[2016-05-20 10:30:41] [VERION] loading version from install dir: .\ [2016-05-20 10:30:41] [VERSION] VERSION: 0.198.118 [2016-05-20 10:30:41] [VERSION] BUILD: 20160519_221836 [2016-05-20 10:30:41] #################### StarMade ####################### [2016-05-20 10:30:41] # version 0.198.118 - build 20160519_221836 # [2016-05-20 10:30:41] ##################################################### [2016-05-20 10:30:41] [SERIAL] "not retrieved" [2016-05-20 10:30:41] [TEXTURE-PACK] WARNING: ignoring lava.png: not a directory [2016-05-20 10:30:41] [TEXTURE-PACK] WARNING: ignoring lava.png.zip: not a directory [2016-05-20 10:30:41] [TEXTURE-PACK] WARNING: ignoring shield_tex.png: not a directory [2016-05-20 10:30:41] [TEXTURE-PACK] WARNING: ignoring shield_tex.png.zip: not a directory [2016-05-20 10:30:41] [TEXTURE-PACK] WARNING: ignoring lava.png: not a directory [2016-05-20 10:30:41] [TEXTURE-PACK] WARNING: ignoring lava.png.zip: not a directory [2016-05-20 10:30:41] [TEXTURE-PACK] WARNING: ignoring shield_tex.png: not a directory [2016-05-20 10:30:41] [TEXTURE-PACK] WARNING: ignoring shield_tex.png.zip: not a directory [2016-05-20 10:30:41] [SERVER] using world: testmainmenu; .\server-database\testmainmenu\ [2016-05-20 10:30:41] [INIT] Segment Database Path: C:\Users\Sean\AppData\Roaming\StarMade\.\server-database\testmainmenu\DATA; exists? true; is Dir? true; creating dir sucessfull (gives false if exists)? false [2016-05-20 10:30:41] [LIBLOADER] OS ARCHITECTURE amd64 [2016-05-20 10:30:41] [LIBLOADER] LOADED WINDOWS 64bit NATIVE LIBRARIES [2016-05-20 10:30:41] [LIBLOADER] LOADED NATIVE LIBRARIES [2016-05-20 10:30:41] [MAIN] CHECKING IF MIGRATION NECESSARY [2016-05-20 10:30:41] [MAIN] MIGRATION PROCESS DONE [2016-05-20 10:30:41] [MAIN] STARTING WITH ARGUMENTS: [-force, undefined, undefined, -port:4242, -auth 9f27841b5232b88fe2191a464bd22df3034da78e7819c50c328d4e54259a27a9] [2016-05-20 10:30:41] [IO][COPY] FILE FROM C:\Users\Sean\AppData\Roaming\StarMade\.\data\language\defaultPack.xml to C:\Users\Sean\AppData\Roaming\StarMade\.\language\english\pack.xml [2016-05-20 10:30:41] DUIPLICATE KEY UP_SHIP - ROTATE_RIGHT_SHIP [2016-05-20 10:30:41] DUIPLICATE KEY ROTATE_RIGHT_SHIP - UP_SHIP [2016-05-20 10:30:41] DUIPLICATE KEY UP_SHIP - ROTATE_RIGHT_SHIP [2016-05-20 10:30:41] DUIPLICATE KEY DOWN_SHIP - ROTATE_LEFT_SHIP [2016-05-20 10:30:41] DUIPLICATE KEY ROTATE_LEFT_SHIP - DOWN_SHIP [2016-05-20 10:30:41] DUIPLICATE KEY ROTATE_RIGHT_SHIP - UP_SHIP [2016-05-20 10:30:41] DUIPLICATE KEY UP_SHIP - ROTATE_RIGHT_SHIP [2016-05-20 10:30:41] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-05-20 10:30:41] DUIPLICATE KEY ROTATE_RIGHT_SHIP - UP_SHIP [2016-05-20 10:30:41] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-05-20 10:30:41] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-05-20 10:30:41] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-05-20 10:30:41] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-05-20 10:30:41] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-05-20 10:30:41] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-05-20 10:30:41] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-05-20 10:30:41] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-05-20 10:30:41] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-05-20 10:30:41] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-05-20 10:30:41] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-05-20 10:30:41] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-05-20 10:30:41] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-05-20 10:30:41] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-05-20 10:30:41] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-05-20 10:30:41] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-05-20 10:30:41] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-05-20 10:30:41] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-05-20 10:30:41] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-05-20 10:30:41] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-05-20 10:30:41] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-05-20 10:30:41] DUIPLICATE KEY ROTATE_LEFT_SHIP - CHANGE_SHIP_MODE [2016-05-20 10:30:41] DUIPLICATE KEY CHANGE_SHIP_MODE - ROTATE_LEFT_SHIP [2016-05-20 10:30:42] [LANGUAGE] Loading English; Version: 0 [2016-05-20 10:30:42] [LANGUAGE] LOADED FONT PATH/NAME: font/Monda-Regular.ttf [2016-05-20 10:30:43] [GRAPHICS] set display mode: FULLSCREEN: false; dim: 1360 / 768 [2016-05-20 10:30:43] ARB_SUPPORTED COULD NOT BE RETRIEVED [2016-05-20 10:30:43] [DISPLAY] ViewPort for Resolution: 1360x768: 1360, 768 [2016-05-20 10:30:43] FILE CREATED: true [2016-05-20 10:30:43] [GLFrame] Open-GL initialized [2016-05-20 10:30:43] [SOUND] flag settings changed! [2016-05-20 10:30:43] [SOUND] flag settings changed! [2016-05-20 10:30:43] Starting up SoundSystem... [2016-05-20 10:30:43] Initializing LWJGL OpenAL [2016-05-20 10:30:43] (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org) [2016-05-20 10:30:43] OpenAL initialized. [2016-05-20 10:30:44] [SOUND] flag settings changed! [2016-05-20 10:30:44] [SOUND] flag settings changed! [2016-05-20 10:30:44] Running on thread: main Adapter: igdumdim64 Driver Version: 10.18.10.4276 Vendor: Intel OpenGL Version: 4.0.0 - Build 10.18.10.4276 Renderer: Intel(R) HD Graphics 4000 [2016-05-20 10:30:44] [FONT] created from font file: C:\Users\Sean\AppData\Roaming\StarMade\data\font\Monda-Regular.ttf [2016-05-20 10:30:44] [CLIENT] INITIALIZING LOADING SCREEN [2016-05-20 10:30:44] [SceneParser] now parsing scene: data/./models/3Dlogo/\3Dlogo [2016-05-20 10:30:44] ... parse Mesh data/./models/3Dlogo/\3Dlogo.mesh.xml 0 [2016-05-20 10:30:44] ... parse Mesh data/./models/3Dlogo/\3Dstar.mesh.xml 6 [2016-05-20 10:30:44] [GLFrame] loading content data [2016-05-20 10:30:44] [CLIENT] STARTING UP OPEN GL [2016-05-20 10:30:45] ############## LOADING RESOURCE ServerSettings [2016-05-20 10:30:45] ############## LOADING RESOURCE MainMenuBackgroundShader [2016-05-20 10:30:45] [INIT][CLIENT][SHADER] Loading Shader: data//shader/loadingscreen/bg.vert.glsl; data//shader/loadingscreen/bg.frag.glsl [2016-05-20 10:30:45] ############## LOADING RESOURCE ai-panel-gui- [2016-05-20 10:30:45] ############## LOADING RESOURCE bar-4x1-gui- [2016-05-20 10:30:45] ############## LOADING RESOURCE bars [2016-05-20 10:30:45] ############## LOADING RESOURCE box [2016-05-20 10:30:45] ############## LOADING RESOURCE build-icons-00-16x16-gui- [2016-05-20 10:30:45] ############## LOADING RESOURCE build-icons-01-16x16-gui- [2016-05-20 10:30:45] ############## LOADING RESOURCE build-icons-02-16x16-gui- [2016-05-20 10:30:45] ############## LOADING RESOURCE build-icons-extra-gui- [2016-05-20 10:30:45] ############## LOADING RESOURCE buttons-8x8-gui- [2016-05-20 10:30:45] ############## LOADING RESOURCE catalog-panel-gui- [2016-05-20 10:30:45] ############## LOADING RESOURCE crosshair-build-c-gui- [2016-05-20 10:30:45] ############## LOADING RESOURCE crosshair-c-gui- [2016-05-20 10:30:45] ############## LOADING RESOURCE crosshair-hit-c-gui- [2016-05-20 10:30:45] ############## LOADING RESOURCE crosshair-missile-c-gui- [2016-05-20 10:30:45] ############## LOADING RESOURCE crosshair-simple-c-gui- [2016-05-20 10:30:45] ############## LOADING RESOURCE cubaton-counts-4x4-gui- [2016-05-20 10:30:45] ############## LOADING RESOURCE cubaton-sprites-4x4-gui- [2016-05-20 10:30:45] ############## LOADING RESOURCE detail [2016-05-20 10:30:45] ############## LOADING RESOURCE detail_normal [2016-05-20 10:30:45] ############## LOADING RESOURCE dirtlense [2016-05-20 10:30:45] ############## LOADING RESOURCE dust [2016-05-20 10:30:45] ############## LOADING RESOURCE energy_tex [2016-05-20 10:30:45] ############## LOADING RESOURCE faction-personal-panel-gui- [2016-05-20 10:30:45] ############## LOADING RESOURCE flare [2016-05-20 10:30:45] ############## LOADING RESOURCE fontset-standard [2016-05-20 10:30:45] ############## LOADING RESOURCE help-gui- [2016-05-20 10:30:45] ############## LOADING RESOURCE hud-arrow-c-gui- [2016-05-20 10:30:45] ############## LOADING RESOURCE hud-arrow-gui- [2016-05-20 10:30:45] ############## LOADING RESOURCE hud-sides-left-gui- [2016-05-20 10:30:45] ############## LOADING RESOURCE hud-sides-right-gui- [2016-05-20 10:30:45] ############## LOADING RESOURCE hud-target-4x4-gui- [2016-05-20 10:30:45] ############## LOADING RESOURCE hud-target-c-4x4-gui- [2016-05-20 10:30:45] ############## LOADING RESOURCE HUD_Bar [2016-05-20 10:30:45] ############## LOADING RESOURCE HUD_CombatNote-gui- [2016-05-20 10:30:45] ############## LOADING RESOURCE HUD_HorizontalBar-1x4-gui- [2016-05-20 10:30:45] ############## LOADING RESOURCE HUD_Hotbar-8x2-gui- [2016-05-20 10:30:45] ############## LOADING RESOURCE HUD_Hotbar-gui- [2016-05-20 10:30:45] ############## LOADING RESOURCE HUD_Map-2x1-gui- [2016-05-20 10:30:45] ############## LOADING RESOURCE HUD_MapLarge-2x1-gui- [2016-05-20 10:30:45] ############## LOADING RESOURCE HUD_PlayerHP-1x4-gui- [2016-05-20 10:30:45] ############## LOADING RESOURCE HUD_pointers-c-8x8-gui- [2016-05-20 10:30:46] ############## LOADING RESOURCE hud_pointers-c-8x8 [2016-05-20 10:30:46] ############## LOADING RESOURCE HUD_ServerNote-gui- [2016-05-20 10:30:46] ############## LOADING RESOURCE HUD_ServerNote_Colour-gui- [2016-05-20 10:30:46] ############## LOADING RESOURCE HUD_Sprites-8x8-gui- [2016-05-20 10:30:46] ############## LOADING RESOURCE HUD_Target-2x4-gui- [2016-05-20 10:30:46] ############## LOADING RESOURCE icon [2016-05-20 10:30:46] ############## LOADING RESOURCE icon16 [2016-05-20 10:30:46] ############## LOADING RESOURCE icon32 [2016-05-20 10:30:46] ############## LOADING RESOURCE info-panel-big-gui- [2016-05-20 10:30:46] ############## LOADING RESOURCE info-panel-gui- [2016-05-20 10:30:46] ############## LOADING RESOURCE info [2016-05-20 10:30:46] ############## LOADING RESOURCE inventory-gui- [2016-05-20 10:30:46] ############## LOADING RESOURCE inventory-slot-gui- [2016-05-20 10:30:46] ############## LOADING RESOURCE inventory-slots-gui- [2016-05-20 10:30:46] ############## LOADING RESOURCE inventory-slots-simple-gui- [2016-05-20 10:30:46] ############## LOADING RESOURCE lens_flare-4x1-c- [2016-05-20 10:30:46] ############## LOADING RESOURCE lens_flare [2016-05-20 10:30:46] ############## LOADING RESOURCE loadingscreen-background [2016-05-20 10:30:46] ############## LOADING RESOURCE map-sprites-8x2-c-gui- [2016-05-20 10:30:46] ############## LOADING RESOURCE menu-panel-gui- [2016-05-20 10:30:46] ############## LOADING RESOURCE meta-icons-00-16x16-gui- [2016-05-20 10:30:46] ############## LOADING RESOURCE missile [2016-05-20 10:30:46] ############## LOADING RESOURCE navigation-panel-gui- [2016-05-20 10:30:46] ############## LOADING RESOURCE optionsJoystick-gui- [2016-05-20 10:30:46] ############## LOADING RESOURCE optionsKeyboard-gui- [2016-05-20 10:30:46] ############## LOADING RESOURCE optionsPanel-gui- [2016-05-20 10:30:46] ############## LOADING RESOURCE panel-std-gui- [2016-05-20 10:30:46] ############## LOADING RESOURCE planet-desert-diff [2016-05-20 10:30:46] ############## LOADING RESOURCE planet-earth-clouds [2016-05-20 10:30:46] ############## LOADING RESOURCE planet-earth-diff [2016-05-20 10:30:46] ############## LOADING RESOURCE planet-earth-normal [2016-05-20 10:30:46] ############## LOADING RESOURCE planet-earth-specular [2016-05-20 10:30:46] ############## LOADING RESOURCE planet-ice-diff [2016-05-20 10:30:46] ############## LOADING RESOURCE planet-mars-diff [2016-05-20 10:30:46] ############## LOADING RESOURCE planet-purple-diff [2016-05-20 10:30:46] ############## LOADING RESOURCE playertex [2016-05-20 10:30:46] ############## LOADING RESOURCE playertex_shading [2016-05-20 10:30:46] ############## LOADING RESOURCE powerbar-1x4-gui- [2016-05-20 10:30:46] ############## LOADING RESOURCE powerbar-2x4-gui- [2016-05-20 10:30:46] ############## LOADING RESOURCE QuadLegsTex01 [2016-05-20 10:30:46] ############## LOADING RESOURCE QuadTorsoTex01 [2016-05-20 10:30:46] ############## LOADING RESOURCE radarBackground [2016-05-20 10:30:46] ############## LOADING RESOURCE radarGUIBackground [2016-05-20 10:30:46] ############## LOADING RESOURCE schine [2016-05-20 10:30:46] ############## LOADING RESOURCE screen-gui- [2016-05-20 10:30:46] ############## LOADING RESOURCE sell-item-dropzone-gui- [2016-05-20 10:30:46] ############## LOADING RESOURCE shield_tex [2016-05-20 10:30:46] ############## LOADING RESOURCE shop-panel-gui- [2016-05-20 10:30:46] ############## LOADING RESOURCE shopinrange-gui- [2016-05-20 10:30:46] ############## LOADING RESOURCE sidebar-gui- [2016-05-20 10:30:46] ############## LOADING RESOURCE sidebarwep-gui- [2016-05-20 10:30:46] ############## LOADING RESOURCE small-dialog-gui- [2016-05-20 10:30:46] ############## LOADING RESOURCE smallinfo-panel-gui- [2016-05-20 10:30:46] ############## LOADING RESOURCE smoke4 [2016-05-20 10:30:46] ############## LOADING RESOURCE smoke_alpha [2016-05-20 10:30:46] ############## LOADING RESOURCE smoke_color [2016-05-20 10:30:47] ############## LOADING RESOURCE SM_logo_white_nostar [2016-05-20 10:30:47] ############## LOADING RESOURCE specmap2 [2016-05-20 10:30:47] ############## LOADING RESOURCE star [2016-05-20 10:30:47] ############## LOADING RESOURCE starColorMap-gui- [2016-05-20 10:30:47] ############## LOADING RESOURCE starmade-icon [2016-05-20 10:30:47] ############## LOADING RESOURCE starmade-logo [2016-05-20 10:30:47] ############## LOADING RESOURCE starSprite [2016-05-20 10:30:47] ############## LOADING RESOURCE std-message-gui- [2016-05-20 10:30:47] ############## LOADING RESOURCE stellarSprites-2x2-c- [2016-05-20 10:30:47] ############## LOADING RESOURCE structure-panel-gui- [2016-05-20 10:30:47] ############## LOADING RESOURCE sunSprite-c- [2016-05-20 10:30:47] ############## LOADING RESOURCE symm-plane [2016-05-20 10:30:47] ############## LOADING RESOURCE textinput-panel-gui- [2016-05-20 10:30:47] ############## LOADING RESOURCE tools-16x16-gui- [2016-05-20 10:30:47] ############## LOADING RESOURCE top-bar-gui- [2016-05-20 10:30:47] ############## LOADING RESOURCE UI 16px Center_Case-gui- [2016-05-20 10:30:47] ############## LOADING RESOURCE UI 16px Horizontal-1x8-gui- [2016-05-20 10:30:47] ############## LOADING RESOURCE UI 16px Scanlines-gui- [2016-05-20 10:30:47] ############## LOADING RESOURCE UI 16px Stars-1x4-gui- [2016-05-20 10:30:47] ############## LOADING RESOURCE UI 16px Vertical-8x1-gui- [2016-05-20 10:30:47] ############## LOADING RESOURCE UI 16px-1x4-gui- [2016-05-20 10:30:47] ############## LOADING RESOURCE UI 16px-8x8-gui- [2016-05-20 10:30:47] ############## LOADING RESOURCE UI 32px Center SBFalse [2016-05-20 10:30:47] ############## LOADING RESOURCE UI 32px Center SBFTrue [2016-05-20 10:30:47] ############## LOADING RESOURCE UI 32px Corners-8x8-gui- [2016-05-20 10:30:47] ############## LOADING RESOURCE UI 32px Vertical-8x1-gui- [2016-05-20 10:30:47] ############## LOADING RESOURCE UI 32px-horizontals-1x32-gui- [2016-05-20 10:30:47] ############## LOADING RESOURCE UI 8px Center_Background-gui- [2016-05-20 10:30:47] ############## LOADING RESOURCE UI 8px Center_Button-gui- [2016-05-20 10:30:47] ############## LOADING RESOURCE UI 8px Center_Filter-gui- [2016-05-20 10:30:47] ############## LOADING RESOURCE UI 8px Center_Foreground-gui- [2016-05-20 10:30:47] ############## LOADING RESOURCE UI 8px Center_PopUp-gui- [2016-05-20 10:30:47] ############## LOADING RESOURCE UI 8px Center_Progress-gui- [2016-05-20 10:30:47] ############## LOADING RESOURCE UI 8px Center_Textbox-gui- [2016-05-20 10:30:47] ############## LOADING RESOURCE UI 8px Corners-8x8-gui- [2016-05-20 10:30:47] ############## LOADING RESOURCE UI 8px Horizontal-1x16-gui- [2016-05-20 10:30:47] ############## LOADING RESOURCE UI 8px Notification-gui- copy [2016-05-20 10:30:47] ############## LOADING RESOURCE UI 8px Vertical-16x1-gui- [2016-05-20 10:30:47] ############## LOADING RESOURCE UI_MainTheme-2x2-gui- [2016-05-20 10:30:47] ############## LOADING RESOURCE UI_MainThemeBg-gui- [2016-05-20 10:30:47] ############## LOADING RESOURCE UI_MainThemeLeftRight-1x2-gui- [2016-05-20 10:30:47] ############## LOADING RESOURCE UI_MainThemeTopBottom-2x1-gui- [2016-05-20 10:30:47] ############## LOADING RESOURCE unlink-weapon-dropzone-gui- [2016-05-20 10:30:47] ############## LOADING RESOURCE weapon-assign-panel-gui- [2016-05-20 10:30:47] ############## LOADING RESOURCE CONFIG_HUD [2016-05-20 10:30:48] ############## LOADING RESOURCE CONFIG_GUI [2016-05-20 10:30:48] [GLFRAME] Content has been loaded [2016-05-20 10:30:50] [INITIALIZE] REMOTE CLASSES REGISTERED [2016-05-20 10:30:50] [INITIALIZE] RESOURCE MANAGER INITIALIZED [2016-05-20 10:30:50] ERROR: no content in Resource: C:\Users\Sean\AppData\Roaming\StarMade\file:\C:\Users\Sean\AppData\Roaming\StarMade\StarMade.jar!\org\schema\game\network\commands [2016-05-20 10:30:50] ################# Loading from JAR ##################### [2016-05-20 10:30:50] ######################################################## [2016-05-20 10:30:50] [INITIALIZE] REMOTE COMMANDS REGISTERED [2016-05-20 10:30:50] [INITIALIZE] SECURITY MANAGER SET [2016-05-20 10:30:50] [INITIALIZE] COMMAND ID's ASSIGNED. NOW READING BLOCK CONFIG [2016-05-20 10:30:51] [INITIALIZE] BLOCK CONFIGURATION READ [2016-05-20 10:30:52] [CLIENT] initializing 0.198.118 (20160519_221836) [2016-05-20 10:30:52] [CLIENT] Added observer for GameClientController [2016-05-20 10:30:52] WARNING: Found unknown Windows version: Windows 8.1 [2016-05-20 10:30:52] Attempting to use default windows plug-in. [2016-05-20 10:30:52] Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin [2016-05-20 10:30:52] [CLIENT][GAMEINPUT] TOTAL INPUT DEVICES: 6 [2016-05-20 10:30:52] [JOYSTICK] cannot read default joystick file because it does not exist [2016-05-20 10:30:52] [CLIENT] Client State and Controller successfully created [2016-05-20 10:30:52] [CLIENT] trying to connect to play.star-made.org:4242 [2016-05-20 10:30:52] Found Credentials [2016-05-20 10:30:53] Decrypted StarMade credentials ... logging in to star-made.org [2016-05-20 10:30:55] [API-LOGIN] REQUESTING OWN INFO [2016-05-20 10:30:55] [API-LOGIN] REQUESTING AUTH TOKEN TO AUTHORIZE ON SERVER [2016-05-20 10:30:55] [OAuth2] Requesting Auth Token https://registry.star-made.org/api/v1/users/login_request.json [2016-05-20 10:30:55] [OAuth2] server_auth token aquired [2016-05-20 10:30:55] Logging in to star-made.org successfull. [2016-05-20 10:30:55] [CLIENT] establishing new socket connection to play.star-made.org:4242 [2016-05-20 10:30:55] [CLIENT] Trying TCP... [2016-05-20 10:30:55] [CLIENT] SOCKET CONNECTED TO SERVER [2016-05-20 10:30:55] [CLIENT] logging in now... nightrune; play.star-made.org:4242; [2016-05-20 10:30:56] [Client] [LOGIN]: Client sucessfully registered with id: 6 [2016-05-20 10:30:56] [CLIENT] logged in as: Client(6) [2016-05-20 10:30:56] [CLIENT] executing login hooks... [2016-05-20 10:30:56] [CLIENT] FORMATING: [391, nightrune]; type: Integer [2016-05-20 10:30:56] [SYNCHRONIZE] Client(6) IS WAITING TO SYNCH WITH SERVER - SKIPPING INPUT [2016-05-20 10:30:56] [SYNCHRONIZE] Client(6) IS WAITING TO SYNCH WITH SERVER - SKIPPED INPUT [2016-05-20 10:30:56] [SYNCHRONIZE] Client(6) IS WAITING TO SYNCH WITH SERVER - SKIPPING INPUT [2016-05-20 10:30:56] [SYNCHRONIZE] Client(6) IS WAITING TO SYNCH WITH SERVER - SKIPPED INPUT [2016-05-20 10:30:56] [SYNCHRONIZE] Client(6) IS WAITING TO SYNCH WITH SERVER - SKIPPING INPUT [2016-05-20 10:30:56] [SYNCHRONIZE] Client(6) IS WAITING TO SYNCH WITH SERVER - SKIPPED INPUT [2016-05-20 10:30:56] [SYNCHRONIZE] Client(6) IS WAITING TO SYNCH WITH SERVER - SKIPPING INPUT [2016-05-20 10:30:56] [SYNCHRONIZE] Client(6) IS WAITING TO SYNCH WITH SERVER - SKIPPED INPUT [2016-05-20 10:30:56] [SYNCHRONIZE] Client(6) IS WAITING TO SYNCH WITH SERVER - SKIPPING INPUT [2016-05-20 10:30:56] [SYNCHRONIZE] Client(6) IS WAITING TO SYNCH WITH SERVER - SKIPPED INPUT [2016-05-20 10:30:56] [SYNCHRONIZE] Client(6) IS WAITING TO SYNCH WITH SERVER - SKIPPING INPUT [2016-05-20 10:30:56] SET INITIAL SECTOR ID TO 1580 [2016-05-20 10:30:56] [SYNCHRONIZE] Client(6) IS WAITING TO SYNCH WITH SERVER - SKIPPED INPUT [2016-05-20 10:30:56] [CLIENT] RECEIVED STARTING SECTOR: (-7, 22, 6) [2016-05-20 10:30:56] [SYNCHRONIZE] Client(6) IS WAITING TO SYNCH WITH SERVER - SKIPPING INPUT [2016-05-20 10:30:56] [SYNCHRONIZE] Client(6) IS WAITING TO SYNCH WITH SERVER - SKIPPED INPUT [2016-05-20 10:30:56] [SYNCHRONIZE] Client(6) IS WAITING TO SYNCH WITH SERVER - SKIPPING INPUT [2016-05-20 10:30:56] [Client] Faction Config Checksum check failed: [2016-05-20 10:30:56] [SYNCHRONIZE] Client(6) IS WAITING TO SYNCH WITH SERVER - SKIPPED INPUT [2016-05-20 10:30:56] Remote: 61605c2429c59de298154aff86940e6091a555e6 [2016-05-20 10:30:56] Local: 685609bb31bd70d43de4507c8af7010b75da3ac6 [2016-05-20 10:30:56] java.util.zip.ZipException: Not in GZIP format [2016-05-20 10:30:56] at java.util.zip.GZIPInputStream.readHeader(Unknown Source) [2016-05-20 10:30:56] at java.util.zip.GZIPInputStream.(Unknown Source) [2016-05-20 10:30:56] at java.util.zip.GZIPInputStream.(Unknown Source) [2016-05-20 10:30:56] at org.schema.game.common.updater.FileUtil.b(SourceFile:924) [2016-05-20 10:30:56] at obfuscated.C.onLogin(SourceFile:513) [2016-05-20 10:30:56] at org.schema.schine.network.client.ClientController.connect(SourceFile:296) [2016-05-20 10:30:56] at obfuscated.C.a(SourceFile:1806) [2016-05-20 10:30:56] at obfuscated.Po.run(SourceFile:106) [2016-05-20 10:30:56] at java.lang.Thread.run(Unknown Source) [2016-05-20 10:30:56] [Client][FactionConfig] TRYING UNZIPPED CHECKSUM [2016-05-20 10:30:56] [Client] Found valid blockConfig cache file for this server in C:\Users\Sean\AppData\Roaming\StarMade\.\client-database\play.star-made.org-faction.xml [2016-05-20 10:30:56] [Client] Custom textures Checksum check failed: [2016-05-20 10:30:56] Remote: 577a8f071ab487539ce5448a1b27630ea0120e8e4cbb914a55e1651786e73d9102b5cbb73a5322be88fc126f79cdb45bf66f062d783c61283f55a8794c81d62ecc62a2d1276970907b9ae1f3431b014ff75007e4cd4a99e6385139fa41ab9069ad51a2cdb587431a4e4a290110b4f69ed92c0d3dda74a0d1 [2016-05-20 10:30:56] Local: cf29931069e83777d193da437dbd6a03c209bdf34cbb914a55e1651786e73d9102b5cbb73a5322be8cffba5b9f86445f49a8e69e7ffb2c0aa0687b8a4c81d62ecc62a2d1276970907b9ae1f3431b014f6d746c8dab54177d1a44430b65fd1c0494282791b587431a4e4a290110b4f69ed92c0d3dda74a0d1 [2016-05-20 10:30:56] [Client] Found valid custom textures cache file for this server in C:\Users\Sean\AppData\Roaming\StarMade\.\client-database\play.star-made.org-custom-textures\pack.zip [2016-05-20 10:30:56] Extracting file: customBlockTextures/256/custom.png exists: true, is Dir: true. C:\Users\Sean\AppData\Roaming\StarMade\.\client-database\play.star-made.org-custom-textures [2016-05-20 10:30:56] [SYNCHRONIZE] Client(6) IS WAITING TO SYNCH WITH SERVER - SKIPPING INPUT [2016-05-20 10:30:56] [SYNCHRONIZE] Client(6) IS WAITING TO SYNCH WITH SERVER - SKIPPED INPUT [2016-05-20 10:30:56] Extracting file: customBlockTextures/256/custom_NRM.png exists: true, is Dir: true. C:\Users\Sean\AppData\Roaming\StarMade\.\client-database\play.star-made.org-custom-textures [2016-05-20 10:30:56] Extracting file: customBlockTextures/128/custom.png exists: true, is Dir: true. C:\Users\Sean\AppData\Roaming\StarMade\.\client-database\play.star-made.org-custom-textures [2016-05-20 10:30:56] Extracting file: customBlockTextures/128/custom_NRM.png exists: true, is Dir: true. C:\Users\Sean\AppData\Roaming\StarMade\.\client-database\play.star-made.org-custom-textures [2016-05-20 10:30:56] Extracting file: customBlockTextures/hash.txt exists: true, is Dir: true. C:\Users\Sean\AppData\Roaming\StarMade\.\client-database\play.star-made.org-custom-textures [2016-05-20 10:30:56] Extracting file: customBlockTextures/64/custom.png exists: true, is Dir: true. C:\Users\Sean\AppData\Roaming\StarMade\.\client-database\play.star-made.org-custom-textures [2016-05-20 10:30:56] Extracting file: customBlockTextures/64/custom_NRM.png exists: true, is Dir: true. C:\Users\Sean\AppData\Roaming\StarMade\.\client-database\play.star-made.org-custom-textures [2016-05-20 10:30:56] [CLIENT] Server is using default block behavior: CSUM: remote: 19f037cd7b2e1ce43f56dd769c7aa83fc2ee9989 ::: local: 19f037cd7b2e1ce43f56dd769c7aa83fc2ee9989 [2016-05-20 10:30:56] [CLIENT] Server is using default block properties [2016-05-20 10:30:57] [CLIENT] Server is using default block config [2016-05-20 10:30:57] [SYNCHRONIZE] Client(6) IS WAITING TO SYNCH WITH SERVER - SKIPPING INPUT [2016-05-20 10:30:57] [SYNCHRONIZE] Client(6) IS WAITING TO SYNCH WITH SERVER - SKIPPED INPUT [2016-05-20 10:30:57] [CLIENT] finished executing client hooks: [#document: null] [2016-05-20 10:30:57] [CLIENT] synchronizing ALL Client(6) [2016-05-20 10:30:57] [SYNCHRONIZE] Client(6) IS WAITING TO SYNCH WITH SERVER - SKIPPING INPUT [2016-05-20 10:30:57] [SYNCHRONIZE] Client(6) IS WAITING TO SYNCH WITH SERVER - SKIPPED INPUT [2016-05-20 10:30:57] [SYNCHRONIZE] Client(6) IS WAITING TO SYNCH WITH SERVER - SKIPPING INPUT [2016-05-20 10:30:57] [SYNCHRONIZE] Client(6) IS WAITING TO SYNCH WITH SERVER - SKIPPED INPUT [2016-05-20 10:30:57] [SYNCHRONIZE] Client(6) IS WAITING TO SYNCH WITH SERVER - SKIPPING INPUT [2016-05-20 10:30:57] [SYNCHRONIZE] Client(6) IS WAITING TO SYNCH WITH SERVER - SKIPPED INPUT [2016-05-20 10:30:57] [SYNCHRONIZE] Client(6) IS WAITING TO SYNCH WITH SERVER - SKIPPING INPUT [2016-05-20 10:30:57] [SYNCHRONIZE] Client(6) IS WAITING TO SYNCH WITH SERVER - SKIPPED INPUT [2016-05-20 10:30:57] [SYNCHRONIZE] Client(6) IS WAITING TO SYNCH WITH SERVER - SKIPPING INPUT [2016-05-20 10:30:57] [SYNCHRONIZE] Client(6) IS WAITING TO SYNCH WITH SERVER - SKIPPED INPUT [2016-05-20 10:30:57] [CLIENT] WARNING: received large (>128kb) NT package: 573409 / 1048576 [2016-05-20 10:31:00] [CLIENT] 6 Sync all update received [2016-05-20 10:31:00] [SYNCHRONIZE] FORCED UPDATE [2016-05-20 10:31:00] [SYNC-RECEIVER] Client(6) DECODING OF NEW OBJECT AICharacter[(ENTITY_CREATURE_1443061973947_0)(ShopKeep)(1583)] TOOK 48 [2016-05-20 10:31:00] [SYNC-RECEIVER] Client(6) DECODING OF NEW OBJECT Ship[S-Class Dockerrl10](1577) TOOK 35 [2016-05-20 10:31:00] [SYNC-RECEIVER] Client(6) DECODING OF NEW OBJECT Planet(1587)[s1586]none TOOK 12 [2016-05-20 10:31:00] [SHOP] Shop(1540) Client(6) received mod: Price [priceTypeBuy=0, amountBuy=1, priceTypeSell=0, amountSell=1, priceForType=-1, modName=AndyP, add=true, senderId=0, permission=0] [2016-05-20 10:31:00] [SHOP] Shop(1540) Client(6) received mod: Price [priceTypeBuy=0, amountBuy=1, priceTypeSell=0, amountSell=1, priceForType=-1, modName=AndyP, add=true, senderId=0, permission=0] [2016-05-20 10:31:00] [SYNC-RECEIVER] Client(6) DECODING OF NEW OBJECT Shop(1540) TOOK 31 [2016-05-20 10:31:01] [CLIENT] RECEIVED REMOTE FLEET Fleet [members=[FleetMember [state=Client(6), sector=(121, 8, 0), UID=ENTITY_SHIP_nightrune_1456699589304, name=NightruneCarrierTest, command=, changed=false, entityDbId=118281], FleetMember [state=Client(6), sector=(121, 8, 0), UID=ENTITY_SHIP_nightrune_1456699988845, name=NightruneTestDrone1, command=, changed=false, entityDbId=118282]], name=CarrierGroup1, owner=nightrune, dbid=107, parentFleet=0, missionString=IDLING, state=Client(6), markForCacheCheck=false, flagRemove=false] [2016-05-20 10:31:01] [SYNC-RECEIVER] Client(6) DECODING OF NEW OBJECT SenableGameState(1) TOOK 191 [2016-05-20 10:31:01] [CLIENT] chat channels loaded 2 [2016-05-20 10:31:01] [SKINMANAGER] PlS[nightrune ; id(1529)(6)f(10248)] Client(6) received skin filename [2016-05-20 10:31:01] [PlayerState] Client successfully received player state Client(6), owner: 6 [2016-05-20 10:31:01] [SYNC-RECEIVER] Client(6) DECODING OF NEW OBJECT PlS[nightrune ; id(1529)(6)f(10248)] TOOK 20 [2016-05-20 10:31:01] [CHAT] Client(6) initializing data from network object 0 [2016-05-20 10:31:01] [CLIENT] 6 executed RequestSynchronizeAll. fetched objects 91 [2016-05-20 10:31:01] [CLIENT] RE- synchronized client: 6 [2016-05-20 10:31:01] [CLIENT] connected to server play.star-made.org:4242 [2016-05-20 10:31:01] UPDATING AFTER LOGIN [2016-05-20 10:31:01] [CLIENT] Client State and Controller successfully connected [2016-05-20 10:31:01] [CLIENT] State initializing [2016-05-20 10:31:01] [CLIENT] Chat initializing [2016-05-20 10:31:01] [CLIENT] Client(6) asking for new IDS [2016-05-20 10:31:01] Client got new ID range 1618 [2016-05-20 10:31:01] [CLIENT] Client(6) received new IDS [2016-05-20 10:31:01] [CLIENT] ID RANGE AQUIRE TOOK 177 [2016-05-20 10:31:01] [CLIENT] Control Manager initializing [2016-05-20 10:31:02] [CLIENT][CONTROLLER] Switched to auto roam (spawn screen) [2016-05-20 10:31:02] [CLIENT][CONTROLLER] Switched to auto roam (spawn screen) [2016-05-20 10:31:02] [CLIENT][CONTROLLER] Switched to auto roam (spawn screen) [2016-05-20 10:31:02] [CLIENT] InternalCallback initializing [2016-05-20 10:31:02] [CLIENT] State initialized. GameMode: SANDBOX [2016-05-20 10:31:02] [CLIENT] Client State and Controller successfully initialized [2016-05-20 10:31:02] ################### ENGINE SETTINGS ########################## [2016-05-20 10:31:02] C_USE_NEW_PLAYER_MODEL_ true [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] CONTROL_HELP false [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] C_MOUSE_BUTTOM_SWITCH false [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] G_RESOLUTION 1360 x 768 [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] G_FULLSCREEN false [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] G_TEXTURE_PACK Default [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] G_TEXTURE_PACK_RESOLUTION 128 [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] G_VSYNCH false [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] G_MULTI_SAMPLE_TARGET 0 [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] G_MULTI_SAMPLE 0 [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] G_FOV 85.0 [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] G_MAX_SEGEMENTSDRAWN 500 [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] G_NORMAL_MAPPING true [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] G_SHADOWS false [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] G_SHADOW_QUALITY BEST [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] G_SHADOWS_TARGET false [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] G_SHADOW_QUALITY_TARGET BEST [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] G_PROD_BG true [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] G_PROD_BG_QUALITY 2048 [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] F_FRAME_BUFFER_USE false [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] G_DRAW_SURROUNDING_GALAXIES_IN_MAP false [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] HIT_INDICATION_NUMBERS_LIFETIME 0.4 [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] PLAYER_SKIN_CREATE [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] PLAYER_SKIN [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] D_LIFETIME_NORM 30 [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] G_WINDOWED_BORDERLESS false [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] S_SOUND_SYSTEM_ENABLED true [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] S_SOUND_ENABLED true [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] S_SOUND_VOLUME_GLOBAL 4 [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] N_TRANSMIT_RAW_DEBUG_POSITIONS false [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] C_SELECTED_JOYSTICK -1 [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] ICON_BAKERY_BLOCKSTYLE_ROTATE_DEG -90.0 [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] MOUSE_WHEEL_SENSIBILITY 7.0E-4 [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] BUILD_MODE_SHIFT_SPEED 25.0 [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] ORBITAL_CAM_SPEED 0.5 [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] G_DAMAGE_DISPLAY 600 [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] G_STAR_COUNT 4096 [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] G_VBO_BULKMODE_SIZE 4 [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] G_DRAW_FOG false [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] G_DRAW_BEAMS true [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] G_DRAW_EXHAUST_PLUMS true [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] D_INFO_CONTROLMANAGER false [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] D_INFO_SHADER true [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] T_ENABLE_TEXTURE_BAKER false [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] D_INFO_DRAW_TIMES false [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] D_INFO_DRAW_SPACE_PARTICLE false [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] G_SPACE_PARTICLE true [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] G_DRAW_MOUSE_COLLISION false [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] G_ATMOSPHERE_SHADER normal [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] G_SHADOW_NEAR_DIST 1.0 [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] G_SHADOW_FAR_DIST 75.0 [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] G_SHADOW_DEPTH_RANGE_NEAR 0.0 [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] G_SHADOW_DEPTH_RANGE_FAR 1.0 [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] G_SHADOW_SPLIT_FAR_0 0.325 [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] G_SHADOW_SPLIT_NEAR_1 0.325 [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] G_SHADOW_SPLIT_FAR_1 0.325 [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] G_SHADOW_SPLIT_NEAR_2 0.325 [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] G_SHADOW_SPLIT_MULT 1.005 [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] G_SHADOW_CROP_MATRIX_MAX -1000.0 [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] G_SHADOW_CROP_MATRIX_MIN 1000.0 [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] G_SHADOW_EXTRA_BACKUP 20.0 [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] G_SHADOW_NEAR_CLIP 0.05 [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] G_SHADOW_SPLIT_RADIUS_ADD_0 0.0 [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] G_SHADOW_SPLIT_RADIUS_ADD_1 10.0 [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] G_SHADOW_SPLIT_RADIUS_ADD_2 0.0 [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] G_SHADOW_SPLIT_RADIUS_ADD_3 0.0 [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] G_SHADOW_SPLIT_ORTHO_FAR_ADDED_0 0.0 [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] G_SHADOW_SPLIT_ORTHO_FAR_ADDED_1 100.0 [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] G_SHADOW_SPLIT_ORTHO_FAR_ADDED_2 0.0 [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] G_SHADOW_SPLIT_ORTHO_FAR_ADDED_3 0.0 [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] G_SHADOW_SPLIT_ORTHO_NEAR_ADDED -100.0 [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] G_SHADOW_ULTRA_FAR_BOUND_ADDED_0 -0.023 [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] G_SHADOW_ULTRA_FAR_BOUND_ADDED_1 -0.002 [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] G_SHADOW_ULTRA_FAR_BOUND_ADDED_2 -0.002 [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] G_SHADOW_OTHER_QUALITY_FAR_BOUND_ADDED_0 -0.023 [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] G_SHADOW_OTHER_QUALITY_FAR_BOUND_ADDED_1 -0.002 [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] G_SHADOW_OTHER_QUALITY_FAR_BOUND_ADDED_2 -0.0 [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] G_SHADOW_FOV_ADDED_RAD 0.2 [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] G_SHADOW_DISPLAY_SHADOW_MAP false [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] G_DRAW_SHIELDS true [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] G_DRAW_WATER true [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] G_DRAW_BACKGOUND true [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] G_WATER_USER_MIPMAPS false [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] E_NAVIGATION_FILTER 628 [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] G_DRAW_ENTITIES true [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] G_FRUSTUM_CULLTING true [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] G_DRAW_EFFECTS true [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] G_SHADER_RELOAD false [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] G_FRAMRATE_FIXED 60 [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] G_SHADERS_ACTIVE true [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] G_DEBUG_DRAW_GRID false [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] G_DEBUG_DRAW_LINES true [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] T_TERRAIN_DRAW true [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] T_TERRAIN_WIREFRAME_DRAW false [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] G_CULLING_ACTIVE true [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] G_TEXTURE_ARRAYS false [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] G_AUTO_NORMALIZATION true [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] G_DRAW_BY_SIDES true [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] G_WIREFRAMED false [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] G_TEXTURE_COMPRESSION_BLOCKS false [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] G_TEXTURE_ARRAY_COMPRESSION true [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] G_TEXTURE_ARRAY_MIPMAP true [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] G_TEXTURE_MIPMAP true [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] G_SHADOWS_VSM false [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] S_PAUSED false [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] S_SETTINGS_SHOW false [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] MINIMAP_MODE SMALL [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] SECTOR_INDICATION_MODE INDICATION_ONLY [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] S_KEY_ALLOW_DUPLICATES true [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] GIF_WIDTH 640 [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] GIF_HEIGHT 640 [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] GIF_FPS 15 [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] GIF_GUI false [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] G_DEBRIS_THRESHOLD_MS 4 [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] S_INITIAL_SETTING Multi Player [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] S_GAME_MODE Sandbox [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] G_BONE_ANIMATION true [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] P_NT_DEBUG_ACTIVE false [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] P_PHYSICS_DEBUG_ACTIVE_OCCLUSION false [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] P_PHYSICS_DEBUG_ACTIVE false [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] P_PHYSICS_DEBUG_MODE 0 [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] G_DEUBG_LINE_DRAWING_ACTIVATED false [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] G_WINDOW_START_POSITION center [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] G_DRAW_GUI_ACTIVE true [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] G_DRAW_NO_OVERLAYS false [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] G_PARTICLE_SORTING true [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] P_PHYSICS_ACTIVATED true [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] G_SMOKE_QUALITY false [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] G_DRAW_STARS true [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] G_DRAW_PASTE_PREVIEW true [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] G_USE_SPRITE_VBO true [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] S_TUTORIAL false [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] G_AUTOSELECT_CONTROLLERS true [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] S_INFO_DRAW FPS_AND_PING [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] G_VBO_FLAG STATIC [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] N_LAG_COMPENSATION true [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] N_IGNORE_SAVED_UPLINK_CREDENTIALS_IN_SINGLEPLAYER true [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] N_SERVER_TIME_UPDATE_FREQUENCE 2000 [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] M_TEXTURE_PACK_CONFIG_TOOL ./data/textures/block/Default/64/ [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] G_MIPMAP_LEVEL_MAX 3 [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] M_MOUSE_SENSITIVITY 0.5 [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] G_HIT_INDICATION_SIZE 1.0 [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] F_BLOOM false [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] F_BLOOM_INTENSITY 0.4 [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] S_MOUSE_LOCK true [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] G_DRAW_ADV_BUILDMODE_BLOCK_PREVIEW true [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] G_DRAW_ALL_CONNECTIONS false [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] G_SHOW_PURE_NUMBERS_FOR_SHIELD_AND_POWER false [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] S_FLIP_HOTBAR_MOUSEWHEEL_WITHOUT_CTRL true [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] S_ZOOM_MOUSEWHEEL SLOTS [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] S_MOUSE_SHIP_INVERT false [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] S_MOUSE_ALL_INVERT false [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] S_USE_REGION_SIGNATURE_TEST false [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] G_PREVIEW_TO_BUILD_BLOCK true [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] S_EXIT_ON_ESC false [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] G_USE_HIGH_QUALITY_ACKGROUND false [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] G_DRAW_POPUPS true [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] G_USE_VBO_MAP true [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] G_DRAW_JUMP_OVERLAY true [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] G_MAG_FILTER_LINEAR_BLOCKS false [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] G_MAG_FILTER_LINEAR_GUI false [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] G_MAX_BEAMS 1024 [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] SEGMENT_REQUEST_BATCH 32 [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] CLIENT_BUFFER_SIZE 65536 [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] ICON_BAKERY_SINGLE_RESOLUTION 150 [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] G_RAYTRACE_COUNT 32 [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] ICON_BAKERY_SINGLE_ICONS false [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] G_MUST_CONFIRM_DETACHEMENT_AT_SPEED 50.0 [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] G_USE_SHADER4 true [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] O_OCULUS_RENDERING false [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] G_USE_VERTEX_LIGHTING_ONLY false [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] CLIENT_TRAFFIC_CLASS true [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] G_DRAW_SELECTED_BLOCK_WOBBLE true [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] G_USE_TWO_COMPENENT_SHADER false [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] A_FORCE_AUTHENTICATION_METHOD -1 [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] MIN_FFA 2 [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] B_UNDO_REDO_MAX 30 [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] N_ARTIFICIAL_DELAY 0 [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] SEGMENT_PIECE_QUEUE_SINGLEPLAYER 32767 [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] G_MAX_MISSILE_TRAILS 128 [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] G_USE_OCCLUSION_CULLING false [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] C_AUTOASSIGN_WEAPON_SLOTS true [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] G_DRAW_NT_STATS_OVERLAY false [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] CLIENT_CUSTOM_TEXTURE_PATH ./customBlockTextures [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] SECRET none [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] USE_OPEN_AL_SOUND true [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] LIMIT_FPS_UNFOCUS true [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] GUI_USE_DISPLAY_LISTS false [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] USE_GL_MULTI_DRAWARRAYS false [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] USE_GL_MULTI_DRAWARRAYS_INITIAL_SET false [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] CHAT_CLOSE_ON_ENTER true [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] A_FORCE_LOCAL_SAVE_ENABLED_IN_SINGLE_PLAYER false [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] G_SHIP_INFO_ZOOM 0 [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] G_SINGLEPLAYER_CREATIVE_MODE false [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] G_DRAW_LAG_OBJECTS_IN_HUD false [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] G_SHOW_SYMMETRY_PLANES true [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] LANGUAGE_PACK english [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] DELETE_SEVER_DATABASE_ON_STARTUP false [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] G_BASIC_SELECTION_BOX false [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] OFFLINE_PLAYER_NAME [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] ONLINE_PLAYER_NAME nightrune [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] SERVERLIST_COMPATIBLE true [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] SERVERLIST_RESPONSIVE true [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] SERVERLIST_FAVORITES false [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] G_CUBE_LIGHT_NORMALIZER_NEW false [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] SERVERLIST_LAST_SERVER_USED [2016-05-20 10:31:02] ---------------------------------------------------------------- [2016-05-20 10:31:02] LAST_GAME MP;play.star-made.org;4242;nightrune [2016-05-20 10:31:02] ################### /ENGINE SETTINGS ######################### [2016-05-20 10:31:02] [CLIENT] DISPOSING CONNECTION DIALOG [2016-05-20 10:31:02] [CLIENT] disposing connection dialog: null [2016-05-20 10:31:02] ############## LOADING RESOURCE FONT [2016-05-20 10:31:02] [PARSER] not parsed: idlingFloating [2016-05-20 10:31:02] [PARSER] not parsed: idlingGravity [2016-05-20 10:31:02] [PARSER] not parsed: dancingGravity [2016-05-20 10:31:02] [PARSER] not parsed: movingJumpingJumpUp [2016-05-20 10:31:02] [PARSER] not parsed: movingJumpingJumpDown [2016-05-20 10:31:02] [PARSER] not parsed: movingFallingStandard [2016-05-20 10:31:02] [PARSER] not parsed: movingFallingLedge [2016-05-20 10:31:02] [PARSER] not parsed: movingLandingShortFall [2016-05-20 10:31:02] [PARSER] not parsed: movingLandingMiddleFall [2016-05-20 10:31:02] [PARSER] not parsed: movingLandingLongFall [2016-05-20 10:31:02] [PARSER] not parsed: movingNoGravityGravToNoGrav [2016-05-20 10:31:02] [PARSER] not parsed: movingNoGravityNoGravToGrav [2016-05-20 10:31:02] [PARSER] not parsed: movingNoGravityFloatMoveN [2016-05-20 10:31:02] [PARSER] not parsed: movingNoGravityFloatMoveS [2016-05-20 10:31:02] [PARSER] not parsed: movingNoGravityFloatMoveUp [2016-05-20 10:31:02] [PARSER] not parsed: movingNoGravityFloatMoveDown [2016-05-20 10:31:02] [PARSER] not parsed: movingNoGravityFloatRot [2016-05-20 10:31:02] [PARSER] not parsed: movingNoGravityFloatHit [2016-05-20 10:31:02] [PARSER] not parsed: movingNoGravityFloatDeath [2016-05-20 10:31:02] [PARSER] not parsed: movingByFootCrawling [2016-05-20 10:31:02] [PARSER] not parsed: movingByFootCrawlingNorth [2016-05-20 10:31:02] [PARSER] not parsed: movingByFootCrawlingSouth [2016-05-20 10:31:02] [PARSER] not parsed: movingByFootCrawlingWest [2016-05-20 10:31:02] [PARSER] not parsed: movingByFootCrawlingEast [2016-05-20 10:31:02] [PARSER] not parsed: movingByFootCrawlingNorthEast [2016-05-20 10:31:02] [PARSER] not parsed: movingByFootCrawlingNorthWest [2016-05-20 10:31:02] [PARSER] not parsed: movingByFootCrawlingSouthWest [2016-05-20 10:31:02] [PARSER] not parsed: movingByFootCrawlingSouthEast [2016-05-20 10:31:02] [PARSER] not parsed: movingByFootSlowWalking [2016-05-20 10:31:02] [PARSER] not parsed: movingByFootSlowWalkingNorth [2016-05-20 10:31:02] [PARSER] not parsed: movingByFootSlowWalkingSouth [2016-05-20 10:31:02] [PARSER] not parsed: movingByFootSlowWalkingWest [2016-05-20 10:31:02] [PARSER] not parsed: movingByFootSlowWalkingEast [2016-05-20 10:31:02] [PARSER] not parsed: movingByFootSlowWalkingNorthEast [2016-05-20 10:31:02] [PARSER] not parsed: movingByFootSlowWalkingNorthWest [2016-05-20 10:31:02] [PARSER] not parsed: movingByFootSlowWalkingSouthWest [2016-05-20 10:31:02] [PARSER] not parsed: movingByFootSlowWalkingSouthEast [2016-05-20 10:31:02] [PARSER] not parsed: movingByFootWalking [2016-05-20 10:31:02] [PARSER] not parsed: movingByFootWalkingNorth [2016-05-20 10:31:02] [PARSER] not parsed: movingByFootWalkingSouth [2016-05-20 10:31:02] [PARSER] not parsed: movingByFootWalkingWest [2016-05-20 10:31:02] [PARSER] not parsed: movingByFootWalkingEast [2016-05-20 10:31:02] [PARSER] not parsed: movingByFootWalkingNorthEast [2016-05-20 10:31:02] [PARSER] not parsed: movingByFootWalkingNorthWest [2016-05-20 10:31:02] [PARSER] not parsed: movingByFootWalkingSouthWest [2016-05-20 10:31:02] [PARSER] not parsed: movingByFootWalkingSouthEast [2016-05-20 10:31:02] [PARSER] not parsed: movingByFootRunning [2016-05-20 10:31:02] [PARSER] not parsed: movingByFootRunningNorth [2016-05-20 10:31:02] [PARSER] not parsed: movingByFootRunningSouth [2016-05-20 10:31:02] [PARSER] not parsed: movingByFootRunningWest [2016-05-20 10:31:02] [PARSER] not parsed: movingByFootRunningEast [2016-05-20 10:31:02] [PARSER] not parsed: movingByFootRunningNorthEast [2016-05-20 10:31:02] [PARSER] not parsed: movingByFootRunningNorthWest [2016-05-20 10:31:02] [PARSER] not parsed: movingByFootRunningSouthWest [2016-05-20 10:31:02] [PARSER] not parsed: movingByFootRunningSouthEast [2016-05-20 10:31:02] [PARSER] not parsed: upperBodyGun [2016-05-20 10:31:02] [PARSER] not parsed: upperBodyGunIdle [2016-05-20 10:31:02] [PARSER] not parsed: upperBodyGunIdleIn [2016-05-20 10:31:02] [PARSER] not parsed: upperBodyGunDraw [2016-05-20 10:31:02] [PARSER] not parsed: upperBodyGunAway [2016-05-20 10:31:02] [PARSER] not parsed: upperBodyGunFire [2016-05-20 10:31:02] [PARSER] not parsed: upperBodyGunFireHeavy [2016-05-20 10:31:02] [PARSER] not parsed: upperBodyGunMeelee [2016-05-20 10:31:02] [PARSER] not parsed: upperBodyFabricator [2016-05-20 10:31:02] [PARSER] not parsed: upperBodyFabricatorIdle [2016-05-20 10:31:02] [PARSER] not parsed: upperBodyFabricatorDraw [2016-05-20 10:31:02] [PARSER] not parsed: upperBodyFabricatorAway [2016-05-20 10:31:02] [PARSER] not parsed: upperBodyFabricatorFire [2016-05-20 10:31:02] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-05-20 10:31:02] [PARSER] not parsed: attacking [2016-05-20 10:31:02] [PARSER] not parsed: attackingMeelee [2016-05-20 10:31:02] [PARSER] not parsed: attackingMeeleeFloating [2016-05-20 10:31:02] [PARSER] not parsed: attackingMeeleeGravity [2016-05-20 10:31:02] [PARSER] not parsed: death [2016-05-20 10:31:02] [PARSER] not parsed: deathFloating [2016-05-20 10:31:02] [PARSER] not parsed: deathGravity [2016-05-20 10:31:02] [PARSER] not parsed: sitting [2016-05-20 10:31:02] [PARSER] not parsed: sittingBlock [2016-05-20 10:31:02] [PARSER] not parsed: sittingBlockNoFloor [2016-05-20 10:31:02] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-05-20 10:31:02] [PARSER] not parsed: sittingBlockFloor [2016-05-20 10:31:02] [PARSER] not parsed: sittingBlockFloorIdle [2016-05-20 10:31:02] [PARSER] not parsed: sittingWedge [2016-05-20 10:31:02] [PARSER] not parsed: sittingWedgeNoFloor [2016-05-20 10:31:02] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-05-20 10:31:02] [PARSER] not parsed: sittingWedgeFloor [2016-05-20 10:31:02] [PARSER] not parsed: sittingWedgeFloorIdle [2016-05-20 10:31:02] [PARSER] not parsed: hit [2016-05-20 10:31:02] [PARSER] not parsed: hitSmall [2016-05-20 10:31:02] [PARSER] not parsed: hitSmallFloating [2016-05-20 10:31:02] [PARSER] not parsed: hitSmallGravity [2016-05-20 10:31:02] [PARSER] not parsed: salutes [2016-05-20 10:31:02] [PARSER] not parsed: salutesSalute [2016-05-20 10:31:02] [PARSER] not parsed: talk [2016-05-20 10:31:02] [PARSER] not parsed: talkSalute [2016-05-20 10:31:02] [PARSER] not parsed: helmet [2016-05-20 10:31:02] [PARSER] not parsed: helmetOn [2016-05-20 10:31:02] [PARSER] not parsed: helmetOff [2016-05-20 10:31:02] [PARSER] not parsed: idlingFloating [2016-05-20 10:31:02] [PARSER] not parsed: idlingGravity [2016-05-20 10:31:02] [PARSER] not parsed: dancingGravity [2016-05-20 10:31:02] [PARSER] not parsed: movingJumpingJumpUp [2016-05-20 10:31:02] [PARSER] not parsed: movingJumpingJumpDown [2016-05-20 10:31:02] [PARSER] not parsed: movingFallingStandard [2016-05-20 10:31:02] [PARSER] not parsed: movingFallingLedge [2016-05-20 10:31:02] [PARSER] not parsed: movingLandingShortFall [2016-05-20 10:31:02] [PARSER] not parsed: movingLandingMiddleFall [2016-05-20 10:31:02] [PARSER] not parsed: movingLandingLongFall [2016-05-20 10:31:02] [PARSER] not parsed: movingNoGravityGravToNoGrav [2016-05-20 10:31:02] [PARSER] not parsed: movingNoGravityNoGravToGrav [2016-05-20 10:31:02] [PARSER] not parsed: movingNoGravityFloatMoveN [2016-05-20 10:31:02] [PARSER] not parsed: movingNoGravityFloatMoveS [2016-05-20 10:31:02] [PARSER] not parsed: movingNoGravityFloatMoveUp [2016-05-20 10:31:02] [PARSER] not parsed: movingNoGravityFloatMoveDown [2016-05-20 10:31:02] [PARSER] not parsed: movingNoGravityFloatRot [2016-05-20 10:31:02] [PARSER] not parsed: movingNoGravityFloatHit [2016-05-20 10:31:02] [PARSER] not parsed: movingNoGravityFloatDeath [2016-05-20 10:31:02] [PARSER] not parsed: movingByFootCrawling [2016-05-20 10:31:02] [PARSER] not parsed: movingByFootCrawlingNorth [2016-05-20 10:31:02] [PARSER] not parsed: movingByFootCrawlingSouth [2016-05-20 10:31:02] [PARSER] not parsed: movingByFootCrawlingWest [2016-05-20 10:31:02] [PARSER] not parsed: movingByFootCrawlingEast [2016-05-20 10:31:02] [PARSER] not parsed: movingByFootCrawlingNorthEast [2016-05-20 10:31:02] [PARSER] not parsed: movingByFootCrawlingNorthWest [2016-05-20 10:31:02] [PARSER] not parsed: movingByFootCrawlingSouthWest [2016-05-20 10:31:02] [PARSER] not parsed: movingByFootCrawlingSouthEast [2016-05-20 10:31:02] [PARSER] not parsed: movingByFootSlowWalking [2016-05-20 10:31:02] [PARSER] not parsed: movingByFootSlowWalkingNorth [2016-05-20 10:31:02] [PARSER] not parsed: movingByFootSlowWalkingSouth [2016-05-20 10:31:02] [PARSER] not parsed: movingByFootSlowWalkingWest [2016-05-20 10:31:02] [PARSER] not parsed: movingByFootSlowWalkingEast [2016-05-20 10:31:02] [PARSER] not parsed: movingByFootSlowWalkingNorthEast [2016-05-20 10:31:02] [PARSER] not parsed: movingByFootSlowWalkingNorthWest [2016-05-20 10:31:02] [PARSER] not parsed: movingByFootSlowWalkingSouthWest [2016-05-20 10:31:02] [PARSER] not parsed: movingByFootSlowWalkingSouthEast [2016-05-20 10:31:02] [PARSER] not parsed: movingByFootWalking [2016-05-20 10:31:02] [PARSER] not parsed: movingByFootWalkingNorth [2016-05-20 10:31:02] [PARSER] not parsed: movingByFootWalkingSouth [2016-05-20 10:31:02] [PARSER] not parsed: movingByFootWalkingWest [2016-05-20 10:31:02] [PARSER] not parsed: movingByFootWalkingEast [2016-05-20 10:31:02] [PARSER] not parsed: movingByFootWalkingNorthEast [2016-05-20 10:31:02] [PARSER] not parsed: movingByFootWalkingNorthWest [2016-05-20 10:31:02] [PARSER] not parsed: movingByFootWalkingSouthWest [2016-05-20 10:31:02] [PARSER] not parsed: movingByFootWalkingSouthEast [2016-05-20 10:31:02] [PARSER] not parsed: movingByFootRunning [2016-05-20 10:31:02] [PARSER] not parsed: movingByFootRunningNorth [2016-05-20 10:31:02] [PARSER] not parsed: movingByFootRunningSouth [2016-05-20 10:31:02] [PARSER] not parsed: movingByFootRunningWest [2016-05-20 10:31:02] [PARSER] not parsed: movingByFootRunningEast [2016-05-20 10:31:02] [PARSER] not parsed: movingByFootRunningNorthEast [2016-05-20 10:31:02] [PARSER] not parsed: movingByFootRunningNorthWest [2016-05-20 10:31:02] [PARSER] not parsed: movingByFootRunningSouthWest [2016-05-20 10:31:02] [PARSER] not parsed: movingByFootRunningSouthEast [2016-05-20 10:31:02] [PARSER] not parsed: upperBodyGun [2016-05-20 10:31:02] [PARSER] not parsed: upperBodyGunIdle [2016-05-20 10:31:02] [PARSER] not parsed: upperBodyGunIdleIn [2016-05-20 10:31:02] [PARSER] not parsed: upperBodyGunDraw [2016-05-20 10:31:02] [PARSER] not parsed: upperBodyGunAway [2016-05-20 10:31:02] [PARSER] not parsed: upperBodyGunFire [2016-05-20 10:31:02] [PARSER] not parsed: upperBodyGunFireHeavy [2016-05-20 10:31:02] [PARSER] not parsed: upperBodyGunMeelee [2016-05-20 10:31:02] [PARSER] not parsed: upperBodyFabricator [2016-05-20 10:31:02] [PARSER] not parsed: upperBodyFabricatorIdle [2016-05-20 10:31:02] [PARSER] not parsed: upperBodyFabricatorDraw [2016-05-20 10:31:02] [PARSER] not parsed: upperBodyFabricatorAway [2016-05-20 10:31:02] [PARSER] not parsed: upperBodyFabricatorFire [2016-05-20 10:31:02] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-05-20 10:31:02] [PARSER] not parsed: attacking [2016-05-20 10:31:02] [PARSER] not parsed: attackingMeelee [2016-05-20 10:31:02] [PARSER] not parsed: attackingMeeleeFloating [2016-05-20 10:31:02] [PARSER] not parsed: attackingMeeleeGravity [2016-05-20 10:31:02] [PARSER] not parsed: death [2016-05-20 10:31:02] [PARSER] not parsed: deathFloating [2016-05-20 10:31:02] [PARSER] not parsed: deathGravity [2016-05-20 10:31:02] [PARSER] not parsed: sitting [2016-05-20 10:31:02] [PARSER] not parsed: sittingBlock [2016-05-20 10:31:02] [PARSER] not parsed: sittingBlockNoFloor [2016-05-20 10:31:02] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-05-20 10:31:02] [PARSER] not parsed: sittingBlockFloor [2016-05-20 10:31:02] [PARSER] not parsed: sittingBlockFloorIdle [2016-05-20 10:31:02] [PARSER] not parsed: sittingWedge [2016-05-20 10:31:02] [PARSER] not parsed: sittingWedgeNoFloor [2016-05-20 10:31:02] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-05-20 10:31:02] [PARSER] not parsed: sittingWedgeFloor [2016-05-20 10:31:02] [PARSER] not parsed: sittingWedgeFloorIdle [2016-05-20 10:31:02] [PARSER] not parsed: hit [2016-05-20 10:31:02] [PARSER] not parsed: hitSmall [2016-05-20 10:31:02] [PARSER] not parsed: hitSmallFloating [2016-05-20 10:31:02] [PARSER] not parsed: hitSmallGravity [2016-05-20 10:31:02] [PARSER] not parsed: salutes [2016-05-20 10:31:02] [PARSER] not parsed: salutesSalute [2016-05-20 10:31:02] [PARSER] not parsed: talk [2016-05-20 10:31:02] [PARSER] not parsed: talkSalute [2016-05-20 10:31:02] [PARSER] not parsed: helmet [2016-05-20 10:31:02] [PARSER] not parsed: helmetOn [2016-05-20 10:31:02] [PARSER] not parsed: helmetOff [2016-05-20 10:31:02] [PARSER] not parsed: movingFallingStandard [2016-05-20 10:31:02] [PARSER] not parsed: movingFallingLedge [2016-05-20 10:31:02] [PARSER] not parsed: movingLandingShortFall [2016-05-20 10:31:02] [PARSER] not parsed: movingLandingMiddleFall [2016-05-20 10:31:02] [PARSER] not parsed: movingLandingLongFall [2016-05-20 10:31:02] [PARSER] not parsed: upperBodyGun [2016-05-20 10:31:02] [PARSER] not parsed: upperBodyGunIdle [2016-05-20 10:31:02] [PARSER] not parsed: upperBodyGunIdleIn [2016-05-20 10:31:02] [PARSER] not parsed: upperBodyGunDraw [2016-05-20 10:31:02] [PARSER] not parsed: upperBodyGunAway [2016-05-20 10:31:02] [PARSER] not parsed: upperBodyGunFire [2016-05-20 10:31:02] [PARSER] not parsed: upperBodyGunFireHeavy [2016-05-20 10:31:02] [PARSER] not parsed: upperBodyGunMeelee [2016-05-20 10:31:02] [PARSER] not parsed: upperBodyFabricator [2016-05-20 10:31:02] [PARSER] not parsed: upperBodyFabricatorIdle [2016-05-20 10:31:02] [PARSER] not parsed: upperBodyFabricatorDraw [2016-05-20 10:31:02] [PARSER] not parsed: upperBodyFabricatorAway [2016-05-20 10:31:02] [PARSER] not parsed: upperBodyFabricatorFire [2016-05-20 10:31:02] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-05-20 10:31:02] [PARSER] not parsed: attacking [2016-05-20 10:31:02] [PARSER] not parsed: attackingMeelee [2016-05-20 10:31:02] [PARSER] not parsed: attackingMeeleeFloating [2016-05-20 10:31:02] [PARSER] not parsed: attackingMeeleeGravity [2016-05-20 10:31:02] [PARSER] not parsed: death [2016-05-20 10:31:02] [PARSER] not parsed: deathFloating [2016-05-20 10:31:02] [PARSER] not parsed: deathGravity [2016-05-20 10:31:02] [PARSER] not parsed: sitting [2016-05-20 10:31:02] [PARSER] not parsed: sittingBlock [2016-05-20 10:31:02] [PARSER] not parsed: sittingBlockNoFloor [2016-05-20 10:31:02] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-05-20 10:31:02] [PARSER] not parsed: sittingBlockFloor [2016-05-20 10:31:02] [PARSER] not parsed: sittingBlockFloorIdle [2016-05-20 10:31:02] [PARSER] not parsed: sittingWedge [2016-05-20 10:31:02] [PARSER] not parsed: sittingWedgeNoFloor [2016-05-20 10:31:02] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-05-20 10:31:02] [PARSER] not parsed: sittingWedgeFloor [2016-05-20 10:31:02] [PARSER] not parsed: sittingWedgeFloorIdle [2016-05-20 10:31:02] [PARSER] not parsed: hit [2016-05-20 10:31:02] [PARSER] not parsed: hitSmall [2016-05-20 10:31:02] [PARSER] not parsed: hitSmallFloating [2016-05-20 10:31:02] [PARSER] not parsed: hitSmallGravity [2016-05-20 10:31:02] [PARSER] not parsed: salutes [2016-05-20 10:31:02] [PARSER] not parsed: salutesSalute [2016-05-20 10:31:02] [PARSER] not parsed: talk [2016-05-20 10:31:02] [PARSER] not parsed: talkSalute [2016-05-20 10:31:02] [PARSER] not parsed: helmet [2016-05-20 10:31:02] [PARSER] not parsed: helmetOn [2016-05-20 10:31:02] [PARSER] not parsed: helmetOff [2016-05-20 10:31:02] [CLIENT] AFTER GRAPHICS RUN! [2016-05-20 10:31:02] java.lang.Exception: CLIENT RUNNABLE EXITED WITH UNNATURAL CAUSE! [2016-05-20 10:31:02] at obfuscated.Po.run(SourceFile:232) [2016-05-20 10:31:02] at java.lang.Thread.run(Unknown Source) [2016-05-20 10:31:02] [CLIENT] REMOVING CONNECTION DIALOG [2016-05-20 10:31:04] ############## LOADING RESOURCE 0022_action - buttons push big [2016-05-20 10:31:04] LOADING SOUND: data\audio-resource\Actions\0022_action - buttons push big.ogg [2016-05-20 10:31:04] ############## LOADING RESOURCE 0022_action - buttons push medium [2016-05-20 10:31:04] LOADING SOUND: data\audio-resource\Actions\0022_action - buttons push medium.wav [2016-05-20 10:31:04] ############## LOADING RESOURCE 0022_action - buttons push small [2016-05-20 10:31:04] LOADING SOUND: data\audio-resource\Actions\0022_action - buttons push small.wav [2016-05-20 10:31:04] ############## LOADING RESOURCE 0022_action - enter digits in digital keypad [2016-05-20 10:31:04] LOADING SOUND: data\audio-resource\Actions\0022_action - enter digits in digital keypad.ogg [2016-05-20 10:31:04] ############## LOADING RESOURCE 0022_action - error invalid [2016-05-20 10:31:04] LOADING SOUND: data\audio-resource\Actions\0022_action - error invalid.ogg [2016-05-20 10:31:04] ############## LOADING RESOURCE 0022_action - fuel fill up (loop) [2016-05-20 10:31:04] LOADING SOUND: data\audio-resource\Actions\0022_action - fuel fill up (loop).ogg [2016-05-20 10:31:04] ############## LOADING RESOURCE 0022_action - fuel fill up quick [2016-05-20 10:31:04] LOADING SOUND: data\audio-resource\Actions\0022_action - fuel fill up quick.ogg [2016-05-20 10:31:04] ############## LOADING RESOURCE 0022_action - keyboard typing [2016-05-20 10:31:04] LOADING SOUND: data\audio-resource\Actions\0022_action - keyboard typing.ogg [2016-05-20 10:31:04] ############## LOADING RESOURCE 0022_action - purchase register _chick-ching_ [2016-05-20 10:31:04] LOADING SOUND: data\audio-resource\Actions\0022_action - purchase register _chick-ching_.ogg [2016-05-20 10:31:04] ############## LOADING RESOURCE 0022_action - purchase with coins [2016-05-20 10:31:04] LOADING SOUND: data\audio-resource\Actions\0022_action - purchase with coins.ogg [2016-05-20 10:31:04] ############## LOADING RESOURCE 0022_action - purchase with credits [2016-05-20 10:31:04] LOADING SOUND: data\audio-resource\Actions\0022_action - purchase with credits.ogg [2016-05-20 10:31:04] ############## LOADING RESOURCE 0022_action - receive coins [2016-05-20 10:31:04] LOADING SOUND: data\audio-resource\Actions\0022_action - receive coins.ogg [2016-05-20 10:31:04] ############## LOADING RESOURCE 0022_action - receive credits [2016-05-20 10:31:04] LOADING SOUND: data\audio-resource\Actions\0022_action - receive credits.ogg [2016-05-20 10:31:04] ############## LOADING RESOURCE 0022_action - repair ship power drill & ratchet [2016-05-20 10:31:04] LOADING SOUND: data\audio-resource\Actions\0022_action - repair ship power drill & ratchet.ogg [2016-05-20 10:31:04] ############## LOADING RESOURCE 0022_action - switches flip big [2016-05-20 10:31:04] LOADING SOUND: data\audio-resource\Actions\0022_action - switches flip big.ogg [2016-05-20 10:31:04] ############## LOADING RESOURCE 0022_action - switches flip small [2016-05-20 10:31:04] LOADING SOUND: data\audio-resource\Actions\0022_action - switches flip small.ogg [2016-05-20 10:31:04] ############## LOADING RESOURCE 0022_action - upgrade ship power tools [2016-05-20 10:31:04] LOADING SOUND: data\audio-resource\Actions\0022_action - upgrade ship power tools.ogg [2016-05-20 10:31:04] ############## LOADING RESOURCE 0022_ambience loop - computer lab tech (loop) [2016-05-20 10:31:04] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - computer lab tech (loop).ogg [2016-05-20 10:31:04] ############## LOADING RESOURCE 0022_ambience loop - interior cockpit (loop) [2016-05-20 10:31:04] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - interior cockpit (loop).ogg [2016-05-20 10:31:04] ############## LOADING RESOURCE 0022_ambience loop - shop machinery (loop) [2016-05-20 10:31:04] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - shop machinery (loop).ogg [2016-05-20 10:31:04] ############## LOADING RESOURCE 0022_ambience loop - space wind omnious light warbling tones (loop) [2016-05-20 10:31:04] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - space wind omnious light warbling tones (loop).ogg [2016-05-20 10:31:04] ############## LOADING RESOURCE 0022_ambience loop - spaceship hangar busy engines machinery and rumbles (loop) [2016-05-20 10:31:04] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - spaceship hangar busy engines machinery and rumbles (loop).ogg [2016-05-20 10:31:04] ############## LOADING RESOURCE 0022_ambience loop - spaceship hangar light (loop) [2016-05-20 10:31:04] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - spaceship hangar light (loop).ogg [2016-05-20 10:31:04] ############## LOADING RESOURCE 0022_ambience sfx - air release steam valve [2016-05-20 10:31:04] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - air release steam valve.ogg [2016-05-20 10:31:04] ############## LOADING RESOURCE 0022_ambience sfx - ambient hangar sounds drill [2016-05-20 10:31:04] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - ambient hangar sounds drill.ogg [2016-05-20 10:31:05] ############## LOADING RESOURCE 0022_ambience sfx - ambient hangar sounds hydraulics [2016-05-20 10:31:05] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - ambient hangar sounds hydraulics.ogg [2016-05-20 10:31:05] ############## LOADING RESOURCE 0022_ambience sfx - ambient hangar sounds working with ratchet [2016-05-20 10:31:05] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - ambient hangar sounds working with ratchet.ogg [2016-05-20 10:31:05] ############## LOADING RESOURCE 0022_ambience sfx - digital readout busy [2016-05-20 10:31:05] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - digital readout busy.ogg [2016-05-20 10:31:05] ############## LOADING RESOURCE 0022_ambience sfx - digital readout light [2016-05-20 10:31:05] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - digital readout light.ogg [2016-05-20 10:31:05] ############## LOADING RESOURCE 0022_ambience sfx - light flicker [2016-05-20 10:31:05] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - light flicker.ogg [2016-05-20 10:31:05] ############## LOADING RESOURCE 0022_ambience sfx - radar pulse [2016-05-20 10:31:05] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - radar pulse.ogg [2016-05-20 10:31:05] ############## LOADING RESOURCE 0022_ambience sfx - radio static interference with glitchy voices [2016-05-20 10:31:05] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - radio static interference with glitchy voices.ogg [2016-05-20 10:31:05] ############## LOADING RESOURCE 0022_ambience sfx - servo movement [2016-05-20 10:31:05] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - servo movement.ogg [2016-05-20 10:31:05] ############## LOADING RESOURCE 0022_explosion [2016-05-20 10:31:05] LOADING SOUND: data\audio-resource\Explosions\0022_explosion.ogg [2016-05-20 10:31:05] ############## LOADING RESOURCE 0022_explosion_2 [2016-05-20 10:31:05] LOADING SOUND: data\audio-resource\Explosions\0022_explosion_2.ogg [2016-05-20 10:31:05] ############## LOADING RESOURCE 0022_explosion_3 [2016-05-20 10:31:05] LOADING SOUND: data\audio-resource\Explosions\0022_explosion_3.ogg [2016-05-20 10:31:05] ############## LOADING RESOURCE 0022_explosion_4 [2016-05-20 10:31:05] LOADING SOUND: data\audio-resource\Explosions\0022_explosion_4.ogg [2016-05-20 10:31:05] ############## LOADING RESOURCE 0022_gameplay - achievement reached 1 [2016-05-20 10:31:05] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - achievement reached 1.ogg [2016-05-20 10:31:05] ############## LOADING RESOURCE 0022_gameplay - achievement reached 2 [2016-05-20 10:31:05] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - achievement reached 2.ogg [2016-05-20 10:31:05] ############## LOADING RESOURCE 0022_gameplay - achievement reached 3 [2016-05-20 10:31:05] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - achievement reached 3.ogg [2016-05-20 10:31:05] ############## LOADING RESOURCE 0022_gameplay - achievement reached 4 [2016-05-20 10:31:05] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - achievement reached 4.ogg [2016-05-20 10:31:05] ############## LOADING RESOURCE 0022_gameplay - cockpit warning beep [2016-05-20 10:31:05] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - cockpit warning beep.ogg [2016-05-20 10:31:05] ############## LOADING RESOURCE 0022_gameplay - level completed [2016-05-20 10:31:05] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - level completed.ogg [2016-05-20 10:31:05] ############## LOADING RESOURCE 0022_gameplay - level up 1 [2016-05-20 10:31:05] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - level up 1.ogg [2016-05-20 10:31:05] ############## LOADING RESOURCE 0022_gameplay - level up 2 [2016-05-20 10:31:05] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - level up 2.ogg [2016-05-20 10:31:05] ############## LOADING RESOURCE 0022_gameplay - low armor _electric_ warning chime [2016-05-20 10:31:05] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - low armor _electric_ warning chime.ogg [2016-05-20 10:31:05] ############## LOADING RESOURCE 0022_gameplay - low fuel warning constant beeps (loop) [2016-05-20 10:31:05] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - low fuel warning constant beeps (loop).ogg [2016-05-20 10:31:05] ############## LOADING RESOURCE 0022_gameplay - notification chime 1 [2016-05-20 10:31:05] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - notification chime 1.ogg [2016-05-20 10:31:05] ############## LOADING RESOURCE 0022_gameplay - notification chime 2 [2016-05-20 10:31:05] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - notification chime 2.ogg [2016-05-20 10:31:05] ############## LOADING RESOURCE 0022_gameplay - power down big [2016-05-20 10:31:05] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - power down big.ogg [2016-05-20 10:31:05] ############## LOADING RESOURCE 0022_gameplay - power down small [2016-05-20 10:31:05] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - power down small.ogg [2016-05-20 10:31:05] ############## LOADING RESOURCE 0022_gameplay - power up big [2016-05-20 10:31:05] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - power up big.ogg [2016-05-20 10:31:05] ############## LOADING RESOURCE 0022_gameplay - power up small [2016-05-20 10:31:05] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - power up small.ogg [2016-05-20 10:31:05] ############## LOADING RESOURCE 0022_gameplay - prompt 1 [2016-05-20 10:31:05] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - prompt 1.ogg [2016-05-20 10:31:05] ############## LOADING RESOURCE 0022_gameplay - prompt 2 [2016-05-20 10:31:05] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - prompt 2.ogg [2016-05-20 10:31:05] ############## LOADING RESOURCE 0022_gameplay - prompt 3 [2016-05-20 10:31:05] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - prompt 3.ogg [2016-05-20 10:31:05] ############## LOADING RESOURCE 0022_gameplay - prompt 4 [2016-05-20 10:31:05] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - prompt 4.ogg [2016-05-20 10:31:05] ############## LOADING RESOURCE 0022_gameplay - save game chime [2016-05-20 10:31:05] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - save game chime.ogg [2016-05-20 10:31:05] ############## LOADING RESOURCE 0022_item - forcefield activate [2016-05-20 10:31:05] LOADING SOUND: data\audio-resource\Items\0022_item - forcefield activate.ogg [2016-05-20 10:31:05] ############## LOADING RESOURCE 0022_item - forcefield loop [2016-05-20 10:31:05] LOADING SOUND: data\audio-resource\Items\0022_item - forcefield loop.ogg [2016-05-20 10:31:05] ############## LOADING RESOURCE 0022_item - forcefield powerdown [2016-05-20 10:31:05] LOADING SOUND: data\audio-resource\Items\0022_item - forcefield powerdown.ogg [2016-05-20 10:31:05] ############## LOADING RESOURCE 0022_item - pick up coin ding [2016-05-20 10:31:05] LOADING SOUND: data\audio-resource\Items\0022_item - pick up coin ding.ogg [2016-05-20 10:31:05] ############## LOADING RESOURCE 0022_item - pick up health [2016-05-20 10:31:05] LOADING SOUND: data\audio-resource\Items\0022_item - pick up health.ogg [2016-05-20 10:31:05] ############## LOADING RESOURCE 0022_item - pick up weapon [2016-05-20 10:31:05] LOADING SOUND: data\audio-resource\Items\0022_item - pick up weapon.ogg [2016-05-20 10:31:05] ############## LOADING RESOURCE 0022_item - shield activate [2016-05-20 10:31:05] LOADING SOUND: data\audio-resource\Items\0022_item - shield activate.ogg [2016-05-20 10:31:05] ############## LOADING RESOURCE 0022_item - shield loop [2016-05-20 10:31:05] LOADING SOUND: data\audio-resource\Items\0022_item - shield loop.ogg [2016-05-20 10:31:05] ############## LOADING RESOURCE 0022_item - shield powerdown [2016-05-20 10:31:05] LOADING SOUND: data\audio-resource\Items\0022_item - shield powerdown.ogg [2016-05-20 10:31:05] ############## LOADING RESOURCE 0022_item - special item pickup 1 [2016-05-20 10:31:05] LOADING SOUND: data\audio-resource\Items\0022_item - special item pickup 1.ogg [2016-05-20 10:31:05] ############## LOADING RESOURCE 0022_item - special item pickup 2 [2016-05-20 10:31:05] LOADING SOUND: data\audio-resource\Items\0022_item - special item pickup 2.ogg [2016-05-20 10:31:05] ############## LOADING RESOURCE 0022_item - special item pickup 3 [2016-05-20 10:31:05] LOADING SOUND: data\audio-resource\Items\0022_item - special item pickup 3.ogg [2016-05-20 10:31:05] ############## LOADING RESOURCE 0022_item - use special blastwave [2016-05-20 10:31:05] LOADING SOUND: data\audio-resource\Items\0022_item - use special blastwave.ogg [2016-05-20 10:31:05] ############## LOADING RESOURCE 0022_item - use special dissapear energetic hum (loop) [2016-05-20 10:31:05] LOADING SOUND: data\audio-resource\Items\0022_item - use special dissapear energetic hum (loop).ogg [2016-05-20 10:31:05] ############## LOADING RESOURCE 0022_item - use special energy zap [2016-05-20 10:31:05] LOADING SOUND: data\audio-resource\Items\0022_item - use special energy zap.ogg [2016-05-20 10:31:05] ############## LOADING RESOURCE 0022_item - use special light beam [2016-05-20 10:31:05] LOADING SOUND: data\audio-resource\Items\0022_item - use special light beam.ogg [2016-05-20 10:31:05] ############## LOADING RESOURCE 0022_menu_ui - back [2016-05-20 10:31:05] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - back.ogg [2016-05-20 10:31:05] ############## LOADING RESOURCE 0022_menu_ui - cancel [2016-05-20 10:31:05] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - cancel.wav [2016-05-20 10:31:05] ############## LOADING RESOURCE 0022_menu_ui - enter [2016-05-20 10:31:05] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - enter.wav [2016-05-20 10:31:05] ############## LOADING RESOURCE 0022_menu_ui - error 1 [2016-05-20 10:31:05] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - error 1.wav [2016-05-20 10:31:05] ############## LOADING RESOURCE 0022_menu_ui - error 2 [2016-05-20 10:31:05] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - error 2.wav [2016-05-20 10:31:05] ############## LOADING RESOURCE 0022_menu_ui - highlight 1 [2016-05-20 10:31:05] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - highlight 1.ogg [2016-05-20 10:31:05] ############## LOADING RESOURCE 0022_menu_ui - highlight 2 [2016-05-20 10:31:05] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - highlight 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UI\0022_menu_ui - select 4.ogg [2016-05-20 10:31:06] ############## LOADING RESOURCE 0022_menu_ui - swoosh scroll large [2016-05-20 10:31:06] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - swoosh scroll large.ogg [2016-05-20 10:31:06] ############## LOADING RESOURCE 0022_menu_ui - swoosh scroll small [2016-05-20 10:31:06] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - swoosh scroll small.ogg [2016-05-20 10:31:06] ############## LOADING RESOURCE 0022_misc - blast synthetic explosion big [2016-05-20 10:31:06] LOADING SOUND: data\audio-resource\Menu UI\0022_misc - blast synthetic explosion big.ogg [2016-05-20 10:31:06] ############## LOADING RESOURCE 0022_misc - blast synthetic explosion small [2016-05-20 10:31:06] LOADING SOUND: data\audio-resource\Menu UI\0022_misc - blast synthetic explosion small.ogg [2016-05-20 10:31:06] ############## LOADING RESOURCE 0022_misc - engine start up [2016-05-20 10:31:06] LOADING SOUND: data\audio-resource\Menu UI\0022_misc - engine start up.ogg [2016-05-20 10:31:06] ############## LOADING RESOURCE 0022_misc - ship pass by quick [2016-05-20 10:31:06] LOADING SOUND: data\audio-resource\Menu UI\0022_misc - ship pass by quick.ogg [2016-05-20 10:31:06] ############## LOADING RESOURCE 0022_misc - ship pass by slow [2016-05-20 10:31:06] LOADING SOUND: data\audio-resource\Menu UI\0022_misc - ship pass by slow.ogg [2016-05-20 10:31:06] ############## LOADING RESOURCE 0022_spaceship enemy - engine thrusters big ship low pitched (loop) [2016-05-20 10:31:06] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - engine thrusters big ship low pitched (loop).ogg [2016-05-20 10:31:06] ############## LOADING RESOURCE 0022_spaceship enemy - engine thrusters medium ship medium pitched (loop) [2016-05-20 10:31:06] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - engine thrusters medium ship medium pitched (loop).ogg [2016-05-20 10:31:06] ############## LOADING RESOURCE 0022_spaceship 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ship.ogg [2016-05-20 10:31:06] ############## LOADING RESOURCE 0022_spaceship enemy - hit no explosion synthetic impact on enemy ship [2016-05-20 10:31:06] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - hit no explosion synthetic impact on enemy ship.ogg [2016-05-20 10:31:06] ############## LOADING RESOURCE 0022_spaceship enemy - hit small explosion small enemy ship blow up [2016-05-20 10:31:06] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - hit small explosion small enemy ship blow up.ogg [2016-05-20 10:31:06] ############## LOADING RESOURCE 0022_spaceship user - collision with asteroid large [2016-05-20 10:31:06] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - collision with asteroid large.ogg [2016-05-20 10:31:06] ############## LOADING RESOURCE 0022_spaceship user - collision with asteroid small [2016-05-20 10:31:06] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - collision with asteroid small.wav [2016-05-20 10:31:06] ############## LOADING RESOURCE 0022_spaceship user - collision with metal large [2016-05-20 10:31:06] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - collision with metal large.ogg [2016-05-20 10:31:06] ############## LOADING RESOURCE 0022_spaceship user - collision with metal small [2016-05-20 10:31:06] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - collision with metal small.ogg [2016-05-20 10:31:06] ############## LOADING RESOURCE 0022_spaceship user - int. cockpit alarm 1 (loop) [2016-05-20 10:31:06] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - int. cockpit alarm 1 (loop).ogg [2016-05-20 10:31:06] ############## LOADING RESOURCE 0022_spaceship user - int. cockpit alarm 2 (loop) [2016-05-20 10:31:06] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - int. cockpit alarm 2 (loop).ogg [2016-05-20 10:31:06] ############## LOADING RESOURCE 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user - large impact with shields disabled metallic hit big [2016-05-20 10:31:06] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large impact with shields disabled metallic hit big.ogg [2016-05-20 10:31:06] ############## LOADING RESOURCE 0022_spaceship user - large impact with shields disabled metallic hit small [2016-05-20 10:31:06] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large impact with shields disabled metallic hit small.ogg [2016-05-20 10:31:06] ############## LOADING RESOURCE 0022_spaceship user - large impact with shields enabled synthetic hit big [2016-05-20 10:31:06] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large impact with shields enabled synthetic hit big.ogg [2016-05-20 10:31:06] ############## LOADING RESOURCE 0022_spaceship user - large impact with shields enabled synthetic hit small [2016-05-20 10:31:06] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large impact with shields enabled synthetic hit small.wav [2016-05-20 10:31:06] ############## LOADING RESOURCE 0022_spaceship user - laser gun single fire big [2016-05-20 10:31:06] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - laser gun single fire big.ogg [2016-05-20 10:31:06] ############## LOADING RESOURCE 0022_spaceship user - lightspeed space wind [2016-05-20 10:31:06] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - lightspeed space wind.ogg [2016-05-20 10:31:06] ############## LOADING RESOURCE 0022_spaceship user - lock on target unsuccessful tone [2016-05-20 10:31:06] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - lock on target unsuccessful tone.ogg [2016-05-20 10:31:06] ############## LOADING RESOURCE 0022_spaceship user - locked on target successful beep [2016-05-20 10:31:06] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - locked on target successful beep.ogg [2016-05-20 10:31:06] ############## LOADING RESOURCE 0022_spaceship user - locking on target pulse (loop) [2016-05-20 10:31:06] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - locking on target pulse (loop).ogg [2016-05-20 10:31:06] ############## LOADING RESOURCE 0022_spaceship user - medium engine thrusters end release gas [2016-05-20 10:31:06] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - medium engine thrusters end release gas.ogg [2016-05-20 10:31:06] ############## LOADING RESOURCE 0022_spaceship user - medium engine thrusters loop [2016-05-20 10:31:06] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - medium engine thrusters loop.ogg [2016-05-20 10:31:06] ############## LOADING RESOURCE 0022_spaceship user - medium engine thrusters start push gas [2016-05-20 10:31:06] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - medium engine thrusters start push gas.wav [2016-05-20 10:31:06] ############## LOADING RESOURCE 0022_spaceship user - ship turbulence heavy [2016-05-20 10:31:06] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - ship turbulence heavy.ogg [2016-05-20 10:31:06] ############## LOADING RESOURCE 0022_spaceship user - ship turbulence medium [2016-05-20 10:31:06] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - ship turbulence medium.ogg [2016-05-20 10:31:06] ############## LOADING RESOURCE 0022_spaceship user - ship turbulence small [2016-05-20 10:31:06] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - ship turbulence small.ogg [2016-05-20 10:31:06] ############## LOADING RESOURCE 0022_spaceship user - small engine thruster end release gas [2016-05-20 10:31:06] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - small engine thruster end release gas.wav [2016-05-20 10:31:06] ############## LOADING RESOURCE 0022_spaceship user - small engine thruster loop [2016-05-20 10:31:06] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - small engine thruster loop.ogg [2016-05-20 10:31:06] ############## LOADING RESOURCE 0022_spaceship user - small engine thrusters start push gas [2016-05-20 10:31:06] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - small engine thrusters start push gas.wav [2016-05-20 10:31:06] ############## LOADING RESOURCE 0022_spaceship user - turbo boost large [2016-05-20 10:31:06] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - turbo boost large.ogg [2016-05-20 10:31:06] ############## LOADING RESOURCE 0022_spaceship user - turbo boost medium [2016-05-20 10:31:06] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - turbo boost medium.ogg [2016-05-20 10:31:06] ############## LOADING RESOURCE 0022_spaceship user - turbo boost small [2016-05-20 10:31:06] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - turbo boost small.ogg [2016-05-20 10:31:06] ############## LOADING RESOURCE 0022_laser_cannon_1 [2016-05-20 10:31:06] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_laser_cannon_1.ogg [2016-05-20 10:31:06] ############## LOADING RESOURCE 0022_laser_cannon_1_burst [2016-05-20 10:31:06] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_laser_cannon_1_burst.ogg [2016-05-20 10:31:06] ############## LOADING RESOURCE 0022_laser_cannon_2 [2016-05-20 10:31:06] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_laser_cannon_2.ogg [2016-05-20 10:31:06] ############## LOADING RESOURCE 0022_laser_cannon_2_burst [2016-05-20 10:31:06] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_laser_cannon_2_burst.ogg [2016-05-20 10:31:06] ############## LOADING RESOURCE 0022_proton_torpedo_1 [2016-05-20 10:31:06] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_proton_torpedo_1.ogg [2016-05-20 10:31:06] ############## LOADING RESOURCE 0022_proton_torpedo_2 [2016-05-20 10:31:06] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_proton_torpedo_2.ogg [2016-05-20 10:31:06] ############## LOADING RESOURCE 0022_spaceship enemy - laser gun fire burst [2016-05-20 10:31:06] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship enemy - laser gun fire burst.ogg [2016-05-20 10:31:06] ############## LOADING RESOURCE 0022_spaceship enemy - laser gun single fire large [2016-05-20 10:31:06] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship enemy - laser gun single fire large.ogg [2016-05-20 10:31:06] ############## LOADING RESOURCE 0022_spaceship enemy - laser gun single fire medium [2016-05-20 10:31:06] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship enemy - laser gun single fire medium.ogg [2016-05-20 10:31:06] ############## LOADING RESOURCE 0022_spaceship enemy - laser gun single fire small [2016-05-20 10:31:06] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship enemy - laser gun single fire small.ogg [2016-05-20 10:31:06] ############## LOADING RESOURCE 0022_spaceship user - canon fire 1 [2016-05-20 10:31:06] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - canon fire 1.ogg [2016-05-20 10:31:06] ############## LOADING RESOURCE 0022_spaceship user - canon fire 2 [2016-05-20 10:31:06] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - canon fire 2.ogg [2016-05-20 10:31:07] ############## LOADING RESOURCE 0022_spaceship user - laser gun burst fire three [2016-05-20 10:31:07] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser gun burst fire three.ogg [2016-05-20 10:31:07] ############## LOADING RESOURCE 0022_spaceship user - laser gun burst fire two [2016-05-20 10:31:07] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser gun burst fire two.ogg [2016-05-20 10:31:07] ############## LOADING RESOURCE 0022_spaceship user - laser gun single fire medium [2016-05-20 10:31:07] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser gun single fire medium.ogg [2016-05-20 10:31:07] ############## LOADING RESOURCE 0022_spaceship user - laser gun single fire small [2016-05-20 10:31:07] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser gun single fire small.ogg [2016-05-20 10:31:07] ############## LOADING RESOURCE 0022_spaceship user - laser impact with shields disabled metallic hit big [2016-05-20 10:31:07] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser impact with shields disabled metallic hit big.ogg [2016-05-20 10:31:07] ############## LOADING RESOURCE 0022_spaceship user - laser impact with shields disabled metallic hit small [2016-05-20 10:31:07] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser impact with shields disabled metallic hit small.ogg [2016-05-20 10:31:07] ############## LOADING RESOURCE 0022_spaceship user - laser impact with shields enabled synthetic hit big [2016-05-20 10:31:07] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser impact with shields enabled synthetic hit big.ogg [2016-05-20 10:31:07] ############## LOADING RESOURCE 0022_spaceship user - laser impact with shields enabled synthetic hit small [2016-05-20 10:31:07] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser impact with shields enabled synthetic hit small.ogg [2016-05-20 10:31:07] ############## LOADING RESOURCE 0022_spaceship user - missile fire 1 [2016-05-20 10:31:07] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - missile fire 1.ogg [2016-05-20 10:31:07] ############## LOADING RESOURCE 0022_spaceship user - missile fire 2 [2016-05-20 10:31:07] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - missile fire 2.ogg [2016-05-20 10:31:07] ############## LOADING RESOURCE 0022_spaceship user - ricochet laser hits metal [2016-05-20 10:31:07] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - ricochet laser hits metal.ogg [2016-05-20 10:31:07] ############## LOADING RESOURCE 0022_spaceship user - special synthetic weapon fire 1 [2016-05-20 10:31:07] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - special synthetic weapon fire 1.ogg [2016-05-20 10:31:07] ############## LOADING RESOURCE 0022_spaceship user - special synthetic weapon fire 2 [2016-05-20 10:31:07] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - special synthetic weapon fire 2.ogg [2016-05-20 10:31:07] ############## LOADING RESOURCE 0022_spaceship user - special synthetic weapon recharged 1 [2016-05-20 10:31:07] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - special synthetic weapon recharged 1.ogg [2016-05-20 10:31:07] ############## LOADING RESOURCE 0022_spaceship user - special synthetic weapon recharged 2 [2016-05-20 10:31:07] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - special synthetic weapon recharged 2.ogg [2016-05-20 10:31:07] ############## LOADING RESOURCE Sky [2016-05-20 10:31:07] [SceneParser] now parsing scene: data//models/ground/\sky [2016-05-20 10:31:07] ... parse Mesh data//models/ground/\sky-sphere-mesh.mesh.xml 0 [2016-05-20 10:31:07] [UTIL] native buffer fetch took 482 ms; invoked GC: true; new size 181440; index: 3 [2016-05-20 10:31:08] [UTIL] native buffer fetch took 332 ms; invoked GC: true; new size 181440; index: 4 [2016-05-20 10:31:08] [UTIL] native buffer fetch took 503 ms; invoked GC: true; new size 120960; index: 5 [2016-05-20 10:31:08] ############## LOADING RESOURCE Box [2016-05-20 10:31:08] [SceneParser] now parsing scene: data//models/ground/\box [2016-05-20 10:31:08] ... parse Mesh data//models/ground/\Box.mesh.xml 0 [2016-05-20 10:31:08] [WARNING][ResourceLoader] File Does Not exist: data/models/ground/brick_normal.png [2016-05-20 10:31:08] ############## LOADING RESOURCE Sphere [2016-05-20 10:31:08] [SceneParser] now parsing scene: data//models/ground/\sphere-low [2016-05-20 10:31:08] ... parse Mesh data//models/ground/\planet-mesh.mesh.xml 0 [2016-05-20 10:31:08] ############## LOADING RESOURCE Cylinder [2016-05-20 10:31:08] [SceneParser] now parsing scene: data//models/ground/\cylinder [2016-05-20 10:31:08] ... parse Mesh data//models/ground/\Cylinder001.mesh.xml 0 [2016-05-20 10:31:09] ############## LOADING RESOURCE GeoSphere [2016-05-20 10:31:09] [SceneParser] now parsing scene: data//models/ground/\GeoSphere300x10 [2016-05-20 10:31:09] ... parse Mesh data//models/ground/\GeoSphere300x10.mesh.xml 0 [2016-05-20 10:31:09] ############## LOADING RESOURCE Planet [2016-05-20 10:31:09] [SceneParser] now parsing scene: data//models/ground/\planet [2016-05-20 10:31:09] ... parse Mesh data//models/ground/\Planet.mesh.xml 0 [2016-05-20 10:31:09] ############## LOADING RESOURCE Atmosphere [2016-05-20 10:31:09] [SceneParser] now parsing scene: data//models/ground/\atmosphere [2016-05-20 10:31:09] ... parse Mesh data//models/ground/\Atmosphere.mesh.xml 0 [2016-05-20 10:31:09] ############## LOADING RESOURCE Asteroid [2016-05-20 10:31:09] [SceneParser] now parsing scene: data//models/ground/\asteroid [2016-05-20 10:31:09] ... parse Mesh data//models/ground/\asteroid.mesh.xml 0 [2016-05-20 10:31:09] [WARNING][ResourceLoader] File Does Not exist: data/models/ground/asteroid_normal.jpg [2016-05-20 10:31:09] ############## LOADING RESOURCE ExaustPlum [2016-05-20 10:31:09] [SceneParser] now parsing scene: data//models/ground/\exaustplum [2016-05-20 10:31:09] ... parse Mesh data//models/ground/\ExaustPlum.mesh.xml 0 [2016-05-20 10:31:09] ############## LOADING RESOURCE SimpleBeam [2016-05-20 10:31:09] [SceneParser] now parsing scene: data//models/ground/\simplebeam [2016-05-20 10:31:09] ... parse Mesh data//models/ground/\beam.mesh.xml 0 [2016-05-20 10:31:09] ############## LOADING RESOURCE Arrow [2016-05-20 10:31:09] [SceneParser] now parsing scene: data//models/ground/\arrow [2016-05-20 10:31:09] ... parse Mesh data//models/ground/\arrow.mesh.xml 0 [2016-05-20 10:31:09] [WARNING][ResourceLoader] File Does Not exist: data/models/ground/arrow_normal.png [2016-05-20 10:31:09] ############## LOADING RESOURCE BlackHole [2016-05-20 10:31:09] [SceneParser] now parsing scene: data//models/ground/\blackhole [2016-05-20 10:31:09] ... parse Mesh data//models/ground/\blackhole.mesh.xml 0 [2016-05-20 10:31:09] ############## LOADING RESOURCE Debris00 [2016-05-20 10:31:09] [SceneParser] now parsing scene: data//models/ground/\BlDebris0 [2016-05-20 10:31:09] ... parse Mesh data//models/ground/\BlDebris_0.mesh.xml 0 [2016-05-20 10:31:09] ... parse Mesh data//models/ground/\BlDebris_1.mesh.xml 6 [2016-05-20 10:31:09] ... parse Mesh data//models/ground/\BlDebris_2.mesh.xml 12 [2016-05-20 10:31:09] ... parse Mesh data//models/ground/\BlDebris_3.mesh.xml 18 [2016-05-20 10:31:09] ... parse Mesh data//models/ground/\BlDebris_4.mesh.xml 24 [2016-05-20 10:31:09] ############## LOADING RESOURCE Tube [2016-05-20 10:31:09] [SceneParser] now parsing scene: data//models/ground/\fnTube [2016-05-20 10:31:09] ... parse Mesh data//models/ground/\fnTube.mesh.xml 0 [2016-05-20 10:31:09] ############## LOADING RESOURCE PowerSupplyBeam [2016-05-20 10:31:09] [SceneParser] now parsing scene: data//models/gear/Power/\AccPowerBeam [2016-05-20 10:31:09] ... parse Mesh data//models/gear/Power/\AccPowerBeam.mesh.xml 0 [2016-05-20 10:31:09] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/Power/powerbeam_normal.png [2016-05-20 10:31:09] ############## LOADING RESOURCE BuildInhibitor [2016-05-20 10:31:09] [SceneParser] now parsing scene: data//models/gear/Inhibitor/\AccBuildInhibitor [2016-05-20 10:31:09] ... parse Mesh data//models/gear/Inhibitor/\AccBuildInhibitor.mesh.xml 0 [2016-05-20 10:31:09] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/Inhibitor/buildinhibtitor_normal.png [2016-05-20 10:31:09] ############## LOADING RESOURCE HealingBeam [2016-05-20 10:31:09] [SceneParser] now parsing scene: data//models/gear/HealingBeam/\HealBeam [2016-05-20 10:31:09] ... parse Mesh data//models/gear/HealingBeam/\AccHeal.mesh.xml 0 [2016-05-20 10:31:09] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/HealingBeam/heal_normal.png [2016-05-20 10:31:09] ############## LOADING RESOURCE Fabricator [2016-05-20 10:31:09] [SceneParser] now parsing scene: data//models/gear/Fabricator/\AccFabricator [2016-05-20 10:31:09] ... parse Mesh data//models/gear/Fabricator/\AccFabricator.mesh.xml 0 [2016-05-20 10:31:09] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/Fabricator/accfabricator_normal.png [2016-05-20 10:31:09] ############## LOADING RESOURCE Pistol [2016-05-20 10:31:09] [SceneParser] now parsing scene: data//models/gear/Pistol/\AccPistol [2016-05-20 10:31:09] ... parse Mesh data//models/gear/Pistol/\AccPistol.mesh.xml 0 [2016-05-20 10:31:09] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/Pistol/WeapPistol_normal.png [2016-05-20 10:31:09] ############## LOADING RESOURCE Torch [2016-05-20 10:31:09] [SceneParser] now parsing scene: data//models/gear/Torch/\AccTorch [2016-05-20 10:31:09] ... parse Mesh data//models/gear/Torch/\AccTorch.mesh.xml 0 [2016-05-20 10:31:09] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/Torch/torch_normal.png [2016-05-20 10:31:09] ############## LOADING RESOURCE Helmet [2016-05-20 10:31:09] [SceneParser] now parsing scene: data//models/gear/Helmet/\AccHelmet [2016-05-20 10:31:09] ... parse Mesh data//models/gear/Helmet/\AccHelmet.mesh.xml 0 [2016-05-20 10:31:09] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/Helmet/playerhelm_normal.png [2016-05-20 10:31:09] ############## LOADING RESOURCE MarkerBeam [2016-05-20 10:31:09] [SceneParser] now parsing scene: data//models/gear/MarkerBeam/\AccMarkerBeam [2016-05-20 10:31:09] ... parse Mesh data//models/gear/MarkerBeam/\AccMarkerBeam.mesh.xml 0 [2016-05-20 10:31:09] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/MarkerBeam/marker_normal.png [2016-05-20 10:31:09] ############## LOADING RESOURCE Konata [2016-05-20 10:31:09] [SceneParser] now parsing scene: data//models/character/\konata [2016-05-20 10:31:09] ... parse Mesh data//models/character/\Character.mesh.xml 0 [2016-05-20 10:31:10] [WARNING][ResourceLoader] File Does Not exist: data/models/character/uvw_normal.png [2016-05-20 10:31:10] ############## LOADING RESOURCE PlayerMdl [2016-05-20 10:31:10] [SceneParser] now parsing scene: data//models/character/\PlayerMdl [2016-05-20 10:31:10] ... parse Mesh data//models/character/\PlayerMdl.mesh.xml 0 [2016-05-20 10:31:10] [WARNING][ResourceLoader] File Does Not exist: data/models/character/playertex_normal.png [2016-05-20 10:31:10] ############## LOADING RESOURCE HoppyLegs [2016-05-20 10:31:10] [SceneParser] now parsing scene: data//models/character/\hoppy_legs [2016-05-20 10:31:10] ... parse Mesh data//models/character/\MdlLegs.mesh.xml 0 [2016-05-20 10:31:10] [WARNING][ResourceLoader] File Does Not exist: data/models/character/hoppy_desert_normal.png [2016-05-20 10:31:10] ############## LOADING RESOURCE HoppyBody [2016-05-20 10:31:10] [SceneParser] now parsing scene: data//models/character/\hoppy_body [2016-05-20 10:31:10] ... parse Mesh data//models/character/\MdlBody.mesh.xml 0 [2016-05-20 10:31:10] [WARNING][ResourceLoader] File Does Not exist: data/models/character/hoppy_desert_normal.png [2016-05-20 10:31:10] ############## LOADING RESOURCE LegsArag [2016-05-20 10:31:10] [SceneParser] now parsing scene: data//models/character/\FaunQuadAracLegs [2016-05-20 10:31:10] ... parse Mesh data//models/character/\AracLeg.mesh.xml 0 [2016-05-20 10:31:10] [WARNING][ResourceLoader] File Does Not exist: data/models/character/QuadLegsTex01_normal.png [2016-05-20 10:31:10] ############## LOADING RESOURCE TorsoShell [2016-05-20 10:31:10] [SceneParser] now parsing scene: data//models/character/\FaunQuadBodyShell [2016-05-20 10:31:10] ... parse Mesh data//models/character/\FaunQBodyTorso.mesh.xml 0 [2016-05-20 10:31:10] [WARNING][ResourceLoader] File Does Not exist: data/models/character/QuadTorsoTex01_normal.png [2016-05-20 10:31:10] ############## LOADING RESOURCE Explision [2016-05-20 10:31:10] ############## LOADING RESOURCE CubeMesh [2016-05-20 10:31:10] ############## LOADING RESOURCE NoiseVolume [2016-05-20 10:31:11] [UTIL] native buffer fetch took 338 ms; invoked GC: true; new size 2097280; index: 0 [2016-05-20 10:31:11] ############## LOADING RESOURCE marple [2016-05-20 10:31:11] ############## LOADING RESOURCE LavaTex [2016-05-20 10:31:11] ############## LOADING RESOURCE ExplosionData [2016-05-20 10:31:11] EXPLOSION DATA: aggregation data: dim size: 128; total Memory used: 4 MB; max memory: 4 GB [2016-05-20 10:31:11] EXPLOSION DATA: ray info data: dim size: 16; total instances used: 4096 [2016-05-20 10:31:16] ############## LOADING RESOURCE SimpeStarField [2016-05-20 10:31:16] [GRAPHICS] set display mode: FULLSCREEN: false; dim: 1360 / 768 [2016-05-20 10:31:16] [GRAPHICS] WARNING Displaymode already set!!! [2016-05-20 10:31:16] [GRAPHICS] Viewport resized: 1360, 768 [2016-05-20 10:31:16] ############## LOADING RESOURCE Effects [2016-05-20 10:31:16] [RESOURCE] Loading effects [2016-05-20 10:31:17] [RESOURCE] Loading effects done [2016-05-20 10:31:17] ############## LOADING RESOURCE TradingSkins [2016-05-20 10:31:17] ############## LOADING RESOURCE SkyTexturefalse [2016-05-20 10:31:17] [RESOURCE] Loading background [2016-05-20 10:31:17] [RESOURCE] Loading background DONE [2016-05-20 10:31:17] ############## LOADING RESOURCE Occlusionfalse [2016-05-20 10:31:17] ############## LOADING RESOURCE Extract_Textures [2016-05-20 10:31:17] [TEXTURELOADER] Checking if textures exist: true [2016-05-20 10:31:17] ############## LOADING RESOURCE Defaultdata\.\textures\block\Default128 [2016-05-20 10:31:17] [RESOURCE] Loading cube textures [2016-05-20 10:31:18] [RESOURCE] Loading cube textures DONE [2016-05-20 10:31:18] ############## LOADING RESOURCE Defaultdata\.\textures\block\Default128normal [2016-05-20 10:31:19] [RESOURCE] emission texture present: true [2016-05-20 10:31:19] ############## LOADING RESOURCE Advanced Building Tutorial_full [2016-05-20 10:31:19] ############## LOADING RESOURCE Crafting Tutorial_factoryExp [2016-05-20 10:31:19] ############## LOADING RESOURCE Crafting Tutorial_powerRecipe [2016-05-20 10:31:19] ############## LOADING RESOURCE Weapon System Tutorial_combinationtable [2016-05-20 10:31:19] [GLFRAME] Content has been loaded [2016-05-20 10:31:19] [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere/SkyFromSpace.vert; data//shader/atmosphere/SkyFromSpace.frag [2016-05-20 10:31:20] [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere/SkyFromAtmosphere.vert; data//shader/atmosphere/SkyFromAtmosphere.frag [2016-05-20 10:31:20] [INIT][CLIENT][SHADER] Loading Shader: data//shader/perpixel/perpixel.vert.glsl; data//shader/perpixel/perpixel.frag.glsl [2016-05-20 10:31:20] [INIT][CLIENT][SHADER] Loading Shader: data//shader/blackhole/blackhole.vert.glsl; data//shader/blackhole/blackhole.frag.glsl [2016-05-20 10:31:20] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/selectionSingle.vert.glsl; data//shader/cube/selectionSingle.frag.glsl [2016-05-20 10:31:20] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/selectionSolid.vert.glsl; data//shader/cube/selectionSolid.frag.glsl [2016-05-20 10:31:20] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/beamHitSingle.vert.glsl; data//shader/cube/beamHitSingle.frag.glsl [2016-05-20 10:31:20] [INIT][CLIENT][SHADER] Loading Shader: data//shader/plasma/plasma.vert.glsl; data//shader/plasma/plasma.frag.glsl [2016-05-20 10:31:20] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/godrays.vert.glsl; data//shader/bloom/godrays.frag.glsl [2016-05-20 10:31:20] [INIT][CLIENT][SHADER] Loading Shader: data//shader/tubes/tube.vert.glsl; data//shader/tubes/tube.frag.glsl [2016-05-20 10:31:20] [INIT][CLIENT][SHADER] Loading Shader: data//shader/ocDistortion/ocDistortion_vert.glsl; data//shader/ocDistortion/ocDistortion_frag.glsl [2016-05-20 10:31:20] [INIT][CLIENT][SHADER] Loading Shader: data//shader/simplebeam/simplebeam.vert.glsl; data//shader/simplebeam/simplebeam.frag.glsl [2016-05-20 10:31:20] [INIT][CLIENT][SHADER] Loading Shader: data//shader/transporter/transporter.vert.glsl; data//shader/transporter/transporter.frag.glsl [2016-05-20 10:31:20] [INIT][CLIENT][SHADER] Loading Shader: data//shader/pulse/pulse.vert.glsl; data//shader/pulse/pulse.frag.glsl [2016-05-20 10:31:20] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bump.vert; data//shader/bump.frag [2016-05-20 10:31:20] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/standard/projectile.vsh; data//shader/projectiles/standard/projectile.fsh [2016-05-20 10:31:20] [INIT][CLIENT][SHADER] Loading Shader: data//shader/texture/wrap.vert.glsl; data//shader/texture/wrap.frag.glsl [2016-05-20 10:31:20] [INIT][CLIENT][SHADER] Loading Shader: data//shader/scanline/scanline.vert.glsl; data//shader/scanline/scanline.frag.glsl [2016-05-20 10:31:20] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/trail/projectileTrail.vsh; data//shader/projectiles/trail/projectileTrail.fsh [2016-05-20 10:31:20] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/standard/projectileQuad.vsh; data//shader/projectiles/standard/projectileQuad.fsh [2016-05-20 10:31:20] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/beam/projectileQuad.vsh; data//shader/projectiles/beam/projectileQuad.fsh [2016-05-20 10:31:20] [INIT][CLIENT][SHADER] Loading Shader: data//shader/explosion/explosion.vsh; data//shader/explosion/explosion.fsh [2016-05-20 10:31:20] [INIT][CLIENT][SHADER] Loading Shader: data//shader/spacedustExt/spacedust.vsh; data//shader/spacedustExt/spacedust.fsh [2016-05-20 10:31:20] [INIT][CLIENT][SHADER] Loading Shader: data//shader/planet.vert.glsl; data//shader/planet.frag.glsl [2016-05-20 10:31:20] [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere.vert.glsl; data//shader/atmosphere.frag.glsl [2016-05-20 10:31:20] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom.vert.glsl; data//shader/bloom2D.frag.glsl [2016-05-20 10:31:20] [INIT][CLIENT][SHADER] Loading Shader: data//shader/sun.vert.glsl; data//shader/sun.frag.glsl [2016-05-20 10:31:20] [INIT][CLIENT][SHADER] Loading Shader: data//shader/lava/lava.vert.glsl; data//shader/lava/lava.frag.glsl [2016-05-20 10:31:20] [INIT][CLIENT][SHADER] Loading Shader: data//shader/silhouette.vert.glsl; data//shader/silhouette.frag.glsl [2016-05-20 10:31:20] [INIT][CLIENT][SHADER] Loading Shader: data//shader/silhouette.vert.glsl; data//shader/silhouette2DAlpha.frag.glsl [2016-05-20 10:31:20] [INIT][CLIENT][SHADER] Loading Shader: data//shader/thruster/thruster.vert.glsl; data//shader/thruster/thruster.frag.glsl [2016-05-20 10:31:20] [INIT][CLIENT][SHADER] Loading Shader: data//shader/starsExt/stars.vsh; data//shader/starsExt/stars.fsh [2016-05-20 10:31:20] [INIT][CLIENT][SHADER] Loading Shader: data//shader/starsExt/field.vert.glsl; data//shader/starsExt/field.frag.glsl [2016-05-20 10:31:20] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bg.vert.glsl; data//shader/bg.frag.glsl [2016-05-20 10:31:20] [INIT][CLIENT][SHADER] Loading Shader: data//shader/hyperspace/tunnel.vert.glsl; data//shader/hyperspace/tunnel.frag.glsl [2016-05-20 10:31:20] [INIT][CLIENT][SHADER] Loading Shader: data//shader/starsExt/starsflare.vsh; data//shader/starsExt/starsflare.fsh [2016-05-20 10:31:20] [INIT][CLIENT][SHADER] Loading Shader: data//shader/hud/powerbar/powerbar.vert.glsl; data//shader/hud/powerbar/powerbar.frag.glsl [2016-05-20 10:31:20] [INIT][CLIENT][SHADER] Loading Shader: data//shader/hud/powerbar/powerbarHorizontal.vert.glsl; data//shader/hud/powerbar/powerbarHorizontal.frag.glsl [2016-05-20 10:31:20] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/simplecube.vsh; data//shader/cube/quads13/simplecube.fsh [2016-05-20 10:31:20] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-20 10:31:20] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-20 10:31:20] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-20 10:31:20] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-20 10:31:20] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-20 10:31:20] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-20 10:31:20] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-20 10:31:20] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-20 10:31:20] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-20 10:31:20] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-20 10:31:20] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-20 10:31:20] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-20 10:31:20] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-20 10:31:21] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-20 10:31:21] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-20 10:31:21] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-20 10:31:21] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-20 10:31:21] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-20 10:31:21] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-20 10:31:21] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-20 10:31:21] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-20 10:31:21] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-20 10:31:21] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-20 10:31:21] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-20 10:31:21] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-05-20 10:31:21] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/shard/shard.vert.glsl; data//shader/cube/shard/shard.frag.glsl [2016-05-20 10:31:21] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/shieldCube/shieldcube-3rd.vsh; data//shader/cube/shieldCube/shieldcube.fsh [2016-05-20 10:31:21] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/jumpCube/jumpcube.vsh; data//shader/cube/jumpCube/jumpcube.fsh [2016-05-20 10:31:21] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cubemap.vsh; data//shader/cubemap.fsh [2016-05-20 10:31:21] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/bloom.vert.glsl; data//shader/bloom/bloom1.frag.glsl [2016-05-20 10:31:21] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/bloom.vert.glsl; data//shader/bloom/bloom2.frag.glsl [2016-05-20 10:31:21] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/bloom.vert.glsl; data//shader/bloom/bloom3.frag.glsl [2016-05-20 10:31:21] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/bloom.vert.glsl; data//shader/bloom/bloom4.frag.glsl [2016-05-20 10:31:22] [CLIENT] creating galaxy (0, 0, 0); Stars: 3286; created in: 259ms [2016-05-20 10:31:22] [CLIENT][STARSKY] reloading stars [2016-05-20 10:31:22] [CLIENT] Stars: NEW SYSTEM: (-2147483648, -2147483648, -2147483648) [2016-05-20 10:31:22] [BG] updating field [2016-05-20 10:31:22] [STARFIELD] RECRATING WITH RESOLUTION: 2048 [2016-05-20 10:31:22] [FrameBuffer] creating frame buffer 2048 / 2048 [2016-05-20 10:31:22] [FrameBuffer] initializing frame buffer textures [2016-05-20 10:31:22] [FrameBuffer] creating frame buffer 2048 / 2048 [2016-05-20 10:31:22] [FrameBuffer] initializing frame buffer textures [2016-05-20 10:31:22] [CLIENT][BACKGROUND] generating background took: 18ms [2016-05-20 10:31:22] [GRAPHICS] TRY USING VBO MAPPED BUFFER: true [2016-05-20 10:31:22] [CLIENT][SOUND] Sound Volume Changed to 0.4 (current background lvl: 0.18) [2016-05-20 10:31:22] [SOUND] flag settings changed! [2016-05-20 10:31:22] [SERVER][UPDATE] WARNING: handleQueuedSynchronizedObjects update took 13 on Client(6) [2016-05-20 10:31:22] [CLIENT] FORMATING: [[SERVER]: nightrune has joined the game.]; type: String [2016-05-20 10:31:22] [CLIENT][CHAT] [message] [SERVER]: nightrune has joined the game. [2016-05-20 10:31:22] [CLIENT] UPDATING SECTOR FOR AICharacter[(ENTITY_CREATURE_1443061973947_0)(ShopKeep)(1583)] FROM -2 TO 1530 [2016-05-20 10:31:22] [CLIENT][TEXTURE][SYNCHRONIZER] ADDED TO UPDATE QUEUE: PlS[nightrune ; id(1529)(6)f(10248)] for PlS[nightrune ; id(1529)(6)f(10248)] [2016-05-20 10:31:22] [WORLDDRAWER] WARNING: DRAWER UPDATE OF Ship[asteroid_boi_3_181463763955608](1582) took 7 [2016-05-20 10:31:22] [WORLDDRAWER] WARNING: ADD TOOK 8 [2016-05-20 10:31:22] [DRAWER][WARNING] segManControllerUpdate took 11 ms [2016-05-20 10:31:22] [FACTIONMANAGER] Faction Invites Changed [2016-05-20 10:31:22] [FACTIONMANAGER] put relationship offer RelOffer[a=10012, b=10221, rel=NEUTRAL] on Client(6) [2016-05-20 10:31:22] [FACTIONMANAGER] put relationship offer RelOffer[a=10000, b=10012, rel=NEUTRAL] on Client(6) [2016-05-20 10:31:22] [FACTIONMANAGER] put relationship offer RelOffer[a=10338, b=10008, rel=FRIEND] on Client(6) [2016-05-20 10:31:22] [FACTIONMANAGER] put relationship offer RelOffer[a=10174, b=10120, rel=FRIEND] on Client(6) [2016-05-20 10:31:22] [FACTIONMANAGER] put relationship offer RelOffer[a=10056, b=10006, rel=NEUTRAL] on Client(6) [2016-05-20 10:31:22] [FACTIONMANAGER] put relationship offer RelOffer[a=10000, b=10052, rel=NEUTRAL] on Client(6) [2016-05-20 10:31:22] [FACTIONMANAGER] put relationship offer RelOffer[a=10158, b=10028, rel=FRIEND] on Client(6) [2016-05-20 10:31:22] [FACTIONMANAGER] put relationship offer RelOffer[a=10012, b=10255, rel=NEUTRAL] on Client(6) [2016-05-20 10:31:22] [FACTIONMANAGER] put relationship offer RelOffer[a=10012, b=10253, rel=NEUTRAL] on Client(6) [2016-05-20 10:31:22] [FACTIONMANAGER] put relationship offer RelOffer[a=10012, b=10147, rel=NEUTRAL] on Client(6) [2016-05-20 10:31:22] [FACTIONMANAGER] put relationship offer RelOffer[a=10012, b=10127, rel=NEUTRAL] on Client(6) [2016-05-20 10:31:22] [FACTIONMANAGER] put relationship offer RelOffer[a=10000, b=10006, rel=NEUTRAL] on Client(6) [2016-05-20 10:31:22] [FACTIONMANAGER] put relationship offer RelOffer[a=10028, b=10310, rel=NEUTRAL] on Client(6) [2016-05-20 10:31:22] [FACTIONMANAGER] put relationship offer RelOffer[a=10029, b=10006, rel=FRIEND] on Client(6) [2016-05-20 10:31:22] [FACTIONMANAGER] put relationship offer RelOffer[a=10193, b=10158, rel=FRIEND] on Client(6) [2016-05-20 10:31:22] [FACTIONMANAGER] put relationship offer RelOffer[a=10000, b=10127, rel=NEUTRAL] on Client(6) [2016-05-20 10:31:22] [FACTIONMANAGER] put relationship offer RelOffer[a=10220, b=10071, rel=NEUTRAL] on Client(6) [2016-05-20 10:31:22] [FACTIONMANAGER] put relationship offer RelOffer[a=10287, b=10158, rel=FRIEND] on Client(6) [2016-05-20 10:31:22] [FACTIONMANAGER] put relationship offer RelOffer[a=10000, b=10228, rel=NEUTRAL] on Client(6) [2016-05-20 10:31:22] [FACTIONMANAGER] put relationship offer RelOffer[a=10012, b=10176, rel=NEUTRAL] on Client(6) [2016-05-20 10:31:22] [FACTIONMANAGER] put relationship offer RelOffer[a=10027, b=10006, rel=NEUTRAL] on Client(6) [2016-05-20 10:31:22] [FACTIONMANAGER] put relationship offer RelOffer[a=10086, b=10029, rel=FRIEND] on Client(6) [2016-05-20 10:31:22] [FACTIONMANAGER] put relationship offer RelOffer[a=10338, b=10158, rel=FRIEND] on Client(6) [2016-05-20 10:31:22] [FACTIONMANAGER] put relationship offer RelOffer[a=10176, b=10125, rel=FRIEND] on Client(6) [2016-05-20 10:31:22] [FACTIONMANAGER] put relationship offer RelOffer[a=10016, b=10024, rel=FRIEND] on Client(6) [2016-05-20 10:31:22] [FACTIONMANAGER] Faction Offers Changed [2016-05-20 10:31:23] [CLIENT] WARNING: UPDATE OF (OTHER) SenableGameState(1) took 52 [2016-05-20 10:31:23] [CLIENT-CONTROLLER][WARNING] state update took 66ms [2016-05-20 10:31:23] [CLIENT][TEXTURE-SYNCH] requesting tex synch of PlS[nightrune ; id(1529)(6)f(10248)] [2016-05-20 10:31:23] [CLIENT] Client received new channel: all; creating... [2016-05-20 10:31:23] [CLIENT] Client received existing channel mod: all; CREATE [2016-05-20 10:31:23] [CLIENT] WARNING: member in channel: all already existed [2016-05-20 10:31:23] [CLIENT] Client received new channel: Permanent testchannel; creating... [2016-05-20 10:31:23] [CLIENT] Client received new channel: Testserver-Admins; creating... [2016-05-20 10:31:23] [CLIENT] Client received new channel: PARTY CHANNEL; creating... [2016-05-20 10:31:23] [CLIENT] Client received new channel: Faction10248; creating... [2016-05-20 10:31:23] [CLIENT] Client received existing channel mod: Faction10248; CREATE [2016-05-20 10:31:23] [CLIENT] WARNING: member in channel: Faction10248 already existed [2016-05-20 10:31:23] [CLIENT] successfully rejoined all; opening chat: false [2016-05-20 10:31:23] [CLIENT] successfully rejoined Faction10248; opening chat: false [2016-05-20 10:31:23] [FACTIONMANAGER] received news on vlient channel Client(6): FactionNewsPost [factionId=10248, op=ADMIN, date=1446139677900, message=Ownership of System default(7, 0, 0) has been revoked by ADMIN., permission=0] [2016-05-20 10:31:23] [FACTIONMANAGER] received news on vlient channel Client(6): FactionNewsPost [factionId=10248, op=Faction Point Reporter, date=1446139677759, message=Because of lack of faction points, you lost control over galaxy system(7, 0, 0), permission=0] [2016-05-20 10:31:23] [FACTIONMANAGER] received news on vlient channel Client(6): FactionNewsPost [factionId=10248, op=StormWing0, date=1440212983242, message=System default(7, 0, 0) has been claimed by StormWing0., permission=0] [2016-05-20 10:31:23] [FACTIONMANAGER] received news on vlient channel Client(6): FactionNewsPost [factionId=10248, op=StormWing0, date=1440212980137, message=Faction Home set to SWD Unarmed R100 Warpgate V1-101440212641940 by StormWing0., permission=0] [2016-05-20 10:31:23] [FACTIONMANAGER] received news on vlient channel Client(6): FactionNewsPost [factionId=10248, op=StormWing0, date=1455486000139, message=System default(7, 0, 0) has been claimed by StormWing0., permission=0] [2016-05-20 10:31:23] [SKIN] USING DEFAULT FOR PLAYER PlS[nightrune ; id(1529)(6)f(10248)] [2016-05-20 10:31:23] [SKIN] REMOVING TMP PATH: C:\Users\Sean\AppData\Roaming\StarMade\.\texTmp [2016-05-20 10:31:24] [CLIENT] WARNING ClientSegmentProvider QUEUE UPDATES TOOK 169 [2016-05-20 10:31:24] [CLIENT] WARNING: UPDATE OF Planet(1590)[s1589]none took 169 [2016-05-20 10:31:24] [CLIENT-CONTROLLER][WARNING] state update took 194ms [2016-05-20 10:31:24] [CLIENT] WARNING ClientSegmentProvider QUEUE UPDATES TOOK 60 [2016-05-20 10:31:24] [CLIENT] WARNING: UPDATE OF Planet(1590)[s1589]none took 61 [2016-05-20 10:31:24] [CLIENT-CONTROLLER][WARNING] state update took 73ms [2016-05-20 10:31:24] [CLIENT] WARNING: UPDATE OF Planet(1590)[s1589]none took 72 [2016-05-20 10:31:24] [CLIENT] WARNING: UPDATE OF Ship[asteroid_boi_3_181463763955608](1582) took 53 [2016-05-20 10:31:24] [CLIENT-CONTROLLER][WARNING] state update took 135ms [2016-05-20 10:31:25] DRAWING TIME OF 115 elements: 37(37.779064); unifroms: 0.0; pointer 0.0; upChk 0.0; frust 0.0; update 0.0; draw: 0.0; totD: 0.0 [2016-05-20 10:31:25] [CLIENT-CONTROLLER][WARNING] state update took 61ms [2016-05-20 10:31:25] USE BUFFER RANGE: true [2016-05-20 10:31:25] [CLIENT] WARNING ClientSegmentProvider QUEUE UPDATES TOOK 81 [2016-05-20 10:31:25] [CLIENT] WARNING: UPDATE OF Planet(1590)[s1589]none took 101 [2016-05-20 10:31:25] [CLIENT-CONTROLLER][WARNING] state update took 112ms [2016-05-20 10:31:25] [CLIENT] WARNING: UPDATE OF Planet(1590)[s1589]none took 61 [2016-05-20 10:31:25] [CLIENT-CONTROLLER][WARNING] state update took 65ms [2016-05-20 10:31:25] [CLIENT] Planet(1590)[s1589]none onAddRequestedSegment(s)/addImmediate/inProgress.remove Planet(1590)[s1589]none((-64, 0, 16))[s4096; Hash-14729819; id 5488] took 131 [2016-05-20 10:31:25] [CLIENT] WARNING: UPDATE OF Planet(1590)[s1589]none took 137 [2016-05-20 10:31:25] [CLIENTPROVIDER] Request for Planet(1590)[s1589]none took 133ms [2016-05-20 10:31:25] [CLIENT-CONTROLLER][WARNING] state update took 161ms [2016-05-20 10:31:26] [CLIENT][PlayerInput] successfully deactivated obfuscated.Z@67af9e82 [2016-05-20 10:31:26] [DELETE] Cleaning up playerCharacter for AIPlayer(ShopKeep, 1583) on Client(6) [2016-05-20 10:31:26] [ENTITIES] removed object from loaded state Ship[S-Class Dockerrl1](1558); 1558 [2016-05-20 10:31:26] [DELETE][Client(6)] Sendable 1558(Ship[S-Class Dockerrl1](1558)) Physically DELETING DONE and Notified! [2016-05-20 10:31:26] [ENTITIES] removed object from loaded state Ship[S-Class Dockerrl500](1538); 1538 [2016-05-20 10:31:26] [DELETE][Client(6)] Sendable 1538(Ship[S-Class Dockerrl500](1538)) Physically DELETING DONE and Notified! [2016-05-20 10:31:26] [ENTITIES] removed object from loaded state Ship[S-Class Docker](1561); 1561 [2016-05-20 10:31:26] [DELETE][Client(6)] Sendable 1561(Ship[S-Class Docker](1561)) Physically DELETING DONE and Notified! [2016-05-20 10:31:26] [ENTITIES] removed object from loaded state Ship[SB_Rat_MK1_u11446471768264rl4](1565); 1565 [2016-05-20 10:31:26] [DELETE][Client(6)] Sendable 1565(Ship[SB_Rat_MK1_u11446471768264rl4](1565)) Physically DELETING DONE and Notified! [2016-05-20 10:31:26] [ENTITIES] removed object from loaded state AICharacter[(ENTITY_CREATURE_1443061973947_0)(ShopKeep)(1583)]; 1583 [2016-05-20 10:31:26] [DELETE][Client(6)] Sendable 1583(AICharacter[(ENTITY_CREATURE_1443061973947_0)(ShopKeep)(1583)]) Physically DELETING DONE and Notified! [2016-05-20 10:31:26] [ENTITIES] removed object from loaded state Ship[SB_Rat_MK1_u11446471768264rl0](1548); 1548 [2016-05-20 10:31:26] [DELETE][Client(6)] Sendable 1548(Ship[SB_Rat_MK1_u11446471768264rl0](1548)) Physically DELETING DONE and Notified! [2016-05-20 10:31:26] [ENTITIES] removed object from loaded state Ship[Saints](1539); 1539 [2016-05-20 10:31:26] [DELETE][Client(6)] Sendable 1539(Ship[Saints](1539)) Physically DELETING DONE and Notified! [2016-05-20 10:31:26] [ENTITIES] removed object from loaded state Ship[S-Class Dockerrl10](1577); 1577 [2016-05-20 10:31:26] [DELETE][Client(6)] Sendable 1577(Ship[S-Class Dockerrl10](1577)) Physically DELETING DONE and Notified! [2016-05-20 10:31:26] [ENTITIES] removed object from loaded state Ship[Lancake2_1462536891513](1551); 1551 [2016-05-20 10:31:26] [DELETE][Client(6)] Sendable 1551(Ship[Lancake2_1462536891513](1551)) Physically DELETING DONE and Notified! [2016-05-20 10:31:26] [ENTITIES] removed object from loaded state Ship[S-Class Dockerrl40000](1553); 1553 [2016-05-20 10:31:26] [DELETE][Client(6)] Sendable 1553(Ship[S-Class Dockerrl40000](1553)) Physically DELETING DONE and Notified! [2016-05-20 10:31:26] [ENTITIES] removed object from loaded state Ship[SB_Rat_MK1_u11446471768264rl9](1545); 1545 [2016-05-20 10:31:26] [DELETE][Client(6)] Sendable 1545(Ship[SB_Rat_MK1_u11446471768264rl9](1545)) Physically DELETING DONE and Notified! [2016-05-20 10:31:26] [ENTITIES] removed object from loaded state Ship[S-Class Dockerrl40](1575); 1575 [2016-05-20 10:31:26] [DELETE][Client(6)] Sendable 1575(Ship[S-Class Dockerrl40](1575)) Physically DELETING DONE and Notified! [2016-05-20 10:31:26] [ENTITIES] removed object from loaded state Ship[S-Class Dockerrl400](1543); 1543 [2016-05-20 10:31:26] [DELETE][Client(6)] Sendable 1543(Ship[S-Class Dockerrl400](1543)) Physically DELETING DONE and Notified! [2016-05-20 10:31:26] [ENTITIES] removed object from loaded state Ship[SB_Rat_MK1_u11446471768264](1535); 1535 [2016-05-20 10:31:26] [DELETE][Client(6)] Sendable 1535(Ship[SB_Rat_MK1_u11446471768264](1535)) Physically DELETING DONE and Notified! [2016-05-20 10:31:26] [ENTITIES] removed object from loaded state Ship[NS-10 Nomad_1452201263781](1531); 1531 [2016-05-20 10:31:26] [DELETE][Client(6)] Sendable 1531(Ship[NS-10 Nomad_1452201263781](1531)) Physically DELETING DONE and Notified! [2016-05-20 10:31:26] [ENTITIES] removed object from loaded state Ship[SB_Rat_MK1_u11446471768264rl80](1570); 1570 [2016-05-20 10:31:26] [DELETE][Client(6)] Sendable 1570(Ship[SB_Rat_MK1_u11446471768264rl80](1570)) Physically DELETING DONE and Notified! [2016-05-20 10:31:26] [ENTITIES] removed object from loaded state Ship[S-Class Dockerrl4000](1541); 1541 [2016-05-20 10:31:26] [DELETE][Client(6)] Sendable 1541(Ship[S-Class Dockerrl4000](1541)) Physically DELETING DONE and Notified! [2016-05-20 10:31:26] [ENTITIES] removed object from loaded state [CLIENT ReSector(1530)true; (2, 2, 2); ]; 1530 [2016-05-20 10:31:26] [DELETE][Client(6)] Sendable 1530([CLIENT ReSector(1530)true; (2, 2, 2); ]) Physically DELETING DONE and Notified! [2016-05-20 10:31:26] [ENTITIES] removed object from loaded state Ship[S-Class Dockerrl5](1532); 1532 [2016-05-20 10:31:26] WARNING while checking neighbor: null; [CLIENT ReSector(1580)true; (-7, 22, 6); ]; 1530; 1580 [2016-05-20 10:31:26] [DELETE][Client(6)] Sendable 1532(Ship[S-Class Dockerrl5](1532)) Physically DELETING DONE and Notified! [2016-05-20 10:31:26] [ENTITIES] removed object from loaded state Ship[S-Class Dockerrl1000](1567); 1567 [2016-05-20 10:31:26] WARNING while checking neighbor: null; [CLIENT ReSector(1580)true; (-7, 22, 6); ]; 1530; 1580 [2016-05-20 10:31:26] [DELETE][Client(6)] Sendable 1567(Ship[S-Class Dockerrl1000](1567)) Physically DELETING DONE and Notified! [2016-05-20 10:31:26] [ENTITIES] removed object from loaded state Ship[Cruser MK IIIrl0](1544); 1544 [2016-05-20 10:31:26] WARNING while checking neighbor: null; [CLIENT ReSector(1580)true; (-7, 22, 6); ]; 1530; 1580 [2016-05-20 10:31:26] [DELETE][Client(6)] Sendable 1544(Ship[Cruser MK IIIrl0](1544)) Physically DELETING DONE and Notified! [2016-05-20 10:31:26] [ENTITIES] removed object from loaded state Ship[S-Class Dockerrl3000](1536); 1536 [2016-05-20 10:31:26] WARNING while checking neighbor: null; [CLIENT ReSector(1580)true; (-7, 22, 6); ]; 1530; 1580 [2016-05-20 10:31:26] [DELETE][Client(6)] Sendable 1536(Ship[S-Class Dockerrl3000](1536)) Physically DELETING DONE and Notified! [2016-05-20 10:31:26] [ENTITIES] removed object from loaded state Ship[SB_Rat_MK1_u11446471768264rl1](1569); 1569 [2016-05-20 10:31:26] WARNING while checking neighbor: null; [CLIENT ReSector(1580)true; (-7, 22, 6); ]; 1530; 1580 [2016-05-20 10:31:26] [DELETE][Client(6)] Sendable 1569(Ship[SB_Rat_MK1_u11446471768264rl1](1569)) Physically DELETING DONE and Notified! [2016-05-20 10:31:26] [ENTITIES] removed object from loaded state Ship[SB_Rat_MK1_u11446471768264rl5](1574); 1574 [2016-05-20 10:31:26] WARNING while checking neighbor: null; [CLIENT ReSector(1580)true; (-7, 22, 6); ]; 1530; 1580 [2016-05-20 10:31:26] [DELETE][Client(6)] Sendable 1574(Ship[SB_Rat_MK1_u11446471768264rl5](1574)) Physically DELETING DONE and Notified! [2016-05-20 10:31:26] [ENTITIES] removed object from loaded state Ship[Pakito dev](1563); 1563 [2016-05-20 10:31:26] WARNING while checking neighbor: null; [CLIENT ReSector(1580)true; (-7, 22, 6); ]; 1530; 1580 [2016-05-20 10:31:26] [DELETE][Client(6)] Sendable 1563(Ship[Pakito dev](1563)) Physically DELETING DONE and Notified! [2016-05-20 10:31:26] [ENTITIES] removed object from loaded state Ship[S-Class Dockerrl30000](1559); 1559 [2016-05-20 10:31:26] WARNING while checking neighbor: null; [CLIENT ReSector(1580)true; (-7, 22, 6); ]; 1530; 1580 [2016-05-20 10:31:26] [DELETE][Client(6)] Sendable 1559(Ship[S-Class Dockerrl30000](1559)) Physically DELETING DONE and Notified! [2016-05-20 10:31:26] [ENTITIES] removed object from loaded state Ship[SB_Rat_MK1_u11446471768264rl70](1566); 1566 [2016-05-20 10:31:26] WARNING while checking neighbor: null; [CLIENT ReSector(1580)true; (-7, 22, 6); ]; 1530; 1580 [2016-05-20 10:31:26] [DELETE][Client(6)] Sendable 1566(Ship[SB_Rat_MK1_u11446471768264rl70](1566)) Physically DELETING DONE and Notified! [2016-05-20 10:31:26] [ENTITIES] removed object from loaded state Ship[ColonizationLog](1549); 1549 [2016-05-20 10:31:26] WARNING while checking neighbor: null; [CLIENT ReSector(1580)true; (-7, 22, 6); ]; 1530; 1580 [2016-05-20 10:31:26] [DELETE][Client(6)] Sendable 1549(Ship[ColonizationLog](1549)) Physically DELETING DONE and Notified! [2016-05-20 10:31:26] [ENTITIES] removed object from loaded state Ship[Comradecolonel2_1463432272726](1555); 1555 [2016-05-20 10:31:26] WARNING while checking neighbor: null; [CLIENT ReSector(1580)true; (-7, 22, 6); ]; 1530; 1580 [2016-05-20 10:31:26] [DELETE][Client(6)] Sendable 1555(Ship[Comradecolonel2_1463432272726](1555)) Physically DELETING DONE and Notified! [2016-05-20 10:31:26] [ENTITIES] removed object from loaded state Ship[S-Class Dockerrl0](1533); 1533 [2016-05-20 10:31:26] WARNING while checking neighbor: null; [CLIENT ReSector(1580)true; (-7, 22, 6); ]; 1530; 1580 [2016-05-20 10:31:26] [DELETE][Client(6)] Sendable 1533(Ship[S-Class Dockerrl0](1533)) Physically DELETING DONE and Notified! [2016-05-20 10:31:26] [ENTITIES] removed object from loaded state Ship[S-Class Dockerrl300](1560); 1560 [2016-05-20 10:31:26] WARNING while checking neighbor: null; [CLIENT ReSector(1580)true; (-7, 22, 6); ]; 1530; 1580 [2016-05-20 10:31:26] [DELETE][Client(6)] Sendable 1560(Ship[S-Class Dockerrl300](1560)) Physically DELETING DONE and Notified! [2016-05-20 10:31:26] [ENTITIES] removed object from loaded state SpaceStation[ENTITY_SPACESTATION_FreeBlocks(1552)]; 1552 [2016-05-20 10:31:26] WARNING while checking neighbor: null; [CLIENT ReSector(1580)true; (-7, 22, 6); ]; 1530; 1580 [2016-05-20 10:31:26] [DELETE][Client(6)] Sendable 1552(SpaceStation[ENTITY_SPACESTATION_FreeBlocks(1552)]) Physically DELETING DONE and Notified! [2016-05-20 10:31:26] [ENTITIES] removed object from loaded state Ship[S-Class Dockerrl100](1576); 1576 [2016-05-20 10:31:26] WARNING while checking neighbor: null; [CLIENT ReSector(1580)true; (-7, 22, 6); ]; 1530; 1580 [2016-05-20 10:31:26] [DELETE][Client(6)] Sendable 1576(Ship[S-Class Dockerrl100](1576)) Physically DELETING DONE and Notified! [2016-05-20 10:31:26] [ENTITIES] removed object from loaded state Ship[SB_Rat_MK1_u11446471768264rl30](1571); 1571 [2016-05-20 10:31:26] WARNING while checking neighbor: null; [CLIENT ReSector(1580)true; (-7, 22, 6); ]; 1530; 1580 [2016-05-20 10:31:26] [DELETE][Client(6)] Sendable 1571(Ship[SB_Rat_MK1_u11446471768264rl30](1571)) Physically DELETING DONE and Notified! [2016-05-20 10:31:26] [ENTITIES] removed object from loaded state Ship[SB_Rat_MK1_u11446471768264rl40](1556); 1556 [2016-05-20 10:31:26] WARNING while checking neighbor: null; [CLIENT ReSector(1580)true; (-7, 22, 6); ]; 1530; 1580 [2016-05-20 10:31:26] [DELETE][Client(6)] Sendable 1556(Ship[SB_Rat_MK1_u11446471768264rl40](1556)) Physically DELETING DONE and Notified! [2016-05-20 10:31:26] [ENTITIES] removed object from loaded state Ship[SB_Rat_MK1_u11446471768264rl8](1573); 1573 [2016-05-20 10:31:26] WARNING while checking neighbor: null; [CLIENT ReSector(1580)true; (-7, 22, 6); ]; 1530; 1580 [2016-05-20 10:31:26] [DELETE][Client(6)] Sendable 1573(Ship[SB_Rat_MK1_u11446471768264rl8](1573)) Physically DELETING DONE and Notified! [2016-05-20 10:31:26] [ENTITIES] removed object from loaded state Ship[S-Class Dockerrl50000](1579); 1579 [2016-05-20 10:31:26] WARNING while checking neighbor: null; [CLIENT ReSector(1580)true; (-7, 22, 6); ]; 1530; 1580 [2016-05-20 10:31:26] [DELETE][Client(6)] Sendable 1579(Ship[S-Class Dockerrl50000](1579)) Physically DELETING DONE and Notified! [2016-05-20 10:31:26] [ENTITIES] removed object from loaded state Ship[SB_Rat_MK1_u11446471768264rl3](1550); 1550 [2016-05-20 10:31:26] WARNING while checking neighbor: null; [CLIENT ReSector(1580)true; (-7, 22, 6); ]; 1530; 1580 [2016-05-20 10:31:26] [DELETE][Client(6)] Sendable 1550(Ship[SB_Rat_MK1_u11446471768264rl3](1550)) Physically DELETING DONE and Notified! [2016-05-20 10:31:26] [ENTITIES] removed object from loaded state Ship[SB_Rat_MK1_u11446471768264rl7](1537); 1537 [2016-05-20 10:31:26] WARNING while checking neighbor: null; [CLIENT ReSector(1580)true; (-7, 22, 6); ]; 1530; 1580 [2016-05-20 10:31:26] [DELETE][Client(6)] Sendable 1537(Ship[SB_Rat_MK1_u11446471768264rl7](1537)) Physically DELETING DONE and Notified! [2016-05-20 10:31:26] [ENTITIES] removed object from loaded state Ship[S-Class Dockerrl30](1554); 1554 [2016-05-20 10:31:26] WARNING while checking neighbor: null; [CLIENT ReSector(1580)true; (-7, 22, 6); ]; 1530; 1580 [2016-05-20 10:31:26] [DELETE][Client(6)] Sendable 1554(Ship[S-Class Dockerrl30](1554)) Physically DELETING DONE and Notified! [2016-05-20 10:31:26] [ENTITIES] removed object from loaded state Ship[S-Class Dockerrl4](1547); 1547 [2016-05-20 10:31:26] WARNING while checking neighbor: null; [CLIENT ReSector(1580)true; (-7, 22, 6); ]; 1530; 1580 [2016-05-20 10:31:26] [DELETE][Client(6)] Sendable 1547(Ship[S-Class Dockerrl4](1547)) Physically DELETING DONE and Notified! [2016-05-20 10:31:26] [ENTITIES] removed object from loaded state Ship[S-Class Dockerrl50](1557); 1557 [2016-05-20 10:31:26] WARNING while checking neighbor: null; [CLIENT ReSector(1580)true; (-7, 22, 6); ]; 1530; 1580 [2016-05-20 10:31:26] [DELETE][Client(6)] Sendable 1557(Ship[S-Class Dockerrl50](1557)) Physically DELETING DONE and Notified! [2016-05-20 10:31:26] [ENTITIES] removed object from loaded state Shop(1540); 1540 [2016-05-20 10:31:26] WARNING while checking neighbor: null; [CLIENT ReSector(1580)true; (-7, 22, 6); ]; 1530; 1580 [2016-05-20 10:31:26] [DELETE][Client(6)] Sendable 1540(Shop(1540)) Physically DELETING DONE and Notified! [2016-05-20 10:31:26] [ENTITIES] removed object from loaded state Ship[S-Class Dockerrl10000](1534); 1534 [2016-05-20 10:31:26] WARNING while checking neighbor: null; [CLIENT ReSector(1580)true; (-7, 22, 6); ]; 1530; 1580 [2016-05-20 10:31:26] [DELETE][Client(6)] Sendable 1534(Ship[S-Class Dockerrl10000](1534)) Physically DELETING DONE and Notified! [2016-05-20 10:31:26] [ENTITIES] removed object from loaded state Ship[S-Class Dockerrl3](1568); 1568 [2016-05-20 10:31:26] WARNING while checking neighbor: null; [CLIENT ReSector(1580)true; (-7, 22, 6); ]; 1530; 1580 [2016-05-20 10:31:26] [DELETE][Client(6)] Sendable 1568(Ship[S-Class Dockerrl3](1568)) Physically DELETING DONE and Notified! [2016-05-20 10:31:26] [ENTITIES] removed object from loaded state Ship[Cruser MK III](1578); 1578 [2016-05-20 10:31:26] WARNING while checking neighbor: null; [CLIENT ReSector(1580)true; (-7, 22, 6); ]; 1530; 1580 [2016-05-20 10:31:26] [DELETE][Client(6)] Sendable 1578(Ship[Cruser MK III](1578)) Physically DELETING DONE and Notified! [2016-05-20 10:31:26] [ENTITIES] removed object from loaded state Ship[Weapon test ship 4_1461520404615](1546); 1546 [2016-05-20 10:31:26] WARNING while checking neighbor: null; [CLIENT ReSector(1580)true; (-7, 22, 6); ]; 1530; 1580 [2016-05-20 10:31:26] [DELETE][Client(6)] Sendable 1546(Ship[Weapon test ship 4_1461520404615](1546)) Physically DELETING DONE and Notified! [2016-05-20 10:31:26] [ENTITIES] removed object from loaded state Ship[SB_Rat_MK1_u11446471768264rl00](1562); 1562 [2016-05-20 10:31:26] WARNING while checking neighbor: null; [CLIENT ReSector(1580)true; (-7, 22, 6); ]; 1530; 1580 [2016-05-20 10:31:26] [DELETE][Client(6)] Sendable 1562(Ship[SB_Rat_MK1_u11446471768264rl00](1562)) Physically DELETING DONE and Notified! [2016-05-20 10:31:26] [ENTITIES] removed object from loaded state Ship[S-Class Dockerrl5000](1564); 1564 [2016-05-20 10:31:26] WARNING while checking neighbor: null; [CLIENT ReSector(1580)true; (-7, 22, 6); ]; 1530; 1580 [2016-05-20 10:31:26] [DELETE][Client(6)] Sendable 1564(Ship[S-Class Dockerrl5000](1564)) Physically DELETING DONE and Notified! [2016-05-20 10:31:26] [ENTITIES] removed object from loaded state Ship[S-Class Dockerrl2](1542); 1542 [2016-05-20 10:31:26] WARNING while checking neighbor: null; [CLIENT ReSector(1580)true; (-7, 22, 6); ]; 1530; 1580 [2016-05-20 10:31:26] [DELETE][Client(6)] Sendable 1542(Ship[S-Class Dockerrl2](1542)) Physically DELETING DONE and Notified! [2016-05-20 10:31:26] [ENTITIES] removed object from loaded state Ship[minijumper1458597390394rl0](1572); 1572 [2016-05-20 10:31:26] WARNING while checking neighbor: null; [CLIENT ReSector(1580)true; (-7, 22, 6); ]; 1530; 1580 [2016-05-20 10:31:26] [DELETE][Client(6)] Sendable 1572(Ship[minijumper1458597390394rl0](1572)) Physically DELETING DONE and Notified! [2016-05-20 10:31:26] [CLIENT] UPDATING SECTOR FOR PlayerCharacter[(ENTITY_PLAYERCHARACTER_nightrune)(1718)] FROM -2 TO 1580 [2016-05-20 10:31:26] [CLIENT]: PlS[nightrune ; id(1529)(6)f(10248)] request control: null -> PlayerCharacter[(ENTITY_PLAYERCHARACTER_nightrune)(1718)] [2016-05-20 10:31:26] [CLIENT] client spawned character and player: PlayerCharacter[(ENTITY_PLAYERCHARACTER_nightrune)(1718)]; PlS[nightrune ; id(1529)(6)f(10248)] [2016-05-20 10:31:26] Client(6) [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_nightrune)(1718)] RECEIVED REMOTE GRAVITY: 1582 --- (0.0, 0.0, 0.0) [2016-05-20 10:31:26] PlayerCharacter[(ENTITY_PLAYERCHARACTER_nightrune)(1718)] GRAVITY UPDATE:::::: GRAV[ENTITY_SHIP_asteroid_boi_3_181463763955608(1582); (0.0, 0.0, 0.0)] [2016-05-20 10:31:26] [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_nightrune)(1718)] FLAG changed gravity on Client(6) Ship[asteroid_boi_3_181463763955608](1582) -> (0.0, 0.0, 0.0) [2016-05-20 10:31:26] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_nightrune)(1718)] Client(6) starting gravity change: (-1104.5029, -261.8166, 651.5919) [2016-05-20 10:31:26] Client(6)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_nightrune)(1718)] INITIALIZING GRAVITY FOR Ship[asteroid_boi_3_181463763955608](1582) [2016-05-20 10:31:26] [PLAYERCHARACTER] Client(6) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_nightrune)(1718)] gravity to: [WARNING] UNKNOWN SIDE -1 [2016-05-20 10:31:26] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_nightrune)(1718)] Client(6) starting gravity change DONE: source: Ship[asteroid_boi_3_181463763955608](1582) origin: (-1104.5029, -261.8166, 651.5919) [2016-05-20 10:31:26] [GHOST-OBJECT] SWEEP TEST TIME: 27 [2016-05-20 10:31:27] [CLIENT-CONTROLLER][WARNING] state update took 161ms [2016-05-20 10:31:27] [CLIENT] WARNING: Physics took 143 [2016-05-20 10:31:27] [DRAWER][WARNING] update took 18 ms [2016-05-20 10:31:27] [CLIENT] REQUESTING SYSTEM: (-1, 1, 0) [2016-05-20 10:31:27] [CONTROLLERSTATE] INCOMING REQUEST (NT) Client(6); PlS[nightrune ; id(1529)(6)f(10248)] CONTROLLER REQUEST RECEIVED ControllerUnitRequest [fromId=-1, toId=1718, hideExitedObject=false, fromParam=(0, 0, 0), toParam=(0, 0, 0)] [2016-05-20 10:31:27] [GHOST-OBJECT] SWEEP TEST TIME: 32 [2016-05-20 10:31:27] [CLIENT-CONTROLLER][WARNING] state update took 254ms [2016-05-20 10:31:27] [CLIENT] WARNING: Physics took 247 [2016-05-20 10:31:27] [CLIENT][SPAWN] Spawned on object: Ship[asteroid_boi_3_181463763955608](1582); (-1104.5029, -261.8166, 651.5919), local (0.0, 0.0, 0.0) -> (-1104.5029, -261.8166, 651.5919) [2016-05-20 10:31:27] [CLIENT][BUILDTOOLS] Reset area placement [2016-05-20 10:31:27] BACKGROUND SOUND: 0.14; 0.35; 0.4 [2016-05-20 10:31:27] [CONTROLLER][ADD-UNIT] (Client(6)): PlS[nightrune ; id(1529)(6)f(10248)] Added to controllers: PlayerCharacter[(ENTITY_PLAYERCHARACTER_nightrune)(1718)] [2016-05-20 10:31:27] [CLIENT] CURRENT MAIN CONTROLLING IS NOW: PlayerCharacter[(ENTITY_PLAYERCHARACTER_nightrune)(1718)]; at: (-1104.5029, -261.8166, 651.5919) [2016-05-20 10:31:27] [CLIENT] WARNING: UPDATE OF (OTHER) PlS[nightrune ; id(1529)(6)f(10248)] took 154 [2016-05-20 10:31:27] [CLIENT-CONTROLLER][WARNING] state update took 172ms [2016-05-20 10:31:27] [CLIENT][BUILDTOOLS] Reset area placement [2016-05-20 10:31:27] DRAWING TIME OF 410 elements: 40(39.85963); unifroms: 0.0; pointer 0.0; upChk 0.0; frust 0.0; update 0.0; draw: 0.0; totD: 0.0 [2016-05-20 10:31:27] DRAWING TIME OF 410 elements: 28(28.170189); unifroms: 0.0; pointer 0.0; upChk 0.0; frust 0.0; update 0.0; draw: 0.0; totD: 0.0 [2016-05-20 10:31:27] [WARPOUT] took up from current grav up (0.21341574, 0.92353463, 0.31864947) [2016-05-20 10:31:27] [KINEMATIC] Client(6) WARPING OUT OF COLLISION START for PlayerCharacter[(ENTITY_PLAYERCHARACTER_nightrune)(1718)]: FROM (-1104.5029, -261.8166, 651.5919); (-1104.5029, -261.8166, 651.5919) [2016-05-20 10:31:27] [WARPING OT OF COLLISION][CHECK_SINGLE] HIT -> cannot spawn here!! (-1104.5029, -261.8166, 651.5919) [2016-05-20 10:31:27] [WARPING OT OF COLLISION][CHECK_SINGLE] HIT -> cannot spawn here!! (-1104.2896, -260.89307, 651.9106) [2016-05-20 10:31:27] [WARPING OT OF COLLISION][CHECK_SINGLE] HIT -> cannot spawn here!! (-1105.3159, -261.8296, 652.1741) [2016-05-20 10:31:27] [WARPING OT OF COLLISION][CHECK_SINGLE] HIT -> cannot spawn here!! (-1103.69, -261.8036, 651.00977) [2016-05-20 10:31:27] [WARPING OT OF COLLISION][CHECK_SINGLE] HIT -> cannot spawn here!! (-1104.7163, -262.7401, 651.27325) [2016-05-20 10:31:27] [WARPING OT OF COLLISION][CHECK_SINGLE] HIT -> cannot spawn here!! (-1105.0448, -261.4333, 650.84393) [2016-05-20 10:31:27] [WARPING OT OF COLLISION][CHECK_SINGLE] HIT -> cannot spawn here!! (-1103.961, -262.1999, 652.3399) [2016-05-20 10:31:27] [WARPING OT OF COLLISION][CHECK_SINGLE] HIT -> cannot spawn here!! (-1104.2468, -260.70834, 651.9743) [2016-05-20 10:31:27] [WARPING OT OF COLLISION][CHECK WARP] NOHIT -> can spawn here!! (-1105.4785, -261.8322, 652.2905); Client(6) [2016-05-20 10:31:27] [PLAYERCHARACTER][ONPHYSICSADD][Client(6)] WARPING OUT OF COLLISION: PlayerCharacter[(ENTITY_PLAYERCHARACTER_nightrune)(1718)]: (-1104.5029, -261.8166, 651.5919) -> (-1105.4785, -261.8322, 652.2905) [2016-05-20 10:31:27] [REMOTETRANFORM][WARP] Client(6) SETTING WARP POSITION from (-1104.5029, -261.8166, 651.5919) TO (-1105.4785, -261.8322, 652.2905) for PlayerCharacter[(ENTITY_PLAYERCHARACTER_nightrune)(1718)] [2016-05-20 10:31:27] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_nightrune)(1718)] Client(6) starting gravity change: (-1105.4785, -261.8322, 652.2905) [2016-05-20 10:31:27] Client(6)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_nightrune)(1718)] INITIALIZING GRAVITY FOR Ship[asteroid_boi_3_181463763955608](1582) [2016-05-20 10:31:27] [PLAYERCHARACTER] Client(6) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_nightrune)(1718)] gravity to: [WARNING] UNKNOWN SIDE -1 [2016-05-20 10:31:27] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_nightrune)(1718)] Client(6) starting gravity change DONE: source: Ship[asteroid_boi_3_181463763955608](1582) origin: (-1105.4784, -261.83215, 652.29047) [2016-05-20 10:31:27] [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_nightrune)(1718)] FLAG changed gravity on Client(6) Ship[asteroid_boi_3_181463763955608](1582) -> (0.0, 0.0, 0.0) [2016-05-20 10:31:27] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_nightrune)(1718)] Client(6) starting gravity change: (-1105.4784, -261.83215, 652.29047) [2016-05-20 10:31:27] Client(6)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_nightrune)(1718)] INITIALIZING GRAVITY FOR Ship[asteroid_boi_3_181463763955608](1582) [2016-05-20 10:31:27] [PLAYERCHARACTER] Client(6) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_nightrune)(1718)] gravity to: [WARNING] UNKNOWN SIDE -1 [2016-05-20 10:31:27] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_nightrune)(1718)] Client(6) starting gravity change DONE: source: Ship[asteroid_boi_3_181463763955608](1582) origin: (-1105.4783, -261.83218, 652.29047) [2016-05-20 10:31:27] [CLIENT][POPUP] INFO: If you are stuck in a block, press UP. Time left to use this: 8 sec [2016-05-20 10:31:27] [CLIENT-CONTROLLER][WARNING] state update took 62ms [2016-05-20 10:31:27] [CLIENT] WARNING: Physics took 35 [2016-05-20 10:31:28] [CLIENT][BLOCKORIENTATION] BLOCK ORIENTATION FOR Grey Hull: FRONT [2016-05-20 10:31:28] [GHOST-OBJECT] SWEEP TEST TIME: 43 [2016-05-20 10:31:28] [CLIENT-CONTROLLER][WARNING] state update took 63ms [2016-05-20 10:31:28] [CLIENT] WARNING: Physics took 59 [2016-05-20 10:31:29] [DRAWER][WARNING] update took 27 ms [2016-05-20 10:31:32] [SEGDRAWER] not Disposed LEFT: 27/28 [2016-05-20 10:31:33] !!!! THIS DISPLAYS THE STACKTRACE OF A REGULAR GL FRAME EXIT [2016-05-20 10:31:33] org.schema.schine.graphicsengine.core.FinishedFrameException [2016-05-20 10:31:33] at obfuscated.atT.e(SourceFile:125) [2016-05-20 10:31:33] at obfuscated.ah.pressedSecondOption(SourceFile:340) [2016-05-20 10:31:33] at obfuscated.bw.callback(SourceFile:57) [2016-05-20 10:31:33] at org.schema.schine.network.client.GUICallbackController.execute(SourceFile:66) [2016-05-20 10:31:33] at obfuscated.aBY.a(SourceFile:179) [2016-05-20 10:31:33] at obfuscated.C.updateStateInput(SourceFile:1425) [2016-05-20 10:31:33] at obfuscated.atT.a(SourceFile:622) [2016-05-20 10:31:33] at obfuscated.atY.b(SourceFile:603) [2016-05-20 10:31:33] at obfuscated.O.e(SourceFile:804) [2016-05-20 10:31:33] at org.schema.game.common.Starter.startMainMenu(SourceFile:1219) [2016-05-20 10:31:33] at org.schema.game.common.Starter.main(SourceFile:1022) [2016-05-20 10:31:33] [CLIENT][PlayerInput] successfully deactivated obfuscated.ah@1cc311d2 [2016-05-20 10:31:33] [AUDIO] Cleaning up sound system [2016-05-20 10:31:33] SoundSystem shutting down... [2016-05-20 10:31:33] Author: Paul Lamb, www.paulscode.com [2016-05-20 10:31:33] [CLIENT] CLIENT SHUTDOWN. Dumping client data! [2016-05-20 10:31:33] [SENDABLESEGMENTVONTROLLER][WRITE] Client(6) skipping writing transient object Planet(1590)[s1589]none [2016-05-20 10:31:33] [SENDABLESEGMENTVONTROLLER][WRITE] Client(6) skipping writing transient object Planet(1593)[s1592]none [2016-05-20 10:31:33] [SENDABLESEGMENTVONTROLLER][WRITE] Client(6) skipping writing transient object Planet(1604)[s1603]none [2016-05-20 10:31:33] [SENDABLESEGMENTVONTROLLER][WRITE] Client(6) skipping writing transient object Planet(1581)[s1580]none [2016-05-20 10:31:33] [SENDABLESEGMENTVONTROLLER][WRITE] Client(6) skipping writing transient object Planet(1587)[s1586]none [2016-05-20 10:31:33] [SENDABLESEGMENTVONTROLLER][WRITE] Client(6) skipping writing transient object Planet(1607)[s1606]none [2016-05-20 10:31:33] [SENDABLESEGMENTVONTROLLER][WRITE] Client(6) skipping writing transient object Planet(1585)[s1584]none [2016-05-20 10:31:33] [SENDABLESEGMENTVONTROLLER][WRITE] Client(6) skipping writing transient object Planet(1598)[s1597]none [2016-05-20 10:31:33] [SENDABLESEGMENTVONTROLLER][WRITE] Client(6) skipping writing transient object Planet(1596)[s1595]none [2016-05-20 10:31:33] [CLIENT] CLIENT SHUTDOWN. client data saved! [2016-05-20 10:31:33] [CLIENT] CLIENT SHUTDOWN. thread pool terminated! [2016-05-20 10:31:33] [GLFrame] terminated frame: exiting program; finished: true [2016-05-20 10:31:33] Exiting because of terminated frame [2016-05-20 10:31:33] org.schema.schine.network.client.ClientProcessor@5d8f1dcf sending logout [2016-05-20 10:31:33] [CLIENT] CLOSING SOCKET [2016-05-20 10:31:33] [CLIENT] CLOSING SOCKET [2016-05-20 10:31:33] java.net.SocketException: Socket closed [2016-05-20 10:31:33] at java.net.SocketInputStream.socketRead0(Native Method) [2016-05-20 10:31:33] at java.net.SocketInputStream.read(Unknown Source) [2016-05-20 10:31:33] at java.net.SocketInputStream.read(Unknown Source) [2016-05-20 10:31:33] at java.net.SocketInputStream.read(Unknown Source) [2016-05-20 10:31:33] at java.io.DataInputStream.readInt(Unknown Source) [2016-05-20 10:31:33] at org.schema.schine.network.client.ClientProcessor.run(SourceFile:333) [2016-05-20 10:31:33] at java.lang.Thread.run(Unknown Source) [2016-05-20 10:31:33] [CLIENT] SAVING CLIENT CHANNEL all Open: false; [2016-05-20 10:31:33] [CLIENT] SAVING CLIENT CHANNEL Faction10248 Open: false; [2016-05-20 10:31:33] [ClientProcessor] EXIT: Input Stream closed. Terminated Client Processor [2016-05-20 10:31:33] java.net.SocketException: Socket is closed [2016-05-20 10:31:33] at java.net.Socket.shutdownInput(Unknown Source) [2016-05-20 10:31:33] at org.schema.schine.network.client.ClientToServerConnection.disconnect(SourceFile:195) [2016-05-20 10:31:33] at obfuscated.C.j(SourceFile:3379) [2016-05-20 10:31:33] at obfuscated.Po.b(SourceFile:251) [2016-05-20 10:31:33] at org.schema.game.common.Starter.stopClient(SourceFile:1196) [2016-05-20 10:31:33] at obfuscated.gm.stopClient(SourceFile:1623) [2016-05-20 10:31:33] at obfuscated.P.run(SourceFile:114) [2016-05-20 10:31:33] at java.lang.Thread.run(Unknown Source) [2016-05-20 10:31:33] [CLIENT] chat channels saved