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Jan 24 2019

Restricted Application added a project to T3189: Nullpointer when using condition "same sector contains": Engine.
Jan 24 2019, 10:42 AM · Quality Assurance, Engine, Starmade

Jan 22 2019

AndyP moved T3188: Cannon-Beam cannot use focus fire from Backlog / Unclassed to Alpha on the CBS: Weapons board.
Jan 22 2019, 9:39 PM · Game Development, Starmade, CBS: Weapons
AndyP moved T3188: Cannon-Beam cannot use focus fire from Unclassed to Issue affecting current release on the Starmade board.
Jan 22 2019, 9:39 PM · Game Development, Starmade, CBS: Weapons
Restricted Application added a project to T3188: Cannon-Beam cannot use focus fire: CBS: Weapons.
Jan 22 2019, 9:39 PM · Game Development, Starmade, CBS: Weapons
AndyP removed a project from T2747: Long Range Scanners chamber nonfunctional: RC-Report.
Jan 22 2019, 4:34 PM · CBS: Functional, Game Development, Starmade
AndyP removed a project from T2810: some /entity and /shield admin commands do not work in power 2.0: RC-Report.
Jan 22 2019, 4:34 PM · Tools, Game Development, Starmade
AndyP removed a project from T2817: Lighting inconsistency with corner and wedge shapes, too dark: RC-Report.
Jan 22 2019, 4:34 PM · Engine, Game Development, Starmade
AndyP moved T2677: "Keyboard HUD Icons" remaining issues from Backlog / Unclassed to Alpha on the GUI/HUD board.
Jan 22 2019, 9:26 AM · GUI/HUD, Game Development, Starmade
AndyP moved T407: windowPositionAndSizeConfig.tag not being created or changed from Multiplayer from Backlog / Unclassed to Alpha on the GUI/HUD board.
Jan 22 2019, 9:26 AM · GUI/HUD, Game Development, Starmade
AndyP moved T2501: Wormholes generate false "HEAT WARNING" marker from Backlog / Unclassed to Alpha on the GUI/HUD board.
Jan 22 2019, 9:26 AM · GUI/HUD, Game Development, Starmade
AndyP moved T2804: Search on Local Play Adv. Settings pages only uses tooltip for results. from Backlog / Unclassed to Alpha on the GUI/HUD board.
Jan 22 2019, 9:26 AM · GUI/HUD, Game Development, Starmade
AndyP moved T2953: Stabilizer Arrow's in "F6" screenshots from Backlog / Unclassed to Alpha on the GUI/HUD board.
Jan 22 2019, 9:26 AM · GUI/HUD, Game Development, Starmade, Support
Restricted Application added a project to T2953: Stabilizer Arrow's in "F6" screenshots: GUI/HUD.
Jan 22 2019, 9:24 AM · GUI/HUD, Game Development, Starmade, Support
Restricted Application removed a project from T2953: Stabilizer Arrow's in "F6" screenshots: GUI/HUD.
Jan 22 2019, 9:23 AM · GUI/HUD, Game Development, Starmade, Support
AndyP moved T2953: Stabilizer Arrow's in "F6" screenshots from Unclassed to Issue affecting current release on the Starmade board.
Jan 22 2019, 9:22 AM · GUI/HUD, Game Development, Starmade, Support
AndyP changed the status of T2953: Stabilizer Arrow's in "F6" screenshots from Open to In Queue.

Indeed, this stabilizer arrow is sitting around in build mode and on screenshots on any entity type.

Jan 22 2019, 9:22 AM · GUI/HUD, Game Development, Starmade, Support

Jan 21 2019

JNC added a comment to T2394: recall pickup area is used relative to mothership instead of the actual entity.

As far as I've noticed, "carrier recall" is broken because of this. Half the ships wont obey the command and the others may go to the wrong sector, and none actually dock.... it is terrible.

Jan 21 2019, 6:23 PM · Fleets, Game Development, Starmade

Dec 1 2018

Restricted Application added a project to T3181: Ruleset "apply for" seemingly does nothing: GUI/HUD.
Dec 1 2018, 5:03 PM · Quality Assurance, GUI/HUD, Starmade
Restricted Application added a project to T3180: Ruleset some values need different input control: GUI/HUD.
Dec 1 2018, 5:03 PM · Quality Assurance, Starmade, GUI/HUD
Restricted Application added a project to T3179: Ruleset remove buttons need confirmation: GUI/HUD.
Dec 1 2018, 4:53 PM · Quality Assurance, Starmade, GUI/HUD
Restricted Application added a project to T3177: Enter does not confirm for any input control: GUI/HUD.
Dec 1 2018, 3:50 PM · Quality Assurance, Starmade, GUI/HUD
Restricted Application added a project to T3176: Ruleset input values cannot be longer than 10 characters: GUI/HUD.
Dec 1 2018, 3:50 PM · Quality Assurance, Starmade, GUI/HUD
Restricted Application added a project to T3175: Ruleset name value table has no fixed sorting: GUI/HUD.
Dec 1 2018, 3:50 PM · Quality Assurance, GUI/HUD, Starmade
lancake raised the priority of T3174: Ruleset menu buttons are disabled/enabled with the wrong selection from Normal to Pre-Release Quality Assurance.
Dec 1 2018, 12:49 PM · Quality Assurance, Starmade, GUI/HUD
Restricted Application added a project to T3174: Ruleset menu buttons are disabled/enabled with the wrong selection: GUI/HUD.
Dec 1 2018, 12:49 PM · Quality Assurance, Starmade, GUI/HUD
lancake set First occurrence (version) to 0.201.3xx on T3173: Resizing Ruleset menu goes out of bounds.
Dec 1 2018, 12:49 PM · Quality Assurance, GUI/HUD, Starmade
Restricted Application added a project to T3173: Resizing Ruleset menu goes out of bounds: GUI/HUD.
Dec 1 2018, 12:49 PM · Quality Assurance, GUI/HUD, Starmade
lancake created T3173: Resizing Ruleset menu goes out of bounds.
Dec 1 2018, 12:38 PM · Quality Assurance, GUI/HUD, Starmade
Restricted Application added a project to T3172: Removing rule does not wipe all fields: GUI/HUD.
Dec 1 2018, 12:16 PM · Quality Assurance, GUI/HUD, Starmade

Sep 25 2018

Restricted Application added a project to T3159: Build mode panel feedback/bugs: GUI/HUD.
Sep 25 2018, 6:13 PM · Quality Assurance, Starmade, GUI/HUD
Restricted Application added a project to T3158: shield recharge below upkeep message spams during combat: GUI/HUD.
Sep 25 2018, 6:12 PM · Quality Assurance, GUI/HUD, Starmade
Restricted Application added a project to T3157: applying any graphical option change causes crash: Engine.
Sep 25 2018, 6:12 PM · Quality Assurance, Starmade, Engine
Restricted Application added a project to T3156: map is incomplete when looking at unexplored systems: Galaxy Map.
Sep 25 2018, 6:12 PM · Quality Assurance, Starmade, Galaxy Map

Aug 9 2018

lancake edited Tester information (Internal use only) on T3064: remote turret control non functional.
Aug 9 2018, 3:36 PM · Quality Assurance, CBS: Weapons, Starmade
lancake renamed T3064: remote turret control non functional from Manual Turret Control non functional. to remote turret control non functional.
Aug 9 2018, 3:03 PM · Quality Assurance, CBS: Weapons, Starmade
lancake renamed T3060: Stabilizer stream with simple shader is off in scale and position from Stabilizer Beam is off to Stabilizer stream with simple shader is off in scale and position.
Aug 9 2018, 2:48 PM · CBS: Systems, Game Development, Starmade

Jul 26 2018

schema added a comment to T2140: Display Module 50fps to 8fps.

hi,
sorry about the delay. the next dev build will add some major performance increasing functions to the display module like frustum culling and distance margin, which should help a great deal with display module performance

Jul 26 2018, 4:15 PM · Quality Assurance, Engine (General), Starmade

Jul 11 2018

Macharius added a comment to T2140: Display Module 50fps to 8fps.

Hello there, i'm upping this task since it's been month without news about it, can we please, have some infos about the treatment status of this bug, is it still under care ?

Jul 11 2018, 1:51 PM · Quality Assurance, Engine (General), Starmade

Jul 7 2018

lancake renamed T3048: Missiles fired cross sector bypass shields from Cannons and Beams bypass shields to Missiles fired cross sector bypass shields.
Jul 7 2018, 1:27 AM · Quality Assurance, CBS: Systems, Starmade
lancake changed the status of T3048: Missiles fired cross sector bypass shields from Feedback to In Queue.

Perhaps at the start it was mainly cannons and beams going through the shield due to the bug of T2849. That still appears to be working fine, but the remaining hull damage I saw happen was caused by missiles fired from a different sector than the shield group/entity was in.

Jul 7 2018, 1:26 AM · Quality Assurance, CBS: Systems, Starmade

Jul 5 2018

lancake changed the status of T3048: Missiles fired cross sector bypass shields from Open to In Queue.

Those issues should be fixed, shield should report its percentage more accurate now and any shield bypass should also not happen anymore.
Could you give it another check? It seems to work fine for my setup where I could reproduce it before.

Jul 5 2018, 9:54 AM · Quality Assurance, CBS: Systems, Starmade
Restricted Application added a project to T3059: Volley fire rate does not adjust to new weapon reload: CBS: Weapons.
Jul 5 2018, 9:13 AM · Quality Assurance, CBS: Weapons, Starmade

Jul 4 2018

lancake changed the status of T3032: Warp Gate Distance Displays Incorrectly from Open to In Queue.
Jul 4 2018, 10:02 AM · Quality Assurance, GUI/HUD, Starmade

Jul 3 2018

lancake renamed T3056: New power to old power station has wrong message from Cannot place Reactor Power on ship docked to station with Power (old) to New power to old power station has wrong message.
Jul 3 2018, 11:41 AM · Quality Assurance, CBS: Systems, Starmade

Jun 29 2018

lancake changed the status of T3040: Crash on exit from build block from Open to In Queue.

Should apparently be fixed already.

Jun 29 2018, 2:49 PM · CBS: Weapons, Starmade
lancake renamed T3036: AI doesn't use Missile+Missile bombs correctly from AI don't use Missile+Missile bombs correctly to AI doesn't use Missile+Missile bombs correctly.
Jun 29 2018, 11:43 AM · AI, Game Development, Starmade
lancake merged T3035: Salvage Beam does draw power on subsequent cycles into T3041: Salvage beam doesn't require power.
Jun 29 2018, 10:23 AM · Quality Assurance, CBS: Functional, Starmade
lancake renamed T3041: Salvage beam doesn't require power from Salvager doesn't require power to Salvage beam doesn't require power.
Jun 29 2018, 10:22 AM · Quality Assurance, CBS: Functional, Starmade
lancake changed the status of T3041: Salvage beam doesn't require power from Open to In Queue.
Jun 29 2018, 9:59 AM · Quality Assurance, CBS: Functional, Starmade
lancake raised the priority of T3054: Client Crash on switch ship modes from Normal to Pre-Release Quality Assurance.
Jun 29 2018, 9:24 AM · Quality Assurance, Engine, Starmade
lancake changed the status of T2990: Brown paint missing from factory and creative mode from Open to In Queue.
Jun 29 2018, 9:20 AM · Blockconfig, Game Development, Starmade
lancake changed Last tested (version) from 0.201.073 to 0.201.090 on T3037: Actual stealth strength does not increase from chamber strength upgrades 2 to 3.
Jun 29 2018, 8:17 AM · CBS: Systems, Starmade
lancake changed the status of T3037: Actual stealth strength does not increase from chamber strength upgrades 2 to 3 from Open to In Queue.

Good find, stealh strength 3 was using the recon strength 3 values.

Jun 29 2018, 8:16 AM · CBS: Systems, Starmade

Jun 28 2018

lancake renamed T3023: old support and effect computers and modules cause exceptions when destroyed from old support computers causes exception when destroyed to old support and effect computers and modules cause exceptions when destroyed.
Jun 28 2018, 5:39 PM · Quality Assurance, CBS: Functional, Starmade
lancake changed Last tested (version) from 0.201.062 to 0.201.089 on T3023: old support and effect computers and modules cause exceptions when destroyed.
Jun 28 2018, 5:38 PM · Quality Assurance, CBS: Functional, Starmade
lancake changed the status of T3023: old support and effect computers and modules cause exceptions when destroyed from Resolved to In Queue.

-QA Testing-

Jun 28 2018, 5:37 PM · Quality Assurance, CBS: Functional, Starmade
lancake changed Last tested (version) from 0.201.084 to 0.201.089 on T3039: Missile lock stays when switching slots.
Jun 28 2018, 5:27 PM · CBS: Weapons, Starmade
lancake changed the status of T3039: Missile lock stays when switching slots from Resolved to In Queue.

-QA Testing-

Jun 28 2018, 5:26 PM · CBS: Weapons, Starmade

Jun 27 2018

lancake changed the status of T3043: Right mouse button won't trigger modules (jump drive, scanner, stealth, ...) from Open to In Queue.
Jun 27 2018, 10:58 PM · CBS: Functional, Starmade

Jun 24 2018

lancake changed the status of T3039: Missile lock stays when switching slots from Open to In Queue.
Jun 24 2018, 8:03 PM · CBS: Weapons, Starmade

Jun 15 2018

lancake changed the status of T3009: Cannon projectiles on planet core causes crash from Resolved to In Queue.
Jun 15 2018, 5:52 PM · CBS: Weapons, Starmade
lancake changed Last tested (version) from 0.201.057 to 0.201.069 on T3009: Cannon projectiles on planet core causes crash.
Jun 15 2018, 5:42 PM · CBS: Weapons, Starmade
lancake edited Tester information (Internal use only) on T3009: Cannon projectiles on planet core causes crash.
Jun 15 2018, 5:42 PM · CBS: Weapons, Starmade
lancake changed the status of T3009: Cannon projectiles on planet core causes crash from Resolved to In Queue.

-QA Testing-

Jun 15 2018, 5:42 PM · CBS: Weapons, Starmade
Restricted Application added a project to T3030: Acid damage is skewed: CBS: Weapons.
Jun 15 2018, 4:31 PM · Starmade, CBS: Weapons

Jun 14 2018

Restricted Application added a project to T3029: Damage beam always does minimal range damage: CBS: Weapons.
Jun 14 2018, 1:59 PM · Starmade, CBS: Weapons

Jun 11 2018

Restricted Application added a project to T3023: old support and effect computers and modules cause exceptions when destroyed: CBS: Functional.
Jun 11 2018, 2:40 PM · Quality Assurance, CBS: Functional, Starmade
Restricted Application added a project to T3022: PlayerNotFoundException: Engine.
Jun 11 2018, 2:33 PM · Starmade, Engine

Jun 7 2018

Restricted Application added a project to T3019: focus and unfocus fire have no notification on switching: CBS: Weapons.
Jun 7 2018, 6:03 PM · CBS: Weapons, Starmade
Restricted Application added a project to T3018: effect computers are not capped at max main size: CBS: Weapons.
Jun 7 2018, 3:57 PM · CBS: Weapons, Starmade
Restricted Application added a project to T3017: docked entities take no cannon damage: CBS: Weapons.
Jun 7 2018, 3:50 PM · CBS: Weapons, Starmade
lancake created T3016: lowest missile damage prioritization doesn't work.
Jun 7 2018, 3:25 PM · CBS: Weapons, Starmade
schema changed the status of T3015: missile shield effect is always red from Resolved to In Queue.
Jun 7 2018, 3:05 PM · CBS: Weapons, Starmade
Restricted Application added a project to T3015: missile shield effect is always red: CBS: Weapons.
Jun 7 2018, 2:45 PM · CBS: Weapons, Starmade
Restricted Application added a project to T3014: Point Defence doesn't switch targets if the missile has the same damage: CBS: Weapons.
Jun 7 2018, 2:40 PM · CBS: Weapons, Starmade
Restricted Application added a project to T3013: Weapon zoom toggles in build mode: CBS: Weapons.
Jun 7 2018, 2:33 PM · Starmade, CBS: Weapons

Jun 6 2018

lancake renamed T2997: Logic block shift + V crash from Activation module Shift+V crash to Logic block shift + V crash.
Jun 6 2018, 2:09 PM · Logic, Starmade
lancake lowered the priority of T3003: "Report Bug or Crash" not sending from Normal to Low.
Jun 6 2018, 1:27 PM · Quality Assurance, GUI/HUD, Starmade
lancake renamed T3009: Cannon projectiles on planet core causes crash from Disruptor attacks on planet crash client to Cannon projectiles on planet core causes crash.
Jun 6 2018, 1:09 PM · CBS: Weapons, Starmade

May 20 2018

Restricted Application added a project to T2998: Transporter not transporting: CBS: Functional.
May 20 2018, 11:27 AM · Quality Assurance, Starmade, CBS: Functional

May 1 2018

arkahys added a comment to T1737: Jump Interdiction (Sector lockout).

First I missinterpret the request, but that's make me think to an idea : A jump attractor who don't forbide jump but deviate path less than 90° (prevent escapes) making destination the source emitor.

May 1 2018, 12:34 AM · Feature, Game Development, Starmade, Council

Apr 22 2018

Restricted Application added a project to T2975: heat, kinetic and em effect computer and module cannot be linked: CBS: Weapons.
Apr 22 2018, 11:01 PM · Starmade, CBS: Weapons
Restricted Application added a project to T2974: Latchon beam and acid damage beam at the same time can cause nullpointer: CBS: Weapons.
Apr 22 2018, 9:51 PM · Quality Assurance, Starmade, CBS: Weapons
lancake merged T2972: Excessive acid damage causes server crash into T2971: Explosions and Acid damage conflict and results in nullpointers.
Apr 22 2018, 9:04 PM · CBS: Weapons, Starmade
lancake renamed T2971: Explosions and Acid damage conflict and results in nullpointers from Game Freezing while processing damage. to Explosions and Acid damage conflict and results in nullpointers.
Apr 22 2018, 9:02 PM · CBS: Weapons, Starmade

Apr 17 2018

schema added a comment to T2947: physical recoil does not always trigger.

fixed by activating physical object on recoil

Apr 17 2018, 4:48 PM · Starmade, CBS: Weapons
AndyP renamed T2934: Power supply beam (handheld) does not work any more - Unable to power systems on planets and asteroids without reactors from Power 2.0 doesn't supply minimal power for asteroids/planets like the old power system did to Power supply beam (handheld) does not work any more - Unable to power systems on planets and asteroids without reactors.
Apr 17 2018, 4:11 PM · Engine, Game Development, Starmade

Apr 15 2018

Restricted Application added a project to T2949: missile capacity display issues: CBS: Weapons.
Apr 15 2018, 10:30 PM · Starmade, CBS: Weapons
Restricted Application added a project to T2948: max hp to byte rounds down: CBS: Weapons.
Apr 15 2018, 3:10 PM · Starmade, CBS: Weapons
Restricted Application added a project to T2947: physical recoil does not always trigger: CBS: Weapons.
Apr 15 2018, 1:57 PM · Starmade, CBS: Weapons
Restricted Application added a project to T2946: weapon computers are not auto linked to ship core: CBS: Weapons.
Apr 15 2018, 1:35 PM · CBS: Weapons, Starmade

Apr 5 2018

Restricted Application added projects to T2934: Power supply beam (handheld) does not work any more - Unable to power systems on planets and asteroids without reactors: Game Development, Engine.
Apr 5 2018, 7:41 PM · Engine, Game Development, Starmade

Apr 1 2018

lancake added a comment to T2351: Shipyard fails to load design: "Overlaps with Structure".

This is an issue related to have docks on your design. Ship size does not matter as this even occurs on the smallest of examples.

Apr 1 2018, 4:15 PM · CBS: Shipyards, Game Development, Starmade
lancake changed the status of T2351: Shipyard fails to load design: "Overlaps with Structure" from Open to In Queue.
Apr 1 2018, 4:15 PM · CBS: Shipyards, Game Development, Starmade

Mar 20 2018

lancake renamed T2817: Lighting inconsistency with corner and wedge shapes, too dark from Lighting inconsistency with upward/forward-oriented wedges. to Lighting inconsistency with corner and wedge shapes, too dark.
Mar 20 2018, 7:02 PM · Engine, Game Development, Starmade
lancake changed the status of T2817: Lighting inconsistency with corner and wedge shapes, too dark from Open to In Queue.

An older issue that is more pronounced now. Could be related to T1539 but can always merge later if it's the same issue.
With the lighting source right above it, so behind the camera in the following pictures, you can clearly see that any surface not perpendicular to the lighting source is dimmed.
This is I believe how it should be, but some blocks are much darker than others.

Mar 20 2018, 6:56 PM · Engine, Game Development, Starmade
lancake lowered the priority of T2810: some /entity and /shield admin commands do not work in power 2.0 from Pre-Release Quality Assurance to High.
Mar 20 2018, 5:22 PM · Tools, Game Development, Starmade
lancake changed the status of T2810: some /entity and /shield admin commands do not work in power 2.0 from Open to In Queue.
Mar 20 2018, 5:22 PM · Tools, Game Development, Starmade
lancake renamed T2796: Block preview rotation tooltip is obtrusive from Rotate block tooltip obstructive to Block preview rotation tooltip is obtrusive .
Mar 20 2018, 5:11 PM · GUI/HUD, Starmade
lancake raised the priority of T2501: Wormholes generate false "HEAT WARNING" marker from Trivial to Low.
Mar 20 2018, 3:43 PM · GUI/HUD, Game Development, Starmade