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Validate
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Version 1 of 7: You are viewing an older version of this document, as it appeared on Jun 5 2015, 12:21 AM.

Validating an Issue

Reports that need to be validated, are in the 'Workflow Issue Navigation' (see above) in the Coloumn "New / Unconfirmed"

It is now up to you, to do a sanity check on this report.

Things you should check in any case:

Duplicate
  • Do we already have an issue handling this case?

search for a few relevant words that are related to that issue

Subject
  • Does the subject describe the issue in short and have all information you need to recognize it?
Description
  • Can you easily imagine and understand the steps you need to trigger the bug?
Priority
  • Does it match the Priority classification matrix?
Gamemode
  • Does the gamemode match the description?
Additionals
  • Is there information about java-version or OS that may be required?

(Especially on issues with the launcher itself or weird error-messages)

Attached Files
  • are files attached in a quickly accessible format?

Bad: .zip files instead of direct logs
Good: log.x.txt directly attached
But keep effort vs. use in mind!
Do not upload 5 logs of 4MB each when they are zipped only 500kb.
In this case, its easier to quote a part of the log (~20-30 lines) into the comment.

Client state
  • Does the client seem to be unmodified?

Having someone state he has a fresh installation
and the startup tells there were 200 blueprints processed is easy to see,
and can really save a lot of work -
tell user to re-add logs of a Predictable Game State then

Category
  • Can you set it to match a category?

This may also be added after reproducing it

All seems fine?

Drag it into the "Open for Testing" coloum.

Missing anything?

Read the Feedback section.

Last Author
AndyP
Last Edited
Jun 5 2015, 12:21 AM

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