[2016-06-27 00:12:50] [VERION] loading version from install dir: ./ [2016-06-27 00:12:50] [VERSION] VERSION: 0.198.223 [2016-06-27 00:12:50] [VERSION] BUILD: 20160623_212422 [2016-06-27 00:12:50] #################### StarMade ####################### [2016-06-27 00:12:50] # version 0.198.223 - build 20160623_212422 # [2016-06-27 00:12:50] ##################################################### [2016-06-27 00:12:50] [SERIAL] "not retrieved" [2016-06-27 00:12:50] [TEXTURE-PACK] WARNING: ignoring lava.png: not a directory [2016-06-27 00:12:50] [TEXTURE-PACK] WARNING: ignoring lava.png.zip: not a directory [2016-06-27 00:12:50] [TEXTURE-PACK] WARNING: ignoring shield_tex.png: not a directory [2016-06-27 00:12:50] [TEXTURE-PACK] WARNING: ignoring shield_tex.png.zip: not a directory [2016-06-27 00:12:50] [TEXTURE-PACK] WARNING: ignoring lava.png: not a directory [2016-06-27 00:12:50] [TEXTURE-PACK] WARNING: ignoring lava.png.zip: not a directory [2016-06-27 00:12:50] [TEXTURE-PACK] WARNING: ignoring shield_tex.png: not a directory [2016-06-27 00:12:50] [TEXTURE-PACK] WARNING: ignoring shield_tex.png.zip: not a directory [2016-06-27 00:12:50] [SERVER] using world: world0; ./server-database/world0/ [2016-06-27 00:12:50] [INIT] Segment Database Path: /Users/kianlee/Library/Application Support/StarMade/./server-database/world0/DATA; exists? true; is Dir? true; creating dir sucessfull (gives false if exists)? false [2016-06-27 00:12:50] [LIBLOADER] OS Mac OS X - 10.11.5 [2016-06-27 00:12:50] [LIBLOADER] OS ARCHITECTURE x86_64 [2016-06-27 00:12:50] [LIBLOADER] LOADED MacOS NATIVE LIBRARIES [2016-06-27 00:12:50] [LIBLOADER] LOADED NATIVE LIBRARIES [2016-06-27 00:12:50] [LIBLOADER] FastNoiseSIMD Seed: 101 [2016-06-27 00:12:50] [LIBLOADER] FastNoiseSIMD Level: 3 [2016-06-27 00:12:50] [MAIN] CHECKING IF MIGRATION NECESSARY [2016-06-27 00:12:50] [MAIN] MIGRATION PROCESS DONE [2016-06-27 00:12:50] [MAIN] STARTING WITH ARGUMENTS: [-force, undefined, undefined, -port:4242, -auth 3adce93d840a8e2156a44d5ce14938151d288be25780891d8b43a160a26082a3] [2016-06-27 00:12:50] [LANGUAGE] loading language: english; Resolved to english [2016-06-27 00:12:50] [LANGUAGE] Loading English; Version: 0 [2016-06-27 00:12:50] [LANGUAGE] LOADED FONT PATH/NAME: font/Monda-Regular.ttf [2016-06-27 00:12:51] [GRAPHICS] set display mode: FULLSCREEN: false; dim: 1280 / 1024 [2016-06-27 00:12:51] ARB_SUPPORTED COULD NOT BE RETRIEVED [2016-06-27 00:12:52] [DISPLAY] ViewPort for Resolution: 1280x1024: 1280, 800 [2016-06-27 00:12:52] FILE CREATED: true [2016-06-27 00:12:52] [GLFrame] Open-GL initialized [2016-06-27 00:12:52] Running on thread: main Adapter: null Driver Version: null Vendor: NVIDIA Corporation OpenGL Version: 2.1 NVIDIA-10.10.10 310.42.25f01 Renderer: NVIDIA GeForce GT 750M OpenGL Engine [2016-06-27 00:12:52] [FONT] FONT PATH TO LOAD: font/Monda-Regular.ttf; false; true [2016-06-27 00:12:52] [FONT] created from font file: /Users/kianlee/Library/Application Support/StarMade/data/font/Monda-Regular.ttf [2016-06-27 00:12:52] [CLIENT] INITIALIZING LOADING SCREEN [2016-06-27 00:12:52] [TEXTURE] data/./image-resource/schine.png LOAD TAKEN: stream: 0 ms; data: 6 ms; create: 63 ms [2016-06-27 00:12:52] [TEXTURE] data/./image-resource/loadingscreen-background.png LOAD TAKEN: stream: 1 ms; data: 54 ms; create: 5 ms [2016-06-27 00:12:52] [TEXTURE] data/./image-resource/SM_logo_white_nostar.png LOAD TAKEN: stream: 1 ms; data: 3 ms; create: 1 ms [2016-06-27 00:12:52] [SceneParser] now parsing scene: data/./models/3Dlogo//3Dlogo [2016-06-27 00:12:52] ... parse Mesh data/./models/3Dlogo//3Dlogo.mesh.xml 0 [2016-06-27 00:12:52] ... parse Mesh data/./models/3Dlogo//3Dstar.mesh.xml 8 [2016-06-27 00:12:52] [GLFrame] loading content data [2016-06-27 00:12:52] [CLIENT] STARTING UP OPEN GL [2016-06-27 00:12:52] [SOUND] flag settings changed! [2016-06-27 00:12:52] [SOUND] flag settings changed! [2016-06-27 00:12:53] Starting up SoundSystem... [2016-06-27 00:12:53] Initializing LWJGL OpenAL [2016-06-27 00:12:53] (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org) [2016-06-27 00:12:53] OpenAL initialized. [2016-06-27 00:12:53] [SOUND] flag settings changed! [2016-06-27 00:12:53] [SOUND] flag settings changed! [2016-06-27 00:12:53] ############## LOADING RESOURCE ServerSettings [2016-06-27 00:12:53] ############## DONE IN 1 ms [2016-06-27 00:12:53] ############## LOADING RESOURCE MainMenuBackgroundShader [2016-06-27 00:12:53] [INIT][CLIENT][SHADER] Loading Shader: data//shader/loadingscreen/bg.vert.glsl; data//shader/loadingscreen/bg.frag.glsl [2016-06-27 00:12:53] ############## DONE IN 8 ms [2016-06-27 00:12:53] ############## LOADING RESOURCE ai-panel-gui- [2016-06-27 00:12:53] [TEXTURE] data//image-resource/ai-panel-gui-.png LOAD TAKEN: stream: 0 ms; data: 7 ms; create: 2 ms [2016-06-27 00:12:53] ############## DONE IN 9 ms [2016-06-27 00:12:53] ############## LOADING RESOURCE bar-4x1-gui- [2016-06-27 00:12:53] [TEXTURE] data//image-resource/bar-4x1-gui-.png LOAD TAKEN: stream: 0 ms; data: 6 ms; create: 1 ms [2016-06-27 00:12:53] ############## DONE IN 7 ms [2016-06-27 00:12:53] ############## LOADING RESOURCE bars [2016-06-27 00:12:53] [TEXTURE] data//image-resource/bars.png LOAD TAKEN: stream: 1 ms; data: 2 ms; create: 1 ms [2016-06-27 00:12:53] ############## DONE IN 4 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE box [2016-06-27 00:12:55] [TEXTURE] data//image-resource/box.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-06-27 00:12:55] ############## DONE IN 1 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE build-icons-00-16x16-gui- [2016-06-27 00:12:55] [TEXTURE] data//image-resource/build-icons-00-16x16-gui-.png LOAD TAKEN: stream: 1 ms; data: 19 ms; create: 4 ms [2016-06-27 00:12:55] ############## DONE IN 27 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE build-icons-01-16x16-gui- [2016-06-27 00:12:55] [TEXTURE] data//image-resource/build-icons-01-16x16-gui-.png LOAD TAKEN: stream: 0 ms; data: 11 ms; create: 4 ms [2016-06-27 00:12:55] ############## DONE IN 18 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE build-icons-02-16x16-gui- [2016-06-27 00:12:55] [TEXTURE] data//image-resource/build-icons-02-16x16-gui-.png LOAD TAKEN: stream: 1 ms; data: 13 ms; create: 1 ms [2016-06-27 00:12:55] ############## DONE IN 18 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE build-icons-extra-gui- [2016-06-27 00:12:55] [TEXTURE] data//image-resource/build-icons-extra-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-06-27 00:12:55] ############## DONE IN 0 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE buttons-8x8-gui- [2016-06-27 00:12:55] [TEXTURE] data//image-resource/buttons-8x8-gui-.png LOAD TAKEN: stream: 1 ms; data: 11 ms; create: 1 ms [2016-06-27 00:12:55] ############## DONE IN 14 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE catalog-panel-gui- [2016-06-27 00:12:55] [TEXTURE] data//image-resource/catalog-panel-gui-.png LOAD TAKEN: stream: 0 ms; data: 7 ms; create: 1 ms [2016-06-27 00:12:55] ############## DONE IN 8 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE crosshair-build-c-gui- [2016-06-27 00:12:55] [TEXTURE] data//image-resource/crosshair-build-c-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-06-27 00:12:55] ############## DONE IN 1 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE crosshair-c-gui- [2016-06-27 00:12:55] [TEXTURE] data//image-resource/crosshair-c-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-06-27 00:12:55] ############## DONE IN 1 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE crosshair-hit-c-gui- [2016-06-27 00:12:55] [TEXTURE] data//image-resource/crosshair-hit-c-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-06-27 00:12:55] ############## DONE IN 1 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE crosshair-missile-c-gui- [2016-06-27 00:12:55] [TEXTURE] data//image-resource/crosshair-missile-c-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-06-27 00:12:55] ############## DONE IN 1 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE crosshair-simple-c-gui- [2016-06-27 00:12:55] [TEXTURE] data//image-resource/crosshair-simple-c-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 1 ms [2016-06-27 00:12:55] ############## DONE IN 1 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE cubaton-counts-4x4-gui- [2016-06-27 00:12:55] [TEXTURE] data//image-resource/cubaton-counts-4x4-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-06-27 00:12:55] ############## DONE IN 1 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE cubaton-sprites-4x4-gui- [2016-06-27 00:12:55] [TEXTURE] data//image-resource/cubaton-sprites-4x4-gui-.png LOAD TAKEN: stream: 1 ms; data: 1 ms; create: 0 ms [2016-06-27 00:12:55] ############## DONE IN 2 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE detail [2016-06-27 00:12:55] [TEXTURE] data//image-resource/detail.png LOAD TAKEN: stream: 0 ms; data: 3 ms; create: 0 ms [2016-06-27 00:12:55] ############## DONE IN 3 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE detail_normal [2016-06-27 00:12:55] [TEXTURE] data//image-resource/detail_normal.png LOAD TAKEN: stream: 1 ms; data: 4 ms; create: 1 ms [2016-06-27 00:12:55] ############## DONE IN 7 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE dirtlense [2016-06-27 00:12:55] [TEXTURE] data//image-resource/dirtlense.png LOAD TAKEN: stream: 0 ms; data: 11 ms; create: 6 ms [2016-06-27 00:12:55] ############## DONE IN 17 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE dust [2016-06-27 00:12:55] [TEXTURE] data//image-resource/dust.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-06-27 00:12:55] ############## DONE IN 1 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE energy_tex [2016-06-27 00:12:55] [TEXTURE] data//image-resource/energy_tex.png LOAD TAKEN: stream: 0 ms; data: 3 ms; create: 0 ms [2016-06-27 00:12:55] ############## DONE IN 3 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE faction-personal-panel-gui- [2016-06-27 00:12:55] [TEXTURE] data//image-resource/faction-personal-panel-gui-.png LOAD TAKEN: stream: 0 ms; data: 6 ms; create: 1 ms [2016-06-27 00:12:55] ############## DONE IN 7 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE flare [2016-06-27 00:12:55] [TEXTURE] data//image-resource/flare.png LOAD TAKEN: stream: 0 ms; data: 3 ms; create: 0 ms [2016-06-27 00:12:55] ############## DONE IN 4 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE fontset-standard [2016-06-27 00:12:55] [TEXTURE] data//image-resource/fontset-standard.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-06-27 00:12:55] ############## DONE IN 2 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE gui/ingame/tools-16x16-gui- [2016-06-27 00:12:55] [TEXTURE] data//image-resource/gui/ingame/tools-16x16-gui-.png LOAD TAKEN: stream: 0 ms; data: 2 ms; create: 0 ms [2016-06-27 00:12:55] ############## DONE IN 6 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE gui/ingame/UI 16px Center_Case-gui- [2016-06-27 00:12:55] [TEXTURE] data//image-resource/gui/ingame/UI 16px Center_Case-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 1 ms [2016-06-27 00:12:55] ############## DONE IN 1 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE gui/ingame/UI 16px Horizontal-1x8-gui- [2016-06-27 00:12:55] [TEXTURE] data//image-resource/gui/ingame/UI 16px Horizontal-1x8-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-06-27 00:12:55] ############## DONE IN 1 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE gui/ingame/UI 16px Scanlines-gui- [2016-06-27 00:12:55] [TEXTURE] data//image-resource/gui/ingame/UI 16px Scanlines-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-06-27 00:12:55] ############## DONE IN 0 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE gui/ingame/UI 16px Stars-1x4-gui- [2016-06-27 00:12:55] [TEXTURE] data//image-resource/gui/ingame/UI 16px Stars-1x4-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-06-27 00:12:55] ############## DONE IN 1 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE gui/ingame/UI 16px Vertical-8x1-gui- [2016-06-27 00:12:55] [TEXTURE] data//image-resource/gui/ingame/UI 16px Vertical-8x1-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-06-27 00:12:55] ############## DONE IN 1 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE gui/ingame/UI 16px-1x4-gui- [2016-06-27 00:12:55] [TEXTURE] data//image-resource/gui/ingame/UI 16px-1x4-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 1 ms [2016-06-27 00:12:55] ############## DONE IN 1 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE gui/ingame/UI 16px-8x8-gui- [2016-06-27 00:12:55] [TEXTURE] data//image-resource/gui/ingame/UI 16px-8x8-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-06-27 00:12:55] ############## DONE IN 1 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE gui/ingame/UI 32px Center SBFalse [2016-06-27 00:12:55] [TEXTURE] data//image-resource/gui/ingame/UI 32px Center SBFalse.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-06-27 00:12:55] ############## DONE IN 1 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE gui/ingame/UI 32px Center SBFTrue [2016-06-27 00:12:55] [TEXTURE] data//image-resource/gui/ingame/UI 32px Center SBFTrue.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-06-27 00:12:55] ############## DONE IN 1 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE gui/ingame/UI 32px Corners-8x8-gui- [2016-06-27 00:12:55] [TEXTURE] data//image-resource/gui/ingame/UI 32px Corners-8x8-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-06-27 00:12:55] ############## DONE IN 2 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE gui/ingame/UI 32px Vertical-8x1-gui- [2016-06-27 00:12:55] [TEXTURE] data//image-resource/gui/ingame/UI 32px Vertical-8x1-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-06-27 00:12:55] ############## DONE IN 1 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE gui/ingame/UI 32px-horizontals-1x32-gui- [2016-06-27 00:12:55] [TEXTURE] data//image-resource/gui/ingame/UI 32px-horizontals-1x32-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 1 ms [2016-06-27 00:12:55] ############## DONE IN 1 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE gui/ingame/UI 8px Center_Background-gui- [2016-06-27 00:12:55] [TEXTURE] data//image-resource/gui/ingame/UI 8px Center_Background-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-06-27 00:12:55] ############## DONE IN 1 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE gui/ingame/UI 8px Center_Button-gui- [2016-06-27 00:12:55] [TEXTURE] data//image-resource/gui/ingame/UI 8px Center_Button-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 1 ms [2016-06-27 00:12:55] ############## DONE IN 1 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE gui/ingame/UI 8px Center_Filter-gui- [2016-06-27 00:12:55] [TEXTURE] data//image-resource/gui/ingame/UI 8px Center_Filter-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-06-27 00:12:55] ############## DONE IN 0 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE gui/ingame/UI 8px Center_Foreground-gui- [2016-06-27 00:12:55] [TEXTURE] data//image-resource/gui/ingame/UI 8px Center_Foreground-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-06-27 00:12:55] ############## DONE IN 0 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE gui/ingame/UI 8px Center_PopUp-gui- [2016-06-27 00:12:55] [TEXTURE] data//image-resource/gui/ingame/UI 8px Center_PopUp-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-06-27 00:12:55] ############## DONE IN 1 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE gui/ingame/UI 8px Center_Progress-gui- [2016-06-27 00:12:55] [TEXTURE] data//image-resource/gui/ingame/UI 8px Center_Progress-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-06-27 00:12:55] ############## DONE IN 0 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE gui/ingame/UI 8px Center_Textbox-gui- [2016-06-27 00:12:55] [TEXTURE] data//image-resource/gui/ingame/UI 8px Center_Textbox-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-06-27 00:12:55] ############## DONE IN 0 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE gui/ingame/UI 8px Corners-8x8-gui- [2016-06-27 00:12:55] [TEXTURE] data//image-resource/gui/ingame/UI 8px Corners-8x8-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-06-27 00:12:55] ############## DONE IN 2 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE gui/ingame/UI 8px Horizontal-1x16-gui- [2016-06-27 00:12:55] [TEXTURE] data//image-resource/gui/ingame/UI 8px Horizontal-1x16-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-06-27 00:12:55] ############## DONE IN 1 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE gui/ingame/UI 8px Notification-gui- copy [2016-06-27 00:12:55] [TEXTURE] data//image-resource/gui/ingame/UI 8px Notification-gui- copy.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-06-27 00:12:55] ############## DONE IN 0 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE gui/ingame/UI 8px Tooltip-gui- [2016-06-27 00:12:55] [TEXTURE] data//image-resource/gui/ingame/UI 8px Tooltip-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-06-27 00:12:55] ############## DONE IN 1 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE gui/ingame/UI 8px Vertical-32x1-gui- [2016-06-27 00:12:55] [TEXTURE] data//image-resource/gui/ingame/UI 8px Vertical-32x1-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-06-27 00:12:55] ############## DONE IN 1 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE gui/ingame/UI_MainTheme-2x2-gui- [2016-06-27 00:12:55] [TEXTURE] data//image-resource/gui/ingame/UI_MainTheme-2x2-gui-.png LOAD TAKEN: stream: 1 ms; data: 1 ms; create: 0 ms [2016-06-27 00:12:55] ############## DONE IN 2 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE gui/ingame/UI_MainThemeBg-gui- [2016-06-27 00:12:55] [TEXTURE] data//image-resource/gui/ingame/UI_MainThemeBg-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-06-27 00:12:55] ############## DONE IN 1 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE gui/ingame/UI_MainThemeLeftRight-1x2-gui- [2016-06-27 00:12:55] [TEXTURE] data//image-resource/gui/ingame/UI_MainThemeLeftRight-1x2-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-06-27 00:12:55] ############## DONE IN 1 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE gui/ingame/UI_MainThemeTopBottom-2x1-gui- [2016-06-27 00:12:55] [TEXTURE] data//image-resource/gui/ingame/UI_MainThemeTopBottom-2x1-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-06-27 00:12:55] ############## DONE IN 1 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE gui/menu/tools-16x16-gui- [2016-06-27 00:12:55] [TEXTURE] data//image-resource/gui/menu/tools-16x16-gui-.png LOAD TAKEN: stream: 0 ms; data: 2 ms; create: 0 ms [2016-06-27 00:12:55] ############## DONE IN 6 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE gui/menu/UI 16px Center_Case-gui- [2016-06-27 00:12:55] [TEXTURE] data//image-resource/gui/menu/UI 16px Center_Case-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-06-27 00:12:55] ############## DONE IN 0 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE gui/menu/UI 16px Horizontal-1x8-gui- [2016-06-27 00:12:55] [TEXTURE] data//image-resource/gui/menu/UI 16px Horizontal-1x8-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-06-27 00:12:55] ############## DONE IN 1 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE gui/menu/UI 16px Scanlines-gui- [2016-06-27 00:12:55] [TEXTURE] data//image-resource/gui/menu/UI 16px Scanlines-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-06-27 00:12:55] ############## DONE IN 1 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE gui/menu/UI 16px Stars-1x4-gui- [2016-06-27 00:12:55] [TEXTURE] data//image-resource/gui/menu/UI 16px Stars-1x4-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-06-27 00:12:55] ############## DONE IN 0 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE gui/menu/UI 16px Vertical-8x1-gui- [2016-06-27 00:12:55] [TEXTURE] data//image-resource/gui/menu/UI 16px Vertical-8x1-gui-.png LOAD TAKEN: stream: 0 ms; 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data: 0 ms; create: 0 ms [2016-06-27 00:12:55] ############## DONE IN 0 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE gui/menu/UI 8px Tooltip-gui- [2016-06-27 00:12:55] [TEXTURE] data//image-resource/gui/menu/UI 8px Tooltip-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-06-27 00:12:55] ############## DONE IN 0 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE gui/menu/UI 8px Vertical-32x1-gui- [2016-06-27 00:12:55] [TEXTURE] data//image-resource/gui/menu/UI 8px Vertical-32x1-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 1 ms [2016-06-27 00:12:55] ############## DONE IN 1 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE gui/menu/UI_MainTheme-2x2-gui- [2016-06-27 00:12:55] [TEXTURE] data//image-resource/gui/menu/UI_MainTheme-2x2-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-06-27 00:12:55] ############## DONE IN 1 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE gui/menu/UI_MainThemeBg-gui- [2016-06-27 00:12:55] [TEXTURE] data//image-resource/gui/menu/UI_MainThemeBg-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-06-27 00:12:55] ############## DONE IN 1 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE gui/menu/UI_MainThemeLeftRight-1x2-gui- [2016-06-27 00:12:55] [TEXTURE] data//image-resource/gui/menu/UI_MainThemeLeftRight-1x2-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-06-27 00:12:55] ############## DONE IN 1 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE gui/menu/UI_MainThemeTopBottom-2x1-gui- [2016-06-27 00:12:55] [TEXTURE] data//image-resource/gui/menu/UI_MainThemeTopBottom-2x1-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-06-27 00:12:55] ############## DONE IN 1 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE help-gui- [2016-06-27 00:12:55] [TEXTURE] data//image-resource/help-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-06-27 00:12:55] ############## DONE IN 1 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE hud-arrow-c-gui- [2016-06-27 00:12:55] [TEXTURE] data//image-resource/hud-arrow-c-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 1 ms [2016-06-27 00:12:55] ############## DONE IN 1 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE hud-arrow-gui- [2016-06-27 00:12:55] [TEXTURE] data//image-resource/hud-arrow-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-06-27 00:12:55] ############## DONE IN 1 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE hud-sides-left-gui- [2016-06-27 00:12:55] [TEXTURE] data//image-resource/hud-sides-left-gui-.png LOAD TAKEN: stream: 0 ms; data: 2 ms; create: 1 ms [2016-06-27 00:12:55] ############## DONE IN 3 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE hud-sides-right-gui- [2016-06-27 00:12:55] [TEXTURE] data//image-resource/hud-sides-right-gui-.png LOAD TAKEN: stream: 0 ms; data: 2 ms; create: 0 ms [2016-06-27 00:12:55] ############## DONE IN 3 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE hud-target-4x4-gui- [2016-06-27 00:12:55] [TEXTURE] data//image-resource/hud-target-4x4-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-06-27 00:12:55] ############## DONE IN 1 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE hud-target-c-4x4-gui- [2016-06-27 00:12:55] [TEXTURE] data//image-resource/hud-target-c-4x4-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 1 ms [2016-06-27 00:12:55] ############## DONE IN 2 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE HUD_Bar [2016-06-27 00:12:55] [TEXTURE] data//image-resource/HUD_Bar.png LOAD TAKEN: stream: 0 ms; data: 5 ms; create: 0 ms [2016-06-27 00:12:55] ############## DONE IN 6 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE HUD_CombatNote-gui- [2016-06-27 00:12:55] [TEXTURE] data//image-resource/HUD_CombatNote-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-06-27 00:12:55] ############## DONE IN 1 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE HUD_HorizontalBar-1x4-gui- [2016-06-27 00:12:55] [TEXTURE] data//image-resource/HUD_HorizontalBar-1x4-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-06-27 00:12:55] ############## DONE IN 1 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE HUD_Hotbar-8x2-gui- [2016-06-27 00:12:55] [TEXTURE] data//image-resource/HUD_Hotbar-8x2-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-06-27 00:12:55] ############## DONE IN 2 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE HUD_Hotbar-gui- [2016-06-27 00:12:55] [TEXTURE] data//image-resource/HUD_Hotbar-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 1 ms [2016-06-27 00:12:55] ############## DONE IN 2 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE HUD_Map-2x1-gui- [2016-06-27 00:12:55] [TEXTURE] data//image-resource/HUD_Map-2x1-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-06-27 00:12:55] ############## DONE IN 2 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE HUD_MapLarge-2x1-gui- [2016-06-27 00:12:55] [TEXTURE] data//image-resource/HUD_MapLarge-2x1-gui-.png LOAD TAKEN: stream: 0 ms; data: 5 ms; create: 0 ms [2016-06-27 00:12:55] ############## DONE IN 6 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE HUD_PlayerHP-1x4-gui- [2016-06-27 00:12:55] [TEXTURE] data//image-resource/HUD_PlayerHP-1x4-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-06-27 00:12:55] ############## DONE IN 1 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE HUD_pointers-c-8x8-gui- [2016-06-27 00:12:55] [TEXTURE] data//image-resource/HUD_pointers-c-8x8-gui-.png LOAD TAKEN: stream: 0 ms; data: 2 ms; create: 0 ms [2016-06-27 00:12:55] ############## DONE IN 3 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE hud_pointers-c-8x8 [2016-06-27 00:12:55] [TEXTURE] data//image-resource/hud_pointers-c-8x8.png LOAD TAKEN: stream: 0 ms; data: 3 ms; create: 0 ms [2016-06-27 00:12:55] ############## DONE IN 4 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE HUD_ServerNote-gui- [2016-06-27 00:12:55] [TEXTURE] data//image-resource/HUD_ServerNote-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-06-27 00:12:55] ############## DONE IN 1 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE HUD_ServerNote_Colour-gui- [2016-06-27 00:12:55] [TEXTURE] data//image-resource/HUD_ServerNote_Colour-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-06-27 00:12:55] ############## DONE IN 0 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE HUD_Sprites-8x8-gui- [2016-06-27 00:12:55] [TEXTURE] data//image-resource/HUD_Sprites-8x8-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-06-27 00:12:55] ############## DONE IN 1 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE HUD_Target-2x4-gui- [2016-06-27 00:12:55] [TEXTURE] data//image-resource/HUD_Target-2x4-gui-.png LOAD TAKEN: stream: 0 ms; data: 2 ms; create: 1 ms [2016-06-27 00:12:55] ############## DONE IN 3 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE icon [2016-06-27 00:12:55] [TEXTURE] data//image-resource/icon.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 1 ms [2016-06-27 00:12:55] ############## DONE IN 1 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE icon16 [2016-06-27 00:12:55] [TEXTURE] data//image-resource/icon16.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-06-27 00:12:55] ############## DONE IN 0 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE icon32 [2016-06-27 00:12:55] [TEXTURE] data//image-resource/icon32.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-06-27 00:12:55] ############## DONE IN 1 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE info-panel-big-gui- [2016-06-27 00:12:55] [TEXTURE] data//image-resource/info-panel-big-gui-.png LOAD TAKEN: stream: 0 ms; data: 5 ms; create: 1 ms [2016-06-27 00:12:55] ############## DONE IN 6 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE info-panel-gui- [2016-06-27 00:12:55] [TEXTURE] data//image-resource/info-panel-gui-.png LOAD TAKEN: stream: 0 ms; data: 2 ms; create: 0 ms [2016-06-27 00:12:55] ############## DONE IN 2 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE info [2016-06-27 00:12:55] [TEXTURE] data//image-resource/info.png LOAD TAKEN: stream: 0 ms; data: 6 ms; create: 1 ms [2016-06-27 00:12:55] ############## DONE IN 7 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE inventory-gui- [2016-06-27 00:12:55] [TEXTURE] data//image-resource/inventory-gui-.png LOAD TAKEN: stream: 0 ms; data: 6 ms; create: 1 ms [2016-06-27 00:12:55] ############## DONE IN 7 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE inventory-slot-gui- [2016-06-27 00:12:55] [TEXTURE] data//image-resource/inventory-slot-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-06-27 00:12:55] ############## DONE IN 1 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE inventory-slots-gui- [2016-06-27 00:12:55] [TEXTURE] data//image-resource/inventory-slots-gui-.png LOAD TAKEN: stream: 0 ms; data: 4 ms; create: 0 ms [2016-06-27 00:12:55] ############## DONE IN 4 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE inventory-slots-simple-gui- [2016-06-27 00:12:55] [TEXTURE] data//image-resource/inventory-slots-simple-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-06-27 00:12:55] ############## DONE IN 1 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE lens_flare-4x1-c- [2016-06-27 00:12:55] [TEXTURE] data//image-resource/lens_flare-4x1-c-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-06-27 00:12:55] ############## DONE IN 1 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE lens_flare [2016-06-27 00:12:55] [TEXTURE] data//image-resource/lens_flare.png LOAD TAKEN: stream: 1 ms; data: 1 ms; create: 0 ms [2016-06-27 00:12:55] ############## DONE IN 2 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE loadingscreen-background [2016-06-27 00:12:55] [TEXTURE] data//image-resource/loadingscreen-background.png LOAD TAKEN: stream: 1 ms; data: 16 ms; create: 2 ms [2016-06-27 00:12:55] ############## DONE IN 19 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE map-sprites-8x2-c-gui- [2016-06-27 00:12:55] [TEXTURE] data//image-resource/map-sprites-8x2-c-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-06-27 00:12:55] ############## DONE IN 1 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE menu-panel-gui- [2016-06-27 00:12:55] [TEXTURE] data//image-resource/menu-panel-gui-.png LOAD TAKEN: stream: 0 ms; data: 2 ms; create: 0 ms [2016-06-27 00:12:55] ############## DONE IN 2 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE meta-icons-00-16x16-gui- [2016-06-27 00:12:55] [TEXTURE] data//image-resource/meta-icons-00-16x16-gui-.png LOAD TAKEN: stream: 0 ms; data: 9 ms; create: 1 ms [2016-06-27 00:12:55] ############## DONE IN 12 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE missile [2016-06-27 00:12:55] [TEXTURE] data//image-resource/missile.png LOAD TAKEN: stream: 0 ms; data: 3 ms; create: 0 ms [2016-06-27 00:12:55] ############## DONE IN 4 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE navigation-panel-gui- [2016-06-27 00:12:55] [TEXTURE] data//image-resource/navigation-panel-gui-.png LOAD TAKEN: stream: 0 ms; data: 6 ms; create: 0 ms [2016-06-27 00:12:55] ############## DONE IN 6 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE optionsJoystick-gui- [2016-06-27 00:12:55] [TEXTURE] data//image-resource/optionsJoystick-gui-.png LOAD TAKEN: stream: 0 ms; data: 6 ms; create: 1 ms [2016-06-27 00:12:55] ############## DONE IN 7 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE optionsKeyboard-gui- [2016-06-27 00:12:55] [TEXTURE] data//image-resource/optionsKeyboard-gui-.png LOAD TAKEN: stream: 0 ms; data: 7 ms; create: 1 ms [2016-06-27 00:12:55] ############## DONE IN 8 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE optionsPanel-gui- [2016-06-27 00:12:55] [TEXTURE] data//image-resource/optionsPanel-gui-.png LOAD TAKEN: stream: 0 ms; data: 6 ms; create: 1 ms [2016-06-27 00:12:55] ############## DONE IN 7 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE panel-std-gui- [2016-06-27 00:12:55] [TEXTURE] data//image-resource/panel-std-gui-.png LOAD TAKEN: stream: 0 ms; data: 5 ms; create: 0 ms [2016-06-27 00:12:55] ############## DONE IN 6 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE planet-desert-diff [2016-06-27 00:12:55] [TEXTURE] data//image-resource/planet-desert-diff.png LOAD TAKEN: stream: 0 ms; 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data: 1 ms; create: 0 ms [2016-06-27 00:12:55] ############## DONE IN 2 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE powerbar-1x4-gui- [2016-06-27 00:12:55] [TEXTURE] data//image-resource/powerbar-1x4-gui-.png LOAD TAKEN: stream: 0 ms; data: 24 ms; create: 1 ms [2016-06-27 00:12:55] ############## DONE IN 25 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE powerbar-2x4-gui- [2016-06-27 00:12:55] [TEXTURE] data//image-resource/powerbar-2x4-gui-.png LOAD TAKEN: stream: 0 ms; data: 2 ms; create: 0 ms [2016-06-27 00:12:55] ############## DONE IN 3 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE QuadLegsTex01 [2016-06-27 00:12:55] [TEXTURE] data//image-resource/QuadLegsTex01.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-06-27 00:12:55] ############## DONE IN 1 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE QuadTorsoTex01 [2016-06-27 00:12:55] [TEXTURE] data//image-resource/QuadTorsoTex01.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-06-27 00:12:55] ############## DONE IN 2 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE radarBackground [2016-06-27 00:12:55] [TEXTURE] data//image-resource/radarBackground.png LOAD TAKEN: stream: 0 ms; 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data: 1 ms; create: 0 ms [2016-06-27 00:12:55] ############## DONE IN 2 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE shop-panel-gui- [2016-06-27 00:12:55] [TEXTURE] data//image-resource/shop-panel-gui-.png LOAD TAKEN: stream: 0 ms; data: 6 ms; create: 0 ms [2016-06-27 00:12:55] ############## DONE IN 6 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE shopinrange-gui- [2016-06-27 00:12:55] [TEXTURE] data//image-resource/shopinrange-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-06-27 00:12:55] ############## DONE IN 0 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE sidebar-gui- [2016-06-27 00:12:55] [TEXTURE] data//image-resource/sidebar-gui-.png LOAD TAKEN: stream: 0 ms; data: 4 ms; create: 0 ms [2016-06-27 00:12:55] ############## DONE IN 4 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE sidebarwep-gui- [2016-06-27 00:12:55] [TEXTURE] data//image-resource/sidebarwep-gui-.png LOAD TAKEN: stream: 0 ms; data: 3 ms; create: 1 ms [2016-06-27 00:12:55] ############## DONE IN 4 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE SM_logo_white_nostar [2016-06-27 00:12:55] [TEXTURE] data//image-resource/SM_logo_white_nostar.png LOAD TAKEN: stream: 0 ms; data: 2 ms; create: 1 ms [2016-06-27 00:12:55] ############## DONE IN 3 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE small-dialog-gui- [2016-06-27 00:12:55] [TEXTURE] data//image-resource/small-dialog-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-06-27 00:12:55] ############## DONE IN 1 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE smallinfo-panel-gui- [2016-06-27 00:12:55] [TEXTURE] data//image-resource/smallinfo-panel-gui-.png LOAD TAKEN: stream: 1 ms; data: 1 ms; create: 0 ms [2016-06-27 00:12:55] ############## DONE IN 3 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE smoke4 [2016-06-27 00:12:55] [TEXTURE] data//image-resource/smoke4.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-06-27 00:12:55] ############## DONE IN 1 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE smoke_alpha [2016-06-27 00:12:55] [TEXTURE] data//image-resource/smoke_alpha.png LOAD TAKEN: stream: 0 ms; data: 2 ms; create: 0 ms [2016-06-27 00:12:55] ############## DONE IN 2 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE smoke_color [2016-06-27 00:12:55] [TEXTURE] data//image-resource/smoke_color.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-06-27 00:12:55] ############## DONE IN 2 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE specmap2 [2016-06-27 00:12:55] [TEXTURE] data//image-resource/specmap2.png LOAD TAKEN: stream: 0 ms; data: 7 ms; create: 0 ms [2016-06-27 00:12:55] ############## DONE IN 7 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE star [2016-06-27 00:12:55] [TEXTURE] data//image-resource/star.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 1 ms [2016-06-27 00:12:55] ############## DONE IN 2 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE starColorMap-gui- [2016-06-27 00:12:55] [TEXTURE] data//image-resource/starColorMap-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-06-27 00:12:55] ############## DONE IN 0 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE starmade-icon [2016-06-27 00:12:55] [TEXTURE] data//image-resource/starmade-icon.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-06-27 00:12:55] ############## DONE IN 1 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE starmade-logo [2016-06-27 00:12:55] [TEXTURE] data//image-resource/starmade-logo.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-06-27 00:12:55] ############## DONE IN 2 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE starSprite [2016-06-27 00:12:55] [TEXTURE] data//image-resource/starSprite.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 1 ms [2016-06-27 00:12:55] ############## DONE IN 1 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE std-message-gui- [2016-06-27 00:12:55] [TEXTURE] data//image-resource/std-message-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-06-27 00:12:55] ############## DONE IN 1 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE stellarSprites-2x2-c- [2016-06-27 00:12:55] [TEXTURE] data//image-resource/stellarSprites-2x2-c-.png LOAD TAKEN: stream: 0 ms; data: 3 ms; create: 0 ms [2016-06-27 00:12:55] ############## DONE IN 4 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE structure-panel-gui- [2016-06-27 00:12:55] [TEXTURE] data//image-resource/structure-panel-gui-.png LOAD TAKEN: stream: 0 ms; data: 6 ms; create: 0 ms [2016-06-27 00:12:55] ############## DONE IN 6 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE sunSprite-c- [2016-06-27 00:12:55] [TEXTURE] data//image-resource/sunSprite-c-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 1 ms [2016-06-27 00:12:55] ############## DONE IN 1 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE symm-plane [2016-06-27 00:12:55] [TEXTURE] data//image-resource/symm-plane.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-06-27 00:12:55] ############## DONE IN 1 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE textinput-panel-gui- [2016-06-27 00:12:55] [TEXTURE] data//image-resource/textinput-panel-gui-.png LOAD TAKEN: stream: 0 ms; data: 2 ms; create: 0 ms [2016-06-27 00:12:55] ############## DONE IN 2 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE tools-16x16-gui- [2016-06-27 00:12:55] [TEXTURE] data//image-resource/tools-16x16-gui-.png LOAD TAKEN: stream: 1 ms; data: 2 ms; create: 0 ms [2016-06-27 00:12:55] ############## DONE IN 5 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE top-bar-gui- [2016-06-27 00:12:55] [TEXTURE] data//image-resource/top-bar-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-06-27 00:12:55] ############## DONE IN 2 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE UI 16px Center_Case-gui- [2016-06-27 00:12:55] [TEXTURE] data//image-resource/UI 16px Center_Case-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-06-27 00:12:55] ############## DONE IN 0 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE UI 16px Horizontal-1x8-gui- [2016-06-27 00:12:55] [TEXTURE] data//image-resource/UI 16px Horizontal-1x8-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 1 ms [2016-06-27 00:12:55] ############## DONE IN 1 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE UI 16px Scanlines-gui- [2016-06-27 00:12:55] [TEXTURE] data//image-resource/UI 16px Scanlines-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-06-27 00:12:55] ############## DONE IN 0 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE UI 16px Stars-1x4-gui- [2016-06-27 00:12:55] [TEXTURE] data//image-resource/UI 16px Stars-1x4-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-06-27 00:12:55] ############## DONE IN 1 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE UI 16px Vertical-8x1-gui- [2016-06-27 00:12:55] [TEXTURE] data//image-resource/UI 16px Vertical-8x1-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-06-27 00:12:55] ############## DONE IN 1 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE UI 16px-1x4-gui- [2016-06-27 00:12:55] [TEXTURE] data//image-resource/UI 16px-1x4-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-06-27 00:12:55] ############## DONE IN 0 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE UI 16px-8x8-gui- [2016-06-27 00:12:55] [TEXTURE] data//image-resource/UI 16px-8x8-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-06-27 00:12:55] ############## DONE IN 1 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE UI 32px Center SBFalse [2016-06-27 00:12:55] [TEXTURE] data//image-resource/UI 32px Center SBFalse.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-06-27 00:12:55] ############## DONE IN 0 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE UI 32px Center SBFTrue [2016-06-27 00:12:55] [TEXTURE] data//image-resource/UI 32px Center SBFTrue.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-06-27 00:12:55] ############## DONE IN 0 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE UI 32px Corners-8x8-gui- [2016-06-27 00:12:55] [TEXTURE] data//image-resource/UI 32px Corners-8x8-gui-.png LOAD TAKEN: stream: 0 ms; data: 2 ms; create: 0 ms [2016-06-27 00:12:55] ############## DONE IN 2 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE UI 32px Vertical-8x1-gui- [2016-06-27 00:12:55] [TEXTURE] data//image-resource/UI 32px Vertical-8x1-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-06-27 00:12:55] ############## DONE IN 1 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE UI 32px-horizontals-1x32-gui- [2016-06-27 00:12:55] [TEXTURE] data//image-resource/UI 32px-horizontals-1x32-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-06-27 00:12:55] ############## DONE IN 1 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE UI 8px Center_Background-gui- [2016-06-27 00:12:55] [TEXTURE] data//image-resource/UI 8px Center_Background-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-06-27 00:12:55] ############## DONE IN 1 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE UI 8px Center_Button-gui- [2016-06-27 00:12:55] [TEXTURE] data//image-resource/UI 8px Center_Button-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-06-27 00:12:55] ############## DONE IN 0 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE UI 8px Center_Filter-gui- [2016-06-27 00:12:55] [TEXTURE] data//image-resource/UI 8px Center_Filter-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-06-27 00:12:55] ############## DONE IN 1 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE UI 8px Center_Foreground-gui- [2016-06-27 00:12:55] [TEXTURE] data//image-resource/UI 8px Center_Foreground-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-06-27 00:12:55] ############## DONE IN 0 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE UI 8px Center_PopUp-gui- [2016-06-27 00:12:55] [TEXTURE] data//image-resource/UI 8px Center_PopUp-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-06-27 00:12:55] ############## DONE IN 1 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE UI 8px Center_Progress-gui- [2016-06-27 00:12:55] [TEXTURE] data//image-resource/UI 8px Center_Progress-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-06-27 00:12:55] ############## DONE IN 1 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE UI 8px Center_Textbox-gui- [2016-06-27 00:12:55] [TEXTURE] data//image-resource/UI 8px Center_Textbox-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-06-27 00:12:55] ############## DONE IN 0 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE UI 8px Corners-8x8-gui- [2016-06-27 00:12:55] [TEXTURE] data//image-resource/UI 8px Corners-8x8-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-06-27 00:12:55] ############## DONE IN 1 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE UI 8px Horizontal-1x16-gui- [2016-06-27 00:12:55] [TEXTURE] data//image-resource/UI 8px Horizontal-1x16-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-06-27 00:12:55] ############## DONE IN 0 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE UI 8px Notification-gui- copy [2016-06-27 00:12:55] [TEXTURE] data//image-resource/UI 8px Notification-gui- copy.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-06-27 00:12:55] ############## DONE IN 1 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE UI 8px Vertical-16x1-gui- [2016-06-27 00:12:55] [TEXTURE] data//image-resource/UI 8px Vertical-16x1-gui-.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-06-27 00:12:55] ############## DONE IN 0 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE UI_MainTheme-2x2-gui- [2016-06-27 00:12:55] [TEXTURE] data//image-resource/UI_MainTheme-2x2-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-06-27 00:12:55] ############## DONE IN 1 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE UI_MainThemeBg-gui- [2016-06-27 00:12:55] [TEXTURE] data//image-resource/UI_MainThemeBg-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-06-27 00:12:55] ############## DONE IN 1 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE UI_MainThemeLeftRight-1x2-gui- [2016-06-27 00:12:55] [TEXTURE] data//image-resource/UI_MainThemeLeftRight-1x2-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-06-27 00:12:55] ############## DONE IN 1 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE UI_MainThemeTopBottom-2x1-gui- [2016-06-27 00:12:55] [TEXTURE] data//image-resource/UI_MainThemeTopBottom-2x1-gui-.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-06-27 00:12:55] ############## DONE IN 1 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE unlink-weapon-dropzone-gui- [2016-06-27 00:12:55] [TEXTURE] data//image-resource/unlink-weapon-dropzone-gui-.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 1 ms [2016-06-27 00:12:55] ############## DONE IN 2 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE weapon-assign-panel-gui- [2016-06-27 00:12:55] [TEXTURE] data//image-resource/weapon-assign-panel-gui-.png LOAD TAKEN: stream: 0 ms; data: 6 ms; create: 0 ms [2016-06-27 00:12:55] ############## DONE IN 7 ms [2016-06-27 00:12:55] ############## LOADING RESOURCE CONFIG_HUD [2016-06-27 00:12:58] ############## DONE IN 2446 ms [2016-06-27 00:12:58] ############## LOADING RESOURCE CONFIG_GUI [2016-06-27 00:12:58] ############## DONE IN 10 ms [2016-06-27 00:12:58] [GLFRAME] Content has been loaded [2016-06-27 00:12:58] java.io.IOException: Cannot run program "./lib/ffmpeg/ffmpeg-mac": error=2, No such file or directory [2016-06-27 00:12:58] at java.lang.ProcessBuilder.start(ProcessBuilder.java:1047) [2016-06-27 00:12:58] at obfuscated.aAV.a(SourceFile:78) [2016-06-27 00:12:58] at obfuscated.aAW.a(SourceFile:47) [2016-06-27 00:12:58] at obfuscated.aAW.a(SourceFile:43) [2016-06-27 00:12:58] at obfuscated.aAX.(SourceFile:38) [2016-06-27 00:12:58] at obfuscated.MY.a(SourceFile:131) [2016-06-27 00:12:58] at obfuscated.avr.b(SourceFile:615) [2016-06-27 00:12:58] at obfuscated.P.e(SourceFile:908) [2016-06-27 00:12:58] at org.schema.game.common.Starter.startMainMenu(SourceFile:1148) [2016-06-27 00:12:58] at org.schema.game.common.Starter.main(SourceFile:941) [2016-06-27 00:12:58] Caused by: java.io.IOException: error=2, No such file or directory [2016-06-27 00:12:58] at java.lang.UNIXProcess.forkAndExec(Native Method) [2016-06-27 00:12:58] at java.lang.UNIXProcess.(UNIXProcess.java:185) [2016-06-27 00:12:58] at java.lang.ProcessImpl.start(ProcessImpl.java:130) [2016-06-27 00:12:58] at java.lang.ProcessBuilder.start(ProcessBuilder.java:1028) [2016-06-27 00:12:58] ... 9 more [2016-06-27 00:13:01] [JOYSTICK] cannot read default joystick file because it does not exist [2016-06-27 00:13:18] [CLIENT][PlayerInput] successfully deactivated obfuscated.Nt@3eb2492 [2016-06-27 00:13:18] [GUI] Offline Player Name Changed to [2016-06-27 00:13:18] [GUI] Offline Player Name Changed to cacalo3 [2016-06-27 00:13:18] [GUI] SELECTED SP INFO obfuscated.MW@d16256de [2016-06-27 00:13:23] [CLIENT][PlayerInput] successfully deactivated obfuscated.Om@2d2fdb80 [2016-06-27 00:13:25] [IO][COPY] FILE FROM /Users/kianlee/Library/Application Support/StarMade/./server-database/Chodes/CATALOG.cat to /Users/kianlee/Library/Application Support/StarMade/./server-database/world0/CATALOG.cat [2016-06-27 00:13:25] java.io.FileNotFoundException: ./server-database/Chodes/CATALOG.cat (No such file or directory) [2016-06-27 00:13:25] at java.io.FileInputStream.open(Native Method) [2016-06-27 00:13:25] at java.io.FileInputStream.(FileInputStream.java:146) [2016-06-27 00:13:25] at org.schema.game.common.updater.FileUtil.b(SourceFile:131) [2016-06-27 00:13:25] at obfuscated.W.pressedOK(SourceFile:256) [2016-06-27 00:13:25] at obfuscated.bg.callback(SourceFile:141) [2016-06-27 00:13:25] at org.schema.schine.network.client.GUICallbackController.execute(SourceFile:66) [2016-06-27 00:13:25] at obfuscated.aEq.a(SourceFile:188) [2016-06-27 00:13:25] at obfuscated.P.a(SourceFile:173) [2016-06-27 00:13:25] at obfuscated.MY.a(SourceFile:152) [2016-06-27 00:13:25] at obfuscated.avr.b(SourceFile:615) [2016-06-27 00:13:25] at obfuscated.P.e(SourceFile:908) [2016-06-27 00:13:25] at org.schema.game.common.Starter.startMainMenu(SourceFile:1148) [2016-06-27 00:13:25] at org.schema.game.common.Starter.main(SourceFile:941) [2016-06-27 00:13:25] [CLIENT][PlayerInput] successfully deactivated obfuscated.W@37ab6dfa [2016-06-27 00:13:26] [SERVER] using world: world0; ./server-database/world0/ [2016-06-27 00:13:26] [INIT] Segment Database Path: /Users/kianlee/Library/Application Support/StarMade/./server-database/world0/DATA; exists? true; is Dir? true; creating dir sucessfull (gives false if exists)? false [2016-06-27 00:13:26] [STARTER] template dir exists. overwriting template with current data [2016-06-27 00:13:26] [IO][COPY] FILE FROM /Users/kianlee/Library/Application Support/StarMade/./data/config/FactionConfig.xml to /Users/kianlee/Library/Application Support/StarMade/./customFactionConfig/FactionConfigTemplate.xml [2016-06-27 00:13:26] [IO][COPY] FILE FROM /Users/kianlee/Library/Application Support/StarMade/./data/config/customFactionConfigHOWTO.txt to /Users/kianlee/Library/Application Support/StarMade/./customFactionConfig/customFactionConfigHOWTO.txt [2016-06-27 00:13:26] [STARTER] template dir exists. overwriting template with current data [2016-06-27 00:13:26] [IO][COPY] FILE FROM /Users/kianlee/Library/Application Support/StarMade/./data/config/customBlockBehaviorConfigTemplate.xml to /Users/kianlee/Library/Application Support/StarMade/./customBlockBehaviorConfig/customBlockBehaviorConfigTemplate.xml [2016-06-27 00:13:26] [IO][COPY] FILE FROM /Users/kianlee/Library/Application Support/StarMade/./data/config/customBlockBehaviorConfigHOWTO.txt to /Users/kianlee/Library/Application Support/StarMade/./customBlockBehaviorConfig/customBlockBehaviorConfigHOWTO.txt [2016-06-27 00:13:26] [RESOURCES][CustomTextures] No need to create pack.zip. Hash matches (as rewriting a zip changes the hash on it) [2016-06-27 00:13:27] [INITIALIZE] REMOTE CLASSES REGISTERED [2016-06-27 00:13:27] [INITIALIZE] RESOURCE MANAGER INITIALIZED [2016-06-27 00:13:27] ERROR: no content in Resource: /Users/kianlee/Library/Application Support/StarMade/file:/Users/kianlee/Library/Application%20Support/StarMade/StarMade.jar!/org/schema/game/network/commands [2016-06-27 00:13:27] ################# Loading from JAR ##################### [2016-06-27 00:13:27] ######################################################## [2016-06-27 00:13:27] [INITIALIZE] REMOTE COMMANDS REGISTERED [2016-06-27 00:13:27] [INITIALIZE] SECURITY MANAGER SET [2016-06-27 00:13:27] [INITIALIZE] COMMAND ID's ASSIGNED. NOW READING BLOCK CONFIG [2016-06-27 00:13:27] [INITIALIZE] BLOCK CONFIGURATION READ [2016-06-27 00:13:27] [BLUEPRINT][MIGRATION] NO CONVERSION NEEDED: no old bb file exists: /Users/kianlee/Library/Application Support/StarMade/./blueprints/catalog.txt [2016-06-27 00:13:27] [SERVER] initializing [2016-06-27 00:13:27] java.lang.Exception: Server Shutdown: false [2016-06-27 00:13:27] at org.schema.schine.network.server.ServerState.setShutdown(SourceFile:253) [2016-06-27 00:13:27] at obfuscated.QS.run(SourceFile:1178) [2016-06-27 00:13:27] at java.lang.Thread.run(Thread.java:745) [2016-06-27 00:13:27] java.lang.Exception: Server created: true [2016-06-27 00:13:27] at org.schema.schine.network.server.ServerState.setCreated(SourceFile:261) [2016-06-27 00:13:27] at org.schema.schine.network.server.ServerState.(SourceFile:47) [2016-06-27 00:13:27] at obfuscated.aoQ.(SourceFile:302) [2016-06-27 00:13:27] at obfuscated.QS.run(SourceFile:1182) [2016-06-27 00:13:27] at java.lang.Thread.run(Thread.java:745) [2016-06-27 00:13:27] [SERVER] Server State Created! [2016-06-27 00:13:27] [CLIENT] initializing 0.198.223 (20160623_212422) [2016-06-27 00:13:27] [CLIENT] WAITING FOR SERVER [2016-06-27 00:13:27] [INIT] Seed File: /Users/kianlee/Library/Application Support/StarMade/./server-database/world0/.seed [2016-06-27 00:13:27] [SQL] Fetching connection (may take some if game crashed on the run before) [2016-06-27 00:13:28] [SQL] connection successfull [2016-06-27 00:13:28] [DATABASE] ENTITIES UID SIZE: 128 [2016-06-27 00:13:28] [DATABASE] FTL UID SIZE: 128 [2016-06-27 00:13:28] [DATABASE] SYSTEMS UID SIZE: 128 [2016-06-27 00:13:28] [SERVER] Request Thread pool size is: 25 [2016-06-27 00:13:28] EXPLOSION DATA: aggregation data: dim size: 128; total Memory used: 4 MB; max memory: 2 GB [2016-06-27 00:13:28] [EXPLOSION] DATA: ray info data: dim size: 16; total instances used: 4096 [2016-06-27 00:13:28] [EXPLOSION] Array init took 0 ms [2016-06-27 00:13:28] [EXPLOSION] 'Ray' File read took 4ms [2016-06-27 00:13:28] [EXPLOSION] DATA: sizeOrder size: 10485760 -> 40 MB [2016-06-27 00:13:28] [EXPLOSION] 'Order' File read took 105 ms [2016-06-27 00:13:28] [SERVER] port 4242 is open [2016-06-27 00:13:28] [SERVER] USING TCP... [2016-06-27 00:13:28] [PARSER] not parsed: idlingFloating [2016-06-27 00:13:28] [PARSER] not parsed: idlingGravity [2016-06-27 00:13:28] [PARSER] not parsed: dancingGravity [2016-06-27 00:13:28] [PARSER] not parsed: movingJumpingJumpUp [2016-06-27 00:13:28] [PARSER] not parsed: movingJumpingJumpDown [2016-06-27 00:13:28] [PARSER] not parsed: movingFallingStandard [2016-06-27 00:13:28] [PARSER] not parsed: movingFallingLedge [2016-06-27 00:13:28] [PARSER] not parsed: movingLandingShortFall [2016-06-27 00:13:28] [PARSER] not parsed: movingLandingMiddleFall [2016-06-27 00:13:28] [PARSER] not parsed: movingLandingLongFall [2016-06-27 00:13:28] [PARSER] not parsed: movingNoGravityGravToNoGrav [2016-06-27 00:13:28] [PARSER] not parsed: movingNoGravityNoGravToGrav [2016-06-27 00:13:28] [PARSER] not parsed: movingNoGravityFloatMoveN [2016-06-27 00:13:28] [PARSER] not parsed: movingNoGravityFloatMoveS [2016-06-27 00:13:28] [PARSER] not parsed: movingNoGravityFloatMoveUp [2016-06-27 00:13:28] [PARSER] not parsed: movingNoGravityFloatMoveDown [2016-06-27 00:13:28] [PARSER] not parsed: movingNoGravityFloatRot [2016-06-27 00:13:28] [PARSER] not parsed: movingNoGravityFloatHit [2016-06-27 00:13:28] [PARSER] not parsed: movingNoGravityFloatDeath [2016-06-27 00:13:28] [PARSER] not parsed: movingByFootCrawling [2016-06-27 00:13:28] [PARSER] not parsed: movingByFootCrawlingNorth [2016-06-27 00:13:28] [PARSER] not parsed: movingByFootCrawlingSouth [2016-06-27 00:13:28] [PARSER] not parsed: movingByFootCrawlingWest [2016-06-27 00:13:28] [PARSER] not parsed: movingByFootCrawlingEast [2016-06-27 00:13:28] [PARSER] not parsed: movingByFootCrawlingNorthEast [2016-06-27 00:13:28] [PARSER] not parsed: movingByFootCrawlingNorthWest [2016-06-27 00:13:28] [PARSER] not parsed: movingByFootCrawlingSouthWest [2016-06-27 00:13:28] [PARSER] not parsed: movingByFootCrawlingSouthEast [2016-06-27 00:13:28] [PARSER] not parsed: movingByFootSlowWalking [2016-06-27 00:13:28] [PARSER] not parsed: movingByFootSlowWalkingNorth [2016-06-27 00:13:28] [PARSER] not parsed: movingByFootSlowWalkingSouth [2016-06-27 00:13:28] [PARSER] not parsed: movingByFootSlowWalkingWest [2016-06-27 00:13:28] [PARSER] not parsed: movingByFootSlowWalkingEast [2016-06-27 00:13:28] [PARSER] not parsed: movingByFootSlowWalkingNorthEast [2016-06-27 00:13:28] [PARSER] not parsed: movingByFootSlowWalkingNorthWest [2016-06-27 00:13:28] [PARSER] not parsed: movingByFootSlowWalkingSouthWest [2016-06-27 00:13:28] [PARSER] not parsed: movingByFootSlowWalkingSouthEast [2016-06-27 00:13:28] [PARSER] not parsed: movingByFootWalking [2016-06-27 00:13:28] [PARSER] not parsed: movingByFootWalkingNorth [2016-06-27 00:13:28] [PARSER] not parsed: movingByFootWalkingSouth [2016-06-27 00:13:28] [PARSER] not parsed: movingByFootWalkingWest [2016-06-27 00:13:28] [PARSER] not parsed: movingByFootWalkingEast [2016-06-27 00:13:28] [PARSER] not parsed: movingByFootWalkingNorthEast [2016-06-27 00:13:28] [PARSER] not parsed: movingByFootWalkingNorthWest [2016-06-27 00:13:28] [PARSER] not parsed: movingByFootWalkingSouthWest [2016-06-27 00:13:28] [PARSER] not parsed: movingByFootWalkingSouthEast [2016-06-27 00:13:28] [PARSER] not parsed: movingByFootRunning [2016-06-27 00:13:28] [PARSER] not parsed: movingByFootRunningNorth [2016-06-27 00:13:28] [PARSER] not parsed: movingByFootRunningSouth [2016-06-27 00:13:28] [PARSER] not parsed: movingByFootRunningWest [2016-06-27 00:13:28] [PARSER] not parsed: movingByFootRunningEast [2016-06-27 00:13:28] [PARSER] not parsed: movingByFootRunningNorthEast [2016-06-27 00:13:28] [PARSER] not parsed: movingByFootRunningNorthWest [2016-06-27 00:13:28] [PARSER] not parsed: movingByFootRunningSouthWest [2016-06-27 00:13:28] [PARSER] not parsed: movingByFootRunningSouthEast [2016-06-27 00:13:28] [PARSER] not parsed: upperBodyGun [2016-06-27 00:13:28] [PARSER] not parsed: upperBodyGunIdle [2016-06-27 00:13:28] [PARSER] not parsed: upperBodyGunIdleIn [2016-06-27 00:13:28] [PARSER] not parsed: upperBodyGunDraw [2016-06-27 00:13:28] [PARSER] not parsed: upperBodyGunAway [2016-06-27 00:13:28] [PARSER] not parsed: upperBodyGunFire [2016-06-27 00:13:28] [PARSER] not parsed: upperBodyGunFireHeavy [2016-06-27 00:13:28] [PARSER] not parsed: upperBodyGunMeelee [2016-06-27 00:13:28] [PARSER] not parsed: upperBodyFabricator [2016-06-27 00:13:28] [PARSER] not parsed: upperBodyFabricatorIdle [2016-06-27 00:13:28] [PARSER] not parsed: upperBodyFabricatorDraw [2016-06-27 00:13:28] [PARSER] not parsed: upperBodyFabricatorAway [2016-06-27 00:13:28] [PARSER] not parsed: upperBodyFabricatorFire [2016-06-27 00:13:28] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-06-27 00:13:28] [PARSER] not parsed: attacking [2016-06-27 00:13:28] [PARSER] not parsed: attackingMeelee [2016-06-27 00:13:28] [PARSER] not parsed: attackingMeeleeFloating [2016-06-27 00:13:28] [PARSER] not parsed: attackingMeeleeGravity [2016-06-27 00:13:28] [PARSER] not parsed: death [2016-06-27 00:13:28] [PARSER] not parsed: deathFloating [2016-06-27 00:13:28] [PARSER] not parsed: deathGravity [2016-06-27 00:13:28] [PARSER] not parsed: sitting [2016-06-27 00:13:28] [PARSER] not parsed: sittingBlock [2016-06-27 00:13:28] [PARSER] not parsed: sittingBlockNoFloor [2016-06-27 00:13:28] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-06-27 00:13:28] [PARSER] not parsed: sittingBlockFloor [2016-06-27 00:13:28] [PARSER] not parsed: sittingBlockFloorIdle [2016-06-27 00:13:28] [PARSER] not parsed: sittingWedge [2016-06-27 00:13:28] [PARSER] not parsed: sittingWedgeNoFloor [2016-06-27 00:13:28] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-06-27 00:13:28] [PARSER] not parsed: sittingWedgeFloor [2016-06-27 00:13:28] [PARSER] not parsed: sittingWedgeFloorIdle [2016-06-27 00:13:28] [PARSER] not parsed: hit [2016-06-27 00:13:28] [PARSER] not parsed: hitSmall [2016-06-27 00:13:28] [PARSER] not parsed: hitSmallFloating [2016-06-27 00:13:28] [PARSER] not parsed: hitSmallGravity [2016-06-27 00:13:28] [PARSER] not parsed: salutes [2016-06-27 00:13:28] [PARSER] not parsed: salutesSalute [2016-06-27 00:13:28] [PARSER] not parsed: talk [2016-06-27 00:13:28] [PARSER] not parsed: talkSalute [2016-06-27 00:13:28] [PARSER] not parsed: helmet [2016-06-27 00:13:28] [PARSER] not parsed: helmetOn [2016-06-27 00:13:28] [PARSER] not parsed: helmetOff [2016-06-27 00:13:28] [PARSER] not parsed: idlingFloating [2016-06-27 00:13:28] [PARSER] not parsed: idlingGravity [2016-06-27 00:13:28] [PARSER] not parsed: dancingGravity [2016-06-27 00:13:28] [PARSER] not parsed: movingJumpingJumpUp [2016-06-27 00:13:28] [PARSER] not parsed: movingJumpingJumpDown [2016-06-27 00:13:28] [PARSER] not parsed: movingFallingStandard [2016-06-27 00:13:28] [PARSER] not parsed: movingFallingLedge [2016-06-27 00:13:28] [PARSER] not parsed: movingLandingShortFall [2016-06-27 00:13:28] [PARSER] not parsed: movingLandingMiddleFall [2016-06-27 00:13:28] [PARSER] not parsed: movingLandingLongFall [2016-06-27 00:13:28] [PARSER] not parsed: movingNoGravityGravToNoGrav [2016-06-27 00:13:28] [PARSER] not parsed: movingNoGravityNoGravToGrav [2016-06-27 00:13:28] [PARSER] not parsed: movingNoGravityFloatMoveN [2016-06-27 00:13:28] [PARSER] not parsed: movingNoGravityFloatMoveS [2016-06-27 00:13:28] [PARSER] not parsed: movingNoGravityFloatMoveUp [2016-06-27 00:13:28] [PARSER] not parsed: movingNoGravityFloatMoveDown [2016-06-27 00:13:28] [PARSER] not parsed: movingNoGravityFloatRot [2016-06-27 00:13:28] [PARSER] not parsed: movingNoGravityFloatHit [2016-06-27 00:13:28] [PARSER] not parsed: movingNoGravityFloatDeath [2016-06-27 00:13:28] [PARSER] not parsed: movingByFootCrawling [2016-06-27 00:13:28] [PARSER] not parsed: movingByFootCrawlingNorth [2016-06-27 00:13:28] [PARSER] not parsed: movingByFootCrawlingSouth [2016-06-27 00:13:28] [PARSER] not parsed: movingByFootCrawlingWest [2016-06-27 00:13:28] [PARSER] not parsed: movingByFootCrawlingEast [2016-06-27 00:13:28] [PARSER] not parsed: movingByFootCrawlingNorthEast [2016-06-27 00:13:28] [PARSER] not parsed: movingByFootCrawlingNorthWest [2016-06-27 00:13:28] [PARSER] not parsed: movingByFootCrawlingSouthWest [2016-06-27 00:13:28] [PARSER] not parsed: movingByFootCrawlingSouthEast [2016-06-27 00:13:28] [PARSER] not parsed: movingByFootSlowWalking [2016-06-27 00:13:28] [PARSER] not parsed: movingByFootSlowWalkingNorth [2016-06-27 00:13:28] [PARSER] not parsed: movingByFootSlowWalkingSouth [2016-06-27 00:13:28] [PARSER] not parsed: movingByFootSlowWalkingWest [2016-06-27 00:13:28] [PARSER] not parsed: movingByFootSlowWalkingEast [2016-06-27 00:13:28] [PARSER] not parsed: movingByFootSlowWalkingNorthEast [2016-06-27 00:13:28] [PARSER] not parsed: movingByFootSlowWalkingNorthWest [2016-06-27 00:13:28] [PARSER] not parsed: movingByFootSlowWalkingSouthWest [2016-06-27 00:13:28] [PARSER] not parsed: movingByFootSlowWalkingSouthEast [2016-06-27 00:13:28] [PARSER] not parsed: movingByFootWalking [2016-06-27 00:13:28] [PARSER] not parsed: movingByFootWalkingNorth [2016-06-27 00:13:28] [PARSER] not parsed: movingByFootWalkingSouth [2016-06-27 00:13:28] [PARSER] not parsed: movingByFootWalkingWest [2016-06-27 00:13:28] [PARSER] not parsed: movingByFootWalkingEast [2016-06-27 00:13:28] [PARSER] not parsed: movingByFootWalkingNorthEast [2016-06-27 00:13:28] [PARSER] not parsed: movingByFootWalkingNorthWest [2016-06-27 00:13:28] [PARSER] not parsed: movingByFootWalkingSouthWest [2016-06-27 00:13:28] [PARSER] not parsed: movingByFootWalkingSouthEast [2016-06-27 00:13:28] [PARSER] not parsed: movingByFootRunning [2016-06-27 00:13:28] [PARSER] not parsed: movingByFootRunningNorth [2016-06-27 00:13:28] [PARSER] not parsed: movingByFootRunningSouth [2016-06-27 00:13:28] [PARSER] not parsed: movingByFootRunningWest [2016-06-27 00:13:28] [PARSER] not parsed: movingByFootRunningEast [2016-06-27 00:13:28] [PARSER] not parsed: movingByFootRunningNorthEast [2016-06-27 00:13:28] [PARSER] not parsed: movingByFootRunningNorthWest [2016-06-27 00:13:28] [PARSER] not parsed: movingByFootRunningSouthWest [2016-06-27 00:13:28] [PARSER] not parsed: movingByFootRunningSouthEast [2016-06-27 00:13:28] [PARSER] not parsed: upperBodyGun [2016-06-27 00:13:28] [PARSER] not parsed: upperBodyGunIdle [2016-06-27 00:13:28] [PARSER] not parsed: upperBodyGunIdleIn [2016-06-27 00:13:28] [PARSER] not parsed: upperBodyGunDraw [2016-06-27 00:13:28] [PARSER] not parsed: upperBodyGunAway [2016-06-27 00:13:28] [PARSER] not parsed: upperBodyGunFire [2016-06-27 00:13:28] [PARSER] not parsed: upperBodyGunFireHeavy [2016-06-27 00:13:28] [PARSER] not parsed: upperBodyGunMeelee [2016-06-27 00:13:28] [PARSER] not parsed: upperBodyFabricator [2016-06-27 00:13:28] [PARSER] not parsed: upperBodyFabricatorIdle [2016-06-27 00:13:28] [PARSER] not parsed: upperBodyFabricatorDraw [2016-06-27 00:13:28] [PARSER] not parsed: upperBodyFabricatorAway [2016-06-27 00:13:28] [PARSER] not parsed: upperBodyFabricatorFire [2016-06-27 00:13:28] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-06-27 00:13:28] [PARSER] not parsed: attacking [2016-06-27 00:13:28] [PARSER] not parsed: attackingMeelee [2016-06-27 00:13:28] [PARSER] not parsed: attackingMeeleeFloating [2016-06-27 00:13:28] [PARSER] not parsed: attackingMeeleeGravity [2016-06-27 00:13:28] [PARSER] not parsed: death [2016-06-27 00:13:28] [PARSER] not parsed: deathFloating [2016-06-27 00:13:28] [PARSER] not parsed: deathGravity [2016-06-27 00:13:28] [PARSER] not parsed: sitting [2016-06-27 00:13:28] [PARSER] not parsed: sittingBlock [2016-06-27 00:13:28] [PARSER] not parsed: sittingBlockNoFloor [2016-06-27 00:13:28] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-06-27 00:13:28] [PARSER] not parsed: sittingBlockFloor [2016-06-27 00:13:28] [PARSER] not parsed: sittingBlockFloorIdle [2016-06-27 00:13:28] [PARSER] not parsed: sittingWedge [2016-06-27 00:13:28] [PARSER] not parsed: sittingWedgeNoFloor [2016-06-27 00:13:28] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-06-27 00:13:28] [PARSER] not parsed: sittingWedgeFloor [2016-06-27 00:13:28] [PARSER] not parsed: sittingWedgeFloorIdle [2016-06-27 00:13:28] [PARSER] not parsed: hit [2016-06-27 00:13:28] [PARSER] not parsed: hitSmall [2016-06-27 00:13:28] [PARSER] not parsed: hitSmallFloating [2016-06-27 00:13:28] [PARSER] not parsed: hitSmallGravity [2016-06-27 00:13:28] [PARSER] not parsed: salutes [2016-06-27 00:13:28] [PARSER] not parsed: salutesSalute [2016-06-27 00:13:28] [PARSER] not parsed: talk [2016-06-27 00:13:28] [PARSER] not parsed: talkSalute [2016-06-27 00:13:28] [PARSER] not parsed: helmet [2016-06-27 00:13:28] [PARSER] not parsed: helmetOn [2016-06-27 00:13:28] [PARSER] not parsed: helmetOff [2016-06-27 00:13:28] [PARSER] not parsed: movingFallingStandard [2016-06-27 00:13:28] [PARSER] not parsed: movingFallingLedge [2016-06-27 00:13:28] [PARSER] not parsed: movingLandingShortFall [2016-06-27 00:13:28] [PARSER] not parsed: movingLandingMiddleFall [2016-06-27 00:13:28] [PARSER] not parsed: movingLandingLongFall [2016-06-27 00:13:28] [PARSER] not parsed: upperBodyGun [2016-06-27 00:13:28] [PARSER] not parsed: upperBodyGunIdle [2016-06-27 00:13:28] [PARSER] not parsed: upperBodyGunIdleIn [2016-06-27 00:13:28] [PARSER] not parsed: upperBodyGunDraw [2016-06-27 00:13:28] [PARSER] not parsed: upperBodyGunAway [2016-06-27 00:13:28] [PARSER] not parsed: upperBodyGunFire [2016-06-27 00:13:28] [PARSER] not parsed: upperBodyGunFireHeavy [2016-06-27 00:13:28] [PARSER] not parsed: upperBodyGunMeelee [2016-06-27 00:13:28] [PARSER] not parsed: upperBodyFabricator [2016-06-27 00:13:28] [PARSER] not parsed: upperBodyFabricatorIdle [2016-06-27 00:13:28] [PARSER] not parsed: upperBodyFabricatorDraw [2016-06-27 00:13:28] [PARSER] not parsed: upperBodyFabricatorAway [2016-06-27 00:13:28] [PARSER] not parsed: upperBodyFabricatorFire [2016-06-27 00:13:28] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-06-27 00:13:28] [PARSER] not parsed: attacking [2016-06-27 00:13:28] [PARSER] not parsed: attackingMeelee [2016-06-27 00:13:28] [PARSER] not parsed: attackingMeeleeFloating [2016-06-27 00:13:28] [PARSER] not parsed: attackingMeeleeGravity [2016-06-27 00:13:28] [PARSER] not parsed: death [2016-06-27 00:13:28] [PARSER] not parsed: deathFloating [2016-06-27 00:13:28] [PARSER] not parsed: deathGravity [2016-06-27 00:13:28] [PARSER] not parsed: sitting [2016-06-27 00:13:28] [PARSER] not parsed: sittingBlock [2016-06-27 00:13:28] [PARSER] not parsed: sittingBlockNoFloor [2016-06-27 00:13:28] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-06-27 00:13:28] [PARSER] not parsed: sittingBlockFloor [2016-06-27 00:13:28] [PARSER] not parsed: sittingBlockFloorIdle [2016-06-27 00:13:28] [PARSER] not parsed: sittingWedge [2016-06-27 00:13:28] [PARSER] not parsed: sittingWedgeNoFloor [2016-06-27 00:13:28] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-06-27 00:13:28] [PARSER] not parsed: sittingWedgeFloor [2016-06-27 00:13:28] [PARSER] not parsed: sittingWedgeFloorIdle [2016-06-27 00:13:28] [PARSER] not parsed: hit [2016-06-27 00:13:28] [PARSER] not parsed: hitSmall [2016-06-27 00:13:28] [PARSER] not parsed: hitSmallFloating [2016-06-27 00:13:28] [PARSER] not parsed: hitSmallGravity [2016-06-27 00:13:28] [PARSER] not parsed: salutes [2016-06-27 00:13:28] [PARSER] not parsed: salutesSalute [2016-06-27 00:13:28] [PARSER] not parsed: talk [2016-06-27 00:13:28] [PARSER] not parsed: talkSalute [2016-06-27 00:13:28] [PARSER] not parsed: helmet [2016-06-27 00:13:28] [PARSER] not parsed: helmetOn [2016-06-27 00:13:28] [PARSER] not parsed: helmetOff [2016-06-27 00:13:28] [SERVER] ###### READING ALL BLUEPRINTS! [2016-06-27 00:13:28] [SERVER] ###### READING ALL 16 BLUEPRINTS FINISHED! TOOK 63ms [2016-06-27 00:13:28] [SERVER][CATALOG] READ RAW BLUEPRINTS: 16 [2016-06-27 00:13:28] [SIM] loading simulation group type: 2: SimulationGroup[NULL_PROGRAM] [2016-06-27 00:13:28] [SIM] loading simulation group type: 2: SimulationGroup[NULL_PROGRAM] [2016-06-27 00:13:28] [ServerListener] Server initialization OK... now waiting for connections [2016-06-27 00:13:28] [SERVERCONTROLLER][INIT] (listenerId[0]) SERVER STARTED UPDATING [2016-06-27 00:13:28] [SERVER] SERVER INIT FINISHED [2016-06-27 00:13:28] [LOCAL GAME] CHANGED PORT TO 4242 [2016-06-27 00:13:28] [CLIENT] Added observer for GameClientController [2016-06-27 00:13:29] [SERVER][UPDATE] WARNING: handleQueuedSynchronizedObjects update took 28 on Server(0) [2016-06-27 00:13:29] [NT] Big FullUpdate: 14443 bytes: SenableGameState(1) [2016-06-27 00:13:29] Loading: net.java.games.input.OSXEnvironmentPlugin [2016-06-27 00:13:29] [JOYSTICK] cannot read default joystick file because it does not exist [2016-06-27 00:13:29] [CLIENT] Client State and Controller successfully created [2016-06-27 00:13:29] [CLIENT] trying to connect to localhost:4242 [2016-06-27 00:13:29] [CLIENT] establishing new socket connection to localhost:4242 [2016-06-27 00:13:29] [CLIENT] Trying TCP... [2016-06-27 00:13:29] [CLIENT] SOCKET CONNECTED TO SERVER [2016-06-27 00:13:29] [SERVERSOCKET] Connection made. starting new processor 59675, /127.0.0.1; local: 4242, /127.0.0.1, keepalive false [2016-06-27 00:13:29] [SERVER] ListenerId[0] connection registered (TRunning: 1/0/0) 0 [2016-06-27 00:13:29] [CLIENT] logging in now... cacalo3; ; [2016-06-27 00:13:29] [SERVER][PROCESSOR] client setup completed for PID: 0. listening for input [2016-06-27 00:13:29] [SERVER][LOGIN] new client connected. given id: 1: description: cacalo3 [2016-06-27 00:13:29] [SERVER][LOGIN] return code 0 [2016-06-27 00:13:29] [SERVER] PREPARING LOGIN (cacalo3) [2016-06-27 00:13:29] [SERVER] PROCESSING LOGIN (cacalo3) [2016-06-27 00:13:29] [SIM] AttackSingleEntitySimulationGroup: Target not found ENTITY_SHIP_Cacalo3_1456048130972:::: [2016-06-27 00:13:29] [SIM] current pos (2, 3, 2) [2016-06-27 00:13:29] [SIM] AttackSingleEntitySimulationGroup: Target not found ENTITY_SHIP_Cacalo3_1456048130972:::: [2016-06-27 00:13:29] [SIM] current pos (3, 2, 2) [2016-06-27 00:13:30] [INIT] Retrieved auth style: 1 [2016-06-27 00:13:30] [AUTH] authenticating cacalo3; useAuth: false; requireAuth: false [2016-06-27 00:13:30] [SESSION_CALLBACK] no player verification is necessary! [2016-06-27 00:13:30] [LOGIN] checking user agent: 0: cacalo3 [2016-06-27 00:13:30] [LOGIN] successful auth: now protecting username cacalo3 with null [2016-06-27 00:13:30] [SERVER] checking ip ban: 127.0.0.1 [2016-06-27 00:13:30] [CLIENT] not logged int to server: discarding pong [2016-06-27 00:13:30] [SERVER][UNIVERSE] LOADING SECTOR... (2, 2, 2) [2016-06-27 00:13:30] [UNIVERSE] creation time: 205 ms [2016-06-27 00:13:30] [UNIVERSE] NPC NODES: [(-14, 0, 10), (0, 1, -2), (-8, 0, 0), (-5, 0, 3), (1, 0, -19), (-11, 0, -12), (-6, -1, -4), (-2, 0, -7), (15, -1, 8), (-21, -1, 7)] [2016-06-27 00:13:30] [SERVER][SECTOR][LOADING_ENTITY] WARNING: Sector[3](2, 2, 2) loading entity: ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Bc_2_2 took long: 273ms [2016-06-27 00:13:30] [TAG] WARNING STRUCT DESERIALIZATION took too long: 35; [2016-06-27 00:13:30] [SERVER][READTAG] WARNING: org.schema.game.server.controller.GameServerController@61021385 READING tag: ENTITY_SHOP_1456039245252.ent; took long: 35ms [2016-06-27 00:13:31] [SERVER][LOADENTITY] WARNING: SHOP IN Sector[3](2, 2, 2) FROM TAG: ENTITY_SHOP_1456039245252.ent took long: 32ms [2016-06-27 00:13:31] [SERVER][SECTOR][LOADING_ENTITY] WARNING: Sector[3](2, 2, 2) loading entity: ENTITY_SHOP_1456039245252 took long: 70ms [2016-06-27 00:13:31] [SERVER][UNIVERSE] WARNING: LOADING SECTOR TOOK SOME TIME... (2, 2, 2): STATS: inst 2ms, loadDB 2ms, add 213ms, entity 346ms [2016-06-27 00:13:31] [SERVER] loaded faction for PlS[cacalo3 ; id(2)(1)f(10000)] -> 10000 [2016-06-27 00:13:31] [SERVER] player LOADED FROM DISK cacalo3, credits: 45000 [2016-06-27 00:13:31] [SERVER][UNIVERSE] LOADING SECTOR... (3, 2, 4) [2016-06-27 00:13:31] [SERVER] adding player to synch queue (ID: 2) (SECTOR: (3, 2, 4) [8]) [2016-06-27 00:13:31] [SERVER][LOGIN] login received. returning login info for RegisteredClient: cacalo3 (1) connected: true: returnCode: 0 [2016-06-27 00:13:31] [Client] [LOGIN]: Client sucessfully registered with id: 1 [2016-06-27 00:13:31] [CLIENT] logged in as: Client(1) [2016-06-27 00:13:31] [CLIENT] executing login hooks... [2016-06-27 00:13:31] [SERVER][UPDATE] WARNING: handleQueuedSynchronizedObjects update took 34 on Server(0) [2016-06-27 00:13:31] SPAWNING WITH Shop(5): AICharacter[(ENTITY_CREATURE_1456039280686_0)(A. Trader, the 4197431580537901556th)(0)] [2016-06-27 00:13:31] [CREATURE] Server(0) SETTING AFFINITY OF AICharacter[(ENTITY_CREATURE_1456039280686_0)(A. Trader, the 4197431580537901556th)(10)] FROM null to Shop(5) on Server(0) [2016-06-27 00:13:31] [CREATURE] AICharacter[(ENTITY_CREATURE_1456039280686_0)(A. Trader, the 4197431580537901556th)(10)] align on Shop(5) [2016-06-27 00:13:31] [SERVER][AI][ACTIVATE] AICharacter[(ENTITY_CREATURE_1456039280686_0)(A. Trader, the 4197431580537901556th)(10)] A. Trader, the 4197431580537901556th Enter gravity of 5 [2016-06-27 00:13:31] [SERVER] WARNING: UPDATING SERVER SECTORPROXMITY TOOK 53 [2016-06-27 00:13:31] [SERVER][UPDATE] WARNING: object local update of PlS[cacalo3 ; id(2)(1)f(10000)] took 55 [2016-06-27 00:13:31] [SERVER][UPDATE] WARNING: object local update of 8 objects took 59 [2016-06-27 00:13:31] SET INITIAL SECTOR ID TO 8 [2016-06-27 00:13:31] [CLIENT] RECEIVED STARTING SECTOR: (3, 2, 4) [2016-06-27 00:13:31] [CLIENT] RESET TO LOCAL CUSTOM TEXTURES [2016-06-27 00:13:31] [CLIENT] Server is using default block behavior: CSUM: remote: 5e45499cd28eb959333cd0aa3d2500f598b342f3 ::: local: 5e45499cd28eb959333cd0aa3d2500f598b342f3 [2016-06-27 00:13:31] [CLIENT] Server is using default block properties [2016-06-27 00:13:31] [CLIENT] Server is using default block config [2016-06-27 00:13:31] [CLIENT] finished executing client hooks: [#document: null] [2016-06-27 00:13:31] [CLIENT] synchronizing ALL Client(1) [2016-06-27 00:13:31] [NT] Big FullUpdate: 22366 bytes: Shop(5) [2016-06-27 00:13:31] [SERVER] SERIALIZED PROXIMITY (3, 2, 4) [2016-06-27 00:13:31] [SEND][SERVERMESSAGE] [SERVERMSG (type 0): [391, cacalo3]] to RegisteredClient: cacalo3 (1) connected: true [2016-06-27 00:13:31] [CLIENT] FORMATING: [391, cacalo3]; type: Integer [2016-06-27 00:13:31] [CLIENT] Server message: %s has joined the game. [2016-06-27 00:13:31] [SIM] Specific Target found: ENTITY_SHIP_Cacalo3_1456048130972: Ship[Cacalo3_1456048130972](9) [2016-06-27 00:13:31] [SIM] current pos (2, 3, 2) [2016-06-27 00:13:31] [SIM] Specific Target found: ENTITY_SHIP_Cacalo3_1456048130972: Ship[Cacalo3_1456048130972](9) [2016-06-27 00:13:31] [SIM] current pos (3, 2, 2) [2016-06-27 00:13:31] [SERVER][UNIVERSE] LOADING SECTOR... (2, 1, 3) [2016-06-27 00:13:31] [SERVER][UNIVERSE] LOADING SECTOR... (2, 1, 4) [2016-06-27 00:13:31] [SERVER][UNIVERSE] LOADING SECTOR... (2, 1, 5) [2016-06-27 00:13:31] [SERVER][UNIVERSE] LOADING SECTOR... (2, 2, 3) [2016-06-27 00:13:31] [SERVER][UNIVERSE] LOADING SECTOR... (2, 2, 4) [2016-06-27 00:13:31] [SERVER][UNIVERSE] WARNING: LOADING SECTOR TOOK SOME TIME... (2, 2, 4): STATS: inst 0ms, loadDB 1ms, add 0ms, entity 47ms [2016-06-27 00:13:31] [SERVER][UNIVERSE] LOADING SECTOR... (2, 2, 5) [2016-06-27 00:13:31] [SERVER][UNIVERSE] LOADING SECTOR... (2, 3, 3) [2016-06-27 00:13:31] [SERVER][UNIVERSE] LOADING SECTOR... (2, 3, 4) [2016-06-27 00:13:31] [SERVER][UNIVERSE] LOADING SECTOR... (2, 3, 5) [2016-06-27 00:13:31] [SERVER][UNIVERSE] LOADING SECTOR... (3, 1, 3) [2016-06-27 00:13:31] [SERVER][UNIVERSE] LOADING SECTOR... (3, 1, 4) [2016-06-27 00:13:31] [SERVER][UNIVERSE] LOADING SECTOR... (3, 1, 5) [2016-06-27 00:13:31] [SERVER][UNIVERSE] LOADING SECTOR... (3, 2, 3) [2016-06-27 00:13:31] [SERVER][UNIVERSE] LOADING SECTOR... (3, 2, 5) [2016-06-27 00:13:31] [SERVER][UNIVERSE] LOADING SECTOR... (3, 3, 3) [2016-06-27 00:13:31] [SERVER][UNIVERSE] LOADING SECTOR... (3, 3, 4) [2016-06-27 00:13:31] [SERVER][UNIVERSE] LOADING SECTOR... (3, 3, 5) [2016-06-27 00:13:31] [SERVER][UNIVERSE] LOADING SECTOR... (4, 1, 3) [2016-06-27 00:13:31] [SERVER][UNIVERSE] LOADING SECTOR... (4, 1, 4) [2016-06-27 00:13:31] [SERVER][UNIVERSE] LOADING SECTOR... (4, 1, 5) [2016-06-27 00:13:31] [SERVER][UNIVERSE] LOADING SECTOR... (4, 2, 3) [2016-06-27 00:13:31] [SERVER][UNIVERSE] LOADING SECTOR... (4, 2, 4) [2016-06-27 00:13:31] [SERVER][UNIVERSE] LOADING SECTOR... (4, 2, 5) [2016-06-27 00:13:31] [SERVER][UNIVERSE] LOADING SECTOR... (4, 3, 3) [2016-06-27 00:13:31] [SERVER][UNIVERSE] LOADING SECTOR... (4, 3, 4) [2016-06-27 00:13:31] [SERVER][UNIVERSE] LOADING SECTOR... (4, 3, 5) [2016-06-27 00:13:31] [UNIVERSE] WARNING: Sector Ping took 90 [2016-06-27 00:13:31] [SERVER][UPDATE] WARNING: UNIVERSE update took 97 [2016-06-27 00:13:31] Server(0) AICharacter[(ENTITY_CREATURE_1456039280686_0)(A. Trader, the 4197431580537901556th)(10)] HANDLE SCHEDULED GRAVITY (0.0, 0.0, 0.0), Shop(5) [2016-06-27 00:13:31] [GRAVITY] AICharacter[(ENTITY_CREATURE_1456039280686_0)(A. Trader, the 4197431580537901556th)(10)] Server(0) SOURCE CHANGE null -> Shop(5) [2016-06-27 00:13:31] [SIMPLETRANSFORMABLE] Server(0) AICharacter[(ENTITY_CREATURE_1456039280686_0)(A. Trader, the 4197431580537901556th)(10)] gravity change sent [2016-06-27 00:13:31] [GRAVITY] AICharacter[(ENTITY_CREATURE_1456039280686_0)(A. Trader, the 4197431580537901556th)(10)] changed gravity on Server(0) Shop(5) -> (0.0, 0.0, 0.0) [2016-06-27 00:13:31] [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1456039280686_0)(A. Trader, the 4197431580537901556th)(10)] Server(0) starting gravity change: (-3.3035502, -6.639003, 1.0) [2016-06-27 00:13:31] Server(0)[ABSTRACTCHARACTER] AICharacter[(ENTITY_CREATURE_1456039280686_0)(A. Trader, the 4197431580537901556th)(10)] INITIALIZING GRAVITY FOR Shop(5) [2016-06-27 00:13:31] [PLAYERCHARACTER] Server(0) of AICharacter[(ENTITY_CREATURE_1456039280686_0)(A. Trader, the 4197431580537901556th)(10)] gravity to: [WARNING] UNKNOWN SIDE -1 [2016-06-27 00:13:31] [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1456039280686_0)(A. Trader, the 4197431580537901556th)(10)] Server(0) starting gravity change DONE: source: Shop(5) origin: (-3.3035502, -6.639003, 1.0) [2016-06-27 00:13:31] [SERVER][UPDATE] WARNING: object local update of AICharacter[(ENTITY_CREATURE_1456039280686_0)(A. Trader, the 4197431580537901556th)(10)] took 102 [2016-06-27 00:13:31] [SERVER][UPDATE] WARNING: object local update of 10 objects took 105 [2016-06-27 00:13:31] [SERVER] (client needs synch) SENDING SYNCHALL TO RegisteredClient: cacalo3 (1) connected: true [2016-06-27 00:13:31] [SERVER] sending ALLSYNCHRONIZING update to cacalo3 12, 12 [2016-06-27 00:13:31] [SYNC_SENDER] SENDING ALL OBJECTS: 12 [2016-06-27 00:13:31] [NT] Big FullUpdate: 7225 bytes: SenableGameState(1) [2016-06-27 00:13:31] [SERVER] sending remote forced animation 0: ForcedAnimation [type=null, animation=null, loopMode=null, speed=0.0, fullBody=false] [2016-06-27 00:13:31] [NT] Big FullUpdate: 11402 bytes: Shop(5) [2016-06-27 00:13:31] [SERVER] SERIALIZED PROXIMITY (3, 2, 4) [2016-06-27 00:13:31] [SERVER] ALL-SYNCHRONIZE TO cacalo3 TOOK 8 ms [2016-06-27 00:13:31] [SERVER] SYNCHALL TO RegisteredClient: cacalo3 (1) connected: true took: 8 [2016-06-27 00:13:31] [CLIENT] 1 Sync all update received [2016-06-27 00:13:31] [SYNCHRONIZE] FORCED UPDATE [2016-06-27 00:13:31] [SERVER] sending remote forced animation 0: ForcedAnimation [type=null, animation=null, loopMode=null, speed=0.0, fullBody=false] [2016-06-27 00:13:31] [UNIVERSE] WARNING: Sector UPDATE took 42; sectors updated: 28 [2016-06-27 00:13:31] [SERVER][UPDATE] WARNING: UNIVERSE update took 42 [2016-06-27 00:13:31] Server(0) AICharacter[(ENTITY_CREATURE_1456039280686_0)(A. Trader, the 4197431580537901556th)(10)] HANDLE SCHEDULED GRAVITY (0.0, -9.89, 0.0), Shop(5) [2016-06-27 00:13:31] [GRAVITY] AICharacter[(ENTITY_CREATURE_1456039280686_0)(A. Trader, the 4197431580537901556th)(10)] Server(0) Acceleration changed to (0.0, -9.89, 0.0) [2016-06-27 00:13:31] [SIMPLETRANSFORMABLE] Server(0) AICharacter[(ENTITY_CREATURE_1456039280686_0)(A. Trader, the 4197431580537901556th)(10)] gravity change sent [2016-06-27 00:13:31] [GRAVITY] AICharacter[(ENTITY_CREATURE_1456039280686_0)(A. Trader, the 4197431580537901556th)(10)] changed gravity on Server(0) Shop(5) -> (0.0, -9.89, 0.0) [2016-06-27 00:13:31] [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1456039280686_0)(A. Trader, the 4197431580537901556th)(10)] Server(0) starting gravity change: (-3.3035502, -6.639003, 1.0) [2016-06-27 00:13:31] Server(0)[ABSTRACTCHARACTER] AICharacter[(ENTITY_CREATURE_1456039280686_0)(A. Trader, the 4197431580537901556th)(10)] INITIALIZING GRAVITY FOR Shop(5) [2016-06-27 00:13:31] [PLAYERCHARACTER] Server(0) of AICharacter[(ENTITY_CREATURE_1456039280686_0)(A. Trader, the 4197431580537901556th)(10)] gravity to: TOP [2016-06-27 00:13:31] [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1456039280686_0)(A. Trader, the 4197431580537901556th)(10)] Server(0) starting gravity change DONE: source: Shop(5) origin: (-3.3035502, -6.639003, 1.0) [2016-06-27 00:13:31] [CLIENT] chat channels loaded 2 [2016-06-27 00:13:31] [SKINMANAGER] PlS[cacalo3 ; id(2)(1)f(10000)] Client(1) received skin filename [2016-06-27 00:13:31] [PlayerState] Client successfully received player state Client(1), owner: 1 [2016-06-27 00:13:31] [CHAT] Client(1) initializing data from network object 0 [2016-06-27 00:13:31] [CLIENT] 1 executed RequestSynchronizeAll. fetched objects 12 [2016-06-27 00:13:31] [CLIENT] RE- synchronized client: 1 [2016-06-27 00:13:31] [CLIENT] connected to server localhost:4242 [2016-06-27 00:13:31] [CLIENT] Client State and Controller successfully connected [2016-06-27 00:13:31] [CLIENT] State initializing [2016-06-27 00:13:31] [CLIENT] Chat initializing [2016-06-27 00:13:31] [CLIENT] Client(1) asking for new IDS [2016-06-27 00:13:31] SENDING new ID RANGE TO CLIENT 40; packet -32763 [2016-06-27 00:13:31] Client got new ID range 40 [2016-06-27 00:13:31] [CLIENT] Client(1) received new IDS [2016-06-27 00:13:31] [CLIENT] ID RANGE AQUIRE TOOK 10 [2016-06-27 00:13:31] [CLIENT] Control Manager initializing [2016-06-27 00:13:31] [UNIVERSE] WARNING: Sector UPDATE took 31; sectors updated: 28 [2016-06-27 00:13:31] [SERVER][UPDATE] WARNING: UNIVERSE update took 31 [2016-06-27 00:13:31] [CLIENT][CONTROLLER] Switched to auto roam (spawn screen) [2016-06-27 00:13:31] [CLIENT][CONTROLLER] Switched to auto roam (spawn screen) [2016-06-27 00:13:31] [CLIENT][CONTROLLER] Switched to auto roam (spawn screen) [2016-06-27 00:13:31] [CLIENT] InternalCallback initializing [2016-06-27 00:13:31] [CLIENT] State initialized. GameMode: SANDBOX [2016-06-27 00:13:31] [CLIENT] Client State and Controller successfully initialized [2016-06-27 00:13:31] ################### ENGINE SETTINGS ########################## [2016-06-27 00:13:31] C_USE_NEW_PLAYER_MODEL_ true [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] CONTROL_HELP false [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] C_MOUSE_BUTTOM_SWITCH false [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] G_RESOLUTION 1280 x 1024 [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] G_FULLSCREEN false [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] G_WINDOWED_BORDERLESS false [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] G_TEXTURE_PACK Default [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] G_TEXTURE_PACK_RESOLUTION 128 [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] G_VSYNCH false [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] G_MULTI_SAMPLE_TARGET 0 [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] G_MULTI_SAMPLE 0 [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] G_FOV 85.0 [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] G_MAX_SEGEMENTSDRAWN 1500 [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] G_NORMAL_MAPPING false [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] G_SHADOWS false [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] G_SHADOW_QUALITY BEST [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] G_SHADOWS_TARGET false [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] G_SHADOW_QUALITY_TARGET BEST [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] G_PROD_BG true [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] G_PROD_BG_QUALITY 2048 [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] G_DRAW_SURROUNDING_GALAXIES_IN_MAP false [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] HIT_INDICATION_NUMBERS_LIFETIME 0.4 [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] PLAYER_SKIN_CREATE [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] PLAYER_SKIN [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] D_LIFETIME_NORM 30 [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] S_SOUND_SYSTEM_ENABLED true [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] S_SOUND_ENABLED true [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] S_SOUND_VOLUME_GLOBAL 4 [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] USE_OPEN_AL_SOUND true [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] N_TRANSMIT_RAW_DEBUG_POSITIONS false [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] C_SELECTED_JOYSTICK -1 [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] ICON_BAKERY_BLOCKSTYLE_ROTATE_DEG -90.0 [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] MOUSE_WHEEL_SENSIBILITY 7.0E-4 [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] BUILD_MODE_SHIFT_SPEED 25.0 [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] ORBITAL_CAM_SPEED 0.5 [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] G_DAMAGE_DISPLAY 600 [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] G_STAR_COUNT 4096 [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] G_VBO_BULKMODE_SIZE 4 [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] G_DRAW_FOG false [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] G_DRAW_BEAMS true [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] G_DRAW_EXHAUST_PLUMS true [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] D_INFO_CONTROLMANAGER false [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] D_INFO_SHADER true [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] T_ENABLE_TEXTURE_BAKER false [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] D_INFO_DRAW_TIMES false [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] D_INFO_DRAW_SPACE_PARTICLE false [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] G_SPACE_PARTICLE true [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] G_DRAW_MOUSE_COLLISION false [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] G_ATMOSPHERE_SHADER normal [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] F_FRAME_BUFFER_USE false [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] G_SHADOW_NEAR_DIST 1.0 [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] G_SHADOW_FAR_DIST 75.0 [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] G_SHADOW_DEPTH_RANGE_NEAR 0.0 [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] G_SHADOW_DEPTH_RANGE_FAR 1.0 [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] G_SHADOW_SPLIT_FAR_0 0.325 [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] G_SHADOW_SPLIT_NEAR_1 0.325 [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] G_SHADOW_SPLIT_FAR_1 0.325 [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] G_SHADOW_SPLIT_NEAR_2 0.325 [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] G_SHADOW_SPLIT_MULT 1.005 [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] G_SHADOW_CROP_MATRIX_MAX -1000.0 [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] G_SHADOW_CROP_MATRIX_MIN 1000.0 [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] G_SHADOW_EXTRA_BACKUP 20.0 [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] G_SHADOW_NEAR_CLIP 0.05 [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] G_SHADOW_SPLIT_RADIUS_ADD_0 0.0 [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] G_SHADOW_SPLIT_RADIUS_ADD_1 10.0 [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] G_SHADOW_SPLIT_RADIUS_ADD_2 0.0 [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] G_SHADOW_SPLIT_RADIUS_ADD_3 0.0 [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] G_SHADOW_SPLIT_ORTHO_FAR_ADDED_0 0.0 [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] G_SHADOW_SPLIT_ORTHO_FAR_ADDED_1 100.0 [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] G_SHADOW_SPLIT_ORTHO_FAR_ADDED_2 0.0 [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] G_SHADOW_SPLIT_ORTHO_FAR_ADDED_3 0.0 [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] G_SHADOW_SPLIT_ORTHO_NEAR_ADDED -100.0 [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] G_SHADOW_ULTRA_FAR_BOUND_ADDED_0 -0.023 [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] G_SHADOW_ULTRA_FAR_BOUND_ADDED_1 -0.002 [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] G_SHADOW_ULTRA_FAR_BOUND_ADDED_2 -0.002 [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] G_SHADOW_OTHER_QUALITY_FAR_BOUND_ADDED_0 -0.023 [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] G_SHADOW_OTHER_QUALITY_FAR_BOUND_ADDED_1 -0.002 [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] G_SHADOW_OTHER_QUALITY_FAR_BOUND_ADDED_2 -0.0 [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] G_SHADOW_FOV_ADDED_RAD 0.2 [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] G_SHADOW_DISPLAY_SHADOW_MAP false [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] G_DRAW_SHIELDS true [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] G_DRAW_WATER true [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] G_DRAW_BACKGOUND true [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] G_WATER_USER_MIPMAPS false [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] E_NAVIGATION_FILTER 869 [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] G_DRAW_ENTITIES true [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] G_FRUSTUM_CULLTING true [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] G_DRAW_EFFECTS true [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] G_SHADER_RELOAD false [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] G_FRAMRATE_FIXED -1 [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] G_SHADERS_ACTIVE true [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] G_DEBUG_DRAW_GRID false [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] G_DEBUG_DRAW_LINES true [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] T_TERRAIN_DRAW true [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] T_TERRAIN_WIREFRAME_DRAW false [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] G_CULLING_ACTIVE true [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] G_TEXTURE_ARRAYS false [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] G_AUTO_NORMALIZATION true [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] G_DRAW_BY_SIDES true [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] G_WIREFRAMED false [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] G_TEXTURE_COMPRESSION_BLOCKS false [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] G_TEXTURE_ARRAY_COMPRESSION true [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] G_TEXTURE_ARRAY_MIPMAP true [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] G_TEXTURE_MIPMAP true [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] G_SHADOWS_VSM false [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] S_PAUSED false [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] S_SETTINGS_SHOW false [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] MINIMAP_MODE SMALL [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] SECTOR_INDICATION_MODE INDICATION_ONLY [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] S_KEY_ALLOW_DUPLICATES true [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] GIF_WIDTH 640 [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] GIF_HEIGHT 640 [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] GIF_FPS 15 [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] GIF_GUI false [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] G_DEBRIS_THRESHOLD_MS 4 [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] S_INITIAL_SETTING Single Player [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] S_GAME_MODE Sandbox [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] G_BONE_ANIMATION true [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] P_NT_DEBUG_ACTIVE false [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] P_PHYSICS_DEBUG_ACTIVE_OCCLUSION false [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] P_PHYSICS_DEBUG_ACTIVE false [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] P_PHYSICS_DEBUG_MODE 0 [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] G_DEUBG_LINE_DRAWING_ACTIVATED false [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] G_WINDOW_START_POSITION center [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] G_DRAW_GUI_ACTIVE true [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] G_DRAW_NO_OVERLAYS false [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] G_PARTICLE_SORTING true [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] P_PHYSICS_ACTIVATED true [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] G_SMOKE_QUALITY false [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] G_DRAW_STARS true [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] G_DRAW_PASTE_PREVIEW true [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] G_USE_SPRITE_VBO true [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] TUTORIAL_NEW true [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] G_AUTOSELECT_CONTROLLERS true [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] S_INFO_DRAW FPS_AND_PING [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] G_VBO_FLAG STATIC [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] N_LAG_COMPENSATION true [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] N_IGNORE_SAVED_UPLINK_CREDENTIALS_IN_SINGLEPLAYER true [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] N_SERVERTIME_UPDATE_FREQUENCE 10000 [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] M_TEXTURE_PACK_CONFIG_TOOL ./data/textures/block/Default/64/ [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] G_MIPMAP_LEVEL_MAX 3 [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] M_MOUSE_SENSITIVITY 1.0 [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] G_HIT_INDICATION_SIZE 1.0 [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] F_BLOOM false [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] F_BLOOM_INTENSITY 0.4 [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] S_MOUSE_LOCK true [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] G_DRAW_ADV_BUILDMODE_BLOCK_PREVIEW true [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] G_DRAW_ALL_CONNECTIONS false [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] G_SHOW_PURE_NUMBERS_FOR_SHIELD_AND_POWER false [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] S_FLIP_HOTBAR_MOUSEWHEEL_WITHOUT_CTRL true [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] S_ZOOM_MOUSEWHEEL SLOTS [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] S_MOUSE_SHIP_INVERT false [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] S_MOUSE_ALL_INVERT false [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] S_USE_REGION_SIGNATURE_TEST false [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] G_PREVIEW_TO_BUILD_BLOCK true [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] S_EXIT_ON_ESC false [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] G_USE_HIGH_QUALITY_ACKGROUND false [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] G_DRAW_POPUPS true [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] G_USE_VBO_MAP true [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] G_DRAW_JUMP_OVERLAY true [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] G_MAG_FILTER_LINEAR_BLOCKS false [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] G_MAG_FILTER_LINEAR_GUI false [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] G_MAX_BEAMS 1024 [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] SEGMENT_REQUEST_BATCH 32 [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] CLIENT_BUFFER_SIZE 65536 [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] ICON_BAKERY_SINGLE_RESOLUTION 150 [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] G_RAYTRACE_COUNT 64 [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] ICON_BAKERY_SINGLE_ICONS false [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] G_MUST_CONFIRM_DETACHEMENT_AT_SPEED 50.0 [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] G_USE_SHADER4 true [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] O_OCULUS_RENDERING false [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] G_USE_VERTEX_LIGHTING_ONLY false [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] CLIENT_TRAFFIC_CLASS true [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] G_DRAW_SELECTED_BLOCK_WOBBLE true [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] G_USE_TWO_COMPENENT_SHADER false [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] A_FORCE_AUTHENTICATION_METHOD -1 [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] MIN_FFA 2 [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] B_UNDO_REDO_MAX 30 [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] N_ARTIFICIAL_DELAY 0 [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] SEGMENT_PIECE_QUEUE_SINGLEPLAYER 32767 [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] G_MAX_MISSILE_TRAILS 128 [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] G_USE_OCCLUSION_CULLING false [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] C_AUTOASSIGN_WEAPON_SLOTS true [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] G_DRAW_NT_STATS_OVERLAY false [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] CLIENT_CUSTOM_TEXTURE_PATH ./customBlockTextures [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] SECRET none [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] LIMIT_FPS_UNFOCUS true [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] GUI_USE_DISPLAY_LISTS false [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] USE_GL_MULTI_DRAWARRAYS false [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] USE_GL_MULTI_DRAWARRAYS_INITIAL_SET false [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] CHAT_CLOSE_ON_ENTER true [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] A_FORCE_LOCAL_SAVE_ENABLED_IN_SINGLE_PLAYER false [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] G_SHIP_INFO_ZOOM 0 [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] G_SINGLEPLAYER_CREATIVE_MODE true [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] G_DRAW_LAG_OBJECTS_IN_HUD false [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] G_SHOW_SYMMETRY_PLANES true [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] LANGUAGE_PACK english [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] LANGUAGE_PACK_ASSIGNED true [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] DELETE_SEVER_DATABASE_ON_STARTUP false [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] G_BASIC_SELECTION_BOX false [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] OFFLINE_PLAYER_NAME cacalo3 [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] ONLINE_PLAYER_NAME [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] SERVERLIST_COMPATIBLE true [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] SERVERLIST_RESPONSIVE true [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] SERVERLIST_FAVORITES false [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] SERVERLIST_CUSTOMS false [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] CUBE_LIGHT_NORMALIZER_NEW true [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] SERVERLIST_LAST_SERVER_USED [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] LAST_GAME SP;world0;4242;cacalo3 [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] PLAY_INTRO true [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] TUTORIAL_BUTTON_BLINKING true [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] TUTORIAL_PLAY_INTRO true [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] TUTORIAL_WATCHED [2016-06-27 00:13:31] ---------------------------------------------------------------- [2016-06-27 00:13:31] LOD_DISTANCE_IN_THRESHOLD 80.0 [2016-06-27 00:13:31] ################### /ENGINE SETTINGS ######################### [2016-06-27 00:13:31] [CLIENT] DISPOSING CONNECTION DIALOG [2016-06-27 00:13:31] [CLIENT] disposing connection dialog: null [2016-06-27 00:13:31] [CLIENT] GRAPHICS CONTEXT: obfuscated.avr@2fcfec74 [2016-06-27 00:13:31] [PARSER] not parsed: idlingFloating [2016-06-27 00:13:31] [PARSER] not parsed: idlingGravity [2016-06-27 00:13:31] [PARSER] not parsed: dancingGravity [2016-06-27 00:13:31] [PARSER] not parsed: movingJumpingJumpUp [2016-06-27 00:13:31] [PARSER] not parsed: movingJumpingJumpDown [2016-06-27 00:13:31] [PARSER] not parsed: movingFallingStandard [2016-06-27 00:13:31] [PARSER] not parsed: movingFallingLedge [2016-06-27 00:13:31] [PARSER] not parsed: movingLandingShortFall [2016-06-27 00:13:31] [PARSER] not parsed: movingLandingMiddleFall [2016-06-27 00:13:31] [PARSER] not parsed: movingLandingLongFall [2016-06-27 00:13:31] [PARSER] not parsed: movingNoGravityGravToNoGrav [2016-06-27 00:13:31] [PARSER] not parsed: movingNoGravityNoGravToGrav [2016-06-27 00:13:31] [PARSER] not parsed: movingNoGravityFloatMoveN [2016-06-27 00:13:31] [PARSER] not parsed: movingNoGravityFloatMoveS [2016-06-27 00:13:31] [PARSER] not parsed: movingNoGravityFloatMoveUp [2016-06-27 00:13:31] [PARSER] not parsed: movingNoGravityFloatMoveDown [2016-06-27 00:13:31] [PARSER] not parsed: movingNoGravityFloatRot [2016-06-27 00:13:31] [PARSER] not parsed: movingNoGravityFloatHit [2016-06-27 00:13:31] [PARSER] not parsed: movingNoGravityFloatDeath [2016-06-27 00:13:31] [PARSER] not parsed: movingByFootCrawling [2016-06-27 00:13:31] [PARSER] not parsed: movingByFootCrawlingNorth [2016-06-27 00:13:31] [PARSER] not parsed: movingByFootCrawlingSouth [2016-06-27 00:13:31] [PARSER] not parsed: movingByFootCrawlingWest [2016-06-27 00:13:31] [PARSER] not parsed: movingByFootCrawlingEast [2016-06-27 00:13:31] [PARSER] not parsed: movingByFootCrawlingNorthEast [2016-06-27 00:13:31] [PARSER] not parsed: movingByFootCrawlingNorthWest [2016-06-27 00:13:31] [PARSER] not parsed: movingByFootCrawlingSouthWest [2016-06-27 00:13:31] [PARSER] not parsed: movingByFootCrawlingSouthEast [2016-06-27 00:13:31] [PARSER] not parsed: movingByFootSlowWalking [2016-06-27 00:13:31] [PARSER] not parsed: movingByFootSlowWalkingNorth [2016-06-27 00:13:31] [PARSER] not parsed: movingByFootSlowWalkingSouth [2016-06-27 00:13:31] [PARSER] not parsed: movingByFootSlowWalkingWest [2016-06-27 00:13:31] [PARSER] not parsed: movingByFootSlowWalkingEast [2016-06-27 00:13:31] [PARSER] not parsed: movingByFootSlowWalkingNorthEast [2016-06-27 00:13:31] [PARSER] not parsed: movingByFootSlowWalkingNorthWest [2016-06-27 00:13:31] [PARSER] not parsed: movingByFootSlowWalkingSouthWest [2016-06-27 00:13:31] [PARSER] not parsed: movingByFootSlowWalkingSouthEast [2016-06-27 00:13:31] [PARSER] not parsed: movingByFootWalking [2016-06-27 00:13:31] [PARSER] not parsed: movingByFootWalkingNorth [2016-06-27 00:13:31] [PARSER] not parsed: movingByFootWalkingSouth [2016-06-27 00:13:31] [PARSER] not parsed: movingByFootWalkingWest [2016-06-27 00:13:31] [PARSER] not parsed: movingByFootWalkingEast [2016-06-27 00:13:31] [PARSER] not parsed: movingByFootWalkingNorthEast [2016-06-27 00:13:31] [PARSER] not parsed: movingByFootWalkingNorthWest [2016-06-27 00:13:31] [PARSER] not parsed: movingByFootWalkingSouthWest [2016-06-27 00:13:31] [PARSER] not parsed: movingByFootWalkingSouthEast [2016-06-27 00:13:31] [PARSER] not parsed: movingByFootRunning [2016-06-27 00:13:31] [PARSER] not parsed: movingByFootRunningNorth [2016-06-27 00:13:31] [PARSER] not parsed: movingByFootRunningSouth [2016-06-27 00:13:31] [PARSER] not parsed: movingByFootRunningWest [2016-06-27 00:13:31] [PARSER] not parsed: movingByFootRunningEast [2016-06-27 00:13:31] [PARSER] not parsed: movingByFootRunningNorthEast [2016-06-27 00:13:31] [PARSER] not parsed: movingByFootRunningNorthWest [2016-06-27 00:13:31] [PARSER] not parsed: movingByFootRunningSouthWest [2016-06-27 00:13:31] [PARSER] not parsed: movingByFootRunningSouthEast [2016-06-27 00:13:31] [PARSER] not parsed: upperBodyGun [2016-06-27 00:13:31] [PARSER] not parsed: upperBodyGunIdle [2016-06-27 00:13:31] [PARSER] not parsed: upperBodyGunIdleIn [2016-06-27 00:13:31] [PARSER] not parsed: upperBodyGunDraw [2016-06-27 00:13:31] [PARSER] not parsed: upperBodyGunAway [2016-06-27 00:13:31] [PARSER] not parsed: upperBodyGunFire [2016-06-27 00:13:31] [PARSER] not parsed: upperBodyGunFireHeavy [2016-06-27 00:13:31] [PARSER] not parsed: upperBodyGunMeelee [2016-06-27 00:13:31] [PARSER] not parsed: upperBodyFabricator [2016-06-27 00:13:31] [PARSER] not parsed: upperBodyFabricatorIdle [2016-06-27 00:13:31] [PARSER] not parsed: upperBodyFabricatorDraw [2016-06-27 00:13:31] [PARSER] not parsed: upperBodyFabricatorAway [2016-06-27 00:13:31] [PARSER] not parsed: upperBodyFabricatorFire [2016-06-27 00:13:31] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-06-27 00:13:31] [PARSER] not parsed: attacking [2016-06-27 00:13:31] [PARSER] not parsed: attackingMeelee [2016-06-27 00:13:31] [PARSER] not parsed: attackingMeeleeFloating [2016-06-27 00:13:31] [PARSER] not parsed: attackingMeeleeGravity [2016-06-27 00:13:31] [PARSER] not parsed: death [2016-06-27 00:13:31] [PARSER] not parsed: deathFloating [2016-06-27 00:13:31] [PARSER] not parsed: deathGravity [2016-06-27 00:13:31] [PARSER] not parsed: sitting [2016-06-27 00:13:31] [PARSER] not parsed: sittingBlock [2016-06-27 00:13:31] [PARSER] not parsed: sittingBlockNoFloor [2016-06-27 00:13:31] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-06-27 00:13:31] [PARSER] not parsed: sittingBlockFloor [2016-06-27 00:13:31] [PARSER] not parsed: sittingBlockFloorIdle [2016-06-27 00:13:31] [PARSER] not parsed: sittingWedge [2016-06-27 00:13:31] [PARSER] not parsed: sittingWedgeNoFloor [2016-06-27 00:13:31] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-06-27 00:13:31] [PARSER] not parsed: sittingWedgeFloor [2016-06-27 00:13:31] [PARSER] not parsed: sittingWedgeFloorIdle [2016-06-27 00:13:31] [PARSER] not parsed: hit [2016-06-27 00:13:31] [PARSER] not parsed: hitSmall [2016-06-27 00:13:31] [PARSER] not parsed: hitSmallFloating [2016-06-27 00:13:31] [PARSER] not parsed: hitSmallGravity [2016-06-27 00:13:31] [PARSER] not parsed: salutes [2016-06-27 00:13:31] [PARSER] not parsed: salutesSalute [2016-06-27 00:13:31] [PARSER] not parsed: talk [2016-06-27 00:13:31] [PARSER] not parsed: talkSalute [2016-06-27 00:13:31] [PARSER] not parsed: helmet [2016-06-27 00:13:31] [PARSER] not parsed: helmetOn [2016-06-27 00:13:31] [PARSER] not parsed: helmetOff [2016-06-27 00:13:31] [PARSER] not parsed: idlingFloating [2016-06-27 00:13:31] [PARSER] not parsed: idlingGravity [2016-06-27 00:13:31] [PARSER] not parsed: dancingGravity [2016-06-27 00:13:31] [PARSER] not parsed: movingJumpingJumpUp [2016-06-27 00:13:31] [PARSER] not parsed: movingJumpingJumpDown [2016-06-27 00:13:31] [PARSER] not parsed: movingFallingStandard [2016-06-27 00:13:31] ############## LOADING RESOURCE FONT [2016-06-27 00:13:31] [PARSER] not parsed: movingFallingLedge [2016-06-27 00:13:31] [PARSER] not parsed: movingLandingShortFall [2016-06-27 00:13:31] [PARSER] not parsed: movingLandingMiddleFall [2016-06-27 00:13:31] [PARSER] not parsed: movingLandingLongFall [2016-06-27 00:13:31] [PARSER] not parsed: movingNoGravityGravToNoGrav [2016-06-27 00:13:31] [PARSER] not parsed: movingNoGravityNoGravToGrav [2016-06-27 00:13:31] [PARSER] not parsed: movingNoGravityFloatMoveN [2016-06-27 00:13:31] [PARSER] not parsed: movingNoGravityFloatMoveS [2016-06-27 00:13:31] [PARSER] not parsed: movingNoGravityFloatMoveUp [2016-06-27 00:13:31] [PARSER] not parsed: movingNoGravityFloatMoveDown [2016-06-27 00:13:31] [PARSER] not parsed: movingNoGravityFloatRot [2016-06-27 00:13:31] [PARSER] not parsed: movingNoGravityFloatHit [2016-06-27 00:13:31] [PARSER] not parsed: movingNoGravityFloatDeath [2016-06-27 00:13:31] [PARSER] not parsed: movingByFootCrawling [2016-06-27 00:13:31] [PARSER] not parsed: movingByFootCrawlingNorth [2016-06-27 00:13:31] [PARSER] not parsed: movingByFootCrawlingSouth [2016-06-27 00:13:31] [PARSER] not parsed: movingByFootCrawlingWest [2016-06-27 00:13:31] [PARSER] not parsed: movingByFootCrawlingEast [2016-06-27 00:13:31] [PARSER] not parsed: movingByFootCrawlingNorthEast [2016-06-27 00:13:31] [PARSER] not parsed: movingByFootCrawlingNorthWest [2016-06-27 00:13:31] [PARSER] not parsed: movingByFootCrawlingSouthWest [2016-06-27 00:13:31] [PARSER] not parsed: movingByFootCrawlingSouthEast [2016-06-27 00:13:31] [PARSER] not parsed: movingByFootSlowWalking [2016-06-27 00:13:31] [PARSER] not parsed: movingByFootSlowWalkingNorth [2016-06-27 00:13:31] [PARSER] not parsed: movingByFootSlowWalkingSouth [2016-06-27 00:13:31] [PARSER] not parsed: movingByFootSlowWalkingWest [2016-06-27 00:13:31] [PARSER] not parsed: movingByFootSlowWalkingEast [2016-06-27 00:13:31] [PARSER] not parsed: movingByFootSlowWalkingNorthEast [2016-06-27 00:13:31] [PARSER] not parsed: movingByFootSlowWalkingNorthWest [2016-06-27 00:13:31] [PARSER] not parsed: movingByFootSlowWalkingSouthWest [2016-06-27 00:13:31] [PARSER] not parsed: movingByFootSlowWalkingSouthEast [2016-06-27 00:13:31] [PARSER] not parsed: movingByFootWalking [2016-06-27 00:13:31] [PARSER] not parsed: movingByFootWalkingNorth [2016-06-27 00:13:31] [PARSER] not parsed: movingByFootWalkingSouth [2016-06-27 00:13:31] [PARSER] not parsed: movingByFootWalkingWest [2016-06-27 00:13:31] [PARSER] not parsed: movingByFootWalkingEast [2016-06-27 00:13:31] [PARSER] not parsed: movingByFootWalkingNorthEast [2016-06-27 00:13:31] [PARSER] not parsed: movingByFootWalkingNorthWest [2016-06-27 00:13:31] [PARSER] not parsed: movingByFootWalkingSouthWest [2016-06-27 00:13:31] [PARSER] not parsed: movingByFootWalkingSouthEast [2016-06-27 00:13:31] [PARSER] not parsed: movingByFootRunning [2016-06-27 00:13:31] [PARSER] not parsed: movingByFootRunningNorth [2016-06-27 00:13:31] [PARSER] not parsed: movingByFootRunningSouth [2016-06-27 00:13:31] [PARSER] not parsed: movingByFootRunningWest [2016-06-27 00:13:31] [PARSER] not parsed: movingByFootRunningEast [2016-06-27 00:13:31] [PARSER] not parsed: movingByFootRunningNorthEast [2016-06-27 00:13:31] [PARSER] not parsed: movingByFootRunningNorthWest [2016-06-27 00:13:31] [PARSER] not parsed: movingByFootRunningSouthWest [2016-06-27 00:13:31] [PARSER] not parsed: movingByFootRunningSouthEast [2016-06-27 00:13:31] [PARSER] not parsed: upperBodyGun [2016-06-27 00:13:31] [PARSER] not parsed: upperBodyGunIdle [2016-06-27 00:13:31] [PARSER] not parsed: upperBodyGunIdleIn [2016-06-27 00:13:31] [PARSER] not parsed: upperBodyGunDraw [2016-06-27 00:13:31] [PARSER] not parsed: upperBodyGunAway [2016-06-27 00:13:31] [PARSER] not parsed: upperBodyGunFire [2016-06-27 00:13:31] [PARSER] not parsed: upperBodyGunFireHeavy [2016-06-27 00:13:31] [PARSER] not parsed: upperBodyGunMeelee [2016-06-27 00:13:31] [PARSER] not parsed: upperBodyFabricator [2016-06-27 00:13:31] [PARSER] not parsed: upperBodyFabricatorIdle [2016-06-27 00:13:31] [PARSER] not parsed: upperBodyFabricatorDraw [2016-06-27 00:13:31] [PARSER] not parsed: upperBodyFabricatorAway [2016-06-27 00:13:31] [PARSER] not parsed: upperBodyFabricatorFire [2016-06-27 00:13:31] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-06-27 00:13:31] [PARSER] not parsed: attacking [2016-06-27 00:13:31] [PARSER] not parsed: attackingMeelee [2016-06-27 00:13:31] [PARSER] not parsed: attackingMeeleeFloating [2016-06-27 00:13:31] [PARSER] not parsed: attackingMeeleeGravity [2016-06-27 00:13:31] [PARSER] not parsed: death [2016-06-27 00:13:31] [PARSER] not parsed: deathFloating [2016-06-27 00:13:31] [PARSER] not parsed: deathGravity [2016-06-27 00:13:31] [PARSER] not parsed: sitting [2016-06-27 00:13:31] [PARSER] not parsed: sittingBlock [2016-06-27 00:13:31] [PARSER] not parsed: sittingBlockNoFloor [2016-06-27 00:13:31] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-06-27 00:13:31] [PARSER] not parsed: sittingBlockFloor [2016-06-27 00:13:31] [PARSER] not parsed: sittingBlockFloorIdle [2016-06-27 00:13:31] [PARSER] not parsed: sittingWedge [2016-06-27 00:13:31] [PARSER] not parsed: sittingWedgeNoFloor [2016-06-27 00:13:31] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-06-27 00:13:31] [PARSER] not parsed: sittingWedgeFloor [2016-06-27 00:13:31] [PARSER] not parsed: sittingWedgeFloorIdle [2016-06-27 00:13:31] [PARSER] not parsed: hit [2016-06-27 00:13:31] [PARSER] not parsed: hitSmall [2016-06-27 00:13:31] [PARSER] not parsed: hitSmallFloating [2016-06-27 00:13:31] [PARSER] not parsed: hitSmallGravity [2016-06-27 00:13:31] [PARSER] not parsed: salutes [2016-06-27 00:13:31] [PARSER] not parsed: salutesSalute [2016-06-27 00:13:31] [PARSER] not parsed: talk [2016-06-27 00:13:31] [PARSER] not parsed: talkSalute [2016-06-27 00:13:31] [PARSER] not parsed: helmet [2016-06-27 00:13:31] [PARSER] not parsed: helmetOn [2016-06-27 00:13:31] [PARSER] not parsed: helmetOff [2016-06-27 00:13:31] [PARSER] not parsed: movingFallingStandard [2016-06-27 00:13:31] [PARSER] not parsed: movingFallingLedge [2016-06-27 00:13:31] [PARSER] not parsed: movingLandingShortFall [2016-06-27 00:13:31] [PARSER] not parsed: movingLandingMiddleFall [2016-06-27 00:13:31] [PARSER] not parsed: movingLandingLongFall [2016-06-27 00:13:31] [PARSER] not parsed: upperBodyGun [2016-06-27 00:13:31] [PARSER] not parsed: upperBodyGunIdle [2016-06-27 00:13:31] [PARSER] not parsed: upperBodyGunIdleIn [2016-06-27 00:13:31] [PARSER] not parsed: upperBodyGunDraw [2016-06-27 00:13:31] [PARSER] not parsed: upperBodyGunAway [2016-06-27 00:13:31] [PARSER] not parsed: upperBodyGunFire [2016-06-27 00:13:31] [PARSER] not parsed: upperBodyGunFireHeavy [2016-06-27 00:13:31] [PARSER] not parsed: upperBodyGunMeelee [2016-06-27 00:13:31] [PARSER] not parsed: upperBodyFabricator [2016-06-27 00:13:31] [PARSER] not parsed: upperBodyFabricatorIdle [2016-06-27 00:13:31] [PARSER] not parsed: upperBodyFabricatorDraw [2016-06-27 00:13:31] [PARSER] not parsed: upperBodyFabricatorAway [2016-06-27 00:13:31] [PARSER] not parsed: upperBodyFabricatorFire [2016-06-27 00:13:31] [PARSER] not parsed: upperBodyFabricatorPumpAction [2016-06-27 00:13:31] [PARSER] not parsed: attacking [2016-06-27 00:13:31] [PARSER] not parsed: attackingMeelee [2016-06-27 00:13:31] [PARSER] not parsed: attackingMeeleeFloating [2016-06-27 00:13:31] [PARSER] not parsed: attackingMeeleeGravity [2016-06-27 00:13:31] [PARSER] not parsed: death [2016-06-27 00:13:31] [PARSER] not parsed: deathFloating [2016-06-27 00:13:31] [PARSER] not parsed: deathGravity [2016-06-27 00:13:31] [PARSER] not parsed: sitting [2016-06-27 00:13:31] [PARSER] not parsed: sittingBlock [2016-06-27 00:13:31] [PARSER] not parsed: sittingBlockNoFloor [2016-06-27 00:13:31] [PARSER] not parsed: sittingBlockNoFloorIdle [2016-06-27 00:13:31] [PARSER] not parsed: sittingBlockFloor [2016-06-27 00:13:31] [PARSER] not parsed: sittingBlockFloorIdle [2016-06-27 00:13:31] [PARSER] not parsed: sittingWedge [2016-06-27 00:13:31] [PARSER] not parsed: sittingWedgeNoFloor [2016-06-27 00:13:31] [PARSER] not parsed: sittingWedgeNoFloorIdle [2016-06-27 00:13:31] [PARSER] not parsed: sittingWedgeFloor [2016-06-27 00:13:31] [PARSER] not parsed: sittingWedgeFloorIdle [2016-06-27 00:13:31] [PARSER] not parsed: hit [2016-06-27 00:13:31] [PARSER] not parsed: hitSmall [2016-06-27 00:13:31] [PARSER] not parsed: hitSmallFloating [2016-06-27 00:13:31] [PARSER] not parsed: hitSmallGravity [2016-06-27 00:13:31] [PARSER] not parsed: salutes [2016-06-27 00:13:31] [PARSER] not parsed: salutesSalute [2016-06-27 00:13:31] [PARSER] not parsed: talk [2016-06-27 00:13:31] [PARSER] not parsed: talkSalute [2016-06-27 00:13:31] [PARSER] not parsed: helmet [2016-06-27 00:13:31] [PARSER] not parsed: helmetOn [2016-06-27 00:13:31] [PARSER] not parsed: helmetOff [2016-06-27 00:13:31] [CLIENT] AFTER GRAPHICS RUN! [2016-06-27 00:13:31] [CLIENT] REMOVING CONNECTION DIALOG [2016-06-27 00:13:32] [SIM] current pos (2, 3, 2) [2016-06-27 00:13:32] [SIM] current pos (3, 2, 2) [2016-06-27 00:13:34] [SIM] current pos (2, 3, 2) [2016-06-27 00:13:34] [SIM] current pos (3, 2, 2) [2016-06-27 00:13:35] [SIM] current pos (2, 3, 2) [2016-06-27 00:13:35] [SIM] current pos (3, 2, 2) [2016-06-27 00:13:37] [SIM] current pos (2, 3, 2) [2016-06-27 00:13:37] [SIM] current pos (3, 2, 2) [2016-06-27 00:13:38] [SIM] current pos (2, 3, 2) [2016-06-27 00:13:38] [SIM] current pos (3, 2, 2) [2016-06-27 00:13:40] [SIM] current pos (2, 3, 2) [2016-06-27 00:13:40] [SIM] current pos (3, 2, 2) [2016-06-27 00:13:40] [SERVERPROCESSOR][WARNING} PING timeout warning. resending ping to RegisteredClient: cacalo3 (1) connected: true Retries left: 12; socket connected: true; socket closed: false; inputShutdown: false; outputShutdown: false; ProcessorID: 0 [2016-06-27 00:13:40] [SERVERPROCESSOR][WARNING} PING has been resent to RegisteredClient: cacalo3 (1) connected: true [2016-06-27 00:13:41] RETRY STATUS: Retries: 11; waiting for pong true (1466957621347/1466957630345); ProcessorID: 0 [2016-06-27 00:13:41] [SIM] current pos (2, 3, 2) [2016-06-27 00:13:41] [SIM] current pos (3, 2, 2) [2016-06-27 00:13:41] ############## DONE IN 10022 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE CONFIG_GUI [2016-06-27 00:13:41] ############## DONE IN 4 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_action - buttons push big [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Actions/0022_action - buttons push big.ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_action - buttons push medium [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Actions/0022_action - buttons push medium.wav [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_action - buttons push small [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Actions/0022_action - buttons push small.wav [2016-06-27 00:13:41] ############## DONE IN 1 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_action - enter digits in digital keypad [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Actions/0022_action - enter digits in digital keypad.ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_action - error invalid [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Actions/0022_action - error invalid.ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_action - fuel fill up (loop) [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Actions/0022_action - fuel fill up (loop).ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_action - fuel fill up quick [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Actions/0022_action - fuel fill up quick.ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_action - keyboard typing [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Actions/0022_action - keyboard typing.ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_action - purchase register _chick-ching_ [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Actions/0022_action - purchase register _chick-ching_.ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_action - purchase with coins [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Actions/0022_action - purchase with coins.ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_action - purchase with credits [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Actions/0022_action - purchase with credits.ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_action - receive coins [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Actions/0022_action - receive coins.ogg [2016-06-27 00:13:41] ############## DONE IN 1 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_action - receive credits [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Actions/0022_action - receive credits.ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_action - repair ship power drill & ratchet [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Actions/0022_action - repair ship power drill & ratchet.ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_action - switches flip big [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Actions/0022_action - switches flip big.ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_action - switches flip small [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Actions/0022_action - switches flip small.ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_action - upgrade ship power tools [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Actions/0022_action - upgrade ship power tools.ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_ambience loop - computer lab tech (loop) [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Ambience Loops/0022_ambience loop - computer lab tech (loop).ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_ambience loop - interior cockpit (loop) [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Ambience Loops/0022_ambience loop - interior cockpit (loop).ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_ambience loop - shop machinery (loop) [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Ambience Loops/0022_ambience loop - shop machinery (loop).ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_ambience loop - space wind omnious light warbling tones (loop) [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Ambience Loops/0022_ambience loop - space wind omnious light warbling tones (loop).ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_ambience loop - spaceship hangar busy engines machinery and rumbles (loop) [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Ambience Loops/0022_ambience loop - spaceship hangar busy engines machinery and rumbles (loop).ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_ambience loop - spaceship hangar light (loop) [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Ambience Loops/0022_ambience loop - spaceship hangar light (loop).ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_ambience sfx - air release steam valve [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Ambience Loops/0022_ambience sfx - air release steam valve.ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_ambience sfx - ambient hangar sounds drill [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Ambience Loops/0022_ambience sfx - ambient hangar sounds drill.ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_ambience sfx - ambient hangar sounds hydraulics [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Ambience Loops/0022_ambience sfx - ambient hangar sounds hydraulics.ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_ambience sfx - ambient hangar sounds working with ratchet [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Ambience Loops/0022_ambience sfx - ambient hangar sounds working with ratchet.ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_ambience sfx - digital readout busy [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Ambience Loops/0022_ambience sfx - digital readout busy.ogg [2016-06-27 00:13:41] ############## DONE IN 1 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_ambience sfx - digital readout light [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Ambience Loops/0022_ambience sfx - digital readout light.ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_ambience sfx - light flicker [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Ambience Loops/0022_ambience sfx - light flicker.ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_ambience sfx - radar pulse [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Ambience Loops/0022_ambience sfx - radar pulse.ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_ambience sfx - radio static interference with glitchy voices [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Ambience Loops/0022_ambience sfx - radio static interference with glitchy voices.ogg [2016-06-27 00:13:41] ############## DONE IN 1 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_ambience sfx - servo movement [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Ambience Loops/0022_ambience sfx - servo movement.ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_explosion [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Explosions/0022_explosion.ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_explosion_2 [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Explosions/0022_explosion_2.ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_explosion_3 [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Explosions/0022_explosion_3.ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_explosion_4 [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Explosions/0022_explosion_4.ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_gameplay - achievement reached 1 [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Gameplay/0022_gameplay - achievement reached 1.ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_gameplay - achievement reached 2 [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Gameplay/0022_gameplay - achievement reached 2.ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_gameplay - achievement reached 3 [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Gameplay/0022_gameplay - achievement reached 3.ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_gameplay - achievement reached 4 [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Gameplay/0022_gameplay - achievement reached 4.ogg [2016-06-27 00:13:41] ############## DONE IN 1 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_gameplay - cockpit warning beep [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Gameplay/0022_gameplay - cockpit warning beep.ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_gameplay - level completed [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Gameplay/0022_gameplay - level completed.ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_gameplay - level up 1 [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Gameplay/0022_gameplay - level up 1.ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_gameplay - level up 2 [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Gameplay/0022_gameplay - level up 2.ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_gameplay - low armor _electric_ warning chime [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Gameplay/0022_gameplay - low armor _electric_ warning chime.ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_gameplay - low fuel warning constant beeps (loop) [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Gameplay/0022_gameplay - low fuel warning constant beeps (loop).ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_gameplay - notification chime 1 [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Gameplay/0022_gameplay - notification chime 1.ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_gameplay - notification chime 2 [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Gameplay/0022_gameplay - notification chime 2.ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_gameplay - power down big [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Gameplay/0022_gameplay - power down big.ogg [2016-06-27 00:13:41] ############## DONE IN 1 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_gameplay - power down small [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Gameplay/0022_gameplay - power down small.ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_gameplay - power up big [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Gameplay/0022_gameplay - power up big.ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_gameplay - power up small [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Gameplay/0022_gameplay - power up small.ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_gameplay - prompt 1 [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Gameplay/0022_gameplay - prompt 1.ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_gameplay - prompt 2 [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Gameplay/0022_gameplay - prompt 2.ogg [2016-06-27 00:13:41] ############## DONE IN 1 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_gameplay - prompt 3 [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Gameplay/0022_gameplay - prompt 3.ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_gameplay - prompt 4 [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Gameplay/0022_gameplay - prompt 4.ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_gameplay - save game chime [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Gameplay/0022_gameplay - save game chime.ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_item - forcefield activate [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Items/0022_item - forcefield activate.ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_item - forcefield loop [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Items/0022_item - forcefield loop.ogg [2016-06-27 00:13:41] ############## DONE IN 1 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_item - forcefield powerdown [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Items/0022_item - forcefield powerdown.ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_item - pick up coin ding [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Items/0022_item - pick up coin ding.ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_item - pick up health [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Items/0022_item - pick up health.ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_item - pick up weapon [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Items/0022_item - pick up weapon.ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_item - shield activate [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Items/0022_item - shield activate.ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_item - shield loop [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Items/0022_item - shield loop.ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_item - shield powerdown [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Items/0022_item - shield powerdown.ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_item - special item pickup 1 [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Items/0022_item - special item pickup 1.ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_item - special item pickup 2 [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Items/0022_item - special item pickup 2.ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_item - special item pickup 3 [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Items/0022_item - special item pickup 3.ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_item - use special blastwave [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Items/0022_item - use special blastwave.ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_item - use special dissapear energetic hum (loop) [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Items/0022_item - use special dissapear energetic hum (loop).ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_item - use special energy zap [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Items/0022_item - use special energy zap.ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_item - use special light beam [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Items/0022_item - use special light beam.ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_menu_ui - back [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Menu UI/0022_menu_ui - back.ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_menu_ui - cancel [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Menu UI/0022_menu_ui - cancel.wav [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_menu_ui - enter [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Menu UI/0022_menu_ui - enter.wav [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_menu_ui - error 1 [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Menu UI/0022_menu_ui - error 1.wav [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_menu_ui - error 2 [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Menu UI/0022_menu_ui - error 2.wav [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_menu_ui - highlight 1 [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Menu UI/0022_menu_ui - highlight 1.ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_menu_ui - highlight 2 [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Menu UI/0022_menu_ui - highlight 2.ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_menu_ui - highlight 3 [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Menu UI/0022_menu_ui - highlight 3.wav [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_menu_ui - pause [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Menu UI/0022_menu_ui - pause.ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_menu_ui - select 1 [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Menu UI/0022_menu_ui - select 1.ogg [2016-06-27 00:13:41] ############## DONE IN 1 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_menu_ui - select 2 [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Menu UI/0022_menu_ui - select 2.ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_menu_ui - select 3 [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Menu UI/0022_menu_ui - select 3.ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_menu_ui - select 4 [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Menu UI/0022_menu_ui - select 4.ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_menu_ui - swoosh scroll large [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Menu UI/0022_menu_ui - swoosh scroll large.ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_menu_ui - swoosh scroll small [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Menu UI/0022_menu_ui - swoosh scroll small.ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_misc - blast synthetic explosion big [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Menu UI/0022_misc - blast synthetic explosion big.ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_misc - blast synthetic explosion small [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Menu UI/0022_misc - blast synthetic explosion small.ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_misc - engine start up [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Menu UI/0022_misc - engine start up.ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_misc - ship pass by quick [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Menu UI/0022_misc - ship pass by quick.ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_misc - ship pass by slow [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Menu UI/0022_misc - ship pass by slow.ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_spaceship enemy - engine thrusters big ship low pitched (loop) [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Spaceship Enemy/0022_spaceship enemy - engine thrusters big ship low pitched (loop).ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_spaceship enemy - engine thrusters medium ship medium pitched (loop) [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Spaceship Enemy/0022_spaceship enemy - engine thrusters medium ship medium pitched (loop).ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_spaceship enemy - engine thrusters small ship high pitched (loop) [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Spaceship Enemy/0022_spaceship enemy - engine thrusters small ship high pitched (loop).ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_spaceship enemy - hit large explosion big enemy ship blow up [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Spaceship Enemy/0022_spaceship enemy - hit large explosion big enemy ship blow up.ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_spaceship enemy - hit medium explosion medium enemy ship blow up [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Spaceship Enemy/0022_spaceship enemy - hit medium explosion medium enemy ship blow up.ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_spaceship enemy - hit no explosion metallic impact on enemy ship [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Spaceship Enemy/0022_spaceship enemy - hit no explosion metallic impact on enemy ship.ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_spaceship enemy - hit no explosion synthetic impact on enemy ship [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Spaceship Enemy/0022_spaceship enemy - hit no explosion synthetic impact on enemy ship.ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_spaceship enemy - hit small explosion small enemy ship blow up [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Spaceship Enemy/0022_spaceship enemy - hit small explosion small enemy ship blow up.ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_spaceship user - collision with asteroid large [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - collision with asteroid large.ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_spaceship user - collision with asteroid small [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - collision with asteroid small.wav [2016-06-27 00:13:41] ############## DONE IN 1 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_spaceship user - collision with metal large [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - collision with metal large.ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_spaceship user - collision with metal small [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - collision with metal small.ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_spaceship user - int. cockpit alarm 1 (loop) [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - int. cockpit alarm 1 (loop).ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_spaceship user - int. cockpit alarm 2 (loop) [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - int. cockpit alarm 2 (loop).ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_spaceship user - int. cockpit alarm medium pitched (loop) [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - int. cockpit alarm medium pitched (loop).ogg [2016-06-27 00:13:41] ############## DONE IN 1 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_spaceship user - large engine thruster end release gas [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - large engine thruster end release gas.ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_spaceship user - large engine thruster loop [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - large engine thruster loop.ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_spaceship user - large engine thruster start push gas [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - large engine thruster start push gas.ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_spaceship user - large impact with shields disabled metallic hit big [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - large impact with shields disabled metallic hit big.ogg [2016-06-27 00:13:41] ############## DONE IN 1 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_spaceship user - large impact with shields disabled metallic hit small [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - large impact with shields disabled metallic hit small.ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_spaceship user - large impact with shields enabled synthetic hit big [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - large impact with shields enabled synthetic hit big.ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_spaceship user - large impact with shields enabled synthetic hit small [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - large impact with shields enabled synthetic hit small.wav [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_spaceship user - laser gun single fire big [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - laser gun single fire big.ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_spaceship user - lightspeed space wind [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - lightspeed space wind.ogg [2016-06-27 00:13:41] ############## DONE IN 1 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_spaceship user - lock on target unsuccessful tone [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - lock on target unsuccessful tone.ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_spaceship user - locked on target successful beep [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - locked on target successful beep.ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_spaceship user - locking on target pulse (loop) [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - locking on target pulse (loop).ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_spaceship user - medium engine thrusters end release gas [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - medium engine thrusters end release gas.ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_spaceship user - medium engine thrusters loop [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - medium engine thrusters loop.ogg [2016-06-27 00:13:41] ############## DONE IN 1 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_spaceship user - medium engine thrusters start push gas [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - medium engine thrusters start push gas.wav [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_spaceship user - ship turbulence heavy [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - ship turbulence heavy.ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_spaceship user - ship turbulence medium [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - ship turbulence medium.ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_spaceship user - ship turbulence small [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - ship turbulence small.ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_spaceship user - small engine thruster end release gas [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - small engine thruster end release gas.wav [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_spaceship user - small engine thruster loop [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - small engine thruster loop.ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_spaceship user - small engine thrusters start push gas [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - small engine thrusters start push gas.wav [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_spaceship user - turbo boost large [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - turbo boost large.ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_spaceship user - turbo boost medium [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - turbo boost medium.ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_spaceship user - turbo boost small [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Spaceship User/0022_spaceship user - turbo boost small.ogg [2016-06-27 00:13:41] ############## DONE IN 1 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_laser_cannon_1 [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_laser_cannon_1.ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_laser_cannon_1_burst [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_laser_cannon_1_burst.ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_laser_cannon_2 [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_laser_cannon_2.ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_laser_cannon_2_burst [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_laser_cannon_2_burst.ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_proton_torpedo_1 [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_proton_torpedo_1.ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_proton_torpedo_2 [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_proton_torpedo_2.ogg [2016-06-27 00:13:41] ############## DONE IN 1 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_spaceship enemy - laser gun fire burst [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_spaceship enemy - laser gun fire burst.ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_spaceship enemy - laser gun single fire large [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_spaceship enemy - laser gun single fire large.ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_spaceship enemy - laser gun single fire medium [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_spaceship enemy - laser gun single fire medium.ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_spaceship enemy - laser gun single fire small [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_spaceship enemy - laser gun single fire small.ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_spaceship user - canon fire 1 [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_spaceship user - canon fire 1.ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_spaceship user - canon fire 2 [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_spaceship user - canon fire 2.ogg [2016-06-27 00:13:41] ############## DONE IN 1 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_spaceship user - laser gun burst fire three [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_spaceship user - laser gun burst fire three.ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_spaceship user - laser gun burst fire two [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_spaceship user - laser gun burst fire two.ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_spaceship user - laser gun single fire medium [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_spaceship user - laser gun single fire medium.ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_spaceship user - laser gun single fire small [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_spaceship user - laser gun single fire small.ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_spaceship user - laser impact with shields disabled metallic hit big [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_spaceship user - laser impact with shields disabled metallic hit big.ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_spaceship user - laser impact with shields disabled metallic hit small [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_spaceship user - laser impact with shields disabled metallic hit small.ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_spaceship user - laser impact with shields enabled synthetic hit big [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_spaceship user - laser impact with shields enabled synthetic hit big.ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_spaceship user - laser impact with shields enabled synthetic hit small [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_spaceship user - laser impact with shields enabled synthetic hit small.ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_spaceship user - missile fire 1 [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_spaceship user - missile fire 1.ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_spaceship user - missile fire 2 [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_spaceship user - missile fire 2.ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_spaceship user - ricochet laser hits metal [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_spaceship user - ricochet laser hits metal.ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_spaceship user - special synthetic weapon fire 1 [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_spaceship user - special synthetic weapon fire 1.ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_spaceship user - special synthetic weapon fire 2 [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_spaceship user - special synthetic weapon fire 2.ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_spaceship user - special synthetic weapon recharged 1 [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_spaceship user - special synthetic weapon recharged 1.ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE 0022_spaceship user - special synthetic weapon recharged 2 [2016-06-27 00:13:41] LOADING SOUND: data/audio-resource/Weapons - Lasers/0022_spaceship user - special synthetic weapon recharged 2.ogg [2016-06-27 00:13:41] ############## DONE IN 0 ms [2016-06-27 00:13:41] ############## LOADING RESOURCE Sky [2016-06-27 00:13:41] [SceneParser] now parsing scene: data//models/ground//sky [2016-06-27 00:13:41] ... parse Mesh data//models/ground//sky-sphere-mesh.mesh.xml 0 [2016-06-27 00:13:42] RETRY STATUS: Retries: 11; waiting for pong true (1466957622520/1466957630345); ProcessorID: 0 [2016-06-27 00:13:42] [UTIL] native buffer fetch took 499 ms; invoked GC: true; new size 60480; index: 3 [2016-06-27 00:13:43] [UTIL] native buffer fetch took 490 ms; invoked GC: true; new size 60480; index: 4 [2016-06-27 00:13:43] [UNIVERSE] WARNING: Sector UPDATE took 497; sectors updated: 28 [2016-06-27 00:13:43] [SERVER][UPDATE] WARNING: UNIVERSE update took 497 [2016-06-27 00:13:43] RETRY STATUS: Retries: 11; waiting for pong true (1466957623604/1466957630345); ProcessorID: 0 [2016-06-27 00:13:43] [UTIL] native buffer fetch took 580 ms; invoked GC: true; new size 181440; index: 5 [2016-06-27 00:13:43] [UTIL] native buffer fetch took 378 ms; invoked GC: true; new size 181440; index: 6 [2016-06-27 00:13:44] [UTIL] native buffer fetch took 549 ms; invoked GC: true; new size 120960; index: 7 [2016-06-27 00:13:44] [SIM] current pos (2, 3, 2) [2016-06-27 00:13:44] [SIM] current pos (3, 2, 2) [2016-06-27 00:13:44] ############## DONE IN 2616 ms [2016-06-27 00:13:44] ############## LOADING RESOURCE Box [2016-06-27 00:13:44] [SceneParser] now parsing scene: data//models/ground//box [2016-06-27 00:13:44] ... parse Mesh data//models/ground//Box.mesh.xml 0 [2016-06-27 00:13:44] [TEXTURE] data//models/ground/brick.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-06-27 00:13:44] [WARNING][ResourceLoader] File Does Not exist: data/models/ground/brick_normal.png [2016-06-27 00:13:44] ############## DONE IN 3 ms [2016-06-27 00:13:44] ############## LOADING RESOURCE Sphere [2016-06-27 00:13:44] [SceneParser] now parsing scene: data//models/ground//sphere-low [2016-06-27 00:13:44] ... parse Mesh data//models/ground//planet-mesh.mesh.xml 0 [2016-06-27 00:13:44] ############## DONE IN 17 ms [2016-06-27 00:13:44] ############## LOADING RESOURCE Cylinder [2016-06-27 00:13:44] [SceneParser] now parsing scene: data//models/ground//cylinder [2016-06-27 00:13:44] ... parse Mesh data//models/ground//Cylinder001.mesh.xml 0 [2016-06-27 00:13:44] ############## DONE IN 4 ms [2016-06-27 00:13:44] ############## LOADING RESOURCE GeoSphere [2016-06-27 00:13:44] [SceneParser] now parsing scene: data//models/ground//GeoSphere300x10 [2016-06-27 00:13:44] ... parse Mesh data//models/ground//GeoSphere300x10.mesh.xml 0 [2016-06-27 00:13:44] RETRY STATUS: Retries: 11; waiting for pong true (1466957624620/1466957630345); ProcessorID: 0 [2016-06-27 00:13:44] [SIM] current pos (2, 3, 2) [2016-06-27 00:13:44] [SIM] current pos (3, 2, 2) [2016-06-27 00:13:44] ############## DONE IN 59 ms [2016-06-27 00:13:44] ############## LOADING RESOURCE Planet [2016-06-27 00:13:44] [SceneParser] now parsing scene: data//models/ground//planet [2016-06-27 00:13:44] ... parse Mesh data//models/ground//Planet.mesh.xml 0 [2016-06-27 00:13:44] ############## DONE IN 21 ms [2016-06-27 00:13:44] ############## LOADING RESOURCE Atmosphere [2016-06-27 00:13:44] [SceneParser] now parsing scene: data//models/ground//atmosphere [2016-06-27 00:13:44] ... parse Mesh data//models/ground//Atmosphere.mesh.xml 0 [2016-06-27 00:13:44] ############## DONE IN 56 ms [2016-06-27 00:13:44] ############## LOADING RESOURCE Asteroid [2016-06-27 00:13:44] [SceneParser] now parsing scene: data//models/ground//asteroid [2016-06-27 00:13:44] ... parse Mesh data//models/ground//asteroid.mesh.xml 0 [2016-06-27 00:13:44] [TEXTURE] data//models/ground/asteroid.jpg LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-06-27 00:13:44] [TEXTURE] creation took: convert: 88; data: 0; make: 1 [2016-06-27 00:13:44] [WARNING][ResourceLoader] File Does Not exist: data/models/ground/asteroid_normal.jpg [2016-06-27 00:13:44] ############## DONE IN 135 ms [2016-06-27 00:13:44] ############## LOADING RESOURCE ExaustPlum [2016-06-27 00:13:44] [SceneParser] now parsing scene: data//models/ground//exaustplum [2016-06-27 00:13:44] ... parse Mesh data//models/ground//ExaustPlum.mesh.xml 0 [2016-06-27 00:13:44] ############## DONE IN 6 ms [2016-06-27 00:13:44] ############## LOADING RESOURCE SimpleBeam [2016-06-27 00:13:44] [SceneParser] now parsing scene: data//models/ground//simplebeam [2016-06-27 00:13:44] ... parse Mesh data//models/ground//beam.mesh.xml 0 [2016-06-27 00:13:44] ############## DONE IN 2 ms [2016-06-27 00:13:44] ############## LOADING RESOURCE Arrow [2016-06-27 00:13:44] [SceneParser] now parsing scene: data//models/ground//arrow [2016-06-27 00:13:44] ... parse Mesh data//models/ground//arrow.mesh.xml 0 [2016-06-27 00:13:44] [TEXTURE] data//models/ground/arrow.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-06-27 00:13:44] [WARNING][ResourceLoader] File Does Not exist: data/models/ground/arrow_normal.png [2016-06-27 00:13:44] ############## DONE IN 3 ms [2016-06-27 00:13:44] ############## LOADING RESOURCE BlackHole [2016-06-27 00:13:44] [SceneParser] now parsing scene: data//models/ground//blackhole [2016-06-27 00:13:44] ... parse Mesh data//models/ground//blackhole.mesh.xml 0 [2016-06-27 00:13:44] ############## DONE IN 11 ms [2016-06-27 00:13:44] ############## LOADING RESOURCE Debris00 [2016-06-27 00:13:44] [SceneParser] now parsing scene: data//models/ground//BlDebris0 [2016-06-27 00:13:44] ... parse Mesh data//models/ground//BlDebris_0.mesh.xml 0 [2016-06-27 00:13:44] ... parse Mesh data//models/ground//BlDebris_1.mesh.xml 8 [2016-06-27 00:13:44] ... parse Mesh data//models/ground//BlDebris_2.mesh.xml 16 [2016-06-27 00:13:44] ... parse Mesh data//models/ground//BlDebris_3.mesh.xml 24 [2016-06-27 00:13:44] ... parse Mesh data//models/ground//BlDebris_4.mesh.xml 32 [2016-06-27 00:13:44] ############## DONE IN 31 ms [2016-06-27 00:13:44] ############## LOADING RESOURCE Tube [2016-06-27 00:13:44] [SceneParser] now parsing scene: data//models/ground//fnTube [2016-06-27 00:13:44] ... parse Mesh data//models/ground//fnTube.mesh.xml 0 [2016-06-27 00:13:44] ############## DONE IN 50 ms [2016-06-27 00:13:44] ############## LOADING RESOURCE PowerSupplyBeam [2016-06-27 00:13:44] [SceneParser] now parsing scene: data//models/gear/Power//AccPowerBeam [2016-06-27 00:13:44] ... parse Mesh data//models/gear/Power//AccPowerBeam.mesh.xml 0 [2016-06-27 00:13:45] [TEXTURE] data//models/gear/Power/powerbeam.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-06-27 00:13:45] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/Power/powerbeam_normal.png [2016-06-27 00:13:45] [TEXTURE] data//models/gear/Power/powerbeam_EM.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-06-27 00:13:45] ############## DONE IN 15 ms [2016-06-27 00:13:45] ############## LOADING RESOURCE BuildInhibitor [2016-06-27 00:13:45] [SceneParser] now parsing scene: data//models/gear/Inhibitor//AccBuildInhibitor [2016-06-27 00:13:45] ... parse Mesh data//models/gear/Inhibitor//AccBuildInhibitor.mesh.xml 0 [2016-06-27 00:13:45] [TEXTURE] data//models/gear/Inhibitor/buildinhibtitor.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-06-27 00:13:45] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/Inhibitor/buildinhibtitor_normal.png [2016-06-27 00:13:45] [TEXTURE] data//models/gear/Inhibitor/buildinhibtitor_em.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-06-27 00:13:45] ############## DONE IN 12 ms [2016-06-27 00:13:45] ############## LOADING RESOURCE HealingBeam [2016-06-27 00:13:45] [SceneParser] now parsing scene: data//models/gear/HealingBeam//HealBeam [2016-06-27 00:13:45] ... parse Mesh data//models/gear/HealingBeam//AccHeal.mesh.xml 0 [2016-06-27 00:13:45] [TEXTURE] data//models/gear/HealingBeam/heal.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-06-27 00:13:45] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/HealingBeam/heal_normal.png [2016-06-27 00:13:45] [TEXTURE] data//models/gear/HealingBeam/heal_em.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-06-27 00:13:45] ############## DONE IN 10 ms [2016-06-27 00:13:45] ############## LOADING RESOURCE Fabricator [2016-06-27 00:13:45] [SceneParser] now parsing scene: data//models/gear/Fabricator//AccFabricator [2016-06-27 00:13:45] ... parse Mesh data//models/gear/Fabricator//AccFabricator.mesh.xml 0 [2016-06-27 00:13:45] [TEXTURE] data//models/gear/Fabricator/accfabricator.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-06-27 00:13:45] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/Fabricator/accfabricator_normal.png [2016-06-27 00:13:45] [TEXTURE] data//models/gear/Fabricator/accfabricator_em.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 1 ms [2016-06-27 00:13:45] ############## DONE IN 13 ms [2016-06-27 00:13:45] ############## LOADING RESOURCE Pistol [2016-06-27 00:13:45] [SceneParser] now parsing scene: data//models/gear/Pistol//AccPistol [2016-06-27 00:13:45] ... parse Mesh data//models/gear/Pistol//AccPistol.mesh.xml 0 [2016-06-27 00:13:45] [TEXTURE] data//models/gear/Pistol/WeapPistol.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-06-27 00:13:45] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/Pistol/WeapPistol_normal.png [2016-06-27 00:13:45] [TEXTURE] data//models/gear/Pistol/WeapPistol_em.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-06-27 00:13:45] ############## DONE IN 7 ms [2016-06-27 00:13:45] ############## LOADING RESOURCE Torch [2016-06-27 00:13:45] [SceneParser] now parsing scene: data//models/gear/Torch//AccTorch [2016-06-27 00:13:45] ... parse Mesh data//models/gear/Torch//AccTorch.mesh.xml 0 [2016-06-27 00:13:45] [TEXTURE] data//models/gear/Torch/torch.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-06-27 00:13:45] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/Torch/torch_normal.png [2016-06-27 00:13:45] [TEXTURE] data//models/gear/Torch/torch_em.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-06-27 00:13:45] ############## DONE IN 10 ms [2016-06-27 00:13:45] ############## LOADING RESOURCE Helmet [2016-06-27 00:13:45] [SceneParser] now parsing scene: data//models/gear/Helmet//AccHelmet [2016-06-27 00:13:45] ... parse Mesh data//models/gear/Helmet//AccHelmet.mesh.xml 0 [2016-06-27 00:13:45] [TEXTURE] data//models/gear/Helmet/playerhelm.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-06-27 00:13:45] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/Helmet/playerhelm_normal.png [2016-06-27 00:13:45] [TEXTURE] data//models/gear/Helmet/playerhelm_em.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-06-27 00:13:45] ############## DONE IN 18 ms [2016-06-27 00:13:45] ############## LOADING RESOURCE MarkerBeam [2016-06-27 00:13:45] [SceneParser] now parsing scene: data//models/gear/MarkerBeam//AccMarkerBeam [2016-06-27 00:13:45] ... parse Mesh data//models/gear/MarkerBeam//AccMarkerBeam.mesh.xml 0 [2016-06-27 00:13:45] [TEXTURE] data//models/gear/MarkerBeam/marker.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-06-27 00:13:45] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/MarkerBeam/marker_normal.png [2016-06-27 00:13:45] [TEXTURE] data//models/gear/MarkerBeam/marker_em.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 1 ms [2016-06-27 00:13:45] ############## DONE IN 10 ms [2016-06-27 00:13:45] ############## LOADING RESOURCE GrappleBeam [2016-06-27 00:13:45] [SceneParser] now parsing scene: data//models/gear/GrappleBeam//AccGrappleBeam [2016-06-27 00:13:45] ... parse Mesh data//models/gear/GrappleBeam//AccGrappleBeam.mesh.xml 0 [2016-06-27 00:13:45] [TEXTURE] data//models/gear/GrappleBeam/grapplebeam.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-06-27 00:13:45] [WARNING][ResourceLoader] File Does Not exist: data/models/gear/GrappleBeam/grapplebeam_normal.png [2016-06-27 00:13:45] [TEXTURE] data//models/gear/GrappleBeam/grapplebeam_em.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-06-27 00:13:45] ############## DONE IN 9 ms [2016-06-27 00:13:45] ############## LOADING RESOURCE Capsule [2016-06-27 00:13:45] [SceneParser] now parsing scene: data//models/lod/Capsule//Capsule [2016-06-27 00:13:45] ... parse Mesh data//models/lod/Capsule//Capsule.mesh.xml 0 [2016-06-27 00:13:45] ############## DONE IN 2 ms [2016-06-27 00:13:45] ############## LOADING RESOURCE SphereLod [2016-06-27 00:13:45] [SceneParser] now parsing scene: data//models/lod/Sphere//Sphere [2016-06-27 00:13:45] ... parse Mesh data//models/lod/Sphere//Sphere.mesh.xml 0 [2016-06-27 00:13:45] [UTIL] native buffer fetch took 412 ms; invoked GC: true; new size 34560; index: 8 [2016-06-27 00:13:45] RETRY STATUS: Retries: 11; waiting for pong true (1466957625886/1466957630345); ProcessorID: 0 [2016-06-27 00:13:45] WARNING: sector update of single sector (2, 1, 4) took 343 ms; Physics 343 ms [2016-06-27 00:13:45] WARNING: sector info: (2, 1, 4); id 12; type VOID; [2016-06-27 00:13:45] [UTIL] native buffer fetch took 343 ms; invoked GC: true; new size 23040; index: 9 [2016-06-27 00:13:45] [UNIVERSE] WARNING: Sector UPDATE took 347; sectors updated: 28 [2016-06-27 00:13:45] [SERVER][UPDATE] WARNING: UNIVERSE update took 347 [2016-06-27 00:13:45] [TEXTURE] data//models/lod/Sphere/marble-seamless-texture.png LOAD TAKEN: stream: 0 ms; data: 5 ms; create: 0 ms [2016-06-27 00:13:45] [WARNING][ResourceLoader] File Does Not exist: data/models/lod/Sphere/marble-seamless-texture_normal.png [2016-06-27 00:13:45] ############## DONE IN 790 ms [2016-06-27 00:13:45] ############## LOADING RESOURCE Pipe [2016-06-27 00:13:45] [SceneParser] now parsing scene: data//models/lod/Pipe//Pipe [2016-06-27 00:13:45] ... parse Mesh data//models/lod/Pipe//Pipe.mesh.xml 0 [2016-06-27 00:13:45] [TEXTURE] data//models/lod/Pipe/Pipe.png LOAD TAKEN: stream: 1 ms; data: 1 ms; create: 0 ms [2016-06-27 00:13:45] [WARNING][ResourceLoader] File Does Not exist: data/models/lod/Pipe/Pipe_normal.png [2016-06-27 00:13:45] ############## DONE IN 6 ms [2016-06-27 00:13:45] ############## LOADING RESOURCE Console1 [2016-06-27 00:13:45] [SceneParser] now parsing scene: data//models/lod/Console1//Console1 [2016-06-27 00:13:45] ... parse Mesh data//models/lod/Console1//Console1.mesh.xml 0 [2016-06-27 00:13:45] [TEXTURE] data//models/lod/Console1/console.png LOAD TAKEN: stream: 0 ms; data: 7 ms; create: 0 ms [2016-06-27 00:13:45] [WARNING][ResourceLoader] File Does Not exist: data/models/lod/Console1/console_normal.png [2016-06-27 00:13:45] [TEXTURE] data//models/lod/Console1/console_em.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-06-27 00:13:45] ############## DONE IN 11 ms [2016-06-27 00:13:45] ############## LOADING RESOURCE Konata [2016-06-27 00:13:45] [SceneParser] now parsing scene: data//models/character//konata [2016-06-27 00:13:45] ... parse Mesh data//models/character//Character.mesh.xml 0 [2016-06-27 00:13:45] [TEXTURE] data//models/character/uvw.png LOAD TAKEN: stream: 0 ms; data: 2 ms; create: 0 ms [2016-06-27 00:13:45] [WARNING][ResourceLoader] File Does Not exist: data/models/character/uvw_normal.png [2016-06-27 00:13:45] ############## DONE IN 66 ms [2016-06-27 00:13:45] ############## LOADING RESOURCE PlayerMdl [2016-06-27 00:13:45] [SceneParser] now parsing scene: data//models/character//PlayerMdl [2016-06-27 00:13:45] ... parse Mesh data//models/character//PlayerMdl.mesh.xml 0 [2016-06-27 00:13:46] [SIM] current pos (2, 3, 2) [2016-06-27 00:13:46] [SIM] current pos (3, 2, 2) [2016-06-27 00:13:46] [TEXTURE] data//models/character/playertex.png LOAD TAKEN: stream: 1 ms; data: 2 ms; create: 0 ms [2016-06-27 00:13:46] [WARNING][ResourceLoader] File Does Not exist: data/models/character/playertex_normal.png [2016-06-27 00:13:46] [TEXTURE] data//models/character/playertex_em.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-06-27 00:13:46] ############## DONE IN 194 ms [2016-06-27 00:13:46] ############## LOADING RESOURCE HoppyLegs [2016-06-27 00:13:46] [TEXTURE] data//models/character/hoppy_desert.png LOAD TAKEN: stream: 0 ms; data: 3 ms; create: 0 ms [2016-06-27 00:13:46] [SceneParser] now parsing scene: data//models/character//hoppy_legs [2016-06-27 00:13:46] ... parse Mesh data//models/character//MdlLegs.mesh.xml 0 [2016-06-27 00:13:46] [TEXTURE] data//models/character/hoppy_desert.png LOAD TAKEN: stream: 1 ms; data: 2 ms; create: 1 ms [2016-06-27 00:13:46] [WARNING][ResourceLoader] File Does Not exist: data/models/character/hoppy_desert_normal.png [2016-06-27 00:13:46] [TEXTURE] data//models/character/hoppy_desert.png LOAD TAKEN: stream: 0 ms; data: 2 ms; create: 1 ms [2016-06-27 00:13:46] ############## DONE IN 26 ms [2016-06-27 00:13:46] ############## LOADING RESOURCE HoppyBody [2016-06-27 00:13:46] [TEXTURE] data//models/character/hoppy_desert.png LOAD TAKEN: stream: 0 ms; data: 2 ms; create: 1 ms [2016-06-27 00:13:46] [SceneParser] now parsing scene: data//models/character//hoppy_body [2016-06-27 00:13:46] ... parse Mesh data//models/character//MdlBody.mesh.xml 0 [2016-06-27 00:13:46] [TEXTURE] data//models/character/hoppy_desert.png LOAD TAKEN: stream: 0 ms; data: 3 ms; create: 0 ms [2016-06-27 00:13:46] [WARNING][ResourceLoader] File Does Not exist: data/models/character/hoppy_desert_normal.png [2016-06-27 00:13:46] [TEXTURE] data//models/character/hoppy_desert.png LOAD TAKEN: stream: 1 ms; data: 2 ms; create: 0 ms [2016-06-27 00:13:46] ############## DONE IN 28 ms [2016-06-27 00:13:46] ############## LOADING RESOURCE LegsArag [2016-06-27 00:13:46] [TEXTURE] data//models/character/QuadLegsTex01.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-06-27 00:13:46] [SceneParser] now parsing scene: data//models/character//FaunQuadAracLegs [2016-06-27 00:13:46] ... parse Mesh data//models/character//AracLeg.mesh.xml 0 [2016-06-27 00:13:46] [TEXTURE] data//models/character/QuadLegsTex01.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-06-27 00:13:46] [WARNING][ResourceLoader] File Does Not exist: data/models/character/QuadLegsTex01_normal.png [2016-06-27 00:13:46] [TEXTURE] data//models/character/QuadLegsTex01.png LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-06-27 00:13:46] ############## DONE IN 44 ms [2016-06-27 00:13:46] ############## LOADING RESOURCE TorsoShell [2016-06-27 00:13:46] [TEXTURE] data//models/character/QuadLegsTex01.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-06-27 00:13:46] [SceneParser] now parsing scene: data//models/character//FaunQuadBodyShell [2016-06-27 00:13:46] ... parse Mesh data//models/character//FaunQBodyTorso.mesh.xml 0 [2016-06-27 00:13:46] [TEXTURE] data//models/character/QuadTorsoTex01.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 1 ms [2016-06-27 00:13:46] [WARNING][ResourceLoader] File Does Not exist: data/models/character/QuadTorsoTex01_normal.png [2016-06-27 00:13:46] [TEXTURE] data//models/character/QuadLegsTex01.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-06-27 00:13:46] ############## DONE IN 13 ms [2016-06-27 00:13:46] ############## LOADING RESOURCE Explision [2016-06-27 00:13:46] ############## DONE IN 2 ms [2016-06-27 00:13:46] ############## LOADING RESOURCE CubeMesh [2016-06-27 00:13:46] ############## DONE IN 0 ms [2016-06-27 00:13:46] ############## LOADING RESOURCE NoiseVolume [2016-06-27 00:13:46] [UTIL] native buffer fetch took 458 ms; invoked GC: true; new size 2097280; index: 0 [2016-06-27 00:13:46] ############## DONE IN 465 ms [2016-06-27 00:13:46] ############## LOADING RESOURCE marple [2016-06-27 00:13:46] [TEXTURE] data/textures/marble-seamless-texture.png LOAD TAKEN: stream: 0 ms; data: 5 ms; create: 1 ms [2016-06-27 00:13:46] ############## DONE IN 6 ms [2016-06-27 00:13:46] ############## LOADING RESOURCE LavaTex [2016-06-27 00:13:46] [TEXTURE] data/textures/lava.png LOAD TAKEN: stream: 0 ms; data: 10 ms; create: 1 ms [2016-06-27 00:13:46] ############## DONE IN 11 ms [2016-06-27 00:13:46] ############## LOADING RESOURCE ExplosionData [2016-06-27 00:13:46] ############## DONE IN 8 ms [2016-06-27 00:13:46] ############## LOADING RESOURCE SimpeStarField [2016-06-27 00:13:46] [TEXTURE] data/textures/simplestarfield.png LOAD TAKEN: stream: 0 ms; data: 7 ms; create: 1 ms [2016-06-27 00:13:46] ############## DONE IN 8 ms [2016-06-27 00:13:46] ############## LOADING RESOURCE Effects [2016-06-27 00:13:46] [RESOURCE] Loading effects [2016-06-27 00:13:46] [TEXTURE] data/effects/dudvmap.jpg LOAD TAKEN: stream: 0 ms; data: 0 ms; create: 0 ms [2016-06-27 00:13:46] [TEXTURE] creation took: convert: 45; data: 0; make: 0 [2016-06-27 00:13:46] [TEXTURE] data/effects/noise.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-06-27 00:13:46] [RESOURCE] Loading effects done [2016-06-27 00:13:46] ############## DONE IN 59 ms [2016-06-27 00:13:46] ############## LOADING RESOURCE TradingSkins [2016-06-27 00:13:46] [TEXTURE] /Users/kianlee/Library/Application Support/StarMade/data/textures/skins/traid00_main_diff.png LOAD TAKEN: stream: 0 ms; data: 2 ms; create: 0 ms [2016-06-27 00:13:46] [TEXTURE] /Users/kianlee/Library/Application Support/StarMade/data/textures/skins/traid00_main_em.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-06-27 00:13:46] [TEXTURE] /Users/kianlee/Library/Application Support/StarMade/data/textures/skins/traid00_helmet_diff.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-06-27 00:13:46] [TEXTURE] /Users/kianlee/Library/Application Support/StarMade/data/textures/skins/traid00_helmet_em.png LOAD TAKEN: stream: 1 ms; data: 0 ms; create: 0 ms [2016-06-27 00:13:46] ############## DONE IN 7 ms [2016-06-27 00:13:46] ############## LOADING RESOURCE SkyTexturefalse [2016-06-27 00:13:46] [RESOURCE] Loading background [2016-06-27 00:13:46] RETRY STATUS: Retries: 11; waiting for pong true (1466957626890/1466957630345); ProcessorID: 0 [2016-06-27 00:13:46] [RESOURCE] Loading background DONE [2016-06-27 00:13:46] ############## DONE IN 55 ms [2016-06-27 00:13:46] ############## LOADING RESOURCE Occlusionfalse [2016-06-27 00:13:46] ############## DONE IN 0 ms [2016-06-27 00:13:46] ############## LOADING RESOURCE Extract_Textures [2016-06-27 00:13:46] [TEXTURELOADER] Checking if textures exist: true [2016-06-27 00:13:46] ############## DONE IN 0 ms [2016-06-27 00:13:46] ############## LOADING RESOURCE Defaultdata/./textures/block/Default128 [2016-06-27 00:13:46] [RESOURCE] Loading cube textures [2016-06-27 00:13:47] [TEXTURE] data/./textures/block/Default/128/t000.png LOAD TAKEN: stream: 0 ms; data: 614 ms; create: 7 ms [2016-06-27 00:13:47] [SIM] current pos (2, 3, 2) [2016-06-27 00:13:47] [SIM] current pos (3, 2, 2) [2016-06-27 00:13:47] [TEXTURE] data/./textures/block/Default/128/t001.png LOAD TAKEN: stream: 0 ms; data: 152 ms; create: 7 ms [2016-06-27 00:13:47] [TEXTURE] data/./textures/block/Default/128/t002.png LOAD TAKEN: stream: 0 ms; data: 102 ms; create: 22 ms [2016-06-27 00:13:47] [TEXTURE] ./customBlockTextures/128/custom.png LOAD TAKEN: stream: 0 ms; data: 35 ms; create: 3 ms [2016-06-27 00:13:47] RETRY STATUS: Retries: 11; waiting for pong true (1466957627894/1466957630345); ProcessorID: 0 [2016-06-27 00:13:47] [TEXTURE] data/./textures/block/Default/128/overlays.png LOAD TAKEN: stream: 0 ms; data: 46 ms; create: 3 ms [2016-06-27 00:13:47] [TEXTURE] data/./textures/block/Default/64/t000.png LOAD TAKEN: stream: 0 ms; data: 42 ms; create: 1 ms [2016-06-27 00:13:48] [TEXTURE] data/./textures/block/Default/64/t001.png LOAD TAKEN: stream: 0 ms; data: 43 ms; create: 1 ms [2016-06-27 00:13:48] [TEXTURE] data/./textures/block/Default/64/t002.png LOAD TAKEN: stream: 1 ms; data: 19 ms; create: 1 ms [2016-06-27 00:13:48] [TEXTURE] ./customBlockTextures/64/custom.png LOAD TAKEN: stream: 0 ms; data: 7 ms; create: 1 ms [2016-06-27 00:13:48] [TEXTURE] data/./textures/block/Default/64/overlays.png LOAD TAKEN: stream: 0 ms; data: 11 ms; create: 2 ms [2016-06-27 00:13:48] [RESOURCE] Loading cube textures DONE [2016-06-27 00:13:48] ############## DONE IN 1123 ms [2016-06-27 00:13:48] ############## LOADING RESOURCE Defaultdata/./textures/block/Default128normal [2016-06-27 00:13:48] ############## DONE IN 0 ms [2016-06-27 00:13:48] ############## LOADING RESOURCE Advanced Building Tutorial_full [2016-06-27 00:13:48] [TEXTURE] /Users/kianlee/Library/Application Support/StarMade/./data/tutorial/Advanced Building Tutorial/full.png LOAD TAKEN: stream: 0 ms; data: 3 ms; create: 1 ms [2016-06-27 00:13:48] ############## DONE IN 4 ms [2016-06-27 00:13:48] ############## LOADING RESOURCE Crafting Tutorial_factoryExp [2016-06-27 00:13:48] [TEXTURE] /Users/kianlee/Library/Application Support/StarMade/./data/tutorial/Crafting Tutorial/factoryExp.png LOAD TAKEN: stream: 0 ms; data: 3 ms; create: 0 ms [2016-06-27 00:13:48] ############## DONE IN 3 ms [2016-06-27 00:13:48] ############## LOADING RESOURCE Crafting Tutorial_powerRecipe [2016-06-27 00:13:48] [TEXTURE] /Users/kianlee/Library/Application Support/StarMade/./data/tutorial/Crafting Tutorial/powerRecipe.png LOAD TAKEN: stream: 1 ms; data: 2 ms; create: 0 ms [2016-06-27 00:13:48] ############## DONE IN 4 ms [2016-06-27 00:13:48] ############## LOADING RESOURCE Weapon System Tutorial_combinationtable [2016-06-27 00:13:48] [TEXTURE] /Users/kianlee/Library/Application Support/StarMade/./data/tutorial/Weapon System Tutorial/combinationtable.png LOAD TAKEN: stream: 0 ms; data: 5 ms; create: 1 ms [2016-06-27 00:13:48] ############## DONE IN 7 ms [2016-06-27 00:13:48] [GLFRAME] Content has been loaded [2016-06-27 00:13:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere/SkyFromSpace.vert; data//shader/atmosphere/SkyFromSpace.frag [2016-06-27 00:13:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere/SkyFromAtmosphere.vert; data//shader/atmosphere/SkyFromAtmosphere.frag [2016-06-27 00:13:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/perpixel/perpixel.vert.glsl; data//shader/perpixel/perpixel.frag.glsl [2016-06-27 00:13:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/blackhole/blackhole.vert.glsl; data//shader/blackhole/blackhole.frag.glsl [2016-06-27 00:13:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/selectionSingle.vert.glsl; data//shader/cube/selectionSingle.frag.glsl [2016-06-27 00:13:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/selectionSolid.vert.glsl; data//shader/cube/selectionSolid.frag.glsl [2016-06-27 00:13:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/beamHitSingle.vert.glsl; data//shader/cube/beamHitSingle.frag.glsl [2016-06-27 00:13:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/plasma/plasma.vert.glsl; data//shader/plasma/plasma.frag.glsl [2016-06-27 00:13:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/godrays.vert.glsl; data//shader/bloom/godrays.frag.glsl [2016-06-27 00:13:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/tubes/tube.vert.glsl; data//shader/tubes/tube.frag.glsl [2016-06-27 00:13:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/ocDistortion/ocDistortion_vert.glsl; data//shader/ocDistortion/ocDistortion_frag.glsl [2016-06-27 00:13:48] [INIT][CLIENT][SHADER] Loading 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data//shader/projectiles/trail/projectileTrail.vsh; data//shader/projectiles/trail/projectileTrail.fsh [2016-06-27 00:13:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/standard/projectileQuad.vsh; data//shader/projectiles/standard/projectileQuad.fsh [2016-06-27 00:13:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/beam/projectileQuad.vsh; data//shader/projectiles/beam/projectileQuad.fsh [2016-06-27 00:13:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/explosion/explosion.vsh; data//shader/explosion/explosion.fsh [2016-06-27 00:13:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/spacedustExt/spacedust.vsh; data//shader/spacedustExt/spacedust.fsh [2016-06-27 00:13:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/planet.vert.glsl; data//shader/planet.frag.glsl [2016-06-27 00:13:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere.vert.glsl; data//shader/atmosphere.frag.glsl [2016-06-27 00:13:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom.vert.glsl; data//shader/bloom2D.frag.glsl [2016-06-27 00:13:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/sun.vert.glsl; data//shader/sun.frag.glsl [2016-06-27 00:13:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/lava/lava.vert.glsl; data//shader/lava/lava.frag.glsl [2016-06-27 00:13:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/silhouette.vert.glsl; data//shader/silhouette.frag.glsl [2016-06-27 00:13:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/silhouette.vert.glsl; data//shader/silhouette2DAlpha.frag.glsl [2016-06-27 00:13:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/thruster/thruster.vert.glsl; data//shader/thruster/thruster.frag.glsl [2016-06-27 00:13:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/starsExt/stars.vsh; data//shader/starsExt/stars.fsh [2016-06-27 00:13:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/starsExt/field.vert.glsl; data//shader/starsExt/field.frag.glsl [2016-06-27 00:13:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bg.vert.glsl; data//shader/bg.frag.glsl [2016-06-27 00:13:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/hyperspace/tunnel.vert.glsl; data//shader/hyperspace/tunnel.frag.glsl [2016-06-27 00:13:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/starsExt/starsflare.vsh; data//shader/starsExt/starsflare.fsh [2016-06-27 00:13:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/hud/powerbar/powerbar.vert.glsl; data//shader/hud/powerbar/powerbar.frag.glsl [2016-06-27 00:13:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/hud/powerbar/powerbarHorizontal.vert.glsl; data//shader/hud/powerbar/powerbarHorizontal.frag.glsl [2016-06-27 00:13:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/simplecube.vsh; data//shader/cube/quads13/simplecube.fsh [2016-06-27 00:13:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-06-27 00:13:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-06-27 00:13:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-06-27 00:13:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-06-27 00:13:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-06-27 00:13:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-06-27 00:13:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-06-27 00:13:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-06-27 00:13:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-06-27 00:13:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-06-27 00:13:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-06-27 00:13:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-06-27 00:13:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-06-27 00:13:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-06-27 00:13:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-06-27 00:13:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-06-27 00:13:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-06-27 00:13:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-06-27 00:13:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-06-27 00:13:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-06-27 00:13:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-06-27 00:13:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-06-27 00:13:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-06-27 00:13:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-06-27 00:13:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2016-06-27 00:13:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/lodCube/lodcube.vert.glsl; data//shader/cube/lodCube/lodcube.frag.glsl [2016-06-27 00:13:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/lodCube/lodcube.vert.glsl; data//shader/cube/lodCube/lodcube-shadow.frag.glsl [2016-06-27 00:13:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/lodCube/lodcube.vert.glsl; data//shader/cube/lodCube/lodcube.frag.glsl [2016-06-27 00:13:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/lodCube/lodcube.vert.glsl; data//shader/cube/lodCube/lodcube.frag.glsl [2016-06-27 00:13:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/shard/shard.vert.glsl; data//shader/cube/shard/shard.frag.glsl [2016-06-27 00:13:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/shieldCube/shieldcube-3rd.vsh; data//shader/cube/shieldCube/shieldcube.fsh [2016-06-27 00:13:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/jumpCube/jumpcube.vsh; data//shader/cube/jumpCube/jumpcube.fsh [2016-06-27 00:13:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cubemap.vsh; data//shader/cubemap.fsh [2016-06-27 00:13:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/bloom.vert.glsl; data//shader/bloom/bloom1.frag.glsl [2016-06-27 00:13:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/bloom.vert.glsl; data//shader/bloom/bloom2.frag.glsl [2016-06-27 00:13:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/bloom.vert.glsl; data//shader/bloom/bloom3.frag.glsl [2016-06-27 00:13:48] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/bloom.vert.glsl; data//shader/bloom/bloom4.frag.glsl [2016-06-27 00:13:48] RETRY STATUS: Retries: 11; waiting for pong true (1466957628898/1466957630345); ProcessorID: 0 [2016-06-27 00:13:49] [SIM] current pos (2, 3, 2) [2016-06-27 00:13:49] [SIM] current pos (3, 2, 2) [2016-06-27 00:13:49] [UNIVERSE] creation time: 195 ms [2016-06-27 00:13:49] [UNIVERSE] NPC NODES: [(-14, 0, 10), (0, 1, -2), (-8, 0, 0), (-5, 0, 3), (1, 0, -19), (-11, 0, -12), (-6, -1, -4), (-2, 0, -7), (15, -1, 8), (-21, -1, 7)] [2016-06-27 00:13:49] [CLIENT] creating galaxy (0, 0, 0); Stars: 3310; created in: 196ms [2016-06-27 00:13:49] [CLIENT][STARSKY] reloading stars [2016-06-27 00:13:49] [CLIENT] Stars: NEW SYSTEM: (-2147483648, -2147483648, -2147483648) [2016-06-27 00:13:49] RETRY STATUS: Retries: 11; waiting for pong true (1466957629899/1466957630345); ProcessorID: 0 [2016-06-27 00:13:50] [SERVER][WARNING] Recovered Ping for RegisteredClient: cacalo3 (1) connected: true; Retries left: 11; retries resetting [2016-06-27 00:13:50] [SIM] current pos (2, 3, 2) [2016-06-27 00:13:50] [SIM] current pos (3, 2, 2) [2016-06-27 00:13:50] [DATABASE] UPDATING SECTOR: (2, 2, 2) trans: false [2016-06-27 00:13:50] [SERVER] SERVER SECTOR WRITING STARTED #3 active: false at (2, 2, 2) (ents: 5) [2016-06-27 00:13:50] [SERVER] WRITING ENTITY TAG: Shop(5) to ./server-database/world0/ENTITY_SHOP_1456039245252.ent [2016-06-27 00:13:50] [SERVER] Database: Entry Shop(5) skipped SQL update since it hasn't changed [2016-06-27 00:13:50] [SERVER] WRITING ENTITY TAG: Ship[Isanth Type-Zero Bc 2-2](4) to ./server-database/world0/ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Bc_2_2.ent [2016-06-27 00:13:50] [SERVER] Database: Entry Ship[Isanth Type-Zero Bc 2-2](4) skipped SQL update since it hasn't changed [2016-06-27 00:13:50] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[Isanth Type-Zero Bc 2-2](4) since it hasn't changed: lastChanged: 1466957610739 / last written 1466957610739 [2016-06-27 00:13:50] [SERVER][DEBUG] WRITTEN Ship[Isanth Type-Zero Bc 2-2](4); lastWrite 0; written segments: 0 [2016-06-27 00:13:50] [SERVER] WRITING ENTITY TAG: Ship[Isanth Type-Zero Bc 3-2](7) to ./server-database/world0/ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Bc_3_2.ent [2016-06-27 00:13:50] [SERVER] Database: Entry Ship[Isanth Type-Zero Bc 3-2](7) skipped SQL update since it hasn't changed [2016-06-27 00:13:50] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[Isanth Type-Zero Bc 3-2](7) since it hasn't changed: lastChanged: 1466957611033 / last written 1466957611033 [2016-06-27 00:13:50] [SERVER][DEBUG] WRITTEN Ship[Isanth Type-Zero Bc 3-2](7); lastWrite 0; written segments: 0 [2016-06-27 00:13:52] [SIM] current pos (2, 3, 2) [2016-06-27 00:13:52] [SIM] current pos (3, 2, 2) [2016-06-27 00:13:53] [SIM] current pos (2, 3, 2) [2016-06-27 00:13:53] [SIM] current pos (3, 2, 2) [2016-06-27 00:13:53] [TEXTURE] data/./effects/noise.png LOAD TAKEN: stream: 0 ms; data: 1 ms; create: 0 ms [2016-06-27 00:13:53] [BG] updating field [2016-06-27 00:13:53] [STARFIELD] RECRATING WITH RESOLUTION: 2048 [2016-06-27 00:13:53] [FrameBuffer] creating frame buffer 2048 / 2048 [2016-06-27 00:13:53] [FrameBuffer] initializing frame buffer textures [2016-06-27 00:13:53] [FrameBuffer] creating frame buffer 2048 / 2048 [2016-06-27 00:13:53] [FrameBuffer] initializing frame buffer textures [2016-06-27 00:13:53] [CLIENT][BACKGROUND] generating background took: 7ms [2016-06-27 00:13:53] [GRAPHICS] TRY USING VBO MAPPED BUFFER: true [2016-06-27 00:13:53] [CLIENT][SOUND] Sound Volume Changed to 0.4 (current background lvl: 0.18) [2016-06-27 00:13:53] [SOUND] flag settings changed! [2016-06-27 00:13:53] [CLIENT] FORMATING: [[SERVER]: cacalo3 has joined the game.]; type: String [2016-06-27 00:13:53] [CLIENT][CHAT] [message] [SERVER]: cacalo3 has joined the game. [2016-06-27 00:13:53] [CLIENT] UPDATING SECTOR FOR AICharacter[(ENTITY_CREATURE_1456039280686_0)(A. Trader, the 4197431580537901556th)(10)] FROM -2 TO 3 [2016-06-27 00:13:53] [CLIENT][TEXTURE][SYNCHRONIZER] ADDED TO UPDATE QUEUE: PlS[cacalo3 ; id(2)(1)f(10000)] for PlS[cacalo3 ; id(2)(1)f(10000)] [2016-06-27 00:13:53] [CHAT] Server(0) initializing data from network object 41 [2016-06-27 00:13:53] [SERVER][ChannelRouter] created Faction channel: Faction10000 [2016-06-27 00:13:53] [SERVER] Sending all available channels to PlS[cacalo3 ; id(2)(1)f(10000)]; total existing: 2 [2016-06-27 00:13:53] [SERVER] Sending available channel to PlS[cacalo3 ; id(2)(1)f(10000)]: all [2016-06-27 00:13:53] [SERVER] ADDING CLIENT CHANNEL TO FACTION CHANNEL: Faction10000 [2016-06-27 00:13:53] [SERVER] Sending available channel to PlS[cacalo3 ; id(2)(1)f(10000)]: Faction10000 [2016-06-27 00:13:53] [CLIENT][TEXTURE-SYNCH] requesting tex synch of PlS[cacalo3 ; id(2)(1)f(10000)] [2016-06-27 00:13:53] [CLIENT] stars recreating from changed system; last (-2147483648, -2147483648, -2147483648); new (0, 0, 0) [2016-06-27 00:13:53] [CLIENT][STARSKY] reloading stars [2016-06-27 00:13:53] [CLIENT] Stars: NEW SYSTEM: (0, 0, 0) [2016-06-27 00:13:53] [SERVER][PLAYERMESSAGE] received message request from PlS[cacalo3 ; id(2)(1)f(10000)] for 10 messages [2016-06-27 00:13:53] [CLIENT] Client received new channel: all; creating... [2016-06-27 00:13:53] [CLIENT] Client received existing channel mod: all; CREATE [2016-06-27 00:13:53] [CLIENT] WARNING: member in channel: all already existed [2016-06-27 00:13:53] [CLIENT] Client received new channel: Faction10000; creating... [2016-06-27 00:13:53] [CLIENT] Client received existing channel mod: Faction10000; CREATE [2016-06-27 00:13:53] [CLIENT] WARNING: member in channel: Faction10000 already existed [2016-06-27 00:13:53] [CLIENT] successfully rejoined all; opening chat: false [2016-06-27 00:13:53] [CLIENT] successfully rejoined Faction10000; opening chat: false [2016-06-27 00:13:53] [UNIVERSE] WARNING: Sector UPDATE took 50; sectors updated: 28 [2016-06-27 00:13:53] [SERVER][UPDATE] WARNING: UNIVERSE update took 50 [2016-06-27 00:13:53] [DB] loading messages set from 1466957633978 for receiver cacalo3: SELECT SENDER, RECEIVER, TOPIC, MESSAGE, SENT, READ FROM PLAYER_MESSAGES WHERE RECEIVER = 'cacalo3' AND SENT < 1466957633978 ORDER BY SENT DESC LIMIT 10; [2016-06-27 00:13:53] [FACTIONMANAGER] received news on vlient channel Client(1): FactionNewsPost [factionId=10000, op=Faction Point Reporter, date=1456047821349, message=Faction member Cacalo3 lost 4.0 Faction Points for dying. Cause of death: Station_Piratestation Delta_-20_21_69_14560476029194[Pirates], permission=0] [2016-06-27 00:13:53] [SKIN] USING DEFAULT FOR PLAYER PlS[cacalo3 ; id(2)(1)f(10000)] [2016-06-27 00:13:53] [SKIN] REMOVING TMP PATH: /Users/kianlee/Library/Application Support/StarMade/./texTmp [2016-06-27 00:13:54] [CLIENT] RECEIVED INITIAL INVETORY LIST FOR Ship[Isanth Type-Zero Mb 3-5](29) [2016-06-27 00:13:54] [CLIENT] RECEIVED INITIAL INVETORY LIST FOR Ship[Isanth Type-Zero Cb 3-1](27) [2016-06-27 00:13:54] [CLIENT][ConnectionDrawer] WARNING segController to update not found!!!!!!!!!!! searching Ship[Isanth Type-Zero Mb 3-5](29) [2016-06-27 00:13:54] [CLIENT][ConnectionDrawer] WARNING segController to update not found!!!!!!!!!!! searching Ship[Isanth Type-Zero Cb 3-1](27) [2016-06-27 00:13:54] USE BUFFER RANGE: false [2016-06-27 00:13:55] [SIM] current pos (2, 3, 2) [2016-06-27 00:13:55] [SIM] current pos (3, 2, 2) [2016-06-27 00:13:56] [SIM] current pos (2, 3, 2) [2016-06-27 00:13:56] [SIM] current pos (3, 2, 2) [2016-06-27 00:13:58] [SIM] current pos (2, 3, 2) [2016-06-27 00:13:58] [SIM] current pos (3, 2, 2) [2016-06-27 00:13:59] [SIM] current pos (2, 3, 2) [2016-06-27 00:13:59] [SIM] current pos (3, 2, 2) [2016-06-27 00:14:00] [SECTOR][CLEANUP] removing entities and Sector[3](2, 2, 2): Sector[3](2, 2, 2); Sector[3](2, 2, 2) [2016-06-27 00:14:00] [SERVER] waiting for sector Sector[3](2, 2, 2) entities to be cleaned up [AICharacter[(ENTITY_CREATURE_1456039280686_0)(A. Trader, the 4197431580537901556th)(10)], Shop(5), Asteroid(6)sec[3], Ship[Isanth Type-Zero Bc 2-2](4), Ship[Isanth Type-Zero Bc 3-2](7)] [2016-06-27 00:14:00] [DELETE] Cleaning up playerCharacter for AIPlayer(A. Trader, the 4197431580537901556th, 10) on Server(0) [2016-06-27 00:14:00] [ENTITIES] removed object from loaded state AICharacter[(ENTITY_CREATURE_1456039280686_0)(A. Trader, the 4197431580537901556th)(10)]; 10 [2016-06-27 00:14:00] [DELETE][Server(0)] Sendable 10(AICharacter[(ENTITY_CREATURE_1456039280686_0)(A. Trader, the 4197431580537901556th)(10)]) Physically DELETING DONE and Notified! [2016-06-27 00:14:00] [ENTITIES] removed object from loaded state Shop(5); 5 [2016-06-27 00:14:00] [DELETE][Server(0)] Sendable 5(Shop(5)) Physically DELETING DONE and Notified! [2016-06-27 00:14:00] [ENTITIES] removed object from loaded state Asteroid(6)sec[3]; 6 [2016-06-27 00:14:00] [DELETE][Server(0)] Sendable 6(Asteroid(6)sec[3]) Physically DELETING DONE and Notified! [2016-06-27 00:14:00] [ENTITIES] removed object from loaded state Ship[Isanth Type-Zero Bc 2-2](4); 4 [2016-06-27 00:14:00] [DELETE][Server(0)] Sendable 4(Ship[Isanth Type-Zero Bc 2-2](4)) Physically DELETING DONE and Notified! [2016-06-27 00:14:00] [ENTITIES] removed object from loaded state Ship[Isanth Type-Zero Bc 3-2](7); 7 [2016-06-27 00:14:00] [DELETE][Server(0)] Sendable 7(Ship[Isanth Type-Zero Bc 3-2](7)) Physically DELETING DONE and Notified! [2016-06-27 00:14:00] [DELETE] Cleaning up playerCharacter for AIPlayer(A. Trader, the 4197431580537901556th, 10) on Client(1) [2016-06-27 00:14:00] [ENTITIES] removed object from loaded state AICharacter[(ENTITY_CREATURE_1456039280686_0)(A. Trader, the 4197431580537901556th)(10)]; 10 [2016-06-27 00:14:00] [DELETE][Client(1)] Sendable 10(AICharacter[(ENTITY_CREATURE_1456039280686_0)(A. Trader, the 4197431580537901556th)(10)]) Physically DELETING DONE and Notified! [2016-06-27 00:14:00] [ENTITIES] removed object from loaded state Shop(5); 5 [2016-06-27 00:14:00] [DELETE][Client(1)] Sendable 5(Shop(5)) Physically DELETING DONE and Notified! [2016-06-27 00:14:00] [ENTITIES] removed object from loaded state Asteroid(6)sec[3]; 6 [2016-06-27 00:14:00] [DELETE][Client(1)] Sendable 6(Asteroid(6)sec[3]) Physically DELETING DONE and Notified! [2016-06-27 00:14:00] [ENTITIES] removed object from loaded state Ship[Isanth Type-Zero Bc 2-2](4); 4 [2016-06-27 00:14:00] [DELETE][Client(1)] Sendable 4(Ship[Isanth Type-Zero Bc 2-2](4)) Physically DELETING DONE and Notified! [2016-06-27 00:14:00] [ENTITIES] removed object from loaded state Ship[Isanth Type-Zero Bc 3-2](7); 7 [2016-06-27 00:14:00] [DELETE][Client(1)] Sendable 7(Ship[Isanth Type-Zero Bc 3-2](7)) Physically DELETING DONE and Notified! [2016-06-27 00:14:00] [ENTITIES] removed object from loaded state [SERVER RemoteSector(3)false; (2, 2, 2)]; 3 [2016-06-27 00:14:00] [DELETE][Server(0)] Sendable 3([SERVER RemoteSector(3)false; (2, 2, 2)]) Physically DELETING DONE and Notified! [2016-06-27 00:14:00] [ENTITIES] removed object from loaded state [CLIENT ReSector(3)true; (2, 2, 2); ]; 3 [2016-06-27 00:14:00] [DELETE][Client(1)] Sendable 3([CLIENT ReSector(3)true; (2, 2, 2); ]) Physically DELETING DONE and Notified! [2016-06-27 00:14:01] [SIM] current pos (2, 3, 2) [2016-06-27 00:14:01] [SIM] current pos (3, 2, 2) [2016-06-27 00:14:02] [SIM] current pos (2, 3, 2) [2016-06-27 00:14:02] [SIM] current pos (3, 2, 2) [2016-06-27 00:14:03] [UNIVERSE] WARNING: Sector UPDATE took 46; sectors updated: 27 [2016-06-27 00:14:03] [SERVER][UPDATE] WARNING: UNIVERSE update took 46 [2016-06-27 00:14:04] [SIM] current pos (2, 3, 2) [2016-06-27 00:14:04] [SIM] current pos (3, 2, 2) [2016-06-27 00:14:05] [CLIENT][PlayerInput] successfully deactivated obfuscated.ag@54d8bef3 [2016-06-27 00:14:05] [SERVER][SPAWN] SPAWNING NEW CHARACTER FOR PlS[cacalo3 ; id(2)(1)f(10000)] [2016-06-27 00:14:05] [SERVER][SPAWN] PlS[cacalo3 ; id(2)(1)f(10000)]; Relative: Ship[Cacalo3_1456048130972](9) -> (-483.12433, -196.94583, 389.88095); objOrigin: (-482.18362, -196.96603, 390.22012) [2016-06-27 00:14:05] [SERVER][SPAWN] Gravity object to use for PlS[cacalo3 ; id(2)(1)f(10000)] set to: ENTITY_SHIP_Cacalo3_1456048130972 [2016-06-27 00:14:05] [SERVER][PlayerCharacter] Server(0) Set initial transform to (-483.12433, -196.94583, 389.88095) [2016-06-27 00:14:05] Server(0) PlayerCharacter[(ENTITY_PLAYERCHARACTER_cacalo3)(140)] HANDLE SCHEDULED GRAVITY (0.0, 0.0, 0.0), Ship[Cacalo3_1456048130972](9) [2016-06-27 00:14:05] [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_cacalo3)(140)] Server(0) SOURCE CHANGE null -> Ship[Cacalo3_1456048130972](9) [2016-06-27 00:14:05] [SIMPLETRANSFORMABLE] Server(0) PlayerCharacter[(ENTITY_PLAYERCHARACTER_cacalo3)(140)] gravity change sent [2016-06-27 00:14:05] [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_cacalo3)(140)] changed gravity on Server(0) Ship[Cacalo3_1456048130972](9) -> (0.0, 0.0, 0.0) [2016-06-27 00:14:05] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_cacalo3)(140)] Server(0) starting gravity change: (-483.12433, -196.94583, 389.88095) [2016-06-27 00:14:05] Server(0)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_cacalo3)(140)] INITIALIZING GRAVITY FOR Ship[Cacalo3_1456048130972](9) [2016-06-27 00:14:05] [PLAYERCHARACTER] Server(0) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_cacalo3)(140)] gravity to: [WARNING] UNKNOWN SIDE -1 [2016-06-27 00:14:05] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_cacalo3)(140)] Server(0) starting gravity change DONE: source: Ship[Cacalo3_1456048130972](9) origin: (-483.12436, -196.94583, 389.88092) [2016-06-27 00:14:05] [CLIENT] UPDATING SECTOR FOR PlayerCharacter[(ENTITY_PLAYERCHARACTER_cacalo3)(140)] FROM -2 TO 8 [2016-06-27 00:14:05] [CLIENT]: PlS[cacalo3 ; id(2)(1)f(10000)] request control: null -> PlayerCharacter[(ENTITY_PLAYERCHARACTER_cacalo3)(140)] [2016-06-27 00:14:05] [CLIENT] client spawned character and player: PlayerCharacter[(ENTITY_PLAYERCHARACTER_cacalo3)(140)]; PlS[cacalo3 ; id(2)(1)f(10000)] [2016-06-27 00:14:05] Client(1) [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_cacalo3)(140)] RECEIVED REMOTE GRAVITY: 9 --- (0.0, 0.0, 0.0) [2016-06-27 00:14:05] PlayerCharacter[(ENTITY_PLAYERCHARACTER_cacalo3)(140)] GRAVITY UPDATE:::::: GRAV[ENTITY_SHIP_Cacalo3_1456048130972(9); (0.0, 0.0, 0.0)] [2016-06-27 00:14:05] [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_cacalo3)(140)] FLAG changed gravity on Client(1) Ship[Cacalo3_1456048130972](9) -> (0.0, 0.0, 0.0) [2016-06-27 00:14:05] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_cacalo3)(140)] Client(1) starting gravity change: (-483.12436, -196.94583, 389.88092) [2016-06-27 00:14:05] Client(1)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_cacalo3)(140)] INITIALIZING GRAVITY FOR Ship[Cacalo3_1456048130972](9) [2016-06-27 00:14:05] [PLAYERCHARACTER] Client(1) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_cacalo3)(140)] gravity to: [WARNING] UNKNOWN SIDE -1 [2016-06-27 00:14:05] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_cacalo3)(140)] Client(1) starting gravity change DONE: source: Ship[Cacalo3_1456048130972](9) origin: (-483.12436, -196.94585, 389.88086) [2016-06-27 00:14:05] [CLIENT] REQUESTING SYSTEM: (0, 0, 0) [2016-06-27 00:14:05] [CONTROLLERSTATE] INCOMING REQUEST (NT) Server(0); PlS[cacalo3 ; id(2)(1)f(10000)] CONTROLLER REQUEST RECEIVED ControllerUnitRequest [fromId=-1, toId=140, hideExitedObject=false, fromParam=(0, 0, 0), toParam=(0, 0, 0)] [2016-06-27 00:14:05] [SERVER][GALAXY] REQUESTING SYSTEM (0, 0, 0); exists in DB: true; TIME: 3ms: GalaxyRequestAndAwnser [ownerUID=null, factionUID=0, secX=3, secY=2, secZ=4, networkObjectOnServer=NetworkObject(NetworkClientChannel; 0)] [2016-06-27 00:14:05] java.io.IOException: Cannot run program "./lib/ffmpeg/ffmpeg-mac": error=316, Unknown error: 316 [2016-06-27 00:14:05] at java.lang.ProcessBuilder.start(ProcessBuilder.java:1047) [2016-06-27 00:14:05] at obfuscated.aAV.a(SourceFile:78) [2016-06-27 00:14:05] at obfuscated.aAW.a(SourceFile:47) [2016-06-27 00:14:05] at obfuscated.aAW.a(SourceFile:43) [2016-06-27 00:14:05] at obfuscated.aAX.(SourceFile:38) [2016-06-27 00:14:05] at obfuscated.ayZ.d(SourceFile:415) [2016-06-27 00:14:05] at obfuscated.ayZ.e_(SourceFile:236) [2016-06-27 00:14:05] at obfuscated.awT.e_(SourceFile:36) [2016-06-27 00:14:05] at obfuscated.awT.e_(SourceFile:36) [2016-06-27 00:14:05] at obfuscated.ayN.e_(SourceFile:55) [2016-06-27 00:14:05] at obfuscated.ayk.e_(SourceFile:176) [2016-06-27 00:14:05] at obfuscated.ayo.e_(SourceFile:134) [2016-06-27 00:14:05] at obfuscated.ni.e_(SourceFile:189) [2016-06-27 00:14:05] at obfuscated.hL.e(SourceFile:856) [2016-06-27 00:14:05] at obfuscated.hm.e_(SourceFile:383) [2016-06-27 00:14:05] at obfuscated.avl.g(SourceFile:534) [2016-06-27 00:14:05] at obfuscated.avl.a(SourceFile:674) [2016-06-27 00:14:05] at obfuscated.avr.b(SourceFile:615) [2016-06-27 00:14:05] at obfuscated.P.e(SourceFile:908) [2016-06-27 00:14:05] at org.schema.game.common.Starter.startMainMenu(SourceFile:1148) [2016-06-27 00:14:05] at org.schema.game.common.Starter.main(SourceFile:941) [2016-06-27 00:14:05] Caused by: java.io.IOException: error=316, Unknown error: 316 [2016-06-27 00:14:05] at java.lang.UNIXProcess.forkAndExec(Native Method) [2016-06-27 00:14:05] at java.lang.UNIXProcess.(UNIXProcess.java:185) [2016-06-27 00:14:05] at java.lang.ProcessImpl.start(ProcessImpl.java:130) [2016-06-27 00:14:05] at java.lang.ProcessBuilder.start(ProcessBuilder.java:1028) [2016-06-27 00:14:05] ... 20 more [2016-06-27 00:14:05] java.lang.RuntimeException: java.io.IOException: Cannot run program "./lib/ffmpeg/ffmpeg-mac": error=316, Unknown error: 316 [2016-06-27 00:14:05] at obfuscated.ayZ.d(SourceFile:423) [2016-06-27 00:14:05] at obfuscated.ayZ.e_(SourceFile:236) [2016-06-27 00:14:05] at obfuscated.awT.e_(SourceFile:36) [2016-06-27 00:14:05] at obfuscated.awT.e_(SourceFile:36) [2016-06-27 00:14:05] at obfuscated.ayN.e_(SourceFile:55) [2016-06-27 00:14:05] at obfuscated.ayk.e_(SourceFile:176) [2016-06-27 00:14:05] at obfuscated.ayo.e_(SourceFile:134) [2016-06-27 00:14:05] at obfuscated.ni.e_(SourceFile:189) [2016-06-27 00:14:05] at obfuscated.hL.e(SourceFile:856) [2016-06-27 00:14:05] at obfuscated.hm.e_(SourceFile:383) [2016-06-27 00:14:05] at obfuscated.avl.g(SourceFile:534) [2016-06-27 00:14:05] at obfuscated.avl.a(SourceFile:674) [2016-06-27 00:14:05] at obfuscated.avr.b(SourceFile:615) [2016-06-27 00:14:05] at obfuscated.P.e(SourceFile:908) [2016-06-27 00:14:05] at org.schema.game.common.Starter.startMainMenu(SourceFile:1148) [2016-06-27 00:14:05] at org.schema.game.common.Starter.main(SourceFile:941) [2016-06-27 00:14:05] Caused by: java.io.IOException: Cannot run program "./lib/ffmpeg/ffmpeg-mac": error=316, Unknown error: 316 [2016-06-27 00:14:05] at java.lang.ProcessBuilder.start(ProcessBuilder.java:1047) [2016-06-27 00:14:05] at obfuscated.aAV.a(SourceFile:78) [2016-06-27 00:14:05] at obfuscated.aAW.a(SourceFile:47) [2016-06-27 00:14:05] at obfuscated.aAW.a(SourceFile:43) [2016-06-27 00:14:05] at obfuscated.aAX.(SourceFile:38) [2016-06-27 00:14:05] at obfuscated.ayZ.d(SourceFile:415) [2016-06-27 00:14:05] ... 15 more [2016-06-27 00:14:05] Caused by: java.io.IOException: error=316, Unknown error: 316 [2016-06-27 00:14:05] at java.lang.UNIXProcess.forkAndExec(Native Method) [2016-06-27 00:14:05] at java.lang.UNIXProcess.(UNIXProcess.java:185) [2016-06-27 00:14:05] at java.lang.ProcessImpl.start(ProcessImpl.java:130) [2016-06-27 00:14:05] at java.lang.ProcessBuilder.start(ProcessBuilder.java:1028) [2016-06-27 00:14:05] ... 20 more [2016-06-27 00:14:05] [SERVER][GALAXY] SENDING SYSTEM BACK TO CLIENT: 3, 2, 4 [2016-06-27 00:14:05] [CONTROLLER][ADD-UNIT] (Server(0)): PlS[cacalo3 ; id(2)(1)f(10000)] Added to controllers: PlayerCharacter[(ENTITY_PLAYERCHARACTER_cacalo3)(140)] [2016-06-27 00:14:05] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_cacalo3)(140)] Server(0) starting gravity change: (-483.12433, -196.94585, 389.88092) [2016-06-27 00:14:05] Server(0)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_cacalo3)(140)] INITIALIZING GRAVITY FOR Ship[Cacalo3_1456048130972](9) [2016-06-27 00:14:05] [PLAYERCHARACTER] Server(0) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_cacalo3)(140)] gravity to: [WARNING] UNKNOWN SIDE -1 [2016-06-27 00:14:05] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_cacalo3)(140)] Server(0) starting gravity change DONE: source: Ship[Cacalo3_1456048130972](9) origin: (-483.12436, -196.94583, 389.88092) [2016-06-27 00:14:05] [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_cacalo3)(140)] FLAG changed gravity on Server(0) Ship[Cacalo3_1456048130972](9) -> (0.0, 0.0, 0.0) [2016-06-27 00:14:05] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_cacalo3)(140)] Server(0) starting gravity change: (-483.12436, -196.94583, 389.88092) [2016-06-27 00:14:05] Server(0)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_cacalo3)(140)] INITIALIZING GRAVITY FOR Ship[Cacalo3_1456048130972](9) [2016-06-27 00:14:05] [PLAYERCHARACTER] Server(0) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_cacalo3)(140)] gravity to: [WARNING] UNKNOWN SIDE -1 [2016-06-27 00:14:05] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_cacalo3)(140)] Server(0) starting gravity change DONE: source: Ship[Cacalo3_1456048130972](9) origin: (-483.1244, -196.94583, 389.88092) [2016-06-27 00:14:05] [CONTROLLERSTATE] INCOMING REQUEST (NT) Client(1); PlS[cacalo3 ; id(2)(1)f(10000)] CONTROLLER REQUEST RECEIVED ControllerUnitRequest [fromId=-1, toId=140, hideExitedObject=false, fromParam=(0, 0, 0), toParam=(0, 0, 0)] [2016-06-27 00:14:05] [SIM] current pos (2, 3, 2) [2016-06-27 00:14:05] [SIM] current pos (3, 2, 2) [2016-06-27 00:14:07] [SIM] current pos (2, 3, 2) [2016-06-27 00:14:07] [SIM] current pos (3, 2, 2) [2016-06-27 00:14:08] [SIM] current pos (2, 3, 2) [2016-06-27 00:14:08] [SIM] current pos (3, 2, 2) [2016-06-27 00:14:10] [SIM] current pos (2, 3, 2) [2016-06-27 00:14:10] [SIM] current pos (3, 2, 2) [2016-06-27 00:14:11] [SIM] current pos (2, 3, 2) [2016-06-27 00:14:11] [SIM] current pos (3, 2, 2) [2016-06-27 00:14:12] AGAIN PRINTING STACK TRACE [2016-06-27 00:14:12] java.lang.RuntimeException: java.io.IOException: Cannot run program "./lib/ffmpeg/ffmpeg-mac": error=316, Unknown error: 316 [2016-06-27 00:14:12] at obfuscated.ayZ.d(SourceFile:423) [2016-06-27 00:14:12] at obfuscated.ayZ.e_(SourceFile:236) [2016-06-27 00:14:12] at obfuscated.awT.e_(SourceFile:36) [2016-06-27 00:14:12] at obfuscated.awT.e_(SourceFile:36) [2016-06-27 00:14:12] at obfuscated.ayN.e_(SourceFile:55) [2016-06-27 00:14:12] at obfuscated.ayk.e_(SourceFile:176) [2016-06-27 00:14:12] at obfuscated.ayo.e_(SourceFile:134) [2016-06-27 00:14:12] at obfuscated.ni.e_(SourceFile:189) [2016-06-27 00:14:12] at obfuscated.hL.e(SourceFile:856) [2016-06-27 00:14:12] at obfuscated.hm.e_(SourceFile:383) [2016-06-27 00:14:12] at obfuscated.avl.g(SourceFile:534) [2016-06-27 00:14:12] at obfuscated.avl.a(SourceFile:674) [2016-06-27 00:14:12] at obfuscated.avr.b(SourceFile:615) [2016-06-27 00:14:12] at obfuscated.P.e(SourceFile:908) [2016-06-27 00:14:12] at org.schema.game.common.Starter.startMainMenu(SourceFile:1148) [2016-06-27 00:14:12] at org.schema.game.common.Starter.main(SourceFile:941) [2016-06-27 00:14:12] Caused by: java.io.IOException: Cannot run program "./lib/ffmpeg/ffmpeg-mac": error=316, Unknown error: 316 [2016-06-27 00:14:12] at java.lang.ProcessBuilder.start(ProcessBuilder.java:1047) [2016-06-27 00:14:12] at obfuscated.aAV.a(SourceFile:78) [2016-06-27 00:14:12] at obfuscated.aAW.a(SourceFile:47) [2016-06-27 00:14:12] at obfuscated.aAW.a(SourceFile:43) [2016-06-27 00:14:12] at obfuscated.aAX.(SourceFile:38) [2016-06-27 00:14:12] at obfuscated.ayZ.d(SourceFile:415) [2016-06-27 00:14:12] ... 15 more [2016-06-27 00:14:12] Caused by: java.io.IOException: error=316, Unknown error: 316 [2016-06-27 00:14:12] at java.lang.UNIXProcess.forkAndExec(Native Method) [2016-06-27 00:14:12] at java.lang.UNIXProcess.(UNIXProcess.java:185) [2016-06-27 00:14:12] at java.lang.ProcessImpl.start(ProcessImpl.java:130) [2016-06-27 00:14:12] at java.lang.ProcessBuilder.start(ProcessBuilder.java:1028) [2016-06-27 00:14:12] ... 20 more [2016-06-27 00:14:12] [GLFrame] (ErrorDialog Chose Exit) Error Message: java.io.IOException: Cannot run program "./lib/ffmpeg/ffmpeg-mac": error=316, Unknown error: 316 [2016-06-27 00:14:12] [CLIENT] SAVING CLIENT CHANNEL all Open: false; [2016-06-27 00:14:12] [CLIENT] SAVING CLIENT CHANNEL Faction10000 Open: false; [2016-06-27 00:14:12] [CLIENT] chat channels saved [2016-06-27 00:14:12] !!!! THIS DISPLAYS THE STACKTRACE OF A REGULAR GL FRAME EXIT [2016-06-27 00:14:12] org.schema.schine.graphicsengine.core.FinishedFrameException [2016-06-27 00:14:12] at obfuscated.avl.e(SourceFile:131) [2016-06-27 00:14:12] at obfuscated.gw.exit(SourceFile:1103) [2016-06-27 00:14:12] at obfuscated.avl.a(SourceFile:245) [2016-06-27 00:14:12] at obfuscated.avl.g(SourceFile:534) [2016-06-27 00:14:12] at obfuscated.avl.a(SourceFile:674) [2016-06-27 00:14:12] at obfuscated.avr.b(SourceFile:615) [2016-06-27 00:14:12] at obfuscated.P.e(SourceFile:908) [2016-06-27 00:14:12] at org.schema.game.common.Starter.startMainMenu(SourceFile:1148) [2016-06-27 00:14:12] at org.schema.game.common.Starter.main(SourceFile:941) [2016-06-27 00:14:12] [CLIENT][SPAWN] Spawned on object: Ship[Cacalo3_1456048130972](9); (-482.18362, -196.96603, 390.22012), local (3.0517578E-5, 0.0, 1.0001831) -> (-483.12433, -196.94583, 389.88095) [2016-06-27 00:14:12] [SERVER] now executing regular shutdown [2016-06-27 00:14:12] java.lang.Exception: Server Shutdown: true [2016-06-27 00:14:12] at org.schema.schine.network.server.ServerState.setShutdown(SourceFile:253) [2016-06-27 00:14:12] at org.schema.game.server.controller.GameServerController.update(SourceFile:830) [2016-06-27 00:14:12] at org.schema.schine.network.server.ServerController.run(SourceFile:270) [2016-06-27 00:14:12] at java.lang.Thread.run(Thread.java:745) [2016-06-27 00:14:12] [SERVER][SHUTDOWN] shutting down element collection thread [2016-06-27 00:14:12] [SERVER][SHUTDOWN] shutting down pathfinding threads [2016-06-27 00:14:12] [SERVER][SHUTDOWN] shutting down universe [2016-06-27 00:14:12] [SERVER][SHUTDOWN] shutting segment request thread [2016-06-27 00:14:12] [SERVER][SHUTDOWN] shutting down simulation [2016-06-27 00:14:12] [SERVER][SHUTDOWN] shutting down active checker [2016-06-27 00:14:12] [SIMPLANNER] Sleep has been interrupted [2016-06-27 00:14:12] [SERVER][SHUTDOWN] shutting down sysin listener [2016-06-27 00:14:12] [SERVER][SHUTDOWN] shutting down mob thread [2016-06-27 00:14:12] [SERVER][SHUTDOWN] shutting down game map provider [2016-06-27 00:14:12] [SERVER][SHUTDOWN] Stopping to listen! [2016-06-27 00:14:12] [SERVER] Stopping Listener [2016-06-27 00:14:12] [SERVER] Stopped Listener [2016-06-27 00:14:12] [SERVER][SHUTDOWN] disconnecting all clients! [2016-06-27 00:14:12] [SERVER][SHUTDOWN] Dumping server State! [2016-06-27 00:14:12] [CLIENT] EOFConnection (last file size: 45; last packet timestamp: 1466957652603) [2016-06-27 00:14:12] [SERVER] WRITING PLAYER TO DISK: PlS[cacalo3 ; id(2)(1)f(10000)] DD: true [2016-06-27 00:14:12] [SERVER] NTException on: RegisteredClient: cacalo3 (1) connected: true; ProcessorID: 0 [2016-06-27 00:14:12] [SERVER] WRITING ENTITY TAG: PlS[cacalo3 ; id(2)(1)f(10000)] to ./server-database/world0/ENTITY_PLAYERSTATE_cacalo3.ent [2016-06-27 00:14:12] java.io.EOFException [2016-06-27 00:14:12] at java.io.DataInputStream.readInt(DataInputStream.java:392) [2016-06-27 00:14:12] at org.schema.schine.network.client.ClientProcessor.run(SourceFile:334) [2016-06-27 00:14:12] at java.lang.Thread.run(Thread.java:745) [2016-06-27 00:14:12] [SERVER] last received size: 53 [2016-06-27 00:14:12] [SERVER] last received check: 42 [2016-06-27 00:14:12] [SERVER] last received header: 123: Stream [2016-06-27 00:14:12] [SERVER] last received command: SynchronizePrivateChannel[void] [2016-06-27 00:14:12] [SERVER][LASTRECEIVED] decoded class #0: NetworkClientChannel; decoded: [(class org.schema.game.network.objects.remote.RemoteGalaxyZoneRequestBuffer: HOLD: []; RECEIVED: []), (class org.schema.game.network.objects.remote.RemoteGalaxyRequestBuffer: HOLD: []; RECEIVED: [])] [2016-06-27 00:14:12] java.net.SocketException: Socket closed [2016-06-27 00:14:12] at java.net.SocketInputStream.socketRead0(Native Method) [2016-06-27 00:14:12] at java.net.SocketInputStream.read(SocketInputStream.java:152) [2016-06-27 00:14:12] at java.net.SocketInputStream.read(SocketInputStream.java:122) [2016-06-27 00:14:12] at java.net.SocketInputStream.read(SocketInputStream.java:210) [2016-06-27 00:14:12] at java.io.DataInputStream.readInt(DataInputStream.java:387) [2016-06-27 00:14:12] [ClientProcessor] EXIT: Input Stream closed. Terminated Client Processor [2016-06-27 00:14:12] at org.schema.schine.network.server.ServerProcessor.run(SourceFile:522) [2016-06-27 00:14:12] at java.lang.Thread.run(Thread.java:745) [2016-06-27 00:14:12] [SERVER][DISCONNECT] Client 'RegisteredClient: cacalo3 (1) connected: true' HAS BEEN DISCONNECTED . PROBE: false; ProcessorID: 0 [2016-06-27 00:14:12] [SERVER] Client <1> logged out from server. connections count: 0 [2016-06-27 00:14:12] [SERVER] UNREGISTERING CLIENT RegisteredClient: cacalo3 (1) connected: true [2016-06-27 00:14:12] [CLIENT] PacketHandler Terminated [2016-06-27 00:14:12] [SERVER] WRITING FACTIONS AND CATALOG!!! Count: 19 [2016-06-27 00:14:12] [CLIENT] ClientSendingQueueThread Terminated [2016-06-27 00:14:12] [SERVER] UNREGISTER DONE FOR CLIENT RegisteredClient: cacalo3 (1) connected: true [2016-06-27 00:14:12] [SERVER] SERVER PROCESSOR STOPPED FOR RegisteredClient: cacalo3 (1) connected: true; PID 0 [2016-06-27 00:14:12] Client Socket connection has been closed [2016-06-27 00:14:12] [SERVER] Terminate: Writing Entity: Sector[25](3, 2, 5); trans: false; [] [2016-06-27 00:14:12] [SERVER] Terminate: Writing Entity: Sector[32](4, 1, 4); trans: false; [] [2016-06-27 00:14:12] [SERVER] Terminate: Writing Entity: Sector[22](3, 1, 4); trans: false; [] [2016-06-27 00:14:12] [DATABASE] UPDATING SECTOR: (3, 2, 5) trans: false [2016-06-27 00:14:12] [SERVER] Terminate: Writing Entity: Sector[12](2, 1, 4); trans: false; [] [2016-06-27 00:14:12] [SERVER] Terminate: Writing Entity: Sector[38](4, 3, 4); trans: false; [] [2016-06-27 00:14:12] [SERVER] Terminate: Writing Entity: Sector[14](2, 2, 3); trans: false; [] [2016-06-27 00:14:12] [SERVER] Terminate: Writing Entity: Sector[24](3, 2, 3); trans: false; [] [2016-06-27 00:14:12] [SERVER] Terminate: Writing Entity: Sector[35](4, 2, 4); trans: false; [] [2016-06-27 00:14:12] [SERVER] Terminate: Writing Entity: Sector[17](2, 2, 5); trans: false; [] [2016-06-27 00:14:12] [SERVER] Terminate: Writing Entity: Sector[21](3, 1, 3); trans: false; [] [2016-06-27 00:14:12] [SERVER] Terminate: Writing Entity: Sector[36](4, 2, 5); trans: false; [] [2016-06-27 00:14:12] [SERVER] Terminate: Writing Entity: Sector[20](2, 3, 5); trans: false; [] [2016-06-27 00:14:12] [SERVER] Terminate: Writing Entity: Sector[28](3, 3, 4); trans: false; [Ship[Isanth Type-Zero Mb 3-5](29)] [2016-06-27 00:14:12] [SERVER] Terminate: Writing Entity: Sector[26](3, 3, 3); trans: false; [Ship[Isanth Type-Zero Cb 3-1](27)] [2016-06-27 00:14:12] [SERVER] Terminate: Writing Entity: Sector[31](4, 1, 3); trans: false; [] [2016-06-27 00:14:12] [SERVER] Terminate: Writing Entity: Sector[18](2, 3, 3); trans: false; [] [2016-06-27 00:14:12] [SERVER] Terminate: Writing Entity: Sector[19](2, 3, 4); trans: false; [] [2016-06-27 00:14:12] [SERVER] Terminate: Writing Entity: Sector[33](4, 1, 5); trans: false; [] [2016-06-27 00:14:12] [SERVER] Terminate: Writing Entity: Sector[13](2, 1, 5); trans: false; [] [2016-06-27 00:14:12] [SERVER] Terminate: Writing Entity: Sector[37](4, 3, 3); trans: false; [] [2016-06-27 00:14:12] [SERVER] Terminate: Writing Entity: Sector[34](4, 2, 3); trans: false; [] [2016-06-27 00:14:12] [SERVER] Terminate: Writing Entity: Sector[30](3, 3, 5); trans: false; [] [2016-06-27 00:14:12] [SERVER] Terminate: Writing Entity: Sector[23](3, 1, 5); trans: false; [] [2016-06-27 00:14:12] [SERVER] Terminate: Writing Entity: Sector[8](3, 2, 4); trans: false; [Ship[Cacalo3_1456048130972](9), PlayerCharacter[(ENTITY_PLAYERCHARACTER_cacalo3)(140)]] [2016-06-27 00:14:12] [SERVER] Terminate: Writing Entity: Sector[39](4, 3, 5); trans: false; [] [2016-06-27 00:14:12] [SERVER] Terminate: Writing Entity: Sector[15](2, 2, 4); trans: true; [Asteroid(16)sec[15]] [2016-06-27 00:14:12] [SERVER] Terminate: Writing Entity: Sector[11](2, 1, 3); trans: false; [] [2016-06-27 00:14:12] [SERVER] SERVER SECTOR WRITING STARTED #25 active: true at (3, 2, 5) (ents: 0) [2016-06-27 00:14:12] [DATABASE] UPDATING SECTOR: (4, 1, 4) trans: false [2016-06-27 00:14:12] [SERVER] SERVER SECTOR WRITING STARTED #32 active: true at (4, 1, 4) (ents: 0) [2016-06-27 00:14:12] [DATABASE] UPDATING SECTOR: (3, 1, 4) trans: false [2016-06-27 00:14:12] [SERVER] SERVER SECTOR WRITING STARTED #22 active: true at (3, 1, 4) (ents: 0) [2016-06-27 00:14:12] [DATABASE] UPDATING SECTOR: (2, 1, 4) trans: false [2016-06-27 00:14:12] [SERVER] SERVER SECTOR WRITING STARTED #12 active: true at (2, 1, 4) (ents: 0) [2016-06-27 00:14:12] [DATABASE] UPDATING SECTOR: (4, 3, 4) trans: false [2016-06-27 00:14:12] [SERVER] SERVER SECTOR WRITING STARTED #38 active: true at (4, 3, 4) (ents: 0) [2016-06-27 00:14:12] [DATABASE] UPDATING SECTOR: (2, 2, 3) trans: false [2016-06-27 00:14:12] [SIM][TAG] WRITING GROUP SimulationGroup ->[TradingRouteSimulationProgram->WaitingTimed] ; [ENTITY_SHIP_MOB_SIM_Isanth-VI_2_0, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Cb_2_1, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Bc_2_2, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Bb_2_3, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Cc_2_4, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Mb_2_5] [2016-06-27 00:14:12] [SIM][TAG] WRITING GROUP SimulationGroup ->[TradingRouteSimulationProgram->WaitingTimed] ; [ENTITY_SHIP_MOB_SIM_Isanth-VI_3_0, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Cb_3_1, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Bc_3_2, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Bb_3_3, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Cc_3_4, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Mb_3_5] [2016-06-27 00:14:12] [SERVER] SERVER SECTOR WRITING STARTED #14 active: true at (2, 2, 3) (ents: 0) [2016-06-27 00:14:12] [DATABASE] UPDATING SECTOR: (3, 2, 3) trans: false [2016-06-27 00:14:12] [SERVER] WAITING FOR LOGIN THREAD POOL TO TERMINATE; Active: 0 [2016-06-27 00:14:12] [SERVER] SERVER LOGIN THREAD POOL TERMINATED [2016-06-27 00:14:12] [SERVER] KILLING ACTIVE EXPLOSION THREADS; Active: 0 [2016-06-27 00:14:12] java.lang.Exception: ServerEntityWriterThread Shutdown [2016-06-27 00:14:12] at org.schema.schine.network.server.ServerEntityWriterThread.shutdown(SourceFile:41) [2016-06-27 00:14:12] at org.schema.game.common.data.world.Universe.writeToDatabase(SourceFile:1379) [2016-06-27 00:14:12] at org.schema.game.server.controller.GameServerController.a(SourceFile:2732) [2016-06-27 00:14:12] at org.schema.game.server.controller.GameServerController.onShutDown(SourceFile:1944) [2016-06-27 00:14:12] at org.schema.game.server.controller.GameServerController.update(SourceFile:831) [2016-06-27 00:14:12] at org.schema.schine.network.server.ServerController.run(SourceFile:270) [2016-06-27 00:14:12] at java.lang.Thread.run(Thread.java:745) [2016-06-27 00:14:12] [SERVER] Server Write Queue: 20; 1; [WriterRunnable (ID: 35; state: not started), WriterRunnable (ID: 17; state: not started), WriterRunnable (ID: 21; state: not started), WriterRunnable (ID: 36; state: not started), WriterRunnable (ID: 20; state: not started), WriterRunnable (ID: 28; state: not started), WriterRunnable (ID: 26; state: not started), WriterRunnable (ID: 31; state: not started), WriterRunnable (ID: 18; state: not started), WriterRunnable (ID: 19; state: not started), WriterRunnable (ID: 33; state: not started), WriterRunnable (ID: 13; state: not started), WriterRunnable (ID: 37; state: not started), WriterRunnable (ID: 34; state: not started), WriterRunnable (ID: 30; state: not started), WriterRunnable (ID: 23; state: not started), WriterRunnable (ID: 8; state: not started), WriterRunnable (ID: 39; state: not started), WriterRunnable (ID: 15; state: not started), WriterRunnable (ID: 11; state: not started)] [2016-06-27 00:14:12] [SERVER] WAITING FOR WRITING QUEUE TO FINISH; Active: 21 [2016-06-27 00:14:12] [SERVER] Server Write Queue: 20; 1; [WriterRunnable (ID: 35; state: not started), WriterRunnable (ID: 17; state: not started), WriterRunnable (ID: 21; state: not started), WriterRunnable (ID: 36; state: not started), WriterRunnable (ID: 20; state: not started), WriterRunnable (ID: 28; state: not started), WriterRunnable (ID: 26; state: not started), WriterRunnable (ID: 31; state: not started), WriterRunnable (ID: 18; state: not started), WriterRunnable (ID: 19; state: not started), WriterRunnable (ID: 33; state: not started), WriterRunnable (ID: 13; state: not started), WriterRunnable (ID: 37; state: not started), WriterRunnable (ID: 34; state: not started), WriterRunnable (ID: 30; state: not started), WriterRunnable (ID: 23; state: not started), WriterRunnable (ID: 8; state: not started), WriterRunnable (ID: 39; state: not started), WriterRunnable (ID: 15; state: not started), WriterRunnable (ID: 11; state: not started)] [2016-06-27 00:14:12] [SERVER] SERVER SECTOR WRITING STARTED #24 active: true at (3, 2, 3) (ents: 0) [2016-06-27 00:14:12] [DATABASE] UPDATING SECTOR: (4, 2, 4) trans: false [2016-06-27 00:14:12] [SERVER] SERVER SECTOR WRITING STARTED #35 active: true at (4, 2, 4) (ents: 0) [2016-06-27 00:14:12] [DATABASE] UPDATING SECTOR: (2, 2, 5) trans: false [2016-06-27 00:14:12] [SERVER] SERVER SECTOR WRITING STARTED #17 active: true at (2, 2, 5) (ents: 0) [2016-06-27 00:14:12] [DATABASE] UPDATING SECTOR: (3, 1, 3) trans: false [2016-06-27 00:14:12] [CLIENT][BUILDTOOLS] Reset area placement [2016-06-27 00:14:12] BACKGROUND SOUND: 0.14; 0.35; 0.4 [2016-06-27 00:14:12] [SERVER] SERVER SECTOR WRITING STARTED #21 active: true at (3, 1, 3) (ents: 0) [2016-06-27 00:14:12] [DATABASE] UPDATING SECTOR: (4, 2, 5) trans: false [2016-06-27 00:14:12] [SERVER] SERVER SECTOR WRITING STARTED #36 active: true at (4, 2, 5) (ents: 0) [2016-06-27 00:14:12] [DATABASE] UPDATING SECTOR: (2, 3, 5) trans: false [2016-06-27 00:14:12] [SERVER] SERVER SECTOR WRITING STARTED #20 active: true at (2, 3, 5) (ents: 0) [2016-06-27 00:14:12] [DATABASE] UPDATING SECTOR: (3, 3, 4) trans: false [2016-06-27 00:14:12] [CONTROLLER][ADD-UNIT] (Client(1)): PlS[cacalo3 ; id(2)(1)f(10000)] Added to controllers: PlayerCharacter[(ENTITY_PLAYERCHARACTER_cacalo3)(140)] [2016-06-27 00:14:12] [CLIENT] CURRENT MAIN CONTROLLING IS NOW: PlayerCharacter[(ENTITY_PLAYERCHARACTER_cacalo3)(140)]; at: (-483.12433, -196.94583, 389.88095) [2016-06-27 00:14:12] [CLIENT] WARNING: UPDATE OF (OTHER) PlS[cacalo3 ; id(2)(1)f(10000)] took 74 [2016-06-27 00:14:12] [CLIENT-CONTROLLER][WARNING] state update took 76ms [2016-06-27 00:14:12] [SERVER] SERVER SECTOR WRITING STARTED #28 active: true at (3, 3, 4) (ents: 1) [2016-06-27 00:14:12] [SERVER] WRITING ENTITY TAG: Ship[Isanth Type-Zero Mb 3-5](29) to ./server-database/world0/ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Mb_3_5.ent [2016-06-27 00:14:12] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) WRITING Ship[Isanth Type-Zero Mb 3-5](29) since it HAS changed: lastChanged: 1466957635196 / last written 1466957611241 [2016-06-27 00:14:12] [SERVER][DEBUG] WRITTEN Ship[Isanth Type-Zero Mb 3-5](29); lastWrite 0; written segments: 0 [2016-06-27 00:14:12] [SERVER] Terminate: DONE Writing Entity: Sector[28](3, 3, 4): Ship[Isanth Type-Zero Mb 3-5](29) [2016-06-27 00:14:12] [DATABASE] UPDATING SECTOR: (3, 3, 3) trans: false [2016-06-27 00:14:12] [SERVER] SERVER SECTOR WRITING STARTED #26 active: true at (3, 3, 3) (ents: 1) [2016-06-27 00:14:12] [SERVER] WRITING ENTITY TAG: Ship[Isanth Type-Zero Cb 3-1](27) to ./server-database/world0/ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Cb_3_1.ent [2016-06-27 00:14:12] [GRAPHICS] set display mode: FULLSCREEN: false; dim: 1280 / 770 [2016-06-27 00:14:12] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) WRITING Ship[Isanth Type-Zero Cb 3-1](27) since it HAS changed: lastChanged: 1466957635197 / last written 1466957611237 [2016-06-27 00:14:12] [SERVER][DEBUG] WRITTEN Ship[Isanth Type-Zero Cb 3-1](27); lastWrite 0; written segments: 0 [2016-06-27 00:14:12] [SERVER] Terminate: DONE Writing Entity: Sector[26](3, 3, 3): Ship[Isanth Type-Zero Cb 3-1](27) [2016-06-27 00:14:12] [DATABASE] UPDATING SECTOR: (4, 1, 3) trans: false [2016-06-27 00:14:12] [SERVER] SERVER SECTOR WRITING STARTED #31 active: true at (4, 1, 3) (ents: 0) [2016-06-27 00:14:12] [DATABASE] UPDATING SECTOR: (2, 3, 3) trans: false [2016-06-27 00:14:12] [SERVER] SERVER SECTOR WRITING STARTED #18 active: true at (2, 3, 3) (ents: 0) [2016-06-27 00:14:12] [DATABASE] UPDATING SECTOR: (2, 3, 4) trans: false [2016-06-27 00:14:12] [SERVER] SERVER SECTOR WRITING STARTED #19 active: true at (2, 3, 4) (ents: 0) [2016-06-27 00:14:12] [DATABASE] UPDATING SECTOR: (4, 1, 5) trans: false [2016-06-27 00:14:12] [SERVER] SERVER SECTOR WRITING STARTED #33 active: true at (4, 1, 5) (ents: 0) [2016-06-27 00:14:12] [DATABASE] UPDATING SECTOR: (2, 1, 5) trans: false [2016-06-27 00:14:12] [SERVER] SERVER SECTOR WRITING STARTED #13 active: true at (2, 1, 5) (ents: 0) [2016-06-27 00:14:12] [DATABASE] UPDATING SECTOR: (4, 3, 3) trans: false [2016-06-27 00:14:12] [SERVER] SERVER SECTOR WRITING STARTED #37 active: true at (4, 3, 3) (ents: 0) [2016-06-27 00:14:12] [DATABASE] UPDATING SECTOR: (4, 2, 3) trans: false [2016-06-27 00:14:12] [SERVER] SERVER SECTOR WRITING STARTED #34 active: true at (4, 2, 3) (ents: 0) [2016-06-27 00:14:12] [DATABASE] UPDATING SECTOR: (3, 3, 5) trans: false [2016-06-27 00:14:12] [SERVER] SERVER SECTOR WRITING STARTED #30 active: true at (3, 3, 5) (ents: 0) [2016-06-27 00:14:12] [DATABASE] UPDATING SECTOR: (3, 1, 5) trans: false [2016-06-27 00:14:12] [SERVER] SERVER SECTOR WRITING STARTED #23 active: true at (3, 1, 5) (ents: 0) [2016-06-27 00:14:12] [DATABASE] UPDATING SECTOR: (3, 2, 4) trans: false [2016-06-27 00:14:12] [SERVER] SERVER SECTOR WRITING STARTED #8 active: true at (3, 2, 4) (ents: 2) [2016-06-27 00:14:12] [SERVER] WRITING ENTITY TAG: Ship[Cacalo3_1456048130972](9) to ./server-database/world0/ENTITY_SHIP_Cacalo3_1456048130972.ent [2016-06-27 00:14:12] [SERVER] Database: Entry Ship[Cacalo3_1456048130972](9) skipped SQL update since it hasn't changed [2016-06-27 00:14:12] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[Cacalo3_1456048130972](9) since it hasn't changed: lastChanged: 1466957611041 / last written 1466957611041 [2016-06-27 00:14:12] [SERVER][DEBUG] WRITTEN Ship[Cacalo3_1456048130972](9); lastWrite 0; written segments: 0 [2016-06-27 00:14:12] [SERVER] Terminate: DONE Writing Entity: Sector[8](3, 2, 4): Ship[Cacalo3_1456048130972](9) [2016-06-27 00:14:12] [SERVER] WRITING ENTITY TAG: PlayerCharacter[(ENTITY_PLAYERCHARACTER_cacalo3)(140)] to ./server-database/world0/ENTITY_PLAYERCHARACTER_cacalo3.ent [2016-06-27 00:14:12] [SERVER] Terminate: DONE Writing Entity: Sector[8](3, 2, 4): PlayerCharacter[(ENTITY_PLAYERCHARACTER_cacalo3)(140)] [2016-06-27 00:14:12] [DATABASE] UPDATING SECTOR: (4, 3, 5) trans: false [2016-06-27 00:14:12] [SERVER] SERVER SECTOR WRITING STARTED #39 active: true at (4, 3, 5) (ents: 0) [2016-06-27 00:14:12] [SERVER] SERVER SECTOR WRITING STARTED #15 active: true at (2, 2, 4) (ents: 1) [2016-06-27 00:14:12] [SERVER] Terminate: DONE Writing Entity: Sector[15](2, 2, 4): Asteroid(16)sec[15] [2016-06-27 00:14:12] [DATABASE] UPDATING SECTOR: (2, 1, 3) trans: false [2016-06-27 00:14:12] [SERVER] SERVER SECTOR WRITING STARTED #11 active: true at (2, 1, 3) (ents: 0) [2016-06-27 00:14:12] [SERVER] writing queue finished [2016-06-27 00:14:12] [GRAPHICS] Viewport resized: 1280, 770 [2016-06-27 00:14:12] [GRAPHICS] Graphics Context HAS FINISHED!!! [2016-06-27 00:14:12] [GRAPHICS] Exiting because there is no frame context currently