Maybe same issue with power supply beams. Seems that the priority to hit is higher for a entity behind the actual target.
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Apr 3 2017
Apr 3 2017
SchnellBier updated the task description for T2324: flip flop texture doesn´t switch to low state after it once switched to high state (stays blue).
Restricted Application added a project to T2324: flip flop texture doesn´t switch to low state after it once switched to high state (stays blue): Issue Navigation.
Nov 4 2015
Nov 4 2015