[2015-08-28 01:29:02] [VERION] loading version from install dir: .\ [2015-08-28 01:29:02] [VERSION] VERSION: 0.19412 [2015-08-28 01:29:02] [VERSION] BUILD: 20150826_190309 [2015-08-28 01:29:02] #################### StarMade ####################### [2015-08-28 01:29:02] # version 0.19412 - build 20150826_190309 # [2015-08-28 01:29:02] ##################################################### [2015-08-28 01:29:02] [SERIAL] "not retrieved" [2015-08-28 01:29:02] [STARTER] template dir exists. overwriting template with current data [2015-08-28 01:29:02] [IO][COPY] FILE FROM C:\Users\themaster\Desktop\dev ver\StarMade\.\data\config\FactionConfig.xml to C:\Users\themaster\Desktop\dev ver\StarMade\.\customFactionConfig\FactionConfigTemplate.xml [2015-08-28 01:29:02] [IO][COPY] FILE FROM C:\Users\themaster\Desktop\dev ver\StarMade\.\data\config\customFactionConfigHOWTO.txt to C:\Users\themaster\Desktop\dev ver\StarMade\.\customFactionConfig\customFactionConfigHOWTO.txt [2015-08-28 01:29:03] [RESOURCES][CustomTextures] No need to create pack.zip. Hash matches (as rewriting a zip changes the hash on it) [2015-08-28 01:29:03] [SERVER] using world: world0; .\server-database\world0\ [2015-08-28 01:29:03] [INIT] Segment Database Path: C:\Users\themaster\Desktop\dev ver\StarMade\.\server-database\world0\DATA; exists? true; is Dir? true; creating dir sucessfull (gives false if exists)? false [2015-08-28 01:29:03] [MAIN] LOADED ENGINE SETTINGS [2015-08-28 01:29:03] [INITIALIZE] REMOTE CLASSES REGISTERED [2015-08-28 01:29:03] [INITIALIZE] RESOURCE MANAGER INITIALIZED [2015-08-28 01:29:03] ERROR: no content in Resource: C:\Users\themaster\Desktop\dev ver\StarMade\file:\C:\Users\themaster\Desktop\dev%20ver\StarMade\StarMade.jar!\org\schema\game\network\commands [2015-08-28 01:29:03] ################# Loading from JAR ##################### [2015-08-28 01:29:03] ######################################################## [2015-08-28 01:29:03] [INITIALIZE] REMOTE COMMANDS REGISTERED [2015-08-28 01:29:03] [INITIALIZE] SECURITY MANAGER SET [2015-08-28 01:29:03] [INITIALIZE] COMMAND ID's ASSIGNED [2015-08-28 01:29:03] [INITIALIZE] BLOCK CONFIGURATION READ [2015-08-28 01:29:03] [MAIN] INITIALIZATION COMPLETED [2015-08-28 01:29:03] [MAIN] CHECKING IF MIGRATION NECESSARY [2015-08-28 01:29:03] [BLUEPRINT][MIGRATION] NO CONVERSION NEEDED: no old bb file exists: C:\Users\themaster\Desktop\dev ver\StarMade\.\blueprints\catalog.txt [2015-08-28 01:29:03] [SERVER] ###### READING ALL BLUEPRINTS! [2015-08-28 01:29:03] [SERVER] ###### READING ALL 19 BLUEPRINTS FINISHED! TOOK 43ms [2015-08-28 01:29:03] [MAIN] MIGRATION PROCESS DONE [2015-08-28 01:29:03] [MAIN] INITIALIZING PRECALCULATED EXPLOSION DATA [2015-08-28 01:29:04] [MAIN] STARTING WITH ARGUMENTS: [-server, -gui, -port:4243] [2015-08-28 01:29:04] [SERVER] initializing [2015-08-28 01:29:05] [INIT] Seed File: C:\Users\themaster\Desktop\dev ver\StarMade\.\server-database\world0\.seed [2015-08-28 01:29:05] [SQL] Fetching connection (may take some if game crashed on the run before) [2015-08-28 01:29:05] [SQL] connection successfull [2015-08-28 01:29:05] [DATABASE] ENTITIES UID SIZE: 128 [2015-08-28 01:29:05] [DATABASE] FTL UID SIZE: 128 [2015-08-28 01:29:05] [DATABASE] SYSTEMS UID SIZE: 128 [2015-08-28 01:29:05] [SERVER] Request Thread pool size is: 25 [2015-08-28 01:29:06] [SERVER] port 4243 is open [2015-08-28 01:29:06] [SERVER] USING TCP... [2015-08-28 01:29:06] [PARSER] not parsed: idlingFloating [2015-08-28 01:29:06] [PARSER] not parsed: idlingGravity [2015-08-28 01:29:06] [PARSER] not parsed: dancingGravity [2015-08-28 01:29:06] [PARSER] not parsed: movingJumpingJumpUp [2015-08-28 01:29:06] [PARSER] not parsed: movingJumpingJumpDown [2015-08-28 01:29:06] [PARSER] not parsed: movingFallingStandard [2015-08-28 01:29:06] [PARSER] not parsed: movingFallingLedge [2015-08-28 01:29:06] [PARSER] not parsed: movingLandingShortFall [2015-08-28 01:29:06] [PARSER] not parsed: movingLandingMiddleFall [2015-08-28 01:29:06] [PARSER] not parsed: movingLandingLongFall [2015-08-28 01:29:06] [PARSER] not parsed: movingNoGravityGravToNoGrav [2015-08-28 01:29:06] [PARSER] not parsed: movingNoGravityNoGravToGrav [2015-08-28 01:29:06] [PARSER] not parsed: movingNoGravityFloatMoveN [2015-08-28 01:29:06] [PARSER] not parsed: movingNoGravityFloatMoveS [2015-08-28 01:29:06] [PARSER] not parsed: movingNoGravityFloatMoveUp [2015-08-28 01:29:06] [PARSER] not parsed: movingNoGravityFloatMoveDown [2015-08-28 01:29:06] [PARSER] not parsed: movingNoGravityFloatRot [2015-08-28 01:29:06] [PARSER] not parsed: movingNoGravityFloatHit [2015-08-28 01:29:06] [PARSER] not parsed: movingNoGravityFloatDeath [2015-08-28 01:29:06] [PARSER] not parsed: movingByFootCrawling [2015-08-28 01:29:06] [PARSER] not parsed: movingByFootCrawlingNorth [2015-08-28 01:29:06] [PARSER] not parsed: movingByFootCrawlingSouth [2015-08-28 01:29:06] [PARSER] not parsed: movingByFootCrawlingWest [2015-08-28 01:29:06] [PARSER] not parsed: movingByFootCrawlingEast [2015-08-28 01:29:06] [PARSER] not parsed: movingByFootCrawlingNorthEast [2015-08-28 01:29:06] [PARSER] not parsed: movingByFootCrawlingNorthWest [2015-08-28 01:29:06] [PARSER] not parsed: movingByFootCrawlingSouthWest [2015-08-28 01:29:06] [PARSER] not parsed: movingByFootCrawlingSouthEast [2015-08-28 01:29:06] [PARSER] not parsed: movingByFootSlowWalking [2015-08-28 01:29:06] [PARSER] not parsed: movingByFootSlowWalkingNorth [2015-08-28 01:29:06] [PARSER] not parsed: movingByFootSlowWalkingSouth [2015-08-28 01:29:06] [PARSER] not parsed: movingByFootSlowWalkingWest [2015-08-28 01:29:06] [PARSER] not parsed: movingByFootSlowWalkingEast [2015-08-28 01:29:06] [PARSER] not parsed: movingByFootSlowWalkingNorthEast [2015-08-28 01:29:06] [PARSER] not parsed: movingByFootSlowWalkingNorthWest [2015-08-28 01:29:06] [PARSER] not parsed: movingByFootSlowWalkingSouthWest [2015-08-28 01:29:06] [PARSER] not parsed: movingByFootSlowWalkingSouthEast [2015-08-28 01:29:06] [PARSER] not parsed: movingByFootWalking [2015-08-28 01:29:06] [PARSER] not parsed: movingByFootWalkingNorth [2015-08-28 01:29:06] [PARSER] not parsed: movingByFootWalkingSouth [2015-08-28 01:29:06] [PARSER] not parsed: movingByFootWalkingWest [2015-08-28 01:29:06] [PARSER] not parsed: movingByFootWalkingEast [2015-08-28 01:29:06] [PARSER] not parsed: movingByFootWalkingNorthEast [2015-08-28 01:29:06] [PARSER] not parsed: movingByFootWalkingNorthWest [2015-08-28 01:29:06] [PARSER] not parsed: movingByFootWalkingSouthWest [2015-08-28 01:29:06] [PARSER] not parsed: movingByFootWalkingSouthEast [2015-08-28 01:29:06] [PARSER] not parsed: movingByFootRunning [2015-08-28 01:29:06] [PARSER] not parsed: movingByFootRunningNorth [2015-08-28 01:29:06] [PARSER] not parsed: movingByFootRunningSouth [2015-08-28 01:29:06] [PARSER] not parsed: movingByFootRunningWest [2015-08-28 01:29:06] [PARSER] not parsed: movingByFootRunningEast [2015-08-28 01:29:06] [PARSER] not parsed: movingByFootRunningNorthEast [2015-08-28 01:29:06] [PARSER] not parsed: movingByFootRunningNorthWest [2015-08-28 01:29:06] [PARSER] not parsed: movingByFootRunningSouthWest [2015-08-28 01:29:06] [PARSER] not parsed: movingByFootRunningSouthEast [2015-08-28 01:29:06] [PARSER] not parsed: upperBodyGun [2015-08-28 01:29:06] [PARSER] not parsed: upperBodyGunIdle [2015-08-28 01:29:06] [PARSER] not parsed: upperBodyGunIdleIn [2015-08-28 01:29:06] [PARSER] not parsed: upperBodyGunDraw [2015-08-28 01:29:06] [PARSER] not parsed: upperBodyGunAway [2015-08-28 01:29:06] [PARSER] not parsed: upperBodyGunFire [2015-08-28 01:29:06] [PARSER] not parsed: upperBodyGunFireHeavy [2015-08-28 01:29:06] [PARSER] not parsed: upperBodyGunMeelee [2015-08-28 01:29:06] [PARSER] not parsed: upperBodyFabricator [2015-08-28 01:29:06] [PARSER] not parsed: upperBodyFabricatorIdle [2015-08-28 01:29:06] [PARSER] not parsed: upperBodyFabricatorDraw [2015-08-28 01:29:06] [PARSER] not parsed: upperBodyFabricatorAway [2015-08-28 01:29:06] [PARSER] not parsed: upperBodyFabricatorFire [2015-08-28 01:29:06] [PARSER] not parsed: upperBodyFabricatorPumpAction [2015-08-28 01:29:06] [PARSER] not parsed: attacking [2015-08-28 01:29:06] [PARSER] not parsed: attackingMeelee [2015-08-28 01:29:06] [PARSER] not parsed: attackingMeeleeFloating [2015-08-28 01:29:06] [PARSER] not parsed: attackingMeeleeGravity [2015-08-28 01:29:06] [PARSER] not parsed: death [2015-08-28 01:29:06] [PARSER] not parsed: deathFloating [2015-08-28 01:29:06] [PARSER] not parsed: deathGravity [2015-08-28 01:29:06] [PARSER] not parsed: sitting [2015-08-28 01:29:06] [PARSER] not parsed: sittingBlock [2015-08-28 01:29:06] [PARSER] not parsed: sittingBlockNoFloor [2015-08-28 01:29:06] [PARSER] not parsed: sittingBlockNoFloorIdle [2015-08-28 01:29:06] [PARSER] not parsed: sittingBlockFloor [2015-08-28 01:29:06] [PARSER] not parsed: sittingBlockFloorIdle [2015-08-28 01:29:06] [PARSER] not parsed: sittingWedge [2015-08-28 01:29:06] [PARSER] not parsed: sittingWedgeNoFloor [2015-08-28 01:29:06] [PARSER] not parsed: sittingWedgeNoFloorIdle [2015-08-28 01:29:06] [PARSER] not parsed: sittingWedgeFloor [2015-08-28 01:29:06] [PARSER] not parsed: sittingWedgeFloorIdle [2015-08-28 01:29:06] [PARSER] not parsed: hit [2015-08-28 01:29:06] [PARSER] not parsed: hitSmall [2015-08-28 01:29:06] [PARSER] not parsed: hitSmallFloating [2015-08-28 01:29:06] [PARSER] not parsed: hitSmallGravity [2015-08-28 01:29:06] [PARSER] not parsed: salutes [2015-08-28 01:29:06] [PARSER] not parsed: salutesSalute [2015-08-28 01:29:06] [PARSER] not parsed: talk [2015-08-28 01:29:06] [PARSER] not parsed: talkSalute [2015-08-28 01:29:06] [PARSER] not parsed: helmet [2015-08-28 01:29:06] [PARSER] not parsed: helmetOn [2015-08-28 01:29:06] [PARSER] not parsed: helmetOff [2015-08-28 01:29:06] [PARSER] not parsed: idlingFloating [2015-08-28 01:29:06] [PARSER] not parsed: idlingGravity [2015-08-28 01:29:06] [PARSER] not parsed: dancingGravity [2015-08-28 01:29:06] [PARSER] not parsed: movingJumpingJumpUp [2015-08-28 01:29:06] [PARSER] not parsed: movingJumpingJumpDown [2015-08-28 01:29:06] [PARSER] not parsed: movingFallingStandard [2015-08-28 01:29:06] [PARSER] not parsed: movingFallingLedge [2015-08-28 01:29:06] [PARSER] not parsed: movingLandingShortFall [2015-08-28 01:29:06] [PARSER] not parsed: movingLandingMiddleFall [2015-08-28 01:29:06] [PARSER] not parsed: movingLandingLongFall [2015-08-28 01:29:06] [PARSER] not parsed: movingNoGravityGravToNoGrav [2015-08-28 01:29:06] [PARSER] not parsed: movingNoGravityNoGravToGrav [2015-08-28 01:29:06] [PARSER] not parsed: movingNoGravityFloatMoveN [2015-08-28 01:29:06] [PARSER] not parsed: movingNoGravityFloatMoveS [2015-08-28 01:29:06] [PARSER] not parsed: movingNoGravityFloatMoveUp [2015-08-28 01:29:06] [PARSER] not parsed: movingNoGravityFloatMoveDown [2015-08-28 01:29:06] [PARSER] not parsed: movingNoGravityFloatRot [2015-08-28 01:29:06] [PARSER] not parsed: movingNoGravityFloatHit [2015-08-28 01:29:06] [PARSER] not parsed: movingNoGravityFloatDeath [2015-08-28 01:29:06] [PARSER] not parsed: movingByFootCrawling [2015-08-28 01:29:06] [PARSER] not parsed: movingByFootCrawlingNorth [2015-08-28 01:29:06] [PARSER] not parsed: movingByFootCrawlingSouth [2015-08-28 01:29:06] [PARSER] not parsed: movingByFootCrawlingWest [2015-08-28 01:29:06] [PARSER] not parsed: movingByFootCrawlingEast [2015-08-28 01:29:06] [PARSER] not parsed: movingByFootCrawlingNorthEast [2015-08-28 01:29:06] [PARSER] not parsed: movingByFootCrawlingNorthWest [2015-08-28 01:29:06] [PARSER] not parsed: movingByFootCrawlingSouthWest [2015-08-28 01:29:06] [PARSER] not parsed: movingByFootCrawlingSouthEast [2015-08-28 01:29:06] [PARSER] not parsed: movingByFootSlowWalking [2015-08-28 01:29:06] [PARSER] not parsed: movingByFootSlowWalkingNorth [2015-08-28 01:29:06] [PARSER] not parsed: movingByFootSlowWalkingSouth [2015-08-28 01:29:06] [PARSER] not parsed: movingByFootSlowWalkingWest [2015-08-28 01:29:06] [PARSER] not parsed: movingByFootSlowWalkingEast [2015-08-28 01:29:06] [PARSER] not parsed: movingByFootSlowWalkingNorthEast [2015-08-28 01:29:06] [PARSER] not parsed: movingByFootSlowWalkingNorthWest [2015-08-28 01:29:06] [PARSER] not parsed: movingByFootSlowWalkingSouthWest [2015-08-28 01:29:06] [PARSER] not parsed: movingByFootSlowWalkingSouthEast [2015-08-28 01:29:06] [PARSER] not parsed: movingByFootWalking [2015-08-28 01:29:06] [PARSER] not parsed: movingByFootWalkingNorth [2015-08-28 01:29:06] [PARSER] not parsed: movingByFootWalkingSouth [2015-08-28 01:29:06] [PARSER] not parsed: movingByFootWalkingWest [2015-08-28 01:29:06] [PARSER] not parsed: movingByFootWalkingEast [2015-08-28 01:29:06] [PARSER] not parsed: movingByFootWalkingNorthEast [2015-08-28 01:29:06] [PARSER] not parsed: movingByFootWalkingNorthWest [2015-08-28 01:29:06] [PARSER] not parsed: movingByFootWalkingSouthWest [2015-08-28 01:29:06] [PARSER] not parsed: movingByFootWalkingSouthEast [2015-08-28 01:29:06] [PARSER] not parsed: movingByFootRunning [2015-08-28 01:29:06] [PARSER] not parsed: movingByFootRunningNorth [2015-08-28 01:29:06] [PARSER] not parsed: movingByFootRunningSouth [2015-08-28 01:29:06] [PARSER] not parsed: movingByFootRunningWest [2015-08-28 01:29:06] [PARSER] not parsed: movingByFootRunningEast [2015-08-28 01:29:06] [PARSER] not parsed: movingByFootRunningNorthEast [2015-08-28 01:29:06] [PARSER] not parsed: movingByFootRunningNorthWest [2015-08-28 01:29:06] [PARSER] not parsed: movingByFootRunningSouthWest [2015-08-28 01:29:06] [PARSER] not parsed: movingByFootRunningSouthEast [2015-08-28 01:29:06] [PARSER] not parsed: upperBodyGun [2015-08-28 01:29:06] [PARSER] not parsed: upperBodyGunIdle [2015-08-28 01:29:06] [PARSER] not parsed: upperBodyGunIdleIn [2015-08-28 01:29:06] [PARSER] not parsed: upperBodyGunDraw [2015-08-28 01:29:06] [PARSER] not parsed: upperBodyGunAway [2015-08-28 01:29:06] [PARSER] not parsed: upperBodyGunFire [2015-08-28 01:29:06] [PARSER] not parsed: upperBodyGunFireHeavy [2015-08-28 01:29:06] [PARSER] not parsed: upperBodyGunMeelee [2015-08-28 01:29:06] [PARSER] not parsed: upperBodyFabricator [2015-08-28 01:29:06] [PARSER] not parsed: upperBodyFabricatorIdle [2015-08-28 01:29:06] [PARSER] not parsed: upperBodyFabricatorDraw [2015-08-28 01:29:06] [PARSER] not parsed: upperBodyFabricatorAway [2015-08-28 01:29:06] [PARSER] not parsed: upperBodyFabricatorFire [2015-08-28 01:29:06] [PARSER] not parsed: upperBodyFabricatorPumpAction [2015-08-28 01:29:06] [PARSER] not parsed: attacking [2015-08-28 01:29:06] [PARSER] not parsed: attackingMeelee [2015-08-28 01:29:06] [PARSER] not parsed: attackingMeeleeFloating [2015-08-28 01:29:06] [PARSER] not parsed: attackingMeeleeGravity [2015-08-28 01:29:06] [PARSER] not parsed: death [2015-08-28 01:29:06] [PARSER] not parsed: deathFloating [2015-08-28 01:29:06] [PARSER] not parsed: deathGravity [2015-08-28 01:29:06] [PARSER] not parsed: sitting [2015-08-28 01:29:06] [PARSER] not parsed: sittingBlock [2015-08-28 01:29:06] [PARSER] not parsed: sittingBlockNoFloor [2015-08-28 01:29:06] [PARSER] not parsed: sittingBlockNoFloorIdle [2015-08-28 01:29:06] [PARSER] not parsed: sittingBlockFloor [2015-08-28 01:29:06] [PARSER] not parsed: sittingBlockFloorIdle [2015-08-28 01:29:06] [PARSER] not parsed: sittingWedge [2015-08-28 01:29:06] [PARSER] not parsed: sittingWedgeNoFloor [2015-08-28 01:29:06] [PARSER] not parsed: sittingWedgeNoFloorIdle [2015-08-28 01:29:06] [PARSER] not parsed: sittingWedgeFloor [2015-08-28 01:29:06] [PARSER] not parsed: sittingWedgeFloorIdle [2015-08-28 01:29:06] [PARSER] not parsed: hit [2015-08-28 01:29:06] [PARSER] not parsed: hitSmall [2015-08-28 01:29:06] [PARSER] not parsed: hitSmallFloating [2015-08-28 01:29:06] [PARSER] not parsed: hitSmallGravity [2015-08-28 01:29:06] [PARSER] not parsed: salutes [2015-08-28 01:29:06] [PARSER] not parsed: salutesSalute [2015-08-28 01:29:06] [PARSER] not parsed: talk [2015-08-28 01:29:06] [PARSER] not parsed: talkSalute [2015-08-28 01:29:06] [PARSER] not parsed: helmet [2015-08-28 01:29:06] [PARSER] not parsed: helmetOn [2015-08-28 01:29:06] [PARSER] not parsed: helmetOff [2015-08-28 01:29:06] [PARSER] not parsed: movingFallingStandard [2015-08-28 01:29:06] [PARSER] not parsed: movingFallingLedge [2015-08-28 01:29:06] [PARSER] not parsed: movingLandingShortFall [2015-08-28 01:29:06] [PARSER] not parsed: movingLandingMiddleFall [2015-08-28 01:29:06] [PARSER] not parsed: movingLandingLongFall [2015-08-28 01:29:06] [PARSER] not parsed: upperBodyGun [2015-08-28 01:29:06] [PARSER] not parsed: upperBodyGunIdle [2015-08-28 01:29:06] [PARSER] not parsed: upperBodyGunIdleIn [2015-08-28 01:29:06] [PARSER] not parsed: upperBodyGunDraw [2015-08-28 01:29:06] [PARSER] not parsed: upperBodyGunAway [2015-08-28 01:29:06] [PARSER] not parsed: upperBodyGunFire [2015-08-28 01:29:06] [PARSER] not parsed: upperBodyGunFireHeavy [2015-08-28 01:29:06] [PARSER] not parsed: upperBodyGunMeelee [2015-08-28 01:29:06] [PARSER] not parsed: upperBodyFabricator [2015-08-28 01:29:06] [PARSER] not parsed: upperBodyFabricatorIdle [2015-08-28 01:29:06] [PARSER] not parsed: upperBodyFabricatorDraw [2015-08-28 01:29:06] [PARSER] not parsed: upperBodyFabricatorAway [2015-08-28 01:29:06] [PARSER] not parsed: upperBodyFabricatorFire [2015-08-28 01:29:06] [PARSER] not parsed: upperBodyFabricatorPumpAction [2015-08-28 01:29:06] [PARSER] not parsed: attacking [2015-08-28 01:29:06] [PARSER] not parsed: attackingMeelee [2015-08-28 01:29:06] [PARSER] not parsed: attackingMeeleeFloating [2015-08-28 01:29:06] [PARSER] not parsed: attackingMeeleeGravity [2015-08-28 01:29:06] [PARSER] not parsed: death [2015-08-28 01:29:06] [PARSER] not parsed: deathFloating [2015-08-28 01:29:06] [PARSER] not parsed: deathGravity [2015-08-28 01:29:06] [PARSER] not parsed: sitting [2015-08-28 01:29:06] [PARSER] not parsed: sittingBlock [2015-08-28 01:29:06] [PARSER] not parsed: sittingBlockNoFloor [2015-08-28 01:29:06] [PARSER] not parsed: sittingBlockNoFloorIdle [2015-08-28 01:29:06] [PARSER] not parsed: sittingBlockFloor [2015-08-28 01:29:06] [PARSER] not parsed: sittingBlockFloorIdle [2015-08-28 01:29:06] [PARSER] not parsed: sittingWedge [2015-08-28 01:29:06] [PARSER] not parsed: sittingWedgeNoFloor [2015-08-28 01:29:06] [PARSER] not parsed: sittingWedgeNoFloorIdle [2015-08-28 01:29:06] [PARSER] not parsed: sittingWedgeFloor [2015-08-28 01:29:06] [PARSER] not parsed: sittingWedgeFloorIdle [2015-08-28 01:29:06] [PARSER] not parsed: hit [2015-08-28 01:29:06] [PARSER] not parsed: hitSmall [2015-08-28 01:29:06] [PARSER] not parsed: hitSmallFloating [2015-08-28 01:29:06] [PARSER] not parsed: hitSmallGravity [2015-08-28 01:29:06] [PARSER] not parsed: salutes [2015-08-28 01:29:06] [PARSER] not parsed: salutesSalute [2015-08-28 01:29:06] [PARSER] not parsed: talk [2015-08-28 01:29:06] [PARSER] not parsed: talkSalute [2015-08-28 01:29:06] [PARSER] not parsed: helmet [2015-08-28 01:29:06] [PARSER] not parsed: helmetOn [2015-08-28 01:29:06] [PARSER] not parsed: helmetOff [2015-08-28 01:29:06] [SERVER][CATALOG] READ RAW BLUEPRINTS: 19 [2015-08-28 01:29:06] [SIM] loading simulation group type: 2: SimulationGroup[NULL_PROGRAM] [2015-08-28 01:29:06] [SIM] loading simulation group type: 2: SimulationGroup[NULL_PROGRAM] [2015-08-28 01:29:06] [SIM] loading simulation group type: 2: SimulationGroup[NULL_PROGRAM] [2015-08-28 01:29:06] [SIM] loading simulation group type: 2: SimulationGroup[NULL_PROGRAM] [2015-08-28 01:29:06] [METAITEM] Archived meta item (2, 2, 2) -> 100; LIST: [Ship Design (D_1440447110482) (right click to view)] [2015-08-28 01:29:06] [SERVER][UNIVERSE] LOADING SECTOR... (2, 2, 2) [2015-08-28 01:29:07] [SERVER] Ship[spunkie2_1440636055575](3) loaded activation state: ActBuffer 0; Delay 0; DelayNR 0 [2015-08-28 01:29:07] [SERVER][SECTOR][LOADING_ENTITY] WARNING: Sector[2](2, 2, 2) loading entity: ENTITY_SHIP_spunkie2_1440636055575 took long: 251ms [2015-08-28 01:29:07] [SERVER] Ship[spunkie_1439829358766](4) loaded activation state: ActBuffer 0; Delay 0; DelayNR 0 [2015-08-28 01:29:07] [SERVER] Ship[spunkie_1440652224723](5) loaded activation state: ActBuffer 0; Delay 0; DelayNR 0 [2015-08-28 01:29:07] [SERVER] SpaceStation[ENTITY_SPACESTATION_spunkie_1440446138209(6)] loaded activation state: ActBuffer 0; Delay 0; DelayNR 0 [2015-08-28 01:29:07] [SERVER] Ship[spunkie_1440342670550](7) loaded activation state: ActBuffer 0; Delay 0; DelayNR 0 [2015-08-28 01:29:07] [SERVER] Ship[spunkie_1440696815928](8) loaded activation state: ActBuffer 0; Delay 0; DelayNR 0 [2015-08-28 01:29:07] [SERVER] Ship[spunkie_1440340143643](9) loaded activation state: ActBuffer 0; Delay 0; DelayNR 0 [2015-08-28 01:29:07] [SERVER][RAIL] loaded rail relation from tag: RailRequest [rail={UniqueSegPiece [UNLOADED: ENTITY_SHIP_spunkie_1440340020622](8, 10, 8)[Rail Rotator Clock Wise]o[[WARNING] UNKNOWN SIDE 14][active][100hp][jq]}, docked={UniqueSegPiece [UNLOADED: ENTITY_SHIP_spunkie_1440340143643](8, 7, 8)[Rail Docker]o[[WARNING] UNKNOWN SIDE 10][active][100hp][iW]}, movedTransform=(0.0, 0.0, 0.0), sentFromServer=false, disconnect=false, dockingPermission=NORMAL] [2015-08-28 01:29:07] [SERVER] Ship[spunkie_1440744719829](10) loaded activation state: ActBuffer 0; Delay 0; DelayNR 0 [2015-08-28 01:29:07] [SERVER][TAG] set infinite supply on shop obfuscated.MP@75fa9fa9 [2015-08-28 01:29:07] [SERVER][LOADENTITY] WARNING: SHOP IN Sector[2](2, 2, 2) FROM TAG: ENTITY_SHOP_1439829259150.ent took long: 23ms [2015-08-28 01:29:07] [SERVER] Ship[spunkie_1440652129945](12) loaded activation state: ActBuffer 0; Delay 0; DelayNR 0 [2015-08-28 01:29:07] [SERVER] Ship[spunkie_1440343798258](13) loaded activation state: ActBuffer 0; Delay 0; DelayNR 0 [2015-08-28 01:29:07] [SERVER][RAIL] loaded rail relation from tag: RailRequest [rail={UniqueSegPiece [UNLOADED: ENTITY_SHIP_spunkie_1440342670550](19, 8, 15)[Rail Turret Axis]o[[WARNING] UNKNOWN SIDE 12][active][100hp][jp]}, docked={UniqueSegPiece [UNLOADED: ENTITY_SHIP_spunkie_1440343798258](8, 7, 8)[Rail Docker]o[[WARNING] UNKNOWN SIDE 10][active][100hp][iW]}, movedTransform=(0.0, 0.0, 0.0), sentFromServer=false, disconnect=false, dockingPermission=NORMAL] [2015-08-28 01:29:07] [SERVER] ManagedAsteroid(14)sec[2](!) loaded activation state: ActBuffer 0; Delay 0; DelayNR 0 [2015-08-28 01:29:07] [SERVER] Ship[spunkie_1440340020622](15) loaded activation state: ActBuffer 0; Delay 1; DelayNR 0 [2015-08-28 01:29:07] [SERVER][UNIVERSE] WARNING: LOADING SECTOR TOOK SOME TIME... (2, 2, 2): STATS: inst 49ms, loadDB 1ms, add 195ms, entity 320ms [2015-08-28 01:29:07] [ServerListener] Server initialization OK... now waiting for connections [2015-08-28 01:29:07] [SERVERCONTROLLER][INIT] SERVER STARTED UPDATING [2015-08-28 01:29:07] [SERVER][UPDATE] WARNING: handleQueuedSynchronizedObjects update took 52 on Server(0) [2015-08-28 01:29:07] [RAIL][UPDATE] Server(0) EXECUTING RAIL REQUEST ON: Ship[spunkie_1440340143643](9): (ConnectRequest: [UNLOADED: ENTITY_SHIP_spunkie_1440340143643 (8, 7, 8) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_spunkie_1440340020622 (8, 10, 8) Rail Rotator Clock Wise(664)] [2015-08-28 01:29:07] [RAIL][CONNECT] Server(0) Ship[spunkie_1440340143643](9) DOCKING PROCEDURE SUCCESSFUL [2015-08-28 01:29:07] [RAIL][UPDATE] Server(0) SUCCESSFULLY EXECUTED RAIL REQUEST ON: Ship[spunkie_1440340143643](9): (ConnectRequest: [Ship[spunkie_1440340143643](9) (8, 7, 8) Rail Docker(663)] -> [Ship[spunkie_1440340143643](9) (8, 10, 8) Rail Rotator Clock Wise(664)] [2015-08-28 01:29:07] [RAIL][UPDATE] Server(0) EXECUTING RAIL REQUEST ON: Ship[spunkie_1440343798258](13): (ConnectRequest: [UNLOADED: ENTITY_SHIP_spunkie_1440343798258 (8, 7, 8) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_spunkie_1440342670550 (19, 8, 15) Rail Turret Axis(665)] [2015-08-28 01:29:07] [RAIL][CONNECT] Server(0) Ship[spunkie_1440343798258](13) DOCKING PROCEDURE SUCCESSFUL [2015-08-28 01:29:07] [RAIL][UPDATE] Server(0) SUCCESSFULLY EXECUTED RAIL REQUEST ON: Ship[spunkie_1440343798258](13): (ConnectRequest: [Ship[spunkie_1440343798258](13) (8, 7, 8) Rail Docker(663)] -> [Ship[spunkie_1440343798258](13) (19, 8, 15) Rail Turret Axis(665)] [2015-08-28 01:29:07] [RAIL] Server(0) RECREATING RAIL FROM ROOT: Ship[spunkie_1440340020622](15) [2015-08-28 01:29:07] [RAIL] Server(0) removeObjectPhysicsRecusively() removed physics for Ship[spunkie_1440340020622](15) [2015-08-28 01:29:07] [RAIL] Server(0) removeObjectPhysicsRecusively() removed physics for Ship[spunkie_1440340143643](9) [2015-08-28 01:29:07] [RAIL] Server(0) recreateRootObjectPhysics() added physics for Ship[spunkie_1440340020622](15) [2015-08-28 01:29:07] [RAIL] Server(0) RECREATING RAIL FROM ROOT DONE: Ship[spunkie_1440340020622](15); DOCKED AND EXECUTED: false; DOCKED OR DIRTY: false [2015-08-28 01:29:07] SPAWNING WITH Shop(11): AICharacter[(ENTITY_CREATURE_1439829272484_0)(0)] [2015-08-28 01:29:07] [CREATURE] Server(0) SETTING AFFINITY OF AICharacter[(ENTITY_CREATURE_1439829272484_0)(16)] FROM null to Shop(11) on Server(0) [2015-08-28 01:29:07] [CREATURE] AICharacter[(ENTITY_CREATURE_1439829272484_0)(16)] align on Shop(11) [2015-08-28 01:29:07] [SERVER][AI][ACTIVATE] Enter gravity of 11 [2015-08-28 01:29:07] [SERVER] updating prices for: obfuscated.MP@75fa9fa9 took 28 [2015-08-28 01:29:07] [RAIL] Server(0) RECREATING RAIL FROM ROOT: Ship[spunkie_1440342670550](7) [2015-08-28 01:29:07] [RAIL] Server(0) removeObjectPhysicsRecusively() removed physics for Ship[spunkie_1440342670550](7) [2015-08-28 01:29:07] [RAIL] Server(0) removeObjectPhysicsRecusively() removed physics for Ship[spunkie_1440343798258](13) [2015-08-28 01:29:07] [RAIL] Server(0) recreateRootObjectPhysics() added physics for Ship[spunkie_1440342670550](7) [2015-08-28 01:29:07] [RAIL] Server(0) RECREATING RAIL FROM ROOT DONE: Ship[spunkie_1440342670550](7); DOCKED AND EXECUTED: false; DOCKED OR DIRTY: false [2015-08-28 01:29:07] [NT] Big FullUpdate: 14606 bytes: SenableGameState(1) [2015-08-28 01:29:07] [NT] Big FullUpdate: 17659 bytes: Shop(11) [2015-08-28 01:29:07] Server(0) AICharacter[(ENTITY_CREATURE_1439829272484_0)(16)] HANDLE SCHEDULED GRAVITY (0.0, 0.0, 0.0), Shop(11) [2015-08-28 01:29:07] [GRAVITY] AICharacter[(ENTITY_CREATURE_1439829272484_0)(16)] Server(0) SOURCE CHANGE null -> Shop(11) [2015-08-28 01:29:07] [SIMPLETRANSFORMABLE] Server(0) AICharacter[(ENTITY_CREATURE_1439829272484_0)(16)] gravity change sent [2015-08-28 01:29:07] [GRAVITY] AICharacter[(ENTITY_CREATURE_1439829272484_0)(16)] changed gravity on Server(0) Shop(11) -> (0.0, 0.0, 0.0) [2015-08-28 01:29:07] [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1439829272484_0)(16)] Server(0) starting gravity change: (-3.0, -6.639385, 1.9908506) [2015-08-28 01:29:07] Server(0)[ABSTRACTCHARACTER] AICharacter[(ENTITY_CREATURE_1439829272484_0)(16)] INITIALIZING GRAVITY FOR Shop(11) [2015-08-28 01:29:07] [PLAYERCHARACTER] Server(0) of AICharacter[(ENTITY_CREATURE_1439829272484_0)(16)] gravity to: [WARNING] UNKNOWN SIDE -1 [2015-08-28 01:29:07] [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1439829272484_0)(16)] Server(0) starting gravity change DONE: source: Shop(11) origin: (-3.0, -6.639385, 1.9908506) [2015-08-28 01:29:07] [SERVER][UPDATE] WARNING: object local update of AICharacter[(ENTITY_CREATURE_1439829272484_0)(16)] took 112 [2015-08-28 01:29:07] [SERVER][UPDATE] WARNING: object local update of 16 objects took 114 [2015-08-28 01:29:07] [SERVER] sending remote forced animation 0: ForcedAnimation [type=null, animation=null, loopMode=null, speed=0.0, fullBody=false] [2015-08-28 01:29:07] Server(0) AICharacter[(ENTITY_CREATURE_1439829272484_0)(16)] HANDLE SCHEDULED GRAVITY (0.0, -9.89, 0.0), Shop(11) [2015-08-28 01:29:07] [GRAVITY] AICharacter[(ENTITY_CREATURE_1439829272484_0)(16)] Server(0) Acceleration changed to (0.0, -9.89, 0.0) [2015-08-28 01:29:07] [SIMPLETRANSFORMABLE] Server(0) AICharacter[(ENTITY_CREATURE_1439829272484_0)(16)] gravity change sent [2015-08-28 01:29:07] [GRAVITY] AICharacter[(ENTITY_CREATURE_1439829272484_0)(16)] changed gravity on Server(0) Shop(11) -> (0.0, -9.89, 0.0) [2015-08-28 01:29:07] [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1439829272484_0)(16)] Server(0) starting gravity change: (-3.0, -6.639385, 1.9908506) [2015-08-28 01:29:07] Server(0)[ABSTRACTCHARACTER] AICharacter[(ENTITY_CREATURE_1439829272484_0)(16)] INITIALIZING GRAVITY FOR Shop(11) [2015-08-28 01:29:07] [PLAYERCHARACTER] Server(0) of AICharacter[(ENTITY_CREATURE_1439829272484_0)(16)] gravity to: TOP [2015-08-28 01:29:07] [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1439829272484_0)(16)] Server(0) starting gravity change DONE: source: Shop(11) origin: (-3.0, -6.639385, 1.9908506) [2015-08-28 01:29:22] [SERVERSOCKET] Connection made. starting new processor 51473, /127.0.0.1; local: 4243, /127.0.0.1, keepalive false [2015-08-28 01:29:22] [SERVER][PROCESSOR] client setup completed for PID: 0. listening for input [2015-08-28 01:29:22] [SERVER] connection registered (TRunning: 1/1/1) 0 [2015-08-28 01:29:22] [SERVER][LOGIN] new client connected. given id: 1: description: spunkie [2015-08-28 01:29:22] [SERVER][LOGIN] return code 0 [2015-08-28 01:29:22] [INIT] Retrieved auth style: 1 [2015-08-28 01:29:22] [AUTH] authenticating spunkie; useAuth: false; requireAuth: false [2015-08-28 01:29:22] [SESSION_CALLBACK] no player verification is necessary! [2015-08-28 01:29:22] [LOGIN] checking user agent: 0: spunkie [2015-08-28 01:29:22] [LOGIN] successful auth: now protecting username spunkie with null [2015-08-28 01:29:22] [SERVER] checking ip ban: 127.0.0.1 [2015-08-28 01:29:22] [SERVER] loaded faction for PlS[spunkie ; id(17)(1)f(10001)] -> 10001 [2015-08-28 01:29:22] [SERVER] player LOADED FROM DISK spunkie, credits: 2139316495 [2015-08-28 01:29:22] [SERVER][UNIVERSE] LOADING SECTOR... (0, 0, 1) [2015-08-28 01:29:22] [SERVER][READTAG] WARNING: org.schema.game.server.controller.GameServerController@2ebed273 READING tag: ENTITY_SHIP_corvette_1440494191801rl60.ent; took long: 13ms [2015-08-28 01:29:22] [SERVER] Ship[corvette_1440494191801rl60](19) loaded activation state: ActBuffer 0; Delay 0; DelayNR 0 [2015-08-28 01:29:22] [SERVER][RAIL] loaded rail relation from tag: RailRequest [rail={UniqueSegPiece [UNLOADED: ENTITY_SHIP_corvette_1440494191801rl6](8, 20, 8)[Rail Turret Axis]o[FRONT][inactive][100hp][jm]}, docked={UniqueSegPiece [UNLOADED: ENTITY_SHIP_corvette_1440494191801rl60](6, 8, 8)[Rail Docker]o[RIGHT][inactive][100hp][jh]}, movedTransform=(0.0, 0.0, 0.0), sentFromServer=false, disconnect=false, dockingPermission=NORMAL] [2015-08-28 01:29:22] [SERVER] Ship[corvette_1440494191801rl50](20) loaded activation state: ActBuffer 0; Delay 0; DelayNR 0 [2015-08-28 01:29:22] [SERVER][RAIL] loaded rail relation from tag: RailRequest [rail={UniqueSegPiece [UNLOADED: ENTITY_SHIP_corvette_1440494191801rl5](10, 14, 2)[Rail Turret Axis]o[RIGHT][inactive][100hp][jh]}, docked={UniqueSegPiece [UNLOADED: ENTITY_SHIP_corvette_1440494191801rl50](10, 8, 8)[Rail Docker]o[FRONT][inactive][100hp][jm]}, movedTransform=(0.0, 0.0, 0.0), sentFromServer=false, disconnect=false, dockingPermission=NORMAL] [2015-08-28 01:29:22] [SERVER] Ship[corvette_1440494191801rl40](21) loaded activation state: ActBuffer 0; Delay 0; DelayNR 0 [2015-08-28 01:29:22] [SERVER][RAIL] loaded rail relation from tag: RailRequest [rail={UniqueSegPiece [UNLOADED: ENTITY_SHIP_corvette_1440494191801rl4](8, 20, 8)[Rail Turret Axis]o[FRONT][inactive][100hp][jm]}, docked={UniqueSegPiece [UNLOADED: ENTITY_SHIP_corvette_1440494191801rl40](6, 8, 8)[Rail Docker]o[RIGHT][inactive][100hp][jh]}, movedTransform=(0.0, 0.0, 0.0), sentFromServer=false, disconnect=false, dockingPermission=NORMAL] [2015-08-28 01:29:22] [SERVER] Ship[corvette_1440494191801rl30](22) loaded activation state: ActBuffer 0; Delay 0; DelayNR 0 [2015-08-28 01:29:22] [SERVER][RAIL] loaded rail relation from tag: RailRequest [rail={UniqueSegPiece [UNLOADED: ENTITY_SHIP_corvette_1440494191801rl3](10, 14, 2)[Rail Turret Axis]o[RIGHT][inactive][100hp][jh]}, docked={UniqueSegPiece [UNLOADED: ENTITY_SHIP_corvette_1440494191801rl30](10, 8, 8)[Rail Docker]o[FRONT][inactive][100hp][jm]}, movedTransform=(0.0, 0.0, 0.0), sentFromServer=false, disconnect=false, dockingPermission=NORMAL] [2015-08-28 01:29:22] [SERVER] Ship[corvette_1440494191801](23) loaded activation state: ActBuffer 0; Delay 0; DelayNR 0 [2015-08-28 01:29:22] [SERVER] Ship[corvette_1440494191801rl1](24) loaded activation state: ActBuffer 0; Delay 0; DelayNR 0 [2015-08-28 01:29:22] [SERVER][RAIL] loaded rail relation from tag: RailRequest [rail={UniqueSegPiece [UNLOADED: ENTITY_SHIP_corvette_1440494191801](7, 8, -19)[Rail Turret Axis]o[TOP][inactive][100hp][jk]}, docked={UniqueSegPiece [UNLOADED: ENTITY_SHIP_corvette_1440494191801rl1](8, 7, 8)[Rail Docker]o[[WARNING] UNKNOWN SIDE 10][active][100hp][iW]}, movedTransform=(0.0, 0.0, 0.0), sentFromServer=false, disconnect=false, dockingPermission=NORMAL] [2015-08-28 01:29:22] [SERVER] Ship[corvette_1440494191801rl70](25) loaded activation state: ActBuffer 0; Delay 0; DelayNR 0 [2015-08-28 01:29:22] [SERVER][RAIL] loaded rail relation from tag: RailRequest [rail={UniqueSegPiece [UNLOADED: ENTITY_SHIP_corvette_1440494191801rl7](8, 20, 8)[Rail Turret Axis]o[FRONT][inactive][100hp][jm]}, docked={UniqueSegPiece [UNLOADED: ENTITY_SHIP_corvette_1440494191801rl70](6, 8, 8)[Rail Docker]o[RIGHT][inactive][100hp][jh]}, movedTransform=(0.0, 0.0, 0.0), sentFromServer=false, disconnect=false, dockingPermission=NORMAL] [2015-08-28 01:29:22] [SERVER] Ship[corvette_1440494191801rl0](26) loaded activation state: ActBuffer 0; Delay 0; DelayNR 0 [2015-08-28 01:29:22] [SERVER][RAIL] loaded rail relation from tag: RailRequest [rail={UniqueSegPiece [UNLOADED: ENTITY_SHIP_corvette_1440494191801](8, 9, -35)[Rail Turret Axis]o[[WARNING] UNKNOWN SIDE 12][active][100hp][jp]}, docked={UniqueSegPiece [UNLOADED: ENTITY_SHIP_corvette_1440494191801rl0](8, 7, 8)[Rail Docker]o[[WARNING] UNKNOWN SIDE 10][active][100hp][iW]}, movedTransform=(0.0, 0.0, 0.0), sentFromServer=false, disconnect=false, dockingPermission=NORMAL] [2015-08-28 01:29:22] [SERVER] Ship[corvette_1440494191801rl3](27) loaded activation state: ActBuffer 0; Delay 0; DelayNR 0 [2015-08-28 01:29:22] [SERVER][RAIL] loaded rail relation from tag: RailRequest [rail={UniqueSegPiece [UNLOADED: ENTITY_SHIP_corvette_1440494191801](8, 7, -35)[Rail Turret Axis]o[[WARNING] UNKNOWN SIDE 8][active][100hp][iV]}, docked={UniqueSegPiece [UNLOADED: ENTITY_SHIP_corvette_1440494191801rl3](8, 7, 8)[Rail Docker]o[[WARNING] UNKNOWN SIDE 10][active][100hp][iW]}, movedTransform=(0.0, 0.0, 0.0), sentFromServer=false, disconnect=false, dockingPermission=NORMAL] [2015-08-28 01:29:22] [SERVER] Ship[corvette_1440494191801rl2](28) loaded activation state: ActBuffer 0; Delay 0; DelayNR 0 [2015-08-28 01:29:22] [SERVER][RAIL] loaded rail relation from tag: RailRequest [rail={UniqueSegPiece [UNLOADED: ENTITY_SHIP_corvette_1440494191801](8, 9, 51)[Rail Turret Axis]o[[WARNING] UNKNOWN SIDE 14][active][100hp][jq]}, docked={UniqueSegPiece [UNLOADED: ENTITY_SHIP_corvette_1440494191801rl2](8, 7, 8)[Rail Docker]o[[WARNING] UNKNOWN SIDE 10][active][100hp][iW]}, movedTransform=(0.0, 0.0, 0.0), sentFromServer=false, disconnect=false, dockingPermission=NORMAL] [2015-08-28 01:29:22] [SERVER] Ship[corvette_1440494191801rl5](29) loaded activation state: ActBuffer 0; Delay 0; DelayNR 0 [2015-08-28 01:29:22] [SERVER][RAIL] loaded rail relation from tag: RailRequest [rail={UniqueSegPiece [UNLOADED: ENTITY_SHIP_corvette_1440494191801](8, 7, 51)[Rail Turret Axis]o[[WARNING] UNKNOWN SIDE 10][active][100hp][iW]}, docked={UniqueSegPiece [UNLOADED: ENTITY_SHIP_corvette_1440494191801rl5](8, 7, 8)[Rail Docker]o[[WARNING] UNKNOWN SIDE 10][active][100hp][iW]}, movedTransform=(0.0, 0.0, 0.0), sentFromServer=false, disconnect=false, dockingPermission=NORMAL] [2015-08-28 01:29:22] [SERVER] Ship[corvette_1440494191801rl4](30) loaded activation state: ActBuffer 0; Delay 0; DelayNR 0 [2015-08-28 01:29:22] [SERVER][RAIL] loaded rail relation from tag: RailRequest [rail={UniqueSegPiece [UNLOADED: ENTITY_SHIP_corvette_1440494191801](9, 8, 35)[Rail Turret Axis]o[RIGHT][inactive][100hp][jh]}, docked={UniqueSegPiece [UNLOADED: ENTITY_SHIP_corvette_1440494191801rl4](8, 7, 8)[Rail Docker]o[[WARNING] UNKNOWN SIDE 10][active][100hp][iW]}, movedTransform=(0.0, 0.0, 0.0), sentFromServer=false, disconnect=false, dockingPermission=NORMAL] [2015-08-28 01:29:22] [SERVER] Ship[corvette_1440494191801rl7](31) loaded activation state: ActBuffer 0; Delay 0; DelayNR 0 [2015-08-28 01:29:22] [SERVER][RAIL] loaded rail relation from tag: RailRequest [rail={UniqueSegPiece [UNLOADED: ENTITY_SHIP_corvette_1440494191801](9, 8, -19)[Rail Turret Axis]o[[WARNING] UNKNOWN SIDE 6][inactive][100hp][jf]}, docked={UniqueSegPiece [UNLOADED: ENTITY_SHIP_corvette_1440494191801rl7](8, 7, 8)[Rail Docker]o[[WARNING] UNKNOWN SIDE 10][active][100hp][iW]}, movedTransform=(0.0, 0.0, 0.0), sentFromServer=false, disconnect=false, dockingPermission=NORMAL] [2015-08-28 01:29:22] [SERVER] Ship[corvette_1440494191801rl20](32) loaded activation state: ActBuffer 0; Delay 0; DelayNR 0 [2015-08-28 01:29:22] [SERVER][RAIL] loaded rail relation from tag: RailRequest [rail={UniqueSegPiece [UNLOADED: ENTITY_SHIP_corvette_1440494191801rl2](10, 14, 2)[Rail Turret Axis]o[RIGHT][inactive][100hp][jh]}, docked={UniqueSegPiece [UNLOADED: ENTITY_SHIP_corvette_1440494191801rl20](10, 8, 8)[Rail Docker]o[FRONT][inactive][100hp][jm]}, movedTransform=(0.0, 0.0, 0.0), sentFromServer=false, disconnect=false, dockingPermission=NORMAL] [2015-08-28 01:29:22] [SERVER] Ship[corvette_1440494191801rl10](33) loaded activation state: ActBuffer 0; Delay 0; DelayNR 0 [2015-08-28 01:29:22] [SERVER][RAIL] loaded rail relation from tag: RailRequest [rail={UniqueSegPiece [UNLOADED: ENTITY_SHIP_corvette_1440494191801rl1](8, 20, 8)[Rail Turret Axis]o[FRONT][inactive][100hp][jm]}, docked={UniqueSegPiece [UNLOADED: ENTITY_SHIP_corvette_1440494191801rl10](6, 8, 8)[Rail Docker]o[RIGHT][inactive][100hp][jh]}, movedTransform=(0.0, 0.0, 0.0), sentFromServer=false, disconnect=false, dockingPermission=NORMAL] [2015-08-28 01:29:22] [SERVER] Ship[corvette_1440494191801rl6](34) loaded activation state: ActBuffer 0; Delay 0; DelayNR 0 [2015-08-28 01:29:22] [SERVER][RAIL] loaded rail relation from tag: RailRequest [rail={UniqueSegPiece [UNLOADED: ENTITY_SHIP_corvette_1440494191801](7, 8, 35)[Rail Turret Axis]o[FRONT][inactive][100hp][jm]}, docked={UniqueSegPiece [UNLOADED: ENTITY_SHIP_corvette_1440494191801rl6](8, 7, 8)[Rail Docker]o[[WARNING] UNKNOWN SIDE 10][active][100hp][iW]}, movedTransform=(0.0, 0.0, 0.0), sentFromServer=false, disconnect=false, dockingPermission=NORMAL] [2015-08-28 01:29:22] [SERVER] Ship[corvette_1440494191801rl00](35) loaded activation state: ActBuffer 0; Delay 0; DelayNR 0 [2015-08-28 01:29:22] [SERVER][RAIL] loaded rail relation from tag: RailRequest [rail={UniqueSegPiece [UNLOADED: ENTITY_SHIP_corvette_1440494191801rl0](10, 14, 2)[Rail Turret Axis]o[RIGHT][inactive][100hp][jh]}, docked={UniqueSegPiece [UNLOADED: ENTITY_SHIP_corvette_1440494191801rl00](10, 8, 8)[Rail Docker]o[FRONT][inactive][100hp][jm]}, movedTransform=(0.0, 0.0, 0.0), sentFromServer=false, disconnect=false, dockingPermission=NORMAL] [2015-08-28 01:29:22] [SERVER][UNIVERSE] WARNING: LOADING SECTOR TOOK SOME TIME... (0, 0, 1): STATS: inst 0ms, loadDB 1ms, add 1ms, entity 49ms [2015-08-28 01:29:22] [SERVER] adding player to synch queue (ID: 17) (SECTOR: (0, 0, 1) [18]) [2015-08-28 01:29:22] [SERVER][LOGIN] login received. returning login info for RegisteredClient: spunkie (1) connected: true: returnCode: 0 [2015-08-28 01:29:22] [SERVER][UPDATE] WARNING: handleQueuedSynchronizedObjects update took 21 on Server(0) [2015-08-28 01:29:22] [RAIL][UPDATE] Server(0) EXECUTING RAIL REQUEST ON: Ship[corvette_1440494191801rl70](25): (ConnectRequest: [UNLOADED: ENTITY_SHIP_corvette_1440494191801rl70 (6, 8, 8) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_corvette_1440494191801rl7 (8, 20, 8) Rail Turret Axis(665)] [2015-08-28 01:29:22] [RAIL][CONNECT] Server(0) Ship[corvette_1440494191801rl70](25) DOCKING PROCEDURE SUCCESSFUL [2015-08-28 01:29:22] [RAIL][UPDATE] Server(0) SUCCESSFULLY EXECUTED RAIL REQUEST ON: Ship[corvette_1440494191801rl70](25): (ConnectRequest: [Ship[corvette_1440494191801rl70](25) (6, 8, 8) Rail Docker(663)] -> [Ship[corvette_1440494191801rl70](25) (8, 20, 8) Rail Turret Axis(665)] [2015-08-28 01:29:22] [RAIL][UPDATE] Server(0) EXECUTING RAIL REQUEST ON: Ship[corvette_1440494191801rl20](32): (ConnectRequest: [UNLOADED: ENTITY_SHIP_corvette_1440494191801rl20 (10, 8, 8) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_corvette_1440494191801rl2 (10, 14, 2) Rail Turret Axis(665)] [2015-08-28 01:29:22] [RAIL][CONNECT] Server(0) Ship[corvette_1440494191801rl20](32) DOCKING PROCEDURE SUCCESSFUL [2015-08-28 01:29:22] [RAIL][UPDATE] Server(0) SUCCESSFULLY EXECUTED RAIL REQUEST ON: Ship[corvette_1440494191801rl20](32): (ConnectRequest: [Ship[corvette_1440494191801rl20](32) (10, 8, 8) Rail Docker(663)] -> [Ship[corvette_1440494191801rl20](32) (10, 14, 2) Rail Turret Axis(665)] [2015-08-28 01:29:22] [RAIL][UPDATE] Server(0) EXECUTING RAIL REQUEST ON: Ship[corvette_1440494191801rl30](22): (ConnectRequest: [UNLOADED: ENTITY_SHIP_corvette_1440494191801rl30 (10, 8, 8) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_corvette_1440494191801rl3 (10, 14, 2) Rail Turret Axis(665)] [2015-08-28 01:29:22] [RAIL][CONNECT] Server(0) Ship[corvette_1440494191801rl30](22) DOCKING PROCEDURE SUCCESSFUL [2015-08-28 01:29:22] [RAIL][UPDATE] Server(0) SUCCESSFULLY EXECUTED RAIL REQUEST ON: Ship[corvette_1440494191801rl30](22): (ConnectRequest: [Ship[corvette_1440494191801rl30](22) (10, 8, 8) Rail Docker(663)] -> [Ship[corvette_1440494191801rl30](22) (10, 14, 2) Rail Turret Axis(665)] [2015-08-28 01:29:22] [RAIL][UPDATE] Server(0) EXECUTING RAIL REQUEST ON: Ship[corvette_1440494191801rl1](24): (ConnectRequest: [UNLOADED: ENTITY_SHIP_corvette_1440494191801rl1 (8, 7, 8) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_corvette_1440494191801 (7, 8, -19) Rail Turret Axis(665)] [2015-08-28 01:29:22] [RAIL][CONNECT] Server(0) Ship[corvette_1440494191801rl1](24) DOCKING PROCEDURE SUCCESSFUL [2015-08-28 01:29:22] [RAIL][UPDATE] Server(0) SUCCESSFULLY EXECUTED RAIL REQUEST ON: Ship[corvette_1440494191801rl1](24): (ConnectRequest: [Ship[corvette_1440494191801rl1](24) (8, 7, 8) Rail Docker(663)] -> [Ship[corvette_1440494191801rl1](24) (7, 8, -19) Rail Turret Axis(665)] [2015-08-28 01:29:22] [RAIL][UPDATE] Server(0) EXECUTING RAIL REQUEST ON: Ship[corvette_1440494191801rl00](35): (ConnectRequest: [UNLOADED: ENTITY_SHIP_corvette_1440494191801rl00 (10, 8, 8) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_corvette_1440494191801rl0 (10, 14, 2) Rail Turret Axis(665)] [2015-08-28 01:29:22] [RAIL][CONNECT] Server(0) Ship[corvette_1440494191801rl00](35) DOCKING PROCEDURE SUCCESSFUL [2015-08-28 01:29:22] [RAIL][UPDATE] Server(0) SUCCESSFULLY EXECUTED RAIL REQUEST ON: Ship[corvette_1440494191801rl00](35): (ConnectRequest: [Ship[corvette_1440494191801rl00](35) (10, 8, 8) Rail Docker(663)] -> [Ship[corvette_1440494191801rl00](35) (10, 14, 2) Rail Turret Axis(665)] [2015-08-28 01:29:22] [SERVER] WARNING: UPDATING SERVER SECTORPROXMITY TOOK 22 [2015-08-28 01:29:22] Revived PlayerState PlS[spunkie ; id(17)(1)f(10001)] [2015-08-28 01:29:22] [RAIL][UPDATE] Server(0) EXECUTING RAIL REQUEST ON: Ship[corvette_1440494191801rl3](27): (ConnectRequest: [UNLOADED: ENTITY_SHIP_corvette_1440494191801rl3 (8, 7, 8) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_corvette_1440494191801 (8, 7, -35) Rail Turret Axis(665)] [2015-08-28 01:29:22] [RAIL][CONNECT] Server(0) Ship[corvette_1440494191801rl3](27) DOCKING PROCEDURE SUCCESSFUL [2015-08-28 01:29:22] [RAIL][UPDATE] Server(0) SUCCESSFULLY EXECUTED RAIL REQUEST ON: Ship[corvette_1440494191801rl3](27): (ConnectRequest: [Ship[corvette_1440494191801rl3](27) (8, 7, 8) Rail Docker(663)] -> [Ship[corvette_1440494191801rl3](27) (8, 7, -35) Rail Turret Axis(665)] [2015-08-28 01:29:22] [RAIL][UPDATE] Server(0) EXECUTING RAIL REQUEST ON: Ship[corvette_1440494191801rl40](21): (ConnectRequest: [UNLOADED: ENTITY_SHIP_corvette_1440494191801rl40 (6, 8, 8) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_corvette_1440494191801rl4 (8, 20, 8) Rail Turret Axis(665)] [2015-08-28 01:29:22] [RAIL][CONNECT] Server(0) Ship[corvette_1440494191801rl40](21) DOCKING PROCEDURE SUCCESSFUL [2015-08-28 01:29:22] [RAIL][UPDATE] Server(0) SUCCESSFULLY EXECUTED RAIL REQUEST ON: Ship[corvette_1440494191801rl40](21): (ConnectRequest: [Ship[corvette_1440494191801rl40](21) (6, 8, 8) Rail Docker(663)] -> [Ship[corvette_1440494191801rl40](21) (8, 20, 8) Rail Turret Axis(665)] [2015-08-28 01:29:22] [RAIL][UPDATE] Server(0) EXECUTING RAIL REQUEST ON: Ship[corvette_1440494191801rl50](20): (ConnectRequest: [UNLOADED: ENTITY_SHIP_corvette_1440494191801rl50 (10, 8, 8) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_corvette_1440494191801rl5 (10, 14, 2) Rail Turret Axis(665)] [2015-08-28 01:29:22] [RAIL][CONNECT] Server(0) Ship[corvette_1440494191801rl50](20) DOCKING PROCEDURE SUCCESSFUL [2015-08-28 01:29:22] [RAIL][UPDATE] Server(0) SUCCESSFULLY EXECUTED RAIL REQUEST ON: Ship[corvette_1440494191801rl50](20): (ConnectRequest: [Ship[corvette_1440494191801rl50](20) (10, 8, 8) Rail Docker(663)] -> [Ship[corvette_1440494191801rl50](20) (10, 14, 2) Rail Turret Axis(665)] [2015-08-28 01:29:22] [RAIL][UPDATE] Server(0) EXECUTING RAIL REQUEST ON: Ship[corvette_1440494191801rl2](28): (ConnectRequest: [UNLOADED: ENTITY_SHIP_corvette_1440494191801rl2 (8, 7, 8) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_corvette_1440494191801 (8, 9, 51) Rail Turret Axis(665)] [2015-08-28 01:29:22] [RAIL][CONNECT] Server(0) Ship[corvette_1440494191801rl2](28) DOCKING PROCEDURE SUCCESSFUL [2015-08-28 01:29:22] [RAIL][UPDATE] Server(0) SUCCESSFULLY EXECUTED RAIL REQUEST ON: Ship[corvette_1440494191801rl2](28): (ConnectRequest: [Ship[corvette_1440494191801rl2](28) (8, 7, 8) Rail Docker(663)] -> [Ship[corvette_1440494191801rl2](28) (8, 9, 51) Rail Turret Axis(665)] [2015-08-28 01:29:22] [RAIL][UPDATE] Server(0) EXECUTING RAIL REQUEST ON: Ship[corvette_1440494191801rl0](26): (ConnectRequest: [UNLOADED: ENTITY_SHIP_corvette_1440494191801rl0 (8, 7, 8) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_corvette_1440494191801 (8, 9, -35) Rail Turret Axis(665)] [2015-08-28 01:29:22] [RAIL][CONNECT] Server(0) Ship[corvette_1440494191801rl0](26) DOCKING PROCEDURE SUCCESSFUL [2015-08-28 01:29:22] [RAIL][UPDATE] Server(0) SUCCESSFULLY EXECUTED RAIL REQUEST ON: Ship[corvette_1440494191801rl0](26): (ConnectRequest: [Ship[corvette_1440494191801rl0](26) (8, 7, 8) Rail Docker(663)] -> [Ship[corvette_1440494191801rl0](26) (8, 9, -35) Rail Turret Axis(665)] [2015-08-28 01:29:22] [RAIL][UPDATE] Server(0) EXECUTING RAIL REQUEST ON: Ship[corvette_1440494191801rl7](31): (ConnectRequest: [UNLOADED: ENTITY_SHIP_corvette_1440494191801rl7 (8, 7, 8) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_corvette_1440494191801 (9, 8, -19) Rail Turret Axis(665)] [2015-08-28 01:29:22] [RAIL][CONNECT] Server(0) Ship[corvette_1440494191801rl7](31) DOCKING PROCEDURE SUCCESSFUL [2015-08-28 01:29:22] [RAIL][UPDATE] Server(0) SUCCESSFULLY EXECUTED RAIL REQUEST ON: Ship[corvette_1440494191801rl7](31): (ConnectRequest: [Ship[corvette_1440494191801rl7](31) (8, 7, 8) Rail Docker(663)] -> [Ship[corvette_1440494191801rl7](31) (9, 8, -19) Rail Turret Axis(665)] [2015-08-28 01:29:22] [RAIL][UPDATE] Server(0) EXECUTING RAIL REQUEST ON: Ship[corvette_1440494191801rl5](29): (ConnectRequest: [UNLOADED: ENTITY_SHIP_corvette_1440494191801rl5 (8, 7, 8) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_corvette_1440494191801 (8, 7, 51) Rail Turret Axis(665)] [2015-08-28 01:29:22] [RAIL][CONNECT] Server(0) Ship[corvette_1440494191801rl5](29) DOCKING PROCEDURE SUCCESSFUL [2015-08-28 01:29:22] [RAIL][UPDATE] Server(0) SUCCESSFULLY EXECUTED RAIL REQUEST ON: Ship[corvette_1440494191801rl5](29): (ConnectRequest: [Ship[corvette_1440494191801rl5](29) (8, 7, 8) Rail Docker(663)] -> [Ship[corvette_1440494191801rl5](29) (8, 7, 51) Rail Turret Axis(665)] [2015-08-28 01:29:22] [RAIL][UPDATE] Server(0) EXECUTING RAIL REQUEST ON: Ship[corvette_1440494191801rl10](33): (ConnectRequest: [UNLOADED: ENTITY_SHIP_corvette_1440494191801rl10 (6, 8, 8) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_corvette_1440494191801rl1 (8, 20, 8) Rail Turret Axis(665)] [2015-08-28 01:29:22] [RAIL][CONNECT] Server(0) Ship[corvette_1440494191801rl10](33) DOCKING PROCEDURE SUCCESSFUL [2015-08-28 01:29:22] [RAIL][UPDATE] Server(0) SUCCESSFULLY EXECUTED RAIL REQUEST ON: Ship[corvette_1440494191801rl10](33): (ConnectRequest: [Ship[corvette_1440494191801rl10](33) (6, 8, 8) Rail Docker(663)] -> [Ship[corvette_1440494191801rl10](33) (8, 20, 8) Rail Turret Axis(665)] [2015-08-28 01:29:22] [RAIL][UPDATE] Server(0) EXECUTING RAIL REQUEST ON: Ship[corvette_1440494191801rl60](19): (ConnectRequest: [UNLOADED: ENTITY_SHIP_corvette_1440494191801rl60 (6, 8, 8) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_corvette_1440494191801rl6 (8, 20, 8) Rail Turret Axis(665)] [2015-08-28 01:29:22] [RAIL][CONNECT] Server(0) Ship[corvette_1440494191801rl60](19) DOCKING PROCEDURE SUCCESSFUL [2015-08-28 01:29:22] [RAIL][UPDATE] Server(0) SUCCESSFULLY EXECUTED RAIL REQUEST ON: Ship[corvette_1440494191801rl60](19): (ConnectRequest: [Ship[corvette_1440494191801rl60](19) (6, 8, 8) Rail Docker(663)] -> [Ship[corvette_1440494191801rl60](19) (8, 20, 8) Rail Turret Axis(665)] [2015-08-28 01:29:22] [RAIL][UPDATE] Server(0) EXECUTING RAIL REQUEST ON: Ship[corvette_1440494191801rl6](34): (ConnectRequest: [UNLOADED: ENTITY_SHIP_corvette_1440494191801rl6 (8, 7, 8) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_corvette_1440494191801 (7, 8, 35) Rail Turret Axis(665)] [2015-08-28 01:29:22] [RAIL][CONNECT] Server(0) Ship[corvette_1440494191801rl6](34) DOCKING PROCEDURE SUCCESSFUL [2015-08-28 01:29:22] [RAIL][UPDATE] Server(0) SUCCESSFULLY EXECUTED RAIL REQUEST ON: Ship[corvette_1440494191801rl6](34): (ConnectRequest: [Ship[corvette_1440494191801rl6](34) (8, 7, 8) Rail Docker(663)] -> [Ship[corvette_1440494191801rl6](34) (7, 8, 35) Rail Turret Axis(665)] [2015-08-28 01:29:22] [RAIL][UPDATE] Server(0) EXECUTING RAIL REQUEST ON: Ship[corvette_1440494191801rl4](30): (ConnectRequest: [UNLOADED: ENTITY_SHIP_corvette_1440494191801rl4 (8, 7, 8) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_corvette_1440494191801 (9, 8, 35) Rail Turret Axis(665)] [2015-08-28 01:29:22] [RAIL][CONNECT] Server(0) Ship[corvette_1440494191801rl4](30) DOCKING PROCEDURE SUCCESSFUL [2015-08-28 01:29:22] [RAIL][UPDATE] Server(0) SUCCESSFULLY EXECUTED RAIL REQUEST ON: Ship[corvette_1440494191801rl4](30): (ConnectRequest: [Ship[corvette_1440494191801rl4](30) (8, 7, 8) Rail Docker(663)] -> [Ship[corvette_1440494191801rl4](30) (9, 8, 35) Rail Turret Axis(665)] [2015-08-28 01:29:22] [RAIL] Server(0) RECREATING RAIL FROM ROOT: Ship[corvette_1440494191801](23) [2015-08-28 01:29:22] [RAIL] Server(0) removeObjectPhysicsRecusively() removed physics for Ship[corvette_1440494191801](23) [2015-08-28 01:29:22] [RAIL] Server(0) removeObjectPhysicsRecusively() removed physics for Ship[corvette_1440494191801rl1](24) [2015-08-28 01:29:22] [RAIL] Server(0) removeObjectPhysicsRecusively() removed physics for Ship[corvette_1440494191801rl10](33) [2015-08-28 01:29:22] [RAIL] Server(0) removeObjectPhysicsRecusively() removed physics for Ship[corvette_1440494191801rl3](27) [2015-08-28 01:29:22] [RAIL] Server(0) removeObjectPhysicsRecusively() removed physics for Ship[corvette_1440494191801rl30](22) [2015-08-28 01:29:22] [RAIL] Server(0) removeObjectPhysicsRecusively() removed physics for Ship[corvette_1440494191801rl2](28) [2015-08-28 01:29:22] [RAIL] Server(0) removeObjectPhysicsRecusively() removed physics for Ship[corvette_1440494191801rl20](32) [2015-08-28 01:29:22] [RAIL] Server(0) removeObjectPhysicsRecusively() removed physics for Ship[corvette_1440494191801rl0](26) [2015-08-28 01:29:22] [RAIL] Server(0) removeObjectPhysicsRecusively() removed physics for Ship[corvette_1440494191801rl00](35) [2015-08-28 01:29:22] [RAIL] Server(0) removeObjectPhysicsRecusively() removed physics for Ship[corvette_1440494191801rl7](31) [2015-08-28 01:29:22] [RAIL] Server(0) removeObjectPhysicsRecusively() removed physics for Ship[corvette_1440494191801rl70](25) [2015-08-28 01:29:22] [RAIL] Server(0) removeObjectPhysicsRecusively() removed physics for Ship[corvette_1440494191801rl5](29) [2015-08-28 01:29:22] [RAIL] Server(0) removeObjectPhysicsRecusively() removed physics for Ship[corvette_1440494191801rl50](20) [2015-08-28 01:29:22] [RAIL] Server(0) removeObjectPhysicsRecusively() removed physics for Ship[corvette_1440494191801rl6](34) [2015-08-28 01:29:22] [RAIL] Server(0) removeObjectPhysicsRecusively() removed physics for Ship[corvette_1440494191801rl60](19) [2015-08-28 01:29:22] [RAIL] Server(0) removeObjectPhysicsRecusively() removed physics for Ship[corvette_1440494191801rl4](30) [2015-08-28 01:29:22] [RAIL] Server(0) removeObjectPhysicsRecusively() removed physics for Ship[corvette_1440494191801rl40](21) [2015-08-28 01:29:22] [RAIL] Server(0) recreateRootObjectPhysics() added physics for Ship[corvette_1440494191801](23) [2015-08-28 01:29:22] [RAIL] Server(0) RECREATING RAIL FROM ROOT DONE: Ship[corvette_1440494191801](23); DOCKED AND EXECUTED: false; DOCKED OR DIRTY: false [2015-08-28 01:29:22] [SERVER][UPDATE] WARNING: object local update of 34 objects took 55 [2015-08-28 01:29:22] [SERVER] SERIALIZED PROXIMITY (0, 0, 1) [2015-08-28 01:29:22] [SEND][SERVERMESSAGE] [SERVERMSG (type 0): spunkie has joined the game] to RegisteredClient: spunkie (1) connected: true [2015-08-28 01:29:22] [SERVER] (client needs synch) SENDING SYNCHALL TO RegisteredClient: spunkie (1) connected: true [2015-08-28 01:29:22] [SERVER] sending ALLSYNCHRONIZING update to spunkie 36, 36 [2015-08-28 01:29:22] [SYNC_SENDER] SENDING ALL OBJECTS: 36 [2015-08-28 01:29:22] [SERVER] sending remote forced animation 0: ForcedAnimation [type=null, animation=null, loopMode=null, speed=0.0, fullBody=false] [2015-08-28 01:29:22] [NT] Big FullUpdate: 7287 bytes: SenableGameState(1) [2015-08-28 01:29:22] [SERVER] SERIALIZED PROXIMITY (0, 0, 1) [2015-08-28 01:29:22] [NT] Big FullUpdate: 8788 bytes: Shop(11) [2015-08-28 01:29:22] [SERVER] ALL-SYNCHRONIZE TO spunkie TOOK 8 ms [2015-08-28 01:29:22] [SERVER] SYNCHALL TO RegisteredClient: spunkie (1) connected: true took: 9 [2015-08-28 01:29:22] [SERVER][UNIVERSE] LOADING SECTOR... (-1, -1, 0) [2015-08-28 01:29:22] [SERVER][UNIVERSE] LOADING SECTOR... (-1, -1, 1) [2015-08-28 01:29:22] [SERVER][UNIVERSE] LOADING SECTOR... (-1, -1, 2) [2015-08-28 01:29:22] [SERVER][UNIVERSE] LOADING SECTOR... (-1, 0, 0) [2015-08-28 01:29:22] [SERVER][UNIVERSE] LOADING SECTOR... (-1, 0, 1) [2015-08-28 01:29:22] [SERVER][UNIVERSE] LOADING SECTOR... (-1, 0, 2) [2015-08-28 01:29:22] [SERVER][UNIVERSE] LOADING SECTOR... (-1, 1, 0) [2015-08-28 01:29:22] [SERVER][UNIVERSE] LOADING SECTOR... (-1, 1, 1) [2015-08-28 01:29:22] [SERVER][UNIVERSE] LOADING SECTOR... (-1, 1, 2) [2015-08-28 01:29:22] [SERVER][UNIVERSE] LOADING SECTOR... (0, -1, 0) [2015-08-28 01:29:22] [SERVER][UNIVERSE] LOADING SECTOR... (0, -1, 1) [2015-08-28 01:29:22] [SERVER][UNIVERSE] LOADING SECTOR... (0, -1, 2) [2015-08-28 01:29:22] [SERVER][UNIVERSE] LOADING SECTOR... (0, 0, 0) [2015-08-28 01:29:22] [SERVER][READTAG] WARNING: org.schema.game.server.controller.GameServerController@2ebed273 READING tag: ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Mb_13_2.ent; took long: 17ms [2015-08-28 01:29:22] [SERVER] Ship[Isanth Type-Zero Mb 13-2](50) loaded activation state: ActBuffer 0; Delay 0; DelayNR 0 [2015-08-28 01:29:22] [SERVER][UNIVERSE] WARNING: LOADING SECTOR TOOK SOME TIME... (0, 0, 0): STATS: inst 0ms, loadDB 1ms, add 0ms, entity 18ms [2015-08-28 01:29:22] [SERVER][UNIVERSE] LOADING SECTOR... (0, 0, 2) [2015-08-28 01:29:22] [SERVER][UNIVERSE] LOADING SECTOR... (0, 1, 0) [2015-08-28 01:29:22] [SERVER][UNIVERSE] LOADING SECTOR... (0, 1, 1) [2015-08-28 01:29:22] [SERVER][UNIVERSE] LOADING SECTOR... (0, 1, 2) [2015-08-28 01:29:22] [SERVER][UNIVERSE] LOADING SECTOR... (1, -1, 0) [2015-08-28 01:29:22] [SERVER][UNIVERSE] LOADING SECTOR... (1, -1, 1) [2015-08-28 01:29:22] [SERVER][UNIVERSE] LOADING SECTOR... (1, -1, 2) [2015-08-28 01:29:22] [SERVER][UNIVERSE] LOADING SECTOR... (1, 0, 0) [2015-08-28 01:29:22] [SERVER][UNIVERSE] LOADING SECTOR... (1, 0, 1) [2015-08-28 01:29:22] [SERVER][UNIVERSE] LOADING SECTOR... (1, 0, 2) [2015-08-28 01:29:22] [SERVER][UNIVERSE] LOADING SECTOR... (1, 1, 0) [2015-08-28 01:29:22] [SERVER][UNIVERSE] LOADING SECTOR... (1, 1, 1) [2015-08-28 01:29:22] [SERVER][UNIVERSE] LOADING SECTOR... (1, 1, 2) [2015-08-28 01:29:22] [UNIVERSE] WARNING: Sector Ping took 70 [2015-08-28 01:29:22] [SERVER][UPDATE] WARNING: UNIVERSE update took 72 [2015-08-28 01:29:22] [SECTOR SWITCH] CHARACTER AICharacter[(ENTITY_CREATURE_1439829272484_0)(16)] IS NOT ATTACHED TO Ship[Isanth Type-Zero Mb 13-2](50); GRAV[ENTITY_SHOP_1439829259150(11); (0.0, -9.89, 0.0)] [2015-08-28 01:29:22] [REMOTETRANFORM][WARP] Server(0) SETTING WARP POSITION from (0.023084579, -1149.9685, -670.2886) TO (0.023084579, -1149.9685, -670.2886) for Ship[Isanth Type-Zero Mb 13-2](50) [2015-08-28 01:29:23] SENDING new ID RANGE TO CLIENT 65; packet -32764 [2015-08-28 01:29:24] Sector[62](1, 1, 0) Broadphase of Sector[62](1, 1, 0) took: 55 [2015-08-28 01:29:24] [UNIVERSE] WARNING: Sector UPDATE took 58; sectors updated: 28 [2015-08-28 01:29:24] [SERVER][UPDATE] WARNING: UNIVERSE update took 59 [2015-08-28 01:29:26] [DATABASE] UPDATING SECTOR: (2, 2, 2) trans: false [2015-08-28 01:29:26] [SERVER] SERVER SECTOR WRITING STARTED #2 active: false at (2, 2, 2) (ents: 14) [2015-08-28 01:29:26] [SERVER] WRITING ENTITY TAG: Ship[spunkie_1440652129945](12) to .\server-database\world0\ENTITY_SHIP_spunkie_1440652129945.ent [2015-08-28 01:29:26] [SERVER] Database: Entry Ship[spunkie_1440652129945](12) skipped SQL update since it hasn't changed [2015-08-28 01:29:26] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[spunkie_1440652129945](12) since it hasn't changed: lastChanged: 1440750547153 / last written 1440750547153 [2015-08-28 01:29:26] [SERVER][DEBUG] WRITTEN Ship[spunkie_1440652129945](12); lastWrite 0; written segments: 0 [2015-08-28 01:29:26] [SERVER] WRITING ENTITY TAG: ManagedAsteroid(14)sec[2](!) to .\server-database\world0\ENTITY_FLOATINGROCKMANAGED__1439829259244_2_2_2_0.ent [2015-08-28 01:29:26] [SERVER] Database: Entry ManagedAsteroid(14)sec[2](!) skipped SQL update since it hasn't changed [2015-08-28 01:29:26] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of ManagedAsteroid(14)sec[2](!) since it hasn't changed: lastChanged: 1440750547159 / last written 1440750547159 [2015-08-28 01:29:26] [SERVER] WRITING ENTITY TAG: Ship[spunkie2_1440636055575](3) to .\server-database\world0\ENTITY_SHIP_spunkie2_1440636055575.ent [2015-08-28 01:29:26] [SERVER] Database: Entry Ship[spunkie2_1440636055575](3) skipped SQL update since it hasn't changed [2015-08-28 01:29:26] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[spunkie2_1440636055575](3) since it hasn't changed: lastChanged: 1440750546903 / last written 1440750546903 [2015-08-28 01:29:26] [SERVER][DEBUG] WRITTEN Ship[spunkie2_1440636055575](3); lastWrite 0; written segments: 0 [2015-08-28 01:29:26] [SERVER] WRITING ENTITY TAG: Ship[spunkie_1440340143643](9) to .\server-database\world0\ENTITY_SHIP_spunkie_1440340143643.ent [2015-08-28 01:29:26] [SERVER] Database: Entry Ship[spunkie_1440340143643](9) skipped SQL update since it hasn't changed [2015-08-28 01:29:26] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[spunkie_1440340143643](9) since it hasn't changed: lastChanged: 1440750547121 / last written 1440750547121 [2015-08-28 01:29:26] [SERVER][DEBUG] WRITTEN Ship[spunkie_1440340143643](9); lastWrite 0; written segments: 0 [2015-08-28 01:29:26] [SERVER] WRITING ENTITY TAG: Ship[spunkie_1440343798258](13) to .\server-database\world0\ENTITY_SHIP_spunkie_1440343798258.ent [2015-08-28 01:29:26] [SERVER] Database: Entry Ship[spunkie_1440343798258](13) skipped SQL update since it hasn't changed [2015-08-28 01:29:26] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[spunkie_1440343798258](13) since it hasn't changed: lastChanged: 1440750547154 / last written 1440750547154 [2015-08-28 01:29:26] [SERVER][DEBUG] WRITTEN Ship[spunkie_1440343798258](13); lastWrite 0; written segments: 0 [2015-08-28 01:29:26] [SERVER] WRITING ENTITY TAG: Ship[spunkie_1440744719829](10) to .\server-database\world0\ENTITY_SHIP_spunkie_1440744719829.ent [2015-08-28 01:29:26] [SERVER] Database: Entry Ship[spunkie_1440744719829](10) skipped SQL update since it hasn't changed [2015-08-28 01:29:26] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[spunkie_1440744719829](10) since it hasn't changed: lastChanged: 1440750547125 / last written 1440750547125 [2015-08-28 01:29:26] [SERVER][DEBUG] WRITTEN Ship[spunkie_1440744719829](10); lastWrite 0; written segments: 0 [2015-08-28 01:29:26] [SERVER] WRITING ENTITY TAG: Ship[spunkie_1440652224723](5) to .\server-database\world0\ENTITY_SHIP_spunkie_1440652224723.ent [2015-08-28 01:29:26] [SERVER] Database: Entry Ship[spunkie_1440652224723](5) skipped SQL update since it hasn't changed [2015-08-28 01:29:26] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[spunkie_1440652224723](5) since it hasn't changed: lastChanged: 1440750547098 / last written 1440750547098 [2015-08-28 01:29:26] [SERVER][DEBUG] WRITTEN Ship[spunkie_1440652224723](5); lastWrite 0; written segments: 0 [2015-08-28 01:29:26] [SERVER] WRITING ENTITY TAG: Ship[spunkie_1440696815928](8) to .\server-database\world0\ENTITY_SHIP_spunkie_1440696815928.ent [2015-08-28 01:29:26] [SERVER] Database: Entry Ship[spunkie_1440696815928](8) skipped SQL update since it hasn't changed [2015-08-28 01:29:26] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[spunkie_1440696815928](8) since it hasn't changed: lastChanged: 1440750547120 / last written 1440750547120 [2015-08-28 01:29:26] [SERVER][DEBUG] WRITTEN Ship[spunkie_1440696815928](8); lastWrite 0; written segments: 0 [2015-08-28 01:29:26] [SERVER] WRITING ENTITY TAG: SpaceStation[ENTITY_SPACESTATION_spunkie_1440446138209(6)] to .\server-database\world0\ENTITY_SPACESTATION_spunkie_1440446138209.ent [2015-08-28 01:29:26] [SERVER] Database: Entry SpaceStation[ENTITY_SPACESTATION_spunkie_1440446138209(6)] skipped SQL update since it hasn't changed [2015-08-28 01:29:26] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of SpaceStation[ENTITY_SPACESTATION_spunkie_1440446138209(6)] since it hasn't changed: lastChanged: 1440750547103 / last written 1440750547103 [2015-08-28 01:29:26] [SERVER][DEBUG] WRITTEN SpaceStation[ENTITY_SPACESTATION_spunkie_1440446138209(6)]; lastWrite 0; written segments: 0 [2015-08-28 01:29:26] [SERVER] WRITING ENTITY TAG: Ship[spunkie_1440340020622](15) to .\server-database\world0\ENTITY_SHIP_spunkie_1440340020622.ent [2015-08-28 01:29:26] [SERVER] Database: Entry Ship[spunkie_1440340020622](15) skipped SQL update since it hasn't changed [2015-08-28 01:29:26] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[spunkie_1440340020622](15) since it hasn't changed: lastChanged: 1440750547161 / last written 1440750547161 [2015-08-28 01:29:26] [SERVER][DEBUG] WRITTEN Ship[spunkie_1440340020622](15); lastWrite 0; written segments: 0 [2015-08-28 01:29:26] [SERVER] WRITING ENTITY TAG: Shop(11) to .\server-database\world0\ENTITY_SHOP_1439829259150.ent [2015-08-28 01:29:26] [SERVER] Database: Entry Shop(11) skipped SQL update since it hasn't changed [2015-08-28 01:29:26] [SERVER] WRITING ENTITY TAG: Ship[spunkie_1439829358766](4) to .\server-database\world0\ENTITY_SHIP_spunkie_1439829358766.ent [2015-08-28 01:29:26] [SERVER] Database: Entry Ship[spunkie_1439829358766](4) skipped SQL update since it hasn't changed [2015-08-28 01:29:26] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[spunkie_1439829358766](4) since it hasn't changed: lastChanged: 1440750547097 / last written 1440750547097 [2015-08-28 01:29:26] [SERVER][DEBUG] WRITTEN Ship[spunkie_1439829358766](4); lastWrite 0; written segments: 0 [2015-08-28 01:29:26] [SERVER] WRITING ENTITY TAG: Ship[spunkie_1440342670550](7) to .\server-database\world0\ENTITY_SHIP_spunkie_1440342670550.ent [2015-08-28 01:29:26] [SERVER] Database: Entry Ship[spunkie_1440342670550](7) skipped SQL update since it hasn't changed [2015-08-28 01:29:26] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[spunkie_1440342670550](7) since it hasn't changed: lastChanged: 1440750547118 / last written 1440750547118 [2015-08-28 01:29:26] [SERVER][DEBUG] WRITTEN Ship[spunkie_1440342670550](7); lastWrite 0; written segments: 0 [2015-08-28 01:29:34] [CHAT] Server(0) initializing data from network object 66 [2015-08-28 01:29:34] [SERVER][ChannelRouter] created Faction channel: Faction10001 [2015-08-28 01:29:34] [SERVER] Sending all available channels to PlS[spunkie ; id(17)(1)f(10001)]; total existing: 2 [2015-08-28 01:29:34] [SERVER] Sending available channel to PlS[spunkie ; id(17)(1)f(10001)]: all [2015-08-28 01:29:34] [SERVER] ADDING CLIENT CHANNEL TO FACTION CHANNEL: Faction10001 [2015-08-28 01:29:34] [SERVER] Sending available channel to PlS[spunkie ; id(17)(1)f(10001)]: Faction10001 [2015-08-28 01:29:34] [SERVER][PLAYERMESSAGE] received message request from PlS[spunkie ; id(17)(1)f(10001)] for 10 messages [2015-08-28 01:29:34] [DB] loading messages set from 1440750574789 for receiver spunkie: SELECT SENDER, RECEIVER, TOPIC, MESSAGE, SENT, READ FROM PLAYER_MESSAGES WHERE RECEIVER = 'spunkie' AND SENT < 1440750574789 ORDER BY SENT DESC LIMIT 10; [2015-08-28 01:29:36] [SERVER][SPAWN] SPAWNING NEW CHARACTER FOR PlS[spunkie ; id(17)(1)f(10001)] [2015-08-28 01:29:36] [SERVER][SPAWN] PlS[spunkie ; id(17)(1)f(10001)]; Relative: Ship[corvette_1440494191801](23) -> (-1137.4546, 1133.4806, -1064.6796); objOrigin: (-1137.4546, 1133.4806, -1064.6796) [2015-08-28 01:29:36] [SERVER][SPAWN] Gravity object to use for PlS[spunkie ; id(17)(1)f(10001)] set to: ENTITY_SHIP_corvette_1440494191801 [2015-08-28 01:29:36] [SERVER][PlayerCharacter] Server(0) Set initial transform to (-1137.4546, 1133.4806, -1064.6796) [2015-08-28 01:29:36] Server(0) PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(165)] HANDLE SCHEDULED GRAVITY (0.0, 0.0, 0.0), Ship[corvette_1440494191801](23) [2015-08-28 01:29:36] [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(165)] Server(0) SOURCE CHANGE null -> Ship[corvette_1440494191801](23) [2015-08-28 01:29:36] [SIMPLETRANSFORMABLE] Server(0) PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(165)] gravity change sent [2015-08-28 01:29:36] [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(165)] changed gravity on Server(0) Ship[corvette_1440494191801](23) -> (0.0, 0.0, 0.0) [2015-08-28 01:29:36] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(165)] Server(0) starting gravity change: (-1137.4546, 1133.4806, -1064.6796) [2015-08-28 01:29:36] Server(0)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(165)] INITIALIZING GRAVITY FOR Ship[corvette_1440494191801](23) [2015-08-28 01:29:36] [PLAYERCHARACTER] Server(0) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(165)] gravity to: [WARNING] UNKNOWN SIDE -1 [2015-08-28 01:29:36] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(165)] Server(0) starting gravity change DONE: source: Ship[corvette_1440494191801](23) origin: (-1137.4546, 1133.4806, -1064.6796) [2015-08-28 01:29:36] [CONTROLLERSTATE] Server(0); PlS[spunkie ; id(17)(1)f(10001)] CONTROLLER REQUEST RECEIVED ControllerRequest [player=PlS[spunkie ; id(17)(1)f(10001)], fromId=-1 (null), fromPos=(0, 0, 0), toId=165 (PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(165)]), toPos=(0, 0, 0), hide=false] [2015-08-28 01:29:36] [CONTROLLER][ADD-UNIT] (Server(0)): PlS[spunkie ; id(17)(1)f(10001)] Added to controllers: PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(165)] [2015-08-28 01:29:36] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(165)] Server(0) starting gravity change: (-1137.4463, 1133.7625, -1065.3086) [2015-08-28 01:29:36] Server(0)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(165)] INITIALIZING GRAVITY FOR Ship[corvette_1440494191801](23) [2015-08-28 01:29:36] [PLAYERCHARACTER] Server(0) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(165)] gravity to: [WARNING] UNKNOWN SIDE -1 [2015-08-28 01:29:36] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(165)] Server(0) starting gravity change DONE: source: Ship[corvette_1440494191801](23) origin: (-1137.4464, 1133.7625, -1065.3086) [2015-08-28 01:29:36] [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(165)] FLAG changed gravity on Server(0) Ship[corvette_1440494191801](23) -> (0.0, 0.0, 0.0) [2015-08-28 01:29:36] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(165)] Server(0) starting gravity change: (-1137.4464, 1133.7625, -1065.3086) [2015-08-28 01:29:36] Server(0)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(165)] INITIALIZING GRAVITY FOR Ship[corvette_1440494191801](23) [2015-08-28 01:29:36] [PLAYERCHARACTER] Server(0) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(165)] gravity to: [WARNING] UNKNOWN SIDE -1 [2015-08-28 01:29:36] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(165)] Server(0) starting gravity change DONE: source: Ship[corvette_1440494191801](23) origin: (-1137.4465, 1133.7625, -1065.3086) [2015-08-28 01:29:36] [SERVER][GALAXY] REQUESTING SYSTEM (0, 0, 0); exists in DB: true; TIME: 1ms: GalaxyRequestAndAwnser [ownerUID=null, factionUID=0, secX=0, secY=0, secZ=1, networkObjectOnServer=NetworkObject(NetworkClientChannel; 0)] [2015-08-28 01:29:36] [SERVER][GALAXY] SENDING SYSTEM BACK TO CLIENT: 0, 0, 1 [2015-08-28 01:29:36] [SECTOR][CLEANUP] removing entities and Sector[2](2, 2, 2): Sector[2](2, 2, 2); Sector[2](2, 2, 2) [2015-08-28 01:29:36] [SERVER] waiting for sector Sector[2](2, 2, 2) entities to be cleaned up [AICharacter[(ENTITY_CREATURE_1439829272484_0)(16)], Ship[spunkie_1440652129945](12), ManagedAsteroid(14)sec[2](!), Ship[spunkie2_1440636055575](3), Ship[spunkie_1440340143643](9), Ship[spunkie_1440343798258](13), Ship[spunkie_1440744719829](10), Ship[spunkie_1440652224723](5), Ship[spunkie_1440696815928](8), SpaceStation[ENTITY_SPACESTATION_spunkie_1440446138209(6)], Ship[spunkie_1440340020622](15), Shop(11), Ship[spunkie_1439829358766](4), Ship[spunkie_1440342670550](7)] [2015-08-28 01:29:36] [DELETE] Cleaning up playerCharacter for AIPlayer(A. Trader, the 4197431580537901556th, 16) on Server(0) [2015-08-28 01:29:36] [DELETE][Server(0)] Sendable 16(AICharacter[(ENTITY_CREATURE_1439829272484_0)(16)]) Physically DELETING DONE and Notified! [2015-08-28 01:29:36] [DELETE][Server(0)] Sendable 9(Ship[spunkie_1440340143643](9)) Physically DELETING DONE and Notified! [2015-08-28 01:29:36] [DELETE][Server(0)] Sendable 12(Ship[spunkie_1440652129945](12)) Physically DELETING DONE and Notified! [2015-08-28 01:29:36] [DELETE][Server(0)] Sendable 13(Ship[spunkie_1440343798258](13)) Physically DELETING DONE and Notified! [2015-08-28 01:29:36] [DELETE][Server(0)] Sendable 14(ManagedAsteroid(14)sec[2](!)) Physically DELETING DONE and Notified! [2015-08-28 01:29:36] [DELETE][Server(0)] Sendable 10(Ship[spunkie_1440744719829](10)) Physically DELETING DONE and Notified! [2015-08-28 01:29:36] [DELETE][Server(0)] Sendable 5(Ship[spunkie_1440652224723](5)) Physically DELETING DONE and Notified! [2015-08-28 01:29:36] [DELETE][Server(0)] Sendable 8(Ship[spunkie_1440696815928](8)) Physically DELETING DONE and Notified! [2015-08-28 01:29:36] [DELETE][Server(0)] Sendable 11(Shop(11)) Physically DELETING DONE and Notified! [2015-08-28 01:29:36] [DELETE][Server(0)] Sendable 6(SpaceStation[ENTITY_SPACESTATION_spunkie_1440446138209(6)]) Physically DELETING DONE and Notified! [2015-08-28 01:29:36] [DELETE][Server(0)] Sendable 3(Ship[spunkie2_1440636055575](3)) Physically DELETING DONE and Notified! [2015-08-28 01:29:36] [DELETE][Server(0)] Sendable 4(Ship[spunkie_1439829358766](4)) Physically DELETING DONE and Notified! [2015-08-28 01:29:36] [DELETE][Server(0)] Sendable 15(Ship[spunkie_1440340020622](15)) Physically DELETING DONE and Notified! [2015-08-28 01:29:36] [DELETE][Server(0)] Sendable 7(Ship[spunkie_1440342670550](7)) Physically DELETING DONE and Notified! [2015-08-28 01:29:36] [DELETE][Server(0)] Sendable 2([SERVER RemoteSector(2)false; (2, 2, 2)]) Physically DELETING DONE and Notified! [2015-08-28 01:29:45] [CONTROLLERSTATE] Server(0); PlS[spunkie ; id(17)(1)f(10001)] CONTROLLER REQUEST RECEIVED ControllerRequest [player=PlS[spunkie ; id(17)(1)f(10001)], fromId=165 (PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(165)]), fromPos=(0, 0, 0), toId=23 (Ship[corvette_1440494191801](23)), toPos=(8, 8, 8), hide=true] [2015-08-28 01:29:45] [CONTROLLERSTATE][REMOVE-UNIT] Server(0); REMOVING CONTROLLER UNIT FROM PlS[spunkie ; id(17)(1)f(10001)]: PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(165)]; detach pos: (-1143.6494, 1125.8157, -1073.1613) [2015-08-28 01:29:45] [CONTROLLER][ADD-UNIT] (Server(0)): PlS[spunkie ; id(17)(1)f(10001)] Added to controllers: Ship[corvette_1440494191801](23) [2015-08-28 01:29:55] Sector[44](-1, 1, 1) Broadphase of Sector[44](-1, 1, 1) took: 57 [2015-08-28 01:29:55] [UNIVERSE] WARNING: Sector UPDATE took 59; sectors updated: 27 [2015-08-28 01:29:55] [SERVER][UPDATE] WARNING: UNIVERSE update took 59 [2015-08-28 01:30:21] [SERVERSOCKET] Connection made. starting new processor 51490, /127.0.0.1; local: 4243, /127.0.0.1, keepalive false [2015-08-28 01:30:21] [SERVER][PROCESSOR] client setup completed for PID: 1. listening for input [2015-08-28 01:30:21] [SERVER] connection registered (TRunning: 2/1/1) 1 [2015-08-28 01:30:21] [SERVER][LOGIN] new client connected. given id: 2: description: spunkie2 [2015-08-28 01:30:21] [SERVER][LOGIN] return code 0 [2015-08-28 01:30:21] [AUTH] authenticating spunkie2; useAuth: false; requireAuth: false [2015-08-28 01:30:21] [SESSION_CALLBACK] no player verification is necessary! [2015-08-28 01:30:21] [LOGIN] checking user agent: 0: spunkie2 [2015-08-28 01:30:21] [LOGIN] successful auth: now protecting username spunkie2 with null [2015-08-28 01:30:21] [SERVER] checking ip ban: 127.0.0.1 [2015-08-28 01:30:21] [SERVER][UNIVERSE] LOADING SECTOR... (2, 2, 2) [2015-08-28 01:30:21] [SERVER] Ship[spunkie2_1440636055575](168) loaded activation state: ActBuffer 0; Delay 0; DelayNR 0 [2015-08-28 01:30:21] [SERVER] Ship[spunkie_1439829358766](169) loaded activation state: ActBuffer 0; Delay 0; DelayNR 0 [2015-08-28 01:30:21] [SERVER] Ship[spunkie_1440652224723](170) loaded activation state: ActBuffer 0; Delay 0; DelayNR 0 [2015-08-28 01:30:21] [SERVER] SpaceStation[ENTITY_SPACESTATION_spunkie_1440446138209(171)] loaded activation state: ActBuffer 0; Delay 0; DelayNR 0 [2015-08-28 01:30:21] [SERVER] Ship[spunkie_1440342670550](172) loaded activation state: ActBuffer 0; Delay 0; DelayNR 0 [2015-08-28 01:30:21] [SERVER] Ship[spunkie_1440696815928](173) loaded activation state: ActBuffer 0; Delay 0; DelayNR 0 [2015-08-28 01:30:21] [SERVER] Ship[spunkie_1440340143643](174) loaded activation state: ActBuffer 0; Delay 0; DelayNR 0 [2015-08-28 01:30:21] [SERVER][RAIL] loaded rail relation from tag: RailRequest [rail={UniqueSegPiece [UNLOADED: ENTITY_SHIP_spunkie_1440340020622](8, 10, 8)[Rail Rotator Clock Wise]o[[WARNING] UNKNOWN SIDE 14][active][100hp][jq]}, docked={UniqueSegPiece [UNLOADED: ENTITY_SHIP_spunkie_1440340143643](8, 7, 8)[Rail Docker]o[[WARNING] UNKNOWN SIDE 10][active][100hp][iW]}, movedTransform=(0.0, 0.0, 0.0), sentFromServer=false, disconnect=false, dockingPermission=NORMAL] [2015-08-28 01:30:21] [SERVER] Ship[spunkie_1440744719829](175) loaded activation state: ActBuffer 0; Delay 0; DelayNR 0 [2015-08-28 01:30:21] [SERVER][TAG] set infinite supply on shop obfuscated.MP@266f74af [2015-08-28 01:30:21] [SERVER] Ship[spunkie_1440652129945](177) loaded activation state: ActBuffer 0; Delay 0; DelayNR 0 [2015-08-28 01:30:21] [SERVER] Ship[spunkie_1440343798258](178) loaded activation state: ActBuffer 0; Delay 0; DelayNR 0 [2015-08-28 01:30:21] [SERVER][RAIL] loaded rail relation from tag: RailRequest [rail={UniqueSegPiece [UNLOADED: ENTITY_SHIP_spunkie_1440342670550](19, 8, 15)[Rail Turret Axis]o[[WARNING] UNKNOWN SIDE 12][active][100hp][jp]}, docked={UniqueSegPiece [UNLOADED: ENTITY_SHIP_spunkie_1440343798258](8, 7, 8)[Rail Docker]o[[WARNING] UNKNOWN SIDE 10][active][100hp][iW]}, movedTransform=(0.0, 0.0, 0.0), sentFromServer=false, disconnect=false, dockingPermission=NORMAL] [2015-08-28 01:30:21] [SERVER] ManagedAsteroid(179)sec[167](!) loaded activation state: ActBuffer 0; Delay 0; DelayNR 0 [2015-08-28 01:30:21] [SERVER] Ship[spunkie_1440340020622](180) loaded activation state: ActBuffer 0; Delay 1; DelayNR 0 [2015-08-28 01:30:21] [SERVER][UNIVERSE] WARNING: LOADING SECTOR TOOK SOME TIME... (2, 2, 2): STATS: inst 0ms, loadDB 1ms, add 1ms, entity 32ms [2015-08-28 01:30:21] [SERVER] loaded faction for PlS[spunkie2 ; id(166)(2)f(10001)] -> 10001 [2015-08-28 01:30:21] [SERVER] player LOADED FROM DISK spunkie2, credits: 47600 [2015-08-28 01:30:21] [SERVER] adding player to synch queue (ID: 166) (SECTOR: (0, 0, 1) [18]) [2015-08-28 01:30:21] [SERVER][LOGIN] login received. returning login info for RegisteredClient: spunkie2 (2) connected: true: returnCode: 0 [2015-08-28 01:30:21] SPAWNING WITH Shop(176): AICharacter[(ENTITY_CREATURE_1439829272484_0)(0)] [2015-08-28 01:30:21] [CREATURE] Server(0) SETTING AFFINITY OF AICharacter[(ENTITY_CREATURE_1439829272484_0)(181)] FROM null to Shop(176) on Server(0) [2015-08-28 01:30:21] [CREATURE] AICharacter[(ENTITY_CREATURE_1439829272484_0)(181)] align on Shop(176) [2015-08-28 01:30:21] [SERVER][AI][ACTIVATE] Enter gravity of 176 [2015-08-28 01:30:21] [RAIL][UPDATE] Server(0) EXECUTING RAIL REQUEST ON: Ship[spunkie_1440340143643](174): (ConnectRequest: [UNLOADED: ENTITY_SHIP_spunkie_1440340143643 (8, 7, 8) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_spunkie_1440340020622 (8, 10, 8) Rail Rotator Clock Wise(664)] [2015-08-28 01:30:21] [RAIL][CONNECT] Server(0) Ship[spunkie_1440340143643](174) DOCKING PROCEDURE SUCCESSFUL [2015-08-28 01:30:21] [RAIL][UPDATE] Server(0) SUCCESSFULLY EXECUTED RAIL REQUEST ON: Ship[spunkie_1440340143643](174): (ConnectRequest: [Ship[spunkie_1440340143643](174) (8, 7, 8) Rail Docker(663)] -> [Ship[spunkie_1440340143643](174) (8, 10, 8) Rail Rotator Clock Wise(664)] [2015-08-28 01:30:21] [RAIL][UPDATE] Server(0) EXECUTING RAIL REQUEST ON: Ship[spunkie_1440343798258](178): (ConnectRequest: [UNLOADED: ENTITY_SHIP_spunkie_1440343798258 (8, 7, 8) Rail Docker(663)] -> [UNLOADED: ENTITY_SHIP_spunkie_1440342670550 (19, 8, 15) Rail Turret Axis(665)] [2015-08-28 01:30:21] [RAIL][CONNECT] Server(0) Ship[spunkie_1440343798258](178) DOCKING PROCEDURE SUCCESSFUL [2015-08-28 01:30:21] [RAIL][UPDATE] Server(0) SUCCESSFULLY EXECUTED RAIL REQUEST ON: Ship[spunkie_1440343798258](178): (ConnectRequest: [Ship[spunkie_1440343798258](178) (8, 7, 8) Rail Docker(663)] -> [Ship[spunkie_1440343798258](178) (19, 8, 15) Rail Turret Axis(665)] [2015-08-28 01:30:21] [SERVER] WARNING: UPDATING SERVER SECTORPROXMITY TOOK 12 [2015-08-28 01:30:21] Revived PlayerState PlS[spunkie2 ; id(166)(2)f(10001)] [2015-08-28 01:30:21] [RAIL] Server(0) RECREATING RAIL FROM ROOT: Ship[spunkie_1440340020622](180) [2015-08-28 01:30:21] [RAIL] Server(0) removeObjectPhysicsRecusively() removed physics for Ship[spunkie_1440340020622](180) [2015-08-28 01:30:21] [RAIL] Server(0) removeObjectPhysicsRecusively() removed physics for Ship[spunkie_1440340143643](174) [2015-08-28 01:30:21] [RAIL] Server(0) recreateRootObjectPhysics() added physics for Ship[spunkie_1440340020622](180) [2015-08-28 01:30:21] [RAIL] Server(0) RECREATING RAIL FROM ROOT DONE: Ship[spunkie_1440340020622](180); DOCKED AND EXECUTED: false; DOCKED OR DIRTY: false [2015-08-28 01:30:21] [NT] Big FullUpdate: 17148 bytes: Shop(176) [2015-08-28 01:30:21] [SERVER] SERIALIZED PROXIMITY (0, 0, 1) [2015-08-28 01:30:21] [SEND][SERVERMESSAGE] [SERVERMSG (type 0): spunkie2 has joined the game] to RegisteredClient: spunkie2 (2) connected: true [2015-08-28 01:30:21] [SEND][SERVERMESSAGE] [SERVERMSG (type 0): spunkie2 has joined the game] to RegisteredClient: spunkie (1) connected: true [2015-08-28 01:30:21] Server(0) AICharacter[(ENTITY_CREATURE_1439829272484_0)(181)] HANDLE SCHEDULED GRAVITY (0.0, 0.0, 0.0), Shop(176) [2015-08-28 01:30:21] [GRAVITY] AICharacter[(ENTITY_CREATURE_1439829272484_0)(181)] Server(0) SOURCE CHANGE null -> Shop(176) [2015-08-28 01:30:21] [SIMPLETRANSFORMABLE] Server(0) AICharacter[(ENTITY_CREATURE_1439829272484_0)(181)] gravity change sent [2015-08-28 01:30:21] [GRAVITY] AICharacter[(ENTITY_CREATURE_1439829272484_0)(181)] changed gravity on Server(0) Shop(176) -> (0.0, 0.0, 0.0) [2015-08-28 01:30:21] [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1439829272484_0)(181)] Server(0) starting gravity change: (-3.0, -6.639398, 2.988328) [2015-08-28 01:30:21] Server(0)[ABSTRACTCHARACTER] AICharacter[(ENTITY_CREATURE_1439829272484_0)(181)] INITIALIZING GRAVITY FOR Shop(176) [2015-08-28 01:30:21] [PLAYERCHARACTER] Server(0) of AICharacter[(ENTITY_CREATURE_1439829272484_0)(181)] gravity to: [WARNING] UNKNOWN SIDE -1 [2015-08-28 01:30:21] [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1439829272484_0)(181)] Server(0) starting gravity change DONE: source: Shop(176) origin: (-3.0, -6.639398, 2.988328) [2015-08-28 01:30:21] [RAIL] Server(0) RECREATING RAIL FROM ROOT: Ship[spunkie_1440342670550](172) [2015-08-28 01:30:21] [RAIL] Server(0) removeObjectPhysicsRecusively() removed physics for Ship[spunkie_1440342670550](172) [2015-08-28 01:30:21] [RAIL] Server(0) removeObjectPhysicsRecusively() removed physics for Ship[spunkie_1440343798258](178) [2015-08-28 01:30:21] [RAIL] Server(0) recreateRootObjectPhysics() added physics for Ship[spunkie_1440342670550](172) [2015-08-28 01:30:21] [RAIL] Server(0) RECREATING RAIL FROM ROOT DONE: Ship[spunkie_1440342670550](172); DOCKED AND EXECUTED: false; DOCKED OR DIRTY: false [2015-08-28 01:30:21] [SERVER] sending remote forced animation 0: ForcedAnimation [type=null, animation=null, loopMode=null, speed=0.0, fullBody=false] [2015-08-28 01:30:21] Server(0) AICharacter[(ENTITY_CREATURE_1439829272484_0)(181)] HANDLE SCHEDULED GRAVITY (0.0, -9.89, 0.0), Shop(176) [2015-08-28 01:30:21] [GRAVITY] AICharacter[(ENTITY_CREATURE_1439829272484_0)(181)] Server(0) Acceleration changed to (0.0, -9.89, 0.0) [2015-08-28 01:30:21] [SIMPLETRANSFORMABLE] Server(0) AICharacter[(ENTITY_CREATURE_1439829272484_0)(181)] gravity change sent [2015-08-28 01:30:21] [GRAVITY] AICharacter[(ENTITY_CREATURE_1439829272484_0)(181)] changed gravity on Server(0) Shop(176) -> (0.0, -9.89, 0.0) [2015-08-28 01:30:21] [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1439829272484_0)(181)] Server(0) starting gravity change: (-3.0, -6.639398, 2.988328) [2015-08-28 01:30:21] Server(0)[ABSTRACTCHARACTER] AICharacter[(ENTITY_CREATURE_1439829272484_0)(181)] INITIALIZING GRAVITY FOR Shop(176) [2015-08-28 01:30:21] [PLAYERCHARACTER] Server(0) of AICharacter[(ENTITY_CREATURE_1439829272484_0)(181)] gravity to: TOP [2015-08-28 01:30:21] [CHARACTER][GRAVITY] AICharacter[(ENTITY_CREATURE_1439829272484_0)(181)] Server(0) starting gravity change DONE: source: Shop(176) origin: (-3.0, -6.639398, 2.988328) [2015-08-28 01:30:21] [SERVER] (client needs synch) SENDING SYNCHALL TO RegisteredClient: spunkie2 (2) connected: true [2015-08-28 01:30:21] [SERVER] sending ALLSYNCHRONIZING update to spunkie2 68, 68 [2015-08-28 01:30:21] [SYNC_SENDER] SENDING ALL OBJECTS: 68 [2015-08-28 01:30:21] [NT] Big FullUpdate: 8788 bytes: Shop(176) [2015-08-28 01:30:21] [SERVER] SERIALIZED PROXIMITY (0, 0, 1) [2015-08-28 01:30:21] [SERVER] SERIALIZED PROXIMITY (0, 0, 1) [2015-08-28 01:30:21] [NT] Big FullUpdate: 7287 bytes: SenableGameState(1) [2015-08-28 01:30:21] [SERVER] sending remote forced animation 0: ForcedAnimation [type=null, animation=null, loopMode=null, speed=0.0, fullBody=false] [2015-08-28 01:30:21] [SERVER] ALL-SYNCHRONIZE TO spunkie2 TOOK 13 ms [2015-08-28 01:30:21] [SERVER] SYNCHALL TO RegisteredClient: spunkie2 (2) connected: true took: 13 [2015-08-28 01:30:22] SENDING new ID RANGE TO CLIENT 182; packet -32764 [2015-08-28 01:30:32] [SERVERPROCESSOR][WARNING} PING timeout warning. resending ping to RegisteredClient: spunkie2 (2) connected: true Retries left: 12; socket connected: true; socket closed: false; inputShutdown: false; outputShutdown: false; ProcessorID: 1 [2015-08-28 01:30:32] [SERVERPROCESSOR][WARNING} PING has been resent to RegisteredClient: spunkie2 (2) connected: true [2015-08-28 01:30:32] [SERVER][WARNING] Recovered Ping for RegisteredClient: spunkie2 (2) connected: true; Retries left: 11; retries resetting [2015-08-28 01:30:33] [CHAT] Server(0) initializing data from network object 183 [2015-08-28 01:30:33] [SERVER] Sending all available channels to PlS[spunkie2 ; id(166)(2)f(10001)]; total existing: 2 [2015-08-28 01:30:33] [SERVER] Sending available channel to PlS[spunkie2 ; id(166)(2)f(10001)]: all [2015-08-28 01:30:33] [SERVER] ADDING CLIENT CHANNEL TO FACTION CHANNEL: Faction10001 [2015-08-28 01:30:33] [SERVER] Sending available channel to PlS[spunkie2 ; id(166)(2)f(10001)]: Faction10001 [2015-08-28 01:30:34] [SERVER][PLAYERMESSAGE] received message request from PlS[spunkie2 ; id(166)(2)f(10001)] for 10 messages [2015-08-28 01:30:34] [DB] loading messages set from 1440750634385 for receiver spunkie2: SELECT SENDER, RECEIVER, TOPIC, MESSAGE, SENT, READ FROM PLAYER_MESSAGES WHERE RECEIVER = 'spunkie2' AND SENT < 1440750634385 ORDER BY SENT DESC LIMIT 10; [2015-08-28 01:30:37] [SERVER][SPAWN] SPAWNING NEW CHARACTER FOR PlS[spunkie2 ; id(166)(2)f(10001)] [2015-08-28 01:30:37] [SERVER][SPAWN] PlS[spunkie2 ; id(166)(2)f(10001)]; Relative: Ship[corvette_1440494191801](23) -> (-1138.962, 1148.7183, -993.40094); objOrigin: (-1137.4546, 1133.4806, -1064.6796) [2015-08-28 01:30:37] [SERVER][SPAWN] Gravity object to use for PlS[spunkie2 ; id(166)(2)f(10001)] set to: ENTITY_SHIP_corvette_1440494191801 [2015-08-28 01:30:37] [SERVER][PlayerCharacter] Server(0) Set initial transform to (-1138.962, 1148.7183, -993.40094) [2015-08-28 01:30:37] Server(0) PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] HANDLE SCHEDULED GRAVITY (0.0, 0.0, 0.0), Ship[corvette_1440494191801](23) [2015-08-28 01:30:37] [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Server(0) SOURCE CHANGE null -> Ship[corvette_1440494191801](23) [2015-08-28 01:30:37] [SIMPLETRANSFORMABLE] Server(0) PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] gravity change sent [2015-08-28 01:30:37] [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] changed gravity on Server(0) Ship[corvette_1440494191801](23) -> (0.0, 0.0, 0.0) [2015-08-28 01:30:37] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Server(0) starting gravity change: (-1138.962, 1148.7183, -993.40094) [2015-08-28 01:30:37] Server(0)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] INITIALIZING GRAVITY FOR Ship[corvette_1440494191801](23) [2015-08-28 01:30:37] [PLAYERCHARACTER] Server(0) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] gravity to: [WARNING] UNKNOWN SIDE -1 [2015-08-28 01:30:37] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Server(0) starting gravity change DONE: source: Ship[corvette_1440494191801](23) origin: (-1138.962, 1148.7183, -993.40094) [2015-08-28 01:30:37] [CONTROLLERSTATE] Server(0); PlS[spunkie2 ; id(166)(2)f(10001)] CONTROLLER REQUEST RECEIVED ControllerRequest [player=PlS[spunkie2 ; id(166)(2)f(10001)], fromId=-1 (null), fromPos=(0, 0, 0), toId=282 (PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)]), toPos=(0, 0, 0), hide=false] [2015-08-28 01:30:37] [CONTROLLER][ADD-UNIT] (Server(0)): PlS[spunkie2 ; id(166)(2)f(10001)] Added to controllers: PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] [2015-08-28 01:30:37] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Server(0) starting gravity change: (-1138.962, 1148.7183, -993.40094) [2015-08-28 01:30:37] Server(0)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] INITIALIZING GRAVITY FOR Ship[corvette_1440494191801](23) [2015-08-28 01:30:37] [PLAYERCHARACTER] Server(0) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] gravity to: [WARNING] UNKNOWN SIDE -1 [2015-08-28 01:30:37] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Server(0) starting gravity change DONE: source: Ship[corvette_1440494191801](23) origin: (-1138.962, 1148.7183, -993.40094) [2015-08-28 01:30:37] [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] FLAG changed gravity on Server(0) Ship[corvette_1440494191801](23) -> (0.0, 0.0, 0.0) [2015-08-28 01:30:37] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Server(0) starting gravity change: (-1138.962, 1148.7183, -993.40094) [2015-08-28 01:30:37] Server(0)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] INITIALIZING GRAVITY FOR Ship[corvette_1440494191801](23) [2015-08-28 01:30:37] [PLAYERCHARACTER] Server(0) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] gravity to: [WARNING] UNKNOWN SIDE -1 [2015-08-28 01:30:37] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Server(0) starting gravity change DONE: source: Ship[corvette_1440494191801](23) origin: (-1138.962, 1148.7183, -993.40094) [2015-08-28 01:30:37] [SERVER][GALAXY] REQUESTING SYSTEM (0, 0, 0); exists in DB: true; TIME: 1ms: GalaxyRequestAndAwnser [ownerUID=null, factionUID=0, secX=0, secY=0, secZ=1, networkObjectOnServer=NetworkObject(NetworkClientChannel; 0)] [2015-08-28 01:30:37] [SERVER][GALAXY] SENDING SYSTEM BACK TO CLIENT: 0, 0, 1 [2015-08-28 01:30:41] [DATABASE] UPDATING SECTOR: (2, 2, 2) trans: false [2015-08-28 01:30:41] [SERVER] SERVER SECTOR WRITING STARTED #167 active: false at (2, 2, 2) (ents: 14) [2015-08-28 01:30:41] [SERVER] WRITING ENTITY TAG: Ship[spunkie_1440652129945](177) to .\server-database\world0\ENTITY_SHIP_spunkie_1440652129945.ent [2015-08-28 01:30:41] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[spunkie_1440652129945](177) since it hasn't changed: lastChanged: 1440750621230 / last written 1440750621230 [2015-08-28 01:30:41] [SERVER][DEBUG] WRITTEN Ship[spunkie_1440652129945](177); lastWrite 0; written segments: 0 [2015-08-28 01:30:41] [SERVER] WRITING ENTITY TAG: Shop(176) to .\server-database\world0\ENTITY_SHOP_1439829259150.ent [2015-08-28 01:30:41] [SERVER] Database: Entry Shop(176) skipped SQL update since it hasn't changed [2015-08-28 01:30:41] [SERVER] WRITING ENTITY TAG: Ship[spunkie_1440340143643](174) to .\server-database\world0\ENTITY_SHIP_spunkie_1440340143643.ent [2015-08-28 01:30:41] [SERVER] Database: Entry Ship[spunkie_1440340143643](174) skipped SQL update since it hasn't changed [2015-08-28 01:30:41] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[spunkie_1440340143643](174) since it hasn't changed: lastChanged: 1440750621223 / last written 1440750621223 [2015-08-28 01:30:41] [SERVER][DEBUG] WRITTEN Ship[spunkie_1440340143643](174); lastWrite 0; written segments: 0 [2015-08-28 01:30:41] [SERVER] WRITING ENTITY TAG: Ship[spunkie2_1440636055575](168) to .\server-database\world0\ENTITY_SHIP_spunkie2_1440636055575.ent [2015-08-28 01:30:41] [SERVER] Database: Entry Ship[spunkie2_1440636055575](168) skipped SQL update since it hasn't changed [2015-08-28 01:30:41] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[spunkie2_1440636055575](168) since it hasn't changed: lastChanged: 1440750621213 / last written 1440750621213 [2015-08-28 01:30:41] [SERVER][DEBUG] WRITTEN Ship[spunkie2_1440636055575](168); lastWrite 0; written segments: 0 [2015-08-28 01:30:41] [SERVER] WRITING ENTITY TAG: Ship[spunkie_1440342670550](172) to .\server-database\world0\ENTITY_SHIP_spunkie_1440342670550.ent [2015-08-28 01:30:41] [SERVER] Database: Entry Ship[spunkie_1440342670550](172) skipped SQL update since it hasn't changed [2015-08-28 01:30:41] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[spunkie_1440342670550](172) since it hasn't changed: lastChanged: 1440750621221 / last written 1440750621221 [2015-08-28 01:30:41] [SERVER][DEBUG] WRITTEN Ship[spunkie_1440342670550](172); lastWrite 0; written segments: 0 [2015-08-28 01:30:41] [SERVER] WRITING ENTITY TAG: Ship[spunkie_1440343798258](178) to .\server-database\world0\ENTITY_SHIP_spunkie_1440343798258.ent [2015-08-28 01:30:41] [SERVER] Database: Entry Ship[spunkie_1440343798258](178) skipped SQL update since it hasn't changed [2015-08-28 01:30:41] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[spunkie_1440343798258](178) since it hasn't changed: lastChanged: 1440750621231 / last written 1440750621231 [2015-08-28 01:30:41] [SERVER][DEBUG] WRITTEN Ship[spunkie_1440343798258](178); lastWrite 0; written segments: 0 [2015-08-28 01:30:41] [SERVER] WRITING ENTITY TAG: Ship[spunkie_1440696815928](173) to .\server-database\world0\ENTITY_SHIP_spunkie_1440696815928.ent [2015-08-28 01:30:41] [SERVER] Database: Entry Ship[spunkie_1440696815928](173) skipped SQL update since it hasn't changed [2015-08-28 01:30:41] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[spunkie_1440696815928](173) since it hasn't changed: lastChanged: 1440750621222 / last written 1440750621222 [2015-08-28 01:30:41] [SERVER][DEBUG] WRITTEN Ship[spunkie_1440696815928](173); lastWrite 0; written segments: 0 [2015-08-28 01:30:41] [SERVER] WRITING ENTITY TAG: Ship[spunkie_1439829358766](169) to .\server-database\world0\ENTITY_SHIP_spunkie_1439829358766.ent [2015-08-28 01:30:41] [SERVER] Database: Entry Ship[spunkie_1439829358766](169) skipped SQL update since it hasn't changed [2015-08-28 01:30:41] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[spunkie_1439829358766](169) since it hasn't changed: lastChanged: 1440750621215 / last written 1440750621215 [2015-08-28 01:30:41] [SERVER][DEBUG] WRITTEN Ship[spunkie_1439829358766](169); lastWrite 0; written segments: 0 [2015-08-28 01:30:41] [SERVER] WRITING ENTITY TAG: ManagedAsteroid(179)sec[167](!) to .\server-database\world0\ENTITY_FLOATINGROCKMANAGED__1439829259244_2_2_2_0.ent [2015-08-28 01:30:41] [SERVER] Database: Entry ManagedAsteroid(179)sec[167](!) skipped SQL update since it hasn't changed [2015-08-28 01:30:41] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of ManagedAsteroid(179)sec[167](!) since it hasn't changed: lastChanged: 1440750621235 / last written 1440750621235 [2015-08-28 01:30:41] [SERVER] WRITING ENTITY TAG: Ship[spunkie_1440652224723](170) to .\server-database\world0\ENTITY_SHIP_spunkie_1440652224723.ent [2015-08-28 01:30:41] [SERVER] Database: Entry Ship[spunkie_1440652224723](170) skipped SQL update since it hasn't changed [2015-08-28 01:30:41] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[spunkie_1440652224723](170) since it hasn't changed: lastChanged: 1440750621216 / last written 1440750621216 [2015-08-28 01:30:41] [SERVER][DEBUG] WRITTEN Ship[spunkie_1440652224723](170); lastWrite 0; written segments: 0 [2015-08-28 01:30:41] [SERVER] WRITING ENTITY TAG: SpaceStation[ENTITY_SPACESTATION_spunkie_1440446138209(171)] to .\server-database\world0\ENTITY_SPACESTATION_spunkie_1440446138209.ent [2015-08-28 01:30:41] [SERVER] Database: Entry SpaceStation[ENTITY_SPACESTATION_spunkie_1440446138209(171)] skipped SQL update since it hasn't changed [2015-08-28 01:30:41] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of SpaceStation[ENTITY_SPACESTATION_spunkie_1440446138209(171)] since it hasn't changed: lastChanged: 1440750621219 / last written 1440750621219 [2015-08-28 01:30:41] [SERVER][DEBUG] WRITTEN SpaceStation[ENTITY_SPACESTATION_spunkie_1440446138209(171)]; lastWrite 0; written segments: 0 [2015-08-28 01:30:41] [SERVER] WRITING ENTITY TAG: Ship[spunkie_1440340020622](180) to .\server-database\world0\ENTITY_SHIP_spunkie_1440340020622.ent [2015-08-28 01:30:41] [SERVER] Database: Entry Ship[spunkie_1440340020622](180) skipped SQL update since it hasn't changed [2015-08-28 01:30:41] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[spunkie_1440340020622](180) since it hasn't changed: lastChanged: 1440750621237 / last written 1440750621237 [2015-08-28 01:30:41] [SERVER][DEBUG] WRITTEN Ship[spunkie_1440340020622](180); lastWrite 0; written segments: 0 [2015-08-28 01:30:41] [SERVER] WRITING ENTITY TAG: Ship[spunkie_1440744719829](175) to .\server-database\world0\ENTITY_SHIP_spunkie_1440744719829.ent [2015-08-28 01:30:41] [SERVER] Database: Entry Ship[spunkie_1440744719829](175) skipped SQL update since it hasn't changed [2015-08-28 01:30:41] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[spunkie_1440744719829](175) since it hasn't changed: lastChanged: 1440750621225 / last written 1440750621225 [2015-08-28 01:30:41] [SERVER][DEBUG] WRITTEN Ship[spunkie_1440744719829](175); lastWrite 0; written segments: 0 [2015-08-28 01:30:51] [SECTOR][CLEANUP] removing entities and Sector[167](2, 2, 2): Sector[167](2, 2, 2); Sector[167](2, 2, 2) [2015-08-28 01:30:51] [SERVER] waiting for sector Sector[167](2, 2, 2) entities to be cleaned up [Ship[spunkie_1440652129945](177), AICharacter[(ENTITY_CREATURE_1439829272484_0)(181)], Shop(176), Ship[spunkie_1440340143643](174), Ship[spunkie2_1440636055575](168), Ship[spunkie_1440342670550](172), Ship[spunkie_1440343798258](178), Ship[spunkie_1440696815928](173), Ship[spunkie_1439829358766](169), ManagedAsteroid(179)sec[167](!), Ship[spunkie_1440652224723](170), SpaceStation[ENTITY_SPACESTATION_spunkie_1440446138209(171)], Ship[spunkie_1440340020622](180), Ship[spunkie_1440744719829](175)] [2015-08-28 01:30:51] [DELETE] Cleaning up playerCharacter for AIPlayer(A. Trader, the 4197431580537901556th, 181) on Server(0) [2015-08-28 01:30:51] [DELETE][Server(0)] Sendable 177(Ship[spunkie_1440652129945](177)) Physically DELETING DONE and Notified! [2015-08-28 01:30:51] [DELETE][Server(0)] Sendable 173(Ship[spunkie_1440696815928](173)) Physically DELETING DONE and Notified! [2015-08-28 01:30:51] [DELETE][Server(0)] Sendable 178(Ship[spunkie_1440343798258](178)) Physically DELETING DONE and Notified! [2015-08-28 01:30:51] [DELETE][Server(0)] Sendable 169(Ship[spunkie_1439829358766](169)) Physically DELETING DONE and Notified! [2015-08-28 01:30:51] [DELETE][Server(0)] Sendable 170(Ship[spunkie_1440652224723](170)) Physically DELETING DONE and Notified! [2015-08-28 01:30:51] [DELETE][Server(0)] Sendable 179(ManagedAsteroid(179)sec[167](!)) Physically DELETING DONE and Notified! [2015-08-28 01:30:51] [DELETE][Server(0)] Sendable 181(AICharacter[(ENTITY_CREATURE_1439829272484_0)(181)]) Physically DELETING DONE and Notified! [2015-08-28 01:30:51] [DELETE][Server(0)] Sendable 171(SpaceStation[ENTITY_SPACESTATION_spunkie_1440446138209(171)]) Physically DELETING DONE and Notified! [2015-08-28 01:30:51] [DELETE][Server(0)] Sendable 176(Shop(176)) Physically DELETING DONE and Notified! [2015-08-28 01:30:51] [DELETE][Server(0)] Sendable 180(Ship[spunkie_1440340020622](180)) Physically DELETING DONE and Notified! [2015-08-28 01:30:51] [DELETE][Server(0)] Sendable 175(Ship[spunkie_1440744719829](175)) Physically DELETING DONE and Notified! [2015-08-28 01:30:51] [DELETE][Server(0)] Sendable 174(Ship[spunkie_1440340143643](174)) Physically DELETING DONE and Notified! [2015-08-28 01:30:51] [DELETE][Server(0)] Sendable 168(Ship[spunkie2_1440636055575](168)) Physically DELETING DONE and Notified! [2015-08-28 01:30:51] [DELETE][Server(0)] Sendable 172(Ship[spunkie_1440342670550](172)) Physically DELETING DONE and Notified! [2015-08-28 01:30:51] [DELETE][Server(0)] Sendable 167([SERVER RemoteSector(167)false; (2, 2, 2)]) Physically DELETING DONE and Notified! [2015-08-28 01:31:05] Sector[47](0, -1, 1) Broadphase of Sector[47](0, -1, 1) took: 42 [2015-08-28 01:31:05] [UNIVERSE] WARNING: Sector UPDATE took 78; sectors updated: 27 [2015-08-28 01:31:05] [SERVER][UPDATE] WARNING: UNIVERSE update took 78 [2015-08-28 01:31:26] [SERVERPROCESSOR][WARNING} PING timeout warning. resending ping to RegisteredClient: spunkie2 (2) connected: true Retries left: 12; socket connected: true; socket closed: false; inputShutdown: false; outputShutdown: false; ProcessorID: 1 [2015-08-28 01:31:26] [SERVERPROCESSOR][WARNING} PING has been resent to RegisteredClient: spunkie2 (2) connected: true [2015-08-28 01:31:26] [SERVER][WARNING] Recovered Ping for RegisteredClient: spunkie2 (2) connected: true; Retries left: 11; retries resetting [2015-08-28 01:31:52] [UNIVERSE] WARNING: Sector UPDATE took 43; sectors updated: 27 [2015-08-28 01:31:52] [SERVER][UPDATE] WARNING: UNIVERSE update took 43 [2015-08-28 01:33:24] [SERVER] Ship[corvette_1440494191801](23) has players attached. Doing Sector Change for PlS[spunkie ; id(17)(1)f(10001)]: Sector[18](0, 0, 1) -> Sector[49](0, 0, 0) [2015-08-28 01:33:24] [SERVER] Ship[corvette_1440494191801](23) has CHARACTER. Doing Sector Change for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(165)]: Sector[18](0, 0, 1) -> Sector[49](0, 0, 0) ID 49 [2015-08-28 01:33:24] [SERVER][SectorSwitch] Ship[corvette_1440494191801](23) has ATTACHED gravity CHARACTER. Doing Sector Change for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)]: Sector[18](0, 0, 1) -> Sector[49](0, 0, 0) ID 49 [2015-08-28 01:33:24] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Server(0) starting gravity change: (-1138.3287, 1150.5405, -1146.8828) [2015-08-28 01:33:24] Server(0)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] INITIALIZING GRAVITY FOR Ship[corvette_1440494191801](23) [2015-08-28 01:33:24] [PLAYERCHARACTER] Server(0) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] gravity to: [WARNING] UNKNOWN SIDE -1 [2015-08-28 01:33:24] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Server(0) starting gravity change DONE: source: Ship[corvette_1440494191801](23) origin: (-1138.3287, 1150.5405, -3446.8833) [2015-08-28 01:33:24] [SERVER][SectorSwitch] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] has players attached. Doing Sector Change for PlS[spunkie2 ; id(166)(2)f(10001)]: Sector[18](0, 0, 1) -> Sector[49](0, 0, 0) [2015-08-28 01:33:24] [REMOTETRANFORM][WARP] Server(0) SETTING WARP POSITION from (-1138.3839, 1133.1384, -1150.1567) TO (-1138.3839, 1133.1384, 1149.8433) for Ship[corvette_1440494191801](23) [2015-08-28 01:33:24] [SERVER] snap plCntrldObj Ship[corvette_1440494191801](23) from (-1138.326, 1133.1177, 1153.2023) (original (-1138.326, 1133.1177, 1153.2023) [(-0.0160711, 0.038161825, -4.009578)] PhysObjNotNull? true) to (-1138.4498, 1133.1558, -1154.1659); ATTACHED: false [2015-08-28 01:33:24] [SERVER] SERIALIZED PROXIMITY (0, 0, 0) [2015-08-28 01:33:24] [SERVER] SERIALIZED PROXIMITY (0, 0, 0) [2015-08-28 01:33:24] [SERVER][UNIVERSE] LOADING SECTOR... (-1, -1, -1) [2015-08-28 01:33:24] [SERVER][UNIVERSE] LOADING SECTOR... (-1, 0, -1) [2015-08-28 01:33:24] [SERVER][UNIVERSE] LOADING SECTOR... (-1, 1, -1) [2015-08-28 01:33:24] [SERVER][UNIVERSE] LOADING SECTOR... (0, -1, -1) [2015-08-28 01:33:24] [SERVER][UNIVERSE] LOADING SECTOR... (0, 0, -1) [2015-08-28 01:33:24] [SERVER][UNIVERSE] LOADING SECTOR... (0, 1, -1) [2015-08-28 01:33:24] [SERVER][UNIVERSE] WARNING: LOADING SECTOR TOOK SOME TIME... (0, 1, -1): STATS: inst 0ms, loadDB 22ms, add 1ms, entity 0ms [2015-08-28 01:33:24] [SERVER][UNIVERSE] LOADING SECTOR... (1, -1, -1) [2015-08-28 01:33:24] [SERVER][UNIVERSE] LOADING SECTOR... (1, 0, -1) [2015-08-28 01:33:24] [SERVER][UNIVERSE] LOADING SECTOR... (1, 1, -1) [2015-08-28 01:33:24] [UNIVERSE] WARNING: Sector Ping took 38 [2015-08-28 01:33:24] [SERVER][UPDATE] WARNING: UNIVERSE update took 40 [2015-08-28 01:33:28] [SERVER] Ship[corvette_1440494191801](23) has players attached. Doing Sector Change for PlS[spunkie ; id(17)(1)f(10001)]: Sector[49](0, 0, 0) -> Sector[18](0, 0, 1) [2015-08-28 01:33:28] [SERVER] Ship[corvette_1440494191801](23) has CHARACTER. Doing Sector Change for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(165)]: Sector[49](0, 0, 0) -> Sector[18](0, 0, 1) ID 18 [2015-08-28 01:33:28] [SERVER][SectorSwitch] Ship[corvette_1440494191801](23) has ATTACHED gravity CHARACTER. Doing Sector Change for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)]: Sector[49](0, 0, 0) -> Sector[18](0, 0, 1) ID 18 [2015-08-28 01:33:28] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Server(0) starting gravity change: (-1138.189, 1150.5181, 1161.3708) [2015-08-28 01:33:28] Server(0)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] INITIALIZING GRAVITY FOR Ship[corvette_1440494191801](23) [2015-08-28 01:33:28] [PLAYERCHARACTER] Server(0) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] gravity to: [WARNING] UNKNOWN SIDE -1 [2015-08-28 01:33:28] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Server(0) starting gravity change DONE: source: Ship[corvette_1440494191801](23) origin: (-1138.189, 1150.5181, 3461.3716) [2015-08-28 01:33:28] [SERVER][SectorSwitch] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] has players attached. Doing Sector Change for PlS[spunkie2 ; id(166)(2)f(10001)]: Sector[49](0, 0, 0) -> Sector[18](0, 0, 1) [2015-08-28 01:33:28] [REMOTETRANFORM][WARP] Server(0) SETTING WARP POSITION from (-1138.3108, 1133.1226, 1154.4205) TO (-1138.3108, 1133.1226, -1145.5795) for Ship[corvette_1440494191801](23) [2015-08-28 01:33:28] [SERVER] snap plCntrldObj PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] from (-1138.1205, 1150.5018, 1165.5898) (original (-1138.1205, 1150.5018, 1165.5898) [(0.0, 0.0, 0.0)] PhysObjNotNull? true) to (-0.053344727, 17.358887, 7.0421143); ATTACHED: true [2015-08-28 01:33:28] [SERVER] SERIALIZED PROXIMITY (0, 0, 1) [2015-08-28 01:33:28] [SERVER] SERIALIZED PROXIMITY (0, 0, 1) [2015-08-28 01:33:32] [SERVER] Ship[corvette_1440494191801](23) has players attached. Doing Sector Change for PlS[spunkie ; id(17)(1)f(10001)]: Sector[18](0, 0, 1) -> Sector[49](0, 0, 0) [2015-08-28 01:33:32] [SERVER] Ship[corvette_1440494191801](23) has CHARACTER. Doing Sector Change for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(165)]: Sector[18](0, 0, 1) -> Sector[49](0, 0, 0) ID 49 [2015-08-28 01:33:32] [SERVER][SectorSwitch] Ship[corvette_1440494191801](23) has ATTACHED gravity CHARACTER. Doing Sector Change for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)]: Sector[18](0, 0, 1) -> Sector[49](0, 0, 0) ID 49 [2015-08-28 01:33:32] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Server(0) starting gravity change: (-1138.1572, 1150.436, -1139.1162) [2015-08-28 01:33:32] Server(0)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] INITIALIZING GRAVITY FOR Ship[corvette_1440494191801](23) [2015-08-28 01:33:32] [PLAYERCHARACTER] Server(0) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] gravity to: [WARNING] UNKNOWN SIDE -1 [2015-08-28 01:33:32] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Server(0) starting gravity change DONE: source: Ship[corvette_1440494191801](23) origin: (-1138.1572, 1150.436, -3439.1165) [2015-08-28 01:33:32] [SERVER][SectorSwitch] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] has players attached. Doing Sector Change for PlS[spunkie2 ; id(166)(2)f(10001)]: Sector[18](0, 0, 1) -> Sector[49](0, 0, 0) [2015-08-28 01:33:32] [REMOTETRANFORM][WARP] Server(0) SETTING WARP POSITION from (-1138.351, 1133.06, -1150.0874) TO (-1138.351, 1133.06, 1149.9126) for Ship[corvette_1440494191801](23) [2015-08-28 01:33:32] [SERVER] SERIALIZED PROXIMITY (0, 0, 0) [2015-08-28 01:33:32] [SERVER] SERIALIZED PROXIMITY (0, 0, 0) [2015-08-28 01:33:36] [SERVER] Ship[corvette_1440494191801](23) has players attached. Doing Sector Change for PlS[spunkie ; id(17)(1)f(10001)]: Sector[49](0, 0, 0) -> Sector[18](0, 0, 1) [2015-08-28 01:33:36] [SERVER] Ship[corvette_1440494191801](23) has CHARACTER. Doing Sector Change for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(165)]: Sector[49](0, 0, 0) -> Sector[18](0, 0, 1) ID 18 [2015-08-28 01:33:36] [SERVER][SectorSwitch] Ship[corvette_1440494191801](23) has ATTACHED gravity CHARACTER. Doing Sector Change for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)]: Sector[49](0, 0, 0) -> Sector[18](0, 0, 1) ID 18 [2015-08-28 01:33:36] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Server(0) starting gravity change: (-1137.9249, 1150.4508, 1177.316) [2015-08-28 01:33:36] Server(0)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] INITIALIZING GRAVITY FOR Ship[corvette_1440494191801](23) [2015-08-28 01:33:36] [PLAYERCHARACTER] Server(0) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] gravity to: [WARNING] UNKNOWN SIDE -1 [2015-08-28 01:33:36] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Server(0) starting gravity change DONE: source: Ship[corvette_1440494191801](23) origin: (-1137.9249, 1150.4509, 3477.316) [2015-08-28 01:33:36] [SERVER][SectorSwitch] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] has players attached. Doing Sector Change for PlS[spunkie2 ; id(166)(2)f(10001)]: Sector[49](0, 0, 0) -> Sector[18](0, 0, 1) [2015-08-28 01:33:36] [REMOTETRANFORM][WARP] Server(0) SETTING WARP POSITION from (-1138.1653, 1133.0924, 1163.539) TO (-1138.1653, 1133.0924, -1136.461) for Ship[corvette_1440494191801](23) [2015-08-28 01:33:36] [SERVER] SERIALIZED PROXIMITY (0, 0, 1) [2015-08-28 01:33:36] [SERVER] SERIALIZED PROXIMITY (0, 0, 1) [2015-08-28 01:33:40] [SERVER] Ship[corvette_1440494191801](23) has players attached. Doing Sector Change for PlS[spunkie ; id(17)(1)f(10001)]: Sector[18](0, 0, 1) -> Sector[49](0, 0, 0) [2015-08-28 01:33:40] [SERVER] Ship[corvette_1440494191801](23) has CHARACTER. Doing Sector Change for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(165)]: Sector[18](0, 0, 1) -> Sector[49](0, 0, 0) ID 49 [2015-08-28 01:33:40] [SERVER][SectorSwitch] Ship[corvette_1440494191801](23) has ATTACHED gravity CHARACTER. Doing Sector Change for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)]: Sector[18](0, 0, 1) -> Sector[49](0, 0, 0) ID 49 [2015-08-28 01:33:40] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Server(0) starting gravity change: (-1137.9847, 1150.3285, -1131.3567) [2015-08-28 01:33:40] Server(0)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] INITIALIZING GRAVITY FOR Ship[corvette_1440494191801](23) [2015-08-28 01:33:40] [PLAYERCHARACTER] Server(0) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] gravity to: [WARNING] UNKNOWN SIDE -1 [2015-08-28 01:33:40] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Server(0) starting gravity change DONE: source: Ship[corvette_1440494191801](23) origin: (-1137.9849, 1150.3284, -3431.357) [2015-08-28 01:33:40] [SERVER][SectorSwitch] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] has players attached. Doing Sector Change for PlS[spunkie2 ; id(166)(2)f(10001)]: Sector[18](0, 0, 1) -> Sector[49](0, 0, 0) [2015-08-28 01:33:40] [REMOTETRANFORM][WARP] Server(0) SETTING WARP POSITION from (-1138.3198, 1132.9813, -1150.1415) TO (-1138.3198, 1132.9813, 1149.8585) for Ship[corvette_1440494191801](23) [2015-08-28 01:33:40] [SERVER] snap plCntrldObj PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] from (-1137.9226, 1150.3094, -1127.6359) (original (-1137.9226, 1150.3094, -1127.6359) [(0.0, 0.0, 0.0)] PhysObjNotNull? true) to (0.012939453, 17.24939, 18.877808); ATTACHED: true [2015-08-28 01:33:40] [SERVER] SERIALIZED PROXIMITY (0, 0, 0) [2015-08-28 01:33:40] [SERVER] SERIALIZED PROXIMITY (0, 0, 0) [2015-08-28 01:33:44] [SERVER] Ship[corvette_1440494191801](23) has players attached. Doing Sector Change for PlS[spunkie ; id(17)(1)f(10001)]: Sector[49](0, 0, 0) -> Sector[40](-1, 0, 0) [2015-08-28 01:33:44] [SERVER] Ship[corvette_1440494191801](23) has CHARACTER. Doing Sector Change for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(165)]: Sector[49](0, 0, 0) -> Sector[40](-1, 0, 0) ID 40 [2015-08-28 01:33:44] [SERVER][SectorSwitch] Ship[corvette_1440494191801](23) has ATTACHED gravity CHARACTER. Doing Sector Change for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)]: Sector[49](0, 0, 0) -> Sector[40](-1, 0, 0) ID 40 [2015-08-28 01:33:44] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Server(0) starting gravity change: (-1156.3878, 1150.3606, 1172.764) [2015-08-28 01:33:44] Server(0)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] INITIALIZING GRAVITY FOR Ship[corvette_1440494191801](23) [2015-08-28 01:33:44] [PLAYERCHARACTER] Server(0) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] gravity to: [WARNING] UNKNOWN SIDE -1 [2015-08-28 01:33:44] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Server(0) starting gravity change DONE: source: Ship[corvette_1440494191801](23) origin: (-3456.3882, 1150.3605, 1172.7639) [2015-08-28 01:33:44] [SERVER][SectorSwitch] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] has players attached. Doing Sector Change for PlS[spunkie2 ; id(166)(2)f(10001)]: Sector[49](0, 0, 0) -> Sector[40](-1, 0, 0) [2015-08-28 01:33:44] [REMOTETRANFORM][WARP] Server(0) SETTING WARP POSITION from (-1156.9839, 1133.0402, 1149.9757) TO (1143.0161, 1133.0402, 1149.9757) for Ship[corvette_1440494191801](23) [2015-08-28 01:33:44] [SERVER] snap plCntrldObj PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] from (-1156.682, 1150.345, 1176.7775) (original (-1156.682, 1150.345, 1176.7775) [(0.0, 0.0, 0.0)] PhysObjNotNull? true) to (0.04333496, 17.202637, 22.884033); ATTACHED: true [2015-08-28 01:33:44] [SERVER] SERIALIZED PROXIMITY (-1, 0, 0) [2015-08-28 01:33:44] [SERVER] SERIALIZED PROXIMITY (-1, 0, 0) [2015-08-28 01:33:44] [SERVER][UNIVERSE] LOADING SECTOR... (-2, -1, -1) [2015-08-28 01:33:44] [SERVER][UNIVERSE] LOADING SECTOR... (-2, -1, 0) [2015-08-28 01:33:44] [SERVER][UNIVERSE] LOADING SECTOR... (-2, -1, 1) [2015-08-28 01:33:44] [SERVER][UNIVERSE] LOADING SECTOR... (-2, 0, -1) [2015-08-28 01:33:44] [SERVER][UNIVERSE] LOADING SECTOR... (-2, 0, 0) [2015-08-28 01:33:44] [SERVER][UNIVERSE] LOADING SECTOR... (-2, 0, 1) [2015-08-28 01:33:44] [SERVER][UNIVERSE] LOADING SECTOR... (-2, 1, -1) [2015-08-28 01:33:44] [SERVER][UNIVERSE] LOADING SECTOR... (-2, 1, 0) [2015-08-28 01:33:44] [SERVER][UNIVERSE] LOADING SECTOR... (-2, 1, 1) [2015-08-28 01:33:44] [UNIVERSE] WARNING: Sector Ping took 14 [2015-08-28 01:33:48] [SERVER] Ship[corvette_1440494191801](23) has players attached. Doing Sector Change for PlS[spunkie ; id(17)(1)f(10001)]: Sector[40](-1, 0, 0) -> Sector[41](-1, 0, 1) [2015-08-28 01:33:48] [SERVER] Ship[corvette_1440494191801](23) has CHARACTER. Doing Sector Change for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(165)]: Sector[40](-1, 0, 0) -> Sector[41](-1, 0, 1) ID 41 [2015-08-28 01:33:48] [SERVER][SectorSwitch] Ship[corvette_1440494191801](23) has ATTACHED gravity CHARACTER. Doing Sector Change for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)]: Sector[40](-1, 0, 0) -> Sector[41](-1, 0, 1) ID 41 [2015-08-28 01:33:48] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Server(0) starting gravity change: (1151.1431, 1150.2924, 1180.693) [2015-08-28 01:33:48] Server(0)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] INITIALIZING GRAVITY FOR Ship[corvette_1440494191801](23) [2015-08-28 01:33:48] [PLAYERCHARACTER] Server(0) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] gravity to: [WARNING] UNKNOWN SIDE -1 [2015-08-28 01:33:48] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Server(0) starting gravity change DONE: source: Ship[corvette_1440494191801](23) origin: (1151.1431, 1150.2925, 3480.6934) [2015-08-28 01:33:48] [SERVER][SectorSwitch] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] has players attached. Doing Sector Change for PlS[spunkie2 ; id(166)(2)f(10001)]: Sector[40](-1, 0, 0) -> Sector[41](-1, 0, 1) [2015-08-28 01:33:48] [REMOTETRANFORM][WARP] Server(0) SETTING WARP POSITION from (1150.6699, 1132.9839, 1153.8898) TO (1150.6699, 1132.9839, -1146.1102) for Ship[corvette_1440494191801](23) [2015-08-28 01:33:48] [SERVER] snap plCntrldObj PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] from (1151.4413, 1150.2739, 1184.6995) (original (1151.4413, 1150.2739, 1184.6995) [(0.0, 0.0, 0.0)] PhysObjNotNull? true) to (0.05126953, 17.168945, 26.89685); ATTACHED: true [2015-08-28 01:33:48] [SERVER] SERIALIZED PROXIMITY (-1, 0, 1) [2015-08-28 01:33:48] [SERVER] SERIALIZED PROXIMITY (-1, 0, 1) [2015-08-28 01:33:48] [SERVER][UNIVERSE] LOADING SECTOR... (-2, -1, 2) [2015-08-28 01:33:48] [SERVER][UNIVERSE] LOADING SECTOR... (-2, 0, 2) [2015-08-28 01:33:48] [SERVER][UNIVERSE] LOADING SECTOR... (-2, 1, 2) [2015-08-28 01:33:52] [SERVER] Ship[corvette_1440494191801](23) has players attached. Doing Sector Change for PlS[spunkie ; id(17)(1)f(10001)]: Sector[41](-1, 0, 1) -> Sector[18](0, 0, 1) [2015-08-28 01:33:52] [SERVER] Ship[corvette_1440494191801](23) has CHARACTER. Doing Sector Change for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(165)]: Sector[41](-1, 0, 1) -> Sector[18](0, 0, 1) ID 18 [2015-08-28 01:33:52] [SERVER][SectorSwitch] Ship[corvette_1440494191801](23) has ATTACHED gravity CHARACTER. Doing Sector Change for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)]: Sector[41](-1, 0, 1) -> Sector[18](0, 0, 1) ID 18 [2015-08-28 01:33:52] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Server(0) starting gravity change: (1156.1487, 1150.1964, -1118.5547) [2015-08-28 01:33:52] Server(0)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] INITIALIZING GRAVITY FOR Ship[corvette_1440494191801](23) [2015-08-28 01:33:52] [PLAYERCHARACTER] Server(0) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] gravity to: [WARNING] UNKNOWN SIDE -1 [2015-08-28 01:33:52] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Server(0) starting gravity change DONE: source: Ship[corvette_1440494191801](23) origin: (3456.149, 1150.1965, -1118.5547) [2015-08-28 01:33:52] [SERVER][SectorSwitch] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] has players attached. Doing Sector Change for PlS[spunkie2 ; id(166)(2)f(10001)]: Sector[41](-1, 0, 1) -> Sector[18](0, 0, 1) [2015-08-28 01:33:52] [REMOTETRANFORM][WARP] Server(0) SETTING WARP POSITION from (1155.6112, 1132.906, -1149.374) TO (-1144.3888, 1132.906, -1149.374) for Ship[corvette_1440494191801](23) [2015-08-28 01:33:52] [SERVER] SERIALIZED PROXIMITY (0, 0, 1) [2015-08-28 01:33:52] [SERVER] SERIALIZED PROXIMITY (0, 0, 1) [2015-08-28 01:34:03] [DATABASE] UPDATING SECTOR: (1, -1, -1) trans: false [2015-08-28 01:34:03] [SERVER] SERVER SECTOR WRITING STARTED #289 active: false at (1, -1, -1) (ents: 0) [2015-08-28 01:34:03] [DATABASE] UPDATING SECTOR: (1, 1, -1) trans: false [2015-08-28 01:34:03] [SERVER] SERVER SECTOR WRITING STARTED #291 active: false at (1, 1, -1) (ents: 0) [2015-08-28 01:34:03] [DATABASE] UPDATING SECTOR: (1, 0, -1) trans: false [2015-08-28 01:34:03] [SERVER] SERVER SECTOR WRITING STARTED #290 active: false at (1, 0, -1) (ents: 0) [2015-08-28 01:34:05] [SERVER] SERVER AUTOSAVE START. Dumping server State! [2015-08-28 01:34:05] [SERVER] WRITING PLAYER TO DISK: PlS[spunkie2 ; id(166)(2)f(10001)] DD: true [2015-08-28 01:34:05] [SERVER] WRITING ENTITY TAG: PlS[spunkie2 ; id(166)(2)f(10001)] to .\server-database\world0\ENTITY_PLAYERSTATE_spunkie2.ent [2015-08-28 01:34:05] [SERVER] WRITING PLAYER TO DISK: PlS[spunkie ; id(17)(1)f(10001)] DD: true [2015-08-28 01:34:05] [SERVER] WRITING ENTITY TAG: PlS[spunkie ; id(17)(1)f(10001)] to .\server-database\world0\ENTITY_PLAYERSTATE_spunkie.ent [2015-08-28 01:34:05] [SERVER] WRITING FACTIONS AND CATALOG!!! Count: 19 [2015-08-28 01:34:05] [DATABASE] UPDATING SECTOR: (-2, -1, 0) trans: false [2015-08-28 01:34:05] [SIM][TAG] WRITING GROUP SimulationGroup ->[ahh->ahq] ; [ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Bp_0_3, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Cm_0_4, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero C-_0_5, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero B-_0_6, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Bm_0_7] [2015-08-28 01:34:05] [SIM][TAG] WRITING GROUP SimulationGroup ->[ahh->ahq] ; [ENTITY_SHIP_MOB_SIM_Isanth Type-Zero B-_3_6, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Bm_3_7] [2015-08-28 01:34:05] [SIM][TAG] WRITING GROUP SimulationGroup ->[ahh->ahq] ; [ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Mb_5_2] [2015-08-28 01:34:05] [SIM][TAG] WRITING GROUP SimulationGroup ->[ahh->ahq] ; [ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Bp_6_3, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Cm_6_4, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero C-_6_5] [2015-08-28 01:34:05] [SERVER] SERVER AUTOSAVE END. ServerState saved! [2015-08-28 01:34:05] [SEND][SERVERMESSAGE] [SERVERMSG (type 2): SERVER AUTO-SAVING] to RegisteredClient: spunkie2 (2) connected: true [2015-08-28 01:34:05] [SEND][SERVERMESSAGE] [SERVERMSG (type 2): SERVER AUTO-SAVING] to RegisteredClient: spunkie (1) connected: true [2015-08-28 01:34:05] [SERVER] SERVER SECTOR WRITING STARTED #293 active: true at (-2, -1, 0) (ents: 0) [2015-08-28 01:34:05] [DATABASE] UPDATING SECTOR: (1, -1, 1) trans: false [2015-08-28 01:34:05] [SERVER] SERVER SECTOR WRITING STARTED #57 active: true at (1, -1, 1) (ents: 0) [2015-08-28 01:34:05] [DATABASE] UPDATING SECTOR: (-1, -1, 1) trans: false [2015-08-28 01:34:05] [SERVER] SERVER SECTOR WRITING STARTED #38 active: true at (-1, -1, 1) (ents: 0) [2015-08-28 01:34:05] [DATABASE] UPDATING SECTOR: (0, -1, 1) trans: false [2015-08-28 01:34:05] [SERVER] SERVER SECTOR WRITING STARTED #47 active: true at (0, -1, 1) (ents: 0) [2015-08-28 01:34:05] [DATABASE] UPDATING SECTOR: (-2, 1, 2) trans: false [2015-08-28 01:34:05] [SERVER] SERVER SECTOR WRITING STARTED #303 active: true at (-2, 1, 2) (ents: 0) [2015-08-28 01:34:05] [SERVER] SERVER SECTOR WRITING STARTED #36 active: true at (-1, -1, 0) (ents: 1) [2015-08-28 01:34:05] [DATABASE] UPDATING SECTOR: (-1, 0, 2) trans: false [2015-08-28 01:34:05] [SERVER] SERVER SECTOR WRITING STARTED #42 active: true at (-1, 0, 2) (ents: 0) [2015-08-28 01:34:05] [DATABASE] UPDATING SECTOR: (0, 0, -1) trans: false [2015-08-28 01:34:05] [SERVER] SERVER SECTOR WRITING STARTED #287 active: true at (0, 0, -1) (ents: 0) [2015-08-28 01:34:05] [DATABASE] UPDATING SECTOR: (1, 0, 0) trans: false [2015-08-28 01:34:05] [SERVER] SERVER SECTOR WRITING STARTED #59 active: true at (1, 0, 0) (ents: 0) [2015-08-28 01:34:05] [SERVER] SERVER SECTOR WRITING STARTED #52 active: true at (0, 1, 0) (ents: 2) [2015-08-28 01:34:05] [SERVER] WRITING ENTITY TAG: Ship[Isanth Type-Zero Mb 13-2](50) to .\server-database\world0\ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Mb_13_2.ent [2015-08-28 01:34:05] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) WRITING Ship[Isanth Type-Zero Mb 13-2](50) since it HAS changed: lastChanged: 1440750575619 / last written 1440750562708 [2015-08-28 01:34:05] [SERVER][DEBUG] WRITTEN Ship[Isanth Type-Zero Mb 13-2](50); lastWrite 1440750845562; written segments: 0 [2015-08-28 01:34:05] [DATABASE] UPDATING SECTOR: (0, 1, 1) trans: false [2015-08-28 01:34:05] [SERVER] SERVER SECTOR WRITING STARTED #54 active: true at (0, 1, 1) (ents: 0) [2015-08-28 01:34:05] [DATABASE] UPDATING SECTOR: (-2, 1, 1) trans: false [2015-08-28 01:34:05] [SERVER] SERVER SECTOR WRITING STARTED #300 active: true at (-2, 1, 1) (ents: 0) [2015-08-28 01:34:05] [DATABASE] UPDATING SECTOR: (-2, 0, -1) trans: false [2015-08-28 01:34:05] [SERVER] SERVER SECTOR WRITING STARTED #295 active: true at (-2, 0, -1) (ents: 0) [2015-08-28 01:34:05] [DATABASE] UPDATING SECTOR: (-1, -1, -1) trans: false [2015-08-28 01:34:05] [SERVER] SERVER SECTOR WRITING STARTED #283 active: true at (-1, -1, -1) (ents: 0) [2015-08-28 01:34:05] [DATABASE] UPDATING SECTOR: (-2, -1, 2) trans: false [2015-08-28 01:34:05] [SERVER] SERVER SECTOR WRITING STARTED #301 active: true at (-2, -1, 2) (ents: 0) [2015-08-28 01:34:05] [DATABASE] UPDATING SECTOR: (-1, 0, 0) trans: false [2015-08-28 01:34:05] [SERVER] SERVER SECTOR WRITING STARTED #40 active: true at (-1, 0, 0) (ents: 0) [2015-08-28 01:34:05] [DATABASE] UPDATING SECTOR: (-1, 1, 0) trans: false [2015-08-28 01:34:05] [SERVER] SERVER SECTOR WRITING STARTED #43 active: true at (-1, 1, 0) (ents: 0) [2015-08-28 01:34:05] [DATABASE] UPDATING SECTOR: (1, -1, 0) trans: false [2015-08-28 01:34:05] [SERVER] SERVER SECTOR WRITING STARTED #56 active: true at (1, -1, 0) (ents: 0) [2015-08-28 01:34:05] [DATABASE] UPDATING SECTOR: (0, 0, 2) trans: false [2015-08-28 01:34:05] [SERVER] SERVER SECTOR WRITING STARTED #51 active: true at (0, 0, 2) (ents: 0) [2015-08-28 01:34:05] [DATABASE] UPDATING SECTOR: (1, 1, 0) trans: false [2015-08-28 01:34:05] [SERVER] SERVER SECTOR WRITING STARTED #62 active: true at (1, 1, 0) (ents: 0) [2015-08-28 01:34:05] [DATABASE] UPDATING SECTOR: (1, 0, 2) trans: false [2015-08-28 01:34:05] [SERVER] SERVER SECTOR WRITING STARTED #61 active: true at (1, 0, 2) (ents: 0) [2015-08-28 01:34:05] [DATABASE] UPDATING SECTOR: (1, -1, 2) trans: false [2015-08-28 01:34:05] [SERVER] SERVER SECTOR WRITING STARTED #58 active: true at (1, -1, 2) (ents: 0) [2015-08-28 01:34:05] [DATABASE] UPDATING SECTOR: (-2, 0, 0) trans: false [2015-08-28 01:34:05] [SERVER] SERVER SECTOR WRITING STARTED #296 active: true at (-2, 0, 0) (ents: 0) [2015-08-28 01:34:05] [DATABASE] UPDATING SECTOR: (-2, 0, 2) trans: false [2015-08-28 01:34:05] [SERVER] SERVER SECTOR WRITING STARTED #302 active: true at (-2, 0, 2) (ents: 0) [2015-08-28 01:34:05] [DATABASE] UPDATING SECTOR: (-2, 1, -1) trans: false [2015-08-28 01:34:05] [SERVER] SERVER SECTOR WRITING STARTED #298 active: true at (-2, 1, -1) (ents: 0) [2015-08-28 01:34:05] [DATABASE] UPDATING SECTOR: (-2, -1, -1) trans: false [2015-08-28 01:34:05] [SERVER] SERVER SECTOR WRITING STARTED #292 active: true at (-2, -1, -1) (ents: 0) [2015-08-28 01:34:05] [DATABASE] UPDATING SECTOR: (0, -1, 2) trans: false [2015-08-28 01:34:05] [SERVER] SERVER SECTOR WRITING STARTED #48 active: true at (0, -1, 2) (ents: 0) [2015-08-28 01:34:05] [DATABASE] UPDATING SECTOR: (0, -1, 0) trans: false [2015-08-28 01:34:05] [SERVER] SERVER SECTOR WRITING STARTED #46 active: true at (0, -1, 0) (ents: 0) [2015-08-28 01:34:05] [DATABASE] UPDATING SECTOR: (-1, 0, 1) trans: false [2015-08-28 01:34:05] [SERVER] SERVER SECTOR WRITING STARTED #41 active: true at (-1, 0, 1) (ents: 0) [2015-08-28 01:34:05] [DATABASE] UPDATING SECTOR: (0, 0, 1) trans: false [2015-08-28 01:34:05] [SERVER] SERVER SECTOR WRITING STARTED #18 active: true at (0, 0, 1) (ents: 19) [2015-08-28 01:34:05] [SERVER] WRITING ENTITY TAG: PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(165)] to .\server-database\world0\ENTITY_PLAYERCHARACTER_spunkie.ent [2015-08-28 01:34:05] [SERVER] WRITING ENTITY TAG: Ship[corvette_1440494191801rl70](25) to .\server-database\world0\ENTITY_SHIP_corvette_1440494191801rl70.ent [2015-08-28 01:34:05] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[corvette_1440494191801rl70](25) since it hasn't changed: lastChanged: 1440750562314 / last written 1440750562314 [2015-08-28 01:34:05] [SERVER][DEBUG] WRITTEN Ship[corvette_1440494191801rl70](25); lastWrite 0; written segments: 0 [2015-08-28 01:34:05] [SERVER] WRITING ENTITY TAG: Ship[corvette_1440494191801rl20](32) to .\server-database\world0\ENTITY_SHIP_corvette_1440494191801rl20.ent [2015-08-28 01:34:05] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[corvette_1440494191801rl20](32) since it hasn't changed: lastChanged: 1440750562323 / last written 1440750562323 [2015-08-28 01:34:05] [SERVER][DEBUG] WRITTEN Ship[corvette_1440494191801rl20](32); lastWrite 0; written segments: 0 [2015-08-28 01:34:05] [SERVER] WRITING ENTITY TAG: Ship[corvette_1440494191801rl30](22) to .\server-database\world0\ENTITY_SHIP_corvette_1440494191801rl30.ent [2015-08-28 01:34:05] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[corvette_1440494191801rl30](22) since it hasn't changed: lastChanged: 1440750562305 / last written 1440750562305 [2015-08-28 01:34:05] [SERVER][DEBUG] WRITTEN Ship[corvette_1440494191801rl30](22); lastWrite 0; written segments: 0 [2015-08-28 01:34:05] [SERVER] WRITING ENTITY TAG: Ship[corvette_1440494191801rl1](24) to .\server-database\world0\ENTITY_SHIP_corvette_1440494191801rl1.ent [2015-08-28 01:34:05] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[corvette_1440494191801rl1](24) since it hasn't changed: lastChanged: 1440750562312 / last written 1440750562312 [2015-08-28 01:34:05] [SERVER][DEBUG] WRITTEN Ship[corvette_1440494191801rl1](24); lastWrite 0; written segments: 0 [2015-08-28 01:34:05] [SERVER] WRITING ENTITY TAG: PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] to .\server-database\world0\ENTITY_PLAYERCHARACTER_spunkie2.ent [2015-08-28 01:34:05] [SERVER] WRITING ENTITY TAG: Ship[corvette_1440494191801rl00](35) to .\server-database\world0\ENTITY_SHIP_corvette_1440494191801rl00.ent [2015-08-28 01:34:05] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[corvette_1440494191801rl00](35) since it hasn't changed: lastChanged: 1440750562327 / last written 1440750562327 [2015-08-28 01:34:05] [SERVER][DEBUG] WRITTEN Ship[corvette_1440494191801rl00](35); lastWrite 0; written segments: 0 [2015-08-28 01:34:05] [SERVER] WRITING ENTITY TAG: Ship[corvette_1440494191801rl3](27) to .\server-database\world0\ENTITY_SHIP_corvette_1440494191801rl3.ent [2015-08-28 01:34:05] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[corvette_1440494191801rl3](27) since it hasn't changed: lastChanged: 1440750562316 / last written 1440750562316 [2015-08-28 01:34:05] [SERVER][DEBUG] WRITTEN Ship[corvette_1440494191801rl3](27); lastWrite 0; written segments: 0 [2015-08-28 01:34:05] [SERVER] WRITING ENTITY TAG: Ship[corvette_1440494191801rl40](21) to .\server-database\world0\ENTITY_SHIP_corvette_1440494191801rl40.ent [2015-08-28 01:34:05] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[corvette_1440494191801rl40](21) since it hasn't changed: lastChanged: 1440750562303 / last written 1440750562303 [2015-08-28 01:34:05] [SERVER][DEBUG] WRITTEN Ship[corvette_1440494191801rl40](21); lastWrite 0; written segments: 0 [2015-08-28 01:34:05] [SERVER] WRITING ENTITY TAG: Ship[corvette_1440494191801rl50](20) to .\server-database\world0\ENTITY_SHIP_corvette_1440494191801rl50.ent [2015-08-28 01:34:05] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[corvette_1440494191801rl50](20) since it hasn't changed: lastChanged: 1440750562301 / last written 1440750562301 [2015-08-28 01:34:05] [SERVER][DEBUG] WRITTEN Ship[corvette_1440494191801rl50](20); lastWrite 0; written segments: 0 [2015-08-28 01:34:05] [SERVER] WRITING ENTITY TAG: Ship[corvette_1440494191801rl2](28) to .\server-database\world0\ENTITY_SHIP_corvette_1440494191801rl2.ent [2015-08-28 01:34:05] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[corvette_1440494191801rl2](28) since it hasn't changed: lastChanged: 1440750562318 / last written 1440750562318 [2015-08-28 01:34:05] [SERVER][DEBUG] WRITTEN Ship[corvette_1440494191801rl2](28); lastWrite 0; written segments: 0 [2015-08-28 01:34:05] [SERVER] WRITING ENTITY TAG: Ship[corvette_1440494191801rl0](26) to .\server-database\world0\ENTITY_SHIP_corvette_1440494191801rl0.ent [2015-08-28 01:34:05] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[corvette_1440494191801rl0](26) since it hasn't changed: lastChanged: 1440750562315 / last written 1440750562315 [2015-08-28 01:34:05] [SERVER][DEBUG] WRITTEN Ship[corvette_1440494191801rl0](26); lastWrite 0; written segments: 0 [2015-08-28 01:34:05] [SERVER] WRITING ENTITY TAG: Ship[corvette_1440494191801rl7](31) to .\server-database\world0\ENTITY_SHIP_corvette_1440494191801rl7.ent [2015-08-28 01:34:05] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[corvette_1440494191801rl7](31) since it hasn't changed: lastChanged: 1440750562322 / last written 1440750562322 [2015-08-28 01:34:05] [SERVER][DEBUG] WRITTEN Ship[corvette_1440494191801rl7](31); lastWrite 0; written segments: 0 [2015-08-28 01:34:05] [SERVER] WRITING ENTITY TAG: Ship[corvette_1440494191801rl5](29) to .\server-database\world0\ENTITY_SHIP_corvette_1440494191801rl5.ent [2015-08-28 01:34:05] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[corvette_1440494191801rl5](29) since it hasn't changed: lastChanged: 1440750562319 / last written 1440750562319 [2015-08-28 01:34:05] [SERVER][DEBUG] WRITTEN Ship[corvette_1440494191801rl5](29); lastWrite 0; written segments: 0 [2015-08-28 01:34:05] [SERVER] WRITING ENTITY TAG: Ship[corvette_1440494191801rl60](19) to .\server-database\world0\ENTITY_SHIP_corvette_1440494191801rl60.ent [2015-08-28 01:34:05] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[corvette_1440494191801rl60](19) since it hasn't changed: lastChanged: 1440750562291 / last written 1440750562291 [2015-08-28 01:34:05] [SERVER][DEBUG] WRITTEN Ship[corvette_1440494191801rl60](19); lastWrite 0; written segments: 0 [2015-08-28 01:34:05] [SERVER] WRITING ENTITY TAG: Ship[corvette_1440494191801rl10](33) to .\server-database\world0\ENTITY_SHIP_corvette_1440494191801rl10.ent [2015-08-28 01:34:05] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[corvette_1440494191801rl10](33) since it hasn't changed: lastChanged: 1440750562325 / last written 1440750562325 [2015-08-28 01:34:05] [SERVER][DEBUG] WRITTEN Ship[corvette_1440494191801rl10](33); lastWrite 0; written segments: 0 [2015-08-28 01:34:05] [SERVER] WRITING ENTITY TAG: Ship[corvette_1440494191801rl6](34) to .\server-database\world0\ENTITY_SHIP_corvette_1440494191801rl6.ent [2015-08-28 01:34:05] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[corvette_1440494191801rl6](34) since it hasn't changed: lastChanged: 1440750562326 / last written 1440750562326 [2015-08-28 01:34:05] [SERVER][DEBUG] WRITTEN Ship[corvette_1440494191801rl6](34); lastWrite 0; written segments: 0 [2015-08-28 01:34:05] [SERVER] WRITING ENTITY TAG: Ship[corvette_1440494191801rl4](30) to .\server-database\world0\ENTITY_SHIP_corvette_1440494191801rl4.ent [2015-08-28 01:34:05] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[corvette_1440494191801rl4](30) since it hasn't changed: lastChanged: 1440750562321 / last written 1440750562321 [2015-08-28 01:34:05] [SERVER][DEBUG] WRITTEN Ship[corvette_1440494191801rl4](30); lastWrite 0; written segments: 0 [2015-08-28 01:34:05] [SERVER] WRITING ENTITY TAG: Ship[corvette_1440494191801](23) to .\server-database\world0\ENTITY_SHIP_corvette_1440494191801.ent [2015-08-28 01:34:05] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) WRITING Ship[corvette_1440494191801](23) since it HAS changed: lastChanged: 1440750666525 / last written 1440750562311 [2015-08-28 01:34:05] [SENDABLESEGMENTVONTROLLER][WRITE] WARNING: segment writing of Ship[corvette_1440494191801](23) on Server(0) took: 14 ms (file header: 0ms) [2015-08-28 01:34:05] [SERVER][DEBUG] WRITTEN Ship[corvette_1440494191801](23); lastWrite 1440750845776; written segments: 1 [2015-08-28 01:34:05] [SERVER] (>100) SERVER SECTOR WRITING FINSISHED #18 (0, 0, 1) (ents: 19) took: 136 ms [2015-08-28 01:34:05] [DATABASE] UPDATING SECTOR: (-1, 1, 1) trans: false [2015-08-28 01:34:05] [SERVER] SERVER SECTOR WRITING STARTED #44 active: true at (-1, 1, 1) (ents: 0) [2015-08-28 01:34:05] [DATABASE] UPDATING SECTOR: (0, 1, 2) trans: false [2015-08-28 01:34:05] [SERVER] SERVER SECTOR WRITING STARTED #55 active: true at (0, 1, 2) (ents: 0) [2015-08-28 01:34:05] [DATABASE] UPDATING SECTOR: (1, 0, 1) trans: false [2015-08-28 01:34:05] [SERVER] SERVER SECTOR WRITING STARTED #60 active: true at (1, 0, 1) (ents: 0) [2015-08-28 01:34:05] [DATABASE] UPDATING SECTOR: (-1, 1, -1) trans: false [2015-08-28 01:34:05] [SERVER] SERVER SECTOR WRITING STARTED #285 active: true at (-1, 1, -1) (ents: 0) [2015-08-28 01:34:05] [DATABASE] UPDATING SECTOR: (-2, 0, 1) trans: false [2015-08-28 01:34:05] [SERVER] SERVER SECTOR WRITING STARTED #297 active: true at (-2, 0, 1) (ents: 0) [2015-08-28 01:34:05] [DATABASE] UPDATING SECTOR: (-2, -1, 1) trans: false [2015-08-28 01:34:05] [SERVER] SERVER SECTOR WRITING STARTED #294 active: true at (-2, -1, 1) (ents: 0) [2015-08-28 01:34:05] [DATABASE] UPDATING SECTOR: (0, 1, -1) trans: false [2015-08-28 01:34:05] [SERVER] SERVER SECTOR WRITING STARTED #288 active: true at (0, 1, -1) (ents: 0) [2015-08-28 01:34:05] [DATABASE] UPDATING SECTOR: (1, 1, 2) trans: false [2015-08-28 01:34:05] [SERVER] SERVER SECTOR WRITING STARTED #64 active: true at (1, 1, 2) (ents: 0) [2015-08-28 01:34:05] [DATABASE] UPDATING SECTOR: (1, 1, 1) trans: false [2015-08-28 01:34:05] [SERVER] SERVER SECTOR WRITING STARTED #63 active: true at (1, 1, 1) (ents: 0) [2015-08-28 01:34:05] [DATABASE] UPDATING SECTOR: (-1, 1, 2) trans: false [2015-08-28 01:34:05] [SERVER] SERVER SECTOR WRITING STARTED #45 active: true at (-1, 1, 2) (ents: 0) [2015-08-28 01:34:05] [DATABASE] UPDATING SECTOR: (0, 0, 0) trans: false [2015-08-28 01:34:05] [SERVER] SERVER SECTOR WRITING STARTED #49 active: true at (0, 0, 0) (ents: 0) [2015-08-28 01:34:05] [DATABASE] UPDATING SECTOR: (-1, -1, 2) trans: false [2015-08-28 01:34:05] [SERVER] SERVER SECTOR WRITING STARTED #39 active: true at (-1, -1, 2) (ents: 0) [2015-08-28 01:34:05] [DATABASE] UPDATING SECTOR: (-1, 0, -1) trans: false [2015-08-28 01:34:05] [SERVER] SERVER SECTOR WRITING STARTED #284 active: true at (-1, 0, -1) (ents: 0) [2015-08-28 01:34:05] [DATABASE] UPDATING SECTOR: (-2, 1, 0) trans: false [2015-08-28 01:34:05] [SERVER] SERVER SECTOR WRITING STARTED #299 active: true at (-2, 1, 0) (ents: 0) [2015-08-28 01:34:05] [DATABASE] UPDATING SECTOR: (0, -1, -1) trans: false [2015-08-28 01:34:05] [SERVER] SERVER SECTOR WRITING STARTED #286 active: true at (0, -1, -1) (ents: 0) [2015-08-28 01:34:08] [SERVER] SERVER SECTOR WRITING STARTED #287 active: false at (0, 0, -1) (ents: 0) [2015-08-28 01:34:08] [SERVER] SERVER SECTOR WRITING STARTED #295 active: false at (-2, 0, -1) (ents: 0) [2015-08-28 01:34:08] [SERVER] SERVER SECTOR WRITING STARTED #283 active: false at (-1, -1, -1) (ents: 0) [2015-08-28 01:34:08] [SERVER] SERVER SECTOR WRITING STARTED #298 active: false at (-2, 1, -1) (ents: 0) [2015-08-28 01:34:08] [SERVER] SERVER SECTOR WRITING STARTED #292 active: false at (-2, -1, -1) (ents: 0) [2015-08-28 01:34:08] [SERVER] SERVER SECTOR WRITING STARTED #285 active: false at (-1, 1, -1) (ents: 0) [2015-08-28 01:34:08] [SERVER] SERVER SECTOR WRITING STARTED #288 active: false at (0, 1, -1) (ents: 0) [2015-08-28 01:34:08] [SERVER] SERVER SECTOR WRITING STARTED #284 active: false at (-1, 0, -1) (ents: 0) [2015-08-28 01:34:08] [SERVER] SERVER SECTOR WRITING STARTED #286 active: false at (0, -1, -1) (ents: 0) [2015-08-28 01:34:11] [SERVER] Ship[corvette_1440494191801](23) has players attached. Doing Sector Change for PlS[spunkie ; id(17)(1)f(10001)]: Sector[18](0, 0, 1) -> Sector[54](0, 1, 1) [2015-08-28 01:34:11] [SERVER] Ship[corvette_1440494191801](23) has CHARACTER. Doing Sector Change for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(165)]: Sector[18](0, 0, 1) -> Sector[54](0, 1, 1) ID 54 [2015-08-28 01:34:11] [SERVER][SectorSwitch] Ship[corvette_1440494191801](23) has ATTACHED gravity CHARACTER. Doing Sector Change for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)]: Sector[18](0, 0, 1) -> Sector[54](0, 1, 1) ID 54 [2015-08-28 01:34:11] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Server(0) starting gravity change: (-1142.6813, 1167.3792, -1032.8218) [2015-08-28 01:34:11] Server(0)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] INITIALIZING GRAVITY FOR Ship[corvette_1440494191801](23) [2015-08-28 01:34:11] [PLAYERCHARACTER] Server(0) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] gravity to: [WARNING] UNKNOWN SIDE -1 [2015-08-28 01:34:11] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Server(0) starting gravity change DONE: source: Ship[corvette_1440494191801](23) origin: (-1142.6812, 3467.3792, -1032.8217) [2015-08-28 01:34:11] [SERVER][SectorSwitch] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] has players attached. Doing Sector Change for PlS[spunkie2 ; id(166)(2)f(10001)]: Sector[18](0, 0, 1) -> Sector[54](0, 1, 1) [2015-08-28 01:34:11] [REMOTETRANFORM][WARP] Server(0) SETTING WARP POSITION from (-1143.272, 1150.1248, -1067.6938) TO (-1143.272, -1149.8752, -1067.6938) for Ship[corvette_1440494191801](23) [2015-08-28 01:34:11] [SERVER] snap plCntrldObj PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] from (-1142.6149, 1167.4423, -1028.8129) (original (-1142.6149, 1167.4423, -1028.8129) [(0.0, 0.0, 0.0)] PhysObjNotNull? true) to (0.068847656, 17.079224, 34.966553); ATTACHED: true [2015-08-28 01:34:11] [SERVER] SERIALIZED PROXIMITY (0, 1, 1) [2015-08-28 01:34:11] [SERVER] SERIALIZED PROXIMITY (0, 1, 1) [2015-08-28 01:34:11] [SERVER][UNIVERSE] LOADING SECTOR... (-1, 2, 0) [2015-08-28 01:34:11] [SERVER][UNIVERSE] LOADING SECTOR... (-1, 2, 1) [2015-08-28 01:34:11] [SERVER][UNIVERSE] LOADING SECTOR... (-1, 2, 2) [2015-08-28 01:34:11] [SERVER][UNIVERSE] LOADING SECTOR... (0, 2, 0) [2015-08-28 01:34:11] [SERVER][UNIVERSE] LOADING SECTOR... (0, 2, 1) [2015-08-28 01:34:11] [SERVER][UNIVERSE] LOADING SECTOR... (0, 2, 2) [2015-08-28 01:34:11] [SERVER][UNIVERSE] LOADING SECTOR... (1, 2, 0) [2015-08-28 01:34:11] [SERVER][UNIVERSE] LOADING SECTOR... (1, 2, 1) [2015-08-28 01:34:11] [SERVER][UNIVERSE] LOADING SECTOR... (1, 2, 2) [2015-08-28 01:34:12] [SERVER] SERVER SECTOR WRITING STARTED #293 active: false at (-2, -1, 0) (ents: 0) [2015-08-28 01:34:12] [SERVER] SERVER SECTOR WRITING STARTED #303 active: false at (-2, 1, 2) (ents: 0) [2015-08-28 01:34:12] [SERVER] SERVER SECTOR WRITING STARTED #300 active: false at (-2, 1, 1) (ents: 0) [2015-08-28 01:34:12] [SERVER] SERVER SECTOR WRITING STARTED #301 active: false at (-2, -1, 2) (ents: 0) [2015-08-28 01:34:12] [SERVER] SERVER SECTOR WRITING STARTED #296 active: false at (-2, 0, 0) (ents: 0) [2015-08-28 01:34:12] [SERVER] SERVER SECTOR WRITING STARTED #302 active: false at (-2, 0, 2) (ents: 0) [2015-08-28 01:34:12] [SERVER] SERVER SECTOR WRITING STARTED #297 active: false at (-2, 0, 1) (ents: 0) [2015-08-28 01:34:12] [SERVER] SERVER SECTOR WRITING STARTED #294 active: false at (-2, -1, 1) (ents: 0) [2015-08-28 01:34:12] [SERVER] SERVER SECTOR WRITING STARTED #299 active: false at (-2, 1, 0) (ents: 0) [2015-08-28 01:34:13] [SECTOR][CLEANUP] removing entities and Sector[290](1, 0, -1): Sector[290](1, 0, -1); Sector[290](1, 0, -1) [2015-08-28 01:34:13] [SECTOR][CLEANUP] removing entities and Sector[289](1, -1, -1): Sector[289](1, -1, -1); Sector[289](1, -1, -1) [2015-08-28 01:34:13] [SECTOR][CLEANUP] removing entities and Sector[291](1, 1, -1): Sector[291](1, 1, -1); Sector[291](1, 1, -1) [2015-08-28 01:34:13] [DELETE][Server(0)] Sendable 290([SERVER RemoteSector(290)false; (1, 0, -1)]) Physically DELETING DONE and Notified! [2015-08-28 01:34:13] [DELETE][Server(0)] Sendable 289([SERVER RemoteSector(289)false; (1, -1, -1)]) Physically DELETING DONE and Notified! [2015-08-28 01:34:13] [DELETE][Server(0)] Sendable 291([SERVER RemoteSector(291)false; (1, 1, -1)]) Physically DELETING DONE and Notified! [2015-08-28 01:34:15] [SERVER] Ship[corvette_1440494191801](23) has players attached. Doing Sector Change for PlS[spunkie ; id(17)(1)f(10001)]: Sector[54](0, 1, 1) -> Sector[18](0, 0, 1) [2015-08-28 01:34:15] [SERVER] Ship[corvette_1440494191801](23) has CHARACTER. Doing Sector Change for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(165)]: Sector[54](0, 1, 1) -> Sector[18](0, 0, 1) ID 18 [2015-08-28 01:34:15] [SERVER][SectorSwitch] Ship[corvette_1440494191801](23) has ATTACHED gravity CHARACTER. Doing Sector Change for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)]: Sector[54](0, 1, 1) -> Sector[18](0, 0, 1) ID 18 [2015-08-28 01:34:15] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Server(0) starting gravity change: (-1142.605, -1144.0792, -1024.727) [2015-08-28 01:34:15] Server(0)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] INITIALIZING GRAVITY FOR Ship[corvette_1440494191801](23) [2015-08-28 01:34:15] [PLAYERCHARACTER] Server(0) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] gravity to: [WARNING] UNKNOWN SIDE -1 [2015-08-28 01:34:15] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Server(0) starting gravity change DONE: source: Ship[corvette_1440494191801](23) origin: (-1142.6051, -3444.079, -1024.727) [2015-08-28 01:34:15] [SERVER][SectorSwitch] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] has players attached. Doing Sector Change for PlS[spunkie2 ; id(166)(2)f(10001)]: Sector[54](0, 1, 1) -> Sector[18](0, 0, 1) [2015-08-28 01:34:15] [REMOTETRANFORM][WARP] Server(0) SETTING WARP POSITION from (-1143.2611, -1161.3213, -1063.6254) TO (-1143.2611, 1138.6787, -1063.6254) for Ship[corvette_1440494191801](23) [2015-08-28 01:34:15] [SERVER] SERIALIZED PROXIMITY (0, 0, 1) [2015-08-28 01:34:15] [SERVER] SERIALIZED PROXIMITY (0, 0, 1) [2015-08-28 01:34:18] [SECTOR][CLEANUP] removing entities and Sector[292](-2, -1, -1): Sector[292](-2, -1, -1); Sector[292](-2, -1, -1) [2015-08-28 01:34:18] [SECTOR][CLEANUP] removing entities and Sector[287](0, 0, -1): Sector[287](0, 0, -1); Sector[287](0, 0, -1) [2015-08-28 01:34:18] [SECTOR][CLEANUP] removing entities and Sector[285](-1, 1, -1): Sector[285](-1, 1, -1); Sector[285](-1, 1, -1) [2015-08-28 01:34:18] [SECTOR][CLEANUP] removing entities and Sector[288](0, 1, -1): Sector[288](0, 1, -1); Sector[288](0, 1, -1) [2015-08-28 01:34:18] [SECTOR][CLEANUP] removing entities and Sector[295](-2, 0, -1): Sector[295](-2, 0, -1); Sector[295](-2, 0, -1) [2015-08-28 01:34:18] [SECTOR][CLEANUP] removing entities and Sector[284](-1, 0, -1): Sector[284](-1, 0, -1); Sector[284](-1, 0, -1) [2015-08-28 01:34:18] [SECTOR][CLEANUP] removing entities and Sector[283](-1, -1, -1): Sector[283](-1, -1, -1); Sector[283](-1, -1, -1) [2015-08-28 01:34:18] [SECTOR][CLEANUP] removing entities and Sector[298](-2, 1, -1): Sector[298](-2, 1, -1); Sector[298](-2, 1, -1) [2015-08-28 01:34:18] [SECTOR][CLEANUP] removing entities and Sector[286](0, -1, -1): Sector[286](0, -1, -1); Sector[286](0, -1, -1) [2015-08-28 01:34:18] [DELETE][Server(0)] Sendable 292([SERVER RemoteSector(292)false; (-2, -1, -1)]) Physically DELETING DONE and Notified! [2015-08-28 01:34:18] [DELETE][Server(0)] Sendable 287([SERVER RemoteSector(287)false; (0, 0, -1)]) Physically DELETING DONE and Notified! [2015-08-28 01:34:18] [DELETE][Server(0)] Sendable 285([SERVER RemoteSector(285)false; (-1, 1, -1)]) Physically DELETING DONE and Notified! [2015-08-28 01:34:18] [DELETE][Server(0)] Sendable 288([SERVER RemoteSector(288)false; (0, 1, -1)]) Physically DELETING DONE and Notified! [2015-08-28 01:34:18] [DELETE][Server(0)] Sendable 295([SERVER RemoteSector(295)false; (-2, 0, -1)]) Physically DELETING DONE and Notified! [2015-08-28 01:34:18] [DELETE][Server(0)] Sendable 284([SERVER RemoteSector(284)false; (-1, 0, -1)]) Physically DELETING DONE and Notified! [2015-08-28 01:34:18] [DELETE][Server(0)] Sendable 283([SERVER RemoteSector(283)false; (-1, -1, -1)]) Physically DELETING DONE and Notified! [2015-08-28 01:34:18] [DELETE][Server(0)] Sendable 298([SERVER RemoteSector(298)false; (-2, 1, -1)]) Physically DELETING DONE and Notified! [2015-08-28 01:34:18] [DELETE][Server(0)] Sendable 286([SERVER RemoteSector(286)false; (0, -1, -1)]) Physically DELETING DONE and Notified! [2015-08-28 01:34:19] [SERVER] Ship[corvette_1440494191801](23) has players attached. Doing Sector Change for PlS[spunkie ; id(17)(1)f(10001)]: Sector[18](0, 0, 1) -> Sector[54](0, 1, 1) [2015-08-28 01:34:19] [SERVER] Ship[corvette_1440494191801](23) has CHARACTER. Doing Sector Change for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(165)]: Sector[18](0, 0, 1) -> Sector[54](0, 1, 1) ID 54 [2015-08-28 01:34:19] [SERVER][SectorSwitch] Ship[corvette_1440494191801](23) has ATTACHED gravity CHARACTER. Doing Sector Change for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)]: Sector[18](0, 0, 1) -> Sector[54](0, 1, 1) ID 54 [2015-08-28 01:34:19] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Server(0) starting gravity change: (-1142.4169, 1167.3193, -1016.7613) [2015-08-28 01:34:19] Server(0)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] INITIALIZING GRAVITY FOR Ship[corvette_1440494191801](23) [2015-08-28 01:34:19] [PLAYERCHARACTER] Server(0) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] gravity to: [WARNING] UNKNOWN SIDE -1 [2015-08-28 01:34:19] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Server(0) starting gravity change DONE: source: Ship[corvette_1440494191801](23) origin: (-1142.4169, 3467.3193, -1016.76135) [2015-08-28 01:34:19] [SERVER][SectorSwitch] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] has players attached. Doing Sector Change for PlS[spunkie2 ; id(166)(2)f(10001)]: Sector[18](0, 0, 1) -> Sector[54](0, 1, 1) [2015-08-28 01:34:19] [REMOTETRANFORM][WARP] Server(0) SETTING WARP POSITION from (-1143.1361, 1150.3192, -1059.6777) TO (-1143.1361, -1149.6808, -1059.6777) for Ship[corvette_1440494191801](23) [2015-08-28 01:34:19] [SERVER] SERIALIZED PROXIMITY (0, 1, 1) [2015-08-28 01:34:19] [SERVER] SERIALIZED PROXIMITY (0, 1, 1) [2015-08-28 01:34:22] [SECTOR][CLEANUP] removing entities and Sector[293](-2, -1, 0): Sector[293](-2, -1, 0); Sector[293](-2, -1, 0) [2015-08-28 01:34:22] [SECTOR][CLEANUP] removing entities and Sector[300](-2, 1, 1): Sector[300](-2, 1, 1); Sector[300](-2, 1, 1) [2015-08-28 01:34:22] [SECTOR][CLEANUP] removing entities and Sector[294](-2, -1, 1): Sector[294](-2, -1, 1); Sector[294](-2, -1, 1) [2015-08-28 01:34:22] [SECTOR][CLEANUP] removing entities and Sector[297](-2, 0, 1): Sector[297](-2, 0, 1); Sector[297](-2, 0, 1) [2015-08-28 01:34:22] [SECTOR][CLEANUP] removing entities and Sector[296](-2, 0, 0): Sector[296](-2, 0, 0); Sector[296](-2, 0, 0) [2015-08-28 01:34:22] [SECTOR][CLEANUP] removing entities and Sector[302](-2, 0, 2): Sector[302](-2, 0, 2); Sector[302](-2, 0, 2) [2015-08-28 01:34:22] [SECTOR][CLEANUP] removing entities and Sector[303](-2, 1, 2): Sector[303](-2, 1, 2); Sector[303](-2, 1, 2) [2015-08-28 01:34:22] [SECTOR][CLEANUP] removing entities and Sector[301](-2, -1, 2): Sector[301](-2, -1, 2); Sector[301](-2, -1, 2) [2015-08-28 01:34:22] [SECTOR][CLEANUP] removing entities and Sector[299](-2, 1, 0): Sector[299](-2, 1, 0); Sector[299](-2, 1, 0) [2015-08-28 01:34:22] [DELETE][Server(0)] Sendable 293([SERVER RemoteSector(293)false; (-2, -1, 0)]) Physically DELETING DONE and Notified! [2015-08-28 01:34:22] [DELETE][Server(0)] Sendable 300([SERVER RemoteSector(300)false; (-2, 1, 1)]) Physically DELETING DONE and Notified! [2015-08-28 01:34:22] [DELETE][Server(0)] Sendable 294([SERVER RemoteSector(294)false; (-2, -1, 1)]) Physically DELETING DONE and Notified! [2015-08-28 01:34:22] [DELETE][Server(0)] Sendable 297([SERVER RemoteSector(297)false; (-2, 0, 1)]) Physically DELETING DONE and Notified! [2015-08-28 01:34:22] [DELETE][Server(0)] Sendable 296([SERVER RemoteSector(296)false; (-2, 0, 0)]) Physically DELETING DONE and Notified! [2015-08-28 01:34:22] [DELETE][Server(0)] Sendable 302([SERVER RemoteSector(302)false; (-2, 0, 2)]) Physically DELETING DONE and Notified! [2015-08-28 01:34:22] [DELETE][Server(0)] Sendable 303([SERVER RemoteSector(303)false; (-2, 1, 2)]) Physically DELETING DONE and Notified! [2015-08-28 01:34:22] [DELETE][Server(0)] Sendable 301([SERVER RemoteSector(301)false; (-2, -1, 2)]) Physically DELETING DONE and Notified! [2015-08-28 01:34:22] [DELETE][Server(0)] Sendable 299([SERVER RemoteSector(299)false; (-2, 1, 0)]) Physically DELETING DONE and Notified! [2015-08-28 01:34:23] [SERVER] Ship[corvette_1440494191801](23) has players attached. Doing Sector Change for PlS[spunkie ; id(17)(1)f(10001)]: Sector[54](0, 1, 1) -> Sector[18](0, 0, 1) [2015-08-28 01:34:23] [SERVER] Ship[corvette_1440494191801](23) has CHARACTER. Doing Sector Change for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(165)]: Sector[54](0, 1, 1) -> Sector[18](0, 0, 1) ID 18 [2015-08-28 01:34:23] [SERVER][SectorSwitch] Ship[corvette_1440494191801](23) has ATTACHED gravity CHARACTER. Doing Sector Change for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)]: Sector[54](0, 1, 1) -> Sector[18](0, 0, 1) ID 18 [2015-08-28 01:34:23] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Server(0) starting gravity change: (-1142.3779, -1152.7489, -1008.6317) [2015-08-28 01:34:23] Server(0)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] INITIALIZING GRAVITY FOR Ship[corvette_1440494191801](23) [2015-08-28 01:34:23] [PLAYERCHARACTER] Server(0) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] gravity to: [WARNING] UNKNOWN SIDE -1 [2015-08-28 01:34:23] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Server(0) starting gravity change DONE: source: Ship[corvette_1440494191801](23) origin: (-1142.3778, -3452.749, -1008.6317) [2015-08-28 01:34:23] [SERVER][SectorSwitch] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] has players attached. Doing Sector Change for PlS[spunkie2 ; id(166)(2)f(10001)]: Sector[54](0, 1, 1) -> Sector[18](0, 0, 1) [2015-08-28 01:34:23] [REMOTETRANFORM][WARP] Server(0) SETTING WARP POSITION from (-1143.1707, -1169.9675, -1055.56) TO (-1143.1707, 1130.0325, -1055.56) for Ship[corvette_1440494191801](23) [2015-08-28 01:34:23] [SERVER] snap plCntrldObj PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] from (-1142.313, -1152.9786, -1004.62146) (original (-1142.313, -1152.9786, -1004.62146) [(0.0, 0.0, 0.0)] PhysObjNotNull? true) to (0.12109375, 16.974243, 47.02368); ATTACHED: true [2015-08-28 01:34:23] [SERVER] SERIALIZED PROXIMITY (0, 0, 1) [2015-08-28 01:34:23] [SERVER] SERIALIZED PROXIMITY (0, 0, 1) [2015-08-28 01:34:27] [SERVER] Ship[corvette_1440494191801](23) has players attached. Doing Sector Change for PlS[spunkie ; id(17)(1)f(10001)]: Sector[18](0, 0, 1) -> Sector[41](-1, 0, 1) [2015-08-28 01:34:27] [SERVER] Ship[corvette_1440494191801](23) has CHARACTER. Doing Sector Change for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(165)]: Sector[18](0, 0, 1) -> Sector[41](-1, 0, 1) ID 41 [2015-08-28 01:34:27] [SERVER][SectorSwitch] Ship[corvette_1440494191801](23) has ATTACHED gravity CHARACTER. Doing Sector Change for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)]: Sector[18](0, 0, 1) -> Sector[41](-1, 0, 1) ID 41 [2015-08-28 01:34:27] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Server(0) starting gravity change: (-1157.5543, 1139.4266, -1000.371) [2015-08-28 01:34:27] Server(0)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] INITIALIZING GRAVITY FOR Ship[corvette_1440494191801](23) [2015-08-28 01:34:27] [PLAYERCHARACTER] Server(0) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] gravity to: [WARNING] UNKNOWN SIDE -1 [2015-08-28 01:34:27] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Server(0) starting gravity change DONE: source: Ship[corvette_1440494191801](23) origin: (-3457.5547, 1139.4266, -1000.3709) [2015-08-28 01:34:27] [SERVER][SectorSwitch] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] has players attached. Doing Sector Change for PlS[spunkie2 ; id(166)(2)f(10001)]: Sector[18](0, 0, 1) -> Sector[41](-1, 0, 1) [2015-08-28 01:34:27] [REMOTETRANFORM][WARP] Server(0) SETTING WARP POSITION from (-1158.3314, 1122.2214, -1051.3203) TO (1141.6686, 1122.2214, -1051.3203) for Ship[corvette_1440494191801](23) [2015-08-28 01:34:27] [SERVER] SERIALIZED PROXIMITY (-1, 0, 1) [2015-08-28 01:34:27] [SERVER] SERIALIZED PROXIMITY (-1, 0, 1) [2015-08-28 01:34:27] [SERVER][UNIVERSE] LOADING SECTOR... (-2, -1, 0) [2015-08-28 01:34:27] [SERVER][UNIVERSE] LOADING SECTOR... (-2, -1, 1) [2015-08-28 01:34:27] [SERVER][UNIVERSE] LOADING SECTOR... (-2, -1, 2) [2015-08-28 01:34:27] [SERVER][UNIVERSE] LOADING SECTOR... (-2, 0, 0) [2015-08-28 01:34:27] [SERVER][UNIVERSE] LOADING SECTOR... (-2, 0, 1) [2015-08-28 01:34:27] [SERVER][UNIVERSE] LOADING SECTOR... (-2, 0, 2) [2015-08-28 01:34:27] [SERVER][UNIVERSE] LOADING SECTOR... (-2, 1, 0) [2015-08-28 01:34:27] [SERVER][UNIVERSE] LOADING SECTOR... (-2, 1, 1) [2015-08-28 01:34:27] [SERVER][UNIVERSE] LOADING SECTOR... (-2, 1, 2) [2015-08-28 01:34:31] [SERVER] Ship[corvette_1440494191801](23) has players attached. Doing Sector Change for PlS[spunkie ; id(17)(1)f(10001)]: Sector[41](-1, 0, 1) -> Sector[18](0, 0, 1) [2015-08-28 01:34:31] [SERVER] Ship[corvette_1440494191801](23) has CHARACTER. Doing Sector Change for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(165)]: Sector[41](-1, 0, 1) -> Sector[18](0, 0, 1) ID 18 [2015-08-28 01:34:31] [SERVER][SectorSwitch] Ship[corvette_1440494191801](23) has ATTACHED gravity CHARACTER. Doing Sector Change for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)]: Sector[41](-1, 0, 1) -> Sector[18](0, 0, 1) ID 18 [2015-08-28 01:34:31] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Server(0) starting gravity change: (1157.6367, 1139.3064, -992.52527) [2015-08-28 01:34:31] Server(0)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] INITIALIZING GRAVITY FOR Ship[corvette_1440494191801](23) [2015-08-28 01:34:31] [PLAYERCHARACTER] Server(0) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] gravity to: [WARNING] UNKNOWN SIDE -1 [2015-08-28 01:34:31] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Server(0) starting gravity change DONE: source: Ship[corvette_1440494191801](23) origin: (3457.6367, 1139.3063, -992.52527) [2015-08-28 01:34:31] [SERVER][SectorSwitch] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] has players attached. Doing Sector Change for PlS[spunkie2 ; id(166)(2)f(10001)]: Sector[41](-1, 0, 1) -> Sector[18](0, 0, 1) [2015-08-28 01:34:31] [REMOTETRANFORM][WARP] Server(0) SETTING WARP POSITION from (1156.4574, 1122.1293, -1047.4939) TO (-1143.5426, 1122.1293, -1047.4939) for Ship[corvette_1440494191801](23) [2015-08-28 01:34:31] [SERVER] SERIALIZED PROXIMITY (0, 0, 1) [2015-08-28 01:34:31] [SERVER] SERIALIZED PROXIMITY (0, 0, 1) [2015-08-28 01:34:35] [SERVER] Ship[corvette_1440494191801](23) has players attached. Doing Sector Change for PlS[spunkie ; id(17)(1)f(10001)]: Sector[18](0, 0, 1) -> Sector[41](-1, 0, 1) [2015-08-28 01:34:35] [SERVER] Ship[corvette_1440494191801](23) has CHARACTER. Doing Sector Change for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(165)]: Sector[18](0, 0, 1) -> Sector[41](-1, 0, 1) ID 41 [2015-08-28 01:34:35] [SERVER][SectorSwitch] Ship[corvette_1440494191801](23) has ATTACHED gravity CHARACTER. Doing Sector Change for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)]: Sector[18](0, 0, 1) -> Sector[41](-1, 0, 1) ID 41 [2015-08-28 01:34:35] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Server(0) starting gravity change: (-1156.3148, 1139.336, -984.32227) [2015-08-28 01:34:35] Server(0)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] INITIALIZING GRAVITY FOR Ship[corvette_1440494191801](23) [2015-08-28 01:34:35] [PLAYERCHARACTER] Server(0) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] gravity to: [WARNING] UNKNOWN SIDE -1 [2015-08-28 01:34:35] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Server(0) starting gravity change DONE: source: Ship[corvette_1440494191801](23) origin: (-3456.3152, 1139.3359, -984.32227) [2015-08-28 01:34:35] [SERVER][SectorSwitch] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] has players attached. Doing Sector Change for PlS[spunkie2 ; id(166)(2)f(10001)]: Sector[18](0, 0, 1) -> Sector[41](-1, 0, 1) [2015-08-28 01:34:35] [REMOTETRANFORM][WARP] Server(0) SETTING WARP POSITION from (-1157.315, 1122.1859, -1043.3121) TO (1142.685, 1122.1859, -1043.3121) for Ship[corvette_1440494191801](23) [2015-08-28 01:34:35] [SERVER] SERIALIZED PROXIMITY (-1, 0, 1) [2015-08-28 01:34:35] [SERVER] SERIALIZED PROXIMITY (-1, 0, 1) [2015-08-28 01:34:39] [SERVER] Ship[corvette_1440494191801](23) has players attached. Doing Sector Change for PlS[spunkie ; id(17)(1)f(10001)]: Sector[41](-1, 0, 1) -> Sector[18](0, 0, 1) [2015-08-28 01:34:39] [SERVER] Ship[corvette_1440494191801](23) has CHARACTER. Doing Sector Change for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(165)]: Sector[41](-1, 0, 1) -> Sector[18](0, 0, 1) ID 18 [2015-08-28 01:34:39] [SERVER][SectorSwitch] Ship[corvette_1440494191801](23) has ATTACHED gravity CHARACTER. Doing Sector Change for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)]: Sector[41](-1, 0, 1) -> Sector[18](0, 0, 1) ID 18 [2015-08-28 01:34:39] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Server(0) starting gravity change: (1153.3285, 1139.245, -976.414) [2015-08-28 01:34:39] Server(0)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] INITIALIZING GRAVITY FOR Ship[corvette_1440494191801](23) [2015-08-28 01:34:39] [PLAYERCHARACTER] Server(0) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] gravity to: [WARNING] UNKNOWN SIDE -1 [2015-08-28 01:34:39] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Server(0) starting gravity change DONE: source: Ship[corvette_1440494191801](23) origin: (3453.3286, 1139.2451, -976.41406) [2015-08-28 01:34:39] [SERVER][SectorSwitch] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] has players attached. Doing Sector Change for PlS[spunkie2 ; id(166)(2)f(10001)]: Sector[41](-1, 0, 1) -> Sector[18](0, 0, 1) [2015-08-28 01:34:39] [REMOTETRANFORM][WARP] Server(0) SETTING WARP POSITION from (1152.2634, 1122.124, -1039.4225) TO (-1147.7366, 1122.124, -1039.4225) for Ship[corvette_1440494191801](23) [2015-08-28 01:34:39] [SERVER] SERIALIZED PROXIMITY (0, 0, 1) [2015-08-28 01:34:39] [SERVER] SERIALIZED PROXIMITY (0, 0, 1) [2015-08-28 01:34:43] [DATABASE] UPDATING SECTOR: (1, 2, 1) trans: false [2015-08-28 01:34:43] [SERVER] SERVER SECTOR WRITING STARTED #311 active: false at (1, 2, 1) (ents: 0) [2015-08-28 01:34:43] [DATABASE] UPDATING SECTOR: (0, 2, 2) trans: false [2015-08-28 01:34:43] [SERVER] SERVER SECTOR WRITING STARTED #309 active: false at (0, 2, 2) (ents: 0) [2015-08-28 01:34:43] [DATABASE] UPDATING SECTOR: (0, 2, 0) trans: false [2015-08-28 01:34:43] [SERVER] SERVER SECTOR WRITING STARTED #307 active: false at (0, 2, 0) (ents: 0) [2015-08-28 01:34:43] [DATABASE] UPDATING SECTOR: (-1, 2, 1) trans: false [2015-08-28 01:34:43] [SERVER] SERVER SECTOR WRITING STARTED #305 active: false at (-1, 2, 1) (ents: 0) [2015-08-28 01:34:43] [DATABASE] UPDATING SECTOR: (1, 2, 2) trans: false [2015-08-28 01:34:43] [SERVER] SERVER SECTOR WRITING STARTED #312 active: false at (1, 2, 2) (ents: 0) [2015-08-28 01:34:43] [DATABASE] UPDATING SECTOR: (-1, 2, 2) trans: false [2015-08-28 01:34:43] [SERVER] SERVER SECTOR WRITING STARTED #306 active: false at (-1, 2, 2) (ents: 0) [2015-08-28 01:34:43] [DATABASE] UPDATING SECTOR: (0, 2, 1) trans: false [2015-08-28 01:34:43] [SERVER] SERVER SECTOR WRITING STARTED #308 active: false at (0, 2, 1) (ents: 0) [2015-08-28 01:34:43] [DATABASE] UPDATING SECTOR: (1, 2, 0) trans: false [2015-08-28 01:34:43] [SERVER] SERVER SECTOR WRITING STARTED #310 active: false at (1, 2, 0) (ents: 0) [2015-08-28 01:34:43] [DATABASE] UPDATING SECTOR: (-1, 2, 0) trans: false [2015-08-28 01:34:43] [SERVER] SERVER SECTOR WRITING STARTED #304 active: false at (-1, 2, 0) (ents: 0) [2015-08-28 01:34:44] [SERVER] Ship[corvette_1440494191801](23) has players attached. Doing Sector Change for PlS[spunkie ; id(17)(1)f(10001)]: Sector[18](0, 0, 1) -> Sector[54](0, 1, 1) [2015-08-28 01:34:44] [SERVER] Ship[corvette_1440494191801](23) has CHARACTER. Doing Sector Change for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(165)]: Sector[18](0, 0, 1) -> Sector[54](0, 1, 1) ID 54 [2015-08-28 01:34:44] [SERVER][SectorSwitch] Ship[corvette_1440494191801](23) has ATTACHED gravity CHARACTER. Doing Sector Change for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)]: Sector[18](0, 0, 1) -> Sector[54](0, 1, 1) ID 54 [2015-08-28 01:34:44] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Server(0) starting gravity change: (-1144.391, 1167.3876, -968.5528) [2015-08-28 01:34:44] Server(0)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] INITIALIZING GRAVITY FOR Ship[corvette_1440494191801](23) [2015-08-28 01:34:44] [PLAYERCHARACTER] Server(0) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] gravity to: [WARNING] UNKNOWN SIDE -1 [2015-08-28 01:34:44] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Server(0) starting gravity change DONE: source: Ship[corvette_1440494191801](23) origin: (-1144.391, 3467.3877, -968.55273) [2015-08-28 01:34:44] [SERVER][SectorSwitch] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] has players attached. Doing Sector Change for PlS[spunkie2 ; id(166)(2)f(10001)]: Sector[18](0, 0, 1) -> Sector[54](0, 1, 1) [2015-08-28 01:34:44] [REMOTETRANFORM][WARP] Server(0) SETTING WARP POSITION from (-1145.5352, 1150.2924, -1035.5868) TO (-1145.5352, -1149.7076, -1035.5868) for Ship[corvette_1440494191801](23) [2015-08-28 01:34:44] [SERVER] snap plCntrldObj PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] from (-1144.3234, 1167.6875, -964.5453) (original (-1144.3234, 1167.6875, -964.5453) [(0.0, 0.0, 0.0)] PhysObjNotNull? true) to (0.22290039, 16.74646, 67.13147); ATTACHED: true [2015-08-28 01:34:44] [SERVER] SERIALIZED PROXIMITY (0, 1, 1) [2015-08-28 01:34:44] [SERVER] SERIALIZED PROXIMITY (0, 1, 1) [2015-08-28 01:34:48] [SERVER] Ship[corvette_1440494191801](23) has players attached. Doing Sector Change for PlS[spunkie ; id(17)(1)f(10001)]: Sector[54](0, 1, 1) -> Sector[18](0, 0, 1) [2015-08-28 01:34:48] [SERVER] Ship[corvette_1440494191801](23) has CHARACTER. Doing Sector Change for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(165)]: Sector[54](0, 1, 1) -> Sector[18](0, 0, 1) ID 18 [2015-08-28 01:34:48] [SERVER][SectorSwitch] Ship[corvette_1440494191801](23) has ATTACHED gravity CHARACTER. Doing Sector Change for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)]: Sector[54](0, 1, 1) -> Sector[18](0, 0, 1) ID 18 [2015-08-28 01:34:48] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Server(0) starting gravity change: (-1144.3477, -1153.8148, -960.41785) [2015-08-28 01:34:48] Server(0)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] INITIALIZING GRAVITY FOR Ship[corvette_1440494191801](23) [2015-08-28 01:34:48] [PLAYERCHARACTER] Server(0) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] gravity to: [WARNING] UNKNOWN SIDE -1 [2015-08-28 01:34:48] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Server(0) starting gravity change DONE: source: Ship[corvette_1440494191801](23) origin: (-1144.3478, -3453.815, -960.41785) [2015-08-28 01:34:48] [SERVER][SectorSwitch] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] has players attached. Doing Sector Change for PlS[spunkie2 ; id(166)(2)f(10001)]: Sector[54](0, 1, 1) -> Sector[18](0, 0, 1) [2015-08-28 01:34:48] [REMOTETRANFORM][WARP] Server(0) SETTING WARP POSITION from (-1145.5775, -1170.8983, -1031.468) TO (-1145.5775, 1129.1017, -1031.468) for Ship[corvette_1440494191801](23) [2015-08-28 01:34:48] [SERVER] SERIALIZED PROXIMITY (0, 0, 1) [2015-08-28 01:34:48] [SERVER] SERIALIZED PROXIMITY (0, 0, 1) [2015-08-28 01:34:59] [DATABASE] UPDATING SECTOR: (-2, 0, 1) trans: false [2015-08-28 01:34:59] [SERVER] SERVER SECTOR WRITING STARTED #317 active: false at (-2, 0, 1) (ents: 0) [2015-08-28 01:34:59] [DATABASE] UPDATING SECTOR: (-2, 1, 2) trans: false [2015-08-28 01:34:59] [SERVER] SERVER SECTOR WRITING STARTED #321 active: false at (-2, 1, 2) (ents: 0) [2015-08-28 01:34:59] [DATABASE] UPDATING SECTOR: (-2, 0, 2) trans: false [2015-08-28 01:34:59] [SERVER] SERVER SECTOR WRITING STARTED #318 active: false at (-2, 0, 2) (ents: 0) [2015-08-28 01:34:59] [DATABASE] UPDATING SECTOR: (-2, 1, 0) trans: false [2015-08-28 01:34:59] [SERVER] SERVER SECTOR WRITING STARTED #319 active: false at (-2, 1, 0) (ents: 0) [2015-08-28 01:34:59] [DATABASE] UPDATING SECTOR: (-2, -1, 0) trans: false [2015-08-28 01:34:59] [SERVER] SERVER SECTOR WRITING STARTED #313 active: false at (-2, -1, 0) (ents: 0) [2015-08-28 01:34:59] [DATABASE] UPDATING SECTOR: (-2, -1, 2) trans: false [2015-08-28 01:34:59] [SERVER] SERVER SECTOR WRITING STARTED #315 active: false at (-2, -1, 2) (ents: 0) [2015-08-28 01:34:59] [DATABASE] UPDATING SECTOR: (-2, 1, 1) trans: false [2015-08-28 01:34:59] [SERVER] SERVER SECTOR WRITING STARTED #320 active: false at (-2, 1, 1) (ents: 0) [2015-08-28 01:34:59] [DATABASE] UPDATING SECTOR: (-2, 0, 0) trans: false [2015-08-28 01:34:59] [SERVER] SERVER SECTOR WRITING STARTED #316 active: false at (-2, 0, 0) (ents: 0) [2015-08-28 01:34:59] [DATABASE] UPDATING SECTOR: (-2, -1, 1) trans: false [2015-08-28 01:34:59] [SERVER] SERVER SECTOR WRITING STARTED #314 active: false at (-2, -1, 1) (ents: 0) [2015-08-28 01:35:08] [SERVER] SERVER SECTOR WRITING STARTED #311 active: false at (1, 2, 1) (ents: 0) [2015-08-28 01:35:08] [SERVER] SERVER SECTOR WRITING STARTED #309 active: false at (0, 2, 2) (ents: 0) [2015-08-28 01:35:08] [SERVER] SERVER SECTOR WRITING STARTED #307 active: false at (0, 2, 0) (ents: 0) [2015-08-28 01:35:08] [SERVER] SERVER SECTOR WRITING STARTED #305 active: false at (-1, 2, 1) (ents: 0) [2015-08-28 01:35:08] [SERVER] SERVER SECTOR WRITING STARTED #312 active: false at (1, 2, 2) (ents: 0) [2015-08-28 01:35:08] [SERVER] SERVER SECTOR WRITING STARTED #306 active: false at (-1, 2, 2) (ents: 0) [2015-08-28 01:35:08] [SERVER] SERVER SECTOR WRITING STARTED #308 active: false at (0, 2, 1) (ents: 0) [2015-08-28 01:35:08] [SERVER] SERVER SECTOR WRITING STARTED #310 active: false at (1, 2, 0) (ents: 0) [2015-08-28 01:35:08] [SERVER] SERVER SECTOR WRITING STARTED #304 active: false at (-1, 2, 0) (ents: 0) [2015-08-28 01:35:08] [SERVER] Ship[corvette_1440494191801](23) has players attached. Doing Sector Change for PlS[spunkie ; id(17)(1)f(10001)]: Sector[18](0, 0, 1) -> Sector[54](0, 1, 1) [2015-08-28 01:35:08] [SERVER] Ship[corvette_1440494191801](23) has CHARACTER. Doing Sector Change for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(165)]: Sector[18](0, 0, 1) -> Sector[54](0, 1, 1) ID 54 [2015-08-28 01:35:08] [SERVER][SectorSwitch] Ship[corvette_1440494191801](23) has ATTACHED gravity CHARACTER. Doing Sector Change for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)]: Sector[18](0, 0, 1) -> Sector[54](0, 1, 1) ID 54 [2015-08-28 01:35:08] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Server(0) starting gravity change: (-1143.6602, 1167.0519, -920.47015) [2015-08-28 01:35:08] Server(0)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] INITIALIZING GRAVITY FOR Ship[corvette_1440494191801](23) [2015-08-28 01:35:08] [PLAYERCHARACTER] Server(0) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] gravity to: [WARNING] UNKNOWN SIDE -1 [2015-08-28 01:35:08] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Server(0) starting gravity change DONE: source: Ship[corvette_1440494191801](23) origin: (-1143.6602, 3467.0518, -920.47015) [2015-08-28 01:35:08] [SERVER][SectorSwitch] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] has players attached. Doing Sector Change for PlS[spunkie2 ; id(166)(2)f(10001)]: Sector[18](0, 0, 1) -> Sector[54](0, 1, 1) [2015-08-28 01:35:08] [REMOTETRANFORM][WARP] Server(0) SETTING WARP POSITION from (-1145.0085, 1150.1223, -995.5536) TO (-1145.0085, -1149.8777, -995.5536) for Ship[corvette_1440494191801](23) [2015-08-28 01:35:08] [SERVER] snap plCntrldObj PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] from (-1143.5938, 1167.1213, -916.46136) (original (-1143.5938, 1167.1213, -916.46136) [(0.0, 0.0, 0.0)] PhysObjNotNull? true) to (0.3277588, 16.669312, 75.18176); ATTACHED: true [2015-08-28 01:35:08] [SERVER] SERIALIZED PROXIMITY (0, 1, 1) [2015-08-28 01:35:08] [SERVER] SERIALIZED PROXIMITY (0, 1, 1) [2015-08-28 01:35:09] [SECTOR][CLEANUP] removing entities and Sector[315](-2, -1, 2): Sector[315](-2, -1, 2); Sector[315](-2, -1, 2) [2015-08-28 01:35:09] [SECTOR][CLEANUP] removing entities and Sector[316](-2, 0, 0): Sector[316](-2, 0, 0); Sector[316](-2, 0, 0) [2015-08-28 01:35:09] [SECTOR][CLEANUP] removing entities and Sector[318](-2, 0, 2): Sector[318](-2, 0, 2); Sector[318](-2, 0, 2) [2015-08-28 01:35:09] [SECTOR][CLEANUP] removing entities and Sector[319](-2, 1, 0): Sector[319](-2, 1, 0); Sector[319](-2, 1, 0) [2015-08-28 01:35:09] [SECTOR][CLEANUP] removing entities and Sector[314](-2, -1, 1): Sector[314](-2, -1, 1); Sector[314](-2, -1, 1) [2015-08-28 01:35:09] [SECTOR][CLEANUP] removing entities and Sector[317](-2, 0, 1): Sector[317](-2, 0, 1); Sector[317](-2, 0, 1) [2015-08-28 01:35:09] [SECTOR][CLEANUP] removing entities and Sector[321](-2, 1, 2): Sector[321](-2, 1, 2); Sector[321](-2, 1, 2) [2015-08-28 01:35:09] [SECTOR][CLEANUP] removing entities and Sector[313](-2, -1, 0): Sector[313](-2, -1, 0); Sector[313](-2, -1, 0) [2015-08-28 01:35:09] [SECTOR][CLEANUP] removing entities and Sector[320](-2, 1, 1): Sector[320](-2, 1, 1); Sector[320](-2, 1, 1) [2015-08-28 01:35:09] [DELETE][Server(0)] Sendable 315([SERVER RemoteSector(315)false; (-2, -1, 2)]) Physically DELETING DONE and Notified! [2015-08-28 01:35:09] [DELETE][Server(0)] Sendable 316([SERVER RemoteSector(316)false; (-2, 0, 0)]) Physically DELETING DONE and Notified! [2015-08-28 01:35:09] [DELETE][Server(0)] Sendable 318([SERVER RemoteSector(318)false; (-2, 0, 2)]) Physically DELETING DONE and Notified! [2015-08-28 01:35:09] [DELETE][Server(0)] Sendable 319([SERVER RemoteSector(319)false; (-2, 1, 0)]) Physically DELETING DONE and Notified! [2015-08-28 01:35:09] [DELETE][Server(0)] Sendable 314([SERVER RemoteSector(314)false; (-2, -1, 1)]) Physically DELETING DONE and Notified! [2015-08-28 01:35:09] [DELETE][Server(0)] Sendable 317([SERVER RemoteSector(317)false; (-2, 0, 1)]) Physically DELETING DONE and Notified! [2015-08-28 01:35:09] [DELETE][Server(0)] Sendable 321([SERVER RemoteSector(321)false; (-2, 1, 2)]) Physically DELETING DONE and Notified! [2015-08-28 01:35:09] [DELETE][Server(0)] Sendable 313([SERVER RemoteSector(313)false; (-2, -1, 0)]) Physically DELETING DONE and Notified! [2015-08-28 01:35:09] [DELETE][Server(0)] Sendable 320([SERVER RemoteSector(320)false; (-2, 1, 1)]) Physically DELETING DONE and Notified! [2015-08-28 01:35:12] [SERVER] Ship[corvette_1440494191801](23) has players attached. Doing Sector Change for PlS[spunkie ; id(17)(1)f(10001)]: Sector[54](0, 1, 1) -> Sector[18](0, 0, 1) [2015-08-28 01:35:12] [SERVER] Ship[corvette_1440494191801](23) has CHARACTER. Doing Sector Change for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(165)]: Sector[54](0, 1, 1) -> Sector[18](0, 0, 1) ID 18 [2015-08-28 01:35:12] [SERVER][SectorSwitch] Ship[corvette_1440494191801](23) has ATTACHED gravity CHARACTER. Doing Sector Change for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)]: Sector[54](0, 1, 1) -> Sector[18](0, 0, 1) ID 18 [2015-08-28 01:35:12] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Server(0) starting gravity change: (-1143.5839, -1143.6814, -912.3893) [2015-08-28 01:35:12] Server(0)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] INITIALIZING GRAVITY FOR Ship[corvette_1440494191801](23) [2015-08-28 01:35:12] [PLAYERCHARACTER] Server(0) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] gravity to: [WARNING] UNKNOWN SIDE -1 [2015-08-28 01:35:12] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Server(0) starting gravity change DONE: source: Ship[corvette_1440494191801](23) origin: (-1143.5837, -3443.6816, -912.3892) [2015-08-28 01:35:12] [SERVER][SectorSwitch] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] has players attached. Doing Sector Change for PlS[spunkie2 ; id(166)(2)f(10001)]: Sector[54](0, 1, 1) -> Sector[18](0, 0, 1) [2015-08-28 01:35:12] [REMOTETRANFORM][WARP] Server(0) SETTING WARP POSITION from (-1144.9996, -1160.8314, -991.48694) TO (-1144.9996, 1139.1686, -991.48694) for Ship[corvette_1440494191801](23) [2015-08-28 01:35:12] [SERVER] snap plCntrldObj PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] from (-1143.519, -1143.9219, -908.3787) (original (-1143.519, -1143.9219, -908.3787) [(0.0, 0.0, 0.0)] PhysObjNotNull? true) to (0.34399414, 16.627197, 79.197815); ATTACHED: true [2015-08-28 01:35:12] [SERVER] SERIALIZED PROXIMITY (0, 0, 1) [2015-08-28 01:35:12] [SERVER] SERIALIZED PROXIMITY (0, 0, 1) [2015-08-28 01:35:13] Server(0) [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] RECEIVED REMOTE GRAVITY: -1 --- (0.0, 0.0, 0.0) [2015-08-28 01:35:13] [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] FLAG changed gravity on Server(0) null -> (0.0, 0.0, 0.0) [2015-08-28 01:35:13] Server(0) PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] (handleGravity()) Deactivating gravity [2015-08-28 01:35:13] [SimpleTransformable][GRAVITY] Server(0) sending gravity update GRAV[NULL; (0.0, 0.0, 0.0)] [2015-08-28 01:35:13] [SERVER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] has players attached. Doing Sector Change for PlS[spunkie2 ; id(166)(2)f(10001)]: Sector[18](0, 0, 1) -> Sector[54](0, 1, 1) [2015-08-28 01:35:13] [SERVER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] has CHARACTER. Doing Sector Change for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)]: Sector[18](0, 0, 1) -> Sector[54](0, 1, 1) ID 54 [2015-08-28 01:35:13] [SECTOR SWITCH] CHARACTER PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(165)] IS NOT ATTACHED TO PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)]; GRAV[ENTITY_SHIP_corvette_1440494191801(23); (0.0, 0.0, 0.0)] [2015-08-28 01:35:13] [REMOTETRANFORM][WARP] Server(0) SETTING WARP POSITION from (-1143.4606, -1147.1074, -903.8227) TO (-1143.4606, -1147.1074, -903.8227) for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] [2015-08-28 01:35:13] [SERVER] SERIALIZED PROXIMITY (0, 1, 1) [2015-08-28 01:35:45] [SERVER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] has players attached. Doing Sector Change for PlS[spunkie2 ; id(166)(2)f(10001)]: Sector[54](0, 1, 1) -> Sector[18](0, 0, 1) [2015-08-28 01:35:45] [SERVER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] has CHARACTER. Doing Sector Change for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)]: Sector[54](0, 1, 1) -> Sector[18](0, 0, 1) ID 18 [2015-08-28 01:35:45] [SECTOR SWITCH] CHARACTER PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(165)] IS NOT ATTACHED TO PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)]; GRAV[ENTITY_SHIP_corvette_1440494191801(23); (0.0, 0.0, 0.0)] [2015-08-28 01:35:45] [REMOTETRANFORM][WARP] Server(0) SETTING WARP POSITION from (-1147.6207, 1149.8107, -933.76624) TO (-1147.6207, 1149.8107, -933.76624) for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] [2015-08-28 01:35:45] [SERVER] snap plCntrldObj PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] from (-1147.6252, 1149.6815, -933.8761) (original (-1147.6252, 1149.6815, -933.8761) [(0.0, 0.0, 0.0)] PhysObjNotNull? true) to (-1147.6207, -1150.1893, -933.76624); ATTACHED: false [2015-08-28 01:35:45] [SERVER] SERIALIZED PROXIMITY (0, 0, 1) [2015-08-28 01:35:53] [SERVER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] has players attached. Doing Sector Change for PlS[spunkie2 ; id(166)(2)f(10001)]: Sector[18](0, 0, 1) -> Sector[54](0, 1, 1) [2015-08-28 01:35:53] [SERVER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] has CHARACTER. Doing Sector Change for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)]: Sector[18](0, 0, 1) -> Sector[54](0, 1, 1) ID 54 [2015-08-28 01:35:53] [SECTOR SWITCH] CHARACTER PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(165)] IS NOT ATTACHED TO PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)]; GRAV[ENTITY_SHIP_corvette_1440494191801(23); (0.0, 0.0, 0.0)] [2015-08-28 01:35:53] [REMOTETRANFORM][WARP] Server(0) SETTING WARP POSITION from (-1142.4922, -1149.8839, -955.3674) TO (-1142.4922, -1149.8839, -955.3674) for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] [2015-08-28 01:35:53] [SERVER] SERIALIZED PROXIMITY (0, 1, 1) [2015-08-28 01:36:02] Server(0) [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] RECEIVED REMOTE GRAVITY: 23 --- (0.0, 0.0, 0.0) [2015-08-28 01:36:02] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] GRAVITY UPDATE:::::: GRAV[ENTITY_SHIP_corvette_1440494191801(23); (0.0, 0.0, 0.0)] [2015-08-28 01:36:02] [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] FLAG changed gravity on Server(0) Ship[corvette_1440494191801](23) -> (0.0, 0.0, 0.0) [2015-08-28 01:36:02] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Server(0) starting gravity change: (-1143.417, -1146.6285, -953.85693) [2015-08-28 01:36:02] Server(0)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] INITIALIZING GRAVITY FOR Ship[corvette_1440494191801](23) [2015-08-28 01:36:02] [PLAYERCHARACTER] Server(0) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] gravity to: [WARNING] UNKNOWN SIDE -1 [2015-08-28 01:36:02] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Server(0) starting gravity change DONE: source: Ship[corvette_1440494191801](23) origin: (-1143.417, -1146.6285, -953.85693) [2015-08-28 01:36:02] [SimpleTransformable][GRAVITY] Server(0) sending gravity update GRAV[ENTITY_SHIP_corvette_1440494191801(23); (0.0, 0.0, 0.0)] [2015-08-28 01:36:02] [SERVER] executing simple command: SIT_DOWN [2015-08-28 01:36:02] [SERVER] PlS[spunkie2 ; id(166)(2)f(10001)] sitting down (8, 25, 11) (8, 25, 12) [2015-08-28 01:36:03] Server(0) [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] RECEIVED REMOTE GRAVITY: -1 --- (0.0, 0.0, 0.0) [2015-08-28 01:36:03] [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] FLAG changed gravity on Server(0) null -> (0.0, 0.0, 0.0) [2015-08-28 01:36:03] Server(0) PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] (handleGravity()) Deactivating gravity [2015-08-28 01:36:03] [SimpleTransformable][GRAVITY] Server(0) sending gravity update GRAV[NULL; (0.0, 0.0, 0.0)] [2015-08-28 01:36:03] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:03] [SERVER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] has players attached. Doing Sector Change for PlS[spunkie2 ; id(166)(2)f(10001)]: Sector[54](0, 1, 1) -> Sector[308](0, 2, 1) [2015-08-28 01:36:03] [SERVER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] has CHARACTER. Doing Sector Change for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)]: Sector[54](0, 1, 1) -> Sector[308](0, 2, 1) ID 308 [2015-08-28 01:36:03] [SECTOR SWITCH] CHARACTER PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(165)] IS NOT ATTACHED TO PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)]; GRAV[ENTITY_SHIP_corvette_1440494191801(23); (0.0, 0.0, 0.0)] [2015-08-28 01:36:03] [REMOTETRANFORM][WARP] Server(0) SETTING WARP POSITION from (-1143.333, -1146.5995, -953.9654) TO (-1143.333, -1146.5995, -953.9654) for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] [2015-08-28 01:36:03] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:03] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:03] [SERVER] SERIALIZED PROXIMITY (0, 2, 1) [2015-08-28 01:36:03] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:03] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:03] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:03] [SERVER][UNIVERSE] LOADING SECTOR... (-1, 3, 0) [2015-08-28 01:36:03] POPULATE EMPTY (-1, 3, 0) [2015-08-28 01:36:03] [SERVER][UNIVERSE] LOADING SECTOR... (-1, 3, 1) [2015-08-28 01:36:03] POPULATE EMPTY (-1, 3, 1) [2015-08-28 01:36:03] [SERVER][UNIVERSE] LOADING SECTOR... (-1, 3, 2) [2015-08-28 01:36:03] POPULATE EMPTY (-1, 3, 2) [2015-08-28 01:36:03] [SERVER][UNIVERSE] LOADING SECTOR... (0, 3, 0) [2015-08-28 01:36:03] [SERVER][UNIVERSE] LOADING SECTOR... (0, 3, 1) [2015-08-28 01:36:03] [SERVER][UNIVERSE] LOADING SECTOR... (0, 3, 2) [2015-08-28 01:36:03] [SERVER][UNIVERSE] LOADING SECTOR... (1, 3, 0) [2015-08-28 01:36:03] [SERVER][UNIVERSE] LOADING SECTOR... (1, 3, 1) [2015-08-28 01:36:03] [SERVER][UNIVERSE] LOADING SECTOR... (1, 3, 2) [2015-08-28 01:36:03] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:03] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:03] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:03] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:03] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:03] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:03] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:03] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:03] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:03] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:03] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:03] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:03] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:03] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:03] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:03] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:03] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:03] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:03] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:03] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:03] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:03] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:03] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:03] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:03] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:03] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:03] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:03] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:03] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:03] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:03] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:03] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:03] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:03] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:03] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:03] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:03] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:03] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:03] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:03] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:04] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:04] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:04] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:04] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:04] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:04] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:04] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:04] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:04] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:04] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:04] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:04] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:04] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:04] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:04] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:04] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:04] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:04] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:04] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:04] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:04] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:04] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:04] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:04] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:04] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:04] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:04] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:04] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:04] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:04] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:04] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:04] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:04] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:04] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:04] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:04] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:04] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:04] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:04] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:04] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:04] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:04] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:04] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:04] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:04] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:04] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:04] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:04] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:04] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:04] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:04] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:04] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:04] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:04] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:04] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:04] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:04] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:04] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:04] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:04] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:05] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:05] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:05] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:05] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:05] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:05] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:05] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:05] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:05] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:05] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:05] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:05] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:05] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:05] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:05] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:05] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:05] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:05] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:05] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:05] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:05] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:05] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:05] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:05] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:05] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:05] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:05] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:05] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:05] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:05] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:05] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:05] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:05] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:05] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:05] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:05] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:05] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:05] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:05] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:05] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:05] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:05] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:05] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:05] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:05] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:05] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:05] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:05] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:05] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:05] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:05] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:05] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:05] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:05] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:05] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:05] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:05] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:05] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:05] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:05] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:05] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:06] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:06] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:06] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:06] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:06] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:06] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:06] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:06] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:06] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:06] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:06] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:06] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:06] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:06] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:06] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:06] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:06] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:06] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:06] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:06] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:06] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:06] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:06] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:06] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:06] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:06] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:06] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:06] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:06] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:06] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:06] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:06] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:06] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:06] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:06] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:06] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:06] [SIMULATION] checking sectors to plan activity.... (-4, -4, -3) to (4, 4, 5) [2015-08-28 01:36:06] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:06] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:06] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:06] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:06] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:06] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:06] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:06] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:06] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:06] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:06] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:06] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:06] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:06] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:06] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:06] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:06] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:06] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:06] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:06] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:06] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:06] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:06] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:06] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:07] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:07] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:07] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:07] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:07] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:07] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:07] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:07] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:07] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:07] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:07] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:07] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:07] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:07] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:07] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:07] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:07] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:07] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:07] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:07] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:07] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:07] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:07] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:07] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:07] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:07] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:07] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:07] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:07] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:07] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:07] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:07] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:07] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:07] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:07] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:07] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:07] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:07] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:07] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:07] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:07] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:07] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:07] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:36:07] [AbstractOwner] Server(0) PlS[spunkie2 ; id(166)(2)f(10001)] Character has to stand up: No gravity source [2015-08-28 01:36:07] [AbstractOwner] Server(0) Character cannot longer sit there [2015-08-28 01:36:11] [SERVERPROCESSOR][WARNING} PING timeout warning. resending ping to RegisteredClient: spunkie2 (2) connected: true Retries left: 12; socket connected: true; socket closed: false; inputShutdown: false; outputShutdown: false; ProcessorID: 1 [2015-08-28 01:36:11] [SERVERPROCESSOR][WARNING} PING has been resent to RegisteredClient: spunkie2 (2) connected: true [2015-08-28 01:36:11] [SERVER][WARNING] Recovered Ping for RegisteredClient: spunkie2 (2) connected: true; Retries left: 11; retries resetting [2015-08-28 01:36:30] [ADMIN COMMAND] CHANGE_SECTOR from RegisteredClient: spunkie2 (2) connected: true params: [0, 0, 1] [2015-08-28 01:36:30] [SERVER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] has players attached. Doing Sector Change for PlS[spunkie2 ; id(166)(2)f(10001)]: Sector[308](0, 2, 1) -> Sector[18](0, 0, 1) [2015-08-28 01:36:30] [SERVER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] has CHARACTER. Doing Sector Change for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)]: Sector[308](0, 2, 1) -> Sector[18](0, 0, 1) ID 18 [2015-08-28 01:36:30] [SERVER] sector change is a jump. not normalizing object position [2015-08-28 01:36:30] [SECTOR SWITCH] CHARACTER PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(165)] IS NOT ATTACHED TO PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)]; GRAV[ENTITY_SHIP_corvette_1440494191801(23); (0.0, 0.0, 0.0)] [2015-08-28 01:36:30] [REMOTETRANFORM][WARP] Server(0) SETTING WARP POSITION from (-1143.333, -1146.5995, -953.9654) TO (-1143.333, -1146.5995, -953.9654) for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] [2015-08-28 01:36:30] [SERVER] SERIALIZED PROXIMITY (0, 0, 1) [2015-08-28 01:36:47] [SERVERPROCESSOR][WARNING} PING timeout warning. resending ping to RegisteredClient: spunkie2 (2) connected: true Retries left: 12; socket connected: true; socket closed: false; inputShutdown: false; outputShutdown: false; ProcessorID: 1 [2015-08-28 01:36:47] [SERVERPROCESSOR][WARNING} PING has been resent to RegisteredClient: spunkie2 (2) connected: true [2015-08-28 01:36:47] [SERVER][WARNING] Recovered Ping for RegisteredClient: spunkie2 (2) connected: true; Retries left: 11; retries resetting [2015-08-28 01:36:48] [SERVER] HANDLING Entity REQUEST: MH [2015-08-28 01:36:48] [SIM] Specific Target found: ENTITY_SHIP_corvette_1440494191801rl50: Ship[corvette_1440494191801rl50](20) [2015-08-28 01:36:48] [SIM] current pos (-7, 0, -6) [2015-08-28 01:36:48] [SIM] Specific Target found: ENTITY_SHIP_corvette_1440494191801rl30: Ship[corvette_1440494191801rl30](22) [2015-08-28 01:36:48] [SIM] current pos (-12, 6, 11) [2015-08-28 01:36:48] [SIM] Specific Target found: ENTITY_SHIP_corvette_1440494191801rl30: Ship[corvette_1440494191801rl30](22) [2015-08-28 01:36:48] [SIM] current pos (-12, 8, 9) [2015-08-28 01:36:48] [SIM] Specific Target found: ENTITY_SHIP_corvette_1440494191801rl20: Ship[corvette_1440494191801rl20](32) [2015-08-28 01:36:48] [SIM] current pos (-10, 6, 9) [2015-08-28 01:36:49] [DATABASE] UPDATING SECTOR: (1, 3, 0) trans: false [2015-08-28 01:36:49] [SERVER] SERVER SECTOR WRITING STARTED #331 active: false at (1, 3, 0) (ents: 0) [2015-08-28 01:36:49] [DATABASE] UPDATING SECTOR: (0, 3, 1) trans: false [2015-08-28 01:36:49] [SERVER] SERVER SECTOR WRITING STARTED #329 active: false at (0, 3, 1) (ents: 0) [2015-08-28 01:36:49] [DATABASE] UPDATING SECTOR: (0, 3, 2) trans: false [2015-08-28 01:36:49] [SERVER] SERVER SECTOR WRITING STARTED #330 active: false at (0, 3, 2) (ents: 0) [2015-08-28 01:36:49] [SERVER] SERVER SECTOR WRITING STARTED #311 active: false at (1, 2, 1) (ents: 0) [2015-08-28 01:36:49] [SERVER] SERVER SECTOR WRITING STARTED #309 active: false at (0, 2, 2) (ents: 0) [2015-08-28 01:36:49] [DATABASE] UPDATING SECTOR: (0, 3, 0) trans: false [2015-08-28 01:36:49] [SERVER] SERVER SECTOR WRITING STARTED #328 active: false at (0, 3, 0) (ents: 0) [2015-08-28 01:36:49] [SERVER] SERVER SECTOR WRITING STARTED #307 active: false at (0, 2, 0) (ents: 0) [2015-08-28 01:36:49] [SERVER] SERVER SECTOR WRITING STARTED #305 active: false at (-1, 2, 1) (ents: 0) [2015-08-28 01:36:49] [SERVER] SERVER SECTOR WRITING STARTED #312 active: false at (1, 2, 2) (ents: 0) [2015-08-28 01:36:49] [DATABASE] UPDATING SECTOR: (-1, 3, 1) trans: false [2015-08-28 01:36:49] [SERVER] SERVER SECTOR WRITING STARTED #325 active: false at (-1, 3, 1) (ents: 0) [2015-08-28 01:36:49] [DATABASE] UPDATING SECTOR: (1, 3, 1) trans: false [2015-08-28 01:36:49] [SERVER] SERVER SECTOR WRITING STARTED #332 active: false at (1, 3, 1) (ents: 0) [2015-08-28 01:36:49] [SERVER] SERVER SECTOR WRITING STARTED #306 active: false at (-1, 2, 2) (ents: 0) [2015-08-28 01:36:49] [DATABASE] UPDATING SECTOR: (-1, 3, 2) trans: false [2015-08-28 01:36:49] [SERVER] SERVER SECTOR WRITING STARTED #327 active: false at (-1, 3, 2) (ents: 0) [2015-08-28 01:36:49] [SERVER] SERVER SECTOR WRITING STARTED #308 active: false at (0, 2, 1) (ents: 0) [2015-08-28 01:36:49] [SERVER] SERVER SECTOR WRITING STARTED #310 active: false at (1, 2, 0) (ents: 0) [2015-08-28 01:36:49] [SERVER] SERVER SECTOR WRITING STARTED #304 active: false at (-1, 2, 0) (ents: 0) [2015-08-28 01:36:49] [DATABASE] UPDATING SECTOR: (-1, 3, 0) trans: false [2015-08-28 01:36:49] [SERVER] SERVER SECTOR WRITING STARTED #323 active: false at (-1, 3, 0) (ents: 0) [2015-08-28 01:36:49] [DATABASE] UPDATING SECTOR: (1, 3, 2) trans: false [2015-08-28 01:36:49] [SERVER] SERVER SECTOR WRITING STARTED #333 active: false at (1, 3, 2) (ents: 0) [2015-08-28 01:36:50] [CONTROLLERSTATE] Server(0); PlS[spunkie2 ; id(166)(2)f(10001)] CONTROLLER REQUEST RECEIVED ControllerRequest [player=PlS[spunkie2 ; id(166)(2)f(10001)], fromId=282 (PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)]), fromPos=(0, 0, 0), toId=334 (Ship[spunkie2_1440751007886](334)), toPos=(8, 8, 8), hide=true] [2015-08-28 01:36:50] [CONTROLLERSTATE][REMOVE-UNIT] Server(0); REMOVING CONTROLLER UNIT FROM PlS[spunkie2 ; id(166)(2)f(10001)]: PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)]; detach pos: (-1150.9087, -1148.9999, -963.07465) [2015-08-28 01:36:50] [CONTROLLER][ADD-UNIT] (Server(0)): PlS[spunkie2 ; id(166)(2)f(10001)] Added to controllers: Ship[spunkie2_1440751007886](334) [2015-08-28 01:36:59] [SECTOR][CLEANUP] removing entities and Sector[308](0, 2, 1): Sector[308](0, 2, 1); Sector[308](0, 2, 1) [2015-08-28 01:36:59] [SECTOR][CLEANUP] removing entities and Sector[331](1, 3, 0): Sector[331](1, 3, 0); Sector[331](1, 3, 0) [2015-08-28 01:36:59] [SECTOR][CLEANUP] removing entities and Sector[309](0, 2, 2): Sector[309](0, 2, 2); Sector[309](0, 2, 2) [2015-08-28 01:36:59] [SECTOR][CLEANUP] removing entities and Sector[327](-1, 3, 2): Sector[327](-1, 3, 2); Sector[327](-1, 3, 2) [2015-08-28 01:36:59] [SECTOR][CLEANUP] removing entities and Sector[329](0, 3, 1): Sector[329](0, 3, 1); Sector[329](0, 3, 1) [2015-08-28 01:36:59] [SECTOR][CLEANUP] removing entities and Sector[304](-1, 2, 0): Sector[304](-1, 2, 0); Sector[304](-1, 2, 0) [2015-08-28 01:36:59] [SECTOR][CLEANUP] removing entities and Sector[310](1, 2, 0): Sector[310](1, 2, 0); Sector[310](1, 2, 0) [2015-08-28 01:36:59] [SECTOR][CLEANUP] removing entities and Sector[305](-1, 2, 1): Sector[305](-1, 2, 1); Sector[305](-1, 2, 1) [2015-08-28 01:36:59] [SECTOR][CLEANUP] removing entities and Sector[312](1, 2, 2): Sector[312](1, 2, 2); Sector[312](1, 2, 2) [2015-08-28 01:36:59] [SECTOR][CLEANUP] removing entities and Sector[311](1, 2, 1): Sector[311](1, 2, 1); Sector[311](1, 2, 1) [2015-08-28 01:36:59] [SECTOR][CLEANUP] removing entities and Sector[330](0, 3, 2): Sector[330](0, 3, 2); Sector[330](0, 3, 2) [2015-08-28 01:36:59] [SECTOR][CLEANUP] removing entities and Sector[323](-1, 3, 0): Sector[323](-1, 3, 0); Sector[323](-1, 3, 0) [2015-08-28 01:36:59] [SECTOR][CLEANUP] removing entities and Sector[328](0, 3, 0): Sector[328](0, 3, 0); Sector[328](0, 3, 0) [2015-08-28 01:36:59] [SECTOR][CLEANUP] removing entities and Sector[325](-1, 3, 1): Sector[325](-1, 3, 1); Sector[325](-1, 3, 1) [2015-08-28 01:36:59] [SECTOR][CLEANUP] removing entities and Sector[307](0, 2, 0): Sector[307](0, 2, 0); Sector[307](0, 2, 0) [2015-08-28 01:36:59] [SECTOR][CLEANUP] removing entities and Sector[332](1, 3, 1): Sector[332](1, 3, 1); Sector[332](1, 3, 1) [2015-08-28 01:36:59] [SECTOR][CLEANUP] removing entities and Sector[333](1, 3, 2): Sector[333](1, 3, 2); Sector[333](1, 3, 2) [2015-08-28 01:36:59] [SECTOR][CLEANUP] removing entities and Sector[306](-1, 2, 2): Sector[306](-1, 2, 2); Sector[306](-1, 2, 2) [2015-08-28 01:36:59] [DELETE][Server(0)] Sendable 308([SERVER RemoteSector(308)false; (0, 2, 1)]) Physically DELETING DONE and Notified! [2015-08-28 01:36:59] [DELETE][Server(0)] Sendable 331([SERVER RemoteSector(331)false; (1, 3, 0)]) Physically DELETING DONE and Notified! [2015-08-28 01:36:59] [DELETE][Server(0)] Sendable 309([SERVER RemoteSector(309)false; (0, 2, 2)]) Physically DELETING DONE and Notified! [2015-08-28 01:36:59] [DELETE][Server(0)] Sendable 327([SERVER RemoteSector(327)false; (-1, 3, 2)]) Physically DELETING DONE and Notified! [2015-08-28 01:36:59] [DELETE][Server(0)] Sendable 329([SERVER RemoteSector(329)false; (0, 3, 1)]) Physically DELETING DONE and Notified! [2015-08-28 01:36:59] [DELETE][Server(0)] Sendable 304([SERVER RemoteSector(304)false; (-1, 2, 0)]) Physically DELETING DONE and Notified! [2015-08-28 01:36:59] [DELETE][Server(0)] Sendable 310([SERVER RemoteSector(310)false; (1, 2, 0)]) Physically DELETING DONE and Notified! [2015-08-28 01:36:59] [DELETE][Server(0)] Sendable 305([SERVER RemoteSector(305)false; (-1, 2, 1)]) Physically DELETING DONE and Notified! [2015-08-28 01:36:59] [DELETE][Server(0)] Sendable 312([SERVER RemoteSector(312)false; (1, 2, 2)]) Physically DELETING DONE and Notified! [2015-08-28 01:36:59] [DELETE][Server(0)] Sendable 311([SERVER RemoteSector(311)false; (1, 2, 1)]) Physically DELETING DONE and Notified! [2015-08-28 01:36:59] [DELETE][Server(0)] Sendable 330([SERVER RemoteSector(330)false; (0, 3, 2)]) Physically DELETING DONE and Notified! [2015-08-28 01:36:59] [DELETE][Server(0)] Sendable 323([SERVER RemoteSector(323)false; (-1, 3, 0)]) Physically DELETING DONE and Notified! [2015-08-28 01:36:59] [DELETE][Server(0)] Sendable 328([SERVER RemoteSector(328)false; (0, 3, 0)]) Physically DELETING DONE and Notified! [2015-08-28 01:36:59] [DELETE][Server(0)] Sendable 325([SERVER RemoteSector(325)false; (-1, 3, 1)]) Physically DELETING DONE and Notified! [2015-08-28 01:36:59] [DELETE][Server(0)] Sendable 307([SERVER RemoteSector(307)false; (0, 2, 0)]) Physically DELETING DONE and Notified! [2015-08-28 01:36:59] [DELETE][Server(0)] Sendable 332([SERVER RemoteSector(332)false; (1, 3, 1)]) Physically DELETING DONE and Notified! [2015-08-28 01:36:59] [DELETE][Server(0)] Sendable 333([SERVER RemoteSector(333)false; (1, 3, 2)]) Physically DELETING DONE and Notified! [2015-08-28 01:36:59] [DELETE][Server(0)] Sendable 306([SERVER RemoteSector(306)false; (-1, 2, 2)]) Physically DELETING DONE and Notified! [2015-08-28 01:37:17] [SERVER] execute action: InventoryClientAction [ownInventoryOwnerId=166, ownInventoryPosId=(0, 0, 0), otherInventoryOwnerId=166, otherInventoryPosId=(0, 0, 0), slot=0, otherSlot=13, subSlot=-1, count=-1] [2015-08-28 01:37:30] [SERVER] execute action: InventoryClientAction [ownInventoryOwnerId=166, ownInventoryPosId=(0, 0, 0), otherInventoryOwnerId=166, otherInventoryPosId=(0, 0, 0), slot=1, otherSlot=138, subSlot=-1, count=-1] [2015-08-28 01:37:40] [SERVER] Ship[spunkie2_1440751007886](334) has players attached. Doing Sector Change for PlS[spunkie2 ; id(166)(2)f(10001)]: Sector[18](0, 0, 1) -> Sector[54](0, 1, 1) [2015-08-28 01:37:40] [SERVER] Ship[spunkie2_1440751007886](334) has CHARACTER. Doing Sector Change for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)]: Sector[18](0, 0, 1) -> Sector[54](0, 1, 1) ID 54 [2015-08-28 01:37:40] [SECTOR SWITCH] CHARACTER PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(165)] IS NOT ATTACHED TO Ship[spunkie2_1440751007886](334); GRAV[ENTITY_SHIP_corvette_1440494191801(23); (0.0, 0.0, 0.0)] [2015-08-28 01:37:40] [REMOTETRANFORM][WARP] Server(0) SETTING WARP POSITION from (-1145.3247, -1149.1836, -1052.8037) TO (-1145.3247, -1149.1836, -1052.8037) for Ship[spunkie2_1440751007886](334) [2015-08-28 01:37:40] [SERVER] SERIALIZED PROXIMITY (0, 1, 1) [2015-08-28 01:37:40] [SERVER][UNIVERSE] LOADING SECTOR... (-1, 2, 0) [2015-08-28 01:37:40] [SERVER][UNIVERSE] LOADING SECTOR... (-1, 2, 1) [2015-08-28 01:37:40] [SERVER][UNIVERSE] LOADING SECTOR... (-1, 2, 2) [2015-08-28 01:37:40] [SERVER][UNIVERSE] LOADING SECTOR... (0, 2, 0) [2015-08-28 01:37:40] [SERVER][UNIVERSE] LOADING SECTOR... (0, 2, 1) [2015-08-28 01:37:40] [SERVER][UNIVERSE] LOADING SECTOR... (0, 2, 2) [2015-08-28 01:37:40] [SERVER][UNIVERSE] LOADING SECTOR... (1, 2, 0) [2015-08-28 01:37:40] [SERVER][UNIVERSE] LOADING SECTOR... (1, 2, 1) [2015-08-28 01:37:40] [SERVER][UNIVERSE] LOADING SECTOR... (1, 2, 2) [2015-08-28 01:37:43] [CONTROLLERSTATE] Server(0); PlS[spunkie2 ; id(166)(2)f(10001)] CONTROLLER REQUEST RECEIVED ControllerRequest [player=PlS[spunkie2 ; id(166)(2)f(10001)], fromId=334 (Ship[spunkie2_1440751007886](334)), fromPos=(8, 8, 8), toId=282 (PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)]), toPos=(0, 0, 0), hide=true] [2015-08-28 01:37:43] [CONTROLLERSTATE][REMOVE-UNIT] Server(0); REMOVING CONTROLLER UNIT FROM PlS[spunkie2 ; id(166)(2)f(10001)]: Ship[spunkie2_1440751007886](334); detach pos: (-1130.9185, -1143.4982, -970.1412) [2015-08-28 01:37:43] CHECKING EE: Server(0) [2015-08-28 01:37:43] [CONTROLLER][ADD-UNIT] (Server(0)): PlS[spunkie2 ; id(166)(2)f(10001)] Added to controllers: PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] [2015-08-28 01:37:43] [SERVER] snap plCntrldObj PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] from (-1130.9185, -1143.4982, -970.1412) (original (-1130.9185, -1143.4982, -970.1412) [(0.0, 0.0, 0.0)] PhysObjNotNull? true) to (-1142.9087, -1140.9999, -955.07465); ATTACHED: false [2015-08-28 01:37:43] [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] FLAG changed gravity on Server(0) null -> (0.0, 0.0, 0.0) [2015-08-28 01:37:43] Server(0) PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] (handleGravity()) Deactivating gravity [2015-08-28 01:37:43] Server(0) [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] RECEIVED REMOTE GRAVITY: 334 --- (0.0, 0.0, 0.0) [2015-08-28 01:37:43] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] GRAVITY UPDATE:::::: GRAV[ENTITY_SHIP_spunkie2_1440751007886(334); (0.0, 0.0, 0.0)] [2015-08-28 01:37:43] [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] FLAG changed gravity on Server(0) Ship[spunkie2_1440751007886](334) -> (0.0, 0.0, 0.0) [2015-08-28 01:37:43] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Server(0) starting gravity change: (-1142.9087, -1140.9999, -955.07465) [2015-08-28 01:37:43] Server(0)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] INITIALIZING GRAVITY FOR Ship[spunkie2_1440751007886](334) [2015-08-28 01:37:43] [PLAYERCHARACTER] Server(0) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] gravity to: [WARNING] UNKNOWN SIDE -1 [2015-08-28 01:37:43] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Server(0) starting gravity change DONE: source: Ship[spunkie2_1440751007886](334) origin: (-1142.9088, -1140.9999, -955.07465) [2015-08-28 01:37:43] [SimpleTransformable][GRAVITY] Server(0) sending gravity update GRAV[ENTITY_SHIP_spunkie2_1440751007886(334); (0.0, 0.0, 0.0)] [2015-08-28 01:37:46] Server(0) [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] RECEIVED REMOTE GRAVITY: -1 --- (0.0, 0.0, 0.0) [2015-08-28 01:37:46] [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] FLAG changed gravity on Server(0) null -> (0.0, 0.0, 0.0) [2015-08-28 01:37:46] Server(0) PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] (handleGravity()) Deactivating gravity [2015-08-28 01:37:46] [SimpleTransformable][GRAVITY] Server(0) sending gravity update GRAV[NULL; (0.0, 0.0, 0.0)] [2015-08-28 01:37:50] [SERVER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] has players attached. Doing Sector Change for PlS[spunkie2 ; id(166)(2)f(10001)]: Sector[54](0, 1, 1) -> Sector[18](0, 0, 1) [2015-08-28 01:37:50] [SERVER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] has CHARACTER. Doing Sector Change for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)]: Sector[54](0, 1, 1) -> Sector[18](0, 0, 1) ID 18 [2015-08-28 01:37:50] [SECTOR SWITCH] CHARACTER PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(165)] IS NOT ATTACHED TO PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)]; GRAV[ENTITY_SHIP_corvette_1440494191801(23); (0.0, 0.0, 0.0)] [2015-08-28 01:37:50] [REMOTETRANFORM][WARP] Server(0) SETTING WARP POSITION from (-1137.0522, 1149.9912, -967.16455) TO (-1137.0522, 1149.9912, -967.16455) for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] [2015-08-28 01:37:50] [SERVER] snap plCntrldObj PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] from (-1137.1821, 1149.9618, -967.0595) (original (-1137.1821, 1149.9618, -967.0595) [(0.0, 0.0, 0.0)] PhysObjNotNull? true) to (-1137.0522, -1150.0088, -967.16455); ATTACHED: false [2015-08-28 01:37:50] [SERVER] SERIALIZED PROXIMITY (0, 0, 1) [2015-08-28 01:38:02] [SERVER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] has players attached. Doing Sector Change for PlS[spunkie2 ; id(166)(2)f(10001)]: Sector[18](0, 0, 1) -> Sector[54](0, 1, 1) [2015-08-28 01:38:02] [SERVER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] has CHARACTER. Doing Sector Change for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)]: Sector[18](0, 0, 1) -> Sector[54](0, 1, 1) ID 54 [2015-08-28 01:38:02] [SECTOR SWITCH] CHARACTER PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(165)] IS NOT ATTACHED TO PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)]; GRAV[ENTITY_SHIP_corvette_1440494191801(23); (0.0, 0.0, 0.0)] [2015-08-28 01:38:02] [REMOTETRANFORM][WARP] Server(0) SETTING WARP POSITION from (-1141.8839, -1149.7948, -956.1243) TO (-1141.8839, -1149.7948, -956.1243) for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] [2015-08-28 01:38:02] [SERVER] snap plCntrldObj PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] from (-1141.8795, -1149.6396, -956.19293) (original (-1141.8795, -1149.6396, -956.19293) [(0.0, 0.0, 0.0)] PhysObjNotNull? true) to (-1141.8839, 1150.2052, -956.1243); ATTACHED: false [2015-08-28 01:38:02] [SERVER] SERIALIZED PROXIMITY (0, 1, 1) [2015-08-28 01:38:08] Server(0) [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] RECEIVED REMOTE GRAVITY: 23 --- (0.0, 0.0, 0.0) [2015-08-28 01:38:08] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] GRAVITY UPDATE:::::: GRAV[ENTITY_SHIP_corvette_1440494191801(23); (0.0, 0.0, 0.0)] [2015-08-28 01:38:08] [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] FLAG changed gravity on Server(0) Ship[corvette_1440494191801](23) -> (0.0, 0.0, 0.0) [2015-08-28 01:38:08] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Server(0) starting gravity change: (-1143.316, -1146.629, -953.87885) [2015-08-28 01:38:08] Server(0)[ABSTRACTCHARACTER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] INITIALIZING GRAVITY FOR Ship[corvette_1440494191801](23) [2015-08-28 01:38:08] [PLAYERCHARACTER] Server(0) of PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] gravity to: [WARNING] UNKNOWN SIDE -1 [2015-08-28 01:38:08] [CHARACTER][GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Server(0) starting gravity change DONE: source: Ship[corvette_1440494191801](23) origin: (-1143.3159, -1146.6288, -953.87885) [2015-08-28 01:38:08] [SimpleTransformable][GRAVITY] Server(0) sending gravity update GRAV[ENTITY_SHIP_corvette_1440494191801(23); (0.0, 0.0, 0.0)] [2015-08-28 01:38:08] [SERVER] executing simple command: SIT_DOWN [2015-08-28 01:38:08] [SERVER] PlS[spunkie2 ; id(166)(2)f(10001)] sitting down (8, 25, 11) (8, 25, 12) [2015-08-28 01:38:09] [SERVER] snap plCntrldObj PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] from (-1143.3156, -1146.629, -953.87885) (original (-1143.3156, -1146.629, -953.87885) [(0.0, 0.0, 0.0)] PhysObjNotNull? true) to (11.716064, -2282.609, -8.9175415); ATTACHED: true [2015-08-28 01:38:09] Server(0) [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] RECEIVED REMOTE GRAVITY: -1 --- (0.0, 0.0, 0.0) [2015-08-28 01:38:09] [GRAVITY] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] FLAG changed gravity on Server(0) null -> (0.0, 0.0, 0.0) [2015-08-28 01:38:09] Server(0) PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] (handleGravity()) Deactivating gravity [2015-08-28 01:38:09] [SimpleTransformable][GRAVITY] Server(0) sending gravity update GRAV[NULL; (0.0, 0.0, 0.0)] [2015-08-28 01:38:09] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:09] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:09] [SERVER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] has players attached. Doing Sector Change for PlS[spunkie2 ; id(166)(2)f(10001)]: Sector[54](0, 1, 1) -> Sector[339](0, 2, 1) [2015-08-28 01:38:09] [SERVER] PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] has CHARACTER. Doing Sector Change for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)]: Sector[54](0, 1, 1) -> Sector[339](0, 2, 1) ID 339 [2015-08-28 01:38:09] [SECTOR SWITCH] CHARACTER PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(165)] IS NOT ATTACHED TO PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)]; GRAV[ENTITY_SHIP_corvette_1440494191801(23); (0.0, 0.0, 0.0)] [2015-08-28 01:38:09] [REMOTETRANFORM][WARP] Server(0) SETTING WARP POSITION from (-1143.333, -1146.5995, -953.9654) TO (-1143.333, -1146.5995, -953.9654) for PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] [2015-08-28 01:38:09] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:09] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:09] [SERVER] snap plCntrldObj PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] from (-1143.333, -1146.5995, -953.9654) (original (-1143.333, -1146.5995, -953.9654) [(0.0, 0.0, 0.0)] PhysObjNotNull? true) to (-1143.333, 1153.4005, -953.9654); ATTACHED: false [2015-08-28 01:38:09] [SERVER] SERIALIZED PROXIMITY (0, 2, 1) [2015-08-28 01:38:09] [SERVER][UNIVERSE] LOADING SECTOR... (-1, 3, 0) [2015-08-28 01:38:09] [SERVER][UNIVERSE] LOADING SECTOR... (-1, 3, 1) [2015-08-28 01:38:09] [SERVER][UNIVERSE] LOADING SECTOR... (-1, 3, 2) [2015-08-28 01:38:09] [SERVER][UNIVERSE] LOADING SECTOR... (0, 3, 0) [2015-08-28 01:38:09] [SERVER][UNIVERSE] LOADING SECTOR... (0, 3, 1) [2015-08-28 01:38:09] [SERVER][UNIVERSE] LOADING SECTOR... (0, 3, 2) [2015-08-28 01:38:09] [SERVER][UNIVERSE] LOADING SECTOR... (1, 3, 0) [2015-08-28 01:38:09] [SERVER][UNIVERSE] LOADING SECTOR... (1, 3, 1) [2015-08-28 01:38:09] [SERVER][UNIVERSE] LOADING SECTOR... (1, 3, 2) [2015-08-28 01:38:09] [UNIVERSE] WARNING: Sector Ping took 12 [2015-08-28 01:38:09] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:09] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:09] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:09] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:09] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:09] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:09] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:09] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:09] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:09] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:09] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:09] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:09] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:09] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:09] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:09] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:09] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:09] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:09] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:09] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:09] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:09] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:09] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:09] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:09] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:10] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:10] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:10] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:10] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:10] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:10] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:10] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:10] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:10] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:10] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:10] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:10] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:10] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:10] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:10] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:10] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:10] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:10] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:10] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:10] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:10] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:10] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:10] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:10] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:10] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:10] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:10] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:10] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:10] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:10] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:10] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:10] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:10] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:10] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:10] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:10] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:10] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:10] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:10] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:10] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:10] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:10] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:10] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:10] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:10] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:10] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:10] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:10] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:10] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:10] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:10] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:10] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:10] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:10] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:10] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:10] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:10] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:10] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:10] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:10] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:10] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:10] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:11] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:11] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:11] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:11] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:11] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:11] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:11] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:11] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:11] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:11] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:11] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:11] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:11] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:11] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:11] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:11] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:11] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:11] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:11] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:11] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:11] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:11] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:11] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:11] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:11] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:11] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:11] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:11] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:11] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:11] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:11] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:11] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:11] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:11] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:11] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:11] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:11] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:11] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:11] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:11] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:11] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:11] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:11] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:11] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:11] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:11] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:11] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:11] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:11] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:11] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:11] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:11] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:11] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:11] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:11] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:11] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:11] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:11] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:11] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:12] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:12] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:12] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:12] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:12] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:12] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:12] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:12] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:12] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:12] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:12] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:12] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:12] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:12] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:12] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:12] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:12] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:12] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:12] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:12] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:12] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:12] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:12] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:12] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:12] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:12] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:12] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:12] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:12] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:12] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:12] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:12] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:12] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:12] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:12] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:12] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:12] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:12] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:12] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:12] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:12] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:12] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:12] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:12] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:12] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:12] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:12] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:12] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:12] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:12] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:12] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:12] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:12] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:12] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:12] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:12] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:12] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:12] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:12] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:13] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:13] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:13] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:13] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:13] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:13] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:13] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:13] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:13] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:13] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:13] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:13] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:13] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:13] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:13] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:13] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:13] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:13] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:13] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:13] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:13] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:13] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:13] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:13] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:13] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:13] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:13] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:13] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:13] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:13] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:13] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:13] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:13] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:13] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:13] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:13] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:13] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:13] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:13] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:13] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:13] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:13] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:13] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:13] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:13] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:13] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:13] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:13] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:13] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:13] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:13] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:13] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:13] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:13] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:13] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:13] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:13] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:13] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:13] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:13] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:13] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:13] [KINEMATIC][ERROR] Server(0); PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] Sitting gravity source [2015-08-28 01:38:13] [AbstractOwner] Server(0) PlS[spunkie2 ; id(166)(2)f(10001)] Character has to stand up: No gravity source [2015-08-28 01:38:13] [AbstractOwner] Server(0) Character cannot longer sit there [2015-08-28 01:38:30] [SERVER] NTException on: RegisteredClient: spunkie2 (2) connected: true; ProcessorID: 1 [2015-08-28 01:38:30] [SERVER] last received size: 2 [2015-08-28 01:38:30] [SERVER] last received check: 23 [2015-08-28 01:38:30] [SERVER] last received header: 111: Param [2015-08-28 01:38:30] [SERVER] last received command: RequestServerTime[void] [2015-08-28 01:38:30] [SERVER][LASTRECEIVED] decoded class #0: NetworkPlayerHumanCharacter; decoded: [(RemotePhysicsTransform; val: org.schema.schine.network.objects.NetworkTransformation@6dfae04)] [2015-08-28 01:38:30] java.io.EOFException [2015-08-28 01:38:30] at java.io.DataInputStream.readInt(Unknown Source) [2015-08-28 01:38:30] at org.schema.schine.network.server.ServerProcessor.run(SourceFile:507) [2015-08-28 01:38:30] at java.lang.Thread.run(Unknown Source) [2015-08-28 01:38:30] [SERVER][DISCONNECT] Client 'RegisteredClient: spunkie2 (2) connected: true' HAS BEEN DISCONNECTED . PROBE: false; ProcessorID: 1 [2015-08-28 01:38:30] [SERVER] Client <2> logged out from server. connections count: 1 [2015-08-28 01:38:30] [SERVER] UNREGISTERING CLIENT RegisteredClient: spunkie2 (2) connected: true [2015-08-28 01:38:30] [SERVER] UNREGISTER DONE FOR CLIENT RegisteredClient: spunkie2 (2) connected: true [2015-08-28 01:38:30] [SERVER] SERVER PROCESSOR STOPPED FOR RegisteredClient: spunkie2 (2) connected: true; PID 1 [2015-08-28 01:38:30] [SERVER] logging out client 2 [2015-08-28 01:38:30] [SERVER] successfully removed client with ID 2 [2015-08-28 01:38:30] [SERVER] onLoggedOut starting for RegisteredClient: spunkie2 (2) connected: true [2015-08-28 01:38:30] [SERVER][ClientLogout] deleting CHATSYSTEM (183)ChatSystem [2015-08-28 01:38:30] [SERVER][ClientLogout] deleting PLAYERCHARACTER PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] [2015-08-28 01:38:30] [SERVER][ClientLogout] saving and removing Player PlS[spunkie2 ; id(166)(2)f(10001)] [2015-08-28 01:38:30] [SERVER][ChannelRouter] log off of player PlS[spunkie2 ; id(166)(2)f(10001)]; removing from all channels [2015-08-28 01:38:30] [SERVER][FactionChannel] removed logged out player from all: PlS[spunkie2 ; id(166)(2)f(10001)] [2015-08-28 01:38:30] [SERVER][ClientChannel] successfully removed player on logoff PlS[spunkie2 ; id(166)(2)f(10001)] from all [2015-08-28 01:38:30] [SERVER][FactionChannel] removed logged out player from Faction10001: PlS[spunkie2 ; id(166)(2)f(10001)] [2015-08-28 01:38:30] [SERVER][ClientChannel] successfully removed player on logoff PlS[spunkie2 ; id(166)(2)f(10001)] from Faction10001 [2015-08-28 01:38:30] [SERVER] WRITING PLAYER TO DISK: PlS[spunkie2 ; id(166)(2)f(10001)] DD: true [2015-08-28 01:38:30] [SERVER] WRITING ENTITY TAG: PlS[spunkie2 ; id(166)(2)f(10001)] to .\server-database\world0\ENTITY_PLAYERSTATE_spunkie2.ent [2015-08-28 01:38:30] [SERVER] onLoggedOut DONE for RegisteredClient: spunkie2 (2) connected: true [2015-08-28 01:38:30] [SEND][SERVERMESSAGE] [SERVERMSG (type 0): spunkie2 left the game] to RegisteredClient: spunkie (1) connected: true [2015-08-28 01:38:30] [SERVER][ERROR] could not wisper. client not found: 2 [2015-08-28 01:38:30] [DELETE] Cleaning up playerCharacter for playerState PlS[spunkie2 ; id(166)(2)f(10001)] on Server(0); ENTITY_PLAYERCHARACTER_spunkie2; PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] [2015-08-28 01:38:30] [ControllerState] REMOVED ALL UNITS OF PlS[spunkie2 ; id(166)(2)f(10001)] ON Server(0)! LEFT [] [2015-08-28 01:38:30] [NOTIFIED] REMOVED ALL UNITS OF PlS[spunkie2 ; id(166)(2)f(10001)] ON Server(0)! LEFT [] [2015-08-28 01:38:30] [PLAYER][CLEANUP] PlS[spunkie2 ; id(166)(2)f(10001)] removed controlled entities [2015-08-28 01:38:30] [PLAYER][CLEANUP] PlS[spunkie2 ; id(166)(2)f(10001)] notified team change [2015-08-28 01:38:30] [DELETE][Server(0)] Sendable 183((183)ChatSystem) Physically DELETING DONE and Notified! [2015-08-28 01:38:30] [DELETE][Server(0)] Sendable 166(PlS[spunkie2 ; id(166)(2)f(10001)]) Physically DELETING DONE and Notified! [2015-08-28 01:38:30] [DELETE][Server(0)] Sendable 282(PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)]) Physically DELETING DONE and Notified! [2015-08-28 01:38:30] [SERVER] WRITING ENTITY TAG: PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie2)(282)] to .\server-database\world0\ENTITY_PLAYERCHARACTER_spunkie2.ent [2015-08-28 01:38:30] [SERVER] WRITING PLAYER TO DISK: PlS[spunkie2 ; id(166)(2)f(10001)] DD: true [2015-08-28 01:38:30] [SERVER] WRITING ENTITY TAG: PlS[spunkie2 ; id(166)(2)f(10001)] to .\server-database\world0\ENTITY_PLAYERSTATE_spunkie2.ent [2015-08-28 01:38:40] [SERVER] NTException on: RegisteredClient: spunkie (1) connected: true; ProcessorID: 0 [2015-08-28 01:38:40] [SERVER] last received size: 53 [2015-08-28 01:38:40] [SERVER] last received check: 42 [2015-08-28 01:38:40] [SERVER] last received header: 123: Stream [2015-08-28 01:38:40] [SERVER] last received command: Synchronize[void] [2015-08-28 01:38:40] [SERVER][LASTRECEIVED] decoded class #0: NetworkShip; decoded: [(RemotePhysicsTransform; val: org.schema.schine.network.objects.NetworkTransformation@278b8ec4)] [2015-08-28 01:38:40] java.io.EOFException [2015-08-28 01:38:40] at java.io.DataInputStream.readInt(Unknown Source) [2015-08-28 01:38:40] at org.schema.schine.network.server.ServerProcessor.run(SourceFile:507) [2015-08-28 01:38:40] at java.lang.Thread.run(Unknown Source) [2015-08-28 01:38:40] [SERVER][DISCONNECT] Client 'RegisteredClient: spunkie (1) connected: true' HAS BEEN DISCONNECTED . PROBE: false; ProcessorID: 0 [2015-08-28 01:38:40] [SERVER] Client <1> logged out from server. connections count: 0 [2015-08-28 01:38:40] [SERVER] UNREGISTERING CLIENT RegisteredClient: spunkie (1) connected: true [2015-08-28 01:38:40] [SERVER] UNREGISTER DONE FOR CLIENT RegisteredClient: spunkie (1) connected: true [2015-08-28 01:38:40] [SERVER] SERVER PROCESSOR STOPPED FOR RegisteredClient: spunkie (1) connected: true; PID 0 [2015-08-28 01:38:40] [SERVER] logging out client 1 [2015-08-28 01:38:40] [SERVER] successfully removed client with ID 1 [2015-08-28 01:38:40] [SERVER] onLoggedOut starting for RegisteredClient: spunkie (1) connected: true [2015-08-28 01:38:40] [SERVER][ClientLogout] saving and removing Player PlS[spunkie ; id(17)(1)f(10001)] [2015-08-28 01:38:40] [SERVER][ChannelRouter] log off of player PlS[spunkie ; id(17)(1)f(10001)]; removing from all channels [2015-08-28 01:38:40] [SERVER][FactionChannel] removed logged out player from all: PlS[spunkie ; id(17)(1)f(10001)] [2015-08-28 01:38:40] [SERVER][ClientChannel] successfully removed player on logoff PlS[spunkie ; id(17)(1)f(10001)] from all [2015-08-28 01:38:40] [SERVER][FactionChannel] removed logged out player from Faction10001: PlS[spunkie ; id(17)(1)f(10001)] [2015-08-28 01:38:40] [SERVER][ClientChannel] successfully removed player on logoff PlS[spunkie ; id(17)(1)f(10001)] from Faction10001 [2015-08-28 01:38:40] [SERVER] WRITING PLAYER TO DISK: PlS[spunkie ; id(17)(1)f(10001)] DD: true [2015-08-28 01:38:40] [SERVER] WRITING ENTITY TAG: PlS[spunkie ; id(17)(1)f(10001)] to .\server-database\world0\ENTITY_PLAYERSTATE_spunkie.ent [2015-08-28 01:38:40] [SERVER][ClientLogout] deleting PLAYERCHARACTER PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(165)] [2015-08-28 01:38:40] [SERVER][ClientLogout] deleting CHATSYSTEM (66)ChatSystem [2015-08-28 01:38:40] [SERVER] onLoggedOut DONE for RegisteredClient: spunkie (1) connected: true [2015-08-28 01:38:40] [SERVER][ChannelRouter] CHANNEL NO LONGER ALIVE: Faction10001 [2015-08-28 01:38:40] [SERVER] sending channel removed flag of Faction10001 to spunkie [2015-08-28 01:38:40] [SERVER][ERROR] could not wisper. client not found: 1 [2015-08-28 01:38:40] [ControllerState] REMOVED ALL UNITS OF PlS[spunkie ; id(17)(1)f(10001)] ON Server(0)! LEFT [] [2015-08-28 01:38:40] [NOTIFIED] REMOVED ALL UNITS OF PlS[spunkie ; id(17)(1)f(10001)] ON Server(0)! LEFT [] [2015-08-28 01:38:40] [PLAYER][CLEANUP] PlS[spunkie ; id(17)(1)f(10001)] removed controlled entities [2015-08-28 01:38:40] [PLAYER][CLEANUP] PlS[spunkie ; id(17)(1)f(10001)] notified team change [2015-08-28 01:38:40] [DELETE] Cleaning up playerCharacter for playerState PlS[spunkie ; id(17)(1)f(10001)] on Server(0); ENTITY_PLAYERCHARACTER_spunkie; PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(165)] [2015-08-28 01:38:40] [DELETE][Server(0)] Sendable 66((66)ChatSystem) Physically DELETING DONE and Notified! [2015-08-28 01:38:40] [DELETE][Server(0)] Sendable 165(PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(165)]) Physically DELETING DONE and Notified! [2015-08-28 01:38:40] [DELETE][Server(0)] Sendable 17(PlS[spunkie ; id(17)(1)f(10001)]) Physically DELETING DONE and Notified! [2015-08-28 01:38:40] [SERVER] WRITING PLAYER TO DISK: PlS[spunkie ; id(17)(1)f(10001)] DD: true [2015-08-28 01:38:40] [SERVER] WRITING ENTITY TAG: PlS[spunkie ; id(17)(1)f(10001)] to .\server-database\world0\ENTITY_PLAYERSTATE_spunkie.ent [2015-08-28 01:38:40] [SERVER] WRITING ENTITY TAG: PlayerCharacter[(ENTITY_PLAYERCHARACTER_spunkie)(165)] to .\server-database\world0\ENTITY_PLAYERCHARACTER_spunkie.ent [2015-08-28 01:38:50] [DATABASE] UPDATING SECTOR: (-1, 3, 2) trans: false [2015-08-28 01:38:50] [SERVER] SERVER SECTOR WRITING STARTED #346 active: false at (-1, 3, 2) (ents: 0) [2015-08-28 01:38:50] [DATABASE] UPDATING SECTOR: (0, 3, 2) trans: false [2015-08-28 01:38:50] [SERVER] SERVER SECTOR WRITING STARTED #349 active: false at (0, 3, 2) (ents: 0) [2015-08-28 01:38:50] [DATABASE] UPDATING SECTOR: (1, 3, 2) trans: false [2015-08-28 01:38:50] [SERVER] SERVER SECTOR WRITING STARTED #352 active: false at (1, 3, 2) (ents: 0) [2015-08-28 01:38:50] [DATABASE] UPDATING SECTOR: (-1, 3, 1) trans: false [2015-08-28 01:38:50] [SERVER] SERVER SECTOR WRITING STARTED #345 active: false at (-1, 3, 1) (ents: 0) [2015-08-28 01:38:50] [DATABASE] UPDATING SECTOR: (0, 3, 1) trans: false [2015-08-28 01:38:50] [SERVER] SERVER SECTOR WRITING STARTED #348 active: false at (0, 3, 1) (ents: 0) [2015-08-28 01:38:50] [DATABASE] UPDATING SECTOR: (-1, 2, 2) trans: false [2015-08-28 01:38:50] [SERVER] SERVER SECTOR WRITING STARTED #337 active: false at (-1, 2, 2) (ents: 0) [2015-08-28 01:38:50] [DATABASE] UPDATING SECTOR: (1, 2, 0) trans: false [2015-08-28 01:38:50] [SERVER] SERVER SECTOR WRITING STARTED #341 active: false at (1, 2, 0) (ents: 0) [2015-08-28 01:38:50] [DATABASE] UPDATING SECTOR: (0, 2, 0) trans: false [2015-08-28 01:38:50] [SERVER] SERVER SECTOR WRITING STARTED #338 active: false at (0, 2, 0) (ents: 0) [2015-08-28 01:38:50] [DATABASE] UPDATING SECTOR: (-1, 2, 1) trans: false [2015-08-28 01:38:50] [SERVER] SERVER SECTOR WRITING STARTED #336 active: false at (-1, 2, 1) (ents: 0) [2015-08-28 01:38:50] [DATABASE] UPDATING SECTOR: (0, 3, 0) trans: false [2015-08-28 01:38:50] [SERVER] SERVER SECTOR WRITING STARTED #347 active: false at (0, 3, 0) (ents: 0) [2015-08-28 01:38:50] [DATABASE] UPDATING SECTOR: (1, 3, 0) trans: false [2015-08-28 01:38:50] [SERVER] SERVER SECTOR WRITING STARTED #350 active: false at (1, 3, 0) (ents: 0) [2015-08-28 01:38:50] [DATABASE] UPDATING SECTOR: (1, 2, 2) trans: false [2015-08-28 01:38:50] [SERVER] SERVER SECTOR WRITING STARTED #343 active: false at (1, 2, 2) (ents: 0) [2015-08-28 01:38:50] [DATABASE] UPDATING SECTOR: (1, 2, 1) trans: false [2015-08-28 01:38:50] [SERVER] SERVER SECTOR WRITING STARTED #342 active: false at (1, 2, 1) (ents: 0) [2015-08-28 01:38:50] [DATABASE] UPDATING SECTOR: (0, 2, 1) trans: false [2015-08-28 01:38:50] [SERVER] SERVER SECTOR WRITING STARTED #339 active: false at (0, 2, 1) (ents: 0) [2015-08-28 01:38:50] [DATABASE] UPDATING SECTOR: (1, 3, 1) trans: false [2015-08-28 01:38:50] [SERVER] SERVER SECTOR WRITING STARTED #351 active: false at (1, 3, 1) (ents: 0) [2015-08-28 01:38:50] [DATABASE] UPDATING SECTOR: (0, 2, 2) trans: false [2015-08-28 01:38:50] [SERVER] SERVER SECTOR WRITING STARTED #340 active: false at (0, 2, 2) (ents: 0) [2015-08-28 01:38:50] [DATABASE] UPDATING SECTOR: (-1, 2, 0) trans: false [2015-08-28 01:38:50] [SERVER] SERVER SECTOR WRITING STARTED #335 active: false at (-1, 2, 0) (ents: 0) [2015-08-28 01:38:50] [DATABASE] UPDATING SECTOR: (-1, 3, 0) trans: false [2015-08-28 01:38:50] [SERVER] SERVER SECTOR WRITING STARTED #344 active: false at (-1, 3, 0) (ents: 0) [2015-08-28 01:39:00] [SECTOR][CLEANUP] removing entities and Sector[341](1, 2, 0): Sector[341](1, 2, 0); Sector[341](1, 2, 0) [2015-08-28 01:39:00] [SECTOR][CLEANUP] removing entities and Sector[338](0, 2, 0): Sector[338](0, 2, 0); Sector[338](0, 2, 0) [2015-08-28 01:39:00] [SECTOR][CLEANUP] removing entities and Sector[340](0, 2, 2): Sector[340](0, 2, 2); Sector[340](0, 2, 2) [2015-08-28 01:39:00] [SECTOR][CLEANUP] removing entities and Sector[336](-1, 2, 1): Sector[336](-1, 2, 1); Sector[336](-1, 2, 1) [2015-08-28 01:39:00] [SECTOR][CLEANUP] removing entities and Sector[344](-1, 3, 0): Sector[344](-1, 3, 0); Sector[344](-1, 3, 0) [2015-08-28 01:39:00] [SECTOR][CLEANUP] removing entities and Sector[335](-1, 2, 0): Sector[335](-1, 2, 0); Sector[335](-1, 2, 0) [2015-08-28 01:39:00] [SECTOR][CLEANUP] removing entities and Sector[347](0, 3, 0): Sector[347](0, 3, 0); Sector[347](0, 3, 0) [2015-08-28 01:39:00] [SECTOR][CLEANUP] removing entities and Sector[346](-1, 3, 2): Sector[346](-1, 3, 2); Sector[346](-1, 3, 2) [2015-08-28 01:39:00] [SECTOR][CLEANUP] removing entities and Sector[339](0, 2, 1): Sector[339](0, 2, 1); Sector[339](0, 2, 1) [2015-08-28 01:39:00] [SECTOR][CLEANUP] removing entities and Sector[350](1, 3, 0): Sector[350](1, 3, 0); Sector[350](1, 3, 0) [2015-08-28 01:39:00] [SECTOR][CLEANUP] removing entities and Sector[342](1, 2, 1): Sector[342](1, 2, 1); Sector[342](1, 2, 1) [2015-08-28 01:39:00] [SECTOR][CLEANUP] removing entities and Sector[349](0, 3, 2): Sector[349](0, 3, 2); Sector[349](0, 3, 2) [2015-08-28 01:39:00] [SECTOR][CLEANUP] removing entities and Sector[343](1, 2, 2): Sector[343](1, 2, 2); Sector[343](1, 2, 2) [2015-08-28 01:39:00] [SECTOR][CLEANUP] removing entities and Sector[345](-1, 3, 1): Sector[345](-1, 3, 1); Sector[345](-1, 3, 1) [2015-08-28 01:39:00] [SECTOR][CLEANUP] removing entities and Sector[352](1, 3, 2): Sector[352](1, 3, 2); Sector[352](1, 3, 2) [2015-08-28 01:39:00] [SECTOR][CLEANUP] removing entities and Sector[348](0, 3, 1): Sector[348](0, 3, 1); Sector[348](0, 3, 1) [2015-08-28 01:39:00] [SECTOR][CLEANUP] removing entities and Sector[337](-1, 2, 2): Sector[337](-1, 2, 2); Sector[337](-1, 2, 2) [2015-08-28 01:39:00] [SECTOR][CLEANUP] removing entities and Sector[351](1, 3, 1): Sector[351](1, 3, 1); Sector[351](1, 3, 1) [2015-08-28 01:39:00] [DELETE][Server(0)] Sendable 341([SERVER RemoteSector(341)false; (1, 2, 0)]) Physically DELETING DONE and Notified! [2015-08-28 01:39:00] [DELETE][Server(0)] Sendable 338([SERVER RemoteSector(338)false; (0, 2, 0)]) Physically DELETING DONE and Notified! [2015-08-28 01:39:00] [DELETE][Server(0)] Sendable 340([SERVER RemoteSector(340)false; (0, 2, 2)]) Physically DELETING DONE and Notified! [2015-08-28 01:39:00] [DELETE][Server(0)] Sendable 336([SERVER RemoteSector(336)false; (-1, 2, 1)]) Physically DELETING DONE and Notified! [2015-08-28 01:39:00] [DELETE][Server(0)] Sendable 344([SERVER RemoteSector(344)false; (-1, 3, 0)]) Physically DELETING DONE and Notified! [2015-08-28 01:39:00] [DELETE][Server(0)] Sendable 335([SERVER RemoteSector(335)false; (-1, 2, 0)]) Physically DELETING DONE and Notified! [2015-08-28 01:39:00] [DELETE][Server(0)] Sendable 347([SERVER RemoteSector(347)false; (0, 3, 0)]) Physically DELETING DONE and Notified! [2015-08-28 01:39:00] [DELETE][Server(0)] Sendable 346([SERVER RemoteSector(346)false; (-1, 3, 2)]) Physically DELETING DONE and Notified! [2015-08-28 01:39:00] [DELETE][Server(0)] Sendable 339([SERVER RemoteSector(339)false; (0, 2, 1)]) Physically DELETING DONE and Notified! [2015-08-28 01:39:00] [DELETE][Server(0)] Sendable 350([SERVER RemoteSector(350)false; (1, 3, 0)]) Physically DELETING DONE and Notified! [2015-08-28 01:39:00] [DELETE][Server(0)] Sendable 342([SERVER RemoteSector(342)false; (1, 2, 1)]) Physically DELETING DONE and Notified! [2015-08-28 01:39:00] [DELETE][Server(0)] Sendable 349([SERVER RemoteSector(349)false; (0, 3, 2)]) Physically DELETING DONE and Notified! [2015-08-28 01:39:00] [DELETE][Server(0)] Sendable 343([SERVER RemoteSector(343)false; (1, 2, 2)]) Physically DELETING DONE and Notified! [2015-08-28 01:39:00] [DELETE][Server(0)] Sendable 345([SERVER RemoteSector(345)false; (-1, 3, 1)]) Physically DELETING DONE and Notified! [2015-08-28 01:39:00] [DELETE][Server(0)] Sendable 352([SERVER RemoteSector(352)false; (1, 3, 2)]) Physically DELETING DONE and Notified! [2015-08-28 01:39:00] [DELETE][Server(0)] Sendable 348([SERVER RemoteSector(348)false; (0, 3, 1)]) Physically DELETING DONE and Notified! [2015-08-28 01:39:00] [DELETE][Server(0)] Sendable 337([SERVER RemoteSector(337)false; (-1, 2, 2)]) Physically DELETING DONE and Notified! [2015-08-28 01:39:00] [DELETE][Server(0)] Sendable 351([SERVER RemoteSector(351)false; (1, 3, 1)]) Physically DELETING DONE and Notified! [2015-08-28 01:39:00] [SERVER] SERVER SECTOR WRITING STARTED #57 active: false at (1, -1, 1) (ents: 0) [2015-08-28 01:39:00] [SERVER] SERVER SECTOR WRITING STARTED #38 active: false at (-1, -1, 1) (ents: 0) [2015-08-28 01:39:00] [SERVER] SERVER SECTOR WRITING STARTED #47 active: false at (0, -1, 1) (ents: 0) [2015-08-28 01:39:00] [SERVER] SERVER SECTOR WRITING STARTED #36 active: false at (-1, -1, 0) (ents: 1) [2015-08-28 01:39:00] [SERVER] SERVER SECTOR WRITING STARTED #42 active: false at (-1, 0, 2) (ents: 0) [2015-08-28 01:39:00] [SERVER] SERVER SECTOR WRITING STARTED #59 active: false at (1, 0, 0) (ents: 0) [2015-08-28 01:39:00] [SERVER] SERVER SECTOR WRITING STARTED #52 active: false at (0, 1, 0) (ents: 2) [2015-08-28 01:39:00] [SERVER] WRITING ENTITY TAG: Ship[Isanth Type-Zero Mb 13-2](50) to .\server-database\world0\ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Mb_13_2.ent [2015-08-28 01:39:00] [SERVER] Database: Entry Ship[Isanth Type-Zero Mb 13-2](50) skipped SQL update since it hasn't changed [2015-08-28 01:39:00] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[Isanth Type-Zero Mb 13-2](50) since it hasn't changed: lastChanged: 1440750575619 / last written 1440750845564 [2015-08-28 01:39:00] [SERVER][DEBUG] WRITTEN Ship[Isanth Type-Zero Mb 13-2](50); lastWrite 1440750845562; written segments: 0 [2015-08-28 01:39:00] [SERVER] SERVER SECTOR WRITING STARTED #54 active: false at (0, 1, 1) (ents: 1) [2015-08-28 01:39:00] [SERVER] WRITING ENTITY TAG: Ship[spunkie2_1440751007886](334) to .\server-database\world0\ENTITY_SHIP_spunkie2_1440751007886.ent [2015-08-28 01:39:00] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) WRITING Ship[spunkie2_1440751007886](334) since it HAS changed: lastChanged: 1440751054763 / last written 1440751008917 [2015-08-28 01:39:00] [SERVER][DEBUG] WRITTEN Ship[spunkie2_1440751007886](334); lastWrite 1440751140784; written segments: 1 [2015-08-28 01:39:00] [SERVER] SERVER SECTOR WRITING STARTED #40 active: false at (-1, 0, 0) (ents: 0) [2015-08-28 01:39:00] [SERVER] SERVER SECTOR WRITING STARTED #43 active: false at (-1, 1, 0) (ents: 0) [2015-08-28 01:39:00] [SERVER] SERVER SECTOR WRITING STARTED #56 active: false at (1, -1, 0) (ents: 0) [2015-08-28 01:39:00] [SERVER] SERVER SECTOR WRITING STARTED #51 active: false at (0, 0, 2) (ents: 0) [2015-08-28 01:39:00] [SERVER] SERVER SECTOR WRITING STARTED #62 active: false at (1, 1, 0) (ents: 0) [2015-08-28 01:39:00] [SERVER] SERVER SECTOR WRITING STARTED #61 active: false at (1, 0, 2) (ents: 0) [2015-08-28 01:39:00] [SERVER] SERVER SECTOR WRITING STARTED #58 active: false at (1, -1, 2) (ents: 0) [2015-08-28 01:39:00] [SERVER] SERVER SECTOR WRITING STARTED #48 active: false at (0, -1, 2) (ents: 0) [2015-08-28 01:39:00] [SERVER] SERVER SECTOR WRITING STARTED #46 active: false at (0, -1, 0) (ents: 0) [2015-08-28 01:39:00] [SERVER] SERVER SECTOR WRITING STARTED #41 active: false at (-1, 0, 1) (ents: 0) [2015-08-28 01:39:00] [SERVER] SERVER SECTOR WRITING STARTED #18 active: false at (0, 0, 1) (ents: 17) [2015-08-28 01:39:00] [SERVER] WRITING ENTITY TAG: Ship[corvette_1440494191801rl70](25) to .\server-database\world0\ENTITY_SHIP_corvette_1440494191801rl70.ent [2015-08-28 01:39:00] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[corvette_1440494191801rl70](25) since it hasn't changed: lastChanged: 1440750562314 / last written 1440750845664 [2015-08-28 01:39:00] [SERVER][DEBUG] WRITTEN Ship[corvette_1440494191801rl70](25); lastWrite 0; written segments: 0 [2015-08-28 01:39:00] [SERVER] WRITING ENTITY TAG: Ship[corvette_1440494191801rl20](32) to .\server-database\world0\ENTITY_SHIP_corvette_1440494191801rl20.ent [2015-08-28 01:39:00] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[corvette_1440494191801rl20](32) since it hasn't changed: lastChanged: 1440750562323 / last written 1440750845669 [2015-08-28 01:39:00] [SERVER][DEBUG] WRITTEN Ship[corvette_1440494191801rl20](32); lastWrite 0; written segments: 0 [2015-08-28 01:39:00] [SERVER] WRITING ENTITY TAG: Ship[corvette_1440494191801rl30](22) to .\server-database\world0\ENTITY_SHIP_corvette_1440494191801rl30.ent [2015-08-28 01:39:00] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[corvette_1440494191801rl30](22) since it hasn't changed: lastChanged: 1440750562305 / last written 1440750845674 [2015-08-28 01:39:00] [SERVER][DEBUG] WRITTEN Ship[corvette_1440494191801rl30](22); lastWrite 0; written segments: 0 [2015-08-28 01:39:00] [SERVER] WRITING ENTITY TAG: Ship[corvette_1440494191801rl1](24) to .\server-database\world0\ENTITY_SHIP_corvette_1440494191801rl1.ent [2015-08-28 01:39:00] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[corvette_1440494191801rl1](24) since it hasn't changed: lastChanged: 1440750562312 / last written 1440750845680 [2015-08-28 01:39:00] [SERVER][DEBUG] WRITTEN Ship[corvette_1440494191801rl1](24); lastWrite 0; written segments: 0 [2015-08-28 01:39:00] [SERVER] WRITING ENTITY TAG: Ship[corvette_1440494191801rl00](35) to .\server-database\world0\ENTITY_SHIP_corvette_1440494191801rl00.ent [2015-08-28 01:39:00] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[corvette_1440494191801rl00](35) since it hasn't changed: lastChanged: 1440750562327 / last written 1440750845691 [2015-08-28 01:39:00] [SERVER][DEBUG] WRITTEN Ship[corvette_1440494191801rl00](35); lastWrite 0; written segments: 0 [2015-08-28 01:39:00] [SERVER] WRITING ENTITY TAG: Ship[corvette_1440494191801rl3](27) to .\server-database\world0\ENTITY_SHIP_corvette_1440494191801rl3.ent [2015-08-28 01:39:00] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[corvette_1440494191801rl3](27) since it hasn't changed: lastChanged: 1440750562316 / last written 1440750845697 [2015-08-28 01:39:00] [SERVER][DEBUG] WRITTEN Ship[corvette_1440494191801rl3](27); lastWrite 0; written segments: 0 [2015-08-28 01:39:00] [SERVER] WRITING ENTITY TAG: Ship[corvette_1440494191801rl40](21) to .\server-database\world0\ENTITY_SHIP_corvette_1440494191801rl40.ent [2015-08-28 01:39:00] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[corvette_1440494191801rl40](21) since it hasn't changed: lastChanged: 1440750562303 / last written 1440750845705 [2015-08-28 01:39:00] [SERVER][DEBUG] WRITTEN Ship[corvette_1440494191801rl40](21); lastWrite 0; written segments: 0 [2015-08-28 01:39:00] [SERVER] WRITING ENTITY TAG: Ship[corvette_1440494191801rl50](20) to .\server-database\world0\ENTITY_SHIP_corvette_1440494191801rl50.ent [2015-08-28 01:39:00] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[corvette_1440494191801rl50](20) since it hasn't changed: lastChanged: 1440750562301 / last written 1440750845716 [2015-08-28 01:39:00] [SERVER][DEBUG] WRITTEN Ship[corvette_1440494191801rl50](20); lastWrite 0; written segments: 0 [2015-08-28 01:39:00] [SERVER] WRITING ENTITY TAG: Ship[corvette_1440494191801rl2](28) to .\server-database\world0\ENTITY_SHIP_corvette_1440494191801rl2.ent [2015-08-28 01:39:00] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[corvette_1440494191801rl2](28) since it hasn't changed: lastChanged: 1440750562318 / last written 1440750845723 [2015-08-28 01:39:00] [SERVER][DEBUG] WRITTEN Ship[corvette_1440494191801rl2](28); lastWrite 0; written segments: 0 [2015-08-28 01:39:00] [SERVER] WRITING ENTITY TAG: Ship[corvette_1440494191801rl0](26) to .\server-database\world0\ENTITY_SHIP_corvette_1440494191801rl0.ent [2015-08-28 01:39:00] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[corvette_1440494191801rl0](26) since it hasn't changed: lastChanged: 1440750562315 / last written 1440750845728 [2015-08-28 01:39:00] [SERVER][DEBUG] WRITTEN Ship[corvette_1440494191801rl0](26); lastWrite 0; written segments: 0 [2015-08-28 01:39:00] [SERVER] WRITING ENTITY TAG: Ship[corvette_1440494191801rl7](31) to .\server-database\world0\ENTITY_SHIP_corvette_1440494191801rl7.ent [2015-08-28 01:39:00] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[corvette_1440494191801rl7](31) since it hasn't changed: lastChanged: 1440750562322 / last written 1440750845733 [2015-08-28 01:39:00] [SERVER][DEBUG] WRITTEN Ship[corvette_1440494191801rl7](31); lastWrite 0; written segments: 0 [2015-08-28 01:39:00] [SERVER] WRITING ENTITY TAG: Ship[corvette_1440494191801rl5](29) to .\server-database\world0\ENTITY_SHIP_corvette_1440494191801rl5.ent [2015-08-28 01:39:00] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[corvette_1440494191801rl5](29) since it hasn't changed: lastChanged: 1440750562319 / last written 1440750845737 [2015-08-28 01:39:00] [SERVER][DEBUG] WRITTEN Ship[corvette_1440494191801rl5](29); lastWrite 0; written segments: 0 [2015-08-28 01:39:00] [SERVER] WRITING ENTITY TAG: Ship[corvette_1440494191801rl60](19) to .\server-database\world0\ENTITY_SHIP_corvette_1440494191801rl60.ent [2015-08-28 01:39:00] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[corvette_1440494191801rl60](19) since it hasn't changed: lastChanged: 1440750562291 / last written 1440750845742 [2015-08-28 01:39:00] [SERVER][DEBUG] WRITTEN Ship[corvette_1440494191801rl60](19); lastWrite 0; written segments: 0 [2015-08-28 01:39:00] [SERVER] WRITING ENTITY TAG: Ship[corvette_1440494191801rl10](33) to .\server-database\world0\ENTITY_SHIP_corvette_1440494191801rl10.ent [2015-08-28 01:39:00] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[corvette_1440494191801rl10](33) since it hasn't changed: lastChanged: 1440750562325 / last written 1440750845749 [2015-08-28 01:39:00] [SERVER][DEBUG] WRITTEN Ship[corvette_1440494191801rl10](33); lastWrite 0; written segments: 0 [2015-08-28 01:39:00] [SERVER] WRITING ENTITY TAG: Ship[corvette_1440494191801rl6](34) to .\server-database\world0\ENTITY_SHIP_corvette_1440494191801rl6.ent [2015-08-28 01:39:00] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[corvette_1440494191801rl6](34) since it hasn't changed: lastChanged: 1440750562326 / last written 1440750845754 [2015-08-28 01:39:00] [SERVER][DEBUG] WRITTEN Ship[corvette_1440494191801rl6](34); lastWrite 0; written segments: 0 [2015-08-28 01:39:00] [SERVER] WRITING ENTITY TAG: Ship[corvette_1440494191801rl4](30) to .\server-database\world0\ENTITY_SHIP_corvette_1440494191801rl4.ent [2015-08-28 01:39:00] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) skipping block data writing of Ship[corvette_1440494191801rl4](30) since it hasn't changed: lastChanged: 1440750562321 / last written 1440750845759 [2015-08-28 01:39:00] [SERVER][DEBUG] WRITTEN Ship[corvette_1440494191801rl4](30); lastWrite 0; written segments: 0 [2015-08-28 01:39:00] [SERVER] WRITING ENTITY TAG: Ship[corvette_1440494191801](23) to .\server-database\world0\ENTITY_SHIP_corvette_1440494191801.ent [2015-08-28 01:39:00] [SENDABLESEGMENTVONTROLLER][WRITE] Server(0) WRITING Ship[corvette_1440494191801](23) since it HAS changed: lastChanged: 1440751078951 / last written 1440750845778 [2015-08-28 01:39:00] [SERVER][DEBUG] WRITTEN Ship[corvette_1440494191801](23); lastWrite 1440751140844; written segments: 1 [2015-08-28 01:39:00] [SERVER] SERVER SECTOR WRITING STARTED #44 active: false at (-1, 1, 1) (ents: 0) [2015-08-28 01:39:00] [SERVER] SERVER SECTOR WRITING STARTED #55 active: false at (0, 1, 2) (ents: 0) [2015-08-28 01:39:00] [SERVER] SERVER SECTOR WRITING STARTED #60 active: false at (1, 0, 1) (ents: 0) [2015-08-28 01:39:00] [SERVER] SERVER SECTOR WRITING STARTED #64 active: false at (1, 1, 2) (ents: 0) [2015-08-28 01:39:00] [SERVER] SERVER SECTOR WRITING STARTED #63 active: false at (1, 1, 1) (ents: 0) [2015-08-28 01:39:00] [SERVER] SERVER SECTOR WRITING STARTED #45 active: false at (-1, 1, 2) (ents: 0) [2015-08-28 01:39:00] [SERVER] SERVER SECTOR WRITING STARTED #49 active: false at (0, 0, 0) (ents: 0) [2015-08-28 01:39:00] [SERVER] SERVER SECTOR WRITING STARTED #39 active: false at (-1, -1, 2) (ents: 0) [2015-08-28 01:39:05] [SERVER] SERVER AUTOSAVE START. Dumping server State! [2015-08-28 01:39:05] [SERVER] WRITING FACTIONS AND CATALOG!!! Count: 19 [2015-08-28 01:39:05] [SIM][TAG] WRITING GROUP SimulationGroup ->[ahh->ahq] ; [ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Bp_0_3, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Cm_0_4, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero C-_0_5, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero B-_0_6, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Bm_0_7] [2015-08-28 01:39:05] [SIM][TAG] WRITING GROUP SimulationGroup ->[ahh->ahq] ; [ENTITY_SHIP_MOB_SIM_Isanth Type-Zero B-_3_6, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Bm_3_7] [2015-08-28 01:39:05] [SIM][TAG] WRITING GROUP SimulationGroup ->[ahh->ahq] ; [ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Mb_5_2] [2015-08-28 01:39:05] [SIM][TAG] WRITING GROUP SimulationGroup ->[ahh->ahq] ; [ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Bp_6_3, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Cm_6_4, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero C-_6_5] [2015-08-28 01:39:05] [SERVER] SERVER AUTOSAVE END. ServerState saved! [2015-08-28 01:39:10] [SECTOR][CLEANUP] removing entities and Sector[58](1, -1, 2): Sector[58](1, -1, 2); Sector[58](1, -1, 2) [2015-08-28 01:39:10] [SECTOR][CLEANUP] removing entities and Sector[56](1, -1, 0): Sector[56](1, -1, 0); Sector[56](1, -1, 0) [2015-08-28 01:39:10] [SECTOR][CLEANUP] removing entities and Sector[51](0, 0, 2): Sector[51](0, 0, 2); Sector[51](0, 0, 2) [2015-08-28 01:39:10] [SECTOR][CLEANUP] removing entities and Sector[62](1, 1, 0): Sector[62](1, 1, 0); Sector[62](1, 1, 0) [2015-08-28 01:39:10] [SECTOR][CLEANUP] removing entities and Sector[61](1, 0, 2): Sector[61](1, 0, 2); Sector[61](1, 0, 2) [2015-08-28 01:39:10] [SECTOR][CLEANUP] removing entities and Sector[57](1, -1, 1): Sector[57](1, -1, 1); Sector[57](1, -1, 1) [2015-08-28 01:39:10] [SECTOR][CLEANUP] removing entities and Sector[38](-1, -1, 1): Sector[38](-1, -1, 1); Sector[38](-1, -1, 1) [2015-08-28 01:39:10] [SECTOR][CLEANUP] removing entities and Sector[47](0, -1, 1): Sector[47](0, -1, 1); Sector[47](0, -1, 1) [2015-08-28 01:39:10] [SECTOR][CLEANUP] removing entities and Sector[36](-1, -1, 0): Sector[36](-1, -1, 0); Sector[36](-1, -1, 0) [2015-08-28 01:39:10] [SECTOR][CLEANUP] removing entities and Sector[42](-1, 0, 2): Sector[42](-1, 0, 2); Sector[42](-1, 0, 2) [2015-08-28 01:39:10] [SECTOR][CLEANUP] removing entities and Sector[41](-1, 0, 1): Sector[41](-1, 0, 1); Sector[41](-1, 0, 1) [2015-08-28 01:39:10] [SECTOR][CLEANUP] removing entities and Sector[46](0, -1, 0): Sector[46](0, -1, 0); Sector[46](0, -1, 0) [2015-08-28 01:39:10] [SECTOR][CLEANUP] removing entities and Sector[48](0, -1, 2): Sector[48](0, -1, 2); Sector[48](0, -1, 2) [2015-08-28 01:39:10] [SECTOR][CLEANUP] removing entities and Sector[59](1, 0, 0): Sector[59](1, 0, 0); Sector[59](1, 0, 0) [2015-08-28 01:39:10] [SECTOR][CLEANUP] removing entities and Sector[18](0, 0, 1): Sector[18](0, 0, 1); Sector[18](0, 0, 1) [2015-08-28 01:39:10] [SECTOR][CLEANUP] removing entities and Sector[55](0, 1, 2): Sector[55](0, 1, 2); Sector[55](0, 1, 2) [2015-08-28 01:39:10] [SECTOR][CLEANUP] removing entities and Sector[44](-1, 1, 1): Sector[44](-1, 1, 1); Sector[44](-1, 1, 1) [2015-08-28 01:39:10] [SECTOR][CLEANUP] removing entities and Sector[52](0, 1, 0): Sector[52](0, 1, 0); Sector[52](0, 1, 0) [2015-08-28 01:39:10] [SECTOR][CLEANUP] removing entities and Sector[60](1, 0, 1): Sector[60](1, 0, 1); Sector[60](1, 0, 1) [2015-08-28 01:39:10] [SECTOR][CLEANUP] removing entities and Sector[54](0, 1, 1): Sector[54](0, 1, 1); Sector[54](0, 1, 1) [2015-08-28 01:39:10] [SECTOR][CLEANUP] removing entities and Sector[39](-1, -1, 2): Sector[39](-1, -1, 2); Sector[39](-1, -1, 2) [2015-08-28 01:39:10] [SECTOR][CLEANUP] removing entities and Sector[49](0, 0, 0): Sector[49](0, 0, 0); Sector[49](0, 0, 0) [2015-08-28 01:39:10] [SECTOR][CLEANUP] removing entities and Sector[45](-1, 1, 2): Sector[45](-1, 1, 2); Sector[45](-1, 1, 2) [2015-08-28 01:39:10] [SECTOR][CLEANUP] removing entities and Sector[63](1, 1, 1): Sector[63](1, 1, 1); Sector[63](1, 1, 1) [2015-08-28 01:39:10] [SECTOR][CLEANUP] removing entities and Sector[64](1, 1, 2): Sector[64](1, 1, 2); Sector[64](1, 1, 2) [2015-08-28 01:39:10] [SECTOR][CLEANUP] removing entities and Sector[40](-1, 0, 0): Sector[40](-1, 0, 0); Sector[40](-1, 0, 0) [2015-08-28 01:39:10] [SECTOR][CLEANUP] removing entities and Sector[43](-1, 1, 0): Sector[43](-1, 1, 0); Sector[43](-1, 1, 0) [2015-08-28 01:39:10] Cleaned up Physics, because repository is full [2015-08-28 01:39:10] Cleaned up Physics, because repository is full [2015-08-28 01:39:10] Cleaned up Physics, because repository is full [2015-08-28 01:39:10] Cleaned up Physics, because repository is full [2015-08-28 01:39:10] [SERVER] waiting for sector Sector[36](-1, -1, 0) entities to be cleaned up [Asteroid(37)sec[36]] [2015-08-28 01:39:10] Cleaned up Physics, because repository is full [2015-08-28 01:39:10] Cleaned up Physics, because repository is full [2015-08-28 01:39:10] Cleaned up Physics, because repository is full [2015-08-28 01:39:10] Cleaned up Physics, because repository is full [2015-08-28 01:39:10] Cleaned up Physics, because repository is full [2015-08-28 01:39:10] [SERVER] waiting for sector Sector[18](0, 0, 1) entities to be cleaned up [Ship[corvette_1440494191801rl70](25), Ship[corvette_1440494191801rl20](32), Ship[corvette_1440494191801rl30](22), Ship[corvette_1440494191801rl1](24), Ship[corvette_1440494191801rl00](35), Ship[corvette_1440494191801rl3](27), Ship[corvette_1440494191801rl40](21), Ship[corvette_1440494191801rl50](20), Ship[corvette_1440494191801rl2](28), Ship[corvette_1440494191801rl0](26), Ship[corvette_1440494191801rl7](31), Ship[corvette_1440494191801rl5](29), Ship[corvette_1440494191801rl60](19), Ship[corvette_1440494191801rl10](33), Ship[corvette_1440494191801rl6](34), Ship[corvette_1440494191801rl4](30), Ship[corvette_1440494191801](23)] [2015-08-28 01:39:10] Cleaned up Physics, because repository is full [2015-08-28 01:39:10] Cleaned up Physics, because repository is full [2015-08-28 01:39:10] [SERVER] waiting for sector Sector[52](0, 1, 0) entities to be cleaned up [Ship[Isanth Type-Zero Mb 13-2](50), Asteroid(53)sec[52]] [2015-08-28 01:39:10] Cleaned up Physics, because repository is full [2015-08-28 01:39:10] [SERVER] waiting for sector Sector[54](0, 1, 1) entities to be cleaned up [Ship[spunkie2_1440751007886](334)] [2015-08-28 01:39:10] Cleaned up Physics, because repository is full [2015-08-28 01:39:10] Cleaned up Physics, because repository is full [2015-08-28 01:39:10] Cleaned up Physics, because repository is full [2015-08-28 01:39:10] Cleaned up Physics, because repository is full [2015-08-28 01:39:10] Cleaned up Physics, because repository is full [2015-08-28 01:39:10] Cleaned up Physics, because repository is full [2015-08-28 01:39:10] Cleaned up Physics, because repository is full [2015-08-28 01:39:10] [UNIVERSE] WARNING SECTOR CLEANUP TIME: 11; QUEUE: 27; InactSectors: 27 [2015-08-28 01:39:10] [DELETE][Server(0)] Sendable 51([SERVER RemoteSector(51)false; (0, 0, 2)]) Physically DELETING DONE and Notified! [2015-08-28 01:39:10] [DELETE][Server(0)] Sendable 56([SERVER RemoteSector(56)false; (1, -1, 0)]) Physically DELETING DONE and Notified! [2015-08-28 01:39:10] [DELETE][Server(0)] Sendable 25(Ship[corvette_1440494191801rl70](25)) Physically DELETING DONE and Notified! [2015-08-28 01:39:10] [DELETE][Server(0)] Sendable 61([SERVER RemoteSector(61)false; (1, 0, 2)]) Physically DELETING DONE and Notified! [2015-08-28 01:39:10] [DELETE][Server(0)] Sendable 62([SERVER RemoteSector(62)false; (1, 1, 0)]) Physically DELETING DONE and Notified! [2015-08-28 01:39:10] [DELETE][Server(0)] Sendable 32(Ship[corvette_1440494191801rl20](32)) Physically DELETING DONE and Notified! [2015-08-28 01:39:10] [DELETE][Server(0)] Sendable 50(Ship[Isanth Type-Zero Mb 13-2](50)) Physically DELETING DONE and Notified! [2015-08-28 01:39:10] [DELETE][Server(0)] Sendable 57([SERVER RemoteSector(57)false; (1, -1, 1)]) Physically DELETING DONE and Notified! [2015-08-28 01:39:10] [DELETE][Server(0)] Sendable 22(Ship[corvette_1440494191801rl30](22)) Physically DELETING DONE and Notified! [2015-08-28 01:39:10] [DELETE][Server(0)] Sendable 58([SERVER RemoteSector(58)false; (1, -1, 2)]) Physically DELETING DONE and Notified! [2015-08-28 01:39:10] [DELETE][Server(0)] Sendable 38([SERVER RemoteSector(38)false; (-1, -1, 1)]) Physically DELETING DONE and Notified! [2015-08-28 01:39:10] [DELETE][Server(0)] Sendable 24(Ship[corvette_1440494191801rl1](24)) Physically DELETING DONE and Notified! [2015-08-28 01:39:10] [DELETE][Server(0)] Sendable 334(Ship[spunkie2_1440751007886](334)) Physically DELETING DONE and Notified! [2015-08-28 01:39:10] [DELETE][Server(0)] Sendable 35(Ship[corvette_1440494191801rl00](35)) Physically DELETING DONE and Notified! [2015-08-28 01:39:10] [DELETE][Server(0)] Sendable 47([SERVER RemoteSector(47)false; (0, -1, 1)]) Physically DELETING DONE and Notified! [2015-08-28 01:39:10] [DELETE][Server(0)] Sendable 27(Ship[corvette_1440494191801rl3](27)) Physically DELETING DONE and Notified! [2015-08-28 01:39:10] [DELETE][Server(0)] Sendable 21(Ship[corvette_1440494191801rl40](21)) Physically DELETING DONE and Notified! [2015-08-28 01:39:10] [DELETE][Server(0)] Sendable 20(Ship[corvette_1440494191801rl50](20)) Physically DELETING DONE and Notified! [2015-08-28 01:39:10] [DELETE][Server(0)] Sendable 28(Ship[corvette_1440494191801rl2](28)) Physically DELETING DONE and Notified! [2015-08-28 01:39:10] [DELETE][Server(0)] Sendable 41([SERVER RemoteSector(41)false; (-1, 0, 1)]) Physically DELETING DONE and Notified! [2015-08-28 01:39:10] [DELETE][Server(0)] Sendable 26(Ship[corvette_1440494191801rl0](26)) Physically DELETING DONE and Notified! [2015-08-28 01:39:10] [DELETE][Server(0)] Sendable 42([SERVER RemoteSector(42)false; (-1, 0, 2)]) Physically DELETING DONE and Notified! [2015-08-28 01:39:10] [DELETE][Server(0)] Sendable 31(Ship[corvette_1440494191801rl7](31)) Physically DELETING DONE and Notified! [2015-08-28 01:39:10] [DELETE][Server(0)] Sendable 29(Ship[corvette_1440494191801rl5](29)) Physically DELETING DONE and Notified! [2015-08-28 01:39:10] [DELETE][Server(0)] Sendable 46([SERVER RemoteSector(46)false; (0, -1, 0)]) Physically DELETING DONE and Notified! [2015-08-28 01:39:10] [DELETE][Server(0)] Sendable 48([SERVER RemoteSector(48)false; (0, -1, 2)]) Physically DELETING DONE and Notified! [2015-08-28 01:39:10] [DELETE][Server(0)] Sendable 19(Ship[corvette_1440494191801rl60](19)) Physically DELETING DONE and Notified! [2015-08-28 01:39:10] [DELETE][Server(0)] Sendable 59([SERVER RemoteSector(59)false; (1, 0, 0)]) Physically DELETING DONE and Notified! [2015-08-28 01:39:10] [DELETE][Server(0)] Sendable 44([SERVER RemoteSector(44)false; (-1, 1, 1)]) Physically DELETING DONE and Notified! [2015-08-28 01:39:10] [DELETE][Server(0)] Sendable 55([SERVER RemoteSector(55)false; (0, 1, 2)]) Physically DELETING DONE and Notified! [2015-08-28 01:39:10] [DELETE][Server(0)] Sendable 60([SERVER RemoteSector(60)false; (1, 0, 1)]) Physically DELETING DONE and Notified! [2015-08-28 01:39:10] [DELETE][Server(0)] Sendable 33(Ship[corvette_1440494191801rl10](33)) Physically DELETING DONE and Notified! [2015-08-28 01:39:10] [DELETE][Server(0)] Sendable 39([SERVER RemoteSector(39)false; (-1, -1, 2)]) Physically DELETING DONE and Notified! [2015-08-28 01:39:10] [DELETE][Server(0)] Sendable 37(Asteroid(37)sec[36]) Physically DELETING DONE and Notified! [2015-08-28 01:39:10] [DELETE][Server(0)] Sendable 34(Ship[corvette_1440494191801rl6](34)) Physically DELETING DONE and Notified! [2015-08-28 01:39:10] [DELETE][Server(0)] Sendable 30(Ship[corvette_1440494191801rl4](30)) Physically DELETING DONE and Notified! [2015-08-28 01:39:10] [DELETE][Server(0)] Sendable 23(Ship[corvette_1440494191801](23)) Physically DELETING DONE and Notified! [2015-08-28 01:39:10] [DELETE][Server(0)] Sendable 49([SERVER RemoteSector(49)false; (0, 0, 0)]) Physically DELETING DONE and Notified! [2015-08-28 01:39:10] [DELETE][Server(0)] Sendable 45([SERVER RemoteSector(45)false; (-1, 1, 2)]) Physically DELETING DONE and Notified! [2015-08-28 01:39:10] [DELETE][Server(0)] Sendable 63([SERVER RemoteSector(63)false; (1, 1, 1)]) Physically DELETING DONE and Notified! [2015-08-28 01:39:10] [DELETE][Server(0)] Sendable 64([SERVER RemoteSector(64)false; (1, 1, 2)]) Physically DELETING DONE and Notified! [2015-08-28 01:39:10] [DELETE][Server(0)] Sendable 40([SERVER RemoteSector(40)false; (-1, 0, 0)]) Physically DELETING DONE and Notified! [2015-08-28 01:39:10] [DELETE][Server(0)] Sendable 43([SERVER RemoteSector(43)false; (-1, 1, 0)]) Physically DELETING DONE and Notified! [2015-08-28 01:39:10] [DELETE][Server(0)] Sendable 53(Asteroid(53)sec[52]) Physically DELETING DONE and Notified! [2015-08-28 01:39:10] Cleaned up Physics, because repository is full [2015-08-28 01:39:10] Cleaned up Physics, because repository is full [2015-08-28 01:39:10] Cleaned up Physics, because repository is full [2015-08-28 01:39:10] Cleaned up Physics, because repository is full [2015-08-28 01:39:10] [DELETE][Server(0)] Sendable 36([SERVER RemoteSector(36)false; (-1, -1, 0)]) Physically DELETING DONE and Notified! [2015-08-28 01:39:10] [DELETE][Server(0)] Sendable 18([SERVER RemoteSector(18)false; (0, 0, 1)]) Physically DELETING DONE and Notified! [2015-08-28 01:39:10] [DELETE][Server(0)] Sendable 52([SERVER RemoteSector(52)false; (0, 1, 0)]) Physically DELETING DONE and Notified! [2015-08-28 01:39:10] [DELETE][Server(0)] Sendable 54([SERVER RemoteSector(54)false; (0, 1, 1)]) Physically DELETING DONE and Notified! [2015-08-28 01:41:19] [SERVER] now executing regular shutdown [2015-08-28 01:41:19] [SERVER] SERVER SHUTDOWN. Dumping server State! [2015-08-28 01:41:19] [SERVER] WRITING FACTIONS AND CATALOG!!! Count: 19 [2015-08-28 01:41:19] [SIM][TAG] WRITING GROUP SimulationGroup ->[ahh->ahq] ; [ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Bp_0_3, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Cm_0_4, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero C-_0_5, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero B-_0_6, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Bm_0_7] [2015-08-28 01:41:19] [SIM][TAG] WRITING GROUP SimulationGroup ->[ahh->ahq] ; [ENTITY_SHIP_MOB_SIM_Isanth Type-Zero B-_3_6, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Bm_3_7] [2015-08-28 01:41:19] [SIM][TAG] WRITING GROUP SimulationGroup ->[ahh->ahq] ; [ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Mb_5_2] [2015-08-28 01:41:19] [SIM][TAG] WRITING GROUP SimulationGroup ->[ahh->ahq] ; [ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Bp_6_3, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero Cm_6_4, ENTITY_SHIP_MOB_SIM_Isanth Type-Zero C-_6_5] [2015-08-28 01:41:19] [SERVER] WAITING FOR THREAD POOL TO TERMINATE; Active: 0 [2015-08-28 01:41:19] [SERVER] SERVER THREAD POOL TERMINATED [2015-08-28 01:41:19] [SERVER] WAITING FOR WRITING QUEUE TO FINISH; Active: 0 [2015-08-28 01:41:19] [SERVER] SERVER THREAD QUEUE TERMINATED [2015-08-28 01:41:19] [SHUTDOWN] all queued writing jobs finished. closing database [2015-08-28 01:41:20] [SHUTDOWN] database closed successfully [2015-08-28 01:41:20] [SERVER] SERVER SHUTDOWN. ServerState saved!