METAL_MESH POWER_COIL_ID 1.0,1.0,1.0,1.0 50 someblock 2 3 0 5.0 heavy base_spin basicgreyhull false 0.0 50 5 false true false false 0.05 75 true true false 1 false false false false false true 0 false false false negative anti_spin solid draining light base_spin solid conductive 0 0.0 METAL_MESH POWER_COIL_ID 50 Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP 2 3 0 5.0 basicgreyhull false 0.0 50 5 false true false 0 false 0.05 75 true true false 1 false false false false false true 0 false false false negative anti_spin solid draining light base_spin solid conductive 0 0.0 1.0,1.0,1.0,1.0 Grey_Hull 50 Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP 2 3 0 5.0 basicgreyhull false 0.0 50 5 false true false 0 false 0.05 75 true true false 1 false false false false false true 1 false false false medium null_spin gas draining negative base_spin liquid conductive 0 0.0 1.0,1.0,1.0,1.0 Grey_Hull 50 Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP 2 3 0 5.0 basicgreyhull false 0.0 50 5 false true false 0 false 0.05 75 true true false 1 false false false false false true 2 false false false medium base_spin solid conductive medium anti_spin gas draining 0 0.0 1.0,1.0,1.0,1.0 Grey_Hull 50 Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP 2 3 0 5.0 basicgreyhull false 0.0 50 5 false true false 0 false 0.05 75 true true false 1 false false false false false true 5 false false false light anti_spin solid conductive medium anti_spin gas insulator 0 0.0 1.0,1.0,1.0,1.0 Grey_Hull 50 Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP 2 3 0 5.0 basicgreyhull false 0.0 50 5 false true false 0 false 0.05 75 true true false 1 false false false false false true 4 false false false medium null_spin gas insulator medium anti_spin gas conductive 0 0.0 1.0,1.0,1.0,1.0 100 undefined description 2 0 0 5.0 false 0.0 0 0 false true true 1 false 0.1 100 true true false 1 false false false false false true 0 false false false negative null_spin gas insulator medium base_spin solid draining 0 0.0 1.0,1.0,1.0,1.0 100 undefined description 2 0 0 5.0 false 0.0 0 0 false true true 2 false 0.1 100 true true false 1 false false false false false true 0 false false false medium anti_spin liquid conductive negative base_spin gas draining 0 0.0 1.0,1.0,1.0,1.0 100 undefined description 2 0 0 5.0 false 0.0 0 0 false true true 3 false 0.1 100 true true false 1 false false false false false true 0 false false false light null_spin gas insulator medium anti_spin gas insulator 0 0.0 1.0,1.0,1.0,1.0 Grey_Hull TERRAIN_M5L2_ID TERRAIN_M16L2_ID 125 By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 standardgreyarmor false 60.0 75 5 false true false 0 false 0.15 100 true true false 1 false false false false false true 0 false false false medium anti_spin liquid insulator medium anti_spin gas conductive 0 0.0 1.0,1.0,1.0,1.0 HULL_COLOR_GREY_ID HULL_COLOR_GREY_ID 125 By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 standardgreyarmor false 60.0 75 5 false true false 0 false 0.15 100 true true false 1 false false false false false true 1 false false false medium null_spin gas insulator light anti_spin liquid draining 0 0.0 1.0,1.0,1.0,1.0 HULL_COLOR_GREY_ID HULL_COLOR_GREY_ID 125 By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 standardgreyarmor false 60.0 75 5 false true false 0 false 0.15 100 true true false 1 false false false false false true 2 false false false medium base_spin gas draining light anti_spin solid draining 0 0.0 1.0,1.0,1.0,1.0 HULL_COLOR_GREY_ID HULL_COLOR_GREY_ID 125 By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 standardgreyarmor false 60.0 75 5 false true false 0 false 0.15 100 true true false 1 false false false false false true 4 false false false medium base_spin gas draining light anti_spin solid draining 0 0.0 1.0,1.0,1.0,1.0 HULL_COLOR_GREY_ID HULL_COLOR_GREY_ID 125 By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 standardgreyarmor false 60.0 75 5 false true false 0 false 0.15 100 true true false 1 false false false false false true 5 false false false medium base_spin gas draining light anti_spin solid draining 0 0.0 1.0,1.0,1.0,1.0 HULL_COLOR_GREY_ID INGOT_BLACK INGOT_WHITE 1000 Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 advancedgreyarmor false 75.0 100 5 false true false 0 false 0.25 250 true true false 1 false false false false false true 0 false false false medium null_spin gas draining negative anti_spin solid draining 0 0.0 0.8,0.8,1.0,1.0 POWERHULL_COLOR_GREY POWERHULL_COLOR_GREY 1000 Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 advancedgreyarmor false 75.0 100 5 false true false 0 false 0.25 250 true true false 1 false false false false false true 1 false false false medium null_spin liquid insulator negative null_spin liquid insulator 0 0.0 0.8,0.8,1.0,1.0 POWERHULL_COLOR_GREY POWERHULL_COLOR_GREY 1000 Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 advancedgreyarmor false 75.0 100 5 false true false 0 false 0.25 250 true true false 1 false false false false false true 2 false false false medium base_spin solid insulator light null_spin liquid conductive 0 0.0 0.8,0.8,1.0,1.0 POWERHULL_COLOR_GREY POWERHULL_COLOR_GREY 1000 Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 advancedgreyarmor false 75.0 100 5 false true false 0 false 0.25 250 true true false 1 false false false false false true 4 false false false medium base_spin solid insulator light null_spin liquid conductive 0 0.0 0.8,0.8,1.0,1.0 POWERHULL_COLOR_GREY POWERHULL_COLOR_GREY 1000 Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 advancedgreyarmor false 75.0 100 5 false true false 0 false 0.25 250 true true false 1 false false false false false true 5 false false false medium base_spin solid insulator light null_spin liquid conductive 0 0.0 0.8,0.8,1.0,1.0 Grey_Hull MAN_WHITE 50 Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP 2 3 0 5.0 basicwhitehull false 0.0 50 5 false true false 0 false 0.05 75 true true false 1 false false false false false true 0 false false false negative null_spin solid conductive negative base_spin gas insulator 0 0.0 1.0,1.0,1.0,1.0 White_Hull 50 Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP 2 3 0 5.0 basicwhitehull false 0.0 50 5 false true false 0 false 0.05 75 true true false 1 false false false false false true 1 false false false medium anti_spin gas draining negative anti_spin liquid conductive 0 0.0 1.0,1.0,1.0,1.0 White_Hull 50 Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP 2 3 0 5.0 basicwhitehull false 0.0 50 5 false true false 0 false 0.05 75 true true false 1 false false false false false true 2 false false false negative base_spin liquid draining negative base_spin gas draining 0 0.0 1.0,1.0,1.0,1.0 White_Hull 50 Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP 2 3 0 5.0 basicwhitehull false 0.0 50 5 false true false 0 false 0.05 75 true true false 1 false false false false false true 5 false false false negative anti_spin gas draining light anti_spin gas insulator 0 0.0 1.0,1.0,1.0,1.0 White_Hull 50 Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP 2 3 0 5.0 basicwhitehull false 0.0 50 5 false true false 0 false 0.05 75 true true false 1 false false false false false true 4 false false false light anti_spin gas insulator light anti_spin liquid conductive 0 0.0 1.0,1.0,1.0,1.0 White_Hull TERRAIN_M5L2_ID 125 By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 standardwhitearmor false 60.0 75 5 false true false 0 false 0.15 100 true true false 1 false false false false false true 0 false false false negative null_spin gas insulator negative anti_spin solid draining 0 0.0 1.0,1.0,1.0,1.0 HULL_COLOR_WHITE_ID HULL_COLOR_WHITE_ID 125 By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 standardwhitearmor false 60.0 75 5 false true false 0 false 0.15 100 true true false 1 false false false false false true 1 false false false medium null_spin gas insulator light base_spin gas insulator 0 0.0 1.0,1.0,1.0,1.0 HULL_COLOR_WHITE_ID HULL_COLOR_WHITE_ID 125 By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 standardwhitearmor false 60.0 75 5 false true false 0 false 0.15 100 true true false 1 false false false false false true 2 false false false medium base_spin liquid draining negative anti_spin gas draining 0 0.0 1.0,1.0,1.0,1.0 HULL_COLOR_WHITE_ID HULL_COLOR_WHITE_ID 125 By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 standardwhitearmor false 60.0 75 5 false true false 0 false 0.15 100 true true false 1 false false false false false true 4 false false false medium base_spin liquid draining negative anti_spin gas draining 0 0.0 1.0,1.0,1.0,1.0 HULL_COLOR_WHITE_ID HULL_COLOR_WHITE_ID 125 By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 standardwhitearmor false 60.0 75 5 false true false 0 false 0.15 100 true true false 1 false false false false false true 5 false false false medium base_spin liquid draining negative anti_spin gas draining 0 0.0 1.0,1.0,1.0,1.0 HULL_COLOR_WHITE_ID INGOT_WHITE 1000 Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 advancedwhitearmor false 75.0 100 5 false true false 0 false 0.25 250 true true false 1 false false false false false true 0 false false false negative null_spin gas conductive light null_spin gas insulator 0 0.0 1.0,1.0,1.0,1.0 POWERHULL_COLOR_WHITE POWERHULL_COLOR_WHITE 1000 Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 advancedwhitearmor false 75.0 100 5 false true false 0 false 0.25 250 true true false 1 false false false false false true 1 false false false light base_spin solid draining negative null_spin gas insulator 0 0.0 1.0,1.0,1.0,1.0 POWERHULL_COLOR_WHITE POWERHULL_COLOR_WHITE 1000 Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 advancedwhitearmor false 75.0 100 5 false true false 0 false 0.25 250 true true false 1 false false false false false true 2 false false false medium null_spin solid insulator light null_spin liquid conductive 0 0.0 1.0,1.0,1.0,1.0 POWERHULL_COLOR_WHITE POWERHULL_COLOR_WHITE 1000 Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 advancedwhitearmor false 75.0 100 5 false true false 0 false 0.25 250 true true false 1 false false false false false true 4 false false false medium null_spin solid insulator light null_spin liquid conductive 0 0.0 1.0,1.0,1.0,1.0 POWERHULL_COLOR_WHITE POWERHULL_COLOR_WHITE 1000 Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 advancedwhitearmor false 75.0 100 5 false true false 0 false 0.25 250 true true false 1 false false false false false true 5 false false false medium null_spin solid insulator light null_spin liquid conductive 0 0.0 1.0,1.0,1.0,1.0 HULL_COLOR_WHITE_ID TERRAIN_CRYSTAL_WHITE 1000 Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 whitecrystalarmor false 75.0 100 5 true true false 0 false 0.25 250 true true false 1 false false false false false true 0 false false false negative null_spin liquid conductive medium null_spin gas draining 0 0.0 1.0,1.0,1.0,1.0 GLASS_BLOCK_WHITE 1000 Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 whitecrystalarmor false 75.0 100 5 true true false 0 false 0.25 250 true true false 1 false false false false false true 1 false false false light anti_spin solid draining negative anti_spin solid insulator 0 0.0 1.0,1.0,1.0,1.0 GLASS_BLOCK_WHITE 1000 Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 whitecrystalarmor false 75.0 100 5 true true false 0 false 0.25 250 true true false 1 false false false false false true 2 false false false medium null_spin gas draining medium anti_spin solid insulator 0 0.0 1.0,1.0,1.0,1.0 GLASS_BLOCK_WHITE 1000 Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 whitecrystalarmor false 75.0 100 5 true true false 0 false 0.25 250 true true false 1 false false false false false true 5 false false false light null_spin liquid draining light null_spin solid draining 0 0.0 1.0,1.0,1.0,1.0 GLASS_BLOCK_WHITE 1000 Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 whitecrystalarmor false 75.0 100 5 true true false 0 false 0.25 250 true true false 1 false false false false false true 4 false false false light base_spin gas insulator negative anti_spin solid insulator 0 0.0 1.0,1.0,1.0,1.0 Grey_Hull MAN_BLACK 50 Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP 2 3 0 5.0 basicblackhull false 0.0 50 5 false true false 0 false 0.05 75 true true false 1 false false false false false true 0 false false false medium null_spin solid draining negative null_spin liquid conductive 0 0.0 1.0,1.0,1.0,1.0 Black_Hull 50 Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP 2 3 0 5.0 basicblackhull false 0.0 50 5 false true false 0 false 0.05 75 true true false 1 false false false false false true 1 false false false negative null_spin solid conductive light null_spin gas conductive 0 0.0 1.0,1.0,1.0,1.0 Black_Hull 50 Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP 2 3 0 5.0 basicblackhull false 0.0 50 5 false true false 0 false 0.05 75 true true false 1 false false false false false true 2 false false false negative base_spin gas insulator light anti_spin liquid draining 0 0.0 1.0,1.0,1.0,1.0 Black_Hull 50 Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP 2 3 0 5.0 basicblackhull false 0.0 50 5 false true false 0 false 0.05 75 true true false 1 false false false false false true 5 false false false medium base_spin solid conductive light null_spin liquid insulator 0 0.0 1.0,1.0,1.0,1.0 Black_Hull 50 Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP 2 3 0 5.0 basicblackhull false 0.0 50 5 false true false 0 false 0.05 75 true true false 1 false false false false false true 4 false false false light null_spin gas insulator negative null_spin gas insulator 0 0.0 1.0,1.0,1.0,1.0 Black_Hull TERRAIN_M16L2_ID 125 By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 standardblackarmor false 60.0 75 5 false true false 0 false 0.15 100 true true false 1 false false false false false true 0 false false false medium null_spin gas insulator light base_spin liquid draining 0 0.0 0.1,0.1,0.1,1.0 HULL_COLOR_BLACK_ID HULL_COLOR_BLACK_ID 125 By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 standardblackarmor false 60.0 75 5 false true false 0 false 0.15 100 true true false 1 false false false false false true 1 false false false medium null_spin gas draining light base_spin solid conductive 0 0.0 0.1,0.1,0.1,1.0 HULL_COLOR_BLACK_ID HULL_COLOR_BLACK_ID 125 By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 standardblackarmor false 60.0 75 5 false true false 0 false 0.15 100 true true false 1 false false false false false true 2 false false false light null_spin gas insulator negative anti_spin liquid conductive 0 0.0 0.1,0.1,0.1,1.0 HULL_COLOR_BLACK_ID HULL_COLOR_BLACK_ID 125 By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 standardblackarmor false 60.0 75 5 false true false 0 false 0.15 100 true true false 1 false false false false false true 4 false false false light null_spin gas insulator negative anti_spin liquid conductive 0 0.0 0.1,0.1,0.1,1.0 HULL_COLOR_BLACK_ID HULL_COLOR_BLACK_ID 125 By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 standardblackarmor false 60.0 75 5 false true false 0 false 0.15 100 true true false 1 false false false false false true 5 false false false light null_spin gas insulator negative anti_spin liquid conductive 0 0.0 0.1,0.1,0.1,1.0 HULL_COLOR_BLACK_ID INGOT_BLACK 1000 Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 advancedblackarmor false 75.0 100 5 false true false 0 false 0.25 250 true true false 1 false false false false false true 0 false false false negative anti_spin solid insulator light anti_spin solid conductive 0 0.0 0.6,0.6,0.6,1.0 POWERHULL_COLOR_BLACK POWERHULL_COLOR_BLACK 1000 Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 advancedblackarmor false 75.0 100 5 false true false 0 false 0.25 250 true true false 1 false false false false false true 1 false false false light anti_spin solid insulator light base_spin gas conductive 0 0.0 0.6,0.6,0.6,1.0 POWERHULL_COLOR_BLACK POWERHULL_COLOR_BLACK 1000 Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 advancedblackarmor false 75.0 100 5 false true false 0 false 0.25 250 true true false 1 false false false false false true 2 false false false medium base_spin liquid insulator negative anti_spin liquid conductive 0 0.0 0.6,0.6,0.6,1.0 POWERHULL_COLOR_BLACK POWERHULL_COLOR_BLACK 1000 Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 advancedblackarmor false 75.0 100 5 false true false 0 false 0.25 250 true true false 1 false false false false false true 4 false false false medium base_spin liquid insulator negative anti_spin liquid conductive 0 0.0 0.6,0.6,0.6,1.0 POWERHULL_COLOR_BLACK POWERHULL_COLOR_BLACK 1000 Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 advancedblackarmor false 75.0 100 5 false true false 0 false 0.25 250 true true false 1 false false false false false true 5 false false false medium base_spin liquid insulator negative anti_spin liquid conductive 0 0.0 0.6,0.6,0.6,1.0 HULL_COLOR_BLACK_ID TERRAIN_CRYSTAL_BLACK 1000 Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 blackcrystalarmor false 75.0 100 5 true true false 0 false 0.25 250 true true false 1 false false false false false true 0 false false false light base_spin solid draining light base_spin gas draining 0 0.0 1.0,1.0,1.0,1.0 Black_Crystal_Armor 1000 Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 blackcrystalarmor false 75.0 100 5 true true false 0 false 0.25 250 true true false 1 false false false false false true 1 false false false medium anti_spin gas insulator light base_spin liquid draining 0 0.0 1.0,1.0,1.0,1.0 Black_Crystal_Armor 1000 Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 blackcrystalarmor false 75.0 100 5 true true false 0 false 0.25 250 true true false 1 false false false false false true 2 false false false negative base_spin liquid conductive negative base_spin gas conductive 0 0.0 1.0,1.0,1.0,1.0 Black_Crystal_Armor 1000 Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 blackcrystalarmor false 75.0 100 5 true true false 0 false 0.25 250 true true false 1 false false false false false true 5 false false false light null_spin solid draining medium base_spin liquid conductive 0 0.0 1.0,1.0,1.0,1.0 Black_Crystal_Armor 1000 Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 blackcrystalarmor false 75.0 100 5 true true false 0 false 0.25 250 true true false 1 false false false false false true 4 false false false light base_spin gas insulator medium base_spin gas draining 0 0.0 1.0,1.0,1.0,1.0 Grey_Hull MAN_YELLOW 50 Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP 2 3 0 5.0 basicyellowhull false 0.0 50 5 false true false 0 false 0.05 75 true true false 1 false false false false false true 0 false false false medium base_spin liquid conductive light anti_spin liquid draining 0 0.0 1.0,1.0,1.0,1.0 Yellow_Hull 50 Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP 2 3 0 5.0 basicyellowhull false 0.0 50 5 false true false 0 false 0.05 75 true true false 1 false false false false false true 1 false false false medium null_spin gas conductive negative base_spin gas draining 0 0.0 1.0,1.0,1.0,1.0 Yellow_Hull 50 Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP 2 3 0 5.0 basicyellowhull false 0.0 50 5 false true false 0 false 0.05 75 true true false 1 false false false false false true 2 false false false medium null_spin liquid conductive negative anti_spin solid conductive 0 0.0 1.0,1.0,1.0,1.0 Yellow_Hull 50 Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP 2 3 0 5.0 basicyellowhull false 0.0 50 5 false true false 0 false 0.05 75 true true false 1 false false false false false true 5 false false false medium null_spin solid draining medium base_spin gas conductive 0 0.0 1.0,1.0,1.0,1.0 Yellow_Hull 50 Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP 2 3 0 5.0 basicyellowhull false 0.0 50 5 false true false 0 false 0.05 75 true true false 1 false false false false false true 4 false false false negative base_spin gas draining negative null_spin solid draining 0 0.0 1.0,1.0,1.0,1.0 Yellow_Hull TERRAIN_M4L2_ID 125 By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 standardyellowarmor false 60.0 75 5 false true false 0 false 0.15 100 true true false 1 false false false false false true 0 false false false light anti_spin solid draining medium anti_spin liquid draining 0 0.0 1.0,1.0,1.0,1.0 HULL_COLOR_YELLOW_ID HULL_COLOR_YELLOW_ID 125 By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 standardyellowarmor false 60.0 75 5 false true false 0 false 0.15 100 true true false 1 false false false false false true 1 false false false light base_spin gas insulator negative null_spin solid draining 0 0.0 1.0,1.0,1.0,1.0 HULL_COLOR_YELLOW_ID HULL_COLOR_YELLOW_ID 125 By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 standardyellowarmor false 60.0 75 5 false true false 0 false 0.15 100 true true false 1 false false false false false true 2 false false false light anti_spin solid draining negative anti_spin solid conductive 0 0.0 1.0,1.0,1.0,1.0 HULL_COLOR_YELLOW_ID HULL_COLOR_YELLOW_ID 125 By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 standardyellowarmor false 60.0 75 5 false true false 0 false 0.15 100 true true false 1 false false false false false true 4 false false false light anti_spin solid draining negative anti_spin solid conductive 0 0.0 1.0,1.0,1.0,1.0 HULL_COLOR_YELLOW_ID HULL_COLOR_YELLOW_ID 125 By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 standardyellowarmor false 60.0 75 5 false true false 0 false 0.15 100 true true false 1 false false false false false true 5 false false false light anti_spin solid draining negative anti_spin solid conductive 0 0.0 1.0,1.0,1.0,1.0 HULL_COLOR_YELLOW_ID INGOT_YELLOW 1000 Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 advancedyellowarmor false 75.0 100 5 false true false 0 false 0.25 250 true true false 1 false false false false false true 0 false false false negative base_spin solid draining medium base_spin liquid conductive 0 0.0 1.0,1.0,0.0,1.0 POWERHULL_COLOR_YELLOW POWERHULL_COLOR_YELLOW 1000 Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 advancedyellowarmor false 75.0 100 5 false true false 0 false 0.25 250 true true false 1 false false false false false true 1 false false false light null_spin solid conductive negative anti_spin liquid insulator 0 0.0 1.0,1.0,0.0,1.0 POWERHULL_COLOR_YELLOW POWERHULL_COLOR_YELLOW 1000 Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 advancedyellowarmor false 75.0 100 5 false true false 0 false 0.25 250 true true false 1 false false false false false true 2 false false false medium null_spin solid insulator negative anti_spin liquid draining 0 0.0 1.0,1.0,0.0,1.0 POWERHULL_COLOR_YELLOW POWERHULL_COLOR_YELLOW 1000 Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 advancedyellowarmor false 75.0 100 5 false true false 0 false 0.25 250 true true false 1 false false false false false true 4 false false false medium null_spin solid insulator negative anti_spin liquid draining 0 0.0 1.0,1.0,0.0,1.0 POWERHULL_COLOR_YELLOW POWERHULL_COLOR_YELLOW 1000 Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 advancedyellowarmor false 75.0 100 5 false true false 0 false 0.25 250 true true false 1 false false false false false true 5 false false false medium null_spin solid insulator negative anti_spin liquid draining 0 0.0 1.0,1.0,0.0,1.0 HULL_COLOR_YELLOW_ID TERRAIN_CRYSTAL_YELLOW 1000 Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 yellowcrystalarmor false 75.0 100 5 true true false 0 false 0.25 250 true true false 1 false false false false false true 0 false false false medium null_spin liquid insulator medium null_spin solid draining 0 0.0 1.0,1.0,1.0,1.0 GLASS_BLOCK_YELLOW 1000 Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 yellowcrystalarmor false 75.0 100 5 true true false 0 false 0.25 250 true true false 1 false false false false false true 1 false false false negative null_spin solid conductive light anti_spin solid draining 0 0.0 1.0,1.0,1.0,1.0 GLASS_BLOCK_YELLOW 1000 Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 yellowcrystalarmor false 75.0 100 5 true true false 0 false 0.25 250 true true false 1 false false false false false true 2 false false false medium null_spin gas insulator light null_spin liquid insulator 0 0.0 1.0,1.0,1.0,1.0 GLASS_BLOCK_YELLOW 1000 Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 yellowcrystalarmor false 75.0 100 5 true true false 0 false 0.25 250 true true false 1 false false false false false true 5 false false false medium anti_spin gas draining light base_spin liquid conductive 0 0.0 1.0,1.0,1.0,1.0 GLASS_BLOCK_YELLOW 1000 Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 yellowcrystalarmor false 75.0 100 5 true true false 0 false 0.25 250 true true false 1 false false false false false true 4 false false false negative anti_spin liquid conductive negative base_spin gas draining 0 0.0 1.0,1.0,1.0,1.0 Grey_Hull MAN_SDPROTON 50 Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP 2 3 0 5.0 basicorangehull false 0.0 50 5 false true false 0 false 0.05 75 true true false 1 false false false false false true 0 false false false medium anti_spin solid conductive medium base_spin gas draining 0 0.0 1.0,1.0,1.0,1.0 Orange_Hull 50 Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP 2 3 0 5.0 basicorangehull false 0.0 50 5 false true false 0 false 0.05 75 true true false 1 false false false false false true 1 false false false medium anti_spin liquid draining light base_spin gas insulator 0 0.0 1.0,1.0,1.0,1.0 Orange_Hull 50 Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP 2 3 0 5.0 basicorangehull false 0.0 50 5 false true false 0 false 0.05 75 true true false 1 false false false false false true 2 false false false light anti_spin solid draining negative base_spin liquid draining 0 0.0 1.0,1.0,1.0,1.0 Orange_Hull 50 Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP 2 3 0 5.0 basicorangehull false 0.0 50 5 false true false 0 false 0.05 75 true true false 1 false false false false false true 5 false false false light anti_spin liquid draining medium null_spin liquid insulator 0 0.0 1.0,1.0,1.0,1.0 Orange_Hull 50 Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP 2 3 0 5.0 basicorangehull false 0.0 50 5 false true false 0 false 0.05 75 true true false 1 false false false false false true 4 false false false negative base_spin gas insulator medium anti_spin gas insulator 0 0.0 1.0,1.0,1.0,1.0 Orange_Hull TERRAIN_M3L2_ID 125 By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 standardorangearmor false 60.0 75 5 false true false 0 false 0.15 100 true true false 1 false false false false false true 0 false false false light base_spin liquid insulator light null_spin liquid conductive 0 0.0 1.0,1.0,1.0,1.0 HULL_COLOR_ORANGE_ID HULL_COLOR_ORANGE_ID 125 By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 standardorangearmor false 60.0 75 5 false true false 0 false 0.15 100 true true false 1 false false false false false true 1 false false false medium base_spin liquid draining light null_spin liquid insulator 0 0.0 1.0,1.0,1.0,1.0 HULL_COLOR_ORANGE_ID HULL_COLOR_ORANGE_ID 125 By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 standardorangearmor false 60.0 75 5 false true false 0 false 0.15 100 true true false 1 false false false false false true 2 false false false negative base_spin solid draining negative null_spin gas draining 0 0.0 1.0,1.0,1.0,1.0 HULL_COLOR_ORANGE_ID HULL_COLOR_ORANGE_ID 125 By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 standardorangearmor false 60.0 75 5 false true false 0 false 0.15 100 true true false 1 false false false false false true 5 false false false light anti_spin gas conductive medium anti_spin gas conductive 0 0.0 1.0,1.0,1.0,1.0 HULL_COLOR_ORANGE_ID HULL_COLOR_ORANGE_ID 125 By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 standardorangearmor false 60.0 75 5 false true false 0 false 0.15 100 true true false 1 false false false false false true 4 false false false light anti_spin solid conductive negative base_spin gas insulator 0 0.0 1.0,1.0,1.0,1.0 HULL_COLOR_ORANGE_ID INGOT_ORANGE 1000 Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 advancedorangearmor false 75.0 100 5 false true false 0 false 0.25 250 true true false 1 false false false false false true 0 false false false negative anti_spin solid draining negative null_spin solid insulator 0 0.0 1.0,1.0,1.0,1.0 POWERHULL_COLOR_ORANGE POWERHULL_COLOR_ORANGE 1000 Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 advancedorangearmor false 75.0 100 5 false true false 0 false 0.25 250 true true false 1 false false false false false true 1 false false false medium null_spin solid draining light null_spin gas conductive 0 0.0 1.0,1.0,1.0,1.0 POWERHULL_COLOR_ORANGE POWERHULL_COLOR_ORANGE 1000 Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 advancedorangearmor false 75.0 100 5 false true false 0 false 0.25 250 true true false 1 false false false false false true 2 false false false medium null_spin gas insulator light null_spin liquid draining 0 0.0 1.0,1.0,1.0,1.0 POWERHULL_COLOR_ORANGE POWERHULL_COLOR_ORANGE 1000 Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 advancedorangearmor false 75.0 100 5 false true false 0 false 0.25 250 true true false 1 false false false false false true 5 false false false light anti_spin liquid draining medium null_spin liquid insulator 0 0.0 1.0,1.0,1.0,1.0 POWERHULL_COLOR_ORANGE POWERHULL_COLOR_ORANGE 1000 Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 advancedorangearmor false 75.0 100 5 false true false 0 false 0.25 250 true true false 1 false false false false false true 4 false false false light null_spin liquid insulator light null_spin solid conductive 0 0.0 1.0,1.0,1.0,1.0 HULL_COLOR_ORANGE_ID TERRAIN_CRYSTAL_ORANGE 1000 Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 orangecrystalarmor false 75.0 100 5 true true false 0 false 0.25 250 true true false 1 false false false false false true 0 false false false medium null_spin solid draining light null_spin gas draining 0 0.0 1.0,1.0,1.0,1.0 GLASS_BLOCK_ORANGE 1000 Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 orangecrystalarmor false 75.0 100 5 true true false 0 false 0.25 250 true true false 1 false false false false false true 1 false false false negative null_spin solid draining negative base_spin liquid conductive 0 0.0 1.0,1.0,1.0,1.0 GLASS_BLOCK_ORANGE 1000 Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 orangecrystalarmor false 75.0 100 5 true true false 0 false 0.25 250 true true false 1 false false false false false true 2 false false false light null_spin solid conductive medium anti_spin liquid insulator 0 0.0 1.0,1.0,1.0,1.0 GLASS_BLOCK_ORANGE 1000 Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 orangecrystalarmor false 75.0 100 5 true true false 0 false 0.25 250 true true false 1 false false false false false true 5 false false false medium null_spin solid insulator negative null_spin liquid draining 0 0.0 1.0,1.0,1.0,1.0 GLASS_BLOCK_ORANGE 1000 Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 orangecrystalarmor false 75.0 100 5 true true false 0 false 0.25 250 true true false 1 false false false false false true 4 false false false light null_spin solid conductive negative base_spin liquid conductive 0 0.0 1.0,1.0,1.0,1.0 Grey_Hull MAN_RED 50 Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP 2 3 0 5.0 basicredhull false 0.0 50 5 false true false 0 false 0.05 75 true true false 1 false false false false false true 0 false false false light anti_spin liquid insulator negative anti_spin liquid conductive 0 0.0 1.0,1.0,1.0,1.0 Red_Hull 50 Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP 2 3 0 5.0 basicredhull false 0.0 50 5 false true false 0 false 0.05 75 true true false 1 false false false false false true 1 false false false light base_spin liquid conductive light base_spin gas conductive 0 0.0 1.0,1.0,1.0,1.0 Red_Hull 50 Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP 2 3 0 5.0 basicredhull false 0.0 50 5 false true false 0 false 0.05 75 true true false 1 false false false false false true 2 false false false medium anti_spin liquid conductive negative anti_spin liquid conductive 0 0.0 1.0,1.0,1.0,1.0 Red_Hull 50 Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP 2 3 0 5.0 basicredhull false 0.0 50 5 false true false 0 false 0.05 75 true true false 1 false false false false false true 5 false false false light null_spin solid insulator light base_spin gas draining 0 0.0 1.0,1.0,1.0,1.0 Red_Hull 50 Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP 2 3 0 5.0 basicredhull false 0.0 50 5 false true false 0 false 0.05 75 true true false 1 false false false false false true 4 false false false negative anti_spin liquid draining negative null_spin solid conductive 0 0.0 1.0,1.0,1.0,1.0 Red_Hull TERRAIN_M8L2_ID 125 By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 standardredarmor false 60.0 75 5 false true false 0 false 0.15 100 true true false 1 false false false false false true 0 false false false negative base_spin solid conductive light base_spin solid insulator 0 0.0 0.1,0.1,0.1,1.0 HULL_COLOR_RED_ID HULL_COLOR_RED_ID 125 By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 standardredarmor false 60.0 75 5 false true false 0 false 0.15 100 true true false 1 false false false false false true 1 false false false light anti_spin solid insulator medium anti_spin liquid insulator 0 0.0 0.1,0.1,0.1,1.0 HULL_COLOR_RED_ID HULL_COLOR_RED_ID 125 By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 standardredarmor false 60.0 75 5 false true false 0 false 0.15 100 true true false 1 false false false false false true 2 false false false negative null_spin liquid conductive light anti_spin gas insulator 0 0.0 0.1,0.1,0.1,1.0 HULL_COLOR_RED_ID HULL_COLOR_RED_ID 125 By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 standardredarmor false 60.0 75 5 false true false 0 false 0.15 100 true true false 1 false false false false false true 4 false false false negative null_spin liquid conductive light anti_spin gas insulator 0 0.0 0.1,0.1,0.1,1.0 HULL_COLOR_RED_ID HULL_COLOR_RED_ID 125 By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 standardredarmor false 60.0 75 5 false true false 0 false 0.15 100 true true false 1 false false false false false true 5 false false false negative null_spin liquid conductive light anti_spin gas insulator 0 0.0 0.1,0.1,0.1,1.0 HULL_COLOR_RED_ID INGOT_RED 1000 Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 advancedredarmor false 75.0 100 5 false true false 0 false 0.25 250 true true false 1 false false false false false true 0 false false false negative base_spin liquid draining medium anti_spin gas insulator 0 0.0 1.0,0.0,0.2,1.0 POWERHULL_COLOR_RED POWERHULL_COLOR_RED 1000 Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 advancedredarmor false 75.0 100 5 false true false 0 false 0.25 250 true true false 1 false false false false false true 1 false false false medium null_spin solid insulator negative anti_spin gas conductive 0 0.0 1.0,0.0,0.2,1.0 POWERHULL_COLOR_RED POWERHULL_COLOR_RED 1000 Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 advancedredarmor false 75.0 100 5 false true false 0 false 0.25 250 true true false 1 false false false false false true 2 false false false light base_spin gas draining medium null_spin gas insulator 0 0.0 1.0,0.0,0.2,1.0 POWERHULL_COLOR_RED POWERHULL_COLOR_RED 1000 Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 advancedredarmor false 75.0 100 5 false true false 0 false 0.25 250 true true false 1 false false false false false true 4 false false false light base_spin gas draining medium null_spin gas insulator 0 0.0 1.0,0.0,0.2,1.0 POWERHULL_COLOR_RED POWERHULL_COLOR_RED 1000 Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 advancedredarmor false 75.0 100 5 false true false 0 false 0.25 250 true true false 1 false false false false false true 5 false false false light base_spin gas draining medium null_spin gas insulator 0 0.0 1.0,0.0,0.2,1.0 HULL_COLOR_RED_ID TERRAIN_CRYSTAL_RED 1000 Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 redcrystalarmor false 75.0 100 5 true true false 0 false 0.25 250 true true false 1 false false false false false true 0 false false false negative anti_spin solid conductive light anti_spin gas conductive 0 0.0 1.0,1.0,1.0,1.0 GLASS_BLOCK_RED 1000 Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 redcrystalarmor false 75.0 100 5 true true false 0 false 0.25 250 true true false 1 false false false false false true 1 false false false light anti_spin gas insulator light anti_spin solid insulator 0 0.0 1.0,1.0,1.0,1.0 GLASS_BLOCK_RED 1000 Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 redcrystalarmor false 75.0 100 5 true true false 0 false 0.25 250 true true false 1 false false false false false true 2 false false false medium null_spin liquid draining light null_spin gas insulator 0 0.0 1.0,1.0,1.0,1.0 GLASS_BLOCK_RED 1000 Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 redcrystalarmor false 75.0 100 5 true true false 0 false 0.25 250 true true false 1 false false false false false true 5 false false false medium null_spin liquid conductive medium null_spin solid insulator 0 0.0 1.0,1.0,1.0,1.0 GLASS_BLOCK_RED 1000 Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 redcrystalarmor false 75.0 100 5 true true false 0 false 0.25 250 true true false 1 false false false false false true 4 false false false negative anti_spin solid draining medium null_spin liquid insulator 0 0.0 1.0,1.0,1.0,1.0 Grey_Hull MAN_PURP 50 Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP 2 3 0 5.0 basicpurplehull false 0.0 50 5 false true false 0 false 0.05 75 true true false 1 false false false false false true 0 false false false medium anti_spin liquid conductive medium null_spin gas insulator 0 0.0 1.0,1.0,1.0,1.0 Purple_Hull 50 Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP 2 3 0 5.0 basicpurplehull false 0.0 50 5 false true false 0 false 0.05 75 true true false 1 false false false false false true 1 false false false negative null_spin solid insulator light base_spin liquid insulator 0 0.0 1.0,1.0,1.0,1.0 Purple_Hull 50 Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP 2 3 0 5.0 basicpurplehull false 0.0 50 5 false true false 0 false 0.05 75 true true false 1 false false false false false true 2 false false false negative base_spin solid conductive medium anti_spin solid conductive 0 0.0 1.0,1.0,1.0,1.0 Purple_Hull 50 Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP 2 3 0 5.0 basicpurplehull false 0.0 50 5 false true false 0 false 0.05 75 true true false 1 false false false false false true 5 false false false negative null_spin gas conductive negative null_spin gas insulator 0 0.0 1.0,1.0,1.0,1.0 Purple_Hull 50 Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP 2 3 0 5.0 basicpurplehull false 0.0 50 5 false true false 0 false 0.05 75 true true false 1 false false false false false true 4 false false false negative null_spin liquid insulator medium null_spin solid draining 0 0.0 1.0,1.0,1.0,1.0 Purple_Hull TERRAIN_M6L2_ID 125 By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 standardpurplearmor false 60.0 75 5 false true false 0 false 0.15 100 true true false 1 false false false false false true 0 false false false negative base_spin liquid insulator negative anti_spin liquid draining 0 0.0 0.1,0.1,0.1,1.0 HULL_COLOR_PURPLE_ID HULL_COLOR_PURPLE_ID 125 By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 standardpurplearmor false 60.0 75 5 false true false 0 false 0.15 100 true true false 1 false false false false false true 1 false false false negative anti_spin liquid conductive negative anti_spin solid insulator 0 0.0 0.1,0.1,0.1,1.0 HULL_COLOR_PURPLE_ID HULL_COLOR_PURPLE_ID 125 By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 standardpurplearmor false 60.0 75 5 false true false 0 false 0.15 100 true true false 1 false false false false false true 2 false false false medium null_spin gas draining medium base_spin gas conductive 0 0.0 0.1,0.1,0.1,1.0 HULL_COLOR_PURPLE_ID HULL_COLOR_PURPLE_ID 125 By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 standardpurplearmor false 60.0 75 5 false true false 0 false 0.15 100 true true false 1 false false false false false true 4 false false false medium null_spin gas draining medium base_spin gas conductive 0 0.0 0.1,0.1,0.1,1.0 HULL_COLOR_PURPLE_ID HULL_COLOR_PURPLE_ID 125 By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 standardpurplearmor false 60.0 75 5 false true false 0 false 0.15 100 true true false 1 false false false false false true 5 false false false medium null_spin gas draining medium base_spin gas conductive 0 0.0 0.1,0.1,0.1,1.0 HULL_COLOR_PURPLE_ID INGOT_PURPLE 1000 Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 advancedpurplearmor false 75.0 100 5 false true false 0 false 0.25 250 true true false 1 false false false false false true 0 false false false light base_spin solid draining negative base_spin liquid insulator 0 0.0 1.0,0.0,1.0,1.0 POWERHULL_COLOR_PURPLE POWERHULL_COLOR_PURPLE 1000 Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 advancedpurplearmor false 75.0 100 5 false true false 0 false 0.25 250 true true false 1 false false false false false true 1 false false false negative null_spin solid draining negative anti_spin liquid insulator 0 0.0 1.0,0.0,1.0,1.0 POWERHULL_COLOR_PURPLE POWERHULL_COLOR_PURPLE 1000 Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 advancedpurplearmor false 75.0 100 5 false true false 0 false 0.25 250 true true false 1 false false false false false true 2 false false false light anti_spin solid insulator light base_spin gas insulator 0 0.0 1.0,0.0,1.0,1.0 POWERHULL_COLOR_PURPLE POWERHULL_COLOR_PURPLE 1000 Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 advancedpurplearmor false 75.0 100 5 false true false 0 false 0.25 250 true true false 1 false false false false false true 4 false false false light anti_spin solid insulator light base_spin gas insulator 0 0.0 1.0,0.0,1.0,1.0 POWERHULL_COLOR_PURPLE POWERHULL_COLOR_PURPLE 1000 Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 advancedpurplearmor false 75.0 100 5 false true false 0 false 0.25 250 true true false 1 false false false false false true 5 false false false light anti_spin solid insulator light base_spin gas insulator 0 0.0 1.0,0.0,1.0,1.0 HULL_COLOR_PURPLE_ID TERRAIN_CRYSTAL_PURPLE 1000 Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 purplecrystalarmor false 75.0 100 5 true true false 0 false 0.25 250 true true false 1 false false false false false true 0 false false false medium anti_spin solid draining medium base_spin gas draining 0 0.0 1.0,1.0,1.0,1.0 GLASS_BLOCK_PURPLE 1000 Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 purplecrystalarmor false 75.0 100 5 true true false 0 false 0.25 250 true true false 1 false false false false false true 1 false false false negative null_spin solid draining light base_spin solid conductive 0 0.0 1.0,1.0,1.0,1.0 GLASS_BLOCK_PURPLE 1000 Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 purplecrystalarmor false 75.0 100 5 true true false 0 false 0.25 250 true true false 1 false false false false false true 2 false false false light null_spin solid insulator light null_spin gas draining 0 0.0 1.0,1.0,1.0,1.0 GLASS_BLOCK_PURPLE 1000 Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 purplecrystalarmor false 75.0 100 5 true true false 0 false 0.25 250 true true false 1 false false false false false true 5 false false false light anti_spin liquid conductive medium base_spin solid insulator 0 0.0 1.0,1.0,1.0,1.0 GLASS_BLOCK_PURPLE 1000 Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 purplecrystalarmor false 75.0 100 5 true true false 0 false 0.25 250 true true false 1 false false false false false true 4 false false false negative anti_spin gas insulator medium null_spin solid draining 0 0.0 1.0,1.0,1.0,1.0 Grey_Hull MAN_BLUE 50 Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP 2 3 0 5.0 basicbluehull false 0.0 50 5 false true false 0 false 0.05 75 true true false 1 false false false false false true 0 false false false negative base_spin gas conductive medium anti_spin gas conductive 0 0.0 1.0,1.0,1.0,1.0 Blue_Hull 50 Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP 2 3 0 5.0 basicbluehull false 0.0 50 5 false true false 0 false 0.05 75 true true false 1 false false false false false true 2 false false false negative base_spin solid draining light anti_spin gas insulator 0 0.0 1.0,1.0,1.0,1.0 Blue_Hull 50 Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP 2 3 0 5.0 basicbluehull false 0.0 50 5 false true false 0 false 0.05 75 true true false 1 false false false false false true 1 false false false negative null_spin gas conductive medium null_spin solid insulator 0 0.0 1.0,1.0,1.0,1.0 Blue_Hull 50 Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP 2 3 0 5.0 basicbluehull false 0.0 50 5 false true false 0 false 0.05 75 true true false 1 false false false false false true 5 false false false negative anti_spin liquid draining medium base_spin liquid conductive 0 0.0 1.0,1.0,1.0,1.0 Blue_Hull 50 Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP 2 3 0 5.0 basicbluehull false 0.0 50 5 false true false 0 false 0.05 75 true true false 1 false false false false false true 4 false false false light base_spin gas draining medium base_spin liquid conductive 0 0.0 1.0,1.0,1.0,1.0 Blue_Hull TERRAIN_M1L2_ID 125 By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 standardbluearmor false 60.0 75 5 false true false 0 false 0.15 100 true true false 1 false false false false false true 0 false false false negative base_spin solid draining medium null_spin gas conductive 0 0.0 1.0,1.0,1.0,1.0 HULL_COLOR_BLUE_ID HULL_COLOR_BLUE_ID 125 By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 standardbluearmor false 60.0 75 5 false true false 0 false 0.15 100 true true false 1 false false false false false true 1 false false false medium null_spin solid conductive medium null_spin liquid draining 0 0.0 1.0,1.0,1.0,1.0 HULL_COLOR_BLUE_ID HULL_COLOR_BLUE_ID 125 By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 standardbluearmor false 60.0 75 5 false true false 0 false 0.15 100 true true false 1 false false false false false true 2 false false false light base_spin solid draining negative anti_spin gas insulator 0 0.0 1.0,1.0,1.0,1.0 HULL_COLOR_BLUE_ID HULL_COLOR_BLUE_ID 125 By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 standardbluearmor false 60.0 75 5 false true false 0 false 0.15 100 true true false 1 false false false false false true 4 false false false light base_spin solid draining negative anti_spin gas insulator 0 0.0 1.0,1.0,1.0,1.0 HULL_COLOR_BLUE_ID HULL_COLOR_BLUE_ID 125 By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 standardbluearmor false 60.0 75 5 false true false 0 false 0.15 100 true true false 1 false false false false false true 5 false false false light base_spin solid draining negative anti_spin gas insulator 0 0.0 1.0,1.0,1.0,1.0 HULL_COLOR_BLUE_ID INGOT_BLUE 1000 Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 advancedbluearmor false 75.0 100 5 false true false 0 false 0.25 250 true true false 1 false false false false false true 0 false false false light base_spin gas insulator negative base_spin solid insulator 0 0.0 0.0,0.8,1.0,1.0 POWERHULL_COLOR_BLUE POWERHULL_COLOR_BLUE 1000 Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 advancedbluearmor false 75.0 100 5 false true false 0 false 0.25 250 true true false 1 false false false false false true 1 false false false negative null_spin liquid conductive negative null_spin liquid draining 0 0.0 0.0,0.8,1.0,1.0 POWERHULL_COLOR_BLUE POWERHULL_COLOR_BLUE 1000 Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 advancedbluearmor false 75.0 100 5 false true false 0 false 0.25 250 true true false 1 false false false false false true 2 false false false light base_spin liquid conductive negative anti_spin liquid draining 0 0.0 0.0,0.8,1.0,1.0 POWERHULL_COLOR_BLUE POWERHULL_COLOR_BLUE 1000 Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 advancedbluearmor false 75.0 100 5 false true false 0 false 0.25 250 true true false 1 false false false false false true 4 false false false light base_spin liquid conductive negative anti_spin liquid draining 0 0.0 0.0,0.8,1.0,1.0 POWERHULL_COLOR_BLUE POWERHULL_COLOR_BLUE 1000 Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 advancedbluearmor false 75.0 100 5 false true false 0 false 0.25 250 true true false 1 false false false false false true 5 false false false light base_spin liquid conductive negative anti_spin liquid draining 0 0.0 0.0,0.8,1.0,1.0 HULL_COLOR_BLUE_ID TERRAIN_CRYSTAL_BLUE 1000 Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 bluecrystalarmor false 75.0 100 5 true true false 0 false 0.25 250 true true false 1 false false false false false true 0 false false false light anti_spin liquid conductive medium anti_spin liquid insulator 0 0.0 1.0,1.0,1.0,1.0 GLASS_BLOCK_BLUE 1000 Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 bluecrystalarmor false 75.0 100 5 true true false 0 false 0.25 250 true true false 1 false false false false false true 1 false false false negative anti_spin gas insulator medium base_spin gas draining 0 0.0 1.0,1.0,1.0,1.0 GLASS_BLOCK_BLUE 1000 Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 bluecrystalarmor false 75.0 100 5 true true false 0 false 0.25 250 true true false 1 false false false false false true 2 false false false negative null_spin gas draining light anti_spin gas draining 0 0.0 1.0,1.0,1.0,1.0 GLASS_BLOCK_BLUE 1000 Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 bluecrystalarmor false 75.0 100 5 true true false 0 false 0.25 250 true true false 1 false false false false false true 5 false false false medium null_spin gas insulator light anti_spin gas draining 0 0.0 1.0,1.0,1.0,1.0 GLASS_BLOCK_BLUE 1000 Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 bluecrystalarmor false 75.0 100 5 true true false 0 false 0.25 250 true true false 1 false false false false false true 4 false false false medium anti_spin solid draining negative base_spin solid conductive 0 0.0 1.0,1.0,1.0,1.0 Grey_Hull MAN_GREEN 50 Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP 2 3 0 5.0 basicgreenhull false 0.0 50 5 false true false 0 false 0.05 75 true true false 1 false false false false false true 0 false false false negative anti_spin solid draining medium null_spin gas insulator 0 0.0 1.0,1.0,1.0,1.0 Green_Hull 50 Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP 2 3 0 5.0 basicgreenhull false 0.0 50 5 false true false 0 false 0.05 75 true true false 1 false false false false false true 1 false false false negative null_spin gas conductive medium base_spin liquid draining 0 0.0 1.0,1.0,1.0,1.0 Green_Hull 50 Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP 2 3 0 5.0 basicgreenhull false 0.0 50 5 false true false 0 false 0.05 75 true true false 1 false false false false false true 2 false false false medium anti_spin liquid insulator light base_spin solid conductive 0 0.0 1.0,1.0,1.0,1.0 Green_Hull 50 Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP 2 3 0 5.0 basicgreenhull false 0.0 50 5 false true false 0 false 0.05 75 true true false 1 false false false false false true 5 false false false medium anti_spin liquid draining negative base_spin liquid conductive 0 0.0 1.0,1.0,1.0,1.0 Green_Hull 50 Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP 2 3 0 5.0 basicgreenhull false 0.0 50 5 false true false 0 false 0.05 75 true true false 1 false false false false false true 4 false false false light null_spin liquid insulator medium base_spin gas insulator 0 0.0 1.0,1.0,1.0,1.0 Green_Hull TERRAIN_M10L2_ID 125 By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 standardgreenarmor false 60.0 75 5 false true false 0 false 0.15 100 true true false 1 false false false false false true 0 false false false negative anti_spin liquid conductive negative anti_spin gas conductive 0 0.0 1.0,1.0,1.0,1.0 HULL_COLOR_GREEN_ID HULL_COLOR_GREEN_ID 125 By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 standardgreenarmor false 60.0 75 5 false true false 0 false 0.15 100 true true false 1 false false false false false true 1 false false false light null_spin liquid conductive light null_spin solid conductive 0 0.0 1.0,1.0,1.0,1.0 HULL_COLOR_GREEN_ID HULL_COLOR_GREEN_ID 125 By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 standardgreenarmor false 60.0 75 5 false true false 0 false 0.15 100 true true false 1 false false false false false true 2 false false false medium base_spin gas conductive negative null_spin solid draining 0 0.0 1.0,1.0,1.0,1.0 HULL_COLOR_GREEN_ID HULL_COLOR_GREEN_ID 125 By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 standardgreenarmor false 60.0 75 5 false true false 0 false 0.15 100 true true false 1 false false false false false true 4 false false false medium base_spin gas conductive negative null_spin solid draining 0 0.0 1.0,1.0,1.0,1.0 HULL_COLOR_GREEN_ID HULL_COLOR_GREEN_ID 125 By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 standardgreenarmor false 60.0 75 5 false true false 0 false 0.15 100 true true false 1 false false false false false true 5 false false false medium base_spin gas conductive negative null_spin solid draining 0 0.0 1.0,1.0,1.0,1.0 HULL_COLOR_GREEN_ID INGOT_GREEN 1000 Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 advancedgreenarmor false 75.0 100 5 false true false 0 false 0.25 250 true true false 1 false false false false false true 0 false false false medium base_spin solid draining medium null_spin gas draining 0 0.0 0.2,1.0,0.2,1.0 POWERHULL_COLOR_GREEN POWERHULL_COLOR_GREEN 1000 Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 advancedgreenarmor false 75.0 100 5 false true false 0 false 0.25 250 true true false 1 false false false false false true 1 false false false negative null_spin liquid insulator negative anti_spin solid insulator 0 0.0 0.2,1.0,0.2,1.0 POWERHULL_COLOR_GREEN POWERHULL_COLOR_GREEN 1000 Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 advancedgreenarmor false 75.0 100 5 false true false 0 false 0.25 250 true true false 1 false false false false false true 2 false false false medium null_spin solid insulator medium base_spin solid conductive 0 0.0 0.2,1.0,0.2,1.0 POWERHULL_COLOR_GREEN POWERHULL_COLOR_GREEN 1000 Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 advancedgreenarmor false 75.0 100 5 false true false 0 false 0.25 250 true true false 1 false false false false false true 4 false false false medium null_spin solid insulator medium base_spin solid conductive 0 0.0 0.2,1.0,0.2,1.0 POWERHULL_COLOR_GREEN POWERHULL_COLOR_GREEN 1000 Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 advancedgreenarmor false 75.0 100 5 false true false 0 false 0.25 250 true true false 1 false false false false false true 5 false false false medium null_spin solid insulator medium base_spin solid conductive 0 0.0 0.2,1.0,0.2,1.0 HULL_COLOR_GREEN_ID TERRAIN_CRYSTAL_GREEN 1000 Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 greencrystalarmor false 75.0 100 5 true true false 0 false 0.25 250 true true false 1 false false false false false true 0 false false false negative base_spin liquid draining negative anti_spin liquid insulator 0 0.0 1.0,1.0,1.0,1.0 GLASS_BLOCK_GREEN 1000 Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 greencrystalarmor false 75.0 100 5 true true false 0 false 0.25 250 true true false 1 false false false false false true 1 false false false medium null_spin liquid insulator negative base_spin liquid draining 0 0.0 1.0,1.0,1.0,1.0 GLASS_BLOCK_GREEN 1000 Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 greencrystalarmor false 75.0 100 5 true true false 0 false 0.25 250 true true false 1 false false false false false true 2 false false false medium base_spin liquid insulator medium anti_spin gas insulator 0 0.0 1.0,1.0,1.0,1.0 GLASS_BLOCK_GREEN 1000 Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 greencrystalarmor false 75.0 100 5 true true false 0 false 0.25 250 true true false 1 false false false false false true 5 false false false negative base_spin gas conductive light null_spin solid conductive 0 0.0 1.0,1.0,1.0,1.0 GLASS_BLOCK_GREEN 1000 Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 greencrystalarmor false 75.0 100 5 true true false 0 false 0.25 250 true true false 1 false false false false false true 4 false false false light base_spin solid insulator light anti_spin liquid insulator 0 0.0 1.0,1.0,1.0,1.0 Grey_Hull MAN_BLUE MAN_YELLOW MAN_RED 50 Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP 2 3 0 5.0 basicbrownhull false 0.0 50 5 false true false 0 false 0.05 75 true true false 1 false false false false false true 0 false false false negative null_spin liquid insulator negative null_spin gas draining 0 0.0 1.0,1.0,1.0,1.0 Brown_Hull 50 Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP 2 3 0 5.0 basicbrownhull false 0.0 50 5 false true false 0 false 0.05 75 true true false 1 false false false false false true 1 false false false medium null_spin solid insulator medium anti_spin gas conductive 0 0.0 1.0,1.0,1.0,1.0 Brown_Hull 50 Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP 2 3 0 5.0 basicbrownhull false 0.0 50 5 false true false 0 false 0.05 75 true true false 1 false false false false false true 2 false false false negative null_spin liquid insulator medium base_spin liquid conductive 0 0.0 1.0,1.0,1.0,1.0 Brown_Hull 50 Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP 2 3 0 5.0 basicbrownhull false 0.0 50 5 false true false 0 false 0.05 75 true true false 1 false false false false false true 5 false false false negative base_spin gas conductive negative anti_spin solid conductive 0 0.0 1.0,1.0,1.0,1.0 Brown_Hull 50 Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP 2 3 0 5.0 basicbrownhull false 0.0 50 5 false true false 0 false 0.05 75 true true false 1 false false false false false true 4 false false false light base_spin solid insulator light base_spin gas draining 0 0.0 1.0,1.0,1.0,1.0 Brown_Hull TERRAIN_M1L2_ID TERRAIN_M4L2_ID TERRAIN_M8L2_ID 125 By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 standardbrownarmor false 60.0 75 5 false true false 0 false 0.15 100 true true false 1 false false false false false true 0 false false false light null_spin solid draining light null_spin solid draining 0 0.0 1.0,1.0,1.0,1.0 HULL_COLOR_BROWN_ID HULL_COLOR_BROWN_ID 125 By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 standardbrownarmor false 60.0 75 5 false true false 0 false 0.15 100 true true false 1 false false false false false true 1 false false false medium null_spin liquid draining light base_spin solid insulator 0 0.0 1.0,1.0,1.0,1.0 HULL_COLOR_BROWN_ID HULL_COLOR_BROWN_ID 125 By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 standardbrownarmor false 60.0 75 5 false true false 0 false 0.15 100 true true false 1 false false false false false true 2 false false false medium null_spin gas draining light null_spin liquid draining 0 0.0 1.0,1.0,1.0,1.0 HULL_COLOR_BROWN_ID HULL_COLOR_BROWN_ID 125 By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 standardbrownarmor false 60.0 75 5 false true false 0 false 0.15 100 true true false 1 false false false false false true 4 false false false medium null_spin gas draining light null_spin liquid draining 0 0.0 1.0,1.0,1.0,1.0 HULL_COLOR_BROWN_ID HULL_COLOR_BROWN_ID 125 By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 standardbrownarmor false 60.0 75 5 false true false 0 false 0.15 100 true true false 1 false false false false false true 5 false false false medium null_spin gas draining light null_spin liquid draining 0 0.0 1.0,1.0,1.0,1.0 HULL_COLOR_BROWN_ID INGOT_BLUE INGOT_YELLOW INGOT_RED 1000 Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 advancedbrownarmor false 75.0 100 5 false true false 0 false 0.25 250 true true false 1 false false false false false true 0 false false false negative null_spin gas insulator negative anti_spin solid conductive 0 0.0 1.0,0.8,0.4,1.0 POWERHULL_COLOR_BROWN POWERHULL_COLOR_BROWN 1000 Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 advancedbrownarmor false 75.0 100 5 false true false 0 false 0.25 250 true true false 1 false false false false false true 1 false false false light null_spin liquid conductive negative null_spin gas draining 0 0.0 1.0,0.8,0.4,1.0 POWERHULL_COLOR_BROWN POWERHULL_COLOR_BROWN 1000 Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 advancedbrownarmor false 75.0 100 5 false true false 0 false 0.25 250 true true false 1 false false false false false true 2 false false false medium null_spin gas draining negative null_spin liquid draining 0 0.0 1.0,0.8,0.4,1.0 POWERHULL_COLOR_BROWN POWERHULL_COLOR_BROWN 1000 Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 advancedbrownarmor false 75.0 100 5 false true false 0 false 0.25 250 true true false 1 false false false false false true 4 false false false medium null_spin gas draining negative null_spin liquid draining 0 0.0 1.0,0.8,0.4,1.0 POWERHULL_COLOR_BROWN POWERHULL_COLOR_BROWN 1000 Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 advancedbrownarmor false 75.0 100 5 false true false 0 false 0.25 250 true true false 1 false false false false false true 5 false false false medium null_spin gas draining negative null_spin liquid draining 0 0.0 1.0,0.8,0.4,1.0 HULL_COLOR_BROWN_ID TERRAIN_M13L2_ID TERRAIN_M12L2_ID TERRAIN_M11L2_ID 1000 Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 browncrystalarmor false 75.0 100 5 true true false 0 false 0.25 250 true true false 1 false false false false false true 0 false false false light null_spin liquid draining light null_spin gas insulator 0 0.0 1.0,1.0,1.0,1.0 HULL_COLOR_BROWN_ID TERRAIN_M13L2_ID TERRAIN_M12L2_ID TERRAIN_M11L2_ID 1000 Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 browncrystalarmor false 75.0 100 5 true true false 0 false 0.25 250 true true false 1 false false false false false true 1 false false false medium anti_spin solid conductive light null_spin liquid insulator 0 0.0 1.0,1.0,1.0,1.0 HULL_COLOR_BROWN_ID TERRAIN_M13L2_ID TERRAIN_M12L2_ID TERRAIN_M11L2_ID 1000 Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 browncrystalarmor false 75.0 100 5 true true false 0 false 0.25 250 true true false 1 false false false false false true 2 false false false negative anti_spin solid insulator negative base_spin gas insulator 0 0.0 1.0,1.0,1.0,1.0 HULL_COLOR_BROWN_ID TERRAIN_M13L2_ID TERRAIN_M12L2_ID TERRAIN_M11L2_ID 1000 Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 browncrystalarmor false 75.0 100 5 true true false 0 false 0.25 250 true true false 1 false false false false false true 4 false false false negative anti_spin solid insulator negative anti_spin gas insulator 0 0.0 1.0,1.0,1.0,1.0 HULL_COLOR_BROWN_ID TERRAIN_M13L2_ID TERRAIN_M12L2_ID TERRAIN_M11L2_ID 1000 Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 browncrystalarmor false 75.0 100 5 true true false 0 false 0.25 250 true true false 1 false false false false false true 5 false false false negative anti_spin liquid insulator medium base_spin solid conductive 0 0.0 1.0,1.0,1.0,1.0 POWER_COIL_ID Crystaline Glass 50 Relatively cheap and easy to make, Glass allows clear exterior views, however it has little in the way of durability when shot. -Structural Stats- $ARMOUR% Armor $HP HP 2 3 0 5.0 basicglass false 0.0 50 5 true true false 0 false 0.05 75 true true false 1 false false false false false true 0 false false false negative null_spin gas draining negative null_spin gas draining 0 0.0 1.0,1.0,1.0,1.0 GLASS_ID GLASS_ID Crystaline glass 50 Relatively cheap and easy to make, Glass allows clear exterior views, however it has little in the way of durability when shot. -Structural Stats- $ARMOUR% Armor $HP HP 2 3 0 5.0 basicglass false 0.0 50 5 true true false 0 false 0.05 75 true true false 1 false false false false false true 1 false false false negative null_spin gas draining medium anti_spin liquid conductive 0 0.0 1.0,1.0,1.0,1.0 GLASS_ID GLASS_ID Crystaline glass 50 Relatively cheap and easy to make, Glass allows clear exterior views, however it has little in the way of durability when shot. -Structural Stats- $ARMOUR% Armor $HP HP 2 3 0 5.0 basicglass false 0.0 50 5 true true false 0 false 0.05 75 true true false 1 false false false false false true 2 false false false negative null_spin gas conductive light null_spin liquid insulator 0 0.0 1.0,1.0,1.0,1.0 GLASS_ID GLASS_ID Crystaline glass 50 Relatively cheap and easy to make, Glass allows clear exterior views, however it has little in the way of durability when shot. -Structural Stats- $ARMOUR% Armor $HP HP 2 3 0 5.0 basicglass false 0.0 50 5 true true false 0 false 0.05 75 true true false 1 false false false false false true 4 false false false negative null_spin gas conductive light null_spin liquid insulator 0 0.0 1.0,1.0,1.0,1.0 GLASS_ID GLASS_ID Crystaline glass 50 Relatively cheap and easy to make, Glass allows clear exterior views, however it has little in the way of durability when shot. -Structural Stats- $ARMOUR% Armor $HP HP 2 3 0 5.0 basicglass false 0.0 50 5 true true false 0 false 0.05 75 true true false 1 false false false false false true 5 false false false negative null_spin gas conductive light null_spin liquid insulator 0 0.0 1.0,1.0,1.0,1.0 TERRAIN_M3L2_ID METAL_MESH 500 This is a rail docking module. It is used to dock to a basic rail, a rail rotator, or a Rail Turret Axis. The arrow on its top side works like a magnet aligning itself with the arrow on the block you are docking to. For each docker you can set a docking beam from within your weapon panel. There is no restriction to the size and mass in docking, except overlapping areas are not allowed. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 false 60.0 0 50 false true true 0 false 0.1 100 true true false 6 false false false false false true 6 false false false light null_spin solid insulator light anti_spin gas insulator 0 0.0 1.0,1.0,1.0,1.0 TERRAIN_M2L2_ID RAIL_SPEED_CONTROLLER 100 This is the basic rail module. As a single bock this module works like a docking module. You can put more of them together to make a track. Use the 'Rail Docker' to dock to this block. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 railtrack false 60.0 0 50 false true true 0 false 0.05 100 true true false 6 false false false false false true 6 false false false negative anti_spin solid conductive medium base_spin gas draining 0 0.0 1.0,1.0,1.0,1.0 TERRAIN_M2L2_ID 100 This is the turret axis module. Use a Rail Docker to dock to this block. A Rail axis will only move within the axis the block is facing. However, it is possible to chain two of them together to make turrets with full 360 degree freedom. -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 railtrack false 60.0 0 50 false true true 0 false 0.1 100 true true false 6 false false false false false true 6 false false false light null_spin liquid draining negative anti_spin liquid insulator 0 0.0 1.0,1.0,1.0,1.0 TERRAIN_M2L2_ID RAIL_SPEED_CONTROLLER ACTIVAION_BLOCK_ID 100 This is the rail rotation module. Whatever goes on to it will rotate by default 90 degrees, and then move on in the given direction if there is another rail block to go to. The degree of rotation can be modified by connecting activation blocks Connect from the rail rotator up to 9 activation blocks. Each active block will add 45 degrees to its rotation. So it is possible to dynamically change the rotation by just activating and deactivating the activation blocks. Nine active blocks will result in a constant rotation. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 railtrack false 60.0 0 50 false true true 0 false 0.1 100 true true false 6 false false false false false true 6 false false false light null_spin liquid conductive negative anti_spin liquid insulator 0 0.0 1.0,1.0,1.0,1.0 TERRAIN_M2L2_ID RAIL_SPEED_CONTROLLER ACTIVAION_BLOCK_ID 100 This is the rail rotation module. Whatever goes on to it will rotate by default 90 degrees, and then move on in the given direction if there is another rail block to go to. The degree of rotation can be modified by connecting activation blocks Connect from the rail rotator up to 9 activation blocks. Each active block will add 45 degrees to its rotation. So it is possible to dynamically change the rotation by just activating and deactivating the activation blocks. Nine active blocks will result in a constant rotation. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 railtrack false 60.0 0 50 false true false 0 false 0.1 100 true true false 6 false false false false false true 6 false false false medium null_spin liquid insulator medium base_spin gas insulator 0 0.0 1.0,1.0,1.0,1.0 TERRAIN_M2L2_ID METAL_MESH FIXED_DOCK_ID_ENHANCER 1000 The Docking Module allows the user to create a fixed Docking Zone. This Zone can then be Docked/Undocked with, by using the Ship Core's built-in Docking Beam. Docking Modules can be oriented, and must not have any obstructions in their Zone (The Green Box), other than the docked item in question. Otherwise, the Module will go offline, and no docking will be allowed until the obstruction is removed. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 false 60.0 0 50 false false true 0 false 0.1 100 true true true 1 false false false false false true 0 false false true medium anti_spin gas conductive negative null_spin solid conductive 0 0.0 1.0,1.0,1.0,1.0 TERRAIN_M2L2_ID METAL_MESH FIXED_DOCK_ID 500 The Docking Enhancer can be used to increase the size of the Docking Zone created by a Docking Module. To use them, simply connect them to the Docking Module whose zone you want to increase by selecting the Module with C, and then using V to connect each Enhancer. As with Weapons, and other blocks that can be connected. The Docking Enhancers do not have to be adjacent to the Docking Module. Alternatively, you can lay a Docking Module down, select it with C, and then each Docking Enhancer you put down afterwards will be automatically connected to the Docking Module. As of now, there is no need to orient Docking Enhancers, as they will increase the Docking Zone all around, no matter which way they are facing, or where they are put in correlation to the Docking Module. -StructuralStats- $ARMOUR% Armor $HP HP 2 4 0 5.0 true 0.0 0 50 false false false 0 false 0.1 25 true true false 1 false false false false false true 0 false false true medium base_spin gas conductive light null_spin solid conductive 0 0.0 1.0,1.0,1.0,1.0 TERRAIN_M2L2_ID TERRAIN_M3L2_ID DOCKING_ENHANCER_ID 1000 The Turret Docking Module functions very similarly to the Docking Module. Except that it allows the docked item to freely rotate, thus enabling turret capabilites. All the other rules and limitations of the Docking Module still apply. You can orient the block and thus the zone, and there must be no other blocks than the docked item in the zone. -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 false 60.0 0 50 false false true 0 false 0.1 100 true true true 1 false false false false false true 0 false false true medium base_spin liquid draining negative anti_spin liquid insulator 0 0.0 0.4,1.0,0.4,1.0 TERRAIN_M2L2_ID TERRAIN_M3L2_ID DOCK_ID 500 The Turret Docking Enhancer can be used for the Turret Docking Module, much like the Docking Enhancer can be for the Docking Module. To use them, you must simply connect them to the Turret Docking Module whose zone you want to increase by selecting the Unit with C, and then using V to connect each Enhancer. As with Weapons, and other blocks that can be connected. The Turret Docking Enhancers do not have to be adjacent to the Turret Docking Module. Alternatively, you can lay a Turret Docking Module down, select it with C, and then each Turret Docking Enhancer you put down afterwards will be automatically connected to the Turret Docking Module. As of now, there is no need to orient Turret Docking Enhancer, as they will increase the Docking Zone all around, no matter which way they are facing, or where they are put in correlation to the Turret Docking Module. -StructuralStats- $ARMOUR% Armor $HP HP 2 5 0 5.0 true 0.0 0 50 false false false 0 false 0.1 25 true true false 1 false false false false false true 0 false false true light null_spin solid insulator medium anti_spin liquid insulator 0 0.0 1.0,1.0,1.0,1.0 TERRAIN_M2L2_ID POWER_COIL_ID 200 This block is used to combat slow down on rails. There is a certain mass free to place on each rail, but in case that is reached, the rail movement will slow down immensly. Each 'Rail Mass Enhancer' adds more possible mass to all the rails on your structure. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 true 0.0 0 50 false true false 0 false 0.05 25 true true false 1 false false false false false true 0 false false false light null_spin solid conductive medium anti_spin liquid insulator 0 0.0 1.0,1.0,1.0,1.0 TERRAIN_M3L2_ID TERRAIN_M2L2_ID RAIL_BLOCK_CCW RAIL_BLOCK_CW RAIL_BLOCK_BASIC 500 The rail speed controller is used to manipulate the speed of your rails. Place it down and connect from it to all the rails that should be controlled. Using shift+V in build mode will add all touching rail blocks in the same direction. Then connect any number of activation blocks from the rail speed controller. The number of active blocks in opposition to the number of inactive blocks determines the speed percentage. So 5 active and 5 inactive is 50% of max speed, the same as 100 active and 100 inactive -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 false 0.0 0 75 false true false 0 false 0.1 25 true true false 6 false false false false false true 0 false false false medium anti_spin liquid conductive light anti_spin liquid draining 0 0.0 1.0,1.0,1.0,1.0 WHITE_POLE_LIGHT GLASS_ID 50 Light blocks are an excellent way to add illumination to the area. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 false 0.0 0 5 false true false 0 false 0.025 10 true true true 1 false true false false false true 0 true false false medium anti_spin liquid conductive light null_spin liquid draining 0 0.0 1.0,1.0,1.0,1.0 YELLOW_POLE_LIGHT GLASS_ID 200 The Beacon provides an easily seen flare of brightness. -StructuralStats- $ARMOUR% Armor $HP HP 2 4 0 5.0 false 0.0 0 5 true true false 0 false 0.025 10 true true true 1 false false false false false true 0 true false false negative null_spin gas draining negative anti_spin solid conductive 0 0.0 1.0,1.0,1.0,1.0 LIGHT_BULB_YELLOW GLASS_ID 50 Light blocks are an excellent way to add illumination to the area. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 false 0.0 0 5 false true false 0 false 0.025 10 true true true 1 false true false false false true 0 true false false medium anti_spin liquid draining light base_spin solid insulator 0 0.0 1.0,1.0,0.0,1.0 ORANGE_POLE_LIGHT GLASS_ID 50 Light blocks are an excellent way to add illumination to the area. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 false 0.0 0 5 false true false 0 false 0.025 10 true true true 1 false true false false false true 0 true false false negative anti_spin liquid draining negative base_spin gas draining 0 0.0 1.0,0.49803922,0.0,1.0 RED_POLE_LIGHT GLASS_ID 50 Light blocks are an excellent way to add illumination to the area. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 false 0.0 0 5 false true false 0 false 0.025 10 true true true 1 false true false false false true 0 true false false light base_spin liquid conductive negative anti_spin liquid insulator 0 0.0 1.0,0.0,0.0,1.0 PURPLE_POLE_LIGHT GLASS_ID 50 Light blocks are an excellent way to add illumination to the area. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 false 0.0 0 5 false true false 0 false 0.025 10 true true true 1 false true false false false true 0 true false false medium null_spin gas draining negative null_spin liquid conductive 0 0.0 1.0,0.0,1.0,1.0 BLUE_POLE_LIGHT GLASS_ID 50 Light blocks are an excellent way to add illumination to the area. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 false 0.0 0 5 false true false 0 false 0.025 10 true true true 1 false true false false false true 0 true false false medium null_spin gas insulator negative anti_spin gas insulator 0 0.0 0.0,0.49803922,1.0,1.0 GREEN_POLE_LIGHT GLASS_ID 50 Light blocks are an excellent way to add illumination to the area. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 false 0.0 0 5 false true false 0 false 0.025 10 true true true 1 false true false false false true 0 true false false medium base_spin solid insulator negative anti_spin solid insulator 0 0.0 0.0,1.0,0.0,1.0 BLACK_POLE_LIGHT GLASS_ID 50 Light blocks are an excellent way to add illumination to the area. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 false 0.0 0 5 false true false 0 false 0.025 10 true true true 1 false true false false false true 0 true false false medium base_spin solid insulator light null_spin solid conductive 0 0.0 0.4,0.0,0.8,0.8 TERRAIN_M7L2_ID 25 Simple to create, Light Rods are an easy way to add some lighting to the area. -Structural Stats- $ARMOUR% Armor $HP HP 2 3 0 5.0 false 0.0 0 5 true true true 0 false 0.01 5 true true true 1 false false false false false false 3 true false false light null_spin liquid conductive medium null_spin liquid conductive 0 0.0 1.0,1.0,1.0,0.49803922 TERRAIN_M7L2_ID 50 Simple to create, Beacon Rods provide an easily seen flare of brightness. -StructuralStats- $ARMOUR% Armor $HP HP 2 3 0 5.0 false 0.0 0 5 true true true 0 false 0.01 5 true true true 1 false false false false false false 3 true false false negative null_spin liquid draining light anti_spin gas insulator 0 0.0 1.0,1.0,1.0,0.49803922 TERRAIN_M11L2_ID 25 Simple to create, Light Rods are an easy way to add some lighting to the area. -Structural Stats- $ARMOUR% Armor $HP HP 2 3 0 5.0 false 0.0 0 5 true true true 0 false 0.01 5 true true true 1 false false false false false false 3 true false false negative anti_spin solid insulator medium anti_spin liquid conductive 0 0.0 1.0,1.0,0.0,0.49803922 TERRAIN_M2L2_ID 25 Simple to create, Light Rods are an easy way to add some lighting to the area. -Structural Stats- $ARMOUR% Armor $HP HP 2 3 0 5.0 false 0.0 0 5 true true true 0 false 0.01 5 true true true 1 false false false false false false 3 true false false light null_spin solid insulator medium null_spin gas conductive 0 0.0 1.0,0.49803922,0.0,0.49803922 TERRAIN_M14L2_ID 25 Simple to create, Light Rods are an easy way to add some lighting to the area. -Structural Stats- $ARMOUR% Armor $HP HP 2 3 0 5.0 false 0.0 0 5 true true true 0 false 0.01 5 true true true 1 false false false false false false 3 true false false negative null_spin solid conductive negative anti_spin liquid draining 0 0.0 1.0,0.0,0.0,0.49803922 TERRAIN_M9L2_ID 25 Simple to create, Light Rods are an easy way to add some lighting to the area. -Structural Stats- $ARMOUR% Armor $HP HP 2 3 0 5.0 false 0.0 0 5 true true true 0 false 0.01 5 true true true 1 false false false false false false 3 true false false light anti_spin gas draining medium null_spin solid conductive 0 0.0 1.0,0.0,1.0,0.49803922 TERRAIN_M13L2_ID 25 Simple to create, Light Rods are an easy way to add some lighting to the area. -Structural Stats- $ARMOUR% Armor $HP HP 2 3 0 5.0 false 0.0 0 5 true true true 0 false 0.01 5 true true true 1 false false false false false false 3 true false false negative anti_spin gas conductive negative base_spin liquid draining 0 0.0 0.0,0.49803922,1.0,0.49803922 TERRAIN_M12L2_ID 25 Simple to create, Light Rods are an easy way to add some lighting to the area. -Structural Stats- $ARMOUR% Armor $HP HP 2 3 0 5.0 false 0.0 0 5 true true true 0 false 0.01 5 true true true 1 false false false false false false 3 true false false negative null_spin gas conductive medium base_spin gas conductive 0 0.0 0.0,1.0,0.0,0.49803922 TERRAIN_M15L2_ID 25 Simple to create, Light Rods are an easy way to add some lighting to the area. -Structural Stats- $ARMOUR% Armor $HP HP 2 3 0 5.0 false 0.0 0 5 true true true 0 false 0.01 5 true true true 1 false false false false false false 3 true false false negative anti_spin liquid conductive negative null_spin solid insulator 0 0.0 0.4,0.0,0.8,0.5 METAL_MESH POWER_COIL_ID 200 This module can be used to remotely activate any other module that can be activated. Press $ACTIVATE to Activate/Deactivate. You have to select it and connect it to the module (e.g. a door) for it to work. (Default: select with C, look at the door and press V.) -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 activation trigger false 0.0 0 10 false true false 0 false 0.01 15 true true true 1 false true false false false true 0 false false false light null_spin gas draining negative base_spin gas insulator 0 0.0 1.0,1.0,1.0,0.005 METAL_MESH POWER_COIL_ID 200 Will invert the input connected to this module, and deligates it to the modules connected to it. A logic gate is an idealized or physical device implementing a Boolean function; that is, it performs a logical operation on one or more logical inputs, and produces a single logical output. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 logic gate false 0.0 0 10 false true false 0 false 0.01 15 true true true 1 false true false false false true 0 false false false light base_spin liquid draining light anti_spin gas draining 0 0.0 1.0,1.0,1.0,0.005 METAL_MESH POWER_COIL_ID 200 A logic gate is an idealized or physical device implementing a Boolean function; that is, it performs a logical operation on one or more logical inputs, and produces a single logical output. This module will send "on" only when all logic modules connected to it are "on". -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 logic gate false 0.0 0 10 false true false 0 false 0.01 15 true true true 1 false true false false false true 0 false false false medium anti_spin liquid draining light base_spin solid conductive 0 0.0 1.0,1.0,1.0,0.005 METAL_MESH POWER_COIL_ID 200 A logic gate is an idealized or physical device implementing a Boolean function; that is, it performs a logical operation on one or more logical inputs, and produces a single logical output. This module will send "on" only if at least one logic module connected to it is "on". -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 logic gate false 0.0 0 10 false true false 0 false 0.01 15 true true true 1 false true false false false true 0 false false false medium null_spin gas conductive negative anti_spin gas draining 0 0.0 1.0,1.0,1.0,0.005 METAL_MESH POWER_COIL_ID 200 This module will take the input, wait, and then send it after a delay. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 logic delay false 0.0 0 10 false true false 0 false 0.01 15 true true true 1 false true false false false true 0 false false false light anti_spin solid draining negative base_spin gas draining 0 0.0 1.0,1.0,1.0,0.005 METAL_MESH POWER_COIL_ID SIGNAL_TRIGGER_AREA 200 This controller has to be placed next to an activation module for it to work. If a ship or person enters the area blocks connected to this controller, it will activate all activation blocks next to this block. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 activation trigger false 0.0 0 10 false true false 0 false 0.01 15 true true false 1 false true false false false true 0 false false false medium anti_spin solid insulator medium null_spin liquid insulator 0 0.0 1.0,1.0,1.0,0.005 METAL_MESH POWER_COIL_ID SIGNAL_TRIGGER_AREA_CONTROLLER 200 This block can only be seen in the structure's build mode. It connects to the Trigger (Area) Controller. Use it to build areas that activate when someone enters it. On activation, only one signal is sent. It will not activate again, until the catalyst leaves the area. It will activate once for each object, should multiple objects enter the area. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 activation trigger false 0.0 0 0 true true false 0 false 0.01 1 true true false 1 false false false false false false 0 false false false negative anti_spin liquid conductive negative anti_spin gas insulator 0 0.0 1.0,1.0,1.0,0.01 METAL_MESH POWER_COIL_ID 200 This module can be placed and connected, to a logic structure. The block will activate when a player in gravity steps on it. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 activation trigger false 0.0 0 10 true true false 0 false 0.01 15 true true false 1 false true false false false true 0 false false false medium anti_spin gas insulator negative null_spin solid draining 0 0.0 1.0,1.0,1.0,0.005 METAL_MESH POWER_COIL_ID 200 This is the same as the Delay signal, with the difference that it will not activate again from the same signal in a loop. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 logic delay false 0.0 0 10 false false false 0 false 0.01 15 true true true 1 false true false false false true 0 false false true medium null_spin gas insulator light base_spin liquid insulator 0 0.0 1.0,1.0,1.0,0.005 METAL_MESH POWER_COIL_ID 200 When activated, this block sends an active logic signal for 0.5 seconds and then deactivates. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 activation trigger false 0.0 0 10 false true false 0 false 0.01 15 true true true 1 false true false false false true 0 false false false negative anti_spin liquid insulator negative null_spin solid insulator 0 0.0 1.0,1.0,1.0,0.005 METAL_MESH POWER_COIL_ID 200 Wireless blocks can be linked between seperate entities using C & V to connect them. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 wireless false 0.0 0 10 false true false 0 false 0.01 15 true true true 1 false true false false false true 0 false false false medium base_spin gas draining negative base_spin liquid draining 0 0.0 1.0,1.0,1.0,0.005 METAL_MESH POWER_COIL_ID 200 When this block receives an active signal from another logic block it will toggle on or off. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 logic gate false 0.0 0 10 false true false 0 false 0.01 15 true true true 1 false true false false false true 0 false false false negative base_spin gas conductive negative base_spin gas conductive 0 0.0 1.0,1.0,1.0,0.005 METAL_MESH POWER_COIL_ID 200 This logic block can be named and assigned in the weapons bar to activate logic from within the ship. To assign on the hotbar, the module must be connected to at least one other logic block. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 wireless false 0.0 0 10 false true false 0 false 0.01 15 true true true 1 false true false false false true 0 false false false medium null_spin gas draining medium null_spin liquid draining 0 0.0 1.0,1.0,1.0,0.005 METAL_MESH POWER_COIL_ID ACTIVATION_GATE_MODULE 200 Activation Gates are capable of detecting an entity passing through it's Gate structure, sending a True signal to any Logic block linked to the Controller.. The gate must be a solid, 1 block deep ring structure linked to a Activation Gate controller. To link your Activation Gate Controller to the Activation Gate Module structure, press C on the Controller, then V on the individual modules, or alternatively Shift + V to mass select grouped modules. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 false 0.0 0 10 false true false 0 false 0.1 15 true true true 6 false false false false false true 0 false false false medium null_spin solid draining negative anti_spin solid draining 0 0.0 1.0,1.0,1.0,1.0 METAL_MESH POWER_COIL_ID ACTIVATION_GATE_CONTROLLER 200 Activation Gates are capable of detecting an entity passing through it's Gate structure, sending a True signal to any Logic block linked to the Controller.. The gate must be a solid, 1 block deep ring structure linked to a Activation Gate controller. To link your Activation Gate Controller to the Activation Gate Module structure, press C on the Controller, then V on the individual modules, or alternatively Shift + V to mass select grouped modules. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 false 0.0 0 10 false true true 0 false 0.1 15 true true false 6 false false false false false true 0 false false false light null_spin solid draining medium null_spin solid draining 0 0.0 1.0,1.0,1.0,1.0 METAL_MESH 125 These modules can used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Press $ACTIVATE to Open/Close. -Structural Stats- $ARMOUR% Armor $HP HP 2 3 0 5.0 basicdoor false 60.0 75 0 false true false 0 false 0.15 100 true true true 1 false false false false false true 0 false true false medium null_spin gas draining negative base_spin solid insulator 0 0.0 1.0,1.0,1.0,1.0 DOOR_ELEMENT 100 These modules can used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Press $ACTIVATE to Open/Close. -Structural Stats- $ARMOUR% Armor $HP HP 2 3 0 5.0 basicdoor false 60.0 75 0 false true false 0 false 0.15 100 true true true 1 false false false false false true 1 false true false negative anti_spin liquid draining medium anti_spin liquid conductive 0 0.0 1.0,1.0,1.0,1.0 POWER_COIL_ID 50 These modules can used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Press $ACTIVATE to Open/Close. -Structural Stats- $ARMOUR% Armor $HP HP 2 3 0 5.0 basicglassdoor false 0.0 50 0 true true false 0 false 0.05 75 true true true 1 false false false false false true 0 false true false light anti_spin solid draining negative null_spin liquid conductive 0 0.0 1.0,1.0,1.0,1.0 Glass_Door 50 These modules can used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Press $ACTIVATE to Open/Close. -Structural Stats- $ARMOUR% Armor $HP HP 2 3 0 5.0 basicglassdoor false 0.0 50 0 true true false 0 false 0.05 75 true true true 1 false false false false false true 1 false true false medium base_spin solid draining light base_spin gas draining 0 0.0 1.0,1.0,1.0,1.0 TERRAIN_M13L2_ID 1000 These modules can used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Blast Doors are significantly more durable than standard Plex or Glass Doors. Press $ACTIVATE to Open/Close. -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 blastdoor false 75.0 100 0 false true false 0 false 0.25 250 true true true 1 false false false false false true 0 false true false light null_spin solid draining medium base_spin gas draining 0 0.0 1.0,1.0,1.0,1.0 Blast_Door 1000 These modules can used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Blast Doors are significantly more durable than standard Plex or Glass Doors. Press $ACTIVATE to Open/Close. -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 blastdoor false 75.0 100 0 false true false 0 false 0.25 250 true true true 1 false false false false false true 1 false true false medium null_spin gas conductive light null_spin liquid conductive 0 0.0 1.0,1.0,1.0,1.0 TERRAIN_M14L2_ID 1000 These forcefield modules can used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Forcefields are significantly more durable than standard Plex or Glass Doors. Press $ACTIVATE to Open/Close. -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 red force field true 75.0 100 0 true true false 0 false 0.25 250 true true true 1 false false false false false true 0 true true false medium null_spin liquid conductive light null_spin solid insulator 0 0.0 0.8,0.0,0.0,0.02 Forcefield_Red 1000 These forcefield modules can used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Forcefields are significantly more durable than standard Plex or Glass Doors. Press $ACTIVATE to Open/Close. -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 red force field true 75.0 100 0 true true false 0 false 0.25 250 true true true 1 false false false false false true 1 true true false light null_spin solid insulator light anti_spin liquid insulator 0 0.0 0.8,0.0,0.0,0.02 TERRAIN_M13L2_ID 1000 These forcefield modules can used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Forcefields are significantly more durable than standard Plex or Glass Doors. Press $ACTIVATE to Open/Close. -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 blue force field true 75.0 100 0 true true false 0 false 0.25 250 true true true 1 false false false false false true 0 true true false medium anti_spin liquid conductive light base_spin gas insulator 0 0.0 0.0,0.29411766,0.83137256,0.02 Forcefield_Blue 1000 These forcefield modules can used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Forcefields are significantly more durable than standard Plex or Glass Doors. Press $ACTIVATE to Open/Close. -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 blue force field true 75.0 100 0 true true false 0 false 0.25 250 true true true 1 false false false false false true 1 true true false light null_spin solid draining medium base_spin gas conductive 0 0.0 0.0,0.29411766,0.83137256,0.02 TERRAIN_M11L2_ID 1000 These forcefield modules can used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Forcefields are significantly more durable than standard Plex or Glass Doors. Press $ACTIVATE to Open/Close. -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 yellow force field true 75.0 100 0 true true false 0 false 0.25 250 true true true 1 false false false false false true 0 true true false medium base_spin liquid conductive light base_spin gas insulator 0 0.0 1.0,0.28235295,0.0,0.02 Forcefield_Yellow 1000 These forcefield modules can used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Forcefields are significantly more durable than standard Plex or Glass Doors. Press $ACTIVATE to Open/Close. -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 yellow force field true 75.0 100 0 true true false 0 false 0.25 250 true true true 1 false false false false false true 1 true true false light anti_spin gas insulator medium base_spin liquid insulator 0 0.0 1.0,0.28235295,0.0,0.02 TERRAIN_M7L2_ID METAL_MESH 750 Medical supply boxes dispense a variety of treatments to heal astronauts who have suffered minor injuries. Press $ACTIVATE to Activate, a short cycling time must elapse before re-use is possible. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 medicblock false 0.0 0 10 false true false 0 false 0.025 15 true true false 3 false false false false false true 0 false false false medium anti_spin solid conductive light anti_spin solid draining 0 0.0 1.0,1.0,1.0,1.0 TERRAIN_M7L2_ID METAL_MESH 750 Medical supply cabinets dispense a variety of treatments to heal astronauts who have suffered minor injuries. Press $ACTIVATE to Activate, a short cycling time must elapse before re-use is possible. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 medicblock false 0.0 0 10 false true false 0 false 0.025 15 true true false 3 false false false false false true 0 false false false light null_spin solid conductive light null_spin gas draining 0 0.0 1.0,1.0,1.0,1.0 Green_Hull TERRAIN_M10L2_ID TERRAIN_M5L2_ID 125 Green Standard Armor that has been emblazoned with white caution stripes. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 greenhazardarmor false 60.0 75 5 false true false 0 false 0.15 100 true true false 1 false false false false false true 0 false false false medium anti_spin solid conductive negative anti_spin solid draining 0 0.0 1.0,1.0,1.0,1.0 HULL_HAZARD_GREEN 125 Green Standard Armor that has been emblazoned with white caution stripes. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 greenhazardarmor false 60.0 75 5 false true false 0 false 0.15 100 true true false 1 false false false false false true 1 false false false negative base_spin gas conductive light base_spin gas insulator 0 0.0 1.0,1.0,1.0,1.0 HULL_HAZARD_GREEN 125 Green Standard Armor that has been emblazoned with white caution stripes. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 greenhazardarmor false 60.0 75 5 false true false 0 false 0.15 100 true true false 1 false false false false false true 2 false false false medium null_spin gas conductive light base_spin liquid conductive 0 0.0 1.0,1.0,1.0,1.0 HULL_HAZARD_GREEN 125 Green Standard Armor that has been emblazoned with white caution stripes. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 greenhazardarmor false 60.0 75 5 false true false 0 false 0.15 100 true true false 1 false false false false false true 5 false false false negative anti_spin liquid draining light anti_spin solid draining 0 0.0 1.0,1.0,1.0,1.0 HULL_HAZARD_GREEN 125 Green Standard Armor that has been emblazoned with white caution stripes. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 greenhazardarmor false 60.0 75 5 false true false 0 false 0.15 100 true true false 1 false false false false false true 4 false false false light null_spin liquid insulator medium base_spin liquid draining 0 0.0 1.0,1.0,1.0,1.0 Yellow_Hull TERRAIN_M4L2_ID TERRAIN_M16L2_ID 125 Yellow Standard Armor that has been emblazoned with black caution stripes. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 yellowhazardarmor false 60.0 75 5 false true false 0 false 0.15 100 true true false 1 false false false false false true 0 false false false medium null_spin liquid conductive negative base_spin solid insulator 0 0.0 1.0,1.0,1.0,1.0 HULL_HAZARD_YELLOW 125 Yellow Standard Armor that has been emblazoned with black caution stripes. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 yellowhazardarmor false 60.0 75 5 false true false 0 false 0.15 100 true true false 1 false false false false false true 1 false false false medium anti_spin solid conductive negative null_spin gas conductive 0 0.0 1.0,1.0,1.0,1.0 HULL_HAZARD_YELLOW 125 Yellow Standard Armor that has been emblazoned with black caution stripes. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 yellowhazardarmor false 60.0 75 5 false true false 0 false 0.15 100 true true false 1 false false false false false true 2 false false false light null_spin solid insulator medium null_spin solid insulator 0 0.0 1.0,1.0,1.0,1.0 HULL_HAZARD_YELLOW 125 Yellow Standard Armor that has been emblazoned with black caution stripes. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 yellowhazardarmor false 60.0 75 5 false true false 0 false 0.15 100 true true false 1 false false false false false true 5 false false false medium null_spin liquid draining medium null_spin liquid insulator 0 0.0 1.0,1.0,1.0,1.0 HULL_HAZARD_YELLOW 125 Yellow Standard Armor that has been emblazoned with black caution stripes. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 yellowhazardarmor false 60.0 75 5 false true false 0 false 0.15 100 true true false 1 false false false false false true 4 false false false light null_spin solid insulator negative anti_spin gas draining 0 0.0 1.0,1.0,1.0,1.0 TERRAIN_M4L2_ID TERRAIN_M4L2_ID 100 An ingot of refined Threns. -Structural Stats- $ARMOUR% Armor $HP HP 2 3 0 5.0 thrensingot false 0.0 0 10 false true false 0 false 0.05 75 true true false 1 false false false false false true 0 false false false medium anti_spin gas insulator negative anti_spin solid draining 0 0.0 1.0,1.0,1.0,1.0 TERRAIN_M3L2_ID TERRAIN_M3L2_ID 100 An ingot of refined Jisper. -Structural Stats- $ARMOUR% Armor $HP HP 2 3 0 5.0 jisperingot false 0.0 0 10 false true false 0 false 0.05 75 true true false 1 false false false false false true 0 false false false medium base_spin solid draining medium base_spin liquid draining 0 0.0 1.0,1.0,1.0,1.0 TERRAIN_M8L2_ID TERRAIN_M8L2_ID 100 An ingot of refined Zercaner. -Structural Stats- $ARMOUR% Armor $HP HP 2 3 0 5.0 zerkaneringot false 0.0 0 10 false true false 0 false 0.05 75 true true false 1 false false false false false true 0 false false false negative null_spin solid draining negative null_spin gas conductive 0 0.0 1.0,1.0,1.0,1.0 TERRAIN_M6L2_ID TERRAIN_M6L2_ID 100 An ingot of refined Sertise. -Structural Stats- $ARMOUR% Armor $HP HP 2 3 0 5.0 sertiseingot false 0.0 0 10 false true false 0 false 0.05 75 true true false 1 false false false false false true 0 false false false medium anti_spin gas draining light anti_spin solid draining 0 0.0 1.0,1.0,1.0,1.0 TERRAIN_M1L2_ID TERRAIN_M1L2_ID 100 An ingot of refined Hylat. -Structural Stats- $ARMOUR% Armor $HP HP 2 3 0 5.0 hittalingot false 0.0 0 10 false true false 0 false 0.05 75 true true false 1 false false false false false true 0 false false false light anti_spin gas conductive light base_spin liquid draining 0 0.0 1.0,1.0,1.0,1.0 TERRAIN_M10L2_ID TERRAIN_M10L2_ID 100 An ingot of refined Fertikeen. -Structural Stats- $ARMOUR% Armor $HP HP 2 3 0 5.0 ferikeeningot false 0.0 0 10 false true false 0 false 0.05 75 true true false 1 false false false false false true 0 false false false negative anti_spin gas conductive medium anti_spin gas draining 0 0.0 1.0,1.0,1.0,1.0 TERRAIN_M5L2_ID TERRAIN_M5L2_ID 100 An ingot of refined Sapsun. -Structural Stats- $ARMOUR% Armor $HP HP 2 3 0 5.0 parstuningot false 0.0 0 10 false true false 0 false 0.05 75 true true false 1 false false false false false true 0 false false false negative anti_spin solid draining medium base_spin liquid conductive 0 0.0 1.0,1.0,1.0,1.0 TERRAIN_M16L2_ID TERRAIN_M16L2_ID 100 An ingot of refined Macet. -Structural Stats- $ARMOUR% Armor $HP HP 2 3 0 5.0 nachtingot false 0.0 0 10 false true false 0 false 0.05 75 true true false 1 false false false false false true 0 false false false negative null_spin solid conductive negative anti_spin solid insulator 0 0.0 1.0,1.0,1.0,1.0 INGOT_YELLOW 100 An wedged ingot of refined Threns. -Structural Stats- $ARMOUR% Armor $HP HP 2 3 0 5.0 thrensingot false 0.0 0 10 false true true 0 false 0.05 75 true true false 1 false false false false false true 1 false false false medium anti_spin solid insulator medium null_spin liquid draining 0 0.0 1.0,1.0,1.0,1.0 INGOT_ORANGE 100 An wedged ingot of refined Jisper. -Structural Stats- $ARMOUR% Armor $HP HP 2 3 0 5.0 jisperingot false 0.0 0 10 false true true 0 false 0.05 75 true true false 1 false false false false false true 1 false false false light null_spin solid draining negative anti_spin liquid draining 0 0.0 1.0,1.0,1.0,1.0 INGOT_RED 100 An wedged ingot of refined Zercaner. -Structural Stats- $ARMOUR% Armor $HP HP 2 3 0 5.0 zerkaneringot false 0.0 0 10 false true true 0 false 0.05 75 true true false 1 false false false false false true 1 false false false negative anti_spin solid draining negative null_spin solid conductive 0 0.0 1.0,1.0,1.0,1.0 INGOT_PURPLE 100 An wedged ingot of refined Sertise. -Structural Stats- $ARMOUR% Armor $HP HP 2 3 0 5.0 sertiseingot false 0.0 0 10 false true true 0 false 0.05 75 true true false 1 false false false false false true 1 false false false medium base_spin solid conductive medium base_spin gas draining 0 0.0 1.0,1.0,1.0,1.0 INGOT_BLUE 100 An wedged ingot of refined Hylat. -Structural Stats- $ARMOUR% Armor $HP HP 2 3 0 5.0 hittalingot false 0.0 0 10 false true true 0 false 0.05 75 true true false 1 false false false false false true 1 false false false light anti_spin solid draining negative base_spin solid insulator 0 0.0 1.0,1.0,1.0,1.0 INGOT_GREEN 100 An wedged ingot of refined Fertikeen. -Structural Stats- $ARMOUR% Armor $HP HP 2 3 0 5.0 ferikeeningot false 0.0 0 10 false true true 0 false 0.05 75 true true false 1 false false false false false true 1 false false false medium null_spin liquid conductive medium base_spin liquid draining 0 0.0 1.0,1.0,1.0,1.0 INGOT_WHITE 100 An wedged ingot of refined Sapsun. -Structural Stats- $ARMOUR% Armor $HP HP 2 3 0 5.0 parstuningot false 0.0 0 10 false true true 0 false 0.05 75 true true false 1 false false false false false true 1 false false false light base_spin liquid draining light null_spin gas conductive 0 0.0 1.0,1.0,1.0,1.0 INGOT_BLACK 100 An wedged ingot of refined Macet. -Structural Stats- $ARMOUR% Armor $HP HP 2 3 0 5.0 nachtingot false 0.0 0 10 false true true 0 false 0.05 75 true true false 1 false false false false false true 1 false false false negative null_spin solid draining negative null_spin gas conductive 0 0.0 1.0,1.0,1.0,1.0 METAL_MESH TERRAIN_M4L2_ID TERRAIN_QUANTACIDE_ID 100 A motherboard, manufactured with Threns. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 thrensmother false 0.0 0 5 false true false 0 false 0.01 10 true true false 1 false false false false false true 0 false false false negative base_spin gas draining medium base_spin solid conductive 0 0.0 1.0,1.0,1.0,1.0 METAL_MESH TERRAIN_M3L2_ID TERRAIN_TREE_LEAF_ID 100 A motherboard, manufactured with Jisper. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 jispermother false 0.0 0 5 false true false 0 false 0.01 10 true true false 1 false false false false false true 0 false false false light base_spin liquid insulator negative base_spin liquid draining 0 0.0 1.0,1.0,1.0,1.0 METAL_MESH TERRAIN_M8L2_ID TERRAIN_CENOMITE_ID 100 A motherboard, manufactured with Zercaner. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 zercanermother false 0.0 0 5 false true false 0 false 0.01 10 true true false 1 false false false false false true 0 false false false medium anti_spin liquid insulator light anti_spin gas draining 0 0.0 1.0,1.0,1.0,1.0 METAL_MESH TERRAIN_M6L2_ID TERRAIN_TALLFLOWERS_SPRITE 100 A motherboard, manufactured with Sertise. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 sertisemother false 0.0 0 5 false true false 0 false 0.01 10 true true false 1 false false false false false true 0 false false false light null_spin gas conductive negative null_spin gas draining 0 0.0 1.0,1.0,1.0,1.0 METAL_MESH TERRAIN_M1L2_ID TERRAIN_INSANIUM_ID 100 A motherboard, manufactured with Hylat. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 hitalmother false 0.0 0 5 false true false 0 false 0.01 10 true true false 1 false false false false false true 0 false false false medium base_spin liquid draining medium anti_spin gas conductive 0 0.0 1.0,1.0,1.0,1.0 METAL_MESH TERRAIN_M10L2_ID TERRAIN_VAPPECIDE_ID 100 A motherboard, manufactured with Fertikeen. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 fertikeenmother false 0.0 0 5 false true false 0 false 0.01 10 true true false 1 false false false false false true 0 false false false medium anti_spin liquid conductive negative null_spin solid draining 0 0.0 1.0,1.0,1.0,1.0 METAL_MESH TERRAIN_M5L2_ID TERRAIN_NEGAGATE_ID 100 A motherboard, manufactured with Sapsun. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 parstunmother false 0.0 0 5 false true false 0 false 0.01 10 true true false 1 false false false false false true 0 false false false medium base_spin solid conductive medium anti_spin liquid conductive 0 0.0 1.0,1.0,1.0,1.0 METAL_MESH TERRAIN_M16L2_ID TERRAIN_YHOLE_SPRITE 100 A motherboard, manufactured with Macet. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 nachtmother false 0.0 0 5 false true false 0 false 0.01 10 true true false 1 false false false false false true 0 false false false medium anti_spin liquid draining negative base_spin gas draining 0 0.0 1.0,1.0,1.0,1.0 MAN_SD1000_MEM 100 A motherboard, manufactured with Threns. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 thrensmother false 0.0 0 5 false true false 0 false 0.01 10 true true false 1 false false false false false true 1 false false false light base_spin gas insulator medium null_spin gas insulator 0 0.0 1.0,1.0,1.0,1.0 MAN_P1000B 100 A motherboard, manufactured with Jisper. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 jispermother false 0.0 0 5 false true false 0 false 0.01 10 true true false 1 false false false false false true 1 false false false light base_spin liquid draining light anti_spin gas conductive 0 0.0 1.0,1.0,1.0,1.0 MAN_SD1000_FLUX 100 A motherboard, manufactured with Zercaner. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 zercanermother false 0.0 0 5 false true false 0 false 0.01 10 true true false 1 false false false false false true 1 false false false medium null_spin liquid insulator light base_spin liquid conductive 0 0.0 1.0,1.0,1.0,1.0 MAN_P10000A 100 A motherboard, manufactured with Sertise. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 sertisemother false 0.0 0 5 false true false 0 false 0.01 10 true true false 1 false false false false false true 1 false false false negative base_spin liquid conductive light anti_spin liquid draining 0 0.0 1.0,1.0,1.0,1.0 MAN_SD1000_MICRO 100 A motherboard, manufactured with Hylat. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 hitalmother false 0.0 0 5 false true false 0 false 0.01 10 true true false 1 false false false false false true 1 false false false negative base_spin gas conductive light null_spin solid insulator 0 0.0 1.0,1.0,1.0,1.0 MAN_SD1000_CAP 100 A motherboard, manufactured with Fertikeen. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 fertikeenmother false 0.0 0 5 false true false 0 false 0.01 10 true true false 1 false false false false false true 1 false false false negative null_spin liquid conductive light base_spin liquid draining 0 0.0 1.0,1.0,1.0,1.0 MAN_SD1000_DELTA 100 A motherboard, manufactured with Sapsun. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 parstunmother false 0.0 0 5 false true false 0 false 0.01 10 true true false 1 false false false false false true 1 false false false negative anti_spin solid draining light null_spin gas draining 0 0.0 1.0,1.0,1.0,1.0 MAN_YHOLE_NUC 100 A motherboard, manufactured with Macet. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 nachtmother false 0.0 0 5 false true false 0 false 0.01 10 true true false 1 false false false false false true 1 false false false light base_spin liquid draining medium null_spin liquid draining 0 0.0 1.0,1.0,1.0,1.0 POWER_COIL_ID TERRAIN_M11L2_ID TERRAIN_VAPPECIDE_ID 100 A basic circuit that's manufactured from Hattel crystals. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 hattelcircuit false 0.0 0 5 true true false 0 false 0.01 10 true true false 1 false false false false false true 0 false false false medium anti_spin solid conductive medium anti_spin solid insulator 0 0.0 1.0,1.0,1.0,1.0 POWER_COIL_ID TERRAIN_M2L2_ID TERRAIN_ICEPLANET_SPIKE_SPRITE 100 A basic circuit that's manufactured from Sintyr crystals. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 sintyrcircuit false 0.0 0 5 true true false 0 false 0.01 10 true true false 1 false false false false false true 0 false false false light base_spin liquid insulator medium null_spin liquid conductive 0 0.0 1.0,1.0,1.0,1.0 POWER_COIL_ID TERRAIN_M14L2_ID TERRAIN_EXOGEN_ID 100 A basic circuit that's manufactured from Mattise crystals. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 mattisecircuit false 0.0 0 5 true true false 0 false 0.01 10 true true false 1 false false false false false true 0 false false false medium anti_spin solid insulator medium anti_spin liquid insulator 0 0.0 1.0,1.0,1.0,1.0 POWER_COIL_ID TERRAIN_M9L2_ID TERRAIN_GRASSFLOWERS_SPRITE 100 A basic circuit that's manufactured from Rammet crystals. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 rammetcircuit false 0.0 0 5 true true false 0 false 0.01 10 true true false 1 false false false false false true 0 false false false negative anti_spin liquid draining medium null_spin gas insulator 0 0.0 1.0,1.0,1.0,1.0 POWER_COIL_ID TERRAIN_M13L2_ID TERRAIN_METATE_ID 100 A basic circuit that's manufactured from Varat crystals. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 varatcircuit false 0.0 0 5 true true false 0 false 0.01 10 true true false 1 false false false false false true 0 false false false medium null_spin gas conductive light base_spin gas insulator 0 0.0 1.0,1.0,1.0,1.0 POWER_COIL_ID TERRAIN_M12L2_ID TERRAIN_PLEXTANIUM_ID 100 A basic circuit that's manufactured from Bastyn crystals. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 bastyncircuit false 0.0 0 5 true true false 0 false 0.01 10 true true false 1 false false false false false true 0 false false false light anti_spin solid draining negative anti_spin liquid draining 0 0.0 1.0,1.0,1.0,1.0 POWER_COIL_ID TERRAIN_M7L2_ID TERRAIN_OCTOGEN_ID 100 A basic circuit that's manufactured from Parseen crystals. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 parsencircuit false 0.0 0 5 true true false 0 false 0.01 10 true true false 1 false false false false false true 0 false false false light null_spin solid conductive medium anti_spin liquid insulator 0 0.0 1.0,1.0,1.0,1.0 POWER_COIL_ID TERRAIN_M15L2_ID TERRAIN_PLEXTANIUM_ID 100 A basic circuit that's manufactured from Nocx crystals. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 nocxcircuit false 0.0 0 5 true true false 0 false 0.01 10 true true false 1 false false false false false true 0 false false false negative anti_spin liquid draining light null_spin solid insulator 0 0.0 1.0,1.0,1.0,1.0 POWER_COIL_ID POWER_COIL_ID TERRAIN_QUANTACIDE_ID 5 A pearlescent crystal composite. These blocks are byproducts of refining crystal shards, combining extranious substrates into versatile crystal lattices that are then melded into a useful crystal block. -Structural Stats- $ARMOUR% Armor $HP HP 2 3 0 5.0 compositecrystal false 0.0 0 5 true true false 0 false 0.01 10 true false false 1 false false false false false true 1 false false false medium base_spin liquid draining light anti_spin liquid draining 0 0.0 1.0,1.0,1.0,1.0 MAN_SD2000_MEM 100 A basic circuit wedge that's manufactured from Hattel crystals. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 hattelcircuit false 0.0 0 5 true true false 0 false 0.01 10 true true false 1 false false false false false true 1 false false false negative null_spin solid draining negative null_spin gas draining 0 0.0 1.0,1.0,1.0,1.0 MAN_P2000B 100 A basic circuit wedge that's manufactured from Sintyr crystals. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 sintyrcircuit false 0.0 0 5 true true false 0 false 0.01 10 true true false 1 false false false false false true 1 false false false medium anti_spin gas insulator negative null_spin solid conductive 0 0.0 1.0,1.0,1.0,1.0 MAN_SD2000_FLUX 100 A basic circuit wedge that's manufactured from Mattise crystals. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 mattisecircuit false 0.0 0 5 true true false 0 false 0.01 10 true true false 1 false false false false false true 1 false false false negative null_spin solid insulator negative base_spin liquid insulator 0 0.0 1.0,1.0,1.0,1.0 MAN_P20000A 100 A basic circuit wedge that's manufactured from Rammet crystals. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 rammetcircuit false 0.0 0 5 true true false 0 false 0.01 10 true true false 1 false false false false false true 1 false false false medium anti_spin solid draining negative null_spin solid insulator 0 0.0 1.0,1.0,1.0,1.0 MAN_SD2000_MICRO 100 A basic circuit wedge that's manufactured from Varat crystals. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 varatcircuit false 0.0 0 5 true true false 0 false 0.01 10 true true false 1 false false false false false true 1 false false false medium base_spin gas insulator negative null_spin solid insulator 0 0.0 1.0,1.0,1.0,1.0 MAN_SD2000_CAP 100 A basic circuit wedge that's manufactured from Bastyn crystals. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 bastyncircuit false 0.0 0 5 true true false 0 false 0.01 10 true true false 1 false false false false false true 1 false false false negative null_spin gas conductive negative anti_spin solid insulator 0 0.0 1.0,1.0,1.0,1.0 MAN_SD2000_DELTA 100 A basic circuit wedge that's manufactured from Parseen crystals. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 parsencircuit false 0.0 0 5 true true false 0 false 0.01 10 true true false 1 false false false false false true 1 false false false negative base_spin liquid draining negative anti_spin gas conductive 0 0.0 1.0,1.0,1.0,1.0 MAN_GLASS_BOTTLE 100 A basic circuit wedge that's manufactured from Nocx crystals. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 nocxcircuit false 0.0 0 5 true true false 0 false 0.01 10 true true false 1 false false false false false true 1 false false false negative null_spin liquid draining negative null_spin solid draining 0 0.0 1.0,1.0,1.0,1.0 TERRAIN_M11L2_ID TERRAIN_M4L2_ID TERRAIN_SUCCUMITE_ID 300 An advanced circuit that's manufactured from Hattel crystals. -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 hattelchargedcircuit true 0.0 0 5 true true false 0 false 0.01 10 true true false 1 false false false false false true 0 true false false light base_spin gas insulator negative null_spin solid insulator 0 0.0 1.0,1.0,0.49803922,0.24705882 TERRAIN_M2L2_ID TERRAIN_M3L2_ID TERRAIN_MINICACTUS_SPRITE 300 An advanced circuit that's manufactured from Sintyr crystals. -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 sintyrchargedcircuit true 0.0 0 5 true true false 0 false 0.01 10 true true false 1 false false false false false true 0 true false false negative base_spin solid conductive light anti_spin gas insulator 0 0.0 1.0,0.49803922,0.0,0.24705882 TERRAIN_M14L2_ID TERRAIN_M8L2_ID TERRAIN_EXTRANIUM_ID 300 An advanced circuit that's manufactured from Mattise crystals. -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 mattisechargedcircuit true 0.0 0 5 true true false 0 false 0.01 10 true true false 1 false false false false false true 0 true false false light null_spin solid conductive negative base_spin gas conductive 0 0.0 1.0,0.0,0.0,0.24705882 TERRAIN_M9L2_ID TERRAIN_M6L2_ID TERRAIN_ALIENFLOWERS_SPRITE 300 An advanced circuit that's manufactured from Rammet crystals. -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 rammetchargedcircuit true 0.0 0 5 true true false 0 false 0.01 10 true true false 1 false false false false false true 0 true false false light null_spin gas conductive negative anti_spin gas draining 0 0.0 1.0,0.0,1.0,0.24705882 TERRAIN_M13L2_ID TERRAIN_M1L2_ID TERRAIN_NEGACIDE_ID 300 An advanced circuit that's manufactured from Varat crystals. -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 varatchargedcircuit true 0.0 0 5 true true false 0 false 0.01 10 true true false 1 false false false false false true 0 true false false negative anti_spin solid draining medium anti_spin solid draining 0 0.0 0.0,0.49803922,1.0,0.24705882 TERRAIN_M12L2_ID TERRAIN_M10L2_ID TERRAIN_AWESOMITE_ID 300 An advanced circuit that's manufactured from Bastyn crystals. -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 bastynchargedcircuit true 0.0 0 5 true true false 0 false 0.01 10 true true false 1 false false false false false true 0 true false false light anti_spin solid conductive medium null_spin gas insulator 0 0.0 0.0,1.0,0.0,0.24705882 TERRAIN_M7L2_ID TERRAIN_M5L2_ID TERRAIN_ORANGUTANIUM_ID 300 An advanced circuit that's manufactured from Parseen crystals. -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 parsenchargedcircuit true 0.0 0 5 true true false 0 false 0.01 10 true true false 1 false false false false false true 0 true false false medium base_spin solid draining negative base_spin solid draining 0 0.0 1.0,1.0,1.0,0.24705882 TERRAIN_M15L2_ID TERRAIN_M16L2_ID TERRAIN_AWESOMITE_ID 300 An advanced circuit that's manufactured from Nocx crystals. -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 nocxchargedcircuit true 0.0 0 5 true true false 0 false 0.01 10 true true false 1 false false false false false true 0 true false false light anti_spin liquid conductive light anti_spin gas insulator 0 0.0 0.49803922,0.0,1.0,0.24705882 TERRAIN_M7L2_ID TERRAIN_M5L2_ID TERRAIN_ALIENVINE_SPRITE 400 An advanced circuit that's manufactured from crystals. -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 true 0.0 0 5 true true false 0 false 0.01 10 true true false 1 false false false false false true 0 true false false medium base_spin solid insulator negative anti_spin liquid insulator 0 0.0 1.0,1.0,1.0,0.2509804 MAN_SD3000_MEM 300 An advanced circuit wedge that's manufactured from Hattel crystals. -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 hattelchargedcircuit true 0.0 0 5 true true false 0 false 0.01 10 true true false 1 false false false false false true 1 true false false medium base_spin solid draining medium base_spin liquid draining 0 0.0 1.0,1.0,0.0,0.24705882 MAN_P3000B 300 An advanced circuit wedge that's manufactured from Sintyr crystals. -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 sintyrchargedcircuit true 0.0 0 5 true true false 0 false 0.01 10 true true false 1 false false false false false true 1 true false false medium base_spin liquid insulator medium null_spin liquid conductive 0 0.0 1.0,0.49803922,0.0,0.24705882 MAN_SD3000_FLUX 300 An advanced circuit wedge that's manufactured from Mattise crystals. -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 mattisechargedcircuit true 0.0 0 5 true true false 0 false 0.01 10 true true false 1 false false false false false true 1 true false false light anti_spin solid draining negative anti_spin solid draining 0 0.0 1.0,0.0,0.0,0.24705882 MAN_P30000A 300 An advanced circuit wedge that's manufactured from Rammet crystals. -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 rammetchargedcircuit true 0.0 0 5 true true false 0 false 0.01 10 true true false 1 false false false false false true 1 true false false light base_spin solid draining light null_spin solid conductive 0 0.0 1.0,0.0,1.0,0.24705882 MAN_SD3000_MICRO 300 An advanced circuit wedge that's manufactured from Varat crystals. -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 varatchargedcircuit true 0.0 0 5 true true false 0 false 0.01 10 true true false 1 false false false false false true 1 true false false medium base_spin solid insulator negative null_spin solid draining 0 0.0 0.0,0.49803922,1.0,0.24705882 MAN_SD3000_CAP 300 An advanced circuit wedge that's manufactured from Bastyn crystals. -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 bastynchargedcircuit true 0.0 0 5 true true false 0 false 0.01 10 true true false 1 false false false false false true 1 true false false light base_spin liquid conductive negative anti_spin gas conductive 0 0.0 0.0,1.0,0.0,0.24705882 MAN_SD3000_DELTA 300 An advanced circuit wedge that's manufactured from Parseen crystals. -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 parsenchargedcircuit true 0.0 0 5 true true false 0 false 0.01 10 true true false 1 false false false false false true 1 true false false light anti_spin gas insulator negative anti_spin solid draining 0 0.0 1.0,1.0,1.0,0.24705882 MAN_SCIENCE_BOTTLE 300 An advanced circuit wedge that's manufactured from Nocx crystals. -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 nocxchargedcircuit true 0.0 0 5 true true false 0 false 0.01 10 true true false 1 false false false false false true 1 true false false medium base_spin solid insulator light null_spin solid draining 0 0.0 0.49803922,0.0,1.0,0.24705882 TERRAIN_M12L2_ID METAL_MESH 200 Displays a holographic screen based on the text entered. Can also be used to track vital systems' information. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 false 0.0 0 10 false true true 0 false 0.025 25 true true true 1 false false false false false true 0 false false false medium null_spin liquid draining negative anti_spin solid draining 0 0.0 1.0,1.0,1.0,1.0 METAL_MESH 100 This is a decorative elecrical panel. -Structural Stats- $ARMOUR% Armor $HP HP 2 3 0 5.0 decopanel false 0.0 0 10 false true false 0 false 0.025 15 true true false 1 false false false false false true 0 false false false light anti_spin solid insulator medium null_spin gas insulator 0 0.0 1.0,1.0,1.0,1.0 METAL_MESH 100 This is a decorative server rack. -Structural Stats- $ARMOUR% Armor $HP HP 2 3 0 5.0 decopanel true 0.0 0 10 false true false 0 false 0.025 15 true true false 1 false false false false false true 0 false false false medium base_spin liquid insulator light base_spin solid draining 0 0.0 1.0,1.0,1.0,1.0 METAL_MESH 100 This is a set of decorative pipes. -Structural Stats- $ARMOUR% Armor $HP HP 2 3 0 5.0 decopanel false 0.0 0 10 false true true 0 false 0.025 15 true true false 1 false false false false false true 0 false false false light anti_spin liquid insulator negative null_spin liquid insulator 0 0.0 1.0,1.0,1.0,1.0 METAL_MESH 100 This is a decorative elecrical panel with screens. -Structural Stats- $ARMOUR% Armor $HP HP 2 3 0 5.0 decopanel false 0.0 0 10 false true false 0 false 0.025 15 true true false 1 false false false false false true 0 false false false negative null_spin solid conductive light base_spin solid conductive 0 0.0 1.0,1.0,1.0,1.0 POWER_COIL_ID 100 A decorative electrical panel displaying statistics. -Structural Stats- $ARMOUR% Armor $HP HP 2 3 0 5.0 true 0.0 0 10 false true false 0 false 0.025 15 true true false 1 false false false false false true 0 false false false medium anti_spin liquid insulator negative base_spin liquid insulator 0 0.0 1.0,1.0,1.0,1.0 METAL_MESH 100 A conduit for liquid coolant. -Structural Stats- $ARMOUR% Armor $HP HP 2 3 0 5.0 true 0.0 0 10 false true false 0 false 0.025 15 true true false 3 false false false false false true 0 false false false negative base_spin solid draining medium anti_spin gas draining 0 0.0 1.0,1.0,1.0,1.0 METAL_MESH 5 A thin metal alloy mesh. These blocks are byproducts of the ore refining process, combining less useful metals into a useable alloy that is then manufactured into a sturdy mesh block. -Structural Stats- $ARMOUR% Armor $HP HP 2 3 0 5.0 alloyedmesh false 0.0 0 10 true true false 0 false 0.01 10 true true false 1 false false false false false true 1 false false false light anti_spin solid conductive medium base_spin solid insulator 0 0.0 1.0,1.0,1.0,1.0 METAL_MESH 50 A thick metal alloy grill. -Structural Stats- $ARMOUR% Armor $HP HP 2 3 0 5.0 metalgrill false 0.0 0 10 true true false 0 false 0.01 10 true true false 1 false false false false false true 0 false false false negative anti_spin solid draining light anti_spin liquid insulator 0 0.0 1.0,1.0,1.0,1.0 METAL_GRID 50 A thick metal alloy grill. -Structural Stats- $ARMOUR% Armor $HP HP 2 3 0 5.0 metalgrill false 0.0 0 10 true true false 0 false 0.01 10 true true false 1 false false false false false true 1 false false false light base_spin gas insulator negative anti_spin solid draining 0 0.0 1.0,1.0,1.0,1.0 METAL_MESH 50 A sturdy scaffolding structure. -Structural Stats- $ARMOUR% Armor $HP HP 2 3 0 5.0 scaffold false 0.0 0 10 true true false 0 false 0.01 75 true true false 1 false false false false false true 0 false false false medium anti_spin gas insulator light null_spin solid conductive 0 0.0 1.0,1.0,1.0,1.0 Scaffold 25 A wedge of sturdy scaffolding structure. -Structural Stats- $ARMOUR% Armor $HP HP 2 3 0 5.0 scaffold false 0.0 0 10 true true false 0 false 0.01 75 true true false 1 false false false false false true 1 false false false negative null_spin gas draining medium null_spin solid conductive 0 0.0 1.0,1.0,1.0,1.0 POWER_COIL_ID 100 A red decorative screen. -Structural Stats- $ARMOUR% Armor $HP HP 2 3 0 5.0 decoscreen false 0.0 0 10 false true false 0 false 0.025 10 true true false 6 false false false false false true 0 false false false medium anti_spin liquid draining light anti_spin solid insulator 0 0.0 1.0,1.0,1.0,1.0 POWER_COIL_ID 100 A blue decorative screen. -Structural Stats- $ARMOUR% Armor $HP HP 2 3 0 5.0 decoscreen false 0.0 0 10 false true false 0 false 0.025 10 true true false 6 false false false false false true 0 false false false light null_spin solid conductive negative base_spin liquid insulator 0 0.0 1.0,1.0,1.0,1.0 POWER_COIL_ID 100 A green decorative computer screen. -Structural Stats- $ARMOUR% Armor $HP HP 2 3 0 5.0 decoscreen false 0.0 0 10 false true false 0 false 0.025 10 true true false 6 false false false false false true 0 false false false negative base_spin solid insulator light null_spin solid draining 0 0.0 1.0,1.0,1.0,1.0 POWER_COIL_ID 100 An orange decorative computer screen. -Structural Stats- $ARMOUR% Armor $HP HP 2 3 0 5.0 decoscreen false 0.0 0 10 false true false 0 false 0.025 10 true true false 6 false false false false false true 0 false false false medium anti_spin liquid insulator light base_spin solid conductive 0 0.0 1.0,1.0,1.0,1.0 POWER_COIL_ID 100 A blue decorative computer unit. -Structural Stats- $ARMOUR% Armor $HP HP 2 3 0 5.0 decoscreen false 0.0 0 10 false true false 0 false 0.025 10 true true false 6 false false false false false true 0 false false false negative null_spin solid draining light base_spin gas conductive 0 0.0 1.0,1.0,1.0,1.0 METAL_MESH 50 A decorative exhaust fan. 2 3 0 5.0 true 0.0 0 10 false true false 0 false 0.025 15 true true false 1 false false false false false true 0 false false false medium anti_spin solid draining negative null_spin liquid draining 0 0.0 1.0,1.0,1.0,1.0 TERRAIN_M15L2_ID METAL_MESH 300 The Gravity Unit, once placed and activated, can be used to simulate a simple field of gravity around an astronaut. Most common uses include on the interiors of ships and space stations. Press $ACTIVATE to Activate/Deactivate. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 false 0.0 0 10 false true true 0 false 0.05 25 true true true 6 true false false false false true 0 false false false negative anti_spin solid draining medium anti_spin gas conductive 0 0.0 1.0,1.0,1.0,1.0 TERRAIN_M12L2_ID TERRAIN_M10L2_ID 1000 The Build Block can be placed almost anywhere, and allows the user to enter Build Mode without the need of a Ship Core. Enabling Structures other than ships to be built. Press $ACTIVATE to Enter/Exit. -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 false 0.0 0 10 false true false 0 true 0.1 50 true true false 1 false false false false false true 0 false false false negative anti_spin liquid insulator light anti_spin solid draining 0 0.0 1.0,1.0,1.0,1.0 METAL_MESH FACTORY_SD1000 SALVAGE_CONTROLLER_ID FACTORY_POWER_BLOCK_ID FACTORY_POWER_CELL_ID FACTORY_POWER_COIL_ID STASH_ELEMENT FACTORY_INPUT_ID FACTORY_SD1000 FACTORY_POWER_BLOCK_ID FACTORY_POWER_CELL_ID FACTORY_POWER_COIL_ID STASH_ELEMENT CARGO_SPACE FACTORY_INPUT_ID 100 The Storage block functions like a persistent, static inventory. This enables the user to store items from their inventory in it. The current capactity is a 7x5 grid (same as your inventory). Press $ACTIVATE to access. Storage blocks can also act as filters, and can be linked to; Salvage systems, Logic blocks and Factories. This makes them quite useful in various automated setups. -Structural Stats- $ARMOUR% Armor $HP HP 2 3 0 5.0 false 0.0 0 10 false true false 0 false 0.1 50 true true true 1 false false false false false true 0 false false false negative null_spin liquid insulator light anti_spin solid insulator 0 0.0 1.0,1.0,1.0,1.0 METAL_MESH 300 The Power Reactor Module provides an infinite source of power to supply your Power Capacitors. The rate at which these reactors generate energy is dependant on the specific size and layout of each group of connected modules as well as the total number of modules placed on a ship. Well designed groups of reactors may generate bonus power, although this bonus slowly declines until it reaches 1 Million power generation. Each module also adds a flat 25 power generation per second. This flat rate is always granted independantly of the bonus. -Structural Stats- $ARMOUR% Armor $HP HP 2 3 0 5.0 true 0.0 0 100 false true false 0 false 0.1 25 true true true 1 false false false false false true 0 false false false light anti_spin gas conductive medium base_spin gas conductive 0 0.0 1.0,1.0,1.0,1.0 TERRAIN_M11L2_ID METAL_MESH 2000 The Faction Module can be used to claim ownership of ships, stations, asteroids, and planets. It is fairly durable, but it isn't imperveous. So protecting it is of the utmost importance. Ships fitted with an active Faction Module cannot be destroyed while docked at their factions home base. Only one Faction Module can be placed per structure. The Faction Module allows use of several features to its user. These features include: -Password protection -Permissions: Single-user/Faction/All Press $ACTIVATE on it to access them. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 false 99.0 0 150 false true false 0 false 0.25 255 true true true 6 false false false false false true 0 false false false light null_spin gas draining medium null_spin liquid insulator 0 0.0 1.0,1.0,1.0,1.0 MAN_P2000B CORE_ID 500 This module contains an interface for factions. Users can look up lists, join recruiting factions, and see the overall relationshp of factions to each other. A permanent faction hub can be found on every shop. -Structural Stats- $ARMOUR% Armor $HP HP 2 0 0 5.0 false 0.0 0 10 false false false 0 false 0.1 25 true false false 6 false false false false false true 0 false false false light anti_spin solid insulator negative base_spin liquid draining 0 0.0 1.0,1.0,1.0,1.0 TERRAIN_M11L2_ID METAL_MESH 300 Modifies the permissions needed to use blocks normally locked by faction modules. When connected to a module, it shuts off the faction member requirement needed to activate that block. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 false 0.0 0 10 false true false 0 false 0.05 25 true true false 1 false false false false false true 0 false false false medium base_spin liquid conductive light base_spin liquid insulator 0 0.0 1.0,1.0,1.0,1.0 POWER_COIL_ID 300 Power Capacitors are what all ship systems draw their power from. Larger connected groups allow for more power to be stored per block used. If the total power capacity of a structure is less than that of the structures power generation, the excess power is lost. Systems trying to draw more power than is available in the power storage will have difficulty operating as well. -Structural Stats- $ARMOUR% Armor $HP HP 2 3 0 5.0 true 0.0 0 100 false true false 0 false 0.1 25 true true false 1 false false false false false true 0 false false false light null_spin solid conductive medium anti_spin gas conductive 0 0.0 0.0,0.4,0.0,0.015 METAL_MESH POWER_COIL_ID CORE_ID 100 The Warhead is a simple, but effective explosive. It can be grouped with other warheads to increase the explosion created. They may be activated by collisions, triggered by logic systems, manual triggering (risky stuff), or simply shot. The can be used for ramming, self destruct systems, breaching charges, traps, demolition and more. Press $ACTIVATE to detonate -Structural Stats- $ARMOUR% Armor $HP HP 2 3 0 5.0 true 0.0 0 10 false true false 0 false 0.1 25 true true true 3 false false false false false true 0 true false false negative anti_spin solid conductive light anti_spin liquid conductive 0 0.0 0.8,0.0,0.0,0.01 TERRAIN_M11L2_ID TERRAIN_M4L2_ID CORE_ID SCANNER_MODULE 12500 Antennas reduce the time needed to scan. The value is determined by the longest touching group dimension (either X, Y, or Z) versus the longest dimension of the structure it is placed on. -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 false 0.0 0 75 false true false 0 false 0.1 50 true true true 6 false false false false false true 0 false false false light null_spin liquid conductive light null_spin gas draining 0 0.0 1.0,1.0,1.0,1.0 TERRAIN_M11L2_ID TERRAIN_M4L2_ID SCANNER_COMPUTER 1500 Antennas reduce the time needed to scan. The value is determined by the longest touching group dimension (either X, Y, or Z) versus the longest dimension of the structure it is placed on. -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 false 0.0 0 50 false true false 0 false 0.05 100 true true false 3 false false false false false true 0 false false false negative anti_spin liquid conductive light anti_spin gas draining 0 0.0 1.0,1.0,1.0,1.0 100 A specail prize item mainly used in player created mini-games. 2 0 0 5.0 false 0.0 0 100 false false false 0 false 0.01 100 false false false 1 false false false false false false 3 false false false light null_spin gas insulator light base_spin solid conductive 0 0.0 1.0,1.0,1.0,1.0 100 A specail prize item mainly used in player created mini-games. 2 0 0 5.0 false 0.0 0 100 false false false 0 false 0.01 100 false false false 1 false false false false false false 3 false false false medium base_spin liquid draining light base_spin liquid draining 0 0.0 1.0,1.0,1.0,1.0 100 A specail prize item mainly used in player created mini-games. 2 0 0 5.0 false 0.0 0 100 false false false 0 false 0.01 100 false false false 1 false false false false false false 3 false false false light anti_spin solid conductive medium null_spin gas draining 0 0.0 1.0,1.0,1.0,1.0 TERRAIN_M14L2_ID POWER_COIL_ID CORE_ID JUMP_PROHIBITER_MODULE 20000 Jump Inhibiter computer.\n\r -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 false 0.0 0 75 false true false 0 false 0.1 100 true true false 6 false false false false false true 0 false false false light base_spin liquid conductive light null_spin gas conductive 0 0.0 1.0,1.0,1.0,1.0 POWER_COIL_ID TERRAIN_M14L2_ID JUMP_PROHIBITER_COMPUTER 3000 Jump inhibitor module.\n\r -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 true 0.0 0 75 false true false 0 false 0.1 100 true true false 3 false false false false false true 0 false false false negative anti_spin solid insulator medium null_spin liquid conductive 0 0.0 1.0,1.0,1.0,1.0 TERRAIN_M16L2_ID TERRAIN_M15L2_ID TRANSPORTER_MODULE 100000 The Transporter allows you to teleport to other nearby Transporters. Both Transporter Controllers need to be connected to their own Transporter Modules. Each Controller can have multiple Modules.\n\r \n\r Default mode is “Private�, these transporters can only targeted by other transporters on the same entity.\n\r “Public Access� can be targeted by any transporter in range. Using it however will drop both the shields of the ship you transported from and to.\n\r “Faction access� can be targeted by any transporter in range that belongs to the same Faction. Shields will also drop on transporting.\n\r \n\r To link your Transporter controller to its Transporter Modules, press C on the Controller, then V on the individual modules, or alternatively Shift + V to mass select grouped modules.\n\r \n\r -Structural Stats- $ARMOUR% Armor $HP HP\n\r 2 5 0 5.0 false 0.0 0 75 false true false 0 false 0.1 150 true true true 6 false false false false false true 0 false false false light base_spin solid insulator light base_spin solid draining 0 0.0 1.0,1.0,1.0,1.0 TERRAIN_M15L2_ID TERRAIN_M16L2_ID TRANSPORTER_CONTROLLER 5000 The Transporter allows you to teleport to other nearby Transporters. Both Transporter Controllers need to be connected to their own Transporter Modules. Each Controller can have multiple Modules.\n\r \n\r Default mode is “Private�, these transporters can only targeted by other transporters on the same entity.\n\r “Public Access� can be targeted by any transporter in range. Using it however will drop both the shields of the ship you transported from and to.\n\r “Faction access� can be targeted by any transporter in range that belongs to the same Faction. Shields will also drop on transporting.\n\r \n\r To link your Transporter controller to its Transporter Modules, press C on the Controller, then V on the individual modules, or alternatively Shift + V to mass select grouped modules.\n\r \n\r -Structural Stats- $ARMOUR% Armor $HP HP\n\r 2 5 0 5.0 false 0.0 0 75 false true true 0 false 0.1 150 true true false 6 true false false false false true 0 false false false medium base_spin gas conductive light anti_spin solid insulator 0 0.0 1.0,1.0,1.0,1.0 STASH_ELEMENT 100 undefined description 2 0 0 5.0 false 0.0 0 0 false false false 0 false 0.1 100 false false false 1 false false false false false true 0 false false false light base_spin gas conductive medium anti_spin gas conductive 0 0.0 1.0,1.0,1.0,1.0 TERRAIN_M1L2_ID POWER_COIL_ID CORE_ID WEAPON_ID 12500 The Cannon Computer is required for creating functioning Cannon systems. It is capable of controlling any amount of Cannon Barrels, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Cannon Barrels using V while it is selected and you are looking at a Cannon Barrel. $MAINCOMBI Press $ACTIVATE to get in/out of the Computer. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 false 0.0 0 75 false true false 0 true 0.1 50 true true false 6 false false true false false true 0 false false false negative anti_spin liquid insulator negative base_spin solid conductive 0 0.0 0.6,1.0,0.6,1.0 TERRAIN_M1L2_ID POWER_COIL_ID WEAPON_CONTROLLER_ID 1000 The Cannon Barrel, when used in conjunction with a Cannon Computer, can create a basic but effective weapons system. The Cannon fires a simple projectile in a straight line. Cannons do benefit from being grouped together (being adjacent to one another), increasing their damage. You can also choose which block outputs the projectile by finding the Cannon Barrel you want to output the shot, and pressing $ACTIVATE on it. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 false 0.0 0 100 false true true 0 false 0.1 100 true true true 6 false false false false false true 0 false false false medium base_spin gas draining light base_spin liquid insulator 0 0.0 1.0,1.0,1.0,1.0 TERRAIN_M4L2_ID POWER_COIL_ID CORE_ID MISSILE_DUMB_ID 12500 The Missile Computer is required for creating functioning missile systems. It is capable of controlling any amount of Missile Tubes, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Missile Tubes using V while it is selected and you are looking at a Missile Tube. $MAINCOMBI Press $ACTIVATE to get in/out of the Computer. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 false 0.0 0 75 false true false 0 true 0.1 50 true true false 6 false false true false false true 0 false false false light null_spin liquid conductive negative anti_spin liquid conductive 0 0.0 0.4,1.0,1.0,1.0 TERRAIN_M4L2_ID POWER_COIL_ID MISSILE_DUMB_CONTROLLER_ID 1000 The Missile Tube, when used in conjunction with a Missile Computer, can create a basic but effective weapons system. The Missile fires a dumb missile in a straight line. Missiles do benefit from being grouped together (being adjacent to one another), increasing their damage. You can also choose which block outputs the projectile by finding the Missile Tube you want to output the missile, and pressing $ACTIVATE on it. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 false 0.0 0 100 false true true 0 false 0.1 100 true true true 6 false false false false false true 0 false false false light anti_spin solid draining light base_spin liquid insulator 0 0.0 1.0,1.0,1.0,1.0 TERRAIN_M8L2_ID POWER_COIL_ID CORE_ID DAMAGE_BEAM_MODULE 12500 The Damage Beam Computer is required for creating functioning Damage Beam systems. It is capable of controlling any amount of Damage Beam Modules, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Damage Beam Modules using V while it is selected and you are looking at a Damage Beam Module. $MAINCOMBI Press $ACTIVATE to get in/out of the Computer. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 false 0.0 0 75 false true false 0 false 0.1 50 true true false 6 false false true false false true 0 false false false medium base_spin gas conductive negative anti_spin liquid insulator 0 0.0 1.0,1.0,1.0,1.0 TERRAIN_M8L2_ID POWER_COIL_ID DAMAGE_BEAM_COMPUTER 1000 The Damage Beam Module, when used in conjunction with a Damage Beam Computer, can create a basic but effective weapons system. The Damage Beam fires an energy beam in a straight line. Damage Beams do benefit from being grouped together (being adjacent to one another), increasing their damage. You can also choose which block outputs the beam by finding the Damage Beam Module you want to output the beam, and pressing $ACTIVATE on it. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 false 0.0 0 100 false true false 0 false 0.1 100 true true true 6 false false false false false true 0 false false false negative base_spin solid conductive light anti_spin solid draining 0 0.0 1.0,1.0,1.0,1.0 TERRAIN_M10L2_ID POWER_COIL_ID CORE_ID DAMAGE_PULSE_MODULE 12500 The Damage Pulse Computer is required for creating functioning Damage Pulse systems. It is capable of controlling any amount of Damage Pulse Modules, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Damage Pulse Modules using V while it is selected and you are looking at a Damage Pulse Modules. $MAINCOMBI Press $ACTIVATE to get in/out of the Computer. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 false 0.0 0 75 false true false 0 false 0.1 50 true true false 6 false false true false false true 0 false false false negative null_spin solid draining medium null_spin solid insulator 0 0.0 1.0,1.0,1.0,1.0 TERRAIN_M10L2_ID POWER_COIL_ID DAMAGE_PULSE_COMPUTER 1000 The Damage Pulse Module, when used in conjunction with a Damage Pulse Computer, can create a basic but effective weapons system. The Damage Pulse fires an AOE field directly adjacent to the output point. Damage Pulses do benefit from being grouped together (being adjacent to one another), increasing their damage. You can also choose which block outputs the pulse by finding the Damage Pulse Module you want to output the pulse, and pressing $ACTIVATE on it. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 false 0.0 0 100 false true false 0 false 0.1 100 true true true 6 false false false false false true 0 false false false medium null_spin solid draining medium null_spin liquid draining 0 0.0 1.0,1.0,1.0,1.0 POWER_COIL_ID METAL_MESH CORE_ID SALVAGE_ID STASH_ELEMENT 750 The Salvage Computer is required for creating functioning Salvage/Mining systems. It is capable of controlling any amount of Salvage Modules, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Salvage Modules using V while it is selected and you are looking at a Salvage Module. $MAINCOMBI Press $ACTIVATE to get in/out of the Computer. -Structural Stats- $ARMOUR% Armor $HP HP 2 3 0 5.0 false 0.0 0 75 false true false 0 true 0.1 50 true true false 6 false false false true false true 0 false false false light null_spin solid draining negative null_spin gas draining 0 0.0 0.6,1.0,1.0,1.0 METAL_MESH POWER_COIL_ID SALVAGE_CONTROLLER_ID 100 The Salvage Module, when used in conjunction with a Salvage Computer, can create a basic but effective salvage/mining system. The Salvage Module fires a salvage beam in a straight line. Salvage Modules do benefit from being grouped together (being adjacent to one another), increasing their salvage speed. You can also choose which block outputs the beam by finding the Salvage Module you want to output the beam, and pressing $ACTIVATE on it. Salvage Modules can be used to Salvage parts from inactive or defeated Ships and Stations or mine Asteroids and Planets for resources. -Structural Stats- $ARMOUR% Armor $HP HP 2 3 0 5.0 false 0.0 0 75 false true true 0 false 0.1 100 true true true 6 false false false false false true 0 false false false medium anti_spin liquid conductive medium anti_spin gas draining 0 0.0 1.0,1.0,1.0,1.0 TERRAIN_M5L2_ID POWER_COIL_ID CORE_ID REPAIR_ID 7500 The Astrotech Computer is required for creating functioning Repair systems. It is capable of controlling any amount of Astrotech Modules, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Astrotech Modules using V while it is selected and you are looking at an Astrotech Module. $MAINCOMBI Press $ACTIVATE to get in/out of the Computer. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 false 0.0 0 75 false true false 0 true 0.1 50 true true false 6 false false false false false true 0 false false false negative null_spin gas conductive negative anti_spin solid draining 0 0.0 0.6,1.0,0.6,1.0 TERRAIN_M5L2_ID POWER_COIL_ID REPAIR_CONTROLLER_ID 750 The Astrotech Module, when used in conjunction with an Astrotech Computer, can create a basic but effective repair system. The Astrotech Module fires a repair beam in a straight line. Astrotech Modules do benefit from being grouped together (being adjacent to one another), increasing their repair speed. You can also choose which block outputs the beam by finding the Astrotech Module you want to output the beam, and pressing $ACTIVATE on it. AstroTech Modules can used to repair damage to blocks. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 false 0.0 0 75 false true true 0 false 0.1 100 true true true 6 false false false false false true 0 false false false negative base_spin solid draining negative anti_spin liquid conductive 0 0.0 1.0,1.0,1.0,1.0 TERRAIN_M6L2_ID POWER_COIL_ID CORE_ID MISSILE_HEAT_ID 7500 The Shield Drain Computer is required for creating functioning Shield Drain systems. It is capable of controlling any amount of Shield Drain Modules, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Shield Drain Modules using V while it is selected and you are looking at a Shield Drain Module. $MAINCOMBI Press $ACTIVATE to get in/out of the Computer. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 false 0.0 0 75 false true false 0 true 0.1 50 true true false 6 false false false true false true 0 false false false light null_spin gas insulator negative null_spin solid insulator 0 0.0 1.0,0.4,1.0,1.0 TERRAIN_M6L2_ID POWER_COIL_ID MISSILE_HEAT_CONTROLLER_ID 750 The Shield Drain Module, when used in conjunction with a Shield Drain Computer, can create a basic but effective shield transfer system. The Shield Drain Module fires a transfer beam in a straight line. Shield Drain Modules do benefit from being grouped together (being adjacent to one another), increasing their transfer rate. You can also choose which block outputs the effect by finding the Shield Drain Module you want to output the effect, and pressing $ACTIVATE on it. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 false 0.0 0 75 false true true 0 false 0.1 100 true true true 6 false false false false false true 0 false false false negative null_spin liquid insulator light anti_spin gas insulator 0 0.0 1.0,1.0,1.0,1.0 TERRAIN_M6L2_ID POWER_COIL_ID CORE_ID MISSILE_FAFO_ID 7500 The Shield Supply Computer is required for creating functioning Shield Supply systems. It is capable of controlling any amount of Shield Supply Modules, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Shield Supply Modules using V while it is selected and you are looking at a Shield Supply Module. $MAINCOMBI Press $ACTIVATE to get in/out of the Computer. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 false 0.0 0 75 false true false 0 true 0.1 50 true true false 6 false false false true false true 0 false false false medium anti_spin liquid conductive light null_spin gas draining 0 0.0 0.6,1.0,0.6,1.0 TERRAIN_M6L2_ID POWER_COIL_ID MISSILE_FAFO_CONTROLLER_ID 750 The Shield Supply Module, when used in conjunction with a Shield Supply Computer, can create a basic but effective shield transfer system. The Shield Supply Module fires a transfer beam in a straight line. Shield Supply Modules do benefit from being grouped together (being adjacent to one another), increasing their transfer rate. You can also choose which block outputs the effect by finding the Shield Supply Module you want to output the effect, and pressing $ACTIVATE on it. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 false 0.0 0 75 false true true 0 false 0.1 100 true true true 6 false false false false false true 0 false false false medium anti_spin solid insulator light null_spin solid draining 0 0.0 1.0,1.0,1.0,1.0 TERRAIN_M3L2_ID POWER_COIL_ID CORE_ID POWER_SUPPLY_BEAM_MODULE 7500 The Power Supply Computer is required for creating functioning Power Supply systems. It is capable of controlling any amount of Power Supply Modules, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Power Supply Modules using V while it is selected and you are looking at a Power Supply Module. $MAINCOMBI Press $ACTIVATE to get in/out of the Computer. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 false 0.0 0 75 false true false 0 true 0.1 50 true true false 6 false false false true false true 0 false false false medium anti_spin solid insulator negative base_spin solid draining 0 0.0 1.0,1.0,1.0,1.0 TERRAIN_M3L2_ID POWER_COIL_ID POWER_SUPPLY_BEAM_COMPUTER 750 The Power Supply Module, when used in conjunction with a Power Supply Computer, can create a basic but effective power transfer system. The Power Supply Module fires a transfer beam in a straight line. Power Supply Modules do benefit from being grouped together (being adjacent to one another), increasing their transfer rate. You can also choose which block outputs the effect by finding the Power Supply Module you want to output the effect, and pressing $ACTIVATE on it. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 false 0.0 0 75 false true false 0 false 0.1 100 true true true 6 false false false false false true 0 false false false light anti_spin liquid draining negative null_spin gas insulator 0 0.0 1.0,1.0,1.0,1.0 TERRAIN_M3L2_ID POWER_COIL_ID CORE_ID POWER_DRAIN_BEAM_MODULE 7500 The Power Drain Computer is required for creating functioning Power Drain systems. It is capable of controlling any amount of Power Drain Modules, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Power Drain Modules using V while it is selected and you are looking at a Power Drain Module. $MAINCOMBI Press $ACTIVATE to get in/out of the Computer. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 false 0.0 0 75 false true false 0 true 0.1 50 true true false 6 false false false true false true 0 false false false medium null_spin solid conductive medium base_spin solid draining 0 0.0 1.0,1.0,1.0,1.0 TERRAIN_M3L2_ID POWER_COIL_ID POWER_DRAIN_BEAM_COMPUTER 750 The Power Drain Module, when used in conjunction with a Power Drain Computer, can create a basic but effective power transfer system. The Power Drain Module fires a transfer beam in a straight line. Power Drain Modules do benefit from being grouped together (being adjacent to one another), increasing their transfer rate. You can also choose which block outputs the effect by finding the Power Drain Module you want to output the effect, and pressing $ACTIVATE on it. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 false 0.0 0 75 false true false 0 false 0.1 100 true true true 6 false false false false false true 0 false false false negative null_spin liquid insulator medium null_spin solid conductive 0 0.0 1.0,1.0,1.0,1.0 TERRAIN_M10L2_ID POWER_COIL_ID CORE_ID PULSE_ID 7500 The Push Pulse Computer is required for creating functioning Push Pulse systems. It is capable of controlling any amount of Push Pulse Modules, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Push Pulse Modules using V while it is selected and you are looking at a Push Pulse Module. $MAINCOMBI Press $ACTIVATE to get in/out of the Computer. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 false 0.0 0 75 false true true 0 true 0.1 50 true true false 6 false false false true false true 0 false false false medium anti_spin gas draining negative anti_spin liquid conductive 0 0.0 1.0,1.0,1.0,1.0 TERRAIN_M10L2_ID POWER_COIL_ID PULSE_CONTROLLER_ID 750 The Push Pulse Module, when used in conjunction with a Push Pulse Computer, can create a basic but effective momentum system. The Push Pulse Module fires a momentum AOE field directly adjacent to the output point. Push Pulse Modules do benefit from being grouped together (being adjacent to one another), increasing their effect. You can also choose which block outputs the effect by finding the Push Pulse Module you want to output the pulse, and pressing $ACTIVATE on it. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 false 0.0 0 75 false true false 0 false 0.1 100 true true true 6 false false true false false true 0 false false false medium base_spin liquid conductive light base_spin gas draining 0 0.0 1.0,1.0,1.0,1.0 TERRAIN_M4L2_ID TERRAIN_M11L2_ID CORE_ID EFFECT_PIERCING_MODULE 10000 $EFFECT -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 false 0.0 0 75 false true false 0 false 0.1 50 true true false 6 false false false false true true 0 false false false light anti_spin solid draining light null_spin gas insulator 0 0.0 1.0,1.0,1.0,1.0 TERRAIN_M4L2_ID TERRAIN_M11L2_ID EFFECT_PIERCING_COMPUTER 1000 Connects to its Computer -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 false 0.0 0 50 false true false 0 false 0.1 100 true true false 1 false false false false false true 0 false false false negative base_spin gas insulator medium null_spin gas insulator 0 0.0 1.0,1.0,1.0,1.0 TERRAIN_M3L2_ID TERRAIN_M2L2_ID CORE_ID EFFECT_EXPLOSIVE_MODULE 10000 $EFFECT -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 false 0.0 0 75 false true false 0 false 0.1 50 true true false 6 false false false false true true 0 false false false medium base_spin gas insulator medium base_spin liquid draining 0 0.0 1.0,1.0,1.0,1.0 TERRAIN_M3L2_ID TERRAIN_M2L2_ID EFFECT_EXPLOSIVE_COMPUTER 1000 Connects to its Computer -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 false 0.0 0 50 false true false 0 false 0.1 100 true true false 1 false false false false false true 0 false false false light base_spin liquid insulator light anti_spin solid insulator 0 0.0 1.0,1.0,1.0,1.0 TERRAIN_M10L2_ID TERRAIN_M12L2_ID CORE_ID EFFECT_EMP_MODULE 10000 $EFFECT -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 false 0.0 0 75 false true false 0 false 0.1 50 true true false 6 false false false false true true 0 false false false light null_spin gas conductive light null_spin liquid insulator 0 0.0 1.0,1.0,1.0,1.0 TERRAIN_M10L2_ID TERRAIN_M12L2_ID EFFECT_EMP_COMPUTER 1000 Connects to its Computer -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 false 0.0 0 50 false true false 0 false 0.1 100 true true false 1 false false false false false true 0 false false false medium base_spin solid draining light base_spin liquid conductive 0 0.0 1.0,1.0,1.0,1.0 TERRAIN_M6L2_ID TERRAIN_M9L2_ID CORE_ID EFFECT_PUNCHTHROUGH_MODULE 10000 $EFFECT -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 false 0.0 0 75 false true false 0 false 0.1 50 true true false 6 false false false false true true 0 false false false negative null_spin liquid draining negative null_spin gas draining 0 0.0 1.0,1.0,1.0,1.0 TERRAIN_M6L2_ID TERRAIN_M9L2_ID EFFECT_PUNCHTHROUGH_COMPUTER 1000 Connects to its Computer -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 false 0.0 0 50 false true false 0 false 0.1 100 true true false 1 false false false false false true 0 false false false medium base_spin gas conductive light anti_spin liquid conductive 0 0.0 1.0,1.0,1.0,1.0 TERRAIN_M8L2_ID TERRAIN_M14L2_ID CORE_ID EFFECT_STOP_MODULE 10000 $EFFECT -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 false 0.0 0 75 false true false 0 false 0.1 50 true true false 6 false false false false true true 0 false false false light null_spin liquid draining negative anti_spin solid conductive 0 0.0 1.0,1.0,1.0,1.0 TERRAIN_M8L2_ID TERRAIN_M14L2_ID EFFECT_STOP_COMPUTER 1000 Connects to its Computer -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 false 0.0 0 50 false true false 0 false 0.1 100 true true false 1 false false false false false true 0 false false false medium null_spin solid conductive negative anti_spin solid conductive 0 0.0 1.0,1.0,1.0,1.0 TERRAIN_M8L2_ID TERRAIN_M14L2_ID CORE_ID EFFECT_PUSH_MODULE 10000 $EFFECT -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 false 0.0 0 75 false true false 0 false 0.1 50 true true false 6 false false false false true true 0 false false false medium base_spin solid insulator light anti_spin solid conductive 0 0.0 1.0,1.0,1.0,1.0 TERRAIN_M8L2_ID TERRAIN_M14L2_ID EFFECT_PUSH_COMPUTER 1000 Connects to its Computer -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 false 0.0 0 50 false true false 0 false 0.1 100 true true false 1 false false false false false true 0 false false false negative base_spin solid draining light null_spin gas insulator 0 0.0 1.0,1.0,1.0,1.0 TERRAIN_M8L2_ID TERRAIN_M14L2_ID CORE_ID EFFECT_PULL_MODULE 10000 $EFFECT -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 false 0.0 0 75 false true false 0 false 0.1 50 true true false 6 false false false false true true 0 false false false negative null_spin gas insulator medium base_spin gas conductive 0 0.0 1.0,1.0,1.0,1.0 TERRAIN_M8L2_ID TERRAIN_M14L2_ID EFFECT_PULL_COMPUTER 1000 Connects to its Computer -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 false 0.0 0 50 false true false 0 false 0.1 100 true true false 1 false false false false false true 0 false false false light anti_spin liquid insulator negative base_spin gas draining 0 0.0 1.0,1.0,1.0,1.0 TERRAIN_M1L2_ID TERRAIN_M13L2_ID CORE_ID EFFECT_ION_MODULE 10000 $EFFECT -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 false 0.0 0 75 false true false 0 false 0.1 50 true true false 6 false false false false true true 0 false false false medium null_spin liquid insulator light null_spin gas insulator 0 0.0 1.0,1.0,1.0,1.0 TERRAIN_M1L2_ID TERRAIN_M13L2_ID EFFECT_ION_COMPUTER 1000 Connects to its Computer -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 false 0.0 0 50 false true false 0 false 0.1 100 true true false 1 false false false false false true 0 false false false light anti_spin solid draining negative anti_spin liquid insulator 0 0.0 1.0,1.0,1.0,1.0 TERRAIN_M5L2_ID TERRAIN_M7L2_ID CORE_ID EFFECT_OVERDRIVE_MODULE 10000 $EFFECT -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 false 0.0 0 75 false true false 0 false 0.1 50 true true false 6 false false false false true true 0 false false false light anti_spin liquid insulator negative null_spin solid conductive 0 0.0 1.0,1.0,1.0,1.0 TERRAIN_M5L2_ID TERRAIN_M7L2_ID EFFECT_OVERDRIVE_COMPUTER 1000 Connects to its computer -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 false 0.0 0 50 false true false 0 false 0.1 100 true true false 1 false false false false false true 0 false false false light anti_spin solid draining negative base_spin gas draining 0 0.0 1.0,1.0,1.0,1.0 TERRAIN_M9L2_ID TERRAIN_M6L2_ID 750 The Shield Capacitor is capable of generating a shield around the object it is attached to. While it is not affected by the tradition(Adjacent) grouping mechanism, they are affected by the non-traditional (Non-adjacent) grouping mechanism. Meaning that two Shield Capacitors next to each other, and two that are apart but attached to the same object, will have the same storage capacity. Shield Capacitors are dependant on Shield-Rechargers to replenish the special energy they use to project their shields. -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 true 0.0 0 100 false true false 0 false 0.1 75 true true false 1 false false false false false true 0 false false false light null_spin solid draining negative anti_spin solid draining 0 0.0 1.0,1.0,1.0,1.0 TERRAIN_M7L2_ID TERRAIN_M5L2_ID 750 The Shield-Recharger generates the special shielding energy stored within the Shield Capacitors. -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 true 0.0 0 100 false true false 0 false 0.1 75 true true false 1 false false false false false true 0 false false false medium null_spin liquid insulator light base_spin liquid insulator 0 0.0 1.0,1.0,1.0,1.0 METAL_MESH POWER_COIL_ID WEAPON_ID SCANNER_COMPUTER JUMP_DRIVE_CONTROLLER CLOAKING_ID THRUSTER_ID RADAR_JAMMING_ID PULSE_CONTROLLER_ID StarShip Core 1000 Each Ship Core functions as the cornerstone of your ship, it also provides a basic amount of thrust, power generation, power capacity, as well as some shield capacity. Remember, always carry spare cores to avoid becoming marooned. Press X with a Ship Core anywhere in your inventory to place the core in the space in front of you. Press $ACTIVATE to Enter/Exit. -Structural Stats- $ARMOUR% Armor $HP HP 2 3 0 5.0 true 35.0 100 100 false true false 0 true 0.1 250 false true false 1 false false false false false true 0 false false false negative null_spin solid draining medium base_spin solid insulator 0 0.0 1.0,1.0,1.0,1.0 METAL_MESH POWER_COIL_ID HyperFlux Coil Thruster 125 The Thruster Module is capable of providing propulsion for ships of all shapes and sizes. Their main fuel source is power, taken from the ships Power Capacitors. -Structural Stats- $ARMOUR% Armor $HP HP 2 3 0 5.0 false 0.0 0 100 false true true 0 false 0.1 25 true true false 6 false false false false false true 0 false false false medium anti_spin liquid draining negative base_spin solid draining 0 0.0 1.0,1.0,1.0,1.0 TERRAIN_M15L2_ID TERRAIN_M16L2_ID CORE_ID 800 The Cloaker is capable of rendering anobject completely invisible for a period of time. Larger objects will need a larger amount of power to remain cloaked. To use, you must assign them to a keylike other ship systems. -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 false 0.0 0 75 false true false 0 false 0.05 50 true true false 6 false false false false false true 0 false false false light null_spin gas draining medium null_spin solid draining 0 0.0 0.0,0.8,0.0,1.0 TERRAIN_M11L2_ID TERRAIN_M4L2_ID CORE_ID 900 The Radar Jammer will hide your Signature toall other pilots in the sector. However it's limitationsare similar to that of the Cloaker. Larger objects will need a larger amount of power to remain jammed. To use, you must assign them to a keylike other ship systems. -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 false 0.0 0 75 false true false 0 false 0.05 50 true true false 6 false false false false false true 0 false false false medium base_spin gas draining light base_spin gas draining 0 0.0 0.6,1.0,0.6,1.0 TERRAIN_M13L2_ID METAL_MESH 300 The Camera provides another viewpoint. They are automatically connected to the main Ship Core when placed. To cycle through cameras, you can use the Left and Right arrow keys. Cameras also are capable of outputing a docking beam, allowing an alternate docking beam output than from the core itself. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 false 60.0 0 10 false true false 0 false 0.05 100 true true false 6 false false false false false true 0 false false false light base_spin solid conductive negative anti_spin gas draining 0 0.0 1.0,1.0,1.0,1.0 TERRAIN_M14L2_ID TERRAIN_M8L2_ID Dr.Plex's BOBBY Artificial Ship Control Unit 699 The BOBBY AI Module is a capable of providing basic and rudimentary automation and functions. Useful for building automated turrets, amongst a few other applications. It can be configured by opening up your Menu (Inventory, Weapons, Shop,Navigation), and looking for the AI Config button on thebottom right. Press $ACTIVATE to Activate/Deactivate. -Structural Stats- $ARMOUR% Armor $HP HP 2 5 0 5.0 false 35.0 0 75 false true false 0 false 0.1 100 true true true 6 false false false false false true 0 false false false negative anti_spin liquid draining medium null_spin liquid draining 0 0.0 0.4,1.0,1.0,1.0 TERRAIN_M16L2_ID POWER_COIL_ID CORE_ID JUMP_DRIVE_MODULE 20000 Jump Drives are the portable version of structures that enable players to warp. You can put them on a ship, charge them up, and instantly travel up to 8 sectors. The destination to jump can be influenced in two ways. Either you jump in the direction you were looking at when engaging the jump drive, or you can use a more precise method. Entering a waypoint in the navigation panel will enable you to jump towards it no matter in which direction you look. It even puts you directly at your waypoint sector if it is fewer than 8 sectors away. Jump Drives can be placed like any other weapon or effect. They will appear in the weapon panel to put in the hotbar for use. Keep in mind that there is a sweet spot for jump Drive modules. You can build them as small as you want, but they will take much longer to charge the up. Placing more blocks than the sweet spot will make charging even faster, if you want a specialized jump ship. But keep the escalating power costs in mind. To charge, you have to hold the left mouse button like shooting a weapon. After it is charged, you can press right click to jump. The mechanic to actively have to charge up the Jump Drive is in place to make it more dangerous to use in battle. The drive has a small 10 second cooldown after jumps. But be warned, changing the blocks on a jump drive will reset the charge immediately. The charge will also be reset if hit, so make sure you are safe before starting to charge up (you can still of course do it while flying). -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 false 0.0 0 75 false true true 0 false 0.1 50 true true false 6 false false false false false true 0 false false false negative null_spin gas insulator negative base_spin gas conductive 0 0.0 1.0,1.0,1.0,1.0 TERRAIN_M16L2_ID POWER_COIL_ID JUMP_DRIVE_CONTROLLER 3000 Jump Drives are the portable version of structures that enable players to warp. You can put them on a ship, charge them up, and instantly travel up to 8 sectors. The destination to jump can be influenced in two ways. Either you jump in the direction you were looking at when engaging the jump drive, or you can use a more precise method. Entering a waypoint in the navigation panel will enable you to jump towards it no matter in which direction you look. It even puts you directly at your waypoint sector if it is fewer than 8 sectors away. Jump Drives can be placed like any other weapon or effect. They will appear in the weapon panel to put in the hotbar for use. Keep in mind that there is a sweet spot for jump Drive modules. You can build them as small as you want, but they will take much longer to charge the up. Placing more blocks than the sweet spot will make charging even faster, if you want a specialized jump ship. But keep the escalating power costs in mind. To charge, you have to hold the left mouse button like shooting a weapon. After it is charged, you can press right click to jump. The mechanic to actively have to charge up the Jump Drive is in place to make it more dangerous to use in battle. The drive has a small 10 second cooldown after jumps. But be warned, changing the blocks on a jump drive will reset the charge immediately. The charge will also be reset if hit, so make sure you are safe before starting to charge up (you can still of course do it while flying). -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 true 0.0 0 75 false true true 0 false 0.1 100 true true false 3 false false false false false true 0 false false false medium null_spin solid insulator negative base_spin gas conductive 0 0.0 1.0,1.0,1.0,1.0 METAL_MESH POWER_COIL_ID FACTORY_SD1000 FACTORY_POWER_BLOCK_ID FACTORY_POWER_CELL_ID FACTORY_POWER_COIL_ID STASH_ELEMENT FACTORY_INPUT_ID FACTORY_SD1000 FACTORY_POWER_BLOCK_ID FACTORY_INPUT_ENH_ID FACTORY_POWER_CELL_ID FACTORY_POWER_COIL_ID STASH_ELEMENT FACTORY_INPUT_ID Capsule Refinery 200 Refines raw materials into easily stored and used capsules of pure elements as well as the more generic alloys and composites. Press $ACTIVATE to Open/Close the Factory's Internal Inventory. (Used for placing the necessary materials for recipes.) -Structural Stats- $ARMOUR% Armor $HP HP 4 3 0 5.0 INPUT false 0.0 0 10 false true false 0 false 0.1 25 true true true 3 false false false false false true 0 false false false negative null_spin solid draining negative base_spin solid conductive 0 0.0 1.0,1.0,1.0,1.0 METAL_MESH POWER_COIL_ID FACTORY_SD1000 FACTORY_POWER_BLOCK_ID FACTORY_POWER_CELL_ID FACTORY_POWER_COIL_ID STASH_ELEMENT FACTORY_INPUT_ID FACTORY_SD1000 FACTORY_POWER_BLOCK_ID FACTORY_INPUT_ENH_ID FACTORY_POWER_CELL_ID FACTORY_POWER_COIL_ID STASH_ELEMENT FACTORY_INPUT_ID Micro Assembler 100 Manufactures basic crafting parts from generic capsule types. Press $ACTIVATE to Open/Close the Factory's Internal Inventory. (Used for placing the necessary materials for recipes.) -Structural Stats- $ARMOUR% Armor $HP HP 4 3 0 5.0 INPUT false 0.0 0 10 false true false 0 false 0.1 25 true false true 3 false false false false false true 0 false false false negative anti_spin liquid conductive medium base_spin liquid draining 0 0.0 1.0,1.0,1.0,1.0 METAL_MESH POWER_COIL_ID FACTORY_SD1000 FACTORY_POWER_BLOCK_ID FACTORY_POWER_CELL_ID FACTORY_POWER_COIL_ID STASH_ELEMENT FACTORY_INPUT_ID FACTORY_SD1000 FACTORY_POWER_BLOCK_ID FACTORY_INPUT_ENH_ID FACTORY_POWER_CELL_ID FACTORY_POWER_COIL_ID STASH_ELEMENT FACTORY_INPUT_ID Macro Assembler 100 Manufactures basic blocks from a variety of resources. Press $ACTIVATE to Open/Close the Factory's Internal Inventory. (Used for placing the necessary materials for recipes.) -Structural Stats- $ARMOUR% Armor $HP HP 4 3 215 5.0 INPUT false 0.0 0 10 false true false 0 false 0.1 100 true true true 3 false false false false false true 0 false false false negative base_spin gas insulator negative null_spin liquid conductive 0 0.0 1.0,1.0,1.0,1.0 METAL_MESH POWER_COIL_ID FACTORY_SD1000 FACTORY_POWER_BLOCK_ID FACTORY_POWER_CELL_ID FACTORY_POWER_COIL_ID STASH_ELEMENT FACTORY_INPUT_ID FACTORY_SD1000 FACTORY_POWER_BLOCK_ID FACTORY_INPUT_ENH_ID FACTORY_POWER_CELL_ID FACTORY_POWER_COIL_ID STASH_ELEMENT FACTORY_INPUT_ID Power Module Factory 300 Manufactures standard blocks from a variety of resources. Press $ACTIVATE to Open/Close the Factory's Internal Inventory. (Used for placing the necessary materials for recipes.) -Structural Stats- $ARMOUR% Armor $HP HP 4 3 0 5.0 INPUT false 0.0 0 10 false true false 0 false 0.1 100 true false true 3 false false false false false true 0 false false false medium anti_spin solid draining light base_spin solid draining 0 0.0 1.0,1.0,1.0,1.0 METAL_MESH POWER_COIL_ID FACTORY_SD1000 FACTORY_POWER_BLOCK_ID FACTORY_INPUT_ENH_ID FACTORY_POWER_CELL_ID FACTORY_POWER_COIL_ID STASH_ELEMENT FACTORY_INPUT_ID FACTORY_SD1000 FACTORY_POWER_BLOCK_ID FACTORY_INPUT_ENH_ID FACTORY_POWER_CELL_ID FACTORY_POWER_COIL_ID STASH_ELEMENT FACTORY_INPUT_ID 750 Manufactures advanced blocks from a variety of resources. Press $ACTIVATE to Open/Close the Factory's Internal Inventory. (Used for placing the necessary materials for recipes.) -Structural Stats- $ARMOUR% Armor $HP HP 4 4 0 5.0 INPUT false 0.0 0 10 false true false 0 false 0.1 100 true false true 3 false false false false false true 0 false false false negative base_spin gas draining medium anti_spin liquid insulator 0 0.0 1.0,1.0,1.0,1.0 METAL_GRID Capsule Refinery Enhancer 200 Makes factories more efficient by increasing the number of production lines active during each factory cycle. -Structural Stats- $ARMOUR%Armour $HP HP 2 0 0 5.0 false 0.0 0 10 false false false 0 false 0.1 25 false false false 1 false false false false false true 0 false false false light null_spin liquid conductive negative null_spin gas conductive 0 0.0 1.0,1.0,1.0,1.0 METAL_GRID Micro Assembler Enhancer 200 Makes factories more efficient by increasing the number of production lines active during each factory cycle. -Structural Stats- $ARMOUR%Armour $HP HP 2 0 0 5.0 false 0.0 0 10 false false false 0 false 0.1 25 false false false 1 false false false false false true 0 false false false negative null_spin solid conductive negative null_spin liquid conductive 0 0.0 1.0,1.0,1.0,1.0 METAL_MESH POWER_COIL_ID FACTORY_SD1000 FACTORY_POWER_BLOCK_ID FACTORY_POWER_CELL_ID FACTORY_POWER_COIL_ID FACTORY_INPUT_ID Macro Assembler Enhancer 750 Makes factories more efficient by increasing the number of production lines active during each factory cycle. -Structural Stats- $ARMOUR%Armour $HP HP 2 4 0 5.0 true 0.0 0 10 false true false 0 false 0.05 25 true true false 1 false false false false false true 0 false false false light base_spin gas conductive negative anti_spin liquid insulator 0 0.0 1.0,1.0,1.0,1.0 Power Module Factory Enhancer 10 Makes factories more efficient by increasing the number of production lines active during each factory cycle. -Structural Stats- $ARMOUR%Armour $HP HP 2 0 0 5.0 false 0.0 0 10 false false false 0 false 0.1 25 false false false 1 false false false false false true 0 false false false negative base_spin gas conductive light anti_spin gas draining 0 0.0 1.0,1.0,1.0,1.0 1000 $RESOURCES Press $ACTIVATE to Open/Close the Factory's Internal Inventory. (Used for placing the necessary materials for recipes) -Structural Stats- $ARMOUR% Armour $HP HP 2 0 0 5.0 false 0.0 0 10 false false false 0 false 0.1 25 true false true 1 false false false false false true 0 false false false medium base_spin solid conductive medium null_spin solid insulator 0 0.0 1.0,1.0,1.0,1.0 5999 $RESOURCES Press $ACTIVATE toOpen/Close the Factory's Internal Inventory. (Used forplacing the necessary materialsfor recipes) -StructuralStats- $ARMOUR% Armour $HP HP 2 0 0 5.0 false 0.0 0 10 false false false 0 false 0.1 25 true false true 1 false false false false false true 0 false false false medium base_spin liquid draining negative base_spin liquid insulator 0 0.0 1.0,1.0,1.0,1.0 6999 $RESOURCES Press $ACTIVATE to Open/Close the Factory's Internal Inventory. (Used for placing the necessary materials for recipes) -Structural Stats- $ARMOUR% Armour $HP HP 2 0 0 5.0 false 0.0 0 10 false false false 0 false 0.1 25 true false true 1 false false false false false true 0 false false false light anti_spin gas insulator light anti_spin solid conductive 0 0.0 1.0,1.0,1.0,1.0 10000 $RESOURCES Press $ACTIVATE to Open/Close the Factory's Internal Inventory. (Used for placing the necessary materials for recipes) -Structural Stats- $ARMOUR% Armour $HP HP 2 0 0 5.0 false 0.0 0 10 false false false 0 false 0.1 25 true false true 1 false false false false false true 0 false false false light anti_spin gas draining light anti_spin liquid conductive 0 0.0 1.0,1.0,1.0,1.0 2500 $RESOURCES Press $ACTIVATE to Open/Close the Factory's Internal Inventory. (Used for placing the necessary materials for recipes) -Structural Stats- $ARMOUR% Armour $HP HP 2 0 0 5.0 false 0.0 0 10 false false false 0 false 0.1 25 true false true 1 false false false false false true 0 false false false light anti_spin gas draining medium anti_spin liquid conductive 0 0.0 1.0,1.0,1.0,1.0 12500 $RESOURCES Press $ACTIVATE to Open/Close the Factory's Internal Inventory. (Used for placing the necessary materials for recipes) -Structural Stats- $ARMOUR% Armour $HP HP 2 0 0 5.0 false 0.0 0 10 false false false 0 false 0.1 25 true false true 1 false false false false false true 0 false false false light base_spin liquid conductive medium base_spin solid conductive 0 0.0 1.0,1.0,1.0,1.0 15000 $RESOURCES Press $ACTIVATE to Open/Close the Factory's Internal Inventory. (Used for placing the necessary materials for recipes) -Structural Stats- $ARMOUR% Armour $HP HP 2 0 0 5.0 false 0.0 0 10 false false false 0 false 0.1 25 true false true 1 false false false false false true 0 false false false negative anti_spin solid draining medium null_spin liquid conductive 0 0.0 1.0,1.0,1.0,1.0 400 $RESOURCES Press $ACTIVATE to Open/Close the Factory's Internal Inventory. (Used for placing the necessary materials for recipes) -Structural Stats- $ARMOUR% Armour $HP HP 2 0 0 5.0 false 0.0 0 10 false false false 0 false 0.1 25 true false true 1 false false false false false true 0 false false false medium base_spin liquid draining medium base_spin solid insulator 0 0.0 1.0,1.0,1.0,1.0 100 Glittering Hattel Shards reflect so much light they almost seem to glow. Several technologies are based upon the use of these shards once processed. 0 0 0 5.0 false 0.0 0 5 false true false 0 false 0.01 100 false true false 1 false false false false false true 3 false false false negative base_spin liquid conductive medium base_spin solid draining 1 0.0 1.0,1.0,1.0,1.0 100 Glittering Sintyr Shards reflect so much light they almost seem to glow. Several technologies are based upon the use of these shards once processed. 0 0 0 5.0 false 0.0 0 5 false true false 0 false 0.01 100 false true false 1 false false false false false true 3 false false false negative base_spin liquid conductive medium base_spin solid draining 1 0.0 1.0,1.0,1.0,1.0 100 Glittering Mattise Shards reflect so much light they almost seem to glow. Several technologies are based upon the use of these shards once processed. 0 0 0 5.0 false 0.0 0 5 false true false 0 false 0.01 100 false true false 1 false false false false false true 3 false false false negative base_spin liquid conductive medium base_spin solid draining 1 0.0 1.0,1.0,1.0,1.0 100 Glittering Rammet Shards reflect so much light they almost seem to glow. Several technologies are based upon the use of these shards once processed. 0 0 0 5.0 false 0.0 0 5 false true false 0 false 0.01 100 false true false 1 false false false false false true 3 false false false negative base_spin liquid conductive medium base_spin solid draining 1 0.0 1.0,1.0,1.0,1.0 100 Glittering Varat Shards reflect so much light they almost seem to glow. Several technologies are based upon the use of these shards once processed. 0 0 0 5.0 false 0.0 0 5 false true false 0 false 0.01 100 false true false 1 false false false false false true 3 false false false negative base_spin liquid conductive medium base_spin solid draining 1 0.0 1.0,1.0,1.0,1.0 100 Glittering Bastyn Shards reflect so much light they almost seem to glow. Several technologies are based upon the use of these shards once processed. 0 0 0 5.0 false 0.0 0 5 false true false 0 false 0.01 100 false true false 1 false false false false false true 3 false false false negative base_spin liquid conductive medium base_spin solid draining 1 0.0 1.0,1.0,1.0,1.0 100 Glittering Parseen Shards reflect so much light they almost seem to glow. Several technologies are based upon the use of these shards once processed. 0 0 0 5.0 false 0.0 0 5 false true false 0 false 0.01 100 false true false 1 false false false false false true 3 false false false negative base_spin liquid conductive medium base_spin solid draining 1 0.0 1.0,1.0,1.0,1.0 100 Glittering Nocx Shards reflect so much light they almost seem to glow. Several technologies are based upon the use of these shards once processed. 0 0 0 5.0 false 0.0 0 5 false true false 0 false 0.01 100 false true false 1 false false false false false true 3 false false false negative base_spin liquid conductive medium base_spin solid draining 1 0.0 1.0,1.0,1.0,1.0 100 Threns Ore has useful manufacturing properties if refined into a more readily usable state. Several technologies are based upon the use of these ores once refined. 0 0 0 5.0 false 0.0 0 5 false true false 0 false 0.01 100 false true false 1 false false false false false true 3 false false false negative base_spin liquid conductive medium base_spin solid draining 1 0.0 1.0,1.0,1.0,1.0 100 Jisper Ore has useful manufacturing properties if refined into a more readily usable state. Several technologies are based upon the use of these ores once refined. 0 0 0 5.0 false 0.0 0 5 false true false 0 false 0.01 100 false true false 1 false false false false false true 3 false false false negative base_spin liquid conductive medium base_spin solid draining 1 0.0 1.0,1.0,1.0,1.0 100 Zercaner Ore has useful manufacturing properties if refined into a more readily usable state. Several technologies are based upon the use of these ores once refined. 0 0 0 5.0 false 0.0 0 5 false true false 0 false 0.01 100 false true false 1 false false false false false true 3 false false false negative base_spin liquid conductive medium base_spin solid draining 1 0.0 1.0,1.0,1.0,1.0 100 Sertise Ore has useful manufacturing properties if refined into a more readily usable state. Several technologies are based upon the use of these ores once refined. 0 0 0 5.0 false 0.0 0 5 false true false 0 false 0.01 100 false true false 1 false false false false false true 3 false false false negative base_spin liquid conductive medium base_spin solid draining 1 0.0 1.0,1.0,1.0,1.0 100 Hylat Ore has useful manufacturing properties if refined into a more readily usable state. Several technologies are based upon the use of these ores once refined. 0 0 0 5.0 false 0.0 0 5 false true false 0 false 0.01 100 false true false 1 false false false false false true 3 false false false negative base_spin liquid conductive medium base_spin solid draining 1 0.0 1.0,1.0,1.0,1.0 100 Fertikeen Ore has useful manufacturing properties if refined into a more readily usable state. Several technologies are based upon the use of these ores once refined. 0 0 0 5.0 false 0.0 0 5 false true false 0 false 0.01 100 false true false 1 false false false false false true 3 false false false negative base_spin liquid conductive medium base_spin solid draining 1 0.0 1.0,1.0,1.0,1.0 100 Sapsun Ore has useful manufacturing properties if refined into a more readily usable state. Several technologies are based upon the use of these ores once refined. 0 0 0 5.0 false 0.0 0 5 false true false 0 false 0.01 100 false true false 1 false false false false false true 3 false false false negative base_spin liquid conductive medium base_spin solid draining 1 0.0 1.0,1.0,1.0,1.0 100 Macet Ore has useful manufacturing properties if refined into a more readily usable state. Several technologies are based upon the use of these ores once refined. 0 0 0 5.0 false 0.0 0 5 false true false 0 false 0.01 100 false true false 1 false false false false false true 3 false false false negative base_spin liquid conductive medium base_spin solid draining 1 0.0 1.0,1.0,1.0,1.0 10 Cubatoms of pure crystaline Hattel float suspended within this capsule. -StructuralStats- $ARMOUR% Armour $HP HP 6 0 213 5.0 false 0.0 0 5 true true false 0 false 0.01 10 true true false 1 false false false false false true 3 true TERRAIN_NEGACIDE_ID 2 false false negative anti_spin gas conductive negative base_spin liquid conductive 0 0.0 1.0,1.0,0.0,0.005 10 Cubatoms of pure crystaline Sintyr float suspended within this capsule. -StructuralStats- $ARMOUR% Armour $HP HP 6 0 213 5.0 false 0.0 0 5 true true false 0 false 0.01 10 true true false 1 false false false false false true 3 true TERRAIN_OCTOGEN_ID 2 false false light null_spin liquid conductive negative null_spin solid draining 0 0.0 1.0,0.49803922,0.0,0.005 10 Cubatoms of pure crystaline Mattise float suspended within this capsule. -StructuralStats- $ARMOUR% Armour $HP HP 6 0 213 5.0 false 0.0 0 5 true true false 0 false 0.01 10 true true false 1 false false false false false true 3 true TERRAIN_METATE_ID 2 false false negative anti_spin solid insulator negative anti_spin gas draining 0 0.0 1.0,0.0,0.0,0.005 10 Cubatoms of pure crystaline Rammet float suspended within this capsule. -StructuralStats- $ARMOUR% Armour $HP HP 6 0 213 5.0 false 0.0 0 5 true true false 0 false 0.01 10 true true false 1 false false false false false true 3 true TERRAIN_AWESOMITE_ID 2 false false negative null_spin gas insulator negative null_spin gas insulator 0 0.0 1.0,0.0,1.0,0.005 10 Cubatoms of pure crystaline Varat float suspended within this capsule. -StructuralStats- $ARMOUR% Armour $HP HP 6 0 213 5.0 false 0.0 0 5 true true false 0 false 0.01 10 true true false 1 false false false false false true 3 true TERRAIN_NEGAGATE_ID 2 false false light anti_spin solid insulator medium anti_spin solid draining 0 0.0 0.0,0.49803922,1.0,0.005 10 Cubatoms of pure crystaline Bastyn float suspended within this capsule. -StructuralStats- $ARMOUR% Armour $HP HP 6 0 213 5.0 false 0.0 0 5 true true false 0 false 0.01 10 true true false 1 false false false false false true 3 true TERRAIN_QUANTACIDE_ID 2 false false negative base_spin gas draining light base_spin liquid conductive 0 0.0 0.0,1.0,0.0,0.005 10 Cubatoms of pure crystaline Parseen float suspended within this capsule. -StructuralStats- $ARMOUR% Armour $HP HP 6 0 213 5.0 false 0.0 0 5 true true false 0 false 0.01 10 true true false 1 false false false false false true 3 true TERRAIN_SUCCUMITE_ID 2 false false negative null_spin gas insulator medium base_spin gas draining 0 0.0 1.0,1.0,1.0,0.005 10 Cubatoms of pure crystaline Nocx float suspended within this capsule. -StructuralStats- $ARMOUR% Armour $HP HP 6 0 213 5.0 false 0.0 0 5 true true false 0 false 0.01 10 true true false 1 false false false false false true 3 true TERRAIN_INSANIUM_ID 2 false false medium null_spin gas insulator light null_spin liquid conductive 0 0.0 0.49803922,0.0,1.0,0.005 10 Cubatoms of pure metalic Threns float suspended within this capsule. -StructuralStats- $ARMOUR% Armour $HP HP 6 0 213 5.0 false 0.0 0 5 true true false 0 false 0.01 10 true true false 1 false false false false false true 3 false TERRAIN_QUANTANIUM_ID 2 false false medium null_spin gas insulator medium null_spin gas insulator 0 0.0 1.0,1.0,1.0,1.0 10 Cubatoms of pure metalic Jisper float suspended within this capsule. -StructuralStats- $ARMOUR% Armour $HP HP 6 0 213 5.0 false 0.0 0 5 true true false 0 false 0.01 10 true true false 1 false false false false false true 3 false TERRAIN_QUANTAGEN_ID 2 false false light base_spin solid draining light null_spin liquid insulator 0 0.0 1.0,1.0,1.0,1.0 10 Cubatoms of pure metalic Zercaner float suspended within this capsule. -StructuralStats- $ARMOUR% Armour $HP HP 6 0 213 5.0 false 0.0 0 5 true true false 0 false 0.01 10 true true false 1 false false false false false true 3 false TERRAIN_CENOMITE_ID 2 false false negative base_spin gas draining light null_spin solid conductive 0 0.0 1.0,1.0,1.0,1.0 10 Cubatoms of pure metalic Sertise float suspended within this capsule. -StructuralStats- $ARMOUR% Armour $HP HP 6 0 213 5.0 false 0.0 0 5 true true false 0 false 0.01 10 true true false 1 false false false false false true 3 false TERRAIN_ORANGUTANIUM_ID 2 false false light base_spin gas draining light null_spin solid draining 0 0.0 1.0,1.0,1.0,1.0 10 Cubatoms of pure metalic Hylat float suspended within this capsule. -StructuralStats- $ARMOUR% Armour $HP HP 6 0 213 5.0 false 0.0 0 5 true true false 0 false 0.01 10 true true false 1 false false false false false true 3 false TERRAIN_EXOGEN_ID 2 false false medium null_spin solid conductive medium base_spin solid draining 0 0.0 1.0,1.0,1.0,1.0 10 Cubatoms of pure metalic Fertikeen float suspended within this capsule. -StructuralStats- $ARMOUR% Armour $HP HP 6 0 213 5.0 false 0.0 0 5 true true false 0 false 0.01 10 true true false 1 false false false false false true 3 false TERRAIN_VAPPECIDE_ID 2 false false medium anti_spin solid conductive negative anti_spin solid draining 0 0.0 1.0,1.0,1.0,1.0 10 Cubatoms of pure metalic Sapsun float suspended within this capsule. -StructuralStats- $ARMOUR% Armour $HP HP 6 0 213 5.0 false 0.0 0 5 true true false 0 false 0.01 10 true true false 1 false false false false false true 3 false TERRAIN_PLEXTANIUM_ID 2 false false light base_spin gas conductive medium base_spin gas draining 0 0.0 1.0,1.0,1.0,1.0 10 Cubatoms of pure metalic Macet float suspended within this capsule. -StructuralStats- $ARMOUR% Armour $HP HP 6 0 213 5.0 false 0.0 0 5 true true false 0 false 0.01 10 true true false 1 false false false false false true 3 false TERRAIN_EXTRANIUM_ID 2 false false medium null_spin liquid conductive medium anti_spin gas conductive 0 0.0 1.0,1.0,1.0,1.0 1 Cubatoms of Lukrah minerals float suspended within this capsule. -StructuralStats- $ARMOUR% Armour $HP HP 6 0 213 5.0 false 0.0 0 5 true true false 0 false 0.01 50 true true false 1 false false false false false true 3 false TERRAIN_QUANTANIUM_ID 4 false false medium base_spin solid draining negative base_spin solid conductive 0 0.0 1.0,1.0,1.0,1.0 1 Cubatoms of Chabaz minerals float suspended within this capsule. -StructuralStats- $ARMOUR% Armour $HP HP 6 0 213 5.0 false 0.0 0 5 true true false 0 false 0.01 50 true true false 1 false false false false false true 3 false TERRAIN_QUANTAGEN_ID 4 false false light base_spin solid draining negative null_spin gas conductive 0 0.0 1.0,1.0,1.0,1.0 1 Cubatoms of Cinnabar minerals float suspended within this capsule. -StructuralStats- $ARMOUR% Armour $HP HP 6 0 213 5.0 false 0.0 0 5 true true false 0 false 0.01 50 true true false 1 false false false false false true 3 false TERRAIN_CENOMITE_ID 4 false false light anti_spin solid insulator medium null_spin solid insulator 0 0.0 1.0,1.0,1.0,1.0 1 Cubatoms of Sugil minerals float suspended within this capsule. -StructuralStats- $ARMOUR% Armour $HP HP 6 0 213 5.0 false 0.0 0 5 true true false 0 false 0.01 50 true true false 1 false false false false false true 3 false TERRAIN_ORANGUTANIUM_ID 4 false false medium anti_spin solid conductive negative null_spin solid insulator 0 0.0 1.0,1.0,1.0,1.0 1 Cubatoms of Larimar minerals float suspended within this capsule. -StructuralStats- $ARMOUR% Armour $HP HP 6 0 213 5.0 false 0.0 0 5 true true false 0 false 0.01 50 true true false 1 false false false false false true 3 false TERRAIN_EXOGEN_ID 4 false false light anti_spin gas conductive negative null_spin solid insulator 0 0.0 1.0,1.0,1.0,1.0 1 Cubatoms of Varis minerals float suspended within this capsule. -StructuralStats- $ARMOUR% Armour $HP HP 6 0 213 5.0 false 0.0 0 5 true true false 0 false 0.01 50 true true false 1 false false false false false true 3 false TERRAIN_VAPPECIDE_ID 4 false false light base_spin gas insulator negative null_spin liquid draining 0 0.0 1.0,1.0,1.0,1.0 1 Cubatoms of Dolom minerals float suspended within this capsule. -StructuralStats- $ARMOUR% Armour $HP HP 6 0 213 5.0 false 0.0 0 5 true true false 0 false 0.01 50 true true false 1 false false false false false true 3 false TERRAIN_PLEXTANIUM_ID 4 false false negative anti_spin liquid draining light null_spin gas conductive 0 0.0 1.0,1.0,1.0,1.0 1 Cubatoms of Tekt minerals float suspended within this capsule. -StructuralStats- $ARMOUR% Armour $HP HP 6 0 213 5.0 false 0.0 0 5 true true false 0 false 0.01 50 true true false 1 false false false false false true 3 false TERRAIN_EXTRANIUM_ID 4 false false light null_spin gas conductive negative null_spin liquid conductive 0 0.0 1.0,1.0,1.0,1.0 5 A thin metal alloy mesh. These blocks are byproducts of the ore refining process, combining less useful metals into a useable alloy that is then manufactured into a sturdy mesh block. -Structural Stats- $ARMOUR% Armor $HP HP 2 0 215 5.0 alloyedmesh false 0.0 0 10 true true false 0 false 0.01 10 true true false 1 false false false false false true 0 false false false light null_spin solid insulator negative base_spin liquid conductive 0 0.0 1.0,1.0,1.0,1.0 TERRAIN_OCTOGEN_ID 5 A pearlescent crystal composite. These blocks are byproducts of refining crystal shards, combining extranious substrates into versatile crystal lattices that are then melded into a useful crystal block. -Structural Stats- $ARMOUR% Armor $HP HP 2 0 215 5.0 compositecrystal false 0.0 0 5 true true false 0 false 0.01 5 true false false 1 false false false false false true 0 false false false negative anti_spin liquid conductive light null_spin solid conductive 0 0.0 1.0,1.0,1.0,1.0 TERRAIN_M4L4_ID TERRAIN_SAND_ID 1 A canister of yellow paint, used in various recipes. -Structural Stats- $ARMOUR% Armor $HP HP 2 3 0 5.0 false 0.0 0 5 true true false 0 false 0.01 1 true true false 1 false false false false false true 3 false false false medium anti_spin liquid insulator negative null_spin solid insulator 0 0.0 1.0,1.0,1.0,1.0 TERRAIN_M3L4_ID TERRAIN_QUANTANIUM_ID 1 A canister of orange paint, used in various recipes. -Structural Stats- $ARMOUR% Armor $HP HP 2 3 0 5.0 false 0.0 0 5 true true false 0 false 0.01 1 true true false 1 false false false false false true 3 false false false medium anti_spin liquid draining negative anti_spin solid insulator 0 0.0 1.0,1.0,1.0,1.0 TERRAIN_M8L4_ID TERRAIN_MARS_ROCK 1 A canister of red paint, used in various recipes. -Structural Stats- $ARMOUR% Armor $HP HP 2 3 0 5.0 false 0.0 0 5 true true false 0 false 0.01 1 true true false 1 false false false false false true 3 false false false light null_spin liquid conductive negative base_spin solid conductive 0 0.0 1.0,1.0,1.0,1.0 TERRAIN_ROCK_ID 1 A canister of brown paint, used in various recipes. -Structural Stats- $ARMOUR% Armor $HP HP Currently Not Used In Game 2 0 0 5.0 false 0.0 0 5 true false false 0 false 0.01 1 true false false 1 false false false false false true 3 false false true negative null_spin liquid draining light base_spin liquid draining 0 0.0 1.0,1.0,1.0,1.0 TERRAIN_M6L4_ID TERRAIN_PURPLE_ALIEN_ROCK 1 A canister of purple paint, used in various recipes. -Structural Stats- $ARMOUR% Armor $HP HP 2 3 0 5.0 false 0.0 0 5 true true false 0 false 0.01 1 true true false 1 false false false false false true 3 false false false light anti_spin solid insulator medium null_spin gas draining 0 0.0 1.0,1.0,1.0,1.0 TERRAIN_M1L4_ID TERRAIN_ICE_ID 1 A canister of blue paint, used in various recipes. -Structural Stats- $ARMOUR% Armor $HP HP 2 3 0 5.0 false 0.0 0 5 true true false 0 false 0.01 1 true true false 1 false false false false false true 3 false false false medium anti_spin liquid insulator light base_spin liquid conductive 0 0.0 1.0,1.0,1.0,1.0 TERRAIN_M10L4_ID TERRAIN_EARTH_TOP_DIRT 1 A canister of green paint, used in various recipes. -Structural Stats- $ARMOUR% Armor $HP HP 2 3 0 5.0 false 0.0 0 5 true true false 0 false 0.01 1 true true false 1 false false false false false true 3 false false false light base_spin liquid insulator negative anti_spin solid conductive 0 0.0 1.0,1.0,1.0,1.0 TERRAIN_M5L4_ID TERRAIN_DIRT_ID 1 A canister of white paint, used in various recipes. -Structural Stats- $ARMOUR% Armor $HP HP 2 3 0 5.0 false 0.0 0 5 true true false 0 false 0.01 1 true true false 1 false false false false false true 3 false false false negative base_spin solid conductive light base_spin solid conductive 0 0.0 1.0,1.0,1.0,1.0 TERRAIN_M16L4_ID TERRAIN_PURPLE_ALIEN_TOP 1 A canister of black paint, used in various recipes. -Structural Stats- $ARMOUR% Armor $HP HP 2 3 0 5.0 false 0.0 0 5 true true false 0 false 0.01 1 true true false 1 false false false false false true 3 false false false medium null_spin solid conductive light anti_spin solid draining 0 0.0 1.0,1.0,1.0,1.0 1 Obtained from salvaging derelict stations. 0 0 0 5.0 false 0.0 0 5 true true false 0 false 0.01 5 false true false 1 false false false false false false 3 false false false negative base_spin gas conductive medium base_spin solid insulator 0 0.0 1.0,1.0,1.0,1.0 1 Obtained from salvaging derelict stations. 0 0 0 5.0 false 0.0 0 5 true true false 0 false 0.01 5 false true false 1 false false false false false false 3 false false false light anti_spin liquid draining medium null_spin liquid conductive 0 0.0 1.0,1.0,1.0,1.0 1 This was an old version of the docks, it is currently not in use... How did you get this anyways?? 2 0 0 5.0 false 0.0 0 25 false false false 0 false 0.1 25 true false false 1 false false false false false true 0 false false false medium base_spin liquid draining medium base_spin liquid draining 0 0.0 1.0,1.0,1.0,1.0 TERRAIN_M9L2_ID METAL_MESH 700 The Plex Lift can be used to create elevators and lifts within large stations or ships where needed. They are especially useful when combined with the Gravity Unit. Similar to Plex Doors, having them adjacent on one another allows for larger/longer lifts. Press $ACTIVATE to Activate/Deactivate. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 true 0.0 0 25 false true false 0 false 0.05 50 true true true 3 false false false false false true 0 false false false light base_spin liquid conductive light anti_spin liquid conductive 0 0.0 1.0,1.0,1.0,1.0 METAL_MESH POWER_COIL_ID 500 The Undeathinator can be used to set a new spawn point. To do this, simply press $ACTIVATE while looking at one. They can be found at shops, or placed on your own Space Stations or bases. -Structural Stats- $ARMOUR%Armour $HP HP 2 3 0 5.0 false 0.0 0 25 false true false 0 false 0.1 50 true true true 1 false false false false false true 0 false false false light base_spin solid draining light anti_spin liquid insulator 0 0.0 1.0,1.0,1.0,1.0 10000 This was an old version of the factories, it is currently not in use... How did you get this anyways? 2 0 0 5.0 false 0.0 0 25 false false false 0 false 0.1 25 true false true 1 false false false false false true 0 false false false negative null_spin solid conductive light anti_spin gas conductive 0 0.0 1.0,1.0,1.0,1.0 TERRAIN_M14L2_ID METAL_MESH 500 Used by players to create their own shops that they can stock with blocks and/or items and open to the public or keep restricted to specific faction ranks. The prices of each block may be set here, as well as the quantities desired. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 false 0.0 0 75 false true false 0 false 0.1 100 true true false 3 false false false false false true 0 false false false medium null_spin liquid insulator light anti_spin solid conductive 0 0.0 1.0,1.0,1.0,1.0 TERRAIN_M16L2_ID TERRAIN_M15L2_ID WARP_GATE_MODULE 100000 Warp Gates are a stationary structure than enables players to travel vast distances instantly. Their range is 8 systems (128 sectors). They have a permanent power cost based on their gate size and additionally a one time power cost per ship which passes through the gate. This cost is calculated on the mass of the warping ship. \n\r \n\r Warp Gates are constructed from a 1 block deep ring structure created from Warp Gate Modules. This must then be connected to a Warp Gate Computer. Press C on the computer, then V on the modules to link the two. Alternatively use Shift + V to mass link grouped modules.\n\r \n\r After creating both the entry and exit gates at your target departure and destination structures, you must link the two with the Marker Beam. This handheld Support Tool is sold by Trade Guild vendors. Equipping the Marker Beam and Right Clicking on a Warp Gate Computer will “Mark� the departure structure. Left Clicking on the destination will pair the two and finalise the warp route. \n\r \n\r -Structural Stats- $ARMOUR% Armor $HP HP\n\r 2 5 0 5.0 false 0.0 0 75 false true false 0 false 0.1 50 true true false 6 false false false false false true 0 false false false light anti_spin liquid draining light base_spin liquid insulator 0 0.0 1.0,1.0,1.0,1.0 TERRAIN_M16L2_ID TERRAIN_M15L2_ID WARP_GATE_CONTROLLER 10000 Warp Gates are a stationary structure than enables players to travel vast distances instantly. Their range is 8 systems (128 sectors). They have a permanent power cost based on their gate size and additionally a one time power cost per ship which passes through the gate. This cost is calculated on the mass of the warping ship. \n\r \n\r Warp Gates are constructed from a 1 block deep ring structure created from Warp Gate Modules. This must then be connected to a Warp Gate Computer. Press C on the computer, then V on the modules to link the two. Alternatively use Shift + V to mass link grouped modules.\n\r \n\r After creating both the entry and exit gates at your target departure and destination structures, you must link the two with the Marker Beam. This handheld Support Tool is sold by Trade Guild vendors. Equipping the Marker Beam and Right Clicking on a Warp Gate Computer will “Mark� the departure structure. Left Clicking on the destination will pair the two and finalise the warp route. \n\r \n\r -Structural Stats- $ARMOUR% Armor $HP HP\n\r 2 5 0 5.0 false 0.0 0 75 false true true 0 false 0.1 100 true true false 6 false false false false false true 0 false false false medium base_spin liquid insulator negative anti_spin solid draining 0 0.0 1.0,1.0,1.0,1.0 TERRAIN_M4L2_ID TERRAIN_M2L2_ID SHIPYARD_CORE_POSITION SHIPYARD_MODULE 20000 A shipyard has several features. To access them, just hit ‘R’ (Activate/Open) on the shipyard, and press the “Place Order� Button.\n\r Here you can choose from several commands depending on the shipyard’s current state (e.g. if a ship is docked or not)\n\r \n\r The Shipyard computer must be linked to both Shipyard Modules and exactly one Core Anchor to function.\n\r Link the computer and modules using C and V.\n\r \n\r -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 false 0.0 0 75 false true false 0 false 0.1 50 true true true 6 false false false false false true 0 false false false light null_spin liquid insulator negative null_spin gas draining 0 0.0 1.0,1.0,1.0,1.0 TERRAIN_M2L2_ID TERRAIN_M4L2_ID SHIPYARD_COMPUTER 2000 Shipyard Modules build the outer frame and define the usuable build-area of your shipyard.\n\r After selecting your shipyard computer, place down an arc (U shape) of modules. Both end points have to be in line with each other.\n\r Place down duplicate arcs to create a corridor. (The maximal distance from arc to arc is currently 32 blocks).\n\r \n\r -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 false 0.0 0 75 false true false 0 false 0.1 100 true true false 6 false false false false false true 6 false false false negative null_spin solid insulator negative null_spin solid insulator 0 0.0 1.0,1.0,1.0,1.0 TERRAIN_M2L2_ID TERRAIN_M4L2_ID SHIPYARD_COMPUTER 2000 Place down exactly one shipyard core anchor anywhere within the arcs internal width / height. You can orientate this block in all 24 directions like a rail block.\n\r This block will align the ships core within your shipyard.\n\r \n\r -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 false 0.0 0 75 false true false 0 false 0.1 100 true true false 6 false false false false false false 6 false false false negative base_spin liquid insulator negative base_spin solid conductive 0 0.0 1.0,1.0,1.0,1.0 METAL_MESH TERRAIN_M12L2_ID RACE_GATE_MODULE 200 Race gate modules must form a 1 block deep loop to create a working Race Gate. \n\r To link your Race Gate controller to its Race Gates, press C on the Controller, then V on the individual modules, or alternatively Shift + V to mass select grouped modules.\n\r Link multiple Race Gates with each other to create a Race Track. Right click the destination Gate with a Marker Beam tool and then left click the source Gate with it.\n\r To create a race on your Race Track. Go to gate you want as starting position and open its Gate Controller Menu. Press the “Create new race� button and fill in the details.\n\r \n\r After that anyone can join the created list in the list by clicking on it and pressing “Join Race�, you can also remove the race with the “Remove Race� button. \n\r \n\r When all racers are ready, link an activation controller or button to the starting gate’s controller. Sending a true signal will start the race. Every racer will see a marker which gate to go through first.\n\r \n\r -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 false 0.0 0 25 false true false 0 false 0.1 50 true true false 6 false false false false false true 0 false false false light anti_spin solid conductive light null_spin gas conductive 0 0.0 1.0,1.0,1.0,1.0 METAL_MESH POWER_COIL_ID RACE_GATE_CONTROLLER 100 Race gate modules must form a 1 block deep loop to create a working Race Gate. \n\r To link your Race Gate controller to its Race Gates, press C on the Controller, then V on the individual modules, or alternatively Shift + V to mass select grouped modules.\n\r Link multiple Race Gates with each other to create a Race Track. Right click the destination Gate with a Marker Beam tool and then left click the source Gate with it.\n\r To create a race on your Race Track. Go to gate you want as starting position and open its Gate Controller Menu. Press the “Create new race� button and fill in the details.\n\r \n\r After that anyone can join the created list in the list by clicking on it and pressing “Join Race�, you can also remove the race with the “Remove Race� button. \n\r \n\r When all racers are ready, link an activation controller or button to the starting gate’s controller. Sending a true signal will start the race. Every racer will see a marker which gate to go through first.\n\r \n\r -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 false 0.0 0 25 false true true 0 false 0.1 50 true true false 6 false false false false false true 0 false false false medium base_spin liquid conductive light null_spin liquid insulator 0 0.0 1.0,1.0,1.0,1.0 1 A yellow stone. -StructuralStats- $ARMOUR% Armour $HP HP 2 0 0 5.0 false 0.0 0 5 false true false 0 false 0.025 50 true true false 1 false false false false false true 0 false TERRAIN_QUANTANIUM_ID 3 false false light base_spin solid conductive medium base_spin liquid conductive 1 0.0 1.0,1.0,1.0,1.0 TERRAIN_M4L4_ID 1 A finely carved block of Lukrah. -Structural Stats- $ARMOUR% Armour $HP HP 2 3 0 5.0 false 0.0 0 5 false true false 0 false 0.025 50 true true false 1 false false false false false true 0 false TERRAIN_QUANTANIUM_ID 5 false false light null_spin solid draining medium base_spin liquid conductive 0 0.0 1.0,1.0,1.0,1.0 1 An orange stone. -StructuralStats- $ARMOUR% Armour $HP HP 2 0 0 5.0 false 0.0 0 5 false true false 0 false 0.025 50 true true false 1 false false false false false true 0 false TERRAIN_QUANTAGEN_ID 3 false false light anti_spin solid draining negative anti_spin solid conductive 1 0.0 1.0,1.0,1.0,1.0 TERRAIN_M3L4_ID 1 A finely carved block of Chabaz. -Structural Stats- $ARMOUR% Armour $HP HP 2 3 0 5.0 false 0.0 0 5 false true false 0 false 0.025 50 true true false 1 false false false false false true 0 false TERRAIN_QUANTAGEN_ID 5 false false negative base_spin liquid conductive medium null_spin solid draining 0 0.0 1.0,1.0,1.0,1.0 1 A red stone. -StructuralStats- $ARMOUR% Armour $HP HP 2 0 0 5.0 false 0.0 0 5 false true false 0 false 0.025 50 true true false 1 false false false false false true 0 false TERRAIN_CENOMITE_ID 3 false false light base_spin solid insulator negative null_spin gas draining 1 0.0 1.0,1.0,1.0,1.0 TERRAIN_M8L4_ID 1 A finely carved block of Cinnabar. -Structural Stats- $ARMOUR% Armour $HP HP 2 3 0 5.0 false 0.0 0 5 false true false 0 false 0.025 50 true true false 1 false false false false false true 0 false TERRAIN_CENOMITE_ID 5 false false medium null_spin solid draining negative anti_spin solid conductive 0 0.0 1.0,1.0,1.0,1.0 1 A purple stone. -StructuralStats- $ARMOUR% Armour $HP HP 2 0 0 5.0 false 0.0 0 5 false true false 0 false 0.025 50 true true false 1 false false false false false true 0 false TERRAIN_ORANGUTANIUM_ID 3 false false light null_spin solid insulator negative anti_spin liquid draining 1 0.0 1.0,1.0,1.0,1.0 TERRAIN_M6L4_ID 1 A finely carved block of Sugil. -Structural Stats- $ARMOUR% Armour $HP HP 2 3 0 5.0 false 0.0 0 5 false true false 0 false 0.025 50 true true false 1 false false false false false true 0 false TERRAIN_ORANGUTANIUM_ID 5 false false light null_spin liquid draining negative null_spin liquid draining 0 0.0 1.0,1.0,1.0,1.0 1 A blue stone. -StructuralStats- $ARMOUR% Armour $HP HP 2 0 0 5.0 false 0.0 0 5 false true false 0 false 0.025 50 true true false 1 false false false false false true 0 false TERRAIN_EXOGEN_ID 3 false false light base_spin liquid draining negative null_spin gas insulator 1 0.0 1.0,1.0,1.0,1.0 TERRAIN_M1L4_ID 1 A finely carved block of Larimar. -Structural Stats- $ARMOUR% Armour $HP HP 2 3 0 5.0 false 0.0 0 5 false true false 0 false 0.025 50 true true false 1 false false false false false true 0 false TERRAIN_EXOGEN_ID 5 false false light null_spin liquid draining negative null_spin gas insulator 0 0.0 1.0,1.0,1.0,1.0 1 A green stone. -StructuralStats- $ARMOUR% Armour $HP HP 2 0 0 5.0 false 0.0 0 5 false true false 0 false 0.025 50 true true false 1 false false false false false true 0 false TERRAIN_VAPPECIDE_ID 3 false false negative anti_spin solid conductive negative null_spin liquid draining 1 0.0 1.0,1.0,1.0,1.0 TERRAIN_M10L4_ID 1 A finely carved block of Varis. -Structural Stats- $ARMOUR% Armour $HP HP 2 3 0 5.0 false 0.0 0 5 false true false 0 false 0.025 50 true true false 1 false false false false false true 0 false TERRAIN_VAPPECIDE_ID 5 false false negative base_spin liquid insulator light base_spin gas conductive 0 0.0 1.0,1.0,1.0,1.0 1 A white stone. -StructuralStats- $ARMOUR% Armour $HP HP 2 0 0 5.0 false 0.0 0 5 false true false 0 false 0.025 50 true true false 1 false false false false false true 0 false TERRAIN_PLEXTANIUM_ID 3 false false light null_spin solid insulator light base_spin gas insulator 1 0.0 1.0,1.0,1.0,1.0 TERRAIN_M5L4_ID 1 A finely carved block of Dolom. -Structural Stats- $ARMOUR% Armour $HP HP 2 3 0 5.0 false 0.0 0 5 false true false 0 false 0.025 50 true true false 1 false false false false false true 0 false TERRAIN_PLEXTANIUM_ID 5 false false medium anti_spin liquid insulator medium base_spin solid conductive 0 0.0 1.0,1.0,1.0,1.0 TERRAIN_M16L4_ID 1 A black stone. -StructuralStats- $ARMOUR% Armour $HP HP 2 0 0 5.0 false 0.0 0 5 false true false 0 false 0.025 50 true true false 1 false false false false false true 0 false TERRAIN_EXTRANIUM_ID 3 false false light null_spin gas draining medium null_spin gas conductive 1 0.0 1.0,1.0,1.0,1.0 TERRAIN_M16L4_ID 1 A finely carved block of Tekt. -Structural Stats- $ARMOUR% Armour $HP HP 2 3 0 5.0 false 0.0 0 5 false true false 0 false 0.025 50 true true false 1 false false false false false true 0 false TERRAIN_EXTRANIUM_ID 5 false false negative null_spin solid insulator medium anti_spin solid insulator 0 0.0 1.0,1.0,1.0,1.0 1 Not the real thing (this item was temporarily used to test crafting) -StructuralStats- $ARMOUR% Armour $HP HP 2 0 0 5.0 false 0.0 0 5 false false false 0 false 0.025 25 true true false 1 false false false false false true 0 false TERRAIN_EXOGEN_ID 1 false false negative anti_spin gas conductive negative anti_spin solid draining 0 0.0 1.0,1.0,1.0,1.0 4 Not the real thing (this item was temporarily used to test crafting) -StructuralStats- $ARMOUR% Armour $HP HP 2 0 0 5.0 false 0.0 0 5 false false false 0 false 0.025 25 true true false 1 false false false false false true 0 true TERRAIN_OCTOGEN_ID 1 false false light null_spin gas conductive light base_spin gas conductive 0 0.0 1.0,0.4,0.0,0.050980393 1 A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale. -StructuralStats- $ARMOUR% Armour $HP HP 2 0 0 5.0 false 0.0 0 5 false false false 0 false 0.025 50 true true false 1 false false false false false true 0 false TERRAIN_OCTOGEN_ID 3 false true medium anti_spin liquid draining light anti_spin solid draining 0 0.0 1.0,1.0,1.0,1.0 1 A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale. -StructuralStats- $ARMOUR% Armour $HP HP 2 0 0 5.0 false 0.0 0 5 false false false 0 false 0.025 50 true true false 1 false false false false false true 0 false TERRAIN_OCTOGEN_ID 4 false true medium null_spin solid insulator medium anti_spin solid insulator 0 0.0 1.0,1.0,1.0,1.0 1 A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale. -StructuralStats- $ARMOUR% Armour $HP HP 2 0 0 5.0 false 0.0 0 5 false false false 0 false 0.025 50 true true false 1 false false false false false true 0 false TERRAIN_OCTOGEN_ID 5 false true medium null_spin liquid conductive light anti_spin liquid draining 0 0.0 1.0,1.0,1.0,1.0 1 Not the real thing (this item was temporarily used to test crafting) -StructuralStats- $ARMOUR% Armour $HP HP 2 0 0 5.0 false 0.0 0 5 false false false 0 false 0.025 25 true true false 1 false false false false false true 0 false TERRAIN_QUANTAGEN_ID 1 false false negative anti_spin liquid conductive light anti_spin gas draining 0 0.0 1.0,1.0,1.0,1.0 1 Not the real thing (this item was temporarily used to test crafting) -StructuralStats- $ARMOUR% Armour $HP HP 2 0 0 5.0 false 0.0 0 5 false false false 0 false 0.025 25 true true false 1 false false false false false true 0 false TERRAIN_QUANTANIUM_ID 1 false false negative anti_spin liquid conductive negative anti_spin solid draining 0 0.0 1.0,1.0,1.0,1.0 1 Not the real thing (this item was temporarily used to test crafting) -StructuralStats- $ARMOUR% Armour $HP HP 2 0 0 5.0 false 0.0 0 5 false false false 0 false 0.025 25 true true false 1 false false false false false true 0 false TERRAIN_PLEXTANIUM_ID 1 false false medium anti_spin solid conductive negative anti_spin gas conductive 0 0.0 1.0,1.0,1.0,1.0 1 Not the real thing (this item was temporarily used to test crafting) -StructuralStats- $ARMOUR% Armour $HP HP 2 0 0 5.0 false 0.0 0 5 false false false 0 false 0.025 25 true true false 1 false false false false false true 0 false TERRAIN_ORANGUTANIUM_ID 1 false false negative anti_spin solid conductive light anti_spin liquid draining 0 0.0 1.0,1.0,1.0,1.0 4 Not the real thing (this item was temporarily used to test crafting) -StructuralStats- $ARMOUR% Armour $HP HP 2 0 0 5.0 false 0.0 0 5 false false false 0 false 0.025 25 true true false 1 false false false false false true 0 true TERRAIN_SUCCUMITE_ID 1 false false medium base_spin liquid draining negative anti_spin solid insulator 0 0.0 0.88235295,0.8862745,0.88235295,0.050980393 1 A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale. -StructuralStats- $ARMOUR% Armour $HP HP 2 0 0 5.0 false 0.0 0 5 false false false 0 false 0.025 50 true true false 1 false false false false false true 0 false TERRAIN_SUCCUMITE_ID 3 false true negative anti_spin gas conductive medium base_spin solid insulator 0 0.0 1.0,1.0,1.0,1.0 1 A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale. -StructuralStats- $ARMOUR% Armour $HP HP 2 0 0 5.0 false 0.0 0 5 false false false 0 false 0.025 50 true true false 1 false false false false false true 0 false TERRAIN_SUCCUMITE_ID 4 false true light base_spin liquid insulator negative null_spin gas draining 0 0.0 1.0,1.0,1.0,1.0 1 A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale. -StructuralStats- $ARMOUR% Armour $HP HP 2 0 0 5.0 false 0.0 0 5 false false false 0 false 0.025 50 true true false 1 false false false false false true 0 false TERRAIN_SUCCUMITE_ID 5 false true medium null_spin solid conductive medium base_spin solid draining 0 0.0 1.0,1.0,1.0,1.0 1 Not the real thing (this item was temporarily used to test crafting) -StructuralStats- $ARMOUR% Armour $HP HP 2 0 0 5.0 false 0.0 0 5 false false false 0 false 0.025 25 true true false 1 false false false false false true 0 false TERRAIN_CENOMITE_ID 1 false false medium anti_spin gas draining medium base_spin gas draining 0 0.0 1.0,1.0,1.0,1.0 4 Not the real thing (this item was temporarily used to test crafting) -StructuralStats- $ARMOUR% Armour $HP HP 2 0 0 5.0 false 0.0 0 5 false false false 0 false 0.025 25 true true false 1 false false false false false true 0 true TERRAIN_AWESOMITE_ID 1 false false medium base_spin liquid draining medium anti_spin liquid insulator 0 0.0 0.3254902,0.0,0.85490197,0.050980393 1 A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale. -StructuralStats- $ARMOUR% Armour $HP HP 2 0 0 5.0 false 0.0 0 5 false false false 0 false 0.025 50 true true false 1 false false false false false true 0 false TERRAIN_AWESOMITE_ID 3 false true negative base_spin liquid conductive light base_spin gas insulator 0 0.0 1.0,1.0,1.0,1.0 1 A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale. -StructuralStats- $ARMOUR% Armour $HP HP 2 0 0 5.0 false 0.0 0 5 false false false 0 false 0.025 50 true true false 1 false false false false false true 0 false TERRAIN_AWESOMITE_ID 4 false true light anti_spin solid draining medium base_spin liquid conductive 0 0.0 1.0,1.0,1.0,1.0 1 A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale. -StructuralStats- $ARMOUR% Armour $HP HP 2 0 0 5.0 false 0.0 0 5 false false false 0 false 0.025 50 true true false 1 false false false false false true 0 false TERRAIN_AWESOMITE_ID 5 false true medium anti_spin solid draining medium anti_spin liquid insulator 0 0.0 1.0,1.0,1.0,1.0 1 Not the real thing (this item was temporarily used to test crafting) -StructuralStats- $ARMOUR% Armour $HP HP 2 0 0 5.0 false 0.0 0 5 false false false 0 false 0.025 25 true true false 1 false false false false false true 0 false TERRAIN_VAPPECIDE_ID 1 false false medium null_spin solid draining negative base_spin liquid insulator 0 0.0 1.0,1.0,1.0,1.0 4 Not the real thing (this item was temporarily used to test crafting) -StructuralStats- $ARMOUR% Armour $HP HP 2 0 0 5.0 false 0.0 0 5 false false false 0 false 0.025 25 true true false 1 false false false false false true 0 true TERRAIN_NEGACIDE_ID 1 false false negative null_spin solid insulator light anti_spin solid draining 0 0.0 1.0,1.0,0.43137255,0.050980393 1 A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale. -StructuralStats- $ARMOUR% Armour $HP HP 2 0 0 5.0 false 0.0 0 5 false false false 0 false 0.025 50 true true false 1 false false false false false true 0 false TERRAIN_NEGACIDE_ID 3 false true light anti_spin liquid draining negative anti_spin liquid draining 0 0.0 1.0,1.0,1.0,1.0 1 A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale. -StructuralStats- $ARMOUR% Armour $HP HP 2 0 0 5.0 false 0.0 0 5 false false false 0 false 0.025 50 true true false 1 false false false false false true 0 false TERRAIN_NEGACIDE_ID 4 false true medium null_spin gas draining negative null_spin gas draining 0 0.0 1.0,1.0,1.0,1.0 1 A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale. -StructuralStats- $ARMOUR% Armour $HP HP 2 0 0 5.0 false 0.0 0 5 false false false 0 false 0.025 50 true true false 1 false false false false false true 0 false TERRAIN_NEGACIDE_ID 5 false true light anti_spin solid insulator medium base_spin gas draining 0 0.0 1.0,1.0,1.0,1.0 4 Not the real thing (this item was temporarily used to test crafting) -StructuralStats- $ARMOUR% Armour $HP HP 2 0 0 5.0 false 0.0 0 5 false false false 0 false 0.025 25 true true false 1 false false false false false true 0 true TERRAIN_QUANTACIDE_ID 1 false false negative null_spin gas conductive light anti_spin solid insulator 0 0.0 0.0,0.8,0.2,0.050980393 1 A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale. -StructuralStats- $ARMOUR% Armour $HP HP 2 0 0 5.0 false 0.0 0 5 false false false 0 false 0.025 50 true true false 1 false false false false false true 0 false TERRAIN_QUANTACIDE_ID 3 false true medium base_spin liquid insulator medium null_spin gas insulator 0 0.0 1.0,1.0,1.0,1.0 1 A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale. -StructuralStats- $ARMOUR% Armour $HP HP 2 0 0 5.0 false 0.0 0 5 false false false 0 false 0.025 50 true true false 1 false false false false false true 0 false TERRAIN_QUANTACIDE_ID 4 false true light base_spin liquid draining medium anti_spin solid conductive 0 0.0 1.0,1.0,1.0,1.0 1 A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale. -StructuralStats- $ARMOUR% Armour $HP HP 2 0 0 5.0 false 0.0 0 5 false false false 0 false 0.025 50 true true false 1 false false false false false true 0 false TERRAIN_QUANTACIDE_ID 5 false true light base_spin liquid conductive negative anti_spin gas conductive 0 0.0 1.0,1.0,1.0,1.0 4 Not the real thing (this item was temporarily used to test crafting) -StructuralStats- $ARMOUR% Armour $HP HP 2 0 0 5.0 false 0.0 0 5 false false false 0 false 0.025 25 true true false 1 false false false false false true 0 true TERRAIN_NEGAGATE_ID 1 false false negative base_spin liquid insulator light base_spin liquid insulator 0 0.0 0.0,0.35686275,1.0,0.050980393 1 A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale. -StructuralStats- $ARMOUR% Armour $HP HP 2 0 0 5.0 false 0.0 0 5 false false false 0 false 0.025 50 true true false 1 false false false false false true 0 false TERRAIN_NEGAGATE_ID 3 false true negative null_spin solid insulator negative base_spin liquid conductive 0 0.0 1.0,1.0,1.0,1.0 1 A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale. -StructuralStats- $ARMOUR% Armour $HP HP 2 0 0 5.0 false 0.0 0 5 false false false 0 false 0.025 50 true true false 1 false false false false false true 0 false TERRAIN_NEGAGATE_ID 4 false true medium null_spin solid draining light anti_spin gas insulator 0 0.0 1.0,1.0,1.0,1.0 1 A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale. -StructuralStats- $ARMOUR% Armour $HP HP 2 0 0 5.0 false 0.0 0 5 false false false 0 false 0.025 50 true true false 1 false false false false false true 0 false TERRAIN_NEGAGATE_ID 5 false true medium base_spin solid draining medium null_spin liquid conductive 0 0.0 1.0,1.0,1.0,1.0 4 Not the real thing (this item was temporarily used to test crafting) -StructuralStats- $ARMOUR% Armour $HP HP 2 0 0 5.0 false 0.0 0 5 false false false 0 false 0.025 25 true true false 1 false false false false false true 0 true TERRAIN_METATE_ID 1 false false negative base_spin liquid draining negative anti_spin solid draining 0 0.0 0.8,0.0,0.0,0.050980393 1 A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale. -StructuralStats- $ARMOUR% Armour $HP HP 2 0 0 5.0 false 0.0 0 5 false false false 0 false 0.025 50 true true false 1 false false false false false true 0 false TERRAIN_METATE_ID 3 false true medium null_spin solid insulator negative anti_spin liquid conductive 0 0.0 1.0,1.0,1.0,1.0 1 A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale. -StructuralStats- $ARMOUR% Armour $HP HP 2 0 0 5.0 false 0.0 0 5 false false false 0 false 0.025 50 true true false 1 false false false false false true 0 false TERRAIN_METATE_ID 4 false true medium null_spin liquid insulator negative anti_spin gas conductive 0 0.0 1.0,1.0,1.0,1.0 1 A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale. -StructuralStats- $ARMOUR% Armour $HP HP 2 0 0 5.0 false 0.0 0 5 false false false 0 false 0.025 50 true true false 1 false false false false false true 0 false TERRAIN_METATE_ID 5 false true medium anti_spin gas conductive medium null_spin gas conductive 0 0.0 1.0,1.0,1.0,1.0 4 Not the real thing (this item was temporarily used to test crafting) -StructuralStats- $ARMOUR% Armour $HP HP 2 0 0 5.0 false 0.0 0 5 false false false 0 false 0.025 25 true true false 1 false false false false false true 0 true TERRAIN_INSANIUM_ID 1 false false negative null_spin liquid draining medium base_spin solid draining 0 0.0 0.043137256,0.0,0.078431375,0.050980393 1 A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale. -StructuralStats- $ARMOUR% Armour $HP HP 2 0 0 5.0 false 0.0 0 5 false false false 0 false 0.025 50 true true false 1 false false false false false true 0 false TERRAIN_INSANIUM_ID 3 false true light anti_spin solid insulator medium base_spin gas conductive 0 0.0 1.0,1.0,1.0,1.0 1 A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale. -StructuralStats- $ARMOUR% Armour $HP HP 2 0 0 5.0 false 0.0 0 5 false false false 0 false 0.025 50 true true false 1 false false false false false true 0 false TERRAIN_INSANIUM_ID 4 false true negative anti_spin liquid draining negative null_spin gas conductive 0 0.0 1.0,1.0,1.0,1.0 1 A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale. -StructuralStats- $ARMOUR% Armour $HP HP 2 0 0 5.0 false 0.0 0 5 false false false 0 false 0.025 50 true true false 1 false false false false false true 0 false TERRAIN_INSANIUM_ID 5 false true negative base_spin liquid draining medium base_spin liquid draining 0 0.0 1.0,1.0,1.0,1.0 1 Not the real thing (this item was temporarily used to test crafting) -StructuralStats- $ARMOUR% Armour $HP HP 2 0 0 5.0 false 0.0 0 5 false false false 0 false 0.025 25 true true false 1 false false false false false true 0 false TERRAIN_EXTRANIUM_ID 1 false false light null_spin liquid conductive negative anti_spin solid conductive 0 0.0 1.0,1.0,1.0,1.0 TERRAIN_ICE_ID 25 When Ice is compressed properly, it forms Ice Crystal. A glow emenates from the cold within. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 icecrystal false 0.0 0 5 false true false 0 false 0.01 25 true true false 1 false false false false false true 0 true false false light null_spin gas conductive negative null_spin solid insulator 0 0.0 0.0,1.0,1.0,0.25 TERRAIN_M11L2_ID TERRAIN_M11L2_ID 100 A block of Hattel Crystal. It's yellow in colour and emits a soft glow. -Structural Stats- $ARMOUR% Armour $HP HP 2 3 0 5.0 hattelcrystal false 0.0 0 5 false true false 0 false 0.01 25 true true false 1 false false false false false true 0 true false false light null_spin gas insulator medium anti_spin gas insulator 0 0.0 1.0,1.0,0.0,0.49803922 TERRAIN_M2L2_ID TERRAIN_M2L2_ID 100 A block of Sintyr Crystal. It's orange in colour and emits a soft glow. -Structural Stats- $ARMOUR% Armour $HP HP 2 3 0 5.0 sintyrcrystal false 0.0 0 5 false true false 0 false 0.01 25 true true false 1 false false false false false true 0 true false false medium anti_spin solid insulator light null_spin gas conductive 0 0.0 1.0,0.49803922,0.0,0.49803922 TERRAIN_M14L2_ID TERRAIN_M14L2_ID 100 A block of Mattise crystal. It's red in colour and emits a soft glow. -Structural Stats- $ARMOUR% Armour $HP HP 2 3 0 5.0 mattisecrystal false 0.0 0 5 false true false 0 false 0.01 25 true true false 1 false false false false false true 0 true false false medium null_spin solid insulator negative base_spin gas conductive 0 0.0 1.0,0.0,0.0,0.49803922 TERRAIN_M9L2_ID TERRAIN_M9L2_ID 100 A block of Rammet crystal. It's purple in colour and emits a soft glow. -Structural Stats- $ARMOUR% Armour $HP HP 2 3 0 5.0 rammetcrystal false 0.0 0 5 false true false 0 false 0.01 25 true true false 1 false false false false false true 0 true false false negative null_spin gas insulator light base_spin gas draining 0 0.0 1.0,0.0,1.0,0.49803922 TERRAIN_M13L2_ID TERRAIN_M13L2_ID 100 A block of Varat Crystal. It's blue in colour and emits a soft glow. -Structural Stats- $ARMOUR% Armour $HP HP 2 3 0 5.0 varatcrystal false 0.0 0 5 false true false 0 false 0.01 25 true true false 1 false false false false false true 0 true false false medium null_spin liquid conductive light null_spin gas draining 0 0.0 0.0,0.49803922,1.0,0.49803922 TERRAIN_M12L2_ID TERRAIN_M12L2_ID 100 A block of Bastyn crystal. It's green in colour and emits a soft glow. -Structural Stats- $ARMOUR% Armour $HP HP 2 3 0 5.0 bastyncrystal false 0.0 0 5 false true false 0 false 0.01 25 true true false 1 false false false false false true 0 true false false medium anti_spin liquid conductive medium null_spin gas draining 0 0.0 0.0,1.0,0.0,0.49803922 TERRAIN_M7L2_ID TERRAIN_M7L2_ID 100 A block of Parseen Crystal. It's white in colour and emits a soft glow. -Structural Stats- $ARMOUR% Armour $HP HP 2 3 0 5.0 parsencrystal false 0.0 0 5 false true false 0 false 0.01 25 true true false 1 false false false false false true 0 true false false negative null_spin gas draining negative anti_spin liquid draining 0 0.0 1.0,1.0,1.0,0.49803922 TERRAIN_M15L2_ID TERRAIN_M15L2_ID 100 A block of Nocx Crystal. It's black in colour and emits a soft glow. -Structural Stats- $ARMOUR% Armour $HP HP 2 3 0 5.0 nocxcrystal false 0.0 0 5 false true false 0 false 0.01 25 true true false 1 false false false false false true 0 true false false light anti_spin gas insulator light base_spin liquid draining 0 0.0 0.49803922,0.0,1.0,0.49803922 TERRAIN_ICEPLANET_CRYSTAL TERRAIN_ICEPLANET_CRYSTAL 25 When Ice is compressed properly, it forms Ice Crystal. A glow emenates from the cold within. -Structural Stats- $ARMOUR% Armor $HP HP 2 4 0 5.0 icecrystal false 0.0 0 5 false true false 0 false 0.01 25 true true false 1 false false false false false true 1 true false false negative base_spin liquid insulator negative anti_spin liquid conductive 0 0.0 0.0,0.7921569,1.0,1.0 TERRAIN_CRYSTAL_YELLOW 100 A wedge of Hattel Crystal. It's white in colour and emits a soft glow. -Structural Stats- $ARMOUR% Armour $HP HP 2 3 0 5.0 hattelcrystal false 0.0 0 5 false true true 0 false 0.01 25 true true false 1 false false false false false true 1 true false false light null_spin gas draining medium null_spin solid insulator 0 0.0 1.0,1.0,0.0,0.49803922 TERRAIN_CRYSTAL_ORANGE 100 A wedge of Sintyr Crystal. It's white in colour and emits a soft glow. -Structural Stats- $ARMOUR% Armour $HP HP 2 3 0 5.0 sintyrcrystal false 0.0 0 5 false true true 0 false 0.01 25 true true false 1 false false false false false true 1 true false false light base_spin solid conductive medium null_spin liquid insulator 0 0.0 1.0,0.49803922,0.0,0.49803922 TERRAIN_CRYSTAL_RED 100 A wedge of Mattise Crystal. It's white in colour and emits a soft glow. -Structural Stats- $ARMOUR% Armour $HP HP 2 3 0 5.0 mattisecrystal false 0.0 0 5 false true true 0 false 0.01 25 true true false 1 false false false false false true 1 true false false light anti_spin solid conductive negative base_spin liquid draining 0 0.0 1.0,0.0,0.0,0.49803922 TERRAIN_CRYSTAL_PURPLE 100 A wedge of Rammet Crystal. It's white in colour and emits a soft glow. -Structural Stats- $ARMOUR% Armour $HP HP 2 3 0 5.0 rammetcrystal false 0.0 0 5 false true true 0 false 0.01 25 true true false 1 false false false false false true 1 true false false light base_spin liquid insulator light base_spin solid insulator 0 0.0 1.0,0.0,1.0,0.49803922 TERRAIN_CRYSTAL_BLUE 100 A wedge of Varat Crystal. It's white in colour and emits a soft glow. -Structural Stats- $ARMOUR% Armour $HP HP 2 3 0 5.0 varatcrystal false 0.0 0 5 false true true 0 false 0.01 25 true true false 1 false false false false false true 1 true false false negative base_spin gas conductive medium null_spin gas conductive 0 0.0 0.0,0.49803922,1.0,0.49803922 TERRAIN_CRYSTAL_GREEN 100 A wedge of Bastyn Crystal. It's white in colour and emits a soft glow. -Structural Stats- $ARMOUR% Armour $HP HP 2 3 0 5.0 bastyncrystal false 0.0 0 5 false true true 0 false 0.01 25 true true false 1 false false false false false true 1 true false false light anti_spin gas draining light anti_spin solid draining 0 0.0 0.0,1.0,0.0,0.49803922 TERRAIN_CRYSTAL_WHITE 100 A wedge of Parseen Crystal. It's white in colour and emits a soft glow. -Structural Stats- $ARMOUR% Armour $HP HP 2 3 0 5.0 parsencrystal false 0.0 0 5 false true true 0 false 0.01 25 true true false 1 false false false false false true 1 true false false negative base_spin solid insulator medium base_spin solid conductive 0 0.0 1.0,1.0,1.0,0.49803922 TERRAIN_CRYSTAL_BLACK 100 A wedge of Nocx Crystal. It's black in colour and emits a soft glow. -Structural Stats- $ARMOUR% Armour $HP HP 2 3 0 5.0 nocxcrystal false 0.0 0 5 false true true 0 false 0.01 25 true true false 1 false false false false false true 1 true false false light null_spin liquid draining light base_spin gas conductive 0 0.0 0.49803922,0.0,1.0,1.0 1 A small blue flowering plant. -Structural Stats- $ARMOUR% Armor $HP HP 2 0 0 5.0 false 0.0 0 0 true true false 0 false 0.01 1 true true false 1 false false false false false false 3 false false false light anti_spin liquid conductive medium anti_spin gas conductive 0 0.0 1.0,1.0,1.0,1.0 1 A small cactus. -Structural Stats- $ARMOUR% Armor $HP HP 2 0 0 5.0 false 0.0 0 0 true true false 0 false 0.01 1 true true false 1 false false false false false false 3 false false false negative anti_spin solid conductive medium anti_spin liquid draining 0 0.0 1.0,1.0,1.0,1.0 1 Strange, redish coral. -Structural Stats- $ARMOUR% Armor $HP HP 2 0 0 5.0 false 0.0 0 0 true true false 0 false 0.01 1 true true false 1 false false false false false false 3 false false false light anti_spin solid insulator medium anti_spin liquid conductive 0 0.0 1.0,1.0,1.0,1.0 1 A rubbery, fan shaped flower. -Structural Stats- $ARMOUR% Armor $HP HP 2 0 0 5.0 false 0.0 0 0 true true false 0 false 0.01 1 true true false 1 false false false false false false 3 false false false light null_spin gas insulator light base_spin gas draining 0 0.0 1.0,1.0,1.0,1.0 1 A patch of long grass. -Structural Stats- $ARMOUR% Armor $HP HP 2 0 0 5.0 false 0.0 0 0 true true false 0 false 0.01 1 true true false 1 false false false false false false 3 false false false light anti_spin gas draining medium null_spin gas conductive 0 0.0 1.0,1.0,1.0,1.0 1 An orange desert flower. -Structural Stats- $ARMOUR% Armor $HP HP 2 0 0 5.0 false 0.0 0 0 true true false 0 false 0.01 1 true true false 1 false false false false false false 3 false false false light base_spin liquid insulator light null_spin liquid conductive 0 0.0 1.0,1.0,1.0,1.0 1 A troop of fungal growths. -Structural Stats- $ARMOUR% Armor $HP HP 2 0 0 5.0 false 0.0 0 0 true true false 0 false 0.01 1 true true false 1 false false false false false false 3 false false false medium null_spin solid draining light null_spin solid insulator 0 0.0 1.0,1.0,1.0,1.0 1 A carnivorous plant that lures it's prey with a sticky bioluminescent orb. -Structural Stats- $ARMOUR% Armor $HP HP 2 0 0 5.0 false 0.0 0 0 true true false 0 false 0.01 1 true true false 1 false false false false false false 3 false false false light base_spin solid conductive medium null_spin solid insulator 0 0.0 1.0,1.0,1.0,1.0 1 A small berry bush. Commonly found on temperate planets. -Structural Stats- $ARMOUR% Armor $HP HP 2 0 0 5.0 false 0.0 0 0 true true false 0 false 0.01 1 true true false 1 false false false false false false 3 false false false medium null_spin gas conductive light null_spin liquid conductive 0 0.0 1.0,1.0,1.0,1.0 1 A small arched cactus. -Structural Stats- $ARMOUR% Armor $HP HP 2 0 0 5.0 false 0.0 0 0 true true false 0 false 0.01 1 true true false 1 false false false false false false 3 false false false light null_spin liquid insulator light null_spin solid insulator 0 0.0 1.0,1.0,1.0,1.0 1 An alien mushroom. -Structural Stats- $ARMOUR% Armor $HP HP 2 0 0 5.0 false 0.0 0 0 true true false 0 false 0.01 1 true true false 1 false false false false false false 3 false false false light null_spin solid conductive light null_spin liquid insulator 0 0.0 1.0,1.0,1.0,1.0 1 Purple weeds. -Structural Stats- $ARMOUR% Armor $HP HP 2 0 0 5.0 false 0.0 0 0 true true false 0 false 0.01 1 true true false 1 false false false false false false 3 false false false light base_spin gas insulator light base_spin liquid draining 0 0.0 1.0,1.0,1.0,1.0 1 A small yellow flowering plant. -Structural Stats- $ARMOUR% Armor $HP HP 2 0 0 5.0 false 0.0 0 0 true true false 0 false 0.01 1 true true false 1 false false false false false false 3 false false false negative base_spin gas insulator medium null_spin solid conductive 0 0.0 1.0,1.0,1.0,1.0 1 A fragment of stone. -Structural Stats- $ARMOUR% Armor $HP HP 2 0 0 5.0 false 0.0 0 0 true true false 0 false 0.01 1 true true false 1 false false false false false false 3 false false false negative base_spin solid draining negative null_spin gas draining 0 0.0 1.0,1.0,1.0,1.0 1 A carnivorous plant that lures it's prey with bioluminescent tendrils. -Structural Stats- $ARMOUR% Armor $HP HP 2 0 0 5.0 false 0.0 0 0 true true false 0 false 0.01 1 true true false 1 false false false false false false 3 false false false negative null_spin gas draining negative base_spin solid insulator 0 0.0 1.0,1.0,1.0,1.0 1 A strange plant. -Structural Stats- $ARMOUR% Armor $HP HP 2 0 0 5.0 false 0.0 0 0 true true false 0 false 0.01 1 true true false 1 false false false false false false 3 false false false light null_spin solid insulator negative base_spin gas draining 0 0.0 1.0,1.0,1.0,1.0 1 A small icy fan flower. -Structural Stats- $ARMOUR% Armor $HP HP 2 0 0 5.0 false 0.0 0 0 true true false 0 false 0.01 1 true true false 1 false false false false false false 3 false false false negative base_spin solid draining light null_spin gas insulator 0 0.0 1.0,1.0,1.0,1.0 1 A jagged formation of Ice. -Structural Stats- $ARMOUR% Armor $HP HP 2 0 0 5.0 false 0.0 0 0 true true false 0 false 0.01 1 true true false 1 false false false false false false 3 false false false light base_spin liquid draining negative anti_spin liquid draining 0 0.0 1.0,1.0,1.0,1.0 1 A sharp, hard coral. -Structural Stats- $ARMOUR% Armor $HP HP 2 0 0 5.0 false 0.0 0 0 true true false 0 false 0.01 1 true true false 1 false false false false false false 3 false false false medium anti_spin solid insulator light null_spin solid insulator 0 0.0 1.0,1.0,1.0,1.0 1 A small flowering plant. -Structural Stats- $ARMOUR% Armor $HP HP 2 0 0 5.0 false 0.0 0 0 true true false 0 false 0.01 1 true true false 1 false false false false false false 3 false false false medium base_spin liquid conductive negative anti_spin solid conductive 0 0.0 1.0,1.0,1.0,1.0 1 Frozen water. -Structural Stats- $ARMOUR% Armor $HP HP 2 0 0 5.0 false 0.0 0 5 true true false 0 false 0.025 25 true true false 1 false false false false false true 0 false false false medium anti_spin solid insulator negative anti_spin gas draining 0 0.0 1.0,1.0,1.0,1.0 1 This is hot, molten rock. It emits a redish glow. -Structural Stats- $ARMOUR% Armor $HP HP 2 0 0 5.0 true 0.0 0 5 false true false 0 false 0.025 50 true true false 1 false false false false false true 0 true false false light base_spin gas draining negative null_spin solid draining 0 0.0 1.0,0.2,0.2,0.5 1 Solid Rock. -Structural Stats- $ARMOUR% Armor $HP HP 2 0 0 5.0 false 0.0 0 5 false true false 0 false 0.025 50 true true false 1 false false false false false true 0 false false false negative anti_spin liquid draining negative base_spin gas conductive 1 0.0 1.0,1.0,1.0,1.0 1 Small fragments of rock and bone make up this fine sand. -Structural Stats- $ARMOUR% Armor $HP HP 2 0 0 5.0 false 0.0 0 5 false true false 0 false 0.025 25 true true false 3 false false false false false true 0 false false false light null_spin solid insulator negative null_spin solid conductive 0 0.0 1.0,1.0,1.0,1.0 1 A mix of decomposed organic materials. -Structural Stats- $ARMOUR% Armor $HP HP 2 0 0 5.0 false 0.0 0 5 false true false 0 false 0.025 25 true true false 1 false false false false false true 0 false false false negative anti_spin gas insulator light anti_spin solid insulator 0 0.0 1.0,1.0,1.0,1.0 1 Surface rock and dust from a Red Planet. -Structural Stats- $ARMOUR% Armor $HP HP 2 0 0 5.0 false 0.0 0 5 false true false 0 false 0.025 50 true true false 3 false false false false false true 0 false false false light anti_spin gas conductive negative null_spin liquid conductive 0 0.0 1.0,1.0,1.0,1.0 1 Surface rock and dust from a Red Planet. -Structural Stats- $ARMOUR% Armor $HP HP 2 0 0 5.0 false 0.0 0 5 false true false 0 false 0.025 50 true true false 3 false false false false false true 0 false false false negative anti_spin solid conductive light base_spin gas draining 0 0.0 1.0,1.0,1.0,1.0 1 A type of vegetation covered in sharp spines. -Structural Stats- $ARMOUR% Armor $HP HP 2 0 0 5.0 false 0.0 0 5 false true false 0 false 0.01 15 true true false 1 false false false false false true 0 false false false light anti_spin liquid draining medium anti_spin gas insulator 0 0.0 1.0,1.0,1.0,1.0 1 A strange, alien type of surface. -Structural Stats- $ARMOUR% Armor $HP HP 2 0 0 5.0 false 0.0 0 5 false true false 0 false 0.025 25 true true false 3 false false false false false true 0 false false false negative null_spin gas conductive negative anti_spin gas insulator 0 0.0 1.0,1.0,1.0,1.0 1 A strange, alien type of rock. -Structural Stats- $ARMOUR% Armor $HP HP 2 0 0 5.0 false 0.0 0 5 false true false 0 false 0.025 50 true true false 1 false false false false false true 0 false false false medium base_spin liquid draining medium null_spin liquid draining 1 0.0 1.0,1.0,1.0,1.0 1 A strange, alien type of vine. -Structural Stats- $ARMOUR% Armor $HP HP 2 0 0 5.0 false 0.0 0 5 false true false 0 false 0.025 25 true true false 1 false false false false false true 0 false false false light base_spin liquid insulator light null_spin solid draining 0 0.0 1.0,1.0,1.0,1.0 1 Grass covers this lump of Soil. -Structural Stats- $ARMOUR% Armor $HP HP 2 0 0 5.0 false 0.0 0 5 false true false 0 false 0.025 25 true true false 3 false false false false false true 0 false false false medium base_spin gas conductive light null_spin liquid draining 0 0.0 1.0,1.0,1.0,1.0 1 Grass covers this lump of Rock. -Structural Stats- $ARMOUR% Armor $HP HP 2 0 0 5.0 false 0.0 0 5 false true false 0 false 0.025 50 true true false 3 false false false false false true 0 false false false light base_spin gas insulator negative anti_spin gas conductive 0 0.0 1.0,1.0,1.0,1.0 1 A solid blue rock. -Structural Stats- $ARMOUR% Armor $HP HP 2 0 0 5.0 false 0.0 0 5 false true false 0 false 0.025 50 true true false 1 false false false false false true 0 false false false negative anti_spin gas conductive negative null_spin liquid insulator 1 0.0 1.0,1.0,1.0,1.0 1 A dense red dirt. -Structural Stats- $ARMOUR% Armor $HP HP 2 0 0 5.0 false 0.0 0 5 false true false 0 false 0.025 25 true true false 1 false false false false false true 0 false false false light anti_spin liquid conductive medium base_spin liquid insulator 0 0.0 1.0,1.0,1.0,1.0 1 Wood, from trees. -Structural Stats- $ARMOUR% Armor $HP HP 2 0 0 5.0 false 0.0 0 5 false true false 0 false 0.025 15 true true false 1 false false false false false true 0 false false false light anti_spin solid draining medium base_spin liquid conductive 0 0.0 1.0,1.0,1.0,1.0 1 Leaves and foliage. -Structural Stats- $ARMOUR% Armor $HP HP 2 0 0 5.0 false 0.0 0 5 true true false 0 false 0.01 5 true true false 1 false false false false false true 0 false false false light anti_spin liquid draining light anti_spin solid conductive 0 0.0 1.0,1.0,1.0,1.0 TERRAIN_ICE_ID 20 Water. It's cool and fresh. -Structural Stats- $ARMOUR% Armor $HP HP 2 3 0 5.0 false 0.0 0 5 true true false 0 false 0.025 25 true true false 1 false false false false false true 0 false false false light anti_spin gas draining medium null_spin gas draining 0 0.0 1.0,1.0,1.0,1.0 1 The surface of an Ice Planet. -Structural Stats- $ARMOUR% Armor $HP HP 2 0 0 5.0 false 0.0 0 5 false true false 0 false 0.025 25 true true false 3 false false false false false true 0 false false false medium anti_spin gas draining negative base_spin liquid conductive 0 0.0 1.0,1.0,1.0,1.0 1 The underlying rock found on Ice Planets. -Structural Stats- $ARMOUR% Armor $HP HP 2 0 0 5.0 false 0.0 0 5 false true false 0 false 0.025 50 true true false 1 false false false false false true 0 false false false medium base_spin solid insulator medium base_spin solid draining 1 0.0 1.0,1.0,1.0,1.0 1 Frozen Wood, from frozen trees. -Structural Stats- $ARMOUR% Armor $HP HP 2 0 0 5.0 false 0.0 0 5 false false false 0 false 0.025 15 true true false 1 false false false false false true 0 false false false negative base_spin liquid conductive medium base_spin solid insulator 0 0.0 1.0,1.0,1.0,1.0 1 Frozen Leaves, from frozen trees. -Structural Stats- $ARMOUR% Armor $HP HP 2 0 0 5.0 false 0.0 0 5 false false false 0 false 0.01 5 true true false 1 false false false false false true 0 false false false light null_spin liquid conductive negative base_spin liquid draining 0 0.0 1.0,1.0,1.0,1.0 1 Wood, from the Redwood tree. -Structural Stats- $ARMOUR% Armor $HP HP 2 0 0 5.0 false 0.0 0 5 false false false 0 false 0.025 15 true true false 1 false false false false false true 0 false false false negative null_spin gas conductive medium anti_spin solid insulator 0 0.0 1.0,1.0,1.0,1.0 1 Leaves commonly found on Redwood Trees. -Structural Stats- $ARMOUR% Armor $HP HP 2 0 0 5.0 false 0.0 0 5 false false false 0 false 0.01 5 true true false 1 false false false false false true 0 false false false negative anti_spin gas insulator light null_spin liquid insulator 0 0.0 1.0,1.0,1.0,1.0 100 This was an old version of stations, it is currently not in use... How did you get this anyways?? "That's no moon" 2 0 0 5.0 false 30.0 250 250 false false false 0 false 0.5 255 false false false 1 false false false false false true 0 false false false light anti_spin solid draining medium base_spin gas insulator 0 0.0 1.0,1.0,1.0,1.0 RESS_ORE_NACHT METAL_MESH RESS_ORE_PARSTUN METAL_MESH RESS_ORE_FERTIKEEN METAL_MESH RESS_ORE_HITAL METAL_MESH RESS_ORE_SERTISE METAL_MESH RESS_ORE_ZERCANER METAL_MESH RESS_ORE_JISPER METAL_MESH RESS_ORE_THRENS METAL_MESH RESS_CRYS_NOCX POWER_COIL_ID RESS_CRYS_PARSEN POWER_COIL_ID RESS_CRYS_BASTYN POWER_COIL_ID RESS_CRYS_VARAT POWER_COIL_ID RESS_CRYS_RAMMET POWER_COIL_ID RESS_CRYS_MATTISE POWER_COIL_ID RESS_CRYS_SINTYR POWER_COIL_ID RESS_CRYS_HATTEL POWER_COIL_ID Scrap_Alloy METAL_MESH Scrap_Composite POWER_COIL_ID TERRAIN_M15L2_ID POWER_COIL_ID TERRAIN_M7L2_ID POWER_COIL_ID TERRAIN_M12L2_ID POWER_COIL_ID TERRAIN_M13L2_ID POWER_COIL_ID TERRAIN_M9L2_ID POWER_COIL_ID TERRAIN_M14L2_ID POWER_COIL_ID TERRAIN_M2L2_ID POWER_COIL_ID TERRAIN_M11L2_ID POWER_COIL_ID TERRAIN_M16L2_ID METAL_MESH TERRAIN_M5L2_ID METAL_MESH TERRAIN_M10L2_ID METAL_MESH TERRAIN_M1L2_ID METAL_MESH TERRAIN_M6L2_ID METAL_MESH TERRAIN_M8L2_ID METAL_MESH TERRAIN_M3L2_ID METAL_MESH TERRAIN_M4L2_ID METAL_MESH TERRAIN_M16L3_ID TERRAIN_M16L4_ID TERRAIN_M5L3_ID TERRAIN_M5L4_ID TERRAIN_M10L3_ID TERRAIN_M10L4_ID TERRAIN_M1L3_ID TERRAIN_M1L4_ID TERRAIN_M6L3_ID TERRAIN_M6L4_ID TERRAIN_M8L3_ID TERRAIN_M8L4_ID TERRAIN_M3L3_ID TERRAIN_M3L4_ID TERRAIN_M4L3_ID TERRAIN_M4L4_ID RESS_ORE_NACHT TERRAIN_M16L2_ID METAL_MESH RESS_ORE_PARSTUN TERRAIN_M5L2_ID METAL_MESH RESS_ORE_FERTIKEEN TERRAIN_M10L2_ID METAL_MESH RESS_ORE_HITAL TERRAIN_M1L2_ID METAL_MESH RESS_ORE_SERTISE TERRAIN_M6L2_ID METAL_MESH RESS_ORE_ZERCANER TERRAIN_M8L2_ID METAL_MESH RESS_ORE_JISPER TERRAIN_M3L2_ID METAL_MESH RESS_ORE_THRENS TERRAIN_M4L2_ID METAL_MESH RESS_CRYS_NOCX TERRAIN_M15L2_ID POWER_COIL_ID RESS_CRYS_PARSEN TERRAIN_M7L2_ID POWER_COIL_ID RESS_CRYS_BASTYN TERRAIN_M12L2_ID POWER_COIL_ID RESS_CRYS_VARAT TERRAIN_M13L2_ID POWER_COIL_ID RESS_CRYS_RAMMET TERRAIN_M9L2_ID POWER_COIL_ID RESS_CRYS_MATTISE TERRAIN_M14L2_ID POWER_COIL_ID RESS_CRYS_SINTYR TERRAIN_M2L2_ID POWER_COIL_ID RESS_CRYS_HATTEL TERRAIN_M11L2_ID POWER_COIL_ID METAL_MESH FACTORY_INPUT_ID POWER_COIL_ID FACTORY_INPUT_ID HULL_COLOR_RED_ID TERRAIN_WATER HULL_COLOR_GREY_ID HULL_COLOR_PURPLE_ID TERRAIN_WATER HULL_COLOR_GREY_ID HULL_COLOR_BROWN_ID TERRAIN_WATER HULL_COLOR_GREY_ID HULL_COLOR_BLACK_ID TERRAIN_WATER HULL_COLOR_GREY_ID HULL_COLOR_BLUE_ID TERRAIN_WATER HULL_COLOR_GREY_ID HULL_COLOR_GREEN_ID TERRAIN_WATER HULL_COLOR_GREY_ID HULL_COLOR_YELLOW_ID TERRAIN_WATER HULL_COLOR_GREY_ID HULL_COLOR_WHITE_ID TERRAIN_WATER HULL_COLOR_GREY_ID HULL_COLOR_WEDGE_RED_ID TERRAIN_WATER HULL_COLOR_WEDGE_GREY_ID HULL_COLOR_WEDGE_PURPLE_ID TERRAIN_WATER HULL_COLOR_WEDGE_GREY_ID HULL_COLOR_WEDGE_BROWN_ID TERRAIN_WATER HULL_COLOR_WEDGE_GREY_ID HULL_COLOR_WEDGE_BLACK_ID TERRAIN_WATER HULL_COLOR_WEDGE_GREY_ID HULL_COLOR_WEDGE_BLUE_ID TERRAIN_WATER HULL_COLOR_WEDGE_GREY_ID HULL_COLOR_WEDGE_GREEN_ID TERRAIN_WATER HULL_COLOR_WEDGE_GREY_ID HULL_COLOR_WEDGE_YELLOW_ID TERRAIN_WATER HULL_COLOR_WEDGE_GREY_ID HULL_COLOR_WEDGE_WHITE_ID TERRAIN_WATER HULL_COLOR_WEDGE_GREY_ID HULL_COLOR_CORNER_RED_ID TERRAIN_WATER HULL_COLOR_CORNER_GREY_ID HULL_COLOR_CORNER_PURPLE_ID TERRAIN_WATER HULL_COLOR_CORNER_GREY_ID HULL_COLOR_CORNER_BROWN_ID TERRAIN_WATER HULL_COLOR_CORNER_GREY_ID HULL_COLOR_CORNER_BLACK_ID TERRAIN_WATER HULL_COLOR_CORNER_GREY_ID HULL_COLOR_CORNER_BLUE_ID TERRAIN_WATER HULL_COLOR_CORNER_GREY_ID HULL_COLOR_CORNER_GREEN_ID TERRAIN_WATER HULL_COLOR_CORNER_GREY_ID HULL_COLOR_CORNER_YELLOW_ID TERRAIN_WATER HULL_COLOR_CORNER_GREY_ID HULL_COLOR_CORNER_WHITE_ID TERRAIN_WATER HULL_COLOR_CORNER_GREY_ID HULL_COLOR_PENTA_RED_ID TERRAIN_WATER HULL_COLOR_PENTA_GREY_ID HULL_COLOR_PENTA_PURPLE_ID TERRAIN_WATER HULL_COLOR_PENTA_GREY_ID HULL_COLOR_PENTA_BROWN_ID TERRAIN_WATER HULL_COLOR_PENTA_GREY_ID HULL_COLOR_PENTA_BLACK_ID TERRAIN_WATER HULL_COLOR_PENTA_GREY_ID HULL_COLOR_PENTA_BLUE_ID TERRAIN_WATER HULL_COLOR_PENTA_GREY_ID HULL_COLOR_PENTA_GREEN_ID TERRAIN_WATER HULL_COLOR_PENTA_GREY_ID HULL_COLOR_PENTA_YELLOW_ID TERRAIN_WATER HULL_COLOR_PENTA_GREY_ID HULL_COLOR_PENTA_WHITE_ID TERRAIN_WATER HULL_COLOR_PENTA_GREY_ID HULL_COLOR_TETRA_RED_ID TERRAIN_WATER HULL_COLOR_TETRA_GREY_ID HULL_COLOR_TETRA_PURPLE_ID TERRAIN_WATER HULL_COLOR_TETRA_GREY_ID HULL_COLOR_TETRA_BROWN_ID TERRAIN_WATER HULL_COLOR_TETRA_GREY_ID HULL_COLOR_TETRA_BLACK_ID TERRAIN_WATER HULL_COLOR_TETRA_GREY_ID HULL_COLOR_TETRA_BLUE_ID TERRAIN_WATER HULL_COLOR_TETRA_GREY_ID HULL_COLOR_TETRA_GREEN_ID TERRAIN_WATER HULL_COLOR_TETRA_GREY_ID HULL_COLOR_TETRA_YELLOW_ID TERRAIN_WATER HULL_COLOR_TETRA_GREY_ID HULL_COLOR_TETRA_WHITE_ID TERRAIN_WATER HULL_COLOR_TETRA_GREY_ID POWERHULL_COLOR_RED TERRAIN_WATER POWERHULL_COLOR_GREY POWERHULL_COLOR_PURPLE TERRAIN_WATER POWERHULL_COLOR_GREY POWERHULL_COLOR_BROWN TERRAIN_WATER POWERHULL_COLOR_GREY POWERHULL_COLOR_BLACK TERRAIN_WATER POWERHULL_COLOR_GREY POWERHULL_COLOR_BLUE TERRAIN_WATER POWERHULL_COLOR_GREY POWERHULL_COLOR_GREEN TERRAIN_WATER POWERHULL_COLOR_GREY POWERHULL_COLOR_YELLOW TERRAIN_WATER POWERHULL_COLOR_GREY POWERHULL_COLOR_WHITE TERRAIN_WATER POWERHULL_COLOR_GREY POWERHULL_COLOR_WEDGE_RED TERRAIN_WATER POWERHULL_COLOR_WEDGE_GREY POWERHULL_COLOR_WEDGE_PURPLE TERRAIN_WATER POWERHULL_COLOR_WEDGE_GREY POWERHULL_COLOR_WEDGE_BROWN TERRAIN_WATER POWERHULL_COLOR_WEDGE_GREY POWERHULL_COLOR_WEDGE_BLACK TERRAIN_WATER POWERHULL_COLOR_WEDGE_GREY POWERHULL_COLOR_WEDGE_BLUE TERRAIN_WATER POWERHULL_COLOR_WEDGE_GREY POWERHULL_COLOR_WEDGE_GREEN TERRAIN_WATER POWERHULL_COLOR_WEDGE_GREY POWERHULL_COLOR_WEDGE_YELLOW TERRAIN_WATER POWERHULL_COLOR_WEDGE_GREY POWERHULL_COLOR_WEDGE_WHITE TERRAIN_WATER POWERHULL_COLOR_WEDGE_GREY POWERHULL_COLOR_CORNER_RED TERRAIN_WATER POWERHULL_COLOR_CORNER_GREY POWERHULL_COLOR_CORNER_PURPLE TERRAIN_WATER POWERHULL_COLOR_CORNER_GREY POWERHULL_COLOR_CORNER_BROWN TERRAIN_WATER POWERHULL_COLOR_CORNER_GREY POWERHULL_COLOR_CORNER_BLACK TERRAIN_WATER POWERHULL_COLOR_CORNER_GREY POWERHULL_COLOR_CORNER_BLUE TERRAIN_WATER POWERHULL_COLOR_CORNER_GREY POWERHULL_COLOR_CORNER_GREEN TERRAIN_WATER POWERHULL_COLOR_CORNER_GREY POWERHULL_COLOR_CORNER_YELLOW TERRAIN_WATER POWERHULL_COLOR_CORNER_GREY POWERHULL_COLOR_CORNER_WHITE TERRAIN_WATER POWERHULL_COLOR_CORNER_GREY POWERHULL_COLOR_PENTA_RED TERRAIN_WATER POWERHULL_COLOR_PENTA_GREY POWERHULL_COLOR_PENTA_PURPLE TERRAIN_WATER POWERHULL_COLOR_PENTA_GREY POWERHULL_COLOR_PENTA_BROWN TERRAIN_WATER POWERHULL_COLOR_PENTA_GREY POWERHULL_COLOR_PENTA_BLACK TERRAIN_WATER POWERHULL_COLOR_PENTA_GREY POWERHULL_COLOR_PENTA_BLUE TERRAIN_WATER POWERHULL_COLOR_PENTA_GREY POWERHULL_COLOR_PENTA_GREEN TERRAIN_WATER POWERHULL_COLOR_PENTA_GREY POWERHULL_COLOR_PENTA_YELLOW TERRAIN_WATER POWERHULL_COLOR_PENTA_GREY POWERHULL_COLOR_PENTA_WHITE TERRAIN_WATER POWERHULL_COLOR_PENTA_GREY POWERHULL_COLOR_TETRA_RED TERRAIN_WATER POWERHULL_COLOR_TETRA_GREY POWERHULL_COLOR_TETRA_PURPLE TERRAIN_WATER POWERHULL_COLOR_TETRA_GREY POWERHULL_COLOR_TETRA_BROWN TERRAIN_WATER POWERHULL_COLOR_TETRA_GREY POWERHULL_COLOR_TETRA_BLACK TERRAIN_WATER POWERHULL_COLOR_TETRA_GREY POWERHULL_COLOR_TETRA_BLUE TERRAIN_WATER POWERHULL_COLOR_TETRA_GREY POWERHULL_COLOR_TETRA_GREEN TERRAIN_WATER POWERHULL_COLOR_TETRA_GREY POWERHULL_COLOR_TETRA_YELLOW TERRAIN_WATER POWERHULL_COLOR_TETRA_GREY POWERHULL_COLOR_TETRA_WHITE TERRAIN_WATER POWERHULL_COLOR_TETRA_GREY HULL_COLOR_GREY_ID MAN_PURP HULL_COLOR_PURPLE_ID HULL_COLOR_RED_ID MAN_PURP HULL_COLOR_PURPLE_ID HULL_COLOR_BROWN_ID MAN_PURP HULL_COLOR_PURPLE_ID HULL_COLOR_BLACK_ID MAN_PURP HULL_COLOR_PURPLE_ID HULL_COLOR_BLUE_ID MAN_PURP HULL_COLOR_PURPLE_ID HULL_COLOR_GREEN_ID MAN_PURP HULL_COLOR_PURPLE_ID HULL_COLOR_YELLOW_ID MAN_PURP HULL_COLOR_PURPLE_ID HULL_COLOR_WHITE_ID MAN_PURP HULL_COLOR_PURPLE_ID HULL_COLOR_WEDGE_GREY_ID MAN_PURP HULL_COLOR_WEDGE_PURPLE_ID HULL_COLOR_WEDGE_RED_ID MAN_PURP HULL_COLOR_WEDGE_PURPLE_ID HULL_COLOR_WEDGE_BROWN_ID MAN_PURP HULL_COLOR_WEDGE_PURPLE_ID HULL_COLOR_WEDGE_BLACK_ID MAN_PURP HULL_COLOR_WEDGE_PURPLE_ID HULL_COLOR_WEDGE_BLUE_ID MAN_PURP HULL_COLOR_WEDGE_PURPLE_ID HULL_COLOR_WEDGE_GREEN_ID MAN_PURP HULL_COLOR_WEDGE_PURPLE_ID HULL_COLOR_WEDGE_YELLOW_ID MAN_PURP HULL_COLOR_WEDGE_PURPLE_ID HULL_COLOR_WEDGE_WHITE_ID MAN_PURP HULL_COLOR_WEDGE_PURPLE_ID HULL_COLOR_CORNER_GREY_ID MAN_PURP HULL_COLOR_CORNER_PURPLE_ID HULL_COLOR_CORNER_RED_ID MAN_PURP HULL_COLOR_CORNER_PURPLE_ID HULL_COLOR_CORNER_BROWN_ID MAN_PURP HULL_COLOR_CORNER_PURPLE_ID HULL_COLOR_CORNER_BLACK_ID MAN_PURP HULL_COLOR_CORNER_PURPLE_ID HULL_COLOR_CORNER_BLUE_ID MAN_PURP HULL_COLOR_CORNER_PURPLE_ID HULL_COLOR_CORNER_GREEN_ID MAN_PURP HULL_COLOR_CORNER_PURPLE_ID HULL_COLOR_CORNER_YELLOW_ID MAN_PURP HULL_COLOR_CORNER_PURPLE_ID HULL_COLOR_CORNER_WHITE_ID MAN_PURP HULL_COLOR_CORNER_PURPLE_ID HULL_COLOR_PENTA_GREY_ID MAN_PURP HULL_COLOR_PENTA_PURPLE_ID HULL_COLOR_PENTA_RED_ID MAN_PURP HULL_COLOR_PENTA_PURPLE_ID HULL_COLOR_PENTA_BROWN_ID MAN_PURP HULL_COLOR_PENTA_PURPLE_ID HULL_COLOR_PENTA_BLACK_ID MAN_PURP HULL_COLOR_PENTA_PURPLE_ID HULL_COLOR_PENTA_BLUE_ID MAN_PURP HULL_COLOR_PENTA_PURPLE_ID HULL_COLOR_PENTA_GREEN_ID MAN_PURP HULL_COLOR_PENTA_PURPLE_ID HULL_COLOR_PENTA_YELLOW_ID MAN_PURP HULL_COLOR_PENTA_PURPLE_ID HULL_COLOR_PENTA_WHITE_ID MAN_PURP HULL_COLOR_PENTA_PURPLE_ID HULL_COLOR_TETRA_GREY_ID MAN_PURP HULL_COLOR_TETRA_PURPLE_ID HULL_COLOR_TETRA_RED_ID MAN_PURP HULL_COLOR_TETRA_PURPLE_ID HULL_COLOR_TETRA_BROWN_ID MAN_PURP HULL_COLOR_TETRA_PURPLE_ID HULL_COLOR_TETRA_BLACK_ID MAN_PURP HULL_COLOR_TETRA_PURPLE_ID HULL_COLOR_TETRA_BLUE_ID MAN_PURP HULL_COLOR_TETRA_PURPLE_ID HULL_COLOR_TETRA_GREEN_ID MAN_PURP HULL_COLOR_TETRA_PURPLE_ID HULL_COLOR_TETRA_YELLOW_ID MAN_PURP HULL_COLOR_TETRA_PURPLE_ID HULL_COLOR_TETRA_WHITE_ID MAN_PURP HULL_COLOR_TETRA_PURPLE_ID POWERHULL_COLOR_GREY MAN_PURP POWERHULL_COLOR_PURPLE POWERHULL_COLOR_RED MAN_PURP POWERHULL_COLOR_PURPLE POWERHULL_COLOR_BROWN MAN_PURP POWERHULL_COLOR_PURPLE POWERHULL_COLOR_BLACK MAN_PURP POWERHULL_COLOR_PURPLE POWERHULL_COLOR_BLUE MAN_PURP POWERHULL_COLOR_PURPLE POWERHULL_COLOR_GREEN MAN_PURP POWERHULL_COLOR_PURPLE POWERHULL_COLOR_YELLOW MAN_PURP POWERHULL_COLOR_PURPLE POWERHULL_COLOR_WHITE MAN_PURP POWERHULL_COLOR_PURPLE POWERHULL_COLOR_WEDGE_GREY MAN_PURP POWERHULL_COLOR_WEDGE_PURPLE POWERHULL_COLOR_WEDGE_RED MAN_PURP POWERHULL_COLOR_WEDGE_PURPLE POWERHULL_COLOR_WEDGE_BROWN MAN_PURP POWERHULL_COLOR_WEDGE_PURPLE POWERHULL_COLOR_WEDGE_BLACK MAN_PURP POWERHULL_COLOR_WEDGE_PURPLE POWERHULL_COLOR_WEDGE_BLUE MAN_PURP POWERHULL_COLOR_WEDGE_PURPLE POWERHULL_COLOR_WEDGE_GREEN MAN_PURP POWERHULL_COLOR_WEDGE_PURPLE POWERHULL_COLOR_WEDGE_YELLOW MAN_PURP POWERHULL_COLOR_WEDGE_PURPLE POWERHULL_COLOR_WEDGE_WHITE MAN_PURP POWERHULL_COLOR_WEDGE_PURPLE POWERHULL_COLOR_CORNER_GREY MAN_PURP POWERHULL_COLOR_CORNER_PURPLE POWERHULL_COLOR_CORNER_RED MAN_PURP POWERHULL_COLOR_CORNER_PURPLE POWERHULL_COLOR_CORNER_BROWN MAN_PURP POWERHULL_COLOR_CORNER_PURPLE POWERHULL_COLOR_CORNER_BLACK MAN_PURP POWERHULL_COLOR_CORNER_PURPLE POWERHULL_COLOR_CORNER_BLUE MAN_PURP POWERHULL_COLOR_CORNER_PURPLE POWERHULL_COLOR_CORNER_GREEN MAN_PURP POWERHULL_COLOR_CORNER_PURPLE POWERHULL_COLOR_CORNER_YELLOW MAN_PURP POWERHULL_COLOR_CORNER_PURPLE POWERHULL_COLOR_CORNER_WHITE MAN_PURP POWERHULL_COLOR_CORNER_PURPLE POWERHULL_COLOR_PENTA_GREY MAN_PURP POWERHULL_COLOR_PENTA_PURPLE POWERHULL_COLOR_PENTA_RED MAN_PURP POWERHULL_COLOR_PENTA_PURPLE POWERHULL_COLOR_PENTA_BROWN MAN_PURP POWERHULL_COLOR_PENTA_PURPLE POWERHULL_COLOR_PENTA_BLACK MAN_PURP POWERHULL_COLOR_PENTA_PURPLE POWERHULL_COLOR_PENTA_BLUE MAN_PURP POWERHULL_COLOR_PENTA_PURPLE POWERHULL_COLOR_PENTA_GREEN MAN_PURP POWERHULL_COLOR_PENTA_PURPLE POWERHULL_COLOR_PENTA_YELLOW MAN_PURP POWERHULL_COLOR_PENTA_PURPLE POWERHULL_COLOR_PENTA_WHITE MAN_PURP POWERHULL_COLOR_PENTA_PURPLE POWERHULL_COLOR_TETRA_GREY MAN_PURP POWERHULL_COLOR_TETRA_PURPLE POWERHULL_COLOR_TETRA_RED MAN_PURP POWERHULL_COLOR_TETRA_PURPLE POWERHULL_COLOR_TETRA_BROWN MAN_PURP POWERHULL_COLOR_TETRA_PURPLE POWERHULL_COLOR_TETRA_BLACK MAN_PURP POWERHULL_COLOR_TETRA_PURPLE POWERHULL_COLOR_TETRA_BLUE MAN_PURP POWERHULL_COLOR_TETRA_PURPLE POWERHULL_COLOR_TETRA_GREEN MAN_PURP POWERHULL_COLOR_TETRA_PURPLE POWERHULL_COLOR_TETRA_YELLOW MAN_PURP POWERHULL_COLOR_TETRA_PURPLE POWERHULL_COLOR_TETRA_WHITE MAN_PURP POWERHULL_COLOR_TETRA_PURPLE HULL_COLOR_GREY_ID MAN_BROWN HULL_COLOR_BROWN_ID HULL_COLOR_PURPLE_ID MAN_BROWN HULL_COLOR_BROWN_ID HULL_COLOR_RED_ID MAN_BROWN HULL_COLOR_BROWN_ID HULL_COLOR_BLACK_ID MAN_BROWN HULL_COLOR_BROWN_ID HULL_COLOR_BLUE_ID MAN_BROWN HULL_COLOR_BROWN_ID HULL_COLOR_GREEN_ID MAN_BROWN HULL_COLOR_BROWN_ID HULL_COLOR_YELLOW_ID MAN_BROWN HULL_COLOR_BROWN_ID HULL_COLOR_WHITE_ID MAN_BROWN HULL_COLOR_BROWN_ID HULL_COLOR_WEDGE_GREY_ID MAN_BROWN HULL_COLOR_WEDGE_BROWN_ID HULL_COLOR_WEDGE_PURPLE_ID MAN_BROWN HULL_COLOR_WEDGE_BROWN_ID HULL_COLOR_WEDGE_RED_ID MAN_BROWN HULL_COLOR_WEDGE_BROWN_ID HULL_COLOR_WEDGE_BLACK_ID MAN_BROWN HULL_COLOR_WEDGE_BROWN_ID HULL_COLOR_WEDGE_BLUE_ID MAN_BROWN HULL_COLOR_WEDGE_BROWN_ID HULL_COLOR_WEDGE_GREEN_ID MAN_BROWN HULL_COLOR_WEDGE_BROWN_ID HULL_COLOR_WEDGE_YELLOW_ID MAN_BROWN HULL_COLOR_WEDGE_BROWN_ID HULL_COLOR_WEDGE_WHITE_ID MAN_BROWN HULL_COLOR_WEDGE_BROWN_ID HULL_COLOR_CORNER_GREY_ID MAN_BROWN HULL_COLOR_CORNER_BROWN_ID HULL_COLOR_CORNER_PURPLE_ID MAN_BROWN HULL_COLOR_CORNER_BROWN_ID HULL_COLOR_CORNER_RED_ID MAN_BROWN HULL_COLOR_CORNER_BROWN_ID HULL_COLOR_CORNER_BLACK_ID MAN_BROWN HULL_COLOR_CORNER_BROWN_ID HULL_COLOR_CORNER_BLUE_ID MAN_BROWN HULL_COLOR_CORNER_BROWN_ID HULL_COLOR_CORNER_GREEN_ID MAN_BROWN HULL_COLOR_CORNER_BROWN_ID HULL_COLOR_CORNER_YELLOW_ID MAN_BROWN HULL_COLOR_CORNER_BROWN_ID HULL_COLOR_CORNER_WHITE_ID MAN_BROWN HULL_COLOR_CORNER_BROWN_ID HULL_COLOR_PENTA_GREY_ID MAN_BROWN HULL_COLOR_PENTA_BROWN_ID HULL_COLOR_PENTA_PURPLE_ID MAN_BROWN HULL_COLOR_PENTA_BROWN_ID HULL_COLOR_PENTA_RED_ID MAN_BROWN HULL_COLOR_PENTA_BROWN_ID HULL_COLOR_PENTA_BLACK_ID MAN_BROWN HULL_COLOR_PENTA_BROWN_ID HULL_COLOR_PENTA_BLUE_ID MAN_BROWN HULL_COLOR_PENTA_BROWN_ID HULL_COLOR_PENTA_GREEN_ID MAN_BROWN HULL_COLOR_PENTA_BROWN_ID HULL_COLOR_PENTA_YELLOW_ID MAN_BROWN HULL_COLOR_PENTA_BROWN_ID HULL_COLOR_PENTA_WHITE_ID MAN_BROWN HULL_COLOR_PENTA_BROWN_ID HULL_COLOR_TETRA_GREY_ID MAN_BROWN HULL_COLOR_TETRA_BROWN_ID HULL_COLOR_TETRA_PURPLE_ID MAN_BROWN HULL_COLOR_TETRA_BROWN_ID HULL_COLOR_TETRA_RED_ID MAN_BROWN HULL_COLOR_TETRA_BROWN_ID HULL_COLOR_TETRA_BLACK_ID MAN_BROWN HULL_COLOR_TETRA_BROWN_ID HULL_COLOR_TETRA_BLUE_ID MAN_BROWN HULL_COLOR_TETRA_BROWN_ID HULL_COLOR_TETRA_GREEN_ID MAN_BROWN HULL_COLOR_TETRA_BROWN_ID HULL_COLOR_TETRA_YELLOW_ID MAN_BROWN HULL_COLOR_TETRA_BROWN_ID HULL_COLOR_TETRA_WHITE_ID MAN_BROWN HULL_COLOR_TETRA_BROWN_ID POWERHULL_COLOR_GREY MAN_BROWN POWERHULL_COLOR_BROWN POWERHULL_COLOR_PURPLE MAN_BROWN POWERHULL_COLOR_BROWN POWERHULL_COLOR_RED MAN_BROWN POWERHULL_COLOR_BROWN POWERHULL_COLOR_BLACK MAN_BROWN POWERHULL_COLOR_BROWN POWERHULL_COLOR_BLUE MAN_BROWN POWERHULL_COLOR_BROWN POWERHULL_COLOR_GREEN MAN_BROWN POWERHULL_COLOR_BROWN POWERHULL_COLOR_YELLOW MAN_BROWN POWERHULL_COLOR_BROWN POWERHULL_COLOR_WHITE MAN_BROWN POWERHULL_COLOR_BROWN POWERHULL_COLOR_WEDGE_GREY MAN_BROWN POWERHULL_COLOR_WEDGE_BROWN POWERHULL_COLOR_WEDGE_PURPLE MAN_BROWN POWERHULL_COLOR_WEDGE_BROWN POWERHULL_COLOR_WEDGE_RED MAN_BROWN POWERHULL_COLOR_WEDGE_BROWN POWERHULL_COLOR_WEDGE_BLACK MAN_BROWN POWERHULL_COLOR_WEDGE_BROWN POWERHULL_COLOR_WEDGE_BLUE MAN_BROWN POWERHULL_COLOR_WEDGE_BROWN POWERHULL_COLOR_WEDGE_GREEN MAN_BROWN POWERHULL_COLOR_WEDGE_BROWN POWERHULL_COLOR_WEDGE_YELLOW MAN_BROWN POWERHULL_COLOR_WEDGE_BROWN POWERHULL_COLOR_WEDGE_WHITE MAN_BROWN POWERHULL_COLOR_WEDGE_BROWN POWERHULL_COLOR_CORNER_GREY MAN_BROWN POWERHULL_COLOR_CORNER_BROWN 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POWERHULL_COLOR_BLUE POWERHULL_COLOR_TETRA_BLUE POWERHULL_COLOR_BLUE HULL_COLOR_WEDGE_GREEN_ID HULL_COLOR_GREEN_ID HULL_COLOR_CORNER_GREEN_ID HULL_COLOR_GREEN_ID HULL_COLOR_TETRA_GREEN_ID HULL_COLOR_GREEN_ID HULL_COLOR_PENTA_GREEN_ID HULL_COLOR_GREEN_ID POWERHULL_COLOR_WEDGE_GREEN POWERHULL_COLOR_GREEN POWERHULL_COLOR_CORNER_GREEN POWERHULL_COLOR_GREEN POWERHULL_COLOR_PENTA_GREEN POWERHULL_COLOR_GREEN POWERHULL_COLOR_TETRA_GREEN POWERHULL_COLOR_GREEN HULL_COLOR_WEDGE_YELLOW_ID HULL_COLOR_YELLOW_ID HULL_COLOR_CORNER_YELLOW_ID HULL_COLOR_YELLOW_ID HULL_COLOR_TETRA_YELLOW_ID HULL_COLOR_YELLOW_ID HULL_COLOR_PENTA_YELLOW_ID HULL_COLOR_YELLOW_ID POWERHULL_COLOR_WEDGE_YELLOW POWERHULL_COLOR_YELLOW POWERHULL_COLOR_CORNER_YELLOW POWERHULL_COLOR_YELLOW POWERHULL_COLOR_PENTA_YELLOW POWERHULL_COLOR_YELLOW POWERHULL_COLOR_TETRA_YELLOW POWERHULL_COLOR_YELLOW HULL_COLOR_WEDGE_WHITE_ID HULL_COLOR_WHITE_ID HULL_COLOR_CORNER_WHITE_ID HULL_COLOR_WHITE_ID HULL_COLOR_TETRA_WHITE_ID HULL_COLOR_WHITE_ID HULL_COLOR_PENTA_WHITE_ID HULL_COLOR_WHITE_ID POWERHULL_COLOR_WEDGE_WHITE POWERHULL_COLOR_WHITE POWERHULL_COLOR_CORNER_WHITE POWERHULL_COLOR_WHITE POWERHULL_COLOR_PENTA_WHITE POWERHULL_COLOR_WHITE POWERHULL_COLOR_TETRA_WHITE POWERHULL_COLOR_WHITE GLASS_WEDGE_ID GLASS_ID GLASS_CORNER_ID GLASS_ID GLASS_TETRA_ID GLASS_ID GLASS_PENTA_ID GLASS_ID HULL_COLOR_GREY_ID HULL_COLOR_WEDGE_GREY_ID HULL_COLOR_CORNER_GREY_ID HULL_COLOR_WEDGE_GREY_ID HULL_COLOR_PENTA_GREY_ID HULL_COLOR_WEDGE_GREY_ID HULL_COLOR_TETRA_GREY_ID HULL_COLOR_WEDGE_GREY_ID POWERHULL_COLOR_GREY POWERHULL_COLOR_WEDGE_GREY POWERHULL_COLOR_CORNER_GREY POWERHULL_COLOR_WEDGE_GREY POWERHULL_COLOR_PENTA_GREY POWERHULL_COLOR_WEDGE_GREY POWERHULL_COLOR_TETRA_GREY POWERHULL_COLOR_WEDGE_GREY HULL_COLOR_PURPLE_ID HULL_COLOR_WEDGE_PURPLE_ID HULL_COLOR_CORNER_PURPLE_ID HULL_COLOR_WEDGE_PURPLE_ID HULL_COLOR_PENTA_PURPLE_ID HULL_COLOR_WEDGE_PURPLE_ID HULL_COLOR_TETRA_PURPLE_ID HULL_COLOR_WEDGE_PURPLE_ID POWERHULL_COLOR_PURPLE POWERHULL_COLOR_WEDGE_PURPLE POWERHULL_COLOR_CORNER_PURPLE POWERHULL_COLOR_WEDGE_PURPLE POWERHULL_COLOR_PENTA_PURPLE POWERHULL_COLOR_WEDGE_PURPLE POWERHULL_COLOR_TETRA_PURPLE POWERHULL_COLOR_WEDGE_PURPLE HULL_COLOR_BROWN_ID HULL_COLOR_WEDGE_BROWN_ID HULL_COLOR_CORNER_BROWN_ID HULL_COLOR_WEDGE_BROWN_ID HULL_COLOR_PENTA_BROWN_ID HULL_COLOR_WEDGE_BROWN_ID HULL_COLOR_TETRA_BROWN_ID HULL_COLOR_WEDGE_BROWN_ID POWERHULL_COLOR_BROWN POWERHULL_COLOR_WEDGE_BROWN POWERHULL_COLOR_CORNER_BROWN POWERHULL_COLOR_WEDGE_BROWN POWERHULL_COLOR_PENTA_BROWN POWERHULL_COLOR_WEDGE_BROWN POWERHULL_COLOR_TETRA_BROWN POWERHULL_COLOR_WEDGE_BROWN HULL_COLOR_BLACK_ID HULL_COLOR_WEDGE_BLACK_ID HULL_COLOR_CORNER_BLACK_ID HULL_COLOR_WEDGE_BLACK_ID HULL_COLOR_PENTA_BLACK_ID HULL_COLOR_WEDGE_BLACK_ID HULL_COLOR_TETRA_BLACK_ID HULL_COLOR_WEDGE_BLACK_ID POWERHULL_COLOR_BLACK POWERHULL_COLOR_WEDGE_BLACK POWERHULL_COLOR_CORNER_BLACK POWERHULL_COLOR_WEDGE_BLACK POWERHULL_COLOR_PENTA_BLACK POWERHULL_COLOR_WEDGE_BLACK POWERHULL_COLOR_TETRA_BLACK POWERHULL_COLOR_WEDGE_BLACK HULL_COLOR_RED_ID HULL_COLOR_WEDGE_RED_ID HULL_COLOR_CORNER_RED_ID HULL_COLOR_WEDGE_RED_ID HULL_COLOR_PENTA_RED_ID HULL_COLOR_WEDGE_RED_ID HULL_COLOR_TETRA_RED_ID HULL_COLOR_WEDGE_RED_ID POWERHULL_COLOR_RED POWERHULL_COLOR_WEDGE_RED POWERHULL_COLOR_CORNER_RED POWERHULL_COLOR_WEDGE_RED POWERHULL_COLOR_PENTA_RED POWERHULL_COLOR_WEDGE_RED POWERHULL_COLOR_TETRA_RED POWERHULL_COLOR_WEDGE_RED HULL_COLOR_BLUE_ID HULL_COLOR_WEDGE_BLUE_ID HULL_COLOR_CORNER_BLUE_ID HULL_COLOR_WEDGE_BLUE_ID HULL_COLOR_PENTA_BLUE_ID HULL_COLOR_WEDGE_BLUE_ID HULL_COLOR_TETRA_BLUE_ID HULL_COLOR_WEDGE_BLUE_ID POWERHULL_COLOR_BLUE POWERHULL_COLOR_WEDGE_BLUE POWERHULL_COLOR_CORNER_BLUE POWERHULL_COLOR_WEDGE_BLUE POWERHULL_COLOR_PENTA_BLUE POWERHULL_COLOR_WEDGE_BLUE POWERHULL_COLOR_TETRA_BLUE POWERHULL_COLOR_WEDGE_BLUE HULL_COLOR_GREEN_ID HULL_COLOR_WEDGE_GREEN_ID HULL_COLOR_CORNER_GREEN_ID HULL_COLOR_WEDGE_GREEN_ID HULL_COLOR_PENTA_GREEN_ID HULL_COLOR_WEDGE_GREEN_ID HULL_COLOR_TETRA_GREEN_ID HULL_COLOR_WEDGE_GREEN_ID POWERHULL_COLOR_GREEN POWERHULL_COLOR_WEDGE_GREEN POWERHULL_COLOR_CORNER_GREEN POWERHULL_COLOR_WEDGE_GREEN POWERHULL_COLOR_PENTA_GREEN POWERHULL_COLOR_WEDGE_GREEN POWERHULL_COLOR_TETRA_GREEN POWERHULL_COLOR_WEDGE_GREEN HULL_COLOR_YELLOW_ID HULL_COLOR_WEDGE_YELLOW_ID HULL_COLOR_CORNER_YELLOW_ID HULL_COLOR_WEDGE_YELLOW_ID HULL_COLOR_PENTA_YELLOW_ID HULL_COLOR_WEDGE_YELLOW_ID HULL_COLOR_TETRA_YELLOW_ID HULL_COLOR_WEDGE_YELLOW_ID POWERHULL_COLOR_YELLOW POWERHULL_COLOR_WEDGE_YELLOW POWERHULL_COLOR_CORNER_YELLOW POWERHULL_COLOR_WEDGE_YELLOW POWERHULL_COLOR_PENTA_YELLOW POWERHULL_COLOR_WEDGE_YELLOW POWERHULL_COLOR_TETRA_YELLOW POWERHULL_COLOR_WEDGE_YELLOW HULL_COLOR_WHITE_ID HULL_COLOR_WEDGE_WHITE_ID HULL_COLOR_CORNER_WHITE_ID HULL_COLOR_WEDGE_WHITE_ID HULL_COLOR_PENTA_WHITE_ID HULL_COLOR_WEDGE_WHITE_ID HULL_COLOR_TETRA_WHITE_ID HULL_COLOR_WEDGE_WHITE_ID POWERHULL_COLOR_WHITE POWERHULL_COLOR_WEDGE_WHITE POWERHULL_COLOR_CORNER_WHITE POWERHULL_COLOR_WEDGE_WHITE POWERHULL_COLOR_PENTA_WHITE POWERHULL_COLOR_WEDGE_WHITE POWERHULL_COLOR_TETRA_WHITE POWERHULL_COLOR_WEDGE_WHITE GLASS_ID GLASS_WEDGE_ID GLASS_CORNER_ID GLASS_WEDGE_ID GLASS_TETRA_ID GLASS_WEDGE_ID GLASS_PENTA_ID GLASS_WEDGE_ID HULL_COLOR_GREY_ID HULL_COLOR_CORNER_GREY_ID HULL_COLOR_WEDGE_GREY_ID HULL_COLOR_CORNER_GREY_ID HULL_COLOR_PENTA_GREY_ID HULL_COLOR_CORNER_GREY_ID HULL_COLOR_TETRA_GREY_ID HULL_COLOR_CORNER_GREY_ID POWERHULL_COLOR_GREY POWERHULL_COLOR_CORNER_GREY POWERHULL_COLOR_WEDGE_GREY POWERHULL_COLOR_CORNER_GREY POWERHULL_COLOR_PENTA_GREY POWERHULL_COLOR_CORNER_GREY POWERHULL_COLOR_TETRA_GREY POWERHULL_COLOR_CORNER_GREY HULL_COLOR_PURPLE_ID HULL_COLOR_CORNER_PURPLE_ID HULL_COLOR_WEDGE_PURPLE_ID HULL_COLOR_CORNER_PURPLE_ID HULL_COLOR_PENTA_PURPLE_ID HULL_COLOR_CORNER_PURPLE_ID HULL_COLOR_TETRA_PURPLE_ID HULL_COLOR_CORNER_PURPLE_ID POWERHULL_COLOR_PURPLE POWERHULL_COLOR_CORNER_PURPLE POWERHULL_COLOR_WEDGE_PURPLE POWERHULL_COLOR_CORNER_PURPLE POWERHULL_COLOR_PENTA_PURPLE POWERHULL_COLOR_CORNER_PURPLE POWERHULL_COLOR_TETRA_PURPLE POWERHULL_COLOR_CORNER_PURPLE HULL_COLOR_BROWN_ID HULL_COLOR_CORNER_BROWN_ID HULL_COLOR_WEDGE_BROWN_ID HULL_COLOR_CORNER_BROWN_ID HULL_COLOR_PENTA_BROWN_ID HULL_COLOR_CORNER_BROWN_ID HULL_COLOR_TETRA_BROWN_ID HULL_COLOR_CORNER_BROWN_ID POWERHULL_COLOR_BROWN POWERHULL_COLOR_CORNER_BROWN POWERHULL_COLOR_WEDGE_BROWN POWERHULL_COLOR_CORNER_BROWN POWERHULL_COLOR_PENTA_BROWN POWERHULL_COLOR_CORNER_BROWN POWERHULL_COLOR_TETRA_BROWN POWERHULL_COLOR_CORNER_BROWN HULL_COLOR_BLACK_ID HULL_COLOR_CORNER_BLACK_ID HULL_COLOR_WEDGE_BLACK_ID HULL_COLOR_CORNER_BLACK_ID HULL_COLOR_PENTA_BLACK_ID HULL_COLOR_CORNER_BLACK_ID HULL_COLOR_TETRA_BLACK_ID HULL_COLOR_CORNER_BLACK_ID POWERHULL_COLOR_BLACK POWERHULL_COLOR_CORNER_BLACK POWERHULL_COLOR_WEDGE_BLACK POWERHULL_COLOR_CORNER_BLACK POWERHULL_COLOR_PENTA_BLACK POWERHULL_COLOR_CORNER_BLACK POWERHULL_COLOR_TETRA_BLACK POWERHULL_COLOR_CORNER_BLACK HULL_COLOR_RED_ID HULL_COLOR_CORNER_RED_ID HULL_COLOR_WEDGE_RED_ID HULL_COLOR_CORNER_RED_ID HULL_COLOR_PENTA_RED_ID HULL_COLOR_CORNER_RED_ID HULL_COLOR_TETRA_RED_ID HULL_COLOR_CORNER_RED_ID POWERHULL_COLOR_RED POWERHULL_COLOR_CORNER_RED POWERHULL_COLOR_WEDGE_RED POWERHULL_COLOR_CORNER_RED POWERHULL_COLOR_PENTA_RED POWERHULL_COLOR_CORNER_RED POWERHULL_COLOR_TETRA_RED POWERHULL_COLOR_CORNER_RED HULL_COLOR_BLUE_ID HULL_COLOR_CORNER_BLUE_ID HULL_COLOR_WEDGE_BLUE_ID HULL_COLOR_CORNER_BLUE_ID HULL_COLOR_PENTA_BLUE_ID HULL_COLOR_CORNER_BLUE_ID HULL_COLOR_TETRA_BLUE_ID HULL_COLOR_CORNER_BLUE_ID POWERHULL_COLOR_BLUE POWERHULL_COLOR_CORNER_BLUE POWERHULL_COLOR_WEDGE_BLUE POWERHULL_COLOR_CORNER_BLUE POWERHULL_COLOR_PENTA_BLUE POWERHULL_COLOR_CORNER_BLUE POWERHULL_COLOR_TETRA_BLUE POWERHULL_COLOR_CORNER_BLUE HULL_COLOR_GREEN_ID HULL_COLOR_CORNER_GREEN_ID HULL_COLOR_WEDGE_GREEN_ID HULL_COLOR_CORNER_GREEN_ID HULL_COLOR_PENTA_GREEN_ID HULL_COLOR_CORNER_GREEN_ID HULL_COLOR_TETRA_GREEN_ID HULL_COLOR_CORNER_GREEN_ID POWERHULL_COLOR_GREEN POWERHULL_COLOR_CORNER_GREEN POWERHULL_COLOR_WEDGE_GREEN POWERHULL_COLOR_CORNER_GREEN POWERHULL_COLOR_PENTA_GREEN POWERHULL_COLOR_CORNER_GREEN POWERHULL_COLOR_TETRA_GREEN POWERHULL_COLOR_CORNER_GREEN HULL_COLOR_YELLOW_ID HULL_COLOR_CORNER_YELLOW_ID HULL_COLOR_WEDGE_YELLOW_ID HULL_COLOR_CORNER_YELLOW_ID HULL_COLOR_PENTA_YELLOW_ID HULL_COLOR_CORNER_YELLOW_ID HULL_COLOR_TETRA_YELLOW_ID HULL_COLOR_CORNER_YELLOW_ID POWERHULL_COLOR_YELLOW POWERHULL_COLOR_CORNER_YELLOW POWERHULL_COLOR_WEDGE_YELLOW POWERHULL_COLOR_CORNER_YELLOW POWERHULL_COLOR_PENTA_YELLOW POWERHULL_COLOR_CORNER_YELLOW POWERHULL_COLOR_TETRA_YELLOW POWERHULL_COLOR_CORNER_YELLOW HULL_COLOR_WHITE_ID HULL_COLOR_CORNER_WHITE_ID HULL_COLOR_WEDGE_WHITE_ID HULL_COLOR_CORNER_WHITE_ID HULL_COLOR_PENTA_WHITE_ID HULL_COLOR_CORNER_WHITE_ID HULL_COLOR_TETRA_WHITE_ID HULL_COLOR_CORNER_WHITE_ID POWERHULL_COLOR_WHITE POWERHULL_COLOR_CORNER_WHITE POWERHULL_COLOR_WEDGE_WHITE POWERHULL_COLOR_CORNER_WHITE POWERHULL_COLOR_PENTA_WHITE POWERHULL_COLOR_CORNER_WHITE POWERHULL_COLOR_TETRA_WHITE POWERHULL_COLOR_CORNER_WHITE GLASS_ID GLASS_CORNER_ID GLASS_WEDGE_ID GLASS_CORNER_ID GLASS_TETRA_ID GLASS_CORNER_ID GLASS_PENTA_ID GLASS_CORNER_ID HULL_COLOR_GREY_ID HULL_COLOR_PENTA_GREY_ID HULL_COLOR_WEDGE_GREY_ID HULL_COLOR_PENTA_GREY_ID HULL_COLOR_CORNER_GREY_ID HULL_COLOR_PENTA_GREY_ID HULL_COLOR_TETRA_GREY_ID HULL_COLOR_PENTA_GREY_ID POWERHULL_COLOR_GREY POWERHULL_COLOR_PENTA_GREY POWERHULL_COLOR_WEDGE_GREY POWERHULL_COLOR_PENTA_GREY POWERHULL_COLOR_CORNER_GREY POWERHULL_COLOR_PENTA_GREY POWERHULL_COLOR_TETRA_GREY POWERHULL_COLOR_PENTA_GREY HULL_COLOR_PURPLE_ID HULL_COLOR_PENTA_PURPLE_ID HULL_COLOR_WEDGE_PURPLE_ID HULL_COLOR_PENTA_PURPLE_ID HULL_COLOR_CORNER_PURPLE_ID HULL_COLOR_PENTA_PURPLE_ID HULL_COLOR_TETRA_PURPLE_ID HULL_COLOR_PENTA_PURPLE_ID POWERHULL_COLOR_PURPLE POWERHULL_COLOR_PENTA_PURPLE POWERHULL_COLOR_WEDGE_PURPLE POWERHULL_COLOR_PENTA_PURPLE POWERHULL_COLOR_CORNER_PURPLE POWERHULL_COLOR_PENTA_PURPLE POWERHULL_COLOR_TETRA_PURPLE POWERHULL_COLOR_PENTA_PURPLE HULL_COLOR_BROWN_ID HULL_COLOR_PENTA_BROWN_ID HULL_COLOR_WEDGE_BROWN_ID HULL_COLOR_PENTA_BROWN_ID HULL_COLOR_CORNER_BROWN_ID HULL_COLOR_PENTA_BROWN_ID HULL_COLOR_TETRA_BROWN_ID HULL_COLOR_PENTA_BROWN_ID POWERHULL_COLOR_BROWN POWERHULL_COLOR_PENTA_BROWN POWERHULL_COLOR_WEDGE_BROWN POWERHULL_COLOR_PENTA_BROWN POWERHULL_COLOR_CORNER_BROWN POWERHULL_COLOR_PENTA_BROWN POWERHULL_COLOR_TETRA_BROWN POWERHULL_COLOR_PENTA_BROWN HULL_COLOR_BLACK_ID HULL_COLOR_PENTA_BLACK_ID HULL_COLOR_WEDGE_BLACK_ID HULL_COLOR_PENTA_BLACK_ID HULL_COLOR_CORNER_BLACK_ID HULL_COLOR_PENTA_BLACK_ID HULL_COLOR_TETRA_BLACK_ID HULL_COLOR_PENTA_BLACK_ID POWERHULL_COLOR_BLACK POWERHULL_COLOR_PENTA_BLACK POWERHULL_COLOR_WEDGE_BLACK POWERHULL_COLOR_PENTA_BLACK POWERHULL_COLOR_CORNER_BLACK POWERHULL_COLOR_PENTA_BLACK POWERHULL_COLOR_TETRA_BLACK POWERHULL_COLOR_PENTA_BLACK HULL_COLOR_RED_ID HULL_COLOR_PENTA_RED_ID HULL_COLOR_WEDGE_RED_ID HULL_COLOR_PENTA_RED_ID HULL_COLOR_CORNER_RED_ID HULL_COLOR_PENTA_RED_ID HULL_COLOR_TETRA_RED_ID HULL_COLOR_PENTA_RED_ID POWERHULL_COLOR_RED POWERHULL_COLOR_PENTA_RED POWERHULL_COLOR_WEDGE_RED POWERHULL_COLOR_PENTA_RED POWERHULL_COLOR_CORNER_RED POWERHULL_COLOR_PENTA_RED POWERHULL_COLOR_TETRA_RED POWERHULL_COLOR_PENTA_RED HULL_COLOR_BLUE_ID HULL_COLOR_PENTA_BLUE_ID HULL_COLOR_WEDGE_BLUE_ID HULL_COLOR_PENTA_BLUE_ID HULL_COLOR_CORNER_BLUE_ID HULL_COLOR_PENTA_BLUE_ID HULL_COLOR_TETRA_BLUE_ID HULL_COLOR_PENTA_BLUE_ID POWERHULL_COLOR_BLUE POWERHULL_COLOR_PENTA_BLUE POWERHULL_COLOR_WEDGE_BLUE POWERHULL_COLOR_PENTA_BLUE POWERHULL_COLOR_CORNER_BLUE POWERHULL_COLOR_PENTA_BLUE POWERHULL_COLOR_TETRA_BLUE POWERHULL_COLOR_PENTA_BLUE HULL_COLOR_GREEN_ID HULL_COLOR_PENTA_GREEN_ID HULL_COLOR_WEDGE_GREEN_ID HULL_COLOR_PENTA_GREEN_ID HULL_COLOR_CORNER_GREEN_ID HULL_COLOR_PENTA_GREEN_ID HULL_COLOR_TETRA_GREEN_ID HULL_COLOR_PENTA_GREEN_ID POWERHULL_COLOR_GREEN POWERHULL_COLOR_PENTA_GREEN POWERHULL_COLOR_WEDGE_GREEN POWERHULL_COLOR_PENTA_GREEN POWERHULL_COLOR_CORNER_GREEN POWERHULL_COLOR_PENTA_GREEN POWERHULL_COLOR_TETRA_GREEN POWERHULL_COLOR_PENTA_GREEN HULL_COLOR_YELLOW_ID HULL_COLOR_PENTA_YELLOW_ID HULL_COLOR_WEDGE_YELLOW_ID HULL_COLOR_PENTA_YELLOW_ID HULL_COLOR_CORNER_YELLOW_ID HULL_COLOR_PENTA_YELLOW_ID HULL_COLOR_TETRA_YELLOW_ID HULL_COLOR_PENTA_YELLOW_ID POWERHULL_COLOR_YELLOW POWERHULL_COLOR_PENTA_YELLOW POWERHULL_COLOR_WEDGE_YELLOW POWERHULL_COLOR_PENTA_YELLOW POWERHULL_COLOR_CORNER_YELLOW POWERHULL_COLOR_PENTA_YELLOW POWERHULL_COLOR_TETRA_YELLOW POWERHULL_COLOR_PENTA_YELLOW HULL_COLOR_WHITE_ID HULL_COLOR_PENTA_WHITE_ID HULL_COLOR_WEDGE_WHITE_ID HULL_COLOR_PENTA_WHITE_ID HULL_COLOR_CORNER_WHITE_ID HULL_COLOR_PENTA_WHITE_ID HULL_COLOR_TETRA_WHITE_ID HULL_COLOR_PENTA_WHITE_ID POWERHULL_COLOR_WHITE POWERHULL_COLOR_PENTA_WHITE POWERHULL_COLOR_WEDGE_WHITE POWERHULL_COLOR_PENTA_WHITE POWERHULL_COLOR_CORNER_WHITE POWERHULL_COLOR_PENTA_WHITE POWERHULL_COLOR_TETRA_WHITE POWERHULL_COLOR_PENTA_WHITE GLASS_ID GLASS_PENTA_ID GLASS_WEDGE_ID GLASS_PENTA_ID GLASS_CORNER_ID GLASS_PENTA_ID GLASS_TETRA_ID GLASS_PENTA_ID HULL_COLOR_GREY_ID HULL_COLOR_TETRA_GREY_ID HULL_COLOR_WEDGE_GREY_ID HULL_COLOR_TETRA_GREY_ID HULL_COLOR_CORNER_GREY_ID HULL_COLOR_TETRA_GREY_ID HULL_COLOR_PENTA_GREY_ID HULL_COLOR_TETRA_GREY_ID POWERHULL_COLOR_GREY POWERHULL_COLOR_TETRA_GREY POWERHULL_COLOR_WEDGE_GREY POWERHULL_COLOR_TETRA_GREY POWERHULL_COLOR_CORNER_GREY POWERHULL_COLOR_TETRA_GREY POWERHULL_COLOR_PENTA_GREY POWERHULL_COLOR_TETRA_GREY HULL_COLOR_PURPLE_ID HULL_COLOR_TETRA_PURPLE_ID HULL_COLOR_WEDGE_PURPLE_ID HULL_COLOR_TETRA_PURPLE_ID HULL_COLOR_CORNER_PURPLE_ID HULL_COLOR_TETRA_PURPLE_ID HULL_COLOR_PENTA_PURPLE_ID HULL_COLOR_TETRA_PURPLE_ID POWERHULL_COLOR_PURPLE POWERHULL_COLOR_TETRA_PURPLE POWERHULL_COLOR_WEDGE_PURPLE POWERHULL_COLOR_TETRA_PURPLE POWERHULL_COLOR_CORNER_PURPLE POWERHULL_COLOR_TETRA_PURPLE POWERHULL_COLOR_PENTA_PURPLE POWERHULL_COLOR_TETRA_PURPLE HULL_COLOR_BROWN_ID HULL_COLOR_TETRA_BROWN_ID HULL_COLOR_WEDGE_BROWN_ID HULL_COLOR_TETRA_BROWN_ID HULL_COLOR_CORNER_BROWN_ID HULL_COLOR_TETRA_BROWN_ID HULL_COLOR_PENTA_BROWN_ID HULL_COLOR_TETRA_BROWN_ID POWERHULL_COLOR_BROWN POWERHULL_COLOR_TETRA_BROWN POWERHULL_COLOR_WEDGE_BROWN POWERHULL_COLOR_TETRA_BROWN POWERHULL_COLOR_CORNER_BROWN POWERHULL_COLOR_TETRA_BROWN POWERHULL_COLOR_PENTA_BROWN POWERHULL_COLOR_TETRA_BROWN HULL_COLOR_BLACK_ID HULL_COLOR_TETRA_BLACK_ID HULL_COLOR_WEDGE_BLACK_ID HULL_COLOR_TETRA_BLACK_ID HULL_COLOR_CORNER_BLACK_ID HULL_COLOR_TETRA_BLACK_ID HULL_COLOR_PENTA_BLACK_ID HULL_COLOR_TETRA_BLACK_ID POWERHULL_COLOR_BLACK POWERHULL_COLOR_TETRA_BLACK POWERHULL_COLOR_WEDGE_BLACK POWERHULL_COLOR_TETRA_BLACK POWERHULL_COLOR_CORNER_BLACK POWERHULL_COLOR_TETRA_BLACK POWERHULL_COLOR_PENTA_BLACK POWERHULL_COLOR_TETRA_BLACK HULL_COLOR_RED_ID HULL_COLOR_TETRA_RED_ID HULL_COLOR_WEDGE_RED_ID HULL_COLOR_TETRA_RED_ID HULL_COLOR_CORNER_RED_ID HULL_COLOR_TETRA_RED_ID HULL_COLOR_PENTA_RED_ID HULL_COLOR_TETRA_RED_ID POWERHULL_COLOR_RED POWERHULL_COLOR_TETRA_RED POWERHULL_COLOR_WEDGE_RED POWERHULL_COLOR_TETRA_RED POWERHULL_COLOR_CORNER_RED POWERHULL_COLOR_TETRA_RED POWERHULL_COLOR_PENTA_RED POWERHULL_COLOR_TETRA_RED HULL_COLOR_BLUE_ID HULL_COLOR_TETRA_BLUE_ID HULL_COLOR_WEDGE_BLUE_ID HULL_COLOR_TETRA_BLUE_ID HULL_COLOR_CORNER_BLUE_ID HULL_COLOR_TETRA_BLUE_ID HULL_COLOR_PENTA_BLUE_ID HULL_COLOR_TETRA_BLUE_ID POWERHULL_COLOR_BLUE POWERHULL_COLOR_TETRA_BLUE POWERHULL_COLOR_WEDGE_BLUE POWERHULL_COLOR_TETRA_BLUE POWERHULL_COLOR_CORNER_BLUE POWERHULL_COLOR_TETRA_BLUE POWERHULL_COLOR_PENTA_BLUE POWERHULL_COLOR_TETRA_BLUE HULL_COLOR_GREEN_ID HULL_COLOR_TETRA_GREEN_ID HULL_COLOR_WEDGE_GREEN_ID HULL_COLOR_TETRA_GREEN_ID HULL_COLOR_CORNER_GREEN_ID HULL_COLOR_TETRA_GREEN_ID HULL_COLOR_PENTA_GREEN_ID HULL_COLOR_TETRA_GREEN_ID POWERHULL_COLOR_GREEN POWERHULL_COLOR_TETRA_GREEN POWERHULL_COLOR_WEDGE_GREEN POWERHULL_COLOR_TETRA_GREEN POWERHULL_COLOR_CORNER_GREEN POWERHULL_COLOR_TETRA_GREEN POWERHULL_COLOR_PENTA_GREEN POWERHULL_COLOR_TETRA_GREEN HULL_COLOR_YELLOW_ID HULL_COLOR_TETRA_YELLOW_ID HULL_COLOR_WEDGE_YELLOW_ID HULL_COLOR_TETRA_YELLOW_ID HULL_COLOR_CORNER_YELLOW_ID HULL_COLOR_TETRA_YELLOW_ID HULL_COLOR_PENTA_YELLOW_ID HULL_COLOR_TETRA_YELLOW_ID POWERHULL_COLOR_YELLOW POWERHULL_COLOR_TETRA_YELLOW POWERHULL_COLOR_WEDGE_YELLOW POWERHULL_COLOR_TETRA_YELLOW POWERHULL_COLOR_CORNER_YELLOW POWERHULL_COLOR_TETRA_YELLOW POWERHULL_COLOR_PENTA_YELLOW POWERHULL_COLOR_TETRA_YELLOW HULL_COLOR_WHITE_ID HULL_COLOR_TETRA_WHITE_ID HULL_COLOR_WEDGE_WHITE_ID HULL_COLOR_TETRA_WHITE_ID HULL_COLOR_CORNER_WHITE_ID HULL_COLOR_TETRA_WHITE_ID HULL_COLOR_PENTA_WHITE_ID HULL_COLOR_TETRA_WHITE_ID POWERHULL_COLOR_WHITE POWERHULL_COLOR_TETRA_WHITE POWERHULL_COLOR_WEDGE_WHITE POWERHULL_COLOR_TETRA_WHITE POWERHULL_COLOR_CORNER_WHITE POWERHULL_COLOR_TETRA_WHITE POWERHULL_COLOR_PENTA_WHITE POWERHULL_COLOR_TETRA_WHITE GLASS_ID GLASS_TETRA_ID GLASS_WEDGE_ID GLASS_TETRA_ID GLASS_CORNER_ID GLASS_TETRA_ID GLASS_PENTA_ID GLASS_TETRA_ID HULL_COLOR_GREY_ID POWERHULL_COLOR_GREY HULL_COLOR_WEDGE_GREY_ID POWERHULL_COLOR_WEDGE_GREY HULL_COLOR_CORNER_GREY_ID POWERHULL_COLOR_CORNER_GREY HULL_COLOR_PENTA_GREY_ID POWERHULL_COLOR_PENTA_GREY HULL_COLOR_TETRA_GREY_ID POWERHULL_COLOR_TETRA_GREY HULL_COLOR_PURPLE_ID POWERHULL_COLOR_PURPLE HULL_COLOR_WEDGE_PURPLE_ID POWERHULL_COLOR_WEDGE_PURPLE HULL_COLOR_CORNER_PURPLE_ID POWERHULL_COLOR_CORNER_PURPLE HULL_COLOR_PENTA_PURPLE_ID POWERHULL_COLOR_PENTA_PURPLE HULL_COLOR_TETRA_PURPLE_ID POWERHULL_COLOR_TETRA_PURPLE HULL_COLOR_BROWN_ID POWERHULL_COLOR_BROWN HULL_COLOR_WEDGE_BROWN_ID POWERHULL_COLOR_WEDGE_BROWN HULL_COLOR_CORNER_BROWN_ID POWERHULL_COLOR_CORNER_BROWN HULL_COLOR_PENTA_BROWN_ID POWERHULL_COLOR_PENTA_BROWN HULL_COLOR_TETRA_BROWN_ID POWERHULL_COLOR_TETRA_BROWN HULL_COLOR_BLACK_ID POWERHULL_COLOR_BLACK HULL_COLOR_WEDGE_BLACK_ID POWERHULL_COLOR_WEDGE_BLACK HULL_COLOR_CORNER_BLACK_ID POWERHULL_COLOR_CORNER_BLACK HULL_COLOR_PENTA_BLACK_ID POWERHULL_COLOR_PENTA_BLACK HULL_COLOR_TETRA_BLACK_ID POWERHULL_COLOR_TETRA_BLACK HULL_COLOR_RED_ID POWERHULL_COLOR_RED HULL_COLOR_WEDGE_RED_ID POWERHULL_COLOR_WEDGE_RED HULL_COLOR_CORNER_RED_ID POWERHULL_COLOR_CORNER_RED HULL_COLOR_PENTA_RED_ID POWERHULL_COLOR_PENTA_RED HULL_COLOR_TETRA_RED_ID POWERHULL_COLOR_TETRA_RED HULL_COLOR_BLUE_ID POWERHULL_COLOR_BLUE HULL_COLOR_WEDGE_BLUE_ID POWERHULL_COLOR_WEDGE_BLUE HULL_COLOR_CORNER_BLUE_ID POWERHULL_COLOR_CORNER_BLUE HULL_COLOR_PENTA_BLUE_ID POWERHULL_COLOR_PENTA_BLUE HULL_COLOR_TETRA_BLUE_ID POWERHULL_COLOR_TETRA_BLUE HULL_COLOR_GREEN_ID POWERHULL_COLOR_GREEN HULL_COLOR_WEDGE_GREEN_ID POWERHULL_COLOR_WEDGE_GREEN HULL_COLOR_CORNER_GREEN_ID POWERHULL_COLOR_CORNER_GREEN HULL_COLOR_PENTA_GREEN_ID POWERHULL_COLOR_PENTA_GREEN HULL_COLOR_TETRA_GREEN_ID POWERHULL_COLOR_TETRA_GREEN HULL_COLOR_YELLOW_ID POWERHULL_COLOR_YELLOW HULL_COLOR_WEDGE_YELLOW_ID POWERHULL_COLOR_WEDGE_YELLOW HULL_COLOR_CORNER_YELLOW_ID POWERHULL_COLOR_CORNER_YELLOW HULL_COLOR_PENTA_YELLOW_ID POWERHULL_COLOR_PENTA_YELLOW HULL_COLOR_TETRA_YELLOW_ID POWERHULL_COLOR_TETRA_YELLOW HULL_COLOR_WHITE_ID POWERHULL_COLOR_WHITE HULL_COLOR_WEDGE_WHITE_ID POWERHULL_COLOR_WEDGE_WHITE HULL_COLOR_CORNER_WHITE_ID POWERHULL_COLOR_CORNER_WHITE HULL_COLOR_PENTA_WHITE_ID POWERHULL_COLOR_PENTA_WHITE HULL_COLOR_TETRA_WHITE_ID POWERHULL_COLOR_TETRA_WHITE POWERHULL_COLOR_GREY HULL_COLOR_GREY_ID POWERHULL_COLOR_WEDGE_GREY HULL_COLOR_WEDGE_GREY_ID POWERHULL_COLOR_CORNER_GREY HULL_COLOR_CORNER_GREY_ID POWERHULL_COLOR_PENTA_GREY HULL_COLOR_PENTA_GREY_ID POWERHULL_COLOR_TETRA_GREY HULL_COLOR_TETRA_GREY_ID POWERHULL_COLOR_PURPLE HULL_COLOR_PURPLE_ID POWERHULL_COLOR_WEDGE_PURPLE HULL_COLOR_WEDGE_PURPLE_ID POWERHULL_COLOR_CORNER_PURPLE HULL_COLOR_CORNER_PURPLE_ID POWERHULL_COLOR_PENTA_PURPLE HULL_COLOR_PENTA_PURPLE_ID POWERHULL_COLOR_TETRA_PURPLE HULL_COLOR_TETRA_PURPLE_ID POWERHULL_COLOR_BROWN HULL_COLOR_BROWN_ID POWERHULL_COLOR_WEDGE_BROWN HULL_COLOR_WEDGE_BROWN_ID POWERHULL_COLOR_CORNER_BROWN HULL_COLOR_CORNER_BROWN_ID POWERHULL_COLOR_PENTA_BROWN HULL_COLOR_PENTA_BROWN_ID POWERHULL_COLOR_TETRA_BROWN HULL_COLOR_TETRA_BROWN_ID POWERHULL_COLOR_BLACK HULL_COLOR_BLACK_ID POWERHULL_COLOR_WEDGE_BLACK HULL_COLOR_WEDGE_BLACK_ID POWERHULL_COLOR_CORNER_BLACK HULL_COLOR_CORNER_BLACK_ID POWERHULL_COLOR_PENTA_BLACK HULL_COLOR_PENTA_BLACK_ID POWERHULL_COLOR_TETRA_BLACK HULL_COLOR_TETRA_BLACK_ID POWERHULL_COLOR_RED HULL_COLOR_RED_ID POWERHULL_COLOR_WEDGE_RED HULL_COLOR_WEDGE_RED_ID POWERHULL_COLOR_CORNER_RED HULL_COLOR_CORNER_RED_ID POWERHULL_COLOR_PENTA_RED HULL_COLOR_PENTA_RED_ID POWERHULL_COLOR_TETRA_RED HULL_COLOR_TETRA_RED_ID POWERHULL_COLOR_BLUE HULL_COLOR_BLUE_ID POWERHULL_COLOR_WEDGE_BLUE HULL_COLOR_WEDGE_BLUE_ID POWERHULL_COLOR_CORNER_BLUE HULL_COLOR_CORNER_BLUE_ID POWERHULL_COLOR_PENTA_BLUE HULL_COLOR_PENTA_BLUE_ID POWERHULL_COLOR_TETRA_BLUE HULL_COLOR_TETRA_BLUE_ID POWERHULL_COLOR_GREEN HULL_COLOR_GREEN_ID POWERHULL_COLOR_WEDGE_GREEN HULL_COLOR_WEDGE_GREEN_ID POWERHULL_COLOR_CORNER_GREEN HULL_COLOR_CORNER_GREEN_ID POWERHULL_COLOR_PENTA_GREEN HULL_COLOR_PENTA_GREEN_ID POWERHULL_COLOR_TETRA_GREEN HULL_COLOR_TETRA_GREEN_ID POWERHULL_COLOR_YELLOW HULL_COLOR_YELLOW_ID POWERHULL_COLOR_WEDGE_YELLOW HULL_COLOR_WEDGE_YELLOW_ID POWERHULL_COLOR_CORNER_YELLOW HULL_COLOR_CORNER_YELLOW_ID POWERHULL_COLOR_PENTA_YELLOW HULL_COLOR_PENTA_YELLOW_ID POWERHULL_COLOR_TETRA_YELLOW HULL_COLOR_TETRA_YELLOW_ID POWERHULL_COLOR_WHITE HULL_COLOR_WHITE_ID POWERHULL_COLOR_WEDGE_WHITE HULL_COLOR_WEDGE_WHITE_ID POWERHULL_COLOR_CORNER_WHITE HULL_COLOR_CORNER_WHITE_ID POWERHULL_COLOR_PENTA_WHITE HULL_COLOR_PENTA_WHITE_ID POWERHULL_COLOR_TETRA_WHITE HULL_COLOR_TETRA_WHITE_ID