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Validate
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Version 6 of 7: You are viewing an older version of this document, as it appeared on Jun 27 2015, 4:01 PM.

Validating an Issue

Reports that need to be validated, are in the column "New / Unconfirmed"

It is now up to you, to do a sanity check on this report.

First begin by claiming the issue.
(WIP-EDIT)

Things you should check in any case:

Duplicate
  • Do we already have an issue handling this case?

search for a few relevant words that are related to that issue

Subject
  • Does the subject describe the issue in short and have all information you need to recognize it?
Description
  • Can you easily imagine and understand the steps you need to trigger the bug?
Priority
  • Does it match the Priority classification matrix?
Gamemode
  • Does the gamemode match the description?
Additionals
  • Is there information about java-version or OS that may be required?

(Especially on issues with the launcher itself or weird error-messages)

Attached Files
  • are files attached in a quickly accessible format?

Bad: .zip files instead of direct logs
Good: log.x.txt directly attached
But keep effort vs. use in mind!
Do not upload 5 logs of 4MB each when they are zipped only 500kb.
In this case, its easier to quote a part of the log (~20-30 lines) into the comment.

Client state
  • Does the client seem to be unmodified?

Having someone state he has a fresh installation
and the startup tells there were 200 blueprints processed is easy to see,
and can really save a lot of work -
tell user to re-add logs of a Predictable Game State then

Category
  • Can you set it to match a category?

This may also be added after reproducing it

Looks good

Drag it into the "Open for Testing" column.

That does not make sense

Does the report lack some details you need to try it out in-game?
Or are you unsure if its related to a similar bug we know about already?

Read the Feedback section to see how you should request feedback from the user.

Last Author
AndyP
Last Edited
Jun 27 2015, 4:01 PM

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AndyP created this document.Jun 5 2015, 12:21 AM
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