METAL_MESHPOWER_COIL_ID1.0,1.0,1.0,1.050someblock2305.0heavybase_spinbasicgreyhullfalse0.0505falsetruefalsefalse0.0575truetruefalse1falsefalsefalsefalsefalsetrue0falsefalsefalsenegativeanti_spinsoliddraininglightbase_spinsolidconductive00.0METAL_MESHPOWER_COIL_ID50Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP2305.0basicgreyhullfalse0.0505falsetruefalse0false0.0575truetruefalse1falsefalsefalsefalsefalsetrue0falsefalsefalsenegativeanti_spinsoliddraininglightbase_spinsolidconductive00.01.0,1.0,1.0,1.0Grey_Hull50Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP2305.0basicgreyhullfalse0.0505falsetruefalse0false0.0575truetruefalse1falsefalsefalsefalsefalsetrue1falsefalsefalsemediumnull_spingasdrainingnegativebase_spinliquidconductive00.01.0,1.0,1.0,1.0Grey_Hull50Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP2305.0basicgreyhullfalse0.0505falsetruefalse0false0.0575truetruefalse1falsefalsefalsefalsefalsetrue2falsefalsefalsemediumbase_spinsolidconductivemediumanti_spingasdraining00.01.0,1.0,1.0,1.0Grey_Hull50Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP2305.0basicgreyhullfalse0.0505falsetruefalse0false0.0575truetruefalse1falsefalsefalsefalsefalsetrue5falsefalsefalselightanti_spinsolidconductivemediumanti_spingasinsulator00.01.0,1.0,1.0,1.0Grey_Hull50Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP2305.0basicgreyhullfalse0.0505falsetruefalse0false0.0575truetruefalse1falsefalsefalsefalsefalsetrue4falsefalsefalsemediumnull_spingasinsulatormediumanti_spingasconductive00.01.0,1.0,1.0,1.0100undefined description2005.0false0.000falsetruetrue1false0.1100truetruefalse1falsefalsefalsefalsefalsetrue0falsefalsefalsenegativenull_spingasinsulatormediumbase_spinsoliddraining00.01.0,1.0,1.0,1.0100undefined description2005.0false0.000falsetruetrue2false0.1100truetruefalse1falsefalsefalsefalsefalsetrue0falsefalsefalsemediumanti_spinliquidconductivenegativebase_spingasdraining00.01.0,1.0,1.0,1.0100undefined description2005.0false0.000falsetruetrue3false0.1100truetruefalse1falsefalsefalsefalsefalsetrue0falsefalsefalselightnull_spingasinsulatormediumanti_spingasinsulator00.01.0,1.0,1.0,1.0Grey_HullTERRAIN_M5L2_IDTERRAIN_M16L2_ID125By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2405.0standardgreyarmorfalse60.0755falsetruefalse0false0.15100truetruefalse1falsefalsefalsefalsefalsetrue0falsefalsefalsemediumanti_spinliquidinsulatormediumanti_spingasconductive00.01.0,1.0,1.0,1.0HULL_COLOR_GREY_IDHULL_COLOR_GREY_ID125By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2405.0standardgreyarmorfalse60.0755falsetruefalse0false0.15100truetruefalse1falsefalsefalsefalsefalsetrue1falsefalsefalsemediumnull_spingasinsulatorlightanti_spinliquiddraining00.01.0,1.0,1.0,1.0HULL_COLOR_GREY_IDHULL_COLOR_GREY_ID125By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2405.0standardgreyarmorfalse60.0755falsetruefalse0false0.15100truetruefalse1falsefalsefalsefalsefalsetrue2falsefalsefalsemediumbase_spingasdraininglightanti_spinsoliddraining00.01.0,1.0,1.0,1.0HULL_COLOR_GREY_IDHULL_COLOR_GREY_ID125By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2405.0standardgreyarmorfalse60.0755falsetruefalse0false0.15100truetruefalse1falsefalsefalsefalsefalsetrue4falsefalsefalsemediumbase_spingasdraininglightanti_spinsoliddraining00.01.0,1.0,1.0,1.0HULL_COLOR_GREY_IDHULL_COLOR_GREY_ID125By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2405.0standardgreyarmorfalse60.0755falsetruefalse0false0.15100truetruefalse1falsefalsefalsefalsefalsetrue5falsefalsefalsemediumbase_spingasdraininglightanti_spinsoliddraining00.01.0,1.0,1.0,1.0HULL_COLOR_GREY_IDINGOT_BLACKINGOT_WHITE1000Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2505.0advancedgreyarmorfalse75.01005falsetruefalse0false0.25250truetruefalse1falsefalsefalsefalsefalsetrue0falsefalsefalsemediumnull_spingasdrainingnegativeanti_spinsoliddraining00.00.8,0.8,1.0,1.0POWERHULL_COLOR_GREYPOWERHULL_COLOR_GREY1000Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2505.0advancedgreyarmorfalse75.01005falsetruefalse0false0.25250truetruefalse1falsefalsefalsefalsefalsetrue1falsefalsefalsemediumnull_spinliquidinsulatornegativenull_spinliquidinsulator00.00.8,0.8,1.0,1.0POWERHULL_COLOR_GREYPOWERHULL_COLOR_GREY1000Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2505.0advancedgreyarmorfalse75.01005falsetruefalse0false0.25250truetruefalse1falsefalsefalsefalsefalsetrue2falsefalsefalsemediumbase_spinsolidinsulatorlightnull_spinliquidconductive00.00.8,0.8,1.0,1.0POWERHULL_COLOR_GREYPOWERHULL_COLOR_GREY1000Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2505.0advancedgreyarmorfalse75.01005falsetruefalse0false0.25250truetruefalse1falsefalsefalsefalsefalsetrue4falsefalsefalsemediumbase_spinsolidinsulatorlightnull_spinliquidconductive00.00.8,0.8,1.0,1.0POWERHULL_COLOR_GREYPOWERHULL_COLOR_GREY1000Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2505.0advancedgreyarmorfalse75.01005falsetruefalse0false0.25250truetruefalse1falsefalsefalsefalsefalsetrue5falsefalsefalsemediumbase_spinsolidinsulatorlightnull_spinliquidconductive00.00.8,0.8,1.0,1.0Grey_HullMAN_WHITE50Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP2305.0basicwhitehullfalse0.0505falsetruefalse0false0.0575truetruefalse1falsefalsefalsefalsefalsetrue0falsefalsefalsenegativenull_spinsolidconductivenegativebase_spingasinsulator00.01.0,1.0,1.0,1.0White_Hull50Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP2305.0basicwhitehullfalse0.0505falsetruefalse0false0.0575truetruefalse1falsefalsefalsefalsefalsetrue1falsefalsefalsemediumanti_spingasdrainingnegativeanti_spinliquidconductive00.01.0,1.0,1.0,1.0White_Hull50Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP2305.0basicwhitehullfalse0.0505falsetruefalse0false0.0575truetruefalse1falsefalsefalsefalsefalsetrue2falsefalsefalsenegativebase_spinliquiddrainingnegativebase_spingasdraining00.01.0,1.0,1.0,1.0White_Hull50Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP2305.0basicwhitehullfalse0.0505falsetruefalse0false0.0575truetruefalse1falsefalsefalsefalsefalsetrue5falsefalsefalsenegativeanti_spingasdraininglightanti_spingasinsulator00.01.0,1.0,1.0,1.0White_Hull50Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP2305.0basicwhitehullfalse0.0505falsetruefalse0false0.0575truetruefalse1falsefalsefalsefalsefalsetrue4falsefalsefalselightanti_spingasinsulatorlightanti_spinliquidconductive00.01.0,1.0,1.0,1.0White_HullTERRAIN_M5L2_ID125By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2405.0standardwhitearmorfalse60.0755falsetruefalse0false0.15100truetruefalse1falsefalsefalsefalsefalsetrue0falsefalsefalsenegativenull_spingasinsulatornegativeanti_spinsoliddraining00.01.0,1.0,1.0,1.0HULL_COLOR_WHITE_IDHULL_COLOR_WHITE_ID125By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2405.0standardwhitearmorfalse60.0755falsetruefalse0false0.15100truetruefalse1falsefalsefalsefalsefalsetrue1falsefalsefalsemediumnull_spingasinsulatorlightbase_spingasinsulator00.01.0,1.0,1.0,1.0HULL_COLOR_WHITE_IDHULL_COLOR_WHITE_ID125By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2405.0standardwhitearmorfalse60.0755falsetruefalse0false0.15100truetruefalse1falsefalsefalsefalsefalsetrue2falsefalsefalsemediumbase_spinliquiddrainingnegativeanti_spingasdraining00.01.0,1.0,1.0,1.0HULL_COLOR_WHITE_IDHULL_COLOR_WHITE_ID125By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2405.0standardwhitearmorfalse60.0755falsetruefalse0false0.15100truetruefalse1falsefalsefalsefalsefalsetrue4falsefalsefalsemediumbase_spinliquiddrainingnegativeanti_spingasdraining00.01.0,1.0,1.0,1.0HULL_COLOR_WHITE_IDHULL_COLOR_WHITE_ID125By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2405.0standardwhitearmorfalse60.0755falsetruefalse0false0.15100truetruefalse1falsefalsefalsefalsefalsetrue5falsefalsefalsemediumbase_spinliquiddrainingnegativeanti_spingasdraining00.01.0,1.0,1.0,1.0HULL_COLOR_WHITE_IDINGOT_WHITE1000Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2505.0advancedwhitearmorfalse75.01005falsetruefalse0false0.25250truetruefalse1falsefalsefalsefalsefalsetrue0falsefalsefalsenegativenull_spingasconductivelightnull_spingasinsulator00.01.0,1.0,1.0,1.0POWERHULL_COLOR_WHITEPOWERHULL_COLOR_WHITE1000Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2505.0advancedwhitearmorfalse75.01005falsetruefalse0false0.25250truetruefalse1falsefalsefalsefalsefalsetrue1falsefalsefalselightbase_spinsoliddrainingnegativenull_spingasinsulator00.01.0,1.0,1.0,1.0POWERHULL_COLOR_WHITEPOWERHULL_COLOR_WHITE1000Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2505.0advancedwhitearmorfalse75.01005falsetruefalse0false0.25250truetruefalse1falsefalsefalsefalsefalsetrue2falsefalsefalsemediumnull_spinsolidinsulatorlightnull_spinliquidconductive00.01.0,1.0,1.0,1.0POWERHULL_COLOR_WHITEPOWERHULL_COLOR_WHITE1000Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2505.0advancedwhitearmorfalse75.01005falsetruefalse0false0.25250truetruefalse1falsefalsefalsefalsefalsetrue4falsefalsefalsemediumnull_spinsolidinsulatorlightnull_spinliquidconductive00.01.0,1.0,1.0,1.0POWERHULL_COLOR_WHITEPOWERHULL_COLOR_WHITE1000Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2505.0advancedwhitearmorfalse75.01005falsetruefalse0false0.25250truetruefalse1falsefalsefalsefalsefalsetrue5falsefalsefalsemediumnull_spinsolidinsulatorlightnull_spinliquidconductive00.01.0,1.0,1.0,1.0HULL_COLOR_WHITE_IDTERRAIN_CRYSTAL_WHITE1000Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2505.0whitecrystalarmorfalse75.01005truetruefalse0false0.25250truetruefalse1falsefalsefalsefalsefalsetrue0falsefalsefalsenegativenull_spinliquidconductivemediumnull_spingasdraining00.01.0,1.0,1.0,1.0GLASS_BLOCK_WHITE1000Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2505.0whitecrystalarmorfalse75.01005truetruefalse0false0.25250truetruefalse1falsefalsefalsefalsefalsetrue1falsefalsefalselightanti_spinsoliddrainingnegativeanti_spinsolidinsulator00.01.0,1.0,1.0,1.0GLASS_BLOCK_WHITE1000Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2505.0whitecrystalarmorfalse75.01005truetruefalse0false0.25250truetruefalse1falsefalsefalsefalsefalsetrue2falsefalsefalsemediumnull_spingasdrainingmediumanti_spinsolidinsulator00.01.0,1.0,1.0,1.0GLASS_BLOCK_WHITE1000Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2505.0whitecrystalarmorfalse75.01005truetruefalse0false0.25250truetruefalse1falsefalsefalsefalsefalsetrue5falsefalsefalselightnull_spinliquiddraininglightnull_spinsoliddraining00.01.0,1.0,1.0,1.0GLASS_BLOCK_WHITE1000Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2505.0whitecrystalarmorfalse75.01005truetruefalse0false0.25250truetruefalse1falsefalsefalsefalsefalsetrue4falsefalsefalselightbase_spingasinsulatornegativeanti_spinsolidinsulator00.01.0,1.0,1.0,1.0Grey_HullMAN_BLACK50Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP2305.0basicblackhullfalse0.0505falsetruefalse0false0.0575truetruefalse1falsefalsefalsefalsefalsetrue0falsefalsefalsemediumnull_spinsoliddrainingnegativenull_spinliquidconductive00.01.0,1.0,1.0,1.0Black_Hull50Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP2305.0basicblackhullfalse0.0505falsetruefalse0false0.0575truetruefalse1falsefalsefalsefalsefalsetrue1falsefalsefalsenegativenull_spinsolidconductivelightnull_spingasconductive00.01.0,1.0,1.0,1.0Black_Hull50Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP2305.0basicblackhullfalse0.0505falsetruefalse0false0.0575truetruefalse1falsefalsefalsefalsefalsetrue2falsefalsefalsenegativebase_spingasinsulatorlightanti_spinliquiddraining00.01.0,1.0,1.0,1.0Black_Hull50Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP2305.0basicblackhullfalse0.0505falsetruefalse0false0.0575truetruefalse1falsefalsefalsefalsefalsetrue5falsefalsefalsemediumbase_spinsolidconductivelightnull_spinliquidinsulator00.01.0,1.0,1.0,1.0Black_Hull50Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP2305.0basicblackhullfalse0.0505falsetruefalse0false0.0575truetruefalse1falsefalsefalsefalsefalsetrue4falsefalsefalselightnull_spingasinsulatornegativenull_spingasinsulator00.01.0,1.0,1.0,1.0Black_HullTERRAIN_M16L2_ID125By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2405.0standardblackarmorfalse60.0755falsetruefalse0false0.15100truetruefalse1falsefalsefalsefalsefalsetrue0falsefalsefalsemediumnull_spingasinsulatorlightbase_spinliquiddraining00.00.1,0.1,0.1,1.0HULL_COLOR_BLACK_IDHULL_COLOR_BLACK_ID125By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2405.0standardblackarmorfalse60.0755falsetruefalse0false0.15100truetruefalse1falsefalsefalsefalsefalsetrue1falsefalsefalsemediumnull_spingasdraininglightbase_spinsolidconductive00.00.1,0.1,0.1,1.0HULL_COLOR_BLACK_IDHULL_COLOR_BLACK_ID125By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2405.0standardblackarmorfalse60.0755falsetruefalse0false0.15100truetruefalse1falsefalsefalsefalsefalsetrue2falsefalsefalselightnull_spingasinsulatornegativeanti_spinliquidconductive00.00.1,0.1,0.1,1.0HULL_COLOR_BLACK_IDHULL_COLOR_BLACK_ID125By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2405.0standardblackarmorfalse60.0755falsetruefalse0false0.15100truetruefalse1falsefalsefalsefalsefalsetrue4falsefalsefalselightnull_spingasinsulatornegativeanti_spinliquidconductive00.00.1,0.1,0.1,1.0HULL_COLOR_BLACK_IDHULL_COLOR_BLACK_ID125By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2405.0standardblackarmorfalse60.0755falsetruefalse0false0.15100truetruefalse1falsefalsefalsefalsefalsetrue5falsefalsefalselightnull_spingasinsulatornegativeanti_spinliquidconductive00.00.1,0.1,0.1,1.0HULL_COLOR_BLACK_IDINGOT_BLACK1000Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2505.0advancedblackarmorfalse75.01005falsetruefalse0false0.25250truetruefalse1falsefalsefalsefalsefalsetrue0falsefalsefalsenegativeanti_spinsolidinsulatorlightanti_spinsolidconductive00.00.6,0.6,0.6,1.0POWERHULL_COLOR_BLACKPOWERHULL_COLOR_BLACK1000Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2505.0advancedblackarmorfalse75.01005falsetruefalse0false0.25250truetruefalse1falsefalsefalsefalsefalsetrue1falsefalsefalselightanti_spinsolidinsulatorlightbase_spingasconductive00.00.6,0.6,0.6,1.0POWERHULL_COLOR_BLACKPOWERHULL_COLOR_BLACK1000Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2505.0advancedblackarmorfalse75.01005falsetruefalse0false0.25250truetruefalse1falsefalsefalsefalsefalsetrue2falsefalsefalsemediumbase_spinliquidinsulatornegativeanti_spinliquidconductive00.00.6,0.6,0.6,1.0POWERHULL_COLOR_BLACKPOWERHULL_COLOR_BLACK1000Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2505.0advancedblackarmorfalse75.01005falsetruefalse0false0.25250truetruefalse1falsefalsefalsefalsefalsetrue4falsefalsefalsemediumbase_spinliquidinsulatornegativeanti_spinliquidconductive00.00.6,0.6,0.6,1.0POWERHULL_COLOR_BLACKPOWERHULL_COLOR_BLACK1000Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2505.0advancedblackarmorfalse75.01005falsetruefalse0false0.25250truetruefalse1falsefalsefalsefalsefalsetrue5falsefalsefalsemediumbase_spinliquidinsulatornegativeanti_spinliquidconductive00.00.6,0.6,0.6,1.0HULL_COLOR_BLACK_IDTERRAIN_CRYSTAL_BLACK1000Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2505.0blackcrystalarmorfalse75.01005truetruefalse0false0.25250truetruefalse1falsefalsefalsefalsefalsetrue0falsefalsefalselightbase_spinsoliddraininglightbase_spingasdraining00.01.0,1.0,1.0,1.0Black_Crystal_Armor1000Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2505.0blackcrystalarmorfalse75.01005truetruefalse0false0.25250truetruefalse1falsefalsefalsefalsefalsetrue1falsefalsefalsemediumanti_spingasinsulatorlightbase_spinliquiddraining00.01.0,1.0,1.0,1.0Black_Crystal_Armor1000Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2505.0blackcrystalarmorfalse75.01005truetruefalse0false0.25250truetruefalse1falsefalsefalsefalsefalsetrue2falsefalsefalsenegativebase_spinliquidconductivenegativebase_spingasconductive00.01.0,1.0,1.0,1.0Black_Crystal_Armor1000Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2505.0blackcrystalarmorfalse75.01005truetruefalse0false0.25250truetruefalse1falsefalsefalsefalsefalsetrue5falsefalsefalselightnull_spinsoliddrainingmediumbase_spinliquidconductive00.01.0,1.0,1.0,1.0Black_Crystal_Armor1000Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2505.0blackcrystalarmorfalse75.01005truetruefalse0false0.25250truetruefalse1falsefalsefalsefalsefalsetrue4falsefalsefalselightbase_spingasinsulatormediumbase_spingasdraining00.01.0,1.0,1.0,1.0Grey_HullMAN_YELLOW50Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP2305.0basicyellowhullfalse0.0505falsetruefalse0false0.0575truetruefalse1falsefalsefalsefalsefalsetrue0falsefalsefalsemediumbase_spinliquidconductivelightanti_spinliquiddraining00.01.0,1.0,1.0,1.0Yellow_Hull50Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP2305.0basicyellowhullfalse0.0505falsetruefalse0false0.0575truetruefalse1falsefalsefalsefalsefalsetrue1falsefalsefalsemediumnull_spingasconductivenegativebase_spingasdraining00.01.0,1.0,1.0,1.0Yellow_Hull50Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP2305.0basicyellowhullfalse0.0505falsetruefalse0false0.0575truetruefalse1falsefalsefalsefalsefalsetrue2falsefalsefalsemediumnull_spinliquidconductivenegativeanti_spinsolidconductive00.01.0,1.0,1.0,1.0Yellow_Hull50Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP2305.0basicyellowhullfalse0.0505falsetruefalse0false0.0575truetruefalse1falsefalsefalsefalsefalsetrue5falsefalsefalsemediumnull_spinsoliddrainingmediumbase_spingasconductive00.01.0,1.0,1.0,1.0Yellow_Hull50Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP2305.0basicyellowhullfalse0.0505falsetruefalse0false0.0575truetruefalse1falsefalsefalsefalsefalsetrue4falsefalsefalsenegativebase_spingasdrainingnegativenull_spinsoliddraining00.01.0,1.0,1.0,1.0Yellow_HullTERRAIN_M4L2_ID125By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2405.0standardyellowarmorfalse60.0755falsetruefalse0false0.15100truetruefalse1falsefalsefalsefalsefalsetrue0falsefalsefalselightanti_spinsoliddrainingmediumanti_spinliquiddraining00.01.0,1.0,1.0,1.0HULL_COLOR_YELLOW_IDHULL_COLOR_YELLOW_ID125By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2405.0standardyellowarmorfalse60.0755falsetruefalse0false0.15100truetruefalse1falsefalsefalsefalsefalsetrue1falsefalsefalselightbase_spingasinsulatornegativenull_spinsoliddraining00.01.0,1.0,1.0,1.0HULL_COLOR_YELLOW_IDHULL_COLOR_YELLOW_ID125By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2405.0standardyellowarmorfalse60.0755falsetruefalse0false0.15100truetruefalse1falsefalsefalsefalsefalsetrue2falsefalsefalselightanti_spinsoliddrainingnegativeanti_spinsolidconductive00.01.0,1.0,1.0,1.0HULL_COLOR_YELLOW_IDHULL_COLOR_YELLOW_ID125By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2405.0standardyellowarmorfalse60.0755falsetruefalse0false0.15100truetruefalse1falsefalsefalsefalsefalsetrue4falsefalsefalselightanti_spinsoliddrainingnegativeanti_spinsolidconductive00.01.0,1.0,1.0,1.0HULL_COLOR_YELLOW_IDHULL_COLOR_YELLOW_ID125By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2405.0standardyellowarmorfalse60.0755falsetruefalse0false0.15100truetruefalse1falsefalsefalsefalsefalsetrue5falsefalsefalselightanti_spinsoliddrainingnegativeanti_spinsolidconductive00.01.0,1.0,1.0,1.0HULL_COLOR_YELLOW_IDINGOT_YELLOW1000Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2505.0advancedyellowarmorfalse75.01005falsetruefalse0false0.25250truetruefalse1falsefalsefalsefalsefalsetrue0falsefalsefalsenegativebase_spinsoliddrainingmediumbase_spinliquidconductive00.01.0,1.0,0.0,1.0POWERHULL_COLOR_YELLOWPOWERHULL_COLOR_YELLOW1000Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2505.0advancedyellowarmorfalse75.01005falsetruefalse0false0.25250truetruefalse1falsefalsefalsefalsefalsetrue1falsefalsefalselightnull_spinsolidconductivenegativeanti_spinliquidinsulator00.01.0,1.0,0.0,1.0POWERHULL_COLOR_YELLOWPOWERHULL_COLOR_YELLOW1000Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2505.0advancedyellowarmorfalse75.01005falsetruefalse0false0.25250truetruefalse1falsefalsefalsefalsefalsetrue2falsefalsefalsemediumnull_spinsolidinsulatornegativeanti_spinliquiddraining00.01.0,1.0,0.0,1.0POWERHULL_COLOR_YELLOWPOWERHULL_COLOR_YELLOW1000Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2505.0advancedyellowarmorfalse75.01005falsetruefalse0false0.25250truetruefalse1falsefalsefalsefalsefalsetrue4falsefalsefalsemediumnull_spinsolidinsulatornegativeanti_spinliquiddraining00.01.0,1.0,0.0,1.0POWERHULL_COLOR_YELLOWPOWERHULL_COLOR_YELLOW1000Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2505.0advancedyellowarmorfalse75.01005falsetruefalse0false0.25250truetruefalse1falsefalsefalsefalsefalsetrue5falsefalsefalsemediumnull_spinsolidinsulatornegativeanti_spinliquiddraining00.01.0,1.0,0.0,1.0HULL_COLOR_YELLOW_IDTERRAIN_CRYSTAL_YELLOW1000Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2505.0yellowcrystalarmorfalse75.01005truetruefalse0false0.25250truetruefalse1falsefalsefalsefalsefalsetrue0falsefalsefalsemediumnull_spinliquidinsulatormediumnull_spinsoliddraining00.01.0,1.0,1.0,1.0GLASS_BLOCK_YELLOW1000Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2505.0yellowcrystalarmorfalse75.01005truetruefalse0false0.25250truetruefalse1falsefalsefalsefalsefalsetrue1falsefalsefalsenegativenull_spinsolidconductivelightanti_spinsoliddraining00.01.0,1.0,1.0,1.0GLASS_BLOCK_YELLOW1000Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2505.0yellowcrystalarmorfalse75.01005truetruefalse0false0.25250truetruefalse1falsefalsefalsefalsefalsetrue2falsefalsefalsemediumnull_spingasinsulatorlightnull_spinliquidinsulator00.01.0,1.0,1.0,1.0GLASS_BLOCK_YELLOW1000Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2505.0yellowcrystalarmorfalse75.01005truetruefalse0false0.25250truetruefalse1falsefalsefalsefalsefalsetrue5falsefalsefalsemediumanti_spingasdraininglightbase_spinliquidconductive00.01.0,1.0,1.0,1.0GLASS_BLOCK_YELLOW1000Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2505.0yellowcrystalarmorfalse75.01005truetruefalse0false0.25250truetruefalse1falsefalsefalsefalsefalsetrue4falsefalsefalsenegativeanti_spinliquidconductivenegativebase_spingasdraining00.01.0,1.0,1.0,1.0Grey_HullMAN_SDPROTON50Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP2305.0basicorangehullfalse0.0505falsetruefalse0false0.0575truetruefalse1falsefalsefalsefalsefalsetrue0falsefalsefalsemediumanti_spinsolidconductivemediumbase_spingasdraining00.01.0,1.0,1.0,1.0Orange_Hull50Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP2305.0basicorangehullfalse0.0505falsetruefalse0false0.0575truetruefalse1falsefalsefalsefalsefalsetrue1falsefalsefalsemediumanti_spinliquiddraininglightbase_spingasinsulator00.01.0,1.0,1.0,1.0Orange_Hull50Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP2305.0basicorangehullfalse0.0505falsetruefalse0false0.0575truetruefalse1falsefalsefalsefalsefalsetrue2falsefalsefalselightanti_spinsoliddrainingnegativebase_spinliquiddraining00.01.0,1.0,1.0,1.0Orange_Hull50Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP2305.0basicorangehullfalse0.0505falsetruefalse0false0.0575truetruefalse1falsefalsefalsefalsefalsetrue5falsefalsefalselightanti_spinliquiddrainingmediumnull_spinliquidinsulator00.01.0,1.0,1.0,1.0Orange_Hull50Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP2305.0basicorangehullfalse0.0505falsetruefalse0false0.0575truetruefalse1falsefalsefalsefalsefalsetrue4falsefalsefalsenegativebase_spingasinsulatormediumanti_spingasinsulator00.01.0,1.0,1.0,1.0Orange_HullTERRAIN_M3L2_ID125By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2405.0standardorangearmorfalse60.0755falsetruefalse0false0.15100truetruefalse1falsefalsefalsefalsefalsetrue0falsefalsefalselightbase_spinliquidinsulatorlightnull_spinliquidconductive00.01.0,1.0,1.0,1.0HULL_COLOR_ORANGE_IDHULL_COLOR_ORANGE_ID125By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2405.0standardorangearmorfalse60.0755falsetruefalse0false0.15100truetruefalse1falsefalsefalsefalsefalsetrue1falsefalsefalsemediumbase_spinliquiddraininglightnull_spinliquidinsulator00.01.0,1.0,1.0,1.0HULL_COLOR_ORANGE_IDHULL_COLOR_ORANGE_ID125By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2405.0standardorangearmorfalse60.0755falsetruefalse0false0.15100truetruefalse1falsefalsefalsefalsefalsetrue2falsefalsefalsenegativebase_spinsoliddrainingnegativenull_spingasdraining00.01.0,1.0,1.0,1.0HULL_COLOR_ORANGE_IDHULL_COLOR_ORANGE_ID125By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2405.0standardorangearmorfalse60.0755falsetruefalse0false0.15100truetruefalse1falsefalsefalsefalsefalsetrue5falsefalsefalselightanti_spingasconductivemediumanti_spingasconductive00.01.0,1.0,1.0,1.0HULL_COLOR_ORANGE_IDHULL_COLOR_ORANGE_ID125By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2405.0standardorangearmorfalse60.0755falsetruefalse0false0.15100truetruefalse1falsefalsefalsefalsefalsetrue4falsefalsefalselightanti_spinsolidconductivenegativebase_spingasinsulator00.01.0,1.0,1.0,1.0HULL_COLOR_ORANGE_IDINGOT_ORANGE1000Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2505.0advancedorangearmorfalse75.01005falsetruefalse0false0.25250truetruefalse1falsefalsefalsefalsefalsetrue0falsefalsefalsenegativeanti_spinsoliddrainingnegativenull_spinsolidinsulator00.01.0,1.0,1.0,1.0POWERHULL_COLOR_ORANGEPOWERHULL_COLOR_ORANGE1000Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2505.0advancedorangearmorfalse75.01005falsetruefalse0false0.25250truetruefalse1falsefalsefalsefalsefalsetrue1falsefalsefalsemediumnull_spinsoliddraininglightnull_spingasconductive00.01.0,1.0,1.0,1.0POWERHULL_COLOR_ORANGEPOWERHULL_COLOR_ORANGE1000Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2505.0advancedorangearmorfalse75.01005falsetruefalse0false0.25250truetruefalse1falsefalsefalsefalsefalsetrue2falsefalsefalsemediumnull_spingasinsulatorlightnull_spinliquiddraining00.01.0,1.0,1.0,1.0POWERHULL_COLOR_ORANGEPOWERHULL_COLOR_ORANGE1000Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2505.0advancedorangearmorfalse75.01005falsetruefalse0false0.25250truetruefalse1falsefalsefalsefalsefalsetrue5falsefalsefalselightanti_spinliquiddrainingmediumnull_spinliquidinsulator00.01.0,1.0,1.0,1.0POWERHULL_COLOR_ORANGEPOWERHULL_COLOR_ORANGE1000Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2505.0advancedorangearmorfalse75.01005falsetruefalse0false0.25250truetruefalse1falsefalsefalsefalsefalsetrue4falsefalsefalselightnull_spinliquidinsulatorlightnull_spinsolidconductive00.01.0,1.0,1.0,1.0HULL_COLOR_ORANGE_IDTERRAIN_CRYSTAL_ORANGE1000Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2505.0orangecrystalarmorfalse75.01005truetruefalse0false0.25250truetruefalse1falsefalsefalsefalsefalsetrue0falsefalsefalsemediumnull_spinsoliddraininglightnull_spingasdraining00.01.0,1.0,1.0,1.0GLASS_BLOCK_ORANGE1000Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2505.0orangecrystalarmorfalse75.01005truetruefalse0false0.25250truetruefalse1falsefalsefalsefalsefalsetrue1falsefalsefalsenegativenull_spinsoliddrainingnegativebase_spinliquidconductive00.01.0,1.0,1.0,1.0GLASS_BLOCK_ORANGE1000Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2505.0orangecrystalarmorfalse75.01005truetruefalse0false0.25250truetruefalse1falsefalsefalsefalsefalsetrue2falsefalsefalselightnull_spinsolidconductivemediumanti_spinliquidinsulator00.01.0,1.0,1.0,1.0GLASS_BLOCK_ORANGE1000Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2505.0orangecrystalarmorfalse75.01005truetruefalse0false0.25250truetruefalse1falsefalsefalsefalsefalsetrue5falsefalsefalsemediumnull_spinsolidinsulatornegativenull_spinliquiddraining00.01.0,1.0,1.0,1.0GLASS_BLOCK_ORANGE1000Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2505.0orangecrystalarmorfalse75.01005truetruefalse0false0.25250truetruefalse1falsefalsefalsefalsefalsetrue4falsefalsefalselightnull_spinsolidconductivenegativebase_spinliquidconductive00.01.0,1.0,1.0,1.0Grey_HullMAN_RED50Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP2305.0basicredhullfalse0.0505falsetruefalse0false0.0575truetruefalse1falsefalsefalsefalsefalsetrue0falsefalsefalselightanti_spinliquidinsulatornegativeanti_spinliquidconductive00.01.0,1.0,1.0,1.0Red_Hull50Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP2305.0basicredhullfalse0.0505falsetruefalse0false0.0575truetruefalse1falsefalsefalsefalsefalsetrue1falsefalsefalselightbase_spinliquidconductivelightbase_spingasconductive00.01.0,1.0,1.0,1.0Red_Hull50Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP2305.0basicredhullfalse0.0505falsetruefalse0false0.0575truetruefalse1falsefalsefalsefalsefalsetrue2falsefalsefalsemediumanti_spinliquidconductivenegativeanti_spinliquidconductive00.01.0,1.0,1.0,1.0Red_Hull50Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP2305.0basicredhullfalse0.0505falsetruefalse0false0.0575truetruefalse1falsefalsefalsefalsefalsetrue5falsefalsefalselightnull_spinsolidinsulatorlightbase_spingasdraining00.01.0,1.0,1.0,1.0Red_Hull50Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP2305.0basicredhullfalse0.0505falsetruefalse0false0.0575truetruefalse1falsefalsefalsefalsefalsetrue4falsefalsefalsenegativeanti_spinliquiddrainingnegativenull_spinsolidconductive00.01.0,1.0,1.0,1.0Red_HullTERRAIN_M8L2_ID125By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2405.0standardredarmorfalse60.0755falsetruefalse0false0.15100truetruefalse1falsefalsefalsefalsefalsetrue0falsefalsefalsenegativebase_spinsolidconductivelightbase_spinsolidinsulator00.00.1,0.1,0.1,1.0HULL_COLOR_RED_IDHULL_COLOR_RED_ID125By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2405.0standardredarmorfalse60.0755falsetruefalse0false0.15100truetruefalse1falsefalsefalsefalsefalsetrue1falsefalsefalselightanti_spinsolidinsulatormediumanti_spinliquidinsulator00.00.1,0.1,0.1,1.0HULL_COLOR_RED_IDHULL_COLOR_RED_ID125By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2405.0standardredarmorfalse60.0755falsetruefalse0false0.15100truetruefalse1falsefalsefalsefalsefalsetrue2falsefalsefalsenegativenull_spinliquidconductivelightanti_spingasinsulator00.00.1,0.1,0.1,1.0HULL_COLOR_RED_IDHULL_COLOR_RED_ID125By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2405.0standardredarmorfalse60.0755falsetruefalse0false0.15100truetruefalse1falsefalsefalsefalsefalsetrue4falsefalsefalsenegativenull_spinliquidconductivelightanti_spingasinsulator00.00.1,0.1,0.1,1.0HULL_COLOR_RED_IDHULL_COLOR_RED_ID125By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2405.0standardredarmorfalse60.0755falsetruefalse0false0.15100truetruefalse1falsefalsefalsefalsefalsetrue5falsefalsefalsenegativenull_spinliquidconductivelightanti_spingasinsulator00.00.1,0.1,0.1,1.0HULL_COLOR_RED_IDINGOT_RED1000Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2505.0advancedredarmorfalse75.01005falsetruefalse0false0.25250truetruefalse1falsefalsefalsefalsefalsetrue0falsefalsefalsenegativebase_spinliquiddrainingmediumanti_spingasinsulator00.01.0,0.0,0.2,1.0POWERHULL_COLOR_REDPOWERHULL_COLOR_RED1000Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2505.0advancedredarmorfalse75.01005falsetruefalse0false0.25250truetruefalse1falsefalsefalsefalsefalsetrue1falsefalsefalsemediumnull_spinsolidinsulatornegativeanti_spingasconductive00.01.0,0.0,0.2,1.0POWERHULL_COLOR_REDPOWERHULL_COLOR_RED1000Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2505.0advancedredarmorfalse75.01005falsetruefalse0false0.25250truetruefalse1falsefalsefalsefalsefalsetrue2falsefalsefalselightbase_spingasdrainingmediumnull_spingasinsulator00.01.0,0.0,0.2,1.0POWERHULL_COLOR_REDPOWERHULL_COLOR_RED1000Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2505.0advancedredarmorfalse75.01005falsetruefalse0false0.25250truetruefalse1falsefalsefalsefalsefalsetrue4falsefalsefalselightbase_spingasdrainingmediumnull_spingasinsulator00.01.0,0.0,0.2,1.0POWERHULL_COLOR_REDPOWERHULL_COLOR_RED1000Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2505.0advancedredarmorfalse75.01005falsetruefalse0false0.25250truetruefalse1falsefalsefalsefalsefalsetrue5falsefalsefalselightbase_spingasdrainingmediumnull_spingasinsulator00.01.0,0.0,0.2,1.0HULL_COLOR_RED_IDTERRAIN_CRYSTAL_RED1000Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2505.0redcrystalarmorfalse75.01005truetruefalse0false0.25250truetruefalse1falsefalsefalsefalsefalsetrue0falsefalsefalsenegativeanti_spinsolidconductivelightanti_spingasconductive00.01.0,1.0,1.0,1.0GLASS_BLOCK_RED1000Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2505.0redcrystalarmorfalse75.01005truetruefalse0false0.25250truetruefalse1falsefalsefalsefalsefalsetrue1falsefalsefalselightanti_spingasinsulatorlightanti_spinsolidinsulator00.01.0,1.0,1.0,1.0GLASS_BLOCK_RED1000Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2505.0redcrystalarmorfalse75.01005truetruefalse0false0.25250truetruefalse1falsefalsefalsefalsefalsetrue2falsefalsefalsemediumnull_spinliquiddraininglightnull_spingasinsulator00.01.0,1.0,1.0,1.0GLASS_BLOCK_RED1000Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2505.0redcrystalarmorfalse75.01005truetruefalse0false0.25250truetruefalse1falsefalsefalsefalsefalsetrue5falsefalsefalsemediumnull_spinliquidconductivemediumnull_spinsolidinsulator00.01.0,1.0,1.0,1.0GLASS_BLOCK_RED1000Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2505.0redcrystalarmorfalse75.01005truetruefalse0false0.25250truetruefalse1falsefalsefalsefalsefalsetrue4falsefalsefalsenegativeanti_spinsoliddrainingmediumnull_spinliquidinsulator00.01.0,1.0,1.0,1.0Grey_HullMAN_PURP50Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP2305.0basicpurplehullfalse0.0505falsetruefalse0false0.0575truetruefalse1falsefalsefalsefalsefalsetrue0falsefalsefalsemediumanti_spinliquidconductivemediumnull_spingasinsulator00.01.0,1.0,1.0,1.0Purple_Hull50Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP2305.0basicpurplehullfalse0.0505falsetruefalse0false0.0575truetruefalse1falsefalsefalsefalsefalsetrue1falsefalsefalsenegativenull_spinsolidinsulatorlightbase_spinliquidinsulator00.01.0,1.0,1.0,1.0Purple_Hull50Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP2305.0basicpurplehullfalse0.0505falsetruefalse0false0.0575truetruefalse1falsefalsefalsefalsefalsetrue2falsefalsefalsenegativebase_spinsolidconductivemediumanti_spinsolidconductive00.01.0,1.0,1.0,1.0Purple_Hull50Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP2305.0basicpurplehullfalse0.0505falsetruefalse0false0.0575truetruefalse1falsefalsefalsefalsefalsetrue5falsefalsefalsenegativenull_spingasconductivenegativenull_spingasinsulator00.01.0,1.0,1.0,1.0Purple_Hull50Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP2305.0basicpurplehullfalse0.0505falsetruefalse0false0.0575truetruefalse1falsefalsefalsefalsefalsetrue4falsefalsefalsenegativenull_spinliquidinsulatormediumnull_spinsoliddraining00.01.0,1.0,1.0,1.0Purple_HullTERRAIN_M6L2_ID125By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2405.0standardpurplearmorfalse60.0755falsetruefalse0false0.15100truetruefalse1falsefalsefalsefalsefalsetrue0falsefalsefalsenegativebase_spinliquidinsulatornegativeanti_spinliquiddraining00.00.1,0.1,0.1,1.0HULL_COLOR_PURPLE_IDHULL_COLOR_PURPLE_ID125By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2405.0standardpurplearmorfalse60.0755falsetruefalse0false0.15100truetruefalse1falsefalsefalsefalsefalsetrue1falsefalsefalsenegativeanti_spinliquidconductivenegativeanti_spinsolidinsulator00.00.1,0.1,0.1,1.0HULL_COLOR_PURPLE_IDHULL_COLOR_PURPLE_ID125By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2405.0standardpurplearmorfalse60.0755falsetruefalse0false0.15100truetruefalse1falsefalsefalsefalsefalsetrue2falsefalsefalsemediumnull_spingasdrainingmediumbase_spingasconductive00.00.1,0.1,0.1,1.0HULL_COLOR_PURPLE_IDHULL_COLOR_PURPLE_ID125By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2405.0standardpurplearmorfalse60.0755falsetruefalse0false0.15100truetruefalse1falsefalsefalsefalsefalsetrue4falsefalsefalsemediumnull_spingasdrainingmediumbase_spingasconductive00.00.1,0.1,0.1,1.0HULL_COLOR_PURPLE_IDHULL_COLOR_PURPLE_ID125By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2405.0standardpurplearmorfalse60.0755falsetruefalse0false0.15100truetruefalse1falsefalsefalsefalsefalsetrue5falsefalsefalsemediumnull_spingasdrainingmediumbase_spingasconductive00.00.1,0.1,0.1,1.0HULL_COLOR_PURPLE_IDINGOT_PURPLE1000Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2505.0advancedpurplearmorfalse75.01005falsetruefalse0false0.25250truetruefalse1falsefalsefalsefalsefalsetrue0falsefalsefalselightbase_spinsoliddrainingnegativebase_spinliquidinsulator00.01.0,0.0,1.0,1.0POWERHULL_COLOR_PURPLEPOWERHULL_COLOR_PURPLE1000Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2505.0advancedpurplearmorfalse75.01005falsetruefalse0false0.25250truetruefalse1falsefalsefalsefalsefalsetrue1falsefalsefalsenegativenull_spinsoliddrainingnegativeanti_spinliquidinsulator00.01.0,0.0,1.0,1.0POWERHULL_COLOR_PURPLEPOWERHULL_COLOR_PURPLE1000Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2505.0advancedpurplearmorfalse75.01005falsetruefalse0false0.25250truetruefalse1falsefalsefalsefalsefalsetrue2falsefalsefalselightanti_spinsolidinsulatorlightbase_spingasinsulator00.01.0,0.0,1.0,1.0POWERHULL_COLOR_PURPLEPOWERHULL_COLOR_PURPLE1000Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2505.0advancedpurplearmorfalse75.01005falsetruefalse0false0.25250truetruefalse1falsefalsefalsefalsefalsetrue4falsefalsefalselightanti_spinsolidinsulatorlightbase_spingasinsulator00.01.0,0.0,1.0,1.0POWERHULL_COLOR_PURPLEPOWERHULL_COLOR_PURPLE1000Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2505.0advancedpurplearmorfalse75.01005falsetruefalse0false0.25250truetruefalse1falsefalsefalsefalsefalsetrue5falsefalsefalselightanti_spinsolidinsulatorlightbase_spingasinsulator00.01.0,0.0,1.0,1.0HULL_COLOR_PURPLE_IDTERRAIN_CRYSTAL_PURPLE1000Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2505.0purplecrystalarmorfalse75.01005truetruefalse0false0.25250truetruefalse1falsefalsefalsefalsefalsetrue0falsefalsefalsemediumanti_spinsoliddrainingmediumbase_spingasdraining00.01.0,1.0,1.0,1.0GLASS_BLOCK_PURPLE1000Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2505.0purplecrystalarmorfalse75.01005truetruefalse0false0.25250truetruefalse1falsefalsefalsefalsefalsetrue1falsefalsefalsenegativenull_spinsoliddraininglightbase_spinsolidconductive00.01.0,1.0,1.0,1.0GLASS_BLOCK_PURPLE1000Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2505.0purplecrystalarmorfalse75.01005truetruefalse0false0.25250truetruefalse1falsefalsefalsefalsefalsetrue2falsefalsefalselightnull_spinsolidinsulatorlightnull_spingasdraining00.01.0,1.0,1.0,1.0GLASS_BLOCK_PURPLE1000Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2505.0purplecrystalarmorfalse75.01005truetruefalse0false0.25250truetruefalse1falsefalsefalsefalsefalsetrue5falsefalsefalselightanti_spinliquidconductivemediumbase_spinsolidinsulator00.01.0,1.0,1.0,1.0GLASS_BLOCK_PURPLE1000Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2505.0purplecrystalarmorfalse75.01005truetruefalse0false0.25250truetruefalse1falsefalsefalsefalsefalsetrue4falsefalsefalsenegativeanti_spingasinsulatormediumnull_spinsoliddraining00.01.0,1.0,1.0,1.0Grey_HullMAN_BLUE50Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP2305.0basicbluehullfalse0.0505falsetruefalse0false0.0575truetruefalse1falsefalsefalsefalsefalsetrue0falsefalsefalsenegativebase_spingasconductivemediumanti_spingasconductive00.01.0,1.0,1.0,1.0Blue_Hull50Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP2305.0basicbluehullfalse0.0505falsetruefalse0false0.0575truetruefalse1falsefalsefalsefalsefalsetrue2falsefalsefalsenegativebase_spinsoliddraininglightanti_spingasinsulator00.01.0,1.0,1.0,1.0Blue_Hull50Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP2305.0basicbluehullfalse0.0505falsetruefalse0false0.0575truetruefalse1falsefalsefalsefalsefalsetrue1falsefalsefalsenegativenull_spingasconductivemediumnull_spinsolidinsulator00.01.0,1.0,1.0,1.0Blue_Hull50Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP2305.0basicbluehullfalse0.0505falsetruefalse0false0.0575truetruefalse1falsefalsefalsefalsefalsetrue5falsefalsefalsenegativeanti_spinliquiddrainingmediumbase_spinliquidconductive00.01.0,1.0,1.0,1.0Blue_Hull50Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP2305.0basicbluehullfalse0.0505falsetruefalse0false0.0575truetruefalse1falsefalsefalsefalsefalsetrue4falsefalsefalselightbase_spingasdrainingmediumbase_spinliquidconductive00.01.0,1.0,1.0,1.0Blue_HullTERRAIN_M1L2_ID125By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2405.0standardbluearmorfalse60.0755falsetruefalse0false0.15100truetruefalse1falsefalsefalsefalsefalsetrue0falsefalsefalsenegativebase_spinsoliddrainingmediumnull_spingasconductive00.01.0,1.0,1.0,1.0HULL_COLOR_BLUE_IDHULL_COLOR_BLUE_ID125By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2405.0standardbluearmorfalse60.0755falsetruefalse0false0.15100truetruefalse1falsefalsefalsefalsefalsetrue1falsefalsefalsemediumnull_spinsolidconductivemediumnull_spinliquiddraining00.01.0,1.0,1.0,1.0HULL_COLOR_BLUE_IDHULL_COLOR_BLUE_ID125By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2405.0standardbluearmorfalse60.0755falsetruefalse0false0.15100truetruefalse1falsefalsefalsefalsefalsetrue2falsefalsefalselightbase_spinsoliddrainingnegativeanti_spingasinsulator00.01.0,1.0,1.0,1.0HULL_COLOR_BLUE_IDHULL_COLOR_BLUE_ID125By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2405.0standardbluearmorfalse60.0755falsetruefalse0false0.15100truetruefalse1falsefalsefalsefalsefalsetrue4falsefalsefalselightbase_spinsoliddrainingnegativeanti_spingasinsulator00.01.0,1.0,1.0,1.0HULL_COLOR_BLUE_IDHULL_COLOR_BLUE_ID125By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2405.0standardbluearmorfalse60.0755falsetruefalse0false0.15100truetruefalse1falsefalsefalsefalsefalsetrue5falsefalsefalselightbase_spinsoliddrainingnegativeanti_spingasinsulator00.01.0,1.0,1.0,1.0HULL_COLOR_BLUE_IDINGOT_BLUE1000Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2505.0advancedbluearmorfalse75.01005falsetruefalse0false0.25250truetruefalse1falsefalsefalsefalsefalsetrue0falsefalsefalselightbase_spingasinsulatornegativebase_spinsolidinsulator00.00.0,0.8,1.0,1.0POWERHULL_COLOR_BLUEPOWERHULL_COLOR_BLUE1000Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2505.0advancedbluearmorfalse75.01005falsetruefalse0false0.25250truetruefalse1falsefalsefalsefalsefalsetrue1falsefalsefalsenegativenull_spinliquidconductivenegativenull_spinliquiddraining00.00.0,0.8,1.0,1.0POWERHULL_COLOR_BLUEPOWERHULL_COLOR_BLUE1000Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2505.0advancedbluearmorfalse75.01005falsetruefalse0false0.25250truetruefalse1falsefalsefalsefalsefalsetrue2falsefalsefalselightbase_spinliquidconductivenegativeanti_spinliquiddraining00.00.0,0.8,1.0,1.0POWERHULL_COLOR_BLUEPOWERHULL_COLOR_BLUE1000Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2505.0advancedbluearmorfalse75.01005falsetruefalse0false0.25250truetruefalse1falsefalsefalsefalsefalsetrue4falsefalsefalselightbase_spinliquidconductivenegativeanti_spinliquiddraining00.00.0,0.8,1.0,1.0POWERHULL_COLOR_BLUEPOWERHULL_COLOR_BLUE1000Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2505.0advancedbluearmorfalse75.01005falsetruefalse0false0.25250truetruefalse1falsefalsefalsefalsefalsetrue5falsefalsefalselightbase_spinliquidconductivenegativeanti_spinliquiddraining00.00.0,0.8,1.0,1.0HULL_COLOR_BLUE_IDTERRAIN_CRYSTAL_BLUE1000Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2505.0bluecrystalarmorfalse75.01005truetruefalse0false0.25250truetruefalse1falsefalsefalsefalsefalsetrue0falsefalsefalselightanti_spinliquidconductivemediumanti_spinliquidinsulator00.01.0,1.0,1.0,1.0GLASS_BLOCK_BLUE1000Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2505.0bluecrystalarmorfalse75.01005truetruefalse0false0.25250truetruefalse1falsefalsefalsefalsefalsetrue1falsefalsefalsenegativeanti_spingasinsulatormediumbase_spingasdraining00.01.0,1.0,1.0,1.0GLASS_BLOCK_BLUE1000Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2505.0bluecrystalarmorfalse75.01005truetruefalse0false0.25250truetruefalse1falsefalsefalsefalsefalsetrue2falsefalsefalsenegativenull_spingasdraininglightanti_spingasdraining00.01.0,1.0,1.0,1.0GLASS_BLOCK_BLUE1000Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2505.0bluecrystalarmorfalse75.01005truetruefalse0false0.25250truetruefalse1falsefalsefalsefalsefalsetrue5falsefalsefalsemediumnull_spingasinsulatorlightanti_spingasdraining00.01.0,1.0,1.0,1.0GLASS_BLOCK_BLUE1000Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2505.0bluecrystalarmorfalse75.01005truetruefalse0false0.25250truetruefalse1falsefalsefalsefalsefalsetrue4falsefalsefalsemediumanti_spinsoliddrainingnegativebase_spinsolidconductive00.01.0,1.0,1.0,1.0Grey_HullMAN_GREEN50Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP2305.0basicgreenhullfalse0.0505falsetruefalse0false0.0575truetruefalse1falsefalsefalsefalsefalsetrue0falsefalsefalsenegativeanti_spinsoliddrainingmediumnull_spingasinsulator00.01.0,1.0,1.0,1.0Green_Hull50Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP2305.0basicgreenhullfalse0.0505falsetruefalse0false0.0575truetruefalse1falsefalsefalsefalsefalsetrue1falsefalsefalsenegativenull_spingasconductivemediumbase_spinliquiddraining00.01.0,1.0,1.0,1.0Green_Hull50Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP2305.0basicgreenhullfalse0.0505falsetruefalse0false0.0575truetruefalse1falsefalsefalsefalsefalsetrue2falsefalsefalsemediumanti_spinliquidinsulatorlightbase_spinsolidconductive00.01.0,1.0,1.0,1.0Green_Hull50Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP2305.0basicgreenhullfalse0.0505falsetruefalse0false0.0575truetruefalse1falsefalsefalsefalsefalsetrue5falsefalsefalsemediumanti_spinliquiddrainingnegativebase_spinliquidconductive00.01.0,1.0,1.0,1.0Green_Hull50Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP2305.0basicgreenhullfalse0.0505falsetruefalse0false0.0575truetruefalse1falsefalsefalsefalsefalsetrue4falsefalsefalselightnull_spinliquidinsulatormediumbase_spingasinsulator00.01.0,1.0,1.0,1.0Green_HullTERRAIN_M10L2_ID125By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2405.0standardgreenarmorfalse60.0755falsetruefalse0false0.15100truetruefalse1falsefalsefalsefalsefalsetrue0falsefalsefalsenegativeanti_spinliquidconductivenegativeanti_spingasconductive00.01.0,1.0,1.0,1.0HULL_COLOR_GREEN_IDHULL_COLOR_GREEN_ID125By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2405.0standardgreenarmorfalse60.0755falsetruefalse0false0.15100truetruefalse1falsefalsefalsefalsefalsetrue1falsefalsefalselightnull_spinliquidconductivelightnull_spinsolidconductive00.01.0,1.0,1.0,1.0HULL_COLOR_GREEN_IDHULL_COLOR_GREEN_ID125By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2405.0standardgreenarmorfalse60.0755falsetruefalse0false0.15100truetruefalse1falsefalsefalsefalsefalsetrue2falsefalsefalsemediumbase_spingasconductivenegativenull_spinsoliddraining00.01.0,1.0,1.0,1.0HULL_COLOR_GREEN_IDHULL_COLOR_GREEN_ID125By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2405.0standardgreenarmorfalse60.0755falsetruefalse0false0.15100truetruefalse1falsefalsefalsefalsefalsetrue4falsefalsefalsemediumbase_spingasconductivenegativenull_spinsoliddraining00.01.0,1.0,1.0,1.0HULL_COLOR_GREEN_IDHULL_COLOR_GREEN_ID125By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2405.0standardgreenarmorfalse60.0755falsetruefalse0false0.15100truetruefalse1falsefalsefalsefalsefalsetrue5falsefalsefalsemediumbase_spingasconductivenegativenull_spinsoliddraining00.01.0,1.0,1.0,1.0HULL_COLOR_GREEN_IDINGOT_GREEN1000Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2505.0advancedgreenarmorfalse75.01005falsetruefalse0false0.25250truetruefalse1falsefalsefalsefalsefalsetrue0falsefalsefalsemediumbase_spinsoliddrainingmediumnull_spingasdraining00.00.2,1.0,0.2,1.0POWERHULL_COLOR_GREENPOWERHULL_COLOR_GREEN1000Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2505.0advancedgreenarmorfalse75.01005falsetruefalse0false0.25250truetruefalse1falsefalsefalsefalsefalsetrue1falsefalsefalsenegativenull_spinliquidinsulatornegativeanti_spinsolidinsulator00.00.2,1.0,0.2,1.0POWERHULL_COLOR_GREENPOWERHULL_COLOR_GREEN1000Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2505.0advancedgreenarmorfalse75.01005falsetruefalse0false0.25250truetruefalse1falsefalsefalsefalsefalsetrue2falsefalsefalsemediumnull_spinsolidinsulatormediumbase_spinsolidconductive00.00.2,1.0,0.2,1.0POWERHULL_COLOR_GREENPOWERHULL_COLOR_GREEN1000Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2505.0advancedgreenarmorfalse75.01005falsetruefalse0false0.25250truetruefalse1falsefalsefalsefalsefalsetrue4falsefalsefalsemediumnull_spinsolidinsulatormediumbase_spinsolidconductive00.00.2,1.0,0.2,1.0POWERHULL_COLOR_GREENPOWERHULL_COLOR_GREEN1000Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2505.0advancedgreenarmorfalse75.01005falsetruefalse0false0.25250truetruefalse1falsefalsefalsefalsefalsetrue5falsefalsefalsemediumnull_spinsolidinsulatormediumbase_spinsolidconductive00.00.2,1.0,0.2,1.0HULL_COLOR_GREEN_IDTERRAIN_CRYSTAL_GREEN1000Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2505.0greencrystalarmorfalse75.01005truetruefalse0false0.25250truetruefalse1falsefalsefalsefalsefalsetrue0falsefalsefalsenegativebase_spinliquiddrainingnegativeanti_spinliquidinsulator00.01.0,1.0,1.0,1.0GLASS_BLOCK_GREEN1000Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2505.0greencrystalarmorfalse75.01005truetruefalse0false0.25250truetruefalse1falsefalsefalsefalsefalsetrue1falsefalsefalsemediumnull_spinliquidinsulatornegativebase_spinliquiddraining00.01.0,1.0,1.0,1.0GLASS_BLOCK_GREEN1000Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2505.0greencrystalarmorfalse75.01005truetruefalse0false0.25250truetruefalse1falsefalsefalsefalsefalsetrue2falsefalsefalsemediumbase_spinliquidinsulatormediumanti_spingasinsulator00.01.0,1.0,1.0,1.0GLASS_BLOCK_GREEN1000Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2505.0greencrystalarmorfalse75.01005truetruefalse0false0.25250truetruefalse1falsefalsefalsefalsefalsetrue5falsefalsefalsenegativebase_spingasconductivelightnull_spinsolidconductive00.01.0,1.0,1.0,1.0GLASS_BLOCK_GREEN1000Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2505.0greencrystalarmorfalse75.01005truetruefalse0false0.25250truetruefalse1falsefalsefalsefalsefalsetrue4falsefalsefalselightbase_spinsolidinsulatorlightanti_spinliquidinsulator00.01.0,1.0,1.0,1.0Grey_HullMAN_BLUEMAN_YELLOWMAN_RED50Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP2305.0basicbrownhullfalse0.0505falsetruefalse0false0.0575truetruefalse1falsefalsefalsefalsefalsetrue0falsefalsefalsenegativenull_spinliquidinsulatornegativenull_spingasdraining00.01.0,1.0,1.0,1.0Brown_Hull50Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP2305.0basicbrownhullfalse0.0505falsetruefalse0false0.0575truetruefalse1falsefalsefalsefalsefalsetrue1falsefalsefalsemediumnull_spinsolidinsulatormediumanti_spingasconductive00.01.0,1.0,1.0,1.0Brown_Hull50Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP2305.0basicbrownhullfalse0.0505falsetruefalse0false0.0575truetruefalse1falsefalsefalsefalsefalsetrue2falsefalsefalsenegativenull_spinliquidinsulatormediumbase_spinliquidconductive00.01.0,1.0,1.0,1.0Brown_Hull50Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP2305.0basicbrownhullfalse0.0505falsetruefalse0false0.0575truetruefalse1falsefalsefalsefalsefalsetrue5falsefalsefalsenegativebase_spingasconductivenegativeanti_spinsolidconductive00.01.0,1.0,1.0,1.0Brown_Hull50Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP2305.0basicbrownhullfalse0.0505falsetruefalse0false0.0575truetruefalse1falsefalsefalsefalsefalsetrue4falsefalsefalselightbase_spinsolidinsulatorlightbase_spingasdraining00.01.0,1.0,1.0,1.0Brown_HullTERRAIN_M1L2_IDTERRAIN_M4L2_IDTERRAIN_M8L2_ID125By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2405.0standardbrownarmorfalse60.0755falsetruefalse0false0.15100truetruefalse1falsefalsefalsefalsefalsetrue0falsefalsefalselightnull_spinsoliddraininglightnull_spinsoliddraining00.01.0,1.0,1.0,1.0HULL_COLOR_BROWN_IDHULL_COLOR_BROWN_ID125By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2405.0standardbrownarmorfalse60.0755falsetruefalse0false0.15100truetruefalse1falsefalsefalsefalsefalsetrue1falsefalsefalsemediumnull_spinliquiddraininglightbase_spinsolidinsulator00.01.0,1.0,1.0,1.0HULL_COLOR_BROWN_IDHULL_COLOR_BROWN_ID125By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2405.0standardbrownarmorfalse60.0755falsetruefalse0false0.15100truetruefalse1falsefalsefalsefalsefalsetrue2falsefalsefalsemediumnull_spingasdraininglightnull_spinliquiddraining00.01.0,1.0,1.0,1.0HULL_COLOR_BROWN_IDHULL_COLOR_BROWN_ID125By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2405.0standardbrownarmorfalse60.0755falsetruefalse0false0.15100truetruefalse1falsefalsefalsefalsefalsetrue4falsefalsefalsemediumnull_spingasdraininglightnull_spinliquiddraining00.01.0,1.0,1.0,1.0HULL_COLOR_BROWN_IDHULL_COLOR_BROWN_ID125By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2405.0standardbrownarmorfalse60.0755falsetruefalse0false0.15100truetruefalse1falsefalsefalsefalsefalsetrue5falsefalsefalsemediumnull_spingasdraininglightnull_spinliquiddraining00.01.0,1.0,1.0,1.0HULL_COLOR_BROWN_IDINGOT_BLUEINGOT_YELLOWINGOT_RED1000Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2505.0advancedbrownarmorfalse75.01005falsetruefalse0false0.25250truetruefalse1falsefalsefalsefalsefalsetrue0falsefalsefalsenegativenull_spingasinsulatornegativeanti_spinsolidconductive00.01.0,0.8,0.4,1.0POWERHULL_COLOR_BROWNPOWERHULL_COLOR_BROWN1000Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2505.0advancedbrownarmorfalse75.01005falsetruefalse0false0.25250truetruefalse1falsefalsefalsefalsefalsetrue1falsefalsefalselightnull_spinliquidconductivenegativenull_spingasdraining00.01.0,0.8,0.4,1.0POWERHULL_COLOR_BROWNPOWERHULL_COLOR_BROWN1000Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2505.0advancedbrownarmorfalse75.01005falsetruefalse0false0.25250truetruefalse1falsefalsefalsefalsefalsetrue2falsefalsefalsemediumnull_spingasdrainingnegativenull_spinliquiddraining00.01.0,0.8,0.4,1.0POWERHULL_COLOR_BROWNPOWERHULL_COLOR_BROWN1000Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2505.0advancedbrownarmorfalse75.01005falsetruefalse0false0.25250truetruefalse1falsefalsefalsefalsefalsetrue4falsefalsefalsemediumnull_spingasdrainingnegativenull_spinliquiddraining00.01.0,0.8,0.4,1.0POWERHULL_COLOR_BROWNPOWERHULL_COLOR_BROWN1000Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2505.0advancedbrownarmorfalse75.01005falsetruefalse0false0.25250truetruefalse1falsefalsefalsefalsefalsetrue5falsefalsefalsemediumnull_spingasdrainingnegativenull_spinliquiddraining00.01.0,0.8,0.4,1.0HULL_COLOR_BROWN_IDTERRAIN_M13L2_IDTERRAIN_M12L2_IDTERRAIN_M11L2_ID1000Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2505.0browncrystalarmorfalse75.01005truetruefalse0false0.25250truetruefalse1falsefalsefalsefalsefalsetrue0falsefalsefalselightnull_spinliquiddraininglightnull_spingasinsulator00.01.0,1.0,1.0,1.0HULL_COLOR_BROWN_IDTERRAIN_M13L2_IDTERRAIN_M12L2_IDTERRAIN_M11L2_ID1000Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2505.0browncrystalarmorfalse75.01005truetruefalse0false0.25250truetruefalse1falsefalsefalsefalsefalsetrue1falsefalsefalsemediumanti_spinsolidconductivelightnull_spinliquidinsulator00.01.0,1.0,1.0,1.0HULL_COLOR_BROWN_IDTERRAIN_M13L2_IDTERRAIN_M12L2_IDTERRAIN_M11L2_ID1000Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2505.0browncrystalarmorfalse75.01005truetruefalse0false0.25250truetruefalse1falsefalsefalsefalsefalsetrue2falsefalsefalsenegativeanti_spinsolidinsulatornegativebase_spingasinsulator00.01.0,1.0,1.0,1.0HULL_COLOR_BROWN_IDTERRAIN_M13L2_IDTERRAIN_M12L2_IDTERRAIN_M11L2_ID1000Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2505.0browncrystalarmorfalse75.01005truetruefalse0false0.25250truetruefalse1falsefalsefalsefalsefalsetrue4falsefalsefalsenegativeanti_spinsolidinsulatornegativeanti_spingasinsulator00.01.0,1.0,1.0,1.0HULL_COLOR_BROWN_IDTERRAIN_M13L2_IDTERRAIN_M12L2_IDTERRAIN_M11L2_ID1000Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP2505.0browncrystalarmorfalse75.01005truetruefalse0false0.25250truetruefalse1falsefalsefalsefalsefalsetrue5falsefalsefalsenegativeanti_spinliquidinsulatormediumbase_spinsolidconductive00.01.0,1.0,1.0,1.0POWER_COIL_IDCrystaline Glass50Relatively cheap and easy to make, Glass allows clear exterior views, however it has little in the way of durability when shot. -Structural Stats- $ARMOUR% Armor $HP HP2305.0basicglassfalse0.0505truetruefalse0false0.0575truetruefalse1falsefalsefalsefalsefalsetrue0falsefalsefalsenegativenull_spingasdrainingnegativenull_spingasdraining00.01.0,1.0,1.0,1.0GLASS_IDGLASS_IDCrystaline glass50Relatively cheap and easy to make, Glass allows clear exterior views, however it has little in the way of durability when shot. -Structural Stats- $ARMOUR% Armor $HP HP2305.0basicglassfalse0.0505truetruefalse0false0.0575truetruefalse1falsefalsefalsefalsefalsetrue1falsefalsefalsenegativenull_spingasdrainingmediumanti_spinliquidconductive00.01.0,1.0,1.0,1.0GLASS_IDGLASS_IDCrystaline glass50Relatively cheap and easy to make, Glass allows clear exterior views, however it has little in the way of durability when shot. -Structural Stats- $ARMOUR% Armor $HP HP2305.0basicglassfalse0.0505truetruefalse0false0.0575truetruefalse1falsefalsefalsefalsefalsetrue2falsefalsefalsenegativenull_spingasconductivelightnull_spinliquidinsulator00.01.0,1.0,1.0,1.0GLASS_IDGLASS_IDCrystaline glass50Relatively cheap and easy to make, Glass allows clear exterior views, however it has little in the way of durability when shot. -Structural Stats- $ARMOUR% Armor $HP HP2305.0basicglassfalse0.0505truetruefalse0false0.0575truetruefalse1falsefalsefalsefalsefalsetrue4falsefalsefalsenegativenull_spingasconductivelightnull_spinliquidinsulator00.01.0,1.0,1.0,1.0GLASS_IDGLASS_IDCrystaline glass50Relatively cheap and easy to make, Glass allows clear exterior views, however it has little in the way of durability when shot. -Structural Stats- $ARMOUR% Armor $HP HP2305.0basicglassfalse0.0505truetruefalse0false0.0575truetruefalse1falsefalsefalsefalsefalsetrue5falsefalsefalsenegativenull_spingasconductivelightnull_spinliquidinsulator00.01.0,1.0,1.0,1.0TERRAIN_M3L2_IDMETAL_MESH500This is a rail docking module. It is used to dock to a basic rail, a rail rotator, or a Rail Turret Axis. The arrow on its top side works like a magnet aligning itself with the arrow on the block you are docking to. For each docker you can set a docking beam from within your weapon panel. There is no restriction to the size and mass in docking, except overlapping areas are not allowed. -Structural Stats- $ARMOUR% Armor $HP HP2405.0false60.0050falsetruetrue0false0.1100truetruefalse6falsefalsefalsefalsefalsetrue6falsefalsefalselightnull_spinsolidinsulatorlightanti_spingasinsulator00.01.0,1.0,1.0,1.0TERRAIN_M2L2_IDRAIL_SPEED_CONTROLLER100This is the basic rail module. As a single bock this module works like a docking module. You can put more of them together to make a track. Use the 'Rail Docker' to dock to this block. -Structural Stats- $ARMOUR% Armor $HP HP2405.0railtrackfalse60.0050falsetruetrue0false0.05100truetruefalse6falsefalsefalsefalsefalsetrue6falsefalsefalsenegativeanti_spinsolidconductivemediumbase_spingasdraining00.01.0,1.0,1.0,1.0TERRAIN_M2L2_ID100This is the turret axis module. Use a Rail Docker to dock to this block. A Rail axis will only move within the axis the block is facing. However, it is possible to chain two of them together to make turrets with full 360 degree freedom. -Structural Stats- $ARMOUR% Armor $HP HP2505.0railtrackfalse60.0050falsetruetrue0false0.1100truetruefalse6falsefalsefalsefalsefalsetrue6falsefalsefalselightnull_spinliquiddrainingnegativeanti_spinliquidinsulator00.01.0,1.0,1.0,1.0TERRAIN_M2L2_IDRAIL_SPEED_CONTROLLERACTIVAION_BLOCK_ID100This is the rail rotation module. Whatever goes on to it will rotate by default 90 degrees, and then move on in the given direction if there is another rail block to go to. The degree of rotation can be modified by connecting activation blocks Connect from the rail rotator up to 9 activation blocks. Each active block will add 45 degrees to its rotation. So it is possible to dynamically change the rotation by just activating and deactivating the activation blocks. Nine active blocks will result in a constant rotation. -Structural Stats- $ARMOUR% Armor $HP HP2405.0railtrackfalse60.0050falsetruetrue0false0.1100truetruefalse6falsefalsefalsefalsefalsetrue6falsefalsefalselightnull_spinliquidconductivenegativeanti_spinliquidinsulator00.01.0,1.0,1.0,1.0TERRAIN_M2L2_IDRAIL_SPEED_CONTROLLERACTIVAION_BLOCK_ID100This is the rail rotation module. Whatever goes on to it will rotate by default 90 degrees, and then move on in the given direction if there is another rail block to go to. The degree of rotation can be modified by connecting activation blocks Connect from the rail rotator up to 9 activation blocks. Each active block will add 45 degrees to its rotation. So it is possible to dynamically change the rotation by just activating and deactivating the activation blocks. Nine active blocks will result in a constant rotation. -Structural Stats- $ARMOUR% Armor $HP HP2405.0railtrackfalse60.0050falsetruefalse0false0.1100truetruefalse6falsefalsefalsefalsefalsetrue6falsefalsefalsemediumnull_spinliquidinsulatormediumbase_spingasinsulator00.01.0,1.0,1.0,1.0TERRAIN_M2L2_IDMETAL_MESHFIXED_DOCK_ID_ENHANCER1000The Docking Module allows the user to create a fixed Docking Zone. This Zone can then be Docked/Undocked with, by using the Ship Core's built-in Docking Beam. Docking Modules can be oriented, and must not have any obstructions in their Zone (The Green Box), other than the docked item in question. Otherwise, the Module will go offline, and no docking will be allowed until the obstruction is removed. -Structural Stats- $ARMOUR% Armor $HP HP2405.0false60.0050falsefalsetrue0false0.1100truetruetrue1falsefalsefalsefalsefalsetrue0falsefalsetruemediumanti_spingasconductivenegativenull_spinsolidconductive00.01.0,1.0,1.0,1.0TERRAIN_M2L2_IDMETAL_MESHFIXED_DOCK_ID500The Docking Enhancer can be used to increase the size of the Docking Zone created by a Docking Module. To use them, simply connect them to the Docking Module whose zone you want to increase by selecting the Module with C, and then using V to connect each Enhancer. As with Weapons, and other blocks that can be connected. The Docking Enhancers do not have to be adjacent to the Docking Module. Alternatively, you can lay a Docking Module down, select it with C, and then each Docking Enhancer you put down afterwards will be automatically connected to the Docking Module. As of now, there is no need to orient Docking Enhancers, as they will increase the Docking Zone all around, no matter which way they are facing, or where they are put in correlation to the Docking Module. -StructuralStats- $ARMOUR% Armor $HP HP2405.0true0.0050falsefalsefalse0false0.125truetruefalse1falsefalsefalsefalsefalsetrue0falsefalsetruemediumbase_spingasconductivelightnull_spinsolidconductive00.01.0,1.0,1.0,1.0TERRAIN_M2L2_IDTERRAIN_M3L2_IDDOCKING_ENHANCER_ID1000The Turret Docking Module functions very similarly to the Docking Module. Except that it allows the docked item to freely rotate, thus enabling turret capabilites. All the other rules and limitations of the Docking Module still apply. You can orient the block and thus the zone, and there must be no other blocks than the docked item in the zone. -Structural Stats- $ARMOUR% Armor $HP HP2505.0false60.0050falsefalsetrue0false0.1100truetruetrue1falsefalsefalsefalsefalsetrue0falsefalsetruemediumbase_spinliquiddrainingnegativeanti_spinliquidinsulator00.00.4,1.0,0.4,1.0TERRAIN_M2L2_IDTERRAIN_M3L2_IDDOCK_ID500The Turret Docking Enhancer can be used for the Turret Docking Module, much like the Docking Enhancer can be for the Docking Module. To use them, you must simply connect them to the Turret Docking Module whose zone you want to increase by selecting the Unit with C, and then using V to connect each Enhancer. As with Weapons, and other blocks that can be connected. The Turret Docking Enhancers do not have to be adjacent to the Turret Docking Module. Alternatively, you can lay a Turret Docking Module down, select it with C, and then each Turret Docking Enhancer you put down afterwards will be automatically connected to the Turret Docking Module. As of now, there is no need to orient Turret Docking Enhancer, as they will increase the Docking Zone all around, no matter which way they are facing, or where they are put in correlation to the Turret Docking Module. -StructuralStats- $ARMOUR% Armor $HP HP2505.0true0.0050falsefalsefalse0false0.125truetruefalse1falsefalsefalsefalsefalsetrue0falsefalsetruelightnull_spinsolidinsulatormediumanti_spinliquidinsulator00.01.0,1.0,1.0,1.0TERRAIN_M2L2_IDPOWER_COIL_ID200This block is used to combat slow down on rails. There is a certain mass free to place on each rail, but in case that is reached, the rail movement will slow down immensly. Each 'Rail Mass Enhancer' adds more possible mass to all the rails on your structure. -Structural Stats- $ARMOUR% Armor $HP HP2405.0true0.0050falsetruefalse0false0.0525truetruefalse1falsefalsefalsefalsefalsetrue0falsefalsefalselightnull_spinsolidconductivemediumanti_spinliquidinsulator00.01.0,1.0,1.0,1.0TERRAIN_M3L2_IDTERRAIN_M2L2_IDRAIL_BLOCK_CCWRAIL_BLOCK_CWRAIL_BLOCK_BASIC500The rail speed controller is used to manipulate the speed of your rails. Place it down and connect from it to all the rails that should be controlled. Using shift+V in build mode will add all touching rail blocks in the same direction. Then connect any number of activation blocks from the rail speed controller. The number of active blocks in opposition to the number of inactive blocks determines the speed percentage. So 5 active and 5 inactive is 50% of max speed, the same as 100 active and 100 inactive -Structural Stats- $ARMOUR% Armor $HP HP2505.0false0.0075falsetruefalse0false0.125truetruefalse6falsefalsefalsefalsefalsetrue0falsefalsefalsemediumanti_spinliquidconductivelightanti_spinliquiddraining00.01.0,1.0,1.0,1.0WHITE_POLE_LIGHTGLASS_ID50Light blocks are an excellent way to add illumination to the area. -Structural Stats- $ARMOUR% Armor $HP HP2405.0false0.005falsetruefalse0false0.02510truetruetrue1falsetruefalsefalsefalsetrue0truefalsefalsemediumanti_spinliquidconductivelightnull_spinliquiddraining00.01.0,1.0,1.0,1.0YELLOW_POLE_LIGHTGLASS_ID200The Beacon provides an easily seen flare of brightness. -StructuralStats- $ARMOUR% Armor $HP HP 2405.0false0.005truetruefalse0false0.02510truetruetrue1falsefalsefalsefalsefalsetrue0truefalsefalsenegativenull_spingasdrainingnegativeanti_spinsolidconductive00.01.0,1.0,1.0,1.0LIGHT_BULB_YELLOWGLASS_ID50Light blocks are an excellent way to add illumination to the area. -Structural Stats- $ARMOUR% Armor $HP HP2405.0false0.005falsetruefalse0false0.02510truetruetrue1falsetruefalsefalsefalsetrue0truefalsefalsemediumanti_spinliquiddraininglightbase_spinsolidinsulator00.01.0,1.0,0.0,1.0ORANGE_POLE_LIGHTGLASS_ID50Light blocks are an excellent way to add illumination to the area. -Structural Stats- $ARMOUR% Armor $HP HP2405.0false0.005falsetruefalse0false0.02510truetruetrue1falsetruefalsefalsefalsetrue0truefalsefalsenegativeanti_spinliquiddrainingnegativebase_spingasdraining00.01.0,0.49803922,0.0,1.0RED_POLE_LIGHTGLASS_ID50Light blocks are an excellent way to add illumination to the area. -Structural Stats- $ARMOUR% Armor $HP HP2405.0false0.005falsetruefalse0false0.02510truetruetrue1falsetruefalsefalsefalsetrue0truefalsefalselightbase_spinliquidconductivenegativeanti_spinliquidinsulator00.01.0,0.0,0.0,1.0PURPLE_POLE_LIGHTGLASS_ID50Light blocks are an excellent way to add illumination to the area. -Structural Stats- $ARMOUR% Armor $HP HP2405.0false0.005falsetruefalse0false0.02510truetruetrue1falsetruefalsefalsefalsetrue0truefalsefalsemediumnull_spingasdrainingnegativenull_spinliquidconductive00.01.0,0.0,1.0,1.0BLUE_POLE_LIGHTGLASS_ID50Light blocks are an excellent way to add illumination to the area. -Structural Stats- $ARMOUR% Armor $HP HP2405.0false0.005falsetruefalse0false0.02510truetruetrue1falsetruefalsefalsefalsetrue0truefalsefalsemediumnull_spingasinsulatornegativeanti_spingasinsulator00.00.0,0.49803922,1.0,1.0GREEN_POLE_LIGHTGLASS_ID50Light blocks are an excellent way to add illumination to the area. -Structural Stats- $ARMOUR% Armor $HP HP2405.0false0.005falsetruefalse0false0.02510truetruetrue1falsetruefalsefalsefalsetrue0truefalsefalsemediumbase_spinsolidinsulatornegativeanti_spinsolidinsulator00.00.0,1.0,0.0,1.0BLACK_POLE_LIGHTGLASS_ID50Light blocks are an excellent way to add illumination to the area. -Structural Stats- $ARMOUR% Armor $HP HP2405.0false0.005falsetruefalse0false0.02510truetruetrue1falsetruefalsefalsefalsetrue0truefalsefalsemediumbase_spinsolidinsulatorlightnull_spinsolidconductive00.00.4,0.0,0.8,0.8TERRAIN_M7L2_ID25Simple to create, Light Rods are an easy way to add some lighting to the area. -Structural Stats- $ARMOUR% Armor $HP HP2305.0false0.005truetruetrue0false0.015truetruetrue1falsefalsefalsefalsefalsefalse3truefalsefalselightnull_spinliquidconductivemediumnull_spinliquidconductive00.01.0,1.0,1.0,0.49803922TERRAIN_M7L2_ID50Simple to create, Beacon Rods provide an easily seen flare of brightness. -StructuralStats- $ARMOUR% Armor $HP HP2305.0false0.005truetruetrue0false0.015truetruetrue1falsefalsefalsefalsefalsefalse3truefalsefalsenegativenull_spinliquiddraininglightanti_spingasinsulator00.01.0,1.0,1.0,0.49803922TERRAIN_M11L2_ID25Simple to create, Light Rods are an easy way to add some lighting to the area. -Structural Stats- $ARMOUR% Armor $HP HP2305.0false0.005truetruetrue0false0.015truetruetrue1falsefalsefalsefalsefalsefalse3truefalsefalsenegativeanti_spinsolidinsulatormediumanti_spinliquidconductive00.01.0,1.0,0.0,0.49803922TERRAIN_M2L2_ID25Simple to create, Light Rods are an easy way to add some lighting to the area. -Structural Stats- $ARMOUR% Armor $HP HP2305.0false0.005truetruetrue0false0.015truetruetrue1falsefalsefalsefalsefalsefalse3truefalsefalselightnull_spinsolidinsulatormediumnull_spingasconductive00.01.0,0.49803922,0.0,0.49803922TERRAIN_M14L2_ID25Simple to create, Light Rods are an easy way to add some lighting to the area. -Structural Stats- $ARMOUR% Armor $HP HP2305.0false0.005truetruetrue0false0.015truetruetrue1falsefalsefalsefalsefalsefalse3truefalsefalsenegativenull_spinsolidconductivenegativeanti_spinliquiddraining00.01.0,0.0,0.0,0.49803922TERRAIN_M9L2_ID25Simple to create, Light Rods are an easy way to add some lighting to the area. -Structural Stats- $ARMOUR% Armor $HP HP2305.0false0.005truetruetrue0false0.015truetruetrue1falsefalsefalsefalsefalsefalse3truefalsefalselightanti_spingasdrainingmediumnull_spinsolidconductive00.01.0,0.0,1.0,0.49803922TERRAIN_M13L2_ID25Simple to create, Light Rods are an easy way to add some lighting to the area. -Structural Stats- $ARMOUR% Armor $HP HP2305.0false0.005truetruetrue0false0.015truetruetrue1falsefalsefalsefalsefalsefalse3truefalsefalsenegativeanti_spingasconductivenegativebase_spinliquiddraining00.00.0,0.49803922,1.0,0.49803922TERRAIN_M12L2_ID25Simple to create, Light Rods are an easy way to add some lighting to the area. -Structural Stats- $ARMOUR% Armor $HP HP2305.0false0.005truetruetrue0false0.015truetruetrue1falsefalsefalsefalsefalsefalse3truefalsefalsenegativenull_spingasconductivemediumbase_spingasconductive00.00.0,1.0,0.0,0.49803922TERRAIN_M15L2_ID25Simple to create, Light Rods are an easy way to add some lighting to the area. -Structural Stats- $ARMOUR% Armor $HP HP2305.0false0.005truetruetrue0false0.015truetruetrue1falsefalsefalsefalsefalsefalse3truefalsefalsenegativeanti_spinliquidconductivenegativenull_spinsolidinsulator00.00.4,0.0,0.8,0.5METAL_MESHPOWER_COIL_ID200This module can be used to remotely activate any other module that can be activated. Press $ACTIVATE to Activate/Deactivate. You have to select it and connect it to the module (e.g. a door) for it to work. (Default: select with C, look at the door and press V.) -Structural Stats- $ARMOUR% Armor $HP HP 2405.0activation triggerfalse0.0010falsetruefalse0false0.0115truetruetrue1falsetruefalsefalsefalsetrue0falsefalsefalselightnull_spingasdrainingnegativebase_spingasinsulator00.01.0,1.0,1.0,0.005METAL_MESHPOWER_COIL_ID200Will invert the input connected to this module, and deligates it to the modules connected to it. A logic gate is an idealized or physical device implementing a Boolean function; that is, it performs a logical operation on one or more logical inputs, and produces a single logical output. -Structural Stats- $ARMOUR% Armor $HP HP2405.0logic gatefalse0.0010falsetruefalse0false0.0115truetruetrue1falsetruefalsefalsefalsetrue0falsefalsefalselightbase_spinliquiddraininglightanti_spingasdraining00.01.0,1.0,1.0,0.005METAL_MESHPOWER_COIL_ID200A logic gate is an idealized or physical device implementing a Boolean function; that is, it performs a logical operation on one or more logical inputs, and produces a single logical output. This module will send "on" only when all logic modules connected to it are "on". -Structural Stats- $ARMOUR% Armor $HP HP2405.0logic gatefalse0.0010falsetruefalse0false0.0115truetruetrue1falsetruefalsefalsefalsetrue0falsefalsefalsemediumanti_spinliquiddraininglightbase_spinsolidconductive00.01.0,1.0,1.0,0.005METAL_MESHPOWER_COIL_ID200A logic gate is an idealized or physical device implementing a Boolean function; that is, it performs a logical operation on one or more logical inputs, and produces a single logical output. This module will send "on" only if at least one logic module connected to it is "on". -Structural Stats- $ARMOUR% Armor $HP HP2405.0logic gatefalse0.0010falsetruefalse0false0.0115truetruetrue1falsetruefalsefalsefalsetrue0falsefalsefalsemediumnull_spingasconductivenegativeanti_spingasdraining00.01.0,1.0,1.0,0.005METAL_MESHPOWER_COIL_ID200This module will take the input, wait, and then send it after a delay. -Structural Stats- $ARMOUR% Armor $HP HP2405.0logic delayfalse0.0010falsetruefalse0false0.0115truetruetrue1falsetruefalsefalsefalsetrue0falsefalsefalselightanti_spinsoliddrainingnegativebase_spingasdraining00.01.0,1.0,1.0,0.005METAL_MESHPOWER_COIL_IDSIGNAL_TRIGGER_AREA200This controller has to be placed next to an activation module for it to work. If a ship or person enters the area blocks connected to this controller, it will activate all activation blocks next to this block. -Structural Stats- $ARMOUR% Armor $HP HP2405.0activation triggerfalse0.0010falsetruefalse0false0.0115truetruefalse1falsetruefalsefalsefalsetrue0falsefalsefalsemediumanti_spinsolidinsulatormediumnull_spinliquidinsulator00.01.0,1.0,1.0,0.005METAL_MESHPOWER_COIL_IDSIGNAL_TRIGGER_AREA_CONTROLLER200This block can only be seen in the structure's build mode. It connects to the Trigger (Area) Controller. Use it to build areas that activate when someone enters it. On activation, only one signal is sent. It will not activate again, until the catalyst leaves the area. It will activate once for each object, should multiple objects enter the area. -Structural Stats- $ARMOUR% Armor $HP HP2405.0activation triggerfalse0.000truetruefalse0false0.011truetruefalse1falsefalsefalsefalsefalsefalse0falsefalsefalsenegativeanti_spinliquidconductivenegativeanti_spingasinsulator00.01.0,1.0,1.0,0.01METAL_MESHPOWER_COIL_ID200This module can be placed and connected, to a logic structure. The block will activate when a player in gravity steps on it. -Structural Stats- $ARMOUR% Armor $HP HP2405.0activation triggerfalse0.0010truetruefalse0false0.0115truetruefalse1falsetruefalsefalsefalsetrue0falsefalsefalsemediumanti_spingasinsulatornegativenull_spinsoliddraining00.01.0,1.0,1.0,0.005METAL_MESHPOWER_COIL_ID200This is the same as the Delay signal, with the difference that it will not activate again from the same signal in a loop. -Structural Stats- $ARMOUR% Armor $HP HP2405.0logic delayfalse0.0010falsefalsefalse0false0.0115truetruetrue1falsetruefalsefalsefalsetrue0falsefalsetruemediumnull_spingasinsulatorlightbase_spinliquidinsulator00.01.0,1.0,1.0,0.005METAL_MESHPOWER_COIL_ID200When activated, this block sends an active logic signal for 0.5 seconds and then deactivates. -Structural Stats- $ARMOUR% Armor $HP HP2405.0activation triggerfalse0.0010falsetruefalse0false0.0115truetruetrue1falsetruefalsefalsefalsetrue0falsefalsefalsenegativeanti_spinliquidinsulatornegativenull_spinsolidinsulator00.01.0,1.0,1.0,0.005METAL_MESHPOWER_COIL_ID200Wireless blocks can be linked between seperate entities using C & V to connect them. -Structural Stats- $ARMOUR% Armor $HP HP2405.0wirelessfalse0.0010falsetruefalse0false0.0115truetruetrue1falsetruefalsefalsefalsetrue0falsefalsefalsemediumbase_spingasdrainingnegativebase_spinliquiddraining00.01.0,1.0,1.0,0.005METAL_MESHPOWER_COIL_ID200When this block receives an active signal from another logic block it will toggle on or off. -Structural Stats- $ARMOUR% Armor $HP HP2405.0logic gatefalse0.0010falsetruefalse0false0.0115truetruetrue1falsetruefalsefalsefalsetrue0falsefalsefalsenegativebase_spingasconductivenegativebase_spingasconductive00.01.0,1.0,1.0,0.005METAL_MESHPOWER_COIL_ID200This logic block can be named and assigned in the weapons bar to activate logic from within the ship. To assign on the hotbar, the module must be connected to at least one other logic block. -Structural Stats- $ARMOUR% Armor $HP HP2405.0wirelessfalse0.0010falsetruefalse0false0.0115truetruetrue1falsetruefalsefalsefalsetrue0falsefalsefalsemediumnull_spingasdrainingmediumnull_spinliquiddraining00.01.0,1.0,1.0,0.005METAL_MESHPOWER_COIL_IDACTIVATION_GATE_MODULE200Activation Gates are capable of detecting an entity passing through it's Gate structure, sending a True signal to any Logic block linked to the Controller.. The gate must be a solid, 1 block deep ring structure linked to a Activation Gate controller. To link your Activation Gate Controller to the Activation Gate Module structure, press C on the Controller, then V on the individual modules, or alternatively Shift + V to mass select grouped modules. -Structural Stats- $ARMOUR% Armor $HP HP2405.0false0.0010falsetruefalse0false0.115truetruetrue6falsefalsefalsefalsefalsetrue0falsefalsefalsemediumnull_spinsoliddrainingnegativeanti_spinsoliddraining00.01.0,1.0,1.0,1.0METAL_MESHPOWER_COIL_IDACTIVATION_GATE_CONTROLLER200Activation Gates are capable of detecting an entity passing through it's Gate structure, sending a True signal to any Logic block linked to the Controller.. The gate must be a solid, 1 block deep ring structure linked to a Activation Gate controller. To link your Activation Gate Controller to the Activation Gate Module structure, press C on the Controller, then V on the individual modules, or alternatively Shift + V to mass select grouped modules. -Structural Stats- $ARMOUR% Armor $HP HP2405.0false0.0010falsetruetrue0false0.115truetruefalse6falsefalsefalsefalsefalsetrue0falsefalsefalselightnull_spinsoliddrainingmediumnull_spinsoliddraining00.01.0,1.0,1.0,1.0METAL_MESH125These modules can used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Press $ACTIVATE to Open/Close. -Structural Stats- $ARMOUR% Armor $HP HP2305.0basicdoorfalse60.0750falsetruefalse0false0.15100truetruetrue1falsefalsefalsefalsefalsetrue0falsetruefalsemediumnull_spingasdrainingnegativebase_spinsolidinsulator00.01.0,1.0,1.0,1.0DOOR_ELEMENT100These modules can used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Press $ACTIVATE to Open/Close. -Structural Stats- $ARMOUR% Armor $HP HP2305.0basicdoorfalse60.0750falsetruefalse0false0.15100truetruetrue1falsefalsefalsefalsefalsetrue1falsetruefalsenegativeanti_spinliquiddrainingmediumanti_spinliquidconductive00.01.0,1.0,1.0,1.0POWER_COIL_ID50These modules can used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Press $ACTIVATE to Open/Close. -Structural Stats- $ARMOUR% Armor $HP HP2305.0basicglassdoorfalse0.0500truetruefalse0false0.0575truetruetrue1falsefalsefalsefalsefalsetrue0falsetruefalselightanti_spinsoliddrainingnegativenull_spinliquidconductive00.01.0,1.0,1.0,1.0Glass_Door50These modules can used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Press $ACTIVATE to Open/Close. -Structural Stats- $ARMOUR% Armor $HP HP2305.0basicglassdoorfalse0.0500truetruefalse0false0.0575truetruetrue1falsefalsefalsefalsefalsetrue1falsetruefalsemediumbase_spinsoliddraininglightbase_spingasdraining00.01.0,1.0,1.0,1.0TERRAIN_M13L2_ID1000These modules can used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Blast Doors are significantly more durable than standard Plex or Glass Doors. Press $ACTIVATE to Open/Close. -Structural Stats- $ARMOUR% Armor $HP HP2505.0blastdoorfalse75.01000falsetruefalse0false0.25250truetruetrue1falsefalsefalsefalsefalsetrue0falsetruefalselightnull_spinsoliddrainingmediumbase_spingasdraining00.01.0,1.0,1.0,1.0Blast_Door1000These modules can used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Blast Doors are significantly more durable than standard Plex or Glass Doors. Press $ACTIVATE to Open/Close. -Structural Stats- $ARMOUR% Armor $HP HP2505.0blastdoorfalse75.01000falsetruefalse0false0.25250truetruetrue1falsefalsefalsefalsefalsetrue1falsetruefalsemediumnull_spingasconductivelightnull_spinliquidconductive00.01.0,1.0,1.0,1.0TERRAIN_M14L2_ID1000These forcefield modules can used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Forcefields are significantly more durable than standard Plex or Glass Doors. Press $ACTIVATE to Open/Close. -Structural Stats- $ARMOUR% Armor $HP HP2505.0red force fieldtrue75.01000truetruefalse0false0.25250truetruetrue1falsefalsefalsefalsefalsetrue0truetruefalsemediumnull_spinliquidconductivelightnull_spinsolidinsulator00.00.8,0.0,0.0,0.02Forcefield_Red1000These forcefield modules can used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Forcefields are significantly more durable than standard Plex or Glass Doors. Press $ACTIVATE to Open/Close. -Structural Stats- $ARMOUR% Armor $HP HP2505.0red force fieldtrue75.01000truetruefalse0false0.25250truetruetrue1falsefalsefalsefalsefalsetrue1truetruefalselightnull_spinsolidinsulatorlightanti_spinliquidinsulator00.00.8,0.0,0.0,0.02TERRAIN_M13L2_ID1000These forcefield modules can used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Forcefields are significantly more durable than standard Plex or Glass Doors. Press $ACTIVATE to Open/Close. -Structural Stats- $ARMOUR% Armor $HP HP2505.0blue force fieldtrue75.01000truetruefalse0false0.25250truetruetrue1falsefalsefalsefalsefalsetrue0truetruefalsemediumanti_spinliquidconductivelightbase_spingasinsulator00.00.0,0.29411766,0.83137256,0.02Forcefield_Blue1000These forcefield modules can used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Forcefields are significantly more durable than standard Plex or Glass Doors. Press $ACTIVATE to Open/Close. -Structural Stats- $ARMOUR% Armor $HP HP2505.0blue force fieldtrue75.01000truetruefalse0false0.25250truetruetrue1falsefalsefalsefalsefalsetrue1truetruefalselightnull_spinsoliddrainingmediumbase_spingasconductive00.00.0,0.29411766,0.83137256,0.02TERRAIN_M11L2_ID1000These forcefield modules can used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Forcefields are significantly more durable than standard Plex or Glass Doors. Press $ACTIVATE to Open/Close. -Structural Stats- $ARMOUR% Armor $HP HP2505.0yellow force fieldtrue75.01000truetruefalse0false0.25250truetruetrue1falsefalsefalsefalsefalsetrue0truetruefalsemediumbase_spinliquidconductivelightbase_spingasinsulator00.01.0,0.28235295,0.0,0.02Forcefield_Yellow1000These forcefield modules can used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Forcefields are significantly more durable than standard Plex or Glass Doors. Press $ACTIVATE to Open/Close. -Structural Stats- $ARMOUR% Armor $HP HP2505.0yellow force fieldtrue75.01000truetruefalse0false0.25250truetruetrue1falsefalsefalsefalsefalsetrue1truetruefalselightanti_spingasinsulatormediumbase_spinliquidinsulator00.01.0,0.28235295,0.0,0.02TERRAIN_M7L2_IDMETAL_MESH750Medical supply boxes dispense a variety of treatments to heal astronauts who have suffered minor injuries. Press $ACTIVATE to Activate, a short cycling time must elapse before re-use is possible. -Structural Stats- $ARMOUR% Armor $HP HP2405.0medicblockfalse0.0010falsetruefalse0false0.02515truetruefalse3falsefalsefalsefalsefalsetrue0falsefalsefalsemediumanti_spinsolidconductivelightanti_spinsoliddraining00.01.0,1.0,1.0,1.0TERRAIN_M7L2_IDMETAL_MESH750Medical supply cabinets dispense a variety of treatments to heal astronauts who have suffered minor injuries. Press $ACTIVATE to Activate, a short cycling time must elapse before re-use is possible. -Structural Stats- $ARMOUR% Armor $HP HP2405.0medicblockfalse0.0010falsetruefalse0false0.02515truetruefalse3falsefalsefalsefalsefalsetrue0falsefalsefalselightnull_spinsolidconductivelightnull_spingasdraining00.01.0,1.0,1.0,1.0Green_HullTERRAIN_M10L2_IDTERRAIN_M5L2_ID125Green Standard Armor that has been emblazoned with white caution stripes. -Structural Stats- $ARMOUR% Armor $HP HP2405.0greenhazardarmorfalse60.0755falsetruefalse0false0.15100truetruefalse1falsefalsefalsefalsefalsetrue0falsefalsefalsemediumanti_spinsolidconductivenegativeanti_spinsoliddraining00.01.0,1.0,1.0,1.0HULL_HAZARD_GREEN125Green Standard Armor that has been emblazoned with white caution stripes. -Structural Stats- $ARMOUR% Armor $HP HP2405.0greenhazardarmorfalse60.0755falsetruefalse0false0.15100truetruefalse1falsefalsefalsefalsefalsetrue1falsefalsefalsenegativebase_spingasconductivelightbase_spingasinsulator00.01.0,1.0,1.0,1.0HULL_HAZARD_GREEN125Green Standard Armor that has been emblazoned with white caution stripes. -Structural Stats- $ARMOUR% Armor $HP HP2405.0greenhazardarmorfalse60.0755falsetruefalse0false0.15100truetruefalse1falsefalsefalsefalsefalsetrue2falsefalsefalsemediumnull_spingasconductivelightbase_spinliquidconductive00.01.0,1.0,1.0,1.0HULL_HAZARD_GREEN125Green Standard Armor that has been emblazoned with white caution stripes. -Structural Stats- $ARMOUR% Armor $HP HP2405.0greenhazardarmorfalse60.0755falsetruefalse0false0.15100truetruefalse1falsefalsefalsefalsefalsetrue5falsefalsefalsenegativeanti_spinliquiddraininglightanti_spinsoliddraining00.01.0,1.0,1.0,1.0HULL_HAZARD_GREEN125Green Standard Armor that has been emblazoned with white caution stripes. -Structural Stats- $ARMOUR% Armor $HP HP2405.0greenhazardarmorfalse60.0755falsetruefalse0false0.15100truetruefalse1falsefalsefalsefalsefalsetrue4falsefalsefalselightnull_spinliquidinsulatormediumbase_spinliquiddraining00.01.0,1.0,1.0,1.0Yellow_HullTERRAIN_M4L2_IDTERRAIN_M16L2_ID125Yellow Standard Armor that has been emblazoned with black caution stripes. -Structural Stats- $ARMOUR% Armor $HP HP2405.0yellowhazardarmorfalse60.0755falsetruefalse0false0.15100truetruefalse1falsefalsefalsefalsefalsetrue0falsefalsefalsemediumnull_spinliquidconductivenegativebase_spinsolidinsulator00.01.0,1.0,1.0,1.0HULL_HAZARD_YELLOW125Yellow Standard Armor that has been emblazoned with black caution stripes. -Structural Stats- $ARMOUR% Armor $HP HP2405.0yellowhazardarmorfalse60.0755falsetruefalse0false0.15100truetruefalse1falsefalsefalsefalsefalsetrue1falsefalsefalsemediumanti_spinsolidconductivenegativenull_spingasconductive00.01.0,1.0,1.0,1.0HULL_HAZARD_YELLOW125Yellow Standard Armor that has been emblazoned with black caution stripes. -Structural Stats- $ARMOUR% Armor $HP HP2405.0yellowhazardarmorfalse60.0755falsetruefalse0false0.15100truetruefalse1falsefalsefalsefalsefalsetrue2falsefalsefalselightnull_spinsolidinsulatormediumnull_spinsolidinsulator00.01.0,1.0,1.0,1.0HULL_HAZARD_YELLOW125Yellow Standard Armor that has been emblazoned with black caution stripes. -Structural Stats- $ARMOUR% Armor $HP HP2405.0yellowhazardarmorfalse60.0755falsetruefalse0false0.15100truetruefalse1falsefalsefalsefalsefalsetrue5falsefalsefalsemediumnull_spinliquiddrainingmediumnull_spinliquidinsulator00.01.0,1.0,1.0,1.0HULL_HAZARD_YELLOW125Yellow Standard Armor that has been emblazoned with black caution stripes. -Structural Stats- $ARMOUR% Armor $HP HP2405.0yellowhazardarmorfalse60.0755falsetruefalse0false0.15100truetruefalse1falsefalsefalsefalsefalsetrue4falsefalsefalselightnull_spinsolidinsulatornegativeanti_spingasdraining00.01.0,1.0,1.0,1.0TERRAIN_M4L2_IDTERRAIN_M4L2_ID100An ingot of refined Threns. -Structural Stats- $ARMOUR% Armor $HP HP2305.0thrensingotfalse0.0010falsetruefalse0false0.0575truetruefalse1falsefalsefalsefalsefalsetrue0falsefalsefalsemediumanti_spingasinsulatornegativeanti_spinsoliddraining00.01.0,1.0,1.0,1.0TERRAIN_M3L2_IDTERRAIN_M3L2_ID100An ingot of refined Jisper. -Structural Stats- $ARMOUR% Armor $HP HP2305.0jisperingotfalse0.0010falsetruefalse0false0.0575truetruefalse1falsefalsefalsefalsefalsetrue0falsefalsefalsemediumbase_spinsoliddrainingmediumbase_spinliquiddraining00.01.0,1.0,1.0,1.0TERRAIN_M8L2_IDTERRAIN_M8L2_ID100An ingot of refined Zercaner. -Structural Stats- $ARMOUR% Armor $HP HP2305.0zerkaneringotfalse0.0010falsetruefalse0false0.0575truetruefalse1falsefalsefalsefalsefalsetrue0falsefalsefalsenegativenull_spinsoliddrainingnegativenull_spingasconductive00.01.0,1.0,1.0,1.0TERRAIN_M6L2_IDTERRAIN_M6L2_ID100An ingot of refined Sertise. -Structural Stats- $ARMOUR% Armor $HP HP 2305.0sertiseingotfalse0.0010falsetruefalse0false0.0575truetruefalse1falsefalsefalsefalsefalsetrue0falsefalsefalsemediumanti_spingasdraininglightanti_spinsoliddraining00.01.0,1.0,1.0,1.0TERRAIN_M1L2_IDTERRAIN_M1L2_ID100An ingot of refined Hylat. -Structural Stats- $ARMOUR% Armor $HP HP2305.0hittalingotfalse0.0010falsetruefalse0false0.0575truetruefalse1falsefalsefalsefalsefalsetrue0falsefalsefalselightanti_spingasconductivelightbase_spinliquiddraining00.01.0,1.0,1.0,1.0TERRAIN_M10L2_IDTERRAIN_M10L2_ID100An ingot of refined Fertikeen. -Structural Stats- $ARMOUR% Armor $HP HP2305.0ferikeeningotfalse0.0010falsetruefalse0false0.0575truetruefalse1falsefalsefalsefalsefalsetrue0falsefalsefalsenegativeanti_spingasconductivemediumanti_spingasdraining00.01.0,1.0,1.0,1.0TERRAIN_M5L2_IDTERRAIN_M5L2_ID100An ingot of refined Sapsun. -Structural Stats- $ARMOUR% Armor $HP HP2305.0parstuningotfalse0.0010falsetruefalse0false0.0575truetruefalse1falsefalsefalsefalsefalsetrue0falsefalsefalsenegativeanti_spinsoliddrainingmediumbase_spinliquidconductive00.01.0,1.0,1.0,1.0TERRAIN_M16L2_IDTERRAIN_M16L2_ID100An ingot of refined Macet. -Structural Stats- $ARMOUR% Armor $HP HP2305.0nachtingotfalse0.0010falsetruefalse0false0.0575truetruefalse1falsefalsefalsefalsefalsetrue0falsefalsefalsenegativenull_spinsolidconductivenegativeanti_spinsolidinsulator00.01.0,1.0,1.0,1.0INGOT_YELLOW100An wedged ingot of refined Threns. -Structural Stats- $ARMOUR% Armor $HP HP2305.0thrensingotfalse0.0010falsetruetrue0false0.0575truetruefalse1falsefalsefalsefalsefalsetrue1falsefalsefalsemediumanti_spinsolidinsulatormediumnull_spinliquiddraining00.01.0,1.0,1.0,1.0INGOT_ORANGE100An wedged ingot of refined Jisper. -Structural Stats- $ARMOUR% Armor $HP HP2305.0jisperingotfalse0.0010falsetruetrue0false0.0575truetruefalse1falsefalsefalsefalsefalsetrue1falsefalsefalselightnull_spinsoliddrainingnegativeanti_spinliquiddraining00.01.0,1.0,1.0,1.0INGOT_RED100An wedged ingot of refined Zercaner. -Structural Stats- $ARMOUR% Armor $HP HP2305.0zerkaneringotfalse0.0010falsetruetrue0false0.0575truetruefalse1falsefalsefalsefalsefalsetrue1falsefalsefalsenegativeanti_spinsoliddrainingnegativenull_spinsolidconductive00.01.0,1.0,1.0,1.0INGOT_PURPLE100An wedged ingot of refined Sertise. -Structural Stats- $ARMOUR% Armor $HP HP2305.0sertiseingotfalse0.0010falsetruetrue0false0.0575truetruefalse1falsefalsefalsefalsefalsetrue1falsefalsefalsemediumbase_spinsolidconductivemediumbase_spingasdraining00.01.0,1.0,1.0,1.0INGOT_BLUE100An wedged ingot of refined Hylat. -Structural Stats- $ARMOUR% Armor $HP HP2305.0hittalingotfalse0.0010falsetruetrue0false0.0575truetruefalse1falsefalsefalsefalsefalsetrue1falsefalsefalselightanti_spinsoliddrainingnegativebase_spinsolidinsulator00.01.0,1.0,1.0,1.0INGOT_GREEN100An wedged ingot of refined Fertikeen. -Structural Stats- $ARMOUR% Armor $HP HP2305.0ferikeeningotfalse0.0010falsetruetrue0false0.0575truetruefalse1falsefalsefalsefalsefalsetrue1falsefalsefalsemediumnull_spinliquidconductivemediumbase_spinliquiddraining00.01.0,1.0,1.0,1.0INGOT_WHITE100An wedged ingot of refined Sapsun. -Structural Stats- $ARMOUR% Armor $HP HP2305.0parstuningotfalse0.0010falsetruetrue0false0.0575truetruefalse1falsefalsefalsefalsefalsetrue1falsefalsefalselightbase_spinliquiddraininglightnull_spingasconductive00.01.0,1.0,1.0,1.0INGOT_BLACK100An wedged ingot of refined Macet. -Structural Stats- $ARMOUR% Armor $HP HP2305.0nachtingotfalse0.0010falsetruetrue0false0.0575truetruefalse1falsefalsefalsefalsefalsetrue1falsefalsefalsenegativenull_spinsoliddrainingnegativenull_spingasconductive00.01.0,1.0,1.0,1.0METAL_MESHTERRAIN_M4L2_IDTERRAIN_QUANTACIDE_ID100A motherboard, manufactured with Threns. -Structural Stats- $ARMOUR% Armor $HP HP2405.0thrensmotherfalse0.005falsetruefalse0false0.0110truetruefalse1falsefalsefalsefalsefalsetrue0falsefalsefalsenegativebase_spingasdrainingmediumbase_spinsolidconductive00.01.0,1.0,1.0,1.0METAL_MESHTERRAIN_M3L2_IDTERRAIN_TREE_LEAF_ID100A motherboard, manufactured with Jisper. -Structural Stats- $ARMOUR% Armor $HP HP2405.0jispermotherfalse0.005falsetruefalse0false0.0110truetruefalse1falsefalsefalsefalsefalsetrue0falsefalsefalselightbase_spinliquidinsulatornegativebase_spinliquiddraining00.01.0,1.0,1.0,1.0METAL_MESHTERRAIN_M8L2_IDTERRAIN_CENOMITE_ID100A motherboard, manufactured with Zercaner. -Structural Stats- $ARMOUR% Armor $HP HP2405.0zercanermotherfalse0.005falsetruefalse0false0.0110truetruefalse1falsefalsefalsefalsefalsetrue0falsefalsefalsemediumanti_spinliquidinsulatorlightanti_spingasdraining00.01.0,1.0,1.0,1.0METAL_MESHTERRAIN_M6L2_IDTERRAIN_TALLFLOWERS_SPRITE100A motherboard, manufactured with Sertise. -Structural Stats- $ARMOUR% Armor $HP HP2405.0sertisemotherfalse0.005falsetruefalse0false0.0110truetruefalse1falsefalsefalsefalsefalsetrue0falsefalsefalselightnull_spingasconductivenegativenull_spingasdraining00.01.0,1.0,1.0,1.0METAL_MESHTERRAIN_M1L2_IDTERRAIN_INSANIUM_ID100A motherboard, manufactured with Hylat. -Structural Stats- $ARMOUR% Armor $HP HP2405.0hitalmotherfalse0.005falsetruefalse0false0.0110truetruefalse1falsefalsefalsefalsefalsetrue0falsefalsefalsemediumbase_spinliquiddrainingmediumanti_spingasconductive00.01.0,1.0,1.0,1.0METAL_MESHTERRAIN_M10L2_IDTERRAIN_VAPPECIDE_ID100A motherboard, manufactured with Fertikeen. -Structural Stats- $ARMOUR% Armor $HP HP2405.0fertikeenmotherfalse0.005falsetruefalse0false0.0110truetruefalse1falsefalsefalsefalsefalsetrue0falsefalsefalsemediumanti_spinliquidconductivenegativenull_spinsoliddraining00.01.0,1.0,1.0,1.0METAL_MESHTERRAIN_M5L2_IDTERRAIN_NEGAGATE_ID100A motherboard, manufactured with Sapsun. -Structural Stats- $ARMOUR% Armor $HP HP2405.0parstunmotherfalse0.005falsetruefalse0false0.0110truetruefalse1falsefalsefalsefalsefalsetrue0falsefalsefalsemediumbase_spinsolidconductivemediumanti_spinliquidconductive00.01.0,1.0,1.0,1.0METAL_MESHTERRAIN_M16L2_IDTERRAIN_YHOLE_SPRITE100A motherboard, manufactured with Macet. -Structural Stats- $ARMOUR% Armor $HP HP2405.0nachtmotherfalse0.005falsetruefalse0false0.0110truetruefalse1falsefalsefalsefalsefalsetrue0falsefalsefalsemediumanti_spinliquiddrainingnegativebase_spingasdraining00.01.0,1.0,1.0,1.0MAN_SD1000_MEM100A motherboard, manufactured with Threns. -Structural Stats- $ARMOUR% Armor $HP HP2405.0thrensmotherfalse0.005falsetruefalse0false0.0110truetruefalse1falsefalsefalsefalsefalsetrue1falsefalsefalselightbase_spingasinsulatormediumnull_spingasinsulator00.01.0,1.0,1.0,1.0MAN_P1000B100A motherboard, manufactured with Jisper. -Structural Stats- $ARMOUR% Armor $HP HP2405.0jispermotherfalse0.005falsetruefalse0false0.0110truetruefalse1falsefalsefalsefalsefalsetrue1falsefalsefalselightbase_spinliquiddraininglightanti_spingasconductive00.01.0,1.0,1.0,1.0MAN_SD1000_FLUX100A motherboard, manufactured with Zercaner. -Structural Stats- $ARMOUR% Armor $HP HP2405.0zercanermotherfalse0.005falsetruefalse0false0.0110truetruefalse1falsefalsefalsefalsefalsetrue1falsefalsefalsemediumnull_spinliquidinsulatorlightbase_spinliquidconductive00.01.0,1.0,1.0,1.0MAN_P10000A100A motherboard, manufactured with Sertise. -Structural Stats- $ARMOUR% Armor $HP HP2405.0sertisemotherfalse0.005falsetruefalse0false0.0110truetruefalse1falsefalsefalsefalsefalsetrue1falsefalsefalsenegativebase_spinliquidconductivelightanti_spinliquiddraining00.01.0,1.0,1.0,1.0MAN_SD1000_MICRO100A motherboard, manufactured with Hylat. -Structural Stats- $ARMOUR% Armor $HP HP2405.0hitalmotherfalse0.005falsetruefalse0false0.0110truetruefalse1falsefalsefalsefalsefalsetrue1falsefalsefalsenegativebase_spingasconductivelightnull_spinsolidinsulator00.01.0,1.0,1.0,1.0MAN_SD1000_CAP100A motherboard, manufactured with Fertikeen. -Structural Stats- $ARMOUR% Armor $HP HP2405.0fertikeenmotherfalse0.005falsetruefalse0false0.0110truetruefalse1falsefalsefalsefalsefalsetrue1falsefalsefalsenegativenull_spinliquidconductivelightbase_spinliquiddraining00.01.0,1.0,1.0,1.0MAN_SD1000_DELTA100A motherboard, manufactured with Sapsun. -Structural Stats- $ARMOUR% Armor $HP HP2405.0parstunmotherfalse0.005falsetruefalse0false0.0110truetruefalse1falsefalsefalsefalsefalsetrue1falsefalsefalsenegativeanti_spinsoliddraininglightnull_spingasdraining00.01.0,1.0,1.0,1.0MAN_YHOLE_NUC100A motherboard, manufactured with Macet. -Structural Stats- $ARMOUR% Armor $HP HP2405.0nachtmotherfalse0.005falsetruefalse0false0.0110truetruefalse1falsefalsefalsefalsefalsetrue1falsefalsefalselightbase_spinliquiddrainingmediumnull_spinliquiddraining00.01.0,1.0,1.0,1.0POWER_COIL_IDTERRAIN_M11L2_IDTERRAIN_VAPPECIDE_ID100A basic circuit that's manufactured from Hattel crystals. -Structural Stats- $ARMOUR% Armor $HP HP2405.0hattelcircuitfalse0.005truetruefalse0false0.0110truetruefalse1falsefalsefalsefalsefalsetrue0falsefalsefalsemediumanti_spinsolidconductivemediumanti_spinsolidinsulator00.01.0,1.0,1.0,1.0POWER_COIL_IDTERRAIN_M2L2_IDTERRAIN_ICEPLANET_SPIKE_SPRITE100A basic circuit that's manufactured from Sintyr crystals. -Structural Stats- $ARMOUR% Armor $HP HP2405.0sintyrcircuitfalse0.005truetruefalse0false0.0110truetruefalse1falsefalsefalsefalsefalsetrue0falsefalsefalselightbase_spinliquidinsulatormediumnull_spinliquidconductive00.01.0,1.0,1.0,1.0POWER_COIL_IDTERRAIN_M14L2_IDTERRAIN_EXOGEN_ID100A basic circuit that's manufactured from Mattise crystals. -Structural Stats- $ARMOUR% Armor $HP HP2405.0mattisecircuitfalse0.005truetruefalse0false0.0110truetruefalse1falsefalsefalsefalsefalsetrue0falsefalsefalsemediumanti_spinsolidinsulatormediumanti_spinliquidinsulator00.01.0,1.0,1.0,1.0POWER_COIL_IDTERRAIN_M9L2_IDTERRAIN_GRASSFLOWERS_SPRITE100A basic circuit that's manufactured from Rammet crystals. -Structural Stats- $ARMOUR% Armor $HP HP2405.0rammetcircuitfalse0.005truetruefalse0false0.0110truetruefalse1falsefalsefalsefalsefalsetrue0falsefalsefalsenegativeanti_spinliquiddrainingmediumnull_spingasinsulator00.01.0,1.0,1.0,1.0POWER_COIL_IDTERRAIN_M13L2_IDTERRAIN_METATE_ID100A basic circuit that's manufactured from Varat crystals. -Structural Stats- $ARMOUR% Armor $HP HP2405.0varatcircuitfalse0.005truetruefalse0false0.0110truetruefalse1falsefalsefalsefalsefalsetrue0falsefalsefalsemediumnull_spingasconductivelightbase_spingasinsulator00.01.0,1.0,1.0,1.0POWER_COIL_IDTERRAIN_M12L2_IDTERRAIN_PLEXTANIUM_ID100A basic circuit that's manufactured from Bastyn crystals. -Structural Stats- $ARMOUR% Armor $HP HP2405.0bastyncircuitfalse0.005truetruefalse0false0.0110truetruefalse1falsefalsefalsefalsefalsetrue0falsefalsefalselightanti_spinsoliddrainingnegativeanti_spinliquiddraining00.01.0,1.0,1.0,1.0POWER_COIL_IDTERRAIN_M7L2_IDTERRAIN_OCTOGEN_ID100A basic circuit that's manufactured from Parseen crystals. -Structural Stats- $ARMOUR% Armor $HP HP2405.0parsencircuitfalse0.005truetruefalse0false0.0110truetruefalse1falsefalsefalsefalsefalsetrue0falsefalsefalselightnull_spinsolidconductivemediumanti_spinliquidinsulator00.01.0,1.0,1.0,1.0POWER_COIL_IDTERRAIN_M15L2_IDTERRAIN_PLEXTANIUM_ID100A basic circuit that's manufactured from Nocx crystals. -Structural Stats- $ARMOUR% Armor $HP HP2405.0nocxcircuitfalse0.005truetruefalse0false0.0110truetruefalse1falsefalsefalsefalsefalsetrue0falsefalsefalsenegativeanti_spinliquiddraininglightnull_spinsolidinsulator00.01.0,1.0,1.0,1.0POWER_COIL_IDPOWER_COIL_IDTERRAIN_QUANTACIDE_ID5A pearlescent crystal composite. These blocks are byproducts of refining crystal shards, combining extranious substrates into versatile crystal lattices that are then melded into a useful crystal block. -Structural Stats- $ARMOUR% Armor $HP HP2305.0compositecrystalfalse0.005truetruefalse0false0.0110truefalsefalse1falsefalsefalsefalsefalsetrue1falsefalsefalsemediumbase_spinliquiddraininglightanti_spinliquiddraining00.01.0,1.0,1.0,1.0MAN_SD2000_MEM100A basic circuit wedge that's manufactured from Hattel crystals. -Structural Stats- $ARMOUR% Armor $HP HP2405.0hattelcircuitfalse0.005truetruefalse0false0.0110truetruefalse1falsefalsefalsefalsefalsetrue1falsefalsefalsenegativenull_spinsoliddrainingnegativenull_spingasdraining00.01.0,1.0,1.0,1.0MAN_P2000B100A basic circuit wedge that's manufactured from Sintyr crystals. -Structural Stats- $ARMOUR% Armor $HP HP2405.0sintyrcircuitfalse0.005truetruefalse0false0.0110truetruefalse1falsefalsefalsefalsefalsetrue1falsefalsefalsemediumanti_spingasinsulatornegativenull_spinsolidconductive00.01.0,1.0,1.0,1.0MAN_SD2000_FLUX100A basic circuit wedge that's manufactured from Mattise crystals. -Structural Stats- $ARMOUR% Armor $HP HP2405.0mattisecircuitfalse0.005truetruefalse0false0.0110truetruefalse1falsefalsefalsefalsefalsetrue1falsefalsefalsenegativenull_spinsolidinsulatornegativebase_spinliquidinsulator00.01.0,1.0,1.0,1.0MAN_P20000A100A basic circuit wedge that's manufactured from Rammet crystals. -Structural Stats- $ARMOUR% Armor $HP HP2405.0rammetcircuitfalse0.005truetruefalse0false0.0110truetruefalse1falsefalsefalsefalsefalsetrue1falsefalsefalsemediumanti_spinsoliddrainingnegativenull_spinsolidinsulator00.01.0,1.0,1.0,1.0MAN_SD2000_MICRO100A basic circuit wedge that's manufactured from Varat crystals. -Structural Stats- $ARMOUR% Armor $HP HP2405.0varatcircuitfalse0.005truetruefalse0false0.0110truetruefalse1falsefalsefalsefalsefalsetrue1falsefalsefalsemediumbase_spingasinsulatornegativenull_spinsolidinsulator00.01.0,1.0,1.0,1.0MAN_SD2000_CAP100A basic circuit wedge that's manufactured from Bastyn crystals. -Structural Stats- $ARMOUR% Armor $HP HP2405.0bastyncircuitfalse0.005truetruefalse0false0.0110truetruefalse1falsefalsefalsefalsefalsetrue1falsefalsefalsenegativenull_spingasconductivenegativeanti_spinsolidinsulator00.01.0,1.0,1.0,1.0MAN_SD2000_DELTA100A basic circuit wedge that's manufactured from Parseen crystals. -Structural Stats- $ARMOUR% Armor $HP HP2405.0parsencircuitfalse0.005truetruefalse0false0.0110truetruefalse1falsefalsefalsefalsefalsetrue1falsefalsefalsenegativebase_spinliquiddrainingnegativeanti_spingasconductive00.01.0,1.0,1.0,1.0MAN_GLASS_BOTTLE100A basic circuit wedge that's manufactured from Nocx crystals. -Structural Stats- $ARMOUR% Armor $HP HP2405.0nocxcircuitfalse0.005truetruefalse0false0.0110truetruefalse1falsefalsefalsefalsefalsetrue1falsefalsefalsenegativenull_spinliquiddrainingnegativenull_spinsoliddraining00.01.0,1.0,1.0,1.0TERRAIN_M11L2_IDTERRAIN_M4L2_IDTERRAIN_SUCCUMITE_ID300An advanced circuit that's manufactured from Hattel crystals. -Structural Stats- $ARMOUR% Armor $HP HP2505.0hattelchargedcircuittrue0.005truetruefalse0false0.0110truetruefalse1falsefalsefalsefalsefalsetrue0truefalsefalselightbase_spingasinsulatornegativenull_spinsolidinsulator00.01.0,1.0,0.49803922,0.24705882TERRAIN_M2L2_IDTERRAIN_M3L2_IDTERRAIN_MINICACTUS_SPRITE300An advanced circuit that's manufactured from Sintyr crystals. -Structural Stats- $ARMOUR% Armor $HP HP2505.0sintyrchargedcircuittrue0.005truetruefalse0false0.0110truetruefalse1falsefalsefalsefalsefalsetrue0truefalsefalsenegativebase_spinsolidconductivelightanti_spingasinsulator00.01.0,0.49803922,0.0,0.24705882TERRAIN_M14L2_IDTERRAIN_M8L2_IDTERRAIN_EXTRANIUM_ID300An advanced circuit that's manufactured from Mattise crystals. -Structural Stats- $ARMOUR% Armor $HP HP2505.0mattisechargedcircuittrue0.005truetruefalse0false0.0110truetruefalse1falsefalsefalsefalsefalsetrue0truefalsefalselightnull_spinsolidconductivenegativebase_spingasconductive00.01.0,0.0,0.0,0.24705882TERRAIN_M9L2_IDTERRAIN_M6L2_IDTERRAIN_ALIENFLOWERS_SPRITE300An advanced circuit that's manufactured from Rammet crystals. -Structural Stats- $ARMOUR% Armor $HP HP2505.0rammetchargedcircuittrue0.005truetruefalse0false0.0110truetruefalse1falsefalsefalsefalsefalsetrue0truefalsefalselightnull_spingasconductivenegativeanti_spingasdraining00.01.0,0.0,1.0,0.24705882TERRAIN_M13L2_IDTERRAIN_M1L2_IDTERRAIN_NEGACIDE_ID300An advanced circuit that's manufactured from Varat crystals. -Structural Stats- $ARMOUR% Armor $HP HP2505.0varatchargedcircuittrue0.005truetruefalse0false0.0110truetruefalse1falsefalsefalsefalsefalsetrue0truefalsefalsenegativeanti_spinsoliddrainingmediumanti_spinsoliddraining00.00.0,0.49803922,1.0,0.24705882TERRAIN_M12L2_IDTERRAIN_M10L2_IDTERRAIN_AWESOMITE_ID300An advanced circuit that's manufactured from Bastyn crystals. -Structural Stats- $ARMOUR% Armor $HP HP2505.0bastynchargedcircuittrue0.005truetruefalse0false0.0110truetruefalse1falsefalsefalsefalsefalsetrue0truefalsefalselightanti_spinsolidconductivemediumnull_spingasinsulator00.00.0,1.0,0.0,0.24705882TERRAIN_M7L2_IDTERRAIN_M5L2_IDTERRAIN_ORANGUTANIUM_ID300An advanced circuit that's manufactured from Parseen crystals. -Structural Stats- $ARMOUR% Armor $HP HP2505.0parsenchargedcircuittrue0.005truetruefalse0false0.0110truetruefalse1falsefalsefalsefalsefalsetrue0truefalsefalsemediumbase_spinsoliddrainingnegativebase_spinsoliddraining00.01.0,1.0,1.0,0.24705882TERRAIN_M15L2_IDTERRAIN_M16L2_IDTERRAIN_AWESOMITE_ID300An advanced circuit that's manufactured from Nocx crystals. -Structural Stats- $ARMOUR% Armor $HP HP2505.0nocxchargedcircuittrue0.005truetruefalse0false0.0110truetruefalse1falsefalsefalsefalsefalsetrue0truefalsefalselightanti_spinliquidconductivelightanti_spingasinsulator00.00.49803922,0.0,1.0,0.24705882TERRAIN_M7L2_IDTERRAIN_M5L2_IDTERRAIN_ALIENVINE_SPRITE400An advanced circuit that's manufactured from crystals. -Structural Stats- $ARMOUR% Armor $HP HP2505.0true0.005truetruefalse0false0.0110truetruefalse1falsefalsefalsefalsefalsetrue0truefalsefalsemediumbase_spinsolidinsulatornegativeanti_spinliquidinsulator00.01.0,1.0,1.0,0.2509804MAN_SD3000_MEM300An advanced circuit wedge that's manufactured from Hattel crystals. -Structural Stats- $ARMOUR% Armor $HP HP2505.0hattelchargedcircuittrue0.005truetruefalse0false0.0110truetruefalse1falsefalsefalsefalsefalsetrue1truefalsefalsemediumbase_spinsoliddrainingmediumbase_spinliquiddraining00.01.0,1.0,0.0,0.24705882MAN_P3000B300An advanced circuit wedge that's manufactured from Sintyr crystals. -Structural Stats- $ARMOUR% Armor $HP HP2505.0sintyrchargedcircuittrue0.005truetruefalse0false0.0110truetruefalse1falsefalsefalsefalsefalsetrue1truefalsefalsemediumbase_spinliquidinsulatormediumnull_spinliquidconductive00.01.0,0.49803922,0.0,0.24705882MAN_SD3000_FLUX300An advanced circuit wedge that's manufactured from Mattise crystals. -Structural Stats- $ARMOUR% Armor $HP HP2505.0mattisechargedcircuittrue0.005truetruefalse0false0.0110truetruefalse1falsefalsefalsefalsefalsetrue1truefalsefalselightanti_spinsoliddrainingnegativeanti_spinsoliddraining00.01.0,0.0,0.0,0.24705882MAN_P30000A300An advanced circuit wedge that's manufactured from Rammet crystals. -Structural Stats- $ARMOUR% Armor $HP HP2505.0rammetchargedcircuittrue0.005truetruefalse0false0.0110truetruefalse1falsefalsefalsefalsefalsetrue1truefalsefalselightbase_spinsoliddraininglightnull_spinsolidconductive00.01.0,0.0,1.0,0.24705882MAN_SD3000_MICRO300An advanced circuit wedge that's manufactured from Varat crystals. -Structural Stats- $ARMOUR% Armor $HP HP2505.0varatchargedcircuittrue0.005truetruefalse0false0.0110truetruefalse1falsefalsefalsefalsefalsetrue1truefalsefalsemediumbase_spinsolidinsulatornegativenull_spinsoliddraining00.00.0,0.49803922,1.0,0.24705882MAN_SD3000_CAP300An advanced circuit wedge that's manufactured from Bastyn crystals. -Structural Stats- $ARMOUR% Armor $HP HP2505.0bastynchargedcircuittrue0.005truetruefalse0false0.0110truetruefalse1falsefalsefalsefalsefalsetrue1truefalsefalselightbase_spinliquidconductivenegativeanti_spingasconductive00.00.0,1.0,0.0,0.24705882MAN_SD3000_DELTA300An advanced circuit wedge that's manufactured from Parseen crystals. -Structural Stats- $ARMOUR% Armor $HP HP2505.0parsenchargedcircuittrue0.005truetruefalse0false0.0110truetruefalse1falsefalsefalsefalsefalsetrue1truefalsefalselightanti_spingasinsulatornegativeanti_spinsoliddraining00.01.0,1.0,1.0,0.24705882MAN_SCIENCE_BOTTLE300An advanced circuit wedge that's manufactured from Nocx crystals. -Structural Stats- $ARMOUR% Armor $HP HP2505.0nocxchargedcircuittrue0.005truetruefalse0false0.0110truetruefalse1falsefalsefalsefalsefalsetrue1truefalsefalsemediumbase_spinsolidinsulatorlightnull_spinsoliddraining00.00.49803922,0.0,1.0,0.24705882TERRAIN_M12L2_IDMETAL_MESH200Displays a holographic screen based on the text entered. Can also be used to track vital systems' information. -Structural Stats- $ARMOUR% Armor $HP HP2405.0false0.0010falsetruetrue0false0.02525truetruetrue1falsefalsefalsefalsefalsetrue0falsefalsefalsemediumnull_spinliquiddrainingnegativeanti_spinsoliddraining00.01.0,1.0,1.0,1.0METAL_MESH100This is a decorative elecrical panel. -Structural Stats- $ARMOUR% Armor $HP HP2305.0decopanelfalse0.0010falsetruefalse0false0.02515truetruefalse1falsefalsefalsefalsefalsetrue0falsefalsefalselightanti_spinsolidinsulatormediumnull_spingasinsulator00.01.0,1.0,1.0,1.0METAL_MESH100This is a decorative server rack. -Structural Stats- $ARMOUR% Armor $HP HP2305.0decopaneltrue0.0010falsetruefalse0false0.02515truetruefalse1falsefalsefalsefalsefalsetrue0falsefalsefalsemediumbase_spinliquidinsulatorlightbase_spinsoliddraining00.01.0,1.0,1.0,1.0METAL_MESH100This is a set of decorative pipes. -Structural Stats- $ARMOUR% Armor $HP HP2305.0decopanelfalse0.0010falsetruetrue0false0.02515truetruefalse1falsefalsefalsefalsefalsetrue0falsefalsefalselightanti_spinliquidinsulatornegativenull_spinliquidinsulator00.01.0,1.0,1.0,1.0METAL_MESH100This is a decorative elecrical panel with screens. -Structural Stats- $ARMOUR% Armor $HP HP2305.0decopanelfalse0.0010falsetruefalse0false0.02515truetruefalse1falsefalsefalsefalsefalsetrue0falsefalsefalsenegativenull_spinsolidconductivelightbase_spinsolidconductive00.01.0,1.0,1.0,1.0POWER_COIL_ID100A decorative electrical panel displaying statistics. -Structural Stats- $ARMOUR% Armor $HP HP2305.0true0.0010falsetruefalse0false0.02515truetruefalse1falsefalsefalsefalsefalsetrue0falsefalsefalsemediumanti_spinliquidinsulatornegativebase_spinliquidinsulator00.01.0,1.0,1.0,1.0METAL_MESH100A conduit for liquid coolant. -Structural Stats- $ARMOUR% Armor $HP HP2305.0true0.0010falsetruefalse0false0.02515truetruefalse3falsefalsefalsefalsefalsetrue0falsefalsefalsenegativebase_spinsoliddrainingmediumanti_spingasdraining00.01.0,1.0,1.0,1.0METAL_MESH5A thin metal alloy mesh. These blocks are byproducts of the ore refining process, combining less useful metals into a useable alloy that is then manufactured into a sturdy mesh block. -Structural Stats- $ARMOUR% Armor $HP HP2305.0alloyedmeshfalse0.0010truetruefalse0false0.0110truetruefalse1falsefalsefalsefalsefalsetrue1falsefalsefalselightanti_spinsolidconductivemediumbase_spinsolidinsulator00.01.0,1.0,1.0,1.0METAL_MESH50A thick metal alloy grill. -Structural Stats- $ARMOUR% Armor $HP HP2305.0metalgrillfalse0.0010truetruefalse0false0.0110truetruefalse1falsefalsefalsefalsefalsetrue0falsefalsefalsenegativeanti_spinsoliddraininglightanti_spinliquidinsulator00.01.0,1.0,1.0,1.0METAL_GRID50A thick metal alloy grill. -Structural Stats- $ARMOUR% Armor $HP HP2305.0metalgrillfalse0.0010truetruefalse0false0.0110truetruefalse1falsefalsefalsefalsefalsetrue1falsefalsefalselightbase_spingasinsulatornegativeanti_spinsoliddraining00.01.0,1.0,1.0,1.0METAL_MESH50A sturdy scaffolding structure. -Structural Stats- $ARMOUR% Armor $HP HP2305.0scaffoldfalse0.0010truetruefalse0false0.0175truetruefalse1falsefalsefalsefalsefalsetrue0falsefalsefalsemediumanti_spingasinsulatorlightnull_spinsolidconductive00.01.0,1.0,1.0,1.0Scaffold25A wedge of sturdy scaffolding structure. -Structural Stats- $ARMOUR% Armor $HP HP2305.0scaffoldfalse0.0010truetruefalse0false0.0175truetruefalse1falsefalsefalsefalsefalsetrue1falsefalsefalsenegativenull_spingasdrainingmediumnull_spinsolidconductive00.01.0,1.0,1.0,1.0POWER_COIL_ID100A red decorative screen. -Structural Stats- $ARMOUR% Armor $HP HP2305.0decoscreenfalse0.0010falsetruefalse0false0.02510truetruefalse6falsefalsefalsefalsefalsetrue0falsefalsefalsemediumanti_spinliquiddraininglightanti_spinsolidinsulator00.01.0,1.0,1.0,1.0POWER_COIL_ID100A blue decorative screen. -Structural Stats- $ARMOUR% Armor $HP HP2305.0decoscreenfalse0.0010falsetruefalse0false0.02510truetruefalse6falsefalsefalsefalsefalsetrue0falsefalsefalselightnull_spinsolidconductivenegativebase_spinliquidinsulator00.01.0,1.0,1.0,1.0POWER_COIL_ID100A green decorative computer screen. -Structural Stats- $ARMOUR% Armor $HP HP2305.0decoscreenfalse0.0010falsetruefalse0false0.02510truetruefalse6falsefalsefalsefalsefalsetrue0falsefalsefalsenegativebase_spinsolidinsulatorlightnull_spinsoliddraining00.01.0,1.0,1.0,1.0POWER_COIL_ID100An orange decorative computer screen. -Structural Stats- $ARMOUR% Armor $HP HP2305.0decoscreenfalse0.0010falsetruefalse0false0.02510truetruefalse6falsefalsefalsefalsefalsetrue0falsefalsefalsemediumanti_spinliquidinsulatorlightbase_spinsolidconductive00.01.0,1.0,1.0,1.0POWER_COIL_ID100A blue decorative computer unit. -Structural Stats- $ARMOUR% Armor $HP HP2305.0decoscreenfalse0.0010falsetruefalse0false0.02510truetruefalse6falsefalsefalsefalsefalsetrue0falsefalsefalsenegativenull_spinsoliddraininglightbase_spingasconductive00.01.0,1.0,1.0,1.0METAL_MESH50A decorative exhaust fan.2305.0true0.0010falsetruefalse0false0.02515truetruefalse1falsefalsefalsefalsefalsetrue0falsefalsefalsemediumanti_spinsoliddrainingnegativenull_spinliquiddraining00.01.0,1.0,1.0,1.0TERRAIN_M15L2_IDMETAL_MESH300The Gravity Unit, once placed and activated, can be used to simulate a simple field of gravity around an astronaut. Most common uses include on the interiors of ships and space stations. Press $ACTIVATE to Activate/Deactivate. -Structural Stats- $ARMOUR% Armor $HP HP2405.0false0.0010falsetruetrue0false0.0525truetruetrue6truefalsefalsefalsefalsetrue0falsefalsefalsenegativeanti_spinsoliddrainingmediumanti_spingasconductive00.01.0,1.0,1.0,1.0TERRAIN_M12L2_IDTERRAIN_M10L2_ID1000The Build Block can be placed almost anywhere, and allows the user to enter Build Mode without the need of a Ship Core. Enabling Structures other than ships to be built. Press $ACTIVATE to Enter/Exit. -Structural Stats- $ARMOUR% Armor $HP HP2505.0false0.0010falsetruefalse0true0.150truetruefalse1falsefalsefalsefalsefalsetrue0falsefalsefalsenegativeanti_spinliquidinsulatorlightanti_spinsoliddraining00.01.0,1.0,1.0,1.0METAL_MESHFACTORY_SD1000SALVAGE_CONTROLLER_IDFACTORY_POWER_BLOCK_IDFACTORY_POWER_CELL_IDFACTORY_POWER_COIL_IDSTASH_ELEMENTFACTORY_INPUT_IDFACTORY_SD1000FACTORY_POWER_BLOCK_IDFACTORY_POWER_CELL_IDFACTORY_POWER_COIL_IDSTASH_ELEMENTCARGO_SPACEFACTORY_INPUT_ID100The Storage block functions like a persistent, static inventory. This enables the user to store items from their inventory in it. The current capactity is a 7x5 grid (same as your inventory). Press $ACTIVATE to access. Storage blocks can also act as filters, and can be linked to; Salvage systems, Logic blocks and Factories. This makes them quite useful in various automated setups. -Structural Stats- $ARMOUR% Armor $HP HP2305.0false0.0010falsetruefalse0false0.150truetruetrue1falsefalsefalsefalsefalsetrue0falsefalsefalsenegativenull_spinliquidinsulatorlightanti_spinsolidinsulator00.01.0,1.0,1.0,1.0METAL_MESH300The Power Reactor Module provides an infinite source of power to supply your Power Capacitors. The rate at which these reactors generate energy is dependant on the specific size and layout of each group of connected modules as well as the total number of modules placed on a ship. Well designed groups of reactors may generate bonus power, although this bonus slowly declines until it reaches 1 Million power generation. Each module also adds a flat 25 power generation per second. This flat rate is always granted independantly of the bonus. -Structural Stats- $ARMOUR% Armor $HP HP2305.0true0.00100falsetruefalse0false0.125truetruetrue1falsefalsefalsefalsefalsetrue0falsefalsefalselightanti_spingasconductivemediumbase_spingasconductive00.01.0,1.0,1.0,1.0TERRAIN_M11L2_IDMETAL_MESH2000The Faction Module can be used to claim ownership of ships, stations, asteroids, and planets. It is fairly durable, but it isn't imperveous. So protecting it is of the utmost importance. Ships fitted with an active Faction Module cannot be destroyed while docked at their factions home base. Only one Faction Module can be placed per structure. The Faction Module allows use of several features to its user. These features include: -Password protection -Permissions: Single-user/Faction/All Press $ACTIVATE on it to access them. -Structural Stats- $ARMOUR% Armor $HP HP2405.0false99.00150falsetruefalse0false0.25255truetruetrue6falsefalsefalsefalsefalsetrue0falsefalsefalselightnull_spingasdrainingmediumnull_spinliquidinsulator00.01.0,1.0,1.0,1.0MAN_P2000BCORE_ID500This module contains an interface for factions. Users can look up lists, join recruiting factions, and see the overall relationshp of factions to each other. A permanent faction hub can be found on every shop. -Structural Stats- $ARMOUR% Armor $HP HP2005.0false0.0010falsefalsefalse0false0.125truefalsefalse6falsefalsefalsefalsefalsetrue0falsefalsefalselightanti_spinsolidinsulatornegativebase_spinliquiddraining00.01.0,1.0,1.0,1.0TERRAIN_M11L2_IDMETAL_MESH300Modifies the permissions needed to use blocks normally locked by faction modules. When connected to a module, it shuts off the faction member requirement needed to activate that block. -Structural Stats- $ARMOUR% Armor $HP HP2405.0false0.0010falsetruefalse0false0.0525truetruefalse1falsefalsefalsefalsefalsetrue0falsefalsefalsemediumbase_spinliquidconductivelightbase_spinliquidinsulator00.01.0,1.0,1.0,1.0POWER_COIL_ID300Power Capacitors are what all ship systems draw their power from. Larger connected groups allow for more power to be stored per block used. If the total power capacity of a structure is less than that of the structures power generation, the excess power is lost. Systems trying to draw more power than is available in the power storage will have difficulty operating as well. -Structural Stats- $ARMOUR% Armor $HP HP2305.0true0.00100falsetruefalse0false0.125truetruefalse1falsefalsefalsefalsefalsetrue0falsefalsefalselightnull_spinsolidconductivemediumanti_spingasconductive00.00.0,0.4,0.0,0.015METAL_MESHPOWER_COIL_IDCORE_ID100The Warhead is a simple, but effective explosive. It can be grouped with other warheads to increase the explosion created. They may be activated by collisions, triggered by logic systems, manual triggering (risky stuff), or simply shot. The can be used for ramming, self destruct systems, breaching charges, traps, demolition and more. Press $ACTIVATE to detonate -Structural Stats- $ARMOUR% Armor $HP HP2305.0true0.0010falsetruefalse0false0.125truetruetrue3falsefalsefalsefalsefalsetrue0truefalsefalsenegativeanti_spinsolidconductivelightanti_spinliquidconductive00.00.8,0.0,0.0,0.01TERRAIN_M11L2_IDTERRAIN_M4L2_IDCORE_IDSCANNER_MODULE12500Antennas reduce the time needed to scan. The value is determined by the longest touching group dimension (either X, Y, or Z) versus the longest dimension of the structure it is placed on. -Structural Stats- $ARMOUR% Armor $HP HP2505.0false0.0075falsetruefalse0false0.150truetruetrue6falsefalsefalsefalsefalsetrue0falsefalsefalselightnull_spinliquidconductivelightnull_spingasdraining00.01.0,1.0,1.0,1.0TERRAIN_M11L2_IDTERRAIN_M4L2_IDSCANNER_COMPUTER1500Antennas reduce the time needed to scan. The value is determined by the longest touching group dimension (either X, Y, or Z) versus the longest dimension of the structure it is placed on. -Structural Stats- $ARMOUR% Armor $HP HP2505.0false0.0050falsetruefalse0false0.05100truetruefalse3falsefalsefalsefalsefalsetrue0falsefalsefalsenegativeanti_spinliquidconductivelightanti_spingasdraining00.01.0,1.0,1.0,1.0100A specail prize item mainly used in player created mini-games. 2005.0false0.00100falsefalsefalse0false0.01100falsefalsefalse1falsefalsefalsefalsefalsefalse3falsefalsefalselightnull_spingasinsulatorlightbase_spinsolidconductive00.01.0,1.0,1.0,1.0100A specail prize item mainly used in player created mini-games. 2005.0false0.00100falsefalsefalse0false0.01100falsefalsefalse1falsefalsefalsefalsefalsefalse3falsefalsefalsemediumbase_spinliquiddraininglightbase_spinliquiddraining00.01.0,1.0,1.0,1.0100A specail prize item mainly used in player created mini-games. 2005.0false0.00100falsefalsefalse0false0.01100falsefalsefalse1falsefalsefalsefalsefalsefalse3falsefalsefalselightanti_spinsolidconductivemediumnull_spingasdraining00.01.0,1.0,1.0,1.0TERRAIN_M14L2_IDPOWER_COIL_IDCORE_IDJUMP_PROHIBITER_MODULE20000Jump Inhibiter computer.\n\r
-Structural Stats- $ARMOUR% Armor $HP HP2405.0false0.0075falsetruefalse0false0.1100truetruefalse6falsefalsefalsefalsefalsetrue0falsefalsefalselightbase_spinliquidconductivelightnull_spingasconductive00.01.0,1.0,1.0,1.0POWER_COIL_IDTERRAIN_M14L2_IDJUMP_PROHIBITER_COMPUTER3000Jump inhibitor module.\n\r
-Structural Stats- $ARMOUR% Armor $HP HP2405.0true0.0075falsetruefalse0false0.1100truetruefalse3falsefalsefalsefalsefalsetrue0falsefalsefalsenegativeanti_spinsolidinsulatormediumnull_spinliquidconductive00.01.0,1.0,1.0,1.0TERRAIN_M16L2_IDTERRAIN_M15L2_IDTRANSPORTER_MODULE100000The Transporter allows you to teleport to other nearby Transporters. Both Transporter Controllers need to be connected to their own Transporter Modules. Each Controller can have multiple Modules.\n\r
\n\r
Default mode is “Private�, these transporters can only targeted by other transporters on the same entity.\n\r
“Public Access� can be targeted by any transporter in range. Using it however will drop both the shields of the ship you transported from and to.\n\r
“Faction access� can be targeted by any transporter in range that belongs to the same Faction. Shields will also drop on transporting.\n\r
\n\r
To link your Transporter controller to its Transporter Modules, press C on the Controller, then V on the individual modules, or alternatively Shift + V to mass select grouped modules.\n\r
\n\r
-Structural Stats- $ARMOUR% Armor $HP HP\n\r
2505.0false0.0075falsetruefalse0false0.1150truetruetrue6falsefalsefalsefalsefalsetrue0falsefalsefalselightbase_spinsolidinsulatorlightbase_spinsoliddraining00.01.0,1.0,1.0,1.0TERRAIN_M15L2_IDTERRAIN_M16L2_IDTRANSPORTER_CONTROLLER5000The Transporter allows you to teleport to other nearby Transporters. Both Transporter Controllers need to be connected to their own Transporter Modules. Each Controller can have multiple Modules.\n\r
\n\r
Default mode is “Private�, these transporters can only targeted by other transporters on the same entity.\n\r
“Public Access� can be targeted by any transporter in range. Using it however will drop both the shields of the ship you transported from and to.\n\r
“Faction access� can be targeted by any transporter in range that belongs to the same Faction. Shields will also drop on transporting.\n\r
\n\r
To link your Transporter controller to its Transporter Modules, press C on the Controller, then V on the individual modules, or alternatively Shift + V to mass select grouped modules.\n\r
\n\r
-Structural Stats- $ARMOUR% Armor $HP HP\n\r
2505.0false0.0075falsetruetrue0false0.1150truetruefalse6truefalsefalsefalsefalsetrue0falsefalsefalsemediumbase_spingasconductivelightanti_spinsolidinsulator00.01.0,1.0,1.0,1.0STASH_ELEMENT100undefined description2005.0false0.000falsefalsefalse0false0.1100falsefalsefalse1falsefalsefalsefalsefalsetrue0falsefalsefalselightbase_spingasconductivemediumanti_spingasconductive00.01.0,1.0,1.0,1.0TERRAIN_M1L2_IDPOWER_COIL_IDCORE_IDWEAPON_ID12500The Cannon Computer is required for creating functioning Cannon systems. It is capable of controlling any amount of Cannon Barrels, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Cannon Barrels using V while it is selected and you are looking at a Cannon Barrel. $MAINCOMBI Press $ACTIVATE to get in/out of the Computer. -Structural Stats- $ARMOUR% Armor $HP HP2405.0false0.0075falsetruefalse0true0.150truetruefalse6falsefalsetruefalsefalsetrue0falsefalsefalsenegativeanti_spinliquidinsulatornegativebase_spinsolidconductive00.00.6,1.0,0.6,1.0TERRAIN_M1L2_IDPOWER_COIL_IDWEAPON_CONTROLLER_ID1000The Cannon Barrel, when used in conjunction with a Cannon Computer, can create a basic but effective weapons system. The Cannon fires a simple projectile in a straight line. Cannons do benefit from being grouped together (being adjacent to one another), increasing their damage. You can also choose which block outputs the projectile by finding the Cannon Barrel you want to output the shot, and pressing $ACTIVATE on it. -Structural Stats- $ARMOUR% Armor $HP HP2405.0false0.00100falsetruetrue0false0.1100truetruetrue6falsefalsefalsefalsefalsetrue0falsefalsefalsemediumbase_spingasdraininglightbase_spinliquidinsulator00.01.0,1.0,1.0,1.0TERRAIN_M4L2_IDPOWER_COIL_IDCORE_IDMISSILE_DUMB_ID12500The Missile Computer is required for creating functioning missile systems. It is capable of controlling any amount of Missile Tubes, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Missile Tubes using V while it is selected and you are looking at a Missile Tube. $MAINCOMBI Press $ACTIVATE to get in/out of the Computer. -Structural Stats- $ARMOUR% Armor $HP HP2405.0false0.0075falsetruefalse0true0.150truetruefalse6falsefalsetruefalsefalsetrue0falsefalsefalselightnull_spinliquidconductivenegativeanti_spinliquidconductive00.00.4,1.0,1.0,1.0TERRAIN_M4L2_IDPOWER_COIL_IDMISSILE_DUMB_CONTROLLER_ID1000The Missile Tube, when used in conjunction with a Missile Computer, can create a basic but effective weapons system. The Missile fires a dumb missile in a straight line. Missiles do benefit from being grouped together (being adjacent to one another), increasing their damage. You can also choose which block outputs the projectile by finding the Missile Tube you want to output the missile, and pressing $ACTIVATE on it. -Structural Stats- $ARMOUR% Armor $HP HP2405.0false0.00100falsetruetrue0false0.1100truetruetrue6falsefalsefalsefalsefalsetrue0falsefalsefalselightanti_spinsoliddraininglightbase_spinliquidinsulator00.01.0,1.0,1.0,1.0TERRAIN_M8L2_IDPOWER_COIL_IDCORE_IDDAMAGE_BEAM_MODULE12500The Damage Beam Computer is required for creating functioning Damage Beam systems. It is capable of controlling any amount of Damage Beam Modules, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Damage Beam Modules using V while it is selected and you are looking at a Damage Beam Module. $MAINCOMBI Press $ACTIVATE to get in/out of the Computer. -Structural Stats- $ARMOUR% Armor $HP HP2405.0false0.0075falsetruefalse0false0.150truetruefalse6falsefalsetruefalsefalsetrue0falsefalsefalsemediumbase_spingasconductivenegativeanti_spinliquidinsulator00.01.0,1.0,1.0,1.0TERRAIN_M8L2_IDPOWER_COIL_IDDAMAGE_BEAM_COMPUTER1000The Damage Beam Module, when used in conjunction with a Damage Beam Computer, can create a basic but effective weapons system. The Damage Beam fires an energy beam in a straight line. Damage Beams do benefit from being grouped together (being adjacent to one another), increasing their damage. You can also choose which block outputs the beam by finding the Damage Beam Module you want to output the beam, and pressing $ACTIVATE on it. -Structural Stats- $ARMOUR% Armor $HP HP2405.0false0.00100falsetruefalse0false0.1100truetruetrue6falsefalsefalsefalsefalsetrue0falsefalsefalsenegativebase_spinsolidconductivelightanti_spinsoliddraining00.01.0,1.0,1.0,1.0TERRAIN_M10L2_IDPOWER_COIL_IDCORE_IDDAMAGE_PULSE_MODULE12500The Damage Pulse Computer is required for creating functioning Damage Pulse systems. It is capable of controlling any amount of Damage Pulse Modules, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Damage Pulse Modules using V while it is selected and you are looking at a Damage Pulse Modules. $MAINCOMBI Press $ACTIVATE to get in/out of the Computer. -Structural Stats- $ARMOUR% Armor $HP HP2405.0false0.0075falsetruefalse0false0.150truetruefalse6falsefalsetruefalsefalsetrue0falsefalsefalsenegativenull_spinsoliddrainingmediumnull_spinsolidinsulator00.01.0,1.0,1.0,1.0TERRAIN_M10L2_IDPOWER_COIL_IDDAMAGE_PULSE_COMPUTER1000The Damage Pulse Module, when used in conjunction with a Damage Pulse Computer, can create a basic but effective weapons system. The Damage Pulse fires an AOE field directly adjacent to the output point. Damage Pulses do benefit from being grouped together (being adjacent to one another), increasing their damage. You can also choose which block outputs the pulse by finding the Damage Pulse Module you want to output the pulse, and pressing $ACTIVATE on it. -Structural Stats- $ARMOUR% Armor $HP HP2405.0false0.00100falsetruefalse0false0.1100truetruetrue6falsefalsefalsefalsefalsetrue0falsefalsefalsemediumnull_spinsoliddrainingmediumnull_spinliquiddraining00.01.0,1.0,1.0,1.0POWER_COIL_IDMETAL_MESHCORE_IDSALVAGE_IDSTASH_ELEMENT750The Salvage Computer is required for creating functioning Salvage/Mining systems. It is capable of controlling any amount of Salvage Modules, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Salvage Modules using V while it is selected and you are looking at a Salvage Module. $MAINCOMBI Press $ACTIVATE to get in/out of the Computer. -Structural Stats- $ARMOUR% Armor $HP HP2305.0false0.0075falsetruefalse0true0.150truetruefalse6falsefalsefalsetruefalsetrue0falsefalsefalselightnull_spinsoliddrainingnegativenull_spingasdraining00.00.6,1.0,1.0,1.0METAL_MESHPOWER_COIL_IDSALVAGE_CONTROLLER_ID100The Salvage Module, when used in conjunction with a Salvage Computer, can create a basic but effective salvage/mining system. The Salvage Module fires a salvage beam in a straight line. Salvage Modules do benefit from being grouped together (being adjacent to one another), increasing their salvage speed. You can also choose which block outputs the beam by finding the Salvage Module you want to output the beam, and pressing $ACTIVATE on it. Salvage Modules can be used to Salvage parts from inactive or defeated Ships and Stations or mine Asteroids and Planets for resources. -Structural Stats- $ARMOUR% Armor $HP HP2305.0false0.0075falsetruetrue0false0.1100truetruetrue6falsefalsefalsefalsefalsetrue0falsefalsefalsemediumanti_spinliquidconductivemediumanti_spingasdraining00.01.0,1.0,1.0,1.0TERRAIN_M5L2_IDPOWER_COIL_IDCORE_IDREPAIR_ID7500The Astrotech Computer is required for creating functioning Repair systems. It is capable of controlling any amount of Astrotech Modules, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Astrotech Modules using V while it is selected and you are looking at an Astrotech Module. $MAINCOMBI Press $ACTIVATE to get in/out of the Computer. -Structural Stats- $ARMOUR% Armor $HP HP2405.0false0.0075falsetruefalse0true0.150truetruefalse6falsefalsefalsefalsefalsetrue0falsefalsefalsenegativenull_spingasconductivenegativeanti_spinsoliddraining00.00.6,1.0,0.6,1.0TERRAIN_M5L2_IDPOWER_COIL_IDREPAIR_CONTROLLER_ID750The Astrotech Module, when used in conjunction with an Astrotech Computer, can create a basic but effective repair system. The Astrotech Module fires a repair beam in a straight line. Astrotech Modules do benefit from being grouped together (being adjacent to one another), increasing their repair speed. You can also choose which block outputs the beam by finding the Astrotech Module you want to output the beam, and pressing $ACTIVATE on it. AstroTech Modules can used to repair damage to blocks. -Structural Stats- $ARMOUR% Armor $HP HP2405.0false0.0075falsetruetrue0false0.1100truetruetrue6falsefalsefalsefalsefalsetrue0falsefalsefalsenegativebase_spinsoliddrainingnegativeanti_spinliquidconductive00.01.0,1.0,1.0,1.0TERRAIN_M6L2_IDPOWER_COIL_IDCORE_IDMISSILE_HEAT_ID7500The Shield Drain Computer is required for creating functioning Shield Drain systems. It is capable of controlling any amount of Shield Drain Modules, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Shield Drain Modules using V while it is selected and you are looking at a Shield Drain Module. $MAINCOMBI Press $ACTIVATE to get in/out of the Computer. -Structural Stats- $ARMOUR% Armor $HP HP2405.0false0.0075falsetruefalse0true0.150truetruefalse6falsefalsefalsetruefalsetrue0falsefalsefalselightnull_spingasinsulatornegativenull_spinsolidinsulator00.01.0,0.4,1.0,1.0TERRAIN_M6L2_IDPOWER_COIL_IDMISSILE_HEAT_CONTROLLER_ID750The Shield Drain Module, when used in conjunction with a Shield Drain Computer, can create a basic but effective shield transfer system. The Shield Drain Module fires a transfer beam in a straight line. Shield Drain Modules do benefit from being grouped together (being adjacent to one another), increasing their transfer rate. You can also choose which block outputs the effect by finding the Shield Drain Module you want to output the effect, and pressing $ACTIVATE on it. -Structural Stats- $ARMOUR% Armor $HP HP2405.0false0.0075falsetruetrue0false0.1100truetruetrue6falsefalsefalsefalsefalsetrue0falsefalsefalsenegativenull_spinliquidinsulatorlightanti_spingasinsulator00.01.0,1.0,1.0,1.0TERRAIN_M6L2_IDPOWER_COIL_IDCORE_IDMISSILE_FAFO_ID7500The Shield Supply Computer is required for creating functioning Shield Supply systems. It is capable of controlling any amount of Shield Supply Modules, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Shield Supply Modules using V while it is selected and you are looking at a Shield Supply Module. $MAINCOMBI Press $ACTIVATE to get in/out of the Computer. -Structural Stats- $ARMOUR% Armor $HP HP2405.0false0.0075falsetruefalse0true0.150truetruefalse6falsefalsefalsetruefalsetrue0falsefalsefalsemediumanti_spinliquidconductivelightnull_spingasdraining00.00.6,1.0,0.6,1.0TERRAIN_M6L2_IDPOWER_COIL_IDMISSILE_FAFO_CONTROLLER_ID750The Shield Supply Module, when used in conjunction with a Shield Supply Computer, can create a basic but effective shield transfer system. The Shield Supply Module fires a transfer beam in a straight line. Shield Supply Modules do benefit from being grouped together (being adjacent to one another), increasing their transfer rate. You can also choose which block outputs the effect by finding the Shield Supply Module you want to output the effect, and pressing $ACTIVATE on it. -Structural Stats- $ARMOUR% Armor $HP HP2405.0false0.0075falsetruetrue0false0.1100truetruetrue6falsefalsefalsefalsefalsetrue0falsefalsefalsemediumanti_spinsolidinsulatorlightnull_spinsoliddraining00.01.0,1.0,1.0,1.0TERRAIN_M3L2_IDPOWER_COIL_IDCORE_IDPOWER_SUPPLY_BEAM_MODULE7500The Power Supply Computer is required for creating functioning Power Supply systems. It is capable of controlling any amount of Power Supply Modules, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Power Supply Modules using V while it is selected and you are looking at a Power Supply Module. $MAINCOMBI Press $ACTIVATE to get in/out of the Computer. -Structural Stats- $ARMOUR% Armor $HP HP2405.0false0.0075falsetruefalse0true0.150truetruefalse6falsefalsefalsetruefalsetrue0falsefalsefalsemediumanti_spinsolidinsulatornegativebase_spinsoliddraining00.01.0,1.0,1.0,1.0TERRAIN_M3L2_IDPOWER_COIL_IDPOWER_SUPPLY_BEAM_COMPUTER750The Power Supply Module, when used in conjunction with a Power Supply Computer, can create a basic but effective power transfer system. The Power Supply Module fires a transfer beam in a straight line. Power Supply Modules do benefit from being grouped together (being adjacent to one another), increasing their transfer rate. You can also choose which block outputs the effect by finding the Power Supply Module you want to output the effect, and pressing $ACTIVATE on it. -Structural Stats- $ARMOUR% Armor $HP HP2405.0false0.0075falsetruefalse0false0.1100truetruetrue6falsefalsefalsefalsefalsetrue0falsefalsefalselightanti_spinliquiddrainingnegativenull_spingasinsulator00.01.0,1.0,1.0,1.0TERRAIN_M3L2_IDPOWER_COIL_IDCORE_IDPOWER_DRAIN_BEAM_MODULE7500The Power Drain Computer is required for creating functioning Power Drain systems. It is capable of controlling any amount of Power Drain Modules, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Power Drain Modules using V while it is selected and you are looking at a Power Drain Module. $MAINCOMBI Press $ACTIVATE to get in/out of the Computer. -Structural Stats- $ARMOUR% Armor $HP HP2405.0false0.0075falsetruefalse0true0.150truetruefalse6falsefalsefalsetruefalsetrue0falsefalsefalsemediumnull_spinsolidconductivemediumbase_spinsoliddraining00.01.0,1.0,1.0,1.0TERRAIN_M3L2_IDPOWER_COIL_IDPOWER_DRAIN_BEAM_COMPUTER750The Power Drain Module, when used in conjunction with a Power Drain Computer, can create a basic but effective power transfer system. The Power Drain Module fires a transfer beam in a straight line. Power Drain Modules do benefit from being grouped together (being adjacent to one another), increasing their transfer rate. You can also choose which block outputs the effect by finding the Power Drain Module you want to output the effect, and pressing $ACTIVATE on it. -Structural Stats- $ARMOUR% Armor $HP HP2405.0false0.0075falsetruefalse0false0.1100truetruetrue6falsefalsefalsefalsefalsetrue0falsefalsefalsenegativenull_spinliquidinsulatormediumnull_spinsolidconductive00.01.0,1.0,1.0,1.0TERRAIN_M10L2_IDPOWER_COIL_IDCORE_IDPULSE_ID7500The Push Pulse Computer is required for creating functioning Push Pulse systems. It is capable of controlling any amount of Push Pulse Modules, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Push Pulse Modules using V while it is selected and you are looking at a Push Pulse Module. $MAINCOMBI Press $ACTIVATE to get in/out of the Computer. -Structural Stats- $ARMOUR% Armor $HP HP2405.0false0.0075falsetruetrue0true0.150truetruefalse6falsefalsefalsetruefalsetrue0falsefalsefalsemediumanti_spingasdrainingnegativeanti_spinliquidconductive00.01.0,1.0,1.0,1.0TERRAIN_M10L2_IDPOWER_COIL_IDPULSE_CONTROLLER_ID750The Push Pulse Module, when used in conjunction with a Push Pulse Computer, can create a basic but effective momentum system. The Push Pulse Module fires a momentum AOE field directly adjacent to the output point. Push Pulse Modules do benefit from being grouped together (being adjacent to one another), increasing their effect. You can also choose which block outputs the effect by finding the Push Pulse Module you want to output the pulse, and pressing $ACTIVATE on it. -Structural Stats- $ARMOUR% Armor $HP HP2405.0false0.0075falsetruefalse0false0.1100truetruetrue6falsefalsetruefalsefalsetrue0falsefalsefalsemediumbase_spinliquidconductivelightbase_spingasdraining00.01.0,1.0,1.0,1.0TERRAIN_M4L2_IDTERRAIN_M11L2_IDCORE_IDEFFECT_PIERCING_MODULE10000$EFFECT -Structural Stats- $ARMOUR% Armor $HP HP2505.0false0.0075falsetruefalse0false0.150truetruefalse6falsefalsefalsefalsetruetrue0falsefalsefalselightanti_spinsoliddraininglightnull_spingasinsulator00.01.0,1.0,1.0,1.0TERRAIN_M4L2_IDTERRAIN_M11L2_IDEFFECT_PIERCING_COMPUTER1000Connects to its Computer -Structural Stats- $ARMOUR% Armor $HP HP2505.0false0.0050falsetruefalse0false0.1100truetruefalse1falsefalsefalsefalsefalsetrue0falsefalsefalsenegativebase_spingasinsulatormediumnull_spingasinsulator00.01.0,1.0,1.0,1.0TERRAIN_M3L2_IDTERRAIN_M2L2_IDCORE_IDEFFECT_EXPLOSIVE_MODULE10000$EFFECT -Structural Stats- $ARMOUR% Armor $HP HP2505.0false0.0075falsetruefalse0false0.150truetruefalse6falsefalsefalsefalsetruetrue0falsefalsefalsemediumbase_spingasinsulatormediumbase_spinliquiddraining00.01.0,1.0,1.0,1.0TERRAIN_M3L2_IDTERRAIN_M2L2_IDEFFECT_EXPLOSIVE_COMPUTER1000Connects to its Computer -Structural Stats- $ARMOUR% Armor $HP HP2505.0false0.0050falsetruefalse0false0.1100truetruefalse1falsefalsefalsefalsefalsetrue0falsefalsefalselightbase_spinliquidinsulatorlightanti_spinsolidinsulator00.01.0,1.0,1.0,1.0TERRAIN_M10L2_IDTERRAIN_M12L2_IDCORE_IDEFFECT_EMP_MODULE10000$EFFECT -Structural Stats- $ARMOUR% Armor $HP HP2505.0false0.0075falsetruefalse0false0.150truetruefalse6falsefalsefalsefalsetruetrue0falsefalsefalselightnull_spingasconductivelightnull_spinliquidinsulator00.01.0,1.0,1.0,1.0TERRAIN_M10L2_IDTERRAIN_M12L2_IDEFFECT_EMP_COMPUTER1000Connects to its Computer -Structural Stats- $ARMOUR% Armor $HP HP2505.0false0.0050falsetruefalse0false0.1100truetruefalse1falsefalsefalsefalsefalsetrue0falsefalsefalsemediumbase_spinsoliddraininglightbase_spinliquidconductive00.01.0,1.0,1.0,1.0TERRAIN_M6L2_IDTERRAIN_M9L2_IDCORE_IDEFFECT_PUNCHTHROUGH_MODULE10000$EFFECT -Structural Stats- $ARMOUR% Armor $HP HP2505.0false0.0075falsetruefalse0false0.150truetruefalse6falsefalsefalsefalsetruetrue0falsefalsefalsenegativenull_spinliquiddrainingnegativenull_spingasdraining00.01.0,1.0,1.0,1.0TERRAIN_M6L2_IDTERRAIN_M9L2_IDEFFECT_PUNCHTHROUGH_COMPUTER1000Connects to its Computer -Structural Stats- $ARMOUR% Armor $HP HP2505.0false0.0050falsetruefalse0false0.1100truetruefalse1falsefalsefalsefalsefalsetrue0falsefalsefalsemediumbase_spingasconductivelightanti_spinliquidconductive00.01.0,1.0,1.0,1.0TERRAIN_M8L2_IDTERRAIN_M14L2_IDCORE_IDEFFECT_STOP_MODULE10000$EFFECT -Structural Stats- $ARMOUR% Armor $HP HP2505.0false0.0075falsetruefalse0false0.150truetruefalse6falsefalsefalsefalsetruetrue0falsefalsefalselightnull_spinliquiddrainingnegativeanti_spinsolidconductive00.01.0,1.0,1.0,1.0TERRAIN_M8L2_IDTERRAIN_M14L2_IDEFFECT_STOP_COMPUTER1000Connects to its Computer -Structural Stats- $ARMOUR% Armor $HP HP2505.0false0.0050falsetruefalse0false0.1100truetruefalse1falsefalsefalsefalsefalsetrue0falsefalsefalsemediumnull_spinsolidconductivenegativeanti_spinsolidconductive00.01.0,1.0,1.0,1.0TERRAIN_M8L2_IDTERRAIN_M14L2_IDCORE_IDEFFECT_PUSH_MODULE10000$EFFECT -Structural Stats- $ARMOUR% Armor $HP HP2505.0false0.0075falsetruefalse0false0.150truetruefalse6falsefalsefalsefalsetruetrue0falsefalsefalsemediumbase_spinsolidinsulatorlightanti_spinsolidconductive00.01.0,1.0,1.0,1.0TERRAIN_M8L2_IDTERRAIN_M14L2_IDEFFECT_PUSH_COMPUTER1000Connects to its Computer -Structural Stats- $ARMOUR% Armor $HP HP2505.0false0.0050falsetruefalse0false0.1100truetruefalse1falsefalsefalsefalsefalsetrue0falsefalsefalsenegativebase_spinsoliddraininglightnull_spingasinsulator00.01.0,1.0,1.0,1.0TERRAIN_M8L2_IDTERRAIN_M14L2_IDCORE_IDEFFECT_PULL_MODULE10000$EFFECT -Structural Stats- $ARMOUR% Armor $HP HP2505.0false0.0075falsetruefalse0false0.150truetruefalse6falsefalsefalsefalsetruetrue0falsefalsefalsenegativenull_spingasinsulatormediumbase_spingasconductive00.01.0,1.0,1.0,1.0TERRAIN_M8L2_IDTERRAIN_M14L2_IDEFFECT_PULL_COMPUTER1000Connects to its Computer -Structural Stats- $ARMOUR% Armor $HP HP2505.0false0.0050falsetruefalse0false0.1100truetruefalse1falsefalsefalsefalsefalsetrue0falsefalsefalselightanti_spinliquidinsulatornegativebase_spingasdraining00.01.0,1.0,1.0,1.0TERRAIN_M1L2_IDTERRAIN_M13L2_IDCORE_IDEFFECT_ION_MODULE10000$EFFECT -Structural Stats- $ARMOUR% Armor $HP HP2505.0false0.0075falsetruefalse0false0.150truetruefalse6falsefalsefalsefalsetruetrue0falsefalsefalsemediumnull_spinliquidinsulatorlightnull_spingasinsulator00.01.0,1.0,1.0,1.0TERRAIN_M1L2_IDTERRAIN_M13L2_IDEFFECT_ION_COMPUTER1000Connects to its Computer -Structural Stats- $ARMOUR% Armor $HP HP2505.0false0.0050falsetruefalse0false0.1100truetruefalse1falsefalsefalsefalsefalsetrue0falsefalsefalselightanti_spinsoliddrainingnegativeanti_spinliquidinsulator00.01.0,1.0,1.0,1.0TERRAIN_M5L2_IDTERRAIN_M7L2_IDCORE_IDEFFECT_OVERDRIVE_MODULE10000$EFFECT -Structural Stats- $ARMOUR% Armor $HP HP2505.0false0.0075falsetruefalse0false0.150truetruefalse6falsefalsefalsefalsetruetrue0falsefalsefalselightanti_spinliquidinsulatornegativenull_spinsolidconductive00.01.0,1.0,1.0,1.0TERRAIN_M5L2_IDTERRAIN_M7L2_IDEFFECT_OVERDRIVE_COMPUTER1000Connects to its computer -Structural Stats- $ARMOUR% Armor $HP HP2505.0false0.0050falsetruefalse0false0.1100truetruefalse1falsefalsefalsefalsefalsetrue0falsefalsefalselightanti_spinsoliddrainingnegativebase_spingasdraining00.01.0,1.0,1.0,1.0TERRAIN_M9L2_IDTERRAIN_M6L2_ID750The Shield Capacitor is capable of generating a shield around the object it is attached to. While it is not affected by the tradition(Adjacent) grouping mechanism, they are affected by the non-traditional (Non-adjacent) grouping mechanism. Meaning that two Shield Capacitors next to each other, and two that are apart but attached to the same object, will have the same storage capacity. Shield Capacitors are dependant on Shield-Rechargers to replenish the special energy they use to project their shields. -Structural Stats- $ARMOUR% Armor $HP HP 2505.0true0.00100falsetruefalse0false0.175truetruefalse1falsefalsefalsefalsefalsetrue0falsefalsefalselightnull_spinsoliddrainingnegativeanti_spinsoliddraining00.01.0,1.0,1.0,1.0TERRAIN_M7L2_IDTERRAIN_M5L2_ID750The Shield-Recharger generates the special shielding energy stored within the Shield Capacitors. -Structural Stats- $ARMOUR% Armor $HP HP2505.0true0.00100falsetruefalse0false0.175truetruefalse1falsefalsefalsefalsefalsetrue0falsefalsefalsemediumnull_spinliquidinsulatorlightbase_spinliquidinsulator00.01.0,1.0,1.0,1.0METAL_MESHPOWER_COIL_IDWEAPON_IDSCANNER_COMPUTERJUMP_DRIVE_CONTROLLERCLOAKING_IDTHRUSTER_IDRADAR_JAMMING_IDPULSE_CONTROLLER_IDStarShip Core1000Each Ship Core functions as the cornerstone of your ship, it also provides a basic amount of thrust, power generation, power capacity, as well as some shield capacity. Remember, always carry spare cores to avoid becoming marooned. Press X with a Ship Core anywhere in your inventory to place the core in the space in front of you. Press $ACTIVATE to Enter/Exit. -Structural Stats- $ARMOUR% Armor $HP HP2305.0true35.0100100falsetruefalse0true0.1250falsetruefalse1falsefalsefalsefalsefalsetrue0falsefalsefalsenegativenull_spinsoliddrainingmediumbase_spinsolidinsulator00.01.0,1.0,1.0,1.0METAL_MESHPOWER_COIL_IDHyperFlux Coil Thruster125The Thruster Module is capable of providing propulsion for ships of all shapes and sizes. Their main fuel source is power, taken from the ships Power Capacitors. -Structural Stats- $ARMOUR% Armor $HP HP2305.0false0.00100falsetruetrue0false0.125truetruefalse6falsefalsefalsefalsefalsetrue0falsefalsefalsemediumanti_spinliquiddrainingnegativebase_spinsoliddraining00.01.0,1.0,1.0,1.0TERRAIN_M15L2_IDTERRAIN_M16L2_IDCORE_ID800The Cloaker is capable of rendering anobject completely invisible for a period of time. Larger objects will need a larger amount of power to remain cloaked. To use, you must assign them to a keylike other ship systems. -Structural Stats- $ARMOUR% Armor $HP HP2505.0false0.0075falsetruefalse0false0.0550truetruefalse6falsefalsefalsefalsefalsetrue0falsefalsefalselightnull_spingasdrainingmediumnull_spinsoliddraining00.00.0,0.8,0.0,1.0TERRAIN_M11L2_IDTERRAIN_M4L2_IDCORE_ID900The Radar Jammer will hide your Signature toall other pilots in the sector. However it's limitationsare similar to that of the Cloaker. Larger objects will need a larger amount of power to remain jammed. To use, you must assign them to a keylike other ship systems. -Structural Stats- $ARMOUR% Armor $HP HP2505.0false0.0075falsetruefalse0false0.0550truetruefalse6falsefalsefalsefalsefalsetrue0falsefalsefalsemediumbase_spingasdraininglightbase_spingasdraining00.00.6,1.0,0.6,1.0TERRAIN_M13L2_IDMETAL_MESH300The Camera provides another viewpoint. They are automatically connected to the main Ship Core when placed. To cycle through cameras, you can use the Left and Right arrow keys. Cameras also are capable of outputing a docking beam, allowing an alternate docking beam output than from the core itself. -Structural Stats- $ARMOUR% Armor $HP HP 2405.0false60.0010falsetruefalse0false0.05100truetruefalse6falsefalsefalsefalsefalsetrue0falsefalsefalselightbase_spinsolidconductivenegativeanti_spingasdraining00.01.0,1.0,1.0,1.0TERRAIN_M14L2_IDTERRAIN_M8L2_IDDr.Plex's BOBBY Artificial Ship Control Unit699The BOBBY AI Module is a capable of providing basic and rudimentary automation and functions. Useful for building automated turrets, amongst a few other applications. It can be configured by opening up your Menu (Inventory, Weapons, Shop,Navigation), and looking for the AI Config button on thebottom right. Press $ACTIVATE to Activate/Deactivate. -Structural Stats- $ARMOUR% Armor $HP HP 2505.0false35.0075falsetruefalse0false0.1100truetruetrue6falsefalsefalsefalsefalsetrue0falsefalsefalsenegativeanti_spinliquiddrainingmediumnull_spinliquiddraining00.00.4,1.0,1.0,1.0TERRAIN_M16L2_IDPOWER_COIL_IDCORE_IDJUMP_DRIVE_MODULE20000Jump Drives are the portable version of structures that enable players to warp. You can put them on a ship, charge them up, and instantly travel up to 8 sectors. The destination to jump can be influenced in two ways. Either you jump in the direction you were looking at when engaging the jump drive, or you can use a more precise method. Entering a waypoint in the navigation panel will enable you to jump towards it no matter in which direction you look. It even puts you directly at your waypoint sector if it is fewer than 8 sectors away. Jump Drives can be placed like any other weapon or effect. They will appear in the weapon panel to put in the hotbar for use. Keep in mind that there is a sweet spot for jump Drive modules. You can build them as small as you want, but they will take much longer to charge the up. Placing more blocks than the sweet spot will make charging even faster, if you want a specialized jump ship. But keep the escalating power costs in mind. To charge, you have to hold the left mouse button like shooting a weapon. After it is charged, you can press right click to jump. The mechanic to actively have to charge up the Jump Drive is in place to make it more dangerous to use in battle. The drive has a small 10 second cooldown after jumps. But be warned, changing the blocks on a jump drive will reset the charge immediately. The charge will also be reset if hit, so make sure you are safe before starting to charge up (you can still of course do it while flying). -Structural Stats- $ARMOUR% Armor $HP HP2405.0false0.0075falsetruetrue0false0.150truetruefalse6falsefalsefalsefalsefalsetrue0falsefalsefalsenegativenull_spingasinsulatornegativebase_spingasconductive00.01.0,1.0,1.0,1.0TERRAIN_M16L2_IDPOWER_COIL_IDJUMP_DRIVE_CONTROLLER3000Jump Drives are the portable version of structures that enable players to warp. You can put them on a ship, charge them up, and instantly travel up to 8 sectors. The destination to jump can be influenced in two ways. Either you jump in the direction you were looking at when engaging the jump drive, or you can use a more precise method. Entering a waypoint in the navigation panel will enable you to jump towards it no matter in which direction you look. It even puts you directly at your waypoint sector if it is fewer than 8 sectors away. Jump Drives can be placed like any other weapon or effect. They will appear in the weapon panel to put in the hotbar for use. Keep in mind that there is a sweet spot for jump Drive modules. You can build them as small as you want, but they will take much longer to charge the up. Placing more blocks than the sweet spot will make charging even faster, if you want a specialized jump ship. But keep the escalating power costs in mind. To charge, you have to hold the left mouse button like shooting a weapon. After it is charged, you can press right click to jump. The mechanic to actively have to charge up the Jump Drive is in place to make it more dangerous to use in battle. The drive has a small 10 second cooldown after jumps. But be warned, changing the blocks on a jump drive will reset the charge immediately. The charge will also be reset if hit, so make sure you are safe before starting to charge up (you can still of course do it while flying). -Structural Stats- $ARMOUR% Armor $HP HP2405.0true0.0075falsetruetrue0false0.1100truetruefalse3falsefalsefalsefalsefalsetrue0falsefalsefalsemediumnull_spinsolidinsulatornegativebase_spingasconductive00.01.0,1.0,1.0,1.0METAL_MESHPOWER_COIL_IDFACTORY_SD1000FACTORY_POWER_BLOCK_IDFACTORY_POWER_CELL_IDFACTORY_POWER_COIL_IDSTASH_ELEMENTFACTORY_INPUT_IDFACTORY_SD1000FACTORY_POWER_BLOCK_IDFACTORY_INPUT_ENH_IDFACTORY_POWER_CELL_IDFACTORY_POWER_COIL_IDSTASH_ELEMENTFACTORY_INPUT_IDCapsule Refinery200Refines raw materials into easily stored and used capsules of pure elements as well as the more generic alloys and composites. Press $ACTIVATE to Open/Close the Factory's Internal Inventory. (Used for placing the necessary materials for recipes.) -Structural Stats- $ARMOUR% Armor $HP HP 4305.0INPUTfalse0.0010falsetruefalse0false0.125truetruetrue3falsefalsefalsefalsefalsetrue0falsefalsefalsenegativenull_spinsoliddrainingnegativebase_spinsolidconductive00.01.0,1.0,1.0,1.0METAL_MESHPOWER_COIL_IDFACTORY_SD1000FACTORY_POWER_BLOCK_IDFACTORY_POWER_CELL_IDFACTORY_POWER_COIL_IDSTASH_ELEMENTFACTORY_INPUT_IDFACTORY_SD1000FACTORY_POWER_BLOCK_IDFACTORY_INPUT_ENH_IDFACTORY_POWER_CELL_IDFACTORY_POWER_COIL_IDSTASH_ELEMENTFACTORY_INPUT_IDMicro Assembler100Manufactures basic crafting parts from generic capsule types. Press $ACTIVATE to Open/Close the Factory's Internal Inventory. (Used for placing the necessary materials for recipes.) -Structural Stats- $ARMOUR% Armor $HP HP 4305.0INPUTfalse0.0010falsetruefalse0false0.125truefalsetrue3falsefalsefalsefalsefalsetrue0falsefalsefalsenegativeanti_spinliquidconductivemediumbase_spinliquiddraining00.01.0,1.0,1.0,1.0METAL_MESHPOWER_COIL_IDFACTORY_SD1000FACTORY_POWER_BLOCK_IDFACTORY_POWER_CELL_IDFACTORY_POWER_COIL_IDSTASH_ELEMENTFACTORY_INPUT_IDFACTORY_SD1000FACTORY_POWER_BLOCK_IDFACTORY_INPUT_ENH_IDFACTORY_POWER_CELL_IDFACTORY_POWER_COIL_IDSTASH_ELEMENTFACTORY_INPUT_IDMacro Assembler100Manufactures basic blocks from a variety of resources. Press $ACTIVATE to Open/Close the Factory's Internal Inventory. (Used for placing the necessary materials for recipes.) -Structural Stats- $ARMOUR% Armor $HP HP432155.0INPUTfalse0.0010falsetruefalse0false0.1100truetruetrue3falsefalsefalsefalsefalsetrue0falsefalsefalsenegativebase_spingasinsulatornegativenull_spinliquidconductive00.01.0,1.0,1.0,1.0METAL_MESHPOWER_COIL_IDFACTORY_SD1000FACTORY_POWER_BLOCK_IDFACTORY_POWER_CELL_IDFACTORY_POWER_COIL_IDSTASH_ELEMENTFACTORY_INPUT_IDFACTORY_SD1000FACTORY_POWER_BLOCK_IDFACTORY_INPUT_ENH_IDFACTORY_POWER_CELL_IDFACTORY_POWER_COIL_IDSTASH_ELEMENTFACTORY_INPUT_IDPower Module Factory300Manufactures standard blocks from a variety of resources. Press $ACTIVATE to Open/Close the Factory's Internal Inventory. (Used for placing the necessary materials for recipes.) -Structural Stats- $ARMOUR% Armor $HP HP 4305.0INPUTfalse0.0010falsetruefalse0false0.1100truefalsetrue3falsefalsefalsefalsefalsetrue0falsefalsefalsemediumanti_spinsoliddraininglightbase_spinsoliddraining00.01.0,1.0,1.0,1.0METAL_MESHPOWER_COIL_IDFACTORY_SD1000FACTORY_POWER_BLOCK_IDFACTORY_INPUT_ENH_IDFACTORY_POWER_CELL_IDFACTORY_POWER_COIL_IDSTASH_ELEMENTFACTORY_INPUT_IDFACTORY_SD1000FACTORY_POWER_BLOCK_IDFACTORY_INPUT_ENH_IDFACTORY_POWER_CELL_IDFACTORY_POWER_COIL_IDSTASH_ELEMENTFACTORY_INPUT_ID750Manufactures advanced blocks from a variety of resources. Press $ACTIVATE to Open/Close the Factory's Internal Inventory. (Used for placing the necessary materials for recipes.) -Structural Stats- $ARMOUR% Armor $HP HP4405.0INPUTfalse0.0010falsetruefalse0false0.1100truefalsetrue3falsefalsefalsefalsefalsetrue0falsefalsefalsenegativebase_spingasdrainingmediumanti_spinliquidinsulator00.01.0,1.0,1.0,1.0METAL_GRIDCapsule Refinery Enhancer200Makes factories more efficient by increasing the number of production lines active during each factory cycle. -Structural Stats- $ARMOUR%Armour $HP HP2005.0false0.0010falsefalsefalse0false0.125falsefalsefalse1falsefalsefalsefalsefalsetrue0falsefalsefalselightnull_spinliquidconductivenegativenull_spingasconductive00.01.0,1.0,1.0,1.0METAL_GRIDMicro Assembler Enhancer200Makes factories more efficient by increasing the number of production lines active during each factory cycle. -Structural Stats- $ARMOUR%Armour $HP HP2005.0false0.0010falsefalsefalse0false0.125falsefalsefalse1falsefalsefalsefalsefalsetrue0falsefalsefalsenegativenull_spinsolidconductivenegativenull_spinliquidconductive00.01.0,1.0,1.0,1.0METAL_MESHPOWER_COIL_IDFACTORY_SD1000FACTORY_POWER_BLOCK_IDFACTORY_POWER_CELL_IDFACTORY_POWER_COIL_IDFACTORY_INPUT_IDMacro Assembler Enhancer750Makes factories more efficient by increasing the number of production lines active during each factory cycle. -Structural Stats- $ARMOUR%Armour $HP HP2405.0true0.0010falsetruefalse0false0.0525truetruefalse1falsefalsefalsefalsefalsetrue0falsefalsefalselightbase_spingasconductivenegativeanti_spinliquidinsulator00.01.0,1.0,1.0,1.0Power Module Factory Enhancer10Makes factories more efficient by increasing the number of production lines active during each factory cycle. -Structural Stats- $ARMOUR%Armour $HP HP2005.0false0.0010falsefalsefalse0false0.125falsefalsefalse1falsefalsefalsefalsefalsetrue0falsefalsefalsenegativebase_spingasconductivelightanti_spingasdraining00.01.0,1.0,1.0,1.01000$RESOURCES Press $ACTIVATE to Open/Close the Factory's Internal Inventory. (Used for placing the necessary materials for recipes) -Structural Stats- $ARMOUR% Armour $HP HP2005.0false0.0010falsefalsefalse0false0.125truefalsetrue1falsefalsefalsefalsefalsetrue0falsefalsefalsemediumbase_spinsolidconductivemediumnull_spinsolidinsulator00.01.0,1.0,1.0,1.05999$RESOURCES Press $ACTIVATE toOpen/Close the Factory's Internal Inventory. (Used forplacing the necessary materialsfor recipes) -StructuralStats- $ARMOUR% Armour $HP HP2005.0false0.0010falsefalsefalse0false0.125truefalsetrue1falsefalsefalsefalsefalsetrue0falsefalsefalsemediumbase_spinliquiddrainingnegativebase_spinliquidinsulator00.01.0,1.0,1.0,1.06999$RESOURCES Press $ACTIVATE to Open/Close the Factory's Internal Inventory. (Used for placing the necessary materials for recipes) -Structural Stats- $ARMOUR% Armour $HP HP2005.0false0.0010falsefalsefalse0false0.125truefalsetrue1falsefalsefalsefalsefalsetrue0falsefalsefalselightanti_spingasinsulatorlightanti_spinsolidconductive00.01.0,1.0,1.0,1.010000$RESOURCES Press $ACTIVATE to Open/Close the Factory's Internal Inventory. (Used for placing the necessary materials for recipes) -Structural Stats- $ARMOUR% Armour $HP HP2005.0false0.0010falsefalsefalse0false0.125truefalsetrue1falsefalsefalsefalsefalsetrue0falsefalsefalselightanti_spingasdraininglightanti_spinliquidconductive00.01.0,1.0,1.0,1.02500$RESOURCES Press $ACTIVATE to Open/Close the Factory's Internal Inventory. (Used for placing the necessary materials for recipes) -Structural Stats- $ARMOUR% Armour $HP HP2005.0false0.0010falsefalsefalse0false0.125truefalsetrue1falsefalsefalsefalsefalsetrue0falsefalsefalselightanti_spingasdrainingmediumanti_spinliquidconductive00.01.0,1.0,1.0,1.012500$RESOURCES Press $ACTIVATE to Open/Close the Factory's Internal Inventory. (Used for placing the necessary materials for recipes) -Structural Stats- $ARMOUR% Armour $HP HP2005.0false0.0010falsefalsefalse0false0.125truefalsetrue1falsefalsefalsefalsefalsetrue0falsefalsefalselightbase_spinliquidconductivemediumbase_spinsolidconductive00.01.0,1.0,1.0,1.015000$RESOURCES Press $ACTIVATE to Open/Close the Factory's Internal Inventory. (Used for placing the necessary materials for recipes) -Structural Stats- $ARMOUR% Armour $HP HP2005.0false0.0010falsefalsefalse0false0.125truefalsetrue1falsefalsefalsefalsefalsetrue0falsefalsefalsenegativeanti_spinsoliddrainingmediumnull_spinliquidconductive00.01.0,1.0,1.0,1.0400$RESOURCES Press $ACTIVATE to Open/Close the Factory's Internal Inventory. (Used for placing the necessary materials for recipes) -Structural Stats- $ARMOUR% Armour $HP HP2005.0false0.0010falsefalsefalse0false0.125truefalsetrue1falsefalsefalsefalsefalsetrue0falsefalsefalsemediumbase_spinliquiddrainingmediumbase_spinsolidinsulator00.01.0,1.0,1.0,1.0100Glittering Hattel Shards reflect so much light they almost seem to glow. Several technologies are based upon the use of these shards once processed.0005.0false0.005falsetruefalse0false0.01100falsetruefalse1falsefalsefalsefalsefalsetrue3falsefalsefalsenegativebase_spinliquidconductivemediumbase_spinsoliddraining10.01.0,1.0,1.0,1.0100Glittering Sintyr Shards reflect so much light they almost seem to glow. Several technologies are based upon the use of these shards once processed.0005.0false0.005falsetruefalse0false0.01100falsetruefalse1falsefalsefalsefalsefalsetrue3falsefalsefalsenegativebase_spinliquidconductivemediumbase_spinsoliddraining10.01.0,1.0,1.0,1.0100Glittering Mattise Shards reflect so much light they almost seem to glow. Several technologies are based upon the use of these shards once processed.0005.0false0.005falsetruefalse0false0.01100falsetruefalse1falsefalsefalsefalsefalsetrue3falsefalsefalsenegativebase_spinliquidconductivemediumbase_spinsoliddraining10.01.0,1.0,1.0,1.0100Glittering Rammet Shards reflect so much light they almost seem to glow. Several technologies are based upon the use of these shards once processed.0005.0false0.005falsetruefalse0false0.01100falsetruefalse1falsefalsefalsefalsefalsetrue3falsefalsefalsenegativebase_spinliquidconductivemediumbase_spinsoliddraining10.01.0,1.0,1.0,1.0100Glittering Varat Shards reflect so much light they almost seem to glow. Several technologies are based upon the use of these shards once processed.0005.0false0.005falsetruefalse0false0.01100falsetruefalse1falsefalsefalsefalsefalsetrue3falsefalsefalsenegativebase_spinliquidconductivemediumbase_spinsoliddraining10.01.0,1.0,1.0,1.0100Glittering Bastyn Shards reflect so much light they almost seem to glow. Several technologies are based upon the use of these shards once processed.0005.0false0.005falsetruefalse0false0.01100falsetruefalse1falsefalsefalsefalsefalsetrue3falsefalsefalsenegativebase_spinliquidconductivemediumbase_spinsoliddraining10.01.0,1.0,1.0,1.0100Glittering Parseen Shards reflect so much light they almost seem to glow. Several technologies are based upon the use of these shards once processed.0005.0false0.005falsetruefalse0false0.01100falsetruefalse1falsefalsefalsefalsefalsetrue3falsefalsefalsenegativebase_spinliquidconductivemediumbase_spinsoliddraining10.01.0,1.0,1.0,1.0100Glittering Nocx Shards reflect so much light they almost seem to glow. Several technologies are based upon the use of these shards once processed.0005.0false0.005falsetruefalse0false0.01100falsetruefalse1falsefalsefalsefalsefalsetrue3falsefalsefalsenegativebase_spinliquidconductivemediumbase_spinsoliddraining10.01.0,1.0,1.0,1.0100Threns Ore has useful manufacturing properties if refined into a more readily usable state. Several technologies are based upon the use of these ores once refined.0005.0false0.005falsetruefalse0false0.01100falsetruefalse1falsefalsefalsefalsefalsetrue3falsefalsefalsenegativebase_spinliquidconductivemediumbase_spinsoliddraining10.01.0,1.0,1.0,1.0100Jisper Ore has useful manufacturing properties if refined into a more readily usable state. Several technologies are based upon the use of these ores once refined.0005.0false0.005falsetruefalse0false0.01100falsetruefalse1falsefalsefalsefalsefalsetrue3falsefalsefalsenegativebase_spinliquidconductivemediumbase_spinsoliddraining10.01.0,1.0,1.0,1.0100Zercaner Ore has useful manufacturing properties if refined into a more readily usable state. Several technologies are based upon the use of these ores once refined.0005.0false0.005falsetruefalse0false0.01100falsetruefalse1falsefalsefalsefalsefalsetrue3falsefalsefalsenegativebase_spinliquidconductivemediumbase_spinsoliddraining10.01.0,1.0,1.0,1.0100Sertise Ore has useful manufacturing properties if refined into a more readily usable state. Several technologies are based upon the use of these ores once refined.0005.0false0.005falsetruefalse0false0.01100falsetruefalse1falsefalsefalsefalsefalsetrue3falsefalsefalsenegativebase_spinliquidconductivemediumbase_spinsoliddraining10.01.0,1.0,1.0,1.0100Hylat Ore has useful manufacturing properties if refined into a more readily usable state. Several technologies are based upon the use of these ores once refined.0005.0false0.005falsetruefalse0false0.01100falsetruefalse1falsefalsefalsefalsefalsetrue3falsefalsefalsenegativebase_spinliquidconductivemediumbase_spinsoliddraining10.01.0,1.0,1.0,1.0100Fertikeen Ore has useful manufacturing properties if refined into a more readily usable state. Several technologies are based upon the use of these ores once refined.0005.0false0.005falsetruefalse0false0.01100falsetruefalse1falsefalsefalsefalsefalsetrue3falsefalsefalsenegativebase_spinliquidconductivemediumbase_spinsoliddraining10.01.0,1.0,1.0,1.0100Sapsun Ore has useful manufacturing properties if refined into a more readily usable state. Several technologies are based upon the use of these ores once refined.0005.0false0.005falsetruefalse0false0.01100falsetruefalse1falsefalsefalsefalsefalsetrue3falsefalsefalsenegativebase_spinliquidconductivemediumbase_spinsoliddraining10.01.0,1.0,1.0,1.0100Macet Ore has useful manufacturing properties if refined into a more readily usable state. Several technologies are based upon the use of these ores once refined.0005.0false0.005falsetruefalse0false0.01100falsetruefalse1falsefalsefalsefalsefalsetrue3falsefalsefalsenegativebase_spinliquidconductivemediumbase_spinsoliddraining10.01.0,1.0,1.0,1.010Cubatoms of pure crystaline Hattel float suspended within this capsule. -StructuralStats- $ARMOUR% Armour $HP HP602135.0false0.005truetruefalse0false0.0110truetruefalse1falsefalsefalsefalsefalsetrue3trueTERRAIN_NEGACIDE_ID2falsefalsenegativeanti_spingasconductivenegativebase_spinliquidconductive00.01.0,1.0,0.0,0.00510Cubatoms of pure crystaline Sintyr float suspended within this capsule. -StructuralStats- $ARMOUR% Armour $HP HP602135.0false0.005truetruefalse0false0.0110truetruefalse1falsefalsefalsefalsefalsetrue3trueTERRAIN_OCTOGEN_ID2falsefalselightnull_spinliquidconductivenegativenull_spinsoliddraining00.01.0,0.49803922,0.0,0.00510Cubatoms of pure crystaline Mattise float suspended within this capsule. -StructuralStats- $ARMOUR% Armour $HP HP602135.0false0.005truetruefalse0false0.0110truetruefalse1falsefalsefalsefalsefalsetrue3trueTERRAIN_METATE_ID2falsefalsenegativeanti_spinsolidinsulatornegativeanti_spingasdraining00.01.0,0.0,0.0,0.00510Cubatoms of pure crystaline Rammet float suspended within this capsule. -StructuralStats- $ARMOUR% Armour $HP HP602135.0false0.005truetruefalse0false0.0110truetruefalse1falsefalsefalsefalsefalsetrue3trueTERRAIN_AWESOMITE_ID2falsefalsenegativenull_spingasinsulatornegativenull_spingasinsulator00.01.0,0.0,1.0,0.00510Cubatoms of pure crystaline Varat float suspended within this capsule. -StructuralStats- $ARMOUR% Armour $HP HP602135.0false0.005truetruefalse0false0.0110truetruefalse1falsefalsefalsefalsefalsetrue3trueTERRAIN_NEGAGATE_ID2falsefalselightanti_spinsolidinsulatormediumanti_spinsoliddraining00.00.0,0.49803922,1.0,0.00510Cubatoms of pure crystaline Bastyn float suspended within this capsule. -StructuralStats- $ARMOUR% Armour $HP HP602135.0false0.005truetruefalse0false0.0110truetruefalse1falsefalsefalsefalsefalsetrue3trueTERRAIN_QUANTACIDE_ID2falsefalsenegativebase_spingasdraininglightbase_spinliquidconductive00.00.0,1.0,0.0,0.00510Cubatoms of pure crystaline Parseen float suspended within this capsule. -StructuralStats- $ARMOUR% Armour $HP HP602135.0false0.005truetruefalse0false0.0110truetruefalse1falsefalsefalsefalsefalsetrue3trueTERRAIN_SUCCUMITE_ID2falsefalsenegativenull_spingasinsulatormediumbase_spingasdraining00.01.0,1.0,1.0,0.00510Cubatoms of pure crystaline Nocx float suspended within this capsule. -StructuralStats- $ARMOUR% Armour $HP HP602135.0false0.005truetruefalse0false0.0110truetruefalse1falsefalsefalsefalsefalsetrue3trueTERRAIN_INSANIUM_ID2falsefalsemediumnull_spingasinsulatorlightnull_spinliquidconductive00.00.49803922,0.0,1.0,0.00510Cubatoms of pure metalic Threns float suspended within this capsule. -StructuralStats- $ARMOUR% Armour $HP HP602135.0false0.005truetruefalse0false0.0110truetruefalse1falsefalsefalsefalsefalsetrue3falseTERRAIN_QUANTANIUM_ID2falsefalsemediumnull_spingasinsulatormediumnull_spingasinsulator00.01.0,1.0,1.0,1.010Cubatoms of pure metalic Jisper float suspended within this capsule. -StructuralStats- $ARMOUR% Armour $HP HP602135.0false0.005truetruefalse0false0.0110truetruefalse1falsefalsefalsefalsefalsetrue3falseTERRAIN_QUANTAGEN_ID2falsefalselightbase_spinsoliddraininglightnull_spinliquidinsulator00.01.0,1.0,1.0,1.010Cubatoms of pure metalic Zercaner float suspended within this capsule. -StructuralStats- $ARMOUR% Armour $HP HP602135.0false0.005truetruefalse0false0.0110truetruefalse1falsefalsefalsefalsefalsetrue3falseTERRAIN_CENOMITE_ID2falsefalsenegativebase_spingasdraininglightnull_spinsolidconductive00.01.0,1.0,1.0,1.010Cubatoms of pure metalic Sertise float suspended within this capsule. -StructuralStats- $ARMOUR% Armour $HP HP602135.0false0.005truetruefalse0false0.0110truetruefalse1falsefalsefalsefalsefalsetrue3falseTERRAIN_ORANGUTANIUM_ID2falsefalselightbase_spingasdraininglightnull_spinsoliddraining00.01.0,1.0,1.0,1.010Cubatoms of pure metalic Hylat float suspended within this capsule. -StructuralStats- $ARMOUR% Armour $HP HP602135.0false0.005truetruefalse0false0.0110truetruefalse1falsefalsefalsefalsefalsetrue3falseTERRAIN_EXOGEN_ID2falsefalsemediumnull_spinsolidconductivemediumbase_spinsoliddraining00.01.0,1.0,1.0,1.010Cubatoms of pure metalic Fertikeen float suspended within this capsule. -StructuralStats- $ARMOUR% Armour $HP HP602135.0false0.005truetruefalse0false0.0110truetruefalse1falsefalsefalsefalsefalsetrue3falseTERRAIN_VAPPECIDE_ID2falsefalsemediumanti_spinsolidconductivenegativeanti_spinsoliddraining00.01.0,1.0,1.0,1.010Cubatoms of pure metalic Sapsun float suspended within this capsule. -StructuralStats- $ARMOUR% Armour $HP HP602135.0false0.005truetruefalse0false0.0110truetruefalse1falsefalsefalsefalsefalsetrue3falseTERRAIN_PLEXTANIUM_ID2falsefalselightbase_spingasconductivemediumbase_spingasdraining00.01.0,1.0,1.0,1.010Cubatoms of pure metalic Macet float suspended within this capsule. -StructuralStats- $ARMOUR% Armour $HP HP602135.0false0.005truetruefalse0false0.0110truetruefalse1falsefalsefalsefalsefalsetrue3falseTERRAIN_EXTRANIUM_ID2falsefalsemediumnull_spinliquidconductivemediumanti_spingasconductive00.01.0,1.0,1.0,1.01Cubatoms of Lukrah minerals float suspended within this capsule. -StructuralStats- $ARMOUR% Armour $HP HP602135.0false0.005truetruefalse0false0.0150truetruefalse1falsefalsefalsefalsefalsetrue3falseTERRAIN_QUANTANIUM_ID4falsefalsemediumbase_spinsoliddrainingnegativebase_spinsolidconductive00.01.0,1.0,1.0,1.01Cubatoms of Chabaz minerals float suspended within this capsule. -StructuralStats- $ARMOUR% Armour $HP HP602135.0false0.005truetruefalse0false0.0150truetruefalse1falsefalsefalsefalsefalsetrue3falseTERRAIN_QUANTAGEN_ID4falsefalselightbase_spinsoliddrainingnegativenull_spingasconductive00.01.0,1.0,1.0,1.01Cubatoms of Cinnabar minerals float suspended within this capsule. -StructuralStats- $ARMOUR% Armour $HP HP602135.0false0.005truetruefalse0false0.0150truetruefalse1falsefalsefalsefalsefalsetrue3falseTERRAIN_CENOMITE_ID4falsefalselightanti_spinsolidinsulatormediumnull_spinsolidinsulator00.01.0,1.0,1.0,1.01Cubatoms of Sugil minerals float suspended within this capsule. -StructuralStats- $ARMOUR% Armour $HP HP602135.0false0.005truetruefalse0false0.0150truetruefalse1falsefalsefalsefalsefalsetrue3falseTERRAIN_ORANGUTANIUM_ID4falsefalsemediumanti_spinsolidconductivenegativenull_spinsolidinsulator00.01.0,1.0,1.0,1.01Cubatoms of Larimar minerals float suspended within this capsule. -StructuralStats- $ARMOUR% Armour $HP HP602135.0false0.005truetruefalse0false0.0150truetruefalse1falsefalsefalsefalsefalsetrue3falseTERRAIN_EXOGEN_ID4falsefalselightanti_spingasconductivenegativenull_spinsolidinsulator00.01.0,1.0,1.0,1.01Cubatoms of Varis minerals float suspended within this capsule. -StructuralStats- $ARMOUR% Armour $HP HP602135.0false0.005truetruefalse0false0.0150truetruefalse1falsefalsefalsefalsefalsetrue3falseTERRAIN_VAPPECIDE_ID4falsefalselightbase_spingasinsulatornegativenull_spinliquiddraining00.01.0,1.0,1.0,1.01Cubatoms of Dolom minerals float suspended within this capsule. -StructuralStats- $ARMOUR% Armour $HP HP602135.0false0.005truetruefalse0false0.0150truetruefalse1falsefalsefalsefalsefalsetrue3falseTERRAIN_PLEXTANIUM_ID4falsefalsenegativeanti_spinliquiddraininglightnull_spingasconductive00.01.0,1.0,1.0,1.01Cubatoms of Tekt minerals float suspended within this capsule. -StructuralStats- $ARMOUR% Armour $HP HP602135.0false0.005truetruefalse0false0.0150truetruefalse1falsefalsefalsefalsefalsetrue3falseTERRAIN_EXTRANIUM_ID4falsefalselightnull_spingasconductivenegativenull_spinliquidconductive00.01.0,1.0,1.0,1.05A thin metal alloy mesh. These blocks are byproducts of the ore refining process, combining less useful metals into a useable alloy that is then manufactured into a sturdy mesh block. -Structural Stats- $ARMOUR% Armor $HP HP202155.0alloyedmeshfalse0.0010truetruefalse0false0.0110truetruefalse1falsefalsefalsefalsefalsetrue0falsefalsefalselightnull_spinsolidinsulatornegativebase_spinliquidconductive00.01.0,1.0,1.0,1.0TERRAIN_OCTOGEN_ID5A pearlescent crystal composite. These blocks are byproducts of refining crystal shards, combining extranious substrates into versatile crystal lattices that are then melded into a useful crystal block. -Structural Stats- $ARMOUR% Armor $HP HP202155.0compositecrystalfalse0.005truetruefalse0false0.015truefalsefalse1falsefalsefalsefalsefalsetrue0falsefalsefalsenegativeanti_spinliquidconductivelightnull_spinsolidconductive00.01.0,1.0,1.0,1.0TERRAIN_M4L4_IDTERRAIN_SAND_ID1A canister of yellow paint, used in various recipes. -Structural Stats- $ARMOUR% Armor $HP HP2305.0false0.005truetruefalse0false0.011truetruefalse1falsefalsefalsefalsefalsetrue3falsefalsefalsemediumanti_spinliquidinsulatornegativenull_spinsolidinsulator00.01.0,1.0,1.0,1.0TERRAIN_M3L4_IDTERRAIN_QUANTANIUM_ID1A canister of orange paint, used in various recipes. -Structural Stats- $ARMOUR% Armor $HP HP2305.0false0.005truetruefalse0false0.011truetruefalse1falsefalsefalsefalsefalsetrue3falsefalsefalsemediumanti_spinliquiddrainingnegativeanti_spinsolidinsulator00.01.0,1.0,1.0,1.0TERRAIN_M8L4_IDTERRAIN_MARS_ROCK1A canister of red paint, used in various recipes. -Structural Stats- $ARMOUR% Armor $HP HP2305.0false0.005truetruefalse0false0.011truetruefalse1falsefalsefalsefalsefalsetrue3falsefalsefalselightnull_spinliquidconductivenegativebase_spinsolidconductive00.01.0,1.0,1.0,1.0TERRAIN_ROCK_ID1A canister of brown paint, used in various recipes. -Structural Stats- $ARMOUR% Armor $HP HP Currently Not Used In Game2005.0false0.005truefalsefalse0false0.011truefalsefalse1falsefalsefalsefalsefalsetrue3falsefalsetruenegativenull_spinliquiddraininglightbase_spinliquiddraining00.01.0,1.0,1.0,1.0TERRAIN_M6L4_IDTERRAIN_PURPLE_ALIEN_ROCK1A canister of purple paint, used in various recipes. -Structural Stats- $ARMOUR% Armor $HP HP2305.0false0.005truetruefalse0false0.011truetruefalse1falsefalsefalsefalsefalsetrue3falsefalsefalselightanti_spinsolidinsulatormediumnull_spingasdraining00.01.0,1.0,1.0,1.0TERRAIN_M1L4_IDTERRAIN_ICE_ID1A canister of blue paint, used in various recipes. -Structural Stats- $ARMOUR% Armor $HP HP2305.0false0.005truetruefalse0false0.011truetruefalse1falsefalsefalsefalsefalsetrue3falsefalsefalsemediumanti_spinliquidinsulatorlightbase_spinliquidconductive00.01.0,1.0,1.0,1.0TERRAIN_M10L4_IDTERRAIN_EARTH_TOP_DIRT1A canister of green paint, used in various recipes. -Structural Stats- $ARMOUR% Armor $HP HP2305.0false0.005truetruefalse0false0.011truetruefalse1falsefalsefalsefalsefalsetrue3falsefalsefalselightbase_spinliquidinsulatornegativeanti_spinsolidconductive00.01.0,1.0,1.0,1.0TERRAIN_M5L4_IDTERRAIN_DIRT_ID1A canister of white paint, used in various recipes. -Structural Stats- $ARMOUR% Armor $HP HP2305.0false0.005truetruefalse0false0.011truetruefalse1falsefalsefalsefalsefalsetrue3falsefalsefalsenegativebase_spinsolidconductivelightbase_spinsolidconductive00.01.0,1.0,1.0,1.0TERRAIN_M16L4_IDTERRAIN_PURPLE_ALIEN_TOP1A canister of black paint, used in various recipes. -Structural Stats- $ARMOUR% Armor $HP HP2305.0false0.005truetruefalse0false0.011truetruefalse1falsefalsefalsefalsefalsetrue3falsefalsefalsemediumnull_spinsolidconductivelightanti_spinsoliddraining00.01.0,1.0,1.0,1.01Obtained from salvaging derelict stations.0005.0false0.005truetruefalse0false0.015falsetruefalse1falsefalsefalsefalsefalsefalse3falsefalsefalsenegativebase_spingasconductivemediumbase_spinsolidinsulator00.01.0,1.0,1.0,1.01Obtained from salvaging derelict stations.0005.0false0.005truetruefalse0false0.015falsetruefalse1falsefalsefalsefalsefalsefalse3falsefalsefalselightanti_spinliquiddrainingmediumnull_spinliquidconductive00.01.0,1.0,1.0,1.01This was an old version of the docks, it is currently not in use... How did you get this anyways??2005.0false0.0025falsefalsefalse0false0.125truefalsefalse1falsefalsefalsefalsefalsetrue0falsefalsefalsemediumbase_spinliquiddrainingmediumbase_spinliquiddraining00.01.0,1.0,1.0,1.0TERRAIN_M9L2_IDMETAL_MESH700The Plex Lift can be used to create elevators and lifts within large stations or ships where needed. They are especially useful when combined with the Gravity Unit. Similar to Plex Doors, having them adjacent on one another allows for larger/longer lifts. Press $ACTIVATE to Activate/Deactivate. -Structural Stats- $ARMOUR% Armor $HP HP2405.0true0.0025falsetruefalse0false0.0550truetruetrue3falsefalsefalsefalsefalsetrue0falsefalsefalselightbase_spinliquidconductivelightanti_spinliquidconductive00.01.0,1.0,1.0,1.0METAL_MESHPOWER_COIL_ID500The Undeathinator can be used to set a new spawn point. To do this, simply press $ACTIVATE while looking at one. They can be found at shops, or placed on your own Space Stations or bases. -Structural Stats- $ARMOUR%Armour $HP HP 2305.0false0.0025falsetruefalse0false0.150truetruetrue1falsefalsefalsefalsefalsetrue0falsefalsefalselightbase_spinsoliddraininglightanti_spinliquidinsulator00.01.0,1.0,1.0,1.010000This was an old version of the factories, it is currently not in use... How did you get this anyways?2005.0false0.0025falsefalsefalse0false0.125truefalsetrue1falsefalsefalsefalsefalsetrue0falsefalsefalsenegativenull_spinsolidconductivelightanti_spingasconductive00.01.0,1.0,1.0,1.0TERRAIN_M14L2_IDMETAL_MESH500Used by players to create their own shops that they can stock with blocks and/or items and open to the public or keep restricted to specific faction ranks. The prices of each block may be set here, as well as the quantities desired. -Structural Stats- $ARMOUR% Armor $HP HP2405.0false0.0075falsetruefalse0false0.1100truetruefalse3falsefalsefalsefalsefalsetrue0falsefalsefalsemediumnull_spinliquidinsulatorlightanti_spinsolidconductive00.01.0,1.0,1.0,1.0TERRAIN_M16L2_IDTERRAIN_M15L2_IDWARP_GATE_MODULE100000Warp Gates are a stationary structure than enables players to travel vast distances instantly. Their range is 8 systems (128 sectors). They have a permanent power cost based on their gate size and additionally a one time power cost per ship which passes through the gate. This cost is calculated on the mass of the warping ship. \n\r
\n\r
Warp Gates are constructed from a 1 block deep ring structure created from Warp Gate Modules. This must then be connected to a Warp Gate Computer. Press C on the computer, then V on the modules to link the two. Alternatively use Shift + V to mass link grouped modules.\n\r
\n\r
After creating both the entry and exit gates at your target departure and destination structures, you must link the two with the Marker Beam. This handheld Support Tool is sold by Trade Guild vendors. Equipping the Marker Beam and Right Clicking on a Warp Gate Computer will “Mark� the departure structure. Left Clicking on the destination will pair the two and finalise the warp route. \n\r
\n\r
-Structural Stats- $ARMOUR% Armor $HP HP\n\r
2505.0false0.0075falsetruefalse0false0.150truetruefalse6falsefalsefalsefalsefalsetrue0falsefalsefalselightanti_spinliquiddraininglightbase_spinliquidinsulator00.01.0,1.0,1.0,1.0TERRAIN_M16L2_IDTERRAIN_M15L2_IDWARP_GATE_CONTROLLER10000Warp Gates are a stationary structure than enables players to travel vast distances instantly. Their range is 8 systems (128 sectors). They have a permanent power cost based on their gate size and additionally a one time power cost per ship which passes through the gate. This cost is calculated on the mass of the warping ship. \n\r
\n\r
Warp Gates are constructed from a 1 block deep ring structure created from Warp Gate Modules. This must then be connected to a Warp Gate Computer. Press C on the computer, then V on the modules to link the two. Alternatively use Shift + V to mass link grouped modules.\n\r
\n\r
After creating both the entry and exit gates at your target departure and destination structures, you must link the two with the Marker Beam. This handheld Support Tool is sold by Trade Guild vendors. Equipping the Marker Beam and Right Clicking on a Warp Gate Computer will “Mark� the departure structure. Left Clicking on the destination will pair the two and finalise the warp route. \n\r
\n\r
-Structural Stats- $ARMOUR% Armor $HP HP\n\r
2505.0false0.0075falsetruetrue0false0.1100truetruefalse6falsefalsefalsefalsefalsetrue0falsefalsefalsemediumbase_spinliquidinsulatornegativeanti_spinsoliddraining00.01.0,1.0,1.0,1.0TERRAIN_M4L2_IDTERRAIN_M2L2_IDSHIPYARD_CORE_POSITIONSHIPYARD_MODULE20000A shipyard has several features. To access them, just hit ‘R’ (Activate/Open) on the shipyard, and press the “Place Order� Button.\n\r
Here you can choose from several commands depending on the shipyard’s current state (e.g. if a ship is docked or not)\n\r
\n\r
The Shipyard computer must be linked to both Shipyard Modules and exactly one Core Anchor to function.\n\r
Link the computer and modules using C and V.\n\r
\n\r
-Structural Stats- $ARMOUR% Armor $HP HP2405.0false0.0075falsetruefalse0false0.150truetruetrue6falsefalsefalsefalsefalsetrue0falsefalsefalselightnull_spinliquidinsulatornegativenull_spingasdraining00.01.0,1.0,1.0,1.0TERRAIN_M2L2_IDTERRAIN_M4L2_IDSHIPYARD_COMPUTER2000Shipyard Modules build the outer frame and define the usuable build-area of your shipyard.\n\r
After selecting your shipyard computer, place down an arc (U shape) of modules. Both end points have to be in line with each other.\n\r
Place down duplicate arcs to create a corridor. (The maximal distance from arc to arc is currently 32 blocks).\n\r
\n\r
-Structural Stats- $ARMOUR% Armor $HP HP2405.0false0.0075falsetruefalse0false0.1100truetruefalse6falsefalsefalsefalsefalsetrue6falsefalsefalsenegativenull_spinsolidinsulatornegativenull_spinsolidinsulator00.01.0,1.0,1.0,1.0TERRAIN_M2L2_IDTERRAIN_M4L2_IDSHIPYARD_COMPUTER2000Place down exactly one shipyard core anchor anywhere within the arcs internal width / height. You can orientate this block in all 24 directions like a rail block.\n\r
This block will align the ships core within your shipyard.\n\r
\n\r
-Structural Stats- $ARMOUR% Armor $HP HP2405.0false0.0075falsetruefalse0false0.1100truetruefalse6falsefalsefalsefalsefalsefalse6falsefalsefalsenegativebase_spinliquidinsulatornegativebase_spinsolidconductive00.01.0,1.0,1.0,1.0METAL_MESHTERRAIN_M12L2_IDRACE_GATE_MODULE200Race gate modules must form a 1 block deep loop to create a working Race Gate. \n\r
To link your Race Gate controller to its Race Gates, press C on the Controller, then V on the individual modules, or alternatively Shift + V to mass select grouped modules.\n\r
Link multiple Race Gates with each other to create a Race Track. Right click the destination Gate with a Marker Beam tool and then left click the source Gate with it.\n\r
To create a race on your Race Track. Go to gate you want as starting position and open its Gate Controller Menu. Press the “Create new race� button and fill in the details.\n\r
\n\r
After that anyone can join the created list in the list by clicking on it and pressing “Join Race�, you can also remove the race with the “Remove Race� button. \n\r
\n\r
When all racers are ready, link an activation controller or button to the starting gate’s controller. Sending a true signal will start the race. Every racer will see a marker which gate to go through first.\n\r
\n\r
-Structural Stats- $ARMOUR% Armor $HP HP2405.0false0.0025falsetruefalse0false0.150truetruefalse6falsefalsefalsefalsefalsetrue0falsefalsefalselightanti_spinsolidconductivelightnull_spingasconductive00.01.0,1.0,1.0,1.0METAL_MESHPOWER_COIL_IDRACE_GATE_CONTROLLER100Race gate modules must form a 1 block deep loop to create a working Race Gate. \n\r
To link your Race Gate controller to its Race Gates, press C on the Controller, then V on the individual modules, or alternatively Shift + V to mass select grouped modules.\n\r
Link multiple Race Gates with each other to create a Race Track. Right click the destination Gate with a Marker Beam tool and then left click the source Gate with it.\n\r
To create a race on your Race Track. Go to gate you want as starting position and open its Gate Controller Menu. Press the “Create new race� button and fill in the details.\n\r
\n\r
After that anyone can join the created list in the list by clicking on it and pressing “Join Race�, you can also remove the race with the “Remove Race� button. \n\r
\n\r
When all racers are ready, link an activation controller or button to the starting gate’s controller. Sending a true signal will start the race. Every racer will see a marker which gate to go through first.\n\r
\n\r
-Structural Stats- $ARMOUR% Armor $HP HP2405.0false0.0025falsetruetrue0false0.150truetruefalse6falsefalsefalsefalsefalsetrue0falsefalsefalsemediumbase_spinliquidconductivelightnull_spinliquidinsulator00.01.0,1.0,1.0,1.01A yellow stone. -StructuralStats- $ARMOUR% Armour $HP HP2005.0false0.005falsetruefalse0false0.02550truetruefalse1falsefalsefalsefalsefalsetrue0falseTERRAIN_QUANTANIUM_ID3falsefalselightbase_spinsolidconductivemediumbase_spinliquidconductive10.01.0,1.0,1.0,1.0TERRAIN_M4L4_ID1A finely carved block of Lukrah. -Structural Stats- $ARMOUR% Armour $HP HP2305.0false0.005falsetruefalse0false0.02550truetruefalse1falsefalsefalsefalsefalsetrue0falseTERRAIN_QUANTANIUM_ID5falsefalselightnull_spinsoliddrainingmediumbase_spinliquidconductive00.01.0,1.0,1.0,1.01An orange stone. -StructuralStats- $ARMOUR% Armour $HP HP2005.0false0.005falsetruefalse0false0.02550truetruefalse1falsefalsefalsefalsefalsetrue0falseTERRAIN_QUANTAGEN_ID3falsefalselightanti_spinsoliddrainingnegativeanti_spinsolidconductive10.01.0,1.0,1.0,1.0TERRAIN_M3L4_ID1A finely carved block of Chabaz. -Structural Stats- $ARMOUR% Armour $HP HP2305.0false0.005falsetruefalse0false0.02550truetruefalse1falsefalsefalsefalsefalsetrue0falseTERRAIN_QUANTAGEN_ID5falsefalsenegativebase_spinliquidconductivemediumnull_spinsoliddraining00.01.0,1.0,1.0,1.01A red stone. -StructuralStats- $ARMOUR% Armour $HP HP2005.0false0.005falsetruefalse0false0.02550truetruefalse1falsefalsefalsefalsefalsetrue0falseTERRAIN_CENOMITE_ID3falsefalselightbase_spinsolidinsulatornegativenull_spingasdraining10.01.0,1.0,1.0,1.0TERRAIN_M8L4_ID1A finely carved block of Cinnabar. -Structural Stats- $ARMOUR% Armour $HP HP2305.0false0.005falsetruefalse0false0.02550truetruefalse1falsefalsefalsefalsefalsetrue0falseTERRAIN_CENOMITE_ID5falsefalsemediumnull_spinsoliddrainingnegativeanti_spinsolidconductive00.01.0,1.0,1.0,1.01A purple stone. -StructuralStats- $ARMOUR% Armour $HP HP2005.0false0.005falsetruefalse0false0.02550truetruefalse1falsefalsefalsefalsefalsetrue0falseTERRAIN_ORANGUTANIUM_ID3falsefalselightnull_spinsolidinsulatornegativeanti_spinliquiddraining10.01.0,1.0,1.0,1.0TERRAIN_M6L4_ID1A finely carved block of Sugil. -Structural Stats- $ARMOUR% Armour $HP HP2305.0false0.005falsetruefalse0false0.02550truetruefalse1falsefalsefalsefalsefalsetrue0falseTERRAIN_ORANGUTANIUM_ID5falsefalselightnull_spinliquiddrainingnegativenull_spinliquiddraining00.01.0,1.0,1.0,1.01A blue stone. -StructuralStats- $ARMOUR% Armour $HP HP2005.0false0.005falsetruefalse0false0.02550truetruefalse1falsefalsefalsefalsefalsetrue0falseTERRAIN_EXOGEN_ID3falsefalselightbase_spinliquiddrainingnegativenull_spingasinsulator10.01.0,1.0,1.0,1.0TERRAIN_M1L4_ID1A finely carved block of Larimar. -Structural Stats- $ARMOUR% Armour $HP HP2305.0false0.005falsetruefalse0false0.02550truetruefalse1falsefalsefalsefalsefalsetrue0falseTERRAIN_EXOGEN_ID5falsefalselightnull_spinliquiddrainingnegativenull_spingasinsulator00.01.0,1.0,1.0,1.01A green stone. -StructuralStats- $ARMOUR% Armour $HP HP2005.0false0.005falsetruefalse0false0.02550truetruefalse1falsefalsefalsefalsefalsetrue0falseTERRAIN_VAPPECIDE_ID3falsefalsenegativeanti_spinsolidconductivenegativenull_spinliquiddraining10.01.0,1.0,1.0,1.0TERRAIN_M10L4_ID1A finely carved block of Varis. -Structural Stats- $ARMOUR% Armour $HP HP2305.0false0.005falsetruefalse0false0.02550truetruefalse1falsefalsefalsefalsefalsetrue0falseTERRAIN_VAPPECIDE_ID5falsefalsenegativebase_spinliquidinsulatorlightbase_spingasconductive00.01.0,1.0,1.0,1.01A white stone. -StructuralStats- $ARMOUR% Armour $HP HP2005.0false0.005falsetruefalse0false0.02550truetruefalse1falsefalsefalsefalsefalsetrue0falseTERRAIN_PLEXTANIUM_ID3falsefalselightnull_spinsolidinsulatorlightbase_spingasinsulator10.01.0,1.0,1.0,1.0TERRAIN_M5L4_ID1A finely carved block of Dolom. -Structural Stats- $ARMOUR% Armour $HP HP2305.0false0.005falsetruefalse0false0.02550truetruefalse1falsefalsefalsefalsefalsetrue0falseTERRAIN_PLEXTANIUM_ID5falsefalsemediumanti_spinliquidinsulatormediumbase_spinsolidconductive00.01.0,1.0,1.0,1.0TERRAIN_M16L4_ID1A black stone. -StructuralStats- $ARMOUR% Armour $HP HP2005.0false0.005falsetruefalse0false0.02550truetruefalse1falsefalsefalsefalsefalsetrue0falseTERRAIN_EXTRANIUM_ID3falsefalselightnull_spingasdrainingmediumnull_spingasconductive10.01.0,1.0,1.0,1.0TERRAIN_M16L4_ID1A finely carved block of Tekt. -Structural Stats- $ARMOUR% Armour $HP HP2305.0false0.005falsetruefalse0false0.02550truetruefalse1falsefalsefalsefalsefalsetrue0falseTERRAIN_EXTRANIUM_ID5falsefalsenegativenull_spinsolidinsulatormediumanti_spinsolidinsulator00.01.0,1.0,1.0,1.01Not the real thing (this item was temporarily used to test crafting) -StructuralStats- $ARMOUR% Armour $HP HP2005.0false0.005falsefalsefalse0false0.02525truetruefalse1falsefalsefalsefalsefalsetrue0falseTERRAIN_EXOGEN_ID1falsefalsenegativeanti_spingasconductivenegativeanti_spinsoliddraining00.01.0,1.0,1.0,1.04Not the real thing (this item was temporarily used to test crafting) -StructuralStats- $ARMOUR% Armour $HP HP2005.0false0.005falsefalsefalse0false0.02525truetruefalse1falsefalsefalsefalsefalsetrue0trueTERRAIN_OCTOGEN_ID1falsefalselightnull_spingasconductivelightbase_spingasconductive00.01.0,0.4,0.0,0.0509803931A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale. -StructuralStats- $ARMOUR% Armour $HP HP2005.0false0.005falsefalsefalse0false0.02550truetruefalse1falsefalsefalsefalsefalsetrue0falseTERRAIN_OCTOGEN_ID3falsetruemediumanti_spinliquiddraininglightanti_spinsoliddraining00.01.0,1.0,1.0,1.01A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale. -StructuralStats- $ARMOUR% Armour $HP HP2005.0false0.005falsefalsefalse0false0.02550truetruefalse1falsefalsefalsefalsefalsetrue0falseTERRAIN_OCTOGEN_ID4falsetruemediumnull_spinsolidinsulatormediumanti_spinsolidinsulator00.01.0,1.0,1.0,1.01A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale. -StructuralStats- $ARMOUR% Armour $HP HP2005.0false0.005falsefalsefalse0false0.02550truetruefalse1falsefalsefalsefalsefalsetrue0falseTERRAIN_OCTOGEN_ID5falsetruemediumnull_spinliquidconductivelightanti_spinliquiddraining00.01.0,1.0,1.0,1.01Not the real thing (this item was temporarily used to test crafting) -StructuralStats- $ARMOUR% Armour $HP HP2005.0false0.005falsefalsefalse0false0.02525truetruefalse1falsefalsefalsefalsefalsetrue0falseTERRAIN_QUANTAGEN_ID1falsefalsenegativeanti_spinliquidconductivelightanti_spingasdraining00.01.0,1.0,1.0,1.01Not the real thing (this item was temporarily used to test crafting) -StructuralStats- $ARMOUR% Armour $HP HP2005.0false0.005falsefalsefalse0false0.02525truetruefalse1falsefalsefalsefalsefalsetrue0falseTERRAIN_QUANTANIUM_ID1falsefalsenegativeanti_spinliquidconductivenegativeanti_spinsoliddraining00.01.0,1.0,1.0,1.01Not the real thing (this item was temporarily used to test crafting) -StructuralStats- $ARMOUR% Armour $HP HP2005.0false0.005falsefalsefalse0false0.02525truetruefalse1falsefalsefalsefalsefalsetrue0falseTERRAIN_PLEXTANIUM_ID1falsefalsemediumanti_spinsolidconductivenegativeanti_spingasconductive00.01.0,1.0,1.0,1.01Not the real thing (this item was temporarily used to test crafting) -StructuralStats- $ARMOUR% Armour $HP HP2005.0false0.005falsefalsefalse0false0.02525truetruefalse1falsefalsefalsefalsefalsetrue0falseTERRAIN_ORANGUTANIUM_ID1falsefalsenegativeanti_spinsolidconductivelightanti_spinliquiddraining00.01.0,1.0,1.0,1.04Not the real thing (this item was temporarily used to test crafting) -StructuralStats- $ARMOUR% Armour $HP HP2005.0false0.005falsefalsefalse0false0.02525truetruefalse1falsefalsefalsefalsefalsetrue0trueTERRAIN_SUCCUMITE_ID1falsefalsemediumbase_spinliquiddrainingnegativeanti_spinsolidinsulator00.00.88235295,0.8862745,0.88235295,0.0509803931A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale. -StructuralStats- $ARMOUR% Armour $HP HP2005.0false0.005falsefalsefalse0false0.02550truetruefalse1falsefalsefalsefalsefalsetrue0falseTERRAIN_SUCCUMITE_ID3falsetruenegativeanti_spingasconductivemediumbase_spinsolidinsulator00.01.0,1.0,1.0,1.01A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale. -StructuralStats- $ARMOUR% Armour $HP HP2005.0false0.005falsefalsefalse0false0.02550truetruefalse1falsefalsefalsefalsefalsetrue0falseTERRAIN_SUCCUMITE_ID4falsetruelightbase_spinliquidinsulatornegativenull_spingasdraining00.01.0,1.0,1.0,1.01A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale. -StructuralStats- $ARMOUR% Armour $HP HP2005.0false0.005falsefalsefalse0false0.02550truetruefalse1falsefalsefalsefalsefalsetrue0falseTERRAIN_SUCCUMITE_ID5falsetruemediumnull_spinsolidconductivemediumbase_spinsoliddraining00.01.0,1.0,1.0,1.01Not the real thing (this item was temporarily used to test crafting) -StructuralStats- $ARMOUR% Armour $HP HP2005.0false0.005falsefalsefalse0false0.02525truetruefalse1falsefalsefalsefalsefalsetrue0falseTERRAIN_CENOMITE_ID1falsefalsemediumanti_spingasdrainingmediumbase_spingasdraining00.01.0,1.0,1.0,1.04Not the real thing (this item was temporarily used to test crafting) -StructuralStats- $ARMOUR% Armour $HP HP2005.0false0.005falsefalsefalse0false0.02525truetruefalse1falsefalsefalsefalsefalsetrue0trueTERRAIN_AWESOMITE_ID1falsefalsemediumbase_spinliquiddrainingmediumanti_spinliquidinsulator00.00.3254902,0.0,0.85490197,0.0509803931A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale. -StructuralStats- $ARMOUR% Armour $HP HP2005.0false0.005falsefalsefalse0false0.02550truetruefalse1falsefalsefalsefalsefalsetrue0falseTERRAIN_AWESOMITE_ID3falsetruenegativebase_spinliquidconductivelightbase_spingasinsulator00.01.0,1.0,1.0,1.01A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale. -StructuralStats- $ARMOUR% Armour $HP HP2005.0false0.005falsefalsefalse0false0.02550truetruefalse1falsefalsefalsefalsefalsetrue0falseTERRAIN_AWESOMITE_ID4falsetruelightanti_spinsoliddrainingmediumbase_spinliquidconductive00.01.0,1.0,1.0,1.01A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale. -StructuralStats- $ARMOUR% Armour $HP HP2005.0false0.005falsefalsefalse0false0.02550truetruefalse1falsefalsefalsefalsefalsetrue0falseTERRAIN_AWESOMITE_ID5falsetruemediumanti_spinsoliddrainingmediumanti_spinliquidinsulator00.01.0,1.0,1.0,1.01Not the real thing (this item was temporarily used to test crafting) -StructuralStats- $ARMOUR% Armour $HP HP2005.0false0.005falsefalsefalse0false0.02525truetruefalse1falsefalsefalsefalsefalsetrue0falseTERRAIN_VAPPECIDE_ID1falsefalsemediumnull_spinsoliddrainingnegativebase_spinliquidinsulator00.01.0,1.0,1.0,1.04Not the real thing (this item was temporarily used to test crafting) -StructuralStats- $ARMOUR% Armour $HP HP2005.0false0.005falsefalsefalse0false0.02525truetruefalse1falsefalsefalsefalsefalsetrue0trueTERRAIN_NEGACIDE_ID1falsefalsenegativenull_spinsolidinsulatorlightanti_spinsoliddraining00.01.0,1.0,0.43137255,0.0509803931A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale. -StructuralStats- $ARMOUR% Armour $HP HP2005.0false0.005falsefalsefalse0false0.02550truetruefalse1falsefalsefalsefalsefalsetrue0falseTERRAIN_NEGACIDE_ID3falsetruelightanti_spinliquiddrainingnegativeanti_spinliquiddraining00.01.0,1.0,1.0,1.01A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale. -StructuralStats- $ARMOUR% Armour $HP HP2005.0false0.005falsefalsefalse0false0.02550truetruefalse1falsefalsefalsefalsefalsetrue0falseTERRAIN_NEGACIDE_ID4falsetruemediumnull_spingasdrainingnegativenull_spingasdraining00.01.0,1.0,1.0,1.01A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale. -StructuralStats- $ARMOUR% Armour $HP HP2005.0false0.005falsefalsefalse0false0.02550truetruefalse1falsefalsefalsefalsefalsetrue0falseTERRAIN_NEGACIDE_ID5falsetruelightanti_spinsolidinsulatormediumbase_spingasdraining00.01.0,1.0,1.0,1.04Not the real thing (this item was temporarily used to test crafting) -StructuralStats- $ARMOUR% Armour $HP HP2005.0false0.005falsefalsefalse0false0.02525truetruefalse1falsefalsefalsefalsefalsetrue0trueTERRAIN_QUANTACIDE_ID1falsefalsenegativenull_spingasconductivelightanti_spinsolidinsulator00.00.0,0.8,0.2,0.0509803931A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale. -StructuralStats- $ARMOUR% Armour $HP HP2005.0false0.005falsefalsefalse0false0.02550truetruefalse1falsefalsefalsefalsefalsetrue0falseTERRAIN_QUANTACIDE_ID3falsetruemediumbase_spinliquidinsulatormediumnull_spingasinsulator00.01.0,1.0,1.0,1.01A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale. -StructuralStats- $ARMOUR% Armour $HP HP2005.0false0.005falsefalsefalse0false0.02550truetruefalse1falsefalsefalsefalsefalsetrue0falseTERRAIN_QUANTACIDE_ID4falsetruelightbase_spinliquiddrainingmediumanti_spinsolidconductive00.01.0,1.0,1.0,1.01A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale. -StructuralStats- $ARMOUR% Armour $HP HP2005.0false0.005falsefalsefalse0false0.02550truetruefalse1falsefalsefalsefalsefalsetrue0falseTERRAIN_QUANTACIDE_ID5falsetruelightbase_spinliquidconductivenegativeanti_spingasconductive00.01.0,1.0,1.0,1.04Not the real thing (this item was temporarily used to test crafting) -StructuralStats- $ARMOUR% Armour $HP HP2005.0false0.005falsefalsefalse0false0.02525truetruefalse1falsefalsefalsefalsefalsetrue0trueTERRAIN_NEGAGATE_ID1falsefalsenegativebase_spinliquidinsulatorlightbase_spinliquidinsulator00.00.0,0.35686275,1.0,0.0509803931A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale. -StructuralStats- $ARMOUR% Armour $HP HP2005.0false0.005falsefalsefalse0false0.02550truetruefalse1falsefalsefalsefalsefalsetrue0falseTERRAIN_NEGAGATE_ID3falsetruenegativenull_spinsolidinsulatornegativebase_spinliquidconductive00.01.0,1.0,1.0,1.01A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale. -StructuralStats- $ARMOUR% Armour $HP HP2005.0false0.005falsefalsefalse0false0.02550truetruefalse1falsefalsefalsefalsefalsetrue0falseTERRAIN_NEGAGATE_ID4falsetruemediumnull_spinsoliddraininglightanti_spingasinsulator00.01.0,1.0,1.0,1.01A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale. -StructuralStats- $ARMOUR% Armour $HP HP2005.0false0.005falsefalsefalse0false0.02550truetruefalse1falsefalsefalsefalsefalsetrue0falseTERRAIN_NEGAGATE_ID5falsetruemediumbase_spinsoliddrainingmediumnull_spinliquidconductive00.01.0,1.0,1.0,1.04Not the real thing (this item was temporarily used to test crafting) -StructuralStats- $ARMOUR% Armour $HP HP2005.0false0.005falsefalsefalse0false0.02525truetruefalse1falsefalsefalsefalsefalsetrue0trueTERRAIN_METATE_ID1falsefalsenegativebase_spinliquiddrainingnegativeanti_spinsoliddraining00.00.8,0.0,0.0,0.0509803931A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale. -StructuralStats- $ARMOUR% Armour $HP HP2005.0false0.005falsefalsefalse0false0.02550truetruefalse1falsefalsefalsefalsefalsetrue0falseTERRAIN_METATE_ID3falsetruemediumnull_spinsolidinsulatornegativeanti_spinliquidconductive00.01.0,1.0,1.0,1.01A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale. -StructuralStats- $ARMOUR% Armour $HP HP2005.0false0.005falsefalsefalse0false0.02550truetruefalse1falsefalsefalsefalsefalsetrue0falseTERRAIN_METATE_ID4falsetruemediumnull_spinliquidinsulatornegativeanti_spingasconductive00.01.0,1.0,1.0,1.01A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale. -StructuralStats- $ARMOUR% Armour $HP HP2005.0false0.005falsefalsefalse0false0.02550truetruefalse1falsefalsefalsefalsefalsetrue0falseTERRAIN_METATE_ID5falsetruemediumanti_spingasconductivemediumnull_spingasconductive00.01.0,1.0,1.0,1.04Not the real thing (this item was temporarily used to test crafting) -StructuralStats- $ARMOUR% Armour $HP HP2005.0false0.005falsefalsefalse0false0.02525truetruefalse1falsefalsefalsefalsefalsetrue0trueTERRAIN_INSANIUM_ID1falsefalsenegativenull_spinliquiddrainingmediumbase_spinsoliddraining00.00.043137256,0.0,0.078431375,0.0509803931A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale. -StructuralStats- $ARMOUR% Armour $HP HP2005.0false0.005falsefalsefalse0false0.02550truetruefalse1falsefalsefalsefalsefalsetrue0falseTERRAIN_INSANIUM_ID3falsetruelightanti_spinsolidinsulatormediumbase_spingasconductive00.01.0,1.0,1.0,1.01A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale. -StructuralStats- $ARMOUR% Armour $HP HP2005.0false0.005falsefalsefalse0false0.02550truetruefalse1falsefalsefalsefalsefalsetrue0falseTERRAIN_INSANIUM_ID4falsetruenegativeanti_spinliquiddrainingnegativenull_spingasconductive00.01.0,1.0,1.0,1.01A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale. -StructuralStats- $ARMOUR% Armour $HP HP2005.0false0.005falsefalsefalse0false0.02550truetruefalse1falsefalsefalsefalsefalsetrue0falseTERRAIN_INSANIUM_ID5falsetruenegativebase_spinliquiddrainingmediumbase_spinliquiddraining00.01.0,1.0,1.0,1.01Not the real thing (this item was temporarily used to test crafting) -StructuralStats- $ARMOUR% Armour $HP HP2005.0false0.005falsefalsefalse0false0.02525truetruefalse1falsefalsefalsefalsefalsetrue0falseTERRAIN_EXTRANIUM_ID1falsefalselightnull_spinliquidconductivenegativeanti_spinsolidconductive00.01.0,1.0,1.0,1.0TERRAIN_ICE_ID25When Ice is compressed properly, it forms Ice Crystal. A glow emenates from the cold within. -Structural Stats- $ARMOUR% Armor $HP HP2405.0icecrystalfalse0.005falsetruefalse0false0.0125truetruefalse1falsefalsefalsefalsefalsetrue0truefalsefalselightnull_spingasconductivenegativenull_spinsolidinsulator00.00.0,1.0,1.0,0.25TERRAIN_M11L2_IDTERRAIN_M11L2_ID100A block of Hattel Crystal. It's yellow in colour and emits a soft glow. -Structural Stats- $ARMOUR% Armour $HP HP2305.0hattelcrystalfalse0.005falsetruefalse0false0.0125truetruefalse1falsefalsefalsefalsefalsetrue0truefalsefalselightnull_spingasinsulatormediumanti_spingasinsulator00.01.0,1.0,0.0,0.49803922TERRAIN_M2L2_IDTERRAIN_M2L2_ID100A block of Sintyr Crystal. It's orange in colour and emits a soft glow. -Structural Stats- $ARMOUR% Armour $HP HP2305.0sintyrcrystalfalse0.005falsetruefalse0false0.0125truetruefalse1falsefalsefalsefalsefalsetrue0truefalsefalsemediumanti_spinsolidinsulatorlightnull_spingasconductive00.01.0,0.49803922,0.0,0.49803922TERRAIN_M14L2_IDTERRAIN_M14L2_ID100A block of Mattise crystal. It's red in colour and emits a soft glow. -Structural Stats- $ARMOUR% Armour $HP HP2305.0mattisecrystalfalse0.005falsetruefalse0false0.0125truetruefalse1falsefalsefalsefalsefalsetrue0truefalsefalsemediumnull_spinsolidinsulatornegativebase_spingasconductive00.01.0,0.0,0.0,0.49803922TERRAIN_M9L2_IDTERRAIN_M9L2_ID100A block of Rammet crystal. It's purple in colour and emits a soft glow. -Structural Stats- $ARMOUR% Armour $HP HP2305.0rammetcrystalfalse0.005falsetruefalse0false0.0125truetruefalse1falsefalsefalsefalsefalsetrue0truefalsefalsenegativenull_spingasinsulatorlightbase_spingasdraining00.01.0,0.0,1.0,0.49803922TERRAIN_M13L2_IDTERRAIN_M13L2_ID100A block of Varat Crystal. It's blue in colour and emits a soft glow. -Structural Stats- $ARMOUR% Armour $HP HP2305.0varatcrystalfalse0.005falsetruefalse0false0.0125truetruefalse1falsefalsefalsefalsefalsetrue0truefalsefalsemediumnull_spinliquidconductivelightnull_spingasdraining00.00.0,0.49803922,1.0,0.49803922TERRAIN_M12L2_IDTERRAIN_M12L2_ID100A block of Bastyn crystal. It's green in colour and emits a soft glow. -Structural Stats- $ARMOUR% Armour $HP HP2305.0bastyncrystalfalse0.005falsetruefalse0false0.0125truetruefalse1falsefalsefalsefalsefalsetrue0truefalsefalsemediumanti_spinliquidconductivemediumnull_spingasdraining00.00.0,1.0,0.0,0.49803922TERRAIN_M7L2_IDTERRAIN_M7L2_ID100A block of Parseen Crystal. It's white in colour and emits a soft glow. -Structural Stats- $ARMOUR% Armour $HP HP2305.0parsencrystalfalse0.005falsetruefalse0false0.0125truetruefalse1falsefalsefalsefalsefalsetrue0truefalsefalsenegativenull_spingasdrainingnegativeanti_spinliquiddraining00.01.0,1.0,1.0,0.49803922TERRAIN_M15L2_IDTERRAIN_M15L2_ID100A block of Nocx Crystal. It's black in colour and emits a soft glow. -Structural Stats- $ARMOUR% Armour $HP HP2305.0nocxcrystalfalse0.005falsetruefalse0false0.0125truetruefalse1falsefalsefalsefalsefalsetrue0truefalsefalselightanti_spingasinsulatorlightbase_spinliquiddraining00.00.49803922,0.0,1.0,0.49803922TERRAIN_ICEPLANET_CRYSTALTERRAIN_ICEPLANET_CRYSTAL25When Ice is compressed properly, it forms Ice Crystal. A glow emenates from the cold within. -Structural Stats- $ARMOUR% Armor $HP HP2405.0icecrystalfalse0.005falsetruefalse0false0.0125truetruefalse1falsefalsefalsefalsefalsetrue1truefalsefalsenegativebase_spinliquidinsulatornegativeanti_spinliquidconductive00.00.0,0.7921569,1.0,1.0TERRAIN_CRYSTAL_YELLOW100A wedge of Hattel Crystal. It's white in colour and emits a soft glow. -Structural Stats- $ARMOUR% Armour $HP HP2305.0hattelcrystalfalse0.005falsetruetrue0false0.0125truetruefalse1falsefalsefalsefalsefalsetrue1truefalsefalselightnull_spingasdrainingmediumnull_spinsolidinsulator00.01.0,1.0,0.0,0.49803922TERRAIN_CRYSTAL_ORANGE100A wedge of Sintyr Crystal. It's white in colour and emits a soft glow. -Structural Stats- $ARMOUR% Armour $HP HP2305.0sintyrcrystalfalse0.005falsetruetrue0false0.0125truetruefalse1falsefalsefalsefalsefalsetrue1truefalsefalselightbase_spinsolidconductivemediumnull_spinliquidinsulator00.01.0,0.49803922,0.0,0.49803922TERRAIN_CRYSTAL_RED100A wedge of Mattise Crystal. It's white in colour and emits a soft glow. -Structural Stats- $ARMOUR% Armour $HP HP2305.0mattisecrystalfalse0.005falsetruetrue0false0.0125truetruefalse1falsefalsefalsefalsefalsetrue1truefalsefalselightanti_spinsolidconductivenegativebase_spinliquiddraining00.01.0,0.0,0.0,0.49803922TERRAIN_CRYSTAL_PURPLE100A wedge of Rammet Crystal. It's white in colour and emits a soft glow. -Structural Stats- $ARMOUR% Armour $HP HP2305.0rammetcrystalfalse0.005falsetruetrue0false0.0125truetruefalse1falsefalsefalsefalsefalsetrue1truefalsefalselightbase_spinliquidinsulatorlightbase_spinsolidinsulator00.01.0,0.0,1.0,0.49803922TERRAIN_CRYSTAL_BLUE100A wedge of Varat Crystal. It's white in colour and emits a soft glow. -Structural Stats- $ARMOUR% Armour $HP HP2305.0varatcrystalfalse0.005falsetruetrue0false0.0125truetruefalse1falsefalsefalsefalsefalsetrue1truefalsefalsenegativebase_spingasconductivemediumnull_spingasconductive00.00.0,0.49803922,1.0,0.49803922TERRAIN_CRYSTAL_GREEN100A wedge of Bastyn Crystal. It's white in colour and emits a soft glow. -Structural Stats- $ARMOUR% Armour $HP HP2305.0bastyncrystalfalse0.005falsetruetrue0false0.0125truetruefalse1falsefalsefalsefalsefalsetrue1truefalsefalselightanti_spingasdraininglightanti_spinsoliddraining00.00.0,1.0,0.0,0.49803922TERRAIN_CRYSTAL_WHITE100A wedge of Parseen Crystal. It's white in colour and emits a soft glow. -Structural Stats- $ARMOUR% Armour $HP HP2305.0parsencrystalfalse0.005falsetruetrue0false0.0125truetruefalse1falsefalsefalsefalsefalsetrue1truefalsefalsenegativebase_spinsolidinsulatormediumbase_spinsolidconductive00.01.0,1.0,1.0,0.49803922TERRAIN_CRYSTAL_BLACK100A wedge of Nocx Crystal. It's black in colour and emits a soft glow. -Structural Stats- $ARMOUR% Armour $HP HP2305.0nocxcrystalfalse0.005falsetruetrue0false0.0125truetruefalse1falsefalsefalsefalsefalsetrue1truefalsefalselightnull_spinliquiddraininglightbase_spingasconductive00.00.49803922,0.0,1.0,1.01A small blue flowering plant. -Structural Stats- $ARMOUR% Armor $HP HP 2005.0false0.000truetruefalse0false0.011truetruefalse1falsefalsefalsefalsefalsefalse3falsefalsefalselightanti_spinliquidconductivemediumanti_spingasconductive00.01.0,1.0,1.0,1.01A small cactus. -Structural Stats- $ARMOUR% Armor $HP HP 2005.0false0.000truetruefalse0false0.011truetruefalse1falsefalsefalsefalsefalsefalse3falsefalsefalsenegativeanti_spinsolidconductivemediumanti_spinliquiddraining00.01.0,1.0,1.0,1.01Strange, redish coral. -Structural Stats- $ARMOUR% Armor $HP HP 2005.0false0.000truetruefalse0false0.011truetruefalse1falsefalsefalsefalsefalsefalse3falsefalsefalselightanti_spinsolidinsulatormediumanti_spinliquidconductive00.01.0,1.0,1.0,1.01A rubbery, fan shaped flower. -Structural Stats- $ARMOUR% Armor $HP HP 2005.0false0.000truetruefalse0false0.011truetruefalse1falsefalsefalsefalsefalsefalse3falsefalsefalselightnull_spingasinsulatorlightbase_spingasdraining00.01.0,1.0,1.0,1.01A patch of long grass. -Structural Stats- $ARMOUR% Armor $HP HP 2005.0false0.000truetruefalse0false0.011truetruefalse1falsefalsefalsefalsefalsefalse3falsefalsefalselightanti_spingasdrainingmediumnull_spingasconductive00.01.0,1.0,1.0,1.01An orange desert flower. -Structural Stats- $ARMOUR% Armor $HP HP 2005.0false0.000truetruefalse0false0.011truetruefalse1falsefalsefalsefalsefalsefalse3falsefalsefalselightbase_spinliquidinsulatorlightnull_spinliquidconductive00.01.0,1.0,1.0,1.01A troop of fungal growths. -Structural Stats- $ARMOUR% Armor $HP HP 2005.0false0.000truetruefalse0false0.011truetruefalse1falsefalsefalsefalsefalsefalse3falsefalsefalsemediumnull_spinsoliddraininglightnull_spinsolidinsulator00.01.0,1.0,1.0,1.01A carnivorous plant that lures it's prey with a sticky bioluminescent orb. -Structural Stats- $ARMOUR% Armor $HP HP 2005.0false0.000truetruefalse0false0.011truetruefalse1falsefalsefalsefalsefalsefalse3falsefalsefalselightbase_spinsolidconductivemediumnull_spinsolidinsulator00.01.0,1.0,1.0,1.01A small berry bush. Commonly found on temperate planets. -Structural Stats- $ARMOUR% Armor $HP HP 2005.0false0.000truetruefalse0false0.011truetruefalse1falsefalsefalsefalsefalsefalse3falsefalsefalsemediumnull_spingasconductivelightnull_spinliquidconductive00.01.0,1.0,1.0,1.01A small arched cactus. -Structural Stats- $ARMOUR% Armor $HP HP 2005.0false0.000truetruefalse0false0.011truetruefalse1falsefalsefalsefalsefalsefalse3falsefalsefalselightnull_spinliquidinsulatorlightnull_spinsolidinsulator00.01.0,1.0,1.0,1.01An alien mushroom. -Structural Stats- $ARMOUR% Armor $HP HP 2005.0false0.000truetruefalse0false0.011truetruefalse1falsefalsefalsefalsefalsefalse3falsefalsefalselightnull_spinsolidconductivelightnull_spinliquidinsulator00.01.0,1.0,1.0,1.01Purple weeds. -Structural Stats- $ARMOUR% Armor $HP HP 2005.0false0.000truetruefalse0false0.011truetruefalse1falsefalsefalsefalsefalsefalse3falsefalsefalselightbase_spingasinsulatorlightbase_spinliquiddraining00.01.0,1.0,1.0,1.01A small yellow flowering plant. -Structural Stats- $ARMOUR% Armor $HP HP 2005.0false0.000truetruefalse0false0.011truetruefalse1falsefalsefalsefalsefalsefalse3falsefalsefalsenegativebase_spingasinsulatormediumnull_spinsolidconductive00.01.0,1.0,1.0,1.01A fragment of stone. -Structural Stats- $ARMOUR% Armor $HP HP 2005.0false0.000truetruefalse0false0.011truetruefalse1falsefalsefalsefalsefalsefalse3falsefalsefalsenegativebase_spinsoliddrainingnegativenull_spingasdraining00.01.0,1.0,1.0,1.01A carnivorous plant that lures it's prey with bioluminescent tendrils. -Structural Stats- $ARMOUR% Armor $HP HP 2005.0false0.000truetruefalse0false0.011truetruefalse1falsefalsefalsefalsefalsefalse3falsefalsefalsenegativenull_spingasdrainingnegativebase_spinsolidinsulator00.01.0,1.0,1.0,1.01A strange plant. -Structural Stats- $ARMOUR% Armor $HP HP 2005.0false0.000truetruefalse0false0.011truetruefalse1falsefalsefalsefalsefalsefalse3falsefalsefalselightnull_spinsolidinsulatornegativebase_spingasdraining00.01.0,1.0,1.0,1.01A small icy fan flower. -Structural Stats- $ARMOUR% Armor $HP HP2005.0false0.000truetruefalse0false0.011truetruefalse1falsefalsefalsefalsefalsefalse3falsefalsefalsenegativebase_spinsoliddraininglightnull_spingasinsulator00.01.0,1.0,1.0,1.01A jagged formation of Ice. -Structural Stats- $ARMOUR% Armor $HP HP2005.0false0.000truetruefalse0false0.011truetruefalse1falsefalsefalsefalsefalsefalse3falsefalsefalselightbase_spinliquiddrainingnegativeanti_spinliquiddraining00.01.0,1.0,1.0,1.01A sharp, hard coral. -Structural Stats- $ARMOUR% Armor $HP HP2005.0false0.000truetruefalse0false0.011truetruefalse1falsefalsefalsefalsefalsefalse3falsefalsefalsemediumanti_spinsolidinsulatorlightnull_spinsolidinsulator00.01.0,1.0,1.0,1.01A small flowering plant. -Structural Stats- $ARMOUR% Armor $HP HP2005.0false0.000truetruefalse0false0.011truetruefalse1falsefalsefalsefalsefalsefalse3falsefalsefalsemediumbase_spinliquidconductivenegativeanti_spinsolidconductive00.01.0,1.0,1.0,1.01Frozen water. -Structural Stats- $ARMOUR% Armor $HP HP 2005.0false0.005truetruefalse0false0.02525truetruefalse1falsefalsefalsefalsefalsetrue0falsefalsefalsemediumanti_spinsolidinsulatornegativeanti_spingasdraining00.01.0,1.0,1.0,1.01This is hot, molten rock. It emits a redish glow. -Structural Stats- $ARMOUR% Armor $HP HP 2005.0true0.005falsetruefalse0false0.02550truetruefalse1falsefalsefalsefalsefalsetrue0truefalsefalselightbase_spingasdrainingnegativenull_spinsoliddraining00.01.0,0.2,0.2,0.51Solid Rock. -Structural Stats- $ARMOUR% Armor $HP HP2005.0false0.005falsetruefalse0false0.02550truetruefalse1falsefalsefalsefalsefalsetrue0falsefalsefalsenegativeanti_spinliquiddrainingnegativebase_spingasconductive10.01.0,1.0,1.0,1.01Small fragments of rock and bone make up this fine sand. -Structural Stats- $ARMOUR% Armor $HP HP 2005.0false0.005falsetruefalse0false0.02525truetruefalse3falsefalsefalsefalsefalsetrue0falsefalsefalselightnull_spinsolidinsulatornegativenull_spinsolidconductive00.01.0,1.0,1.0,1.01A mix of decomposed organic materials. -Structural Stats- $ARMOUR% Armor $HP HP 2005.0false0.005falsetruefalse0false0.02525truetruefalse1falsefalsefalsefalsefalsetrue0falsefalsefalsenegativeanti_spingasinsulatorlightanti_spinsolidinsulator00.01.0,1.0,1.0,1.01Surface rock and dust from a Red Planet. -Structural Stats- $ARMOUR% Armor $HP HP 2005.0false0.005falsetruefalse0false0.02550truetruefalse3falsefalsefalsefalsefalsetrue0falsefalsefalselightanti_spingasconductivenegativenull_spinliquidconductive00.01.0,1.0,1.0,1.01Surface rock and dust from a Red Planet. -Structural Stats- $ARMOUR% Armor $HP HP 2005.0false0.005falsetruefalse0false0.02550truetruefalse3falsefalsefalsefalsefalsetrue0falsefalsefalsenegativeanti_spinsolidconductivelightbase_spingasdraining00.01.0,1.0,1.0,1.01A type of vegetation covered in sharp spines. -Structural Stats- $ARMOUR% Armor $HP HP 2005.0false0.005falsetruefalse0false0.0115truetruefalse1falsefalsefalsefalsefalsetrue0falsefalsefalselightanti_spinliquiddrainingmediumanti_spingasinsulator00.01.0,1.0,1.0,1.01A strange, alien type of surface. -Structural Stats- $ARMOUR% Armor $HP HP 2005.0false0.005falsetruefalse0false0.02525truetruefalse3falsefalsefalsefalsefalsetrue0falsefalsefalsenegativenull_spingasconductivenegativeanti_spingasinsulator00.01.0,1.0,1.0,1.01A strange, alien type of rock. -Structural Stats- $ARMOUR% Armor $HP HP 2005.0false0.005falsetruefalse0false0.02550truetruefalse1falsefalsefalsefalsefalsetrue0falsefalsefalsemediumbase_spinliquiddrainingmediumnull_spinliquiddraining10.01.0,1.0,1.0,1.01A strange, alien type of vine. -Structural Stats- $ARMOUR% Armor $HP HP 2005.0false0.005falsetruefalse0false0.02525truetruefalse1falsefalsefalsefalsefalsetrue0falsefalsefalselightbase_spinliquidinsulatorlightnull_spinsoliddraining00.01.0,1.0,1.0,1.01Grass covers this lump of Soil. -Structural Stats- $ARMOUR% Armor $HP HP2005.0false0.005falsetruefalse0false0.02525truetruefalse3falsefalsefalsefalsefalsetrue0falsefalsefalsemediumbase_spingasconductivelightnull_spinliquiddraining00.01.0,1.0,1.0,1.01Grass covers this lump of Rock. -Structural Stats- $ARMOUR% Armor $HP HP 2005.0false0.005falsetruefalse0false0.02550truetruefalse3falsefalsefalsefalsefalsetrue0falsefalsefalselightbase_spingasinsulatornegativeanti_spingasconductive00.01.0,1.0,1.0,1.01A solid blue rock. -Structural Stats- $ARMOUR% Armor $HP HP 2005.0false0.005falsetruefalse0false0.02550truetruefalse1falsefalsefalsefalsefalsetrue0falsefalsefalsenegativeanti_spingasconductivenegativenull_spinliquidinsulator10.01.0,1.0,1.0,1.01A dense red dirt. -Structural Stats- $ARMOUR% Armor $HP HP 2005.0false0.005falsetruefalse0false0.02525truetruefalse1falsefalsefalsefalsefalsetrue0falsefalsefalselightanti_spinliquidconductivemediumbase_spinliquidinsulator00.01.0,1.0,1.0,1.01Wood, from trees. -Structural Stats- $ARMOUR% Armor $HP HP 2005.0false0.005falsetruefalse0false0.02515truetruefalse1falsefalsefalsefalsefalsetrue0falsefalsefalselightanti_spinsoliddrainingmediumbase_spinliquidconductive00.01.0,1.0,1.0,1.01Leaves and foliage. -Structural Stats- $ARMOUR% Armor $HP HP 2005.0false0.005truetruefalse0false0.015truetruefalse1falsefalsefalsefalsefalsetrue0falsefalsefalselightanti_spinliquiddraininglightanti_spinsolidconductive00.01.0,1.0,1.0,1.0TERRAIN_ICE_ID20Water. It's cool and fresh. -Structural Stats- $ARMOUR% Armor $HP HP 2305.0false0.005truetruefalse0false0.02525truetruefalse1falsefalsefalsefalsefalsetrue0falsefalsefalselightanti_spingasdrainingmediumnull_spingasdraining00.01.0,1.0,1.0,1.01The surface of an Ice Planet. -Structural Stats- $ARMOUR% Armor $HP HP2005.0false0.005falsetruefalse0false0.02525truetruefalse3falsefalsefalsefalsefalsetrue0falsefalsefalsemediumanti_spingasdrainingnegativebase_spinliquidconductive00.01.0,1.0,1.0,1.01The underlying rock found on Ice Planets. -Structural Stats- $ARMOUR% Armor $HP HP2005.0false0.005falsetruefalse0false0.02550truetruefalse1falsefalsefalsefalsefalsetrue0falsefalsefalsemediumbase_spinsolidinsulatormediumbase_spinsoliddraining10.01.0,1.0,1.0,1.01Frozen Wood, from frozen trees. -Structural Stats- $ARMOUR% Armor $HP HP2005.0false0.005falsefalsefalse0false0.02515truetruefalse1falsefalsefalsefalsefalsetrue0falsefalsefalsenegativebase_spinliquidconductivemediumbase_spinsolidinsulator00.01.0,1.0,1.0,1.01Frozen Leaves, from frozen trees. -Structural Stats- $ARMOUR% Armor $HP HP2005.0false0.005falsefalsefalse0false0.015truetruefalse1falsefalsefalsefalsefalsetrue0falsefalsefalselightnull_spinliquidconductivenegativebase_spinliquiddraining00.01.0,1.0,1.0,1.01Wood, from the Redwood tree. -Structural Stats- $ARMOUR% Armor $HP HP2005.0false0.005falsefalsefalse0false0.02515truetruefalse1falsefalsefalsefalsefalsetrue0falsefalsefalsenegativenull_spingasconductivemediumanti_spinsolidinsulator00.01.0,1.0,1.0,1.01Leaves commonly found on Redwood Trees. -Structural Stats- $ARMOUR% Armor $HP HP2005.0false0.005falsefalsefalse0false0.015truetruefalse1falsefalsefalsefalsefalsetrue0falsefalsefalsenegativeanti_spingasinsulatorlightnull_spinliquidinsulator00.01.0,1.0,1.0,1.0100This was an old version of stations, it is currently not in use... How did you get this anyways?? "That's no moon"2005.0false30.0250250falsefalsefalse0false0.5255falsefalsefalse1falsefalsefalsefalsefalsetrue0falsefalsefalselightanti_spinsoliddrainingmediumbase_spingasinsulator00.01.0,1.0,1.0,1.0RESS_ORE_NACHTRESS_ORE_PARSTUNRESS_ORE_FERTIKEENRESS_ORE_HITALRESS_ORE_SERTISERESS_ORE_ZERCANERRESS_ORE_JISPERRESS_ORE_THRENSRESS_CRYS_NOCXRESS_CRYS_PARSENRESS_CRYS_BASTYNRESS_CRYS_VARATRESS_CRYS_RAMMETRESS_CRYS_MATTISERESS_CRYS_SINTYRRESS_CRYS_HATTELScrap_AlloyScrap_CompositeTERRAIN_M15L2_IDTERRAIN_M7L2_IDTERRAIN_M12L2_IDTERRAIN_M13L2_IDTERRAIN_M9L2_IDTERRAIN_M14L2_IDTERRAIN_M2L2_IDTERRAIN_M11L2_IDTERRAIN_M16L2_IDTERRAIN_M5L2_IDTERRAIN_M10L2_IDTERRAIN_M1L2_IDTERRAIN_M6L2_IDTERRAIN_M8L2_IDTERRAIN_M3L2_IDTERRAIN_M4L2_IDTERRAIN_M16L3_IDTERRAIN_M5L3_IDTERRAIN_M10L3_IDTERRAIN_M1L3_IDTERRAIN_M6L3_IDTERRAIN_M8L3_IDTERRAIN_M3L3_IDTERRAIN_M4L3_IDRESS_ORE_NACHTRESS_ORE_PARSTUNRESS_ORE_FERTIKEENRESS_ORE_HITALRESS_ORE_SERTISERESS_ORE_ZERCANERRESS_ORE_JISPERRESS_ORE_THRENSRESS_CRYS_NOCXRESS_CRYS_PARSENRESS_CRYS_BASTYNRESS_CRYS_VARATRESS_CRYS_RAMMETRESS_CRYS_MATTISERESS_CRYS_SINTYRRESS_CRYS_HATTELMETAL_MESHPOWER_COIL_IDHULL_COLOR_RED_IDTERRAIN_WATERHULL_COLOR_PURPLE_IDTERRAIN_WATERHULL_COLOR_BROWN_IDTERRAIN_WATERHULL_COLOR_BLACK_IDTERRAIN_WATERHULL_COLOR_BLUE_IDTERRAIN_WATERHULL_COLOR_GREEN_IDTERRAIN_WATERHULL_COLOR_YELLOW_IDTERRAIN_WATERHULL_COLOR_WHITE_IDTERRAIN_WATERHULL_COLOR_WEDGE_RED_IDTERRAIN_WATERHULL_COLOR_WEDGE_PURPLE_IDTERRAIN_WATERHULL_COLOR_WEDGE_BROWN_IDTERRAIN_WATERHULL_COLOR_WEDGE_BLACK_IDTERRAIN_WATERHULL_COLOR_WEDGE_BLUE_IDTERRAIN_WATERHULL_COLOR_WEDGE_GREEN_IDTERRAIN_WATERHULL_COLOR_WEDGE_YELLOW_IDTERRAIN_WATERHULL_COLOR_WEDGE_WHITE_IDTERRAIN_WATERHULL_COLOR_CORNER_RED_IDTERRAIN_WATERHULL_COLOR_CORNER_PURPLE_IDTERRAIN_WATERHULL_COLOR_CORNER_BROWN_IDTERRAIN_WATERHULL_COLOR_CORNER_BLACK_IDTERRAIN_WATERHULL_COLOR_CORNER_BLUE_IDTERRAIN_WATERHULL_COLOR_CORNER_GREEN_IDTERRAIN_WATERHULL_COLOR_CORNER_YELLOW_IDTERRAIN_WATERHULL_COLOR_CORNER_WHITE_IDTERRAIN_WATERHULL_COLOR_PENTA_RED_IDTERRAIN_WATERHULL_COLOR_PENTA_PURPLE_IDTERRAIN_WATERHULL_COLOR_PENTA_BROWN_IDTERRAIN_WATERHULL_COLOR_PENTA_BLACK_IDTERRAIN_WATERHULL_COLOR_PENTA_BLUE_IDTERRAIN_WATERHULL_COLOR_PENTA_GREEN_IDTERRAIN_WATERHULL_COLOR_PENTA_YELLOW_IDTERRAIN_WATERHULL_COLOR_PENTA_WHITE_IDTERRAIN_WATERHULL_COLOR_TETRA_RED_IDTERRAIN_WATERHULL_COLOR_TETRA_PURPLE_IDTERRAIN_WATERHULL_COLOR_TETRA_BROWN_IDTERRAIN_WATERHULL_COLOR_TETRA_BLACK_IDTERRAIN_WATERHULL_COLOR_TETRA_BLUE_IDTERRAIN_WATERHULL_COLOR_TETRA_GREEN_IDTERRAIN_WATERHULL_COLOR_TETRA_YELLOW_IDTERRAIN_WATERHULL_COLOR_TETRA_WHITE_IDTERRAIN_WATERPOWERHULL_COLOR_REDTERRAIN_WATERPOWERHULL_COLOR_PURPLETERRAIN_WATERPOWERHULL_COLOR_BROWNTERRAIN_WATERPOWERHULL_COLOR_BLACKTERRAIN_WATERPOWERHULL_COLOR_BLUETERRAIN_WATERPOWERHULL_COLOR_GREENTERRAIN_WATERPOWERHULL_COLOR_YELLOWTERRAIN_WATERPOWERHULL_COLOR_WHITETERRAIN_WATERPOWERHULL_COLOR_WEDGE_REDTERRAIN_WATERPOWERHULL_COLOR_WEDGE_PURPLETERRAIN_WATERPOWERHULL_COLOR_WEDGE_BROWNTERRAIN_WATERPOWERHULL_COLOR_WEDGE_BLACKTERRAIN_WATERPOWERHULL_COLOR_WEDGE_BLUETERRAIN_WATERPOWERHULL_COLOR_WEDGE_GREENTERRAIN_WATERPOWERHULL_COLOR_WEDGE_YELLOWTERRAIN_WATERPOWERHULL_COLOR_WEDGE_WHITETERRAIN_WATERPOWERHULL_COLOR_CORNER_REDTERRAIN_WATERPOWERHULL_COLOR_CORNER_PURPLETERRAIN_WATERPOWERHULL_COLOR_CORNER_BROWNTERRAIN_WATERPOWERHULL_COLOR_CORNER_BLACKTERRAIN_WATERPOWERHULL_COLOR_CORNER_BLUETERRAIN_WATERPOWERHULL_COLOR_CORNER_GREENTERRAIN_WATERPOWERHULL_COLOR_CORNER_YELLOWTERRAIN_WATERPOWERHULL_COLOR_CORNER_WHITETERRAIN_WATERPOWERHULL_COLOR_PENTA_REDTERRAIN_WATERPOWERHULL_COLOR_PENTA_PURPLETERRAIN_WATERPOWERHULL_COLOR_PENTA_BROWNTERRAIN_WATERPOWERHULL_COLOR_PENTA_BLACKTERRAIN_WATERPOWERHULL_COLOR_PENTA_BLUETERRAIN_WATERPOWERHULL_COLOR_PENTA_GREENTERRAIN_WATERPOWERHULL_COLOR_PENTA_YELLOWTERRAIN_WATERPOWERHULL_COLOR_PENTA_WHITETERRAIN_WATERPOWERHULL_COLOR_TETRA_REDTERRAIN_WATERPOWERHULL_COLOR_TETRA_PURPLETERRAIN_WATERPOWERHULL_COLOR_TETRA_BROWNTERRAIN_WATERPOWERHULL_COLOR_TETRA_BLACKTERRAIN_WATERPOWERHULL_COLOR_TETRA_BLUETERRAIN_WATERPOWERHULL_COLOR_TETRA_GREENTERRAIN_WATERPOWERHULL_COLOR_TETRA_YELLOWTERRAIN_WATERPOWERHULL_COLOR_TETRA_WHITETERRAIN_WATERHULL_COLOR_GREY_IDMAN_PURPHULL_COLOR_RED_IDMAN_PURPHULL_COLOR_BROWN_IDMAN_PURPHULL_COLOR_BLACK_IDMAN_PURPHULL_COLOR_BLUE_IDMAN_PURPHULL_COLOR_GREEN_IDMAN_PURPHULL_COLOR_YELLOW_IDMAN_PURPHULL_COLOR_WHITE_IDMAN_PURPHULL_COLOR_WEDGE_GREY_IDMAN_PURPHULL_COLOR_WEDGE_RED_IDMAN_PURPHULL_COLOR_WEDGE_BROWN_IDMAN_PURPHULL_COLOR_WEDGE_BLACK_IDMAN_PURPHULL_COLOR_WEDGE_BLUE_IDMAN_PURPHULL_COLOR_WEDGE_GREEN_IDMAN_PURPHULL_COLOR_WEDGE_YELLOW_IDMAN_PURPHULL_COLOR_WEDGE_WHITE_IDMAN_PURPHULL_COLOR_CORNER_GREY_IDMAN_PURPHULL_COLOR_CORNER_RED_IDMAN_PURPHULL_COLOR_CORNER_BROWN_IDMAN_PURPHULL_COLOR_CORNER_BLACK_IDMAN_PURPHULL_COLOR_CORNER_BLUE_IDMAN_PURPHULL_COLOR_CORNER_GREEN_IDMAN_PURPHULL_COLOR_CORNER_YELLOW_IDMAN_PURPHULL_COLOR_CORNER_WHITE_IDMAN_PURPHULL_COLOR_PENTA_GREY_IDMAN_PURPHULL_COLOR_PENTA_RED_IDMAN_PURPHULL_COLOR_PENTA_BROWN_IDMAN_PURPHULL_COLOR_PENTA_BLACK_IDMAN_PURPHULL_COLOR_PENTA_BLUE_IDMAN_PURPHULL_COLOR_PENTA_GREEN_IDMAN_PURPHULL_COLOR_PENTA_YELLOW_IDMAN_PURPHULL_COLOR_PENTA_WHITE_IDMAN_PURPHULL_COLOR_TETRA_GREY_IDMAN_PURPHULL_COLOR_TETRA_RED_IDMAN_PURPHULL_COLOR_TETRA_BROWN_IDMAN_PURPHULL_COLOR_TETRA_BLACK_IDMAN_PURPHULL_COLOR_TETRA_BLUE_IDMAN_PURPHULL_COLOR_TETRA_GREEN_IDMAN_PURPHULL_COLOR_TETRA_YELLOW_IDMAN_PURPHULL_COLOR_TETRA_WHITE_IDMAN_PURPPOWERHULL_COLOR_GREYMAN_PURPPOWERHULL_COLOR_REDMAN_PURPPOWERHULL_COLOR_BROWNMAN_PURPPOWERHULL_COLOR_BLACKMAN_PURPPOWERHULL_COLOR_BLUEMAN_PURPPOWERHULL_COLOR_GREENMAN_PURPPOWERHULL_COLOR_YELLOWMAN_PURPPOWERHULL_COLOR_WHITEMAN_PURPPOWERHULL_COLOR_WEDGE_GREYMAN_PURPPOWERHULL_COLOR_WEDGE_REDMAN_PURPPOWERHULL_COLOR_WEDGE_BROWNMAN_PURPPOWERHULL_COLOR_WEDGE_BLACKMAN_PURPPOWERHULL_COLOR_WEDGE_BLUEMAN_PURPPOWERHULL_COLOR_WEDGE_GREENMAN_PURPPOWERHULL_COLOR_WEDGE_YELLOWMAN_PURPPOWERHULL_COLOR_WEDGE_WHITEMAN_PURPPOWERHULL_COLOR_CORNER_GREYMAN_PURPPOWERHULL_COLOR_CORNER_REDMAN_PURPPOWERHULL_COLOR_CORNER_BROWNMAN_PURPPOWERHULL_COLOR_CORNER_BLACKMAN_PURPPOWERHULL_COLOR_CORNER_BLUEMAN_PURPPOWERHULL_COLOR_CORNER_GREENMAN_PURPPOWERHULL_COLOR_CORNER_YELLOWMAN_PURPPOWERHULL_COLOR_CORNER_WHITEMAN_PURPPOWERHULL_COLOR_PENTA_GREYMAN_PURPPOWERHULL_COLOR_PENTA_REDMAN_PURPPOWERHULL_COLOR_PENTA_BROWNMAN_PURPPOWERHULL_COLOR_PENTA_BLACKMAN_PURPPOWERHULL_COLOR_PENTA_BLUEMAN_PURPPOWERHULL_COLOR_PENTA_GREENMAN_PURPPOWERHULL_COLOR_PENTA_YELLOWMAN_PURPPOWERHULL_COLOR_PENTA_WHITEMAN_PURPPOWERHULL_COLOR_TETRA_GREYMAN_PURPPOWERHULL_COLOR_TETRA_REDMAN_PURPPOWERHULL_COLOR_TETRA_BROWNMAN_PURPPOWERHULL_COLOR_TETRA_BLACKMAN_PURPPOWERHULL_COLOR_TETRA_BLUEMAN_PURPPOWERHULL_COLOR_TETRA_GREENMAN_PURPPOWERHULL_COLOR_TETRA_YELLOWMAN_PURPPOWERHULL_COLOR_TETRA_WHITEMAN_PURPHULL_COLOR_GREY_IDMAN_BROWNHULL_COLOR_PURPLE_IDMAN_BROWNHULL_COLOR_RED_IDMAN_BROWNHULL_COLOR_BLACK_IDMAN_BROWNHULL_COLOR_BLUE_IDMAN_BROWNHULL_COLOR_GREEN_IDMAN_BROWNHULL_COLOR_YELLOW_IDMAN_BROWNHULL_COLOR_WHITE_IDMAN_BROWNHULL_COLOR_WEDGE_GREY_IDMAN_BROWNHULL_COLOR_WEDGE_PURPLE_IDMAN_BROWNHULL_COLOR_WEDGE_RED_IDMAN_BROWNHULL_COLOR_WEDGE_BLACK_IDMAN_BROWNHULL_COLOR_WEDGE_BLUE_IDMAN_BROWNHULL_COLOR_WEDGE_GREEN_IDMAN_BROWNHULL_COLOR_WEDGE_YELLOW_IDMAN_BROWNHULL_COLOR_WEDGE_WHITE_IDMAN_BROWNHULL_COLOR_CORNER_GREY_IDMAN_BROWNHULL_COLOR_CORNER_PURPLE_IDMAN_BROWNHULL_COLOR_CORNER_RED_IDMAN_BROWNHULL_COLOR_CORNER_BLACK_IDMAN_BROWNHULL_COLOR_CORNER_BLUE_IDMAN_BROWNHULL_COLOR_CORNER_GREEN_IDMAN_BROWNHULL_COLOR_CORNER_YELLOW_IDMAN_BROWNHULL_COLOR_CORNER_WHITE_IDMAN_BROWNHULL_COLOR_PENTA_GREY_IDMAN_BROWNHULL_COLOR_PENTA_PURPLE_IDMAN_BROWNHULL_COLOR_PENTA_RED_IDMAN_BROWNHULL_COLOR_PENTA_BLACK_IDMAN_BROWNHULL_COLOR_PENTA_BLUE_IDMAN_BROWNHULL_COLOR_PENTA_GREEN_IDMAN_BROWNHULL_COLOR_PENTA_YELLOW_IDMAN_BROWNHULL_COLOR_PENTA_WHITE_IDMAN_BROWNHULL_COLOR_TETRA_GREY_IDMAN_BROWNHULL_COLOR_TETRA_PURPLE_IDMAN_BROWNHULL_COLOR_TETRA_RED_IDMAN_BROWNHULL_COLOR_TETRA_BLACK_IDMAN_BROWNHULL_COLOR_TETRA_BLUE_IDMAN_BROWNHULL_COLOR_TETRA_GREEN_IDMAN_BROWNHULL_COLOR_TETRA_YELLOW_IDMAN_BROWNHULL_COLOR_TETRA_WHITE_IDMAN_BROWNPOWERHULL_COLOR_GREYMAN_BROWNPOWERHULL_COLOR_PURPLEMAN_BROWNPOWERHULL_COLOR_REDMAN_BROWNPOWERHULL_COLOR_BLACKMAN_BROWNPOWERHULL_COLOR_BLUEMAN_BROWNPOWERHULL_COLOR_GREENMAN_BROWNPOWERHULL_COLOR_YELLOWMAN_BROWNPOWERHULL_COLOR_WHITEMAN_BROWNPOWERHULL_COLOR_WEDGE_GREYMAN_BROWNPOWERHULL_COLOR_WEDGE_PURPLEMAN_BROWNPOWERHULL_COLOR_WEDGE_REDMAN_BROWNPOWERHULL_COLOR_WEDGE_BLACKMAN_BROWNPOWERHULL_COLOR_WEDGE_BLUEMAN_BROWNPOWERHULL_COLOR_WEDGE_GREENMAN_BROWNPOWERHULL_COLOR_WEDGE_YELLOWMAN_BROWNPOWERHULL_COLOR_WEDGE_WHITEMAN_BROWNPOWERHULL_COLOR_CORNER_GREYMAN_BROWNPOWERHULL_COLOR_CORNER_PURPLEMAN_BROWNPOWERHULL_COLOR_CORNER_REDMAN_BROWNPOWERHULL_COLOR_CORNER_BLACKMAN_BROWNPOWERHULL_COLOR_CORNER_BLUEMAN_BROWNPOWERHULL_COLOR_CORNER_GREENMAN_BROWNPOWERHULL_COLOR_CORNER_YELLOWMAN_BROWNPOWERHULL_COLOR_CORNER_WHITEMAN_BROWNPOWERHULL_COLOR_PENTA_GREYMAN_BROWNPOWERHULL_COLOR_PENTA_PURPLEMAN_BROWNPOWERHULL_COLOR_PENTA_REDMAN_BROWNPOWERHULL_COLOR_PENTA_BLACKMAN_BROWNPOWERHULL_COLOR_PENTA_BLUEMAN_BROWNPOWERHULL_COLOR_PENTA_GREENMAN_BROWNPOWERHULL_COLOR_PENTA_YELLOWMAN_BROWNPOWERHULL_COLOR_PENTA_WHITEMAN_BROWNPOWERHULL_COLOR_TETRA_GREYMAN_BROWNPOWERHULL_COLOR_TETRA_PURPLEMAN_BROWNPOWERHULL_COLOR_TETRA_REDMAN_BROWNPOWERHULL_COLOR_TETRA_BLACKMAN_BROWNPOWERHULL_COLOR_TETRA_BLUEMAN_BROWNPOWERHULL_COLOR_TETRA_GREENMAN_BROWNPOWERHULL_COLOR_TETRA_YELLOWMAN_BROWNPOWERHULL_COLOR_TETRA_WHITEMAN_BROWNHULL_COLOR_GREY_IDMAN_BLACKHULL_COLOR_PURPLE_IDMAN_BLACKHULL_COLOR_BROWN_IDMAN_BLACKHULL_COLOR_RED_IDMAN_BLACKHULL_COLOR_BLUE_IDMAN_BLACKHULL_COLOR_GREEN_IDMAN_BLACKHULL_COLOR_YELLOW_IDMAN_BLACKHULL_COLOR_WHITE_IDMAN_BLACKHULL_COLOR_WEDGE_GREY_IDMAN_BLACKHULL_COLOR_WEDGE_PURPLE_IDMAN_BLACKHULL_COLOR_WEDGE_BROWN_IDMAN_BLACKHULL_COLOR_WEDGE_RED_IDMAN_BLACKHULL_COLOR_WEDGE_BLUE_IDMAN_BLACKHULL_COLOR_WEDGE_GREEN_IDMAN_BLACKHULL_COLOR_WEDGE_YELLOW_IDMAN_BLACKHULL_COLOR_WEDGE_WHITE_IDMAN_BLACKHULL_COLOR_CORNER_GREY_IDMAN_BLACKHULL_COLOR_CORNER_PURPLE_IDMAN_BLACKHULL_COLOR_CORNER_BROWN_IDMAN_BLACKHULL_COLOR_CORNER_RED_IDMAN_BLACKHULL_COLOR_CORNER_BLUE_IDMAN_BLACKHULL_COLOR_CORNER_GREEN_IDMAN_BLACKHULL_COLOR_CORNER_YELLOW_IDMAN_BLACKHULL_COLOR_CORNER_WHITE_IDMAN_BLACKHULL_COLOR_PENTA_GREY_IDMAN_BLACKHULL_COLOR_PENTA_PURPLE_IDMAN_BLACKHULL_COLOR_PENTA_BROWN_IDMAN_BLACKHULL_COLOR_PENTA_RED_IDMAN_BLACKHULL_COLOR_PENTA_BLUE_IDMAN_BLACKHULL_COLOR_PENTA_GREEN_IDMAN_BLACKHULL_COLOR_PENTA_YELLOW_IDMAN_BLACKHULL_COLOR_PENTA_WHITE_IDMAN_BLACKHULL_COLOR_TETRA_GREY_IDMAN_BLACKHULL_COLOR_TETRA_PURPLE_IDMAN_BLACKHULL_COLOR_TETRA_BROWN_IDMAN_BLACKHULL_COLOR_TETRA_RED_IDMAN_BLACKHULL_COLOR_TETRA_BLUE_IDMAN_BLACKHULL_COLOR_TETRA_GREEN_IDMAN_BLACKHULL_COLOR_TETRA_YELLOW_IDMAN_BLACKHULL_COLOR_TETRA_WHITE_IDMAN_BLACKPOWERHULL_COLOR_GREYMAN_BLACKPOWERHULL_COLOR_PURPLEMAN_BLACKPOWERHULL_COLOR_BROWNMAN_BLACKPOWERHULL_COLOR_REDMAN_BLACKPOWERHULL_COLOR_BLUEMAN_BLACKPOWERHULL_COLOR_GREENMAN_BLACKPOWERHULL_COLOR_YELLOWMAN_BLACKPOWERHULL_COLOR_WHITEMAN_BLACKPOWERHULL_COLOR_WEDGE_GREYMAN_BLACKPOWERHULL_COLOR_WEDGE_PURPLEMAN_BLACKPOWERHULL_COLOR_WEDGE_BROWNMAN_BLACKPOWERHULL_COLOR_WEDGE_REDMAN_BLACKPOWERHULL_COLOR_WEDGE_BLUEMAN_BLACKPOWERHULL_COLOR_WEDGE_GREENMAN_BLACKPOWERHULL_COLOR_WEDGE_YELLOWMAN_BLACKPOWERHULL_COLOR_WEDGE_WHITEMAN_BLACKPOWERHULL_COLOR_CORNER_GREYMAN_BLACKPOWERHULL_COLOR_CORNER_PURPLEMAN_BLACKPOWERHULL_COLOR_CORNER_BROWNMAN_BLACKPOWERHULL_COLOR_CORNER_REDMAN_BLACKPOWERHULL_COLOR_CORNER_BLUEMAN_BLACKPOWERHULL_COLOR_CORNER_GREENMAN_BLACKPOWERHULL_COLOR_CORNER_YELLOWMAN_BLACKPOWERHULL_COLOR_CORNER_WHITEMAN_BLACKPOWERHULL_COLOR_PENTA_GREYMAN_BLACKPOWERHULL_COLOR_PENTA_PURPLEMAN_BLACKPOWERHULL_COLOR_PENTA_BROWNMAN_BLACKPOWERHULL_COLOR_PENTA_REDMAN_BLACKPOWERHULL_COLOR_PENTA_BLUEMAN_BLACKPOWERHULL_COLOR_PENTA_GREENMAN_BLACKPOWERHULL_COLOR_PENTA_YELLOWMAN_BLACKPOWERHULL_COLOR_PENTA_WHITEMAN_BLACKPOWERHULL_COLOR_TETRA_GREYMAN_BLACKPOWERHULL_COLOR_TETRA_PURPLEMAN_BLACKPOWERHULL_COLOR_TETRA_BROWNMAN_BLACKPOWERHULL_COLOR_TETRA_REDMAN_BLACKPOWERHULL_COLOR_TETRA_BLUEMAN_BLACKPOWERHULL_COLOR_TETRA_GREENMAN_BLACKPOWERHULL_COLOR_TETRA_YELLOWMAN_BLACKPOWERHULL_COLOR_TETRA_WHITEMAN_BLACKHULL_COLOR_GREY_IDMAN_REDHULL_COLOR_PURPLE_IDMAN_REDHULL_COLOR_BROWN_IDMAN_REDHULL_COLOR_BLACK_IDMAN_REDHULL_COLOR_BLUE_IDMAN_REDHULL_COLOR_GREEN_IDMAN_REDHULL_COLOR_YELLOW_IDMAN_REDHULL_COLOR_WHITE_IDMAN_REDHULL_COLOR_WEDGE_GREY_IDMAN_REDHULL_COLOR_WEDGE_PURPLE_IDMAN_REDHULL_COLOR_WEDGE_BROWN_IDMAN_REDHULL_COLOR_WEDGE_BLACK_IDMAN_REDHULL_COLOR_WEDGE_BLUE_IDMAN_REDHULL_COLOR_WEDGE_GREEN_IDMAN_REDHULL_COLOR_WEDGE_YELLOW_IDMAN_REDHULL_COLOR_WEDGE_WHITE_IDMAN_REDHULL_COLOR_CORNER_GREY_IDMAN_REDHULL_COLOR_CORNER_PURPLE_IDMAN_REDHULL_COLOR_CORNER_BROWN_IDMAN_REDHULL_COLOR_CORNER_BLACK_IDMAN_REDHULL_COLOR_CORNER_BLUE_IDMAN_REDHULL_COLOR_CORNER_GREEN_IDMAN_REDHULL_COLOR_CORNER_YELLOW_IDMAN_REDHULL_COLOR_CORNER_WHITE_IDMAN_REDHULL_COLOR_PENTA_GREY_IDMAN_REDHULL_COLOR_PENTA_PURPLE_IDMAN_REDHULL_COLOR_PENTA_BROWN_IDMAN_REDHULL_COLOR_PENTA_BLACK_IDMAN_REDHULL_COLOR_PENTA_BLUE_IDMAN_REDHULL_COLOR_PENTA_GREEN_IDMAN_REDHULL_COLOR_PENTA_YELLOW_IDMAN_REDHULL_COLOR_PENTA_WHITE_IDMAN_REDHULL_COLOR_TETRA_GREY_IDMAN_REDHULL_COLOR_TETRA_PURPLE_IDMAN_REDHULL_COLOR_TETRA_BROWN_IDMAN_REDHULL_COLOR_TETRA_BLACK_IDMAN_REDHULL_COLOR_TETRA_BLUE_IDMAN_REDHULL_COLOR_TETRA_GREEN_IDMAN_REDHULL_COLOR_TETRA_YELLOW_IDMAN_REDHULL_COLOR_TETRA_WHITE_IDMAN_REDPOWERHULL_COLOR_GREYMAN_REDPOWERHULL_COLOR_PURPLEMAN_REDPOWERHULL_COLOR_BROWNMAN_REDPOWERHULL_COLOR_BLACKMAN_REDPOWERHULL_COLOR_BLUEMAN_REDPOWERHULL_COLOR_GREENMAN_REDPOWERHULL_COLOR_YELLOWMAN_REDPOWERHULL_COLOR_WHITEMAN_REDPOWERHULL_COLOR_WEDGE_GREYMAN_REDPOWERHULL_COLOR_WEDGE_PURPLEMAN_REDPOWERHULL_COLOR_WEDGE_BROWNMAN_REDPOWERHULL_COLOR_WEDGE_BLACKMAN_REDPOWERHULL_COLOR_WEDGE_BLUEMAN_REDPOWERHULL_COLOR_WEDGE_GREENMAN_REDPOWERHULL_COLOR_WEDGE_YELLOWMAN_REDPOWERHULL_COLOR_WEDGE_WHITEMAN_REDPOWERHULL_COLOR_CORNER_GREYMAN_REDPOWERHULL_COLOR_CORNER_PURPLEMAN_REDPOWERHULL_COLOR_CORNER_BROWNMAN_REDPOWERHULL_COLOR_CORNER_BLACKMAN_REDPOWERHULL_COLOR_CORNER_BLUEMAN_REDPOWERHULL_COLOR_CORNER_GREENMAN_REDPOWERHULL_COLOR_CORNER_YELLOWMAN_REDPOWERHULL_COLOR_CORNER_WHITEMAN_REDPOWERHULL_COLOR_PENTA_GREYMAN_REDPOWERHULL_COLOR_PENTA_PURPLEMAN_REDPOWERHULL_COLOR_PENTA_BROWNMAN_REDPOWERHULL_COLOR_PENTA_BLACKMAN_REDPOWERHULL_COLOR_PENTA_BLUEMAN_REDPOWERHULL_COLOR_PENTA_GREENMAN_REDPOWERHULL_COLOR_PENTA_YELLOWMAN_REDPOWERHULL_COLOR_PENTA_WHITEMAN_REDPOWERHULL_COLOR_TETRA_GREYMAN_REDPOWERHULL_COLOR_TETRA_PURPLEMAN_REDPOWERHULL_COLOR_TETRA_BROWNMAN_REDPOWERHULL_COLOR_TETRA_BLACKMAN_REDPOWERHULL_COLOR_TETRA_BLUEMAN_REDPOWERHULL_COLOR_TETRA_GREENMAN_REDPOWERHULL_COLOR_TETRA_YELLOWMAN_REDPOWERHULL_COLOR_TETRA_WHITEMAN_REDLIGHT_IDMAN_REDLIGHT_BLUEMAN_REDLIGHT_GREENMAN_REDLIGHT_YELLOWMAN_REDHULL_COLOR_GREY_IDMAN_GREENHULL_COLOR_PURPLE_IDMAN_GREENHULL_COLOR_BROWN_IDMAN_GREENHULL_COLOR_BLACK_IDMAN_GREENHULL_COLOR_BLUE_IDMAN_GREENHULL_COLOR_RED_IDMAN_GREENHULL_COLOR_YELLOW_IDMAN_GREENHULL_COLOR_WHITE_IDMAN_GREENHULL_COLOR_WEDGE_GREY_IDMAN_GREENHULL_COLOR_WEDGE_PURPLE_IDMAN_GREENHULL_COLOR_WEDGE_BROWN_IDMAN_GREENHULL_COLOR_WEDGE_BLACK_IDMAN_GREENHULL_COLOR_WEDGE_BLUE_IDMAN_GREENHULL_COLOR_WEDGE_RED_IDMAN_GREENHULL_COLOR_WEDGE_YELLOW_IDMAN_GREENHULL_COLOR_WEDGE_WHITE_IDMAN_GREENHULL_COLOR_CORNER_GREY_IDMAN_GREENHULL_COLOR_CORNER_PURPLE_IDMAN_GREENHULL_COLOR_CORNER_BROWN_IDMAN_GREENHULL_COLOR_CORNER_BLACK_IDMAN_GREENHULL_COLOR_CORNER_BLUE_IDMAN_GREENHULL_COLOR_CORNER_RED_IDMAN_GREENHULL_COLOR_CORNER_YELLOW_IDMAN_GREENHULL_COLOR_CORNER_WHITE_IDMAN_GREENHULL_COLOR_PENTA_GREY_IDMAN_GREENHULL_COLOR_PENTA_PURPLE_IDMAN_GREENHULL_COLOR_PENTA_BROWN_IDMAN_GREENHULL_COLOR_PENTA_BLACK_IDMAN_GREENHULL_COLOR_PENTA_BLUE_IDMAN_GREENHULL_COLOR_PENTA_RED_IDMAN_GREENHULL_COLOR_PENTA_YELLOW_IDMAN_GREENHULL_COLOR_PENTA_WHITE_IDMAN_GREENHULL_COLOR_TETRA_GREY_IDMAN_GREENHULL_COLOR_TETRA_PURPLE_IDMAN_GREENHULL_COLOR_TETRA_BROWN_IDMAN_GREENHULL_COLOR_TETRA_BLACK_IDMAN_GREENHULL_COLOR_TETRA_BLUE_IDMAN_GREENHULL_COLOR_TETRA_RED_IDMAN_GREENHULL_COLOR_TETRA_YELLOW_IDMAN_GREENHULL_COLOR_TETRA_WHITE_IDMAN_GREENPOWERHULL_COLOR_GREYMAN_GREENPOWERHULL_COLOR_PURPLEMAN_GREENPOWERHULL_COLOR_BROWNMAN_GREENPOWERHULL_COLOR_BLACKMAN_GREENPOWERHULL_COLOR_BLUEMAN_GREENPOWERHULL_COLOR_REDMAN_GREENPOWERHULL_COLOR_YELLOWMAN_GREENPOWERHULL_COLOR_WHITEMAN_GREENPOWERHULL_COLOR_WEDGE_GREYMAN_GREENPOWERHULL_COLOR_WEDGE_PURPLEMAN_GREENPOWERHULL_COLOR_WEDGE_BROWNMAN_GREENPOWERHULL_COLOR_WEDGE_BLACKMAN_GREENPOWERHULL_COLOR_WEDGE_BLUEMAN_GREENPOWERHULL_COLOR_WEDGE_REDMAN_GREENPOWERHULL_COLOR_WEDGE_YELLOWMAN_GREENPOWERHULL_COLOR_WEDGE_WHITEMAN_GREENPOWERHULL_COLOR_CORNER_GREYMAN_GREENPOWERHULL_COLOR_CORNER_PURPLEMAN_GREENPOWERHULL_COLOR_CORNER_BROWNMAN_GREENPOWERHULL_COLOR_CORNER_BLACKMAN_GREENPOWERHULL_COLOR_CORNER_BLUEMAN_GREENPOWERHULL_COLOR_CORNER_REDMAN_GREENPOWERHULL_COLOR_CORNER_YELLOWMAN_GREENPOWERHULL_COLOR_CORNER_WHITEMAN_GREENPOWERHULL_COLOR_PENTA_GREYMAN_GREENPOWERHULL_COLOR_PENTA_PURPLEMAN_GREENPOWERHULL_COLOR_PENTA_BROWNMAN_GREENPOWERHULL_COLOR_PENTA_BLACKMAN_GREENPOWERHULL_COLOR_PENTA_BLUEMAN_GREENPOWERHULL_COLOR_PENTA_REDMAN_GREENPOWERHULL_COLOR_PENTA_YELLOWMAN_GREENPOWERHULL_COLOR_PENTA_WHITEMAN_GREENPOWERHULL_COLOR_TETRA_GREYMAN_GREENPOWERHULL_COLOR_TETRA_PURPLEMAN_GREENPOWERHULL_COLOR_TETRA_BROWNMAN_GREENPOWERHULL_COLOR_TETRA_BLACKMAN_GREENPOWERHULL_COLOR_TETRA_BLUEMAN_GREENPOWERHULL_COLOR_TETRA_REDMAN_GREENPOWERHULL_COLOR_TETRA_YELLOWMAN_GREENPOWERHULL_COLOR_TETRA_WHITEMAN_GREENLIGHT_IDMAN_GREENLIGHT_REDMAN_GREENLIGHT_BLUEMAN_GREENLIGHT_YELLOWMAN_GREENHULL_COLOR_GREY_IDMAN_YELLOWHULL_COLOR_PURPLE_IDMAN_YELLOWHULL_COLOR_BROWN_IDMAN_YELLOWHULL_COLOR_BLACK_IDMAN_YELLOWHULL_COLOR_BLUE_IDMAN_YELLOWHULL_COLOR_GREEN_IDMAN_YELLOWHULL_COLOR_RED_IDMAN_YELLOWHULL_COLOR_WHITE_IDMAN_YELLOWHULL_COLOR_WEDGE_GREY_IDMAN_YELLOWHULL_COLOR_WEDGE_PURPLE_IDMAN_YELLOWHULL_COLOR_WEDGE_BROWN_IDMAN_YELLOWHULL_COLOR_WEDGE_BLACK_IDMAN_YELLOWHULL_COLOR_WEDGE_BLUE_IDMAN_YELLOWHULL_COLOR_WEDGE_GREEN_IDMAN_YELLOWHULL_COLOR_WEDGE_RED_IDMAN_YELLOWHULL_COLOR_WEDGE_WHITE_IDMAN_YELLOWHULL_COLOR_CORNER_GREY_IDMAN_YELLOWHULL_COLOR_CORNER_PURPLE_IDMAN_YELLOWHULL_COLOR_CORNER_BROWN_IDMAN_YELLOWHULL_COLOR_CORNER_BLACK_IDMAN_YELLOWHULL_COLOR_CORNER_BLUE_IDMAN_YELLOWHULL_COLOR_CORNER_GREEN_IDMAN_YELLOWHULL_COLOR_CORNER_RED_IDMAN_YELLOWHULL_COLOR_CORNER_WHITE_IDMAN_YELLOWHULL_COLOR_PENTA_GREY_IDMAN_YELLOWHULL_COLOR_PENTA_PURPLE_IDMAN_YELLOWHULL_COLOR_PENTA_BROWN_IDMAN_YELLOWHULL_COLOR_PENTA_BLACK_IDMAN_YELLOWHULL_COLOR_PENTA_BLUE_IDMAN_YELLOWHULL_COLOR_PENTA_GREEN_IDMAN_YELLOWHULL_COLOR_PENTA_RED_IDMAN_YELLOWHULL_COLOR_PENTA_WHITE_IDMAN_YELLOWHULL_COLOR_TETRA_GREY_IDMAN_YELLOWHULL_COLOR_TETRA_PURPLE_IDMAN_YELLOWHULL_COLOR_TETRA_BROWN_IDMAN_YELLOWHULL_COLOR_TETRA_BLACK_IDMAN_YELLOWHULL_COLOR_TETRA_BLUE_IDMAN_YELLOWHULL_COLOR_TETRA_GREEN_IDMAN_YELLOWHULL_COLOR_TETRA_RED_IDMAN_YELLOWHULL_COLOR_TETRA_WHITE_IDMAN_YELLOWPOWERHULL_COLOR_GREYMAN_YELLOWPOWERHULL_COLOR_PURPLEMAN_YELLOWPOWERHULL_COLOR_BROWNMAN_YELLOWPOWERHULL_COLOR_BLACKMAN_YELLOWPOWERHULL_COLOR_BLUEMAN_YELLOWPOWERHULL_COLOR_GREENMAN_YELLOWPOWERHULL_COLOR_REDMAN_YELLOWPOWERHULL_COLOR_WHITEMAN_YELLOWPOWERHULL_COLOR_WEDGE_GREYMAN_YELLOWPOWERHULL_COLOR_WEDGE_PURPLEMAN_YELLOWPOWERHULL_COLOR_WEDGE_BROWNMAN_YELLOWPOWERHULL_COLOR_WEDGE_BLACKMAN_YELLOWPOWERHULL_COLOR_WEDGE_BLUEMAN_YELLOWPOWERHULL_COLOR_WEDGE_GREENMAN_YELLOWPOWERHULL_COLOR_WEDGE_REDMAN_YELLOWPOWERHULL_COLOR_WEDGE_WHITEMAN_YELLOWPOWERHULL_COLOR_CORNER_GREYMAN_YELLOWPOWERHULL_COLOR_CORNER_PURPLEMAN_YELLOWPOWERHULL_COLOR_CORNER_BROWNMAN_YELLOWPOWERHULL_COLOR_CORNER_BLACKMAN_YELLOWPOWERHULL_COLOR_CORNER_BLUEMAN_YELLOWPOWERHULL_COLOR_CORNER_GREENMAN_YELLOWPOWERHULL_COLOR_CORNER_REDMAN_YELLOWPOWERHULL_COLOR_CORNER_WHITEMAN_YELLOWPOWERHULL_COLOR_PENTA_GREYMAN_YELLOWPOWERHULL_COLOR_PENTA_PURPLEMAN_YELLOWPOWERHULL_COLOR_PENTA_BROWNMAN_YELLOWPOWERHULL_COLOR_PENTA_BLACKMAN_YELLOWPOWERHULL_COLOR_PENTA_BLUEMAN_YELLOWPOWERHULL_COLOR_PENTA_GREENMAN_YELLOWPOWERHULL_COLOR_PENTA_REDMAN_YELLOWPOWERHULL_COLOR_PENTA_WHITEMAN_YELLOWPOWERHULL_COLOR_TETRA_GREYMAN_YELLOWPOWERHULL_COLOR_TETRA_PURPLEMAN_YELLOWPOWERHULL_COLOR_TETRA_BROWNMAN_YELLOWPOWERHULL_COLOR_TETRA_BLACKMAN_YELLOWPOWERHULL_COLOR_TETRA_BLUEMAN_YELLOWPOWERHULL_COLOR_TETRA_GREENMAN_YELLOWPOWERHULL_COLOR_TETRA_REDMAN_YELLOWPOWERHULL_COLOR_TETRA_WHITEMAN_YELLOWLIGHT_IDMAN_YELLOWLIGHT_REDMAN_YELLOWLIGHT_BLUEMAN_YELLOWLIGHT_GREENMAN_YELLOWHULL_COLOR_GREY_IDMAN_WHITEHULL_COLOR_PURPLE_IDMAN_WHITEHULL_COLOR_BROWN_IDMAN_WHITEHULL_COLOR_BLACK_IDMAN_WHITEHULL_COLOR_BLUE_IDMAN_WHITEHULL_COLOR_GREEN_IDMAN_WHITEHULL_COLOR_YELLOW_IDMAN_WHITEHULL_COLOR_RED_IDMAN_WHITEHULL_COLOR_WEDGE_GREY_IDMAN_WHITEHULL_COLOR_WEDGE_PURPLE_IDMAN_WHITEHULL_COLOR_WEDGE_BROWN_IDMAN_WHITEHULL_COLOR_WEDGE_BLACK_IDMAN_WHITEHULL_COLOR_WEDGE_BLUE_IDMAN_WHITEHULL_COLOR_WEDGE_GREEN_IDMAN_WHITEHULL_COLOR_WEDGE_YELLOW_IDMAN_WHITEHULL_COLOR_WEDGE_RED_IDMAN_WHITEHULL_COLOR_CORNER_GREY_IDMAN_WHITEHULL_COLOR_CORNER_PURPLE_IDMAN_WHITEHULL_COLOR_CORNER_BROWN_IDMAN_WHITEHULL_COLOR_CORNER_BLACK_IDMAN_WHITEHULL_COLOR_CORNER_BLUE_IDMAN_WHITEHULL_COLOR_CORNER_GREEN_IDMAN_WHITEHULL_COLOR_CORNER_YELLOW_IDMAN_WHITEHULL_COLOR_CORNER_RED_IDMAN_WHITEHULL_COLOR_PENTA_GREY_IDMAN_WHITEHULL_COLOR_PENTA_PURPLE_IDMAN_WHITEHULL_COLOR_PENTA_BROWN_IDMAN_WHITEHULL_COLOR_PENTA_BLACK_IDMAN_WHITEHULL_COLOR_PENTA_BLUE_IDMAN_WHITEHULL_COLOR_PENTA_GREEN_IDMAN_WHITEHULL_COLOR_PENTA_YELLOW_IDMAN_WHITEHULL_COLOR_PENTA_RED_IDMAN_WHITEHULL_COLOR_TETRA_GREY_IDMAN_WHITEHULL_COLOR_TETRA_PURPLE_IDMAN_WHITEHULL_COLOR_TETRA_BROWN_IDMAN_WHITEHULL_COLOR_TETRA_BLACK_IDMAN_WHITEHULL_COLOR_TETRA_BLUE_IDMAN_WHITEHULL_COLOR_TETRA_GREEN_IDMAN_WHITEHULL_COLOR_TETRA_YELLOW_IDMAN_WHITEHULL_COLOR_TETRA_RED_IDMAN_WHITEPOWERHULL_COLOR_GREYMAN_WHITEPOWERHULL_COLOR_PURPLEMAN_WHITEPOWERHULL_COLOR_BROWNMAN_WHITEPOWERHULL_COLOR_BLACKMAN_WHITEPOWERHULL_COLOR_BLUEMAN_WHITEPOWERHULL_COLOR_GREENMAN_WHITEPOWERHULL_COLOR_YELLOWMAN_WHITEPOWERHULL_COLOR_REDMAN_WHITEPOWERHULL_COLOR_WEDGE_GREYMAN_WHITEPOWERHULL_COLOR_WEDGE_PURPLEMAN_WHITEPOWERHULL_COLOR_WEDGE_BROWNMAN_WHITEPOWERHULL_COLOR_WEDGE_BLACKMAN_WHITEPOWERHULL_COLOR_WEDGE_BLUEMAN_WHITEPOWERHULL_COLOR_WEDGE_GREENMAN_WHITEPOWERHULL_COLOR_WEDGE_YELLOWMAN_WHITEPOWERHULL_COLOR_WEDGE_REDMAN_WHITEPOWERHULL_COLOR_CORNER_GREYMAN_WHITEPOWERHULL_COLOR_CORNER_PURPLEMAN_WHITEPOWERHULL_COLOR_CORNER_BROWNMAN_WHITEPOWERHULL_COLOR_CORNER_BLACKMAN_WHITEPOWERHULL_COLOR_CORNER_BLUEMAN_WHITEPOWERHULL_COLOR_CORNER_GREENMAN_WHITEPOWERHULL_COLOR_CORNER_YELLOWMAN_WHITEPOWERHULL_COLOR_CORNER_REDMAN_WHITEPOWERHULL_COLOR_PENTA_GREYMAN_WHITEPOWERHULL_COLOR_PENTA_PURPLEMAN_WHITEPOWERHULL_COLOR_PENTA_BROWNMAN_WHITEPOWERHULL_COLOR_PENTA_BLACKMAN_WHITEPOWERHULL_COLOR_PENTA_BLUEMAN_WHITEPOWERHULL_COLOR_PENTA_GREENMAN_WHITEPOWERHULL_COLOR_PENTA_YELLOWMAN_WHITEPOWERHULL_COLOR_PENTA_REDMAN_WHITEPOWERHULL_COLOR_TETRA_GREYMAN_WHITEPOWERHULL_COLOR_TETRA_PURPLEMAN_WHITEPOWERHULL_COLOR_TETRA_BROWNMAN_WHITEPOWERHULL_COLOR_TETRA_BLACKMAN_WHITEPOWERHULL_COLOR_TETRA_BLUEMAN_WHITEPOWERHULL_COLOR_TETRA_GREENMAN_WHITEPOWERHULL_COLOR_TETRA_YELLOWMAN_WHITEPOWERHULL_COLOR_TETRA_REDMAN_WHITELIGHT_REDMAN_WHITELIGHT_BLUEMAN_WHITELIGHT_GREENMAN_WHITELIGHT_YELLOWMAN_WHITEHULL_COLOR_GREY_IDMAN_BLUEHULL_COLOR_PURPLE_IDMAN_BLUEHULL_COLOR_BROWN_IDMAN_BLUEHULL_COLOR_BLACK_IDMAN_BLUEHULL_COLOR_RED_IDMAN_BLUEHULL_COLOR_GREEN_IDMAN_BLUEHULL_COLOR_YELLOW_IDMAN_BLUEHULL_COLOR_WHITE_IDMAN_BLUEHULL_COLOR_WEDGE_GREY_IDMAN_BLUEHULL_COLOR_WEDGE_PURPLE_IDMAN_BLUEHULL_COLOR_WEDGE_BROWN_IDMAN_BLUEHULL_COLOR_WEDGE_BLACK_IDMAN_BLUEHULL_COLOR_WEDGE_RED_IDMAN_BLUEHULL_COLOR_WEDGE_GREEN_IDMAN_BLUEHULL_COLOR_WEDGE_YELLOW_IDMAN_BLUEHULL_COLOR_WEDGE_WHITE_IDMAN_BLUEHULL_COLOR_CORNER_GREY_IDMAN_BLUEHULL_COLOR_CORNER_PURPLE_IDMAN_BLUEHULL_COLOR_CORNER_BROWN_IDMAN_BLUEHULL_COLOR_CORNER_BLACK_IDMAN_BLUEHULL_COLOR_CORNER_RED_IDMAN_BLUEHULL_COLOR_CORNER_GREEN_IDMAN_BLUEHULL_COLOR_CORNER_YELLOW_IDMAN_BLUEHULL_COLOR_CORNER_WHITE_IDMAN_BLUEHULL_COLOR_PENTA_GREY_IDMAN_BLUEHULL_COLOR_PENTA_PURPLE_IDMAN_BLUEHULL_COLOR_PENTA_BROWN_IDMAN_BLUEHULL_COLOR_PENTA_BLACK_IDMAN_BLUEHULL_COLOR_PENTA_RED_IDMAN_BLUEHULL_COLOR_PENTA_GREEN_IDMAN_BLUEHULL_COLOR_PENTA_YELLOW_IDMAN_BLUEHULL_COLOR_PENTA_WHITE_IDMAN_BLUEHULL_COLOR_TETRA_GREY_IDMAN_BLUEHULL_COLOR_TETRA_PURPLE_IDMAN_BLUEHULL_COLOR_TETRA_BROWN_IDMAN_BLUEHULL_COLOR_TETRA_BLACK_IDMAN_BLUEHULL_COLOR_TETRA_RED_IDMAN_BLUEHULL_COLOR_TETRA_GREEN_IDMAN_BLUEHULL_COLOR_TETRA_YELLOW_IDMAN_BLUEHULL_COLOR_TETRA_WHITE_IDMAN_BLUEPOWERHULL_COLOR_GREYMAN_BLUEPOWERHULL_COLOR_PURPLEMAN_BLUEPOWERHULL_COLOR_BROWNMAN_BLUEPOWERHULL_COLOR_BLACKMAN_BLUEPOWERHULL_COLOR_REDMAN_BLUEPOWERHULL_COLOR_GREENMAN_BLUEPOWERHULL_COLOR_YELLOWMAN_BLUEPOWERHULL_COLOR_WHITEMAN_BLUEPOWERHULL_COLOR_WEDGE_GREYMAN_BLUEPOWERHULL_COLOR_WEDGE_PURPLEMAN_BLUEPOWERHULL_COLOR_WEDGE_BROWNMAN_BLUEPOWERHULL_COLOR_WEDGE_BLACKMAN_BLUEPOWERHULL_COLOR_WEDGE_REDMAN_BLUEPOWERHULL_COLOR_WEDGE_GREENMAN_BLUEPOWERHULL_COLOR_WEDGE_YELLOWMAN_BLUEPOWERHULL_COLOR_WEDGE_WHITEMAN_BLUEPOWERHULL_COLOR_CORNER_GREYMAN_BLUEPOWERHULL_COLOR_CORNER_PURPLEMAN_BLUEPOWERHULL_COLOR_CORNER_BROWNMAN_BLUEPOWERHULL_COLOR_CORNER_BLACKMAN_BLUEPOWERHULL_COLOR_CORNER_REDMAN_BLUEPOWERHULL_COLOR_CORNER_GREENMAN_BLUEPOWERHULL_COLOR_CORNER_YELLOWMAN_BLUEPOWERHULL_COLOR_CORNER_WHITEMAN_BLUEPOWERHULL_COLOR_PENTA_GREYMAN_BLUEPOWERHULL_COLOR_PENTA_PURPLEMAN_BLUEPOWERHULL_COLOR_PENTA_BROWNMAN_BLUEPOWERHULL_COLOR_PENTA_BLACKMAN_BLUEPOWERHULL_COLOR_PENTA_REDMAN_BLUEPOWERHULL_COLOR_PENTA_GREENMAN_BLUEPOWERHULL_COLOR_PENTA_YELLOWMAN_BLUEPOWERHULL_COLOR_PENTA_WHITEMAN_BLUEPOWERHULL_COLOR_TETRA_GREYMAN_BLUEPOWERHULL_COLOR_TETRA_PURPLEMAN_BLUEPOWERHULL_COLOR_TETRA_BROWNMAN_BLUEPOWERHULL_COLOR_TETRA_BLACKMAN_BLUEPOWERHULL_COLOR_TETRA_REDMAN_BLUEPOWERHULL_COLOR_TETRA_GREENMAN_BLUEPOWERHULL_COLOR_TETRA_YELLOWMAN_BLUEPOWERHULL_COLOR_TETRA_WHITEMAN_BLUELIGHT_IDMAN_BLUELIGHT_REDMAN_BLUELIGHT_GREENMAN_BLUELIGHT_YELLOWMAN_BLUEHULL_COLOR_WEDGE_GREY_IDHULL_COLOR_CORNER_GREY_IDHULL_COLOR_TETRA_GREY_IDHULL_COLOR_PENTA_GREY_IDPOWERHULL_COLOR_WEDGE_GREYPOWERHULL_COLOR_CORNER_GREYPOWERHULL_COLOR_PENTA_GREYPOWERHULL_COLOR_TETRA_GREYHULL_COLOR_WEDGE_PURPLE_IDHULL_COLOR_CORNER_PURPLE_IDHULL_COLOR_TETRA_PURPLE_IDHULL_COLOR_PENTA_PURPLE_IDPOWERHULL_COLOR_WEDGE_PURPLEPOWERHULL_COLOR_CORNER_PURPLEPOWERHULL_COLOR_PENTA_PURPLEPOWERHULL_COLOR_TETRA_PURPLEHULL_COLOR_WEDGE_BROWN_IDHULL_COLOR_CORNER_BROWN_IDHULL_COLOR_TETRA_BROWN_IDHULL_COLOR_PENTA_BROWN_IDPOWERHULL_COLOR_WEDGE_BROWNPOWERHULL_COLOR_CORNER_BROWNPOWERHULL_COLOR_PENTA_BROWNPOWERHULL_COLOR_TETRA_BROWNHULL_COLOR_WEDGE_BLACK_IDHULL_COLOR_CORNER_BLACK_IDHULL_COLOR_TETRA_BLACK_IDHULL_COLOR_PENTA_BLACK_IDPOWERHULL_COLOR_WEDGE_BLACKPOWERHULL_COLOR_CORNER_BLACKPOWERHULL_COLOR_PENTA_BLACKPOWERHULL_COLOR_TETRA_BLACKHULL_COLOR_WEDGE_RED_IDHULL_COLOR_CORNER_RED_IDHULL_COLOR_TETRA_RED_IDHULL_COLOR_PENTA_RED_IDPOWERHULL_COLOR_WEDGE_REDPOWERHULL_COLOR_CORNER_REDPOWERHULL_COLOR_PENTA_REDPOWERHULL_COLOR_TETRA_REDHULL_COLOR_WEDGE_BLUE_IDHULL_COLOR_CORNER_BLUE_IDHULL_COLOR_TETRA_BLUE_IDHULL_COLOR_PENTA_BLUE_IDPOWERHULL_COLOR_WEDGE_BLUEPOWERHULL_COLOR_CORNER_BLUEPOWERHULL_COLOR_PENTA_BLUEPOWERHULL_COLOR_TETRA_BLUEHULL_COLOR_WEDGE_GREEN_IDHULL_COLOR_CORNER_GREEN_IDHULL_COLOR_TETRA_GREEN_IDHULL_COLOR_PENTA_GREEN_IDPOWERHULL_COLOR_WEDGE_GREENPOWERHULL_COLOR_CORNER_GREENPOWERHULL_COLOR_PENTA_GREENPOWERHULL_COLOR_TETRA_GREENHULL_COLOR_WEDGE_YELLOW_IDHULL_COLOR_CORNER_YELLOW_IDHULL_COLOR_TETRA_YELLOW_IDHULL_COLOR_PENTA_YELLOW_IDPOWERHULL_COLOR_WEDGE_YELLOWPOWERHULL_COLOR_CORNER_YELLOWPOWERHULL_COLOR_PENTA_YELLOWPOWERHULL_COLOR_TETRA_YELLOWHULL_COLOR_WEDGE_WHITE_IDHULL_COLOR_CORNER_WHITE_IDHULL_COLOR_TETRA_WHITE_IDHULL_COLOR_PENTA_WHITE_IDPOWERHULL_COLOR_WEDGE_WHITEPOWERHULL_COLOR_CORNER_WHITEPOWERHULL_COLOR_PENTA_WHITEPOWERHULL_COLOR_TETRA_WHITEGLASS_WEDGE_IDGLASS_CORNER_IDGLASS_TETRA_IDGLASS_PENTA_IDHULL_COLOR_GREY_IDHULL_COLOR_CORNER_GREY_IDHULL_COLOR_PENTA_GREY_IDHULL_COLOR_TETRA_GREY_IDPOWERHULL_COLOR_GREYPOWERHULL_COLOR_CORNER_GREYPOWERHULL_COLOR_PENTA_GREYPOWERHULL_COLOR_TETRA_GREYHULL_COLOR_PURPLE_IDHULL_COLOR_CORNER_PURPLE_IDHULL_COLOR_PENTA_PURPLE_IDHULL_COLOR_TETRA_PURPLE_IDPOWERHULL_COLOR_PURPLEPOWERHULL_COLOR_CORNER_PURPLEPOWERHULL_COLOR_PENTA_PURPLEPOWERHULL_COLOR_TETRA_PURPLEHULL_COLOR_BROWN_IDHULL_COLOR_CORNER_BROWN_IDHULL_COLOR_PENTA_BROWN_IDHULL_COLOR_TETRA_BROWN_IDPOWERHULL_COLOR_BROWNPOWERHULL_COLOR_CORNER_BROWNPOWERHULL_COLOR_PENTA_BROWNPOWERHULL_COLOR_TETRA_BROWNHULL_COLOR_BLACK_IDHULL_COLOR_CORNER_BLACK_IDHULL_COLOR_PENTA_BLACK_IDHULL_COLOR_TETRA_BLACK_IDPOWERHULL_COLOR_BLACKPOWERHULL_COLOR_CORNER_BLACKPOWERHULL_COLOR_PENTA_BLACKPOWERHULL_COLOR_TETRA_BLACKHULL_COLOR_RED_IDHULL_COLOR_CORNER_RED_IDHULL_COLOR_PENTA_RED_IDHULL_COLOR_TETRA_RED_IDPOWERHULL_COLOR_REDPOWERHULL_COLOR_CORNER_REDPOWERHULL_COLOR_PENTA_REDPOWERHULL_COLOR_TETRA_REDHULL_COLOR_BLUE_IDHULL_COLOR_CORNER_BLUE_IDHULL_COLOR_PENTA_BLUE_IDHULL_COLOR_TETRA_BLUE_IDPOWERHULL_COLOR_BLUEPOWERHULL_COLOR_CORNER_BLUEPOWERHULL_COLOR_PENTA_BLUEPOWERHULL_COLOR_TETRA_BLUEHULL_COLOR_GREEN_IDHULL_COLOR_CORNER_GREEN_IDHULL_COLOR_PENTA_GREEN_IDHULL_COLOR_TETRA_GREEN_IDPOWERHULL_COLOR_GREENPOWERHULL_COLOR_CORNER_GREENPOWERHULL_COLOR_PENTA_GREENPOWERHULL_COLOR_TETRA_GREENHULL_COLOR_YELLOW_IDHULL_COLOR_CORNER_YELLOW_IDHULL_COLOR_PENTA_YELLOW_IDHULL_COLOR_TETRA_YELLOW_IDPOWERHULL_COLOR_YELLOWPOWERHULL_COLOR_CORNER_YELLOWPOWERHULL_COLOR_PENTA_YELLOWPOWERHULL_COLOR_TETRA_YELLOWHULL_COLOR_WHITE_IDHULL_COLOR_CORNER_WHITE_IDHULL_COLOR_PENTA_WHITE_IDHULL_COLOR_TETRA_WHITE_IDPOWERHULL_COLOR_WHITEPOWERHULL_COLOR_CORNER_WHITEPOWERHULL_COLOR_PENTA_WHITEPOWERHULL_COLOR_TETRA_WHITEGLASS_IDGLASS_CORNER_IDGLASS_TETRA_IDGLASS_PENTA_IDHULL_COLOR_GREY_IDHULL_COLOR_WEDGE_GREY_IDHULL_COLOR_PENTA_GREY_IDHULL_COLOR_TETRA_GREY_IDPOWERHULL_COLOR_GREYPOWERHULL_COLOR_WEDGE_GREYPOWERHULL_COLOR_PENTA_GREYPOWERHULL_COLOR_TETRA_GREYHULL_COLOR_PURPLE_IDHULL_COLOR_WEDGE_PURPLE_IDHULL_COLOR_PENTA_PURPLE_IDHULL_COLOR_TETRA_PURPLE_IDPOWERHULL_COLOR_PURPLEPOWERHULL_COLOR_WEDGE_PURPLEPOWERHULL_COLOR_PENTA_PURPLEPOWERHULL_COLOR_TETRA_PURPLEHULL_COLOR_BROWN_IDHULL_COLOR_WEDGE_BROWN_IDHULL_COLOR_PENTA_BROWN_IDHULL_COLOR_TETRA_BROWN_IDPOWERHULL_COLOR_BROWNPOWERHULL_COLOR_WEDGE_BROWNPOWERHULL_COLOR_PENTA_BROWNPOWERHULL_COLOR_TETRA_BROWNHULL_COLOR_BLACK_IDHULL_COLOR_WEDGE_BLACK_IDHULL_COLOR_PENTA_BLACK_IDHULL_COLOR_TETRA_BLACK_IDPOWERHULL_COLOR_BLACKPOWERHULL_COLOR_WEDGE_BLACKPOWERHULL_COLOR_PENTA_BLACKPOWERHULL_COLOR_TETRA_BLACKHULL_COLOR_RED_IDHULL_COLOR_WEDGE_RED_IDHULL_COLOR_PENTA_RED_IDHULL_COLOR_TETRA_RED_IDPOWERHULL_COLOR_REDPOWERHULL_COLOR_WEDGE_REDPOWERHULL_COLOR_PENTA_REDPOWERHULL_COLOR_TETRA_REDHULL_COLOR_BLUE_IDHULL_COLOR_WEDGE_BLUE_IDHULL_COLOR_PENTA_BLUE_IDHULL_COLOR_TETRA_BLUE_IDPOWERHULL_COLOR_BLUEPOWERHULL_COLOR_WEDGE_BLUEPOWERHULL_COLOR_PENTA_BLUEPOWERHULL_COLOR_TETRA_BLUEHULL_COLOR_GREEN_IDHULL_COLOR_WEDGE_GREEN_IDHULL_COLOR_PENTA_GREEN_IDHULL_COLOR_TETRA_GREEN_IDPOWERHULL_COLOR_GREENPOWERHULL_COLOR_WEDGE_GREENPOWERHULL_COLOR_PENTA_GREENPOWERHULL_COLOR_TETRA_GREENHULL_COLOR_YELLOW_IDHULL_COLOR_WEDGE_YELLOW_IDHULL_COLOR_PENTA_YELLOW_IDHULL_COLOR_TETRA_YELLOW_IDPOWERHULL_COLOR_YELLOWPOWERHULL_COLOR_WEDGE_YELLOWPOWERHULL_COLOR_PENTA_YELLOWPOWERHULL_COLOR_TETRA_YELLOWHULL_COLOR_WHITE_IDHULL_COLOR_WEDGE_WHITE_IDHULL_COLOR_PENTA_WHITE_IDHULL_COLOR_TETRA_WHITE_IDPOWERHULL_COLOR_WHITEPOWERHULL_COLOR_WEDGE_WHITEPOWERHULL_COLOR_PENTA_WHITEPOWERHULL_COLOR_TETRA_WHITEGLASS_IDGLASS_WEDGE_IDGLASS_TETRA_IDGLASS_PENTA_IDHULL_COLOR_GREY_IDHULL_COLOR_WEDGE_GREY_IDHULL_COLOR_CORNER_GREY_IDHULL_COLOR_TETRA_GREY_IDPOWERHULL_COLOR_GREYPOWERHULL_COLOR_WEDGE_GREYPOWERHULL_COLOR_CORNER_GREYPOWERHULL_COLOR_TETRA_GREYHULL_COLOR_PURPLE_IDHULL_COLOR_WEDGE_PURPLE_IDHULL_COLOR_CORNER_PURPLE_IDHULL_COLOR_TETRA_PURPLE_IDPOWERHULL_COLOR_PURPLEPOWERHULL_COLOR_WEDGE_PURPLEPOWERHULL_COLOR_CORNER_PURPLEPOWERHULL_COLOR_TETRA_PURPLEHULL_COLOR_BROWN_IDHULL_COLOR_WEDGE_BROWN_IDHULL_COLOR_CORNER_BROWN_IDHULL_COLOR_TETRA_BROWN_IDPOWERHULL_COLOR_BROWNPOWERHULL_COLOR_WEDGE_BROWNPOWERHULL_COLOR_CORNER_BROWNPOWERHULL_COLOR_TETRA_BROWNHULL_COLOR_BLACK_IDHULL_COLOR_WEDGE_BLACK_IDHULL_COLOR_CORNER_BLACK_IDHULL_COLOR_TETRA_BLACK_IDPOWERHULL_COLOR_BLACKPOWERHULL_COLOR_WEDGE_BLACKPOWERHULL_COLOR_CORNER_BLACKPOWERHULL_COLOR_TETRA_BLACKHULL_COLOR_RED_IDHULL_COLOR_WEDGE_RED_IDHULL_COLOR_CORNER_RED_IDHULL_COLOR_TETRA_RED_IDPOWERHULL_COLOR_REDPOWERHULL_COLOR_WEDGE_REDPOWERHULL_COLOR_CORNER_REDPOWERHULL_COLOR_TETRA_REDHULL_COLOR_BLUE_IDHULL_COLOR_WEDGE_BLUE_IDHULL_COLOR_CORNER_BLUE_IDHULL_COLOR_TETRA_BLUE_IDPOWERHULL_COLOR_BLUEPOWERHULL_COLOR_WEDGE_BLUEPOWERHULL_COLOR_CORNER_BLUEPOWERHULL_COLOR_TETRA_BLUEHULL_COLOR_GREEN_IDHULL_COLOR_WEDGE_GREEN_IDHULL_COLOR_CORNER_GREEN_IDHULL_COLOR_TETRA_GREEN_IDPOWERHULL_COLOR_GREENPOWERHULL_COLOR_WEDGE_GREENPOWERHULL_COLOR_CORNER_GREENPOWERHULL_COLOR_TETRA_GREENHULL_COLOR_YELLOW_IDHULL_COLOR_WEDGE_YELLOW_IDHULL_COLOR_CORNER_YELLOW_IDHULL_COLOR_TETRA_YELLOW_IDPOWERHULL_COLOR_YELLOWPOWERHULL_COLOR_WEDGE_YELLOWPOWERHULL_COLOR_CORNER_YELLOWPOWERHULL_COLOR_TETRA_YELLOWHULL_COLOR_WHITE_IDHULL_COLOR_WEDGE_WHITE_IDHULL_COLOR_CORNER_WHITE_IDHULL_COLOR_TETRA_WHITE_IDPOWERHULL_COLOR_WHITEPOWERHULL_COLOR_WEDGE_WHITEPOWERHULL_COLOR_CORNER_WHITEPOWERHULL_COLOR_TETRA_WHITEGLASS_IDGLASS_WEDGE_IDGLASS_CORNER_IDGLASS_TETRA_IDHULL_COLOR_GREY_IDHULL_COLOR_WEDGE_GREY_IDHULL_COLOR_CORNER_GREY_IDHULL_COLOR_PENTA_GREY_IDPOWERHULL_COLOR_GREYPOWERHULL_COLOR_WEDGE_GREYPOWERHULL_COLOR_CORNER_GREYPOWERHULL_COLOR_PENTA_GREYHULL_COLOR_PURPLE_IDHULL_COLOR_WEDGE_PURPLE_IDHULL_COLOR_CORNER_PURPLE_IDHULL_COLOR_PENTA_PURPLE_IDPOWERHULL_COLOR_PURPLEPOWERHULL_COLOR_WEDGE_PURPLEPOWERHULL_COLOR_CORNER_PURPLEPOWERHULL_COLOR_PENTA_PURPLEHULL_COLOR_BROWN_IDHULL_COLOR_WEDGE_BROWN_IDHULL_COLOR_CORNER_BROWN_IDHULL_COLOR_PENTA_BROWN_IDPOWERHULL_COLOR_BROWNPOWERHULL_COLOR_WEDGE_BROWNPOWERHULL_COLOR_CORNER_BROWNPOWERHULL_COLOR_PENTA_BROWNHULL_COLOR_BLACK_IDHULL_COLOR_WEDGE_BLACK_IDHULL_COLOR_CORNER_BLACK_IDHULL_COLOR_PENTA_BLACK_IDPOWERHULL_COLOR_BLACKPOWERHULL_COLOR_WEDGE_BLACKPOWERHULL_COLOR_CORNER_BLACKPOWERHULL_COLOR_PENTA_BLACKHULL_COLOR_RED_IDHULL_COLOR_WEDGE_RED_IDHULL_COLOR_CORNER_RED_IDHULL_COLOR_PENTA_RED_IDPOWERHULL_COLOR_REDPOWERHULL_COLOR_WEDGE_REDPOWERHULL_COLOR_CORNER_REDPOWERHULL_COLOR_PENTA_REDHULL_COLOR_BLUE_IDHULL_COLOR_WEDGE_BLUE_IDHULL_COLOR_CORNER_BLUE_IDHULL_COLOR_PENTA_BLUE_IDPOWERHULL_COLOR_BLUEPOWERHULL_COLOR_WEDGE_BLUEPOWERHULL_COLOR_CORNER_BLUEPOWERHULL_COLOR_PENTA_BLUEHULL_COLOR_GREEN_IDHULL_COLOR_WEDGE_GREEN_IDHULL_COLOR_CORNER_GREEN_IDHULL_COLOR_PENTA_GREEN_IDPOWERHULL_COLOR_GREENPOWERHULL_COLOR_WEDGE_GREENPOWERHULL_COLOR_CORNER_GREENPOWERHULL_COLOR_PENTA_GREENHULL_COLOR_YELLOW_IDHULL_COLOR_WEDGE_YELLOW_IDHULL_COLOR_CORNER_YELLOW_IDHULL_COLOR_PENTA_YELLOW_IDPOWERHULL_COLOR_YELLOWPOWERHULL_COLOR_WEDGE_YELLOWPOWERHULL_COLOR_CORNER_YELLOWPOWERHULL_COLOR_PENTA_YELLOWHULL_COLOR_WHITE_IDHULL_COLOR_WEDGE_WHITE_IDHULL_COLOR_CORNER_WHITE_IDHULL_COLOR_PENTA_WHITE_IDPOWERHULL_COLOR_WHITEPOWERHULL_COLOR_WEDGE_WHITEPOWERHULL_COLOR_CORNER_WHITEPOWERHULL_COLOR_PENTA_WHITEGLASS_IDGLASS_WEDGE_IDGLASS_CORNER_IDGLASS_PENTA_IDHULL_COLOR_GREY_IDHULL_COLOR_WEDGE_GREY_IDHULL_COLOR_CORNER_GREY_IDHULL_COLOR_PENTA_GREY_IDHULL_COLOR_TETRA_GREY_IDHULL_COLOR_PURPLE_IDHULL_COLOR_WEDGE_PURPLE_IDHULL_COLOR_CORNER_PURPLE_IDHULL_COLOR_PENTA_PURPLE_IDHULL_COLOR_TETRA_PURPLE_IDHULL_COLOR_BROWN_IDHULL_COLOR_WEDGE_BROWN_IDHULL_COLOR_CORNER_BROWN_IDHULL_COLOR_PENTA_BROWN_IDHULL_COLOR_TETRA_BROWN_IDHULL_COLOR_BLACK_IDHULL_COLOR_WEDGE_BLACK_IDHULL_COLOR_CORNER_BLACK_IDHULL_COLOR_PENTA_BLACK_IDHULL_COLOR_TETRA_BLACK_IDHULL_COLOR_RED_IDHULL_COLOR_WEDGE_RED_IDHULL_COLOR_CORNER_RED_IDHULL_COLOR_PENTA_RED_IDHULL_COLOR_TETRA_RED_IDHULL_COLOR_BLUE_IDHULL_COLOR_WEDGE_BLUE_IDHULL_COLOR_CORNER_BLUE_IDHULL_COLOR_PENTA_BLUE_IDHULL_COLOR_TETRA_BLUE_IDHULL_COLOR_GREEN_IDHULL_COLOR_WEDGE_GREEN_IDHULL_COLOR_CORNER_GREEN_IDHULL_COLOR_PENTA_GREEN_IDHULL_COLOR_TETRA_GREEN_IDHULL_COLOR_YELLOW_IDHULL_COLOR_WEDGE_YELLOW_IDHULL_COLOR_CORNER_YELLOW_IDHULL_COLOR_PENTA_YELLOW_IDHULL_COLOR_TETRA_YELLOW_IDHULL_COLOR_WHITE_IDHULL_COLOR_WEDGE_WHITE_IDHULL_COLOR_CORNER_WHITE_IDHULL_COLOR_PENTA_WHITE_IDHULL_COLOR_TETRA_WHITE_IDPOWERHULL_COLOR_GREYPOWERHULL_COLOR_WEDGE_GREYPOWERHULL_COLOR_CORNER_GREYPOWERHULL_COLOR_PENTA_GREYPOWERHULL_COLOR_TETRA_GREYPOWERHULL_COLOR_PURPLEPOWERHULL_COLOR_WEDGE_PURPLEPOWERHULL_COLOR_CORNER_PURPLEPOWERHULL_COLOR_PENTA_PURPLEPOWERHULL_COLOR_TETRA_PURPLEPOWERHULL_COLOR_BROWNPOWERHULL_COLOR_WEDGE_BROWNPOWERHULL_COLOR_CORNER_BROWNPOWERHULL_COLOR_PENTA_BROWNPOWERHULL_COLOR_TETRA_BROWNPOWERHULL_COLOR_BLACKPOWERHULL_COLOR_WEDGE_BLACKPOWERHULL_COLOR_CORNER_BLACKPOWERHULL_COLOR_PENTA_BLACKPOWERHULL_COLOR_TETRA_BLACKPOWERHULL_COLOR_REDPOWERHULL_COLOR_WEDGE_REDPOWERHULL_COLOR_CORNER_REDPOWERHULL_COLOR_PENTA_REDPOWERHULL_COLOR_TETRA_REDPOWERHULL_COLOR_BLUEPOWERHULL_COLOR_WEDGE_BLUEPOWERHULL_COLOR_CORNER_BLUEPOWERHULL_COLOR_PENTA_BLUEPOWERHULL_COLOR_TETRA_BLUEPOWERHULL_COLOR_GREENPOWERHULL_COLOR_WEDGE_GREENPOWERHULL_COLOR_CORNER_GREENPOWERHULL_COLOR_PENTA_GREENPOWERHULL_COLOR_TETRA_GREENPOWERHULL_COLOR_YELLOWPOWERHULL_COLOR_WEDGE_YELLOWPOWERHULL_COLOR_CORNER_YELLOWPOWERHULL_COLOR_PENTA_YELLOWPOWERHULL_COLOR_TETRA_YELLOWPOWERHULL_COLOR_WHITEPOWERHULL_COLOR_WEDGE_WHITEPOWERHULL_COLOR_CORNER_WHITEPOWERHULL_COLOR_PENTA_WHITEPOWERHULL_COLOR_TETRA_WHITE