[2015-08-29 18:42:11] [VERION] loading version from install dir: .\ [2015-08-29 18:42:11] [VERSION] VERSION: 0.19414 [2015-08-29 18:42:11] [VERSION] BUILD: 20150828_193206 [2015-08-29 18:42:11] #################### StarMade ####################### [2015-08-29 18:42:11] # version 0.19414 - build 20150828_193206 # [2015-08-29 18:42:11] ##################################################### [2015-08-29 18:42:11] [SERIAL] "not retrieved" [2015-08-29 18:42:11] [STARTER] template dir exists. overwriting template with current data [2015-08-29 18:42:11] [IO][COPY] FILE FROM C:\Users\themaster\Desktop\dev ver\StarMade\.\data\config\FactionConfig.xml to C:\Users\themaster\Desktop\dev ver\StarMade\.\customFactionConfig\FactionConfigTemplate.xml [2015-08-29 18:42:11] [IO][COPY] FILE FROM C:\Users\themaster\Desktop\dev ver\StarMade\.\data\config\customFactionConfigHOWTO.txt to C:\Users\themaster\Desktop\dev ver\StarMade\.\customFactionConfig\customFactionConfigHOWTO.txt [2015-08-29 18:42:11] [RESOURCES][CustomTextures] No need to create pack.zip. Hash matches (as rewriting a zip changes the hash on it) [2015-08-29 18:42:11] [SERVER] using world: world0; .\server-database\world0\ [2015-08-29 18:42:11] [INIT] Segment Database Path: C:\Users\themaster\Desktop\dev ver\StarMade\.\server-database\world0\DATA; exists? true; is Dir? true; creating dir sucessfull (gives false if exists)? false [2015-08-29 18:42:11] [LIBLOADER] OS ARCHITECTURE amd64 [2015-08-29 18:42:11] [LIBLOADER] LOADED WINDOWS 64bit NATIVE LIBRARIES [2015-08-29 18:42:11] [LIBLOADER] LOADED NATIVE LIBRARIES [2015-08-29 18:42:11] [MAIN] LOADED ENGINE SETTINGS [2015-08-29 18:42:11] [INITIALIZE] REMOTE CLASSES REGISTERED [2015-08-29 18:42:11] [INITIALIZE] RESOURCE MANAGER INITIALIZED [2015-08-29 18:42:11] ERROR: no content in Resource: C:\Users\themaster\Desktop\dev ver\StarMade\file:\C:\Users\themaster\Desktop\dev%20ver\StarMade\StarMade.jar!\org\schema\game\network\commands [2015-08-29 18:42:11] ################# Loading from JAR ##################### [2015-08-29 18:42:11] ######################################################## [2015-08-29 18:42:11] [INITIALIZE] REMOTE COMMANDS REGISTERED [2015-08-29 18:42:11] [INITIALIZE] SECURITY MANAGER SET [2015-08-29 18:42:11] [INITIALIZE] COMMAND ID's ASSIGNED [2015-08-29 18:42:11] [INITIALIZE] BLOCK CONFIGURATION READ [2015-08-29 18:42:11] [MAIN] INITIALIZATION COMPLETED [2015-08-29 18:42:11] [MAIN] CHECKING IF MIGRATION NECESSARY [2015-08-29 18:42:11] [BLUEPRINT][MIGRATION] NO CONVERSION NEEDED: no old bb file exists: C:\Users\themaster\Desktop\dev ver\StarMade\.\blueprints\catalog.txt [2015-08-29 18:42:11] [SERVER] ###### READING ALL BLUEPRINTS! [2015-08-29 18:42:11] [BLUEPRINT] Exception: invalid blueprint directory: File Not Found: .\blueprints\DERP\header.smbph (The system cannot find the file specified) [2015-08-29 18:42:11] [BLUEPRINT] Exception: invalid blueprint directory: File Not Found: .\blueprints\tester\header.smbph (The system cannot find the file specified) [2015-08-29 18:42:11] [BLUEPRINT] Exception: invalid blueprint directory: File Not Found: .\blueprints\DERP2\header.smbph (The system cannot find the file specified) [2015-08-29 18:42:11] [BLUEPRINT] Exception: invalid blueprint directory: File Not Found: .\blueprints\DERPAGE\header.smbph (The system cannot find the file specified) [2015-08-29 18:42:11] [SERVER] ###### READING ALL 22 BLUEPRINTS FINISHED! TOOK 50ms [2015-08-29 18:42:11] [MAIN] MIGRATION PROCESS DONE [2015-08-29 18:42:11] [MAIN] INITIALIZING PRECALCULATED EXPLOSION DATA [2015-08-29 18:42:13] [MAIN] STARTING WITH ARGUMENTS: [-force, -port:4243] [2015-08-29 18:42:13] [LookAndFeel] NATIVE LF com.sun.java.swing.plaf.windows.WindowsLookAndFeel [2015-08-29 18:42:13] [CLIENT][GUI] Starting Client Login&Settings Dialog [2015-08-29 18:42:13] [TEXTURE-PACK] WARNING: ignoring lava.png: not a directory [2015-08-29 18:42:13] [TEXTURE-PACK] WARNING: ignoring shield_tex.png: not a directory [2015-08-29 18:42:13] Difficulty read: easy [2015-08-29 18:42:13] WRITTEN SERVER DIFFICULTY LEVEL 10 [2015-08-29 18:42:21] [CLIENT][TEXTURE] CURRENT TEX PACK: Default [2015-08-29 18:42:21] [CLIENT] initializing 0.19414 (20150828_193206) [2015-08-29 18:42:22] [CLIENT] Added observer for GameClientController [2015-08-29 18:42:22] WARNING: Found unknown Windows version: Windows 7 [2015-08-29 18:42:22] Attempting to use default windows plug-in. [2015-08-29 18:42:22] Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin [2015-08-29 18:42:22] [CLIENT][GAMEINPUT] TOTAL INPUT DEVICES: 4 [2015-08-29 18:42:22] [JOYSTICK] cannot read default joystick file because it does not exist [2015-08-29 18:42:22] [CLIENT] Client State and Controller successfully created [2015-08-29 18:42:22] [CLIENT] trying to connect to localhost:4243 [2015-08-29 18:42:22] [CLIENT] establishing new socket connection to localhost:4243 [2015-08-29 18:42:22] [CLIENT] Trying TCP... [2015-08-29 18:42:22] [CLIENT] SOCKET CONNECTED TO SERVER [2015-08-29 18:42:22] [CLIENT] logging in now... spunkie; ; [2015-08-29 18:42:22] [Client] [LOGIN]: Client sucessfully registered with id: 1 [2015-08-29 18:42:22] [CLIENT] logged in as: Client(1) [2015-08-29 18:42:22] [CLIENT] executing login hooks... [2015-08-29 18:42:22] SET INITIAL SECTOR ID TO 36 [2015-08-29 18:42:22] [CLIENT] RECEIVED STARTING SECTOR: (9, 12, 8) [2015-08-29 18:42:22] [CLIENT] RESET TO LOCAL CUSTOM TEXTURES [2015-08-29 18:42:22] [CLIENT] Server is using default block behavior: CSUM: remote: 3a7dfee39a608a671c2ad5fe438027c6e2260cea ::: local: 3a7dfee39a608a671c2ad5fe438027c6e2260cea [2015-08-29 18:42:22] [CLIENT] Server is using default block properties [2015-08-29 18:42:22] [CLIENT] Server is using default block config [2015-08-29 18:42:22] [CLIENT] finished executing client hooks: [#document: null] [2015-08-29 18:42:22] [CLIENT] synchronizing ALL Client(1) [2015-08-29 18:42:23] [SYNCHRONIZE] Client(1) IS WAITING TO SYNCH WITH SERVER - SKIPPING INPUT [2015-08-29 18:42:23] [SYNCHRONIZE] Client(1) IS WAITING TO SYNCH WITH SERVER - SKIPPED INPUT [2015-08-29 18:42:23] [CLIENT] 1 Sync all update received [2015-08-29 18:42:23] [SYNCHRONIZE] FORCED UPDATE [2015-08-29 18:42:23] [SYNC-RECEIVER] Client(1) DECODING OF NEW OBJECT [CLIENT ReSector(77)true; (10, 11, 9); ] TOOK 14 [2015-08-29 18:42:23] [SYNC-RECEIVER] Client(1) DECODING OF NEW OBJECT Ship[Station_Tradestation Eta_10_13_9_14408363965934](86) TOOK 27 [2015-08-29 18:42:23] [CLIENT] chat channels loaded 2 [2015-08-29 18:42:23] [SKINMANAGER] PlS[spunkie ; id(19)(1)f(10001)] Client(1) received skin filename [2015-08-29 18:42:23] [PlayerState] Client successfully received player state Client(1), owner: 1 [2015-08-29 18:42:23] [CHAT] Client(1) initializing data from network object 0 [2015-08-29 18:42:23] [CLIENT] 1 executed RequestSynchronizeAll. fetched objects 75 [2015-08-29 18:42:23] [CLIENT] RE- synchronized client: 1 [2015-08-29 18:42:23] [CLIENT] connected to server localhost:4243 [2015-08-29 18:42:23] [CLIENT] Client State and Controller successfully connected [2015-08-29 18:42:23] [CLIENT] State initializing [2015-08-29 18:42:23] [CLIENT] Chat initializing [2015-08-29 18:42:23] [CLIENT] Client(1) asking for new IDS [2015-08-29 18:42:23] Client got new ID range 92 [2015-08-29 18:42:23] [CLIENT] Client(1) received new IDS [2015-08-29 18:42:23] [CLIENT] ID RANGE AQUIRE TOOK 8 [2015-08-29 18:42:23] [CLIENT] Control Manager initializing [2015-08-29 18:42:23] [CLIENT][CONTROLLER] Switched to auto roam (spawn screen) [2015-08-29 18:42:23] [CLIENT][CONTROLLER] Switched to auto roam (spawn screen) [2015-08-29 18:42:23] [CLIENT][CONTROLLER] Switched to auto roam (spawn screen) [2015-08-29 18:42:23] [CLIENT] InternalCallback initializing [2015-08-29 18:42:23] [CLIENT] State initialized. GameMode: SANDBOX [2015-08-29 18:42:23] [CLIENT] Client State and Controller successfully initialized [2015-08-29 18:42:23] ################### ENGINE SETTINGS ########################## [2015-08-29 18:42:23] C_USE_NEW_PLAYER_MODEL_ true [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] CONTROL_HELP false [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] C_MOUSE_BUTTOM_SWITCH false [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] G_RESOLUTION 1920 x 1080 [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] G_FULLSCREEN false [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] G_VSYNCH false [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] G_FOV 85.0 [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] G_MAX_SEGEMENTSDRAWN 2000 [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] G_DRAW_SURROUNDING_GALAXIES_IN_MAP false [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] HIT_INDICATION_NUMBERS_LIFETIME 10.0 [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] D_LIFETIME_NORM 0 [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] G_WINDOWED_BORDERLESS false [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] S_SOUND_SYSTEM_ENABLED true [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] S_SOUND_ENABLED true [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] S_SOUND_VOLUME_GLOBAL 10 [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] N_TRANSMIT_RAW_DEBUG_POSITIONS false [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] C_SELECTED_JOYSTICK -1 [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] ICON_BAKERY_BLOCKSTYLE_ROTATE_DEG -90.0 [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] MOUSE_WHEEL_SENSIBILITY 7.0E-4 [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] BUILD_MODE_SHIFT_SPEED 25.0 [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] ORBITAL_CAM_SPEED 0.5 [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] G_DAMAGE_DISPLAY 2000 [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] G_STAR_COUNT 4096 [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] G_VBO_BULKMODE_SIZE 4 [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] G_DRAW_FOG false [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] G_DRAW_BEAMS true [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] G_DRAW_EXHAUST_PLUMS false [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] D_INFO_CONTROLMANAGER false [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] D_INFO_SHADER true [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] T_ENABLE_TEXTURE_BAKER false [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] D_INFO_DRAW_TIMES false [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] D_INFO_DRAW_SPACE_PARTICLE false [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] G_SPACE_PARTICLE false [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] G_DRAW_MOUSE_COLLISION false [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] G_ATMOSPHERE_SHADER normal [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] G_SHADOW_QUALITY BEST [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] G_DRAW_SHIELDS true [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] G_DRAW_WATER true [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] G_DRAW_BACKGOUND false [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] G_WATER_USER_MIPMAPS false [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] E_NAVIGATION_FILTER 237 [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] G_DRAW_ENTITIES true [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] G_FRUSTUM_CULLTING true [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] G_DRAW_EFFECTS true [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] G_SHADER_RELOAD false [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] G_FRAMRATE_FIXED -1 [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] G_SHADERS_ACTIVE true [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] G_DEBUG_DRAW_GRID false [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] G_DEBUG_DRAW_LINES true [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] F_FRAME_BUFFER_USE false [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] T_TERRAIN_DRAW true [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] T_TERRAIN_WIREFRAME_DRAW false [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] G_CULLING_ACTIVE true [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] G_TEXTURE_ARRAYS false [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] G_AUTO_NORMALIZATION true [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] G_DRAW_BY_SIDES true [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] G_WIREFRAMED false [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] G_NORMAL_MAPPING false [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] G_TEXTURE_COMPRESSION true [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] G_TEXTURE_ARRAY_COMPRESSION true [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] G_TEXTURE_ARRAY_MIPMAP true [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] G_TEXTURE_MIPMAP true [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] G_SHADOWS false [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] G_SHADOWS_VSM false [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] S_PAUSED false [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] S_SETTINGS_SHOW false [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] MINIMAP_MODE LARGE [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] SECTOR_INDICATION_MODE INDICATION_ONLY [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] S_KEY_ALLOW_DUPLICATES true [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] G_PROD_BG true [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] G_PROD_BG_QUALITY 2048 [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] G_TEXTURE_PACK Default [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] GIF_WIDTH 640 [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] GIF_HEIGHT 640 [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] GIF_FPS 15 [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] GIF_GUI false [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] G_DEBRIS_THRESHOLD_MS 4 [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] G_TEXTURE_PACK_RESOLUTION 128 [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] S_INITIAL_SETTING Multi Player [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] S_GAME_MODE Sandbox [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] G_BONE_ANIMATION true [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] P_NT_DEBUG_ACTIVE false [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] P_PHYSICS_DEBUG_ACTIVE_OCCLUSION false [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] P_PHYSICS_DEBUG_ACTIVE false [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] P_PHYSICS_DEBUG_MODE 0 [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] G_DEUBG_LINE_DRAWING_ACTIVATED false [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] G_WINDOW_START_POSITION center [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] G_DRAW_GUI_ACTIVE true [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] G_DRAW_NO_OVERLAYS false [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] G_PARTICLE_SORTING true [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] P_PHYSICS_ACTIVATED true [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] G_SMOKE_QUALITY false [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] G_DRAW_STARS false [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] G_DRAW_PASTE_PREVIEW true [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] G_USE_SPRITE_VBO true [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] S_TUTORIAL false [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] G_AUTOSELECT_CONTROLLERS true [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] S_INFO_DRAW FPS_AND_PING [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] G_VBO_FLAG STATIC [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] N_LAG_COMPENSATION true [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] N_IGNORE_SAVED_UPLINK_CREDENTIALS_IN_SINGLEPLAYER true [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] N_SERVER_TIME_UPDATE_FREQUENCE 2000 [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] M_TEXTURE_PACK_CONFIG_TOOL ./data/textures/block/Default/64/ [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] G_MULTI_SAMPLE 0 [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] M_MOUSE_SENSITIVITY 0.9 [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] G_HIT_INDICATION_SIZE 1.0 [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] F_BLOOM true [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] F_BLOOM_INTENSITY 1.0E-4 [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] S_MOUSE_LOCK true [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] G_DRAW_ADV_BUILDMODE_BLOCK_PREVIEW true [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] G_DRAW_ALL_CONNECTIONS false [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] G_SHOW_PURE_NUMBERS_FOR_SHIELD_AND_POWER false [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] S_FLIP_HOTBAR_MOUSEWHEEL_WITHOUT_CTRL true [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] S_ZOOM_MOUSEWHEEL SLOTS [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] S_MOUSE_SHIP_INVERT false [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] S_MOUSE_ALL_INVERT false [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] S_USE_REGION_SIGNATURE_TEST false [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] G_PREVIEW_TO_BUILD_BLOCK_TEST true [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] S_EXIT_ON_ESC false [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] G_USE_HIGH_QUALITY_ACKGROUND false [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] G_DRAW_POPUPS true [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] G_USE_VBO_MAP true [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] G_DRAW_JUMP_OVERLAY true [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] G_MAG_FILTER_LINEAR_BLOCKS false [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] G_MAG_FILTER_LINEAR_GUI false [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] G_MAX_BEAMS 1024 [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] SEGMENT_REQUEST_BATCH 32 [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] CLIENT_BUFFER_SIZE 65536 [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] ICON_BAKERY_SINGLE_RESOLUTION 150 [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] G_RAYTRACE_COUNT 256 [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] ICON_BAKERY_SINGLE_ICONS false [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] G_MUST_CONFIRM_DETACHEMENT_AT_SPEED 50.0 [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] G_USE_SHADER4 true [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] O_OCULUS_RENDERING false [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] G_USE_VERTEX_LIGHTING_ONLY false [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] CLIENT_TRAFFIC_CLASS true [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] G_DRAW_SELECTED_BLOCK_WOBBLE true [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] G_USE_TWO_COMPENENT_SHADER false [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] A_FORCE_AUTHENTICATION_METHOD -1 [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] MIN_FFA 2 [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] B_UNDO_REDO_MAX 30 [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] N_ARTIFICIAL_DELAY 0 [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] SEGMENT_PIECE_QUEUE_SINGLEPLAYER 32767 [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] G_MAX_MISSILE_TRAILS 128 [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] G_USE_OCCLUSION_CULLING false [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] C_AUTOASSIGN_WEAPON_SLOTS true [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] G_DRAW_NT_STATS_OVERLAY false [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] CLIENT_CUSTOM_TEXTURE_PATH ./customBlockTextures [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] SECRET none [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] USE_OPEN_AL_SOUND false [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] LIMIT_FPS_UNFOCUS true [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] GUI_USE_DISPLAY_LISTS false [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] USE_GL_MULTI_DRAWARRAYS false [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] USE_GL_MULTI_DRAWARRAYS_INITIAL_SET false [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] CHAT_CLOSE_ON_ENTER true [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] A_FORCE_LOCAL_SAVE_ENABLED_IN_SINGLE_PLAYER false [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] G_SHIP_INFO_ZOOM 3 [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] G_SINGLEPLAYER_CREATIVE_MODE false [2015-08-29 18:42:23] ---------------------------------------------------------------- [2015-08-29 18:42:23] G_DRAW_LAG_OBJECTS_IN_HUD false [2015-08-29 18:42:23] ################### /ENGINE SETTINGS ######################### [2015-08-29 18:42:23] [CLIENT] disposing connection dialog: DONE [2015-08-29 18:42:23] FULLSCREEN false; 1920 / 1080 [2015-08-29 18:42:23] WARNING Displaymode already set!!! [2015-08-29 18:42:23] ARB_SUPPORTED COULD NOT BE RETRIEVED [2015-08-29 18:42:24] [DISPLAY] ViewPort for Resolution: 1920x1080: 1920, 1065 [2015-08-29 18:42:24] FILE CREATED: true [2015-08-29 18:42:24] [GLFrame] Open-GL initialized [2015-08-29 18:42:24] Starting up SoundSystem... [2015-08-29 18:42:24] Initializing Java Sound [2015-08-29 18:42:24] (The Java Sound API. For more information, see http://java.sun.com/products/java-media/sound/) [2015-08-29 18:42:24] JavaSound initialized. [2015-08-29 18:42:24] Running on thread: ClientThread Adapter: aticfx64 Driver Version: 8.17.10.1404 Vendor: ATI Technologies Inc. OpenGL Version: 4.5.13399 Compatibility Profile Context 15.200.1062.1003 Renderer: AMD Radeon HD 6800 Series [2015-08-29 18:42:24] [GLFrame] loading content data [2015-08-29 18:42:24] [PARSER] not parsed: idlingFloating [2015-08-29 18:42:24] [PARSER] not parsed: idlingGravity [2015-08-29 18:42:24] [PARSER] not parsed: dancingGravity [2015-08-29 18:42:24] [PARSER] not parsed: movingJumpingJumpUp [2015-08-29 18:42:24] [PARSER] not parsed: movingJumpingJumpDown [2015-08-29 18:42:24] [PARSER] not parsed: movingFallingStandard [2015-08-29 18:42:24] [PARSER] not parsed: movingFallingLedge [2015-08-29 18:42:24] [PARSER] not parsed: movingLandingShortFall [2015-08-29 18:42:24] [PARSER] not parsed: movingLandingMiddleFall [2015-08-29 18:42:24] [PARSER] not parsed: movingLandingLongFall [2015-08-29 18:42:24] [PARSER] not parsed: movingNoGravityGravToNoGrav [2015-08-29 18:42:24] [PARSER] not parsed: movingNoGravityNoGravToGrav [2015-08-29 18:42:24] [PARSER] not parsed: movingNoGravityFloatMoveN [2015-08-29 18:42:24] [PARSER] not parsed: movingNoGravityFloatMoveS [2015-08-29 18:42:24] [PARSER] not parsed: movingNoGravityFloatMoveUp [2015-08-29 18:42:24] [PARSER] not parsed: movingNoGravityFloatMoveDown [2015-08-29 18:42:24] [PARSER] not parsed: movingNoGravityFloatRot [2015-08-29 18:42:24] [PARSER] not parsed: movingNoGravityFloatHit [2015-08-29 18:42:24] [PARSER] not parsed: movingNoGravityFloatDeath [2015-08-29 18:42:24] [PARSER] not parsed: movingByFootCrawling [2015-08-29 18:42:24] [PARSER] not parsed: movingByFootCrawlingNorth [2015-08-29 18:42:24] [PARSER] not parsed: movingByFootCrawlingSouth [2015-08-29 18:42:24] [PARSER] not parsed: movingByFootCrawlingWest [2015-08-29 18:42:24] [PARSER] not parsed: movingByFootCrawlingEast [2015-08-29 18:42:24] [PARSER] not parsed: movingByFootCrawlingNorthEast [2015-08-29 18:42:24] [PARSER] not parsed: movingByFootCrawlingNorthWest [2015-08-29 18:42:24] [PARSER] not parsed: movingByFootCrawlingSouthWest [2015-08-29 18:42:24] [PARSER] not parsed: movingByFootCrawlingSouthEast [2015-08-29 18:42:24] [PARSER] not parsed: movingByFootSlowWalking [2015-08-29 18:42:24] [PARSER] not parsed: movingByFootSlowWalkingNorth [2015-08-29 18:42:24] [PARSER] not parsed: movingByFootSlowWalkingSouth [2015-08-29 18:42:24] [PARSER] not parsed: movingByFootSlowWalkingWest [2015-08-29 18:42:24] [PARSER] not parsed: movingByFootSlowWalkingEast [2015-08-29 18:42:24] [PARSER] not parsed: movingByFootSlowWalkingNorthEast [2015-08-29 18:42:24] [PARSER] not parsed: movingByFootSlowWalkingNorthWest [2015-08-29 18:42:24] [PARSER] not parsed: movingByFootSlowWalkingSouthWest [2015-08-29 18:42:24] [PARSER] not parsed: movingByFootSlowWalkingSouthEast [2015-08-29 18:42:24] [PARSER] not parsed: movingByFootWalking [2015-08-29 18:42:24] [PARSER] not parsed: movingByFootWalkingNorth [2015-08-29 18:42:24] [PARSER] not parsed: movingByFootWalkingSouth [2015-08-29 18:42:24] [PARSER] not parsed: movingByFootWalkingWest [2015-08-29 18:42:24] [PARSER] not parsed: movingByFootWalkingEast [2015-08-29 18:42:24] [PARSER] not parsed: movingByFootWalkingNorthEast [2015-08-29 18:42:24] [PARSER] not parsed: movingByFootWalkingNorthWest [2015-08-29 18:42:24] [PARSER] not parsed: movingByFootWalkingSouthWest [2015-08-29 18:42:24] [PARSER] not parsed: movingByFootWalkingSouthEast [2015-08-29 18:42:24] [PARSER] not parsed: movingByFootRunning [2015-08-29 18:42:24] [PARSER] not parsed: movingByFootRunningNorth [2015-08-29 18:42:24] [PARSER] not parsed: movingByFootRunningSouth [2015-08-29 18:42:24] [PARSER] not parsed: movingByFootRunningWest [2015-08-29 18:42:24] [PARSER] not parsed: movingByFootRunningEast [2015-08-29 18:42:24] [PARSER] not parsed: movingByFootRunningNorthEast [2015-08-29 18:42:24] [PARSER] not parsed: movingByFootRunningNorthWest [2015-08-29 18:42:24] [PARSER] not parsed: movingByFootRunningSouthWest [2015-08-29 18:42:24] [PARSER] not parsed: movingByFootRunningSouthEast [2015-08-29 18:42:24] [PARSER] not parsed: upperBodyGun [2015-08-29 18:42:24] [PARSER] not parsed: upperBodyGunIdle [2015-08-29 18:42:24] [PARSER] not parsed: upperBodyGunIdleIn [2015-08-29 18:42:24] [PARSER] not parsed: upperBodyGunDraw [2015-08-29 18:42:24] [PARSER] not parsed: upperBodyGunAway [2015-08-29 18:42:24] [PARSER] not parsed: upperBodyGunFire [2015-08-29 18:42:24] [PARSER] not parsed: upperBodyGunFireHeavy [2015-08-29 18:42:24] [PARSER] not parsed: upperBodyGunMeelee [2015-08-29 18:42:24] [PARSER] not parsed: upperBodyFabricator [2015-08-29 18:42:24] [PARSER] not parsed: upperBodyFabricatorIdle [2015-08-29 18:42:24] [PARSER] not parsed: upperBodyFabricatorDraw [2015-08-29 18:42:24] [PARSER] not parsed: upperBodyFabricatorAway [2015-08-29 18:42:24] [PARSER] not parsed: upperBodyFabricatorFire [2015-08-29 18:42:24] [PARSER] not parsed: upperBodyFabricatorPumpAction [2015-08-29 18:42:24] [PARSER] not parsed: attacking [2015-08-29 18:42:24] [PARSER] not parsed: attackingMeelee [2015-08-29 18:42:24] [PARSER] not parsed: attackingMeeleeFloating [2015-08-29 18:42:24] [PARSER] not parsed: attackingMeeleeGravity [2015-08-29 18:42:24] [PARSER] not parsed: death [2015-08-29 18:42:24] [PARSER] not parsed: deathFloating [2015-08-29 18:42:24] [PARSER] not parsed: deathGravity [2015-08-29 18:42:24] [PARSER] not parsed: sitting [2015-08-29 18:42:24] [PARSER] not parsed: sittingBlock [2015-08-29 18:42:24] [PARSER] not parsed: sittingBlockNoFloor [2015-08-29 18:42:24] [PARSER] not parsed: sittingBlockNoFloorIdle [2015-08-29 18:42:24] [PARSER] not parsed: sittingBlockFloor [2015-08-29 18:42:24] [PARSER] not parsed: sittingBlockFloorIdle [2015-08-29 18:42:24] [PARSER] not parsed: sittingWedge [2015-08-29 18:42:24] [PARSER] not parsed: sittingWedgeNoFloor [2015-08-29 18:42:24] [PARSER] not parsed: sittingWedgeNoFloorIdle [2015-08-29 18:42:24] [PARSER] not parsed: sittingWedgeFloor [2015-08-29 18:42:24] [PARSER] not parsed: sittingWedgeFloorIdle [2015-08-29 18:42:24] [PARSER] not parsed: hit [2015-08-29 18:42:24] [PARSER] not parsed: hitSmall [2015-08-29 18:42:24] [PARSER] not parsed: hitSmallFloating [2015-08-29 18:42:24] [PARSER] not parsed: hitSmallGravity [2015-08-29 18:42:24] [PARSER] not parsed: salutes [2015-08-29 18:42:24] [PARSER] not parsed: salutesSalute [2015-08-29 18:42:24] [PARSER] not parsed: talk [2015-08-29 18:42:24] [PARSER] not parsed: talkSalute [2015-08-29 18:42:24] [PARSER] not parsed: helmet [2015-08-29 18:42:24] [PARSER] not parsed: helmetOn [2015-08-29 18:42:24] [PARSER] not parsed: helmetOff [2015-08-29 18:42:24] [PARSER] not parsed: idlingFloating [2015-08-29 18:42:24] [PARSER] not parsed: idlingGravity [2015-08-29 18:42:24] [PARSER] not parsed: dancingGravity [2015-08-29 18:42:24] [PARSER] not parsed: movingJumpingJumpUp [2015-08-29 18:42:24] [PARSER] not parsed: movingJumpingJumpDown [2015-08-29 18:42:24] [PARSER] not parsed: movingFallingStandard [2015-08-29 18:42:24] [PARSER] not parsed: movingFallingLedge [2015-08-29 18:42:24] [PARSER] not parsed: movingLandingShortFall [2015-08-29 18:42:24] [PARSER] not parsed: movingLandingMiddleFall [2015-08-29 18:42:24] [PARSER] not parsed: movingLandingLongFall [2015-08-29 18:42:24] [PARSER] not parsed: movingNoGravityGravToNoGrav [2015-08-29 18:42:24] [PARSER] not parsed: movingNoGravityNoGravToGrav [2015-08-29 18:42:24] [PARSER] not parsed: movingNoGravityFloatMoveN [2015-08-29 18:42:24] [PARSER] not parsed: movingNoGravityFloatMoveS [2015-08-29 18:42:24] [PARSER] not parsed: movingNoGravityFloatMoveUp [2015-08-29 18:42:24] [PARSER] not parsed: movingNoGravityFloatMoveDown [2015-08-29 18:42:24] [PARSER] not parsed: movingNoGravityFloatRot [2015-08-29 18:42:24] [PARSER] not parsed: movingNoGravityFloatHit [2015-08-29 18:42:24] [PARSER] not parsed: movingNoGravityFloatDeath [2015-08-29 18:42:24] [PARSER] not parsed: movingByFootCrawling [2015-08-29 18:42:24] [PARSER] not parsed: movingByFootCrawlingNorth [2015-08-29 18:42:24] [PARSER] not parsed: movingByFootCrawlingSouth [2015-08-29 18:42:24] [PARSER] not parsed: movingByFootCrawlingWest [2015-08-29 18:42:24] [PARSER] not parsed: movingByFootCrawlingEast [2015-08-29 18:42:24] [PARSER] not parsed: movingByFootCrawlingNorthEast [2015-08-29 18:42:24] [PARSER] not parsed: movingByFootCrawlingNorthWest [2015-08-29 18:42:24] [PARSER] not parsed: movingByFootCrawlingSouthWest [2015-08-29 18:42:24] [PARSER] not parsed: movingByFootCrawlingSouthEast [2015-08-29 18:42:24] [PARSER] not parsed: movingByFootSlowWalking [2015-08-29 18:42:24] [PARSER] not parsed: movingByFootSlowWalkingNorth [2015-08-29 18:42:24] [PARSER] not parsed: movingByFootSlowWalkingSouth [2015-08-29 18:42:24] [PARSER] not parsed: movingByFootSlowWalkingWest [2015-08-29 18:42:24] [PARSER] not parsed: movingByFootSlowWalkingEast [2015-08-29 18:42:24] [PARSER] not parsed: movingByFootSlowWalkingNorthEast [2015-08-29 18:42:24] [PARSER] not parsed: movingByFootSlowWalkingNorthWest [2015-08-29 18:42:24] [PARSER] not parsed: movingByFootSlowWalkingSouthWest [2015-08-29 18:42:24] [PARSER] not parsed: movingByFootSlowWalkingSouthEast [2015-08-29 18:42:24] [PARSER] not parsed: movingByFootWalking [2015-08-29 18:42:24] [PARSER] not parsed: movingByFootWalkingNorth [2015-08-29 18:42:24] [PARSER] not parsed: movingByFootWalkingSouth [2015-08-29 18:42:24] [PARSER] not parsed: movingByFootWalkingWest [2015-08-29 18:42:24] [PARSER] not parsed: movingByFootWalkingEast [2015-08-29 18:42:24] [PARSER] not parsed: movingByFootWalkingNorthEast [2015-08-29 18:42:24] [PARSER] not parsed: movingByFootWalkingNorthWest [2015-08-29 18:42:24] [PARSER] not parsed: movingByFootWalkingSouthWest [2015-08-29 18:42:24] [PARSER] not parsed: movingByFootWalkingSouthEast [2015-08-29 18:42:24] [PARSER] not parsed: movingByFootRunning [2015-08-29 18:42:24] [PARSER] not parsed: movingByFootRunningNorth [2015-08-29 18:42:24] [PARSER] not parsed: movingByFootRunningSouth [2015-08-29 18:42:24] [PARSER] not parsed: movingByFootRunningWest [2015-08-29 18:42:24] [PARSER] not parsed: movingByFootRunningEast [2015-08-29 18:42:24] [PARSER] not parsed: movingByFootRunningNorthEast [2015-08-29 18:42:24] [PARSER] not parsed: movingByFootRunningNorthWest [2015-08-29 18:42:24] [PARSER] not parsed: movingByFootRunningSouthWest [2015-08-29 18:42:24] [PARSER] not parsed: movingByFootRunningSouthEast [2015-08-29 18:42:24] [PARSER] not parsed: upperBodyGun [2015-08-29 18:42:24] [PARSER] not parsed: upperBodyGunIdle [2015-08-29 18:42:24] [PARSER] not parsed: upperBodyGunIdleIn [2015-08-29 18:42:24] [PARSER] not parsed: upperBodyGunDraw [2015-08-29 18:42:24] [PARSER] not parsed: upperBodyGunAway [2015-08-29 18:42:24] [PARSER] not parsed: upperBodyGunFire [2015-08-29 18:42:24] [PARSER] not parsed: upperBodyGunFireHeavy [2015-08-29 18:42:24] [PARSER] not parsed: upperBodyGunMeelee [2015-08-29 18:42:24] [PARSER] not parsed: upperBodyFabricator [2015-08-29 18:42:24] [PARSER] not parsed: upperBodyFabricatorIdle [2015-08-29 18:42:24] [PARSER] not parsed: upperBodyFabricatorDraw [2015-08-29 18:42:24] [PARSER] not parsed: upperBodyFabricatorAway [2015-08-29 18:42:24] [PARSER] not parsed: upperBodyFabricatorFire [2015-08-29 18:42:24] [PARSER] not parsed: upperBodyFabricatorPumpAction [2015-08-29 18:42:24] [PARSER] not parsed: attacking [2015-08-29 18:42:24] [PARSER] not parsed: attackingMeelee [2015-08-29 18:42:24] [PARSER] not parsed: attackingMeeleeFloating [2015-08-29 18:42:24] [PARSER] not parsed: attackingMeeleeGravity [2015-08-29 18:42:24] [PARSER] not parsed: death [2015-08-29 18:42:24] [PARSER] not parsed: deathFloating [2015-08-29 18:42:24] [PARSER] not parsed: deathGravity [2015-08-29 18:42:24] [PARSER] not parsed: sitting [2015-08-29 18:42:24] [PARSER] not parsed: sittingBlock [2015-08-29 18:42:24] [PARSER] not parsed: sittingBlockNoFloor [2015-08-29 18:42:24] [PARSER] not parsed: sittingBlockNoFloorIdle [2015-08-29 18:42:24] [PARSER] not parsed: sittingBlockFloor [2015-08-29 18:42:24] [PARSER] not parsed: sittingBlockFloorIdle [2015-08-29 18:42:24] [PARSER] not parsed: sittingWedge [2015-08-29 18:42:24] [PARSER] not parsed: sittingWedgeNoFloor [2015-08-29 18:42:24] [PARSER] not parsed: sittingWedgeNoFloorIdle [2015-08-29 18:42:24] [PARSER] not parsed: sittingWedgeFloor [2015-08-29 18:42:24] [PARSER] not parsed: sittingWedgeFloorIdle [2015-08-29 18:42:24] [PARSER] not parsed: hit [2015-08-29 18:42:24] [PARSER] not parsed: hitSmall [2015-08-29 18:42:24] [PARSER] not parsed: hitSmallFloating [2015-08-29 18:42:24] [PARSER] not parsed: hitSmallGravity [2015-08-29 18:42:24] [PARSER] not parsed: salutes [2015-08-29 18:42:24] [PARSER] not parsed: salutesSalute [2015-08-29 18:42:24] [PARSER] not parsed: talk [2015-08-29 18:42:24] [PARSER] not parsed: talkSalute [2015-08-29 18:42:24] [PARSER] not parsed: helmet [2015-08-29 18:42:24] [PARSER] not parsed: helmetOn [2015-08-29 18:42:24] [PARSER] not parsed: helmetOff [2015-08-29 18:42:24] [PARSER] not parsed: movingFallingStandard [2015-08-29 18:42:24] [PARSER] not parsed: movingFallingLedge [2015-08-29 18:42:24] [PARSER] not parsed: movingLandingShortFall [2015-08-29 18:42:24] [PARSER] not parsed: movingLandingMiddleFall [2015-08-29 18:42:24] [PARSER] not parsed: movingLandingLongFall [2015-08-29 18:42:24] [PARSER] not parsed: upperBodyGun [2015-08-29 18:42:24] [PARSER] not parsed: upperBodyGunIdle [2015-08-29 18:42:24] [PARSER] not parsed: upperBodyGunIdleIn [2015-08-29 18:42:24] [PARSER] not parsed: upperBodyGunDraw [2015-08-29 18:42:24] [PARSER] not parsed: upperBodyGunAway [2015-08-29 18:42:24] [PARSER] not parsed: upperBodyGunFire [2015-08-29 18:42:24] [PARSER] not parsed: upperBodyGunFireHeavy [2015-08-29 18:42:24] [PARSER] not parsed: upperBodyGunMeelee [2015-08-29 18:42:24] [PARSER] not parsed: upperBodyFabricator [2015-08-29 18:42:24] [PARSER] not parsed: upperBodyFabricatorIdle [2015-08-29 18:42:24] [PARSER] not parsed: upperBodyFabricatorDraw [2015-08-29 18:42:24] [PARSER] not parsed: upperBodyFabricatorAway [2015-08-29 18:42:24] [PARSER] not parsed: upperBodyFabricatorFire [2015-08-29 18:42:24] [PARSER] not parsed: upperBodyFabricatorPumpAction [2015-08-29 18:42:24] [PARSER] not parsed: attacking [2015-08-29 18:42:24] [PARSER] not parsed: attackingMeelee [2015-08-29 18:42:24] [PARSER] not parsed: attackingMeeleeFloating [2015-08-29 18:42:24] [PARSER] not parsed: attackingMeeleeGravity [2015-08-29 18:42:24] [PARSER] not parsed: death [2015-08-29 18:42:24] [PARSER] not parsed: deathFloating [2015-08-29 18:42:24] [PARSER] not parsed: deathGravity [2015-08-29 18:42:24] [PARSER] not parsed: sitting [2015-08-29 18:42:24] [PARSER] not parsed: sittingBlock [2015-08-29 18:42:24] [PARSER] not parsed: sittingBlockNoFloor [2015-08-29 18:42:24] [PARSER] not parsed: sittingBlockNoFloorIdle [2015-08-29 18:42:24] [PARSER] not parsed: sittingBlockFloor [2015-08-29 18:42:24] [PARSER] not parsed: sittingBlockFloorIdle [2015-08-29 18:42:24] [PARSER] not parsed: sittingWedge [2015-08-29 18:42:24] [PARSER] not parsed: sittingWedgeNoFloor [2015-08-29 18:42:24] [PARSER] not parsed: sittingWedgeNoFloorIdle [2015-08-29 18:42:24] [PARSER] not parsed: sittingWedgeFloor [2015-08-29 18:42:24] [PARSER] not parsed: sittingWedgeFloorIdle [2015-08-29 18:42:24] [PARSER] not parsed: hit [2015-08-29 18:42:24] [PARSER] not parsed: hitSmall [2015-08-29 18:42:24] [PARSER] not parsed: hitSmallFloating [2015-08-29 18:42:24] [PARSER] not parsed: hitSmallGravity [2015-08-29 18:42:24] [PARSER] not parsed: salutes [2015-08-29 18:42:24] [PARSER] not parsed: salutesSalute [2015-08-29 18:42:24] [PARSER] not parsed: talk [2015-08-29 18:42:24] [PARSER] not parsed: talkSalute [2015-08-29 18:42:24] [PARSER] not parsed: helmet [2015-08-29 18:42:24] [PARSER] not parsed: helmetOn [2015-08-29 18:42:24] [PARSER] not parsed: helmetOff [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Actions\0022_action - buttons push big.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Actions\0022_action - buttons push medium.wav [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Actions\0022_action - buttons push small.wav [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Actions\0022_action - enter digits in digital keypad.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Actions\0022_action - error invalid.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Actions\0022_action - fuel fill up (loop).ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Actions\0022_action - fuel fill up quick.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Actions\0022_action - keyboard typing.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Actions\0022_action - purchase register _chick-ching_.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Actions\0022_action - purchase with coins.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Actions\0022_action - purchase with credits.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Actions\0022_action - receive coins.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Actions\0022_action - receive credits.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Actions\0022_action - repair ship power drill & ratchet.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Actions\0022_action - switches flip big.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Actions\0022_action - switches flip small.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Actions\0022_action - upgrade ship power tools.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - computer lab tech (loop).ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - interior cockpit (loop).ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - shop machinery (loop).ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - space wind omnious light warbling tones (loop).ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - spaceship hangar busy engines machinery and rumbles (loop).ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - spaceship hangar light (loop).ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - air release steam valve.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - ambient hangar sounds drill.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - ambient hangar sounds hydraulics.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - ambient hangar sounds working with ratchet.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - digital readout busy.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - digital readout light.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - light flicker.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - radar pulse.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - radio static interference with glitchy voices.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - servo movement.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Explosions\0022_explosion.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Explosions\0022_explosion_2.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Explosions\0022_explosion_3.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Explosions\0022_explosion_4.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - achievement reached 1.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - achievement reached 2.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - achievement reached 3.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - achievement reached 4.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - cockpit warning beep.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - level completed.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - level up 1.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - level up 2.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - low armor _electric_ warning chime.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - low fuel warning constant beeps (loop).ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - notification chime 1.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - notification chime 2.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - power down big.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - power down small.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - power up big.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - power up small.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - prompt 1.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - prompt 2.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - prompt 3.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - prompt 4.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - save game chime.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Items\0022_item - forcefield activate.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Items\0022_item - forcefield loop.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Items\0022_item - forcefield powerdown.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Items\0022_item - pick up coin ding.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Items\0022_item - pick up health.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Items\0022_item - pick up weapon.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Items\0022_item - shield activate.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Items\0022_item - shield loop.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Items\0022_item - shield powerdown.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Items\0022_item - special item pickup 1.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Items\0022_item - special item pickup 2.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Items\0022_item - special item pickup 3.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Items\0022_item - use special blastwave.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Items\0022_item - use special dissapear energetic hum (loop).ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Items\0022_item - use special energy zap.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Items\0022_item - use special light beam.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - back.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - cancel.wav [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - enter.wav [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - error 1.wav [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - error 2.wav [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - highlight 1.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - highlight 2.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - highlight 3.wav [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - pause.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - select 1.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - select 2.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - select 3.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - select 4.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - swoosh scroll large.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - swoosh scroll small.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Menu UI\0022_misc - blast synthetic explosion big.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Menu UI\0022_misc - blast synthetic explosion small.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Menu UI\0022_misc - engine start up.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Menu UI\0022_misc - ship pass by quick.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Menu UI\0022_misc - ship pass by slow.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - engine thrusters big ship low pitched (loop).ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - engine thrusters medium ship medium pitched (loop).ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - engine thrusters small ship high pitched (loop).ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - hit large explosion big enemy ship blow up.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - hit medium explosion medium enemy ship blow up.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - hit no explosion metallic impact on enemy ship.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - hit no explosion synthetic impact on enemy ship.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - hit small explosion small enemy ship blow up.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - collision with asteroid large.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - collision with asteroid small.wav [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - collision with metal large.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - collision with metal small.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - int. cockpit alarm 1 (loop).ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - int. cockpit alarm 2 (loop).ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - int. cockpit alarm medium pitched (loop).ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large engine thruster end release gas.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large engine thruster loop.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large engine thruster start push gas.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large impact with shields disabled metallic hit big.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large impact with shields disabled metallic hit small.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large impact with shields enabled synthetic hit big.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large impact with shields enabled synthetic hit small.wav [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - laser gun single fire big.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - lightspeed space wind.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - lock on target unsuccessful tone.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - locked on target successful beep.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - locking on target pulse (loop).ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - medium engine thrusters end release gas.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - medium engine thrusters loop.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - medium engine thrusters start push gas.wav [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - ship turbulence heavy.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - ship turbulence medium.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - ship turbulence small.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - small engine thruster end release gas.wav [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - small engine thruster loop.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - small engine thrusters start push gas.wav [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - turbo boost large.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - turbo boost medium.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - turbo boost small.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_laser_cannon_1.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_laser_cannon_1_burst.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_laser_cannon_2.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_laser_cannon_2_burst.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_proton_torpedo_1.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_proton_torpedo_2.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship enemy - laser gun fire burst.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship enemy - laser gun single fire large.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship enemy - laser gun single fire medium.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship enemy - laser gun single fire small.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - canon fire 1.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - canon fire 2.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser gun burst fire three.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser gun burst fire two.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser gun single fire medium.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser gun single fire small.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser impact with shields disabled metallic hit big.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser impact with shields disabled metallic hit small.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser impact with shields enabled synthetic hit big.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser impact with shields enabled synthetic hit small.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - missile fire 1.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - missile fire 2.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - ricochet laser hits metal.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - special synthetic weapon fire 1.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - special synthetic weapon fire 2.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - special synthetic weapon recharged 1.ogg [2015-08-29 18:42:25] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - special synthetic weapon recharged 2.ogg [2015-08-29 18:42:25] [SceneParser] now parsing scene: data//models/ground/\sky [2015-08-29 18:42:25] ... parse Mesh data//models/ground/\sky-sphere-mesh.mesh.xml 0 [2015-08-29 18:42:25] [SceneParser] now parsing scene: data//models/ground/\box [2015-08-29 18:42:25] ... parse Mesh data//models/ground/\Box.mesh.xml 0 [2015-08-29 18:42:25] [WARNING][ResourceLoader] File Does Not exist: data/models/ground/brick_normal.png [2015-08-29 18:42:25] [SceneParser] now parsing scene: data//models/ground/\sphere-low [2015-08-29 18:42:25] ... parse Mesh data//models/ground/\planet-mesh.mesh.xml 0 [2015-08-29 18:42:25] [SceneParser] now parsing scene: data//models/ground/\GeoSphere300x10 [2015-08-29 18:42:25] ... parse Mesh data//models/ground/\GeoSphere300x10.mesh.xml 0 [2015-08-29 18:42:25] [SceneParser] now parsing scene: data//models/ground/\planet [2015-08-29 18:42:25] ... parse Mesh data//models/ground/\Planet.mesh.xml 0 [2015-08-29 18:42:25] [SceneParser] now parsing scene: data//models/ground/\atmosphere [2015-08-29 18:42:25] ... parse Mesh data//models/ground/\Atmosphere.mesh.xml 0 [2015-08-29 18:42:25] [SceneParser] now parsing scene: data//models/ground/\asteroid [2015-08-29 18:42:25] ... parse Mesh data//models/ground/\asteroid.mesh.xml 0 [2015-08-29 18:42:26] [WARNING][ResourceLoader] File Does Not exist: data/models/ground/asteroid_normal.jpg [2015-08-29 18:42:26] [SceneParser] now parsing scene: data//models/ground/\exaustplum [2015-08-29 18:42:26] ... parse Mesh data//models/ground/\ExaustPlum.mesh.xml 0 [2015-08-29 18:42:26] [SceneParser] now parsing scene: data//models/ground/\simplebeam [2015-08-29 18:42:26] ... parse Mesh data//models/ground/\beam.mesh.xml 0 [2015-08-29 18:42:26] [SceneParser] now parsing scene: data//models/ground/\arrow [2015-08-29 18:42:26] ... parse Mesh data//models/ground/\arrow.mesh.xml 0 [2015-08-29 18:42:26] [WARNING][ResourceLoader] File Does Not exist: data/models/ground/arrow_normal.png [2015-08-29 18:42:26] [SceneParser] now parsing scene: data//models/ground/\blackhole [2015-08-29 18:42:26] ... parse Mesh data//models/ground/\blackhole.mesh.xml 0 [2015-08-29 18:42:26] [SceneParser] now parsing scene: data//models/ground/\BlDebris0 [2015-08-29 18:42:26] ... parse Mesh data//models/ground/\BlDebris_0.mesh.xml 0 [2015-08-29 18:42:26] ... parse Mesh data//models/ground/\BlDebris_1.mesh.xml 6 [2015-08-29 18:42:26] ... parse Mesh data//models/ground/\BlDebris_2.mesh.xml 12 [2015-08-29 18:42:26] ... parse Mesh data//models/ground/\BlDebris_3.mesh.xml 18 [2015-08-29 18:42:26] ... parse Mesh data//models/ground/\BlDebris_4.mesh.xml 24 [2015-08-29 18:42:26] [SceneParser] now parsing scene: data//models/ground/\fnTube [2015-08-29 18:42:26] ... parse Mesh data//models/ground/\fnTube.mesh.xml 0 [2015-08-29 18:42:26] [SceneParser] now parsing scene: data//models/character/\AccHelmet [2015-08-29 18:42:26] ... parse Mesh data//models/character/\AccHelmet.mesh.xml 0 [2015-08-29 18:42:26] [WARNING][ResourceLoader] File Does Not exist: data/models/character/playerhelm_normal.png [2015-08-29 18:42:26] [SceneParser] now parsing scene: data//models/character/\AccFabricator [2015-08-29 18:42:26] ... parse Mesh data//models/character/\AccFabricator.mesh.xml 0 [2015-08-29 18:42:26] [WARNING][ResourceLoader] File Does Not exist: data/models/character/accfabricator_normal.png [2015-08-29 18:42:26] [SceneParser] now parsing scene: data//models/character/\AccPistol [2015-08-29 18:42:26] ... parse Mesh data//models/character/\AccPistol.mesh.xml 0 [2015-08-29 18:42:26] [WARNING][ResourceLoader] File Does Not exist: data/models/character/WeapPistol_normal.png [2015-08-29 18:42:26] [SceneParser] now parsing scene: data//models/character/\konata [2015-08-29 18:42:26] ... parse Mesh data//models/character/\Character.mesh.xml 0 [2015-08-29 18:42:26] [WARNING][ResourceLoader] File Does Not exist: data/models/character/uvw_normal.png [2015-08-29 18:42:26] [SceneParser] now parsing scene: data//models/character/\PlayerMdl [2015-08-29 18:42:26] ... parse Mesh data//models/character/\PlayerMdl.mesh.xml 0 [2015-08-29 18:42:26] [WARNING][ResourceLoader] File Does Not exist: data/models/character/playertex_normal.png [2015-08-29 18:42:26] [SceneParser] now parsing scene: data//models/character/\hoppy_legs [2015-08-29 18:42:26] ... parse Mesh data//models/character/\MdlLegs.mesh.xml 0 [2015-08-29 18:42:26] [WARNING][ResourceLoader] File Does Not exist: data/models/character/hoppy_desert_normal.png [2015-08-29 18:42:26] [SceneParser] now parsing scene: data//models/character/\hoppy_body [2015-08-29 18:42:26] ... parse Mesh data//models/character/\MdlBody.mesh.xml 0 [2015-08-29 18:42:26] [WARNING][ResourceLoader] File Does Not exist: data/models/character/hoppy_desert_normal.png [2015-08-29 18:42:26] [SceneParser] now parsing scene: data//models/character/\FaunQuadAracLegs [2015-08-29 18:42:26] ... parse Mesh data//models/character/\AracLeg.mesh.xml 0 [2015-08-29 18:42:26] [WARNING][ResourceLoader] File Does Not exist: data/models/character/QuadLegsTex01_normal.png [2015-08-29 18:42:26] [SceneParser] now parsing scene: data//models/character/\FaunQuadBodyShell [2015-08-29 18:42:26] ... parse Mesh data//models/character/\FaunQBodyTorso.mesh.xml 0 [2015-08-29 18:42:26] [WARNING][ResourceLoader] File Does Not exist: data/models/character/QuadTorsoTex01_normal.png [2015-08-29 18:42:27] [WARNING] initializing Texture data//image-resource/ai-panel-gui-.png took 333 ms [2015-08-29 18:42:29] [RESOURCE] Init Shop FrameBuffer [2015-08-29 18:42:29] [UTIL] native buffer fetch took 323 ms; invoked GC: true; new size 2097280; index: 0 [2015-08-29 18:42:29] [RESOURCE] Loading cube textures [2015-08-29 18:42:32] [RESOURCE] Loading cube textures DONE [2015-08-29 18:42:32] [RESOURCE] Loading effects [2015-08-29 18:42:32] [RESOURCE] Loading effects done [2015-08-29 18:42:32] [RESOURCE] Loading background [2015-08-29 18:42:32] [RESOURCE] Loading background DONE [2015-08-29 18:42:32] [GLFRAME] Content has been loaded [2015-08-29 18:42:32] [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere/SkyFromSpace.vert; data//shader/atmosphere/SkyFromSpace.frag [2015-08-29 18:42:32] [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere/SkyFromAtmosphere.vert; data//shader/atmosphere/SkyFromAtmosphere.frag [2015-08-29 18:42:32] [INIT][CLIENT][SHADER] Loading Shader: data//shader/perpixel/perpixel.vert.glsl; data//shader/perpixel/perpixel.frag.glsl [2015-08-29 18:42:32] [INIT][CLIENT][SHADER] Loading Shader: data//shader/blackhole/blackhole.vert.glsl; data//shader/blackhole/blackhole.frag.glsl [2015-08-29 18:42:32] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/selectionSingle.vert.glsl; data//shader/cube/selectionSingle.frag.glsl [2015-08-29 18:42:32] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/beamHitSingle.vert.glsl; data//shader/cube/beamHitSingle.frag.glsl [2015-08-29 18:42:32] [INIT][CLIENT][SHADER] Loading Shader: data//shader/plasma/plasma.vert.glsl; data//shader/plasma/plasma.frag.glsl [2015-08-29 18:42:32] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/godrays.vert.glsl; data//shader/bloom/godrays.frag.glsl [2015-08-29 18:42:32] [INIT][CLIENT][SHADER] Loading Shader: data//shader/tubes/tube.vert.glsl; data//shader/tubes/tube.frag.glsl [2015-08-29 18:42:32] [INIT][CLIENT][SHADER] Loading Shader: data//shader/ocDistortion/ocDistortion_vert.glsl; data//shader/ocDistortion/ocDistortion_frag.glsl [2015-08-29 18:42:32] [INIT][CLIENT][SHADER] Loading Shader: data//shader/simplebeam/simplebeam.vert.glsl; data//shader/simplebeam/simplebeam.frag.glsl [2015-08-29 18:42:32] [INIT][CLIENT][SHADER] Loading Shader: data//shader/pulse/pulse.vert.glsl; data//shader/pulse/pulse.frag.glsl [2015-08-29 18:42:32] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bump.vert; data//shader/bump.frag [2015-08-29 18:42:32] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/standard/projectile.vsh; data//shader/projectiles/standard/projectile.fsh [2015-08-29 18:42:32] [INIT][CLIENT][SHADER] Loading Shader: data//shader/scanline/scanline.vert.glsl; data//shader/scanline/scanline.frag.glsl [2015-08-29 18:42:32] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/trail/projectileTrail.vsh; data//shader/projectiles/trail/projectileTrail.fsh [2015-08-29 18:42:32] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/standard/projectileQuad.vsh; data//shader/projectiles/standard/projectileQuad.fsh [2015-08-29 18:42:32] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/beam/projectileQuad.vsh; data//shader/projectiles/beam/projectileQuad.fsh [2015-08-29 18:42:32] [INIT][CLIENT][SHADER] Loading Shader: data//shader/explosion/explosion.vsh; data//shader/explosion/explosion.fsh [2015-08-29 18:42:32] [INIT][CLIENT][SHADER] Loading Shader: data//shader/spacedustExt/spacedust.vsh; data//shader/spacedustExt/spacedust.fsh [2015-08-29 18:42:32] [INIT][CLIENT][SHADER] Loading Shader: data//shader/planet.vert.glsl; data//shader/planet.frag.glsl [2015-08-29 18:42:32] [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere.vert.glsl; data//shader/atmosphere.frag.glsl [2015-08-29 18:42:32] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom.vert.glsl; data//shader/bloom2D.frag.glsl [2015-08-29 18:42:32] [INIT][CLIENT][SHADER] Loading Shader: data//shader/sun.vert.glsl; data//shader/sun.frag.glsl [2015-08-29 18:42:32] [INIT][CLIENT][SHADER] Loading Shader: data//shader/lava/lava.vert.glsl; data//shader/lava/lava.frag.glsl [2015-08-29 18:42:32] [INIT][CLIENT][SHADER] Loading Shader: data//shader/silhouette.vert.glsl; data//shader/silhouette.frag.glsl [2015-08-29 18:42:32] [INIT][CLIENT][SHADER] Loading Shader: data//shader/silhouette.vert.glsl; data//shader/silhouette2DAlpha.frag.glsl [2015-08-29 18:42:32] [INIT][CLIENT][SHADER] Loading Shader: data//shader/thruster/thruster.vert.glsl; data//shader/thruster/thruster.frag.glsl [2015-08-29 18:42:32] [INIT][CLIENT][SHADER] Loading Shader: data//shader/starsExt/stars.vsh; data//shader/starsExt/stars.fsh [2015-08-29 18:42:32] [INIT][CLIENT][SHADER] Loading Shader: data//shader/starsExt/field.vert.glsl; data//shader/starsExt/field.frag.glsl [2015-08-29 18:42:32] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bg.vert.glsl; data//shader/bg.frag.glsl [2015-08-29 18:42:32] [INIT][CLIENT][SHADER] Loading Shader: data//shader/hyperspace/tunnel.vert.glsl; data//shader/hyperspace/tunnel.frag.glsl [2015-08-29 18:42:32] [INIT][CLIENT][SHADER] Loading Shader: data//shader/starsExt/starsflare.vsh; data//shader/starsExt/starsflare.fsh [2015-08-29 18:42:32] [INIT][CLIENT][SHADER] Loading Shader: data//shader/hud/powerbar/powerbar.vert.glsl; data//shader/hud/powerbar/powerbar.frag.glsl [2015-08-29 18:42:32] [INIT][CLIENT][SHADER] Loading Shader: data//shader/hud/powerbar/powerbarHorizontal.vert.glsl; data//shader/hud/powerbar/powerbarHorizontal.frag.glsl [2015-08-29 18:42:32] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/simplecube.vsh; data//shader/cube/quads13/simplecube.fsh [2015-08-29 18:42:32] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-08-29 18:42:32] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-08-29 18:42:32] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-08-29 18:42:32] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-08-29 18:42:33] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-08-29 18:42:33] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-08-29 18:42:33] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-08-29 18:42:33] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-08-29 18:42:33] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-08-29 18:42:33] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-08-29 18:42:33] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-08-29 18:42:33] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-08-29 18:42:33] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-08-29 18:42:33] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-08-29 18:42:33] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-08-29 18:42:33] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-08-29 18:42:33] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-08-29 18:42:33] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-08-29 18:42:33] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-08-29 18:42:33] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-08-29 18:42:33] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-08-29 18:42:33] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-08-29 18:42:33] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-08-29 18:42:33] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-08-29 18:42:33] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-08-29 18:42:33] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-08-29 18:42:33] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/shard/shard.vert.glsl; data//shader/cube/shard/shard.frag.glsl [2015-08-29 18:42:33] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/shieldCube/shieldcube-3rd.vsh; data//shader/cube/shieldCube/shieldcube.fsh [2015-08-29 18:42:33] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/jumpCube/jumpcube.vsh; data//shader/cube/jumpCube/jumpcube.fsh [2015-08-29 18:42:33] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cubemap.vsh; data//shader/cubemap.fsh [2015-08-29 18:42:33] [INIT][CLIENT][SHADER] Loading Shader: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl [2015-08-29 18:42:33] [INIT][CLIENT][SHADER] Loading Shader: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl [2015-08-29 18:42:33] [INIT][CLIENT][SHADER] Loading Shader: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl [2015-08-29 18:42:33] [INIT][CLIENT][SHADER] Loading Shader: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl [2015-08-29 18:42:33] [INIT][CLIENT][SHADER] Loading Shader: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl [2015-08-29 18:42:33] [INIT][CLIENT][SHADER] Loading Shader: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl [2015-08-29 18:42:33] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/bloom.vert.glsl; data//shader/bloom/bloom1.frag.glsl [2015-08-29 18:42:33] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/bloom.vert.glsl; data//shader/bloom/bloom2.frag.glsl [2015-08-29 18:42:33] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/bloom.vert.glsl; data//shader/bloom/bloom3.frag.glsl [2015-08-29 18:42:33] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/bloom.vert.glsl; data//shader/bloom/bloom4.frag.glsl [2015-08-29 18:42:33] [FrameBuffer] creating frame buffer 1920 / 1065 [2015-08-29 18:42:33] [FrameBuffer] initializing frame buffer textures [2015-08-29 18:42:33] [FrameBuffer] creating frame buffer 1920 / 1065 [2015-08-29 18:42:33] [FrameBuffer] initializing frame buffer textures [2015-08-29 18:42:33] [FrameBuffer] creating frame buffer 1920 / 1065 [2015-08-29 18:42:33] [FrameBuffer] initializing frame buffer textures [2015-08-29 18:42:33] [FrameBuffer] creating frame buffer 960 / 532 [2015-08-29 18:42:33] [FrameBuffer] initializing frame buffer textures [2015-08-29 18:42:33] [CLIENT] creating galaxy (0, 0, 0); Stars: 3087; created in: 204ms [2015-08-29 18:42:33] [CLIENT][STARSKY] reloading stars [2015-08-29 18:42:33] [CLIENT] Stars: NEW SYSTEM: (-2147483648, -2147483648, -2147483648) [2015-08-29 18:42:34] [BG] updating field [2015-08-29 18:42:34] [FrameBuffer] creating frame buffer 2048 / 2048 [2015-08-29 18:42:34] [FrameBuffer] initializing frame buffer textures [2015-08-29 18:42:34] [FrameBuffer] creating frame buffer 2048 / 2048 [2015-08-29 18:42:34] [FrameBuffer] initializing frame buffer textures [2015-08-29 18:42:34] [CLIENT][BACKGROUND] generating background took: 2ms [2015-08-29 18:42:34] [GRAPHICS] TRY USING VBO MAPPED BUFFER: true [2015-08-29 18:42:34] BLOOM SHADER INITIALIZING!!! [2015-08-29 18:42:34] [FrameBuffer] creating frame buffer 960 / 532 [2015-08-29 18:42:34] [FrameBuffer] initializing frame buffer textures [2015-08-29 18:42:34] [FrameBuffer] creating frame buffer 960 / 532 [2015-08-29 18:42:34] [FrameBuffer] initializing frame buffer textures [2015-08-29 18:42:34] BLOOM SHADER INITIALIZING!!! [2015-08-29 18:42:34] [FrameBuffer] creating frame buffer 960 / 532 [2015-08-29 18:42:34] [FrameBuffer] initializing frame buffer textures [2015-08-29 18:42:34] [FrameBuffer] creating frame buffer 960 / 532 [2015-08-29 18:42:34] [FrameBuffer] initializing frame buffer textures [2015-08-29 18:42:34] [CLIENT][CHAT] [message] [SERVER]: spunkie has joined the game [2015-08-29 18:42:34] [CLIENT][POPUP] ERROR: [SERVER]: DEBUG: sector (2, 2, 2) is causing server lag (took 178 ms on update) Physics: 178ms [2015-08-29 18:42:34] [CLIENT] UPDATING SECTOR FOR AICharacter[(ENTITY_CREATURE_1439829272484_0)(57)] FROM -2 TO 20 [2015-08-29 18:42:34] [RAIL] Client(1) handleRailRequestConnectClient() removed physics for Ship[corvette_1440494191801rl00](56) [2015-08-29 18:42:34] [RAIL] Client(1) handleRailRequestConnectClient() removed physics for Ship[corvette_1440494191801rl00](56) [2015-08-29 18:42:34] [RAIL][UPDATE] Client(1) EXECUTING RAIL REQUEST ON: Ship[corvette_1440494191801rl00](56): (ConnectRequest: [UNLOADED: ENTITY_SHIP_corvette_1440494191801rl00 (10, 8, 8) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_corvette_1440494191801rl0 (10, 14, 2) Rail Turret Axis(665)] [2015-08-29 18:42:34] [RAIL][CONNECT] Client(1) Ship[corvette_1440494191801rl00](56) DOCKING PROCEDURE SUCCESSFUL [2015-08-29 18:42:34] [RAIL][UPDATE] Client(1) SUCCESSFULLY EXECUTED RAIL REQUEST ON: Ship[corvette_1440494191801rl00](56): (ConnectRequest: [Ship[corvette_1440494191801rl00](56) (10, 8, 8) Rail Docker(663)] -> [Ship[corvette_1440494191801rl00](56) (10, 14, 2) Rail Turret Axis(665)] [2015-08-29 18:42:34] [RAIL] Client(1) handleRailRequestConnectClient() removed physics for Ship[corvette_1440494191801rl4](51) [2015-08-29 18:42:34] [RAIL] Client(1) handleRailRequestConnectClient() removed physics for Ship[corvette_1440494191801rl4](51) [2015-08-29 18:42:34] [RAIL][UPDATE] Client(1) EXECUTING RAIL REQUEST ON: Ship[corvette_1440494191801rl4](51): (ConnectRequest: [UNLOADED: ENTITY_SHIP_corvette_1440494191801rl4 (8, 7, 8) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_corvette_1440494191801 (9, 8, 35) Rail Turret Axis(665)] [2015-08-29 18:42:34] [RAIL][CONNECT] Client(1) Ship[corvette_1440494191801rl4](51) DOCKING PROCEDURE SUCCESSFUL [2015-08-29 18:42:34] [RAIL][UPDATE] Client(1) SUCCESSFULLY EXECUTED RAIL REQUEST ON: Ship[corvette_1440494191801rl4](51): (ConnectRequest: [Ship[corvette_1440494191801rl4](51) (8, 7, 8) Rail Docker(663)] -> [Ship[corvette_1440494191801rl4](51) (9, 8, 35) Rail Turret Axis(665)] [2015-08-29 18:42:34] [RAIL] Client(1) handleRailRequestConnectClient() removed physics for Ship[corvette_1440494191801rl5](50) [2015-08-29 18:42:34] [RAIL] Client(1) handleRailRequestConnectClient() removed physics for Ship[corvette_1440494191801rl5](50) [2015-08-29 18:42:34] [RAIL][UPDATE] Client(1) EXECUTING RAIL REQUEST ON: Ship[corvette_1440494191801rl5](50): (ConnectRequest: [UNLOADED: ENTITY_SHIP_corvette_1440494191801rl5 (8, 7, 8) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_corvette_1440494191801 (8, 7, 51) Rail Turret Axis(665)] [2015-08-29 18:42:34] [RAIL][CONNECT] Client(1) Ship[corvette_1440494191801rl5](50) DOCKING PROCEDURE SUCCESSFUL [2015-08-29 18:42:34] [RAIL][UPDATE] Client(1) SUCCESSFULLY EXECUTED RAIL REQUEST ON: Ship[corvette_1440494191801rl5](50): (ConnectRequest: [Ship[corvette_1440494191801rl5](50) (8, 7, 8) Rail Docker(663)] -> [Ship[corvette_1440494191801rl5](50) (8, 7, 51) Rail Turret Axis(665)] [2015-08-29 18:42:34] [RAIL] Client(1) handleRailRequestConnectClient() removed physics for Ship[corvette_1440494191801rl50](38) [2015-08-29 18:42:34] [RAIL] Client(1) handleRailRequestConnectClient() removed physics for Ship[corvette_1440494191801rl50](38) [2015-08-29 18:42:34] [RAIL][UPDATE] Client(1) EXECUTING RAIL REQUEST ON: Ship[corvette_1440494191801rl50](38): (ConnectRequest: [UNLOADED: ENTITY_SHIP_corvette_1440494191801rl50 (10, 8, 8) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_corvette_1440494191801rl5 (10, 14, 2) Rail Turret Axis(665)] [2015-08-29 18:42:34] [RAIL][CONNECT] Client(1) Ship[corvette_1440494191801rl50](38) DOCKING PROCEDURE SUCCESSFUL [2015-08-29 18:42:34] [RAIL][UPDATE] Client(1) SUCCESSFULLY EXECUTED RAIL REQUEST ON: Ship[corvette_1440494191801rl50](38): (ConnectRequest: [Ship[corvette_1440494191801rl50](38) (10, 8, 8) Rail Docker(663)] -> [Ship[corvette_1440494191801rl50](38) (10, 14, 2) Rail Turret Axis(665)] [2015-08-29 18:42:34] [RAIL] Client(1) handleRailRequestConnectClient() removed physics for Ship[corvette_1440494191801rl1](42) [2015-08-29 18:42:34] [RAIL] Client(1) handleRailRequestConnectClient() removed physics for Ship[corvette_1440494191801rl1](42) [2015-08-29 18:42:34] [RAIL][UPDATE] Client(1) EXECUTING RAIL REQUEST ON: Ship[corvette_1440494191801rl1](42): (ConnectRequest: [UNLOADED: ENTITY_SHIP_corvette_1440494191801rl1 (8, 7, 8) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_corvette_1440494191801 (7, 8, -19) Rail Turret Axis(665)] [2015-08-29 18:42:34] [RAIL][CONNECT] Client(1) Ship[corvette_1440494191801rl1](42) DOCKING PROCEDURE SUCCESSFUL [2015-08-29 18:42:34] [RAIL][UPDATE] Client(1) SUCCESSFULLY EXECUTED RAIL REQUEST ON: Ship[corvette_1440494191801rl1](42): (ConnectRequest: [Ship[corvette_1440494191801rl1](42) (8, 7, 8) Rail Docker(663)] -> [Ship[corvette_1440494191801rl1](42) (7, 8, -19) Rail Turret Axis(665)] [2015-08-29 18:42:34] [RAIL] Client(1) handleRailRequestConnectClient() removed physics for Ship[corvette_1440494191801rl3](48) [2015-08-29 18:42:34] [RAIL] Client(1) handleRailRequestConnectClient() removed physics for Ship[corvette_1440494191801rl3](48) [2015-08-29 18:42:34] [RAIL][UPDATE] Client(1) EXECUTING RAIL REQUEST ON: Ship[corvette_1440494191801rl3](48): (ConnectRequest: [UNLOADED: ENTITY_SHIP_corvette_1440494191801rl3 (8, 7, 8) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_corvette_1440494191801 (8, 7, -35) Rail Turret Axis(665)] [2015-08-29 18:42:34] [RAIL][CONNECT] Client(1) Ship[corvette_1440494191801rl3](48) DOCKING PROCEDURE SUCCESSFUL [2015-08-29 18:42:34] [RAIL][UPDATE] Client(1) SUCCESSFULLY EXECUTED RAIL REQUEST ON: Ship[corvette_1440494191801rl3](48): (ConnectRequest: [Ship[corvette_1440494191801rl3](48) (8, 7, 8) Rail Docker(663)] -> [Ship[corvette_1440494191801rl3](48) (8, 7, -35) Rail Turret Axis(665)] [2015-08-29 18:42:34] [RAIL] Client(1) RECREATING RAIL FROM ROOT: Ship[corvette_1440494191801](41) [2015-08-29 18:42:34] [RAIL] Client(1) removeObjectPhysicsRecusively() removed physics for Ship[corvette_1440494191801](41) [2015-08-29 18:42:34] [RAIL] Client(1) removeObjectPhysicsRecusively() removed physics for Ship[corvette_1440494191801rl4](51) [2015-08-29 18:42:34] [RAIL] Client(1) removeObjectPhysicsRecusively() removed physics for Ship[corvette_1440494191801rl5](50) [2015-08-29 18:42:34] [RAIL] Client(1) removeObjectPhysicsRecusively() removed physics for Ship[corvette_1440494191801rl50](38) [2015-08-29 18:42:34] [RAIL] Client(1) removeObjectPhysicsRecusively() removed physics for Ship[corvette_1440494191801rl1](42) [2015-08-29 18:42:34] [RAIL] Client(1) removeObjectPhysicsRecusively() removed physics for Ship[corvette_1440494191801rl3](48) [2015-08-29 18:42:34] [RAIL] Client(1) recreateRootObjectPhysics() added physics for Ship[corvette_1440494191801](41) [2015-08-29 18:42:34] [RAIL] Client(1) RECREATING RAIL FROM ROOT DONE: Ship[corvette_1440494191801](41); DOCKED AND EXECUTED: false; DOCKED OR DIRTY: false [2015-08-29 18:42:34] [RAIL] Client(1) handleRailRequestConnectClient() removed physics for Ship[corvette_1440494191801rl70](44) [2015-08-29 18:42:34] [RAIL] Client(1) handleRailRequestConnectClient() removed physics for Ship[corvette_1440494191801rl70](44) [2015-08-29 18:42:34] [RAIL][UPDATE] Client(1) EXECUTING RAIL REQUEST ON: Ship[corvette_1440494191801rl70](44): (ConnectRequest: [UNLOADED: ENTITY_SHIP_corvette_1440494191801rl70 (6, 8, 8) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_corvette_1440494191801rl7 (8, 20, 8) Rail Turret Axis(665)] [2015-08-29 18:42:34] [RAIL][CONNECT] Client(1) Ship[corvette_1440494191801rl70](44) DOCKING PROCEDURE SUCCESSFUL [2015-08-29 18:42:34] [RAIL][UPDATE] Client(1) SUCCESSFULLY EXECUTED RAIL REQUEST ON: Ship[corvette_1440494191801rl70](44): (ConnectRequest: [Ship[corvette_1440494191801rl70](44) (6, 8, 8) Rail Docker(663)] -> [Ship[corvette_1440494191801rl70](44) (8, 20, 8) Rail Turret Axis(665)] [2015-08-29 18:42:34] [RAIL] Client(1) handleRailRequestConnectClient() removed physics for Ship[corvette_1440494191801rl6](55) [2015-08-29 18:42:34] [RAIL] Client(1) handleRailRequestConnectClient() removed physics for Ship[corvette_1440494191801rl6](55) [2015-08-29 18:42:34] [RAIL][UPDATE] Client(1) EXECUTING RAIL REQUEST ON: Ship[corvette_1440494191801rl6](55): (ConnectRequest: [UNLOADED: ENTITY_SHIP_corvette_1440494191801rl6 (8, 7, 8) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_corvette_1440494191801 (7, 8, 35) Rail Turret Axis(665)] [2015-08-29 18:42:34] [RAIL][CONNECT] Client(1) Ship[corvette_1440494191801rl6](55) DOCKING PROCEDURE SUCCESSFUL [2015-08-29 18:42:34] [RAIL][UPDATE] Client(1) SUCCESSFULLY EXECUTED RAIL REQUEST ON: Ship[corvette_1440494191801rl6](55): (ConnectRequest: [Ship[corvette_1440494191801rl6](55) (8, 7, 8) Rail Docker(663)] -> [Ship[corvette_1440494191801rl6](55) (7, 8, 35) Rail Turret Axis(665)] [2015-08-29 18:42:34] [RAIL] Client(1) handleRailRequestConnectClient() removed physics for Ship[corvette_1440494191801rl7](52) [2015-08-29 18:42:34] [RAIL] Client(1) handleRailRequestConnectClient() removed physics for Ship[corvette_1440494191801rl7](52) [2015-08-29 18:42:34] [RAIL][UPDATE] Client(1) EXECUTING RAIL REQUEST ON: Ship[corvette_1440494191801rl7](52): (ConnectRequest: [UNLOADED: ENTITY_SHIP_corvette_1440494191801rl7 (8, 7, 8) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_corvette_1440494191801 (9, 8, -19) Rail Turret Axis(665)] [2015-08-29 18:42:34] [RAIL][CONNECT] Client(1) Ship[corvette_1440494191801rl7](52) DOCKING PROCEDURE SUCCESSFUL [2015-08-29 18:42:34] [RAIL][UPDATE] Client(1) SUCCESSFULLY EXECUTED RAIL REQUEST ON: Ship[corvette_1440494191801rl7](52): (ConnectRequest: [Ship[corvette_1440494191801rl7](52) (8, 7, 8) Rail Docker(663)] -> [Ship[corvette_1440494191801rl7](52) (9, 8, -19) Rail Turret Axis(665)] [2015-08-29 18:42:34] [RAIL] Client(1) handleRailRequestConnectClient() removed physics for Ship[corvette_1440494191801rl10](54) [2015-08-29 18:42:34] [RAIL] Client(1) handleRailRequestConnectClient() removed physics for Ship[corvette_1440494191801rl10](54) [2015-08-29 18:42:34] [RAIL][UPDATE] Client(1) EXECUTING RAIL REQUEST ON: Ship[corvette_1440494191801rl10](54): (ConnectRequest: [UNLOADED: ENTITY_SHIP_corvette_1440494191801rl10 (6, 8, 8) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_corvette_1440494191801rl1 (8, 20, 8) Rail Turret Axis(665)] [2015-08-29 18:42:34] [RAIL][CONNECT] Client(1) Ship[corvette_1440494191801rl10](54) DOCKING PROCEDURE SUCCESSFUL [2015-08-29 18:42:34] [RAIL][UPDATE] Client(1) SUCCESSFULLY EXECUTED RAIL REQUEST ON: Ship[corvette_1440494191801rl10](54): (ConnectRequest: [Ship[corvette_1440494191801rl10](54) (6, 8, 8) Rail Docker(663)] -> [Ship[corvette_1440494191801rl10](54) (8, 20, 8) Rail Turret Axis(665)] [2015-08-29 18:42:34] [RAIL] Client(1) handleRailRequestConnectClient() removed physics for Ship[corvette_1440494191801rl60](37) [2015-08-29 18:42:34] [RAIL] Client(1) handleRailRequestConnectClient() removed physics for Ship[corvette_1440494191801rl60](37) [2015-08-29 18:42:34] [RAIL][UPDATE] Client(1) EXECUTING RAIL REQUEST ON: Ship[corvette_1440494191801rl60](37): (ConnectRequest: [UNLOADED: ENTITY_SHIP_corvette_1440494191801rl60 (6, 8, 8) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_corvette_1440494191801rl6 (8, 20, 8) Rail Turret Axis(665)] [2015-08-29 18:42:34] [RAIL][CONNECT] Client(1) Ship[corvette_1440494191801rl60](37) DOCKING PROCEDURE SUCCESSFUL [2015-08-29 18:42:34] [RAIL][UPDATE] Client(1) SUCCESSFULLY EXECUTED RAIL REQUEST ON: Ship[corvette_1440494191801rl60](37): (ConnectRequest: [Ship[corvette_1440494191801rl60](37) (6, 8, 8) Rail Docker(663)] -> [Ship[corvette_1440494191801rl60](37) (8, 20, 8) Rail Turret Axis(665)] [2015-08-29 18:42:34] [RAIL] Client(1) handleRailRequestConnectClient() removed physics for Ship[corvette_1440494191801rl0](45) [2015-08-29 18:42:34] [RAIL] Client(1) handleRailRequestConnectClient() removed physics for Ship[corvette_1440494191801rl0](45) [2015-08-29 18:42:34] [RAIL][UPDATE] Client(1) EXECUTING RAIL REQUEST ON: Ship[corvette_1440494191801rl0](45): (ConnectRequest: [UNLOADED: ENTITY_SHIP_corvette_1440494191801rl0 (8, 7, 8) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_corvette_1440494191801 (8, 9, -35) Rail Turret Axis(665)] [2015-08-29 18:42:34] [RAIL][CONNECT] Client(1) Ship[corvette_1440494191801rl0](45) DOCKING PROCEDURE SUCCESSFUL [2015-08-29 18:42:34] [RAIL][UPDATE] Client(1) SUCCESSFULLY EXECUTED RAIL REQUEST ON: Ship[corvette_1440494191801rl0](45): (ConnectRequest: [Ship[corvette_1440494191801rl0](45) (8, 7, 8) Rail Docker(663)] -> [Ship[corvette_1440494191801rl0](45) (8, 9, -35) Rail Turret Axis(665)] [2015-08-29 18:42:34] [RAIL] Client(1) handleRailRequestConnectClient() removed physics for Ship[corvette_1440494191801rl2](49) [2015-08-29 18:42:34] [RAIL] Client(1) handleRailRequestConnectClient() removed physics for Ship[corvette_1440494191801rl2](49) [2015-08-29 18:42:34] [RAIL][UPDATE] Client(1) EXECUTING RAIL REQUEST ON: Ship[corvette_1440494191801rl2](49): (ConnectRequest: [UNLOADED: ENTITY_SHIP_corvette_1440494191801rl2 (8, 7, 8) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_corvette_1440494191801 (8, 9, 51) Rail Turret Axis(665)] [2015-08-29 18:42:34] [RAIL][CONNECT] Client(1) Ship[corvette_1440494191801rl2](49) DOCKING PROCEDURE SUCCESSFUL [2015-08-29 18:42:34] [RAIL][UPDATE] Client(1) SUCCESSFULLY EXECUTED RAIL REQUEST ON: Ship[corvette_1440494191801rl2](49): (ConnectRequest: [Ship[corvette_1440494191801rl2](49) (8, 7, 8) Rail Docker(663)] -> [Ship[corvette_1440494191801rl2](49) (8, 9, 51) Rail Turret Axis(665)] [2015-08-29 18:42:34] [RAIL] Client(1) handleRailRequestConnectClient() removed physics for Ship[corvette_1440494191801rl40](39) [2015-08-29 18:42:34] [RAIL] Client(1) handleRailRequestConnectClient() removed physics for Ship[corvette_1440494191801rl40](39) [2015-08-29 18:42:34] [RAIL][UPDATE] Client(1) EXECUTING RAIL REQUEST ON: Ship[corvette_1440494191801rl40](39): (ConnectRequest: [UNLOADED: ENTITY_SHIP_corvette_1440494191801rl40 (6, 8, 8) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_corvette_1440494191801rl4 (8, 20, 8) Rail Turret Axis(665)] [2015-08-29 18:42:34] [RAIL][CONNECT] Client(1) Ship[corvette_1440494191801rl40](39) DOCKING PROCEDURE SUCCESSFUL [2015-08-29 18:42:34] [RAIL][UPDATE] Client(1) SUCCESSFULLY EXECUTED RAIL REQUEST ON: Ship[corvette_1440494191801rl40](39): (ConnectRequest: [Ship[corvette_1440494191801rl40](39) (6, 8, 8) Rail Docker(663)] -> [Ship[corvette_1440494191801rl40](39) (8, 20, 8) Rail Turret Axis(665)] [2015-08-29 18:42:34] [RAIL] Client(1) handleRailRequestConnectClient() removed physics for Ship[corvette_1440494191801rl30](40) [2015-08-29 18:42:34] [RAIL] Client(1) handleRailRequestConnectClient() removed physics for Ship[corvette_1440494191801rl30](40) [2015-08-29 18:42:34] [RAIL][UPDATE] Client(1) EXECUTING RAIL REQUEST ON: Ship[corvette_1440494191801rl30](40): (ConnectRequest: [UNLOADED: ENTITY_SHIP_corvette_1440494191801rl30 (10, 8, 8) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_corvette_1440494191801rl3 (10, 14, 2) Rail Turret Axis(665)] [2015-08-29 18:42:34] [RAIL][CONNECT] Client(1) Ship[corvette_1440494191801rl30](40) DOCKING PROCEDURE SUCCESSFUL [2015-08-29 18:42:34] [RAIL][UPDATE] Client(1) SUCCESSFULLY EXECUTED RAIL REQUEST ON: Ship[corvette_1440494191801rl30](40): (ConnectRequest: [Ship[corvette_1440494191801rl30](40) (10, 8, 8) Rail Docker(663)] -> [Ship[corvette_1440494191801rl30](40) (10, 14, 2) Rail Turret Axis(665)] [2015-08-29 18:42:34] [RAIL] Client(1) handleRailRequestConnectClient() removed physics for Ship[corvette_1440494191801rl20](53) [2015-08-29 18:42:34] [RAIL] Client(1) handleRailRequestConnectClient() removed physics for Ship[corvette_1440494191801rl20](53) [2015-08-29 18:42:34] [RAIL][UPDATE] Client(1) EXECUTING RAIL REQUEST ON: Ship[corvette_1440494191801rl20](53): (ConnectRequest: [UNLOADED: ENTITY_SHIP_corvette_1440494191801rl20 (10, 8, 8) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_corvette_1440494191801rl2 (10, 14, 2) Rail Turret Axis(665)] [2015-08-29 18:42:34] [RAIL][CONNECT] Client(1) Ship[corvette_1440494191801rl20](53) DOCKING PROCEDURE SUCCESSFUL [2015-08-29 18:42:34] [RAIL][UPDATE] Client(1) SUCCESSFULLY EXECUTED RAIL REQUEST ON: Ship[corvette_1440494191801rl20](53): (ConnectRequest: [Ship[corvette_1440494191801rl20](53) (10, 8, 8) Rail Docker(663)] -> [Ship[corvette_1440494191801rl20](53) (10, 14, 2) Rail Turret Axis(665)] [2015-08-29 18:42:34] [CLIENT][TEXTURE][SYNCHRONIZER] ADDED TO UPDATE QUEUE: PlS[spunkie ; id(19)(1)f(10001)] for PlS[spunkie ; id(19)(1)f(10001)] [2015-08-29 18:42:34] [RAIL] Client(1) RECREATING RAIL FROM ROOT: Ship[corvette_1440494191801](41) [2015-08-29 18:42:34] [RAIL] Client(1) removeObjectPhysicsRecusively() removed physics for Ship[corvette_1440494191801](41) [2015-08-29 18:42:34] [RAIL] Client(1) removeObjectPhysicsRecusively() removed physics for Ship[corvette_1440494191801rl4](51) [2015-08-29 18:42:34] [RAIL] Client(1) removeObjectPhysicsRecusively() removed physics for Ship[corvette_1440494191801rl40](39) [2015-08-29 18:42:34] [RAIL] Client(1) removeObjectPhysicsRecusively() removed physics for Ship[corvette_1440494191801rl5](50) [2015-08-29 18:42:34] [RAIL] Client(1) removeObjectPhysicsRecusively() removed physics for Ship[corvette_1440494191801rl50](38) [2015-08-29 18:42:34] [RAIL] Client(1) removeObjectPhysicsRecusively() removed physics for Ship[corvette_1440494191801rl1](42) [2015-08-29 18:42:34] [RAIL] Client(1) removeObjectPhysicsRecusively() removed physics for Ship[corvette_1440494191801rl10](54) [2015-08-29 18:42:34] [RAIL] Client(1) removeObjectPhysicsRecusively() removed physics for Ship[corvette_1440494191801rl3](48) [2015-08-29 18:42:34] [RAIL] Client(1) removeObjectPhysicsRecusively() removed physics for Ship[corvette_1440494191801rl30](40) [2015-08-29 18:42:34] [RAIL] Client(1) removeObjectPhysicsRecusively() removed physics for Ship[corvette_1440494191801rl6](55) [2015-08-29 18:42:34] [RAIL] Client(1) removeObjectPhysicsRecusively() removed physics for Ship[corvette_1440494191801rl60](37) [2015-08-29 18:42:34] [RAIL] Client(1) removeObjectPhysicsRecusively() removed physics for Ship[corvette_1440494191801rl7](52) [2015-08-29 18:42:34] [RAIL] Client(1) removeObjectPhysicsRecusively() removed physics for Ship[corvette_1440494191801rl70](44) [2015-08-29 18:42:34] [RAIL] Client(1) removeObjectPhysicsRecusively() removed physics for Ship[corvette_1440494191801rl0](45) [2015-08-29 18:42:34] [RAIL] Client(1) removeObjectPhysicsRecusively() removed physics for Ship[corvette_1440494191801rl00](56) [2015-08-29 18:42:34] [RAIL] Client(1) removeObjectPhysicsRecusively() removed physics for Ship[corvette_1440494191801rl2](49) [2015-08-29 18:42:34] [RAIL] Client(1) removeObjectPhysicsRecusively() removed physics for Ship[corvette_1440494191801rl20](53) [2015-08-29 18:42:34] [RAIL] Client(1) recreateRootObjectPhysics() added physics for Ship[corvette_1440494191801](41) [2015-08-29 18:42:34] [RAIL] Client(1) RECREATING RAIL FROM ROOT DONE: Ship[corvette_1440494191801](41); DOCKED AND EXECUTED: false; DOCKED OR DIRTY: false [2015-08-29 18:42:35] [CLIENT][TEXTURE-SYNCH] requesting tex synch of PlS[spunkie ; id(19)(1)f(10001)] [2015-08-29 18:42:35] [CLIENT] Client received new channel: all; creating... [2015-08-29 18:42:35] [CLIENT] Client received existing channel mod: all; CREATE [2015-08-29 18:42:35] [CLIENT] WARNING: member in channel: all already existed [2015-08-29 18:42:35] [CLIENT] Client received new channel: Faction10001; creating... [2015-08-29 18:42:35] [CLIENT] Client received existing channel mod: Faction10001; CREATE [2015-08-29 18:42:35] [CLIENT] WARNING: member in channel: Faction10001 already existed [2015-08-29 18:42:35] [CLIENT] successfully rejoined all; opening chat: false [2015-08-29 18:42:35] [CLIENT] successfully rejoined Faction10001; opening chat: false [2015-08-29 18:42:35] [CLIENT] RECEIVED INITIAL INVETORY LIST FOR SpaceStation[ENTITY_SPACESTATION_Station_Tradestation Eta_10_13_9_1440836396593(90)] [2015-08-29 18:42:35] [FACTIONMANAGER] received news on vlient channel Client(1): FactionNewsPost [factionId=10001, op=Faction Point Reporter, date=1440871391566, message=Faction member spunkie lost 6.0 Faction Points for dying. Cause of death: spunkie, permission=0] [2015-08-29 18:42:35] [FACTIONMANAGER] received news on vlient channel Client(1): FactionNewsPost [factionId=10001, op=antiderpey, date=1440532677954, message=antiderpey declared war! 1, permission=0] [2015-08-29 18:42:35] [CLIENT][ConnectionDrawer] WARNING segController to update not found!!!!!!!!!!! searching Ship[Station_Tradestation Eta_10_13_9_14408363965934](86) [2015-08-29 18:42:35] [CLIENT][ConnectionDrawer] WARNING segController to update not found!!!!!!!!!!! searching Ship[Station_Tradestation Eta_10_13_9_14408363965930](88) [2015-08-29 18:42:35] [CLIENT][ConnectionDrawer] WARNING segController to update not found!!!!!!!!!!! searching Ship[Station_Tradestation Eta_10_13_9_14408363965936](89) [2015-08-29 18:42:35] [CLIENT][ConnectionDrawer] WARNING segController to update not found!!!!!!!!!!! searching SpaceStation[ENTITY_SPACESTATION_Station_Tradestation Eta_10_13_9_1440836396593(90)] [2015-08-29 18:42:35] [CLIENT][ConnectionDrawer] WARNING segController to update not found!!!!!!!!!!! searching Ship[Station_Tradestation Eta_10_13_9_14408363965932](84) [2015-08-29 18:42:35] [CLIENT][ConnectionDrawer] WARNING segController to update not found!!!!!!!!!!! searching Ship[Station_Tradestation Eta_10_13_9_14408363965933](87) [2015-08-29 18:42:35] [CLIENT][ConnectionDrawer] WARNING segController to update not found!!!!!!!!!!! searching Ship[Station_Tradestation Eta_10_13_9_14408363965935](91) [2015-08-29 18:42:35] [CLIENT][ConnectionDrawer] WARNING segController to update not found!!!!!!!!!!! searching Ship[Station_Tradestation Eta_10_13_9_14408363965931](85) [2015-08-29 18:42:35] [SKIN] USING DEFAULT FOR PLAYER PlS[spunkie ; id(19)(1)f(10001)] [2015-08-29 18:42:35] [SKIN] REMOVING TMP PATH: C:\Users\themaster\Desktop\dev ver\StarMade\.\texTmp [2015-08-29 18:42:35] [CLIENT] WARNING ClientSegmentProvider QUEUE UPDATES TOOK 175 [2015-08-29 18:42:35] [CLIENT] WARNING: UPDATE OF Ship[Station_Tradestation Eta_10_13_9_14408363965934](86) took 175 [2015-08-29 18:42:35] [CLIENT-CONTROLLER][WARNING] state update took 192ms [2015-08-29 18:42:36] [CLIENTPROVIDER] Request for SpaceStation[ENTITY_SPACESTATION_Station_Tradestation Eta_10_13_9_1440836396593(90)] took 11ms [2015-08-29 18:42:36] USE BUFFER RANGE: true [2015-08-29 18:42:36] [DOCKING] Client(1) ADDING: 0: [CCS|CLI Ship[Station_Tradestation Eta_10_13_9_14408363965934](86)] -> [CCS|CLI SpaceStation[ENTITY_SPACESTATION_Station_Tradestation Eta_10_13_9_1440836396593(90)]] [2015-08-29 18:42:36] [DOCKING] Client(1) DOCKED ON TARGET SHAPE: [CCS|CLI SpaceStation[ENTITY_SPACESTATION_Station_Tradestation Eta_10_13_9_1440836396593(90)]] [2015-08-29 18:42:36] [DOCKING] Client(1) ADDING: 0: [CCS|CLI Ship[Station_Tradestation Eta_10_13_9_14408363965936](89)] -> [CCS|CLI SpaceStation[ENTITY_SPACESTATION_Station_Tradestation Eta_10_13_9_1440836396593(90)]] [2015-08-29 18:42:36] [DOCKING] Client(1) DOCKED ON TARGET SHAPE: [CCS|CLI SpaceStation[ENTITY_SPACESTATION_Station_Tradestation Eta_10_13_9_1440836396593(90)]] [2015-08-29 18:42:36] [DOCKING] Client(1) ADDING: 0: [CCS|CLI Ship[Station_Tradestation Eta_10_13_9_14408363965931](85)] -> [CCS|CLI SpaceStation[ENTITY_SPACESTATION_Station_Tradestation Eta_10_13_9_1440836396593(90)]] [2015-08-29 18:42:36] [DOCKING] Client(1) DOCKED ON TARGET SHAPE: [CCS|CLI SpaceStation[ENTITY_SPACESTATION_Station_Tradestation Eta_10_13_9_1440836396593(90)]] [2015-08-29 18:42:37] [DOCKING] Client(1) ADDING: 0: [CCS|CLI Ship[Station_Tradestation Eta_10_13_9_14408363965930](88)] -> [CCS|CLI SpaceStation[ENTITY_SPACESTATION_Station_Tradestation Eta_10_13_9_1440836396593(90)]] [2015-08-29 18:42:37] [DOCKING] Client(1) DOCKED ON TARGET SHAPE: [CCS|CLI SpaceStation[ENTITY_SPACESTATION_Station_Tradestation Eta_10_13_9_1440836396593(90)]] [2015-08-29 18:42:37] [DOCKING] Client(1) ADDING: 0: [CCS|CLI Ship[Station_Tradestation Eta_10_13_9_14408363965932](84)] -> [CCS|CLI SpaceStation[ENTITY_SPACESTATION_Station_Tradestation Eta_10_13_9_1440836396593(90)]] [2015-08-29 18:42:37] [DOCKING] Client(1) DOCKED ON TARGET SHAPE: [CCS|CLI SpaceStation[ENTITY_SPACESTATION_Station_Tradestation Eta_10_13_9_1440836396593(90)]] [2015-08-29 18:42:37] [DOCKING] Client(1) ADDING: 0: [CCS|CLI Ship[Station_Tradestation Eta_10_13_9_14408363965933](87)] -> [CCS|CLI SpaceStation[ENTITY_SPACESTATION_Station_Tradestation Eta_10_13_9_1440836396593(90)]] [2015-08-29 18:42:37] [DOCKING] Client(1) DOCKED ON TARGET SHAPE: [CCS|CLI SpaceStation[ENTITY_SPACESTATION_Station_Tradestation Eta_10_13_9_1440836396593(90)]] [2015-08-29 18:42:37] [DOCKING] Client(1) ADDING: 0: [CCS|CLI Ship[Station_Tradestation Eta_10_13_9_14408363965935](91)] -> [CCS|CLI SpaceStation[ENTITY_SPACESTATION_Station_Tradestation Eta_10_13_9_1440836396593(90)]] [2015-08-29 18:42:37] [DOCKING] Client(1) DOCKED ON TARGET SHAPE: [CCS|CLI SpaceStation[ENTITY_SPACESTATION_Station_Tradestation Eta_10_13_9_1440836396593(90)]] [2015-08-29 18:42:38] [CLIENT][PlayerInput] successfully deactivated obfuscated.O@67967f33 [2015-08-29 18:42:38] [CLIENT] UPDATING SECTOR FOR PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(192)] FROM -2 TO 36 [2015-08-29 18:42:38] [CLIENT]: PlS[spunkie ; id(19)(1)f(10001)] request control: null -> PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(192)] [2015-08-29 18:42:38] [CLIENT] client spawned character and player: PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(192)]; PlS[spunkie ; id(19)(1)f(10001)] [2015-08-29 18:42:38] Client(1) [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(192)] RECEIVED REMOTE GRAVITY: 46 --- (0.0, 0.0, 0.0) [2015-08-29 18:42:38] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(192)] GRAVITY UPDATE:::::: GRAV[ENTITY_SHIP_spunkie_1440888803654(46); (0.0, 0.0, 0.0)] [2015-08-29 18:42:38] [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(192)] FLAG changed gravity on Client(1) Ship[spunkie_1440888803654](46) -> (0.0, 0.0, 0.0) [2015-08-29 18:42:38] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(192)] Client(1) starting gravity change: (-189.60658, -28.486578, -230.8539) [2015-08-29 18:42:38] Client(1)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(192)] INITIALIZING GRAVITY FOR Ship[spunkie_1440888803654](46) [2015-08-29 18:42:38] [PLAYERCHARACTER] Client(1) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(192)] gravity to: [WARNING] UNKNOWN SIDE -1 [2015-08-29 18:42:38] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(192)] Client(1) starting gravity change DONE: source: Ship[spunkie_1440888803654](46) origin: (-189.6066, -28.48658, -230.8539) [2015-08-29 18:42:38] CURPOSBEF: (-189.6066, -28.48658, -230.8539) [2015-08-29 18:42:38] RECOVER: 1.0; dist -0.7575114; (0.58613217, 0.12682864, 0.7985708) ---> (-189.6954, -28.505795, -230.97488) [2015-08-29 18:42:38] CURPOSBEF: (-189.6954, -28.505795, -230.97488) [2015-08-29 18:42:38] RECOVER: 1.0; dist -0.32343706; (-0.15153493, 0.9857978, -0.04636003) ---> (-189.68561, -28.569563, -230.97188) [2015-08-29 18:42:38] CURPOSBEF: (-189.68561, -28.569563, -230.97188) [2015-08-29 18:42:38] RECOVER: 1.0; dist -0.60696936; (0.5871833, 0.12528768, 0.7980468) ---> (-189.75688, -28.584772, -231.06876) [2015-08-29 18:42:38] CURPOSBEF: (-189.75688, -28.584772, -231.06876) [2015-08-29 18:42:38] RECOVER: 1.0; dist -0.25955936; (-0.15428704, 0.986644, -0.04354049) ---> (-189.74887, -28.63599, -231.0665) [2015-08-29 18:42:38] CURPOSBEF: (-189.74887, -28.63599, -231.0665) [2015-08-29 18:42:38] RECOVER: 1.0; dist -0.4857709; (0.5874245, 0.124450825, 0.79752344) ---> (-189.80594, -28.64808, -231.14398) [2015-08-29 18:42:38] CURPOSBEF: (-189.80594, -28.64808, -231.14398) [2015-08-29 18:42:38] RECOVER: 1.0; dist -0.2072954; (-0.15216902, 0.9858371, -0.04346392) ---> (-189.79964, -28.688953, -231.14218) [2015-08-29 18:42:38] CURPOSBEF: (-189.79964, -28.688953, -231.14218) [2015-08-29 18:42:38] RECOVER: 1.0; dist -0.38914526; (0.58789027, 0.123538926, 0.7974059) ---> (-189.8454, -28.698568, -231.20424) [2015-08-29 18:42:38] CURPOSBEF: (-189.8454, -28.698568, -231.20424) [2015-08-29 18:42:38] RECOVER: 1.0; dist -0.16645673; (-0.15221044, 0.98610216, -0.043803867) ---> (-189.84033, -28.731398, -231.20277) [2015-08-29 18:42:38] CURPOSBEF: (-189.84033, -28.731398, -231.20277) [2015-08-29 18:42:38] RECOVER: 1.0; dist -0.31178072; (0.58813775, 0.123305, 0.797359) ---> (-189.877, -28.739086, -231.25249) [2015-08-29 18:42:38] CURPOSBEF: (-189.877, -28.739086, -231.25249) [2015-08-29 18:42:38] RECOVER: 1.0; dist -0.13378666; (-0.15266784, 0.9872836, -0.043534294) ---> (-189.87291, -28.765503, -231.25133) [2015-08-29 18:42:38] [GHOST-OBJECT] SWEEP TEST TIME: 18 [2015-08-29 18:42:38] [CLIENT-CONTROLLER][WARNING] state update took 55ms [2015-08-29 18:42:38] [CLIENT] WARNING: Physics took 41 [2015-08-29 18:42:38] [CONTROLLERSTATE] Client(1); PlS[spunkie ; id(19)(1)f(10001)] CONTROLLER REQUEST RECEIVED ControllerRequest [player=PlS[spunkie ; id(19)(1)f(10001)], fromId=-1 (null), fromPos=(0, 0, 0), toId=192 (PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(192)]), toPos=(0, 0, 0), hide=false] [2015-08-29 18:42:38] [CLIENT] REQUESTING SYSTEM: (0, 0, 0) [2015-08-29 18:42:38] [CLIENT][SPAWN] Spawned on object: Ship[spunkie_1440888803654](46); (-189.60658, -28.48658, -230.85391), local (0.0, 0.0, 0.0) -> (-189.60658, -28.48658, -230.85391) [2015-08-29 18:42:38] [CLIENT][BUILDTOOLS] Reset area placement [2015-08-29 18:42:38] BACKGROUND SOUND: 0.35; 0.35; 1.0 [2015-08-29 18:42:38] [CONTROLLER][ADD-UNIT] (Client(1)): PlS[spunkie ; id(19)(1)f(10001)] Added to controllers: PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(192)] [2015-08-29 18:42:38] [CLIENT] CURRENT MAIN CONTROLLING IS NOW: PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(192)]; at: (-189.60658, -28.48658, -230.85391) [2015-08-29 18:42:38] [CLIENT] WARNING: UPDATE OF (OTHER) PlS[spunkie ; id(19)(1)f(10001)] took 86 [2015-08-29 18:42:38] [CLIENT-CONTROLLER][WARNING] state update took 97ms [2015-08-29 18:42:38] [CLIENT][BUILDTOOLS] Reset area placement [2015-08-29 18:42:42] DRAWING TIME OF 480 elements: 3647(3646.848); unifroms: 0.0; pointer 0.0; upChk 0.0; frust 0.0; update 0.0; draw: 0.0; totD: 0.0 [2015-08-29 18:42:42] DRAWING TIME OF 480 elements: 374(373.42715); unifroms: 0.0; pointer 0.0; upChk 0.0; frust 0.0; update 0.0; draw: 0.0; totD: 0.0 [2015-08-29 18:42:42] [KINEMATIC] Client(1) WARPING OUT OF COLLISION START for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(192)]: FROM (-189.60658, -28.48658, -230.85391); (-189.60658, -28.48658, -230.85391) [2015-08-29 18:42:42] [WARPING OT OF COLLISION][CHECK WARP] NOHIT -> can spawn here!! (-190.42938, -28.662506, -231.97287) [2015-08-29 18:42:42] [PLAYERCHARACTER][ONPHYSICSADD][Client(1)] WARPING OUT OF COLLISION: PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(192)]: (-189.60658, -28.48658, -230.85391) -> (-190.42938, -28.662506, -231.97287) [2015-08-29 18:42:42] [REMOTETRANFORM][WARP] Client(1) SETTING WARP POSITION from (-189.60658, -28.48658, -230.85391) TO (-190.42938, -28.662506, -231.97287) for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(192)] [2015-08-29 18:42:42] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(192)] Client(1) starting gravity change: (-190.42938, -28.662506, -231.97287) [2015-08-29 18:42:42] Client(1)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(192)] INITIALIZING GRAVITY FOR Ship[spunkie_1440888803654](46) [2015-08-29 18:42:42] [PLAYERCHARACTER] Client(1) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(192)] gravity to: [WARNING] UNKNOWN SIDE -1 [2015-08-29 18:42:42] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(192)] Client(1) starting gravity change DONE: source: Ship[spunkie_1440888803654](46) origin: (-190.4294, -28.662508, -231.97289) [2015-08-29 18:42:42] [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(192)] FLAG changed gravity on Client(1) Ship[spunkie_1440888803654](46) -> (0.0, 0.0, 0.0) [2015-08-29 18:42:42] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(192)] Client(1) starting gravity change: (-190.4294, -28.662508, -231.97289) [2015-08-29 18:42:42] Client(1)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(192)] INITIALIZING GRAVITY FOR Ship[spunkie_1440888803654](46) [2015-08-29 18:42:42] [PLAYERCHARACTER] Client(1) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(192)] gravity to: [WARNING] UNKNOWN SIDE -1 [2015-08-29 18:42:42] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(192)] Client(1) starting gravity change DONE: source: Ship[spunkie_1440888803654](46) origin: (-190.4294, -28.662506, -231.97289) [2015-08-29 18:42:42] [CLIENT][POPUP] INFO: If you are stuck in a block, press UP. Time left to use this: 4 secs [2015-08-29 18:42:52] [DELETE] Cleaning up playerCharacter for AIPlayer(A. Trader, the 4197431580537901556th, 57) on Client(1) [2015-08-29 18:42:52] [DELETE][Client(1)] Sendable 26(Ship[spunkie_1440342670550](26)) Physically DELETING DONE and Notified! [2015-08-29 18:42:52] [DELETE][Client(1)] Sendable 29(Ship[spunkie_1440744719829](29)) Physically DELETING DONE and Notified! [2015-08-29 18:42:52] [DELETE][Client(1)] Sendable 31(Ship[spunkie_1440652129945](31)) Physically DELETING DONE and Notified! [2015-08-29 18:42:52] [DELETE][Client(1)] Sendable 25(SpaceStation[ENTITY_SPACESTATION_spunkie_1440446138209(25)]) Physically DELETING DONE and Notified! [2015-08-29 18:42:52] [DELETE][Client(1)] Sendable 32(Ship[spunkie_1440343798258](32)) Physically DELETING DONE and Notified! [2015-08-29 18:42:52] [DELETE][Client(1)] Sendable 22(Ship[spunkie_1439829358766](22)) Physically DELETING DONE and Notified! [2015-08-29 18:42:52] [DELETE][Client(1)] Sendable 57(AICharacter[(ENTITY_CREATURE_1439829272484_0)(57)]) Physically DELETING DONE and Notified! [2015-08-29 18:42:52] [DELETE][Client(1)] Sendable 33(ManagedAsteroid(33)sec[20](!)) Physically DELETING DONE and Notified! [2015-08-29 18:42:52] [DELETE][Client(1)] Sendable 24(Ship[spunkie_1440652224723](24)) Physically DELETING DONE and Notified! [2015-08-29 18:42:52] [DELETE][Client(1)] Sendable 34(Ship[spunkie_1440829767283](34)) Physically DELETING DONE and Notified! [2015-08-29 18:42:52] [DELETE][Client(1)] Sendable 30(Shop(30)) Physically DELETING DONE and Notified! [2015-08-29 18:42:52] [DELETE][Client(1)] Sendable 23(Ship[spunkie_1440829534046](23)) Physically DELETING DONE and Notified! [2015-08-29 18:42:52] [DELETE][Client(1)] Sendable 35(Ship[spunkie_1440340020622](35)) Physically DELETING DONE and Notified! [2015-08-29 18:42:52] [DELETE][Client(1)] Sendable 27(Ship[spunkie_1440696815928](27)) Physically DELETING DONE and Notified! [2015-08-29 18:42:52] [DELETE][Client(1)] Sendable 21(Ship[spunkie2_1440636055575](21)) Physically DELETING DONE and Notified! [2015-08-29 18:42:52] [DELETE][Client(1)] Sendable 28(Ship[spunkie_1440340143643](28)) Physically DELETING DONE and Notified! [2015-08-29 18:42:52] [DELETE][Client(1)] Sendable 20([CLIENT ReSector(20)true; (2, 2, 2); ]) Physically DELETING DONE and Notified! [2015-08-29 18:42:53] BLOCK ORIENTATION FOR Orange Hull: FRONT [2015-08-29 18:42:53] Selected slot is now: 2 [2015-08-29 18:42:54] [PLAYEREXTERNALCONTROLLER] CUBE RESULT NOT AVAILABLE [2015-08-29 18:42:56] HIT RESULT near: (8, 8, 8)[Ship Core]o[FRONT][active][250hp][BLOCK], on Ship[spunkie_1440888803654](46) [2015-08-29 18:42:56] [CLIENT] CHANGED ENTERED: set to: (8, 8, 8)[Ship Core]o[FRONT][active][250hp][BLOCK] [2015-08-29 18:42:56] [CLIENT] Player character enter used [2015-08-29 18:42:56] [CLIENT]: PlS[spunkie ; id(19)(1)f(10001)] request control: PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(192)] -> Ship[spunkie_1440888803654](46) [2015-08-29 18:42:56] [CONTROLLERSTATE] Client(1); PlS[spunkie ; id(19)(1)f(10001)] CONTROLLER REQUEST RECEIVED ControllerRequest [player=PlS[spunkie ; id(19)(1)f(10001)], fromId=192 (PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(192)]), fromPos=(0, 0, 0), toId=46 (Ship[spunkie_1440888803654](46)), toPos=(8, 8, 8), hide=true] [2015-08-29 18:42:56] [CONTROLLERSTATE][REMOVE-UNIT] Client(1); REMOVING CONTROLLER UNIT FROM PlS[spunkie ; id(19)(1)f(10001)]: PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(192)]; detach pos: (-179.2196, -33.578785, -230.7843) [2015-08-29 18:42:56] [CONTROLLER][ADD-UNIT] (Client(1)): PlS[spunkie ; id(19)(1)f(10001)] Added to controllers: Ship[spunkie_1440888803654](46) [2015-08-29 18:42:56] [CLIENT] CURRENT MAIN CONTROLLING IS NOW: Ship[spunkie_1440888803654](46); at: (-189.60658, -28.48658, -230.85388) [2015-08-29 18:42:56] [INIT][CLIENT][SHADER] Loading Shader: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl [2015-08-29 18:42:56] [INIT][CLIENT][SHADER] Loading Shader: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl [2015-08-29 18:42:56] [INIT][CLIENT][SHADER] Loading Shader: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl [2015-08-29 18:42:56] [INIT][CLIENT][SHADER] Loading Shader: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl [2015-08-29 18:42:56] DRAWING DEBUG: 633; ; 0; 0; 633; [2015-08-29 18:42:56] [SINGLE_BLOCK_DRAWER] CHECKING FOR ERROR [2015-08-29 18:43:30] NOW GRABBING: UnnamedSceneNode; 0; -1 [2015-08-29 18:43:31] SWITCHING SLOTS: 1, 12 [2015-08-29 18:43:31] [CLIENT] Executing inventory slot switch/mod: SwitchOrCombineRequest [inv: Inventory: (2; (0, 0, 0)){1=>[slot 1; t Storage(120); c 1; mt -1], 18=>[slot 18; t Power Reactor Module(2); c 49997; mt -1], 12=>[slot 12; t RadarJammer(15); c 1; mt -1], 9=>[slot 9; t Unknown(-32); c 1; mt 102], 10=>[slot 10; t Unknown(-12); c 1; mt 103], 7=>[slot 7; t Unknown(-32); c 1; mt 111], 5=>[slot 5; t Unknown(-32); c 1; mt 105], 4=>[slot 4; t Unknown(-32); c 1; mt 110], 8=>[slot 8; t Unknown(-32); c 1; mt 107], 2=>[slot 2; t TYPE_MULTI_SLOT; Multislot: basicorangehull; c 0; mt -1], 17=>[slot 17; t Ship Core(1); c 49988; mt -1], 6=>[slot 6; t Unknown(-32); c 1; mt 109], 3=>[slot 3; t Grey Hull Wedge(599); c 7; mt -1], 21=>[slot 21; t Unknown(-32); c 1; mt 108], 15=>[slot 15; t Unknown(-11); c 1; mt 106], 11=>[slot 11; t Unknown(-14); c 1; mt 104], 20=>[slot 20; t Unknown(-13); c 1; mt 112], 0=>[slot 0; t Unknown(-32); c 1; mt 113]} slot=1, subSlot=-1, otherSlot=12, otherInventory=Inventory: (2; (0, 0, 0)){1=>[slot 1; t Storage(120); c 1; mt -1], 18=>[slot 18; t Power Reactor Module(2); c 49997; mt -1], 12=>[slot 12; t RadarJammer(15); c 1; mt -1], 9=>[slot 9; t Unknown(-32); c 1; mt 102], 10=>[slot 10; t Unknown(-12); c 1; mt 103], 7=>[slot 7; t Unknown(-32); c 1; mt 111], 5=>[slot 5; t Unknown(-32); c 1; mt 105], 4=>[slot 4; t Unknown(-32); c 1; mt 110], 8=>[slot 8; t Unknown(-32); c 1; mt 107], 2=>[slot 2; t TYPE_MULTI_SLOT; Multislot: basicorangehull; c 0; mt -1], 17=>[slot 17; t Ship Core(1); c 49988; mt -1], 6=>[slot 6; t Unknown(-32); c 1; mt 109], 3=>[slot 3; t Grey Hull Wedge(599); c 7; mt -1], 21=>[slot 21; t Unknown(-32); c 1; mt 108], 15=>[slot 15; t Unknown(-11); c 1; mt 106], 11=>[slot 11; t Unknown(-14); c 1; mt 104], 20=>[slot 20; t Unknown(-13); c 1; mt 112], 0=>[slot 0; t Unknown(-32); c 1; mt 113]}, count=1] [2015-08-29 18:43:33] BLOCK ORIENTATION FOR RadarJammer: FRONT [2015-08-29 18:43:33] Selected slot is now: 1 [2015-08-29 18:43:33] Selected slot is now: 1 [2015-08-29 18:43:33] DRAWING DEBUG: 15; ; 0; 0; 15; [2015-08-29 18:43:33] [SINGLE_BLOCK_DRAWER] CHECKING FOR ERROR [2015-08-29 18:43:33] [GETNEXTTONEAREST] SIDE: TOP: (-0.3882904, 0.49871922, -0.10522461); (0, 0, 0) [2015-08-29 18:43:33] [CLIENT][EDIT] PLACING AT (8, 9, 8)[NONE]o[FRONT][inactive][1hp]; size: (1, 1, 1) --> (1, 1, 1); orient 0(FRONT) -map-> 0 PHY: {RigBExOrig@1219999837([CCS|CLI Ship[spunkie_1440888803654](46)])} [2015-08-29 18:43:33] adding new element to Nd at (8, 9, 8)[NONE]o[FRONT][inactive][1hp], type 15 [2015-08-29 18:43:49] [CLIENT] SWITCHING TO USING SHIP CAMERA (last cam: obfuscated.hz@e5c4783); DOCKED: false; RAIL: false [2015-08-29 18:44:03] [CLIENT] SWITCHING TO USING SHIP CAMERA (last cam: obfuscated.hz@e5c4783); DOCKED: false; RAIL: false [2015-08-29 18:44:03] [CLIENT][POPUP] GAME: [SERVER]: SERVER AUTO-SAVING [2015-08-29 18:44:20] [CLIENT] EXIT SHIP FROM EXTRYPOINT (8, 8, 8) OF Ship[spunkie_1440888803654](46); segSec: 36; [2015-08-29 18:44:20] [CLIENT]: PlS[spunkie ; id(19)(1)f(10001)] request control: Ship[spunkie_1440888803654](46) -> PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(192)] [2015-08-29 18:44:20] [CLIENT] CHANGED ENTERED: set to: null [2015-08-29 18:44:20] [CONTROLLERSTATE] Client(1); PlS[spunkie ; id(19)(1)f(10001)] CONTROLLER REQUEST RECEIVED ControllerRequest [player=PlS[spunkie ; id(19)(1)f(10001)], fromId=46 (Ship[spunkie_1440888803654](46)), fromPos=(8, 8, 8), toId=192 (PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(192)]), toPos=(0, 0, 0), hide=true] [2015-08-29 18:44:20] [CONTROLLERSTATE][REMOVE-UNIT] Client(1); REMOVING CONTROLLER UNIT FROM PlS[spunkie ; id(19)(1)f(10001)]: Ship[spunkie_1440888803654](46); detach pos: (-189.54375, -28.487867, -230.89856) [2015-08-29 18:44:20] CHECKING EE: Client(1) [2015-08-29 18:44:20] [CLIENT][BUILDTOOLS] Reset area placement [2015-08-29 18:44:20] Error in class 'SourceJava Sound' [2015-08-29 18:44:20] Channel null in method 'stop' [2015-08-29 18:44:20] BACKGROUND SOUND: 0.35; 0.35; 1.0 [2015-08-29 18:44:20] [CONTROLLER][ADD-UNIT] (Client(1)): PlS[spunkie ; id(19)(1)f(10001)] Added to controllers: PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(192)] [2015-08-29 18:44:20] [CLIENT] CURRENT MAIN CONTROLLING IS NOW: PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(192)]; at: (-189.54375, -28.487867, -230.89856) [2015-08-29 18:44:20] [CLIENT][POPUP] INFO: If you are stuck in a block, press UP. Time left to use this: 8 secs [2015-08-29 18:44:20] [KINEMATIC] Client(1) WARPING OUT OF COLLISION START for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(192)]: FROM (-189.54375, -28.487867, -230.89856); (-189.54375, -28.487867, -230.89856) [2015-08-29 18:44:20] [WARPING OT OF COLLISION][CHECK WARP] NOHIT -> can spawn here!! (-190.33987, -28.664349, -232.03656) [2015-08-29 18:44:20] [PLAYERCHARACTER][ONPHYSICSADD][Client(1)] WARPING OUT OF COLLISION: PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(192)]: (-189.54375, -28.487867, -230.89856) -> (-190.33987, -28.664349, -232.03656) [2015-08-29 18:44:20] [REMOTETRANFORM][WARP] Client(1) SETTING WARP POSITION from (-189.54375, -28.487867, -230.89856) TO (-190.33987, -28.664349, -232.03656) for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(192)] [2015-08-29 18:44:20] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(192)] Client(1) starting gravity change: (-190.33987, -28.664349, -232.03656) [2015-08-29 18:44:20] Client(1)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(192)] INITIALIZING GRAVITY FOR Ship[spunkie_1440888803654](46) [2015-08-29 18:44:20] [PLAYERCHARACTER] Client(1) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(192)] gravity to: [WARNING] UNKNOWN SIDE -1 [2015-08-29 18:44:20] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(192)] Client(1) starting gravity change DONE: source: Ship[spunkie_1440888803654](46) origin: (-190.33987, -28.66435, -232.03658) [2015-08-29 18:44:20] [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(192)] FLAG changed gravity on Client(1) Ship[spunkie_1440888803654](46) -> (0.0, 0.0, 0.0) [2015-08-29 18:44:20] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(192)] Client(1) starting gravity change: (-190.33987, -28.66435, -232.03658) [2015-08-29 18:44:20] Client(1)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(192)] INITIALIZING GRAVITY FOR Ship[spunkie_1440888803654](46) [2015-08-29 18:44:20] [PLAYERCHARACTER] Client(1) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(192)] gravity to: [WARNING] UNKNOWN SIDE -1 [2015-08-29 18:44:20] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(192)] Client(1) starting gravity change DONE: source: Ship[spunkie_1440888803654](46) origin: (-190.33987, -28.66435, -232.03658) [2015-08-29 18:44:24] [GETNEAREST] SIDE: LEFT(5): (-6.4992065, 30.057697, 6.7276917); (-6, 30, 7) [2015-08-29 18:44:24] [SEGCONTROLLER][ELEMENT][REMOVE] PICKING UP: (2, 38, 15)[Sugil]o[FRONT][inactive][50hp][BLOCK]; orientation: 0; FRONT [2015-08-29 18:44:24] [REMOVE] Cannot remove: filter not matched Ship Core(1) [2015-08-29 18:44:26] HIT RESULT near: (0, 38, 14)[Build Block]o[FRONT][inactive][50hp][BLOCK], on ManagedAsteroid(43)sec[36](!) [2015-08-29 18:44:26] [CLIENT] CHANGED ENTERED: set to: (0, 38, 14)[Build Block]o[FRONT][inactive][50hp][BLOCK] [2015-08-29 18:44:26] [CLIENT] Player character enter used [2015-08-29 18:44:26] [CLIENT]: PlS[spunkie ; id(19)(1)f(10001)] request control: PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(192)] -> ManagedAsteroid(43)sec[36](!) [2015-08-29 18:44:26] [CONTROLLERSTATE] Client(1); PlS[spunkie ; id(19)(1)f(10001)] CONTROLLER REQUEST RECEIVED ControllerRequest [player=PlS[spunkie ; id(19)(1)f(10001)], fromId=192 (PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(192)]), fromPos=(0, 0, 0), toId=43 (ManagedAsteroid(43)sec[36](!)), toPos=(0, 38, 14), hide=true] [2015-08-29 18:44:26] [CONTROLLERSTATE][REMOVE-UNIT] Client(1); REMOVING CONTROLLER UNIT FROM PlS[spunkie ; id(19)(1)f(10001)]: PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(192)]; detach pos: (-176.96008, -37.452343, -230.78142) [2015-08-29 18:44:26] Entering asteroid [2015-08-29 18:44:26] [CONTROLLER][ADD-UNIT] (Client(1)): PlS[spunkie ; id(19)(1)f(10001)] Added to controllers: ManagedAsteroid(43)sec[36](!) [2015-08-29 18:44:26] [CLIENT] CURRENT MAIN CONTROLLING IS NOW: ManagedAsteroid(43)sec[36](!); at: (-180.0, -62.0, -241.0) [2015-08-29 18:44:26] [INIT][CLIENT][SHADER] Loading Shader: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl [2015-08-29 18:44:26] [INIT][CLIENT][SHADER] Loading Shader: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl [2015-08-29 18:44:42] [GETNEXTTONEAREST] SIDE: TOP: (-6.62175, 29.499184, 6.542206); (-7, 29, 7) [2015-08-29 18:44:42] [CLIENT][EDIT] PLACING AT (1, 38, 15)[NONE]o[FRONT][inactive][1hp]; size: (1, 1, 1) --> (1, 1, 1); orient 0(FRONT) -map-> 0 PHY: {RigBExOrig@297886296([CCS|CLI ManagedAsteroid(43)sec[36](!)])} [2015-08-29 18:44:42] adding new element to Mf at (1, 38, 15)[NONE]o[FRONT][inactive][1hp], type 15 [2015-08-29 18:44:53] [SegmentConrolManager] EXIT SHIP FROM EXTRYPOINT (0, 38, 14) [2015-08-29 18:44:53] [CLIENT]: PlS[spunkie ; id(19)(1)f(10001)] request control: ManagedAsteroid(43)sec[36](!) -> PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(192)] [2015-08-29 18:44:53] [CONTROLLERSTATE] Client(1); PlS[spunkie ; id(19)(1)f(10001)] CONTROLLER REQUEST RECEIVED ControllerRequest [player=PlS[spunkie ; id(19)(1)f(10001)], fromId=43 (ManagedAsteroid(43)sec[36](!)), fromPos=(0, 38, 14), toId=192 (PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(192)]), toPos=(0, 0, 0), hide=true] [2015-08-29 18:44:53] [CONTROLLERSTATE][REMOVE-UNIT] Client(1); REMOVING CONTROLLER UNIT FROM PlS[spunkie ; id(19)(1)f(10001)]: ManagedAsteroid(43)sec[36](!); detach pos: (-188.0, -32.0, -235.0) [2015-08-29 18:44:53] CHECKING EE: Client(1) [2015-08-29 18:44:53] [CLIENT][BUILDTOOLS] Reset area placement [2015-08-29 18:44:53] BACKGROUND SOUND: 0.35; 0.35; 1.0 [2015-08-29 18:44:53] [CONTROLLER][ADD-UNIT] (Client(1)): PlS[spunkie ; id(19)(1)f(10001)] Added to controllers: PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(192)] [2015-08-29 18:44:53] [CLIENT] CURRENT MAIN CONTROLLING IS NOW: PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(192)]; at: (-188.0, -32.0, -235.0) [2015-08-29 18:44:53] [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(192)] FLAG changed gravity on Client(1) Ship[spunkie_1440888803654](46) -> (0.0, 0.0, 0.0) [2015-08-29 18:44:53] [KINEMATIC] Client(1) WARPING OUT OF COLLISION START for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(192)]: FROM (-188.0, -32.0, -235.0); (-188.0, -32.0, -235.0) [2015-08-29 18:44:53] [WARPING OT OF COLLISION][CHECK WARP] NOHIT -> can spawn here!! (-188.0, -30.6, -235.0) [2015-08-29 18:44:53] [PLAYERCHARACTER][ONPHYSICSADD][Client(1)] WARPING OUT OF COLLISION: PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(192)]: (-188.0, -32.0, -235.0) -> (-188.0, -30.6, -235.0) [2015-08-29 18:44:53] [REMOTETRANFORM][WARP] Client(1) SETTING WARP POSITION from (-188.0, -32.0, -235.0) TO (-188.0, -30.6, -235.0) for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(192)] [2015-08-29 18:44:53] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(192)] Client(1) starting gravity change: (-188.0, -30.6, -235.0) [2015-08-29 18:44:53] Client(1)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(192)] INITIALIZING GRAVITY FOR Ship[spunkie_1440888803654](46) [2015-08-29 18:44:53] [PLAYERCHARACTER] Client(1) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(192)] gravity to: [WARNING] UNKNOWN SIDE -1 [2015-08-29 18:44:53] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(192)] Client(1) starting gravity change DONE: source: Ship[spunkie_1440888803654](46) origin: (-188.0, -30.599998, -234.99998) [2015-08-29 18:45:02] [SHIP] Client(1) Ship[corvette_1440494191801rl5](50) manager udpate took 50 [2015-08-29 18:45:02] [CLIENT] WARNING: UPDATE OF Ship[corvette_1440494191801rl5](50) took 51 [2015-08-29 18:45:02] [CLIENT-CONTROLLER][WARNING] state update took 52ms [2015-08-29 18:45:34] !!!! THIS DISPLAYS THE STACKTRACE OF A REGULAR GL FRAME EXIT [2015-08-29 18:45:34] org.schema.schine.graphicsengine.core.FinishedFrameException [2015-08-29 18:45:34] at obfuscated.ard.a(SourceFile:173) [2015-08-29 18:45:34] at obfuscated.X.pressedOK(SourceFile:329) [2015-08-29 18:45:34] at obfuscated.bn.callback(SourceFile:51) [2015-08-29 18:45:34] at org.schema.schine.network.client.GUICallbackController.execute(SourceFile:40) [2015-08-29 18:45:34] at obfuscated.C.updateStateInput(SourceFile:1322) [2015-08-29 18:45:34] at obfuscated.ard.a(SourceFile:1162) [2015-08-29 18:45:34] at obfuscated.C.h(SourceFile:2767) [2015-08-29 18:45:34] at obfuscated.Lo.run(SourceFile:92) [2015-08-29 18:45:34] at java.lang.Thread.run(Unknown Source) [2015-08-29 18:45:34] [CLIENT][PlayerInput] successfully deactivated obfuscated.X@a68f0dd [2015-08-29 18:45:34] [AUDIO] Cleaning up sound system [2015-08-29 18:45:34] SoundSystem shutting down... [2015-08-29 18:45:37] Author: Paul Lamb, www.paulscode.com [2015-08-29 18:45:37] [CLIENT] CLIENT SHUTDOWN. Dumping client data! [2015-08-29 18:45:37] [SENDABLESEGMENTVONTROLLER][WRITE] WARNING: segment writing of Ship[Station_Tradestation Eta_10_13_9_14408363965934](86) on Client(1) took: 11 ms (file header: 0ms) [2015-08-29 18:45:37] [SENDABLESEGMENTVONTROLLER][WRITE] WARNING: segment writing of ManagedAsteroid(43)sec[36](!) on Client(1) took: 12 ms (file header: 0ms) [2015-08-29 18:45:37] [CLIENT] CLIENT SHUTDOWN. client data saved! [2015-08-29 18:45:37] [CLIENT] CLIENT SHUTDOWN. thread pool terminated! [2015-08-29 18:45:37] [GLFrame] terminated frame: exiting program; finished: true [2015-08-29 18:45:37] Exiting because of terminated frame [2015-08-29 18:45:37] org.schema.schine.network.client.ClientProcessor@46347f38 sending logout [2015-08-29 18:45:37] [CLIENT] CLOSING SOCKET [2015-08-29 18:45:37] [CLIENT] CLOSING SOCKET [2015-08-29 18:45:37] java.net.SocketException: Socket closed [2015-08-29 18:45:37] at java.net.SocketInputStream.socketRead0(Native Method) [2015-08-29 18:45:37] at java.net.SocketInputStream.read(Unknown Source) [2015-08-29 18:45:37] at java.net.SocketInputStream.read(Unknown Source) [2015-08-29 18:45:37] at java.net.SocketInputStream.read(Unknown Source) [2015-08-29 18:45:37] at java.io.DataInputStream.readInt(Unknown Source) [2015-08-29 18:45:37] at org.schema.schine.network.client.ClientProcessor.run(SourceFile:319) [2015-08-29 18:45:37] at java.lang.Thread.run(Unknown Source) [2015-08-29 18:45:37] [ClientProcessor] EXIT: Input Stream closed. Terminating Client Processor [2015-08-29 18:45:37] [CLIENT] SAVING CLIENT CHANNEL all Open: false; [2015-08-29 18:45:37] [CLIENT] SAVING CLIENT CHANNEL Faction10001 Open: false; [2015-08-29 18:45:37] [CLIENT] chat channels saved