#version = 0 RADIAL_MENU = TAB //Radial Menu STRAFE_LEFT = A //(Character) Strafe Left STRAFE_RIGHT = D //(Character) Strafe right FORWARD = W //(Character) Forwards BACKWARDS = S //(Character) Backwards UP = E //(Character) Strafe Up DOWN = Q //(Character) Strafe Down STRAFE_LEFT_SHIP = A //(Ship) Strafe Left STRAFE_RIGHT_SHIP = D //(Ship) Strafe right FORWARD_SHIP = W //(Ship) Forwards BACKWARDS_SHIP = S //(Ship) Backwards UP_SHIP = SPACE //(Ship) Strafe Up DOWN_SHIP = LCONTROL //(Ship) Strafe Down ROTATE_LEFT_SHIP = Q //(Ship) Rotate Left ROTATE_RIGHT_SHIP = E //(Ship) Rotate Right PLAYER_LIST = F1 //Server Info / Player List DROP_ITEM = BACK //Drop Item RECORD_GIF = PAUSE //Record GIF animation NETWORK_STATS_PANEL = F6 //Open network stat panel LAG_STATS_PANEL = F7 //Open network stat panel OBJECT_VIEW_CAM = BACKSLASH //Auto-rotation camera SCROLL_MOUSE_ZOOM = LSHIFT //Wheel scroll zoom SCROLL_BOTTOM_BAR = LMENU //Wheel/Number weapon bar switch BRAKE = LSHIFT //Brake ROLL = LMENU //Roll Ship CHANGE_SHIP_MODE = Z //Change Ship Mode JUMP = SPACE //Jump GRAPPLING_HOOK = SPACE //Grapple (Align to ship) WALK = LSHIFT //Walk JUMP_TO_MODULE = X //Jump to module REBOOT_SYSTEMS = Y //Reboot Systems FREE_CAM = RSHIFT //Free Camera ENTER_SHIP = R //Exit Ship ACTIVATE = R //Activate Module TUTORIAL = F8 //Tutorial Screen CREW_CONTROL = LCONTROL //Crew Control STUCK_PROTECT = UP //Activate Stuck Protect SIT_ASTRONAUT = O //Sit SPAWN_SHIP = X //Spawn Ship SPAWN_SPACE_STATION = P //Spawn Space Station SELECT_MODULE = C //Select Module CONNECT_MODULE = V //Connect Module ASTRONAUT_ROTATE_BLOCK = LCONTROL //Block Rotate HELP_SCREEN = SLASH //Display/Hide Help Screen SHAPES_RADIAL_MENU = T //Open/Close Block Shape menu SWITCH_COCKPIT_SHIP_NEXT = UP //Next Docked Ship SWITCH_COCKPIT_SHIP_PREVIOUS = DOWN //Previous Docked Ship SWITCH_COCKPIT_SHIP_HOLD_FOR_CHAIN = RCONTROL //Plus up/down to switch chain SWITCH_COCKPIT_NEXT = RIGHT //Next Cockpit SWITCH_COCKPIT_PREVIOUS = LEFT //Previous Cockpit CHAT = RETURN //Chat SHOP_PANEL = B //Shop Menu INVENTORY_SWITCH_ITEM = LSHIFT //Fast switch inventory INVENTORY_PANEL = I //Inventory Menu WEAPON_PANEL = G //Weapon Menu NAVIGATION_PANEL = N //Navigation Menu AI_CONFIG_PANEL = SEMICOLON //AI Config Menu CATALOG_PANEL = U //Catalog Panel SELECT_ENTITY_NEXT = RBRACKET //Select Next Entity SELECT_ENTITY_PREV = LBRACKET //Select Previous Entity SELECT_NEAREST_ENTITY = APOSTROPHE //Select Nearest Entity SELECT_LOOK_ENTITY = F //Select Targeted Entity SELECT_OUTLINE = F //Outline selected Target ZOOM_MINIMAP = EQUALS //Zoom Minimap RELEASE_MOUSE = F2 //Release Mouse NEXT_CONTROLLER = RIGHT //Select next controller PREVIOUS_CONTROLLER = LEFT //Select prev controller SELECT_CORE = UP //Select core BUILD_MODE_FIX_CAM = LCONTROL //Advanced Build Mode ALIGN_SHIP = C //Align Ship Cam CANCEL_SHIP = V //Cancel Ship Movement SCREENSHOT_WITH_GUI = F5 //Screenshot (with GUI) SCREENSHOT_WITHOUT_GUI = F12 //Screenshot (without GUI) FACTION_MENU = H //Open Faction Menu MAP_PANEL = M //Map STRUCTURE_PANEL = DELETE //Structure Menu LEADERBOARD_PANEL = PERIOD //Show leaderboard FLEET_PANEL = K //Show Fleet Panel BUILD_MODE_FAST_MOVEMENT = LSHIFT //Hold for faster Build Mode Move KEY_BULK_CONNECTION_MOD = LSHIFT //Hold for bulk connect COPY_AREA_NEXT = NEXT //Copy Area Next Rotation COPY_AREA_PRIOR = PRIOR //Copy Area Prior Rotation COPY_AREA_X_AXIS = LSHIFT //Copy Area X Rotation (use next) COPY_AREA_Z_AXIS = LCONTROL //Copy Area Z Rotation (use next) PLAYER_TRADE_ACCEPT = J //Accept incoming trade request PLAYER_TRADE_CANCEL = L //Cancel incoming trade request