] validate: current FBO: 4 [2017-10-17 19:01:13] [SHADER] validate: current FBO: 4 [2017-10-17 19:01:13] [2017-10-17 19:01:17] [SERVER] MISSILE REPORT: Spawned missiles in the last 20 seconds: 3 [2017-10-17 19:01:17] [SERVER] MISSILE REPORT: Spawned missiles in the last 20 seconds: 3 [2017-10-17 19:01:17] [2017-10-17 19:01:20] [SHIELDADDON] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Client(2) SHIELD OUTAGE [2017-10-17 19:01:20] [SHIELDADDON] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Client(2) SHIELD OUTAGE [2017-10-17 19:01:20] [2017-10-17 19:01:28] [SHIELDADDON] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Server(0) SHIELD OUTAGE [2017-10-17 19:01:28] [SHIELDADDON] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Server(0) SHIELD OUTAGE [2017-10-17 19:01:28] [2017-10-17 19:01:28] [SHIELDADDON] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Client(2) SHIELD OUTAGE [2017-10-17 19:01:28] [SHIELDADDON] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Client(2) SHIELD OUTAGE [2017-10-17 19:01:28] [2017-10-17 19:01:28] [SHIELDADDON] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Client(2) SHIELD OUTAGE [2017-10-17 19:01:28] [SHIELDADDON] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Client(2) SHIELD OUTAGE [2017-10-17 19:01:28] [2017-10-17 19:01:31] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:31] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:31] [2017-10-17 19:01:31] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:31] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:31] [2017-10-17 19:01:31] FINISHED CONDUIZ: Main: 0; Chambers: 1 [2017-10-17 19:01:31] FINISHED CONDUIZ: Main: 0; Chambers: 1 [2017-10-17 19:01:31] [2017-10-17 19:01:31] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:31] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:31] [2017-10-17 19:01:31] ON FINISHED Shield Capacity 1(1049) [2017-10-17 19:01:31] ON FINISHED Shield Capacity 1(1049) [2017-10-17 19:01:31] [2017-10-17 19:01:31] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:31] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:31] [2017-10-17 19:01:31] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:31] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:31] [2017-10-17 19:01:31] FINISHED CONDUIZ: Main: 0; Chambers: 1 [2017-10-17 19:01:31] FINISHED CONDUIZ: Main: 0; Chambers: 1 [2017-10-17 19:01:31] [2017-10-17 19:01:31] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:31] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:31] [2017-10-17 19:01:31] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:31] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:31] [2017-10-17 19:01:31] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:31] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:31] [2017-10-17 19:01:31] FINISHED CONDUIZ: Main: 0; Chambers: 1 [2017-10-17 19:01:31] FINISHED CONDUIZ: Main: 0; Chambers: 1 [2017-10-17 19:01:31] [2017-10-17 19:01:31] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:31] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:31] [2017-10-17 19:01:31] ON FINISHED Shield Capacity 1(1049) [2017-10-17 19:01:31] ON FINISHED Shield Capacity 1(1049) [2017-10-17 19:01:31] [2017-10-17 19:01:31] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:31] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:31] [2017-10-17 19:01:31] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:31] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:31] [2017-10-17 19:01:31] FINISHED CONDUIZ: Main: 0; Chambers: 1 [2017-10-17 19:01:31] FINISHED CONDUIZ: Main: 0; Chambers: 1 [2017-10-17 19:01:31] [2017-10-17 19:01:31] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:31] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:31] [2017-10-17 19:01:32] ON FINISHED Shield-Recharger(478) [2017-10-17 19:01:32] ON FINISHED Shield-Recharger(478) [2017-10-17 19:01:32] [2017-10-17 19:01:32] DRAWING TIME OF 27 elements: 132(131.99445); unifroms: 0.0; pointer 0.0; upChk 0.0; frust 0.0; update 0.0; draw: 0.0; totD: 0.0 [2017-10-17 19:01:32] DRAWING TIME OF 27 elements: 132(131.99445); unifroms: 0.0; pointer 0.0; upChk 0.0; frust 0.0; update 0.0; draw: 0.0; totD: 0.0 [2017-10-17 19:01:32] [2017-10-17 19:01:32] ON FINISHED Shield-Recharger(478) [2017-10-17 19:01:32] ON FINISHED Shield-Recharger(478) [2017-10-17 19:01:32] [2017-10-17 19:01:32] ON FINISHED Shield Capacitor(3) [2017-10-17 19:01:32] ON FINISHED Shield Capacitor(3) [2017-10-17 19:01:32] [2017-10-17 19:01:32] DRAWING TIME OF 27 elements: 126(125.86277); unifroms: 0.0; pointer 0.0; upChk 0.0; frust 0.0; update 0.0; draw: 0.0; totD: 0.0 [2017-10-17 19:01:32] DRAWING TIME OF 27 elements: 126(125.86277); unifroms: 0.0; pointer 0.0; upChk 0.0; frust 0.0; update 0.0; draw: 0.0; totD: 0.0 [2017-10-17 19:01:32] [2017-10-17 19:01:32] ON FINISHED Shield Capacity 1(1049) [2017-10-17 19:01:32] ON FINISHED Shield Capacity 1(1049) [2017-10-17 19:01:32] [2017-10-17 19:01:32] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:32] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:32] [2017-10-17 19:01:32] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:32] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:32] [2017-10-17 19:01:32] FINISHED CONDUIZ: Main: 0; Chambers: 1 [2017-10-17 19:01:32] FINISHED CONDUIZ: Main: 0; Chambers: 1 [2017-10-17 19:01:32] [2017-10-17 19:01:32] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:32] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:32] [2017-10-17 19:01:32] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:32] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:32] [2017-10-17 19:01:32] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:32] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:32] [2017-10-17 19:01:32] FINISHED CONDUIZ: Main: 0; Chambers: 1 [2017-10-17 19:01:32] FINISHED CONDUIZ: Main: 0; Chambers: 1 [2017-10-17 19:01:32] [2017-10-17 19:01:32] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:32] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:32] [2017-10-17 19:01:32] ON FINISHED Shield-Recharger(478) [2017-10-17 19:01:32] ON FINISHED Shield-Recharger(478) [2017-10-17 19:01:32] [2017-10-17 19:01:32] ON FINISHED Shield Capacitor(3) [2017-10-17 19:01:32] ON FINISHED Shield Capacitor(3) [2017-10-17 19:01:32] [2017-10-17 19:01:32] ON FINISHED Shield-Recharger(478) [2017-10-17 19:01:32] ON FINISHED Shield-Recharger(478) [2017-10-17 19:01:32] [2017-10-17 19:01:32] ON FINISHED Shield Capacitor(3) [2017-10-17 19:01:32] ON FINISHED Shield Capacitor(3) [2017-10-17 19:01:32] [2017-10-17 19:01:33] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:33] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:33] [2017-10-17 19:01:33] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:33] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:33] [2017-10-17 19:01:33] FINISHED CONDUIZ: Main: 0; Chambers: 1 [2017-10-17 19:01:33] FINISHED CONDUIZ: Main: 0; Chambers: 1 [2017-10-17 19:01:33] [2017-10-17 19:01:33] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:33] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:33] [2017-10-17 19:01:33] ON FINISHED Shield Capacity 1(1049) [2017-10-17 19:01:33] ON FINISHED Shield Capacity 1(1049) [2017-10-17 19:01:33] [2017-10-17 19:01:33] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:33] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:33] [2017-10-17 19:01:33] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:33] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:33] [2017-10-17 19:01:33] FINISHED CONDUIZ: Main: 0; Chambers: 1 [2017-10-17 19:01:33] FINISHED CONDUIZ: Main: 0; Chambers: 1 [2017-10-17 19:01:33] [2017-10-17 19:01:33] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:33] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:33] [2017-10-17 19:01:33] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:33] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:33] [2017-10-17 19:01:33] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:33] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:33] [2017-10-17 19:01:33] FINISHED CONDUIZ: Main: 0; Chambers: 1 [2017-10-17 19:01:33] FINISHED CONDUIZ: Main: 0; Chambers: 1 [2017-10-17 19:01:33] [2017-10-17 19:01:33] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:33] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:33] [2017-10-17 19:01:33] ON FINISHED Shield-Recharger(478) [2017-10-17 19:01:33] ON FINISHED Shield-Recharger(478) [2017-10-17 19:01:33] [2017-10-17 19:01:33] ON FINISHED Shield Capacity 1(1049) [2017-10-17 19:01:33] ON FINISHED Shield Capacity 1(1049) [2017-10-17 19:01:33] [2017-10-17 19:01:33] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:33] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:33] [2017-10-17 19:01:33] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:33] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:33] [2017-10-17 19:01:33] FINISHED CONDUIZ: Main: 0; Chambers: 1 [2017-10-17 19:01:33] FINISHED CONDUIZ: Main: 0; Chambers: 1 [2017-10-17 19:01:33] [2017-10-17 19:01:33] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:33] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:33] [2017-10-17 19:01:33] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:33] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:33] [2017-10-17 19:01:33] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:33] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:33] [2017-10-17 19:01:33] FINISHED CONDUIZ: Main: 0; Chambers: 1 [2017-10-17 19:01:33] FINISHED CONDUIZ: Main: 0; Chambers: 1 [2017-10-17 19:01:33] [2017-10-17 19:01:33] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:33] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:33] [2017-10-17 19:01:33] ON FINISHED Shield Capacitor(3) [2017-10-17 19:01:33] ON FINISHED Shield Capacitor(3) [2017-10-17 19:01:33] [2017-10-17 19:01:33] ON FINISHED Shield-Recharger(478) [2017-10-17 19:01:33] ON FINISHED Shield-Recharger(478) [2017-10-17 19:01:33] [2017-10-17 19:01:33] ON FINISHED Shield Capacity 1(1049) [2017-10-17 19:01:33] ON FINISHED Shield Capacity 1(1049) [2017-10-17 19:01:33] [2017-10-17 19:01:33] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:33] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:33] [2017-10-17 19:01:33] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:33] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:33] [2017-10-17 19:01:33] FINISHED CONDUIZ: Main: 0; Chambers: 1 [2017-10-17 19:01:33] FINISHED CONDUIZ: Main: 0; Chambers: 1 [2017-10-17 19:01:33] [2017-10-17 19:01:33] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:33] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:33] [2017-10-17 19:01:35] ON FINISHED Shield Capacitor(3) [2017-10-17 19:01:35] ON FINISHED Shield Capacitor(3) [2017-10-17 19:01:35] [2017-10-17 19:01:36] ON FINISHED Shield-Recharger(478) [2017-10-17 19:01:36] ON FINISHED Shield-Recharger(478) [2017-10-17 19:01:36] [2017-10-17 19:01:36] ON FINISHED Shield Capacitor(3) [2017-10-17 19:01:36] ON FINISHED Shield Capacitor(3) [2017-10-17 19:01:36] [2017-10-17 19:01:36] ON FINISHED Shield Capacitor(3) [2017-10-17 19:01:36] ON FINISHED Shield Capacitor(3) [2017-10-17 19:01:36] [2017-10-17 19:01:36] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:36] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:36] [2017-10-17 19:01:36] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:36] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:36] [2017-10-17 19:01:36] FINISHED CONDUIZ: Main: 0; Chambers: 1 [2017-10-17 19:01:36] FINISHED CONDUIZ: Main: 0; Chambers: 1 [2017-10-17 19:01:36] [2017-10-17 19:01:36] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:36] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:36] [2017-10-17 19:01:36] ON FINISHED Shield-Recharger(478) [2017-10-17 19:01:36] ON FINISHED Shield-Recharger(478) [2017-10-17 19:01:36] [2017-10-17 19:01:37] ON FINISHED Shield Capacity 1(1049) [2017-10-17 19:01:37] ON FINISHED Shield Capacity 1(1049) [2017-10-17 19:01:37] [2017-10-17 19:01:37] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:37] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:37] [2017-10-17 19:01:37] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:37] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:37] [2017-10-17 19:01:37] FINISHED CONDUIZ: Main: 0; Chambers: 1 [2017-10-17 19:01:37] FINISHED CONDUIZ: Main: 0; Chambers: 1 [2017-10-17 19:01:37] [2017-10-17 19:01:37] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:37] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:37] [2017-10-17 19:01:37] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:37] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:37] [2017-10-17 19:01:37] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:37] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:37] [2017-10-17 19:01:37] FINISHED CONDUIZ: Main: 0; Chambers: 1 [2017-10-17 19:01:37] FINISHED CONDUIZ: Main: 0; Chambers: 1 [2017-10-17 19:01:37] [2017-10-17 19:01:37] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:37] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:37] [2017-10-17 19:01:37] ON FINISHED Shield Capacity 1(1049) [2017-10-17 19:01:37] ON FINISHED Shield Capacity 1(1049) [2017-10-17 19:01:37] [2017-10-17 19:01:37] ON FINISHED Shield-Recharger(478) [2017-10-17 19:01:37] ON FINISHED Shield-Recharger(478) [2017-10-17 19:01:37] [2017-10-17 19:01:37] ON FINISHED Shield Capacitor(3) [2017-10-17 19:01:37] ON FINISHED Shield Capacitor(3) [2017-10-17 19:01:37] [2017-10-17 19:01:37] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:37] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:37] [2017-10-17 19:01:37] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:37] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:37] [2017-10-17 19:01:37] FINISHED CONDUIZ: Main: 0; Chambers: 1 [2017-10-17 19:01:37] FINISHED CONDUIZ: Main: 0; Chambers: 1 [2017-10-17 19:01:37] [2017-10-17 19:01:37] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:37] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:37] [2017-10-17 19:01:37] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:37] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:37] [2017-10-17 19:01:37] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:37] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:37] [2017-10-17 19:01:37] FINISHED CONDUIZ: Main: 0; Chambers: 1 [2017-10-17 19:01:37] FINISHED CONDUIZ: Main: 0; Chambers: 1 [2017-10-17 19:01:37] [2017-10-17 19:01:37] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:37] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:37] [2017-10-17 19:01:37] ON FINISHED Shield Capacity 1(1049) [2017-10-17 19:01:37] ON FINISHED Shield Capacity 1(1049) [2017-10-17 19:01:37] [2017-10-17 19:01:37] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:37] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:37] [2017-10-17 19:01:37] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:37] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:37] [2017-10-17 19:01:37] FINISHED CONDUIZ: Main: 0; Chambers: 1 [2017-10-17 19:01:37] FINISHED CONDUIZ: Main: 0; Chambers: 1 [2017-10-17 19:01:37] [2017-10-17 19:01:37] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:37] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:37] [2017-10-17 19:01:37] ON FINISHED Shield-Recharger(478) [2017-10-17 19:01:37] ON FINISHED Shield-Recharger(478) [2017-10-17 19:01:37] [2017-10-17 19:01:37] ON FINISHED Shield-Recharger(478) [2017-10-17 19:01:37] ON FINISHED Shield-Recharger(478) [2017-10-17 19:01:37] [2017-10-17 19:01:37] ON FINISHED Shield Capacitor(3) [2017-10-17 19:01:37] ON FINISHED Shield Capacitor(3) [2017-10-17 19:01:37] [2017-10-17 19:01:38] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:38] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:38] [2017-10-17 19:01:38] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:38] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:38] [2017-10-17 19:01:38] FINISHED CONDUIZ: Main: 0; Chambers: 1 [2017-10-17 19:01:38] FINISHED CONDUIZ: Main: 0; Chambers: 1 [2017-10-17 19:01:38] [2017-10-17 19:01:38] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:38] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:38] [2017-10-17 19:01:38] ON FINISHED Shield Capacity 1(1049) [2017-10-17 19:01:38] ON FINISHED Shield Capacity 1(1049) [2017-10-17 19:01:38] [2017-10-17 19:01:38] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:38] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:38] [2017-10-17 19:01:38] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:38] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:38] [2017-10-17 19:01:38] FINISHED CONDUIZ: Main: 0; Chambers: 1 [2017-10-17 19:01:38] FINISHED CONDUIZ: Main: 0; Chambers: 1 [2017-10-17 19:01:38] [2017-10-17 19:01:38] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:38] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:38] [2017-10-17 19:01:38] [SHIELDADDON] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Client(2) SHIELD OUTAGE [2017-10-17 19:01:38] [SHIELDADDON] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Client(2) SHIELD OUTAGE [2017-10-17 19:01:38] [2017-10-17 19:01:38] ON FINISHED Shield-Recharger(478) [2017-10-17 19:01:38] ON FINISHED Shield-Recharger(478) [2017-10-17 19:01:38] [2017-10-17 19:01:38] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:38] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:38] [2017-10-17 19:01:38] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:38] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:38] [2017-10-17 19:01:38] FINISHED CONDUIZ: Main: 0; Chambers: 1 [2017-10-17 19:01:38] FINISHED CONDUIZ: Main: 0; Chambers: 1 [2017-10-17 19:01:38] [2017-10-17 19:01:38] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:38] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:38] [2017-10-17 19:01:39] ON FINISHED Base Shield Enhancement(1050) [2017-10-17 19:01:39] ON FINISHED Base Shield Enhancement(1050) [2017-10-17 19:01:39] [2017-10-17 19:01:39] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:39] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:39] [2017-10-17 19:01:39] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:39] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:39] [2017-10-17 19:01:39] FINISHED CONDUIZ: Main: 0; Chambers: 1 [2017-10-17 19:01:39] FINISHED CONDUIZ: Main: 0; Chambers: 1 [2017-10-17 19:01:39] [2017-10-17 19:01:39] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:39] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:39] [2017-10-17 19:01:39] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:39] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:39] [2017-10-17 19:01:39] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:39] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:39] [2017-10-17 19:01:39] FINISHED CONDUIZ: Main: 0; Chambers: 1 [2017-10-17 19:01:39] FINISHED CONDUIZ: Main: 0; Chambers: 1 [2017-10-17 19:01:39] [2017-10-17 19:01:39] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:39] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:39] [2017-10-17 19:01:39] ON FINISHED Shield Capacity 1(1049) [2017-10-17 19:01:39] ON FINISHED Shield Capacity 1(1049) [2017-10-17 19:01:39] [2017-10-17 19:01:39] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:39] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:39] [2017-10-17 19:01:39] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:39] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:39] [2017-10-17 19:01:39] FINISHED CONDUIZ: Main: 0; Chambers: 1 [2017-10-17 19:01:39] FINISHED CONDUIZ: Main: 0; Chambers: 1 [2017-10-17 19:01:39] [2017-10-17 19:01:39] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:39] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:39] [2017-10-17 19:01:39] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:39] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:39] [2017-10-17 19:01:39] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:39] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:39] [2017-10-17 19:01:39] FINISHED CONDUIZ: Main: 0; Chambers: 1 [2017-10-17 19:01:39] FINISHED CONDUIZ: Main: 0; Chambers: 1 [2017-10-17 19:01:39] [2017-10-17 19:01:39] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:39] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:39] [2017-10-17 19:01:39] ON FINISHED Shield-Recharger(478) [2017-10-17 19:01:39] ON FINISHED Shield-Recharger(478) [2017-10-17 19:01:39] [2017-10-17 19:01:39] ON FINISHED Shield Capacitor(3) [2017-10-17 19:01:39] ON FINISHED Shield Capacitor(3) [2017-10-17 19:01:39] [2017-10-17 19:01:39] ON FINISHED Shield Capacity 1(1049) [2017-10-17 19:01:39] ON FINISHED Shield Capacity 1(1049) [2017-10-17 19:01:39] [2017-10-17 19:01:39] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:39] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:39] [2017-10-17 19:01:39] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:39] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:39] [2017-10-17 19:01:39] FINISHED CONDUIZ: Main: 0; Chambers: 1 [2017-10-17 19:01:39] FINISHED CONDUIZ: Main: 0; Chambers: 1 [2017-10-17 19:01:39] [2017-10-17 19:01:39] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:39] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:39] [2017-10-17 19:01:48] [SERVER] MISSILE REPORT: Spawned missiles in the last 20 seconds: 1 [2017-10-17 19:01:48] [SERVER] MISSILE REPORT: Spawned missiles in the last 20 seconds: 1 [2017-10-17 19:01:48] [2017-10-17 19:01:52] [SHIELDADDON] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Server(0) SHIELD OUTAGE [2017-10-17 19:01:52] [SHIELDADDON] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Server(0) SHIELD OUTAGE [2017-10-17 19:01:52] [2017-10-17 19:01:52] [SHIELDADDON] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Client(2) SHIELD OUTAGE [2017-10-17 19:01:52] [SHIELDADDON] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Client(2) SHIELD OUTAGE [2017-10-17 19:01:52] [2017-10-17 19:01:52] [SHIELDADDON] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Client(2) SHIELD OUTAGE [2017-10-17 19:01:52] [SHIELDADDON] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Client(2) SHIELD OUTAGE [2017-10-17 19:01:52] [2017-10-17 19:01:52] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:52] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:52] [2017-10-17 19:01:52] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:52] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:52] [2017-10-17 19:01:52] FINISHED CONDUIZ: Main: 0; Chambers: 1 [2017-10-17 19:01:52] FINISHED CONDUIZ: Main: 0; Chambers: 1 [2017-10-17 19:01:52] [2017-10-17 19:01:52] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:52] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:52] [2017-10-17 19:01:52] ON FINISHED Shield Capacity 1(1049) [2017-10-17 19:01:52] ON FINISHED Shield Capacity 1(1049) [2017-10-17 19:01:52] [2017-10-17 19:01:52] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:52] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:52] [2017-10-17 19:01:52] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:52] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:52] [2017-10-17 19:01:52] FINISHED CONDUIZ: Main: 0; Chambers: 1 [2017-10-17 19:01:52] FINISHED CONDUIZ: Main: 0; Chambers: 1 [2017-10-17 19:01:52] [2017-10-17 19:01:52] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:52] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:01:52] [2017-10-17 19:02:00] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:02:00] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:02:00] [2017-10-17 19:02:00] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:02:00] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:02:00] [2017-10-17 19:02:00] FINISHED CONDUIZ: Main: 0; Chambers: 1 [2017-10-17 19:02:00] FINISHED CONDUIZ: Main: 0; Chambers: 1 [2017-10-17 19:02:00] [2017-10-17 19:02:00] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:02:00] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:02:00] [2017-10-17 19:02:00] ON FINISHED Base Shield Enhancement(1050) [2017-10-17 19:02:00] ON FINISHED Base Shield Enhancement(1050) [2017-10-17 19:02:00] [2017-10-17 19:02:00] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:02:00] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:02:00] [2017-10-17 19:02:00] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:02:00] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:02:00] [2017-10-17 19:02:00] FINISHED CONDUIZ: Main: 0; Chambers: 1 [2017-10-17 19:02:00] FINISHED CONDUIZ: Main: 0; Chambers: 1 [2017-10-17 19:02:00] [2017-10-17 19:02:00] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:02:00] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:02:00] [2017-10-17 19:02:00] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:02:00] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:02:00] [2017-10-17 19:02:00] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:02:00] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:02:00] [2017-10-17 19:02:00] FINISHED CONDUIZ: Main: 0; Chambers: 1 [2017-10-17 19:02:00] FINISHED CONDUIZ: Main: 0; Chambers: 1 [2017-10-17 19:02:00] [2017-10-17 19:02:00] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:02:00] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:02:00] [2017-10-17 19:02:00] ON FINISHED Shield-Recharger(478) [2017-10-17 19:02:00] ON FINISHED Shield-Recharger(478) [2017-10-17 19:02:00] [2017-10-17 19:02:00] ON FINISHED Shield Capacity 1(1049) [2017-10-17 19:02:00] ON FINISHED Shield Capacity 1(1049) [2017-10-17 19:02:00] [2017-10-17 19:02:00] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:02:00] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:02:00] [2017-10-17 19:02:00] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:02:00] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:02:00] [2017-10-17 19:02:00] FINISHED CONDUIZ: Main: 0; Chambers: 1 [2017-10-17 19:02:00] FINISHED CONDUIZ: Main: 0; Chambers: 1 [2017-10-17 19:02:00] [2017-10-17 19:02:00] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:02:00] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:02:00] [2017-10-17 19:02:00] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:02:00] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:02:00] [2017-10-17 19:02:00] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:02:00] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:02:00] [2017-10-17 19:02:00] FINISHED CONDUIZ: Main: 0; Chambers: 1 [2017-10-17 19:02:00] FINISHED CONDUIZ: Main: 0; Chambers: 1 [2017-10-17 19:02:00] [2017-10-17 19:02:00] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:02:00] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:02:00] [2017-10-17 19:02:00] ON FINISHED Shield-Recharger(478) [2017-10-17 19:02:00] ON FINISHED Shield-Recharger(478) [2017-10-17 19:02:00] [2017-10-17 19:02:00] ON FINISHED Shield Capacity 1(1049) [2017-10-17 19:02:00] ON FINISHED Shield Capacity 1(1049) [2017-10-17 19:02:00] [2017-10-17 19:02:00] ON FINISHED Shield Capacitor(3) [2017-10-17 19:02:00] ON FINISHED Shield Capacitor(3) [2017-10-17 19:02:00] [2017-10-17 19:02:00] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:02:00] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:02:00] [2017-10-17 19:02:00] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:02:00] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:02:00] [2017-10-17 19:02:00] FINISHED CONDUIZ: Main: 0; Chambers: 1 [2017-10-17 19:02:00] FINISHED CONDUIZ: Main: 0; Chambers: 1 [2017-10-17 19:02:00] [2017-10-17 19:02:00] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:02:00] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:02:00] [2017-10-17 19:02:00] ON FINISHED Shield Capacitor(3) [2017-10-17 19:02:00] ON FINISHED Shield Capacitor(3) [2017-10-17 19:02:00] [2017-10-17 19:02:00] ON FINISHED Shield-Recharger(478) [2017-10-17 19:02:00] ON FINISHED Shield-Recharger(478) [2017-10-17 19:02:00] [2017-10-17 19:02:01] ON FINISHED Shield-Recharger(478) [2017-10-17 19:02:01] ON FINISHED Shield-Recharger(478) [2017-10-17 19:02:01] [2017-10-17 19:02:01] ON FINISHED Shield Capacitor(3) [2017-10-17 19:02:01] ON FINISHED Shield Capacitor(3) [2017-10-17 19:02:01] [2017-10-17 19:02:01] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:02:01] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:02:01] [2017-10-17 19:02:01] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:02:01] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:02:01] [2017-10-17 19:02:01] FINISHED CONDUIZ: Main: 0; Chambers: 1 [2017-10-17 19:02:01] FINISHED CONDUIZ: Main: 0; Chambers: 1 [2017-10-17 19:02:01] [2017-10-17 19:02:01] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:02:01] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:02:01] [2017-10-17 19:02:01] ON FINISHED Shield-Recharger(478) [2017-10-17 19:02:01] ON FINISHED Shield-Recharger(478) [2017-10-17 19:02:01] [2017-10-17 19:02:01] ON FINISHED Shield Capacity 1(1049) [2017-10-17 19:02:01] ON FINISHED Shield Capacity 1(1049) [2017-10-17 19:02:01] [2017-10-17 19:02:01] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:02:01] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:02:01] [2017-10-17 19:02:01] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:02:01] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:02:01] [2017-10-17 19:02:01] FINISHED CONDUIZ: Main: 0; Chambers: 1 [2017-10-17 19:02:01] FINISHED CONDUIZ: Main: 0; Chambers: 1 [2017-10-17 19:02:01] [2017-10-17 19:02:01] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:02:01] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:02:01] [2017-10-17 19:02:01] ON FINISHED Shield-Recharger(478) [2017-10-17 19:02:01] ON FINISHED Shield-Recharger(478) [2017-10-17 19:02:01] [2017-10-17 19:02:01] ON FINISHED Shield Capacitor(3) [2017-10-17 19:02:01] ON FINISHED Shield Capacitor(3) [2017-10-17 19:02:01] [2017-10-17 19:02:01] ON FINISHED Shield-Recharger(478) [2017-10-17 19:02:01] ON FINISHED Shield-Recharger(478) [2017-10-17 19:02:01] [2017-10-17 19:02:01] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:02:01] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:02:01] [2017-10-17 19:02:01] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:02:01] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:02:01] [2017-10-17 19:02:01] FINISHED CONDUIZ: Main: 0; Chambers: 1 [2017-10-17 19:02:01] FINISHED CONDUIZ: Main: 0; Chambers: 1 [2017-10-17 19:02:01] [2017-10-17 19:02:01] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:02:01] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:02:01] [2017-10-17 19:02:02] ON FINISHED Shield Capacity 1(1049) [2017-10-17 19:02:02] ON FINISHED Shield Capacity 1(1049) [2017-10-17 19:02:02] [2017-10-17 19:02:02] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:02:02] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:02:02] [2017-10-17 19:02:02] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:02:02] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:02:02] [2017-10-17 19:02:02] FINISHED CONDUIZ: Main: 0; Chambers: 1 [2017-10-17 19:02:02] FINISHED CONDUIZ: Main: 0; Chambers: 1 [2017-10-17 19:02:02] [2017-10-17 19:02:02] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:02:02] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:02:02] [2017-10-17 19:02:02] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:02:02] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:02:02] [2017-10-17 19:02:02] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:02:02] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:02:02] [2017-10-17 19:02:02] FINISHED CONDUIZ: Main: 0; Chambers: 1 [2017-10-17 19:02:02] FINISHED CONDUIZ: Main: 0; Chambers: 1 [2017-10-17 19:02:02] [2017-10-17 19:02:02] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:02:02] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:02:02] [2017-10-17 19:02:02] ON FINISHED Shield Capacity 1(1049) [2017-10-17 19:02:02] ON FINISHED Shield Capacity 1(1049) [2017-10-17 19:02:02] [2017-10-17 19:02:02] ON FINISHED Shield-Recharger(478) [2017-10-17 19:02:02] ON FINISHED Shield-Recharger(478) [2017-10-17 19:02:02] [2017-10-17 19:02:02] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:02:02] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:02:02] [2017-10-17 19:02:02] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:02:02] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:02:02] [2017-10-17 19:02:02] FINISHED CONDUIZ: Main: 0; Chambers: 1 [2017-10-17 19:02:02] FINISHED CONDUIZ: Main: 0; Chambers: 1 [2017-10-17 19:02:02] [2017-10-17 19:02:02] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:02:02] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:02:02] [2017-10-17 19:02:02] [SHIELDADDON] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Client(2) SHIELD OUTAGE [2017-10-17 19:02:02] [SHIELDADDON] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Client(2) SHIELD OUTAGE [2017-10-17 19:02:02] [2017-10-17 19:02:02] ON FINISHED Shield-Recharger(478) [2017-10-17 19:02:02] ON FINISHED Shield-Recharger(478) [2017-10-17 19:02:02] [2017-10-17 19:02:02] ON FINISHED Shield Capacitor(3) [2017-10-17 19:02:02] ON FINISHED Shield Capacitor(3) [2017-10-17 19:02:02] [2017-10-17 19:02:11] [SERVER] MISSILE REPORT: Spawned missiles in the last 20 seconds: 3 [2017-10-17 19:02:11] [SERVER] MISSILE REPORT: Spawned missiles in the last 20 seconds: 3 [2017-10-17 19:02:11] [2017-10-17 19:02:21] [SIMULATION] checking sectors to plan activity.... (-2, -3, -3) to (6, 5, 5) [2017-10-17 19:02:21] [SIMULATION] checking sectors to plan activity.... (-2, -3, -3) to (6, 5, 5) [2017-10-17 19:02:21] [2017-10-17 19:02:34] SHIPCAMERA: onSwitch called [2017-10-17 19:02:34] SHIPCAMERA: onSwitch called [2017-10-17 19:02:34] [2017-10-17 19:02:35] [CLIENT][POPUP] INFO: No element available to build! Selected slot is empty! [2017-10-17 19:02:35] [CLIENT][POPUP] INFO: No element available to build! Selected slot is empty! [2017-10-17 19:02:35] [2017-10-17 19:02:35] SHIPCAMERA: onSwitch called [2017-10-17 19:02:35] SHIPCAMERA: onSwitch called [2017-10-17 19:02:35] [2017-10-17 19:02:35] [CLIENT] SWITCHING TO USING SHIP CAMERA (last cam: obfuscated.iT@6643eb2c); DOCKED: false; RAIL: false [2017-10-17 19:02:35] [CLIENT] SWITCHING TO USING SHIP CAMERA (last cam: obfuscated.iT@6643eb2c); DOCKED: false; RAIL: false [2017-10-17 19:02:35] [2017-10-17 19:02:35] SHIPCAMERA: setShipViewPos called [2017-10-17 19:02:35] SHIPCAMERA: setShipViewPos called [2017-10-17 19:02:35] [2017-10-17 19:02:55] [SHIELDADDON] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Server(0) SHIELD OUTAGE [2017-10-17 19:02:55] [SHIELDADDON] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Server(0) SHIELD OUTAGE [2017-10-17 19:02:55] [2017-10-17 19:02:55] [SHIELDADDON] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Client(2) SHIELD OUTAGE [2017-10-17 19:02:55] [SHIELDADDON] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Client(2) SHIELD OUTAGE [2017-10-17 19:02:55] [2017-10-17 19:02:55] [SHIELDADDON] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Client(2) SHIELD OUTAGE [2017-10-17 19:02:55] [SHIELDADDON] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Client(2) SHIELD OUTAGE [2017-10-17 19:02:55] [2017-10-17 19:02:55] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:02:55] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:02:55] [2017-10-17 19:02:55] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:02:55] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:02:55] [2017-10-17 19:02:55] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:02:55] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:02:55] [2017-10-17 19:02:55] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:02:55] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:02:55] [2017-10-17 19:02:55] ON FINISHED Base Shield Enhancement(1050) [2017-10-17 19:02:55] ON FINISHED Base Shield Enhancement(1050) [2017-10-17 19:02:55] [2017-10-17 19:02:55] ON FINISHED Shield-Recharger(478) [2017-10-17 19:02:55] ON FINISHED Shield-Recharger(478) [2017-10-17 19:02:55] [2017-10-17 19:02:55] ON FINISHED Shield Capacitor(3) [2017-10-17 19:02:55] ON FINISHED Shield Capacitor(3) [2017-10-17 19:02:55] [2017-10-17 19:02:55] ON FINISHED Reactor Conduit(1010) [2017-10-17 19:02:55] ON FINISHED Reactor Conduit(1010) [2017-10-17 19:02:55] [2017-10-17 19:02:55] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:02:55] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:02:55] [2017-10-17 19:02:55] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:02:55] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:02:55] [2017-10-17 19:02:55] ON FINISHED Shield Capacity 1(1049) [2017-10-17 19:02:55] ON FINISHED Shield Capacity 1(1049) [2017-10-17 19:02:55] [2017-10-17 19:02:55] ON FINISHED OFFENCE_MISSILE_CONSUMPTION_3_0(1024) [2017-10-17 19:02:55] ON FINISHED OFFENCE_MISSILE_CONSUMPTION_3_0(1024) [2017-10-17 19:02:55] [2017-10-17 19:02:55] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:02:55] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:02:55] [2017-10-17 19:02:55] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:02:55] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:02:55] [2017-10-17 19:02:58] ON FINISHED Shield-Recharger(478) [2017-10-17 19:02:58] ON FINISHED Shield-Recharger(478) [2017-10-17 19:02:58] [2017-10-17 19:02:59] ON FINISHED Shield-Recharger(478) [2017-10-17 19:02:59] ON FINISHED Shield-Recharger(478) [2017-10-17 19:02:59] [2017-10-17 19:02:59] ON FINISHED Shield-Recharger(478) [2017-10-17 19:02:59] ON FINISHED Shield-Recharger(478) [2017-10-17 19:02:59] [2017-10-17 19:02:59] ON FINISHED Shield-Recharger(478) [2017-10-17 19:02:59] ON FINISHED Shield-Recharger(478) [2017-10-17 19:02:59] [2017-10-17 19:02:59] ON FINISHED Shield-Recharger(478) [2017-10-17 19:02:59] ON FINISHED Shield-Recharger(478) [2017-10-17 19:02:59] [2017-10-17 19:02:59] ON FINISHED Shield Capacitor(3) [2017-10-17 19:02:59] ON FINISHED Shield Capacitor(3) [2017-10-17 19:02:59] [2017-10-17 19:03:00] ON FINISHED Shield Capacitor(3) [2017-10-17 19:03:00] ON FINISHED Shield Capacitor(3) [2017-10-17 19:03:00] [2017-10-17 19:03:00] ON FINISHED Shield Capacitor(3) [2017-10-17 19:03:00] ON FINISHED Shield Capacitor(3) [2017-10-17 19:03:00] [2017-10-17 19:03:00] ON FINISHED Shield Capacitor(3) [2017-10-17 19:03:00] ON FINISHED Shield Capacitor(3) [2017-10-17 19:03:00] [2017-10-17 19:03:00] ON FINISHED Shield-Recharger(478) [2017-10-17 19:03:00] ON FINISHED Shield-Recharger(478) [2017-10-17 19:03:00] [2017-10-17 19:03:01] ON FINISHED Shield-Recharger(478) [2017-10-17 19:03:01] ON FINISHED Shield-Recharger(478) [2017-10-17 19:03:01] [2017-10-17 19:03:01] ON FINISHED Shield Capacitor(3) [2017-10-17 19:03:01] ON FINISHED Shield Capacitor(3) [2017-10-17 19:03:01] [2017-10-17 19:03:02] ON FINISHED Shield-Recharger(478) [2017-10-17 19:03:02] ON FINISHED Shield-Recharger(478) [2017-10-17 19:03:02] [2017-10-17 19:03:02] ON FINISHED Shield Capacitor(3) [2017-10-17 19:03:02] ON FINISHED Shield Capacitor(3) [2017-10-17 19:03:02] [2017-10-17 19:03:02] ON FINISHED Shield-Recharger(478) [2017-10-17 19:03:02] ON FINISHED Shield-Recharger(478) [2017-10-17 19:03:02] [2017-10-17 19:03:02] ON FINISHED Shield-Recharger(478) [2017-10-17 19:03:02] ON FINISHED Shield-Recharger(478) [2017-10-17 19:03:02] [2017-10-17 19:03:02] ON FINISHED Shield Capacitor(3) [2017-10-17 19:03:02] ON FINISHED Shield Capacitor(3) [2017-10-17 19:03:02] [2017-10-17 19:03:03] ON FINISHED Shield-Recharger(478) [2017-10-17 19:03:03] ON FINISHED Shield-Recharger(478) [2017-10-17 19:03:03] [2017-10-17 19:03:03] ON FINISHED Shield-Recharger(478) [2017-10-17 19:03:03] ON FINISHED Shield-Recharger(478) [2017-10-17 19:03:03] [2017-10-17 19:03:03] ON FINISHED Shield Capacitor(3) [2017-10-17 19:03:03] ON FINISHED Shield Capacitor(3) [2017-10-17 19:03:03] [2017-10-17 19:03:03] ON FINISHED Shield-Recharger(478) [2017-10-17 19:03:03] ON FINISHED Shield-Recharger(478) [2017-10-17 19:03:03] [2017-10-17 19:03:03] ON FINISHED Shield Capacitor(3) [2017-10-17 19:03:03] ON FINISHED Shield Capacitor(3) [2017-10-17 19:03:03] [2017-10-17 19:03:03] ON FINISHED Shield-Recharger(478) [2017-10-17 19:03:03] ON FINISHED Shield-Recharger(478) [2017-10-17 19:03:03] [2017-10-17 19:03:03] ON FINISHED Shield Capacitor(3) [2017-10-17 19:03:03] ON FINISHED Shield Capacitor(3) [2017-10-17 19:03:03] [2017-10-17 19:03:03] ON FINISHED Shield-Recharger(478) [2017-10-17 19:03:03] ON FINISHED Shield-Recharger(478) [2017-10-17 19:03:03] [2017-10-17 19:03:03] ON FINISHED Shield Capacitor(3) [2017-10-17 19:03:03] ON FINISHED Shield Capacitor(3) [2017-10-17 19:03:03] [2017-10-17 19:03:04] ON FINISHED Shield-Recharger(478) [2017-10-17 19:03:04] ON FINISHED Shield-Recharger(478) [2017-10-17 19:03:04] [2017-10-17 19:03:04] ON FINISHED Shield Capacitor(3) [2017-10-17 19:03:04] ON FINISHED Shield Capacitor(3) [2017-10-17 19:03:04] [2017-10-17 19:03:04] ON FINISHED Shield-Recharger(478) [2017-10-17 19:03:04] ON FINISHED Shield-Recharger(478) [2017-10-17 19:03:04] [2017-10-17 19:03:04] ON FINISHED Shield-Recharger(478) [2017-10-17 19:03:04] ON FINISHED Shield-Recharger(478) [2017-10-17 19:03:04] [2017-10-17 19:03:04] ON FINISHED Shield Capacitor(3) [2017-10-17 19:03:04] ON FINISHED Shield Capacitor(3) [2017-10-17 19:03:04] [2017-10-17 19:03:05] [SHIELDADDON] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Client(2) SHIELD OUTAGE [2017-10-17 19:03:05] [SHIELDADDON] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Client(2) SHIELD OUTAGE [2017-10-17 19:03:05] [2017-10-17 19:03:05] ON FINISHED Shield Capacitor(3) [2017-10-17 19:03:05] ON FINISHED Shield Capacitor(3) [2017-10-17 19:03:05] [2017-10-17 19:03:05] ON FINISHED Shield-Recharger(478) [2017-10-17 19:03:05] ON FINISHED Shield-Recharger(478) [2017-10-17 19:03:05] [2017-10-17 19:03:12] [SERVER] MISSILE REPORT: Spawned missiles in the last 20 seconds: 4 [2017-10-17 19:03:12] [SERVER] MISSILE REPORT: Spawned missiles in the last 20 seconds: 4 [2017-10-17 19:03:12] [2017-10-17 19:03:41] [SHIELDADDON] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Server(0) SHIELD OUTAGE [2017-10-17 19:03:41] [SHIELDADDON] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Server(0) SHIELD OUTAGE [2017-10-17 19:03:41] [2017-10-17 19:03:41] [SHIELDADDON] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Client(2) SHIELD OUTAGE [2017-10-17 19:03:41] [SHIELDADDON] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Client(2) SHIELD OUTAGE [2017-10-17 19:03:41] [2017-10-17 19:03:41] [SHIELDADDON] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Client(2) SHIELD OUTAGE [2017-10-17 19:03:41] [SHIELDADDON] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Client(2) SHIELD OUTAGE [2017-10-17 19:03:41] [2017-10-17 19:03:42] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:42] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:42] [2017-10-17 19:03:42] [SERVER] MAIN CORE STARTED DESTRUCTION: in 900 seconds - started 1508285022685 [2017-10-17 19:03:42] [SERVER] MAIN CORE STARTED DESTRUCTION: in 900 seconds - started 1508285022685 [2017-10-17 19:03:42] [2017-10-17 19:03:42] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:42] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:42] [2017-10-17 19:03:42] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:42] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:42] [2017-10-17 19:03:42] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:42] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:42] [2017-10-17 19:03:42] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:42] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:42] [2017-10-17 19:03:42] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:42] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:42] [2017-10-17 19:03:42] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:42] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:42] [2017-10-17 19:03:42] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:42] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:42] [2017-10-17 19:03:42] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:42] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:42] [2017-10-17 19:03:42] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:42] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:42] [2017-10-17 19:03:42] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:42] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:42] [2017-10-17 19:03:42] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:42] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:42] [2017-10-17 19:03:42] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:42] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:42] [2017-10-17 19:03:42] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:42] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:42] [2017-10-17 19:03:42] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:42] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:42] [2017-10-17 19:03:42] TOLERANCE: 213: -1.0 [2017-10-17 19:03:42] TOLERANCE: 213: -1.0 [2017-10-17 19:03:42] [2017-10-17 19:03:42] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:42] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:42] [2017-10-17 19:03:42] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:42] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:42] [2017-10-17 19:03:42] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:42] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:42] [2017-10-17 19:03:42] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:42] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:42] [2017-10-17 19:03:42] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:42] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:42] [2017-10-17 19:03:42] TOLERANCE: 213: -1.0 [2017-10-17 19:03:42] TOLERANCE: 213: -1.0 [2017-10-17 19:03:42] [2017-10-17 19:03:42] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:42] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:42] [2017-10-17 19:03:42] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:42] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:42] [2017-10-17 19:03:42] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:42] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:42] [2017-10-17 19:03:42] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:42] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:42] [2017-10-17 19:03:42] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:42] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:42] [2017-10-17 19:03:42] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:03:42] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:03:42] [2017-10-17 19:03:42] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:03:42] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:03:42] [2017-10-17 19:03:42] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:42] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:42] [2017-10-17 19:03:42] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:42] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:42] [2017-10-17 19:03:42] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:42] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:42] [2017-10-17 19:03:42] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:42] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:42] [2017-10-17 19:03:42] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:42] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:42] [2017-10-17 19:03:42] ON FINISHED Reactor Power(1008) [2017-10-17 19:03:42] ON FINISHED Reactor Power(1008) [2017-10-17 19:03:42] [2017-10-17 19:03:42] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:03:42] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:03:42] [2017-10-17 19:03:42] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:03:42] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:03:42] [2017-10-17 19:03:42] ON FINISHED Cannon Barrel(16) [2017-10-17 19:03:42] ON FINISHED Cannon Barrel(16) [2017-10-17 19:03:42] [2017-10-17 19:03:42] ON FINISHED Piercing Effect Module(419) [2017-10-17 19:03:42] ON FINISHED Piercing Effect Module(419) [2017-10-17 19:03:42] [2017-10-17 19:03:42] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:42] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:42] [2017-10-17 19:03:42] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:42] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:42] [2017-10-17 19:03:42] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:42] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:42] [2017-10-17 19:03:42] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:42] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:42] [2017-10-17 19:03:42] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:42] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:42] [2017-10-17 19:03:42] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:42] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:42] [2017-10-17 19:03:42] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:42] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:42] [2017-10-17 19:03:42] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:42] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:42] [2017-10-17 19:03:42] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:42] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:42] [2017-10-17 19:03:42] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:42] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:42] [2017-10-17 19:03:42] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:42] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:42] [2017-10-17 19:03:42] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:42] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:42] [2017-10-17 19:03:42] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:42] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:42] [2017-10-17 19:03:42] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:42] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:42] [2017-10-17 19:03:42] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:42] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:42] [2017-10-17 19:03:42] ON FINISHED Reactor Stabilizer(1009) [2017-10-17 19:03:42] ON FINISHED Reactor Stabilizer(1009) [2017-10-17 19:03:42] [2017-10-17 19:03:42] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:42] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:42] [2017-10-17 19:03:42] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:42] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:42] [2017-10-17 19:03:42] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:42] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:42] [2017-10-17 19:03:42] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:42] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:42] [2017-10-17 19:03:42] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:42] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:42] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] TOLERANCE: 98: -1.0 [2017-10-17 19:03:43] TOLERANCE: 98: -1.0 [2017-10-17 19:03:43] [2017-10-17 19:03:43] TOLERANCE: 39: -1.0 [2017-10-17 19:03:43] TOLERANCE: 39: -1.0 [2017-10-17 19:03:43] [2017-10-17 19:03:43] TOLERANCE: 98: -1.0 [2017-10-17 19:03:43] TOLERANCE: 98: -1.0 [2017-10-17 19:03:43] [2017-10-17 19:03:43] TOLERANCE: 39: -1.0 [2017-10-17 19:03:43] TOLERANCE: 39: -1.0 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] ON FINISHED Reactor Power(1008) [2017-10-17 19:03:43] ON FINISHED Reactor Power(1008) [2017-10-17 19:03:43] [2017-10-17 19:03:43] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:03:43] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:03:43] [2017-10-17 19:03:43] FINISHED CONDUIZ: Main: 0; Chambers: 1 [2017-10-17 19:03:43] FINISHED CONDUIZ: Main: 0; Chambers: 1 [2017-10-17 19:03:43] [2017-10-17 19:03:43] ON FINISHED Cannon Barrel(16) [2017-10-17 19:03:43] ON FINISHED Cannon Barrel(16) [2017-10-17 19:03:43] [2017-10-17 19:03:43] ON FINISHED Piercing Effect Module(419) [2017-10-17 19:03:43] ON FINISHED Piercing Effect Module(419) [2017-10-17 19:03:43] [2017-10-17 19:03:43] ON FINISHED Base Shield Enhancement(1050) [2017-10-17 19:03:43] ON FINISHED Base Shield Enhancement(1050) [2017-10-17 19:03:43] [2017-10-17 19:03:43] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:03:43] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:03:43] [2017-10-17 19:03:43] java.lang.ClassCastException: org.schema.game.common.controller.elements.beam.damageBeam.DamageBeamUnit cannot be cast to org.schema.game.common.controller.elements.ShieldLocal [2017-10-17 19:03:43] java.lang.ClassCastException: org.schema.game.common.controller.elements.beam.damageBeam.DamageBeamUnit cannot be cast to org.schema.game.common.controller.elements.ShieldLocal [2017-10-17 19:03:43] [2017-10-17 19:03:43] at org.schema.game.common.controller.elements.ShieldLocal.equals(SourceFile:83) [2017-10-17 19:03:43] at org.schema.game.common.controller.elements.ShieldLocal.equals(SourceFile:83) [2017-10-17 19:03:43] [2017-10-17 19:03:43] at it.unimi.dsi.fastutil.objects.ObjectOpenHashSet.add(ObjectOpenHashSet.java:210) [2017-10-17 19:03:43] at it.unimi.dsi.fastutil.objects.ObjectOpenHashSet.add(ObjectOpenHashSet.java:210) [2017-10-17 19:03:43] [2017-10-17 19:03:43] at org.schema.game.common.controller.elements.power.reactor.PowerImplementation.addConsumer(SourceFile:602) [2017-10-17 19:03:43] at org.schema.game.common.controller.elements.power.reactor.PowerImplementation.addConsumer(SourceFile:602) [2017-10-17 19:03:43] [2017-10-17 19:03:43] at org.schema.game.common.controller.elements.ManagerContainer.addConsumer(SourceFile:3098) [2017-10-17 19:03:43] at org.schema.game.common.controller.elements.ManagerContainer.addConsumer(SourceFile:3098) [2017-10-17 19:03:43] [2017-10-17 19:03:43] at org.schema.game.common.controller.elements.ElementCollectionCalculationThreadExecution.apply(SourceFile:87) [2017-10-17 19:03:43] at org.schema.game.common.controller.elements.ElementCollectionCalculationThreadExecution.apply(SourceFile:87) [2017-10-17 19:03:43] [2017-10-17 19:03:43] at org.schema.game.common.controller.elements.ElementCollectionManager.updateCollections(SourceFile:372) [2017-10-17 19:03:43] at org.schema.game.common.controller.elements.ElementCollectionManager.updateCollections(SourceFile:372) [2017-10-17 19:03:43] [2017-10-17 19:03:43] at org.schema.game.common.controller.elements.ElementCollectionManager.updateStructure(SourceFile:464) [2017-10-17 19:03:43] at org.schema.game.common.controller.elements.ElementCollectionManager.updateStructure(SourceFile:464) [2017-10-17 19:03:43] [2017-10-17 19:03:43] at org.schema.game.common.controller.elements.ControlBlockElementCollectionManager.updateStructure(SourceFile:223) [2017-10-17 19:03:43] at org.schema.game.common.controller.elements.ControlBlockElementCollectionManager.updateStructure(SourceFile:223) [2017-10-17 19:03:43] [2017-10-17 19:03:43] at org.schema.game.common.controller.elements.ManagerModuleCollection.update(SourceFile:183) [2017-10-17 19:03:43] at org.schema.game.common.controller.elements.ManagerModuleCollection.update(SourceFile:183) [2017-10-17 19:03:43] [2017-10-17 19:03:43] at org.schema.game.common.controller.elements.ManagerContainer.updateLocal(SourceFile:2172) [2017-10-17 19:03:43] at org.schema.game.common.controller.elements.ManagerContainer.updateLocal(SourceFile:2172) [2017-10-17 19:03:43] [2017-10-17 19:03:43] at org.schema.game.common.controller.elements.ShipManagerContainer.updateLocal(SourceFile:826) [2017-10-17 19:03:43] at org.schema.game.common.controller.elements.ShipManagerContainer.updateLocal(SourceFile:826) [2017-10-17 19:03:43] [2017-10-17 19:03:43] at obfuscated.ahQ.updateLocal(SourceFile:549) [2017-10-17 19:03:43] at obfuscated.ahQ.updateLocal(SourceFile:549) [2017-10-17 19:03:43] [2017-10-17 19:03:43] at obfuscated.T.update(SourceFile:1327) [2017-10-17 19:03:43] at obfuscated.T.update(SourceFile:1327) [2017-10-17 19:03:43] [2017-10-17 19:03:43] at obfuscated.bbh.a(SourceFile:725) [2017-10-17 19:03:43] at obfuscated.bbh.a(SourceFile:725) [2017-10-17 19:03:43] [2017-10-17 19:03:43] at obfuscated.bbn.b(SourceFile:725) [2017-10-17 19:03:43] at obfuscated.bbn.b(SourceFile:725) [2017-10-17 19:03:43] [2017-10-17 19:03:43] at obfuscated.af.e(SourceFile:1141) [2017-10-17 19:03:43] at obfuscated.af.e(SourceFile:1141) [2017-10-17 19:03:43] [2017-10-17 19:03:43] at org.schema.game.common.Starter.startMainMenu(SourceFile:1457) [2017-10-17 19:03:43] at org.schema.game.common.Starter.startMainMenu(SourceFile:1457) [2017-10-17 19:03:43] [2017-10-17 19:03:43] at org.schema.game.common.Starter.main(SourceFile:1001) [2017-10-17 19:03:43] at org.schema.game.common.Starter.main(SourceFile:1001) [2017-10-17 19:03:43] [2017-10-17 19:03:43] [GLFRAME] THROWN: class java.lang.ClassCastException Now Printing StackTrace [2017-10-17 19:03:43] [GLFRAME] THROWN: class java.lang.ClassCastException Now Printing StackTrace [2017-10-17 19:03:43] [2017-10-17 19:03:43] java.lang.ClassCastException: org.schema.game.common.controller.elements.beam.damageBeam.DamageBeamUnit cannot be cast to org.schema.game.common.controller.elements.ShieldLocal [2017-10-17 19:03:43] java.lang.ClassCastException: org.schema.game.common.controller.elements.beam.damageBeam.DamageBeamUnit cannot be cast to org.schema.game.common.controller.elements.ShieldLocal [2017-10-17 19:03:43] [2017-10-17 19:03:43] at org.schema.game.common.controller.elements.ShieldLocal.equals(SourceFile:83) [2017-10-17 19:03:43] at org.schema.game.common.controller.elements.ShieldLocal.equals(SourceFile:83) [2017-10-17 19:03:43] [2017-10-17 19:03:43] at it.unimi.dsi.fastutil.objects.ObjectOpenHashSet.add(ObjectOpenHashSet.java:210) [2017-10-17 19:03:43] at it.unimi.dsi.fastutil.objects.ObjectOpenHashSet.add(ObjectOpenHashSet.java:210) [2017-10-17 19:03:43] [2017-10-17 19:03:43] at org.schema.game.common.controller.elements.power.reactor.PowerImplementation.addConsumer(SourceFile:602) [2017-10-17 19:03:43] at org.schema.game.common.controller.elements.power.reactor.PowerImplementation.addConsumer(SourceFile:602) [2017-10-17 19:03:43] [2017-10-17 19:03:43] at org.schema.game.common.controller.elements.ManagerContainer.addConsumer(SourceFile:3098) [2017-10-17 19:03:43] at org.schema.game.common.controller.elements.ManagerContainer.addConsumer(SourceFile:3098) [2017-10-17 19:03:43] [2017-10-17 19:03:43] at org.schema.game.common.controller.elements.ElementCollectionCalculationThreadExecution.apply(SourceFile:87) [2017-10-17 19:03:43] at org.schema.game.common.controller.elements.ElementCollectionCalculationThreadExecution.apply(SourceFile:87) [2017-10-17 19:03:43] [2017-10-17 19:03:43] at org.schema.game.common.controller.elements.ElementCollectionManager.updateCollections(SourceFile:372) [2017-10-17 19:03:43] at org.schema.game.common.controller.elements.ElementCollectionManager.updateCollections(SourceFile:372) [2017-10-17 19:03:43] [2017-10-17 19:03:43] at org.schema.game.common.controller.elements.ElementCollectionManager.updateStructure(SourceFile:464) [2017-10-17 19:03:43] at org.schema.game.common.controller.elements.ElementCollectionManager.updateStructure(SourceFile:464) [2017-10-17 19:03:43] [2017-10-17 19:03:43] at org.schema.game.common.controller.elements.ControlBlockElementCollectionManager.updateStructure(SourceFile:223) [2017-10-17 19:03:43] at org.schema.game.common.controller.elements.ControlBlockElementCollectionManager.updateStructure(SourceFile:223) [2017-10-17 19:03:43] [2017-10-17 19:03:43] at org.schema.game.common.controller.elements.ManagerModuleCollection.update(SourceFile:183) [2017-10-17 19:03:43] at org.schema.game.common.controller.elements.ManagerModuleCollection.update(SourceFile:183) [2017-10-17 19:03:43] [2017-10-17 19:03:43] at org.schema.game.common.controller.elements.ManagerContainer.updateLocal(SourceFile:2172) [2017-10-17 19:03:43] at org.schema.game.common.controller.elements.ManagerContainer.updateLocal(SourceFile:2172) [2017-10-17 19:03:43] [2017-10-17 19:03:43] at org.schema.game.common.controller.elements.ShipManagerContainer.updateLocal(SourceFile:826) [2017-10-17 19:03:43] at org.schema.game.common.controller.elements.ShipManagerContainer.updateLocal(SourceFile:826) [2017-10-17 19:03:43] [2017-10-17 19:03:43] at obfuscated.ahQ.updateLocal(SourceFile:549) [2017-10-17 19:03:43] at obfuscated.ahQ.updateLocal(SourceFile:549) [2017-10-17 19:03:43] [2017-10-17 19:03:43] at obfuscated.T.update(SourceFile:1327) [2017-10-17 19:03:43] at obfuscated.T.update(SourceFile:1327) [2017-10-17 19:03:43] [2017-10-17 19:03:43] at obfuscated.bbh.a(SourceFile:725) [2017-10-17 19:03:43] at obfuscated.bbh.a(SourceFile:725) [2017-10-17 19:03:43] [2017-10-17 19:03:43] at obfuscated.bbn.b(SourceFile:725) [2017-10-17 19:03:43] at obfuscated.bbn.b(SourceFile:725) [2017-10-17 19:03:43] [2017-10-17 19:03:43] at obfuscated.af.e(SourceFile:1141) [2017-10-17 19:03:43] at obfuscated.af.e(SourceFile:1141) [2017-10-17 19:03:43] [2017-10-17 19:03:43] at org.schema.game.common.Starter.startMainMenu(SourceFile:1457) [2017-10-17 19:03:43] at org.schema.game.common.Starter.startMainMenu(SourceFile:1457) [2017-10-17 19:03:43] [2017-10-17 19:03:43] at org.schema.game.common.Starter.main(SourceFile:1001) [2017-10-17 19:03:43] at org.schema.game.common.Starter.main(SourceFile:1001) [2017-10-17 19:03:43] [2017-10-17 19:03:43] [GLFRAME] THROWN: class java.lang.ClassCastExceptionPrinting StackTrace DONE [2017-10-17 19:03:43] [GLFRAME] THROWN: class java.lang.ClassCastExceptionPrinting StackTrace DONE [2017-10-17 19:03:43] [2017-10-17 19:03:43] ############## LOADING RESOURCE CONFIG_GUI [2017-10-17 19:03:43] ############## LOADING RESOURCE CONFIG_GUI [2017-10-17 19:03:43] [2017-10-17 19:03:43] [CLIENT] Loading GUI CONFIG: GuiConfigMainMenu.xml [2017-10-17 19:03:43] [CLIENT] Loading GUI CONFIG: GuiConfigMainMenu.xml [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] ON FINISHED Reactor Conduit(1010) [2017-10-17 19:03:43] ON FINISHED Reactor Conduit(1010) [2017-10-17 19:03:43] [2017-10-17 19:03:43] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:03:43] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:03:43] [2017-10-17 19:03:43] ON FINISHED Damage Beam Module(415) [2017-10-17 19:03:43] ON FINISHED Damage Beam Module(415) [2017-10-17 19:03:43] [2017-10-17 19:03:43] ON FINISHED Damage Beam Module(415) [2017-10-17 19:03:43] ON FINISHED Damage Beam Module(415) [2017-10-17 19:03:43] [2017-10-17 19:03:43] ON FINISHED Ion Effect Module(467) [2017-10-17 19:03:43] ON FINISHED Ion Effect Module(467) [2017-10-17 19:03:43] [2017-10-17 19:03:43] ON FINISHED Ion Effect Module(467) [2017-10-17 19:03:43] ON FINISHED Ion Effect Module(467) [2017-10-17 19:03:43] [2017-10-17 19:03:43] ON FINISHED OFFENCE_MISSILE_CONSUMPTION_3_0(1024) [2017-10-17 19:03:43] ON FINISHED OFFENCE_MISSILE_CONSUMPTION_3_0(1024) [2017-10-17 19:03:43] [2017-10-17 19:03:43] [GLFRAME] Content has been loaded [2017-10-17 19:03:43] [GLFRAME] Content has been loaded [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:03:43] FINISHED CONDUIZ: Main: 1; Chambers: 1 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] ON FINISHED Reactor Stabilizer(1009) [2017-10-17 19:03:43] ON FINISHED Reactor Stabilizer(1009) [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:43] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:44] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:45] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:46] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:47] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:48] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:49] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:50] [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:51] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:52] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:53] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [GUI] PRESSED OK ON ERROR [2017-10-17 19:03:54] [GUI] PRESSED OK ON ERROR [2017-10-17 19:03:54] [2017-10-17 19:03:54] [CLIENT][PlayerInput] successfully deactivated obfuscated.aaa@4728783e [2017-10-17 19:03:54] [CLIENT][PlayerInput] successfully deactivated obfuscated.aaa@4728783e [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:54] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [RESOURCE] EQUEUING ALL RESOURCES! [2017-10-17 19:03:55] [RESOURCE] EQUEUING ALL RESOURCES! [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [RESOURCE] ENQUEING 3D MODELS -51 [2017-10-17 19:03:55] [RESOURCE] ENQUEING 3D MODELS -51 [2017-10-17 19:03:55] [2017-10-17 19:03:55] ############## LOADING RESOURCE CONFIG_GUI [2017-10-17 19:03:55] ############## LOADING RESOURCE CONFIG_GUI [2017-10-17 19:03:55] [2017-10-17 19:03:55] [CLIENT] Loading GUI CONFIG: GuiConfig.xml [2017-10-17 19:03:55] [CLIENT] Loading GUI CONFIG: GuiConfig.xml [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:55] [2017-10-17 19:03:55] [GLFRAME] Content has been loaded [2017-10-17 19:03:55] [GLFRAME] Content has been loaded [2017-10-17 19:03:55] [2017-10-17 19:03:55] [SERVER] using world: Dev Testing #1; .\server-database\dev testing #1\ [2017-10-17 19:03:55] [SERVER] using world: Dev Testing #1; .\server-database\dev testing #1\ [2017-10-17 19:03:55] [2017-10-17 19:03:55] [INIT] Segment Database Path: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\DATA; exists? true; is Dir? true; creating dir successful (gives false if exists)? false [2017-10-17 19:03:55] [INIT] Segment Database Path: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\DATA; exists? true; is Dir? true; creating dir successful (gives false if exists)? false [2017-10-17 19:03:55] [2017-10-17 19:03:55] [INITIALIZE] REMOTE CLASSES REGISTERED [2017-10-17 19:03:55] [INITIALIZE] REMOTE CLASSES REGISTERED [2017-10-17 19:03:55] [2017-10-17 19:03:55] [INITIALIZE] RESOURCE MANAGER INITIALIZED [2017-10-17 19:03:55] [INITIALIZE] RESOURCE MANAGER INITIALIZED [2017-10-17 19:03:55] [2017-10-17 19:03:55] ERROR: no content in Resource: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\file:\C:\Users\theaw\Desktop\Voxel%20Games\Starmade%2010-16-2017\StarMade\StarMade.jar!\org\schema\game\network\commands [2017-10-17 19:03:55] ERROR: no content in Resource: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\file:\C:\Users\theaw\Desktop\Voxel%20Games\Starmade%2010-16-2017\StarMade\StarMade.jar!\org\schema\game\network\commands [2017-10-17 19:03:55] [2017-10-17 19:03:55] ################# Loading from JAR ##################### [2017-10-17 19:03:55] ################# Loading from JAR ##################### [2017-10-17 19:03:55] [2017-10-17 19:03:55] ######################################################## [2017-10-17 19:03:55] ######################################################## [2017-10-17 19:03:55] [2017-10-17 19:03:56] [INITIALIZE] REMOTE COMMANDS REGISTERED [2017-10-17 19:03:56] [INITIALIZE] REMOTE COMMANDS REGISTERED [2017-10-17 19:03:56] [2017-10-17 19:03:56] [INITIALIZE] SECURITY MANAGER SET [2017-10-17 19:03:56] [INITIALIZE] SECURITY MANAGER SET [2017-10-17 19:03:56] [2017-10-17 19:03:56] [INITIALIZE] COMMAND ID's ASSIGNED. NOW READING BLOCK CONFIG [2017-10-17 19:03:56] [INITIALIZE] COMMAND ID's ASSIGNED. NOW READING BLOCK CONFIG [2017-10-17 19:03:56] [2017-10-17 19:03:56] [INITIALIZE] BLOCK CONFIGURATION READ [2017-10-17 19:03:56] [INITIALIZE] BLOCK CONFIGURATION READ [2017-10-17 19:03:56] [2017-10-17 19:03:56] [BLUEPRINT][MIGRATION] NO CONVERSION NEEDED: no old bb file exists: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\blueprints\catalog.txt [2017-10-17 19:03:56] [BLUEPRINT][MIGRATION] NO CONVERSION NEEDED: no old bb file exists: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\blueprints\catalog.txt [2017-10-17 19:03:56] [2017-10-17 19:03:56] [SERVER] initializing [2017-10-17 19:03:56] [SERVER] initializing [2017-10-17 19:03:56] [2017-10-17 19:03:56] java.lang.Exception: Server Shutdown: false [2017-10-17 19:03:56] java.lang.Exception: Server Shutdown: false [2017-10-17 19:03:56] [2017-10-17 19:03:56] at org.schema.schine.network.server.ServerState.setShutdown(SourceFile:259) [2017-10-17 19:03:56] at org.schema.schine.network.server.ServerState.setShutdown(SourceFile:259) [2017-10-17 19:03:56] [2017-10-17 19:03:56] at obfuscated.afW.run(SourceFile:1489) [2017-10-17 19:03:56] at obfuscated.afW.run(SourceFile:1489) [2017-10-17 19:03:56] [2017-10-17 19:03:56] at java.lang.Thread.run(Unknown Source) [2017-10-17 19:03:56] at java.lang.Thread.run(Unknown Source) [2017-10-17 19:03:56] [2017-10-17 19:03:56] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:56] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:56] [2017-10-17 19:03:56] [SERVER] NTException on: RegisteredClient: petlahk (2) connected: true; ProcessorID: 1 [2017-10-17 19:03:56] [SERVER] NTException on: RegisteredClient: petlahk (2) connected: true; ProcessorID: 1 [2017-10-17 19:03:56] [2017-10-17 19:03:56] [SERVER] last received size: 2 [2017-10-17 19:03:56] [SERVER] last received size: 2 [2017-10-17 19:03:56] [2017-10-17 19:03:56] [SERVER] last received check: 23 [2017-10-17 19:03:56] [SERVER] last received check: 23 [2017-10-17 19:03:56] Client Socket connection has been closed [2017-10-17 19:03:56] Client Socket connection has been closed [2017-10-17 19:03:56] [2017-10-17 19:03:56] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:56] [2017-10-17 19:03:56] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:56] [2017-10-17 19:03:56] java.lang.Exception: Server created: true [2017-10-17 19:03:56] java.lang.Exception: Server created: true [2017-10-17 19:03:56] [2017-10-17 19:03:56] at org.schema.schine.network.server.ServerState.setCreated(SourceFile:267) [2017-10-17 19:03:56] at org.schema.schine.network.server.ServerState.setCreated(SourceFile:267) [2017-10-17 19:03:56] [2017-10-17 19:03:56] at org.schema.schine.network.server.ServerState.(SourceFile:50) [2017-10-17 19:03:56] at org.schema.schine.network.server.ServerState.(SourceFile:50) [2017-10-17 19:03:56] [2017-10-17 19:03:56] at obfuscated.aMx.(SourceFile:311) [2017-10-17 19:03:56] at obfuscated.aMx.(SourceFile:311) [2017-10-17 19:03:56] [2017-10-17 19:03:56] at obfuscated.afW.run(SourceFile:1491) [2017-10-17 19:03:56] at obfuscated.afW.run(SourceFile:1491) [2017-10-17 19:03:56] [2017-10-17 19:03:56] at java.lang.Thread.run(Unknown Source) [2017-10-17 19:03:56] at java.lang.Thread.run(Unknown Source) [2017-10-17 19:03:56] [2017-10-17 19:03:56] [SERVER] last received header: 123: Stream [2017-10-17 19:03:56] [SERVER] last received header: 123: Stream [2017-10-17 19:03:56] [2017-10-17 19:03:56] java.net.SocketException: Socket closed [2017-10-17 19:03:56] java.net.SocketException: Socket closed [2017-10-17 19:03:56] [2017-10-17 19:03:56] at java.net.SocketInputStream.socketRead0(Native Method) [2017-10-17 19:03:56] at java.net.SocketInputStream.socketRead0(Native Method) [2017-10-17 19:03:56] [2017-10-17 19:03:56] at java.net.SocketInputStream.read(Unknown Source) [2017-10-17 19:03:56] at java.net.SocketInputStream.read(Unknown Source) [2017-10-17 19:03:56] [2017-10-17 19:03:56] at java.net.SocketInputStream.read(Unknown Source) [2017-10-17 19:03:56] at java.net.SocketInputStream.read(Unknown Source) [2017-10-17 19:03:56] [2017-10-17 19:03:56] at java.net.SocketInputStream.read(Unknown Source) [2017-10-17 19:03:56] at java.net.SocketInputStream.read(Unknown Source) [2017-10-17 19:03:56] [2017-10-17 19:03:56] at java.io.DataInputStream.readInt(Unknown Source) [2017-10-17 19:03:56] at java.io.DataInputStream.readInt(Unknown Source) [2017-10-17 19:03:56] [2017-10-17 19:03:56] at org.schema.schine.network.client.ClientProcessor.run(SourceFile:336) [2017-10-17 19:03:56] at org.schema.schine.network.client.ClientProcessor.run(SourceFile:336) [2017-10-17 19:03:56] [2017-10-17 19:03:56] at java.lang.Thread.run(Unknown Source) [2017-10-17 19:03:56] at java.lang.Thread.run(Unknown Source) [2017-10-17 19:03:56] [2017-10-17 19:03:56] [SERVER] last received command: SynchronizePrivateChannel[void] [2017-10-17 19:03:56] [SERVER] last received command: SynchronizePrivateChannel[void] [2017-10-17 19:03:56] [ClientProcessor] EXIT: Input Stream closed. Terminated Client Processor [2017-10-17 19:03:56] [ClientProcessor] EXIT: Input Stream closed. Terminated Client Processor [2017-10-17 19:03:56] [2017-10-17 19:03:56] [2017-10-17 19:03:56] [SERVER] Server State Created! [2017-10-17 19:03:56] [SERVER] Server State Created! [2017-10-17 19:03:56] [2017-10-17 19:03:56] [CLIENT] initializing 0.200.124 (20171017_233924) [2017-10-17 19:03:56] [CLIENT] initializing 0.200.124 (20171017_233924) [2017-10-17 19:03:56] [2017-10-17 19:03:56] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:56] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:56] [2017-10-17 19:03:56] [SERVER][LASTRECEIVED] decoded class #0: NetworkSegmentProvider; decoded: [(RemotePhysicsTransform; val: org.schema.schine.network.objects.NetworkTransformation@4427f150)] [2017-10-17 19:03:56] [SERVER][LASTRECEIVED] decoded class #0: NetworkSegmentProvider; decoded: [(RemotePhysicsTransform; val: org.schema.schine.network.objects.NetworkTransformation@4427f150)] [2017-10-17 19:03:56] [2017-10-17 19:03:56] [CLIENT] ClientSendingQueueThread Terminated [2017-10-17 19:03:56] [CLIENT] ClientSendingQueueThread Terminated [2017-10-17 19:03:56] [2017-10-17 19:03:56] [CLIENT] PacketHandler Terminated [2017-10-17 19:03:56] [CLIENT] PacketHandler Terminated [2017-10-17 19:03:56] [2017-10-17 19:03:56] java.io.EOFException [2017-10-17 19:03:56] java.io.EOFException [2017-10-17 19:03:56] [2017-10-17 19:03:56] at java.io.DataInputStream.readInt(Unknown Source) [2017-10-17 19:03:56] at java.io.DataInputStream.readInt(Unknown Source) [2017-10-17 19:03:56] [2017-10-17 19:03:56] at org.schema.schine.network.server.ServerProcessor.run(SourceFile:522) [2017-10-17 19:03:56] at org.schema.schine.network.server.ServerProcessor.run(SourceFile:522) [2017-10-17 19:03:56] [2017-10-17 19:03:56] at java.lang.Thread.run(Unknown Source) [2017-10-17 19:03:56] at java.lang.Thread.run(Unknown Source) [2017-10-17 19:03:56] [2017-10-17 19:03:56] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:56] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:56] [2017-10-17 19:03:56] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:56] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:56] [2017-10-17 19:03:56] [SERVER][DISCONNECT] Client 'RegisteredClient: petlahk (2) connected: true' HAS BEEN DISCONNECTED . PROBE: false; ProcessorID: 1 [2017-10-17 19:03:56] [SERVER][DISCONNECT] Client 'RegisteredClient: petlahk (2) connected: true' HAS BEEN DISCONNECTED . PROBE: false; ProcessorID: 1 [2017-10-17 19:03:56] [2017-10-17 19:03:56] [SERVER] Client <2> logged out from server. connections count: 0 [2017-10-17 19:03:56] [SERVER] Client <2> logged out from server. connections count: 0 [2017-10-17 19:03:56] [2017-10-17 19:03:56] [SERVER] UNREGISTERING CLIENT RegisteredClient: petlahk (2) connected: true [2017-10-17 19:03:56] [SERVER] UNREGISTERING CLIENT RegisteredClient: petlahk (2) connected: true [2017-10-17 19:03:56] [2017-10-17 19:03:56] [SERVER] UNREGISTER DONE FOR CLIENT RegisteredClient: petlahk (2) connected: true [2017-10-17 19:03:56] [SERVER] UNREGISTER DONE FOR CLIENT RegisteredClient: petlahk (2) connected: true [2017-10-17 19:03:56] [2017-10-17 19:03:56] [SERVER] SERVER PROCESSOR STOPPED FOR RegisteredClient: petlahk (2) connected: true; PID 1 [2017-10-17 19:03:56] [SERVER] SERVER PROCESSOR STOPPED FOR RegisteredClient: petlahk (2) connected: true; PID 1 [2017-10-17 19:03:56] [2017-10-17 19:03:56] [CLIENT] WAITING FOR SERVER [2017-10-17 19:03:56] [CLIENT] WAITING FOR SERVER [2017-10-17 19:03:56] [2017-10-17 19:03:56] [SERVER] logging out client 2 [2017-10-17 19:03:56] [SERVER] logging out client 2 [2017-10-17 19:03:56] [2017-10-17 19:03:56] [SERVER] successfully removed client with ID 2 [2017-10-17 19:03:56] [SERVER] successfully removed client with ID 2 [2017-10-17 19:03:56] [2017-10-17 19:03:56] [SERVER] onLoggedOut starting for RegisteredClient: petlahk (2) connected: true [2017-10-17 19:03:56] [SERVER] onLoggedOut starting for RegisteredClient: petlahk (2) connected: true [2017-10-17 19:03:56] [2017-10-17 19:03:56] [SERVER][ClientLogout] deleting PLAYERCHARACTER PlayerCharacter[(ENTITY_PLAYERCHARACTER_petlahk)(564)] [2017-10-17 19:03:56] [SERVER][ClientLogout] deleting PLAYERCHARACTER PlayerCharacter[(ENTITY_PLAYERCHARACTER_petlahk)(564)] [2017-10-17 19:03:56] [2017-10-17 19:03:56] [SERVER][ClientLogout] saving and removing Player PlS[petlahk ; id(367)(2)f(0)] [2017-10-17 19:03:56] [SERVER][ClientLogout] saving and removing Player PlS[petlahk ; id(367)(2)f(0)] [2017-10-17 19:03:56] [2017-10-17 19:03:56] [SERVER][ChannelRouter] log off of player PlS[petlahk ; id(367)(2)f(0)]; removing from all channels [2017-10-17 19:03:56] [SERVER][ChannelRouter] log off of player PlS[petlahk ; id(367)(2)f(0)]; removing from all channels [2017-10-17 19:03:56] [2017-10-17 19:03:56] [SERVER][FactionChannel] removed logged out player from all: PlS[petlahk ; id(367)(2)f(0)] [2017-10-17 19:03:56] [SERVER][FactionChannel] removed logged out player from all: PlS[petlahk ; id(367)(2)f(0)] [2017-10-17 19:03:56] [2017-10-17 19:03:56] [SERVER][ClientChannel] successfully removed player on logoff PlS[petlahk ; id(367)(2)f(0)] from all [2017-10-17 19:03:56] [SERVER][ClientChannel] successfully removed player on logoff PlS[petlahk ; id(367)(2)f(0)] from all [2017-10-17 19:03:56] [2017-10-17 19:03:56] [SERVER] WRITING PLAYER TO DISK: PlS[petlahk ; id(367)(2)f(0)] DD: true [2017-10-17 19:03:56] [SERVER] WRITING PLAYER TO DISK: PlS[petlahk ; id(367)(2)f(0)] DD: true [2017-10-17 19:03:56] [2017-10-17 19:03:56] [SERVER] WRITING ENTITY TAG: PlS[petlahk ; id(367)(2)f(0)] to ENTITY_PLAYERSTATE_petlahk.ent [2017-10-17 19:03:56] [SERVER] WRITING ENTITY TAG: PlS[petlahk ; id(367)(2)f(0)] to ENTITY_PLAYERSTATE_petlahk.ent [2017-10-17 19:03:56] [2017-10-17 19:03:56] [SERVER] Additional writing info for player state: petlahk, credits: 50000; Sector: (2, 1, 1); Invetory slots filled: 15; last login: 1508284522712; last logout: 0; Spawn data: PlayerStateSpawnData [thisLogin=1508284522116, lastLogin=1508284522712, lastLogout=0, deathSpawn=Spawn [UID=, absoluteSector=(2, 2, 2), localPos=(15.0, -6.5, 8.0), absolutePosBackup=(15.0, -6.5, 8.0), gravityAcceleration=(0.0, 0.0, 0.0)], logoutSpawn=Spawn [UID=ENTITY_SHIP_Corvette 2 - Weapons - BCpi - PowerUpdate_15082845, absoluteSector=(2, 1, 1), localPos=(0.0, 0.0, 0.0), absolutePosBackup=(-25.390295, -20.570595, 544.28485), gravityAcceleration=(0.0, 0.0, 0.0)]] [2017-10-17 19:03:56] [SERVER] Additional writing info for player state: petlahk, credits: 50000; Sector: (2, 1, 1); Invetory slots filled: 15; last login: 1508284522712; last logout: 0; Spawn data: PlayerStateSpawnData [thisLogin=1508284522116, lastLogin=1508284522712, lastLogout=0, deathSpawn=Spawn [UID=, absoluteSector=(2, 2, 2), localPos=(15.0, -6.5, 8.0), absolutePosBackup=(15.0, -6.5, 8.0), gravityAcceleration=(0.0, 0.0, 0.0)], logoutSpawn=Spawn [UID=ENTITY_SHIP_Corvette 2 - Weapons - BCpi - PowerUpdate_15082845, absoluteSector=(2, 1, 1), localPos=(0.0, 0.0, 0.0), absolutePosBackup=(-25.390295, -20.570595, 544.28485), gravityAcceleration=(0.0, 0.0, 0.0)]] [2017-10-17 19:03:56] [2017-10-17 19:03:56] [IO][COPY] FILE FROM C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\ENTITY_PLAYERSTATE_petlahk.ent to C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\ENTITY_PLAYERSTATE_petlahk.ent.old [2017-10-17 19:03:56] [IO][COPY] FILE FROM C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\ENTITY_PLAYERSTATE_petlahk.ent to C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\ENTITY_PLAYERSTATE_petlahk.ent.old [2017-10-17 19:03:56] [2017-10-17 19:03:56] [INIT] Seed File: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\.seed [2017-10-17 19:03:56] [INIT] Seed File: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\.seed [2017-10-17 19:03:56] [2017-10-17 19:03:56] [SQL] Fetching connection (may take some if game crashed on the run before) [2017-10-17 19:03:56] [SQL] Fetching connection (may take some if game crashed on the run before) [2017-10-17 19:03:56] [2017-10-17 19:03:56] [SERVER] DELETING ORIGINALFILE TO REPLACE WITH NEW ONE: true; C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\ENTITY_PLAYERSTATE_petlahk.ent [2017-10-17 19:03:56] [SERVER] DELETING ORIGINALFILE TO REPLACE WITH NEW ONE: true; C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\ENTITY_PLAYERSTATE_petlahk.ent [2017-10-17 19:03:56] [2017-10-17 19:03:56] [IO][COPY] FILE FROM C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\tmp\ENTITY_PLAYERSTATE_petlahk.ent.tmp to C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\ENTITY_PLAYERSTATE_petlahk.ent [2017-10-17 19:03:56] [IO][COPY] FILE FROM C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\tmp\ENTITY_PLAYERSTATE_petlahk.ent.tmp to C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\ENTITY_PLAYERSTATE_petlahk.ent [2017-10-17 19:03:56] [2017-10-17 19:03:56] [SQL] connection successfull [2017-10-17 19:03:56] [SQL] connection successfull [2017-10-17 19:03:56] [2017-10-17 19:03:56] [SERVER] CHECKING IF FILE EXISTS true [2017-10-17 19:03:56] [SERVER] CHECKING IF FILE EXISTS true [2017-10-17 19:03:56] [2017-10-17 19:03:56] [SERVER] PlayerState writing done: petlahk, credits: 50000; Sector: (2, 1, 1); Invetory slots filled: 15; last login: 1508284522712; last logout: 0; Spawn data: PlayerStateSpawnData [thisLogin=1508284522116, lastLogin=1508284522712, lastLogout=0, deathSpawn=Spawn [UID=, absoluteSector=(2, 2, 2), localPos=(15.0, -6.5, 8.0), absolutePosBackup=(15.0, -6.5, 8.0), gravityAcceleration=(0.0, 0.0, 0.0)], logoutSpawn=Spawn [UID=ENTITY_SHIP_Corvette 2 - Weapons - BCpi - PowerUpdate_15082845, absoluteSector=(2, 1, 1), localPos=(0.0, 0.0, 0.0), absolutePosBackup=(-25.390295, -20.570595, 544.28485), gravityAcceleration=(0.0, 0.0, 0.0)]] [2017-10-17 19:03:56] [SERVER] PlayerState writing done: petlahk, credits: 50000; Sector: (2, 1, 1); Invetory slots filled: 15; last login: 1508284522712; last logout: 0; Spawn data: PlayerStateSpawnData [thisLogin=1508284522116, lastLogin=1508284522712, lastLogout=0, deathSpawn=Spawn [UID=, absoluteSector=(2, 2, 2), localPos=(15.0, -6.5, 8.0), absolutePosBackup=(15.0, -6.5, 8.0), gravityAcceleration=(0.0, 0.0, 0.0)], logoutSpawn=Spawn [UID=ENTITY_SHIP_Corvette 2 - Weapons - BCpi - PowerUpdate_15082845, absoluteSector=(2, 1, 1), localPos=(0.0, 0.0, 0.0), absolutePosBackup=(-25.390295, -20.570595, 544.28485), gravityAcceleration=(0.0, 0.0, 0.0)]] [2017-10-17 19:03:56] [2017-10-17 19:03:56] [SERVER][ClientLogout] deleting CHATSYSTEM (464)ChatSystem [2017-10-17 19:03:56] [SERVER][ClientLogout] deleting CHATSYSTEM (464)ChatSystem [2017-10-17 19:03:56] [2017-10-17 19:03:56] [SERVER] onLoggedOut DONE for RegisteredClient: petlahk (2) connected: true [2017-10-17 19:03:56] [SERVER] onLoggedOut DONE for RegisteredClient: petlahk (2) connected: true [2017-10-17 19:03:56] [2017-10-17 19:03:56] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:56] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:56] [2017-10-17 19:03:56] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:56] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:56] [2017-10-17 19:03:56] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:56] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:56] [2017-10-17 19:03:56] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:56] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:56] [2017-10-17 19:03:56] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:56] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:56] [2017-10-17 19:03:56] [SERVER][ERROR] could not whisper. client not found: 2 [2017-10-17 19:03:56] [SERVER][ERROR] could not whisper. client not found: 2 [2017-10-17 19:03:56] [2017-10-17 19:03:56] [DELETE] Cleaning up playerCharacter for playerState PlS[petlahk ; id(367)(2)f(0)] on Server(0); ENTITY_PLAYERCHARACTER_petlahk; PlayerCharacter[(ENTITY_PLAYERCHARACTER_petlahk)(564)] [2017-10-17 19:03:56] [DELETE] Cleaning up playerCharacter for playerState PlS[petlahk ; id(367)(2)f(0)] on Server(0); ENTITY_PLAYERCHARACTER_petlahk; PlayerCharacter[(ENTITY_PLAYERCHARACTER_petlahk)(564)] [2017-10-17 19:03:56] [2017-10-17 19:03:56] [ControllerState] REMOVED ALL UNITS OF PlS[petlahk ; id(367)(2)f(0)] ON Server(0)! LEFT [] [2017-10-17 19:03:56] [ControllerState] REMOVED ALL UNITS OF PlS[petlahk ; id(367)(2)f(0)] ON Server(0)! LEFT [] [2017-10-17 19:03:56] [2017-10-17 19:03:56] [NOTIFIED] REMOVED ALL UNITS OF PlS[petlahk ; id(367)(2)f(0)] ON Server(0)! LEFT [] [2017-10-17 19:03:56] [NOTIFIED] REMOVED ALL UNITS OF PlS[petlahk ; id(367)(2)f(0)] ON Server(0)! LEFT [] [2017-10-17 19:03:56] [2017-10-17 19:03:56] [PLAYER][CLEANUP] PlS[petlahk ; id(367)(2)f(0)] removed controlled entities [2017-10-17 19:03:56] [PLAYER][CLEANUP] PlS[petlahk ; id(367)(2)f(0)] removed controlled entities [2017-10-17 19:03:56] [2017-10-17 19:03:56] [PLAYER][CLEANUP] PlS[petlahk ; id(367)(2)f(0)] notified team change [2017-10-17 19:03:56] [PLAYER][CLEANUP] PlS[petlahk ; id(367)(2)f(0)] notified team change [2017-10-17 19:03:56] [2017-10-17 19:03:56] [ENTITIES] removed object from loaded state PlS[petlahk ; id(367)(2)f(0)]; 367 [2017-10-17 19:03:56] [ENTITIES] removed object from loaded state PlS[petlahk ; id(367)(2)f(0)]; 367 [2017-10-17 19:03:56] [2017-10-17 19:03:56] [DELETE][Server(0)] Sendable 367(PlS[petlahk ; id(367)(2)f(0)]) Physically DELETING DONE and Notified! [2017-10-17 19:03:56] [DELETE][Server(0)] Sendable 367(PlS[petlahk ; id(367)(2)f(0)]) Physically DELETING DONE and Notified! [2017-10-17 19:03:56] [2017-10-17 19:03:56] [ENTITIES] removed object from loaded state (464)ChatSystem; 464 [2017-10-17 19:03:56] [ENTITIES] removed object from loaded state (464)ChatSystem; 464 [2017-10-17 19:03:56] [2017-10-17 19:03:56] [DELETE][Server(0)] Sendable 464((464)ChatSystem) Physically DELETING DONE and Notified! [2017-10-17 19:03:56] [DELETE][Server(0)] Sendable 464((464)ChatSystem) Physically DELETING DONE and Notified! [2017-10-17 19:03:56] [2017-10-17 19:03:56] [ENTITIES] removed object from loaded state PlayerCharacter[(ENTITY_PLAYERCHARACTER_petlahk)(564)]; 564 [2017-10-17 19:03:56] [ENTITIES] removed object from loaded state PlayerCharacter[(ENTITY_PLAYERCHARACTER_petlahk)(564)]; 564 [2017-10-17 19:03:56] [2017-10-17 19:03:56] [DELETE][Server(0)] Sendable 564(PlayerCharacter[(ENTITY_PLAYERCHARACTER_petlahk)(564)]) Physically DELETING DONE and Notified! [2017-10-17 19:03:56] [DELETE][Server(0)] Sendable 564(PlayerCharacter[(ENTITY_PLAYERCHARACTER_petlahk)(564)]) Physically DELETING DONE and Notified! [2017-10-17 19:03:56] [2017-10-17 19:03:56] [SERVER] WRITING PLAYER TO DISK: PlS[petlahk ; id(367)(2)f(0)] DD: true [2017-10-17 19:03:56] [SERVER] WRITING PLAYER TO DISK: PlS[petlahk ; id(367)(2)f(0)] DD: true [2017-10-17 19:03:56] [2017-10-17 19:03:56] [SERVER] WRITING ENTITY TAG: PlS[petlahk ; id(367)(2)f(0)] to ENTITY_PLAYERSTATE_petlahk.ent [2017-10-17 19:03:56] [SERVER] WRITING ENTITY TAG: PlS[petlahk ; id(367)(2)f(0)] to ENTITY_PLAYERSTATE_petlahk.ent [2017-10-17 19:03:56] [2017-10-17 19:03:56] [SERVER] Additional writing info for player state: petlahk, credits: 50000; Sector: (2, 1, 1); Invetory slots filled: 15; last login: 1508284522712; last logout: 0; Spawn data: PlayerStateSpawnData [thisLogin=1508284522116, lastLogin=1508284522712, lastLogout=0, deathSpawn=Spawn [UID=, absoluteSector=(2, 2, 2), localPos=(15.0, -6.5, 8.0), absolutePosBackup=(15.0, -6.5, 8.0), gravityAcceleration=(0.0, 0.0, 0.0)], logoutSpawn=Spawn [UID=ENTITY_SHIP_Corvette 2 - Weapons - BCpi - PowerUpdate_15082845, absoluteSector=(2, 1, 1), localPos=(0.0, 0.0, 0.0), absolutePosBackup=(-25.390295, -20.570595, 544.28485), gravityAcceleration=(0.0, 0.0, 0.0)]] [2017-10-17 19:03:56] [SERVER] Additional writing info for player state: petlahk, credits: 50000; Sector: (2, 1, 1); Invetory slots filled: 15; last login: 1508284522712; last logout: 0; Spawn data: PlayerStateSpawnData [thisLogin=1508284522116, lastLogin=1508284522712, lastLogout=0, deathSpawn=Spawn [UID=, absoluteSector=(2, 2, 2), localPos=(15.0, -6.5, 8.0), absolutePosBackup=(15.0, -6.5, 8.0), gravityAcceleration=(0.0, 0.0, 0.0)], logoutSpawn=Spawn [UID=ENTITY_SHIP_Corvette 2 - Weapons - BCpi - PowerUpdate_15082845, absoluteSector=(2, 1, 1), localPos=(0.0, 0.0, 0.0), absolutePosBackup=(-25.390295, -20.570595, 544.28485), gravityAcceleration=(0.0, 0.0, 0.0)]] [2017-10-17 19:03:56] [2017-10-17 19:03:56] [DATABASE] ENTITIES UID SIZE: 128 [2017-10-17 19:03:56] [DATABASE] ENTITIES UID SIZE: 128 [2017-10-17 19:03:56] [2017-10-17 19:03:56] [DATABASE] FTL UID SIZE: 128 [2017-10-17 19:03:56] [DATABASE] FTL UID SIZE: 128 [2017-10-17 19:03:56] [2017-10-17 19:03:56] [IO][COPY] FILE FROM C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\ENTITY_PLAYERSTATE_petlahk.ent to C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\ENTITY_PLAYERSTATE_petlahk.ent.old [2017-10-17 19:03:56] [IO][COPY] FILE FROM C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\ENTITY_PLAYERSTATE_petlahk.ent to C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\ENTITY_PLAYERSTATE_petlahk.ent.old [2017-10-17 19:03:56] [2017-10-17 19:03:56] [DATABASE] SYSTEMS UID SIZE: 128 [2017-10-17 19:03:56] [DATABASE] SYSTEMS UID SIZE: 128 [2017-10-17 19:03:56] [2017-10-17 19:03:56] [SERVER] DELETING ORIGINALFILE TO REPLACE WITH NEW ONE: true; C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\ENTITY_PLAYERSTATE_petlahk.ent [2017-10-17 19:03:56] [SERVER] DELETING ORIGINALFILE TO REPLACE WITH NEW ONE: true; C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\ENTITY_PLAYERSTATE_petlahk.ent [2017-10-17 19:03:56] [2017-10-17 19:03:56] [IO][COPY] FILE FROM C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\tmp\ENTITY_PLAYERSTATE_petlahk.ent.tmp to C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\ENTITY_PLAYERSTATE_petlahk.ent [2017-10-17 19:03:56] [IO][COPY] FILE FROM C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\tmp\ENTITY_PLAYERSTATE_petlahk.ent.tmp to C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\ENTITY_PLAYERSTATE_petlahk.ent [2017-10-17 19:03:56] [2017-10-17 19:03:56] Server(0) Reading CHAT CHANNEL ROUTER C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\chatchannels.tag [2017-10-17 19:03:56] Server(0) Reading CHAT CHANNEL ROUTER C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\chatchannels.tag [2017-10-17 19:03:56] [2017-10-17 19:03:56] [SERVER] CHECKING IF FILE EXISTS true [2017-10-17 19:03:56] [SERVER] CHECKING IF FILE EXISTS true [2017-10-17 19:03:56] [2017-10-17 19:03:56] [SERVER] PlayerState writing done: petlahk, credits: 50000; Sector: (2, 1, 1); Invetory slots filled: 15; last login: 1508284522712; last logout: 0; Spawn data: PlayerStateSpawnData [thisLogin=1508284522116, lastLogin=1508284522712, lastLogout=0, deathSpawn=Spawn [UID=, absoluteSector=(2, 2, 2), localPos=(15.0, -6.5, 8.0), absolutePosBackup=(15.0, -6.5, 8.0), gravityAcceleration=(0.0, 0.0, 0.0)], logoutSpawn=Spawn [UID=ENTITY_SHIP_Corvette 2 - Weapons - BCpi - PowerUpdate_15082845, absoluteSector=(2, 1, 1), localPos=(0.0, 0.0, 0.0), absolutePosBackup=(-25.390295, -20.570595, 544.28485), gravityAcceleration=(0.0, 0.0, 0.0)]] [2017-10-17 19:03:56] [SERVER] PlayerState writing done: petlahk, credits: 50000; Sector: (2, 1, 1); Invetory slots filled: 15; last login: 1508284522712; last logout: 0; Spawn data: PlayerStateSpawnData [thisLogin=1508284522116, lastLogin=1508284522712, lastLogout=0, deathSpawn=Spawn [UID=, absoluteSector=(2, 2, 2), localPos=(15.0, -6.5, 8.0), absolutePosBackup=(15.0, -6.5, 8.0), gravityAcceleration=(0.0, 0.0, 0.0)], logoutSpawn=Spawn [UID=ENTITY_SHIP_Corvette 2 - Weapons - BCpi - PowerUpdate_15082845, absoluteSector=(2, 1, 1), localPos=(0.0, 0.0, 0.0), absolutePosBackup=(-25.390295, -20.570595, 544.28485), gravityAcceleration=(0.0, 0.0, 0.0)]] [2017-10-17 19:03:56] [2017-10-17 19:03:56] [SERVER] WARNING: WRITING ENTITY TAG: PlS[petlahk ; id(367)(2)f(0)] FINISHED: 27ms -> tagcreate: 0; tagwrite: 0; rename: 0; delete: 0; DB: 0 [2017-10-17 19:03:56] [SERVER] WARNING: WRITING ENTITY TAG: PlS[petlahk ; id(367)(2)f(0)] FINISHED: 27ms -> tagcreate: 0; tagwrite: 0; rename: 0; delete: 0; DB: 0 [2017-10-17 19:03:56] [2017-10-17 19:03:56] [SERVER] WRITING ENTITY TAG: PlayerCharacter[(ENTITY_PLAYERCHARACTER_petlahk)(564)] to ENTITY_PLAYERCHARACTER_petlahk.ent [2017-10-17 19:03:56] [SERVER] WRITING ENTITY TAG: PlayerCharacter[(ENTITY_PLAYERCHARACTER_petlahk)(564)] to ENTITY_PLAYERCHARACTER_petlahk.ent [2017-10-17 19:03:56] [2017-10-17 19:03:56] [IO][COPY] FILE FROM C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\ENTITY_PLAYERCHARACTER_petlahk.ent to C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\ENTITY_PLAYERCHARACTER_petlahk.ent.old [2017-10-17 19:03:56] [IO][COPY] FILE FROM C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\ENTITY_PLAYERCHARACTER_petlahk.ent to C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\ENTITY_PLAYERCHARACTER_petlahk.ent.old [2017-10-17 19:03:56] [2017-10-17 19:03:56] [SERVER] DELETING ORIGINALFILE TO REPLACE WITH NEW ONE: true; C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\ENTITY_PLAYERCHARACTER_petlahk.ent [2017-10-17 19:03:56] [SERVER] DELETING ORIGINALFILE TO REPLACE WITH NEW ONE: true; C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\ENTITY_PLAYERCHARACTER_petlahk.ent [2017-10-17 19:03:56] [2017-10-17 19:03:56] [IO][COPY] FILE FROM C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\tmp\ENTITY_PLAYERCHARACTER_petlahk.ent.tmp to C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\ENTITY_PLAYERCHARACTER_petlahk.ent [2017-10-17 19:03:56] [IO][COPY] FILE FROM C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\tmp\ENTITY_PLAYERCHARACTER_petlahk.ent.tmp to C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\ENTITY_PLAYERCHARACTER_petlahk.ent [2017-10-17 19:03:56] [2017-10-17 19:03:56] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:56] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:56] [2017-10-17 19:03:56] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:56] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:56] [2017-10-17 19:03:56] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:56] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:56] [2017-10-17 19:03:56] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:56] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:56] [2017-10-17 19:03:56] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:56] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:56] [2017-10-17 19:03:56] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:56] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event OVERHEATING ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:56] [2017-10-17 19:03:56] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:56] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event POWER ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:56] [2017-10-17 19:03:56] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:56] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event SHIELD ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:56] [2017-10-17 19:03:56] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:56] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event THRUST ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:56] [2017-10-17 19:03:56] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:56] [SERVER][HP][TRIGGER] Ship[Corvette 2 - Weapons - BCpi - PowerUpdate_15082847](596); Event CONTROL_LOSS ENTITY HP % 0.0; 0/4000 [2017-10-17 19:03:56] [2017-10-17 19:03:56] [SERVER] Request Thread pool size is: 10 [2017-10-17 19:03:56] [SERVER] Request Thread pool size is: 10 [2017-10-17 19:03:56] [2017-10-17 19:03:56] [SERVERSOCKET] Connection made. starting new processor 56583, /127.0.0.1; local: 4242, /127.0.0.1, keepalive false [2017-10-17 19:03:56] [SERVERSOCKET] Connection made. starting new processor 56583, /127.0.0.1; local: 4242, /127.0.0.1, keepalive false [2017-10-17 19:03:56] [2017-10-17 19:03:56] [SERVER] ListenerId[1] connection registered (TRunning: 0/1/0) 2 [2017-10-17 19:03:56] [SERVER] ListenerId[1] connection registered (TRunning: 0/1/0) 2 [2017-10-17 19:03:56] [2017-10-17 19:03:56] [SERVER][PROCESSOR] client setup completed for PID: 2. listening for input [2017-10-17 19:03:56] [SERVER][PROCESSOR] client setup completed for PID: 2. listening for input [2017-10-17 19:03:56] [2017-10-17 19:03:56] [SERVER] Probe was made CODE (#100). Closing connection! [2017-10-17 19:03:56] [SERVER] Probe was made CODE (#100). Closing connection! [2017-10-17 19:03:56] [2017-10-17 19:03:56] [SERVER][DISCONNECT] Client 'null' HAS BEEN DISCONNECTED . PROBE: true; ProcessorID: 2 [2017-10-17 19:03:56] [SERVER] A schine server is already running [2017-10-17 19:03:56] [SERVER][DISCONNECT] Client 'null' HAS BEEN DISCONNECTED . PROBE: true; ProcessorID: 2 [2017-10-17 19:03:56] [SERVER] A schine server is already running [2017-10-17 19:03:56] [2017-10-17 19:03:56] [2017-10-17 19:03:56] THROWING EXCEPTION [2017-10-17 19:03:56] THROWING EXCEPTION [2017-10-17 19:03:56] [2017-10-17 19:03:56] [SERVER] COULD NOT UNREGISTER CLIENT null [2017-10-17 19:03:56] [SERVER] COULD NOT UNREGISTER CLIENT null [2017-10-17 19:03:56] [2017-10-17 19:03:56] [SERVER] PROBE SUCCESSFULLY EXECUTED. STOPPING PROCESSOR. (Ping of a Starter to start server): PID 2 [2017-10-17 19:03:56] [SERVER] PROBE SUCCESSFULLY EXECUTED. STOPPING PROCESSOR. (Ping of a Starter to start server): PID 2 [2017-10-17 19:03:56] [2017-10-17 19:03:56] java.lang.Exception: A StarMade Server Instance is already running on port 4242 [2017-10-17 19:03:56] java.lang.Exception: A StarMade Server Instance is already running on port 4242 [2017-10-17 19:03:56] [2017-10-17 19:03:56] at obfuscated.afW.run(SourceFile:1559) [2017-10-17 19:03:56] at obfuscated.afW.run(SourceFile:1559) [2017-10-17 19:03:56] [2017-10-17 19:03:56] at java.lang.Thread.run(Unknown Source) [2017-10-17 19:03:56] at java.lang.Thread.run(Unknown Source) [2017-10-17 19:03:56] [2017-10-17 19:03:56] Caused by: org.schema.schine.network.exception.ServerPortNotAvailableException: localhost port 4242 is closed or already in use [2017-10-17 19:03:56] Caused by: org.schema.schine.network.exception.ServerPortNotAvailableException: localhost port 4242 is closed or already in use [2017-10-17 19:03:56] [2017-10-17 19:03:56] at org.schema.schine.network.server.ServerListener.(SourceFile:179) [2017-10-17 19:03:56] at org.schema.schine.network.server.ServerListener.(SourceFile:179) [2017-10-17 19:03:56] [2017-10-17 19:03:56] at org.schema.schine.network.server.ServerController.startServerAndListen(SourceFile:367) [2017-10-17 19:03:56] at org.schema.schine.network.server.ServerController.startServerAndListen(SourceFile:367) [2017-10-17 19:03:56] [2017-10-17 19:03:56] at obfuscated.afW.run(SourceFile:1528) [2017-10-17 19:03:56] at obfuscated.afW.run(SourceFile:1528) [2017-10-17 19:03:56] [2017-10-17 19:03:56] ... 1 more [2017-10-17 19:03:56] ... 1 more [2017-10-17 19:03:56] [2017-10-17 19:03:56] java.lang.Exception: Server Shutdown: true [2017-10-17 19:03:56] java.lang.Exception: Server Shutdown: true [2017-10-17 19:03:56] [2017-10-17 19:03:56] at org.schema.schine.network.server.ServerState.setShutdown(SourceFile:259) [2017-10-17 19:03:56] at org.schema.schine.network.server.ServerState.setShutdown(SourceFile:259) [2017-10-17 19:03:56] [2017-10-17 19:03:56] at obfuscated.afW.run(SourceFile:1589) [2017-10-17 19:03:56] at obfuscated.afW.run(SourceFile:1589) [2017-10-17 19:03:56] [2017-10-17 19:03:56] at java.lang.Thread.run(Unknown Source) [2017-10-17 19:03:56] at java.lang.Thread.run(Unknown Source) [2017-10-17 19:03:56] [2017-10-17 19:03:56] [CLIENT] Intercepted exception Exception [2017-10-17 19:03:56] [CLIENT] Intercepted exception Exception [2017-10-17 19:03:56] [2017-10-17 19:03:56] java.lang.Exception: A StarMade Server Instance is already running on port 4242 [2017-10-17 19:03:56] java.lang.Exception: A StarMade Server Instance is already running on port 4242 [2017-10-17 19:03:56] [2017-10-17 19:03:56] at obfuscated.afW.run(SourceFile:1559) [2017-10-17 19:03:56] at obfuscated.afW.run(SourceFile:1559) [2017-10-17 19:03:56] [2017-10-17 19:03:56] at java.lang.Thread.run(Unknown Source) [2017-10-17 19:03:56] at java.lang.Thread.run(Unknown Source) [2017-10-17 19:03:56] [2017-10-17 19:03:56] Caused by: org.schema.schine.network.exception.ServerPortNotAvailableException: localhost port 4242 is closed or already in use [2017-10-17 19:03:56] Caused by: org.schema.schine.network.exception.ServerPortNotAvailableException: localhost port 4242 is closed or already in use [2017-10-17 19:03:56] [2017-10-17 19:03:56] at org.schema.schine.network.server.ServerListener.(SourceFile:179) [2017-10-17 19:03:56] at org.schema.schine.network.server.ServerListener.(SourceFile:179) [2017-10-17 19:03:56] [2017-10-17 19:03:56] at org.schema.schine.network.server.ServerController.startServerAndListen(SourceFile:367) [2017-10-17 19:03:56] at org.schema.schine.network.server.ServerController.startServerAndListen(SourceFile:367) [2017-10-17 19:03:56] [2017-10-17 19:03:56] at obfuscated.afW.run(SourceFile:1528) [2017-10-17 19:03:56] at obfuscated.afW.run(SourceFile:1528) [2017-10-17 19:03:56] [2017-10-17 19:03:56] ... 1 more [2017-10-17 19:03:56] ... 1 more [2017-10-17 19:03:56] [2017-10-17 19:03:56] [LOGINERROR] We're sorry! Something went wrong initializing the universe! Try reinstalling the game in case of a bad install. If that doesn't help, please contact our support. [2017-10-17 19:03:56] [LOGINERROR] We're sorry! Something went wrong initializing the universe! Try reinstalling the game in case of a bad install. If that doesn't help, please contact our support. [2017-10-17 19:03:56] [2017-10-17 19:03:56] ############## LOADING RESOURCE CONFIG_GUI [2017-10-17 19:03:56] ############## LOADING RESOURCE CONFIG_GUI [2017-10-17 19:03:56] [2017-10-17 19:03:56] [CLIENT] Loading GUI CONFIG: GuiConfigMainMenu.xml [2017-10-17 19:03:56] [CLIENT] Loading GUI CONFIG: GuiConfigMainMenu.xml [2017-10-17 19:03:56] [2017-10-17 19:03:56] [SERVER][SHUTDOWN] Server shutdown update thread finished! [2017-10-17 19:03:56] [SERVER][SHUTDOWN] Server shutdown update thread finished! [2017-10-17 19:03:56] [2017-10-17 19:03:56] [GLFRAME] Content has been loaded [2017-10-17 19:03:56] [GLFRAME] Content has been loaded [2017-10-17 19:03:56] [2017-10-17 19:04:07] [GUI] PRESSED OK ON ERROR [2017-10-17 19:04:07] [GUI] PRESSED OK ON ERROR [2017-10-17 19:04:07] [2017-10-17 19:04:07] [CLIENT][PlayerInput] successfully deactivated obfuscated.aaa@21212d41 [2017-10-17 19:04:07] [CLIENT][PlayerInput] successfully deactivated obfuscated.aaa@21212d41 [2017-10-17 19:04:07] [2017-10-17 19:04:09] [RESOURCE] EQUEUING ALL RESOURCES! [2017-10-17 19:04:09] [RESOURCE] EQUEUING ALL RESOURCES! [2017-10-17 19:04:09] [2017-10-17 19:04:09] [RESOURCE] ENQUEING 3D MODELS -51 [2017-10-17 19:04:09] [RESOURCE] ENQUEING 3D MODELS -51 [2017-10-17 19:04:09] [2017-10-17 19:04:09] [SERVER] using world: Dev Testing #1; .\server-database\dev testing #1\ [2017-10-17 19:04:09] [SERVER] using world: Dev Testing #1; .\server-database\dev testing #1\ [2017-10-17 19:04:09] [2017-10-17 19:04:09] [INIT] Segment Database Path: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\DATA; exists? true; is Dir? true; creating dir successful (gives false if exists)? false [2017-10-17 19:04:09] [INIT] Segment Database Path: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\DATA; exists? true; is Dir? true; creating dir successful (gives false if exists)? false [2017-10-17 19:04:09] [2017-10-17 19:04:09] [INITIALIZE] REMOTE CLASSES REGISTERED [2017-10-17 19:04:09] [INITIALIZE] REMOTE CLASSES REGISTERED [2017-10-17 19:04:09] [2017-10-17 19:04:09] [INITIALIZE] RESOURCE MANAGER INITIALIZED [2017-10-17 19:04:09] [INITIALIZE] RESOURCE MANAGER INITIALIZED [2017-10-17 19:04:09] [2017-10-17 19:04:09] ERROR: no content in Resource: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\file:\C:\Users\theaw\Desktop\Voxel%20Games\Starmade%2010-16-2017\StarMade\StarMade.jar!\org\schema\game\network\commands [2017-10-17 19:04:09] ERROR: no content in Resource: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\file:\C:\Users\theaw\Desktop\Voxel%20Games\Starmade%2010-16-2017\StarMade\StarMade.jar!\org\schema\game\network\commands [2017-10-17 19:04:09] [2017-10-17 19:04:09] ################# Loading from JAR ##################### [2017-10-17 19:04:09] ################# Loading from JAR ##################### [2017-10-17 19:04:09] [2017-10-17 19:04:09] ######################################################## [2017-10-17 19:04:09] ######################################################## [2017-10-17 19:04:09] [2017-10-17 19:04:09] [INITIALIZE] REMOTE COMMANDS REGISTERED [2017-10-17 19:04:09] [INITIALIZE] REMOTE COMMANDS REGISTERED [2017-10-17 19:04:09] [2017-10-17 19:04:09] [INITIALIZE] SECURITY MANAGER SET [2017-10-17 19:04:09] [INITIALIZE] SECURITY MANAGER SET [2017-10-17 19:04:09] [2017-10-17 19:04:09] [INITIALIZE] COMMAND ID's ASSIGNED. NOW READING BLOCK CONFIG [2017-10-17 19:04:09] [INITIALIZE] COMMAND ID's ASSIGNED. NOW READING BLOCK CONFIG [2017-10-17 19:04:09] [2017-10-17 19:04:09] [INITIALIZE] BLOCK CONFIGURATION READ [2017-10-17 19:04:09] [INITIALIZE] BLOCK CONFIGURATION READ [2017-10-17 19:04:09] [2017-10-17 19:04:09] [BLUEPRINT][MIGRATION] NO CONVERSION NEEDED: no old bb file exists: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\blueprints\catalog.txt [2017-10-17 19:04:09] [BLUEPRINT][MIGRATION] NO CONVERSION NEEDED: no old bb file exists: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\blueprints\catalog.txt [2017-10-17 19:04:09] [2017-10-17 19:04:09] [CLIENT] initializing 0.200.124 (20171017_233924) [2017-10-17 19:04:09] [CLIENT] initializing 0.200.124 (20171017_233924) [2017-10-17 19:04:09] [2017-10-17 19:04:09] [SERVER] initializing [2017-10-17 19:04:09] [SERVER] initializing [2017-10-17 19:04:09] [2017-10-17 19:04:09] java.lang.Exception: Server Shutdown: false [2017-10-17 19:04:09] java.lang.Exception: Server Shutdown: false [2017-10-17 19:04:09] [2017-10-17 19:04:09] at org.schema.schine.network.server.ServerState.setShutdown(SourceFile:259) [2017-10-17 19:04:09] at org.schema.schine.network.server.ServerState.setShutdown(SourceFile:259) [2017-10-17 19:04:09] [2017-10-17 19:04:09] at obfuscated.afW.run(SourceFile:1489) [2017-10-17 19:04:09] at obfuscated.afW.run(SourceFile:1489) [2017-10-17 19:04:09] [2017-10-17 19:04:09] at java.lang.Thread.run(Unknown Source) [2017-10-17 19:04:09] at java.lang.Thread.run(Unknown Source) [2017-10-17 19:04:09] [2017-10-17 19:04:09] java.lang.Exception: Server created: true [2017-10-17 19:04:09] java.lang.Exception: Server created: true [2017-10-17 19:04:09] [2017-10-17 19:04:09] at org.schema.schine.network.server.ServerState.setCreated(SourceFile:267) [2017-10-17 19:04:09] at org.schema.schine.network.server.ServerState.setCreated(SourceFile:267) [2017-10-17 19:04:09] [2017-10-17 19:04:09] at org.schema.schine.network.server.ServerState.(SourceFile:50) [2017-10-17 19:04:09] at org.schema.schine.network.server.ServerState.(SourceFile:50) [2017-10-17 19:04:09] [2017-10-17 19:04:09] at obfuscated.aMx.(SourceFile:311) [2017-10-17 19:04:09] at obfuscated.aMx.(SourceFile:311) [2017-10-17 19:04:09] [2017-10-17 19:04:09] at obfuscated.afW.run(SourceFile:1491) [2017-10-17 19:04:09] at obfuscated.afW.run(SourceFile:1491) [2017-10-17 19:04:09] [2017-10-17 19:04:09] at java.lang.Thread.run(Unknown Source) [2017-10-17 19:04:09] at java.lang.Thread.run(Unknown Source) [2017-10-17 19:04:09] [2017-10-17 19:04:09] [SERVER] Server State Created! [2017-10-17 19:04:09] [SERVER] Server State Created! [2017-10-17 19:04:09] [2017-10-17 19:04:09] [CLIENT] WAITING FOR SERVER [2017-10-17 19:04:09] [CLIENT] WAITING FOR SERVER [2017-10-17 19:04:09] [2017-10-17 19:04:09] [INIT] Seed File: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\.seed [2017-10-17 19:04:09] [INIT] Seed File: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\.seed [2017-10-17 19:04:09] [2017-10-17 19:04:09] [SQL] Fetching connection (may take some if game crashed on the run before) [2017-10-17 19:04:09] [SQL] Fetching connection (may take some if game crashed on the run before) [2017-10-17 19:04:09] [2017-10-17 19:04:09] [SQL] connection successfull [2017-10-17 19:04:09] [SQL] connection successfull [2017-10-17 19:04:09] [2017-10-17 19:04:09] ############## LOADING RESOURCE CONFIG_GUI [2017-10-17 19:04:09] ############## LOADING RESOURCE CONFIG_GUI [2017-10-17 19:04:09] [2017-10-17 19:04:09] [CLIENT] Loading GUI CONFIG: GuiConfig.xml [2017-10-17 19:04:09] [CLIENT] Loading GUI CONFIG: GuiConfig.xml [2017-10-17 19:04:09] [2017-10-17 19:04:09] [GLFRAME] Content has been loaded [2017-10-17 19:04:09] [GLFRAME] Content has been loaded [2017-10-17 19:04:09] [2017-10-17 19:04:09] [DATABASE] ENTITIES UID SIZE: 128 [2017-10-17 19:04:09] [DATABASE] ENTITIES UID SIZE: 128 [2017-10-17 19:04:09] [2017-10-17 19:04:09] [DATABASE] FTL UID SIZE: 128 [2017-10-17 19:04:09] [DATABASE] FTL UID SIZE: 128 [2017-10-17 19:04:09] [2017-10-17 19:04:09] [DATABASE] SYSTEMS UID SIZE: 128 [2017-10-17 19:04:09] [DATABASE] SYSTEMS UID SIZE: 128 [2017-10-17 19:04:09] [2017-10-17 19:04:09] Server(0) Reading CHAT CHANNEL ROUTER C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\chatchannels.tag [2017-10-17 19:04:09] Server(0) Reading CHAT CHANNEL ROUTER C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\chatchannels.tag [2017-10-17 19:04:09] [2017-10-17 19:04:09] [SERVER] Request Thread pool size is: 10 [2017-10-17 19:04:09] [SERVER] Request Thread pool size is: 10 [2017-10-17 19:04:09] [2017-10-17 19:04:09] [SERVERSOCKET] Connection made. starting new processor 56584, /127.0.0.1; local: 4242, /127.0.0.1, keepalive false [2017-10-17 19:04:09] [SERVERSOCKET] Connection made. starting new processor 56584, /127.0.0.1; local: 4242, /127.0.0.1, keepalive false [2017-10-17 19:04:09] [2017-10-17 19:04:09] [SERVER] ListenerId[1] connection registered (TRunning: 0/0/0) 3 [2017-10-17 19:04:09] [SERVER] ListenerId[1] connection registered (TRunning: 0/0/0) 3 [2017-10-17 19:04:09] [2017-10-17 19:04:09] [SERVER][PROCESSOR] client setup completed for PID: 3. listening for input [2017-10-17 19:04:09] [SERVER][PROCESSOR] client setup completed for PID: 3. listening for input [2017-10-17 19:04:09] [2017-10-17 19:04:09] [SERVER] Probe was made CODE (#100). Closing connection! [2017-10-17 19:04:09] [SERVER] Probe was made CODE (#100). Closing connection! [2017-10-17 19:04:09] [2017-10-17 19:04:09] [SERVER][DISCONNECT] Client 'null' HAS BEEN DISCONNECTED . PROBE: true; ProcessorID: 3 [2017-10-17 19:04:09] [SERVER] A schine server is already running [2017-10-17 19:04:09] [SERVER][DISCONNECT] Client 'null' HAS BEEN DISCONNECTED . PROBE: true; ProcessorID: 3 [2017-10-17 19:04:09] [SERVER] A schine server is already running [2017-10-17 19:04:09] [2017-10-17 19:04:09] [2017-10-17 19:04:09] [SERVER] COULD NOT UNREGISTER CLIENT null [2017-10-17 19:04:09] [SERVER] COULD NOT UNREGISTER CLIENT null [2017-10-17 19:04:09] [2017-10-17 19:04:09] THROWING EXCEPTION [2017-10-17 19:04:09] THROWING EXCEPTION [2017-10-17 19:04:09] [2017-10-17 19:04:09] [SERVER] PROBE SUCCESSFULLY EXECUTED. STOPPING PROCESSOR. (Ping of a Starter to start server): PID 3 [2017-10-17 19:04:09] [SERVER] PROBE SUCCESSFULLY EXECUTED. STOPPING PROCESSOR. (Ping of a Starter to start server): PID 3 [2017-10-17 19:04:09] [2017-10-17 19:04:09] java.lang.Exception: A StarMade Server Instance is already running on port 4242 [2017-10-17 19:04:09] java.lang.Exception: A StarMade Server Instance is already running on port 4242 [2017-10-17 19:04:09] [2017-10-17 19:04:09] at obfuscated.afW.run(SourceFile:1559) [2017-10-17 19:04:09] at obfuscated.afW.run(SourceFile:1559) [2017-10-17 19:04:09] [2017-10-17 19:04:09] at java.lang.Thread.run(Unknown Source) [2017-10-17 19:04:09] at java.lang.Thread.run(Unknown Source) [2017-10-17 19:04:09] [2017-10-17 19:04:09] Caused by: org.schema.schine.network.exception.ServerPortNotAvailableException: localhost port 4242 is closed or already in use [2017-10-17 19:04:09] Caused by: org.schema.schine.network.exception.ServerPortNotAvailableException: localhost port 4242 is closed or already in use [2017-10-17 19:04:09] [2017-10-17 19:04:09] at org.schema.schine.network.server.ServerListener.(SourceFile:179) [2017-10-17 19:04:09] at org.schema.schine.network.server.ServerListener.(SourceFile:179) [2017-10-17 19:04:09] [2017-10-17 19:04:09] at org.schema.schine.network.server.ServerController.startServerAndListen(SourceFile:367) [2017-10-17 19:04:09] at org.schema.schine.network.server.ServerController.startServerAndListen(SourceFile:367) [2017-10-17 19:04:09] [2017-10-17 19:04:09] at obfuscated.afW.run(SourceFile:1528) [2017-10-17 19:04:09] at obfuscated.afW.run(SourceFile:1528) [2017-10-17 19:04:09] [2017-10-17 19:04:09] ... 1 more [2017-10-17 19:04:09] ... 1 more [2017-10-17 19:04:09] [2017-10-17 19:04:09] java.lang.Exception: Server Shutdown: true [2017-10-17 19:04:09] java.lang.Exception: Server Shutdown: true [2017-10-17 19:04:09] [2017-10-17 19:04:09] at org.schema.schine.network.server.ServerState.setShutdown(SourceFile:259) [2017-10-17 19:04:09] at org.schema.schine.network.server.ServerState.setShutdown(SourceFile:259) [2017-10-17 19:04:09] [2017-10-17 19:04:09] at obfuscated.afW.run(SourceFile:1589) [2017-10-17 19:04:09] at obfuscated.afW.run(SourceFile:1589) [2017-10-17 19:04:09] [2017-10-17 19:04:09] at java.lang.Thread.run(Unknown Source) [2017-10-17 19:04:09] at java.lang.Thread.run(Unknown Source) [2017-10-17 19:04:09] [2017-10-17 19:04:09] [CLIENT] Intercepted exception Exception [2017-10-17 19:04:09] [CLIENT] Intercepted exception Exception [2017-10-17 19:04:09] [2017-10-17 19:04:09] java.lang.Exception: A StarMade Server Instance is already running on port 4242 [2017-10-17 19:04:09] java.lang.Exception: A StarMade Server Instance is already running on port 4242 [2017-10-17 19:04:09] [2017-10-17 19:04:09] at obfuscated.afW.run(SourceFile:1559) [2017-10-17 19:04:09] at obfuscated.afW.run(SourceFile:1559) [2017-10-17 19:04:09] [2017-10-17 19:04:09] at java.lang.Thread.run(Unknown Source) [2017-10-17 19:04:09] at java.lang.Thread.run(Unknown Source) [2017-10-17 19:04:09] [2017-10-17 19:04:09] Caused by: org.schema.schine.network.exception.ServerPortNotAvailableException: localhost port 4242 is closed or already in use [2017-10-17 19:04:09] Caused by: org.schema.schine.network.exception.ServerPortNotAvailableException: localhost port 4242 is closed or already in use [2017-10-17 19:04:09] [2017-10-17 19:04:09] at org.schema.schine.network.server.ServerListener.(SourceFile:179) [2017-10-17 19:04:09] at org.schema.schine.network.server.ServerListener.(SourceFile:179) [2017-10-17 19:04:09] [2017-10-17 19:04:09] at org.schema.schine.network.server.ServerController.startServerAndListen(SourceFile:367) [2017-10-17 19:04:09] at org.schema.schine.network.server.ServerController.startServerAndListen(SourceFile:367) [2017-10-17 19:04:09] [2017-10-17 19:04:09] at obfuscated.afW.run(SourceFile:1528) [2017-10-17 19:04:09] at obfuscated.afW.run(SourceFile:1528) [2017-10-17 19:04:09] [2017-10-17 19:04:09] ... 1 more [2017-10-17 19:04:09] ... 1 more [2017-10-17 19:04:09] [2017-10-17 19:04:09] [LOGINERROR] We're sorry! Something went wrong initializing the universe! Try reinstalling the game in case of a bad install. If that doesn't help, please contact our support. [2017-10-17 19:04:09] [LOGINERROR] We're sorry! Something went wrong initializing the universe! Try reinstalling the game in case of a bad install. If that doesn't help, please contact our support. [2017-10-17 19:04:09] [2017-10-17 19:04:09] ############## LOADING RESOURCE CONFIG_GUI [2017-10-17 19:04:09] ############## LOADING RESOURCE CONFIG_GUI [2017-10-17 19:04:09] [2017-10-17 19:04:09] [CLIENT] Loading GUI CONFIG: GuiConfigMainMenu.xml [2017-10-17 19:04:09] [CLIENT] Loading GUI CONFIG: GuiConfigMainMenu.xml [2017-10-17 19:04:09] [2017-10-17 19:04:09] [GLFRAME] Content has been loaded [2017-10-17 19:04:09] [GLFRAME] Content has been loaded [2017-10-17 19:04:09] [2017-10-17 19:04:10] [GUI] PRESSED OK ON ERROR [2017-10-17 19:04:10] [GUI] PRESSED OK ON ERROR [2017-10-17 19:04:10] [2017-10-17 19:04:10] [CLIENT][PlayerInput] successfully deactivated obfuscated.aaa@4f068900 [2017-10-17 19:04:10] [CLIENT][PlayerInput] successfully deactivated obfuscated.aaa@4f068900 [2017-10-17 19:04:10] [2017-10-17 19:04:10] [GUI] SELECTED SP INFO obfuscated.ZR@d16256de [2017-10-17 19:04:10] [GUI] SELECTED SP INFO obfuscated.ZR@d16256de [2017-10-17 19:04:10] [2017-10-17 19:04:13] [RESOURCE] EQUEUING ALL RESOURCES! [2017-10-17 19:04:13] [RESOURCE] EQUEUING ALL RESOURCES! [2017-10-17 19:04:13] [2017-10-17 19:04:13] ############## LOADING RESOURCE CONFIG_GUI [2017-10-17 19:04:13] ############## LOADING RESOURCE CONFIG_GUI [2017-10-17 19:04:13] [2017-10-17 19:04:13] [CLIENT] Loading GUI CONFIG: GuiConfig.xml [2017-10-17 19:04:13] [CLIENT] Loading GUI CONFIG: GuiConfig.xml [2017-10-17 19:04:13] [2017-10-17 19:04:13] [RESOURCE] ENQUEING 3D MODELS -50 [2017-10-17 19:04:13] [RESOURCE] ENQUEING 3D MODELS -50 [2017-10-17 19:04:13] [2017-10-17 19:04:13] [SERVER] using world: world0; .\server-database\world0\ [2017-10-17 19:04:13] [SERVER] using world: world0; .\server-database\world0\ [2017-10-17 19:04:13] [2017-10-17 19:04:13] [INIT] Segment Database Path: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\DATA; exists? true; is Dir? true; creating dir successful (gives false if exists)? false [2017-10-17 19:04:13] [INIT] Segment Database Path: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\DATA; exists? true; is Dir? true; creating dir successful (gives false if exists)? false [2017-10-17 19:04:13] [2017-10-17 19:04:13] [GLFRAME] Content has been loaded [2017-10-17 19:04:13] [GLFRAME] Content has been loaded [2017-10-17 19:04:13] [2017-10-17 19:04:13] [INITIALIZE] REMOTE CLASSES REGISTERED [2017-10-17 19:04:13] [INITIALIZE] REMOTE CLASSES REGISTERED [2017-10-17 19:04:13] [2017-10-17 19:04:13] [INITIALIZE] RESOURCE MANAGER INITIALIZED [2017-10-17 19:04:13] [INITIALIZE] RESOURCE MANAGER INITIALIZED [2017-10-17 19:04:13] [2017-10-17 19:04:13] ERROR: no content in Resource: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\file:\C:\Users\theaw\Desktop\Voxel%20Games\Starmade%2010-16-2017\StarMade\StarMade.jar!\org\schema\game\network\commands [2017-10-17 19:04:13] ERROR: no content in Resource: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\file:\C:\Users\theaw\Desktop\Voxel%20Games\Starmade%2010-16-2017\StarMade\StarMade.jar!\org\schema\game\network\commands [2017-10-17 19:04:13] [2017-10-17 19:04:13] ################# Loading from JAR ##################### [2017-10-17 19:04:13] ################# Loading from JAR ##################### [2017-10-17 19:04:13] [2017-10-17 19:04:13] ######################################################## [2017-10-17 19:04:13] ######################################################## [2017-10-17 19:04:13] [2017-10-17 19:04:13] [INITIALIZE] REMOTE COMMANDS REGISTERED [2017-10-17 19:04:13] [INITIALIZE] REMOTE COMMANDS REGISTERED [2017-10-17 19:04:13] [2017-10-17 19:04:13] [INITIALIZE] SECURITY MANAGER SET [2017-10-17 19:04:13] [INITIALIZE] SECURITY MANAGER SET [2017-10-17 19:04:13] [2017-10-17 19:04:13] [INITIALIZE] COMMAND ID's ASSIGNED. NOW READING BLOCK CONFIG [2017-10-17 19:04:13] [INITIALIZE] COMMAND ID's ASSIGNED. NOW READING BLOCK CONFIG [2017-10-17 19:04:13] [2017-10-17 19:04:13] [INITIALIZE] BLOCK CONFIGURATION READ [2017-10-17 19:04:13] [INITIALIZE] BLOCK CONFIGURATION READ [2017-10-17 19:04:13] [2017-10-17 19:04:13] [BLUEPRINT][MIGRATION] NO CONVERSION NEEDED: no old bb file exists: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\blueprints\catalog.txt [2017-10-17 19:04:13] [BLUEPRINT][MIGRATION] NO CONVERSION NEEDED: no old bb file exists: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\blueprints\catalog.txt [2017-10-17 19:04:13] [2017-10-17 19:04:13] [CLIENT] initializing 0.200.124 (20171017_233924) [2017-10-17 19:04:13] [CLIENT] initializing 0.200.124 (20171017_233924) [2017-10-17 19:04:13] [2017-10-17 19:04:13] [SERVER] initializing [2017-10-17 19:04:13] [SERVER] initializing [2017-10-17 19:04:13] [2017-10-17 19:04:13] java.lang.Exception: Server Shutdown: false [2017-10-17 19:04:13] java.lang.Exception: Server Shutdown: false [2017-10-17 19:04:13] [2017-10-17 19:04:13] at org.schema.schine.network.server.ServerState.setShutdown(SourceFile:259) [2017-10-17 19:04:13] at org.schema.schine.network.server.ServerState.setShutdown(SourceFile:259) [2017-10-17 19:04:13] [2017-10-17 19:04:13] at obfuscated.afW.run(SourceFile:1489) [2017-10-17 19:04:13] at obfuscated.afW.run(SourceFile:1489) [2017-10-17 19:04:13] [2017-10-17 19:04:13] at java.lang.Thread.run(Unknown Source) [2017-10-17 19:04:13] at java.lang.Thread.run(Unknown Source) [2017-10-17 19:04:13] [2017-10-17 19:04:13] java.lang.Exception: Server created: true [2017-10-17 19:04:13] java.lang.Exception: Server created: true [2017-10-17 19:04:13] [2017-10-17 19:04:13] at org.schema.schine.network.server.ServerState.setCreated(SourceFile:267) [2017-10-17 19:04:13] at org.schema.schine.network.server.ServerState.setCreated(SourceFile:267) [2017-10-17 19:04:13] [2017-10-17 19:04:13] at org.schema.schine.network.server.ServerState.(SourceFile:50) [2017-10-17 19:04:13] at org.schema.schine.network.server.ServerState.(SourceFile:50) [2017-10-17 19:04:13] [2017-10-17 19:04:13] at obfuscated.aMx.(SourceFile:311) [2017-10-17 19:04:13] at obfuscated.aMx.(SourceFile:311) [2017-10-17 19:04:13] [2017-10-17 19:04:13] at obfuscated.afW.run(SourceFile:1491) [2017-10-17 19:04:13] at obfuscated.afW.run(SourceFile:1491) [2017-10-17 19:04:13] [2017-10-17 19:04:13] at java.lang.Thread.run(Unknown Source) [2017-10-17 19:04:13] at java.lang.Thread.run(Unknown Source) [2017-10-17 19:04:13] [2017-10-17 19:04:13] [SERVER] Server State Created! [2017-10-17 19:04:13] [SERVER] Server State Created! [2017-10-17 19:04:13] [2017-10-17 19:04:13] [CLIENT] WAITING FOR SERVER [2017-10-17 19:04:13] [CLIENT] WAITING FOR SERVER [2017-10-17 19:04:13] [2017-10-17 19:04:13] [INIT] Not found Seed File: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\.seed .\server-database\world0\; Path exists? true; dir? true [2017-10-17 19:04:13] [INIT] Not found Seed File: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\.seed .\server-database\world0\; Path exists? true; dir? true [2017-10-17 19:04:13] [2017-10-17 19:04:13] [SQL] Fetching connection (may take some if game crashed on the run before) [2017-10-17 19:04:13] [SQL] Fetching connection (may take some if game crashed on the run before) [2017-10-17 19:04:13] [2017-10-17 19:04:13] [SQL] connection successfull [2017-10-17 19:04:13] [SQL] connection successfull [2017-10-17 19:04:13] [2017-10-17 19:04:13] [SERVER][NPC] importing default preset: .\data\npcFactions\Outcasts\ -> .\server-database\world0\\npcFactions\Outcasts\ [2017-10-17 19:04:13] [SERVER][NPC] importing default preset: .\data\npcFactions\Outcasts\ -> .\server-database\world0\\npcFactions\Outcasts\ [2017-10-17 19:04:13] [2017-10-17 19:04:13] Extracting file: Blight/DATA/ENTITY_SHIP_Blight.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:13] Extracting file: Blight/DATA/ENTITY_SHIP_Blight.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:13] [2017-10-17 19:04:13] Extracting file: Blight/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:13] Extracting file: Blight/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:13] [2017-10-17 19:04:13] Extracting file: Blight/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:13] Extracting file: Blight/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:13] [2017-10-17 19:04:13] Extracting file: Blight/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:13] Extracting file: Blight/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:13] [2017-10-17 19:04:13] Extracting file: Blitz/ATTACHED_0/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:13] Extracting file: Blitz/ATTACHED_0/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:13] [2017-10-17 19:04:13] Extracting file: Blitz/ATTACHED_0/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:13] Extracting file: Blitz/ATTACHED_0/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:13] [2017-10-17 19:04:13] Extracting file: Blitz/ATTACHED_0/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:13] Extracting file: Blitz/ATTACHED_0/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:13] [2017-10-17 19:04:13] Extracting file: Blitz/ATTACHED_0/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:13] Extracting file: Blitz/ATTACHED_0/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:13] [2017-10-17 19:04:13] Extracting file: Blitz/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:13] Extracting file: Blitz/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:13] [2017-10-17 19:04:13] Extracting file: Blitz/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:13] Extracting file: Blitz/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:13] [2017-10-17 19:04:13] Extracting file: Blitz/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:13] Extracting file: Blitz/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:13] [2017-10-17 19:04:13] Extracting file: Blitz/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:13] Extracting file: Blitz/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:13] [2017-10-17 19:04:13] Extracting file: Blitz/ATTACHED_1/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:13] Extracting file: Blitz/ATTACHED_1/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:13] [2017-10-17 19:04:13] Extracting file: Blitz/ATTACHED_1/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:13] Extracting file: Blitz/ATTACHED_1/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:13] [2017-10-17 19:04:13] Extracting file: Blitz/ATTACHED_1/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:13] Extracting file: Blitz/ATTACHED_1/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:13] [2017-10-17 19:04:13] Extracting file: Blitz/ATTACHED_1/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:13] Extracting file: Blitz/ATTACHED_1/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:13] [2017-10-17 19:04:13] Extracting file: Blitz/ATTACHED_1/DATA/ATTACHED_1.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:13] Extracting file: Blitz/ATTACHED_1/DATA/ATTACHED_1.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:13] [2017-10-17 19:04:13] Extracting file: Blitz/ATTACHED_1/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:13] Extracting file: Blitz/ATTACHED_1/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:13] [2017-10-17 19:04:13] Extracting file: Blitz/ATTACHED_1/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:13] Extracting file: Blitz/ATTACHED_1/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:13] [2017-10-17 19:04:13] Extracting file: Blitz/ATTACHED_1/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:13] Extracting file: Blitz/ATTACHED_1/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:13] [2017-10-17 19:04:13] Extracting file: Blitz/DATA/ENTITY_SHIP_Blitz.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:13] Extracting file: Blitz/DATA/ENTITY_SHIP_Blitz.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:13] [2017-10-17 19:04:13] Extracting file: Blitz/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:13] Extracting file: Blitz/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:13] [2017-10-17 19:04:13] Extracting file: Blitz/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:13] Extracting file: Blitz/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:13] [2017-10-17 19:04:13] Extracting file: Blitz/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:13] Extracting file: Blitz/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:13] [2017-10-17 19:04:13] Extracting file: Pioneer Pod/DATA/ENTITY_SHIP_Pioneer Pod.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:13] Extracting file: Pioneer Pod/DATA/ENTITY_SHIP_Pioneer Pod.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:13] [2017-10-17 19:04:13] Extracting file: Pioneer Pod/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:13] Extracting file: Pioneer Pod/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:13] [2017-10-17 19:04:13] Extracting file: Pioneer Pod/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:13] Extracting file: Pioneer Pod/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:13] [2017-10-17 19:04:13] Extracting file: Pioneer Pod/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:13] Extracting file: Pioneer Pod/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:13] [2017-10-17 19:04:13] Extracting file: Pioneer/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:13] Extracting file: Pioneer/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:13] [2017-10-17 19:04:13] Extracting file: Pioneer/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:13] Extracting file: Pioneer/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:13] [2017-10-17 19:04:13] Extracting file: Pioneer/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:13] Extracting file: Pioneer/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:13] [2017-10-17 19:04:13] Extracting file: Pioneer/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:13] Extracting file: Pioneer/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:13] [2017-10-17 19:04:13] Extracting file: Pioneer/ATTACHED_1/DATA/ATTACHED_1.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:13] Extracting file: Pioneer/ATTACHED_1/DATA/ATTACHED_1.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:13] [2017-10-17 19:04:13] Extracting file: Pioneer/ATTACHED_1/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:13] Extracting file: Pioneer/ATTACHED_1/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:13] [2017-10-17 19:04:13] Extracting file: Pioneer/ATTACHED_1/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:13] Extracting file: Pioneer/ATTACHED_1/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:13] [2017-10-17 19:04:13] Extracting file: Pioneer/ATTACHED_1/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:13] Extracting file: Pioneer/ATTACHED_1/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:13] [2017-10-17 19:04:13] Extracting file: Pioneer/ATTACHED_2/DATA/ATTACHED_2.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:13] Extracting file: Pioneer/ATTACHED_2/DATA/ATTACHED_2.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:13] [2017-10-17 19:04:13] Extracting file: Pioneer/ATTACHED_2/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:13] Extracting file: Pioneer/ATTACHED_2/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:13] [2017-10-17 19:04:13] Extracting file: Pioneer/ATTACHED_2/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:13] Extracting file: Pioneer/ATTACHED_2/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:13] [2017-10-17 19:04:13] Extracting file: Pioneer/ATTACHED_2/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:13] Extracting file: Pioneer/ATTACHED_2/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:13] [2017-10-17 19:04:13] Extracting file: Pioneer/DATA/ENTITY_SHIP_Pioneer.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:13] Extracting file: Pioneer/DATA/ENTITY_SHIP_Pioneer.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:13] [2017-10-17 19:04:13] Extracting file: Pioneer/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:13] Extracting file: Pioneer/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:13] [2017-10-17 19:04:13] Extracting file: Pioneer/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:13] Extracting file: Pioneer/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:13] [2017-10-17 19:04:13] Extracting file: Pioneer/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:13] Extracting file: Pioneer/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:13] [2017-10-17 19:04:13] Extracting file: Prospect/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:13] Extracting file: Prospect/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:13] [2017-10-17 19:04:13] Extracting file: Prospect/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:13] Extracting file: Prospect/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:13] [2017-10-17 19:04:14] Extracting file: Prospect/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] Extracting file: Prospect/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Prospect/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] Extracting file: Prospect/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Prospect/ATTACHED_1/DATA/ATTACHED_1.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] Extracting file: Prospect/ATTACHED_1/DATA/ATTACHED_1.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Prospect/ATTACHED_1/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] Extracting file: Prospect/ATTACHED_1/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Prospect/ATTACHED_1/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] Extracting file: Prospect/ATTACHED_1/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Prospect/ATTACHED_1/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] Extracting file: Prospect/ATTACHED_1/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Prospect/DATA/ENTITY_SHIP_Prospect.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] Extracting file: Prospect/DATA/ENTITY_SHIP_Prospect.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Prospect/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] Extracting file: Prospect/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Prospect/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] Extracting file: Prospect/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Prospect/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] Extracting file: Prospect/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Scud/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] Extracting file: Scud/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Scud/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] Extracting file: Scud/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Scud/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] Extracting file: Scud/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Scud/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] Extracting file: Scud/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Scud/DATA/Scud.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] Extracting file: Scud/DATA/Scud.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Scud/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] Extracting file: Scud/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Scud/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] Extracting file: Scud/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Scud/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] Extracting file: Scud/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Spade/DATA/ENTITY_SHIP_Spade.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] Extracting file: Spade/DATA/ENTITY_SHIP_Spade.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Spade/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] Extracting file: Spade/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Spade/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] Extracting file: Spade/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Spade/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] Extracting file: Spade/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Temporary Factory/DATA/ENTITY_SPACESTATION_outcast temporary factory_1481325882555.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] Extracting file: Temporary Factory/DATA/ENTITY_SPACESTATION_outcast temporary factory_1481325882555.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Temporary Factory/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] Extracting file: Temporary Factory/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Temporary Factory/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] Extracting file: Temporary Factory/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Temporary Factory/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] Extracting file: Temporary Factory/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Temporary Homebase/DATA/ENTITY_SPACESTATION_outcast temporary shop_1481338619962.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] Extracting file: Temporary Homebase/DATA/ENTITY_SPACESTATION_outcast temporary shop_1481338619962.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Temporary Homebase/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] Extracting file: Temporary Homebase/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Temporary Homebase/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] Extracting file: Temporary Homebase/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Temporary Homebase/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] Extracting file: Temporary Homebase/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Temporary Mining Station/DATA/ENTITY_SPACESTATION_outcast temporary shop_1481328648280.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] Extracting file: Temporary Mining Station/DATA/ENTITY_SPACESTATION_outcast temporary shop_1481328648280.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Temporary Mining Station/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] Extracting file: Temporary Mining Station/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Temporary Mining Station/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] Extracting file: Temporary Mining Station/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Temporary Mining Station/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] Extracting file: Temporary Mining Station/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Temporary Shop/DATA/ENTITY_SPACESTATION_outcast temporary shop_1481326103340.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] Extracting file: Temporary Shop/DATA/ENTITY_SPACESTATION_outcast temporary shop_1481326103340.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Temporary Shop/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] Extracting file: Temporary Shop/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Temporary Shop/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] Extracting file: Temporary Shop/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Temporary Shop/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] Extracting file: Temporary Shop/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Transit/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] Extracting file: Transit/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Transit/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] Extracting file: Transit/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Transit/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] Extracting file: Transit/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Transit/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] Extracting file: Transit/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Transit/ATTACHED_1/DATA/ATTACHED_1.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] Extracting file: Transit/ATTACHED_1/DATA/ATTACHED_1.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Transit/ATTACHED_1/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] Extracting file: Transit/ATTACHED_1/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Transit/ATTACHED_1/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] Extracting file: Transit/ATTACHED_1/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Transit/ATTACHED_1/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] Extracting file: Transit/ATTACHED_1/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Transit/ATTACHED_2/DATA/ATTACHED_2.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] Extracting file: Transit/ATTACHED_2/DATA/ATTACHED_2.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Transit/ATTACHED_2/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] Extracting file: Transit/ATTACHED_2/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Transit/ATTACHED_2/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] Extracting file: Transit/ATTACHED_2/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Transit/ATTACHED_2/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] Extracting file: Transit/ATTACHED_2/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Transit/ATTACHED_3/DATA/ATTACHED_3.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] Extracting file: Transit/ATTACHED_3/DATA/ATTACHED_3.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Transit/ATTACHED_3/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] Extracting file: Transit/ATTACHED_3/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Transit/ATTACHED_3/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] Extracting file: Transit/ATTACHED_3/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Transit/ATTACHED_3/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] Extracting file: Transit/ATTACHED_3/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Transit/ATTACHED_4/DATA/ATTACHED_4.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] Extracting file: Transit/ATTACHED_4/DATA/ATTACHED_4.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Transit/ATTACHED_4/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] Extracting file: Transit/ATTACHED_4/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Transit/ATTACHED_4/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] Extracting file: Transit/ATTACHED_4/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Transit/ATTACHED_4/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] Extracting file: Transit/ATTACHED_4/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Transit/ATTACHED_5/DATA/ATTACHED_5.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] Extracting file: Transit/ATTACHED_5/DATA/ATTACHED_5.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Transit/ATTACHED_5/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] Extracting file: Transit/ATTACHED_5/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Transit/ATTACHED_5/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] Extracting file: Transit/ATTACHED_5/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Transit/ATTACHED_5/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] Extracting file: Transit/ATTACHED_5/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Transit/DATA/Transit.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] Extracting file: Transit/DATA/Transit.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Transit/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] Extracting file: Transit/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Transit/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] Extracting file: Transit/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Transit/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] Extracting file: Transit/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Ward/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] Extracting file: Ward/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Ward/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] Extracting file: Ward/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Ward/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] Extracting file: Ward/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Ward/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] Extracting file: Ward/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Ward/ATTACHED_1/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] Extracting file: Ward/ATTACHED_1/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Ward/ATTACHED_1/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] Extracting file: Ward/ATTACHED_1/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Ward/ATTACHED_1/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] Extracting file: Ward/ATTACHED_1/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Ward/ATTACHED_1/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] Extracting file: Ward/ATTACHED_1/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Ward/ATTACHED_1/DATA/ATTACHED_1.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] Extracting file: Ward/ATTACHED_1/DATA/ATTACHED_1.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Ward/ATTACHED_1/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] Extracting file: Ward/ATTACHED_1/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Ward/ATTACHED_1/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] Extracting file: Ward/ATTACHED_1/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Ward/ATTACHED_1/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] Extracting file: Ward/ATTACHED_1/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Ward/ATTACHED_2/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] Extracting file: Ward/ATTACHED_2/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Ward/ATTACHED_2/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] Extracting file: Ward/ATTACHED_2/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Ward/ATTACHED_2/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] Extracting file: Ward/ATTACHED_2/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Ward/ATTACHED_2/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] Extracting file: Ward/ATTACHED_2/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Ward/ATTACHED_2/DATA/ATTACHED_2.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] Extracting file: Ward/ATTACHED_2/DATA/ATTACHED_2.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Ward/ATTACHED_2/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] Extracting file: Ward/ATTACHED_2/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Ward/ATTACHED_2/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] Extracting file: Ward/ATTACHED_2/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Ward/ATTACHED_2/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] Extracting file: Ward/ATTACHED_2/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Ward/ATTACHED_3/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] Extracting file: Ward/ATTACHED_3/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Ward/ATTACHED_3/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] Extracting file: Ward/ATTACHED_3/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Ward/ATTACHED_3/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] Extracting file: Ward/ATTACHED_3/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Ward/ATTACHED_3/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] Extracting file: Ward/ATTACHED_3/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Ward/ATTACHED_3/DATA/ATTACHED_3.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] Extracting file: Ward/ATTACHED_3/DATA/ATTACHED_3.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Ward/ATTACHED_3/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] Extracting file: Ward/ATTACHED_3/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Ward/ATTACHED_3/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] Extracting file: Ward/ATTACHED_3/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Ward/ATTACHED_3/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] Extracting file: Ward/ATTACHED_3/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Ward/DATA/Ward.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] Extracting file: Ward/DATA/Ward.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Ward/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] Extracting file: Ward/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Ward/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] Extracting file: Ward/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Ward/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] Extracting file: Ward/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] [IO][COPY] FILE FROM C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\data\npcFactions\Outcasts\npcConfig.xml to C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\npcConfig.xml [2017-10-17 19:04:14] [IO][COPY] FILE FROM C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\data\npcFactions\Outcasts\npcConfig.xml to C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Outcasts\npcConfig.xml [2017-10-17 19:04:14] [2017-10-17 19:04:14] [SERVER][NPC] importing default preset: .\data\npcFactions\Scavengers\ -> .\server-database\world0\\npcFactions\Scavengers\ [2017-10-17 19:04:14] [SERVER][NPC] importing default preset: .\data\npcFactions\Scavengers\ -> .\server-database\world0\\npcFactions\Scavengers\ [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Xyston/DATA/ENTITY_SHIP_Xyston.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:14] Extracting file: Xyston/DATA/ENTITY_SHIP_Xyston.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Xyston/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:14] Extracting file: Xyston/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Xyston/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:14] Extracting file: Xyston/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Xyston/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:14] Extracting file: Xyston/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Arma/DATA/ENTITY_SHIP_Arma.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:14] Extracting file: Arma/DATA/ENTITY_SHIP_Arma.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Arma/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:14] Extracting file: Arma/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Arma/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:14] Extracting file: Arma/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Arma/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:14] Extracting file: Arma/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Cestus/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:14] Extracting file: Cestus/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Cestus/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:14] Extracting file: Cestus/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Cestus/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:14] Extracting file: Cestus/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Cestus/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:14] Extracting file: Cestus/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Cestus/ATTACHED_1/DATA/ATTACHED_1.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:14] Extracting file: Cestus/ATTACHED_1/DATA/ATTACHED_1.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Cestus/ATTACHED_1/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:14] Extracting file: Cestus/ATTACHED_1/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Cestus/ATTACHED_1/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:14] Extracting file: Cestus/ATTACHED_1/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Cestus/ATTACHED_1/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:14] Extracting file: Cestus/ATTACHED_1/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Cestus/ATTACHED_2/DATA/ATTACHED_2.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:14] Extracting file: Cestus/ATTACHED_2/DATA/ATTACHED_2.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Cestus/ATTACHED_2/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:14] Extracting file: Cestus/ATTACHED_2/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Cestus/ATTACHED_2/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:14] Extracting file: Cestus/ATTACHED_2/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Cestus/ATTACHED_2/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:14] Extracting file: Cestus/ATTACHED_2/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Cestus/DATA/ENTITY_SHIP_Cestus.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:14] Extracting file: Cestus/DATA/ENTITY_SHIP_Cestus.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Cestus/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:14] Extracting file: Cestus/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Cestus/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:14] Extracting file: Cestus/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Cestus/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:14] Extracting file: Cestus/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Chakram/DATA/ENTITY_SHIP_Chakram.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:14] Extracting file: Chakram/DATA/ENTITY_SHIP_Chakram.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Chakram/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:14] Extracting file: Chakram/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Chakram/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:14] Extracting file: Chakram/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Chakram/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:14] Extracting file: Chakram/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Hanbo/DATA/ENTITY_SHIP_Hanbo.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:14] Extracting file: Hanbo/DATA/ENTITY_SHIP_Hanbo.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Hanbo/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:14] Extracting file: Hanbo/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Hanbo/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:14] Extracting file: Hanbo/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Hanbo/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:14] Extracting file: Hanbo/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Hwatcha/DATA/ENTITY_SHIP_Hwatcha.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:14] Extracting file: Hwatcha/DATA/ENTITY_SHIP_Hwatcha.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Hwatcha/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:14] Extracting file: Hwatcha/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Hwatcha/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:14] Extracting file: Hwatcha/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Hwatcha/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:14] Extracting file: Hwatcha/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Karambit/DATA/ENTITY_SHIP_Karambit.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:14] Extracting file: Karambit/DATA/ENTITY_SHIP_Karambit.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Karambit/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:14] Extracting file: Karambit/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Karambit/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:14] Extracting file: Karambit/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Karambit/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:14] Extracting file: Karambit/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Kestros/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:14] Extracting file: Kestros/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Kestros/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:14] Extracting file: Kestros/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Kestros/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:14] Extracting file: Kestros/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Kestros/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:14] Extracting file: Kestros/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Kestros/DATA/ENTITY_SHIP_Kestros.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:14] Extracting file: Kestros/DATA/ENTITY_SHIP_Kestros.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Kestros/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:14] Extracting file: Kestros/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Kestros/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:14] Extracting file: Kestros/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Kestros/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:14] Extracting file: Kestros/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Kontos/DATA/ENTITY_SHIP_Kontos.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:14] Extracting file: Kontos/DATA/ENTITY_SHIP_Kontos.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Kontos/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:14] Extracting file: Kontos/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Kontos/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:14] Extracting file: Kontos/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Kontos/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:14] Extracting file: Kontos/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Kukri/DATA/ENTITY_SHIP_Kukri.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:14] Extracting file: Kukri/DATA/ENTITY_SHIP_Kukri.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Kukri/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:14] Extracting file: Kukri/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Kukri/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:14] Extracting file: Kukri/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Kukri/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:14] Extracting file: Kukri/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Mantlet/DATA/ENTITY_SHIP_Mantlet.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:14] Extracting file: Mantlet/DATA/ENTITY_SHIP_Mantlet.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Mantlet/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:14] Extracting file: Mantlet/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Mantlet/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:14] Extracting file: Mantlet/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Mantlet/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:14] Extracting file: Mantlet/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Small Scrapyard/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:14] Extracting file: Small Scrapyard/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Small Scrapyard/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:14] Extracting file: Small Scrapyard/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Small Scrapyard/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:14] Extracting file: Small Scrapyard/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Small Scrapyard/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:14] Extracting file: Small Scrapyard/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:14] Extracting file: Small Scrapyard/ATTACHED_1/DATA/ATTACHED_1.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:14] Extracting file: Small Scrapyard/ATTACHED_1/DATA/ATTACHED_1.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:14] [2017-10-17 19:04:15] Extracting file: Small Scrapyard/ATTACHED_1/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:15] Extracting file: Small Scrapyard/ATTACHED_1/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: Small Scrapyard/ATTACHED_1/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:15] Extracting file: Small Scrapyard/ATTACHED_1/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: Small Scrapyard/ATTACHED_1/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:15] Extracting file: Small Scrapyard/ATTACHED_1/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: Small Scrapyard/ATTACHED_2/DATA/ATTACHED_2.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:15] Extracting file: Small Scrapyard/ATTACHED_2/DATA/ATTACHED_2.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: Small Scrapyard/ATTACHED_2/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:15] Extracting file: Small Scrapyard/ATTACHED_2/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: Small Scrapyard/ATTACHED_2/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:15] Extracting file: Small Scrapyard/ATTACHED_2/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: Small Scrapyard/ATTACHED_2/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:15] Extracting file: Small Scrapyard/ATTACHED_2/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: Small Scrapyard/DATA/ENTITY_SPACESTATION_Small Scrapyard.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:15] Extracting file: Small Scrapyard/DATA/ENTITY_SPACESTATION_Small Scrapyard.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: Small Scrapyard/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:15] Extracting file: Small Scrapyard/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: Small Scrapyard/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:15] Extracting file: Small Scrapyard/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: Small Scrapyard/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:15] Extracting file: Small Scrapyard/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: Sparth/DATA/ENTITY_SHIP_Sparth.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:15] Extracting file: Sparth/DATA/ENTITY_SHIP_Sparth.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: Sparth/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:15] Extracting file: Sparth/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: Sparth/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:15] Extracting file: Sparth/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: Sparth/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:15] Extracting file: Sparth/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: Tessen/DATA/ENTITY_SHIP_Tessen.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:15] Extracting file: Tessen/DATA/ENTITY_SHIP_Tessen.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: Tessen/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:15] Extracting file: Tessen/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: Tessen/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:15] Extracting file: Tessen/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: Tessen/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:15] Extracting file: Tessen/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: Cestus/DATA/ENTITY_SHIP_Cestus_1479520376357.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:15] Extracting file: Cestus/DATA/ENTITY_SHIP_Cestus_1479520376357.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: Temporary Factory/DATA/ENTITY_SPACESTATION_scavenger temporary factory_1481325988599.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:15] Extracting file: Temporary Factory/DATA/ENTITY_SPACESTATION_scavenger temporary factory_1481325988599.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: Temporary Factory/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:15] Extracting file: Temporary Factory/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: Temporary Factory/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:15] Extracting file: Temporary Factory/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: Temporary Factory/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:15] Extracting file: Temporary Factory/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: Temporary Shop/DATA/ENTITY_SPACESTATION_scavenger temporary shop_1481326380114.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:15] Extracting file: Temporary Shop/DATA/ENTITY_SPACESTATION_scavenger temporary shop_1481326380114.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: Temporary Shop/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:15] Extracting file: Temporary Shop/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: Temporary Shop/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:15] Extracting file: Temporary Shop/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: Temporary Shop/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:15] Extracting file: Temporary Shop/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: Temporary Mining Station/DATA/ENTITY_SPACESTATION_outcast temporary shop_1481328648280.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:15] Extracting file: Temporary Mining Station/DATA/ENTITY_SPACESTATION_outcast temporary shop_1481328648280.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: Temporary Mining Station/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:15] Extracting file: Temporary Mining Station/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: Temporary Mining Station/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:15] Extracting file: Temporary Mining Station/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: Temporary Mining Station/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:15] Extracting file: Temporary Mining Station/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: Temporary Homebase/DATA/ENTITY_SPACESTATION_scavenger temporary shop_1481338916048.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:15] Extracting file: Temporary Homebase/DATA/ENTITY_SPACESTATION_scavenger temporary shop_1481338916048.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: Temporary Homebase/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:15] Extracting file: Temporary Homebase/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: Temporary Homebase/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:15] Extracting file: Temporary Homebase/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: Temporary Homebase/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:15] Extracting file: Temporary Homebase/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: Carrus/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:15] Extracting file: Carrus/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: Carrus/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:15] Extracting file: Carrus/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: Carrus/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:15] Extracting file: Carrus/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: Carrus/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:15] Extracting file: Carrus/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: Carrus/DATA/ENTITY_SHIP_Scavenger Small Freighter 1 - VII_1481875459052.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:15] Extracting file: Carrus/DATA/ENTITY_SHIP_Scavenger Small Freighter 1 - VII_1481875459052.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: Carrus/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:15] Extracting file: Carrus/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: Carrus/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:15] Extracting file: Carrus/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: Carrus/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:15] Extracting file: Carrus/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] [IO][COPY] FILE FROM C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\data\npcFactions\Scavengers\npcConfig.xml to C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\npcConfig.xml [2017-10-17 19:04:15] [IO][COPY] FILE FROM C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\data\npcFactions\Scavengers\npcConfig.xml to C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Scavengers\npcConfig.xml [2017-10-17 19:04:15] [2017-10-17 19:04:15] [SERVER][NPC] importing default preset: .\data\npcFactions\Trading Guild\ -> .\server-database\world0\\npcFactions\Trading Guild\ [2017-10-17 19:04:15] [SERVER][NPC] importing default preset: .\data\npcFactions\Trading Guild\ -> .\server-database\world0\\npcFactions\Trading Guild\ [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: B110-11/DATA/ENTITY_SHIP_B110-11.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: B110-11/DATA/ENTITY_SHIP_B110-11.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: B110-11/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: B110-11/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: B110-11/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: B110-11/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: B110-11/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: B110-11/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: B130-7/DATA/ENTITY_SHIP_B130-7.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: B130-7/DATA/ENTITY_SHIP_B130-7.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: B130-7/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: B130-7/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: B130-7/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: B130-7/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: B130-7/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: B130-7/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: B150-18/ATTACHED_0/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: B150-18/ATTACHED_0/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: B150-18/ATTACHED_0/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: B150-18/ATTACHED_0/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: B150-18/ATTACHED_0/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: B150-18/ATTACHED_0/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: B150-18/ATTACHED_0/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: B150-18/ATTACHED_0/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: B150-18/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: B150-18/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: B150-18/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: B150-18/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: B150-18/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: B150-18/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: B150-18/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: B150-18/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: B150-18/DATA/ENTITY_SHIP_B150-18.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: B150-18/DATA/ENTITY_SHIP_B150-18.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: B150-18/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: B150-18/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: B150-18/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: B150-18/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: B150-18/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: B150-18/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: B190-21/ATTACHED_0/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: B190-21/ATTACHED_0/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: B190-21/ATTACHED_0/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: B190-21/ATTACHED_0/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: B190-21/ATTACHED_0/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: B190-21/ATTACHED_0/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: B190-21/ATTACHED_0/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: B190-21/ATTACHED_0/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: B190-21/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: B190-21/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: B190-21/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: B190-21/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: B190-21/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: B190-21/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: B190-21/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: B190-21/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: B190-21/ATTACHED_1/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: B190-21/ATTACHED_1/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: B190-21/ATTACHED_1/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: B190-21/ATTACHED_1/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: B190-21/ATTACHED_1/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: B190-21/ATTACHED_1/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: B190-21/ATTACHED_1/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: B190-21/ATTACHED_1/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: B190-21/ATTACHED_1/DATA/ATTACHED_1.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: B190-21/ATTACHED_1/DATA/ATTACHED_1.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: B190-21/ATTACHED_1/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: B190-21/ATTACHED_1/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: B190-21/ATTACHED_1/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: B190-21/ATTACHED_1/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: B190-21/ATTACHED_1/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: B190-21/ATTACHED_1/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: B190-21/ATTACHED_2/DATA/ATTACHED_2.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: B190-21/ATTACHED_2/DATA/ATTACHED_2.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: B190-21/ATTACHED_2/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: B190-21/ATTACHED_2/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: B190-21/ATTACHED_2/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: B190-21/ATTACHED_2/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: B190-21/ATTACHED_2/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: B190-21/ATTACHED_2/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: B190-21/ATTACHED_3/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: B190-21/ATTACHED_3/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: B190-21/ATTACHED_3/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: B190-21/ATTACHED_3/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: B190-21/ATTACHED_3/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: B190-21/ATTACHED_3/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: B190-21/ATTACHED_3/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: B190-21/ATTACHED_3/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: B190-21/ATTACHED_3/DATA/ATTACHED_3.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: B190-21/ATTACHED_3/DATA/ATTACHED_3.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: B190-21/ATTACHED_3/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: B190-21/ATTACHED_3/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: B190-21/ATTACHED_3/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: B190-21/ATTACHED_3/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: B190-21/ATTACHED_3/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: B190-21/ATTACHED_3/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: B190-21/ATTACHED_4/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: B190-21/ATTACHED_4/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: B190-21/ATTACHED_4/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: B190-21/ATTACHED_4/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: B190-21/ATTACHED_4/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: B190-21/ATTACHED_4/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: B190-21/ATTACHED_4/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: B190-21/ATTACHED_4/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: B190-21/ATTACHED_4/DATA/ATTACHED_4.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: B190-21/ATTACHED_4/DATA/ATTACHED_4.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: B190-21/ATTACHED_4/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: B190-21/ATTACHED_4/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: B190-21/ATTACHED_4/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: B190-21/ATTACHED_4/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: B190-21/ATTACHED_4/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: B190-21/ATTACHED_4/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: B190-21/ATTACHED_5/DATA/ATTACHED_5.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: B190-21/ATTACHED_5/DATA/ATTACHED_5.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: B190-21/ATTACHED_5/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: B190-21/ATTACHED_5/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: B190-21/ATTACHED_5/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: B190-21/ATTACHED_5/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: B190-21/ATTACHED_5/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: B190-21/ATTACHED_5/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: B190-21/DATA/B190-21.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: B190-21/DATA/B190-21.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: B190-21/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: B190-21/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: B190-21/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: B190-21/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: B190-21/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: B190-21/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: C120-12/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: C120-12/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: C120-12/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: C120-12/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: C120-12/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: C120-12/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: C120-12/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: C120-12/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: C120-12/DATA/ENTITY_SHIP_C120-12.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: C120-12/DATA/ENTITY_SHIP_C120-12.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: C120-12/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: C120-12/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: C120-12/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: C120-12/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: C120-12/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: C120-12/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: C140-9/DATA/ENTITY_SHIP_C140-9_1479501233168.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: C140-9/DATA/ENTITY_SHIP_C140-9_1479501233168.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: C140-9/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: C140-9/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: C140-9/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: C140-9/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: C140-9/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: C140-9/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_0/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_0/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_0/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_0/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_0/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_0/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_0/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_0/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_10/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_10/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_10/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_10/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_10/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_10/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_10/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_10/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_10/DATA/ATTACHED_10.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_10/DATA/ATTACHED_10.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_10/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_10/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_10/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_10/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_10/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_10/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_1/DATA/ATTACHED_1.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_1/DATA/ATTACHED_1.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_1/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_1/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_1/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_1/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_1/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_1/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_2/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_2/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_2/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_2/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_2/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_2/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_2/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_2/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_2/DATA/ATTACHED_2.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_2/DATA/ATTACHED_2.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_2/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_2/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_2/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_2/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_2/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_2/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_3/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_3/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_3/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_3/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_3/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_3/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_3/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_3/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_3/DATA/ATTACHED_3.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_3/DATA/ATTACHED_3.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_3/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_3/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_3/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_3/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_3/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_3/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_4/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_4/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_4/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_4/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_4/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_4/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_4/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_4/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_4/DATA/ATTACHED_4.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_4/DATA/ATTACHED_4.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_4/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_4/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_4/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_4/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_4/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_4/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_5/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_5/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_5/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_5/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_5/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_5/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_5/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_5/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_5/DATA/ATTACHED_5.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_5/DATA/ATTACHED_5.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_5/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_5/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_5/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_5/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_5/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_5/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_6/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_6/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_6/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_6/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_6/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_6/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_6/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_6/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_6/DATA/ATTACHED_6.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_6/DATA/ATTACHED_6.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_6/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_6/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_6/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_6/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_6/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_6/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_7/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_7/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_7/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_7/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_7/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_7/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_7/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_7/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_7/DATA/ATTACHED_7.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_7/DATA/ATTACHED_7.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_7/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_7/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_7/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_7/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_7/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_7/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_8/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_8/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_8/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_8/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_8/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_8/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_8/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_8/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_8/DATA/ATTACHED_8.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_8/DATA/ATTACHED_8.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_8/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_8/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_8/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_8/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_8/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_8/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_9/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_9/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_9/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_9/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_9/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_9/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_9/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_9/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_9/DATA/ATTACHED_9.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_9/DATA/ATTACHED_9.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_9/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_9/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_9/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_9/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_9/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: Refueling Platform/ATTACHED_9/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:15] Extracting file: Refueling Platform/DATA/ENTITY_SPACESTATION_Refueling Platform.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] Extracting file: Refueling Platform/DATA/ENTITY_SPACESTATION_Refueling Platform.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:15] [2017-10-17 19:04:16] Extracting file: Refueling Platform/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: Refueling Platform/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: Refueling Platform/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: Refueling Platform/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: Refueling Platform/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: Refueling Platform/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: Research Station/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: Research Station/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: Research Station/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: Research Station/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: Research Station/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: Research Station/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: Research Station/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: Research Station/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: Research Station/ATTACHED_1/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: Research Station/ATTACHED_1/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: Research Station/ATTACHED_1/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: Research Station/ATTACHED_1/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: Research Station/ATTACHED_1/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: Research Station/ATTACHED_1/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: Research Station/ATTACHED_1/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: Research Station/ATTACHED_1/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: Research Station/ATTACHED_1/DATA/ATTACHED_1.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: Research Station/ATTACHED_1/DATA/ATTACHED_1.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: Research Station/ATTACHED_1/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: Research Station/ATTACHED_1/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: Research Station/ATTACHED_1/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: Research Station/ATTACHED_1/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: Research Station/ATTACHED_1/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: Research Station/ATTACHED_1/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: Research Station/ATTACHED_2/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: Research Station/ATTACHED_2/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: Research Station/ATTACHED_2/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: Research Station/ATTACHED_2/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: Research Station/ATTACHED_2/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: Research Station/ATTACHED_2/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: Research Station/ATTACHED_2/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: Research Station/ATTACHED_2/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: Research Station/ATTACHED_2/DATA/ATTACHED_2.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: Research Station/ATTACHED_2/DATA/ATTACHED_2.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: Research Station/ATTACHED_2/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: Research Station/ATTACHED_2/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: Research Station/ATTACHED_2/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: Research Station/ATTACHED_2/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: Research Station/ATTACHED_2/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: Research Station/ATTACHED_2/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: Research Station/ATTACHED_3/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: Research Station/ATTACHED_3/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: Research Station/ATTACHED_3/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: Research Station/ATTACHED_3/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: Research Station/ATTACHED_3/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: Research Station/ATTACHED_3/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: Research Station/ATTACHED_3/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: Research Station/ATTACHED_3/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: Research Station/ATTACHED_3/DATA/ATTACHED_3.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: Research Station/ATTACHED_3/DATA/ATTACHED_3.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: Research Station/ATTACHED_3/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: Research Station/ATTACHED_3/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: Research Station/ATTACHED_3/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: Research Station/ATTACHED_3/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: Research Station/ATTACHED_3/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: Research Station/ATTACHED_3/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: Research Station/ATTACHED_4/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: Research Station/ATTACHED_4/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: Research Station/ATTACHED_4/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: Research Station/ATTACHED_4/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: Research Station/ATTACHED_4/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: Research Station/ATTACHED_4/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: Research Station/ATTACHED_4/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: Research Station/ATTACHED_4/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: Research Station/ATTACHED_4/DATA/ATTACHED_4.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: Research Station/ATTACHED_4/DATA/ATTACHED_4.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: Research Station/ATTACHED_4/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: Research Station/ATTACHED_4/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: Research Station/ATTACHED_4/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: Research Station/ATTACHED_4/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: Research Station/ATTACHED_4/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: Research Station/ATTACHED_4/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: Research Station/ATTACHED_5/DATA/ATTACHED_5.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: Research Station/ATTACHED_5/DATA/ATTACHED_5.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: Research Station/ATTACHED_5/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: Research Station/ATTACHED_5/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: Research Station/ATTACHED_5/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: Research Station/ATTACHED_5/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: Research Station/ATTACHED_5/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: Research Station/ATTACHED_5/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: Research Station/ATTACHED_6/DATA/ATTACHED_6.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: Research Station/ATTACHED_6/DATA/ATTACHED_6.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: Research Station/ATTACHED_6/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: Research Station/ATTACHED_6/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: Research Station/ATTACHED_6/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: Research Station/ATTACHED_6/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: Research Station/ATTACHED_6/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: Research Station/ATTACHED_6/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: Research Station/ATTACHED_7/DATA/ATTACHED_7.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: Research Station/ATTACHED_7/DATA/ATTACHED_7.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: Research Station/ATTACHED_7/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: Research Station/ATTACHED_7/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: Research Station/ATTACHED_7/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: Research Station/ATTACHED_7/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: Research Station/ATTACHED_7/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: Research Station/ATTACHED_7/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: Research Station/ATTACHED_8/DATA/ATTACHED_8.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: Research Station/ATTACHED_8/DATA/ATTACHED_8.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: Research Station/ATTACHED_8/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: Research Station/ATTACHED_8/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: Research Station/ATTACHED_8/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: Research Station/ATTACHED_8/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: Research Station/ATTACHED_8/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: Research Station/ATTACHED_8/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: Research Station/ATTACHED_9/DATA/ATTACHED_9.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: Research Station/ATTACHED_9/DATA/ATTACHED_9.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: Research Station/ATTACHED_9/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: Research Station/ATTACHED_9/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: Research Station/ATTACHED_9/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: Research Station/ATTACHED_9/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: Research Station/ATTACHED_9/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: Research Station/ATTACHED_9/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: Research Station/DATA/Research Station.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: Research Station/DATA/Research Station.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: Research Station/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: Research Station/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: Research Station/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: Research Station/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: Research Station/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: Research Station/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: Small Refueling Platform/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: Small Refueling Platform/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: Small Refueling Platform/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: Small Refueling Platform/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: Small Refueling Platform/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: Small Refueling Platform/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: Small Refueling Platform/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: Small Refueling Platform/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: Small Refueling Platform/ATTACHED_1/DATA/ATTACHED_1.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: Small Refueling Platform/ATTACHED_1/DATA/ATTACHED_1.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: Small Refueling Platform/ATTACHED_1/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: Small Refueling Platform/ATTACHED_1/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: Small Refueling Platform/ATTACHED_1/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: Small Refueling Platform/ATTACHED_1/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: Small Refueling Platform/ATTACHED_1/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: Small Refueling Platform/ATTACHED_1/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: Small Refueling Platform/DATA/Small Refueling Platform.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: Small Refueling Platform/DATA/Small Refueling Platform.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: Small Refueling Platform/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: Small Refueling Platform/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: Small Refueling Platform/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: Small Refueling Platform/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: Small Refueling Platform/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: Small Refueling Platform/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_10/DATA/ATTACHED_10.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_10/DATA/ATTACHED_10.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_10/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_10/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_10/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_10/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_10/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_10/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_11/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_11/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_11/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_11/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_11/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_11/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_11/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_11/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_11/DATA/ATTACHED_11.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_11/DATA/ATTACHED_11.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_11/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_11/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_11/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_11/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_11/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_11/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_12/DATA/ATTACHED_12.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_12/DATA/ATTACHED_12.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_12/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_12/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_12/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_12/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_12/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_12/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_13/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_13/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_13/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_13/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_13/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_13/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_13/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_13/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_13/DATA/ATTACHED_13.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_13/DATA/ATTACHED_13.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_13/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_13/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_13/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_13/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_13/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_13/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_14/DATA/ATTACHED_14.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_14/DATA/ATTACHED_14.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_14/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_14/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_14/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_14/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_14/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_14/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_15/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_15/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_15/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_15/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_15/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_15/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_15/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_15/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_15/DATA/ATTACHED_15.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_15/DATA/ATTACHED_15.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_15/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_15/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_15/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_15/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_15/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_15/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_16/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_16/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_16/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_16/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_16/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_16/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_16/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_16/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_16/DATA/ATTACHED_16.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_16/DATA/ATTACHED_16.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_16/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_16/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_16/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_16/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_16/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_16/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_17/DATA/ATTACHED_17.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_17/DATA/ATTACHED_17.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_17/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_17/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_17/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_17/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_17/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_17/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_18/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_18/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_18/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_18/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_18/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_18/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_18/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_18/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_18/DATA/ATTACHED_18.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_18/DATA/ATTACHED_18.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_18/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_18/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_18/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_18/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_18/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_18/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_19/DATA/ATTACHED_19.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_19/DATA/ATTACHED_19.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_19/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_19/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_19/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_19/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_19/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_19/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_1/DATA/ATTACHED_1.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_1/DATA/ATTACHED_1.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_1/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_1/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_1/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_1/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_1/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_1/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_20/DATA/ATTACHED_20.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_20/DATA/ATTACHED_20.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_20/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_20/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_20/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_20/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_20/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_20/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_21/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_21/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_21/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_21/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_21/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_21/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_21/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_21/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_21/DATA/ATTACHED_21.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_21/DATA/ATTACHED_21.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_21/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_21/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_21/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_21/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_21/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_21/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_22/DATA/ATTACHED_22.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_22/DATA/ATTACHED_22.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_22/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_22/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_22/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_22/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_22/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_22/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_2/DATA/ATTACHED_2.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_2/DATA/ATTACHED_2.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_2/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_2/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_2/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_2/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_2/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_2/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_3/DATA/ATTACHED_3.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_3/DATA/ATTACHED_3.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_3/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_3/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_3/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_3/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_3/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_3/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_4/DATA/ATTACHED_4.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_4/DATA/ATTACHED_4.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_4/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_4/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_4/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_4/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_4/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_4/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_5/DATA/ATTACHED_5.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_5/DATA/ATTACHED_5.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_5/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_5/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_5/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_5/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_5/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_5/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_6/DATA/ATTACHED_6.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_6/DATA/ATTACHED_6.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_6/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_6/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_6/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_6/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_6/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_6/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_7/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_7/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_7/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_7/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_7/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_7/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_7/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_7/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_7/DATA/ATTACHED_7.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_7/DATA/ATTACHED_7.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_7/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_7/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_7/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_7/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_7/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_7/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_8/DATA/ATTACHED_8.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_8/DATA/ATTACHED_8.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_8/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_8/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_8/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_8/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_8/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_8/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_9/DATA/ATTACHED_9.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_9/DATA/ATTACHED_9.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_9/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_9/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_9/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_9/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_9/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: T180-18/ATTACHED_9/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:16] Extracting file: T180-18/DATA/T180-18.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] Extracting file: T180-18/DATA/T180-18.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:16] [2017-10-17 19:04:17] Extracting file: T180-18/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] Extracting file: T180-18/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] [2017-10-17 19:04:17] Extracting file: T180-18/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] Extracting file: T180-18/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] [2017-10-17 19:04:17] Extracting file: T180-18/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] Extracting file: T180-18/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] [2017-10-17 19:04:17] Extracting file: Temporary Factory/DATA/ENTITY_SPACESTATION_trading guild temporary factory_1481325355945.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] Extracting file: Temporary Factory/DATA/ENTITY_SPACESTATION_trading guild temporary factory_1481325355945.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] [2017-10-17 19:04:17] Extracting file: Temporary Factory/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] Extracting file: Temporary Factory/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] [2017-10-17 19:04:17] Extracting file: Temporary Factory/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] Extracting file: Temporary Factory/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] [2017-10-17 19:04:17] Extracting file: Temporary Factory/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] Extracting file: Temporary Factory/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] [2017-10-17 19:04:17] Extracting file: Temporary Mining Station/DATA/ENTITY_SPACESTATION_outcast temporary shop_1481328648280.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] Extracting file: Temporary Mining Station/DATA/ENTITY_SPACESTATION_outcast temporary shop_1481328648280.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] [2017-10-17 19:04:17] Extracting file: Temporary Mining Station/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] Extracting file: Temporary Mining Station/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] [2017-10-17 19:04:17] Extracting file: Temporary Mining Station/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] Extracting file: Temporary Mining Station/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] [2017-10-17 19:04:17] Extracting file: Temporary Mining Station/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] Extracting file: Temporary Mining Station/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] [2017-10-17 19:04:17] Extracting file: Trade Post/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] Extracting file: Trade Post/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] [2017-10-17 19:04:17] Extracting file: Trade Post/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] Extracting file: Trade Post/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] [2017-10-17 19:04:17] Extracting file: Trade Post/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] Extracting file: Trade Post/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] [2017-10-17 19:04:17] Extracting file: Trade Post/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] Extracting file: Trade Post/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] [2017-10-17 19:04:17] Extracting file: Trade Post/ATTACHED_1/DATA/ATTACHED_1.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] Extracting file: Trade Post/ATTACHED_1/DATA/ATTACHED_1.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] [2017-10-17 19:04:17] Extracting file: Trade Post/ATTACHED_1/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] Extracting file: Trade Post/ATTACHED_1/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] [2017-10-17 19:04:17] Extracting file: Trade Post/ATTACHED_1/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] Extracting file: Trade Post/ATTACHED_1/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] [2017-10-17 19:04:17] Extracting file: Trade Post/ATTACHED_1/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] Extracting file: Trade Post/ATTACHED_1/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] [2017-10-17 19:04:17] Extracting file: Trade Post/ATTACHED_2/DATA/ATTACHED_2.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] Extracting file: Trade Post/ATTACHED_2/DATA/ATTACHED_2.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] [2017-10-17 19:04:17] Extracting file: Trade Post/ATTACHED_2/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] Extracting file: Trade Post/ATTACHED_2/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] [2017-10-17 19:04:17] Extracting file: Trade Post/ATTACHED_2/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] Extracting file: Trade Post/ATTACHED_2/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] [2017-10-17 19:04:17] Extracting file: Trade Post/ATTACHED_2/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] Extracting file: Trade Post/ATTACHED_2/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] [2017-10-17 19:04:17] Extracting file: Trade Post/DATA/ENTITY_SPACESTATION_Trade Post_1481338111718.0.-1.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] Extracting file: Trade Post/DATA/ENTITY_SPACESTATION_Trade Post_1481338111718.0.-1.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] [2017-10-17 19:04:17] Extracting file: Trade Post/DATA/ENTITY_SPACESTATION_Trade Post_1481338111718.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] Extracting file: Trade Post/DATA/ENTITY_SPACESTATION_Trade Post_1481338111718.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] [2017-10-17 19:04:17] Extracting file: Trade Post/DATA/ENTITY_SPACESTATION_Trade Post_1481338111718.0.1.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] Extracting file: Trade Post/DATA/ENTITY_SPACESTATION_Trade Post_1481338111718.0.1.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] [2017-10-17 19:04:17] Extracting file: Trade Post/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] Extracting file: Trade Post/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] [2017-10-17 19:04:17] Extracting file: Trade Post/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] Extracting file: Trade Post/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] [2017-10-17 19:04:17] Extracting file: Trade Post/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] Extracting file: Trade Post/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_10/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_10/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_10/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_10/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_10/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_10/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_10/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_10/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_10/DATA/ATTACHED_10.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_10/DATA/ATTACHED_10.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_10/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_10/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_10/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_10/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_10/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_10/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_11/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_11/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_11/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_11/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_11/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_11/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_11/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_11/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_11/DATA/ATTACHED_11.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_11/DATA/ATTACHED_11.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_11/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_11/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_11/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_11/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_11/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_11/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_12/DATA/ATTACHED_12.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_12/DATA/ATTACHED_12.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_12/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_12/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_12/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_12/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_12/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_12/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_13/DATA/ATTACHED_13.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_13/DATA/ATTACHED_13.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_13/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_13/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_13/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_13/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_13/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_13/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_1/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_1/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_1/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_1/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_1/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_1/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_1/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_1/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_1/DATA/ATTACHED_1.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_1/DATA/ATTACHED_1.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_1/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_1/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_1/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_1/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_1/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_1/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_2/DATA/ATTACHED_2.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_2/DATA/ATTACHED_2.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_2/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_2/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_2/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_2/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_2/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_2/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_3/DATA/ATTACHED_3.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_3/DATA/ATTACHED_3.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_3/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_3/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_3/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_3/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_3/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_3/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_4/DATA/ATTACHED_4.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_4/DATA/ATTACHED_4.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_4/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_4/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_4/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_4/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_4/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_4/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_5/DATA/ATTACHED_5.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_5/DATA/ATTACHED_5.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_5/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_5/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_5/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_5/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_5/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_5/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_6/DATA/ATTACHED_6.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_6/DATA/ATTACHED_6.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_6/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_6/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_6/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_6/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_6/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_6/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_7/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_7/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_7/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_7/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_7/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_7/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_7/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_7/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_7/DATA/ATTACHED_7.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_7/DATA/ATTACHED_7.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_7/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_7/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_7/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_7/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_7/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_7/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_8/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_8/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_8/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_8/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_8/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_8/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_8/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_8/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_8/DATA/ATTACHED_8.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_8/DATA/ATTACHED_8.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_8/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_8/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_8/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_8/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_8/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_8/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_9/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_9/ATTACHED_0/DATA/ATTACHED_0.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_9/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_9/ATTACHED_0/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_9/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_9/ATTACHED_0/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_9/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_9/ATTACHED_0/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_9/DATA/ATTACHED_9.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_9/DATA/ATTACHED_9.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_9/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_9/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_9/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_9/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_9/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] Extracting file: Vault Station/ATTACHED_9/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] [2017-10-17 19:04:17] Extracting file: Vault Station/DATA/ENTITY_SPACESTATION_Vault Station.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] Extracting file: Vault Station/DATA/ENTITY_SPACESTATION_Vault Station.0.0.0.smd3 exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] [2017-10-17 19:04:17] Extracting file: Vault Station/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] Extracting file: Vault Station/header.smbph exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] [2017-10-17 19:04:17] Extracting file: Vault Station/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] Extracting file: Vault Station/logic.smbpl exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] [2017-10-17 19:04:17] Extracting file: Vault Station/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] Extracting file: Vault Station/meta.smbpm exists: true, is Dir: true. C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\blueprints [2017-10-17 19:04:17] [2017-10-17 19:04:17] [IO][COPY] FILE FROM C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\data\npcFactions\Trading Guild\npcConfig.xml to C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\npcConfig.xml [2017-10-17 19:04:17] [IO][COPY] FILE FROM C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\data\npcFactions\Trading Guild\npcConfig.xml to C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\npcFactions\Trading Guild\npcConfig.xml [2017-10-17 19:04:17] [2017-10-17 19:04:17] Server(0) Reading CHAT CHANNEL ROUTER C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\chatchannels.tag [2017-10-17 19:04:17] Server(0) Reading CHAT CHANNEL ROUTER C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\world0\chatchannels.tag [2017-10-17 19:04:17] [2017-10-17 19:04:17] [SERVER] Cant load chat channels. no saved data found [2017-10-17 19:04:17] [SERVER] Cant load chat channels. no saved data found [2017-10-17 19:04:17] [2017-10-17 19:04:17] [SERVER] Request Thread pool size is: 10 [2017-10-17 19:04:17] [SERVER] Request Thread pool size is: 10 [2017-10-17 19:04:17] [2017-10-17 19:04:17] [SERVERSOCKET] Connection made. starting new processor 56585, /127.0.0.1; local: 4242, /127.0.0.1, keepalive false [2017-10-17 19:04:17] [SERVERSOCKET] Connection made. starting new processor 56585, /127.0.0.1; local: 4242, /127.0.0.1, keepalive false [2017-10-17 19:04:17] [2017-10-17 19:04:17] [SERVER] ListenerId[1] connection registered (TRunning: 0/0/0) 4 [2017-10-17 19:04:17] [SERVER] ListenerId[1] connection registered (TRunning: 0/0/0) 4 [2017-10-17 19:04:17] [2017-10-17 19:04:17] [SERVER][PROCESSOR] client setup completed for PID: 4. listening for input [2017-10-17 19:04:17] [SERVER][PROCESSOR] client setup completed for PID: 4. listening for input [2017-10-17 19:04:17] [2017-10-17 19:04:17] [SERVER] Probe was made CODE (#100). Closing connection! [2017-10-17 19:04:17] [SERVER] Probe was made CODE (#100). Closing connection! [2017-10-17 19:04:17] [2017-10-17 19:04:17] [SERVER] A schine server is already running [2017-10-17 19:04:17] [SERVER][DISCONNECT] Client 'null' HAS BEEN DISCONNECTED . PROBE: true; ProcessorID: 4 [2017-10-17 19:04:17] [SERVER] A schine server is already running [2017-10-17 19:04:17] [SERVER][DISCONNECT] Client 'null' HAS BEEN DISCONNECTED . PROBE: true; ProcessorID: 4 [2017-10-17 19:04:17] [2017-10-17 19:04:17] [2017-10-17 19:04:17] THROWING EXCEPTION [2017-10-17 19:04:17] THROWING EXCEPTION [2017-10-17 19:04:17] [2017-10-17 19:04:17] [SERVER] COULD NOT UNREGISTER CLIENT null [2017-10-17 19:04:17] [SERVER] COULD NOT UNREGISTER CLIENT null [2017-10-17 19:04:17] [2017-10-17 19:04:17] [SERVER] PROBE SUCCESSFULLY EXECUTED. STOPPING PROCESSOR. (Ping of a Starter to start server): PID 4 [2017-10-17 19:04:17] [SERVER] PROBE SUCCESSFULLY EXECUTED. STOPPING PROCESSOR. (Ping of a Starter to start server): PID 4 [2017-10-17 19:04:17] [2017-10-17 19:04:17] java.lang.Exception: A StarMade Server Instance is already running on port 4242 [2017-10-17 19:04:17] java.lang.Exception: A StarMade Server Instance is already running on port 4242 [2017-10-17 19:04:17] [2017-10-17 19:04:17] at obfuscated.afW.run(SourceFile:1559) [2017-10-17 19:04:17] at obfuscated.afW.run(SourceFile:1559) [2017-10-17 19:04:17] [2017-10-17 19:04:17] at java.lang.Thread.run(Unknown Source) [2017-10-17 19:04:17] at java.lang.Thread.run(Unknown Source) [2017-10-17 19:04:17] [2017-10-17 19:04:17] Caused by: org.schema.schine.network.exception.ServerPortNotAvailableException: localhost port 4242 is closed or already in use [2017-10-17 19:04:17] Caused by: org.schema.schine.network.exception.ServerPortNotAvailableException: localhost port 4242 is closed or already in use [2017-10-17 19:04:17] [2017-10-17 19:04:17] at org.schema.schine.network.server.ServerListener.(SourceFile:179) [2017-10-17 19:04:17] at org.schema.schine.network.server.ServerListener.(SourceFile:179) [2017-10-17 19:04:17] [2017-10-17 19:04:17] at org.schema.schine.network.server.ServerController.startServerAndListen(SourceFile:367) [2017-10-17 19:04:17] at org.schema.schine.network.server.ServerController.startServerAndListen(SourceFile:367) [2017-10-17 19:04:17] [2017-10-17 19:04:17] at obfuscated.afW.run(SourceFile:1528) [2017-10-17 19:04:17] at obfuscated.afW.run(SourceFile:1528) [2017-10-17 19:04:17] [2017-10-17 19:04:17] ... 1 more [2017-10-17 19:04:17] ... 1 more [2017-10-17 19:04:17] [2017-10-17 19:04:17] java.lang.Exception: Server Shutdown: true [2017-10-17 19:04:17] java.lang.Exception: Server Shutdown: true [2017-10-17 19:04:17] [2017-10-17 19:04:17] at org.schema.schine.network.server.ServerState.setShutdown(SourceFile:259) [2017-10-17 19:04:17] at org.schema.schine.network.server.ServerState.setShutdown(SourceFile:259) [2017-10-17 19:04:17] [2017-10-17 19:04:17] at obfuscated.afW.run(SourceFile:1589) [2017-10-17 19:04:17] at obfuscated.afW.run(SourceFile:1589) [2017-10-17 19:04:17] [2017-10-17 19:04:17] at java.lang.Thread.run(Unknown Source) [2017-10-17 19:04:17] at java.lang.Thread.run(Unknown Source) [2017-10-17 19:04:17] [2017-10-17 19:04:17] [CLIENT] Intercepted exception Exception [2017-10-17 19:04:17] [CLIENT] Intercepted exception Exception [2017-10-17 19:04:17] [2017-10-17 19:04:17] java.lang.Exception: A StarMade Server Instance is already running on port 4242 [2017-10-17 19:04:17] java.lang.Exception: A StarMade Server Instance is already running on port 4242 [2017-10-17 19:04:17] [2017-10-17 19:04:17] at obfuscated.afW.run(SourceFile:1559) [2017-10-17 19:04:17] at obfuscated.afW.run(SourceFile:1559) [2017-10-17 19:04:17] [2017-10-17 19:04:17] at java.lang.Thread.run(Unknown Source) [2017-10-17 19:04:17] at java.lang.Thread.run(Unknown Source) [2017-10-17 19:04:17] [2017-10-17 19:04:17] Caused by: org.schema.schine.network.exception.ServerPortNotAvailableException: localhost port 4242 is closed or already in use [2017-10-17 19:04:17] Caused by: org.schema.schine.network.exception.ServerPortNotAvailableException: localhost port 4242 is closed or already in use [2017-10-17 19:04:17] [2017-10-17 19:04:17] at org.schema.schine.network.server.ServerListener.(SourceFile:179) [2017-10-17 19:04:17] at org.schema.schine.network.server.ServerListener.(SourceFile:179) [2017-10-17 19:04:17] [2017-10-17 19:04:17] at org.schema.schine.network.server.ServerController.startServerAndListen(SourceFile:367) [2017-10-17 19:04:17] at org.schema.schine.network.server.ServerController.startServerAndListen(SourceFile:367) [2017-10-17 19:04:17] [2017-10-17 19:04:17] at obfuscated.afW.run(SourceFile:1528) [2017-10-17 19:04:17] at obfuscated.afW.run(SourceFile:1528) [2017-10-17 19:04:17] [2017-10-17 19:04:17] ... 1 more [2017-10-17 19:04:17] ... 1 more [2017-10-17 19:04:17] [2017-10-17 19:04:17] [LOGINERROR] We're sorry! Something went wrong initializing the universe! Try reinstalling the game in case of a bad install. If that doesn't help, please contact our support. [2017-10-17 19:04:17] [LOGINERROR] We're sorry! Something went wrong initializing the universe! Try reinstalling the game in case of a bad install. If that doesn't help, please contact our support. [2017-10-17 19:04:17] [2017-10-17 19:04:17] ############## LOADING RESOURCE CONFIG_GUI [2017-10-17 19:04:17] ############## LOADING RESOURCE CONFIG_GUI [2017-10-17 19:04:17] [2017-10-17 19:04:17] [CLIENT] Loading GUI CONFIG: GuiConfigMainMenu.xml [2017-10-17 19:04:17] [CLIENT] Loading GUI CONFIG: GuiConfigMainMenu.xml [2017-10-17 19:04:17] [2017-10-17 19:04:17] [GLFRAME] Content has been loaded [2017-10-17 19:04:17] [GLFRAME] Content has been loaded [2017-10-17 19:04:17] [2017-10-17 19:04:21] [GUI] PRESSED OK ON ERROR [2017-10-17 19:04:21] [GUI] PRESSED OK ON ERROR [2017-10-17 19:04:21] [2017-10-17 19:04:21] [CLIENT][PlayerInput] successfully deactivated obfuscated.aaa@5f0405 [2017-10-17 19:04:21] [CLIENT][PlayerInput] successfully deactivated obfuscated.aaa@5f0405 [2017-10-17 19:04:21] [2017-10-17 19:04:22] [CLIENT][PlayerInput] successfully deactivated obfuscated.ZS@c966a3c [2017-10-17 19:04:22] [CLIENT][PlayerInput] successfully deactivated obfuscated.ZS@c966a3c [2017-10-17 19:04:22] [2017-10-17 19:04:23] org.jasypt.exceptions.EncryptionOperationNotPossibleException [2017-10-17 19:04:23] org.jasypt.exceptions.EncryptionOperationNotPossibleException [2017-10-17 19:04:23] [2017-10-17 19:04:23] at org.jasypt.encryption.pbe.StandardPBEByteEncryptor.decrypt(StandardPBEByteEncryptor.java:1055) [2017-10-17 19:04:23] at org.jasypt.encryption.pbe.StandardPBEByteEncryptor.decrypt(StandardPBEByteEncryptor.java:1055) [2017-10-17 19:04:23] [2017-10-17 19:04:23] at org.jasypt.encryption.pbe.StandardPBEStringEncryptor.decrypt(StandardPBEStringEncryptor.java:725) [2017-10-17 19:04:23] at org.jasypt.encryption.pbe.StandardPBEStringEncryptor.decrypt(StandardPBEStringEncryptor.java:725) [2017-10-17 19:04:23] [2017-10-17 19:04:23] at org.jasypt.util.text.BasicTextEncryptor.decrypt(BasicTextEncryptor.java:112) [2017-10-17 19:04:23] at org.jasypt.util.text.BasicTextEncryptor.decrypt(BasicTextEncryptor.java:112) [2017-10-17 19:04:23] [2017-10-17 19:04:23] at org.schema.game.common.util.StarMadeCredentials.a(SourceFile:52) [2017-10-17 19:04:23] at org.schema.game.common.util.StarMadeCredentials.a(SourceFile:52) [2017-10-17 19:04:23] [2017-10-17 19:04:23] at obfuscated.abN.onInit(SourceFile:104) [2017-10-17 19:04:23] at obfuscated.abN.onInit(SourceFile:104) [2017-10-17 19:04:23] [2017-10-17 19:04:23] at obfuscated.aav.(SourceFile:14) [2017-10-17 19:04:23] at obfuscated.aav.(SourceFile:14) [2017-10-17 19:04:23] [2017-10-17 19:04:23] at obfuscated.aai.callback(SourceFile:181) [2017-10-17 19:04:23] at obfuscated.aai.callback(SourceFile:181) [2017-10-17 19:04:23] [2017-10-17 19:04:23] at org.schema.schine.network.client.GUICallbackController.execute(SourceFile:64) [2017-10-17 19:04:23] at org.schema.schine.network.client.GUICallbackController.execute(SourceFile:64) [2017-10-17 19:04:23] [2017-10-17 19:04:23] at obfuscated.bnn.a(SourceFile:234) [2017-10-17 19:04:23] at obfuscated.bnn.a(SourceFile:234) [2017-10-17 19:04:23] [2017-10-17 19:04:23] at obfuscated.af.a(SourceFile:227) [2017-10-17 19:04:23] at obfuscated.af.a(SourceFile:227) [2017-10-17 19:04:23] [2017-10-17 19:04:23] at obfuscated.ZT.a(SourceFile:149) [2017-10-17 19:04:23] at obfuscated.ZT.a(SourceFile:149) [2017-10-17 19:04:23] [2017-10-17 19:04:23] at obfuscated.bbn.b(SourceFile:725) [2017-10-17 19:04:23] at obfuscated.bbn.b(SourceFile:725) [2017-10-17 19:04:23] [2017-10-17 19:04:23] at obfuscated.af.e(SourceFile:1141) [2017-10-17 19:04:23] at obfuscated.af.e(SourceFile:1141) [2017-10-17 19:04:23] [2017-10-17 19:04:23] at org.schema.game.common.Starter.startMainMenu(SourceFile:1457) [2017-10-17 19:04:23] at org.schema.game.common.Starter.startMainMenu(SourceFile:1457) [2017-10-17 19:04:23] [2017-10-17 19:04:23] at org.schema.game.common.Starter.main(SourceFile:1001) [2017-10-17 19:04:23] at org.schema.game.common.Starter.main(SourceFile:1001) [2017-10-17 19:04:23] [2017-10-17 19:04:23] [SERVERLIST] Retrieving Server List [2017-10-17 19:04:23] [SERVERLIST] Retrieving Server List [2017-10-17 19:04:23] [2017-10-17 19:04:23] [SERVERLIST] Successfully Retrieved Online Server List! Size: 58 [2017-10-17 19:04:23] [SERVERLIST] Successfully Retrieved Online Server List! Size: 58 [2017-10-17 19:04:23] [2017-10-17 19:04:23] [SERVERLIST] Total Servers to fetch: 58 [2017-10-17 19:04:23] [SERVERLIST] Total Servers to fetch: 58 [2017-10-17 19:04:23] [2017-10-17 19:04:23] java.io.FileNotFoundException: favorites.smsl (The system cannot find the file specified) [2017-10-17 19:04:23] java.io.FileNotFoundException: favorites.smsl (The system cannot find the file specified) [2017-10-17 19:04:23] [2017-10-17 19:04:23] at java.io.FileInputStream.open(Native Method) [2017-10-17 19:04:23] at java.io.FileInputStream.open(Native Method) [2017-10-17 19:04:23] [2017-10-17 19:04:23] at java.io.FileInputStream.(Unknown Source) [2017-10-17 19:04:23] at java.io.FileInputStream.(Unknown Source) [2017-10-17 19:04:23] [2017-10-17 19:04:23] at org.schema.schine.network.server.ServerEntry.read(SourceFile:79) [2017-10-17 19:04:23] at org.schema.schine.network.server.ServerEntry.read(SourceFile:79) [2017-10-17 19:04:23] [2017-10-17 19:04:23] at org.schema.schine.network.ServerListRetriever.startRetrieving(SourceFile:80) [2017-10-17 19:04:23] at org.schema.schine.network.ServerListRetriever.startRetrieving(SourceFile:80) [2017-10-17 19:04:23] [2017-10-17 19:04:23] at obfuscated.abw.a(SourceFile:157) [2017-10-17 19:04:23] at obfuscated.abw.a(SourceFile:157) [2017-10-17 19:04:23] [2017-10-17 19:04:23] at obfuscated.biy.d(SourceFile:166) [2017-10-17 19:04:23] at obfuscated.biy.d(SourceFile:166) [2017-10-17 19:04:23] [2017-10-17 19:04:23] at obfuscated.biy.draw(SourceFile:214) [2017-10-17 19:04:23] at obfuscated.biy.draw(SourceFile:214) [2017-10-17 19:04:23] [2017-10-17 19:04:23] at obfuscated.abw.draw(SourceFile:172) [2017-10-17 19:04:23] at obfuscated.abw.draw(SourceFile:172) [2017-10-17 19:04:23] [2017-10-17 19:04:23] at obfuscated.beG.draw(SourceFile:38) [2017-10-17 19:04:23] at obfuscated.beG.draw(SourceFile:38) [2017-10-17 19:04:23] [2017-10-17 19:04:23] at obfuscated.beG.draw(SourceFile:38) [2017-10-17 19:04:23] at obfuscated.beG.draw(SourceFile:38) [2017-10-17 19:04:23] [2017-10-17 19:04:23] at obfuscated.bho.draw(SourceFile:55) [2017-10-17 19:04:23] at obfuscated.bho.draw(SourceFile:55) [2017-10-17 19:04:23] [2017-10-17 19:04:23] at obfuscated.bgm.draw(SourceFile:199) [2017-10-17 19:04:23] at obfuscated.bgm.draw(SourceFile:199) [2017-10-17 19:04:23] [2017-10-17 19:04:23] at obfuscated.bhy.draw(SourceFile:107) [2017-10-17 19:04:23] at obfuscated.bhy.draw(SourceFile:107) [2017-10-17 19:04:23] [2017-10-17 19:04:23] at obfuscated.abN.draw(SourceFile:84) [2017-10-17 19:04:23] at obfuscated.abN.draw(SourceFile:84) [2017-10-17 19:04:23] [2017-10-17 19:04:23] at obfuscated.aad.draw(SourceFile:372) [2017-10-17 19:04:23] at obfuscated.aad.draw(SourceFile:372) [2017-10-17 19:04:23] [2017-10-17 19:04:23] at obfuscated.ZT.a(SourceFile:147) [2017-10-17 19:04:23] at obfuscated.ZT.a(SourceFile:147) [2017-10-17 19:04:23] [2017-10-17 19:04:23] at obfuscated.bbn.b(SourceFile:725) [2017-10-17 19:04:23] at obfuscated.bbn.b(SourceFile:725) [2017-10-17 19:04:23] [2017-10-17 19:04:23] at obfuscated.af.e(SourceFile:1141) [2017-10-17 19:04:23] at obfuscated.af.e(SourceFile:1141) [2017-10-17 19:04:23] [2017-10-17 19:04:23] at org.schema.game.common.Starter.startMainMenu(SourceFile:1457) [2017-10-17 19:04:23] at org.schema.game.common.Starter.startMainMenu(SourceFile:1457) [2017-10-17 19:04:23] [2017-10-17 19:04:23] at org.schema.game.common.Starter.main(SourceFile:1001) [2017-10-17 19:04:23] at org.schema.game.common.Starter.main(SourceFile:1001) [2017-10-17 19:04:23] [2017-10-17 19:04:23] [SERVERLIST] Retrieved: 107.191.252.98,25575: [WHITELIST] BBC Club; Ping: 31; Type: TCP [2017-10-17 19:04:23] [SERVERLIST] Retrieved: 107.191.252.98,25575: [WHITELIST] BBC Club; Ping: 31; Type: TCP [2017-10-17 19:04:23] [2017-10-17 19:04:23] [SERVERLIST] Retrieved: 104.156.254.185,4242: IPHX StarMade Server [Whitelist]; Ping: 45; Type: TCP [2017-10-17 19:04:23] [SERVERLIST] Retrieved: 104.156.254.185,4242: IPHX StarMade Server [Whitelist]; Ping: 45; Type: TCP [2017-10-17 19:04:23] [2017-10-17 19:04:23] [SERVERLIST] Retrieved: 45.58.126.58,25600: The Space Balls!; Ping: 53; Type: TCP [2017-10-17 19:04:23] [SERVERLIST] Retrieved: 45.58.126.58,25600: The Space Balls!; Ping: 53; Type: TCP [2017-10-17 19:04:23] [2017-10-17 19:04:23] [SERVERLIST] Retrieved: sm.voidinc.net,4242: Void Inc. StarMade Server; Ping: 65; Type: TCP [2017-10-17 19:04:23] [SERVERLIST] Retrieved: sm.voidinc.net,4242: Void Inc. StarMade Server; Ping: 65; Type: TCP [2017-10-17 19:04:23] [2017-10-17 19:04:23] [SERVERLIST] Retrieved: 68.132.43.94,4242: wolfpackclan.com; Ping: 77; Type: TCP [2017-10-17 19:04:23] [SERVERLIST] Retrieved: 68.132.43.94,4242: wolfpackclan.com; Ping: 77; Type: TCP [2017-10-17 19:04:23] [2017-10-17 19:04:23] [SERVERLIST] Retrieved: 24.118.167.231,4243: Aetherion Starmade [www.Aetherionstarmade.com]; Ping: 79; Type: TCP [2017-10-17 19:04:23] [SERVERLIST] Retrieved: 24.118.167.231,4243: Aetherion Starmade [www.Aetherionstarmade.com]; Ping: 79; Type: TCP [2017-10-17 19:04:23] [2017-10-17 19:04:23] [SERVERLIST] Retrieved: 192.99.147.196,4242: The Galactic Conquest Roleplay; Ping: 85; Type: TCP [2017-10-17 19:04:23] [SERVERLIST] Retrieved: 192.99.147.196,4242: The Galactic Conquest Roleplay; Ping: 85; Type: TCP [2017-10-17 19:04:23] [2017-10-17 19:04:23] [SERVERLIST] Retrieved: 149.56.107.113,4242: Tunks Build (whitelist); Ping: 75; Type: TCP [2017-10-17 19:04:23] [SERVERLIST] Retrieved: 149.56.107.113,4242: Tunks Build (whitelist); Ping: 75; Type: TCP [2017-10-17 19:04:23] [2017-10-17 19:04:23] [SERVERLIST] Retrieved: gaming.myztek.biz,4242: Myztek Gaming: Myztekia Aeroscpace - Survival; Ping: 87; Type: TCP [2017-10-17 19:04:23] [SERVERLIST] Retrieved: gaming.myztek.biz,4242: Myztek Gaming: Myztekia Aeroscpace - Survival; Ping: 87; Type: TCP [2017-10-17 19:04:23] [2017-10-17 19:04:23] [SERVERLIST] Retrieved: rottenkomquat.dyndns.org,4242: aRottenKomquat's Server; Ping: 52; Type: TCP [2017-10-17 19:04:23] [SERVERLIST] Retrieved: rottenkomquat.dyndns.org,4242: aRottenKomquat's Server; Ping: 52; Type: TCP [2017-10-17 19:04:23] [2017-10-17 19:04:23] [SERVERLIST] Retrieved: drama-free.clanservers.com,4242: DramaFree; Ping: 38; Type: TCP [2017-10-17 19:04:23] [SERVERLIST] Retrieved: drama-free.clanservers.com,4242: DramaFree; Ping: 38; Type: TCP [2017-10-17 19:04:23] [2017-10-17 19:04:23] [SERVERLIST] Retrieved: lvdserver.b33r.us,4242: <###> Light vs Dark <###> Server RESET done!-PVP+QUESTS+MORE; Ping: 75; Type: TCP [2017-10-17 19:04:23] [SERVERLIST] Retrieved: lvdserver.b33r.us,4242: <###> Light vs Dark <###> Server RESET done!-PVP+QUESTS+MORE; Ping: 75; Type: TCP [2017-10-17 19:04:23] [2017-10-17 19:04:23] [SERVERLIST] Retrieved: 108.61.100.213,4242: MisFits of Technology; Ping: 109; Type: TCP [2017-10-17 19:04:23] [SERVERLIST] Retrieved: 108.61.100.213,4242: MisFits of Technology; Ping: 109; Type: TCP [2017-10-17 19:04:23] [2017-10-17 19:04:23] [SERVERLIST] Retrieved: Starmade.BurningBirch.com,4242: Burning Birch StarMade Universe; Ping: 77; Type: TCP [2017-10-17 19:04:23] [SERVERLIST] Retrieved: Starmade.BurningBirch.com,4242: Burning Birch StarMade Universe; Ping: 77; Type: TCP [2017-10-17 19:04:23] [2017-10-17 19:04:23] [SERVERLIST] Retrieved: starmade.baked-pi.co.uk,4242: Baked-Pi StarMade Public Server; Ping: 121; Type: TCP [2017-10-17 19:04:23] [SERVERLIST] Retrieved: starmade.baked-pi.co.uk,4242: Baked-Pi StarMade Public Server; Ping: 121; Type: TCP [2017-10-17 19:04:23] [2017-10-17 19:04:23] [CLIENT][PlayerInput] successfully deactivated obfuscated.aav@4257fd63 [2017-10-17 19:04:23] [CLIENT][PlayerInput] successfully deactivated obfuscated.aav@4257fd63 [2017-10-17 19:04:23] [2017-10-17 19:04:23] [SERVERLIST] Retrieved: 62.4.21.136,4242: [FR]_Starmade_Perseus; Ping: 127; Type: TCP [2017-10-17 19:04:23] [SERVERLIST] Retrieved: 62.4.21.136,4242: [FR]_Starmade_Perseus; Ping: 127; Type: TCP [2017-10-17 19:04:23] [2017-10-17 19:04:23] [SERVERLIST] Retrieved: 173.208.177.66,2244: Sol Remembrance Dedicated RP Server; Ping: 55; Type: TCP [2017-10-17 19:04:23] [SERVERLIST] Retrieved: 173.208.177.66,2244: Sol Remembrance Dedicated RP Server; Ping: 55; Type: TCP [2017-10-17 19:04:23] [2017-10-17 19:04:23] [GUI] Offline Player Name Changed to [2017-10-17 19:04:23] [GUI] Offline Player Name Changed to [2017-10-17 19:04:23] [2017-10-17 19:04:23] [SERVERLIST] Retrieved: 109.239.147.114,4242: [FR]Orion; Ping: 139; Type: TCP [2017-10-17 19:04:23] [SERVERLIST] Retrieved: 109.239.147.114,4242: [FR]Orion; Ping: 139; Type: TCP [2017-10-17 19:04:23] [2017-10-17 19:04:23] [GUI] Offline Player Name Changed to petlahk [2017-10-17 19:04:23] [GUI] Offline Player Name Changed to petlahk [2017-10-17 19:04:23] [2017-10-17 19:04:23] [GUI] SELECTED SP INFO obfuscated.ZR@d16256de [2017-10-17 19:04:23] [GUI] SELECTED SP INFO obfuscated.ZR@d16256de [2017-10-17 19:04:23] [2017-10-17 19:04:23] [SERVERLIST] Retrieved: SANDBOX09.MTXSERV.FR,27100: GALACTIC; Ping: 144; Type: TCP [2017-10-17 19:04:23] [SERVERLIST] Retrieved: SANDBOX09.MTXSERV.FR,27100: GALACTIC; Ping: 144; Type: TCP [2017-10-17 19:04:23] [2017-10-17 19:04:23] [SERVERLIST] Retrieved: starmade-serwer.48h.waw.pl,4242: [PL] StarMade Server; Ping: 146; Type: TCP [2017-10-17 19:04:23] [SERVERLIST] Retrieved: starmade-serwer.48h.waw.pl,4242: [PL] StarMade Server; Ping: 146; Type: TCP [2017-10-17 19:04:23] [2017-10-17 19:04:23] [SERVERLIST] Retrieved: starmade.salty-dogs.host,4242: [Whitelist] Salty Dogs; Ping: 51; Type: TCP [2017-10-17 19:04:23] [SERVERLIST] Retrieved: starmade.salty-dogs.host,4242: [Whitelist] Salty Dogs; Ping: 51; Type: TCP [2017-10-17 19:04:23] [2017-10-17 19:04:23] [SERVERLIST] Retrieved: sm.forultranoob.be,27560: StarFun; Ping: 151; Type: TCP [2017-10-17 19:04:23] [SERVERLIST] Retrieved: sm.forultranoob.be,27560: StarFun; Ping: 151; Type: TCP [2017-10-17 19:04:23] [2017-10-17 19:04:23] [SERVERLIST] Retrieved: madcad.net,4242: MadCad [GER] AUTH only; Ping: 149; Type: TCP [2017-10-17 19:04:23] [SERVERLIST] Retrieved: madcad.net,4242: MadCad [GER] AUTH only; Ping: 149; Type: TCP [2017-10-17 19:04:23] [2017-10-17 19:04:23] [SERVERLIST] Retrieved: 76.85.12.203,28851: A Galaxy on Fire; Ping: 43; Type: TCP [2017-10-17 19:04:23] [SERVERLIST] Retrieved: 76.85.12.203,28851: A Galaxy on Fire; Ping: 43; Type: TCP [2017-10-17 19:04:23] [2017-10-17 19:04:23] [SERVERLIST] Retrieved: lom-samp.de,4242: LoM - Multigaming - Your Universe!; Ping: 157; Type: TCP [2017-10-17 19:04:23] [SERVERLIST] Retrieved: lom-samp.de,4242: LoM - Multigaming - Your Universe!; Ping: 157; Type: TCP [2017-10-17 19:04:23] [2017-10-17 19:04:23] [SERVERLIST] Retrieved: lumpous.de,4242: [DE] Lumpous.de; Ping: 167; Type: TCP [2017-10-17 19:04:23] [SERVERLIST] Retrieved: lumpous.de,4242: [DE] Lumpous.de; Ping: 167; Type: TCP [2017-10-17 19:04:23] [2017-10-17 19:04:23] [SERVERLIST] Retrieved: vaiken.jrnetwork.net,4242: StarMade @ JRNetwork.net (BRAND NEW SERVER); Ping: 157; Type: TCP [2017-10-17 19:04:23] [SERVERLIST] Retrieved: vaiken.jrnetwork.net,4242: StarMade @ JRNetwork.net (BRAND NEW SERVER); Ping: 157; Type: TCP [2017-10-17 19:04:23] [2017-10-17 19:04:23] [SERVERLIST] Retrieved: us.hyper-core.net,4242: !Hyper-Core.net - Dedicated Linux Server!; Ping: 54; Type: TCP [2017-10-17 19:04:23] [SERVERLIST] Retrieved: us.hyper-core.net,4242: !Hyper-Core.net - Dedicated Linux Server!; Ping: 54; Type: TCP [2017-10-17 19:04:23] [2017-10-17 19:04:23] [SERVERLIST] Retrieved: play.star-made.org,4242: Official Test Server (Normal); Ping: 148; Type: TCP [2017-10-17 19:04:23] [SERVERLIST] Retrieved: play.star-made.org,4242: Official Test Server (Normal); Ping: 148; Type: TCP [2017-10-17 19:04:23] [2017-10-17 19:04:23] [SERVERLIST] Retrieved: play.star-made.org,4949: Official Build & Stream-Server (Whitelist); Ping: 148; Type: TCP [2017-10-17 19:04:23] [SERVERLIST] Retrieved: play.star-made.org,4949: Official Build & Stream-Server (Whitelist); Ping: 148; Type: TCP [2017-10-17 19:04:23] [2017-10-17 19:04:23] [SERVERLIST] Retrieved: minestar.g-sl.net,4242: [FR] MineStar; Ping: 177; Type: TCP [2017-10-17 19:04:23] [SERVERLIST] Retrieved: minestar.g-sl.net,4242: [FR] MineStar; Ping: 177; Type: TCP [2017-10-17 19:04:23] [2017-10-17 19:04:23] [SERVERLIST] Retrieved: starmade.thesentinelalliance.net,4242: The Sentinel Alliance - Public Server; Ping: 145; Type: TCP [2017-10-17 19:04:23] [SERVERLIST] Retrieved: starmade.thesentinelalliance.net,4242: The Sentinel Alliance - Public Server; Ping: 145; Type: TCP [2017-10-17 19:04:23] [2017-10-17 19:04:23] [SERVERLIST] Retrieved: game.mage-online.com,4242: Eternal Void; Ping: 170; Type: TCP [2017-10-17 19:04:23] [SERVERLIST] Retrieved: game.mage-online.com,4242: Eternal Void; Ping: 170; Type: TCP [2017-10-17 19:04:23] [2017-10-17 19:04:23] [SERVERLIST] Retrieved: cyanox.nl,4242: Noxys Naughty Nook; Ping: 171; Type: TCP [2017-10-17 19:04:23] [SERVERLIST] Retrieved: cyanox.nl,4242: Noxys Naughty Nook; Ping: 171; Type: TCP [2017-10-17 19:04:23] [2017-10-17 19:04:23] [SERVERLIST] Retrieved: 108.61.120.47,4242: Lost in Space; Ping: 52; Type: TCP [2017-10-17 19:04:23] [SERVERLIST] Retrieved: 108.61.120.47,4242: Lost in Space; Ping: 52; Type: TCP [2017-10-17 19:04:23] [2017-10-17 19:04:23] [SERVERLIST] Retrieved: 149.56.26.125,4242: TeaAndCoffeeGamers; Ping: 116; Type: TCP [2017-10-17 19:04:23] [SERVERLIST] Retrieved: 149.56.26.125,4242: TeaAndCoffeeGamers; Ping: 116; Type: TCP [2017-10-17 19:04:23] [2017-10-17 19:04:23] [SERVERLIST] Retrieved: starmade.dabbleam.com,4242: Dabbleam Starmade Server; Ping: 124; Type: TCP [2017-10-17 19:04:23] [SERVERLIST] Retrieved: starmade.dabbleam.com,4242: Dabbleam Starmade Server; Ping: 124; Type: TCP [2017-10-17 19:04:23] [2017-10-17 19:04:23] [SERVERLIST] Retrieved: starmade-the-expanse.orion-serv.fr,44264: [FR.EUR][RP_PVP]_Starmade-the-Expanse; Ping: 142; Type: TCP [2017-10-17 19:04:23] [SERVERLIST] Retrieved: starmade-the-expanse.orion-serv.fr,44264: [FR.EUR][RP_PVP]_Starmade-the-Expanse; Ping: 142; Type: TCP [2017-10-17 19:04:23] [2017-10-17 19:04:23] [SERVERLIST] Retrieved: starmade.brierie.net,4242: Brierie; Ping: 157; Type: TCP [2017-10-17 19:04:23] [SERVERLIST] Retrieved: starmade.brierie.net,4242: Brierie; Ping: 157; Type: TCP [2017-10-17 19:04:23] [2017-10-17 19:04:23] [SERVERLIST] Retrieved: sm.lazygamerz.org,4242: GenXnova - LazyGamerz.org; Ping: 97; Type: TCP [2017-10-17 19:04:23] [SERVERLIST] Retrieved: sm.lazygamerz.org,4242: GenXnova - LazyGamerz.org; Ping: 97; Type: TCP [2017-10-17 19:04:23] [2017-10-17 19:04:23] [SERVERLIST] Retrieved: sun-world.at,4242: Sun World; Ping: 140; Type: TCP [2017-10-17 19:04:23] [SERVERLIST] Retrieved: sun-world.at,4242: Sun World; Ping: 140; Type: TCP [2017-10-17 19:04:23] [2017-10-17 19:04:23] [SERVERLIST] Retrieved: play.star-made.org,4545: Official Test Server (Battlemode); Ping: 158; Type: TCP [2017-10-17 19:04:23] [SERVERLIST] Retrieved: play.star-made.org,4545: Official Test Server (Battlemode); Ping: 158; Type: TCP [2017-10-17 19:04:23] [2017-10-17 19:04:23] [SERVERLIST] Retrieved: play.starmadeaustralia.com,4242: StarMade Australia; Ping: 223; Type: TCP [2017-10-17 19:04:23] [SERVERLIST] Retrieved: play.starmadeaustralia.com,4242: StarMade Australia; Ping: 223; Type: TCP [2017-10-17 19:04:23] [2017-10-17 19:04:24] [SERVERLIST] Retrieved: play.asguard-serv.com,4242: [FR] Asguard-serv.com | Semi-RP; Ping: 155; Type: TCP [2017-10-17 19:04:24] [SERVERLIST] Retrieved: play.asguard-serv.com,4242: [FR] Asguard-serv.com | Semi-RP; Ping: 155; Type: TCP [2017-10-17 19:04:24] [2017-10-17 19:04:24] [SERVERLIST] Retrieved: kjesco.duckdns.org,4242: Fat Cobra Labs; Ping: 99; Type: TCP [2017-10-17 19:04:24] [SERVERLIST] Retrieved: kjesco.duckdns.org,4242: Fat Cobra Labs; Ping: 99; Type: TCP [2017-10-17 19:04:24] [2017-10-17 19:04:24] [SERVERLIST] Retrieved: 108.174.100.191,4242: Freaks R Us | Connection Problem FIXED!! |; Ping: 500; Type: TCP [2017-10-17 19:04:24] [SERVERLIST] Retrieved: 108.174.100.191,4242: Freaks R Us | Connection Problem FIXED!! |; Ping: 500; Type: TCP [2017-10-17 19:04:24] [2017-10-17 19:04:24] [SERVERLIST] Retrieved: starmade.6emesens.org,4242: 6emeSens; Ping: 147; Type: TCP [2017-10-17 19:04:24] [SERVERLIST] Retrieved: starmade.6emesens.org,4242: 6emeSens; Ping: 147; Type: TCP [2017-10-17 19:04:24] [2017-10-17 19:04:24] [SERVERLIST] Retrieved: 95.128.241.97,4242: (RU) Starmade MOD; Ping: 177; Type: TCP [2017-10-17 19:04:24] [SERVERLIST] Retrieved: 95.128.241.97,4242: (RU) Starmade MOD; Ping: 177; Type: TCP [2017-10-17 19:04:24] [2017-10-17 19:04:24] [SERVERLIST] Retrieved: starmade.bohramt.de,4242: Bohramt; Ping: 453; Type: TCP [2017-10-17 19:04:24] [SERVERLIST] Retrieved: starmade.bohramt.de,4242: Bohramt; Ping: 453; Type: TCP [2017-10-17 19:04:24] [2017-10-17 19:04:24] [SERVERLIST] Retrieved: 108.61.227.67,4242: StarMade Australia OLD; Ping: 209; Type: TCP [2017-10-17 19:04:24] [SERVERLIST] Retrieved: 108.61.227.67,4242: StarMade Australia OLD; Ping: 209; Type: TCP [2017-10-17 19:04:24] [2017-10-17 19:04:24] [SERVERLIST] Retrieved: buildblox.tk,4242: Buildblox.tk; Ping: 144; Type: TCP [2017-10-17 19:04:24] [SERVERLIST] Retrieved: buildblox.tk,4242: Buildblox.tk; Ping: 144; Type: TCP [2017-10-17 19:04:24] [2017-10-17 19:04:24] [SERVERLIST] Retrieved: sandbox-smj.server-on.net,4243: Japanese Family Time Server; Ping: 185; Type: TCP [2017-10-17 19:04:24] [SERVERLIST] Retrieved: sandbox-smj.server-on.net,4243: Japanese Family Time Server; Ping: 185; Type: TCP [2017-10-17 19:04:24] [2017-10-17 19:04:25] [SERVERLIST] Retrieved: 70.67.155.234,4242: + West Coast Space: Tyrian Frontier +; Ping: 1565; Type: TCP [2017-10-17 19:04:25] [SERVERLIST] Retrieved: 70.67.155.234,4242: + West Coast Space: Tyrian Frontier +; Ping: 1565; Type: TCP [2017-10-17 19:04:25] [2017-10-17 19:04:25] [CLIENT][PlayerInput] successfully deactivated obfuscated.ZS@4a2b6269 [2017-10-17 19:04:25] [CLIENT][PlayerInput] successfully deactivated obfuscated.ZS@4a2b6269 [2017-10-17 19:04:25] [2017-10-17 19:04:25] [GUI] Offline Player Name Changed to [2017-10-17 19:04:25] [GUI] Offline Player Name Changed to [2017-10-17 19:04:25] [2017-10-17 19:04:25] [GUI] Offline Player Name Changed to petlahk [2017-10-17 19:04:25] [GUI] Offline Player Name Changed to petlahk [2017-10-17 19:04:25] [2017-10-17 19:04:25] [GUI] SELECTED SP INFO obfuscated.ZR@d16256de [2017-10-17 19:04:25] [GUI] SELECTED SP INFO obfuscated.ZR@d16256de [2017-10-17 19:04:25] [2017-10-17 19:04:27] [GUI] SELECTED SP INFO obfuscated.ZR@4410dda9 [2017-10-17 19:04:27] [GUI] SELECTED SP INFO obfuscated.ZR@4410dda9 [2017-10-17 19:04:27] [2017-10-17 19:04:27] [GUI] SELECTED SP INFO obfuscated.ZR@d16256de [2017-10-17 19:04:27] [GUI] SELECTED SP INFO obfuscated.ZR@d16256de [2017-10-17 19:04:27] [2017-10-17 19:04:28] java.net.SocketTimeoutException: Read timed out [2017-10-17 19:04:28] java.net.SocketTimeoutException: Read timed out [2017-10-17 19:04:28] [2017-10-17 19:04:28] at java.net.SocketInputStream.socketRead0(Native Method) [2017-10-17 19:04:28] at java.net.SocketInputStream.socketRead0(Native Method) [2017-10-17 19:04:28] [2017-10-17 19:04:28] at java.net.SocketInputStream.read(Unknown Source) [2017-10-17 19:04:28] at java.net.SocketInputStream.read(Unknown Source) [2017-10-17 19:04:28] [2017-10-17 19:04:28] at java.net.SocketInputStream.read(Unknown Source) [2017-10-17 19:04:28] at java.net.SocketInputStream.read(Unknown Source) [2017-10-17 19:04:28] [2017-10-17 19:04:28] at java.net.SocketInputStream.read(Unknown Source) [2017-10-17 19:04:28] at java.net.SocketInputStream.read(Unknown Source) [2017-10-17 19:04:28] [2017-10-17 19:04:28] at java.io.DataInputStream.readInt(Unknown Source) [2017-10-17 19:04:28] at java.io.DataInputStream.readInt(Unknown Source) [2017-10-17 19:04:28] [2017-10-17 19:04:28] at org.schema.schine.network.StarMadeNetUtil.getServerInfo(SourceFile:205) [2017-10-17 19:04:28] at org.schema.schine.network.StarMadeNetUtil.getServerInfo(SourceFile:205) [2017-10-17 19:04:28] [2017-10-17 19:04:28] at org.schema.schine.network.ServerListRetriever$1.run(SourceFile:114) [2017-10-17 19:04:28] at org.schema.schine.network.ServerListRetriever$1.run(SourceFile:114) [2017-10-17 19:04:28] [2017-10-17 19:04:28] at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) [2017-10-17 19:04:28] at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) [2017-10-17 19:04:28] [2017-10-17 19:04:28] at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) [2017-10-17 19:04:28] at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) [2017-10-17 19:04:28] [2017-10-17 19:04:28] at java.lang.Thread.run(Unknown Source) [2017-10-17 19:04:28] at java.lang.Thread.run(Unknown Source) [2017-10-17 19:04:28] [2017-10-17 19:04:29] [GUI] SELECTED SP INFO obfuscated.ZR@4410dda9 [2017-10-17 19:04:29] [GUI] SELECTED SP INFO obfuscated.ZR@4410dda9 [2017-10-17 19:04:29] [2017-10-17 19:04:29] [GUI] SELECTED SP INFO obfuscated.ZR@4410dda9 [2017-10-17 19:04:29] [GUI] SELECTED SP INFO obfuscated.ZR@4410dda9 [2017-10-17 19:04:29] [2017-10-17 19:04:29] [RESOURCE] EQUEUING ALL RESOURCES! [2017-10-17 19:04:29] [RESOURCE] EQUEUING ALL RESOURCES! [2017-10-17 19:04:29] [2017-10-17 19:04:29] ############## LOADING RESOURCE CONFIG_GUI [2017-10-17 19:04:29] ############## LOADING RESOURCE CONFIG_GUI [2017-10-17 19:04:29] [2017-10-17 19:04:29] [CLIENT] Loading GUI CONFIG: GuiConfig.xml [2017-10-17 19:04:29] [CLIENT] Loading GUI CONFIG: GuiConfig.xml [2017-10-17 19:04:29] [2017-10-17 19:04:29] [GLFRAME] Content has been loaded [2017-10-17 19:04:29] [GLFRAME] Content has been loaded [2017-10-17 19:04:29] [2017-10-17 19:04:29] [RESOURCE] ENQUEING 3D MODELS -51 [2017-10-17 19:04:29] [RESOURCE] ENQUEING 3D MODELS -51 [2017-10-17 19:04:29] [2017-10-17 19:04:29] [GLFRAME] Content has been loaded [2017-10-17 19:04:29] [GLFRAME] Content has been loaded [2017-10-17 19:04:29] [2017-10-17 19:04:29] [SERVER] using world: Dev Testing #1; .\server-database\dev testing #1\ [2017-10-17 19:04:29] [SERVER] using world: Dev Testing #1; .\server-database\dev testing #1\ [2017-10-17 19:04:29] [2017-10-17 19:04:29] [INIT] Segment Database Path: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\DATA; exists? true; is Dir? true; creating dir successful (gives false if exists)? false [2017-10-17 19:04:29] [INIT] Segment Database Path: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\DATA; exists? true; is Dir? true; creating dir successful (gives false if exists)? false [2017-10-17 19:04:29] [2017-10-17 19:04:29] [INITIALIZE] REMOTE CLASSES REGISTERED [2017-10-17 19:04:29] [INITIALIZE] REMOTE CLASSES REGISTERED [2017-10-17 19:04:29] [2017-10-17 19:04:29] [INITIALIZE] RESOURCE MANAGER INITIALIZED [2017-10-17 19:04:29] [INITIALIZE] RESOURCE MANAGER INITIALIZED [2017-10-17 19:04:29] [2017-10-17 19:04:29] ERROR: no content in Resource: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\file:\C:\Users\theaw\Desktop\Voxel%20Games\Starmade%2010-16-2017\StarMade\StarMade.jar!\org\schema\game\network\commands [2017-10-17 19:04:29] ERROR: no content in Resource: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\file:\C:\Users\theaw\Desktop\Voxel%20Games\Starmade%2010-16-2017\StarMade\StarMade.jar!\org\schema\game\network\commands [2017-10-17 19:04:29] [2017-10-17 19:04:29] ################# Loading from JAR ##################### [2017-10-17 19:04:29] ################# Loading from JAR ##################### [2017-10-17 19:04:29] [2017-10-17 19:04:29] ######################################################## [2017-10-17 19:04:29] ######################################################## [2017-10-17 19:04:29] [2017-10-17 19:04:29] [INITIALIZE] REMOTE COMMANDS REGISTERED [2017-10-17 19:04:29] [INITIALIZE] REMOTE COMMANDS REGISTERED [2017-10-17 19:04:29] [2017-10-17 19:04:29] [INITIALIZE] SECURITY MANAGER SET [2017-10-17 19:04:29] [INITIALIZE] SECURITY MANAGER SET [2017-10-17 19:04:29] [2017-10-17 19:04:29] [INITIALIZE] COMMAND ID's ASSIGNED. NOW READING BLOCK CONFIG [2017-10-17 19:04:29] [INITIALIZE] COMMAND ID's ASSIGNED. NOW READING BLOCK CONFIG [2017-10-17 19:04:29] [2017-10-17 19:04:29] [INITIALIZE] BLOCK CONFIGURATION READ [2017-10-17 19:04:29] [INITIALIZE] BLOCK CONFIGURATION READ [2017-10-17 19:04:29] [2017-10-17 19:04:29] [BLUEPRINT][MIGRATION] NO CONVERSION NEEDED: no old bb file exists: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\blueprints\catalog.txt [2017-10-17 19:04:29] [BLUEPRINT][MIGRATION] NO CONVERSION NEEDED: no old bb file exists: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\blueprints\catalog.txt [2017-10-17 19:04:29] [2017-10-17 19:04:29] [SERVER] initializing [2017-10-17 19:04:29] [SERVER] initializing [2017-10-17 19:04:29] [2017-10-17 19:04:29] [CLIENT] initializing 0.200.124 (20171017_233924) [2017-10-17 19:04:29] [CLIENT] initializing 0.200.124 (20171017_233924) [2017-10-17 19:04:29] [2017-10-17 19:04:29] java.lang.Exception: Server Shutdown: false [2017-10-17 19:04:29] java.lang.Exception: Server Shutdown: false [2017-10-17 19:04:29] [2017-10-17 19:04:29] at org.schema.schine.network.server.ServerState.setShutdown(SourceFile:259) [2017-10-17 19:04:29] at org.schema.schine.network.server.ServerState.setShutdown(SourceFile:259) [2017-10-17 19:04:29] [2017-10-17 19:04:29] at obfuscated.afW.run(SourceFile:1489) [2017-10-17 19:04:29] at obfuscated.afW.run(SourceFile:1489) [2017-10-17 19:04:29] [2017-10-17 19:04:29] at java.lang.Thread.run(Unknown Source) [2017-10-17 19:04:29] at java.lang.Thread.run(Unknown Source) [2017-10-17 19:04:29] [2017-10-17 19:04:29] java.lang.Exception: Server created: true [2017-10-17 19:04:29] java.lang.Exception: Server created: true [2017-10-17 19:04:29] [2017-10-17 19:04:29] at org.schema.schine.network.server.ServerState.setCreated(SourceFile:267) [2017-10-17 19:04:29] at org.schema.schine.network.server.ServerState.setCreated(SourceFile:267) [2017-10-17 19:04:29] [2017-10-17 19:04:29] at org.schema.schine.network.server.ServerState.(SourceFile:50) [2017-10-17 19:04:29] at org.schema.schine.network.server.ServerState.(SourceFile:50) [2017-10-17 19:04:29] [2017-10-17 19:04:29] at obfuscated.aMx.(SourceFile:311) [2017-10-17 19:04:29] at obfuscated.aMx.(SourceFile:311) [2017-10-17 19:04:29] [2017-10-17 19:04:29] at obfuscated.afW.run(SourceFile:1491) [2017-10-17 19:04:29] at obfuscated.afW.run(SourceFile:1491) [2017-10-17 19:04:29] [2017-10-17 19:04:29] at java.lang.Thread.run(Unknown Source) [2017-10-17 19:04:29] at java.lang.Thread.run(Unknown Source) [2017-10-17 19:04:29] [2017-10-17 19:04:29] [SERVER] Server State Created! [2017-10-17 19:04:29] [SERVER] Server State Created! [2017-10-17 19:04:29] [2017-10-17 19:04:29] [CLIENT] WAITING FOR SERVER [2017-10-17 19:04:29] [CLIENT] WAITING FOR SERVER [2017-10-17 19:04:29] [2017-10-17 19:04:29] [INIT] Seed File: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\.seed [2017-10-17 19:04:29] [INIT] Seed File: C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\.seed [2017-10-17 19:04:29] [2017-10-17 19:04:29] [SQL] Fetching connection (may take some if game crashed on the run before) [2017-10-17 19:04:29] [SQL] Fetching connection (may take some if game crashed on the run before) [2017-10-17 19:04:29] [2017-10-17 19:04:29] [SQL] connection successfull [2017-10-17 19:04:29] [SQL] connection successfull [2017-10-17 19:04:29] [2017-10-17 19:04:29] [DATABASE] ENTITIES UID SIZE: 128 [2017-10-17 19:04:29] [DATABASE] ENTITIES UID SIZE: 128 [2017-10-17 19:04:29] [2017-10-17 19:04:29] [DATABASE] FTL UID SIZE: 128 [2017-10-17 19:04:29] [DATABASE] FTL UID SIZE: 128 [2017-10-17 19:04:29] [2017-10-17 19:04:29] [DATABASE] SYSTEMS UID SIZE: 128 [2017-10-17 19:04:29] [DATABASE] SYSTEMS UID SIZE: 128 [2017-10-17 19:04:29] [2017-10-17 19:04:29] Server(0) Reading CHAT CHANNEL ROUTER C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\chatchannels.tag [2017-10-17 19:04:29] Server(0) Reading CHAT CHANNEL ROUTER C:\Users\theaw\Desktop\Voxel Games\Starmade 10-16-2017\StarMade\.\server-database\dev testing #1\chatchannels.tag [2017-10-17 19:04:29] [2017-10-17 19:04:29] [SERVER] Request Thread pool size is: 10 [2017-10-17 19:04:29] [SERVER] Request Thread pool size is: 10 [2017-10-17 19:04:29] [2017-10-17 19:04:29] [SERVERSOCKET] Connection made. starting new processor 56645, /127.0.0.1; local: 4242, /127.0.0.1, keepalive false [2017-10-17 19:04:29] [SERVERSOCKET] Connection made. starting new processor 56645, /127.0.0.1; local: 4242, /127.0.0.1, keepalive false [2017-10-17 19:04:29] [2017-10-17 19:04:29] [SERVER] ListenerId[1] connection registered (TRunning: 0/0/0) 5 [2017-10-17 19:04:29] [SERVER] ListenerId[1] connection registered (TRunning: 0/0/0) 5 [2017-10-17 19:04:29] [2017-10-17 19:04:29] [SERVER][PROCESSOR] client setup completed for PID: 5. listening for input [2017-10-17 19:04:29] [SERVER][PROCESSOR] client setup completed for PID: 5. listening for input [2017-10-17 19:04:29] [2017-10-17 19:04:29] [SERVER] Probe was made CODE (#100). Closing connection! [2017-10-17 19:04:29] [SERVER] Probe was made CODE (#100). Closing connection! [2017-10-17 19:04:29] [2017-10-17 19:04:29] [SERVER] A schine server is already running [2017-10-17 19:04:29] [SERVER] A schine server is already running [2017-10-17 19:04:29] [2017-10-17 19:04:29] THROWING EXCEPTION [2017-10-17 19:04:29] THROWING EXCEPTION [2017-10-17 19:04:29] [2017-10-17 19:04:29] java.lang.Exception: A StarMade Server Instance is already running on port 4242 [2017-10-17 19:04:29] java.lang.Exception: A StarMade Server Instance is already running on port 4242 [2017-10-17 19:04:29] [2017-10-17 19:04:29] at obfuscated.afW.run(SourceFile:1559) [2017-10-17 19:04:29] at obfuscated.afW.run(SourceFile:1559) [2017-10-17 19:04:29] [2017-10-17 19:04:29] at java.lang.Thread.run(Unknown Source) [2017-10-17 19:04:29] at java.lang.Thread.run(Unknown Source) [2017-10-17 19:04:29] [2017-10-17 19:04:29] Caused by: org.schema.schine.network.exception.ServerPortNotAvailableException: localhost port 4242 is closed or already in use [2017-10-17 19:04:29] Caused by: org.schema.schine.network.exception.ServerPortNotAvailableException: localhost port 4242 is closed or already in use [2017-10-17 19:04:29] [2017-10-17 19:04:29] at org.schema.schine.network.server.ServerListener.(SourceFile:179) [2017-10-17 19:04:29] at org.schema.schine.network.server.ServerListener.(SourceFile:179) [2017-10-17 19:04:29] [2017-10-17 19:04:29] at org.schema.schine.network.server.ServerController.startServerAndListen(SourceFile:367) [2017-10-17 19:04:29] at org.schema.schine.network.server.ServerController.startServerAndListen(SourceFile:367) [2017-10-17 19:04:29] [2017-10-17 19:04:29] at obfuscated.afW.run(SourceFile:1528) [2017-10-17 19:04:29] at obfuscated.afW.run(SourceFile:1528) [2017-10-17 19:04:29] [2017-10-17 19:04:29] ... 1 more [2017-10-17 19:04:29] ... 1 more [2017-10-17 19:04:29] [2017-10-17 19:04:29] [SERVER][DISCONNECT] Client 'null' HAS BEEN DISCONNECTED . PROBE: true; ProcessorID: 5 [2017-10-17 19:04:29] [SERVER][DISCONNECT] Client 'null' HAS BEEN DISCONNECTED . PROBE: true; ProcessorID: 5 [2017-10-17 19:04:29] [2017-10-17 19:04:29] java.lang.Exception: Server Shutdown: true [2017-10-17 19:04:29] java.lang.Exception: Server Shutdown: true [2017-10-17 19:04:29] [2017-10-17 19:04:29] at org.schema.schine.network.server.ServerState.setShutdown(SourceFile:259) [2017-10-17 19:04:29] at org.schema.schine.network.server.ServerState.setShutdown(SourceFile:259) [2017-10-17 19:04:29] [2017-10-17 19:04:29] at obfuscated.afW.run(SourceFile:1589) [2017-10-17 19:04:29] at obfuscated.afW.run(SourceFile:1589) [2017-10-17 19:04:29] [2017-10-17 19:04:29] at java.lang.Thread.run(Unknown Source) [2017-10-17 19:04:29] at java.lang.Thread.run(Unknown Source) [2017-10-17 19:04:29] [2017-10-17 19:04:29] [SERVER] COULD NOT UNREGISTER CLIENT null [2017-10-17 19:04:29] [SERVER] COULD NOT UNREGISTER CLIENT null [2017-10-17 19:04:29] [2017-10-17 19:04:29] [SERVER] PROBE SUCCESSFULLY EXECUTED. STOPPING PROCESSOR. (Ping of a Starter to start server): PID 5 [2017-10-17 19:04:29] [SERVER] PROBE SUCCESSFULLY EXECUTED. STOPPING PROCESSOR. (Ping of a Starter to start server): PID 5 [2017-10-17 19:04:29] [2017-10-17 19:04:29] [CLIENT] Intercepted exception Exception [2017-10-17 19:04:29] [CLIENT] Intercepted exception Exception [2017-10-17 19:04:29] [2017-10-17 19:04:29] java.lang.Exception: A StarMade Server Instance is already running on port 4242 [2017-10-17 19:04:29] java.lang.Exception: A StarMade Server Instance is already running on port 4242 [2017-10-17 19:04:29] [2017-10-17 19:04:29] at obfuscated.afW.run(SourceFile:1559) [2017-10-17 19:04:29] at obfuscated.afW.run(SourceFile:1559) [2017-10-17 19:04:29] [2017-10-17 19:04:29] at java.lang.Thread.run(Unknown Source) [2017-10-17 19:04:29] at java.lang.Thread.run(Unknown Source) [2017-10-17 19:04:29] [2017-10-17 19:04:29] Caused by: org.schema.schine.network.exception.ServerPortNotAvailableException: localhost port 4242 is closed or already in use [2017-10-17 19:04:29] Caused by: org.schema.schine.network.exception.ServerPortNotAvailableException: localhost port 4242 is closed or already in use [2017-10-17 19:04:29] [2017-10-17 19:04:29] at org.schema.schine.network.server.ServerListener.(SourceFile:179) [2017-10-17 19:04:29] at org.schema.schine.network.server.ServerListener.(SourceFile:179) [2017-10-17 19:04:29] [2017-10-17 19:04:29] at org.schema.schine.network.server.ServerController.startServerAndListen(SourceFile:367) [2017-10-17 19:04:29] at org.schema.schine.network.server.ServerController.startServerAndListen(SourceFile:367) [2017-10-17 19:04:29] [2017-10-17 19:04:29] at obfuscated.afW.run(SourceFile:1528) [2017-10-17 19:04:29] at obfuscated.afW.run(SourceFile:1528) [2017-10-17 19:04:29] [2017-10-17 19:04:29] ... 1 more [2017-10-17 19:04:29] ... 1 more [2017-10-17 19:04:29] [2017-10-17 19:04:29] [LOGINERROR] We're sorry! Something went wrong initializing the universe! Try reinstalling the game in case of a bad install. If that doesn't help, please contact our support. [2017-10-17 19:04:29] [LOGINERROR] We're sorry! Something went wrong initializing the universe! Try reinstalling the game in case of a bad install. If that doesn't help, please contact our support. [2017-10-17 19:04:29] [2017-10-17 19:04:30] ############## LOADING RESOURCE CONFIG_GUI [2017-10-17 19:04:30] ############## LOADING RESOURCE CONFIG_GUI [2017-10-17 19:04:30] [2017-10-17 19:04:30] [CLIENT] Loading GUI CONFIG: GuiConfigMainMenu.xml [2017-10-17 19:04:30] [CLIENT] Loading GUI CONFIG: GuiConfigMainMenu.xml [2017-10-17 19:04:30] [2017-10-17 19:04:30] [GLFRAME] Content has been loaded [2017-10-17 19:04:30] [GLFRAME] Content has been loaded [2017-10-17 19:04:30] [2017-10-17 19:04:30] java.net.SocketTimeoutException [2017-10-17 19:04:30] java.net.SocketTimeoutException [2017-10-17 19:04:30] [2017-10-17 19:04:30] at net.rudp.ReliableSocket.connect(ReliableSocket.java:339) [2017-10-17 19:04:30] at net.rudp.ReliableSocket.connect(ReliableSocket.java:339) [2017-10-17 19:04:30] [2017-10-17 19:04:30] at org.schema.schine.network.StarMadeNetUtil.getServerInfo(SourceFile:159) [2017-10-17 19:04:30] at org.schema.schine.network.StarMadeNetUtil.getServerInfo(SourceFile:159) [2017-10-17 19:04:30] [2017-10-17 19:04:30] at org.schema.schine.network.ServerListRetriever$1.run(SourceFile:114) [2017-10-17 19:04:30] at org.schema.schine.network.ServerListRetriever$1.run(SourceFile:114) [2017-10-17 19:04:30] [2017-10-17 19:04:30] at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) [2017-10-17 19:04:30] at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) [2017-10-17 19:04:30] [2017-10-17 19:04:30] at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) [2017-10-17 19:04:30] at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) [2017-10-17 19:04:30] [2017-10-17 19:04:30] at java.lang.Thread.run(Unknown Source) [2017-10-17 19:04:30] at java.lang.Thread.run(Unknown Source) [2017-10-17 19:04:30] [2017-10-17 19:04:31] [GUI] PRESSED OK ON ERROR [2017-10-17 19:04:31] [GUI] PRESSED OK ON ERROR [2017-10-17 19:04:31] [2017-10-17 19:04:31] [CLIENT][PlayerInput] successfully deactivated obfuscated.aaa@4a183982 [2017-10-17 19:04:31] [CLIENT][PlayerInput] successfully deactivated obfuscated.aaa@4a183982 [2017-10-17 19:04:31] [2017-10-17 19:04:32] !!!! THIS DISPLAYS THE STACKTRACE OF A REGULAR GL FRAME EXIT [2017-10-17 19:04:32] !!!! THIS DISPLAYS THE STACKTRACE OF A REGULAR GL FRAME EXIT [2017-10-17 19:04:32] [2017-10-17 19:04:32] org.schema.schine.graphicsengine.core.FinishedFrameException [2017-10-17 19:04:32] org.schema.schine.graphicsengine.core.FinishedFrameException [2017-10-17 19:04:32] [2017-10-17 19:04:32] at obfuscated.bbh.e(SourceFile:137) [2017-10-17 19:04:32] at obfuscated.bbh.e(SourceFile:137) [2017-10-17 19:04:32] [2017-10-17 19:04:32] at obfuscated.aan.callback(SourceFile:279) [2017-10-17 19:04:32] at obfuscated.aan.callback(SourceFile:279) [2017-10-17 19:04:32] [2017-10-17 19:04:32] at org.schema.schine.network.client.GUICallbackController.execute(SourceFile:64) [2017-10-17 19:04:32] at org.schema.schine.network.client.GUICallbackController.execute(SourceFile:64) [2017-10-17 19:04:32] [2017-10-17 19:04:32] at obfuscated.bnn.a(SourceFile:234) [2017-10-17 19:04:32] at obfuscated.bnn.a(SourceFile:234) [2017-10-17 19:04:32] [2017-10-17 19:04:32] at obfuscated.af.a(SourceFile:227) [2017-10-17 19:04:32] at obfuscated.af.a(SourceFile:227) [2017-10-17 19:04:32] [2017-10-17 19:04:32] at obfuscated.ZT.a(SourceFile:149) [2017-10-17 19:04:32] at obfuscated.ZT.a(SourceFile:149) [2017-10-17 19:04:32] [2017-10-17 19:04:32] at obfuscated.bbn.b(SourceFile:725) [2017-10-17 19:04:32] at obfuscated.bbn.b(SourceFile:725) [2017-10-17 19:04:32] [2017-10-17 19:04:32] at obfuscated.af.e(SourceFile:1141) [2017-10-17 19:04:32] at obfuscated.af.e(SourceFile:1141) [2017-10-17 19:04:32] [2017-10-17 19:04:32] at org.schema.game.common.Starter.startMainMenu(SourceFile:1457) [2017-10-17 19:04:32] at org.schema.game.common.Starter.startMainMenu(SourceFile:1457) [2017-10-17 19:04:32] [2017-10-17 19:04:32] at org.schema.game.common.Starter.main(SourceFile:1001) [2017-10-17 19:04:32] at org.schema.game.common.Starter.main(SourceFile:1001) [2017-10-17 19:04:32] [2017-10-17 19:04:32] [GRAPHICS] Graphics Context HAS FINISHED!!! [2017-10-17 19:04:32] [GRAPHICS] Graphics Context HAS FINISHED!!! [2017-10-17 19:04:32] [2017-10-17 19:04:32] [AUDIO] Cleaning up sound system [2017-10-17 19:04:32] [AUDIO] Cleaning up sound system [2017-10-17 19:04:32] [2017-10-17 19:04:32] SoundSystem shutting down... [2017-10-17 19:04:32] SoundSystem shutting down... [2017-10-17 19:04:32] [2017-10-17 19:04:32] Author: Paul Lamb, www.paulscode.com [2017-10-17 19:04:32] Author: Paul Lamb, www.paulscode.com [2017-10-17 19:04:32] [2017-10-17 19:04:32] java.lang.Exception: System.exit() called [2017-10-17 19:04:32] java.lang.Exception: System.exit() called [2017-10-17 19:04:32] [2017-10-17 19:04:32] at obfuscated.ZT.a(SourceFile:393) [2017-10-17 19:04:32] at obfuscated.ZT.a(SourceFile:393) [2017-10-17 19:04:32] [2017-10-17 19:04:32] at obfuscated.bbn.b(SourceFile:752) [2017-10-17 19:04:32] at obfuscated.bbn.b(SourceFile:752) [2017-10-17 19:04:32] [2017-10-17 19:04:32] at obfuscated.af.e(SourceFile:1141) [2017-10-17 19:04:32] at obfuscated.af.e(SourceFile:1141) [2017-10-17 19:04:32] [2017-10-17 19:04:32] at org.schema.game.common.Starter.startMainMenu(SourceFile:1457) [2017-10-17 19:04:32] at org.schema.game.common.Starter.startMainMenu(SourceFile:1457) [2017-10-17 19:04:32] [2017-10-17 19:04:32] at org.schema.game.common.Starter.main(SourceFile:1001) [2017-10-17 19:04:32] at org.schema.game.common.Starter.main(SourceFile:1001) [2017-10-17 19:04:32]