[2015-08-22 08:43:54] [VERION] loading version from install dir: .\ [2015-08-22 08:43:54] [VERSION] VERSION: 0.19401 [2015-08-22 08:43:54] [VERSION] BUILD: 20150820_221933 [2015-08-22 08:43:54] #################### StarMade ####################### [2015-08-22 08:43:54] # version 0.19401 - build 20150820_221933 # [2015-08-22 08:43:54] ##################################################### [2015-08-22 08:43:54] [SERIAL] "not retrieved" [2015-08-22 08:43:54] [STARTER] template dir exists. overwriting template with current data [2015-08-22 08:43:54] [IO][COPY] FILE FROM C:\Users\themaster\Desktop\dev ver\StarMade\.\data\config\FactionConfig.xml to C:\Users\themaster\Desktop\dev ver\StarMade\.\customFactionConfig\FactionConfigTemplate.xml [2015-08-22 08:43:54] [IO][COPY] FILE FROM C:\Users\themaster\Desktop\dev ver\StarMade\.\data\config\customFactionConfigHOWTO.txt to C:\Users\themaster\Desktop\dev ver\StarMade\.\customFactionConfig\customFactionConfigHOWTO.txt [2015-08-22 08:43:54] [RESOURCES][CustomTextures] No need to create pack.zip. Hash matches (as rewriting a zip changes the hash on it) [2015-08-22 08:43:54] [SERVER] using world: plate test; .\server-database\plate test\ [2015-08-22 08:43:54] [INIT] Segment Database Path: C:\Users\themaster\Desktop\dev ver\StarMade\.\server-database\plate test\DATA; exists? true; is Dir? true; creating dir sucessfull (gives false if exists)? false [2015-08-22 08:43:54] [LIBLOADER] OS ARCHITECTURE amd64 [2015-08-22 08:43:54] [LIBLOADER] LOADED WINDOWS 64bit NATIVE LIBRARIES [2015-08-22 08:43:54] [LIBLOADER] LOADED NATIVE LIBRARIES [2015-08-22 08:43:54] [MAIN] LOADED ENGINE SETTINGS [2015-08-22 08:43:54] [INITIALIZE] REMOTE CLASSES REGISTERED [2015-08-22 08:43:54] [INITIALIZE] RESOURCE MANAGER INITIALIZED [2015-08-22 08:43:54] ERROR: no content in Resource: C:\Users\themaster\Desktop\dev ver\StarMade\file:\C:\Users\themaster\Desktop\dev%20ver\StarMade\StarMade.jar!\org\schema\game\network\commands [2015-08-22 08:43:54] ################# Loading from JAR ##################### [2015-08-22 08:43:54] ######################################################## [2015-08-22 08:43:54] [INITIALIZE] REMOTE COMMANDS REGISTERED [2015-08-22 08:43:54] [INITIALIZE] SECURITY MANAGER SET [2015-08-22 08:43:54] [INITIALIZE] COMMAND ID's ASSIGNED [2015-08-22 08:43:55] [INITIALIZE] BLOCK CONFIGURATION READ [2015-08-22 08:43:55] [MAIN] INITIALIZATION COMPLETED [2015-08-22 08:43:55] [MAIN] CHECKING IF MIGRATION NECESSARY [2015-08-22 08:43:55] [BLUEPRINT][MIGRATION] NO CONVERSION NEEDED: no old bb file exists: C:\Users\themaster\Desktop\dev ver\StarMade\.\blueprints\catalog.txt [2015-08-22 08:43:55] [SERVER] ###### READING ALL BLUEPRINTS! [2015-08-22 08:43:55] [BLUEPRINT] Exception: invalid blueprint directory: File Not Found: .\blueprints\derp\header.smbph (The system cannot find the file specified) [2015-08-22 08:43:55] [BLUEPRINT] Exception: invalid blueprint directory: File Not Found: .\blueprints\clamp\header.smbph (The system cannot find the file specified) [2015-08-22 08:43:55] [BLUEPRINT] Exception: invalid blueprint directory: File Not Found: .\blueprints\ciws ball\header.smbph (The system cannot find the file specified) [2015-08-22 08:43:55] [BLUEPRINT] Exception: invalid blueprint directory: File Not Found: .\blueprints\bomb2\header.smbph (The system cannot find the file specified) [2015-08-22 08:43:55] [BLUEPRINT] Exception: invalid blueprint directory: File Not Found: .\blueprints\Nullpointer ship\header.smbph (The system cannot find the file specified) [2015-08-22 08:43:55] [BLUEPRINT] Exception: invalid blueprint directory: File Not Found: .\blueprints\prong2\header.smbph (The system cannot find the file specified) [2015-08-22 08:43:55] [BLUEPRINT] Exception: invalid blueprint directory: File Not Found: .\blueprints\shop\header.smbph (The system cannot find the file specified) [2015-08-22 08:43:55] [BLUEPRINT] Exception: invalid blueprint directory: File Not Found: .\blueprints\buggedship\header.smbph (The system cannot find the file specified) [2015-08-22 08:43:55] [BLUEPRINT] Exception: invalid blueprint directory: File Not Found: .\blueprints\bomb\header.smbph (The system cannot find the file specified) [2015-08-22 08:43:55] [BLUEPRINT] Exception: invalid blueprint directory: File Not Found: .\blueprints\blade\header.smbph (The system cannot find the file specified) [2015-08-22 08:43:55] [BLUEPRINT] Exception: invalid blueprint directory: File Not Found: .\blueprints\torpedo2\header.smbph (The system cannot find the file specified) [2015-08-22 08:43:55] [BLUEPRINT] Exception: invalid blueprint directory: File Not Found: .\blueprints\test\header.smbph (The system cannot find the file specified) [2015-08-22 08:43:55] [BLUEPRINT] Exception: invalid blueprint directory: File Not Found: .\blueprints\test3\header.smbph (The system cannot find the file specified) [2015-08-22 08:43:55] [BLUEPRINT] Exception: invalid blueprint directory: File Not Found: .\blueprints\run\header.smbph (The system cannot find the file specified) [2015-08-22 08:43:55] [BLUEPRINT] Exception: invalid blueprint directory: File Not Found: .\blueprints\TEST SHIP\header.smbph (The system cannot find the file specified) [2015-08-22 08:43:55] [BLUEPRINT] Exception: invalid blueprint directory: File Not Found: .\blueprints\test ship3\header.smbph (The system cannot find the file specified) [2015-08-22 08:43:55] [BLUEPRINT] Exception: invalid blueprint directory: File Not Found: .\blueprints\test ship2\header.smbph (The system cannot find the file specified) [2015-08-22 08:43:55] [BLUEPRINT] Exception: invalid blueprint directory: File Not Found: .\blueprints\stackproject\header.smbph (The system cannot find the file specified) [2015-08-22 08:43:55] [BLUEPRINT] Exception: invalid blueprint directory: File Not Found: .\blueprints\sticky\header.smbph (The system cannot find the file specified) [2015-08-22 08:43:55] [BLUEPRINT] Exception: invalid blueprint directory: File Not Found: .\blueprints\spunkco1\header.smbph (The system cannot find the file specified) [2015-08-22 08:43:55] [BLUEPRINT] Exception: invalid blueprint directory: File Not Found: .\blueprints\prong\header.smbph (The system cannot find the file specified) [2015-08-22 08:43:55] [BLUEPRINT] Exception: invalid blueprint directory: File Not Found: .\blueprints\phantom blocks\header.smbph (The system cannot find the file specified) [2015-08-22 08:43:55] [BLUEPRINT] Exception: invalid blueprint directory: File Not Found: .\blueprints\test ship4\header.smbph (The system cannot find the file specified) [2015-08-22 08:43:55] [BLUEPRINT] Exception: invalid blueprint directory: File Not Found: .\blueprints\torpedo3\header.smbph (The system cannot find the file specified) [2015-08-22 08:43:55] [BLUEPRINT] Exception: invalid blueprint directory: File Not Found: .\blueprints\test1\header.smbph (The system cannot find the file specified) [2015-08-22 08:43:55] [BLUEPRINT] Exception: invalid blueprint directory: File Not Found: .\blueprints\torpedo\header.smbph (The system cannot find the file specified) [2015-08-22 08:43:55] [BLUEPRINT] Exception: invalid blueprint directory: File Not Found: .\blueprints\weeee\header.smbph (The system cannot find the file specified) [2015-08-22 08:43:55] [BLUEPRINT] Exception: invalid blueprint directory: File Not Found: .\blueprints\turretproject\header.smbph (The system cannot find the file specified) [2015-08-22 08:43:55] [BLUEPRINT] Exception: invalid blueprint directory: File Not Found: .\blueprints\test4\header.smbph (The system cannot find the file specified) [2015-08-22 08:43:55] [SERVER] ###### READING ALL 33 BLUEPRINTS FINISHED! TOOK 94ms [2015-08-22 08:43:55] [MAIN] MIGRATION PROCESS DONE [2015-08-22 08:43:55] [MAIN] INITIALIZING PRECALCULATED EXPLOSION DATA [2015-08-22 08:43:56] [MAIN] STARTING WITH ARGUMENTS: [-force, -port:4242] [2015-08-22 08:43:56] [LookAndFeel] NATIVE LF com.sun.java.swing.plaf.windows.WindowsLookAndFeel [2015-08-22 08:43:56] [CLIENT][GUI] Starting Client Login&Settings Dialog [2015-08-22 08:43:56] [TEXTURE-PACK] WARNING: ignoring lava.png: not a directory [2015-08-22 08:43:56] [TEXTURE-PACK] WARNING: ignoring shield_tex.png: not a directory [2015-08-22 08:43:56] Difficulty read: easy [2015-08-22 08:43:56] WRITTEN SERVER DIFFICULTY LEVEL 10 [2015-08-22 08:44:03] [CLIENT][TEXTURE] CURRENT TEX PACK: Default [2015-08-22 08:44:03] [SERVER] initializing [2015-08-22 08:44:03] [CLIENT] initializing 0.19401 (20150820_221933) [2015-08-22 08:44:03] [INIT] Seed File: C:\Users\themaster\Desktop\dev ver\StarMade\.\server-database\plate test\.seed [2015-08-22 08:44:03] [SQL] Fetching connection (may take some if game crashed on the run before) [2015-08-22 08:44:03] [SQL] connection successfull [2015-08-22 08:44:03] [DATABASE] ENTITIES UID SIZE: 128 [2015-08-22 08:44:03] [DATABASE] FTL UID SIZE: 128 [2015-08-22 08:44:03] [DATABASE] SYSTEMS UID SIZE: 128 [2015-08-22 08:44:03] [SERVER] Request Thread pool size is: 25 [2015-08-22 08:44:04] [SERVER] port 4242 is open [2015-08-22 08:44:04] [SERVER] USING TCP... [2015-08-22 08:44:04] [PARSER] not parsed: idlingFloating [2015-08-22 08:44:04] [PARSER] not parsed: idlingGravity [2015-08-22 08:44:04] [PARSER] not parsed: dancingGravity [2015-08-22 08:44:04] [PARSER] not parsed: movingJumpingJumpUp [2015-08-22 08:44:04] [PARSER] not parsed: movingJumpingJumpDown [2015-08-22 08:44:04] [PARSER] not parsed: movingFallingStandard [2015-08-22 08:44:04] [PARSER] not parsed: movingFallingLedge [2015-08-22 08:44:04] [PARSER] not parsed: movingLandingShortFall [2015-08-22 08:44:04] [PARSER] not parsed: movingLandingMiddleFall [2015-08-22 08:44:04] [PARSER] not parsed: movingLandingLongFall [2015-08-22 08:44:04] [PARSER] not parsed: movingNoGravityGravToNoGrav [2015-08-22 08:44:04] [PARSER] not parsed: movingNoGravityNoGravToGrav [2015-08-22 08:44:04] [PARSER] not parsed: movingNoGravityFloatMoveN [2015-08-22 08:44:04] [PARSER] not parsed: movingNoGravityFloatMoveS [2015-08-22 08:44:04] [PARSER] not parsed: movingNoGravityFloatMoveUp [2015-08-22 08:44:04] [PARSER] not parsed: movingNoGravityFloatMoveDown [2015-08-22 08:44:04] [PARSER] not parsed: movingNoGravityFloatRot [2015-08-22 08:44:04] [PARSER] not parsed: movingNoGravityFloatHit [2015-08-22 08:44:04] [PARSER] not parsed: movingNoGravityFloatDeath [2015-08-22 08:44:04] [PARSER] not parsed: movingByFootCrawling [2015-08-22 08:44:04] [PARSER] not parsed: movingByFootCrawlingNorth [2015-08-22 08:44:04] [PARSER] not parsed: movingByFootCrawlingSouth [2015-08-22 08:44:04] [PARSER] not parsed: movingByFootCrawlingWest [2015-08-22 08:44:04] [PARSER] not parsed: movingByFootCrawlingEast [2015-08-22 08:44:04] [PARSER] not parsed: movingByFootCrawlingNorthEast [2015-08-22 08:44:04] [PARSER] not parsed: movingByFootCrawlingNorthWest [2015-08-22 08:44:04] [PARSER] not parsed: movingByFootCrawlingSouthWest [2015-08-22 08:44:04] [PARSER] not parsed: movingByFootCrawlingSouthEast [2015-08-22 08:44:04] [PARSER] not parsed: movingByFootSlowWalking [2015-08-22 08:44:04] [PARSER] not parsed: movingByFootSlowWalkingNorth [2015-08-22 08:44:04] [PARSER] not parsed: movingByFootSlowWalkingSouth [2015-08-22 08:44:04] [PARSER] not parsed: movingByFootSlowWalkingWest [2015-08-22 08:44:04] [PARSER] not parsed: movingByFootSlowWalkingEast [2015-08-22 08:44:04] [PARSER] not parsed: movingByFootSlowWalkingNorthEast [2015-08-22 08:44:04] [PARSER] not parsed: movingByFootSlowWalkingNorthWest [2015-08-22 08:44:04] [PARSER] not parsed: movingByFootSlowWalkingSouthWest [2015-08-22 08:44:04] [PARSER] not parsed: movingByFootSlowWalkingSouthEast [2015-08-22 08:44:04] [PARSER] not parsed: movingByFootWalking [2015-08-22 08:44:04] [PARSER] not parsed: movingByFootWalkingNorth [2015-08-22 08:44:04] [PARSER] not parsed: movingByFootWalkingSouth [2015-08-22 08:44:04] [PARSER] not parsed: movingByFootWalkingWest [2015-08-22 08:44:04] [PARSER] not parsed: movingByFootWalkingEast [2015-08-22 08:44:04] [PARSER] not parsed: movingByFootWalkingNorthEast [2015-08-22 08:44:04] [PARSER] not parsed: movingByFootWalkingNorthWest [2015-08-22 08:44:04] [PARSER] not parsed: movingByFootWalkingSouthWest [2015-08-22 08:44:04] [PARSER] not parsed: movingByFootWalkingSouthEast [2015-08-22 08:44:04] [PARSER] not parsed: movingByFootRunning [2015-08-22 08:44:04] [PARSER] not parsed: movingByFootRunningNorth [2015-08-22 08:44:04] [PARSER] not parsed: movingByFootRunningSouth [2015-08-22 08:44:04] [PARSER] not parsed: movingByFootRunningWest [2015-08-22 08:44:04] [PARSER] not parsed: movingByFootRunningEast [2015-08-22 08:44:04] [PARSER] not parsed: movingByFootRunningNorthEast [2015-08-22 08:44:04] [PARSER] not parsed: movingByFootRunningNorthWest [2015-08-22 08:44:04] [PARSER] not parsed: movingByFootRunningSouthWest [2015-08-22 08:44:04] [PARSER] not parsed: movingByFootRunningSouthEast [2015-08-22 08:44:04] [PARSER] not parsed: upperBodyGun [2015-08-22 08:44:04] [PARSER] not parsed: upperBodyGunIdle [2015-08-22 08:44:04] [PARSER] not parsed: upperBodyGunIdleIn [2015-08-22 08:44:04] [PARSER] not parsed: upperBodyGunDraw [2015-08-22 08:44:04] [PARSER] not parsed: upperBodyGunAway [2015-08-22 08:44:04] [PARSER] not parsed: upperBodyGunFire [2015-08-22 08:44:04] [PARSER] not parsed: upperBodyGunFireHeavy [2015-08-22 08:44:04] [PARSER] not parsed: upperBodyGunMeelee [2015-08-22 08:44:04] [PARSER] not parsed: upperBodyFabricator [2015-08-22 08:44:04] [PARSER] not parsed: upperBodyFabricatorIdle [2015-08-22 08:44:04] [PARSER] not parsed: upperBodyFabricatorDraw [2015-08-22 08:44:04] [PARSER] not parsed: upperBodyFabricatorAway [2015-08-22 08:44:04] [PARSER] not parsed: upperBodyFabricatorFire [2015-08-22 08:44:04] [PARSER] not parsed: upperBodyFabricatorPumpAction [2015-08-22 08:44:04] [PARSER] not parsed: attacking [2015-08-22 08:44:04] [PARSER] not parsed: attackingMeelee [2015-08-22 08:44:04] [PARSER] not parsed: attackingMeeleeFloating [2015-08-22 08:44:04] [PARSER] not parsed: attackingMeeleeGravity [2015-08-22 08:44:04] [PARSER] not parsed: death [2015-08-22 08:44:04] [PARSER] not parsed: deathFloating [2015-08-22 08:44:04] [PARSER] not parsed: deathGravity [2015-08-22 08:44:04] [PARSER] not parsed: sitting [2015-08-22 08:44:04] [PARSER] not parsed: sittingBlock [2015-08-22 08:44:04] [PARSER] not parsed: sittingBlockNoFloor [2015-08-22 08:44:04] [PARSER] not parsed: sittingBlockNoFloorIdle [2015-08-22 08:44:04] [PARSER] not parsed: sittingBlockFloor [2015-08-22 08:44:04] [PARSER] not parsed: sittingBlockFloorIdle [2015-08-22 08:44:04] [PARSER] not parsed: sittingWedge [2015-08-22 08:44:04] [PARSER] not parsed: sittingWedgeNoFloor [2015-08-22 08:44:04] [PARSER] not parsed: sittingWedgeNoFloorIdle [2015-08-22 08:44:04] [PARSER] not parsed: sittingWedgeFloor [2015-08-22 08:44:04] [PARSER] not parsed: sittingWedgeFloorIdle [2015-08-22 08:44:04] [PARSER] not parsed: hit [2015-08-22 08:44:04] [PARSER] not parsed: hitSmall [2015-08-22 08:44:04] [PARSER] not parsed: hitSmallFloating [2015-08-22 08:44:04] [PARSER] not parsed: hitSmallGravity [2015-08-22 08:44:04] [PARSER] not parsed: salutes [2015-08-22 08:44:04] [PARSER] not parsed: salutesSalute [2015-08-22 08:44:04] [PARSER] not parsed: talk [2015-08-22 08:44:04] [PARSER] not parsed: talkSalute [2015-08-22 08:44:04] [PARSER] not parsed: helmet [2015-08-22 08:44:04] [PARSER] not parsed: helmetOn [2015-08-22 08:44:04] [PARSER] not parsed: helmetOff [2015-08-22 08:44:04] [PARSER] not parsed: idlingFloating [2015-08-22 08:44:04] [PARSER] not parsed: idlingGravity [2015-08-22 08:44:04] [PARSER] not parsed: dancingGravity [2015-08-22 08:44:04] [PARSER] not parsed: movingJumpingJumpUp [2015-08-22 08:44:04] [PARSER] not parsed: movingJumpingJumpDown [2015-08-22 08:44:04] [PARSER] not parsed: movingFallingStandard [2015-08-22 08:44:04] [PARSER] not parsed: movingFallingLedge [2015-08-22 08:44:04] [PARSER] not parsed: movingLandingShortFall [2015-08-22 08:44:04] [PARSER] not parsed: movingLandingMiddleFall [2015-08-22 08:44:04] [PARSER] not parsed: movingLandingLongFall [2015-08-22 08:44:04] [PARSER] not parsed: movingNoGravityGravToNoGrav [2015-08-22 08:44:04] [PARSER] not parsed: movingNoGravityNoGravToGrav [2015-08-22 08:44:04] [PARSER] not parsed: movingNoGravityFloatMoveN [2015-08-22 08:44:04] [PARSER] not parsed: movingNoGravityFloatMoveS [2015-08-22 08:44:04] [PARSER] not parsed: movingNoGravityFloatMoveUp [2015-08-22 08:44:04] [PARSER] not parsed: movingNoGravityFloatMoveDown [2015-08-22 08:44:04] [PARSER] not parsed: movingNoGravityFloatRot [2015-08-22 08:44:04] [PARSER] not parsed: movingNoGravityFloatHit [2015-08-22 08:44:04] [PARSER] not parsed: movingNoGravityFloatDeath [2015-08-22 08:44:04] [PARSER] not parsed: movingByFootCrawling [2015-08-22 08:44:04] [PARSER] not parsed: movingByFootCrawlingNorth [2015-08-22 08:44:04] [PARSER] not parsed: movingByFootCrawlingSouth [2015-08-22 08:44:04] [PARSER] not parsed: movingByFootCrawlingWest [2015-08-22 08:44:04] [PARSER] not parsed: movingByFootCrawlingEast [2015-08-22 08:44:04] [PARSER] not parsed: movingByFootCrawlingNorthEast [2015-08-22 08:44:04] [PARSER] not parsed: movingByFootCrawlingNorthWest [2015-08-22 08:44:04] [PARSER] not parsed: movingByFootCrawlingSouthWest [2015-08-22 08:44:04] [PARSER] not parsed: movingByFootCrawlingSouthEast [2015-08-22 08:44:04] [PARSER] not parsed: movingByFootSlowWalking [2015-08-22 08:44:04] [PARSER] not parsed: movingByFootSlowWalkingNorth [2015-08-22 08:44:04] [PARSER] not parsed: movingByFootSlowWalkingSouth [2015-08-22 08:44:04] [PARSER] not parsed: movingByFootSlowWalkingWest [2015-08-22 08:44:04] [PARSER] not parsed: movingByFootSlowWalkingEast [2015-08-22 08:44:04] [PARSER] not parsed: movingByFootSlowWalkingNorthEast [2015-08-22 08:44:04] [PARSER] not parsed: movingByFootSlowWalkingNorthWest [2015-08-22 08:44:04] [PARSER] not parsed: movingByFootSlowWalkingSouthWest [2015-08-22 08:44:04] [PARSER] not parsed: movingByFootSlowWalkingSouthEast [2015-08-22 08:44:04] [PARSER] not parsed: movingByFootWalking [2015-08-22 08:44:04] [PARSER] not parsed: movingByFootWalkingNorth [2015-08-22 08:44:04] [PARSER] not parsed: movingByFootWalkingSouth [2015-08-22 08:44:04] [PARSER] not parsed: movingByFootWalkingWest [2015-08-22 08:44:04] [PARSER] not parsed: movingByFootWalkingEast [2015-08-22 08:44:04] [PARSER] not parsed: movingByFootWalkingNorthEast [2015-08-22 08:44:04] [PARSER] not parsed: movingByFootWalkingNorthWest [2015-08-22 08:44:04] [PARSER] not parsed: movingByFootWalkingSouthWest [2015-08-22 08:44:04] [PARSER] not parsed: movingByFootWalkingSouthEast [2015-08-22 08:44:04] [PARSER] not parsed: movingByFootRunning [2015-08-22 08:44:04] [PARSER] not parsed: movingByFootRunningNorth [2015-08-22 08:44:04] [PARSER] not parsed: movingByFootRunningSouth [2015-08-22 08:44:04] [PARSER] not parsed: movingByFootRunningWest [2015-08-22 08:44:04] [PARSER] not parsed: movingByFootRunningEast [2015-08-22 08:44:04] [PARSER] not parsed: movingByFootRunningNorthEast [2015-08-22 08:44:04] [PARSER] not parsed: movingByFootRunningNorthWest [2015-08-22 08:44:04] [PARSER] not parsed: movingByFootRunningSouthWest [2015-08-22 08:44:04] [PARSER] not parsed: movingByFootRunningSouthEast [2015-08-22 08:44:04] [PARSER] not parsed: upperBodyGun [2015-08-22 08:44:04] [PARSER] not parsed: upperBodyGunIdle [2015-08-22 08:44:04] [PARSER] not parsed: upperBodyGunIdleIn [2015-08-22 08:44:04] [PARSER] not parsed: upperBodyGunDraw [2015-08-22 08:44:04] [PARSER] not parsed: upperBodyGunAway [2015-08-22 08:44:04] [PARSER] not parsed: upperBodyGunFire [2015-08-22 08:44:04] [PARSER] not parsed: upperBodyGunFireHeavy [2015-08-22 08:44:04] [PARSER] not parsed: upperBodyGunMeelee [2015-08-22 08:44:04] [PARSER] not parsed: upperBodyFabricator [2015-08-22 08:44:04] [PARSER] not parsed: upperBodyFabricatorIdle [2015-08-22 08:44:04] [PARSER] not parsed: upperBodyFabricatorDraw [2015-08-22 08:44:04] [PARSER] not parsed: upperBodyFabricatorAway [2015-08-22 08:44:04] [PARSER] not parsed: upperBodyFabricatorFire [2015-08-22 08:44:04] [PARSER] not parsed: upperBodyFabricatorPumpAction [2015-08-22 08:44:04] [PARSER] not parsed: attacking [2015-08-22 08:44:04] [PARSER] not parsed: attackingMeelee [2015-08-22 08:44:04] [PARSER] not parsed: attackingMeeleeFloating [2015-08-22 08:44:04] [PARSER] not parsed: attackingMeeleeGravity [2015-08-22 08:44:04] [PARSER] not parsed: death [2015-08-22 08:44:04] [PARSER] not parsed: deathFloating [2015-08-22 08:44:04] [PARSER] not parsed: deathGravity [2015-08-22 08:44:04] [PARSER] not parsed: sitting [2015-08-22 08:44:04] [PARSER] not parsed: sittingBlock [2015-08-22 08:44:04] [PARSER] not parsed: sittingBlockNoFloor [2015-08-22 08:44:04] [PARSER] not parsed: sittingBlockNoFloorIdle [2015-08-22 08:44:04] [PARSER] not parsed: sittingBlockFloor [2015-08-22 08:44:04] [PARSER] not parsed: sittingBlockFloorIdle [2015-08-22 08:44:04] [PARSER] not parsed: sittingWedge [2015-08-22 08:44:04] [PARSER] not parsed: sittingWedgeNoFloor [2015-08-22 08:44:04] [PARSER] not parsed: sittingWedgeNoFloorIdle [2015-08-22 08:44:04] [PARSER] not parsed: sittingWedgeFloor [2015-08-22 08:44:04] [PARSER] not parsed: sittingWedgeFloorIdle [2015-08-22 08:44:04] [PARSER] not parsed: hit [2015-08-22 08:44:04] [PARSER] not parsed: hitSmall [2015-08-22 08:44:04] [PARSER] not parsed: hitSmallFloating [2015-08-22 08:44:04] [PARSER] not parsed: hitSmallGravity [2015-08-22 08:44:04] [PARSER] not parsed: salutes [2015-08-22 08:44:04] [PARSER] not parsed: salutesSalute [2015-08-22 08:44:04] [PARSER] not parsed: talk [2015-08-22 08:44:04] [PARSER] not parsed: talkSalute [2015-08-22 08:44:04] [PARSER] not parsed: helmet [2015-08-22 08:44:04] [PARSER] not parsed: helmetOn [2015-08-22 08:44:04] [PARSER] not parsed: helmetOff [2015-08-22 08:44:04] [PARSER] not parsed: movingFallingStandard [2015-08-22 08:44:04] [PARSER] not parsed: movingFallingLedge [2015-08-22 08:44:04] [PARSER] not parsed: movingLandingShortFall [2015-08-22 08:44:04] [PARSER] not parsed: movingLandingMiddleFall [2015-08-22 08:44:04] [PARSER] not parsed: movingLandingLongFall [2015-08-22 08:44:04] [PARSER] not parsed: upperBodyGun [2015-08-22 08:44:04] [PARSER] not parsed: upperBodyGunIdle [2015-08-22 08:44:04] [PARSER] not parsed: upperBodyGunIdleIn [2015-08-22 08:44:04] [PARSER] not parsed: upperBodyGunDraw [2015-08-22 08:44:04] [PARSER] not parsed: upperBodyGunAway [2015-08-22 08:44:04] [PARSER] not parsed: upperBodyGunFire [2015-08-22 08:44:04] [PARSER] not parsed: upperBodyGunFireHeavy [2015-08-22 08:44:04] [PARSER] not parsed: upperBodyGunMeelee [2015-08-22 08:44:04] [PARSER] not parsed: upperBodyFabricator [2015-08-22 08:44:04] [PARSER] not parsed: upperBodyFabricatorIdle [2015-08-22 08:44:04] [PARSER] not parsed: upperBodyFabricatorDraw [2015-08-22 08:44:04] [PARSER] not parsed: upperBodyFabricatorAway [2015-08-22 08:44:04] [PARSER] not parsed: upperBodyFabricatorFire [2015-08-22 08:44:04] [PARSER] not parsed: upperBodyFabricatorPumpAction [2015-08-22 08:44:04] [PARSER] not parsed: attacking [2015-08-22 08:44:04] [PARSER] not parsed: attackingMeelee [2015-08-22 08:44:04] [PARSER] not parsed: attackingMeeleeFloating [2015-08-22 08:44:04] [PARSER] not parsed: attackingMeeleeGravity [2015-08-22 08:44:04] [PARSER] not parsed: death [2015-08-22 08:44:04] [PARSER] not parsed: deathFloating [2015-08-22 08:44:04] [PARSER] not parsed: deathGravity [2015-08-22 08:44:04] [PARSER] not parsed: sitting [2015-08-22 08:44:04] [PARSER] not parsed: sittingBlock [2015-08-22 08:44:04] [PARSER] not parsed: sittingBlockNoFloor [2015-08-22 08:44:04] [PARSER] not parsed: sittingBlockNoFloorIdle [2015-08-22 08:44:04] [PARSER] not parsed: sittingBlockFloor [2015-08-22 08:44:04] [PARSER] not parsed: sittingBlockFloorIdle [2015-08-22 08:44:04] [PARSER] not parsed: sittingWedge [2015-08-22 08:44:04] [PARSER] not parsed: sittingWedgeNoFloor [2015-08-22 08:44:04] [PARSER] not parsed: sittingWedgeNoFloorIdle [2015-08-22 08:44:04] [PARSER] not parsed: sittingWedgeFloor [2015-08-22 08:44:04] [PARSER] not parsed: sittingWedgeFloorIdle [2015-08-22 08:44:04] [PARSER] not parsed: hit [2015-08-22 08:44:04] [PARSER] not parsed: hitSmall [2015-08-22 08:44:04] [PARSER] not parsed: hitSmallFloating [2015-08-22 08:44:04] [PARSER] not parsed: hitSmallGravity [2015-08-22 08:44:04] [PARSER] not parsed: salutes [2015-08-22 08:44:04] [PARSER] not parsed: salutesSalute [2015-08-22 08:44:04] [PARSER] not parsed: talk [2015-08-22 08:44:04] [PARSER] not parsed: talkSalute [2015-08-22 08:44:04] [PARSER] not parsed: helmet [2015-08-22 08:44:04] [PARSER] not parsed: helmetOn [2015-08-22 08:44:04] [PARSER] not parsed: helmetOff [2015-08-22 08:44:04] [SERVER][CATALOG] READ RAW BLUEPRINTS: 33 [2015-08-22 08:44:04] [SIM] loading simulation group type: 0: SimulationGroup[NULL_PROGRAM] [2015-08-22 08:44:04] [SIM] loading simulation group type: 0: SimulationGroup[NULL_PROGRAM] [2015-08-22 08:44:04] [SIM] loading simulation group type: 0: SimulationGroup[NULL_PROGRAM] [2015-08-22 08:44:04] [SIM] loading simulation group type: 1: SimulationGroup[NULL_PROGRAM] [2015-08-22 08:44:04] [SIM] loading simulation group type: 0: SimulationGroup[NULL_PROGRAM] [2015-08-22 08:44:04] [SIM] loading simulation group type: 0: SimulationGroup[NULL_PROGRAM] [2015-08-22 08:44:04] [SIM] loading simulation group type: 0: SimulationGroup[NULL_PROGRAM] [2015-08-22 08:44:04] [SIM] loading simulation group type: 2: SimulationGroup[NULL_PROGRAM] [2015-08-22 08:44:04] [SIM] loading simulation group type: 2: SimulationGroup[NULL_PROGRAM] [2015-08-22 08:44:04] [SERVER][UNIVERSE] LOADING SECTOR... (2, 2, 2) [2015-08-22 08:44:05] [SERVER][TAG] set infinite supply on shop obfuscated.Nq@6eda5ae9 [2015-08-22 08:44:05] [SERVER][LOADENTITY] WARNING: SHOP IN Sector[2](2, 2, 2) FROM TAG: ENTITY_SHOP_1439931130006.ent took long: 47ms [2015-08-22 08:44:05] [SERVER][SECTOR][LOADING_ENTITY] WARNING: Sector[2](2, 2, 2) loading entity: ENTITY_SHOP_1439931130006 took long: 171ms [2015-08-22 08:44:05] [SERVER] Ship[spunkie_1440218400783](4) loaded activation state: ActBuffer 0; Delay 0; DelayNR 0 [2015-08-22 08:44:05] [SERVER][LOADENTITY] WARNING: SHIP IN Sector[2](2, 2, 2) FROM TAG: ENTITY_SHIP_spunkie_1440218400783.ent took long: 16ms [2015-08-22 08:44:05] [SERVER][SECTOR][LOADING_ENTITY] WARNING: Sector[2](2, 2, 2) loading entity: ENTITY_SHIP_spunkie_1440218400783 took long: 141ms [2015-08-22 08:44:05] [SERVER] Ship[basetest_1440189155559](6) loaded activation state: ActBuffer 0; Delay 0; DelayNR 0 [2015-08-22 08:44:05] [SERVER] Ship[spunkie_1440187518345](7) loaded activation state: ActBuffer 0; Delay 0; DelayNR 0 [2015-08-22 08:44:05] [SERVER] Ship[basetest_1440189165239](8) loaded activation state: ActBuffer 0; Delay 0; DelayNR 0 [2015-08-22 08:44:05] [SERVER] ManagedAsteroid(9)sec[2](!) loaded activation state: ActBuffer 0; Delay 0; DelayNR 0 [2015-08-22 08:44:05] [SERVER] Ship[spunkie_1440097673331](10) loaded activation state: ActBuffer 0; Delay 0; DelayNR 0 [2015-08-22 08:44:05] [SERVER] Ship[basetest_1440189135312](11) loaded activation state: ActBuffer 0; Delay 0; DelayNR 0 [2015-08-22 08:44:05] [SERVER] Ship[spunkie_1440056808434](12) loaded activation state: ActBuffer 0; Delay 0; DelayNR 0 [2015-08-22 08:44:05] [SERVER] Ship[basetest_1440214876369](13) loaded activation state: ActBuffer 0; Delay 0; DelayNR 0 [2015-08-22 08:44:05] [SERVER] Ship[D_1440097464479rl0](14) loaded activation state: ActBuffer 0; Delay 0; DelayNR 0 [2015-08-22 08:44:05] [SERVER] Ship[basetest_1440189145347](15) loaded activation state: ActBuffer 0; Delay 0; DelayNR 0 [2015-08-22 08:44:05] [SERVER] Ship[spunkie_1440097620641](16) loaded activation state: ActBuffer 0; Delay 0; DelayNR 0 [2015-08-22 08:44:05] [SERVER][UNIVERSE] WARNING: LOADING SECTOR TOOK SOME TIME... (2, 2, 2): STATS: inst 46ms, loadDB 16ms, add 172ms, entity 327ms [2015-08-22 08:44:05] [ServerListener] Server initialization OK... now waiting for connections [2015-08-22 08:44:05] [SERVERCONTROLLER][INIT] SERVER STARTED UPDATING [2015-08-22 08:44:05] [LOCAL GAME] CHANGED PORT TO 4242 [2015-08-22 08:44:05] [CLIENT] Added observer for GameClientController [2015-08-22 08:44:05] WARNING: Found unknown Windows version: Windows 7 [2015-08-22 08:44:05] Attempting to use default windows plug-in. [2015-08-22 08:44:05] Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin [2015-08-22 08:44:05] [SERVER][UPDATE] WARNING: handleQueuedSynchronizedObjects update took 63 on Server(0) [2015-08-22 08:44:05] [FACTIONMANAGER] MAKING FACTION TURN: Fri Aug 21 21:56:48 PDT 2015; 18; Turn: 60.0 [2015-08-22 08:44:05] [FACTIONMANAGER] faction update took: 0ms [2015-08-22 08:44:05] SPAWNING WITH Shop(3): AICharacter[(ENTITY_CREATURE_1439931143071_0)(0)] [2015-08-22 08:44:05] [CREATURE] Server(0) SETTING AFFINITY OF AICharacter[(ENTITY_CREATURE_1439931143071_0)(17)] FROM null to Shop(3) on Server(0) [2015-08-22 08:44:05] [CREATURE] AICharacter[(ENTITY_CREATURE_1439931143071_0)(17)] align on Shop(3) [2015-08-22 08:44:05] [SERVER][AI][ACTIVATE] Enter gravity of 3 [2015-08-22 08:44:05] [SERVER] updating prices for: obfuscated.Nq@6eda5ae9 took 16 [2015-08-22 08:44:05] [NT] Big FullUpdate: 16956 bytes: SenableGameState(1) [2015-08-22 08:44:05] [NT] Big FullUpdate: 17869 bytes: Shop(3) [2015-08-22 08:44:05] [CLIENT][GAMEINPUT] TOTAL INPUT DEVICES: 4 [2015-08-22 08:44:05] [JOYSTICK] reading config ./joystick.cfg [2015-08-22 08:44:05] [JOYSTICK] writing config ./joystick.cfg [2015-08-22 08:44:05] [SERVER][UPDATE] WARNING: handleQueuedSynchronizedObjects update took 16 on Server(0) [2015-08-22 08:44:05] [CLIENT] Client State and Controller successfully created [2015-08-22 08:44:05] [CLIENT] trying to connect to localhost:4242 [2015-08-22 08:44:05] [CLIENT] establishing new socket connection to localhost:4242 [2015-08-22 08:44:05] Server(0) AICharacter[(ENTITY_CREATURE_1439931143071_0)(17)] HANDLE SCHEDULED GRAVITY (0.0, 0.0, 0.0), Shop(3) [2015-08-22 08:44:05] [CLIENT] Trying TCP... [2015-08-22 08:44:05] [GRAVITY] AICharacter[(ENTITY_CREATURE_1439931143071_0)(17)] Server(0) SOURCE CHANGE null -> Shop(3) [2015-08-22 08:44:05] [SIMPLETRANSFORMABLE] Server(0) AICharacter[(ENTITY_CREATURE_1439931143071_0)(17)] gravity change sent [2015-08-22 08:44:05] [CLIENT] SOCKET CONNECTED TO SERVER [2015-08-22 08:44:05] [SERVERSOCKET] Connection made. starting new processor 49301, /127.0.0.1; local: 4242, /127.0.0.1, keepalive false [2015-08-22 08:44:05] [CLIENT] logging in now... spunkie; ; [2015-08-22 08:44:05] [SERVER] connection registered (TRunning: 1/0/0) 0 [2015-08-22 08:44:05] [SERVER][PROCESSOR] client setup completed for PID: 0. listening for input [2015-08-22 08:44:05] [GRAVITY] AICharacter[(ENTITY_CREATURE_1439931143071_0)(17)] changed gravity on Server(0) Shop(3) -> (0.0, 0.0, 0.0) [2015-08-22 08:44:05] [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1439931143071_0)(17)] Server(0) starting gravity change: (-2.9827263, -5.535, -3.0692556) [2015-08-22 08:44:05] Server(0)[ABSTRACTCHARACTER] AICharacter[(ENTITY_CREATURE_1439931143071_0)(17)] INITIALIZING GRAVITY FOR Shop(3) [2015-08-22 08:44:05] [PLAYERCHARACTER] Server(0) of AICharacter[(ENTITY_CREATURE_1439931143071_0)(17)] gravity to: [WARNING] UNKNOWN SIDE -1 [2015-08-22 08:44:05] [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1439931143071_0)(17)] Server(0) starting gravity change DONE: source: Shop(3) origin: (-2.9827263, -5.535, -3.0692556) [2015-08-22 08:44:05] [SERVER][UPDATE] WARNING: object local update of AICharacter[(ENTITY_CREATURE_1439931143071_0)(17)] took 126 [2015-08-22 08:44:05] [SERVER][UPDATE] WARNING: object local update of 17 objects took 126 [2015-08-22 08:44:05] [SERVER][LOGIN] new client connected. given id: 1: description: spunkie [2015-08-22 08:44:05] [SERVER][LOGIN] return code 0 [2015-08-22 08:44:05] [SERVER] sending remote forced animation 0: ForcedAnimation [type=null, animation=null, loopMode=null, speed=0.0, fullBody=false] [2015-08-22 08:44:05] [UNIVERSE] WARNING: Sector UPDATE took 31; sectors updated: 1 [2015-08-22 08:44:05] [SERVER][UPDATE] WARNING: UNIVERSE update took 31 [2015-08-22 08:44:06] [INIT] Retrieved auth style: 1 [2015-08-22 08:44:06] [AUTH] authenticating spunkie; useAuth: false; requireAuth: false [2015-08-22 08:44:06] [SESSION_CALLBACK] no player verification is necessary! [2015-08-22 08:44:06] [LOGIN] checking user agent: 0: spunkie [2015-08-22 08:44:06] [LOGIN] successful auth: now protecting username spunkie with null [2015-08-22 08:44:06] [SERVER] checking ip ban: 127.0.0.1 [2015-08-22 08:44:06] [SERVER] loaded faction for PlS[spunkie ; id(18)(1)f(0)] -> 0 [2015-08-22 08:44:06] [SERVER] player LOADED FROM DISK spunkie, credits: 2144055640 [2015-08-22 08:44:06] [SERVER] adding player to synch queue (ID: 18) (SECTOR: (2, 2, 2) [2]) [2015-08-22 08:44:06] [SERVER][LOGIN] login received. returning login info for RegisteredClient: spunkie (1) connected: true: returnCode: 0 [2015-08-22 08:44:06] [Client] [LOGIN]: Client sucessfully registered with id: 1 [2015-08-22 08:44:06] [CLIENT] logged in as: Client(1) [2015-08-22 08:44:06] [CLIENT] executing login hooks... [2015-08-22 08:44:06] [SERVER][UPDATE] WARNING: handleQueuedSynchronizedObjects update took 15 on Server(0) [2015-08-22 08:44:06] [SERVER] WARNING: UPDATING SERVER SECTORPROXMITY TOOK 58 [2015-08-22 08:44:06] Revived PlayerState PlS[spunkie ; id(18)(1)f(0)] [2015-08-22 08:44:06] [SERVER][UPDATE] WARNING: object local update of PlS[spunkie ; id(18)(1)f(0)] took 60 [2015-08-22 08:44:06] [SERVER][UPDATE] WARNING: object local update of 18 objects took 61 [2015-08-22 08:44:06] [SERVER] SERIALIZED PROXIMITY (2, 2, 2) [2015-08-22 08:44:06] [SEND][SERVERMESSAGE] [SERVERMSG (type 0): spunkie has joined the game] to RegisteredClient: spunkie (1) connected: true [2015-08-22 08:44:06] [SYNCHRONIZE] Client(1) IS WAITING TO SYNCH WITH SERVER - SKIPPING INPUT [2015-08-22 08:44:06] [SYNCHRONIZE] Client(1) IS WAITING TO SYNCH WITH SERVER - SKIPPED INPUT [2015-08-22 08:44:06] SET INITIAL SECTOR ID TO 2 [2015-08-22 08:44:06] [CLIENT] RECEIVED STARTING SECTOR: (2, 2, 2) [2015-08-22 08:44:06] [CLIENT] RESET TO LOCAL CUSTOM TEXTURES [2015-08-22 08:44:06] [CLIENT] Server is using default block behavior: CSUM: remote: 3a7dfee39a608a671c2ad5fe438027c6e2260cea ::: local: 3a7dfee39a608a671c2ad5fe438027c6e2260cea [2015-08-22 08:44:06] [CLIENT] Server is using default block properties [2015-08-22 08:44:06] [CLIENT] Server is using default block config [2015-08-22 08:44:06] [CLIENT] finished executing client hooks: [#document: null] [2015-08-22 08:44:06] [CLIENT] synchronizing ALL Client(1) [2015-08-22 08:44:06] [SERVER] (client needs synch) SENDING SYNCHALL TO RegisteredClient: spunkie (1) connected: true [2015-08-22 08:44:06] [SERVER] sending ALLSYNCHRONIZING update to spunkie 19, 19 [2015-08-22 08:44:06] [SYNC_SENDER] SENDING ALL OBJECTS: 19 [2015-08-22 08:44:06] [SERVER] SERIALIZED PROXIMITY (2, 2, 2) [2015-08-22 08:44:06] [NT] Big FullUpdate: 9088 bytes: SenableGameState(1) [2015-08-22 08:44:06] [SERVER] sending remote forced animation 0: ForcedAnimation [type=null, animation=null, loopMode=null, speed=0.0, fullBody=false] [2015-08-22 08:44:06] [NT] Big FullUpdate: 8893 bytes: Shop(3) [2015-08-22 08:44:06] [SERVER] ALL-SYNCHRONIZE TO spunkie TOOK 0 ms [2015-08-22 08:44:06] [SERVER] SYNCHALL TO RegisteredClient: spunkie (1) connected: true took: 0 [2015-08-22 08:44:06] [CLIENT] 1 Sync all update received [2015-08-22 08:44:06] [SYNCHRONIZE] FORCED UPDATE [2015-08-22 08:44:06] [SERVER][UNIVERSE] LOADING SECTOR... (1, 1, 1) [2015-08-22 08:44:06] [SERVER][UNIVERSE] LOADING SECTOR... (1, 1, 2) [2015-08-22 08:44:06] [SERVER][UNIVERSE] LOADING SECTOR... (1, 1, 3) [2015-08-22 08:44:06] [SERVER][UNIVERSE] LOADING SECTOR... (1, 2, 1) [2015-08-22 08:44:06] [SERVER][UNIVERSE] LOADING SECTOR... (1, 2, 2) [2015-08-22 08:44:06] [SERVER][UNIVERSE] WARNING: LOADING SECTOR TOOK SOME TIME... (1, 2, 2): STATS: inst 16ms, loadDB 0ms, add 0ms, entity 0ms [2015-08-22 08:44:06] [SERVER][UNIVERSE] LOADING SECTOR... (1, 2, 3) [2015-08-22 08:44:06] [SERVER][UNIVERSE] LOADING SECTOR... (1, 3, 1) [2015-08-22 08:44:06] [SERVER][UNIVERSE] LOADING SECTOR... (1, 3, 2) [2015-08-22 08:44:06] [SERVER][UNIVERSE] LOADING SECTOR... (1, 3, 3) [2015-08-22 08:44:06] [SERVER][UNIVERSE] LOADING SECTOR... (2, 1, 1) [2015-08-22 08:44:06] [SERVER][UNIVERSE] LOADING SECTOR... (2, 1, 2) [2015-08-22 08:44:06] [SERVER][UNIVERSE] LOADING SECTOR... (2, 1, 3) [2015-08-22 08:44:06] [SERVER][UNIVERSE] LOADING SECTOR... (2, 2, 1) [2015-08-22 08:44:06] [SERVER][UNIVERSE] LOADING SECTOR... (2, 2, 3) [2015-08-22 08:44:06] [SERVER][UNIVERSE] WARNING: LOADING SECTOR TOOK SOME TIME... (2, 2, 3): STATS: inst 0ms, loadDB 15ms, add 0ms, entity 0ms [2015-08-22 08:44:06] [SERVER][UNIVERSE] LOADING SECTOR... (2, 3, 1) [2015-08-22 08:44:06] [SERVER][UNIVERSE] LOADING SECTOR... (2, 3, 2) [2015-08-22 08:44:06] [SERVER] Ship[single_module multi_group 0-1](36) loaded activation state: ActBuffer 0; Delay 0; DelayNR 0 [2015-08-22 08:44:06] [SERVER][UNIVERSE] LOADING SECTOR... (2, 3, 3) [2015-08-22 08:44:06] [SERVER][UNIVERSE] LOADING SECTOR... (3, 1, 1) [2015-08-22 08:44:06] [SERVER][UNIVERSE] LOADING SECTOR... (3, 1, 2) [2015-08-22 08:44:06] [SERVER][UNIVERSE] LOADING SECTOR... (3, 1, 3) [2015-08-22 08:44:06] [SERVER][UNIVERSE] LOADING SECTOR... (3, 2, 1) [2015-08-22 08:44:06] [SERVER][UNIVERSE] WARNING: LOADING SECTOR TOOK SOME TIME... (3, 2, 1): STATS: inst 16ms, loadDB 0ms, add 0ms, entity 0ms [2015-08-22 08:44:06] [SERVER][UNIVERSE] LOADING SECTOR... (3, 2, 2) [2015-08-22 08:44:06] [SERVER][UNIVERSE] LOADING SECTOR... (3, 2, 3) [2015-08-22 08:44:06] [SERVER] Ship[spunkie_1439935373539](44) loaded activation state: ActBuffer 0; Delay 0; DelayNR 0 [2015-08-22 08:44:06] [SERVER][UNIVERSE] LOADING SECTOR... (3, 3, 1) [2015-08-22 08:44:06] [SERVER][UNIVERSE] LOADING SECTOR... (3, 3, 2) [2015-08-22 08:44:06] [SERVER][UNIVERSE] LOADING SECTOR... (3, 3, 3) [2015-08-22 08:44:06] [UNIVERSE] WARNING: Sector Ping took 49 [2015-08-22 08:44:06] [SERVER][UPDATE] WARNING: UNIVERSE update took 64 [2015-08-22 08:44:06] [CLIENT] chat channels loaded 1 [2015-08-22 08:44:06] [SKINMANAGER] PlS[spunkie ; id(18)(1)f(0)] Client(1) received skin filename [2015-08-22 08:44:06] [PlayerState] Client successfully received player state Client(1), owner: 1 [2015-08-22 08:44:06] [SYNC-RECEIVER] Client(1) DECODING OF NEW OBJECT PlS[spunkie ; id(18)(1)f(0)] TOOK 15 [2015-08-22 08:44:06] [SYNC-RECEIVER] Client(1) DECODING OF NEW OBJECT Ship[basetest_1440214876369](13) TOOK 16 [2015-08-22 08:44:06] [CHAT] Client(1) initializing data from network object 0 [2015-08-22 08:44:06] [SYNC-RECEIVER] Client(1) DECODING OF NEW OBJECT (0)ChatSystem TOOK 15 [2015-08-22 08:44:06] [CLIENT] 1 executed RequestSynchronizeAll. fetched objects 19 [2015-08-22 08:44:06] [CLIENT] RE- synchronized client: 1 [2015-08-22 08:44:06] [CLIENT] connected to server localhost:4242 [2015-08-22 08:44:06] [CLIENT] Client State and Controller successfully connected [2015-08-22 08:44:06] [CLIENT] State initializing [2015-08-22 08:44:06] [CLIENT] Chat initializing [2015-08-22 08:44:06] [CLIENT] Client(1) asking for new IDS [2015-08-22 08:44:06] SENDING new ID RANGE TO CLIENT 48; packet -32763 [2015-08-22 08:44:06] Client got new ID range 48 [2015-08-22 08:44:06] [CLIENT] Client(1) received new IDS [2015-08-22 08:44:06] [CLIENT] ID RANGE AQUIRE TOOK 18 [2015-08-22 08:44:06] [CLIENT] Control Manager initializing [2015-08-22 08:44:06] [CLIENT][CONTROLLER] Switched to auto roam (spawn screen) [2015-08-22 08:44:06] [CLIENT][CONTROLLER] Switched to auto roam (spawn screen) [2015-08-22 08:44:06] [CLIENT][CONTROLLER] Switched to auto roam (spawn screen) [2015-08-22 08:44:06] [CLIENT] InternalCallback initializing [2015-08-22 08:44:06] [CLIENT] State initialized. GameMode: SANDBOX [2015-08-22 08:44:06] [CLIENT] Client State and Controller successfully initialized [2015-08-22 08:44:06] ################### ENGINE SETTINGS ########################## [2015-08-22 08:44:06] C_USE_NEW_PLAYER_MODEL_ true [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] CONTROL_HELP false [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] C_MOUSE_BUTTOM_SWITCH false [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] G_RESOLUTION 1920 x 1080 [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] G_FULLSCREEN false [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] G_VSYNCH false [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] G_FOV 85.0 [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] G_MAX_SEGEMENTSDRAWN 2000 [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] G_DRAW_SURROUNDING_GALAXIES_IN_MAP false [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] HIT_INDICATION_NUMBERS_LIFETIME 0.6 [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] D_LIFETIME_NORM 0 [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] G_WINDOWED_BORDERLESS false [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] S_SOUND_SYSTEM_ENABLED true [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] S_SOUND_ENABLED true [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] S_SOUND_VOLUME_GLOBAL 10 [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] N_TRANSMIT_RAW_DEBUG_POSITIONS false [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] C_SELECTED_JOYSTICK 0 [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] ICON_BAKERY_BLOCKSTYLE_ROTATE_DEG -90.0 [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] MOUSE_WHEEL_SENSIBILITY 7.0E-4 [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] BUILD_MODE_SHIFT_SPEED 25.0 [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] ORBITAL_CAM_SPEED 0.5 [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] G_DAMAGE_DISPLAY 2000 [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] G_STAR_COUNT 4096 [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] G_VBO_BULKMODE_SIZE 4 [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] G_DRAW_FOG false [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] G_DRAW_BEAMS true [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] G_DRAW_EXHAUST_PLUMS false [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] D_INFO_CONTROLMANAGER false [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] D_INFO_SHADER true [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] T_ENABLE_TEXTURE_BAKER false [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] D_INFO_DRAW_TIMES false [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] D_INFO_DRAW_SPACE_PARTICLE false [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] G_SPACE_PARTICLE false [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] G_DRAW_MOUSE_COLLISION false [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] G_ATMOSPHERE_SHADER normal [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] G_SHADOW_QUALITY BEST [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] G_DRAW_SHIELDS true [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] G_DRAW_WATER true [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] G_DRAW_BACKGOUND false [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] G_WATER_USER_MIPMAPS false [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] E_NAVIGATION_FILTER 429 [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] G_DRAW_ENTITIES true [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] G_FRUSTUM_CULLTING true [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] G_DRAW_EFFECTS true [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] G_SHADER_RELOAD false [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] G_FRAMRATE_FIXED -1 [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] G_SHADERS_ACTIVE true [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] G_DEBUG_DRAW_GRID false [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] G_DEBUG_DRAW_LINES true [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] F_FRAME_BUFFER_USE false [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] T_TERRAIN_DRAW true [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] T_TERRAIN_WIREFRAME_DRAW false [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] G_CULLING_ACTIVE true [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] G_TEXTURE_ARRAYS false [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] G_AUTO_NORMALIZATION true [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] G_DRAW_BY_SIDES true [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] G_WIREFRAMED false [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] G_NORMAL_MAPPING false [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] G_TEXTURE_COMPRESSION true [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] G_TEXTURE_ARRAY_COMPRESSION true [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] G_TEXTURE_ARRAY_MIPMAP true [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] G_TEXTURE_MIPMAP true [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] G_SHADOWS false [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] G_SHADOWS_VSM false [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] S_PAUSED false [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] S_SETTINGS_SHOW false [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] MINIMAP_MODE LARGE [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] SECTOR_INDICATION_MODE INDICATION_ONLY [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] S_KEY_ALLOW_DUPLICATES true [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] G_PROD_BG true [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] G_PROD_BG_QUALITY 2048 [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] G_TEXTURE_PACK Default [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] GIF_WIDTH 640 [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] GIF_HEIGHT 640 [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] GIF_FPS 15 [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] GIF_GUI false [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] G_DEBRIS_THRESHOLD_MS 4 [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] G_TEXTURE_PACK_RESOLUTION 128 [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] S_INITIAL_SETTING Single Player [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] S_GAME_MODE Sandbox [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] G_BONE_ANIMATION true [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] P_NT_DEBUG_ACTIVE false [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] P_PHYSICS_DEBUG_ACTIVE_OCCLUSION false [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] P_PHYSICS_DEBUG_ACTIVE false [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] P_PHYSICS_DEBUG_MODE 0 [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] G_DEUBG_LINE_DRAWING_ACTIVATED false [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] G_WINDOW_START_POSITION center [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] G_DRAW_GUI_ACTIVE true [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] G_DRAW_NO_OVERLAYS false [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] G_PARTICLE_SORTING true [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] P_PHYSICS_ACTIVATED true [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] G_SMOKE_QUALITY false [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] G_DRAW_STARS false [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] G_DRAW_PASTE_PREVIEW true [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] G_USE_SPRITE_VBO true [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] S_TUTORIAL false [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] G_AUTOSELECT_CONTROLLERS true [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] S_INFO_DRAW FPS_AND_PING [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] G_VBO_FLAG STATIC [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] N_LAG_COMPENSATION true [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] N_IGNORE_SAVED_UPLINK_CREDENTIALS_IN_SINGLEPLAYER true [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] N_SERVER_TIME_UPDATE_FREQUENCE 2000 [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] M_TEXTURE_PACK_CONFIG_TOOL ./data/textures/block/Default/64/ [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] G_MULTI_SAMPLE 0 [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] M_MOUSE_SENSITIVITY 0.9 [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] G_HIT_INDICATION_SIZE 1.0 [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] F_BLOOM true [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] F_BLOOM_INTENSITY 1.0E-4 [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] S_MOUSE_LOCK true [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] G_DRAW_ADV_BUILDMODE_BLOCK_PREVIEW true [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] G_DRAW_ALL_CONNECTIONS false [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] G_SHOW_PURE_NUMBERS_FOR_SHIELD_AND_POWER false [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] S_FLIP_HOTBAR_MOUSEWHEEL_WITHOUT_CTRL true [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] S_ZOOM_MOUSEWHEEL SLOTS [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] S_MOUSE_SHIP_INVERT false [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] S_MOUSE_ALL_INVERT false [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] S_USE_REGION_SIGNATURE_TEST false [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] G_PREVIEW_TO_BUILD_BLOCK_TEST true [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] S_EXIT_ON_ESC false [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] G_USE_HIGH_QUALITY_ACKGROUND false [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] G_DRAW_POPUPS true [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] G_USE_VBO_MAP true [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] G_DRAW_JUMP_OVERLAY true [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] G_MAG_FILTER_LINEAR_BLOCKS false [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] G_MAG_FILTER_LINEAR_GUI false [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] G_MAX_BEAMS 1024 [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] SEGMENT_REQUEST_BATCH 32 [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] CLIENT_BUFFER_SIZE 65536 [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] ICON_BAKERY_SINGLE_RESOLUTION 150 [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] G_RAYTRACE_COUNT 64 [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] ICON_BAKERY_SINGLE_ICONS false [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] G_MUST_CONFIRM_DETACHEMENT_AT_SPEED 50.0 [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] G_USE_SHADER4 true [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] O_OCULUS_RENDERING false [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] G_USE_VERTEX_LIGHTING_ONLY false [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] CLIENT_TRAFFIC_CLASS true [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] G_DRAW_SELECTED_BLOCK_WOBBLE true [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] G_USE_TWO_COMPENENT_SHADER false [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] A_FORCE_AUTHENTICATION_METHOD -1 [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] MIN_FFA 2 [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] B_UNDO_REDO_MAX 30 [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] N_ARTIFICIAL_DELAY 0 [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] SEGMENT_PIECE_QUEUE_SINGLEPLAYER 32767 [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] G_MAX_MISSILE_TRAILS 128 [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] G_USE_OCCLUSION_CULLING false [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] C_AUTOASSIGN_WEAPON_SLOTS true [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] G_DRAW_NT_STATS_OVERLAY false [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] CLIENT_CUSTOM_TEXTURE_PATH ./customBlockTextures [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] SECRET none [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] USE_OPEN_AL_SOUND false [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] LIMIT_FPS_UNFOCUS true [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] GUI_USE_DISPLAY_LISTS false [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] USE_GL_MULTI_DRAWARRAYS false [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] USE_GL_MULTI_DRAWARRAYS_INITIAL_SET false [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] CHAT_CLOSE_ON_ENTER true [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] A_FORCE_LOCAL_SAVE_ENABLED_IN_SINGLE_PLAYER false [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] G_SHIP_INFO_ZOOM 2 [2015-08-22 08:44:06] ---------------------------------------------------------------- [2015-08-22 08:44:06] G_SINGLEPLAYER_CREATIVE_MODE false [2015-08-22 08:44:06] ################### /ENGINE SETTINGS ######################### [2015-08-22 08:44:06] [CLIENT] disposing connection dialog: DONE [2015-08-22 08:44:06] FULLSCREEN false; 1920 / 1080 [2015-08-22 08:44:06] WARNING Displaymode already set!!! [2015-08-22 08:44:06] ARB_SUPPORTED COULD NOT BE RETRIEVED [2015-08-22 08:44:06] [DISPLAY] ViewPort for Resolution: 1920x1080: 1920, 1065 [2015-08-22 08:44:06] FILE CREATED: true [2015-08-22 08:44:06] [GLFrame] Open-GL initialized [2015-08-22 08:44:06] Starting up SoundSystem... [2015-08-22 08:44:07] Initializing Java Sound [2015-08-22 08:44:07] (The Java Sound API. For more information, see http://java.sun.com/products/java-media/sound/) [2015-08-22 08:44:07] JavaSound initialized. [2015-08-22 08:44:07] Running on thread: ClientThread Adapter: aticfx64 Driver Version: 8.17.10.1404 Vendor: ATI Technologies Inc. OpenGL Version: 4.5.13399 Compatibility Profile Context 15.200.1062.1003 Renderer: AMD Radeon HD 6800 Series [2015-08-22 08:44:07] [WARNING] initializing Texture data/./image-resource/schine.png took 352 ms [2015-08-22 08:44:07] [GLFrame] loading content data [2015-08-22 08:44:07] [PARSER] not parsed: idlingFloating [2015-08-22 08:44:07] [PARSER] not parsed: idlingGravity [2015-08-22 08:44:07] [PARSER] not parsed: dancingGravity [2015-08-22 08:44:07] [PARSER] not parsed: movingJumpingJumpUp [2015-08-22 08:44:07] [PARSER] not parsed: movingJumpingJumpDown [2015-08-22 08:44:07] [PARSER] not parsed: movingFallingStandard [2015-08-22 08:44:07] [PARSER] not parsed: movingFallingLedge [2015-08-22 08:44:07] [PARSER] not parsed: movingLandingShortFall [2015-08-22 08:44:07] [PARSER] not parsed: movingLandingMiddleFall [2015-08-22 08:44:07] [PARSER] not parsed: movingLandingLongFall [2015-08-22 08:44:07] [PARSER] not parsed: movingNoGravityGravToNoGrav [2015-08-22 08:44:07] [PARSER] not parsed: movingNoGravityNoGravToGrav [2015-08-22 08:44:07] [PARSER] not parsed: movingNoGravityFloatMoveN [2015-08-22 08:44:07] [PARSER] not parsed: movingNoGravityFloatMoveS [2015-08-22 08:44:07] [PARSER] not parsed: movingNoGravityFloatMoveUp [2015-08-22 08:44:07] [PARSER] not parsed: movingNoGravityFloatMoveDown [2015-08-22 08:44:07] [PARSER] not parsed: movingNoGravityFloatRot [2015-08-22 08:44:07] [PARSER] not parsed: movingNoGravityFloatHit [2015-08-22 08:44:07] [PARSER] not parsed: movingNoGravityFloatDeath [2015-08-22 08:44:07] [PARSER] not parsed: movingByFootCrawling [2015-08-22 08:44:07] [PARSER] not parsed: movingByFootCrawlingNorth [2015-08-22 08:44:07] [PARSER] not parsed: movingByFootCrawlingSouth [2015-08-22 08:44:07] [PARSER] not parsed: movingByFootCrawlingWest [2015-08-22 08:44:07] [PARSER] not parsed: movingByFootCrawlingEast [2015-08-22 08:44:07] [PARSER] not parsed: movingByFootCrawlingNorthEast [2015-08-22 08:44:07] [PARSER] not parsed: movingByFootCrawlingNorthWest [2015-08-22 08:44:07] [PARSER] not parsed: movingByFootCrawlingSouthWest [2015-08-22 08:44:07] [PARSER] not parsed: movingByFootCrawlingSouthEast [2015-08-22 08:44:07] [PARSER] not parsed: movingByFootSlowWalking [2015-08-22 08:44:07] [PARSER] not parsed: movingByFootSlowWalkingNorth [2015-08-22 08:44:07] [PARSER] not parsed: movingByFootSlowWalkingSouth [2015-08-22 08:44:07] [PARSER] not parsed: movingByFootSlowWalkingWest [2015-08-22 08:44:07] [PARSER] not parsed: movingByFootSlowWalkingEast [2015-08-22 08:44:07] [PARSER] not parsed: movingByFootSlowWalkingNorthEast [2015-08-22 08:44:07] [PARSER] not parsed: movingByFootSlowWalkingNorthWest [2015-08-22 08:44:07] [PARSER] not parsed: movingByFootSlowWalkingSouthWest [2015-08-22 08:44:07] [PARSER] not parsed: movingByFootSlowWalkingSouthEast [2015-08-22 08:44:07] [PARSER] not parsed: movingByFootWalking [2015-08-22 08:44:07] [PARSER] not parsed: movingByFootWalkingNorth [2015-08-22 08:44:07] [PARSER] not parsed: movingByFootWalkingSouth [2015-08-22 08:44:07] [PARSER] not parsed: movingByFootWalkingWest [2015-08-22 08:44:07] [PARSER] not parsed: movingByFootWalkingEast [2015-08-22 08:44:07] [PARSER] not parsed: movingByFootWalkingNorthEast [2015-08-22 08:44:07] [PARSER] not parsed: movingByFootWalkingNorthWest [2015-08-22 08:44:07] [PARSER] not parsed: movingByFootWalkingSouthWest [2015-08-22 08:44:07] [PARSER] not parsed: movingByFootWalkingSouthEast [2015-08-22 08:44:07] [PARSER] not parsed: movingByFootRunning [2015-08-22 08:44:07] [PARSER] not parsed: movingByFootRunningNorth [2015-08-22 08:44:07] [PARSER] not parsed: movingByFootRunningSouth [2015-08-22 08:44:07] [PARSER] not parsed: movingByFootRunningWest [2015-08-22 08:44:07] [PARSER] not parsed: movingByFootRunningEast [2015-08-22 08:44:07] [PARSER] not parsed: movingByFootRunningNorthEast [2015-08-22 08:44:07] [PARSER] not parsed: movingByFootRunningNorthWest [2015-08-22 08:44:07] [PARSER] not parsed: movingByFootRunningSouthWest [2015-08-22 08:44:07] [PARSER] not parsed: movingByFootRunningSouthEast [2015-08-22 08:44:07] [PARSER] not parsed: upperBodyGun [2015-08-22 08:44:07] [PARSER] not parsed: upperBodyGunIdle [2015-08-22 08:44:07] [PARSER] not parsed: upperBodyGunIdleIn [2015-08-22 08:44:07] [PARSER] not parsed: upperBodyGunDraw [2015-08-22 08:44:07] [PARSER] not parsed: upperBodyGunAway [2015-08-22 08:44:07] [PARSER] not parsed: upperBodyGunFire [2015-08-22 08:44:07] [PARSER] not parsed: upperBodyGunFireHeavy [2015-08-22 08:44:07] [PARSER] not parsed: upperBodyGunMeelee [2015-08-22 08:44:07] [PARSER] not parsed: upperBodyFabricator [2015-08-22 08:44:07] [PARSER] not parsed: upperBodyFabricatorIdle [2015-08-22 08:44:07] [PARSER] not parsed: upperBodyFabricatorDraw [2015-08-22 08:44:07] [PARSER] not parsed: upperBodyFabricatorAway [2015-08-22 08:44:07] [PARSER] not parsed: upperBodyFabricatorFire [2015-08-22 08:44:07] [PARSER] not parsed: upperBodyFabricatorPumpAction [2015-08-22 08:44:07] [PARSER] not parsed: attacking [2015-08-22 08:44:07] [PARSER] not parsed: attackingMeelee [2015-08-22 08:44:07] [PARSER] not parsed: attackingMeeleeFloating [2015-08-22 08:44:07] [PARSER] not parsed: attackingMeeleeGravity [2015-08-22 08:44:07] [PARSER] not parsed: death [2015-08-22 08:44:07] [PARSER] not parsed: deathFloating [2015-08-22 08:44:07] [PARSER] not parsed: deathGravity [2015-08-22 08:44:07] [PARSER] not parsed: sitting [2015-08-22 08:44:07] [PARSER] not parsed: sittingBlock [2015-08-22 08:44:07] [PARSER] not parsed: sittingBlockNoFloor [2015-08-22 08:44:07] [PARSER] not parsed: sittingBlockNoFloorIdle [2015-08-22 08:44:07] [PARSER] not parsed: sittingBlockFloor [2015-08-22 08:44:07] [PARSER] not parsed: sittingBlockFloorIdle [2015-08-22 08:44:07] [PARSER] not parsed: sittingWedge [2015-08-22 08:44:07] [PARSER] not parsed: sittingWedgeNoFloor [2015-08-22 08:44:07] [PARSER] not parsed: sittingWedgeNoFloorIdle [2015-08-22 08:44:07] [PARSER] not parsed: sittingWedgeFloor [2015-08-22 08:44:07] [PARSER] not parsed: sittingWedgeFloorIdle [2015-08-22 08:44:07] [PARSER] not parsed: hit [2015-08-22 08:44:07] [PARSER] not parsed: hitSmall [2015-08-22 08:44:07] [PARSER] not parsed: hitSmallFloating [2015-08-22 08:44:07] [PARSER] not parsed: hitSmallGravity [2015-08-22 08:44:07] [PARSER] not parsed: salutes [2015-08-22 08:44:07] [PARSER] not parsed: salutesSalute [2015-08-22 08:44:07] [PARSER] not parsed: talk [2015-08-22 08:44:07] [PARSER] not parsed: talkSalute [2015-08-22 08:44:07] [PARSER] not parsed: helmet [2015-08-22 08:44:07] [PARSER] not parsed: helmetOn [2015-08-22 08:44:07] [PARSER] not parsed: helmetOff [2015-08-22 08:44:07] [PARSER] not parsed: idlingFloating [2015-08-22 08:44:07] [PARSER] not parsed: idlingGravity [2015-08-22 08:44:07] [PARSER] not parsed: dancingGravity [2015-08-22 08:44:07] [PARSER] not parsed: movingJumpingJumpUp [2015-08-22 08:44:07] [PARSER] not parsed: movingJumpingJumpDown [2015-08-22 08:44:07] [PARSER] not parsed: movingFallingStandard [2015-08-22 08:44:07] [PARSER] not parsed: movingFallingLedge [2015-08-22 08:44:07] [PARSER] not parsed: movingLandingShortFall [2015-08-22 08:44:07] [PARSER] not parsed: movingLandingMiddleFall [2015-08-22 08:44:07] [PARSER] not parsed: movingLandingLongFall [2015-08-22 08:44:07] [PARSER] not parsed: movingNoGravityGravToNoGrav [2015-08-22 08:44:07] [PARSER] not parsed: movingNoGravityNoGravToGrav [2015-08-22 08:44:07] [PARSER] not parsed: movingNoGravityFloatMoveN [2015-08-22 08:44:07] [PARSER] not parsed: movingNoGravityFloatMoveS [2015-08-22 08:44:07] [PARSER] not parsed: movingNoGravityFloatMoveUp [2015-08-22 08:44:07] [PARSER] not parsed: movingNoGravityFloatMoveDown [2015-08-22 08:44:07] [PARSER] not parsed: movingNoGravityFloatRot [2015-08-22 08:44:07] [PARSER] not parsed: movingNoGravityFloatHit [2015-08-22 08:44:07] [PARSER] not parsed: movingNoGravityFloatDeath [2015-08-22 08:44:07] [PARSER] not parsed: movingByFootCrawling [2015-08-22 08:44:07] [PARSER] not parsed: movingByFootCrawlingNorth [2015-08-22 08:44:07] [PARSER] not parsed: movingByFootCrawlingSouth [2015-08-22 08:44:07] [PARSER] not parsed: movingByFootCrawlingWest [2015-08-22 08:44:07] [PARSER] not parsed: movingByFootCrawlingEast [2015-08-22 08:44:07] [PARSER] not parsed: movingByFootCrawlingNorthEast [2015-08-22 08:44:07] [PARSER] not parsed: movingByFootCrawlingNorthWest [2015-08-22 08:44:07] [PARSER] not parsed: movingByFootCrawlingSouthWest [2015-08-22 08:44:07] [PARSER] not parsed: movingByFootCrawlingSouthEast [2015-08-22 08:44:07] [PARSER] not parsed: movingByFootSlowWalking [2015-08-22 08:44:07] [PARSER] not parsed: movingByFootSlowWalkingNorth [2015-08-22 08:44:07] [PARSER] not parsed: movingByFootSlowWalkingSouth [2015-08-22 08:44:07] [PARSER] not parsed: movingByFootSlowWalkingWest [2015-08-22 08:44:07] [PARSER] not parsed: movingByFootSlowWalkingEast [2015-08-22 08:44:07] [PARSER] not parsed: movingByFootSlowWalkingNorthEast [2015-08-22 08:44:07] [PARSER] not parsed: movingByFootSlowWalkingNorthWest [2015-08-22 08:44:07] [PARSER] not parsed: movingByFootSlowWalkingSouthWest [2015-08-22 08:44:07] [PARSER] not parsed: movingByFootSlowWalkingSouthEast [2015-08-22 08:44:07] [PARSER] not parsed: movingByFootWalking [2015-08-22 08:44:07] [PARSER] not parsed: movingByFootWalkingNorth [2015-08-22 08:44:07] [PARSER] not parsed: movingByFootWalkingSouth [2015-08-22 08:44:07] [PARSER] not parsed: movingByFootWalkingWest [2015-08-22 08:44:07] [PARSER] not parsed: movingByFootWalkingEast [2015-08-22 08:44:07] [PARSER] not parsed: movingByFootWalkingNorthEast [2015-08-22 08:44:07] [PARSER] not parsed: movingByFootWalkingNorthWest [2015-08-22 08:44:07] [PARSER] not parsed: movingByFootWalkingSouthWest [2015-08-22 08:44:07] [PARSER] not parsed: movingByFootWalkingSouthEast [2015-08-22 08:44:07] [PARSER] not parsed: movingByFootRunning [2015-08-22 08:44:07] [PARSER] not parsed: movingByFootRunningNorth [2015-08-22 08:44:07] [PARSER] not parsed: movingByFootRunningSouth [2015-08-22 08:44:07] [PARSER] not parsed: movingByFootRunningWest [2015-08-22 08:44:07] [PARSER] not parsed: movingByFootRunningEast [2015-08-22 08:44:07] [PARSER] not parsed: movingByFootRunningNorthEast [2015-08-22 08:44:07] [PARSER] not parsed: movingByFootRunningNorthWest [2015-08-22 08:44:07] [PARSER] not parsed: movingByFootRunningSouthWest [2015-08-22 08:44:07] [PARSER] not parsed: movingByFootRunningSouthEast [2015-08-22 08:44:07] [PARSER] not parsed: upperBodyGun [2015-08-22 08:44:07] [PARSER] not parsed: upperBodyGunIdle [2015-08-22 08:44:07] [PARSER] not parsed: upperBodyGunIdleIn [2015-08-22 08:44:07] [PARSER] not parsed: upperBodyGunDraw [2015-08-22 08:44:07] [PARSER] not parsed: upperBodyGunAway [2015-08-22 08:44:07] [PARSER] not parsed: upperBodyGunFire [2015-08-22 08:44:07] [PARSER] not parsed: upperBodyGunFireHeavy [2015-08-22 08:44:07] [PARSER] not parsed: upperBodyGunMeelee [2015-08-22 08:44:07] [PARSER] not parsed: upperBodyFabricator [2015-08-22 08:44:07] [PARSER] not parsed: upperBodyFabricatorIdle [2015-08-22 08:44:07] [PARSER] not parsed: upperBodyFabricatorDraw [2015-08-22 08:44:07] [PARSER] not parsed: upperBodyFabricatorAway [2015-08-22 08:44:07] [PARSER] not parsed: upperBodyFabricatorFire [2015-08-22 08:44:07] [PARSER] not parsed: upperBodyFabricatorPumpAction [2015-08-22 08:44:07] [PARSER] not parsed: attacking [2015-08-22 08:44:07] [PARSER] not parsed: attackingMeelee [2015-08-22 08:44:07] [PARSER] not parsed: attackingMeeleeFloating [2015-08-22 08:44:07] [PARSER] not parsed: attackingMeeleeGravity [2015-08-22 08:44:07] [PARSER] not parsed: death [2015-08-22 08:44:07] [PARSER] not parsed: deathFloating [2015-08-22 08:44:07] [PARSER] not parsed: deathGravity [2015-08-22 08:44:07] [PARSER] not parsed: sitting [2015-08-22 08:44:07] [PARSER] not parsed: sittingBlock [2015-08-22 08:44:07] [PARSER] not parsed: sittingBlockNoFloor [2015-08-22 08:44:07] [PARSER] not parsed: sittingBlockNoFloorIdle [2015-08-22 08:44:07] [PARSER] not parsed: sittingBlockFloor [2015-08-22 08:44:07] [PARSER] not parsed: sittingBlockFloorIdle [2015-08-22 08:44:07] [PARSER] not parsed: sittingWedge [2015-08-22 08:44:07] [PARSER] not parsed: sittingWedgeNoFloor [2015-08-22 08:44:07] [PARSER] not parsed: sittingWedgeNoFloorIdle [2015-08-22 08:44:07] [PARSER] not parsed: sittingWedgeFloor [2015-08-22 08:44:07] [PARSER] not parsed: sittingWedgeFloorIdle [2015-08-22 08:44:07] [PARSER] not parsed: hit [2015-08-22 08:44:07] [PARSER] not parsed: hitSmall [2015-08-22 08:44:07] [PARSER] not parsed: hitSmallFloating [2015-08-22 08:44:07] [PARSER] not parsed: hitSmallGravity [2015-08-22 08:44:07] [PARSER] not parsed: salutes [2015-08-22 08:44:07] [PARSER] not parsed: salutesSalute [2015-08-22 08:44:07] [PARSER] not parsed: talk [2015-08-22 08:44:07] [PARSER] not parsed: talkSalute [2015-08-22 08:44:07] [PARSER] not parsed: helmet [2015-08-22 08:44:07] [PARSER] not parsed: helmetOn [2015-08-22 08:44:07] [PARSER] not parsed: helmetOff [2015-08-22 08:44:07] [PARSER] not parsed: movingFallingStandard [2015-08-22 08:44:07] [PARSER] not parsed: movingFallingLedge [2015-08-22 08:44:07] [PARSER] not parsed: movingLandingShortFall [2015-08-22 08:44:07] [PARSER] not parsed: movingLandingMiddleFall [2015-08-22 08:44:07] [PARSER] not parsed: movingLandingLongFall [2015-08-22 08:44:07] [PARSER] not parsed: upperBodyGun [2015-08-22 08:44:07] [PARSER] not parsed: upperBodyGunIdle [2015-08-22 08:44:07] [PARSER] not parsed: upperBodyGunIdleIn [2015-08-22 08:44:07] [PARSER] not parsed: upperBodyGunDraw [2015-08-22 08:44:07] [PARSER] not parsed: upperBodyGunAway [2015-08-22 08:44:07] [PARSER] not parsed: upperBodyGunFire [2015-08-22 08:44:07] [PARSER] not parsed: upperBodyGunFireHeavy [2015-08-22 08:44:07] [PARSER] not parsed: upperBodyGunMeelee [2015-08-22 08:44:07] [PARSER] not parsed: upperBodyFabricator [2015-08-22 08:44:07] [PARSER] not parsed: upperBodyFabricatorIdle [2015-08-22 08:44:07] [PARSER] not parsed: upperBodyFabricatorDraw [2015-08-22 08:44:07] [PARSER] not parsed: upperBodyFabricatorAway [2015-08-22 08:44:07] [PARSER] not parsed: upperBodyFabricatorFire [2015-08-22 08:44:07] [PARSER] not parsed: upperBodyFabricatorPumpAction [2015-08-22 08:44:07] [PARSER] not parsed: attacking [2015-08-22 08:44:07] [PARSER] not parsed: attackingMeelee [2015-08-22 08:44:07] [PARSER] not parsed: attackingMeeleeFloating [2015-08-22 08:44:07] [PARSER] not parsed: attackingMeeleeGravity [2015-08-22 08:44:07] [PARSER] not parsed: death [2015-08-22 08:44:07] [PARSER] not parsed: deathFloating [2015-08-22 08:44:07] [PARSER] not parsed: deathGravity [2015-08-22 08:44:07] [PARSER] not parsed: sitting [2015-08-22 08:44:07] [PARSER] not parsed: sittingBlock [2015-08-22 08:44:07] [PARSER] not parsed: sittingBlockNoFloor [2015-08-22 08:44:07] [PARSER] not parsed: sittingBlockNoFloorIdle [2015-08-22 08:44:07] [PARSER] not parsed: sittingBlockFloor [2015-08-22 08:44:07] [PARSER] not parsed: sittingBlockFloorIdle [2015-08-22 08:44:07] [PARSER] not parsed: sittingWedge [2015-08-22 08:44:07] [PARSER] not parsed: sittingWedgeNoFloor [2015-08-22 08:44:07] [PARSER] not parsed: sittingWedgeNoFloorIdle [2015-08-22 08:44:07] [PARSER] not parsed: sittingWedgeFloor [2015-08-22 08:44:07] [PARSER] not parsed: sittingWedgeFloorIdle [2015-08-22 08:44:07] [PARSER] not parsed: hit [2015-08-22 08:44:07] [PARSER] not parsed: hitSmall [2015-08-22 08:44:07] [PARSER] not parsed: hitSmallFloating [2015-08-22 08:44:07] [PARSER] not parsed: hitSmallGravity [2015-08-22 08:44:07] [PARSER] not parsed: salutes [2015-08-22 08:44:07] [PARSER] not parsed: salutesSalute [2015-08-22 08:44:07] [PARSER] not parsed: talk [2015-08-22 08:44:07] [PARSER] not parsed: talkSalute [2015-08-22 08:44:07] [PARSER] not parsed: helmet [2015-08-22 08:44:07] [PARSER] not parsed: helmetOn [2015-08-22 08:44:07] [PARSER] not parsed: helmetOff [2015-08-22 08:44:07] LOADING SOUND: data\audio-resource\Actions\0022_action - buttons push big.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Actions\0022_action - buttons push medium.wav [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Actions\0022_action - buttons push small.wav [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Actions\0022_action - enter digits in digital keypad.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Actions\0022_action - error invalid.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Actions\0022_action - fuel fill up (loop).ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Actions\0022_action - fuel fill up quick.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Actions\0022_action - keyboard typing.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Actions\0022_action - purchase register _chick-ching_.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Actions\0022_action - purchase with coins.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Actions\0022_action - purchase with credits.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Actions\0022_action - receive coins.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Actions\0022_action - receive credits.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Actions\0022_action - repair ship power drill & ratchet.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Actions\0022_action - switches flip big.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Actions\0022_action - switches flip small.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Actions\0022_action - upgrade ship power tools.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - computer lab tech (loop).ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - interior cockpit (loop).ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - shop machinery (loop).ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - space wind omnious light warbling tones (loop).ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - spaceship hangar busy engines machinery and rumbles (loop).ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience loop - spaceship hangar light (loop).ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - air release steam valve.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - ambient hangar sounds drill.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - ambient hangar sounds hydraulics.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - ambient hangar sounds working with ratchet.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - digital readout busy.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - digital readout light.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - light flicker.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - radar pulse.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - radio static interference with glitchy voices.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Ambience Loops\0022_ambience sfx - servo movement.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Explosions\0022_explosion.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Explosions\0022_explosion_2.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Explosions\0022_explosion_3.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Explosions\0022_explosion_4.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - achievement reached 1.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - achievement reached 2.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - achievement reached 3.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - achievement reached 4.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - cockpit warning beep.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - level completed.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - level up 1.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - level up 2.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - low armor _electric_ warning chime.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - low fuel warning constant beeps (loop).ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - notification chime 1.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - notification chime 2.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - power down big.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - power down small.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - power up big.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - power up small.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - prompt 1.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - prompt 2.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - prompt 3.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - prompt 4.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Gameplay\0022_gameplay - save game chime.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Items\0022_item - forcefield activate.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Items\0022_item - forcefield loop.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Items\0022_item - forcefield powerdown.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Items\0022_item - pick up coin ding.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Items\0022_item - pick up health.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Items\0022_item - pick up weapon.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Items\0022_item - shield activate.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Items\0022_item - shield loop.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Items\0022_item - shield powerdown.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Items\0022_item - special item pickup 1.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Items\0022_item - special item pickup 2.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Items\0022_item - special item pickup 3.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Items\0022_item - use special blastwave.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Items\0022_item - use special dissapear energetic hum (loop).ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Items\0022_item - use special energy zap.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Items\0022_item - use special light beam.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - back.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - cancel.wav [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - enter.wav [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - error 1.wav [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - error 2.wav [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - highlight 1.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - highlight 2.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - highlight 3.wav [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - pause.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - select 1.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - select 2.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - select 3.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - select 4.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - swoosh scroll large.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Menu UI\0022_menu_ui - swoosh scroll small.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Menu UI\0022_misc - blast synthetic explosion big.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Menu UI\0022_misc - blast synthetic explosion small.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Menu UI\0022_misc - engine start up.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Menu UI\0022_misc - ship pass by quick.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Menu UI\0022_misc - ship pass by slow.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - engine thrusters big ship low pitched (loop).ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - engine thrusters medium ship medium pitched (loop).ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - engine thrusters small ship high pitched (loop).ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - hit large explosion big enemy ship blow up.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - hit medium explosion medium enemy ship blow up.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - hit no explosion metallic impact on enemy ship.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - hit no explosion synthetic impact on enemy ship.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Spaceship Enemy\0022_spaceship enemy - hit small explosion small enemy ship blow up.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - collision with asteroid large.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - collision with asteroid small.wav [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - collision with metal large.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - collision with metal small.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - int. cockpit alarm 1 (loop).ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - int. cockpit alarm 2 (loop).ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - int. cockpit alarm medium pitched (loop).ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large engine thruster end release gas.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large engine thruster loop.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large engine thruster start push gas.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large impact with shields disabled metallic hit big.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large impact with shields disabled metallic hit small.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large impact with shields enabled synthetic hit big.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - large impact with shields enabled synthetic hit small.wav [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - laser gun single fire big.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - lightspeed space wind.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - lock on target unsuccessful tone.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - locked on target successful beep.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - locking on target pulse (loop).ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - medium engine thrusters end release gas.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - medium engine thrusters loop.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - medium engine thrusters start push gas.wav [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - ship turbulence heavy.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - ship turbulence medium.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - ship turbulence small.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - small engine thruster end release gas.wav [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - small engine thruster loop.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - small engine thrusters start push gas.wav [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - turbo boost large.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - turbo boost medium.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Spaceship User\0022_spaceship user - turbo boost small.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_laser_cannon_1.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_laser_cannon_1_burst.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_laser_cannon_2.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_laser_cannon_2_burst.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_proton_torpedo_1.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_proton_torpedo_2.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship enemy - laser gun fire burst.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship enemy - laser gun single fire large.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship enemy - laser gun single fire medium.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship enemy - laser gun single fire small.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - canon fire 1.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - canon fire 2.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser gun burst fire three.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser gun burst fire two.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser gun single fire medium.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser gun single fire small.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser impact with shields disabled metallic hit big.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser impact with shields disabled metallic hit small.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser impact with shields enabled synthetic hit big.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - laser impact with shields enabled synthetic hit small.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - missile fire 1.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - missile fire 2.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - ricochet laser hits metal.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - special synthetic weapon fire 1.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - special synthetic weapon fire 2.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - special synthetic weapon recharged 1.ogg [2015-08-22 08:44:08] LOADING SOUND: data\audio-resource\Weapons - Lasers\0022_spaceship user - special synthetic weapon recharged 2.ogg [2015-08-22 08:44:08] [SceneParser] now parsing scene: data//models/ground/\sky [2015-08-22 08:44:08] ... parse Mesh data//models/ground/\sky-sphere-mesh.mesh.xml 0 [2015-08-22 08:44:08] [SceneParser] now parsing scene: data//models/ground/\box [2015-08-22 08:44:08] ... parse Mesh data//models/ground/\Box.mesh.xml 0 [2015-08-22 08:44:08] [WARNING][ResourceLoader] File Does Not exist: data/models/ground/brick_normal.png [2015-08-22 08:44:08] [SceneParser] now parsing scene: data//models/ground/\sphere-low [2015-08-22 08:44:08] ... parse Mesh data//models/ground/\planet-mesh.mesh.xml 0 [2015-08-22 08:44:08] [SceneParser] now parsing scene: data//models/ground/\GeoSphere300x10 [2015-08-22 08:44:08] ... parse Mesh data//models/ground/\GeoSphere300x10.mesh.xml 0 [2015-08-22 08:44:08] [SceneParser] now parsing scene: data//models/ground/\planet [2015-08-22 08:44:08] ... parse Mesh data//models/ground/\Planet.mesh.xml 0 [2015-08-22 08:44:08] [SceneParser] now parsing scene: data//models/ground/\atmosphere [2015-08-22 08:44:08] ... parse Mesh data//models/ground/\Atmosphere.mesh.xml 0 [2015-08-22 08:44:08] [SceneParser] now parsing scene: data//models/ground/\asteroid [2015-08-22 08:44:08] ... parse Mesh data//models/ground/\asteroid.mesh.xml 0 [2015-08-22 08:44:09] [WARNING][ResourceLoader] File Does Not exist: data/models/ground/asteroid_normal.jpg [2015-08-22 08:44:09] [SceneParser] now parsing scene: data//models/ground/\exaustplum [2015-08-22 08:44:09] ... parse Mesh data//models/ground/\ExaustPlum.mesh.xml 0 [2015-08-22 08:44:09] [SceneParser] now parsing scene: data//models/ground/\simplebeam [2015-08-22 08:44:09] ... parse Mesh data//models/ground/\beam.mesh.xml 0 [2015-08-22 08:44:09] [SceneParser] now parsing scene: data//models/ground/\arrow [2015-08-22 08:44:09] ... parse Mesh data//models/ground/\arrow.mesh.xml 0 [2015-08-22 08:44:09] [WARNING][ResourceLoader] File Does Not exist: data/models/ground/arrow_normal.png [2015-08-22 08:44:09] [SceneParser] now parsing scene: data//models/ground/\blackhole [2015-08-22 08:44:09] ... parse Mesh data//models/ground/\blackhole.mesh.xml 0 [2015-08-22 08:44:09] [SceneParser] now parsing scene: data//models/ground/\BlDebris0 [2015-08-22 08:44:09] ... parse Mesh data//models/ground/\BlDebris_0.mesh.xml 0 [2015-08-22 08:44:09] ... parse Mesh data//models/ground/\BlDebris_1.mesh.xml 6 [2015-08-22 08:44:09] ... parse Mesh data//models/ground/\BlDebris_2.mesh.xml 12 [2015-08-22 08:44:09] ... parse Mesh data//models/ground/\BlDebris_3.mesh.xml 18 [2015-08-22 08:44:09] ... parse Mesh data//models/ground/\BlDebris_4.mesh.xml 24 [2015-08-22 08:44:09] [SceneParser] now parsing scene: data//models/ground/\fnTube [2015-08-22 08:44:09] ... parse Mesh data//models/ground/\fnTube.mesh.xml 0 [2015-08-22 08:44:09] [SceneParser] now parsing scene: data//models/character/\AccHelmet [2015-08-22 08:44:09] ... parse Mesh data//models/character/\AccHelmet.mesh.xml 0 [2015-08-22 08:44:09] [WARNING][ResourceLoader] File Does Not exist: data/models/character/playerhelm_normal.png [2015-08-22 08:44:09] [SceneParser] now parsing scene: data//models/character/\AccFabricator [2015-08-22 08:44:09] ... parse Mesh data//models/character/\AccFabricator.mesh.xml 0 [2015-08-22 08:44:09] [WARNING][ResourceLoader] File Does Not exist: data/models/character/accfabricator_normal.png [2015-08-22 08:44:09] [SceneParser] now parsing scene: data//models/character/\AccPistol [2015-08-22 08:44:09] ... parse Mesh data//models/character/\AccPistol.mesh.xml 0 [2015-08-22 08:44:09] [WARNING][ResourceLoader] File Does Not exist: data/models/character/WeapPistol_normal.png [2015-08-22 08:44:09] [SceneParser] now parsing scene: data//models/character/\konata [2015-08-22 08:44:09] ... parse Mesh data//models/character/\Character.mesh.xml 0 [2015-08-22 08:44:09] [WARNING][ResourceLoader] File Does Not exist: data/models/character/uvw_normal.png [2015-08-22 08:44:09] [SceneParser] now parsing scene: data//models/character/\PlayerMdl [2015-08-22 08:44:09] ... parse Mesh data//models/character/\PlayerMdl.mesh.xml 0 [2015-08-22 08:44:09] [WARNING][ResourceLoader] File Does Not exist: data/models/character/playertex_normal.png [2015-08-22 08:44:09] [SceneParser] now parsing scene: data//models/character/\hoppy_legs [2015-08-22 08:44:09] ... parse Mesh data//models/character/\MdlLegs.mesh.xml 0 [2015-08-22 08:44:09] [WARNING][ResourceLoader] File Does Not exist: data/models/character/hoppy_desert_normal.png [2015-08-22 08:44:09] [SceneParser] now parsing scene: data//models/character/\hoppy_body [2015-08-22 08:44:09] ... parse Mesh data//models/character/\MdlBody.mesh.xml 0 [2015-08-22 08:44:09] [WARNING][ResourceLoader] File Does Not exist: data/models/character/hoppy_desert_normal.png [2015-08-22 08:44:09] [SceneParser] now parsing scene: data//models/character/\FaunQuadAracLegs [2015-08-22 08:44:09] ... parse Mesh data//models/character/\AracLeg.mesh.xml 0 [2015-08-22 08:44:09] [WARNING][ResourceLoader] File Does Not exist: data/models/character/QuadLegsTex01_normal.png [2015-08-22 08:44:09] [SceneParser] now parsing scene: data//models/character/\FaunQuadBodyShell [2015-08-22 08:44:09] ... parse Mesh data//models/character/\FaunQBodyTorso.mesh.xml 0 [2015-08-22 08:44:09] [WARNING][ResourceLoader] File Does Not exist: data/models/character/QuadTorsoTex01_normal.png [2015-08-22 08:44:10] [WARNING] initializing Texture data//image-resource/ai-panel-gui-.png took 392 ms [2015-08-22 08:44:12] [RESOURCE] Init Shop FrameBuffer [2015-08-22 08:44:13] [UTIL] native buffer fetch took 265 ms; invoked GC: true; new size 2097280; index: 0 [2015-08-22 08:44:13] [RESOURCE] Loading cube textures [2015-08-22 08:44:13] [SERVER][UPDATE] WARNING: object local update of Ship[basetest_1440189135312](11) took 220 [2015-08-22 08:44:13] [SERVER][UPDATE] WARNING: object local update of 21 objects took 237 [2015-08-22 08:44:15] [RESOURCE] Loading cube textures DONE [2015-08-22 08:44:15] [RESOURCE] Loading effects [2015-08-22 08:44:15] [RESOURCE] Loading effects done [2015-08-22 08:44:15] [RESOURCE] Loading background [2015-08-22 08:44:15] [RESOURCE] Loading background DONE [2015-08-22 08:44:16] [GLFRAME] Content has been loaded [2015-08-22 08:44:16] [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere/SkyFromSpace.vert; data//shader/atmosphere/SkyFromSpace.frag [2015-08-22 08:44:16] [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere/SkyFromAtmosphere.vert; data//shader/atmosphere/SkyFromAtmosphere.frag [2015-08-22 08:44:16] [INIT][CLIENT][SHADER] Loading Shader: data//shader/perpixel/perpixel.vert.glsl; data//shader/perpixel/perpixel.frag.glsl [2015-08-22 08:44:16] [INIT][CLIENT][SHADER] Loading Shader: data//shader/blackhole/blackhole.vert.glsl; data//shader/blackhole/blackhole.frag.glsl [2015-08-22 08:44:16] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/selectionSingle.vert.glsl; data//shader/cube/selectionSingle.frag.glsl [2015-08-22 08:44:16] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/beamHitSingle.vert.glsl; data//shader/cube/beamHitSingle.frag.glsl [2015-08-22 08:44:16] [INIT][CLIENT][SHADER] Loading Shader: data//shader/plasma/plasma.vert.glsl; data//shader/plasma/plasma.frag.glsl [2015-08-22 08:44:16] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/godrays.vert.glsl; data//shader/bloom/godrays.frag.glsl [2015-08-22 08:44:16] [INIT][CLIENT][SHADER] Loading Shader: data//shader/tubes/tube.vert.glsl; data//shader/tubes/tube.frag.glsl [2015-08-22 08:44:16] [INIT][CLIENT][SHADER] Loading Shader: data//shader/ocDistortion/ocDistortion_vert.glsl; data//shader/ocDistortion/ocDistortion_frag.glsl [2015-08-22 08:44:16] [INIT][CLIENT][SHADER] Loading Shader: data//shader/simplebeam/simplebeam.vert.glsl; data//shader/simplebeam/simplebeam.frag.glsl [2015-08-22 08:44:16] [INIT][CLIENT][SHADER] Loading Shader: data//shader/pulse/pulse.vert.glsl; data//shader/pulse/pulse.frag.glsl [2015-08-22 08:44:16] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bump.vert; data//shader/bump.frag [2015-08-22 08:44:16] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/standard/projectile.vsh; data//shader/projectiles/standard/projectile.fsh [2015-08-22 08:44:16] [INIT][CLIENT][SHADER] Loading Shader: data//shader/scanline/scanline.vert.glsl; data//shader/scanline/scanline.frag.glsl [2015-08-22 08:44:16] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/trail/projectileTrail.vsh; data//shader/projectiles/trail/projectileTrail.fsh [2015-08-22 08:44:16] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/standard/projectileQuad.vsh; data//shader/projectiles/standard/projectileQuad.fsh [2015-08-22 08:44:16] [INIT][CLIENT][SHADER] Loading Shader: data//shader/projectiles/beam/projectileQuad.vsh; data//shader/projectiles/beam/projectileQuad.fsh [2015-08-22 08:44:16] [INIT][CLIENT][SHADER] Loading Shader: data//shader/explosion/explosion.vsh; data//shader/explosion/explosion.fsh [2015-08-22 08:44:16] [INIT][CLIENT][SHADER] Loading Shader: data//shader/spacedustExt/spacedust.vsh; data//shader/spacedustExt/spacedust.fsh [2015-08-22 08:44:16] [INIT][CLIENT][SHADER] Loading Shader: data//shader/planet.vert.glsl; data//shader/planet.frag.glsl [2015-08-22 08:44:16] [INIT][CLIENT][SHADER] Loading Shader: data//shader/atmosphere.vert.glsl; data//shader/atmosphere.frag.glsl [2015-08-22 08:44:16] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom.vert.glsl; data//shader/bloom2D.frag.glsl [2015-08-22 08:44:16] [INIT][CLIENT][SHADER] Loading Shader: data//shader/sun.vert.glsl; data//shader/sun.frag.glsl [2015-08-22 08:44:16] [INIT][CLIENT][SHADER] Loading Shader: data//shader/lava/lava.vert.glsl; data//shader/lava/lava.frag.glsl [2015-08-22 08:44:16] [INIT][CLIENT][SHADER] Loading Shader: data//shader/silhouette.vert.glsl; data//shader/silhouette.frag.glsl [2015-08-22 08:44:16] [INIT][CLIENT][SHADER] Loading Shader: data//shader/silhouette.vert.glsl; data//shader/silhouette2DAlpha.frag.glsl [2015-08-22 08:44:16] [INIT][CLIENT][SHADER] Loading Shader: data//shader/thruster/thruster.vert.glsl; data//shader/thruster/thruster.frag.glsl [2015-08-22 08:44:16] [INIT][CLIENT][SHADER] Loading Shader: data//shader/starsExt/stars.vsh; data//shader/starsExt/stars.fsh [2015-08-22 08:44:16] [INIT][CLIENT][SHADER] Loading Shader: data//shader/starsExt/field.vert.glsl; data//shader/starsExt/field.frag.glsl [2015-08-22 08:44:16] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bg.vert.glsl; data//shader/bg.frag.glsl [2015-08-22 08:44:16] [INIT][CLIENT][SHADER] Loading Shader: data//shader/hyperspace/tunnel.vert.glsl; data//shader/hyperspace/tunnel.frag.glsl [2015-08-22 08:44:16] [INIT][CLIENT][SHADER] Loading Shader: data//shader/starsExt/starsflare.vsh; data//shader/starsExt/starsflare.fsh [2015-08-22 08:44:16] [INIT][CLIENT][SHADER] Loading Shader: data//shader/hud/powerbar/powerbar.vert.glsl; data//shader/hud/powerbar/powerbar.frag.glsl [2015-08-22 08:44:16] [INIT][CLIENT][SHADER] Loading Shader: data//shader/hud/powerbar/powerbarHorizontal.vert.glsl; data//shader/hud/powerbar/powerbarHorizontal.frag.glsl [2015-08-22 08:44:16] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/simplecube.vsh; data//shader/cube/quads13/simplecube.fsh [2015-08-22 08:44:16] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-08-22 08:44:16] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-08-22 08:44:16] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-08-22 08:44:16] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-08-22 08:44:16] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-08-22 08:44:16] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-08-22 08:44:16] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-08-22 08:44:16] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-08-22 08:44:16] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-08-22 08:44:16] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-08-22 08:44:16] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-08-22 08:44:16] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-08-22 08:44:16] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-08-22 08:44:16] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-08-22 08:44:16] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-08-22 08:44:16] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-08-22 08:44:16] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-08-22 08:44:16] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-08-22 08:44:16] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-08-22 08:44:16] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-08-22 08:44:16] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-08-22 08:44:16] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-08-22 08:44:16] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-08-22 08:44:16] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-08-22 08:44:16] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-08-22 08:44:16] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/quads13/cube-3rd.vsh; data//shader/cube/quads13/cubeTArray.fsh [2015-08-22 08:44:16] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/shard/shard.vert.glsl; data//shader/cube/shard/shard.frag.glsl [2015-08-22 08:44:16] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/shieldCube/shieldcube-3rd.vsh; data//shader/cube/shieldCube/shieldcube.fsh [2015-08-22 08:44:16] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cube/jumpCube/jumpcube.vsh; data//shader/cube/jumpCube/jumpcube.fsh [2015-08-22 08:44:16] [INIT][CLIENT][SHADER] Loading Shader: data//shader/cubemap.vsh; data//shader/cubemap.fsh [2015-08-22 08:44:16] [INIT][CLIENT][SHADER] Loading Shader: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl [2015-08-22 08:44:16] [INIT][CLIENT][SHADER] Loading Shader: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl [2015-08-22 08:44:16] [INIT][CLIENT][SHADER] Loading Shader: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl [2015-08-22 08:44:16] [INIT][CLIENT][SHADER] Loading Shader: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl [2015-08-22 08:44:16] [INIT][CLIENT][SHADER] Loading Shader: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl [2015-08-22 08:44:16] [INIT][CLIENT][SHADER] Loading Shader: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl [2015-08-22 08:44:16] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/bloom.vert.glsl; data//shader/bloom/bloom1.frag.glsl [2015-08-22 08:44:16] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/bloom.vert.glsl; data//shader/bloom/bloom2.frag.glsl [2015-08-22 08:44:16] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/bloom.vert.glsl; data//shader/bloom/bloom3.frag.glsl [2015-08-22 08:44:16] [INIT][CLIENT][SHADER] Loading Shader: data//shader/bloom/bloom.vert.glsl; data//shader/bloom/bloom4.frag.glsl [2015-08-22 08:44:16] [FrameBuffer] creating frame buffer 1920 / 1065 [2015-08-22 08:44:16] [FrameBuffer] initializing frame buffer textures [2015-08-22 08:44:16] [FrameBuffer] creating frame buffer 1920 / 1065 [2015-08-22 08:44:16] [FrameBuffer] initializing frame buffer textures [2015-08-22 08:44:16] [FrameBuffer] creating frame buffer 1920 / 1065 [2015-08-22 08:44:16] [FrameBuffer] initializing frame buffer textures [2015-08-22 08:44:16] [FrameBuffer] creating frame buffer 960 / 532 [2015-08-22 08:44:16] [FrameBuffer] initializing frame buffer textures [2015-08-22 08:44:17] [CLIENT] creating galaxy (0, 0, 0); Stars: 2981; created in: 374ms [2015-08-22 08:44:17] [CLIENT][STARSKY] reloading stars [2015-08-22 08:44:17] [CLIENT] Stars: NEW SYSTEM: (-2147483648, -2147483648, -2147483648) [2015-08-22 08:44:17] [BG] updating field [2015-08-22 08:44:17] [FrameBuffer] creating frame buffer 2048 / 2048 [2015-08-22 08:44:17] [FrameBuffer] initializing frame buffer textures [2015-08-22 08:44:17] [FrameBuffer] creating frame buffer 2048 / 2048 [2015-08-22 08:44:17] [FrameBuffer] initializing frame buffer textures [2015-08-22 08:44:17] [CLIENT][BACKGROUND] generating background took: 0ms [2015-08-22 08:44:17] [GRAPHICS] TRY USING VBO MAPPED BUFFER: true [2015-08-22 08:44:17] BLOOM SHADER INITIALIZING!!! [2015-08-22 08:44:17] [FrameBuffer] creating frame buffer 960 / 532 [2015-08-22 08:44:17] [FrameBuffer] initializing frame buffer textures [2015-08-22 08:44:17] [FrameBuffer] creating frame buffer 960 / 532 [2015-08-22 08:44:17] [FrameBuffer] initializing frame buffer textures [2015-08-22 08:44:17] BLOOM SHADER INITIALIZING!!! [2015-08-22 08:44:17] [FrameBuffer] creating frame buffer 960 / 532 [2015-08-22 08:44:17] [FrameBuffer] initializing frame buffer textures [2015-08-22 08:44:17] [FrameBuffer] creating frame buffer 960 / 532 [2015-08-22 08:44:17] [FrameBuffer] initializing frame buffer textures [2015-08-22 08:44:18] [CLIENT][CHAT] [message] [SERVER]: spunkie has joined the game [2015-08-22 08:44:18] [CLIENT] UPDATING SECTOR FOR AICharacter[(ENTITY_CREATURE_1439931143071_0)(17)] FROM -2 TO 2 [2015-08-22 08:44:18] Client(1) [GRAVITY] AICharacter[(ENTITY_CREATURE_1439931143071_0)(17)] RECEIVED REMOTE GRAVITY: 3 --- (0.0, 0.0, 0.0) [2015-08-22 08:44:18] AICharacter[(ENTITY_CREATURE_1439931143071_0)(17)] GRAVITY UPDATE:::::: GRAV[ENTITY_SHOP_1439931130006(3); (0.0, 0.0, 0.0)] [2015-08-22 08:44:18] [GRAVITY] AICharacter[(ENTITY_CREATURE_1439931143071_0)(17)] FLAG changed gravity on Client(1) Shop(3) -> (0.0, 0.0, 0.0) [2015-08-22 08:44:18] [CREATURE] Client(1) SETTING AFFINITY OF AICharacter[(ENTITY_CREATURE_1439931143071_0)(17)] FROM null to Shop(3) on Client(1) [2015-08-22 08:44:18] [CLIENT][TEXTURE][SYNCHRONIZER] ADDED TO UPDATE QUEUE: PlS[spunkie ; id(18)(1)f(0)] for PlS[spunkie ; id(18)(1)f(0)] [2015-08-22 08:44:18] [DRAWER][WARNING] update took 16 ms [2015-08-22 08:44:18] [CHAT] Server(0) initializing data from network object 49 [2015-08-22 08:44:18] [SERVER] Sending all available channels to PlS[spunkie ; id(18)(1)f(0)]; total existing: 1 [2015-08-22 08:44:18] [SERVER] Sending available channel to PlS[spunkie ; id(18)(1)f(0)]: all [2015-08-22 08:44:18] [INIT][CLIENT][SHADER] Loading Shader: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl [2015-08-22 08:44:18] [INIT][CLIENT][SHADER] Loading Shader: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl [2015-08-22 08:44:18] [INIT][CLIENT][SHADER] Loading Shader: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl [2015-08-22 08:44:18] [INIT][CLIENT][SHADER] Loading Shader: data//shader/skin/skin-tex.vert.glsl; data//shader/skin/skin-tex.frag.glsl [2015-08-22 08:44:18] [CLIENT][TEXTURE-SYNCH] requesting tex synch of PlS[spunkie ; id(18)(1)f(0)] [2015-08-22 08:44:18] [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1439931143071_0)(17)] Client(1) starting gravity change: (-2.9827263, -5.535, -3.0692556) [2015-08-22 08:44:18] Client(1)[ABSTRACTCHARACTER] AICharacter[(ENTITY_CREATURE_1439931143071_0)(17)] INITIALIZING GRAVITY FOR Shop(3) [2015-08-22 08:44:18] [PLAYERCHARACTER] Client(1) of AICharacter[(ENTITY_CREATURE_1439931143071_0)(17)] gravity to: [WARNING] UNKNOWN SIDE -1 [2015-08-22 08:44:18] [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1439931143071_0)(17)] Client(1) starting gravity change DONE: source: Shop(3) origin: (-2.9827263, -5.535, -3.0692556) [2015-08-22 08:44:18] [CLIENT] Client received new channel: all; creating... [2015-08-22 08:44:18] [CLIENT] Client received existing channel mod: all; CREATE [2015-08-22 08:44:18] [CLIENT] WARNING: member in channel: all already existed [2015-08-22 08:44:18] [CLIENT] successfully rejoined all; opening chat: false [2015-08-22 08:44:18] [SERVER][PLAYERMESSAGE] received message request from PlS[spunkie ; id(18)(1)f(0)] for 10 messages [2015-08-22 08:44:18] [DB] loading messages set from 1440258258752 for receiver spunkie: SELECT SENDER, RECEIVER, TOPIC, MESSAGE, SENT, READ FROM PLAYER_MESSAGES WHERE RECEIVER = 'spunkie' AND SENT < 1440258258752 ORDER BY SENT DESC LIMIT 10; [2015-08-22 08:44:18] [SKIN] USING DEFAULT FOR PLAYER PlS[spunkie ; id(18)(1)f(0)] [2015-08-22 08:44:18] [SKIN] REMOVING TMP PATH: C:\Users\themaster\Desktop\dev ver\StarMade\.\texTmp [2015-08-22 08:44:18] [CLIENT] RECEIVED INITIAL INVETORY LIST FOR ManagedAsteroid(9)sec[2](!) [2015-08-22 08:44:18] [CLIENT][ConnectionDrawer] WARNING segController to update not found!!!!!!!!!!! searching Ship[spunkie_1439935373539](44) [2015-08-22 08:44:18] [CLIENT][ConnectionDrawer] WARNING segController to update not found!!!!!!!!!!! searching ManagedAsteroid(9)sec[2](!) [2015-08-22 08:44:18] [CLIENT][ConnectionDrawer] WARNING segController to update not found!!!!!!!!!!! searching Ship[single_module multi_group 0-1](36) [2015-08-22 08:44:19] USE BUFFER RANGE: true [2015-08-22 08:44:22] [CLIENT][PlayerInput] successfully deactivated obfuscated.O@587d2762 [2015-08-22 08:44:22] [SERVER][SPAWN] SPAWNING NEW CHARACTER FOR PlS[spunkie ; id(18)(1)f(0)] [2015-08-22 08:44:22] [SERVER][SPAWN] PlS[spunkie ; id(18)(1)f(0)]; Relative: Ship[spunkie_1440218400783](4) -> (51.299404, 37.057648, 86.414024); objOrigin: (51.299404, 37.057648, 86.414024) [2015-08-22 08:44:22] [SERVER][PlayerCharacter] Server(0) Set initial transform to (51.299404, 37.057648, 86.414024) [2015-08-22 08:44:22] Server(0) PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(148)] HANDLE SCHEDULED GRAVITY (0.0, 0.0, 0.0), Ship[spunkie_1440218400783](4) [2015-08-22 08:44:22] [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(148)] Server(0) SOURCE CHANGE null -> Ship[spunkie_1440218400783](4) [2015-08-22 08:44:22] [SIMPLETRANSFORMABLE] Server(0) PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(148)] gravity change sent [2015-08-22 08:44:22] [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(148)] changed gravity on Server(0) Ship[spunkie_1440218400783](4) -> (0.0, 0.0, 0.0) [2015-08-22 08:44:22] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(148)] Server(0) starting gravity change: (51.299404, 37.057648, 86.414024) [2015-08-22 08:44:22] Server(0)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(148)] INITIALIZING GRAVITY FOR Ship[spunkie_1440218400783](4) [2015-08-22 08:44:22] [PLAYERCHARACTER] Server(0) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(148)] gravity to: [WARNING] UNKNOWN SIDE -1 [2015-08-22 08:44:22] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(148)] Server(0) starting gravity change DONE: source: Ship[spunkie_1440218400783](4) origin: (51.299404, 37.057648, 86.414024) [2015-08-22 08:44:22] [CLIENT] UPDATING SECTOR FOR PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(148)] FROM -2 TO 2 [2015-08-22 08:44:22] [CLIENT]: PlS[spunkie ; id(18)(1)f(0)] request control: null -> PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(148)] [2015-08-22 08:44:22] [CLIENT] client spawned character and player: PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(148)]; PlS[spunkie ; id(18)(1)f(0)] [2015-08-22 08:44:22] Client(1) [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(148)] RECEIVED REMOTE GRAVITY: 4 --- (0.0, 0.0, 0.0) [2015-08-22 08:44:22] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(148)] GRAVITY UPDATE:::::: GRAV[ENTITY_SHIP_spunkie_1440218400783(4); (0.0, 0.0, 0.0)] [2015-08-22 08:44:22] [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(148)] FLAG changed gravity on Client(1) Ship[spunkie_1440218400783](4) -> (0.0, 0.0, 0.0) [2015-08-22 08:44:22] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(148)] Client(1) starting gravity change: (51.299404, 37.057648, 86.414024) [2015-08-22 08:44:22] Client(1)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(148)] INITIALIZING GRAVITY FOR Ship[spunkie_1440218400783](4) [2015-08-22 08:44:22] [PLAYERCHARACTER] Client(1) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(148)] gravity to: [WARNING] UNKNOWN SIDE -1 [2015-08-22 08:44:22] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(148)] Client(1) starting gravity change DONE: source: Ship[spunkie_1440218400783](4) origin: (51.299404, 37.057648, 86.414024) [2015-08-22 08:44:22] [CLIENT] REQUESTING SYSTEM: (0, 0, 0) [2015-08-22 08:44:22] [CONTROLLERSTATE] Server(0); PlS[spunkie ; id(18)(1)f(0)] CONTROLLER REQUEST RECEIVED ControllerRequest [player=PlS[spunkie ; id(18)(1)f(0)], fromId=-1 (null), fromPos=(0, 0, 0), toId=148 (PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(148)]), toPos=(0, 0, 0), hide=false] [2015-08-22 08:44:22] [SERVER][GALAXY] REQUESTING SYSTEM (0, 0, 0); exists in DB: true; TIME: 1ms: GalaxyRequestAndAwnser [ownerUID=null, factionUID=0, secX=2, secY=2, secZ=2, networkObjectOnServer=NetworkObject(NetworkClientChannel; 0)] [2015-08-22 08:44:22] [SERVER][GALAXY] SENDING SYSTEM BACK TO CLIENT: 2, 2, 2 [2015-08-22 08:44:22] [CONTROLLER][ADD-UNIT] (Server(0)): PlS[spunkie ; id(18)(1)f(0)] Added to controllers: PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(148)] [2015-08-22 08:44:22] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(148)] Server(0) starting gravity change: (51.29489, 36.782883, 85.65782) [2015-08-22 08:44:22] Server(0)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(148)] INITIALIZING GRAVITY FOR Ship[spunkie_1440218400783](4) [2015-08-22 08:44:22] [PLAYERCHARACTER] Server(0) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(148)] gravity to: [WARNING] UNKNOWN SIDE -1 [2015-08-22 08:44:22] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(148)] Server(0) starting gravity change DONE: source: Ship[spunkie_1440218400783](4) origin: (51.29489, 36.782883, 85.65782) [2015-08-22 08:44:22] [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(148)] FLAG changed gravity on Server(0) Ship[spunkie_1440218400783](4) -> (0.0, 0.0, 0.0) [2015-08-22 08:44:22] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(148)] Server(0) starting gravity change: (51.29489, 36.782883, 85.65782) [2015-08-22 08:44:22] Server(0)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(148)] INITIALIZING GRAVITY FOR Ship[spunkie_1440218400783](4) [2015-08-22 08:44:22] [PLAYERCHARACTER] Server(0) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(148)] gravity to: [WARNING] UNKNOWN SIDE -1 [2015-08-22 08:44:22] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(148)] Server(0) starting gravity change DONE: source: Ship[spunkie_1440218400783](4) origin: (51.29489, 36.782883, 85.65782) [2015-08-22 08:44:22] [CONTROLLERSTATE] Client(1); PlS[spunkie ; id(18)(1)f(0)] CONTROLLER REQUEST RECEIVED ControllerRequest [player=PlS[spunkie ; id(18)(1)f(0)], fromId=-1 (null), fromPos=(0, 0, 0), toId=148 (PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(148)]), toPos=(0, 0, 0), hide=false] [2015-08-22 08:44:22] DRAWING TIME OF 152 elements: 373(373.61646); unifroms: 0.0; pointer 0.0; upChk 0.0; frust 0.0; update 0.0; draw: 0.0; totD: 0.0 [2015-08-22 08:44:22] [CLIENT][SPAWN] Spawned on object: Ship[spunkie_1440218400783](4); (51.299408, 37.057648, 86.414024), local (0.0, 0.0, 0.0) -> (51.299408, 37.057648, 86.414024) [2015-08-22 08:44:22] [CLIENT][BUILDTOOLS] Reset area placement [2015-08-22 08:44:22] BACKGROUND SOUND: 0.35; 0.35; 1.0 [2015-08-22 08:44:22] [CONTROLLER][ADD-UNIT] (Client(1)): PlS[spunkie ; id(18)(1)f(0)] Added to controllers: PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(148)] [2015-08-22 08:44:22] [CLIENT] CURRENT MAIN CONTROLLING IS NOW: PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(148)]; at: (51.299408, 37.057648, 86.414024) [2015-08-22 08:44:22] [CLIENT] WARNING: UPDATE OF (OTHER) PlS[spunkie ; id(18)(1)f(0)] took 91 [2015-08-22 08:44:22] [CLIENT-CONTROLLER][WARNING] state update took 95ms [2015-08-22 08:44:22] [CLIENT][BUILDTOOLS] Reset area placement [2015-08-22 08:44:22] BLOCK ORIENTATION FOR Activation Module: FRONT [2015-08-22 08:44:23] [SERVER][ManagerContainer][FILTER] Exception: invalid filter inventories; count: 1 [2015-08-22 08:44:26] DRAWING TIME OF 152 elements: 3646(3646.6362); unifroms: 0.0; pointer 0.0; upChk 0.0; frust 0.0; update 0.0; draw: 0.0; totD: 0.0 [2015-08-22 08:44:26] [WARPING OT OF COLLISION][CHECK WARP] NOHIT -> can spawn here!! (52.299408, 37.057648, 86.414024) [2015-08-22 08:44:26] [PLAYERCHARACTER][ONPHYSICSADD][Client(1)] WARPING OUT OF COLLISION: PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(148)]: (51.299408, 37.057648, 86.414024) -> (52.299408, 37.057648, 86.414024) [2015-08-22 08:44:26] [REMOTETRANFORM][WARP] Client(1) SETTING WARP POSITION from (51.299408, 37.057648, 86.414024) TO (52.299408, 37.057648, 86.414024) for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(148)] [2015-08-22 08:44:26] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(148)] Client(1) starting gravity change: (52.299408, 37.057648, 86.414024) [2015-08-22 08:44:26] Client(1)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(148)] INITIALIZING GRAVITY FOR Ship[spunkie_1440218400783](4) [2015-08-22 08:44:26] [PLAYERCHARACTER] Client(1) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(148)] gravity to: [WARNING] UNKNOWN SIDE -1 [2015-08-22 08:44:26] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(148)] Client(1) starting gravity change DONE: source: Ship[spunkie_1440218400783](4) origin: (52.299408, 37.057648, 86.414024) [2015-08-22 08:44:26] [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(148)] FLAG changed gravity on Client(1) Ship[spunkie_1440218400783](4) -> (0.0, 0.0, 0.0) [2015-08-22 08:44:26] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(148)] Client(1) starting gravity change: (52.299408, 37.057648, 86.414024) [2015-08-22 08:44:26] Client(1)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(148)] INITIALIZING GRAVITY FOR Ship[spunkie_1440218400783](4) [2015-08-22 08:44:26] [PLAYERCHARACTER] Client(1) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(148)] gravity to: [WARNING] UNKNOWN SIDE -1 [2015-08-22 08:44:26] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(148)] Client(1) starting gravity change DONE: source: Ship[spunkie_1440218400783](4) origin: (52.299408, 37.057648, 86.414024) [2015-08-22 08:44:26] [CLIENT][POPUP] INFO: If you are stuck in a block, press UP. Time left to use this: 5 secs [2015-08-22 08:44:33] [GLFRAME] THROWN: class java.lang.NullPointerException Now Printing StackTrace [2015-08-22 08:44:33] java.lang.NullPointerException [2015-08-22 08:44:33] at obfuscated.ce.d(SourceFile:159) [2015-08-22 08:44:33] at obfuscated.cf.d(SourceFile:131) [2015-08-22 08:44:33] at obfuscated.C.updateStateInput(SourceFile:1299) [2015-08-22 08:44:33] at obfuscated.ara.a(SourceFile:1144) [2015-08-22 08:44:33] at obfuscated.C.h(SourceFile:2731) [2015-08-22 08:44:33] at obfuscated.Lt.run(SourceFile:92) [2015-08-22 08:44:33] at java.lang.Thread.run(Unknown Source) [2015-08-22 08:44:33] [GLFRAME] THROWN: class java.lang.NullPointerExceptionPrinting StackTrace DONE [2015-08-22 08:44:33] java.lang.NullPointerException [2015-08-22 08:44:33] at obfuscated.ce.d(SourceFile:159) [2015-08-22 08:44:33] at obfuscated.cf.d(SourceFile:131) [2015-08-22 08:44:33] at obfuscated.C.updateStateInput(SourceFile:1299) [2015-08-22 08:44:33] at obfuscated.ara.a(SourceFile:1144) [2015-08-22 08:44:33] at obfuscated.C.h(SourceFile:2731) [2015-08-22 08:44:33] at obfuscated.Lt.run(SourceFile:92) [2015-08-22 08:44:33] at java.lang.Thread.run(Unknown Source) [2015-08-22 08:44:35] AGAIN PRINTING STACK TRACE [2015-08-22 08:44:35] java.lang.NullPointerException [2015-08-22 08:44:35] at obfuscated.ce.d(SourceFile:159) [2015-08-22 08:44:35] at obfuscated.cf.d(SourceFile:131) [2015-08-22 08:44:35] at obfuscated.C.updateStateInput(SourceFile:1299) [2015-08-22 08:44:35] at obfuscated.ara.a(SourceFile:1144) [2015-08-22 08:44:35] at obfuscated.C.h(SourceFile:2731) [2015-08-22 08:44:35] at obfuscated.Lt.run(SourceFile:92) [2015-08-22 08:44:35] at java.lang.Thread.run(Unknown Source) [2015-08-22 08:44:35] [GLFrame] (ErrorDialog Chose Exit) Error Message: null [2015-08-22 08:44:35] [CLIENT] SAVING CLIENT CHANNEL all Open: false; [2015-08-22 08:44:35] [CLIENT] chat channels saved [2015-08-22 08:44:35] !!!! THIS DISPLAYS THE STACKTRACE OF A REGULAR GL FRAME EXIT [2015-08-22 08:44:35] org.schema.schine.graphicsengine.core.FinishedFrameException [2015-08-22 08:44:35] at obfuscated.ara.a(SourceFile:171) [2015-08-22 08:44:35] at obfuscated.gf.exit(SourceFile:1054) [2015-08-22 08:44:35] at obfuscated.ara.a(SourceFile:273) [2015-08-22 08:44:35] at obfuscated.ara.a(SourceFile:1144) [2015-08-22 08:44:35] at obfuscated.C.h(SourceFile:2731) [2015-08-22 08:44:35] at obfuscated.Lt.run(SourceFile:92) [2015-08-22 08:44:35] at java.lang.Thread.run(Unknown Source) [2015-08-22 08:44:35] [SERVER] now executing regular shutdown [2015-08-22 08:44:35] [SERVER] SERVER SHUTDOWN. Dumping server State! [2015-08-22 08:44:35] [SERVER] WRITING PLAYER TO DISK: PlS[spunkie ; id(18)(1)f(0)] DD: true [2015-08-22 08:44:35] [SERVER] WRITING ENTITY TAG: PlS[spunkie ; id(18)(1)f(0)] to .\server-database\plate test\ENTITY_PLAYERSTATE_spunkie.ent [2015-08-22 08:44:35] [SERVER] WRITING FACTIONS AND CATALOG!!! Count: 18 [2015-08-22 08:44:35] [SERVER] Terminate: Writing Entity: Sector[25](1, 2, 3); trans: false; [] [2015-08-22 08:44:35] [SERVER] Terminate: Writing Entity: Sector[32](2, 2, 1); trans: false; [] [2015-08-22 08:44:35] [SERVER] Terminate: Writing Entity: Sector[22](1, 1, 3); trans: false; [] [2015-08-22 08:44:35] [SERVER] Terminate: Writing Entity: Sector[38](3, 1, 1); trans: false; [] [2015-08-22 08:44:35] [SERVER] Terminate: Writing Entity: Sector[24](1, 2, 2); trans: false; [] [2015-08-22 08:44:35] [SERVER] Terminate: Writing Entity: Sector[47](3, 3, 3); trans: false; [] [2015-08-22 08:44:35] [SERVER] Terminate: Writing Entity: Sector[35](2, 3, 2); trans: false; [Ship[single_module multi_group 0-1](36)] [2015-08-22 08:44:35] [SERVER] Terminate: Writing Entity: Sector[27](1, 3, 2); trans: false; [] [2015-08-22 08:44:35] [SERVER] Terminate: Writing Entity: Sector[21](1, 1, 2); trans: false; [] [2015-08-22 08:44:35] [SERVER] Terminate: Writing Entity: Sector[28](1, 3, 3); trans: false; [] [2015-08-22 08:44:35] [SERVER] Terminate: Writing Entity: Sector[26](1, 3, 1); trans: false; [] [2015-08-22 08:44:35] [SERVER] Terminate: Writing Entity: Sector[42](3, 2, 2); trans: false; [] [2015-08-22 08:44:35] [SERVER] Terminate: Writing Entity: Sector[31](2, 1, 3); trans: false; [] [2015-08-22 08:44:35] [SERVER] Terminate: Writing Entity: Sector[29](2, 1, 1); trans: false; [] [2015-08-22 08:44:35] [SERVER] Terminate: Writing Entity: Sector[46](3, 3, 2); trans: false; [] [2015-08-22 08:44:35] [SERVER] Terminate: Writing Entity: Sector[41](3, 2, 1); trans: false; [] [2015-08-22 08:44:35] [SERVER] Terminate: Writing Entity: Sector[19](1, 1, 1); trans: true; [Asteroid(20)sec[19]] [2015-08-22 08:44:35] [SERVER] Terminate: Writing Entity: Sector[33](2, 2, 3); trans: false; [] [2015-08-22 08:44:35] [SERVER] Terminate: Writing Entity: Sector[37](2, 3, 3); trans: false; [] [2015-08-22 08:44:35] [SERVER] Terminate: Writing Entity: Sector[34](2, 3, 1); trans: false; [] [2015-08-22 08:44:35] [SERVER] Terminate: Writing Entity: Sector[30](2, 1, 2); trans: false; [] [2015-08-22 08:44:35] [SERVER] Terminate: Writing Entity: Sector[23](1, 2, 1); trans: false; [] [2015-08-22 08:44:35] [SERVER] Terminate: Writing Entity: Sector[45](3, 3, 1); trans: false; [] [2015-08-22 08:44:35] [SERVER] Terminate: Writing Entity: Sector[39](3, 1, 2); trans: false; [] [2015-08-22 08:44:35] [SERVER] Terminate: Writing Entity: Sector[2](2, 2, 2); trans: false; [Ship[spunkie_1440097620641](16), PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(148)], Ship[spunkie_1440056808434](12), ManagedAsteroid(9)sec[2](!), Ship[basetest_1440214876369](13), Ship[D_1440097464479rl0](14), Ship[spunkie_1440097673331](10), Asteroid(5)sec[2](!), Ship[basetest_1440189165239](8), AICharacter[(ENTITY_CREATURE_1439931143071_0)(17)], Ship[basetest_1440189145347](15), Ship[basetest_1440189155559](6), Shop(3), Ship[basetest_1440189135312](11), Ship[spunkie_1440218400783](4), Ship[spunkie_1440187518345](7)] [2015-08-22 08:44:35] [SERVER] Terminate: Writing Entity: Sector[40](3, 1, 3); trans: false; [] [2015-08-22 08:44:35] [SERVER] Terminate: Writing Entity: Sector[43](3, 2, 3); trans: false; [Ship[spunkie_1439935373539](44)] [2015-08-22 08:44:35] [DATABASE] UPDATING SECTOR: (1, 2, 3) trans: false [2015-08-22 08:44:35] [SIM][TAG] WRITING GROUP SimulationGroup ->[ahF->ahO] ; [ENTITY_SHIP_MOB_SIM_test single_module_single_group_0_0, ENTITY_SHIP_MOB_SIM_single_module multi_group_0_1, ENTITY_SHIP_MOB_SIM_project1_0_2, ENTITY_SHIP_MOB_SIM_project_0_3, ENTITY_SHIP_MOB_SIM_Isanth-VI_0_4, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Mb_0_5, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Bp_0_6, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero B-_0_7, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Bm_0_8, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Mp_0_9, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero M-_0_11, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Cc_0_12] [2015-08-22 08:44:35] [SIM][TAG] WRITING GROUP SimulationGroup ->[ahF->ahO] ; [ENTITY_SHIP_MOB_SIM_project1_1_0] [2015-08-22 08:44:35] [SIM][TAG] WRITING GROUP SimulationGroup ->[ahF->ahO] ; [ENTITY_SHIP_MOB_SIM_project1_2_0, ENTITY_SHIP_MOB_SIM_project_2_1] [2015-08-22 08:44:35] [SIM][TAG] WRITING GROUP SimulationGroup ->[ahC->ahO] ; [ENTITY_SHIP_MOB_SIM_project1_3_0, ENTITY_SHIP_MOB_SIM_project_3_1, ENTITY_SHIP_MOB_SIM_Isanth-VI_3_2] [2015-08-22 08:44:35] [SIM][TAG] WRITING GROUP SimulationGroup ->[ahF->ahO] ; [ENTITY_SHIP_MOB_SIM_project1_4_0] [2015-08-22 08:44:35] [SIM][TAG] WRITING GROUP SimulationGroup ->[ahF->ahO] ; [ENTITY_SHIP_MOB_SIM_project1_5_0, ENTITY_SHIP_MOB_SIM_project_5_1, ENTITY_SHIP_MOB_SIM_Isanth-VI_5_2, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Mb_5_3] [2015-08-22 08:44:35] [SIM][TAG] WRITING GROUP SimulationGroup ->[ahF->ahO] ; [ENTITY_SHIP_MOB_SIM_project1_6_0, ENTITY_SHIP_MOB_SIM_project_6_1, ENTITY_SHIP_MOB_SIM_Isanth-VI_6_2, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Mb_6_3, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Bp_6_4, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero B-_6_5, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Bm_6_6, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Mp_6_7, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Cb_6_8, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero M-_6_9, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Cc_6_10, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Mm_6_11] [2015-08-22 08:44:35] [SIM][TAG] WRITING GROUP SimulationGroup ->[ahF->ahO] ; [ENTITY_SHIP_MOB_SIM_project1_7_0, ENTITY_SHIP_MOB_SIM_project_7_1, ENTITY_SHIP_MOB_SIM_Isanth-VI_7_2, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Mb_7_3, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Bp_7_4, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero B-_7_5] [2015-08-22 08:44:35] [SIM][TAG] WRITING GROUP SimulationGroup ->[ahF->ahO] ; [ENTITY_SHIP_MOB_SIM_project1_8_0, ENTITY_SHIP_MOB_SIM_project_8_1, ENTITY_SHIP_MOB_SIM_Isanth-VI_8_2, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Mb_8_3, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Bp_8_4, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero B-_8_5] [2015-08-22 08:44:35] [SERVER] WAITING FOR THREAD POOL TO TERMINATE; Active: 0 [2015-08-22 08:44:35] [SERVER] SERVER THREAD POOL TERMINATED [2015-08-22 08:44:35] [SERVER] WAITING FOR WRITING QUEUE TO FINISH; Active: 27 [2015-08-22 08:44:35] [SERVER] SERVER SECTOR WRITING STARTED #25 active: true at (1, 2, 3) (ents: 0) [2015-08-22 08:44:35] [DATABASE] UPDATING SECTOR: (2, 2, 1) trans: false [2015-08-22 08:44:35] [SERVER] SERVER SECTOR WRITING STARTED #32 active: true at (2, 2, 1) (ents: 0) [2015-08-22 08:44:35] [DATABASE] UPDATING SECTOR: (1, 1, 3) trans: false [2015-08-22 08:44:35] [SERVER] SERVER SECTOR WRITING STARTED #22 active: true at (1, 1, 3) (ents: 0) [2015-08-22 08:44:35] [DATABASE] UPDATING SECTOR: (3, 1, 1) trans: false [2015-08-22 08:44:35] [SERVER] SERVER SECTOR WRITING STARTED #38 active: true at (3, 1, 1) (ents: 0) [2015-08-22 08:44:35] [DATABASE] UPDATING SECTOR: (1, 2, 2) trans: false [2015-08-22 08:44:35] [SERVER] SERVER SECTOR WRITING STARTED #24 active: true at (1, 2, 2) (ents: 0) [2015-08-22 08:44:35] [DATABASE] UPDATING SECTOR: (3, 3, 3) trans: false [2015-08-22 08:44:35] [SERVER] SERVER SECTOR WRITING STARTED #47 active: true at (3, 3, 3) (ents: 0) [2015-08-22 08:44:35] [DATABASE] UPDATING SECTOR: (2, 3, 2) trans: false [2015-08-22 08:44:35] [SERVER] SERVER SECTOR WRITING STARTED #35 active: true at (2, 3, 2) (ents: 1) [2015-08-22 08:44:35] [SERVER] WRITING ENTITY TAG: Ship[single_module multi_group 0-1](36) to .\server-database\plate test\ENTITY_SHIP_MOB_SIM_single_module multi_group_0_1.ent [2015-08-22 08:44:35] [AUDIO] Cleaning up sound system [2015-08-22 08:44:35] SoundSystem shutting down... [2015-08-22 08:44:35] [SQL] WARNING: ROW UPDATE TOOK 23 on MOB_SIM_single_module multi_group_0_1: query: 12; stringBuild: 1; insertOrUpdate: 10 [2015-08-22 08:44:35] [SERVER] WARNING: WRITING ENTITY TAG: Ship[single_module multi_group 0-1](36) FINISHED: 55ms -> tagcreate: 10; tagwrite: 20; rename: 1; delete: 0; DB: 24 [2015-08-22 08:44:35] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[single_module multi_group 0-1](36) since it hasn't changed: lastChanged: 1440258246276 / last written 1440258246276 [2015-08-22 08:44:35] [SERVER][DEBUG] WRITTEN Ship[single_module multi_group 0-1](36); lastWrite 0; written segments: 0 [2015-08-22 08:44:35] [SERVER] Terminate: DONE Writing Entity: Sector[35](2, 3, 2): Ship[single_module multi_group 0-1](36) [2015-08-22 08:44:35] [DATABASE] UPDATING SECTOR: (1, 3, 2) trans: false [2015-08-22 08:44:35] [SERVER] SERVER SECTOR WRITING STARTED #27 active: true at (1, 3, 2) (ents: 0) [2015-08-22 08:44:35] [DATABASE] UPDATING SECTOR: (1, 1, 2) trans: false [2015-08-22 08:44:35] [SERVER] SERVER SECTOR WRITING STARTED #21 active: true at (1, 1, 2) (ents: 0) [2015-08-22 08:44:35] [DATABASE] UPDATING SECTOR: (1, 3, 3) trans: false [2015-08-22 08:44:35] [SERVER] SERVER SECTOR WRITING STARTED #28 active: true at (1, 3, 3) (ents: 0) [2015-08-22 08:44:35] [DATABASE] UPDATING SECTOR: (1, 3, 1) trans: false [2015-08-22 08:44:35] [SERVER] SERVER SECTOR WRITING STARTED #26 active: true at (1, 3, 1) (ents: 0) [2015-08-22 08:44:35] [DATABASE] UPDATING SECTOR: (3, 2, 2) trans: false [2015-08-22 08:44:35] [SERVER] SERVER SECTOR WRITING STARTED #42 active: true at (3, 2, 2) (ents: 0) [2015-08-22 08:44:35] [DATABASE] UPDATING SECTOR: (2, 1, 3) trans: false [2015-08-22 08:44:35] [SERVER] SERVER SECTOR WRITING STARTED #31 active: true at (2, 1, 3) (ents: 0) [2015-08-22 08:44:35] [DATABASE] UPDATING SECTOR: (2, 1, 1) trans: false [2015-08-22 08:44:35] [SERVER] SERVER SECTOR WRITING STARTED #29 active: true at (2, 1, 1) (ents: 0) [2015-08-22 08:44:35] [DATABASE] UPDATING SECTOR: (3, 3, 2) trans: false [2015-08-22 08:44:35] [SERVER] SERVER SECTOR WRITING STARTED #46 active: true at (3, 3, 2) (ents: 0) [2015-08-22 08:44:35] [DATABASE] UPDATING SECTOR: (3, 2, 1) trans: false [2015-08-22 08:44:35] [SERVER] SERVER SECTOR WRITING STARTED #41 active: true at (3, 2, 1) (ents: 0) [2015-08-22 08:44:35] [SERVER] SERVER SECTOR WRITING STARTED #19 active: true at (1, 1, 1) (ents: 1) [2015-08-22 08:44:35] [SERVER] Terminate: DONE Writing Entity: Sector[19](1, 1, 1): Asteroid(20)sec[19] [2015-08-22 08:44:35] [DATABASE] UPDATING SECTOR: (2, 2, 3) trans: false [2015-08-22 08:44:35] [SERVER] SERVER SECTOR WRITING STARTED #33 active: true at (2, 2, 3) (ents: 0) [2015-08-22 08:44:35] [DATABASE] UPDATING SECTOR: (2, 3, 3) trans: false [2015-08-22 08:44:35] [SERVER] SERVER SECTOR WRITING STARTED #37 active: true at (2, 3, 3) (ents: 0) [2015-08-22 08:44:35] [DATABASE] UPDATING SECTOR: (2, 3, 1) trans: false [2015-08-22 08:44:35] [SERVER] SERVER SECTOR WRITING STARTED #34 active: true at (2, 3, 1) (ents: 0) [2015-08-22 08:44:35] [DATABASE] UPDATING SECTOR: (2, 1, 2) trans: false [2015-08-22 08:44:35] [SERVER] SERVER SECTOR WRITING STARTED #30 active: true at (2, 1, 2) (ents: 0) [2015-08-22 08:44:35] [DATABASE] UPDATING SECTOR: (1, 2, 1) trans: false [2015-08-22 08:44:35] [SERVER] SERVER SECTOR WRITING STARTED #23 active: true at (1, 2, 1) (ents: 0) [2015-08-22 08:44:35] [DATABASE] UPDATING SECTOR: (3, 3, 1) trans: false [2015-08-22 08:44:35] [SERVER] SERVER SECTOR WRITING STARTED #45 active: true at (3, 3, 1) (ents: 0) [2015-08-22 08:44:35] [DATABASE] UPDATING SECTOR: (3, 1, 2) trans: false [2015-08-22 08:44:35] [SERVER] SERVER SECTOR WRITING STARTED #39 active: true at (3, 1, 2) (ents: 0) [2015-08-22 08:44:35] [DATABASE] UPDATING SECTOR: (2, 2, 2) trans: false [2015-08-22 08:44:35] [SERVER] SERVER SECTOR WRITING STARTED #2 active: true at (2, 2, 2) (ents: 16) [2015-08-22 08:44:35] [SERVER] WRITING ENTITY TAG: Ship[spunkie_1440097620641](16) to .\server-database\plate test\ENTITY_SHIP_spunkie_1440097620641.ent [2015-08-22 08:44:35] [SERVER] Database: Entry Ship[spunkie_1440097620641](16) skipped SQL update since it hasn't changed [2015-08-22 08:44:35] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[spunkie_1440097620641](16) since it hasn't changed: lastChanged: 1440258245551 / last written 1440258245551 [2015-08-22 08:44:35] [SERVER][DEBUG] WRITTEN Ship[spunkie_1440097620641](16); lastWrite 0; written segments: 0 [2015-08-22 08:44:35] [SERVER] Terminate: DONE Writing Entity: Sector[2](2, 2, 2): Ship[spunkie_1440097620641](16) [2015-08-22 08:44:35] [SERVER] WRITING ENTITY TAG: PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(148)] to .\server-database\plate test\ENTITY_PLAYERCHARACTER_spunkie.ent [2015-08-22 08:44:35] [SERVER] Terminate: DONE Writing Entity: Sector[2](2, 2, 2): PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(148)] [2015-08-22 08:44:35] [SERVER] WRITING ENTITY TAG: Ship[spunkie_1440056808434](12) to .\server-database\plate test\ENTITY_SHIP_spunkie_1440056808434.ent [2015-08-22 08:44:35] [SERVER] Database: Entry Ship[spunkie_1440056808434](12) skipped SQL update since it hasn't changed [2015-08-22 08:44:35] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[spunkie_1440056808434](12) since it hasn't changed: lastChanged: 1440258245551 / last written 1440258245551 [2015-08-22 08:44:35] [SERVER][DEBUG] WRITTEN Ship[spunkie_1440056808434](12); lastWrite 0; written segments: 0 [2015-08-22 08:44:35] [SERVER] Terminate: DONE Writing Entity: Sector[2](2, 2, 2): Ship[spunkie_1440056808434](12) [2015-08-22 08:44:35] [SERVER] WRITING ENTITY TAG: ManagedAsteroid(9)sec[2](!) to .\server-database\plate test\ENTITY_FLOATINGROCKMANAGED__1440095871840_2_2_2_1.ent [2015-08-22 08:44:35] [SERVER] Database: Entry ManagedAsteroid(9)sec[2](!) skipped SQL update since it hasn't changed [2015-08-22 08:44:35] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of ManagedAsteroid(9)sec[2](!) since it hasn't changed: lastChanged: 1440258245536 / last written 1440258245536 [2015-08-22 08:44:35] [SERVER] Terminate: DONE Writing Entity: Sector[2](2, 2, 2): ManagedAsteroid(9)sec[2](!) [2015-08-22 08:44:35] [SERVER] WRITING ENTITY TAG: Ship[basetest_1440214876369](13) to .\server-database\plate test\ENTITY_SHIP_basetest_1440214876369.ent [2015-08-22 08:44:35] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[basetest_1440214876369](13) since it hasn't changed: lastChanged: 1440258245551 / last written 1440258245551 [2015-08-22 08:44:35] [SERVER][DEBUG] WRITTEN Ship[basetest_1440214876369](13); lastWrite 0; written segments: 0 [2015-08-22 08:44:35] [SERVER] Terminate: DONE Writing Entity: Sector[2](2, 2, 2): Ship[basetest_1440214876369](13) [2015-08-22 08:44:35] [SERVER] WRITING ENTITY TAG: Ship[D_1440097464479rl0](14) to .\server-database\plate test\ENTITY_SHIP_D_14400974644790.ent [2015-08-22 08:44:35] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[D_1440097464479rl0](14) since it hasn't changed: lastChanged: 1440258245551 / last written 1440258245551 [2015-08-22 08:44:35] [SERVER][DEBUG] WRITTEN Ship[D_1440097464479rl0](14); lastWrite 0; written segments: 0 [2015-08-22 08:44:35] [SERVER] Terminate: DONE Writing Entity: Sector[2](2, 2, 2): Ship[D_1440097464479rl0](14) [2015-08-22 08:44:35] [SERVER] WRITING ENTITY TAG: Ship[spunkie_1440097673331](10) to .\server-database\plate test\ENTITY_SHIP_spunkie_1440097673331.ent [2015-08-22 08:44:35] [SERVER] Database: Entry Ship[spunkie_1440097673331](10) skipped SQL update since it hasn't changed [2015-08-22 08:44:35] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[spunkie_1440097673331](10) since it hasn't changed: lastChanged: 1440258245551 / last written 1440258245551 [2015-08-22 08:44:35] [SERVER][DEBUG] WRITTEN Ship[spunkie_1440097673331](10); lastWrite 0; written segments: 0 [2015-08-22 08:44:35] [SERVER] Terminate: DONE Writing Entity: Sector[2](2, 2, 2): Ship[spunkie_1440097673331](10) [2015-08-22 08:44:35] [SERVER] WRITING ENTITY TAG: Asteroid(5)sec[2](!) to .\server-database\plate test\ENTITY_FLOATINGROCK_1440095871839_2_2_2_0.ent [2015-08-22 08:44:35] [SERVER] Database: Entry Asteroid(5)sec[2](!) skipped SQL update since it hasn't changed [2015-08-22 08:44:35] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Asteroid(5)sec[2](!) since it hasn't changed: lastChanged: 1440258245536 / last written 1440258245536 [2015-08-22 08:44:35] [SERVER] Terminate: DONE Writing Entity: Sector[2](2, 2, 2): Asteroid(5)sec[2](!) [2015-08-22 08:44:35] [SERVER] WRITING ENTITY TAG: Ship[basetest_1440189165239](8) to .\server-database\plate test\ENTITY_SHIP_basetest_1440189165239.ent [2015-08-22 08:44:35] [SERVER] Database: Entry Ship[basetest_1440189165239](8) skipped SQL update since it hasn't changed [2015-08-22 08:44:35] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[basetest_1440189165239](8) since it hasn't changed: lastChanged: 1440258245536 / last written 1440258245536 [2015-08-22 08:44:35] [SERVER][DEBUG] WRITTEN Ship[basetest_1440189165239](8); lastWrite 0; written segments: 0 [2015-08-22 08:44:35] [SERVER] Terminate: DONE Writing Entity: Sector[2](2, 2, 2): Ship[basetest_1440189165239](8) [2015-08-22 08:44:35] [SERVER] Terminate: DONE Writing Entity: Sector[2](2, 2, 2): AICharacter[(ENTITY_CREATURE_1439931143071_0)(17)] [2015-08-22 08:44:35] [SERVER] WRITING ENTITY TAG: Ship[basetest_1440189145347](15) to .\server-database\plate test\ENTITY_SHIP_basetest_1440189145347.ent [2015-08-22 08:44:35] [SERVER] Database: Entry Ship[basetest_1440189145347](15) skipped SQL update since it hasn't changed [2015-08-22 08:44:35] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[basetest_1440189145347](15) since it hasn't changed: lastChanged: 1440258245551 / last written 1440258245551 [2015-08-22 08:44:35] [SERVER][DEBUG] WRITTEN Ship[basetest_1440189145347](15); lastWrite 0; written segments: 0 [2015-08-22 08:44:35] [SERVER] Terminate: DONE Writing Entity: Sector[2](2, 2, 2): Ship[basetest_1440189145347](15) [2015-08-22 08:44:35] [SERVER] WRITING ENTITY TAG: Ship[basetest_1440189155559](6) to .\server-database\plate test\ENTITY_SHIP_basetest_1440189155559.ent [2015-08-22 08:44:35] [SERVER] Database: Entry Ship[basetest_1440189155559](6) skipped SQL update since it hasn't changed [2015-08-22 08:44:35] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[basetest_1440189155559](6) since it hasn't changed: lastChanged: 1440258245536 / last written 1440258245536 [2015-08-22 08:44:35] [SERVER][DEBUG] WRITTEN Ship[basetest_1440189155559](6); lastWrite 0; written segments: 0 [2015-08-22 08:44:35] [SERVER] Terminate: DONE Writing Entity: Sector[2](2, 2, 2): Ship[basetest_1440189155559](6) [2015-08-22 08:44:35] [SERVER] WRITING ENTITY TAG: Shop(3) to .\server-database\plate test\ENTITY_SHOP_1439931130006.ent [2015-08-22 08:44:35] [SERVER] Database: Entry Shop(3) skipped SQL update since it hasn't changed [2015-08-22 08:44:35] [SERVER] Terminate: DONE Writing Entity: Sector[2](2, 2, 2): Shop(3) [2015-08-22 08:44:35] [SERVER] WRITING ENTITY TAG: Ship[basetest_1440189135312](11) to .\server-database\plate test\ENTITY_SHIP_basetest_1440189135312.ent [2015-08-22 08:44:35] [SERVER] Database: Entry Ship[basetest_1440189135312](11) skipped SQL update since it hasn't changed [2015-08-22 08:44:35] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[basetest_1440189135312](11) since it hasn't changed: lastChanged: 1440258245551 / last written 1440258245551 [2015-08-22 08:44:35] [SERVER][DEBUG] WRITTEN Ship[basetest_1440189135312](11); lastWrite 0; written segments: 0 [2015-08-22 08:44:35] [SERVER] Terminate: DONE Writing Entity: Sector[2](2, 2, 2): Ship[basetest_1440189135312](11) [2015-08-22 08:44:35] [SERVER] WRITING ENTITY TAG: Ship[spunkie_1440218400783](4) to .\server-database\plate test\ENTITY_SHIP_spunkie_1440218400783.ent [2015-08-22 08:44:35] [SERVER] Database: Entry Ship[spunkie_1440218400783](4) skipped SQL update since it hasn't changed [2015-08-22 08:44:35] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[spunkie_1440218400783](4) since it hasn't changed: lastChanged: 1440258245395 / last written 1440258245395 [2015-08-22 08:44:35] [SERVER][DEBUG] WRITTEN Ship[spunkie_1440218400783](4); lastWrite 0; written segments: 0 [2015-08-22 08:44:35] [SERVER] Terminate: DONE Writing Entity: Sector[2](2, 2, 2): Ship[spunkie_1440218400783](4) [2015-08-22 08:44:35] [SERVER] WRITING ENTITY TAG: Ship[spunkie_1440187518345](7) to .\server-database\plate test\ENTITY_SHIP_spunkie_1440187518345.ent [2015-08-22 08:44:35] [SERVER] Database: Entry Ship[spunkie_1440187518345](7) skipped SQL update since it hasn't changed [2015-08-22 08:44:35] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[spunkie_1440187518345](7) since it hasn't changed: lastChanged: 1440258245536 / last written 1440258245536 [2015-08-22 08:44:35] [SERVER][DEBUG] WRITTEN Ship[spunkie_1440187518345](7); lastWrite 0; written segments: 0 [2015-08-22 08:44:35] [SERVER] Terminate: DONE Writing Entity: Sector[2](2, 2, 2): Ship[spunkie_1440187518345](7) [2015-08-22 08:44:35] [DATABASE] UPDATING SECTOR: (3, 1, 3) trans: false [2015-08-22 08:44:36] [SERVER] SERVER SECTOR WRITING STARTED #40 active: true at (3, 1, 3) (ents: 0) [2015-08-22 08:44:36] [DATABASE] UPDATING SECTOR: (3, 2, 3) trans: false [2015-08-22 08:44:36] [SERVER] SERVER SECTOR WRITING STARTED #43 active: true at (3, 2, 3) (ents: 1) [2015-08-22 08:44:36] [SERVER] WRITING ENTITY TAG: Ship[spunkie_1439935373539](44) to .\server-database\plate test\ENTITY_SHIP_spunkie_1439935373539.ent [2015-08-22 08:44:36] [SERVER] Database: Entry Ship[spunkie_1439935373539](44) skipped SQL update since it hasn't changed [2015-08-22 08:44:36] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[spunkie_1439935373539](44) since it hasn't changed: lastChanged: 1440258246292 / last written 1440258246292 [2015-08-22 08:44:36] [SERVER][DEBUG] WRITTEN Ship[spunkie_1439935373539](44); lastWrite 0; written segments: 0 [2015-08-22 08:44:36] [SERVER] Terminate: DONE Writing Entity: Sector[43](3, 2, 3): Ship[spunkie_1439935373539](44) [2015-08-22 08:44:36] [SERVER] SERVER THREAD QUEUE TERMINATED [2015-08-22 08:44:36] [SHUTDOWN] all queued writing jobs finished. closing database [2015-08-22 08:44:36] Author: Paul Lamb, www.paulscode.com [2015-08-22 08:44:36] [CLIENT] CLIENT SHUTDOWN. Dumping client data! [2015-08-22 08:44:36] [SENDABLESEGMENTVONTROLLER][WRITE] WARNING: segment writing of ManagedAsteroid(9)sec[2](!) on Client(1) took: 15 ms (file header: 0ms) [2015-08-22 08:44:36] [SENDABLESEGMENTVONTROLLER][WRITE] WARNING: segment writing of Ship[basetest_1440214876369](13) on Client(1) took: 16 ms (file header: 0ms) [2015-08-22 08:44:36] [SENDABLESEGMENTVONTROLLER][WRITE] WARNING: segment writing of Ship[basetest_1440189165239](8) on Client(1) took: 20 ms (file header: 0ms) [2015-08-22 08:44:36] [SHUTDOWN] database closed successfully [2015-08-22 08:44:36] [SERVER] SERVER SHUTDOWN. ServerState saved!