真菌堆Fungal Growth Fungal Growth 一個軍團的真菌\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 A troop of fungal growths. -Structural Stats- $ARMOUR% Armor $HP HP 夜光陷阱Glow Trap Glow Trap 肉食性植物用來吸引獵物的粘性發光球體。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 A carnivorous plant that lures it's prey with a sticky bioluminescent orb. -Structural Stats- $ARMOUR% Armor $HP HP 小莓果灌木Small Berry Bush Small Berry Bush 在溫帶行星常見的小莓果灌木。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 A small berry bush. Commonly found on temperate planets. -Structural Stats- $ARMOUR% Armor $HP HP 拱形仙人掌Arched Cactus Arched Cactus 小小的拱形仙人掌\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 A small arched cactus. -Structural Stats- $ARMOUR% Armor $HP HP 蘑菇Mushroom Mushroom 一種異星蘑菇。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 An alien mushroom. -Structural Stats- $ARMOUR% Armor $HP HP 紫色的雜草Purple Weeds Purple Weeds 紫色的雜草Purple weeds\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Purple weeds. -Structural Stats- $ARMOUR% Armor $HP HP 小黃花Yellow Flowers Yellow Flowers 一個小黃色的開花植物。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 A small yellow flowering plant. -Structural Stats- $ARMOUR% Armor $HP HP 石材碎片Stone Fragment Stone Fragment 石材的碎片\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 A fragment of stone. -Structural Stats- $ARMOUR% Armor $HP HP Funal Trap Funal Trap A carnivorous plant that lures it's prey with bioluminescent tendrils. -Structural Stats- $ARMOUR% Armor $HP HP A carnivorous plant that lures it's prey with bioluminescent tendrils. -Structural Stats- $ARMOUR% Armor $HP HP Yhole Yhole 一個奇怪的植物。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 A strange plant. -Structural Stats- $ARMOUR% Armor $HP HP PlexLander PlexLander This was an old version of the docks, it is currently not in use... How did you get this anyways?? This was an old version of the docks, it is currently not in use... How did you get this anyways?? 電梯Plex Lift Plex Lift The Plex Lift can be used to create elevators and lifts within large stations or ships where needed. They are especially useful when combined with the Gravity Unit. Similar to Plex Doors, having them adjacent on one another allows for larger/longer lifts. Press $ACTIVATE to Activate/Deactivate. -Structural Stats- $ARMOUR% Armor $HP HP The Plex Lift can be used to create elevators and lifts within large stations or ships where needed. They are especially useful when combined with the Gravity Unit. Similar to Plex Doors, having them adjacent on one another allows for larger/longer lifts. Press $ACTIVATE to Activate/Deactivate. -Structural Stats- $ARMOUR% Armor $HP HP Recycler Recycler This was an old version of the factories, it is currently not in use... How did you get this anyways? This was an old version of the factories, it is currently not in use... How did you get this anyways? 儲物箱Storage Storage The Storage block functions like a persistent, static inventory. This enables the user to store items from their inventory in it. The current capactity is a 7x5 grid (same as your inventory). Press $ACTIVATE to access. Storage blocks can also act as filters, and can be linked to; Salvage systems, Logic blocks and Factories. This makes them quite useful in various automated setups. -Structural Stats- $ARMOUR% Armor $HP HP The Storage block functions like a persistent, static inventory. This enables the user to store items from their inventory in it. The current capactity is a 7x5 grid (same as your inventory). Press $ACTIVATE to access. Storage blocks can also act as filters, and can be linked to; Salvage systems, Logic blocks and Factories. This makes them quite useful in various automated setups. -Structural Stats- $ARMOUR% Armor $HP HP BOBBY AI Module BOBBY AI Module The BOBBY AI Module is a capable of providing basic and rudimentary automation and functions. Useful for building automated turrets, amongst a few other applications. It can be configured by opening up your Menu (Inventory, Weapons, Shop,Navigation), and looking for the AI Config button on thebottom right. Press $ACTIVATE to Activate/Deactivate. -Structural Stats- $ARMOUR% Armor $HP HP The BOBBY AI Module is a capable of providing basic and rudimentary automation and functions. Useful for building automated turrets, amongst a few other applications. It can be configured by opening up your Menu (Inventory, Weapons, Shop,Navigation), and looking for the AI Config button on thebottom right. Press $ACTIVATE to Activate/Deactivate. -Structural Stats- $ARMOUR% Armor $HP HP 基礎門Plex Door Plex Door These modules can used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Press $ACTIVATE to Open/Close. -Structural Stats- $ARMOUR% Armor $HP HP These modules can used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Press $ACTIVATE to Open/Close. -Structural Stats- $ARMOUR% Armor $HP HP 建築方塊Build Block Build Block 建築方塊[Build Block]可以放置在絕大多數的地方,並允許玩家在沒有船隻核心[Ship Core]的情況下進入構建模式[Build Mode]。按 $ACTIVATE 以進入/退出。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 The Build Block can be placed almost anywhere, and allows the user to enter Build Mode without the need of a Ship Core. Enabling Structures other than ships to be built. Press $ACTIVATE to Enter/Exit. -Structural Stats- $ARMOUR% Armor $HP HP Blue Dirt Blue Dirt 不是真實的東西(該項目被暫時用於測試合成系統)\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Not the real thing (this item was temporarily used to test crafting) -StructuralStats- $ARMOUR% Armour $HP HP Burnt Orange Dirt Burnt Orange Dirt 不是真實的東西(該項目被暫時用於測試合成系統)\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Not the real thing (this item was temporarily used to test crafting) -StructuralStats- $ARMOUR% Armour $HP HP Orange Dirt Orange Dirt 不是真實的東西(該項目被暫時用於測試合成系統)\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Not the real thing (this item was temporarily used to test crafting) -StructuralStats- $ARMOUR% Armour $HP HP Placeholder Placeholder 不是真實的東西(該項目被暫時用於測試合成系統)\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Not the real thing (this item was temporarily used to test crafting) -StructuralStats- $ARMOUR% Armour $HP HP White Dirt White Dirt 不是真實的東西(該項目被暫時用於測試合成系統)\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Not the real thing (this item was temporarily used to test crafting) -StructuralStats- $ARMOUR% Armour $HP HP Purple Dirt Purple Dirt 不是真實的東西(該項目被暫時用於測試合成系統)\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Not the real thing (this item was temporarily used to test crafting) -StructuralStats- $ARMOUR% Armour $HP HP Burnt White Dirt Burnt White Dirt 不是真實的東西(該項目被暫時用於測試合成系統)\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Not the real thing (this item was temporarily used to test crafting) -StructuralStats- $ARMOUR% Armour $HP HP 紅土Red Dirt Red Dirt 不是真實的東西(該項目被暫時用於測試合成系統)\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Not the real thing (this item was temporarily used to test crafting) -StructuralStats- $ARMOUR% Armour $HP HP Burnt Purple Dirt Burnt Purple Dirt 不是真實的東西(該項目被暫時用於測試合成系統)\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Not the real thing (this item was temporarily used to test crafting) -StructuralStats- $ARMOUR% Armour $HP HP Green Dirt Green Dirt 不是真實的東西(該項目被暫時用於測試合成系統)\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Not the real thing (this item was temporarily used to test crafting) -StructuralStats- $ARMOUR% Armour $HP HP 紅星地面Red Planet Terrain Red Planet Terrain 紅星表面的岩石和塵土。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Surface rock and dust from a Red Planet. -Structural Stats- $ARMOUR% Armor $HP HP 藍石Blue Rock Blue Rock 紮實的藍色岩石。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 A solid blue rock. -Structural Stats- $ARMOUR% Armor $HP HP 紅土Red Dirt Red Dirt 稠密的紅土。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 A dense red dirt. -Structural Stats- $ARMOUR% Armor $HP HP 紅星地面岩石Rock Red Planet Terrain Rock Red Planet Terrain 紅星表面的岩石和塵土。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Surface rock and dust from a Red Planet. -Structural Stats- $ARMOUR% Armor $HP HP 嗨叻膠囊Hylat Capsule Hylat Capsule 這個膠囊裡縣浮著一堆提純過的嗨叻金屬元素。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Cubatoms of pure metalic Hylat float suspended within this capsule. -StructuralStats- $ARMOUR% Armour $HP HP 喇你媽Larimar Larimar 一種藍色的石頭\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 A blue stone. -StructuralStats- $ARMOUR% Armour $HP HP 喇你媽膠囊Larimar Capsule Larimar Capsule 這個膠囊裡縣浮著一堆喇你媽礦物。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Cubatoms of Larimar minerals float suspended within this capsule. -StructuralStats- $ARMOUR% Armour $HP HP 精雕喇你媽Carved Larimar Carved Larimar 一塊雕刻精美的喇你媽。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 A finely carved block of Larimar. -Structural Stats- $ARMOUR% Armour $HP HP 仙緹雅膠囊Sintyr Capsule Sintyr Capsule Cubatoms of pure crystaline Sintyr float suspended within this capsule. -StructuralStats- $ARMOUR% Armour $HP HP\n這個膠囊裡縣浮著一堆提純過的仙緹雅晶體。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Cubatoms of pure crystaline Sintyr float suspended within this capsule. -StructuralStats- $ARMOUR% Armour $HP HP 橙色岩漿Orange Lava Orange Lava 一種曾經有用的礦石,現在只有收藏家會收藏,不過隨著更多賣家出現,價值只會越來越低。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale. -StructuralStats- $ARMOUR% Armour $HP HP 橙色的水Orange Water Orange Water 一種曾經有用的礦石,現在只有收藏家會收藏,不過隨著更多賣家出現,價值只會越來越低。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale. -StructuralStats- $ARMOUR% Armour $HP HP 橙色的毒物Orange Poison Orange Poison 一種曾經有用的礦石,現在只有收藏家會收藏,不過隨著更多賣家出現,價值只會越來越低。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale. -StructuralStats- $ARMOUR% Armour $HP HP 實彈頭Warhead Warhead 實彈頭是一種簡單,但是有效的炸藥。它可以跟其他實彈頭組合在一起來增加爆炸威力。實彈頭可以通過碰撞,邏輯系統,手動(高風險)或射擊來觸發。實彈頭可以用於沖壓攻擊,自毀系統,陷阱及拆遷等等。\n按 $ACTIVATE 引爆\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 The Warhead is a simple, but effective explosive. It can be grouped with other warheads to increase the explosion created. They may be activated by collisions, triggered by logic systems, manual triggering (risky stuff), or simply shot. The can be used for ramming, self destruct systems, breaching charges, traps, demolition and more. Press $ACTIVATE to detonate -Structural Stats- $ARMOUR% Armor $HP HP 吉斯普膠囊Jisper Capsule Jisper Capsule 這個膠囊裡縣浮著一堆提純過的吉斯普金屬元素。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Cubatoms of pure metalic Jisper float suspended within this capsule. -StructuralStats- $ARMOUR% Armour $HP HP 碴芭斯Chabaz Chabaz 一種橙色的石材\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 An orange stone. -StructuralStats- $ARMOUR% Armour $HP HP 碴芭斯膠囊Chabaz Capsule Chabaz Capsule 這個膠囊裡縣浮著一堆碴芭斯礦物。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Cubatoms of Chabaz minerals float suspended within this capsule. -StructuralStats- $ARMOUR% Armour $HP HP 精雕碴芭斯Carved Chabaz Carved Chabaz 一塊雕刻精美的碴芭斯。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 A finely carved block of Chabaz. -Structural Stats- $ARMOUR% Armour $HP HP Threns Capsule Threns Capsule Cubatoms of pure metalic Threns float suspended within this capsule. -StructuralStats- $ARMOUR% Armour $HP HP Cubatoms of pure metalic Threns float suspended within this capsule. -StructuralStats- $ARMOUR% Armour $HP HP 魯卡Lukrah Lukrah A yellow stone. -StructuralStats- $ARMOUR% Armour $HP HP A yellow stone. -StructuralStats- $ARMOUR% Armour $HP HP Lukrah Capsule Lukrah Capsule Cubatoms of Lukrah minerals float suspended within this capsule. -StructuralStats- $ARMOUR% Armour $HP HP Cubatoms of Lukrah minerals float suspended within this capsule. -StructuralStats- $ARMOUR% Armour $HP HP Carved Lukrah Carved Lukrah A finely carved block of Lukrah. -Structural Stats- $ARMOUR% Armour $HP HP A finely carved block of Lukrah. -Structural Stats- $ARMOUR% Armour $HP HP 鈒鎨膠囊Sapsun Capsule Sapsun Capsule Cubatoms of pure metalic Sapsun float suspended within this capsule. -StructuralStats- $ARMOUR% Armour $HP HP Cubatoms of pure metalic Sapsun float suspended within this capsule. -StructuralStats- $ARMOUR% Armour $HP HP 逗淋Dolom Dolom 一種白色的石材\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 A white stone. -StructuralStats- $ARMOUR% Armour $HP HP RadarJammer RadarJammer The Radar Jammer will hide your Signature toall other pilots in the sector. However it's limitationsare similar to that of the Cloaker. Larger objects will need a larger amount of power to remain jammed. To use, you must assign them to a keylike other ship systems. -Structural Stats- $ARMOUR% Armor $HP HP The Radar Jammer will hide your Signature toall other pilots in the sector. However it's limitationsare similar to that of the Cloaker. Larger objects will need a larger amount of power to remain jammed. To use, you must assign them to a keylike other ship systems. -Structural Stats- $ARMOUR% Armor $HP HP 多淋膠囊Dolom Capsule Dolom Capsule 這個膠囊裡縣浮著一堆多淋礦物。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Cubatoms of Dolom minerals float suspended within this capsule. -StructuralStats- $ARMOUR% Armour $HP HP 精雕多淋Carved Dolom Carved Dolom 一塊雕刻精美的多淋。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 A finely carved block of Dolom. -Structural Stats- $ARMOUR% Armour $HP HP Sertise Capsule Sertise Capsule Cubatoms of pure metalic Sertise float suspended within this capsule. -StructuralStats- $ARMOUR% Armour $HP HP Cubatoms of pure metalic Sertise float suspended within this capsule. -StructuralStats- $ARMOUR% Armour $HP HP Sugil Sugil 一種紫色的石材\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 A purple stone. -StructuralStats- $ARMOUR% Armour $HP HP Sugil Capsule Sugil Capsule Cubatoms of Sugil minerals float suspended within this capsule. -StructuralStats- $ARMOUR% Armour $HP HP Cubatoms of Sugil minerals float suspended within this capsule. -StructuralStats- $ARMOUR% Armour $HP HP Carved Sugil Carved Sugil A finely carved block of Sugil. -Structural Stats- $ARMOUR% Armour $HP HP A finely carved block of Sugil. -Structural Stats- $ARMOUR% Armour $HP HP Parseen Capsule Parseen Capsule Cubatoms of pure crystaline Parseen float suspended within this capsule. -StructuralStats- $ARMOUR% Armour $HP HP Cubatoms of pure crystaline Parseen float suspended within this capsule. -StructuralStats- $ARMOUR% Armour $HP HP White Lava White Lava 一種曾經有用的礦石,現在只有收藏家會收藏,不過隨著更多賣家出現,價值只會越來越低。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale. -StructuralStats- $ARMOUR% Armour $HP HP White Water White Water 一種曾經有用的礦石,現在只有收藏家會收藏,不過隨著更多賣家出現,價值只會越來越低。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale. -StructuralStats- $ARMOUR% Armour $HP HP 白色的毒物White Poison White Poison 一種曾經有用的礦石,現在只有收藏家會收藏,不過隨著更多賣家出現,價值只會越來越低。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale. -StructuralStats- $ARMOUR% Armour $HP HP Cannon Barrel Cannon Barrel The Cannon Barrel, when used in conjunction with a Cannon Computer, can create a basic but effective weapons system. The Cannon fires a simple projectile in a straight line. Cannons do benefit from being grouped together (being adjacent to one another), increasing their damage. You can also choose which block outputs the projectile by finding the Cannon Barrel you want to output the shot, and pressing $ACTIVATE on it. -Structural Stats- $ARMOUR% Armor $HP HP The Cannon Barrel, when used in conjunction with a Cannon Computer, can create a basic but effective weapons system. The Cannon fires a simple projectile in a straight line. Cannons do benefit from being grouped together (being adjacent to one another), increasing their damage. You can also choose which block outputs the projectile by finding the Cannon Barrel you want to output the shot, and pressing $ACTIVATE on it. -Structural Stats- $ARMOUR% Armor $HP HP Zercaner Capsule Zercaner Capsule Cubatoms of pure metalic Zercaner float suspended within this capsule. -StructuralStats- $ARMOUR% Armour $HP HP Cubatoms of pure metalic Zercaner float suspended within this capsule. -StructuralStats- $ARMOUR% Armour $HP HP Cinnabar Cinnabar 一種紅色的石材\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 A red stone. -StructuralStats- $ARMOUR% Armour $HP HP Cinnabar Capsule Cinnabar Capsule Cubatoms of Cinnabar minerals float suspended within this capsule. -StructuralStats- $ARMOUR% Armour $HP HP Cubatoms of Cinnabar minerals float suspended within this capsule. -StructuralStats- $ARMOUR% Armour $HP HP Carved Cinnabar Carved Cinnabar A finely carved block of Cinnabar. -Structural Stats- $ARMOUR% Armour $HP HP A finely carved block of Cinnabar. -Structural Stats- $ARMOUR% Armour $HP HP Rammet Capsule Rammet Capsule Cubatoms of pure crystaline Rammet float suspended within this capsule. -StructuralStats- $ARMOUR% Armour $HP HP Cubatoms of pure crystaline Rammet float suspended within this capsule. -StructuralStats- $ARMOUR% Armour $HP HP Purple Lava Purple Lava 一種曾經有用的礦石,現在只有收藏家會收藏,不過隨著更多賣家出現,價值只會越來越低。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale. -StructuralStats- $ARMOUR% Armour $HP HP Purple Water Purple Water 一種曾經有用的礦石,現在只有收藏家會收藏,不過隨著更多賣家出現,價值只會越來越低。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale. -StructuralStats- $ARMOUR% Armour $HP HP 紫色的毒物Purple Poison Purple Poison 一種曾經有用的礦石,現在只有收藏家會收藏,不過隨著更多賣家出現,價值只會越來越低。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale. -StructuralStats- $ARMOUR% Armour $HP HP Fertikeen Capsule Fertikeen Capsule Cubatoms of pure metalic Fertikeen float suspended within this capsule. -StructuralStats- $ARMOUR% Armour $HP HP Cubatoms of pure metalic Fertikeen float suspended within this capsule. -StructuralStats- $ARMOUR% Armour $HP HP Varis Varis 一種綠色的石材\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 A green stone. -StructuralStats- $ARMOUR% Armour $HP HP Varis Capsule Varis Capsule Cubatoms of Varis minerals float suspended within this capsule. -StructuralStats- $ARMOUR% Armour $HP HP Cubatoms of Varis minerals float suspended within this capsule. -StructuralStats- $ARMOUR% Armour $HP HP Carved Varis Carved Varis A finely carved block of Varis. -Structural Stats- $ARMOUR% Armour $HP HP A finely carved block of Varis. -Structural Stats- $ARMOUR% Armour $HP HP Hattel Capsule Hattel Capsule Cubatoms of pure crystaline Hattel float suspended within this capsule. -StructuralStats- $ARMOUR% Armour $HP HP Cubatoms of pure crystaline Hattel float suspended within this capsule. -StructuralStats- $ARMOUR% Armour $HP HP Yellow Lava Yellow Lava 一種曾經有用的礦石,現在只有收藏家會收藏,不過隨著更多賣家出現,價值只會越來越低。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale. -StructuralStats- $ARMOUR% Armour $HP HP Yellow Water Yellow Water 一種曾經有用的礦石,現在只有收藏家會收藏,不過隨著更多賣家出現,價值只會越來越低。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale. -StructuralStats- $ARMOUR% Armour $HP HP 黃色的毒物Yellow Poison Yellow Poison 一種曾經有用的礦石,現在只有收藏家會收藏,不過隨著更多賣家出現,價值只會越來越低。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale. -StructuralStats- $ARMOUR% Armour $HP HP Bastyn Capsule Bastyn Capsule Cubatoms of pure crystaline Bastyn float suspended within this capsule. -StructuralStats- $ARMOUR% Armour $HP HP Cubatoms of pure crystaline Bastyn float suspended within this capsule. -StructuralStats- $ARMOUR% Armour $HP HP Green Lava Green Lava 一種曾經有用的礦石,現在只有收藏家會收藏,不過隨著更多賣家出現,價值只會越來越低。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale. -StructuralStats- $ARMOUR% Armour $HP HP Green Water Green Water 一種曾經有用的礦石,現在只有收藏家會收藏,不過隨著更多賣家出現,價值只會越來越低。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale. -StructuralStats- $ARMOUR% Armour $HP HP 綠色的毒物Green Poison Green Poison 一種曾經有用的礦石,現在只有收藏家會收藏,不過隨著更多賣家出現,價值只會越來越低。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale. -StructuralStats- $ARMOUR% Armour $HP HP Varat Capsule Varat Capsule Cubatoms of pure crystaline Varat float suspended within this capsule. -StructuralStats- $ARMOUR% Armour $HP HP Cubatoms of pure crystaline Varat float suspended within this capsule. -StructuralStats- $ARMOUR% Armour $HP HP Blue Lava Blue Lava 一種曾經有用的礦石,現在只有收藏家會收藏,不過隨著更多賣家出現,價值只會越來越低。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale. -StructuralStats- $ARMOUR% Armour $HP HP Blue Water Blue Water 一種曾經有用的礦石,現在只有收藏家會收藏,不過隨著更多賣家出現,價值只會越來越低。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale. -StructuralStats- $ARMOUR% Armour $HP HP 藍色的毒物Blue Poison Blue Poison 一種曾經有用的礦石,現在只有收藏家會收藏,不過隨著更多賣家出現,價值只會越來越低。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale. -StructuralStats- $ARMOUR% Armour $HP HP Mattise Capsule Mattise Capsule Cubatoms of pure crystaline Mattise float suspended within this capsule. -StructuralStats- $ARMOUR% Armour $HP HP Cubatoms of pure crystaline Mattise float suspended within this capsule. -StructuralStats- $ARMOUR% Armour $HP HP Red Lava Red Lava 一種曾經有用的礦石,現在只有收藏家會收藏,不過隨著更多賣家出現,價值只會越來越低。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale. -StructuralStats- $ARMOUR% Armour $HP HP Red Water Red Water 一種曾經有用的礦石,現在只有收藏家會收藏,不過隨著更多賣家出現,價值只會越來越低。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale. -StructuralStats- $ARMOUR% Armour $HP HP 紅色的毒物Red Poison Red Poison 一種曾經有用的礦石,現在只有收藏家會收藏,不過隨著更多賣家出現,價值只會越來越低。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale. -StructuralStats- $ARMOUR% Armour $HP HP Nocx Capsule Nocx Capsule Cubatoms of pure crystaline Nocx float suspended within this capsule. -StructuralStats- $ARMOUR% Armour $HP HP Cubatoms of pure crystaline Nocx float suspended within this capsule. -StructuralStats- $ARMOUR% Armour $HP HP Black Lava Black Lava 一種曾經有用的礦石,現在只有收藏家會收藏,不過隨著更多賣家出現,價值只會越來越低。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale. -StructuralStats- $ARMOUR% Armour $HP HP Ship Core Ship Core Each Ship Core functions as the cornerstone of your ship, it also provides a basic amount of thrust, power generation, power capacity, as well as some shield capacity. Remember, always carry spare cores to avoid becoming marooned. Press X with a Ship Core anywhere in your inventory to place the core in the space in front of you. Press $ACTIVATE to Enter/Exit. -Structural Stats- $ARMOUR% Armor $HP HP Each Ship Core functions as the cornerstone of your ship, it also provides a basic amount of thrust, power generation, power capacity, as well as some shield capacity. Remember, always carry spare cores to avoid becoming marooned. Press X with a Ship Core anywhere in your inventory to place the core in the space in front of you. Press $ACTIVATE to Enter/Exit. -Structural Stats- $ARMOUR% Armor $HP HP Black Water Black Water 一種曾經有用的礦石,現在只有收藏家會收藏,不過隨著更多賣家出現,價值只會越來越低。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale. -StructuralStats- $ARMOUR% Armour $HP HP 黑色的毒物Black Posion Black Posion 一種曾經有用的礦石,現在只有收藏家會收藏,不過隨著更多賣家出現,價值只會越來越低。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 A once useful ore, this rock is now only valued by collectors. Even that value wont last as many traders put their own stock up for sale. -StructuralStats- $ARMOUR% Armour $HP HP Macet Capsule Macet Capsule Cubatoms of pure metalic Macet float suspended within this capsule. -StructuralStats- $ARMOUR% Armour $HP HP Cubatoms of pure metalic Macet float suspended within this capsule. -StructuralStats- $ARMOUR% Armour $HP HP Tekt Tekt 一種黑色的石材\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 A black stone. -StructuralStats- $ARMOUR% Armour $HP HP Tekt Capsule Tekt Capsule Cubatoms of Tekt minerals float suspended within this capsule. -StructuralStats- $ARMOUR% Armour $HP HP Cubatoms of Tekt minerals float suspended within this capsule. -StructuralStats- $ARMOUR% Armour $HP HP Carved Tekt Carved Tekt A finely carved block of Tekt. -Structural Stats- $ARMOUR% Armour $HP HP A finely carved block of Tekt. -Structural Stats- $ARMOUR% Armour $HP HP Burnt Yellow Dirt Burnt Yellow Dirt 不是真實的東西(該項目被暫時用於測試合成系統)\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Not the real thing (this item was temporarily used to test crafting) -StructuralStats- $ARMOUR% Armour $HP HP Burnt Green Dirt Burnt Green Dirt 不是真實的東西(該項目被暫時用於測試合成系統)\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Not the real thing (this item was temporarily used to test crafting) -StructuralStats- $ARMOUR% Armour $HP HP Burnt Blue Dirt Burnt Blue Dirt 不是真實的東西(該項目被暫時用於測試合成系統)\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Not the real thing (this item was temporarily used to test crafting) -StructuralStats- $ARMOUR% Armour $HP HP Burnt Red Dirt Burnt Red Dirt 不是真實的東西(該項目被暫時用於測試合成系統)\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Not the real thing (this item was temporarily used to test crafting) -StructuralStats- $ARMOUR% Armour $HP HP Burnt Black Dirt Burnt Black Dirt 不是真實的東西(該項目被暫時用於測試合成系統)\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Not the real thing (this item was temporarily used to test crafting) -StructuralStats- $ARMOUR% Armour $HP HP Basic Factory Basic Factory Manufactures basic blocks from a variety of resources. Press $ACTIVATE to Open/Close the Factory's Internal Inventory. (Used for placing the necessary materials for recipes.) -Structural Stats- $ARMOUR% Armor $HP HP Manufactures basic blocks from a variety of resources. Press $ACTIVATE to Open/Close the Factory's Internal Inventory. (Used for placing the necessary materials for recipes.) -Structural Stats- $ARMOUR% Armor $HP HP Factory Enhancer Factory Enhancer Makes factories more efficient by increasing the number of production lines active during each factory cycle. -Structural Stats- $ARMOUR%Armour $HP HP Makes factories more efficient by increasing the number of production lines active during each factory cycle. -Structural Stats- $ARMOUR%Armour $HP HP Capsule Refinery Capsule Refinery Refines raw materials into easily stored and used capsules of pure elements as well as the more generic alloys and composites. Press $ACTIVATE to Open/Close the Factory's Internal Inventory. (Used for placing the necessary materials for recipes.) -Structural Stats- $ARMOUR% Armor $HP HP Refines raw materials into easily stored and used capsules of pure elements as well as the more generic alloys and composites. Press $ACTIVATE to Open/Close the Factory's Internal Inventory. (Used for placing the necessary materials for recipes.) -Structural Stats- $ARMOUR% Armor $HP HP Capsule Refinery Enhancer Capsule Refinery Enhancer Makes factories more efficient by increasing the number of production lines active during each factory cycle. -Structural Stats- $ARMOUR%Armour $HP HP Makes factories more efficient by increasing the number of production lines active during each factory cycle. -Structural Stats- $ARMOUR%Armour $HP HP Micro Assembler Micro Assembler Manufactures basic crafting parts from generic capsule types. Press $ACTIVATE to Open/Close the Factory's Internal Inventory. (Used for placing the necessary materials for recipes.) -Structural Stats- $ARMOUR% Armor $HP HP Manufactures basic crafting parts from generic capsule types. Press $ACTIVATE to Open/Close the Factory's Internal Inventory. (Used for placing the necessary materials for recipes.) -Structural Stats- $ARMOUR% Armor $HP HP Micro Assembler Enhancer Micro Assembler Enhancer Makes factories more efficient by increasing the number of production lines active during each factory cycle. -Structural Stats- $ARMOUR%Armour $HP HP Makes factories more efficient by increasing the number of production lines active during each factory cycle. -Structural Stats- $ARMOUR%Armour $HP HP Standard Factory Standard Factory Manufactures standard blocks from a variety of resources. Press $ACTIVATE to Open/Close the Factory's Internal Inventory. (Used for placing the necessary materials for recipes.) -Structural Stats- $ARMOUR% Armor $HP HP Manufactures standard blocks from a variety of resources. Press $ACTIVATE to Open/Close the Factory's Internal Inventory. (Used for placing the necessary materials for recipes.) -Structural Stats- $ARMOUR% Armor $HP HP PowerBlockFactoryEnhancer PowerBlockFactoryEnhancer Makes factories more efficient by increasing the number of production lines active during each factory cycle. -Structural Stats- $ARMOUR%Armour $HP HP Makes factories more efficient by increasing the number of production lines active during each factory cycle. -Structural Stats- $ARMOUR%Armour $HP HP Crystal Composite Wedge Crystal Composite Wedge A pearlescent crystal composite. These blocks are byproducts of refining crystal shards, combining extranious substrates into versatile crystal lattices that are then melded into a useful crystal block. -Structural Stats- $ARMOUR% Armor $HP HP A pearlescent crystal composite. These blocks are byproducts of refining crystal shards, combining extranious substrates into versatile crystal lattices that are then melded into a useful crystal block. -Structural Stats- $ARMOUR% Armor $HP HP Crystal Composite Crystal Composite A pearlescent crystal composite. These blocks are byproducts of refining crystal shards, combining extranious substrates into versatile crystal lattices that are then melded into a useful crystal block. -Structural Stats- $ARMOUR% Armor $HP HP A pearlescent crystal composite. These blocks are byproducts of refining crystal shards, combining extranious substrates into versatile crystal lattices that are then melded into a useful crystal block. -Structural Stats- $ARMOUR% Armor $HP HP PARTICLE PRESS PARTICLE PRESS $RESOURCES Press $ACTIVATE to Open/Close the Factory's Internal Inventory. (Used for placing the necessary materials for recipes) -Structural Stats- $ARMOUR% Armour $HP HP $RESOURCES Press $ACTIVATE to Open/Close the Factory's Internal Inventory. (Used for placing the necessary materials for recipes) -Structural Stats- $ARMOUR% Armour $HP HP Fertikeen Motherboard Fertikeen Motherboard A motherboard, manufactured with Fertikeen. -Structural Stats- $ARMOUR% Armor $HP HP A motherboard, manufactured with Fertikeen. -Structural Stats- $ARMOUR% Armor $HP HP Bastyn Circuit Bastyn Circuit A basic circuit that's manufactured from Bastyn crystals. -Structural Stats- $ARMOUR% Armor $HP HP A basic circuit that's manufactured from Bastyn crystals. -Structural Stats- $ARMOUR% Armor $HP HP Bastyn Charged Circuit Bastyn Charged Circuit An advanced circuit that's manufactured from Bastyn crystals. -Structural Stats- $ARMOUR% Armor $HP HP An advanced circuit that's manufactured from Bastyn crystals. -Structural Stats- $ARMOUR% Armor $HP HP Zercaner Motherboard Zercaner Motherboard A motherboard, manufactured with Zercaner. -Structural Stats- $ARMOUR% Armor $HP HP A motherboard, manufactured with Zercaner. -Structural Stats- $ARMOUR% Armor $HP HP Mattise Circuit Mattise Circuit A basic circuit that's manufactured from Mattise crystals. -Structural Stats- $ARMOUR% Armor $HP HP A basic circuit that's manufactured from Mattise crystals. -Structural Stats- $ARMOUR% Armor $HP HP Mattise Charged Circuit Mattise Charged Circuit An advanced circuit that's manufactured from Mattise crystals. -Structural Stats- $ARMOUR% Armor $HP HP An advanced circuit that's manufactured from Mattise crystals. -Structural Stats- $ARMOUR% Armor $HP HP Hylat Motherboard Hylat Motherboard A motherboard, manufactured with Hylat. -Structural Stats- $ARMOUR% Armor $HP HP A motherboard, manufactured with Hylat. -Structural Stats- $ARMOUR% Armor $HP HP Cloaker Cloaker The Cloaker is capable of rendering anobject completely invisible for a period of time. Larger objects will need a larger amount of power to remain cloaked. To use, you must assign them to a keylike other ship systems. -Structural Stats- $ARMOUR% Armor $HP HP The Cloaker is capable of rendering anobject completely invisible for a period of time. Larger objects will need a larger amount of power to remain cloaked. To use, you must assign them to a keylike other ship systems. -Structural Stats- $ARMOUR% Armor $HP HP Varat Circuit Varat Circuit A basic circuit that's manufactured from Varat crystals. -Structural Stats- $ARMOUR% Armor $HP HP A basic circuit that's manufactured from Varat crystals. -Structural Stats- $ARMOUR% Armor $HP HP Varat Charged Circuit Varat Charged Circuit An advanced circuit that's manufactured from Varat crystals. -Structural Stats- $ARMOUR% Armor $HP HP An advanced circuit that's manufactured from Varat crystals. -Structural Stats- $ARMOUR% Armor $HP HP Sapsun Motherboard Sapsun Motherboard A motherboard, manufactured with Sapsun. -Structural Stats- $ARMOUR% Armor $HP HP A motherboard, manufactured with Sapsun. -Structural Stats- $ARMOUR% Armor $HP HP Parseen Circuit Parseen Circuit A basic circuit that's manufactured from Parseen crystals. -Structural Stats- $ARMOUR% Armor $HP HP A basic circuit that's manufactured from Parseen crystals. -Structural Stats- $ARMOUR% Armor $HP HP Parseen Charged Circuit Parseen Charged Circuit An advanced circuit that's manufactured from Parseen crystals. -Structural Stats- $ARMOUR% Armor $HP HP An advanced circuit that's manufactured from Parseen crystals. -Structural Stats- $ARMOUR% Armor $HP HP Threns Motherboard Threns Motherboard A motherboard, manufactured with Threns. -Structural Stats- $ARMOUR% Armor $HP HP A motherboard, manufactured with Threns. -Structural Stats- $ARMOUR% Armor $HP HP Hattel Circuit Hattel Circuit A basic circuit that's manufactured from Hattel crystals. -Structural Stats- $ARMOUR% Armor $HP HP A basic circuit that's manufactured from Hattel crystals. -Structural Stats- $ARMOUR% Armor $HP HP Hattel Charged Circuit Hattel Charged Circuit An advanced circuit that's manufactured from Hattel crystals. -Structural Stats- $ARMOUR% Armor $HP HP An advanced circuit that's manufactured from Hattel crystals. -Structural Stats- $ARMOUR% Armor $HP HP Orange Paint Orange Paint A canister of orange paint, used in various recipes. -Structural Stats- $ARMOUR% Armor $HP HP A canister of orange paint, used in various recipes. -Structural Stats- $ARMOUR% Armor $HP HP Red Paint Red Paint A canister of red paint, used in various recipes. -Structural Stats- $ARMOUR% Armor $HP HP A canister of red paint, used in various recipes. -Structural Stats- $ARMOUR% Armor $HP HP Purple Paint Purple Paint A canister of purple paint, used in various recipes. -Structural Stats- $ARMOUR% Armor $HP HP A canister of purple paint, used in various recipes. -Structural Stats- $ARMOUR% Armor $HP HP Brown Paint Brown Paint A canister of brown paint, used in various recipes. -Structural Stats- $ARMOUR% Armor $HP HP Currently Not Used In Game A canister of brown paint, used in various recipes. -Structural Stats- $ARMOUR% Armor $HP HP Currently Not Used In Game Green Paint Green Paint A canister of green paint, used in various recipes. -Structural Stats- $ARMOUR% Armor $HP HP A canister of green paint, used in various recipes. -Structural Stats- $ARMOUR% Armor $HP HP Yellow Paint Yellow Paint A canister of yellow paint, used in various recipes. -Structural Stats- $ARMOUR% Armor $HP HP A canister of yellow paint, used in various recipes. -Structural Stats- $ARMOUR% Armor $HP HP Black Paint Black Paint A canister of black paint, used in various recipes. -Structural Stats- $ARMOUR% Armor $HP HP A canister of black paint, used in various recipes. -Structural Stats- $ARMOUR% Armor $HP HP White Paint White Paint A canister of white paint, used in various recipes. -Structural Stats- $ARMOUR% Armor $HP HP A canister of white paint, used in various recipes. -Structural Stats- $ARMOUR% Armor $HP HP Blue Paint Blue Paint A canister of blue paint, used in various recipes. -Structural Stats- $ARMOUR% Armor $HP HP A canister of blue paint, used in various recipes. -Structural Stats- $ARMOUR% Armor $HP HP Jisper Motherboard Jisper Motherboard A motherboard, manufactured with Jisper. -Structural Stats- $ARMOUR% Armor $HP HP A motherboard, manufactured with Jisper. -Structural Stats- $ARMOUR% Armor $HP HP Sintyr Circuit Sintyr Circuit A basic circuit that's manufactured from Sintyr crystals. -Structural Stats- $ARMOUR% Armor $HP HP A basic circuit that's manufactured from Sintyr crystals. -Structural Stats- $ARMOUR% Armor $HP HP Sintyr Charged Circuit Sintyr Charged Circuit An advanced circuit that's manufactured from Sintyr crystals. -Structural Stats- $ARMOUR% Armor $HP HP An advanced circuit that's manufactured from Sintyr crystals. -Structural Stats- $ARMOUR% Armor $HP HP Salvage Module Salvage Module The Salvage Module, when used in conjunction with a Salvage Computer, can create a basic but effective salvage/mining system. The Salvage Module fires a salvage beam in a straight line. Salvage Modules do benefit from being grouped together (being adjacent to one another), increasing their salvage speed. You can also choose which block outputs the beam by finding the Salvage Module you want to output the beam, and pressing $ACTIVATE on it. Salvage Modules can be used to Salvage parts from inactive or defeated Ships and Stations or mine Asteroids and Planets for resources. -Structural Stats- $ARMOUR% Armor $HP HP The Salvage Module, when used in conjunction with a Salvage Computer, can create a basic but effective salvage/mining system. The Salvage Module fires a salvage beam in a straight line. Salvage Modules do benefit from being grouped together (being adjacent to one another), increasing their salvage speed. You can also choose which block outputs the beam by finding the Salvage Module you want to output the beam, and pressing $ACTIVATE on it. Salvage Modules can be used to Salvage parts from inactive or defeated Ships and Stations or mine Asteroids and Planets for resources. -Structural Stats- $ARMOUR% Armor $HP HP Sertise Motherboard Sertise Motherboard A motherboard, manufactured with Sertise. -Structural Stats- $ARMOUR% Armor $HP HP A motherboard, manufactured with Sertise. -Structural Stats- $ARMOUR% Armor $HP HP Rammet Circuit Rammet Circuit A basic circuit that's manufactured from Rammet crystals. -Structural Stats- $ARMOUR% Armor $HP HP A basic circuit that's manufactured from Rammet crystals. -Structural Stats- $ARMOUR% Armor $HP HP Rammet Charged Circuit Rammet Charged Circuit An advanced circuit that's manufactured from Rammet crystals. -Structural Stats- $ARMOUR% Armor $HP HP An advanced circuit that's manufactured from Rammet crystals. -Structural Stats- $ARMOUR% Armor $HP HP Beacon Charged Circuit Beacon Charged Circuit An advanced circuit that's manufactured from crystals. -Structural Stats- $ARMOUR% Armor $HP HP An advanced circuit that's manufactured from crystals. -Structural Stats- $ARMOUR% Armor $HP HP Macet Motherboard Macet Motherboard A motherboard, manufactured with Macet. -Structural Stats- $ARMOUR% Armor $HP HP A motherboard, manufactured with Macet. -Structural Stats- $ARMOUR% Armor $HP HP SCHEMADYNE 10000 SCHEMADYNE 10000 $RESOURCES Press $ACTIVATE to Open/Close the Factory's Internal Inventory. (Used for placing the necessary materials for recipes) -Structural Stats- $ARMOUR% Armour $HP HP $RESOURCES Press $ACTIVATE to Open/Close the Factory's Internal Inventory. (Used for placing the necessary materials for recipes) -Structural Stats- $ARMOUR% Armour $HP HP SCHEMADYNE 20000 SCHEMADYNE 20000 $RESOURCES Press $ACTIVATE to Open/Close the Factory's Internal Inventory. (Used for placing the necessary materials for recipes) -Structural Stats- $ARMOUR% Armour $HP HP $RESOURCES Press $ACTIVATE to Open/Close the Factory's Internal Inventory. (Used for placing the necessary materials for recipes) -Structural Stats- $ARMOUR% Armour $HP HP SCHEMADYNE 30000 SCHEMADYNE 30000 $RESOURCES Press $ACTIVATE to Open/Close the Factory's Internal Inventory. (Used for placing the necessary materials for recipes) -Structural Stats- $ARMOUR% Armour $HP HP $RESOURCES Press $ACTIVATE to Open/Close the Factory's Internal Inventory. (Used for placing the necessary materials for recipes) -Structural Stats- $ARMOUR% Armour $HP HP SCHEMADYNE ADVANCED SCHEMADYNE ADVANCED $RESOURCES Press $ACTIVATE to Open/Close the Factory's Internal Inventory. (Used for placing the necessary materials for recipes) -Structural Stats- $ARMOUR% Armour $HP HP $RESOURCES Press $ACTIVATE to Open/Close the Factory's Internal Inventory. (Used for placing the necessary materials for recipes) -Structural Stats- $ARMOUR% Armour $HP HP Advanced Factory Advanced Factory Manufactures advanced blocks from a variety of resources. Press $ACTIVATE to Open/Close the Factory's Internal Inventory. (Used for placing the necessary materials for recipes.) -Structural Stats- $ARMOUR% Armor $HP HP Manufactures advanced blocks from a variety of resources. Press $ACTIVATE to Open/Close the Factory's Internal Inventory. (Used for placing the necessary materials for recipes.) -Structural Stats- $ARMOUR% Armor $HP HP SCHEMADYNE 2000 SCHEMADYNE 2000 $RESOURCES Press $ACTIVATE toOpen/Close the Factory's Internal Inventory. (Used forplacing the necessary materialsfor recipes) -StructuralStats- $ARMOUR% Armour $HP HP $RESOURCES Press $ACTIVATE toOpen/Close the Factory's Internal Inventory. (Used forplacing the necessary materialsfor recipes) -StructuralStats- $ARMOUR% Armour $HP HP SCHEMADYNE 3000 SCHEMADYNE 3000 $RESOURCES Press $ACTIVATE to Open/Close the Factory's Internal Inventory. (Used for placing the necessary materials for recipes) -Structural Stats- $ARMOUR% Armour $HP HP $RESOURCES Press $ACTIVATE to Open/Close the Factory's Internal Inventory. (Used for placing the necessary materials for recipes) -Structural Stats- $ARMOUR% Armour $HP HP MINERAL SEPERATOR MINERAL SEPERATOR $RESOURCES Press $ACTIVATE to Open/Close the Factory's Internal Inventory. (Used for placing the necessary materials for recipes) -Structural Stats- $ARMOUR% Armour $HP HP $RESOURCES Press $ACTIVATE to Open/Close the Factory's Internal Inventory. (Used for placing the necessary materials for recipes) -Structural Stats- $ARMOUR% Armour $HP HP Grey Advanced Armor Grey Advanced Armor 標準裝甲深加工後可以得到高級裝甲。\n因為密度提升,高級裝甲會有更高的HP值及傷害減免的機能。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Black Advanced Armor Black Advanced Armor 標準裝甲深加工後可以得到高級裝甲。\n因為密度提升,高級裝甲會有更高的HP值及傷害減免的機能。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Red Advanced Armor Red Advanced Armor 標準裝甲深加工後可以得到高級裝甲。\n因為密度提升,高級裝甲會有更高的HP值及傷害減免的機能。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Purple Advanced Armor Purple Advanced Armor 標準裝甲深加工後可以得到高級裝甲。\n因為密度提升,高級裝甲會有更高的HP值及傷害減免的機能。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Blue Advanced Armor Blue Advanced Armor 標準裝甲深加工後可以得到高級裝甲。\n因為密度提升,高級裝甲會有更高的HP值及傷害減免的機能。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Green Advanced Armor Green Advanced Armor 標準裝甲深加工後可以得到高級裝甲。\n因為密度提升,高級裝甲會有更高的HP值及傷害減免的機能。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Brown Advanced Armor Brown Advanced Armor 標準裝甲深加工後可以得到高級裝甲。\n因為密度提升,高級裝甲會有更高的HP值及傷害減免的機能。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Yellow Advanced Armor Yellow Advanced Armor 標準裝甲深加工後可以得到高級裝甲。\n因為密度提升,高級裝甲會有更高的HP值及傷害減免的機能。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP White Advanced Armor White Advanced Armor 標準裝甲深加工後可以得到高級裝甲。\n因為密度提升,高級裝甲會有更高的HP值及傷害減免的機能。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Nocx Circuit Nocx Circuit A basic circuit that's manufactured from Nocx crystals. -Structural Stats- $ARMOUR% Armor $HP HP A basic circuit that's manufactured from Nocx crystals. -Structural Stats- $ARMOUR% Armor $HP HP Nocx Charged Circuit Nocx Charged Circuit An advanced circuit that's manufactured from Nocx crystals. -Structural Stats- $ARMOUR% Armor $HP HP An advanced circuit that's manufactured from Nocx crystals. -Structural Stats- $ARMOUR% Armor $HP HP Snowy Rock Surface Snowy Rock Surface The surface of an Ice Planet. -Structural Stats- $ARMOUR% Armor $HP HP The surface of an Ice Planet. -Structural Stats- $ARMOUR% Armor $HP HP Frozen Rock Frozen Rock The underlying rock found on Ice Planets. -Structural Stats- $ARMOUR% Armor $HP HP The underlying rock found on Ice Planets. -Structural Stats- $ARMOUR% Armor $HP HP Frozen Wood Frozen Wood Frozen Wood, from frozen trees. -Structural Stats- $ARMOUR% Armor $HP HP Frozen Wood, from frozen trees. -Structural Stats- $ARMOUR% Armor $HP HP Frozen Leaves Frozen Leaves Frozen Leaves, from frozen trees. -Structural Stats- $ARMOUR% Armor $HP HP Frozen Leaves, from frozen trees. -Structural Stats- $ARMOUR% Armor $HP HP Ice Fan Flower Ice Fan Flower A small icy fan flower. -Structural Stats- $ARMOUR% Armor $HP HP A small icy fan flower. -Structural Stats- $ARMOUR% Armor $HP HP Ice Crag Ice Crag A jagged formation of Ice. -Structural Stats- $ARMOUR% Armor $HP HP A jagged formation of Ice. -Structural Stats- $ARMOUR% Armor $HP HP Ice Coral Ice Coral A sharp, hard coral. -Structural Stats- $ARMOUR% Armor $HP HP A sharp, hard coral. -Structural Stats- $ARMOUR% Armor $HP HP Snowbuds Snowbuds A small flowering plant. -Structural Stats- $ARMOUR% Armor $HP HP A small flowering plant. -Structural Stats- $ARMOUR% Armor $HP HP Red light Red light Light blocks are an excellent way to add illumination to the area. -Structural Stats- $ARMOUR% Armor $HP HP Light blocks are an excellent way to add illumination to the area. -Structural Stats- $ARMOUR% Armor $HP HP Blue Light Blue Light Light blocks are an excellent way to add illumination to the area. -Structural Stats- $ARMOUR% Armor $HP HP Light blocks are an excellent way to add illumination to the area. -Structural Stats- $ARMOUR% Armor $HP HP Green Light Green Light Light blocks are an excellent way to add illumination to the area. -Structural Stats- $ARMOUR% Armor $HP HP Light blocks are an excellent way to add illumination to the area. -Structural Stats- $ARMOUR% Armor $HP HP Yellow Light Yellow Light Light blocks are an excellent way to add illumination to the area. -Structural Stats- $ARMOUR% Armor $HP HP Light blocks are an excellent way to add illumination to the area. -Structural Stats- $ARMOUR% Armor $HP HP Ice Crystal Ice Crystal When Ice is compressed properly, it forms Ice Crystal. A glow emenates from the cold within. -Structural Stats- $ARMOUR% Armor $HP HP When Ice is compressed properly, it forms Ice Crystal. A glow emenates from the cold within. -Structural Stats- $ARMOUR% Armor $HP HP Red Wood Red Wood Wood, from the Redwood tree. -Structural Stats- $ARMOUR% Armor $HP HP Wood, from the Redwood tree. -Structural Stats- $ARMOUR% Armor $HP HP Red Wood Leaves Red Wood Leaves Leaves commonly found on Redwood Trees. -Structural Stats- $ARMOUR% Armor $HP HP Leaves commonly found on Redwood Trees. -Structural Stats- $ARMOUR% Armor $HP HP Docking Module Docking Module The Docking Module allows the user to create a fixed Docking Zone. This Zone can then be Docked/Undocked with, by using the Ship Core's built-in Docking Beam. Docking Modules can be oriented, and must not have any obstructions in their Zone (The Green Box), other than the docked item in question. Otherwise, the Module will go offline, and no docking will be allowed until the obstruction is removed. -Structural Stats- $ARMOUR% Armor $HP HP The Docking Module allows the user to create a fixed Docking Zone. This Zone can then be Docked/Undocked with, by using the Ship Core's built-in Docking Beam. Docking Modules can be oriented, and must not have any obstructions in their Zone (The Green Box), other than the docked item in question. Otherwise, the Module will go offline, and no docking will be allowed until the obstruction is removed. -Structural Stats- $ARMOUR% Armor $HP HP Docking Enhancer Docking Enhancer The Docking Enhancer can be used to increase the size of the Docking Zone created by a Docking Module. To use them, simply connect them to the Docking Module whose zone you want to increase by selecting the Module with C, and then using V to connect each Enhancer. As with Weapons, and other blocks that can be connected. The Docking Enhancers do not have to be adjacent to the Docking Module. Alternatively, you can lay a Docking Module down, select it with C, and then each Docking Enhancer you put down afterwards will be automatically connected to the Docking Module. As of now, there is no need to orient Docking Enhancers, as they will increase the Docking Zone all around, no matter which way they are facing, or where they are put in correlation to the Docking Module. -StructuralStats- $ARMOUR% Armor $HP HP The Docking Enhancer can be used to increase the size of the Docking Zone created by a Docking Module. To use them, simply connect them to the Docking Module whose zone you want to increase by selecting the Module with C, and then using V to connect each Enhancer. As with Weapons, and other blocks that can be connected. The Docking Enhancers do not have to be adjacent to the Docking Module. Alternatively, you can lay a Docking Module down, select it with C, and then each Docking Enhancer you put down afterwards will be automatically connected to the Docking Module. As of now, there is no need to orient Docking Enhancers, as they will increase the Docking Zone all around, no matter which way they are facing, or where they are put in correlation to the Docking Module. -StructuralStats- $ARMOUR% Armor $HP HP Faction Module Faction Module The Faction Module can be used to claim ownership of ships, stations, asteroids, and planets. It is fairly durable, but it isn't imperveous. So protecting it is of the utmost importance. Ships fitted with an active Faction Module cannot be destroyed while docked at their factions home base. Only one Faction Module can be placed per structure. The Faction Module allows use of several features to its user. These features include: -Password protection -Permissions: Single-user/Faction/All Press $ACTIVATE on it to access them. -Structural Stats- $ARMOUR% Armor $HP HP The Faction Module can be used to claim ownership of ships, stations, asteroids, and planets. It is fairly durable, but it isn't imperveous. So protecting it is of the utmost importance. Ships fitted with an active Faction Module cannot be destroyed while docked at their factions home base. Only one Faction Module can be placed per structure. The Faction Module allows use of several features to its user. These features include: -Password protection -Permissions: Single-user/Faction/All Press $ACTIVATE on it to access them. -Structural Stats- $ARMOUR% Armor $HP HP Faction Hub Faction Hub This module contains an interface for factions. Users can look up lists, join recruiting factions, and see the overall relationshp of factions to each other. A permanent faction hub can be found on every shop. -Structural Stats- $ARMOUR% Armor $HP HP This module contains an interface for factions. Users can look up lists, join recruiting factions, and see the overall relationshp of factions to each other. A permanent faction hub can be found on every shop. -Structural Stats- $ARMOUR% Armor $HP HP Grey Standard Armor Wedge Grey Standard Armor Wedge 基礎裝甲深加工後可以得到標準裝甲。\n因為密度提升,標準裝甲會有更高的HP值及傷害減免的機能。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Purple Standard Armor Wedge Purple Standard Armor Wedge 基礎裝甲深加工後可以得到標準裝甲。\n因為密度提升,標準裝甲會有更高的HP值及傷害減免的機能。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Brown Standard Armor Wedge Brown Standard Armor Wedge 基礎裝甲深加工後可以得到標準裝甲。\n因為密度提升,標準裝甲會有更高的HP值及傷害減免的機能。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Black Standard Armor Wedge Black Standard Armor Wedge 基礎裝甲深加工後可以得到標準裝甲。\n因為密度提升,標準裝甲會有更高的HP值及傷害減免的機能。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Red Standard Armor Wedge Red Standard Armor Wedge 基礎裝甲深加工後可以得到標準裝甲。\n因為密度提升,標準裝甲會有更高的HP值及傷害減免的機能。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Blue Standard Armor Wedge Blue Standard Armor Wedge 基礎裝甲深加工後可以得到標準裝甲。\n因為密度提升,標準裝甲會有更高的HP值及傷害減免的機能。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Green Standard Armor Wedge Green Standard Armor Wedge 基礎裝甲深加工後可以得到標準裝甲。\n因為密度提升,標準裝甲會有更高的HP值及傷害減免的機能。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Power Reactor Module Power Reactor Module The Power Reactor Module provides an infinite source of power to supply your Power Capacitors. The rate at which these reactors generate energy is dependant on the specific size and layout of each group of connected modules as well as the total number of modules placed on a ship. Well designed groups of reactors may generate bonus power, although this bonus slowly declines until it reaches 1 Million power generation. Each module also adds a flat 25 power generation per second. This flat rate is always granted independantly of the bonus. -Structural Stats- $ARMOUR% Armor $HP HP The Power Reactor Module provides an infinite source of power to supply your Power Capacitors. The rate at which these reactors generate energy is dependant on the specific size and layout of each group of connected modules as well as the total number of modules placed on a ship. Well designed groups of reactors may generate bonus power, although this bonus slowly declines until it reaches 1 Million power generation. Each module also adds a flat 25 power generation per second. This flat rate is always granted independantly of the bonus. -Structural Stats- $ARMOUR% Armor $HP HP Yellow Standard Armor Wedge Yellow Standard Armor Wedge 基礎裝甲深加工後可以得到標準裝甲。\n因為密度提升,標準裝甲會有更高的HP值及傷害減免的機能。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP White Standard Armor Wedge White Standard Armor Wedge 基礎裝甲深加工後可以得到標準裝甲。\n因為密度提升,標準裝甲會有更高的HP值及傷害減免的機能。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Grey Standard Armor Corner Grey Standard Armor Corner 基礎裝甲深加工後可以得到標準裝甲。\n因為密度提升,標準裝甲會有更高的HP值及傷害減免的機能。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Purple Standard Armor Corner Purple Standard Armor Corner 基礎裝甲深加工後可以得到標準裝甲。\n因為密度提升,標準裝甲會有更高的HP值及傷害減免的機能。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Brown Standard Armor Corner Brown Standard Armor Corner 基礎裝甲深加工後可以得到標準裝甲。\n因為密度提升,標準裝甲會有更高的HP值及傷害減免的機能。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Black Standard Armor Corner Black Standard Armor Corner 基礎裝甲深加工後可以得到標準裝甲。\n因為密度提升,標準裝甲會有更高的HP值及傷害減免的機能。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Red Standard Armor Corner Red Standard Armor Corner 基礎裝甲深加工後可以得到標準裝甲。\n因為密度提升,標準裝甲會有更高的HP值及傷害減免的機能。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Blue Standard Armor Corner Blue Standard Armor Corner 基礎裝甲深加工後可以得到標準裝甲。\n因為密度提升,標準裝甲會有更高的HP值及傷害減免的機能。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Green Standard Armor Corner Green Standard Armor Corner 基礎裝甲深加工後可以得到標準裝甲。\n因為密度提升,標準裝甲會有更高的HP值及傷害減免的機能。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Yellow Standard Armor Corner Yellow Standard Armor Corner 基礎裝甲深加工後可以得到標準裝甲。\n因為密度提升,標準裝甲會有更高的HP值及傷害減免的機能。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Astrotech Module Astrotech Module The Astrotech Module, when used in conjunction with an Astrotech Computer, can create a basic but effective repair system. The Astrotech Module fires a repair beam in a straight line. Astrotech Modules do benefit from being grouped together (being adjacent to one another), increasing their repair speed. You can also choose which block outputs the beam by finding the Astrotech Module you want to output the beam, and pressing $ACTIVATE on it. AstroTech Modules can used to repair damage to blocks. -Structural Stats- $ARMOUR% Armor $HP HP The Astrotech Module, when used in conjunction with an Astrotech Computer, can create a basic but effective repair system. The Astrotech Module fires a repair beam in a straight line. Astrotech Modules do benefit from being grouped together (being adjacent to one another), increasing their repair speed. You can also choose which block outputs the beam by finding the Astrotech Module you want to output the beam, and pressing $ACTIVATE on it. AstroTech Modules can used to repair damage to blocks. -Structural Stats- $ARMOUR% Armor $HP HP White Standard Armor Corner White Standard Armor Corner 基礎裝甲深加工後可以得到標準裝甲。\n因為密度提升,標準裝甲會有更高的HP值及傷害減免的機能。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Grey Advanced Armor Wedge Grey Advanced Armor Wedge 標準裝甲深加工後可以得到高級裝甲。\n因為密度提升,高級裝甲會有更高的HP值及傷害減免的機能。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Black Advanced Armor Wedge Black Advanced Armor Wedge 標準裝甲深加工後可以得到高級裝甲。\n因為密度提升,高級裝甲會有更高的HP值及傷害減免的機能。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Red Advanced Armor Wedge Red Advanced Armor Wedge 標準裝甲深加工後可以得到高級裝甲。\n因為密度提升,高級裝甲會有更高的HP值及傷害減免的機能。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Purple Advanced Armor Wedge Purple Advanced Armor Wedge 標準裝甲深加工後可以得到高級裝甲。\n因為密度提升,高級裝甲會有更高的HP值及傷害減免的機能。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Blue Advanced Armor Wedge Blue Advanced Armor Wedge 標準裝甲深加工後可以得到高級裝甲。\n因為密度提升,高級裝甲會有更高的HP值及傷害減免的機能。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Green Advanced Armor Wedge Green Advanced Armor Wedge 標準裝甲深加工後可以得到高級裝甲。\n因為密度提升,高級裝甲會有更高的HP值及傷害減免的機能。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Brown Advanced Armor Wedge Brown Advanced Armor Wedge 標準裝甲深加工後可以得到高級裝甲。\n因為密度提升,高級裝甲會有更高的HP值及傷害減免的機能。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Yellow Advanced Armor Wedge Yellow Advanced Armor Wedge 標準裝甲深加工後可以得到高級裝甲。\n因為密度提升,高級裝甲會有更高的HP值及傷害減免的機能。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP White Advanced Armor Wedge White Advanced Armor Wedge 標準裝甲深加工後可以得到高級裝甲。\n因為密度提升,高級裝甲會有更高的HP值及傷害減免的機能。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Grey Advanced Armor Corner Grey Advanced Armor Corner 標準裝甲深加工後可以得到高級裝甲。\n因為密度提升,高級裝甲會有更高的HP值及傷害減免的機能。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Black Advanced Armor Corner Black Advanced Armor Corner 標準裝甲深加工後可以得到高級裝甲。\n因為密度提升,高級裝甲會有更高的HP值及傷害減免的機能。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Red Advanced Armor Corner Red Advanced Armor Corner 標準裝甲深加工後可以得到高級裝甲。\n因為密度提升,高級裝甲會有更高的HP值及傷害減免的機能。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Purple Advanced Armor Corner Purple Advanced Armor Corner 標準裝甲深加工後可以得到高級裝甲。\n因為密度提升,高級裝甲會有更高的HP值及傷害減免的機能。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Blue Advanced Armor Corner Blue Advanced Armor Corner 標準裝甲深加工後可以得到高級裝甲。\n因為密度提升,高級裝甲會有更高的HP值及傷害減免的機能。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Green Advanced Armor Corner Green Advanced Armor Corner 標準裝甲深加工後可以得到高級裝甲。\n因為密度提升,高級裝甲會有更高的HP值及傷害減免的機能。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Brown Advanced Armor Corner Brown Advanced Armor Corner 標準裝甲深加工後可以得到高級裝甲。\n因為密度提升,高級裝甲會有更高的HP值及傷害減免的機能。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Yellow Advanced Armor Corner Yellow Advanced Armor Corner 標準裝甲深加工後可以得到高級裝甲。\n因為密度提升,高級裝甲會有更高的HP值及傷害減免的機能。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP White Advanced Armor Corner White Advanced Armor Corner 標準裝甲深加工後可以得到高級裝甲。\n因為密度提升,高級裝甲會有更高的HP值及傷害減免的機能。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Glass Wedge Glass Wedge Relatively cheap and easy to make, Glass allows clear exterior views, however it has little in the way of durability when shot. -Structural Stats- $ARMOUR% Armor $HP HP Relatively cheap and easy to make, Glass allows clear exterior views, however it has little in the way of durability when shot. -Structural Stats- $ARMOUR% Armor $HP HP Missile Tube Missile Tube The Missile Tube, when used in conjunction with a Missile Computer, can create a basic but effective weapons system. The Missile fires a dumb missile in a straight line. Missiles do benefit from being grouped together (being adjacent to one another), increasing their damage. You can also choose which block outputs the projectile by finding the Missile Tube you want to output the missile, and pressing $ACTIVATE on it. -Structural Stats- $ARMOUR% Armor $HP HP The Missile Tube, when used in conjunction with a Missile Computer, can create a basic but effective weapons system. The Missile fires a dumb missile in a straight line. Missiles do benefit from being grouped together (being adjacent to one another), increasing their damage. You can also choose which block outputs the projectile by finding the Missile Tube you want to output the missile, and pressing $ACTIVATE on it. -Structural Stats- $ARMOUR% Armor $HP HP Glass Corner Glass Corner Relatively cheap and easy to make, Glass allows clear exterior views, however it has little in the way of durability when shot. -Structural Stats- $ARMOUR% Armor $HP HP Relatively cheap and easy to make, Glass allows clear exterior views, however it has little in the way of durability when shot. -Structural Stats- $ARMOUR% Armor $HP HP Power Capacitor Power Capacitor Power Capacitors are what all ship systems draw their power from. Larger connected groups allow for more power to be stored per block used. If the total power capacity of a structure is less than that of the structures power generation, the excess power is lost. Systems trying to draw more power than is available in the power storage will have difficulty operating as well. -Structural Stats- $ARMOUR% Armor $HP HP Power Capacitors are what all ship systems draw their power from. Larger connected groups allow for more power to be stored per block used. If the total power capacity of a structure is less than that of the structures power generation, the excess power is lost. Systems trying to draw more power than is available in the power storage will have difficulty operating as well. -Structural Stats- $ARMOUR% Armor $HP HP Power Drain Computer Power Drain Computer The Power Drain Computer is required for creating functioning Power Drain systems. It is capable of controlling any amount of Power Drain Modules, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Power Drain Modules using V while it is selected and you are looking at a Power Drain Module. $MAINCOMBI Press $ACTIVATE to get in/out of the Computer. -Structural Stats- $ARMOUR% Armor $HP HP The Power Drain Computer is required for creating functioning Power Drain systems. It is capable of controlling any amount of Power Drain Modules, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Power Drain Modules using V while it is selected and you are looking at a Power Drain Module. $MAINCOMBI Press $ACTIVATE to get in/out of the Computer. -Structural Stats- $ARMOUR% Armor $HP HP Power Drain Module Power Drain Module The Power Drain Module, when used in conjunction with a Power Drain Computer, can create a basic but effective power transfer system. The Power Drain Module fires a transfer beam in a straight line. Power Drain Modules do benefit from being grouped together (being adjacent to one another), increasing their transfer rate. You can also choose which block outputs the effect by finding the Power Drain Module you want to output the effect, and pressing $ACTIVATE on it. -Structural Stats- $ARMOUR% Armor $HP HP The Power Drain Module, when used in conjunction with a Power Drain Computer, can create a basic but effective power transfer system. The Power Drain Module fires a transfer beam in a straight line. Power Drain Modules do benefit from being grouped together (being adjacent to one another), increasing their transfer rate. You can also choose which block outputs the effect by finding the Power Drain Module you want to output the effect, and pressing $ACTIVATE on it. -Structural Stats- $ARMOUR% Armor $HP HP Power Supply Computer Power Supply Computer The Power Supply Computer is required for creating functioning Power Supply systems. It is capable of controlling any amount of Power Supply Modules, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Power Supply Modules using V while it is selected and you are looking at a Power Supply Module. $MAINCOMBI Press $ACTIVATE to get in/out of the Computer. -Structural Stats- $ARMOUR% Armor $HP HP The Power Supply Computer is required for creating functioning Power Supply systems. It is capable of controlling any amount of Power Supply Modules, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Power Supply Modules using V while it is selected and you are looking at a Power Supply Module. $MAINCOMBI Press $ACTIVATE to get in/out of the Computer. -Structural Stats- $ARMOUR% Armor $HP HP Power Supply Module Power Supply Module The Power Supply Module, when used in conjunction with a Power Supply Computer, can create a basic but effective power transfer system. The Power Supply Module fires a transfer beam in a straight line. Power Supply Modules do benefit from being grouped together (being adjacent to one another), increasing their transfer rate. You can also choose which block outputs the effect by finding the Power Supply Module you want to output the effect, and pressing $ACTIVATE on it. -Structural Stats- $ARMOUR% Armor $HP HP The Power Supply Module, when used in conjunction with a Power Supply Computer, can create a basic but effective power transfer system. The Power Supply Module fires a transfer beam in a straight line. Power Supply Modules do benefit from being grouped together (being adjacent to one another), increasing their transfer rate. You can also choose which block outputs the effect by finding the Power Supply Module you want to output the effect, and pressing $ACTIVATE on it. -Structural Stats- $ARMOUR% Armor $HP HP Decorative Switchboard Decorative Switchboard This is a decorative elecrical panel. -Structural Stats- $ARMOUR% Armor $HP HP This is a decorative elecrical panel. -Structural Stats- $ARMOUR% Armor $HP HP Decorative Server Decorative Server This is a decorative server rack. -Structural Stats- $ARMOUR% Armor $HP HP This is a decorative server rack. -Structural Stats- $ARMOUR% Armor $HP HP Decorative Pipes Decorative Pipes This is a set of decorative pipes. -Structural Stats- $ARMOUR% Armor $HP HP This is a set of decorative pipes. -Structural Stats- $ARMOUR% Armor $HP HP Decorative Panel Decorative Panel This is a decorative elecrical panel with screens. -Structural Stats- $ARMOUR% Armor $HP HP This is a decorative elecrical panel with screens. -Structural Stats- $ARMOUR% Armor $HP HP Yellow Rod Light Yellow Rod Light Simple to create, Light Rods are an easy way to add some lighting to the area. -Structural Stats- $ARMOUR% Armor $HP HP Simple to create, Light Rods are an easy way to add some lighting to the area. -Structural Stats- $ARMOUR% Armor $HP HP Bronze Bar Bronze Bar A specail prize item mainly used in player created mini-games. A specail prize item mainly used in player created mini-games. Silver Bar Silver Bar A specail prize item mainly used in player created mini-games. A specail prize item mainly used in player created mini-games. Gold Bar Gold Bar A specail prize item mainly used in player created mini-games. A specail prize item mainly used in player created mini-games. Push Pulse Computer Push Pulse Computer The Push Pulse Computer is required for creating functioning Push Pulse systems. It is capable of controlling any amount of Push Pulse Modules, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Push Pulse Modules using V while it is selected and you are looking at a Push Pulse Module. $MAINCOMBI Press $ACTIVATE to get in/out of the Computer. -Structural Stats- $ARMOUR% Armor $HP HP The Push Pulse Computer is required for creating functioning Push Pulse systems. It is capable of controlling any amount of Push Pulse Modules, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Push Pulse Modules using V while it is selected and you are looking at a Push Pulse Module. $MAINCOMBI Press $ACTIVATE to get in/out of the Computer. -Structural Stats- $ARMOUR% Armor $HP HP Push Pulse Module Push Pulse Module The Push Pulse Module, when used in conjunction with a Push Pulse Computer, can create a basic but effective momentum system. The Push Pulse Module fires a momentum AOE field directly adjacent to the output point. Push Pulse Modules do benefit from being grouped together (being adjacent to one another), increasing their effect. You can also choose which block outputs the effect by finding the Push Pulse Module you want to output the pulse, and pressing $ACTIVATE on it. -Structural Stats- $ARMOUR% Armor $HP HP The Push Pulse Module, when used in conjunction with a Push Pulse Computer, can create a basic but effective momentum system. The Push Pulse Module fires a momentum AOE field directly adjacent to the output point. Push Pulse Modules do benefit from being grouped together (being adjacent to one another), increasing their effect. You can also choose which block outputs the effect by finding the Push Pulse Module you want to output the pulse, and pressing $ACTIVATE on it. -Structural Stats- $ARMOUR% Armor $HP HP Faction Permission Module Faction Permission Module Modifies the permissions needed to use blocks normally locked by faction modules. When connected to a module, it shuts off the faction member requirement needed to activate that block. -Structural Stats- $ARMOUR% Armor $HP HP Modifies the permissions needed to use blocks normally locked by faction modules. When connected to a module, it shuts off the faction member requirement needed to activate that block. -Structural Stats- $ARMOUR% Armor $HP HP Shop Module Shop Module Used by players to create their own shops that they can stock with blocks and/or items and open to the public or keep restricted to specific faction ranks. The prices of each block may be set here, as well as the quantities desired. -Structural Stats- $ARMOUR% Armor $HP HP Used by players to create their own shops that they can stock with blocks and/or items and open to the public or keep restricted to specific faction ranks. The prices of each block may be set here, as well as the quantities desired. -Structural Stats- $ARMOUR% Armor $HP HP Grey Standard Armor Tetra Grey Standard Armor Tetra 基礎裝甲深加工後可以得到標準裝甲。\n因為密度提升,標準裝甲會有更高的HP值及傷害減免的機能。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Grey Standard Armor Hepta Grey Standard Armor Hepta 基礎裝甲深加工後可以得到標準裝甲。\n因為密度提升,標準裝甲會有更高的HP值及傷害減免的機能。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Glass Hepta Glass Hepta Relatively cheap and easy to make, Glass allows clear exterior views, however it has little in the way of durability when shot. -Structural Stats- $ARMOUR% Armor $HP HP Relatively cheap and easy to make, Glass allows clear exterior views, however it has little in the way of durability when shot. -Structural Stats- $ARMOUR% Armor $HP HP Glass Tetra Glass Tetra Relatively cheap and easy to make, Glass allows clear exterior views, however it has little in the way of durability when shot. -Structural Stats- $ARMOUR% Armor $HP HP Relatively cheap and easy to make, Glass allows clear exterior views, however it has little in the way of durability when shot. -Structural Stats- $ARMOUR% Armor $HP HP Black Advanced Armor Hepta Black Advanced Armor Hepta 標準裝甲深加工後可以得到高級裝甲。\n因為密度提升,高級裝甲會有更高的HP值及傷害減免的機能。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Red Advanced Armor Hepta Red Advanced Armor Hepta 標準裝甲深加工後可以得到高級裝甲。\n因為密度提升,高級裝甲會有更高的HP值及傷害減免的機能。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Purple Advanced Armor Hepta Purple Advanced Armor Hepta 標準裝甲深加工後可以得到高級裝甲。\n因為密度提升,高級裝甲會有更高的HP值及傷害減免的機能。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Blue Advanced Armor Hepta Blue Advanced Armor Hepta 標準裝甲深加工後可以得到高級裝甲。\n因為密度提升,高級裝甲會有更高的HP值及傷害減免的機能。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Green Advanced Armor Hepta Green Advanced Armor Hepta 標準裝甲深加工後可以得到高級裝甲。\n因為密度提升,高級裝甲會有更高的HP值及傷害減免的機能。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Brown Advanced Armor Hepta Brown Advanced Armor Hepta 標準裝甲深加工後可以得到高級裝甲。\n因為密度提升,高級裝甲會有更高的HP值及傷害減免的機能。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Yellow Advanced Armor Hepta Yellow Advanced Armor Hepta 標準裝甲深加工後可以得到高級裝甲。\n因為密度提升,高級裝甲會有更高的HP值及傷害減免的機能。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP White Advanced Armor Hepta White Advanced Armor Hepta 標準裝甲深加工後可以得到高級裝甲。\n因為密度提升,高級裝甲會有更高的HP值及傷害減免的機能。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Black Advanced Armor Tetra Black Advanced Armor Tetra 標準裝甲深加工後可以得到高級裝甲。\n因為密度提升,高級裝甲會有更高的HP值及傷害減免的機能。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Red Advanced Armor Tetra Red Advanced Armor Tetra 標準裝甲深加工後可以得到高級裝甲。\n因為密度提升,高級裝甲會有更高的HP值及傷害減免的機能。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Purple Advanced Armor Tetra Purple Advanced Armor Tetra 標準裝甲深加工後可以得到高級裝甲。\n因為密度提升,高級裝甲會有更高的HP值及傷害減免的機能。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Blue Advanced Armor Tetra Blue Advanced Armor Tetra 標準裝甲深加工後可以得到高級裝甲。\n因為密度提升,高級裝甲會有更高的HP值及傷害減免的機能。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Green Advanced Armor Tetra Green Advanced Armor Tetra 標準裝甲深加工後可以得到高級裝甲。\n因為密度提升,高級裝甲會有更高的HP值及傷害減免的機能。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Brown Advanced Armor Tetra Brown Advanced Armor Tetra 標準裝甲深加工後可以得到高級裝甲。\n因為密度提升,高級裝甲會有更高的HP值及傷害減免的機能。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Yellow Advanced Armor Tetra Yellow Advanced Armor Tetra 標準裝甲深加工後可以得到高級裝甲。\n因為密度提升,高級裝甲會有更高的HP值及傷害減免的機能。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP White Advanced Armor Tetra White Advanced Armor Tetra 標準裝甲深加工後可以得到高級裝甲。\n因為密度提升,高級裝甲會有更高的HP值及傷害減免的機能。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Black Standard Armor Hepta Black Standard Armor Hepta 基礎裝甲深加工後可以得到標準裝甲。\n因為密度提升,標準裝甲會有更高的HP值及傷害減免的機能。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Red Standard Armor Hepta Red Standard Armor Hepta 基礎裝甲深加工後可以得到標準裝甲。\n因為密度提升,標準裝甲會有更高的HP值及傷害減免的機能。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Purple Standard Armor Hepta Purple Standard Armor Hepta 基礎裝甲深加工後可以得到標準裝甲。\n因為密度提升,標準裝甲會有更高的HP值及傷害減免的機能。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Blue Standard Armor Hepta Blue Standard Armor Hepta 基礎裝甲深加工後可以得到標準裝甲。\n因為密度提升,標準裝甲會有更高的HP值及傷害減免的機能。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Green Standard Armor Hepta Green Standard Armor Hepta 基礎裝甲深加工後可以得到標準裝甲。\n因為密度提升,標準裝甲會有更高的HP值及傷害減免的機能。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Missile Computer Missile Computer The Missile Computer is required for creating functioning missile systems. It is capable of controlling any amount of Missile Tubes, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Missile Tubes using V while it is selected and you are looking at a Missile Tube. $MAINCOMBI Press $ACTIVATE to get in/out of the Computer. -Structural Stats- $ARMOUR% Armor $HP HP The Missile Computer is required for creating functioning missile systems. It is capable of controlling any amount of Missile Tubes, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Missile Tubes using V while it is selected and you are looking at a Missile Tube. $MAINCOMBI Press $ACTIVATE to get in/out of the Computer. -Structural Stats- $ARMOUR% Armor $HP HP Yellow Standard Armor Hepta Yellow Standard Armor Hepta 基礎裝甲深加工後可以得到標準裝甲。\n因為密度提升,標準裝甲會有更高的HP值及傷害減免的機能。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP White Standard Armor Hepta White Standard Armor Hepta 基礎裝甲深加工後可以得到標準裝甲。\n因為密度提升,標準裝甲會有更高的HP值及傷害減免的機能。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Black Standard Armor Tetra Black Standard Armor Tetra 基礎裝甲深加工後可以得到標準裝甲。\n因為密度提升,標準裝甲會有更高的HP值及傷害減免的機能。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Red Standard Armor Tetra Red Standard Armor Tetra 基礎裝甲深加工後可以得到標準裝甲。\n因為密度提升,標準裝甲會有更高的HP值及傷害減免的機能。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Purple Standard Armor Tetra Purple Standard Armor Tetra 基礎裝甲深加工後可以得到標準裝甲。\n因為密度提升,標準裝甲會有更高的HP值及傷害減免的機能。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Blue Standard Armor Tetra Blue Standard Armor Tetra 基礎裝甲深加工後可以得到標準裝甲。\n因為密度提升,標準裝甲會有更高的HP值及傷害減免的機能。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Green Standard Armor Tetra Green Standard Armor Tetra 基礎裝甲深加工後可以得到標準裝甲。\n因為密度提升,標準裝甲會有更高的HP值及傷害減免的機能。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Yellow Standard Armor Tetra Yellow Standard Armor Tetra 基礎裝甲深加工後可以得到標準裝甲。\n因為密度提升,標準裝甲會有更高的HP值及傷害減免的機能。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Astrotech Computer Astrotech Computer The Astrotech Computer is required for creating functioning Repair systems. It is capable of controlling any amount of Astrotech Modules, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Astrotech Modules using V while it is selected and you are looking at an Astrotech Module. $MAINCOMBI Press $ACTIVATE to get in/out of the Computer. -Structural Stats- $ARMOUR% Armor $HP HP The Astrotech Computer is required for creating functioning Repair systems. It is capable of controlling any amount of Astrotech Modules, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Astrotech Modules using V while it is selected and you are looking at an Astrotech Module. $MAINCOMBI Press $ACTIVATE to get in/out of the Computer. -Structural Stats- $ARMOUR% Armor $HP HP Shield Capacitator Shield Capacitator The Shield Capacitor is capable of generating a shield around the object it is attached to. While it is not affected by the tradition(Adjacent) grouping mechanism, they are affected by the non-traditional (Non-adjacent) grouping mechanism. Meaning that two Shield Capacitors next to each other, and two that are apart but attached to the same object, will have the same storage capacity. Shield Capacitors are dependant on Shield-Rechargers to replenish the special energy they use to project their shields. -Structural Stats- $ARMOUR% Armor $HP HP The Shield Capacitor is capable of generating a shield around the object it is attached to. While it is not affected by the tradition(Adjacent) grouping mechanism, they are affected by the non-traditional (Non-adjacent) grouping mechanism. Meaning that two Shield Capacitors next to each other, and two that are apart but attached to the same object, will have the same storage capacity. Shield Capacitors are dependant on Shield-Rechargers to replenish the special energy they use to project their shields. -Structural Stats- $ARMOUR% Armor $HP HP White Standard Armor Tetra White Standard Armor Tetra 基礎裝甲深加工後可以得到標準裝甲。\n因為密度提升,標準裝甲會有更高的HP值及傷害減免的機能。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Grey Advanced Armor Hepta Grey Advanced Armor Hepta 標準裝甲深加工後可以得到高級裝甲。\n因為密度提升,高級裝甲會有更高的HP值及傷害減免的機能。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Grey Advanced Armor Tetra Grey Advanced Armor Tetra 標準裝甲深加工後可以得到高級裝甲。\n因為密度提升,高級裝甲會有更高的HP值及傷害減免的機能。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Brown Standard Armor Hepta Brown Standard Armor Hepta 基礎裝甲深加工後可以得到標準裝甲。\n因為密度提升,標準裝甲會有更高的HP值及傷害減免的機能。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Brown Standard Armor Tetra Brown Standard Armor Tetra 基礎裝甲深加工後可以得到標準裝甲。\n因為密度提升,標準裝甲會有更高的HP值及傷害減免的機能。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Activation Module Activation Module This module can be used to remotely activate any other module that can be activated. Press $ACTIVATE to Activate/Deactivate. You have to select it and connect it to the module (e.g. a door) for it to work. (Default: select with C, look at the door and press V.) -Structural Stats- $ARMOUR% Armor $HP HP This module can be used to remotely activate any other module that can be activated. Press $ACTIVATE to Activate/Deactivate. You have to select it and connect it to the module (e.g. a door) for it to work. (Default: select with C, look at the door and press V.) -Structural Stats- $ARMOUR% Armor $HP HP Signal (Delay-Non-Repeating) Signal (Delay-Non-Repeating) This is the same as the Delay signal, with the difference that it will not activate again from the same signal in a loop. -Structural Stats- $ARMOUR% Armor $HP HP This is the same as the Delay signal, with the difference that it will not activate again from the same signal in a loop. -Structural Stats- $ARMOUR% Armor $HP HP DELAY-Signal DELAY-Signal This module will take the input, wait, and then send it after a delay. -Structural Stats- $ARMOUR% Armor $HP HP This module will take the input, wait, and then send it after a delay. -Structural Stats- $ARMOUR% Armor $HP HP AND-Signal AND-Signal A logic gate is an idealized or physical device implementing a Boolean function; that is, it performs a logical operation on one or more logical inputs, and produces a single logical output. This module will send "on" only when all logic modules connected to it are "on". -Structural Stats- $ARMOUR% Armor $HP HP A logic gate is an idealized or physical device implementing a Boolean function; that is, it performs a logical operation on one or more logical inputs, and produces a single logical output. This module will send "on" only when all logic modules connected to it are "on". -Structural Stats- $ARMOUR% Armor $HP HP OR-Signal OR-Signal A logic gate is an idealized or physical device implementing a Boolean function; that is, it performs a logical operation on one or more logical inputs, and produces a single logical output. This module will send "on" only if at least one logic module connected to it is "on". -Structural Stats- $ARMOUR% Armor $HP HP A logic gate is an idealized or physical device implementing a Boolean function; that is, it performs a logical operation on one or more logical inputs, and produces a single logical output. This module will send "on" only if at least one logic module connected to it is "on". -Structural Stats- $ARMOUR% Armor $HP HP Shield Drain Module Shield Drain Module The Shield Drain Module, when used in conjunction with a Shield Drain Computer, can create a basic but effective shield transfer system. The Shield Drain Module fires a transfer beam in a straight line. Shield Drain Modules do benefit from being grouped together (being adjacent to one another), increasing their transfer rate. You can also choose which block outputs the effect by finding the Shield Drain Module you want to output the effect, and pressing $ACTIVATE on it. -Structural Stats- $ARMOUR% Armor $HP HP The Shield Drain Module, when used in conjunction with a Shield Drain Computer, can create a basic but effective shield transfer system. The Shield Drain Module fires a transfer beam in a straight line. Shield Drain Modules do benefit from being grouped together (being adjacent to one another), increasing their transfer rate. You can also choose which block outputs the effect by finding the Shield Drain Module you want to output the effect, and pressing $ACTIVATE on it. -Structural Stats- $ARMOUR% Armor $HP HP NOT-Signal NOT-Signal Will invert the input connected to this module, and deligates it to the modules connected to it. A logic gate is an idealized or physical device implementing a Boolean function; that is, it performs a logical operation on one or more logical inputs, and produces a single logical output. -Structural Stats- $ARMOUR% Armor $HP HP Will invert the input connected to this module, and deligates it to the modules connected to it. A logic gate is an idealized or physical device implementing a Boolean function; that is, it performs a logical operation on one or more logical inputs, and produces a single logical output. -Structural Stats- $ARMOUR% Armor $HP HP Trigger (Area) Trigger (Area) This block can only be seen in the structure's build mode. It connects to the Trigger (Area) Controller. Use it to build areas that activate when someone enters it. On activation, only one signal is sent. It will not activate again, until the catalyst leaves the area. It will activate once for each object, should multiple objects enter the area. -Structural Stats- $ARMOUR% Armor $HP HP This block can only be seen in the structure's build mode. It connects to the Trigger (Area) Controller. Use it to build areas that activate when someone enters it. On activation, only one signal is sent. It will not activate again, until the catalyst leaves the area. It will activate once for each object, should multiple objects enter the area. -Structural Stats- $ARMOUR% Armor $HP HP Trigger (Step On) Trigger (Step On) This module can be placed and connected, to a logic structure. The block will activate when a player in gravity steps on it. -Structural Stats- $ARMOUR% Armor $HP HP This module can be placed and connected, to a logic structure. The block will activate when a player in gravity steps on it. -Structural Stats- $ARMOUR% Armor $HP HP Trigger (Area) Controller Trigger (Area) Controller This controller has to be placed next to an activation module for it to work. If a ship or person enters the area blocks connected to this controller, it will activate all activation blocks next to this block. -Structural Stats- $ARMOUR% Armor $HP HP This controller has to be placed next to an activation module for it to work. If a ship or person enters the area blocks connected to this controller, it will activate all activation blocks next to this block. -Structural Stats- $ARMOUR% Armor $HP HP Damage Beam Computer Damage Beam Computer The Damage Beam Computer is required for creating functioning Damage Beam systems. It is capable of controlling any amount of Damage Beam Modules, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Damage Beam Modules using V while it is selected and you are looking at a Damage Beam Module. $MAINCOMBI Press $ACTIVATE to get in/out of the Computer. -Structural Stats- $ARMOUR% Armor $HP HP The Damage Beam Computer is required for creating functioning Damage Beam systems. It is capable of controlling any amount of Damage Beam Modules, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Damage Beam Modules using V while it is selected and you are looking at a Damage Beam Module. $MAINCOMBI Press $ACTIVATE to get in/out of the Computer. -Structural Stats- $ARMOUR% Armor $HP HP Damage Beam Module Damage Beam Module The Damage Beam Module, when used in conjunction with a Damage Beam Computer, can create a basic but effective weapons system. The Damage Beam fires an energy beam in a straight line. Damage Beams do benefit from being grouped together (being adjacent to one another), increasing their damage. You can also choose which block outputs the beam by finding the Damage Beam Module you want to output the beam, and pressing $ACTIVATE on it. -Structural Stats- $ARMOUR% Armor $HP HP The Damage Beam Module, when used in conjunction with a Damage Beam Computer, can create a basic but effective weapons system. The Damage Beam fires an energy beam in a straight line. Damage Beams do benefit from being grouped together (being adjacent to one another), increasing their damage. You can also choose which block outputs the beam by finding the Damage Beam Module you want to output the beam, and pressing $ACTIVATE on it. -Structural Stats- $ARMOUR% Armor $HP HP Damage Pulse Computer Damage Pulse Computer The Damage Pulse Computer is required for creating functioning Damage Pulse systems. It is capable of controlling any amount of Damage Pulse Modules, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Damage Pulse Modules using V while it is selected and you are looking at a Damage Pulse Modules. $MAINCOMBI Press $ACTIVATE to get in/out of the Computer. -Structural Stats- $ARMOUR% Armor $HP HP The Damage Pulse Computer is required for creating functioning Damage Pulse systems. It is capable of controlling any amount of Damage Pulse Modules, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Damage Pulse Modules using V while it is selected and you are looking at a Damage Pulse Modules. $MAINCOMBI Press $ACTIVATE to get in/out of the Computer. -Structural Stats- $ARMOUR% Armor $HP HP Damage Pulse Module Damage Pulse Module The Damage Pulse Module, when used in conjunction with a Damage Pulse Computer, can create a basic but effective weapons system. The Damage Pulse fires an AOE field directly adjacent to the output point. Damage Pulses do benefit from being grouped together (being adjacent to one another), increasing their damage. You can also choose which block outputs the pulse by finding the Damage Pulse Module you want to output the pulse, and pressing $ACTIVATE on it. -Structural Stats- $ARMOUR% Armor $HP HP The Damage Pulse Module, when used in conjunction with a Damage Pulse Computer, can create a basic but effective weapons system. The Damage Pulse fires an AOE field directly adjacent to the output point. Damage Pulses do benefit from being grouped together (being adjacent to one another), increasing their damage. You can also choose which block outputs the pulse by finding the Damage Pulse Module you want to output the pulse, and pressing $ACTIVATE on it. -Structural Stats- $ARMOUR% Armor $HP HP Piercing Effect Computer Piercing Effect Computer $EFFECT -Structural Stats- $ARMOUR% Armor $HP HP $EFFECT -Structural Stats- $ARMOUR% Armor $HP HP Piercing Effect Module Piercing Effect Module Connects to its Computer -Structural Stats- $ARMOUR% Armor $HP HP Connects to its Computer -Structural Stats- $ARMOUR% Armor $HP HP Explosive Effect Computer Explosive Effect Computer $EFFECT -Structural Stats- $ARMOUR% Armor $HP HP $EFFECT -Structural Stats- $ARMOUR% Armor $HP HP Explosive Effect Module Explosive Effect Module Connects to its Computer -Structural Stats- $ARMOUR% Armor $HP HP Connects to its Computer -Structural Stats- $ARMOUR% Armor $HP HP Punch-Through Effect Computer Punch-Through Effect Computer $EFFECT -Structural Stats- $ARMOUR% Armor $HP HP $EFFECT -Structural Stats- $ARMOUR% Armor $HP HP Punch-Through Effect Module Punch-Through Effect Module Connects to its Computer -Structural Stats- $ARMOUR% Armor $HP HP Connects to its Computer -Structural Stats- $ARMOUR% Armor $HP HP EMP Effect Computer EMP Effect Computer $EFFECT -Structural Stats- $ARMOUR% Armor $HP HP $EFFECT -Structural Stats- $ARMOUR% Armor $HP HP EMP Effect Module EMP Effect Module Connects to its Computer -Structural Stats- $ARMOUR% Armor $HP HP Connects to its Computer -Structural Stats- $ARMOUR% Armor $HP HP Orange Standard Armor Orange Standard Armor 基礎裝甲深加工後可以得到標準裝甲。\n因為密度提升,標準裝甲會有更高的HP值及傷害減免的機能。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Orange Standard Armor Wedge Orange Standard Armor Wedge 基礎裝甲深加工後可以得到標準裝甲。\n因為密度提升,標準裝甲會有更高的HP值及傷害減免的機能。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Orange Standard Armor Corner Orange Standard Armor Corner 基礎裝甲深加工後可以得到標準裝甲。\n因為密度提升,標準裝甲會有更高的HP值及傷害減免的機能。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Orange Standard Armor Hepta Orange Standard Armor Hepta 基礎裝甲深加工後可以得到標準裝甲。\n因為密度提升,標準裝甲會有更高的HP值及傷害減免的機能。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Orange Standard Armor Tetra Orange Standard Armor Tetra 基礎裝甲深加工後可以得到標準裝甲。\n因為密度提升,標準裝甲會有更高的HP值及傷害減免的機能。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Orange Advanced Armor Orange Advanced Armor 標準裝甲深加工後可以得到高級裝甲。\n因為密度提升,高級裝甲會有更高的HP值及傷害減免的機能。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Orange Advanced Armor Wedge Orange Advanced Armor Wedge 標準裝甲深加工後可以得到高級裝甲。\n因為密度提升,高級裝甲會有更高的HP值及傷害減免的機能。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Orange Advanced Armor Corner Orange Advanced Armor Corner 標準裝甲深加工後可以得到高級裝甲。\n因為密度提升,高級裝甲會有更高的HP值及傷害減免的機能。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Orange Advanced Armor Hepta Orange Advanced Armor Hepta 標準裝甲深加工後可以得到高級裝甲。\n因為密度提升,高級裝甲會有更高的HP值及傷害減免的機能。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Orange Advanced Armor Tetra Orange Advanced Armor Tetra 標準裝甲深加工後可以得到高級裝甲。\n因為密度提升,高級裝甲會有更高的HP值及傷害減免的機能。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Further processing of Standard Armor results in Advanced Armor. With a far denser composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Yellow Hazard Armor Yellow Hazard Armor 印有黑色警告條紋的黃色標準裝甲\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Yellow Standard Armor that has been emblazoned with black caution stripes. -Structural Stats- $ARMOUR% Armor $HP HP Yellow Hazard Armor Wedge Yellow Hazard Armor Wedge 印有黑色警告條紋的黃色標準裝甲\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Yellow Standard Armor that has been emblazoned with black caution stripes. -Structural Stats- $ARMOUR% Armor $HP HP Green Hazard Armor Green Hazard Armor 印有白色警告條紋的綠色標準裝甲\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Green Standard Armor that has been emblazoned with white caution stripes. -Structural Stats- $ARMOUR% Armor $HP HP Green Hazard Armor Wedge Green Hazard Armor Wedge 印有白色警告條紋的綠色標準裝甲\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Green Standard Armor that has been emblazoned with white caution stripes. -Structural Stats- $ARMOUR% Armor $HP HP Alloyed Metal Mesh Alloyed Metal Mesh A thin metal alloy mesh. These blocks are byproducts of the ore refining process, combining less useful metals into a useable alloy that is then manufactured into a sturdy mesh block. -Structural Stats- $ARMOUR% Armor $HP HP A thin metal alloy mesh. These blocks are byproducts of the ore refining process, combining less useful metals into a useable alloy that is then manufactured into a sturdy mesh block. -Structural Stats- $ARMOUR% Armor $HP HP Alloyed Metal Mesh Wedge Alloyed Metal Mesh Wedge A thin metal alloy mesh. These blocks are byproducts of the ore refining process, combining less useful metals into a useable alloy that is then manufactured into a sturdy mesh block. -Structural Stats- $ARMOUR% Armor $HP HP A thin metal alloy mesh. These blocks are byproducts of the ore refining process, combining less useful metals into a useable alloy that is then manufactured into a sturdy mesh block. -Structural Stats- $ARMOUR% Armor $HP HP Metal Grill Metal Grill A thick metal alloy grill. -Structural Stats- $ARMOUR% Armor $HP HP A thick metal alloy grill. -Structural Stats- $ARMOUR% Armor $HP HP Metal Grill Wedge Metal Grill Wedge A thick metal alloy grill. -Structural Stats- $ARMOUR% Armor $HP HP A thick metal alloy grill. -Structural Stats- $ARMOUR% Armor $HP HP Ice Crystal Wedge Ice Crystal Wedge When Ice is compressed properly, it forms Ice Crystal. A glow emenates from the cold within. -Structural Stats- $ARMOUR% Armor $HP HP When Ice is compressed properly, it forms Ice Crystal. A glow emenates from the cold within. -Structural Stats- $ARMOUR% Armor $HP HP Medical Supplies Medical Supplies Medical supply boxes dispense a variety of treatments to heal astronauts who have suffered minor injuries. Press $ACTIVATE to Activate, a short cycling time must elapse before re-use is possible. -Structural Stats- $ARMOUR% Armor $HP HP Medical supply boxes dispense a variety of treatments to heal astronauts who have suffered minor injuries. Press $ACTIVATE to Activate, a short cycling time must elapse before re-use is possible. -Structural Stats- $ARMOUR% Armor $HP HP Medical Cabinet Medical Cabinet Medical supply cabinets dispense a variety of treatments to heal astronauts who have suffered minor injuries. Press $ACTIVATE to Activate, a short cycling time must elapse before re-use is possible. -Structural Stats- $ARMOUR% Armor $HP HP Medical supply cabinets dispense a variety of treatments to heal astronauts who have suffered minor injuries. Press $ACTIVATE to Activate, a short cycling time must elapse before re-use is possible. -Structural Stats- $ARMOUR% Armor $HP HP Decorative Screen (Red) Decorative Screen (Red) A red decorative screen. -Structural Stats- $ARMOUR% Armor $HP HP A red decorative screen. -Structural Stats- $ARMOUR% Armor $HP HP Decorative Screen (Blue) Decorative Screen (Blue) A blue decorative screen. -Structural Stats- $ARMOUR% Armor $HP HP A blue decorative screen. -Structural Stats- $ARMOUR% Armor $HP HP Decorative Computer (Green) Decorative Computer (Green) A green decorative computer screen. -Structural Stats- $ARMOUR% Armor $HP HP A green decorative computer screen. -Structural Stats- $ARMOUR% Armor $HP HP Decorative Computer (Orange) Decorative Computer (Orange) An orange decorative computer screen. -Structural Stats- $ARMOUR% Armor $HP HP An orange decorative computer screen. -Structural Stats- $ARMOUR% Armor $HP HP Personal Computer (Blue) Personal Computer (Blue) A blue decorative computer unit. -Structural Stats- $ARMOUR% Armor $HP HP A blue decorative computer unit. -Structural Stats- $ARMOUR% Armor $HP HP Rammet Crystal Rammet Crystal A block of Rammet crystal. It's purple in colour and emits a soft glow. -Structural Stats- $ARMOUR% Armour $HP HP A block of Rammet crystal. It's purple in colour and emits a soft glow. -Structural Stats- $ARMOUR% Armour $HP HP Nocx Crystal Nocx Crystal A block of Nocx Crystal. It's black in colour and emits a soft glow. -Structural Stats- $ARMOUR% Armour $HP HP A block of Nocx Crystal. It's black in colour and emits a soft glow. -Structural Stats- $ARMOUR% Armour $HP HP Parseen Crystal Parseen Crystal A block of Parseen Crystal. It's white in colour and emits a soft glow. -Structural Stats- $ARMOUR% Armour $HP HP A block of Parseen Crystal. It's white in colour and emits a soft glow. -Structural Stats- $ARMOUR% Armour $HP HP Hattel Crystal Hattel Crystal A block of Hattel Crystal. It's yellow in colour and emits a soft glow. -Structural Stats- $ARMOUR% Armour $HP HP A block of Hattel Crystal. It's yellow in colour and emits a soft glow. -Structural Stats- $ARMOUR% Armour $HP HP Mattise Crystal Mattise Crystal A block of Mattise crystal. It's red in colour and emits a soft glow. -Structural Stats- $ARMOUR% Armour $HP HP A block of Mattise crystal. It's red in colour and emits a soft glow. -Structural Stats- $ARMOUR% Armour $HP HP Sintyr Crystal Sintyr Crystal A block of Sintyr Crystal. It's orange in colour and emits a soft glow. -Structural Stats- $ARMOUR% Armour $HP HP A block of Sintyr Crystal. It's orange in colour and emits a soft glow. -Structural Stats- $ARMOUR% Armour $HP HP Bastyn Crystal Bastyn Crystal A block of Bastyn crystal. It's green in colour and emits a soft glow. -Structural Stats- $ARMOUR% Armour $HP HP A block of Bastyn crystal. It's green in colour and emits a soft glow. -Structural Stats- $ARMOUR% Armour $HP HP Varat Crystal Varat Crystal A block of Varat Crystal. It's blue in colour and emits a soft glow. -Structural Stats- $ARMOUR% Armour $HP HP A block of Varat Crystal. It's blue in colour and emits a soft glow. -Structural Stats- $ARMOUR% Armour $HP HP Stop Effect Computer Stop Effect Computer $EFFECT -Structural Stats- $ARMOUR% Armor $HP HP $EFFECT -Structural Stats- $ARMOUR% Armor $HP HP Stop Effect Module Stop Effect Module Connects to its Computer -Structural Stats- $ARMOUR% Armor $HP HP Connects to its Computer -Structural Stats- $ARMOUR% Armor $HP HP Push Effect Computer Push Effect Computer $EFFECT -Structural Stats- $ARMOUR% Armor $HP HP $EFFECT -Structural Stats- $ARMOUR% Armor $HP HP Push Effect Module Push Effect Module Connects to its Computer -Structural Stats- $ARMOUR% Armor $HP HP Connects to its Computer -Structural Stats- $ARMOUR% Armor $HP HP Pull Effect Computer Pull Effect Computer $EFFECT -Structural Stats- $ARMOUR% Armor $HP HP $EFFECT -Structural Stats- $ARMOUR% Armor $HP HP Pull Effect Module Pull Effect Module Connects to its Computer -Structural Stats- $ARMOUR% Armor $HP HP Connects to its Computer -Structural Stats- $ARMOUR% Armor $HP HP Ion Effect Computer Ion Effect Computer $EFFECT -Structural Stats- $ARMOUR% Armor $HP HP $EFFECT -Structural Stats- $ARMOUR% Armor $HP HP Ion Effect Module Ion Effect Module Connects to its Computer -Structural Stats- $ARMOUR% Armor $HP HP Connects to its Computer -Structural Stats- $ARMOUR% Armor $HP HP Sertise Ingot Sertise Ingot An ingot of refined Sertise. -Structural Stats- $ARMOUR% Armor $HP HP An ingot of refined Sertise. -Structural Stats- $ARMOUR% Armor $HP HP Macet Ingot Macet Ingot An ingot of refined Macet. -Structural Stats- $ARMOUR% Armor $HP HP An ingot of refined Macet. -Structural Stats- $ARMOUR% Armor $HP HP Shield Drain Computer Shield Drain Computer The Shield Drain Computer is required for creating functioning Shield Drain systems. It is capable of controlling any amount of Shield Drain Modules, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Shield Drain Modules using V while it is selected and you are looking at a Shield Drain Module. $MAINCOMBI Press $ACTIVATE to get in/out of the Computer. -Structural Stats- $ARMOUR% Armor $HP HP The Shield Drain Computer is required for creating functioning Shield Drain systems. It is capable of controlling any amount of Shield Drain Modules, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Shield Drain Modules using V while it is selected and you are looking at a Shield Drain Module. $MAINCOMBI Press $ACTIVATE to get in/out of the Computer. -Structural Stats- $ARMOUR% Armor $HP HP Sapsun Ingot Sapsun Ingot An ingot of refined Sapsun. -Structural Stats- $ARMOUR% Armor $HP HP An ingot of refined Sapsun. -Structural Stats- $ARMOUR% Armor $HP HP Threns Ingot Threns Ingot An ingot of refined Threns. -Structural Stats- $ARMOUR% Armor $HP HP An ingot of refined Threns. -Structural Stats- $ARMOUR% Armor $HP HP Zercaner Ingot Zercaner Ingot An ingot of refined Zercaner. -Structural Stats- $ARMOUR% Armor $HP HP An ingot of refined Zercaner. -Structural Stats- $ARMOUR% Armor $HP HP Jisper Ingot Jisper Ingot An ingot of refined Jisper. -Structural Stats- $ARMOUR% Armor $HP HP An ingot of refined Jisper. -Structural Stats- $ARMOUR% Armor $HP HP Fertikeen Ingot Fertikeen Ingot An ingot of refined Fertikeen. -Structural Stats- $ARMOUR% Armor $HP HP An ingot of refined Fertikeen. -Structural Stats- $ARMOUR% Armor $HP HP Hylat Ingot Hylat Ingot An ingot of refined Hylat. -Structural Stats- $ARMOUR% Armor $HP HP An ingot of refined Hylat. -Structural Stats- $ARMOUR% Armor $HP HP Overdrive Effect Computer Overdrive Effect Computer $EFFECT -Structural Stats- $ARMOUR% Armor $HP HP $EFFECT -Structural Stats- $ARMOUR% Armor $HP HP Overdrive Effect Module Overdrive Effect Module Connects to its computer -Structural Stats- $ARMOUR% Armor $HP HP Connects to its computer -Structural Stats- $ARMOUR% Armor $HP HP Shield-Recharger Shield-Recharger The Shield-Recharger generates the special shielding energy stored within the Shield Capacitors. -Structural Stats- $ARMOUR% Armor $HP HP The Shield-Recharger generates the special shielding energy stored within the Shield Capacitors. -Structural Stats- $ARMOUR% Armor $HP HP Display Module Display Module Displays a holographic screen based on the text entered. Can also be used to track vital systems' information. -Structural Stats- $ARMOUR% Armor $HP HP Displays a holographic screen based on the text entered. Can also be used to track vital systems' information. -Structural Stats- $ARMOUR% Armor $HP HP Camera Camera The Camera provides another viewpoint. They are automatically connected to the main Ship Core when placed. To cycle through cameras, you can use the Left and Right arrow keys. Cameras also are capable of outputing a docking beam, allowing an alternate docking beam output than from the core itself. -Structural Stats- $ARMOUR% Armor $HP HP The Camera provides another viewpoint. They are automatically connected to the main Ship Core when placed. To cycle through cameras, you can use the Left and Right arrow keys. Cameras also are capable of outputing a docking beam, allowing an alternate docking beam output than from the core itself. -Structural Stats- $ARMOUR% Armor $HP HP Hattel Shard Raw Hattel Shard Raw Glittering Hattel Shards reflect so much light they almost seem to glow. Several technologies are based upon the use of these shards once processed. Glittering Hattel Shards reflect so much light they almost seem to glow. Several technologies are based upon the use of these shards once processed. Sintyr Shard Raw Sintyr Shard Raw Glittering Sintyr Shards reflect so much light they almost seem to glow. Several technologies are based upon the use of these shards once processed. Glittering Sintyr Shards reflect so much light they almost seem to glow. Several technologies are based upon the use of these shards once processed. Mattise Shard Raw Mattise Shard Raw Glittering Mattise Shards reflect so much light they almost seem to glow. Several technologies are based upon the use of these shards once processed. Glittering Mattise Shards reflect so much light they almost seem to glow. Several technologies are based upon the use of these shards once processed. Rammet Shard Raw Rammet Shard Raw Glittering Rammet Shards reflect so much light they almost seem to glow. Several technologies are based upon the use of these shards once processed. Glittering Rammet Shards reflect so much light they almost seem to glow. Several technologies are based upon the use of these shards once processed. Varat Shard Raw Varat Shard Raw Glittering Varat Shards reflect so much light they almost seem to glow. Several technologies are based upon the use of these shards once processed. Glittering Varat Shards reflect so much light they almost seem to glow. Several technologies are based upon the use of these shards once processed. Bastyn Shard Raw Bastyn Shard Raw Glittering Bastyn Shards reflect so much light they almost seem to glow. Several technologies are based upon the use of these shards once processed. Glittering Bastyn Shards reflect so much light they almost seem to glow. Several technologies are based upon the use of these shards once processed. Parseen Shard Raw Parseen Shard Raw Glittering Parseen Shards reflect so much light they almost seem to glow. Several technologies are based upon the use of these shards once processed. Glittering Parseen Shards reflect so much light they almost seem to glow. Several technologies are based upon the use of these shards once processed. Nocx Shard Raw Nocx Shard Raw Glittering Nocx Shards reflect so much light they almost seem to glow. Several technologies are based upon the use of these shards once processed. Glittering Nocx Shards reflect so much light they almost seem to glow. Several technologies are based upon the use of these shards once processed. Threns Ore Raw Threns Ore Raw Threns Ore has useful manufacturing properties if refined into a more readily usable state. Several technologies are based upon the use of these ores once refined. Threns Ore has useful manufacturing properties if refined into a more readily usable state. Several technologies are based upon the use of these ores once refined. Jisper Ore Raw Jisper Ore Raw Jisper Ore has useful manufacturing properties if refined into a more readily usable state. Several technologies are based upon the use of these ores once refined. Jisper Ore has useful manufacturing properties if refined into a more readily usable state. Several technologies are based upon the use of these ores once refined. Shield Supply Module Shield Supply Module The Shield Supply Module, when used in conjunction with a Shield Supply Computer, can create a basic but effective shield transfer system. The Shield Supply Module fires a transfer beam in a straight line. Shield Supply Modules do benefit from being grouped together (being adjacent to one another), increasing their transfer rate. You can also choose which block outputs the effect by finding the Shield Supply Module you want to output the effect, and pressing $ACTIVATE on it. -Structural Stats- $ARMOUR% Armor $HP HP The Shield Supply Module, when used in conjunction with a Shield Supply Computer, can create a basic but effective shield transfer system. The Shield Supply Module fires a transfer beam in a straight line. Shield Supply Modules do benefit from being grouped together (being adjacent to one another), increasing their transfer rate. You can also choose which block outputs the effect by finding the Shield Supply Module you want to output the effect, and pressing $ACTIVATE on it. -Structural Stats- $ARMOUR% Armor $HP HP Zercaner Ore Raw Zercaner Ore Raw Zercaner Ore has useful manufacturing properties if refined into a more readily usable state. Several technologies are based upon the use of these ores once refined. Zercaner Ore has useful manufacturing properties if refined into a more readily usable state. Several technologies are based upon the use of these ores once refined. Sertise Ore Raw Sertise Ore Raw Sertise Ore has useful manufacturing properties if refined into a more readily usable state. Several technologies are based upon the use of these ores once refined. Sertise Ore has useful manufacturing properties if refined into a more readily usable state. Several technologies are based upon the use of these ores once refined. Hylat Ore Raw Hylat Ore Raw Hylat Ore has useful manufacturing properties if refined into a more readily usable state. Several technologies are based upon the use of these ores once refined. Hylat Ore has useful manufacturing properties if refined into a more readily usable state. Several technologies are based upon the use of these ores once refined. Fertikeen Ore Raw Fertikeen Ore Raw Fertikeen Ore has useful manufacturing properties if refined into a more readily usable state. Several technologies are based upon the use of these ores once refined. Fertikeen Ore has useful manufacturing properties if refined into a more readily usable state. Several technologies are based upon the use of these ores once refined. Sapsun Ore Raw Sapsun Ore Raw Sapsun Ore has useful manufacturing properties if refined into a more readily usable state. Several technologies are based upon the use of these ores once refined. Sapsun Ore has useful manufacturing properties if refined into a more readily usable state. Several technologies are based upon the use of these ores once refined. Macet Ore Raw Macet Ore Raw Macet Ore has useful manufacturing properties if refined into a more readily usable state. Several technologies are based upon the use of these ores once refined. Macet Ore has useful manufacturing properties if refined into a more readily usable state. Several technologies are based upon the use of these ores once refined. Purple Light Purple Light Light blocks are an excellent way to add illumination to the area. -Structural Stats- $ARMOUR% Armor $HP HP Light blocks are an excellent way to add illumination to the area. -Structural Stats- $ARMOUR% Armor $HP HP Orange Light Orange Light Light blocks are an excellent way to add illumination to the area. -Structural Stats- $ARMOUR% Armor $HP HP Light blocks are an excellent way to add illumination to the area. -Structural Stats- $ARMOUR% Armor $HP HP Black Light Black Light Light blocks are an excellent way to add illumination to the area. -Structural Stats- $ARMOUR% Armor $HP HP Light blocks are an excellent way to add illumination to the area. -Structural Stats- $ARMOUR% Armor $HP HP White Rod Light White Rod Light Simple to create, Light Rods are an easy way to add some lighting to the area. -Structural Stats- $ARMOUR% Armor $HP HP Simple to create, Light Rods are an easy way to add some lighting to the area. -Structural Stats- $ARMOUR% Armor $HP HP Salvage Computer Salvage Computer The Salvage Computer is required for creating functioning Salvage/Mining systems. It is capable of controlling any amount of Salvage Modules, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Salvage Modules using V while it is selected and you are looking at a Salvage Module. $MAINCOMBI Press $ACTIVATE to get in/out of the Computer. -Structural Stats- $ARMOUR% Armor $HP HP The Salvage Computer is required for creating functioning Salvage/Mining systems. It is capable of controlling any amount of Salvage Modules, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Salvage Modules using V while it is selected and you are looking at a Salvage Module. $MAINCOMBI Press $ACTIVATE to get in/out of the Computer. -Structural Stats- $ARMOUR% Armor $HP HP Black Rod Light Black Rod Light Simple to create, Light Rods are an easy way to add some lighting to the area. -Structural Stats- $ARMOUR% Armor $HP HP Simple to create, Light Rods are an easy way to add some lighting to the area. -Structural Stats- $ARMOUR% Armor $HP HP Red Rod Light Red Rod Light Simple to create, Light Rods are an easy way to add some lighting to the area. -Structural Stats- $ARMOUR% Armor $HP HP Simple to create, Light Rods are an easy way to add some lighting to the area. -Structural Stats- $ARMOUR% Armor $HP HP Orange Rod Light Orange Rod Light Simple to create, Light Rods are an easy way to add some lighting to the area. -Structural Stats- $ARMOUR% Armor $HP HP Simple to create, Light Rods are an easy way to add some lighting to the area. -Structural Stats- $ARMOUR% Armor $HP HP Beacon Rod Beacon Rod Simple to create, Beacon Rods provide an easily seen flare of brightness. -StructuralStats- $ARMOUR% Armor $HP HP Simple to create, Beacon Rods provide an easily seen flare of brightness. -StructuralStats- $ARMOUR% Armor $HP HP Green Rod Light Green Rod Light Simple to create, Light Rods are an easy way to add some lighting to the area. -Structural Stats- $ARMOUR% Armor $HP HP Simple to create, Light Rods are an easy way to add some lighting to the area. -Structural Stats- $ARMOUR% Armor $HP HP Blue Rod Light Blue Rod Light Simple to create, Light Rods are an easy way to add some lighting to the area. -Structural Stats- $ARMOUR% Armor $HP HP Simple to create, Light Rods are an easy way to add some lighting to the area. -Structural Stats- $ARMOUR% Armor $HP HP Purple Rod Light Purple Rod Light Simple to create, Light Rods are an easy way to add some lighting to the area. -Structural Stats- $ARMOUR% Armor $HP HP Simple to create, Light Rods are an easy way to add some lighting to the area. -Structural Stats- $ARMOUR% Armor $HP HP White Crystal Armor White Crystal Armor Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP White Crystal Armor Wedge White Crystal Armor Wedge Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP White Crystal Armor Corner White Crystal Armor Corner Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP White Crystal Armor Hepta White Crystal Armor Hepta Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP White Crystal Armor Tetra White Crystal Armor Tetra Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Red Crystal Armor Red Crystal Armor Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Red Crystal Armor Wedge Red Crystal Armor Wedge Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Red Crystal Armor Corner Red Crystal Armor Corner Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Red Crystal Armor Hepta Red Crystal Armor Hepta Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Red Crystal Armor Tetra Red Crystal Armor Tetra Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Orange Crystal Armor Orange Crystal Armor Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Orange Crystal Armor Wedge Orange Crystal Armor Wedge Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Orange Crystal Armor Corner Orange Crystal Armor Corner Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Orange Crystal Armor Hepta Orange Crystal Armor Hepta Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Orange Crystal Armor Tetra Orange Crystal Armor Tetra Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Yellow Crystal Armor Yellow Crystal Armor Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Yellow Crystal Armor Wedge Yellow Crystal Armor Wedge Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Yellow Crystal Armor Corner Yellow Crystal Armor Corner Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Yellow Crystal Armor Hepta Yellow Crystal Armor Hepta Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Yellow Crystal Armor Tetra Yellow Crystal Armor Tetra Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Green Crystal Armor Green Crystal Armor Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Green Crystal Armor Wedge Green Crystal Armor Wedge Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Green Crystal Armor Corner Green Crystal Armor Corner Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Green Crystal Armor Hepta Green Crystal Armor Hepta Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Green Crystal Armor Tetra Green Crystal Armor Tetra Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Blue Crystal Armor Blue Crystal Armor Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Blue Crystal Armor Wedge Blue Crystal Armor Wedge Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Blue Crystal Armor Corner Blue Crystal Armor Corner Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Blue Crystal Armor Hepta Blue Crystal Armor Hepta Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Blue Crystal Armor Tetra Blue Crystal Armor Tetra Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Purple Crystal Armor Purple Crystal Armor Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Purple Crystal Armor Wedge Purple Crystal Armor Wedge Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Purple Crystal Armor Corner Purple Crystal Armor Corner Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Purple Crystal Armor Hepta Purple Crystal Armor Hepta Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Purple Crystal Armor Tetra Purple Crystal Armor Tetra Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Warp Gate Computer Warp Gate Computer Warp Gates are a stationary structure than enables players to travel vast distances instantly. Their range is 8 systems (128 sectors). They have a permanent power cost based on their gate size and additionally a one time power cost per ship which passes through the gate. This cost is calculated on the mass of the warping ship. \n\r \n\r Warp Gates are constructed from a 1 block deep ring structure created from Warp Gate Modules. This must then be connected to a Warp Gate Computer. Press C on the computer, then V on the modules to link the two. Alternatively use Shift + V to mass link grouped modules.\n\r \n\r After creating both the entry and exit gates at your target departure and destination structures, you must link the two with the Marker Beam. This handheld Support Tool is sold by Trade Guild vendors. Equipping the Marker Beam and Right Clicking on a Warp Gate Computer will “Mark” the departure structure. Left Clicking on the destination will pair the two and finalise the warp route. \n\r \n\r -Structural Stats- $ARMOUR% Armor $HP HP\n\r Warp Gates are a stationary structure than enables players to travel vast distances instantly. Their range is 8 systems (128 sectors). They have a permanent power cost based on their gate size and additionally a one time power cost per ship which passes through the gate. This cost is calculated on the mass of the warping ship. \n\r \n\r Warp Gates are constructed from a 1 block deep ring structure created from Warp Gate Modules. This must then be connected to a Warp Gate Computer. Press C on the computer, then V on the modules to link the two. Alternatively use Shift + V to mass link grouped modules.\n\r \n\r After creating both the entry and exit gates at your target departure and destination structures, you must link the two with the Marker Beam. This handheld Support Tool is sold by Trade Guild vendors. Equipping the Marker Beam and Right Clicking on a Warp Gate Computer will “Mark” the departure structure. Left Clicking on the destination will pair the two and finalise the warp route. \n\r \n\r -Structural Stats- $ARMOUR% Armor $HP HP\n\r Warp Gate Module Warp Gate Module Warp Gates are a stationary structure than enables players to travel vast distances instantly. Their range is 8 systems (128 sectors). They have a permanent power cost based on their gate size and additionally a one time power cost per ship which passes through the gate. This cost is calculated on the mass of the warping ship. \n\r \n\r Warp Gates are constructed from a 1 block deep ring structure created from Warp Gate Modules. This must then be connected to a Warp Gate Computer. Press C on the computer, then V on the modules to link the two. Alternatively use Shift + V to mass link grouped modules.\n\r \n\r After creating both the entry and exit gates at your target departure and destination structures, you must link the two with the Marker Beam. This handheld Support Tool is sold by Trade Guild vendors. Equipping the Marker Beam and Right Clicking on a Warp Gate Computer will “Mark” the departure structure. Left Clicking on the destination will pair the two and finalise the warp route. \n\r \n\r -Structural Stats- $ARMOUR% Armor $HP HP\n\r Warp Gates are a stationary structure than enables players to travel vast distances instantly. Their range is 8 systems (128 sectors). They have a permanent power cost based on their gate size and additionally a one time power cost per ship which passes through the gate. This cost is calculated on the mass of the warping ship. \n\r \n\r Warp Gates are constructed from a 1 block deep ring structure created from Warp Gate Modules. This must then be connected to a Warp Gate Computer. Press C on the computer, then V on the modules to link the two. Alternatively use Shift + V to mass link grouped modules.\n\r \n\r After creating both the entry and exit gates at your target departure and destination structures, you must link the two with the Marker Beam. This handheld Support Tool is sold by Trade Guild vendors. Equipping the Marker Beam and Right Clicking on a Warp Gate Computer will “Mark” the departure structure. Left Clicking on the destination will pair the two and finalise the warp route. \n\r \n\r -Structural Stats- $ARMOUR% Armor $HP HP\n\r Jump Drive Computer Jump Drive Computer Jump Drives are the portable version of structures that enable players to warp. You can put them on a ship, charge them up, and instantly travel up to 8 sectors. The destination to jump can be influenced in two ways. Either you jump in the direction you were looking at when engaging the jump drive, or you can use a more precise method. Entering a waypoint in the navigation panel will enable you to jump towards it no matter in which direction you look. It even puts you directly at your waypoint sector if it is fewer than 8 sectors away. Jump Drives can be placed like any other weapon or effect. They will appear in the weapon panel to put in the hotbar for use. Keep in mind that there is a sweet spot for jump Drive modules. You can build them as small as you want, but they will take much longer to charge the up. Placing more blocks than the sweet spot will make charging even faster, if you want a specialized jump ship. But keep the escalating power costs in mind. To charge, you have to hold the left mouse button like shooting a weapon. After it is charged, you can press right click to jump. The mechanic to actively have to charge up the Jump Drive is in place to make it more dangerous to use in battle. The drive has a small 10 second cooldown after jumps. But be warned, changing the blocks on a jump drive will reset the charge immediately. The charge will also be reset if hit, so make sure you are safe before starting to charge up (you can still of course do it while flying). -Structural Stats- $ARMOUR% Armor $HP HP Jump Drives are the portable version of structures that enable players to warp. You can put them on a ship, charge them up, and instantly travel up to 8 sectors. The destination to jump can be influenced in two ways. Either you jump in the direction you were looking at when engaging the jump drive, or you can use a more precise method. Entering a waypoint in the navigation panel will enable you to jump towards it no matter in which direction you look. It even puts you directly at your waypoint sector if it is fewer than 8 sectors away. Jump Drives can be placed like any other weapon or effect. They will appear in the weapon panel to put in the hotbar for use. Keep in mind that there is a sweet spot for jump Drive modules. You can build them as small as you want, but they will take much longer to charge the up. Placing more blocks than the sweet spot will make charging even faster, if you want a specialized jump ship. But keep the escalating power costs in mind. To charge, you have to hold the left mouse button like shooting a weapon. After it is charged, you can press right click to jump. The mechanic to actively have to charge up the Jump Drive is in place to make it more dangerous to use in battle. The drive has a small 10 second cooldown after jumps. But be warned, changing the blocks on a jump drive will reset the charge immediately. The charge will also be reset if hit, so make sure you are safe before starting to charge up (you can still of course do it while flying). -Structural Stats- $ARMOUR% Armor $HP HP Jump Drive Module Jump Drive Module Jump Drives are the portable version of structures that enable players to warp. You can put them on a ship, charge them up, and instantly travel up to 8 sectors. The destination to jump can be influenced in two ways. Either you jump in the direction you were looking at when engaging the jump drive, or you can use a more precise method. Entering a waypoint in the navigation panel will enable you to jump towards it no matter in which direction you look. It even puts you directly at your waypoint sector if it is fewer than 8 sectors away. Jump Drives can be placed like any other weapon or effect. They will appear in the weapon panel to put in the hotbar for use. Keep in mind that there is a sweet spot for jump Drive modules. You can build them as small as you want, but they will take much longer to charge the up. Placing more blocks than the sweet spot will make charging even faster, if you want a specialized jump ship. But keep the escalating power costs in mind. To charge, you have to hold the left mouse button like shooting a weapon. After it is charged, you can press right click to jump. The mechanic to actively have to charge up the Jump Drive is in place to make it more dangerous to use in battle. The drive has a small 10 second cooldown after jumps. But be warned, changing the blocks on a jump drive will reset the charge immediately. The charge will also be reset if hit, so make sure you are safe before starting to charge up (you can still of course do it while flying). -Structural Stats- $ARMOUR% Armor $HP HP Jump Drives are the portable version of structures that enable players to warp. You can put them on a ship, charge them up, and instantly travel up to 8 sectors. The destination to jump can be influenced in two ways. Either you jump in the direction you were looking at when engaging the jump drive, or you can use a more precise method. Entering a waypoint in the navigation panel will enable you to jump towards it no matter in which direction you look. It even puts you directly at your waypoint sector if it is fewer than 8 sectors away. Jump Drives can be placed like any other weapon or effect. They will appear in the weapon panel to put in the hotbar for use. Keep in mind that there is a sweet spot for jump Drive modules. You can build them as small as you want, but they will take much longer to charge the up. Placing more blocks than the sweet spot will make charging even faster, if you want a specialized jump ship. But keep the escalating power costs in mind. To charge, you have to hold the left mouse button like shooting a weapon. After it is charged, you can press right click to jump. The mechanic to actively have to charge up the Jump Drive is in place to make it more dangerous to use in battle. The drive has a small 10 second cooldown after jumps. But be warned, changing the blocks on a jump drive will reset the charge immediately. The charge will also be reset if hit, so make sure you are safe before starting to charge up (you can still of course do it while flying). -Structural Stats- $ARMOUR% Armor $HP HP Scrap Alloy Scrap Alloy Obtained from salvaging derelict stations. Obtained from salvaging derelict stations. Scrap Composite Scrap Composite Obtained from salvaging derelict stations. Obtained from salvaging derelict stations. Nocx Crystal Wedge Nocx Crystal Wedge A wedge of Nocx Crystal. It's black in colour and emits a soft glow. -Structural Stats- $ARMOUR% Armour $HP HP A wedge of Nocx Crystal. It's black in colour and emits a soft glow. -Structural Stats- $ARMOUR% Armour $HP HP Parseen Crystal Wedge Parseen Crystal Wedge A wedge of Parseen Crystal. It's white in colour and emits a soft glow. -Structural Stats- $ARMOUR% Armour $HP HP A wedge of Parseen Crystal. It's white in colour and emits a soft glow. -Structural Stats- $ARMOUR% Armour $HP HP Shield Supply Computer Shield Supply Computer The Shield Supply Computer is required for creating functioning Shield Supply systems. It is capable of controlling any amount of Shield Supply Modules, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Shield Supply Modules using V while it is selected and you are looking at a Shield Supply Module. $MAINCOMBI Press $ACTIVATE to get in/out of the Computer. -Structural Stats- $ARMOUR% Armor $HP HP The Shield Supply Computer is required for creating functioning Shield Supply systems. It is capable of controlling any amount of Shield Supply Modules, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Shield Supply Modules using V while it is selected and you are looking at a Shield Supply Module. $MAINCOMBI Press $ACTIVATE to get in/out of the Computer. -Structural Stats- $ARMOUR% Armor $HP HP Rammet Crystal Wedge Rammet Crystal Wedge A wedge of Rammet Crystal. It's white in colour and emits a soft glow. -Structural Stats- $ARMOUR% Armour $HP HP A wedge of Rammet Crystal. It's white in colour and emits a soft glow. -Structural Stats- $ARMOUR% Armour $HP HP Varat Crystal Wedge Varat Crystal Wedge A wedge of Varat Crystal. It's white in colour and emits a soft glow. -Structural Stats- $ARMOUR% Armour $HP HP A wedge of Varat Crystal. It's white in colour and emits a soft glow. -Structural Stats- $ARMOUR% Armour $HP HP Bastyn Crystal Wedge Bastyn Crystal Wedge A wedge of Bastyn Crystal. It's white in colour and emits a soft glow. -Structural Stats- $ARMOUR% Armour $HP HP A wedge of Bastyn Crystal. It's white in colour and emits a soft glow. -Structural Stats- $ARMOUR% Armour $HP HP Hattel Crystal Wedge Hattel Crystal Wedge A wedge of Hattel Crystal. It's white in colour and emits a soft glow. -Structural Stats- $ARMOUR% Armour $HP HP A wedge of Hattel Crystal. It's white in colour and emits a soft glow. -Structural Stats- $ARMOUR% Armour $HP HP Sintyr Crystal Wedge Sintyr Crystal Wedge A wedge of Sintyr Crystal. It's white in colour and emits a soft glow. -Structural Stats- $ARMOUR% Armour $HP HP A wedge of Sintyr Crystal. It's white in colour and emits a soft glow. -Structural Stats- $ARMOUR% Armour $HP HP Mattise Crystal Wedge Mattise Crystal Wedge A wedge of Mattise Crystal. It's white in colour and emits a soft glow. -Structural Stats- $ARMOUR% Armour $HP HP A wedge of Mattise Crystal. It's white in colour and emits a soft glow. -Structural Stats- $ARMOUR% Armour $HP HP Macet Ingot Wedge Macet Ingot Wedge An wedged ingot of refined Macet. -Structural Stats- $ARMOUR% Armor $HP HP An wedged ingot of refined Macet. -Structural Stats- $ARMOUR% Armor $HP HP Sapsun Ingot Wedge Sapsun Ingot Wedge An wedged ingot of refined Sapsun. -Structural Stats- $ARMOUR% Armor $HP HP An wedged ingot of refined Sapsun. -Structural Stats- $ARMOUR% Armor $HP HP Sertise Ingot Wedge Sertise Ingot Wedge An wedged ingot of refined Sertise. -Structural Stats- $ARMOUR% Armor $HP HP An wedged ingot of refined Sertise. -Structural Stats- $ARMOUR% Armor $HP HP Hylat Ingot Wedge Hylat Ingot Wedge An wedged ingot of refined Hylat. -Structural Stats- $ARMOUR% Armor $HP HP An wedged ingot of refined Hylat. -Structural Stats- $ARMOUR% Armor $HP HP White Light White Light Light blocks are an excellent way to add illumination to the area. -Structural Stats- $ARMOUR% Armor $HP HP Light blocks are an excellent way to add illumination to the area. -Structural Stats- $ARMOUR% Armor $HP HP Fertikeen Ingot Wedge Fertikeen Ingot Wedge An wedged ingot of refined Fertikeen. -Structural Stats- $ARMOUR% Armor $HP HP An wedged ingot of refined Fertikeen. -Structural Stats- $ARMOUR% Armor $HP HP Threns Ingot Wedge Threns Ingot Wedge An wedged ingot of refined Threns. -Structural Stats- $ARMOUR% Armor $HP HP An wedged ingot of refined Threns. -Structural Stats- $ARMOUR% Armor $HP HP Jisper Ingot Wedge Jisper Ingot Wedge An wedged ingot of refined Jisper. -Structural Stats- $ARMOUR% Armor $HP HP An wedged ingot of refined Jisper. -Structural Stats- $ARMOUR% Armor $HP HP Zercaner Ingot Wedge Zercaner Ingot Wedge An wedged ingot of refined Zercaner. -Structural Stats- $ARMOUR% Armor $HP HP An wedged ingot of refined Zercaner. -Structural Stats- $ARMOUR% Armor $HP HP Nocx Circuit Wedge Nocx Circuit Wedge A basic circuit wedge that's manufactured from Nocx crystals. -Structural Stats- $ARMOUR% Armor $HP HP A basic circuit wedge that's manufactured from Nocx crystals. -Structural Stats- $ARMOUR% Armor $HP HP Parseen Circuit Wedge Parseen Circuit Wedge A basic circuit wedge that's manufactured from Parseen crystals. -Structural Stats- $ARMOUR% Armor $HP HP A basic circuit wedge that's manufactured from Parseen crystals. -Structural Stats- $ARMOUR% Armor $HP HP Rammet Circuit Wedge Rammet Circuit Wedge A basic circuit wedge that's manufactured from Rammet crystals. -Structural Stats- $ARMOUR% Armor $HP HP A basic circuit wedge that's manufactured from Rammet crystals. -Structural Stats- $ARMOUR% Armor $HP HP Varat Circuit Wedge Varat Circuit Wedge A basic circuit wedge that's manufactured from Varat crystals. -Structural Stats- $ARMOUR% Armor $HP HP A basic circuit wedge that's manufactured from Varat crystals. -Structural Stats- $ARMOUR% Armor $HP HP Bastyn Circuit Wedge Bastyn Circuit Wedge A basic circuit wedge that's manufactured from Bastyn crystals. -Structural Stats- $ARMOUR% Armor $HP HP A basic circuit wedge that's manufactured from Bastyn crystals. -Structural Stats- $ARMOUR% Armor $HP HP Hattel Circuit Wedge Hattel Circuit Wedge A basic circuit wedge that's manufactured from Hattel crystals. -Structural Stats- $ARMOUR% Armor $HP HP A basic circuit wedge that's manufactured from Hattel crystals. -Structural Stats- $ARMOUR% Armor $HP HP Gravity Unit Gravity Unit The Gravity Unit, once placed and activated, can be used to simulate a simple field of gravity around an astronaut. Most common uses include on the interiors of ships and space stations. Press $ACTIVATE to Activate/Deactivate. -Structural Stats- $ARMOUR% Armor $HP HP The Gravity Unit, once placed and activated, can be used to simulate a simple field of gravity around an astronaut. Most common uses include on the interiors of ships and space stations. Press $ACTIVATE to Activate/Deactivate. -Structural Stats- $ARMOUR% Armor $HP HP Sintyr Circuit Wedge Sintyr Circuit Wedge A basic circuit wedge that's manufactured from Sintyr crystals. -Structural Stats- $ARMOUR% Armor $HP HP A basic circuit wedge that's manufactured from Sintyr crystals. -Structural Stats- $ARMOUR% Armor $HP HP Mattise Circuit Wedge Mattise Circuit Wedge A basic circuit wedge that's manufactured from Mattise crystals. -Structural Stats- $ARMOUR% Armor $HP HP A basic circuit wedge that's manufactured from Mattise crystals. -Structural Stats- $ARMOUR% Armor $HP HP Macet Motherboard Wedge Macet Motherboard Wedge A motherboard, manufactured with Macet. -Structural Stats- $ARMOUR% Armor $HP HP A motherboard, manufactured with Macet. -Structural Stats- $ARMOUR% Armor $HP HP Sapsun Motherboard Wedge Sapsun Motherboard Wedge A motherboard, manufactured with Sapsun. -Structural Stats- $ARMOUR% Armor $HP HP A motherboard, manufactured with Sapsun. -Structural Stats- $ARMOUR% Armor $HP HP Sertise Motherboard Wedge Sertise Motherboard Wedge A motherboard, manufactured with Sertise. -Structural Stats- $ARMOUR% Armor $HP HP A motherboard, manufactured with Sertise. -Structural Stats- $ARMOUR% Armor $HP HP Hylat Motherboard Wedge Hylat Motherboard Wedge A motherboard, manufactured with Hylat. -Structural Stats- $ARMOUR% Armor $HP HP A motherboard, manufactured with Hylat. -Structural Stats- $ARMOUR% Armor $HP HP Fertikeen Motherboard Wedge Fertikeen Motherboard Wedge A motherboard, manufactured with Fertikeen. -Structural Stats- $ARMOUR% Armor $HP HP A motherboard, manufactured with Fertikeen. -Structural Stats- $ARMOUR% Armor $HP HP Threns Motherboard Wedge Threns Motherboard Wedge A motherboard, manufactured with Threns. -Structural Stats- $ARMOUR% Armor $HP HP A motherboard, manufactured with Threns. -Structural Stats- $ARMOUR% Armor $HP HP Jisper Motherboard Wedge Jisper Motherboard Wedge A motherboard, manufactured with Jisper. -Structural Stats- $ARMOUR% Armor $HP HP A motherboard, manufactured with Jisper. -Structural Stats- $ARMOUR% Armor $HP HP Zercaner Motherboard Wedge Zercaner Motherboard Wedge A motherboard, manufactured with Zercaner. -Structural Stats- $ARMOUR% Armor $HP HP A motherboard, manufactured with Zercaner. -Structural Stats- $ARMOUR% Armor $HP HP Nocx Charged Circuit Wedge Nocx Charged Circuit Wedge An advanced circuit wedge that's manufactured from Nocx crystals. -Structural Stats- $ARMOUR% Armor $HP HP An advanced circuit wedge that's manufactured from Nocx crystals. -Structural Stats- $ARMOUR% Armor $HP HP Parseen Charged Circuit Wedge Parseen Charged Circuit Wedge An advanced circuit wedge that's manufactured from Parseen crystals. -Structural Stats- $ARMOUR% Armor $HP HP An advanced circuit wedge that's manufactured from Parseen crystals. -Structural Stats- $ARMOUR% Armor $HP HP Rammet Charged Circuit Wedge Rammet Charged Circuit Wedge An advanced circuit wedge that's manufactured from Rammet crystals. -Structural Stats- $ARMOUR% Armor $HP HP An advanced circuit wedge that's manufactured from Rammet crystals. -Structural Stats- $ARMOUR% Armor $HP HP Varat Charged Circuit Wedge Varat Charged Circuit Wedge An advanced circuit wedge that's manufactured from Varat crystals. -Structural Stats- $ARMOUR% Armor $HP HP An advanced circuit wedge that's manufactured from Varat crystals. -Structural Stats- $ARMOUR% Armor $HP HP Bastyn Charged Circuit Wedge Bastyn Charged Circuit Wedge An advanced circuit wedge that's manufactured from Bastyn crystals. -Structural Stats- $ARMOUR% Armor $HP HP An advanced circuit wedge that's manufactured from Bastyn crystals. -Structural Stats- $ARMOUR% Armor $HP HP Hattel Charged Circuit Wedge Hattel Charged Circuit Wedge An advanced circuit wedge that's manufactured from Hattel crystals. -Structural Stats- $ARMOUR% Armor $HP HP An advanced circuit wedge that's manufactured from Hattel crystals. -Structural Stats- $ARMOUR% Armor $HP HP Sintyr Charged Circuit Wedge Sintyr Charged Circuit Wedge An advanced circuit wedge that's manufactured from Sintyr crystals. -Structural Stats- $ARMOUR% Armor $HP HP An advanced circuit wedge that's manufactured from Sintyr crystals. -Structural Stats- $ARMOUR% Armor $HP HP Mattise Charged Circuit Wedge Mattise Charged Circuit Wedge An advanced circuit wedge that's manufactured from Mattise crystals. -Structural Stats- $ARMOUR% Armor $HP HP An advanced circuit wedge that's manufactured from Mattise crystals. -Structural Stats- $ARMOUR% Armor $HP HP Plex Door Wedge Plex Door Wedge These modules can used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Press $ACTIVATE to Open/Close. -Structural Stats- $ARMOUR% Armor $HP HP These modules can used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Press $ACTIVATE to Open/Close. -Structural Stats- $ARMOUR% Armor $HP HP Glass Door Glass Door These modules can used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Press $ACTIVATE to Open/Close. -Structural Stats- $ARMOUR% Armor $HP HP These modules can used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Press $ACTIVATE to Open/Close. -Structural Stats- $ARMOUR% Armor $HP HP Glass Door Wedge Glass Door Wedge These modules can used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Press $ACTIVATE to Open/Close. -Structural Stats- $ARMOUR% Armor $HP HP These modules can used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Press $ACTIVATE to Open/Close. -Structural Stats- $ARMOUR% Armor $HP HP Blast Door Blast Door These modules can used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Blast Doors are significantly more durable than standard Plex or Glass Doors. Press $ACTIVATE to Open/Close. -Structural Stats- $ARMOUR% Armor $HP HP These modules can used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Blast Doors are significantly more durable than standard Plex or Glass Doors. Press $ACTIVATE to Open/Close. -Structural Stats- $ARMOUR% Armor $HP HP Blast Door Wedge Blast Door Wedge These modules can used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Blast Doors are significantly more durable than standard Plex or Glass Doors. Press $ACTIVATE to Open/Close. -Structural Stats- $ARMOUR% Armor $HP HP These modules can used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Blast Doors are significantly more durable than standard Plex or Glass Doors. Press $ACTIVATE to Open/Close. -Structural Stats- $ARMOUR% Armor $HP HP Black Crystal Armor Black Crystal Armor Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Black Crystal Armor Wedge Black Crystal Armor Wedge Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Black Crystal Armor Corner Black Crystal Armor Corner Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Black Crystal Armor Hepta Black Crystal Armor Hepta Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Black Crystal Armor Tetra Black Crystal Armor Tetra Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Grey Hull Grey Hull 雖然沒有加固,HP值也只是普通水平,不過工廠可以容易地使用少量基礎礦物快速地生產基礎裝甲。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP Grey Hull Wedge Grey Hull Wedge 雖然沒有加固,HP值也只是普通水平,不過工廠可以容易地使用少量基礎礦物快速地生產基礎裝甲。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP Grey Standard Armor Grey Standard Armor 基礎裝甲深加工後可以得到標準裝甲。\n因為密度提升,標準裝甲會有更高的HP值及傷害減免的機能。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Grey Hull Corner Grey Hull Corner 雖然沒有加固,HP值也只是普通水平,不過工廠可以容易地使用少量基礎礦物快速地生產基礎裝甲。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP Grey Hull Hepta Grey Hull Hepta 雖然沒有加固,HP值也只是普通水平,不過工廠可以容易地使用少量基礎礦物快速地生產基礎裝甲。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP Grey Hull Tetra Grey Hull Tetra 雖然沒有加固,HP值也只是普通水平,不過工廠可以容易地使用少量基礎礦物快速地生產基礎裝甲。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP Black Hull Black Hull 雖然沒有加固,HP值也只是普通水平,不過工廠可以容易地使用少量基礎礦物快速地生產基礎裝甲。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP Black Hull Wedge Black Hull Wedge 雖然沒有加固,HP值也只是普通水平,不過工廠可以容易地使用少量基礎礦物快速地生產基礎裝甲。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP Black Hull Corner Black Hull Corner 雖然沒有加固,HP值也只是普通水平,不過工廠可以容易地使用少量基礎礦物快速地生產基礎裝甲。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP Black Hull Hepta Black Hull Hepta 雖然沒有加固,HP值也只是普通水平,不過工廠可以容易地使用少量基礎礦物快速地生產基礎裝甲。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP Black Hull Tetra Black Hull Tetra 雖然沒有加固,HP值也只是普通水平,不過工廠可以容易地使用少量基礎礦物快速地生產基礎裝甲。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP White Hull White Hull 雖然沒有加固,HP值也只是普通水平,不過工廠可以容易地使用少量基礎礦物快速地生產基礎裝甲。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP White Hull Wedge White Hull Wedge 雖然沒有加固,HP值也只是普通水平,不過工廠可以容易地使用少量基礎礦物快速地生產基礎裝甲。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP White Hull Corner White Hull Corner 雖然沒有加固,HP值也只是普通水平,不過工廠可以容易地使用少量基礎礦物快速地生產基礎裝甲。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP White Hull Hepta White Hull Hepta 雖然沒有加固,HP值也只是普通水平,不過工廠可以容易地使用少量基礎礦物快速地生產基礎裝甲。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP White Hull Tetra White Hull Tetra 雖然沒有加固,HP值也只是普通水平,不過工廠可以容易地使用少量基礎礦物快速地生產基礎裝甲。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP Purple Hull Purple Hull 雖然沒有加固,HP值也只是普通水平,不過工廠可以容易地使用少量基礎礦物快速地生產基礎裝甲。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP Purple Hull Wedge Purple Hull Wedge 雖然沒有加固,HP值也只是普通水平,不過工廠可以容易地使用少量基礎礦物快速地生產基礎裝甲。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP Purple Hull Corner Purple Hull Corner 雖然沒有加固,HP值也只是普通水平,不過工廠可以容易地使用少量基礎礦物快速地生產基礎裝甲。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP Purple Hull Hepta Purple Hull Hepta 雖然沒有加固,HP值也只是普通水平,不過工廠可以容易地使用少量基礎礦物快速地生產基礎裝甲。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP Purple Hull Tetra Purple Hull Tetra 雖然沒有加固,HP值也只是普通水平,不過工廠可以容易地使用少量基礎礦物快速地生產基礎裝甲。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP Blue Hull Blue Hull 雖然沒有加固,HP值也只是普通水平,不過工廠可以容易地使用少量基礎礦物快速地生產基礎裝甲。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP Blue Hull Wedge Blue Hull Wedge 雖然沒有加固,HP值也只是普通水平,不過工廠可以容易地使用少量基礎礦物快速地生產基礎裝甲。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP Blue Hull Corner Blue Hull Corner 雖然沒有加固,HP值也只是普通水平,不過工廠可以容易地使用少量基礎礦物快速地生產基礎裝甲。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP Blue Hull Hepta Blue Hull Hepta 雖然沒有加固,HP值也只是普通水平,不過工廠可以容易地使用少量基礎礦物快速地生產基礎裝甲。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP Blue Hull Tetra Blue Hull Tetra 雖然沒有加固,HP值也只是普通水平,不過工廠可以容易地使用少量基礎礦物快速地生產基礎裝甲。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP Green Hull Green Hull 雖然沒有加固,HP值也只是普通水平,不過工廠可以容易地使用少量基礎礦物快速地生產基礎裝甲。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP Green Hull Wedge Green Hull Wedge 雖然沒有加固,HP值也只是普通水平,不過工廠可以容易地使用少量基礎礦物快速地生產基礎裝甲。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP Green Hull Corner Green Hull Corner 雖然沒有加固,HP值也只是普通水平,不過工廠可以容易地使用少量基礎礦物快速地生產基礎裝甲。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP Green Hull Hepta Green Hull Hepta 雖然沒有加固,HP值也只是普通水平,不過工廠可以容易地使用少量基礎礦物快速地生產基礎裝甲。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP Green Hull Tetra Green Hull Tetra 雖然沒有加固,HP值也只是普通水平,不過工廠可以容易地使用少量基礎礦物快速地生產基礎裝甲。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP Yellow Hull Yellow Hull 雖然沒有加固,HP值也只是普通水平,不過工廠可以容易地使用少量基礎礦物快速地生產基礎裝甲。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP Yellow Hull Wedge Yellow Hull Wedge 雖然沒有加固,HP值也只是普通水平,不過工廠可以容易地使用少量基礎礦物快速地生產基礎裝甲。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP Beacon Beacon The Beacon provides an easily seen flare of brightness. -StructuralStats- $ARMOUR% Armor $HP HP The Beacon provides an easily seen flare of brightness. -StructuralStats- $ARMOUR% Armor $HP HP Yellow Hull Corner Yellow Hull Corner 雖然沒有加固,HP值也只是普通水平,不過工廠可以容易地使用少量基礎礦物快速地生產基礎裝甲。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP Yellow Hull Hepta Yellow Hull Hepta 雖然沒有加固,HP值也只是普通水平,不過工廠可以容易地使用少量基礎礦物快速地生產基礎裝甲。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP Yellow Hull Tetra Yellow Hull Tetra 雖然沒有加固,HP值也只是普通水平,不過工廠可以容易地使用少量基礎礦物快速地生產基礎裝甲。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP Orange Hull Orange Hull 雖然沒有加固,HP值也只是普通水平,不過工廠可以容易地使用少量基礎礦物快速地生產基礎裝甲。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP Orange Hull Wedge Orange Hull Wedge 雖然沒有加固,HP值也只是普通水平,不過工廠可以容易地使用少量基礎礦物快速地生產基礎裝甲。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP Orange Hull Corner Orange Hull Corner 雖然沒有加固,HP值也只是普通水平,不過工廠可以容易地使用少量基礎礦物快速地生產基礎裝甲。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP Orange Hull Hepta Orange Hull Hepta 雖然沒有加固,HP值也只是普通水平,不過工廠可以容易地使用少量基礎礦物快速地生產基礎裝甲。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP Orange Hull Tetra Orange Hull Tetra 雖然沒有加固,HP值也只是普通水平,不過工廠可以容易地使用少量基礎礦物快速地生產基礎裝甲。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP Red Hull Red Hull 雖然沒有加固,HP值也只是普通水平,不過工廠可以容易地使用少量基礎礦物快速地生產基礎裝甲。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP Red Hull Wedge Red Hull Wedge 雖然沒有加固,HP值也只是普通水平,不過工廠可以容易地使用少量基礎礦物快速地生產基礎裝甲。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP Glass Glass Relatively cheap and easy to make, Glass allows clear exterior views, however it has little in the way of durability when shot. -Structural Stats- $ARMOUR% Armor $HP HP Relatively cheap and easy to make, Glass allows clear exterior views, however it has little in the way of durability when shot. -Structural Stats- $ARMOUR% Armor $HP HP Red Hull Corner Red Hull Corner 雖然沒有加固,HP值也只是普通水平,不過工廠可以容易地使用少量基礎礦物快速地生產基礎裝甲。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP Red Hull Hepta Red Hull Hepta 雖然沒有加固,HP值也只是普通水平,不過工廠可以容易地使用少量基礎礦物快速地生產基礎裝甲。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP Red Hull Tetra Red Hull Tetra 雖然沒有加固,HP值也只是普通水平,不過工廠可以容易地使用少量基礎礦物快速地生產基礎裝甲。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP Brown Hull Brown Hull 雖然沒有加固,HP值也只是普通水平,不過工廠可以容易地使用少量基礎礦物快速地生產基礎裝甲。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP Brown Hull Wedge Brown Hull Wedge 雖然沒有加固,HP值也只是普通水平,不過工廠可以容易地使用少量基礎礦物快速地生產基礎裝甲。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP Brown Hull Corner Brown Hull Corner 雖然沒有加固,HP值也只是普通水平,不過工廠可以容易地使用少量基礎礦物快速地生產基礎裝甲。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP Brown Hull Hepta Brown Hull Hepta 雖然沒有加固,HP值也只是普通水平,不過工廠可以容易地使用少量基礎礦物快速地生產基礎裝甲。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP Brown Hull Tetra Brown Hull Tetra 雖然沒有加固,HP值也只是普通水平,不過工廠可以容易地使用少量基礎礦物快速地生產基礎裝甲。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Although unarmored and with average health, factories can quickly and easily create Hull by processing a small amount of basic materials. -Structural Stats- $ARMOUR% Armor $HP HP Yellow Hazard Armor Corner Yellow Hazard Armor Corner 印有黑色警告條紋的黃色標準裝甲\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Yellow Standard Armor that has been emblazoned with black caution stripes. -Structural Stats- $ARMOUR% Armor $HP HP Yellow Hazard Armor Hepta Yellow Hazard Armor Hepta 印有黑色警告條紋的黃色標準裝甲\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Yellow Standard Armor that has been emblazoned with black caution stripes. -Structural Stats- $ARMOUR% Armor $HP HP Ice Ice Frozen water. -Structural Stats- $ARMOUR% Armor $HP HP Frozen water. -Structural Stats- $ARMOUR% Armor $HP HP Yellow Hazard Armor Tetra Yellow Hazard Armor Tetra 印有黑色警告條紋的黃色標準裝甲\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Yellow Standard Armor that has been emblazoned with black caution stripes. -Structural Stats- $ARMOUR% Armor $HP HP Green Hazard Armor Corner Green Hazard Armor Corner 印有白色警告條紋的綠色標準裝甲\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Green Standard Armor that has been emblazoned with white caution stripes. -Structural Stats- $ARMOUR% Armor $HP HP Green Hazard Armor Hepta Green Hazard Armor Hepta 印有白色警告條紋的綠色標準裝甲\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Green Standard Armor that has been emblazoned with white caution stripes. -Structural Stats- $ARMOUR% Armor $HP HP Green Hazard Armor Tetra Green Hazard Armor Tetra 印有白色警告條紋的綠色標準裝甲\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Green Standard Armor that has been emblazoned with white caution stripes. -Structural Stats- $ARMOUR% Armor $HP HP Scanner Computer Scanner Computer Antennas reduce the time needed to scan. The value is determined by the longest touching group dimension (either X, Y, or Z) versus the longest dimension of the structure it is placed on. -Structural Stats- $ARMOUR% Armor $HP HP Antennas reduce the time needed to scan. The value is determined by the longest touching group dimension (either X, Y, or Z) versus the longest dimension of the structure it is placed on. -Structural Stats- $ARMOUR% Armor $HP HP Scanner Antenna Scanner Antenna Antennas reduce the time needed to scan. The value is determined by the longest touching group dimension (either X, Y, or Z) versus the longest dimension of the structure it is placed on. -Structural Stats- $ARMOUR% Armor $HP HP Antennas reduce the time needed to scan. The value is determined by the longest touching group dimension (either X, Y, or Z) versus the longest dimension of the structure it is placed on. -Structural Stats- $ARMOUR% Armor $HP HP Scaffold Scaffold A sturdy scaffolding structure. -Structural Stats- $ARMOUR% Armor $HP HP A sturdy scaffolding structure. -Structural Stats- $ARMOUR% Armor $HP HP Decorative Charts Decorative Charts A decorative electrical panel displaying statistics. -Structural Stats- $ARMOUR% Armor $HP HP A decorative electrical panel displaying statistics. -Structural Stats- $ARMOUR% Armor $HP HP Conduit (Blue) Conduit (Blue) A conduit for liquid coolant. -Structural Stats- $ARMOUR% Armor $HP HP A conduit for liquid coolant. -Structural Stats- $ARMOUR% Armor $HP HP Forcefield (Red) Forcefield (Red) These forcefield modules can used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Forcefields are significantly more durable than standard Plex or Glass Doors. Press $ACTIVATE to Open/Close. -Structural Stats- $ARMOUR% Armor $HP HP These forcefield modules can used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Forcefields are significantly more durable than standard Plex or Glass Doors. Press $ACTIVATE to Open/Close. -Structural Stats- $ARMOUR% Armor $HP HP Death Star Core Death Star Core This was an old version of stations, it is currently not in use... How did you get this anyways?? "That's no moon" This was an old version of stations, it is currently not in use... How did you get this anyways?? "That's no moon" Forcefield (Blue) Forcefield (Blue) These forcefield modules can used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Forcefields are significantly more durable than standard Plex or Glass Doors. Press $ACTIVATE to Open/Close. -Structural Stats- $ARMOUR% Armor $HP HP These forcefield modules can used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Forcefields are significantly more durable than standard Plex or Glass Doors. Press $ACTIVATE to Open/Close. -Structural Stats- $ARMOUR% Armor $HP HP Forcefield (Yellow) Forcefield (Yellow) These forcefield modules can used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Forcefields are significantly more durable than standard Plex or Glass Doors. Press $ACTIVATE to Open/Close. -Structural Stats- $ARMOUR% Armor $HP HP These forcefield modules can used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Forcefields are significantly more durable than standard Plex or Glass Doors. Press $ACTIVATE to Open/Close. -Structural Stats- $ARMOUR% Armor $HP HP Rail Basic Rail Basic This is the basic rail module. As a single bock this module works like a docking module. You can put more of them together to make a track. Use the 'Rail Docker' to dock to this block. -Structural Stats- $ARMOUR% Armor $HP HP This is the basic rail module. As a single bock this module works like a docking module. You can put more of them together to make a track. Use the 'Rail Docker' to dock to this block. -Structural Stats- $ARMOUR% Armor $HP HP Rail Docker Rail Docker This is a rail docking module. It is used to dock to a basic rail, a rail rotator, or a Rail Turret Axis. The arrow on its top side works like a magnet aligning itself with the arrow on the block you are docking to. For each docker you can set a docking beam from within your weapon panel. There is no restriction to the size and mass in docking, except overlapping areas are not allowed. -Structural Stats- $ARMOUR% Armor $HP HP This is a rail docking module. It is used to dock to a basic rail, a rail rotator, or a Rail Turret Axis. The arrow on its top side works like a magnet aligning itself with the arrow on the block you are docking to. For each docker you can set a docking beam from within your weapon panel. There is no restriction to the size and mass in docking, except overlapping areas are not allowed. -Structural Stats- $ARMOUR% Armor $HP HP Rail Rotator Clock Wise Rail Rotator Clock Wise This is the rail rotation module. Whatever goes on to it will rotate by default 90 degrees, and then move on in the given direction if there is another rail block to go to. The degree of rotation can be modified by connecting activation blocks Connect from the rail rotator up to 9 activation blocks. Each active block will add 45 degrees to its rotation. So it is possible to dynamically change the rotation by just activating and deactivating the activation blocks. Nine active blocks will result in a constant rotation. -Structural Stats- $ARMOUR% Armor $HP HP This is the rail rotation module. Whatever goes on to it will rotate by default 90 degrees, and then move on in the given direction if there is another rail block to go to. The degree of rotation can be modified by connecting activation blocks Connect from the rail rotator up to 9 activation blocks. Each active block will add 45 degrees to its rotation. So it is possible to dynamically change the rotation by just activating and deactivating the activation blocks. Nine active blocks will result in a constant rotation. -Structural Stats- $ARMOUR% Armor $HP HP Rail Turret Axis Rail Turret Axis This is the turret axis module. Use a Rail Docker to dock to this block. A Rail axis will only move within the axis the block is facing. However, it is possible to chain two of them together to make turrets with full 360 degree freedom. -Structural Stats- $ARMOUR% Armor $HP HP This is the turret axis module. Use a Rail Docker to dock to this block. A Rail axis will only move within the axis the block is facing. However, it is possible to chain two of them together to make turrets with full 360 degree freedom. -Structural Stats- $ARMOUR% Armor $HP HP Button Button When activated, this block sends an active logic signal for 0.5 seconds and then deactivates. -Structural Stats- $ARMOUR% Armor $HP HP When activated, this block sends an active logic signal for 0.5 seconds and then deactivates. -Structural Stats- $ARMOUR% Armor $HP HP Flip Flop Flip Flop When this block receives an active signal from another logic block it will toggle on or off. -Structural Stats- $ARMOUR% Armor $HP HP When this block receives an active signal from another logic block it will toggle on or off. -Structural Stats- $ARMOUR% Armor $HP HP Wireless Logic Module Wireless Logic Module Wireless blocks can be linked between seperate entities using C & V to connect them. -Structural Stats- $ARMOUR% Armor $HP HP Wireless blocks can be linked between seperate entities using C & V to connect them. -Structural Stats- $ARMOUR% Armor $HP HP Rail Rotator Counter Clock Wise Rail Rotator Counter Clock Wise This is the rail rotation module. Whatever goes on to it will rotate by default 90 degrees, and then move on in the given direction if there is another rail block to go to. The degree of rotation can be modified by connecting activation blocks Connect from the rail rotator up to 9 activation blocks. Each active block will add 45 degrees to its rotation. So it is possible to dynamically change the rotation by just activating and deactivating the activation blocks. Nine active blocks will result in a constant rotation. -Structural Stats- $ARMOUR% Armor $HP HP This is the rail rotation module. Whatever goes on to it will rotate by default 90 degrees, and then move on in the given direction if there is another rail block to go to. The degree of rotation can be modified by connecting activation blocks Connect from the rail rotator up to 9 activation blocks. Each active block will add 45 degrees to its rotation. So it is possible to dynamically change the rotation by just activating and deactivating the activation blocks. Nine active blocks will result in a constant rotation. -Structural Stats- $ARMOUR% Armor $HP HP Inner Ship Remote Inner Ship Remote This logic block can be named and assigned in the weapons bar to activate logic from within the ship. To assign on the hotbar, the module must be connected to at least one other logic block. -Structural Stats- $ARMOUR% Armor $HP HP This logic block can be named and assigned in the weapons bar to activate logic from within the ship. To assign on the hotbar, the module must be connected to at least one other logic block. -Structural Stats- $ARMOUR% Armor $HP HP Rail Mass Enhancer Rail Mass Enhancer This block is used to combat slow down on rails. There is a certain mass free to place on each rail, but in case that is reached, the rail movement will slow down immensly. Each 'Rail Mass Enhancer' adds more possible mass to all the rails on your structure. -Structural Stats- $ARMOUR% Armor $HP HP This block is used to combat slow down on rails. There is a certain mass free to place on each rail, but in case that is reached, the rail movement will slow down immensly. Each 'Rail Mass Enhancer' adds more possible mass to all the rails on your structure. -Structural Stats- $ARMOUR% Armor $HP HP Rail Speed Controller Rail Speed Controller The rail speed controller is used to manipulate the speed of your rails. Place it down and connect from it to all the rails that should be controlled. Using shift+V in build mode will add all touching rail blocks in the same direction. Then connect any number of activation blocks from the rail speed controller. The number of active blocks in opposition to the number of inactive blocks determines the speed percentage. So 5 active and 5 inactive is 50% of max speed, the same as 100 active and 100 inactive -Structural Stats- $ARMOUR% Armor $HP HP The rail speed controller is used to manipulate the speed of your rails. Place it down and connect from it to all the rails that should be controlled. Using shift+V in build mode will add all touching rail blocks in the same direction. Then connect any number of activation blocks from the rail speed controller. The number of active blocks in opposition to the number of inactive blocks determines the speed percentage. So 5 active and 5 inactive is 50% of max speed, the same as 100 active and 100 inactive -Structural Stats- $ARMOUR% Armor $HP HP Forcefield Wedge (Red) Forcefield Wedge (Red) These forcefield modules can used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Forcefields are significantly more durable than standard Plex or Glass Doors. Press $ACTIVATE to Open/Close. -Structural Stats- $ARMOUR% Armor $HP HP These forcefield modules can used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Forcefields are significantly more durable than standard Plex or Glass Doors. Press $ACTIVATE to Open/Close. -Structural Stats- $ARMOUR% Armor $HP HP Forcefield Wedge (Blue) Forcefield Wedge (Blue) These forcefield modules can used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Forcefields are significantly more durable than standard Plex or Glass Doors. Press $ACTIVATE to Open/Close. -Structural Stats- $ARMOUR% Armor $HP HP These forcefield modules can used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Forcefields are significantly more durable than standard Plex or Glass Doors. Press $ACTIVATE to Open/Close. -Structural Stats- $ARMOUR% Armor $HP HP Forcefield Wedge (Yellow) Forcefield Wedge (Yellow) These forcefield modules can used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Forcefields are significantly more durable than standard Plex or Glass Doors. Press $ACTIVATE to Open/Close. -Structural Stats- $ARMOUR% Armor $HP HP These forcefield modules can used to create doorways that can be opened or closed by the player, docking beams, and logic systems. Multiple adjacent blocks register as one door. Meaning that activating one will activate all other doors touching it. Quite useful for creating large doorways. Forcefields are significantly more durable than standard Plex or Glass Doors. Press $ACTIVATE to Open/Close. -Structural Stats- $ARMOUR% Armor $HP HP Scaffold Wedge Scaffold Wedge A wedge of sturdy scaffolding structure. -Structural Stats- $ARMOUR% Armor $HP HP A wedge of sturdy scaffolding structure. -Structural Stats- $ARMOUR% Armor $HP HP Shipyard Computer Shipyard Computer A shipyard has several features. To access them, just hit ‘R’ (Activate/Open) on the shipyard, and press the “Place Order” Button.\n\r Here you can choose from several commands depending on the shipyard’s current state (e.g. if a ship is docked or not)\n\r \n\r The Shipyard computer must be linked to both Shipyard Modules and exactly one Core Anchor to function.\n\r Link the computer and modules using C and V.\n\r \n\r -Structural Stats- $ARMOUR% Armor $HP HP A shipyard has several features. To access them, just hit ‘R’ (Activate/Open) on the shipyard, and press the “Place Order” Button.\n\r Here you can choose from several commands depending on the shipyard’s current state (e.g. if a ship is docked or not)\n\r \n\r The Shipyard computer must be linked to both Shipyard Modules and exactly one Core Anchor to function.\n\r Link the computer and modules using C and V.\n\r \n\r -Structural Stats- $ARMOUR% Armor $HP HP Shipyard Module Shipyard Module Shipyard Modules build the outer frame and define the usuable build-area of your shipyard.\n\r After selecting your shipyard computer, place down an arc (U shape) of modules. Both end points have to be in line with each other.\n\r Place down duplicate arcs to create a corridor. (The maximal distance from arc to arc is currently 32 blocks).\n\r \n\r -Structural Stats- $ARMOUR% Armor $HP HP Shipyard Modules build the outer frame and define the usuable build-area of your shipyard.\n\r After selecting your shipyard computer, place down an arc (U shape) of modules. Both end points have to be in line with each other.\n\r Place down duplicate arcs to create a corridor. (The maximal distance from arc to arc is currently 32 blocks).\n\r \n\r -Structural Stats- $ARMOUR% Armor $HP HP Shipyard Core Anchor Shipyard Core Anchor Place down exactly one shipyard core anchor anywhere within the arcs internal width / height. You can orientate this block in all 24 directions like a rail block.\n\r This block will align the ships core within your shipyard.\n\r \n\r -Structural Stats- $ARMOUR% Armor $HP HP Place down exactly one shipyard core anchor anywhere within the arcs internal width / height. You can orientate this block in all 24 directions like a rail block.\n\r This block will align the ships core within your shipyard.\n\r \n\r -Structural Stats- $ARMOUR% Armor $HP HP Decorative Fan Decorative Fan A decorative exhaust fan. A decorative exhaust fan. Jump Inhibitor Computer Jump Inhibitor Computer Jump Inhibiter computer.\n\r -Structural Stats- $ARMOUR% Armor $HP HP Jump Inhibiter computer.\n\r -Structural Stats- $ARMOUR% Armor $HP HP Jump Inhibitor Module Jump Inhibitor Module Jump inhibitor module.\n\r -Structural Stats- $ARMOUR% Armor $HP HP Jump inhibitor module.\n\r -Structural Stats- $ARMOUR% Armor $HP HP Race Gate Controller Race Gate Controller Race gate modules must form a 1 block deep loop to create a working Race Gate. \n\r To link your Race Gate controller to its Race Gates, press C on the Controller, then V on the individual modules, or alternatively Shift + V to mass select grouped modules.\n\r Link multiple Race Gates with each other to create a Race Track. Right click the destination Gate with a Marker Beam tool and then left click the source Gate with it.\n\r To create a race on your Race Track. Go to gate you want as starting position and open its Gate Controller Menu. Press the “Create new race” button and fill in the details.\n\r \n\r After that anyone can join the created list in the list by clicking on it and pressing “Join Race”, you can also remove the race with the “Remove Race” button. \n\r \n\r When all racers are ready, link an activation controller or button to the starting gate’s controller. Sending a true signal will start the race. Every racer will see a marker which gate to go through first.\n\r \n\r -Structural Stats- $ARMOUR% Armor $HP HP Race gate modules must form a 1 block deep loop to create a working Race Gate. \n\r To link your Race Gate controller to its Race Gates, press C on the Controller, then V on the individual modules, or alternatively Shift + V to mass select grouped modules.\n\r Link multiple Race Gates with each other to create a Race Track. Right click the destination Gate with a Marker Beam tool and then left click the source Gate with it.\n\r To create a race on your Race Track. Go to gate you want as starting position and open its Gate Controller Menu. Press the “Create new race” button and fill in the details.\n\r \n\r After that anyone can join the created list in the list by clicking on it and pressing “Join Race”, you can also remove the race with the “Remove Race” button. \n\r \n\r When all racers are ready, link an activation controller or button to the starting gate’s controller. Sending a true signal will start the race. Every racer will see a marker which gate to go through first.\n\r \n\r -Structural Stats- $ARMOUR% Armor $HP HP Race Gate Module Race Gate Module Race gate modules must form a 1 block deep loop to create a working Race Gate. \n\r To link your Race Gate controller to its Race Gates, press C on the Controller, then V on the individual modules, or alternatively Shift + V to mass select grouped modules.\n\r Link multiple Race Gates with each other to create a Race Track. Right click the destination Gate with a Marker Beam tool and then left click the source Gate with it.\n\r To create a race on your Race Track. Go to gate you want as starting position and open its Gate Controller Menu. Press the “Create new race” button and fill in the details.\n\r \n\r After that anyone can join the created list in the list by clicking on it and pressing “Join Race”, you can also remove the race with the “Remove Race” button. \n\r \n\r When all racers are ready, link an activation controller or button to the starting gate’s controller. Sending a true signal will start the race. Every racer will see a marker which gate to go through first.\n\r \n\r -Structural Stats- $ARMOUR% Armor $HP HP Race gate modules must form a 1 block deep loop to create a working Race Gate. \n\r To link your Race Gate controller to its Race Gates, press C on the Controller, then V on the individual modules, or alternatively Shift + V to mass select grouped modules.\n\r Link multiple Race Gates with each other to create a Race Track. Right click the destination Gate with a Marker Beam tool and then left click the source Gate with it.\n\r To create a race on your Race Track. Go to gate you want as starting position and open its Gate Controller Menu. Press the “Create new race” button and fill in the details.\n\r \n\r After that anyone can join the created list in the list by clicking on it and pressing “Join Race”, you can also remove the race with the “Remove Race” button. \n\r \n\r When all racers are ready, link an activation controller or button to the starting gate’s controller. Sending a true signal will start the race. Every racer will see a marker which gate to go through first.\n\r \n\r -Structural Stats- $ARMOUR% Armor $HP HP Activation Gate Controller Activation Gate Controller Activation Gates are capable of detecting an entity passing through it's Gate structure, sending a True signal to any Logic block linked to the Controller.. The gate must be a solid, 1 block deep ring structure linked to a Activation Gate controller. To link your Activation Gate Controller to the Activation Gate Module structure, press C on the Controller, then V on the individual modules, or alternatively Shift + V to mass select grouped modules. -Structural Stats- $ARMOUR% Armor $HP HP Activation Gates are capable of detecting an entity passing through it's Gate structure, sending a True signal to any Logic block linked to the Controller.. The gate must be a solid, 1 block deep ring structure linked to a Activation Gate controller. To link your Activation Gate Controller to the Activation Gate Module structure, press C on the Controller, then V on the individual modules, or alternatively Shift + V to mass select grouped modules. -Structural Stats- $ARMOUR% Armor $HP HP Activation Gate Module Activation Gate Module Activation Gates are capable of detecting an entity passing through it's Gate structure, sending a True signal to any Logic block linked to the Controller.. The gate must be a solid, 1 block deep ring structure linked to a Activation Gate controller. To link your Activation Gate Controller to the Activation Gate Module structure, press C on the Controller, then V on the individual modules, or alternatively Shift + V to mass select grouped modules. -Structural Stats- $ARMOUR% Armor $HP HP Activation Gates are capable of detecting an entity passing through it's Gate structure, sending a True signal to any Logic block linked to the Controller.. The gate must be a solid, 1 block deep ring structure linked to a Activation Gate controller. To link your Activation Gate Controller to the Activation Gate Module structure, press C on the Controller, then V on the individual modules, or alternatively Shift + V to mass select grouped modules. -Structural Stats- $ARMOUR% Armor $HP HP Transporter Controller Transporter Controller The Transporter allows you to teleport to other nearby Transporters. Both Transporter Controllers need to be connected to their own Transporter Modules. Each Controller can have multiple Modules.\n\r \n\r Default mode is “Private”, these transporters can only targeted by other transporters on the same entity.\n\r “Public Access” can be targeted by any transporter in range. Using it however will drop both the shields of the ship you transported from and to.\n\r “Faction access” can be targeted by any transporter in range that belongs to the same Faction. Shields will also drop on transporting.\n\r \n\r To link your Transporter controller to its Transporter Modules, press C on the Controller, then V on the individual modules, or alternatively Shift + V to mass select grouped modules.\n\r \n\r -Structural Stats- $ARMOUR% Armor $HP HP\n\r The Transporter allows you to teleport to other nearby Transporters. Both Transporter Controllers need to be connected to their own Transporter Modules. Each Controller can have multiple Modules.\n\r \n\r Default mode is “Private”, these transporters can only targeted by other transporters on the same entity.\n\r “Public Access” can be targeted by any transporter in range. Using it however will drop both the shields of the ship you transported from and to.\n\r “Faction access” can be targeted by any transporter in range that belongs to the same Faction. Shields will also drop on transporting.\n\r \n\r To link your Transporter controller to its Transporter Modules, press C on the Controller, then V on the individual modules, or alternatively Shift + V to mass select grouped modules.\n\r \n\r -Structural Stats- $ARMOUR% Armor $HP HP\n\r Transporter Module Transporter Module The Transporter allows you to teleport to other nearby Transporters. Both Transporter Controllers need to be connected to their own Transporter Modules. Each Controller can have multiple Modules.\n\r \n\r Default mode is “Private”, these transporters can only targeted by other transporters on the same entity.\n\r “Public Access” can be targeted by any transporter in range. Using it however will drop both the shields of the ship you transported from and to.\n\r “Faction access” can be targeted by any transporter in range that belongs to the same Faction. Shields will also drop on transporting.\n\r \n\r To link your Transporter controller to its Transporter Modules, press C on the Controller, then V on the individual modules, or alternatively Shift + V to mass select grouped modules.\n\r \n\r -Structural Stats- $ARMOUR% Armor $HP HP\n\r The Transporter allows you to teleport to other nearby Transporters. Both Transporter Controllers need to be connected to their own Transporter Modules. Each Controller can have multiple Modules.\n\r \n\r Default mode is “Private”, these transporters can only targeted by other transporters on the same entity.\n\r “Public Access” can be targeted by any transporter in range. Using it however will drop both the shields of the ship you transported from and to.\n\r “Faction access” can be targeted by any transporter in range that belongs to the same Faction. Shields will also drop on transporting.\n\r \n\r To link your Transporter controller to its Transporter Modules, press C on the Controller, then V on the individual modules, or alternatively Shift + V to mass select grouped modules.\n\r \n\r -Structural Stats- $ARMOUR% Armor $HP HP\n\r Cargo Space Cargo Space undefined description undefined description Brown Crystal Armor Brown Crystal Armor Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Brown Crystal Armor Wedge Brown Crystal Armor Wedge Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Brown Crystal Armor Corner Brown Crystal Armor Corner Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Brown Crystal Armor Hepta Brown Crystal Armor Hepta Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Brown Crystal Armor Tetra Brown Crystal Armor Tetra Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Processing Crystal Blocks along with Standard Armor produces Crystal Armor. With a complex crystaline composition, it grants increased health and greater damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Purple Standard Armor Purple Standard Armor 基礎裝甲深加工後可以得到標準裝甲。\n因為密度提升,標準裝甲會有更高的HP值及傷害減免的機能。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Cannon Computer Cannon Computer The Cannon Computer is required for creating functioning Cannon systems. It is capable of controlling any amount of Cannon Barrels, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Cannon Barrels using V while it is selected and you are looking at a Cannon Barrel. $MAINCOMBI Press $ACTIVATE to get in/out of the Computer. -Structural Stats- $ARMOUR% Armor $HP HP The Cannon Computer is required for creating functioning Cannon systems. It is capable of controlling any amount of Cannon Barrels, although using multiple groups leads to escalating power costs. Once placed, you can select/deselect it with C, and link Cannon Barrels using V while it is selected and you are looking at a Cannon Barrel. $MAINCOMBI Press $ACTIVATE to get in/out of the Computer. -Structural Stats- $ARMOUR% Armor $HP HP Brown Standard Armor Brown Standard Armor 基礎裝甲深加工後可以得到標準裝甲。\n因為密度提升,標準裝甲會有更高的HP值及傷害減免的機能。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Black Dirt Black Dirt 不是真實的東西(該項目被暫時用於測試合成系統)\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 Not the real thing (this item was temporarily used to test crafting) -StructuralStats- $ARMOUR% Armour $HP HP Rock Rock Solid Rock. -Structural Stats- $ARMOUR% Armor $HP HP Solid Rock. -Structural Stats- $ARMOUR% Armor $HP HP Sand Sand Small fragments of rock and bone make up this fine sand. -Structural Stats- $ARMOUR% Armor $HP HP Small fragments of rock and bone make up this fine sand. -Structural Stats- $ARMOUR% Armor $HP HP Black Standard Armor Black Standard Armor 基礎裝甲深加工後可以得到標準裝甲。\n因為密度提升,標準裝甲會有更高的HP值及傷害減免的機能。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Red Standard Armor Red Standard Armor 基礎裝甲深加工後可以得到標準裝甲。\n因為密度提升,標準裝甲會有更高的HP值及傷害減免的機能。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Blue Standard Armor Blue Standard Armor 基礎裝甲深加工後可以得到標準裝甲。\n因為密度提升,標準裝甲會有更高的HP值及傷害減免的機能。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Green Standard Armor Green Standard Armor 基礎裝甲深加工後可以得到標準裝甲。\n因為密度提升,標準裝甲會有更高的HP值及傷害減免的機能。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Yellow Standard Armor Yellow Standard Armor 基礎裝甲深加工後可以得到標準裝甲。\n因為密度提升,標準裝甲會有更高的HP值及傷害減免的機能。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Turret Docking Unit Turret Docking Unit The Turret Docking Module functions very similarly to the Docking Module. Except that it allows the docked item to freely rotate, thus enabling turret capabilites. All the other rules and limitations of the Docking Module still apply. You can orient the block and thus the zone, and there must be no other blocks than the docked item in the zone. -Structural Stats- $ARMOUR% Armor $HP HP The Turret Docking Module functions very similarly to the Docking Module. Except that it allows the docked item to freely rotate, thus enabling turret capabilites. All the other rules and limitations of the Docking Module still apply. You can orient the block and thus the zone, and there must be no other blocks than the docked item in the zone. -Structural Stats- $ARMOUR% Armor $HP HP Lava Lava This is hot, molten rock. It emits a redish glow. -Structural Stats- $ARMOUR% Armor $HP HP This is hot, molten rock. It emits a redish glow. -Structural Stats- $ARMOUR% Armor $HP HP White Standard Armor White Standard Armor 基礎裝甲深加工後可以得到標準裝甲。\n因為密度提升,標準裝甲會有更高的HP值及傷害減免的機能。\n-方塊結構數據統計- $ARMOUR% 裝甲值 $HP HP值 By further processing Hull blocks, Standard Armor has more health as well as damage reducing properties. -Structural Stats- $ARMOUR% Armor $HP HP Grass Grass Grass covers this lump of Soil. -Structural Stats- $ARMOUR% Armor $HP HP Grass covers this lump of Soil. -Structural Stats- $ARMOUR% Armor $HP HP Grassy Rock Grassy Rock Grass covers this lump of Rock. -Structural Stats- $ARMOUR% Armor $HP HP Grass covers this lump of Rock. -Structural Stats- $ARMOUR% Armor $HP HP Wood Wood Wood, from trees. -Structural Stats- $ARMOUR% Armor $HP HP Wood, from trees. -Structural Stats- $ARMOUR% Armor $HP HP Foliage Foliage Leaves and foliage. -Structural Stats- $ARMOUR% Armor $HP HP Leaves and foliage. -Structural Stats- $ARMOUR% Armor $HP HP Water Water Water. It's cool and fresh. -Structural Stats- $ARMOUR% Armor $HP HP Water. It's cool and fresh. -Structural Stats- $ARMOUR% Armor $HP HP Soil Soil A mix of decomposed organic materials. -Structural Stats- $ARMOUR% Armor $HP HP A mix of decomposed organic materials. -Structural Stats- $ARMOUR% Armor $HP HP Turret Docking Enhancer Unit Turret Docking Enhancer Unit The Turret Docking Enhancer can be used for the Turret Docking Module, much like the Docking Enhancer can be for the Docking Module. To use them, you must simply connect them to the Turret Docking Module whose zone you want to increase by selecting the Unit with C, and then using V to connect each Enhancer. As with Weapons, and other blocks that can be connected. The Turret Docking Enhancers do not have to be adjacent to the Turret Docking Module. Alternatively, you can lay a Turret Docking Module down, select it with C, and then each Turret Docking Enhancer you put down afterwards will be automatically connected to the Turret Docking Module. As of now, there is no need to orient Turret Docking Enhancer, as they will increase the Docking Zone all around, no matter which way they are facing, or where they are put in correlation to the Turret Docking Module. -StructuralStats- $ARMOUR% Armor $HP HP The Turret Docking Enhancer can be used for the Turret Docking Module, much like the Docking Enhancer can be for the Docking Module. To use them, you must simply connect them to the Turret Docking Module whose zone you want to increase by selecting the Unit with C, and then using V to connect each Enhancer. As with Weapons, and other blocks that can be connected. The Turret Docking Enhancers do not have to be adjacent to the Turret Docking Module. Alternatively, you can lay a Turret Docking Module down, select it with C, and then each Turret Docking Enhancer you put down afterwards will be automatically connected to the Turret Docking Module. As of now, there is no need to orient Turret Docking Enhancer, as they will increase the Docking Zone all around, no matter which way they are facing, or where they are put in correlation to the Turret Docking Module. -StructuralStats- $ARMOUR% Armor $HP HP Cactus Cactus A type of vegetation covered in sharp spines. -Structural Stats- $ARMOUR% Armor $HP HP A type of vegetation covered in sharp spines. -Structural Stats- $ARMOUR% Armor $HP HP Thruster Module Thruster Module The Thruster Module is capable of providing propulsion for ships of all shapes and sizes. Their main fuel source is power, taken from the ships Power Capacitors. -Structural Stats- $ARMOUR% Armor $HP HP The Thruster Module is capable of providing propulsion for ships of all shapes and sizes. Their main fuel source is power, taken from the ships Power Capacitors. -Structural Stats- $ARMOUR% Armor $HP HP Purple Top Stuff Purple Top Stuff A strange, alien type of surface. -Structural Stats- $ARMOUR% Armor $HP HP A strange, alien type of surface. -Structural Stats- $ARMOUR% Armor $HP HP Purple Rock Stuff Purple Rock Stuff A strange, alien type of rock. -Structural Stats- $ARMOUR% Armor $HP HP A strange, alien type of rock. -Structural Stats- $ARMOUR% Armor $HP HP Purple Vine Stuff Purple Vine Stuff A strange, alien type of vine. -Structural Stats- $ARMOUR% Armor $HP HP A strange, alien type of vine. -Structural Stats- $ARMOUR% Armor $HP HP Blue Flowers Blue Flowers A small blue flowering plant. -Structural Stats- $ARMOUR% Armor $HP HP A small blue flowering plant. -Structural Stats- $ARMOUR% Armor $HP HP Undeathinator Undeathinator The Undeathinator can be used to set a new spawn point. To do this, simply press $ACTIVATE while looking at one. They can be found at shops, or placed on your own Space Stations or bases. -Structural Stats- $ARMOUR%Armour $HP HP The Undeathinator can be used to set a new spawn point. To do this, simply press $ACTIVATE while looking at one. They can be found at shops, or placed on your own Space Stations or bases. -Structural Stats- $ARMOUR%Armour $HP HP Small Cactus Small Cactus A small cactus. -Structural Stats- $ARMOUR% Armor $HP HP A small cactus. -Structural Stats- $ARMOUR% Armor $HP HP Coral Coral Strange, redish coral. -Structural Stats- $ARMOUR% Armor $HP HP Strange, redish coral. -Structural Stats- $ARMOUR% Armor $HP HP Fan Flower Fan Flower A rubbery, fan shaped flower. -Structural Stats- $ARMOUR% Armor $HP HP A rubbery, fan shaped flower. -Structural Stats- $ARMOUR% Armor $HP HP Long Grass Long Grass A patch of long grass. -Structural Stats- $ARMOUR% Armor $HP HP A patch of long grass. -Structural Stats- $ARMOUR% Armor $HP HP Desert Flowers Desert Flowers An orange desert flower. -Structural Stats- $ARMOUR% Armor $HP HP An orange desert flower. -Structural Stats- $ARMOUR% Armor $HP HP Greetings space traveller!\n\nMy name is %s, I'm currently part of %s,\nand under the command of %s in the faction: %s.\n Greetings space traveller!\n\nMy name is %s, I'm currently part of %s,\nand under the command of %s in the faction: %s.\n dialogObject:getConverationParterName() dialogObject:getConverationPartnerAffinity() dialogObject:getConverationPartnerOwnerName() dialogObject:getConverationPartnerFactionName() Yes, commander! Yes, commander! I want you in my team. I want you in my team. No, commander! No, commander! Please wait! I'm currently calculating. Please wait! I'm currently calculating. I want you off my team. Stay where you are! I want you off my team. Stay where you are! You don't have enough money! You don't have enough money! You can't have more crew! You can't have more crew! I won't follow you. I won't follow you. I'm honoured to work with you, commander! I'm honoured to work with you, commander! Please wait! I'm currently calculating. Please wait! I'm currently calculating. The traiding guild is the biggest trading company of the known universe.\nOn your travels you will probably encounter us in one or another way.\nWe have shops where we buy and sell various goods, but we also utilize a fleet to restock\nshops, and defend ourselves. \n\nWhile we are by priciple neutral, we will respond if you fire at our shops, or breach the shields\nof our vessels. But don't worry: we won't be mad at you for long should you survive.\n The traiding guild is the biggest trading company of the known universe.\nOn your travels you will probably encounter us in one or another way.\nWe have shops where we buy and sell various goods, but we also utilize a fleet to restock\nshops, and defend ourselves. \n\nWhile we are by priciple neutral, we will respond if you fire at our shops, or breach the shields\nof our vessels. But don't worry: we won't be mad at you for long should you survive.\n I want to know more about the traiding guild I want to know more about the traiding guild What kind of information do you need? What kind of information do you need? I need information! I need information! This will cost you 50,000 credits. Are you sure? This will cost you 50,000 credits. Are you sure? I want to hire crew! I want to hire crew! You don't have enough money You don't have enough money You can't have more crew You can't have more crew Thank you Thank you 請稍等! 我正在計算 Please wait! I'm currently Calculating Yes Yes No No I want to know something else I want to know something else What do you need What do you need What do you need What do you need What do you need What do you need What do you need What do you need I need some personal equipment! I need some personal equipment! You don't have enough money! You don't have enough money! Sorry, your inventory is full! Sorry, your inventory is full! Thank you! Thank you! 請稍等! 我正在計算 Please wait! I'm currently Calculating 請稍等! 我正在計算 Please wait! I'm currently Calculating The pirates are the pest of the universe.\nIt's better to not engage then unless you absolutely must. Use your navigator often to check for hostiles.\nThere are rumors that they build their own bases, and even copy ship blueprints,\nbut only few have survived to tell the story. \n\nYou can outrun the pirates and they usually stop pursuing if you get 1-2 sector clicks away.\n\n The pirates are the pest of the universe.\nIt's better to not engage then unless you absolutely must. Use your navigator often to check for hostiles.\nThere are rumors that they build their own bases, and even copy ship blueprints,\nbut only few have survived to tell the story. \n\nYou can outrun the pirates and they usually stop pursuing if you get 1-2 sector clicks away.\n\n 請稍等! 我正在計算 Please wait! I'm currently Calculating 請稍等! 我正在計算 Please wait! I'm currently Calculating 請稍等! 我正在計算 Please wait! I'm currently Calculating 請稍等! 我正在計算 Please wait! I'm currently Calculating 請稍等! 我正在計算 Please wait! I'm currently Calculating 請稍等! 我正在計算 Please wait! I'm currently Calculating 請稍等! 我正在計算 Please wait! I'm currently Calculating 請稍等! 我正在計算 Please wait! I'm currently Calculating 請稍等! 我正在計算 Please wait! I'm currently Calculating 請稍等! 我正在計算 Please wait! I'm currently Calculating 告訴我有關海盜的事 Tell me about pirates 我想要其他東西。 I want something else. 我想要其他東西。 I want something else. 我想要其他東西。 I want something else. 我需要為我的宙航服加點東西 I need something for my suit 我需要個人武器 I need a weapon 我需要支援用道具 I need a support tool Helmet (Cost: %s) Helmet (Cost: %s) priceHelmet 我想要其他東西。 I want something else. Flashlight (Cost: %s) Flashlight (Cost: %s) priceFlashLight Transporter Beacon (Cost: %s) Transporter Beacon (Cost: %s) priceTransporterBeacon I want to know something else I want to know something else Healing Beam (Cost: %s) Healing Beam (Cost: %s) priceHealingBeam Power Supply Beam (Cost: %s) Power Supply Beam (Cost: %s) pricePowerBeam Marker Beam (Cost: %s) Marker Beam (Cost: %s) priceMarkerBeam Grapple Beam (Cost: %s) Grapple Beam (Cost: %s) priceGrappleBeam Build Inhibiter (Cost: %s) Build Inhibiter (Cost: %s) priceBuildProhibiter 我想要其他東西。 I want something else. Laser Pistol (Random color) (Cost: %s) Laser Pistol (Random color) (Cost: %s) priceLaser Rocket Launcher (Cost: %s) Rocket Launcher (Cost: %s) priceRocketLauncher Sniper Rifle (Cost: %s) Sniper Rifle (Cost: %s) priceSniper Torch Beam (Cost: %s) Torch Beam (Cost: %s) priceTorchBeam This is an advaced shop.\nThe more common version of shops are not manned by member of the trading guild,\nbut utilize a fully automatic shop system. You can also buy your own shopping block right here,\nto use the same technique on your own stations\n\nHere you can also buy recipes for various purposes. Either to create a block, or a fixed recipe\nto convert blocks. \n\nFeel free to browse (press 'B' after this converation has ended)\n\n This is an advaced shop.\nThe more common version of shops are not manned by member of the trading guild,\nbut utilize a fully automatic shop system. You can also buy your own shopping block right here,\nto use the same technique on your own stations\n\nHere you can also buy recipes for various purposes. Either to create a block, or a fixed recipe\nto convert blocks. \n\nFeel free to browse (press 'B' after this converation has ended)\n\n 我想要其他東西。 I want something else. 我想要其他東西。 I want something else. 我想要其他東西。 I want something else. 我想要其他東西。 I want something else. 我想要其他東西。 I want something else. 我想要其他東西。 I want something else. 我想要其他東西。 I want something else. I want to know more about shops I want to know more about shops I want to know something else I want to know something else Greetings, space traveler.\n\nMy name is %s, and I'm a member of the intergalactic traiding Guild.\nYou can get information, quests, and more.\n\nHow can I help you?\n Greetings, space traveler.\n\nMy name is %s, and I'm a member of the intergalactic traiding Guild.\nYou can get information, quests, and more.\n\nHow can I help you?\n dialogObject:getConverationParterName() Ah, great! That's much better!\n\nNow let's go over some basics:\nAs long as you are talking or a tutorial window is open, you can't perform any actions.\nHowever, there will be plenty of interactive steps where you can freely move around and try things out.\nYou will see that an interactive step is coming up if \"(press next to take control)\" appears\nin the tutorial window.\n\n Ah, great! That's much better!\n\nNow let's go over some basics:\nAs long as you are talking or a tutorial window is open, you can't perform any actions.\nHowever, there will be plenty of interactive steps where you can freely move around and try things out.\nYou will see that an interactive step is coming up if \"(press next to take control)\" appears\nin the tutorial window.\n\n We saved all the stuff you had in your inventory, you'll get it back when you complete or exit the tutorial.\nWe're going to give you some things along the way too.\n\nThose are placed either in your quick bar, or when that is full, in your inventory.\nYou can open the inventory with 'I' and drag blocks\nand items into your quick bar at the bottom.\nThen you can either use the mouse wheel or keyboard numbers to select the\nitem you want to use.\n We saved all the stuff you had in your inventory, you'll get it back when you complete or exit the tutorial.\nWe're going to give you some things along the way too.\n\nThose are placed either in your quick bar, or when that is full, in your inventory.\nYou can open the inventory with 'I' and drag blocks\nand items into your quick bar at the bottom.\nThen you can either use the mouse wheel or keyboard numbers to select the\nitem you want to use.\n I've taught you everything I know.\nTalk to NPC-1 to start the next part of this tutorial!\n\nHave a good tick! I've taught you everything I know.\nTalk to NPC-1 to start the next part of this tutorial!\n\nHave a good tick! 好的 Ok 好的 Ok 好的 Ok 我明白! I understand! 好吧,告訴我應該怎麼走! All right, show me the way! Greetings %s, I'm \"NPC-01\"!\n\nI will teach you about one of the most important things in the StarMade Universe: Ships!\n Greetings %s, I'm \"NPC-01\"!\n\nI will teach you about one of the most important things in the StarMade Universe: Ships!\n dialogObject:getEntity():getName() Block count is not all that matters, the architecture and design also has an important role on the effectiveness\nand efficiency of every structure in StarMade.\n\nFor now we are only talking about Ships.\n Block count is not all that matters, the architecture and design also has an important role on the effectiveness\nand efficiency of every structure in StarMade.\n\nFor now we are only talking about Ships.\n 我明白了! I see! The Ship Core is important, got it! The Ship Core is important, got it! Every ship has a core. A core is the heart of a ship, and without it the ship will not\nfunction, so be sure to protect it at any cost.\n\nAdditionally the core block will serve as your vessel's point of control,\nso be sure you keep that in mind when building.\n Every ship has a core. A core is the heart of a ship, and without it the ship will not\nfunction, so be sure to protect it at any cost.\n\nAdditionally the core block will serve as your vessel's point of control,\nso be sure you keep that in mind when building.\n That over there is a small pre-built ship. The core is at the centre.\nYou can enter the core by pressing 'R', and take control of the ship.\n\n That over there is a small pre-built ship. The core is at the centre.\nYou can enter the core by pressing 'R', and take control of the ship.\n\n I've taught you everything I know.\nTalk to NPC-02 for the next steps in the tutorial!\n\nHave a good time! I've taught you everything I know.\nTalk to NPC-02 for the next steps in the tutorial!\n\nHave a good time! 好的 Ok 好的 Ok 好的 Ok 好的 Ok Tell me about ships! Tell me about ships! Ah %s, you made it!\nI'm \"NPC-02\"!\n\nNow that you know how to fly a ship, I will teach you how to build one.\n Ah %s, you made it!\nI'm \"NPC-02\"!\n\nNow that you know how to fly a ship, I will teach you how to build one.\n dialogObject:getEntity():getName() There are various ways to acquire a ship. Buy one from the blueprint catalogue,\nsteal one, defeat one, get one as a gift, and of course build one yourself!\nYou can build as many as you like!\nA good ship builder can construct ships that dominate any other ship of equal size,\nbut let's start with the basics.\n\n There are various ways to acquire a ship. Buy one from the blueprint catalogue,\nsteal one, defeat one, get one as a gift, and of course build one yourself!\nYou can build as many as you like!\nA good ship builder can construct ships that dominate any other ship of equal size,\nbut let's start with the basics.\n\n Alright! Alright! Yes Yes Spawn Core, got it! Spawn Core, got it! 好的 Ok 好的 Ok 好的 Ok 好的 Ok A ship needs two essential systems to be usable: Power and Thrust.\nPlace both types on your ship and you will be able to fly.\nKeep in mind, the more thrust modules you place, the more power you will need\nand the faster you'll accelerate! A ship needs two essential systems to be usable: Power and Thrust.\nPlace both types on your ship and you will be able to fly.\nKeep in mind, the more thrust modules you place, the more power you will need\nand the faster you'll accelerate! I will give you a core, a few power modules and a thruster.\nTo spawn that core, just press 'X' and name it. Be sure there is enough space\nin front of you, so don't look at the ground while doing this.\n\nLet me remove this pre-made ship real quick for you. I will give you a core, a few power modules and a thruster.\nTo spawn that core, just press 'X' and name it. Be sure there is enough space\nin front of you, so don't look at the ground while doing this.\n\nLet me remove this pre-made ship real quick for you. Well done %s, you are a fast learner!\nNow, let's check out how weapons and other systems work on ships.\nThere are several weapons to choose from, as well as several systems,\nmost importantly the salvage beam and the laser cannon.\n Well done %s, you are a fast learner!\nNow, let's check out how weapons and other systems work on ships.\nThere are several weapons to choose from, as well as several systems,\nmost importantly the salvage beam and the laser cannon.\n dialogObject:getEntity():getName() The salvage beam lets you take blocks and mine minerals from a safe distance.\nIt's also much faster than picking up those blocks by hand, and will increase efficiency with salvage beam size.\n\nThe laser cannon is your basic defence and does more damage the bigger it is.\nYou can also make different versions of it, like a shotgun or a machine gun type.\nI'll explain how that works later.\n The salvage beam lets you take blocks and mine minerals from a safe distance.\nIt's also much faster than picking up those blocks by hand, and will increase efficiency with salvage beam size.\n\nThe laser cannon is your basic defence and does more damage the bigger it is.\nYou can also make different versions of it, like a shotgun or a machine gun type.\nI'll explain how that works later.\n Luckily on ships, if you put them down in the right order, you\nwon't have to do any manual connecting at all!\n\n Luckily on ships, if you put them down in the right order, you\nwon't have to do any manual connecting at all!\n\n If you place a cannon computer or any other controller on a ship, it is automatically connected to the\ncore. After you place a computer, each cannon barrel is automatically linked, unless you select\nsomething else.\n\nGo ahead, give it a shot. I'll give you a computer and some barrels. Place the computer first and then\nplace the barrels. After you're happy with it, press 'T' to open the weapons panel. If you place a cannon computer or any other controller on a ship, it is automatically connected to the\ncore. After you place a computer, each cannon barrel is automatically linked, unless you select\nsomething else.\n\nGo ahead, give it a shot. I'll give you a computer and some barrels. Place the computer first and then\nplace the barrels. After you're happy with it, press 'T' to open the weapons panel. I've taught you everything I know.\nTalk to NPC-3 for the next steps in the tutorial!\n\nHave a good tick! I've taught you everything I know.\nTalk to NPC-3 for the next steps in the tutorial!\n\nHave a good tick! 好的 Ok Hello there! Welcome to the advanced class!\n\nI've heard from NPC-02 that you have already built your first ship!\nThat's really impressive!\n\n Hello there! Welcome to the advanced class!\n\nI've heard from NPC-02 that you have already built your first ship!\nThat's really impressive!\n\n Now this is the system everyone in our universe is using: the controller system!\nUnderstanding this system is the key to make anything functional in this world!\n\n Now this is the system everyone in our universe is using: the controller system!\nUnderstanding this system is the key to make anything functional in this world!\n\n 好的 Ok 好的 Ok 好的 Ok 好的 Ok Ok! Ok! I understand. I understand. Alright! Alright! I'm ready! I'm ready! I'm listening! I'm listening! What kind of new weapons can I create? What kind of new weapons can I create? Here's how it works:\nAlmost all functional blocks come in two types: A controller and modules.\n\nEach module on a structure is used by the controller it is connected to.\n Here's how it works:\nAlmost all functional blocks come in two types: A controller and modules.\n\nEach module on a structure is used by the controller it is connected to.\n I'm ready! I'm ready! So if you place a Cannon Computer (the controller) down,\nthe cannon barrels (modules) that are connected to it will fire when you use the controller!\n\nIt's the computer that controls the cannons as one object on the quick bar. So if you place a Cannon Computer (the controller) down,\nthe cannon barrels (modules) that are connected to it will fire when you use the controller!\n\nIt's the computer that controls the cannons as one object on the quick bar. First, you need to fix this connection for me. This cannon should fire automatically,\nbut they are not linked. First, you need to fix this connection for me. This cannon should fire automatically,\nbut they are not linked. This information can give you an edge over your opponent, so listen closely:\n\nAs you may have noticed when you flew those ships back there, the laser cannon has a fairly\nlong reload time. There is actually a way to change that!\nAnd the best thing is, you can apply the same knowledge to any other weapon out there.\n\n This information can give you an edge over your opponent, so listen closely:\n\nAs you may have noticed when you flew those ships back there, the laser cannon has a fairly\nlong reload time. There is actually a way to change that!\nAnd the best thing is, you can apply the same knowledge to any other weapon out there.\n\n This is how it works:\n\nIf you have two computers with each having their own connected modules, you can actually link\nthose two computers together to create a powerful combination weapon.\n\nYou forfeit the ability to fire both weapons separately for a single, more powerful weapon\n\nDepending on which weapon system you \"slave\" to another, the results will differ.\n This is how it works:\n\nIf you have two computers with each having their own connected modules, you can actually link\nthose two computers together to create a powerful combination weapon.\n\nYou forfeit the ability to fire both weapons separately for a single, more powerful weapon\n\nDepending on which weapon system you \"slave\" to another, the results will differ.\n Here are some of the most common examples:\n\n- A 'Cannon Computer' slave will increase firing speed.\n- A 'Missile Computer' slave will fire more projectiles.\n- A 'Damage Beam Computer' will increase range and/or speed.\n- A 'Damage Pulse Computer' will increase the damage dealt.\n\nThere are a lot of combinations.\n\nI prepared an example for you over there! We are going to turn this cannon into a shotgun.\n\n Here are some of the most common examples:\n\n- A 'Cannon Computer' slave will increase firing speed.\n- A 'Missile Computer' slave will fire more projectiles.\n- A 'Damage Beam Computer' will increase range and/or speed.\n- A 'Damage Pulse Computer' will increase the damage dealt.\n\nThere are a lot of combinations.\n\nI prepared an example for you over there! We are going to turn this cannon into a shotgun.\n\n 好的 Ok 好的 Ok Just two more basic things to learn and you are done.\nYou need something to defend yourself without a ship.\n\nI'll tell you about using personal weapons.\n\n Just two more basic things to learn and you are done.\nYou need something to defend yourself without a ship.\n\nI'll tell you about using personal weapons.\n\n I'll give you a laser pistol, sniper rifle and a rocket launcher.\nJust hit 'I' to open your inventory and drag them to your quick bar.\n I'll give you a laser pistol, sniper rifle and a rocket launcher.\nJust hit 'I' to open your inventory and drag them to your quick bar.\n Let's blow some stuff up! Let's blow some stuff up! Then, you just have to select the slot and left click to use them.\n\nTry them out over there, at the shooting range. Then, you just have to select the slot and left click to use them.\n\nTry them out over there, at the shooting range. I've taught you everything I know.\nTalk to NPC-5 for the last lesson! I've taught you everything I know.\nTalk to NPC-5 for the last lesson! 好的 Ok 好的 Ok 好的 Ok 好的 Ok 好的 Ok 好的 Ok This is the last and most important lesson: Crafting\nIt's the best way to make money and anything you'll need in this world.\n\nThe crafting is based on a tree, with raw resources at the bottom. Almost every block has a recipe,\nthat is based on those raw resources. There are two main types of raw materials: crystal shards and ore.\nYou can process them into generic materials and capsules:\n\n- Generic materials are alloyed metal meshes and crystal circuits. They can be used to make anything basic.\n- Advanced materials are capsules. They are specific and needed for the more advanced recipes.\n This is the last and most important lesson: Crafting\nIt's the best way to make money and anything you'll need in this world.\n\nThe crafting is based on a tree, with raw resources at the bottom. Almost every block has a recipe,\nthat is based on those raw resources. There are two main types of raw materials: crystal shards and ore.\nYou can process them into generic materials and capsules:\n\n- Generic materials are alloyed metal meshes and crystal circuits. They can be used to make anything basic.\n- Advanced materials are capsules. They are specific and needed for the more advanced recipes.\n You can mine resources by hand just fine, but it's a lot more efficient using a salvage ship.\nAlso, you can process raw resources with your tools embedded in your astronaut suit.\nIt's much more efficient to use a factory block for that though!\n\nEspecially when refining raw resources, you won't get any capsules and less generic materials\nif you don't use the Capsule Refinery block for that.\n\n You can mine resources by hand just fine, but it's a lot more efficient using a salvage ship.\nAlso, you can process raw resources with your tools embedded in your astronaut suit.\nIt's much more efficient to use a factory block for that though!\n\nEspecially when refining raw resources, you won't get any capsules and less generic materials\nif you don't use the Capsule Refinery block for that.\n\n Understood! Understood! Let's craft! Let's craft! You can produce the basic factory block with your suit's tools as well.\n\nThe basic factory makes the capsule refinery as well as the standard factory for\nmore advanced crafting. There is even an advanced factory, which in turn is produced\nin the standard factory.\n\nShould you not have a power block for your factories, you can use your power supply tool to power\nit, so you can make a few blocks in emergencies . That's what we are going to do now: Produce a power\nblock from scratch! You can produce the basic factory block with your suit's tools as well.\n\nThe basic factory makes the capsule refinery as well as the standard factory for\nmore advanced crafting. There is even an advanced factory, which in turn is produced\nin the standard factory.\n\nShould you not have a power block for your factories, you can use your power supply tool to power\nit, so you can make a few blocks in emergencies . That's what we are going to do now: Produce a power\nblock from scratch! I've taught you everything I know.\nCheck around the station. There are still a lot of NPCs around that will tell you\nuseful information!When you are done, just hit ESC and hit the 'Exit Tutorial' button. I've taught you everything I know.\nCheck around the station. There are still a lot of NPCs around that will tell you\nuseful information!When you are done, just hit ESC and hit the 'Exit Tutorial' button. 好的 Ok 好的 Ok 好的 Ok 好的 Ok 好的 Ok 好的 Ok A real awesome thing you can do is docking your ships!\nYou can use a turret docking block or a normal docking block for that.\nJust aim your docking beam (it comes equipped with every ship core), at the docking block.\n\nYou can increase the docking area by connecting docking enhancers to the docking blocks,\nbut keep in mind that they all have to touch, as only the largest group counts.\n\nYou can also give your ship or turret an Artificial Intelligence. Make sure the ship or turret has your faction signature\nby placing and activating a faction block. Then place down a bobby AI block and activate it. You can also\nactivate AI for turrets directly in the structure panel of the ship the turrets are docked to. A real awesome thing you can do is docking your ships!\nYou can use a turret docking block or a normal docking block for that.\nJust aim your docking beam (it comes equipped with every ship core), at the docking block.\n\nYou can increase the docking area by connecting docking enhancers to the docking blocks,\nbut keep in mind that they all have to touch, as only the largest group counts.\n\nYou can also give your ship or turret an Artificial Intelligence. Make sure the ship or turret has your faction signature\nby placing and activating a faction block. Then place down a bobby AI block and activate it. You can also\nactivate AI for turrets directly in the structure panel of the ship the turrets are docked to. Man, I really don't like using the consoles on this station! The hardware just isn't as good as on the\nstuff you build yourself, and it's cheaper too... Man, I really don't like using the consoles on this station! The hardware just isn't as good as on the\nstuff you build yourself, and it's cheaper too... Check out this cool display behind me!\n\nYou can put in any text you like and even use different colours, sizes and variables from your ship\nlike the current power supply. Check out this cool display behind me!\n\nYou can put in any text you like and even use different colours, sizes and variables from your ship\nlike the current power supply. You learned about combinations back there. NPC-03 thinks it's such a secret, but in reality everybody knows it!\n\nIn fact, he doesn't even know everything about it. There is actually a second system you can connect to your weapons\nin the same way you are combining weapons: Effects!\n\nNow, you can place effects and use them as a defensive standalone system, they can harden your shields,\nincrease top speed and much more.\n\nYou can also connect them to your weapons, which then will give that weapon an effect amongst others like armour efficiency, power drain\nand even physical effects like push, pull, and stop, so you can make your very own tractor beam!\n\nOh and one last tip: You can colour your weapon projectiles or beams by connecting a coloured light to them. Easy as that!\n You learned about combinations back there. NPC-03 thinks it's such a secret, but in reality everybody knows it!\n\nIn fact, he doesn't even know everything about it. There is actually a second system you can connect to your weapons\nin the same way you are combining weapons: Effects!\n\nNow, you can place effects and use them as a defensive standalone system, they can harden your shields,\nincrease top speed and much more.\n\nYou can also connect them to your weapons, which then will give that weapon an effect amongst others like armour efficiency, power drain\nand even physical effects like push, pull, and stop, so you can make your very own tractor beam!\n\nOh and one last tip: You can colour your weapon projectiles or beams by connecting a coloured light to them. Easy as that!\n The system design in this world really matters.\nFor example, if you set up power in the right way, you can get a huge recharge bonus. The system design in this world really matters.\nFor example, if you set up power in the right way, you can get a huge recharge bonus. Hello there.\nI really love being in the trading guild, but there are other awesome factions out there!\n\nYou can even create your own in the faction panel.\nHaving a faction is especially useful when you are in the same universe as other humans like you.\nYou have news posts, ranks, settings, and what is most important: A home base.\nHome bases can't be destroyed normally, so it's the perfect place to dock your ship to,\nas it will get the same protection as the base.\n\nEach faction can only have one home base though, so choose its location carefully.\n\nBut, home bases are not the only great thing about factions. You can also claim whole star systems as your\nterritory. Mining in your territory will give you a 12x mining yield bonus and you'll also receive a message\nevery time a human enters one of your systems. Your scan range is increased as well!\n\nTerritory doesn't come for free though. You have to pay for them with Faction Points [FP]. Check out the faction\npoint reports in your faction panel. You can later also use faction points to create missions and temporarily protect stations other\nthan your own home base. If you spend too many on territory or your faction members die too often, you will lose territory\nand in the end even your home base can become vulnerable, but that rarely happens if you don't take a risk.\nThe first territory is also free! Hello there.\nI really love being in the trading guild, but there are other awesome factions out there!\n\nYou can even create your own in the faction panel.\nHaving a faction is especially useful when you are in the same universe as other humans like you.\nYou have news posts, ranks, settings, and what is most important: A home base.\nHome bases can't be destroyed normally, so it's the perfect place to dock your ship to,\nas it will get the same protection as the base.\n\nEach faction can only have one home base though, so choose its location carefully.\n\nBut, home bases are not the only great thing about factions. You can also claim whole star systems as your\nterritory. Mining in your territory will give you a 12x mining yield bonus and you'll also receive a message\nevery time a human enters one of your systems. Your scan range is increased as well!\n\nTerritory doesn't come for free though. You have to pay for them with Faction Points [FP]. Check out the faction\npoint reports in your faction panel. You can later also use faction points to create missions and temporarily protect stations other\nthan your own home base. If you spend too many on territory or your faction members die too often, you will lose territory\nand in the end even your home base can become vulnerable, but that rarely happens if you don't take a risk.\nThe first territory is also free! Check this cool contraption I made. You can pretty much do anything with the logic blocks, as they\nwork just like electrical circuits. Check this cool contraption I made. You can pretty much do anything with the logic blocks, as they\nwork just like electrical circuits. Hi! I'll tell you how to navigate in this universe!\n\nOnce you have a ship, open up the galaxy map with P, and you will see the whole galaxy.\nThe Universe is subdivided into sectors, systems (16x16x16 sectors), and galaxies (128x128x128 systems).\nSo one galaxy is pretty big already, but there are quadrillions of them, not lying.\nIt's very important to know your way around.\n\nYou can check all the objects close to you in the navigation panel and set manual way points to any sector.\nThe navigation also has a function that lets you track the last ship you were in.\n\n Hi! I'll tell you how to navigate in this universe!\n\nOnce you have a ship, open up the galaxy map with P, and you will see the whole galaxy.\nThe Universe is subdivided into sectors, systems (16x16x16 sectors), and galaxies (128x128x128 systems).\nSo one galaxy is pretty big already, but there are quadrillions of them, not lying.\nIt's very important to know your way around.\n\nYou can check all the objects close to you in the navigation panel and set manual way points to any sector.\nThe navigation also has a function that lets you track the last ship you were in.\n\n Hi, I hope you enjoy your stay in this world!\nIt has a lot to offer. Hi, I hope you enjoy your stay in this world!\nIt has a lot to offer. Hi there!\n\n Do you want to sit like me? Just press 'O' on any surface.\nThe closest edge to where you are looking at determines which direction you'll sit!\n\nTry it out on the chair at the other side of the table. Hi there!\n\n Do you want to sit like me? Just press 'O' on any surface.\nThe closest edge to where you are looking at determines which direction you'll sit!\n\nTry it out on the chair at the other side of the table. When you go out exploring, you will find some abandoned stations. I've heard you can either\nsalvage them for scrap metal, or even repair them to use as your own station.However...I've also heard stories of something lurking in there, but I don't believe a word of that. When you go out exploring, you will find some abandoned stations. I've heard you can either\nsalvage them for scrap metal, or even repair them to use as your own station.However...I've also heard stories of something lurking in there, but I don't believe a word of that. This concludes the Basic Logic Tutorial.\nThanks for reading,\nand thanks for playing StarMade! This concludes the Basic Logic Tutorial.\nThanks for reading,\nand thanks for playing StarMade! Welcome to the Basic Logic Tutorial. Welcome to the Basic Logic Tutorial. StarMade has a fully integrated, Turing complete logic system.\nThis means you could build a fully functional CPU\nwithin StarMade. StarMade has a fully integrated, Turing complete logic system.\nThis means you could build a fully functional CPU\nwithin StarMade. The system works by connecting\nblocks with each other to create\nbasic circuits similar to electronic ones.\nThese circuits are called 'logic gates'. The system works by connecting\nblocks with each other to create\nbasic circuits similar to electronic ones.\nThese circuits are called 'logic gates'. The most important block in the logic system\nis the 'Activation Block'. This block can be\nturned on and off by pressing $ACTIVATE on it.\nIt can also share this on/off signal to all the blocks\nthat are connected with it. The most important block in the logic system\nis the 'Activation Block'. This block can be\nturned on and off by pressing $ACTIVATE on it.\nIt can also share this on/off signal to all the blocks\nthat are connected with it. To connect a block, press $SELECT_MODULE on one activation\nblock to select it, and $CONNECT_MODULE on the block you want to\nconnect it to. To connect a block, press $SELECT_MODULE on one activation\nblock to select it, and $CONNECT_MODULE on the block you want to\nconnect it to. When you place an activation block,\nand connect it to another activation block,\nboth blocks will be activated if you press $ACTIVATE\non the first one.\nActivation blocks can also be linked to doors, lights,\nweapon computers, and anything else that can be\nactivated in Starmade. When you place an activation block,\nand connect it to another activation block,\nboth blocks will be activated if you press $ACTIVATE\non the first one.\nActivation blocks can also be linked to doors, lights,\nweapon computers, and anything else that can be\nactivated in Starmade. They can also be linked to gravity modules,\nalthough the activation block needs to be directly linked\nto the gravity module at this moment. They can also be linked to gravity modules,\nalthough the activation block needs to be directly linked\nto the gravity module at this moment. This concludes the Advanced Build Tutorial.\nThanks for reading, and thanks for playing\nStarMade! This concludes the Advanced Build Tutorial.\nThanks for reading, and thanks for playing\nStarMade! Welcome to the Advanced Building Tutorial!\nHere you will learn how to use the tools\nto make building a lot faster and easier Welcome to the Advanced Building Tutorial!\nHere you will learn how to use the tools\nto make building a lot faster and easier You can only access the advanced building\nmode in a ship core or build block. You can only access the advanced building\nmode in a ship core or build block. The first useful feature is the left shift button,\nIt will let you move a lot faster\n(as opposed to\nslower in astronaut mode). The first useful feature is the left shift button,\nIt will let you move a lot faster\n(as opposed to\nslower in astronaut mode). While in build mode, hold down $BUILD_MODE_FIX_CAM\nto activate the advanced build mode.\nYou will see several options\non the right side of your screen. While in build mode, hold down $BUILD_MODE_FIX_CAM\nto activate the advanced build mode.\nYou will see several options\non the right side of your screen. While holding $BUILD_MODE_FIX_CAM ,\nyou can place/remove blocks by directly clicking on blocks\nwith your mouse cursor.\nEach tool will now be explained... While holding $BUILD_MODE_FIX_CAM ,\nyou can place/remove blocks by directly clicking on blocks\nwith your mouse cursor.\nEach tool will now be explained... Remove mode turns the yellow build box\ninto a red one that shows you what blocks\nare going to be removed.\nThis is especially helpful for removing\nlarger areas. Remove mode turns the yellow build box\ninto a red one that shows you what blocks\nare going to be removed.\nThis is especially helpful for removing\nlarger areas. Lighten mode removes any shadows and\nshading from the blocks, lighting\nup dark areas to make it easier\nto see when building. Keep in mind\nto disable it once in a while to see\nhow good your ship looks with lighting enabled. Lighten mode removes any shadows and\nshading from the blocks, lighting\nup dark areas to make it easier\nto see when building. Keep in mind\nto disable it once in a while to see\nhow good your ship looks with lighting enabled. The three sliders are one of the best tools\nfor building. They will increase the build area\nso multiple blocks can be build/removed at once.\nServers have different max settings, and you\ncan set them for your single player game\nin the server.cfg file. The three sliders are one of the best tools\nfor building. They will increase the build area\nso multiple blocks can be build/removed at once.\nServers have different max settings, and you\ncan set them for your single player game\nin the server.cfg file. Orientation is available if a rotatable block\nis selected. Those blocks\nare either blocks with individual sides\nor special shapes like wedges.\nYou can also rotate through the block orientations\nwith the mouse wheel while holding $BUILD_MODE_FIX_CAM Orientation is available if a rotatable block\nis selected. Those blocks\nare either blocks with individual sides\nor special shapes like wedges.\nYou can also rotate through the block orientations\nwith the mouse wheel while holding $BUILD_MODE_FIX_CAM Whenever you accidentally misplaced\nor deleted a block, you can undo your\nlast actions by clicking on 'undo'.\nYou can also redo by clicking on 'redo'. Whenever you accidentally misplaced\nor deleted a block, you can undo your\nlast actions by clicking on 'undo'.\nYou can also redo by clicking on 'redo'. Symmetry planes are probably the best tools in the game.\nYou place down 'walls' that divide your structure in parts.\nPlacing a block on one side will also place the\nblock on the other side. 'odd' symmetry just lets you\nmove the wall to the middle of a block.\nYou can use multiple symmetry planes to\nmaximize your building speed. Symmetry planes are probably the best tools in the game.\nYou place down 'walls' that divide your structure in parts.\nPlacing a block on one side will also place the\nblock on the other side. 'odd' symmetry just lets you\nmove the wall to the middle of a block.\nYou can use multiple symmetry planes to\nmaximize your building speed. Mirror mode basically just tells\nsymmetry mode to also mirror\nblocks that can be orientated\nlike weapons, etc... Mirror mode basically just tells\nsymmetry mode to also mirror\nblocks that can be orientated\nlike weapons, etc... The remove filter is a great tool to quickly refit your ship!\nYou can select a block from the drop down menu\n(or use the filter above to search for specific names) and only\nthe selected block will be removed when right clicking.\nThis works with larger build areas and symmetry. The remove filter is a great tool to quickly refit your ship!\nYou can select a block from the drop down menu\n(or use the filter above to search for specific names) and only\nthe selected block will be removed when right clicking.\nThis works with larger build areas and symmetry. This concludes the AI Tutorial.\nThanks for reading, and thanks for playing\nStarMade! This concludes the AI Tutorial.\nThanks for reading, and thanks for playing\nStarMade! Welcome to the AI Tutorial.\nThis tutorial will teach you about\nthe AI functionality in StarMade\nand how to use it. Welcome to the AI Tutorial.\nThis tutorial will teach you about\nthe AI functionality in StarMade\nand how to use it. StarMade offers two modes for AI\nat this moment: Ship and Turret. More\nfunctions will be added. StarMade offers two modes for AI\nat this moment: Ship and Turret. More\nfunctions will be added. To build an AI controlled ship,\nyou have to place down an AI module\non it.\nA structure can only have ONE AI Module,\nso make sure it's protected well. To build an AI controlled ship,\nyou have to place down an AI module\non it.\nA structure can only have ONE AI Module,\nso make sure it's protected well. You can change the settings of\nthe AI module by pressing\n'$ACTIVATE' on it.\nA panel with all the options will appear. You can change the settings of\nthe AI module by pressing\n'$ACTIVATE' on it.\nA panel with all the options will appear. The best way to operate AI is\nto be in a faction, as then the\nAI knows exactly who your enemies are.\nThey function without a faction too. The best way to operate AI is\nto be in a faction, as then the\nAI knows exactly who your enemies are.\nThey function without a faction too. Depending on what you want to use it for,\nset your AI to 'ship' or 'turret'. Turrets will\nnot use their thrusters. Depending on what you want to use it for,\nset your AI to 'ship' or 'turret'. Turrets will\nnot use their thrusters. Next, you can set their behaviour.\nAim at 'Any' means it will attack any enemy in range.\nAim at 'Selected Target' is only relevant for turrets\nand means that those will attack the targeted entity, the\npilot of the mother ship selects an entity with '$SELECT_LOOK_ENTITY' Next, you can set their behaviour.\nAim at 'Any' means it will attack any enemy in range.\nAim at 'Selected Target' is only relevant for turrets\nand means that those will attack the targeted entity, the\npilot of the mother ship selects an entity with '$SELECT_LOOK_ENTITY' To activate the AI, you have to tick off 'Activate'.\nRe-entering that ship core will disable the AI! To activate the AI, you have to tick off 'Activate'.\nRe-entering that ship core will disable the AI! You can also do it from the comfort of your\nship by opening the structure panel.\nPress $STRUCTURE_PANEL and select the\ndocked entity you want to turn on or off.\nYou can also turn on/off all docked entities at\nonce in the structure panel. You can also do it from the comfort of your\nship by opening the structure panel.\nPress $STRUCTURE_PANEL and select the\ndocked entity you want to turn on or off.\nYou can also turn on/off all docked entities at\nonce in the structure panel. This concludes the Ship System Tutorial.\nThanks for reading,\nand thanks for playing StarMade! This concludes the Ship System Tutorial.\nThanks for reading,\nand thanks for playing StarMade! Welcome to the Ship System Tutorial Welcome to the Ship System Tutorial StarMade uses a system to quickly\ncalculate ship systems and their\nconnections, as well as groups of a particular blocks. StarMade uses a system to quickly\ncalculate ship systems and their\nconnections, as well as groups of a particular blocks. A lot of systems work best in block-groups.\nA block-group consists of two or more\nblocks of the same type that are all touching each other.\nA solid big cube of blocks is an example of a block-group,\nbut the same goes for a line. A lot of systems work best in block-groups.\nA block-group consists of two or more\nblocks of the same type that are all touching each other.\nA solid big cube of blocks is an example of a block-group,\nbut the same goes for a line. For some systems, it is more efficient\nto arrange the groups in a certain way.\nThe power recharge system uses this type, allowing the player\nto construct a powerful reactor as efficient as possible. For some systems, it is more efficient\nto arrange the groups in a certain way.\nThe power recharge system uses this type, allowing the player\nto construct a powerful reactor as efficient as possible. In this case, the dimension of the block-groups matter.\nThis means that a solid big cube of\nrecharge power modules gives a lot less energy than the same\namount of blocks, laid out in a giant three-dimensional cross. In this case, the dimension of the block-groups matter.\nThis means that a solid big cube of\nrecharge power modules gives a lot less energy than the same\namount of blocks, laid out in a giant three-dimensional cross. Another example for block-groups are the weapon modules.\nEach group of weapons will fire one projectile.\nYou can either have one big group, or multiple\nweaker small ones. Keep in mind that you'll\nreceive a penalty, depending on\nhow many separate weapon groups you have. Another example for block-groups are the weapon modules.\nEach group of weapons will fire one projectile.\nYou can either have one big group, or multiple\nweaker small ones. Keep in mind that you'll\nreceive a penalty, depending on\nhow many separate weapon groups you have. This concludes the AI Crew Tutorial.\nThanks for reading, and thanks for playing\nStarMade! This concludes the AI Crew Tutorial.\nThanks for reading, and thanks for playing\nStarMade! Welcome to the AI Crew Tutorial.\nThis tutorial explains how to get\nand control your AI crew Welcome to the AI Crew Tutorial.\nThis tutorial explains how to get\nand control your AI crew The use of AI is part of a bigger\npicture that is still a work in progress,\nyou can already hire and use your own AI\ncrew. The use of AI is part of a bigger\npicture that is still a work in progress,\nyou can already hire and use your own AI\ncrew. At this moment, hiring crew can only be done\nat an advanced shop. Those shops are located in\nthe starting sector of new worlds but also\nspawn randomly, although more rarely than normal shops.\nTo find them, check your navigation panel\nfor Trading guild NPCs during your travels. At this moment, hiring crew can only be done\nat an advanced shop. Those shops are located in\nthe starting sector of new worlds but also\nspawn randomly, although more rarely than normal shops.\nTo find them, check your navigation panel\nfor Trading guild NPCs during your travels. An advanced shop has an NPC, which\nyou can talk to with $ACTIVATE. He lets you hire\nup to 5 NPCs. An advanced shop has an NPC, which\nyou can talk to with $ACTIVATE. He lets you hire\nup to 5 NPCs. That doesn't mean that you can only get 5 in total.\nHowever, you can only have 5 at a time that follow\nyour direct commands.\nYou can discharge NPCs to your ship and get more.\nThey will wait for you. Just press $ACTIVATE on one of\nyour crew members and tell him to wait or join you. That doesn't mean that you can only get 5 in total.\nHowever, you can only have 5 at a time that follow\nyour direct commands.\nYou can discharge NPCs to your ship and get more.\nThey will wait for you. Just press $ACTIVATE on one of\nyour crew members and tell him to wait or join you. You can control your NPCs by\npressing '$AI_CONTROL_KEY'. A list of your\nNPCs will appear to the left and\nyou can select the one you want to\ngive commands to. You can control your NPCs by\npressing '$AI_CONTROL_KEY'. A list of your\nNPCs will appear to the left and\nyou can select the one you want to\ngive commands to. Note that NPCs have a "home" they\nbelong to (like a ship). To attach them\nto your ship, tell them to follow you.\nThen go to your ship and tell them to go to a\npoint on your ship. This will make the ship\ntheir new 'home', and they will move with it. Note that NPCs have a "home" they\nbelong to (like a ship). To attach them\nto your ship, tell them to follow you.\nThen go to your ship and tell them to go to a\npoint on your ship. This will make the ship\ntheir new 'home', and they will move with it. In the AI panel ('$AI_CONFIG_PANEL'), click on the Crew tab.\nHere you can rename your AI crew and remove them if needed. In the AI panel ('$AI_CONFIG_PANEL'), click on the Crew tab.\nHere you can rename your AI crew and remove them if needed. You can also change their behaviour\nin the AI panel. You can also change their behaviour\nin the AI panel. This concludes the Docking Tutorial.\nThanks for reading, and thanks for playing\nStarMade! This concludes the Docking Tutorial.\nThanks for reading, and thanks for playing\nStarMade! Welcome to the Docking Tutorial.\nThis tutorial explains how to build\ndocking areas, and how to dock ships\nand turrets Welcome to the Docking Tutorial.\nThis tutorial explains how to build\ndocking areas, and how to dock ships\nand turrets To dock, you need a "fixed docking module",\nor a "turret docking module". When placing it\ndown, you can change its orientation in the\nadvanced build mode. To dock, you need a "fixed docking module",\nor a "turret docking module". When placing it\ndown, you can change its orientation in the\nadvanced build mode. When it is placed down, you should see the docking\narea. If it is not green, then something is\nblocking it. A docking area must be completely\nfree from any block. When it is placed down, you should see the docking\narea. If it is not green, then something is\nblocking it. A docking area must be completely\nfree from any block. You can increase the size of the area\nby linking docking enhancer blocks to it.\nJust press $SELECT_MODULE on the docking\nmodule and place down some enhancers.\nThe size is determined by the shape of\nits enhancers. They must be placed in connecting groups. You can increase the size of the area\nby linking docking enhancer blocks to it.\nJust press $SELECT_MODULE on the docking\nmodule and place down some enhancers.\nThe size is determined by the shape of\nits enhancers. They must be placed in connecting groups. A ship is docked at the centre relative to\nits size. The ship core will appear right above the docking port\nand all parts sticking out must fit in the green area.\nA turret needs to have its core on the bottom.\nThat means you cannot build below\nthe core if you want to use it as a turret. A ship is docked at the centre relative to\nits size. The ship core will appear right above the docking port\nand all parts sticking out must fit in the green area.\nA turret needs to have its core on the bottom.\nThat means you cannot build below\nthe core if you want to use it as a turret. To dock, select the docking beam (which also\nactivates doors and other activatable blocks)\nand shoot it on the docking block.\nRight click will ignore doors so you can dock\nwithout closing them instead. To dock, select the docking beam (which also\nactivates doors and other activatable blocks)\nand shoot it on the docking block.\nRight click will ignore doors so you can dock\nwithout closing them instead. If you have problems with docking,\ndock a single core, and then build on\nit from its docked position to fully\nunderstand how the docking area system works.\nIf you build on a docked ship, un-docking\nand re-docking might change its position. If you have problems with docking,\ndock a single core, and then build on\nit from its docked position to fully\nunderstand how the docking area system works.\nIf you build on a docked ship, un-docking\nand re-docking might change its position. You can also chain-dock multiple ships\ntogether, but you cannot dock anything\non a turret yet. You can also chain-dock multiple ships\ntogether, but you cannot dock anything\non a turret yet. For turrets to be AI controlled,\nyou have to have the turret factioned with\nthe faction block and also equip it with an AI Module.\nPress $ACTIVATE on it to make sure it is set to 'turret',\nthen you can either activate it there, or do the same\nfrom the structure panel. For turrets to be AI controlled,\nyou have to have the turret factioned with\nthe faction block and also equip it with an AI Module.\nPress $ACTIVATE on it to make sure it is set to 'turret',\nthen you can either activate it there, or do the same\nfrom the structure panel. This concludes the Navigation Tutorial.\nThanks for reading,\nand thanks for playing StarMade! This concludes the Navigation Tutorial.\nThanks for reading,\nand thanks for playing StarMade! Welcome to the Navigation Tutorial. Welcome to the Navigation Tutorial. The universe is a big place.\nTravelling to other places\nsalvaging important locations and meeting new players\nis vital to survive. The universe is a big place.\nTravelling to other places\nsalvaging important locations and meeting new players\nis vital to survive. You are currently in a sector.\nA sector is composed of 3 coordinates to indicate where\nit is located in the universe.\nThese coordinates are visible on top\nof the GUI near your name. You are currently in a sector.\nA sector is composed of 3 coordinates to indicate where\nit is located in the universe.\nThese coordinates are visible on top\nof the GUI near your name. A System is a big collection of sectors, 16 by 16 by 16 sectors\nto be exact. In the middle of each system\nis almost always a star located. A System is a big collection of sectors, 16 by 16 by 16 sectors\nto be exact. In the middle of each system\nis almost always a star located. You can look at all the objects in your vicinity\nby pressing $NAVIGATION_PANEL. The filter will\nhelp you organize it\nby disabling or enabling certain objects. Clicking on an\nobject in the list will select it in your HUD. You can look at all the objects in your vicinity\nby pressing $NAVIGATION_PANEL. The filter will\nhelp you organize it\nby disabling or enabling certain objects. Clicking on an\nobject in the list will select it in your HUD. To make a waypoint for a specific sector,\npress the 'waypoint' button and enter\nthe coordinates of the sector you want\nto travel to. This waypoint will now\nbe shown as a white blinking indication on your HUD. To make a waypoint for a specific sector,\npress the 'waypoint' button and enter\nthe coordinates of the sector you want\nto travel to. This waypoint will now\nbe shown as a white blinking indication on your HUD. This concludes the Weapon System Tutorial.\nThanks for reading, and thanks for playing\nStarMade! This concludes the Weapon System Tutorial.\nThanks for reading, and thanks for playing\nStarMade! Welcome to the Weapon System Tutorial.\nThis tutorial explains how to use and customize\nyour weapons. Welcome to the Weapon System Tutorial.\nThis tutorial explains how to use and customize\nyour weapons. StarMade has four main weapon types at this point.\nAntimatter Cannons, Missiles, Damage Pulse\nand Damage Beam. Each weapon is useful on its own\nbut in most situations a specific weapon\nwill be the most effective. StarMade has four main weapon types at this point.\nAntimatter Cannons, Missiles, Damage Pulse\nand Damage Beam. Each weapon is useful on its own\nbut in most situations a specific weapon\nwill be the most effective. StarMade uses a combination system for this.\nYou can link two main computers together to\nchange how the weapon behaves.\nEach weapon has a secondary effect, that will\nbe applied to the weapon it is linked to. StarMade uses a combination system for this.\nYou can link two main computers together to\nchange how the weapon behaves.\nEach weapon has a secondary effect, that will\nbe applied to the weapon it is linked to. Secondary effects:\nCannons: Makes the weapon reload faster (machine-gun).\nMissile: Splits up the weapon into smaller parts (shotgun).\nPulse: Increases the weapon damage (High calibre).\nBeam: Makes the weapon range greater and and the\nprojectile faster (sniper). Secondary effects:\nCannons: Makes the weapon reload faster (machine-gun).\nMissile: Splits up the weapon into smaller parts (shotgun).\nPulse: Increases the weapon damage (High calibre).\nBeam: Makes the weapon range greater and and the\nprojectile faster (sniper). As mentioned before, you have to connect\ntwo weapon computers together to combine them.\nBoth weapon computers have to have\nweapon modules connected to them. As mentioned before, you have to connect\ntwo weapon computers together to combine them.\nBoth weapon computers have to have\nweapon modules connected to them. The ratio of connected blocks on each of\nthe connected systems determines how much\nof the secondary effect the main weapon will\nreceive.\nThe damage however will be determined by the total block\ncount from all weapon blocks. The ratio of connected blocks on each of\nthe connected systems determines how much\nof the secondary effect the main weapon will\nreceive.\nThe damage however will be determined by the total block\ncount from all weapon blocks. Example, a weapon that uses 50 blocks in\ncombination with another weapon that uses 50\nblocks has the same damage per second as a single weapon\nwith 100 blocks. Example, a weapon that uses 50 blocks in\ncombination with another weapon that uses 50\nblocks has the same damage per second as a single weapon\nwith 100 blocks. Try this now. Place down a weapon computer\nand connect 5 weapon modules to it.\nNext, place another weapon computer down\nand connect 5 weapon modules to that. Try this now. Place down a weapon computer\nand connect 5 weapon modules to it.\nNext, place another weapon computer down\nand connect 5 weapon modules to that. Now press $SELECT_MODULE on the weapon\ncomputer you want to use as your main weapon.\nFinally press $CONNECT_MODULE on the second weapon computer.\nThe coloured boxes around the computers will now\nindicate its connection. Now press $SELECT_MODULE on the weapon\ncomputer you want to use as your main weapon.\nFinally press $CONNECT_MODULE on the second weapon computer.\nThe coloured boxes around the computers will now\nindicate its connection. You can also do the same with the 'drag and drop' feature\nin the weapon menu (open with $WEAPON_PANEL). Just pick\na weapon and drag it into the slave slot of another.\nYou can also unlink by selecting a slave and dropping\nit in the unlink box. You can also do the same with the 'drag and drop' feature\nin the weapon menu (open with $WEAPON_PANEL). Just pick\na weapon and drag it into the slave slot of another.\nYou can also unlink by selecting a slave and dropping\nit in the unlink box. Your cannon will now fire 15 times faster\nbut each shot will do less damage.\nThe total DPS will be the same as one cannon computer\nwith 10 cannon modules linked to it. Your cannon will now fire 15 times faster\nbut each shot will do less damage.\nThe total DPS will be the same as one cannon computer\nwith 10 cannon modules linked to it. If you connect 7 blocks to the main computer and\n3 to the secondary, you will only get around half\nof the reload buff but each shot will do more damage.\nThe DPS remains unchanged.\nThis way you can fully customize your weapon. If you connect 7 blocks to the main computer and\n3 to the secondary, you will only get around half\nof the reload buff but each shot will do more damage.\nThe DPS remains unchanged.\nThis way you can fully customize your weapon. Keep in mind that the weapon computer can only be used in\nONE combination at a time, so choose wisely what you want. Keep in mind that the weapon computer can only be used in\nONE combination at a time, so choose wisely what you want. You can also add effect blocks to a weapon computer,\nwhich will change the type of damage you are doing.\nThis will be covered in the 'Effects Tutorial'. You can also add effect blocks to a weapon computer,\nwhich will change the type of damage you are doing.\nThis will be covered in the 'Effects Tutorial'. Additionally you can link light sources to your weapon,\nto change the colour of that weapon's projectile. Additionally you can link light sources to your weapon,\nto change the colour of that weapon's projectile. This concludes the Advanced Logic Tutorial.\nThanks for reading, and thanks for playing\nStarMade! This concludes the Advanced Logic Tutorial.\nThanks for reading, and thanks for playing\nStarMade! Welcome to the Advanced Logic Tutorial.\nIn the basic tutorial, you were introduced to the\nactivation block, which is the most vital block\nin the system. Here you will learn about all\nthe other blocks used in logic and its triggers. Welcome to the Advanced Logic Tutorial.\nIn the basic tutorial, you were introduced to the\nactivation block, which is the most vital block\nin the system. Here you will learn about all\nthe other blocks used in logic and its triggers. As you now know, you can link blocks together\nto make a chain to remote control\nthe block at the end. You can build\na lot more complex things though.\nThis is where the NOT, OR, AND, and DELAY blocks\ncome into play. As you now know, you can link blocks together\nto make a chain to remote control\nthe block at the end. You can build\na lot more complex things though.\nThis is where the NOT, OR, AND, and DELAY blocks\ncome into play. Every one of these blocks can be linked just\nlike the activation blocks.\nThe simplest one to understand is probably the NOT block.\nWhat it does is simply inverting an incoming signal\nfrom 'on' to 'off' and vice versa. Every one of these blocks can be linked just\nlike the activation blocks.\nThe simplest one to understand is probably the NOT block.\nWhat it does is simply inverting an incoming signal\nfrom 'on' to 'off' and vice versa. The more complicated blocks are the\nAND and OR blocks.\nThose blocks will need multiple inputs.\nThe inputs can by any logic blocks, even OR and AND\nthemselves. The more complicated blocks are the\nAND and OR blocks.\nThose blocks will need multiple inputs.\nThe inputs can by any logic blocks, even OR and AND\nthemselves. AND will look at all the blocks that are\nconnected to it and only output the 'on'\nsignal when ALL of the receiving signals are 'on'. AND will look at all the blocks that are\nconnected to it and only output the 'on'\nsignal when ALL of the receiving signals are 'on'. OR will look at all the blocks that are\nconnected to it and only output the 'on'\nsignal when ONE or more of the receiving signals is 'on'. OR will look at all the blocks that are\nconnected to it and only output the 'on'\nsignal when ONE or more of the receiving signals is 'on'. Now to the delay block.\nThe delay block takes a signal on/off and\noutputs it just like the activation block.\nHowever, it will not do this immediately\nbut with a delay. Now to the delay block.\nThe delay block takes a signal on/off and\noutputs it just like the activation block.\nHowever, it will not do this immediately\nbut with a delay. The delay block enables players to build\nlooped systems like clocks, and many more\ncomplex circuits. The delay block enables players to build\nlooped systems like clocks, and many more\ncomplex circuits. There are several internet sites to look up basic\nlogic gates. You can rebuild these in StarMade. There are several internet sites to look up basic\nlogic gates. You can rebuild these in StarMade. Follow me and talk to NPC-01! Follow me and talk to NPC-01! Follow the flashing indicator/arrow to come\nover and talk to me!\n(You can exit the tutorial at any time later\nfrom the main menu (press ESC)) Follow the flashing indicator/arrow to come\nover and talk to me!\n(You can exit the tutorial at any time later\nfrom the main menu (press ESC)) Welcome to starmade, $PLAYER!, my name is "NPC-00" Welcome to starmade, $PLAYER!, my name is "NPC-00" I'm over here! Come talk to me so I don't\nhave to use the radio.\nI suppose you need to get your bearings! I'm over here! Come talk to me so I don't\nhave to use the radio.\nI suppose you need to get your bearings! The mouse controls your camera, use it to look around.\n$FORWARD and $BACKWARDS control your forwards and backwards movements.\n$STRAFE_LEFT and $STRAFE_RIGHT control your left and right movements.\n'$JUMP' lets you jump when in gravity! The mouse controls your camera, use it to look around.\n$FORWARD and $BACKWARDS control your forwards and backwards movements.\n$STRAFE_LEFT and $STRAFE_RIGHT control your left and right movements.\n'$JUMP' lets you jump when in gravity! Great!\nCome back to talk to me. Great!\nCome back to talk to me. ####RADIO-TRANSMISSION####\nI'm going to let you try out the controls for a bit now! ####RADIO-TRANSMISSION####\nI'm going to let you try out the controls for a bit now! Take as long as you like!\nYou can activate blocks with '$ACTIVATE'\ntry it out on the lights and the gravity module\nunder the red light block. Take as long as you like!\nYou can activate blocks with '$ACTIVATE'\ntry it out on the lights and the gravity module\nunder the red light block. This is zero gravity.\nYou can move up with $UP\nand down with $DOWN. This is zero gravity.\nYou can move up with $UP\nand down with $DOWN. You can also align yourself to any structure with\nthe space bar. This comes in very handy when entering a ship\nthrough narrow corridors.\nWhen aligned, you will also fly with the ship\nif it's moving. You can also align yourself to any structure with\nthe space bar. This comes in very handy when entering a ship\nthrough narrow corridors.\nWhen aligned, you will also fly with the ship\nif it's moving. Alright!\nPress '$ACTIVATE' again on the gravity\nmodule to reactivate the gravity. Alright!\nPress '$ACTIVATE' again on the gravity\nmodule to reactivate the gravity. Fly over to NPC-02\n(Exit ship with '$ENTER_SHIP')\n(Walk over if you exit the ship) Fly over to NPC-02\n(Exit ship with '$ENTER_SHIP')\n(Walk over if you exit the ship) ####RADIO-TRANSMISSION####\nI'll further assist you over radio. ####RADIO-TRANSMISSION####\nI'll further assist you over radio. I prepared a ship for you behind that door!\nYou can enter it with 'R' I prepared a ship for you behind that door!\nYou can enter it with 'R' Great! You are now in build mode of the ship! Great! You are now in build mode of the ship! There are two modes:\n- Build Mode, to efficiently build a ship\n- Flight Mode, to fly your ship and fire weapons There are two modes:\n- Build Mode, to efficiently build a ship\n- Flight Mode, to fly your ship and fire weapons Switch now to flight mode by pressing\nthe space bar. Switch now to flight mode by pressing\nthe space bar. Great, on the sides you now see your ship's status\nbars.\nAlso keep in mind that the bigger a ship is, the longer\nit will take to turn. Great, on the sides you now see your ship's status\nbars.\nAlso keep in mind that the bigger a ship is, the longer\nit will take to turn. Your ship HP depend on how many 'System' blocks\nlike power, weapons, or shields you have on your ship.\nWhen you lose those blocks, your HP will go down, which has\nseveral negative effects.\nYour ship will start overheating at 50%. At that point you will\nhave to decide if you want to try to rescue your ship or flee. Your ship HP depend on how many 'System' blocks\nlike power, weapons, or shields you have on your ship.\nWhen you lose those blocks, your HP will go down, which has\nseveral negative effects.\nYour ship will start overheating at 50%. At that point you will\nhave to decide if you want to try to rescue your ship or flee. To reset your HP to 100% you will have to 'reboot' your systems.\nThis can be done by pressing '$REBOOT_SYSTEMS' in build mode. Rebooting takes\ntime depending on your lost HP and ship size, but can also be done\ninstantly on shops for credits.\nWhen overheating you cannot enter the ship again until rebooted.\nAt this point you will be promted to reboot if you try to enter\nthe core. To reset your HP to 100% you will have to 'reboot' your systems.\nThis can be done by pressing '$REBOOT_SYSTEMS' in build mode. Rebooting takes\ntime depending on your lost HP and ship size, but can also be done\ninstantly on shops for credits.\nWhen overheating you cannot enter the ship again until rebooted.\nAt this point you will be promted to reboot if you try to enter\nthe core. Armor follows the same principle as structure HP, with the\ndifference that different blocks provide it, and that you can\nonly reset it to 100% on shops for credits.\nArmor absorbs 50% of all damage as long as you have any armor left. Armor follows the same principle as structure HP, with the\ndifference that different blocks provide it, and that you can\nonly reset it to 100% on shops for credits.\nArmor absorbs 50% of all damage as long as you have any armor left. Press $FORWARD $BACKWARDS $STRAFE_LEFT $STRAFE_RIGHT and $UP $DOWN to use your thrusters.\nUse Left Shift to slow down.\nWith the mouse wheel and number keys you can\nselect your weapon or tool from the hot bar.\nThere are 10 hotbars for weapons. Hold control\nand mouse wheel scroll through them, or press\ncontol + number key to switch directly. Press $FORWARD $BACKWARDS $STRAFE_LEFT $STRAFE_RIGHT and $UP $DOWN to use your thrusters.\nUse Left Shift to slow down.\nWith the mouse wheel and number keys you can\nselect your weapon or tool from the hot bar.\nThere are 10 hotbars for weapons. Hold control\nand mouse wheel scroll through them, or press\ncontol + number key to switch directly. You can also rearrange them, or\nassign new weapons to your hotbar\nin the weapons menu by pressing '$WEAPON_PANEL' You can also rearrange them, or\nassign new weapons to your hotbar\nin the weapons menu by pressing '$WEAPON_PANEL' Let's see if you can make\nyour way over to NPC-02 over on the\nother side of this area Let's see if you can make\nyour way over to NPC-02 over on the\nother side of this area Ok, now please come talk to me!\n(Exit ship with '$ENTER_SHIP' while not looking at your ship) Ok, now please come talk to me!\n(Exit ship with '$ENTER_SHIP' while not looking at your ship) ####RADIO-TRANSMISSION####\nNow let's build a ship from the scratch! ####RADIO-TRANSMISSION####\nNow let's build a ship from the scratch! Spawn a ship with '$SPAWN_SHIP' and give it a name.\n(don't look at ground/walls because\nthe core needs space to spawn) Spawn a ship with '$SPAWN_SHIP' and give it a name.\n(don't look at ground/walls because\nthe core needs space to spawn) Awesome! Now you can enter your first\nship with '$ENTER_SHIP' Awesome! Now you can enter your first\nship with '$ENTER_SHIP' Switch to build mode\nwith the '$CHANGE_SHIP_MODE' Switch to build mode\nwith the '$CHANGE_SHIP_MODE' This is build mode. It's best to build in this mode,\nas you can accelerate movement with Right Shift, and\npass through anything. You are also always aligned to\nthis ship, and of course you can use the advanced\nbuild tools. This is build mode. It's best to build in this mode,\nas you can accelerate movement with Right Shift, and\npass through anything. You are also always aligned to\nthis ship, and of course you can use the advanced\nbuild tools. Now let's make your ship flyable first.\nPlace the power and thruster anywhere on your ship. Now let's make your ship flyable first.\nPlace the power and thruster anywhere on your ship. Place a power module\nanywhere on your ship\n(left click) Place a power module\nanywhere on your ship\n(left click) Now, place a thruster\nmodule anywhere on your ship\n(left click) Now, place a thruster\nmodule anywhere on your ship\n(left click) Very nice!\nNote, that you can save a blueprint of a ship at any time\nin the 'Catalog', buy a copy of it at any shop\nand then spawn it by just providing\nthe necessary blocks.\nJust press '$CATALOG_PANEL' to open the catalog panel.\nYou can even bring your own creations\ninto other universes (multiplayer servers). Very nice!\nNote, that you can save a blueprint of a ship at any time\nin the 'Catalog', buy a copy of it at any shop\nand then spawn it by just providing\nthe necessary blocks.\nJust press '$CATALOG_PANEL' to open the catalog panel.\nYou can even bring your own creations\ninto other universes (multiplayer servers). Well done! Try out your weapon\nfor a bit and then go over to\nNPC-03 for the advanced class!\n(Exit ship with '$ACTIVATE') Well done! Try out your weapon\nfor a bit and then go over to\nNPC-03 for the advanced class!\n(Exit ship with '$ACTIVATE') ####RADIO-TRANSMISSION####\nSo here we go! ####RADIO-TRANSMISSION####\nSo here we go! Enter your ship again with '$ACTIVATE'. Enter your ship again with '$ACTIVATE'. Press '$CHANGE_SHIP_MODE' to enter build mode again. Press '$CHANGE_SHIP_MODE' to enter build mode again. So, let's build this cannon! So, let's build this cannon! Place the cannon computer now.\n(left click) Place the cannon computer now.\n(left click) Good work! You see that it now has an orange\npulsating border around it. That means it's\ncurrently selected. Good work! You see that it now has an orange\npulsating border around it. That means it's\ncurrently selected. Place some 'cannon barrel modules' now. You can place them\nall next to each other for a single, high-damage\nbeam, or place them separate from one another to\nshoot multiple projectiles at once. Place some 'cannon barrel modules' now. You can place them\nall next to each other for a single, high-damage\nbeam, or place them separate from one another to\nshoot multiple projectiles at once. Now, place the cannon barrels on your ship.\n(left click) Now, place the cannon barrels on your ship.\n(left click) Great work. The only thing left is to assign\nyour new cannon in the weapon panel. Great work. The only thing left is to assign\nyour new cannon in the weapon panel. Open your weapons panel with '$WEAPON_PANEL'\n(only accessible in a ship) Open your weapons panel with '$WEAPON_PANEL'\n(only accessible in a ship) This is the weapon panel!\nYou can assign controllers to your\nhotbar here, as well as manage\nadvanced combined weapons. This is the weapon panel!\nYou can assign controllers to your\nhotbar here, as well as manage\nadvanced combined weapons. When new weapons are added, you will open\nthis menu to assign weapons to each slot in\nyour hotbar. When new weapons are added, you will open\nthis menu to assign weapons to each slot in\nyour hotbar. Drag the cannon computer on top\nin the first (1) slot of your hotbar\nat the bottom Drag the cannon computer on top\nin the first (1) slot of your hotbar\nat the bottom Awesome! You can now close the weapon\npanel. (Press '$WEAPON_PANEL' or click on the X) Awesome! You can now close the weapon\npanel. (Press '$WEAPON_PANEL' or click on the X) Almost done. Now switch\ninto flight mode with 'Space'\nif you aren't already. Almost done. Now switch\ninto flight mode with 'Space'\nif you aren't already. You're done! You can now select\nyour weapon by pressing '1'\nor select it with the mouse wheel\nif it isn't selected already You're done! You can now select\nyour weapon by pressing '1'\nor select it with the mouse wheel\nif it isn't selected already Now lets go to the last stage\nof the tutorial:\nMeet NPC-04 for information about\ncrafting and personal weapons Now lets go to the last stage\nof the tutorial:\nMeet NPC-04 for information about\ncrafting and personal weapons ####RADIO-TRANSMISSION####\nLet's build a combination weapon! ####RADIO-TRANSMISSION####\nLet's build a combination weapon! Those two computers\nin that other room\nare just a cannon and a missile.\nNothing special! Those two computers\nin that other room\nare just a cannon and a missile.\nNothing special! See, what happens if you 'slave'\nthe missile to the\ncannon. See, what happens if you 'slave'\nthe missile to the\ncannon. Check it out! The cannon is now a\nshotgun!\nOh and I forgot something important... Check it out! The cannon is now a\nshotgun!\nOh and I forgot something important... The effect is based on the ratio\nof the two weapons.\nSince the ratio of these two weapons\nare 1 to 1, the resultant effect is\n100%. The effect is based on the ratio\nof the two weapons.\nSince the ratio of these two weapons\nare 1 to 1, the resultant effect is\n100%. But if you had 1 missile module\nconnected to 100 cannon modules,\nthe resultant shotgun effect would\nonly be 1%. But if you had 1 missile module\nconnected to 100 cannon modules,\nthe resultant shotgun effect would\nonly be 1%. A combined weapon will always have the\nsame damage per second as the two weapons\nseparately, so there is no downside to\ncombining weapon systems. A combined weapon will always have the\nsame damage per second as the two weapons\nseparately, so there is no downside to\ncombining weapon systems. By changing the ratio, you can\ncustomize each weapon system to your\nliking. By changing the ratio, you can\ncustomize each weapon system to your\nliking. Try out the personal guns\nas long as you like, and then\ntalk to NPC-05 for you last lesson Try out the personal guns\nas long as you like, and then\ntalk to NPC-05 for you last lesson ####RADIO-TRANSMISSION####\nTry out the weapons as long as you\nlike and then go over to NPC-05\nfor your last lesson ####RADIO-TRANSMISSION####\nTry out the weapons as long as you\nlike and then go over to NPC-05\nfor your last lesson Congratulations! You are done with the tutorial. End\nit any time you want in the main menu (ESC).\nThere are some more NPCs around that\nmay tell you one or another secret about this world! Congratulations! You are done with the tutorial. End\nit any time you want in the main menu (ESC).\nThere are some more NPCs around that\nmay tell you one or another secret about this world! ####RADIO-TRANSMISSION####\nOk, we are going to mine some minerals,\nmake a basic factory, and them\ncraft a power module ####RADIO-TRANSMISSION####\nOk, we are going to mine some minerals,\nmake a basic factory, and them\ncraft a power module There are two kinds of raw resources:\nOres and Shards. There are several\ntypes of each to find in this world.\nFor basic crafting, the color doesn't matter. There are two kinds of raw resources:\nOres and Shards. There are several\ntypes of each to find in this world.\nFor basic crafting, the color doesn't matter. Ok, there is a big stack\nof mineral rich resources\nover there.\nLet's go mining Ok, there is a big stack\nof mineral rich resources\nover there.\nLet's go mining Please mine some Hattel Shards!\nDeselect any weapon (mouse wheel)\nand hold the right mouse button\non the minerals. Please mine some Hattel Shards!\nDeselect any weapon (mouse wheel)\nand hold the right mouse button\non the minerals. Please mine some Threns ore.\nDeselect any weapon (mouse wheel)\nand hold the right mouse button\non the minerals! Please mine some Threns ore.\nDeselect any weapon (mouse wheel)\nand hold the right mouse button\non the minerals! Great, you have all the resources you need.\nThroughout the universe many different types\nof minerals can be found on planets and asteroids. Great, you have all the resources you need.\nThroughout the universe many different types\nof minerals can be found on planets and asteroids. Specific asteroid types will always contain\nthe same mineral types. Specific asteroid types will always contain\nthe same mineral types. Planets however always have two random\nkinds of minerals per side, but they\nare more sparsely distributed. Planets however always have two random\nkinds of minerals per side, but they\nare more sparsely distributed. You can process raw materials\nyourself, although it's much\nmore efficient with the factory\nblocks. Let's give it a shot! You can process raw materials\nyourself, although it's much\nmore efficient with the factory\nblocks. Let's give it a shot! No text needed here No text needed here Always keep in mind that you only can put in ONE raw\nresource at a time in the personal crafter,\nbecause you need a free slot for the product to go.\nSo it's better to do it in a factory block.\nNow let's make some circuits! Always keep in mind that you only can put in ONE raw\nresource at a time in the personal crafter,\nbecause you need a free slot for the product to go.\nSo it's better to do it in a factory block.\nNow let's make some circuits! No text needed here No text needed here Meshes and Circuits are your main ingredients\nfor all basic crafting recipes. You only need\n10 of either Metal Mesh or Crystal Circuits\nto make the basic factory. Meshes and Circuits are your main ingredients\nfor all basic crafting recipes. You only need\n10 of either Metal Mesh or Crystal Circuits\nto make the basic factory. Now place either the Metal Meshes,\nor the Crystal Circuits in your\npersonal basic factory craft slot. Now place either the Metal Meshes,\nor the Crystal Circuits in your\npersonal basic factory craft slot. No text needed here No text needed here Awesome! You now have a basic factory!\nRemember that factories need power\nto produce! This station has enough power though!\nShould you ever be in a survival situation,\nuse a personal power beam to provide power. Awesome! You now have a basic factory!\nRemember that factories need power\nto produce! This station has enough power though!\nShould you ever be in a survival situation,\nuse a personal power beam to provide power. Now place the basic factory on the\nmarked position. Now place the basic factory on the\nmarked position. Great!, now press '$ACTIVATE' on the factory\nto open it. Great!, now press '$ACTIVATE' on the factory\nto open it. As you can see, you can put things\ninto the factory or pull them out,\njust like you would do with your hotbar. As you can see, you can put things\ninto the factory or pull them out,\njust like you would do with your hotbar. Press the 'Change Production' button, and type\nin 'power', then hit the drop down\nand select 'power reactor module'\nto setup the factory Press the 'Change Production' button, and type\nin 'power', then hit the drop down\nand select 'power reactor module'\nto setup the factory Awesome! The factory will now produce power\nrecharge modules.\nOh, and with the 'View Graph' button you can\nalways check what you need to\nproduce an item. Awesome! The factory will now produce power\nrecharge modules.\nOh, and with the 'View Graph' button you can\nalways check what you need to\nproduce an item. Now just throw in your metal mesh in\n(I will give you some if you need any). Now just throw in your metal mesh in\n(I will give you some if you need any). Great! as you can see, it will\nproduce a power module now. Great! as you can see, it will\nproduce a power module now. This concludes the Catalog tutorial.\nThanks for reading,\nand thanks for playing StarMade! This concludes the Catalog tutorial.\nThanks for reading,\nand thanks for playing StarMade! Welcome to the Catalog Tutorial Welcome to the Catalog Tutorial The catalog keeps track of ship blueprints.\nWhen saving a blueprint in singleplayer they will appear\nin your StarMade/blueprints folder.\nWhen you save them on a server they will appear\nin the server owner's folder. The catalog keeps track of ship blueprints.\nWhen saving a blueprint in singleplayer they will appear\nin your StarMade/blueprints folder.\nWhen you save them on a server they will appear\nin the server owner's folder. You can access the catalog menu\nby pressing '$INVENTORY_PANEL',\nand then clicking on the catalog tab. You can access the catalog menu\nby pressing '$INVENTORY_PANEL',\nand then clicking on the catalog tab. If you click on 'Create new entry' the game will save\nyour current entered ship into the catalog.\nAs admin or during singleplayer you can\nalso use the command '/save nameofship' in chat\nto save ships and even stations (stations will not\nbe listed but can be loaded with the '/load' command) If you click on 'Create new entry' the game will save\nyour current entered ship into the catalog.\nAs admin or during singleplayer you can\nalso use the command '/save nameofship' in chat\nto save ships and even stations (stations will not\nbe listed but can be loaded with the '/load' command) 'Save in local catalog' is only relevant\nin multiplayer, it will not save the ship\nin the server's catalog but in your local\nsingleplayer catalog. 'Save in local catalog' is only relevant\nin multiplayer, it will not save the ship\nin the server's catalog but in your local\nsingleplayer catalog. You can also upload your local blueprints to the server\nso you can buy them on it.\nYou and the server admins will have access to it,\nso be sure you are OK with that. You can also upload your local blueprints to the server\nso you can buy them on it.\nYou and the server admins will have access to it,\nso be sure you are OK with that. Catalog entries have permissions\nthat determine who can spawn them: others(everyone)/faction/homebase.\nThere is a fourth option 'enemy usable' for admins or in singleplayer to\nmake a ship spawnable for pirates and the trading guild. Catalog entries have permissions\nthat determine who can spawn them: others(everyone)/faction/homebase.\nThere is a fourth option 'enemy usable' for admins or in singleplayer to\nmake a ship spawnable for pirates and the trading guild. This concludes the Faction Tutorial.\nThanks for reading, and thanks for playing\nStarMade! This concludes the Faction Tutorial.\nThanks for reading, and thanks for playing\nStarMade! Welcome to the Faction Tutorial.\nThis tutorial will explain how to manage\nyour faction and how to keep your ships and homebase\nsafe from players. Welcome to the Faction Tutorial.\nThis tutorial will explain how to manage\nyour faction and how to keep your ships and homebase\nsafe from players. Factions are a vital part of StarMade.\nPlayers can gather under 1 faction and work together\nto accomplish a common goal. Factions are a vital part of StarMade.\nPlayers can gather under 1 faction and work together\nto accomplish a common goal. Press '$FACTION_MENU' to open the faction panel.\nFrom here you can create and edit your own, or join an existing\nfaction. The 'Faction hub' tab shows you an overview\nof all current factions in the game\nand allows you to join a public faction. Press '$FACTION_MENU' to open the faction panel.\nFrom here you can create and edit your own, or join an existing\nfaction. The 'Faction hub' tab shows you an overview\nof all current factions in the game\nand allows you to join a public faction. To create a faction, click on 'Create new faction'\nin the 'Personal' tab. Choose a name\nand click OK. You can alternatively,\nalso accept an invite by clicking on 'Invites'. To create a faction, click on 'Create new faction'\nin the 'Personal' tab. Choose a name\nand click OK. You can alternatively,\nalso accept an invite by clicking on 'Invites'. In the "Faction" tab, you can manage your faction.\nYou can add a description and\nwrite news posts. News will be visible for all\nmembers of your faction. You can also accept peace\nor alliance offers from other factions. In the "Faction" tab, you can manage your faction.\nYou can add a description and\nwrite news posts. News will be visible for all\nmembers of your faction. You can also accept peace\nor alliance offers from other factions. Each member of your faction has a rank.\nRanks can be named and their permissions\ncan be set when clicking the "Roles" button.\nTo change the name of a rank, click on the name. Each member of your faction has a rank.\nRanks can be named and their permissions\ncan be set when clicking the "Roles" button.\nTo change the name of a rank, click on the name. Edit: Members are able to edit description\nand post news.\nKick: Members can kick players of a lower rank.\nInvite: Members are allowed to invite players to the faction.\nPermission-Edit: Only give this to faction leaders, as it enables\nthem to modify the ranks. Edit: Members are able to edit description\nand post news.\nKick: Members can kick players of a lower rank.\nInvite: Members are allowed to invite players to the faction.\nPermission-Edit: Only give this to faction leaders, as it enables\nthem to modify the ranks. You can assign a rank to a player by clicking on 'options'\nnext to his name.\nIn that options menu you can see all ranks and\nthe ability to kick that person from your faction. You can assign a rank to a player by clicking on 'options'\nnext to his name.\nIn that options menu you can see all ranks and\nthe ability to kick that person from your faction. You can also choose from several faction options:\n'Public faction' makes it possible for players to\njoin without an invite. 'Declare war on hostile action'\nwill auto declare war when you faction is attacked.\n'Consider neutral enemy' will change the relationship\nwith all faction-less entities to 'enemy' You can also choose from several faction options:\n'Public faction' makes it possible for players to\njoin without an invite. 'Declare war on hostile action'\nwill auto declare war when you faction is attacked.\n'Consider neutral enemy' will change the relationship\nwith all faction-less entities to 'enemy' In the faction hub, you can declare war\nand send peace/alliance offers by clicking on\nthe 'relation' next to the faction's name. In the faction hub, you can declare war\nand send peace/alliance offers by clicking on\nthe 'relation' next to the faction's name. It is possible to assign a ship to your faction.\nOnly you and your faction members will be able\nto use it. To do this, place a "faction module" on the ship,\npress $ACITVATE on it and enter the faction signature.\nThe signature will stay as long as the faction block\nis not destroyed. It is possible to assign a ship to your faction.\nOnly you and your faction members will be able\nto use it. To do this, place a "faction module" on the ship,\npress $ACITVATE on it and enter the faction signature.\nThe signature will stay as long as the faction block\nis not destroyed. The same goes for a station, with the difference\nthat you can also make a station a faction's homebase.\nEach faction can only have ONE homebase, as it has\na very big advantage: Homebases and everything docked\nto it are invulnerable to damage. The same goes for a station, with the difference\nthat you can also make a station a faction's homebase.\nEach faction can only have ONE homebase, as it has\na very big advantage: Homebases and everything docked\nto it are invulnerable to damage. In the future there will be a system that allows\nsome kind of faction war to deal with homebases. In the future there will be a system that allows\nsome kind of faction war to deal with homebases. Factions can, instead of declaring war against a whole faction,\ndeclare war against a single player. This can be done in the\n'Faction' tab and clicking on the 'Personal Enemies' button. Factions can, instead of declaring war against a whole faction,\ndeclare war against a single player. This can be done in the\n'Faction' tab and clicking on the 'Personal Enemies' button. Faction chat is also available by\nstarting a message with '/f ' in chat,\nor by pressing shift+$CHAT to do that automatically. Faction chat is also available by\nstarting a message with '/f ' in chat,\nor by pressing shift+$CHAT to do that automatically. This concludes the Crafting Tutorial.\nThanks for reading, and thanks for playing\nStarMade! This concludes the Crafting Tutorial.\nThanks for reading, and thanks for playing\nStarMade! Welcome to the Crafing Tutorial.\nIt will explain StarMade's\ncrafting and factory system. Welcome to the Crafing Tutorial.\nIt will explain StarMade's\ncrafting and factory system. Crafting in StarMade is based on a "consistence" system.\nEvery craftable element has an amount of\nother elements it is made from. These other\nelements again have other elements they are\nmade off and so forth.\nYou can compare this system with a tree that has branches. Crafting in StarMade is based on a "consistence" system.\nEvery craftable element has an amount of\nother elements it is made from. These other\nelements again have other elements they are\nmade off and so forth.\nYou can compare this system with a tree that has branches. Consistence trees do not loop, so\nan element (the tree's root) is never in any\nof the branches of its own crafting tree. Consistence trees do not loop, so\nan element (the tree's root) is never in any\nof the branches of its own crafting tree. The other system is using recipes.\nRecipes just determine fixed product lines.\nFor example: 10 of any ore capsule makes a meta mesh. The other system is using recipes.\nRecipes just determine fixed product lines.\nFor example: 10 of any ore capsule makes a meta mesh. Enough theory for now. Here is how you start\nwith absolutely nothing but your initial\npersonal power beam. Enough theory for now. Here is how you start\nwith absolutely nothing but your initial\npersonal power beam. StarMade's raw resources exist in two groups:\nCrystal shards and ores. Each planet part\nhas two random resources, while the resources\non asteroids are set per type. You'll find\ndifferent types of asteroids depending on\nthe distance between the sector and the star. StarMade's raw resources exist in two groups:\nCrystal shards and ores. Each planet part\nhas two random resources, while the resources\non asteroids are set per type. You'll find\ndifferent types of asteroids depending on\nthe distance between the sector and the star. To start, collect some raw ore by salvaging\nsome resources with a basic ship or as astronaut.\nAfter you've done that, open your inventory with $INVENTORY_PANEL and click the\n'Craft Capsule' button. This will open your personal\ncapsule factory. You can also craft a factory block\nthat is faster and more efficient. To start, collect some raw ore by salvaging\nsome resources with a basic ship or as astronaut.\nAfter you've done that, open your inventory with $INVENTORY_PANEL and click the\n'Craft Capsule' button. This will open your personal\ncapsule factory. You can also craft a factory block\nthat is faster and more efficient. Put one type of shards or ores in it and leave\nthe second slot empty (the processed product will use this slot).\nAfter a short time, you should be\ngetting a lot of capsules from that type.\nPlace those in your inventory. Put one type of shards or ores in it and leave\nthe second slot empty (the processed product will use this slot).\nAfter a short time, you should be\ngetting a lot of capsules from that type.\nPlace those in your inventory. You can click on the 'Production' button\nto check which raw resource will produce\nwhich capsule. You can click on the 'Production' button\nto check which raw resource will produce\nwhich capsule. After you made some capsules, click on\nthe 'Micro' button in your inventory and place\nthem there. You need 10 capsules of any(!)\ntype to produce either metal meshes (ore capsules),\nor circuits (shard capsules).\nThose two are the base ingredients for most of\nthe blocks in StarMade. After you made some capsules, click on\nthe 'Micro' button in your inventory and place\nthem there. You need 10 capsules of any(!)\ntype to produce either metal meshes (ore capsules),\nor circuits (shard capsules).\nThose two are the base ingredients for most of\nthe blocks in StarMade. When you have either 20 metal meshes or circuits,\npress on the 'craft macro' button to craft your first macro\nfactory. The macro factory makes every craftable\nblock in the game. You can only place this block\non a station or a planet. When you have either 20 metal meshes or circuits,\npress on the 'craft macro' button to craft your first macro\nfactory. The macro factory makes every craftable\nblock in the game. You can only place this block\non a station or a planet. After you placed a macro factory you will see\nthat it needs power to function. You can provide\nthat power by shooting it with your personal power\nsupply beam, or if you have them, placing down\npower recharge blocks. If you don't have any power blocks\nthen it should focus to craft some in your new factory. After you placed a macro factory you will see\nthat it needs power to function. You can provide\nthat power by shooting it with your personal power\nsupply beam, or if you have them, placing down\npower recharge blocks. If you don't have any power blocks\nthen it should focus to craft some in your new factory. Open the macro factory with $ACTIVATE and click on\nchange production. You can use the filter and type\nfor example 'power' to quickly find power modules\nin the drop down menu. After you chose the power recharge\nmodule, you can click on graph to see exactly\nwhat you need for making that block. Open the macro factory with $ACTIVATE and click on\nchange production. You can use the filter and type\nfor example 'power' to quickly find power modules\nin the drop down menu. After you chose the power recharge\nmodule, you can click on graph to see exactly\nwhat you need for making that block. IMPORTANT: The factory will only do the last step\nof the graph. Every step below that will require it's\nown factory. In this example the only thing that\nthis factory will consume is Metal Mesh and\n'Active Varat Processore', which you need to produce\nin a separate factory (or change the production on this one). IMPORTANT: The factory will only do the last step\nof the graph. Every step below that will require it's\nown factory. In this example the only thing that\nthis factory will consume is Metal Mesh and\n'Active Varat Processore', which you need to produce\nin a separate factory (or change the production on this one). You can of course craft multiple factories\nto do all these steps at once.\nFurthermore you are able to link factories:\nPress $SELECT_MODULE on the factory you want to be able\nto take needed materials out for other factories and\npress $CONNECT_MODULE on those to connect them with it. You can of course craft multiple factories\nto do all these steps at once.\nFurthermore you are able to link factories:\nPress $SELECT_MODULE on the factory you want to be able\nto take needed materials out for other factories and\npress $CONNECT_MODULE on those to connect them with it. A factory will take ingredients needed from\nall the factories that are connected to it.\nThis basically enables you to rebuild a whole\ncrafting tree. Then you can put in raw resources\nin the bottom and get the high level product on the top. A factory will take ingredients needed from\nall the factories that are connected to it.\nThis basically enables you to rebuild a whole\ncrafting tree. Then you can put in raw resources\nin the bottom and get the high level product on the top. This concludes the Battle Mode Tutorial.\nThanks for reading,\nand thanks for playing StarMade! This concludes the Battle Mode Tutorial.\nThanks for reading,\nand thanks for playing StarMade! Welcome to the Battle Mode Tutorial Welcome to the Battle Mode Tutorial Battle Mode is a sub-mode for StarMade\nas a simple test for future modes.\nIt essentially turns the game into a\narcade fighter. Battle Mode is a sub-mode for StarMade\nas a simple test for future modes.\nIt essentially turns the game into a\narcade fighter. In StarMade, building and\ngathering resources takes time,\nBattle Mode lets people duel in a\ndeath match or team battle without having\nto worry about the rest. In StarMade, building and\ngathering resources takes time,\nBattle Mode lets people duel in a\ndeath match or team battle without having\nto worry about the rest. Admins can enable Battle Mode by editing\nthe server.cfg file.\nIf the "Use_Personal_Sectors" option is set to 'true',\neach player will have its own sector he cannot leave,\nbut he will be provided with an infinite shop that\nnever runs out of supplies nor requires credits to use,\nallowing you to build a PVP ship. Admins can enable Battle Mode by editing\nthe server.cfg file.\nIf the "Use_Personal_Sectors" option is set to 'true',\neach player will have its own sector he cannot leave,\nbut he will be provided with an infinite shop that\nnever runs out of supplies nor requires credits to use,\nallowing you to build a PVP ship. To battle, the players have to join a\nspecific faction: Team factions or the FFA faction. To battle, the players have to join a\nspecific faction: Team factions or the FFA faction. The game will decide between FFA or Team Deathmatch\nby looking at the player count in each faction.\nThe mode with the most players will be chosen.\nPress '$LEADERBOARD' to see the Battle Mode leaderboard. The game will decide between FFA or Team Deathmatch\nby looking at the player count in each faction.\nThe mode with the most players will be chosen.\nPress '$LEADERBOARD' to see the Battle Mode leaderboard. Thanks for playing StarMade! Thanks for playing StarMade! Welcome to StarMade! Welcome to StarMade! Do you want to do the tutorial?\nIt will teleport you to the tutorial sector\nHit next to start the tutorial, or exit to\ncancel! Do you want to do the tutorial?\nIt will teleport you to the tutorial sector\nHit next to start the tutorial, or exit to\ncancel! Teleporting you to the tutorial sector now! Teleporting you to the tutorial sector now! Block behavior config upload failed!\nUnsupported Encoding Block behavior config upload failed!\nUnsupported Encoding Uploading block behavior config... Uploading block behavior config... Cannot upload!\nADMIN ACCESS REQUIRED Cannot upload!\nADMIN ACCESS REQUIRED Scan data received,\ncheck your Navigation Panel! Scan data received,\ncheck your Navigation Panel! Checking server block config... Checking server block config... Downloading server block config... Downloading server block config... Access denied by faction rank!\nYou must at least be rank\n'%s'\nto edit this! Access denied by faction rank!\nYou must at least be rank\n'%s'\nto edit this! getState().getPlayer().getFactionRankName(controller.getFactionRights()) Not allowed to build!\nAccess denied! Not allowed to build!\nAccess denied! Access denied\n(overwritten by admin rights)! Access denied\n(overwritten by admin rights)! Edit access denied:\nthis structure belongs\nto another faction! Edit access denied:\nthis structure belongs\nto another faction! State: Cannot edit ship in shipyard at this state:\n%s State: Cannot edit ship in shipyard at this state:\n%s a.getStateDescription() Cannot edit ship in shipyard at this state:\nShipyard invalid! Cannot edit ship in shipyard at this state:\nShipyard invalid! Cannot edit ship in shipyard at this state:\nShipyard invalid! Cannot edit ship in shipyard at this state:\nShipyard invalid! You are not allowed\nto modify a shop You are not allowed\nto modify a shop You are not allowed to edit this!\nSomeone else is in this ship. You are not allowed to edit this!\nSomeone else is in this ship. Found credentials. Found credentials. Downloading server block config... Downloading server block config... Decrypted StarMade credentials ... logging in to star-made.org Decrypted StarMade credentials ... logging in to star-made.org Decrypted StarMade credentials ... logging in to star-made.org Decrypted StarMade credentials ... logging in to star-made.org Logging in to star-made.org successfull. Logging in to star-made.org successfull. Logging in to star-made.org successfull. Logging in to star-made.org successfull. Requesting Game Mode... Requesting Game Mode... Initializing chat system... Initializing chat system... Setting up control manager... Setting up control manager... Loading block hevahior config... Loading block hevahior config... Possible Commands: Possible Commands: Cannot spawn!\nPlease wait %s sec...\n(spam protection) Cannot spawn!\nPlease wait %s sec...\n(spam protection) (SHIP_SPAM_PROTECT_TIME_SEC - (int) Math.ceil((System.currentTimeMillis() - lastShipSpawn) / 1000f)) Downloading server block properties... Downloading server block properties... Starting up graphics... Starting up graphics... DONE DONE New block behavior config\nhas been applied. New block behavior config\nhas been applied. Downloading server block behavior config... Downloading server block behavior config... Downloading server custom textures... Downloading server custom textures... RE-SYNCHRONIZING with server. RE-SYNCHRONIZING with server. (Admin-Only) Debug Mode: %b (Admin-Only) Debug Mode: %b EngineSettings.P_PHYSICS_DEBUG_ACTIVE.isOn() Activation access denied:\nthis structure belongs\nto another faction! Activation access denied:\nthis structure belongs\nto another faction! Edit access denied:\nthis structure belongs\nto another faction! Edit access denied:\nthis structure belongs\nto another faction! Login Procedure not finished!\nPlease try again. Login Procedure not finished!\nPlease try again. Login Procedure not finished!\nPlease try again. Login Procedure not finished!\nPlease try again. Sorry! There is no menu to go back to. Please choose 'exit game'. Sorry! There is no menu to go back to. Please choose 'exit game'. Are you sure you want to respawn?\nYou will spawn at the last activated\n\"Undeathinator\" module. Are you sure you want to respawn?\nYou will spawn at the last activated\n\"Undeathinator\" module. Respawn? Respawn? Exit Game to Desktop? Exit Game to Desktop? Exit Game Exit Game Respawn? Respawn? Those who don't exist cannot be killed!. Those who don't exist cannot be killed!. Exit Game Exit Game Main Menu Main Menu EXIT TEST SECTOR EXIT TEST SECTOR EXIT TUTORIAL EXIT TUTORIAL TUTORIALS TUTORIALS Are you sure you want to respawn?\nYou will spawn at the last activated\n\"Undeathinator\" module. Are you sure you want to respawn?\nYou will spawn at the last activated\n\"Undeathinator\" module. You can't bring that ship!\nPlease get out of the ship\nfirst! You can't bring that ship!\nPlease get out of the ship\nfirst! You can't bring that ship!\nPlease get out of the ship\nfirst! You can't bring that ship!\nPlease get out of the ship\nfirst! Only allowed in\nastronaut mode\nor as admin! Only allowed in\nastronaut mode\nor as admin! Exit structure before using this! Exit structure before using this! Only allowed for admins! Only allowed for admins! (Admin-Only) Debug Mode: %s (Admin-Only) Debug Mode: %s EngineSettings.P_PHYSICS_DEBUG_ACTIVE.isOn() Only allowed for admins! Only allowed for admins! %s cannot be\nconnected to selected block:\n%s %s cannot be\nconnected to selected block:\n%s e.info.getName() e.fromInfo.getName() To create a new ship/station, please enter a name of your choice.\nIt can be changed later with a faction module. To create a new ship/station, please enter a name of your choice.\nIt can be changed later with a faction module. Can only edit design in build mode! Can only edit design in build mode! This entity is heavier than the rail\ncan support.\nPlease reduce mass or add more rail\nmass enhancers!\nCurrently at %s%% speed This entity is heavier than the rail\ncan support.\nPlease reduce mass or add more rail\nmass enhancers!\nCurrently at %s%% speed StringTools.formatPointZero(railMassPercent * 100f) ERROR\n \nCannot enter ship here.\nMust enter at core or\nanother controller! ERROR\n \nCannot enter ship here.\nMust enter at core or\nanother controller! ERROR\n \nCan't do that!\nYou are a spectator! ERROR\n \nCan't do that!\nYou are a spectator! ERROR\n\nYou need a ship core\nto create a ship! ERROR\n\nYou need a ship core\nto create a ship! ERROR\n \nCannot spawn ship here.\nNo space! ERROR\n \nCannot spawn ship here.\nNo space! 新船 New Ship New Ship ERROR\n \nCan't do that!\nYou are a spectator! ERROR\n \nCan't do that!\nYou are a spectator! You don't have enough money\nto repair this!\n(%s credits required) You don't have enough money\nto repair this!\n(%s credits required) price Cannot spawn station here.\nNo room to spawn in the target area! Cannot spawn station here.\nNo room to spawn in the target area! You don't have enough money\nfor a Space Station! \n(%s credits required) You don't have enough money\nfor a Space Station! \n(%s credits required) StringTools.formatSeperated(getState().getGameState().getStationCost()) Controller blocks placed\nin astronaut-mode have\nto be connected manually.\n(Please complete tutorial first) Controller blocks placed\nin astronaut-mode have\nto be connected manually.\n(Please complete tutorial first) If you are stuck in a block,\npress %s.\nTime left to use this: %s sec If you are stuck in a block,\npress %s.\nTime left to use this: %s sec KeyboardMappings.STUCK_PROTECT.getKeyChar() seconds New Space Station New Space Station Must only contain letters or numbers or (_-)! Must only contain letters or numbers or (_-)! Repair Space Station Repair Space Station This will cost: %s credits!\nDo you want to rename the station? This will cost: %s credits!\nDo you want to rename the station? price NAME INVALID: %s NAME INVALID: %s msg Must only contain letters or numbers or (_-)! Must only contain letters or numbers or (_-)! Warning:\nController blocks placed\nin astronaut mode have\nto be connected manually.\n(use '%s'(select) and '%s'(connect)) Warning:\nController blocks placed\nin astronaut mode have\nto be connected manually.\n(use '%s'(select) and '%s'(connect)) KeyboardMappings.SELECT_MODULE.getKeyChar() KeyboardMappings.CONNECT_MODULE.getKeyChar() Can't do that in tutorial. Can't do that in tutorial. ERROR\n \nCannot enter here.\nOnly ships can be entered\nat the moment! ERROR\n \nCannot enter here.\nOnly ships can be entered\nat the moment! ERROR\n \nCannot enter here.\nYou are a spectator.\n ERROR\n \nCannot enter here.\nYou are a spectator.\n ERROR\n \nCannot enter here.\nYou don't have the necessary permissions.\n ERROR\n \nCannot enter here.\nYou don't have the necessary permissions.\n ERROR\n \nCannot enter while\nrecovering from overheating\n%s ERROR\n \nCannot enter while\nrecovering from overheating\n%s StringTools.formatTimeFromMS(nearestPiece.getSegmentController().getHpController().getRebootTimeLeftMS()) ERROR\n \nCannot enter here.\nThere is already someone in this ship.\nYou can still enter\ncomputers, etc. though... ERROR\n \nCannot enter here.\nThere is already someone in this ship.\nYou can still enter\ncomputers, etc. though... ERROR\nOnly one Faction block is permitted\nper structure. ERROR\nOnly one Faction block is permitted\nper structure. ERROR\nOnly one AI block is permitted\nper structure. ERROR\nOnly one AI block is permitted\nper structure. ERROR: \nThe contoller to a block in this paste\nis not initialized yet!\nSkipping block...\nPlease wait for the structure to fully load! ERROR: \nThe contoller to a block in this paste\nis not initialized yet!\nSkipping block...\nPlease wait for the structure to fully load! ERROR\nOnly one Shop block is permitted\nper structure. ERROR\nOnly one Shop block is permitted\nper structure. ERROR\nOnly one Core block is permitted\nper structure. ERROR\nOnly one Core block is permitted\nper structure. ERROR\nType not allowed here:\n%s ERROR\nType not allowed here:\n%s ElementKeyMap.toString(p.getType()) Cannot paste!\nTemplate size is too big\nfor this server. Cannot paste!\nTemplate size is too big\nfor this server. Paste not complete:\nnot enough blocks! Paste not complete:\nnot enough blocks! some some all all Warning: %s module connections\nignored due to overlapping blocks. Warning: %s module connections\nignored due to overlapping blocks. desc Permission denied!\n(faction rank) Permission denied!\n(faction rank) Permission denied!\n(faction rank) Permission denied!\n(faction rank) Permission denied!\n(faction rank) Permission denied!\n(faction rank) Must only contain letters or numbers or ( _-)! Must only contain letters or numbers or ( _-)! Permission denied!\n(faction rank) Permission denied!\n(faction rank) ERROR: not in a faction! ERROR: not in a faction! ERROR: not in a faction! ERROR: not in a faction! Cannot modify:\nYou are not in any faction! Cannot modify:\nYou are not in any faction! Your faction is corrupted\nand does not exist! Your faction is corrupted\nand does not exist! Target faction is corrupted\nand does not exist! Target faction is corrupted\nand does not exist! Your faction can't have\nrelations with itself. Your faction can't have\nrelations with itself. Cannot modify relations\nto a NPC faction! Cannot modify relations\nto a NPC faction! Cannot change relation:\nPermission denied! Cannot change relation:\nPermission denied! You can only have five\ninvitations pending\nat the same time. You can only have five\ninvitations pending\nat the same time. Create Invitation Create Invitation Enter Name of the player you want to invite Enter Name of the player you want to invite Invitation sent to %s. Invitation sent to %s. entry Alliance Offer Alliance Offer Peace Treaty Offer Peace Treaty Offer Cannot modify:\nYou are not in any faction! Cannot modify:\nYou are not in any faction! Your faction is corrupted\nand does not exist! Your faction is corrupted\nand does not exist! Network Statistics only allowed for admins! Network Statistics only allowed for admins! Chest not found!\nIt has been removed. Chest not found!\nIt has been removed. ERROR: You are not near any shop! ERROR: You are not near any shop! ERROR: Weapon Menu only available\ninside a ship! ERROR: Weapon Menu only available\ninside a ship! ERROR\n \nCan't do that!\nYou are a spectator! ERROR\n \nCan't do that!\nYou are a spectator! Please place the cannon\ncomputer first or else your\nweapons aren't connected.\n(you'll learn manual later) Please place the cannon\ncomputer first or else your\nweapons aren't connected.\n(you'll learn manual later) WARNING\nThis station's infrastructure is decayed.\nYou won't be able to salvage the blocks\nyou placed! WARNING\nThis station's infrastructure is decayed.\nYou won't be able to salvage the blocks\nyou placed! No element available to build!\nSelected slot is empty! No element available to build!\nSelected slot is empty! No element available to build!\nSelected slot is empty! No element available to build!\nSelected slot is empty! INFO:\nUse gravity when you are\noutside the ship. Look at\na gravity module and press %s. INFO:\nUse gravity when you are\noutside the ship. Look at\na gravity module and press %s. KeyboardMappings.ACTIVATE.getKeyChar() unknown unknown Cannot build here!\nPosition is blocked by\n%s Cannot build here!\nPosition is blocked by\n%s reason Cannot build here!\nPosition blocked\nby active docking area! Cannot build here!\nPosition blocked\nby active docking area! Block not placed.\nArea not initialized yet.\nPlease build slower.. Block not placed.\nArea not initialized yet.\nPlease build slower.. This block is unusable on a planet This block is unusable on a planet Activated ships AI Element.\n Activated ships AI Element.\n Cannot be placed!\nThis is not a building element! Cannot be placed!\nThis is not a building element! Edit name Edit name Activated faction module\n Activated faction module\n Cannot activate:\nInvalid faction ID!\n Cannot activate:\nInvalid faction ID!\n You have to be in a faction\nto activate this block. You have to be in a faction\nto activate this block. POWER INFO\n\nCapacity: %s/%s\nRecharge Rate (e/sec): %s POWER INFO\n\nCapacity: %s/%s\nRecharge Rate (e/sec): %s (int) powerManager.getPowerSimple() (int) powerManager.getMaxPower() (int) (powerManager.getRecharge()) SHIELD INFO\n\nCapacity: %s/%s\nRecharge Rate (e/sec): %s\nPower Usage (e/sec): %s SHIELD INFO\n\nCapacity: %s/%s\nRecharge Rate (e/sec): %s\nPower Usage (e/sec): %s (int) powerManager.getShields() (int) powerManager.getShieldCapacity() (int) (powerManager.getShieldRechargeRate()) (int) (powerManager.getShieldRechargeRate() * 500) Can't open this on a design! Can't open this on a design! Opened\n %s\nLocation: %s\nof %s Opened\n %s\nLocation: %s\nof %s ElementKeyMap.getInfo(p.getType()).getName() inventory.getParameter() c.toNiceString() Edit Sign Edit Sign Format Format Cannot place blocks\nwhile rebooting!\n(%s) Cannot place blocks\nwhile rebooting!\n(%s) StringTools.formatTimeFromMS(controller.getHpController().getRebootTimeLeftMS()) You can use different kinds of styles for your display block\nUse a header like <style></style> to select font and color\ne.g. <style>c=#FF0000,f=1</style> -> red text with medium font size.\nf=x (x can be 0,1,2 for font sizes)\nc=x (x has to be a hex code for font (used in css/html) starting with #)\n\n\nVariables that can be placed inside the text:\n[shield], [shieldCap], [power], [powerCap] You can use different kinds of styles for your display block\nUse a header like <style></style> to select font and color\ne.g. <style>c=#FF0000,f=1</style> -> red text with medium font size.\nf=x (x can be 0,1,2 for font sizes)\nc=x (x has to be a hex code for font (used in css/html) starting with #)\n\n\nVariables that can be placed inside the text:\n[shield], [shieldCap], [power], [powerCap] Display Help Display Help Cannot activate this block! Cannot activate this block! %s now idling... %s now idling... selectedCrew.getRealName() %s not attacking itself %s not attacking itself selectedCrew.getRealName() %s attack\n%s %s attack\n%s selectedCrew.getRealName() lookingAt.toNiceString() Cannot attack: no target! Cannot attack: no target! %s roaming at \n%s in \n%s %s roaming at \n%s in \n%s selectedCrew.getRealName() absolutePos p.getSegment().getSegmentController().toNiceString() %s now roaming %s now roaming selectedCrew.getRealName() %s now following %s %s now following %s selectedCrew.getRealName() getState().getPlayer().getFirstControlledTransformable().toNiceString() Docker can't be placed here because it is blocked\nby another structure Docker can't be placed here because it is blocked\nby another structure %s moving to \n%s in \n%s %s moving to \n%s in \n%s selectedCrew.getRealName() absolutePos p.getSegment().getSegmentController().toNiceString() Cannot move: no target! Cannot move: no target! You don't have crew in this slot. You don't have crew in this slot. AI Entity Not Loaded:\n AI Entity Not Loaded:\n Placing blocks on a damaged ship\ncan lead to negative effects!\nPlease reboot the ship before placing\nany blocks. Placing blocks on a damaged ship\ncan lead to negative effects!\nPlease reboot the ship before placing\nany blocks. Core cannot be placed here\nbecause it is blocked\nby another structure Core cannot be placed here\nbecause it is blocked\nby another structure Place core at a free position! Place core at a free position! Please place on a rail surface! Please place on a rail surface! Placing blocks on a damaged ship\ncan lead to negative effects!\nPlease reboot the ship before placing\nany blocks. Placing blocks on a damaged ship\ncan lead to negative effects!\nPlease reboot the ship before placing\nany blocks. Placing armor on a ship that is not at 100%\nwill not add any additional armor!\nPlease repair the ship at a shop before placing\nany armor blocks\nStations will repair all armor on reboot. Placing armor on a ship that is not at 100%\nwill not add any additional armor!\nPlease repair the ship at a shop before placing\nany armor blocks\nStations will repair all armor on reboot. Note:\nYou placed a controllable Block\nWithout having a conroller selected!\nE.g. if you place weapons, please\nselect/place the weapon computer\nfirst. Note:\nYou placed a controllable Block\nWithout having a conroller selected!\nE.g. if you place weapons, please\nselect/place the weapon computer\nfirst. Note:\nYou placed a controllable Block\nWithout having a conroller selected!\nE.g. if you place weapons, please\nselect/place the weapon computer\nfirst. Note:\nYou placed a controllable Block\nWithout having a conroller selected!\nE.g. if you place weapons, please\nselect/place the weapon computer\nfirst. Sticky free cam active:\nhit %s again to deactivate. Sticky free cam active:\nhit %s again to deactivate. KeyboardMappings.FREE_CAM.getKeyChar() No free place to go,\nblocked by other player or\ndenied by faction No free place to go,\nblocked by other player or\ndenied by faction No free place to go,\nblocked by other player or\ndenied by faction No free place to go,\nblocked by other player or\ndenied by faction Position to go\nisn't loaded yet. Position to go\nisn't loaded yet. ERROR\n\nCannot switch to this.\nYou don't have the necessary\nfaction rank! ERROR\n\nCannot switch to this.\nYou don't have the necessary\nfaction rank! Invalid quantity! Invalid quantity! Inventory is full! Inventory is full! No shop available! No shop available! This item is out of stock! This item is out of stock! ERROR\nYou can't afford that many!\nYou can only afford %s... ERROR\nYou can't afford that many!\nYou can only afford %s... canAffordAmount ERROR: No shop available! ERROR: No shop available! ERROR: Invalid quantity! ERROR: Invalid quantity! ERROR: Shop cannot stock any\nmore of that item! ERROR: Shop cannot stock any\nmore of that item! ERROR\nYou can't split that many!\nYou can only split %s... ERROR\nYou can't split that many!\nYou can only split %s... overallQuantity Invalid quantity! Invalid quantity! ERROR\nYou can't delete that many!\nYou can only delete %s... ERROR\nYou can't delete that many!\nYou can only delete %s... playerOverallQuantity Please only enter numbers! Please only enter numbers! Drop Credits Drop Credits How many credits do you want to drop How many credits do you want to drop ERROR: Invalid quantity! ERROR: Invalid quantity! Please only enter numbers! Please only enter numbers! No shop available! No shop available! Invalid quantity! Invalid quantity! Shop cannot stock any\nmore of that item! Shop cannot stock any\nmore of that item! Shop cannot stock so\nmany of that item!\nMax: %s Shop cannot stock so\nmany of that item!\nMax: %s currentClosestShop.getShopInventory().getMaxStock() ERROR\nShop can't pay fully you!\nYou can only sell %s... ERROR\nShop can't pay fully you!\nYou can only sell %s... canAfford ERROR\nYou can't sell that many!\nYou can only sell %s... ERROR\nYou can't sell that many!\nYou can only sell %s... playerOverallQuantity Cannot upload now!\nPlease wait %s seconds. Cannot upload now!\nPlease wait %s seconds. (System.currentTimeMillis() - this.lastClick) / 1000 Please enter in a name for your blueprint!\n\nAvailable:\n%s Please enter in a name for your blueprint!\n\nAvailable:\n%s readBluePrints Cannot save now!\nPlease wait %s seconds. Cannot save now!\nPlease wait %s seconds. (System.currentTimeMillis() - this.lastClick) / 1000 Please enter in a name for your blueprint! Please enter in a name for your blueprint! 藍圖 Blueprint Blueprint Must only contain letters or numbers or (_-)! Must only contain letters or numbers or (_-)! Cannot buy now!\nPlease wait %s seconds. Cannot buy now!\nPlease wait %s seconds. (System.currentTimeMillis() - this.lastClick) / 1000 請為你的新船命名! Please type in a name for your new Ship! 新船 New Ship New Ship SHIPNAME INVALID: %s SHIPNAME INVALID: %s msg Must only contain letters or numbers or (_-)! Must only contain letters or numbers or (_-)! ERROR: shop no longer in range! ERROR: shop no longer in range! 藍圖 Blueprint Blueprint Sorry, this item cannot be sold!\nIt is old technology\nand we are no longer\ntrading it... Sorry, this item cannot be sold!\nIt is old technology\nand we are no longer\ntrading it... Inventory is full! Inventory is full! ERROR: No shop available! ERROR: No shop available! You are not allowed\nto buy at this shop!\n(no permission) You are not allowed\nto buy at this shop!\n(no permission) Shop has infinite\nsupply. Shop has infinite\nsupply. ERROR: Item out of stock! ERROR: Item out of stock! ERROR: Not enough credits! ERROR: Not enough credits! ERROR: Item is forbidden\nfrom being traded:\n%s ERROR: Item is forbidden\nfrom being traded:\n%s ElementKeyMap.getInfo(selectedElementClass).getName() You are not allowed\nto buy at this shop!\n(no permission) You are not allowed\nto buy at this shop!\n(no permission) ERROR: Shop has reached the max\nstock for the item:\n%s ERROR: Shop has reached the max\nstock for the item:\n%s ElementKeyMap.getInfo(selectedElementClass).getName() SHIPNAME INVALID: %s SHIPNAME INVALID: %s msg ERROR: No shop in range! ERROR: No shop in range! ERROR: You don't own that item!\n%s ERROR: You don't own that item!\n%s ElementKeyMap.getInfo(selectedElementClass).getName() Lost all shops in range! Lost all shops in range! Put Quantity Put Quantity Sell Quantity Sell Quantity Cannot sell this item.\nIt is not allowed in shops. Cannot sell this item.\nIt is not allowed in shops. Cannot trash this item.\nIt isn't valid on this server. Cannot trash this item.\nIt isn't valid on this server. Cannot Upload!\nThere is already\nan upload in progress! Cannot Upload!\nThere is already\nan upload in progress! Must only contain letters or numbers or (_-)! Must only contain letters or numbers or (_-)! Cannot save now!\nPlease wait %s seconds. Cannot save now!\nPlease wait %s seconds. (System.currentTimeMillis() - this.lastClick) / 1000 Please enter in a name for your blueprint! Please enter in a name for your blueprint! 藍圖 Blueprint Blueprint File already exists\nin your local database! File already exists\nin your local database! Blueprint %s Blueprint %s it.blueprintName ADD ALL ADD ALL 你不在任何陣營內! You are not in a faction! Add Add How many %s do you want\nto use for this blueprint?\n(Warning: once used, you can't get the resource back) How many %s do you want\nto use for this blueprint?\n(Warning: once used, you can't get the resource back) ElementKeyMap.getInfo(type).getName() Please enter a valid\nnumber! Please enter a valid\nnumber! You only have %s You only have %s have Please enter a valid\nnumber! Please enter a valid\nnumber! 重生SPAWN SPAWN DONE DONE 確定 Confirm Confirm This adds as many items as possible\nfrom your inventory to this blueprint.\n(WARNING: you can't take items out of a blueprint again) This adds as many items as possible\nfrom your inventory to this blueprint.\n(WARNING: you can't take items out of a blueprint again) Spawn Spawn Please enter a name. Please enter a name. Invalid name!\nMust only contain\nletters or numbers or '_', '-' Invalid name!\nMust only contain\nletters or numbers or '_', '-' 設為自我陣營 Set as own Faction Faction Point Statistics Faction Point Statistics CLOSE CLOSE MM/dd/yyyy HH:mm MM/dd/yyyy HH:mm 掃描記錄 Scan History Own Territory Own Territory Unclaimed Territory Unclaimed Territory Unknown Unknown Territory Relation: Territory Relation: Mining bonus multiplier in this System: Mining bonus multiplier in this System: System Owner Station Position: System Owner Station Position: Scanned Activity: Scanned Activity: NO ACTIVITY NO ACTIVITY #%s Name: #%s Name: h Faction: Faction: DONE DONE Personal Faction Enemy Personal Faction Enemy Not in a Faction Not in a Faction unknown faction (%s) unknown faction (%s) dataSet.factionId Relation: Relation: Personal Faction Enemy Personal Faction Enemy Sector: Sector: Vessel: Vessel: Scan Time: Scan Time: Scanned From: Scanned From: Scan Range: Scan Range: System Ownership: System Ownership: Allied Territory Allied Territory Enemy Territory Enemy Territory Neutral Territory Neutral Territory Info Info DONE DONE Please select the block\nthe marker is pointing to! Please select the block\nthe marker is pointing to! Please connect the block\nthe marker is pointing to! Please connect the block\nthe marker is pointing to! WARNING\nYou already used your core!\nYou will be given one more.\n\n(this works if you're an admin) WARNING\nYou already used your core!\nYou will be given one more.\n\n(this works if you're an admin) TUTORIAL ERROR:\nNOT A SEGCONTROLLER\n%s TUTORIAL ERROR:\nNOT A SEGCONTROLLER\n%s e.getValue() TUTORIAL ERROR:\nSEGCONTROLLER NOT FOUND (Starting UID with)\n%s TUTORIAL ERROR:\nSEGCONTROLLER NOT FOUND (Starting UID with)\n%s uidStartsWith You can't be in a structure\nto do this tutorial. You can't be in a structure\nto do this tutorial. ERROR\nTutorial failed!\nSomething went wrong.\nPlease restart the game or exit tutorial! ERROR\nTutorial failed!\nSomething went wrong.\nPlease restart the game or exit tutorial! dd MMM yyyy HH:mm:ss dd MMM yyyy HH:mm:ss Error: There is something\nwith the astronaut\nmore than one player is attached\n%s\nplease report this. Error: There is something\nwith the astronaut\nmore than one player is attached\n%s\nplease report this. getPlayerCharacter().getAttachedPlayers() Error: There is something\nwith the astronaut\nmore than one player is attached\n%s\nplease report this. Error: There is something\nwith the astronaut\nmore than one player is attached\n%s\nplease report this. playerCharacter.getAttachedPlayers() yyyy/MM/dd HH:mm:ss yyyy/MM/dd HH:mm:ss Not implemented yet for fleet... Not implemented yet for fleet... AI Entity not loaded! AI Entity not loaded! 重新命名 Rename %s\n(You can quickly control this entity by holding control and pressing the number on the keyboard) %s\n(You can quickly control this entity by holding control and pressing the number on the keyboard) ai.getRealName() %s\n(UNLOADED) %s\n(UNLOADED) ai.getUID() AI Entity not loaded! AI Entity not loaded! AI Entity not loaded! AI Entity not loaded! AI Entity not loaded! AI Entity not loaded! AI Entity not loaded! AI Entity not loaded! AI Entity not loaded! AI Entity not loaded! Idle Idle 設置 Settings Settings Follow me Follow me CURRENT ENTITY AI CURRENT ENTITY AI No more room in inventory! No more room in inventory! *PICK AREA* *PICK AREA* Copy Copy Remove/Replace filter Remove/Replace filter Pick a type Pick a type replace with active slot replace with active slot Template loaded\n%s Template loaded\n%s f.getName() Failed to load\n%s Failed to load\n%s f.getName() No Templates found! No Templates found! 儲存 Save Save Template saved. Template saved. Failed to save template! Failed to save template! Name is too short! Name is too short! Clear %s Clear %s ElementKeyMap.getInfo(getBuildToolsManager().getRemoveFilter()).getName() 請為你的新船命名! Please type in a name for your new Ship! 新船 New Ship New Ship Must only contain letters or numbers or (_-)! Must only contain letters or numbers or (_-)! Owner Owner Description Description Permissions Permissions Rate Rate ERROR:\nCannot delete!\nYou do not own this! ERROR:\nCannot delete!\nYou do not own this! 確定 Confirm Confirm Do you really want to delete this entry?\n(a backup will be created on the server) Do you really want to delete this entry?\n(a backup will be created on the server) Enter a description for this entry. Enter a description for this entry. Must only contain letters or numbers or (_-)! Must only contain letters or numbers or (_-)! 錯誤:\n無法購買!\n你不在商店附近! ERROR:\nCannot buy!\nYou are not near a shop! 新船 New Ship New Ship Buy Blueprint %s Buy Blueprint %s permission.catUID Do you want to buy this blueprint?\nThis will put the blueprint in your\ninventory. Right click on it to provide\nthe necessary materials. Do you want to buy this blueprint?\nThis will put the blueprint in your\ninventory. Right click on it to provide\nthe necessary materials. Change the owner of \"%s\" Change the owner of \"%s\" permission.catUID 所有者更改為 Change Owner Change Owner ONWER INVALID: %s ONWER INVALID: %s msg You must be in a\nship or have one\nselected to save it. You must be in a\nship or have one\nselected to save it. You must be in a\nship or have one\nselected to save it. You must be in a\nship or have one\nselected to save it. File already exists\nin your local database! File already exists\nin your local database! Must only contain letters or numbers or (_-)! Must only contain letters or numbers or (_-)! Please select your blueprint! Please select your blueprint! 上載藍圖 Upload blueprint Upload blueprint Cannot Upload!\nThere is already\nan upload in progress! Cannot Upload!\nThere is already\nan upload in progress! Blueprint Options Blueprint Options Mass Spawn Ships Mass Spawn Ships AMOUNT AMOUNT CLEAR ALL CLEAR ALL 儲存 SAVE SAVE Saved Mass Spawn Saved Mass Spawn Error Saving Mass Spawn!\nSee logs! Error Saving Mass Spawn!\nSee logs! LOAD LOAD Clean up Mob/Admin-Spawned ships in range Clean up Mob/Admin-Spawned ships in range 確定 Confirm Confirm This will delete all ships in the area that have\nnot been spawned by a player.\n\nThis action cannot be undone. This will delete all ships in the area that have\nnot been spawned by a player.\n\nThis action cannot be undone. Manage AI Spawn Groups Manage AI Spawn Groups Battle Battle Choose catalog entries and faction to fight each other. (Default Faction ID's: 0 is neutral, -1 is pirate, -2 is Trading Guild) Choose catalog entries and faction to fight each other. (Default Faction ID's: 0 is neutral, -1 is pirate, -2 is Trading Guild) ADD ADD 選擇藍圖 Choose Blueprint 名字 Name Name 陣營編號 Faction ID Must be positive! Must be positive! Must be a number! Must be a number! 陣營編號 Faction ID 陣營編號 Faction ID Must be a number! Must be a number! Amount Amount Options Options 按船名搜索 SEARCH BY NAME AMOUNT AMOUNT 陣營 FACTION FACTION DEL DEL Amount of Ships Amount of Ships How many ships? How many ships? Blueprint Options Blueprint Options Save Blueprint of entered structure Save Blueprint of entered structure File already exists\nin your local database! File already exists\nin your local database! Must only contain letters or numbers or (_-)! Must only contain letters or numbers or (_-)! Please select your blueprint! Please select your blueprint! 藍圖 Blueprint Blueprint Cannot Upload!\nThere is already\nan upload in progress! Cannot Upload!\nThere is already\nan upload in progress! Save from multiplayer server as local Save from multiplayer server as local Upload Blueprint to multiplayer server Upload Blueprint to multiplayer server Please enter in a name for your blueprint! Please enter in a name for your blueprint! 藍圖 Blueprint Blueprint Must only contain letters or numbers or (_-)! Must only contain letters or numbers or (_-)! Please enter in a name for your blueprint! Please enter in a name for your blueprint! 藍圖 Blueprint Blueprint SHIPNAME INVALID: %s SHIPNAME INVALID: %s msg OWN OWN 藍圖 BLUEPRINTS BLUEPRINTS 管理員 ADMIN ADMIN 名字 Name Name 類型 Type Type Owner: %s\n Owner: %s\n f.ownerUID Created: %s\n Created: %s\n GuiDateFormats.catalogEntryCreated.format(f.date) Description: Description: 購買 BUY BUY 描述 DESCRIPTION DESCRIPTION 編輯陣營簡介 Edit Faction Description 准許 PERMISSIONS PERMISSIONS BLOCKS BLOCKS Blueprint Details Blueprint Details 載入(管理猿權限) ADMIN LOAD 質量 Mass Mass 刪取 DELETE DELETE 所有者更改為 CHANGE OWNER CHANGE OWNER Change the owner of \"%s\" Change the owner of \"%s\" permission.catUID 所有者更改為 Change Owner Change Owner ONWER INVALID: %s ONWER INVALID: %s msg 請為你的新船命名! Please type in a name for your new Ship! 新船 New Ship New Ship Must only contain letters or numbers or (_-)! Must only contain letters or numbers or (_-)! 設為自我陣營 Set as own Faction 你不在任何陣營內! You are not in a faction! 價格Price Price 錯誤:\n無法購買!\n你不在商店附近! ERROR:\nCannot buy!\nYou are not near a shop! 請為你的新船命名! Please type in a name for your new Ship! 新船 New Ship New Ship SHIPNAME INVALID: %s SHIPNAME INVALID: %s msg Must only contain letters or numbers or (_-)! Must only contain letters or numbers or (_-)! 設為自我陣營 Set as own Faction 你不在任何陣營內! You are not in a faction! 錯誤:\n無法購買!\n你不在商店附近! ERROR:\nCannot buy!\nYou are not near a shop! Buy Blueprint of %s Buy Blueprint of %s permission.catUID 這個藍圖是免費的! This blueprint is free! 評級 Rating Rating A station blueprint costs %s Credits!\nYou currently have %s Credits. A station blueprint costs %s Credits!\nYou currently have %s Credits. StringTools.formatSeperated(((GameStateInterface) getState()).getGameState().getStationCost()) StringTools.formatSeperated(((GameClientState) getState()).getPlayer().getCredits()) %s\n\nThis will put the blueprint in your inventory.\nRight click on it to provide the necessary materials. %s\n\nThis will put the blueprint in your inventory.\nRight click on it to provide the necessary materials. price OWN OWN 陣營 FACTION FACTION Filter By Ownership (off) Filter By Ownership (off) 按船名搜索 SEARCH BY NAME 按所有者搜索 SEARCH BY OWNER 類型 Type Type Amount Amount SEARCH BY TYPE SEARCH BY TYPE 類型 Type Type Provided Provided 目標 Goal Progress Progress Options Options SEARCH BY TYPE SEARCH BY TYPE ADD ADD AI Wave manager AI Wave manager ADD ADD Battle Battle Choose catalog entries and faction to fight each other. (Default Faction ID's: 0 is neutral, -1 is pirate, -2 is Trading Guild) Choose catalog entries and faction to fight each other. (Default Faction ID's: 0 is neutral, -1 is pirate, -2 is Trading Guild) ADD ADD 選擇藍圖 Choose Blueprint AMOUNT AMOUNT CLEAR ALL CLEAR ALL 陣營 FACTION FACTION DIFFICULTY DIFFICULTY First First Difficulty Difficulty Battle Battle Choose catalog entries and faction to fight each other. (Default Faction ID's: 0 is neutral, -1 is pirate, -2 is Trading Guild) Choose catalog entries and faction to fight each other. (Default Faction ID's: 0 is neutral, -1 is pirate, -2 is Trading Guild) ADD ADD 選擇藍圖 Choose Blueprint AMOUNT AMOUNT CLEAR ALL CLEAR ALL Difficulty Difficulty How many ships? How many ships? Must be positive! Must be positive! Must be a number! Must be a number! 陣營編號 Faction ID 陣營編號 Faction ID 陣營編號 Faction ID 船隻Ships Ships Options Options SEARCH BY FACTION ID SEARCH BY FACTION ID DIFFICULTY DIFFICULTY EDIT EDIT 陣營 FACTION FACTION DEL DEL 名字 Name Name Option Option 搜尋SEARCH SEARCH UNBAN UNBAN 名字 Name Name 搜尋SEARCH SEARCH IGNORE IGNORE PRIVATE MESSAGE PRIVATE MESSAGE UNMOD UNMOD MOD MOD KICK KICK BAN BAN UNMUTE UNMUTE MUTE MUTE UNIGNORE UNIGNORE 名字 Name Name Joined Joined Enter Password Enter Password Enter the channel password to join this channel\n%s Enter the channel password to join this channel\n%s (ChannelRouter.allowAdminClient(getState().getPlayer()) ? a : "") DELETE CHANNEL DELETE CHANNEL Options Options # # 搜尋SEARCH SEARCH CLOSE CLOSE OPEN OPEN 確定 Confirm Confirm Do you really want to remove this channel? Do you really want to remove this channel? (you can leave this blank as admin) (you can leave this blank as admin) BANS BANS Manage Bans Manage Bans DONE DONE ON HUD ON HUD FULL FULL LEAVE LEAVE DONE DONE Manage Mutes Manage Mutes DONE DONE PW PW Change password Change password Leave blank to make the channel public.\n\nIn case you lose the password,\nplease ask an admin to reset it! Leave blank to make the channel public.\n\nIn case you lose the password,\nplease ask an admin to reset it! IGNORED IGNORED Manage Ignored Manage Ignored CHAT CHAT CHAT CHAT Cannot create permanent channel.\nOnly admins may do so. Cannot create permanent channel.\nOnly admins may do so. Cannot create permanent channel.\nOnly admins may do so. Cannot create permanent channel.\nOnly admins may do so. All All All All Hide on ret. Hide on ret. CHANNELS CHANNELS Create Channel Create Channel Create New Channel Create New Channel Invalid Channel Name!\n1.: No '#' at start.\n2.: May not be equal to\ndefault channels.\n3.: At least 3 characters Invalid Channel Name!\n1.: No '#' at start.\n2.: May not be equal to\ndefault channels.\n3.: At least 3 characters Permanent Permanent 名字 Name Name Option Option 搜尋SEARCH SEARCH UNIGNORE UNIGNORE 名字 Name Name Option Option 搜尋SEARCH SEARCH UNMUTE UNMUTE 名字 Name Name Unknown Unknown RENAME RENAME 刪取 DELETE DELETE FOLLOW ME FOLLOW ME IDLE IDLE AI Entity not loaded! AI Entity not loaded! 重新命名 Rename Enter a new name (must be at least 3 letters) Enter a new name (must be at least 3 letters) Name to short Name to short AI Entity not loaded! AI Entity not loaded! AI Entity not loaded! AI Entity not loaded! Unknown Unknown AI Entity not loaded! AI Entity not loaded! AI Entity not loaded! AI Entity not loaded! Last Known Sector Last Known Sector 按船名搜索 SEARCH BY NAME (UNLOADED) (UNLOADED) unknown unknown unknown (unloaded) unknown (unloaded) Crew member: %s Crew member: %s f.getRealName() Crew member: %s (UNLOADED) Crew member: %s (UNLOADED) f.getUID() CREW MANAGEMENT CREW MANAGEMENT No item to craft selected! No item to craft selected! Recipe not met! Recipe not met! List of compounds List of compounds You don't have that item:\n%s You don't have that item:\n%s ElementKeyMap.getInfo(selectedRecipe).getName() You don't have that item:\n%s You don't have that item:\n%s ElementKeyMap.getInfo(selectedRecipe).getName() 確定 Confirm Confirm WARNING!\nIf you set this rank, you will no longer\nbe able to edit or change it.\n\nDo you really want to do this? WARNING!\nIf you set this rank, you will no longer\nbe able to edit or change it.\n\nDo you really want to do this? You don't have the right\nto set permission to that\nvalue You don't have the right\nto set permission to that\nvalue Settings for %s Settings for %s permission.playerUID You are not in this faction! You are not in this faction! You cannot kick players with this rank! You cannot kick players with this rank! You cannot kick founders! You cannot kick founders! You cannot kick yourself! You cannot kick yourself! Choose a role for this player. Choose a role for this player. You don't have permission to edit this member! You don't have permission to edit this member! 確定 Confirm Confirm You are admin of this faction.\nDo you really want to change your role? You are admin of this faction.\nDo you really want to change your role? You cannot change role:\npermission denied! You cannot change role:\npermission denied! You cannot change\nroles of higher ranked\nplayers! You cannot change\nroles of higher ranked\nplayers! You cannot change role:\npermission denied! You cannot change role:\npermission denied! You cannot change\nroles of higher ranked\nplayers! You cannot change\nroles of higher ranked\nplayers! Kick Kick You don't have kick permission! You don't have kick permission! Edit Edit Kick Kick Cannot modify rights\nof an admin role! Cannot modify rights\nof an admin role! Cannot modify rights\nof an admin role! Cannot modify rights\nof an admin role! Edit Role Name Edit Role Name Enter a new name for this Role Enter a new name for this Role Please only alphanumeric (and space, _, -) values \nand between 3 and 16 long! Please only alphanumeric (and space, _, -) values \nand between 3 and 16 long! You don't have permission to edit this member! You don't have permission to edit this member! You don't have permission to edit this! You don't have permission to edit this! Kick on friendly fire Kick on friendly fire Invite Invite Permission Edit Permission Edit Permissions Permissions Cannot modify rights\nof an admin role! Cannot modify rights\nof an admin role! Cannot modify rights\nof an admin role! Cannot modify rights\nof an admin role! Cannot modify rights\nof an admin role! Cannot modify rights\nof an admin role! Cannot modify rights\nof an admin role! Cannot modify rights\nof an admin role! Public Faction Public Faction Cannot change setting!\nYou are not in a faction! Cannot change setting!\nYou are not in a faction! Edit Description Edit Description Offers Offers Cannot change setting!\nYou are not in a faction! Cannot change setting!\nYou are not in a faction! Cannot change setting!\nYou are not in a faction! Cannot change setting!\nYou are not in a faction! Cannot change setting!\nYou are not in a faction! Cannot change setting!\nYou are not in a faction! Cannot change setting!\nYou are not in a faction! Cannot change setting!\nYou are not in a faction! Cannot change setting!\nYou are not in a faction! Cannot change setting!\nYou are not in a faction! Post News Post News Roles Roles Personal Enemies Personal Enemies 名字 Name Name Status Status You cannot change role:\npermission denied! You cannot change role:\npermission denied! You cannot promote members on your own rank! You cannot promote members on your own rank! You cannot change\nroles of higher ranked\nplayers! You cannot change\nroles of higher ranked\nplayers! You cannot promote any further! You cannot promote any further! 確定 Confirm Confirm Do you really want to promote this member to founder?\nDoing this can only be reverted by a founder\nor if the founder is inactive for over a month. Do you really want to promote this member to founder?\nDoing this can only be reverted by a founder\nor if the founder is inactive for over a month. DEMOTE DEMOTE You cannot change role:\npermission denied! You cannot change role:\npermission denied! You cannot change\nroles of higher ranked\nplayers! You cannot change\nroles of higher ranked\nplayers! You cannot demote any further! You cannot demote any further! Rank Rank You can't demote another\nfounder but yourself! You can't demote another\nfounder but yourself! 確定 Confirm Confirm You are currently a faction founder!\nDo you really want to demote yourself? You are currently a faction founder!\nDo you really want to demote yourself? KICK KICK You cannot kick:\npermission denied! You cannot kick:\npermission denied! You cannot kick players of this rank! You cannot kick players of this rank! You cannot kick Founders! You cannot kick Founders! 確定 Confirm Confirm Do you really want to kick %s\nfrom the faction? Do you really want to kick %s\nfrom the faction? f.playerUID Position Position ONLINE ONLINE ONLINE(I) ONLINE(I) OFFLINE OFFLINE OFFLINE(I) OFFLINE(I) 郵件MAIL MAIL PROMOTE PROMOTE Faction Control Panel Faction Control Panel 邀請玩家 Invite Player Manage Individual Enemies Manage Individual Enemies Declare war on hostile action: Declare war on hostile action: Sent Pending Invites (%s) Sent Pending Invites (%s) getState().getPlayer().getFactionController().getInvitesOutgoing().size() Received Diplomacy Offers Received Diplomacy Offers Post News Post News Faction Points (%s) Faction Points (%s) (int) getState().getPlayer().getFactionController().getFactionPoints() Edit Ranks Edit Ranks 編輯陣營簡介 Edit Faction Description 編輯陣營簡介 Edit Faction Description ERROR: NO FACTION ERROR: NO FACTION Personal Options Personal Options Create Faction Create Faction Create Faction Create Faction Leave Faction Leave Faction 確定 Confirm Confirm Do you really want to leave the faction?\nWARNING: If you are the last member, the faction will disband. Do you really want to leave the faction?\nWARNING: If you are the last member, the faction will disband. Received Invites (%s) Received Invites (%s) getState().getPlayer().getFactionController().getInvitesIncoming().size() 新聞NEWS NEWS 成員MEMBERS MEMBERS DIPLOMACY DIPLOMACY OPTIONS OPTIONS 名字 Name Name CHANGE NAME CHANGE NAME Edit Role Name Edit Role Name Enter a new name for this Role Enter a new name for this Role Please only alphanumeric (and space, _, -) values \nand between 3 and 16 long! Please only alphanumeric (and space, _, -) values \nand between 3 and 16 long! Cannot change permission\nof admin rank! Cannot change permission\nof admin rank! Cannot change permission\nof admin rank! Cannot change permission\nof admin rank! VIEW RELATIONS VIEW RELATIONS Relations for %s Relations for %s f.getName() JOIN JOIN 確定 Confirm Confirm Do you really want to join this faction\nand leave your current faction? Do you really want to join this faction\nand leave your current faction? CHANGE RELATION CHANGE RELATION Homebase: Homebase: No Homebase No Homebase ; Faction ID (Admin): ; Faction ID (Admin): M/d/yyyy, h:mm a M/d/yyyy, h:mm a GENERAL GENERAL 重生SPAWN SPAWN 退出至桌面 EXIT TO DESKTOP Hello, %S!\nWelcome to StarMade! Hello, %S!\nWelcome to StarMade! getOwnPlayer().getName() GENERAL GENERAL RESUME RESUME OPTIONS OPTIONS RESPAWN RESPAWN 退出至桌面 EXIT TO DESKTOP OK OK 取消Cancel CANCEL MM/dd/yyyy HH:mm MM/dd/yyyy HH:mm 類型 Type Type Provided Provided 目標 Goal Progress Progress SEARCH BY TYPE SEARCH BY TYPE No more room in inventory! No more room in inventory! Object has no editing option (yet)... Object has no editing option (yet)... Object is unknown\non server...\nre-requesting... Object is unknown\non server...\nre-requesting... FILTER BY BLOCK NAME FILTER BY BLOCK NAME Deactivate Storage Auto-Pull Deactivate Storage Auto-Pull Filter Filter Every block added here will be taken out of every inventory block,\nlike chests/factories/etc, that is connected to it per tick Every block added here will be taken out of every inventory block,\nlike chests/factories/etc, that is connected to it per tick ADD SINGLE ADD SINGLE Pick Pick ADD CATEGORY ADD CATEGORY Pick Pick CLEAR ALL PULLS CLEAR ALL PULLS ADD ALL ADD ALL Count Taken Per Tick Count Taken Per Tick How many blocks of everything should be pulled per tick? How many blocks of everything should be pulled per tick? Activate Storage Auto-Pull Activate Storage Auto-Pull Must be positive! Must be positive! Must be a number! Must be a number! Change Items to Auto-Pull Change Items to Auto-Pull Pull Tick Pull Tick Pull Tick Pull Tick Item Auto-Pull Inactive Item Auto-Pull Inactive Set Inventory Name Set Inventory Name Can only name up to 16\ninventories! Can only name up to 16\ninventories! CLEAR NAME CLEAR NAME FILTER BY BLOCK NAME FILTER BY BLOCK NAME Deactivate Production Deactivate Production Enter a new name for this stash (10 characters max) Enter a new name for this stash (10 characters max) Can only name up to 16\ninventories! Can only name up to 16\ninventories! CLEAR NAME CLEAR NAME Pull Tick Pull Tick Refining Materials Refining Materials Producing Capsules Producing Capsules Producing %s Producing %s (ElementKeyMap.getInfo(inventory.getProduction()).getName()) Nothing in Production Nothing in Production %s (Inactive) %s (Inactive) (ElementKeyMap.getInfo(inventory.getProduction()).getName()) Production Inactive Production Inactive Activate Production Activate Production Production info Production info Use slot Recipe Use slot Recipe Change Production Change Production View Production Recipe View Production Recipe Capsule Capsule Micro Micro Recipe Graph for %s Recipe Graph for %s name Set Inventory Name Set Inventory Name Rename %s Rename %s inventory.getCustomName() Refine Raw Materials Refine Raw Materials Craft Generic Resources Craft Generic Resources ERROR: Not in shop range! ERROR: Not in shop range! ERROR: Can't sell from creative mode! ERROR: Can't sell from creative mode! Cannot delete a whole stack at once (yet)\nRight click and split it first. Cannot delete a whole stack at once (yet)\nRight click and split it first. Craft Basic Factory Craft Basic Factory Creative Mode Creative Mode FILTER BY BLOCK NAME FILTER BY BLOCK NAME DROP TO SELL DROP TO SELL Drop to sell (no shop) Drop to sell (no shop) Cannot sell a whole stack at once (yet)\nRight click and split it first. Cannot sell a whole stack at once (yet)\nRight click and split it first. 確定 Confirm Confirm Item cannot be\nsold (yet)! Item cannot be\nsold (yet)! View Graph to %s View Graph to %s name Refine Raw Materials Refine Raw Materials Craft Generic Materials Craft Generic Materials Craft Macro Factory Craft Macro Factory Refining Raw Materials Refining Raw Materials Crafting Generic Materials Crafting Generic Materials Crafting Macro Factory Crafting Macro Factory Micro Assember: %s Micro Assember: %s inventory.getCustomName() Micro Assember at %s Micro Assember at %s absolutePos.toStringPure() Multi-Slot Multi-Slot This is a Multi-Slot. It contains multiple shapes of the same item.\nYou can put it in your hotbar and select a specific shape with the mouse wheel\nor right click it and take a specific one. This is a Multi-Slot. It contains multiple shapes of the same item.\nYou can put it in your hotbar and select a specific shape with the mouse wheel\nor right click it and take a specific one. Click on an item to view its description. Click on an item to view its description. Show Block Information Show Block Information Hide Block Information Hide Block Information Refine Raw Materials Refine Raw Materials Craft Generic Materials Craft Generic Materials Craft Basic Factory Block Craft Basic Factory Block No more room in inventory! No more room in inventory! No more room in inventory! No more room in inventory! Capsule Refinery: %s Capsule Refinery: %s inventory.getCustomName() Capsule Refinery at %s Capsule Refinery at %s absolutePos.toStringPure() %s: %s %s: %s ElementKeyMap.getNameSave(pointUnsave.getType()) inventory.getCustomName() %s at %s %s at %s ElementKeyMap.getNameSave(pointUnsave.getType()) absolutePos.toStringPure() Stash: %s Stash: %s inventory.getCustomName() Stash at at %s Stash at at %s absolutePos.toStringPure() OWN OWN 背包 INVENTORY INVENTORY 名字 Name Name Amount Amount Options Options 按船名搜索 SEARCH BY NAME Count Taken Per Tick Count Taken Per Tick How many blocks of this type should be pulled per tick? How many blocks of this type should be pulled per tick? Must be positive! Must be positive! Must be a number! Must be a number! DEL DEL FILTER BY BLOCK NAME FILTER BY BLOCK NAME Place Order Place Order Pull Tick Pull Tick Pull Tick Pull Tick Item Auto-Pull Inactive Item Auto-Pull Inactive Current Order Current Order Unpowered! Needs %s e/sec Unpowered! Needs %s e/sec StringTools.formatPointZero(yard.getPowerConsumption()) current dock/design too large for this shipyard current dock/design too large for this shipyard --- %s --- --- %s --- yard.getStateDescription() Loaded Entity Loaded Entity no design loaded / no ship docked no design loaded / no ship docked Virtual: %s Virtual: %s yard.getCurrentDocked().getRealName() Undock Undock Real: %s Real: %s yard.getCurrentDocked().getRealName() Pulling on Construction Pulling on Construction No Block Pulling No Block Pulling Set Inventory Name Set Inventory Name Rename %s Rename %s inventory.getCustomName() Enter a new name for this stash (10 characters max) Enter a new name for this stash (10 characters max) Can only name up to 16\ninventories! Can only name up to 16\ninventories! CLEAR NAME CLEAR NAME Order Order Filter Filter Undock Undock Every block added here will be taken out of every inventory block,\nlike chests/factories/etc, that is connected to it per tick Every block added here will be taken out of every inventory block,\nlike chests/factories/etc, that is connected to it per tick ADD PULL ADD PULL Pick Pick CLEAR ALL PULLS CLEAR ALL PULLS SET ALL SET ALL Count Taken Per Tick Count Taken Per Tick How many blocks of everything should be pulled per tick? How many blocks of everything should be pulled per tick? Must be positive! Must be positive! Must be a number! Must be a number! Do you really want to undock\nthe current ship '%s' from shipyard? Do you really want to undock\nthe current ship '%s' from shipyard? currentDocked.getRealName() Resource Status Resource Status Cancel current Order Cancel current Order Cancel Order Cancel Order Do you really want to cancel the current order?\n Do you really want to cancel the current order?\n Blocks collected for construction will be refunded. Blocks collected for construction will be refunded. Cannot sell a whole stack at once (yet)\nRight click and split it first. Cannot sell a whole stack at once (yet)\nRight click and split it first. 確定 Confirm Confirm Item cannot be\nsold (yet)! Item cannot be\nsold (yet)! ERROR: Not in shop range! ERROR: Not in shop range! Object is unknown\non server...\nre-requesting... Object is unknown\non server...\nre-requesting... Cannot move active Item! Cannot move active Item! Cannot move item from this inventory! Cannot move item from this inventory! Cannot move item from this inventory in test sector! Cannot move item from this inventory in test sector! Multi-Slot(unknown) Multi-Slot(unknown) Multi-Slot: %s Multi-Slot: %s ElementKeyMap.getInfo(getInventory().getSlot(slot).getSubSlots().get(0).getType()).getName() unknown unknown Multi-Slot(unknown) Multi-Slot(unknown) unknown unknown LAG OBJECTS LAG OBJECTS Always show lag objects Always show lag objects Show current Show current 創建新郵件 CREATE NEW MAIL MARK ALL AS READ MARK ALL AS READ DELETE ALL DELETE ALL 確定 Confirm Confirm 你真的要刪除所有郵件嗎? Do you really want to delete all mails? New New From From Topic Topic Date Date SEARCH BY SENDER SEARCH BY SENDER SEARCH BY TOPIC SEARCH BY TOPIC SEARCH BY MESSAGE SEARCH BY MESSAGE NEW NEW REPLY REPLY 刪取 DELETE DELETE GENERAL GENERAL 類型 Type Type Date Date From From Message Message Filter By Type (off) Filter By Type (off) SEARCH BY FROM SEARCH BY FROM SEARCH BY MESSAGE SEARCH BY MESSAGE 導航選項 Navigation Options WP: %s (set) WP: %s (set) waypoint.toStringPure() 保存坐標 Save Coordinates 為坐標輸入一個名稱 %s Enter a name for the coordinates %s ((GameClientState) getState()).getPlayer().getCurrentSector().toStringPure() 輸入導航點 Enter waypoint 輸入導航點 (例如 10, 20, 111 [或 10 20 111][或 10.20.100]) Enter waypoint (e.g. 10, 20, 111 [or 10 20 111][or 10.20.100]) 格式出錯! Wrong Format! 設置或加載航點 Set or Load Waypoint 保存當前坐標 Save current coordinates 設置導航過濾器 Set navigation filter 打開銀河地圖 (%s) Open Galaxy Map (%s) KeyboardMappings.MAP_PANEL.getKeyChar() 搜尋最後進入的船 Search last entered ship 正在搜索上次進入的...! Searching for last entered...! Spam Protection:\nplease wait a moment! Spam Protection:\nplease wait a moment! 掃描記錄 Scan History OWN OWN 導航 NAVIGATION Target Target 類型 Type Type Crew: Crew: Population: Population: 質量 Mass Mass 陣營Faction Faction 距離 Distance Filter By Type (off) Filter By Type (off) 按船名搜索 SEARCH BY NAME 按陣營搜索 SEARCH BY FACTION 機師: Pilots: 製造者: Builders: 搜尋對上一次進入的船 search for last entered ship Spam Protection:\nplease wait a moment! Spam Protection:\nplease wait a moment! 背包 INVENTORY INVENTORY 在範圍內沒有商店 NO SHOP IN RANGE NO STRUCTURE ENTERED NO STRUCTURE ENTERED 武器 WEAPON WEAPON ENTITY STRUCTURE ENTITY STRUCTURE AI AI 貨物 CARGO CARGO This structure has no\nnamed Stashes. This structure has no\nnamed Stashes. MESSAGES/QUESTS MESSAGES/QUESTS 郵件MAIL MAIL 訊息日誌 MESSAGE LOG RACES RACES 商店 SHOP SHOP 導航 NAVIGATION CATALOG CATALOG 陣營 FACTION FACTION CREW CREW SHIP SHIP PLANET PLANET STATION STATION Network Statistics Network Statistics RECEIVED RECEIVED SENT SENT Details Details Saved Saved Packet data has been successfully saved\nto %s Packet data has been successfully saved\nto %s savePath 儲存 SAVE SAVE WARNING\nDuplicate detected:\nKeys for \"%s\"(%s) and\n\"%s\"(%s) have been\nswitched WARNING\nDuplicate detected:\nKeys for \"%s\"(%s) and\n\"%s\"(%s) have been\nswitched m.getDesc() m.getKeyChar() mapping.getDesc() mapping.getKeyChar() Assign New Key to %s Assign New Key to %s mapping.getDesc() Press a Key to assign it to \n\n <%s> \n\nor press ESC to cancel. Press a Key to assign it to \n\n <%s> \n\nor press ESC to cancel. mapping.getDesc() SETTINGS SETTINGS CONTROLS CONTROLS MOUSE MOUSE KEYBOARD KEYBOARD JOYSTICK/PAD JOYSTICK/PAD GENERAL GENERAL GRAPHICS GRAPHICS SOUND SOUND 名字 Name Name Setting Setting 按船名搜索 SEARCH BY NAME OK OK 取消Cancel CANCEL No shop in range! No shop in range! ERROR: Only available inside a ship! ERROR: Only available inside a ship! User not uplinked! User not uplinked! OWN OWN 導航 NAVIGATION Rank Rank Gate Gate 名字 Name Name Status Status 按船名搜索 SEARCH BY NAME FOREFEIT FOREFEIT START START FINISHED FINISHED RACING RACING Race Race CREATE NEW RACE CREATE NEW RACE LEAVE/FOREFEIT RACE LEAVE/FOREFEIT RACE 確定 Confirm Confirm Do you really want to leave/forefeit? Do you really want to leave/forefeit? REMOVE RACE REMOVE RACE 確定 Confirm Confirm Do you really want to remove this race? Do you really want to remove this race? %s's Race %s's Race getState().getPlayerName() Race name must be more than 2 letters. Race name must be more than 2 letters. Invalid value for buy-in!\nMust be positive number.\n Invalid value for buy-in!\nMust be positive number.\n JOIN RACE JOIN RACE 確定 Confirm Confirm This race has a buy-in of %s credits.\nWinnings will be split 60/30/10 for the first 3 places!\nIf there are only 2 racers it's split 80/20. This race has a buy-in of %s credits.\nWinnings will be split 60/30/10 for the first 3 places!\nIf there are only 2 racers it's split 80/20. messageController.getSelectedRaceClient().getBuyIn() Can't join!\nThis race has a buy-in of %s credits. Can't join!\nThis race has a buy-in of %s credits. messageController.getSelectedRaceClient().getBuyIn() Can't join!\nThis race has a buy-in of %s credits. Can't join!\nThis race has a buy-in of %s credits. messageController.getSelectedRaceClient().getBuyIn() 名字 Name Name Sector Sector Racers Racers Buy-In Buy-In Started Started 按船名搜索 SEARCH BY NAME OPEN OPEN STARTED STARTED Rank %s\n%s Rank %s\n%s rs.currentRank raceTimeFormatted Rank %s\n (FINISHED)%s Rank %s\n (FINISHED)%s rs.currentRank raceTimeFormatted 確定 Confirm Confirm Item cannot be\nsold (yet)! Item cannot be\nsold (yet)! ERROR: Not in shop range! ERROR: Not in shop range! What the player pays when he/she buys the item: What the player pays when he/she buys the item: What the player gets when he/she sells the item: What the player gets when he/she sells the item: Must be 0 or larger! Must be 0 or larger! Must be a number! Must be a number! Permission denied! Permission denied! Invalid type: %s Invalid type: %s selectedIdBuy CREDITS CREDITS Set Amount Set Amount Set Buy Amount Set Buy Amount Enter price in credits or block amount Enter price in credits or block amount Must be 0 or larger! Must be 0 or larger! Must be a number! Must be a number! Set Sell Amount Set Sell Amount Enter price in credits or block amount Enter price in credits or block amount You can't afford this recipe! You can't afford this recipe! 購買 BUY BUY Cost: %s credits Cost: %s credits r.costAmount Cost: %s of %s Cost: %s of %s r.costAmount ElementKeyMap.getInfo(r.costType).getName() You can use this system to upgrade your weapons or to use defensively on your ship.\n\nTo link your Controller to its Modules, press %s on the Controller, then %s on the individual modules, \nor alternatively Shift + $CONNECT_MODULE to mass select grouped modules.\n\nAfterwards you can link it to a weapon by connecting the weapon controller you want to upgrade\nwith the effect controller you just made.\nYou can do this manually with $SELECT_MODULE and $CONNECT_MODULE or in the Weapons Menu.\n\n\nEffect:\n%s\n\nNote that for the full effect, \nyou need to connect 1:1 in size. \nThe amount of linked modules of your effect has to be the same amount of your weapon.\n\nIf not used linked to a weapon, \nthe system has a defensive effect you can enable\nPlace the computer on your hotbar in the Weapons Menu\nand activate it:\n\n You can use this system to upgrade your weapons or to use defensively on your ship.\n\nTo link your Controller to its Modules, press %s on the Controller, then %s on the individual modules, \nor alternatively Shift + $CONNECT_MODULE to mass select grouped modules.\n\nAfterwards you can link it to a weapon by connecting the weapon controller you want to upgrade\nwith the effect controller you just made.\nYou can do this manually with $SELECT_MODULE and $CONNECT_MODULE or in the Weapons Menu.\n\n\nEffect:\n%s\n\nNote that for the full effect, \nyou need to connect 1:1 in size. \nThe amount of linked modules of your effect has to be the same amount of your weapon.\n\nIf not used linked to a weapon, \nthe system has a defensive effect you can enable\nPlace the computer on your hotbar in the Weapons Menu\nand activate it:\n\n KeyboardMappings.SELECT_MODULE.getKeyChar() KeyboardMappings.CONNECT_MODULE.getKeyChar() effect.getCombiDescription() This controller can be connected to other weapons\nand systems (cannon, beam, damage pulse, missile)\nto customize your weapon.\n\nTo link your Controller to its Modules, press %s on the Controller, then %s on the individual modules, \nor alternatively Shift + $CONNECT_MODULE to mass select grouped modules.\n\nAfterwards you can link it to another weapon by connecting the weapon controller you want to upgrade\nwith the weapon controller you just made.\nYou can do this manually with $SELECT_MODULE and $CONNECT_MODULE or in the Weapons Menu.\n\nNote that for the full effect, \nyou need to connect 1:1 in size.\n\n This controller can be connected to other weapons\nand systems (cannon, beam, damage pulse, missile)\nto customize your weapon.\n\nTo link your Controller to its Modules, press %s on the Controller, then %s on the individual modules, \nor alternatively Shift + $CONNECT_MODULE to mass select grouped modules.\n\nAfterwards you can link it to another weapon by connecting the weapon controller you want to upgrade\nwith the weapon controller you just made.\nYou can do this manually with $SELECT_MODULE and $CONNECT_MODULE or in the Weapons Menu.\n\nNote that for the full effect, \nyou need to connect 1:1 in size.\n\n KeyboardMappings.SELECT_MODULE.getKeyChar() KeyboardMappings.CONNECT_MODULE.getKeyChar() n/a n/a Shop buys for: %s Shop buys for: %s currentClosestShop.getPriceBasedOfQuantity(elementInformation).toStringSell(1) Buy: 0 Buy: 0 Sell: 0 Sell: 0 Shop sells for: %s Shop sells for: %s currentClosestShop.getPriceBasedOfQuantity(elementInformation).toStringBuy(1) Shop buys for: %s Shop buys for: %s currentClosestShop.getPriceBasedOfQuantity(elementInformation).toStringSell(1) Edit Price Edit Price Permission denied! Permission denied! Invalid type: %s Invalid type: %s shopController.getSelectedElementClass() Buy Recipe Buy Recipe 確定 Confirm Confirm This recipe will produce the %s\nIts cost is %s %s blocks\n\nThe type and amount of ingridients will be random, depending on the\nmodule type. Recipes have to be placed in the top left slot inside\nFaction modules for them to produce that block.\nRecipes can be improved over time to be more efficient. This recipe will produce the %s\nIts cost is %s %s blocks\n\nThe type and amount of ingridients will be random, depending on the\nmodule type. Recipes have to be placed in the top left slot inside\nFaction modules for them to produce that block.\nRecipes can be improved over time to be more efficient. info.getName() ((GameClientState) getState()).getGameState().getRecipeBlockCost() buyInfo.getName() Deposit Credits (+) Deposit Credits (+) Deposit Credits (+) Deposit Credits (+) Type the name of the player. Type the name of the player. Permission denied! Permission denied! Remove Shop Owner (-) Remove Shop Owner (-) Remove Owner Remove Owner Type the name of the player. Type the name of the player. Permission denied! Permission denied! ALL ALL NO ENEMIES NO ENEMIES ALLIES ONLY ALLIES ONLY FACTION ONLY FACTION ONLY How much? How much? Shop usage permission: Shop usage permission: Permission denied! Permission denied! Withdrawal Credits (-) Withdrawal Credits (-) Withdrawal Credits (-) Withdrawal Credits (-) How much? How much? Permission denied! Permission denied! Add Shop Owner (+) Add Shop Owner (+) Add Owner Add Owner ShopPanelNew ShopPanelNew OWN OWN Shop Owner%s: %s Shop Owner%s: %s (currentClosestShop.getShopOwners().size() > 1 ? "s" : "") currentClosestShop.getShopOwners().toString() Shop Owner: n/a Shop Owner: n/a Own Credits: %s Own Credits: %s StringTools.formatSeperated(((GameClientState) getState()).getPlayer().getCredits()) Shop Credits: %s Shop Credits: %s StringTools.formatSeperated(currentClosestShop.getCredits()) Shop Credits: n/a Shop Credits: n/a Shop Owner: Trading Guild (buy a shop module to create your own shop) Shop Owner: Trading Guild (buy a shop module to create your own shop) Nobody (you can take ownership) Nobody (you can take ownership) Shop Owner%s: %s Shop Owner%s: %s (currentClosestShop.getShopOwners().size() > 1 ? "s" : "") currentClosestShop.getShopOwners().toString() Shop Owner: n/a Shop Owner: n/a Current Permission: Everyone has permission to buy and sell Current Permission: Everyone has permission to buy and sell 商店 SHOP SHOP Current Permission: Only enemies don't have permission to buy and sell Current Permission: Only enemies don't have permission to buy and sell Current Permission: Only allies have permission to buy and sell Current Permission: Only allies have permission to buy and sell Current Permission: Only faction has permission to buy and sell Current Permission: Only faction has permission to buy and sell ALL ALL NO ENEMIES NO ENEMIES ALLIES ONLY ALLIES ONLY FACTION ONLY FACTION ONLY Multi-Slot Multi-Slot Current price set for buying: %s Current price set for buying: %s p.toStringBuy(1) This is a Multi-Slot. It contains multiple shapes of the same item.\nYou can put it in your hotbar and select a specific shape with the mouse wheel\nor right click it and take a specific one. This is a Multi-Slot. It contains multiple shapes of the same item.\nYou can put it in your hotbar and select a specific shape with the mouse wheel\nor right click it and take a specific one. REPAIRS REPAIRS Chose an item from the left panel. Chose an item from the left panel. Repair Systems (Reboot) Repair Systems (Reboot) Repair Armor Repair Armor DEPOSIT CREDITS (+) DEPOSIT CREDITS (+) WITHDRAW CREDITS (-) WITHDRAW CREDITS (-) ADD SHOP OWNER ADD SHOP OWNER REMOVE SHOP OWNER REMOVE SHOP OWNER TAKE AS OWNER TAKE AS OWNER 購買 BUY BUY PUT IN AS OWNER PUT IN AS OWNER OPTIONS OPTIONS SELL SELL Can't sell from this inventory Can't sell from this inventory TAKE QUANTITY AS OWNER TAKE QUANTITY AS OWNER BUY AMOUNT BUY AMOUNT PUT IN QUANTITY AS OWNER PUT IN QUANTITY AS OWNER SELL AMOUNT SELL AMOUNT Can't sell from this inventory Can't sell from this inventory SET PRICE TO BUY SET PRICE TO BUY SET PRICE TO SELL SET PRICE TO SELL CREDITS CREDITS Own Credits: %s Own Credits: %s StringTools.formatSeperated(((GameClientState) getState()).getPlayer().getCredits()) Edit Buy Price Edit Buy Price CREDITS CREDITS Edit Sell Price Edit Sell Price Deposit Credits (+) Deposit Credits (+) How much? How much? Permission denied! Permission denied! Withdrawal Credits (-) Withdrawal Credits (-) How much? How much? Permission denied! Permission denied! Add Owner Add Owner Shop Credits: %s Shop Credits: %s StringTools.formatSeperated(currentClosestShop.getCredits()) Type the name of the player. Type the name of the player. Permission denied! Permission denied! Remove Owner Remove Owner Type the name of the player. Type the name of the player. Permission denied! Permission denied! Take Quantity Take Quantity Buy Quantity Buy Quantity ERROR: shop no longer in range! ERROR: shop no longer in range! 確定 Confirm Confirm Item cannot be\nsold (yet)! Item cannot be\nsold (yet)! Shop Credits: n/a Shop Credits: n/a ERROR: Not in shop range! ERROR: Not in shop range! Shop Owner: Trading Guild Shop Owner: Trading Guild nobody (take ownership in options) nobody (take ownership in options) STRUCTURE STRUCTURE REBOOTING (%s) REBOOTING (%s) StringTools.formatTimeFromMS(rebootTimeLeftMS) REBOOT SYSTEMS & REPAIR ARMOR REBOOT SYSTEMS & REPAIR ARMOR REBOOT SYSTEMS REBOOT SYSTEMS REPAIR ARMOR REPAIR ARMOR ALL SYSTEMS WORKING FINE ALL SYSTEMS WORKING FINE REBOOT SYSTEMS REBOOT SYSTEMS ALL SYSTEMS WORKING FINE ALL SYSTEMS WORKING FINE invalid object invalid object Transporter: Transporter: CHANGE NAME CHANGE NAME not set not set Not in range! Not in range! Name: %s\nTarget Structure: %s;\nTarget Transporter: %s Name: %s\nTarget Structure: %s;\nTarget Transporter: %s transporter.getTransporterName() toName toBlock Must be longer than 2 letters! Must be longer than 2 letters! ACTIVATE ACTIVATE PUBLIC ACCESS PUBLIC ACCESS 確定 Confirm Confirm Public access means that this transporter can be\ntargeted by any nearby structure.\nYou and the target will also lose all shields on transporting. Public access means that this transporter can be\ntargeted by any nearby structure.\nYou and the target will also lose all shields on transporting. FACTION ACCESS FACTION ACCESS 確定 Confirm Confirm Faction access means that this transporter can be\ntargeted by a nearby structure of the same faction.\nYou and the target will also lose all shields on transporting. Faction access means that this transporter can be\ntargeted by a nearby structure of the same faction.\nYou and the target will also lose all shields on transporting. Structure Structure 名字 Name Name Block Block 按船名搜索 SEARCH BY NAME SEARCH BY STRUCTURE SEARCH BY STRUCTURE SET DESTINATION SET DESTINATION SKIP SKIP NEXT NEXT CLOSE CLOSE EXIT TUTORIAL EXIT TUTORIAL Something is affecting you:\n<%s>\nEffect Efficiency: %s%%\n<to be replaced by icon> Something is affecting you:\n<%s>\nEffect Efficiency: %s%%\n<to be replaced by icon> b.getType().niceName() StringTools.formatPointZero(((StatusBlockEffect) b).getRatio(c.getBlockEffectManager().status) * 100f) Something is affecting you:\n<%s>\n Something is affecting you:\n<%s>\n b.getType().niceName() Blueprint Options Blueprint Options Save Blueprint of entered structure Save Blueprint of entered structure Save from multiplayer server as local Save from multiplayer server as local Upload Blueprint to multiplayer server Upload Blueprint to multiplayer server OWN OWN 藍圖 BLUEPRINTS BLUEPRINTS Details Details unknown unknown Cannot connect to itself Cannot connect to itself \n+S: %s \n+S: %s supportInfo.getName() \n+E: %s \n+E: %s supportInfo.getName() WARNING!\nYou are running low on memory! \nPlease increase the max AND min value\nin the StarMade-Launcher. WARNING!\nYou are running low on memory! \nPlease increase the max AND min value\nin the StarMade-Launcher. #SegmentsDrawn count will update\nwhen all queued up\nupdates are done.\nPlease stand still to not queue new ones! #SegmentsDrawn count will update\nwhen all queued up\nupdates are done.\nPlease stand still to not queue new ones! Cannot end Race!\nNo race was created here! Cannot end Race!\nNo race was created here! Cannot create Race!\nA race at this gate already exists. Cannot create Race!\nA race at this gate already exists. A race started in this sector! A race started in this sector! A Race in this sector cannot be started!\nNo Racers! A Race in this sector cannot be started!\nNo Racers! %s joined the race. %s joined the race. p.getName() %s forfeited the race. %s forfeited the race. p.getName() %s left the race. %s left the race. p.getName() Race started! Race started! Can't find race to join! Can't find race to join! Can't find race to leave! Can't find race to leave! Can't join Race! You are still in an active race! Can't join Race! You are still in an active race! Can't join Race! It already started! Can't join Race! It already started! Lap %s\nPassed Gate %s of %s Lap %s\nPassed Gate %s of %s (r.lap+1) (r.currentGate) (raceList.size()-1) Passed Gate %s of %s Passed Gate %s of %s (r.currentGate) (raceList.size()-1) Congratulations!\nYou finished on rank %s!\nYou won %s credits! Congratulations!\nYou finished on rank %s!\nYou won %s credits! r.currentRank winnings You finished the race on rank %s! You finished the race on rank %s! r.currentRank AI Error occured on Server!\nPlease send in server error report.\n%s AI Error occured on Server!\nPlease send in server error report.\n%s e.getClass().getSimpleName() WARNING\nThis vessel was AI controlled\n... switched off AI\nre-enable AI with %s WARNING\nThis vessel was AI controlled\n... switched off AI\nre-enable AI with %s ElementKeyMap.getInfo(ElementKeyMap.AI_ELEMENT).getName() DEBUG-ADMIN ERROR:\n%s cannot dock\nThe target area is invalid to dock DEBUG-ADMIN ERROR:\n%s cannot dock\nThe target area is invalid to dock segmentController Size of docked structure\ntoo big for docking area!\nUndocking %s Size of docked structure\ntoo big for docking area!\nUndocking %s segmentController.getRealName() You cannot dock on a\nship of another faction! You cannot dock on a\nship of another faction! You cannot dock on a\nship of another faction! You cannot dock on a\nship of another faction! ServerMessage.MESSAGE_TYPE_ERROR playerState.getId() ERROR:\n%s\ntried to dock to itself! ERROR:\n%s\ntried to dock to itself! segmentController ERROR: Docking timed out on\n%s\nto UID '%s'\nStructure will now undock! ERROR: Docking timed out on\n%s\nto UID '%s'\nStructure will now undock! this.segmentController.getName() delayedDockUID Docking module has been removed!\n\nUndocking %s Docking module has been removed!\n\nUndocking %s segmentController.getRealName() Cannot dock!\nCan't mix rails with old dock! Cannot dock!\nCan't mix rails with old dock! Cannot dock!\nDocking block in use by\n Cannot dock!\nDocking block in use by\n ed.from.getSegment().getSegmentController().toNiceString() turret must be on the end\nof the chain (for now) turret must be on the end\nof the chain (for now) chain docking only allows 3 deep\n(for now) chain docking only allows 3 deep\n(for now) chain docking only allows 3 deep\n(for now) chain docking only allows 3 deep\n(for now) turret must be on the end\nof the chain (for now) turret must be on the end\nof the chain (for now) You cannot dock on a\nship of another faction! You cannot dock on a\nship of another faction! ERROR\nShip Cores cannot be placed,\nthey are used to spawn new ships. ERROR\nShip Cores cannot be placed,\nthey are used to spawn new ships. ERROR\nThis Item cannot be placed.\n ERROR\nThis Item cannot be placed.\n The vessel you are trying to\nhit is in godmode from player %s! The vessel you are trying to\nhit is in godmode from player %s! s.getName() Cannot delete core!\nIt must be the last\nblock remaining to delete. Cannot delete core!\nIt must be the last\nblock remaining to delete. Can't undo!\nInventory full. Can't undo!\nInventory full. Cannot attack a faction's\nhome base! Cannot attack a faction's\nhome base! ERROR\nOnly one %s\nis permitted per structure! ERROR\nOnly one %s\nis permitted per structure! ElementKeyMap.toString(typeToPlace) Please place the block\nat the indicated position. Please place the block\nat the indicated position. Cannot attack\nspectators! Cannot attack\nspectators! Structure is invulnerable! Structure is invulnerable! The vessel you are trying to\nhit is in godmode from player %s! The vessel you are trying to\nhit is in godmode from player %s! s.getName() This Sector is Protected! This Sector is Protected! The vessel you are trying to\nhit is in godmode from player %s! The vessel you are trying to\nhit is in godmode from player %s! p.getName() Cannot activate!\nNot enough power in gate!\nPower needed for mass: \n Cannot activate!\nNot enough power in gate!\nPower needed for mass: \n getPowerNeeded(other.getSegmentController()) Cannot activate!\nNot enough power in gate!\nPower needed for mass: 1 Cannot activate!\nNot enough power in gate!\nPower needed for mass: 1 You are focusing beams\nwith the left mouse button.\nSalvage beams are more powerful\nunfocused with the right mouse button.\n(works with all weapons/etc) You are focusing beams\nwith the left mouse button.\nSalvage beams are more powerful\nunfocused with the right mouse button.\n(works with all weapons/etc) This combination doesn't work. This combination doesn't work. Missile Unit#%s damage: %s; power consumption: normal: %s, +extraFromEffectMult %s; Total: %s Missile Unit#%s damage: %s; power consumption: normal: %s, +extraFromEffectMult %s; Total: %s firingUnit.getSignificator() mod.outputDamage mod.outputPowerConsumption extraConsuption totalPowerConsumption WARNING!\nWeapon/Tool will not have any effect!\nServer doesn't allow more than %s groups\nper computer. WARNING!\nWeapon/Tool will not have any effect!\nServer doesn't allow more than %s groups\nper computer. ((GameServerState)getState()).getGameConfig().getGroupLimit(getElementManager().controllerId) Can't undock a design! Can't undock a design! Undocking from\n%s Undocking from\n%s ed.from.getSegment().getSegmentController().toNiceString() Undocking Undocking Old docking systems are\nno longer supported.\nPlease use the rail system. Old docking systems are\nno longer supported.\nPlease use the rail system. Please replace the docking block\nand report that bug if you\nare the one that placed it. Please replace the docking block\nand report that bug if you\nare the one that placed it. Cannot activate block!\nAccess denied by Faction! Cannot activate block!\nAccess denied by Faction! Cannot dock here!\nTarget not compatible... Cannot dock here!\nTarget not compatible... Cannot dock here!\nChain may only\nbe 3 deep. Cannot dock here!\nChain may only\nbe 3 deep. Cannot dock here!\nNo target found on\n Cannot dock here!\nNo target found on\n Cannot dock here!\nTarget docking area\nis blocked. Cannot dock here!\nTarget docking area\nis blocked. General Note: \nTurrets may not have blocks\nbelow the core. General Note: \nTurrets may not have blocks\nbelow the core. The docking area is too small\nfor this turret to dock.\nPlease expand the docking area,\nor use a smaller turret. The docking area is too small\nfor this turret to dock.\nPlease expand the docking area,\nor use a smaller turret. The docking area is too small\nfor this ship to dock.\nPlease expand the docking area,\nor use a smaller ship. The docking area is too small\nfor this ship to dock.\nPlease expand the docking area,\nor use a smaller ship. Cannot dock here!\nTarget not compatible... Cannot dock here!\nTarget not compatible... Left click to activate/open.\nRight click to deactivate/close. Left click to activate/open.\nRight click to deactivate/close. Docking Module online! Docking Module online! Docking Module offline!\nArea is blocked! Docking Module offline!\nArea is blocked! Total Blocks Total Blocks %s in %s %s in %s totalBlocks getElementCollections().size() Total Blocks Total Blocks %s in %s %s in %s totalBlocks getElementCollections().size() StructureTab:\nUnable to load GUI-UNIT: \n%s:\n Please Report! StructureTab:\nUnable to load GUI-UNIT: \n%s:\n Please Report! collection.elementCollectionManager.getModuleName() Cannot jump!\nDrive not charged.\n(%s/%s) Cannot jump!\nDrive not charged.\n(%s/%s) StringTools.formatPointZero(getCharge()) StringTools.formatPointZero(getChargeNeededForJump()) Jump Drive Unit Jump Drive Unit Jump Drive not charged\nHold left mouse to charge! Jump Drive not charged\nHold left mouse to charge! Cannot jump!\nShip is docked! Cannot jump!\nShip is docked! ERROR\nPhysical Object not found! ERROR\nPhysical Object not found! WARNING!\n \nNo Jump Drive Modules\nconnected to entry point. WARNING!\n \nNo Jump Drive Modules\nconnected to entry point. WARNING!\n \nWeapon Elements unpowered: %s WARNING!\n \nWeapon Elements unpowered: %s unpowered WARNING!\n \nNo weapon controllers. WARNING!\n \nNo weapon controllers. Jump Inhibitor detected!\nSource: Jump Inhibitor detected!\nSource: getSegmentController().toNiceString() WARNING!\n \nModules unpowered: %s WARNING!\n \nModules unpowered: %s unpowered WARNING!\n \nNo controllers WARNING!\n \nNo controllers Lift is busy\n(currently active) Lift is busy\n(currently active) BLOCK CONFIG PARSING\nFAILED ON SERVER! BLOCK CONFIG PARSING\nFAILED ON SERVER! Cannot connect module \non this structure Cannot connect module \non this structure Cannot connect module \non this structure Cannot connect module \non this structure Warning: This Weapon is \ndeprecated and will be \nremoved soon. Please\nreplace it with the\ncorrespondent missile combination Warning: This Weapon is \ndeprecated and will be \nremoved soon. Please\nreplace it with the\ncorrespondent missile combination Warning: This Weapon is \ndeprecated and will be \nremoved soon. Please\nreplace it with the\ncorrespondent missile combination Warning: This Weapon is \ndeprecated and will be \nremoved soon. Please\nreplace it with the\ncorrespondent missile combination Missile Unit#%s damage: %s; power consumption: normal: %s, +extraFromEffectMult %s; Total: %s Missile Unit#%s damage: %s; power consumption: normal: %s, +extraFromEffectMult %s; Total: %s c.getSignificator() c.getDamage() c.getPowerConsumption() extraConsuption totalPowerConsumption WARNING!\n \nNo Weapons connected \nto entry point WARNING!\n \nNo Weapons connected \nto entry point WARNING!\n \nWeapon Elements unpowered: %s WARNING!\n \nWeapon Elements unpowered: %s unpowered WARNING!\n \nNo weapon controllers. WARNING!\n \nNo weapon controllers. This Sector is Protected! This Sector is Protected! WARNING!\n \nNo Weapons connected \nto entry point WARNING!\n \nNo Weapons connected \nto entry point WARNING!\n \nWeapon Elements unpowered: %s WARNING!\n \nWeapon Elements unpowered: %s unpowered WARNING!\n \nNo weapon controllers. WARNING!\n \nNo weapon controllers. Cannot activate!\nNot enough power in gate!\nPower needed for mass: \n Cannot activate!\nNot enough power in gate!\nPower needed for mass: \n getPowerNeeded(other.getSegmentController()) Cannot activate!\nNot enough power in gate!\nPower needed for mass: 1 Cannot activate!\nNot enough power in gate!\nPower needed for mass: 1 Can't undock a design! Can't undock a design! Scanning in system: %s... Scanning in system: %s... player.getCurrentSystem() A scanner signal in\nthis sector has interrupted\nyour cloaking and jamming\nsystems! A scanner signal in\nthis sector has interrupted\nyour cloaking and jamming\nsystems! Our scanners decloaked an\nentity:\n Our scanners decloaked an\nentity:\n s.toNiceString() There is a cloaked/jamming\nentity in this sector\nbut our signal isn't strong\nenough to reveal it! There is a cloaked/jamming\nentity in this sector\nbut our signal isn't strong\nenough to reveal it! Cannot Scan!\ndrive not charged\n(%s/%s) Cannot Scan!\ndrive not charged\n(%s/%s) StringTools.formatPointZero(getCharge()) StringTools.formatPointZero(getChargeNeededForScan()) WARNING!\n \nScanner unpowered: WARNING!\n \nScanner unpowered: unpowered WARNING!\n \nNo Scanner! WARNING!\n \nNo Scanner! Not fully charged (server)\n%s/%s Not fully charged (server)\n%s/%s m.getCharge() m.getChargeNeededForScan() No Scan Computer! No Scan Computer! Not charged\n%s/%s Not charged\n%s/%s m.getCharge() m.getChargeNeededForScan() WARNING!\n \nNo Scanner Modules\nconnected to entry point WARNING!\n \nNo Scanner Modules\nconnected to entry point !!!WARNING!!!\n\nShields DOWN\n(%s sec recovery) !!!WARNING!!!\n\nShields DOWN\n(%s sec recovery) VoidElementManager.SHIELD_RECOVERY_TIME_IN_SEC [%s / %s # In: %s Shields] [%s / %s # In: %s Shields] StringTools.formatPointZero(getShields()) StringTools.formatPointZero(getShieldCapacity()) (getInitialShields()) [%s%%%s Shields] [%s%%%s Shields] StringTools.formatPointZero((getShields() / getShieldCapacity()) * 100d) (getInitialShields() > 0 ? "(+)" : "") Must only contain letters or numbers or (_-)! Must only contain letters or numbers or (_-)! Create new Design Create new Design Choose a Design from shipyard inventory. Choose a Design from shipyard inventory. Deconstruct to Design Deconstruct to Design Deconstructs currently docked Ship, and creates a design of it.\nAll resources of the ship will be placed here and in connected chests.\nIf there is no room, the rest will spawn at your position. Deconstructs currently docked Ship, and creates a design of it.\nAll resources of the ship will be placed here and in connected chests.\nIf there is no room, the rest will spawn at your position. SHIPNAME INVALID: %s SHIPNAME INVALID: %s msg Deconstruct without design Deconstruct without design Deconstructs currently docked Ship.\nAll resources of the ship will be placed here and in connected chests.\nIf there is no room, the rest will spawn at your position.\nWarning: this will not create a design! Deconstructs currently docked Ship.\nAll resources of the ship will be placed here and in connected chests.\nIf there is no room, the rest will spawn at your position.\nWarning: this will not create a design! Deconstruct without Design! Deconstruct without Design! Warning: this will disassemble your ship into its resources without creating a design! Warning: this will disassemble your ship into its resources without creating a design! Construct current Design Construct current Design Collects the resources in here and in connected chests. When all resources for the design are provided, the ship will be constructed and will become yours to take. Collects the resources in here and in connected chests. When all resources for the design are provided, the ship will be constructed and will become yours to take. Creates and loads a fresh design and places it here.\nIn design mode, you can build with any block type and amount. Creates and loads a fresh design and places it here.\nIn design mode, you can build with any block type and amount. 名字 Name Name Choose a name. Choose a name. Create Design from Blueprint Create Design from Blueprint This will create and load a design of an existing Blueprint. This will create and load a design of an existing Blueprint. No blueprints in shipyard inventory! No blueprints in shipyard inventory! Blueprints Blueprints Choose a blueprint from shipyard inventory. Choose a blueprint from shipyard inventory. 名字 Name Name Choose a name. Choose a name. SHIPNAME INVALID: %s SHIPNAME INVALID: %s msg SHIPNAME INVALID: %s SHIPNAME INVALID: %s msg Create Blueprint from Design Create Blueprint from Design This will create a Blueprint of the current loaded design This will create a Blueprint of the current loaded design 名字 Name Name Choose a name. Choose a name. SHIPNAME INVALID: %s SHIPNAME INVALID: %s msg Test out Design Test out Design Take your current design for a test flight in a virtual sector.\nSpawn in enemy waves or shoot at some static targets. Take your current design for a test flight in a virtual sector.\nSpawn in enemy waves or shoot at some static targets. Repair Docked from Design Repair Docked from Design Restore the current docked ship to a design. Restore the current docked ship to a design. No designs in shipyard inventory! No designs in shipyard inventory! Unload Design Unload Design Designs Designs Choose a Design from shipyard inventory. Choose a Design from shipyard inventory. Unit group invalid for unknown reason Unit group invalid for unknown reason Unit group must have same orientation as the others unit groups Unit group must have same orientation as the others unit groups Unit group must have same size as the biggest: Unit group must have same size as the biggest: Unit group must have same orientation as the others unit groups Unit group must have same orientation as the others unit groups Unit group must have same size as the biggest: Unit group must have same size as the biggest: Unit group must have same orientation as the others unit groups Unit group must have same orientation as the others unit groups Unit group must have same size as the biggest: Unit group must have same size as the biggest: Unit group too far from next. It's %s / %s blocks Unit group too far from next. It's %s / %s blocks Math.abs(u.normalPos - getElementCollections().get(i+1).normalPos) normalDistance Unloads the currently loaded design.\nThis can also be done by right-clicking on the design item. Unloads the currently loaded design.\nThis can also be done by right-clicking on the design item. Unit group too far from next. It's %s / %s blocks Unit group too far from next. It's %s / %s blocks Math.abs(u.normalPos - getElementCollections().get(i-1).normalPos) normalDistance Unit group too far from next. It's %s / %s blocks Unit group too far from next. It's %s / %s blocks Math.abs(u.normalPos - getElementCollections().get(i+1).normalPos) normalDistance Unit group too far from next. It's %s / %s blocks Unit group too far from next. It's %s / %s blocks Math.abs(u.normalPos - getElementCollections().get(i-1).normalPos) normalDistance End Points of this Unit group doesn't match up another unit group (YZ) End Points of this Unit group doesn't match up another unit group (YZ) End Points of this Unit group doesn't match up another unit group (XZ) End Points of this Unit group doesn't match up another unit group (XZ) End Points of this Unit group doesn't match up another unit group (XY) End Points of this Unit group doesn't match up another unit group (XY) Shipyard structure invalid! Shipyard structure invalid! Shipyard must have exactly one connected Shipyard Core Anchor \nin the shipyard shipyard arc area! Shipyard must have exactly one connected Shipyard Core Anchor \nin the shipyard shipyard arc area! Shipyard unpowered! Shipyard unpowered! Shipyard structure invalid! Shipyard structure invalid! Load Design Load Design Power Consumption Power Consumption Max Arc Distance Max Arc Distance Shipyard System Shipyard System Critical: Invalid Transition\n%s Critical: Invalid Transition\n%s StringTools.wrap(e.getMessage(), 100) Critical: Required state not met\n%s\n%s Critical: Required state not met\n%s\n%s t.requiredState.getSimpleName() currentState.getClass().getSimpleName() Critical: FSM not setup Critical: FSM not setup Please wait for the entity to load... Please wait for the entity to load... Out of service... Out of service... (server error) (server error) (shipyard invalid) (shipyard invalid) Loads an existing design.\nThis can also be done by right-clicking on the design item. Loads an existing design.\nThis can also be done by right-clicking on the design item. Cannot create design!\nNo Shipyard Core Anchor connected to this shipyard! Cannot create design!\nNo Shipyard Core Anchor connected to this shipyard! Cannot create design!\nNo Shipyard Core Anchor connected to this shipyard! Cannot create design!\nNo Shipyard Core Anchor connected to this shipyard! This operation cannot be canceled! This operation cannot be canceled! This operation cannot be canceled! This operation cannot be canceled! Cannot cancel current operation!\nSystems out of service! Cannot cancel current operation!\nSystems out of service! No designs in shipyard inventory! No designs in shipyard inventory! Designs Designs Max speed in tutorial\narea is 15 m/s. Max speed in tutorial\narea is 15 m/s. Ship control systems\nnot responding!\n(%s sec) Ship control systems\nnot responding!\n(%s sec) d / 1000 WARNING!\n \nNot enough Thrusters for\n the mass of your ship\nIt will only move slowly WARNING!\n \nNot enough Thrusters for\n the mass of your ship\nIt will only move slowly WARNING!\nNo power left for thrusters! WARNING!\nNo power left for thrusters! WARNING!\n \nThrusters have no power! WARNING!\n \nThrusters have no power! Cannot transport!\nDestination denied access! Cannot transport!\nDestination denied access! Cannot transport!\nNot enough endpoints! Cannot transport!\nNot enough endpoints! Cannot transport!\nDestination not set or out of reach! Cannot transport!\nDestination not set or out of reach! WARNING!\nWeapon/Tool will not not work on server!\nServer doesn't allow more than %s computers of this type. WARNING!\nWeapon/Tool will not not work on server!\nServer doesn't allow more than %s computers of this type. ((GameServerState)getState()).getGameConfig().getControllerLimit(controllerId) Cannot shoot!\nInitializing weapons... Cannot shoot!\nInitializing weapons... Cannot shoot\nError in combination\nreason:\nInvalid combination Cannot shoot\nError in combination\nreason:\nInvalid combination Cannot shoot\nError in combination\nreason:\nNo combination Cannot shoot\nError in combination\nreason:\nNo combination Cannot jump!\nNot enough power in gate!\nPower needed for mass: \n Cannot jump!\nNot enough power in gate!\nPower needed for mass: \n getPowerNeeded(other.getSegmentController()) Cannot jump!\nNot enough power in gate!\nPower needed for mass: 1 Cannot jump!\nNot enough power in gate!\nPower needed for mass: 1 Cannot jump!\nCan only jump while free floating\nor in gravity/aligned to a station. Cannot jump!\nCan only jump while free floating\nor in gravity/aligned to a station. WARNING!\n \nNo Weapons connected \nto entry point WARNING!\n \nNo Weapons connected \nto entry point WARNING!\n \nWeapon Elements unpowered: %s WARNING!\n \nWeapon Elements unpowered: %s unpowered WARNING!\n \nNo weapon controllers. WARNING!\n \nNo weapon controllers. ERROR while saving data!\nPlease tell an admin to\nrestart the server and to\nsend in a report\nDATA MAY BE LOST IF CONTINUED ERROR while saving data!\nPlease tell an admin to\nrestart the server and to\nsend in a report\nDATA MAY BE LOST IF CONTINUED SerialException on Server! \nPlease send in report from server\ncaused by: %s\n%s SerialException on Server! \nPlease send in report from server\ncaused by: %s\n%s s.getSegmentController() ((GameServerState) s.getSegmentController().getState()).getUniverse().getSector(s.getSegmentController().getSectorId()) ERROR while saving data!\nPlease tell an admin to\nrestart the server and to\nsend in a report\nDATA MAY BE LOST IF CONTINUED ERROR while saving data!\nPlease tell an admin to\nrestart the server and to\nsend in a report\nDATA MAY BE LOST IF CONTINUED Particle effect\n\"%s\"\nmissing! Particle effect\n\"%s\"\nmissing! particleName Error:\nSpam protection:\nplease wait 10 seconds\nuntil you can create\nanother faction. Error:\nSpam protection:\nplease wait 10 seconds\nuntil you can create\nanother faction. %s\njoined your faction. %s\njoined your faction. playerState.getName() You don't have the\npermission to reset the faction \nsignature of this object!\nYou need homebase\npermission for this. You don't have the\npermission to reset the faction \nsignature of this object!\nYou need homebase\npermission for this. You don't have permission \nto reset the faction signature\nof this object! You don't have permission \nto reset the faction signature\nof this object! Faction Module:\nchanged sginature of %s\nto\n%s Faction Module:\nchanged sginature of %s\nto\n%s o.toNiceString() targetFactionString You have been removed from\na faction!\n\nFaction does not exist anymore. You have been removed from\na faction!\n\nFaction does not exist anymore. You have been removed from\na faction!\n\nNot in member roster,\nyou may have been kicked. You have been removed from\na faction!\n\nNot in member roster,\nyou may have been kicked. ERROR\nYou can't change this setting!\n-> permission denied! ERROR\nYou can't change this setting!\n-> permission denied! [SERVER][PlayerFaction] cannot change otj setting. no permission for %s [SERVER][PlayerFaction] cannot change otj setting. no permission for %s playerState You cannot change this setting\n-> not a member of this faction! You cannot change this setting\n-> not a member of this faction! You cannot change this setting\n-> not in any faction! You cannot change this setting\n-> not in any faction! ERROR\nYou can't change this setting!\n-> permission denied! ERROR\nYou can't change this setting!\n-> permission denied! %s\nleft your faction. %s\nleft your faction. playerState.getName() You cannot change this setting\n-> not a member of this faction! You cannot change this setting\n-> not a member of this faction! You cannot change this setting\n-> not in any faction! You cannot change this setting\n-> not in any faction! ERROR\nYou can't change this setting!\n-> permission denied! ERROR\nYou can't change this setting!\n-> permission denied! You cannot change this setting\n-> not a member of this faction! You cannot change this setting\n-> not a member of this faction! You cannot change this setting\n-> not in any faction! You cannot change this setting\n-> not in any faction! Leaving faction\n%s. Leaving faction\n%s. name You already are in that faction! You already are in that faction! Joining faction:\n Joining faction:\n factionToJoin.getName() Cannot join faction!\nFaction is not public\nor you had no invitation! Cannot join faction!\nFaction is not public\nor you had no invitation! Faction to join\ndoes not exist! Faction to join\ndoes not exist! NO FACTION NO FACTION You became active in your faction.\nYour faction will earn faction points\nfor %s hours after you logout\neven when you are offline You became active in your faction.\nYour faction will earn faction points\nfor %s hours after you logout\neven when you are offline FactionActivityConfig.SET_INACTIVE_AFTER_HOURS You own other accounts in the same\nfaction! Member %s has\nbeen set to inactive. You own other accounts in the same\nfaction! Member %s has\nbeen set to inactive. e.getKey() ...CALCULATING(%s) ...CALCULATING(%s) factionId ERROR\nYou can't change this setting!\n-> not a member! ERROR\nYou can't change this setting!\n-> not a member! ERROR\nYou can't change this setting!\n-> no faction! ERROR\nYou can't change this setting!\n-> no faction! Can't post news!\nNo topic! Can't post news!\nNo topic! Can't post news!\nNo post body! Can't post news!\nNo post body! You have been invited\nby %s to join\nthe faction\n%s. You have been invited\nby %s to join\nthe faction\n%s. fi.getFromPlayerName() (f != null ? f.getName() : "ERROR(unknownFaction: " + fi.getFactionUID() + ")\n") SERVER: shop only had SERVER: shop only had overallQuantity You are not allowed\nto buy at this shop! You are not allowed\nto buy at this shop! SERVER: you only had %s SERVER: you only had %s overallQuantity Shop cannot pay you (left: %s Credits) Shop cannot pay you (left: %s Credits) shop.getCredits() Shop cannot pay you \n%s (has %s) of %s\n(out of stock for price) Shop cannot pay you \n%s (has %s) of %s\n(out of stock for price) toSell * amountSell shopAmount ElementKeyMap.getInfo(priceTypeSell).getName() %s Credits %s Credits wantedQuantity * amountBuy %s of %s %s of %s wantedQuantity * amountBuy ElementKeyMap.getInfo(priceTypeBuy).getName() %s of %s %s of %s String.valueOf(wantedQuantity * amountBuy) ElementKeyMap.getInfo(priceTypeBuy).getName() %s Credits %s Credits wantedQuantity * amountSell %s of %s %s of %s wantedQuantity * amountSell ElementKeyMap.getInfo(priceTypeSell).getName() Cannot dock!\nCan't mix rails with\nold docking system. Cannot dock!\nCan't mix rails with\nold docking system. Cannot dock:\nThis dock would cause\na loop! Cannot dock:\nThis dock would cause\na loop! Cannot dock:\nFaction permission denied! Cannot dock:\nFaction permission denied! Cannot dock:\nStructure doesn't fit! Cannot dock:\nStructure doesn't fit! Error adding ship \n%s\nPosition invalid\nPlease send in logs. Error adding ship \n%s\nPosition invalid\nPlease send in logs. self Error adding ship \n%s\nPosition invalid\nPlease send in logs. Error adding ship \n%s\nPosition invalid\nPlease send in logs. self Error adding ship \n%s\nPosition invalid\nPlease send in logs. Error adding ship \n%s\nPosition invalid\nPlease send in logs. self Error adding ship \n%s\nPosition invalid\nPlease send in logs. Error adding ship \n%s\nPosition invalid\nPlease send in logs. self Reboot aborted\nby damage taken Reboot aborted\nby damage taken %s cannot be\nconnected to %s.\nReason: Incompatible blocks %s cannot be\nconnected to %s.\nReason: Incompatible blocks ElementKeyMap.getInfo(toType).getName() ElementKeyMap.getInfo(fromType).getName() Structure\n%s\ndetected to be stuck!\nWARPING OUT OF COLLISION! Structure\n%s\ndetected to be stuck!\nWARPING OUT OF COLLISION! this Structure\n%s\nis slowing down the server!\nWARPING OUT OF COLLISION! Structure\n%s\nis slowing down the server!\nWARPING OUT OF COLLISION! this INVALID DESIGN: REMOVING INVALID DESIGN: REMOVING Wireless logic blocks connected. Wireless logic blocks connected. Wireless logic blocks \ndisconnected. Wireless logic blocks \ndisconnected. Cannot place\n%s\non a ship! Cannot place\n%s\non a ship! ElementKeyMap.getInfo(type).getName() ERROR\nOnly one AI block is permitted\nper ship! ERROR\nOnly one AI block is permitted\nper ship! ERROR\nShip Cores cannot be placed,\nthey are used to spawn new ships. ERROR\nShip Cores cannot be placed,\nthey are used to spawn new ships. Ship %s\nused a block type that is not allowed on ships:\n%s\nIt will be removed! Ship %s\nused a block type that is not allowed on ships:\n%s\nIt will be removed! this ElementKeyMap.toString(s) MODIFIED BLUEPRINT WARNING\n%s spawned blueprint\n%s\nBB-Price: %s\nPrice of actual spawned: %s\n MODIFIED BLUEPRINT WARNING\n%s spawned blueprint\n%s\nBB-Price: %s\nPrice of actual spawned: %s\n blueprintSpawnedBy spawnedFrom.getName() spawnedFrom.getElementMap().getCurrentPrice() getElementClassCountMap().getCurrentPrice() Sector frozen!\nCannot move ships! Sector frozen!\nCannot move ships! This is a protected area, weapons\ndisabled. This is a protected area, weapons\ndisabled. ####### Transmission Start\n\nCease fire immediately!\n\n####### Transmission End ####### Transmission Start\n\nCease fire immediately!\n\n####### Transmission End ####### Transmission Start\n\nNo soup for YOU!\n\n####### Transmission End ####### Transmission Start\n\nNo soup for YOU!\n\n####### Transmission End Not allowed to change NPC shop! Not allowed to change NPC shop! You don't have permission\nto do that! You don't have permission\nto do that! Not allowed to change NPC shop! Not allowed to change NPC shop! Invalid player name! Invalid player name! You don't have permission\nto do that! You don't have permission\nto do that! Not allowed to change NPC shop! Not allowed to change NPC shop! You don't have permission\nto do that! You don't have permission\nto do that! SERVER: permission denied! SERVER: permission denied! you have not enough credits! you have not enough credits! ####### Transmission Start\n\nCease fire immediately!\nThis is your last warning!\n\n####### Transmission End ####### Transmission Start\n\nCease fire immediately!\nThis is your last warning!\n\n####### Transmission End Shop has not enough credits! Shop has not enough credits! ####### Transmission Start\n\nFleet dispatched!\n\n####### Transmission End ####### Transmission Start\n\nFleet dispatched!\n\n####### Transmission End ####### Transmission Start\n\nOur Fleet is on the way to kill you!\n\n####### Transmission End ####### Transmission Start\n\nOur Fleet is on the way to kill you!\n\n####### Transmission End ####### Transmission Start\n\nThe Trading Guild will\neliminate you!\n\n####### Transmission End ####### Transmission Start\n\nThe Trading Guild will\neliminate you!\n\n####### Transmission End ####### Transmission Start\n\nAre you suicidal?!\n\n####### Transmission End ####### Transmission Start\n\nAre you suicidal?!\n\n####### Transmission End ####### Transmission Start\n\nIn space, nobody can hear you scream!\n\n####### Transmission End ####### Transmission Start\n\nIn space, nobody can hear you scream!\n\n####### Transmission End ####### Transmission Start\n\nFreeze!\n\n####### Transmission End ####### Transmission Start\n\nFreeze!\n\n####### Transmission End ####### Transmission Start\n\nPlease pull over, sir!\n\n####### Transmission End ####### Transmission Start\n\nPlease pull over, sir!\n\n####### Transmission End Automatically assigning\nweapon slots...\n(can be turned off in options) Automatically assigning\nweapon slots...\n(can be turned off in options) Ship %s\nused a block type that is not allowed on space stations:\n%s\nIt will be removed! Ship %s\nused a block type that is not allowed on space stations:\n%s\nIt will be removed! this ElementKeyMap.toString(s) Ship %s\nused a block type that is not allowed on space stations:\n%s\nIt will be removed! Ship %s\nused a block type that is not allowed on space stations:\n%s\nIt will be removed! this ElementKeyMap.toString(s) Invalid station. A station can't be docked and will be removed. Invalid station. A station can't be docked and will be removed. Invalid station. A station can't be docked and will be removed. Invalid station. A station can't be docked and will be removed. The blocks on this station are\nworn and decayed!\nYou can only salvage scrap!\n(press %s on the station to repair) The blocks on this station are\nworn and decayed!\nYou can only salvage scrap!\n(press %s on the station to repair) KeyboardMappings.SPAWN_SPACE_STATION.getKeyChar() Cannot place\n%s\non a death star! Cannot place\n%s\non a death star! ElementKeyMap.getInfo(type).getName() yyyy/MM/dd - HH:mm:ss yyyy/MM/dd - HH:mm:ss Received direct message from unknown\n%s \n-> %s Received direct message from unknown\n%s \n-> %s message.sender message.receiver Received message from unknown\n%s \n-> %s Received message from unknown\n%s \n-> %s message.sender message.receiver Can't send message:\nYou are muted\nfrom chatting! Can't send message:\nYou are muted\nfrom chatting! Can't send message:\nThis player ignores you. Can't send message:\nThis player ignores you. Can't send message:\nyou have been muted! Can't send message:\nyou have been muted! Can't join the channel\n%s:\nIncorrect password! Can't join the channel\n%s:\nIncorrect password! chatChannel.getName() Can't join the channel\n%s:\nYou are banned there! Can't join the channel\n%s:\nYou are banned there! chatChannel.getName() You have been kicked\nfrom the chat channel:\n%s You have been kicked\nfrom the chat channel:\n%s getName() Cannot attack in tutorial! Cannot attack in tutorial! Cannot attack in tutorial! Cannot attack in tutorial! Beam #%s Power Total Consumption: %s; per Tick: %s Beam #%s Power Total Consumption: %s; per Tick: %s con.identifyerSig con.totalConsumedPower poweConsumptionPerTick Beam #%s Power(damage) per Tick: %s Beam #%s Power(damage) per Tick: %s con.identifyerSig con.getPower() Beam #%s Ticks Done: %s Beam #%s Ticks Done: %s con.identifyerSig con.ticksDone %s\ncannot be hit by this beam.\n%s %s\ncannot be hit by this beam.\n%s segmentController.toNiceString() cannotHitReason[0] Error: Cannot connect a block\nto itself! Error: Cannot connect a block\nto itself! You can use this system to upgrade your weapons or to use defensively on your ship.\n\nTo link your Controller to its Modules, press %s on the Controller, then %s on the individual modules, \nor alternatively Shift + $CONNECT_MODULE to mass select grouped modules.\n\nAfterwards you can link it to a weapon by connecting the weapon controller you want to upgrade\nwith the effect controller you just made.\nYou can do this manually with $SELECT_MODULE and $CONNECT_MODULE or in the Weapons Menu.\n\n\nEffect:\n%s\n\nNote that for the full effect, \nyou need to connect 1:1 in size. \nThe amount of linked modules of your effect has to be the same amount of your weapon.\n\nIf not used linked to a weapon, \nthe system has a defensive effect you can enable\nPlace the computer on your hotbar in the Weapons Menu\nand activate it:\n\n You can use this system to upgrade your weapons or to use defensively on your ship.\n\nTo link your Controller to its Modules, press %s on the Controller, then %s on the individual modules, \nor alternatively Shift + $CONNECT_MODULE to mass select grouped modules.\n\nAfterwards you can link it to a weapon by connecting the weapon controller you want to upgrade\nwith the effect controller you just made.\nYou can do this manually with $SELECT_MODULE and $CONNECT_MODULE or in the Weapons Menu.\n\n\nEffect:\n%s\n\nNote that for the full effect, \nyou need to connect 1:1 in size. \nThe amount of linked modules of your effect has to be the same amount of your weapon.\n\nIf not used linked to a weapon, \nthe system has a defensive effect you can enable\nPlace the computer on your hotbar in the Weapons Menu\nand activate it:\n\n KeyboardMappings.SELECT_MODULE.getKeyChar() KeyboardMappings.CONNECT_MODULE.getKeyChar() effect.getCombiDescription() This controller can be connected to other weapons\nand systems (cannon, beam, damage pulse, missile)\nto customize your weapon.\n\nTo link your Controller to its Modules, press %s on the Controller, then %s on the individual modules, \nor alternatively Shift + $CONNECT_MODULE to mass select grouped modules.\n\nAfterwards you can link it to another weapon by connecting the weapon controller you want to upgrade\nwith the weapon controller you just made.\nYou can do this manually with $SELECT_MODULE and $CONNECT_MODULE or in the Weapons Menu.\n\nNote that for the full effect, \nyou need to connect 1:1 in size.\n\n This controller can be connected to other weapons\nand systems (cannon, beam, damage pulse, missile)\nto customize your weapon.\n\nTo link your Controller to its Modules, press %s on the Controller, then %s on the individual modules, \nor alternatively Shift + $CONNECT_MODULE to mass select grouped modules.\n\nAfterwards you can link it to another weapon by connecting the weapon controller you want to upgrade\nwith the weapon controller you just made.\nYou can do this manually with $SELECT_MODULE and $CONNECT_MODULE or in the Weapons Menu.\n\nNote that for the full effect, \nyou need to connect 1:1 in size.\n\n KeyboardMappings.SELECT_MODULE.getKeyChar() KeyboardMappings.CONNECT_MODULE.getKeyChar() Edit Logbook Edit Logbook Operation not permitted:\nAccess denied! Operation not permitted:\nAccess denied! Logbook Logbook Logbook\n(right click to view) Logbook\n(right click to view) 確定 Confirm Confirm Do you really want to dispose this item?\nThis cannot be undone! Do you really want to dispose this item?\nThis cannot be undone! INFO INFO Object has no info (yet)... Object has no info (yet)... EDIT EDIT Object has no editing option (yet)... Object has no editing option (yet)... Info Info This is a ship design. Designs are used in shipyards to load a virtual projection on a ship. The projection can be edited in creative mode.\nDesigns can then be made into a real ship by providing the resources. This is a ship design. Designs are used in shipyards to load a virtual projection on a ship. The projection can be edited in creative mode.\nDesigns can then be made into a real ship by providing the resources. Virtual Design Name Virtual Design Name Enter a name for this design! Enter a name for this design! Operation not permitted:\nAccess denied! Operation not permitted:\nAccess denied! Design Design LOAD LOAD UNLOAD UNLOAD Ship Design (%s)\n(right click to view) Ship Design (%s)\n(right click to view) virtualName Grapple Beam Grapple Beam Grapple Beam\nColor(RGBA): %s\nDistance: %s Grapple Beam\nColor(RGBA): %s\nDistance: %s color distance Heal Beam Heal Beam HealBeam\nPower: %s\nSpeed: %s\nColor(RGBA): %s HealBeam\nPower: %s\nSpeed: %s\nColor(RGBA): %s healPower speed color Laser Weapon Laser Weapon Laser\nDamage: %s\nSpeed: %s\nReload: %s ms\nColor(RGBA): %s Laser\nDamage: %s\nSpeed: %s\nReload: %s ms\nColor(RGBA): %s damage speed reload color Marker Beam Marker Beam Marker Beam\nCurrent Marking On: %s\nLocal Pos: %s\nRight click -> mark\nLeft click -> enter marker informatinon Marker Beam\nCurrent Marking On: %s\nLocal Pos: %s\nRight click -> mark\nLeft click -> enter marker informatinon realName (markerLocation != Long.MIN_VALUE ? ElementCollection.getPosFromIndex(markerLocation, new Vector3i()) : Lng.str("undefined")) Power Supply Beam Power Supply Beam Power Supply Beam\nPower: %s\nSpeed: %s\nColor(RGBA): %s Power Supply Beam\nPower: %s\nSpeed: %s\nColor(RGBA): %s supplyPower speed color Rocket Launcher Rocket Launcher Rocket Launcher\nDamage: %s\nSpeed: %s\nReload: %s ms\nColor(RGBA): %s\nRadius: %s\nDistance: %s Rocket Launcher\nDamage: %s\nSpeed: %s\nReload: %s ms\nColor(RGBA): %s\nRadius: %s\nDistance: %s damage speed reload color radius distance Sniper Rifle Sniper Rifle Sniper Rifle\nDamage: %s\nSpeed: %s\nColor(RGBA): %s\nDistance: %s Sniper Rifle\nDamage: %s\nSpeed: %s\nColor(RGBA): %s\nDistance: %s damage speed color distance Torch Torch Torch Beam\nDamage: %s\nColor(RGBA): %s\nDistance: %s Torch Beam\nDamage: %s\nColor(RGBA): %s\nDistance: %s damage color distance Connection with transporter cannot be established,\ndestination not set or out of reach! Connection with transporter cannot be established,\ndestination not set or out of reach! Transporter is trying to locate you!\nCompleted %s%% Transporter is trying to locate you!\nCompleted %s%% (int)((charge / maxCharge)* 100f) Destination not set or out of reach!\n Destination not set or out of reach!\n Cannot transport from inside structures!\n Cannot transport from inside structures!\n TRANSPORT TRANSPORT 確定 Confirm Confirm Transport to destination?\nShield of sending and destination structure \nwill be dropped! Transport to destination?\nShield of sending and destination structure \nwill be dropped! Transporter Beacon Transporter Beacon Use this (left click) on a transporter computer to warp back to it\nRight click to charge and trigger transporter beacon.\nCurrent Destination: %s; %s\nCharge Speed Percent/sec: %s Use this (left click) on a transporter computer to warp back to it\nRight click to charge and trigger transporter beacon.\nCurrent Destination: %s; %s\nCharge Speed Percent/sec: %s realName (markerLocation != Long.MIN_VALUE ? ElementCollection.getPosFromIndex(markerLocation, new Vector3i()) : Lng.str("undefined")) StringTools.formatPointZero(chargePerSec) Item Item Spectators can't fire! Spectators can't fire! Transporter Beacon\n%s\n(right click to view) Transporter Beacon\n%s\n(right click to view) ((TransporterBeaconBeam) this).realName unknown weapon type (%s) unknown weapon type (%s) getSubObjectType() Laser\n(right click to view) Laser\n(right click to view) Healing Beam\n(right click to view) Healing Beam\n(right click to view) Marker Beam\n%s\n(right click to view) Marker Beam\n%s\n(right click to view) ((MarkerBeam) this).realName Power Supply Beam\n(right click to view) Power Supply Beam\n(right click to view) Rocket Launcher\n(right click to view) Rocket Launcher\n(right click to view) Sniper Rifle\n(right click to view) Sniper Rifle\n(right click to view) Grapple\n(right click to view) Grapple\n(right click to view) Torch\n(right click to view) Torch\n(right click to view) Your ship doesn't meet\nmass or dimension requirements\n\nYou are currently\nexcluded from battle! Your ship doesn't meet\nmass or dimension requirements\n\nYou are currently\nexcluded from battle! Your faction exceeds max mass!\nYou are not participating\nin the next battle.\nPlayer in biggest ship:\n%s Your faction exceeds max mass!\nYou are not participating\nin the next battle.\nPlayer in biggest ship:\n%s b Not enough players to battle!\nFaction count invalid...\nResetting round! Not enough players to battle!\nFaction count invalid...\nResetting round! Not enough players to battle!\nPreset not found...\nResetting round! Not enough players to battle!\nPreset not found...\nResetting round! Not enough players to battle!\nFighting condition not met...\nResetting round! Not enough players to battle!\nFighting condition not met...\nResetting round! Not enough players to battle!\nFighting condition not met...\nResetting round! Not enough players to battle!\nFighting condition not met...\nResetting round! Not enough players to battle!\nFactions preparation failed...\nResetting round! Not enough players to battle!\nFactions preparation failed...\nResetting round! Cannot setup battle sector\nas it's currently loaded...\nResetting round! Cannot setup battle sector\nas it's currently loaded...\nResetting round! Sector still active!\nRemoving players in sector! Sector still active!\nRemoving players in sector! Cannot setup battle sector!\nImport failed...\nResetting round! Cannot setup battle sector!\nImport failed...\nResetting round! Cannot load battle sectors...\nResetting round! Cannot load battle sectors...\nResetting round! Cannot warp in players...\nResetting round! Cannot warp in players...\nResetting round! FFA faction exceeds max mass!\nYou are not participating\nin the next battle.\nPlayer in biggest ship:\n FFA faction exceeds max mass!\nYou are not participating\nin the next battle.\nPlayer in biggest ship:\n b Cannot warp in players...\nResetting round! Cannot warp in players...\nResetting round! BATTLE START! BATTLE START! Round ended!\n(Sector unloaded) Round ended!\n(Sector unloaded) Round ended!\nFFA has ended! Round ended!\nFFA has ended! Round ended!\nOnly %s faction remains. Round ended!\nOnly %s faction remains. activeFactions You are not allowed to\nspawn ships in battle! You are not allowed to\nspawn ships in battle! Changing faction\nin battle costs\nyour life! Changing faction\nin battle costs\nyour life! Your ship doesn't meet\nmass requirements!\n\nYou are currently\nexcluded from battle. Your ship doesn't meet\nmass requirements!\n\nYou are currently\nexcluded from battle. Your ship doesn't meet\ndimension requirements!\n\nYou are currently\nexcluded from battle. Your ship doesn't meet\ndimension requirements!\n\nYou are currently\nexcluded from battle. You are up for the\nnext team battle!\n\nGET READY!\n(or leave the faction) You are up for the\nnext team battle!\n\nGET READY!\n(or leave the faction) You are spectating\nthe next battle!\n\n(to cancel, leave the faction) You are spectating\nthe next battle!\n\n(to cancel, leave the faction) You are up for the\nnext FFA battle!\n\nGET READY!\n(or leave the faction) You are up for the\nnext FFA battle!\n\nGET READY!\n(or leave the faction) You are spectating\nthe next battle!\n\n(to cancel, leave the faction) You are spectating\nthe next battle!\n\n(to cancel, leave the faction) Not enough players to battle!\nPreset not found...\nResetting round! Not enough players to battle!\nPreset not found...\nResetting round! Collision detection is disabled for\ninvulnerable characters! Collision detection is disabled for\ninvulnerable characters! (ADMIN) Exception:\n%s\nphysics inconsistency detected (dif)\nPerforming cleanup on object to recover... (ADMIN) Exception:\n%s\nphysics inconsistency detected (dif)\nPerforming cleanup on object to recover... o.getSegmentController() (ADMIN) Exception:\n%s\nphysics inconsistency detected (miss)\nPerforming cleanup on object to recover... (ADMIN) Exception:\n%s\nphysics inconsistency detected (miss)\nPerforming cleanup on object to recover... o.getSegmentController() CLIENT ERROR\nDouble character update\ndetected:\n%s\nPlease restart and send in logs. CLIENT ERROR\nDouble character update\ndetected:\n%s\nPlease restart and send in logs. k SERVER ERROR\nDouble character update\ndetected:\n%s\nPlease send in server logs. SERVER ERROR\nDouble character update\ndetected:\n%s\nPlease send in server logs. k SPAWN-STUCK-PROTECTION\nWarping out of\npossible collisions! SPAWN-STUCK-PROTECTION\nWarping out of\npossible collisions! Gravity neutralized... Gravity neutralized... Can't sit here! Can't sit here! Can't sit here!\nArea blocked from above! Can't sit here!\nArea blocked from above! Can't sit here!\nArea blocked! Can't sit here!\nArea blocked! Cannot attack\nspectators! Cannot attack\nspectators! This Sector is Protected! This Sector is Protected! Cannot attack\nspectators! Cannot attack\nspectators! Medical supplies depleted\nResupply in %s sec Medical supplies depleted\nResupply in %s sec (timeTillNext / 1000) Healed for %s HP\nResupply in %s sec Healed for %s HP\nResupply in %s sec MEDICAL_HP (MEDICAL_REUSE_MS / 1000) Lucky!\nThis block yielded\n%s raw resources! Lucky!\nThis block yielded\n%s raw resources! injectedResourceQuantity No empty slots in inventory! No empty slots in inventory! SPAWNING POINT ERROR DETECTED\nPLEASE SEND IN A REPORT\nLENGTH: %s SPAWNING POINT ERROR DETECTED\nPLEASE SEND IN A REPORT\nLENGTH: %s length.length() Aligned to\n%s Aligned to\n%s align.toNiceString() Can only sit on blocks and wedges! Can only sit on blocks and wedges! Can only sit on top! Can only sit on top! Can only sit on top! Can only sit on top! Can only sit on top! Can only sit on top! Can't sit on this wedge\nwithout gravity! Can't sit on this wedge\nwithout gravity! Can't sit on this wedge\nin this gravity direction! Can't sit on this wedge\nin this gravity direction! Can no longer sit here! Can no longer sit here! ERROR\nCatalog entry does not exist! ERROR\nCatalog entry does not exist! ERROR\nYou do not own this entry! ERROR\nYou do not own this entry! Upload failed!\nEntry already exists! Upload failed!\nEntry already exists! Admin Message:\nThere are currently\nno blueprints selected\nto spawn as NPC!\n(change in catalog->admin panel) Admin Message:\nThere are currently\nno blueprints selected\nto spawn as NPC!\n(change in catalog->admin panel) Rated %s:\nYour Rating: %s\nYour Rating before: Rated %s:\nYour Rating: %s\nYour Rating before: catalogPermission.catUID rating.rating previous ERROR\nThere was an IO error,\ndeleting the entry...\nPlease report! ERROR\nThere was an IO error,\ndeleting the entry...\nPlease report! ERROR\nEntry not found!\nplease report! ERROR\nEntry not found!\nplease report! Upload failed!\nEntry already exists\nand you don't own it! Upload failed!\nEntry already exists\nand you don't own it! Cannot save,\nname already exists! Cannot save,\nname already exists! Admin priviledges used\nto enter.\n(would otherwise be denied) Admin priviledges used\nto enter.\n(would otherwise be denied) SERVER: %s\nattempted to take control of\n%s\n(Faction access denied) SERVER: %s\nattempted to take control of\n%s\n(Faction access denied) owner.getName() to SERVER: %s\nattempted to take control of\n%s\n(Already controlled by player %s) SERVER: %s\nattempted to take control of\n%s\n(Already controlled by player %s) owner.getName() to u.playerState You are forced out of\nthis structure!\n You are forced out of\nthis structure!\n You are forced out of\nthis structure!\n You are forced out of\nthis structure!\n Goodbye! Goodbye! Goodbye! Goodbye! Can't talk now.\nPlease complete your\nobjective first!\n Can't talk now.\nPlease complete your\nobjective first!\n markers Can't talk to this NPC.\nPlease talk to\n%s instead!\n%s Can't talk to this NPC.\nPlease talk to\n%s instead!\n%s npcName markers Error Select: conversation partner\nnot found on server: %s (%s) Error Select: conversation partner\nnot found on server: %s (%s) c.getConversationParterId() conversation Error: conversation partner\nnot found on client: Error: conversation partner\nnot found on client: c.getConversationParterId() Error: conversation partner\nnot found on server: %s -> %s Error: conversation partner\nnot found on server: %s -> %s c.getConversationParterId() sendable Warning: Script failed to execute!\n(see log) Warning: Script failed to execute!\n(see log) A news post has been posted\non your faction board\n%s... A news post has been posted\non your faction board\n%s... f.getMessage().substring(0, Math.min(f.getMessage().length() - 1, 20)) Cannot set permission!\nYour rank is too low! Cannot set permission!\nYour rank is too low! System ownership failed!\nPlease send in logs.\n%s\n%s System ownership failed!\nPlease send in logs.\n%s\n%s e.getClass().getSimpleName() e.getMessage() System ownership failed!\nPlease send in logs.\n%s\n%s System ownership failed!\nPlease send in logs.\n%s\n%s e.getClass().getSimpleName() e.getMessage() System ownership failed!\nPlease send in logs.\n%s\n%s System ownership failed!\nPlease send in logs.\n%s\n%s e.getClass().getSimpleName() e.getMessage() Cannot set homebase:\nFaction permission denied!\n Cannot set homebase:\nFaction permission denied!\n Homebase creation failed!\nPlease send in logs. Homebase creation failed!\nPlease send in logs. Your faction has a new home:\n%s Your faction has a new home:\n%s fk.baseUID Your faction has abandoned\nits home! Your faction has abandoned\nits home! Cannot set permission!\nAccess denied! Cannot set permission!\nAccess denied! Cannot kick!\nAccess denied! Cannot kick!\nAccess denied! Permission denied! Permission denied! You have been kicked from\n%s! You have been kicked from\n%s! f.getName() Cannot claim sector with\nnegative faction points! Cannot claim sector with\nnegative faction points! Cannot claim/unclaim:\nFaction permission denied! Cannot claim/unclaim:\nFaction permission denied! System can not be claimed!\n(invalid UID) System can not be claimed!\n(invalid UID) System can not be claimed!\n(admin protected) System can not be claimed!\n(admin protected) You have been kicked\nfrom your faction\nfor repeated friendly fire! You have been kicked\nfrom your faction\nfor repeated friendly fire! Faction member\n%s\nwas kicked for\nfriendly fire! Faction member\n%s\nwas kicked for\nfriendly fire! ps.getName() You lost faction points for dying: %s You lost faction points for dying: %s (abs + member) WARNING!\nYour faction rank does not\nallow friendly fire!\nStrikes: %s/%s WARNING!\nYour faction rank does not\nallow friendly fire!\nStrikes: %s/%s ps.friendlyFireStrikes maxStrikes Faction Attack Response: \n%s now considers\n%s\nas an enemy! Faction Attack Response: \n%s now considers\n%s\nas an enemy! getName() attacker.getOwnerState().getName() AUTO-DECLARED-WAR:\nHostile action detected from\n%s! AUTO-DECLARED-WAR:\nHostile action detected from\n%s! attacker Pilot: Pilot: ((PlayerControllable) attacker).getAttachedPlayers().get(0).getName() WAR: \n%s declared war on\n%s! WAR: \n%s declared war on\n%s! getName() faction.getName() The station of your claimed system\n%s has been moved or destroyed.\nYou no longer control that territory. The station of your claimed system\n%s has been moved or destroyed.\nYou no longer control that territory. sysPos Respawn does not cost faction points! Respawn does not cost faction points! Because of your previous death, you won't lose points for another %s minutes! Because of your previous death, you won't lose points for another %s minutes! StringTools.formatPointZeroZero(proMin) WARNING!\nIntruders on structure\ndetected!\nYou are being boarded! WARNING!\nIntruders on structure\ndetected!\nYou are being boarded! WARNING!\nIntruders on structure\ndetected! WARNING!\nIntruders on structure\ndetected! Input System\nnot found! Input System\nnot found! Object not compatible\nfor marking! Object not compatible\nfor marking! Wrong faction ID! Wrong faction ID! Input System\nnot found! Input System\nnot found! Object not compatible\nfor marking! Object not compatible\nfor marking! Input System\nnot found! Input System\nnot found! Object not compatible\nfor marking! Object not compatible\nfor marking! Cannot input on\nthis block type. Cannot input on\nthis block type. Marked '%s' Marked '%s' b.realName Entered '%s' as destination. Entered '%s' as destination. b.realName Grappled to\n%s Grappled to\n%s align.toNiceString() Tip: power supply can only supply\none active factory. Please make\nsure other factories of the same\nstructure are disabled if there is no\nother power source. Tip: power supply can only supply\none active factory. Please make\nsure other factories of the same\nstructure are disabled if there is no\nother power source. +%s Power +%s Power ((int) power) Wrong faction ID! Wrong faction ID! Set to transporter '%s' Set to transporter '%s' b.realName Cannot set! \nYou must hit a transporter computer! Cannot set! \nYou must hit a transporter computer! Wrong faction ID! Wrong faction ID! Wrong faction ID! Wrong faction ID! ADDED TO TRACK:\nfrom %s\nto %s ADDED TO TRACK:\nfrom %s\nto %s segmentPiece.getSegmentController().getName() b.realName Entity not yet saved in database!\nPlease wait for auto save\nor get the sector unloaded by getting at least 3 sectors away \nfor more than 20 sec. Entity not yet saved in database!\nPlease wait for auto save\nor get the sector unloaded by getting at least 3 sectors away \nfor more than 20 sec. \nYOU DIED!\n(some of your credits are lost)\n(the character entity got deleted) \nYOU DIED!\n(some of your credits are lost)\n(the character entity got deleted) SPAWNING POINT ERROR DETECTED\nPLEASE SEND IN A REPORT\nSECTOR DIFF: %s / %s SPAWNING POINT ERROR DETECTED\nPLEASE SEND IN A REPORT\nSECTOR DIFF: %s / %s getSectorId() ((SimpleTransformableSendableObject) detachedFrom).getSectorId() You exited the \ngravity field of \n%s You exited the \ngravity field of \n%s p.getSegment().getSegmentController().toNiceString() You exited the \ngravity field of \n%s You exited the \ngravity field of \n%s p.getSegment().getSegmentController().toNiceString() You switched to the \ngravity field of \n%s You switched to the \ngravity field of \n%s p.getSegment().getSegmentController().toNiceString() SPAWNING POINT ERROR DETECTED\nPLEASE SEND IN A REPORT\nSECTOR DIFF: %s / %s SPAWNING POINT ERROR DETECTED\nPLEASE SEND IN A REPORT\nSECTOR DIFF: %s / %s getSectorId() ((SimpleTransformableSendableObject) detachedFrom).getSectorId() Waiting for segments(chunks)\nto load %s... Waiting for segments(chunks)\nto load %s... waitingForToSpawn.size() Aligned to\n%s Aligned to\n%s align.toNiceString() 退出Exit Exit Do you really want to do that.\nThe current object was flying at %s m/s.\n\n(this message can be customized or\nturned off in the game option\n'Popup Detach Warning' in the ingame options menu) Do you really want to do that.\nThe current object was flying at %s m/s.\n\n(this message can be customized or\nturned off in the game option\n'Popup Detach Warning' in the ingame options menu) StringTools.formatPointZero(source.getSpeedCurrent()) Ended alignment. Ended alignment. Ended alignment. Ended alignment. You entered the\ngravity field of %s\n You entered the\ngravity field of %s\n p.getSegment().getSegmentController().toNiceString() Automatically assigning\nweapon slots...\n(can be turned off in options) Automatically assigning\nweapon slots...\n(can be turned off in options) You have unread mail! You have unread mail! Message delivered to\n%s Message delivered to\n%s r.getTo() Message sent to\n%s Message sent to\n%s m.getTo() Message can't be delivered\nat this time.\nPlayer '%s'\nwill receive it when joining. Message can't be delivered\nat this time.\nPlayer '%s'\nwill receive it when joining. r.getTo() Cannot send!\nName too short! Cannot send!\nName too short! Cannot send!\nName too long! Cannot send!\nName too long! Cannot send!\nReceiver's name %s\nis reserved for system! Cannot send!\nReceiver's name %s\nis reserved for system! to Cannot send!\nReceiver's faction name has\ninvalid format!\n(faction name must between [ ]) Cannot send!\nReceiver's faction name has\ninvalid format!\n(faction name must between [ ]) Message sent to faction\n%s Message sent to faction\n%s factionName Cannot send!\nFaction unknown:\n%s Cannot send!\nFaction unknown:\n%s factionName Cannot send!\nFaction unknown! Cannot send!\nFaction unknown! Spawn point set on\n%s Spawn point set on\n%s s.toNiceString() The ship you logged out on\ndoes no longer exist!\nSpawning at last known position... The ship you logged out on\ndoes no longer exist!\nSpawning at last known position... You dropped %s credits! You dropped %s credits! lost You lost %s credits! You lost %s credits! lost Cannot spawn!\nYou are not an admin! Cannot spawn!\nYou are not an admin! Cannot spawn!\n(already exists) Cannot spawn!\n(already exists) Our scanners picked up a HOSTILE\nsignature in our territory.\n\nOrigin System: %s %s.\nSend Scanner there to get exact\npositions! Our scanners picked up a HOSTILE\nsignature in our territory.\n\nOrigin System: %s %s.\nSend Scanner there to get exact\npositions! sSys.getName() sSys.getPos() Our scanners picked up a HOSTILE\nsignature in our territory.\n\nOrigin System: %s %s.\nSend Scanner there to get exact\npositions! Our scanners picked up a HOSTILE\nsignature in our territory.\n\nOrigin System: %s %s.\nSend Scanner there to get exact\npositions! sSys.getName() sSys.getPos() Faction Auto Scanner Faction Auto Scanner Hostile signature in territory Hostile signature in territory Our scanners picked up a FRIENDLY\nsignature in our territory.\n\nOrigin System: %s %s.\nSend Scanner there to get exact\npositions! Our scanners picked up a FRIENDLY\nsignature in our territory.\n\nOrigin System: %s %s.\nSend Scanner there to get exact\npositions! sSys.getName() sSys.getPos() Our scanners picked up a NEUTRAL\nsignature in our territory.\n\nOrigin System: %s %s.\nSend Scanner there to get exact\npositions! Our scanners picked up a NEUTRAL\nsignature in our territory.\n\nOrigin System: %s %s.\nSend Scanner there to get exact\npositions! sSys.getName() sSys.getPos() [UPLOAD][ERROR] Critical error while extracting upload file! [UPLOAD][ERROR] Critical error while extracting upload file! WARNING:\nCannot hold more credits! WARNING:\nCannot hold more credits! Your inventory dropped into space! Your inventory dropped into space! Cannot create dock!\nYou need a Rail Docker! Cannot create dock!\nYou need a Rail Docker! Cannot create dock!\nYou need a Ship Core! Cannot create dock!\nYou need a Ship Core! Cannot create dock!\nUnique name already exists!\nChoose a different name. Cannot create dock!\nUnique name already exists!\nChoose a different name. Cannot create dock!\nDock is already in use! Cannot create dock!\nDock is already in use! Ship to dock on not found! Ship to dock on not found! Spawn protection ended!\n(weapon fired) Spawn protection ended!\n(weapon fired) No Faction points lost!\nSector set not to cost\nfaction points on death. No Faction points lost!\nSector set not to cost\nfaction points on death. Player %s died\nbut didn't lose FP.\n(Admin FP loss protected) Player %s died\nbut didn't lose FP.\n(Admin FP loss protected) getName() Unknown command: %s Unknown command: %s command Possible hacking attempt\nby %s! Possible hacking attempt\nby %s! this No punishment: respawn protection still on!\n%s / %s seconds No punishment: respawn protection still on!\n%s / %s seconds s secsUntilPunish Something went wrong!\nPlease tell an admin or\ntry in a new universe.\nReport the error! Something went wrong!\nPlease tell an admin or\ntry in a new universe.\nReport the error! Not enough credits! Not enough credits! Cannot afford repairs! Cannot afford repairs! Cannot afford repairs! Cannot afford repairs! Shop already has a\nShopkeep! Shop already has a\nShopkeep! Rank Set! Only rank\n'%s'\n%smay edit this structure Rank Set! Only rank\n'%s'\n%smay edit this structure getFactionRankName(rank) (rank < 4 ? "or better " : "") You don't have the\nright to change permission\nto this value! You don't have the\nright to change permission\nto this value! Server doesn't allow blueprint station spawning! Server doesn't allow blueprint station spawning! Server doesn't allow blueprint ship spawning!\nPlease use a shipyard! Server doesn't allow blueprint ship spawning!\nPlease use a shipyard! The blueprint of this item doesn't exist in the catalog! The blueprint of this item doesn't exist in the catalog! No punishment: Sector set to peace! No punishment: Sector set to peace! Server doesn't allow blueprint station spawning! Server doesn't allow blueprint station spawning! Server doesn't allow blueprint ship spawning!\nPlease use a shipyard! Server doesn't allow blueprint ship spawning!\nPlease use a shipyard! The blueprint of this item doesn't exist in the catalog! The blueprint of this item doesn't exist in the catalog! ERROR: Inventory doesn't\ncontain blueprint!\n(Possible Hack) ERROR: Inventory doesn't\ncontain blueprint!\n(Possible Hack) Cannot spawn blueprint!\nThe blueprint doesn't\nhave all the materials\nto spawn it! Cannot spawn blueprint!\nThe blueprint doesn't\nhave all the materials\nto spawn it! Cause of last Death:\nYou committed suicide. Cause of last Death:\nYou committed suicide. %s\ncommitted suicide. %s\ncommitted suicide. getName() %s\nkilled\n%s! %s\nkilled\n%s! ((Damager) sendableKiller).getName() getName() %s\nkilled\n%s! %s\nkilled\n%s! sendableKiller getName() Unkown Object(%s) killed\n%s! Unkown Object(%s) killed\n%s! killerId getName() Picked up %s\n%s Picked up %s\n%s item.getCount() ElementKeyMap.getInfo(item.getType()).getName() Server doesn't allow blueprint spawning! Server doesn't allow blueprint spawning! Can't spawn this blueprint!\nIt was changed or removed.\nSpawning items in space. Can't spawn this blueprint!\nIt was changed or removed.\nSpawning items in space. Cannot spawn here!\nOnly %s station(s) per sector\nallowed! Cannot spawn here!\nOnly %s station(s) per sector\nallowed! stationsAllowed Blueprint is free!\n(infinite shop) Blueprint is free!\n(infinite shop) Can only spawn ships\nfrom shop directly. Please\nuse the blueprint buy system! Can only spawn ships\nfrom shop directly. Please\nuse the blueprint buy system! Cannot buy blueprint.\nSpam protection!\nWait %s seconds Cannot buy blueprint.\nSpam protection!\nWait %s seconds ((blueprintDelay / 1000) - (System.currentTimeMillis() - lastBlueprintSpawn) / 1000) Cannot buy blueprint.\nNot enough credits! Cannot buy blueprint.\nNot enough credits! Name already exists! Name already exists! SERVER: recipe cost type unknown %s\n%s SERVER: recipe cost type unknown %s\n%s fixedRecipe.costType fixedRecipe.name SERVER: no slot free for recipe! SERVER: no slot free for recipe! Inventory full! Inventory full! SERVER: Cannot afford recipe \n%s\n%s SERVER: Cannot afford recipe \n%s\n%s index fixedRecipe.name SERVER: Invalid recipe request \n%s SERVER: Invalid recipe request \n%s index Can no longer buy recipes...\nPlease use the crafting system! Can no longer buy recipes...\nPlease use the crafting system! Cannot drop from locked inventory! Cannot drop from locked inventory! Can't drop active item! Can't drop active item! Cannot save blueprint:\nout of slots: %s/%s! Cannot save blueprint:\nout of slots: %s/%s! getCatalog().getPersonalCatalog().size() ServerConfig.CATALOG_SLOTS_PER_PLAYER.getCurrentState() Not near shop,\nOVERWRITTEN BY ADMINRIGHTS! Not near shop,\nOVERWRITTEN BY ADMINRIGHTS! You are not\nnear a shop! You are not\nnear a shop! Cannot buy!\nNo shop in range! Cannot buy!\nNo shop in range! Server:\nNo permission to use shop! Server:\nNo permission to use shop! No empty slots\nin inventory! No empty slots\nin inventory! No space in inventory! No space in inventory! WARNING\nPossible hacking:\nPlayer %s\ntried to sell forbidden item. WARNING\nPossible hacking:\nPlayer %s\ntried to sell forbidden item. getName() No space in inventory! No space in inventory! WARNING\nSpace time disruption\ndetected! WARNING\nSpace time disruption\ndetected! WARNING\nTime and space is warping! WARNING\nTime and space is warping! You are not taking damage!\n(spawn protection %s / %s sec) You are not taking damage!\n(spawn protection %s / %s sec) ((System.currentTimeMillis() - lastDeath) / 1000) ServerConfig.PLAYER_DEATH_INVULNERABILITY_TIME.getCurrentState() Responsible: <unknown> Responsible: <unknown> Responsible: %s Responsible: %s from.getName() Responsible: %s Responsible: %s from.getName() Killer: %s (%s/%s HP left) Killer: %s (%s/%s HP left) r.getName() r.getHealth() r.getMaxHealth() Spawing creature Spawing creature %s has died!\n\n%s %s has died!\n\n%s this.getName() responsible This Sector is Protected! This Sector is Protected! Invalid last entered:\n Invalid last entered:\n lastEnteredEntity Ship has not been found! (original name: %s) Ship has not been found! (original name: %s) entity Found ship in sector:\n(orig: %s)\n-> %s Found ship in sector:\n(orig: %s)\n-> %s entity a.sectorPos Last entered ship\ncan't be retraced! Last entered ship\ncan't be retraced! Not near shop,\nOVERWRITTEN BY ADMINRIGHTS! Not near shop,\nOVERWRITTEN BY ADMINRIGHTS! You are not\nnear a shop! You are not\nnear a shop! You don't have enough\ncredits to buy a\nstation blueprint! You don't have enough\ncredits to buy a\nstation blueprint! Blueprint not found!\n%s Blueprint not found!\n%s giveMetaBlueprint [SERVER] Error spawning\nPlease send a report [SERVER] Error spawning\nPlease send a report Inventory is full! Inventory is full! You are currently\nnot allowed to buy\nblueprints! You are currently\nnot allowed to buy\nblueprints! Server doesn't allow bookmarks! Server doesn't allow bookmarks! Cannot save more than\n%s coordinates.\nPlease remove some first. Cannot save more than\n%s coordinates.\nPlease remove some first. max Cannot save blueprint:\nout of slots: %s/%s! Cannot save blueprint:\nout of slots: %s/%s! getPlayer().getCatalog().getPersonalCatalog().size() ServerConfig.CATALOG_SLOTS_PER_PLAYER.getCurrentState() [UPLOAD][ERROR] IMPORT FAILED %s [UPLOAD][ERROR] IMPORT FAILED %s e.getClass().getSimpleName() This server doesn't allow\nuploading blueprints!\n\nUploading data is discarded. This server doesn't allow\nuploading blueprints!\n\nUploading data is discarded. ERROR: can only use skin \ntextures with height and\nwidth in power of two\n(256,512,1024) ERROR: can only use skin \ntextures with height and\nwidth in power of two\n(256,512,1024) ADMIN WARNING\nCannot analyze skin file!\n(In case the server uses OpenJDK8\nit may have a bug, OpenJDK7 works) ADMIN WARNING\nCannot analyze skin file!\n(In case the server uses OpenJDK8\nit may have a bug, OpenJDK7 works) ADMIN WARNING\nPlayer %s\ntried to upload corrupted\nskin file ADMIN WARNING\nPlayer %s\ntried to upload corrupted\nskin file player.getName() [UPLOAD][ERROR] IMPORT FAILED %s [UPLOAD][ERROR] IMPORT FAILED %s e.getClass().getSimpleName() Entry not found:\n%s Entry not found:\n%s remove Downloading skin: %s... %s kb Downloading skin: %s... %s kb getNewFileName() downloaded / 1000 Upload finished! Upload finished! uploading: %s kb of %s kb uploading: %s kb of %s kb uploadState.pointer / 1000 uploadState.currentUploadLength / 1000 download download Server deploying new\nblock behavior config. Server deploying new\nblock behavior config. A wormhole is warping you to \nsector A wormhole is warping you to \nsector to You are taking damage\nfrom being too close to\na star! You are taking damage\nfrom being too close to\na star! WARNING!\nthe heat of a star is\ndamaging your hull!\nHide behind natural objects!\nINTENSITY: %s WARNING!\nthe heat of a star is\ndamaging your hull!\nHide behind natural objects!\nINTENSITY: %s damage DEBUG: sector %s\nis causing server lag\n(took %s ms on update)\nPhysics: %sms DEBUG: sector %s\nis causing server lag\n(took %s ms on update)\nPhysics: %sms pos timeTaken tPhysics Physics Exception on server!\nPlease send in server logs\n%s\n%s Physics Exception on server!\nPlease send in server logs\n%s\n%s obA.getUserPointer() obB.getUserPointer() SERVER-WARNING: %s\ntried to edit\n%s\n(faction access denied) SERVER-WARNING: %s\ntried to edit\n%s\n(faction access denied) player.getName() getSegmentController().toNiceString() SERVER-WARNING: unknown(%s)\ntried to edit\n%s\n(faction access denied) SERVER-WARNING: unknown(%s)\ntried to edit\n%s\n(faction access denied) senderId getSegmentController().toNiceString() Cannot enter this sector!\n(admin forced) Cannot enter this sector!\n(admin forced) Cannot exit this sector!\n(admin forced) Cannot exit this sector!\n(admin forced) Destination invalid!\n Destination invalid!\n Gate destination invalid!\nDestination structure\nnot found! Gate destination invalid!\nDestination structure\nnot found! Destination unavailable! Destination unavailable! Jumping to Station\n%s\nin sector Jumping to Station\n%s\nin sector destName to.pos Gate on cooldown! Gate on cooldown! Gate Destination too far!\nDistance in Sectors: %s,\nbut max %s Sectors possible Gate Destination too far!\nDistance in Sectors: %s,\nbut max %s Sectors possible StringTools.formatPointZero(dist.length()) WarpgateElementManager.DISTANCE_IN_SECTORS Jumping in current\ndirection -> %s Jumping in current\ndirection -> %s newSecPos.toStringPure() Waypoint not in range.\nJumping to waypoint direction \n-> %s Waypoint not in range.\nJumping to waypoint direction \n-> %s newSecPos.toStringPure() Waypoint in range.\nJumping exactly there\n-> %s Waypoint in range.\nJumping exactly there\n-> %s newSecPos.toStringPure() Invalid position (NaN) for \n%s\nposition reset to\n local(400, 400, 400) Invalid position (NaN) for \n%s\nposition reset to\n local(400, 400, 400) this Gate has no\nDestination! Gate has no\nDestination! ERROR\nOwn sector invalid (%s) ERROR\nOwn sector invalid (%s) getSectorId() Destination gate not valid! Destination gate not valid! Destination gate not valid! Destination gate not valid! Error occured on exploding\nplanet. please send\nin a report Error occured on exploding\nplanet. please send\nin a report Error occured on exploding\nplanet. please send\nin a report Error occured on exploding\nplanet. please send\nin a report Error occured on exploding\nplanet. please send\nin a report Error occured on exploding\nplanet. please send\nin a report Exploded Planet\n%s Exploded Planet\n%s this OUR SENSORS ARE PICKING\nUP A PLANETARY DESTRUCTION!\nMillions of voices\ncried out in terror\nand were suddenly silenced... OUR SENSORS ARE PICKING\nUP A PLANETARY DESTRUCTION!\nMillions of voices\ncried out in terror\nand were suddenly silenced... This Sector is Protected! This Sector is Protected! Search Search Tree Tree Blocks Blocks Recipes Recipes Price Table Price Table Login Name Login Name In-Game Name In-Game Name 設置 Settings Settings OK OK OK OK 取消 Cancel Cancel 取消 Cancel Cancel Uplink Uplink 登入至 Star-Made.org Login to Star-Made.org 顯示高級設置 Show Advanced Settings 設置 Settings Settings 設置 Settings Settings Uplink to protect your player file on multiplayer servers. (Optional) Uplink to protect your player file on multiplayer servers. (Optional) 管理船隻目錄 Open Ship Catalog Manager Open Language Editor Open Language Editor Migrate Database (for older Versions) Migrate Database (for older Versions) Database Migration from v0.078 to v0.079+.\nThis updates only the current universe.\nOld catalog data will automatically update, when you import!\nBe sure to have a Backup!\n(All you data got backed up on Version update) Database Migration from v0.078 to v0.079+.\nThis updates only the current universe.\nOld catalog data will automatically update, when you import!\nBe sure to have a Backup!\n(All you data got backed up on Version update) Migration Migration Database Migration in Progress.\nThis may take a few minutes.\nPlease do not interrupt this progress! Database Migration in Progress.\nThis may take a few minutes.\nPlease do not interrupt this progress! Database Migration was successfull.\nYou can now play the game. Have fun! Database Migration was successfull.\nYou can now play the game. Have fun! Migration completed Migration completed StarCalc StarCalc 重置全部世界 Reset all Worlds Game Game BackUp & Reset BackUp & Reset Reset Reset 取消 Cancel Cancel This will reset the complete database. All created worlds will be gone.\n\n.\nWARNING: deleting without backup CANNOT be undone This will reset the complete database. All created worlds will be gone.\n\n.\nWARNING: deleting without backup CANNOT be undone Reset Universe Reset Universe View Index Database View Index Database Start StarMote Remote Tool Start StarMote Remote Tool 清除客戶端緩存 Clear client cache Reset Client cache.\nResets the data saved locally from servers\nThe data will be re-fetched on the next connect! Reset Client cache.\nResets the data saved locally from servers\nThe data will be re-fetched on the next connect! Reset Cache Reset Cache Single Player Single Player 提交Bug或崩潰報告 Crash & Bug Report Launch Report Tool Launch Report Tool Modding Modding 方塊編輯器Block Editor Block Editor 創建自定義皮膚 Create Custom Skin 載入自定義皮膚 Load Custom Skin The texture pack you have chosen is not officially supported and might have some missing textures The texture pack you have chosen is not officially supported and might have some missing textures Login Failed Login Failed Login Name: No Login Name given Login Name: No Login Name given Login Name: Only a max length of 24 is allowed Login Name: Only a max length of 24 is allowed 世界管理器 World Manager Login Name: Must be at least 3 Login Name: Must be at least 3 Login Name: Username must contain letters Login Name: Username must contain letters Login Name: Only letters, numbers, '-' and '_' are allowed Login Name: Only letters, numbers, '-' and '_' are allowed Login Name: No Login Name given Login Name: No Login Name given Login Name: Only a max length of 24 is allowed Login Name: Only a max length of 24 is allowed Login Name: Must be at least 3 Login Name: Must be at least 3 Login Name: Username must contain letters Login Name: Username must contain letters Login Name: Only letters, numbers, '-' and '_' are allowed Login Name: Only letters, numbers, '-' and '_' are allowed Host Name Error: Use format Host:Port (example: 192.168.2.1:4242) Host Name Error: Use format Host:Port (example: 192.168.2.1:4242) Host Name Error: Invalid port (must be a number): \"%s\" (example: 192.168.2.1:4242) Host Name Error: Invalid port (must be a number): \"%s\" (example: 192.168.2.1:4242) split[1].trim() 多人遊戲 MultiPlayer MultiPlayer Host Name Error: Use format Host:Port (example: 192.168.2.1:4242) Host Name Error: Use format Host:Port (example: 192.168.2.1:4242) 伺服器:端口 Host:Port 伺服器列表 Server List 伺服器列表 Server List 分辨率: Resolution: 反鋸齒取樣: AntiAliasing samples: Max Segments in Graphics Memory: Max Segments in Graphics Memory: Occlusion Culling (turn off on flicker or startup-crash) Occlusion Culling (turn off on flicker or startup-crash) Lighting Quality (#raytrace steps): Lighting Quality (#raytrace steps): Simple Dyn. Lighting (faster): Simple Dyn. Lighting (faster): 高分辨率背景: HiRes Background: 教程: Tutorial: 反向鼠標[船隻]: Invert Ship Mouse: 反向鼠標[全部]: Invert Mouse for everything: 視窗位置: Window Pos: 啟用背景: Enable Background: Bloom: Bloom: 啟用擊盾特效: Enable Shieldhit graphics: 啟用聲音: Enable Sound: 音量: Sound Volume: 視野範圍Field of View (FOV): Field of View (FOV): Use Frame Buffer: Use Frame Buffer: 陰影: Shadows: 陰影等級: Shadow Quality: 大氣層特效: Atmosphere Shader: GL_MULTIDRAW (turn off if there are chunk problems): GL_MULTIDRAW (turn off if there are chunk problems): 2D材質壓縮: Texture 2D Compression: 正常/發射/鏡面映射: Normal/Emissive/Specular Mapping: 材質陣列壓縮: Texture Array Compression: Texture 2D MipMap: Texture 2D MipMap: Texture Array MipMap: Texture Array MipMap: VBO Bulk-Mode size (MB): VBO Bulk-Mode size (MB): 滾輪縮放: Mousewheel zoom: Vertical Synch: Vertical Synch: 全螢幕: Fullscreen: 無邊界視窗: Borderless windowed: 限制FPS(-1是無限制): Limit FPS (-1 is unlimited): 教程: Tutorial: AI-難度: AI-Difficulty: 視野範圍Field of View (FOV): Field of View (FOV): Max segments (view distance): Max segments (view distance): 陰影: Shadows: 正常/發射/鏡面映射: Normal/Emissive/Specular mapping: Lighting Quality (#raytrace steps): Lighting Quality (#raytrace steps): Oculus: Oculus: 關上 off off 打開 on on Turn %s Oculus support Turn %s Oculus support t Turn on oculus support?\n\n This action requires the program to be restarted as\nOculus must be initialized before any window is created.\n\nAlso please make sure that your graphics card suppports Turn on oculus support?\n\n This action requires the program to be restarted as\nOculus must be initialized before any window is created.\n\nAlso please make sure that your graphics card suppports 簡易 easy easy Yes, turn on support and exit Yes, turn on support and exit 取消 Cancel Cancel Oculus Support Oculus Support Oculus support has been turned off Oculus support has been turned off Oculus Support Oculus Support Turn on Oculus support Turn on Oculus support Procedural Background: Procedural Background: Res: Res: 材質包: Texture Pack: Pack: Pack: 中等 medium medium 分辨率: Resolution: 聲音設置 Sound Settings 聲音有問題? Sound Problems? Please Read First: Although this is very unlikely, Schine-GmbH is not responsible for any damage to the system resulting from this information.\nIf you don't know how to apply this information, please ask on the StarMade forum for help. Please Read First: Although this is very unlikely, Schine-GmbH is not responsible for any damage to the system resulting from this information.\nIf you don't know how to apply this information, please ask on the StarMade forum for help. Due to the nature of the 3rd party sound library, I unfortunately currently cannot fix some issues\nthat occur depending on hardware.\nWorking work-arounds will be posted here: Due to the nature of the 3rd party sound library, I unfortunately currently cannot fix some issues\nthat occur depending on hardware.\nWorking work-arounds will be posted here: All Platforms: There is an alternative sound mode. Turning off OpenAL (below the sound problems button)\nwill solve most problems for people having trouble with sound. All Platforms: There is an alternative sound mode. Turning off OpenAL (below the sound problems button)\nwill solve most problems for people having trouble with sound. WINDOWS(64 bit): Sound looping (noise):\ncopying OpenAL64.dll from '..\\StarMade\\native\\windows\\x64' into both '..\\Windows\\System32' and '..\\Windows\\SysWOW64\\'\nand restarting the computer seems to fix the issue WINDOWS(64 bit): Sound looping (noise):\ncopying OpenAL64.dll from '..\\StarMade\\native\\windows\\x64' into both '..\\Windows\\System32' and '..\\Windows\\SysWOW64\\'\nand restarting the computer seems to fix the issue LINUX: No sound\nDo an export to expand the lookup paths before starting the game:\n export LD_LIBRARY_PATH=\"$PWD/StarMade/native/linux:$LD_LIBRARY_PATH\" LINUX: No sound\nDo an export to expand the lookup paths before starting the game:\n export LD_LIBRARY_PATH=\"$PWD/StarMade/native/linux:$LD_LIBRARY_PATH\" 聲音說明 Sound Help 啟用聲音: Enable Sound: 困難 hard hard 音量: Sound Volume: Use OpenAL \n(turn off on sound problems): Use OpenAL \n(turn off on sound problems): 控制設置 Control Settings 反向鼠標[全部]: Invert Mouse (All): 反向鼠標[船隻]: Invert Ship Mouse: 刻薄 mean mean 單人遊戲創造模式: Singleplayer Creative Mode: 圖像設置 Graphics Settings 分辨率: Resolution: 全螢幕: Fullscreen: 登入至 Star-Made.org Login to Star-Made.org Please enter your registry.star-made.org credentials Please enter your registry.star-made.org credentials 退出Exit Exit 取消 Cancel Cancel If you don't have an Account yet, please go to www.star-made.org to create one If you don't have an Account yet, please go to www.star-made.org to create one 使用者名稱 User Name User Name 密碼 Password Password 刪除儲存的登入 Delete Saved Login 請注意:這是可選項! Note: this is optional! 您不必登錄即可玩單機或多人遊戲 You don't have to be logged on to play single, or multiplayer 退出Exit Exit 取消 Cancel Cancel 您已被手動踢出! You have been manually kicked! 玩家 %s 已被踢出! Player %s has been kicked! name Main Main Formula Calculator Formula Calculator Online Online All All 玩家Players Players Catalog Catalog Entity Entity Sector Sector 陣營Faction Faction Version 0.0915 Update Hook!\n\nDatabase detected without Index Database Layer\nThe system will now create it\nThis can take a little depending on the size\nof the database\n\nWARNING: Do not interrupt this process! Should this process fail\nyou can reset the index by deleting the\nStarMade/server-database/index directory Version 0.0915 Update Hook!\n\nDatabase detected without Index Database Layer\nThe system will now create it\nThis can take a little depending on the size\nof the database\n\nWARNING: Do not interrupt this process! Should this process fail\nyou can reset the index by deleting the\nStarMade/server-database/index directory FILLING DATABASE WITH AVAILABLE DATA FROM FILE-DATABASE FILLING DATABASE WITH AVAILABLE DATA FROM FILE-DATABASE FILLING DATABASE WITH AVAILABLE DATA FROM FILE-DATABASE %s FILLING DATABASE WITH AVAILABLE DATA FROM FILE-DATABASE %s p REMOVING DISPENSABLE DATABASE FILES %s REMOVING DISPENSABLE DATABASE FILES %s p An error occurred creating the index database!\nPlease sent an error report! An error occurred creating the index database!\nPlease sent an error report! An error occurred creating the index database!\nPlease sent an error report! An error occurred creating the index database!\nPlease sent an error report! Index Creation Successfull!\nHave fun playing! Index Creation Successfull!\nHave fun playing! Database Index Creation Database Index Creation M/d/yyyy - h:mm a M/d/yyyy - h:mm a WARNING: Object in move command:\n%s has not been found WARNING: Object in move command:\n%s has not been found attackTarget AI command failed:\nCannot reach target AI command failed:\nCannot reach target Radio transmission intercepted:\n'We are being attacked!\nRequesting immediate backup!' Radio transmission intercepted:\n'We are being attacked!\nRequesting immediate backup!' Game Map Provider failed\n%s\nPLEASE send in server logs immediately\n(else it might get washed out). Game Map Provider failed\n%s\nPLEASE send in server logs immediately\n(else it might get washed out). e.getClass().getSimpleName() SERVER AUTO-SAVING SERVER AUTO-SAVING Server not saving:\ndelayed by admin\n(left %ssec) Server not saving:\ndelayed by admin\n(left %ssec) (state.delayAutosave - System.currentTimeMillis()) / 1000 You don't have enough credits!\n%s of %s You don't have enough credits!\n%s of %s StringTools.formatSeperated(player.getCredits()) StringTools.formatSeperated(getState().getGameState().getStationCost()) Cannot spawn here!\nOnly %s station(s) per sector\nallowed! Cannot spawn here!\nOnly %s station(s) per sector\nallowed! stationsAllowed Name already exists! Name already exists! Error occured on Server!\nPlease send in server error report.\n%s Error occured on Server!\nPlease send in server error report.\n%s e.getClass().getSimpleName() WARNING: File corrupt!\n%s\ncreating backup,\nand regenerating new sector\nplease report this bug WARNING: File corrupt!\n%s\ncreating backup,\nand regenerating new sector\nplease report this bug f.getName() AdminMessage: Path calculation failed:\nCalculation took over %s secs\n(sector %s) AdminMessage: Path calculation failed:\nCalculation took over %s secs\n(sector %s) AbstractAStarCalculator.MAX_CALCULATION_TIME / 1000 sec Cannot exit sector\n(Sector locked by admin) Cannot exit sector\n(Sector locked by admin) Cannot enter sector\n(Sector locked by admin) Cannot enter sector\n(Sector locked by admin) ADMIN-MESSAGE\nCleaning sector for import\nremoved: \n ADMIN-MESSAGE\nCleaning sector for import\nremoved: \n withFilePrefix ADMIN-MESSAGE ERROR\nObject to clean not found: \n ADMIN-MESSAGE ERROR\nObject to clean not found: \n withFilePrefix ERROR\nA chunk has failed to load on\n%s ERROR\nA chunk has failed to load on\n%s ws.getSegmentController() YOU HAVE BEEN\nREMOTELY KILLED\nBY AN ADMIN! YOU HAVE BEEN\nREMOTELY KILLED\nBY AN ADMIN! Removing corrupted blueprint.\nA backup will be created at\n%s Removing corrupted blueprint.\nA backup will be created at\n%s "blueprints/exported/"+entry.getName() + ".sment" Removing corrupted blueprint.\nA backup will be created at\n%s Removing corrupted blueprint.\nA backup will be created at\n%s "blueprints/exported/"+entry.getName() + ".sment" #### Transmission Start\nTarget has fled...\nReturn to base...\n#### Transmission End\n #### Transmission Start\nTarget has fled...\nReturn to base...\n#### Transmission End\n #### Transmission Start\nHostile identified...\nExterminate...\n#### Transmission End\n #### Transmission Start\nHostile identified...\nExterminate...\n#### Transmission End\n #### Transmission Start\nTarget has fled...\nReturn to base...\n#### Transmission End\n #### Transmission Start\nTarget has fled...\nReturn to base...\n#### Transmission End\n #### Transmission Start\nBase %s:\nHostile signs in %s...\nSending raiding party...\n#### Transmission End\n #### Transmission Start\nBase %s:\nHostile signs in %s...\nSending raiding party...\n#### Transmission End\n getStartSector() s.getCurrentSector() #### Transmission Start\nTarget has fled...\nReturn to base...\n#### Transmission End\n #### Transmission Start\nTarget has fled...\nReturn to base...\n#### Transmission End\n #### Transmission Start\nHostile identified...\nExterminate...\n#### Transmission End\n #### Transmission Start\nHostile identified...\nExterminate...\n#### Transmission End\n this ( is a test) MAMA \" \"(() this ( is a test) MAMA \" \"(() 234 0.3d new String("ll") "HELLO0" "HELLO1, \"\")" ",HELLO2 (()" DEFAULT DEFAULT HH:mm:ss HH:mm:ss TABBBB TABBBB 搜尋SEARCH SEARCH 伺服器正處於高負荷狀態\n如果這條訊息持續存在,\n請告訴管理猿發送報告。 Server under heavy load.\nIf this message persists, tell an\nadmin to send a report. \nPress F7 to check on lagging objects/sector (Admin)\n(if there is no object/sector lag, it may be just a connection problem) \nPress F7 to check on lagging objects/sector (Admin)\n(if there is no object/sector lag, it may be just a connection problem) %s的連接失敗 (%s). %s's connection failed (%s). playerName LoginCode.getById(returnCode).name() %s 已加入遊戲。 %s has joined the game. playerName %s 已加入遊戲。 %s has joined the game. playerName %s的連接失敗 (%s). %s's connection failed (%s). playerName LoginCode.getById(returnCode).name() %s 已離開遊戲。 %s left the game. getClient().getPlayerName()