[2016-10-05 09:23:17] [VERSION] loading version from install dir: ./ [2016-10-05 09:23:18] [VERSION] VERSION: 0.199.234 [2016-10-05 09:23:18] [VERSION] BUILD: 20160924_005306 [2016-10-05 09:23:18] #################### StarMade ####################### [2016-10-05 09:23:18] # version 0.199.234 - build 20160924_005306 # [2016-10-05 09:23:18] ##################################################### [2016-10-05 09:23:18] [SERIAL] "not retrieved" [2016-10-05 09:23:18] [INSTALLATION_DIRECTORY] "/home/dcforgas/Desktop/Starmade/starmade-launcher-linux-x64/StarMade/." [2016-10-05 09:23:18] [JVM-ARGUMENTS] [-Djava.net.preferIPv4Stack=true, -Xmn128M, -Xms512M, -Xmx2048M, -Xincgc] [2016-10-05 09:23:18] [TEXTURE-PACK] WARNING: ignoring lava.png: not a directory [2016-10-05 09:23:18] [TEXTURE-PACK] WARNING: ignoring shield_tex.png.zip: not a directory [2016-10-05 09:23:18] [TEXTURE-PACK] WARNING: ignoring lava.png.zip: not a directory [2016-10-05 09:23:18] [TEXTURE-PACK] WARNING: ignoring shield_tex.png: not a directory [2016-10-05 09:23:18] [TEXTURE-PACK] WARNING: ignoring lava.png: not a directory [2016-10-05 09:23:18] [TEXTURE-PACK] WARNING: ignoring shield_tex.png.zip: not a directory [2016-10-05 09:23:18] [TEXTURE-PACK] WARNING: ignoring lava.png.zip: not a directory [2016-10-05 09:23:18] [TEXTURE-PACK] WARNING: ignoring shield_tex.png: not a directory [2016-10-05 09:23:18] [SERVER] using world: Drockian Empire; ./server-database/drockian empire/ [2016-10-05 09:23:18] [INIT] Segment Database Path: /home/dcforgas/Desktop/Starmade/starmade-launcher-linux-x64/StarMade/./server-database/drockian empire/DATA; exists? true; is Dir? true; creating dir sucessfull (gives false if exists)? false [2016-10-05 09:23:18] [LIBLOADER] OS Linux - 4.4.0-38-generic [2016-10-05 09:23:18] [LIBLOADER] JAVA Oracle Corporation - 1.7.0_80 - /home/dcforgas/Desktop/Starmade/starmade-launcher-linux-x64/dep/java/jre1.7.0_80 [2016-10-05 09:23:18] [LIBLOADER] ARCHITECTURE amd64 [2016-10-05 09:23:18] [LIBLOADER] LOADED LINUX 64bit OPENAL LIBRARIES [2016-10-05 09:23:18] [LIBLOADER] LOADED LINUX 64bit NATIVE LIBRARIES [2016-10-05 09:23:18] [LIBLOADER] FastNoiseSIMD Level: 1 [2016-10-05 09:23:18] [LIBLOADER] COMPLETE [2016-10-05 09:23:18] [MAIN] CHECKING IF MIGRATION NECESSARY [2016-10-05 09:23:18] [MAIN] MIGRATION PROCESS DONE [2016-10-05 09:23:18] [MAIN] STARTING WITH ARGUMENTS: [-force, -port:4242, -auth b0ef3a5449dd19f9b7236c34135d74b2cf50245bf671275b97e6b524fe9e0741] [2016-10-05 09:23:19] [LANGUAGE] loading language: english; Resolved to english [2016-10-05 09:23:20] [LANGUAGE] Loading English; Version: 0 [2016-10-05 09:23:20] [LANGUAGE] LOADED FONT PATH/NAME: font/Monda-Regular.ttf [2016-10-05 09:23:23] [GRAPHICS] set display mode: FULLSCREEN: true; dim: 1600 / 900 [2016-10-05 09:23:23] [GRAPHICS] CHECKING DISPLAY MODE: 1024 x 768 x 24 @60Hz [2016-10-05 09:23:23] [GRAPHICS] CHECKING DISPLAY MODE: 640 x 480 x 24 @59Hz [2016-10-05 09:23:23] [GRAPHICS] CHECKING DISPLAY MODE: 800 x 600 x 24 @60Hz [2016-10-05 09:23:23] [GRAPHICS] CHECKING DISPLAY MODE: 1280 x 1024 x 24 @60Hz [2016-10-05 09:23:23] [GRAPHICS] CHECKING DISPLAY MODE: 1600 x 900 x 24 @60Hz [2016-10-05 09:23:23] [GRAPHICS] Compatible DisplayMode found: 1600 x 900 x 24 @60Hz; fullsceen capable true [2016-10-05 09:23:23] ARB_SUPPORTED COULD NOT BE RETRIEVED [2016-10-05 09:23:24] [DISPLAY] ViewPort for Resolution: 1600x900: 1600, 900 [2016-10-05 09:23:24] INITIAL MEMORY AVAILABLE [2016-10-05 09:23:24] CURRENT_AVAILABLE: 906MB [2016-10-05 09:23:24] TOTAL_AVAILABLE: 1024MB [2016-10-05 09:23:24] INFO_DEDICATED: 1024MB [2016-10-05 09:23:24] INFO_EVICTED: 0MB [2016-10-05 09:23:24] FILE CREATED: true [2016-10-05 09:23:24] [GLFrame] Open-GL initialized [2016-10-05 09:23:24] Running on thread: main Adapter: null Driver Version: null Vendor: NVIDIA Corporation OpenGL Version: 4.5.0 NVIDIA 361.42 Renderer: GeForce GT 610/PCIe/SSE2 [2016-10-05 09:23:24] [FONT] FONT PATH TO LOAD: font/Monda-Regular.ttf; false; true [2016-10-05 09:23:24] [FONT] created from font file: /home/dcforgas/Desktop/Starmade/starmade-launcher-linux-x64/StarMade/data/font/Monda-Regular.ttf [2016-10-05 09:23:24] [CLIENT] INITIALIZING LOADING SCREEN [2016-10-05 09:23:25] [TEXTURE] data/./image-resource/schine.png LOAD TAKEN: stream: 1 ms; data: 15 ms; create: 95 ms [2016-10-05 09:23:25] [TEXTURE] data/./image-resource/loadingscreen-background.png LOAD TAKEN: stream: 1 ms; data: 137 ms; create: 10 ms [2016-10-05 09:23:25] [TEXTURE] data/./image-resource/SM_logo_white_nostar.png LOAD TAKEN: stream: 7 ms; data: 17 ms; create: 8 ms [2016-10-05 09:23:25] [SceneParser] now parsing scene: data/./models/3Dlogo//3Dlogo [2016-10-05 09:23:25] ... parse Mesh data/./models/3Dlogo//3Dlogo.mesh.xml 0 [2016-10-05 09:23:26] ... parse Mesh data/./models/3Dlogo//3Dstar.mesh.xml 8 [2016-10-05 09:23:26] [GLFrame] loading content data [2016-10-05 09:23:26] [CLIENT] STARTING UP OPEN GL [2016-10-05 09:23:26] [SOUND] flag settings changed! [2016-10-05 09:23:26] [SOUND] flag settings changed! [2016-10-05 09:23:26] Starting up SoundSystem... [2016-10-05 09:23:26] Initializing LWJGL OpenAL [2016-10-05 09:23:26] (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org) [2016-10-05 09:23:27] OpenAL initialized. [2016-10-05 09:23:27] [SOUND] flag settings changed! [2016-10-05 09:23:27] [SOUND] flag settings changed! [2016-10-05 09:23:27] ############## LOADING RESOURCE ServerSettings [2016-10-05 09:23:27] ############## DONE IN 2 ms [2016-10-05 09:23:27] ############## LOADING RESOURCE MainMenuBackgroundShader [2016-10-05 09:23:27] [INIT][CLIENT][SHADER] Loading Shader: data//shader/loadingscreen/bg.vert.glsl; data//shader/loadingscreen/bg.frag.glsl [2016-10-05 09:23:27] ############## DONE IN 112 ms [2016-10-05 09:23:40] ############## LOADING RESOURCE smoke_color [2016-10-05 09:23:40] [TEXTURE] data//image-resource/smoke_color.png LOAD TAKEN: stream: 0 ms; data: 32 ms; create: 1 ms [2016-10-05 09:23:40] ############## DONE IN 33 ms [2016-10-05 09:23:40] ############## LOADING RESOURCE star [2016-10-05 09:23:40] [TEXTURE] data//image-resource/star.png LOAD TAKEN: stream: 0 ms; data: 27 ms; create: 2 ms [2016-10-05 09:23:40] ############## DONE IN 29 ms [2016-10-05 09:23:40] ############## LOADING RESOURCE hud-arrow-gui- [2016-10-05 09:23:40] [TEXTURE] data//image-resource/hud-arrow-gui-.png LOAD 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ms; data: 12 ms; create: 1 ms [2016-10-05 09:23:40] ############## DONE IN 15 ms [2016-10-05 09:23:40] ############## LOADING RESOURCE planet-earth-normal [2016-10-05 09:23:40] [TEXTURE] data//image-resource/planet-earth-normal.png LOAD TAKEN: stream: 0 ms; data: 72 ms; create: 3 ms [2016-10-05 09:23:40] ############## DONE IN 76 ms [2016-10-05 09:23:40] ############## LOADING RESOURCE HUD_Bar [2016-10-05 09:23:40] [TEXTURE] data//image-resource/HUD_Bar.png LOAD TAKEN: stream: 0 ms; data: 31 ms; create: 3 ms [2016-10-05 09:23:40] ############## DONE IN 34 ms [2016-10-05 09:23:40] ############## LOADING RESOURCE HUD_CombatNote-gui- [2016-10-05 09:23:40] [TEXTURE] data//image-resource/HUD_CombatNote-gui-.png LOAD TAKEN: stream: 3 ms; data: 14 ms; create: 0 ms [2016-10-05 09:23:40] ############## DONE IN 18 ms [2016-10-05 09:23:40] ############## LOADING RESOURCE HUD_HorizontalBar-1x4-gui- [2016-10-05 09:23:40] [TEXTURE] data//image-resource/HUD_HorizontalBar-1x4-gui-.png LOAD TAKEN: 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create: 2 ms [2016-10-05 09:23:40] ############## DONE IN 42 ms [2016-10-05 09:23:40] ############## LOADING RESOURCE schine [2016-10-05 09:23:40] [TEXTURE] data//image-resource/schine.png LOAD TAKEN: stream: 0 ms; data: 3 ms; create: 0 ms [2016-10-05 09:23:40] ############## DONE IN 4 ms [2016-10-05 09:23:40] ############## LOADING RESOURCE planet-earth-clouds [2016-10-05 09:23:40] [TEXTURE] data//image-resource/planet-earth-clouds.png LOAD TAKEN: stream: 1 ms; data: 11 ms; create: 1 ms [2016-10-05 09:23:40] ############## DONE IN 13 ms [2016-10-05 09:23:40] ############## LOADING RESOURCE planet-purple-diff [2016-10-05 09:23:40] [TEXTURE] data//image-resource/planet-purple-diff.png LOAD TAKEN: stream: 1 ms; data: 15 ms; create: 1 ms [2016-10-05 09:23:40] ############## DONE IN 17 ms [2016-10-05 09:23:40] ############## LOADING RESOURCE lens_flare-4x1-c- [2016-10-05 09:23:41] [TEXTURE] data//image-resource/lens_flare-4x1-c-.png LOAD TAKEN: stream: 0 ms; data: 27 ms; create: 0 ms [2016-10-05 09:23:41] ############## DONE IN 28 ms [2016-10-05 09:23:41] ############## LOADING RESOURCE box [2016-10-05 09:23:41] [TEXTURE] data//image-resource/box.png LOAD TAKEN: stream: 1 ms; data: 10 ms; create: 1 ms [2016-10-05 09:23:41] ############## DONE IN 12 ms [2016-10-05 09:23:41] ############## LOADING RESOURCE QuadLegsTex01 [2016-10-05 09:23:41] [TEXTURE] data//image-resource/QuadLegsTex01.png LOAD TAKEN: stream: 1 ms; data: 2 ms; create: 0 ms [2016-10-05 09:23:41] ############## DONE IN 4 ms [2016-10-05 09:23:41] ############## LOADING RESOURCE missile [2016-10-05 09:23:41] [TEXTURE] data//image-resource/missile.png LOAD TAKEN: stream: 0 ms; data: 19 ms; create: 3 ms [2016-10-05 09:23:41] ############## DONE IN 23 ms [2016-10-05 09:23:41] ############## LOADING RESOURCE planet-mars-diff [2016-10-05 09:23:41] [TEXTURE] data//image-resource/planet-mars-diff.png LOAD TAKEN: stream: 0 ms; data: 2 ms; create: 1 ms [2016-10-05 09:23:41] ############## DONE IN 3 ms [2016-10-05 09:23:41] ############## LOADING RESOURCE starSprite [2016-10-05 09:23:41] [TEXTURE] data//image-resource/starSprite.png LOAD TAKEN: stream: 0 ms; data: 7 ms; create: 1 ms [2016-10-05 09:23:41] ############## DONE IN 8 ms [2016-10-05 09:23:41] ############## LOADING RESOURCE build-icons-02-16x16-gui- [2016-10-05 09:23:41] [TEXTURE] data//image-resource/build-icons-02-16x16-gui-.png LOAD TAKEN: stream: 0 ms; data: 69 ms; create: 6 ms [2016-10-05 09:23:41] ############## DONE IN 78 ms [2016-10-05 09:23:41] ############## LOADING RESOURCE starColorMap-gui- [2016-10-05 09:23:41] [TEXTURE] data//image-resource/starColorMap-gui-.png LOAD TAKEN: stream: 0 ms; data: 4 ms; create: 1 ms [2016-10-05 09:23:41] ############## DONE IN 5 ms [2016-10-05 09:23:41] ############## LOADING RESOURCE detail_normal [2016-10-05 09:23:41] [TEXTURE] data//image-resource/detail_normal.png LOAD TAKEN: stream: 1 ms; data: 42 ms; create: 1 ms [2016-10-05 09:23:41] ############## DONE IN 45 ms [2016-10-05 09:23:41] ############## LOADING RESOURCE stellarSprites-2x2-c- [2016-10-05 09:23:41] [TEXTURE] data//image-resource/stellarSprites-2x2-c-.png LOAD TAKEN: stream: 0 ms; data: 17 ms; create: 3 ms [2016-10-05 09:23:41] ############## DONE IN 20 ms [2016-10-05 09:23:41] ############## LOADING RESOURCE planet-desert-diff [2016-10-05 09:23:41] [TEXTURE] data//image-resource/planet-desert-diff.png LOAD TAKEN: stream: 0 ms; data: 8 ms; create: 0 ms [2016-10-05 09:23:41] ############## DONE IN 8 ms [2016-10-05 09:23:41] ############## LOADING RESOURCE screen-gui- [2016-10-05 09:23:41] [TEXTURE] data//image-resource/screen-gui-.png LOAD TAKEN: stream: 0 ms; data: 19 ms; create: 1 ms [2016-10-05 09:23:41] ############## DONE IN 20 ms [2016-10-05 09:23:41] ############## LOADING RESOURCE lens_flare [2016-10-05 09:23:41] [TEXTURE] data//image-resource/lens_flare.png LOAD TAKEN: stream: 1 ms; data: 46 ms; create: 0 ms [2016-10-05 09:23:41] ############## DONE IN 48 ms [2016-10-05 09:23:41] ############## LOADING RESOURCE energy_tex [2016-10-05 09:23:41] [TEXTURE] data//image-resource/energy_tex.png LOAD TAKEN: stream: 1 ms; data: 47 ms; create: 1 ms [2016-10-05 09:23:41] ############## DONE IN 49 ms [2016-10-05 09:23:41] ############## LOADING RESOURCE build-icons-00-16x16-gui- [2016-10-05 09:23:41] [TEXTURE] data//image-resource/build-icons-00-16x16-gui-.png LOAD TAKEN: stream: 0 ms; data: 103 ms; create: 5 ms [2016-10-05 09:23:41] ############## DONE IN 111 ms [2016-10-05 09:23:41] ############## LOADING RESOURCE HUD_PlayerHP-1x4-gui- [2016-10-05 09:23:41] [TEXTURE] data//image-resource/HUD_PlayerHP-1x4-gui-.png LOAD TAKEN: stream: 0 ms; data: 24 ms; create: 0 ms [2016-10-05 09:23:41] ############## DONE IN 25 ms [2016-10-05 09:23:41] ############## LOADING RESOURCE symm-plane [2016-10-05 09:23:41] [TEXTURE] data//image-resource/symm-plane.png LOAD TAKEN: stream: 1 ms; data: 8 ms; create: 1 ms [2016-10-05 09:23:41] ############## DONE IN 10 ms [2016-10-05 09:23:41] ############## LOADING RESOURCE crosshair-missile-c-gui- [2016-10-05 09:23:41] [TEXTURE] data//image-resource/crosshair-missile-c-gui-.png LOAD TAKEN: stream: 3 ms; data: 20 ms; create: 0 ms [2016-10-05 09:23:41] ############## DONE IN 24 ms [2016-10-05 09:23:41] ############## LOADING RESOURCE QuadTorsoTex01 [2016-10-05 09:23:41] [TEXTURE] data//image-resource/QuadTorsoTex01.png LOAD TAKEN: stream: 0 ms; data: 27 ms; create: 1 ms [2016-10-05 09:23:41] ############## DONE IN 28 ms [2016-10-05 09:23:41] ############## LOADING RESOURCE crosshair-hit-c-gui- [2016-10-05 09:23:41] [TEXTURE] data//image-resource/crosshair-hit-c-gui-.png LOAD TAKEN: stream: 0 ms; data: 7 ms; create: 0 ms [2016-10-05 09:23:41] ############## DONE IN 8 ms [2016-10-05 09:23:41] ############## LOADING RESOURCE meta-icons-00-16x16-gui- [2016-10-05 09:23:41] [TEXTURE] data//image-resource/meta-icons-00-16x16-gui-.png LOAD TAKEN: stream: 0 ms; data: 47 ms; create: 4 ms [2016-10-05 09:23:41] ############## DONE IN 54 ms [2016-10-05 09:23:41] ############## LOADING RESOURCE sunSprite-c- [2016-10-05 09:23:41] [TEXTURE] data//image-resource/sunSprite-c-.png LOAD TAKEN: stream: 0 ms; data: 10 ms; create: 0 ms [2016-10-05 09:23:41] ############## DONE IN 11 ms [2016-10-05 09:23:41] ############## LOADING RESOURCE HUD_Target-2x4-gui- [2016-10-05 09:23:41] [TEXTURE] data//image-resource/HUD_Target-2x4-gui-.png LOAD TAKEN: stream: 0 ms; data: 24 ms; create: 2 ms [2016-10-05 09:23:41] ############## DONE IN 27 ms [2016-10-05 09:23:41] ############## LOADING RESOURCE bar-4x1-gui- [2016-10-05 09:23:41] [TEXTURE] data//image-resource/bar-4x1-gui-.png LOAD TAKEN: stream: 1 ms; data: 16 ms; create: 2 ms [2016-10-05 09:23:41] ############## DONE IN 19 ms [2016-10-05 09:23:41] ############## LOADING RESOURCE detail [2016-10-05 09:23:41] [TEXTURE] data//image-resource/detail.png LOAD TAKEN: stream: 0 ms; data: 28 ms; create: 1 ms [2016-10-05 09:23:41] ############## DONE IN 30 ms [2016-10-05 09:23:41] ############## LOADING RESOURCE playertex [2016-10-05 09:23:41] [TEXTURE] data//image-resource/playertex.png LOAD TAKEN: stream: 0 ms; data: 9 ms; create: 1 ms [2016-10-05 09:23:41] ############## DONE IN 10 ms [2016-10-05 09:23:41] ############## LOADING RESOURCE radarBackground [2016-10-05 09:23:41] [TEXTURE] data//image-resource/radarBackground.png LOAD TAKEN: stream: 1 ms; data: 23 ms; create: 0 ms [2016-10-05 09:23:41] ############## DONE IN 24 ms [2016-10-05 09:23:41] ############## LOADING RESOURCE HUD_Hotbar-gui- [2016-10-05 09:23:41] [TEXTURE] data//image-resource/HUD_Hotbar-gui-.png LOAD TAKEN: stream: 0 ms; data: 13 ms; create: 0 ms [2016-10-05 09:23:41] ############## DONE IN 14 ms [2016-10-05 09:23:41] ############## LOADING RESOURCE HUD_MapLarge-2x1-gui- [2016-10-05 09:23:41] [TEXTURE] data//image-resource/HUD_MapLarge-2x1-gui-.png LOAD TAKEN: stream: 1 ms; data: 48 ms; create: 1 ms [2016-10-05 09:23:41] ############## DONE IN 51 ms [2016-10-05 09:23:41] ############## LOADING RESOURCE HUD_ServerNote_Colour-gui- [2016-10-05 09:23:41] [TEXTURE] data//image-resource/HUD_ServerNote_Colour-gui-.png LOAD TAKEN: stream: 1 ms; data: 2 ms; create: 0 ms [2016-10-05 09:23:41] ############## DONE IN 3 ms [2016-10-05 09:23:41] ############## LOADING RESOURCE SM_logo_white_nostar [2016-10-05 09:23:41] [TEXTURE] data//image-resource/SM_logo_white_nostar.png LOAD TAKEN: stream: 0 ms; data: 6 ms; create: 2 ms [2016-10-05 09:23:41] ############## DONE IN 9 ms [2016-10-05 09:23:41] ############## LOADING RESOURCE gui/ingame/UI 16px-1x4-gui- [2016-10-05 09:23:41] [TEXTURE] data//image-resource/gui/ingame/UI 16px-1x4-gui-.png LOAD TAKEN: stream: 0 ms; data: 4 ms; create: 0 ms [2016-10-05 09:23:41] ############## DONE IN 5 ms [2016-10-05 09:23:41] ############## LOADING RESOURCE gui/ingame/UI 8px Center_Filter-gui- [2016-10-05 09:23:41] [TEXTURE] data//image-resource/gui/ingame/UI 8px Center_Filter-gui-.png LOAD TAKEN: stream: 0 ms; data: 13 ms; create: 1 ms [2016-10-05 09:23:41] ############## DONE IN 14 ms [2016-10-05 09:23:41] ############## LOADING RESOURCE gui/ingame/UI 32px Center SBFalse [2016-10-05 09:23:41] [TEXTURE] data//image-resource/gui/ingame/UI 32px Center SBFalse.png LOAD TAKEN: stream: 1 ms; data: 16 ms; create: 1 ms [2016-10-05 09:23:41] ############## DONE IN 18 ms [2016-10-05 09:23:41] ############## LOADING RESOURCE gui/ingame/UI 32px Corners-8x8-gui- [2016-10-05 09:23:41] [TEXTURE] data//image-resource/gui/ingame/UI 32px Corners-8x8-gui-.png LOAD TAKEN: stream: 1 ms; data: 5 ms; create: 0 ms [2016-10-05 09:23:41] ############## DONE IN 7 ms [2016-10-05 09:23:41] ############## LOADING RESOURCE gui/ingame/UI 8px Center_Button-gui- [2016-10-05 09:23:41] [TEXTURE] data//image-resource/gui/ingame/UI 8px Center_Button-gui-.png LOAD TAKEN: stream: 0 ms; data: 8 ms; create: 1 ms [2016-10-05 09:23:41] ############## DONE IN 9 ms [2016-10-05 09:23:41] ############## LOADING RESOURCE gui/ingame/UI 8px Center_Background-gui- [2016-10-05 09:23:41] 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09:23:42] ############## DONE IN 7 ms [2016-10-05 09:23:42] ############## LOADING RESOURCE gui/ingame/UI 32px-horizontals-1x32-gui- [2016-10-05 09:23:42] [TEXTURE] data//image-resource/gui/ingame/UI 32px-horizontals-1x32-gui-.png LOAD TAKEN: stream: 0 ms; data: 11 ms; create: 0 ms [2016-10-05 09:23:42] ############## DONE IN 13 ms [2016-10-05 09:23:42] ############## LOADING RESOURCE gui/ingame/UI 8px Center_Textbox-gui- [2016-10-05 09:23:42] [TEXTURE] data//image-resource/gui/ingame/UI 8px Center_Textbox-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 1 ms [2016-10-05 09:23:42] ############## DONE IN 3 ms [2016-10-05 09:23:42] ############## LOADING RESOURCE gui/ingame/tools-16x16-gui- [2016-10-05 09:23:42] [TEXTURE] data//image-resource/gui/ingame/tools-16x16-gui-.png LOAD TAKEN: stream: 1 ms; data: 5 ms; create: 2 ms [2016-10-05 09:23:42] ############## DONE IN 13 ms [2016-10-05 09:23:42] ############## LOADING RESOURCE gui/ingame/UI 16px Center_Case-gui- [2016-10-05 09:23:42] [TEXTURE] data//image-resource/gui/ingame/UI 16px Center_Case-gui-.png LOAD TAKEN: stream: 0 ms; data: 3 ms; create: 0 ms [2016-10-05 09:23:42] ############## DONE IN 4 ms [2016-10-05 09:23:42] ############## LOADING RESOURCE gui/ingame/UI 16px Vertical-8x1-gui- [2016-10-05 09:23:42] [TEXTURE] data//image-resource/gui/ingame/UI 16px Vertical-8x1-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-10-05 09:23:42] ############## DONE IN 3 ms [2016-10-05 09:23:42] ############## LOADING RESOURCE gui/ingame/UI 8px Vertical-32x1-gui- [2016-10-05 09:23:42] [TEXTURE] data//image-resource/gui/ingame/UI 8px Vertical-32x1-gui-.png LOAD TAKEN: stream: 0 ms; data: 11 ms; create: 0 ms [2016-10-05 09:23:42] ############## DONE IN 13 ms [2016-10-05 09:23:42] ############## LOADING RESOURCE gui/ingame/UI_MainThemeBg-gui- [2016-10-05 09:23:42] [TEXTURE] data//image-resource/gui/ingame/UI_MainThemeBg-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 1 ms [2016-10-05 09:23:42] ############## DONE IN 2 ms [2016-10-05 09:23:42] ############## LOADING RESOURCE gui/ingame/UI 8px Center_PopUp-gui- [2016-10-05 09:23:42] [TEXTURE] data//image-resource/gui/ingame/UI 8px Center_PopUp-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 1 ms [2016-10-05 09:23:42] ############## DONE IN 2 ms [2016-10-05 09:23:42] ############## LOADING RESOURCE gui/ingame/UI_MainThemeTopBottom-2x1-gui- [2016-10-05 09:23:42] [TEXTURE] data//image-resource/gui/ingame/UI_MainThemeTopBottom-2x1-gui-.png LOAD TAKEN: stream: 1 ms; data: 5 ms; create: 0 ms [2016-10-05 09:23:42] ############## DONE IN 8 ms [2016-10-05 09:23:42] ############## LOADING RESOURCE gui/ingame/UI 16px Scanlines-gui- [2016-10-05 09:23:42] [TEXTURE] data//image-resource/gui/ingame/UI 16px Scanlines-gui-.png LOAD TAKEN: stream: 0 ms; data: 23 ms; create: 1 ms [2016-10-05 09:23:42] ############## DONE IN 25 ms [2016-10-05 09:23:42] ############## LOADING RESOURCE gui/ingame/UI 16px Horizontal-1x8-gui- [2016-10-05 09:23:42] [TEXTURE] data//image-resource/gui/ingame/UI 16px Horizontal-1x8-gui-.png LOAD TAKEN: stream: 0 ms; data: 24 ms; create: 0 ms [2016-10-05 09:23:42] ############## DONE IN 25 ms [2016-10-05 09:23:42] ############## LOADING RESOURCE gui/ingame/UI 8px Center_Progress-gui- [2016-10-05 09:23:42] [TEXTURE] data//image-resource/gui/ingame/UI 8px Center_Progress-gui-.png LOAD TAKEN: stream: 0 ms; data: 9 ms; create: 0 ms [2016-10-05 09:23:42] ############## DONE IN 9 ms [2016-10-05 09:23:42] ############## LOADING RESOURCE gui/ingame/UI 32px Center SBFTrue [2016-10-05 09:23:42] [TEXTURE] data//image-resource/gui/ingame/UI 32px Center SBFTrue.png LOAD TAKEN: stream: 1 ms; data: 5 ms; create: 0 ms [2016-10-05 09:23:42] ############## DONE IN 6 ms [2016-10-05 09:23:42] ############## LOADING RESOURCE gui/menu/UI 8px Center_Filter-gui- [2016-10-05 09:23:42] [TEXTURE] data//image-resource/gui/menu/UI 8px Center_Filter-gui-.png LOAD TAKEN: stream: 0 ms; data: 4 ms; create: 1 ms [2016-10-05 09:23:42] ############## DONE IN 5 ms [2016-10-05 09:23:42] ############## LOADING RESOURCE gui/menu/UI 32px Center SBFalse [2016-10-05 09:23:42] [TEXTURE] data//image-resource/gui/menu/UI 32px Center SBFalse.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-10-05 09:23:42] ############## DONE IN 2 ms [2016-10-05 09:23:42] ############## LOADING RESOURCE gui/menu/UI 32px Corners-8x8-gui- [2016-10-05 09:23:42] [TEXTURE] data//image-resource/gui/menu/UI 32px Corners-8x8-gui-.png LOAD TAKEN: stream: 1 ms; data: 6 ms; create: 0 ms [2016-10-05 09:23:42] ############## DONE IN 11 ms [2016-10-05 09:23:42] ############## LOADING RESOURCE gui/menu/UI 8px Center_Button-gui- [2016-10-05 09:23:42] [TEXTURE] data//image-resource/gui/menu/UI 8px Center_Button-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 1 ms [2016-10-05 09:23:42] ############## DONE IN 2 ms [2016-10-05 09:23:42] ############## LOADING RESOURCE gui/menu/UI 8px Center_Background-gui- [2016-10-05 09:23:42] [TEXTURE] data//image-resource/gui/menu/UI 8px Center_Background-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-10-05 09:23:42] ############## DONE IN 2 ms [2016-10-05 09:23:42] ############## LOADING RESOURCE gui/menu/UI 8px Tooltip-gui- [2016-10-05 09:23:42] [TEXTURE] data//image-resource/gui/menu/UI 8px Tooltip-gui-.png LOAD TAKEN: stream: 1 ms; data: 12 ms; create: 0 ms [2016-10-05 09:23:42] ############## DONE IN 15 ms [2016-10-05 09:23:42] ############## LOADING RESOURCE gui/menu/UI 16px-8x8-gui- [2016-10-05 09:23:42] [TEXTURE] data//image-resource/gui/menu/UI 16px-8x8-gui-.png LOAD TAKEN: stream: 1 ms; data: 4 ms; create: 0 ms [2016-10-05 09:23:42] ############## DONE IN 7 ms [2016-10-05 09:23:42] ############## LOADING RESOURCE gui/menu/UI 8px Center_Foreground-gui- [2016-10-05 09:23:42] [TEXTURE] data//image-resource/gui/menu/UI 8px Center_Foreground-gui-.png LOAD TAKEN: stream: 1 ms; data: 13 ms; create: 0 ms [2016-10-05 09:23:42] ############## DONE IN 15 ms [2016-10-05 09:23:42] ############## LOADING RESOURCE gui/menu/UI 8px Corners-8x8-gui- [2016-10-05 09:23:42] [TEXTURE] data//image-resource/gui/menu/UI 8px Corners-8x8-gui-.png LOAD TAKEN: stream: 1 ms; data: 16 ms; create: 0 ms [2016-10-05 09:23:42] ############## DONE IN 19 ms [2016-10-05 09:23:42] ############## LOADING RESOURCE gui/menu/UI_MainThemeLeftRight-1x2-gui- [2016-10-05 09:23:42] [TEXTURE] data//image-resource/gui/menu/UI_MainThemeLeftRight-1x2-gui-.png LOAD TAKEN: stream: 1 ms; data: 2 ms; create: 0 ms [2016-10-05 09:23:42] ############## DONE IN 4 ms [2016-10-05 09:23:42] ############## LOADING RESOURCE gui/menu/UI 8px Horizontal-1x16-gui- [2016-10-05 09:23:42] [TEXTURE] data//image-resource/gui/menu/UI 8px Horizontal-1x16-gui-.png LOAD TAKEN: stream: 1 ms; data: 5 ms; create: 1 ms [2016-10-05 09:23:42] ############## DONE IN 8 ms [2016-10-05 09:23:42] ############## LOADING RESOURCE gui/menu/UI_MainTheme-2x2-gui- [2016-10-05 09:23:42] [TEXTURE] data//image-resource/gui/menu/UI_MainTheme-2x2-gui-.png LOAD TAKEN: stream: 1 ms; data: 13 ms; create: 0 ms [2016-10-05 09:23:42] ############## DONE IN 16 ms [2016-10-05 09:23:42] ############## LOADING RESOURCE gui/menu/UI 32px Vertical-8x1-gui- [2016-10-05 09:23:42] [TEXTURE] data//image-resource/gui/menu/UI 32px Vertical-8x1-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 1 ms [2016-10-05 09:23:42] ############## DONE IN 3 ms [2016-10-05 09:23:42] ############## LOADING RESOURCE gui/menu/UI 8px Notification-gui- copy [2016-10-05 09:23:42] [TEXTURE] data//image-resource/gui/menu/UI 8px Notification-gui- copy.png LOAD TAKEN: stream: 0 ms; data: 15 ms; create: 1 ms [2016-10-05 09:23:42] ############## DONE IN 17 ms [2016-10-05 09:23:42] ############## LOADING RESOURCE gui/menu/UI 16px Stars-1x4-gui- [2016-10-05 09:23:42] [TEXTURE] data//image-resource/gui/menu/UI 16px Stars-1x4-gui-.png LOAD TAKEN: stream: 0 ms; data: 10 ms; create: 0 ms [2016-10-05 09:23:42] ############## DONE IN 11 ms [2016-10-05 09:23:42] ############## LOADING RESOURCE gui/menu/UI 32px-horizontals-1x32-gui- [2016-10-05 09:23:42] [TEXTURE] data//image-resource/gui/menu/UI 32px-horizontals-1x32-gui-.png LOAD TAKEN: stream: 0 ms; data: 9 ms; create: 1 ms [2016-10-05 09:23:42] ############## DONE IN 11 ms [2016-10-05 09:23:42] ############## LOADING RESOURCE gui/menu/UI 8px Center_Textbox-gui- [2016-10-05 09:23:42] [TEXTURE] data//image-resource/gui/menu/UI 8px Center_Textbox-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 1 ms [2016-10-05 09:23:42] ############## DONE IN 3 ms [2016-10-05 09:23:42] ############## LOADING RESOURCE gui/menu/tools-16x16-gui- [2016-10-05 09:23:42] [TEXTURE] data//image-resource/gui/menu/tools-16x16-gui-.png LOAD TAKEN: stream: 0 ms; data: 19 ms; create: 1 ms [2016-10-05 09:23:42] ############## DONE IN 24 ms [2016-10-05 09:23:42] ############## LOADING RESOURCE gui/menu/UI 16px Center_Case-gui- [2016-10-05 09:23:42] [TEXTURE] data//image-resource/gui/menu/UI 16px Center_Case-gui-.png LOAD TAKEN: stream: 1 ms; data: 15 ms; create: 0 ms [2016-10-05 09:23:42] ############## DONE IN 23 ms [2016-10-05 09:23:42] ############## LOADING RESOURCE gui/menu/UI 16px Vertical-8x1-gui- [2016-10-05 09:23:42] [TEXTURE] data//image-resource/gui/menu/UI 16px Vertical-8x1-gui-.png LOAD TAKEN: stream: 0 ms; data: 4 ms; create: 0 ms [2016-10-05 09:23:42] ############## DONE IN 4 ms [2016-10-05 09:23:42] ############## LOADING RESOURCE gui/menu/UI 8px Vertical-32x1-gui- [2016-10-05 09:23:42] [TEXTURE] data//image-resource/gui/menu/UI 8px Vertical-32x1-gui-.png LOAD TAKEN: stream: 0 ms; data: 11 ms; create: 0 ms [2016-10-05 09:23:42] ############## DONE IN 12 ms [2016-10-05 09:23:42] ############## LOADING RESOURCE gui/menu/UI_MainThemeBg-gui- [2016-10-05 09:23:42] [TEXTURE] data//image-resource/gui/menu/UI_MainThemeBg-gui-.png LOAD TAKEN: stream: 0 ms; data: 11 ms; create: 1 ms [2016-10-05 09:23:42] ############## DONE IN 12 ms [2016-10-05 09:23:42] ############## LOADING RESOURCE gui/menu/UI 8px Center_PopUp-gui- [2016-10-05 09:23:42] [TEXTURE] data//image-resource/gui/menu/UI 8px Center_PopUp-gui-.png LOAD TAKEN: stream: 1 ms; data: 20 ms; create: 2 ms [2016-10-05 09:23:42] ############## DONE IN 23 ms [2016-10-05 09:23:42] ############## LOADING RESOURCE gui/menu/UI_MainThemeTopBottom-2x1-gui- [2016-10-05 09:23:42] [TEXTURE] data//image-resource/gui/menu/UI_MainThemeTopBottom-2x1-gui-.png LOAD TAKEN: stream: 2 ms; data: 10 ms; create: 1 ms [2016-10-05 09:23:42] ############## DONE IN 13 ms [2016-10-05 09:23:42] ############## LOADING RESOURCE gui/menu/UI 16px Scanlines-gui- [2016-10-05 09:23:42] [TEXTURE] data//image-resource/gui/menu/UI 16px Scanlines-gui-.png LOAD TAKEN: stream: 0 ms; data: 9 ms; create: 1 ms [2016-10-05 09:23:42] ############## DONE IN 10 ms [2016-10-05 09:23:42] ############## LOADING RESOURCE gui/menu/UI 16px Horizontal-1x8-gui- [2016-10-05 09:23:42] [TEXTURE] data//image-resource/gui/menu/UI 16px Horizontal-1x8-gui-.png LOAD TAKEN: stream: 1 ms; data: 15 ms; create: 0 ms [2016-10-05 09:23:42] ############## DONE IN 17 ms [2016-10-05 09:23:42] ############## LOADING RESOURCE gui/menu/UI 8px Center_Progress-gui- [2016-10-05 09:23:42] [TEXTURE] data//image-resource/gui/menu/UI 8px Center_Progress-gui-.png LOAD TAKEN: stream: 0 ms; data: 10 ms; create: 0 ms [2016-10-05 09:23:42] ############## DONE IN 11 ms [2016-10-05 09:23:42] ############## LOADING RESOURCE gui/menu/UI 32px Center SBFTrue [2016-10-05 09:23:42] [TEXTURE] data//image-resource/gui/menu/UI 32px Center SBFTrue.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-10-05 09:23:42] ############## DONE IN 2 ms [2016-10-05 09:23:42] ############## LOADING RESOURCE crosshair-build-c-gui- [2016-10-05 09:23:42] [TEXTURE] data//image-resource/crosshair-build-c-gui-.png LOAD TAKEN: stream: 1 ms; data: 16 ms; create: 0 ms [2016-10-05 09:23:42] ############## DONE IN 17 ms [2016-10-05 09:23:42] ############## LOADING RESOURCE smoke4 [2016-10-05 09:23:42] [TEXTURE] data//image-resource/smoke4.png LOAD TAKEN: stream: 0 ms; data: 35 ms; create: 1 ms [2016-10-05 09:23:42] ############## DONE IN 37 ms [2016-10-05 09:23:42] ############## LOADING RESOURCE hud_pointers-c-8x8 [2016-10-05 09:23:42] [TEXTURE] data//image-resource/hud_pointers-c-8x8.png LOAD TAKEN: stream: 0 ms; data: 55 ms; create: 2 ms [2016-10-05 09:23:42] ############## DONE IN 68 ms [2016-10-05 09:23:42] ############## LOADING RESOURCE crosshair-simple-c-gui- [2016-10-05 09:23:42] [TEXTURE] data//image-resource/crosshair-simple-c-gui-.png LOAD TAKEN: stream: 0 ms; data: 7 ms; create: 0 ms [2016-10-05 09:23:42] ############## DONE IN 8 ms [2016-10-05 09:23:42] ############## LOADING RESOURCE hud-sides-left-gui- [2016-10-05 09:23:42] [TEXTURE] data//image-resource/hud-sides-left-gui-.png LOAD TAKEN: stream: 1 ms; data: 33 ms; create: 1 ms [2016-10-05 09:23:42] ############## DONE IN 36 ms [2016-10-05 09:23:42] ############## LOADING RESOURCE hud-target-4x4-gui- [2016-10-05 09:23:42] [TEXTURE] data//image-resource/hud-target-4x4-gui-.png LOAD TAKEN: stream: 3 ms; data: 37 ms; create: 0 ms [2016-10-05 09:23:42] ############## DONE IN 41 ms [2016-10-05 09:23:42] ############## LOADING RESOURCE HUD_Sprites-8x8-gui- [2016-10-05 09:23:42] [TEXTURE] data//image-resource/HUD_Sprites-8x8-gui-.png LOAD TAKEN: stream: 0 ms; data: 10 ms; create: 0 ms [2016-10-05 09:23:42] ############## DONE IN 11 ms [2016-10-05 09:23:42] ############## LOADING RESOURCE planet-ice-diff [2016-10-05 09:23:42] [TEXTURE] data//image-resource/planet-ice-diff.png LOAD TAKEN: stream: 1 ms; data: 10 ms; create: 0 ms [2016-10-05 09:23:42] ############## DONE IN 12 ms [2016-10-05 09:23:42] ############## LOADING RESOURCE build-icons-01-16x16-gui- [2016-10-05 09:23:42] [TEXTURE] data//image-resource/build-icons-01-16x16-gui-.png LOAD TAKEN: stream: 0 ms; data: 111 ms; create: 3 ms [2016-10-05 09:23:42] ############## DONE IN 116 ms [2016-10-05 09:23:42] ############## LOADING RESOURCE icon16 [2016-10-05 09:23:42] [TEXTURE] data//image-resource/icon16.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-10-05 09:23:42] ############## DONE IN 1 ms [2016-10-05 09:23:42] ############## LOADING RESOURCE icon [2016-10-05 09:23:42] [TEXTURE] data//image-resource/icon.png LOAD TAKEN: stream: 0 ms; data: 15 ms; create: 1 ms [2016-10-05 09:23:42] ############## DONE IN 16 ms [2016-10-05 09:23:42] ############## LOADING RESOURCE dirtlense [2016-10-05 09:23:42] [TEXTURE] data//image-resource/dirtlense.png LOAD TAKEN: stream: 0 ms; data: 53 ms; create: 9 ms [2016-10-05 09:23:42] ############## DONE IN 62 ms [2016-10-05 09:23:42] ############## LOADING RESOURCE HUD_pointers-c-8x8-gui- [2016-10-05 09:23:43] [TEXTURE] data//image-resource/HUD_pointers-c-8x8-gui-.png LOAD TAKEN: stream: 1 ms; data: 139 ms; create: 1 ms [2016-10-05 09:23:43] ############## DONE IN 142 ms [2016-10-05 09:23:43] ############## LOADING RESOURCE hud-sides-right-gui- [2016-10-05 09:23:43] [TEXTURE] data//image-resource/hud-sides-right-gui-.png LOAD TAKEN: stream: 0 ms; data: 7 ms; create: 2 ms [2016-10-05 09:23:43] ############## DONE IN 9 ms [2016-10-05 09:23:43] ############## LOADING RESOURCE map-sprites-8x2-c-gui- [2016-10-05 09:23:43] [TEXTURE] data//image-resource/map-sprites-8x2-c-gui-.png LOAD TAKEN: stream: 1 ms; data: 38 ms; create: 2 ms [2016-10-05 09:23:43] ############## DONE IN 42 ms [2016-10-05 09:23:43] ############## LOADING RESOURCE hud-target-c-4x4-gui- [2016-10-05 09:23:43] [TEXTURE] data//image-resource/hud-target-c-4x4-gui-.png LOAD TAKEN: stream: 1 ms; data: 32 ms; create: 0 ms [2016-10-05 09:23:43] ############## DONE IN 34 ms [2016-10-05 09:23:43] ############## LOADING RESOURCE crosshair-c-gui- [2016-10-05 09:23:43] [TEXTURE] data//image-resource/crosshair-c-gui-.png LOAD TAKEN: stream: 0 ms; data: 6 ms; create: 0 ms [2016-10-05 09:23:43] ############## DONE IN 6 ms [2016-10-05 09:23:43] ############## LOADING RESOURCE smoke_alpha [2016-10-05 09:23:43] [TEXTURE] data//image-resource/smoke_alpha.png LOAD TAKEN: stream: 0 ms; data: 14 ms; create: 1 ms [2016-10-05 09:23:43] ############## DONE IN 15 ms [2016-10-05 09:23:43] ############## LOADING RESOURCE std-message-gui- [2016-10-05 09:23:43] [TEXTURE] data//image-resource/std-message-gui-.png LOAD TAKEN: stream: 0 ms; data: 8 ms; create: 0 ms [2016-10-05 09:23:43] ############## DONE IN 9 ms [2016-10-05 09:23:43] ############## LOADING RESOURCE dust [2016-10-05 09:23:43] [TEXTURE] data//image-resource/dust.png LOAD TAKEN: stream: 0 ms; data: 9 ms; create: 0 ms [2016-10-05 09:23:43] ############## DONE IN 10 ms [2016-10-05 09:23:43] ############## LOADING RESOURCE build-icons-extra-gui- [2016-10-05 09:23:43] [TEXTURE] data//image-resource/build-icons-extra-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 1 ms [2016-10-05 09:23:43] ############## DONE IN 1 ms [2016-10-05 09:23:43] ############## LOADING RESOURCE icon32 [2016-10-05 09:23:43] [TEXTURE] data//image-resource/icon32.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-10-05 09:23:43] ############## DONE IN 1 ms [2016-10-05 09:23:43] ############## LOADING RESOURCE loadingscreen-background [2016-10-05 09:23:43] [TEXTURE] data//image-resource/loadingscreen-background.png LOAD TAKEN: stream: 0 ms; data: 33 ms; create: 7 ms [2016-10-05 09:23:43] ############## DONE IN 40 ms [2016-10-05 09:23:43] ############## LOADING RESOURCE planet-earth-specular [2016-10-05 09:23:43] [TEXTURE] data//image-resource/planet-earth-specular.png LOAD TAKEN: stream: 0 ms; data: 18 ms; create: 0 ms [2016-10-05 09:23:43] ############## DONE IN 19 ms [2016-10-05 09:23:43] ############## LOADING RESOURCE shield_tex [2016-10-05 09:23:43] [TEXTURE] data//image-resource/shield_tex.png LOAD TAKEN: stream: 0 ms; data: 28 ms; create: 1 ms [2016-10-05 09:23:43] ############## DONE IN 29 ms [2016-10-05 09:23:43] ############## LOADING RESOURCE CONFIG_HUD [2016-10-05 09:23:44] ############## DONE IN 1579 ms [2016-10-05 09:23:44] ############## LOADING RESOURCE CONFIG_GUI [2016-10-05 09:23:45] ############## DONE IN 78 ms [2016-10-05 09:23:45] [GLFRAME] Content has been loaded [2016-10-05 09:23:46] [MOVIE] opening movie file: /home/dcforgas/Desktop/Starmade/starmade-launcher-linux-x64/StarMade/./data/video/SchineSplashScreen.mp4 [2016-10-05 09:23:46] ffmpeg version N-43531-g1bfa349 Copyright (c) 2000-2012 the FFmpeg developers built on Aug 14 2012 05:18:15 with gcc 4.6 (Debian 4.6.3-1) configuration: --prefix=/root/ffmpeg-static/64bit --extra-cflags='-I/root/ffmpeg-static/64bit/include -static' --extra-ldflags='-L/root/ffmpeg-static/64bit/lib -static' --extra-libs='-lxml2 -lexpat -lfreetype' --enable-static --disable-shared --disable-ffserver --disable-doc --enable-bzlib --enable-zlib --enable-postproc --enable-runtime-cpudetect --enable-libx264 --enable-gpl --enable-libtheora --enable-libvorbis --enable-libmp3lame --enable-gray --enable-libass --enable-libfreetype --enable-libopenjpeg --enable-libspeex --enable-libvo-aacenc --enable-libvo-amrwbenc --enable-version3 --enable-libvpx libavutil 51. 69.100 / 51. 69.100 libavcodec 54. 52.100 / 54. 52.100 libavformat 54. 23.100 / 54. 23.100 libavdevice 54. 2.100 / 54. 2.100 libavfilter 3. 9.100 / 3. 9.100 libswscale 2. 1.101 / 2. 1.101 libswresample 0. 15.100 / 0. 15.100 libpostproc 52. 0.100 / 52. 0.100 [2016-10-05 09:23:46] ffmpeg version N-43531-g1bfa349 Copyright (c) 2000-2012 the FFmpeg developers built on Aug 14 2012 05:18:15 with gcc 4.6 (Debian 4.6.3-1) configuration: --prefix=/root/ffmpeg-static/64bit --extra-cflags='-I/root/ffmpeg-static/64bit/include -static' --extra-ldflags='-L/root/ffmpeg-static/64bit/lib -static' --extra-libs='-lxml2 -lexpat -lfreetype' --enable-static --disable-shared --disable-ffserver --disable-doc --enable-bzlib --enable-zlib --enable-postproc --enable-runtime-cpudetect --enable-libx264 --enable-gpl --enable-libtheora --enable-libvorbis --enable-libmp3lame --enable-gray --enable-libass --enable-libfreetype --enable-libopenjpeg --enable-libspeex --enable-libvo-aacenc --enable-libvo-amrwbenc --enable-version3 --enable-libvpx libavutil 51. 69.100 / 51. 69.100 libavcodec 54. 52.100 / 54. 52.100 libavformat 54. 23.100 / 54. 23.100 libavdevice 54. 2.100 / 54. 2.100 libavfilter 3. 9.100 / 3. 9.100 libswscale 2. 1.101 / 2. 1.101 libswresample 0. 15.100 / 0. 15.100 libpostproc 52. 0.100 / 52. 0.100 [2016-10-05 09:23:46] Input #0, mov,mp4,m4a,3gp,3g2,mj2, from '/home/dcforgas/Desktop/Starmade/starmade-launcher-linux-x64/StarMade/./data/video/SchineSplashScreen.mp4': [2016-10-05 09:23:46] Metadata: [2016-10-05 09:23:46] major_brand : [2016-10-05 09:23:46] mp42 [2016-10-05 09:23:46] minor_version : [2016-10-05 09:23:46] 0 [2016-10-05 09:23:46] compatible_brands: [2016-10-05 09:23:46] mp42mp41 [2016-10-05 09:23:46] creation_time : [2016-10-05 09:23:46] 2016-05-25 20:15:03 [2016-10-05 09:23:46] Duration: [2016-10-05 09:23:46] Input #0, mov,mp4,m4a,3gp,3g2,mj2, from '/home/dcforgas/Desktop/Starmade/starmade-launcher-linux-x64/StarMade/./data/video/SchineSplashScreen.mp4': [2016-10-05 09:23:46] 00:00:05.58 [2016-10-05 09:23:46] , start: [2016-10-05 09:23:46] 0.000000 [2016-10-05 09:23:46] , bitrate: [2016-10-05 09:23:46] 2979 kb/s [2016-10-05 09:23:46] Stream #0:0 [2016-10-05 09:23:46] (eng) [2016-10-05 09:23:46] : Video: h264 (Main) (avc1 / 0x31637661), yuv420p, 1920x1080 [SAR 1:1 DAR 16:9], 2794 kb/s [2016-10-05 09:23:46] , 29.97 fps [2016-10-05 09:23:46] , 29.97 tbr [2016-10-05 09:23:46] , 30k tbn [2016-10-05 09:23:46] , 59.94 tbc [2016-10-05 09:23:46] Metadata: [2016-10-05 09:23:46] creation_time : [2016-10-05 09:23:46] 2016-05-25 20:15:03 [2016-10-05 09:23:46] handler_name : [2016-10-05 09:23:46] ?Mainconcept Video Media Handler [2016-10-05 09:23:46] Stream #0:1 [2016-10-05 09:23:46] (eng) [2016-10-05 09:23:46] : Audio: aac (mp4a / 0x6134706D), 48000 Hz, stereo, s16, 189 kb/s [2016-10-05 09:23:46] Metadata: [2016-10-05 09:23:46] creation_time : [2016-10-05 09:23:46] 2016-05-25 20:15:03 [2016-10-05 09:23:46] handler_name : [2016-10-05 09:23:46] #Mainconcept MP4 Sound Media Handler [2016-10-05 09:23:46] Metadata: major_brand : mp42 minor_version : 0 compatible_brands: mp42mp41 creation_time : 2016-05-25 20:15:03 Duration: [2016-10-05 09:23:46] 00:00:05.58, start: 0.000000, bitrate: 2979 kb/s Stream #0:0(eng): Video: h264 (Main) (avc1 / 0x31637661), yuv420p, 1920x1080 [SAR 1:1 DAR 16:9], 2794 kb/s, 29.97 fps, 29.97 tbr, 30k tbn, 59.94 tbc Metadata: creation_time : 2016-05-25 20:15:03 handler_name : ?Mainconcept Video Media Handler Stream #0:1(eng): Audio: aac (mp4a / 0x6134706D), 48000 Hz, stereo, s16, 189 kb/s Metadata: creation_time : 2016-05-25 20:15:03 handler_name : #Mainconcept MP4 Sound Media Handler [2016-10-05 09:23:46] Output #0, wav, to 'pipe:': [2016-10-05 09:23:46] Metadata: [2016-10-05 09:23:46] major_brand : [2016-10-05 09:23:46] mp42 [2016-10-05 09:23:46] minor_version : [2016-10-05 09:23:46] 0 [2016-10-05 09:23:46] compatible_brands: [2016-10-05 09:23:46] mp42mp41 [2016-10-05 09:23:46] encoder : [2016-10-05 09:23:46] Lavf54.23.100 [2016-10-05 09:23:46] Stream #0:0 [2016-10-05 09:23:46] (eng) [2016-10-05 09:23:46] : Audio: pcm_s16le ([1][0][0][0] / 0x0001), 48000 Hz, stereo, s16, 1536 kb/s [2016-10-05 09:23:46] Metadata: [2016-10-05 09:23:46] creation_time : [2016-10-05 09:23:46] 2016-05-25 20:15:03 [2016-10-05 09:23:46] handler_name : [2016-10-05 09:23:46] #Mainconcept MP4 Sound Media Handler [2016-10-05 09:23:46] Stream mapping: [2016-10-05 09:23:46] Stream #0:1 -> #0:0 [2016-10-05 09:23:46] (aac -> pcm_s16le) [2016-10-05 09:23:46] Press [q] to stop, [?] for help [2016-10-05 09:23:46] Output #0, rawvideo, to 'pipe:': Metadata: major_brand : mp42 minor_version : 0 compatible_brands: mp42mp41 [2016-10-05 09:23:46] encoder : Lavf54.23.100 Stream #0:0(eng): Video: rawvideo (RGB[24] / 0x18424752), rgb24, 1920x1080 [SAR 1:1 DAR 16:9], q=2-31, 200 kb/s, 90k tbn, 29.97 tbc Metadata: creation_time : 2016-05-25 20:15:03 handler_name : ?Mainconcept Video Media Handler Stream mapping: Stream #0:0 -> #0:0 (h264 -> rawvideo) Press [q] to stop, [?] for help [2016-10-05 09:23:46] size= 104kB time=00:00:00.59 bitrate=1423.5kbits/s [2016-10-05 09:23:46] frame= 5 fps=0.0 q=0.0 size= 30375kB time=00:00:00.16 bitrate=1491503.5kbits/s dup=1 drop=0 [2016-10-05 09:23:47] size= 200kB time=00:00:01.10 bitrate=1475.4kbits/s [2016-10-05 09:23:47] frame= 17 fps= 14 q=0.0 size= 103275kB time=00:00:00.56 bitrate=1491501.4kbits/s dup=1 drop=0 [2016-10-05 09:23:47] frame= 33 fps= 19 q=0.0 size= 200475kB time=00:00:01.10 bitrate=1491500.5kbits/s dup=1 drop=0 [2016-10-05 09:23:48] size= 360kB time=00:00:01.96 bitrate=1501.8kbits/s [2016-10-05 09:23:48] frame= 51 fps= 22 q=0.0 size= 309825kB time=00:00:01.70 bitrate=1491500.5kbits/s dup=1 drop=0 [2016-10-05 09:23:48] size= 456kB time=00:00:02.47 bitrate=1508.8kbits/s [2016-10-05 09:23:49] frame= 67 fps= 24 q=0.0 size= 407025kB time=00:00:02.23 bitrate=1491500.3kbits/s dup=1 drop=0 [2016-10-05 09:23:49] size= 552kB time=00:00:02.98 bitrate=1513.5kbits/s [2016-10-05 09:23:49] frame= 82 fps= 25 q=0.0 size= 498150kB time=00:00:02.73 bitrate=1491500.3kbits/s dup=1 drop=0 [2016-10-05 09:23:49] size= 648kB time=00:00:03.49 bitrate=1516.8kbits/s [2016-10-05 09:23:50] frame= 98 fps= 26 q=0.0 size= 595350kB time=00:00:03.26 bitrate=1491500.7kbits/s dup=1 drop=0 [2016-10-05 09:23:50] size= 776kB time=00:00:04.18 bitrate=1519.9kbits/s [2016-10-05 09:23:50] frame= 114 fps= 26 q=0.0 size= 692550kB time=00:00:03.80 bitrate=1491500.5kbits/s dup=1 drop=0 [2016-10-05 09:23:50] size= 872kB time=00:00:04.69 bitrate=1521.7kbits/s [2016-10-05 09:23:51] frame= 129 fps= 26 q=0.0 size= 783675kB time=00:00:04.30 bitrate=1491500.5kbits/s dup=1 drop=0 [2016-10-05 09:23:51] size= 1000kB time=00:00:05.37 bitrate=1523.5kbits/s [2016-10-05 09:23:51] frame= 145 fps= 27 q=0.0 size= 880875kB time=00:00:04.83 bitrate=1491500.4kbits/s dup=1 drop=0 [2016-10-05 09:23:51] size= 1040kB time=00:00:05.58 bitrate=1524.0kbits/s video:0kB audio:1040kB subtitle:0 global headers:0kB muxing overhead 0.004320% [2016-10-05 09:23:52] frame= 160 fps= 27 q=0.0 size= 972000kB time=00:00:05.33 bitrate=1491500.4kbits/s dup=1 drop=0 [2016-10-05 09:23:52] frame= 167 fps= 27 q=0.0 Lsize= 1014525kB time=00:00:05.57 bitrate=1491500.6kbits/s dup=1 drop=0 [2016-10-05 09:23:52] video:1014525kB audio:0kB subtitle:0 global headers:0kB muxing overhead 0.000000% [2016-10-05 09:23:52] [VIDEOSTREAM] cleaned up video stream 1920x1080 [2016-10-05 09:23:52] [MOVIE] Destroying Video Process [2016-10-05 09:23:52] [MOVIE] Destroying Audio Process [2016-10-05 09:23:52] [SHADER] validate: current FBO: 0 [2016-10-05 09:23:57] [SERVER] using world: Drockian Empire; ./server-database/drockian empire/ [2016-10-05 09:23:57] [INIT] Segment Database Path: /home/dcforgas/Desktop/Starmade/starmade-launcher-linux-x64/StarMade/./server-database/drockian empire/DATA; exists? true; is Dir? true; creating dir sucessfull (gives false if exists)? false [2016-10-05 09:23:57] [STARTER] template dir exists. overwriting template with current data [2016-10-05 09:23:57] [IO][COPY] FILE FROM /home/dcforgas/Desktop/Starmade/starmade-launcher-linux-x64/StarMade/./data/config/FactionConfig.xml to /home/dcforgas/Desktop/Starmade/starmade-launcher-linux-x64/StarMade/./customFactionConfig/FactionConfigTemplate.xml [2016-10-05 09:23:57] [IO][COPY] FILE FROM /home/dcforgas/Desktop/Starmade/starmade-launcher-linux-x64/StarMade/./data/config/customFactionConfigHOWTO.txt to /home/dcforgas/Desktop/Starmade/starmade-launcher-linux-x64/StarMade/./customFactionConfig/customFactionConfigHOWTO.txt [2016-10-05 09:23:57] [STARTER] template dir exists. overwriting template with current data [2016-10-05 09:23:57] [IO][COPY] FILE FROM /home/dcforgas/Desktop/Starmade/starmade-launcher-linux-x64/StarMade/./data/config/customBlockBehaviorConfigTemplate.xml to /home/dcforgas/Desktop/Starmade/starmade-launcher-linux-x64/StarMade/./customBlockBehaviorConfig/customBlockBehaviorConfigTemplate.xml [2016-10-05 09:23:57] [IO][COPY] FILE FROM /home/dcforgas/Desktop/Starmade/starmade-launcher-linux-x64/StarMade/./data/config/customBlockBehaviorConfigHOWTO.txt to /home/dcforgas/Desktop/Starmade/starmade-launcher-linux-x64/StarMade/./customBlockBehaviorConfig/customBlockBehaviorConfigHOWTO.txt [2016-10-05 09:23:58] [RESOURCES][CustomTextures] No need to create pack.zip. Hash matches (as rewriting a zip changes the hash on it) [2016-10-05 09:23:58] [INITIALIZE] REMOTE CLASSES REGISTERED [2016-10-05 09:23:58] [INITIALIZE] RESOURCE MANAGER INITIALIZED [2016-10-05 09:23:58] ERROR: no content in Resource: /home/dcforgas/Desktop/Starmade/starmade-launcher-linux-x64/StarMade/file:/home/dcforgas/Desktop/Starmade/starmade-launcher-linux-x64/StarMade/StarMade.jar!/org/schema/game/network/commands [2016-10-05 09:23:58] ################# Loading from JAR ##################### [2016-10-05 09:23:58] ######################################################## [2016-10-05 09:23:58] [INITIALIZE] REMOTE COMMANDS REGISTERED [2016-10-05 09:23:58] [INITIALIZE] SECURITY MANAGER SET [2016-10-05 09:23:58] [INITIALIZE] COMMAND ID's ASSIGNED. NOW READING BLOCK CONFIG [2016-10-05 09:24:00] [INITIALIZE] BLOCK CONFIGURATION READ [2016-10-05 09:24:00] [BLUEPRINT][MIGRATION] NO CONVERSION NEEDED: no old bb file exists: /home/dcforgas/Desktop/Starmade/starmade-launcher-linux-x64/StarMade/./blueprints/catalog.txt [2016-10-05 09:24:00] [SERVER] initializing [2016-10-05 09:24:00] java.lang.Exception: Server Shutdown: false [2016-10-05 09:24:00] at org.schema.schine.network.server.ServerState.setShutdown(SourceFile:258) [2016-10-05 09:24:00] at obfuscated.UY.run(SourceFile:1452) [2016-10-05 09:24:00] at java.lang.Thread.run(Unknown Source) [2016-10-05 09:24:00] java.lang.Exception: Server created: true [2016-10-05 09:24:00] at org.schema.schine.network.server.ServerState.setCreated(SourceFile:266) [2016-10-05 09:24:00] at org.schema.schine.network.server.ServerState.(SourceFile:49) [2016-10-05 09:24:00] at obfuscated.aub.(SourceFile:287) [2016-10-05 09:24:00] at obfuscated.UY.run(SourceFile:1456) [2016-10-05 09:24:00] at java.lang.Thread.run(Unknown Source) [2016-10-05 09:24:00] [CLIENT] initializing 0.199.234 (20160924_005306) [2016-10-05 09:24:00] [CLIENT] WAITING FOR SERVER [2016-10-05 09:24:00] [SERVER] Server State Created! [2016-10-05 09:24:05] [INIT] Seed File: /home/dcforgas/Desktop/Starmade/starmade-launcher-linux-x64/StarMade/./server-database/drockian empire/.seed [2016-10-05 09:24:05] [SQL] Fetching connection (may take some if game crashed on the run before) [2016-10-05 09:24:06] [SQL] connection successfull [2016-10-05 09:24:07] [SQL] Database migration needed: FLEET_MEMBERS :: FACTION [2016-10-05 09:24:07] [DATABASE] ENTITIES UID SIZE: 128 [2016-10-05 09:24:07] [DATABASE] FTL UID SIZE: 128 [2016-10-05 09:24:07] [DATABASE] SYSTEMS UID SIZE: 128 [2016-10-05 09:24:07] [SERVER] Request Thread pool size is: 10 [2016-10-05 09:24:07] EXPLOSION DATA: aggregation data: dim size: 128; total Memory used: 4 MB; max memory: 2 GB [2016-10-05 09:24:08] [EXPLOSION] DATA: ray info data: dim size: 16; total instances used: 4096 [2016-10-05 09:24:08] [EXPLOSION] Array init took 0 ms [2016-10-05 09:24:08] [EXPLOSION] 'Ray' File read took 13ms [2016-10-05 09:24:08] [EXPLOSION] DATA: sizeOrder size: 10485760 -> 40 MB [2016-10-05 09:24:08] [EXPLOSION] 'Order' File read took 437 ms [2016-10-05 09:24:09] [SERVER] port 4242 is open [2016-10-05 09:24:09] [SERVER] USING TCP... [2016-10-05 09:24:09] [PARSER] not parsed: attackingMelee [2016-10-05 09:24:09] [PARSER] not parsed: attackingMeleeFloating [2016-10-05 09:24:09] [PARSER] not parsed: attackingMeleeGravity [2016-10-05 09:24:09] [PARSER] not parsed: upperBodyGunMelee [2016-10-05 09:24:09] [PARSER] not parsed: upperBodyBareHandMelee [2016-10-05 09:24:09] [PARSER] not parsed: idlingFloating [2016-10-05 09:24:09] [PARSER] not parsed: idlingGravity [2016-10-05 09:24:09] [PARSER] not parsed: dancingGravity [2016-10-05 09:24:09] [PARSER] not parsed: movingJumpingJumpUp [2016-10-05 09:24:09] [PARSER] not parsed: movingJumpingJumpDown [2016-10-05 09:24:09] [PARSER] not parsed: movingFallingStandard [2016-10-05 09:24:09] [PARSER] not parsed: movingFallingLedge [2016-10-05 09:24:09] [PARSER] not parsed: movingLandingShortFall [2016-10-05 09:24:09] [PARSER] not parsed: movingLandingMiddleFall [2016-10-05 09:24:09] [PARSER] not parsed: movingLandingLongFall [2016-10-05 09:24:09] [PARSER] not parsed: movingNoGravityGravToNoGrav [2016-10-05 09:24:09] [PARSER] not parsed: movingNoGravityNoGravToGrav [2016-10-05 09:24:09] [PARSER] not parsed: movingNoGravityFloatMoveN [2016-10-05 09:24:09] [PARSER] not parsed: movingNoGravityFloatMoveS [2016-10-05 09:24:09] [PARSER] not parsed: movingNoGravityFloatMoveUp [2016-10-05 09:24:09] [PARSER] not parsed: movingNoGravityFloatMoveDown [2016-10-05 09:24:09] [PARSER] not parsed: movingNoGravityFloatRot [2016-10-05 09:24:09] [PARSER] not parsed: movingNoGravityFloatHit [2016-10-05 09:24:09] [PARSER] not parsed: movingNoGravityFloatDeath [2016-10-05 09:24:09] [PARSER] not parsed: movingByFootCrawling [2016-10-05 09:24:09] [PARSER] not parsed: movingByFootCrawlingNorth [2016-10-05 09:24:09] [PARSER] not parsed: movingByFootCrawlingSouth [2016-10-05 09:24:09] [PARSER] not parsed: movingByFootCrawlingWest [2016-10-05 09:24:09] [PARSER] not parsed: movingByFootCrawlingEast [2016-10-05 09:24:09] [PARSER] not parsed: movingByFootCrawlingNorthEast [2016-10-05 09:24:09] [PARSER] not parsed: movingByFootCrawlingNorthWest [2016-10-05 09:24:09] [PARSER] not parsed: movingByFootCrawlingSouthWest [2016-10-05 09:24:09] [PARSER] not parsed: movingByFootCrawlingSouthEast [2016-10-05 09:24:09] [PARSER] not parsed: movingByFootSlowWalking [2016-10-05 09:24:09] [PARSER] not parsed: movingByFootSlowWalkingNorth [2016-10-05 09:24:09] [PARSER] not parsed: movingByFootSlowWalkingSouth [2016-10-05 09:24:09] [PARSER] not parsed: movingByFootSlowWalkingWest [2016-10-05 09:24:09] [PARSER] not parsed: movingByFootSlowWalkingEast [2016-10-05 09:24:09] [PARSER] not parsed: movingByFootSlowWalkingNorthEast [2016-10-05 09:24:09] [PARSER] not parsed: movingByFootSlowWalkingNorthWest [2016-10-05 09:24:09] [PARSER] not parsed: movingByFootSlowWalkingSouthWest [2016-10-05 09:24:09] [PARSER] not parsed: movingByFootSlowWalkingSouthEast [2016-10-05 09:24:09] [PARSER] not parsed: movingByFootWalking [2016-10-05 09:24:09] [PARSER] not parsed: movingByFootWalkingNorth [2016-10-05 09:24:09] [PARSER] not parsed: movingByFootWalkingSouth [2016-10-05 09:24:09] [PARSER] not parsed: movingByFootWalkingWest [2016-10-05 09:24:09] [PARSER] not parsed: movingByFootWalkingEast [2016-10-05 09:24:09] [PARSER] not parsed: movingByFootWalkingNorthEast [2016-10-05 09:24:09] [PARSER] not parsed: movingByFootWalkingNorthWest [2016-10-05 09:24:09] [PARSER] not parsed: movingByFootWalkingSouthWest [2016-10-05 09:24:09] [PARSER] not parsed: movingByFootWalkingSouthEast [2016-10-05 09:24:09] [PARSER] not parsed: movingByFootRunning [2016-10-05 09:24:09] [PARSER] not parsed: movingByFootRunningNorth [2016-10-05 09:24:09] [PARSER] not parsed: movingByFootRunningSouth [2016-10-05 09:24:09] [PARSER] not parsed: movingByFootRunningWest [2016-10-05 09:24:09] [PARSER] not parsed: movingByFootRunningEast [2016-10-05 09:24:09] [PARSER] not parsed: movingByFootRunningNorthEast [2016-10-05 09:24:09] [PARSER] not parsed: movingByFootRunningNorthWest [2016-10-05 09:24:09] [PARSER] not parsed: movingByFootRunningSouthWest [2016-10-05 09:24:09] [PARSER] not parsed: movingByFootRunningSouthEast [2016-10-05 09:24:09] [PARSER] not parsed: upperBodyBareHandMelee [2016-10-05 09:24:09] [PARSER] not parsed: upperBodyGun [2016-10-05 09:24:09] [PARSER] not parsed: upperBodyGunIdle [2016-10-05 09:24:09] [PARSER] not parsed: upperBodyGunIdleIn [2016-10-05 09:24:09] [PARSER] not parsed: upperBodyGunDraw [2016-10-05 09:24:09] [PARSER] not parsed: upperBodyGunAway [2016-10-05 09:24:09] [PARSER] not parsed: upperBodyGunFire [2016-10-05 09:24:09] [PARSER] not parsed: upperBodyGunFireHeavy [2016-10-05 09:24:09] [PARSER] not parsed: upperBodyGunMelee [2016-10-05 09:24:09] [PARSER] not parsed: upperBodyFabricator [2016-10-05 09:24:09] [PARSER] not parsed: upperBodyFabricatorIdle [2016-10-05 09:24:09] [PARSER] not parsed: upperBodyFabricatorDraw [2016-10-05 09:24:09] [PARSER] not parsed: upperBodyFabricatorAway [2016-10-05 09:24:09] [PARSER] not parsed: upperBodyFabricatorFire [2016-10-05 09:24:09] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-10-05 09:24:09] [PARSER] not parsed: attacking [2016-10-05 09:24:09] [PARSER] not parsed: attackingMelee [2016-10-05 09:24:09] [PARSER] not parsed: attackingMeleeFloating [2016-10-05 09:24:09] [PARSER] not parsed: attackingMeleeGravity [2016-10-05 09:24:09] [PARSER] not parsed: death [2016-10-05 09:24:09] [PARSER] not parsed: deathFloating [2016-10-05 09:24:09] [PARSER] not parsed: deathGravity [2016-10-05 09:24:09] [PARSER] not parsed: sitting [2016-10-05 09:24:09] [PARSER] not parsed: sittingBlock [2016-10-05 09:24:09] [PARSER] not parsed: sittingBlockNoFloor [2016-10-05 09:24:09] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-10-05 09:24:09] [PARSER] not parsed: sittingBlockFloor [2016-10-05 09:24:09] [PARSER] not parsed: sittingBlockFloorIdle [2016-10-05 09:24:09] [PARSER] not parsed: sittingWedge [2016-10-05 09:24:09] [PARSER] not parsed: sittingWedgeNoFloor [2016-10-05 09:24:09] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-10-05 09:24:09] [PARSER] not parsed: sittingWedgeFloor [2016-10-05 09:24:09] [PARSER] not parsed: sittingWedgeFloorIdle [2016-10-05 09:24:09] [PARSER] not parsed: hit [2016-10-05 09:24:09] [PARSER] not parsed: hitSmall [2016-10-05 09:24:09] [PARSER] not parsed: hitSmallFloating [2016-10-05 09:24:09] [PARSER] not parsed: hitSmallGravity [2016-10-05 09:24:09] [PARSER] not parsed: salutes [2016-10-05 09:24:09] [PARSER] not parsed: salutesSalute [2016-10-05 09:24:09] [PARSER] not parsed: talk [2016-10-05 09:24:09] [PARSER] not parsed: talkSalute [2016-10-05 09:24:09] [PARSER] not parsed: helmet [2016-10-05 09:24:09] [PARSER] not parsed: helmetOn [2016-10-05 09:24:09] [PARSER] not parsed: helmetOff [2016-10-05 09:24:09] [PARSER] not parsed: idlingFloating [2016-10-05 09:24:09] [PARSER] not parsed: idlingGravity [2016-10-05 09:24:09] [PARSER] not parsed: dancingGravity [2016-10-05 09:24:09] [PARSER] not parsed: movingJumpingJumpUp [2016-10-05 09:24:09] [PARSER] not parsed: movingJumpingJumpDown [2016-10-05 09:24:09] [PARSER] not parsed: movingFallingStandard [2016-10-05 09:24:09] [PARSER] not parsed: movingFallingLedge [2016-10-05 09:24:09] [PARSER] not parsed: movingLandingShortFall [2016-10-05 09:24:09] [PARSER] not parsed: movingLandingMiddleFall [2016-10-05 09:24:09] [PARSER] not parsed: movingLandingLongFall [2016-10-05 09:24:09] [PARSER] not parsed: movingNoGravityGravToNoGrav [2016-10-05 09:24:09] [PARSER] not parsed: movingNoGravityNoGravToGrav [2016-10-05 09:24:09] [PARSER] not parsed: movingNoGravityFloatMoveN [2016-10-05 09:24:09] [PARSER] not parsed: movingNoGravityFloatMoveS [2016-10-05 09:24:09] [PARSER] not parsed: movingNoGravityFloatMoveUp [2016-10-05 09:24:09] [PARSER] not parsed: movingNoGravityFloatMoveDown [2016-10-05 09:24:09] [PARSER] not parsed: movingNoGravityFloatRot [2016-10-05 09:24:09] [PARSER] not parsed: movingNoGravityFloatHit [2016-10-05 09:24:09] [PARSER] not parsed: movingNoGravityFloatDeath [2016-10-05 09:24:09] [PARSER] not parsed: movingByFootCrawling [2016-10-05 09:24:09] [PARSER] not parsed: movingByFootCrawlingNorth [2016-10-05 09:24:09] [PARSER] not parsed: movingByFootCrawlingSouth [2016-10-05 09:24:09] [PARSER] not parsed: movingByFootCrawlingWest [2016-10-05 09:24:09] [PARSER] not parsed: movingByFootCrawlingEast [2016-10-05 09:24:09] [PARSER] not parsed: movingByFootCrawlingNorthEast [2016-10-05 09:24:09] [PARSER] not parsed: movingByFootCrawlingNorthWest [2016-10-05 09:24:09] [PARSER] not parsed: movingByFootCrawlingSouthWest [2016-10-05 09:24:09] [PARSER] not parsed: movingByFootCrawlingSouthEast [2016-10-05 09:24:09] [PARSER] not parsed: movingByFootSlowWalking [2016-10-05 09:24:09] [PARSER] not parsed: movingByFootSlowWalkingNorth [2016-10-05 09:24:09] [PARSER] not parsed: movingByFootSlowWalkingSouth [2016-10-05 09:24:09] [PARSER] not parsed: movingByFootSlowWalkingWest [2016-10-05 09:24:09] [PARSER] not parsed: movingByFootSlowWalkingEast [2016-10-05 09:24:09] [PARSER] not parsed: movingByFootSlowWalkingNorthEast [2016-10-05 09:24:09] [PARSER] not parsed: movingByFootSlowWalkingNorthWest [2016-10-05 09:24:09] [PARSER] not parsed: movingByFootSlowWalkingSouthWest [2016-10-05 09:24:09] [PARSER] not parsed: movingByFootSlowWalkingSouthEast [2016-10-05 09:24:09] [PARSER] not parsed: movingByFootWalking [2016-10-05 09:24:09] [PARSER] not parsed: movingByFootWalkingNorth [2016-10-05 09:24:09] [PARSER] not parsed: movingByFootWalkingSouth [2016-10-05 09:24:09] [PARSER] not parsed: movingByFootWalkingWest [2016-10-05 09:24:09] [PARSER] not parsed: movingByFootWalkingEast [2016-10-05 09:24:09] [PARSER] not parsed: movingByFootWalkingNorthEast [2016-10-05 09:24:09] [PARSER] not parsed: movingByFootWalkingNorthWest [2016-10-05 09:24:09] [PARSER] not parsed: movingByFootWalkingSouthWest [2016-10-05 09:24:09] [PARSER] not parsed: movingByFootWalkingSouthEast [2016-10-05 09:24:09] [PARSER] not parsed: movingByFootRunning [2016-10-05 09:24:09] [PARSER] not parsed: movingByFootRunningNorth [2016-10-05 09:24:09] [PARSER] not parsed: movingByFootRunningSouth [2016-10-05 09:24:09] [PARSER] not parsed: movingByFootRunningWest [2016-10-05 09:24:09] [PARSER] not parsed: movingByFootRunningEast [2016-10-05 09:24:09] [PARSER] not parsed: movingByFootRunningNorthEast [2016-10-05 09:24:09] [PARSER] not parsed: movingByFootRunningNorthWest [2016-10-05 09:24:09] [PARSER] not parsed: movingByFootRunningSouthWest [2016-10-05 09:24:09] [PARSER] not parsed: movingByFootRunningSouthEast [2016-10-05 09:24:09] [PARSER] not parsed: upperBodyBareHandMelee [2016-10-05 09:24:09] [PARSER] not parsed: upperBodyGun [2016-10-05 09:24:09] [PARSER] not parsed: upperBodyGunIdle [2016-10-05 09:24:09] [PARSER] not parsed: upperBodyGunIdleIn [2016-10-05 09:24:09] [PARSER] not parsed: upperBodyGunDraw [2016-10-05 09:24:09] [PARSER] not parsed: upperBodyGunAway [2016-10-05 09:24:09] [PARSER] not parsed: upperBodyGunFire [2016-10-05 09:24:09] [PARSER] not parsed: upperBodyGunFireHeavy [2016-10-05 09:24:09] [PARSER] not parsed: upperBodyGunMelee [2016-10-05 09:24:09] [PARSER] not parsed: upperBodyFabricator [2016-10-05 09:24:09] [PARSER] not parsed: upperBodyFabricatorIdle [2016-10-05 09:24:09] [PARSER] not parsed: upperBodyFabricatorDraw [2016-10-05 09:24:09] [PARSER] not parsed: upperBodyFabricatorAway [2016-10-05 09:24:09] [PARSER] not parsed: upperBodyFabricatorFire [2016-10-05 09:24:09] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-10-05 09:24:09] [PARSER] not parsed: attacking [2016-10-05 09:24:09] [PARSER] not parsed: attackingMelee [2016-10-05 09:24:09] [PARSER] not parsed: attackingMeleeFloating [2016-10-05 09:24:09] [PARSER] not parsed: attackingMeleeGravity [2016-10-05 09:24:09] [PARSER] not parsed: death [2016-10-05 09:24:09] [PARSER] not parsed: deathFloating [2016-10-05 09:24:09] [PARSER] not parsed: deathGravity [2016-10-05 09:24:09] [PARSER] not parsed: sitting [2016-10-05 09:24:09] [PARSER] not parsed: sittingBlock [2016-10-05 09:24:09] [PARSER] not parsed: sittingBlockNoFloor [2016-10-05 09:24:09] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-10-05 09:24:09] [PARSER] not parsed: sittingBlockFloor [2016-10-05 09:24:09] [PARSER] not parsed: sittingBlockFloorIdle [2016-10-05 09:24:09] [PARSER] not parsed: sittingWedge [2016-10-05 09:24:09] [PARSER] not parsed: sittingWedgeNoFloor [2016-10-05 09:24:09] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-10-05 09:24:09] [PARSER] not parsed: sittingWedgeFloor [2016-10-05 09:24:09] [PARSER] not parsed: sittingWedgeFloorIdle [2016-10-05 09:24:09] [PARSER] not parsed: hit [2016-10-05 09:24:09] [PARSER] not parsed: hitSmall [2016-10-05 09:24:09] [PARSER] not parsed: hitSmallFloating [2016-10-05 09:24:09] [PARSER] not parsed: hitSmallGravity [2016-10-05 09:24:09] [PARSER] not parsed: salutes [2016-10-05 09:24:09] [PARSER] not parsed: salutesSalute [2016-10-05 09:24:09] [PARSER] not parsed: talk [2016-10-05 09:24:09] [PARSER] not parsed: talkSalute [2016-10-05 09:24:09] [PARSER] not parsed: helmet [2016-10-05 09:24:09] [PARSER] not parsed: helmetOn [2016-10-05 09:24:09] [PARSER] not parsed: helmetOff [2016-10-05 09:24:09] [PARSER] not parsed: movingFallingStandard [2016-10-05 09:24:09] [PARSER] not parsed: movingFallingLedge [2016-10-05 09:24:09] [PARSER] not parsed: movingLandingShortFall [2016-10-05 09:24:09] [PARSER] not parsed: movingLandingMiddleFall [2016-10-05 09:24:09] [PARSER] not parsed: movingLandingLongFall [2016-10-05 09:24:09] [PARSER] not parsed: upperBodyBareHandMelee [2016-10-05 09:24:09] [PARSER] not parsed: upperBodyGun [2016-10-05 09:24:09] [PARSER] not parsed: upperBodyGunIdle [2016-10-05 09:24:09] [PARSER] not parsed: upperBodyGunIdleIn [2016-10-05 09:24:09] [PARSER] not parsed: upperBodyGunDraw [2016-10-05 09:24:09] [PARSER] not parsed: upperBodyGunAway [2016-10-05 09:24:09] [PARSER] not parsed: upperBodyGunFire [2016-10-05 09:24:09] [PARSER] not parsed: upperBodyGunFireHeavy [2016-10-05 09:24:09] [PARSER] not parsed: upperBodyGunMelee [2016-10-05 09:24:09] [PARSER] not parsed: upperBodyFabricator [2016-10-05 09:24:09] [PARSER] not parsed: upperBodyFabricatorIdle [2016-10-05 09:24:09] [PARSER] not parsed: upperBodyFabricatorDraw [2016-10-05 09:24:09] [PARSER] not parsed: upperBodyFabricatorAway [2016-10-05 09:24:09] [PARSER] not parsed: upperBodyFabricatorFire [2016-10-05 09:24:09] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-10-05 09:24:09] [PARSER] not parsed: attacking [2016-10-05 09:24:09] [PARSER] not parsed: attackingMelee [2016-10-05 09:24:09] [PARSER] not parsed: attackingMeleeFloating [2016-10-05 09:24:09] [PARSER] not parsed: attackingMeleeGravity [2016-10-05 09:24:09] [PARSER] not parsed: death [2016-10-05 09:24:09] [PARSER] not parsed: deathFloating [2016-10-05 09:24:09] [PARSER] not parsed: deathGravity [2016-10-05 09:24:09] [PARSER] not parsed: sitting [2016-10-05 09:24:09] [PARSER] not parsed: sittingBlock [2016-10-05 09:24:09] [PARSER] not parsed: sittingBlockNoFloor [2016-10-05 09:24:09] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-10-05 09:24:09] [PARSER] not parsed: sittingBlockFloor [2016-10-05 09:24:09] [PARSER] not parsed: sittingBlockFloorIdle [2016-10-05 09:24:09] [PARSER] not parsed: sittingWedge [2016-10-05 09:24:09] [PARSER] not parsed: sittingWedgeNoFloor [2016-10-05 09:24:09] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-10-05 09:24:09] [PARSER] not parsed: sittingWedgeFloor [2016-10-05 09:24:09] [PARSER] not parsed: sittingWedgeFloorIdle [2016-10-05 09:24:09] [PARSER] not parsed: hit [2016-10-05 09:24:09] [PARSER] not parsed: hitSmall [2016-10-05 09:24:09] [PARSER] not parsed: hitSmallFloating [2016-10-05 09:24:09] [PARSER] not parsed: hitSmallGravity [2016-10-05 09:24:09] [PARSER] not parsed: salutes [2016-10-05 09:24:09] [PARSER] not parsed: salutesSalute [2016-10-05 09:24:09] [PARSER] not parsed: talk [2016-10-05 09:24:09] [PARSER] not parsed: talkSalute [2016-10-05 09:24:09] [PARSER] not parsed: helmet [2016-10-05 09:24:09] [PARSER] not parsed: helmetOn [2016-10-05 09:24:09] [PARSER] not parsed: helmetOff [2016-10-05 09:24:09] [SERVER] ###### READING ALL BLUEPRINTS! [2016-10-05 09:24:09] [SERVER] ###### READING ALL 16 BLUEPRINTS FINISHED! TOOK 76ms [2016-10-05 09:24:09] [SERVER][CATALOG] READ RAW BLUEPRINTS: 16 [2016-10-05 09:24:09] [ServerListener] Server initialization OK... now waiting for connections [2016-10-05 09:24:09] [SERVER] SERVER INIT FINISHED [2016-10-05 09:24:09] [SERVERCONTROLLER][INIT] (listenerId[0]) SERVER STARTED UPDATING [2016-10-05 09:24:09] [LOCAL GAME] CHANGED PORT TO 4242 [2016-10-05 09:24:09] [CLIENT] Added observer for GameClientController [2016-10-05 09:24:10] [SERVER][UPDATE] WARNING: handleQueuedSynchronizedObjects update took 176 on Server(0) [2016-10-05 09:24:10] [UNIVERSE] WARNING SECTOR CLEANUP TIME: 16; QUEUE: 0; InactSectors: 0 [2016-10-05 09:24:10] [SERVER][UPDATE] WARNING: UNIVERSE update took 43 [2016-10-05 09:24:10] [FACTIONMANAGER] MAKING FACTION TURN: Sun Oct 02 10:10:25 EDT 2016; 18; Turn: 60.0 [2016-10-05 09:24:10] [FACTIONMANAGER] faction update took: 2ms [2016-10-05 09:24:10] [NT] Big FullUpdate: 13354 bytes: SenableGameState(1) [2016-10-05 09:24:10] Loading: net.java.games.input.LinuxEnvironmentPlugin [2016-10-05 09:24:10] Failed to open device (/dev/input/event11): Failed to open device /dev/input/event11 (13) [2016-10-05 09:24:10] Failed to open device (/dev/input/event10): Failed to open device /dev/input/event10 (13) [2016-10-05 09:24:10] Failed to open device (/dev/input/event9): Failed to open device /dev/input/event9 (13) [2016-10-05 09:24:10] Failed to open device (/dev/input/event8): Failed to open device /dev/input/event8 (13) [2016-10-05 09:24:10] Failed to open device (/dev/input/event7): Failed to open device /dev/input/event7 (13) [2016-10-05 09:24:10] Failed to open device (/dev/input/event6): Failed to open device /dev/input/event6 (13) [2016-10-05 09:24:10] Failed to open device (/dev/input/event5): Failed to open device /dev/input/event5 (13) [2016-10-05 09:24:10] Failed to open device (/dev/input/event4): Failed to open device /dev/input/event4 (13) [2016-10-05 09:24:10] Failed to open device (/dev/input/event3): Failed to open device /dev/input/event3 (13) [2016-10-05 09:24:10] Failed to open device (/dev/input/event2): Failed to open device /dev/input/event2 (13) [2016-10-05 09:24:10] Failed to open device (/dev/input/event1): Failed to open device /dev/input/event1 (13) [2016-10-05 09:24:10] Failed to open device (/dev/input/event0): Failed to open device /dev/input/event0 (13) [2016-10-05 09:24:10] Linux plugin claims to have found 0 controllers [2016-10-05 09:24:10] [JOYSTICK] cannot read default joystick file because it does not exist [2016-10-05 09:24:10] [CLIENT] Client State and Controller successfully created [2016-10-05 09:24:10] [CLIENT] Singleplayer Creative mode: false: 2 [2016-10-05 09:24:10] [CLIENT] trying to connect to localhost:4242 [2016-10-05 09:24:10] [CLIENT] establishing new socket connection to localhost:4242 [2016-10-05 09:24:10] [CLIENT] Trying TCP... [2016-10-05 09:24:10] [SERVERSOCKET] Connection made. starting new processor 57838, /127.0.0.1; local: 4242, /127.0.0.1, keepalive false [2016-10-05 09:24:10] [CLIENT] SOCKET CONNECTED TO SERVER [2016-10-05 09:24:10] [SERVER] ListenerId[0] connection registered (TRunning: 1/0/0) 0 [2016-10-05 09:24:10] [SERVER][PROCESSOR] client setup completed for PID: 0. listening for input [2016-10-05 09:24:10] [CLIENT] logging in now... Drock; ; [2016-10-05 09:24:10] [SERVER][LOGIN] new client connected. given id: 1: description: Drock [2016-10-05 09:24:10] [SERVER][LOGIN] return code 0 [2016-10-05 09:24:10] [SERVER] PREPARING LOGIN (Drock) [2016-10-05 09:24:10] [SERVER] PROCESSING LOGIN (Drock) [2016-10-05 09:24:10] java.io.IOException: Bad file descriptor [2016-10-05 09:24:10] at java.io.FileInputStream.readBytes(Native Method) [2016-10-05 09:24:10] at java.io.FileInputStream.read(Unknown Source) [2016-10-05 09:24:10] at java.io.BufferedInputStream.read1(Unknown Source) [2016-10-05 09:24:10] at java.io.BufferedInputStream.read(Unknown Source) [2016-10-05 09:24:10] at sun.nio.cs.StreamDecoder.readBytes(Unknown Source) [2016-10-05 09:24:10] at sun.nio.cs.StreamDecoder.implRead(Unknown Source) [2016-10-05 09:24:10] at sun.nio.cs.StreamDecoder.read(Unknown Source) [2016-10-05 09:24:10] at java.io.InputStreamReader.read(Unknown Source) [2016-10-05 09:24:10] at java.io.BufferedReader.fill(Unknown Source) [2016-10-05 09:24:10] at java.io.BufferedReader.readLine(Unknown Source) [2016-10-05 09:24:10] at java.io.BufferedReader.readLine(Unknown Source) [2016-10-05 09:24:10] at org.schema.schine.network.server.SystemInListener.run(SourceFile:21) [2016-10-05 09:24:10] at java.lang.Thread.run(Unknown Source) [2016-10-05 09:24:10] [SERVER][EXCEPTION-INFO] Exception successfully cought: The system.in is not available (probably due to 'nohup'). This will not affect the game. [2016-10-05 09:24:11] [INIT] Retrieved auth style: 1 [2016-10-05 09:24:11] [AUTH] authenticating Drock; useAuth: false; requireAuth: false [2016-10-05 09:24:11] [SESSION_CALLBACK] no player verification is necessary! [2016-10-05 09:24:11] [LOGIN] checking user agent: 0: Drock [2016-10-05 09:24:11] [LOGIN] successful auth: now protecting username Drock with null [2016-10-05 09:24:11] [SERVER] checking ip ban: 127.0.0.1 [2016-10-05 09:24:11] [SERVER][UNIVERSE] LOADING SECTOR... (2, 2, 2) [2016-10-05 09:24:11] [CLIENT] not logged int to server: discarding pong [2016-10-05 09:24:11] [UNIVERSE] creation time: 336 ms [2016-10-05 09:24:11] [UNIVERSE] NPC NODES: [(-2, 0, 2), (-6, -1, 4), (1, 3, 1), (3, 0, -7), (0, 2, -4), (2, 2, -5), (1, 3, -6)] [2016-10-05 09:24:12] [TAG] WARNING STRUCT DESERIALIZATION took too long: 58; [2016-10-05 09:24:12] [TAG] WARNING STRUCT DESERIALIZATION took too long: 58; [2016-10-05 09:24:12] [TAG] WARNING STRUCT DESERIALIZATION took too long: 93; [2016-10-05 09:24:12] [SERVER][LOADENTITY] WARNING: SHOP IN Sector[3](2, 2, 2) FROM TAG: ENTITY_SHOP_1475417428183.ent took long: 24ms [2016-10-05 09:24:12] [SERVER][SECTOR][LOADING_ENTITY] WARNING: Sector[3](2, 2, 2) loading entity: ENTITY_SHOP_1475417428183 took long: 281ms [2016-10-05 09:24:12] [SERVER][UNIVERSE] WARNING: LOADING SECTOR TOOK SOME TIME... (2, 2, 2): STATS: inst 4ms, loadDB 9ms, add 370ms, entity 282ms [2016-10-05 09:24:12] [METAITEM] Creating new meta item: type: -32; ID: -1 [2016-10-05 09:24:12] [METAITEM] Creating new meta item: type: -32; ID: -1 [2016-10-05 09:24:12] [METAITEM] Creating new meta item: type: -32; ID: -1 [2016-10-05 09:24:12] [METAITEM] Creating new meta item: type: -32; ID: -1 [2016-10-05 09:24:12] [METAITEM] Creating new meta item: type: -12; ID: -1 [2016-10-05 09:24:12] [METAITEM] Creating new meta item: type: -14; ID: -1 [2016-10-05 09:24:12] [METAITEM] Creating new meta item: type: -11; ID: -1 [2016-10-05 09:24:12] [SERVER] loaded faction for PlS[Drock ; id(2)(1)f(0)] -> 0 [2016-10-05 09:24:12] [SERVER][PLAYERSTATE] Set spawn sector from unloaded object: Sector[3](2, 2, 2) [2016-10-05 09:24:12] [SERVER] player LOADED FROM DISK Drock, credits: 50000; Sector: (2, 2, 2); Invetory slots filled: 18; last login: 1475417428524; last logout: 1475417459476; [2016-10-05 09:24:12] [SERVER] adding player to synch queue (ID: 2) (SECTOR: (2, 2, 2) [3]) [2016-10-05 09:24:12] [SERVER][LOGIN] login received. returning login info for RegisteredClient: Drock (1) connected: true: returnCode: 0 [2016-10-05 09:24:12] [Client] [LOGIN]: Client sucessfully registered with id: 1; Time Difference: -1 (W/O RTT 1475673852308); (RTT: 1) [2016-10-05 09:24:12] [CLIENT] logged in as: Client(1) [2016-10-05 09:24:12] [CLIENT] executing login hooks... [2016-10-05 09:24:12] [SERVER][UPDATE] WARNING: handleQueuedSynchronizedObjects update took 125 on Server(0) [2016-10-05 09:24:12] [SERVER] WARNING: UPDATING SERVER SECTORPROXMITY TOOK 119 [2016-10-05 09:24:12] [SERVER][UPDATE] WARNING: object local update of PlS[Drock ; id(2)(1)f(0)] took 122 [2016-10-05 09:24:12] [SERVER] updating prices for: obfuscated.WR@46837c1a took 5 [2016-10-05 09:24:12] [SERVER][UPDATE] WARNING: object local update of 4 objects took 132 [2016-10-05 09:24:12] [SERVER] SERIALIZED PROXIMITY (2, 2, 2) [2016-10-05 09:24:12] [NT] Big FullUpdate: 35596 bytes: Shop(4) [2016-10-05 09:24:12] SET INITIAL SECTOR ID TO 3 [2016-10-05 09:24:12] [CLIENT] RECEIVED STARTING SECTOR: (2, 2, 2) [2016-10-05 09:24:12] [SEND][SERVERMESSAGE] [SERVERMSG (type 0): [413, Drock]] to RegisteredClient: Drock (1) connected: true [2016-10-05 09:24:12] [CLIENT] FORMATING: [413, Drock]; type: Integer [2016-10-05 09:24:12] [CLIENT] Server message: %s has joined the game. [2016-10-05 09:24:12] [CLIENT] RESET TO LOCAL CUSTOM TEXTURES [2016-10-05 09:24:12] [CLIENT] Server is using default block behavior: CSUM: remote: 0a5a82a435782ac3d8dd8703aa47bcc575eb6725 ::: local: 0a5a82a435782ac3d8dd8703aa47bcc575eb6725 [2016-10-05 09:24:12] [CLIENT] Server is using default block properties [2016-10-05 09:24:12] [CLIENT] Server is using default block config [2016-10-05 09:24:12] [CLIENT] finished executing client hooks: [#document: null] [2016-10-05 09:24:12] [CLIENT] synchronizing ALL Client(1) [2016-10-05 09:24:12] [SERVER] (client needs synch) SENDING SYNCHALL TO RegisteredClient: Drock (1) connected: true [2016-10-05 09:24:12] [SERVER] sending ALLSYNCHRONIZING update to Drock 5, 5 [2016-10-05 09:24:12] [SYNC_SENDER] SENDING ALL OBJECTS: 5 [2016-10-05 09:24:12] [NT] Big FullUpdate: 6661 bytes: SenableGameState(1) [2016-10-05 09:24:12] [SERVER] SERIALIZED PROXIMITY (2, 2, 2) [2016-10-05 09:24:12] [NT] Big FullUpdate: 17754 bytes: Shop(4) [2016-10-05 09:24:12] [CLIENT] 1 Sync all update received [2016-10-05 09:24:12] [SYNCHRONIZE] FORCED UPDATE [2016-10-05 09:24:12] [SERVER] ALL-SYNCHRONIZE TO Drock TOOK 25 ms [2016-10-05 09:24:12] [SERVER] SYNCHALL TO RegisteredClient: Drock (1) connected: true took: 26 [2016-10-05 09:24:12] [SYNC-RECEIVER] Client(1) DECODING OF NEW OBJECT SenableGameState(1) TOOK 15 [2016-10-05 09:24:12] [CLIENT] chat channels loaded 0 [2016-10-05 09:24:12] [SKINMANAGER] PlS[Drock ; id(2)(1)f(0)] Client(1) received skin filename [2016-10-05 09:24:12] [PlayerState] Client successfully received player state Client(1), owner: 1 [2016-10-05 09:24:12] [SYNC-RECEIVER] Client(1) DECODING OF NEW OBJECT Shop(4) TOOK 17 [2016-10-05 09:24:12] [CHAT] Client(1) initializing data from network object 0 [2016-10-05 09:24:12] [CLIENT] 1 executed RequestSynchronizeAll. fetched objects 5 [2016-10-05 09:24:12] [CLIENT] RE- synchronized client: 1 [2016-10-05 09:24:12] [CLIENT] connected to server localhost:4242 [2016-10-05 09:24:12] [CLIENT] Client State and Controller successfully connected [2016-10-05 09:24:12] [CLIENT] State initializing [2016-10-05 09:24:12] [CLIENT] Chat initializing [2016-10-05 09:24:12] [CLIENT] Client(1) asking for new IDS [2016-10-05 09:24:12] SENDING new ID RANGE TO CLIENT 5; packet -32763 [2016-10-05 09:24:12] Client got new ID range 5 [2016-10-05 09:24:12] [CLIENT] Client(1) received new IDS [2016-10-05 09:24:12] [CLIENT] ID RANGE AQUIRE TOOK 5 [2016-10-05 09:24:12] [CLIENT] Control Manager initializing [2016-10-05 09:24:12] [SERVER][UNIVERSE] LOADING SECTOR... (1, 1, 1) [2016-10-05 09:24:12] [SERVER][UNIVERSE] LOADING SECTOR... (1, 1, 2) [2016-10-05 09:24:13] [Sector] [Sector] collision test at (204, 184, 298) is true: trying another pos 37ms [2016-10-05 09:24:13] [SECTOR] Placing ROCK took 67ms [2016-10-05 09:24:13] [SECTOR] Placing ROCK took 44ms [2016-10-05 09:24:13] [ERRORLOG][SECTOR] Could not place rock (-5, -3, -5); (4, 2, 4) [2016-10-05 09:24:13] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-10-05 09:24:13] [ERRORLOG][SECTOR] Asteroid(107)sec[106]: [(57.999, -345.001, -38.001) (58.001, -344.999, -37.999)] [2016-10-05 09:24:13] [ERRORLOG][SECTOR] Asteroid(108)sec[106]: [(-156.001, 272.999, -214.001) (-155.999, 273.001, -213.999)] [2016-10-05 09:24:13] [ERRORLOG][SECTOR] Asteroid(109)sec[106]: [(-331.001, 325.999, 311.999) (-330.999, 326.001, 312.001)] [2016-10-05 09:24:13] [ERRORLOG][SECTOR] Asteroid(110)sec[106]: [(325.999, 235.999, 338.999) (326.001, 236.001, 339.001)] [2016-10-05 09:24:13] [SECTOR] Placing ROCK took 28ms [2016-10-05 09:24:13] [ERRORLOG][SECTOR] Could not place rock (-4, -4, -3); (3, 3, 2) [2016-10-05 09:24:13] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-10-05 09:24:13] [ERRORLOG][SECTOR] Asteroid(107)sec[106]: [(57.999, -345.001, -38.001) (58.001, -344.999, -37.999)] [2016-10-05 09:24:13] [ERRORLOG][SECTOR] Asteroid(108)sec[106]: [(-156.001, 272.999, -214.001) (-155.999, 273.001, -213.999)] [2016-10-05 09:24:13] [ERRORLOG][SECTOR] Asteroid(109)sec[106]: [(-331.001, 325.999, 311.999) (-330.999, 326.001, 312.001)] [2016-10-05 09:24:13] [ERRORLOG][SECTOR] Asteroid(110)sec[106]: [(325.999, 235.999, 338.999) (326.001, 236.001, 339.001)] [2016-10-05 09:24:13] [SECTOR] Placing ROCK took 16ms [2016-10-05 09:24:13] [ERRORLOG][SECTOR] Could not place rock (-4, -4, -3); (3, 3, 2) [2016-10-05 09:24:13] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-10-05 09:24:13] [ERRORLOG][SECTOR] Asteroid(107)sec[106]: [(57.999, -345.001, -38.001) (58.001, -344.999, -37.999)] [2016-10-05 09:24:13] [ERRORLOG][SECTOR] Asteroid(108)sec[106]: [(-156.001, 272.999, -214.001) (-155.999, 273.001, -213.999)] [2016-10-05 09:24:13] [ERRORLOG][SECTOR] Asteroid(109)sec[106]: [(-331.001, 325.999, 311.999) (-330.999, 326.001, 312.001)] [2016-10-05 09:24:13] [ERRORLOG][SECTOR] Asteroid(110)sec[106]: [(325.999, 235.999, 338.999) (326.001, 236.001, 339.001)] [2016-10-05 09:24:13] [SECTOR] Placing ROCK took 12ms [2016-10-05 09:24:13] [ERRORLOG][SECTOR] Could not place rock (-5, -5, -4); (4, 4, 3) [2016-10-05 09:24:13] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-10-05 09:24:13] [ERRORLOG][SECTOR] Asteroid(107)sec[106]: [(57.999, -345.001, -38.001) (58.001, -344.999, -37.999)] [2016-10-05 09:24:13] [ERRORLOG][SECTOR] Asteroid(108)sec[106]: [(-156.001, 272.999, -214.001) (-155.999, 273.001, -213.999)] [2016-10-05 09:24:13] [ERRORLOG][SECTOR] Asteroid(109)sec[106]: [(-331.001, 325.999, 311.999) (-330.999, 326.001, 312.001)] [2016-10-05 09:24:13] [ERRORLOG][SECTOR] Asteroid(110)sec[106]: [(325.999, 235.999, 338.999) (326.001, 236.001, 339.001)] [2016-10-05 09:24:13] [SERVER][UNIVERSE] WARNING: LOADING SECTOR TOOK SOME TIME... (1, 1, 2): STATS: inst 1ms, loadDB 1ms, add 1ms, entity 224ms [2016-10-05 09:24:13] [SERVER][UNIVERSE] LOADING SECTOR... (1, 1, 3) [2016-10-05 09:24:13] [SERVER][UNIVERSE] LOADING SECTOR... (1, 2, 1) [2016-10-05 09:24:13] [SERVER][UNIVERSE] LOADING SECTOR... (1, 2, 2) [2016-10-05 09:24:13] [ERRORLOG][SECTOR] Could not place rock (-4, -4, -4); (3, 3, 3) [2016-10-05 09:24:13] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-10-05 09:24:13] [ERRORLOG][SECTOR] Asteroid(118)sec[117]: [(-238.001, -186.001, 201.999) (-237.999, -185.999, 202.001)] [2016-10-05 09:24:13] [ERRORLOG][SECTOR] Asteroid(119)sec[117]: [(305.999, 157.999, 316.999) (306.001, 158.001, 317.001)] [2016-10-05 09:24:13] [ERRORLOG][SECTOR] Asteroid(120)sec[117]: [(75.999, -211.001, -347.001) (76.001, -210.999, -346.999)] [2016-10-05 09:24:13] [ERRORLOG][SECTOR] Could not place rock (-4, -5, -4); (3, 4, 3) [2016-10-05 09:24:13] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-10-05 09:24:13] [ERRORLOG][SECTOR] Asteroid(118)sec[117]: [(-238.001, -186.001, 201.999) (-237.999, -185.999, 202.001)] [2016-10-05 09:24:13] [ERRORLOG][SECTOR] Asteroid(119)sec[117]: [(305.999, 157.999, 316.999) (306.001, 158.001, 317.001)] [2016-10-05 09:24:13] [ERRORLOG][SECTOR] Asteroid(120)sec[117]: [(75.999, -211.001, -347.001) (76.001, -210.999, -346.999)] [2016-10-05 09:24:13] [ERRORLOG][SECTOR] Could not place rock (-3, -5, -3); (2, 4, 2) [2016-10-05 09:24:13] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-10-05 09:24:13] [ERRORLOG][SECTOR] Asteroid(118)sec[117]: [(-238.001, -186.001, 201.999) (-237.999, -185.999, 202.001)] [2016-10-05 09:24:13] [ERRORLOG][SECTOR] Asteroid(119)sec[117]: [(305.999, 157.999, 316.999) (306.001, 158.001, 317.001)] [2016-10-05 09:24:13] [ERRORLOG][SECTOR] Asteroid(120)sec[117]: [(75.999, -211.001, -347.001) (76.001, -210.999, -346.999)] [2016-10-05 09:24:13] [ERRORLOG][SECTOR] Asteroid(123)sec[117]: [(336.999, 337.999, -249.001) (337.001, 338.001, -248.999)] [2016-10-05 09:24:13] [SERVER][UNIVERSE] WARNING: LOADING SECTOR TOOK SOME TIME... (1, 2, 2): STATS: inst 1ms, loadDB 1ms, add 1ms, entity 37ms [2016-10-05 09:24:13] [SERVER][UNIVERSE] LOADING SECTOR... (1, 2, 3) [2016-10-05 09:24:13] [SERVER][UNIVERSE] LOADING SECTOR... (1, 3, 1) [2016-10-05 09:24:13] [SERVER][UNIVERSE] LOADING SECTOR... (1, 3, 2) [2016-10-05 09:24:13] [SERVER][UNIVERSE] LOADING SECTOR... (1, 3, 3) [2016-10-05 09:24:13] [SERVER][UNIVERSE] LOADING SECTOR... (2, 1, 1) [2016-10-05 09:24:13] [SERVER][UNIVERSE] LOADING SECTOR... (2, 1, 2) [2016-10-05 09:24:13] [SERVER][UNIVERSE] LOADING SECTOR... (2, 1, 3) [2016-10-05 09:24:13] [ERRORLOG][SECTOR] Could not place rock (-3, -4, -4); (2, 3, 3) [2016-10-05 09:24:13] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-10-05 09:24:13] [ERRORLOG][SECTOR] Asteroid(132)sec[131]: [(-36.001, 307.999, -13.001) (-35.999, 308.001, -12.999)] [2016-10-05 09:24:13] [ERRORLOG][SECTOR] Asteroid(133)sec[131]: [(83.999, -288.001, 13.999) (84.001, -287.999, 14.001)] [2016-10-05 09:24:13] [ERRORLOG][SECTOR] Could not place rock (-4, -5, -3); (3, 4, 2) [2016-10-05 09:24:13] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-10-05 09:24:13] [ERRORLOG][SECTOR] Asteroid(132)sec[131]: [(-36.001, 307.999, -13.001) (-35.999, 308.001, -12.999)] [2016-10-05 09:24:13] [ERRORLOG][SECTOR] Asteroid(133)sec[131]: [(83.999, -288.001, 13.999) (84.001, -287.999, 14.001)] [2016-10-05 09:24:13] [ERRORLOG][SECTOR] Could not place rock (-3, -4, -4); (2, 3, 3) [2016-10-05 09:24:13] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-10-05 09:24:13] [ERRORLOG][SECTOR] Asteroid(132)sec[131]: [(-36.001, 307.999, -13.001) (-35.999, 308.001, -12.999)] [2016-10-05 09:24:13] [ERRORLOG][SECTOR] Asteroid(133)sec[131]: [(83.999, -288.001, 13.999) (84.001, -287.999, 14.001)] [2016-10-05 09:24:13] [ERRORLOG][SECTOR] Could not place rock (-3, -5, -4); (2, 4, 3) [2016-10-05 09:24:13] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-10-05 09:24:13] [ERRORLOG][SECTOR] Asteroid(132)sec[131]: [(-36.001, 307.999, -13.001) (-35.999, 308.001, -12.999)] [2016-10-05 09:24:13] [ERRORLOG][SECTOR] Asteroid(133)sec[131]: [(83.999, -288.001, 13.999) (84.001, -287.999, 14.001)] [2016-10-05 09:24:13] [SERVER][UNIVERSE] WARNING: LOADING SECTOR TOOK SOME TIME... (2, 1, 3): STATS: inst 2ms, loadDB 2ms, add 1ms, entity 36ms [2016-10-05 09:24:13] [SERVER][UNIVERSE] LOADING SECTOR... (2, 2, 1) [2016-10-05 09:24:13] [SERVER][UNIVERSE] LOADING SECTOR... (2, 2, 3) [2016-10-05 09:24:13] [SERVER][UNIVERSE] LOADING SECTOR... (2, 3, 1) [2016-10-05 09:24:13] [SERVER][UNIVERSE] LOADING SECTOR... (2, 3, 2) [2016-10-05 09:24:13] [SERVER][UNIVERSE] LOADING SECTOR... (2, 3, 3) [2016-10-05 09:24:13] [SERVER][UNIVERSE] LOADING SECTOR... (3, 1, 1) [2016-10-05 09:24:13] [SERVER][UNIVERSE] LOADING SECTOR... (3, 1, 2) [2016-10-05 09:24:13] [SERVER][UNIVERSE] LOADING SECTOR... (3, 1, 3) [2016-10-05 09:24:13] [ERRORLOG][SECTOR] Could not place rock (-3, -3, -3); (2, 2, 2) [2016-10-05 09:24:13] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-10-05 09:24:13] [ERRORLOG][SECTOR] Asteroid(146)sec[145]: [(-110.001, -98.001, -28.001) (-109.999, -97.999, -27.999)] [2016-10-05 09:24:13] [SERVER][UNIVERSE] WARNING: LOADING SECTOR TOOK SOME TIME... (3, 1, 3): STATS: inst 0ms, loadDB 3ms, add 0ms, entity 17ms [2016-10-05 09:24:13] [SERVER][UNIVERSE] LOADING SECTOR... (3, 2, 1) [2016-10-05 09:24:13] [ERRORLOG][SECTOR] Could not place rock (-5, -4, -4); (4, 3, 3) [2016-10-05 09:24:13] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-10-05 09:24:13] [ERRORLOG][SECTOR] Asteroid(149)sec[148]: [(-212.001, -43.001, 274.999) (-211.999, -42.999, 275.001)] [2016-10-05 09:24:13] [ERRORLOG][SECTOR] Asteroid(150)sec[148]: [(348.999, -292.001, -147.001) (349.001, -291.999, -146.999)] [2016-10-05 09:24:13] [ERRORLOG][SECTOR] Asteroid(151)sec[148]: [(-146.001, -242.001, -314.001) (-145.999, -241.999, -313.999)] [2016-10-05 09:24:13] [ERRORLOG][SECTOR] Asteroid(152)sec[148]: [(-314.001, 312.999, -338.001) (-313.999, 313.001, -337.999)] [2016-10-05 09:24:13] [SERVER][UNIVERSE] WARNING: LOADING SECTOR TOOK SOME TIME... (3, 2, 1): STATS: inst 2ms, loadDB 2ms, add 1ms, entity 34ms [2016-10-05 09:24:13] [SERVER][UNIVERSE] LOADING SECTOR... (3, 2, 2) [2016-10-05 09:24:13] [SERVER][UNIVERSE] LOADING SECTOR... (3, 2, 3) [2016-10-05 09:24:13] [ERRORLOG][SECTOR] Could not place rock (-3, -3, -5); (2, 2, 4) [2016-10-05 09:24:13] [ERRORLOG][SECTOR] PRINTING AABB of all objects [2016-10-05 09:24:13] [ERRORLOG][SECTOR] Asteroid(156)sec[155]: [(344.999, -231.001, -87.001) (345.001, -230.999, -86.999)] [2016-10-05 09:24:13] [ERRORLOG][SECTOR] Asteroid(157)sec[155]: [(-340.001, -68.001, 157.999) (-339.999, -67.999, 158.001)] [2016-10-05 09:24:13] [ERRORLOG][SECTOR] Asteroid(158)sec[155]: [(286.999, 335.999, -109.001) (287.001, 336.001, -108.999)] [2016-10-05 09:24:13] [SERVER][UNIVERSE] WARNING: LOADING SECTOR TOOK SOME TIME... (3, 2, 3): STATS: inst 0ms, loadDB 2ms, add 2ms, entity 26ms [2016-10-05 09:24:13] [SERVER][UNIVERSE] LOADING SECTOR... (3, 3, 1) [2016-10-05 09:24:13] [SERVER][UNIVERSE] LOADING SECTOR... (3, 3, 2) [2016-10-05 09:24:13] [SERVER][UNIVERSE] WARNING: LOADING SECTOR TOOK SOME TIME... (3, 3, 2): STATS: inst 2ms, loadDB 2ms, add 1ms, entity 19ms [2016-10-05 09:24:13] [SERVER][UNIVERSE] LOADING SECTOR... (3, 3, 3) [2016-10-05 09:24:13] [UNIVERSE] WARNING: Sector Ping took 525 [2016-10-05 09:24:13] [SERVER][UPDATE] WARNING: UNIVERSE update took 539 [2016-10-05 09:24:13] [SERVER][UPDATE] WARNING: handleQueuedSynchronizedObjects update took 19 on Server(0) [2016-10-05 09:24:13] [CLIENT][CONTROLLER] Switched to auto roam (spawn screen) [2016-10-05 09:24:13] [CLIENT][CONTROLLER] Switched to auto roam (spawn screen) [2016-10-05 09:24:13] [UNIVERSE] WARNING: Sector UPDATE took 32; sectors updated: 27 [2016-10-05 09:24:13] [SERVER][UPDATE] WARNING: UNIVERSE update took 32 [2016-10-05 09:24:13] [CLIENT][CONTROLLER] Switched to auto roam (spawn screen) [2016-10-05 09:24:13] [CLIENT] InternalCallback initializing [2016-10-05 09:24:13] [CLIENT] State initialized. GameMode: SANDBOX [2016-10-05 09:24:13] [CLIENT] Client State and Controller successfully initialized [2016-10-05 09:24:13] ################### ENGINE SETTINGS ########################## [2016-10-05 09:24:13] C_USE_NEW_PLAYER_MODEL_ true [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] CONTROL_HELP true [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] C_MOUSE_BUTTON_SWITCH false [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] G_RESOLUTION 1600 x 900 [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] G_FULLSCREEN true [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] G_WINDOWED_BORDERLESS false [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] G_TEXTURE_PACK Pixel [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] G_TEXTURE_PACK_RESOLUTION 128 [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] G_VSYNCH false [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] G_MULTI_SAMPLE_TARGET 0 [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] G_MULTI_SAMPLE 0 [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] G_GAMMA 1.2 [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] G_FOV 85.0 [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] G_MAX_SEGMENTSDRAWN 1100 [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] G_NORMAL_MAPPING true [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] G_SHADOWS false [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] G_SHADOW_QUALITY BEST [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] G_SHADOWS_TARGET false [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] G_SHADOW_QUALITY_TARGET BEST [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] G_PROD_BG true [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] G_PROD_BG_QUALITY 2048 [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] G_DRAW_SURROUNDING_GALAXIES_IN_MAP false [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] HIT_INDICATION_NUMBERS_LIFETIME 0.4 [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] PLAYER_SKIN_CREATE [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] PLAYER_SKIN [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] D_LIFETIME_NORM 30 [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] S_SOUND_SYS_ENABLED true [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] S_SOUND_ENABLED true [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] S_SOUND_VOLUME_GLOBAL 4 [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] USE_OPEN_AL_SOUND true [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] N_TRANSMIT_RAW_DEBUG_POSITIONS false [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] C_SELECTED_JOYSTICK -1 [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] ICON_BAKERY_BLOCKSTYLE_ROTATE_DEG -90.0 [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] MOUSE_WHEEL_SENSIBILITY 7.0E-4 [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] BUILD_MODE_SHIFT_SPEED 25.0 [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] ORBITAL_CAM_SPEED 0.5 [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] G_DAMAGE_DISPLAY 600 [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] G_STAR_COUNT 4096 [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] G_VBO_BULKMODE_SIZE 4 [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] G_DRAW_FOG false [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] G_DRAW_BEAMS true [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] G_DRAW_EXHAUST_PLUMES true [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] D_INFO_CONTROLMANAGER false [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] D_INFO_SHADER true [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] T_ENABLE_TEXTURE_BAKER false [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] D_INFO_DRAW_TIMES false [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] D_INFO_DRAW_SPACE_PARTICLE false [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] G_SPACE_PARTICLE true [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] G_DRAW_MOUSE_COLLISION false [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] G_ATMOSPHERE_SHADER normal [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] F_FRAME_BUFFER true [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] G_SHADOW_NEAR_DIST 1.0 [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] G_SHADOW_FAR_DIST 75.0 [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] G_SHADOW_DEPTH_RANGE_NEAR 0.0 [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] G_SHADOW_DEPTH_RANGE_FAR 1.0 [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] G_SHADOW_SPLIT_FAR_0 0.325 [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] G_SHADOW_SPLIT_NEAR_1 0.325 [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] G_SHADOW_SPLIT_FAR_1 0.325 [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] G_SHADOW_SPLIT_NEAR_2 0.325 [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] G_SHADOW_SPLIT_MULT 1.005 [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] G_SHADOW_CROP_MATRIX_MAX -1000.0 [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] G_SHADOW_CROP_MATRIX_MIN 1000.0 [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] G_SHADOW_EXTRA_BACKUP 20.0 [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] G_SHADOW_NEAR_CLIP 0.05 [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] G_SHADOW_SPLIT_MAT_RADIUS_ADD_0 0.0 [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] G_SHADOW_SPLIT_MAT_RADIUS_ADD_1 10.0 [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] G_SHADOW_SPLIT_MAT_RADIUS_ADD_2 10.0 [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] G_SHADOW_SPLIT_MAT_RADIUS_ADD_3 3.0 [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] G_SHADOW_SPLIT_ORTHO_MAT_FAR_ADDED_0 0.0 [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] G_SHADOW_SPLIT_ORTHO_MAT_FAR_ADDED_1 100.0 [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] G_SHADOW_SPLIT_ORTHO_MAT_FAR_ADDED_2 50.0 [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] G_SHADOW_SPLIT_ORTHO_MAT_FAR_ADDED_3 150.0 [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] G_SHADOW_SPLIT_ORTHO_NEAR_ADDED -100.0 [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] G_SHADOW_ULTRA_FAR_BOUNDS_ADDED_0 -0.013 [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] G_SHADOW_ULTRA_FAR_BOUNDS_ADDED_1 -0.002 [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] G_SHADOW_ULTRA_FAR_BOUNDS_ADDED_2 -0.002 [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] [SYNC-RECEIVER] Client(1) DECODING OF NEW OBJECT Asteroid(150)sec[148] TOOK 13 [2016-10-05 09:24:13] G_SHADOW_OTHER_QUALITY_FAR_BOUND_ADDED_0 -0.023 [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] G_SHADOW_OTHER_QUALITY_FAR_BOUND_ADDED_1 -0.002 [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] G_SHADOW_OTHER_QUALITY_FAR_BOUND_ADDED_2 -0.0 [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] G_SHADOW_FOV_ADDED_RAD 0.2 [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] G_SHADOW_DISPLAY_SHADOW_MAP false [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] G_DRAW_SHIELDS true [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] G_DRAW_WATER true [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] G_DRAW_BACKGROUND true [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] G_WATER_USE_MIPMAPS false [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] E_NAVIGATION_FILTER 869 [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] G_DRAW_ENTITIES true [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] G_FRUSTUM_CULLING true [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] G_DRAW_EFFECTS true [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] G_SHADER_RELOAD false [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] G_FRAMERATE_FIXED 120 [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] G_SHADERS_ACTIVE true [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] G_DEBUG_DRAW_GRID false [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] G_DEBUG_DRAW_LINES true [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] T_TERRAIN_DRAW true [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] T_TERRAIN_WIREFRAME_DRAW false [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] G_CULLING_ACTIVE true [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] G_TEXTURE_ARRAYS false [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] G_AUTO_NORMALIZATION true [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] G_DRAW_BY_SIDES true [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] G_WIREFRAMED false [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] G_TEXTURE_COMPRESSION_BLOCKS false [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] G_TEXTURE_ARRAY_COMPRESSION true [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] G_TEXTURE_ARRAY_MIPMAP true [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] G_TEXTURE_MIPMAP true [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] G_SHADOWS_VSM false [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] S_PAUSED false [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] S_SETTINGS_SHOW false [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] MINIMAP_MODE SMALL [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] SECTOR_INDICATION_MODE INDICATION_ONLY [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] S_KEY_ALLOW_DUPLICATES true [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] GIF_WIDTH 640 [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] GIF_HEIGHT 640 [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] GIF_FPS 15 [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] GIF_GUI false [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] G_DEBRIS_THRESHOLD_MS 4 [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] S_INITIAL_SETTING Single Player [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] S_GAME_MODE Sandbox [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] G_BONE_ANIMATION true [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] P_NT_DEBUG_ACTIVE false [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] P_PHYSICS_DEBUG_ACTIVE_OCCLUSION false [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] P_PHYSICS_DEBUG_ACTIVE false [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] P_PHYSICS_DEBUG_MODE 0 [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] G_DEBUG_LINE_DRAWING_ACTIVATED false [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] G_WINDOW_START_POSITION center [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] G_DRAW_GUI_ACTIVE true [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] G_DRAW_NO_OVERLAYS false [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] G_PARTICLE_SORTING true [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] P_PHYSICS_ACTIVATED true [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] G_SMOKE_QUALITY false [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] G_DRAW_STARS true [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] G_DRAW_PASTE_PREVIEW true [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] G_USE_SPRITE_VBO true [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] TUTORIAL_NEW false [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] G_AUTOSELECT_CONTROLLERS true [2016-10-05 09:24:13] [SYNC-RECEIVER] Client(1) DECODING OF NEW OBJECT Asteroid(132)sec[131] TOOK 16 [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] S_INFO_DRAW FPS_AND_PING [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] G_VBO_FLAG STATIC [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] N_LAG_COMPENSATION true [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] N_IGNORE_SAVED_UPLINK_CREDENTIALS_IN_SINGLEPLAYER true [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] N_SERVERTIME_UPDATE_FREQUENCY 10000 [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] M_TEXTURE_PACK_CONFIG_TOOL ./data/textures/block/Default/64/ [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] G_MIPMAP_LEVEL_MAX 3 [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] M_MOUSE_SENSITIVITY 0.5 [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] G_HIT_INDICATION_SIZE 1.0 [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] F_BLOOM false [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] F_BLOOM_INTENSITY 0.4 [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] S_MOUSE_LOCK true [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] G_DRAW_ADV_BUILDMODE_BLOCK_PREVIEW true [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] G_SHOW_PURE_NUMBERS_FOR_SHIELD_AND_POWER false [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] S_FLIP_HOTBAR_MOUSEWHEEL_WITHOUT_CTRL true [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] S_ZOOM_MOUSEWHEEL SLOTS [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] S_MOUSE_SHIP_INVERT false [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] S_MOUSE_ALL_INVERT false [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] S_USE_REGION_SIGNATURE_TEST false [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] G_PREVIEW_TO_BUILD_BLOCK true [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] S_EXIT_ON_ESC false [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] G_USE_HIGH_QUALITY_BACKGROUND false [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] G_DRAW_POPUPS true [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] G_USE_VBO_MAP true [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] G_DRAW_JUMP_OVERLAY true [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] G_MAG_FILTER_LINEAR_BLOCKS false [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] BLOCK_TEXTURE_ANISOTROPY true [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] G_MAG_FILTER_LINEAR_GUI false [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] G_MAX_BEAMS 1024 [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] SEGMENT_REQUEST_BATCH 64 [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] CLIENT_BUFFER_SIZE 65536 [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] ICON_BAKERY_SINGLE_RESOLUTION 150 [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] LIGHT_RAY_COUNT 48 [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] ICON_BAKERY_SINGLE_ICONS false [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] G_MUST_CONFIRM_DETACHEMENT_AT_SPEED 50.0 [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] G_USE_SHADER4 true [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] O_OCULUS_RENDERING false [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] G_USE_VERTEX_LIGHTING_ONLY false [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] CLIENT_TRAFFIC_CLASS true [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] G_DRAW_SELECTED_BLOCK_WOBBLE true [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] G_USE_TWO_COMPONENT_SHADER false [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] A_FORCE_AUTHENTICATION_METHOD -1 [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] MIN_FFA 2 [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] B_UNDO_REDO_MAX 30 [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] G_DRAW_ANY_CONNECTIONS true [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] G_DRAW_ALL_CONNECTIONS false [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] N_ARTIFICIAL_DELAY 0 [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] SEGMENT_PIECE_QUEUE_SINGLEPLAYER 32767 [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] G_MAX_MISSILE_TRAILS 128 [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] G_USE_OCCLUSION_CULLING false [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] C_AUTOASSIGN_WEAPON_SLOTS true [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] G_DRAW_NT_STATS_OVERLAY false [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] CLIENT_CUSTOM_TEXTURE_PATH ./customBlockTextures [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] SECRET none [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] LIMIT_FPS_UNFOCUS true [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] GUI_USE_DISPLAY_LISTS false [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] USE_GL_MULTI_DRAWARRAYS false [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] USE_GL_MULTI_DRAWARRAYS_INITIAL_SET false [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] CHAT_CLOSE_ON_ENTER true [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] A_FORCE_LOCAL_SAVE_ENABLED_IN_SINGLE_PLAYER false [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] G_SHIP_INFO_ZOOM 0 [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] G_SINGLEPLAYER_CREATIVE_MODE false [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] G_DRAW_LAG_OBJECTS_IN_HUD false [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] G_SHOW_SYMMETRY_PLANES true [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] LANGUAGE_PACK english [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] LANGUAGE_PACK_ASSIGNED true [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] DELETE_SEVER_DATABASE_ON_STARTUP false [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] G_BASIC_SELECTION_BOX false [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] OFFLINE_PLAYER_NAME Drock [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] ONLINE_PLAYER_NAME [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] SERVERLIST_COMPATIBLE true [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] SERVERLIST_RESPONSIVE true [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] SERVERLIST_FAVORITES false [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] SERVERLIST_CUSTOMS false [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] CUBE_LIGHT_NORMALIZER_NEW_M true [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] SERVERLIST_LAST_SERVER_USED [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] LAST_GAME SP;Drockian Empire;4242;Drock [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] PLAY_INTRO true [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] SUBTITLES true [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] TUTORIAL_BUTTON_BLINKING true [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] TUTORIAL_PLAY_INTRO true [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] TUTORIAL_WATCHED [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] SHOW_32BIT_WARNING true [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] USE_INTEGER_VERTICES true [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] LOD_DISTANCE_IN_THRESHOLD 80.0 [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] AUTOSET_RESOLUTION false [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] FIRST_START false [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] USE_TGA_NORMAL_MAPS true [2016-10-05 09:24:13] ---------------------------------------------------------------- [2016-10-05 09:24:13] PLUME_BLOOM true [2016-10-05 09:24:13] ################### /ENGINE SETTINGS ######################### [2016-10-05 09:24:13] [CLIENT] DISPOSING CONNECTION DIALOG [2016-10-05 09:24:13] [CLIENT] disposing connection dialog: null [2016-10-05 09:24:13] [CLIENT] GRAPHICS CONTEXT: obfuscated.aAI@22b5578f [2016-10-05 09:24:13] [RESOURCE] EQUEUING ALL RESOURCES! [2016-10-05 09:24:13] [RESOURCE] EQUEUING ALL RESOURCES! [2016-10-05 09:24:13] [PARSER] not parsed: attackingMelee [2016-10-05 09:24:13] [PARSER] not parsed: attackingMeleeFloating [2016-10-05 09:24:13] [PARSER] not parsed: attackingMeleeGravity [2016-10-05 09:24:13] [PARSER] not parsed: upperBodyGunMelee [2016-10-05 09:24:13] [PARSER] not parsed: upperBodyBareHandMelee [2016-10-05 09:24:13] [PARSER] not parsed: idlingFloating [2016-10-05 09:24:13] [PARSER] not parsed: idlingGravity [2016-10-05 09:24:13] [PARSER] not parsed: dancingGravity [2016-10-05 09:24:13] [PARSER] not parsed: movingJumpingJumpUp [2016-10-05 09:24:13] [PARSER] not parsed: movingJumpingJumpDown [2016-10-05 09:24:13] [PARSER] not parsed: movingFallingStandard [2016-10-05 09:24:13] [PARSER] not parsed: movingFallingLedge [2016-10-05 09:24:13] [PARSER] not parsed: movingLandingShortFall [2016-10-05 09:24:13] [PARSER] not parsed: movingLandingMiddleFall [2016-10-05 09:24:13] [PARSER] not parsed: movingLandingLongFall [2016-10-05 09:24:13] [PARSER] not parsed: movingNoGravityGravToNoGrav [2016-10-05 09:24:13] [PARSER] not parsed: movingNoGravityNoGravToGrav [2016-10-05 09:24:13] [PARSER] not parsed: movingNoGravityFloatMoveN [2016-10-05 09:24:13] [PARSER] not parsed: movingNoGravityFloatMoveS [2016-10-05 09:24:13] [PARSER] not parsed: movingNoGravityFloatMoveUp [2016-10-05 09:24:13] [PARSER] not parsed: movingNoGravityFloatMoveDown [2016-10-05 09:24:13] [PARSER] not parsed: movingNoGravityFloatRot [2016-10-05 09:24:13] [PARSER] not parsed: movingNoGravityFloatHit [2016-10-05 09:24:13] [PARSER] not parsed: movingNoGravityFloatDeath [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootCrawling [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootCrawlingNorth [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootCrawlingSouth [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootCrawlingWest [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootCrawlingEast [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootCrawlingNorthEast [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootCrawlingNorthWest [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootCrawlingSouthWest [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootCrawlingSouthEast [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootSlowWalking [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootSlowWalkingNorth [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootSlowWalkingSouth [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootSlowWalkingWest [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootSlowWalkingEast [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootSlowWalkingNorthEast [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootSlowWalkingNorthWest [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootSlowWalkingSouthWest [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootSlowWalkingSouthEast [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootWalking [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootWalkingNorth [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootWalkingSouth [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootWalkingWest [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootWalkingEast [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootWalkingNorthEast [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootWalkingNorthWest [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootWalkingSouthWest [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootWalkingSouthEast [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootRunning [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootRunningNorth [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootRunningSouth [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootRunningWest [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootRunningEast [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootRunningNorthEast [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootRunningNorthWest [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootRunningSouthWest [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootRunningSouthEast [2016-10-05 09:24:13] [PARSER] not parsed: upperBodyBareHandMelee [2016-10-05 09:24:13] [PARSER] not parsed: upperBodyGun [2016-10-05 09:24:13] [PARSER] not parsed: upperBodyGunIdle [2016-10-05 09:24:13] [PARSER] not parsed: upperBodyGunIdleIn [2016-10-05 09:24:13] [PARSER] not parsed: upperBodyGunDraw [2016-10-05 09:24:13] [PARSER] not parsed: upperBodyGunAway [2016-10-05 09:24:13] [PARSER] not parsed: upperBodyGunFire [2016-10-05 09:24:13] [PARSER] not parsed: upperBodyGunFireHeavy [2016-10-05 09:24:13] [PARSER] not parsed: upperBodyGunMelee [2016-10-05 09:24:13] [PARSER] not parsed: upperBodyFabricator [2016-10-05 09:24:13] [PARSER] not parsed: upperBodyFabricatorIdle [2016-10-05 09:24:13] [PARSER] not parsed: upperBodyFabricatorDraw [2016-10-05 09:24:13] [PARSER] not parsed: upperBodyFabricatorAway [2016-10-05 09:24:13] [PARSER] not parsed: upperBodyFabricatorFire [2016-10-05 09:24:13] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-10-05 09:24:13] [PARSER] not parsed: attacking [2016-10-05 09:24:13] [PARSER] not parsed: attackingMelee [2016-10-05 09:24:13] [PARSER] not parsed: attackingMeleeFloating [2016-10-05 09:24:13] [PARSER] not parsed: attackingMeleeGravity [2016-10-05 09:24:13] [PARSER] not parsed: death [2016-10-05 09:24:13] [PARSER] not parsed: deathFloating [2016-10-05 09:24:13] [PARSER] not parsed: deathGravity [2016-10-05 09:24:13] [PARSER] not parsed: sitting [2016-10-05 09:24:13] [PARSER] not parsed: sittingBlock [2016-10-05 09:24:13] [PARSER] not parsed: sittingBlockNoFloor [2016-10-05 09:24:13] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-10-05 09:24:13] [PARSER] not parsed: sittingBlockFloor [2016-10-05 09:24:13] [PARSER] not parsed: sittingBlockFloorIdle [2016-10-05 09:24:13] [PARSER] not parsed: sittingWedge [2016-10-05 09:24:13] [PARSER] not parsed: sittingWedgeNoFloor [2016-10-05 09:24:13] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-10-05 09:24:13] [PARSER] not parsed: sittingWedgeFloor [2016-10-05 09:24:13] [PARSER] not parsed: sittingWedgeFloorIdle [2016-10-05 09:24:13] [PARSER] not parsed: hit [2016-10-05 09:24:13] [PARSER] not parsed: hitSmall [2016-10-05 09:24:13] [PARSER] not parsed: hitSmallFloating [2016-10-05 09:24:13] [PARSER] not parsed: hitSmallGravity [2016-10-05 09:24:13] [PARSER] not parsed: salutes [2016-10-05 09:24:13] [PARSER] not parsed: salutesSalute [2016-10-05 09:24:13] [PARSER] not parsed: talk [2016-10-05 09:24:13] [PARSER] not parsed: talkSalute [2016-10-05 09:24:13] [PARSER] not parsed: helmet [2016-10-05 09:24:13] [PARSER] not parsed: helmetOn [2016-10-05 09:24:13] [PARSER] not parsed: helmetOff [2016-10-05 09:24:13] [PARSER] not parsed: idlingFloating [2016-10-05 09:24:13] [PARSER] not parsed: idlingGravity [2016-10-05 09:24:13] [PARSER] not parsed: dancingGravity [2016-10-05 09:24:13] [PARSER] not parsed: movingJumpingJumpUp [2016-10-05 09:24:13] [PARSER] not parsed: movingJumpingJumpDown [2016-10-05 09:24:13] [PARSER] not parsed: movingFallingStandard [2016-10-05 09:24:13] [PARSER] not parsed: movingFallingLedge [2016-10-05 09:24:13] [PARSER] not parsed: movingLandingShortFall [2016-10-05 09:24:13] [PARSER] not parsed: movingLandingMiddleFall [2016-10-05 09:24:13] [PARSER] not parsed: movingLandingLongFall [2016-10-05 09:24:13] [PARSER] not parsed: movingNoGravityGravToNoGrav [2016-10-05 09:24:13] [PARSER] not parsed: movingNoGravityNoGravToGrav [2016-10-05 09:24:13] [PARSER] not parsed: movingNoGravityFloatMoveN [2016-10-05 09:24:13] [PARSER] not parsed: movingNoGravityFloatMoveS [2016-10-05 09:24:13] [PARSER] not parsed: movingNoGravityFloatMoveUp [2016-10-05 09:24:13] [PARSER] not parsed: movingNoGravityFloatMoveDown [2016-10-05 09:24:13] [PARSER] not parsed: movingNoGravityFloatRot [2016-10-05 09:24:13] [PARSER] not parsed: movingNoGravityFloatHit [2016-10-05 09:24:13] [PARSER] not parsed: movingNoGravityFloatDeath [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootCrawling [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootCrawlingNorth [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootCrawlingSouth [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootCrawlingWest [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootCrawlingEast [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootCrawlingNorthEast [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootCrawlingNorthWest [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootCrawlingSouthWest [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootCrawlingSouthEast [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootSlowWalking [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootSlowWalkingNorth [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootSlowWalkingSouth [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootSlowWalkingWest [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootSlowWalkingEast [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootSlowWalkingNorthEast [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootSlowWalkingNorthWest [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootSlowWalkingSouthWest [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootSlowWalkingSouthEast [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootWalking [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootWalkingNorth [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootWalkingSouth [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootWalkingWest [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootWalkingEast [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootWalkingNorthEast [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootWalkingNorthWest [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootWalkingSouthWest [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootWalkingSouthEast [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootRunning [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootRunningNorth [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootRunningSouth [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootRunningWest [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootRunningEast [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootRunningNorthEast [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootRunningNorthWest [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootRunningSouthWest [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootRunningSouthEast [2016-10-05 09:24:13] [PARSER] not parsed: upperBodyBareHandMelee [2016-10-05 09:24:13] [PARSER] not parsed: upperBodyGun [2016-10-05 09:24:13] [PARSER] not parsed: upperBodyGunIdle [2016-10-05 09:24:13] [PARSER] not parsed: upperBodyGunIdleIn [2016-10-05 09:24:13] [PARSER] not parsed: upperBodyGunDraw [2016-10-05 09:24:13] [PARSER] not parsed: upperBodyGunAway [2016-10-05 09:24:13] [PARSER] not parsed: upperBodyGunFire [2016-10-05 09:24:13] [PARSER] not parsed: upperBodyGunFireHeavy [2016-10-05 09:24:13] [PARSER] not parsed: upperBodyGunMelee [2016-10-05 09:24:13] [PARSER] not parsed: upperBodyFabricator [2016-10-05 09:24:13] [PARSER] not parsed: upperBodyFabricatorIdle [2016-10-05 09:24:13] [PARSER] not parsed: upperBodyFabricatorDraw [2016-10-05 09:24:13] [PARSER] not parsed: upperBodyFabricatorAway [2016-10-05 09:24:13] [PARSER] not parsed: upperBodyFabricatorFire [2016-10-05 09:24:13] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-10-05 09:24:13] [PARSER] not parsed: attacking [2016-10-05 09:24:13] [PARSER] not parsed: attackingMelee [2016-10-05 09:24:13] [PARSER] not parsed: attackingMeleeFloating [2016-10-05 09:24:13] [PARSER] not parsed: attackingMeleeGravity [2016-10-05 09:24:13] [PARSER] not parsed: death [2016-10-05 09:24:13] [PARSER] not parsed: deathFloating [2016-10-05 09:24:13] [PARSER] not parsed: deathGravity [2016-10-05 09:24:13] [PARSER] not parsed: sitting [2016-10-05 09:24:13] [PARSER] not parsed: sittingBlock [2016-10-05 09:24:13] [PARSER] not parsed: sittingBlockNoFloor [2016-10-05 09:24:13] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-10-05 09:24:13] [PARSER] not parsed: sittingBlockFloor [2016-10-05 09:24:13] [PARSER] not parsed: sittingBlockFloorIdle [2016-10-05 09:24:13] [PARSER] not parsed: sittingWedge [2016-10-05 09:24:13] [PARSER] not parsed: sittingWedgeNoFloor [2016-10-05 09:24:13] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-10-05 09:24:13] [PARSER] not parsed: sittingWedgeFloor [2016-10-05 09:24:13] [PARSER] not parsed: sittingWedgeFloorIdle [2016-10-05 09:24:13] [PARSER] not parsed: hit [2016-10-05 09:24:13] [PARSER] not parsed: hitSmall [2016-10-05 09:24:13] [PARSER] not parsed: hitSmallFloating [2016-10-05 09:24:13] [PARSER] not parsed: hitSmallGravity [2016-10-05 09:24:13] [PARSER] not parsed: salutes [2016-10-05 09:24:13] [PARSER] not parsed: salutesSalute [2016-10-05 09:24:13] [PARSER] not parsed: talk [2016-10-05 09:24:13] [PARSER] not parsed: talkSalute [2016-10-05 09:24:13] [PARSER] not parsed: helmet [2016-10-05 09:24:13] [PARSER] not parsed: helmetOn [2016-10-05 09:24:13] [PARSER] not parsed: helmetOff [2016-10-05 09:24:13] [PARSER] not parsed: movingFallingStandard [2016-10-05 09:24:13] [PARSER] not parsed: movingFallingLedge [2016-10-05 09:24:13] [PARSER] not parsed: movingLandingShortFall [2016-10-05 09:24:13] [PARSER] not parsed: movingLandingMiddleFall [2016-10-05 09:24:13] [PARSER] not parsed: movingLandingLongFall [2016-10-05 09:24:13] [PARSER] not parsed: upperBodyBareHandMelee [2016-10-05 09:24:13] [PARSER] not parsed: upperBodyGun [2016-10-05 09:24:13] [PARSER] not parsed: upperBodyGunIdle [2016-10-05 09:24:13] [PARSER] not parsed: upperBodyGunIdleIn [2016-10-05 09:24:13] [PARSER] not parsed: upperBodyGunDraw [2016-10-05 09:24:13] [PARSER] not parsed: upperBodyGunAway [2016-10-05 09:24:13] [PARSER] not parsed: upperBodyGunFire [2016-10-05 09:24:13] [PARSER] not parsed: upperBodyGunFireHeavy [2016-10-05 09:24:13] [PARSER] not parsed: upperBodyGunMelee [2016-10-05 09:24:13] [PARSER] not parsed: upperBodyFabricator [2016-10-05 09:24:13] [PARSER] not parsed: upperBodyFabricatorIdle [2016-10-05 09:24:13] [PARSER] not parsed: upperBodyFabricatorDraw [2016-10-05 09:24:13] [PARSER] not parsed: upperBodyFabricatorAway [2016-10-05 09:24:13] [PARSER] not parsed: upperBodyFabricatorFire [2016-10-05 09:24:13] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-10-05 09:24:13] [PARSER] not parsed: attacking [2016-10-05 09:24:13] [PARSER] not parsed: attackingMelee [2016-10-05 09:24:13] [PARSER] not parsed: attackingMeleeFloating [2016-10-05 09:24:13] [PARSER] not parsed: attackingMeleeGravity [2016-10-05 09:24:13] [PARSER] not parsed: death [2016-10-05 09:24:13] [PARSER] not parsed: deathFloating [2016-10-05 09:24:13] [PARSER] not parsed: deathGravity [2016-10-05 09:24:13] [PARSER] not parsed: sitting [2016-10-05 09:24:13] [PARSER] not parsed: sittingBlock [2016-10-05 09:24:13] [PARSER] not parsed: sittingBlockNoFloor [2016-10-05 09:24:13] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-10-05 09:24:13] [PARSER] not parsed: sittingBlockFloor [2016-10-05 09:24:13] [PARSER] not parsed: sittingBlockFloorIdle [2016-10-05 09:24:13] [PARSER] not parsed: sittingWedge [2016-10-05 09:24:13] [PARSER] not parsed: sittingWedgeNoFloor [2016-10-05 09:24:13] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-10-05 09:24:13] [PARSER] not parsed: sittingWedgeFloor [2016-10-05 09:24:13] [PARSER] not parsed: sittingWedgeFloorIdle [2016-10-05 09:24:13] [PARSER] not parsed: hit [2016-10-05 09:24:13] [PARSER] not parsed: hitSmall [2016-10-05 09:24:13] [PARSER] not parsed: hitSmallFloating [2016-10-05 09:24:13] [PARSER] not parsed: hitSmallGravity [2016-10-05 09:24:13] [PARSER] not parsed: salutes [2016-10-05 09:24:13] [PARSER] not parsed: salutesSalute [2016-10-05 09:24:13] [PARSER] not parsed: talk [2016-10-05 09:24:13] [PARSER] not parsed: talkSalute [2016-10-05 09:24:13] [PARSER] not parsed: helmet [2016-10-05 09:24:13] [PARSER] not parsed: helmetOn [2016-10-05 09:24:13] [PARSER] not parsed: helmetOff [2016-10-05 09:24:13] [PARSER] not parsed: attackingMelee [2016-10-05 09:24:13] [PARSER] not parsed: attackingMeleeFloating [2016-10-05 09:24:13] [PARSER] not parsed: attackingMeleeGravity [2016-10-05 09:24:13] [PARSER] not parsed: upperBodyGunMelee [2016-10-05 09:24:13] [PARSER] not parsed: upperBodyBareHandMelee [2016-10-05 09:24:13] [RESOURCE] ENQUEING 3D MODELS -85 [2016-10-05 09:24:13] [PARSER] not parsed: idlingFloating [2016-10-05 09:24:13] [PARSER] not parsed: idlingGravity [2016-10-05 09:24:13] [PARSER] not parsed: dancingGravity [2016-10-05 09:24:13] [PARSER] not parsed: movingJumpingJumpUp [2016-10-05 09:24:13] [PARSER] not parsed: movingJumpingJumpDown [2016-10-05 09:24:13] [PARSER] not parsed: movingFallingStandard [2016-10-05 09:24:13] [PARSER] not parsed: movingFallingLedge [2016-10-05 09:24:13] [PARSER] not parsed: movingLandingShortFall [2016-10-05 09:24:13] [PARSER] not parsed: movingLandingMiddleFall [2016-10-05 09:24:13] [PARSER] not parsed: movingLandingLongFall [2016-10-05 09:24:13] [PARSER] not parsed: movingNoGravityGravToNoGrav [2016-10-05 09:24:13] [PARSER] not parsed: movingNoGravityNoGravToGrav [2016-10-05 09:24:13] [PARSER] not parsed: movingNoGravityFloatMoveN [2016-10-05 09:24:13] [PARSER] not parsed: movingNoGravityFloatMoveS [2016-10-05 09:24:13] [PARSER] not parsed: movingNoGravityFloatMoveUp [2016-10-05 09:24:13] [PARSER] not parsed: movingNoGravityFloatMoveDown [2016-10-05 09:24:13] [PARSER] not parsed: movingNoGravityFloatRot [2016-10-05 09:24:13] [PARSER] not parsed: movingNoGravityFloatHit [2016-10-05 09:24:13] [PARSER] not parsed: movingNoGravityFloatDeath [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootCrawling [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootCrawlingNorth [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootCrawlingSouth [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootCrawlingWest [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootCrawlingEast [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootCrawlingNorthEast [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootCrawlingNorthWest [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootCrawlingSouthWest [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootCrawlingSouthEast [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootSlowWalking [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootSlowWalkingNorth [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootSlowWalkingSouth [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootSlowWalkingWest [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootSlowWalkingEast [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootSlowWalkingNorthEast [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootSlowWalkingNorthWest [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootSlowWalkingSouthWest [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootSlowWalkingSouthEast [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootWalking [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootWalkingNorth [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootWalkingSouth [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootWalkingWest [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootWalkingEast [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootWalkingNorthEast [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootWalkingNorthWest [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootWalkingSouthWest [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootWalkingSouthEast [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootRunning [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootRunningNorth [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootRunningSouth [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootRunningWest [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootRunningEast [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootRunningNorthEast [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootRunningNorthWest [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootRunningSouthWest [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootRunningSouthEast [2016-10-05 09:24:13] [PARSER] not parsed: upperBodyBareHandMelee [2016-10-05 09:24:13] [PARSER] not parsed: upperBodyGun [2016-10-05 09:24:13] [PARSER] not parsed: upperBodyGunIdle [2016-10-05 09:24:13] [PARSER] not parsed: upperBodyGunIdleIn [2016-10-05 09:24:13] [PARSER] not parsed: upperBodyGunDraw [2016-10-05 09:24:13] [PARSER] not parsed: upperBodyGunAway [2016-10-05 09:24:13] [PARSER] not parsed: upperBodyGunFire [2016-10-05 09:24:13] [PARSER] not parsed: upperBodyGunFireHeavy [2016-10-05 09:24:13] [PARSER] not parsed: upperBodyGunMelee [2016-10-05 09:24:13] [PARSER] not parsed: upperBodyFabricator [2016-10-05 09:24:13] [PARSER] not parsed: upperBodyFabricatorIdle [2016-10-05 09:24:13] [PARSER] not parsed: upperBodyFabricatorDraw [2016-10-05 09:24:13] [PARSER] not parsed: upperBodyFabricatorAway [2016-10-05 09:24:13] [PARSER] not parsed: upperBodyFabricatorFire [2016-10-05 09:24:13] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-10-05 09:24:13] [PARSER] not parsed: attacking [2016-10-05 09:24:13] [PARSER] not parsed: attackingMelee [2016-10-05 09:24:13] [PARSER] not parsed: attackingMeleeFloating [2016-10-05 09:24:13] [PARSER] not parsed: attackingMeleeGravity [2016-10-05 09:24:13] [PARSER] not parsed: death [2016-10-05 09:24:13] [PARSER] not parsed: deathFloating [2016-10-05 09:24:13] [PARSER] not parsed: deathGravity [2016-10-05 09:24:13] [PARSER] not parsed: sitting [2016-10-05 09:24:13] [PARSER] not parsed: sittingBlock [2016-10-05 09:24:13] [PARSER] not parsed: sittingBlockNoFloor [2016-10-05 09:24:13] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-10-05 09:24:13] [PARSER] not parsed: sittingBlockFloor [2016-10-05 09:24:13] [PARSER] not parsed: sittingBlockFloorIdle [2016-10-05 09:24:13] [PARSER] not parsed: sittingWedge [2016-10-05 09:24:13] [PARSER] not parsed: sittingWedgeNoFloor [2016-10-05 09:24:13] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-10-05 09:24:13] [PARSER] not parsed: sittingWedgeFloor [2016-10-05 09:24:13] [PARSER] not parsed: sittingWedgeFloorIdle [2016-10-05 09:24:13] [PARSER] not parsed: hit [2016-10-05 09:24:13] [PARSER] not parsed: hitSmall [2016-10-05 09:24:13] [PARSER] not parsed: hitSmallFloating [2016-10-05 09:24:13] [PARSER] not parsed: hitSmallGravity [2016-10-05 09:24:13] [PARSER] not parsed: salutes [2016-10-05 09:24:13] [PARSER] not parsed: salutesSalute [2016-10-05 09:24:13] [PARSER] not parsed: talk [2016-10-05 09:24:13] [PARSER] not parsed: talkSalute [2016-10-05 09:24:13] [PARSER] not parsed: helmet [2016-10-05 09:24:13] [PARSER] not parsed: helmetOn [2016-10-05 09:24:13] [PARSER] not parsed: helmetOff [2016-10-05 09:24:13] [PARSER] not parsed: idlingFloating [2016-10-05 09:24:13] [PARSER] not parsed: idlingGravity [2016-10-05 09:24:13] [PARSER] not parsed: dancingGravity [2016-10-05 09:24:13] [PARSER] not parsed: movingJumpingJumpUp [2016-10-05 09:24:13] [PARSER] not parsed: movingJumpingJumpDown [2016-10-05 09:24:13] [PARSER] not parsed: movingFallingStandard [2016-10-05 09:24:13] [PARSER] not parsed: movingFallingLedge [2016-10-05 09:24:13] [PARSER] not parsed: movingLandingShortFall [2016-10-05 09:24:13] [PARSER] not parsed: movingLandingMiddleFall [2016-10-05 09:24:13] [PARSER] not parsed: movingLandingLongFall [2016-10-05 09:24:13] [PARSER] not parsed: movingNoGravityGravToNoGrav [2016-10-05 09:24:13] [PARSER] not parsed: movingNoGravityNoGravToGrav [2016-10-05 09:24:13] [PARSER] not parsed: movingNoGravityFloatMoveN [2016-10-05 09:24:13] [PARSER] not parsed: movingNoGravityFloatMoveS [2016-10-05 09:24:13] [PARSER] not parsed: movingNoGravityFloatMoveUp [2016-10-05 09:24:13] [PARSER] not parsed: movingNoGravityFloatMoveDown [2016-10-05 09:24:13] [PARSER] not parsed: movingNoGravityFloatRot [2016-10-05 09:24:13] [PARSER] not parsed: movingNoGravityFloatHit [2016-10-05 09:24:13] [PARSER] not parsed: movingNoGravityFloatDeath [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootCrawling [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootCrawlingNorth [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootCrawlingSouth [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootCrawlingWest [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootCrawlingEast [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootCrawlingNorthEast [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootCrawlingNorthWest [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootCrawlingSouthWest [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootCrawlingSouthEast [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootSlowWalking [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootSlowWalkingNorth [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootSlowWalkingSouth [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootSlowWalkingWest [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootSlowWalkingEast [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootSlowWalkingNorthEast [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootSlowWalkingNorthWest [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootSlowWalkingSouthWest [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootSlowWalkingSouthEast [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootWalking [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootWalkingNorth [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootWalkingSouth [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootWalkingWest [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootWalkingEast [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootWalkingNorthEast [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootWalkingNorthWest [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootWalkingSouthWest [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootWalkingSouthEast [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootRunning [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootRunningNorth [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootRunningSouth [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootRunningWest [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootRunningEast [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootRunningNorthEast [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootRunningNorthWest [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootRunningSouthWest [2016-10-05 09:24:13] [PARSER] not parsed: movingByFootRunningSouthEast [2016-10-05 09:24:13] [PARSER] not parsed: upperBodyBareHandMelee [2016-10-05 09:24:13] [PARSER] not parsed: upperBodyGun [2016-10-05 09:24:13] [PARSER] not parsed: upperBodyGunIdle [2016-10-05 09:24:13] [PARSER] not parsed: upperBodyGunIdleIn [2016-10-05 09:24:13] [PARSER] not parsed: upperBodyGunDraw [2016-10-05 09:24:13] [PARSER] not parsed: upperBodyGunAway [2016-10-05 09:24:13] [PARSER] not parsed: upperBodyGunFire [2016-10-05 09:24:13] [PARSER] not parsed: upperBodyGunFireHeavy [2016-10-05 09:24:13] [PARSER] not parsed: upperBodyGunMelee [2016-10-05 09:24:13] [PARSER] not parsed: upperBodyFabricator [2016-10-05 09:24:13] [PARSER] not parsed: upperBodyFabricatorIdle [2016-10-05 09:24:14] [PARSER] not parsed: upperBodyFabricatorDraw [2016-10-05 09:24:14] [PARSER] not parsed: upperBodyFabricatorAway [2016-10-05 09:24:14] [PARSER] not parsed: upperBodyFabricatorFire [2016-10-05 09:24:14] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-10-05 09:24:14] [PARSER] not parsed: attacking [2016-10-05 09:24:14] [PARSER] not parsed: attackingMelee [2016-10-05 09:24:14] [PARSER] not parsed: attackingMeleeFloating [2016-10-05 09:24:14] [PARSER] not parsed: attackingMeleeGravity [2016-10-05 09:24:14] [PARSER] not parsed: death [2016-10-05 09:24:14] [PARSER] not parsed: deathFloating [2016-10-05 09:24:14] [PARSER] not parsed: deathGravity [2016-10-05 09:24:14] [PARSER] not parsed: sitting [2016-10-05 09:24:14] [PARSER] not parsed: sittingBlock [2016-10-05 09:24:14] [PARSER] not parsed: sittingBlockNoFloor [2016-10-05 09:24:14] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-10-05 09:24:14] [PARSER] not parsed: sittingBlockFloor [2016-10-05 09:24:14] [PARSER] not parsed: sittingBlockFloorIdle [2016-10-05 09:24:14] [PARSER] not parsed: sittingWedge [2016-10-05 09:24:14] [PARSER] not parsed: sittingWedgeNoFloor [2016-10-05 09:24:14] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-10-05 09:24:14] [PARSER] not parsed: sittingWedgeFloor [2016-10-05 09:24:14] [PARSER] not parsed: sittingWedgeFloorIdle [2016-10-05 09:24:14] [PARSER] not parsed: hit [2016-10-05 09:24:14] [PARSER] not parsed: hitSmall [2016-10-05 09:24:14] [PARSER] not parsed: hitSmallFloating [2016-10-05 09:24:14] [PARSER] not parsed: hitSmallGravity [2016-10-05 09:24:14] [PARSER] not parsed: salutes [2016-10-05 09:24:14] [PARSER] not parsed: salutesSalute [2016-10-05 09:24:14] [PARSER] not parsed: talk [2016-10-05 09:24:14] [PARSER] not parsed: talkSalute [2016-10-05 09:24:14] [PARSER] not parsed: helmet [2016-10-05 09:24:14] [PARSER] not parsed: helmetOn [2016-10-05 09:24:14] [PARSER] not parsed: helmetOff [2016-10-05 09:24:14] [PARSER] not parsed: movingFallingStandard [2016-10-05 09:24:14] [PARSER] not parsed: movingFallingLedge [2016-10-05 09:24:14] [PARSER] not parsed: movingLandingShortFall [2016-10-05 09:24:14] [PARSER] not parsed: movingLandingMiddleFall [2016-10-05 09:24:14] [PARSER] not parsed: movingLandingLongFall [2016-10-05 09:24:14] [PARSER] not parsed: upperBodyBareHandMelee [2016-10-05 09:24:14] [PARSER] not parsed: upperBodyGun [2016-10-05 09:24:14] [PARSER] not parsed: upperBodyGunIdle [2016-10-05 09:24:14] [PARSER] not parsed: upperBodyGunIdleIn [2016-10-05 09:24:14] [PARSER] not parsed: upperBodyGunDraw [2016-10-05 09:24:14] [PARSER] not parsed: upperBodyGunAway [2016-10-05 09:24:14] [PARSER] not parsed: upperBodyGunFire [2016-10-05 09:24:14] [PARSER] not parsed: upperBodyGunFireHeavy [2016-10-05 09:24:14] [PARSER] not parsed: upperBodyGunMelee [2016-10-05 09:24:14] [PARSER] not parsed: upperBodyFabricator [2016-10-05 09:24:14] [PARSER] not parsed: upperBodyFabricatorIdle [2016-10-05 09:24:14] [PARSER] not parsed: upperBodyFabricatorDraw [2016-10-05 09:24:14] [PARSER] not parsed: upperBodyFabricatorAway [2016-10-05 09:24:14] [PARSER] not parsed: upperBodyFabricatorFire [2016-10-05 09:24:14] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-10-05 09:24:14] [PARSER] not parsed: attacking [2016-10-05 09:24:14] [PARSER] not parsed: attackingMelee [2016-10-05 09:24:14] [PARSER] not parsed: attackingMeleeFloating [2016-10-05 09:24:14] [PARSER] not parsed: attackingMeleeGravity [2016-10-05 09:24:14] [PARSER] not parsed: death [2016-10-05 09:24:14] [PARSER] not parsed: deathFloating [2016-10-05 09:24:14] [PARSER] not parsed: deathGravity [2016-10-05 09:24:14] [PARSER] not parsed: sitting [2016-10-05 09:24:14] [PARSER] not parsed: sittingBlock [2016-10-05 09:24:14] [PARSER] not parsed: sittingBlockNoFloor [2016-10-05 09:24:14] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-10-05 09:24:14] [PARSER] not parsed: sittingBlockFloor [2016-10-05 09:24:14] [PARSER] not parsed: sittingBlockFloorIdle [2016-10-05 09:24:14] [PARSER] not parsed: sittingWedge [2016-10-05 09:24:14] [PARSER] not parsed: sittingWedgeNoFloor [2016-10-05 09:24:14] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-10-05 09:24:14] [PARSER] not parsed: sittingWedgeFloor [2016-10-05 09:24:14] [PARSER] not parsed: sittingWedgeFloorIdle [2016-10-05 09:24:14] [PARSER] not parsed: hit [2016-10-05 09:24:14] [PARSER] not parsed: hitSmall [2016-10-05 09:24:14] [PARSER] not parsed: hitSmallFloating [2016-10-05 09:24:14] [PARSER] not parsed: hitSmallGravity [2016-10-05 09:24:14] [PARSER] not parsed: salutes [2016-10-05 09:24:14] [PARSER] not parsed: salutesSalute [2016-10-05 09:24:14] [PARSER] not parsed: talk [2016-10-05 09:24:14] [PARSER] not parsed: talkSalute [2016-10-05 09:24:14] [PARSER] not parsed: helmet [2016-10-05 09:24:14] [PARSER] not parsed: helmetOn [2016-10-05 09:24:14] [PARSER] not parsed: helmetOff [2016-10-05 09:24:14] [RESOURCE] ENQUEING 3D MODELS -35 [2016-10-05 09:24:14] [CLIENT] AFTER GRAPHICS RUN! [2016-10-05 09:24:14] [CLIENT] REMOVING CONNECTION DIALOG [2016-10-05 09:24:14] ############## LOADING RESOURCE FONT [2016-10-05 09:24:14] VIDEO MEMORY BEFORE LOADING FONTS [2016-10-05 09:24:14] CURRENT_AVAILABLE: 820MB [2016-10-05 09:24:14] TOTAL_AVAILABLE: 1024MB [2016-10-05 09:24:14] INFO_DEDICATED: 1024MB [2016-10-05 09:24:14] INFO_EVICTED: 0MB [2016-10-05 09:24:14] [UNIVERSE] WARNING: Sector UPDATE took 32; sectors updated: 27 [2016-10-05 09:24:14] [SERVER][UPDATE] WARNING: UNIVERSE update took 32 [2016-10-05 09:24:16] VIDEO MEMORY AFTER LOADING FONTS [2016-10-05 09:24:16] CURRENT_AVAILABLE: 799MB [2016-10-05 09:24:16] TOTAL_AVAILABLE: 1024MB [2016-10-05 09:24:16] INFO_DEDICATED: 1024MB [2016-10-05 09:24:16] INFO_EVICTED: 0MB [2016-10-05 09:24:16] ############## DONE IN 2112 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE CONFIG_GUI [2016-10-05 09:24:16] ############## DONE IN 23 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_spaceship user - large impact with shields disabled metallic hit big [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - large impact with shields disabled metallic hit big.ogg [2016-10-05 09:24:16] ############## DONE IN 1 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_spaceship user - locking on target pulse (loop) [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - locking on target pulse (loop).ogg [2016-10-05 09:24:16] ############## DONE IN 0 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_spaceship user - lock on target unsuccessful tone [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - lock on target unsuccessful tone.ogg [2016-10-05 09:24:16] ############## DONE IN 1 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_spaceship user - large engine thruster loop [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - large engine thruster loop.ogg [2016-10-05 09:24:16] ############## DONE IN 0 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_spaceship user - laser gun single fire big [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - laser gun single fire big.ogg [2016-10-05 09:24:16] ############## DONE IN 0 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_spaceship user - turbo boost large [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - turbo boost large.ogg [2016-10-05 09:24:16] ############## DONE IN 0 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_spaceship user - medium engine thrusters start push gas [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - medium engine thrusters start push gas.wav [2016-10-05 09:24:16] ############## DONE IN 0 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_spaceship user - int. cockpit alarm medium pitched (loop) [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - int. cockpit alarm medium pitched (loop).ogg [2016-10-05 09:24:16] ############## DONE IN 1 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_spaceship user - medium engine thrusters end release gas [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - medium engine thrusters end release gas.ogg [2016-10-05 09:24:16] ############## DONE IN 1 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_spaceship user - large impact with shields disabled metallic hit small [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - large impact with shields disabled metallic hit small.ogg [2016-10-05 09:24:16] ############## DONE IN 0 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_spaceship user - small engine thrusters start push gas [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - small engine thrusters start push gas.wav [2016-10-05 09:24:16] ############## DONE IN 1 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_spaceship user - collision with asteroid large [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - collision with asteroid large.ogg [2016-10-05 09:24:16] ############## DONE IN 1 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_spaceship user - small engine thruster loop [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - small engine thruster loop.ogg [2016-10-05 09:24:16] ############## DONE IN 0 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_spaceship user - locked on target successful beep [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - locked on target successful beep.ogg [2016-10-05 09:24:16] ############## DONE IN 0 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_spaceship user - turbo boost medium [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - turbo boost medium.ogg [2016-10-05 09:24:16] ############## DONE IN 0 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_spaceship user - ship turbulence medium [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - ship turbulence medium.ogg [2016-10-05 09:24:16] ############## DONE IN 0 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_spaceship user - turbo boost small [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - turbo boost small.ogg [2016-10-05 09:24:16] ############## DONE IN 1 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_spaceship user - collision with metal large [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - collision with metal large.ogg [2016-10-05 09:24:16] ############## DONE IN 0 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_spaceship user - int. cockpit alarm 2 (loop) [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - int. cockpit alarm 2 (loop).ogg [2016-10-05 09:24:16] ############## DONE IN 0 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_spaceship user - lightspeed space wind [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - lightspeed space wind.ogg [2016-10-05 09:24:16] ############## DONE IN 0 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_spaceship user - large engine thruster start push gas [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - large engine thruster start push gas.ogg [2016-10-05 09:24:16] ############## DONE IN 0 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_spaceship user - medium engine thrusters loop [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - medium engine thrusters loop.ogg [2016-10-05 09:24:16] ############## DONE IN 1 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_spaceship user - collision with metal small [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - collision with metal small.ogg [2016-10-05 09:24:16] ############## DONE IN 0 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_spaceship user - ship turbulence heavy [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - ship turbulence heavy.ogg [2016-10-05 09:24:16] ############## DONE IN 1 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_spaceship user - large engine thruster end release gas [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - large engine thruster end release gas.ogg [2016-10-05 09:24:16] ############## DONE IN 0 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_spaceship user - large impact with shields enabled synthetic hit big [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - large impact with shields enabled synthetic hit big.ogg [2016-10-05 09:24:16] ############## DONE IN 3 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_spaceship user - collision with asteroid small [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - collision with asteroid small.wav [2016-10-05 09:24:16] ############## DONE IN 0 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_spaceship user - ship turbulence small [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - ship turbulence small.ogg [2016-10-05 09:24:16] ############## DONE IN 8 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_spaceship user - int. cockpit alarm 1 (loop) [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - int. cockpit alarm 1 (loop).ogg [2016-10-05 09:24:16] ############## DONE IN 0 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_spaceship user - large impact with shields enabled synthetic hit small [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - large impact with shields enabled synthetic hit small.wav [2016-10-05 09:24:16] ############## DONE IN 1 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_spaceship user - small engine thruster end release gas [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - small engine thruster end release gas.wav [2016-10-05 09:24:16] ############## DONE IN 0 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_gameplay - power down big [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Gameplay/0022_gameplay - power down big.ogg [2016-10-05 09:24:16] ############## DONE IN 1 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_gameplay - achievement reached 4 [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Gameplay/0022_gameplay - achievement reached 4.ogg [2016-10-05 09:24:16] ############## DONE IN 0 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_gameplay - achievement reached 3 [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Gameplay/0022_gameplay - achievement reached 3.ogg [2016-10-05 09:24:16] ############## DONE IN 0 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_gameplay - low armor _electric_ warning chime [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Gameplay/0022_gameplay - low armor _electric_ warning chime.ogg [2016-10-05 09:24:16] ############## DONE IN 0 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_gameplay - level up 1 [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Gameplay/0022_gameplay - level up 1.ogg [2016-10-05 09:24:16] ############## DONE IN 0 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_gameplay - prompt 4 [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Gameplay/0022_gameplay - prompt 4.ogg [2016-10-05 09:24:16] ############## DONE IN 0 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_gameplay - notification chime 1 [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Gameplay/0022_gameplay - notification chime 1.ogg [2016-10-05 09:24:16] ############## DONE IN 0 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_gameplay - notification chime 2 [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Gameplay/0022_gameplay - notification chime 2.ogg [2016-10-05 09:24:16] ############## DONE IN 0 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_gameplay - low fuel warning constant beeps (loop) [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Gameplay/0022_gameplay - low fuel warning constant beeps (loop).ogg [2016-10-05 09:24:16] ############## DONE IN 0 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_gameplay - prompt 1 [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Gameplay/0022_gameplay - prompt 1.ogg [2016-10-05 09:24:16] ############## DONE IN 0 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_gameplay - power up small [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Gameplay/0022_gameplay - power up small.ogg [2016-10-05 09:24:16] ############## DONE IN 0 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_gameplay - power up big [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Gameplay/0022_gameplay - power up big.ogg [2016-10-05 09:24:16] ############## DONE IN 0 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_gameplay - power down small [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Gameplay/0022_gameplay - power down small.ogg [2016-10-05 09:24:16] ############## DONE IN 0 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_gameplay - level up 2 [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Gameplay/0022_gameplay - level up 2.ogg [2016-10-05 09:24:16] ############## DONE IN 0 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_gameplay - prompt 3 [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Gameplay/0022_gameplay - prompt 3.ogg [2016-10-05 09:24:16] ############## DONE IN 1 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_gameplay - save game chime [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Gameplay/0022_gameplay - save game chime.ogg [2016-10-05 09:24:16] ############## DONE IN 0 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_gameplay - level completed [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Gameplay/0022_gameplay - level completed.ogg [2016-10-05 09:24:16] ############## DONE IN 0 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_gameplay - achievement reached 2 [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Gameplay/0022_gameplay - achievement reached 2.ogg [2016-10-05 09:24:16] ############## DONE IN 1 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_gameplay - achievement reached 1 [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Gameplay/0022_gameplay - achievement reached 1.ogg [2016-10-05 09:24:16] ############## DONE IN 0 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_gameplay - prompt 2 [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Gameplay/0022_gameplay - prompt 2.ogg [2016-10-05 09:24:16] ############## DONE IN 2 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_gameplay - cockpit warning beep [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Gameplay/0022_gameplay - cockpit warning beep.ogg [2016-10-05 09:24:16] ############## DONE IN 0 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_menu_ui - highlight 3 [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Menu UI/0022_menu_ui - highlight 3.wav [2016-10-05 09:24:16] ############## DONE IN 0 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_menu_ui - error 1 [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Menu UI/0022_menu_ui - error 1.wav [2016-10-05 09:24:16] ############## DONE IN 0 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_menu_ui - select 4 [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Menu UI/0022_menu_ui - select 4.ogg [2016-10-05 09:24:16] ############## DONE IN 0 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_misc - ship pass by slow [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Menu UI/0022_misc - ship pass by slow.ogg [2016-10-05 09:24:16] ############## DONE IN 0 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_misc - blast synthetic explosion small [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Menu UI/0022_misc - blast synthetic explosion small.ogg [2016-10-05 09:24:16] ############## DONE IN 0 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_menu_ui - swoosh scroll small [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Menu UI/0022_menu_ui - swoosh scroll small.ogg [2016-10-05 09:24:16] ############## DONE IN 1 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_misc - engine start up [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Menu UI/0022_misc - engine start up.ogg [2016-10-05 09:24:16] ############## DONE IN 0 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_menu_ui - pause [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Menu UI/0022_menu_ui - pause.ogg [2016-10-05 09:24:16] ############## DONE IN 0 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_menu_ui - swoosh scroll large [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Menu UI/0022_menu_ui - swoosh scroll large.ogg [2016-10-05 09:24:16] ############## DONE IN 1 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_misc - blast synthetic explosion big [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Menu UI/0022_misc - blast synthetic explosion big.ogg [2016-10-05 09:24:16] ############## DONE IN 0 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_menu_ui - enter [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Menu UI/0022_menu_ui - enter.wav [2016-10-05 09:24:16] ############## DONE IN 0 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_menu_ui - back [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Menu UI/0022_menu_ui - back.ogg [2016-10-05 09:24:16] ############## DONE IN 0 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_menu_ui - highlight 2 [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Menu UI/0022_menu_ui - highlight 2.ogg [2016-10-05 09:24:16] ############## DONE IN 0 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_misc - ship pass by quick [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Menu UI/0022_misc - ship pass by quick.ogg [2016-10-05 09:24:16] ############## DONE IN 0 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_menu_ui - select 2 [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Menu UI/0022_menu_ui - select 2.ogg [2016-10-05 09:24:16] ############## DONE IN 0 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_menu_ui - select 1 [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Menu UI/0022_menu_ui - select 1.ogg [2016-10-05 09:24:16] ############## DONE IN 1 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_menu_ui - cancel [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Menu UI/0022_menu_ui - cancel.wav [2016-10-05 09:24:16] ############## DONE IN 0 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_menu_ui - error 2 [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Menu UI/0022_menu_ui - error 2.wav [2016-10-05 09:24:16] ############## DONE IN 0 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_menu_ui - highlight 1 [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Menu UI/0022_menu_ui - highlight 1.ogg [2016-10-05 09:24:16] ############## DONE IN 1 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_menu_ui - select 3 [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Menu UI/0022_menu_ui - select 3.ogg [2016-10-05 09:24:16] ############## DONE IN 0 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_explosion_4 [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Explosions/0022_explosion_4.ogg [2016-10-05 09:24:16] ############## DONE IN 0 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_explosion_3 [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Explosions/0022_explosion_3.ogg [2016-10-05 09:24:16] ############## DONE IN 0 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_explosion_2 [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Explosions/0022_explosion_2.ogg [2016-10-05 09:24:16] ############## DONE IN 0 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_explosion [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Explosions/0022_explosion.ogg [2016-10-05 09:24:16] ############## DONE IN 0 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_spaceship enemy - laser gun fire burst [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_spaceship enemy - laser gun fire burst.ogg [2016-10-05 09:24:16] ############## DONE IN 0 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_spaceship user - laser gun single fire small [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_spaceship user - laser gun single fire small.ogg [2016-10-05 09:24:16] ############## DONE IN 1 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_spaceship user - laser impact with shields disabled metallic hit big [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_spaceship user - laser impact with shields disabled metallic hit big.ogg [2016-10-05 09:24:16] ############## DONE IN 0 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_spaceship user - canon fire 2 [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_spaceship user - canon fire 2.ogg [2016-10-05 09:24:16] ############## DONE IN 0 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_laser_cannon_2 [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_laser_cannon_2.ogg [2016-10-05 09:24:16] ############## DONE IN 1 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_laser_cannon_1 [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_laser_cannon_1.ogg [2016-10-05 09:24:16] ############## DONE IN 0 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_spaceship user - laser impact with shields disabled metallic hit small [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_spaceship user - laser impact with shields disabled metallic hit small.ogg [2016-10-05 09:24:16] ############## DONE IN 0 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_spaceship user - laser impact with shields enabled synthetic hit big [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_spaceship user - laser impact with shields enabled synthetic hit big.ogg [2016-10-05 09:24:16] ############## DONE IN 1 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_spaceship enemy - laser gun single fire large [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_spaceship enemy - laser gun single fire large.ogg [2016-10-05 09:24:16] ############## DONE IN 0 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_proton_torpedo_1 [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_proton_torpedo_1.ogg [2016-10-05 09:24:16] ############## DONE IN 0 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_spaceship user - laser gun burst fire three [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_spaceship user - laser gun burst fire three.ogg [2016-10-05 09:24:16] ############## DONE IN 1 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_spaceship user - laser impact with shields enabled synthetic hit small [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_spaceship user - laser impact with shields enabled synthetic hit small.ogg [2016-10-05 09:24:16] ############## DONE IN 0 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_spaceship user - special synthetic weapon recharged 2 [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_spaceship user - special synthetic weapon recharged 2.ogg [2016-10-05 09:24:16] ############## DONE IN 0 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_proton_torpedo_2 [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_proton_torpedo_2.ogg [2016-10-05 09:24:16] ############## DONE IN 0 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_spaceship user - ricochet laser hits metal [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_spaceship user - ricochet laser hits metal.ogg [2016-10-05 09:24:16] ############## DONE IN 0 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_spaceship user - laser gun single fire medium [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_spaceship user - laser gun single fire medium.ogg [2016-10-05 09:24:16] ############## DONE IN 0 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_spaceship user - missile fire 2 [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_spaceship user - missile fire 2.ogg [2016-10-05 09:24:16] ############## DONE IN 0 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_spaceship user - missile fire 1 [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_spaceship user - missile fire 1.ogg [2016-10-05 09:24:16] ############## DONE IN 0 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_spaceship enemy - laser gun single fire small [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_spaceship enemy - laser gun single fire small.ogg [2016-10-05 09:24:16] ############## DONE IN 0 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_spaceship user - special synthetic weapon recharged 1 [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_spaceship user - special synthetic weapon recharged 1.ogg [2016-10-05 09:24:16] ############## DONE IN 0 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_spaceship enemy - laser gun single fire medium [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_spaceship enemy - laser gun single fire medium.ogg [2016-10-05 09:24:16] ############## DONE IN 0 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_spaceship user - laser gun burst fire two [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_spaceship user - laser gun burst fire two.ogg [2016-10-05 09:24:16] ############## DONE IN 0 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_laser_cannon_1_burst [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_laser_cannon_1_burst.ogg [2016-10-05 09:24:16] ############## DONE IN 0 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_spaceship user - special synthetic weapon fire 1 [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_spaceship user - special synthetic weapon fire 1.ogg [2016-10-05 09:24:16] ############## DONE IN 1 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_spaceship user - canon fire 1 [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_spaceship user - canon fire 1.ogg [2016-10-05 09:24:16] ############## DONE IN 0 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_laser_cannon_2_burst [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_laser_cannon_2_burst.ogg [2016-10-05 09:24:16] ############## DONE IN 0 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_spaceship user - special synthetic weapon fire 2 [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_spaceship user - special synthetic weapon fire 2.ogg [2016-10-05 09:24:16] ############## DONE IN 1 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_spaceship enemy - hit no explosion metallic impact on enemy ship [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Spaceship Enemy/0022_spaceship enemy - hit no explosion metallic impact on enemy ship.ogg [2016-10-05 09:24:16] ############## DONE IN 0 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_spaceship enemy - engine thrusters small ship high pitched (loop) [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Spaceship Enemy/0022_spaceship enemy - engine thrusters small ship high pitched (loop).ogg [2016-10-05 09:24:16] ############## DONE IN 1 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_spaceship enemy - hit large explosion big enemy ship blow up [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Spaceship Enemy/0022_spaceship enemy - hit large explosion big enemy ship blow up.ogg [2016-10-05 09:24:16] ############## DONE IN 0 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_spaceship enemy - hit no explosion synthetic impact on enemy ship [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Spaceship Enemy/0022_spaceship enemy - hit no explosion synthetic impact on enemy ship.ogg [2016-10-05 09:24:16] ############## DONE IN 0 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_spaceship enemy - hit small explosion small enemy ship blow up [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Spaceship Enemy/0022_spaceship enemy - hit small explosion small enemy ship blow up.ogg [2016-10-05 09:24:16] ############## DONE IN 1 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_spaceship enemy - engine thrusters medium ship medium pitched (loop) [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Spaceship Enemy/0022_spaceship enemy - engine thrusters medium ship medium pitched (loop).ogg [2016-10-05 09:24:16] ############## DONE IN 1 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_spaceship enemy - engine thrusters big ship low pitched (loop) [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Spaceship Enemy/0022_spaceship enemy - engine thrusters big ship low pitched (loop).ogg [2016-10-05 09:24:16] ############## DONE IN 0 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_spaceship enemy - hit medium explosion medium enemy ship blow up [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Spaceship Enemy/0022_spaceship enemy - hit medium explosion medium enemy ship blow up.ogg [2016-10-05 09:24:16] ############## DONE IN 0 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_action - buttons push big [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Actions/0022_action - buttons push big.ogg [2016-10-05 09:24:16] ############## DONE IN 0 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_action - fuel fill up (loop) [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Actions/0022_action - fuel fill up (loop).ogg [2016-10-05 09:24:16] ############## DONE IN 0 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_action - enter digits in digital keypad [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Actions/0022_action - enter digits in digital keypad.ogg [2016-10-05 09:24:16] ############## DONE IN 1 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_action - purchase with credits [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Actions/0022_action - purchase with credits.ogg [2016-10-05 09:24:16] ############## DONE IN 0 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_action - fuel fill up quick [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Actions/0022_action - fuel fill up quick.ogg [2016-10-05 09:24:16] ############## DONE IN 0 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_action - switches flip small [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Actions/0022_action - switches flip small.ogg [2016-10-05 09:24:16] ############## DONE IN 1 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_action - receive credits [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Actions/0022_action - receive credits.ogg [2016-10-05 09:24:16] ############## DONE IN 0 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_action - buttons push small [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Actions/0022_action - buttons push small.wav [2016-10-05 09:24:16] ############## DONE IN 0 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_action - purchase register _chick-ching_ [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Actions/0022_action - purchase register _chick-ching_.ogg [2016-10-05 09:24:16] ############## DONE IN 1 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_action - keyboard typing [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Actions/0022_action - keyboard typing.ogg [2016-10-05 09:24:16] ############## DONE IN 0 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_action - switches flip big [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Actions/0022_action - switches flip big.ogg [2016-10-05 09:24:16] ############## DONE IN 2 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_action - purchase with coins [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Actions/0022_action - purchase with coins.ogg [2016-10-05 09:24:16] ############## DONE IN 2 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_action - receive coins [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Actions/0022_action - receive coins.ogg [2016-10-05 09:24:16] ############## DONE IN 0 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_action - buttons push medium [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Actions/0022_action - buttons push medium.wav [2016-10-05 09:24:16] ############## DONE IN 0 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_action - error invalid [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Actions/0022_action - error invalid.ogg [2016-10-05 09:24:16] ############## DONE IN 0 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_action - repair ship power drill & ratchet [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Actions/0022_action - repair ship power drill & ratchet.ogg [2016-10-05 09:24:16] ############## DONE IN 0 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_action - upgrade ship power tools [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Actions/0022_action - upgrade ship power tools.ogg [2016-10-05 09:24:16] ############## DONE IN 0 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_item - use special blastwave [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Items/0022_item - use special blastwave.ogg [2016-10-05 09:24:16] ############## DONE IN 0 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_item - pick up weapon [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Items/0022_item - pick up weapon.ogg [2016-10-05 09:24:16] ############## DONE IN 0 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_item - special item pickup 2 [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Items/0022_item - special item pickup 2.ogg [2016-10-05 09:24:16] ############## DONE IN 0 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_item - use special dissapear energetic hum (loop) [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Items/0022_item - use special dissapear energetic hum (loop).ogg [2016-10-05 09:24:16] ############## DONE IN 1 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_item - use special light beam [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Items/0022_item - use special light beam.ogg [2016-10-05 09:24:16] ############## DONE IN 0 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_item - special item pickup 1 [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Items/0022_item - special item pickup 1.ogg [2016-10-05 09:24:16] ############## DONE IN 0 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_item - forcefield activate [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Items/0022_item - forcefield activate.ogg [2016-10-05 09:24:16] ############## DONE IN 0 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_item - shield activate [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Items/0022_item - shield activate.ogg [2016-10-05 09:24:16] ############## DONE IN 0 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_item - use special energy zap [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Items/0022_item - use special energy zap.ogg [2016-10-05 09:24:16] ############## DONE IN 0 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_item - pick up coin ding [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Items/0022_item - pick up coin ding.ogg [2016-10-05 09:24:16] ############## DONE IN 0 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_item - shield powerdown [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Items/0022_item - shield powerdown.ogg [2016-10-05 09:24:16] ############## DONE IN 0 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_item - pick up health [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Items/0022_item - pick up health.ogg [2016-10-05 09:24:16] ############## DONE IN 0 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_item - special item pickup 3 [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Items/0022_item - special item pickup 3.ogg [2016-10-05 09:24:16] ############## DONE IN 2 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_item - forcefield loop [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Items/0022_item - forcefield loop.ogg [2016-10-05 09:24:16] ############## DONE IN 0 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_item - forcefield powerdown [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Items/0022_item - forcefield powerdown.ogg [2016-10-05 09:24:16] ############## DONE IN 0 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_item - shield loop [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Items/0022_item - shield loop.ogg [2016-10-05 09:24:16] ############## DONE IN 0 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_ambience sfx - light flicker [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Ambience Loops/0022_ambience sfx - light flicker.ogg [2016-10-05 09:24:16] ############## DONE IN 0 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_ambience sfx - servo movement [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Ambience Loops/0022_ambience sfx - servo movement.ogg [2016-10-05 09:24:16] ############## DONE IN 1 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_ambience sfx - radar pulse [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Ambience Loops/0022_ambience sfx - radar pulse.ogg [2016-10-05 09:24:16] ############## DONE IN 0 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_ambience loop - space wind omnious light warbling tones (loop) [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Ambience Loops/0022_ambience loop - space wind omnious light warbling tones (loop).ogg [2016-10-05 09:24:16] ############## DONE IN 0 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_ambience sfx - ambient hangar sounds hydraulics [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Ambience Loops/0022_ambience sfx - ambient hangar sounds hydraulics.ogg [2016-10-05 09:24:16] ############## DONE IN 0 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_ambience sfx - digital readout light [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Ambience Loops/0022_ambience sfx - digital readout light.ogg [2016-10-05 09:24:16] ############## DONE IN 0 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_ambience loop - computer lab tech (loop) [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Ambience Loops/0022_ambience loop - computer lab tech (loop).ogg [2016-10-05 09:24:16] ############## DONE IN 0 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_ambience loop - spaceship hangar busy engines machinery and rumbles (loop) [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Ambience Loops/0022_ambience loop - spaceship hangar busy engines machinery and rumbles (loop).ogg [2016-10-05 09:24:16] ############## DONE IN 1 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_ambience sfx - ambient hangar sounds drill [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Ambience Loops/0022_ambience sfx - ambient hangar sounds drill.ogg [2016-10-05 09:24:16] ############## DONE IN 0 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_ambience loop - interior cockpit (loop) [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Ambience Loops/0022_ambience loop - interior cockpit (loop).ogg [2016-10-05 09:24:16] ############## DONE IN 0 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_ambience sfx - digital readout busy [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Ambience Loops/0022_ambience sfx - digital readout busy.ogg [2016-10-05 09:24:16] ############## DONE IN 0 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_ambience loop - spaceship hangar light (loop) [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Ambience Loops/0022_ambience loop - spaceship hangar light (loop).ogg [2016-10-05 09:24:16] ############## DONE IN 1 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_ambience sfx - ambient hangar sounds working with ratchet [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Ambience Loops/0022_ambience sfx - ambient hangar sounds working with ratchet.ogg [2016-10-05 09:24:16] ############## DONE IN 0 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_ambience sfx - air release steam valve [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Ambience Loops/0022_ambience sfx - air release steam valve.ogg [2016-10-05 09:24:16] ############## DONE IN 0 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_ambience sfx - radio static interference with glitchy voices [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Ambience Loops/0022_ambience sfx - radio static interference with glitchy voices.ogg [2016-10-05 09:24:16] ############## DONE IN 0 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE 0022_ambience loop - shop machinery (loop) [2016-10-05 09:24:16] LOADING SOUND: data/audio-resource/Ambience Loops/0022_ambience loop - shop machinery (loop).ogg [2016-10-05 09:24:16] ############## DONE IN 0 ms [2016-10-05 09:24:16] ############## LOADING RESOURCE Sky [2016-10-05 09:24:16] [SceneParser] now parsing scene: data//models/ground//sky [2016-10-05 09:24:16] ... parse Mesh data//models/ground//sky-sphere-mesh.mesh.xml 0 [2016-10-05 09:24:17] [UTIL] native buffer fetch took 730 ms; invoked GC: true; new size 60480; index: 3 [2016-10-05 09:24:17] [UTIL] native buffer fetch took 565 ms; invoked GC: true; new size 60480; index: 4 [2016-10-05 09:24:17] Sector[161](3, 3, 2) Broadphase of Sector[161](3, 3, 2) took: 564 [2016-10-05 09:24:17] WARNING: sector update of single sector (3, 3, 2) took 565 ms; Physics 565 ms [2016-10-05 09:24:17] WARNING: sector info: (3, 3, 2); id 161; type ASTEROID; [2016-10-05 09:24:17] [UNIVERSE] WARNING: Sector UPDATE took 591; sectors updated: 27 [2016-10-05 09:24:17] [SERVER][UPDATE] WARNING: UNIVERSE update took 591 [2016-10-05 09:24:18] [UTIL] native buffer fetch took 695 ms; invoked GC: true; new size 181440; index: 5 [2016-10-05 09:24:18] [UTIL] native buffer fetch took 395 ms; invoked GC: true; new size 181440; index: 6 [2016-10-05 09:24:18] Sector[117](1, 2, 2) Broadphase of Sector[117](1, 2, 2) took: 403 [2016-10-05 09:24:18] WARNING: sector update of single sector (1, 2, 2) took 404 ms; Physics 404 ms [2016-10-05 09:24:18] WARNING: sector info: (1, 2, 2); id 117; type ASTEROID; [2016-10-05 09:24:19] [UTIL] native buffer fetch took 602 ms; invoked GC: true; new size 120960; index: 7 [2016-10-05 09:24:19] WARNING: sector update of single sector (1, 1, 2) took 599 ms; Physics 599 ms [2016-10-05 09:24:19] WARNING: sector info: (1, 1, 2); id 106; type ASTEROID; [2016-10-05 09:24:19] [UNIVERSE] WARNING: Sector UPDATE took 1011; sectors updated: 27 [2016-10-05 09:24:19] [SERVER][UPDATE] WARNING: UNIVERSE update took 1012 [2016-10-05 09:24:19] ############## DONE IN 3650 ms [2016-10-05 09:24:19] ############## LOADING RESOURCE Box [2016-10-05 09:24:19] [SceneParser] now parsing scene: data//models/ground//box [2016-10-05 09:24:19] ... parse Mesh data//models/ground//Box.mesh.xml 0 [2016-10-05 09:24:20] [TEXTURE] data//models/ground/brick.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-10-05 09:24:20] [WARNING][ResourceLoader] File Does Not exist: data/models/ground/brick_normal.png [2016-10-05 09:24:20] ############## DONE IN 15 ms [2016-10-05 09:24:20] ############## LOADING RESOURCE Sphere [2016-10-05 09:24:20] [SceneParser] now parsing scene: data//models/ground//sphere-low [2016-10-05 09:24:20] ... parse Mesh data//models/ground//planet-mesh.mesh.xml 0 [2016-10-05 09:24:20] ############## DONE IN 118 ms [2016-10-05 09:24:20] ############## LOADING RESOURCE Cylinder [2016-10-05 09:24:20] [SceneParser] now parsing scene: data//models/ground//cylinder [2016-10-05 09:24:20] ... parse Mesh data//models/ground//Cylinder001.mesh.xml 0 [2016-10-05 09:24:20] ############## DONE IN 30 ms [2016-10-05 09:24:20] ############## LOADING RESOURCE GeoSphere [2016-10-05 09:24:20] [SceneParser] now parsing scene: data//models/ground//GeoSphere300x10 [2016-10-05 09:24:20] ... parse Mesh data//models/ground//GeoSphere300x10.mesh.xml 0 [2016-10-05 09:24:20] ############## DONE IN 78 ms [2016-10-05 09:24:20] ############## LOADING RESOURCE Planet [2016-10-05 09:24:20] [SceneParser] now parsing scene: data//models/ground//planet [2016-10-05 09:24:20] ... parse Mesh data//models/ground//Planet.mesh.xml 0 [2016-10-05 09:24:20] ############## DONE IN 80 ms [2016-10-05 09:24:20] ############## LOADING RESOURCE Atmosphere [2016-10-05 09:24:20] [SceneParser] now parsing scene: data//models/ground//atmosphere [2016-10-05 09:24:20] ... parse Mesh data//models/ground//Atmosphere.mesh.xml 0 [2016-10-05 09:24:20] ############## DONE IN 144 ms [2016-10-05 09:24:20] ############## LOADING RESOURCE Asteroid [2016-10-05 09:24:20] [SceneParser] now parsing scene: data//models/ground//asteroid [2016-10-05 09:24:20] ... parse Mesh data//models/ground//asteroid.mesh.xml 0 [2016-10-05 09:24:20] [TEXTURE] data//models/ground/asteroid.jpg LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-10-05 09:24:20] [TEXTURE] creation took: convert: 312; data: 1; make: 2 [2016-10-05 09:24:20] [WARNING][ResourceLoader] File Does Not exist: data/models/ground/asteroid_normal.jpg [2016-10-05 09:24:20] ############## DONE IN 494 ms [2016-10-05 09:24:20] ############## LOADING RESOURCE ExhaustPlum [2016-10-05 09:24:20] [SceneParser] now parsing scene: data//models/ground//exaustplum [2016-10-05 09:24:20] ... parse Mesh data//models/ground//ExaustPlum.mesh.xml 0 [2016-10-05 09:24:21] ############## DONE IN 29 ms [2016-10-05 09:24:21] ############## LOADING RESOURCE SimpleBeam [2016-10-05 09:24:21] [SceneParser] now parsing scene: data//models/ground//simplebeam [2016-10-05 09:24:21] ... parse Mesh data//models/ground//beam.mesh.xml 0 [2016-10-05 09:24:21] ############## DONE IN 16 ms [2016-10-05 09:24:21] ############## LOADING RESOURCE Arrow [2016-10-05 09:24:21] [SceneParser] now parsing scene: data//models/ground//arrow [2016-10-05 09:24:21] ... parse Mesh data//models/ground//arrow.mesh.xml 0 [2016-10-05 09:24:21] [TEXTURE] data//models/ground/arrow.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-10-05 09:24:21] [WARNING][ResourceLoader] File Does Not exist: data/models/ground/arrow_normal.png [2016-10-05 09:24:21] ############## DONE IN 10 ms [2016-10-05 09:24:21] ############## LOADING RESOURCE BlackHole [2016-10-05 09:24:21] [SceneParser] now parsing scene: data//models/ground//blackhole [2016-10-05 09:24:21] ... parse Mesh data//models/ground//blackhole.mesh.xml 0 [2016-10-05 09:24:21] ############## DONE IN 42 ms [2016-10-05 09:24:21] ############## LOADING RESOURCE Debris00 [2016-10-05 09:24:21] [SceneParser] now parsing scene: data//models/ground//BlDebris0 [2016-10-05 09:24:21] ... parse Mesh data//models/ground//BlDebris_0.mesh.xml 0 [2016-10-05 09:24:21] ... parse Mesh data//models/ground//BlDebris_1.mesh.xml 8 [2016-10-05 09:24:21] ... parse Mesh data//models/ground//BlDebris_2.mesh.xml 16 [2016-10-05 09:24:21] ... parse Mesh data//models/ground//BlDebris_3.mesh.xml 24 [2016-10-05 09:24:21] ... parse Mesh data//models/ground//BlDebris_4.mesh.xml 32 [2016-10-05 09:24:21] ############## DONE IN 58 ms [2016-10-05 09:24:21] ############## LOADING RESOURCE Tube [2016-10-05 09:24:21] [SceneParser] now parsing scene: data//models/ground//fnTube [2016-10-05 09:24:21] ... parse Mesh data//models/ground//fnTube.mesh.xml 0 [2016-10-05 09:24:21] ############## DONE IN 66 ms [2016-10-05 09:24:21] ############## LOADING RESOURCE PowerSupplyBeam [2016-10-05 09:24:21] [SceneParser] now parsing scene: data//models/gear/Power//AccPowerBeam [2016-10-05 09:24:21] ... parse Mesh data//models/gear/Power//AccPowerBeam.mesh.xml 0 [2016-10-05 09:24:21] [TEXTURE] data//models/gear/Power/powerbeam.png LOAD TAKEN: stream: 0 ms; data: 9 ms; create: 0 ms [2016-10-05 09:24:21] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/Power/powerbeam_normal.png [2016-10-05 09:24:21] [TEXTURE] data//models/gear/Power/powerbeam_EM.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 7 ms [2016-10-05 09:24:21] ############## DONE IN 133 ms [2016-10-05 09:24:21] ############## LOADING RESOURCE BuildInhibitor [2016-10-05 09:24:21] [SceneParser] now parsing scene: data//models/gear/Inhibitor//AccBuildInhibitor [2016-10-05 09:24:21] ... parse Mesh data//models/gear/Inhibitor//AccBuildInhibitor.mesh.xml 0 [2016-10-05 09:24:21] [TEXTURE] data//models/gear/Inhibitor/buildinhibtitor.png LOAD TAKEN: stream: 1 ms; data: 2 ms; create: 1 ms [2016-10-05 09:24:21] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/Inhibitor/buildinhibtitor_normal.png [2016-10-05 09:24:21] [TEXTURE] data//models/gear/Inhibitor/buildinhibtitor_em.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-10-05 09:24:21] ############## DONE IN 52 ms [2016-10-05 09:24:21] ############## LOADING RESOURCE HealingBeam [2016-10-05 09:24:21] [SceneParser] now parsing scene: data//models/gear/HealingBeam//HealBeam [2016-10-05 09:24:21] ... parse Mesh data//models/gear/HealingBeam//AccHeal.mesh.xml 0 [2016-10-05 09:24:21] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/HealingBeam/heal.png [2016-10-05 09:24:21] [TEXTURE] data//models/gear/HealingBeam/heal.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-10-05 09:24:21] org.schema.schine.graphicsengine.core.ResourceException: [WARNING][ResourceLoader] Resource not found data/models/gear/HealingBeam/heal.png [2016-10-05 09:24:21] at obfuscated.p.a(SourceFile:342) [2016-10-05 09:24:21] at obfuscated.aJO.b(SourceFile:1039) [2016-10-05 09:24:21] at obfuscated.aJO.a(SourceFile:875) [2016-10-05 09:24:21] at obfuscated.aJO.a(SourceFile:857) [2016-10-05 09:24:21] at obfuscated.aKI.a(SourceFile:222) [2016-10-05 09:24:21] at obfuscated.aKI.a(SourceFile:278) [2016-10-05 09:24:21] at obfuscated.aKI.b(SourceFile:132) [2016-10-05 09:24:21] at obfuscated.aKI.a(SourceFile:53) [2016-10-05 09:24:21] at obfuscated.aKK.b(SourceFile:796) [2016-10-05 09:24:21] at obfuscated.aKJ.a(SourceFile:51) [2016-10-05 09:24:21] at obfuscated.aKK.g(SourceFile:723) [2016-10-05 09:24:21] at obfuscated.aAI.d(SourceFile:789) [2016-10-05 09:24:21] at obfuscated.aAI.b(SourceFile:648) [2016-10-05 09:24:21] at obfuscated.R.e(SourceFile:950) [2016-10-05 09:24:21] at org.schema.game.common.Starter.startMainMenu(SourceFile:1420) [2016-10-05 09:24:21] at org.schema.game.common.Starter.main(SourceFile:967) [2016-10-05 09:24:21] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/HealingBeam/heal_normal.png [2016-10-05 09:24:21] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/HealingBeam/heal_em.png [2016-10-05 09:24:21] [TEXTURE] data//models/gear/HealingBeam/heal_em.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-10-05 09:24:21] org.schema.schine.graphicsengine.core.ResourceException: [WARNING][ResourceLoader] Resource not found data/models/gear/HealingBeam/heal_em.png [2016-10-05 09:24:21] at obfuscated.p.a(SourceFile:342) [2016-10-05 09:24:21] at obfuscated.aJO.b(SourceFile:1039) [2016-10-05 09:24:21] at obfuscated.aJO.a(SourceFile:875) [2016-10-05 09:24:21] at obfuscated.aJO.a(SourceFile:857) [2016-10-05 09:24:21] at obfuscated.aKI.a(SourceFile:253) [2016-10-05 09:24:21] at obfuscated.aKI.a(SourceFile:278) [2016-10-05 09:24:21] at obfuscated.aKI.b(SourceFile:132) [2016-10-05 09:24:21] at obfuscated.aKI.a(SourceFile:53) [2016-10-05 09:24:21] at obfuscated.aKK.b(SourceFile:796) [2016-10-05 09:24:21] at obfuscated.aKJ.a(SourceFile:51) [2016-10-05 09:24:21] at obfuscated.aKK.g(SourceFile:723) [2016-10-05 09:24:21] at obfuscated.aAI.d(SourceFile:789) [2016-10-05 09:24:21] at obfuscated.aAI.b(SourceFile:648) [2016-10-05 09:24:21] at obfuscated.R.e(SourceFile:950) [2016-10-05 09:24:21] at org.schema.game.common.Starter.startMainMenu(SourceFile:1420) [2016-10-05 09:24:21] at org.schema.game.common.Starter.main(SourceFile:967) [2016-10-05 09:24:21] ############## DONE IN 51 ms [2016-10-05 09:24:21] ############## LOADING RESOURCE Fabricator [2016-10-05 09:24:21] [SceneParser] now parsing scene: data//models/gear/Fabricator//AccFabricator [2016-10-05 09:24:21] ... parse Mesh data//models/gear/Fabricator//AccFabricator.mesh.xml 0 [2016-10-05 09:24:21] [TEXTURE] data//models/gear/Fabricator/accfabricator.png LOAD TAKEN: stream: 1 ms; data: 1 ms; create: 0 ms [2016-10-05 09:24:21] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/Fabricator/accfabricator_normal.png [2016-10-05 09:24:21] [TEXTURE] data//models/gear/Fabricator/accfabricator_em.png LOAD TAKEN: stream: 0 ms; data: 2 ms; create: 0 ms [2016-10-05 09:24:21] ############## DONE IN 47 ms [2016-10-05 09:24:21] ############## LOADING RESOURCE Pistol [2016-10-05 09:24:21] [SceneParser] now parsing scene: data//models/gear/Pistol//AccPistol [2016-10-05 09:24:21] ... parse Mesh data//models/gear/Pistol//AccPistol.mesh.xml 0 [2016-10-05 09:24:21] [TEXTURE] data//models/gear/Pistol/WeapPistol.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-10-05 09:24:21] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/Pistol/WeapPistol_normal.png [2016-10-05 09:24:21] [TEXTURE] data//models/gear/Pistol/WeapPistol_em.png LOAD TAKEN: stream: 0 ms; data: 7 ms; create: 0 ms [2016-10-05 09:24:21] ############## DONE IN 49 ms [2016-10-05 09:24:21] ############## LOADING RESOURCE Torch [2016-10-05 09:24:21] [SceneParser] now parsing scene: data//models/gear/Torch//AccTorch [2016-10-05 09:24:21] ... parse Mesh data//models/gear/Torch//AccTorch.mesh.xml 0 [2016-10-05 09:24:21] [TEXTURE] data//models/gear/Torch/torch.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 1 ms [2016-10-05 09:24:21] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/Torch/torch_normal.png [2016-10-05 09:24:21] [TEXTURE] data//models/gear/Torch/torch_em.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-10-05 09:24:21] ############## DONE IN 48 ms [2016-10-05 09:24:21] ############## LOADING RESOURCE Helmet [2016-10-05 09:24:21] [SceneParser] now parsing scene: data//models/gear/Helmet//AccHelmet [2016-10-05 09:24:21] ... parse Mesh data//models/gear/Helmet//AccHelmet.mesh.xml 0 [2016-10-05 09:24:21] [TEXTURE] data//models/gear/Helmet/playerhelm.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-10-05 09:24:21] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/Helmet/playerhelm_normal.png [2016-10-05 09:24:21] [TEXTURE] data//models/gear/Helmet/playerhelm_em.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 1 ms [2016-10-05 09:24:21] ############## DONE IN 75 ms [2016-10-05 09:24:21] ############## LOADING RESOURCE MarkerBeam [2016-10-05 09:24:21] [SceneParser] now parsing scene: data//models/gear/MarkerBeam//AccMarkerBeam [2016-10-05 09:24:21] ... parse Mesh data//models/gear/MarkerBeam//AccMarkerBeam.mesh.xml 0 [2016-10-05 09:24:21] [TEXTURE] data//models/gear/MarkerBeam/marker.png LOAD TAKEN: stream: 0 ms; data: 5 ms; create: 0 ms [2016-10-05 09:24:21] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/MarkerBeam/marker_normal.png [2016-10-05 09:24:21] [TEXTURE] data//models/gear/MarkerBeam/marker_em.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 1 ms [2016-10-05 09:24:21] ############## DONE IN 53 ms [2016-10-05 09:24:21] ############## LOADING RESOURCE GrappleBeam [2016-10-05 09:24:21] [SceneParser] now parsing scene: data//models/gear/GrappleBeam//AccGrappleBeam [2016-10-05 09:24:21] ... parse Mesh data//models/gear/GrappleBeam//AccGrappleBeam.mesh.xml 0 [2016-10-05 09:24:21] [TEXTURE] data//models/gear/GrappleBeam/grapplebeam.png LOAD TAKEN: stream: 0 ms; data: 2 ms; create: 0 ms [2016-10-05 09:24:21] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/GrappleBeam/grapplebeam_normal.png [2016-10-05 09:24:21] [TEXTURE] data//models/gear/GrappleBeam/grapplebeam_em.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-10-05 09:24:21] ############## DONE IN 36 ms [2016-10-05 09:24:21] ############## LOADING RESOURCE Capsule [2016-10-05 09:24:21] [SceneParser] now parsing scene: data//models/lod/Capsule//Capsule [2016-10-05 09:24:21] ... parse Mesh data//models/lod/Capsule//Capsule.mesh.xml 0 [2016-10-05 09:24:21] ############## DONE IN 9 ms [2016-10-05 09:24:21] ############## LOADING RESOURCE SphereLod [2016-10-05 09:24:21] [SceneParser] now parsing scene: data//models/lod/Sphere//Sphere [2016-10-05 09:24:21] ... parse Mesh data//models/lod/Sphere//Sphere.mesh.xml 0 [2016-10-05 09:24:22] [UTIL] native buffer fetch took 585 ms; invoked GC: true; new size 34560; index: 8 [2016-10-05 09:24:22] [UTIL] native buffer fetch took 334 ms; invoked GC: true; new size 23040; index: 9 [2016-10-05 09:24:22] [SERVERPROCESSOR][WARNING} PING timeout warning. resending ping to RegisteredClient: Drock (1) connected: true Retries left: 12; socket connected: true; socket closed: false; inputShutdown: false; outputShutdown: false; ProcessorID: 0 [2016-10-05 09:24:22] [SERVERPROCESSOR][WARNING} PING has been resent to RegisteredClient: Drock (1) connected: true [2016-10-05 09:24:22] [SERVER][WARNING] Recovered Ping for RegisteredClient: Drock (1) connected: true; Retries left: 11; retries resetting [2016-10-05 09:24:22] [TEXTURE] data//models/lod/Sphere/marble-seamless-texture.png LOAD TAKEN: stream: 0 ms; data: 21 ms; create: 2 ms [2016-10-05 09:24:22] [WARNING][ResourceLoader] File Does Not exist: data/models/lod/Sphere/marble-seamless-texture_normal.png [2016-10-05 09:24:22] ############## DONE IN 1112 ms [2016-10-05 09:24:22] ############## LOADING RESOURCE Pipe [2016-10-05 09:24:22] [SceneParser] now parsing scene: data//models/lod/Pipe//Pipe [2016-10-05 09:24:22] ... parse Mesh data//models/lod/Pipe//Pipe.mesh.xml 0 [2016-10-05 09:24:22] [TEXTURE] data//models/lod/Pipe/Pipe.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 1 ms [2016-10-05 09:24:22] [WARNING][ResourceLoader] File Does Not exist: data/models/lod/Pipe/Pipe_normal.png [2016-10-05 09:24:22] ############## DONE IN 20 ms [2016-10-05 09:24:22] ############## LOADING RESOURCE Console1 [2016-10-05 09:24:22] [SceneParser] now parsing scene: data//models/lod/Console1//Console1 [2016-10-05 09:24:22] ... parse Mesh data//models/lod/Console1//Console1.mesh.xml 0 [2016-10-05 09:24:22] [TEXTURE] data//models/lod/Console1/console.png LOAD TAKEN: stream: 1 ms; data: 12 ms; create: 3 ms [2016-10-05 09:24:22] [WARNING][ResourceLoader] File Does Not exist: data/models/lod/Console1/console_normal.png [2016-10-05 09:24:22] [TEXTURE] data//models/lod/Console1/console_em.png LOAD TAKEN: stream: 0 ms; data: 5 ms; create: 1 ms [2016-10-05 09:24:22] ############## DONE IN 30 ms [2016-10-05 09:24:22] ############## LOADING RESOURCE MushroomLod [2016-10-05 09:24:22] [SceneParser] now parsing scene: data//models/lod/Flora/Mushroom//Mushroom [2016-10-05 09:24:22] ... parse Mesh data//models/lod/Flora/Mushroom//Mushroom.mesh.xml 0 [2016-10-05 09:24:22] [TEXTURE] data//models/lod/Flora/Mushroom/mushroom.png LOAD TAKEN: stream: 0 ms; data: 4 ms; create: 1 ms [2016-10-05 09:24:22] [WARNING][ResourceLoader] File Does Not exist: data/models/lod/Flora/Mushroom/mushroom_normal.png [2016-10-05 09:24:22] ############## DONE IN 21 ms [2016-10-05 09:24:22] ############## LOADING RESOURCE LightBarLod [2016-10-05 09:24:22] [SceneParser] now parsing scene: data//models/lod/LightBar//LightBar [2016-10-05 09:24:22] ... parse Mesh data//models/lod/LightBar//LightBar.mesh.xml 0 [2016-10-05 09:24:23] [TEXTURE] data//models/lod/LightBar/lightbar.png LOAD TAKEN: stream: 0 ms; data: 6 ms; create: 3 ms [2016-10-05 09:24:23] [WARNING][ResourceLoader] File Does Not exist: data/models/lod/LightBar/lightbar_normal.png [2016-10-05 09:24:23] [TEXTURE] data//models/lod/LightBar/lightbar_em.png LOAD TAKEN: stream: 1 ms; data: 3 ms; create: 2 ms [2016-10-05 09:24:23] ############## DONE IN 29 ms [2016-10-05 09:24:23] ############## LOADING RESOURCE Konata [2016-10-05 09:24:23] [SceneParser] now parsing scene: data//models/character//konata [2016-10-05 09:24:23] ... parse Mesh data//models/character//Character.mesh.xml 0 [2016-10-05 09:24:23] [TEXTURE] data//models/character/uvw.png LOAD TAKEN: stream: 0 ms; data: 8 ms; create: 1 ms [2016-10-05 09:24:23] [WARNING][ResourceLoader] File Does Not exist: data/models/character/uvw_normal.png [2016-10-05 09:24:23] ############## DONE IN 261 ms [2016-10-05 09:24:23] ############## LOADING RESOURCE PlayerMdl [2016-10-05 09:24:23] [SceneParser] now parsing scene: data//models/character//PlayerMdl [2016-10-05 09:24:23] ... parse Mesh data//models/character//PlayerMdl.mesh.xml 0 [2016-10-05 09:24:23] [TEXTURE] data//models/character/playertex.png LOAD TAKEN: stream: 1 ms; data: 21 ms; create: 1 ms [2016-10-05 09:24:23] [WARNING][ResourceLoader] File Does Not exist: data/models/character/playertex_normal.png [2016-10-05 09:24:23] [TEXTURE] data//models/character/playertex_em.png LOAD TAKEN: stream: 0 ms; data: 2 ms; create: 1 ms [2016-10-05 09:24:23] ############## DONE IN 702 ms [2016-10-05 09:24:23] ############## LOADING RESOURCE HoppyLegs [2016-10-05 09:24:23] [TEXTURE] data//models/character/hoppy_desert.png LOAD TAKEN: stream: 1 ms; data: 4 ms; create: 0 ms [2016-10-05 09:24:24] [SceneParser] now parsing scene: data//models/character//hoppy_legs [2016-10-05 09:24:24] ... parse Mesh data//models/character//MdlLegs.mesh.xml 0 [2016-10-05 09:24:24] [TEXTURE] data//models/character/hoppy_desert.png LOAD TAKEN: stream: 0 ms; data: 4 ms; create: 0 ms [2016-10-05 09:24:24] [WARNING][ResourceLoader] File Does Not exist: data/models/character/hoppy_desert_normal.png [2016-10-05 09:24:24] [TEXTURE] data//models/character/hoppy_desert.png LOAD TAKEN: stream: 0 ms; data: 4 ms; create: 1 ms [2016-10-05 09:24:24] ############## DONE IN 72 ms [2016-10-05 09:24:24] ############## LOADING RESOURCE HoppyBody [2016-10-05 09:24:24] [TEXTURE] data//models/character/hoppy_desert.png LOAD TAKEN: stream: 0 ms; data: 4 ms; create: 0 ms [2016-10-05 09:24:24] [SceneParser] now parsing scene: data//models/character//hoppy_body [2016-10-05 09:24:24] ... parse Mesh data//models/character//MdlBody.mesh.xml 0 [2016-10-05 09:24:24] [TEXTURE] data//models/character/hoppy_desert.png LOAD TAKEN: stream: 1 ms; data: 10 ms; create: 0 ms [2016-10-05 09:24:24] [WARNING][ResourceLoader] File Does Not exist: data/models/character/hoppy_desert_normal.png [2016-10-05 09:24:24] [TEXTURE] data//models/character/hoppy_desert.png LOAD TAKEN: stream: 0 ms; data: 7 ms; create: 1 ms [2016-10-05 09:24:24] ############## DONE IN 79 ms [2016-10-05 09:24:24] ############## LOADING RESOURCE LegsArag [2016-10-05 09:24:24] [TEXTURE] data//models/character/QuadLegsTex01.png LOAD TAKEN: stream: 1 ms; data: 1 ms; create: 0 ms [2016-10-05 09:24:24] [SceneParser] now parsing scene: data//models/character//FaunQuadAracLegs [2016-10-05 09:24:24] ... parse Mesh data//models/character//AracLeg.mesh.xml 0 [2016-10-05 09:24:24] [TEXTURE] data//models/character/QuadLegsTex01.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-10-05 09:24:24] [WARNING][ResourceLoader] File Does Not exist: data/models/character/QuadLegsTex01_normal.png [2016-10-05 09:24:24] [TEXTURE] data//models/character/QuadLegsTex01.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-10-05 09:24:24] ############## DONE IN 155 ms [2016-10-05 09:24:24] ############## LOADING RESOURCE TorsoShell [2016-10-05 09:24:24] [TEXTURE] data//models/character/QuadLegsTex01.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-10-05 09:24:24] [SceneParser] now parsing scene: data//models/character//FaunQuadBodyShell [2016-10-05 09:24:24] ... parse Mesh data//models/character//FaunQBodyTorso.mesh.xml 0 [2016-10-05 09:24:24] [TEXTURE] data//models/character/QuadTorsoTex01.png LOAD TAKEN: stream: 0 ms; data: 5 ms; create: 0 ms [2016-10-05 09:24:24] [WARNING][ResourceLoader] File Does Not exist: data/models/character/QuadTorsoTex01_normal.png [2016-10-05 09:24:24] [TEXTURE] data//models/character/QuadLegsTex01.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 1 ms [2016-10-05 09:24:24] ############## DONE IN 58 ms [2016-10-05 09:24:24] ############## LOADING RESOURCE Explision [2016-10-05 09:24:24] ############## DONE IN 25 ms [2016-10-05 09:24:24] ############## LOADING RESOURCE NoiseVolume [2016-10-05 09:24:24] [UTIL] native buffer fetch took 561 ms; invoked GC: true; new size 2097280; index: 0 [2016-10-05 09:24:25] ############## DONE IN 603 ms [2016-10-05 09:24:25] ############## LOADING RESOURCE marple [2016-10-05 09:24:25] [TEXTURE] data/textures/marble-seamless-texture.png LOAD TAKEN: stream: 0 ms; data: 16 ms; create: 1 ms [2016-10-05 09:24:25] ############## DONE IN 18 ms [2016-10-05 09:24:25] ############## LOADING RESOURCE LavaTex [2016-10-05 09:24:25] [TEXTURE] data/textures/lava.png LOAD TAKEN: stream: 0 ms; data: 28 ms; create: 2 ms [2016-10-05 09:24:25] ############## DONE IN 30 ms [2016-10-05 09:24:25] ############## LOADING RESOURCE ExplosionData [2016-10-05 09:24:25] ############## DONE IN 0 ms [2016-10-05 09:24:25] ############## LOADING RESOURCE SimpeStarField [2016-10-05 09:24:25] [TEXTURE] data/textures/simplestarfield.png LOAD TAKEN: stream: 0 ms; data: 12 ms; create: 3 ms [2016-10-05 09:24:25] ############## DONE IN 15 ms [2016-10-05 09:24:25] ############## LOADING RESOURCE Effects [2016-10-05 09:24:25] [RESOURCE] Loading effects [2016-10-05 09:24:25] [TEXTURE] data/effects/dudvmap.jpg LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-10-05 09:24:25] [TEXTURE] creation took: convert: 72; data: 0; make: 3 [2016-10-05 09:24:25] [TEXTURE] data/effects/noise.png LOAD TAKEN: stream: 0 ms; data: 6 ms; create: 0 ms [2016-10-05 09:24:25] [RESOURCE] Loading effects done [2016-10-05 09:24:25] ############## DONE IN 109 ms [2016-10-05 09:24:25] ############## LOADING RESOURCE TradingSkins [2016-10-05 09:24:25] [TEXTURE] /home/dcforgas/Desktop/Starmade/starmade-launcher-linux-x64/StarMade/data/textures/skins/traid00_main_diff.png LOAD TAKEN: stream: 1 ms; data: 3 ms; create: 1 ms [2016-10-05 09:24:25] [TEXTURE] /home/dcforgas/Desktop/Starmade/starmade-launcher-linux-x64/StarMade/data/textures/skins/traid00_main_em.png LOAD TAKEN: stream: 1 ms; data: 8 ms; create: 0 ms [2016-10-05 09:24:25] [TEXTURE] /home/dcforgas/Desktop/Starmade/starmade-launcher-linux-x64/StarMade/data/textures/skins/traid00_helmet_diff.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 1 ms [2016-10-05 09:24:25] [TEXTURE] /home/dcforgas/Desktop/Starmade/starmade-launcher-linux-x64/StarMade/data/textures/skins/traid00_helmet_em.png LOAD TAKEN: stream: 0 ms; data: 6 ms; create: 0 ms [2016-10-05 09:24:25] ############## DONE IN 29 ms [2016-10-05 09:24:25] ############## LOADING RESOURCE SkyTexturefalse [2016-10-05 09:24:25] [RESOURCE] Loading background [2016-10-05 09:24:25] [RESOURCE] Loading background DONE [2016-10-05 09:24:25] ############## DONE IN 128 ms [2016-10-05 09:24:25] ############## LOADING RESOURCE Occlusionfalse [2016-10-05 09:24:25] ############## DONE IN 0 ms [2016-10-05 09:24:25] ############## LOADING RESOURCE Extract_Textures [2016-10-05 09:24:25] [TEXTURELOADER] Checking if textures exist: true [2016-10-05 09:24:25] ############## DONE IN 11 ms [2016-10-05 09:24:25] ############## LOADING RESOURCE Pixeldata/./textures/block/Pixel128 [2016-10-05 09:24:25] [RESOURCE] Loading cube textures [2016-10-05 09:24:25] GL_MEMORY Before DEFFUSE [2016-10-05 09:24:25] CURRENT_AVAILABLE: 761MB [2016-10-05 09:24:25] TOTAL_AVAILABLE: 1024MB [2016-10-05 09:24:25] INFO_DEDICATED: 1024MB [2016-10-05 09:24:25] INFO_EVICTED: 0MB [2016-10-05 09:24:25] java.io.FileNotFoundException: Neither .png or .tga found for resource data/./textures/block/Pixel/128/t000 [2016-10-05 09:24:25] at obfuscated.aJO.a(SourceFile:901) [2016-10-05 09:24:25] at obfuscated.gV.a(SourceFile:58) [2016-10-05 09:24:25] at obfuscated.hk.a(SourceFile:440) [2016-10-05 09:24:25] at obfuscated.aKK.g(SourceFile:723) [2016-10-05 09:24:25] at obfuscated.aAI.d(SourceFile:789) [2016-10-05 09:24:25] at obfuscated.aAI.b(SourceFile:648) [2016-10-05 09:24:25] at obfuscated.R.e(SourceFile:950) [2016-10-05 09:24:25] at org.schema.game.common.Starter.startMainMenu(SourceFile:1420) [2016-10-05 09:24:25] at org.schema.game.common.Starter.main(SourceFile:967) [2016-10-05 09:24:25] org.schema.schine.graphicsengine.core.ResourceException: data/./textures/block/ [2016-10-05 09:24:25] at obfuscated.hk.a(SourceFile:473) [2016-10-05 09:24:25] at obfuscated.aKK.g(SourceFile:723) [2016-10-05 09:24:25] at obfuscated.aAI.d(SourceFile:789) [2016-10-05 09:24:25] at obfuscated.aAI.b(SourceFile:648) [2016-10-05 09:24:25] at obfuscated.R.e(SourceFile:950) [2016-10-05 09:24:25] at org.schema.game.common.Starter.startMainMenu(SourceFile:1420) [2016-10-05 09:24:25] at org.schema.game.common.Starter.main(SourceFile:967) [2016-10-05 09:24:25] org.schema.schine.graphicsengine.core.ResourceException: data/./textures/block/ [2016-10-05 09:24:25] at obfuscated.hk.a(SourceFile:473) [2016-10-05 09:24:25] at obfuscated.aKK.g(SourceFile:723) [2016-10-05 09:24:25] at obfuscated.aAI.d(SourceFile:789) [2016-10-05 09:24:25] at obfuscated.aAI.b(SourceFile:648) [2016-10-05 09:24:25] at obfuscated.R.e(SourceFile:950) [2016-10-05 09:24:25] at org.schema.game.common.Starter.startMainMenu(SourceFile:1420) [2016-10-05 09:24:25] at org.schema.game.common.Starter.main(SourceFile:967) [2016-10-05 09:24:33] AGAIN PRINTING STACK TRACE [2016-10-05 09:24:33] org.schema.schine.graphicsengine.core.ResourceException: data/./textures/block/ [2016-10-05 09:24:33] at obfuscated.hk.a(SourceFile:473) [2016-10-05 09:24:33] at obfuscated.aKK.g(SourceFile:723) [2016-10-05 09:24:33] at obfuscated.aAI.d(SourceFile:789) [2016-10-05 09:24:33] at obfuscated.aAI.b(SourceFile:648) [2016-10-05 09:24:33] at obfuscated.R.e(SourceFile:950) [2016-10-05 09:24:33] at org.schema.game.common.Starter.startMainMenu(SourceFile:1420) [2016-10-05 09:24:33] at org.schema.game.common.Starter.main(SourceFile:967) [2016-10-05 09:24:33] [CRASHREPORTER] RUNNING COMMAND: [java, -jar, /home/dcforgas/Desktop/Starmade/starmade-launcher-linux-x64/StarMade/./CrashAndBugReport.jar, ] [2016-10-05 09:24:33] Exiting because of starting crash report [2016-10-05 09:24:33] [CLIENT] CLIENT SHUTDOWN. Dumping client data!